export sheet from private repo

This commit is contained in:
Nic Bradley
2021-12-17 09:31:40 -08:00
parent 22b50154e6
commit 9a5dfac13f
48 changed files with 7088 additions and 1674 deletions
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{
"Conflicted": "Conflicted",
"Negative": "Negative",
"Positive": "Positive",
"ac-u": "AC",
"action": "Action",
"assassin": "Assassin",
"at-will": "At-Will",
"attack": "Attack",
"backgrounds": "Backgrounds",
"base-ac-from-class": "Base AC from class",
"base-hp-from-class": "Base HP from class",
"base-md-from-class": "Base MD from class",
"base-pd-from-class": "Base PD from class",
"battle-cry": "Battle Cry",
"bck-u": "BCK",
"cha-u": "CHA",
"charisma": "Charisma",
"charisma-based": "Charisma based",
"class": "Class",
"con-u": "CON",
"constitution": "Constitution",
"constitution-based": "Constitution based",
"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.",
"critical-success-u": "CRITICAL SUCCESS",
"current-hp": "Current HP",
"custom": "Custom",
"custom-1": "Custom 1",
"custom-2": "Custom 2",
"custom-3": "Custom 3",
"daily": "Daily",
"damage-on-melee-miss": "Damage on Melee Miss",
"damage-on-ranged-miss": "Damage on Ranged Miss",
"death-save": "Death Save",
"death-save-u": "DEATH SAVE",
"details": "Details",
"dex-u": "DEX",
"dexterity": "Dexterity",
"dice-u": "DICE",
"domain": "Domain",
"easy-6": "Easy (6+)",
"effect": "Effect",
"encounter": "Encounter",
"engaged": "Engaged",
"equipment": "Equipment",
"escalation-die": "Escalation Die",
"failure-u": "FAILURE",
"far-away": "Far Away",
"feature": "Feature",
"final-verse": "Final-Verse",
"flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items",
"flat-initiative-mod": "Flat Initiative Mod",
"flat-recovery-mod": "Flat Recovery Mod",
"flexible-action": "Flexible Action",
"free-action": "Free Action",
"hard-16": "Hard (16+)",
"help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.",
"hit": "Hit",
"icon-relationships": "Icon Relationships",
"improved": "Improved",
"initiative": "Initiative",
"initiative-u": "INITIATIVE",
"int-u": "INT",
"intelligence": "Intelligence",
"intelligence-based": "Intelligence based",
"intercepting": "Intercepting",
"level": "Level",
"line-of-sight": "Line of Sight",
"lvl-u": "LVL",
"magic-item": "Magic Item",
"max": "Max",
"max-hp": "Max HP",
"md-u": "MD",
"melee-basic-attack": "Melee Basic Attack",
"melee-basic-attack-based-on": "Melee Basic Attack Based On",
"melee-str": "Melee(STR)",
"melee-weapon-1": "Melee Weapon 1",
"melee-weapon-2": "Melee Weapon 2",
"melee-weapon-3": "Melee Weapon 3",
"melee-weapons": "Melee Weapons",
"miss": "Miss",
"mod-u": "MOD",
"modifiers": "Modifiers",
"move-action": "Move Action",
"name": "Name",
"nearby": "Nearby",
"normal-11": "Normal (11+)",
"one-creature": "One Creature",
"one-enemy": "One enemy",
"one-unique-thing": "One Unique Thing",
"opening-sustaining-effect": "Opening-Sustaining-Effect",
"options": "Options",
"orc-lord": "Orc Lord",
"pd-u": "PD",
"power": "Power",
"quick-action": "Quick Action",
"race": "Race",
"racial": "Racial",
"range": "Range",
"ranged-basic-attack": "Ranged Basic Attack",
"ranged-basic-attack-based-on": "Ranged Basic Attack Based On",
"ranged-dex": "Ranged(DEX)",
"ranged-weapon-1": "Ranged Weapon 1",
"ranged-weapon-2": "Ranged Weapon 2",
"ranged-weapon-3": "Ranged Weapon 3",
"ranged-weapons": "Ranged Weapons",
"rapier": "Rapier",
"rec-u": "REC",
"recharge": "Recharge",
"recharge-rate": "Recharge Rate",
"recovery": "Recovery",
"save": "Save",
"save-u": "SAVE",
"show-hide-options": "Show/hide options",
"special": "Special",
"spell": "Spell",
"staggered": "Staggered",
"standard-action": "Standard Action",
"step-toward-death": "Mark a step toward death!",
"str-u": "STR",
"strength": "Strength",
"success-u": "SUCCESS",
"sustain": "Sustain",
"talent": "Talent",
"talents-and-features": "Talents & Features",
"target": "Target",
"temp-hp": "Temp HP",
"trigger": "Trigger",
"type": "Type",
"unknown-u": "UNKNOWN",
"use-recovery": "Use a recovery!",
"use-recovery-action": "Use a recovery and take an action!",
"uses": "Uses",
"vs": "vs",
"vs-u": "VS",
"weap-u": "WEAP",
"wis-u": "WIS",
"wisdom": "Wisdom",
"wisdom-based": "Wisdom based"
}
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{
"Conflicted": "En conflicte",
"Negative": "Negativa",
"Positive": "Positiva",
"ac-u": "CA",
"action": "Acció",
"assassin": "Assassí",
"at-will": "A voluntat",
"attack": "Atac",
"backgrounds": "Rerefons",
"base-ac-from-class": "CA base per classe",
"base-hp-from-class": "PC base per classe",
"base-md-from-class": "DM base per classe",
"base-pd-from-class": "DF base per classe",
"battle-cry": "Crit de batalla",
"bck-u": "RF",
"cha-u": "CAR",
"charisma": "Carisma",
"charisma-based": "Basat en Carisma",
"class": "Classe",
"con-u": "CON",
"constitution": "Constitució",
"constitution-based": "Basat en Constitució",
"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.",
"critical-success-u": "ÈXIT CRÍTIC",
"current-hp": "PC actuals",
"custom": "Personalitzat",
"custom-1": "Personalitzat 1",
"custom-2": "Personalitzat 2",
"custom-3": "Personalitzat 3",
"daily": "Diari",
"damage-on-melee-miss": "Mal si falles cos a cos",
"damage-on-ranged-miss": "Mal si falles a distància",
"death-save": "Salvació vs Mort",
"death-save-u": "SALVACIÓ vs MORT",
"details": "Detalls",
"dex-u": "DES",
"dexterity": "Destresa",
"dice-u": "DAU",
"domain": "Domini",
"easy-6": "Fàcil (6+)",
"effect": "Efecte",
"encounter": "Encontre",
"engaged": "En combat",
"equipment": "Equip",
"escalation-die": "Dau d'Increment",
"failure-u": "FALLADA",
"far-away": "Molt lluny",
"feature": "Atribut",
"final-verse": "Final-Vers",
"flat-hp-mod-from-magic-items": "Mod als PC per Objectes Màgics",
"flat-initiative-mod": "Mod Iniciativa",
"flat-recovery-mod": "Mod Recuperació",
"flexible-action": "Acció flexible",
"free-action": "Acció gratis",
"hard-16": "Difícil (16+)",
"help-options": "Aquests números són necessaris per a què els calculs automàtics funcionin. Un cop entrats pots marcar la icona d'equip a dalt a la dreta per amagar aquesta secció.",
"hit": "Impacte",
"icon-relationships": "Relació amb les Icones",
"improved": "Millorat",
"initiative": "Iniciativa",
"initiative-u": "INICIATIVA",
"int-u": "INT",
"intelligence": "Intel·ligència",
"intelligence-based": "Basat en intel·ligència",
"intercepting": "Interceptant",
"level": "Nivell",
"line-of-sight": "Linia de visió",
"lvl-u": "NVLL",
"magic-item": "Objecte màgic",
"max": "Màx",
"max-hp": "PC Màx",
"md-u": "DM",
"melee-basic-attack": "Atac base cos a cos",
"melee-basic-attack-based-on": "Atac base cos a cos basat en",
"melee-str": "Cos a cos (FOR)",
"melee-weapon-1": "Arma cos a cos 1",
"melee-weapon-2": "Arma cos a cos 2",
"melee-weapon-3": "Arma cos a cos 3",
"melee-weapons": "Armes cos a cos ",
"miss": "Erres",
"mod-u": "MOD",
"modifiers": "Modificadors",
"move-action": "Acció de moviment",
"name": "Nom",
"nearby": "Prop",
"normal-11": "Normal (11+)",
"one-creature": "Una criatura",
"one-enemy": "Un enemic",
"one-unique-thing": "La Peculiaritat Única",
"opening-sustaining-effect": "Obrint-Sostenint-Efecte",
"options": "Opcions",
"orc-lord": "Cabdill Orc",
"pd-u": "DF",
"power": "Poder",
"quick-action": "Acció ràpida",
"race": "Raça",
"racial": "Racial",
"range": "Abast",
"ranged-basic-attack": "Atac base a distància",
"ranged-basic-attack-based-on": "Atac base a distància basat en",
"ranged-dex": "A distància (DES)",
"ranged-weapon-1": "Arma a distància 1",
"ranged-weapon-2": "Arma a distància 2",
"ranged-weapon-3": "Arma a distància 3",
"ranged-weapons": "Armes a distància ",
"rapier": "Floret",
"rec-u": "REC",
"recharge": "Recàrrega",
"recharge-rate": "Temps recàrrega",
"recovery": "Recuperació",
"save": "Salvació",
"save-u": "SALVACIÓ",
"show-hide-options": "Mostra/amaga opcions",
"special": "Especial",
"spell": "Conjur",
"staggered": "Esglaonat",
"standard-action": "Acció normal",
"step-toward-death": "Marca un pas cap a la Mort!",
"str-u": "FOR",
"strength": "Força",
"success-u": "ÈXIT",
"sustain": "Sostenir",
"talent": "Talent",
"talents-and-features": "Talents & Detalls",
"target": "Objectiu",
"temp-hp": "PC Temp",
"trigger": "Dispara",
"type": "Tipus",
"unknown-u": "DESCONEGUT",
"use-recovery": "Usa una recuperació!",
"use-recovery-action": "Usa una recuperació i fes una acció!",
"uses": "Usos",
"vs": "vs",
"vs-u": "VS",
"weap-u": "ARMA",
"wis-u": "SAV",
"wisdom": "Saviesa",
"wisdom-based": "Basat en Saviesa"
}
+19 -19
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@@ -2,11 +2,11 @@
"Conflicted": "Conflicted",
"Negative": "Negative",
"Positive": "Positive",
"ac-u": "AC",
"ac-u": "OČ",
"action": "Action",
"assassin": "Assassin",
"at-will": "At-Will",
"attack": "Attack",
"attack": "Útok",
"backgrounds": "Backgrounds",
"base-ac-from-class": "Base AC from class",
"base-hp-from-class": "Base HP from class",
@@ -19,7 +19,7 @@
"charisma-based": "Charisma based",
"class": "Class",
"con-u": "CON",
"constitution": "Constitution",
"constitution": "Odolnost",
"constitution-based": "Constitution based",
"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.",
"critical-success-u": "CRITICAL SUCCESS",
@@ -33,16 +33,16 @@
"damage-on-ranged-miss": "Damage on Ranged Miss",
"death-save": "Death Save",
"death-save-u": "DEATH SAVE",
"details": "Details",
"details": "Podrobnosti",
"dex-u": "DEX",
"dexterity": "Dexterity",
"dexterity": "Obratnost",
"dice-u": "DICE",
"domain": "Domain",
"easy-6": "Easy (6+)",
"effect": "Effect",
"encounter": "Encounter",
"engaged": "Engaged",
"equipment": "Equipment",
"equipment": "Vybavení",
"escalation-die": "Escalation Die",
"failure-u": "FAILURE",
"far-away": "Far Away",
@@ -55,16 +55,16 @@
"free-action": "Free Action",
"hard-16": "Hard (16+)",
"help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.",
"hit": "Hit",
"hit": "Zásah",
"icon-relationships": "Icon Relationships",
"improved": "Improved",
"initiative": "Initiative",
"initiative": "Iniciativa",
"initiative-u": "INITIATIVE",
"int-u": "INT",
"intelligence": "Intelligence",
"intelligence": "Inteligence",
"intelligence-based": "Intelligence based",
"intercepting": "Intercepting",
"level": "Level",
"level": "Úroveň",
"line-of-sight": "Line of Sight",
"lvl-u": "LVL",
"magic-item": "Magic Item",
@@ -82,7 +82,7 @@
"mod-u": "MOD",
"modifiers": "Modifiers",
"move-action": "Move Action",
"name": "Name",
"name": "Jméno",
"nearby": "Nearby",
"normal-11": "Normal (11+)",
"one-creature": "One Creature",
@@ -94,9 +94,9 @@
"pd-u": "PD",
"power": "Power",
"quick-action": "Quick Action",
"race": "Race",
"race": "Rasa",
"racial": "Racial",
"range": "Range",
"range": "Dosah",
"ranged-basic-attack": "Ranged Basic Attack",
"ranged-basic-attack-based-on": "Ranged Basic Attack Based On",
"ranged-dex": "Ranged(DEX)",
@@ -112,29 +112,29 @@
"save": "Save",
"save-u": "SAVE",
"show-hide-options": "Show/hide options",
"special": "Special",
"special": "Speciální",
"spell": "Spell",
"staggered": "Staggered",
"standard-action": "Standard Action",
"step-toward-death": "Mark a step toward death!",
"str-u": "STR",
"strength": "Strength",
"strength": "Síla",
"success-u": "SUCCESS",
"sustain": "Sustain",
"talent": "Talent",
"talents-and-features": "Talents & Features",
"target": "Target",
"target": "Cíl",
"temp-hp": "Temp HP",
"trigger": "Trigger",
"type": "Type",
"type": "Typ",
"unknown-u": "UNKNOWN",
"use-recovery": "Use a recovery!",
"use-recovery-action": "Use a recovery and take an action!",
"uses": "Uses",
"uses": "Použití",
"vs": "vs",
"vs-u": "VS",
"weap-u": "WEAP",
"wis-u": "WIS",
"wisdom": "Wisdom",
"wisdom": "Moudrost",
"wisdom-based": "Wisdom based"
}
+3 -3
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@@ -33,7 +33,7 @@
"damage-on-ranged-miss": "Damage on Ranged Miss",
"death-save": "Death Save",
"death-save-u": "DEATH SAVE",
"details": "Details",
"details": "Detaljer",
"dex-u": "DEX",
"dexterity": "Dexterity",
"dice-u": "DICE",
@@ -64,7 +64,7 @@
"intelligence": "Intelligence",
"intelligence-based": "Intelligence based",
"intercepting": "Intercepting",
"level": "Level",
"level": "Niveau",
"line-of-sight": "Line of Sight",
"lvl-u": "LVL",
"magic-item": "Magic Item",
@@ -82,7 +82,7 @@
"mod-u": "MOD",
"modifiers": "Modifiers",
"move-action": "Move Action",
"name": "Name",
"name": "Navn",
"nearby": "Nearby",
"normal-11": "Normal (11+)",
"one-creature": "One Creature",
+108 -108
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@@ -1,140 +1,140 @@
{
"Conflicted": "Conflicted",
"Negative": "Negative",
"Conflicted": "Widersprüchlich",
"Negative": "Negativ",
"Positive": "Positiv",
"ac-u": "AC",
"action": "Action",
"assassin": "Assassin",
"at-will": "At-Will",
"attack": "Attack",
"backgrounds": "Backgrounds",
"base-ac-from-class": "Base AC from class",
"base-hp-from-class": "Base HP from class",
"base-md-from-class": "Base MD from class",
"base-pd-from-class": "Base PD from class",
"battle-cry": "Battle Cry",
"ac-u": "RK",
"action": "Aktion",
"assassin": "Assassine",
"at-will": "Willentlich",
"attack": "Macht",
"backgrounds": "Hintergründe",
"base-ac-from-class": "Basis RK durch Klasse",
"base-hp-from-class": "Basis TP durch Klasse",
"base-md-from-class": "Basis MD durch Klasse",
"base-pd-from-class": "Basis PD durch Klasse",
"battle-cry": "Kampfschrei",
"bck-u": "BCK",
"cha-u": "CHA",
"charisma": "Charisma",
"charisma-based": "Charisma based",
"class": "Class",
"con-u": "CON",
"constitution": "Constitution",
"constitution-based": "Constitution based",
"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.",
"critical-success-u": "CRITICAL SUCCESS",
"charisma-based": "Basiert auf Charisma",
"class": "Klasse",
"con-u": "KON",
"constitution": "Konstitution",
"constitution-based": "Basiert auf Konstitution",
"copyright": "2015 Pelgrane Press Ltd. Herausgegeben von Pelgrane Press Ltd. unter Lizenz von Fire Opal Media. The 13th Age ist ein Warenzeichen von Fire Opal Media, Inc.",
"critical-success-u": "KRITISCHER ERFOLG",
"current-hp": "aktuelle TP",
"custom": "Custom",
"custom-1": "Custom 1",
"custom-2": "Custom 2",
"custom-3": "Custom 3",
"daily": "Daily",
"damage-on-melee-miss": "Damage on Melee Miss",
"damage-on-ranged-miss": "Damage on Ranged Miss",
"death-save": "Death Save",
"death-save-u": "DEATH SAVE",
"details": "Details",
"dex-u": "DEX",
"dexterity": "Dexterity",
"dice-u": "DICE",
"domain": "Domain",
"easy-6": "Easy (6+)",
"effect": "Effect",
"encounter": "Encounter",
"engaged": "Engaged",
"custom": "Benutzerdefiniert",
"custom-1": "Benutzerdefiniert 1",
"custom-2": "Benutzerdefiniert 2",
"custom-3": "Benutzerdefiniert 3",
"daily": "Täglich",
"damage-on-melee-miss": "Schaden bei Nahkampf Misserfolg",
"damage-on-ranged-miss": "Schaden bei Fernkampf Misserfolg",
"death-save": "RW gg. Tod",
"death-save-u": "RW gg. TOD",
"details": "Einzelheiten",
"dex-u": "GES",
"dexterity": "Geschicklichkeit",
"dice-u": "WÜRFEL",
"domain": "Domäne",
"easy-6": "Leicht (6+)",
"effect": "Effekt",
"encounter": "Begegnung",
"engaged": "Beschäftigt",
"equipment": "Ausrüstung",
"escalation-die": "Escalation Die",
"failure-u": "FAILURE",
"far-away": "Far Away",
"feature": "Feature",
"escalation-die": "Eskalationswürfel",
"failure-u": "FEHLSCHLAG",
"far-away": "Weit weg",
"feature": "Merkmal",
"final-verse": "Final-Verse",
"flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items",
"flat-initiative-mod": "Flat Initiative Mod",
"flat-recovery-mod": "Flat Recovery Mod",
"flexible-action": "Flexible Action",
"free-action": "Free Action",
"hard-16": "Hard (16+)",
"help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.",
"hit": "Hit",
"icon-relationships": "Icon Relationships",
"improved": "Improved",
"initiative": "Initiative",
"flat-hp-mod-from-magic-items": "Pauschaler TP MOD durch Magische Gegenstände",
"flat-initiative-mod": "Pauschaler Initiative Mod",
"flat-recovery-mod": "Pauschaler Erholungs-Mod",
"flexible-action": "Flexible Aktion",
"free-action": "Kostenlose Aktion",
"hard-16": "Schwer (16+)",
"help-options": "Dies sind Basiszahlen, die notwendig sind, damit die automatischen Berechnungen unten funktionieren. Nachdem Sie diese Zahlen eingegeben haben, werden Sie aufgefordert, auf das Zahnradsymbol in der oberen rechten Ecke zu klicken, um diesen Abschnitt auszublenden.",
"hit": "Treffer",
"icon-relationships": "Symbol-Abhängigkeiten",
"improved": "Verbessert",
"initiative": "Inititative",
"initiative-u": "INITIATIVE",
"int-u": "INT",
"intelligence": "Intelligence",
"intelligence-based": "Intelligence based",
"intercepting": "Intercepting",
"level": "Level",
"line-of-sight": "Line of Sight",
"lvl-u": "LVL",
"magic-item": "Magic Item",
"max": "Max",
"intelligence": "Intelligenz",
"intelligence-based": "Basiert auf Intelligenz",
"intercepting": "Abfangen",
"level": "Stufe",
"line-of-sight": "Sichtlinie",
"lvl-u": "STF",
"magic-item": "Magischer Gegenstand",
"max": "Max.",
"max-hp": "Max. TP",
"md-u": "MD",
"melee-basic-attack": "Melee Basic Attack",
"melee-basic-attack-based-on": "Melee Basic Attack Based On",
"melee-str": "Melee(STR)",
"melee-basic-attack": "Basisches Nahkampf",
"melee-basic-attack-based-on": "Basisches Nahkampf Basiert Auf",
"melee-str": "Nahkampf(STK)",
"melee-weapon-1": "Nahkampfwaffe 1",
"melee-weapon-2": "Nahkampfwaffe 2",
"melee-weapon-3": "Nahkampfwaffe 3",
"melee-weapons": "Nahkampfwaffen",
"miss": "Miss",
"mod-u": "MOD",
"modifiers": "Modifiers",
"move-action": "Move Action",
"miss": "Verfehlt",
"mod-u": "Mod",
"modifiers": "Modifikatoren",
"move-action": "Bewegungsaktion",
"name": "Name",
"nearby": "Nearby",
"nearby": "In der Nähe",
"normal-11": "Normal (11+)",
"one-creature": "One Creature",
"one-enemy": "One enemy",
"one-unique-thing": "One Unique Thing",
"opening-sustaining-effect": "Opening-Sustaining-Effect",
"one-creature": "Eine Kreatur",
"one-enemy": "Ein Gegner",
"one-unique-thing": "Eine einzigartige Sache",
"opening-sustaining-effect": "Öffnender Erhaltungseffekt",
"options": "Optionen",
"orc-lord": "Orc Lord",
"orc-lord": "Ork-Herr",
"pd-u": "PD",
"power": "Macht",
"quick-action": "Quick Action",
"race": "Race",
"racial": "Racial",
"range": "Range",
"ranged-basic-attack": "Ranged Basic Attack",
"ranged-basic-attack-based-on": "Ranged Basic Attack Based On",
"ranged-dex": "Ranged(DEX)",
"quick-action": "Schnelle Aktion",
"race": "Rasse",
"racial": "Volk",
"range": "Reichweite",
"ranged-basic-attack": "Fernkampfangriff",
"ranged-basic-attack-based-on": "Automatischer Fernangriff basierend auf",
"ranged-dex": "Fernkampf (GES)",
"ranged-weapon-1": "Fernkampfwaffe 1",
"ranged-weapon-2": "Fernkampfwaffe 2",
"ranged-weapon-3": "Fernkampfwaffe 3",
"ranged-weapons": "Fernkampfwaffen",
"rapier": "Rapier",
"rec-u": "REC",
"recharge": "Recharge",
"recharge-rate": "Recharge Rate",
"recovery": "Recovery",
"save": "Save",
"save-u": "SAVE",
"recharge": "Aufladung",
"recharge-rate": "Aufladerate",
"recovery": "Erholung",
"save": "Rettungswurf",
"save-u": "RETTUNG",
"show-hide-options": "Anzeigen/Verbergen Einstellungen",
"special": "Special",
"spell": "Spell",
"staggered": "Staggered",
"standard-action": "Standard Action",
"step-toward-death": "Mark a step toward death!",
"str-u": "STR",
"strength": "Strength",
"success-u": "SUCCESS",
"sustain": "Sustain",
"special": "Speziell",
"spell": "Zauber",
"staggered": "Wankend",
"standard-action": "Standardaktion",
"step-toward-death": "Markiere einen Schritt in Richtung Tod!",
"str-u": "STK",
"strength": "Stärke",
"success-u": "ERFOLG",
"sustain": "Erhalten",
"talent": "Talent",
"talents-and-features": "Talents & Features",
"target": "Target",
"talents-and-features": "Talente & Funktionen",
"target": "Ziel",
"temp-hp": "Temp TP",
"trigger": "Trigger",
"trigger": "Auslöser",
"type": "Typ",
"unknown-u": "UNKNOWN",
"use-recovery": "Use a recovery!",
"use-recovery-action": "Use a recovery and take an action!",
"uses": "Uses",
"vs": "vs",
"vs-u": "VS",
"weap-u": "WEAP",
"wis-u": "WIS",
"wisdom": "Wisdom",
"wisdom-based": "Wisdom based"
"unknown-u": "UNBEKANNT",
"use-recovery": "Benutzt eine Erholung!",
"use-recovery-action": "Benutzt eine Erholung und eine Aktion ausführen!",
"uses": "Anwendungen",
"vs": "ggn.",
"vs-u": "GG",
"weap-u": "WAFFE",
"wis-u": "WEI",
"wisdom": "Weisheit",
"wisdom-based": "Weisheit basiert"
}
+3 -3
View File
@@ -33,7 +33,7 @@
"damage-on-ranged-miss": "Damage on Ranged Miss",
"death-save": "Death Save",
"death-save-u": "DEATH SAVE",
"details": "Details",
"details": "Λεπτομέρειες",
"dex-u": "DEX",
"dexterity": "Dexterity",
"dice-u": "DICE",
@@ -64,7 +64,7 @@
"intelligence": "Intelligence",
"intelligence-based": "Intelligence based",
"intercepting": "Intercepting",
"level": "Level",
"level": "Επίπεδο",
"line-of-sight": "Line of Sight",
"lvl-u": "LVL",
"magic-item": "Magic Item",
@@ -82,7 +82,7 @@
"mod-u": "MOD",
"modifiers": "Modifiers",
"move-action": "Move Action",
"name": "Name",
"name": "Όνομα",
"nearby": "Nearby",
"normal-11": "Normal (11+)",
"one-creature": "One Creature",
+5 -5
View File
@@ -24,7 +24,7 @@
"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.",
"critical-success-u": "ÉXITO CRÍTICO",
"current-hp": "PV Actuales",
"custom": "Custom",
"custom": "Personalizado",
"custom-1": "Custom 1",
"custom-2": "Custom 2",
"custom-3": "Custom 3",
@@ -32,7 +32,7 @@
"damage-on-melee-miss": "Daño en fallo CaC",
"damage-on-ranged-miss": "Daño en fallo a distancia",
"death-save": "Death Save",
"death-save-u": "DEATH SAVE",
"death-save-u": "SALVACIÓN CONTRA MUERTE",
"details": "Detalles",
"dex-u": "DES",
"dexterity": "Destreza",
@@ -66,9 +66,9 @@
"intercepting": "Interceptar",
"level": "Nivel",
"line-of-sight": "Línea de Visión",
"lvl-u": "LVL",
"lvl-u": "NIV",
"magic-item": "Objeto mágico",
"max": "Max",
"max": "Máximo",
"max-hp": "PV máx",
"md-u": "MD",
"melee-basic-attack": "Ataque básico CaC",
@@ -125,7 +125,7 @@
"talents-and-features": "Talentos y Proezas",
"target": "Objetivo",
"temp-hp": "Temp PV",
"trigger": "Trigger",
"trigger": "Desencadenante",
"type": "Tipo",
"unknown-u": "DESCONOCIDO",
"use-recovery": "¡Usa una recuperación!",
+140
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@@ -0,0 +1,140 @@
{
"Conflicted": "Conflicted",
"Negative": "Negative",
"Positive": "Positive",
"ac-u": "AC",
"action": "Action",
"assassin": "Assassin",
"at-will": "At-Will",
"attack": "Attack",
"backgrounds": "Backgrounds",
"base-ac-from-class": "Base AC from class",
"base-hp-from-class": "Base HP from class",
"base-md-from-class": "Base MD from class",
"base-pd-from-class": "Base PD from class",
"battle-cry": "Battle Cry",
"bck-u": "BCK",
"cha-u": "CHA",
"charisma": "Charisma",
"charisma-based": "Charisma based",
"class": "Class",
"con-u": "CON",
"constitution": "Constitution",
"constitution-based": "Constitution based",
"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.",
"critical-success-u": "CRITICAL SUCCESS",
"current-hp": "Current HP",
"custom": "Custom",
"custom-1": "Custom 1",
"custom-2": "Custom 2",
"custom-3": "Custom 3",
"daily": "Daily",
"damage-on-melee-miss": "Damage on Melee Miss",
"damage-on-ranged-miss": "Damage on Ranged Miss",
"death-save": "Death Save",
"death-save-u": "DEATH SAVE",
"details": "Details",
"dex-u": "DEX",
"dexterity": "Dexterity",
"dice-u": "DICE",
"domain": "Domain",
"easy-6": "Easy (6+)",
"effect": "Effect",
"encounter": "Encounter",
"engaged": "Engaged",
"equipment": "Equipment",
"escalation-die": "Escalation Die",
"failure-u": "FAILURE",
"far-away": "Far Away",
"feature": "Feature",
"final-verse": "Final-Verse",
"flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items",
"flat-initiative-mod": "Flat Initiative Mod",
"flat-recovery-mod": "Flat Recovery Mod",
"flexible-action": "Flexible Action",
"free-action": "Free Action",
"hard-16": "Hard (16+)",
"help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.",
"hit": "Hit",
"icon-relationships": "Icon Relationships",
"improved": "Improved",
"initiative": "Initiative",
"initiative-u": "INITIATIVE",
"int-u": "INT",
"intelligence": "Intelligence",
"intelligence-based": "Intelligence based",
"intercepting": "Intercepting",
"level": "Level",
"line-of-sight": "Line of Sight",
"lvl-u": "LVL",
"magic-item": "Magic Item",
"max": "Max",
"max-hp": "Max HP",
"md-u": "MD",
"melee-basic-attack": "Melee Basic Attack",
"melee-basic-attack-based-on": "Melee Basic Attack Based On",
"melee-str": "Melee(STR)",
"melee-weapon-1": "Melee Weapon 1",
"melee-weapon-2": "Melee Weapon 2",
"melee-weapon-3": "Melee Weapon 3",
"melee-weapons": "Melee Weapons",
"miss": "Miss",
"mod-u": "MOD",
"modifiers": "Modifiers",
"move-action": "Move Action",
"name": "Name",
"nearby": "Nearby",
"normal-11": "Normal (11+)",
"one-creature": "One Creature",
"one-enemy": "One enemy",
"one-unique-thing": "One Unique Thing",
"opening-sustaining-effect": "Opening-Sustaining-Effect",
"options": "Options",
"orc-lord": "Orc Lord",
"pd-u": "PD",
"power": "Power",
"quick-action": "Quick Action",
"race": "Race",
"racial": "Racial",
"range": "Range",
"ranged-basic-attack": "Ranged Basic Attack",
"ranged-basic-attack-based-on": "Ranged Basic Attack Based On",
"ranged-dex": "Ranged(DEX)",
"ranged-weapon-1": "Ranged Weapon 1",
"ranged-weapon-2": "Ranged Weapon 2",
"ranged-weapon-3": "Ranged Weapon 3",
"ranged-weapons": "Ranged Weapons",
"rapier": "Rapier",
"rec-u": "REC",
"recharge": "Recharge",
"recharge-rate": "Recharge Rate",
"recovery": "Recovery",
"save": "Save",
"save-u": "SAVE",
"show-hide-options": "Show/hide options",
"special": "Special",
"spell": "Spell",
"staggered": "Staggered",
"standard-action": "Standard Action",
"step-toward-death": "Mark a step toward death!",
"str-u": "STR",
"strength": "Strength",
"success-u": "SUCCESS",
