Added difficult rolls for dicepools less than 1
This commit is contained in:
+52
-64
@@ -286,10 +286,10 @@ h5 {
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font-size: 10px;
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}
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fieldset {
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padding: 0;
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margin: 0;
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border: 0;
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width: 100%;
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padding: 0;
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margin: 0;
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border: 0;
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width: 100%;
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}
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.repitem table,
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fieldset table {
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@@ -447,65 +447,6 @@ fieldset table {
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.sheet-people td:nth-child(5) {
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width: 400px;
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}
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/* Roll template ------------------------------------------------------------ */
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.sheet-skill-roll {
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float: right;
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padding-left: 20px;
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}
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.sheet-rolltemplate-coriolis table {
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width: 80%;
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color: black;
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font-size: 1em;
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font-family: sans-serif;
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font-weight: bold;
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border: 2px solid #71685e;
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}
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.sheet-rolltemplate-coriolis th {
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background-image:url("https://i.imgur.com/2KArYMt.gif");
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background-repeat: no-repeat;
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color: #ffffff;
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padding: 2px;
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border-bottom: 1px solid black;
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line-height: 1.6em;
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font-size: 1.2em;
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font-weight: bold;
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}
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.sheet-rolltemplate-coriolis .sheet-roll {
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color: #232924;
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}
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.sheet-rolltemplate-coriolis td {
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padding: 5px;
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border-bottom: 1px solid #62584d;
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}
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.sheet-rolltemplate-coriolis tr:nth-child(odd) {
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background-color: #a19a92;
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}
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.sheet-rolltemplate-coriolis tr:nth-child(even) {
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background-color: #e2ded9;
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}
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.sheet-rolltemplate-coriolis .inlinerollresult {
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display: inline-block;
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min-width: 1.5em;
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text-align: center;
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border: 0;
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}
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.sheet-rolltemplate-coriolis .sheet-fail td {
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background-image:url("https://i.imgur.com/VFA3fjP.png"); background-repeat:repeat; /* red */
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color: #fff;
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}
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.sheet-rolltemplate-coriolis .sheet-success td {
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background-image:url("https://i.imgur.com/Kwfbfyh.png"); background-repeat:repeat; /* blue */
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color: #fff;
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}
