Merge pull request #10047 from zedafty/stalker
[Stalker SD] Add Character Sheet
This commit is contained in:
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{
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"html": "stalker.html",
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"css": "stalker.css",
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"authors": "Zedafty",
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"roll20userid": "5690851",
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"preview": "stalker-preview.jpg",
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"instructions": "Roll20 character sheet for **S.T.A.L.K.E.R. SD** role-playing game by *Fabien 'Amatsu' Gest* (5th version, 2011).\n\nInspired by video games S.T.A.L.K.E.R.: **Shadow of Chernobyl**, **Clear Sky** & **Call of Pripyat** which rights are owned by GSC Game World.\n\nBased upon **Capitaine Red** original character sheet.\n\nTesting and management by **Leon Solitaire** and **Pingu**.\n\n[Github Repository](https://github.com/zedafty/stalker)",
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"useroptions": [
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{
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"attribute": "show_all_tabs",
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"type": "checkbox",
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"value": "1",
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"displayname": "Show All Tabs",
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"displaytranslationkey": "show_all_tabs"
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},
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{
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"attribute": "rollmodifier",
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"type": "select",
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"displayname": "Roll Modifier",
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"displaytranslationkey": "roll_modifier",
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"options": [
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"0",
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"?{@{modifier_tra}|0}"
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],
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"optiontranslationkeys": [
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"no_modifier",
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"ask_modifier"
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]
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},
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{
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"attribute": "rollwhisper",
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"type": "select",
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"displayname": "Whisper to GM",
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"displaytranslationkey": "whisper_to_gm",
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"options": [
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"",
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"?{@{whisper_to_gm_tra}|@{dialog_yes_tra},/w gm |@{dialog_no_tra},}",
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"/w gm"
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],
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"optiontranslationkeys": [
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"never_whisper",
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"ask_whisper",
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"always_whisper"
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],
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"default": ""
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},
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{
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"attribute": "armament_levels",
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"type": "select",
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"displayname": "Armament's Levels",
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"displaytranslationkey": "armament_levels",
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"options": [
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"0",
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"1",
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"2"
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],
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"optiontranslationkeys": [
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"armament_none",
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"armament_line",
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"armament_grid"
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],
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"default": "0"
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},
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{
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"attribute": "sheet_type",
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"type": "select",
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"displayname": "Sheet Type",
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"displaytranslationkey": "sheet_type",
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"options": [
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"pc",
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"mutant",
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"tainted"
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],
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"optiontranslationkeys": [
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"sheet_pc",
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"sheet_mutant",
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"sheet_tainted"
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],
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"default": "pc"
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},
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{
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"attribute": "opt_strelok",
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"type": "checkbox",
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"value": "1",
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"checked": "false",
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"displayname": "Strelok Mod",
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"displaytranslationkey": "opt_strelok",
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"description": "You must roll two ability dice on each action taken (i.e. 2d10 instead of 1d10) and consume two jauge points instead of one (including Self-control).",
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"descriptiontranslationkey": "opt_strelok_hint_m"
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},
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{
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"attribute": "opt_iron_skin",
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"type": "checkbox",
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"value": "1",
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"checked": "false",
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"displayname": "Iron Skin",
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"displaytranslationkey": "opt_iron_skin",
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"description": "Nature gave you a very resistant skin. You can fall or take blows, you will bleed only in a few cases. However, when you begin to bleed, it's really hard to stop the bleeding…",
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"descriptiontranslationkey": "opt_iron_skin_hint"
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}
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],
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"legacy": false
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}
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{
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"yes" : "Yes",
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"no" : "No",
