Major refactor and added functionality
Refactored the entire thing and updated the coriolis sheets with additional functionality requested by the Community.
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@@ -4,5 +4,5 @@
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"authors": "Johan Markström",
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"roll20userid": "172386",
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"preview": "coriolis-preview.png",
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"instructions": "Designed for the role playing game Coriolis by Free League Publishing\n Updated July 15th\n \n Inspired by Nic B's Tales from the Loop sheet. This sheet brings a lot of quality of life features to your roll20 Coriolis game, above all a fully functioning prayer that doesn't rely on an API subscription. \r\r## Features\r\r* Working prayer mechanic. All skills-checks comes with a button to re-roll dice not showing a 6\r* Roll templates for attribute checks, skill checks, weapon checks (including a target feature that quickly lets you roll for target armor\r* Roll templates for initiative, radiation and armor checks (with built in cover bonus)\r* Improved ship sheet with auto calculations (modules, energy points, cargo) and crew management.\r* This sheet is almost 90% compatible with the Coriolis sheet built in 2017. Attributes not visible in this sheet is **weapon attributes**, **gear attributes** and **bio/description**. The data from these old attributes should still be visible in the 'attributes and abilities' tab.\r\r## Known bugs\r\r* Please avoid using command characters like ( ) { } [ ] , ' ! @ # % & in your character name, as such characters have a tendency to break macros\n\n I really hope that you and your group will enjoy this sheet - may the icons always shine in your favour!"
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"instructions": "Designed for the role playing game Coriolis by Free League Publishing\n Updated Oct 26th 2020\n \n Inspired by Nic B's Tales from the Loop sheet. This sheet brings a lot of quality of life features to your roll20 Coriolis game, above all a fully functioning prayer that doesn't rely on an API subscription. \r\r## Features\r\r* Working prayer mechanic. All skills-checks comes with a button to re-roll dice not showing a 6\r* Roll templates for attribute checks, skill checks, weapon checks (including a target feature that quickly lets you roll for target armor\r* Roll templates for initiative, radiation and armor checks (with built in cover bonus)\r* Fully automated ship combat - built in orders and actions, EP management and Sensors.\r* Improved ship sheet with auto calculations (modules, energy points, cargo) and crew management.\r* Now with character notes!\r* This sheet is almost 90% compatible with the Coriolis sheet built in 2017. Attributes not visible in this sheet is **weapon attributes**, **gear attributes** and **bio/description**. The data from these old attributes should still be visible in the 'attributes and abilities' tab.\r\r## Known bugs\r\r* Please avoid using command characters like ( ) { } [ ] , ' ! @ # % & in your character name, as such characters have a tendency to break macros\n\n I really hope that you and your group will enjoy this sheet - may the icons always shine in your favour!"
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}
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@@ -1,7 +1,8 @@
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{
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"tab-pc": "Character sheet",
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"tab-spaceship": "Spaceship sheet",
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"tab-pc": "Character",
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"tab-spaceship": "Spaceship",
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"tab-utility": "Utility",
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"Attributes": "Attributes",
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"attribute-strength": "Strength",
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@@ -28,6 +29,15 @@
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"skill-culture": "Culture",
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"skill-mystic-powers": "Mystic Powers",
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"button-reset-ep": "Reset EP",
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"button-roll-initiative": "Initiative",
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"button-roll-ship-armor": "Armor",
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"button-ship-sensors": "Sensors",
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"button-roll-armor": "Armor",
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"button-roll-radiation": "Radiation",
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"button-roll-primary-weapon": "Primary Weapon Attack",
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"button-roll-secondary-weapon": "Secondary Weapon Attack",
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"char-experience": "Experience",
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"char-name": "Name",
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"char-background": "Background",
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@@ -38,17 +48,18 @@
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"char-personal-problem": "Personal Problem",
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"char-hitpoints": "Hitpoints",
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"char-hitpoint-bonus": "Modification",
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"char-hitpoint-max": "Total",
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"char-hitpoint-max": "Maximum",
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"char-mindpoints": "Mindpoints",
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"char-mindpoint-bonus": "Modification",
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"char-mindpoint-max": "Total",
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"char-initiative": "Initiative",
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"char-armor": "Armor rating",
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"char-radiation": "Radiation",
