Added a tab for setting scores manually

- Added tab
- Added fields for that tab
- Added display for Roll tab
This commit is contained in:
Noel da Costa
2021-03-01 14:54:57 +00:00
parent bc6bd6c660
commit a18cc53a6b
6 changed files with 3650 additions and 424 deletions
+1 -1
View File
@@ -2580,4 +2580,4 @@ on("change:hpRollSwitch", function(args) {
setAttrs(update, {silent: true});
}
});
</script>
</script>
+7 -2
View File
@@ -72,14 +72,19 @@ input.sheet-pageToggle:not([value="3"]) ~ .sheet-tab3 {
/**********************
Roll-up
***********************/
input.sheet-rollSwitch:not([value="0"]) ~ .sheet-pre-rolled {
input.sheet-rollSwitch[value="0"] ~ .sheet-tab-score-roll, input.sheet-rollSwitch[value="0"] ~ .sheet-tab-score-input {
display:none
}
input.sheet-rollSwitch:not([value="1"]) ~ .sheet-post-rolled {
input.sheet-rollSwitch[value="1"] ~ .sheet-tab-score-input {
display:none
}
input.sheet-rollSwitch[value="2"] ~ .sheet-tab-score-roll {
display: none;
}
/**********************
File diff suppressed because it is too large Load Diff
+196 -6
View File
@@ -273,19 +273,108 @@
option(value="MS") MS
option(value="CH") CH
.col-xs-2
label Effort
label Targets
.col-xs-2
input(type="text" name="attr_number")
.col-xs-2
label Effort
.col-xs-3
select(name="attr_effort")
option(value="passive") Subconscious
option(value="active") Conscious
.row.middle-xs
.col-xs-1
label No.
.col-xs-1
input(type="text" name="attr_number")
label Save
.col-xs-2
select(name="attr_save")
option(value="PS") PS
option(value="DX") DX
option(value="CN") CN
option(value="IN") IN
option(value="MS") MS
option(value="CH") CH
.col-xs-2
label Duration
.col-xs-2
input(type="text" name="attr_duration")
.row.middle-xs
.col-xs-1
label Effect
.col-xs-2
select(name="attr_effect" value=0)
option(value=0) None
option(value="accrit") AC Critical
option(value="burn") Burn
option(value="cold") Cold
option(value="compa") Comp. A
option(value="compc") Comp. C
option(value="critical") Critical
option(value="delirium") Delirium
option(value="disintegrate") Disintegrate
option(value="domination") Domination
option(value="electrical") Electrical
option(value="fatal") Fatal
option(value="fieldnegate") Field Negate
option(value="fumes") Fumes
option(value="heat") Heat
option(value="extrarf") Hits +1RF
option(value="ignites") Ignites
option(value="ignoresac") Ignores AC
option(value="intercept") Intercept
option(value="irritant") Irritant
option(value="knockdown") Knock Down
option(value="ko") Knock Out
option(value="mutate") Mutate
option(value="paralysis") Paralysis
option(value="poison") Poison
option(value="powerdrain") Power Drain
option(value="radiation") Radiation
option(value="scatter") Scatter
option(value="seeker") Seeker
option(value="shortout") Short Out
option(value="slam") Slam
option(value="sonic") Sonic
option(value="stun") Stun
option(value="subsonics") Subsonics
option(value="tangle") Tangle
.col-xs-2 Critical
.col-xs-2
select(name="attr_effect_crit" value=0)
option(value=0) None
option(value="accrit") AC Critical
option(value="burn") Burn
option(value="cold") Cold
option(value="compa") Comp. A
option(value="compc") Comp. C
option(value="critical") Critical
option(value="delirium") Delirium
option(value="disintegrate") Disintegrate
option(value="domination") Domination
option(value="electrical") Electrical
option(value="fatal") Fatal
option(value="fieldnegate") Field Negate
option(value="fumes") Fumes
option(value="heat") Heat
option(value="extrarf") Hits +1 RF
option(value="ignites") Ignites
option(value="ignoresac") Ignores AC
option(value="intercept") Intercept
option(value="irritant") Irritant
option(value="knockdown") Knock Down
option(value="ko") Knock Out
option(value="mutate") Mutate
option(value="paralysis") Paralysis