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.sheet-rolltemplate-coriolis .sheet-great-success td {
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background-image:url("https://i.imgur.com/fkDjSos.png"); background-repeat:repeat; /* green */
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color: #fff;
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}
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.sheet-showsize {
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background-color: red;
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}
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.sheet-span-as-input {
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text-align: left;
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min-width: 100px;
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@@ -524,7 +465,54 @@ fieldset table {
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background-size: 100% 100%;
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background-repeat: no-repeat;
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}
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/* ************************* TEST ************************* */
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.sheet-hidden {
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display:none;
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}
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/* Roll template ------------------------------------------------------------ */
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.sheet-rolltemplate-coriolis table {
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width: 100%;
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color: black;
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font-size: 1em;
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font-family: sans-serif;
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font-weight: bold;
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border: 2px solid #71685e;
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}
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.sheet-rolltemplate-coriolis th {
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background-image:url("https://i.imgur.com/2KArYMt.gif"); background-repeat: no-repeat;
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color: #e3e8e4;
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padding: 2px;
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border-bottom: 1px solid black;
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line-height: 1.6em;
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height: 1.5em;
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font-size: 1.2em;
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font-weight: bold;
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}
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.sheet-rolltemplate-coriolis .sheet-roll {
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color: #232924;
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}
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.sheet-rolltemplate-coriolis .inlinerollresult {
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display: inline-block;
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min-width: 2em;
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text-align: center;
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border: 0;
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}
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.sheet-rolltemplate-coriolis .sheet-reroll td {
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background-image:url("https://imgur.com/L2bnHyJ.png"); background-repeat:repeat; /* grey */
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color: white;
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text-shadow:5px 5px 10px black;
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}
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.sheet-rolltemplate-coriolis .sheet-fail td {
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background-image:url("https://imgur.com/K9b4WHa.png"); background-repeat:repeat; /* red */
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color: white;
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text-shadow:5px 5px 10px black;
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}
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.sheet-rolltemplate-coriolis .sheet-success td {
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background-image:url("https://imgur.com/PKAUZZT.png"); background-repeat:repeat; /* blue */
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color: white;
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text-shadow:5px 5px 10px black;
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}
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.sheet-rolltemplate-coriolis .sheet-great-success td {
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background-image:url("https://imgur.com/4LAQCuC.png"); background-repeat:repeat; /* green */
