* Fix: Speed calculation does not take agility (Gewandtheit) into account

This commit is contained in:
Kreuvf
2017-02-28 16:24:06 +01:00
parent 1c2c7c2603
commit a1ea772af5
2 changed files with 1 additions and 2 deletions
@@ -188,7 +188,7 @@
<td>Geschwindigkeit</td>
<td><input type="number" style="width: 4em" name="attr_GS_Basis" min="1" max="99" value="8"></td>
<td><input type="number" style="width: 4em" name="attr_GS_Mod" min="-99" max="99" value="0"></td>
<td><input type="text" class="sheet-stat-immutable" disabled="true" name="attr_GS" value="(@{GS_Basis} + @{GS_Mod} - @{wound_Bauch} - (@{wound_RB}/2 - @{wound_LB}/2))"></td>
<td><input type="text" class="sheet-stat-immutable" disabled="true" name="attr_GS" value="(@{GS_Basis} + @{GS_Mod} + (floor((@{GE_Basis} + @{GE_Mod} + 100)/111)-1) + (ceil((@{GE_Basis} + @{GE_Mod} + 100)/115)-1) - @{wound_Bauch} - (@{wound_RB}/2 - @{wound_LB}/2))"></td>
<td>&nbsp;</td>
</tr>
</table>
-1
View File
@@ -4,7 +4,6 @@ Character sheet for the German system "Das Schwarze Auge" (The Dark Eye) version
## Known Issues
* Internal names for the "Paralysis" spell and the "Kartographie" and "Stimmenimitieren" skills are "paralys" and "karthographie" and "stimmenimmitieren" (unchanged for the sake of compatibility)
* Skill checks do not take double 1 (automatic success with max. result), double 20 (automatic failure) and triple 20 (disastrous failure) into account
* Speed calculation does not take the stat Gewandtheit into account
* The whole combat system is a mess and should be used with great care only; some highlighted points:
* "Ansage" may be higher than the corresponding skill value (TaW)
* Target is not considered (distances class, special skills such as "Aufmerksamkeit")