DEV-4184 update translations

This commit is contained in:
Cassie Levett
2020-06-15 15:39:41 -05:00
parent 8a07c0c9d0
commit a9ceb165bb
125 changed files with 3715 additions and 560 deletions
+127
View File
@@ -0,0 +1,127 @@
{
"player-u": "Player",
"character-name-u": "Character Name",
"character-gender-u": "Gender",
"character-age-u": "Age",
"enhancement-point-u": "Enhancement Point",
"mainclass-u": "Main Class",
"character-supportclass-u": "Support Class",
"character-level-u": "Level",
"character-race-u": "Race",
"character-fate-point-u": "Fate",
"HP-max-u": "HP",
"HP-current-u": "Current HP",
"MP-max-u": "MP",
"MP-current-u": "Current MP",
"AttributeBase-u": "Base Attribute",
"AttributeBonus-u": "Attribute Bonus",
"MainClassMod-u": "Main Class",
"SupportClassMod-u": "Support Class",
"ExtraMod-u": "Extra Mod",
"Attribute-u": "Attribute",
"SkillBonus-u": "Skill Bonus",
"AttributeSum-u": "Total Mod",
"DiceBase-u": "Base Dice",
"DiceBonus-u": "Dice Bonus",
"DiceTotal-u": "Total Dice",
"AttributeRoll-u": "Attribute Roll",
"Roll-u": "Roll",
"strength-u": "Strength",
"Dexterity-u": "Dexterity",
"Agility-u": "Agility",
"Intelligence-u": "Intelligence",
"Perception-u": "Perception",
"Mental-u": "Mental",
"Luck-u": "Luck",
"skill-u": "Skill",
"skill-level-u": "Skill Level",
"skill-timing-u": "Timing",
"skill-rolltype-u": "Roll Type",
"skill-target-u": "Target",
"skill-range-u": "Range",
"skill-cost-u": "Cost",
"skill-sl-u": "SL limit",
"skill-effect-u": "Effect",
"skill-extra-roll-u": "Extra Roll",
"equipment-u": "Equipment",
"equipment-part-u": "Part",
"equipment-name-u": "Name",
"equipment-weight-u": "Weight",
"equipment-attack-mod-u": "Attack Mod",
"equipment-damage-mod-u": "Damage Mod",
"equipment-evasion-mod-u": "Evasion Mod",
"equipment-physical-defense-u": "Physical Def",
"equipment-magical-defense-u": "Magical Def",
"equipment-behavior-mod-u": "Behavior Mod",
"equipment-movement-mod-u": "Movement Mod",
"equipment-range-u": "Range",
"equipment-etc-u": "Note",
"equipment1-part": "Right Hand",
"equipment2-part": "Left Hand",
"equipment3-part": "Head",
"equipment4-part": "Body",
"equipment5-part": "Sub Armor",
"equipment6-part": "Accessory",
"equipments-total": "Total",
"combat-u": "Combat",
"combat-attribute-u": "Attribute",
"combat-attack-mod-u": "Attack Mod",
"combat-damage-mod-u": "Damage Mod",
"combat-evasion-mod-u": "Evasion Mod",
"combat-physical-defense-u": "Physical Def",
"combat-magical-defense-u": "Magical Def",
"combat-behavior-mod-u": "Behavior Mod",
"combat-movement-mod-u": "Movement Mod",
"combat-skill-mod-u": "Skill Mod",
"combat-etc-mod-u": "Extra Mod",
"combat-total-u": "Total",
"combat-bonus-dice-u": "Dice",
"combat-roll-u": "Roll",
"combat-attack-u": "Attack [Dexterity]",
"Roll-Attack-u": "Attack Roll",
"combat-damage-u": "Damage",
"Roll-damage-u": "Damage Roll",
"combat-evasion-u": "Evasion [Agility]",
"Roll-evasion-u": "Evasion Roll",
"combat-phydef-u": "Physical Def",
"combat-magdef-u": "Magical Def [Mental]",
"combat-behavior-u": "Behavior [Agility]+[Perception]",
"combat-movement-u": "Movement [Strength]+5",
"special-roll-u": "Special Roll",
"special-roll-attribute-u": "Attribute",
"special-roll-skill-u": "Skill",
"special-roll-etc-u": "Extra",
"special-roll-total-u": "Total",
"special-roll-dice-u": "Dice",
"special-roll-roll-u": "Roll",
"special-trap-search-u": "Search Trap [Perception]",
"Roll-trapsearch-u": "Search Trap",
"special-trap-dissolve-u": "Dissolve Trap [Dexterity]",
"Roll-trapdissolve-u": "Dissolve Trap",
"special-dangersense-u": "Dangersense [Perception]",
"Roll-dangersense-u": "Dangersense",
"special-enemy-distinguish-u": "Enemy Knowledge [Intelligence]",
"Roll-enemydistinguish-u": "Enemy Knowledge",
"special-item-identify-u": "Identify Item [Intelligence]",
"Roll-itemidentify-u": "Identify Item",
"special-spellcasting-u": "Spellcasting [Intelligence]",
"Roll-spellcasting-u": "Spellcasting",
"special-song-u": "Bardsong [Mental]",
"Roll-song-u": "Bardsong",
"special-alchemy-u": "Alchemy [Derterity]",
"Roll-alchemy-u": "Alchemy",
"items-u": "Item",
"item-name-u": "Name",
"item-weight-u": "Weight",
"item-quantity-u": "Quantity",
"item-description-u": "Description",
"items-total-weight-u": "Total Weight",
"items-available-weight-u": "Carriable Weight",
"items-money-u": "Money",
"lifepath-u": "Lifepath",
"lifepath-origin-u": "Origin",
"lifepath-path-u": "Sequence",
"lifepath-object-u": "Goal",
"guild-u": "Guild",
"guild-master-u": "Guildmaster"
}
+127
View File
@@ -0,0 +1,127 @@
{
"player-u": "Player",
"character-name-u": "Character Name",
"character-gender-u": "Gender",
"character-age-u": "Age",
"enhancement-point-u": "Enhancement Point",
"mainclass-u": "Main Class",
"character-supportclass-u": "Support Class",
"character-level-u": "Level",
"character-race-u": "Race",
"character-fate-point-u": "Fate",
"HP-max-u": "HP",
"HP-current-u": "Current HP",
"MP-max-u": "MP",
"MP-current-u": "Current MP",
"AttributeBase-u": "Base Attribute",
"AttributeBonus-u": "Attribute Bonus",
"MainClassMod-u": "Main Class",
"SupportClassMod-u": "Support Class",
"ExtraMod-u": "Extra Mod",
"Attribute-u": "Attribute",
"SkillBonus-u": "Skill Bonus",
"AttributeSum-u": "Total Mod",
"DiceBase-u": "Base Dice",
"DiceBonus-u": "Dice Bonus",
"DiceTotal-u": "Total Dice",
"AttributeRoll-u": "Attribute Roll",
"Roll-u": "Roll",
"strength-u": "Strength",
"Dexterity-u": "Dexterity",
"Agility-u": "Agility",
"Intelligence-u": "Intelligence",
"Perception-u": "Perception",
"Mental-u": "Mental",
"Luck-u": "Luck",
"skill-u": "Skill",
"skill-level-u": "Skill Level",
"skill-timing-u": "Timing",
"skill-rolltype-u": "Roll Type",
"skill-target-u": "Target",
"skill-range-u": "Range",
"skill-cost-u": "Cost",
"skill-sl-u": "SL limit",
"skill-effect-u": "Effect",
"skill-extra-roll-u": "Extra Roll",
"equipment-u": "Equipment",
"equipment-part-u": "Part",
"equipment-name-u": "Name",
"equipment-weight-u": "Weight",
"equipment-attack-mod-u": "Attack Mod",
"equipment-damage-mod-u": "Damage Mod",
"equipment-evasion-mod-u": "Evasion Mod",
"equipment-physical-defense-u": "Physical Def",
"equipment-magical-defense-u": "Magical Def",
"equipment-behavior-mod-u": "Behavior Mod",
"equipment-movement-mod-u": "Movement Mod",
"equipment-range-u": "Range",
"equipment-etc-u": "Note",
"equipment1-part": "Right Hand",
"equipment2-part": "Left Hand",
"equipment3-part": "Head",
"equipment4-part": "Body",
"equipment5-part": "Sub Armor",
"equipment6-part": "Accessory",
"equipments-total": "Total",
"combat-u": "Combat",
"combat-attribute-u": "Attribute",
"combat-attack-mod-u": "Attack Mod",
"combat-damage-mod-u": "Damage Mod",
"combat-evasion-mod-u": "Evasion Mod",
"combat-physical-defense-u": "Physical Def",
"combat-magical-defense-u": "Magical Def",
"combat-behavior-mod-u": "Behavior Mod",
"combat-movement-mod-u": "Movement Mod",
"combat-skill-mod-u": "Skill Mod",
"combat-etc-mod-u": "Extra Mod",
"combat-total-u": "Total",
"combat-bonus-dice-u": "Dice",
"combat-roll-u": "Roll",
"combat-attack-u": "Attack [Dexterity]",
"Roll-Attack-u": "Attack Roll",
"combat-damage-u": "Damage",
"Roll-damage-u": "Damage Roll",
"combat-evasion-u": "Evasion [Agility]",
"Roll-evasion-u": "Evasion Roll",
"combat-phydef-u": "Physical Def",
"combat-magdef-u": "Magical Def [Mental]",
"combat-behavior-u": "Behavior [Agility]+[Perception]",
"combat-movement-u": "Movement [Strength]+5",
"special-roll-u": "Special Roll",
"special-roll-attribute-u": "Attribute",
"special-roll-skill-u": "Skill",
"special-roll-etc-u": "Extra",
"special-roll-total-u": "Total",
"special-roll-dice-u": "Dice",
"special-roll-roll-u": "Roll",
"special-trap-search-u": "Search Trap [Perception]",
"Roll-trapsearch-u": "Search Trap",
"special-trap-dissolve-u": "Dissolve Trap [Dexterity]",
"Roll-trapdissolve-u": "Dissolve Trap",
"special-dangersense-u": "Dangersense [Perception]",
"Roll-dangersense-u": "Dangersense",
"special-enemy-distinguish-u": "Enemy Knowledge [Intelligence]",
"Roll-enemydistinguish-u": "Enemy Knowledge",
"special-item-identify-u": "Identify Item [Intelligence]",
"Roll-itemidentify-u": "Identify Item",
"special-spellcasting-u": "Spellcasting [Intelligence]",
"Roll-spellcasting-u": "Spellcasting",
"special-song-u": "Bardsong [Mental]",
"Roll-song-u": "Bardsong",
"special-alchemy-u": "Alchemy [Derterity]",
"Roll-alchemy-u": "Alchemy",
"items-u": "Item",
"item-name-u": "Name",
"item-weight-u": "Weight",
"item-quantity-u": "Quantity",
"item-description-u": "Description",
"items-total-weight-u": "Total Weight",
"items-available-weight-u": "Carriable Weight",
"items-money-u": "Money",
"lifepath-u": "Lifepath",
"lifepath-origin-u": "Origin",
"lifepath-path-u": "Sequence",
"lifepath-object-u": "Goal",
"guild-u": "Guild",
"guild-master-u": "Guildmaster"
}
+127
View File
@@ -0,0 +1,127 @@
{
"player-u": "Player",
"character-name-u": "Character Name",
"character-gender-u": "Gender",
"character-age-u": "Age",
"enhancement-point-u": "Enhancement Point",
"mainclass-u": "Main Class",
"character-supportclass-u": "Support Class",
"character-level-u": "Level",
"character-race-u": "Race",
"character-fate-point-u": "Fate",
"HP-max-u": "HP",
"HP-current-u": "Current HP",
"MP-max-u": "MP",
"MP-current-u": "Current MP",
"AttributeBase-u": "Base Attribute",
"AttributeBonus-u": "Attribute Bonus",
"MainClassMod-u": "Main Class",
"SupportClassMod-u": "Support Class",
"ExtraMod-u": "Extra Mod",
"Attribute-u": "Attribute",
"SkillBonus-u": "Skill Bonus",
"AttributeSum-u": "Total Mod",
"DiceBase-u": "Base Dice",
"DiceBonus-u": "Dice Bonus",
"DiceTotal-u": "Total Dice",
"AttributeRoll-u": "Attribute Roll",
"Roll-u": "Roll",
"strength-u": "Strength",
"Dexterity-u": "Dexterity",
"Agility-u": "Agility",
"Intelligence-u": "Intelligence",
"Perception-u": "Perception",
"Mental-u": "Mental",
"Luck-u": "Luck",
"skill-u": "Skill",
"skill-level-u": "Skill Level",
"skill-timing-u": "Timing",
"skill-rolltype-u": "Roll Type",
"skill-target-u": "Target",
"skill-range-u": "Range",
"skill-cost-u": "Cost",
"skill-sl-u": "SL limit",
"skill-effect-u": "Effect",
"skill-extra-roll-u": "Extra Roll",
"equipment-u": "Equipment",
"equipment-part-u": "Part",
"equipment-name-u": "Name",
"equipment-weight-u": "Weight",
"equipment-attack-mod-u": "Attack Mod",
"equipment-damage-mod-u": "Damage Mod",
"equipment-evasion-mod-u": "Evasion Mod",
"equipment-physical-defense-u": "Physical Def",
"equipment-magical-defense-u": "Magical Def",
"equipment-behavior-mod-u": "Behavior Mod",
"equipment-movement-mod-u": "Movement Mod",
"equipment-range-u": "Range",
"equipment-etc-u": "Note",
"equipment1-part": "Right Hand",
"equipment2-part": "Left Hand",
"equipment3-part": "Head",
"equipment4-part": "Body",
"equipment5-part": "Sub Armor",
"equipment6-part": "Accessory",
"equipments-total": "Total",
"combat-u": "Combat",
"combat-attribute-u": "Attribute",
"combat-attack-mod-u": "Attack Mod",
"combat-damage-mod-u": "Damage Mod",
"combat-evasion-mod-u": "Evasion Mod",
"combat-physical-defense-u": "Physical Def",
"combat-magical-defense-u": "Magical Def",
"combat-behavior-mod-u": "Behavior Mod",
"combat-movement-mod-u": "Movement Mod",
"combat-skill-mod-u": "Skill Mod",
"combat-etc-mod-u": "Extra Mod",
"combat-total-u": "Total",
"combat-bonus-dice-u": "Dice",
"combat-roll-u": "Roll",
"combat-attack-u": "Attack [Dexterity]",
"Roll-Attack-u": "Attack Roll",
"combat-damage-u": "Damage",
"Roll-damage-u": "Damage Roll",
"combat-evasion-u": "Evasion [Agility]",
"Roll-evasion-u": "Evasion Roll",
"combat-phydef-u": "Physical Def",
"combat-magdef-u": "Magical Def [Mental]",
"combat-behavior-u": "Behavior [Agility]+[Perception]",
"combat-movement-u": "Movement [Strength]+5",
"special-roll-u": "Special Roll",
"special-roll-attribute-u": "Attribute",
"special-roll-skill-u": "Skill",
"special-roll-etc-u": "Extra",
"special-roll-total-u": "Total",
"special-roll-dice-u": "Dice",
"special-roll-roll-u": "Roll",
"special-trap-search-u": "Search Trap [Perception]",
"Roll-trapsearch-u": "Search Trap",
"special-trap-dissolve-u": "Dissolve Trap [Dexterity]",
"Roll-trapdissolve-u": "Dissolve Trap",
"special-dangersense-u": "Dangersense [Perception]",
"Roll-dangersense-u": "Dangersense",
"special-enemy-distinguish-u": "Enemy Knowledge [Intelligence]",
"Roll-enemydistinguish-u": "Enemy Knowledge",
"special-item-identify-u": "Identify Item [Intelligence]",
"Roll-itemidentify-u": "Identify Item",
"special-spellcasting-u": "Spellcasting [Intelligence]",
"Roll-spellcasting-u": "Spellcasting",
"special-song-u": "Bardsong [Mental]",
"Roll-song-u": "Bardsong",
"special-alchemy-u": "Alchemy [Derterity]",
"Roll-alchemy-u": "Alchemy",
"items-u": "Item",
"item-name-u": "Name",
"item-weight-u": "Weight",
"item-quantity-u": "Quantity",
"item-description-u": "Description",
"items-total-weight-u": "Total Weight",
"items-available-weight-u": "Carriable Weight",
"items-money-u": "Money",
"lifepath-u": "Lifepath",
"lifepath-origin-u": "Origin",
"lifepath-path-u": "Sequence",
"lifepath-object-u": "Goal",
"guild-u": "Guild",
"guild-master-u": "Guildmaster"
}
+127
View File
@@ -0,0 +1,127 @@
{
"player-u": "Player",
"character-name-u": "Character Name",
"character-gender-u": "Gender",
"character-age-u": "Age",
"enhancement-point-u": "Enhancement Point",
"mainclass-u": "Main Class",
"character-supportclass-u": "Support Class",
"character-level-u": "Level",
"character-race-u": "Race",
"character-fate-point-u": "Fate",
"HP-max-u": "HP",
"HP-current-u": "Current HP",
"MP-max-u": "MP",
"MP-current-u": "Current MP",
"AttributeBase-u": "Base Attribute",
"AttributeBonus-u": "Attribute Bonus",
"MainClassMod-u": "Main Class",
"SupportClassMod-u": "Support Class",
"ExtraMod-u": "Extra Mod",
"Attribute-u": "Attribute",
"SkillBonus-u": "Skill Bonus",
"AttributeSum-u": "Total Mod",
"DiceBase-u": "Base Dice",
"DiceBonus-u": "Dice Bonus",
"DiceTotal-u": "Total Dice",
"AttributeRoll-u": "Attribute Roll",
"Roll-u": "Roll",
"strength-u": "Strength",
"Dexterity-u": "Dexterity",
"Agility-u": "Agility",
"Intelligence-u": "Intelligence",
"Perception-u": "Perception",
"Mental-u": "Mental",
"Luck-u": "Luck",
"skill-u": "Skill",
"skill-level-u": "Skill Level",
"skill-timing-u": "Timing",
"skill-rolltype-u": "Roll Type",
"skill-target-u": "Target",
"skill-range-u": "Range",
"skill-cost-u": "Cost",
"skill-sl-u": "SL limit",
"skill-effect-u": "Effect",
"skill-extra-roll-u": "Extra Roll",
"equipment-u": "Equipment",
"equipment-part-u": "Part",
"equipment-name-u": "Name",
"equipment-weight-u": "Weight",
"equipment-attack-mod-u": "Attack Mod",
"equipment-damage-mod-u": "Damage Mod",
"equipment-evasion-mod-u": "Evasion Mod",
"equipment-physical-defense-u": "Physical Def",
"equipment-magical-defense-u": "Magical Def",
"equipment-behavior-mod-u": "Behavior Mod",
"equipment-movement-mod-u": "Movement Mod",
"equipment-range-u": "Range",
"equipment-etc-u": "Note",
"equipment1-part": "Right Hand",
"equipment2-part": "Left Hand",
"equipment3-part": "Head",
"equipment4-part": "Body",
"equipment5-part": "Sub Armor",
"equipment6-part": "Accessory",
"equipments-total": "Total",
"combat-u": "Combat",
"combat-attribute-u": "Attribute",
"combat-attack-mod-u": "Attack Mod",
"combat-damage-mod-u": "Damage Mod",
"combat-evasion-mod-u": "Evasion Mod",
"combat-physical-defense-u": "Physical Def",
"combat-magical-defense-u": "Magical Def",
"combat-behavior-mod-u": "Behavior Mod",
"combat-movement-mod-u": "Movement Mod",
"combat-skill-mod-u": "Skill Mod",
"combat-etc-mod-u": "Extra Mod",
"combat-total-u": "Total",
"combat-bonus-dice-u": "Dice",
"combat-roll-u": "Roll",
"combat-attack-u": "Attack [Dexterity]",
"Roll-Attack-u": "Attack Roll",
"combat-damage-u": "Damage",
"Roll-damage-u": "Damage Roll",
"combat-evasion-u": "Evasion [Agility]",
"Roll-evasion-u": "Evasion Roll",
"combat-phydef-u": "Physical Def",
"combat-magdef-u": "Magical Def [Mental]",
"combat-behavior-u": "Behavior [Agility]+[Perception]",
"combat-movement-u": "Movement [Strength]+5",
"special-roll-u": "Special Roll",
"special-roll-attribute-u": "Attribute",
"special-roll-skill-u": "Skill",
"special-roll-etc-u": "Extra",
"special-roll-total-u": "Total",
"special-roll-dice-u": "Dice",
"special-roll-roll-u": "Roll",
"special-trap-search-u": "Search Trap [Perception]",
"Roll-trapsearch-u": "Search Trap",
"special-trap-dissolve-u": "Dissolve Trap [Dexterity]",
"Roll-trapdissolve-u": "Dissolve Trap",
"special-dangersense-u": "Dangersense [Perception]",
"Roll-dangersense-u": "Dangersense",
"special-enemy-distinguish-u": "Enemy Knowledge [Intelligence]",
"Roll-enemydistinguish-u": "Enemy Knowledge",
"special-item-identify-u": "Identify Item [Intelligence]",
"Roll-itemidentify-u": "Identify Item",
"special-spellcasting-u": "Spellcasting [Intelligence]",
"Roll-spellcasting-u": "Spellcasting",
"special-song-u": "Bardsong [Mental]",
"Roll-song-u": "Bardsong",
"special-alchemy-u": "Alchemy [Derterity]",
"Roll-alchemy-u": "Alchemy",
"items-u": "Item",
"item-name-u": "Name",
"item-weight-u": "Weight",
"item-quantity-u": "Quantity",
"item-description-u": "Description",
"items-total-weight-u": "Total Weight",
"items-available-weight-u": "Carriable Weight",
"items-money-u": "Money",
"lifepath-u": "Lifepath",
"lifepath-origin-u": "Origin",
"lifepath-path-u": "Sequence",
"lifepath-object-u": "Goal",
"guild-u": "Guild",
"guild-master-u": "Guildmaster"
}
+127
View File
@@ -0,0 +1,127 @@
{
"player-u": "Player",
"character-name-u": "Character Name",
"character-gender-u": "Gender",
"character-age-u": "Age",
"enhancement-point-u": "Enhancement Point",
"mainclass-u": "Main Class",
"character-supportclass-u": "Support Class",
"character-level-u": "Level",
"character-race-u": "Race",
"character-fate-point-u": "Fate",
"HP-max-u": "HP",
"HP-current-u": "Current HP",
"MP-max-u": "MP",
"MP-current-u": "Current MP",
"AttributeBase-u": "Base Attribute",
"AttributeBonus-u": "Attribute Bonus",
"MainClassMod-u": "Main Class",
"SupportClassMod-u": "Support Class",
"ExtraMod-u": "Extra Mod",
"Attribute-u": "Attribute",
"SkillBonus-u": "Skill Bonus",
"AttributeSum-u": "Total Mod",
"DiceBase-u": "Base Dice",
"DiceBonus-u": "Dice Bonus",
"DiceTotal-u": "Total Dice",
"AttributeRoll-u": "Attribute Roll",
"Roll-u": "Roll",
"strength-u": "Strength",
"Dexterity-u": "Dexterity",
"Agility-u": "Agility",
"Intelligence-u": "Intelligence",
"Perception-u": "Perception",
"Mental-u": "Mental",
"Luck-u": "Luck",
"skill-u": "Skill",
"skill-level-u": "Skill Level",
"skill-timing-u": "Timing",
"skill-rolltype-u": "Roll Type",
"skill-target-u": "Target",
"skill-range-u": "Range",
"skill-cost-u": "Cost",
"skill-sl-u": "SL limit",
"skill-effect-u": "Effect",
"skill-extra-roll-u": "Extra Roll",
"equipment-u": "Equipment",
"equipment-part-u": "Part",
"equipment-name-u": "Name",
"equipment-weight-u": "Weight",
"equipment-attack-mod-u": "Attack Mod",
"equipment-damage-mod-u": "Damage Mod",
"equipment-evasion-mod-u": "Evasion Mod",
"equipment-physical-defense-u": "Physical Def",
"equipment-magical-defense-u": "Magical Def",
"equipment-behavior-mod-u": "Behavior Mod",
"equipment-movement-mod-u": "Movement Mod",
"equipment-range-u": "Range",
"equipment-etc-u": "Note",
"equipment1-part": "Right Hand",
"equipment2-part": "Left Hand",
"equipment3-part": "Head",
"equipment4-part": "Body",
"equipment5-part": "Sub Armor",
"equipment6-part": "Accessory",
"equipments-total": "Total",
"combat-u": "Combat",
"combat-attribute-u": "Attribute",
"combat-attack-mod-u": "Attack Mod",
"combat-damage-mod-u": "Damage Mod",
"combat-evasion-mod-u": "Evasion Mod",
"combat-physical-defense-u": "Physical Def",
"combat-magical-defense-u": "Magical Def",
"combat-behavior-mod-u": "Behavior Mod",
"combat-movement-mod-u": "Movement Mod",
"combat-skill-mod-u": "Skill Mod",
"combat-etc-mod-u": "Extra Mod",
"combat-total-u": "Total",
"combat-bonus-dice-u": "Dice",
"combat-roll-u": "Roll",
"combat-attack-u": "Attack [Dexterity]",
"Roll-Attack-u": "Attack Roll",
"combat-damage-u": "Damage",
"Roll-damage-u": "Damage Roll",
"combat-evasion-u": "Evasion [Agility]",
"Roll-evasion-u": "Evasion Roll",
"combat-phydef-u": "Physical Def",
"combat-magdef-u": "Magical Def [Mental]",
"combat-behavior-u": "Behavior [Agility]+[Perception]",
"combat-movement-u": "Movement [Strength]+5",
"special-roll-u": "Special Roll",
"special-roll-attribute-u": "Attribute",
"special-roll-skill-u": "Skill",
"special-roll-etc-u": "Extra",
"special-roll-total-u": "Total",
"special-roll-dice-u": "Dice",
"special-roll-roll-u": "Roll",
"special-trap-search-u": "Search Trap [Perception]",
"Roll-trapsearch-u": "Search Trap",
"special-trap-dissolve-u": "Dissolve Trap [Dexterity]",
"Roll-trapdissolve-u": "Dissolve Trap",
"special-dangersense-u": "Dangersense [Perception]",
"Roll-dangersense-u": "Dangersense",
"special-enemy-distinguish-u": "Enemy Knowledge [Intelligence]",
"Roll-enemydistinguish-u": "Enemy Knowledge",
"special-item-identify-u": "Identify Item [Intelligence]",
"Roll-itemidentify-u": "Identify Item",
"special-spellcasting-u": "Spellcasting [Intelligence]",
"Roll-spellcasting-u": "Spellcasting",
"special-song-u": "Bardsong [Mental]",
"Roll-song-u": "Bardsong",
"special-alchemy-u": "Alchemy [Derterity]",
"Roll-alchemy-u": "Alchemy",
"items-u": "Item",
"item-name-u": "Name",
"item-weight-u": "Weight",
"item-quantity-u": "Quantity",
"item-description-u": "Description",
"items-total-weight-u": "Total Weight",
"items-available-weight-u": "Carriable Weight",
"items-money-u": "Money",
"lifepath-u": "Lifepath",
"lifepath-origin-u": "Origin",
"lifepath-path-u": "Sequence",
"lifepath-object-u": "Goal",
"guild-u": "Guild",
"guild-master-u": "Guildmaster"
}
+127
View File
@@ -0,0 +1,127 @@
{
"player-u": "Player",
"character-name-u": "Character Name",
"character-gender-u": "Gender",
"character-age-u": "Age",
"enhancement-point-u": "Enhancement Point",
"mainclass-u": "Main Class",
"character-supportclass-u": "Support Class",
"character-level-u": "Level",
"character-race-u": "Race",
"character-fate-point-u": "Fate",
"HP-max-u": "HP",
"HP-current-u": "Current HP",
"MP-max-u": "MP",
"MP-current-u": "Current MP",
"AttributeBase-u": "Base Attribute",
"AttributeBonus-u": "Attribute Bonus",
"MainClassMod-u": "Main Class",
"SupportClassMod-u": "Support Class",
"ExtraMod-u": "Extra Mod",
"Attribute-u": "Attribute",
"SkillBonus-u": "Skill Bonus",
"AttributeSum-u": "Total Mod",
"DiceBase-u": "Base Dice",
"DiceBonus-u": "Dice Bonus",
"DiceTotal-u": "Total Dice",
"AttributeRoll-u": "Attribute Roll",
"Roll-u": "Roll",
"strength-u": "Strength",
"Dexterity-u": "Dexterity",
"Agility-u": "Agility",
"Intelligence-u": "Intelligence",
"Perception-u": "Perception",
"Mental-u": "Mental",
"Luck-u": "Luck",
"skill-u": "Skill",
"skill-level-u": "Skill Level",
"skill-timing-u": "Timing",
"skill-rolltype-u": "Roll Type",
"skill-target-u": "Target",
"skill-range-u": "Range",
"skill-cost-u": "Cost",
"skill-sl-u": "SL limit",
"skill-effect-u": "Effect",
"skill-extra-roll-u": "Extra Roll",
"equipment-u": "Equipment",
"equipment-part-u": "Part",
"equipment-name-u": "Name",
"equipment-weight-u": "Weight",
"equipment-attack-mod-u": "Attack Mod",
"equipment-damage-mod-u": "Damage Mod",
"equipment-evasion-mod-u": "Evasion Mod",
"equipment-physical-defense-u": "Physical Def",
"equipment-magical-defense-u": "Magical Def",
"equipment-behavior-mod-u": "Behavior Mod",
"equipment-movement-mod-u": "Movement Mod",
"equipment-range-u": "Range",
"equipment-etc-u": "Note",
"equipment1-part": "Right Hand",
"equipment2-part": "Left Hand",
"equipment3-part": "Head",
"equipment4-part": "Body",
"equipment5-part": "Sub Armor",
"equipment6-part": "Accessory",
"equipments-total": "Total",
"combat-u": "Combat",
"combat-attribute-u": "Attribute",
"combat-attack-mod-u": "Attack Mod",
"combat-damage-mod-u": "Damage Mod",
"combat-evasion-mod-u": "Evasion Mod",
"combat-physical-defense-u": "Physical Def",
"combat-magical-defense-u": "Magical Def",
"combat-behavior-mod-u": "Behavior Mod",
"combat-movement-mod-u": "Movement Mod",
"combat-skill-mod-u": "Skill Mod",
"combat-etc-mod-u": "Extra Mod",
"combat-total-u": "Total",
"combat-bonus-dice-u": "Dice",
"combat-roll-u": "Roll",
"combat-attack-u": "Attack [Dexterity]",
"Roll-Attack-u": "Attack Roll",
"combat-damage-u": "Damage",
"Roll-damage-u": "Damage Roll",
"combat-evasion-u": "Evasion [Agility]",
"Roll-evasion-u": "Evasion Roll",
"combat-phydef-u": "Physical Def",
"combat-magdef-u": "Magical Def [Mental]",
"combat-behavior-u": "Behavior [Agility]+[Perception]",
"combat-movement-u": "Movement [Strength]+5",
"special-roll-u": "Special Roll",
"special-roll-attribute-u": "Attribute",
"special-roll-skill-u": "Skill",
"special-roll-etc-u": "Extra",
"special-roll-total-u": "Total",
"special-roll-dice-u": "Dice",
"special-roll-roll-u": "Roll",
"special-trap-search-u": "Search Trap [Perception]",
"Roll-trapsearch-u": "Search Trap",
"special-trap-dissolve-u": "Dissolve Trap [Dexterity]",
"Roll-trapdissolve-u": "Dissolve Trap",
"special-dangersense-u": "Dangersense [Perception]",
"Roll-dangersense-u": "Dangersense",
"special-enemy-distinguish-u": "Enemy Knowledge [Intelligence]",
"Roll-enemydistinguish-u": "Enemy Knowledge",
"special-item-identify-u": "Identify Item [Intelligence]",
"Roll-itemidentify-u": "Identify Item",
"special-spellcasting-u": "Spellcasting [Intelligence]",
"Roll-spellcasting-u": "Spellcasting",
"special-song-u": "Bardsong [Mental]",
"Roll-song-u": "Bardsong",
"special-alchemy-u": "Alchemy [Derterity]",
"Roll-alchemy-u": "Alchemy",
"items-u": "Item",
"item-name-u": "Name",
"item-weight-u": "Weight",
"item-quantity-u": "Quantity",
"item-description-u": "Description",
"items-total-weight-u": "Total Weight",
"items-available-weight-u": "Carriable Weight",
"items-money-u": "Money",
"lifepath-u": "Lifepath",
"lifepath-origin-u": "Origin",
"lifepath-path-u": "Sequence",
"lifepath-object-u": "Goal",
"guild-u": "Guild",
"guild-master-u": "Guildmaster"
}
+127
View File
@@ -0,0 +1,127 @@
{
"player-u": "Player",
"character-name-u": "Character Name",
"character-gender-u": "Gender",
"character-age-u": "Age",
"enhancement-point-u": "Enhancement Point",
"mainclass-u": "Main Class",
"character-supportclass-u": "Support Class",
"character-level-u": "Level",
"character-race-u": "Race",
"character-fate-point-u": "Fate",
"HP-max-u": "HP",
"HP-current-u": "Current HP",
"MP-max-u": "MP",
"MP-current-u": "Current MP",
"AttributeBase-u": "Base Attribute",
"AttributeBonus-u": "Attribute Bonus",
"MainClassMod-u": "Main Class",
"SupportClassMod-u": "Support Class",
"ExtraMod-u": "Extra Mod",
"Attribute-u": "Attribute",
"SkillBonus-u": "Skill Bonus",
"AttributeSum-u": "Total Mod",
"DiceBase-u": "Base Dice",
"DiceBonus-u": "Dice Bonus",
"DiceTotal-u": "Total Dice",
"AttributeRoll-u": "Attribute Roll",
"Roll-u": "Roll",
"strength-u": "Strength",
"Dexterity-u": "Dexterity",
"Agility-u": "Agility",
"Intelligence-u": "Intelligence",
"Perception-u": "Perception",
"Mental-u": "Mental",
"Luck-u": "Luck",
"skill-u": "Skill",
"skill-level-u": "Skill Level",
"skill-timing-u": "Timing",
"skill-rolltype-u": "Roll Type",
"skill-target-u": "Target",
"skill-range-u": "Range",
"skill-cost-u": "Cost",
"skill-sl-u": "SL limit",
"skill-effect-u": "Effect",
"skill-extra-roll-u": "Extra Roll",
"equipment-u": "Equipment",
"equipment-part-u": "Part",
"equipment-name-u": "Name",
"equipment-weight-u": "Weight",
"equipment-attack-mod-u": "Attack Mod",
"equipment-damage-mod-u": "Damage Mod",
"equipment-evasion-mod-u": "Evasion Mod",
"equipment-physical-defense-u": "Physical Def",
"equipment-magical-defense-u": "Magical Def",
"equipment-behavior-mod-u": "Behavior Mod",
"equipment-movement-mod-u": "Movement Mod",
"equipment-range-u": "Range",
"equipment-etc-u": "Note",
"equipment1-part": "Right Hand",
"equipment2-part": "Left Hand",
"equipment3-part": "Head",
"equipment4-part": "Body",
"equipment5-part": "Sub Armor",