option(value="poison") Poison
option(value="powerdrain") Power Drain
option(value="radiation") Radiation
option(value="scatter") Scatter
option(value="seeker") Seeker
option(value="shortout") Short Out
option(value="slam") Slam
option(value="sonic") Sonic
option(value="stun") Stun
option(value="subsonics") Subsonics
option(value="tangle") Tangle
.col-xs-12
label Description
.col-xs-12
@@ -1354,18 +1443,119 @@
label Description
.col-xs-12
textarea(name="attr_description")
.tab3
.sheet-container
h2 Ability Scores
div.panel
input.short.rollSwitch(type="hidden" value="0")
label.tab
input.short.rollSwitch(type="radio" value="0" name="attr_rollSwitch")
span Reset
label.tab
input.short.rollSwitch(type="radio" value="1" name="attr_rollSwitch")
span Roll
label.tab
input.short.rollSwitch(type="radio" value="2" name="attr_rollSwitch")
span Input
input.rollSwitch(type="hidden" name="attr_rollSwitch" value="2")
.tab-score-roll
.row
.col-xs-6
h2 Physical Abilities
.row
.col-xs-1
.col-xs-2(title="Initially Rolled Score") Score
.row.middle-xs
.col-xs-1
label.ability PS
.col-xs-1
span(name="attr_PS_rolled")
.row.middle-xs
.col-xs-1
label.ability DX
.col-xs-1
span(name="attr_DX_rolled")
.row.middle-xs
.col-xs-1
label.ability CN
.col-xs-1
span(name="attr_CN_rolled")
.col-xs-6.post
h2 Mental Abilities
.row
.col-xs-1
.col-xs-2(title="Initially Rolled Score") Score
.row.middle-xs
.col-xs-1
label.ability IN
.col-xs-1
span(name="attr_IN_rolled")
.row.middle-xs
.col-xs-1
label.ability MS
.col-xs-1
span(name="attr_MS_rolled")
.row.middle-xs
.col-xs-1
label.ability CH
.col-xs-1
span(name="attr_CH_rolled")
.tab-score-input
.row
.col-xs-6
h2 Physical Abilities
.row
.col-xs-1
.col-xs-2(title="Initially Rolled Score") Score
.row.middle-xs
.col-xs-1
label.ability PS
.col-xs-1
input.tab4(type="text" name="attr_PS_rolled" title="@{PS_rolled}")
.col-xs-1
span(name="attr_PS_rolled")
.row.middle-xs
.col-xs-1
label.ability DX
.col-xs-2
input.tab4(type="text" name="attr_DX_rolled" title="@{DX_rolled}")
.col-xs-1
span(name="attr_DX_rolled")
.row.middle-xs
.col-xs-1
label.ability CN
.col-xs-2
input.tab4(type="text" name="attr_CN_rolled" title="@{CN_rolled}")
.col-xs-1
span(name="attr_CN_rolled")
.col-xs-6.post
h2 Mental Abilities
.row
.col-xs-1
.col-xs-2(title="Initially Rolled Score") Score
.row.middle-xs
.col-xs-1
label.ability IN
.col-xs-2
input.tab4(type="text" name="attr_IN_rolled" title="@{IN_rolled}")
.col-xs-1
span(name="attr_IN_rolled")
.row.middle-xs
.col-xs-1
label.ability MS
.col-xs-2
input.tab4(type="text" name="attr_MS_rolled" title="@{MS_rolled}")
.col-xs-1
span(name="attr_MS_rolled")
.row.middle-xs
.col-xs-1
label.ability CH
.col-xs-2
input.tab4(type="text" name="attr_CH_rolled" title="@{CH_rolled}")
.col-xs-1
span(name="attr_CH_rolled")
h2 Hit Points
div.panel
input.short.hpRollSwitch(type="hidden" value="0")
+496 -413
View File
@@ -1,496 +1,579 @@
//------ Functions ---------
const update_ability = function(name) {
console.log('update_ability: '+name);
let update = {};
getAttrs([name+'_rolled', name+'_advanced', name+'_tmp'], (v) => {
console.log(v);
update[name] = (parseInt(v[name+'_rolled']) || 0 ) + (parseInt(v[name+'_advanced']) || 0 ) + (parseInt(v[name+'_tmp']) || 0 );
console.log(update);
setAttrs(update, {silent: false});
});
const update_ability = function (name) {
console.log("update_ability: " + name);
let update = {};
getAttrs([name + "_rolled", name + "_advanced", name + "_tmp"], (v) => {
console.log(v);
update[name] =
(parseInt(v[name + "_rolled"]) || 0) +
(parseInt(v[name + "_advanced"]) || 0) +
(parseInt(v[name + "_tmp"]) || 0);
console.log(update);
setAttrs(update, { silent: false });
});
};
// @todo: this should probably just pick up equipped shields, rather than having a specific shield setting.
