Merge pull request #8 from Roll20/master

copy back to fork
This commit is contained in:
Chris B
2017-10-30 10:30:45 -04:00
committed by GitHub
725 changed files with 191780 additions and 64160 deletions
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@@ -11,6 +11,81 @@ Bugs fall into the patch category.
The sheet will always upgrade itself unless I specify otherwise, though some things like roll template fields changing will require users who have added custom macros to fix.
## 15.5.7
### Bug Fixes
* [#27: Armor class does not import](https://bitbucket.org/mlenser/5eshapedscript/issues/27/armor-class-does-not-import)
* Import of spells without an attack or save (Magic Missile) now properly sets the damage on by default. Closes [#618: Multiple NPC Spellcasting Issues](https://bitbucket.org/mlenser/5eshaped/issues/618/multiple-npc-spellcasting-issues)
## 15.5.6
### Bug Fixes
* Large testing and fixing process which resolves many script issues when using version 11.3.2 of the script: [#15: Issues with actions on character import](https://bitbucket.org/mlenser/5eshapedscript/issues/15/issues-with-actions-on-character-import), [#16: NPC - API Import](https://bitbucket.org/mlenser/5eshapedscript/issues/16/npc-api-import), [#17: !shaped-expand-spells --all not working](https://bitbucket.org/mlenser/5eshapedscript/issues/17/shaped-expand-spells-all-not-working), and [#20: OGL Conversion: !shaped-update-character](https://bitbucket.org/mlenser/5eshapedscript/issues/20/ogl-conversion-shaped-update-character).
## 15.5.5
### Bug Fixes
* [#611: Ammo weight not being tracked](https://bitbucket.org/mlenser/5eshaped/issues/611/ammo-weight-not-being-tracked)
## 15.5.4
### Bug Fixes
* [#606: SRD Weapon drag incorrect](https://bitbucket.org/mlenser/5eshaped/issues/606/srd-weapon-drag-incorrect)
* [#604: Actions issue upon monster import](https://bitbucket.org/mlenser/5eshaped/issues/604/actions-issue-upon-monster-import)
* [#601: Racial Traits (Description and Slots Police)](https://bitbucket.org/mlenser/5eshaped/issues/601/racial-traits-description-and-slots-police)
* [#602: When picking he psion spell components (Mental, Auditory, Visual etc.) the choice resets.](https://bitbucket.org/mlenser/5eshaped/issues/602/when-picking-he-psion-spell-components)
* [#574: Every Monster Compendium Spear Multiplying](https://bitbucket.org/mlenser/5eshaped/issues/574/every-monster-compendium-spear-multiplying) NPC parsing of these has been turned off for now unless they come from the SRD. I'd like to have them work, but this is better than the sheet being overloaded. It looks like another change that roll20 made that steve mentioned. Blah.
## 15.5.3
### Bug Fixes
* Actions should now work, mostly. I've checked the following types:
* Actions with an attack (Guiding Bolt)
* Actions with a saving throw (Fireball)
* Actions without an attack or saving throw(Magic Missile)
* Actions with a heal (Cure Wounds)
## 15.5.2
### Bug Fixes
* [#598: HP display is broken](https://bitbucket.org/mlenser/5eshaped/issues/598/hp-display-is-broken)
* Some of [#597: Actions issues](https://bitbucket.org/mlenser/5eshaped/issues/597/actions-issues)
## 15.5.1
### Bug Fixes
* [#594: Ability Scores not updating and crashing the page.](https://bitbucket.org/mlenser/5eshaped/issues/594/ability-scores-not-updating-and-crashing)
* A myriad of other bugs involved in the [Roll20 breaking change](https://app.roll20.net/forum/permalink/5498180/) in their API. The sheet is still very laggy and I could use significant help identifying issues.
## 15.5.0
### Features
* [#578: Provide skill totals](https://bitbucket.org/mlenser/5eshaped/issues/578/provide-skill-totals) will now make the total of each skill available for other resources like scripts. The attribute will be named as the skill is, so `Perception`, `Athletics`, etc. It will be the total modifier (without any + or - sign).
### Bug Fixes
* [#579: Multiple erroring classes are added and cannot be deleted](https://bitbucket.org/mlenser/5eshaped/issues/579/multiple-erroring-classes-are-added-and). It should automatically populate spellcasting now as well. I remember reading something about a change to repeating sections from roll20. Perhaps that was the cause of this as this area hasn't been touched in a while - hard to say.
## 15.4.0
### Features
* Cleaned up the styling around the heart as users were often confused what it meant:
![alt text](http://i.imgur.com/0f8z8k1.jpg "Heart")
### Bug Fixes
* [#566: Automatically roll damage should still show the "Hit" and "Saving throw failure" buttons](https://bitbucket.org/mlenser/5eshaped/issues/566/automatically-roll-damage-should-still)
## 15.3.0
### Features
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@@ -1,6 +1,6 @@
# D&D 5e Shaped character sheet
## [Issue tracker](https://bitbucket.org/mlenser/5eshaped/issues?status=new&status=open&sort=-priority)
## [Issue tracker](https://bitbucket.org/mlenser/5eshaped/issues?sort=-updated_on)
Please report any issues on the issue tracker.
*If you're experiencing extreme lag please disable LastPass as it is known to cause problems with Roll20. This has nothing to do with the Shaped sheet.*
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@@ -6,594 +6,5 @@
"preview": "5eShaped.jpg",
"compendium": "dnd5e",
"instructions": "This sheet is designed for use with D&D 5th edition. It has been designed to match the layout of the D&D 5e Character Sheet.",
"patreon": "https://www.patreon.com/mlenser",
"useroptions": [
{
"attribute": "is_npc",
"displayname": "NPC",
"type": "checkbox",
"value": "1",
"description": "The NPC option sets new characters to default to the NPC layout."
