Updated import.js Survival skill.
Should be calculated based on Pow and Con, not Pow and Cha.
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@@ -1522,9 +1522,9 @@ on("change:encounter_generator_json", function() {
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skillattrs["repeating_professionalskill_" + skillid + "_details"] = 0;
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} else if (skillKey.toLowerCase() == "survival") {
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skillattrs["repeating_professionalskill_" + skillid + "_name"] = skillKey;
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skillattrs["repeating_professionalskill_" + skillid + "_experience"] = skillValue - pow - cha;
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skillattrs["repeating_professionalskill_" + skillid + "_experience"] = skillValue - pow - con;
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skillattrs["repeating_professionalskill_" + skillid + "_char1"] = "@{pow}";
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skillattrs["repeating_professionalskill_" + skillid + "_char2"] = "@{cha}";
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skillattrs["repeating_professionalskill_" + skillid + "_char2"] = "@{con}";
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skillattrs["repeating_professionalskill_" + skillid + "_details"] = 0;
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} else if (skillKey.toLowerCase() == "teach") {
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skillattrs["repeating_professionalskill_" + skillid + "_name"] = skillKey;
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@@ -1803,4 +1803,4 @@ on("change:encounter_generator_json", function() {
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//Set magic displays
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setAttrs(displaymagic);
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});
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});
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});
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