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"char-mindpoint-max": "Maximum",
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"char-birr": "Birr",
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"ship-energy": "Energy Points",
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"ship-energy-current": "Current EP",
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"ship-energy-max": "Maximum",
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"ship-energy-used": "Ep in use",
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"ship-hull": "Hull Points",
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"ship-hull-current": "Current HP",
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"ship-hull-max": "Maximum",
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"ship-critical-damage": "Critical Damage",
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"ship-maneuverability": "Maneuverability",
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@@ -59,14 +70,81 @@
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"ship-cargo": "Cargo",
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"ship-shipyard": "Shipyard",
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"ship-name": "Ship name",
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"ship-class": "Class & Type",
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"ship-class": "Class",
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"ship-problem": "Problem",
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"ship-debt": "Debt",
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"ship-ep": "EP",
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"ship-bridge": "Bridge",
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"ship-reactor": "Reactor",
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"ship-graviton-projector": "Graviton projector",
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"ship-type": "Type",
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"ship-signature-current": "Current Signature",
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"ship-signature-sensors": "Sensors",
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"ship-signature-transponder": "Transponder",
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"ship-signature-radio": "Comms",
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"ship-signature-reactor": "Reactor",
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"ship-signature-passive": "Passive",
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"ship-signature-active": "Active",
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"ship-signature-extreme": "Extreme",
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"ship-combat-manager": "Combat manager",
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"macro-title-ship-actions": "Selected Ship Actions",
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"macro-title-character-actions": "Selected Character Actions",
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"macro-ship-actions": "Ship Actions",
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"macro-character-actions": "Character Actions",
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"ship-action-captain-menu": "Captain orders",
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"ship-action-captain-repair-label": "Repair!",
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"ship-action-captain-repair-description": "For every success: the crew gains +1 modifier to <strong>repair (engineer)</strong>.",
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"ship-action-captain-evade-label": "Evade!",
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"ship-action-captain-evade-description": "For every success: the crew gains +1 modifier to <strong>evasive maneuvers (pilot)</strong> and <strong>break target lock (sensors)</strong>.",
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"ship-action-captain-retreat-label": "Retreat!",
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"ship-action-captain-retreat-description": "For every success: the crew gains +1 modifier to <strong>retreat (pilot)</strong>.",
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"ship-action-captain-attack-label": "Attack!",
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"ship-action-captain-attack-description": "For every success: the crew gains +1 modifier to <strong>advance (pilot)</strong> and <strong>attack (gunner)</strong>.",
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"ship-action-engineer-menu": "Engineer actions",
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"ship-action-engineer-overload-label": "Overload Reactor",
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"ship-action-engineer-overload-description": "For every success: gain 1 bonus energy point and take 1 point of hull damage. If you fail the roll, take 1 point of hull damage.",
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"ship-action-engineer-repair-hull-label": "Repair Hull Damage",
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"ship-action-engineer-repair-hull-description": "For every success: restore 1 hull point.",
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"ship-action-engineer-repair-system-label": "Repair System Damage",
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"ship-action-engineer-repair-system-description": "For every success: restore 1 energy point.",
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"ship-action-engineer-repair-critical-label": "Repair Critical Damage",
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"ship-action-engineer-repair-critical-description": "If successful: remove 1 critical condition.",
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"ship-action-engineer-repair-module-label": "Repair Module",
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"ship-action-engineer-repair-module-description": "If successful: restore 1 ship module.",
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"ship-action-engineer-airlock-label": "Open Airlock",
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"ship-action-engineer-airlock-description": "If successful: open the airlock of a docked ship.",