},
{
"attribute": "shaped_d20",
"displayname": "Roll setting",
"type": "radio",
"options": [
"Normal|d20",
"Advantage|2d20kh1",
"Disadvantage|2d20kl1",
"Query|?{Roll|Normal,d20|Advantage,2d20kh1|Disadvantage,2d20kl1}",
"Advantage Query|?{Disadvantaged|No,2d20kh1|Yes,d20}",
"Disadvantage Query|?{Advantaged|No,2d20kl1|Yes,d20}",
"Roll 2|1d20"
],
"description": "Choose how d20s roll"
},
{
"attribute": "output_option",
"displayname": "Sheet output",
"type": "select",
"options": [
"Public for all to see|",
"Whispered to the GM|/w GM",
"Choose when rolling|?{Output|Public,|Whisper,/w GM }"
],
"description": "Choose how the sheet outputs"
},
{
"attribute": "death_save_output_option",
"displayname": "Death saves output",
"type": "select",
"options": [
"Sheet Output|@{output_option}",
"Public for all to see|",
"Whispered to the GM|/w GM",
"Choose when rolling|?{Output|Public,|Whisper,/w GM }"
],
"description": "Choose how death saves output"
},
{
"attribute": "hit_dice_output_option",
"displayname": "Hit Dice output",
"type": "select",
"options": [
"Sheet Output|@{output_option}",
"Public for all to see|",
"Whispered to the GM|/w GM",
"Choose when rolling|?{Output|Public,|Whisper,/w GM }"
],
"description": "Choose how hit dice output"
},
{
"attribute": "initiative_output_option",
"displayname": "Initiative output",
"type": "select",
"options": [
"Sheet Output|@{output_option}",
"Public for all to see|",
"Whispered to the GM|/w GM",
"Choose when rolling|?{Output|Public,|Whisper,/w GM }"
],
"description": "Choose how initiative outputs"
},
{
"attribute": "initiative_roll",
"displayname": "Initiative roll",
"type": "select",
"options": [
"Sheet setting|@{shaped_d20}",
"Normal|d20",
"Advantage|2d20kh1",
"Disadvantage|2d20kl1",
"Query|?{Roll|Normal,d20|Advantage,2d20kh1|Disadvantage,2d20kl1}",
"Advantage Query|?{Disadvantaged|No,2d20kh1|Yes,d20}",
"Disadvantage Query|?{Advantaged|No,2d20kl1|Yes,d20}"
],
"description": "Choose how initiative rolls"
},
{
"attribute": "initiative_to_tracker",
"displayname": "Initiative to tracker",
"type": "checkbox",
"value": "1",
"description": "Choose how initiative sends to the tracker"
},
{
"attribute": "initiative_tie_breaker",
"displayname": "Initiative tie breaker",
"type": "checkbox",
"value": "1",
"description": "Add Dexterity modifier to initiative to break ties"
},
{
"attribute": "show_character_name",
"displayname": "Character Name on all roll templates",
"type": "select",
"options": [
"No|",
"Yes|{{show_character_name=1}}"
],
"description": "Show character name on roll templates"
},
{
"attribute": "attacks_vs_target_ac",
"displayname": "Target's AC on Attacks",
"type": "checkbox",
"value": "1",
"description": "Target an enemy's AC with attacks"
},
{
"attribute": "attacks_vs_target_name",
"displayname": "Target's name on Attacks and Saves",
"type": "checkbox",
"value": "1",
"description": "Show target's name on roll templates"
},
{
"attribute": "automatically_roll_damage_for_attacks",
"displayname": "Automatically roll damage for attacks",
"type": "checkbox",
"value": "1",
"description": "Automatically roll damage for attacks"
},
{
"attribute": "automatically_roll_damage_for_saving_throws",
"displayname": "Automatically roll damage for saving throws",
"type": "checkbox",
"value": "1",
"description": "Automatically roll damage for saving throws"
},
{
"attribute": "show_passive_skills",
"displayname": "Passive skills",
"type": "checkbox",
"value": "1",
"description": "Show passive skills"
},
{
"attribute": "show_weight",
"displayname": "Weight",
"type": "checkbox",
"value": "1",
"description": "Show weight"
},
{
"attribute": "show_emote",
"displayname": "Emote",
"type": "checkbox",
"value": "1",
"description": "Show emote"
},
{
"attribute": "show_freetext",
"displayname": "Freetext",
"type": "checkbox",
"value": "1",
"description": "Show freetext"
},
{
"attribute": "show_freeform",
"displayname": "Freeform",
"type": "checkbox",
"value": "1",
"description": "Show freeform"
},
{
"attribute": "show_dice_modifiers",
"displayname": "Dice modifiers",
"type": "checkbox",
"value": "1",
"description": "Show dice modifiers (useful for things like GWF or other ro<2)"
},
{
"attribute": "show_crit_range",
"displayname": "Crit range",
"type": "checkbox",
"value": "1",
"description": "Show crit range"
},
{
"attribute": "extra_on_a_crit",
"displayname": "Extra on a crit",
"type": "checkbox",
"value": "1",
"description": "Show extra damage on a critical hit"
},
{
"attribute": "automatic_higher_level_queries",
"displayname": "Automatic higher level queries",
"type": "checkbox",
"value": "1",
"description": "Automatic higher level queries"
},
{
"attribute": "ammo_auto_use",
"displayname": "Automatically use ammo",
"type": "checkbox",
"value": "1",
"description": "Automatically use ammo (API feature)"
},
{
"attribute": "auto_revert_advantage",
"displayname": "Automatically revert (dis)advantage",
"type": "checkbox",
"value": "1",
"description": "Automatically revert (dis)advantage (API feature)"
},
{
"attribute": "automatically_expend_spell_resources",
"displayname": "Automatically expend spell resources",
"type": "checkbox",
"value": "1",
"description": "Automatically expend spell resources (API feature)"
},
{
"attribute": "inspiration_multiple",
"displayname": "Multiple inspiration",
"type": "checkbox",
"value": "1",
"description": "Allow for multiple inspirations"
},
{
"attribute": "critical_damage_houserule",
"displayname": "Critical damage is maximized",
"type": "select",
"options": [
"Normal|NORMAL",
"Critical damage is maximized|CRITICAL_DAMAGE_IS_MAXIMIZED",
"No extra damage on a critical hit from the default damage|NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE"
],
"description": "Critical damage is maximized"
},
{
"attribute": "proficiency_dice",
"displayname": "Proficiency dice",
"type": "checkbox",
"value": "1",
"description": "Use proficiency dice (d4) instead of a number (2)"
},
{
"attribute": "psionics",
"displayname": "Psionics",
"type": "checkbox",
"value": "1",
"description": "Show Kryx's homebrew Psionics"
},
{
"attribute": "custom_classes",
"displayname": "Custom classes",
"type": "checkbox",
"value": "1",
"description": "Show Kryx's homebrew classes"
},
{
"attribute": "expertise_as_advantage",
"displayname": "Expertise as Advantage when importing",
"type": "checkbox",
"value": "1",
"description": "Expertise as Advantage when importing (API feature)"
},
{
"attribute": "medium_armor_max_dex",
"displayname": "Medium armor max dex",
"type": "number",
"value": "2",
"description": "Medium armor max dex"
},
{
"attribute": "base_dc",
"displayname": "Base DC",
