Update knight.html
This commit is contained in:
+230
-232
@@ -8745,83 +8745,165 @@
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<th colspan="2"><h2>Warlord</h2></th>
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</tr>
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<tr>
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<td class="center" colspan="2"><h4>Impulsion d'action</h4></td>
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</tr>
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<tr>
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<td class="tab-padding-left" style="width:15px"><input type="checkbox" name="attr_warmasterImpAction" value="on"></td>
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<td>Activé</td>
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</tr>
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<tr>
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<td class="tab-padding-left" ><input type="checkbox" name="attr_warmasterImpAPersonnel" value="on"></td>
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<td>Personnel</td>
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</tr>
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<tr style="height:20px">
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</tr>
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<tr>
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<td class="center" colspan="2"><h4>Impulsion d'esquive</h4></td>
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</tr>
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<tr>
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<td class="tab-padding-left" style="width:15px"><input type="checkbox" name="attr_warmasterImpEsquive" value="on"></td>
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<td>Activé</td>
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</tr>
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<tr>
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<td class="tab-padding-left" ><input type="checkbox" name="attr_warmasterImpEPersonnel" value="2"></td>
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<td>Personnel</td>
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<td>
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<input type="checkbox" name="attr_warmaster200PG" class="checkShow hidden" value="on" />
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<div class="reveal">
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<input type="checkbox" name="attr_warmasterImpActionC" value="on" />
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</div>
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</td>
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<td class="center"><h4>Impulsion d'action</h4></td>
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</tr>
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<tr>
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<td colspan="2">
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<table>
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<tr>
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<th><h6 class="black">Défense</h6></th>
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<th><h6 class="black">Réaction</h6></th>
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</tr>
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<tr>
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<td class="tab-padding-left"><input type="text" name="attr_defenseTotalWarmaster" value="@{defense}@{defenseModifWarmaster}" class="center" style="width:100%" disabled /></td>
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<td class="tab-padding-right"><input type="text" name="attr_reactionTotalWarmaster" value="@{reaction}@{reactionModifWarmaster}" class="center" style="width:100%" disabled /></td>
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</tr>
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</table>
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<input type="checkbox" name="attr_warmaster200PG" class="checkShow hidden" value="on" />
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<input type="checkbox" name="attr_warmasterImpActionC" class="checkShow hidden" value="on" />
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<div class="hidden">
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<table>
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<tr>
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<td class="tab-padding-left" style="width:15px"><input type="checkbox" name="attr_warmasterImpAction" value="on"></td>
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<td>Activé</td>
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</tr>
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<tr>
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<td class="tab-padding-left" ><input type="checkbox" name="attr_warmasterImpAPersonnel" value="on"></td>
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<td>Personnel</td>
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</tr>
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<tr style="height:20px">
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</tr>
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</table>
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</div>
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</td>
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</tr>
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<tr style="height:20px">
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<tr>
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<td>
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<input type="checkbox" name="attr_warmaster200PG" class="checkShow hidden" value="on" />
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<div class="reveal">
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<input type="checkbox" name="attr_warmasterImpEsquiveC" value="on" />
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</div>
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</td>
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<td class="center"><h4>Impulsion d'esquive</h4></td>
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</tr>
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<tr>
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<td class="center" colspan="2"><h4>Impulsion de force</h4></td>
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<td colspan="2">
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<input type="checkbox" name="attr_warmaster200PG" class="checkShow hidden" value="on" />
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<input type="checkbox" name="attr_warmasterImpEsquiveC" class="checkShow hidden" value="on" />
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<div class="hidden">
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<table>
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<tr>
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<td class="tab-padding-left" style="width:15px"><input type="checkbox" name="attr_warmasterImpEsquive" value="on"></td>
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<td>Activé</td>
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</tr>
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<tr>
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<td class="tab-padding-left" ><input type="checkbox" name="attr_warmasterImpEPersonnel" value="2"></td>
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<td>Personnel</td>
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</tr>
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</table>
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<table>
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<tr>
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<th><h6 class="black">Défense</h6></th>
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<th><h6 class="black">Réaction</h6></th>
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</tr>
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<tr>
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<td class="tab-padding-left"><input type="text" name="attr_defenseTotalWarmaster" value="@{defense}@{defenseModifWarmaster}" class="center" style="width:100%" disabled /></td>
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<td class="tab-padding-right"><input type="text" name="attr_reactionTotalWarmaster" value="@{reaction}@{reactionModifWarmaster}" class="center" style="width:100%" disabled /></td>
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</tr>
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<tr style="height:20px">
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</tr>
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</table>
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</div>
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</td>
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</tr>
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<tr>
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<td>
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<input type="checkbox" name="attr_warmaster200PG" class="checkShow hidden" value="on" />
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<div class="reveal">
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<input type="checkbox" name="attr_warmasterImpForceC" value="on" />
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</div>
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</td>
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<td class="center"><h4>Impulsion de force</h4></td>
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</tr>
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<tr>
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<td class="tab-padding-left" style="width:15px"><input type="checkbox" name="attr_warmasterImpForce" value="on"></td>
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<td>Activé</td>
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<td colspan="2">
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<input type="checkbox" name="attr_warmaster200PG" class="checkShow hidden" value="on" />
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<input type="checkbox" name="attr_warmasterImpForceC" class="checkShow hidden" value="on" />
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<div class="hidden">
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<table>
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<tr>
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<td class="tab-padding-left" style="width:15px"><input type="checkbox" name="attr_warmasterImpForce" value="on"></td>
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<td>Activé</td>
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</tr>
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<tr>
