Working ephemeral being sheet

This commit is contained in:
Corintio
2020-10-17 16:23:04 -03:00
parent a954e6fb3c
commit 8ee220a11e
3 changed files with 39 additions and 59 deletions
+2 -1
View File
@@ -76,7 +76,8 @@ input.sheet-type[value="homebrew2"] ~ * .sheet-game-line:not(.sheet-homebrew):no
/* hide othertrait dots on changeling 2nd sheets (2e contracts don't have dots) */
/* hide morality dots on changeling 2nd sheets (2e clarity uses attr_moralhealth instead) */
input.sheet-type[value="changeling2"] ~ * .sheet-changeling2-inverse {
input.sheet-type[value="changeling2"] ~ * .sheet-changeling2-inverse,
input.sheet-type[value="geist2-geist"] ~ * .sheet-geist2-geist-inverse {
display: none;
}
+35 -57
View File
@@ -285,7 +285,6 @@
<div class="input-label">
<span class="game-line mortal1 mortal2"><span data-i18n="age">Age</span>:</span>
<span class="ephemeral"><span data-i18n="ban">Ban</span>:</span>
<span class="game-line ephembeing"><span data-i18n="ban">Ban</span>:</span>
<span class="game-line mortal2-organization geist2-organization"><span data-i18n="doctrine">Doctrine</span>:</span>
<span class="game-line vampire"><span data-i18n="clan">Clan</span>:</span>
<span class="game-line werewolf"><span data-i18n="auspice">Auspice</span>:</span>
@@ -325,7 +324,6 @@
<div class="input-label">
<span class="game-line mortal1 mortal2"><span data-i18n="faction">Faction</span>:</span>
<span class="ephemeral"><span data-i18n="bane">Bane</span>:</span>
<span class="game-line ephembeing"><span data-i18n="bane">Bane</span>:</span>
<span class="game-line mortal2-organization geist2-organization"><span data-i18n="doctrine">Doctrine</span>:</span>
<span class="game-line vampire"><span data-i18n="bloodline">Bloodline</span>:</span>
<span class="game-line werewolf"><span data-i18n="tribe">Tribe</span>:</span>
@@ -944,9 +942,9 @@
<!-- OTHER TRAITS -->
<div class="grow">
<div class="ephemeral-inverse section-header" data-i18n="other-traits-u">OTHER TRAITS</div>
<div class="geist2-geist-inverse section-header" data-i18n="other-traits-u">OTHER TRAITS</div>
<div class="flex">
<div class="ephemeral-inverse grow">
<div class="geist2-geist-inverse grow">
<div class="columns">
<!-- MERITS -->
<div>
@@ -1161,7 +1159,7 @@
<span class="game-line demon" data-i18n="embeds-explo">Embeds/Exploits</span>
<span class="game-line beast" data-i18n="nightmares-atavisms">Nightmares/Atavisms</span>
<span class="game-line hunter" data-i18n="endowments">Endowments</span>
<span class="game-line ephembeing" data-i18n="numinainfluence">Numina / Influence</span>
<span class="game-line ephembeing" data-i18n="influence">Influences</span>
<span class="game-line homebrew" name="attr_homebrew_abilities"></span>
</div>
<div class="input-list">
@@ -1954,8 +1952,8 @@
<div><input type="text" name="attr_attack_strength4" class="weaponstat" /></div>
<div><input type="text" name="attr_attack_size4" class="weaponstat" /></div>
</div>
<div class="corporeal el_spacer"></div>
<div class="corporeal armorgrid">
<div class="organization-inverse geist2-geist-inverse el_spacer"></div>
<div class="organization-inverse geist2-geist-inverse armorgrid">
<div></div>
<div data-i18n="armor">Armor</div>
<div data-i18n="rating">Rating</div>
@@ -2006,6 +2004,34 @@
<div><input type="text" name="attr_armor_speed2" /></div>
<div><input type="text" name="attr_armor_description2" /></div>