"type": "number",
"value": "8",
"description": "Base DC for saving throws"
},
{
"attribute": "honor_toggle",
"displayname": "Honor",
"type": "checkbox",
"value": "1",
"description": "Show an ability and saving throw for Honor per the DMG"
},
{
"attribute": "sanity_toggle",
"displayname": "Sanity",
"type": "checkbox",
"value": "1",
"description": "Show an ability and saving throw for Sanity per the DMG"
},
{
"attribute": "saving_throws_half_proficiency",
"displayname": "Add half proficiency to unproficient saving throws",
"type": "checkbox",
"value": "1",
"description": "Add half proficiency to unproficient saving throws"
},
{
"attribute": "use_custom_saving_throws",
"displayname": "Use custom saving throws",
"type": "checkbox",
"value": "1",
"description": "Use custom saving throws"
},
{
"attribute": "average_of_abilities",
"displayname": "Average of the highest 1 or 2 abilities",
"type": "checkbox",
"value": "1",
"description": "Average of the highest 1 or 2 abilities"
},
{
"attribute": "fortitude_strength",
"displayname": "Fortitude Strength",
"type": "checkbox",
"value": "1",
"description": "For custom saving throws, apply Strength to Fortitude"
},
{
"attribute": "fortitude_dexterity",
"displayname": "Fortitude Dexterity",
"type": "checkbox",
"value": "1",
"description": "For custom saving throws, apply Dexterity to Fortitude"
},
{
"attribute": "fortitude_constitution",
"displayname": "Fortitude Constitution",
"type": "checkbox",
"value": "1",
"description": "For custom saving throws, apply Constitution to Fortitude"
},
{
"attribute": "fortitude_intelligence",
"displayname": "Fortitude Intelligence",
"type": "checkbox",
"value": "1",
"description": "For custom saving throws, apply Intelligence to Fortitude"
},
{
"attribute": "fortitude_wisdom",
"displayname": "Fortitude Wisdom",
"type": "checkbox",
"value": "1",
"description": "For custom saving throws, apply Wisdom to Fortitude"
},
{
"attribute": "fortitude_charisma",
"displayname": "Fortitude Charisma",
"type": "checkbox",
"value": "1",
"description": "For custom saving throws, apply Charisma to Fortitude"
},
{
"attribute": "reflex_strength",
"displayname": "Reflex Strength",
"type": "checkbox",
"value": "1",
"description": "For custom saving throws, apply Strength to Reflex"
},
{
"attribute": "reflex_dexterity",
"displayname": "Reflex Dexterity",
"type": "checkbox",
"value": "1",
"description": "For custom saving throws, apply Dexterity to Reflex"
},
{
"attribute": "reflex_constitution",
"displayname": "Reflex Constitution",
"type": "checkbox",
"value": "1",
"description": "For custom saving throws, apply Constitution to Reflex"
},
{
"attribute": "reflex_intelligence",
"displayname": "Reflex Intelligence",
"type": "checkbox",
"value": "1",
"description": "For custom saving throws, apply Intelligence to Reflex"
},
{
"attribute": "reflex_wisdom",
"displayname": "Reflex Wisdom",
"type": "checkbox",
"value": "1",
"description": "For custom saving throws, apply Wisdom to Reflex"
},
{
"attribute": "reflex_charisma",
"displayname": "Reflex Charisma",
"type": "checkbox",
"value": "1",
"description": "For custom saving throws, apply Charisma to Reflex"
},
{
"attribute": "will_strength",
"displayname": "Will Strength",
"type": "checkbox",
"value": "1",
"description": "For custom saving throws, apply Strength to Will"
},
{
"attribute": "will_dexterity",
"displayname": "Will Dexterity",
"type": "checkbox",
"value": "1",
"description": "For custom saving throws, apply Dexterity to Will"
},
{
"attribute": "will_constitution",
"displayname": "Will Constitution",
"type": "checkbox",
"value": "1",
"description": "For custom saving throws, apply Constitution to Will"
},
{
"attribute": "will_intelligence",
"displayname": "Will Intelligence",
"type": "checkbox",
"value": "1",
"description": "For custom saving throws, apply Intelligence to Will"
},
{
"attribute": "will_wisdom",
"displayname": "Will Wisdom",
"type": "checkbox",
"value": "1",
"description": "For custom saving throws, apply Wisdom to Will"
},
{
"attribute": "will_charisma",
"displayname": "Will Charisma",
"type": "checkbox",
"value": "1",
"description": "For custom saving throws, apply Charisma to Will"
},
{
"attribute": "hide_ability_checks",
"displayname": "Hide ability checks",
"type": "checkbox",
"value": "{{hide_ability_checks=1}}",
"description": "Hide ability checks (requires stylish, see the documentation)"
},
{
"attribute": "hide_saving_throws",
"displayname": "Hide saving throws",
"type": "checkbox",
"value": "{{hide_saving_throws=1}}",
"description": "Hide saving checks (requires stylish, see the documentation)"
},
{
"attribute": "hide_attack",
"displayname": "Hide attack",
"type": "checkbox",
"value": "{{hide_attack=1}}",
"description": "Hide attack (requires stylish, see the documentation)"
},
{
"attribute": "hide_damage",
"displayname": "Hide damage",
"type": "checkbox",
"value": "{{hide_damage=1}}",
"description": "Hide damage (requires stylish, see the documentation)"
},
{
"attribute": "hide_freetext",
"displayname": "Hide freetext",
"type": "checkbox",
"value": "{{hide_freetext=1}}",
"description": "Hide freetext (requires stylish, see the documentation)"
},
{
"attribute": "hide_recharge",
"displayname": "Hide recharge",
"type": "checkbox",
"value": "{{hide_recharge=1}}",
"description": "Hide recharge (requires stylish, see the documentation)"
},
{
"attribute": "hide_target_ac",
"displayname": "Hide target AC",
"type": "checkbox",
"value": "{{hide_target_ac=1}}",
"description": "Hide target AC (requires stylish, see the documentation)"
},
{
"attribute": "hide_saving_throw_dc",
"displayname": "Hide saving throw DC",
"type": "checkbox",
"value": "{{hide_saving_throw_dc=1}}",
"description": "Hide saving throw DC (requires stylish, see the documentation)"
},
{
"attribute": "hide_saving_throw_success",
"displayname": "Hide saving throw success",
"type": "checkbox",
"value": "{{hide_saving_throw_success=1}}",
"description": "Hide saving throw success (requires stylish, see the documentation)"
},
{
"attribute": "hide_content",
"displayname": "Hide content",
"type": "checkbox",
"value": "{{hide_content=1}}",
"description": "Hide content (requires stylish, see the documentation)"
},
{
"attribute": "copper_per_gold",
"displayname": "Copper per Gold",
"type": "number",
"value": "100",
"description": "Copper per Gold"
},
{
"attribute": "silver_per_gold",
"displayname": "Silver per Gold",
"type": "number",
"value": "10",
"description": "Silver per Gold"
},
{
"attribute": "electrum_per_gold",
"displayname": "Electrum per Gold",
"type": "number",
"value": "2",
"description": "Electrum per Gold"