"sustain": "Sustain",
"talent": "Talent",
"talents-and-features": "Talents & Features",
"target": "Target",
"temp-hp": "Temp HP",
"trigger": "Trigger",
"type": "Type",
"unknown-u": "UNKNOWN",
"use-recovery": "Use a recovery!",
"use-recovery-action": "Use a recovery and take an action!",
"uses": "Uses",
"vs": "vs",
"vs-u": "VS",
"weap-u": "WEAP",
"wis-u": "WIS",
"wisdom": "Wisdom",
"wisdom-based": "Wisdom based"
}
+1 -1
View File
@@ -82,7 +82,7 @@
"mod-u": "MOD",
"modifiers": "Modifiers",
"move-action": "Move Action",
"name": "Name",
"name": "שם",
"nearby": "Nearby",
"normal-11": "Normal (11+)",
"one-creature": "One Creature",
+140
View File
@@ -0,0 +1,140 @@
{
"Conflicted": "Conflicted",
"Negative": "Negative",
"Positive": "Positive",
"ac-u": "AC",
"action": "Action",
"assassin": "Assassin",
"at-will": "At-Will",
"attack": "Attack",
"backgrounds": "Backgrounds",
"base-ac-from-class": "Base AC from class",
"base-hp-from-class": "Base HP from class",
"base-md-from-class": "Base MD from class",
"base-pd-from-class": "Base PD from class",
"battle-cry": "Battle Cry",
"bck-u": "BCK",
"cha-u": "CHA",
"charisma": "Charisma",
"charisma-based": "Charisma based",
"class": "Class",
"con-u": "CON",
"constitution": "Constitution",
"constitution-based": "Constitution based",
"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.",
"critical-success-u": "CRITICAL SUCCESS",
"current-hp": "Current HP",
"custom": "Custom",
"custom-1": "Custom 1",
"custom-2": "Custom 2",
"custom-3": "Custom 3",
"daily": "Daily",
"damage-on-melee-miss": "Damage on Melee Miss",
"damage-on-ranged-miss": "Damage on Ranged Miss",
"death-save": "Death Save",
"death-save-u": "DEATH SAVE",
"details": "Details",
"dex-u": "DEX",
"dexterity": "Dexterity",
"dice-u": "DICE",
"domain": "Domain",
"easy-6": "Easy (6+)",
"effect": "Effect",
"encounter": "Encounter",
"engaged": "Engaged",
"equipment": "Equipment",
"escalation-die": "Escalation Die",
"failure-u": "FAILURE",
"far-away": "Far Away",
"feature": "Feature",
"final-verse": "Final-Verse",
"flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items",
"flat-initiative-mod": "Flat Initiative Mod",
"flat-recovery-mod": "Flat Recovery Mod",
"flexible-action": "Flexible Action",
"free-action": "Free Action",
"hard-16": "Hard (16+)",
"help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.",
"hit": "Hit",
"icon-relationships": "Icon Relationships",
"improved": "Improved",
"initiative": "Initiative",
"initiative-u": "INITIATIVE",
"int-u": "INT",
"intelligence": "Intelligence",
"intelligence-based": "Intelligence based",
"intercepting": "Intercepting",
"level": "Level",
"line-of-sight": "Line of Sight",
"lvl-u": "LVL",
"magic-item": "Magic Item",
"max": "Max",
"max-hp": "Max HP",
"md-u": "MD",
"melee-basic-attack": "Melee Basic Attack",
"melee-basic-attack-based-on": "Melee Basic Attack Based On",
"melee-str": "Melee(STR)",
"melee-weapon-1": "Melee Weapon 1",
"melee-weapon-2": "Melee Weapon 2",
"melee-weapon-3": "Melee Weapon 3",
"melee-weapons": "Melee Weapons",
"miss": "Miss",
"mod-u": "MOD",
"modifiers": "Modifiers",
"move-action": "Move Action",
"name": "Name",
"nearby": "Nearby",
"normal-11": "Normal (11+)",
"one-creature": "One Creature",
"one-enemy": "One enemy",
"one-unique-thing": "One Unique Thing",
"opening-sustaining-effect": "Opening-Sustaining-Effect",
"options": "Options",
"orc-lord": "Orc Lord",
"pd-u": "PD",
"power": "Power",
"quick-action": "Quick Action",
"race": "Race",
"racial": "Racial",
"range": "Range",
"ranged-basic-attack": "Ranged Basic Attack",
"ranged-basic-attack-based-on": "Ranged Basic Attack Based On",
"ranged-dex": "Ranged(DEX)",
"ranged-weapon-1": "Ranged Weapon 1",
"ranged-weapon-2": "Ranged Weapon 2",
"ranged-weapon-3": "Ranged Weapon 3",
"ranged-weapons": "Ranged Weapons",
"rapier": "Rapier",
"rec-u": "REC",
"recharge": "Recharge",
"recharge-rate": "Recharge Rate",
"recovery": "Recovery",
"save": "Save",
"save-u": "SAVE",
"show-hide-options": "Show/hide options",
"special": "Special",
"spell": "Spell",
"staggered": "Staggered",
"standard-action": "Standard Action",
"step-toward-death": "Mark a step toward death!",
"str-u": "STR",
"strength": "Strength",
"success-u": "SUCCESS",
"sustain": "Sustain",
"talent": "Talent",
"talents-and-features": "Talents & Features",
"target": "Target",
"temp-hp": "Temp HP",
"trigger": "Trigger",
"type": "Type",
"unknown-u": "UNKNOWN",
"use-recovery": "Use a recovery!",
"use-recovery-action": "Use a recovery and take an action!",
"uses": "Uses",
"vs": "vs",
"vs-u": "VS",
"weap-u": "WEAP",
"wis-u": "WIS",
"wisdom": "Wisdom",
"wisdom-based": "Wisdom based"
}
+80 -80
View File
@@ -1,91 +1,91 @@
{
"Conflicted": "Conflicted",
"Negative": "Negative",
"Positive": "Positive",
"ac-u": "AC",
"action": "Action",
"assassin": "Assassin",
"at-will": "At-Will",
"attack": "Attack",
"backgrounds": "Backgrounds",
"base-ac-from-class": "Base AC from class",
"base-hp-from-class": "Base HP from class",
"base-md-from-class": "Base MD from class",
"base-pd-from-class": "Base PD from class",
"battle-cry": "Battle Cry",
"Conflicted": "Conflitto",
"Negative": "Negativo",
"Positive": "Positivo",
"ac-u": "CA",
"action": "Azione",
"assassin": "Assassino",
"at-will": "Per Volontà",
"attack": "Attacco",
"backgrounds": "Sfondi",
"base-ac-from-class": "AC di Base dalla classe",
"base-hp-from-class": "HP di Base dalla classe",
"base-md-from-class": "MD di Base dalla classe",
"base-pd-from-class": "PD di Base dalla classe",
"battle-cry": "Grido di Battaglia",
"bck-u": "BCK",
"cha-u": "CHA",
"charisma": "Charisma",
"charisma-based": "Charisma based",
"class": "Class",
"con-u": "CON",
"constitution": "Constitution",
"constitution-based": "Constitution based",
"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.",
"critical-success-u": "CRITICAL SUCCESS",
"current-hp": "Current HP",
"custom": "Custom",
"custom-1": "Custom 1",
"custom-2": "Custom 2",
"custom-3": "Custom 3",
"daily": "Daily",
"cha-u": "CAR",
"charisma": "Carisma",
"charisma-based": "In base al carisma",
"class": "Classe",
"con-u": "IST",
"constitution": "Costituzione",
"constitution-based": "In base alla costituzione",
"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. sotto licenza da Fire Opal Media. The 13th Age è un marchio registrato di Fire Opal Media, Inc.",
"critical-success-u": "SUCCESSO CRITICO",
"current-hp": "HP restanti",
"custom": "Personalizzato",
"custom-1": "Personalizzato 1",
"custom-2": "Personalizzato 2",
"custom-3": "Personalizzato 3",
"daily": "Giornaliero",
"damage-on-melee-miss": "Damage on Melee Miss",
"damage-on-ranged-miss": "Damage on Ranged Miss",
"death-save": "Death Save",
"death-save-u": "DEATH SAVE",
"details": "Details",
"dex-u": "DEX",
"dexterity": "Dexterity",
"dice-u": "DICE",
"domain": "Domain",
"easy-6": "Easy (6+)",
"effect": "Effect",
"encounter": "Encounter",
"death-save": "Salvataggio Morte",
"death-save-u": "TS CONTRO MORTE",
"details": "Dettagli",
"dex-u": "DES",
"dexterity": "Destrezza",
"dice-u": "DADO",
"domain": "Dominio",
"easy-6": "Facile (6+)",
"effect": "Effetto",
"encounter": "Incontro",
"engaged": "Engaged",
"equipment": "Equipment",
"equipment": "Equipaggiamento",
"escalation-die": "Escalation Die",
"failure-u": "FAILURE",
"far-away": "Far Away",
"feature": "Feature",
"failure-u": "FALLIMENTO",
"far-away": "Lontano",
"feature": "Caratteristica",
"final-verse": "Final-Verse",
"flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items",
"flat-initiative-mod": "Flat Initiative Mod",
"flat-recovery-mod": "Flat Recovery Mod",
"flexible-action": "Flexible Action",
"free-action": "Free Action",
"hard-16": "Hard (16+)",
"help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.",
"hit": "Hit",
"icon-relationships": "Icon Relationships",
"improved": "Improved",
"initiative": "Initiative",
"initiative-u": "INITIATIVE",
"flexible-action": "Azione Flessibile",
"free-action": "Azione Libera",
"hard-16": "Difficile (16+)",
"help-options": "Questi sono i numeri di base necessari perché i calcoli automatici sotto funzionino. Dopo che hai inserito questi numeri, sei incoraggiato a cliccare sull'icona dell'ingranaggio nell'angolo in alto a destra per nascondere questa sezione.",
"hit": "Colpo",
"icon-relationships": "Relazioni Icona",
"improved": "Migliorato",
"initiative": "Iniziativa",
"initiative-u": "INIZIATIVA",
"int-u": "INT",
"intelligence": "Intelligence",
"intelligence-based": "Intelligence based",
"intercepting": "Intercepting",
"level": "Level",
"line-of-sight": "Line of Sight",
"intelligence": "Intelligenza",
"intelligence-based": "Basato sull'intelligenza",
"intercepting": "Intercettando",
"level": "Livello",
"line-of-sight": "Linea visiva",
"lvl-u": "LVL",
"magic-item": "Magic Item",
"magic-item": "Oggetto Magico",
"max": "Max",
"max-hp": "Max HP",
"max-hp": "HP Max",
"md-u": "MD",
"melee-basic-attack": "Melee Basic Attack",
"melee-basic-attack": "Attacco di arma da mischia",
"melee-basic-attack-based-on": "Melee Basic Attack Based On",
"melee-str": "Melee(STR)",
"melee-weapon-1": "Melee Weapon 1",
"melee-weapon-2": "Melee Weapon 2",
"melee-weapon-3": "Melee Weapon 3",
"melee-weapons": "Melee Weapons",
"miss": "Miss",
"melee-weapons": "Armi corpo a corpo",
"miss": "Mancare",
"mod-u": "MOD",
"modifiers": "Modifiers",
"move-action": "Move Action",
"name": "Name",
"nearby": "Nearby",
"modifiers": "Modificatori",
"move-action": "Azione di movimento",
"name": "Nome",
"nearby": "Vicino",
"normal-11": "Normal (11+)",
"one-creature": "One Creature",
"one-creature": "Una creatura",
"one-enemy": "One enemy",
"one-unique-thing": "One Unique Thing",
"opening-sustaining-effect": "Opening-Sustaining-Effect",
@@ -94,9 +94,9 @@
"pd-u": "PD",
"power": "Power",
"quick-action": "Quick Action",
"race": "Race",
"race": "Razza",
"racial": "Racial",
"range": "Range",
"range": "Portata",
"ranged-basic-attack": "Ranged Basic Attack",
"ranged-basic-attack-based-on": "Ranged Basic Attack Based On",
"ranged-dex": "Ranged(DEX)",
@@ -106,35 +106,35 @@
"ranged-weapons": "Ranged Weapons",
"rapier": "Rapier",
"rec-u": "REC",
"recharge": "Recharge",
"recharge": "Ricarica",
"recharge-rate": "Recharge Rate",
"recovery": "Recovery",
"save": "Save",
"save-u": "SAVE",
"show-hide-options": "Show/hide options",
"special": "Special",
"spell": "Spell",
"special": "Speciale",
"spell": "Incant.",
"staggered": "Staggered",
"standard-action": "Standard Action",
"step-toward-death": "Mark a step toward death!",
"str-u": "STR",
"strength": "Strength",
"str-u": "FOR",
"strength": "Forza",
"success-u": "SUCCESS",
"sustain": "Sustain",
"talent": "Talent",
"talents-and-features": "Talents & Features",
"target": "Target",
"temp-hp": "Temp HP",
"target": "Bersaglio",
"temp-hp": "PF temp.",
"trigger": "Trigger",
"type": "Type",
"type": "Tipo",
"unknown-u": "UNKNOWN",
"use-recovery": "Use a recovery!",
"use-recovery-action": "Use a recovery and take an action!",
"uses": "Uses",
"uses": "Usi",
"vs": "vs",
"vs-u": "VS",
"weap-u": "WEAP",
"wis-u": "WIS",
"wisdom": "Wisdom",
"wis-u": "SAG",
"wisdom": "Saggezza",
"wisdom-based": "Wisdom based"
}
+29 -29
View File
@@ -3,10 +3,10 @@
"Negative": "Negative",
"Positive": "Positive",
"ac-u": "AC",
"action": "Action",
"action": "アクション",
"assassin": "Assassin",
"at-will": "At-Will",
"attack": "Attack",
"attack": "攻撃",
"backgrounds": "Backgrounds",
"base-ac-from-class": "Base AC from class",
"base-hp-from-class": "Base HP from class",
@@ -15,16 +15,16 @@
"battle-cry": "Battle Cry",
"bck-u": "BCK",
"cha-u": "CHA",
"charisma": "Charisma",
"charisma": "魅力",
"charisma-based": "Charisma based",
"class": "Class",
"class": "クラス",
"con-u": "CON",
"constitution": "Constitution",
"constitution": "耐久力",
"constitution-based": "Constitution based",
"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.",
"critical-success-u": "CRITICAL SUCCESS",
"current-hp": "Current HP",
"custom": "Custom",
"custom": "カスタム",
"custom-1": "Custom 1",
"custom-2": "Custom 2",
"custom-3": "Custom 3",
@@ -33,16 +33,16 @@
"damage-on-ranged-miss": "Damage on Ranged Miss",
"death-save": "Death Save",
"death-save-u": "DEATH SAVE",
"details": "Details",
"details": "詳細",
"dex-u": "DEX",
"dexterity": "Dexterity",
"dexterity": "敏捷力",
"dice-u": "DICE",
"domain": "Domain",
"easy-6": "Easy (6+)",
"effect": "Effect",
"effect": "効果",
"encounter": "Encounter",
"engaged": "Engaged",
"equipment": "Equipment",
"equipment": "装備",
"escalation-die": "Escalation Die",
"failure-u": "FAILURE",
"far-away": "Far Away",
@@ -55,20 +55,20 @@
"free-action": "Free Action",
"hard-16": "Hard (16+)",
"help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.",
"hit": "Hit",
"hit": "ヒット",
"icon-relationships": "Icon Relationships",
"improved": "Improved",
"initiative": "Initiative",
"initiative": "イニシアチブ",
"initiative-u": "INITIATIVE",
"int-u": "INT",
"intelligence": "Intelligence",
"intelligence": "知力",
"intelligence-based": "Intelligence based",
"intercepting": "Intercepting",
"level": "Level",
"level": "ユーザレベル",
"line-of-sight": "Line of Sight",
"lvl-u": "LVL",
"magic-item": "Magic Item",
"max": "Max",
"max": "最大",
"max-hp": "Max HP",
"md-u": "MD",
"melee-basic-attack": "Melee Basic Attack",
@@ -82,7 +82,7 @@
"mod-u": "MOD",
"modifiers": "Modifiers",
"move-action": "Move Action",
"name": "Name",
"name": "アイテム名",
"nearby": "Nearby",
"normal-11": "Normal (11+)",
"one-creature": "One Creature",
@@ -94,9 +94,9 @@
"pd-u": "PD",
"power": "Power",
"quick-action": "Quick Action",
"race": "Race",
"race": "種族",
"racial": "Racial",
"range": "Range",
"range": "距離",
"ranged-basic-attack": "Ranged Basic Attack",
"ranged-basic-attack-based-on": "Ranged Basic Attack Based On",
"ranged-dex": "Ranged(DEX)",
@@ -106,35 +106,35 @@
"ranged-weapons": "Ranged Weapons",
"rapier": "Rapier",
"rec-u": "REC",
"recharge": "Recharge",
"recharge": "再チャージ",
"recharge-rate": "Recharge Rate",
"recovery": "Recovery",
"save": "Save",
"save": "セーヴ",
"save-u": "SAVE",
"show-hide-options": "Show/hide options",
"special": "Special",
"spell": "Spell",
"special": "特殊",
"spell": "呪文",
"staggered": "Staggered",
"standard-action": "Standard Action",
"step-toward-death": "Mark a step toward death!",
"str-u": "STR",
"strength": "Strength",
"strength": "筋力",
"success-u": "SUCCESS",
"sustain": "Sustain",
"talent": "Talent",
"talents-and-features": "Talents & Features",
"target": "Target",
"temp-hp": "Temp HP",
"target": "ターゲット",
"temp-hp": "一時的HP",
"trigger": "Trigger",
"type": "Type",
"type": "種類",
"unknown-u": "UNKNOWN",
"use-recovery": "Use a recovery!",
"use-recovery-action": "Use a recovery and take an action!",
"uses": "Uses",
"vs": "vs",
"uses": "使用回数",
"vs": "対",
"vs-u": "VS",
"weap-u": "WEAP",
"wis-u": "WIS",
"wisdom": "Wisdom",
"wisdom": "判断力",
"wisdom-based": "Wisdom based"
}
+3 -3
View File
@@ -13,7 +13,7 @@
"base-md-from-class": "클래스 기본 마방",
"base-pd-from-class": "클래스 기본 신방",
"battle-cry": "전투의 외침",
"bck-u": "BCK",
"bck-u": "출신 점수",
"cha-u": "매력",
"charisma": "매력",
"charisma-based": "매력 기반",
@@ -21,7 +21,7 @@
"con-u": "건강",
"constitution": "건강",
"constitution-based": "건강 기반",
"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.",
"copyright": "2015년 법인 펠그레인(Pelgrane Ltd.) 출판사. 파이어 오팔 미디어(Fire Opal Media)의 라이선스에 따라 법인 펠그레인 출판사에서 게시했습니다. 제 13시대는 파이어 오팔 미디어 사(Inc.)의 상표입니다.",
"critical-success-u": "대성공!",
"current-hp": "현재 HP",
"custom": "커스텀",
@@ -105,7 +105,7 @@
"ranged-weapon-3": "원거리 무기 3",
"ranged-weapons": "원거리 무기",
"rapier": "레이피어",
"rec-u": "REC",
"rec-u": "건강 보너스",
"recharge": "재충전",
"recharge-rate": "충전 속도",
"recovery": "회복량",
+1 -1
View File
@@ -82,7 +82,7 @@
"mod-u": "MOD",
"modifiers": "Modifiers",
"move-action": "Move Action",
"name": "Name",
"name": "Naam",
"nearby": "Nearby",
"normal-11": "Normal (11+)",
"one-creature": "One Creature",
+8 -8
View File
@@ -1,7 +1,7 @@
{
"Conflicted": "Conflicted",
"Negative": "Negative",
"Positive": "Positive",
"Conflicted": "Skonfliktowany",
"Negative": "Negatywny",
"Positive": "Pozytywny",
"ac-u": "AC",
"action": "Action",
"assassin": "Assassin",
@@ -33,7 +33,7 @@
"damage-on-ranged-miss": "Damage on Ranged Miss",
"death-save": "Death Save",
"death-save-u": "DEATH SAVE",
"details": "Details",
"details": "Detale",
"dex-u": "DEX",
"dexterity": "Dexterity",
"dice-u": "DICE",
@@ -64,7 +64,7 @@
"intelligence": "Intelligence",
"intelligence-based": "Intelligence based",
"intercepting": "Intercepting",
"level": "Level",
"level": "Poziom",
"line-of-sight": "Line of Sight",
"lvl-u": "LVL",
"magic-item": "Magic Item",
@@ -78,11 +78,11 @@
"melee-weapon-2": "Melee Weapon 2",
"melee-weapon-3": "Melee Weapon 3",
"melee-weapons": "Melee Weapons",
"miss": "Miss",
"miss": "Pudło",
"mod-u": "MOD",
"modifiers": "Modifiers",
"move-action": "Move Action",
"name": "Name",
"name": "Nazwa",
"nearby": "Nearby",
"normal-11": "Normal (11+)",
"one-creature": "One Creature",
@@ -126,7 +126,7 @@
"target": "Target",
"temp-hp": "Temp HP",
"trigger": "Trigger",
"type": "Type",
"type": "Typ",
"unknown-u": "UNKNOWN",
"use-recovery": "Use a recovery!",
"use-recovery-action": "Use a recovery and take an action!",
+4 -4
View File
@@ -1,7 +1,7 @@
{
"Conflicted": "Conflitante",
"Negative": "Negativa",
"Positive": "Positiva",
"Negative": "Negativo",
"Positive": "Positivo",
"ac-u": "CA",
"action": "Ação",
"assassin": "Assassino",
@@ -21,7 +21,7 @@
"con-u": "CON",
"constitution": "Constituição",
"constitution-based": "Base Constituição",
"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.",
"copyright": "2015 Pelgrane Press Ltd. Publicado por Pelgrane Press Ltd. sob licença da Fire Opal Media. The 13th Age é uma marca comercial da Fire Opal Media, Inc.",
"critical-success-u": "ACERTO CRÍTICO",
"current-hp": "PV Atuais",
"custom": "Personalizado",
@@ -68,7 +68,7 @@
"line-of-sight": "Linha de visão",
"lvl-u": "NVL",
"magic-item": "Item Mágico",
"max": "Max",
"max": "Máx",
"max-hp": "PV Max",
"md-u": "DM",
"melee-basic-attack": "Ataque corpo-a-corpo",
+33 -33
View File
@@ -1,13 +1,13 @@
{
"Conflicted": "Conflicted",
"Negative": "Negative",
"Positive": "Positive",
"ac-u": "AC",
"action": "Action",
"Negative": "Негативные",
"Positive": "Положительные",
"ac-u": "КД",
"action": "Действие",
"assassin": "Assassin",
"at-will": "At-Will",
"attack": "Attack",
"backgrounds": "Backgrounds",
"attack": "Атака",
"backgrounds": "Происхождение",
"base-ac-from-class": "Base AC from class",
"base-hp-from-class": "Base HP from class",
"base-md-from-class": "Base MD from class",
@@ -15,16 +15,16 @@
"battle-cry": "Battle Cry",
"bck-u": "BCK",
"cha-u": "CHA",
"charisma": "Charisma",
"charisma": "Харизма",
"charisma-based": "Charisma based",
"class": "Class",
"class": "Класс",
"con-u": "CON",
"constitution": "Constitution",
"constitution": "Телосложение",
"constitution-based": "Constitution based",
"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.",
"critical-success-u": "CRITICAL SUCCESS",
"critical-success-u": "КРИТИЧЕСКИЙ УСПЕХ",
"current-hp": "Current HP",
"custom": "Custom",
"custom": "Особый",
"custom-1": "Custom 1",
"custom-2": "Custom 2",
"custom-3": "Custom 3",
@@ -32,17 +32,17 @@
"damage-on-melee-miss": "Damage on Melee Miss",
"damage-on-ranged-miss": "Damage on Ranged Miss",
"death-save": "Death Save",
"death-save-u": "DEATH SAVE",
"details": "Details",
"death-save-u": "ИСП. ПРОТИВ СМЕРТИ",
"details": "Детали",
"dex-u": "DEX",
"dexterity": "Dexterity",
"dexterity": "Ловкость",
"dice-u": "DICE",
"domain": "Domain",
"easy-6": "Easy (6+)",
"effect": "Effect",
"effect": "Эффекты",
"encounter": "Encounter",
"engaged": "Engaged",
"equipment": "Equipment",
"equipment": "Экипировка",
"escalation-die": "Escalation Die",
"failure-u": "FAILURE",
"far-away": "Far Away",
@@ -58,17 +58,17 @@
"hit": "Hit",
"icon-relationships": "Icon Relationships",
"improved": "Improved",
"initiative": "Initiative",
"initiative": "Инициатива",
"initiative-u": "INITIATIVE",
"int-u": "INT",
"intelligence": "Intelligence",
"intelligence": "Интеллект",
"intelligence-based": "Intelligence based",
"intercepting": "Intercepting",
"level": "Level",
"level": "Уровень",
"line-of-sight": "Line of Sight",
"lvl-u": "LVL",
"magic-item": "Magic Item",
"max": "Max",
"max": "Макс",
"max-hp": "Max HP",
"md-u": "MD",
"melee-basic-attack": "Melee Basic Attack",
@@ -82,7 +82,7 @@
"mod-u": "MOD",
"modifiers": "Modifiers",
"move-action": "Move Action",
"name": "Name",
"name": "Название",
"nearby": "Nearby",
"normal-11": "Normal (11+)",
"one-creature": "One Creature",
@@ -94,9 +94,9 @@
"pd-u": "PD",
"power": "Power",
"quick-action": "Quick Action",
"race": "Race",
"race": "Раса",
"racial": "Racial",
"range": "Range",
"range": "Дистанция",
"ranged-basic-attack": "Ranged Basic Attack",
"ranged-basic-attack-based-on": "Ranged Basic Attack Based On",
"ranged-dex": "Ranged(DEX)",
@@ -106,35 +106,35 @@
"ranged-weapons": "Ranged Weapons",
"rapier": "Rapier",
"rec-u": "REC",
"recharge": "Recharge",
"recharge": "Перезарядка",
"recharge-rate": "Recharge Rate",
"recovery": "Recovery",
"save": "Save",
"save": "СБ(Спас)",
"save-u": "SAVE",
"show-hide-options": "Show/hide options",
"special": "Special",
"spell": "Spell",
"special": "Особое",
"spell": "Заклинание",
"staggered": "Staggered",
"standard-action": "Standard Action",
"step-toward-death": "Mark a step toward death!",
"str-u": "STR",
"strength": "Strength",
"strength": "Сила",
"success-u": "SUCCESS",
"sustain": "Sustain",
"talent": "Talent",
"talents-and-features": "Talents & Features",
"target": "Target",
"temp-hp": "Temp HP",
"target": "Цель",
"temp-hp": "Врмн. ХП",
"trigger": "Trigger",
"type": "Type",
"type": "Тип",
"unknown-u": "UNKNOWN",
"use-recovery": "Use a recovery!",
"use-recovery-action": "Use a recovery and take an action!",
"uses": "Uses",
"uses": "Исп.",
"vs": "vs",
"vs-u": "VS",
"weap-u": "WEAP",
"wis-u": "WIS",
"wisdom": "Wisdom",
"wisdom": "Мудрость",
"wisdom-based": "Wisdom based"
}
+140
View File
@@ -0,0 +1,140 @@
{
"Conflicted": "Conflicted",
"Negative": "Negative",
"Positive": "Positive",
"ac-u": "AC",
"action": "Action",
"assassin": "Assassin",
"at-will": "At-Will",
"attack": "Attack",
"backgrounds": "Backgrounds",
"base-ac-from-class": "Base AC from class",
"base-hp-from-class": "Base HP from class",
"base-md-from-class": "Base MD from class",
"base-pd-from-class": "Base PD from class",
"battle-cry": "Battle Cry",
"bck-u": "BCK",
"cha-u": "CHA",
"charisma": "Charisma",
"charisma-based": "Charisma based",
"class": "Class",
"con-u": "CON",
"constitution": "Constitution",
"constitution-based": "Constitution based",
"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.",
"critical-success-u": "CRITICAL SUCCESS",
"current-hp": "Current HP",
"custom": "Custom",
"custom-1": "Custom 1",
"custom-2": "Custom 2",
"custom-3": "Custom 3",
"daily": "Daily",
"damage-on-melee-miss": "Damage on Melee Miss",
"damage-on-ranged-miss": "Damage on Ranged Miss",
"death-save": "Death Save",
"death-save-u": "DEATH SAVE",
"details": "Details",
"dex-u": "DEX",
"dexterity": "Dexterity",
"dice-u": "DICE",
"domain": "Domain",
"easy-6": "Easy (6+)",
"effect": "Effect",
"encounter": "Encounter",
"engaged": "Engaged",
"equipment": "Equipment",
"escalation-die": "Escalation Die",
"failure-u": "FAILURE",
"far-away": "Far Away",
"feature": "Feature",
"final-verse": "Final-Verse",
"flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items",
"flat-initiative-mod": "Flat Initiative Mod",
"flat-recovery-mod": "Flat Recovery Mod",
"flexible-action": "Flexible Action",
"free-action": "Free Action",
"hard-16": "Hard (16+)",
"help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.",
"hit": "Hit",
"icon-relationships": "Icon Relationships",
"improved": "Improved",
"initiative": "Initiative",
"initiative-u": "INITIATIVE",
"int-u": "INT",
"intelligence": "Intelligence",
"intelligence-based": "Intelligence based",
"intercepting": "Intercepting",
"level": "Level",
"line-of-sight": "Line of Sight",
"lvl-u": "LVL",
"magic-item": "Magic Item",
"max": "Max",
"max-hp": "Max HP",
"md-u": "MD",
"melee-basic-attack": "Melee Basic Attack",
"melee-basic-attack-based-on": "Melee Basic Attack Based On",
"melee-str": "Melee(STR)",
"melee-weapon-1": "Melee Weapon 1",
"melee-weapon-2": "Melee Weapon 2",
"melee-weapon-3": "Melee Weapon 3",
"melee-weapons": "Melee Weapons",
"miss": "Miss",
"mod-u": "MOD",
"modifiers": "Modifiers",
"move-action": "Move Action",
"name": "Name",
"nearby": "Nearby",
"normal-11": "Normal (11+)",
"one-creature": "One Creature",
"one-enemy": "One enemy",
"one-unique-thing": "One Unique Thing",
"opening-sustaining-effect": "Opening-Sustaining-Effect",
"options": "Options",
"orc-lord": "Orc Lord",
"pd-u": "PD",
"power": "Power",
"quick-action": "Quick Action",
"race": "Race",
"racial": "Racial",
"range": "Range",
"ranged-basic-attack": "Ranged Basic Attack",
"ranged-basic-attack-based-on": "Ranged Basic Attack Based On",
"ranged-dex": "Ranged(DEX)",
"ranged-weapon-1": "Ranged Weapon 1",
"ranged-weapon-2": "Ranged Weapon 2",
"ranged-weapon-3": "Ranged Weapon 3",
"ranged-weapons": "Ranged Weapons",
"rapier": "Rapier",
"rec-u": "REC",
"recharge": "Recharge",
"recharge-rate": "Recharge Rate",
"recovery": "Recovery",
"save": "Bran",
"save-u": "BRAN",
"show-hide-options": "Pokaži/skrij nastavitve",
"special": "Posebno",
"spell": "Urok",
"staggered": "Staggered",
"standard-action": "Standard Action",
"step-toward-death": "Mark a step toward death!",
"str-u": "STR",
"strength": "Strength",
"success-u": "SUCCESS",
"sustain": "Sustain",
"talent": "Talent",
"talents-and-features": "Talents & Features",
"target": "Target",
"temp-hp": "Temp HP",
"trigger": "Trigger",
"type": "Type",
"unknown-u": "UNKNOWN",
"use-recovery": "Use a recovery!",
"use-recovery-action": "Use a recovery and take an action!",