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"null" : "—",
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"show_all_tabs" : "Show All Tabs",
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"roll_modifier" : "Roll Modifier",
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"whisper_to_gm" : "Whisper to GM",
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"character" : "Character",
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"abilities" : "Abilities",
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"specialities" : "Specialities",
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"status" : "Status",
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"armament" : "Armament",
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"equipment" : "Equipment",
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"inventory" : "Inventory",
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"settings" : "Settings",
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"state" : "State",
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"history" : "History",
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"vitals" : "Vitals",
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"conditions" : "Conditions",
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"common_specialities" : "Common specialities",
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"weapon_specialities" : "Weapon specialities",
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"weapons" : "Weapons",
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"suits" : "Suits",
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"artefacts" : "Artefacts",
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"backpack" : "Backpack",
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"vehicle" : "Vehicule",
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"den" : "Den",
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"money" : "Money",
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"money_cash" : "Cash",
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"money_pay" : "Pay",
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"money_gain" : "Gain",
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"money_lose" : "Lose",
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"rubles" : "Rubles",
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"rubles_a" : "ru",
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"modifier" : "Modifier",
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"modifiers" : "Modifiers",
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"leadership" : "Leadership",
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"selfcontrol_warning" : "Empty Self-control",
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"show_hide_options" : "Show/Hide options",
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"expand_reduce_options" : "Expand/Reduce options",
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"base" : "Base",
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"mod" : "Mod.",
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"aug" : "Aug.",
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"char_surname" : "Name",
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"char_fname" : "First",
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"char_lname" : "Last",
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"char_age" : "Age",
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"char_size" : "Size",
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"char_weight" : "Weight",
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"char_skin" : "Skin",
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"char_hair" : "Hair",
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"char_eyes" : "Eyes",
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"char_faction" : "Faction",
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"char_rank" : "Rank",
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"char_gender" : "Gender",
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"experience" : "Experience",
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"xp" : "XP",
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"xp_spent" : "Spent",
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"xp_remainder" : "Remainder",
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"xp_desc_pl" : "Experience's description…",
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"male" : "Male",
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"female" : "Female",
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"chopper" : "Chopper",
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"loners" : "Loners",
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"duty" : "Duty",
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"freedom" : "Freedom",
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"clearsky" : "ClearSky",
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"ecologists" : "Ecologists",
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"mercenaries" : "Mercenaries",
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"military_forces" : "Military Forces",
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"unisg" : "UNISG",
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"bandits" : "Bandits",
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"renegades" : "Renegades",
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"monolith" : "Monolith",
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"sin" : "Sin",
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"rookie" : "Rookie",
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"stalker" : "Stalker",
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"veteran" : "Veteran",
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"master" : "Master",
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"rank_0" : "—",
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"rank_1d4" : "Rookie",
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"rank_1d6" : "Stalker",
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"rank_1d8" : "Veteran",
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"rank_1d10" : "Master",
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"traits" : "Traits",
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"antecedents" : "Antecedents",
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"antecedent_pl" : "Antecedent or trait…",
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"antecedent_desc_pl" : "Antecedent's description…",
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"titles" : "Titles",
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"title_pl" : "Title…",
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"title_desc_pl" : "Title's description…",
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"biography" : "Biography",
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"biography_pl" : "Biography…",
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"reputation" : "Reputation",
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"reputation_pl" : "Area or faction…",
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"reputation_heroic" : "Heroic (+5)",
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"reputation_awesome" : "Awesome (+4)",
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"reputation_excellent" : "Excellent (+3)",
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"reputation_good" : "Good (+2)",
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"reputation_decent" : "Decent (+1)",
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"reputation_neutral" : "Neutral (+0)",
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"reputation_mean" : "Mean (-1)",
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"reputation_bad" : "Bad (-2)",
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"reputation_awful" : "Awful (-3)",
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"reputation_infamous" : "Infamous (-4)",
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"reputation_terrible" : "Terrible (-5)",
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"strength" : "Strength",
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"endurance" : "Endurance",