},
{
"attribute": "platinum_per_gold",
"displayname": "Platinum per Gold",
"type": "number",
"value": "10",
"description": "Platinum per Gold"
},
{
"attribute": "distance_system",
"displayname": "Distance",
"type": "select",
"options": [
"Feet|FEET",
"Meters|METERS"
],
"description": "Choose which distance system to use"
},
{
"attribute": "weight_system",
"displayname": "Weight",
"type": "select",
"options": [
"Pounds|POUNDS",
"Kilograms|KILOGRAMS"
],
"description": "Choose which weight system to use"
},
{
"attribute": "carrying_capacity_multiplier",
"displayname": "Carrying Capacity multiplier",
"type": "number",
"value": "15",
"description": "This number increases the Carrying Capacity multiplier (defaults to 15)"
},
{
"attribute": "max_push_drag_lift_multiplier",
"displayname": "Push, Drag, Life multiplier",
"type": "number",
"value": "30",
"description": "This number increases the Push, Drag, Life multiplier (defaults to 30)"
},
{
"attribute": "encumbered_multiplier",
"displayname": "Encumbered multiplier",
"type": "number",
"value": "5",
"description": "This number increases the Encumbered multiplier (defaults to 5)"
},
{
"attribute": "heavily_encumbered_multiplier",
"displayname": "Heavily Encumbered multiplier",
"type": "number",
"value": "10",
"description": "This number increases the Heavily Encumbered multiplier (defaults to 10)"
}
]
"patreon": "https://www.patreon.com/mlenser"
}
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@@ -101,7 +101,6 @@
"AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks",
"AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws",
"AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries",
"AUTOMATIC_HIT_POINTS":"Automatic hit points",
"AUTO_REVERT_ADV":"Automatically revert (dis)advantage",
"AVERAGE_OF_ABILITIES":"Average of the highest 1 or 2 abilities",
"AVG":"avg",
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@@ -101,7 +101,6 @@
"AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks",
"AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws",
"AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries",
"AUTOMATIC_HIT_POINTS":"Automatic hit points",
"AUTO_REVERT_ADV":"Automatically revert (dis)advantage",
"AVERAGE_OF_ABILITIES":"Average of abilities",
"AVG":"avg",
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@@ -101,7 +101,6 @@
"AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automaticky házej zranění k útokům",
"AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automaticky házej zranění k záchranným hodům",
"AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries",
"AUTOMATIC_HIT_POINTS":"Automatic hit points",
"AUTO_REVERT_ADV":"Automatically revert (dis)advantage",
"AVERAGE_OF_ABILITIES":"Average of the highest 1 or 2 abilities",
"AVG":"avg",
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@@ -101,7 +101,6 @@
"AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks",
"AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws",
"AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries",
"AUTOMATIC_HIT_POINTS":"Automatic hit points",
"AUTO_REVERT_ADV":"Automatically revert (dis)advantage",
"AVERAGE_OF_ABILITIES":"Average of abilities",
"AVG":"avg",
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@@ -101,7 +101,6 @@
"AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks",
"AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws",
"AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries",
"AUTOMATIC_HIT_POINTS":"Automatic hit points",
"AUTO_REVERT_ADV":"Automatically revert (dis)advantage",
"AVERAGE_OF_ABILITIES":"Average of the highest 1 or 2 abilities",
"AVG":"avg",
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@@ -101,7 +101,6 @@
"AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks",
"AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws",
"AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries",
"AUTOMATIC_HIT_POINTS":"Automatic hit points",
"AUTO_REVERT_ADV":"Automatically revert (dis)advantage",
"AVERAGE_OF_ABILITIES":"Average of abilities",
"AVG":"avg",
-1
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@@ -101,7 +101,6 @@
"AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks",
"AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws",
"AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries",
"AUTOMATIC_HIT_POINTS":"Automatic hit points",
"AUTO_REVERT_ADV":"Automatically revert (dis)advantage",
"AVERAGE_OF_ABILITIES":"Average of the highest 1 or 2 abilities",
"AVG":"avg",
-1
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@@ -101,7 +101,6 @@
"AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks",
"AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws",
"AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries",
"AUTOMATIC_HIT_POINTS":"Automatic hit points",
"AUTO_REVERT_ADV":"Automatically revert (dis)advantage",
"AVERAGE_OF_ABILITIES":"Average of abilities",
"AVG":"avg",
+157 -158
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@@ -53,12 +53,12 @@
"9TH":"9e",
"9TH_LEVEL":"9e niveau",
"ABILITY":"Caractéristique",
"ABILITY_CHECK":"Jet de carac",
"ABILITY_CHECKS":"Jet de carac",
"ABILITY_CHECKS_QUERY":"Quest. Jets de Compétence",
"ABILITY_CHECK_MODIFIER":"Ability check modifier",
"ABILITY_SCORE":"Ability score",
"ABILITY_SCORES":"Valeur de carac",
"ABILITY_CHECK":"Jet de carac.",
"ABILITY_CHECKS":"Jets de carac.",
"ABILITY_CHECKS_QUERY":"Jets de carac (popup)",
"ABILITY_CHECK_MODIFIER":"Modificateur de jet de caractéristique",
"ABILITY_SCORE":"Valeur de carac",
"ABILITY_SCORES":"Valeursde carac.",
"ABJURATION":"Abjuration",
"AC":"CA",
"ACID":"acide",
@@ -68,10 +68,10 @@
"AC_ARMORED":"CA (armure)",
"AC_UNARMORED":"CA (sans armure)",
"AC_UNARMORED_ABILITY":"Bonus de carac (CA sans armure)",
"ADD_COMMON_ITEMS":"Add common items",
"ADD_COMMON_ITEMS":"Ajout d'objet communs",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS":"Ajoute demi maîtrise<br>aux jets de sauv. non maîtrisés",
"ADVANTAGE":"Avantage",
"ADVENTURING_GEAR":"Adventuring gear",
"ADVENTURING_GEAR":"Équipement d'aventurier",
"AGE":"Âge",
"ALIGNMENT":"Alignement",
"ALL":"Tout",
@@ -79,7 +79,7 @@
"AMMO_AUTO_USE":"Utilisation auto des munitions",
"AMMO_WEIGHT":"Poids des mun",
"AMPHIBIOUS":"Amphibien",
"AMULET":"Amulet",
"AMULET":"Amulette",
"ANIMALHANDLING":"Dressage",
"API":"API",
"APPEARANCE":"Apparence",
@@ -94,14 +94,13 @@
"ATTACHERS":"Attaches",
"ATTACK":"Attaque",
"ATTACKS":"Attaques",
"ATTACK_MODIFIER":"Attack modifier",
"ATTACK_MODIFIER":"Modificateur d'attaque",
"AT_WILL":"à volonté",
"AUTO":"Auto",
"AUTOMATICALLY_EXPEND_SPELL_RESOURCES":"Dépenser automatiquement les ressources de sort",
"AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks",
"AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws",
"AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Dégâts automatiques des attaques",
"AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Dégâts automatiques des jets de sauvegarde",
"AUTOMATIC_HIGHER_LEVEL_QUERIES":"Requêtes auto. sort de niv. sup.",
"AUTOMATIC_HIT_POINTS":"Automatic hit points",
"AUTO_REVERT_ADV":"Enlever le (dés)avantage après chaque jet",
"AVERAGE_OF_ABILITIES":"Moyenne des deux carac les plus élevées.",
"AVG":"moy",
@@ -121,7 +120,7 @@
"BONUSES":"Bonus",
"BONUSES_AND_PENALTIES":"Bonus & Malus",
"BONUSES_AND_PENALTIES_TOOLTIP":"Ajoute automatiquement un bonus\/malus aux jets effectués à l’aide des macros de la fiche de Personnage.<br>Utilisation : Vous trouvez un objet magique qui vous donne +1 à vos dégâts, entrez 1 dans la case Dmg des Armes. Si vous êtes sous les effets du sort Bénédiction, entrez “d4cs0cf0” dans les cases de jet d’attaque et de jet de sauvegarde.",
"BRAWN":"Brawn",
"BRAWN":"Vigueur",
"BREAK_TIES":"Pas d’égalité",
"BURROW":"Vitesse de creusement",
"CANCEL":"Annuler",
@@ -144,7 +143,7 @@
"CHARISMA_SAVING_THROW":"Jet de Sauvegarde de Charisme",
"CHARMED":"Charmé",
"CHECK":"Jet",
"CHECK_MODIFIER":"Check modifier",
"CHECK_MODIFIER":"Modificateur de jet",
"CHOOSE_WHEN_ROLLING":"Choisir lors du jet de dés",
"CLASS":"Classe",
"CLASS_AND_LEVEL":"Classes & Niveaux",
@@ -302,53 +301,53 @@
"CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT":"Vous adoptez un style particulier de combat qui sera votre spécialité. Choisissez l’une des options suivantes. Vous ne pouvez pas prendre une option de Style de combat plus d’une fois, même si vous obtenez plus tard la possibilité de choisir un nouveau style.\n\nArcher\nVous obtenez un bonus de +2 à l’attaque avec une arme à distance.\n\nCombat à deux armes\nLorsque vous vous engagez dans un combat avec deux armes en mains, vous pouvez ajouter votre modificateur de caractéristique aux dégâts de la seconde attaque.\n\nDéfense\nSi vous portez une armure, vous obtenez un bonus de +1 à la CA.\n\nDuel\nLorsque vous attaquez avec une arme de corps à corps dans une main et aucune autre arme, vous obtenez un bonus de +2 aux dégâts avec cette arme.",
"CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT":"Déplacement fluide",
"CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT":"Vous pouvez utiliser l’action Foncer en tant qu’action bonus à votre tour.",
"CLASS_FEATURE_RANGERUA_FOE_SLAYER":"Foe Slayer",
"CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT":"You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.",
"CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY":"Greater Favored Enemy",
"CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT":"You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.",
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight",
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT":"You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.",
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER":"Natural Explorer",
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT":"You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS":"Primeval Awareness",
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT":"Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
"CLASS_FEATURE_RANGERUA_VANISH":"Vanish",
"CLASS_FEATURE_RANGERUA_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.",
"CLASS_FEATURE_RANGER_EXTRA_ATTACK":"Extra Attack (Ranger)",
"CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.",
"CLASS_FEATURE_RANGER_FAVORED_ENEMY":"Favored Enemy",
"CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.",
"CLASS_FEATURE_RANGER_FERAL_SENSES":"Feral Senses",
"CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.",
"CLASS_FEATURE_RANGER_FIGHTING_STYLE":"Fighting Style (Ranger)",
"CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.",
"CLASS_FEATURE_RANGER_FOE_SLAYER":"Foe Slayer",
"CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT":"You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.",
"CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight",
"CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT":"You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.",
"CLASS_FEATURE_RANGER_LANDS_STRIDE":"Land’s Stride",
"CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT":"Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.",
"CLASS_FEATURE_RANGER_NATURAL_EXPLORER":"Natural Explorer",
"CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT":"You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level",
"CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS":"Primeval Awareness",
"CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT":"You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.",
"CLASS_FEATURE_RANGER_VANISH":"Vanish",
"CLASS_FEATURE_RANGER_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.",
"CLASS_FEATURE_ROGUE_BLINDSENSE":"Blindsense",
"CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT":"If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.",
"CLASS_FEATURE_ROGUE_CUNNING_ACTION":"Cunning Action",
"CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT":"Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.",
"CLASS_FEATURE_ROGUE_ELUSIVE":"Elusive",
"CLASS_FEATURE_ROGUE_ELUSIVE_TEXT":"You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.",
"CLASS_FEATURE_ROGUE_EVASION":"Evasion",
"CLASS_FEATURE_ROGUE_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.",
"CLASS_FEATURE_RANGERUA_FOE_SLAYER":"Tueur d'ennemis",
"CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT":"Vous devenez un chasseur hors pair pour vos ennemis. Une fois à chacun de vos tours, vous pouvez ajouter votre modificateur de Sagesse au jet d'attaque ou de dégâts d'une attaque que vous effectuez contre l'un de vos ennemis favoris. Vous pouvez choisir d'utiliser cette capacité avant ou après le jet, mais avant que les effets du jet ne soient appliqués.",
"CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY":"Grand ennemi juré",
"CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT":"Vous êtes prêt à chasser du gibier encore plus mortel. Choisissez un type de grand ennemi juré : aberrations, célestes, créatures artificielles, dragons, élémentaires, fiélons ou géants. Vous gagnez contre cet ennemi les mêmes avantages que vous avez normalement contre votre ennemi juré, y compris une langue supplémentaire. Votre bonus de dégâts contre tous vos ennemis favoris passe à +4. De plus, vous avez l'avantage aux jets de sauvegarde contre les sorts et les capacités utilisées par un grand ennemi juré.",
