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@@ -305,7 +305,7 @@
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<div class="sheet-logo">
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<img src="http://i.imgur.com/3U3Ibb7.png" alt="Stars Without Number">
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</div>
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<div class="sheet-version">Version 1.6.0</div>
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<div class="sheet-version">Version 1.6.1</div>
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab-character" value="1" title="Character" checked>
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab-ship" value="2" title="Ship">
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@@ -354,7 +354,7 @@
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</div>
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<div class="sheet-row">
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<label>Space Magic: <input type="checkbox" name="attr_setting_space_magic_enable"></label>
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<p>Show a section where you can put Space Magic, a Deuxe edition system for importing fantasy magic into SWN.</p>
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<p>Show a section where you can put Space Magic, a Deluxe edition system for importing fantasy magic into SWN.</p>
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</div>
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<div class="sheet-row">
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<label>XP scheme:</label>
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@@ -390,45 +390,45 @@
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<div class="sheet-col">
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<select name="attr_stat_block" class="sheet-stats-input">
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<optgroup label="Human">
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<option value="1 10 0 Unarmed 10m 6 1 15">Peaceful Human</option>
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<option value="1 10 1 Weapon 10m 8 1 15">Martial Human</option>
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<option value="2 14 2 Weapon+1 10m 9 1 14">Veteran Fighter</option>
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<option value="3 16 4 Weapon+1 10m 10 2 14">Elite Fighter</option>
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<option value="6 16 8 Weapon+3 10m 11 3 12">Heroic Fighter</option>
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<option value="1 10 0 Unarmed 1 10m 6 1 15">Peaceful Human</option>
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<option value="1 10 1 Weapon 1 10m 8 1 15">Martial Human</option>
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<option value="2 14 2 Weapon+1 1 10m 9 1 14">Veteran Fighter</option>
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<option value="3 16 4 Weapon+1 1 10m 10 2 14">Elite Fighter</option>
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<option value="6 16 8 Weapon+3 1 10m 11 3 12">Heroic Fighter</option>
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<option disabled>──────────</option>
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<option value="6 16 8 Weapon+3 10m 11 3 12">Barbarian Hero</option>
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<option value="1 12 2 Weapon 10m 8 1 15">Barbarian Tribal</option>
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<option value="3 14 4 Weapon+1 10m 9 2 15">Gang Boss</option>
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<option value="1 12 1 Weapon 10m 7 1 15">Gang Member</option>
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<option value="4 16 5 Weapon=1 15m 10 2 13">Geneengineered Killer</option>
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<option value="10 20 12 Weapon+4x2 10m 12 5 10">Legendary Fighter</option>
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<option value="3 16 4 Weapon+1 10m 10 2 14">Military Elite</option>
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<option value="1 16 1 Weapon 10m 9 1 15">Military Soldier</option>
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<option value="1 10 0 Unarmed 10m 6 1 15">Normal Human</option>
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<option value="7 18 9 Weapon+2 10m 11 3 12">Pirate King</option>
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<option value="1 14 1 Weapon 10m 8 1 15">Police Officer</option>
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<option value="6 12 8 Weapon+3 10m 12 3 12">Serial Killer</option>
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<option value="1 10 0 Weapon 10m 6 2 15">Skilled Professional</option>
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<option value="8 20 10 Weapon+3 10m 11 3 11">Warrior Tyrant</option>
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<option value="6 16 8 Weapon+3 1 10m 11 3 12">Barbarian Hero</option>
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<option value="1 12 2 Weapon 1 10m 8 1 15">Barbarian Tribal</option>
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<option value="3 14 4 Weapon+1 1 10m 9 2 15">Gang Boss</option>
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<option value="1 12 1 Weapon 1 10m 7 1 15">Gang Member</option>
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<option value="4 16 5 Weapon=1 1 15m 10 2 13">Geneengineered Killer</option>
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<option value="10 20 12 Weapon+4 2 10m 12 5 10">Legendary Fighter</option>
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<option value="3 16 4 Weapon+1 1 10m 10 2 14">Military Elite</option>
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<option value="1 16 1 Weapon 1 10m 9 1 15">Military Soldier</option>
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<option value="1 10 0 Unarmed 1 10m 6 1 15">Normal Human</option>
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<option value="7 18 9 Weapon+2 1 10m 11 3 12">Pirate King</option>
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<option value="1 14 1 Weapon 1 10m 8 1 15">Police Officer</option>
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<option value="6 12 8 Weapon+3 1 10m 12 3 12">Serial Killer</option>
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<option value="1 10 0 Weapon 1 10m 6 2 15">Skilled Professional</option>
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<option value="8 20 10 Weapon+3 1 10m 11 3 11">Warrior Tyrant</option>
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</optgroup>
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<optgroup label="Robot">
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<option value="1 14 n/a n/a 5m 8 1 15">Janitor Bot</option>
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<option value="1 15 1 1d8[Stun] 10m 12 1 15">Civilian Security Bot</option>
