Fix double INT on drone attack rolls, and separate out the different bonuses.
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@@ -42,7 +42,7 @@ fieldset.repeating_drones
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.weapon
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input(type="hidden", name=`attr_drone_weapon${num}_active`, value="0").hider
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.display
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button(type="roll", name=`roll_drone_weapon${num}_attack`, value!=`&{template:swn-attack} {{charname=@{drone_name} (^{DRONE})}} {{title=@{drone_weapon${num}_name}}} {{attack=[[1d20 + @{drone_weapon${num}_attack}[AB] + @{intelligence_mod}[Intelligence] @{drone_weapon${num}_burst} @{modifier_query}]]}} {{damage=[[@{drone_weapon${num}_damage} + @{intelligence_mod}[Intelligence] @{drone_weapon${num}_burst}]]}} {{burst=[[0@{drone_weapon${num}_burst}]]}} {{mod=[[0 @{modifier_query}]]}}`).invisible-button
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button(type="roll", name=`roll_drone_weapon${num}_attack`, value!=`&{template:swn-attack} {{charname=@{drone_name} (^{DRONE})}} {{title=@{drone_weapon${num}_name}}} {{attack=[[1d20 + @{drone_weapon${num}_skill}[Skill] + @{drone_weapon${num}_ab}[Weapon AB] + @{attack_bonus}[AB] + @{intelligence_mod}[Intelligence] @{drone_weapon${num}_burst} @{modifier_query}]]}} {{damage=[[@{drone_weapon${num}_damage} + @{intelligence_mod}[Intelligence] @{drone_weapon${num}_burst}]]}} {{burst=[[0@{drone_weapon${num}_burst}]]}} {{mod=[[0 @{modifier_query}]]}}`).invisible-button
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div
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span(name=`attr_drone_weapon${num}_name`).name.space-after
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input(type="hidden", name=`attr_drone_weapon${num}_attack`, value="0").add-plus
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@@ -55,6 +55,7 @@ fieldset.repeating_drones
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| /
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span(name=`attr_drone_weapon${num}_ammo_max`)
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.edit.weapon-grid.rep-grid
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input(type="hidden", name=`attr_drone_weapon${num}_skill`, value="0")
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+fake-text-input().center
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input(type="checkbox", name=`attr_drone_weapon${num}_active`, value="1")
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+text-input(`drone_weapon${num}_name`)
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@@ -2982,12 +2982,15 @@
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`${prefix}_drone_weapon1_ab`,
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`${prefix}_drone_weapon1_active`,
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`${prefix}_drone_weapon1_attack`,
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`${prefix}_drone_weapon1_skill`,
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`${prefix}_drone_weapon2_ab`,
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`${prefix}_drone_weapon2_active`,
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`${prefix}_drone_weapon2_attack`,
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`${prefix}_drone_weapon2_skill`,
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`${prefix}_drone_weapon3_ab`,
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`${prefix}_drone_weapon3_active`,
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`${prefix}_drone_weapon3_attack`,
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`${prefix}_drone_weapon3_skill`,
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]);
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}, ["attack_bonus", "intelligence_mod", "skill_pilot", "skill_program"]);
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getAttrs(sourceAttrs, v => {
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@@ -2998,9 +3001,11 @@
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const setting = prefixes.reduce((m, prefix) => {
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[1, 2, 3].filter(num => v[`${prefix}_drone_weapon${num}_active`] === "1")
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.forEach(num => {
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m[`${prefix}_drone_weapon${num}_attack`] = intMod +
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((skillMod === -1) ? -2 : skillMod) + attackBonus +
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m[`${prefix}_drone_weapon${num}_attack`] = intMod + attackBonus +
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((skillMod === -1) ? -2 : skillMod) +
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parseInt(v[[`${prefix}_drone_weapon${num}_ab`]] || 0);
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m[`${prefix}_drone_weapon${num}_skill`] =
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((skillMod === -1) ? -2 : skillMod);
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});
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return m;
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}, {});
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