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"agility" : "Agility",
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"accuracy" : "Accuracy",
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"reflexes" : "Reflexes",
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"knowledge" : "Knowledge",
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"perception" : "Perception",
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"will" : "Will",
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"empathy" : "Empathy",
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"persuasion" : "Persuasion",
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"psychology" : "Psychology",
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"selfcontrol" : "Self-control",
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"health" : "Health",
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"hit_points" : "Hit Points",
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"hydration" : "Hydration",
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"repletion" : "Repletion",
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"exhaustion" : "Exhaustion",
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"radiation" : "Radiation",
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"weighing_load" : "Weighing Load",
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"no_condition" : "No condition",
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"knock_out" : "Knock Out",
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"overburdened_m" : "Overburdened",
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"overburdened_f" : "Overburdened",
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"overburdened_c" : "Overburdened",
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"bleeding_m" : "Bleeding",
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"bleeding_f" : "Bleeding",
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"bleeding_c" : "Bleeding",
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"stunned_m" : "Stunned",
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"stunned_f" : "Stunned",
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"stunned_c" : "Stunned",
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"deafened_m" : "Deafened",
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"deafened_f" : "Deafened",
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"deafened_c" : "Deafened",
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"blinded_m" : "Blinded",
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"blinded_f" : "Blinded",
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"blinded_c" : "Blinded",
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"unit" : "Unit",
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"unit_sec" : "Sec",
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"unit_sec_p" : "Sec",
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"unit_min" : "Min",
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"unit_min_p" : "Min",
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"unit_hour" : "Hour",
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"unit_hour_p" : "Hours",
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"unit_day" : "Day",
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"unit_day_p" : "Days",
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"unit_week" : "Week",
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"unit_week_p" : "Weeks",
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"unit_month" : "Month",
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"unit_month_p" : "Months",
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"unit_year" : "Year",
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"unit_year_p" : "Years",
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"resistance" : "Natural Resistance",
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"resistances" : "Natural Resistances",
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"spec_desc_pl" : "Speciality's description…",
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"lvl_1" :"Base",
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"lvl_2" :"Lvl.2",
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"lvl_3" :"Lvl.3",
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"lvl_4" :"Lvl.4",
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"lvl_5" :"Lvl.5",
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"spec_name_wpn1" : "Weapon speciality #1",
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"spec_name_wpn2" : "Weapon speciality #2",
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"spec_name_wpn3" : "Weapon speciality #3",
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"spec_name_wpn4" : "Weapon speciality #4",
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"spec_name_wpn5" : "Weapon speciality #5",
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"spec_name_wpn6" : "Weapon speciality #6",
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"spec_name_wpn7" : "Weapon speciality #7",
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"spec_name_wpn8" : "Weapon speciality #8",
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"spec_name_wpn9" : "Weapon speciality #9",
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"spec_name_wpn1_abbr" : "Weapon #1",
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"spec_name_wpn2_abbr" : "Weapon #2",
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"spec_name_wpn3_abbr" : "Weapon #3",
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"spec_name_wpn4_abbr" : "Weapon #4",
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"spec_name_wpn5_abbr" : "Weapon #5",
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"spec_name_wpn6_abbr" : "Weapon #6",
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"spec_name_wpn7_abbr" : "Weapon #7",
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"spec_name_wpn8_abbr" : "Weapon #8",
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"spec_name_wpn9_abbr" : "Weapon #9",
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"weapon_melee" : "Melee",
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"weapon_thrown" : "Thrown",
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"weapon_explosive" : "Explosive",
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"weapon_trap" : "Trap",
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"weapon_firearm" : "Firearm",
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"weapon_name" : "Weapon",
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"weapon_name_pl" : "Weapon…",
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"weapon_damage" : "Damage",
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"weapon_dmgtype" : "Damage Type",
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"weapon_penetration" : "Penetration Factor",
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"weapon_accuracy" : "Accuracy",
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"weapon_range" : "Range (m)",
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"weapon_thrown_factor" : "Thrown Factor",
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"weapon_ammo" : "Ammo Type",
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"weapon_mag" : "Mag Capacity",
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"weapon_status" : "Status",
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"weapon_weight" : "Weight (kg)",
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"weapon_effect" : "Effect",
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"weapon_effect_pl" : "Effect…",
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"weapon_addon" : "Add-on",
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"weapon_addon_pl" : "Add-ons…",
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"weapon_spec" : "Speciality",
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"weapon_type" : "Weapon type",
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"weapon_prop" : "Properties",
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"weapon_bleed" : "Bleeding",
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"weapon_bleed_1" : "Light",