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color: white;
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text-shadow:5px 5px 10px black;
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}
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+124
-53
@@ -57,7 +57,7 @@
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<h2 data-i18n="sheet-character-attributes-strength">Strength</h2>
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</td>
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<td class="value">
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<button type="roll" name="roll_strength" value="&{template:coriolis} {{name=^{sheet-character-attributes-strength}}} {{roll=[[(@{strength} + @{modifier-pos} - @{modifier-neg})d6>6]]}}"></button>
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<button type="roll" name="roll_strength" value="&{template:coriolis} {{isNotAdvanced=1}} {{name=^{sheet-character-attributes-strength}}} {{roll=[[(@{strength} + @{modifier-pos} - @{modifier-neg})d6>6]]}} {{pool=[[(@{strength} + @{modifier-pos} - @{modifier-neg})>0]]}} {{reroll=[[2d6>6]]}}"></button>
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<input type="number" name="attr_strength" value="0">
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</td>
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</tr>
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@@ -66,7 +66,7 @@
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<h2 data-i18n="sheet-character-attributes-agility">Agility</h2>
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</td>
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<td class="value">
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<button type="roll" name="roll_agility" value="&{template:coriolis} {{name=^{sheet-character-attributes-agility}}} {{roll=[[(@{agility} + @{modifier-pos} - @{modifier-neg})d6>6]]}}" ></button>
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<button type="roll" name="roll_agility" value="&{template:coriolis} {{isNotAdvanced=1}} {{name=^{sheet-character-attributes-agility}}} {{roll=[[(@{agility} + @{modifier-pos} - @{modifier-neg})d6>6]]}} {{pool=[[(@{strength} + @{modifier-pos} - @{modifier-neg})>0]]}} {{reroll=[[2d6>6]]}}" ></button>
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<input type="number" name="attr_agility" value="0">
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</td>
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</tr>
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@@ -75,16 +75,16 @@
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<h2 data-i18n="sheet-character-attributes-wits">Wits</h2>
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</td>
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<td class="value">
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<button type="roll" name="roll_wits" value="&{template:coriolis} {{name=^{sheet-character-attributes-wits}}} {{roll=[[(@{wits} + @{modifier-pos} - @{modifier-neg})d6>6]]}}" ></button>
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<button type="roll" name="roll_wits" value="&{template:coriolis} {{isNotAdvanced=1}} {{name=^{sheet-character-attributes-wits}}} {{roll=[[(@{wits} + @{modifier-pos} - @{modifier-neg})d6>6]]}} {{pool=[[(@{strength} + @{modifier-pos} - @{modifier-neg})>0]]}} {{reroll=[[2d6>6]]}}"></button>
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<input type="number" name="attr_wits" value="0">
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</td>
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</tr>
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<tr class="table-">
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<tr>
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<td>
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<h2 data-i18n="sheet-character-attributes-empathy">Empathy</h2>
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</td>
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<td class="value">
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<button type="roll" name="roll_empathy" value="&{template:coriolis} {{name=^{sheet-character-attributes-empathy}}} {{roll=[[(@{empathy} + @{modifier-pos} - @{modifier-neg})d6>6]]}}"></button>
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<button type="roll" name="roll_empathy" value="&{template:coriolis} {{isNotAdvanced=1}} {{name=^{sheet-character-attributes-empathy}}} {{roll=[[(@{empathy} + @{modifier-pos} - @{modifier-neg})d6>6]]}} {{pool=[[(@{strength} + @{modifier-pos} - @{modifier-neg})>0]]}} {{reroll=[[2d6>6]]}}"></button>
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<input type="number" name="attr_empathy" value="0">
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</td>
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</tr>
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@@ -100,9 +100,10 @@
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<td class="table-invis2">
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<h2 data-i18n="sheet-character-trauma-hitpoints">Hit Points<BR>(Str + Agi)</h2>
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</td>