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"ship-action-pilot-menu": "Pilot actions",
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"ship-action-pilot-position-label": "Position",
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"ship-action-pilot-position-description": "For every success: increase initiative by 1.",
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"ship-action-pilot-advance-label": "Advance / Retreat",
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"ship-action-pilot-advance-description": "For every success: move 1 segment on the map.",
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"ship-action-pilot-evade-label": "Evade",
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"ship-action-pilot-evade-description": "For every success: attacks against this ship gains a -1 modifier.",
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"ship-action-pilot-ram-label": "Ram Attack",
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"ship-action-pilot-ram-description": "Opposed roll. If successful: you ram the target ship.",
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"ship-action-pilot-board-label": "Boarding",
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"ship-action-pilot-board-description": "Opposed roll. If successful: you dock with the target ship.",
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"ship-action-opposing-pilot": "Opposing Pilot Check",
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"ship-action-sensors-menu": "Sensor Operative actions",
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"ship-action-sensors-target-lock-label": "Target Lock",
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"ship-action-sensors-target-lock-description": "If successful: establish a target lock on the target ship. Attacks against this ship gains a positive modifier equal to the number of successes.",
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"ship-action-sensors-break-lock-label": "Break Target Lock",
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"ship-action-sensors-break-lock-description": "If successful: the enemy target lock is removed.",
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"ship-action-sensors-pulse-attack-label": "Pulse Attack",
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"ship-action-sensors-pulse-attack-description": "For every success: deal 1 point of energy damage to target ship.",
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"ship-action-sensors-meme-launch-label": "Launch Meme",
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"ship-action-sensors-meme-launch-description": "If successful: get a list of modules from the target ship",
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"ship-action-sensors-meme-attack-label": "Meme Attack",
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"ship-action-sensors-meme-attack-description": "If successful: disable a module on the target ship.",
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"ship-action-sensors-disappear-label": "Disappear",
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"ship-action-sensors-disappear-description": "If successful: end combat.",
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"ship-action-sensors-detect": "Sensors",
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"ship-action-sensors-detect-description": "<strong>1-2 Successes</strong><br/>Distance, course<br/><strong>3 Successes</strong><br/>Distance, class, course, weapons.",
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"label-talents": "Talents",
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"label-critical-injuries": "Critical Injuries",
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"label-relationships": "Relationships",
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@@ -74,7 +152,7 @@
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"label-gear": "Gear",
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"label-armor": "Armor",
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"label-features": "Features",
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"label-ship-weapons": "Ship Weapons",
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"label-ship-weapons": "Weapon Systems",
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"label-ship-crew-captain": "Captain",
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"label-ship-crew-engineer": "Engineer",
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"label-ship-crew-pilot": "Pilot",
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@@ -83,6 +161,10 @@
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"label-ship-modules": "Modules",
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"label-ship-cargo": "Cargo",
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"label-relationships-buddy": "Buddy",
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"label-notes": "Notes",
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"label-macros": "Macros",
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"label-stats": "Stats",
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"label-info": "Info",
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"placeholder-weapon": "Weapon",
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"placeholder-gear": "Gear",
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@@ -113,12 +195,19 @@
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"item-armor-worn": "Worn",
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"item-disabled": "Disabled",
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"item-cargo-unit": "Weight",
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"item-cell": "Cells",
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"item-type-ranged": "Ranged",
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"item-type-melee": "Melee",
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"relationship-pc": "PC",
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"relationship-npc": "NPC",
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"rolltemplate-pray": "Pray",
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"query-modifier":"Modifier",
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"query-cover":"Cover Bonus",