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT":"Camouflage naturel",
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT":"Vous pouvez passer 1 minute pour vous créer un camouflage. Vous devez avoir accès à de la boue fraîche, de la crasse, des plantes, de la suie et d'autres matériaux naturels avec lesquels vous pouvez créer votre camouflage. Une fois que vous êtes camouflé de cette façon, vous pouvez essayer de vous cacher en vous appuyant contre une surface solide, comme un arbre ou un mur, s'il est au moins aussi grand et aussi large que vous. Vous bénéficiez d'un bonus de +10 aux jets de Dextérité (Discrétion) aussi longtemps que vous restez sans bouger et sans effectuer d'actions. Une fois que vous vous déplacez ou prenez une action ou une réaction, vous devez vous camoufler à nouveau pour regagner cet avantage.",
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER":"Explorateur-né",
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT":"Vous êtes maître dans l'art de vous déplacer dans le monde naturel, et vous réagissez rapidement en cas d'attaque. Cela vous donne les avantages suivants :\n\n•Vous ignorez les terrains difficiles.\n•Vous avez l'avantage aux jets d'initiative.\n•Lors du premier tour d'un combat, vous avez l'avantage aux jets d'attaque contre les créatures qui n'ont pas encore agit.\n\nEn outre, vous êtes habile pour vous déplacer dans la nature sauvage. Vous gagnez les avantages suivants lorsque vous voyagez au moins une heure :\n\n•Un terrain difficile ne ralentit pas le voyage de votre groupe.\n•Votre groupe ne peut pas se perdre, sauf par des moyens magiques.\n•Même lorsque vous êtes engagé dans une autre activité tout en voyageant (comme la recherche de nourriture, la navigation ou le pistage), vous restez alerte face au danger.\n•Si vous voyagez seul, vous pouvez vous déplacer furtivement à un rythme normal.\n•Lorsque vous cherchez de la nourriture, vous en trouvez deux fois plus que normalement.\n•Lorsque vous pistez d'autres créatures, vous découvrez aussi leur nombre exact, leurs tailles, et depuis combien de temps elles sont passées dans la zone.",
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS":"Sens primitifs",
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT":"Votre maîtrise des connaissances de rôdeur vous permet d'établir un puissant lien avec les bêtes et le terrain autour de vous. Vous avez une capacité innée pour communiquer avec les bêtes, et celles-ci vous reconnaissent comme une âme sœur. Par l'intermédiaire de sons et de gestes, vous pouvez communiquer des idées simples à une bête au prix d'une action, et pouvez lire son humeur et ses principales intentions. Vous ressentez son état émotionnel, si elle est affectée par une magie, ses besoins à court terme (tels que de la nourriture ou de la sécurité), et les actions que vous pouvez prendre (le cas échéant) pour la convaincre de ne pas attaquer. Vous ne pouvez pas utiliser cette capacité contre une créature que vous avez attaqué dans les 10 dernières minutes.\n\nEn outre, vous pouvez lier vos sens pour savoir si l'un de vos ennemis favoris se cache à proximité. En vous concentrant 1 minute sans interruption (comme si vous vous concentriez sur un sort), vous pouvez ressentir si l'un de vos ennemis favoris est présent dans un rayon de 7,5 kilomètres autour de vous. Cette capacité révèle qui de vos ennemis favoris est présent, leur nombre, ainsi que la direction générale des créatures et la distance (en kilomètres) qui vous en sépare. Si plusieurs groupes de vos ennemis favoris sont à portée, vous obtenez ces informations pour chaque groupe.",
"CLASS_FEATURE_RANGERUA_VANISH":"Disparition",
"CLASS_FEATURE_RANGERUA_VANISH_TEXT":"Vous pouvez utiliser l’action Se cacher en tant qu'action bonus à votre tour. En outre, vous ne pouvez pas être suivi par des moyens non magiques, sauf si vous choisissez de laisser des traces.",
"CLASS_FEATURE_RANGER_EXTRA_ATTACK":"Attaque supplémentaire (Rôdeur)",
"CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT":"Vous pouvez attaquer deux fois, au lieu d’une seule, chaque fois que vous réalisez l’action Attaquer durant votre tour.",
"CLASS_FEATURE_RANGER_FAVORED_ENEMY":"Ennemi juré",
"CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT":"Vous avez des compétences significatives pour pister, chasser et même communiquer avec un certain type d'ennemi. \nChoisissez un type d'ennemi favori : aberrations, bêtes, célestes, créatures artificielles, dragons, élémentaires, fées, créatures monstrueuses, géants, vases, fiélons, plantes ou morts-vivants. Sinon, vous pouvez sélectionner deux races d’humanoïde (comme gnolls et orques) comme ennemis favoris.\nVous avez l'avantage aux jets de Sagesse (Survie) pour pister vos ennemis favoris, ainsi qu'aux jets d'Intelligence pour obtenir des renseignements sur ceux-ci.\nQuand vous obtenez cette capacité, vous apprenez également une langue de votre choix qui est parlée par vos ennemis favoris, s’ils en parlent une.\nVous choisissez un ennemi favori supplémentaire, ainsi qu'un langage associé, aux niveaux 6 et 14. À ces niveaux, vos choix devraient refléter les types de monstres que vous avez rencontrés au cours de vos aventures.",
"CLASS_FEATURE_RANGER_FERAL_SENSES":"Sens sauvages",
"CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT":"Vous gagnez un sens surnaturel qui vous aide à combattre les créatures que vous ne pouvez pas voir. Lorsque vous attaquez une créature que vous ne pouvez pas voir, votre incapacité à voir ne vous impose pas un désavantage à vos jets d'attaque contre elle. Vous êtes également au courant de l'emplacement d'une créature invisible dans un rayon de 9 mètres autour de vous, à condition que la créature ne se soit pas cachée vis-à-vis de vous et que vous ne soyez pas aveuglé ou assourdi.",
"CLASS_FEATURE_RANGER_FIGHTING_STYLE":"Style de combat (Rôdeur)",
"CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT":"Vous adoptez un style particulier de combat qui sera votre spécialité. Choisissez l'une des options suivantes. Vous ne pouvez pas prendre une option de Style de combat plus d'une fois, même si vous obtenez plus tard la possibilité de choisir un nouveau style.\n\nArcher\nVous obtenez un bonus de +2 aux jets d'attaque avec une arme à distance.\n\nCombat à deux armes\nLorsque vous vous engagez dans un combat avec deux armes en mains, vous pouvez ajouter votre modificateur de caractéristique aux dégâts de la seconde attaque.\n\nDéfense\nSi vous portez une armure, vous obtenez un bonus de +1 à la CA.\n\nDuel\nLorsque vous attaquez avec une arme de corps à corps dans une main et aucune autre arme, vous obtenez un bonus de +2 aux dégâts avec cette arme.",