"equipment6-part": "Accessory",
"equipments-total": "Total",
"combat-u": "Combat",
"combat-attribute-u": "Attribute",
"combat-attack-mod-u": "Attack Mod",
"combat-damage-mod-u": "Damage Mod",
"combat-evasion-mod-u": "Evasion Mod",
"combat-physical-defense-u": "Physical Def",
"combat-magical-defense-u": "Magical Def",
"combat-behavior-mod-u": "Behavior Mod",
"combat-movement-mod-u": "Movement Mod",
"combat-skill-mod-u": "Skill Mod",
"combat-etc-mod-u": "Extra Mod",
"combat-total-u": "Total",
"combat-bonus-dice-u": "Dice",
"combat-roll-u": "Roll",
"combat-attack-u": "Attack [Dexterity]",
"Roll-Attack-u": "Attack Roll",
"combat-damage-u": "Damage",
"Roll-damage-u": "Damage Roll",
"combat-evasion-u": "Evasion [Agility]",
"Roll-evasion-u": "Evasion Roll",
"combat-phydef-u": "Physical Def",
"combat-magdef-u": "Magical Def [Mental]",
"combat-behavior-u": "Behavior [Agility]+[Perception]",
"combat-movement-u": "Movement [Strength]+5",
"special-roll-u": "Special Roll",
"special-roll-attribute-u": "Attribute",
"special-roll-skill-u": "Skill",
"special-roll-etc-u": "Extra",
"special-roll-total-u": "Total",
"special-roll-dice-u": "Dice",
"special-roll-roll-u": "Roll",
"special-trap-search-u": "Search Trap [Perception]",
"Roll-trapsearch-u": "Search Trap",
"special-trap-dissolve-u": "Dissolve Trap [Dexterity]",
"Roll-trapdissolve-u": "Dissolve Trap",
"special-dangersense-u": "Dangersense [Perception]",
"Roll-dangersense-u": "Dangersense",
"special-enemy-distinguish-u": "Enemy Knowledge [Intelligence]",
"Roll-enemydistinguish-u": "Enemy Knowledge",
"special-item-identify-u": "Identify Item [Intelligence]",
"Roll-itemidentify-u": "Identify Item",
"special-spellcasting-u": "Spellcasting [Intelligence]",
"Roll-spellcasting-u": "Spellcasting",
"special-song-u": "Bardsong [Mental]",
"Roll-song-u": "Bardsong",
"special-alchemy-u": "Alchemy [Derterity]",
"Roll-alchemy-u": "Alchemy",
"items-u": "Item",
"item-name-u": "Name",
"item-weight-u": "Weight",
"item-quantity-u": "Quantity",
"item-description-u": "Description",
"items-total-weight-u": "Total Weight",
"items-available-weight-u": "Carriable Weight",
"items-money-u": "Money",
"lifepath-u": "Lifepath",
"lifepath-origin-u": "Origin",
"lifepath-path-u": "Sequence",
"lifepath-object-u": "Goal",
"guild-u": "Guild",
"guild-master-u": "Guildmaster"
}
+127
View File
@@ -0,0 +1,127 @@
{
"player-u": "Player",
"character-name-u": "Character Name",
"character-gender-u": "Gender",
"character-age-u": "Age",
"enhancement-point-u": "Enhancement Point",
"mainclass-u": "Main Class",
"character-supportclass-u": "Support Class",
"character-level-u": "Level",
"character-race-u": "Race",
"character-fate-point-u": "Fate",
"HP-max-u": "HP",
"HP-current-u": "Current HP",
"MP-max-u": "MP",
"MP-current-u": "Current MP",
"AttributeBase-u": "Base Attribute",
"AttributeBonus-u": "Attribute Bonus",
"MainClassMod-u": "Main Class",
"SupportClassMod-u": "Support Class",
"ExtraMod-u": "Extra Mod",
"Attribute-u": "Attribute",
"SkillBonus-u": "Skill Bonus",
"AttributeSum-u": "Total Mod",
"DiceBase-u": "Base Dice",
"DiceBonus-u": "Dice Bonus",
"DiceTotal-u": "Total Dice",
"AttributeRoll-u": "Attribute Roll",
"Roll-u": "Roll",
"strength-u": "Strength",
"Dexterity-u": "Dexterity",
"Agility-u": "Agility",
"Intelligence-u": "Intelligence",
"Perception-u": "Perception",
"Mental-u": "Mental",
"Luck-u": "Luck",
"skill-u": "Skill",
"skill-level-u": "Skill Level",
"skill-timing-u": "Timing",
"skill-rolltype-u": "Roll Type",
"skill-target-u": "Target",
"skill-range-u": "Range",
"skill-cost-u": "Cost",
"skill-sl-u": "SL limit",
"skill-effect-u": "Effect",
"skill-extra-roll-u": "Extra Roll",
"equipment-u": "Equipment",
"equipment-part-u": "Part",
"equipment-name-u": "Name",
"equipment-weight-u": "Weight",
"equipment-attack-mod-u": "Attack Mod",
"equipment-damage-mod-u": "Damage Mod",
"equipment-evasion-mod-u": "Evasion Mod",
"equipment-physical-defense-u": "Physical Def",
"equipment-magical-defense-u": "Magical Def",
"equipment-behavior-mod-u": "Behavior Mod",
"equipment-movement-mod-u": "Movement Mod",
"equipment-range-u": "Range",
"equipment-etc-u": "Note",
"equipment1-part": "Right Hand",
"equipment2-part": "Left Hand",
"equipment3-part": "Head",
"equipment4-part": "Body",
"equipment5-part": "Sub Armor",
"equipment6-part": "Accessory",
"equipments-total": "Total",
"combat-u": "Combat",
"combat-attribute-u": "Attribute",
"combat-attack-mod-u": "Attack Mod",
"combat-damage-mod-u": "Damage Mod",
"combat-evasion-mod-u": "Evasion Mod",
"combat-physical-defense-u": "Physical Def",
"combat-magical-defense-u": "Magical Def",
"combat-behavior-mod-u": "Behavior Mod",
"combat-movement-mod-u": "Movement Mod",
"combat-skill-mod-u": "Skill Mod",
"combat-etc-mod-u": "Extra Mod",
"combat-total-u": "Total",
"combat-bonus-dice-u": "Dice",
"combat-roll-u": "Roll",
"combat-attack-u": "Attack [Dexterity]",
"Roll-Attack-u": "Attack Roll",
"combat-damage-u": "Damage",
"Roll-damage-u": "Damage Roll",
"combat-evasion-u": "Evasion [Agility]",
"Roll-evasion-u": "Evasion Roll",
"combat-phydef-u": "Physical Def",
"combat-magdef-u": "Magical Def [Mental]",
"combat-behavior-u": "Behavior [Agility]+[Perception]",
"combat-movement-u": "Movement [Strength]+5",
"special-roll-u": "Special Roll",
"special-roll-attribute-u": "Attribute",
"special-roll-skill-u": "Skill",
"special-roll-etc-u": "Extra",
"special-roll-total-u": "Total",
"special-roll-dice-u": "Dice",
"special-roll-roll-u": "Roll",
"special-trap-search-u": "Search Trap [Perception]",
"Roll-trapsearch-u": "Search Trap",
"special-trap-dissolve-u": "Dissolve Trap [Dexterity]",
"Roll-trapdissolve-u": "Dissolve Trap",
"special-dangersense-u": "Dangersense [Perception]",
"Roll-dangersense-u": "Dangersense",
"special-enemy-distinguish-u": "Enemy Knowledge [Intelligence]",
"Roll-enemydistinguish-u": "Enemy Knowledge",
"special-item-identify-u": "Identify Item [Intelligence]",
"Roll-itemidentify-u": "Identify Item",
"special-spellcasting-u": "Spellcasting [Intelligence]",
"Roll-spellcasting-u": "Spellcasting",
"special-song-u": "Bardsong [Mental]",
"Roll-song-u": "Bardsong",
"special-alchemy-u": "Alchemy [Derterity]",
"Roll-alchemy-u": "Alchemy",
"items-u": "Item",
"item-name-u": "Name",
"item-weight-u": "Weight",
"item-quantity-u": "Quantity",
"item-description-u": "Description",
"items-total-weight-u": "Total Weight",
"items-available-weight-u": "Carriable Weight",
"items-money-u": "Money",
"lifepath-u": "Lifepath",
"lifepath-origin-u": "Origin",
"lifepath-path-u": "Sequence",
"lifepath-object-u": "Goal",
"guild-u": "Guild",
"guild-master-u": "Guildmaster"
}
+127
View File
@@ -0,0 +1,127 @@
{
"player-u": "Player",
"character-name-u": "Character Name",
"character-gender-u": "Gender",
"character-age-u": "Age",
"enhancement-point-u": "Enhancement Point",
"mainclass-u": "Main Class",
"character-supportclass-u": "Support Class",
"character-level-u": "Level",
"character-race-u": "Race",
"character-fate-point-u": "Fate",
"HP-max-u": "HP",
"HP-current-u": "Current HP",
"MP-max-u": "MP",
"MP-current-u": "Current MP",
"AttributeBase-u": "Base Attribute",
"AttributeBonus-u": "Attribute Bonus",
"MainClassMod-u": "Main Class",
"SupportClassMod-u": "Support Class",
"ExtraMod-u": "Extra Mod",
"Attribute-u": "Attribute",
"SkillBonus-u": "Skill Bonus",
"AttributeSum-u": "Total Mod",
"DiceBase-u": "Base Dice",
"DiceBonus-u": "Dice Bonus",
"DiceTotal-u": "Total Dice",
"AttributeRoll-u": "Attribute Roll",
"Roll-u": "Roll",
"strength-u": "Strength",
"Dexterity-u": "Dexterity",
"Agility-u": "Agility",
"Intelligence-u": "Intelligence",
"Perception-u": "Perception",
"Mental-u": "Mental",
"Luck-u": "Luck",
"skill-u": "Skill",
"skill-level-u": "Skill Level",
"skill-timing-u": "Timing",
"skill-rolltype-u": "Roll Type",
"skill-target-u": "Target",
"skill-range-u": "Range",
"skill-cost-u": "Cost",
"skill-sl-u": "SL limit",
"skill-effect-u": "Effect",
"skill-extra-roll-u": "Extra Roll",
"equipment-u": "Equipment",
"equipment-part-u": "Part",
"equipment-name-u": "Name",
"equipment-weight-u": "Weight",
"equipment-attack-mod-u": "Attack Mod",
"equipment-damage-mod-u": "Damage Mod",
"equipment-evasion-mod-u": "Evasion Mod",
"equipment-physical-defense-u": "Physical Def",
"equipment-magical-defense-u": "Magical Def",
"equipment-behavior-mod-u": "Behavior Mod",
"equipment-movement-mod-u": "Movement Mod",
"equipment-range-u": "Range",
"equipment-etc-u": "Note",
"equipment1-part": "Right Hand",
"equipment2-part": "Left Hand",
"equipment3-part": "Head",
"equipment4-part": "Body",
"equipment5-part": "Sub Armor",
"equipment6-part": "Accessory",
"equipments-total": "Total",
"combat-u": "Combat",
"combat-attribute-u": "Attribute",
"combat-attack-mod-u": "Attack Mod",
"combat-damage-mod-u": "Damage Mod",
"combat-evasion-mod-u": "Evasion Mod",
"combat-physical-defense-u": "Physical Def",
"combat-magical-defense-u": "Magical Def",
"combat-behavior-mod-u": "Behavior Mod",
"combat-movement-mod-u": "Movement Mod",
"combat-skill-mod-u": "Skill Mod",
"combat-etc-mod-u": "Extra Mod",
"combat-total-u": "Total",
"combat-bonus-dice-u": "Dice",
"combat-roll-u": "Roll",
"combat-attack-u": "Attack [Dexterity]",
"Roll-Attack-u": "Attack Roll",
"combat-damage-u": "Damage",
"Roll-damage-u": "Damage Roll",
"combat-evasion-u": "Evasion [Agility]",
"Roll-evasion-u": "Evasion Roll",
"combat-phydef-u": "Physical Def",
"combat-magdef-u": "Magical Def [Mental]",
"combat-behavior-u": "Behavior [Agility]+[Perception]",
"combat-movement-u": "Movement [Strength]+5",
"special-roll-u": "Special Roll",
"special-roll-attribute-u": "Attribute",
"special-roll-skill-u": "Skill",
"special-roll-etc-u": "Extra",
"special-roll-total-u": "Total",
"special-roll-dice-u": "Dice",
"special-roll-roll-u": "Roll",
"special-trap-search-u": "Search Trap [Perception]",
"Roll-trapsearch-u": "Search Trap",
"special-trap-dissolve-u": "Dissolve Trap [Dexterity]",
"Roll-trapdissolve-u": "Dissolve Trap",
"special-dangersense-u": "Dangersense [Perception]",
"Roll-dangersense-u": "Dangersense",
"special-enemy-distinguish-u": "Enemy Knowledge [Intelligence]",
"Roll-enemydistinguish-u": "Enemy Knowledge",
"special-item-identify-u": "Identify Item [Intelligence]",
"Roll-itemidentify-u": "Identify Item",
"special-spellcasting-u": "Spellcasting [Intelligence]",
"Roll-spellcasting-u": "Spellcasting",
"special-song-u": "Bardsong [Mental]",
"Roll-song-u": "Bardsong",
"special-alchemy-u": "Alchemy [Derterity]",
"Roll-alchemy-u": "Alchemy",
"items-u": "Item",
"item-name-u": "Name",
"item-weight-u": "Weight",
"item-quantity-u": "Quantity",
"item-description-u": "Description",
"items-total-weight-u": "Total Weight",
"items-available-weight-u": "Carriable Weight",
"items-money-u": "Money",
"lifepath-u": "Lifepath",
"lifepath-origin-u": "Origin",
"lifepath-path-u": "Sequence",
"lifepath-object-u": "Goal",
"guild-u": "Guild",
"guild-master-u": "Guildmaster"
}
+127
View File
@@ -0,0 +1,127 @@
{
"player-u": "Player",
"character-name-u": "Character Name",
"character-gender-u": "Gender",
"character-age-u": "Age",
"enhancement-point-u": "Enhancement Point",
"mainclass-u": "Main Class",
"character-supportclass-u": "Support Class",
"character-level-u": "Level",
"character-race-u": "Race",
"character-fate-point-u": "Fate",
"HP-max-u": "HP",
"HP-current-u": "Current HP",
"MP-max-u": "MP",
"MP-current-u": "Current MP",
"AttributeBase-u": "Base Attribute",
"AttributeBonus-u": "Attribute Bonus",
"MainClassMod-u": "Main Class",
"SupportClassMod-u": "Support Class",
"ExtraMod-u": "Extra Mod",
"Attribute-u": "Attribute",
"SkillBonus-u": "Skill Bonus",
"AttributeSum-u": "Total Mod",
"DiceBase-u": "Base Dice",
"DiceBonus-u": "Dice Bonus",
"DiceTotal-u": "Total Dice",
"AttributeRoll-u": "Attribute Roll",
"Roll-u": "Roll",
"strength-u": "Strength",
"Dexterity-u": "Dexterity",
"Agility-u": "Agility",
"Intelligence-u": "Intelligence",
"Perception-u": "Perception",
"Mental-u": "Mental",
"Luck-u": "Luck",
"skill-u": "Skill",
"skill-level-u": "Skill Level",
"skill-timing-u": "Timing",
"skill-rolltype-u": "Roll Type",
"skill-target-u": "Target",
"skill-range-u": "Range",
"skill-cost-u": "Cost",
"skill-sl-u": "SL limit",
"skill-effect-u": "Effect",
"skill-extra-roll-u": "Extra Roll",
"equipment-u": "Equipment",
"equipment-part-u": "Part",
"equipment-name-u": "Name",
"equipment-weight-u": "Weight",
"equipment-attack-mod-u": "Attack Mod",
"equipment-damage-mod-u": "Damage Mod",
"equipment-evasion-mod-u": "Evasion Mod",
"equipment-physical-defense-u": "Physical Def",
"equipment-magical-defense-u": "Magical Def",
"equipment-behavior-mod-u": "Behavior Mod",
"equipment-movement-mod-u": "Movement Mod",
"equipment-range-u": "Range",
"equipment-etc-u": "Note",
"equipment1-part": "Right Hand",
"equipment2-part": "Left Hand",
"equipment3-part": "Head",
"equipment4-part": "Body",
"equipment5-part": "Sub Armor",
"equipment6-part": "Accessory",
"equipments-total": "Total",
"combat-u": "Combat",
"combat-attribute-u": "Attribute",
"combat-attack-mod-u": "Attack Mod",
"combat-damage-mod-u": "Damage Mod",
"combat-evasion-mod-u": "Evasion Mod",
"combat-physical-defense-u": "Physical Def",
"combat-magical-defense-u": "Magical Def",
"combat-behavior-mod-u": "Behavior Mod",
"combat-movement-mod-u": "Movement Mod",
"combat-skill-mod-u": "Skill Mod",
"combat-etc-mod-u": "Extra Mod",
"combat-total-u": "Total",
"combat-bonus-dice-u": "Dice",
"combat-roll-u": "Roll",
"combat-attack-u": "Attack [Dexterity]",
"Roll-Attack-u": "Attack Roll",
"combat-damage-u": "Damage",
"Roll-damage-u": "Damage Roll",
"combat-evasion-u": "Evasion [Agility]",
"Roll-evasion-u": "Evasion Roll",
"combat-phydef-u": "Physical Def",
"combat-magdef-u": "Magical Def [Mental]",
"combat-behavior-u": "Behavior [Agility]+[Perception]",
"combat-movement-u": "Movement [Strength]+5",
"special-roll-u": "Special Roll",
"special-roll-attribute-u": "Attribute",
"special-roll-skill-u": "Skill",
"special-roll-etc-u": "Extra",
"special-roll-total-u": "Total",
"special-roll-dice-u": "Dice",
"special-roll-roll-u": "Roll",
"special-trap-search-u": "Search Trap [Perception]",
"Roll-trapsearch-u": "Search Trap",
"special-trap-dissolve-u": "Dissolve Trap [Dexterity]",
"Roll-trapdissolve-u": "Dissolve Trap",
"special-dangersense-u": "Dangersense [Perception]",
"Roll-dangersense-u": "Dangersense",
"special-enemy-distinguish-u": "Enemy Knowledge [Intelligence]",
"Roll-enemydistinguish-u": "Enemy Knowledge",
"special-item-identify-u": "Identify Item [Intelligence]",
"Roll-itemidentify-u": "Identify Item",
"special-spellcasting-u": "Spellcasting [Intelligence]",
"Roll-spellcasting-u": "Spellcasting",
"special-song-u": "Bardsong [Mental]",
"Roll-song-u": "Bardsong",
"special-alchemy-u": "Alchemy [Derterity]",
"Roll-alchemy-u": "Alchemy",
"items-u": "Item",
"item-name-u": "Name",
"item-weight-u": "Weight",
"item-quantity-u": "Quantity",
"item-description-u": "Description",
"items-total-weight-u": "Total Weight",
"items-available-weight-u": "Carriable Weight",
"items-money-u": "Money",
"lifepath-u": "Lifepath",
"lifepath-origin-u": "Origin",
"lifepath-path-u": "Sequence",
"lifepath-object-u": "Goal",
"guild-u": "Guild",
"guild-master-u": "Guildmaster"
}
+127
View File
@@ -0,0 +1,127 @@
{
"player-u": "Player",
"character-name-u": "Character Name",
"character-gender-u": "Gender",
"character-age-u": "Age",
"enhancement-point-u": "Enhancement Point",
"mainclass-u": "Main Class",
"character-supportclass-u": "Support Class",
"character-level-u": "Level",
"character-race-u": "Race",
"character-fate-point-u": "Fate",
"HP-max-u": "HP",
"HP-current-u": "Current HP",
"MP-max-u": "MP",
"MP-current-u": "Current MP",
"AttributeBase-u": "Base Attribute",
"AttributeBonus-u": "Attribute Bonus",
"MainClassMod-u": "Main Class",
"SupportClassMod-u": "Support Class",
"ExtraMod-u": "Extra Mod",
"Attribute-u": "Attribute",
"SkillBonus-u": "Skill Bonus",
"AttributeSum-u": "Total Mod",
"DiceBase-u": "Base Dice",
"DiceBonus-u": "Dice Bonus",
"DiceTotal-u": "Total Dice",
"AttributeRoll-u": "Attribute Roll",
"Roll-u": "Roll",
"strength-u": "Strength",
"Dexterity-u": "Dexterity",
"Agility-u": "Agility",
"Intelligence-u": "Intelligence",
"Perception-u": "Perception",
"Mental-u": "Mental",
"Luck-u": "Luck",
"skill-u": "Skill",
"skill-level-u": "Skill Level",
"skill-timing-u": "Timing",
"skill-rolltype-u": "Roll Type",
"skill-target-u": "Target",
"skill-range-u": "Range",
"skill-cost-u": "Cost",
"skill-sl-u": "SL limit",
"skill-effect-u": "Effect",
"skill-extra-roll-u": "Extra Roll",
"equipment-u": "Equipment",
"equipment-part-u": "Part",
"equipment-name-u": "Name",
"equipment-weight-u": "Weight",
"equipment-attack-mod-u": "Attack Mod",
"equipment-damage-mod-u": "Damage Mod",
"equipment-evasion-mod-u": "Evasion Mod",
"equipment-physical-defense-u": "Physical Def",
"equipment-magical-defense-u": "Magical Def",
"equipment-behavior-mod-u": "Behavior Mod",
"equipment-movement-mod-u": "Movement Mod",
"equipment-range-u": "Range",
"equipment-etc-u": "Note",
"equipment1-part": "Right Hand",
"equipment2-part": "Left Hand",
"equipment3-part": "Head",
"equipment4-part": "Body",
"equipment5-part": "Sub Armor",
"equipment6-part": "Accessory",
"equipments-total": "Total",
"combat-u": "Combat",
"combat-attribute-u": "Attribute",
"combat-attack-mod-u": "Attack Mod",
"combat-damage-mod-u": "Damage Mod",
"combat-evasion-mod-u": "Evasion Mod",
"combat-physical-defense-u": "Physical Def",
"combat-magical-defense-u": "Magical Def",
"combat-behavior-mod-u": "Behavior Mod",
"combat-movement-mod-u": "Movement Mod",
"combat-skill-mod-u": "Skill Mod",
"combat-etc-mod-u": "Extra Mod",
"combat-total-u": "Total",
"combat-bonus-dice-u": "Dice",
"combat-roll-u": "Roll",
"combat-attack-u": "Attack [Dexterity]",
"Roll-Attack-u": "Attack Roll",
"combat-damage-u": "Damage",
"Roll-damage-u": "Damage Roll",
"combat-evasion-u": "Evasion [Agility]",
"Roll-evasion-u": "Evasion Roll",
"combat-phydef-u": "Physical Def",
"combat-magdef-u": "Magical Def [Mental]",
"combat-behavior-u": "Behavior [Agility]+[Perception]",
"combat-movement-u": "Movement [Strength]+5",
"special-roll-u": "Special Roll",
"special-roll-attribute-u": "Attribute",
"special-roll-skill-u": "Skill",
"special-roll-etc-u": "Extra",
"special-roll-total-u": "Total",
"special-roll-dice-u": "Dice",
"special-roll-roll-u": "Roll",
"special-trap-search-u": "Search Trap [Perception]",
"Roll-trapsearch-u": "Search Trap",
"special-trap-dissolve-u": "Dissolve Trap [Dexterity]",
"Roll-trapdissolve-u": "Dissolve Trap",
"special-dangersense-u": "Dangersense [Perception]",
"Roll-dangersense-u": "Dangersense",
"special-enemy-distinguish-u": "Enemy Knowledge [Intelligence]",
"Roll-enemydistinguish-u": "Enemy Knowledge",
"special-item-identify-u": "Identify Item [Intelligence]",
"Roll-itemidentify-u": "Identify Item",
"special-spellcasting-u": "Spellcasting [Intelligence]",
"Roll-spellcasting-u": "Spellcasting",
"special-song-u": "Bardsong [Mental]",
"Roll-song-u": "Bardsong",
"special-alchemy-u": "Alchemy [Derterity]",
"Roll-alchemy-u": "Alchemy",
"items-u": "Item",
"item-name-u": "Name",
"item-weight-u": "Weight",
"item-quantity-u": "Quantity",
"item-description-u": "Description",
"items-total-weight-u": "Total Weight",
"items-available-weight-u": "Carriable Weight",
"items-money-u": "Money",
"lifepath-u": "Lifepath",
"lifepath-origin-u": "Origin",
"lifepath-path-u": "Sequence",
"lifepath-object-u": "Goal",
"guild-u": "Guild",
"guild-master-u": "Guildmaster"
}
+127
View File
@@ -0,0 +1,127 @@
{
"player-u": "Player",
"character-name-u": "Character Name",
"character-gender-u": "Gender",
"character-age-u": "Age",
"enhancement-point-u": "Enhancement Point",
"mainclass-u": "Main Class",
"character-supportclass-u": "Support Class",
"character-level-u": "Level",
"character-race-u": "Race",
"character-fate-point-u": "Fate",
"HP-max-u": "HP",
"HP-current-u": "Current HP",
"MP-max-u": "MP",
"MP-current-u": "Current MP",
"AttributeBase-u": "Base Attribute",
"AttributeBonus-u": "Attribute Bonus",
"MainClassMod-u": "Main Class",
"SupportClassMod-u": "Support Class",
"ExtraMod-u": "Extra Mod",
"Attribute-u": "Attribute",
"SkillBonus-u": "Skill Bonus",
"AttributeSum-u": "Total Mod",
"DiceBase-u": "Base Dice",
"DiceBonus-u": "Dice Bonus",
"DiceTotal-u": "Total Dice",
"AttributeRoll-u": "Attribute Roll",
"Roll-u": "Roll",
"strength-u": "Strength",
"Dexterity-u": "Dexterity",
"Agility-u": "Agility",
"Intelligence-u": "Intelligence",
"Perception-u": "Perception",
"Mental-u": "Mental",
"Luck-u": "Luck",
"skill-u": "Skill",
"skill-level-u": "Skill Level",
"skill-timing-u": "Timing",
"skill-rolltype-u": "Roll Type",
"skill-target-u": "Target",
"skill-range-u": "Range",
"skill-cost-u": "Cost",
"skill-sl-u": "SL limit",
"skill-effect-u": "Effect",
"skill-extra-roll-u": "Extra Roll",
"equipment-u": "Equipment",
"equipment-part-u": "Part",
"equipment-name-u": "Name",
"equipment-weight-u": "Weight",
"equipment-attack-mod-u": "Attack Mod",
"equipment-damage-mod-u": "Damage Mod",
"equipment-evasion-mod-u": "Evasion Mod",
"equipment-physical-defense-u": "Physical Def",
"equipment-magical-defense-u": "Magical Def",
"equipment-behavior-mod-u": "Behavior Mod",
"equipment-movement-mod-u": "Movement Mod",
"equipment-range-u": "Range",
"equipment-etc-u": "Note",
"equipment1-part": "Right Hand",
"equipment2-part": "Left Hand",
"equipment3-part": "Head",
"equipment4-part": "Body",
"equipment5-part": "Sub Armor",
"equipment6-part": "Accessory",
"equipments-total": "Total",
"combat-u": "Combat",
"combat-attribute-u": "Attribute",
"combat-attack-mod-u": "Attack Mod",
"combat-damage-mod-u": "Damage Mod",
"combat-evasion-mod-u": "Evasion Mod",
"combat-physical-defense-u": "Physical Def",
"combat-magical-defense-u": "Magical Def",
"combat-behavior-mod-u": "Behavior Mod",
"combat-movement-mod-u": "Movement Mod",
"combat-skill-mod-u": "Skill Mod",
"combat-etc-mod-u": "Extra Mod",
"combat-total-u": "Total",
"combat-bonus-dice-u": "Dice",
"combat-roll-u": "Roll",
"combat-attack-u": "Attack [Dexterity]",
"Roll-Attack-u": "Attack Roll",
"combat-damage-u": "Damage",
"Roll-damage-u": "Damage Roll",
"combat-evasion-u": "Evasion [Agility]",
"Roll-evasion-u": "Evasion Roll",
"combat-phydef-u": "Physical Def",
"combat-magdef-u": "Magical Def [Mental]",
"combat-behavior-u": "Behavior [Agility]+[Perception]",
"combat-movement-u": "Movement [Strength]+5",
"special-roll-u": "Special Roll",
"special-roll-attribute-u": "Attribute",
"special-roll-skill-u": "Skill",
"special-roll-etc-u": "Extra",
"special-roll-total-u": "Total",
"special-roll-dice-u": "Dice",
"special-roll-roll-u": "Roll",
"special-trap-search-u": "Search Trap [Perception]",
"Roll-trapsearch-u": "Search Trap",
"special-trap-dissolve-u": "Dissolve Trap [Dexterity]",
"Roll-trapdissolve-u": "Dissolve Trap",
"special-dangersense-u": "Dangersense [Perception]",
"Roll-dangersense-u": "Dangersense",
"special-enemy-distinguish-u": "Enemy Knowledge [Intelligence]",
"Roll-enemydistinguish-u": "Enemy Knowledge",
"special-item-identify-u": "Identify Item [Intelligence]",
"Roll-itemidentify-u": "Identify Item",
"special-spellcasting-u": "Spellcasting [Intelligence]",
"Roll-spellcasting-u": "Spellcasting",
"special-song-u": "Bardsong [Mental]",
"Roll-song-u": "Bardsong",
"special-alchemy-u": "Alchemy [Derterity]",
"Roll-alchemy-u": "Alchemy",
"items-u": "Item",
"item-name-u": "Name",
"item-weight-u": "Weight",
"item-quantity-u": "Quantity",
"item-description-u": "Description",
"items-total-weight-u": "Total Weight",
"items-available-weight-u": "Carriable Weight",
"items-money-u": "Money",
"lifepath-u": "Lifepath",
"lifepath-origin-u": "Origin",
"lifepath-path-u": "Sequence",
"lifepath-object-u": "Goal",
"guild-u": "Guild",
"guild-master-u": "Guildmaster"
}
+127
View File
@@ -0,0 +1,127 @@
{
"player-u": "Player",
"character-name-u": "Character Name",
"character-gender-u": "Gender",
"character-age-u": "Age",
"enhancement-point-u": "Enhancement Point",
"mainclass-u": "Main Class",
"character-supportclass-u": "Support Class",
"character-level-u": "Level",
"character-race-u": "Race",
"character-fate-point-u": "Fate",
"HP-max-u": "HP",
"HP-current-u": "Current HP",
"MP-max-u": "MP",
"MP-current-u": "Current MP",
"AttributeBase-u": "Base Attribute",
"AttributeBonus-u": "Attribute Bonus",
"MainClassMod-u": "Main Class",
"SupportClassMod-u": "Support Class",
"ExtraMod-u": "Extra Mod",
"Attribute-u": "Attribute",
"SkillBonus-u": "Skill Bonus",
"AttributeSum-u": "Total Mod",
"DiceBase-u": "Base Dice",
"DiceBonus-u": "Dice Bonus",
"DiceTotal-u": "Total Dice",
"AttributeRoll-u": "Attribute Roll",
"Roll-u": "Roll",
"strength-u": "Strength",
"Dexterity-u": "Dexterity",
"Agility-u": "Agility",
"Intelligence-u": "Intelligence",
"Perception-u": "Perception",
"Mental-u": "Mental",
"Luck-u": "Luck",
"skill-u": "Skill",
"skill-level-u": "Skill Level",
"skill-timing-u": "Timing",
"skill-rolltype-u": "Roll Type",
"skill-target-u": "Target",
"skill-range-u": "Range",
"skill-cost-u": "Cost",
"skill-sl-u": "SL limit",
"skill-effect-u": "Effect",
"skill-extra-roll-u": "Extra Roll",
"equipment-u": "Equipment",
"equipment-part-u": "Part",
"equipment-name-u": "Name",
"equipment-weight-u": "Weight",
"equipment-attack-mod-u": "Attack Mod",
"equipment-damage-mod-u": "Damage Mod",
"equipment-evasion-mod-u": "Evasion Mod",
"equipment-physical-defense-u": "Physical Def",
"equipment-magical-defense-u": "Magical Def",
"equipment-behavior-mod-u": "Behavior Mod",
"equipment-movement-mod-u": "Movement Mod",
"equipment-range-u": "Range",
"equipment-etc-u": "Note",
"equipment1-part": "Right Hand",
"equipment2-part": "Left Hand",
"equipment3-part": "Head",
"equipment4-part": "Body",
"equipment5-part": "Sub Armor",
"equipment6-part": "Accessory",
"equipments-total": "Total",
"combat-u": "Combat",
"combat-attribute-u": "Attribute",
"combat-attack-mod-u": "Attack Mod",
"combat-damage-mod-u": "Damage Mod",
"combat-evasion-mod-u": "Evasion Mod",
"combat-physical-defense-u": "Physical Def",
"combat-magical-defense-u": "Magical Def",
"combat-behavior-mod-u": "Behavior Mod",
"combat-movement-mod-u": "Movement Mod",
"combat-skill-mod-u": "Skill Mod",
"combat-etc-mod-u": "Extra Mod",
"combat-total-u": "Total",
"combat-bonus-dice-u": "Dice",
"combat-roll-u": "Roll",
"combat-attack-u": "Attack [Dexterity]",
"Roll-Attack-u": "Attack Roll",
"combat-damage-u": "Damage",
"Roll-damage-u": "Damage Roll",
"combat-evasion-u": "Evasion [Agility]",
"Roll-evasion-u": "Evasion Roll",
"combat-phydef-u": "Physical Def",
"combat-magdef-u": "Magical Def [Mental]",
"combat-behavior-u": "Behavior [Agility]+[Perception]",
"combat-movement-u": "Movement [Strength]+5",
"special-roll-u": "Special Roll",
"special-roll-attribute-u": "Attribute",
"special-roll-skill-u": "Skill",
"special-roll-etc-u": "Extra",
"special-roll-total-u": "Total",
"special-roll-dice-u": "Dice",
"special-roll-roll-u": "Roll",
"special-trap-search-u": "Search Trap [Perception]",
"Roll-trapsearch-u": "Search Trap",
"special-trap-dissolve-u": "Dissolve Trap [Dexterity]",
"Roll-trapdissolve-u": "Dissolve Trap",
"special-dangersense-u": "Dangersense [Perception]",
"Roll-dangersense-u": "Dangersense",
"special-enemy-distinguish-u": "Enemy Knowledge [Intelligence]",
"Roll-enemydistinguish-u": "Enemy Knowledge",
"special-item-identify-u": "Identify Item [Intelligence]",
"Roll-itemidentify-u": "Identify Item",
"special-spellcasting-u": "Spellcasting [Intelligence]",
"Roll-spellcasting-u": "Spellcasting",
"special-song-u": "Bardsong [Mental]",
"Roll-song-u": "Bardsong",
"special-alchemy-u": "Alchemy [Derterity]",
"Roll-alchemy-u": "Alchemy",
"items-u": "Item",
"item-name-u": "Name",
"item-weight-u": "Weight",
"item-quantity-u": "Quantity",
"item-description-u": "Description",
"items-total-weight-u": "Total Weight",
"items-available-weight-u": "Carriable Weight",
"items-money-u": "Money",