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<td class="tab-padding-left" ><input type="checkbox" name="attr_warmasterImpFPersonnel" value="2"></td>
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<td>Personnel</td>
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</tr>
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<tr>
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<th colspan="2"><h6 class="black">Champ de Force</h6></th>
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</tr>
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<tr>
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<td colspan="2" class="tab-padding-left tab-padding-right"><input type="number" class="center" min="0" style="width:100%" name="attr_cdfWarmaster_max" value="8+@{cdfWarmasterModif}+@{warmasterImpFPersonnel}" disabled /></td>
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</tr>
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<tr style="height:20px">
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</tr>
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</table>
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</div>
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</td>
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</tr>
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<tr>
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<td>
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<input type="checkbox" name="attr_warmaster200PG" class="checkShow hidden" value="on" />
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<div class="reveal">
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<input type="checkbox" name="attr_warmasterImpGuerreC" value="on" />
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</div>
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</td>
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<td class="center"><h4>Impulsion de guerre</h4></td>
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</tr>
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<tr>
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<td class="tab-padding-left" ><input type="checkbox" name="attr_warmasterImpFPersonnel" value="2"></td>
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<td>Personnel</td>
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<td colspan="2">
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<input type="checkbox" name="attr_warmaster200PG" class="checkShow hidden" value="on" />
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<input type="checkbox" name="attr_warmasterImpGuerreC" class="checkShow hidden" value="on" />
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<div class="hidden">
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<table>
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<tr>
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<td class="tab-padding-left" style="width:15px"><input type="checkbox" name="attr_warmasterImpGuerre" value="on"></td>
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<td>Activé</td>
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</tr>
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<tr>
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<td class="tab-padding-left" ><input type="checkbox" name="attr_warmasterImpGPersonnel" value="{{ImpulsionGuerreD=[[1D6]]}} {{ImpulsionGuerreV=[[1D6]]}}"></td>
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<td>Personnel</td>
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</tr>
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<tr style="height:20px">
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</tr>
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</table>
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</div>
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</td>
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</tr>
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<tr>
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<td>
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<input type="checkbox" name="attr_warmaster200PG" class="checkShow hidden" value="on" />
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<div class="reveal">
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<input type="checkbox" name="attr_warmasterImpEnergieC" value="on" />
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</div>
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</td>
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<td class="center"><h4>Impulsion d'énergie</h4></td>
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</tr>
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<tr>
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<th colspan="2"><h6 class="black">Champ de Force</h6></th>
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</tr>
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<tr>
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<td colspan="2" class="tab-padding-left"><input type="number" class="center" min="0" style="width:100%" name="attr_cdfWarmaster_max" value="8+@{cdfWarmasterModif}+@{warmasterImpFPersonnel}" disabled /></td>
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</tr>
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<tr style="height:20px">
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</tr>
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<tr>
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<td class="center" colspan="2"><h4>Impulsion de guerre</h4></td>
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</tr>
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<tr>
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<td class="tab-padding-left" style="width:15px"><input type="checkbox" name="attr_warmasterImpGuerre" value="on"></td>
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<td>Activé</td>
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</tr>
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<tr>
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<td class="tab-padding-left" ><input type="checkbox" name="attr_warmasterImpGPersonnel" value="{{ImpulsionGuerreD=[[1D6]]}} {{ImpulsionGuerreV=[[1D6]]}}"></td>
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<td>Personnel</td>
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</tr>
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<tr style="height:20px">
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</tr>
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<tr>
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<td class="center" colspan="2"><h4>Impulsion d'énergie</h4></td>
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</tr>
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<tr>
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<td class="tab-padding-bottom tab-padding-left" style="width:15px"><input type="checkbox" name="attr_warmasterImpEnergie" value="on"></td>
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<td class="tab-padding-bottom">Activé</td>
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<td colspan="2">
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<input type="checkbox" name="attr_warmaster200PG" class="checkShow hidden" value="on" />
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<input type="checkbox" name="attr_warmasterImpEnergieC" class="checkShow hidden" value="on" />
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<div class="hidden">
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<table>
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<tr>
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<td class="tab-padding-bottom tab-padding-left" style="width:15px"><input type="checkbox" name="attr_warmasterImpEnergie" value="on"></td>
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<td class="tab-padding-bottom">Activé</td>
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</tr>
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<tr style="height:20px">
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</tr>
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</table>
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</div>
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</td>
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</tr>
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</table>
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<table class="tableWarm hidden" style="margin-top:20px;">
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@@ -9917,11 +9999,11 @@
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<td class="tab-padding-right center">
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<input type="checkbox" name="attr_ranger50PG2" class="checkShow hidden" value="on" />
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<div class="reveal">
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<button name="attr_rangerJetArme" type="roll" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{carac1=@{caracteristique1}}} {{carac2=@{caracteristique2}}} {{Arme=Fusil de Précision Longbow}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleAtkBM=@{atkBM}}} {{styleDgtBM=[[@{rangerArmeDegat}d6]]}} {{styleViolBM=[[@{rangerArmeViolence}d6]]}} {{OD=[[@{carac1OD}+@{carac2OD}]]}} {{Total=[[{[[@{carac1}+@{carac2}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[@{rangerArmeDegat}d6]]}} {{Violence=[[@{rangerArmeViolence}d6]]}} {{Portee=@{rangerArmePortee}}} @{ranger50PG3} @{rangerFureur} @{rangerUltraViolence} @{rangerAntiAnatheme} @{rangerAntiVehicule} @{rangerArtillerie} {{assistanceAttaque=Assistance à l'attaque}} @{rangerChoc} @{rangerDispersion} @{rangerDegatContinue} @{rangerDemoralisant} @{rangerDesignation} @{rangerEnChaine} @{rangerIgnoreArmure} {{lourd=Lourd}} @{rangerLumiere} @{rangerPenetrant} @{rangerPenetrant10} @{rangerPerceArmure} @{rangerPerceArmure60} @{rangerSilencieux}"/>
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<button name="attr_rangerJetArme" type="roll" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{carac1=@{caracteristique1}}} {{carac2=@{caracteristique2}}} {{Arme=Fusil de Précision Longbow}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[@{rangerArmeDegat}d6]]}} {{styleViolBM=[[@{rangerArmeViolence}d6]]}} {{OD=[[@{carac1OD}+@{carac2OD}]]}} {{Total=[[{[[@{carac1}+@{carac2}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[@{rangerArmeDegat}d6]]}} {{Violence=[[@{rangerArmeViolence}d6]]}} {{Portee=@{rangerArmePortee}}} @{ranger50PG3} @{rangerFureur} @{rangerUltraViolence} @{rangerAntiAnatheme} @{rangerAntiVehicule} @{rangerArtillerie} {{assistanceAttaque=Assistance à l'attaque}} @{rangerChoc} @{rangerDispersion} @{rangerDegatContinue} @{rangerDemoralisant} @{rangerDesignation} @{rangerEnChaine} @{rangerIgnoreArmure} {{lourd=Lourd}} @{rangerLumiere} @{rangerPenetrant} @{rangerPenetrant10} @{rangerPerceArmure} @{rangerPerceArmure60} @{rangerSilencieux}"/>
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</div>