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<td class="span-as-input">
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<td class="value">
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<div>
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<span name="attr_hitpoints">0</span>
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<!--<span name="attr_hitpoints">0</span>-->
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<input type="number" name="attr_hitpoints" value="0">
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</div>
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</td>
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</tr>
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@@ -142,8 +143,9 @@
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<td class="table-invis2">
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<h2 data-i18n="sheet-character-trauma-mindpoints">Mind points<BR>(Wit + Emp)</h2>
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</td>
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<td class="span-as-input">
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<span name="attr_mindpoints">0</span>
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<td class="value">
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<!--<span name="attr_mindpoints">0</span>-->
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<input type="number" name="attr_mindpoints" value="0">
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</td>
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</tr>
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<tr>
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@@ -369,7 +371,7 @@
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<h1 data-i18n="sheet-character-skills">Skills</h1>
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</td>
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<td>
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<h4 data-i18n="sheet-character-skills-general">General</h4>
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<h4 data-i18n="sheet-character-skills-general" style="text-align:right">General</h4>
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</td>
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<td colspan="2">
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<h4 data-i18n="sheet-character-skills-advanced" style="text-align:right">Advanced</h4>
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@@ -377,17 +379,17 @@
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</tr>
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<tr class="bb">
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<td>
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<h2 data-i18n="sheet-character-skills-dexterity">Dexterity (Agi)</h2>
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<h2 data-i18n="sheet-character-skills-dexterity">Dexterity (Agi)</h2> <!-- Test -->
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</td>
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<td class="value">
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<button type="roll" name="roll_dexterity" value="&{template:coriolis} {{name=^{sheet-character-skills-dexterity}}} {{roll=[[(@{agility} + @{dexterity} + @{modifier-pos} - @{modifier-neg})d6>6]]}}"></button>
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<button type="roll" name="roll_dexterity" value="&{template:coriolis} {{isNotAdvanced=1}} {{name=^{sheet-character-skills-dexterity}}} {{roll=[[(@{agility} + @{dexterity} + @{modifier-pos} - @{modifier-neg})d6>6]]}} {{pool=[[(@{agility} + @{dexterity} + @{modifier-pos} - @{modifier-neg})>0]]}} {{reroll=[[2d6>6]]}}"></button>
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<input type="number" name="attr_dexterity" value="0">
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</td>
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<td>
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<h2 data-i18n="sheet-character-skills-command">Command (Emp)</h2>
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</td>
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<td class="value">
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<button type="roll" name="roll_command" value="&{template:coriolis} {{name=^{sheet-character-skills-command}}} {{advanced=[[@{command}>0]]}} {{roll=[[(@{empathy} + @{command} + @{modifier-pos} - @{modifier-neg})d6>6]]}}"></button>
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<button type="roll" name="roll_command" value="&{template:coriolis} {{isAdvanced=1}} {{name=^{sheet-character-skills-command}}} {{advanced-skill=[[@{command}>0]]}} {{roll=[[(@{empathy} + @{command} + @{modifier-pos} - @{modifier-neg})d6>6]]}} {{pool=[[(@{empathy} + @{command} + @{modifier-pos} - @{modifier-neg})>0]]}} {{reroll=[[2d6>6]]}}"></button>
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<input type="number" name="attr_command" value="0">
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</td>
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</tr>
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@@ -396,14 +398,14 @@
