New translations translation.json (Catalan)

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wing-it
2021-03-16 19:34:23 -04:00
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"attribute-fright-check-threshold-tooltip": "Fright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>This means that a roll of 14 or more is automatically a failure.<br>This Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>(Power Ups 2, p13).<br>Will and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>to be useful, of course!<br>Note: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>Confusion Check Table for failures. (Powers p85).",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing <br>High Pain Threshold +3 to check<br>Low Pain Threshold -3 to check",
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing.<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"abbreviation-knock-down": "K Down",
"attribute-knock-down-tooltip": "Knockdown &amp; Stunning Check, based on Health.<br>Roll: <br>Whenever you suffer a major wound. B420<br>Whenever you are struck in the head (skull, face, or eye) or<br>vitals for enough injury to cause a shock penalty,<br>You must make an immediate HT roll to avoid knockdown and stunning. <br><i>&gt;Modifiers:</i> <br>-5 for a major wound to the face or vitals (or to the groin, on a humanoid male).<br>-10 for a major wound to the skull or eye. <br>+3 High Pain Threshold<br>-4 Low Pain Threshold",
"abbreviation-unconscious": "Unc.",
"attribute-unconscious-check-tooltip": "Unconscious Check, based on Health<br>If HP zero or less, roll per turn to take an Active Action.<br>-1 per full multiple of HP below zero.<br>Hard/Easy to Subdue: Gives +/- per level to Unconscious Check<br>Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
"abbreviation-death-check": "Death",
"attribute-death-check-tooltip": "Death Check, based on Health.<br>On damage taken: Immediately Roll a Death Check if you are<br>at-1xHP or more.<br>Roll again each time you suffer injury equal to a further<br>multiple of your HP. (-2xHP, -3xHP, -4xHP) <br>Immediate Death at -5xHP<br>Hard/Easy to Kill: Gives +/- per level to a Death Check<br>Fit +1 to Death Check . Very Fit +2 to Death Check",
"attribute-death-check-tooltip": "Death Check, based on Health.<br>On damage taken: Immediately Roll a Death Check if you are<br>at-1xHP or more.<br>Roll again each time you suffer injury equal to a further<br>multiple of your HP. (-2xHP, -3xHP, -4xHP) <br>Immediate Death at -5xHP<br>Hard/Easy to Kill: Gives +/- per level to a Death Check<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"speed-label": "Speed",
"attribute-speed-tooltip": "Basic Speed<br>Based on Health and Dexterity<br>5pts/0.25<br>Unmodified: <span name=\"attr_basic_speed_base\"></span>",
"attribute-move": "Move",