const getShieldCS = function(shield_size, shield_material) {
console.log('getShieldCS');
console.log(shield_size);
console.log(shield_material);
let CS_physical = 0, CS_energy = 0, CS_mental = 0;
CS_physical =
parseInt(shield_size) > 2 ? -2 :
parseInt(shield_size) > 1 ? -1 :
0;
CS_physical =
parseInt(shield_material) === 1 ? CS_physical :
parseInt(shield_material) === 2 ? CS_physical :
parseInt(shield_material) === 3 ? CS_physical-1 :
parseInt(shield_material) === 4 ? CS_physical-1 :
parseInt(shield_material) === 5 ? CS_physical-2 :
parseInt(shield_material) === 6 ? CS_physical :
CS_physical;
CS_energy = parseInt(shield_material) === 6 ? CS_physical -3 : CS_physical;
return {CS_physical, CS_energy, CS_mental};
const getShieldCS = function (shield_size, shield_material) {
console.log("getShieldCS");
console.log(shield_size);
console.log(shield_material);
let CS_physical = 0,
CS_energy = 0,
CS_mental = 0;
CS_physical =
parseInt(shield_size) > 2 ? -2 : parseInt(shield_size) > 1 ? -1 : 0;
CS_physical =
parseInt(shield_material) === 1
? CS_physical
: parseInt(shield_material) === 2
? CS_physical
: parseInt(shield_material) === 3
? CS_physical - 1
: parseInt(shield_material) === 4
? CS_physical - 1
: parseInt(shield_material) === 5
? CS_physical - 2
: parseInt(shield_material) === 6
? CS_physical
: CS_physical;
CS_energy = parseInt(shield_material) === 6 ? CS_physical - 3 : CS_physical;
return { CS_physical, CS_energy, CS_mental };
};
const update_ac = function() {
console.log('update_ac');
let update = {};
let dr_total = 0;
let ac_total = 0;
let count = 0;
let enc_attrs = ['shield_CS'];
const update_ac = function () {
console.log("update_ac");
let update = {};
let dr_total = 0;
let ac_total = 0;
let count = 0;
let enc_attrs = ["shield_CS"];
getSectionIDs("repeating_armour", (armourIds) => {
_.each(armourIds, (currentID, i) => {
enc_attrs.push(`repeating_armour_${currentID}_weight`);
enc_attrs.push(`repeating_armour_${currentID}_count`);
enc_attrs.push(`repeating_armour_${currentID}_equipped`);
});
getAttrs(enc_attrs, (v) => {});
});
};
const update_enc = function () {
console.log("update_enc");
let update = {};
let wtotal = 0;
let DR_physical = 0;
let DR_energy = 0;
let CS = {};
let RFtotal = 0;
let CS_physical = 0;
let CS_mental = 0;
let CS_energy = 0;
let count = 0;
let PSfactor = 1;
let spdfactor = 1;
let enc_attrs = [
"DR_physical",
"DR_energy",
"coin_gp",
"coin_nk",
"coin_sp",
"coin_dm",
"PS",
"PS_rolled",
"PS_advanced",
"PS_tmp",
"encumbrance",
"encumbrance_max",
"speed",
"speed_max",
"burden",
"burden_max",
];
getSectionIDs("repeating_gear", (gearIds) => {
_.each(gearIds, (currentID, i) => {
enc_attrs.push(`repeating_gear_${currentID}_weight`);
enc_attrs.push(`repeating_gear_${currentID}_count`);
enc_attrs.push(`repeating_gear_${currentID}_equipped`);
});
getSectionIDs("repeating_armour", (armourIds) => {
_.each(armourIds, (currentID, i) => {
enc_attrs.push(`repeating_armour_${currentID}_weight`);
enc_attrs.push(`repeating_armour_${currentID}_count`);
enc_attrs.push(`repeating_armour_${currentID}_equipped`);
});
getAttrs(enc_attrs, (v) => {
})
});
};
const update_enc = function() {
console.log('update_enc');
let update = {};
let wtotal = 0;
let DR_physical = 0;
let DR_energy = 0;
let CS = {};
let RFtotal = 0;
let CS_physical = 0;
let CS_mental = 0;
let CS_energy = 0;
let count = 0;
let PSfactor = 1;
let spdfactor = 1;
let enc_attrs = ['DR_physical', 'DR_energy', 'coin_gp', 'coin_nk', 'coin_sp', 'coin_dm', 'PS', 'PS_rolled', 'PS_advanced', 'PS_tmp', 'encumbrance', 'encumbrance_max', 'speed', 'speed_max', 'burden', 'burden_max'];
getSectionIDs("repeating_gear", (gearIds) => {
_.each(gearIds, (currentID, i) => {
enc_attrs.push(`repeating_gear_${currentID}_weight`);
enc_attrs.push(`repeating_gear_${currentID}_count`);
enc_attrs.push(`repeating_gear_${currentID}_equipped`);
});
getSectionIDs("repeating_armour", (armourIds) => {
_.each(armourIds, (currentID, i) => {
enc_attrs.push(`repeating_armour_${currentID}_weight`);
enc_attrs.push(`repeating_armour_${currentID}_count`);
enc_attrs.push(`repeating_armour_${currentID}_equipped`);
enc_attrs.push(`repeating_armour_${currentID}_powered`);
enc_attrs.push(`repeating_armour_${currentID}_enc_factor`);