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"weapon_bleed_2" : "Moderate",
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"weapon_bleed_3" : "Serious",
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"weapon_rate" : "Rate of fire",
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"weapon_rate_1" : "One-shot",
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"weapon_rate_2" : "Semi-auto",
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"weapon_rate_3" : "Full auto",
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"dmg_burn" : "Burning",
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"dmg_shock" : "Electrical Shocks",
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"dmg_blow" : "Blows",
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"dmg_cut" : "Cuts",
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"dmg_radiation" : "Radiations",
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"dmg_chemical" : "Chemical burning",
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"dmg_blast" : "Blasts",
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"dmg_bullet" : "Bullets",
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"location" : "Location",
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"hit_head_m" : "Hit to the head",
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"hit_arms_m" : "Hit to the arms",
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"hit_torso_m" : "Hit to the torso",
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"hit_legs_m" : "Hit to the legs",
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||||
"hit_head_f" : "Hit to the head",
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||||
"hit_arms_f" : "Hit to the arms",
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||||
"hit_torso_f" : "Hit to the torso",
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||||
"hit_legs_f" : "Hit to the legs",
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||||
"hit_head_c" : "Hit to the head",
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||||
"hit_arms_c" : "Hit to the arms",
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||||
"hit_torso_c" : "Hit to the torso",
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||||
"hit_legs_c" : "Hit to the legs",
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||||
"random" : "Random",
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||||
"head" : "Head",
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||||
"arms" : "Arms",
|
||||
"torso" : "Torso",
|
||||
"legs" : "Legs",
|
||||
"forehead_left" : "Forehead (left side)",
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||||
"eye_left" : "Left eye",
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||||
"forehead_right" : "Forehead (right side)",
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||||
"eye_right" : "Right eye",
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||||
"mouth" : "Mouth",
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||||
"throat" : "Throat",
|
||||
"hand" : "Hand",
|
||||
"wrist" : "Wrist",
|
||||
"forearm" : "Forearm",
|
||||
"biceps" : "Biceps",
|
||||
"shoulder" : "Shoulder",
|
||||
"elbow" : "Elbow",
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||||
"heart" : "Heart",
|
||||
"chest" : "Chest",
|
||||
"liver" : "Liver",
|
||||
"spleen" : "Spleen",
|
||||
"stomach" : "Stomach",
|
||||
"pelvis" : "Pelvis",
|
||||
"foot" : "Foot",
|
||||
"ankle" : "Ankle",
|
||||
"calf" : "Calf",
|
||||
"thigh" : "Thigh",
|
||||
"groin" : "Groin",
|
||||
"knee" : "Knee",
|
||||
"suit_name" : "Suit",
|
||||
"suit_name_pl" : "Suit name…",
|
||||
"suit_protection" : "Protection",
|
||||
"suit_location" : "Location",
|
||||
"suit_burn" : "Burning",
|
||||
"suit_shock" : "Electrical Shocks",
|
||||
"suit_blow" : "Blows",
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||||
"suit_cut" : "Cuts",
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||||
"suit_radiation" : "Radiations",
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||||
"suit_chemical" : "Chemical Burning",
|
||||
"suit_blast" : "Blasts",
|
||||
"suit_bullet" : "Bullets",
|
||||
"suit_psi" : "Psi protection",
|
||||
"suit_pocket" : "Pockets",
|
||||
"suit_status" : "Status",
|
||||
"suit_weight" : "Weight (kg)",
|
||||
"suit_addon" : "Add-on",
|
||||
"suit_addon_pl" : "Add-ons…",
|
||||
"artefact_name" : "Artefact",
|
||||
"artefact_name_pl" : "Artefact…",
|
||||
"artefact_desc_pl" : "Artefact's description…",
|
||||
"condition" : "Condition",
|
||||
"condition_pl" : "Condition…",
|
||||
"ability" : "Ability",
|
||||
"speciality" : "Speciality",
|
||||
"speciality_pl" : "Speciality…",
|
||||
"item_name" : "Item",
|
||||
"item_name_pl" : "Item…",
|
||||
"item_desc_pl" : "Item's description…",
|
||||
"item_transfer" : "Transfer",
|
||||
"item_equipment" : "Equipement",
|
||||
"item_backpack" : "Bagpack",
|
||||
"item_vehicle" : "Vehicule",
|
||||
"item_den" : "Den",
|
||||
"value" : "Value",
|
||||
"pool" : "Pool",
|
||||
"uses" : "Uses",
|
||||
"name" : "Name",
|
||||
"number" : "Number",
|
||||
"number_abbr" : "#",
|
||||
"quantity" : "Quantity",
|
||||
"effect" : "Effect",
|
||||
"duration" : "Duration",
|
||||
"weight" : "Weight",
|
||||
"total" : "Total",
|
||||
"damage" : "Damage",
|
||||
"ammo" : "Ammo",
|
||||
"penetration" : "Penetration",
|
||||
"bleeding" : "Bleeding",
|
||||
"accuracy" : "Accuracy",
|
||||
"rank" : "Rank",
|
||||
"show" : "Show",
|
||||
"mags" : "Mags",
|
||||
"ammos" : "Ammos",
|
||||
"effects" : "Effetcs",
|
||||
"addons" : "Addons",
|
||||
"level" : "Level",
|
||||
"weapon_number_hint" : "Number to select in the weapon Speciality drop-down menu",
|
||||
"weapon_status_pos_hint" : "(variable bonus)",
|
||||
"weapon_status_neg_hint" : "(decreased accuracy)",
|
||||
"suit_status_pos_hint" : "(variable bonus)",
|
||||
"suit_status_neg_hint" : "(decreased protection)",
|
||||
"opt_strelok" : "Strelok Mod",
|
||||
"opt_strelok_hint_m" : "You must roll two ability dice on each action taken (i.e. 2d10 instead of 1d10) and consume two jauge points instead of one (including Self-control).",
|
||||
"opt_strelok_hint_f" : "You must roll two ability dice on each action taken (i.e. 2d10 instead of 1d10) and consume two jauge points instead of one (including Self-control).",
|
||||
"opt_strelok_hint_c" : "You must roll two ability dice on each action taken (i.e. 2d10 instead of 1d10) and consume two jauge points instead of one (including Self-control).",
|
||||
"opt_iron_skin" : "Iron Skin",
|
||||
"opt_iron_skin_hint" : "Nature gave you a very resistant skin. You can fall or take blows, you will bleed only in a few cases. However, when you begin to bleed, it's really hard to stop the bleeding…",
|
||||
"show_vehicle" : "Vehicule",
|
||||
"show_den" : "Den",
|
||||
"show_vehicle_hint" : "Display Vehicule section in inventory to store items.",
|
||||
"show_den_hint" : "Display Den section in inventory to store items.",
|
||||
"collapse" : "Collpase",
|
||||
"update" : "Update",
|
||||
"rest" : "Rest",
|
||||
"recalc" : "Recalc",
|
||||
"no_modifier" : "No modifier",
|
||||
"ask_modifier" : "Ask modifier",
|
||||
"never_whisper" : "Never whisper to GM",
|
||||
"ask_whisper" : "Ask whisper to GM",
|
||||
"always_whisper" : "Always whisper to GM",
|
||||
"armament_levels" : "Armament's levels",
|
||||
"armament_none" : "None (no display)",
|
||||
"armament_line" : "Line (actual level)",
|
||||
"armament_grid" : "Grid (all visible)",
|
||||
"sheet_type" : "Sheet Type",
|
||||
"sheet_pc" : "Playable character",
|
||||
"sheet_mutant" : "Mutant (NPC)",
|
||||
"sheet_tainted" : "Tainted (NPC)",
|
||||
"show_abi" : "Show ability",
|
||||
"roll_abi" : "Roll ability",
|
||||
"roll_dmg" : "Roll damage",
|
||||
"roll_loc" : "Roll damage location",
|
||||
"r_uses" : "uses",
|
||||
"r_ability" : "Ability",
|
||||
"r_condition" : "Condition",
|
||||
"r_effect" : "Effect",
|
||||
"r_duration" : "Duration",
|
||||
"r_speciality" : "Spec.",
|
||||
"r_rank" : "Rank",
|
||||
"r_leadership" : "Leadership",
|
||||
"r_selfcontrol" : "Self-control",
|
||||
"r_modifier" : "Modifier",
|
||||
"t_empty_pool" : "Empty pool",
|
||||
"draw_ability" : "Draw",
|
||||
"draw_selfcontrol" : "Draw Self-control",
|
||||
"t_no_weapon_speciality" : "No Weapon speciality",
|
||||
"version": "v."