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"query-initiative":"Initiative Bonus",
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"query-prayer":"Prayer Modifier",
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"query-signature":"Enemy Signature",
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"rolltemplate-pray": "Pray to the icons",
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"rolltemplate-modification": "Modifiers",
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"rolltemplate-dice-rerolled": "Rerolled",
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"rolltemplate-dice": "dice",
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@@ -134,7 +223,8 @@
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"rolltemplate-armor-effect": "points of damage",
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"rolltemplate-ship-armor-check": "Ship Armor Check",
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"rolltemplate-range": "Range",
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"rolltemplate-prayer-modifier": "Prayer modifier",
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"rolltemplate-target": "Target"
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"rolltemplate-target": "Target",
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"rolltemplate-ep-available": "EP assigned",
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"rolltemplate-prayer-modifier": "Prayer modifier"
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}
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@@ -1,11 +1,15 @@
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{
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"tab-pc": "Rollperson",
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"tab-pc": "Karaktär",
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"tab-spaceship": "Rymdskepp",
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"tab-utility": "Övrigt",
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"Attributes": "Grundegenskaper",
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"attribute-strength": "Styrka",
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"attribute-agility": "Kyla",
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"attribute-wits": "Skärpa",
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"attribute-empathy": "Känsla",
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"skill-force": "Kraftprov",
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"skill-melee-combat": "Närkamp",
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"skill-dexterity": "Rörlighet",
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@@ -22,8 +26,18 @@
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"skill-technology": "Teknologi",
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"skill-manipulation": "Manipulera",
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"skill-command": "Befäl",
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"skill-culture": "Horisontens kultur",
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"skill-mystic-powers": "Mystiska krafter",
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"skill-culture": "H. Kulturer",
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"skill-mystic-powers": "Mystiska Krafter",
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"button-reset-ep": "Återställ EP",
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"button-roll-initiative": "Initiativ",
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"button-roll-ship-armor": "Pansar",
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"button-ship-sensors": "Sensorer",
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"button-roll-armor": "Rustning",
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"button-roll-radiation": "Strålning",
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"button-roll-primary-weapon": "Primär Vapenattack",
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"button-roll-secondary-weapon": "Sekundär Vapenattack",
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"char-experience": "Erfarenhet",
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"char-name": "Namn",
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"char-background": "Bakgrund",
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@@ -31,36 +45,103 @@
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"char-icon": "Ikon",
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"char-group-concept": "Gruppkoncept",
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"char-reputation": "Anseende",
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"char-personal-problem": "Personligt problem",
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"char-personal-problem": "Personligt Problem",
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"char-hitpoints": "Kroppspoäng",
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"char-hitpoint-bonus": "Modifikation",
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"char-hitpoint-max": "Maximalt",
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"char-mindpoints": "Stresspoäng",
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"char-mindpoint-bonus": "Modifikation",
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"char-mindpoint-max": "Maximalt",
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"char-initiative": "Initiativ",
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"char-armor": "Rustningsvärde",
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"char-radiation": "Strålning",
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"char-birr": "Birr",
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"ship-energy": "Energipoäng",
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"ship-energy-current": "Nuvarande EP",
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"ship-energy-max": "Maximalt",
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"ship-hull": "Skrovpoäng",
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"ship-energy-used": "Använda EP",
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"ship-hull": "Kroppspoäng",
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"ship-hull-current": "Nuvarande KP",
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"ship-hull-max": "Maximalt",