"uses": "Uses",
"vs": "vs",
"vs-u": "VS",
"weap-u": "WEAP",
"wis-u": "WIS",
"wisdom": "Wisdom",
"wisdom-based": "Glede na modrost"
}
+5 -5
View File
@@ -1,7 +1,7 @@
{
"Conflicted": "Conflicted",
"Negative": "Negative",
"Positive": "Positive",
"Negative": "Negativ",
"Positive": "Positiv",
"ac-u": "AC",
"action": "Action",
"assassin": "Assassin",
@@ -33,7 +33,7 @@
"damage-on-ranged-miss": "Damage on Ranged Miss",
"death-save": "Death Save",
"death-save-u": "DEATH SAVE",
"details": "Details",
"details": "Detaljer",
"dex-u": "DEX",
"dexterity": "Dexterity",
"dice-u": "DICE",
@@ -64,7 +64,7 @@
"intelligence": "Intelligence",
"intelligence-based": "Intelligence based",
"intercepting": "Intercepting",
"level": "Level",
"level": "Nivå",
"line-of-sight": "Line of Sight",
"lvl-u": "LVL",
"magic-item": "Magic Item",
@@ -82,7 +82,7 @@
"mod-u": "MOD",
"modifiers": "Modifiers",
"move-action": "Move Action",
"name": "Name",
"name": "Namn",
"nearby": "Nearby",
"normal-11": "Normal (11+)",
"one-creature": "One Creature",
+2 -2
View File
@@ -33,7 +33,7 @@
"damage-on-ranged-miss": "Damage on Ranged Miss",
"death-save": "Death Save",
"death-save-u": "DEATH SAVE",
"details": "Details",
"details": "Detaylar",
"dex-u": "DEX",
"dexterity": "Dexterity",
"dice-u": "DICE",
@@ -82,7 +82,7 @@
"mod-u": "MOD",
"modifiers": "Modifiers",
"move-action": "Move Action",
"name": "Name",
"name": "İsim",
"nearby": "Nearby",
"normal-11": "Normal (11+)",
"one-creature": "One Creature",
+140
View File
@@ -0,0 +1,140 @@
{
"Conflicted": "Conflicted",
"Negative": "Negative",
"Positive": "Positive",
"ac-u": "AC",
"action": "Action",
"assassin": "Assassin",
"at-will": "At-Will",
"attack": "Attack",
"backgrounds": "Backgrounds",
"base-ac-from-class": "Base AC from class",
"base-hp-from-class": "Base HP from class",
"base-md-from-class": "Base MD from class",
"base-pd-from-class": "Base PD from class",
"battle-cry": "Battle Cry",
"bck-u": "BCK",
"cha-u": "CHA",
"charisma": "Charisma",
"charisma-based": "Charisma based",
"class": "Class",
"con-u": "CON",
"constitution": "Constitution",
"constitution-based": "Constitution based",
"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.",
"critical-success-u": "CRITICAL SUCCESS",
"current-hp": "Current HP",
"custom": "Custom",
"custom-1": "Custom 1",
"custom-2": "Custom 2",
"custom-3": "Custom 3",
"daily": "Daily",
"damage-on-melee-miss": "Damage on Melee Miss",
"damage-on-ranged-miss": "Damage on Ranged Miss",
"death-save": "Death Save",
"death-save-u": "DEATH SAVE",
"details": "Details",
"dex-u": "DEX",
"dexterity": "Dexterity",
"dice-u": "DICE",
"domain": "Domain",
"easy-6": "Easy (6+)",
"effect": "Effect",
"encounter": "Encounter",
"engaged": "Engaged",
"equipment": "Equipment",
"escalation-die": "Escalation Die",
"failure-u": "FAILURE",
"far-away": "Far Away",
"feature": "Feature",
"final-verse": "Final-Verse",
"flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items",
"flat-initiative-mod": "Flat Initiative Mod",
"flat-recovery-mod": "Flat Recovery Mod",
"flexible-action": "Flexible Action",
"free-action": "Free Action",
"hard-16": "Hard (16+)",
"help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.",
"hit": "Hit",
"icon-relationships": "Icon Relationships",
"improved": "Improved",
"initiative": "Initiative",
"initiative-u": "INITIATIVE",
"int-u": "INT",
"intelligence": "Intelligence",
"intelligence-based": "Intelligence based",
"intercepting": "Intercepting",
"level": "Level",
"line-of-sight": "Line of Sight",
"lvl-u": "LVL",
"magic-item": "Magic Item",
"max": "Max",
"max-hp": "Max HP",
"md-u": "MD",
"melee-basic-attack": "Melee Basic Attack",
"melee-basic-attack-based-on": "Melee Basic Attack Based On",
"melee-str": "Melee(STR)",
"melee-weapon-1": "Melee Weapon 1",
"melee-weapon-2": "Melee Weapon 2",
"melee-weapon-3": "Melee Weapon 3",
"melee-weapons": "Melee Weapons",
"miss": "Miss",
"mod-u": "MOD",
"modifiers": "Modifiers",
"move-action": "Move Action",
"name": "Name",
"nearby": "Nearby",
"normal-11": "Normal (11+)",
"one-creature": "One Creature",
"one-enemy": "One enemy",
"one-unique-thing": "One Unique Thing",
"opening-sustaining-effect": "Opening-Sustaining-Effect",
"options": "Options",
"orc-lord": "Orc Lord",
"pd-u": "PD",
"power": "Power",
"quick-action": "Quick Action",
"race": "Race",
"racial": "Racial",
"range": "Range",
"ranged-basic-attack": "Ranged Basic Attack",
"ranged-basic-attack-based-on": "Ranged Basic Attack Based On",
"ranged-dex": "Ranged(DEX)",
"ranged-weapon-1": "Ranged Weapon 1",
"ranged-weapon-2": "Ranged Weapon 2",
"ranged-weapon-3": "Ranged Weapon 3",
"ranged-weapons": "Ranged Weapons",
"rapier": "Rapier",
"rec-u": "REC",
"recharge": "Recharge",
"recharge-rate": "Recharge Rate",
"recovery": "Recovery",
"save": "Save",
"save-u": "SAVE",
"show-hide-options": "Show/hide options",
"special": "Special",
"spell": "Spell",
"staggered": "Staggered",
"standard-action": "Standard Action",
"step-toward-death": "Mark a step toward death!",
"str-u": "STR",
"strength": "Strength",
"success-u": "SUCCESS",
"sustain": "Sustain",
"talent": "Talent",
"talents-and-features": "Talents & Features",
"target": "Target",
"temp-hp": "Temp HP",
"trigger": "Trigger",
"type": "Type",
"unknown-u": "UNKNOWN",
"use-recovery": "Use a recovery!",
"use-recovery-action": "Use a recovery and take an action!",
"uses": "Uses",
"vs": "vs",
"vs-u": "VS",
"weap-u": "WEAP",
"wis-u": "WIS",
"wisdom": "Wisdom",
"wisdom-based": "Wisdom based"
}
+40 -40
View File
@@ -3,28 +3,28 @@
"Negative": "Negative",
"Positive": "Positive",
"ac-u": "AC",
"action": "Action",
"action": "動作",
"assassin": "Assassin",
"at-will": "At-Will",
"attack": "Attack",
"backgrounds": "Backgrounds",
"attack": "攻擊",
"backgrounds": "背景",
"base-ac-from-class": "Base AC from class",
"base-hp-from-class": "Base HP from class",
"base-md-from-class": "Base MD from class",
"base-pd-from-class": "Base PD from class",
"battle-cry": "Battle Cry",
"bck-u": "BCK",
"cha-u": "CHA",
"charisma": "Charisma",
"cha-u": "魅力",
"charisma": "魅力",
"charisma-based": "Charisma based",
"class": "Class",
"con-u": "CON",
"constitution": "Constitution",
"class": "職業",
"con-u": "體質",
"constitution": "體質",
"constitution-based": "Constitution based",
"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.",
"critical-success-u": "CRITICAL SUCCESS",
"current-hp": "Current HP",
"custom": "Custom",
"current-hp": "目前生命值",
"custom": "自訂",
"custom-1": "Custom 1",
"custom-2": "Custom 2",
"custom-3": "Custom 3",
@@ -34,15 +34,15 @@
"death-save": "Death Save",
"death-save-u": "DEATH SAVE",
"details": "Details",
"dex-u": "DEX",
"dexterity": "Dexterity",
"dex-u": "敏捷",
"dexterity": "敏捷",
"dice-u": "DICE",
"domain": "Domain",
"domain": "領域",
"easy-6": "Easy (6+)",
"effect": "Effect",
"effect": "效果",
"encounter": "Encounter",
"engaged": "Engaged",
"equipment": "Equipment",
"equipment": "裝備",
"escalation-die": "Escalation Die",
"failure-u": "FAILURE",
"far-away": "Far Away",
@@ -55,21 +55,21 @@
"free-action": "Free Action",
"hard-16": "Hard (16+)",
"help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.",
"hit": "Hit",
"hit": "命中",
"icon-relationships": "Icon Relationships",
"improved": "Improved",
"initiative": "Initiative",
"initiative-u": "INITIATIVE",
"int-u": "INT",
"intelligence": "Intelligence",
"initiative": "先攻",
"initiative-u": "先攻",
"int-u": "智力",
"intelligence": "智力",
"intelligence-based": "Intelligence based",
"intercepting": "Intercepting",
"level": "Level",
"level": "會員等級",
"line-of-sight": "Line of Sight",
"lvl-u": "LVL",
"magic-item": "Magic Item",
"max": "Max",
"max-hp": "Max HP",
"magic-item": "魔法物品",
"max": "上限",
"max-hp": "最大生命值",
"md-u": "MD",
"melee-basic-attack": "Melee Basic Attack",
"melee-basic-attack-based-on": "Melee Basic Attack Based On",
@@ -82,7 +82,7 @@
"mod-u": "MOD",
"modifiers": "Modifiers",
"move-action": "Move Action",
"name": "Name",
"name": "名稱",
"nearby": "Nearby",
"normal-11": "Normal (11+)",
"one-creature": "One Creature",
@@ -94,9 +94,9 @@
"pd-u": "PD",
"power": "Power",
"quick-action": "Quick Action",
"race": "Race",
"race": "種族",
"racial": "Racial",
"range": "Range",
"range": "射程",
"ranged-basic-attack": "Ranged Basic Attack",
"ranged-basic-attack-based-on": "Ranged Basic Attack Based On",
"ranged-dex": "Ranged(DEX)",
@@ -106,35 +106,35 @@
"ranged-weapons": "Ranged Weapons",
"rapier": "Rapier",
"rec-u": "REC",
"recharge": "Recharge",
"recharge": "重置",
"recharge-rate": "Recharge Rate",
"recovery": "Recovery",
"save": "Save",
"save": "豁免",
"save-u": "SAVE",
"show-hide-options": "Show/hide options",
"special": "Special",
"spell": "Spell",
"special": "特殊",
"spell": "法術",
"staggered": "Staggered",
"standard-action": "Standard Action",
"step-toward-death": "Mark a step toward death!",
"str-u": "STR",
"strength": "Strength",
"str-u": "力量",
"strength": "力量",
"success-u": "SUCCESS",
"sustain": "Sustain",
"talent": "Talent",
"talents-and-features": "Talents & Features",
"target": "Target",
"temp-hp": "Temp HP",
"target": "目標",
"temp-hp": "暫時生命值",
"trigger": "Trigger",
"type": "Type",
"type": "類型",
"unknown-u": "UNKNOWN",
"use-recovery": "Use a recovery!",
"use-recovery-action": "Use a recovery and take an action!",
"uses": "Uses",
"vs": "vs",
"uses": "使用次數",
"vs": "對抗",
"vs-u": "VS",
"weap-u": "WEAP",
"wis-u": "WIS",
"wisdom": "Wisdom",
"wis-u": "睿智",
"wisdom": "睿智",
"wisdom-based": "Wisdom based"
}
+138 -138
View File
@@ -1,140 +1,140 @@
{
"Conflicted": "crwdns130054:0crwdne130054:0",
"Negative": "crwdns130056:0crwdne130056:0",
"Positive": "crwdns130058:0crwdne130058:0",
"ac-u": "crwdns130060:0crwdne130060:0",
"action": "crwdns130062:0crwdne130062:0",
"assassin": "crwdns130064:0crwdne130064:0",
"at-will": "crwdns130066:0crwdne130066:0",
"attack": "crwdns130068:0crwdne130068:0",
"backgrounds": "crwdns130070:0crwdne130070:0",
"base-ac-from-class": "crwdns130072:0crwdne130072:0",
"base-hp-from-class": "crwdns130074:0crwdne130074:0",
"base-md-from-class": "crwdns130076:0crwdne130076:0",
"base-pd-from-class": "crwdns130078:0crwdne130078:0",
"battle-cry": "crwdns130080:0crwdne130080:0",
"bck-u": "crwdns130082:0crwdne130082:0",
"cha-u": "crwdns130084:0crwdne130084:0",
"charisma": "crwdns130086:0crwdne130086:0",
"charisma-based": "crwdns130088:0crwdne130088:0",
"class": "crwdns130090:0crwdne130090:0",
"con-u": "crwdns130092:0crwdne130092:0",
"constitution": "crwdns130094:0crwdne130094:0",
"constitution-based": "crwdns130096:0crwdne130096:0",
"copyright": "crwdns130098:0crwdne130098:0",
"critical-success-u": "crwdns130100:0crwdne130100:0",
"current-hp": "crwdns130102:0crwdne130102:0",
"custom": "crwdns130104:0crwdne130104:0",
"custom-1": "crwdns130106:0crwdne130106:0",
"custom-2": "crwdns130108:0crwdne130108:0",
"custom-3": "crwdns130110:0crwdne130110:0",
"daily": "crwdns130112:0crwdne130112:0",
"damage-on-melee-miss": "crwdns130114:0crwdne130114:0",
"damage-on-ranged-miss": "crwdns130116:0crwdne130116:0",
"death-save": "crwdns130118:0crwdne130118:0",
"death-save-u": "crwdns130120:0crwdne130120:0",
"details": "crwdns130122:0crwdne130122:0",
"dex-u": "crwdns130124:0crwdne130124:0",
"dexterity": "crwdns130126:0crwdne130126:0",
"dice-u": "crwdns130128:0crwdne130128:0",
"domain": "crwdns130130:0crwdne130130:0",
"easy-6": "crwdns130132:0crwdne130132:0",
"effect": "crwdns130134:0crwdne130134:0",
"encounter": "crwdns130136:0crwdne130136:0",
"engaged": "crwdns130138:0crwdne130138:0",
"equipment": "crwdns130140:0crwdne130140:0",
"escalation-die": "crwdns130142:0crwdne130142:0",
"failure-u": "crwdns130144:0crwdne130144:0",
"far-away": "crwdns130146:0crwdne130146:0",
"feature": "crwdns130148:0crwdne130148:0",
"final-verse": "crwdns130150:0crwdne130150:0",
"flat-hp-mod-from-magic-items": "crwdns130152:0crwdne130152:0",
"flat-initiative-mod": "crwdns130154:0crwdne130154:0",
"flat-recovery-mod": "crwdns130156:0crwdne130156:0",
"flexible-action": "crwdns130158:0crwdne130158:0",
"free-action": "crwdns130160:0crwdne130160:0",
"hard-16": "crwdns130162:0crwdne130162:0",
"help-options": "crwdns130164:0crwdne130164:0",
"hit": "crwdns130166:0crwdne130166:0",
"icon-relationships": "crwdns130168:0crwdne130168:0",
"improved": "crwdns130170:0crwdne130170:0",
"initiative": "crwdns130172:0crwdne130172:0",
"initiative-u": "crwdns130174:0crwdne130174:0",
"int-u": "crwdns130176:0crwdne130176:0",
"intelligence": "crwdns130178:0crwdne130178:0",
"intelligence-based": "crwdns130180:0crwdne130180:0",
"intercepting": "crwdns130182:0crwdne130182:0",
"level": "crwdns130184:0crwdne130184:0",
"line-of-sight": "crwdns130186:0crwdne130186:0",
"lvl-u": "crwdns130188:0crwdne130188:0",
"magic-item": "crwdns130190:0crwdne130190:0",
"max": "crwdns130192:0crwdne130192:0",
"max-hp": "crwdns130194:0crwdne130194:0",
"md-u": "crwdns130196:0crwdne130196:0",
"melee-basic-attack": "crwdns130198:0crwdne130198:0",
"melee-basic-attack-based-on": "crwdns130200:0crwdne130200:0",
"melee-str": "crwdns130202:0crwdne130202:0",
"melee-weapon-1": "crwdns130204:0crwdne130204:0",
"melee-weapon-2": "crwdns130206:0crwdne130206:0",
"melee-weapon-3": "crwdns130208:0crwdne130208:0",
"melee-weapons": "crwdns130210:0crwdne130210:0",
"miss": "crwdns130212:0crwdne130212:0",
"mod-u": "crwdns130214:0crwdne130214:0",
"modifiers": "crwdns130216:0crwdne130216:0",
"move-action": "crwdns130218:0crwdne130218:0",
"name": "crwdns130220:0crwdne130220:0",
"nearby": "crwdns130222:0crwdne130222:0",
"normal-11": "crwdns130224:0crwdne130224:0",
"one-creature": "crwdns130226:0crwdne130226:0",
"one-enemy": "crwdns130228:0crwdne130228:0",
"one-unique-thing": "crwdns130230:0crwdne130230:0",
"opening-sustaining-effect": "crwdns130232:0crwdne130232:0",
"options": "crwdns130234:0crwdne130234:0",
"orc-lord": "crwdns130236:0crwdne130236:0",
"pd-u": "crwdns130238:0crwdne130238:0",
"power": "crwdns130240:0crwdne130240:0",
"quick-action": "crwdns130242:0crwdne130242:0",
"race": "crwdns130244:0crwdne130244:0",
"racial": "crwdns130246:0crwdne130246:0",
"range": "crwdns130248:0crwdne130248:0",
"ranged-basic-attack": "crwdns130250:0crwdne130250:0",
"ranged-basic-attack-based-on": "crwdns130252:0crwdne130252:0",
"ranged-dex": "crwdns130254:0crwdne130254:0",
"ranged-weapon-1": "crwdns130256:0crwdne130256:0",
"ranged-weapon-2": "crwdns130258:0crwdne130258:0",
"ranged-weapon-3": "crwdns130260:0crwdne130260:0",
"ranged-weapons": "crwdns130262:0crwdne130262:0",
"rapier": "crwdns130264:0crwdne130264:0",
"rec-u": "crwdns130266:0crwdne130266:0",
"recharge": "crwdns130268:0crwdne130268:0",
"recharge-rate": "crwdns130270:0crwdne130270:0",
"recovery": "crwdns130272:0crwdne130272:0",
"save": "crwdns130274:0crwdne130274:0",
"save-u": "crwdns130276:0crwdne130276:0",
"show-hide-options": "crwdns130278:0crwdne130278:0",
"special": "crwdns130280:0crwdne130280:0",
"spell": "crwdns130282:0crwdne130282:0",
"staggered": "crwdns130284:0crwdne130284:0",
"standard-action": "crwdns130286:0crwdne130286:0",
"step-toward-death": "crwdns130288:0crwdne130288:0",
"str-u": "crwdns130290:0crwdne130290:0",
"strength": "crwdns130292:0crwdne130292:0",
"success-u": "crwdns130294:0crwdne130294:0",
"sustain": "crwdns130296:0crwdne130296:0",
"talent": "crwdns130298:0crwdne130298:0",
"talents-and-features": "crwdns130300:0crwdne130300:0",
"target": "crwdns130302:0crwdne130302:0",
"temp-hp": "crwdns130304:0crwdne130304:0",
"trigger": "crwdns130306:0crwdne130306:0",
"type": "crwdns130308:0crwdne130308:0",
"unknown-u": "crwdns130310:0crwdne130310:0",
"use-recovery": "crwdns130312:0crwdne130312:0",
"use-recovery-action": "crwdns130314:0crwdne130314:0",
"uses": "crwdns130316:0crwdne130316:0",
"vs": "crwdns130318:0crwdne130318:0",
"vs-u": "crwdns130320:0crwdne130320:0",
"weap-u": "crwdns130322:0crwdne130322:0",
"wis-u": "crwdns130324:0crwdne130324:0",
"wisdom": "crwdns130326:0crwdne130326:0",
"wisdom-based": "crwdns130328:0crwdne130328:0"
"Conflicted": "crwdns122814:0crwdne122814:0",
"Negative": "crwdns122816:0crwdne122816:0",
"Positive": "crwdns122818:0crwdne122818:0",
"ac-u": "crwdns122820:0crwdne122820:0",
"action": "crwdns122822:0crwdne122822:0",
"assassin": "crwdns122824:0crwdne122824:0",
"at-will": "crwdns122826:0crwdne122826:0",
"attack": "crwdns122828:0crwdne122828:0",
"backgrounds": "crwdns122830:0crwdne122830:0",
"base-ac-from-class": "crwdns122832:0crwdne122832:0",
"base-hp-from-class": "crwdns122834:0crwdne122834:0",
"base-md-from-class": "crwdns122836:0crwdne122836:0",
"base-pd-from-class": "crwdns122838:0crwdne122838:0",
"battle-cry": "crwdns122840:0crwdne122840:0",
"bck-u": "crwdns122842:0crwdne122842:0",
"cha-u": "crwdns122844:0crwdne122844:0",
"charisma": "crwdns122846:0crwdne122846:0",
"charisma-based": "crwdns122848:0crwdne122848:0",
"class": "crwdns122850:0crwdne122850:0",
"con-u": "crwdns122852:0crwdne122852:0",
"constitution": "crwdns122854:0crwdne122854:0",
"constitution-based": "crwdns122856:0crwdne122856:0",
"copyright": "crwdns122858:0crwdne122858:0",
"critical-success-u": "crwdns122860:0crwdne122860:0",
"current-hp": "crwdns122862:0crwdne122862:0",
"custom": "crwdns122864:0crwdne122864:0",
"custom-1": "crwdns122866:0crwdne122866:0",
"custom-2": "crwdns122868:0crwdne122868:0",
"custom-3": "crwdns122870:0crwdne122870:0",
"daily": "crwdns122872:0crwdne122872:0",
"damage-on-melee-miss": "crwdns122874:0crwdne122874:0",
"damage-on-ranged-miss": "crwdns122876:0crwdne122876:0",
"death-save": "crwdns122878:0crwdne122878:0",
"death-save-u": "crwdns122880:0crwdne122880:0",
"details": "crwdns122882:0crwdne122882:0",
"dex-u": "crwdns122884:0crwdne122884:0",
"dexterity": "crwdns122886:0crwdne122886:0",
"dice-u": "crwdns122888:0crwdne122888:0",
"domain": "crwdns122890:0crwdne122890:0",
"easy-6": "crwdns122892:0crwdne122892:0",
"effect": "crwdns122894:0crwdne122894:0",
"encounter": "crwdns122896:0crwdne122896:0",
"engaged": "crwdns122898:0crwdne122898:0",
"equipment": "crwdns122900:0crwdne122900:0",
"escalation-die": "crwdns122902:0crwdne122902:0",
"failure-u": "crwdns122904:0crwdne122904:0",
"far-away": "crwdns122906:0crwdne122906:0",
"feature": "crwdns122908:0crwdne122908:0",
"final-verse": "crwdns122910:0crwdne122910:0",
"flat-hp-mod-from-magic-items": "crwdns122912:0crwdne122912:0",
"flat-initiative-mod": "crwdns122914:0crwdne122914:0",
"flat-recovery-mod": "crwdns122916:0crwdne122916:0",
"flexible-action": "crwdns122918:0crwdne122918:0",
"free-action": "crwdns122920:0crwdne122920:0",
"hard-16": "crwdns122922:0crwdne122922:0",
"help-options": "crwdns122924:0crwdne122924:0",
"hit": "crwdns122926:0crwdne122926:0",
"icon-relationships": "crwdns122928:0crwdne122928:0",
"improved": "crwdns122930:0crwdne122930:0",
"initiative": "crwdns122932:0crwdne122932:0",
"initiative-u": "crwdns122934:0crwdne122934:0",
"int-u": "crwdns122936:0crwdne122936:0",
"intelligence": "crwdns122938:0crwdne122938:0",
"intelligence-based": "crwdns122940:0crwdne122940:0",
"intercepting": "crwdns122942:0crwdne122942:0",
"level": "crwdns122944:0crwdne122944:0",
"line-of-sight": "crwdns122946:0crwdne122946:0",
"lvl-u": "crwdns122948:0crwdne122948:0",
"magic-item": "crwdns122950:0crwdne122950:0",
"max": "crwdns122952:0crwdne122952:0",
"max-hp": "crwdns122954:0crwdne122954:0",
"md-u": "crwdns122956:0crwdne122956:0",
"melee-basic-attack": "crwdns122958:0crwdne122958:0",
"melee-basic-attack-based-on": "crwdns122960:0crwdne122960:0",
"melee-str": "crwdns122962:0crwdne122962:0",
"melee-weapon-1": "crwdns122964:0crwdne122964:0",
"melee-weapon-2": "crwdns122966:0crwdne122966:0",
"melee-weapon-3": "crwdns122968:0crwdne122968:0",
"melee-weapons": "crwdns122970:0crwdne122970:0",
"miss": "crwdns122972:0crwdne122972:0",
"mod-u": "crwdns122974:0crwdne122974:0",
"modifiers": "crwdns122976:0crwdne122976:0",
"move-action": "crwdns122978:0crwdne122978:0",
"name": "crwdns122980:0crwdne122980:0",
"nearby": "crwdns122982:0crwdne122982:0",
"normal-11": "crwdns122984:0crwdne122984:0",
"one-creature": "crwdns122986:0crwdne122986:0",
"one-enemy": "crwdns122988:0crwdne122988:0",
"one-unique-thing": "crwdns122990:0crwdne122990:0",
"opening-sustaining-effect": "crwdns122992:0crwdne122992:0",
"options": "crwdns122994:0crwdne122994:0",
"orc-lord": "crwdns122996:0crwdne122996:0",
"pd-u": "crwdns122998:0crwdne122998:0",
"power": "crwdns123000:0crwdne123000:0",
"quick-action": "crwdns123002:0crwdne123002:0",
"race": "crwdns123004:0crwdne123004:0",
"racial": "crwdns123006:0crwdne123006:0",
"range": "crwdns123008:0crwdne123008:0",
"ranged-basic-attack": "crwdns123010:0crwdne123010:0",
"ranged-basic-attack-based-on": "crwdns123012:0crwdne123012:0",
"ranged-dex": "crwdns123014:0crwdne123014:0",
"ranged-weapon-1": "crwdns123016:0crwdne123016:0",
"ranged-weapon-2": "crwdns123018:0crwdne123018:0",
"ranged-weapon-3": "crwdns123020:0crwdne123020:0",
"ranged-weapons": "crwdns123022:0crwdne123022:0",
"rapier": "crwdns123024:0crwdne123024:0",
"rec-u": "crwdns123026:0crwdne123026:0",
"recharge": "crwdns123028:0crwdne123028:0",
"recharge-rate": "crwdns123030:0crwdne123030:0",
"recovery": "crwdns123032:0crwdne123032:0",
"save": "crwdns123034:0crwdne123034:0",
"save-u": "crwdns123036:0crwdne123036:0",
"show-hide-options": "crwdns123038:0crwdne123038:0",
"special": "crwdns123040:0crwdne123040:0",
"spell": "crwdns123042:0crwdne123042:0",
"staggered": "crwdns123044:0crwdne123044:0",
"standard-action": "crwdns123046:0crwdne123046:0",
"step-toward-death": "crwdns123048:0crwdne123048:0",
"str-u": "crwdns123050:0crwdne123050:0",
"strength": "crwdns123052:0crwdne123052:0",
"success-u": "crwdns123054:0crwdne123054:0",
"sustain": "crwdns123056:0crwdne123056:0",
"talent": "crwdns123058:0crwdne123058:0",
"talents-and-features": "crwdns123060:0crwdne123060:0",
"target": "crwdns123062:0crwdne123062:0",
"temp-hp": "crwdns123064:0crwdne123064:0",
"trigger": "crwdns123066:0crwdne123066:0",
"type": "crwdns123068:0crwdne123068:0",
"unknown-u": "crwdns123070:0crwdne123070:0",
"use-recovery": "crwdns123072:0crwdne123072:0",
"use-recovery-action": "crwdns123074:0crwdne123074:0",
"uses": "crwdns123076:0crwdne123076:0",
"vs": "crwdns123078:0crwdne123078:0",
"vs-u": "crwdns123080:0crwdne123080:0",
"weap-u": "crwdns123082:0crwdne123082:0",
"wis-u": "crwdns123084:0crwdne123084:0",
"wisdom": "crwdns123086:0crwdne123086:0",
"wisdom-based": "crwdns123088:0crwdne123088:0"
}
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include src/gumshoe.html
script(type="text/worker")
include src/gumshoe.js
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//changes: occult -> occult-studies; Assess Honesty -> Bullshit Detector; Outdoorsman -> Outdoor Survival; Explosives -> Explosive Devices;
// Mechanical Repair -> Mechanics;
var currentAbilities = {},
reverseAbilities = {},
allAbilities = ["accounting", "anthropology", "archaeology", "architecture", "art", "art-history", "art-hsitory", "assess-honesty", "astronomy", "athletics", "bargain", "biology", "bullshit-detector", "bureaucracy", "chemistry", "conceal", "cop-talk", "cover", "craft", "credit-rating", "criminology", "cryptography", "cthulhu-mythos", "data-recovery", "diagnosis", "digital-intrusion", "disguise", "driving", "electrical-repair", "electronic-surveillance", "evidence-collection", "explosive-devices", "explosives", "filch", "firearms", "first-aid", "flattery", "fleeing", "flirting", "forensic-pathology", "forensics", "forgery", "gambling", "geology", "hand-to-hand", "health", "high-society", "history", "human-terrain", "hypnosis", "infiltration", "interrogation", "intimidation", "languages", "law", "library-use", "locksmith", "mechanical-repair", "mechanics", "medic", "medicine", "military-science", "negotiation", "network", "notice", "occult", "occult-studies", "oral-history", "outdoorsman", "outdoor-survival", "pharmacy", "photography", "physics", "piloting", "preparedness", "psychoanalysis", "reassurance", "research", "riding", "sanity", "scuffling", "sense-trouble", "shadowing", "shooting", "shrink", "stability", "stealth", "streetwise", "surveillance", "theology", "tradecraft", "traffic-analysis", "urban-survival", "vampirology"],
system = 'toc',
npc = false,
sections = ['academic', 'interpersonal', 'technical', 'general'],
pointChange = ['inc', 'dec', 'max-inc', 'max-dec', '', 'max'],
maxChange = ['occupation', 'max', 'free'],
changeString = function(elementList, endings = [""], repeating = false) {
let string = '';
if(repeating) {
_.each(elementList, function(element) {
_.each(endings, function(ending) {
string += ' change:repeating_' + element + ':r-' + element;
string += (ending == '') ? '' : '_' + ending;
});
});
} else {
_.each(elementList, function(element) {
_.each(endings, function(ending) {
string += ' change:' + element;
string += (ending == '') ? '' : '_' + ending;
});
});
}
return string;
},
getAbility = function(trigger) {
return trigger ? trigger.split("_") : false;
},
abilityList = function(elementList, endings, repeating = false) {
let returnList = [],
prefix = repeating ? repeating : '';
_.each(elementList, function(element) {
_.each(endings, function(ending) {
let underscore = ending == '' ? '' : '_';
returnList.push(prefix + element + underscore + ending);
});
});
return returnList;
},
returnInt = function(x) {
return isNaN(x) ? "" : parseInt(x);
},
makeRepeatingArray = function(section, repIds) {
let result = [];
_.each(repIds, function(repId) {
result.push('repeating_' + section + '_' + repId + '_r-' + section);
});
return result;
},
getRepeating = function(secArray, callback, resultArray = [], returnSecs = []) {
let tempArray = [].concat(secArray);
if(tempArray.length > 0) {
let x = tempArray.pop();
getSectionIDs(x, function(repIds) {
resultArray = resultArray.concat(makeRepeatingArray(x, repIds));
returnSecs.push(x);
getRepeating(tempArray, callback, resultArray, returnSecs);