enc_attrs.push(`repeating_armour_${currentID}_spd_factor`);
enc_attrs.push(`repeating_armour_${currentID}_PS_factor`);
enc_attrs.push(`repeating_armour_${currentID}_shield_size`);
enc_attrs.push(`repeating_armour_${currentID}_shield_material`);
enc_attrs.push(`repeating_armour_${currentID}_CS_mental`);
enc_attrs.push(`repeating_armour_${currentID}_DR_energy`);
enc_attrs.push(`repeating_armour_${currentID}_DR_physical`);
enc_attrs.push(`repeating_armour_${currentID}_RF_physical`);
});
getAttrs(enc_attrs, (v) => {
console.log(v);
if (v["speed_max"] === undefined) {
v["speed_max"] = v['speed'];
update["speed_max"] = v['speed'];
}
["coin_gp", "coin_sp", "coin_nk", "coin_dm"].forEach((type)=> {
let coinweight = (isNaN(parseInt(v[`${type}`], 10)) === false) ? parseInt(v[`${type}`], 10) : 0;
// use roughly correct weights for different materials as per g/cm3
if(type === 'coin_gp') {
wtotal += coinweight / 100
}
if(type === 'coin_sp') {
wtotal += coinweight / 200
}
if(type === 'coin_nk') {
wtotal += coinweight / 250
}
if(type === 'coin_dm') {
wtotal += coinweight / 1000
}
if(type === 'coin_dl') {
wtotal += coinweight / 1000
}
if(type === 'coin_db') {
wtotal += coinweight / 1000
}
});
_.each(gearIds, (currentID, i) => {
if (
v[`repeating_gear_${currentID}_weight`]
&& v[`repeating_gear_${currentID}_equipped`] === '1'
&& isNaN(parseInt(v[`repeating_gear_${currentID}_weight`], 10)) === false)
{
count = v[`repeating_gear_${currentID}_count`] && isNaN(parseFloat(v[`repeating_gear_${currentID}_count`])) === false ? parseFloat(v[`repeating_gear_${currentID}_count`]) : 1;
wtotal = wtotal + (parseFloat(v[`repeating_gear_${currentID}_weight`]) * count);
}
});
_.each(armourIds, (currentID, i) => {
if (
v[`repeating_armour_${currentID}_weight`]
&& v[`repeating_armour_${currentID}_equipped`] === '1'
&& isNaN(parseInt(v[`repeating_armour_${currentID}_weight`], 10)) === false)
{
count = v[`repeating_armour_${currentID}_count`] && isNaN(parseFloat(v[`repeating_armour_${currentID}_count`])) === false ? parseFloat(v[`repeating_armour_${currentID}_count`]) : 1;
wtotal = wtotal + (parseFloat(v[`repeating_armour_${currentID}_weight`]) * count * (isNaN(parseFloat(v[`repeating_armour_${currentID}_enc_factor`])) === false ? parseFloat(v[`repeating_armour_${currentID}_enc_factor`]) : 0.5));
PSfactor
= isNaN(parseFloat(v[`repeating_armour_${currentID}_PS_factor`])) === false
? (v[`repeating_armour_${currentID}_PS_factor`] > PSfactor ? v[`repeating_armour_${currentID}_PS_factor`] : PSfactor)
: PSfactor;
spdfactor
= isNaN(parseFloat(v[`repeating_armour_${currentID}_spd_factor`])) === false
? (v[`repeating_armour_${currentID}_spd_factor`] > spdfactor ? v[`repeating_armour_${currentID}_spd_factor`] : spdfactor)
: spdfactor;
}
// update DR_physical
if (
v[`repeating_armour_${currentID}_DR_physical`]
&& v[`repeating_armour_${currentID}_equipped`] === '1'
&& isNaN(parseInt(v[`repeating_armour_${currentID}_DR_physical`], 10)) === false
) {
DR_physical += parseInt(v[`repeating_armour_${currentID}_DR_physical`]);
}
// update DR_energy
console.log('DR_energy: ', v[`repeating_armour_${currentID}_DR_energy`]);
if (
v[`repeating_armour_${currentID}_DR_energy`] !== undefined
&& v[`repeating_armour_${currentID}_equipped`] === '1'
&& isNaN(parseInt(v[`repeating_armour_${currentID}_DR_energy`], 10)) === false
) {
DR_energy += parseInt(v[`repeating_armour_${currentID}_DR_energy`]);
} else {
DR_energy += DR_physical;
}
// update CS
if (
v[`repeating_armour_${currentID}_shield_size`]
&& v[`repeating_armour_${currentID}_shield_material`]
&& v[`repeating_armour_${currentID}_equipped`] === '1'
) {
CS = getShieldCS(v[`repeating_armour_${currentID}_shield_size`], v[`repeating_armour_${currentID}_shield_material`] );
CS_physical += CS.CS_physical;
CS_mental += CS.CS_mental;
CS_energy += CS.CS_energy;
}
if (
v[`repeating_armour_${currentID}_CS_mental`]
&& v[`repeating_armour_${currentID}_equipped`] === '1'
) {
console.log('HELMET: '+v[`repeating_armour_${currentID}_CS_mental`] )
CS_mental += parseInt(v[`repeating_armour_${currentID}_CS_mental`]) ;
}
// update RF
if (
v[`repeating_armour_${currentID}_RF_physical`]
&& v[`repeating_armour_${currentID}_equipped`] === '1'
&& isNaN(parseInt(v[`repeating_armour_${currentID}_RF_physical`], 10)) === false