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<input type="checkbox" name="attr_ranger50PG2" class="checkShow hidden" value="on" />
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<div class="hidden">
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<button name="attr_rangerJetArmeEvol" type="roll" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{carac1=@{caracteristique1}}} {{carac2=@{caracteristique2}}} {{Arme=Fusil de Précision Longbow}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleAtkBM=@{atkBM}}} {{styleDgtBM=[[@{rangerArmeDegatEvol}d6]]}} {{styleViolBM=[[@{rangerArmeViolenceEvol}d6]]}} {{OD=[[@{carac1OD}+@{carac2OD}]]}} {{Total=[[{[[@{carac1}+@{carac2}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[@{rangerArmeDegatEvol}d6]]}} {{Violence=[[@{rangerArmeViolenceEvol}d6]]}} {{Portee=@{rangerArmePortee}}} @{ranger50PG3} @{rangerFureur} @{rangerUltraViolence} @{rangerAntiAnatheme} @{rangerAntiVehicule} @{rangerArtillerie} @{rangerChoc} @{rangerDispersion} @{rangerDegatContinue} @{rangerDemoralisant} @{rangerDesignation} @{rangerEnChaine} @{rangerIgnoreArmure} {{lourd=Lourd}} @{rangerLumiere} @{rangerPenetrant} @{rangerPenetrant10} @{rangerPerceArmure} @{rangerPerceArmure60} @{rangerSilencieux}"/>
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<button name="attr_rangerJetArmeEvol" type="roll" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{carac1=@{caracteristique1}}} {{carac2=@{caracteristique2}}} {{Arme=Fusil de Précision Longbow}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[@{rangerArmeDegatEvol}d6]]}} {{styleViolBM=[[@{rangerArmeViolenceEvol}d6]]}} {{OD=[[@{carac1OD}+@{carac2OD}]]}} {{Total=[[{[[@{carac1}+@{carac2}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[@{rangerArmeDegatEvol}d6]]}} {{Violence=[[@{rangerArmeViolenceEvol}d6]]}} {{Portee=@{rangerArmePortee}}} @{ranger50PG3} @{rangerFureur} @{rangerUltraViolence} @{rangerAntiAnatheme} @{rangerAntiVehicule} @{rangerArtillerie} @{rangerChoc} @{rangerDispersion} @{rangerDegatContinue} @{rangerDemoralisant} @{rangerDesignation} @{rangerEnChaine} @{rangerIgnoreArmure} {{lourd=Lourd}} @{rangerLumiere} @{rangerPenetrant} @{rangerPenetrant10} @{rangerPerceArmure} @{rangerPerceArmure60} @{rangerSilencieux}"/>
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</div>
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</td>
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</tr>
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@@ -10231,7 +10313,7 @@
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</select>
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</td>
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<td style="width:5%" class="tab-padding-right center">
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<button name="attr_jetDistRogue" type="roll" value="@{jetGM} &{template:rogue} {{Nom=@{name}}} {{Dist=Dist}} @{rogueGhost} {{Arme=@{ArmeDist}}} {{carac1=@{carArmeDist1}}} {{carac2=@{carArmeDist2}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleAtkBM=@{atkBM}}} {{styleDgtBM=[[ [[(@{armeDistDegat}+ ?{Modificateur aux dès de dégâts|0})]]d6]]}} {{styleViolBM=[[ [[@{armeDistViolence}+?{Modificateur aux dès de violence|0}@{dgtBM}]]d6]]}} {{OD=[[@{ArmeDist1OD}+@{ArmeDist2OD}]]}} {{modeGhostOD=[[@{discrOD}]]}} {{Total=[[{[[@{ArmeDist1}+@{ArmeDist2}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{modeGhostTotal=[[{[[@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0+[[@{discrOD}]] ]]}} {{Degats=[[ [[(@{armeDistDegat}+ ?{Modificateur aux dès de dégâts|0})]]d6+@{armeDistBDegat} ]]}} {{modeGhostDmg=[[@{discrOD}+@{discretion}]]}} {{Violence=[[ [[@{armeDistViolence}+?{Modificateur aux dès de violence|0}@{dgtBM}]]d6+@{armeDistBViolence} ]]}} {{Portee=@{armeDistPortee}}} @{akimbo} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiVehicule} @{artillerie} @{antiAnatheme} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite}" />
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||||
<button name="attr_jetDistRogue" type="roll" value="@{jetGM} &{template:rogue} {{Nom=@{name}}} {{Dist=Dist}} @{rogueGhost} {{Arme=@{ArmeDist}}} {{carac1=@{carArmeDist1}}} {{carac2=@{carArmeDist2}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[(@{armeDistDegat}+ ?{Modificateur aux dès de dégâts|0})]]d6]]}} {{styleViolBM=[[ [[@{armeDistViolence}+?{Modificateur aux dès de violence|0}@{dgtBM}]]d6]]}} {{OD=[[@{ArmeDist1OD}+@{ArmeDist2OD}]]}} {{modeGhostOD=[[@{discrOD}]]}} {{Total=[[{[[@{ArmeDist1}+@{ArmeDist2}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{modeGhostTotal=[[{[[@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0+[[@{discrOD}]] ]]}} {{Degats=[[ [[(@{armeDistDegat}+ ?{Modificateur aux dès de dégâts|0})]]d6+@{armeDistBDegat} ]]}} {{modeGhostDmg=[[@{discrOD}+@{discretion}]]}} {{Violence=[[ [[@{armeDistViolence}+?{Modificateur aux dès de violence|0}@{dgtBM}]]d6+@{armeDistBViolence} ]]}} {{Portee=@{armeDistPortee}}} @{akimbo} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiVehicule} @{artillerie} @{antiAnatheme} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite}" />
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</td>
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</tr>
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<tr>
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@@ -10246,7 +10328,7 @@
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<table class="hidden reveal">
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<tr style="height:31px">
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<td style="width:3%;">
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<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[@{atkBM}+2]]}}" />
|
||||
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[{[[@{ArmeDist1}+@{ArmeDist2}@{atkBM}+2]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
|
||||
</td>
|
||||
<td colspan="2" style="width:22%">
|
||||
Akimbo
|
||||
@@ -10589,7 +10671,7 @@
|
||||
</select>
|
||||
</td>
|
||||
<td style="width:5%" class="tab-padding-right center">
|
||||
<button type="roll" value="@{jetGM} &{template:rogue} {{Nom=@{name}}} {{Arme=@{ArmeCaC}}} {{CaC=CaC}} @{rogueGhost} {{carac1=@{carArmeCaC1}}} {{carac2=@{carArmeCaC2}}} {{BonusForce=[[@{forOD}*3]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleAtkBM=@{atkBM}}} {{styleDgtBM=[[ [[(@{armeCaCDegat}+?{Modificateur aux dès de dégâts|0})]]d6]]}} {{styleViolBM=[[ [[@{armeCaCViolence}+?{Modificateur aux dès de violence|0}]]d6]]}} {{force=@{force}}} {{OD=[[@{ArmeCaC1OD}+@{ArmeCaC2OD}]]}} {{modeGhostOD=[[@{discrOD}]]}} {{Total=[[{[[@{ArmeCaC1}+@{ArmeCaC2}+?{Modificateur aux dès du jet|0}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{modeGhostTotal=[[{[[@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0+[[@{discrOD}}]] ]]}} {{Degats=[[ [[(@{armeCaCDegat}+?{Modificateur aux dès de dégâts|0})]]d6+@{armeCaCBDegat} ]]}} {{modeGhostDmg=[[@{discretion}+@{discrOD}]]}} {{Violence=[[ [[@{armeCaCViolence}+?{Modificateur aux dès de violence|0}]]d6+@{armeCaCBViolence} ]]}} {{Portee=@{armeCaCPortee}}} @{akimbo} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiVehicule} @{artillerie} @{antiAnatheme} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite}" name="attr_jetCaCRogue"/>
|
||||
<button type="roll" value="@{jetGM} &{template:rogue} {{Nom=@{name}}} {{Arme=@{ArmeCaC}}} {{CaC=CaC}} @{rogueGhost} {{carac1=@{carArmeCaC1}}} {{carac2=@{carArmeCaC2}}} {{BonusForce=[[@{forOD}*3]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[(@{armeCaCDegat}+?{Modificateur aux dès de dégâts|0})]]d6]]}} {{styleViolBM=[[ [[@{armeCaCViolence}+?{Modificateur aux dès de violence|0}]]d6]]}} {{force=@{force}}} {{OD=[[@{ArmeCaC1OD}+@{ArmeCaC2OD}]]}} {{modeGhostOD=[[@{discrOD}]]}} {{Total=[[{[[@{ArmeCaC1}+@{ArmeCaC2}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{modeGhostTotal=[[{[[@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0+[[@{discrOD}}]] ]]}} {{Degats=[[ [[(@{armeCaCDegat}+?{Modificateur aux dès de dégâts|0})]]d6+@{armeCaCBDegat} ]]}} {{modeGhostDmg=[[@{discretion}+@{discrOD}]]}} {{Violence=[[ [[@{armeCaCViolence}+?{Modificateur aux dès de violence|0}]]d6+@{armeCaCBViolence} ]]}} {{Portee=@{armeCaCPortee}}} @{akimbo} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiVehicule} @{artillerie} @{antiAnatheme} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite}" name="attr_jetCaCRogue"/>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -10604,7 +10686,7 @@
|
||||
<table class="hidden reveal">
|
||||
<tr style="height:31px">
|
||||
<td style="width:3%;">
|
||||
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[@{atkBM}+2]]}}" />
|
||||
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[{[[@{ArmeDist1}+@{ArmeDist2}@{atkBM}+2]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
|
||||
</td>
|
||||
<td colspan="2" style="width:22%">
|
||||
Akimbo
|
||||
@@ -11059,7 +11141,7 @@
|
||||
</select>
|
||||
</td>
|
||||
<td style="width:5%" class="tab-padding-right center">
|
||||
<button type="roll" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{Arme=@{ArmeDist}}} {{carac1=@{carArmeDist1}}} {{carac2=@{carArmeDist2}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleAtkBM=@{atkBM}}} {{styleDgtBM=[[ [[(@{armeDistDegat}+?{Modificateur aux dès de dégâts|0})]]d6]]}} {{styleViolBM=[[ [[@{armeDistViolence}+?{Modificateur aux dès de violence|0}]]d6]] }} {{bonusBarbarian=[[@{ArmeDistBonusBarb1}+@{ArmeDistBonusBarb2}]]}} {{taille=[[@{barbarianGoliath}]]}} {{bonusArmure=[[@{ArmeDistBonusBarb1}+@{ArmeDistBonusBarb2}]]}} {{OD=[[@{ArmeDist1OD}+@{ArmeDist2OD}]]}} {{Total=[[{[[@{ArmeDist1}+@{ArmeDist2}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[ [[(@{armeDistDegat}+?{Modificateur aux dès de dégâts|0})]]d6+@{armeDistBDegat} ]]}} {{Violence=[[ [[@{armeDistViolence}+?{Modificateur aux dès de violence|0}]]d6+@{armeDistBViolence} ]]}} {{Portee=@{armeDistPortee}}} @{akimbo} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite}" name="attr_jetDistBarbarian"/>
|
||||
<button type="roll" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{Arme=@{ArmeDist}}} {{carac1=@{carArmeDist1}}} {{carac2=@{carArmeDist2}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[(@{armeDistDegat}+?{Modificateur aux dès de dégâts|0})]]d6]]}} {{styleViolBM=[[ [[@{armeDistViolence}+?{Modificateur aux dès de violence|0}]]d6]] }} {{bonusBarbarian=[[@{ArmeDistBonusBarb1}+@{ArmeDistBonusBarb2}]]}} {{taille=[[@{barbarianGoliath}]]}} {{bonusArmure=[[@{ArmeDistBonusBarb1}+@{ArmeDistBonusBarb2}]]}} {{OD=[[@{ArmeDist1OD}+@{ArmeDist2OD}]]}} {{Total=[[{[[@{ArmeDist1}+@{ArmeDist2}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[ [[(@{armeDistDegat}+?{Modificateur aux dès de dégâts|0})]]d6+@{armeDistBDegat} ]]}} {{Violence=[[ [[@{armeDistViolence}+?{Modificateur aux dès de violence|0}]]d6+@{armeDistBViolence} ]]}} {{Portee=@{armeDistPortee}}} @{akimbo} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite}" name="attr_jetDistBarbarian"/>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -11074,7 +11156,7 @@
|
||||
<table class="hidden reveal">
|
||||