});
} else {
callback(resultArray, returnSecs);
}
},
getSectionTotal = function(secs = {}, eventInfo = {category: false}, repeating = false) {
// console.log("getSectionTotal::secs",secs);
// console.log("getSectionTotal::eventInfo",eventInfo);
// console.log("getSectionTotal::repeating",repeating);
let aList = [],
pointList = abilityList(sections, ['points']);
pointList = pointList.concat(abilityList(sections, ['points'], 'r-'));
if(eventInfo.category) {
aList = aList.concat(abilityList(secs, maxChange.concat([""])));
} else {
_.each(sections, function(sec) {
aList = aList.concat(abilityList(currentAbilities[sec], maxChange));
});
}
getAttrs(aList.concat(pointList), function(values) {
// console.log("getSectionTotal::getAttrs::values",values);
let result = {},
current = repeating ? 'r-' + eventInfo.category + '_points' : eventInfo.category + '_points',
computePoints = function(abilities) {
//console.log("computePoints::abilities",abilities);
let result = 0;
_.each(abilities, function(ability) {
let max = parseInt(values[ability + "_max"]),
occupation = values[ability + "_occupation"];
//console.log("====== ABILITY ======: ",ability);
//console.log(`initial values: {max: ${max}, occupation: ${occupation}}`);
if(ability == 'fleeing') {
let ath = values['athletics_max'] ? parseInt(values['athletics_max']) : 0;
if(ath == 0 || occupation == 0.5) {
max = Math.max(max - values[ability + "_free"], 0);
occupation = 0.5;
}
else if(2*ath < max){
max = ath + 0.5*max; //Fleeing points cost half when having more than (2*athletics points) amount of fleeing (ToC p.26)
}else{
max = Math.max(max - values[ability + "_free"], 0);
}
} else {
//console.log(`max calculation: max(${max} - ${values[ability+"_free"]})`);
max = Math.max(max - values[ability + "_free"], 0);
//console.log(`= ${max}`);
}
occupation = system == 'toc' ? occupation : 0;
//console.log("computePoints::each::max",max);
//console.log("computePoints::each::occupation",occupation);
result += max ? Math.ceil(max * (1 - occupation)) : 0;
});
//console.log("computePoints::result",result);
return result;
},
setResult = function(result) {
//console.log("setResult::result", result);
result['inv_points'] = 0;
result['gen_points'] = 0;
_.each(['academic', 'interpersonal', 'technical'], function(sec) {
result['inv_points'] += parseInt(result[sec + '_points']) + parseInt(result['r-' + sec + '_points']);
});
result['gen_points'] += parseInt(result['general_points']) + parseInt(result['r-general_points']);
setAttrs(result);
};
if(eventInfo.category) {
_.each(pointList, function(sec) {
result[sec] = parseInt(values[sec]);
});
result[current] = 0;
result[current] = computePoints(secs);
if(eventInfo.sourceAttribute.substr(-4) == 'free') {
let oldVal = 0, diff = 0,
trigger = eventInfo.sourceAttribute.slice(0,-5),
newVal = parseInt(values[trigger + '_free']);
if(eventInfo.previousValue) {
oldVal = parseInt(eventInfo.previousValue);
if(oldVal == newVal) {
oldVal = 0;
}
}
diff = newVal - oldVal;
console.log("trigger:",trigger);
result[trigger + '_max'] = Math.max(parseInt(values[trigger + '_max']) + diff, 0);
result[trigger] = Math.max(parseInt(values[trigger]) + diff, 0);
}
setResult(result);
} else {
let idResult = [];
result = secs;
_.each(pointList, function(sec) {
result[sec] = 0;
});
_.each(sections, function(sec) {
result[sec + '_points'] += computePoints(currentAbilities[sec]);
});
console.log("result after computing points:",result);
console.log("repeating sections:",sections);
getRepeating(sections, function(resultArray) {
console.log(`resultArray: ${resultArray}, maxChange:${maxChange}`);
getAttrs(abilityList(resultArray, maxChange), function(vals) {
_.each(resultArray, function(rAbility) {
let max = vals[rAbility + "_max"],
occupation = vals[rAbility + "_occupation"];
console.log(`repeating section abilityList(${resultArray}, ${maxChange}) array iteration: {max:${max},occupation:${occupation}}`)
occupation = system == 'toc' ? occupation : 0;
result[rAbility.split('_')[3] + '_points'] += max ? Math.ceil(max * (1 - occupation)) : 0;
});
setResult(result);
});
});
}
});
},
abilityChange = function(trigger, repeating = false) {
if (trigger == false) {
return;
}
let ability = trigger[0],
source = trigger[1],
max = ability + "_max",
constraint = ability + "_constraint",
free = ability + "_free",
noCherry = ["health", "stability", "cover", "network"];
console.log(`ability: ${ability}, max: ${max}, free: ${free}`)
getAttrs([ability, max, free, "cherry-branch-height"], function(values) {
let change = {},
maxMin = npc ? 0 : parseInt(values[free]),
min = ["health", "stability"].indexOf(ability) == -1 ? 0 : -12;
change[ability] = returnInt(values[ability]);
change[max] = returnInt(values[max]);
change[constraint] = " ";
if(source == "inc") {
change[ability] = change[ability] ? change[ability] + 1 : 1;
}
if(source == "dec") {
change[ability] -= 1;
}
if(source == "max-inc") {
change[max] = change[max] ? change[max] : 0;
change[ability] = change[ability] ? change[ability] : 0;
if(change[ability] == change[max]) {
change[ability] = change[max] + 1;
}
change[max] += 1;
}
if(source == "max-dec") {
if(change[ability] == change[max]) {
change[ability] = change[max] - 1;
}
change[max] -= 1;
}
if(change[max] <= maxMin) {
change[constraint] += "d";
change[max] = maxMin ? maxMin : "";
}
if(change[ability] >= change[max]) {
change[constraint] += "a";
}
if(change[ability] <= min) {
change[constraint] += "b";
change[ability] = change[max] ? min : "";
}
if(values[ability] == "" && values[max] == 0) {
change[ability] = change[max];
}
if(ability == 'athletics' && !npc) {
change['hit-rating'] = change[max] >= 8 ? 4 : 3;
}
if(change[ability] <= -10) {
change[constraint] += 's';
}
if(parseInt(change[ability]) > 0) {
change[ability + "_dice"] = "@{point_query}";
} else {
change[ability + "_dice"] = "@{basic_roll}";
}
if(npc) {
change[ability] = change[ability] == "" ? 0 : change[ability];
}
if(change[ability] >= values["cherry-branch-height"] && noCherry.indexOf(ability) == -1) {
change[constraint] += "x";
}
console.log("change:",change);
setAttrs(change); //this is causing a Firebase error when changing Abilities
});
};
on("sheet:opened change:sheetswitch", function(eventInfo) {
let systemAbilities = {
tocAcademic: ['accounting', 'anthropology', 'archaeology', 'architecture', 'art-history', 'biology', 'cthulhu-mythos', 'cryptography', 'geology', 'history', 'languages', 'law', 'library-use', 'medicine', 'occult', 'physics', 'theology'],
tocInterpersonal: ['assess-honesty', 'bargain', 'bureaucracy', 'cop-talk', 'credit-rating', 'flattery', 'interrogation', 'intimidation', 'oral-history', 'reassurance', 'streetwise'],
tocTechnical: ['art', 'astronomy', 'chemistry', 'craft', 'evidence-collection', 'forensics', 'locksmith', 'outdoorsman', 'pharmacy', 'photography'],
tocGeneral: ['athletics', 'conceal', 'disguise', 'driving', 'electrical-repair', 'explosives', 'filch', 'firearms', 'first-aid', 'fleeing', 'health', 'hypnosis', 'mechanical-repair', 'piloting', 'preparedness', 'psychoanalysis', 'riding', 'sanity', 'scuffling', 'sense-trouble', 'shadowing', 'stability', 'stealth', 'weapons'],
nbaAcademic: ['accounting', 'archaeology', 'architecture', 'art-history', 'criminology', 'diagnosis', 'history', 'human-terrain', 'languages', 'law', 'military-science', 'occult-studies', 'research', 'vampirology'],
nbaInterpersonal: ['bullshit-detector', 'bureaucracy', 'cop-talk', 'flattery', 'flirting', 'high-society', 'interrogation', 'intimidation', 'negotiation', 'reassurance', 'streetwise', 'tradecraft'],
nbaTechnical: ['astronomy', 'chemistry', 'cryptography', 'data-recovery', 'electronic-surveillance', 'forensic-pathology', 'forgery', 'notice', 'outdoor-survival', 'pharmacy', 'photography', 'traffic-analysis', 'urban-survival'],
nbaGeneral: ['athletics', 'conceal', 'cover', 'digital-intrusion', 'disguise', 'driving', 'explosive-devices', 'filch', 'gambling', 'hand-to-hand', 'health', 'infiltration', 'mechanics', 'medic', 'network', 'piloting', 'preparedness', 'sense-trouble', 'shooting', 'shrink', 'stability', 'surveillance', 'weapons']};
getAttrs(["health_default", "stability_default", "sanity_default", "cover_default", "network_default", "sheetswitch", "firstopen", "gen_points_default", "inv_points_default"], function(values) {
let updates = {version: 0.5};
system = values.sheetswitch;
_.each(sections, function(section) {
tempArray = systemAbilities[system + section[0].toUpperCase() + section.substr(1)];
currentAbilities[section] = tempArray;
_.each(tempArray, function(ability) {
reverseAbilities[ability] = section;
});
});
if(!values.firstopen) {
_.each(["health", "stability", "sanity", "cover", "network"], function(ability) {
updates[ability + '_free'] = values[ability + "_default"];
if(!npc) {
updates[ability + '_max'] = updates[ability + "_free"];
updates[ability] = updates[ability + "_free"];
}
});
["gen_points", "inv_points"].forEach((ability) => {
updates[ability] = 0;
updates[`${ability}_max`] = values[`${ability}_default`];
});
console.log(updates);
updates.sanity_marker = updates.sanity_free;
updates.firstopen = 1;
}
if(system == "toc") {
updates.vampswitch = 0;
}
updates.sheetswitch = values.sheetswitch;
setAttrs(updates, {}, function() {
getSectionTotal();
});
});
});
on(changeString(["health", "stability", "sanity", "cover", "network"], ["default"]), function(eventInfo) {
let trigger = eventInfo.sourceAttribute.split('_')[0],
updates = {};
updates[trigger + '_free'] = eventInfo.newValue;
setAttrs(updates);
});
on("change:npcswitch", function(eventInfo) {
let abilities = ["aberrance", "athletics", "conceal", "driving", "firearms", "hand-to-hand", "health", "medic", "scuffling", "shooting", "weapons"],
abilityVal = 0,
updates = {};
if(parseInt(eventInfo.newValue) == 1) {
updates["edit-abilities"] = 0;
npc = true;
} else {
updates["edit-abilities"] = 1;
abilityVal = "";
npc = false;
}
_.each(abilities, function(x) {
updates[x] = abilityVal;
});
if(npc) {
setAttrs(updates);
} else {
getAttrs(abilityList(abilities, ["free"]), function(values) {
_.each(abilities, function(ability) {
if(values[ability + '_free']) {
updates[ability + '_max'] = values[ability + '_free'];
updates[ability] = values[ability + '_free'];
}
});
setAttrs(updates);
});
}
});
on(changeString(allAbilities) + " change:spinner", function(eventInfo) {
let trigger = eventInfo.sourceAttribute,
resetAbilities = function(sectionArray) {
getRepeating(sectionArray, function(resultArray, returnedSecs) {
let secAbilities = [],
fullList = []; //resultArray.concat(allAbilities);
_.each(returnedSecs, function(sec) {
secAbilities = secAbilities.concat(currentAbilities[sec]);
});
fullList = resultArray.concat(secAbilities);
getAttrs(abilityList(fullList, ['max', '']), function(vals) {
let results = {},
noReset = ["sanity", "health", "stability", "cover", "network"];
_.each(fullList, function(ability) {
if(vals[ability] != vals[ability + '_max'] && vals[ability + '_max'] != "0") {
if(noReset.indexOf(ability) == -1) {
results[ability] = vals[ability + '_max'];
}
}
});
setAttrs(results);
});
});
};
if(trigger) {
if(trigger == "spinner") {
getAttrs(["spinner"], function(values) {
setAttrs({spinner: ""}, {silent: true});
if(values.spinner == "reset-inv") {
resetAbilities(["academic", "interpersonal", "technical"]);
} else if(values.spinner == "reset-gen") {
resetAbilities(["general"]);
}
else {
abilityChange(getAbility(values.spinner));
}
});
} else {
abilityChange(getAbility(trigger));
}
}
});
on(changeString(sections, pointChange, true), function(eventInfo) {
let triggerArray = eventInfo.sourceAttribute.split('_'),
trigger = triggerArray.pop();
triggerArray.splice(2, 1);
abilityChange([triggerArray.join('_'), trigger], true);
});
on(changeString(allAbilities, maxChange), function(eventInfo) {
eventInfo.category = reverseAbilities[eventInfo.sourceAttribute.split('_')[0]];
if(!npc) {
getSectionTotal(currentAbilities[eventInfo.category], eventInfo);
}
});
on(changeString(sections, maxChange, true), function(eventInfo) {
eventInfo.category = eventInfo.sourceAttribute.split('_')[1];
if(!npc) {
getSectionIDs(eventInfo.category, function(repIds) {
let nameArray = makeRepeatingArray(eventInfo.category, repIds);
getSectionTotal(nameArray, eventInfo, true);
});
}
});
on("change:repeating_weapons", function(eventInfo) {
if(eventInfo.sourceAttribute.split('_').length > 3) {
getAttrs(
abilityList(["melee", "point-blank", "close", "near", "long"], ["adjust"], "repeating_weapons_").concat(
abilityList(["weapon-type", "capacity", "category", "ranged_weight", "melee_weight", "automatic", "double-barreled", "weapon-type-flag"], [""], "repeating_weapons_")),
function(values) {
let prefix = "repeating_weapons_",
results = {},
rWeight = parseInt(values[prefix + "ranged_weight"]),
pbWeight = rWeight,
nlWeight = rWeight,
cMod = 0,
nMod = 0,
lMod = 0,
pbMod = 2,
query = "",
changeRoll = function(roll, weight, extra = "", base = "") {
let fullQuery = extra == "" ? "" : "@{" + extra + "_query} ",
addMod = function(mod) {
if(mod == "") {
return "";
} else {
let intMod = parseInt(mod);
if(intMod != 0) {
return intMod > 0 ? "+" + intMod : intMod;
} else {
return "";
}
}
};
results[prefix + roll +"_roll"] = extra ? fullQuery : "{{roll=[[1d6"
results[prefix + roll +"_roll"] += addMod(base) + addMod(weight) + addMod(values[prefix + roll +"_adjust"]) + "]]}}";
};
results[prefix + "weapon-type-flag"] = values[prefix + "category"] == 'melee' ? 'm' : values[prefix + "weapon-type"][0];
if(values[prefix + "category"] == "melee") {
results[prefix + "melee_mod"] = parseInt(values[prefix + "melee_weight"]) + parseInt(values[prefix + "melee_adjust"]);
changeRoll('melee', values[prefix + "melee_weight"]);
} else {
if(values[prefix + "weapon-type"] == "shotgun") {
pbWeight = rWeight < 2 ? 1 : rWeight;
nlWeight = 0;
cMod = system == 'nba' ? 1 : 0;
if(values[prefix + "double-barreled"] == "1") {
query = "barrels";
}
}
if(values[prefix + "weapon-type"] == "automatic") {
results[prefix + "double-barreled"] = "";
query = "automatic";
if(parseInt(results[prefix + "capacity"]) >= 50) {
query = "automatic-heavy";
}
}
if(values[prefix + "weapon-type"] == "thrown") {
rWeight -= 1;
pbWeight -= 1;
nlWeight -= 1;
nMod = -1;
lMod = -1;
pbMod = 0;
}
results[prefix + "point-blank_mod"] = pbMod + pbWeight + parseInt(values[prefix + "point-blank_adjust"]);
changeRoll('point-blank', pbWeight, query, pbMod);
results[prefix + "close_mod"] = rWeight + cMod + parseInt(values[prefix + "close_adjust"]);
changeRoll('close', rWeight, query, cMod);
results[prefix + "near_mod"] = nlWeight + nMod + parseInt(values[prefix + "near_adjust"]);
changeRoll('near', nlWeight, query, nMod);
results[prefix + "long_mod"] = nlWeight +lMod + parseInt(values[prefix + "long_adjust"]);
changeRoll('long', nlWeight, query, lMod);
}
for(let key in results) {
if(key.substr(-4) == '_mod') {
results[key.slice(0, -4)] = results[key];
results[key] = results[key] >= 0 ? "+" + results[key] : results[key];
}
}
setAttrs(results, {silent: true});
});
}
});
on("change:unarmed_adjust", function() {
getAttrs(["unarmed_adjust"], function(values) {
let results = {};
results.unarmed_mod = parseInt(values.unarmed_adjust) - 2;
setAttrs(results);
}) ;
});
on(changeString(["digital-intrusion", "medic", "shrink", "surveillance"], ["max"]), function(eventInfo) {
if(system == "nba") {
let updates = {}, trigger = eventInfo.sourceAttribute.split("_")[0],
cherries = {medic: "diagnosis", shrink: "bullshit-detector", surveillance: "electronic-surveillance"};
cherries["digital-intrusion"] = "cryptography";
getAttrs([trigger + "_max", trigger + "_cherry", "cherry-branch-height",
cherries[trigger], cherries[trigger] + "_max", cherries[trigger] + "_free"], function(values) {
let addPoint = function(ability, inc = 1) {
let points = values[ability] ? parseInt(values[ability]) : 0;
//updates[ability] = Math.max(points + inc, 0);
//updates[ability + "_max"] = Math.max(parseInt(values[ability + "_max"]) + inc, 0);
updates[ability + "_free"] = Math.max(parseInt(values[ability + "_free"]) + inc, 0);
};
if(values[trigger + "_max"] >= values["cherry-branch-height"]) {
if(!values[trigger + "_cherry"]) {
addPoint(cherries[trigger]);
updates[trigger + "_cherry"] = 1;
}
} else {
if(values[trigger + "_cherry"]) {
addPoint(cherries[trigger], -1);
updates[trigger + "_cherry"] = "";
}
}
setAttrs(updates);
});
}
});
on("change:armor-type", function(eventInfo) {
let updates = {};
updates["bullet-reduction"] = 0;
updates["melee-reduction"] = 0;
updates["explosive-reduction"] = 0;
switch(eventInfo.newValue) {
case "balistic-cloth":
updates["bullet-reduction"] = 1;
break;
case "police-vest":
updates["bullet-reduction"] = 2;
updates["melee-reduction"] = 1;
break;
case "military-armor":
updates["bullet-reduction"] = 3;
updates["explosive-reduction"] = 3;
}
setAttrs(updates);
});
on(changeString(["sanity", "cthulhu-mythos"], ["max"]), function() {
getAttrs(["sanity", "sanity_max", "cthulhu-mythos_max"], function(values) {
let result = {};
if(!values["cthulhu-mythos_max"]) {
values["cthulhu-mythos_max"] = 0;
}
result["sanity_marker"] = parseInt(values["sanity_max"]);
if(parseInt(values["cthulhu-mythos_max"]) > 0) {
result["sanity_marker"] = Math.min(parseInt(values["sanity_max"]), 10 - parseInt(values["cthulhu-mythos_max"]));
}
result["sanity_marker"] = Math.max(result["sanity_marker"], 0);
result["sanity_marker"] = Math.min(result["sanity_marker"], 15);
setAttrs(result);
});
});
on("change:repeating_general:r-mos", function(eventInfo) {
if(eventInfo.newValue == "1") {
let updates = {mos: "blank"};
getSectionIDs("repeating_general", function(idArray) {
console.log(idArray);
_.each(idArray, function(abilityID){
if(eventInfo.sourceAttribute != "repeating_general_" + abilityID + "_r-mos") {
updates["repeating_general_" + abilityID + "_r-mos"] = 0;
}
});
setAttrs(updates, {silent: true});
});
}
});
on("change:mos", function(eventInfo) {
let updates = {};
getSectionIDs("repeating_general", function(idArray) {
_.each(idArray, function(abilityID){
updates["repeating_general_" + abilityID + "_r-mos"] = 0;
});
console.log(updates);
setAttrs(updates, {silent: true});
});
});
+217
View File
@@ -0,0 +1,217 @@
{
"system:-o":"System: ",
"trail-of-cthulhu-o":"Trail of Cthulhu",
"nights-black-agents-o":"Night's Black Agents",
"npc:-o":"NPC: ",
"vampire:-o":"Vampire: ",
"inv-build-points":"Investigative Build Points: ",
"gen-build-points":"General Build Points: ",
"ability-starting-o":"Ability Starting Values",
"health:-o":"Health: ",
"stability:-o":"Stability: ",
"sanity:-o":"Sanity: ",
"cover:-o":"Cover: ",
"network:-o":"Network: ",
"cherry-branch-height:-o":"Cherry Branch Height: ",
"name:-n":"Name:",
"alertness:-n":"Alertness:",
"stealth:-n":"Stealth:",
"hit-rating:-n":"Hit Rating:",
"stability-loss:-n":"Stability Loss:",
"armor-notes:-n":"Armor Notes:",
"agent-name-i":"Agent Name",
"background-i":"Background",
"drive-i":"Drive",
"previous-patron-i":"Previous Patron",
"occupation-i":"Occupation",
"occupational-benefits":"Occupational benefits",
"pillars-of-sanity":"Pillars of Sanity",
"sources-of-stability":"Sources of Stability",
"bullet-symbol":"• Symbol",
"bullet-solace":"• Solace",
"bullet-safety":"• Safety",
"health-h":"Health",
"hit-rating-h":"Hit Rating",
"stability-h":"Stability",
"sanity-h":"Sanity",
"armor":"Armor:",
"none-u":"None",
"ballistic-cloth":"Ballistic Cloth",
"police-vest":"Police Vest",
"military-armor":"Military Armor",
"other":"Other",
"damage-resistances":"Damage Resistances",
"bullets:-r":"Bullets:",
"melee:-r":"Melee:",
"explosives:-r":"Explosives:",
"abilities-a":"Abilities",
"starting-credit":"Starting Credit Rating: ",
"occupational-abilities-message":"Occupational abilities are half price. Click the <span></span> to mark them before assigning points.",
"reset-investigative":"Reset Investigative",
"reset-general":"Reset General",
"free-points":"Free Points",
"academic-toc":"Academic",
"academic-abilities-nba":"ACADEMIC ABILITIES",
"accounting-a":"Accounting",
"anthropology-a":"Anthropology",
"archaeology-a":"Archaeology",
"architecture-a":"Architecture",
"art-history-a":"Art History",
"biology-a":"Biology",
"cthulhu-mythos-a":"Cthulhu Mythos",
"criminology-a":"Criminology",
"cryptography-a":"Cryptography",
"diagnosis-a":"Diagnosis",
"geology-a":"Geology",
"history-a":"History",
"human-terrain-a":"Human Terrain",
"languages-a":"Languages",
"law-a":"Law",
"library-use-a":"Library Use",
"medicine-a":"Medicine",
"military-science-a":"Military Science",
"occult-a":"Occult",
"occult-studies-a":"Occult Studies",
"physics-a":"Physics",
"research-a":"Research",
"theology-a":"Theology",
"vampirology-a":"Vampirology",
"interpersonal-toc":"Interpersonal",
"interpersonal-abilities-nba":"INTERPERSONAL ABILITIES",
"assess-honesty-a":"Assess Honesty",
"bullshit-detector-a":"Bullshit Detector",
"bargain-a":"Bargain",
"bureaucracy-a":"Bureaucracy",
"cop-talk-a":"Cop Talk",
"credit-rating-a":"Credit Rating",
"flattery-a":"Flattery",
"flirting-a":"Flirting",
"high-society-a":"High Society",
"interrogation-a":"Interrogation",
"intimidation-a":"Intimidation",
"negotiation-a":"Negotiation",
"oral-history-a":"Oral History",
"reassurance-a":"Reassurance",
"streetwise-a":"Streetwise",
"tradecraft-a":"Tradecraft",
"technical-toc":"Technical",
"technical-abilities-nba":"TECHNICAL ABILITIES",
"art-a":"Art",
"astronomy-a":"Astronomy",
"chemistry-a":"Chemistry",
"craft-a":"Craft",
"data-recovery-a":"Data Recovery",
"electronic-surveillance-a":"Electronic Surveillance",
"evidence-collection-a":"Evidence Collection",
"forensics-a":"Forensics",
"forensic-pathology-a":"Forensic Pathology",
"forgery-a":"Forgery",
"locksmith-a":"Locksmith",
"notice-a":"Notice",
"outdoorsman-a":"Outdoorsman",
"outdoor-survival-a":"Outdoor Survival",
"pharmacy-a":"Pharmacy",
"photography-a":"Photography",
"traffic-analysis-a":"Traffic Analysis",
"urban-survival-a":"Urban Survival",
"general-toc":"General",
"general-abilities-nba":"GENERAL ABILITIES",
"aberrance-a":"Aberrance",
"athletics-a":"Athletics",
"conceal-a":"Conceal",
"cover-a":"Cover",
"digital-intrusion-a":"Digital Intrusion",
"disguise-a":"Disguise",
"driving-a":"Driving",
"electrical-repair-a":"Electrical Repair",
"explosive-devices-a":"Explosive Devices",
"explosives-a":"Explosives",
"filch-a":"Filch",
"firearms-a":"Firearms",
"first-aid-a":"First Aid",
"fleeing-a":"Fleeing",
"gambling-a":"Gambling",
"hand-to-hand-a":"Hand-to-Hand",
"health-a":"Health",
"hypnosis-a":"Hypnosis",
"infiltration-a":"Infiltration",
"mechanical-repair-a":"Mechanical Repair",
"mechanics-a":"Mechanics",
"medic-a":"Medic",
"network-a":"Network",
"piloting-a":"Piloting",
"preparedness-a":"Preparedness",
"psychoanalysis-a":"Psychoanalysis",
"riding-a":"Riding",
"sanity-a":"Sanity",
"scuffling-a":"Scuffling",
"sense-trouble-a":"Sense Trouble",
"shadowing-a":"Shadowing",
"shooting-a":"Shooting",
"shrink-a":"Shrink",
"stability-a":"Stability",
"stealth-a":"Stealth",
"surveillance-a":"Surveillance",
"weapons-a":"Weapons",
"tag-team-benefits":"Tag-Team Benefits",
"special-weapons-training":"Special Weapons Training",
"weapons-w":"Weapons",
"adjust:-w":"Adjust: ",
"damage:-w":"Damage: ",
"unarmed-attack":"Unarmed Attack",
"attack-w":"Attack",
"ranged-w":"Ranged",
"melee-w":"Melee",
"pistol-submachine-gun":"Pistol/Submachine Gun",
"pistol":"Pistol",
"shotgun":"Shotgun",
"automatic-w":"Automatic",
"rifle":"Rifle",
"thrown-w":"Thrown",
"light-w":" Light",
"heavy-w":" Heavy",
"very-heavy-w":" Very Heavy",
"ammo-capacity:-w":"Ammo Capacity: ",
"doubl-barreled-w":"Double Barreled",
"point-blank-w":"Point-Blank",
"close-w":"Close",
"near-w":"Near",
"long-w":"Long",
"out-of-range-w":"(Out of Range)",
"extended-range-w":"(Extended Range)",
"capacity:-w":"Capacity: ",
"slash-extended":"/Extended",
"parenthetical-extended":"(Extended)",
"spells":"Spells",
"powers-v":"Powers",
"banes-v":"Banes",
"compulsions-v":"Compulsions",
"dreads-v":"Dreads",
"requirements-v":"Requirements",
"blocks-v":"Blocks",
"covers":"Covers",
"network-contacts":"Network Contacts",
"trust":"Trust",
"notes-n":"Notes",
"point-spend":"Points spent: ",
"both-barrels":"Both barrels",
"full-auto":"Full auto",
"system-info":"Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents",
"npc-info":"The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.",
"inv-points-info":"Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.",
"gen-points-info":"Starting build points for general abilities. The default value for Trail of Cthulhu is 65, and the Night's Black Agents default is 75.",
"starting-health-u":"Starting Health",
"starting-health-info":"This is free health rating that each player character starts with. The default value is 4.",
"starting-stability-u":"Starting Stability",
"starting-stability-info":"This is free stability rating that each player character starts with. The default value for Trail of Cthulhu is 1, and the Night's Black Agents default is 4.",
"starting-sanity-u":"Starting Sanity",
"starting-sanity-info":"For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.",
"starting-Cover-u":"Starting Cover",
"starting-cover-info":"For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.",
"starting-network-u":"Starting Network",
"starting-network-info":"For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.",
"cherry-branch-height-u":"Cherry Branch Height",
"cherry-branch-height-info":"For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.",
"mos-ability-message":"Click the <span></span> to mark your MOS ability.",
"red-abilities-message":"Abilities in <span>red</span> indicate that extra effects have been unlocked."