"CLASS_FEATURE_RANGER_FOE_SLAYER":"Tueur d'ennemis",
"CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT":"Vous devenez un chasseur hors pair pour vos ennemis. Une fois à chacun de vos tours, vous pouvez ajouter votre modificateur de Sagesse au jet d'attaque ou de dégâts d'une attaque que vous effectuez contre l'un de vos ennemis favoris. Vous pouvez choisir d'utiliser cette capacité avant ou après le jet, mais avant que les effets du jet ne soient appliqués.",
"CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT":"Camouflage naturel",
"CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT":"Vous pouvez passer 1 minute pour vous créer un camouflage. Vous devez avoir accès à de la boue fraîche, de la crasse, des plantes, de la suie et d'autres matériaux naturels avec lesquels vous pouvez créer votre camouflage.\nUne fois que vous êtes camouflé de cette façon, vous pouvez essayer de vous cacher en vous appuyant contre une surface solide, comme un arbre ou un mur, s'il est au moins aussi grand et aussi large que vous. Vous bénéficiez d'un bonus de +10 aux jets de Dextérité (Discrétion) aussi longtemps que vous restez sans bouger et sans effectuer d'actions. Une fois que vous vous déplacez ou prenez une action ou une réaction, vous devez vous camoufler à nouveau pour regagner cet avantage.",
"CLASS_FEATURE_RANGER_LANDS_STRIDE":"Traversée des terrains",
"CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT":"Se déplacer à travers un terrain difficile non magique ne vous coûte pas de mouvement supplémentaire. Vous pouvez également passer à travers des plantes non magiques sans être ralenti et sans subir de dégâts par leurs épines, ou un risque semblable. En outre, vous avez l'avantage aux jets de sauvegarde contre les plantes qui sont créés ou manipulés par magie afin d’entraver les mouvements, comme celles créées par le sort enchevêtrement.",
"CLASS_FEATURE_RANGER_NATURAL_EXPLORER":"Explorateur-né",
"CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT":"Vous êtes particulièrement familier avec un type de milieu naturel et êtes apte à voyager et à survivre dans ces régions. Choisissez un type de terrain favori : arctique, désert, forêt, littoral, marais, montagne, plaine ou Outreterre. Lorsque vous faites un jet d’Intelligence ou de Sagesse lié à votre terrain favori, votre bonus de maîtrise est doublé si vous utilisez une compétence que vous maîtrisez.\nLors d'un voyage d'une heure ou plus dans votre terrain favori, vous obtenez les avantages suivants :\n•Le terrain difficile ne ralentit pas le voyage de votre groupe.\n•Votre groupe ne peut pas se perdre, sauf par des moyens magiques.\n•Même lorsque vous êtes engagé dans une autre activité tout en voyageant (comme la recherche de nourriture, la navigation ou le pistage), vous restez alerte face au danger.\n•Si vous voyagez seul, vous pouvez vous déplacer furtivement à un rythme normal.\n•Lorsque vous cherchez de la nourriture, vous en trouvez deux fois plus que normalement.\n•Lorsque vous pistez d'autres créatures, vous découvrez aussi leur nombre exact, leurs tailles, et depuis combien de temps elles sont passées dans la zone.\nVous choisissez un terrain favori supplémentaire aux niveaux 6 et 10.",
"CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS":"Sens primitifs",
"CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT":"Vous pouvez utiliser votre action et dépenser un emplacement de sort de rôdeur afin de concentrer votre attention sur la région autour de vous. Pour 1 minute par niveau d'emplacement de sort que vous dépensez, vous pouvez sentir si les types de créatures suivants sont présents à 1,6 kilomètre de vous (ou jusqu'à 10 kilomètres si vous êtes dans votre terrain favori) : aberrations, célestes, dragons, élémentaires, fées, démons et morts-vivants. Cette capacité ne révèle pas l'emplacement ou le nombre des créatures.",
"CLASS_FEATURE_RANGER_VANISH":"Disparition",
"CLASS_FEATURE_RANGER_VANISH_TEXT":"Vous pouvez utiliser l’action Se cacher en tant qu'action bonus à votre tour. En outre, vous ne pouvez pas être suivi par des moyens non magiques, sauf si vous choisissez de laisser des traces.",
"CLASS_FEATURE_ROGUE_BLINDSENSE":"Ouïe fine",
"CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT":"Si vous êtes capable d'entendre, vous pouvez assumer l'emplacement de n'importe quelle créature cachée ou invisible à 3 mètres (10 feet) ou moins de vous.",
"CLASS_FEATURE_ROGUE_CUNNING_ACTION":"Ruse",
"CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT":"Votre vivacité d'esprit et votre agilité vous permettent de vous déplacer et d'agir rapidement. Vous pouvez effectuer une action bonus à chacun de vos tours en combat. Cette action ne peut être utilisée que pour Se désengager, Se cacher ou Foncer.",
"CLASS_FEATURE_ROGUE_ELUSIVE":"Insaisissable",
"CLASS_FEATURE_ROGUE_ELUSIVE_TEXT":"Les attaquants gagnent rarement le dessus sur vous. Aucun jet d'attaque n'a l'avantage contre vous tant que vous n'êtes pas incapable d'agir.",
"CLASS_FEATURE_ROGUE_EVASION":"Dérobade",
"CLASS_FEATURE_ROGUE_EVASION_TEXT":"Votre agilité instinctive vous permet d’esquiver certains effets de zone, comme le souffle d’un dragon bleu ou le sort boule de feu. Lorsque vous êtes sujet à un effet qui vous autorise un jet de sauvegarde de Dextérité pour ne subir que la moitié de ses dégâts initiaux, vous ne subissez aucun dégât si vous réussissez votre jet de sauvegarde, et seulement la moitié des dégâts si vous l’échouez.",
"CLASS_FEATURE_ROGUE_EXPERTISE":"Expertise",
"CLASS_FEATURE_ROGUE_EXPERTISE_TEXT":"Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.",
"CLASS_FEATURE_ROGUE_RELIABLE_TALENT":"Reliable Talent",
"CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT":"You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.",
"CLASS_FEATURE_ROGUE_SLIPPERY_MIND":"Slippery Mind",
"CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT":"You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.",
"CLASS_FEATURE_ROGUE_SNEAK_ATTACK":"Sneak Attack",
"CLASS_FEATURE_ROGUE_EXPERTISE_TEXT":"Choisissez deux compétences que vous maîtrisez, ou l'une d'elles et votre maîtrise des outils de voleurs. Votre bonus de maîtrise est doublé pour tout jet de caractéristique que vous réalisez et qui utilise l'une des compétences choisies.\nAu niveau 6, vous pouvez choisir deux maîtrises supplémentaires (compétences ou outils de voleurs) et obtenir le même avantage.",