<tr style="height:31px">
|
||||
<td style="width:3%;">
|
||||
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[@{atkBM}+2]]}}" />
|
||||
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[{[[@{ArmeDist1}+@{ArmeDist2}@{atkBM}+2]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
|
||||
</td>
|
||||
<td colspan="2" style="width:22%">
|
||||
Akimbo
|
||||
@@ -11430,7 +11512,7 @@
|
||||
</select>
|
||||
</td>
|
||||
<td style="width:5%" class="tab-padding-right center">
|
||||
<button type="roll" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{Arme=@{ArmeDist}}} {{carac1=@{carArmeDist1}}} {{carac2=@{carArmeDist2}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleAtkBM=@{atkBM}}} {{styleDgtBM=[[ [[(@{armeDistDegat}+?{Modificateur aux dès de dégâts|0})]]d6]]}} {{styleViolBM=[[ [[@{armeDistViolence}+?{Modificateur aux dès de violence|0}]]d6]] }} {{OD=[[@{ArmeDist1OD}+@{ArmeDist2OD}]]}} {{Total=[[{[[@{ArmeDist1}+@{ArmeDist2}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[ [[(@{armeDistDegat}+ ?{Modificateur aux dès de dégâts|0})]]d6+@{armeDistBDegat} ]]}} {{Violence=[[ [[@{armeDistViolence}+?{Modificateur aux dès de violence|0}]]d6+@{armeDistBViolence} ]]}} {{Portee=@{armeDistPortee}}} @{akimbo} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite}" name="attr_jetDist"/>
|
||||
<button type="roll" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{Arme=@{ArmeDist}}} {{carac1=@{carArmeDist1}}} {{carac2=@{carArmeDist2}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[(@{armeDistDegat}+?{Modificateur aux dès de dégâts|0})]]d6]]}} {{styleViolBM=[[ [[@{armeDistViolence}+?{Modificateur aux dès de violence|0}]]d6]] }} {{OD=[[@{ArmeDist1OD}+@{ArmeDist2OD}]]}} {{Total=[[{[[@{ArmeDist1}+@{ArmeDist2}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[ [[(@{armeDistDegat}+ ?{Modificateur aux dès de dégâts|0})]]d6+@{armeDistBDegat} ]]}} {{Violence=[[ [[@{armeDistViolence}+?{Modificateur aux dès de violence|0}]]d6+@{armeDistBViolence} ]]}} {{Portee=@{armeDistPortee}}} @{akimbo} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite}" name="attr_jetDist"/>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -11445,7 +11527,7 @@
|
||||
<table class="hidden reveal">
|
||||
<tr style="height:31px">
|
||||
<td style="width:3%;">
|
||||
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[@{atkBM}+2]]}}" />
|
||||
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[{[[@{ArmeDist1}+@{ArmeDist2}@{atkBM}+2]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
|
||||
</td>
|
||||
<td colspan="2" style="width:22%">
|
||||
Akimbo
|
||||
@@ -11791,7 +11873,7 @@
|
||||
</select>
|
||||
</td>
|
||||
<td style="width:5%" class="tab-padding-right center">
|
||||
<button name="attr_jetDistRogue" type="roll" value="@{jetGM} &{template:rogue} {{Nom=@{name}}} {{carac1=@{carArmeDist1}}} {{carac2=@{carArmeDist2}}} {{Dist=Dist}} @{rogueGhost} {{Arme=@{ArmeDist}}} {{OD=[[@{ArmeDist1OD}+@{ArmeDist2OD}]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleAtkBM=@{atkBM}}} {{styleDgtBM=[[ [[(@{armeDistDegat}+?{Modificateur aux dès de dégâts|0})]]d6]]}} {{styleViolBM=[[ [[@{armeDistViolence}+?{Modificateur aux dès de violence|0}]]d6]] }} } {{modeGhostOD=[[@{discrOD}]]}} {{Total=[[{[[@{ArmeDist1}+@{ArmeDist2}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{modeGhostTotal=[[{[[@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0+[[@{discrOD}]] ]]}} {{Degats=[[ [[(@{armeDistDegat}+ ?{Modificateur aux dès de dégâts|0})]]d6+@{armeDistBDegat} ]]}} {{modeGhostDmg=[[@{discrOD}+@{discretion}]]}} {{Violence=[[ [[@{armeDistViolence}+?{Modificateur aux dès de violence|0}]]d6+@{armeDistBViolence} ]]}} {{Portee=@{armeDistPortee}}} @{akimbo} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite}" />
|
||||
<button name="attr_jetDistRogue" type="roll" value="@{jetGM} &{template:rogue} {{Nom=@{name}}} {{carac1=@{carArmeDist1}}} {{carac2=@{carArmeDist2}}} {{Dist=Dist}} @{rogueGhost} {{Arme=@{ArmeDist}}} {{OD=[[@{ArmeDist1OD}+@{ArmeDist2OD}]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[(@{armeDistDegat}+?{Modificateur aux dès de dégâts|0})]]d6]]}} {{styleViolBM=[[ [[@{armeDistViolence}+?{Modificateur aux dès de violence|0}]]d6]] }} } {{modeGhostOD=[[@{discrOD}]]}} {{Total=[[{[[@{ArmeDist1}+@{ArmeDist2}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{modeGhostTotal=[[{[[@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0+[[@{discrOD}]] ]]}} {{Degats=[[ [[(@{armeDistDegat}+ ?{Modificateur aux dès de dégâts|0})]]d6+@{armeDistBDegat} ]]}} {{modeGhostDmg=[[@{discrOD}+@{discretion}]]}} {{Violence=[[ [[@{armeDistViolence}+?{Modificateur aux dès de violence|0}]]d6+@{armeDistBViolence} ]]}} {{Portee=@{armeDistPortee}}} @{akimbo} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite}" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -11806,7 +11888,7 @@
|
||||
<table class="hidden reveal">
|
||||
<tr style="height:31px">
|
||||
<td style="width:3%;">
|
||||
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[@{atkBM+2]]}}" />
|
||||
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[{[[@{ArmeDist1}+@{ArmeDist2}@{atkBM}+2]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
|
||||
</td>
|
||||
<td colspan="2" style="width:22%">
|
||||
Akimbo
|
||||
@@ -12152,7 +12234,7 @@
|
||||
</select>
|
||||
</td>
|
||||
<td style="width:5%" class="tab-padding-right center">
|
||||
<button type="roll" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{Arme=@{ArmeDist}}} {{carac1=@{carArmeDist1}}} {{carac2=@{carArmeDist2}}} {{OD=[[@{ArmeDist1OD}+@{ArmeDist2OD}]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleAtkBM=@{atkBM}}} {{styleDgtBM=[[ [[(@{armeDistDegat}+?{Modificateur aux dès de dégâts|0})]]d6]]}} {{styleViolBM=[[ [[@{armeDistViolence}+?{Modificateur aux dès de violence|0}]]d6]] }} {{Total=[[{[[@{ArmeDist1}+@{ArmeDist2}]]d6cs2cs4cs6cf1cf3cf5s%2}=0 ]]}} {{Degats=[[ [[(@{armeDistDegat}+ ?{Modificateur aux dès de dégâts|0})]]d6+@{armeDistBDegat} ]]}} {{Violence=[[ [[@{armeDistViolence}+?{Modificateur aux dès de violence|0}]]d6+@{armeDistBViolence} ]]}} {{Portee=@{armeDistPortee}}} @{akimbo} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite} @{warmasterImpGPersonnel}" name="attr_jetDistWarmaster"/>
|
||||
<button type="roll" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{Arme=@{ArmeDist}}} {{carac1=@{carArmeDist1}}} {{carac2=@{carArmeDist2}}} {{OD=[[@{ArmeDist1OD}+@{ArmeDist2OD}]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[(@{armeDistDegat}+?{Modificateur aux dès de dégâts|0})]]d6]]}} {{styleViolBM=[[ [[@{armeDistViolence}+?{Modificateur aux dès de violence|0}]]d6]] }} {{Total=[[{[[@{ArmeDist1}+@{ArmeDist2}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0 ]]}} {{Degats=[[ [[(@{armeDistDegat}+ ?{Modificateur aux dès de dégâts|0})]]d6+@{armeDistBDegat} ]]}} {{Violence=[[ [[@{armeDistViolence}+?{Modificateur aux dès de violence|0}]]d6+@{armeDistBViolence} ]]}} {{Portee=@{armeDistPortee}}} @{akimbo} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite} @{warmasterImpGPersonnel}" name="attr_jetDistWarmaster"/>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -12167,7 +12249,7 @@
|
||||
<table class="hidden reveal">
|
||||
<tr style="height:31px">
|
||||
<td style="width:3%;">
|
||||
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[@{atkBM+2]]}}" />
|
||||
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[{[[@{ArmeDist1}+@{ArmeDist2}@{atkBM}+2]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
|
||||
</td>
|
||||
<td colspan="2" style="width:22%">
|
||||
Akimbo
|
||||
@@ -12515,7 +12597,7 @@
|
||||
</select>
|
||||
</td>
|
||||
<td style="width:5%" class="tab-padding-right center">
|
||||
<button type="roll" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{Arme=@{ArmeDist}}} {{carac1=@{carArmeDist1}}} {{carac2=@{carArmeDist2}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{bonusWarrior=[[@{ArmeDistWarr1OD}+@{ArmeDistWarr2OD}]]}} {{styleAtkBM=@{atkBM}}} {{styleDgtBM=[[ [[(@{armeDistDegat}+?{Modificateur aux dès de dégâts|0})]]d6]]}} {{styleViolBM=[[ [[@{armeDistViolence}+?{Modificateur aux dès de violence|0}]]d6]] }} {{OD=[[@{ArmeDist1OD}+@{ArmeDist2OD}]]}} {{Total=[[{[[@{ArmeDist1}+@{ArmeDist2}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[ [[(@{armeDistDegat}+ ?{Modificateur aux dès de dégâts|0})]]d6+@{armeDistBDegat} ]]}} {{Violence=[[ [[@{armeDistViolence}+?{Modificateur aux dès de violence|0}]]d6+@{armeDistBViolence} ]]}} {{Portee=@{armeDistPortee}}} @{akimbo} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite}" name="attr_jetDistWarrior"/>
|
||||
<button type="roll" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{Arme=@{ArmeDist}}} {{carac1=@{carArmeDist1}}} {{carac2=@{carArmeDist2}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{bonusWarrior=[[@{ArmeDistWarr1OD}+@{ArmeDistWarr2OD}]]}} {{styleDgtBM=[[ [[(@{armeDistDegat}+?{Modificateur aux dès de dégâts|0})]]d6]]}} {{styleViolBM=[[ [[@{armeDistViolence}+?{Modificateur aux dès de violence|0}]]d6]] }} {{OD=[[@{ArmeDist1OD}+@{ArmeDist2OD}]]}} {{Total=[[{[[@{ArmeDist1}+@{ArmeDist2}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[ [[(@{armeDistDegat}+ ?{Modificateur aux dès de dégâts|0})]]d6+@{armeDistBDegat} ]]}} {{Violence=[[ [[@{armeDistViolence}+?{Modificateur aux dès de violence|0}]]d6+@{armeDistBViolence} ]]}} {{Portee=@{armeDistPortee}}} @{akimbo} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite}" name="attr_jetDistWarrior"/>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -12530,7 +12612,7 @@
|
||||
<table class="hidden reveal">
|
||||
<tr style="height:31px">
|
||||
<td style="width:3%;">
|
||||
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[@{atkBM+2]]}}" />
|
||||
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[{[[@{ArmeDist1}+@{ArmeDist2}@{atkBM}+2]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
|
||||
</td>
|
||||
<td colspan="2" style="width:22%">
|
||||
Akimbo
|
||||
@@ -12881,7 +12963,7 @@
|
||||
</select>
|
||||
</td>
|
||||
<td style="width:5%" class="tab-padding-right center">
|
||||
<button type="roll" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{Arme=@{ArmeCaC}}} {{carac1=@{carArmeCaC1}}} {{carac2=@{carArmeCaC2}}} {{taille=[[@{barbarianGoliath}]]}} {{bonusArmure=[[@{ArmeCaCBonusBarb1}+@{ArmeCaCBonusBarb2}]]}} {{BonusForce=[[@{forOD}*3]]}} {{OD=[[@{ArmeCaC1OD}+@{ArmeCaC2OD}]]}} {{force=@{force}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleAtkBM=@{atkBM}}} {{styleDgtBM=[[ [[(@{armeCaCDegat}+?{Modificateur aux dès de dégâts|0})]]d6]]}} {{styleViolBM=[[ [[@{armeCaCViolence}+?{Modificateur aux dès de violence|0}]]d6]] }} {{Total=[[{[[@{ArmeCaC1}+@{ArmeCaC2}+?{Modificateur aux dès du jet|0}]]d6cs2cs4cs6cf1cf3cf5s%2}=0+[[@{ArmeCaC1OD}+@{ArmeCaC2OD}}]] ]]}} {{Degats=[[ [[(@{armeCaCDegat}+?{Modificateur aux dès de dégâts|0})]]d6+@{armeCaCBDegat} ]]}} {{Violence=[[ [[@{armeCaCViolence}+?{Modificateur aux dès de violence|0}]]d6+@{armeCaCBViolence} ]]}} {{Portee=@{armeCaCPortee}}} {{modeGoliathD=[[@{barbarianDegat}D6]] }} {{modeGoliathV=[[@{barbarianDegat}D6]] }} @{akimbo} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite}" name="attr_jetCaCBarbarian"/> </td>