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<option value="1 14 0 1d6 10m 8 1 15">Repair Bot</option>
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<option value="2 15 0 1d10 5 8 1 14">Industrial Work Bot</option>
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<option value="1 12 0 1d2 10m 6 1 15">Companion Bot</option>
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<option value="2 16 1 Weapon 10m 10 1 14">Soldier Bot</option>
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<option value="6 18 8 2d8x2 15m 10 2 12">Heavy Warbot</option>
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<option value="1 14 n/a n/a 1 5m 8 1 15">Janitor Bot</option>
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<option value="1 15 1 1d8[Stun] 1 10m 12 1 15">Civilian Security Bot</option>
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<option value="1 14 0 1d6 1 10m 8 1 15">Repair Bot</option>
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<option value="2 15 0 1d10 1 5 8 1 14">Industrial Work Bot</option>
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<option value="1 12 0 1d2 1 10m 6 1 15">Companion Bot</option>
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<option value="2 16 1 Weapon 1 10m 10 1 14">Soldier Bot</option>
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<option value="6 18 8 2d8 2 15m 10 2 12">Heavy Warbot</option>
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</optgroup>
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<optgroup label="Beast">
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<option value="1Hp 14 1 1d2 10m 7 1 15">Small Vicious Beast</option>
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<option value="1 13 1 1d4 15m 8 1 15">Small Pack Hunter</option>
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<option value="2 14 2 1d6 15m 9 1 14">Large Pack Hunter</option>
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<option value="5 13 4 1d10 15m 8 1 12">Large Aggressive Prey Animal</option>
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<option value="3 14 4 1d8x2 15m 8 2 14">Lesser Lone Predator</option>
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<option value="5 16 6 1d10x2 10m 9 2 12">Greater Lone Predator</option>
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<option value="8 16 8 1d10x2 20m 9 2 11">Terrifying Apex Predator</option>
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<option value="10 18 10 1d10x4 20m 12 3 10">Geneengineered Murder Beast</option>
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<option value="1Hp 14 1 1d2 1 10m 7 1 15">Small Vicious Beast</option>
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<option value="1 13 1 1d4 1 15m 8 1 15">Small Pack Hunter</option>
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<option value="2 14 2 1d6 1 15m 9 1 14">Large Pack Hunter</option>
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<option value="5 13 4 1d10 1 15m 8 1 12">Large Aggressive Prey Animal</option>
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<option value="3 14 4 1d8 2 15m 8 2 14">Lesser Lone Predator</option>
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<option value="5 16 6 1d10 2 10m 9 2 12">Greater Lone Predator</option>
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<option value="8 16 8 1d10 2 20m 9 2 11">Terrifying Apex Predator</option>
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<option value="10 18 10 1d10 4 20m 12 3 10">Geneengineered Murder Beast</option>
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</optgroup>
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</select>
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</div>
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@@ -459,6 +459,14 @@
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<input type="number" name="attr_npc_attack_bonus" class="sheet-stats-half">
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</div>
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</div>
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<div class="sheet-row">
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<div class="sheet-col sheet-attribute-ext-label">
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<label for="attr_npc_attacks">Attacks</label>
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</div>
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<div class="sheet-col">
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<input type="number" name="attr_npc_attacks" class="sheet-stats-half">
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</div>
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</div>
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<div class="sheet-row">
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<div class="sheet-col sheet-attribute-ext-label">
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<label for="attr_morale">Morale</label>
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@@ -3089,11 +3097,6 @@
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</div>
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</div>
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</div>
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<div class="sheet-row sheet-gear">
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<div class="sheet-col">
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<label class="sheet-subhead">Weapons</label>
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</div>
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</div>
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</div>
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<input checked type="checkbox" title="show/hide" class="sheet-section-toggle" name="attr_misc_show">
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<label class="sheet-section-toggle-header-label">
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@@ -4134,7 +4137,7 @@ migrateLanguages = function() {
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fillNpc = function() {
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getAttrs(["stat_block"], function(v) {
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stats = v["stat_block"].split(" ");
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setAttrs({hd: stats[0], npc_ac: stats[1], npc_attack_bonus: stats[2], damage: stats[3], move: stats[4], morale: stats[5], skills: stats[6], saves: stats[7]});
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setAttrs({hd: stats[0], npc_ac: stats[1], npc_attack_bonus: stats[2], damage: stats[3], npc_attacks: stats[4], move: stats[5], morale: stats[6], skills: stats[7], saves: stats[8]});
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});
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}
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