"lifepath-u": "Lifepath",
"lifepath-origin-u": "Origin",
"lifepath-path-u": "Sequence",
"lifepath-object-u": "Goal",
"guild-u": "Guild",
"guild-master-u": "Guildmaster"
}
+127
View File
@@ -0,0 +1,127 @@
{
"player-u": "Player",
"character-name-u": "Character Name",
"character-gender-u": "Gender",
"character-age-u": "Age",
"enhancement-point-u": "Enhancement Point",
"mainclass-u": "Main Class",
"character-supportclass-u": "Support Class",
"character-level-u": "Level",
"character-race-u": "Race",
"character-fate-point-u": "Fate",
"HP-max-u": "HP",
"HP-current-u": "Current HP",
"MP-max-u": "MP",
"MP-current-u": "Current MP",
"AttributeBase-u": "Base Attribute",
"AttributeBonus-u": "Attribute Bonus",
"MainClassMod-u": "Main Class",
"SupportClassMod-u": "Support Class",
"ExtraMod-u": "Extra Mod",
"Attribute-u": "Attribute",
"SkillBonus-u": "Skill Bonus",
"AttributeSum-u": "Total Mod",
"DiceBase-u": "Base Dice",
"DiceBonus-u": "Dice Bonus",
"DiceTotal-u": "Total Dice",
"AttributeRoll-u": "Attribute Roll",
"Roll-u": "Roll",
"strength-u": "Strength",
"Dexterity-u": "Dexterity",
"Agility-u": "Agility",
"Intelligence-u": "Intelligence",
"Perception-u": "Perception",
"Mental-u": "Mental",
"Luck-u": "Luck",
"skill-u": "Skill",
"skill-level-u": "Skill Level",
"skill-timing-u": "Timing",
"skill-rolltype-u": "Roll Type",
"skill-target-u": "Target",
"skill-range-u": "Range",
"skill-cost-u": "Cost",
"skill-sl-u": "SL limit",
"skill-effect-u": "Effect",
"skill-extra-roll-u": "Extra Roll",
"equipment-u": "Equipment",
"equipment-part-u": "Part",
"equipment-name-u": "Name",
"equipment-weight-u": "Weight",
"equipment-attack-mod-u": "Attack Mod",
"equipment-damage-mod-u": "Damage Mod",
"equipment-evasion-mod-u": "Evasion Mod",
"equipment-physical-defense-u": "Physical Def",
"equipment-magical-defense-u": "Magical Def",
"equipment-behavior-mod-u": "Behavior Mod",
"equipment-movement-mod-u": "Movement Mod",
"equipment-range-u": "Range",
"equipment-etc-u": "Note",
"equipment1-part": "Right Hand",
"equipment2-part": "Left Hand",
"equipment3-part": "Head",
"equipment4-part": "Body",
"equipment5-part": "Sub Armor",
"equipment6-part": "Accessory",
"equipments-total": "Total",
"combat-u": "Combat",
"combat-attribute-u": "Attribute",
"combat-attack-mod-u": "Attack Mod",
"combat-damage-mod-u": "Damage Mod",
"combat-evasion-mod-u": "Evasion Mod",
"combat-physical-defense-u": "Physical Def",
"combat-magical-defense-u": "Magical Def",
"combat-behavior-mod-u": "Behavior Mod",
"combat-movement-mod-u": "Movement Mod",
"combat-skill-mod-u": "Skill Mod",
"combat-etc-mod-u": "Extra Mod",
"combat-total-u": "Total",
"combat-bonus-dice-u": "Dice",
"combat-roll-u": "Roll",
"combat-attack-u": "Attack [Dexterity]",
"Roll-Attack-u": "Attack Roll",
"combat-damage-u": "Damage",
"Roll-damage-u": "Damage Roll",
"combat-evasion-u": "Evasion [Agility]",
"Roll-evasion-u": "Evasion Roll",
"combat-phydef-u": "Physical Def",
"combat-magdef-u": "Magical Def [Mental]",
"combat-behavior-u": "Behavior [Agility]+[Perception]",
"combat-movement-u": "Movement [Strength]+5",
"special-roll-u": "Special Roll",
"special-roll-attribute-u": "Attribute",
"special-roll-skill-u": "Skill",
"special-roll-etc-u": "Extra",
"special-roll-total-u": "Total",
"special-roll-dice-u": "Dice",
"special-roll-roll-u": "Roll",
"special-trap-search-u": "Search Trap [Perception]",
"Roll-trapsearch-u": "Search Trap",
"special-trap-dissolve-u": "Dissolve Trap [Dexterity]",
"Roll-trapdissolve-u": "Dissolve Trap",
"special-dangersense-u": "Dangersense [Perception]",
"Roll-dangersense-u": "Dangersense",
"special-enemy-distinguish-u": "Enemy Knowledge [Intelligence]",
"Roll-enemydistinguish-u": "Enemy Knowledge",
"special-item-identify-u": "Identify Item [Intelligence]",
"Roll-itemidentify-u": "Identify Item",
"special-spellcasting-u": "Spellcasting [Intelligence]",
"Roll-spellcasting-u": "Spellcasting",
"special-song-u": "Bardsong [Mental]",
"Roll-song-u": "Bardsong",
"special-alchemy-u": "Alchemy [Derterity]",
"Roll-alchemy-u": "Alchemy",
"items-u": "Item",
"item-name-u": "Name",
"item-weight-u": "Weight",
"item-quantity-u": "Quantity",
"item-description-u": "Description",
"items-total-weight-u": "Total Weight",
"items-available-weight-u": "Carriable Weight",
"items-money-u": "Money",
"lifepath-u": "Lifepath",
"lifepath-origin-u": "Origin",
"lifepath-path-u": "Sequence",
"lifepath-object-u": "Goal",
"guild-u": "Guild",
"guild-master-u": "Guildmaster"
}
+127
View File
@@ -0,0 +1,127 @@
{
"player-u": "Player",
"character-name-u": "Character Name",
"character-gender-u": "Gender",
"character-age-u": "Age",
"enhancement-point-u": "Enhancement Point",
"mainclass-u": "Main Class",
"character-supportclass-u": "Support Class",
"character-level-u": "Level",
"character-race-u": "Race",
"character-fate-point-u": "Fate",
"HP-max-u": "HP",
"HP-current-u": "Current HP",
"MP-max-u": "MP",
"MP-current-u": "Current MP",
"AttributeBase-u": "Base Attribute",
"AttributeBonus-u": "Attribute Bonus",
"MainClassMod-u": "Main Class",
"SupportClassMod-u": "Support Class",
"ExtraMod-u": "Extra Mod",
"Attribute-u": "Attribute",
"SkillBonus-u": "Skill Bonus",
"AttributeSum-u": "Total Mod",
"DiceBase-u": "Base Dice",
"DiceBonus-u": "Dice Bonus",
"DiceTotal-u": "Total Dice",
"AttributeRoll-u": "Attribute Roll",
"Roll-u": "Roll",
"strength-u": "Strength",
"Dexterity-u": "Dexterity",
"Agility-u": "Agility",
"Intelligence-u": "Intelligence",
"Perception-u": "Perception",
"Mental-u": "Mental",
"Luck-u": "Luck",
"skill-u": "Skill",
"skill-level-u": "Skill Level",
"skill-timing-u": "Timing",
"skill-rolltype-u": "Roll Type",
"skill-target-u": "Target",
"skill-range-u": "Range",
"skill-cost-u": "Cost",
"skill-sl-u": "SL limit",
"skill-effect-u": "Effect",
"skill-extra-roll-u": "Extra Roll",
"equipment-u": "Equipment",
"equipment-part-u": "Part",
"equipment-name-u": "Name",
"equipment-weight-u": "Weight",
"equipment-attack-mod-u": "Attack Mod",
"equipment-damage-mod-u": "Damage Mod",
"equipment-evasion-mod-u": "Evasion Mod",
"equipment-physical-defense-u": "Physical Def",
"equipment-magical-defense-u": "Magical Def",
"equipment-behavior-mod-u": "Behavior Mod",
"equipment-movement-mod-u": "Movement Mod",
"equipment-range-u": "Range",
"equipment-etc-u": "Note",
"equipment1-part": "Right Hand",
"equipment2-part": "Left Hand",
"equipment3-part": "Head",
"equipment4-part": "Body",
"equipment5-part": "Sub Armor",
"equipment6-part": "Accessory",
"equipments-total": "Total",
"combat-u": "Combat",
"combat-attribute-u": "Attribute",
"combat-attack-mod-u": "Attack Mod",
"combat-damage-mod-u": "Damage Mod",
"combat-evasion-mod-u": "Evasion Mod",
"combat-physical-defense-u": "Physical Def",
"combat-magical-defense-u": "Magical Def",
"combat-behavior-mod-u": "Behavior Mod",
"combat-movement-mod-u": "Movement Mod",
"combat-skill-mod-u": "Skill Mod",
"combat-etc-mod-u": "Extra Mod",
"combat-total-u": "Total",
"combat-bonus-dice-u": "Dice",
"combat-roll-u": "Roll",
"combat-attack-u": "Attack [Dexterity]",
"Roll-Attack-u": "Attack Roll",
"combat-damage-u": "Damage",
"Roll-damage-u": "Damage Roll",
"combat-evasion-u": "Evasion [Agility]",
"Roll-evasion-u": "Evasion Roll",
"combat-phydef-u": "Physical Def",
"combat-magdef-u": "Magical Def [Mental]",
"combat-behavior-u": "Behavior [Agility]+[Perception]",
"combat-movement-u": "Movement [Strength]+5",
"special-roll-u": "Special Roll",
"special-roll-attribute-u": "Attribute",
"special-roll-skill-u": "Skill",
"special-roll-etc-u": "Extra",
"special-roll-total-u": "Total",
"special-roll-dice-u": "Dice",
"special-roll-roll-u": "Roll",
"special-trap-search-u": "Search Trap [Perception]",
"Roll-trapsearch-u": "Search Trap",
"special-trap-dissolve-u": "Dissolve Trap [Dexterity]",
"Roll-trapdissolve-u": "Dissolve Trap",
"special-dangersense-u": "Dangersense [Perception]",
"Roll-dangersense-u": "Dangersense",
"special-enemy-distinguish-u": "Enemy Knowledge [Intelligence]",
"Roll-enemydistinguish-u": "Enemy Knowledge",
"special-item-identify-u": "Identify Item [Intelligence]",
"Roll-itemidentify-u": "Identify Item",
"special-spellcasting-u": "Spellcasting [Intelligence]",
"Roll-spellcasting-u": "Spellcasting",
"special-song-u": "Bardsong [Mental]",
"Roll-song-u": "Bardsong",
"special-alchemy-u": "Alchemy [Derterity]",
"Roll-alchemy-u": "Alchemy",
"items-u": "Item",
"item-name-u": "Name",
"item-weight-u": "Weight",
"item-quantity-u": "Quantity",
"item-description-u": "Description",
"items-total-weight-u": "Total Weight",
"items-available-weight-u": "Carriable Weight",
"items-money-u": "Money",
"lifepath-u": "Lifepath",
"lifepath-origin-u": "Origin",
"lifepath-path-u": "Sequence",
"lifepath-object-u": "Goal",
"guild-u": "Guild",
"guild-master-u": "Guildmaster"
}
+127
View File
@@ -0,0 +1,127 @@
{
"player-u": "Player",
"character-name-u": "Character Name",
"character-gender-u": "Gender",
"character-age-u": "Age",
"enhancement-point-u": "Enhancement Point",
"mainclass-u": "Main Class",
"character-supportclass-u": "Support Class",
"character-level-u": "Level",
"character-race-u": "Race",
"character-fate-point-u": "Fate",
"HP-max-u": "HP",
"HP-current-u": "Current HP",
"MP-max-u": "MP",
"MP-current-u": "Current MP",
"AttributeBase-u": "Base Attribute",
"AttributeBonus-u": "Attribute Bonus",
"MainClassMod-u": "Main Class",
"SupportClassMod-u": "Support Class",
"ExtraMod-u": "Extra Mod",
"Attribute-u": "Attribute",
"SkillBonus-u": "Skill Bonus",
"AttributeSum-u": "Total Mod",
"DiceBase-u": "Base Dice",
"DiceBonus-u": "Dice Bonus",
"DiceTotal-u": "Total Dice",
"AttributeRoll-u": "Attribute Roll",
"Roll-u": "Roll",
"strength-u": "Strength",
"Dexterity-u": "Dexterity",
"Agility-u": "Agility",
"Intelligence-u": "Intelligence",
"Perception-u": "Perception",
"Mental-u": "Mental",
"Luck-u": "Luck",
"skill-u": "Skill",
"skill-level-u": "Skill Level",
"skill-timing-u": "Timing",
"skill-rolltype-u": "Roll Type",
"skill-target-u": "Target",
"skill-range-u": "Range",
"skill-cost-u": "Cost",
"skill-sl-u": "SL limit",
"skill-effect-u": "Effect",
"skill-extra-roll-u": "Extra Roll",
"equipment-u": "Equipment",
"equipment-part-u": "Part",
"equipment-name-u": "Name",
"equipment-weight-u": "Weight",
"equipment-attack-mod-u": "Attack Mod",
"equipment-damage-mod-u": "Damage Mod",
"equipment-evasion-mod-u": "Evasion Mod",
"equipment-physical-defense-u": "Physical Def",
"equipment-magical-defense-u": "Magical Def",
"equipment-behavior-mod-u": "Behavior Mod",
"equipment-movement-mod-u": "Movement Mod",
"equipment-range-u": "Range",
"equipment-etc-u": "Note",
"equipment1-part": "Right Hand",
"equipment2-part": "Left Hand",
"equipment3-part": "Head",
"equipment4-part": "Body",
"equipment5-part": "Sub Armor",
"equipment6-part": "Accessory",
"equipments-total": "Total",
"combat-u": "Combat",
"combat-attribute-u": "Attribute",
"combat-attack-mod-u": "Attack Mod",
"combat-damage-mod-u": "Damage Mod",
"combat-evasion-mod-u": "Evasion Mod",
"combat-physical-defense-u": "Physical Def",
"combat-magical-defense-u": "Magical Def",
"combat-behavior-mod-u": "Behavior Mod",
"combat-movement-mod-u": "Movement Mod",
"combat-skill-mod-u": "Skill Mod",
"combat-etc-mod-u": "Extra Mod",
"combat-total-u": "Total",
"combat-bonus-dice-u": "Dice",
"combat-roll-u": "Roll",
"combat-attack-u": "Attack [Dexterity]",
"Roll-Attack-u": "Attack Roll",
"combat-damage-u": "Damage",
"Roll-damage-u": "Damage Roll",
"combat-evasion-u": "Evasion [Agility]",
"Roll-evasion-u": "Evasion Roll",
"combat-phydef-u": "Physical Def",
"combat-magdef-u": "Magical Def [Mental]",
"combat-behavior-u": "Behavior [Agility]+[Perception]",
"combat-movement-u": "Movement [Strength]+5",
"special-roll-u": "Special Roll",
"special-roll-attribute-u": "Attribute",
"special-roll-skill-u": "Skill",
"special-roll-etc-u": "Extra",
"special-roll-total-u": "Total",
"special-roll-dice-u": "Dice",
"special-roll-roll-u": "Roll",
"special-trap-search-u": "Search Trap [Perception]",
"Roll-trapsearch-u": "Search Trap",
"special-trap-dissolve-u": "Dissolve Trap [Dexterity]",
"Roll-trapdissolve-u": "Dissolve Trap",
"special-dangersense-u": "Dangersense [Perception]",
"Roll-dangersense-u": "Dangersense",
"special-enemy-distinguish-u": "Enemy Knowledge [Intelligence]",
"Roll-enemydistinguish-u": "Enemy Knowledge",
"special-item-identify-u": "Identify Item [Intelligence]",
"Roll-itemidentify-u": "Identify Item",
"special-spellcasting-u": "Spellcasting [Intelligence]",
"Roll-spellcasting-u": "Spellcasting",
"special-song-u": "Bardsong [Mental]",
"Roll-song-u": "Bardsong",
"special-alchemy-u": "Alchemy [Derterity]",
"Roll-alchemy-u": "Alchemy",
"items-u": "Item",
"item-name-u": "Name",
"item-weight-u": "Weight",
"item-quantity-u": "Quantity",
"item-description-u": "Description",
"items-total-weight-u": "Total Weight",
"items-available-weight-u": "Carriable Weight",
"items-money-u": "Money",
"lifepath-u": "Lifepath",
"lifepath-origin-u": "Origin",
"lifepath-path-u": "Sequence",
"lifepath-object-u": "Goal",
"guild-u": "Guild",
"guild-master-u": "Guildmaster"
}
+127
View File
@@ -0,0 +1,127 @@
{
"player-u": "Player",
"character-name-u": "Character Name",
"character-gender-u": "Gender",
"character-age-u": "Age",
"enhancement-point-u": "Enhancement Point",
"mainclass-u": "Main Class",
"character-supportclass-u": "Support Class",
"character-level-u": "Level",
"character-race-u": "Race",
"character-fate-point-u": "Fate",
"HP-max-u": "HP",
"HP-current-u": "Current HP",
"MP-max-u": "MP",
"MP-current-u": "Current MP",
"AttributeBase-u": "Base Attribute",
"AttributeBonus-u": "Attribute Bonus",
"MainClassMod-u": "Main Class",
"SupportClassMod-u": "Support Class",
"ExtraMod-u": "Extra Mod",
"Attribute-u": "Attribute",
"SkillBonus-u": "Skill Bonus",
"AttributeSum-u": "Total Mod",
"DiceBase-u": "Base Dice",
"DiceBonus-u": "Dice Bonus",
"DiceTotal-u": "Total Dice",
"AttributeRoll-u": "Attribute Roll",
"Roll-u": "Roll",
"strength-u": "Strength",
"Dexterity-u": "Dexterity",
"Agility-u": "Agility",
"Intelligence-u": "Intelligence",
"Perception-u": "Perception",
"Mental-u": "Mental",
"Luck-u": "Luck",
"skill-u": "Skill",
"skill-level-u": "Skill Level",
"skill-timing-u": "Timing",
"skill-rolltype-u": "Roll Type",
"skill-target-u": "Target",
"skill-range-u": "Range",
"skill-cost-u": "Cost",
"skill-sl-u": "SL limit",
"skill-effect-u": "Effect",
"skill-extra-roll-u": "Extra Roll",
"equipment-u": "Equipment",
"equipment-part-u": "Part",
"equipment-name-u": "Name",
"equipment-weight-u": "Weight",
"equipment-attack-mod-u": "Attack Mod",
"equipment-damage-mod-u": "Damage Mod",
"equipment-evasion-mod-u": "Evasion Mod",
"equipment-physical-defense-u": "Physical Def",
"equipment-magical-defense-u": "Magical Def",
"equipment-behavior-mod-u": "Behavior Mod",
"equipment-movement-mod-u": "Movement Mod",
"equipment-range-u": "Range",
"equipment-etc-u": "Note",
"equipment1-part": "Right Hand",
"equipment2-part": "Left Hand",
"equipment3-part": "Head",
"equipment4-part": "Body",
"equipment5-part": "Sub Armor",
"equipment6-part": "Accessory",
"equipments-total": "Total",
"combat-u": "Combat",
"combat-attribute-u": "Attribute",
"combat-attack-mod-u": "Attack Mod",
"combat-damage-mod-u": "Damage Mod",
"combat-evasion-mod-u": "Evasion Mod",
"combat-physical-defense-u": "Physical Def",
"combat-magical-defense-u": "Magical Def",
"combat-behavior-mod-u": "Behavior Mod",
"combat-movement-mod-u": "Movement Mod",
"combat-skill-mod-u": "Skill Mod",
"combat-etc-mod-u": "Extra Mod",
"combat-total-u": "Total",
"combat-bonus-dice-u": "Dice",
"combat-roll-u": "Roll",
"combat-attack-u": "Attack [Dexterity]",
"Roll-Attack-u": "Attack Roll",
"combat-damage-u": "Damage",
"Roll-damage-u": "Damage Roll",
"combat-evasion-u": "Evasion [Agility]",
"Roll-evasion-u": "Evasion Roll",
"combat-phydef-u": "Physical Def",
"combat-magdef-u": "Magical Def [Mental]",
"combat-behavior-u": "Behavior [Agility]+[Perception]",
"combat-movement-u": "Movement [Strength]+5",
"special-roll-u": "Special Roll",
"special-roll-attribute-u": "Attribute",
"special-roll-skill-u": "Skill",
"special-roll-etc-u": "Extra",
"special-roll-total-u": "Total",
"special-roll-dice-u": "Dice",
"special-roll-roll-u": "Roll",
"special-trap-search-u": "Search Trap [Perception]",
"Roll-trapsearch-u": "Search Trap",
"special-trap-dissolve-u": "Dissolve Trap [Dexterity]",
"Roll-trapdissolve-u": "Dissolve Trap",
"special-dangersense-u": "Dangersense [Perception]",
"Roll-dangersense-u": "Dangersense",
"special-enemy-distinguish-u": "Enemy Knowledge [Intelligence]",
"Roll-enemydistinguish-u": "Enemy Knowledge",
"special-item-identify-u": "Identify Item [Intelligence]",
"Roll-itemidentify-u": "Identify Item",
"special-spellcasting-u": "Spellcasting [Intelligence]",
"Roll-spellcasting-u": "Spellcasting",
"special-song-u": "Bardsong [Mental]",
"Roll-song-u": "Bardsong",
"special-alchemy-u": "Alchemy [Derterity]",
"Roll-alchemy-u": "Alchemy",
"items-u": "Item",
"item-name-u": "Name",
"item-weight-u": "Weight",
"item-quantity-u": "Quantity",
"item-description-u": "Description",
"items-total-weight-u": "Total Weight",
"items-available-weight-u": "Carriable Weight",
"items-money-u": "Money",
"lifepath-u": "Lifepath",
"lifepath-origin-u": "Origin",
"lifepath-path-u": "Sequence",
"lifepath-object-u": "Goal",
"guild-u": "Guild",
"guild-master-u": "Guildmaster"
}
+127
View File
@@ -0,0 +1,127 @@
{
"player-u": "crwdns160960:0crwdne160960:0",
"character-name-u": "crwdns160962:0crwdne160962:0",
"character-gender-u": "crwdns160964:0crwdne160964:0",
"character-age-u": "crwdns160966:0crwdne160966:0",
"enhancement-point-u": "crwdns160968:0crwdne160968:0",
"mainclass-u": "crwdns160970:0crwdne160970:0",
"character-supportclass-u": "crwdns160972:0crwdne160972:0",
"character-level-u": "crwdns160974:0crwdne160974:0",
"character-race-u": "crwdns160976:0crwdne160976:0",
"character-fate-point-u": "crwdns160978:0crwdne160978:0",
"HP-max-u": "crwdns160980:0crwdne160980:0",
"HP-current-u": "crwdns160982:0crwdne160982:0",
"MP-max-u": "crwdns160984:0crwdne160984:0",
"MP-current-u": "crwdns160986:0crwdne160986:0",
"AttributeBase-u": "crwdns160988:0crwdne160988:0",
"AttributeBonus-u": "crwdns160990:0crwdne160990:0",
"MainClassMod-u": "crwdns160992:0crwdne160992:0",
"SupportClassMod-u": "crwdns160994:0crwdne160994:0",
"ExtraMod-u": "crwdns160996:0crwdne160996:0",
"Attribute-u": "crwdns160998:0crwdne160998:0",
"SkillBonus-u": "crwdns161000:0crwdne161000:0",
"AttributeSum-u": "crwdns161002:0crwdne161002:0",
"DiceBase-u": "crwdns161004:0crwdne161004:0",
"DiceBonus-u": "crwdns161006:0crwdne161006:0",
"DiceTotal-u": "crwdns161008:0crwdne161008:0",
"AttributeRoll-u": "crwdns161010:0crwdne161010:0",
"Roll-u": "crwdns161012:0crwdne161012:0",
"strength-u": "crwdns161014:0crwdne161014:0",
"Dexterity-u": "crwdns161016:0crwdne161016:0",
"Agility-u": "crwdns161018:0crwdne161018:0",
"Intelligence-u": "crwdns161020:0crwdne161020:0",
"Perception-u": "crwdns161022:0crwdne161022:0",
"Mental-u": "crwdns161024:0crwdne161024:0",
"Luck-u": "crwdns161026:0crwdne161026:0",
"skill-u": "crwdns161028:0crwdne161028:0",
"skill-level-u": "crwdns161030:0crwdne161030:0",
"skill-timing-u": "crwdns161032:0crwdne161032:0",
"skill-rolltype-u": "crwdns161034:0crwdne161034:0",
"skill-target-u": "crwdns161036:0crwdne161036:0",
"skill-range-u": "crwdns161038:0crwdne161038:0",
"skill-cost-u": "crwdns161040:0crwdne161040:0",
"skill-sl-u": "crwdns161042:0crwdne161042:0",
"skill-effect-u": "crwdns161044:0crwdne161044:0",
"skill-extra-roll-u": "crwdns161046:0crwdne161046:0",
"equipment-u": "crwdns161048:0crwdne161048:0",
"equipment-part-u": "crwdns161050:0crwdne161050:0",
"equipment-name-u": "crwdns161052:0crwdne161052:0",
"equipment-weight-u": "crwdns161054:0crwdne161054:0",
"equipment-attack-mod-u": "crwdns161056:0crwdne161056:0",
"equipment-damage-mod-u": "crwdns161058:0crwdne161058:0",
"equipment-evasion-mod-u": "crwdns161060:0crwdne161060:0",
"equipment-physical-defense-u": "crwdns161062:0crwdne161062:0",
"equipment-magical-defense-u": "crwdns161064:0crwdne161064:0",
"equipment-behavior-mod-u": "crwdns161066:0crwdne161066:0",
"equipment-movement-mod-u": "crwdns161068:0crwdne161068:0",
"equipment-range-u": "crwdns161070:0crwdne161070:0",
"equipment-etc-u": "crwdns161072:0crwdne161072:0",
"equipment1-part": "crwdns161074:0crwdne161074:0",
"equipment2-part": "crwdns161076:0crwdne161076:0",
"equipment3-part": "crwdns161078:0crwdne161078:0",
"equipment4-part": "crwdns161080:0crwdne161080:0",
"equipment5-part": "crwdns161082:0crwdne161082:0",
"equipment6-part": "crwdns161084:0crwdne161084:0",
"equipments-total": "crwdns161086:0crwdne161086:0",
"combat-u": "crwdns161088:0crwdne161088:0",
"combat-attribute-u": "crwdns161090:0crwdne161090:0",
"combat-attack-mod-u": "crwdns161092:0crwdne161092:0",
"combat-damage-mod-u": "crwdns161094:0crwdne161094:0",
"combat-evasion-mod-u": "crwdns161096:0crwdne161096:0",
"combat-physical-defense-u": "crwdns161098:0crwdne161098:0",
"combat-magical-defense-u": "crwdns161100:0crwdne161100:0",
"combat-behavior-mod-u": "crwdns161102:0crwdne161102:0",
"combat-movement-mod-u": "crwdns161104:0crwdne161104:0",
"combat-skill-mod-u": "crwdns161106:0crwdne161106:0",
"combat-etc-mod-u": "crwdns161108:0crwdne161108:0",
"combat-total-u": "crwdns161110:0crwdne161110:0",
"combat-bonus-dice-u": "crwdns161112:0crwdne161112:0",
"combat-roll-u": "crwdns161114:0crwdne161114:0",
"combat-attack-u": "crwdns161116:0[Dexterity]crwdne161116:0",
"Roll-Attack-u": "crwdns161118:0crwdne161118:0",
"combat-damage-u": "crwdns161120:0crwdne161120:0",
"Roll-damage-u": "crwdns161122:0crwdne161122:0",
"combat-evasion-u": "crwdns161124:0[Agility]crwdne161124:0",
"Roll-evasion-u": "crwdns161126:0crwdne161126:0",
"combat-phydef-u": "crwdns161128:0crwdne161128:0",
"combat-magdef-u": "crwdns161130:0[Mental]crwdne161130:0",
"combat-behavior-u": "crwdns161132:0[Agility]crwdnd161132:0[Perception]crwdne161132:0",
"combat-movement-u": "crwdns161134:0[Strength]crwdne161134:0",
"special-roll-u": "crwdns161136:0crwdne161136:0",
"special-roll-attribute-u": "crwdns161138:0crwdne161138:0",
"special-roll-skill-u": "crwdns161140:0crwdne161140:0",
"special-roll-etc-u": "crwdns161142:0crwdne161142:0",
"special-roll-total-u": "crwdns161144:0crwdne161144:0",
"special-roll-dice-u": "crwdns161146:0crwdne161146:0",
"special-roll-roll-u": "crwdns161148:0crwdne161148:0",
"special-trap-search-u": "crwdns161150:0[Perception]crwdne161150:0",
"Roll-trapsearch-u": "crwdns161152:0crwdne161152:0",
"special-trap-dissolve-u": "crwdns161154:0[Dexterity]crwdne161154:0",
"Roll-trapdissolve-u": "crwdns161156:0crwdne161156:0",
"special-dangersense-u": "crwdns161158:0[Perception]crwdne161158:0",
"Roll-dangersense-u": "crwdns161160:0crwdne161160:0",
"special-enemy-distinguish-u": "crwdns161162:0[Intelligence]crwdne161162:0",
"Roll-enemydistinguish-u": "crwdns161164:0crwdne161164:0",
"special-item-identify-u": "crwdns161166:0[Intelligence]crwdne161166:0",
"Roll-itemidentify-u": "crwdns161168:0crwdne161168:0",
"special-spellcasting-u": "crwdns161170:0[Intelligence]crwdne161170:0",
"Roll-spellcasting-u": "crwdns161172:0crwdne161172:0",
"special-song-u": "crwdns161174:0[Mental]crwdne161174:0",
"Roll-song-u": "crwdns161176:0crwdne161176:0",
"special-alchemy-u": "crwdns161178:0[Derterity]crwdne161178:0",
"Roll-alchemy-u": "crwdns161180:0crwdne161180:0",
"items-u": "crwdns161182:0crwdne161182:0",
"item-name-u": "crwdns161184:0crwdne161184:0",
"item-weight-u": "crwdns161186:0crwdne161186:0",
"item-quantity-u": "crwdns161188:0crwdne161188:0",
"item-description-u": "crwdns161190:0crwdne161190:0",
"items-total-weight-u": "crwdns161192:0crwdne161192:0",
"items-available-weight-u": "crwdns161194:0crwdne161194:0",
"items-money-u": "crwdns161196:0crwdne161196:0",
"lifepath-u": "crwdns161198:0crwdne161198:0",
"lifepath-origin-u": "crwdns161200:0crwdne161200:0",
"lifepath-path-u": "crwdns161202:0crwdne161202:0",
"lifepath-object-u": "crwdns161204:0crwdne161204:0",
"guild-u": "crwdns161206:0crwdne161206:0",
"guild-master-u": "crwdns161208:0crwdne161208:0"
}
+184 -184
View File
@@ -32,7 +32,7 @@
"armor_description": "A thick leather tunic plus reinforced gloves and boots.",
"armor_uses": "Armor uses",
"assassins": "Assassini",
"assault": "Assault",
"assault": "Assalto:",
"assist_a_teammate": "<strong>Assist</strong> a teammate",
"attune": "Armonizzare",
"attune_description": "Attune to spirits and the ghost field; channel electroplasmic energy; perceive and communicate with ghosts; understand spectrology.",
@@ -40,7 +40,7 @@
"autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:",
"background": "Background",
"background_info": "Academic — Labor — Law — Trade — Military — Noble — Underworld",
"bandoliers": "Bandoliers",
"bandoliers": "Bandoliera",
"bestial": "Bestial",
"binding_oil": "Binding Oil",
"boat": "Boat",
@@ -63,7 +63,7 @@
"claim_above_the_law": "Above\nthe Law",
"claim_above_the_law_description": "-1 Wanted Level\nif Citizens faction\nstatus is +3",
"claim_ancient_altar": "Ancient Altar",
"claim_ancient_altar_description": "+1d engagement\nfor occult plans",
"claim_ancient_altar_description": "+1d al tiro di ingaggio in piani di tipo occulto",
"claim_ancient_gate": "Ancient Gate",
"claim_ancient_gate_description": "Safe passage in\nthe Deathlands",
"claim_ancient_obelisk": "Ancient Obelisk",
@@ -73,7 +73,7 @@
"claim_barracks": "Barracks",
"claim_barracks_description": "+1 scale for your\nThugs cohorts",
"claim_bluecoat_confederates": "Bluecoat\nConfederates",
"claim_bluecoat_confederates_description": "+1d engagement\nfor assault plans",
"claim_bluecoat_confederates_description": "+1d al tiro di ingaggio in piani di tipo assalto",
"claim_bluecoat_confidants": "Bluecoat\nConfidants",
"claim_bluecoat_confidants_description": "-2 heat per score",
"claim_bluecoat_intimidation": "Bluecoat\nIntimidation",
@@ -81,11 +81,11 @@
"claim_catacombs": "\nCatacombs",
"claim_catacombs_description": "+1d to Study or\nTinker on site",
"claim_city_records": "City Records",
"claim_city_records_description": "+1d engagement\nfor stealth plans",
"claim_city_records_description": "+1d al tiro di ingaggio in piani di tipo furtivo",
"claim_cloister": "Cloister",
"claim_cloister_description": "+1 scale for your\nAdepts cohorts",
"claim_cover_identities": "Cover Identities",
"claim_cover_identities_description": "+1d engagement\nfor deception and\ntransport plans",
"claim_cover_identities_description": "+1d al tiro di ingaggio in piani di tipo inganno e trasporto",
"claim_cover_operation": "Cover\nOperation",
"claim_cover_operation_description": "-2 heat per score",
"claim_covert_drops": "Covert Drops",
@@ -135,7 +135,7 @@
"claim_offertory": "Offertory",
"claim_offertory_description": "+2 coin for occult\noperations",
"claim_personal_clothier": "Personal\nClothier",
"claim_personal_clothier_description": "+1d engagement\nroll for social plans",
"claim_personal_clothier_description": "+1d al tiro di ingaggio in piani di tipo sociale",
"claim_protection_racket": "Protection\nRacket",
"claim_protection_racket_description": "(Tier roll) - Heat =\ncoin in downtime",
"claim_publicity": "\nPublicity",
@@ -145,9 +145,9 @@
"claim_sanctuary": "Sanctuary",
"claim_sanctuary_description": "+1d to Command\nand Sway on site",
"claim_secret_pathways": "Secret\nPathways",
"claim_secret_pathways_description": "+1d engagement\nfor stealth plans",
"claim_secret_pathways_description": "+1d al tiro di ingaggio in piani di tipo furtivo",
"claim_secret_routes": "Secret Routes",
"claim_secret_routes_description": "+1d engagement\nfor transport plans",
"claim_secret_routes_description": "+1d al tiro di ingaggio in piani di tipo trasporto",
"claim_side_business": "Side Business",
"claim_side_business_description": "(Tier roll) - Heat =\ncoin in downtime",
"claim_spirit_well": "Spirit Well",
@@ -165,7 +165,7 @@
"claim_training_rooms": "Training\nRooms",