|
||||
<button type="roll" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{Arme=@{ArmeCaC}}} {{carac1=@{carArmeCaC1}}} {{carac2=@{carArmeCaC2}}} {{taille=[[@{barbarianGoliath}]]}} {{bonusArmure=[[@{ArmeCaCBonusBarb1}+@{ArmeCaCBonusBarb2}]]}} {{BonusForce=[[@{forOD}*3]]}} {{OD=[[@{ArmeCaC1OD}+@{ArmeCaC2OD}]]}} {{force=@{force}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[(@{armeCaCDegat}+?{Modificateur aux dès de dégâts|0})]]d6]]}} {{styleViolBM=[[ [[@{armeCaCViolence}+?{Modificateur aux dès de violence|0}]]d6]] }} {{Total=[[{[[@{ArmeCaC1}+@{ArmeCaC2}+?{Modificateur aux dès du jet|0}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0+[[@{ArmeCaC1OD}+@{ArmeCaC2OD}}]] ]]}} {{Degats=[[ [[(@{armeCaCDegat}+?{Modificateur aux dès de dégâts|0})]]d6+@{armeCaCBDegat} ]]}} {{Violence=[[ [[@{armeCaCViolence}+?{Modificateur aux dès de violence|0}]]d6+@{armeCaCBViolence} ]]}} {{Portee=@{armeCaCPortee}}} {{modeGoliathD=[[@{barbarianDegat}D6]] }} {{modeGoliathV=[[@{barbarianDegat}D6]] }} @{akimbo} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite}" name="attr_jetCaCBarbarian"/> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="tab-padding-left tab-padding-right" class="titreEffet" colspan="12" style="border:1px solid LightSteelBlue;background-color:LightSteelBlue;">
|
||||
@@ -12895,7 +12977,7 @@
|
||||
<table class="hidden reveal">
|
||||
<tr style="height:31px">
|
||||
<td style="width:3%;">
|
||||
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[@{atkBM}+2]]}}" />
|
||||
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[{[[@{ArmeDist1}+@{ArmeDist2}@{atkBM}+2]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
|
||||
</td>
|
||||
<td colspan="2" style="width:22%">
|
||||
Akimbo
|
||||
@@ -13249,7 +13331,7 @@
|
||||
</select>
|
||||
</td>
|
||||
<td style="width:5%" class="tab-padding-right center">
|
||||
<button type="roll" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{Arme=@{ArmeCaC}}} {{carac1=@{carArmeCaC1}}} {{carac2=@{carArmeCaC2}}} {{OD=[[@{ArmeCaC1OD}+@{ArmeCaC2OD}]]}} {{force=@{force}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleAtkBM=@{atkBM}}} {{styleDgtBM=[[ [[(@{armeCaCDegat}+?{Modificateur aux dès de dégâts|0})]]d6]]}} {{styleViolBM=[[ [[@{armeCaCViolence}+?{Modificateur aux dès de violence|0}]]d6]] }} {{BonusForce=[[@{forOD}*3]]}} {{Total=[[{[[@{ArmeCaC1}+@{ArmeCaC2}+?{Modificateur aux dès du jet|0}]]d6cs2cs4cs6cf1cf3cf5s%2}=0 ]]}} {{Degats=[[ [[(@{armeCaCDegat}+?{Modificateur aux dès de dégâts|0})]]d6+@{armeCaCBDegat} ]]}} {{Violence=[[ [[@{armeCaCViolence}+?{Modificateur aux dès de violence|0}]]d6+@{armeCaCBViolence} ]]}} {{Portee=@{armeCaCPortee}}} @{akimbo} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{antiAnatheme} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite}" name="attr_jetCaC"/>
|
||||
<button type="roll" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{Arme=@{ArmeCaC}}} {{carac1=@{carArmeCaC1}}} {{carac2=@{carArmeCaC2}}} {{OD=[[@{ArmeCaC1OD}+@{ArmeCaC2OD}]]}} {{force=@{force}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[(@{armeCaCDegat}+?{Modificateur aux dès de dégâts|0})]]d6]]}} {{styleViolBM=[[ [[@{armeCaCViolence}+?{Modificateur aux dès de violence|0}]]d6]] }} {{BonusForce=[[@{forOD}*3]]}} {{Total=[[{[[@{ArmeCaC1}+@{ArmeCaC2}+?{Modificateur aux dès du jet|0}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0 ]]}} {{Degats=[[ [[(@{armeCaCDegat}+?{Modificateur aux dès de dégâts|0})]]d6+@{armeCaCBDegat} ]]}} {{Violence=[[ [[@{armeCaCViolence}+?{Modificateur aux dès de violence|0}]]d6+@{armeCaCBViolence} ]]}} {{Portee=@{armeCaCPortee}}} @{akimbo} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{antiAnatheme} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite}" name="attr_jetCaC"/>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -13264,7 +13346,7 @@
|
||||
<table class="hidden reveal">
|
||||
<tr style="height:31px">
|
||||
<td style="width:3%;">
|
||||
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[@{atkBM}+2]]}}" />
|
||||
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[{[[@{ArmeDist1}+@{ArmeDist2}@{atkBM}+2]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
|
||||
</td>
|
||||
<td colspan="2" style="width:22%">
|
||||
Akimbo
|
||||
@@ -13610,7 +13692,7 @@
|
||||
</select>
|
||||
</td>
|
||||
<td style="width:5%" class="tab-padding-right center">
|
||||
<button type="roll" value="@{jetGM} &{template:rogue} {{Nom=@{name}}} {{Arme=@{ArmeCaC}}} {{CaC=CaC}} {{carac1=@{carArmeCaC1}}} {{carac2=@{carArmeCaC2}}} @{rogueGhost} {{BonusForce=[[@{forOD}*3]]}} {{OD=[[@{ArmeCaC1OD}+@{ArmeCaC2OD}]]}} {{force=@{force}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleAtkBM=@{atkBM}}} {{styleDgtBM=[[ [[(@{armeCaCDegat}+?{Modificateur aux dès de dégâts|0})]]d6]]}} {{styleViolBM=[[ [[@{armeCaCViolence}+?{Modificateur aux dès de violence|0}]]d6]] }} {{modeGhostOD=[[@{discrOD}]]}} {{Total=[[{[[@{ArmeCaC1}+@{ArmeCaC2}+?{Modificateur aux dès du jet|0}]]d6cs2cs4cs6cf1cf3cf5s%2}=0 ]]}} {{modeGhostTotal=[[{[[@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0+[[@{discrOD}}]] ]]}} {{Degats=[[ [[(@{armeCaCDegat}+?{Modificateur aux dès de dégâts|0})]]d6+@{armeCaCBDegat} ]]}} {{modeGhostDmg=[[@{discretion}+@{discrOD}]]}} {{Violence=[[ [[@{armeCaCViolence}+?{Modificateur aux dès de violence|0}]]d6+@{armeCaCBViolence} ]]}} {{Portee=@{armeCaCPortee}}} @{akimbo} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite}" name="attr_jetCaCRogue"/>
|
||||
<button type="roll" value="@{jetGM} &{template:rogue} {{Nom=@{name}}} {{Arme=@{ArmeCaC}}} {{CaC=CaC}} {{carac1=@{carArmeCaC1}}} {{carac2=@{carArmeCaC2}}} @{rogueGhost} {{BonusForce=[[@{forOD}*3]]}} {{OD=[[@{ArmeCaC1OD}+@{ArmeCaC2OD}]]}} {{force=@{force}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[(@{armeCaCDegat}+?{Modificateur aux dès de dégâts|0})]]d6]]}} {{styleViolBM=[[ [[@{armeCaCViolence}+?{Modificateur aux dès de violence|0}]]d6]] }} {{modeGhostOD=[[@{discrOD}]]}} {{Total=[[{[[@{ArmeCaC1}+@{ArmeCaC2}+?{Modificateur aux dès du jet|0}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0 ]]}} {{modeGhostTotal=[[{[[@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0+[[@{discrOD}}]] ]]}} {{Degats=[[ [[(@{armeCaCDegat}+?{Modificateur aux dès de dégâts|0})]]d6+@{armeCaCBDegat} ]]}} {{modeGhostDmg=[[@{discretion}+@{discrOD}]]}} {{Violence=[[ [[@{armeCaCViolence}+?{Modificateur aux dès de violence|0}]]d6+@{armeCaCBViolence} ]]}} {{Portee=@{armeCaCPortee}}} @{akimbo} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite}" name="attr_jetCaCRogue"/>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -13625,7 +13707,7 @@
|
||||
<table class="hidden reveal">
|
||||
<tr style="height:31px">
|
||||
<td style="width:3%;">
|
||||
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[@{atkBM}+2]]}}" />
|
||||
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[{[[@{ArmeDist1}+@{ArmeDist2}@{atkBM}+2]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
|
||||
</td>
|
||||
<td colspan="2" style="width:22%">
|
||||
Akimbo
|
||||
@@ -13971,7 +14053,7 @@
|
||||
</select>
|
||||
</td>
|
||||
<td style="width:5%" class="tab-padding-right center">
|
||||
<button type="roll" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{Arme=@{ArmeCaC}}} {{carac1=@{carArmeCaC1}}} {{carac2=@{carArmeCaC2}}} {{OD=[[@{ArmeCaC1OD}+@{ArmeCaC2OD}]]}} {{force=@{force}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleAtkBM=@{atkBM}}} {{styleDgtBM=[[ [[(@{armeCaCDegat}+?{Modificateur aux dès de dégâts|0})]]d6]]}} {{styleViolBM=[[ [[@{armeCaCViolence}+?{Modificateur aux dès de violence|0}]]d6]] }} {{BonusForce=[[@{forOD}*3]]}} {{Total=[[{[[@{ArmeCaC1}+@{ArmeCaC2}+?{Modificateur aux dès du jet|0}]]d6cs2cs4cs6cf1cf3cf5s%2}=0+[[@{ArmeCaC1OD}+@{ArmeCaC2OD}}]] ]]}} {{Degats=[[ [[(@{armeCaCDegat}+?{Modificateur aux dès de dégâts|0})]]d6+@{armeCaCBDegat}]]}} {{Violence=[[ [[@{armeCaCViolence}+?{Modificateur aux dès de violence|0}]]d6+@{armeCaCBViolence} ]]}} {{Portee=@{armeCaCPortee}}} @{akimbo} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite} @{warmasterImpGPersonnel}" name="attr_jetCaCWarmaster"/>
|
||||
<button type="roll" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{Arme=@{ArmeCaC}}} {{carac1=@{carArmeCaC1}}} {{carac2=@{carArmeCaC2}}} {{OD=[[@{ArmeCaC1OD}+@{ArmeCaC2OD}]]}} {{force=@{force}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[(@{armeCaCDegat}+?{Modificateur aux dès de dégâts|0})]]d6]]}} {{styleViolBM=[[ [[@{armeCaCViolence}+?{Modificateur aux dès de violence|0}]]d6]] }} {{BonusForce=[[@{forOD}*3]]}} {{Total=[[{[[@{ArmeCaC1}+@{ArmeCaC2}+?{Modificateur aux dès du jet|0}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0+[[@{ArmeCaC1OD}+@{ArmeCaC2OD}}]] ]]}} {{Degats=[[ [[(@{armeCaCDegat}+?{Modificateur aux dès de dégâts|0})]]d6+@{armeCaCBDegat}]]}} {{Violence=[[ [[@{armeCaCViolence}+?{Modificateur aux dès de violence|0}]]d6+@{armeCaCBViolence} ]]}} {{Portee=@{armeCaCPortee}}} @{akimbo} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite} @{warmasterImpGPersonnel}" name="attr_jetCaCWarmaster"/>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -13986,7 +14068,7 @@
|
||||
<table class="hidden reveal">
|
||||
<tr style="height:31px">
|
||||
<td style="width:3%;">
|
||||
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[@{atkBM}+2]]}}" />
|
||||
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[{[[@{ArmeDist1}+@{ArmeDist2}@{atkBM}+2]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
|
||||
</td>
|
||||
<td colspan="2" style="width:22%">
|
||||
Akimbo
|
||||
@@ -14334,7 +14416,7 @@
|
||||
</select>
|
||||
</td>
|
||||
<td style="width:5%" class="tab-padding-right center">
|
||||
<button name="attr_jetCaCWarrior" type="roll" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{Arme=@{ArmeCaC}}} {{carac1=@{carArmeCaC1}}} {{carac2=@{carArmeCaC2}}} {{BonusForce=[[@{forOD}*3]]}} {{OD=[[@{ArmeCaC1OD}+@{ArmeCaC2OD}]]}} {{force=@{force}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleAtkBM=@{atkBM}}} {{styleDgtBM=[[ [[(@{armeCaCDegat}+?{Modificateur aux dès de dégâts|0})]]d6]]}} {{styleViolBM=[[ [[@{armeCaCViolence}+?{Modificateur aux dès de violence|0}]]d6]] }} {{bonusWarrior=[[@{ArmeCaCWarr1OD}+@{ArmeCaCWarr2OD}]]}} {{Total=[[{[[@{ArmeCaC1}+@{ArmeCaC2}+?{Modificateur aux dès du jet|0}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[ [[(@{armeCaCDegat}+?{Modificateur aux dès de dégâts|0})]]d6+@{armeCaCBDegat}]]}} {{Violence=[[ [[@{armeCaCViolence}+?{Modificateur aux dès de violence|0}]]d6+@{armeCaCBViolence} ]]}} {{Portee=@{armeCaCPortee}}} @{akimbo} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{antiAnatheme} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite}" />
|
||||