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<h2 data-i18n="sheet-character-skills-force">Force (Str)</h2>
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</td>
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<td class="value">
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<button type="roll" name="roll_force" value="&{template:coriolis} {{name=^{sheet-character-skills-force}}} {{roll=[[(@{strength} + @{force} + @{modifier-pos} - @{modifier-neg})d6>6]]}}"></button>
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<button type="roll" name="roll_force" value="&{template:coriolis} {{isNotAdvanced=1}} {{name=^{sheet-character-skills-force}}} {{roll=[[(@{strength} + @{force} + @{modifier-pos} - @{modifier-neg})d6>6]]}} {{pool=[[(@{strength} + @{force} + @{modifier-pos} - @{modifier-neg})>0]]}} {{reroll=[[2d6>6]]}}"></button>
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<input type="number" name="attr_force" value="0">
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</td>
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<td>
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<h2 data-i18n="sheet-character-skills-culture">Culture (Emp)</h2>
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</td>
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<td class="value">
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<button type="roll" name="roll_culture" value="&{template:coriolis} {{name=^{sheet-character-skills-culture}}} {{advanced=[[@{culture}>0]]}} {{roll=[[(@{empathy} + @{culture} + @{modifier-pos} - @{modifier-neg})d6>6]]}}"></button>
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||||
<button type="roll" name="roll_culture" value="&{template:coriolis} {{isAdvanced=1}} {{name=^{sheet-character-skills-culture}}} {{advanced-skill=[[@{culture}>0]]}} {{roll=[[(@{empathy} + @{culture} + @{modifier-pos} - @{modifier-neg})d6>6]]}} {{pool=[[(@{empathy} + @{culture} + @{modifier-pos} - @{modifier-neg})>0]]}} {{reroll=[[2d6>6]]}}"></button>
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<input type="number" name="attr_culture" value="0">
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</td>
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</tr>
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@@ -412,14 +414,14 @@
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<h2 data-i18n="sheet-character-skills-infiltration">Infiltration (Agi)</h2>
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</td>
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<td class="value">
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||||
<button type="roll" name="roll_infiltration" value="&{template:coriolis} {{name=^{sheet-character-skills-infiltration}}} {{roll=[[(@{agility} + @{infiltration} + @{modifier-pos} - @{modifier-neg})d6>6]]}}"></button>
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||||
<button type="roll" name="roll_infiltration" value="&{template:coriolis} {{isNotAdvanced=1}} {{name=^{sheet-character-skills-infiltration}}} {{roll=[[(@{agility} + @{infiltration} + @{modifier-pos} - @{modifier-neg})d6>6]]}} {{pool=[[(@{agility} + @{infiltration} + @{modifier-pos} - @{modifier-neg})>0]]}} {{reroll=[[2d6>6]]}}"></button>
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<input type="number" name="attr_infiltration" value="0">
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</td>
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<td>
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||||
<h2 data-i18n="sheet-character-skills-datadjinn">Data Djinn (Wit)</h2>
|
||||
</td>
|
||||
<td class="value">
|
||||
<button type="roll" name="roll_datadjinn" value="&{template:coriolis} {{name=^{sheet-character-skills-datadjinn}}} {{advanced=[[@{datadjinn}>0]]}} {{roll=[[(@{wits} + @{datadjinn} + @{modifier-pos} - @{modifier-neg})d6>6]]}}"></button>
|
||||
<button type="roll" name="roll_datadjinn" value="&{template:coriolis} {{isAdvanced=1}} {{name=^{sheet-character-skills-datadjinn}}} {{advanced-skill=[[@{datadjinn}>0]]}} {{roll=[[(@{wits} + @{datadjinn} + @{modifier-pos} - @{modifier-neg})d6>6]]}} {{pool=[[(@{wits} + @{datadjinn} + @{modifier-pos} - @{modifier-neg})>0]]}} {{reroll=[[2d6>6]]}}"></button>
|
||||
<input type="number" name="attr_datadjinn" value="0">
|
||||
</td>
|
||||
</tr>
|
||||
@@ -428,14 +430,14 @@
|
||||
<h2 data-i18n="sheet-character-skills-manipulation">Manipulation (Emp)</h2>
|
||||
</td>
|
||||
<td class="value">
|
||||
<button type="roll" name="roll_manipulation" value="&{template:coriolis} {{name=^{sheet-character-skills-manipulation}}} {{roll=[[(@{empathy} + @{manipulation} + @{modifier-pos} - @{modifier-neg})d6>6]]}}"></button>
|
||||
<button type="roll" name="roll_manipulation" value="&{template:coriolis} {{isNotAdvanced=1}} {{name=^{sheet-character-skills-manipulation}}} {{roll=[[(@{empathy} + @{manipulation} + @{modifier-pos} - @{modifier-neg})d6>6]]}} {{pool=[[(@{empathy} + @{manipulation} + @{modifier-pos} - @{modifier-neg})>0]]}} {{reroll=[[2d6>6]]}}"></button>
|
||||
<input type="number" name="attr_manipulation" value="0">
|
||||
</td>
|
||||
<td>
|
||||
<h2 data-i18n="sheet-character-skills-medicurgy">Medicurgy (Wit)</h2>