"claim_training_rooms_description": "+1 scale for your\nSkulks cohorts",
"claim_turf": "\nTurf",
"claim_vice_den": "Vice Den",
"claim_vice_den": "Covo del Vizio",
"claim_vice_den_description": "(Tier roll) - Heat =\ncoin in downtime",
"claim_victim_trophies": "Victim\nTrophies",
"claim_victim_trophies_description": "+1 rep per score",
@@ -179,10 +179,10 @@
"clock_name": "Clock Name",
"clocks": "Clocks",
"clocks_only": "Show clocks only",
"cohort": "Cohort",
"cohort": "Cricca",
"cohort_quality": "Cohort Quality",
"cohorts": "Cohorts",
"coin": "Coin",
"cohorts": "Cricche",
"coin": "Denaro",
"cold": "Cold",
"command": "Comandare",
"command_description": "Command obedience with your force of personality; intimidate or threaten; lead an action with one of the crew's gangs.",
@@ -290,76 +290,76 @@
"crew_ability_zealotry": "Zealotry",
"crew_ability_zealotry_description": "Your cohorts have abandoned their reason to devote themselves to the cult. They will undertake any service, no matter how dangerous or strange. They gain +1d to rolls against enemies of the faith.",
"crew_advancement": "Crew Advancement",
"crew_assassins_contact_0": "Trev, a gang boss",
"crew_assassins_contact_1": "Lydra, a deal broker",
"crew_assassins_contact_2": "Irimina, a vicious noble",
"crew_assassins_contact_3": "Karlos, a bounty hunter",
"crew_assassins_contact_4": "Exeter, a spirit warden",
"crew_assassins_contact_5": "Sevoy, a merchant lord",
"crew_assassins_description": "Murderers\nfor Hire",
"crew_assassins_hunting_grounds_description": "Accident — Disappearance — Murder — Ransom",
"crew_assassins_hunting_grounds_type": "Hunting Grounds",
"crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.",
"crew_bravos_contact_0": "Meg, a pit-fighter",
"crew_bravos_contact_1": "Conway, a bluecoat",
"crew_bravos_contact_2": "Keller, a blacksmith",
"crew_bravos_contact_3": "Tomas, a physicker",
"crew_bravos_contact_4": "Walker, a ward boss",
"crew_bravos_contact_5": "Lutes, a tavern owner",
"crew_bravos_description": "Mercenaries,\nThugs &\nKillers",
"crew_bravos_hunting_grounds_description": "Battle — Extortion — Sabotage — Smash & Grab",
"crew_bravos_hunting_grounds_type": "Hunting Grounds",
"crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.",
"crew_cult_contact_0": "Gagan, an academic",
"crew_cult_contact_1": "Adikin, an occultist",
"crew_cult_contact_2": "Hutchins, an antiquarian",
"crew_cult_contact_3": "Moriya, a spirit trafficker",
"crew_cult_contact_4": "Mateas Kline, a noble",
"crew_cult_contact_5": "Bennett, an astronomer",
"crew_cult_description": "Acolytes\nof a Deity",
"crew_cult_hunting_grounds_description": "Acquisition — Augury — Consecration — Sacrifice",
"crew_cult_hunting_grounds_type": "Sacred Sites",
"crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.",
"crew_assassins_contact_0": "Trev, il boss di una gang",
"crew_assassins_contact_1": "Lydra, una mediatrice",
"crew_assassins_contact_2": "Irimina, una crudele nobile",
"crew_assassins_contact_3": "Karlos, un cacciatore di taglie",
"crew_assassins_contact_4": "Exeter, un Guardiano di Spiriti",
"crew_assassins_contact_5": "Sevoy, un prestigioso mercante",
"crew_assassins_description": "Sicari Mercenari",
"crew_assassins_hunting_grounds_description": "Incidente — Sparizione — Omicidio — Riscatto",
"crew_assassins_hunting_grounds_type": "Terreni di Caccia",
"crew_assassins_xp_condition": "Operazioni di tipo incidente, sparizione, omicidio, o riscatto eseguite con successo.",
"crew_bravos_contact_0": "Meg, una lottatrice",
"crew_bravos_contact_1": "Conway, una Giubba Blu",
"crew_bravos_contact_2": "Keller, un fabbro",
"crew_bravos_contact_3": "Tomas, un cerusico",
"crew_bravos_contact_4": "Walker, un capo distretto",
"crew_bravos_contact_5": "Lutes, un proprietario di taverna",
"crew_bravos_description": "Mercenari e Teppisti",
"crew_bravos_hunting_grounds_description": "Battaglia — Estorsione — Sabotaggio — Mordi e Fuggi",
"crew_bravos_hunting_grounds_type": "Terreni di Caccia",
"crew_bravos_xp_condition": "Operazioni di tipo battaglia, estorsione, sabotaggio, o mordi e fuggi eseguite con successo.",
"crew_cult_contact_0": "Gagan, un accademico",
"crew_cult_contact_1": "Adikin, un occultista",
"crew_cult_contact_2": "Hutchins, un antiquario",
"crew_cult_contact_3": "Moriya, un trafficante di spiriti",
"crew_cult_contact_4": "Mateas Kline, un nobile",
"crew_cult_contact_5": "Bennett, un astronomo",
"crew_cult_description": "Accoliti di una Divinità Dimenticata",
"crew_cult_hunting_grounds_description": "Acquisizione — Auspicio — Consacrazione — Sacrificio",
"crew_cult_hunting_grounds_type": "Siti Sacri",
"crew_cult_xp_condition": "Avete agito in base ai precetti o portato avanti gli interessi della vostra divinità.",
"crew_description": "Una breve descrizione della banda",
"crew_hawkers_contact_0": "Rolan Wott, a magistrate",
"crew_hawkers_contact_1": "Laroze, a bluecoat",
"crew_hawkers_contact_2": "Lydra, a deal broker",
"crew_hawkers_contact_3": "Hoxley, a smuggler",
"crew_hawkers_contact_4": "Anya, a dilettante",
"crew_hawkers_contact_5": "Marlo, a gang boss",
"crew_hawkers_description": "Vice\nDealers",
"crew_hawkers_hunting_grounds_description": "Sale — Supply — Show of Force — Socialize",
"crew_hawkers_hunting_grounds_type": "Sales Territory",
"crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.",
"crew_mode": "Crew Mode",
"crew_shadows_contact_0": "Dowler, an explorer",
"crew_shadows_contact_1": "Laroze, a bluecoat",
"crew_shadows_contact_2": "Amancio, a deal broker",
"crew_shadows_contact_3": "Fitz, a collector",
"crew_shadows_contact_4": "Adelaide Phroaig, a noble",
"crew_shadows_contact_5": "Rigney, a tavern owner",
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
"crew_shadows_hunting_grounds_description": "Burglary — Espionage — Robbery — Sabotage",
"crew_shadows_hunting_grounds_type": "Hunting Grounds",
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
"crew_sheet": "Crew sheet",
"crew_smugglers_contact_0": "Elynn, a dock worker",
"crew_smugglers_contact_1": "Rolan, a drug dealer",
"crew_smugglers_contact_2": "Sera, an arms dealer",
"crew_smugglers_contact_3": "Nyelle, a spirit trafficker",
"crew_smugglers_contact_4": "Decker, an anarchist",
"crew_smugglers_contact_5": "Esme, a tavern owner",
"crew_smugglers_description": "Suppliers\nof Illicit\nGoods",
"crew_smugglers_hunting_grounds_description": "Arcane/Weird — Arms — Contraband — Passengers",
"crew_smugglers_hunting_grounds_type": "Cargo Types",
"crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.",
"crew_tier": "Crew Tier",
"crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)",
"crew_hawkers_contact_0": "Rolan Wott, un magistrato",
"crew_hawkers_contact_1": "Laroze, una Giubba Blu",
"crew_hawkers_contact_2": "Lydra, una mediatrice",
"crew_hawkers_contact_3": "Hoxley, un trafficante",
"crew_hawkers_contact_4": "Anya, una dilettante",
"crew_hawkers_contact_5": "Marlo, il boss di una gang",
"crew_hawkers_description": "Spacciatori di Vizi",
"crew_hawkers_hunting_grounds_description": "Dimostrazione di Forza — Rifornimento — Socializzazione — Vendita",
"crew_hawkers_hunting_grounds_type": "Zone di Vendita",
"crew_hawkers_xp_condition": "Avete acquisito nuove dosi di prodotto, fatto vendite clandestine o segrete, o vi siete assicurati un nuovo terreno di vendita.",
"crew_mode": "MODALITA' BANDA",
"crew_shadows_contact_0": "Dowler, un esploratore",
"crew_shadows_contact_1": "Laroze, una Giubba Blu",
"crew_shadows_contact_2": "Amancio, un mediatore",
"crew_shadows_contact_3": "Fitz, un collezionista",
"crew_shadows_contact_4": "Adelaide Phroaig, una nobile",
"crew_shadows_contact_5": "Rigney, un proprietario di taverna",
"crew_shadows_description": "Ladri, Spie e Sabotatori",
"crew_shadows_hunting_grounds_description": "Furto con Scasso — Spionaggio — Rapina — Sabotaggio",
"crew_shadows_hunting_grounds_type": "Terreni di Caccia",
"crew_shadows_xp_condition": "Operazioni di tipo furto con scasso, spionaggio, rapina o sabotaggio eseguite con successo.",
"crew_sheet": "SCHEDA BANDA",
"crew_smugglers_contact_0": "Elynn, un portuale",
"crew_smugglers_contact_1": "Rolan, uno spacciatore",
"crew_smugglers_contact_2": "Sera, una trafficante di darmi",
"crew_smugglers_contact_3": "Nyelle, una trafficante di spiriti",
"crew_smugglers_contact_4": "Decker, un anarchico",
"crew_smugglers_contact_5": "Esme, la proprietaria di una taverna",
"crew_smugglers_description": "Corrieri di Contrabbando",
"crew_smugglers_hunting_grounds_description": "Arcabne/Stranezze — Armi — Contrabbando — Passeggeri",
"crew_smugglers_hunting_grounds_type": "Tipologie di Merci",
"crew_smugglers_xp_condition": "Portate a termine con successo un'operazione di contrabbando o acquisite nuovi clienti o fonti di contrabbando.",
"crew_tier": "Rango della Banda",
"crew_upgrade_assassin_rigging": "Attrezzatura da Assassini (2 Carichi gratuiti per Armi/Attrezzi)",
"crew_upgrade_barge": "Barge (+mobility for lair)",
"crew_upgrade_bravos_rigging": "Bravos rigging (2 free load of weapons or armor)",
"crew_upgrade_bravos_rigging": "Attrezzatura da Bravi (2 Carichi gratuiti per Armi/Armature)",
"crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)",
"crew_upgrade_composed": "Composed (+1 stress box)",
"crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)",
"crew_upgrade_cult_rigging": "Attrezzatura da Cultisti (2 Carichi gratuiti per Documenti/Reagenti)",
"crew_upgrade_dedicated_crafters": "Dedicated crafters",
"crew_upgrade_elite_adepts": "Elite Adepts",
"crew_upgrade_elite_rooks": "Elite Rooks",
@@ -367,14 +367,14 @@
"crew_upgrade_elite_skulks": "Elite Skulks",
"crew_upgrade_elite_thugs": "Elite Thugs",
"crew_upgrade_hardened": "Hardened (+1 trauma box)",
"crew_upgrade_hawker's_rigging": "Hawker's rigging (1 carried item is concealed and has no load)",
"crew_upgrade_ironhook_contacts": "Ironhook Contacts (+1 Tier in prison)",
"crew_upgrade_hawker's_rigging": "Attrezzatura da Avvoltoi (1 oggetto è nascosto e conta come Carico 0)",
"crew_upgrade_ironhook_contacts": "Contatti a Ironhook",
"crew_upgrade_irregulars": "Irregulars (Experts gain +1d to Gather Information)",
"crew_upgrade_ordained": "Ordained (+1 trauma box)",
"crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair",
"crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)",
"crew_upgrade_ritual_sanctum_in_lair": "Santuario per Rituali nel Covo",
"crew_upgrade_smuggler's_rigging": "Attrezzatura da Trafficanti (2 oggetti sono nascosti)",
"crew_upgrade_steady": "Steady (+1 stress box)",
"crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)",
"crew_upgrade_thief_rigging": "Attrezzatura da Ombre (2 Carichi gratuiti per Strumenti/Attrezzi)",
"crew_upgrade_unbroken": "Unbroken (+1 trauma box)",
"crew_upgrade_underground_maps_&_passkeys": "Underground maps & passkeys",
"crew_upgrade_vigilantes_attire": "Vigilantes attire (2 free load of weapons or supplies)",
@@ -394,21 +394,21 @@
"custom_action_labels": "Use custom action labels",
"cutter": "Tagliagole",
"dark_talent": "Vampire's Dark Talent:",
"deception": "Deception",
"deception": "Inganno:",
"deity": "Deity",
"deity_features_info": "Alluring — Cruel — Ferocious — Monstrous — Radiant — Sinister — Serene — Transcendent",
"deity_label": "Label to use for Deity",
"demolition_tools": "Demolition Tools",
"demolition_tools_description": "A sledgehammer and iron spikes. Heavy drill. Crowbar.",
"description": "Description",
"desperate": "Desperate",
"desperate": "Disperata",
"destructive": "Destructive",
"detail_assault": "Point of attack",
"detail_deception": "Method",
"detail_occult": "Arcane power",
"detail_social": "Connection",
"detail_stealth": "Entry point",
"detail_transport": "Route",
"detail_assault": "il punto di attacco",
"detail_deception": "modalità di inganno",
"detail_occult": "il metodo arcano",
"detail_social": "la relazione sociale",
"detail_stealth": "il punto di accesso",
"detail_transport": "il percorso e i mezzi",
"devils_bargain": "Patto col Diavolo",
"documents": "Documents",
"documents_description": "A collection of slim volumes on a variety of topics, including a registry of the nobility, City Watch commanders, and other notable citizens. Blank pages, a vial of ink, a pen. A number of interesting maps.",
@@ -425,7 +425,7 @@
"extra_xp_boxes": "Extra xp boxes for vampires",
"eyeblind_poison": "Eyeblind Poison",
"faction_barrowcleft": "Barrowcleft",
"faction_bluecoats": "Bluecoats",
"faction_bluecoats": "Giubbe Blu",
"faction_brightstone": "Brightstone",
"faction_cabbies": "Cabbies",
"faction_charhollow": "Charhollow",
@@ -468,7 +468,7 @@
"faction_the_crows": "The Crows",
"faction_the_dimmer_sisters": "The Dimmer Sisters",
"faction_the_docks": "Il Porto",
"faction_the_foghounds": "The Foghounds",
"faction_the_foghounds": "I Segugi di Nebbia",
"faction_the_forgotten_gods": "The Forgotten Gods",
"faction_the_foundation": "The Foundation",
"faction_the_gray_cloaks": "The Gray Cloaks",
@@ -481,7 +481,7 @@
"faction_the_reconciled": "The Reconciled",
"faction_the_red_sashes": "The Red Sashes",
"faction_the_silver_nails": "The Silver Nails",
"faction_the_unseen": "The Unseen",
"faction_the_unseen": "Gli Invisibili",
"faction_the_weeping_lady": "The Weeping Lady",
"faction_the_wraiths": "The Wraiths",
"faction_ulf_ironborn": "Ulf Ironborn",
@@ -516,33 +516,33 @@
"gang": "Gang",
"gang_type": "Teppisti",
"gather_information": "Raccogliere Informazioni",
"gatherinfo_are_they_telling": "Are they telling the truth?",
"gatherinfo_how_can_I_blend": "How can I blend in here?",
"gatherinfo_how_can_I_discover": "How can I discover [X]?",
"gatherinfo_how_can_I_find": "How can I find [X]?",
"gatherinfo_how_can_I_get_them": "How can I get them to [X]?",
"gatherinfo_how_can_I_hurt": "How can I hurt them?",
"gatherinfo_how_can_I_reveal": "How can I reveal [X]?",
"gatherinfo_what_are_they_really": "What are they really feeling?",
"gatherinfo_what_can_I_tinker": "What can I tinker with here?",
"gatherinfo_what_do_they_intend": "What do they intend to do?",
"gatherinfo_what_do_they_really": "What do they really care about?",
"gatherinfo_what_do_they_want": "What do they want most?",
"gatherinfo_what_drives_them": "What drives them to do this?",
"gatherinfo_what_echoes": "What echoes in the ghost field?",
"gatherinfo_what_is_arcane": "What is arcane or weird here?",
"gatherinfo_what_is_hidden": "What is hidden or lost here?",
"gatherinfo_what_might_happen": "What might happen if I [X]?",
"gatherinfo_what_should_I_look": "What should I look out for?",
"gatherinfo_whats_going_on": "What's really going on here?",
"gatherinfo_whats_the_best_way": "What's the best way in?",
"gatherinfo_where_can_I_hide": "Where can I hide here?",
"gatherinfo_where_did_x_go": "Where did [X] go?",
"gatherinfo_where_they_vulnerable": "Where are they vulnerable?",
"gatherinfo_wheres_the_leverage": "Where's the leverage here?",
"gatherinfo_wheres_the_weakness": "Where's the weakness here?",
"gatherinfo_whos_most_afraid": "Who's most afraid of me?",
"gatherinfo_whos_most_dangerous": "Who's most dangerous here?",
"gatherinfo_are_they_telling": "Stanno dicendo la verità?",
"gatherinfo_how_can_I_blend": "Come posso non farmi notare qui?",
"gatherinfo_how_can_I_discover": "Come posso scoprire [X]?",
"gatherinfo_how_can_I_find": "Come posso trovare [X]?",
"gatherinfo_how_can_I_get_them": "Come posso portarli a fare [X]?",
"gatherinfo_how_can_I_hurt": "Come posso fargli male?",
"gatherinfo_how_can_I_reveal": "Come posso rivelare [X]?",
"gatherinfo_what_are_they_really": "Cosa stanno provando davvero?",
"gatherinfo_what_can_I_tinker": "Con cosa posso armeggiare qui?",
"gatherinfo_what_do_they_intend": "Cosa hanno intenzione di fare?",
"gatherinfo_what_do_they_really": "Che cosa gli importa davvero?",
"gatherinfo_what_do_they_want": "Cosa vogliono di più?",
"gatherinfo_what_drives_them": "Cosa li porta a fare questo?",
"gatherinfo_what_echoes": "Cosa riecheggia nel campo spettrale?",
"gatherinfo_what_is_arcane": "Cosa c’è di arcano o strano qui?",
"gatherinfo_what_is_hidden": "Cosa è nascosto o perso qui?",
"gatherinfo_what_might_happen": "Cosa può succedere se faccio [X]?",
"gatherinfo_what_should_I_look": "A cosa devo fare attenzione?",
"gatherinfo_whats_going_on": "Cosa sta davvero succedendo qui?",
"gatherinfo_whats_the_best_way": "Qual è il miglior punto d’ingresso?",
"gatherinfo_where_can_I_hide": "Dove mi posso nascondere?",
"gatherinfo_where_did_x_go": "Dove è andato [X]?",
"gatherinfo_where_they_vulnerable": "Dove sono vulnerabili?",
"gatherinfo_wheres_the_leverage": "Qual è la leva in questa situazione?",
"gatherinfo_wheres_the_weakness": "Qual è il punto debole qui?",
"gatherinfo_whos_most_afraid": "Chi ha più paura di me?",
"gatherinfo_whos_most_dangerous": "Chi è il più pericoloso qui?",
"gear": "Gear",
"generate_factions": "Generate Factions",
"ghost": "Fantasma",
@@ -558,9 +558,9 @@
"heat_label": "Label to use for Heat",
"heavy": "Heavy",
"heritage": "Retaggio",
"heritage_info": "Akoros — The Dagger Isles — Iruvia — Severos — Skovlan — Tycheros",
"heritage_info": "Akoros — Iruvia — Isole del Pugnale — Severos — Skovlan — Tycheros",
"hidden": "Hidden",
"hold": "Dominio",
"hold": "Dom.",
"hound": "Segugio",
"how_many_boxes": "How many boxes?",
"how_much_load": "How much load?",
@@ -603,20 +603,20 @@
"mirage": "Mirage",
"name": "Nome",
"need_help": "Need Help",
"new_cohort": "New Cohort: 2",
"new_cohort": "Nuova Cricca: 2",
"normal": "Normal",
"notes": "Notes",
"number_stress_boxes": "Number of stress boxes",
"numberofdice": "Number of dice",
"obsessed": "Obsessed",
"obsessive": "Obsessive",
"occult": "Occult",
"occult": "Occulto:",
"ok": "OK",
"origin": "Origin",
"paranoid": "Paranoid",
"personal": "Personal",
"planning_load": "Planning &amp; Load",
"planningdesc": "Choose a plan, provide the <strong><em>detail</em></strong>. Choose your <strong><em>load</em></strong> limit for the operation.",
"planning_load": "Pianificazione e Equipaggiamento",
"planningdesc": "Scegliete un piano e aggiungete <strong><em>il dettaglio</em></strong>. Scegliete il limite di <strong><em>Carico</em></strong> per l'operazione.",
"playbook": "playbook",
"playbook_ability_a_little_something_on_the_side": "A Little Something on the Side",
"playbook_ability_a_little_something_on_the_side_description": "At the end of each downtime phase, you earn +2 stash.",
@@ -826,13 +826,13 @@
"playbook_ability_weaving_the_web_description": "You gain +1d to Consort when you gather information on a target for a score. You get +1d to the engagement roll for that operation.",
"playbook_advancement": "Playbook Advancement",
"playbook_cutter_description": "Un combattente pericoloso e intimidatorio",
"playbook_cutter_friend_0": "Marlane, a pugilist",
"playbook_cutter_friend_1": "Chael, a vicious thug",
"playbook_cutter_friend_2": "Mercy, a cold killer",
"playbook_cutter_friend_3": "Grace, an extortionist",
"playbook_cutter_friend_4": "Sawtooth, a physicker",
"playbook_cutter_friends_title": "Dangerous Friends",
"playbook_cutter_xp_condition": "You addressed a challenge with violence or coercion.",
"playbook_cutter_friend_0": "Marlane, un pugile",
"playbook_cutter_friend_1": "Chael, un feroce farabutto",
"playbook_cutter_friend_2": "Mercy, un assassino",
"playbook_cutter_friend_3": "Grace, un ricattatore",
"playbook_cutter_friend_4": "Sawtooth, un cerusico",
"playbook_cutter_friends_title": "Amici Pericolosi e Rivali",
"playbook_cutter_xp_condition": "Hai affrontato una sfida con violenza o coercizione.",
"playbook_description": "A short playbook description",
"playbook_faris_description": "A fearsome warlord, a sultan of the streets",
"playbook_faris_friend_0": "Bilal Maat, a corrupt lawyer",
@@ -856,13 +856,13 @@
"playbook_ghost_xp_condition2": "You expressed your your outrage or anger, or settled scores from your heritage or background.",
"playbook_ghost_xp_condition3": "You struggled with issues from your need or glooms during the session.",
"playbook_hound_description": "Un inseguitore e un cecchino letale",
"playbook_hound_friend_0": "Steiner, an assassin",
"playbook_hound_friend_1": "Celene, a sentinel",
"playbook_hound_friend_2": "Melvir, a physicker",
"playbook_hound_friend_3": "Veleris, a spy",
"playbook_hound_friend_4": "Casta, a bounty hunter",
"playbook_hound_friends_title": "Deadly Friends",
"playbook_hound_xp_condition": "You addressed a challenge with tracking or violence.",
"playbook_hound_friend_0": "Steiner, un assassino",
"playbook_hound_friend_1": "Celene, una sentinella",
"playbook_hound_friend_2": "Melvir, un cerusico",
"playbook_hound_friend_3": "Veleris, una spia",
"playbook_hound_friend_4": "Casta, una cacciatrice di taglie",
"playbook_hound_friends_title": "Amici Letali e Rivali",
"playbook_hound_xp_condition": "Hai affrontato una sfida con appostamento o violenza.",
"playbook_hull_description": "A spirit animating a clockwork frame",
"playbook_hull_xp_condition": "You fulfilled your functions despite difficulty or danger.",
"playbook_hull_xp_condition2": "You suppressed or ignored your former human beliefs, drives, heritage, or background.",
@@ -922,21 +922,21 @@
"playbook_janissary_friends_title": "Ordinary Friends",
"playbook_janissary_xp_condition": "You addressed a challenge with courage or attention to detail.",
"playbook_leech_description": "Un tecnico e guastatore",
"playbook_leech_friend_0": "Stazia, an apothecary",
"playbook_leech_friend_1": "Veldren, a psychonaut",
"playbook_leech_friend_2": "Eckerd, a corpse thief",
"playbook_leech_friend_3": "Jul, a blood dealer",
"playbook_leech_friend_4": "Malista, a priestess",
"playbook_leech_friends_title": "Clever Friends",
"playbook_leech_xp_condition": "You addressed a challenge with technical skill or mayhem.",
"playbook_leech_friend_0": "Stazia, una farmacista",
"playbook_leech_friend_1": "Veldren, uno psiconauta",
"playbook_leech_friend_2": "Eckerd, un monatto",
"playbook_leech_friend_3": "Jul, uno spacciatore di sangue",
"playbook_leech_friend_4": "Malista, una sacerdotessa",
"playbook_leech_friends_title": "Amici Astuti e Rivali",
"playbook_leech_xp_condition": "Hai affrontato una sfida con competenze tecniche o caos.",
"playbook_lurk_description": "Un furtivo infiltratore e scassinatore",
"playbook_lurk_friend_0": "Telda, a beggar",
"playbook_lurk_friend_1": "Darmot, a bluecoat",
"playbook_lurk_friend_2": "Frake, a locksmith",
"playbook_lurk_friend_3": "Roslyn Kellis, a noble",
"playbook_lurk_friend_4": "Petra, a city clerk",
"playbook_lurk_friends_title": "Shady Friends",
"playbook_lurk_xp_condition": "You addressed a challenge with stealth or evasion.",
"playbook_lurk_friend_0": "Telda, una mendicante",
"playbook_lurk_friend_1": "Darmot, una Giubba Blu",
"playbook_lurk_friend_2": "Frake, un mastro di chiavi",
"playbook_lurk_friend_3": "Roslyn Kellis, un nobile",
"playbook_lurk_friend_4": "Petra, un'impiegata governativa",
"playbook_lurk_friends_title": "Loschi Amici e Rivali",
"playbook_lurk_xp_condition": "Hai affrontato una sfida con furtività o evasività.",
"playbook_mirage_description": "A master of\nillusions",
"playbook_mirage_friend_0": "Arzu, an actress",
"playbook_mirage_friend_1": "Durjan Hask, a poet",
@@ -967,16 +967,16 @@
"playbook_slide_friend_2": "Klyra, la proprietaria di una taverna",
"playbook_slide_friend_3": "Nyryx, una prostituta",
"playbook_slide_friend_4": "Harker, un carcerato",
"playbook_slide_friends_title": "Sly Friends",
"playbook_slide_xp_condition": "You addressed a challenge with deception or in influence.",
"playbook_slide_friends_title": "Subdoli Amici e Rivali",
"playbook_slide_xp_condition": "Hai affrontato una sfida con l'inganno o la tua influenza.",
"playbook_spider_description": "Un subdolo pianificatore",
"playbook_spider_friend_0": "Salia, an information broker",
"playbook_spider_friend_1": "Augus, a master architect",
"playbook_spider_friend_2": "Jennah, a servant",
"playbook_spider_friend_3": "Riven, a chemist",
"playbook_spider_friend_4": "Jeren, a bluecoat archivist",
"playbook_spider_friends_title": "Shrewd Friends",
"playbook_spider_xp_condition": "You addressed a challenge with calculation or conspiracy.",
"playbook_spider_friend_0": "Salia, un intermediario di informazioni",
"playbook_spider_friend_1": "Augus, un maestro architetto",
"playbook_spider_friend_2": "Jennah, una servitrice",
"playbook_spider_friend_3": "Riven, un chimico",
"playbook_spider_friend_4": "Jeren, un archivista delle Giubbe Blu",
"playbook_spider_friends_title": "Amici Accorti e Rivali",
"playbook_spider_xp_condition": "Hai affrontato una sfida con calcolo o cospirazione.",
"playbook_vampire_description": "A spirit animating an undead body",
"playbook_vampire_friend_0": "Rutherford, a butler",
"playbook_vampire_friend_1": "Lylandra, a consort",
@@ -996,13 +996,13 @@
"playbook_vizier_friends_title": "Learned Friends",
"playbook_vizier_xp_condition": "You addressed a challenge with planning or teamwork.",
"playbook_whisper_description": "Un adepto e tramite arcano",
"playbook_whisper_friend_0": "Nyryx, a possessor ghost",
"playbook_whisper_friend_1": "Scurlock, a vampire",
"playbook_whisper_friend_2": "Setarra, a demon",
"playbook_whisper_friend_3": "Quellyn, a witch",
"playbook_whisper_friend_4": "Flint, a spirit trafficker",
"playbook_whisper_friends_title": "Strange Friends",
"playbook_whisper_xp_condition": "You addressed a challenge with knowledge or arcane power.",
"playbook_whisper_friend_0": "Nyrix, uno spettro possessore",
"playbook_whisper_friend_1": "Scurlock, un vampiro",
"playbook_whisper_friend_2": "Setarra, un demone\n",
"playbook_whisper_friend_3": "Quellyn, una strega",
"playbook_whisper_friend_4": "Flint, un trafficante di spiriti",
"playbook_whisper_friends_title": "Strani Amici e Rivali",
"playbook_whisper_xp_condition": "Hai affrontato una sfida con la conoscenza o metodi arcani.",
"playbook_zindiq_description": "A rebellious student of heretical science",
"playbook_zindiq_friend_0": "Faizani, a seditionist",
"playbook_zindiq_friend_1": "Hoshan, a junkie",
@@ -1034,7 +1034,7 @@
"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
"rep": "Rep",
"repelled": "Repelled",
"reputation": "Reputation",
"reputation": "Reputazione",
"reset?": "reset?",
"resist_instructions": "Suffer <strong>6 stress minus the highest die result.</strong> When you roll a critical on resistance, clear 1 stress.",
"resistance_bonus": "Resistance bonus:",
@@ -1079,7 +1079,7 @@
"smoke_bomb": "Smoke Bomb",
"smoking": "Smoking",
"smugglers": "Trafficanti",
"social": "Social",
"social": "Sociale:",
"soft": "Soft",
"spark_drug": "Spark (drug)",
"sparking": "Sparking",
@@ -1091,7 +1091,7 @@
"standstill_poison": "Standstill Poison",
"stash": "Stash",
"status": "Status",
"stealth": "Stealth",
"stealth": "Furtivo:",
"stress": "Stress",
"stress_label": "Label to use for stress",
"strictures": "Strictures",
@@ -1111,7 +1111,7 @@
"survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.",
"sway": "Manipolare",
"sway_description": "Sway someone with charm, logic, deception, disguise, or bluff; change attitudes or behavior with manipulation or seduction.",
"teamwork": "Teamwork",
"teamwork": "Lavoro di Squadra",
"territorial": "Territorial",
"throwing_knives": "Throwing Knives",
"throwing_knives_description": "Six small, light blades.",
@@ -1124,7 +1124,7 @@
"tools": "Tools",
"training": "Training",
"trance_powder": "Trance Powder",
"transport": "Transport",
"transport": "Trasporto:",
"trauma": "Trauma",
"trauma_label": "Label to use for trauma",
"traumata": "Traumata",
@@ -1155,12 +1155,12 @@
"vampire": "Vampiro",
"vampire_traits": "Vampire traits",
"vampire_viceblurb": "Your <span class=\"sheet-smallcaps\">vice</span> is life essence, consumed from a living human. Use 1 downtime activity to <strong>hunt</strong> prey and indulge your <strong>vice</strong>. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?",