<button name="attr_jetCaCWarrior" type="roll" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{Arme=@{ArmeCaC}}} {{carac1=@{carArmeCaC1}}} {{carac2=@{carArmeCaC2}}} {{BonusForce=[[@{forOD}*3]]}} {{OD=[[@{ArmeCaC1OD}+@{ArmeCaC2OD}]]}} {{force=@{force}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[(@{armeCaCDegat}+?{Modificateur aux dès de dégâts|0})]]d6]]}} {{styleViolBM=[[ [[@{armeCaCViolence}+?{Modificateur aux dès de violence|0}]]d6]] }} {{bonusWarrior=[[@{ArmeCaCWarr1OD}+@{ArmeCaCWarr2OD}]]}} {{Total=[[{[[@{ArmeCaC1}+@{ArmeCaC2}+?{Modificateur aux dès du jet|0}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[ [[(@{armeCaCDegat}+?{Modificateur aux dès de dégâts|0})]]d6+@{armeCaCBDegat}]]}} {{Violence=[[ [[@{armeCaCViolence}+?{Modificateur aux dès de violence|0}]]d6+@{armeCaCBViolence} ]]}} {{Portee=@{armeCaCPortee}}} @{akimbo} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{antiAnatheme} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite}" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -14349,7 +14431,7 @@
|
||||
<table class="hidden reveal">
|
||||
<tr style="height:31px">
|
||||
<td style="width:3%;">
|
||||
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[@{atkBM}+2]]}}" />
|
||||
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[{[[@{ArmeDist1}+@{ArmeDist2}@{atkBM}+2]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
|
||||
</td>
|
||||
<td colspan="2" style="width:22%">
|
||||
Akimbo
|
||||
@@ -14675,7 +14757,7 @@
|
||||
<table class="hidden reveal">
|
||||
<tr style="height:31px">
|
||||
<td style="width:3%;">
|
||||
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[@{atkBM}+2]]}}" />
|
||||
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[{[[@{ArmeDist1}+@{ArmeDist2}@{atkBM}+2]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
|
||||
</td>
|
||||
<td colspan="2" style="width:22%">
|
||||
Akimbo
|
||||
@@ -15006,35 +15088,35 @@
|
||||
<input type="text" class="hidden" name="attr_descGrenade1" value="Ultraviolence / Meutrier / Dispersion 6" />
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade1">Shrapnel</span></h6></td>
|
||||
<td colspan="4" style="vertical-align:middle;border-bottom:1px solid black;"><span name="attr_descGrenade1">Ultraviolence / Meutrier / Dispersion 6</span></td>
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade1Barb" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{carac1=@{caracGrenade1}}} {{carac2=@{caracGrenade2}}} {{Arme=@{nomGrenade1}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleAtkBM=@{atkBM}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{taille=[[@{barbarianGoliath}]]}} {{bonusArmure=[[@{armeGrenadeBonusBarb1}+@{armeGrenadeBonusBarb2}]]}} {{OD=[[@{ArmeGrenade1OD}+@{ArmeGrenade2OD}]]}} {{Total=[[{ [[@{ArmeGrenade1}+@{ArmeGrenade2}+?{Modificateur aux dès du jet|0}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{ultraviolence=[[2D6]]}} {{meurtrier=[[2D6]]}} {{dispersion=Dispersion 6}}" /></td>
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade1Barb" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{carac1=@{caracGrenade1}}} {{carac2=@{caracGrenade2}}} {{Arme=@{nomGrenade1}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{taille=[[@{barbarianGoliath}]]}} {{bonusArmure=[[@{armeGrenadeBonusBarb1}+@{armeGrenadeBonusBarb2}]]}} {{OD=[[@{ArmeGrenade1OD}+@{ArmeGrenade2OD}]]}} {{Total=[[{ [[@{ArmeGrenade1}+@{ArmeGrenade2}+?{Modificateur aux dès du jet|0}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{ultraviolence=[[2D6]]}} {{meurtrier=[[2D6]]}} {{dispersion=Dispersion 6}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<input type="text" class="hidden" name="attr_nomGrenade2" value="Flashbang" />
|
||||
<input type="text" class="hidden" name="attr_descGrenade2" value="Choc 1 / Barrage 2 / Lumière 2 / Dispersion (Aucun dégâts/violence)" />
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade2">Flashbang</span></h6></td>
|
||||
<td colspan="4" style="vertical-align:middle;border-bottom:1px solid black;"><span name="attr_descGrenade2">Choc 1 / Barrage 2 / Lumière 2 / Dispersion (Aucun dégâts/violence)</span></td>
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade2Barb" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{carac1=@{caracGrenade1}}} {{carac2=@{caracGrenade2}}} {{Arme=@{nomGrenade2}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleAtkBM=@{atkBM}}} {{styleDgtBM=[[0]]}} {{styleViolBM=[[0]]}} {{taille=[[@{barbarianGoliath}]]}} {{bonusArmure=[[@{armeGrenadeBonusBarb1}+@{armeGrenadeBonusBarb2}]]}} {{OD=[[@{ArmeGrenade1OD}+@{ArmeGrenade2OD}]]}} {{Total=[[ {[[@{ArmeGrenade1}+@{ArmeGrenade2}+?{Modificateur aux dès du jet|0}]]d6cs2cs4cs6cf1cf3cf5s%2}=0 ]]}} {{Degats=[[0]]}} {{Violence=[[0]]}} {{choc=Choc 1}} {{barrage=Barrage 2}} {{lumiere=Lumière 2}} {{dispersion=Dispersion}}" /></td>
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade2Barb" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{carac1=@{caracGrenade1}}} {{carac2=@{caracGrenade2}}} {{Arme=@{nomGrenade2}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[0]]}} {{styleViolBM=[[0]]}} {{taille=[[@{barbarianGoliath}]]}} {{bonusArmure=[[@{armeGrenadeBonusBarb1}+@{armeGrenadeBonusBarb2}]]}} {{OD=[[@{ArmeGrenade1OD}+@{ArmeGrenade2OD}]]}} {{Total=[[ {[[@{ArmeGrenade1}+@{ArmeGrenade2}+?{Modificateur aux dès du jet|0}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0 ]]}} {{Degats=[[0]]}} {{Violence=[[0]]}} {{choc=Choc 1}} {{barrage=Barrage 2}} {{lumiere=Lumière 2}} {{dispersion=Dispersion}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<input type="text" class="hidden" name="attr_nomGrenade3" value="Anti-Blindage" />
|
||||
<input type="text" class="hidden" name="attr_descGrenade3" value="Destructeur / Perce Armure 20 / Pénétrant 6 / Dispersion 6" />
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade3">Anti-Blindage</span></h6></td>
|
||||
<td colspan="4" style="vertical-align:middle;border-bottom:1px solid black;"><span name="attr_descGrenade3">Destructeur / Perce Armure 20 / Pénétrant 6 / Dispersion 6</span></td>
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade3Barb" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{carac1=@{caracGrenade1}}} {{carac2=@{caracGrenade2}}} {{Arme=@{nomGrenade3}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleAtkBM=@{atkBM}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{taille=[[@{barbarianGoliath}]]}} {{bonusArmure=[[@{armeGrenadeBonusBarb1}+@{armeGrenadeBonusBarb2}]]}} {{OD=[[@{ArmeGrenade1OD}+@{ArmeGrenade2OD}]]}} {{Total=[[{[[@{ArmeGrenade1}+@{ArmeGrenade2}+?{Modificateur aux dès du jet|0}]]d6cs2cs4cs6cf1cf3cf5s%2}=0 ]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{destructeur=[[2D6]]}} {{perceArmure=Perce Armure 20}} {{penetrant=Pénétrant 6}} {{dispersion=Dispersion 6}}" /></td>
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade3Barb" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{carac1=@{caracGrenade1}}} {{carac2=@{caracGrenade2}}} {{Arme=@{nomGrenade3}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{taille=[[@{barbarianGoliath}]]}} {{bonusArmure=[[@{armeGrenadeBonusBarb1}+@{armeGrenadeBonusBarb2}]]}} {{OD=[[@{ArmeGrenade1OD}+@{ArmeGrenade2OD}]]}} {{Total=[[{[[@{ArmeGrenade1}+@{ArmeGrenade2}+?{Modificateur aux dès du jet|0}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0 ]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{destructeur=[[2D6]]}} {{perceArmure=Perce Armure 20}} {{penetrant=Pénétrant 6}} {{dispersion=Dispersion 6}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<input type="text" class="hidden" name="attr_nomGrenade4" value="IEM" />
|
||||
<input type="text" class="hidden" name="attr_descGrenade4" value="Choc 2 / Dispersion 6" />
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade4">IEM</span></h6></td>
|
||||
<td colspan="4" style="vertical-align:middle;border-bottom:1px solid black;"><span name="attr_descGrenade4">Choc 2 / Dispersion 6</span></td>
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade4Barb" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{carac1=@{caracGrenade1}}} {{carac2=@{caracGrenade2}}} {{Arme=@{nomGrenade4}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleAtkBM=@{atkBM}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{taille=[[@{barbarianGoliath}]]}} {{bonusArmure=[[@{armeGrenadeBonusBarb1}+@{armeGrenadeBonusBarb2}]]}} {{OD=[[@{ArmeGrenade1OD}+@{ArmeGrenade2OD}]]}} {{Total=[[{[[@{ArmeGrenade1}+@{ArmeGrenade2}+?{Modificateur aux dès du jet|0}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{choc=Choc 2}} {{dispersion=Dispersion 6}}" /></td>
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade4Barb" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{carac1=@{caracGrenade1}}} {{carac2=@{caracGrenade2}}} {{Arme=@{nomGrenade4}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{taille=[[@{barbarianGoliath}]]}} {{bonusArmure=[[@{armeGrenadeBonusBarb1}+@{armeGrenadeBonusBarb2}]]}} {{OD=[[@{ArmeGrenade1OD}+@{ArmeGrenade2OD}]]}} {{Total=[[{[[@{ArmeGrenade1}+@{ArmeGrenade2}+?{Modificateur aux dès du jet|0}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{choc=Choc 2}} {{dispersion=Dispersion 6}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<input type="text" class="hidden" name="attr_nomGrenade5" value="Explosive" />
|
||||
<input type="text" class="hidden" name="attr_descGrenade5" value="+3D6 sur véhicule / Dispersion 3 / Choc 1" />
|
||||
<td style="vertical-align:middle;padding-bottom:15px;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade5">Explosive</span></h6></td>
|
||||
<td colspan="4" style="vertical-align:middle;padding-bottom:15px;"><span name="attr_descGrenade5">+3D6 sur véhicule / Dispersion 3 / Choc 1</span></td>
|
||||
<td style="vertical-align:middle;padding-bottom:15px;"><button type="roll" name="attr_jetGrenade5Barb" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{carac1=@{caracGrenade1}}} {{carac2=@{caracGrenade2}}} {{Arme=@{nomGrenade5}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleAtkBM=@{atkBM}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{taille=[[@{barbarianGoliath}]]}} {{bonusArmure=[[@{armeGrenadeBonusBarb1}+@{armeGrenadeBonusBarb2}]]}} {{OD=[[@{ArmeGrenade1OD}+@{ArmeGrenade2OD}]]}} {{Total=[[{[[@{ArmeGrenade1}+@{ArmeGrenade2}+?{Modificateur aux dès du jet|0}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{surVehicule=[[3D6]]}} {{choc=Choc 1}} {{dispersion=Dispersion 3}}" /></td>
|
||||
<td style="vertical-align:middle;padding-bottom:15px;"><button type="roll" name="attr_jetGrenade5Barb" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{carac1=@{caracGrenade1}}} {{carac2=@{caracGrenade2}}} {{Arme=@{nomGrenade5}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{taille=[[@{barbarianGoliath}]]}} {{bonusArmure=[[@{armeGrenadeBonusBarb1}+@{armeGrenadeBonusBarb2}]]}} {{OD=[[@{ArmeGrenade1OD}+@{ArmeGrenade2OD}]]}} {{Total=[[{[[@{ArmeGrenade1}+@{ArmeGrenade2}+?{Modificateur aux dès du jet|0}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{surVehicule=[[3D6]]}} {{choc=Choc 1}} {{dispersion=Dispersion 3}}" /></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
@@ -15110,35 +15192,35 @@
|
||||
<input type="text" class="hidden" name="attr_descGrenade1" value="Ultraviolence / Meutrier / Dispersion 6" />
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade1">Shrapnel</span></h6></td>
|
||||
<td colspan="4" style="vertical-align:middle;border-bottom:1px solid black;"><span name="attr_descGrenade1">Ultraviolence / Meutrier / Dispersion 6</span></td>