}
+217
View File
@@ -0,0 +1,217 @@
{
"system:-o": "System: ",
"trail-of-cthulhu-o": "Trail of Cthulhu",
"nights-black-agents-o": "Night's Black Agents",
"npc:-o": "NPC: ",
"vampire:-o": "Vampire: ",
"inv-build-points": "Investigative Build Points: ",
"gen-build-points": "General Build Points: ",
"ability-starting-o": "Ability Starting Values",
"health:-o": "Health: ",
"stability:-o": "Stability: ",
"sanity:-o": "Sanity: ",
"cover:-o": "Cover: ",
"network:-o": "Network: ",
"cherry-branch-height:-o": "Cherry Branch Height: ",
"name:-n": "Name:",
"alertness:-n": "Alertness:",
"stealth:-n": "Stealth:",
"hit-rating:-n": "Hit Rating:",
"stability-loss:-n": "Stability Loss:",
"armor-notes:-n": "Armor Notes:",
"agent-name-i": "Agent Name",
"background-i": "Background",
"drive-i": "Drive",
"previous-patron-i": "Previous Patron",
"occupation-i": "Occupation",
"occupational-benefits": "Occupational benefits",
"pillars-of-sanity": "Pillars of Sanity",
"sources-of-stability": "Sources of Stability",
"bullet-symbol": "• Symbol",
"bullet-solace": "• Solace",
"bullet-safety": "• Safety",
"health-h": "Health",
"hit-rating-h": "Hit Rating",
"stability-h": "Stability",
"sanity-h": "Sanity",
"armor": "Armor:",
"none-u": "None",
"ballistic-cloth": "Ballistic Cloth",
"police-vest": "Police Vest",
"military-armor": "Military Armor",
"other": "Other",
"damage-resistances": "Damage Resistances",
"bullets:-r": "Bullets:",
"melee:-r": "Melee:",
"explosives:-r": "Explosives:",
"abilities-a": "Abilities",
"starting-credit": "Starting Credit Rating: ",
"occupational-abilities-message": "Occupational abilities are half price. Click the <span></span> to mark them before assigning points.",
"reset-investigative": "Reset Investigative",
"reset-general": "Reset General",
"free-points": "Free Points",
"academic-toc": "Academic",
"academic-abilities-nba": "ACADEMIC ABILITIES",
"accounting-a": "Accounting",
"anthropology-a": "Anthropology",
"archaeology-a": "Archaeology",
"architecture-a": "Architecture",
"art-history-a": "Art History",
"biology-a": "Biology",
"cthulhu-mythos-a": "Cthulhu Mythos",
"criminology-a": "Criminology",
"cryptography-a": "Cryptography",
"diagnosis-a": "Diagnosis",
"geology-a": "Geology",
"history-a": "History",
"human-terrain-a": "Human Terrain",
"languages-a": "Languages",
"law-a": "Law",
"library-use-a": "Library Use",
"medicine-a": "Medicine",
"military-science-a": "Military Science",
"occult-a": "Occult",
"occult-studies-a": "Occult Studies",
"physics-a": "Physics",
"research-a": "Research",
"theology-a": "Theology",
"vampirology-a": "Vampirology",
"interpersonal-toc": "Interpersonal",
"interpersonal-abilities-nba": "INTERPERSONAL ABILITIES",
"assess-honesty-a": "Assess Honesty",
"bullshit-detector-a": "Bullshit Detector",
"bargain-a": "Bargain",
"bureaucracy-a": "Bureaucracy",
"cop-talk-a": "Cop Talk",
"credit-rating-a": "Credit Rating",
"flattery-a": "Flattery",
"flirting-a": "Flirting",
"high-society-a": "High Society",
"interrogation-a": "Interrogation",
"intimidation-a": "Intimidation",
"negotiation-a": "Negotiation",
"oral-history-a": "Oral History",
"reassurance-a": "Reassurance",
"streetwise-a": "Streetwise",
"tradecraft-a": "Tradecraft",
"technical-toc": "Technical",
"technical-abilities-nba": "TECHNICAL ABILITIES",
"art-a": "Art",
"astronomy-a": "Astronomy",
"chemistry-a": "Chemistry",
"craft-a": "Craft",
"data-recovery-a": "Data Recovery",
"electronic-surveillance-a": "Electronic Surveillance",
"evidence-collection-a": "Evidence Collection",
"forensics-a": "Forensics",
"forensic-pathology-a": "Forensic Pathology",
"forgery-a": "Forgery",
"locksmith-a": "Locksmith",
"notice-a": "Notice",
"outdoorsman-a": "Outdoorsman",
"outdoor-survival-a": "Outdoor Survival",
"pharmacy-a": "Pharmacy",
"photography-a": "Photography",
"traffic-analysis-a": "Traffic Analysis",
"urban-survival-a": "Urban Survival",
"general-toc": "General",
"general-abilities-nba": "GENERAL ABILITIES",
"aberrance-a": "Aberrance",
"athletics-a": "Athletics",
"conceal-a": "Conceal",
"cover-a": "Cover",
"digital-intrusion-a": "Digital Intrusion",
"disguise-a": "Disguise",
"driving-a": "Driving",
"electrical-repair-a": "Electrical Repair",
"explosive-devices-a": "Explosive Devices",
"explosives-a": "Explosives",
"filch-a": "Filch",
"firearms-a": "Firearms",
"first-aid-a": "First Aid",
"fleeing-a": "Fleeing",
"gambling-a": "Gambling",
"hand-to-hand-a": "Hand-to-Hand",
"health-a": "Health",
"hypnosis-a": "Hypnosis",
"infiltration-a": "Infiltration",
"mechanical-repair-a": "Mechanical Repair",
"mechanics-a": "Mechanics",
"medic-a": "Medic",
"network-a": "Network",
"piloting-a": "Piloting",
"preparedness-a": "Preparedness",
"psychoanalysis-a": "Psychoanalysis",
"riding-a": "Riding",
"sanity-a": "Sanity",
"scuffling-a": "Scuffling",
"sense-trouble-a": "Sense Trouble",
"shadowing-a": "Shadowing",
"shooting-a": "Shooting",
"shrink-a": "Shrink",
"stability-a": "Stability",
"stealth-a": "Stealth",
"surveillance-a": "Surveillance",
"weapons-a": "Weapons",
"tag-team-benefits": "Tag-Team Benefits",
"special-weapons-training": "Special Weapons Training",
"weapons-w": "Weapons",
"adjust:-w": "Adjust: ",
"damage:-w": "Damage: ",
"unarmed-attack": "Unarmed Attack",
"attack-w": "Attack",
"ranged-w": "Ranged",
"melee-w": "Melee",
"pistol-submachine-gun": "Pistol/Submachine Gun",
"pistol": "Pistol",
"shotgun": "Shotgun",
"automatic-w": "Automatic",
"rifle": "Rifle",
"thrown-w": "Thrown",
"light-w": " Light",
"heavy-w": " Heavy",
"very-heavy-w": " Very Heavy",
"ammo-capacity:-w": "Ammo Capacity: ",
"doubl-barreled-w": "Double Barreled",
"point-blank-w": "Point-Blank",
"close-w": "Close",
"near-w": "Near",
"long-w": "Long",
"out-of-range-w": "(Out of Range)",
"extended-range-w": "(Extended Range)",
"capacity:-w": "Capacity: ",
"slash-extended": "/Extended",
"parenthetical-extended": "(Extended)",
"spells": "Spells",
"powers-v": "Powers",
"banes-v": "Banes",
"compulsions-v": "Compulsions",
"dreads-v": "Dreads",
"requirements-v": "Requirements",
"blocks-v": "Blocks",
"covers": "Covers",
"network-contacts": "Network Contacts",
"trust": "Trust",
"notes-n": "Notes",
"point-spend": "Points spent: ",
"both-barrels": "Both barrels",
"full-auto": "Full auto",
"system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents",
"npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.",
"inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.",
"gen-points-info": "Starting build points for general abilities. The default value for Trail of Cthulhu is 65, and the Night's Black Agents default is 75.",
"starting-health-u": "Starting Health",
"starting-health-info": "This is free health rating that each player character starts with. The default value is 4.",
"starting-stability-u": "Starting Stability",
"starting-stability-info": "This is free stability rating that each player character starts with. The default value for Trail of Cthulhu is 1, and the Night's Black Agents default is 4.",
"starting-sanity-u": "Starting Sanity",
"starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.",
"starting-Cover-u": "Starting Cover",
"starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.",
"starting-network-u": "Starting Network",
"starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.",
"cherry-branch-height-u": "Cherry Branch Height",
"cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.",
"mos-ability-message": "Click the <span></span> to mark your MOS ability.",
"red-abilities-message": "Abilities in <span>red</span> indicate that extra effects have been unlocked."
}
+9 -9
View File
@@ -20,7 +20,7 @@
"stability-loss:-n": "Stability Loss:",
"armor-notes:-n": "Armor Notes:",
"agent-name-i": "Agent Name",
"background-i": "Background",
"background-i": "Pozadí",
"drive-i": "Drive",
"previous-patron-i": "Previous Patron",
"occupation-i": "Occupation",
@@ -35,12 +35,12 @@
"stability-h": "Stability",
"sanity-h": "Sanity",
"armor": "Armor:",
"none-u": "None",
"none-u": "Žádné",
"ballistic-cloth": "Ballistic Cloth",
"police-vest": "Police Vest",
"military-armor": "Military Armor",
"other": "Other",
"damage-resistances": "Damage Resistances",
"damage-resistances": "Odolnosti vůči zranění",
"bullets:-r": "Bullets:",
"melee:-r": "Melee:",
"explosives:-r": "Explosives:",
@@ -65,7 +65,7 @@
"geology-a": "Geology",
"history-a": "History",
"human-terrain-a": "Human Terrain",
"languages-a": "Languages",
"languages-a": "Jazyky",
"law-a": "Law",
"library-use-a": "Library Use",
"medicine-a": "Medicine",
@@ -159,9 +159,9 @@
"adjust:-w": "Adjust: ",
"damage:-w": "Damage: ",
"unarmed-attack": "Unarmed Attack",
"attack-w": "Attack",
"ranged-w": "Ranged",
"melee-w": "Melee",
"attack-w": "Útok",
"ranged-w": "Na dálku",
"melee-w": "Na blízko",
"pistol-submachine-gun": "Pistol/Submachine Gun",
"pistol": "Pistol",
"shotgun": "Shotgun",
@@ -174,7 +174,7 @@
"ammo-capacity:-w": "Ammo Capacity: ",
"doubl-barreled-w": "Double Barreled",
"point-blank-w": "Point-Blank",
"close-w": "Close",
"close-w": "Zavřít",
"near-w": "Near",
"long-w": "Long",
"out-of-range-w": "(Out of Range)",
@@ -182,7 +182,7 @@
"capacity:-w": "Capacity: ",
"slash-extended": "/Extended",
"parenthetical-extended": "(Extended)",
"spells": "Spells",
"spells": "Kouzla",
"powers-v": "Powers",
"banes-v": "Banes",
"compulsions-v": "Compulsions",
+2 -2
View File
@@ -35,7 +35,7 @@
"stability-h": "Stability",
"sanity-h": "Sanity",
"armor": "Armor:",
"none-u": "None",
"none-u": "Ingen",
"ballistic-cloth": "Ballistic Cloth",
"police-vest": "Police Vest",
"military-armor": "Military Armor",
@@ -174,7 +174,7 @@
"ammo-capacity:-w": "Ammo Capacity: ",
"doubl-barreled-w": "Double Barreled",
"point-blank-w": "Point-Blank",
"close-w": "Close",
"close-w": "Luk",
"near-w": "Near",
"long-w": "Long",
"out-of-range-w": "(Out of Range)",
+122 -122
View File
@@ -1,143 +1,143 @@
{
"system:-o": "System: ",
"trail-of-cthulhu-o": "Trail of Cthulhu",
"nights-black-agents-o": "Night's Black Agents",
"trail-of-cthulhu-o": "Cthulus Spur",
"nights-black-agents-o": "Schwarze Agenten der Nacht",
"npc:-o": "NPC: ",
"vampire:-o": "Vampire: ",
"vampire:-o": "Vampir: ",
"inv-build-points": "Investigative Build Points: ",
"gen-build-points": "General Build Points: ",
"ability-starting-o": "Ability Starting Values",
"health:-o": "Health: ",
"stability:-o": "Stability: ",
"sanity:-o": "Sanity: ",
"cover:-o": "Cover: ",
"network:-o": "Network: ",
"ability-starting-o": "Fertigkeiten Startwerte",
"health:-o": "Gesundheit: ",
"stability:-o": "Stability",
"sanity:-o": "Geistige Gesundheit: ",
"cover:-o": "Cover",
"network:-o": "Netzwerk: ",
"cherry-branch-height:-o": "Cherry Branch Height: ",
"name:-n": "Name:",
"alertness:-n": "Alertness:",
"stealth:-n": "Stealth:",
"hit-rating:-n": "Hit Rating:",
"stability-loss:-n": "Stability Loss:",
"armor-notes:-n": "Armor Notes:",
"alertness:-n": "Aufmerksamkeit:",
"stealth:-n": "Schleichen:",
"hit-rating:-n": "Trefferschwelle:",
"stability-loss:-n": "Stabilitätsverlust",
"armor-notes:-n": "Notizen Rüstung",
"agent-name-i": "Agent Name",
"background-i": "Background",
"drive-i": "Drive",
"previous-patron-i": "Previous Patron",
"occupation-i": "Occupation",
"occupational-benefits": "Occupational benefits",
"pillars-of-sanity": "Pillars of Sanity",
"sources-of-stability": "Sources of Stability",
"background-i": "Hintergrund",
"drive-i": "Motivation",
"previous-patron-i": "Ex-Boss",
"occupation-i": "Beruf",
"occupational-benefits": "Beruf-Vorteile",
"pillars-of-sanity": "Säulen der Zurechnungsfähigkeit",
"sources-of-stability": "Quellen des Stabilitäts",
"bullet-symbol": "• Symbol",
"bullet-solace": "• Solace",
"bullet-safety": "• Safety",
"health-h": "Health",
"hit-rating-h": "Hit Rating",
"stability-h": "Stability",
"sanity-h": "Sanity",
"armor": "Armor:",
"none-u": "None",
"ballistic-cloth": "Ballistic Cloth",
"police-vest": "Police Vest",
"military-armor": "Military Armor",
"other": "Other",
"damage-resistances": "Damage Resistances",
"bullets:-r": "Bullets:",
"melee:-r": "Melee:",
"explosives:-r": "Explosives:",
"abilities-a": "Abilities",
"starting-credit": "Starting Credit Rating: ",
"occupational-abilities-message": "Occupational abilities are half price. Click the <span></span> to mark them before assigning points.",
"bullet-safety": "• Sicherheit",
"health-h": "Gesundheit",
"hit-rating-h": "Trefferschwelle",
"stability-h": "Stabilität",
"sanity-h": "Geistige Gesundheit",
"armor": "Rüstung:",
"none-u": "Keine",
"ballistic-cloth": "Kevlar",
"police-vest": "Taktische Polizeiweste",
"military-armor": "Militärische Panzerung",
"other": "Andere",
"damage-resistances": "Schadensresistenzen",
"bullets:-r": "Kugeln",
"melee:-r": "Nahkampf:",
"explosives:-r": "Sprengstoff",
"abilities-a": "Fähigkeiten",
"starting-credit": "Startwert Kreditwürdigkeit",
"occupational-abilities-message": "Kosten für Berufsvorteile sind halbiert",
"reset-investigative": "Reset Investigative",
"reset-general": "Reset General",
"free-points": "Free Points",
"academic-toc": "Academic",
"academic-abilities-nba": "ACADEMIC ABILITIES",
"accounting-a": "Accounting",
"anthropology-a": "Anthropology",
"archaeology-a": "Archaeology",
"architecture-a": "Architecture",
"art-history-a": "Art History",
"biology-a": "Biology",
"reset-general": "General Zurücksetzen",
"free-points": "Übrige Punkte",
"academic-toc": "Akademisch",
"academic-abilities-nba": "Akademische Fertigkeiten",
"accounting-a": "Buchhaltung",
"anthropology-a": "Anthropologie",
"archaeology-a": "Archäologie",
"architecture-a": "Architektur",
"art-history-a": "Kunstgeschichte",
"biology-a": "Biologie",
"cthulhu-mythos-a": "Cthulhu Mythos",
"criminology-a": "Criminology",
"cryptography-a": "Cryptography",
"diagnosis-a": "Diagnosis",
"geology-a": "Geology",
"history-a": "History",
"human-terrain-a": "Human Terrain",
"languages-a": "Languages",
"law-a": "Law",
"library-use-a": "Library Use",
"medicine-a": "Medicine",
"military-science-a": "Military Science",
"occult-a": "Occult",
"occult-studies-a": "Occult Studies",
"physics-a": "Physics",
"research-a": "Research",
"theology-a": "Theology",
"vampirology-a": "Vampirology",
"interpersonal-toc": "Interpersonal",
"interpersonal-abilities-nba": "INTERPERSONAL ABILITIES",
"assess-honesty-a": "Assess Honesty",
"bullshit-detector-a": "Bullshit Detector",
"bargain-a": "Bargain",
"bureaucracy-a": "Bureaucracy",
"cop-talk-a": "Cop Talk",
"credit-rating-a": "Credit Rating",
"flattery-a": "Flattery",
"flirting-a": "Flirting",
"criminology-a": "Kriminologie",
"cryptography-a": "Kryptographie",
"diagnosis-a": "Diagnose",
"geology-a": "Geologie",
"history-a": "Geschichte",
"human-terrain-a": "Anthropologie",
"languages-a": "Sprachen",
"law-a": "Jura",
"library-use-a": "Bibliotheksnutzung",
"medicine-a": "Heilkunde",
"military-science-a": "Militärwissenschaft",
"occult-a": "Okkultismus",
"occult-studies-a": "Okkultismus",
"physics-a": "Physik",
"research-a": "Forschung",
"theology-a": "Theologie",
"vampirology-a": "Vampirologie",
"interpersonal-toc": "Sozial",
"interpersonal-abilities-nba": "Soziale Fertigkeiten",
"assess-honesty-a": "Ehrlichkeit einschätzen",
"bullshit-detector-a": "Bullshit Detektor",
"bargain-a": "Feilschen",
"bureaucracy-a": "Bürokratie",
"cop-talk-a": "Polizeijargon",
"credit-rating-a": "Finanzkraft",
"flattery-a": "Schmeicheln",
"flirting-a": "Flirten",
"high-society-a": "High Society",
"interrogation-a": "Interrogation",
"intimidation-a": "Intimidation",
"negotiation-a": "Negotiation",
"interrogation-a": "Verhören",
"intimidation-a": "Einschüchtern",
"negotiation-a": "Verhandeln",
"oral-history-a": "Oral History",
"reassurance-a": "Reassurance",
"streetwise-a": "Streetwise",
"tradecraft-a": "Tradecraft",
"technical-toc": "Technical",
"technical-abilities-nba": "TECHNICAL ABILITIES",
"art-a": "Art",
"astronomy-a": "Astronomy",
"chemistry-a": "Chemistry",
"craft-a": "Craft",
"data-recovery-a": "Data Recovery",
"electronic-surveillance-a": "Electronic Surveillance",
"evidence-collection-a": "Evidence Collection",
"forensics-a": "Forensics",
"forensic-pathology-a": "Forensic Pathology",
"forgery-a": "Forgery",
"locksmith-a": "Locksmith",
"notice-a": "Notice",
"reassurance-a": "Bestätigen/Beruhigen",
"streetwise-a": "Straßenwissen",
"tradecraft-a": "Agentenhandwerk",
"technical-toc": "Technisch",
"technical-abilities-nba": "Technische Fertigkeiten",
"art-a": "Kunst",
"astronomy-a": "Astronomie",
"chemistry-a": "Chemie",
"craft-a": "Handwerk",
"data-recovery-a": "Datawiederholung",
"electronic-surveillance-a": "Elektronische Überwachung",
"evidence-collection-a": "Hinweise sammeln",
"forensics-a": "Forensik",
"forensic-pathology-a": "Forensische Pathologie",
"forgery-a": "Fälschen",
"locksmith-a": "Schlosser",
"notice-a": "Wahrnehmen",
"outdoorsman-a": "Outdoorsman",
"outdoor-survival-a": "Outdoor Survival",
"outdoor-survival-a": "Überleben",
"pharmacy-a": "Pharmacy",
"photography-a": "Photography",
"traffic-analysis-a": "Traffic Analysis",
"urban-survival-a": "Urban Survival",
"general-toc": "General",
"general-abilities-nba": "GENERAL ABILITIES",
"general-abilities-nba": "GENERALE FÄHIGKEITEN",
"aberrance-a": "Aberrance",
"athletics-a": "Athletics",
"conceal-a": "Conceal",
"athletics-a": "Athletik",
"conceal-a": "Verbergen",
"cover-a": "Cover",
"digital-intrusion-a": "Digital Intrusion",
"disguise-a": "Disguise",
"driving-a": "Driving",
"driving-a": "Fahren",
"electrical-repair-a": "Electrical Repair",
"explosive-devices-a": "Explosive Devices",
"explosives-a": "Explosives",
"explosives-a": "Sprengstoff",
"filch-a": "Filch",
"firearms-a": "Firearms",
"first-aid-a": "First Aid",
"fleeing-a": "Fleeing",
"gambling-a": "Gambling",
"hand-to-hand-a": "Hand-to-Hand",
"health-a": "Health",
"firearms-a": "Feuerwaffen",
"first-aid-a": "Erste Hilfe",
"fleeing-a": "Fliehen",
"gambling-a": "Glücksspiel",
"hand-to-hand-a": "Nahkampf (unbewaffnet)",
"health-a": "Gesundheit",
"hypnosis-a": "Hypnosis",
"infiltration-a": "Infiltration",
"mechanical-repair-a": "Mechanical Repair",
"mechanics-a": "Mechanics",
"medic-a": "Medic",
"mechanics-a": "Mechanik",
"medic-a": "Arzt",
"network-a": "Network",
"piloting-a": "Piloting",
"preparedness-a": "Preparedness",
@@ -146,11 +146,11 @@
"sanity-a": "Sanity",
"scuffling-a": "Scuffling",
"sense-trouble-a": "Sense Trouble",
"shadowing-a": "Shadowing",
"shooting-a": "Shooting",
"shadowing-a": "Beschatten",
"shooting-a": "Schießen",
"shrink-a": "Shrink",
"stability-a": "Stability",
"stealth-a": "Stealth",
"stealth-a": "Schleichen",
"surveillance-a": "Surveillance",
"weapons-a": "Weapons",
"tag-team-benefits": "Tag-Team Benefits",
@@ -159,12 +159,12 @@
"adjust:-w": "Adjust: ",
"damage:-w": "Damage: ",
"unarmed-attack": "Unarmed Attack",
"attack-w": "Attack",
"ranged-w": "Ranged",
"melee-w": "Melee",
"attack-w": "Angriff",
"ranged-w": "Fernkampf",
"melee-w": "Nahkampf",
"pistol-submachine-gun": "Pistol/Submachine Gun",
"pistol": "Pistol",
"shotgun": "Shotgun",
"shotgun": "Schrotflinte",
"automatic-w": "Automatic",
"rifle": "Rifle",
"thrown-w": "Thrown",
@@ -174,15 +174,15 @@
"ammo-capacity:-w": "Ammo Capacity: ",
"doubl-barreled-w": "Double Barreled",
"point-blank-w": "Point-Blank",
"close-w": "Close",
"near-w": "Near",
"long-w": "Long",
"close-w": "Sehr nah",
"near-w": "Nah",
"long-w": "Weit",
"out-of-range-w": "(Out of Range)",
"extended-range-w": "(Extended Range)",
"capacity:-w": "Capacity: ",
"slash-extended": "/Extended",
"parenthetical-extended": "(Extended)",
"spells": "Spells",
"spells": "Zauber",
"powers-v": "Powers",
"banes-v": "Banes",
"compulsions-v": "Compulsions",
@@ -190,7 +190,7 @@
"requirements-v": "Requirements",
"blocks-v": "Blocks",
"covers": "Covers",
"network-contacts": "Network Contacts",
"network-contacts": "Netzwerkkontakte",
"trust": "Trust",
"notes-n": "Notes",
"point-spend": "Points spent: ",
+2 -2
View File
@@ -35,7 +35,7 @@
"stability-h": "Stability",
"sanity-h": "Sanity",
"armor": "Armor:",
"none-u": "None",
"none-u": "Καμία",
"ballistic-cloth": "Ballistic Cloth",
"police-vest": "Police Vest",
"military-armor": "Military Armor",
@@ -174,7 +174,7 @@
"ammo-capacity:-w": "Ammo Capacity: ",
"doubl-barreled-w": "Double Barreled",
"point-blank-w": "Point-Blank",
"close-w": "Close",
"close-w": "Κλείσιμο",
"near-w": "Near",
"long-w": "Long",
"out-of-range-w": "(Out of Range)",
+6 -6
View File
@@ -2,7 +2,7 @@
"system:-o": "Sistema: ",
"trail-of-cthulhu-o": "El Rastro de Cthulhu",
"nights-black-agents-o": "Agentes de la Noche",
"npc:-o": "NPC: ",
"npc:-o": "PNJ: ",
"vampire:-o": "Vampiro: ",
"inv-build-points": "Puntos de Construcción de Investigación: ",
"gen-build-points": "Puntos de Construcción Generales: ",
@@ -50,7 +50,7 @@
"reset-investigative": "Reiniciar Investigación",
"reset-general": "Reiniciar General",
"free-points": "Puntos Gratuitos",
"academic-toc": "Habilidades Académicas",
"academic-toc": "Académicas",
"academic-abilities-nba": "HABILIDADES ACADÉMICAS",
"accounting-a": "Contabilidad",
"anthropology-a": "Antropología",
@@ -76,7 +76,7 @@
"research-a": "Investigación",
"theology-a": "Teología",
"vampirology-a": "Vampirología",
"interpersonal-toc": "Habilidades Interpersonales",
"interpersonal-toc": "Interpersonales",
"interpersonal-abilities-nba": "HABILIDADES INTERPERSONALES",
"assess-honesty-a": "Evaluar Sinceridad",
"bullshit-detector-a": "Detección de Mentiras",
@@ -94,7 +94,7 @@
"reassurance-a": "Consuelo",
"streetwise-a": "Bajos Fondos",
"tradecraft-a": "Espionaje",
"technical-toc": "Habilidades Técnicas",
"technical-toc": "Técnicas",
"technical-abilities-nba": "HABILIDADES TÉCNICAS",
"art-a": "Habilidad Artística",
"astronomy-a": "Astronomía",
@@ -114,7 +114,7 @@
"photography-a": "Fotografía",
"traffic-analysis-a": "Análisis de Tráfico",
"urban-survival-a": "Supervivencia Urbana",
"general-toc": "Habilidades Generales",
"general-toc": "Generales",
"general-abilities-nba": "HABILIDADES GENERALES",
"aberrance-a": "Aberración",
"athletics-a": "Atletismo",
@@ -166,7 +166,7 @@
"pistol": "Pistola",
"shotgun": "Escopeta",
"automatic-w": "Automática",
"rifle": "Rifle",
"rifle": "Fusil",
"thrown-w": "Lanzar",
"light-w": " Ligera",
"heavy-w": " Pesada",
+217
View File
@@ -0,0 +1,217 @@
{
"system:-o": "System: ",
"trail-of-cthulhu-o": "Trail of Cthulhu",
"nights-black-agents-o": "Night's Black Agents",
"npc:-o": "NPC: ",
"vampire:-o": "Vampire: ",
"inv-build-points": "Investigative Build Points: ",
"gen-build-points": "General Build Points: ",
"ability-starting-o": "Ability Starting Values",
"health:-o": "Health: ",
"stability:-o": "Stability: ",
"sanity:-o": "Sanity: ",
"cover:-o": "Cover: ",
"network:-o": "Network: ",
"cherry-branch-height:-o": "Cherry Branch Height: ",
"name:-n": "Name:",
"alertness:-n": "Alertness:",
"stealth:-n": "Stealth:",
"hit-rating:-n": "Hit Rating:",
"stability-loss:-n": "Stability Loss:",
"armor-notes:-n": "Armor Notes:",
"agent-name-i": "Agent Name",
"background-i": "Background",
"drive-i": "Drive",
"previous-patron-i": "Previous Patron",
"occupation-i": "Occupation",
"occupational-benefits": "Occupational benefits",
"pillars-of-sanity": "Pillars of Sanity",
"sources-of-stability": "Sources of Stability",
"bullet-symbol": "• Symbol",
"bullet-solace": "• Solace",
"bullet-safety": "• Safety",
"health-h": "Health",
"hit-rating-h": "Hit Rating",
"stability-h": "Stability",
"sanity-h": "Sanity",
"armor": "Armor:",
"none-u": "None",
"ballistic-cloth": "Ballistic Cloth",
"police-vest": "Police Vest",
"military-armor": "Military Armor",
"other": "Other",
"damage-resistances": "Damage Resistances",
"bullets:-r": "Bullets:",
"melee:-r": "Melee:",
"explosives:-r": "Explosives:",
"abilities-a": "Abilities",
"starting-credit": "Starting Credit Rating: ",
"occupational-abilities-message": "Occupational abilities are half price. Click the <span></span> to mark them before assigning points.",
"reset-investigative": "Reset Investigative",
"reset-general": "Reset General",
"free-points": "Free Points",
"academic-toc": "Academic",
"academic-abilities-nba": "ACADEMIC ABILITIES",
"accounting-a": "Accounting",
"anthropology-a": "Anthropology",
"archaeology-a": "Archaeology",
"architecture-a": "Architecture",
"art-history-a": "Art History",
"biology-a": "Biology",
"cthulhu-mythos-a": "Cthulhu Mythos",
"criminology-a": "Criminology",
"cryptography-a": "Cryptography",
"diagnosis-a": "Diagnosis",
"geology-a": "Geology",
"history-a": "History",
"human-terrain-a": "Human Terrain",
"languages-a": "Languages",
"law-a": "Law",
"library-use-a": "Library Use",
"medicine-a": "Medicine",
"military-science-a": "Military Science",
"occult-a": "Occult",
"occult-studies-a": "Occult Studies",
"physics-a": "Physics",
"research-a": "Research",
"theology-a": "Theology",
"vampirology-a": "Vampirology",
"interpersonal-toc": "Interpersonal",
"interpersonal-abilities-nba": "INTERPERSONAL ABILITIES",
"assess-honesty-a": "Assess Honesty",
"bullshit-detector-a": "Bullshit Detector",
"bargain-a": "Bargain",
"bureaucracy-a": "Bureaucracy",
"cop-talk-a": "Cop Talk",
"credit-rating-a": "Credit Rating",
"flattery-a": "Flattery",
"flirting-a": "Flirting",
"high-society-a": "High Society",
"interrogation-a": "Interrogation",
"intimidation-a": "Intimidation",
"negotiation-a": "Negotiation",
"oral-history-a": "Oral History",
"reassurance-a": "Reassurance",
"streetwise-a": "Streetwise",
"tradecraft-a": "Tradecraft",
"technical-toc": "Technical",
"technical-abilities-nba": "TECHNICAL ABILITIES",
"art-a": "Art",
"astronomy-a": "Astronomy",
"chemistry-a": "Chemistry",
"craft-a": "Craft",
"data-recovery-a": "Data Recovery",
"electronic-surveillance-a": "Electronic Surveillance",
"evidence-collection-a": "Evidence Collection",
"forensics-a": "Forensics",
"forensic-pathology-a": "Forensic Pathology",
"forgery-a": "Forgery",
"locksmith-a": "Locksmith",
"notice-a": "Notice",
"outdoorsman-a": "Outdoorsman",
"outdoor-survival-a": "Outdoor Survival",
"pharmacy-a": "Pharmacy",
"photography-a": "Photography",
"traffic-analysis-a": "Traffic Analysis",
"urban-survival-a": "Urban Survival",
"general-toc": "General",
"general-abilities-nba": "GENERAL ABILITIES",
"aberrance-a": "Aberrance",
"athletics-a": "Athletics",
"conceal-a": "Conceal",
"cover-a": "Cover",
"digital-intrusion-a": "Digital Intrusion",
"disguise-a": "Disguise",
"driving-a": "Driving",
"electrical-repair-a": "Electrical Repair",
"explosive-devices-a": "Explosive Devices",
"explosives-a": "Explosives",
"filch-a": "Filch",
"firearms-a": "Firearms",
"first-aid-a": "First Aid",
"fleeing-a": "Fleeing",
"gambling-a": "Gambling",
"hand-to-hand-a": "Hand-to-Hand",
"health-a": "Health",
"hypnosis-a": "Hypnosis",
"infiltration-a": "Infiltration",
"mechanical-repair-a": "Mechanical Repair",
"mechanics-a": "Mechanics",
"medic-a": "Medic",
"network-a": "Network",
"piloting-a": "Piloting",
"preparedness-a": "Preparedness",
"psychoanalysis-a": "Psychoanalysis",
"riding-a": "Riding",
"sanity-a": "Sanity",
"scuffling-a": "Scuffling",
"sense-trouble-a": "Sense Trouble",
"shadowing-a": "Shadowing",
"shooting-a": "Shooting",
"shrink-a": "Shrink",
"stability-a": "Stability",
"stealth-a": "Stealth",
"surveillance-a": "Surveillance",
"weapons-a": "Weapons",
"tag-team-benefits": "Tag-Team Benefits",
"special-weapons-training": "Special Weapons Training",
"weapons-w": "Weapons",
"adjust:-w": "Adjust: ",
"damage:-w": "Damage: ",
"unarmed-attack": "Unarmed Attack",
"attack-w": "Attack",
"ranged-w": "Ranged",
"melee-w": "Melee",
"pistol-submachine-gun": "Pistol/Submachine Gun",
"pistol": "Pistol",
"shotgun": "Shotgun",
"automatic-w": "Automatic",
"rifle": "Rifle",
"thrown-w": "Thrown",
"light-w": " Light",
"heavy-w": " Heavy",
"very-heavy-w": " Very Heavy",
"ammo-capacity:-w": "Ammo Capacity: ",
"doubl-barreled-w": "Double Barreled",
"point-blank-w": "Point-Blank",
"close-w": "Close",
"near-w": "Near",
"long-w": "Long",
"out-of-range-w": "(Out of Range)",
"extended-range-w": "(Extended Range)",
"capacity:-w": "Capacity: ",
"slash-extended": "/Extended",
"parenthetical-extended": "(Extended)",
"spells": "Spells",
"powers-v": "Powers",
"banes-v": "Banes",
"compulsions-v": "Compulsions",
"dreads-v": "Dreads",
"requirements-v": "Requirements",
"blocks-v": "Blocks",
"covers": "Covers",
"network-contacts": "Network Contacts",
"trust": "Trust",
"notes-n": "Notes",
"point-spend": "Points spent: ",
"both-barrels": "Both barrels",
"full-auto": "Full auto",
"system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents",
"npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.",
"inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.",
"gen-points-info": "Starting build points for general abilities. The default value for Trail of Cthulhu is 65, and the Night's Black Agents default is 75.",
"starting-health-u": "Starting Health",
"starting-health-info": "This is free health rating that each player character starts with. The default value is 4.",
"starting-stability-u": "Starting Stability",
"starting-stability-info": "This is free stability rating that each player character starts with. The default value for Trail of Cthulhu is 1, and the Night's Black Agents default is 4.",
"starting-sanity-u": "Starting Sanity",
"starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.",
"starting-Cover-u": "Starting Cover",
"starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.",
"starting-network-u": "Starting Network",
"starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.",
"cherry-branch-height-u": "Cherry Branch Height",
"cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.",
"mos-ability-message": "Click the <span></span> to mark your MOS ability.",
"red-abilities-message": "Abilities in <span>red</span> indicate that extra effects have been unlocked."