|
||||
}
|
||||
@@ -0,0 +1,374 @@
|
||||
{
|
||||
"yes" : "Oui",
|
||||
"no" : "Non",
|
||||
"null" : "—",
|
||||
"show_all_tabs" : "Tous les onglets",
|
||||
"roll_modifier" : "Modificateur",
|
||||
"whisper_to_gm" : "Murmurer au MJ",
|
||||
"character" : "Personnage",
|
||||
"abilities" : "Caractéristiques",
|
||||
"specialities" : "Spécialités",
|
||||
"status" : "État de santé",
|
||||
"armament" : "Armement",
|
||||
"equipment" : "Équipement",
|
||||
"inventory" : "Inventaire",
|
||||
"settings" : "Paramètres",
|
||||
"state" : "État civil",
|
||||
"history" : "Historique",
|
||||
"vitals" : "Signes vitaux",
|
||||
"conditions" : "États préjudiciables",
|
||||
"common_specialities" : "Spécialités générales",
|
||||
"weapon_specialities" : "Spécialités martiales",
|
||||
"weapons" : "Armes",
|
||||
"suits" : "Combinaisons",
|
||||
"artefacts" : "Artefacts",
|
||||
"backpack" : "Sac à dos",
|
||||
"vehicle" : "Véhicule",
|
||||
"den" : "Planque",
|
||||
"money" : "Argent",
|
||||
"money_cash" : "Encaisser",
|
||||
"money_pay" : "Payer",
|
||||
"money_gain" : "Gain",
|
||||
"money_lose" : "Perte",
|
||||
"rubles" : "Roubles",
|
||||
"rubles_a" : "ru",
|
||||
"modifier" : "Modificateur",
|
||||
"modifiers" : "Modificateurs",
|
||||
"leadership" : "Commandement",
|
||||
"selfcontrol_warning" : "Plus de Sang-froid",
|
||||
"show_hide_options" : "Afficher/Masquer options",
|
||||
"expand_reduce_options" : "Étendre/Réduire options",
|
||||
"base" : "Base",
|
||||
"mod" : "Mod.",
|
||||
"aug" : "Aug.",
|
||||
"char_surname" : "Surnom",
|
||||
"char_fname" : "Prénom",
|
||||
"char_lname" : "Nom",
|
||||
"char_age" : "Âge",
|
||||
"char_size" : "Taille",
|
||||
"char_weight" : "Poids",
|
||||
"char_skin" : "Peau",
|
||||
"char_hair" : "Cheveux",
|
||||
"char_eyes" : "Yeux",
|
||||
"char_faction" : "Faction",
|
||||
"char_rank" : "Rang",
|
||||
"char_gender" : "Genre",
|
||||
"experience" : "Expérience",
|
||||
"xp" : "PX",
|
||||
"xp_spent" : "Dépensé",
|
||||
"xp_remainder" : "Restant",
|
||||
"xp_desc_pl" : "Description de l’expérience …",
|
||||
"male" : "Masculin",
|
||||
"female" : "Féminin",
|
||||
"chopper" : "Hélicoptère",
|
||||
"loners" : "Solitaires",
|
||||
"duty" : "Devoir",
|
||||
"freedom" : "Liberté",
|
||||
"clearsky" : "ClearSky",
|
||||
"ecologists" : "Écologistes",
|
||||
"mercenaries" : "Mercenaires",
|
||||
"military_forces" : "Forces militaires",
|
||||
"unisg" : "UNISG",
|
||||
"bandits" : "Bandits",
|
||||
"renegades" : "Renégats",
|
||||
"monolith" : "Monolith",
|
||||
"sin" : "Sin",
|
||||
"rookie" : "Bleu",
|
||||
"stalker" : "Stalker",
|
||||
"veteran" : "Vétéran",
|
||||
"master" : "Maître",
|
||||
"rank_0" : "—",
|
||||
"rank_1d4" : "Bleu",
|
||||
"rank_1d6" : "Stalker",
|
||||
"rank_1d8" : "Vétéran",
|
||||
"rank_1d10" : "Maître",
|
||||
"traits" : "Traits",
|
||||
"antecedents" : "Antécédents",
|
||||
"antecedent_pl" : "Antécédent ou trait …",
|
||||
"antecedent_desc_pl" : "Description de l’antécédent …",
|
||||
"titles" : "Titres",
|
||||
"title_pl" : "Titre …",
|
||||
"title_desc_pl" : "Description du titre …",
|
||||
"biography" : "Biographie",
|
||||
"biography_pl" : "Biographie …",
|
||||
"reputation" : "Réputation",
|
||||
"reputation_pl" : "Zone ou faction …",
|
||||
"reputation_heroic" : "Héroïque (+5)",
|
||||
"reputation_awesome" : "Formidable (+4)",
|
||||
"reputation_excellent" : "Excellente (+3)",
|
||||
"reputation_good" : "Bonne (+2)",
|
||||
"reputation_decent" : "Correcte (+1)",
|
||||
"reputation_neutral" : "Neutre (+0)",
|
||||
"reputation_mean" : "Médiocre (-1)",
|
||||
"reputation_bad" : "Mauvaise (-2)",
|
||||
"reputation_awful" : "Excécrable (-3)",
|
||||