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"ship-critical-damage": "Kritiska skador",
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"ship-critical-damage": "Kritisk Skada",
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"ship-maneuverability": "Manöverförmåga",
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"ship-speed": "Hastighet",
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"ship-signature": "Signatur",
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"ship-armor": "Pansar",
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"ship-max-modules": "Moduler",
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"ship-cargo": "Last",
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"ship-cargo": "Lastutrymme",
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"ship-shipyard": "Skeppsvarv",
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"ship-name": "Namn",
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"ship-class": "Klass",
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"ship-problem": "Problem",
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"ship-debt": "Skuld",
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"ship-bridge": "Bridge",
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"ship-reactor": "Reactor",
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"ship-graviton-projector": "Graviton projector",
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"ship-type": "Type",
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"ship-ep": "EP",
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"ship-bridge": "Brygga",
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"ship-reactor": "Reaktor",
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"ship-graviton-projector": "Gravitonprojector",
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"ship-type": "Typ",
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"ship-signature-current": "Nuvarande Signatur",
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"ship-signature-sensors": "Sensorer",
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"ship-signature-transponder": "Transponder",
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"ship-signature-radio": "Kommunikation",
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"ship-signature-reactor": "Reaktor",
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"ship-signature-passive": "Passiva",
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"ship-signature-active": "Aktiva",
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"ship-signature-extreme": "Extrema",
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"ship-combat-manager": "Stridspanel",
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"macro-title-ship-actions": "Selected Ship Actions",
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"macro-title-character-actions": "Selected Character Actions",
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"macro-ship-actions": "Skeppshandlingar",
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"macro-character-actions": "Karaktärshandlingar",
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"ship-action-captain-menu": "Orderfas",
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"ship-action-captain-repair-label": "Reparera!",
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"ship-action-captain-repair-description": "För varje framgång: besättningen får +1 modifikation på <strong>Reparera (Tekniker)</strong>",
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"ship-action-captain-evade-label": "Undanmanöver!",
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"ship-action-captain-evade-description": "För varje framgång: besättningen får +1 modifikation på <strong>Undanmanöver (Pilot)</strong> och <strong>Bryta Lås (Sensoroperatör)</strong>",
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"ship-action-captain-retreat-label": "Reträtt!",
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"ship-action-captain-retreat-description": "För varje framgång: besättningen får +1 modifikation på <strong>Retirera (Pilot)</strong>",
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"ship-action-captain-attack-label": "Attack!",
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"ship-action-captain-attack-description": "För varje framgång: besättningen får +1 modifikation på <strong>Avancera (Pilot)</strong> och <strong>Attackera (Skytt)</strong>",
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"ship-action-engineer-menu": "Teknikfas",
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"ship-action-engineer-overload-label": "Överbelasta Reaktor",
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"ship-action-engineer-overload-description": "För varje framgång: spendera 1 EP och ta 1 KP i skada. Om slaget misslyckas: ta 1 KP i skada",
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"ship-action-engineer-repair-hull-label": "Reparera Strukturskada",
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"ship-action-engineer-repair-hull-description": "För varje framgång: Återställ 1 KP",
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"ship-action-engineer-repair-system-label": "Reparera Systemskada",
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"ship-action-engineer-repair-system-description": "För varje framgång: Återställ 1 EP",
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"ship-action-engineer-repair-critical-label": "Reparera Kritisk Skada",
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"ship-action-engineer-repair-critical-description": "Vid framgång: Återställ en kritisk skada",
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"ship-action-engineer-repair-module-label": "Reparera Modul",
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"ship-action-engineer-repair-module-description": "Vid framgång: Återställ en utslagen modul",
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"ship-action-engineer-airlock-label": "Öppna Luftsluss",
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"ship-action-engineer-airlock-description": "Vid framgång: Öppna luftslussen på ett <strong>dockat</strong> skepp",
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"ship-action-pilot-menu": "Pilotfas",