|
||||
</td>
|
||||
<td class="value">
|
||||
<button type="roll" name="roll_medicurgy" value="&{template:coriolis} {{name=^{sheet-character-skills-medicurgy}}} {{advanced=[[@{medicurgy}>0]]}} {{roll=[[(@{wits} + @{medicurgy} + @{modifier-pos} - @{modifier-neg})d6>6]]}}"></button>
|
||||
<button type="roll" name="roll_medicurgy" value="&{template:coriolis} {{isAdvanced=1}} {{name=^{sheet-character-skills-medicurgy}}} {{advanced-skill=[[@{medicurgy}>0]]}} {{roll=[[(@{wits} + @{medicurgy} + @{modifier-pos} - @{modifier-neg})d6>6]]}} {{pool=[[(@{wits} + @{medicurgy} + @{modifier-pos} - @{modifier-neg})>0]]}} {{reroll=[[2d6>6]]}}"></button>
|
||||
<input type="number" name="attr_medicurgy" value="0">
|
||||
</td>
|
||||
</tr>
|
||||
@@ -444,14 +446,14 @@
|
||||
<h2 data-i18n="sheet-character-skills-meleecombat">Melee Combat (Str)</h2>
|
||||
</td>
|
||||
<td class="value">
|
||||
<button type="roll" name="roll_melee-combat" value="&{template:coriolis} {{name=^{sheet-character-skills-meleecombat}}} {{roll=[[(@{strength} + @{melee-combat} + @{modifier-pos} - @{modifier-neg})d6>6]]}}"></button>
|
||||
<button type="roll" name="roll_melee-combat" value="&{template:coriolis} {{isNotAdvanced=1}} {{name=^{sheet-character-skills-meleecombat}}} {{roll=[[(@{strength} + @{melee-combat} + @{modifier-pos} - @{modifier-neg})d6>6]]}} {{pool=[[(@{strength} + @{melee-combat} + @{modifier-pos} - @{modifier-neg})>0]]}} {{reroll=[[2d6>6]]}}"></button>
|
||||
<input type="number" name="attr_melee-combat" value="0">
|
||||
</td>
|
||||
<td>
|
||||
<h2 data-i18n="sheet-character-skills-mysticpowers">Mystic Powers (Emp)</h2>
|
||||
</td>
|
||||
<td class="value">
|
||||
<button type="roll" name="roll_mystic-powers" value="&{template:coriolis} {{name=^{sheet-character-skills-mysticpowers}}} {{advanced=[[@{mystic-powers}>0]]}} {{roll=[[(@{empathy} + @{mystic-powers} + @{modifier-pos} - @{modifier-neg})d6>6]]}}"></button>
|
||||
<button type="roll" name="roll_mystic-powers" value="&{template:coriolis} {{isAdvanced=1}} {{name=^{sheet-character-skills-mysticpowers}}} {{advanced-skill=[[@{mystic-powers}>0]]}} {{roll=[[(@{empathy} + @{mystic-powers} + @{modifier-pos} - @{modifier-neg})d6>6]]}} {{pool=[[(@{empathy} + @{mystic-powers} + @{modifier-pos} - @{modifier-neg})>0]]}} {{reroll=[[2d6>6]]}}"></button>
|
||||
<input type="number" name="attr_mystic-powers" value="0">
|
||||
</td>
|
||||
</tr>
|
||||
@@ -460,14 +462,14 @@
|
||||
<h2 data-i18n="sheet-character-skills-observation">Observation (Wit)</h2>
|
||||
</td>
|
||||
<td class="value">
|
||||
<button type="roll" name="roll_observation" value="&{template:coriolis} {{name=^{sheet-character-skills-observation}}} {{roll=[[(@{wits} + @{observation} + @{modifier-pos} - @{modifier-neg})d6>6]]}}"></button>
|
||||
<button type="roll" name="roll_observation" value="&{template:coriolis} {{isNotAdvanced=1}} {{name=^{sheet-character-skills-observation}}} {{roll=[[(@{wits} + @{observation} + @{modifier-pos} - @{modifier-neg})d6>6]]}} {{pool=[[@{wits} + @{observation} + @{modifier-pos} - @{modifier-neg})>0]]}} {{reroll=[[2d6>6]]}}"></button>
|
||||
<input type="number" name="attr_observation" value="0">
|
||||
</td>
|
||||
<td>
|
||||
<h2 data-i18n="sheet-character-skills-pilot">Pilot (Agi)</h2>
|
||||
</td>
|
||||
<td class="value">
|
||||
<button type="roll" name="roll_pilot" value="&{template:coriolis} {{name=^{sheet-character-skills-pilot}}} {{advanced=[[@{pilot}>0]]}} {{roll=[[(@{agility} + @{pilot} + @{modifier-pos} - @{modifier-neg})d6>6]]}}"></button>
|
||||
<button type="roll" name="roll_pilot" value="&{template:coriolis} {{isAdvanced=1}} {{name=^{sheet-character-skills-pilot}}} {{advanced-skill=[[@{pilot}>0]]}} {{roll=[[(@{agility} + @{pilot} + @{modifier-pos} - @{modifier-neg})d6>6]]}} {{pool=[[(@{agility} + @{pilot} + @{modifier-pos} - @{modifier-neg})>0]]}} {{reroll=[[2d6>6]]}}"></button>
|
||||
<input type="number" name="attr_pilot" value="0">
|
||||
</td>
|
||||
</tr>
|
||||
@@ -476,14 +478,14 @@
|
||||
<h2 data-i18n="sheet-character-skills-rangedcombat">Ranged Combat (Agi)</h2>
|
||||
</td>
|
||||
<td class="value">
|
||||
<button type="roll" name="roll_ranged-combat" value="&{template:coriolis} {{name=^{sheet-character-skills-rangedcombat}}} {{roll=[[(@{agility} + @{ranged-combat} + @{modifier-pos} - @{modifier-neg})d6>6]]}}"></button>
|
||||
<button type="roll" name="roll_ranged-combat" value="&{template:coriolis} {{isNotAdvanced=1}} {{name=^{sheet-character-skills-rangedcombat}}} {{roll=[[(@{agility} + @{ranged-combat} + @{modifier-pos} - @{modifier-neg})d6>6]]}} {{pool=[[(@{agility} + @{ranged-combat} + @{modifier-pos} - @{modifier-neg})>0]]}} {{reroll=[[2d6>6]]}}"></button>
|
||||
<input type="number" name="attr_ranged-combat" value="0">
|
||||
</td>
|
||||
<td>
|
||||
<h2 data-i18n="sheet-character-skills-science">Science (Wit)</h2>
|
||||
</td>
|
||||
<td class="value">
|
||||
<button type="roll" name="roll_science" value="&{template:coriolis} {{name=^{sheet-character-skills-science}}} {{advanced=[[@{science}>0]]}} {{roll=[[(@{wits} + @{science} + @{modifier-pos} - @{modifier-neg})d6>6]]}}"></button>
|
||||