"reputation_infamous" : "Infâme (-4)",
|
||||
"reputation_terrible" : "Horrible (-5)",
|
||||
"strength" : "Force",
|
||||
"endurance" : "Endurance",
|
||||
"agility" : "Agilité",
|
||||
"accuracy" : "Précision",
|
||||
"reflexes" : "Réflexes",
|
||||
"knowledge" : "Connaissance",
|
||||
"perception" : "Perception",
|
||||
"will" : "Volonté",
|
||||
"empathy" : "Empathie",
|
||||
"persuasion" : "Persuasion",
|
||||
"psychology" : "Psychologie",
|
||||
"selfcontrol" : "Sang-froid",
|
||||
"health" : "Santé",
|
||||
"hit_points" : "Points de vie",
|
||||
"hydration" : "Hydratation",
|
||||
"repletion" : "Satiété",
|
||||
"exhaustion" : "Fatigue",
|
||||
"radiation" : "Radiation",
|
||||
"weighing_load" : "Charge portable",
|
||||
"no_condition" : "Pas d’état",
|
||||
"knock_out" : "Hors-combat",
|
||||
"overburdened_m" : "Surchargé",
|
||||
"overburdened_f" : "Surchargée",
|
||||
"overburdened_c" : "Surchargé·e",
|
||||
"bleeding_m" : "Saignement",
|
||||
"bleeding_f" : "Saignement",
|
||||
"bleeding_c" : "Saignement",
|
||||
"stunned_m" : "Étourdi",
|
||||
"stunned_f" : "Étourdie",
|
||||
"stunned_c" : "Étourdi·e",
|
||||
"deafened_m" : "Assourdi",
|
||||
"deafened_f" : "Assourdie",
|
||||
"deafened_c" : "Assourdi·e",
|
||||
"blinded_m" : "Aveuglé",
|
||||
"blinded_f" : "Aveuglée",
|
||||
"blinded_c" : "Aveuglé·e",
|
||||
"unit" : "Unité",
|
||||
"unit_sec" : "Sec",
|
||||
"unit_sec_p" : "Sec",
|
||||
"unit_min" : "Min",
|
||||
"unit_min_p" : "Min",
|
||||
"unit_hour" : "Heure",
|
||||
"unit_hour_p" : "Heures",
|
||||
"unit_day" : "Jour",
|
||||
"unit_day_p" : "Jours",
|
||||
"unit_week" : "Semaine",
|
||||
"unit_week_p" : "Semaines",
|
||||
"unit_month" : "Mois",
|
||||
"unit_month_p" : "Mois",
|
||||
"unit_year" : "Année",
|
||||
"unit_year_p" : "Années",
|
||||
"resistance" : "Résistance naturelle",
|
||||
"resistances" : "Résistances naturelles",
|
||||
"spec_desc_pl" : "Description de la spécialité …",
|
||||
"lvl_1" :"Base",
|
||||
"lvl_2" :"Niv.2",
|
||||
"lvl_3" :"Niv.3",
|
||||
"lvl_4" :"Niv.4",
|
||||
"lvl_5" :"Niv.5",
|
||||
"spec_name_wpn1" : "Spécialité martiale n°1",
|
||||
"spec_name_wpn2" : "Spécialité martiale n°2",
|
||||
"spec_name_wpn3" : "Spécialité martiale n°3",
|
||||
"spec_name_wpn4" : "Spécialité martiale n°4",
|
||||
"spec_name_wpn5" : "Spécialité martiale n°5",
|
||||
"spec_name_wpn6" : "Spécialité martiale n°6",
|
||||
"spec_name_wpn7" : "Spécialité martiale n°7",
|
||||
"spec_name_wpn8" : "Spécialité martiale n°8",
|
||||
"spec_name_wpn9" : "Spécialité martiale n°9",
|
||||
"spec_name_wpn1_abbr" : "Martiale n°1",
|
||||
"spec_name_wpn2_abbr" : "Martiale n°2",
|
||||
"spec_name_wpn3_abbr" : "Martiale n°3",
|
||||
"spec_name_wpn4_abbr" : "Martiale n°4",
|
||||
"spec_name_wpn5_abbr" : "Martiale n°5",
|
||||
"spec_name_wpn6_abbr" : "Martiale n°6",
|
||||
"spec_name_wpn7_abbr" : "Martiale n°7",
|
||||
"spec_name_wpn8_abbr" : "Martiale n°8",
|
||||
"spec_name_wpn9_abbr" : "Martiale n°9",
|
||||
"weapon_melee" : "Corps à corps",
|
||||
"weapon_thrown" : "Arme de jet",
|
||||
"weapon_explosive" : "Explosif",
|
||||
"weapon_trap" : "Piège",
|
||||
"weapon_firearm" : "Arme à feu",
|
||||
"weapon_name" : "Arme",
|
||||
"weapon_name_pl" : "Arme …",
|
||||
"weapon_damage" : "Dégâts",
|
||||
"weapon_dmgtype" : "Type de dégâts",
|
||||
"weapon_penetration" : "Facteur de pénétration",
|
||||
"weapon_accuracy" : "Précision",
|
||||
"weapon_range" : "Portée (m)",
|
||||
"weapon_thrown_factor" : "Facteur de lancer",
|
||||
"weapon_ammo" : "Type de munition",
|
||||
"weapon_mag" : "Contenance d’un chargeur",
|
||||
"weapon_status" : "État",
|
||||
"weapon_weight" : "Poids (kg)",
|
||||