</div>
<!-- NUMINA AND MANIFESTATIONS -->
<div class="ephemeral columns">
<div>
<div class="subheader">
<span data-i18n="numina">Numinas</span>
</div>
<div>
<fieldset class="repeating_members">
<div class="input-group">
<input type="text" name="attr_member" />
</div>
</fieldset>
</div>
</div>
<div class="horizontal-spacer"></div>
<div>
<div class="subheader">
<span data-i18n="manifestations">Manifestations</span>
</div>
<div>
<fieldset class="repeating_regalia">
<div class="input-group">
<input type="text" name="attr_regalia" />
</div>
</fieldset>
</div>
</div>
</div>
</div>
<div class="game-line geist2-geist grow">
<div class="columns">
@@ -2140,55 +2166,7 @@
</div>
</div>
<div class="el_spacer"></div>
<div class="corporeal">
<div class="subheader" data-i18n="willpower">Willpower</div>
<div class="checkboxes">
<input type="hidden" name="attr_willpower" class="if" />
<div class="checkbox">
<input type="hidden" name="attr_willpower_box1" />
<button type="action" name="act_willpower_box1"></button>
</div>
<div class="checkbox ne-1">
<input type="hidden" name="attr_willpower_box2" />
<button type="action" name="act_willpower_box2"></button>
</div>
<div class="checkbox ne-1 ne-2">
<input type="hidden" name="attr_willpower_box3" />
<button type="action" name="act_willpower_box3"></button>
</div>
<div class="checkbox ne-1 ne-2 ne-3">
<input type="hidden" name="attr_willpower_box4" />
<button type="action" name="act_willpower_box4"></button>
</div>
<div class="checkbox ne-1 ne-2 ne-3 ne-4">
<input type="hidden" name="attr_willpower_box5" />
<button type="action" name="act_willpower_box5"></button>
</div>
<div class="checkbox ne-1 ne-2 ne-3 ne-4 ne-5">
<input type="hidden" name="attr_willpower_box6" />
<button type="action" name="act_willpower_box6"></button>
</div>
<div class="checkbox ne-1 ne-2 ne-3 ne-4 ne-5 ne-6">
<input type="hidden" name="attr_willpower_box7" />
<button type="action" name="act_willpower_box7"></button>
</div>
<div class="checkbox ne-1 ne-2 ne-3 ne-4 ne-5 ne-6 ne-7">
<input type="hidden" name="attr_willpower_box8" />
<button type="action" name="act_willpower_box8"></button>
</div>
<div class="checkbox ne-1 ne-2 ne-3 ne-4 ne-5 ne-6 ne-7 ne-8">
<input type="hidden" name="attr_willpower_box9" />
<button type="action" name="act_willpower_box9"></button>
</div>
<div class="checkbox ne-1 ne-2 ne-3 ne-4 ne-5 ne-6 ne-7 ne-8 ne-9">
<input type="hidden" name="attr_willpower_box10" />
<button type="action" name="act_willpower_box10"></button>
</div>
</div>
<div class="el_spacer"></div>
</div>
<!-- WILLPOWER FOR EPHEMERAL BEINGS THAT ARE NOT GEISTS-->
<div class="game-line ephembeing">
<div class="geist2-geist-inverse">
<div class="subheader" data-i18n="willpower">Willpower</div>
<div class="checkboxes">
<input type="hidden" name="attr_willpower" class="if" />
@@ -2566,7 +2544,7 @@
<span class="game-line vampire1">+<input type="number" name="attr_celerityinitbonus" value="@{celerity}" disabled="disabled" /></span>
</div>
</div>
<div class="ephemeral-inverse">
<div class="geist2-geist-inverse">
<div class="input-group">
<span data-i18n="experience">Experience</span>
<span>:</span>
+2 -1
View File
@@ -364,6 +364,7 @@
"and-hits-for":"and hits for",
"damage":"Damage",
"ephembeing":"Ephemeral Being",
"numinainfluence": "Numina / Influence",
"influence": "Influences",
"numina": "Numinas",
"ephemtype": "Creature"
}