) {
RFtotal += parseInt(v[`repeating_armour_${currentID}_RF_physical`]);
console.log(CS_physical);
}
});
// console.log(CS_physical);
update["RF_physical"] = RFtotal;
update["RF_energy"] = RFtotal;
update["CS_physical"] = CS_physical;
update["CS_energy"] = CS_energy;
update["CS_mental"] = CS_mental;
update["DR_physical"] = DR_physical;
update["DR_energy"] = DR_energy;
update["encumbrance"] = Math.round(wtotal * 10) / 10;
let PS = (parseInt(v["PS_rolled"])
+ parseInt(v["PS_advanced"])
+ parseInt(v["PS_tmp"])) * PSfactor;
update['PS'] = PS;
update["burden"] =
(wtotal > PS*5) ? "Crushing Weight" :
(wtotal > PS*3) ? "Immobile" :
(wtotal > PS*2) ? "Heavily Burdened" :
(wtotal > PS*1) ? "Burdened" :
"Normal";
update["speed"] =
(wtotal > PS*3) ? 0 :
(wtotal > PS*2) ? Math.floor((parseInt(v["speed_max"]) / 3)) :
(wtotal > PS*1) ? Math.floor((parseInt(v["speed_max"]) /3)*2) :
parseInt(v["speed_max"]) * spdfactor;
console.log(update);
setAttrs(update, {silent: true});
update_mod('PS');
});
});
});
};
const update_mod = function(ability) {
console.log('update_mod: '+ability);
let update = {};
let mod = 6;
let total = 0;
let ps_attrs = [ability];
getAttrs(ps_attrs, (v) => {
_.each(armourIds, (currentID, i) => {
enc_attrs.push(`repeating_armour_${currentID}_weight`);
enc_attrs.push(`repeating_armour_${currentID}_count`);
enc_attrs.push(`repeating_armour_${currentID}_equipped`);
enc_attrs.push(`repeating_armour_${currentID}_powered`);
enc_attrs.push(`repeating_armour_${currentID}_enc_factor`);
enc_attrs.push(`repeating_armour_${currentID}_spd_factor`);
enc_attrs.push(`repeating_armour_${currentID}_PS_factor`);
enc_attrs.push(`repeating_armour_${currentID}_shield_size`);
enc_attrs.push(`repeating_armour_${currentID}_shield_material`);
enc_attrs.push(`repeating_armour_${currentID}_CS_mental`);
enc_attrs.push(`repeating_armour_${currentID}_DR_energy`);
enc_attrs.push(`repeating_armour_${currentID}_DR_physical`);
enc_attrs.push(`repeating_armour_${currentID}_RF_physical`);
});
getAttrs(enc_attrs, (v) => {
console.log(v);
console.log(v[ability]);
total += parseInt(v[ability]);
if(total < 601) {
mod = 5;
if (v["speed_max"] === undefined) {
v["speed_max"] = v["speed"];
update["speed_max"] = v["speed"];
}
if(total < 121) {
mod = 4;
}
if(total < 22) {
mod = 3;
}
if(total < 19) {
mod = 2;
}
if(total < 16) {
mod = 1;
}
if(total < 12) {
mod = 0;
}
if(total < 10) {
mod = -1;
}
if(total < 7) {
mod = -2;
}
if(total < 4) {
mod = -3;
}
if(total < 0) {
mod = -4;
}
if(total < -6) {
mod = -5;
}
if(total < -26) {
mod = -6;
}
update[ability+'_modifier'] = mod;
setAttrs(update, {silent: true});
["coin_gp", "coin_sp", "coin_nk", "coin_dm"].forEach((type) => {
let coinweight =
isNaN(parseInt(v[`${type}`], 10)) === false
? parseInt(v[`${type}`], 10)
: 0;
// use roughly correct weights for different materials as per g/cm3
if (type === "coin_gp") {
wtotal += coinweight / 100;
}
if (type === "coin_sp") {
wtotal += coinweight / 200;
}
if (type === "coin_nk") {
wtotal += coinweight / 250;
}
if (type === "coin_dm") {
wtotal += coinweight / 1000;
}
if (type === "coin_dl") {
wtotal += coinweight / 1000;
}
if (type === "coin_db") {
wtotal += coinweight / 1000;
}
});
_.each(gearIds, (currentID, i) => {
if (
v[`repeating_gear_${currentID}_weight`] &&
v[`repeating_gear_${currentID}_equipped`] === "1" &&
isNaN(parseInt(v[`repeating_gear_${currentID}_weight`], 10)) ===
false
) {
count =
v[`repeating_gear_${currentID}_count`] &&
isNaN(parseFloat(v[`repeating_gear_${currentID}_count`])) ===
false
? parseFloat(v[`repeating_gear_${currentID}_count`])
: 1;
wtotal =
wtotal +
parseFloat(v[`repeating_gear_${currentID}_weight`]) * count;
}
});
_.each(armourIds, (currentID, i) => {
if (
v[`repeating_armour_${currentID}_weight`] &&
v[`repeating_armour_${currentID}_equipped`] === "1" &&
isNaN(parseInt(v[`repeating_armour_${currentID}_weight`], 10)) ===
false
) {
count =
v[`repeating_armour_${currentID}_count`] &&
isNaN(parseFloat(v[`repeating_armour_${currentID}_count`])) ===
false
? parseFloat(v[`repeating_armour_${currentID}_count`])
: 1;
wtotal =
wtotal +
parseFloat(v[`repeating_armour_${currentID}_weight`]) *
count *
(isNaN(
parseFloat(v[`repeating_armour_${currentID}_enc_factor`])