"weapon_effect" : "Effet",
|
||||
"weapon_effect_pl" : "Effet …",
|
||||
"weapon_addon" : "Ajout",
|
||||
"weapon_addon_pl" : "Ajouts …",
|
||||
"weapon_spec" : "Spécialité",
|
||||
"weapon_type" : "Type d’arme",
|
||||
"weapon_prop" : "Propriétés",
|
||||
"weapon_bleed" : "Saignement",
|
||||
"weapon_bleed_1" : "Léger",
|
||||
"weapon_bleed_2" : "Modéré",
|
||||
"weapon_bleed_3" : "Grave",
|
||||
"weapon_rate" : "Cadence",
|
||||
"weapon_rate_1" : "Coup par coup",
|
||||
"weapon_rate_2" : "Semi-auto",
|
||||
"weapon_rate_3" : "Automatique",
|
||||
"dmg_burn" : "Brûlures",
|
||||
"dmg_shock" : "Décharges électriques",
|
||||
"dmg_blow" : "Impacts",
|
||||
"dmg_cut" : "Entailles",
|
||||
"dmg_radiation" : "Radiations",
|
||||
"dmg_chemical" : "Brûlures chimiques",
|
||||
"dmg_blast" : "Explosions",
|
||||
"dmg_bullet" : "Perforations",
|
||||
"location" : "Localisation",
|
||||
"hit_head_m" : "Touché à la tête",
|
||||
"hit_arms_m" : "Touché au bras",
|
||||
"hit_torso_m" : "Touché au torse",
|
||||
"hit_legs_m" : "Touché aux jambes",
|
||||
"hit_head_f" : "Touchée à la tête",
|
||||
"hit_arms_f" : "Touchée au bras",
|
||||
"hit_torso_f" : "Touchée au torse",
|
||||
"hit_legs_f" : "Touchée aux jambes",
|
||||
"hit_head_c" : "Touché·e à la tête",
|
||||
"hit_arms_c" : "Touché·e au bras",
|
||||
"hit_torso_c" : "Touché·e au torse",
|
||||
"hit_legs_c" : "Touché·e aux jambes",
|
||||
"random" : "Aléatoire",
|
||||
"head" : "Tête",
|
||||
"arms" : "Bras",
|
||||
"torso" : "Torse",
|
||||
"legs" : "Jambes",
|
||||
"forehead_left" : "Front (côté gauche)",
|
||||
"eye_left" : "Œil gauche",
|
||||
"forehead_right" : "Front (côté droit)",
|
||||
"eye_right" : "Œil droit",
|
||||
"mouth" : "Bouche",
|
||||
"throat" : "Gorge",
|
||||
"hand" : "Main",
|
||||
"wrist" : "Poignet",
|
||||
"forearm" : "Avant-bras",
|
||||
"biceps" : "Biceps",
|
||||
"shoulder" : "Épaule",
|
||||
"elbow" : "Coude",
|
||||
"heart" : "Cœur",
|
||||
"chest" : "Poitrine",
|
||||
"liver" : "Foie",
|
||||
"spleen" : "Rate",
|
||||
"stomach" : "Estomac",
|
||||
"pelvis" : "Bassin",
|
||||
"foot" : "Pied",
|
||||
"ankle" : "Cheville",
|
||||
"calf" : "Mollet",
|
||||
"thigh" : "Cuisse",
|
||||
"groin" : "Aine",
|
||||
"knee" : "Genou",
|
||||
"suit_name" : "Combinaison",
|
||||
"suit_name_pl" : "Combinaison …",
|
||||
"suit_protection" : "Protection",
|
||||
"suit_location" : "Localisation",
|
||||
"suit_burn" : "Brûlures",
|
||||
"suit_shock" : "Décharges électriques",
|
||||
"suit_blow" : "Impacts",
|
||||
"suit_cut" : "Entailles",
|
||||
"suit_radiation" : "Radiations",
|
||||
"suit_chemical" : "Brûlures chimiques",
|
||||
"suit_blast" : "Explosions",
|
||||
"suit_bullet" : "Perforations",
|
||||
"suit_psi" : "Protection psi",
|
||||
"suit_pocket" : "Poches",
|
||||
"suit_status" : "État",
|
||||
"suit_weight" : "Poids (kg)",
|
||||
"suit_addon" : "Ajout",
|
||||
"suit_addon_pl" : "Ajouts …",
|
||||
"artefact_name" : "Artefact",
|
||||
"artefact_name_pl" : "Artefact …",
|
||||
"artefact_desc_pl" : "Description de l’artefact …",
|
||||
"condition" : "État préjudiciable",
|
||||
"condition_pl" : "État préjudiciable …",
|
||||
"ability" : "Caractéristique",
|
||||
"speciality" : "Spécialité",
|
||||
"speciality_pl" : "Spécialité …",
|
||||
"item_name" : "Objet",
|
||||
"item_name_pl" : "Objet …",
|
||||
"item_desc_pl" : "Description de l’objet …",
|
||||
"item_transfer" : "Transférer",
|
||||
"item_equipment" : "Équipement",
|
||||
"item_backpack" : "Sac à dos",
|
||||
"item_vehicle" : "Véhicule",
|
||||
"item_den" : "Planque",
|
||||
"value" : "Valeur",
|
||||
"pool" : "Réserve",
|
||||
"uses" : "Util.",
|
||||
"name" : "Nom",
|
||||
"number" : "Nombre",
|
||||