"vault": "Vault",
"vaults": "Vaults",
"vault": "Caveau",
"vaults": "Caveau",
"vehicle": "Vehicle",
"vehicle_edges_flaws": "Vehicle Edges\nNimble: The vehicle handles easily. Consider this an assist for tricky maneuvers.\nSimple: The vehicle is easy to repair. Remove all of its harm during downtime.\nSturdy: The vehicle keeps operating even when broken.\n\nVehicle Flaws\nCostly: Thee vehicle costs 1 coin per downtime to keep in operation.\nDistinct: Thee vehicle has memorable features. Take +1 heat when you use it on a score.\nFinicky: The vehicle has quirks that only one person understands. When operated without them, the vehicle has -1 quality.",
"version": "Version",
"vice": "Vice",
"vice": "Vizio",
"vice_info": "Faith — Gambling — Luxury — Obligation — Pleasure — Stupor — Weird",
"vice_instructions": "<strong>Clear an amount of stress equal to the highest die result.</strong> If the result of your vice roll means you clear more stress levels than you had marked, you <strong>overindulge</strong>.",
"vice_purveyor": "Vice / Purveyor",
@@ -1188,16 +1188,16 @@
"workshop": "Workshop",
"wreck": "Distruggere",
"wreck_description": "Wreck a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.",
"xp_beliefs": "You expressed your beliefs, drives, heritage, or background.",
"xp_beliefs": "Hai espresso le tue convinzioni, il tuo retaggio o il tuo background.",
"xp_bolster": "Bolster your crew's reputation or develop a new one.",
"xp_contend": "Contend with challenges above your current station.",
"xp_crew_specific": "Enter your crew's specific way to mark XP here.",
"xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.",
"xp_desperate": "Quando fai un tiro azione disperato. Segna 1 PE nell’attributo dell’azione che hai tirato.",
"xp_express": "Express the goals, drives, inner conflict, or essential nature of the crew.",
"xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"xp_top": "Alla fine della sessione di gioco, controlla queste tre condizioni. Per ognuna segna 1 PE (sull'indicatore di Libretto o su quello di un Attributo) se si è verificata una volta oppure 2 PE se si è verificata più volte.",
"xp_vice": "Hai lottato con problematiche legate ai tuoi vizi o traumi.",
"zerodice": "Zero Dice — take the lowest result above",
"zindiq": "Zindiq"
}
+34 -34
View File
@@ -320,7 +320,7 @@
"crew_cult_hunting_grounds_description": "Acquisition — Augury — Consecration — Sacrifice",
"crew_cult_hunting_grounds_type": "Sacred Sites",
"crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.",
"crew_description": "A short crew description",
"crew_description": "Краткое описание команды",
"crew_hawkers_contact_0": "Rolan Wott, a magistrate",
"crew_hawkers_contact_1": "Laroze, a bluecoat",
"crew_hawkers_contact_2": "Lydra, a deal broker",
@@ -379,7 +379,7 @@
"crew_upgrade_underground_maps_&_passkeys": "Underground maps & passkeys",
"crew_upgrade_vigilantes_attire": "Vigilantes attire (2 free load of weapons or supplies)",
"crew_upgrade_willing_to_fight": "Willing to Fight (Experts are braves)",
"crew_upgrades": "Crew Upgrades",
"crew_upgrades": "Улучшения команды",
"crew_vigilantes_contact_0": "Mara, a chief inspector",
"crew_vigilantes_contact_1": "Twelves, a Leviathan Hunter",
"crew_vigilantes_contact_2": "Soren, a restless ghost",
@@ -392,7 +392,7 @@
"crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.",
"cult": "Cult",
"custom_action_labels": "Use custom action labels",
"cutter": "Cutter",
"cutter": "Головорез",
"dark_talent": "Vampire's Dark Talent:",
"deception": "Deception",
"deity": "Deity",
@@ -561,7 +561,7 @@
"heritage_info": "Akoros — The Dagger Isles — Iruvia — Severos — Skovlan — Tycheros",
"hidden": "Hidden",
"hold": "Hold",
"hound": "Hound",
"hound": "Ищейка",
"how_many_boxes": "How many boxes?",
"how_much_load": "How much load?",
"hull": "Hull",
@@ -587,16 +587,16 @@
"lantern_description": "A simple oil lantern, a fancy electroplasmic lamp, or other light source.",
"lead_a_group_action": "Lead a <strong>group action</strong>",
"leaking": "Leaking",
"leech": "Leech",
"leech": "Умелец",
"less_effect": "Less Effect",
"lifestyle": "Lifestyle",
"light": "Light",
"list_crews": "Assassins, Bravos, Cult, Hawkers, Shadows, Smugglers, or Vigilantes.",
"list_playbooks": "Cutter, Hound, Leech, Lurk, Slide, Spider, Whisper, Ghost, Hull, or Vampire.",
"list_playbooks": "Головорез, Ищейка, Умелец, Проныра, Кукловод, Мистик, Призрак, Автоматон или Вампир",
"load": "load",
"load:": "Load:",
"look": "Look",
"lurk": "Lurk",
"lurk": "Проныра",
"mark_xp:": "Mark XP:",
"mastery": "Mastery",
"minus1d": "-1D",
@@ -825,14 +825,14 @@
"playbook_ability_weaving_the_web": "Weaving the Web",
"playbook_ability_weaving_the_web_description": "You gain +1d to Consort when you gather information on a target for a score. You get +1d to the engagement roll for that operation.",
"playbook_advancement": "Playbook Advancement",
"playbook_cutter_description": "A Dangerous &\nIntimidating\nFighter",
"playbook_cutter_friend_0": "Marlane, a pugilist",
"playbook_cutter_friend_1": "Chael, a vicious thug",
"playbook_cutter_friend_2": "Mercy, a cold killer",
"playbook_cutter_friend_3": "Grace, an extortionist",
"playbook_cutter_friend_4": "Sawtooth, a physicker",
"playbook_cutter_friends_title": "Dangerous Friends",
"playbook_cutter_xp_condition": "You addressed a challenge with violence or coercion.",
"playbook_cutter_description": "Опасный и \nустрашающий \nрубака",
"playbook_cutter_friend_0": "Марлэйн, кулачный боец",
"playbook_cutter_friend_1": "Чаэль, опасный бандит",
"playbook_cutter_friend_2": "Душка, безжалостная убийца",
"playbook_cutter_friend_3": "Лапушка, вымогатель",
"playbook_cutter_friend_4": "Пила, врач",
"playbook_cutter_friends_title": "Опасные друзья и недруги",
"playbook_cutter_xp_condition": "Ты пытался решить проблему насилием или принуждением.",
"playbook_description": "A short playbook description",
"playbook_faris_description": "A fearsome warlord, a sultan of the streets",
"playbook_faris_friend_0": "Bilal Maat, a corrupt lawyer",
@@ -855,14 +855,14 @@
"playbook_ghost_xp_condition": "You exacted vengeance upon those whom you deem deserving.",
"playbook_ghost_xp_condition2": "You expressed your your outrage or anger, or settled scores from your heritage or background.",
"playbook_ghost_xp_condition3": "You struggled with issues from your need or glooms during the session.",
"playbook_hound_description": "A Deadly\nSharpshooter\nand Tracker",
"playbook_hound_friend_0": "Steiner, an assassin",
"playbook_hound_friend_1": "Celene, a sentinel",
"playbook_hound_friend_2": "Melvir, a physicker",
"playbook_hound_friend_3": "Veleris, a spy",
"playbook_hound_friend_4": "Casta, a bounty hunter",
"playbook_hound_friends_title": "Deadly Friends",
"playbook_hound_xp_condition": "You addressed a challenge with tracking or violence.",
"playbook_hound_description": "Меткий\nстрелок \nи следопыт",
"playbook_hound_friend_0": "Штейлнер, наёмный убийца",
"playbook_hound_friend_1": "Селена, страж",
"playbook_hound_friend_2": "Мельвир, врач",
"playbook_hound_friend_3": "Велерис, шпион",
"playbook_hound_friend_4": "Каста, охотница за головами",
"playbook_hound_friends_title": "Смертоносные друзья и недруги",
"playbook_hound_xp_condition": "Ты пытался решить проблему выслеживанием или насилием.",
"playbook_hull_description": "A spirit animating a clockwork frame",
"playbook_hull_xp_condition": "You fulfilled your functions despite difficulty or danger.",
"playbook_hull_xp_condition2": "You suppressed or ignored your former human beliefs, drives, heritage, or background.",
@@ -961,14 +961,14 @@
"playbook_rakshasa_friend_4": "Raban, a gravedigger",
"playbook_rakshasa_friends_title": "Dirty Friends",
"playbook_rakshasa_xp_condition": "You addressed a challenge with stealth or violence.",
"playbook_slide_description": "A Subtle\nManipulator\nand Spy",
"playbook_slide_friend_0": "Bryl, a drug dealer",
"playbook_slide_friend_1": "Bazso Baz, a gang leader",
"playbook_slide_friend_2": "Klyra, a tavern owner",
"playbook_slide_friend_3": "Nyryx, a prostitute",
"playbook_slide_friend_4": "Harker, a jail-bird",
"playbook_slide_friends_title": "Sly Friends",
"playbook_slide_xp_condition": "You addressed a challenge with deception or in influence.",
"playbook_slide_description": "Тонкий \nманипулятор \nи шпион",
"playbook_slide_friend_0": "Брил, наркоторговец",
"playbook_slide_friend_1": "Баззо Баз, главарь банды",
"playbook_slide_friend_2": "Клира, владелица таверны",
"playbook_slide_friend_3": "Нирикс, проститутка",
"playbook_slide_friend_4": "Харкер, заключённый",
"playbook_slide_friends_title": "Хитрые друзья и недруги",
"playbook_slide_xp_condition": "Ты пытался решить проблему обманом или влиянием на людей.",
"playbook_spider_description": "A Devious\nMastermind",
"playbook_spider_friend_0": "Salia, an information broker",
"playbook_spider_friend_1": "Augus, a master architect",
@@ -1074,7 +1074,7 @@
"skirmish": "Skirmish",
"skirmish_description": "Skirmish with an opponent in close combat; assault or hold a position; brawl and wrestle.",
"skullfire_poison": "Skullfire Poison",
"slide": "Slide",
"slide": "Артист",
"slumber": "Slumber",
"smoke_bomb": "Smoke Bomb",
"smoking": "Smoking",
@@ -1086,7 +1086,7 @@
"special": "Special",
"special_abilities": "Special Abilities",
"special_ability": "Special Ability",
"spider": "Spider",
"spider": "Кукловод",
"spirit_playbooks": "Spirit playbooks",
"standstill_poison": "Standstill Poison",
"stash": "Stash",
@@ -1183,7 +1183,7 @@
"weapons": "Weapons",
"wear": "Wear",
"when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:",
"whisper": "Whisper",
"whisper": "Мистик",
"with": "with",
"workshop": "Workshop",
"wreck": "Wreck",
@@ -62,7 +62,7 @@
"hindrances": "Hindrances",
"hoardingChips": "You appear to be hoardin' chips partner. Suggestin' you spend some.",
"homeCounty": "Home County",
"horseRiding": "Horse Ridin'",
"horseRiding": "Horse Ridin'",
"inventions": "Inventions",
"knowledge": "Knowledge",
"language": "Language",
@@ -79,7 +79,7 @@
"max": "Max",
"maxWind": "Max Wind",
"medicine": "Medicine",
"mien":"Mien",
"mien": "Mien",
"miracle": "Miracle",
"miracles": "Miracles",
"misc": "Misc",
@@ -79,7 +79,7 @@
"max": "Max",
"maxWind": "Max Wind",
"medicine": "Medicine",
"mien":"Mien",
"mien": "Mien",
"miracle": "Miracle",
"miracles": "Miracles",
"misc": "Misc",
@@ -79,7 +79,7 @@
"max": "Max",
"maxWind": "Max Wind",
"medicine": "Medicine",
"mien":"Mien",
"mien": "Mien",
"miracle": "Miracle",
"miracles": "Miracles",
"misc": "Misc",
@@ -54,7 +54,7 @@
"guts": "Mumm",
"gutsAndGrit": "Mumm + Schneid",
"gutsw": "Leib",
"hand": "Hand",
"hand": "Kartenhand",
"hand2hand": "Nahkampfwaffen",
"heavy": "Schwer",
"hexes": "Verhexungen",
@@ -71,11 +71,6 @@
"leftLeg": "Linkes Bein",
"light": "Leicht",
"location": "Trefferzone",
"locationArms": "Arme",
"locationGutsLower": "Unterer Leib",
"locationGutsUpper": "Oberer Leib",
"locationHead": "Rübe",
"locationLegs": "Beine",
"locationToggle": "Trefferzone",
"lockpicking": "Schlösserknacken",
"lowerGuts": "Unterleib",
@@ -79,7 +79,7 @@
"max": "Max",
"maxWind": "Max Wind",
"medicine": "Medicine",
"mien":"Mien",
"mien": "Mien",
"miracle": "Miracle",
"miracles": "Miracles",
"misc": "Misc",
@@ -79,7 +79,7 @@
"max": "Max",
"maxWind": "Max Wind",
"medicine": "Medicine",
"mien":"Mien",
"mien": "Mien",
"miracle": "Miracle",
"miracles": "Miracles",
"misc": "Misc",
@@ -79,7 +79,7 @@
"max": "Max",
"maxWind": "Max Wind",
"medicine": "Medicine",
"mien":"Mien",
"mien": "Mien",
"miracle": "Miracle",
"miracles": "Miracles",
"misc": "Misc",
@@ -79,7 +79,7 @@
"max": "Max",
"maxWind": "Max Wind",
"medicine": "Medicine",
"mien":"Mien",
"mien": "Mien",
"miracle": "Miracle",
"miracles": "Miracles",
"misc": "Misc",
@@ -79,7 +79,7 @@
"max": "Max",
"maxWind": "Max Wind",
"medicine": "Medicine",
"mien":"Mien",
"mien": "Mien",
"miracle": "Miracle",
"miracles": "Miracles",
"misc": "Misc",
@@ -79,7 +79,7 @@
"max": "Max",
"maxWind": "Max Wind",
"medicine": "Medicine",
"mien":"Mien",
"mien": "Mien",
"miracle": "Miracle",
"miracles": "Miracles",
"misc": "Misc",
@@ -79,7 +79,7 @@
"max": "Max",
"maxWind": "Max Wind",
"medicine": "Medicine",
"mien":"Mien",
"mien": "Mien",
"miracle": "Miracle",
"miracles": "Miracles",
"misc": "Misc",
@@ -79,7 +79,7 @@
"max": "Max",
"maxWind": "Max Wind",
"medicine": "Medicine",
"mien":"Mien",
"mien": "Mien",
"miracle": "Miracle",
"miracles": "Miracles",
"misc": "Misc",
@@ -79,7 +79,7 @@
"max": "Max",
"maxWind": "Max Wind",
"medicine": "Medicine",
"mien":"Mien",
"mien": "Mien",
"miracle": "Miracle",
"miracles": "Miracles",
"misc": "Misc",
@@ -79,7 +79,7 @@
"max": "Max",
"maxWind": "Max Wind",
"medicine": "Medicine",
"mien":"Mien",
"mien": "Mien",
"miracle": "Miracle",
"miracles": "Miracles",
"misc": "Misc",
@@ -79,7 +79,7 @@
"max": "Max",
"maxWind": "Max Wind",
"medicine": "Medicine",
"mien":"Mien",
"mien": "Mien",
"miracle": "Miracle",
"miracles": "Miracles",
"misc": "Misc",
@@ -79,7 +79,7 @@
"max": "Max",
"maxWind": "Max Wind",
"medicine": "Medicine",
"mien":"Mien",
"mien": "Mien",
"miracle": "Miracle",
"miracles": "Miracles",
"misc": "Misc",
@@ -79,7 +79,7 @@
"max": "Max",
"maxWind": "Max Wind",
"medicine": "Medicine",
"mien":"Mien",
"mien": "Mien",
"miracle": "Miracle",
"miracles": "Miracles",
"misc": "Misc",
@@ -79,7 +79,7 @@
"max": "Max",
"maxWind": "Max Wind",
"medicine": "Medicine",
"mien":"Mien",
"mien": "Mien",
"miracle": "Miracle",
"miracles": "Miracles",
"misc": "Misc",
+3
View File
@@ -365,6 +365,9 @@
"dodge-retreat-versus-melee-tooltip": "\nAgainst a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>\nOptional Rules for Retreat can be found in MA123.\n\t\t\t\t\t\t\t\t",
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
"dodge-drop-ranged-tooltip": "\nDodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>\nIt is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)\n\t\t\t\t\t\t\t\t",
"knockback-label": "Knockback save vs crushing or cutting attacks",
"knockback-tooltip": "\nA <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br />\nA <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br />\nFor every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br />\n<i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br />\n<br />\n<b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br />\n-1 per yard of knockback <b>AFTER</b> the first yard.<br />\n+4 for Perfect Balance. see B378.<br />\nIf target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
"abbreviation-information-notes": "INFO Notes",
"fencing-unbalanced-tooltip": "\nIf you enter F or U under the <b>INFO</b> column, the notes <br>\nbelow will be <b>replaced</b> with appropriate notes. <br>\nAny other value, and the text box will get <b>cleared</b> out.<br>\n\t\t\t\t\t\t\t\t\t\t",
"apply-combat-reflexes-label": "Apply Combat Reflexes",
+3
View File
@@ -365,6 +365,9 @@
"dodge-retreat-versus-melee-tooltip": "\nAgainst a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>\nOptional Rules for Retreat can be found in MA123.\n\t\t\t\t\t\t\t\t",
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
"dodge-drop-ranged-tooltip": "\nDodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>\nIt is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)\n\t\t\t\t\t\t\t\t",
"knockback-label": "Knockback save vs crushing or cutting attacks",
"knockback-tooltip": "\nA <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br />\nA <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br />\nFor every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br />\n<i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br />\n<br />\n<b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br />\n-1 per yard of knockback <b>AFTER</b> the first yard.<br />\n+4 for Perfect Balance. see B378.<br />\nIf target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
"abbreviation-information-notes": "INFO Notes",
"fencing-unbalanced-tooltip": "\nIf you enter F or U under the <b>INFO</b> column, the notes <br>\nbelow will be <b>replaced</b> with appropriate notes. <br>\nAny other value, and the text box will get <b>cleared</b> out.<br>\n\t\t\t\t\t\t\t\t\t\t",
"apply-combat-reflexes-label": "Apply Combat Reflexes",
+3
View File
@@ -365,6 +365,9 @@
"dodge-retreat-versus-melee-tooltip": "\nAgainst a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>\nOptional Rules for Retreat can be found in MA123.\n\t\t\t\t\t\t\t\t",
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
"dodge-drop-ranged-tooltip": "\nDodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>\nIt is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)\n\t\t\t\t\t\t\t\t",
"knockback-label": "Knockback save vs crushing or cutting attacks",
"knockback-tooltip": "\nA <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br />\nA <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br />\nFor every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br />\n<i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br />\n<br />\n<b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br />\n-1 per yard of knockback <b>AFTER</b> the first yard.<br />\n+4 for Perfect Balance. see B378.<br />\nIf target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
"abbreviation-information-notes": "INFO Notes",
"fencing-unbalanced-tooltip": "\nIf you enter F or U under the <b>INFO</b> column, the notes <br>\nbelow will be <b>replaced</b> with appropriate notes. <br>\nAny other value, and the text box will get <b>cleared</b> out.<br>\n\t\t\t\t\t\t\t\t\t\t",
"apply-combat-reflexes-label": "Apply Combat Reflexes",
+3
View File
@@ -365,6 +365,9 @@
"dodge-retreat-versus-melee-tooltip": "\nAgainst a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>\nOptional Rules for Retreat can be found in MA123.\n\t\t\t\t\t\t\t\t",
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
"dodge-drop-ranged-tooltip": "\nDodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>\nIt is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)\n\t\t\t\t\t\t\t\t",
"knockback-label": "Knockback save vs crushing or cutting attacks",
"knockback-tooltip": "\nA <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br />\nA <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br />\nFor every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br />\n<i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br />\n<br />\n<b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br />\n-1 per yard of knockback <b>AFTER</b> the first yard.<br />\n+4 for Perfect Balance. see B378.<br />\nIf target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
"abbreviation-information-notes": "INFO Notes",
"fencing-unbalanced-tooltip": "\nIf you enter F or U under the <b>INFO</b> column, the notes <br>\nbelow will be <b>replaced</b> with appropriate notes. <br>\nAny other value, and the text box will get <b>cleared</b> out.<br>\n\t\t\t\t\t\t\t\t\t\t",
"apply-combat-reflexes-label": "Apply Combat Reflexes",
+3
View File
@@ -365,6 +365,9 @@
"dodge-retreat-versus-melee-tooltip": "\nAgainst a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>\nOptional Rules for Retreat can be found in MA123.\n\t\t\t\t\t\t\t\t",
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
"dodge-drop-ranged-tooltip": "\nDodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>\nIt is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)\n\t\t\t\t\t\t\t\t",
"knockback-label": "Knockback save vs crushing or cutting attacks",
"knockback-tooltip": "\nA <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br />\nA <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br />\nFor every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br />\n<i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br />\n<br />\n<b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br />\n-1 per yard of knockback <b>AFTER</b> the first yard.<br />\n+4 for Perfect Balance. see B378.<br />\nIf target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
"abbreviation-information-notes": "INFO Notes",
"fencing-unbalanced-tooltip": "\nIf you enter F or U under the <b>INFO</b> column, the notes <br>\nbelow will be <b>replaced</b> with appropriate notes. <br>\nAny other value, and the text box will get <b>cleared</b> out.<br>\n\t\t\t\t\t\t\t\t\t\t",
"apply-combat-reflexes-label": "Apply Combat Reflexes",
+3
View File
@@ -365,6 +365,9 @@
"dodge-retreat-versus-melee-tooltip": "\nAgainst a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>\nOptional Rules for Retreat can be found in MA123.\n\t\t\t\t\t\t\t\t",
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
"dodge-drop-ranged-tooltip": "\nDodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>\nIt is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)\n\t\t\t\t\t\t\t\t",
"knockback-label": "Knockback save vs crushing or cutting attacks",
"knockback-tooltip": "\nA <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br />\nA <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br />\nFor every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br />\n<i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br />\n<br />\n<b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br />\n-1 per yard of knockback <b>AFTER</b> the first yard.<br />\n+4 for Perfect Balance. see B378.<br />\nIf target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
"abbreviation-information-notes": "INFO Notes",
"fencing-unbalanced-tooltip": "\nIf you enter F or U under the <b>INFO</b> column, the notes <br>\nbelow will be <b>replaced</b> with appropriate notes. <br>\nAny other value, and the text box will get <b>cleared</b> out.<br>\n\t\t\t\t\t\t\t\t\t\t",
"apply-combat-reflexes-label": "Apply Combat Reflexes",
+3
View File
@@ -365,6 +365,9 @@
"dodge-retreat-versus-melee-tooltip": "\nAgainst a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>\nOptional Rules for Retreat can be found in MA123.\n\t\t\t\t\t\t\t\t",
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
"dodge-drop-ranged-tooltip": "\nDodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>\nIt is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)\n\t\t\t\t\t\t\t\t",
"knockback-label": "Knockback save vs crushing or cutting attacks",
"knockback-tooltip": "\nA <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br />\nA <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br />\nFor every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br />\n<i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br />\n<br />\n<b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br />\n-1 per yard of knockback <b>AFTER</b> the first yard.<br />\n+4 for Perfect Balance. see B378.<br />\nIf target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
"abbreviation-information-notes": "INFO Notes",
"fencing-unbalanced-tooltip": "\nIf you enter F or U under the <b>INFO</b> column, the notes <br>\nbelow will be <b>replaced</b> with appropriate notes. <br>\nAny other value, and the text box will get <b>cleared</b> out.<br>\n\t\t\t\t\t\t\t\t\t\t",
"apply-combat-reflexes-label": "Apply Combat Reflexes",
+3
View File
@@ -365,6 +365,9 @@
"dodge-retreat-versus-melee-tooltip": "\nAgainst a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>\nOptional Rules for Retreat can be found in MA123.\n\t\t\t\t\t\t\t\t",
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
"dodge-drop-ranged-tooltip": "\nDodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>\nIt is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)\n\t\t\t\t\t\t\t\t",
"knockback-label": "Knockback save vs crushing or cutting attacks",
"knockback-tooltip": "\nA <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br />\nA <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br />\nFor every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br />\n<i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br />\n<br />\n<b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br />\n-1 per yard of knockback <b>AFTER</b> the first yard.<br />\n+4 for Perfect Balance. see B378.<br />\nIf target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
"abbreviation-information-notes": "INFO Notes",
"fencing-unbalanced-tooltip": "\nIf you enter F or U under the <b>INFO</b> column, the notes <br>\nbelow will be <b>replaced</b> with appropriate notes. <br>\nAny other value, and the text box will get <b>cleared</b> out.<br>\n\t\t\t\t\t\t\t\t\t\t",
"apply-combat-reflexes-label": "Apply Combat Reflexes",
+3
View File
@@ -365,6 +365,9 @@
"dodge-retreat-versus-melee-tooltip": "\nAgainst a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>\nOptional Rules for Retreat can be found in MA123.\n\t\t\t\t\t\t\t\t",
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
"dodge-drop-ranged-tooltip": "\nDodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>\nIt is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)\n\t\t\t\t\t\t\t\t",
"knockback-label": "Knockback save vs crushing or cutting attacks",
"knockback-tooltip": "\nA <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br />\nA <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br />\nFor every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br />\n<i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br />\n<br />\n<b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br />\n-1 per yard of knockback <b>AFTER</b> the first yard.<br />\n+4 for Perfect Balance. see B378.<br />\nIf target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
"abbreviation-information-notes": "INFO Notes",
"fencing-unbalanced-tooltip": "\nIf you enter F or U under the <b>INFO</b> column, the notes <br>\nbelow will be <b>replaced</b> with appropriate notes. <br>\nAny other value, and the text box will get <b>cleared</b> out.<br>\n\t\t\t\t\t\t\t\t\t\t",
"apply-combat-reflexes-label": "Apply Combat Reflexes",
+3
View File
@@ -365,6 +365,9 @@
"dodge-retreat-versus-melee-tooltip": "\nAgainst a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>\nOptional Rules for Retreat can be found in MA123.\n\t\t\t\t\t\t\t\t",
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
"dodge-drop-ranged-tooltip": "\nDodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>\nIt is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)\n\t\t\t\t\t\t\t\t",
"knockback-label": "Knockback save vs crushing or cutting attacks",
"knockback-tooltip": "\nA <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br />\nA <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br />\nFor every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br />\n<i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br />\n<br />\n<b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br />\n-1 per yard of knockback <b>AFTER</b> the first yard.<br />\n+4 for Perfect Balance. see B378.<br />\nIf target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
"abbreviation-information-notes": "INFO Notes",
"fencing-unbalanced-tooltip": "\nIf you enter F or U under the <b>INFO</b> column, the notes <br>\nbelow will be <b>replaced</b> with appropriate notes. <br>\nAny other value, and the text box will get <b>cleared</b> out.<br>\n\t\t\t\t\t\t\t\t\t\t",
"apply-combat-reflexes-label": "Apply Combat Reflexes",
+3
View File
@@ -365,6 +365,9 @@
"dodge-retreat-versus-melee-tooltip": "\nAgainst a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>\nOptional Rules for Retreat can be found in MA123.\n\t\t\t\t\t\t\t\t",
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
"dodge-drop-ranged-tooltip": "\nDodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>\nIt is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)\n\t\t\t\t\t\t\t\t",
"knockback-label": "Knockback save vs crushing or cutting attacks",