) === false
? parseFloat(v[`repeating_armour_${currentID}_enc_factor`])
: 0.5);
PSfactor =
isNaN(
parseFloat(v[`repeating_armour_${currentID}_PS_factor`])
) === false
? v[`repeating_armour_${currentID}_PS_factor`] > PSfactor
? v[`repeating_armour_${currentID}_PS_factor`]
: PSfactor
: PSfactor;
spdfactor =
isNaN(
parseFloat(v[`repeating_armour_${currentID}_spd_factor`])
) === false
? v[`repeating_armour_${currentID}_spd_factor`] > spdfactor
? v[`repeating_armour_${currentID}_spd_factor`]
: spdfactor
: spdfactor;
}
// update DR_physical
if (
v[`repeating_armour_${currentID}_DR_physical`] &&
v[`repeating_armour_${currentID}_equipped`] === "1" &&
isNaN(
parseInt(v[`repeating_armour_${currentID}_DR_physical`], 10)
) === false
) {
DR_physical += parseInt(
v[`repeating_armour_${currentID}_DR_physical`]
);
}
// update DR_energy
console.log(
"DR_energy: ",
v[`repeating_armour_${currentID}_DR_energy`]
);
if (
v[`repeating_armour_${currentID}_DR_energy`] !== undefined &&
v[`repeating_armour_${currentID}_equipped`] === "1" &&
isNaN(
parseInt(v[`repeating_armour_${currentID}_DR_energy`], 10)
) === false
) {
DR_energy += parseInt(v[`repeating_armour_${currentID}_DR_energy`]);
} else {
DR_energy += DR_physical;
}
// update CS
if (
v[`repeating_armour_${currentID}_shield_size`] &&
v[`repeating_armour_${currentID}_shield_material`] &&
v[`repeating_armour_${currentID}_equipped`] === "1"
) {
CS = getShieldCS(
v[`repeating_armour_${currentID}_shield_size`],
v[`repeating_armour_${currentID}_shield_material`]
);
CS_physical += CS.CS_physical;
CS_mental += CS.CS_mental;
CS_energy += CS.CS_energy;
}
if (
v[`repeating_armour_${currentID}_CS_mental`] &&
v[`repeating_armour_${currentID}_equipped`] === "1"
) {
console.log(
"HELMET: " + v[`repeating_armour_${currentID}_CS_mental`]
);
CS_mental += parseInt(v[`repeating_armour_${currentID}_CS_mental`]);
}
// update RF
if (
v[`repeating_armour_${currentID}_RF_physical`] &&
v[`repeating_armour_${currentID}_equipped`] === "1" &&
isNaN(
parseInt(v[`repeating_armour_${currentID}_RF_physical`], 10)
) === false
) {
RFtotal += parseInt(v[`repeating_armour_${currentID}_RF_physical`]);
console.log(CS_physical);
}
});
// console.log(CS_physical);
update["RF_physical"] = RFtotal;
update["RF_energy"] = RFtotal;
update["CS_physical"] = CS_physical;
update["CS_energy"] = CS_energy;
update["CS_mental"] = CS_mental;
update["DR_physical"] = DR_physical;
update["DR_energy"] = DR_energy;
update["encumbrance"] = Math.round(wtotal * 10) / 10;
let PS =
(parseInt(v["PS_rolled"]) +
parseInt(v["PS_advanced"]) +
parseInt(v["PS_tmp"])) *
PSfactor;
update["PS"] = PS;
update["burden"] =
wtotal > PS * 5
? "Crushing Weight"
: wtotal > PS * 3
? "Immobile"
: wtotal > PS * 2
? "Heavily Burdened"
: wtotal > PS * 1
? "Burdened"
: "Normal";
update["speed"] =
wtotal > PS * 3
? 0
: wtotal > PS * 2
? Math.floor(parseInt(v["speed_max"]) / 3)
: wtotal > PS * 1
? Math.floor((parseInt(v["speed_max"]) / 3) * 2)
: parseInt(v["speed_max"]) * spdfactor;
console.log(update);
setAttrs(update, { silent: true });
update_mod("PS");
});
});
});
};
const update_mod = function (ability) {
console.log("update_mod: " + ability);
let update = {};
let mod = 6;
let total = 0;
let ps_attrs = [ability];
getAttrs(ps_attrs, (v) => {
console.log(v);
console.log(v[ability]);
total += parseInt(v[ability]);
if (total < 601) {
mod = 5;
}
if (total < 121) {
mod = 4;
}
if (total < 22) {
mod = 3;
}
if (total < 19) {
mod = 2;
}
if (total < 16) {
mod = 1;
}
if (total < 12) {
mod = 0;
}
if (total < 10) {
mod = -1;
}
if (total < 7) {
mod = -2;
}
if (total < 4) {
mod = -3;
}
if (total < 0) {
mod = -4;
}
if (total < -6) {
mod = -5;
}
if (total < -26) {
mod = -6;
}
update[ability + "_modifier"] = mod;
setAttrs(update, { silent: true });
});
};
//------ Events ---------
on("sheet:opened", function(eventinfo) {
console.log('sheet:opened');
on("sheet:opened", function (eventinfo) {
console.log("sheet:opened");
});
on("change:import", function(args) {
console.log('sheet:import',args);
on("change:import", function (args) {
console.log("sheet:import", args);
});
on("change:PS_rolled", function(args) {
console.log('change:PS_rolled')
update_ability('PS');
on("change:PS_rolled", function (args) {