"number_abbr" : "N°",
|
||||
"quantity" : "Quantité",
|
||||
"effect" : "Effet",
|
||||
"duration" : "Durée",
|
||||
"weight" : "Poids",
|
||||
"total" : "Total",
|
||||
"damage" : "Dégâts",
|
||||
"ammo" : "Munition",
|
||||
"penetration" : "Pénétration",
|
||||
"bleeding" : "Saignement",
|
||||
"accuracy" : "Précision",
|
||||
"rank" : "Rang",
|
||||
"show" : "Montrer",
|
||||
"mags" : "Chargeurs",
|
||||
"ammos" : "Munitions",
|
||||
"effects" : "Effets",
|
||||
"addons" : "Ajouts",
|
||||
"level" : "Niveau",
|
||||
"weapon_number_hint" : "Numéro à choisir dans le menu déroulant Spécialité des armes",
|
||||
"weapon_status_pos_hint" : "(Bonus variable)",
|
||||
"weapon_status_neg_hint" : "(Précision décrue)",
|
||||
"suit_status_pos_hint" : "(Bonus variable)",
|
||||
"suit_status_neg_hint" : "(Protection décrue)",
|
||||
"opt_strelok" : "Mode Strelok",
|
||||
"opt_strelok_hint_m" : "Vous êtes obligé de lancer deux dés d’une caractéristique à chaque action entreprise (càd. 2d10 au lieu de 1d10) et de consommer deux points de jauge au lieu d’un (Sang-froid y compris).",
|
||||
"opt_strelok_hint_f" : "Vous êtes obligée de lancer deux dés d’une caractéristique à chaque action entreprise (càd. 2d10 au lieu de 1d10) et de consommer deux points de jauge au lieu d’un (Sang-froid y compris).",
|
||||
"opt_strelok_hint_c" : "Vous êtes obligé·e de lancer deux dés d’une caractéristique à chaque action entreprise (càd. 2d10 au lieu de 1d10) et de consommer deux points de jauge au lieu d’un (Sang-froid y compris).",
|
||||
"opt_iron_skin" : "Peau de fer",
|
||||
"opt_iron_skin_hint" : "La nature vous a doté d’une peau très résistante. Vous pouvez tomber ou prendre des coups, vous ne saignerez que dans très peu de cas. Par contre, lorsque vous vous mettez à saigner, c’est vraiment difficile de stopper les saignements …",
|
||||
"show_vehicle" : "Véhicule",
|
||||
"show_den" : "Planque",
|
||||
"show_vehicle_hint" : "Affiche la section Véhicule dans l’inventaire pour permettre d’y entreposer des objets.",
|
||||
"show_den_hint" : "Affiche la section Planque dans l’inventaire pour permettre d’y entreposer des objets.",
|
||||
"collapse" : "Tout replier",
|
||||
"update" : "Mise à jour",
|
||||
"rest" : "Repos",
|
||||
"recalc" : "Recalcul",
|
||||
"no_modifier" : "Pas de modificateur",
|
||||
"ask_modifier" : "Demander un modificateur",
|
||||
"never_whisper" : "Ne jamais murmurer au MJ",
|
||||
"ask_whisper" : "Demander pour murmurer au MJ",
|
||||
"always_whisper" : "Toujours murmurer au MJ",
|
||||
"armament_levels" : "Niveaux d’armement",
|
||||
"armament_none" : "Aucun (pas d’affichage)",
|
||||
"armament_line" : "Ligne (niveau actuel)",
|
||||
"armament_grid" : "Grille (tout visible)",
|
||||
"sheet_type" : "Type de fiche",
|
||||
"sheet_pc" : "Personnage joueur",
|
||||
"sheet_mutant" : "Mutant (PNJ)",
|
||||
"sheet_tainted" : "Corrompu (PNJ)",
|
||||
"show_abi" : "Voir la caractéristique",
|
||||
"roll_abi" : "Jet de caractéristique",
|
||||
"roll_dmg" : "Jet de dégâts",
|
||||
"roll_loc" : "Jet de localisation des dégâts",
|
||||
"r_uses" : "utilisations",
|
||||
"r_ability" : "Carac.",
|
||||
"r_condition" : "État préj.",
|
||||
"r_effect" : "Effet",
|
||||
"r_duration" : "Durée",
|
||||
"r_speciality" : "Spéc.",
|
||||
"r_rank" : "Rang",
|
||||
"r_leadership" : "Command.",
|
||||
"r_selfcontrol" : "Sang-froid",
|
||||
"r_modifier" : "Modificateur",
|
||||
"t_empty_pool" : "Réserve vide",
|
||||
"draw_ability" : "Puiser",
|
||||
"draw_selfcontrol" : "Puiser du Sang-froid",
|
||||
"t_no_weapon_speciality" : "Pas de spécialité martiale",
|
||||
"version": "v."
|
||||
}
|
||||
Reference in New Issue
Block a user