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade1" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{carac1=@{caracGrenade1}}} {{carac2=@{caracGrenade2}}} {{Arme=@{nomGrenade1}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleAtkBM=@{atkBM}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{OD=[[@{ArmeGrenade1OD}+@{ArmeGrenade2OD}]]}} {{Total=[[{ [[@{ArmeGrenade1}+@{ArmeGrenade2}+?{Modificateur aux dès du jet|0}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{ultraviolence=[[2D6]]}} {{meurtrier=[[2D6]]}} {{dispersion=Dispersion 6}}" /></td>
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade1" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{carac1=@{caracGrenade1}}} {{carac2=@{caracGrenade2}}} {{Arme=@{nomGrenade1}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{OD=[[@{ArmeGrenade1OD}+@{ArmeGrenade2OD}]]}} {{Total=[[{ [[@{ArmeGrenade1}+@{ArmeGrenade2}+?{Modificateur aux dès du jet|0}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{ultraviolence=[[2D6]]}} {{meurtrier=[[2D6]]}} {{dispersion=Dispersion 6}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<input type="text" class="hidden" name="attr_nomGrenade2" value="Flashbang" />
|
||||
<input type="text" class="hidden" name="attr_descGrenade2" value="Choc 1 / Barrage 2 / Lumière 2 / Dispersion (Aucun dégâts/violence)" />
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade2">Flashbang</span></h6></td>
|
||||
<td colspan="4" style="vertical-align:middle;border-bottom:1px solid black;"><span name="attr_descGrenade2">Choc 1 / Barrage 2 / Lumière 2 / Dispersion (Aucun dégâts/violence)</span></td>
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade2" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{carac1=@{caracGrenade1}}} {{carac2=@{caracGrenade2}}} {{Arme=@{nomGrenade2}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleAtkBM=@{atkBM}}} {{styleDgtBM=[[0]]}} {{styleViolBM=[[0]]}} {{OD=[[@{ArmeGrenade1OD}+@{ArmeGrenade2OD}]]}} {{Total=[[ {[[@{ArmeGrenade1}+@{ArmeGrenade2}+?{Modificateur aux dès du jet|0}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[0]]}} {{Violence=[[0]]}} {{choc=Choc 1}} {{barrage=Barrage 2}} {{lumiere=Lumière 2}} {{dispersion=Dispersion}}" /></td>
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade2" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{carac1=@{caracGrenade1}}} {{carac2=@{caracGrenade2}}} {{Arme=@{nomGrenade2}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[0]]}} {{styleViolBM=[[0]]}} {{OD=[[@{ArmeGrenade1OD}+@{ArmeGrenade2OD}]]}} {{Total=[[ {[[@{ArmeGrenade1}+@{ArmeGrenade2}+?{Modificateur aux dès du jet|0}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[0]]}} {{Violence=[[0]]}} {{choc=Choc 1}} {{barrage=Barrage 2}} {{lumiere=Lumière 2}} {{dispersion=Dispersion}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<input type="text" class="hidden" name="attr_nomGrenade3" value="Anti-Blindage" />
|
||||
<input type="text" class="hidden" name="attr_descGrenade3" value="Destructeur / Perce Armure 20 / Pénétrant 6 / Dispersion 6" />
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade3">Anti-Blindage</span></h6></td>
|
||||
<td colspan="4" style="vertical-align:middle;border-bottom:1px solid black;"><span name="attr_descGrenade3">Destructeur / Perce Armure 20 / Pénétrant 6 / Dispersion 6</span></td>
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade3" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{carac1=@{caracGrenade1}}} {{carac2=@{caracGrenade2}}} {{Arme=@{nomGrenade3}}} {{OD=[[@{ArmeGrenade1OD}+@{ArmeGrenade2OD}]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleAtkBM=@{atkBM}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{Total=[[{[[@{ArmeGrenade1}+@{ArmeGrenade2}+?{Modificateur aux dès du jet|0}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{destructeur=[[2D6]]}} {{perceArmure=Perce Armure 20}} {{penetrant=Pénétrant 6}} {{dispersion=Dispersion 6}}" /></td>
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade3" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{carac1=@{caracGrenade1}}} {{carac2=@{caracGrenade2}}} {{Arme=@{nomGrenade3}}} {{OD=[[@{ArmeGrenade1OD}+@{ArmeGrenade2OD}]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{Total=[[{[[@{ArmeGrenade1}+@{ArmeGrenade2}+?{Modificateur aux dès du jet|0}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{destructeur=[[2D6]]}} {{perceArmure=Perce Armure 20}} {{penetrant=Pénétrant 6}} {{dispersion=Dispersion 6}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<input type="text" class="hidden" name="attr_nomGrenade4" value="IEM" />
|
||||
<input type="text" class="hidden" name="attr_descGrenade4" value="Choc 2 / Dispersion 6" />
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade4">IEM</span></h6></td>
|
||||
<td colspan="4" style="vertical-align:middle;border-bottom:1px solid black;"><span name="attr_descGrenade4">Choc 2 / Dispersion 6</span></td>
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade4" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{carac1=@{caracGrenade1}}} {{carac2=@{caracGrenade2}}} {{Arme=@{nomGrenade4}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleAtkBM=@{atkBM}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{OD=[[@{ArmeGrenade1OD}+@{ArmeGrenade2OD}]]}} {{Total=[[{[[@{ArmeGrenade1}+@{ArmeGrenade2}+?{Modificateur aux dès du jet|0}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{choc=Choc 2}} {{dispersion=Dispersion 6}}" /></td>
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade4" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{carac1=@{caracGrenade1}}} {{carac2=@{caracGrenade2}}} {{Arme=@{nomGrenade4}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{OD=[[@{ArmeGrenade1OD}+@{ArmeGrenade2OD}]]}} {{Total=[[{[[@{ArmeGrenade1}+@{ArmeGrenade2}+?{Modificateur aux dès du jet|0}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{choc=Choc 2}} {{dispersion=Dispersion 6}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<input type="text" class="hidden" name="attr_nomGrenade5" value="Explosive" />
|
||||
<input type="text" class="hidden" name="attr_descGrenade5" value="+3D6 sur véhicule / Dispersion 3 / Choc 1" />
|
||||
<td style="vertical-align:middle;padding-bottom:15px;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade5">Explosive</span></h6></td>
|
||||
<td colspan="4" style="vertical-align:middle;padding-bottom:15px;"><span name="attr_descGrenade5">+3D6 sur véhicule / Dispersion 3 / Choc 1</span></td>
|
||||
<td style="vertical-align:middle;padding-bottom:15px;"><button type="roll" name="attr_jetGrenade5" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{carac1=@{caracGrenade1}}} {{carac2=@{caracGrenade2}}} {{Arme=@{nomGrenade5}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleAtkBM=@{atkBM}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{OD=[[@{ArmeGrenade1OD}+@{ArmeGrenade2OD}]]}} {{Total=[[{[[@{ArmeGrenade1}+@{ArmeGrenade2}+?{Modificateur aux dès du jet|0}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{surVehicule=[[3D6]]}} {{choc=Choc 1}} {{dispersion=Dispersion 3}}" /></td>
|
||||
<td style="vertical-align:middle;padding-bottom:15px;"><button type="roll" name="attr_jetGrenade5" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{carac1=@{caracGrenade1}}} {{carac2=@{caracGrenade2}}} {{Arme=@{nomGrenade5}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{OD=[[@{ArmeGrenade1OD}+@{ArmeGrenade2OD}]]}} {{Total=[[{[[@{ArmeGrenade1}+@{ArmeGrenade2}+?{Modificateur aux dès du jet|0}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{surVehicule=[[3D6]]}} {{choc=Choc 1}} {{dispersion=Dispersion 3}}" /></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
@@ -15207,35 +15289,35 @@
|
||||
<input type="text" class="hidden" name="attr_descGrenade1" value="Ultraviolence / Meutrier / Dispersion 6" />
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade1">Shrapnel</span></h6></td>
|
||||
<td colspan="4" style="vertical-align:middle;border-bottom:1px solid black;"><span name="attr_descGrenade1">Ultraviolence / Meutrier / Dispersion 6</span></td>
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade1" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{carac1=@{caracGrenade1}}} {{carac2=@{caracGrenade2}}} {{Arme=@{nomGrenade1}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleAtkBM=@{atkBM}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{bonusWarrior=[[@{WarrGrenade1OD}+@{WarrGrenade2OD}]]}} {{OD=[[@{ArmeGrenade1OD}+@{ArmeGrenade2OD}]]}} {{Total=[[{ [[@{ArmeGrenade1}+@{ArmeGrenade2}+?{Modificateur aux dès du jet|0}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{ultraviolence=[[2D6]]}} {{meurtrier=[[2D6]]}} {{dispersion=Dispersion 6}}" /></td>
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade1" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{carac1=@{caracGrenade1}}} {{carac2=@{caracGrenade2}}} {{Arme=@{nomGrenade1}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{bonusWarrior=[[@{WarrGrenade1OD}+@{WarrGrenade2OD}]]}} {{OD=[[@{ArmeGrenade1OD}+@{ArmeGrenade2OD}]]}} {{Total=[[{ [[@{ArmeGrenade1}+@{ArmeGrenade2}+?{Modificateur aux dès du jet|0}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{ultraviolence=[[2D6]]}} {{meurtrier=[[2D6]]}} {{dispersion=Dispersion 6}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<input type="text" class="hidden" name="attr_nomGrenade2" value="Flashbang" />
|
||||
<input type="text" class="hidden" name="attr_descGrenade2" value="Choc 1 / Barrage 2 / Lumière 2 / Dispersion (Aucun dégâts/violence)" />
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade2">Flashbang</span></h6></td>
|
||||
<td colspan="4" style="vertical-align:middle;border-bottom:1px solid black;"><span name="attr_descGrenade2">Choc 1 / Barrage 2 / Lumière 2 / Dispersion (Aucun dégâts/violence)</span></td>
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade2" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{carac1=@{caracGrenade1}}} {{carac2=@{caracGrenade2}}} {{Arme=@{nomGrenade2}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleAtkBM=@{atkBM}}} {{styleDgtBM=[[0]]}} {{styleViolBM=[[0]]}} {{bonusWarrior=[[@{WarrGrenade1OD}+@{WarrGrenade2OD}]]}} {{OD=[[@{ArmeGrenade1OD}+@{ArmeGrenade2OD}]]}} {{Total=[[ {[[@{ArmeGrenade1}+@{ArmeGrenade2}+?{Modificateur aux dès du jet|0}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[0]]}} {{Violence=[[0]]}} {{choc=Choc 1}} {{barrage=Barrage 2}} {{lumiere=Lumière 2}} {{dispersion=Dispersion}}" /></td>
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade2" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{carac1=@{caracGrenade1}}} {{carac2=@{caracGrenade2}}} {{Arme=@{nomGrenade2}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[0]]}} {{styleViolBM=[[0]]}} {{bonusWarrior=[[@{WarrGrenade1OD}+@{WarrGrenade2OD}]]}} {{OD=[[@{ArmeGrenade1OD}+@{ArmeGrenade2OD}]]}} {{Total=[[ {[[@{ArmeGrenade1}+@{ArmeGrenade2}+?{Modificateur aux dès du jet|0}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[0]]}} {{Violence=[[0]]}} {{choc=Choc 1}} {{barrage=Barrage 2}} {{lumiere=Lumière 2}} {{dispersion=Dispersion}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<input type="text" class="hidden" name="attr_nomGrenade3" value="Anti-Blindage" />