console.log("change:PS_rolled");
update_ability("PS");
});
on("change:PS_advanced", function(args) {
console.log('change:PS_advanced')
update_ability('PS');
on("change:PS_advanced", function (args) {
console.log("change:PS_advanced");
update_ability("PS");
});
on("change:PS_tmp", function(args) {
console.log('change:PS_tmp')
update_ability('PS');
on("change:PS_tmp", function (args) {
console.log("change:PS_tmp");
update_ability("PS");
});
on("change:PS", function(args) {
console.log('PS changed');
update_mod('PS');
update_enc();
on("change:PS", function (args) {
console.log("PS changed");
update_mod("PS");
update_enc();
});
on("change:DX_rolled", function(args) {
console.log('change:DX_rolled')
update_ability('DX');
on("change:DX_rolled", function (args) {
console.log("change:DX_rolled");
update_ability("DX");
});
on("change:DX_advanced", function(args) {
console.log('change:DX_advanced')
update_ability('DX');
on("change:DX_advanced", function (args) {
console.log("change:DX_advanced");
update_ability("DX");
});
on("change:DX_tmp", function(args) {
console.log('change:DX_tmp')
update_ability('DX');
on("change:DX_tmp", function (args) {
console.log("change:DX_tmp");
update_ability("DX");
});
on("change:DX", function(args) {
console.log('DX changed');
update_mod('DX');
on("change:DX", function (args) {
console.log("DX changed");
update_mod("DX");
});
on("change:CN_rolled", function(args) {
console.log('change:CN_rolled')
update_ability('CN');
on("change:CN_rolled", function (args) {
console.log("change:CN_rolled");
update_ability("CN");
});
on("change:CN_advanced", function(args) {
console.log('change:CN_advanced')
update_ability('CN');
on("change:CN_advanced", function (args) {
console.log("change:CN_advanced");
update_ability("CN");
});
on("change:CN_tmp", function(args) {
console.log('change:CN_tmp')
update_ability('CN');
on("change:CN_tmp", function (args) {
console.log("change:CN_tmp");
update_ability("CN");
});
on("change:CN", function(args) {
console.log('CN changed');
update_mod('CN');
on("change:CN", function (args) {
console.log("CN changed");
update_mod("CN");
});
on("change:IN_rolled", function(args) {
console.log('change:IN_rolled')
update_ability('IN');
on("change:IN_rolled", function (args) {
console.log("change:IN_rolled");
update_ability("IN");
});
on("change:IN_advanced", function(args) {
console.log('change:IN_advanced')
update_ability('IN');
on("change:IN_advanced", function (args) {
console.log("change:IN_advanced");
update_ability("IN");
});
on("change:IN_tmp", function(args) {
console.log('change:IN_tmp')
update_ability('IN');
on("change:IN_tmp", function (args) {
console.log("change:IN_tmp");
update_ability("IN");
});
on("change:IN", function(args) {
console.log('IN changed');
update_mod('IN');
on("change:IN", function (args) {
console.log("IN changed");
update_mod("IN");
});
on("change:MS_rolled", function(args) {
console.log('change:MS_rolled')
update_ability('MS');
on("change:MS_rolled", function (args) {
console.log("change:MS_rolled");
update_ability("MS");
});
on("change:MS_advanced", function(args) {
console.log('change:MS_advanced')
update_ability('MS');
on("change:MS_advanced", function (args) {
console.log("change:MS_advanced");
update_ability("MS");
});
on("change:MS_tmp", function(args) {
console.log('change:MS_tmp')
update_ability('MS');
on("change:MS_tmp", function (args) {
console.log("change:MS_tmp");
update_ability("MS");
});
on("change:MS", function(args) {
console.log('MS changed');
update_mod('MS');
on("change:MS", function (args) {
console.log("MS changed");
update_mod("MS");
});
on("change:CH_rolled", function(args) {
console.log('change:CH_rolled')
update_ability('CH');
on("change:CH_rolled", function (args) {
console.log("change:CH_rolled");
update_ability("CH");
});
on("change:CH_advanced", function(args) {
console.log('change:CH_advanced')
update_ability('CH');
on("change:CH_advanced", function (args) {
console.log("change:CH_advanced");
update_ability("CH");
});
on("change:CH_tmp", function(args) {
console.log('change:CH_tmp')
update_ability('CH');
on("change:CH_tmp", function (args) {
console.log("change:CH_tmp");
update_ability("CH");
});
on("change:CH", function(args) {
console.log('CH changed');