<button type="roll" name="roll_science" value="&{template:coriolis} {{isAdvanced=1}} {{name=^{sheet-character-skills-science}}} {{advanced-skill=[[@{science}>0]]}} {{roll=[[(@{wits} + @{science} + @{modifier-pos} - @{modifier-neg})d6>6]]}} {{pool=[[(@{wits} + @{science} + @{modifier-pos} - @{modifier-neg})>0]]}} {{reroll=[[2d6>6]]}}"></button>
|
||||
<input type="number" name="attr_science" value="0">
|
||||
</td>
|
||||
</tr>
|
||||
@@ -492,14 +494,14 @@
|
||||
<h2 data-i18n="sheet-character-skills-survival">Survival (Wit)</h2>
|
||||
</td>
|
||||
<td class="value">
|
||||
<button type="roll" name="roll_survival" value="&{template:coriolis} {{name=^{sheet-character-skills-survival}}} {{roll=[[(@{wits} + @{survival} + @{modifier-pos} - @{modifier-neg})d6>6]]}}"></button>
|
||||
<button type="roll" name="roll_survival" value="&{template:coriolis} {{isNotAdvanced=1}} {{name=^{sheet-character-skills-survival}}} {{roll=[[(@{wits} + @{survival} + @{modifier-pos} - @{modifier-neg})d6>6]]}} {{pool=[[(@{wits} + @{survival} + @{modifier-pos} - @{modifier-neg})>0]]}} {{reroll=[[2d6>6]]}}"></button>
|
||||
<input type="number" name="attr_survival" value="0">
|
||||
</td>
|
||||
<td>
|
||||
<h2 data-i18n="sheet-character-skills-technology">Technology (Wit)</h2>
|
||||
</td>
|
||||
<td class="value">
|
||||
<button type="roll" name="roll_technology" value="&{template:coriolis} {{name=^{sheet-character-skills-technology}}} {{advanced=[[@{technology}>0]]}} {{roll=[[(@{wits} + @{technology} + @{modifier-pos} - @{modifier-neg})d6>6]]}}"></button>
|
||||
<button type="roll" name="roll_technology" value="&{template:coriolis} {{isAdvanced=1}} {{name=^{sheet-character-skills-technology}}} {{advanced-skill=[[@{technology}>0]]}} {{roll=[[(@{wits} + @{technology} + @{modifier-pos} - @{modifier-neg})d6>6]]}} {{pool=[[(@{wits} + @{technology} + @{modifier-pos} - @{modifier-neg})>0]]}} {{reroll=[[2d6>6]]}}"></button>
|
||||
<input type="number" name="attr_technology" value="0">
|
||||
</td>
|
||||
</tr>
|
||||
@@ -1185,37 +1187,106 @@
|
||||
</table>
|
||||
</div>
|
||||
|
||||
<!-- ************************* Hidden ************************* -->
|
||||
<!-- ************************* Hidden test ************************* -->
|
||||
<div class="scripts">
|
||||
<rolltemplate class="sheet-rolltemplate-coriolis">
|
||||
<table class="sheet-skill-roll">
|
||||
<tr><th>{{name}}</th></tr>
|
||||
<rolltemplate class="sheet-rolltemplate-coriolis">
|
||||
<table class="sheet-skill-roll">
|
||||
<tr>
|
||||
<th>
|
||||
{{name}}
|
||||
</th>
|
||||
</tr>
|
||||
|
||||
{{#rollTotal() advanced 0}}
|
||||
<tr class="sheet-fail">
|
||||
<td style="padding-left: 20px" data-i18n="rolltemplate-autofail">Missing skill point in advanced skill. Automatic fail.</td>
|
||||
</tr>
|
||||
{{/rollTotal() advanced 0}}
|
||||
{{#isNotAdvanced}}
|
||||
{{#rollLess() pool 1}}
|
||||
<tr class="sheet-reroll">
|
||||
<td><span data-i18n="rolltemplate-dice-pool">Dice pool is 0 or less.<br> Rolling 2d6 instead.</span></td>
|
||||
</tr>
|
||||
|
||||
{{#rollLess() roll 1}}
|
||||
<tr class="sheet-fail">
|
||||
<td><span class="sheet-roll">{{roll}}</span><span style="padding-left: 20px" data-i18n="rolltemplate-fail">Failure.</span></td>
|
||||
</tr>
|
||||
{{/rollLess() roll 1}}
|
||||
{{#rollLess() reroll 2}}
|
||||
<tr class="sheet-fail">
|
||||
<td><span class="sheet-roll">{{reroll}}</span><span style="padding-left: 20px" data-i18n="rolltemplate-fail">Failure.</span></td>
|
||||
</tr>
|
||||
{{/rollLess() reroll 2}}
|
||||
|
||||
{{#rollBetween() roll 1 2}}
|
||||
<tr class="sheet-success">
|
||||
<td><span class="sheet-roll">{{roll}}</span><span style="padding-left: 20px" data-i18n="rolltemplate-limitedsuccess">Limited Success.</span></td>
|
||||
</tr>
|
||||
{{/rollBetween() roll 1 2}}
|
||||
{{#rollGreater() reroll 1}}
|
||||
<tr class="sheet-great-success">
|
||||
<td><span class="sheet-roll">{{reroll}}</span><span style="padding-left: 20px" data-i18n="rolltemplate-limitedsuccess">Limited Success.</span></td>
|
||||
</tr>
|
||||
{{/rollGreater() reroll 1}}
|
||||
{{/rollLess() pool 1}}
|
||||
|
||||
{{#rollGreater() roll 2}}
|
||||
<tr class="sheet-great-success">
|
||||
<td><span class="sheet-roll">{{roll}}</span><span style="padding-left: 20px" data-i18n="rolltemplate-criticalsuccess">Critical Success.</span></td>
|
||||
</tr>
|
||||
{{/rollGreater() roll 2}}
|
||||
</table>
|
||||
</rolltemplate>
|
||||
{{#rollGreater() pool 0}}
|
||||
{{#rollLess() roll 1}}
|
||||
<tr class="sheet-fail">
|
||||
<td><span class="sheet-roll">{{roll}}</span><span style="padding-left: 20px" data-i18n="rolltemplate-fail">Failure.</span></td>
|
||||
</tr>
|
||||
{{/rollLess() roll 1}}
|
||||
|
||||
{{#rollBetween() roll 1 2}}
|
||||
<tr class="sheet-success">
|
||||
<td><span class="sheet-roll">{{roll}}</span><span style="padding-left: 20px" data-i18n="rolltemplate-limitedsuccess">Limited Success.</span></td>
|
||||
</tr>
|
||||
{{/rollBetween() roll 1 2}}
|
||||
|
||||
{{#rollGreater() roll 2}}
|
||||
<tr class="sheet-great-success">
|
||||
<td><span class="sheet-roll">{{roll}}</span><span style="padding-left: 20px" data-i18n="rolltemplate-criticalsuccess">Critical Success.</span></td>
|
||||
</tr>
|
||||
{{/rollGreater() roll 2}}
|
||||
{{/rollGreater() pool 0}}