"knockback-tooltip": "\nA <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br />\nA <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br />\nFor every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br />\n<i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br />\n<br />\n<b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br />\n-1 per yard of knockback <b>AFTER</b> the first yard.<br />\n+4 for Perfect Balance. see B378.<br />\nIf target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
"abbreviation-information-notes": "INFO Notes",
"fencing-unbalanced-tooltip": "\nIf you enter F or U under the <b>INFO</b> column, the notes <br>\nbelow will be <b>replaced</b> with appropriate notes. <br>\nAny other value, and the text box will get <b>cleared</b> out.<br>\n\t\t\t\t\t\t\t\t\t\t",
"apply-combat-reflexes-label": "Apply Combat Reflexes",
+3
View File
@@ -365,6 +365,9 @@
"dodge-retreat-versus-melee-tooltip": "\nAgainst a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>\nOptional Rules for Retreat can be found in MA123.\n\t\t\t\t\t\t\t\t",
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
"dodge-drop-ranged-tooltip": "\nDodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>\nIt is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)\n\t\t\t\t\t\t\t\t",
"knockback-label": "Knockback save vs crushing or cutting attacks",
"knockback-tooltip": "\nA <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br />\nA <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br />\nFor every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br />\n<i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br />\n<br />\n<b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br />\n-1 per yard of knockback <b>AFTER</b> the first yard.<br />\n+4 for Perfect Balance. see B378.<br />\nIf target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
"abbreviation-information-notes": "INFO Notes",
"fencing-unbalanced-tooltip": "\nIf you enter F or U under the <b>INFO</b> column, the notes <br>\nbelow will be <b>replaced</b> with appropriate notes. <br>\nAny other value, and the text box will get <b>cleared</b> out.<br>\n\t\t\t\t\t\t\t\t\t\t",
"apply-combat-reflexes-label": "Apply Combat Reflexes",
+3
View File
@@ -365,6 +365,9 @@
"dodge-retreat-versus-melee-tooltip": "\nAgainst a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>\nOptional Rules for Retreat can be found in MA123.\n\t\t\t\t\t\t\t\t",
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
"dodge-drop-ranged-tooltip": "\nDodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>\nIt is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)\n\t\t\t\t\t\t\t\t",
"knockback-label": "Knockback save vs crushing or cutting attacks",
"knockback-tooltip": "\nA <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br />\nA <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br />\nFor every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br />\n<i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br />\n<br />\n<b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br />\n-1 per yard of knockback <b>AFTER</b> the first yard.<br />\n+4 for Perfect Balance. see B378.<br />\nIf target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
"abbreviation-information-notes": "INFO Notes",
"fencing-unbalanced-tooltip": "\nIf you enter F or U under the <b>INFO</b> column, the notes <br>\nbelow will be <b>replaced</b> with appropriate notes. <br>\nAny other value, and the text box will get <b>cleared</b> out.<br>\n\t\t\t\t\t\t\t\t\t\t",
"apply-combat-reflexes-label": "Apply Combat Reflexes",
+3
View File
@@ -365,6 +365,9 @@
"dodge-retreat-versus-melee-tooltip": "\nAgainst a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>\nOptional Rules for Retreat can be found in MA123.\n\t\t\t\t\t\t\t\t",
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
"dodge-drop-ranged-tooltip": "\nDodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>\nIt is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)\n\t\t\t\t\t\t\t\t",
"knockback-label": "Knockback save vs crushing or cutting attacks",
"knockback-tooltip": "\nA <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br />\nA <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br />\nFor every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br />\n<i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br />\n<br />\n<b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br />\n-1 per yard of knockback <b>AFTER</b> the first yard.<br />\n+4 for Perfect Balance. see B378.<br />\nIf target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
"abbreviation-information-notes": "INFO Notes",
"fencing-unbalanced-tooltip": "\nIf you enter F or U under the <b>INFO</b> column, the notes <br>\nbelow will be <b>replaced</b> with appropriate notes. <br>\nAny other value, and the text box will get <b>cleared</b> out.<br>\n\t\t\t\t\t\t\t\t\t\t",
"apply-combat-reflexes-label": "Apply Combat Reflexes",
+3
View File
@@ -365,6 +365,9 @@
"dodge-retreat-versus-melee-tooltip": "\nAgainst a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>\nOptional Rules for Retreat can be found in MA123.\n\t\t\t\t\t\t\t\t",
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
"dodge-drop-ranged-tooltip": "\nDodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>\nIt is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)\n\t\t\t\t\t\t\t\t",
"knockback-label": "Knockback save vs crushing or cutting attacks",
"knockback-tooltip": "\nA <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br />\nA <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br />\nFor every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br />\n<i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br />\n<br />\n<b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br />\n-1 per yard of knockback <b>AFTER</b> the first yard.<br />\n+4 for Perfect Balance. see B378.<br />\nIf target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
"abbreviation-information-notes": "INFO Notes",
"fencing-unbalanced-tooltip": "\nIf you enter F or U under the <b>INFO</b> column, the notes <br>\nbelow will be <b>replaced</b> with appropriate notes. <br>\nAny other value, and the text box will get <b>cleared</b> out.<br>\n\t\t\t\t\t\t\t\t\t\t",
"apply-combat-reflexes-label": "Apply Combat Reflexes",
+3
View File
@@ -365,6 +365,9 @@
"dodge-retreat-versus-melee-tooltip": "\nAgainst a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>\nOptional Rules for Retreat can be found in MA123.\n\t\t\t\t\t\t\t\t",
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
"dodge-drop-ranged-tooltip": "\nDodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>\nIt is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)\n\t\t\t\t\t\t\t\t",
"knockback-label": "Knockback save vs crushing or cutting attacks",
"knockback-tooltip": "\nA <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br />\nA <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br />\nFor every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br />\n<i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br />\n<br />\n<b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br />\n-1 per yard of knockback <b>AFTER</b> the first yard.<br />\n+4 for Perfect Balance. see B378.<br />\nIf target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
"abbreviation-information-notes": "INFO Notes",
"fencing-unbalanced-tooltip": "\nIf you enter F or U under the <b>INFO</b> column, the notes <br>\nbelow will be <b>replaced</b> with appropriate notes. <br>\nAny other value, and the text box will get <b>cleared</b> out.<br>\n\t\t\t\t\t\t\t\t\t\t",
"apply-combat-reflexes-label": "Apply Combat Reflexes",
+3
View File
@@ -365,6 +365,9 @@
"dodge-retreat-versus-melee-tooltip": "\nAgainst a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>\nOptional Rules for Retreat can be found in MA123.\n\t\t\t\t\t\t\t\t",
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
"dodge-drop-ranged-tooltip": "\nDodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>\nIt is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)\n\t\t\t\t\t\t\t\t",
"knockback-label": "Knockback save vs crushing or cutting attacks",
"knockback-tooltip": "\nA <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br />\nA <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br />\nFor every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br />\n<i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br />\n<br />\n<b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br />\n-1 per yard of knockback <b>AFTER</b> the first yard.<br />\n+4 for Perfect Balance. see B378.<br />\nIf target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
"abbreviation-information-notes": "INFO Notes",
"fencing-unbalanced-tooltip": "\nIf you enter F or U under the <b>INFO</b> column, the notes <br>\nbelow will be <b>replaced</b> with appropriate notes. <br>\nAny other value, and the text box will get <b>cleared</b> out.<br>\n\t\t\t\t\t\t\t\t\t\t",
"apply-combat-reflexes-label": "Apply Combat Reflexes",
+3
View File
@@ -365,6 +365,9 @@
"dodge-retreat-versus-melee-tooltip": "\nAgainst a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>\nOptional Rules for Retreat can be found in MA123.\n\t\t\t\t\t\t\t\t",
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
"dodge-drop-ranged-tooltip": "\nDodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>\nIt is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)\n\t\t\t\t\t\t\t\t",
"knockback-label": "Knockback save vs crushing or cutting attacks",
"knockback-tooltip": "\nA <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br />\nA <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br />\nFor every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br />\n<i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br />\n<br />\n<b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br />\n-1 per yard of knockback <b>AFTER</b> the first yard.<br />\n+4 for Perfect Balance. see B378.<br />\nIf target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
"abbreviation-information-notes": "INFO Notes",
"fencing-unbalanced-tooltip": "\nIf you enter F or U under the <b>INFO</b> column, the notes <br>\nbelow will be <b>replaced</b> with appropriate notes. <br>\nAny other value, and the text box will get <b>cleared</b> out.<br>\n\t\t\t\t\t\t\t\t\t\t",
"apply-combat-reflexes-label": "Apply Combat Reflexes",
+3
View File
@@ -365,6 +365,9 @@
"dodge-retreat-versus-melee-tooltip": "crwdns157586:0crwdne157586:0",
"dodge-drop-ranged-label": "crwdns157588:0crwdne157588:0",
"dodge-drop-ranged-tooltip": "crwdns157590:0crwdne157590:0",
"knockback-label": "crwdns160954:0crwdne160954:0",
"knockback-tooltip": "crwdns160956:0crwdne160956:0",
"knockback-calculation-description": "crwdns160958:0crwdne160958:0",
"abbreviation-information-notes": "crwdns157592:0crwdne157592:0",
"fencing-unbalanced-tooltip": "crwdns157594:0crwdne157594:0",
"apply-combat-reflexes-label": "crwdns157596:0crwdne157596:0",
@@ -0,0 +1,38 @@
{
"name-label": "Name",
"class-label": "Class",
"calling-label": "Calling",
"ancestry-label": "Ancestry",
"stress-label": "Stress",
"blood-label": "Blood",
"mind-label": "Mind",
"echo-label": "Echo",
"fortune-label": "Fortune",
"supplies-label": "Supplies",
"protection-label": "Protection",
"all-stress-label": "All Stress",
"clearstress-label": "Clear Stress",
"fallout-test-label": "Fallout Test",
"roll-label": "Roll",
"active-beats-label": "Active Beats",
"equipment-label": "Equipment",
"description-label": "Domains/Tags",
"die-label": "Die",
"resources-label": "Resources",
"skills-label": "Skills",
"knacks-label": "Knacks",
"domains-label": "Domains",
"abilities-label": "Abilities",
"fallout-label": "Fallout",
"notes-label": "Notes",
"howmanydice-msg": "How many dice?",
"difficulty-msg": "Difficulty",
"standard-msg": "Standard",
"risky-msg": "Risky",
"dangerous-msg": "Dangerous",
"check-fallout-msg": "checks for Fallout",
"build-pool-label": "Build dice pool: 1D + Skill + Domain + Mastery + Knack",
"standard-pool-label": "use highest result",
"risky-pool-label": "drop highest result, use second-highest result",
"dangerous-pool-label": "drop 2 highest results, use third-highest result"
}
@@ -0,0 +1,38 @@
{
"name-label": "Name",
"class-label": "Class",
"calling-label": "Calling",
"ancestry-label": "Ancestry",
"stress-label": "Stress",
"blood-label": "Blood",
"mind-label": "Mind",
"echo-label": "Echo",
"fortune-label": "Fortune",
"supplies-label": "Supplies",
"protection-label": "Protection",
"all-stress-label": "All Stress",
"clearstress-label": "Clear Stress",
"fallout-test-label": "Fallout Test",
"roll-label": "Roll",
"active-beats-label": "Active Beats",
"equipment-label": "Equipment",
"description-label": "Domains/Tags",
"die-label": "Die",
"resources-label": "Resources",
"skills-label": "Skills",
"knacks-label": "Knacks",
"domains-label": "Domains",
"abilities-label": "Abilities",
"fallout-label": "Fallout",
"notes-label": "Notes",
"howmanydice-msg": "How many dice?",
"difficulty-msg": "Difficulty",
"standard-msg": "Standard",
"risky-msg": "Risky",
"dangerous-msg": "Dangerous",
"check-fallout-msg": "checks for Fallout",
"build-pool-label": "Build dice pool: 1D + Skill + Domain + Mastery + Knack",
"standard-pool-label": "use highest result",
"risky-pool-label": "drop highest result, use second-highest result",
"dangerous-pool-label": "drop 2 highest results, use third-highest result"
}
@@ -0,0 +1,38 @@
{
"name-label": "Name",
"class-label": "Class",
"calling-label": "Calling",
"ancestry-label": "Ancestry",
"stress-label": "Stress",
"blood-label": "Blood",
"mind-label": "Mind",
"echo-label": "Echo",
"fortune-label": "Fortune",
"supplies-label": "Supplies",
"protection-label": "Protection",
"all-stress-label": "All Stress",
"clearstress-label": "Clear Stress",
"fallout-test-label": "Fallout Test",
"roll-label": "Roll",
"active-beats-label": "Active Beats",
"equipment-label": "Equipment",
"description-label": "Domains/Tags",
"die-label": "Die",
"resources-label": "Resources",
"skills-label": "Skills",
"knacks-label": "Knacks",
"domains-label": "Domains",
"abilities-label": "Abilities",
"fallout-label": "Fallout",
"notes-label": "Notes",
"howmanydice-msg": "How many dice?",
"difficulty-msg": "Difficulty",
"standard-msg": "Standard",
"risky-msg": "Risky",
"dangerous-msg": "Dangerous",
"check-fallout-msg": "checks for Fallout",
"build-pool-label": "Build dice pool: 1D + Skill + Domain + Mastery + Knack",
"standard-pool-label": "use highest result",
"risky-pool-label": "drop highest result, use second-highest result",
"dangerous-pool-label": "drop 2 highest results, use third-highest result"
}
@@ -0,0 +1,38 @@
{
"name-label": "Name",
"class-label": "Class",
"calling-label": "Calling",
"ancestry-label": "Ancestry",
"stress-label": "Stress",
"blood-label": "Blood",
"mind-label": "Mind",
"echo-label": "Echo",
"fortune-label": "Fortune",
"supplies-label": "Supplies",
"protection-label": "Protection",
"all-stress-label": "All Stress",
"clearstress-label": "Clear Stress",
"fallout-test-label": "Fallout Test",
"roll-label": "Roll",
"active-beats-label": "Active Beats",
"equipment-label": "Equipment",
"description-label": "Domains/Tags",
"die-label": "Die",
"resources-label": "Resources",
"skills-label": "Skills",
"knacks-label": "Knacks",
"domains-label": "Domains",
"abilities-label": "Abilities",
"fallout-label": "Fallout",
"notes-label": "Notes",
"howmanydice-msg": "How many dice?",
"difficulty-msg": "Difficulty",
"standard-msg": "Standard",
"risky-msg": "Risky",
"dangerous-msg": "Dangerous",
"check-fallout-msg": "checks for Fallout",
"build-pool-label": "Build dice pool: 1D + Skill + Domain + Mastery + Knack",
"standard-pool-label": "use highest result",
"risky-pool-label": "drop highest result, use second-highest result",
"dangerous-pool-label": "drop 2 highest results, use third-highest result"
}
@@ -0,0 +1,38 @@
{
"name-label": "Name",
"class-label": "Class",
"calling-label": "Calling",
"ancestry-label": "Ancestry",
"stress-label": "Stress",
"blood-label": "Blood",
"mind-label": "Mind",
"echo-label": "Echo",
"fortune-label": "Fortune",
"supplies-label": "Supplies",
"protection-label": "Protection",
"all-stress-label": "All Stress",
"clearstress-label": "Clear Stress",
"fallout-test-label": "Fallout Test",
"roll-label": "Roll",
"active-beats-label": "Active Beats",
"equipment-label": "Equipment",
"description-label": "Domains/Tags",
"die-label": "Die",
"resources-label": "Resources",
"skills-label": "Skills",
"knacks-label": "Knacks",
"domains-label": "Domains",
"abilities-label": "Abilities",
"fallout-label": "Fallout",
"notes-label": "Notes",
"howmanydice-msg": "How many dice?",
"difficulty-msg": "Difficulty",
"standard-msg": "Standard",
"risky-msg": "Risky",
"dangerous-msg": "Dangerous",
"check-fallout-msg": "checks for Fallout",
"build-pool-label": "Build dice pool: 1D + Skill + Domain + Mastery + Knack",
"standard-pool-label": "use highest result",
"risky-pool-label": "drop highest result, use second-highest result",
"dangerous-pool-label": "drop 2 highest results, use third-highest result"
}
@@ -0,0 +1,38 @@
{
"name-label": "Name",
"class-label": "Class",
"calling-label": "Calling",
"ancestry-label": "Ancestry",
"stress-label": "Stress",
"blood-label": "Blood",
"mind-label": "Mind",
"echo-label": "Echo",
"fortune-label": "Fortune",
"supplies-label": "Supplies",
"protection-label": "Protection",
"all-stress-label": "All Stress",
"clearstress-label": "Clear Stress",
"fallout-test-label": "Fallout Test",
"roll-label": "Roll",
"active-beats-label": "Active Beats",
"equipment-label": "Equipment",
"description-label": "Domains/Tags",
"die-label": "Die",
"resources-label": "Resources",
"skills-label": "Skills",
"knacks-label": "Knacks",
"domains-label": "Domains",
"abilities-label": "Abilities",
"fallout-label": "Fallout",
"notes-label": "Notes",
"howmanydice-msg": "How many dice?",
"difficulty-msg": "Difficulty",
"standard-msg": "Standard",
"risky-msg": "Risky",
"dangerous-msg": "Dangerous",
"check-fallout-msg": "checks for Fallout",
"build-pool-label": "Build dice pool: 1D + Skill + Domain + Mastery + Knack",
"standard-pool-label": "use highest result",
"risky-pool-label": "drop highest result, use second-highest result",
"dangerous-pool-label": "drop 2 highest results, use third-highest result"
}
@@ -0,0 +1,38 @@
{
"name-label": "Name",
"class-label": "Class",
"calling-label": "Calling",
"ancestry-label": "Ancestry",
"stress-label": "Stress",
"blood-label": "Blood",
"mind-label": "Mind",
"echo-label": "Echo",
"fortune-label": "Fortune",
"supplies-label": "Supplies",
"protection-label": "Protection",
"all-stress-label": "All Stress",
"clearstress-label": "Clear Stress",
"fallout-test-label": "Fallout Test",
"roll-label": "Roll",
"active-beats-label": "Active Beats",
"equipment-label": "Equipment",
"description-label": "Domains/Tags",
"die-label": "Die",
"resources-label": "Resources",
"skills-label": "Skills",
"knacks-label": "Knacks",
"domains-label": "Domains",
"abilities-label": "Abilities",
"fallout-label": "Fallout",
"notes-label": "Notes",
"howmanydice-msg": "How many dice?",
"difficulty-msg": "Difficulty",
"standard-msg": "Standard",
"risky-msg": "Risky",
"dangerous-msg": "Dangerous",
"check-fallout-msg": "checks for Fallout",
"build-pool-label": "Build dice pool: 1D + Skill + Domain + Mastery + Knack",
"standard-pool-label": "use highest result",
"risky-pool-label": "drop highest result, use second-highest result",
"dangerous-pool-label": "drop 2 highest results, use third-highest result"
}
@@ -0,0 +1,38 @@
{
"name-label": "Name",
"class-label": "Class",
"calling-label": "Calling",
"ancestry-label": "Ancestry",
"stress-label": "Stress",
"blood-label": "Blood",
"mind-label": "Mind",
"echo-label": "Echo",
"fortune-label": "Fortune",
"supplies-label": "Supplies",
"protection-label": "Protection",
"all-stress-label": "All Stress",
"clearstress-label": "Clear Stress",
"fallout-test-label": "Fallout Test",
"roll-label": "Roll",
"active-beats-label": "Active Beats",
"equipment-label": "Equipment",
"description-label": "Domains/Tags",
"die-label": "Die",
"resources-label": "Resources",
"skills-label": "Skills",
"knacks-label": "Knacks",
"domains-label": "Domains",
"abilities-label": "Abilities",
"fallout-label": "Fallout",
"notes-label": "Notes",
"howmanydice-msg": "How many dice?",
"difficulty-msg": "Difficulty",
"standard-msg": "Standard",
"risky-msg": "Risky",
"dangerous-msg": "Dangerous",
"check-fallout-msg": "checks for Fallout",
"build-pool-label": "Build dice pool: 1D + Skill + Domain + Mastery + Knack",
"standard-pool-label": "use highest result",
"risky-pool-label": "drop highest result, use second-highest result",
"dangerous-pool-label": "drop 2 highest results, use third-highest result"
}
@@ -0,0 +1,38 @@
{
"name-label": "Name",
"class-label": "Class",
"calling-label": "Calling",
"ancestry-label": "Ancestry",
"stress-label": "Stress",
"blood-label": "Blood",
"mind-label": "Mind",
"echo-label": "Echo",
"fortune-label": "Fortune",
"supplies-label": "Supplies",
"protection-label": "Protection",
"all-stress-label": "All Stress",
"clearstress-label": "Clear Stress",
"fallout-test-label": "Fallout Test",
"roll-label": "Roll",
"active-beats-label": "Active Beats",
"equipment-label": "Equipment",
"description-label": "Domains/Tags",
"die-label": "Die",
"resources-label": "Resources",
"skills-label": "Skills",
"knacks-label": "Knacks",
"domains-label": "Domains",
"abilities-label": "Abilities",
"fallout-label": "Fallout",
"notes-label": "Notes",
"howmanydice-msg": "How many dice?",
"difficulty-msg": "Difficulty",
"standard-msg": "Standard",
"risky-msg": "Risky",
"dangerous-msg": "Dangerous",
"check-fallout-msg": "checks for Fallout",
"build-pool-label": "Build dice pool: 1D + Skill + Domain + Mastery + Knack",
"standard-pool-label": "use highest result",
"risky-pool-label": "drop highest result, use second-highest result",
"dangerous-pool-label": "drop 2 highest results, use third-highest result"
}
@@ -0,0 +1,38 @@
{
"name-label": "Name",
"class-label": "Class",
"calling-label": "Calling",
"ancestry-label": "Ancestry",
"stress-label": "Stress",
"blood-label": "Blood",
"mind-label": "Mind",
"echo-label": "Echo",
"fortune-label": "Fortune",
"supplies-label": "Supplies",
"protection-label": "Protection",
"all-stress-label": "All Stress",
"clearstress-label": "Clear Stress",
"fallout-test-label": "Fallout Test",
"roll-label": "Roll",
"active-beats-label": "Active Beats",
"equipment-label": "Equipment",
"description-label": "Domains/Tags",
"die-label": "Die",
"resources-label": "Resources",
"skills-label": "Skills",
"knacks-label": "Knacks",
"domains-label": "Domains",
"abilities-label": "Abilities",
"fallout-label": "Fallout",
"notes-label": "Notes",
"howmanydice-msg": "How many dice?",
"difficulty-msg": "Difficulty",
"standard-msg": "Standard",
"risky-msg": "Risky",
"dangerous-msg": "Dangerous",
"check-fallout-msg": "checks for Fallout",
"build-pool-label": "Build dice pool: 1D + Skill + Domain + Mastery + Knack",
"standard-pool-label": "use highest result",
"risky-pool-label": "drop highest result, use second-highest result",
"dangerous-pool-label": "drop 2 highest results, use third-highest result"
}
@@ -0,0 +1,38 @@
{
"name-label": "Name",
"class-label": "Class",
"calling-label": "Calling",
"ancestry-label": "Ancestry",
"stress-label": "Stress",
"blood-label": "Blood",
"mind-label": "Mind",
"echo-label": "Echo",
"fortune-label": "Fortune",
"supplies-label": "Supplies",
"protection-label": "Protection",
"all-stress-label": "All Stress",
"clearstress-label": "Clear Stress",
"fallout-test-label": "Fallout Test",
"roll-label": "Roll",
"active-beats-label": "Active Beats",
"equipment-label": "Equipment",
"description-label": "Domains/Tags",
"die-label": "Die",
"resources-label": "Resources",
"skills-label": "Skills",
"knacks-label": "Knacks",
"domains-label": "Domains",
"abilities-label": "Abilities",
"fallout-label": "Fallout",
"notes-label": "Notes",
"howmanydice-msg": "How many dice?",
"difficulty-msg": "Difficulty",
"standard-msg": "Standard",
"risky-msg": "Risky",
"dangerous-msg": "Dangerous",
"check-fallout-msg": "checks for Fallout",
"build-pool-label": "Build dice pool: 1D + Skill + Domain + Mastery + Knack",
"standard-pool-label": "use highest result",
"risky-pool-label": "drop highest result, use second-highest result",
"dangerous-pool-label": "drop 2 highest results, use third-highest result"
}
@@ -0,0 +1,38 @@
{
"name-label": "Name",
"class-label": "Class",
"calling-label": "Calling",
"ancestry-label": "Ancestry",
"stress-label": "Stress",
"blood-label": "Blood",
"mind-label": "Mind",
"echo-label": "Echo",
"fortune-label": "Fortune",
"supplies-label": "Supplies",
"protection-label": "Protection",
"all-stress-label": "All Stress",
"clearstress-label": "Clear Stress",
"fallout-test-label": "Fallout Test",
"roll-label": "Roll",
"active-beats-label": "Active Beats",
"equipment-label": "Equipment",
"description-label": "Domains/Tags",
"die-label": "Die",
"resources-label": "Resources",
"skills-label": "Skills",
"knacks-label": "Knacks",
"domains-label": "Domains",
"abilities-label": "Abilities",
"fallout-label": "Fallout",
"notes-label": "Notes",
"howmanydice-msg": "How many dice?",
"difficulty-msg": "Difficulty",
"standard-msg": "Standard",
"risky-msg": "Risky",
"dangerous-msg": "Dangerous",
"check-fallout-msg": "checks for Fallout",
"build-pool-label": "Build dice pool: 1D + Skill + Domain + Mastery + Knack",
"standard-pool-label": "use highest result",
"risky-pool-label": "drop highest result, use second-highest result",
"dangerous-pool-label": "drop 2 highest results, use third-highest result"
}
@@ -0,0 +1,38 @@
{
"name-label": "Name",
"class-label": "Class",
"calling-label": "Calling",
"ancestry-label": "Ancestry",
"stress-label": "Stress",
"blood-label": "Blood",
"mind-label": "Mind",
"echo-label": "Echo",
"fortune-label": "Fortune",
"supplies-label": "Supplies",
"protection-label": "Protection",
"all-stress-label": "All Stress",
"clearstress-label": "Clear Stress",
"fallout-test-label": "Fallout Test",
"roll-label": "Roll",
"active-beats-label": "Active Beats",
"equipment-label": "Equipment",
"description-label": "Domains/Tags",
"die-label": "Die",
"resources-label": "Resources",
"skills-label": "Skills",
"knacks-label": "Knacks",
"domains-label": "Domains",
"abilities-label": "Abilities",
"fallout-label": "Fallout",
"notes-label": "Notes",
"howmanydice-msg": "How many dice?",
"difficulty-msg": "Difficulty",
"standard-msg": "Standard",
"risky-msg": "Risky",
"dangerous-msg": "Dangerous",
"check-fallout-msg": "checks for Fallout",
"build-pool-label": "Build dice pool: 1D + Skill + Domain + Mastery + Knack",
"standard-pool-label": "use highest result",
"risky-pool-label": "drop highest result, use second-highest result",
"dangerous-pool-label": "drop 2 highest results, use third-highest result"
}
@@ -0,0 +1,38 @@
{
"name-label": "Name",
"class-label": "Class",
"calling-label": "Calling",
"ancestry-label": "Ancestry",
"stress-label": "Stress",
"blood-label": "Blood",
"mind-label": "Mind",
"echo-label": "Echo",
"fortune-label": "Fortune",
"supplies-label": "Supplies",
"protection-label": "Protection",
"all-stress-label": "All Stress",
"clearstress-label": "Clear Stress",
"fallout-test-label": "Fallout Test",
"roll-label": "Roll",
"active-beats-label": "Active Beats",
"equipment-label": "Equipment",
"description-label": "Domains/Tags",
"die-label": "Die",
"resources-label": "Resources",
"skills-label": "Skills",
"knacks-label": "Knacks",
"domains-label": "Domains",
"abilities-label": "Abilities",
"fallout-label": "Fallout",
"notes-label": "Notes",