}
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@@ -1,217 +1,217 @@
{
"system:-o": "System: ",
"system:-o": "Système : ",
"trail-of-cthulhu-o": "Trail of Cthulhu",
"nights-black-agents-o": "Night's Black Agents",
"npc:-o": "NPC: ",
"vampire:-o": "Vampire: ",
"npc:-o": "PNJ : ",
"vampire:-o": "Vampire : ",
"inv-build-points": "Investigative Build Points: ",
"gen-build-points": "General Build Points: ",
"ability-starting-o": "Ability Starting Values",
"health:-o": "Health: ",
"stability:-o": "Stability: ",
"sanity:-o": "Sanity: ",
"cover:-o": "Cover: ",
"network:-o": "Network: ",
"health:-o": "Santé : ",
"stability:-o": "Stabilité : ",
"sanity:-o": "Santé mentale : ",
"cover:-o": "Couverture :",
"network:-o": "Réseau : ",
"cherry-branch-height:-o": "Cherry Branch Height: ",
"name:-n": "Name:",
"alertness:-n": "Alertness:",
"stealth:-n": "Stealth:",
"name:-n": "Nom :",
"alertness:-n": "Vigilance :",
"stealth:-n": "Furtivité :",
"hit-rating:-n": "Hit Rating:",
"stability-loss:-n": "Stability Loss:",
"armor-notes:-n": "Armor Notes:",
"agent-name-i": "Agent Name",
"background-i": "Background",
"drive-i": "Drive",
"previous-patron-i": "Previous Patron",
"stability-loss:-n": "Perte de Stabilité :",
"armor-notes:-n": "Notes de l'Armure:",
"agent-name-i": "Nom de l'agent",
"background-i": "Historique",
"drive-i": "Conduite",
"previous-patron-i": "Client précédent",
"occupation-i": "Occupation",
"occupational-benefits": "Occupational benefits",
"pillars-of-sanity": "Pillars of Sanity",
"sources-of-stability": "Sources of Stability",
"bullet-symbol": "• Symbol",
"bullet-solace": "• Solace",
"bullet-safety": "• Safety",
"health-h": "Health",
"pillars-of-sanity": "Piliers de santé mentale",
"sources-of-stability": "Sources de stabilité",
"bullet-symbol": "• Symbole",
"bullet-solace": "• Consolateur",
"bullet-safety": "• Sécurité",
"health-h": "Santé",
"hit-rating-h": "Hit Rating",
"stability-h": "Stability",
"sanity-h": "Sanity",
"armor": "Armor:",
"none-u": "None",
"ballistic-cloth": "Ballistic Cloth",
"police-vest": "Police Vest",
"military-armor": "Military Armor",
"other": "Other",
"damage-resistances": "Damage Resistances",
"bullets:-r": "Bullets:",
"melee:-r": "Melee:",
"explosives:-r": "Explosives:",
"abilities-a": "Abilities",
"stability-h": "Stabilité",
"sanity-h": "Santé mentale",
"armor": "Armure :",
"none-u": "Aucun",
"ballistic-cloth": "Tissu balistique",
"police-vest": "Veste de police",
"military-armor": "Armure militaire",
"other": "Autre",
"damage-resistances": "Résistances aux dégâts",
"bullets:-r": "Balles :",
"melee:-r": "Mêlée :",
"explosives:-r": "Explosifs :",
"abilities-a": "Talents",
"starting-credit": "Starting Credit Rating: ",
"occupational-abilities-message": "Occupational abilities are half price. Click the <span></span> to mark them before assigning points.",
"reset-investigative": "Reset Investigative",
"reset-general": "Reset General",
"free-points": "Free Points",
"academic-toc": "Academic",
"academic-abilities-nba": "ACADEMIC ABILITIES",
"accounting-a": "Accounting",
"anthropology-a": "Anthropology",
"archaeology-a": "Archaeology",
"free-points": "Points Gratuits",
"academic-toc": "Académique",
"academic-abilities-nba": "APTITUDE ACADEMIQUE",
"accounting-a": "Compatibilité",
"anthropology-a": "Anthropologie",
"archaeology-a": "Archéologie",
"architecture-a": "Architecture",
"art-history-a": "Art History",
"biology-a": "Biology",
"cthulhu-mythos-a": "Cthulhu Mythos",
"criminology-a": "Criminology",
"cryptography-a": "Cryptography",
"diagnosis-a": "Diagnosis",
"geology-a": "Geology",
"history-a": "History",
"human-terrain-a": "Human Terrain",
"languages-a": "Languages",
"law-a": "Law",
"library-use-a": "Library Use",
"medicine-a": "Medicine",
"military-science-a": "Military Science",
"occult-a": "Occult",
"occult-studies-a": "Occult Studies",
"physics-a": "Physics",
"research-a": "Research",
"theology-a": "Theology",
"vampirology-a": "Vampirology",
"interpersonal-toc": "Interpersonal",
"interpersonal-abilities-nba": "INTERPERSONAL ABILITIES",
"assess-honesty-a": "Assess Honesty",
"bullshit-detector-a": "Bullshit Detector",
"bargain-a": "Bargain",
"bureaucracy-a": "Bureaucracy",
"art-history-a": "Histoire de l'art",
"biology-a": "Biologie",
"cthulhu-mythos-a": "Mythe de Cthulhu",
"criminology-a": "Criminologie",
"cryptography-a": "Cryptographie",
"diagnosis-a": "Diagnostic",
"geology-a": "Géologie",
"history-a": "Histoire",
"human-terrain-a": "Terrain Humain",
"languages-a": "Langues",
"law-a": "Droit",
"library-use-a": "Bibliothèque",
"medicine-a": "Médecine",
"military-science-a": "Science militaire",
"occult-a": "Occultisme",
"occult-studies-a": "Etudes Occultes",
"physics-a": "Physique",
"research-a": "Recherche",
"theology-a": "Théologie",
"vampirology-a": "Vampirologie",
"interpersonal-toc": "Interpersonnel",
"interpersonal-abilities-nba": "APTITUDES INTERPERSONNELLES",
"assess-honesty-a": "Evaluer l'Honnêteté",
"bullshit-detector-a": "Détecteur de Mensonges",
"bargain-a": "Négociation",
"bureaucracy-a": "Bureaucratie",
"cop-talk-a": "Cop Talk",
"credit-rating-a": "Credit Rating",
"flattery-a": "Flattery",
"flirting-a": "Flirting",
"high-society-a": "High Society",
"interrogation-a": "Interrogation",
"flattery-a": "Flatterie",
"flirting-a": "Séduire",
"high-society-a": "Haute Société",
"interrogation-a": "Interrogatoire",
"intimidation-a": "Intimidation",
"negotiation-a": "Négociation",
"oral-history-a": "Oral History",
"reassurance-a": "Reassurance",
"streetwise-a": "Streetwise",
"tradecraft-a": "Tradecraft",
"technical-toc": "Technical",
"technical-abilities-nba": "TECHNICAL ABILITIES",
"art-a": "Art",
"astronomy-a": "Astronomy",
"chemistry-a": "Chemistry",
"craft-a": "Craft",
"data-recovery-a": "Data Recovery",
"electronic-surveillance-a": "Electronic Surveillance",
"evidence-collection-a": "Evidence Collection",
"forensics-a": "Forensics",
"forensic-pathology-a": "Forensic Pathology",
"forgery-a": "Forgery",
"locksmith-a": "Locksmith",
"notice-a": "Notice",
"oral-history-a": "Histoire Orale",
"reassurance-a": "Réconfort",
"streetwise-a": "Expérience de la Rue",
"tradecraft-a": "Artisanat",
"technical-toc": "Technique",
"technical-abilities-nba": "APTITUDES TECHNIQUES",
"art-a": "Pratique artistique",
"astronomy-a": "Astronomie",
"chemistry-a": "Chimie",
"craft-a": "Métier",
"data-recovery-a": "Récupérations de Données",
"electronic-surveillance-a": "Surveillance Electronique",
"evidence-collection-a": "Collectes de Preuves",
"forensics-a": "Médecine Légale",
"forensic-pathology-a": "Pathologie médicolégale",
"forgery-a": "Contrefaçon",
"locksmith-a": "Serrurerie",
"notice-a": "Vigilance",
"outdoorsman-a": "Outdoorsman",
"outdoor-survival-a": "Outdoor Survival",
"pharmacy-a": "Pharmacy",
"photography-a": "Photography",
"traffic-analysis-a": "Traffic Analysis",
"urban-survival-a": "Urban Survival",
"general-toc": "General",
"general-abilities-nba": "GENERAL ABILITIES",
"outdoor-survival-a": "Survie",
"pharmacy-a": "Pharmacie",
"photography-a": "Photographie",
"traffic-analysis-a": "Analyse du trafic",
"urban-survival-a": "Survie Urbaine",
"general-toc": "Général",
"general-abilities-nba": "APTITUDES GENERALES",
"aberrance-a": "Aberrance",
"athletics-a": "Athletics",
"conceal-a": "Conceal",
"cover-a": "Cover",
"digital-intrusion-a": "Digital Intrusion",
"disguise-a": "Disguise",
"driving-a": "Driving",
"electrical-repair-a": "Electrical Repair",
"explosive-devices-a": "Explosive Devices",
"explosives-a": "Explosives",
"filch-a": "Filch",
"firearms-a": "Firearms",
"first-aid-a": "First Aid",
"fleeing-a": "Fleeing",
"gambling-a": "Gambling",
"hand-to-hand-a": "Hand-to-Hand",
"health-a": "Health",
"hypnosis-a": "Hypnosis",
"athletics-a": "Athlétisme",
"conceal-a": "Cacher",
"cover-a": "Couverture",
"digital-intrusion-a": "Intrusion Digitale",
"disguise-a": "Déguisement",
"driving-a": "Pilotage",
"electrical-repair-a": "Réparation Electrique",
"explosive-devices-a": "Engins Explosifs",
"explosives-a": "Explosifs",
"filch-a": "Voler",
"firearms-a": "Armes à feu",
"first-aid-a": "Premiers Soins",
"fleeing-a": "Fuite",
"gambling-a": "Jeu",
"hand-to-hand-a": "Corps à corps",
"health-a": "Santé",
"hypnosis-a": "Hypnose",
"infiltration-a": "Infiltration",
"mechanical-repair-a": "Mechanical Repair",
"mechanics-a": "Mechanics",
"medic-a": "Medic",
"network-a": "Network",
"piloting-a": "Piloting",
"mechanical-repair-a": "Mécanique",
"mechanics-a": "Mécanique",
"medic-a": "Urgentiste",
"network-a": "Réseau",
"piloting-a": "Pilotage",
"preparedness-a": "Preparedness",
"psychoanalysis-a": "Psychoanalysis",
"psychoanalysis-a": "Psychanalyse",
"riding-a": "Riding",
"sanity-a": "Sanity",
"sanity-a": "Santé Mentale",
"scuffling-a": "Scuffling",
"sense-trouble-a": "Sense Trouble",
"shadowing-a": "Shadowing",
"shooting-a": "Shooting",
"shadowing-a": "Filature",
"shooting-a": "Tir",
"shrink-a": "Shrink",
"stability-a": "Stability",
"stealth-a": "Stealth",
"stability-a": "Stabilité",
"stealth-a": "Discrétion",
"surveillance-a": "Surveillance",
"weapons-a": "Weapons",
"weapons-a": "Armes",
"tag-team-benefits": "Tag-Team Benefits",
"special-weapons-training": "Special Weapons Training",
"weapons-w": "Weapons",
"weapons-w": "Armes",
"adjust:-w": "Adjust: ",
"damage:-w": "Damage: ",
"unarmed-attack": "Unarmed Attack",
"attack-w": "Attack",
"ranged-w": "Ranged",
"melee-w": "Melee",
"pistol-submachine-gun": "Pistol/Submachine Gun",
"pistol": "Pistol",
"shotgun": "Shotgun",
"automatic-w": "Automatic",
"rifle": "Rifle",
"thrown-w": "Thrown",
"light-w": " Light",
"heavy-w": " Heavy",
"very-heavy-w": " Very Heavy",
"damage:-w": "Dégâts : ",
"unarmed-attack": "Attaque à mains nues",
"attack-w": "Attaque",
"ranged-w": "À distance",
"melee-w": "Mêlée",
"pistol-submachine-gun": "Pistolet / Pistolet mitrailleur",
"pistol": "Pistolet",
"shotgun": "Fusil à pompe",
"automatic-w": "Automatique",
"rifle": "Fusil",
"thrown-w": "Lancé",
"light-w": "Léger",
"heavy-w": "Lourd",
"very-heavy-w": "Très lourd",
"ammo-capacity:-w": "Ammo Capacity: ",
"doubl-barreled-w": "Double Barreled",
"point-blank-w": "Point-Blank",
"close-w": "Close",
"near-w": "Near",
"long-w": "Long",
"out-of-range-w": "(Out of Range)",
"doubl-barreled-w": "Double canon",
"point-blank-w": "Bout portant",
"close-w": "Fermer",
"near-w": "Près",
"long-w": "Longue",
"out-of-range-w": "(Hors d'atteinte)",
"extended-range-w": "(Extended Range)",
"capacity:-w": "Capacity: ",
"capacity:-w": "Capacité: ",
"slash-extended": "/Extended",
"parenthetical-extended": "(Extended)",
"spells": "Spells",
"powers-v": "Powers",
"banes-v": "Banes",
"spells": "Sorts",
"powers-v": "Pouvoirs",
"banes-v": "Malédictions",
"compulsions-v": "Compulsions",
"dreads-v": "Dreads",
"requirements-v": "Requirements",
"blocks-v": "Blocks",
"requirements-v": "Critères",
"blocks-v": "Tranches",
"covers": "Covers",
"network-contacts": "Network Contacts",
"trust": "Trust",
"network-contacts": "Réseau de contacts",
"trust": "Confiance",
"notes-n": "Notes",
"point-spend": "Points spent: ",
"point-spend": "Points dépensés : ",
"both-barrels": "Both barrels",
"full-auto": "Full auto",
"system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents",
"npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.",
"full-auto": "Automatique",
"system-info": "Sélectionnez le système de jeu par défaut. Roll20 prend actuellement en charge Trail of Cthulhu et Night's Black Agents.",
"npc-info": "L'option PNJ permet aux nouveaux personnages d'utiliser par défaut la feuille PNJ. Utile si les personnages joueurs ont déjà été créés et que toutes les nouvelles feuilles de personnage ajoutées au jeu représenteront probablement des personnages non joueurs.",
"inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.",
"gen-points-info": "Starting build points for general abilities. The default value for Trail of Cthulhu is 65, and the Night's Black Agents default is 75.",
"starting-health-u": "Starting Health",
"starting-health-u": "Santé de départ",
"starting-health-info": "This is free health rating that each player character starts with. The default value is 4.",
"starting-stability-u": "Starting Stability",
"starting-stability-u": "Stabilité de départ",
"starting-stability-info": "This is free stability rating that each player character starts with. The default value for Trail of Cthulhu is 1, and the Night's Black Agents default is 4.",
"starting-sanity-u": "Starting Sanity",
"starting-sanity-u": "Santé mentale de départ",
"starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.",
"starting-Cover-u": "Starting Cover",
"starting-Cover-u": "Couverture de départ",
"starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.",
"starting-network-u": "Starting Network",
"starting-network-u": "Réseau de départ",
"starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.",
"cherry-branch-height-u": "Cherry Branch Height",
"cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.",
"mos-ability-message": "Click the <span></span> to mark your MOS ability.",
"red-abilities-message": "Abilities in <span>red</span> indicate that extra effects have been unlocked."
"mos-ability-message": "Cliquez sur le <span></span> pour marquer votre capacité MOS.",
"red-abilities-message": "Les talents en <span>rouge</span> indiquent que des effets supplémentaires ont été débloqués."
}
+217
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@@ -0,0 +1,217 @@
{
"system:-o": "System: ",
"trail-of-cthulhu-o": "Trail of Cthulhu",
"nights-black-agents-o": "Night's Black Agents",
"npc:-o": "NPC: ",
"vampire:-o": "Vampire: ",
"inv-build-points": "Investigative Build Points: ",
"gen-build-points": "General Build Points: ",
"ability-starting-o": "Ability Starting Values",
"health:-o": "Health: ",
"stability:-o": "Stability: ",
"sanity:-o": "Sanity: ",
"cover:-o": "Cover: ",
"network:-o": "Network: ",
"cherry-branch-height:-o": "Cherry Branch Height: ",
"name:-n": "Name:",
"alertness:-n": "Alertness:",
"stealth:-n": "Stealth:",
"hit-rating:-n": "Hit Rating:",
"stability-loss:-n": "Stability Loss:",
"armor-notes:-n": "Armor Notes:",
"agent-name-i": "Agent Name",
"background-i": "Background",
"drive-i": "Drive",
"previous-patron-i": "Previous Patron",
"occupation-i": "Occupation",
"occupational-benefits": "Occupational benefits",
"pillars-of-sanity": "Pillars of Sanity",
"sources-of-stability": "Sources of Stability",
"bullet-symbol": "• Symbol",
"bullet-solace": "• Solace",
"bullet-safety": "• Safety",
"health-h": "Health",
"hit-rating-h": "Hit Rating",
"stability-h": "Stability",
"sanity-h": "Sanity",
"armor": "Armor:",
"none-u": "None",
"ballistic-cloth": "Ballistic Cloth",
"police-vest": "Police Vest",
"military-armor": "Military Armor",
"other": "Other",
"damage-resistances": "Damage Resistances",
"bullets:-r": "Bullets:",
"melee:-r": "Melee:",
"explosives:-r": "Explosives:",
"abilities-a": "Abilities",
"starting-credit": "Starting Credit Rating: ",
"occupational-abilities-message": "Occupational abilities are half price. Click the <span></span> to mark them before assigning points.",
"reset-investigative": "Reset Investigative",
"reset-general": "Reset General",
"free-points": "Free Points",
"academic-toc": "Academic",
"academic-abilities-nba": "ACADEMIC ABILITIES",
"accounting-a": "Accounting",
"anthropology-a": "Anthropology",
"archaeology-a": "Archaeology",
"architecture-a": "Architecture",
"art-history-a": "Art History",
"biology-a": "Biology",
"cthulhu-mythos-a": "Cthulhu Mythos",
"criminology-a": "Criminology",
"cryptography-a": "Cryptography",
"diagnosis-a": "Diagnosis",
"geology-a": "Geology",
"history-a": "History",
"human-terrain-a": "Human Terrain",
"languages-a": "Languages",
"law-a": "Law",
"library-use-a": "Library Use",
"medicine-a": "Medicine",
"military-science-a": "Military Science",
"occult-a": "Occult",
"occult-studies-a": "Occult Studies",
"physics-a": "Physics",
"research-a": "Research",
"theology-a": "Theology",
"vampirology-a": "Vampirology",
"interpersonal-toc": "Interpersonal",
"interpersonal-abilities-nba": "INTERPERSONAL ABILITIES",
"assess-honesty-a": "Assess Honesty",
"bullshit-detector-a": "Bullshit Detector",
"bargain-a": "Bargain",
"bureaucracy-a": "Bureaucracy",
"cop-talk-a": "Cop Talk",
"credit-rating-a": "Credit Rating",
"flattery-a": "Flattery",
"flirting-a": "Flirting",
"high-society-a": "High Society",
"interrogation-a": "Interrogation",
"intimidation-a": "Intimidation",
"negotiation-a": "Negotiation",
"oral-history-a": "Oral History",
"reassurance-a": "Reassurance",
"streetwise-a": "Streetwise",
"tradecraft-a": "Tradecraft",
"technical-toc": "Technical",
"technical-abilities-nba": "TECHNICAL ABILITIES",
"art-a": "Art",
"astronomy-a": "Astronomy",
"chemistry-a": "Chemistry",
"craft-a": "Craft",
"data-recovery-a": "Data Recovery",
"electronic-surveillance-a": "Electronic Surveillance",
"evidence-collection-a": "Evidence Collection",
"forensics-a": "Forensics",
"forensic-pathology-a": "Forensic Pathology",
"forgery-a": "Forgery",
"locksmith-a": "Locksmith",
"notice-a": "Notice",
"outdoorsman-a": "Outdoorsman",
"outdoor-survival-a": "Outdoor Survival",
"pharmacy-a": "Pharmacy",
"photography-a": "Photography",
"traffic-analysis-a": "Traffic Analysis",
"urban-survival-a": "Urban Survival",
"general-toc": "General",
"general-abilities-nba": "GENERAL ABILITIES",
"aberrance-a": "Aberrance",
"athletics-a": "Athletics",
"conceal-a": "Conceal",
"cover-a": "Cover",
"digital-intrusion-a": "Digital Intrusion",
"disguise-a": "Disguise",
"driving-a": "Driving",
"electrical-repair-a": "Electrical Repair",
"explosive-devices-a": "Explosive Devices",
"explosives-a": "Explosives",
"filch-a": "Filch",
"firearms-a": "Firearms",
"first-aid-a": "First Aid",
"fleeing-a": "Fleeing",
"gambling-a": "Gambling",
"hand-to-hand-a": "Hand-to-Hand",
"health-a": "Health",
"hypnosis-a": "Hypnosis",
"infiltration-a": "Infiltration",
"mechanical-repair-a": "Mechanical Repair",
"mechanics-a": "Mechanics",
"medic-a": "Medic",
"network-a": "Network",
"piloting-a": "Piloting",
"preparedness-a": "Preparedness",
"psychoanalysis-a": "Psychoanalysis",
"riding-a": "Riding",
"sanity-a": "Sanity",
"scuffling-a": "Scuffling",
"sense-trouble-a": "Sense Trouble",
"shadowing-a": "Shadowing",
"shooting-a": "Shooting",
"shrink-a": "Shrink",
"stability-a": "Stability",
"stealth-a": "Stealth",
"surveillance-a": "Surveillance",
"weapons-a": "Weapons",
"tag-team-benefits": "Tag-Team Benefits",
"special-weapons-training": "Special Weapons Training",
"weapons-w": "Weapons",
"adjust:-w": "Adjust: ",
"damage:-w": "Damage: ",
"unarmed-attack": "Unarmed Attack",
"attack-w": "Attack",
"ranged-w": "Ranged",
"melee-w": "Melee",
"pistol-submachine-gun": "Pistol/Submachine Gun",
"pistol": "Pistol",
"shotgun": "Shotgun",
"automatic-w": "Automatic",
"rifle": "Rifle",
"thrown-w": "Thrown",
"light-w": " Light",
"heavy-w": " Heavy",
"very-heavy-w": " Very Heavy",
"ammo-capacity:-w": "Ammo Capacity: ",
"doubl-barreled-w": "Double Barreled",
"point-blank-w": "Point-Blank",
"close-w": "Close",
"near-w": "Near",
"long-w": "Long",
"out-of-range-w": "(Out of Range)",
"extended-range-w": "(Extended Range)",
"capacity:-w": "Capacity: ",
"slash-extended": "/Extended",
"parenthetical-extended": "(Extended)",
"spells": "Spells",
"powers-v": "Powers",
"banes-v": "Banes",
"compulsions-v": "Compulsions",
"dreads-v": "Dreads",
"requirements-v": "Requirements",
"blocks-v": "Blocks",
"covers": "Covers",
"network-contacts": "Network Contacts",
"trust": "Trust",
"notes-n": "Notes",
"point-spend": "Points spent: ",
"both-barrels": "Both barrels",
"full-auto": "Full auto",
"system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents",
"npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.",
"inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.",
"gen-points-info": "Starting build points for general abilities. The default value for Trail of Cthulhu is 65, and the Night's Black Agents default is 75.",
"starting-health-u": "Starting Health",
"starting-health-info": "This is free health rating that each player character starts with. The default value is 4.",
"starting-stability-u": "Starting Stability",
"starting-stability-info": "This is free stability rating that each player character starts with. The default value for Trail of Cthulhu is 1, and the Night's Black Agents default is 4.",
"starting-sanity-u": "Starting Sanity",
"starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.",
"starting-Cover-u": "Starting Cover",
"starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.",
"starting-network-u": "Starting Network",
"starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.",
"cherry-branch-height-u": "Cherry Branch Height",
"cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.",
"mos-ability-message": "Click the <span></span> to mark your MOS ability.",
"red-abilities-message": "Abilities in <span>red</span> indicate that extra effects have been unlocked."