update_mod('CH');
on("change:CH", function (args) {
console.log("CH changed");
update_mod("CH");
});
on("change:repeating_gear", function(args) {
update_enc();
on("change:repeating_gear", function (args) {
update_enc();
});
on("change:repeating_armour", function(args) {
console.log('change:repeating_armour');
update_enc();
// update_ac();
on("change:repeating_armour", function (args) {
console.log("change:repeating_armour");
update_enc();
// update_ac();
});
on("change:coin_gp", function(args) {
update_enc();
on("change:coin_gp", function (args) {
update_enc();
});
on("change:coin_nk", function(args) {
update_enc();
on("change:coin_nk", function (args) {
update_enc();
});
on("change:coin_dm", function(args) {
update_enc();
on("change:coin_dm", function (args) {
update_enc();
});
on("change:coin_sp", function(args) {
update_enc();
on("change:coin_sp", function (args) {
update_enc();
});
on("change:rollSwitch", function(args) {
console.log(args);
let update = {};
if(args.newValue == "0") {
update['PS_rolled'] = 0;
update['IN_rolled'] = 0;
update['CN_rolled'] = 0;
update['IN_rolled'] = 0;
update['MS_rolled'] = 0;
update['CH_rolled'] = 0;
} else {
update['PS_rolled'] = dices.roll('4d6', {dropLowest: 1}).total;
update['DX_rolled'] = dices.roll('4d6', {dropLowest: 1}).total;
update['CN_rolled'] = dices.roll('4d6', {dropLowest: 1}).total;
update['IN_rolled'] = dices.roll('4d6', {dropLowest: 1}).total;
update['MS_rolled'] = dices.roll('4d6', {dropLowest: 1}).total;
update['CH_rolled'] = dices.roll('4d6', {dropLowest: 1}).total;
}
setAttrs(update, {silent: true});
update_ability('PS');
update_ability('DX');
update_ability('CN');
update_ability('IN');
update_ability('MS');
update_ability('CH');
on("change:rollSwitch", function (args) {
console.log(args);
let update = {};
if (args.newValue == "2") { return }
if (args.newValue == "1") {
update["PS_rolled"] = dices.roll("4d6", { dropLowest: 1 }).total;
update["DX_rolled"] = dices.roll("4d6", { dropLowest: 1 }).total;
update["CN_rolled"] = dices.roll("4d6", { dropLowest: 1 }).total;
update["IN_rolled"] = dices.roll("4d6", { dropLowest: 1 }).total;
update["MS_rolled"] = dices.roll("4d6", { dropLowest: 1 }).total;
update["CH_rolled"] = dices.roll("4d6", { dropLowest: 1 }).total;
}
if (args.newValue == "0") {
update["PS_rolled"] = 0;
update["DX_rolled"] = 0;
update["IN_rolled"] = 0;
update["CN_rolled"] = 0;
update["IN_rolled"] = 0;
update["MS_rolled"] = 0;
update["CH_rolled"] = 0;
}
setAttrs(update, { silent: true });
update_mod('PS');
update_mod('DX');
update_mod('CN');
update_mod('IN');
update_mod('MS');
update_mod('CH');
update_ability("PS");
update_ability("DX");
update_ability("CN");
update_ability("IN");
update_ability("MS");
update_ability("CH");
update_mod("PS");
update_mod("DX");
update_mod("CN");
update_mod("IN");
update_mod("MS");
update_mod("CH");
});
on("change:hpRollSwitch", function(args) {
let update = {};
if(args.newValue == "0") {
update['hp_max'] = 0;
} else {
let rank, CN;
getAttrs(['character_rank', 'CN'], (v) => {
rank = v['character_rank'];
CN = v['CN'];
});
update['hp_max'] = dices.roll(`${CN}d6+${CN}`).total;
setAttrs(update, {silent: true});
}
});
on("change:hpRollSwitch", function (args) {
console.log("change:hpRollSwitch");
console.log(args);
let update = {};
if (args.newValue == "0") {
console.log("set hp_max to zero");
update["hp_max"] = 0;
setAttrs(update, { silent: true });
} else {
let rank, CN;
getAttrs(["character_rank", "CN"], (v) => {
console.log("v", v);
rank = v["character_rank"];
CN = v["CN"];
update["hp_max"] = dices.roll(`${CN}d6+${CN}`).total;
setAttrs(update, { silent: true });
});
}
});
+5 -2
View File
@@ -314,10 +314,13 @@ input.sheet-pageToggle:not([value="3"]) ~ .sheet-tab3 {
/**********************
Roll-up
***********************/
input.sheet-rollSwitch:not([value="0"]) ~ .sheet-pre-rolled {
input.sheet-rollSwitch[value="0"] ~ .sheet-tab-score-roll, input.sheet-rollSwitch[value="0"] ~ .sheet-tab-score-input {
display: none; }
input.sheet-rollSwitch:not([value="1"]) ~ .sheet-post-rolled {
input.sheet-rollSwitch[value="1"] ~ .sheet-tab-score-input {
display: none; }
input.sheet-rollSwitch[value="2"] ~ .sheet-tab-score-roll {
display: none; }
/**********************