"howmanydice-msg": "How many dice?",
"difficulty-msg": "Difficulty",
"standard-msg": "Standard",
"risky-msg": "Risky",
"dangerous-msg": "Dangerous",
"check-fallout-msg": "checks for Fallout",
"build-pool-label": "Build dice pool: 1D + Skill + Domain + Mastery + Knack",
"standard-pool-label": "use highest result",
"risky-pool-label": "drop highest result, use second-highest result",
"dangerous-pool-label": "drop 2 highest results, use third-highest result"
}
@@ -0,0 +1,38 @@
{
"name-label": "Name",
"class-label": "Class",
"calling-label": "Calling",
"ancestry-label": "Ancestry",
"stress-label": "Stress",
"blood-label": "Blood",
"mind-label": "Mind",
"echo-label": "Echo",
"fortune-label": "Fortune",
"supplies-label": "Supplies",
"protection-label": "Protection",
"all-stress-label": "All Stress",
"clearstress-label": "Clear Stress",
"fallout-test-label": "Fallout Test",
"roll-label": "Roll",
"active-beats-label": "Active Beats",
"equipment-label": "Equipment",
"description-label": "Domains/Tags",
"die-label": "Die",
"resources-label": "Resources",
"skills-label": "Skills",
"knacks-label": "Knacks",
"domains-label": "Domains",
"abilities-label": "Abilities",
"fallout-label": "Fallout",
"notes-label": "Notes",
"howmanydice-msg": "How many dice?",
"difficulty-msg": "Difficulty",
"standard-msg": "Standard",
"risky-msg": "Risky",
"dangerous-msg": "Dangerous",
"check-fallout-msg": "checks for Fallout",
"build-pool-label": "Build dice pool: 1D + Skill + Domain + Mastery + Knack",
"standard-pool-label": "use highest result",
"risky-pool-label": "drop highest result, use second-highest result",
"dangerous-pool-label": "drop 2 highest results, use third-highest result"
}
@@ -0,0 +1,38 @@
{
"name-label": "Name",
"class-label": "Class",
"calling-label": "Calling",
"ancestry-label": "Ancestry",
"stress-label": "Stress",
"blood-label": "Blood",
"mind-label": "Mind",
"echo-label": "Echo",
"fortune-label": "Fortune",
"supplies-label": "Supplies",
"protection-label": "Protection",
"all-stress-label": "All Stress",
"clearstress-label": "Clear Stress",
"fallout-test-label": "Fallout Test",
"roll-label": "Roll",
"active-beats-label": "Active Beats",
"equipment-label": "Equipment",
"description-label": "Domains/Tags",
"die-label": "Die",
"resources-label": "Resources",
"skills-label": "Skills",
"knacks-label": "Knacks",
"domains-label": "Domains",
"abilities-label": "Abilities",
"fallout-label": "Fallout",
"notes-label": "Notes",
"howmanydice-msg": "How many dice?",
"difficulty-msg": "Difficulty",
"standard-msg": "Standard",
"risky-msg": "Risky",
"dangerous-msg": "Dangerous",
"check-fallout-msg": "checks for Fallout",
"build-pool-label": "Build dice pool: 1D + Skill + Domain + Mastery + Knack",
"standard-pool-label": "use highest result",
"risky-pool-label": "drop highest result, use second-highest result",
"dangerous-pool-label": "drop 2 highest results, use third-highest result"
}
@@ -0,0 +1,38 @@
{
"name-label": "Name",
"class-label": "Class",
"calling-label": "Calling",
"ancestry-label": "Ancestry",
"stress-label": "Stress",
"blood-label": "Blood",
"mind-label": "Mind",
"echo-label": "Echo",
"fortune-label": "Fortune",
"supplies-label": "Supplies",
"protection-label": "Protection",
"all-stress-label": "All Stress",
"clearstress-label": "Clear Stress",
"fallout-test-label": "Fallout Test",
"roll-label": "Roll",
"active-beats-label": "Active Beats",
"equipment-label": "Equipment",
"description-label": "Domains/Tags",
"die-label": "Die",
"resources-label": "Resources",
"skills-label": "Skills",
"knacks-label": "Knacks",
"domains-label": "Domains",
"abilities-label": "Abilities",
"fallout-label": "Fallout",
"notes-label": "Notes",
"howmanydice-msg": "How many dice?",
"difficulty-msg": "Difficulty",
"standard-msg": "Standard",
"risky-msg": "Risky",
"dangerous-msg": "Dangerous",
"check-fallout-msg": "checks for Fallout",
"build-pool-label": "Build dice pool: 1D + Skill + Domain + Mastery + Knack",
"standard-pool-label": "use highest result",
"risky-pool-label": "drop highest result, use second-highest result",
"dangerous-pool-label": "drop 2 highest results, use third-highest result"
}
@@ -0,0 +1,38 @@
{
"name-label": "Name",
"class-label": "Class",
"calling-label": "Calling",
"ancestry-label": "Ancestry",
"stress-label": "Stress",
"blood-label": "Blood",
"mind-label": "Mind",
"echo-label": "Echo",
"fortune-label": "Fortune",
"supplies-label": "Supplies",
"protection-label": "Protection",
"all-stress-label": "All Stress",
"clearstress-label": "Clear Stress",
"fallout-test-label": "Fallout Test",
"roll-label": "Roll",
"active-beats-label": "Active Beats",
"equipment-label": "Equipment",
"description-label": "Domains/Tags",
"die-label": "Die",
"resources-label": "Resources",
"skills-label": "Skills",
"knacks-label": "Knacks",
"domains-label": "Domains",
"abilities-label": "Abilities",
"fallout-label": "Fallout",
"notes-label": "Notes",
"howmanydice-msg": "How many dice?",
"difficulty-msg": "Difficulty",
"standard-msg": "Standard",
"risky-msg": "Risky",
"dangerous-msg": "Dangerous",
"check-fallout-msg": "checks for Fallout",
"build-pool-label": "Build dice pool: 1D + Skill + Domain + Mastery + Knack",
"standard-pool-label": "use highest result",
"risky-pool-label": "drop highest result, use second-highest result",
"dangerous-pool-label": "drop 2 highest results, use third-highest result"
}
@@ -0,0 +1,38 @@
{
"name-label": "crwdns161222:0crwdne161222:0",
"class-label": "crwdns161224:0crwdne161224:0",
"calling-label": "crwdns161226:0crwdne161226:0",
"ancestry-label": "crwdns161228:0crwdne161228:0",
"stress-label": "crwdns161230:0crwdne161230:0",
"blood-label": "crwdns161232:0crwdne161232:0",
"mind-label": "crwdns161234:0crwdne161234:0",
"echo-label": "crwdns161236:0crwdne161236:0",
"fortune-label": "crwdns161238:0crwdne161238:0",
"supplies-label": "crwdns161240:0crwdne161240:0",
"protection-label": "crwdns161242:0crwdne161242:0",
"all-stress-label": "crwdns161244:0crwdne161244:0",
"clearstress-label": "crwdns161246:0crwdne161246:0",
"fallout-test-label": "crwdns161248:0crwdne161248:0",
"roll-label": "crwdns161250:0crwdne161250:0",
"active-beats-label": "crwdns161252:0crwdne161252:0",
"equipment-label": "crwdns161254:0crwdne161254:0",
"description-label": "crwdns161256:0crwdne161256:0",
"die-label": "crwdns161258:0crwdne161258:0",
"resources-label": "crwdns161260:0crwdne161260:0",
"skills-label": "crwdns161262:0crwdne161262:0",
"knacks-label": "crwdns161264:0crwdne161264:0",
"domains-label": "crwdns161266:0crwdne161266:0",
"abilities-label": "crwdns161268:0crwdne161268:0",
"fallout-label": "crwdns161270:0crwdne161270:0",
"notes-label": "crwdns161272:0crwdne161272:0",
"howmanydice-msg": "crwdns161274:0crwdne161274:0",
"difficulty-msg": "crwdns161276:0crwdne161276:0",
"standard-msg": "crwdns161278:0crwdne161278:0",
"risky-msg": "crwdns161280:0crwdne161280:0",
"dangerous-msg": "crwdns161282:0crwdne161282:0",
"check-fallout-msg": "crwdns161284:0crwdne161284:0",
"build-pool-label": "crwdns161286:0crwdne161286:0",
"standard-pool-label": "crwdns161288:0crwdne161288:0",
"risky-pool-label": "crwdns161290:0crwdne161290:0",
"dangerous-pool-label": "crwdns161292:0crwdne161292:0"
}
+3 -3
View File
@@ -23,9 +23,9 @@
"+10-to-insight-u": "+10 a Reconocimiento",
"etiquette-bonus-u": "Bonus de Etiqueta",
"traits-u": "",
"skills-u": "Skills",
"weapons-u": "Weapons",
"spells-u": "Spells",
"skills-u": "Habilidades",
"weapons-u": "Armas",
"spells-u": "Hechizos",
"air-u": "Aire",
"reflexes-u": "Reflejos",
"awareness-u": "Consciencia",
+7 -7
View File
@@ -18,14 +18,14 @@
"experience-u": "Experiência",
"insight-u": "Sabedoria",
"courtier-bonus-u": "Bônus de Corte",
"0-to-insight-u": "0 na Sabedoria",
"+3-to-insight-u": "+3 na Sabedoria",
"+10-to-insight-u": "+10 na Sabedoria",
"0-to-insight-u": "Sem ajuste",
"+3-to-insight-u": "Sabedoria +3",
"+10-to-insight-u": "Sabedoria +10 ",
"etiquette-bonus-u": "Bônus de Etiqueta",
"traits-u": "",
"skills-u": "Skills",
"weapons-u": "Weapons",
"spells-u": "Spells",
"skills-u": "Perícias",
"weapons-u": "Armas",
"spells-u": "Feitiços",
"air-u": "Ar",
"reflexes-u": "Reflexos",
"awareness-u": "Astúcia",
@@ -165,7 +165,7 @@
"daffinity-u": "Afinidade Dobrada",
"deficiency-u": "Deficiência",
"bonus-u": "Bônus",
"ring-u": "Anél:",
"ring-u": "Anel:",
"level-u": "Nível:",
"range-u": "Alcance:",
"aoe-u": "Área de Efeito:",
+59 -59
View File
@@ -1,62 +1,62 @@
{
"lbl-name": "Name",
"lbl-pronouns": "Pronouns",
"lbl-skin": "Skin",
"lbl-look": "Look",
"lbl-origin": "Origin",
"lbl-backstory": "Your Backstory",
"lbl-strings": "Strings",
"lbl-promises": "Promises",
"lbl-harm": "Harm",
"text-harminfo": "At four Harm, Skirt Death.",
"lbl-conditions": "Conditions",
"lbl-notes": "Notes",
"lbl-moves": "Moves",
"lbl-other": "Other",
"lbl-sexmove": "Sex Move",
"lbl-darkestself": "Darkest Self",
"lbl-seasonadvances": "Season Advances",
"lbl-unlocked": "Unlocked",
"lbl-experience": "Experience",
"lbl-rewritten": "Rewritten Darkest Self",
"lbl-name": "Nome",
"lbl-pronouns": "Pronomes",
"lbl-skin": "Peles",
"lbl-look": "Aparência",
"lbl-origin": "Origem",
"lbl-backstory": "História",
"lbl-strings": "Fios",
"lbl-promises": "Promessas",
"lbl-harm": "Ferimentos",
"text-harminfo": "Em 4 Ferimentos, Escape da Morte",
"lbl-conditions": "Condições",
"lbl-notes": "Notas",
"lbl-moves": "Movimentos",
"lbl-other": "Outro",
"lbl-sexmove": "Movimento Sexual",
"lbl-darkestself": "Eu Mais Sombrio",
"lbl-seasonadvances": "Avanços de Temporada",
"lbl-unlocked": "Desbloqueado",
"lbl-experience": "Experiência",
"lbl-rewritten": "Eu Mais Sombrio Reescrito",
"lbl-atfault": "At Fault",
"text-expinfo": "When you have five experience points, erase them and choose one advancement from the list below:",
"text-expreminder": "Don't forget to manually add any advancements to your sheet. Check any you've already taken.",
"text-seasonadvancesinfo": "Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.",
"text-seasonadvances1": " Change your character's Skin.",
"text-seasonadvances2": " Rewrite your Darkest Self.",
"text-seasonadvances3": " Retire your character and start a new one.",
"text-seasonadvances4": " Gain two of the Growing Up moves.",
"lbl-seasonadvancements": "Season Advancements",
"text-askbonus": "Any other modifiers?",
"text-commentprompt": "Comment",
"text-commentexample": "..To do something!",
"lbl-Hot": "Hot",
"lbl-Cold": "Cold",
"lbl-Volatile": "Volatile",
"lbl-Dark": "Dark",
"lbl-fae": "Fae",
"text-faebackstory": "You wear your heart on your sleeve. Give everyone one String.<br><br>You've captured someone’s fancy. Gain 2 Strings on them. ",
"text-faeinfo": "You get Faery Contract, and choose one more:",
"text-fae-move1name": "Faery Contract",
"text-fae-move1desc": " If someone breaks a promise or contract made to you, take a String on them. When spending a String to even out the score and get justice on a broken promise, add these options to <i>Pulling Strings</i>:<br>&#10022; &nbsp;they fuck up something simple at a crucial moment, suffering 1 Harm if appropriate,<br>&#10022; &nbsp;add 2 to your roll on an act of vengeance.<br>",
"text-fae-move2name": "Unashamed",
"text-fae-move2desc": " You can give someone a String on you to add 3 to your attempt to <i>Turn Them On</i>.",
"text-fae-move3name": "The Wild Hunt",
"text-fae-move3desc": " When you draw upon your most feral manner, echoing the lithe movements of a cat or the voracity of a wolf, add 1 to your roll to <i>Turn Someone On</i>.",
"text-fae-move5name": "Lure",
"text-fae-move5desc": " Whenever someone makes a promise to you, they mark experience. Whenever someone breaks a promise to you, you mark experience.",
"text-fae-move6name": "Guide",
"text-fae-move6desc": " If you spend a String on someone willing, you can bring them across the veil, into the faery realm. The spell lasts for a scene or two, before you're both returned to the mundane world.",
"text-fae-move4name": "Beyond The Veil",
"text-fae-move4desc": " To seek audience with the Faery King, <i>Gaze Into the Abyss</i>. On a 10 up, in addition to other results, the Faery King reveals to you a hidden String on someone. Gain it. • On a 7 to 9, in addition to other results, the Faery King demands a favour of you.",
"text-fae-sexmove": "When you lie naked with another, you can ask them for a promise. If they refuse, take 2 Strings on them. ",
"text-fae-darkestself": "Everything you say seems a promise. Everything you hear seems a promise. If a promise is broken, justice must be wrought in trickery or blood. You aren't subject to the human rules of mercy. To escape your Darkest Self, you must in some way re-balance the scales of justice.",
"text-fae-advance1": " Add +1 to one of your stats.",
"text-fae-advance2": " Take another Fae move.",
"text-fae-advance3": " Take another Fae move.",
"text-fae-advance4": " Take a move from any Skin.",
"text-fae-advance5": " Take a move from any Skin.",
"text-expinfo": "Quando tiver 5 de experiência, apague e escolha um Avanço da lista abaixo:",
"text-expreminder": "Não esqueça de adicionar manualmente qualquer Avanço na sua ficha. Marque o que você já possui.",
"text-seasonadvancesinfo": "Assim que alguém tiver o quinto Avanço, o Avanço de Temporada é desbloqueado para todos. Há mais uma sessão após essa, e então a temporada termina.",
"text-seasonadvances1": "Mude a Pele do seu personagem",
"text-seasonadvances2": "Reescreva seu Eu Mais Sombrio",
"text-seasonadvances3": "Aposente sua personagem e comece um nova",
"text-seasonadvances4": "Ganhe dois dos movimentos de Amadurecimento",
"lbl-seasonadvancements": "Avanços de Temporada",
"text-askbonus": "Algum outro modificador?",
"text-commentprompt": "Comentário",
"text-commentexample": "... Para fazer algo!",
"lbl-Hot": "Quente",
"lbl-Cold": "Frio",
"lbl-Volatile": "Volátil",
"lbl-Dark": "Sombrio",
"lbl-fae": "Fada",
"text-faebackstory": "Você tem emoções à flor da pele. Dê a todas um Fio.<br><br>Você capturou o apreço de alguém. Ganhe 2 Fios com essa pessoa.",
"text-faeinfo": "Você recebe Contrato Feérico , e escolhe mais um:",
"text-fae-move1name": "Contrato Feérico",
"text-fae-move1desc": "Se alguém quebra uma promessa ou contrato firmado com você, receba um Fio com essa pessoa. Quando gastar um Fio para acertar as contas e conseguir justiça por uma promessa\nquebrada, adicione essas opções a <i>Puxando Fios</i>:<br> &#10022; &nbsp;Elas se fodem em algo simples e em um momento crucial, sofrem 1 Ferimento se for apropriado,<br>&#10022; &nbsp;Adicione 2 a sua rolagem num ato de vingança.",
"text-fae-move2name": "Sem Vergonha",
"text-fae-move2desc": "Você pode dar um Fio a alguém para adicionar 3 a sua tentativa de Excitar Alguém.",
"text-fae-move3name": "A Caçada Selvagem",
"text-fae-move3desc": "Quando você faz uso de sua forma mais feral, ecoando os movimentos ágeis de um gato ou a voracidade de um lobo, adicione 1 a sua rolagem para <i>Excitar Alguém</i>.",
"text-fae-move5name": "Seduzir",
"text-fae-move5desc": "Quando alguém fizer uma promessa a você, essa pessoa marca experiência. Quando alguém quebra uma promessa feita a você, você marca experiência.",
"text-fae-move6name": "Guia",
"text-fae-move6desc": "Se você gastar um Fio com alguém disposto, você pode carregá-las através do véu, para dentro do reino das fadas. A magia dura por uma cena ou duas, antes de ambas retornarem ao mundo normal.",
"text-fae-move4name": "Além do Véu",
"text-fae-move4desc": "Para pedir uma audiência com o Rei das Fadas, <i>Contemple o Abismo</i>. Em um 10 ou mais, além dos demais resultados, o Rei das Fadas revela a você um Fio escondido com alguém. Receba-o. • Em um 7 a 9, além dos demais resultados, o Rei das Fadas demanda um favor seu.",
"text-fae-sexmove": "Quando se deita nua com alguém, você pode lhes pedir uma promessa. Se a pessoa negar, receba 2 Fios com ela.",
"text-fae-darkestself": "Tudo o que você diz parece uma promessa. Tudo o que você ouve parece uma promessa. Se uma promessa é quebrada, justiça deve ser feita em truques ou sangue. Você não está sujeita às regras humanas de misericórdia. Para escapar de seu Eu Mais Sombrio, você deve de alguma forma re-equilibrar as balanças da justiça.",
"text-fae-advance1": "Adicione +1 a um de seus atributos",
"text-fae-advance2": "Escolha outro movimento de Fada.",
"text-fae-advance3": "Escolha outro movimento de Fada.",
"text-fae-advance4": "Escolha um movimento de qualquer Pele",
"text-fae-advance5": "Escolha um movimento de qualquer Pele.",
"text-fae-advance6": " You belong to a <b>Jury of Fae</b>.",
"lbl-ghost": "Ghost",
"text-ghostbackstory": "Someone knows that you're dead and how you died. They gain 2 Strings on you.<br><br>You've been inside someone's bedroom while they were sleeping. Take a String on them. ",
@@ -300,6 +300,6 @@
"text-custom-advance1": " Add +1 to one of your stats. &nbsp; ",
"text-custom-advance2": " Take another Skin move. &nbsp; ",
"text-custom-advance3": " Take another Skin move. &nbsp;",
"text-custom-advance4": " Take a move from any Skin.",
"text-custom-advance5": " Take a move from any Skin."
"text-custom-advance4": "Escolha um movimento de qualquer Pele.",
"text-custom-advance5": "Escolha um movimento de qualquer Pele."
}
+3
View File
@@ -91,6 +91,9 @@
"armurepts-u": "Armure",
"defense-u": "Défense",
"Notes-p": "La nuit est tombée sur le monde. La Terre a été engloutie par l’Artefact, un objet impossible surgi du fond de l’espace et du temps. Il s’est replié sur elle en une étreinte cosmique, se substituant au ciel et aux étoiles.\n\rL’Artefact est une prison qui a plongé l’humanité dans un éternel crépuscule et a disloqué la civilisation. Tel est le fardeau des vivants.\n\rL’Artefact est un bouclier érigé contre une menace extérieure supposée conduire à l’anéantissement de toute vie. Telle est la voix de la propagande.\n\rL’Artefact est un horizon inatteignable aux motivations cryptiques, incarnation de l’apocalypse et porteur d’espoir pour qui croit en son message.\n\rIl est l’Objet-Dieu.",
"talent-t": "Cocher la case si cette arme fait partie de votre liste d'armes connues",
"arrestation-t": "Vous vous êtes fait arrêté alors que vous aviez le trait signalé/recherché/pourchassé",
"fatigue-t": "Vous êtes fatigué",
"vie-t": "Ce Domaine est celui du don de soi, de l’abnégation\net de la bonté. Un personnage doté d’une affinité\nen Vie sera une lueur dans un monde de ténèbres,\nune incarnation de la volonté de survie de l’espèce\nconfrontée à son ultime épreuve.",
"erudition-t": "Ce Domaine regroupe toutes leseff connaissances,\nà l’exclusion de la technologie qui relève d’un\nDomaine propre.\nUn personnage possédant des niveaux dans les\nTalents d’Érudition fait partie d’une caste élitiste.\nIl est probablement bibliothécaire, érudit, professeur.\nLe savoir, dans la société délitée de NOC, est\nun important marqueur de statut.",
"technique-t": "Ce domaine est celui des savoirs pratiques, des\nobjets et de leur fonctionnement, de la débrouille\net des technologies inspirées de l’Artefact.",
+3
View File
@@ -91,6 +91,9 @@
"armurepts-u": "Armure",
"defense-u": "Défense",
"Notes-p": "La nuit est tombée sur le monde. La Terre a été engloutie par l’Artefact, un objet impossible surgi du fond de l’espace et du temps. Il s’est replié sur elle en une étreinte cosmique, se substituant au ciel et aux étoiles.\n\rL’Artefact est une prison qui a plongé l’humanité dans un éternel crépuscule et a disloqué la civilisation. Tel est le fardeau des vivants.\n\rL’Artefact est un bouclier érigé contre une menace extérieure supposée conduire à l’anéantissement de toute vie. Telle est la voix de la propagande.\n\rL’Artefact est un horizon inatteignable aux motivations cryptiques, incarnation de l’apocalypse et porteur d’espoir pour qui croit en son message.\n\rIl est l’Objet-Dieu.",
"talent-t": "Cocher la case si cette arme fait partie de votre liste d'armes connues",
"arrestation-t": "Vous vous êtes fait arrêté alors que vous aviez le trait signalé/recherché/pourchassé",
"fatigue-t": "Vous êtes fatigué",
"vie-t": "Ce Domaine est celui du don de soi, de l’abnégation\net de la bonté. Un personnage doté d’une affinité\nen Vie sera une lueur dans un monde de ténèbres,\nune incarnation de la volonté de survie de l’espèce\nconfrontée à son ultime épreuve.",
"erudition-t": "Ce Domaine regroupe toutes leseff connaissances,\nà l’exclusion de la technologie qui relève d’un\nDomaine propre.\nUn personnage possédant des niveaux dans les\nTalents d’Érudition fait partie d’une caste élitiste.\nIl est probablement bibliothécaire, érudit, professeur.\nLe savoir, dans la société délitée de NOC, est\nun important marqueur de statut.",
"technique-t": "Ce domaine est celui des savoirs pratiques, des\nobjets et de leur fonctionnement, de la débrouille\net des technologies inspirées de l’Artefact.",
+3
View File
@@ -91,6 +91,9 @@
"armurepts-u": "Armure",
"defense-u": "Défense",
"Notes-p": "La nuit est tombée sur le monde. La Terre a été engloutie par l’Artefact, un objet impossible surgi du fond de l’espace et du temps. Il s’est replié sur elle en une étreinte cosmique, se substituant au ciel et aux étoiles.\n\rL’Artefact est une prison qui a plongé l’humanité dans un éternel crépuscule et a disloqué la civilisation. Tel est le fardeau des vivants.\n\rL’Artefact est un bouclier érigé contre une menace extérieure supposée conduire à l’anéantissement de toute vie. Telle est la voix de la propagande.\n\rL’Artefact est un horizon inatteignable aux motivations cryptiques, incarnation de l’apocalypse et porteur d’espoir pour qui croit en son message.\n\rIl est l’Objet-Dieu.",
"talent-t": "Cocher la case si cette arme fait partie de votre liste d'armes connues",
"arrestation-t": "Vous vous êtes fait arrêté alors que vous aviez le trait signalé/recherché/pourchassé",
"fatigue-t": "Vous êtes fatigué",
"vie-t": "Ce Domaine est celui du don de soi, de l’abnégation\net de la bonté. Un personnage doté d’une affinité\nen Vie sera une lueur dans un monde de ténèbres,\nune incarnation de la volonté de survie de l’espèce\nconfrontée à son ultime épreuve.",
"erudition-t": "Ce Domaine regroupe toutes leseff connaissances,\nà l’exclusion de la technologie qui relève d’un\nDomaine propre.\nUn personnage possédant des niveaux dans les\nTalents d’Érudition fait partie d’une caste élitiste.\nIl est probablement bibliothécaire, érudit, professeur.\nLe savoir, dans la société délitée de NOC, est\nun important marqueur de statut.",
"technique-t": "Ce domaine est celui des savoirs pratiques, des\nobjets et de leur fonctionnement, de la débrouille\net des technologies inspirées de l’Artefact.",
+3
View File
@@ -91,6 +91,9 @@
"armurepts-u": "Armure",
"defense-u": "Défense",
"Notes-p": "La nuit est tombée sur le monde. La Terre a été engloutie par l’Artefact, un objet impossible surgi du fond de l’espace et du temps. Il s’est replié sur elle en une étreinte cosmique, se substituant au ciel et aux étoiles.\n\rL’Artefact est une prison qui a plongé l’humanité dans un éternel crépuscule et a disloqué la civilisation. Tel est le fardeau des vivants.\n\rL’Artefact est un bouclier érigé contre une menace extérieure supposée conduire à l’anéantissement de toute vie. Telle est la voix de la propagande.\n\rL’Artefact est un horizon inatteignable aux motivations cryptiques, incarnation de l’apocalypse et porteur d’espoir pour qui croit en son message.\n\rIl est l’Objet-Dieu.",
"talent-t": "Cocher la case si cette arme fait partie de votre liste d'armes connues",
"arrestation-t": "Vous vous êtes fait arrêté alors que vous aviez le trait signalé/recherché/pourchassé",
"fatigue-t": "Vous êtes fatigué",
"vie-t": "Ce Domaine est celui du don de soi, de l’abnégation\net de la bonté. Un personnage doté d’une affinité\nen Vie sera une lueur dans un monde de ténèbres,\nune incarnation de la volonté de survie de l’espèce\nconfrontée à son ultime épreuve.",
"erudition-t": "Ce Domaine regroupe toutes leseff connaissances,\nà l’exclusion de la technologie qui relève d’un\nDomaine propre.\nUn personnage possédant des niveaux dans les\nTalents d’Érudition fait partie d’une caste élitiste.\nIl est probablement bibliothécaire, érudit, professeur.\nLe savoir, dans la société délitée de NOC, est\nun important marqueur de statut.",
"technique-t": "Ce domaine est celui des savoirs pratiques, des\nobjets et de leur fonctionnement, de la débrouille\net des technologies inspirées de l’Artefact.",
+3
View File
@@ -91,6 +91,9 @@
"armurepts-u": "Armure",
"defense-u": "Défense",
"Notes-p": "La nuit est tombée sur le monde. La Terre a été engloutie par l’Artefact, un objet impossible surgi du fond de l’espace et du temps. Il s’est replié sur elle en une étreinte cosmique, se substituant au ciel et aux étoiles.\n\rL’Artefact est une prison qui a plongé l’humanité dans un éternel crépuscule et a disloqué la civilisation. Tel est le fardeau des vivants.\n\rL’Artefact est un bouclier érigé contre une menace extérieure supposée conduire à l’anéantissement de toute vie. Telle est la voix de la propagande.\n\rL’Artefact est un horizon inatteignable aux motivations cryptiques, incarnation de l’apocalypse et porteur d’espoir pour qui croit en son message.\n\rIl est l’Objet-Dieu.",
"talent-t": "Cocher la case si cette arme fait partie de votre liste d'armes connues",
"arrestation-t": "Vous vous êtes fait arrêté alors que vous aviez le trait signalé/recherché/pourchassé",
"fatigue-t": "Vous êtes fatigué",
"vie-t": "Ce Domaine est celui du don de soi, de l’abnégation\net de la bonté. Un personnage doté d’une affinité\nen Vie sera une lueur dans un monde de ténèbres,\nune incarnation de la volonté de survie de l’espèce\nconfrontée à son ultime épreuve.",
"erudition-t": "Ce Domaine regroupe toutes leseff connaissances,\nà l’exclusion de la technologie qui relève d’un\nDomaine propre.\nUn personnage possédant des niveaux dans les\nTalents d’Érudition fait partie d’une caste élitiste.\nIl est probablement bibliothécaire, érudit, professeur.\nLe savoir, dans la société délitée de NOC, est\nun important marqueur de statut.",
"technique-t": "Ce domaine est celui des savoirs pratiques, des\nobjets et de leur fonctionnement, de la débrouille\net des technologies inspirées de l’Artefact.",
+3
View File
@@ -91,6 +91,9 @@
"armurepts-u": "Armure",
"defense-u": "Défense",
"Notes-p": "La nuit est tombée sur le monde. La Terre a été engloutie par l’Artefact, un objet impossible surgi du fond de l’espace et du temps. Il s’est replié sur elle en une étreinte cosmique, se substituant au ciel et aux étoiles.\n\rL’Artefact est une prison qui a plongé l’humanité dans un éternel crépuscule et a disloqué la civilisation. Tel est le fardeau des vivants.\n\rL’Artefact est un bouclier érigé contre une menace extérieure supposée conduire à l’anéantissement de toute vie. Telle est la voix de la propagande.\n\rL’Artefact est un horizon inatteignable aux motivations cryptiques, incarnation de l’apocalypse et porteur d’espoir pour qui croit en son message.\n\rIl est l’Objet-Dieu.",
"talent-t": "Cocher la case si cette arme fait partie de votre liste d'armes connues",
"arrestation-t": "Vous vous êtes fait arrêté alors que vous aviez le trait signalé/recherché/pourchassé",
"fatigue-t": "Vous êtes fatigué",
"vie-t": "Ce Domaine est celui du don de soi, de l’abnégation\net de la bonté. Un personnage doté d’une affinité\nen Vie sera une lueur dans un monde de ténèbres,\nune incarnation de la volonté de survie de l’espèce\nconfrontée à son ultime épreuve.",
"erudition-t": "Ce Domaine regroupe toutes leseff connaissances,\nà l’exclusion de la technologie qui relève d’un\nDomaine propre.\nUn personnage possédant des niveaux dans les\nTalents d’Érudition fait partie d’une caste élitiste.\nIl est probablement bibliothécaire, érudit, professeur.\nLe savoir, dans la société délitée de NOC, est\nun important marqueur de statut.",