|
||||
<input type="text" class="hidden" name="attr_descGrenade3" value="Destructeur / Perce Armure 20 / Pénétrant 6 / Dispersion 6" />
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade3">Anti-Blindage</span></h6></td>
|
||||
<td colspan="4" style="vertical-align:middle;border-bottom:1px solid black;"><span name="attr_descGrenade3">Destructeur / Perce Armure 20 / Pénétrant 6 / Dispersion 6</span></td>
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade3" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{carac1=@{caracGrenade1}}} {{carac2=@{caracGrenade2}}} {{Arme=@{nomGrenade3}}} {{bonusWarrior=[[@{WarrGrenade1OD}+@{WarrGrenade2OD}]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleAtkBM=@{atkBM}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{OD=[[@{ArmeGrenade1OD}+@{ArmeGrenade2OD}]]}} {{Total=[[{[[@{ArmeGrenade1}+@{ArmeGrenade2}+?{Modificateur aux dès du jet|0}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{destructeur=[[2D6]]}} {{perceArmure=Perce Armure 20}} {{penetrant=Pénétrant 6}} {{dispersion=Dispersion 6}}" /></td>
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade3" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{carac1=@{caracGrenade1}}} {{carac2=@{caracGrenade2}}} {{Arme=@{nomGrenade3}}} {{bonusWarrior=[[@{WarrGrenade1OD}+@{WarrGrenade2OD}]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{OD=[[@{ArmeGrenade1OD}+@{ArmeGrenade2OD}]]}} {{Total=[[{[[@{ArmeGrenade1}+@{ArmeGrenade2}+?{Modificateur aux dès du jet|0}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{destructeur=[[2D6]]}} {{perceArmure=Perce Armure 20}} {{penetrant=Pénétrant 6}} {{dispersion=Dispersion 6}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<input type="text" class="hidden" name="attr_nomGrenade4" value="IEM" />
|
||||
<input type="text" class="hidden" name="attr_descGrenade4" value="Choc 2 / Dispersion 6" />
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade4">IEM</span></h6></td>
|
||||
<td colspan="4" style="vertical-align:middle;border-bottom:1px solid black;"><span name="attr_descGrenade4">Choc 2 / Dispersion 6</span></td>
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade4" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{carac1=@{caracGrenade1}}} {{carac2=@{caracGrenade2}}} {{Arme=@{nomGrenade4}}} {{bonusWarrior=[[@{WarrGrenade1OD}+@{WarrGrenade2OD}]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleAtkBM=@{atkBM}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{OD=[[@{ArmeGrenade1OD}+@{ArmeGrenade2OD}]]}} {{Total=[[{[[@{ArmeGrenade1}+@{ArmeGrenade2}+?{Modificateur aux dès du jet|0}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{choc=Choc 2}} {{dispersion=Dispersion 6}}" /></td>
|
||||
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade4" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{carac1=@{caracGrenade1}}} {{carac2=@{caracGrenade2}}} {{Arme=@{nomGrenade4}}} {{bonusWarrior=[[@{WarrGrenade1OD}+@{WarrGrenade2OD}]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{OD=[[@{ArmeGrenade1OD}+@{ArmeGrenade2OD}]]}} {{Total=[[{[[@{ArmeGrenade1}+@{ArmeGrenade2}+?{Modificateur aux dès du jet|0}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{choc=Choc 2}} {{dispersion=Dispersion 6}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<input type="text" class="hidden" name="attr_nomGrenade5" value="Explosive" />
|
||||
<input type="text" class="hidden" name="attr_descGrenade5" value="+3D6 sur véhicule / Dispersion 3 / Choc 1" />
|
||||
<td style="vertical-align:middle;padding-bottom:15px;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade5">Explosive</span></h6></td>
|
||||
<td colspan="4" style="vertical-align:middle;padding-bottom:15px;"><span name="attr_descGrenade5">+3D6 sur véhicule / Dispersion 3 / Choc 1</span></td>
|
||||
<td style="vertical-align:middle;padding-bottom:15px;"><button type="roll" name="attr_jetGrenade5" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{carac1=@{caracGrenade1}}} {{carac2=@{caracGrenade2}}} {{Arme=@{nomGrenade5}}} {{bonusWarrior=[[@{WarrGrenade1OD}+@{WarrGrenade2OD}]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleAtkBM=@{atkBM}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{OD=[[@{ArmeGrenade1OD}+@{ArmeGrenade2OD}]]}} {{Total=[[{[[@{ArmeGrenade1}+@{ArmeGrenade2}+?{Modificateur aux dès du jet|0}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{surVehicule=[[3D6]]}} {{choc=Choc 1}} {{dispersion=Dispersion 3}}" /></td>
|
||||
<td style="vertical-align:middle;padding-bottom:15px;"><button type="roll" name="attr_jetGrenade5" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{carac1=@{caracGrenade1}}} {{carac2=@{caracGrenade2}}} {{Arme=@{nomGrenade5}}} {{bonusWarrior=[[@{WarrGrenade1OD}+@{WarrGrenade2OD}]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{OD=[[@{ArmeGrenade1OD}+@{ArmeGrenade2OD}]]}} {{Total=[[{[[@{ArmeGrenade1}+@{ArmeGrenade2}+?{Modificateur aux dès du jet|0}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{surVehicule=[[3D6]]}} {{choc=Choc 1}} {{dispersion=Dispersion 3}}" /></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
@@ -16027,10 +16109,26 @@
|
||||
</tr>
|
||||
{{/Portee}}
|
||||
{{#Total}}
|
||||
<tr class="body">
|
||||
<td class="padding-left"><h4>Succès</h4></td>
|
||||
<td class="center">{{Total}}</td>
|
||||
</tr>
|
||||
{{#akimbo}}
|
||||
{{#effetAkimbo}}
|
||||
<tr class="body">
|
||||
<td class="padding-left"><h4>Succès</h4></td>
|
||||
<td class="center">{{effetAkimbo}}</td>
|
||||
</tr>
|
||||
{{/effetAkimbo}}
|
||||
{{^effetAkimbo}}
|
||||
<tr class="body">
|
||||
<td class="padding-left"><h4>Succès</h4></td>
|
||||
<td class="center">{{Total}}</td>
|
||||
</tr>
|
||||
{{/effetAkimbo}}
|
||||
{{/akimbo}}
|
||||
{{^akimbo}}
|
||||
<tr class="body">
|
||||
<td class="padding-left"><h4>Succès</h4></td>
|
||||
<td class="center">{{Total}}</td>
|
||||
</tr>
|
||||
{{/akimbo}}
|
||||
{{/Total}}
|
||||
{{#OD}}
|
||||
<tr class="body">
|
||||
@@ -16039,45 +16137,6 @@
|
||||
</tr>
|
||||
{{/OD}}
|
||||
|
||||
{{#couvert}}
|
||||
<tr class="body">
|
||||
<td class="padding-left"><h6>-Style</h6></td>
|
||||
<td class="center"><h6>{{styleAtkBM}}</h6></td>
|
||||
</tr>
|
||||
{{/couvert}}
|
||||
{{#agressif}}
|
||||
<tr class="body">
|
||||
<td class="padding-left"><h6>+Style</h6></td>
|
||||
<td class="center"><h6>{{styleAtkBM}}</h6></td>
|
||||
</tr>
|
||||
{{/agressif}}
|
||||
{{#akimbo}}
|
||||
{{#effetAkimbo}}
|
||||
<tr class="body">
|
||||
<td class="padding-left"><h6>-Style</h6></td>
|
||||
<td class="center"><h6>{{effetAkimbo}}</h6></td>
|
||||
</tr>
|
||||
{{/effetAkimbo}}
|
||||
{{^effetAkimbo}}
|
||||
<tr class="body">
|
||||
<td class="padding-left"><h6>-Style</h6></td>
|
||||
<td class="center"><h6>{{styleAtkBM}}</h6></td>
|
||||
</tr>
|
||||
{{/effetAkimbo}}
|
||||
{{/akimbo}}
|
||||
{{#ambidextre}}
|
||||
<tr class="body">
|
||||
<td class="padding-left"><h6>-Style</h6></td>
|
||||
<td class="center"><h6>{{styleAtkBM}}</h6></td>
|
||||
</tr>
|
||||
{{/ambidextre}}
|
||||
{{#defensif}}
|
||||
<tr class="body">
|
||||
<td class="padding-left"><h6>-Style</h6></td>
|
||||
<td class="center"><h6>{{styleAtkBM}}</h6></td>
|
||||
</tr>
|
||||
{{/defensif}}
|
||||
|
||||
{{#rollGreater() bonusArmure 0}}
|
||||
<tr class="body">
|
||||
<td class="padding-left"><h6>+Bonus Goliath</h6></td>
|
||||
@@ -16369,57 +16428,33 @@
|
||||
</tr>
|
||||
{{/Portee}}
|
||||
{{#Total}}
|
||||
<tr class="body">
|
||||
<td class="padding-left"><h4>Succès</h4></td>
|
||||
<td class="center">{{Total}}</td>
|
||||
</tr>
|
||||
{{#akimbo}}
|
||||
{{#effetAkimbo}}
|
||||
<tr class="body">
|
||||
<td class="padding-left"><h4>Succès</h4></td>
|
||||
<td class="center">{{effetAkimbo}}</td>
|
||||
</tr>
|
||||
{{/effetAkimbo}}
|
||||
{{^effetAkimbo}}
|
||||
<tr class="body">
|
||||
<td class="padding-left"><h4>Succès</h4></td>
|
||||
<td class="center">{{Total}}</td>
|
||||
</tr>
|
||||
{{/effetAkimbo}}
|
||||
{{/akimbo}}
|
||||
{{^akimbo}}
|
||||
<tr class="body">
|
||||
<td class="padding-left"><h4>Succès</h4></td>
|
||||
<td class="center">{{Total}}</td>
|
||||
</tr>
|
||||
{{/akimbo}}
|
||||
{{/Total}}
|
||||
{{#OD}}
|
||||
<tr class="body">
|
||||
<td class="padding-left"><h6>+OD</h6></td>
|
||||
<td class="center"><h6>{{OD}}</h6></td>
|
||||
</tr>
|
||||
{{/OD}}
|
||||
|
||||
{{#couvert}}
|
||||
<tr class="body">
|
||||
<td class="padding-left"><h6>-Style</h6></td>
|
||||
<td class="center"><h6>{{styleAtkBM}}</h6></td>
|
||||
</tr>
|
||||
{{/couvert}}
|
||||
{{#agressif}}
|
||||
<tr class="body">
|
||||
<td class="padding-left"><h6>+Style</h6></td>
|
||||
<td class="center"><h6>{{styleAtkBM}}</h6></td>
|
||||
</tr>
|
||||
{{/agressif}}
|
||||
{{#akimbo}}
|
||||
{{#effetAkimbo}}
|
||||
<tr class="body">
|
||||
<td class="padding-left"><h6>-Style</h6></td>
|
||||
<td class="center"><h6>{{effetAkimbo}}</h6></td>
|
||||
</tr>
|
||||
{{/effetAkimbo}}
|
||||
{{^effetAkimbo}}
|
||||
<tr class="body">
|
||||
<td class="padding-left"><h6>-Style</h6></td>
|
||||
<td class="center"><h6>{{styleAtkBM}}</h6></td>
|
||||
</tr>
|
||||
{{/effetAkimbo}}
|
||||
{{/akimbo}}
|
||||
{{#ambidextre}}
|
||||
<tr class="body">
|
||||
<td class="padding-left"><h6>-Style</h6></td>
|
||||
<td class="center"><h6>{{styleAtkBM}}</h6></td>
|
||||
</tr>
|
||||
{{/ambidextre}}
|
||||
{{#defensif}}
|
||||
<tr class="body">
|
||||
<td class="padding-left"><h6>-Style</h6></td>
|
||||
<td class="center"><h6>{{styleAtkBM}}</h6></td>
|
||||
</tr>
|
||||
{{/defensif}}
|
||||
|
||||
{{/OD}}
|
||||
{{#Dist}}
|
||||
{{#silencieux}}
|
||||
{{#modeGhost}}
|
||||
@@ -16780,44 +16815,7 @@
|
||||
</tr>
|
||||
{{/OD}}
|
||||
|
||||
{{#couvert}}
|
||||
<tr class="body">
|
||||
<td class="padding-left"><h6>-Style</h6></td>
|
||||
<td class="center"><h6>{{styleAtkBM}}</h6></td>
|
||||
</tr>
|
||||
{{/couvert}}
|
||||
{{#agressif}}
|
||||
<tr class="body">
|
||||
<td class="padding-left"><h6>+Style</h6></td>
|
||||
<td class="center"><h6>{{styleAtkBM}}</h6></td>
|
||||
</tr>
|
||||
{{/agressif}}
|
||||
{{#akimbo}}
|
||||
{{#effetAkimbo}}
|
||||
<tr class="body">
|
||||
<td class="padding-left"><h6>-Style</h6></td>
|
||||
<td class="center"><h6>{{effetAkimbo}}</h6></td>
|
||||
</tr>
|
||||
{{/effetAkimbo}}
|
||||
{{^effetAkimbo}}
|
||||
<tr class="body">
|
||||
<td class="padding-left"><h6>-Style</h6></td>
|
||||
<td class="center"><h6>{{styleAtkBM}}</h6></td>
|
||||
</tr>
|
||||
{{/effetAkimbo}}
|
||||
{{/akimbo}}
|
||||
{{#ambidextre}}
|
||||
<tr class="body">
|
||||
<td class="padding-left"><h6>-Style</h6></td>
|
||||
<td class="center"><h6>{{styleAtkBM}}</h6></td>
|
||||
</tr>
|
||||
{{/ambidextre}}
|
||||
{{#defensif}}
|
||||
<tr class="body">
|
||||
<td class="padding-left"><h6>-Style</h6></td>
|
||||
<td class="center"><h6>{{styleAtkBM}}</h6></td>
|
||||
</tr>
|
||||
{{/defensif}}
|
||||
|
||||
|
||||
<tr class="body">
|
||||
<td class="padding-left"><h4>Dégâts</h4></td>
|
||||
|
||||
Reference in New Issue
Block a user