}
+138 -138
View File
@@ -1,188 +1,188 @@
{
"system:-o": "System: ",
"trail-of-cthulhu-o": "Trail of Cthulhu",
"system:-o": "Sistema:",
"trail-of-cthulhu-o": "Sulle Tracce di Cthulhu",
"nights-black-agents-o": "Night's Black Agents",
"npc:-o": "NPC: ",
"vampire:-o": "Vampire: ",
"inv-build-points": "Investigative Build Points: ",
"gen-build-points": "General Build Points: ",
"ability-starting-o": "Ability Starting Values",
"health:-o": "Health: ",
"stability:-o": "Stability: ",
"sanity:-o": "Sanity: ",
"npc:-o": "PNG: ",
"vampire:-o": "Vampiro:",
"inv-build-points": "Punti per le Abilità Investigative:",
"gen-build-points": "Punti per le Abilità Generiche:",
"ability-starting-o": "Valori Iniziali Abilità:",
"health:-o": "Salute Fisica:",
"stability:-o": "Equilibrio Psichico:",
"sanity:-o": "Sanità Mentale:",
"cover:-o": "Cover: ",
"network:-o": "Network: ",
"cherry-branch-height:-o": "Cherry Branch Height: ",
"name:-n": "Name:",
"name:-n": "Nome:",
"alertness:-n": "Alertness:",
"stealth:-n": "Stealth:",
"stealth:-n": "Furtività:",
"hit-rating:-n": "Hit Rating:",
"stability-loss:-n": "Stability Loss:",
"armor-notes:-n": "Armor Notes:",
"agent-name-i": "Agent Name",
"stability-loss:-n": "Sanità Mentale Persa:",
"armor-notes:-n": "Note Armatura:",
"agent-name-i": "Nome Agente",
"background-i": "Background",
"drive-i": "Drive",
"drive-i": "Pulsione",
"previous-patron-i": "Previous Patron",
"occupation-i": "Occupation",
"occupational-benefits": "Occupational benefits",
"pillars-of-sanity": "Pillars of Sanity",
"sources-of-stability": "Sources of Stability",
"occupation-i": "Professione",
"occupational-benefits": "Capacità Speciali:",
"pillars-of-sanity": "Baluardi della Sanità Mentale:",
"sources-of-stability": "Fonti di Equilibrio Psichico:",
"bullet-symbol": "• Symbol",
"bullet-solace": "• Solace",
"bullet-safety": "• Safety",
"health-h": "Health",
"health-h": "Salute Fisica",
"hit-rating-h": "Hit Rating",
"stability-h": "Stability",
"sanity-h": "Sanity",
"stability-h": "Equilibrio Psichico",
"sanity-h": "Sanità Mentale",
"armor": "Armor:",
"none-u": "None",
"none-u": "Nessuno",
"ballistic-cloth": "Ballistic Cloth",
"police-vest": "Police Vest",
"military-armor": "Military Armor",
"other": "Other",
"damage-resistances": "Damage Resistances",
"other": "Altro",
"damage-resistances": "Resistenze ai danni",
"bullets:-r": "Bullets:",
"melee:-r": "Melee:",
"explosives:-r": "Explosives:",
"abilities-a": "Abilities",
"starting-credit": "Starting Credit Rating: ",
"occupational-abilities-message": "Occupational abilities are half price. Click the <span></span> to mark them before assigning points.",
"reset-investigative": "Reset Investigative",
"reset-general": "Reset General",
"free-points": "Free Points",
"academic-toc": "Academic",
"academic-abilities-nba": "ACADEMIC ABILITIES",
"accounting-a": "Accounting",
"anthropology-a": "Anthropology",
"archaeology-a": "Archaeology",
"architecture-a": "Architecture",
"art-history-a": "Art History",
"biology-a": "Biology",
"cthulhu-mythos-a": "Cthulhu Mythos",
"explosives:-r": "Uso Esplosivi:",
"abilities-a": "Abilità",
"starting-credit": "Reputazione Iniziale:",
"occupational-abilities-message": "Le Capacità Speciali costano la metà. Clicca <span></span> per segnarle prima di assegnare i punti.",
"reset-investigative": "Resetta le Investigative",
"reset-general": "Resetta le Generiche.",
"free-points": "Punti Gratuiti",
"academic-toc": "Accademiche",
"academic-abilities-nba": "ABILITÀ ACCADEMICHE:",
"accounting-a": "Contabilità",
"anthropology-a": "Antropologia",
"archaeology-a": "Archeologia",
"architecture-a": "Architettura",
"art-history-a": "Storia dell'arte",
"biology-a": "Biologia",
"cthulhu-mythos-a": "Miti di Chtulhu",
"criminology-a": "Criminology",
"cryptography-a": "Cryptography",
"cryptography-a": "Crittografia",
"diagnosis-a": "Diagnosis",
"geology-a": "Geology",
"history-a": "History",
"geology-a": "Geologia",
"history-a": "Storia",
"human-terrain-a": "Human Terrain",
"languages-a": "Languages",
"law-a": "Law",
"library-use-a": "Library Use",
"medicine-a": "Medicine",
"languages-a": "Lingue",
"law-a": "Legge",
"library-use-a": "Biblioteconomia",
"medicine-a": "Medicina",
"military-science-a": "Military Science",
"occult-a": "Occult",
"occult-a": "Occultismo",
"occult-studies-a": "Occult Studies",
"physics-a": "Physics",
"physics-a": "Fisica",
"research-a": "Research",
"theology-a": "Theology",
"theology-a": "Teologia",
"vampirology-a": "Vampirology",
"interpersonal-toc": "Interpersonal",
"interpersonal-abilities-nba": "INTERPERSONAL ABILITIES",
"assess-honesty-a": "Assess Honesty",
"interpersonal-toc": "Interpersonali",
"interpersonal-abilities-nba": "ABILITÀ INTERPERSONALI",
"assess-honesty-a": "Giudicare",
"bullshit-detector-a": "Bullshit Detector",
"bargain-a": "Bargain",
"bureaucracy-a": "Bureaucracy",
"cop-talk-a": "Cop Talk",
"credit-rating-a": "Credit Rating",
"flattery-a": "Flattery",
"bargain-a": "Contrattare",
"bureaucracy-a": "Burocrazia",
"cop-talk-a": "Parlare alla Polizia",
"credit-rating-a": "Reputazione",
"flattery-a": "Adulare",
"flirting-a": "Flirting",
"high-society-a": "High Society",
"interrogation-a": "Interrogation",
"intimidation-a": "Intimidation",
"high-society-a": "Alta Società",
"interrogation-a": "Interrogare",
"intimidation-a": "Intimidire",
"negotiation-a": "Negotiation",
"oral-history-a": "Oral History",
"reassurance-a": "Reassurance",
"streetwise-a": "Streetwise",
"oral-history-a": "Raccogliere Voci",
"reassurance-a": "Rassicurare",
"streetwise-a": "Conoscenze di Strada",
"tradecraft-a": "Tradecraft",
"technical-toc": "Technical",
"technical-abilities-nba": "TECHNICAL ABILITIES",
"art-a": "Art",
"astronomy-a": "Astronomy",
"chemistry-a": "Chemistry",
"craft-a": "Craft",
"technical-toc": "Tecniche",
"technical-abilities-nba": "ABILITÀ TECNICHE",
"art-a": "Arte",
"astronomy-a": "Astronomia",
"chemistry-a": "Chimica",
"craft-a": "Artigianato",
"data-recovery-a": "Data Recovery",
"electronic-surveillance-a": "Electronic Surveillance",
"evidence-collection-a": "Evidence Collection",
"forensics-a": "Forensics",
"evidence-collection-a": "Raccogliere Prove",
"forensics-a": "Medicina Legale",
"forensic-pathology-a": "Forensic Pathology",
"forgery-a": "Forgery",
"locksmith-a": "Locksmith",
"forgery-a": "Falsificare",
"locksmith-a": "Scassinare",
"notice-a": "Notice",
"outdoorsman-a": "Outdoorsman",
"outdoorsman-a": "Vivere all'aperto",
"outdoor-survival-a": "Outdoor Survival",
"pharmacy-a": "Pharmacy",
"photography-a": "Photography",
"pharmacy-a": "Farmacologia",
"photography-a": "Fotografia",
"traffic-analysis-a": "Traffic Analysis",
"urban-survival-a": "Urban Survival",
"general-toc": "General",
"general-abilities-nba": "GENERAL ABILITIES",
"general-toc": "Generiche",
"general-abilities-nba": "ABILITÀ GENERICHE",
"aberrance-a": "Aberrance",
"athletics-a": "Athletics",
"conceal-a": "Conceal",
"athletics-a": "Fisico",
"conceal-a": "Celare",
"cover-a": "Cover",
"digital-intrusion-a": "Digital Intrusion",
"disguise-a": "Disguise",
"driving-a": "Driving",
"electrical-repair-a": "Electrical Repair",
"disguise-a": "Camuffarsi",
"driving-a": "Guidare",
"electrical-repair-a": "Rip.ne Elettrica",
"explosive-devices-a": "Explosive Devices",
"explosives-a": "Explosives",
"filch-a": "Filch",
"firearms-a": "Firearms",
"first-aid-a": "First Aid",
"fleeing-a": "Fleeing",
"explosives-a": "Uso Esplosivi",
"filch-a": "Gioco di Mano",
"firearms-a": "Uso Armi da Fuoco",
"first-aid-a": "Pronto Soccorso",
"fleeing-a": "Darsela a Gambe",
"gambling-a": "Gambling",
"hand-to-hand-a": "Hand-to-Hand",
"health-a": "Health",
"hypnosis-a": "Hypnosis",
"health-a": "Salute Fisica",
"hypnosis-a": "Ipnosi",
"infiltration-a": "Infiltration",
"mechanical-repair-a": "Mechanical Repair",
"mechanical-repair-a": "Rip.ne Meccanica",
"mechanics-a": "Mechanics",
"medic-a": "Medic",
"network-a": "Network",
"piloting-a": "Piloting",
"preparedness-a": "Preparedness",
"psychoanalysis-a": "Psychoanalysis",
"riding-a": "Riding",
"sanity-a": "Sanity",
"scuffling-a": "Scuffling",
"sense-trouble-a": "Sense Trouble",
"shadowing-a": "Shadowing",
"shooting-a": "Shooting",
"piloting-a": "Pilotare",
"preparedness-a": "Equipaggiarsi",
"psychoanalysis-a": "Psicoanalisi",
"riding-a": "Cavalcare",
"sanity-a": "Sanità Mentale",
"scuffling-a": "Lottare",
"sense-trouble-a": "Fiutare Guai",
"shadowing-a": "Pedinare",
"shooting-a": "Sparare",
"shrink-a": "Shrink",
"stability-a": "Stability",
"stealth-a": "Stealth",
"stability-a": "Equilibrio Psichico",
"stealth-a": "Furtività",
"surveillance-a": "Surveillance",
"weapons-a": "Weapons",
"weapons-a": "Uso Armi Bianche",
"tag-team-benefits": "Tag-Team Benefits",
"special-weapons-training": "Special Weapons Training",
"weapons-w": "Weapons",
"weapons-w": "Armi",
"adjust:-w": "Adjust: ",
"damage:-w": "Damage: ",
"unarmed-attack": "Unarmed Attack",
"attack-w": "Attack",
"ranged-w": "Ranged",
"melee-w": "Melee",
"pistol-submachine-gun": "Pistol/Submachine Gun",
"pistol": "Pistol",
"damage:-w": "Danno: ",
"unarmed-attack": "Attacco Disarmato",
"attack-w": "Attacco",
"ranged-w": "A distanza",
"melee-w": "Mischia",
"pistol-submachine-gun": "Pistola/Mitra",
"pistol": "Pistola",
"shotgun": "Shotgun",
"automatic-w": "Automatic",
"rifle": "Rifle",
"automatic-w": "Automatica",
"rifle": "Fucile",
"thrown-w": "Thrown",
"light-w": " Light",
"heavy-w": " Heavy",
"very-heavy-w": " Very Heavy",
"ammo-capacity:-w": "Ammo Capacity: ",
"light-w": "Leggero",
"heavy-w": " Pesante",
"very-heavy-w": "Molto Pesante",
"ammo-capacity:-w": "Munizioni",
"doubl-barreled-w": "Double Barreled",
"point-blank-w": "Point-Blank",
"close-w": "Close",
"near-w": "Near",
"long-w": "Long",
"out-of-range-w": "(Out of Range)",
"point-blank-w": "Bruciapelo",
"close-w": "Ravvicinato",
"near-w": "Vicino",
"long-w": "Lontano",
"out-of-range-w": "(Fuori portata)",
"extended-range-w": "(Extended Range)",
"capacity:-w": "Capacity: ",
"slash-extended": "/Extended",
"parenthetical-extended": "(Extended)",
"spells": "Spells",
"spells": "Incantesimi",
"powers-v": "Powers",
"banes-v": "Banes",
"compulsions-v": "Compulsions",
@@ -192,20 +192,20 @@
"covers": "Covers",
"network-contacts": "Network Contacts",
"trust": "Trust",
"notes-n": "Notes",
"point-spend": "Points spent: ",
"notes-n": "Note",
"point-spend": "Punti spesi:",
"both-barrels": "Both barrels",
"full-auto": "Full auto",
"system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents",
"npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.",
"inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.",
"gen-points-info": "Starting build points for general abilities. The default value for Trail of Cthulhu is 65, and the Night's Black Agents default is 75.",
"starting-health-u": "Starting Health",
"starting-health-info": "This is free health rating that each player character starts with. The default value is 4.",
"starting-stability-u": "Starting Stability",
"starting-stability-info": "This is free stability rating that each player character starts with. The default value for Trail of Cthulhu is 1, and the Night's Black Agents default is 4.",
"starting-sanity-u": "Starting Sanity",
"starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.",
"system-info": "Seleziona il sistema di gioco. Roll20 attualmente supporta Sulle Tracce di Cthulhu e Night's Black Agents",
"npc-info": "L'opzione Png imposta i nuovi personaggi come predefiniti sulla scheda Png. Utile nel caso in cui i Pg siano già stati creati e tutte le nuove schede aggiunte alla sessione siano per Png.",
"inv-points-info": "Punti iniziali per le Abilità Investigative. Il numero varia in base al numero dei giocatori, il sistema e la difficoltà.",
"gen-points-info": "Punti iniziali per le Abilità Generiche. Per Sulle Tracce di Cthulhu è 65, per Night's Black Agents è 75.",
"starting-health-u": "Salute Fisica Iniziale",
"starting-health-info": "Questo è il valore iniziale di Salute Fisica con cui inizia ogni giocatore. Il valore di default è 1.",
"starting-stability-u": "Equilibrio Psichico Iniziale",
"starting-stability-info": "Questo è il valore iniziale di Equilibrio Psichico con cui inizia ogni giocatore. Il valore di default è 1 per Sulle Tracce di Cthulhu, 4 per Night's Black Agents.",
"starting-sanity-u": "Sanità Mentale Iniziale",
"starting-sanity-info": "Per Sulle Tracce di Cthulhu: ogni personaggio inizia con questo valore gratuito di Sanità Mentale, di default 4.",
"starting-Cover-u": "Starting Cover",
"starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.",
"starting-network-u": "Starting Network",
+14 -14
View File
@@ -20,7 +20,7 @@
"stability-loss:-n": "Stability Loss:",
"armor-notes:-n": "Armor Notes:",
"agent-name-i": "Agent Name",
"background-i": "Background",
"background-i": "背景色",
"drive-i": "Drive",
"previous-patron-i": "Previous Patron",
"occupation-i": "Occupation",
@@ -35,12 +35,12 @@
"stability-h": "Stability",
"sanity-h": "Sanity",
"armor": "Armor:",
"none-u": "None",
"none-u": "無し",
"ballistic-cloth": "Ballistic Cloth",
"police-vest": "Police Vest",
"military-armor": "Military Armor",
"other": "Other",
"damage-resistances": "Damage Resistances",
"other": "その他",
"damage-resistances": "ダメージ抵抗",
"bullets:-r": "Bullets:",
"melee:-r": "Melee:",
"explosives:-r": "Explosives:",
@@ -63,12 +63,12 @@
"cryptography-a": "Cryptography",
"diagnosis-a": "Diagnosis",
"geology-a": "Geology",
"history-a": "History",
"history-a": "歴史",
"human-terrain-a": "Human Terrain",
"languages-a": "Languages",
"languages-a": "言語",
"law-a": "Law",
"library-use-a": "Library Use",
"medicine-a": "Medicine",
"medicine-a": "医術",
"military-science-a": "Military Science",
"occult-a": "Occult",
"occult-studies-a": "Occult Studies",
@@ -88,7 +88,7 @@
"flirting-a": "Flirting",
"high-society-a": "High Society",
"interrogation-a": "Interrogation",
"intimidation-a": "Intimidation",
"intimidation-a": "威圧",
"negotiation-a": "Negotiation",
"oral-history-a": "Oral History",
"reassurance-a": "Reassurance",
@@ -117,7 +117,7 @@
"general-toc": "General",
"general-abilities-nba": "GENERAL ABILITIES",
"aberrance-a": "Aberrance",
"athletics-a": "Athletics",
"athletics-a": "運動",
"conceal-a": "Conceal",
"cover-a": "Cover",
"digital-intrusion-a": "Digital Intrusion",
@@ -150,7 +150,7 @@
"shooting-a": "Shooting",
"shrink-a": "Shrink",
"stability-a": "Stability",
"stealth-a": "Stealth",
"stealth-a": "隠密",
"surveillance-a": "Surveillance",
"weapons-a": "Weapons",
"tag-team-benefits": "Tag-Team Benefits",
@@ -159,9 +159,9 @@
"adjust:-w": "Adjust: ",
"damage:-w": "Damage: ",
"unarmed-attack": "Unarmed Attack",
"attack-w": "Attack",
"ranged-w": "Ranged",
"melee-w": "Melee",
"attack-w": "攻撃",
"ranged-w": "遠隔",
"melee-w": "近接",
"pistol-submachine-gun": "Pistol/Submachine Gun",
"pistol": "Pistol",
"shotgun": "Shotgun",
@@ -182,7 +182,7 @@
"capacity:-w": "Capacity: ",
"slash-extended": "/Extended",
"parenthetical-extended": "(Extended)",
"spells": "Spells",
"spells": "呪文",
"powers-v": "Powers",
"banes-v": "Banes",
"compulsions-v": "Compulsions",
+39 -39
View File
@@ -10,8 +10,8 @@
"health:-o": "체력: ",
"stability:-o": "정신건강: ",
"sanity:-o": "이성: ",
"cover:-o": "커버: ",
"network:-o": "네트워크: ",
"cover:-o": "위장 신분:",
"network:-o": "인맥: ",
"cherry-branch-height:-o": "체리 가지 높이: ",
"name:-n": "이름:",
"alertness:-n": "각성도:",
@@ -26,13 +26,13 @@
"occupation-i": "직업",
"occupational-benefits": "직업 혜택",
"pillars-of-sanity": "이성의 버팀목",
"sources-of-stability": "정신적 지주",
"bullet-symbol": "상징",
"sources-of-stability": "평정의 원천",
"bullet-symbol": "• 상징",
"bullet-solace": "• 위안",
"bullet-safety": "• 안전",
"bullet-safety": "• 안식처",
"health-h": "체력",
"hit-rating-h": "체력 등급",
"stability-h": "정신 건강",
"stability-h": "평정",
"sanity-h": "이성",
"armor": "장갑:",
"none-u": "없음",
@@ -59,74 +59,74 @@
"art-history-a": "미술사",
"biology-a": "생물학",
"cthulhu-mythos-a": "크툴루 신화",
"criminology-a": "암호학",
"criminology-a": "범죄학",
"cryptography-a": "암호학",
"diagnosis-a": "진단",
"diagnosis-a": "진찰",
"geology-a": "지질학",
"history-a": "역사",
"human-terrain-a": "인간 영역",
"history-a": "역사학",
"human-terrain-a": "인간 지리",
"languages-a": "언어",
"law-a": "법률",
"library-use-a": "자료조사",
"medicine-a": "의학",
"military-science-a": "군사 과학",
"occult-a": "오컬트",
"occult-studies-a": "오컬트 연구",
"occult-studies-a": "오컬트학",
"physics-a": "물리학",
"research-a": "연구",
"research-a": "자료 조사",
"theology-a": "신학",
"vampirology-a": "뱀파이어학",
"interpersonal-toc": "대인",
"interpersonal-abilities-nba": "대인 기능",
"assess-honesty-a": "진실 간파",
"bullshit-detector-a": "교섭",
"bullshit-detector-a": "거짓말 탐지",
"bargain-a": "교섭",
"bureaucracy-a": "관료제",
"cop-talk-a": "경찰 연줄",
"credit-rating-a": "신용",
"flattery-a": "아첨",
"flirting-a": "유혹",
"high-society-a": "상류 사회",
"high-society-a": "사교계",
"interrogation-a": "심문",
"intimidation-a": "위협",
"negotiation-a": "협상",
"negotiation-a": "교섭",
"oral-history-a": "구전지식",
"reassurance-a": "위안",
"streetwise-a": "거리 지식",
"tradecraft-a": "교섭술",
"reassurance-a": "안심",
"streetwise-a": "거리의 법칙",
"tradecraft-a": "업계 상식",
"technical-toc": "기술",
"technical-abilities-nba": "기술 기능",
"art-a": "예술",
"astronomy-a": "천문학",
"chemistry-a": "화학",
"craft-a": "공예",
"data-recovery-a": "데이터 복구",
"data-recovery-a": "데이터 판독",
"electronic-surveillance-a": "전자 감시",
"evidence-collection-a": "증거수집",
"forensics-a": "법의학",
"forensic-pathology-a": "법의병리학",
"forgery-a": "위조",
"locksmith-a": "열쇠공",
"notice-a": "주목",
"notice-a": "관찰력",
"outdoorsman-a": "야외활동",
"outdoor-survival-a": "야외 생존",
"pharmacy-a": "약학",
"photography-a": "사진술",
"photography-a": "촬영",
"traffic-analysis-a": "트래픽 분석",
"urban-survival-a": "도시 생존",
"general-toc": "일반",
"general-abilities-nba": "일반 기능",
"aberrance-a": "탈선",
"athletics-a": "운동신경",
"conceal-a": "숨기기",
"cover-a": "커버",
"athletics-a": "운동",
"conceal-a": "은닉",
"cover-a": "위장 신분",
"digital-intrusion-a": "디지털 침입",
"disguise-a": "변장",
"driving-a": "운전",
"electrical-repair-a": "전기수리",
"explosive-devices-a": "폭발물",
"explosives-a": "폭발물",
"filch-a": "손재주",
"explosive-devices-a": "폭파",
"explosives-a": "폭파",
"filch-a": "훔치기",
"firearms-a": "사격",
"first-aid-a": "응급처치",
"fleeing-a": "도주",
@@ -136,9 +136,9 @@
"hypnosis-a": "최면술",
"infiltration-a": "침투",
"mechanical-repair-a": "기계 수리",
"mechanics-a": "기계학",
"medic-a": "위생병",
"network-a": "네트워크",
"mechanics-a": "기계공",
"medic-a": "응급 처치",
"network-a": "인맥",
"piloting-a": "조종",
"preparedness-a": "준비성",
"psychoanalysis-a": "정신분석",
@@ -147,12 +147,12 @@
"scuffling-a": "주먹다짐",
"sense-trouble-a": "위험감지",
"shadowing-a": "미행",
"shooting-a": "슈팅",
"shrink-a": "줄어들기",
"stability-a": "정신건강",
"shooting-a": "사격",
"shrink-a": "상담",
"stability-a": "평정",
"stealth-a": "은신",
"surveillance-a": "감시",
"weapons-a": "무기",
"weapons-a": "격투",
"tag-team-benefits": "태그 팀 이점",
"special-weapons-training": "특수 무기 훈련",
"weapons-w": "무기",
@@ -189,8 +189,8 @@
"dreads-v": "공포",
"requirements-v": "요구사항",
"blocks-v": "장애물",
"covers": "커버",
"network-contacts": "네트워크 접촉",
"covers": "위장 신분",
"network-contacts": "인맥",
"trust": "믿음",
"notes-n": "메모",
"point-spend": "포인트 소비: ",
@@ -201,14 +201,14 @@
"inv-points-info": "조사 기능 시작 포인트입니다. 플레이어 숫자, 게임 시스템, 원하는 어려움에 따라 달라집니다.",
"gen-points-info": "일반 기능 시작 포인트입니다. 크툴루의 자취 기본은 65이며, 밤의 검은 사자들 기본은 75입니다.",
"starting-health-u": "시작 체력",
"starting-health-info": "각 플레이어 캐릭터가 시작부터 가지고 있는 무료 체력 등급입니다. 기본값은 4입니다.",
"starting-health-info": "각 플레이어 캐릭터가 시작부터 가지고 있는 체력 등급입니다. 기본값은 4입니다.",
"starting-stability-u": "시작 정신건강",
"starting-stability-info": "이것은 각 플레이어 캐릭터가 가지고 시작하는 무료 정신건강 등급입니다. 크툴루의 자취의 기본값은 1, 밤의 검은 사자들의 기본값은 4입니다.",
"starting-sanity-u": "시작 이성",
"starting-sanity-info": "크툴루의 자취. 각 플레이어 캐릭터가 가지고 시작하는 무료 이성 등급이며, 기본값은 4입니다.",
"starting-Cover-u": "시작 커버",
"starting-cover-info": "밤의 검은 사자들용. 각 플레이어 캐릭터가 가지고 시작하는 무료 커버 등급입니다. 기본값은 10입니다.",
"starting-network-u": "시작 네트워크",
"starting-cover-info": "밤의 검은 사자들용. 각 플레이어 캐릭터가 가지고 시작하는 위장 신분 등급입니다. 기본값은 10입니다.",
"starting-network-u": "시작 인맥",
"starting-network-info": "밤의 검은 사자들용. 각 플레이어 캐릭터가 가지고 시작하는 무료 네트워크 등급입니다. 기본값은 15입니다.",
"cherry-branch-height-u": "체리 가지 높이",
"cherry-branch-height-info": "밤의 검은 사자들용. 추가 보너스를 해금하는 능력 등급입니다. 기본값은 8입니다.",
+1 -1
View File
@@ -35,7 +35,7 @@
"stability-h": "Stability",
"sanity-h": "Sanity",
"armor": "Armor:",
"none-u": "None",
"none-u": "Geen",
"ballistic-cloth": "Ballistic Cloth",
"police-vest": "Police Vest",
"military-armor": "Military Armor",
+5 -5
View File
@@ -20,7 +20,7 @@
"stability-loss:-n": "Stability Loss:",
"armor-notes:-n": "Armor Notes:",
"agent-name-i": "Agent Name",
"background-i": "Background",
"background-i": "Tło",
"drive-i": "Drive",
"previous-patron-i": "Previous Patron",
"occupation-i": "Occupation",
@@ -35,7 +35,7 @@
"stability-h": "Stability",
"sanity-h": "Sanity",
"armor": "Armor:",
"none-u": "None",
"none-u": "Brak",
"ballistic-cloth": "Ballistic Cloth",
"police-vest": "Police Vest",
"military-armor": "Military Armor",
@@ -109,7 +109,7 @@
"locksmith-a": "Locksmith",
"notice-a": "Notice",
"outdoorsman-a": "Outdoorsman",
"outdoor-survival-a": "Outdoor Survival",
"outdoor-survival-a": "Sztuka przetrwania",
"pharmacy-a": "Pharmacy",
"photography-a": "Photography",
"traffic-analysis-a": "Traffic Analysis",
@@ -146,7 +146,7 @@
"sanity-a": "Sanity",
"scuffling-a": "Scuffling",
"sense-trouble-a": "Sense Trouble",
"shadowing-a": "Shadowing",
"shadowing-a": "Śledzenie",
"shooting-a": "Shooting",
"shrink-a": "Shrink",
"stability-a": "Stability",
@@ -174,7 +174,7 @@
"ammo-capacity:-w": "Ammo Capacity: ",
"doubl-barreled-w": "Double Barreled",
"point-blank-w": "Point-Blank",
"close-w": "Close",
"close-w": "Zamknij",
"near-w": "Near",
"long-w": "Long",
"out-of-range-w": "(Out of Range)",
+7 -7
View File
@@ -65,7 +65,7 @@
"geology-a": "Geologia",
"history-a": "História",
"human-terrain-a": "Terreno Humano",
"languages-a": "Línguas",
"languages-a": "Idiomas",
"law-a": "Direito",
"library-use-a": "Usar Biblioteca",
"medicine-a": "Medicina",
@@ -80,10 +80,10 @@
"interpersonal-abilities-nba": "HABILIDADES INTERPESSOAIS",
"assess-honesty-a": "Avaliar Honestidade",
"bullshit-detector-a": "Detector de Mentiras",
"bargain-a": "Barganhar",
"bargain-a": "Barganha",
"bureaucracy-a": "Burocracia",
"cop-talk-a": "Trato Policial",
"credit-rating-a": "Limiar de Crédito",
"credit-rating-a": "Crédito",
"flattery-a": "Bajulação",
"flirting-a": "Flerte",
"high-society-a": "Alta Sociedade",
@@ -102,11 +102,11 @@
"craft-a": "Ofício",
"data-recovery-a": "Recuperação de Dados",
"electronic-surveillance-a": "Vigilância Eletrônica",
"evidence-collection-a": "Coletor de Evidências",
"evidence-collection-a": "Coletar Evidências",
"forensics-a": "Ciência Forense",
"forensic-pathology-a": "Patologia Forense",
"forgery-a": "Falsificação",
"locksmith-a": "Serralheria",
"locksmith-a": "Arrombamento",
"notice-a": "Advertir",
"outdoorsman-a": "Sobrevivência",
"outdoor-survival-a": "Sobrevivência ao Ar Livre",
@@ -123,7 +123,7 @@
"digital-intrusion-a": "Invasão Digital",
"disguise-a": "Disfarce",
"driving-a": "Condução",
"electrical-repair-a": "Reparos Mecânicos",
"electrical-repair-a": "Reparos Elétricos",
"explosive-devices-a": "Explosivos",
"explosives-a": "Explosivos",
"filch-a": "Punga",
@@ -152,7 +152,7 @@
"stability-a": "Estabilidade",
"stealth-a": "Furtividade",
"surveillance-a": "Vigilância",
"weapons-a": "Arma Branca",
"weapons-a": "Armas Brancas",