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"ship-action-pilot-position-label": "Positionera",
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"ship-action-pilot-position-description": "För varje framgång: Höj initiativet med 1",
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"ship-action-pilot-advance-label": "Avancera / Retirera",
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"ship-action-pilot-advance-description": "För varje framgång: Flytta skeppet 1 segment",
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"ship-action-pilot-evade-label": "Undanmanöver",
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"ship-action-pilot-evade-description": "För varje framgång: Attacker mot skeppet får -1 modifikation",
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"ship-action-pilot-ram-label": "Ramma",
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"ship-action-pilot-ram-description": "<strong>Motståndsslag.</strong><br/>Vid framgång: Ni rammar målet",
|
||||
"ship-action-pilot-board-label": "Borda",
|
||||
"ship-action-pilot-board-description": "<strong>Motståndsslag.</strong><br/>Vid framgång: Ni dockar med målet",
|
||||
"ship-action-opposing-pilot": "Motståndsslag",
|
||||
"ship-action-sensors-menu": "Sensorfas",
|
||||
"ship-action-sensors-target-lock-label": "Lås mål",
|
||||
"ship-action-sensors-target-lock-description": "Vid framgång: etablera ett mållås på fienden. Attacker mot målet får +1 modifikation för varje framgång",
|
||||
"ship-action-sensors-break-lock-label": "Bryt Lås",
|
||||
"ship-action-sensors-break-lock-description": "Vid framgång: bryt ett mållås på skeppet",
|
||||
"ship-action-sensors-pulse-attack-label": "Datapuls",
|
||||
"ship-action-sensors-pulse-attack-description": "Vid framgång: fiendeskeppet tar 1 EP i skada",
|
||||
"ship-action-sensors-meme-launch-label": "Avlossa Datamem",
|
||||
"ship-action-sensors-meme-launch-description": "Vid framgång: få en lista av moduler på fiendeskeppet",
|
||||
"ship-action-sensors-meme-attack-label": "Attack Datamem",
|
||||
"ship-action-sensors-meme-attack-description": "Vid framgång: slå ut en av modulerna på fiendeskeppet",
|
||||
"ship-action-sensors-disappear-label": "Maskera Skepp",
|
||||
"ship-action-sensors-disappear-description": "Vid framgång: avbryt striden.",
|
||||
"ship-action-sensors-detect": "Sensorer",
|
||||
"ship-action-sensors-detect-description": "<strong>1-2 Framgångar</strong><br/>Avstånd, kurs<br/><strong>3 Framgångar</strong><br/>Avstånd, kurs, klass, vapen",
|
||||
|
||||
"label-talents": "Talanger",
|
||||
"label-critical-injuries": "Kritiska skador",
|
||||
"label-relationships": "Relationer",
|
||||
@@ -72,14 +153,19 @@
|
||||
"label-ship-crew-captain": "Kapten",
|
||||
"label-ship-crew-engineer": "Tekniker",
|
||||
"label-ship-crew-pilot": "Pilot",
|
||||
"label-ship-crew-sensors": "Sensorer",
|
||||
"label-ship-crew-sensors": "Sensoroperatör",
|
||||
"label-ship-crew-gunner": "Skytt",
|
||||
"label-ship-modules": "Moduler",
|
||||
"label-ship-cargo": "Last",
|
||||
"label-relationships-buddy": "Närstående",
|
||||
"label-relationships-buddy": "Nära",
|
||||
"label-notes": "Anteckningar",
|
||||
"label-macros": "Macron",
|
||||
"label-stats": "Skeppsvärden",
|
||||
"label-info": "Information",
|
||||
|
||||
"placeholder-weapon": "Vapen",
|
||||
"placeholder-gear": "Utrustning",
|
||||
"placeholder-critical-injury": "Kritisk skada",
|
||||
"placeholder-critical-injury": "Kritisk Skada",
|
||||
"placeholder-armor": "Rustning",
|
||||
"placeholder-comment": "Övrigt",
|
||||
"placeholder-talent": "Talang",
|
||||
@@ -87,12 +173,13 @@
|
||||
"placeholder-ship-crew": "Namn",
|
||||
"placeholder-module": "Modul",
|
||||
"placeholder-cargo": "Last",
|
||||
"placeholder-character": "Rollperson",
|
||||
"item-bonus": "Bonus ",
|
||||
"placeholder-character": "Karaktär",
|
||||
|
||||
"item-bonus": "Bonus",
|
||||
"item-init": "Init",
|
||||
"item-damage": "Skada",
|
||||
"item-crit": "Krit",
|
||||
"item-range": "Räckv",
|
||||
"item-range": "Avstånd",
|
||||
"item-reloads": "Ammo",
|
||||
"item-comments": "Övrigt",
|
||||
"item-type": "Typ",
|
||||
@@ -101,29 +188,40 @@
|
||||
"item-range-medium": "Medel",
|
||||
"item-range-long": "Långt",
|
||||
"item-range-extreme": "Extremt",
|
||||
"item-armor-rating": "Värde",
|
||||
"item-armor-rating": "Skydd",
|
||||
"item-armor-worn": "Buren",
|
||||
"item-disabled": "Inaktiv",
|
||||
"item-disabled": "Utslagen",
|
||||
"item-cargo-unit": "Vikt",
|
||||
"item-cell": "Celler",
|
||||
"item-type-ranged": "Eldstrid",
|
||||
"item-type-melee": "Närstrid",
|
||||
|
||||
"relationship-pc": "RP",
|
||||
"relationship-npc": "SLP",
|
||||
"rolltemplate-pray": "Be",
|
||||
|
||||
"query-modifier":"Modifikation",
|
||||
"query-cover":"Skydd",
|
||||
"query-initiative":"Initiativbonus",
|
||||
"query-prayer":"Modifikation (t.ex. förbön)",
|
||||
"query-signature":"Modifikation (signatur)",
|
||||
|
||||
"rolltemplate-pray": "Be till ikonerna",
|
||||
"rolltemplate-modification": "Modifikation",
|
||||
"rolltemplate-dice-rerolled": "Tärningar",
|
||||
"rolltemplate-dice": "tärning",
|
||||
"rolltemplate-dice-rerolled": "Omslagna",
|
||||
"rolltemplate-dice": "dice111",
|
||||
"rolltemplate-weapon": "Vapen",
|
||||
"rolltemplate-initiative-check": "Initiativslag",
|
||||
"rolltemplate-initiative-action": "slår",
|
||||
"rolltemplate-initiative-effect": "för initiativ!",
|
||||
"rolltemplate-initiative-effect": "i initiativ!",
|
||||
"rolltemplate-radiation-check": "Strålningsslag",
|
||||
"rolltemplate-radiation-action": "tar",
|
||||
"rolltemplate-radiation-effect": "kroppspoäng i skada!",
|
||||
"rolltemplate-radiation-effect": "KP i skada",
|
||||
"rolltemplate-armor-check": "Rustningsslag",
|
||||
"rolltemplate-armor-action": "blockerar",
|
||||
"rolltemplate-armor-effect": "skada",
|
||||
"rolltemplate-armor-effect": "KP i skada",
|
||||
"rolltemplate-ship-armor-check": "Pansarslag",
|
||||
"rolltemplate-range": "Avstånd",
|
||||
"rolltemplate-prayer-modifier": "Modifikation",
|
||||
"rolltemplate-target": "Välj mål"
|
||||
"rolltemplate-range": "Avstånd111",
|
||||
"rolltemplate-target": "Mål",
|
||||
"rolltemplate-ep-available": "EP",
|
||||
"rolltemplate-prayer-modifier": "Modifikation"
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user