"technique-t": "Ce domaine est celui des savoirs pratiques, des\nobjets et de leur fonctionnement, de la débrouille\net des technologies inspirées de l’Artefact.",
+6 -3
View File
@@ -65,8 +65,8 @@
"effet-points-trauma-grave-u": "Traumatisé\n-1D Talents\n+1pt Trauma permanent",
"effet-points-trauma-mort-u": "Fou",
"effet-points-traque-leger-u": "Signalé",
"effet-points-traque-grave-u": "Recherché\n+1pt Traque permanent\n+trait &quot;Criminel&quot;",
"effet-points-traque-mort-u": "Pourchassé\n+trait &quot;Ennemi public&quot;",
"effet-points-traque-grave-u": "Recherché\n+1pt Traque permanent\n+trait \"Criminel\"",
"effet-points-traque-mort-u": "Pourchassé\n+trait \"Ennemi public\"",
"effet-points-noirceur-leger-u": "Teinté",
"effet-points-noirceur-grave-u": "Possédé",
"effet-points-noirceur-grave1-u": "+1pt Noirceur permanent",
@@ -91,6 +91,9 @@
"armurepts-u": "Armure",
"defense-u": "Défense",
"Notes-p": "La nuit est tombée sur le monde. La Terre a été engloutie par l’Artefact, un objet impossible surgi du fond de l’espace et du temps. Il s’est replié sur elle en une étreinte cosmique, se substituant au ciel et aux étoiles.\n\nL’Artefact est une prison qui a plongé l’humanité dans un éternel crépuscule et a disloqué la civilisation. Tel est le fardeau des vivants.\n\nL’Artefact est un bouclier érigé contre une menace extérieure supposée conduire à l’anéantissement de toute vie. Telle est la voix de la propagande.\n\nL’Artefact est un horizon inatteignable aux motivations cryptiques, incarnation de l’apocalypse et porteur d’espoir pour qui croit en son message.\n\nIl est l’Objet-Dieu.",
"talent-t": "Cocher la case si cette arme fait partie de votre liste d'armes connues",
"arrestation-t": "Vous vous êtes fait arrêté alors que vous aviez le trait signalé/recherché/pourchassé",
"fatigue-t": "Vous êtes fatigué",
"vie-t": "Ce Domaine est celui du don de soi, de l’abnégation\net de la bonté. Un personnage doté d’une affinité\nen Vie sera une lueur dans un monde de ténèbres,\nune incarnation de la volonté de survie de l’espèce\nconfrontée à son ultime épreuve.",
"erudition-t": "Ce Domaine regroupe toutes les connaissances,\nà l’exclusion de la technologie qui relève d’un\nDomaine propre.\nUn personnage possédant des niveaux dans les\nTalents d’Érudition fait partie d’une caste élitiste.\nIl est probablement bibliothécaire, érudit, professeur.\nLe savoir, dans la société délitée de NOC, est\nun important marqueur de statut.",
"technique-t": "Ce domaine est celui des savoirs pratiques, des\nobjets et de leur fonctionnement, de la débrouille\net des technologies inspirées de l’Artefact.",
@@ -98,7 +101,7 @@
"ame-t": "Ce Domaine est celui de l’inconscient, de ce qui se\ncache au-delà des pensées et de la rationalité du\npersonnage. C’est le royaume de l’inavouable, des\npulsions, de la vie intérieure mais aussi de la sensibilité\net de l’inspiration. Dans le monde désenchanté\npar l’Administration, ceux qui restent\nhabités par leurs rêves, bons ou mauvais, sont\nautant à envier qu’à plaindre.",
"statut-t": "Les Talents du Domaine Statut ne reflètent pas\ndirectement des capacités ou des connaissances\ndu personnage mais son rang, ses connexions et\nsa position sociale. Il s’agit de Talents passifs. \nIls indiquent quels sont les moyens concrets\net matériels à sa disposition.",
"action-t": "Ce Domaine est celui des capacités physiques et\ndes réflexes, du prédateur et de la proie, de la\nsurvie et de la traque. Un personnage possédant\nune affinité en Action sera plus vigilant, plus vif\net plus fort que ses semblables.",
"apaisement-t": "Ce Domaine est celui des capacités physiques et\ndes réflexes, du prédateur et de la proie, de la\nsurvie et de la traque. Un personnage possédant\nune affinité en Action sera plus vigilant, plus vif\net plus fort que ses semblables.",
"apaisement-t": "Le Talent Apaisement permet au personnage\nde calmer les tourments psychologiques de ses\nsemblables, de trouver les mots rassurants pour\nréconforter la victime après un événement traumatisant.\nNiveau 0 : le personnage n’a pas d’expérience\nparticulière des situations de crise et doit\nimproviser avec son propre malaise lorsqu’il est\nconfronté à la détresse d’autrui.\nCe talent permet de soigner des points de\nTrauma d’un autre personnage.",
"ferveur-t": "Le Talent Ferveur représente la flamme qui anime\nle personnage, son élan, le souffle qui lui permet\nde maintenir son espérance et de la communiquer\nà ses proches, même dans les pires situations.\nNiveau 0 : le personnage est vaillant mais se\ndécourage face aux grosses difficultés. Il dispose\nd’une réserve de 3 points d’Espoir.\nCe Talent définit la taille de la réserve d’Espoir\ndu personnage.",
"lumiere-t": "Le Talent Lumière représente la pureté d’âme\ndu personnage, sa noblesse profonde, sa bonté.\nIl reflète la résistance mystique et physiologique\ndu personnage à la Noirceur.\nNiveau 0 : le personnage possède des failles, une\npart d’ombre sur laquelle les ténèbres peuvent\ngermer.\nLe Talent Lumière sert à encaisser les points de\nNoirceur et les dégâts liés au trait Énergie Noire.",
"soins-t": "Le Talent Soins est celui des médecins et des\nguérisseurs.\nNiveau 0 : le personnage n’a pas d’autres notions\nde médecine que celles inculquées par la culture\npopulaire. Il connaît quelques remèdes de grand mère,\nne manque pas de bon sens, mais sera\ndémuni devant la moindre blessure sérieuse.\nCe talent permet de soigner des points de Blessures\nd’un autre personnage.",
+3
View File
@@ -91,6 +91,9 @@
"armurepts-u": "Armure",
"defense-u": "Défense",
"Notes-p": "La nuit est tombée sur le monde. La Terre a été engloutie par l’Artefact, un objet impossible surgi du fond de l’espace et du temps. Il s’est replié sur elle en une étreinte cosmique, se substituant au ciel et aux étoiles.\n\rL’Artefact est une prison qui a plongé l’humanité dans un éternel crépuscule et a disloqué la civilisation. Tel est le fardeau des vivants.\n\rL’Artefact est un bouclier érigé contre une menace extérieure supposée conduire à l’anéantissement de toute vie. Telle est la voix de la propagande.\n\rL’Artefact est un horizon inatteignable aux motivations cryptiques, incarnation de l’apocalypse et porteur d’espoir pour qui croit en son message.\n\rIl est l’Objet-Dieu.",
"talent-t": "Cocher la case si cette arme fait partie de votre liste d'armes connues",
"arrestation-t": "Vous vous êtes fait arrêté alors que vous aviez le trait signalé/recherché/pourchassé",
"fatigue-t": "Vous êtes fatigué",
"vie-t": "Ce Domaine est celui du don de soi, de l’abnégation\net de la bonté. Un personnage doté d’une affinité\nen Vie sera une lueur dans un monde de ténèbres,\nune incarnation de la volonté de survie de l’espèce\nconfrontée à son ultime épreuve.",
"erudition-t": "Ce Domaine regroupe toutes leseff connaissances,\nà l’exclusion de la technologie qui relève d’un\nDomaine propre.\nUn personnage possédant des niveaux dans les\nTalents d’Érudition fait partie d’une caste élitiste.\nIl est probablement bibliothécaire, érudit, professeur.\nLe savoir, dans la société délitée de NOC, est\nun important marqueur de statut.",
"technique-t": "Ce domaine est celui des savoirs pratiques, des\nobjets et de leur fonctionnement, de la débrouille\net des technologies inspirées de l’Artefact.",
+3
View File
@@ -91,6 +91,9 @@
"armurepts-u": "Armure",
"defense-u": "Défense",
"Notes-p": "La nuit est tombée sur le monde. La Terre a été engloutie par l’Artefact, un objet impossible surgi du fond de l’espace et du temps. Il s’est replié sur elle en une étreinte cosmique, se substituant au ciel et aux étoiles.\n\rL’Artefact est une prison qui a plongé l’humanité dans un éternel crépuscule et a disloqué la civilisation. Tel est le fardeau des vivants.\n\rL’Artefact est un bouclier érigé contre une menace extérieure supposée conduire à l’anéantissement de toute vie. Telle est la voix de la propagande.\n\rL’Artefact est un horizon inatteignable aux motivations cryptiques, incarnation de l’apocalypse et porteur d’espoir pour qui croit en son message.\n\rIl est l’Objet-Dieu.",
"talent-t": "Cocher la case si cette arme fait partie de votre liste d'armes connues",
"arrestation-t": "Vous vous êtes fait arrêté alors que vous aviez le trait signalé/recherché/pourchassé",
"fatigue-t": "Vous êtes fatigué",
"vie-t": "Ce Domaine est celui du don de soi, de l’abnégation\net de la bonté. Un personnage doté d’une affinité\nen Vie sera une lueur dans un monde de ténèbres,\nune incarnation de la volonté de survie de l’espèce\nconfrontée à son ultime épreuve.",
"erudition-t": "Ce Domaine regroupe toutes leseff connaissances,\nà l’exclusion de la technologie qui relève d’un\nDomaine propre.\nUn personnage possédant des niveaux dans les\nTalents d’Érudition fait partie d’une caste élitiste.\nIl est probablement bibliothécaire, érudit, professeur.\nLe savoir, dans la société délitée de NOC, est\nun important marqueur de statut.",
"technique-t": "Ce domaine est celui des savoirs pratiques, des\nobjets et de leur fonctionnement, de la débrouille\net des technologies inspirées de l’Artefact.",
+3
View File
@@ -91,6 +91,9 @@
"armurepts-u": "Armure",
"defense-u": "Défense",
"Notes-p": "La nuit est tombée sur le monde. La Terre a été engloutie par l’Artefact, un objet impossible surgi du fond de l’espace et du temps. Il s’est replié sur elle en une étreinte cosmique, se substituant au ciel et aux étoiles.\n\rL’Artefact est une prison qui a plongé l’humanité dans un éternel crépuscule et a disloqué la civilisation. Tel est le fardeau des vivants.\n\rL’Artefact est un bouclier érigé contre une menace extérieure supposée conduire à l’anéantissement de toute vie. Telle est la voix de la propagande.\n\rL’Artefact est un horizon inatteignable aux motivations cryptiques, incarnation de l’apocalypse et porteur d’espoir pour qui croit en son message.\n\rIl est l’Objet-Dieu.",
"talent-t": "Cocher la case si cette arme fait partie de votre liste d'armes connues",
"arrestation-t": "Vous vous êtes fait arrêté alors que vous aviez le trait signalé/recherché/pourchassé",
"fatigue-t": "Vous êtes fatigué",
"vie-t": "Ce Domaine est celui du don de soi, de l’abnégation\net de la bonté. Un personnage doté d’une affinité\nen Vie sera une lueur dans un monde de ténèbres,\nune incarnation de la volonté de survie de l’espèce\nconfrontée à son ultime épreuve.",
"erudition-t": "Ce Domaine regroupe toutes leseff connaissances,\nà l’exclusion de la technologie qui relève d’un\nDomaine propre.\nUn personnage possédant des niveaux dans les\nTalents d’Érudition fait partie d’une caste élitiste.\nIl est probablement bibliothécaire, érudit, professeur.\nLe savoir, dans la société délitée de NOC, est\nun important marqueur de statut.",
"technique-t": "Ce domaine est celui des savoirs pratiques, des\nobjets et de leur fonctionnement, de la débrouille\net des technologies inspirées de l’Artefact.",
+3
View File
@@ -91,6 +91,9 @@
"armurepts-u": "Armure",
"defense-u": "Défense",
"Notes-p": "La nuit est tombée sur le monde. La Terre a été engloutie par l’Artefact, un objet impossible surgi du fond de l’espace et du temps. Il s’est replié sur elle en une étreinte cosmique, se substituant au ciel et aux étoiles.\n\rL’Artefact est une prison qui a plongé l’humanité dans un éternel crépuscule et a disloqué la civilisation. Tel est le fardeau des vivants.\n\rL’Artefact est un bouclier érigé contre une menace extérieure supposée conduire à l’anéantissement de toute vie. Telle est la voix de la propagande.\n\rL’Artefact est un horizon inatteignable aux motivations cryptiques, incarnation de l’apocalypse et porteur d’espoir pour qui croit en son message.\n\rIl est l’Objet-Dieu.",
"talent-t": "Cocher la case si cette arme fait partie de votre liste d'armes connues",
"arrestation-t": "Vous vous êtes fait arrêté alors que vous aviez le trait signalé/recherché/pourchassé",
"fatigue-t": "Vous êtes fatigué",
"vie-t": "Ce Domaine est celui du don de soi, de l’abnégation\net de la bonté. Un personnage doté d’une affinité\nen Vie sera une lueur dans un monde de ténèbres,\nune incarnation de la volonté de survie de l’espèce\nconfrontée à son ultime épreuve.",
"erudition-t": "Ce Domaine regroupe toutes leseff connaissances,\nà l’exclusion de la technologie qui relève d’un\nDomaine propre.\nUn personnage possédant des niveaux dans les\nTalents d’Érudition fait partie d’une caste élitiste.\nIl est probablement bibliothécaire, érudit, professeur.\nLe savoir, dans la société délitée de NOC, est\nun important marqueur de statut.",
"technique-t": "Ce domaine est celui des savoirs pratiques, des\nobjets et de leur fonctionnement, de la débrouille\net des technologies inspirées de l’Artefact.",
+3
View File
@@ -91,6 +91,9 @@
"armurepts-u": "Armure",
"defense-u": "Défense",
"Notes-p": "La nuit est tombée sur le monde. La Terre a été engloutie par l’Artefact, un objet impossible surgi du fond de l’espace et du temps. Il s’est replié sur elle en une étreinte cosmique, se substituant au ciel et aux étoiles.\n\rL’Artefact est une prison qui a plongé l’humanité dans un éternel crépuscule et a disloqué la civilisation. Tel est le fardeau des vivants.\n\rL’Artefact est un bouclier érigé contre une menace extérieure supposée conduire à l’anéantissement de toute vie. Telle est la voix de la propagande.\n\rL’Artefact est un horizon inatteignable aux motivations cryptiques, incarnation de l’apocalypse et porteur d’espoir pour qui croit en son message.\n\rIl est l’Objet-Dieu.",
"talent-t": "Cocher la case si cette arme fait partie de votre liste d'armes connues",
"arrestation-t": "Vous vous êtes fait arrêté alors que vous aviez le trait signalé/recherché/pourchassé",
"fatigue-t": "Vous êtes fatigué",
"vie-t": "Ce Domaine est celui du don de soi, de l’abnégation\net de la bonté. Un personnage doté d’une affinité\nen Vie sera une lueur dans un monde de ténèbres,\nune incarnation de la volonté de survie de l’espèce\nconfrontée à son ultime épreuve.",
"erudition-t": "Ce Domaine regroupe toutes leseff connaissances,\nà l’exclusion de la technologie qui relève d’un\nDomaine propre.\nUn personnage possédant des niveaux dans les\nTalents d’Érudition fait partie d’une caste élitiste.\nIl est probablement bibliothécaire, érudit, professeur.\nLe savoir, dans la société délitée de NOC, est\nun important marqueur de statut.",
"technique-t": "Ce domaine est celui des savoirs pratiques, des\nobjets et de leur fonctionnement, de la débrouille\net des technologies inspirées de l’Artefact.",
+3
View File
@@ -91,6 +91,9 @@
"armurepts-u": "Armure",
"defense-u": "Défense",
"Notes-p": "La nuit est tombée sur le monde. La Terre a été engloutie par l’Artefact, un objet impossible surgi du fond de l’espace et du temps. Il s’est replié sur elle en une étreinte cosmique, se substituant au ciel et aux étoiles.\n\rL’Artefact est une prison qui a plongé l’humanité dans un éternel crépuscule et a disloqué la civilisation. Tel est le fardeau des vivants.\n\rL’Artefact est un bouclier érigé contre une menace extérieure supposée conduire à l’anéantissement de toute vie. Telle est la voix de la propagande.\n\rL’Artefact est un horizon inatteignable aux motivations cryptiques, incarnation de l’apocalypse et porteur d’espoir pour qui croit en son message.\n\rIl est l’Objet-Dieu.",
"talent-t": "Cocher la case si cette arme fait partie de votre liste d'armes connues",
"arrestation-t": "Vous vous êtes fait arrêté alors que vous aviez le trait signalé/recherché/pourchassé",
"fatigue-t": "Vous êtes fatigué",
"vie-t": "Ce Domaine est celui du don de soi, de l’abnégation\net de la bonté. Un personnage doté d’une affinité\nen Vie sera une lueur dans un monde de ténèbres,\nune incarnation de la volonté de survie de l’espèce\nconfrontée à son ultime épreuve.",
"erudition-t": "Ce Domaine regroupe toutes leseff connaissances,\nà l’exclusion de la technologie qui relève d’un\nDomaine propre.\nUn personnage possédant des niveaux dans les\nTalents d’Érudition fait partie d’une caste élitiste.\nIl est probablement bibliothécaire, érudit, professeur.\nLe savoir, dans la société délitée de NOC, est\nun important marqueur de statut.",
"technique-t": "Ce domaine est celui des savoirs pratiques, des\nobjets et de leur fonctionnement, de la débrouille\net des technologies inspirées de l’Artefact.",
+3
View File
@@ -91,6 +91,9 @@
"armurepts-u": "Armure",
"defense-u": "Défense",
"Notes-p": "La nuit est tombée sur le monde. La Terre a été engloutie par l’Artefact, un objet impossible surgi du fond de l’espace et du temps. Il s’est replié sur elle en une étreinte cosmique, se substituant au ciel et aux étoiles.\n\rL’Artefact est une prison qui a plongé l’humanité dans un éternel crépuscule et a disloqué la civilisation. Tel est le fardeau des vivants.\n\rL’Artefact est un bouclier érigé contre une menace extérieure supposée conduire à l’anéantissement de toute vie. Telle est la voix de la propagande.\n\rL’Artefact est un horizon inatteignable aux motivations cryptiques, incarnation de l’apocalypse et porteur d’espoir pour qui croit en son message.\n\rIl est l’Objet-Dieu.",
"talent-t": "Cocher la case si cette arme fait partie de votre liste d'armes connues",
"arrestation-t": "Vous vous êtes fait arrêté alors que vous aviez le trait signalé/recherché/pourchassé",
"fatigue-t": "Vous êtes fatigué",
"vie-t": "Ce Domaine est celui du don de soi, de l’abnégation\net de la bonté. Un personnage doté d’une affinité\nen Vie sera une lueur dans un monde de ténèbres,\nune incarnation de la volonté de survie de l’espèce\nconfrontée à son ultime épreuve.",
"erudition-t": "Ce Domaine regroupe toutes leseff connaissances,\nà l’exclusion de la technologie qui relève d’un\nDomaine propre.\nUn personnage possédant des niveaux dans les\nTalents d’Érudition fait partie d’une caste élitiste.\nIl est probablement bibliothécaire, érudit, professeur.\nLe savoir, dans la société délitée de NOC, est\nun important marqueur de statut.",
"technique-t": "Ce domaine est celui des savoirs pratiques, des\nobjets et de leur fonctionnement, de la débrouille\net des technologies inspirées de l’Artefact.",
+3
View File
@@ -91,6 +91,9 @@
"armurepts-u": "Armure",
"defense-u": "Défense",
"Notes-p": "La nuit est tombée sur le monde. La Terre a été engloutie par l’Artefact, un objet impossible surgi du fond de l’espace et du temps. Il s’est replié sur elle en une étreinte cosmique, se substituant au ciel et aux étoiles.\n\rL’Artefact est une prison qui a plongé l’humanité dans un éternel crépuscule et a disloqué la civilisation. Tel est le fardeau des vivants.\n\rL’Artefact est un bouclier érigé contre une menace extérieure supposée conduire à l’anéantissement de toute vie. Telle est la voix de la propagande.\n\rL’Artefact est un horizon inatteignable aux motivations cryptiques, incarnation de l’apocalypse et porteur d’espoir pour qui croit en son message.\n\rIl est l’Objet-Dieu.",
"talent-t": "Cocher la case si cette arme fait partie de votre liste d'armes connues",
"arrestation-t": "Vous vous êtes fait arrêté alors que vous aviez le trait signalé/recherché/pourchassé",
"fatigue-t": "Vous êtes fatigué",
"vie-t": "Ce Domaine est celui du don de soi, de l’abnégation\net de la bonté. Un personnage doté d’une affinité\nen Vie sera une lueur dans un monde de ténèbres,\nune incarnation de la volonté de survie de l’espèce\nconfrontée à son ultime épreuve.",
"erudition-t": "Ce Domaine regroupe toutes leseff connaissances,\nà l’exclusion de la technologie qui relève d’un\nDomaine propre.\nUn personnage possédant des niveaux dans les\nTalents d’Érudition fait partie d’une caste élitiste.\nIl est probablement bibliothécaire, érudit, professeur.\nLe savoir, dans la société délitée de NOC, est\nun important marqueur de statut.",
"technique-t": "Ce domaine est celui des savoirs pratiques, des\nobjets et de leur fonctionnement, de la débrouille\net des technologies inspirées de l’Artefact.",
+3
View File
@@ -91,6 +91,9 @@
"armurepts-u": "Armure",
"defense-u": "Défense",
"Notes-p": "La nuit est tombée sur le monde. La Terre a été engloutie par l’Artefact, un objet impossible surgi du fond de l’espace et du temps. Il s’est replié sur elle en une étreinte cosmique, se substituant au ciel et aux étoiles.\n\rL’Artefact est une prison qui a plongé l’humanité dans un éternel crépuscule et a disloqué la civilisation. Tel est le fardeau des vivants.\n\rL’Artefact est un bouclier érigé contre une menace extérieure supposée conduire à l’anéantissement de toute vie. Telle est la voix de la propagande.\n\rL’Artefact est un horizon inatteignable aux motivations cryptiques, incarnation de l’apocalypse et porteur d’espoir pour qui croit en son message.\n\rIl est l’Objet-Dieu.",
"talent-t": "Cocher la case si cette arme fait partie de votre liste d'armes connues",
"arrestation-t": "Vous vous êtes fait arrêté alors que vous aviez le trait signalé/recherché/pourchassé",
"fatigue-t": "Vous êtes fatigué",
"vie-t": "Ce Domaine est celui du don de soi, de l’abnégation\net de la bonté. Un personnage doté d’une affinité\nen Vie sera une lueur dans un monde de ténèbres,\nune incarnation de la volonté de survie de l’espèce\nconfrontée à son ultime épreuve.",
"erudition-t": "Ce Domaine regroupe toutes leseff connaissances,\nà l’exclusion de la technologie qui relève d’un\nDomaine propre.\nUn personnage possédant des niveaux dans les\nTalents d’Érudition fait partie d’une caste élitiste.\nIl est probablement bibliothécaire, érudit, professeur.\nLe savoir, dans la société délitée de NOC, est\nun important marqueur de statut.",
"technique-t": "Ce domaine est celui des savoirs pratiques, des\nobjets et de leur fonctionnement, de la débrouille\net des technologies inspirées de l’Artefact.",
+3
View File
@@ -91,6 +91,9 @@
"armurepts-u": "Armure",
"defense-u": "Défense",
"Notes-p": "La nuit est tombée sur le monde. La Terre a été engloutie par l’Artefact, un objet impossible surgi du fond de l’espace et du temps. Il s’est replié sur elle en une étreinte cosmique, se substituant au ciel et aux étoiles.\n\rL’Artefact est une prison qui a plongé l’humanité dans un éternel crépuscule et a disloqué la civilisation. Tel est le fardeau des vivants.\n\rL’Artefact est un bouclier érigé contre une menace extérieure supposée conduire à l’anéantissement de toute vie. Telle est la voix de la propagande.\n\rL’Artefact est un horizon inatteignable aux motivations cryptiques, incarnation de l’apocalypse et porteur d’espoir pour qui croit en son message.\n\rIl est l’Objet-Dieu.",
"talent-t": "Cocher la case si cette arme fait partie de votre liste d'armes connues",
"arrestation-t": "Vous vous êtes fait arrêté alors que vous aviez le trait signalé/recherché/pourchassé",
"fatigue-t": "Vous êtes fatigué",
"vie-t": "Ce Domaine est celui du don de soi, de l’abnégation\net de la bonté. Un personnage doté d’une affinité\nen Vie sera une lueur dans un monde de ténèbres,\nune incarnation de la volonté de survie de l’espèce\nconfrontée à son ultime épreuve.",
"erudition-t": "Ce Domaine regroupe toutes leseff connaissances,\nà l’exclusion de la technologie qui relève d’un\nDomaine propre.\nUn personnage possédant des niveaux dans les\nTalents d’Érudition fait partie d’une caste élitiste.\nIl est probablement bibliothécaire, érudit, professeur.\nLe savoir, dans la société délitée de NOC, est\nun important marqueur de statut.",
"technique-t": "Ce domaine est celui des savoirs pratiques, des\nobjets et de leur fonctionnement, de la débrouille\net des technologies inspirées de l’Artefact.",
+3
View File
@@ -91,6 +91,9 @@
"armurepts-u": "Armure",
"defense-u": "Défense",
"Notes-p": "La nuit est tombée sur le monde. La Terre a été engloutie par l’Artefact, un objet impossible surgi du fond de l’espace et du temps. Il s’est replié sur elle en une étreinte cosmique, se substituant au ciel et aux étoiles.\n\rL’Artefact est une prison qui a plongé l’humanité dans un éternel crépuscule et a disloqué la civilisation. Tel est le fardeau des vivants.\n\rL’Artefact est un bouclier érigé contre une menace extérieure supposée conduire à l’anéantissement de toute vie. Telle est la voix de la propagande.\n\rL’Artefact est un horizon inatteignable aux motivations cryptiques, incarnation de l’apocalypse et porteur d’espoir pour qui croit en son message.\n\rIl est l’Objet-Dieu.",
"talent-t": "Cocher la case si cette arme fait partie de votre liste d'armes connues",
"arrestation-t": "Vous vous êtes fait arrêté alors que vous aviez le trait signalé/recherché/pourchassé",
"fatigue-t": "Vous êtes fatigué",
"vie-t": "Ce Domaine est celui du don de soi, de l’abnégation\net de la bonté. Un personnage doté d’une affinité\nen Vie sera une lueur dans un monde de ténèbres,\nune incarnation de la volonté de survie de l’espèce\nconfrontée à son ultime épreuve.",
"erudition-t": "Ce Domaine regroupe toutes leseff connaissances,\nà l’exclusion de la technologie qui relève d’un\nDomaine propre.\nUn personnage possédant des niveaux dans les\nTalents d’Érudition fait partie d’une caste élitiste.\nIl est probablement bibliothécaire, érudit, professeur.\nLe savoir, dans la société délitée de NOC, est\nun important marqueur de statut.",
"technique-t": "Ce domaine est celui des savoirs pratiques, des\nobjets et de leur fonctionnement, de la débrouille\net des technologies inspirées de l’Artefact.",
+4 -1
View File
@@ -81,7 +81,7 @@
"faveurmax-u": "crwdns156570:0crwdne156570:0",
"Combathelper-u": "crwdns156572:0crwdne156572:0",
"tir-u": "crwdns156574:0crwdne156574:0",
"dps-u": "crwdns156576:0crwdne156576:0",
"dps-u": "crwdns161210:0crwdne161210:0",
"munitions-u": "crwdns156578:0crwdne156578:0",
"munitionsmax-u": "crwdns156580:0crwdne156580:0",
"armetalent-u": "crwdns156582:0crwdne156582:0",
@@ -91,6 +91,9 @@
"armurepts-u": "crwdns156590:0crwdne156590:0",
"defense-u": "crwdns156592:0crwdne156592:0",
"Notes-p": "crwdns156594:0crwdne156594:0",
"talent-t": "crwdns161212:0crwdne161212:0",
"arrestation-t": "crwdns161214:0crwdne161214:0",
"fatigue-t": "crwdns161216:0crwdne161216:0",
"vie-t": "crwdns156596:0crwdne156596:0",
"erudition-t": "crwdns156598:0crwdne156598:0",
"technique-t": "crwdns156600:0crwdne156600:0",
+2 -2
View File
@@ -1,5 +1,5 @@
{
"wild-card": "Wild Card",
"wild-card": "Дикая Карта",
"mook": "Mook",
"stat-block-button": "Stat Block",
"stat-block": "Stat Block",
@@ -535,7 +535,7 @@
"tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
"worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
"initialize-statblock": "Initialize Statblock",
"wild-card-icon": "Wild Card Icon",
"wild-card-icon": "Значок Дикой Карты",
"optional-and-homebrew-rules": "Optional & Home Brew Rules",
"variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
"variable-bonus-damage-die": "Variable Bonus Damage die type",
+4 -4
View File
@@ -150,7 +150,7 @@
"fatigue-u": "FATIGUE",
"for-u": "FOR",
"(for-u)": "(FOR)",
"force-u": "FORCE",
"force-u": "FORÇA",
"force": "FORCE",
"feuille": "Feuille",
"handicaps": "HANDICAPS",
@@ -158,7 +158,7 @@
"heroique": "H - Héroïque",
"int-u": "INT",
"(int-u)": "(INT)",
"intellect-u": "INTELLECT",
"intellect-u": "ASTÚCIA",
"intellect": "INTELLECT",
"intimidation": "Intimidation",
"jet": "Jet",
@@ -185,7 +185,7 @@
"pilotage": "Pilotage",
"pistage": "Pistage",
"pj": "PJ (3 blessures, avec dé joker)",
"pnj-custom": "PNJ personnalisé",
"pnj-custom": "NPC",
"pnj-joker": "Joker (PNJ, 3 blessures, avec dé joker)",
"joker-pnj": "Joker (PNJ)",
"poids": "Poids: ",
@@ -221,7 +221,7 @@
"toutes": "Toutes",
"traits": "TRAITS",
"trempe": "TREMPE",
"tripes": "Tripes",
"tripes": "Tripas",
"type-personnage": "Type de personnage :",
"veteran": "V - Vétéran",
"vig-u": "VIG",

Some files were not shown because too many files have changed in this diff Show More