"tag-team-benefits": "Benefícios Táticos de Trabalho em Equipe",
"special-weapons-training": "Treinamento com Armas Especiais",
"weapons-w": "Armas",
+16 -16
View File
@@ -20,7 +20,7 @@
"stability-loss:-n": "Stability Loss:",
"armor-notes:-n": "Armor Notes:",
"agent-name-i": "Agent Name",
"background-i": "Background",
"background-i": "Фон",
"drive-i": "Drive",
"previous-patron-i": "Previous Patron",
"occupation-i": "Occupation",
@@ -35,12 +35,12 @@
"stability-h": "Stability",
"sanity-h": "Sanity",
"armor": "Armor:",
"none-u": "None",
"none-u": "Без",
"ballistic-cloth": "Ballistic Cloth",
"police-vest": "Police Vest",
"military-armor": "Military Armor",
"other": "Other",
"damage-resistances": "Damage Resistances",
"other": "Другое",
"damage-resistances": "Сопротивления урону",
"bullets:-r": "Bullets:",
"melee:-r": "Melee:",
"explosives:-r": "Explosives:",
@@ -63,12 +63,12 @@
"cryptography-a": "Cryptography",
"diagnosis-a": "Diagnosis",
"geology-a": "Geology",
"history-a": "History",
"history-a": "История",
"human-terrain-a": "Human Terrain",
"languages-a": "Languages",
"languages-a": "Языки",
"law-a": "Law",
"library-use-a": "Library Use",
"medicine-a": "Medicine",
"medicine-a": "Медицина",
"military-science-a": "Military Science",
"occult-a": "Occult",
"occult-studies-a": "Occult Studies",
@@ -88,7 +88,7 @@
"flirting-a": "Flirting",
"high-society-a": "High Society",
"interrogation-a": "Interrogation",
"intimidation-a": "Intimidation",
"intimidation-a": "Запугивание",
"negotiation-a": "Negotiation",
"oral-history-a": "Oral History",
"reassurance-a": "Reassurance",
@@ -117,7 +117,7 @@
"general-toc": "General",
"general-abilities-nba": "GENERAL ABILITIES",
"aberrance-a": "Aberrance",
"athletics-a": "Athletics",
"athletics-a": "Атлетика",
"conceal-a": "Conceal",
"cover-a": "Cover",
"digital-intrusion-a": "Digital Intrusion",
@@ -147,10 +147,10 @@
"scuffling-a": "Scuffling",
"sense-trouble-a": "Sense Trouble",
"shadowing-a": "Shadowing",
"shooting-a": "Shooting",
"shooting-a": "Стрельба",
"shrink-a": "Shrink",
"stability-a": "Stability",
"stealth-a": "Stealth",
"stealth-a": "Скрытность",
"surveillance-a": "Surveillance",
"weapons-a": "Weapons",
"tag-team-benefits": "Tag-Team Benefits",
@@ -159,9 +159,9 @@
"adjust:-w": "Adjust: ",
"damage:-w": "Damage: ",
"unarmed-attack": "Unarmed Attack",
"attack-w": "Attack",
"ranged-w": "Ranged",
"melee-w": "Melee",
"attack-w": "Атака",
"ranged-w": "Дальнобойное",
"melee-w": "Ближнебойное",
"pistol-submachine-gun": "Pistol/Submachine Gun",
"pistol": "Pistol",
"shotgun": "Shotgun",
@@ -174,7 +174,7 @@
"ammo-capacity:-w": "Ammo Capacity: ",
"doubl-barreled-w": "Double Barreled",
"point-blank-w": "Point-Blank",
"close-w": "Close",
"close-w": "Закрыть",
"near-w": "Near",
"long-w": "Long",
"out-of-range-w": "(Out of Range)",
@@ -182,7 +182,7 @@
"capacity:-w": "Capacity: ",
"slash-extended": "/Extended",
"parenthetical-extended": "(Extended)",
"spells": "Spells",
"spells": "Закл.",
"powers-v": "Powers",
"banes-v": "Banes",
"compulsions-v": "Compulsions",
+217
View File
@@ -0,0 +1,217 @@
{
"system:-o": "System: ",
"trail-of-cthulhu-o": "Trail of Cthulhu",
"nights-black-agents-o": "Night's Black Agents",
"npc:-o": "NPC: ",
"vampire:-o": "Vampire: ",
"inv-build-points": "Investigative Build Points: ",
"gen-build-points": "General Build Points: ",
"ability-starting-o": "Ability Starting Values",
"health:-o": "Health: ",
"stability:-o": "Stability: ",
"sanity:-o": "Sanity: ",
"cover:-o": "Cover: ",
"network:-o": "Network: ",
"cherry-branch-height:-o": "Cherry Branch Height: ",
"name:-n": "Name:",
"alertness:-n": "Alertness:",
"stealth:-n": "Stealth:",
"hit-rating:-n": "Hit Rating:",
"stability-loss:-n": "Stability Loss:",
"armor-notes:-n": "Armor Notes:",
"agent-name-i": "Agent Name",
"background-i": "Background",
"drive-i": "Drive",
"previous-patron-i": "Previous Patron",
"occupation-i": "Occupation",
"occupational-benefits": "Occupational benefits",
"pillars-of-sanity": "Pillars of Sanity",
"sources-of-stability": "Sources of Stability",
"bullet-symbol": "• Symbol",
"bullet-solace": "• Solace",
"bullet-safety": "• Safety",
"health-h": "Health",
"hit-rating-h": "Hit Rating",
"stability-h": "Stability",
"sanity-h": "Sanity",
"armor": "Armor:",
"none-u": "None",
"ballistic-cloth": "Ballistic Cloth",
"police-vest": "Police Vest",
"military-armor": "Military Armor",
"other": "Other",
"damage-resistances": "Damage Resistances",
"bullets:-r": "Bullets:",
"melee:-r": "Melee:",
"explosives:-r": "Explosives:",
"abilities-a": "Abilities",
"starting-credit": "Starting Credit Rating: ",
"occupational-abilities-message": "Occupational abilities are half price. Click the <span></span> to mark them before assigning points.",
"reset-investigative": "Reset Investigative",
"reset-general": "Reset General",
"free-points": "Free Points",
"academic-toc": "Academic",
"academic-abilities-nba": "ACADEMIC ABILITIES",
"accounting-a": "Accounting",
"anthropology-a": "Anthropology",
"archaeology-a": "Archaeology",
"architecture-a": "Architecture",
"art-history-a": "Art History",
"biology-a": "Biology",
"cthulhu-mythos-a": "Cthulhu Mythos",
"criminology-a": "Criminology",
"cryptography-a": "Cryptography",
"diagnosis-a": "Diagnosis",
"geology-a": "Geology",
"history-a": "History",
"human-terrain-a": "Human Terrain",
"languages-a": "Languages",
"law-a": "Law",
"library-use-a": "Library Use",
"medicine-a": "Medicine",
"military-science-a": "Military Science",
"occult-a": "Occult",
"occult-studies-a": "Occult Studies",
"physics-a": "Physics",
"research-a": "Research",
"theology-a": "Theology",
"vampirology-a": "Vampirology",
"interpersonal-toc": "Interpersonal",
"interpersonal-abilities-nba": "INTERPERSONAL ABILITIES",
"assess-honesty-a": "Assess Honesty",
"bullshit-detector-a": "Bullshit Detector",
"bargain-a": "Bargain",
"bureaucracy-a": "Bureaucracy",
"cop-talk-a": "Cop Talk",
"credit-rating-a": "Credit Rating",
"flattery-a": "Flattery",
"flirting-a": "Flirting",
"high-society-a": "High Society",
"interrogation-a": "Interrogation",
"intimidation-a": "Intimidation",
"negotiation-a": "Negotiation",
"oral-history-a": "Oral History",
"reassurance-a": "Reassurance",
"streetwise-a": "Streetwise",
"tradecraft-a": "Tradecraft",
"technical-toc": "Technical",
"technical-abilities-nba": "TECHNICAL ABILITIES",
"art-a": "Art",
"astronomy-a": "Astronomy",
"chemistry-a": "Chemistry",
"craft-a": "Craft",
"data-recovery-a": "Data Recovery",
"electronic-surveillance-a": "Electronic Surveillance",
"evidence-collection-a": "Evidence Collection",
"forensics-a": "Forensics",
"forensic-pathology-a": "Forensic Pathology",
"forgery-a": "Forgery",
"locksmith-a": "Locksmith",
"notice-a": "Notice",
"outdoorsman-a": "Outdoorsman",
"outdoor-survival-a": "Outdoor Survival",
"pharmacy-a": "Pharmacy",
"photography-a": "Photography",
"traffic-analysis-a": "Traffic Analysis",
"urban-survival-a": "Urban Survival",
"general-toc": "General",
"general-abilities-nba": "GENERAL ABILITIES",
"aberrance-a": "Aberrance",
"athletics-a": "Athletics",
"conceal-a": "Conceal",
"cover-a": "Cover",
"digital-intrusion-a": "Digital Intrusion",
"disguise-a": "Disguise",
"driving-a": "Driving",
"electrical-repair-a": "Electrical Repair",
"explosive-devices-a": "Explosive Devices",
"explosives-a": "Explosives",
"filch-a": "Filch",
"firearms-a": "Firearms",
"first-aid-a": "First Aid",
"fleeing-a": "Fleeing",
"gambling-a": "Gambling",
"hand-to-hand-a": "Hand-to-Hand",
"health-a": "Health",
"hypnosis-a": "Hypnosis",
"infiltration-a": "Infiltration",
"mechanical-repair-a": "Mechanical Repair",
"mechanics-a": "Mechanics",
"medic-a": "Medic",
"network-a": "Network",
"piloting-a": "Piloting",
"preparedness-a": "Preparedness",
"psychoanalysis-a": "Psychoanalysis",
"riding-a": "Riding",
"sanity-a": "Sanity",
"scuffling-a": "Scuffling",
"sense-trouble-a": "Sense Trouble",
"shadowing-a": "Shadowing",
"shooting-a": "Shooting",
"shrink-a": "Shrink",
"stability-a": "Stability",
"stealth-a": "Stealth",
"surveillance-a": "Surveillance",
"weapons-a": "Weapons",
"tag-team-benefits": "Tag-Team Benefits",
"special-weapons-training": "Special Weapons Training",
"weapons-w": "Weapons",
"adjust:-w": "Adjust: ",
"damage:-w": "Damage: ",
"unarmed-attack": "Unarmed Attack",
"attack-w": "Attack",
"ranged-w": "Ranged",
"melee-w": "Melee",
"pistol-submachine-gun": "Pistol/Submachine Gun",
"pistol": "Pistol",
"shotgun": "Shotgun",
"automatic-w": "Automatic",
"rifle": "Rifle",
"thrown-w": "Thrown",
"light-w": " Light",
"heavy-w": " Heavy",
"very-heavy-w": " Very Heavy",
"ammo-capacity:-w": "Ammo Capacity: ",
"doubl-barreled-w": "Double Barreled",
"point-blank-w": "Point-Blank",
"close-w": "Close",
"near-w": "Near",
"long-w": "Long",
"out-of-range-w": "(Out of Range)",
"extended-range-w": "(Extended Range)",
"capacity:-w": "Capacity: ",
"slash-extended": "/Extended",
"parenthetical-extended": "(Extended)",
"spells": "Spells",
"powers-v": "Powers",
"banes-v": "Banes",
"compulsions-v": "Compulsions",
"dreads-v": "Dreads",
"requirements-v": "Requirements",
"blocks-v": "Blocks",
"covers": "Covers",
"network-contacts": "Network Contacts",
"trust": "Trust",
"notes-n": "Notes",
"point-spend": "Points spent: ",
"both-barrels": "Both barrels",
"full-auto": "Full auto",
"system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents",
"npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.",
"inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.",
"gen-points-info": "Starting build points for general abilities. The default value for Trail of Cthulhu is 65, and the Night's Black Agents default is 75.",
"starting-health-u": "Starting Health",
"starting-health-info": "This is free health rating that each player character starts with. The default value is 4.",
"starting-stability-u": "Starting Stability",
"starting-stability-info": "This is free stability rating that each player character starts with. The default value for Trail of Cthulhu is 1, and the Night's Black Agents default is 4.",
"starting-sanity-u": "Starting Sanity",
"starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.",
"starting-Cover-u": "Starting Cover",
"starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.",
"starting-network-u": "Starting Network",
"starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.",
"cherry-branch-height-u": "Cherry Branch Height",
"cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.",
"mos-ability-message": "Click the <span></span> to mark your MOS ability.",
"red-abilities-message": "Abilities in <span>red</span> indicate that extra effects have been unlocked."
}
+2 -2
View File
@@ -35,7 +35,7 @@
"stability-h": "Stability",
"sanity-h": "Sanity",
"armor": "Armor:",
"none-u": "None",
"none-u": "Inga",
"ballistic-cloth": "Ballistic Cloth",
"police-vest": "Police Vest",
"military-armor": "Military Armor",
@@ -174,7 +174,7 @@
"ammo-capacity:-w": "Ammo Capacity: ",
"doubl-barreled-w": "Double Barreled",
"point-blank-w": "Point-Blank",
"close-w": "Close",
"close-w": "Stäng",
"near-w": "Near",
"long-w": "Long",
"out-of-range-w": "(Out of Range)",
+217
View File
@@ -0,0 +1,217 @@
{
"system:-o": "System: ",
"trail-of-cthulhu-o": "Trail of Cthulhu",
"nights-black-agents-o": "Night's Black Agents",
"npc:-o": "NPC: ",
"vampire:-o": "Vampire: ",
"inv-build-points": "Investigative Build Points: ",
"gen-build-points": "General Build Points: ",
"ability-starting-o": "Ability Starting Values",
"health:-o": "Health: ",
"stability:-o": "Stability: ",
"sanity:-o": "Sanity: ",
"cover:-o": "Cover: ",
"network:-o": "Network: ",
"cherry-branch-height:-o": "Cherry Branch Height: ",
"name:-n": "Name:",
"alertness:-n": "Alertness:",
"stealth:-n": "Stealth:",
"hit-rating:-n": "Hit Rating:",
"stability-loss:-n": "Stability Loss:",
"armor-notes:-n": "Armor Notes:",
"agent-name-i": "Agent Name",
"background-i": "Background",
"drive-i": "Drive",
"previous-patron-i": "Previous Patron",
"occupation-i": "Occupation",
"occupational-benefits": "Occupational benefits",
"pillars-of-sanity": "Pillars of Sanity",
"sources-of-stability": "Sources of Stability",
"bullet-symbol": "• Symbol",
"bullet-solace": "• Solace",
"bullet-safety": "• Safety",
"health-h": "Health",
"hit-rating-h": "Hit Rating",
"stability-h": "Stability",
"sanity-h": "Sanity",
"armor": "Armor:",
"none-u": "None",
"ballistic-cloth": "Ballistic Cloth",
"police-vest": "Police Vest",
"military-armor": "Military Armor",
"other": "Other",
"damage-resistances": "Damage Resistances",
"bullets:-r": "Bullets:",
"melee:-r": "Melee:",
"explosives:-r": "Explosives:",
"abilities-a": "Abilities",
"starting-credit": "Starting Credit Rating: ",
"occupational-abilities-message": "Occupational abilities are half price. Click the <span></span> to mark them before assigning points.",
"reset-investigative": "Reset Investigative",
"reset-general": "Reset General",
"free-points": "Free Points",
"academic-toc": "Academic",
"academic-abilities-nba": "ACADEMIC ABILITIES",
"accounting-a": "Accounting",
"anthropology-a": "Anthropology",
"archaeology-a": "Archaeology",
"architecture-a": "Architecture",
"art-history-a": "Art History",
"biology-a": "Biology",
"cthulhu-mythos-a": "Cthulhu Mythos",
"criminology-a": "Criminology",
"cryptography-a": "Cryptography",
"diagnosis-a": "Diagnosis",
"geology-a": "Geology",
"history-a": "History",
"human-terrain-a": "Human Terrain",
"languages-a": "Languages",
"law-a": "Law",
"library-use-a": "Library Use",
"medicine-a": "Medicine",
"military-science-a": "Military Science",
"occult-a": "Occult",
"occult-studies-a": "Occult Studies",
"physics-a": "Physics",
"research-a": "Research",
"theology-a": "Theology",
"vampirology-a": "Vampirology",
"interpersonal-toc": "Interpersonal",
"interpersonal-abilities-nba": "INTERPERSONAL ABILITIES",
"assess-honesty-a": "Assess Honesty",
"bullshit-detector-a": "Bullshit Detector",
"bargain-a": "Bargain",
"bureaucracy-a": "Bureaucracy",
"cop-talk-a": "Cop Talk",
"credit-rating-a": "Credit Rating",
"flattery-a": "Flattery",
"flirting-a": "Flirting",
"high-society-a": "High Society",
"interrogation-a": "Interrogation",
"intimidation-a": "Intimidation",
"negotiation-a": "Negotiation",
"oral-history-a": "Oral History",
"reassurance-a": "Reassurance",
"streetwise-a": "Streetwise",
"tradecraft-a": "Tradecraft",
"technical-toc": "Technical",
"technical-abilities-nba": "TECHNICAL ABILITIES",
"art-a": "Art",
"astronomy-a": "Astronomy",
"chemistry-a": "Chemistry",
"craft-a": "Craft",
"data-recovery-a": "Data Recovery",
"electronic-surveillance-a": "Electronic Surveillance",
"evidence-collection-a": "Evidence Collection",
"forensics-a": "Forensics",
"forensic-pathology-a": "Forensic Pathology",
"forgery-a": "Forgery",
"locksmith-a": "Locksmith",
"notice-a": "Notice",
"outdoorsman-a": "Outdoorsman",
"outdoor-survival-a": "Outdoor Survival",
"pharmacy-a": "Pharmacy",
"photography-a": "Photography",
"traffic-analysis-a": "Traffic Analysis",
"urban-survival-a": "Urban Survival",
"general-toc": "General",
"general-abilities-nba": "GENERAL ABILITIES",
"aberrance-a": "Aberrance",
"athletics-a": "Athletics",
"conceal-a": "Conceal",
"cover-a": "Cover",
"digital-intrusion-a": "Digital Intrusion",
"disguise-a": "Disguise",
"driving-a": "Driving",
"electrical-repair-a": "Electrical Repair",
"explosive-devices-a": "Explosive Devices",
"explosives-a": "Explosives",
"filch-a": "Filch",
"firearms-a": "Firearms",
"first-aid-a": "First Aid",
"fleeing-a": "Fleeing",
"gambling-a": "Gambling",
"hand-to-hand-a": "Hand-to-Hand",
"health-a": "Health",
"hypnosis-a": "Hypnosis",
"infiltration-a": "Infiltration",
"mechanical-repair-a": "Mechanical Repair",
"mechanics-a": "Mechanics",
"medic-a": "Medic",
"network-a": "Network",
"piloting-a": "Piloting",
"preparedness-a": "Preparedness",
"psychoanalysis-a": "Psychoanalysis",
"riding-a": "Riding",
"sanity-a": "Sanity",
"scuffling-a": "Scuffling",
"sense-trouble-a": "Sense Trouble",
"shadowing-a": "Shadowing",
"shooting-a": "Shooting",
"shrink-a": "Shrink",
"stability-a": "Stability",
"stealth-a": "Stealth",
"surveillance-a": "Surveillance",
"weapons-a": "Weapons",
"tag-team-benefits": "Tag-Team Benefits",
"special-weapons-training": "Special Weapons Training",
"weapons-w": "Weapons",
"adjust:-w": "Adjust: ",
"damage:-w": "Damage: ",
"unarmed-attack": "Unarmed Attack",
"attack-w": "Attack",
"ranged-w": "Ranged",
"melee-w": "Melee",
"pistol-submachine-gun": "Pistol/Submachine Gun",
"pistol": "Pistol",
"shotgun": "Shotgun",
"automatic-w": "Automatic",
"rifle": "Rifle",
"thrown-w": "Thrown",
"light-w": " Light",
"heavy-w": " Heavy",
"very-heavy-w": " Very Heavy",
"ammo-capacity:-w": "Ammo Capacity: ",
"doubl-barreled-w": "Double Barreled",
"point-blank-w": "Point-Blank",
"close-w": "Close",
"near-w": "Near",
"long-w": "Long",
"out-of-range-w": "(Out of Range)",
"extended-range-w": "(Extended Range)",
"capacity:-w": "Capacity: ",
"slash-extended": "/Extended",
"parenthetical-extended": "(Extended)",
"spells": "Spells",
"powers-v": "Powers",
"banes-v": "Banes",
"compulsions-v": "Compulsions",
"dreads-v": "Dreads",
"requirements-v": "Requirements",
"blocks-v": "Blocks",
"covers": "Covers",
"network-contacts": "Network Contacts",
"trust": "Trust",
"notes-n": "Notes",
"point-spend": "Points spent: ",
"both-barrels": "Both barrels",
"full-auto": "Full auto",
"system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents",
"npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.",
"inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.",
"gen-points-info": "Starting build points for general abilities. The default value for Trail of Cthulhu is 65, and the Night's Black Agents default is 75.",
"starting-health-u": "Starting Health",
"starting-health-info": "This is free health rating that each player character starts with. The default value is 4.",
"starting-stability-u": "Starting Stability",
"starting-stability-info": "This is free stability rating that each player character starts with. The default value for Trail of Cthulhu is 1, and the Night's Black Agents default is 4.",
"starting-sanity-u": "Starting Sanity",
"starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.",
"starting-Cover-u": "Starting Cover",
"starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.",
"starting-network-u": "Starting Network",
"starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.",
"cherry-branch-height-u": "Cherry Branch Height",
"cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.",
"mos-ability-message": "Click the <span></span> to mark your MOS ability.",
"red-abilities-message": "Abilities in <span>red</span> indicate that extra effects have been unlocked."
}
+28 -28
View File
@@ -20,7 +20,7 @@
"stability-loss:-n": "Stability Loss:",
"armor-notes:-n": "Armor Notes:",
"agent-name-i": "Agent Name",
"background-i": "Background",
"background-i": "背景",
"drive-i": "Drive",
"previous-patron-i": "Previous Patron",
"occupation-i": "Occupation",
@@ -35,16 +35,16 @@
"stability-h": "Stability",
"sanity-h": "Sanity",
"armor": "Armor:",
"none-u": "None",
"none-u": "無",
"ballistic-cloth": "Ballistic Cloth",
"police-vest": "Police Vest",
"military-armor": "Military Armor",
"other": "Other",
"damage-resistances": "Damage Resistances",
"other": "其他",
"damage-resistances": "傷害抗性",
"bullets:-r": "Bullets:",
"melee:-r": "Melee:",
"explosives:-r": "Explosives:",
"abilities-a": "Abilities",
"abilities-a": "屬性",
"starting-credit": "Starting Credit Rating: ",
"occupational-abilities-message": "Occupational abilities are half price. Click the <span></span> to mark them before assigning points.",
"reset-investigative": "Reset Investigative",
@@ -58,17 +58,17 @@
"architecture-a": "Architecture",
"art-history-a": "Art History",
"biology-a": "Biology",
"cthulhu-mythos-a": "Cthulhu Mythos",
"cthulhu-mythos-a": "克蘇魯神話",
"criminology-a": "Criminology",
"cryptography-a": "Cryptography",
"diagnosis-a": "Diagnosis",
"geology-a": "Geology",
"history-a": "History",
"history-a": "歷史",
"human-terrain-a": "Human Terrain",
"languages-a": "Languages",
"languages-a": "語言",
"law-a": "Law",
"library-use-a": "Library Use",
"medicine-a": "Medicine",
"library-use-a": "圖書館使用",
"medicine-a": "醫療",
"military-science-a": "Military Science",
"occult-a": "Occult",
"occult-studies-a": "Occult Studies",
@@ -80,15 +80,15 @@
"interpersonal-abilities-nba": "INTERPERSONAL ABILITIES",
"assess-honesty-a": "Assess Honesty",
"bullshit-detector-a": "Bullshit Detector",
"bargain-a": "Bargain",
"bargain-a": "議價",
"bureaucracy-a": "Bureaucracy",
"cop-talk-a": "Cop Talk",
"credit-rating-a": "Credit Rating",
"flattery-a": "Flattery",
"flirting-a": "Flirting",
"high-society-a": "High Society",
"interrogation-a": "Interrogation",
"intimidation-a": "Intimidation",
"interrogation-a": "審問",
"intimidation-a": "威嚇",
"negotiation-a": "Negotiation",
"oral-history-a": "Oral History",
"reassurance-a": "Reassurance",
@@ -105,43 +105,43 @@
"evidence-collection-a": "Evidence Collection",
"forensics-a": "Forensics",
"forensic-pathology-a": "Forensic Pathology",
"forgery-a": "Forgery",
"forgery-a": "偽造文書",
"locksmith-a": "Locksmith",
"notice-a": "Notice",
"outdoorsman-a": "Outdoorsman",
"outdoor-survival-a": "Outdoor Survival",
"pharmacy-a": "Pharmacy",
"photography-a": "Photography",
"photography-a": "攝影",
"traffic-analysis-a": "Traffic Analysis",
"urban-survival-a": "Urban Survival",
"general-toc": "General",
"general-abilities-nba": "GENERAL ABILITIES",
"aberrance-a": "Aberrance",
"athletics-a": "Athletics",
"athletics-a": "運動",
"conceal-a": "Conceal",
"cover-a": "Cover",
"digital-intrusion-a": "Digital Intrusion",
"disguise-a": "Disguise",
"disguise-a": "易容",
"driving-a": "Driving",
"electrical-repair-a": "Electrical Repair",
"explosive-devices-a": "Explosive Devices",
"explosives-a": "Explosives",
"filch-a": "Filch",
"firearms-a": "Firearms",
"first-aid-a": "First Aid",
"first-aid-a": "急救",
"fleeing-a": "Fleeing",
"gambling-a": "Gambling",
"hand-to-hand-a": "Hand-to-Hand",
"health-a": "Health",
"hypnosis-a": "Hypnosis",
"infiltration-a": "Infiltration",
"hypnosis-a": "催眠",
"infiltration-a": "潜伏術",
"mechanical-repair-a": "Mechanical Repair",
"mechanics-a": "Mechanics",
"medic-a": "Medic",
"network-a": "Network",
"piloting-a": "Piloting",
"preparedness-a": "Preparedness",
"psychoanalysis-a": "Psychoanalysis",
"psychoanalysis-a": "心理分析",
"riding-a": "Riding",
"sanity-a": "Sanity",
"scuffling-a": "Scuffling",
@@ -150,18 +150,18 @@
"shooting-a": "Shooting",
"shrink-a": "Shrink",
"stability-a": "Stability",
"stealth-a": "Stealth",
"stealth-a": "潛行",
"surveillance-a": "Surveillance",
"weapons-a": "Weapons",
"weapons-a": "武器",
"tag-team-benefits": "Tag-Team Benefits",
"special-weapons-training": "Special Weapons Training",
"weapons-w": "Weapons",
"weapons-w": "武器",
"adjust:-w": "Adjust: ",
"damage:-w": "Damage: ",
"unarmed-attack": "Unarmed Attack",
"attack-w": "Attack",
"ranged-w": "Ranged",
"melee-w": "Melee",
"attack-w": "攻擊",
"ranged-w": "遠程",
"melee-w": "近戰",
"pistol-submachine-gun": "Pistol/Submachine Gun",
"pistol": "Pistol",
"shotgun": "Shotgun",
@@ -182,7 +182,7 @@
"capacity:-w": "Capacity: ",
"slash-extended": "/Extended",
"parenthetical-extended": "(Extended)",
"spells": "Spells",
"spells": "法術",
"powers-v": "Powers",
"banes-v": "Banes",
"compulsions-v": "Compulsions",