|
||||
{{/isNotAdvanced}}
|
||||
|
||||
{{#isAdvanced}}
|
||||
{{#rollLess() advanced-skill 1}}
|
||||
<tr class="sheet-reroll">
|
||||
<td data-i18n="rolltemplate-autofail">Missing skill point in advanced skill. Automatic fail.</td>
|
||||
</tr>
|
||||
{{/rollLess() advanced-skill 1}}
|
||||
|
||||
{{#rollGreater() advanced-skill 0}}
|
||||
{{#rollLess() pool 1}}
|
||||
<tr class="sheet-reroll">
|
||||
<td><span data-i18n="rolltemplate-dice-pool">Dice pool is 0 or less.<br> Rolling 2d6 instead.</span></td>
|
||||
</tr>
|
||||
|
||||
{{#rollLess() reroll 2}}
|
||||
<tr class="sheet-fail">
|
||||
<td><span class="sheet-roll">{{reroll}}</span><span style="padding-left: 20px" data-i18n="rolltemplate-fail">Failure.</span></td>
|
||||
</tr>
|
||||
{{/rollLess() reroll 2}}
|
||||
|
||||
{{#rollGreater() reroll 1}}
|
||||
<tr class="sheet-great-success">
|
||||
<td><span class="sheet-roll">{{reroll}}</span><span style="padding-left: 20px" data-i18n="rolltemplate-limitedsuccess">Limited Success.</span></td>
|
||||
</tr>
|
||||
{{/rollGreater() reroll 1}}
|
||||
{{/rollLess() pool 1}}
|
||||
|
||||
{{#rollGreater() pool 0}}
|
||||
{{#rollLess() roll 1}}
|
||||
<tr class="sheet-fail">
|
||||
<td><span class="sheet-roll">{{roll}}</span><span style="padding-left: 20px" data-i18n="rolltemplate-fail">Failure.</span></td>
|
||||
</tr>
|
||||
{{/rollLess() roll 1}}
|
||||
|
||||
{{#rollBetween() roll 1 2}}
|
||||
<tr class="sheet-success">
|
||||
<td><span class="sheet-roll">{{roll}}</span><span style="padding-left: 20px" data-i18n="rolltemplate-limitedsuccess">Limited Success.</span></td>
|
||||
</tr>
|
||||
{{/rollBetween() roll 1 2}}
|
||||
|
||||
{{#rollGreater() roll 2}}
|
||||
<tr class="sheet-great-success">
|
||||
<td><span class="sheet-roll">{{roll}}</span><span style="padding-left: 20px" data-i18n="rolltemplate-criticalsuccess">Critical Success.</span></td>
|
||||
</tr>
|
||||
{{/rollGreater() roll 2}}
|
||||
{{/rollGreater() pool 0}}
|
||||
{{/rollGreater() advanced-skill 0}}
|
||||
{{/isAdvanced}}
|
||||
|
||||
</table>
|
||||
</rolltemplate>
|
||||
</div>
|
||||
|
||||
<!-- ************************* WORKERS ************************* -->
|
||||
|
||||
+1
-1
@@ -4,5 +4,5 @@
|
||||
"authors": "Original Sheet by Frej Berggren, Anders Antila and Alexander Wilson. Updated (Oct'17) by Nicolaj G.",
|
||||
"preview": "coriolis_preview_updated.png",
|
||||
"roll20userid": "2112900,14762",
|
||||
"instructions": "This sheet is for the Swedish RPG Coriolis (2016 edition). All credits go to Fria Ligan who made the game and some of the assets in the sheet. Please visit Frialigan.se for more Coriolis stuff! Enjoy!\n Updated Oct'17 by Nicolaj G. \n To mark permanent radiation click right above the corresponding checkbox! \n Open a sheet in the game to update the sheet to v. 2.0. Fields/Items/Attributes not updated are because of missing assignments/attributes in the original sheet. \n Changelog: \n* Changed most of the underlying code \n* Added missing Character and Spaceship pages, and fields missing from the current pages \n* Added markers for permanent radiation (click right above the checkbox) \n* Added Manual modifier input for rolls \n* Changed general layout and improved some graphics to be more similar to the book \n* Sorted the Skills-list to be like the book \n* Sorted the Spaceship Weaponsystem Columns \n* Fixed a couple of typos \n* Changed all text to be English per default"
|
||||
"instructions": "This sheet is for the Swedish RPG Coriolis (2016 edition). All credits go to Fria Ligan who made the game and some of the assets in the sheet. Please visit Frialigan.se for more Coriolis stuff! Enjoy!\n Updated Oct'17 by Nicolaj G. \n To mark permanent radiation click right above the corresponding checkbox! \n Open a sheet in the game to update the sheet to v. 2.0. Fields/Items/Attributes not updated are because of missing assignments/attributes in the original sheet. \n \n Changelog (15-10-2017): \n* Added Rerolls for Dicepools with 0 or less dice. \n Changelog (09-10-2017): \n* Changed most of the underlying code \n* Added missing Character and Spaceship pages, and fields missing from the current pages \n* Added markers for permanent radiation (click right above the checkbox) \n* Added Manual modifier input for rolls \n* Changed general layout and improved some graphics to be more similar to the book \n* Sorted the Skills-list to be like the book \n* Sorted the Spaceship Weaponsystem Columns \n* Fixed a couple of typos \n* Changed all text to be English per default"
|
||||
}
|
||||
|
||||
@@ -116,6 +116,9 @@
|
||||
"sheet-spaceshipnotes-log-notes": "Notes",
|
||||
"sheet-spaceshipnotes-cargo": "Cargo and Gear",
|
||||
"rolltemplate-autofail": "Missing skill point in advanced skill. Automatic fail.",
|
||||
"rolltemplate-dice-pool": "Dice pool is 0 or less.<br> Rolling 2d6 instead.",
|
||||
"rolltemplate-difficult-fail": "Difficult Roll Failure.",
|
||||
"rolltemplate-difficult-success": "Difficult Roll Success.",
|
||||
"rolltemplate-fail": "Failure.",
|
||||
"rolltemplate-limitedsuccess": "Limited Success.",
|
||||
"rolltemplate-criticalsuccess": "Critical Success."
|
||||
|
||||
Reference in New Issue
Block a user