"CLASS_FEATURE_ROGUE_RELIABLE_TALENT":"Talent",
"CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT":"Les compétences que vous avez choisies sont si affinées qu'elles approchent la perfection. Chaque fois que vous faites un jet de caractéristique qui vous permet d'ajouter votre bonus de maîtrise, vous pouvez traiter un résultat au dé de 9 ou moins comme un 10.",
"CLASS_FEATURE_ROGUE_SLIPPERY_MIND":"Esprit impénétrable",
"CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT":"Vous avez acquis une plus grande force mentale. Vous gagnez la maîtrise aux jets de sauvegarde de Sagesse.",
"CLASS_FEATURE_ROGUE_SNEAK_ATTACK":"Attaque sournoise",
"CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT":"Vous savez comment trouver et exploiter subtilement la distraction d’un ennemi. Une fois par tour, vous pouvez infliger des dégâts supplémentaires à une créature que vous réussissez à toucher si vous avez l’avantage au jet d’attaque. L’attaque doit utiliser une arme de finesse ou une arme à distance. Vous n’avez pas besoin d’avoir l’avantage au jet d’attaque si un autre ennemi de la cible est à 1,50 mètre ou moins de celle-ci, que cet ennemi n’est pas incapable d’agir, et que vous n’avez pas un désavantage au jet d’attaque.",
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK":"Coup de chance",
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT":"Vous avez un talent surnaturel pour réussir quand vous en avez besoin. Si votre attaque échoue contre une cible à portée, vous pouvez transformer l’échec en succès. Ou bien si vous échouez à un jet de caractéristique, vous pouvez traiter le résultat du d20 comme un 20.",
@@ -380,25 +379,25 @@
"CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT":"Vous regagnez 4 points de sorcellerie dépensés chaque fois que vous terminez un repos court.",
"CLASS_FEATURE_SORCERER_SORCERY_POINTS":"Points de sorcellerie",
"CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT":"Vos points de sorcellerie sont utiliser pour alimenter vos capacités de métamagie.\nVous pouvez également utiliser des points de sorcellerie pour gagner des emplacements de sort additionnels, ou sacrifier des emplacements pour gagner des points de sorcellerie.",
"CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS":"Eldritch Invocations",
"CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT":"In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.",
"CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER":"Eldritch Master",
"CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT":"You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.",
"CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM":"Mystic Arcanum",
"CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT":"Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.",
"CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS":"Invocations occultes",
"CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT":"Durant vos recherches, vous avez exhumé des invocations occultes, fragments d’un savoir interdit qui vous confère une capacité magique permanente. Au niveau 2, vous gagnez deux invocations occultes de votre choix. Lorsque vous gagnez certains niveaux de sorcier, vous gagnez d’autres invocations de votre choix.\nEn outre, lorsque vous gagnez un niveau dans cette classe, vous pouvez choisir de remplacer une invocation déjà connue par une autre que vous pouvez apprendre à ce niveau.",
"CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER":"Maître de l'occulte",
"CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT":"Vous pouvez puiser dans vos réserves mystiques internes pour supplier votre patron afin de récupérer vos emplacements de sorts dépensés. Vous pouvez passer 1 minute à supplier votre patron pour regagner tous vos emplacements de sorts dépensés de votre Magie de pacte. Une fois que vous avez récupéré les emplacements de sorts par ce biais, vous devez terminer un repos long avant de pouvoir le refaire.",
"CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM":"Arcanum mystique",
"CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT":"Votre patron vous gratifie d’un secret magique appelé Arcanum. Choisissez un sort de niveau 6 dans la liste du sorcier, lequel sera votre Arcanum. Vous pouvez lancer votre Arcanum une fois sans utiliser un emplacement de sort. Vous ne pouvez le lancer de nouveau avant d’avoir terminé un repos long.\n\nAux niveaux supérieurs, vous bénéficiez d’autres sorts de sorcier de votre choix qui peuvent être utilisés de cette façon : un sort de niveau 7 au niveau 13, un sort de niveau 8 au niveau 15 et un sort de niveau 9 au niveau 17. Vous regagnez l’usage de tous vos Arcanums après un repos long.",
"CLASS_FEATURE_WARLOCK_PACT_BOON":"Faveur de pacte",
"CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT":"Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome",
"CLASS_FEATURE_WIZARD_ARCANE_RECOVERY":"Arcane Recovery",
"CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT":"You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.",
"CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS":"Signature Spells",
"CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT":"You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.",
"CLASS_FEATURE_WIZARD_SPELL_MASTERY":"Spell Mastery",
"CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT":"You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.",
"CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT":"Votre patron vous gratifie d’une aptitude pour votre loyauté. Vous gagnez une des capacités suivantes de votre choix.\nPacte de la Chaîne\nPacte de la Lame\nPacte du Tome",
"CLASS_FEATURE_WIZARD_ARCANE_RECOVERY":"Récupération de la magie",
"CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT":"Vous avez appris à regagner une partie de votre énergie magique par l'étude de votre grimoire. Une fois par jour, lorsque vous terminez un repos court, vous pouvez choisir des emplacements de sorts dépensés à récupérer. Les emplacements de sorts peuvent avoir un niveau combiné égal ou inférieur à la moitié de votre niveau de magicien (arrondi au supérieur), et aucun de ces emplacements ne peut être de niveau 6 ou supérieur.\nPar exemple, si vous êtes un magicien de niveau 4, vous pouvez récupérer jusqu'à l'équivalent de deux niveaux d'emplacements de sorts. Vous pouvez récupérer soit un emplacement de sort de niveau 2 ou deux emplacements de sorts de niveau 1.",
"CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS":"Sorts de prédilection",
"CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT":"Vous gagnez la maîtrise de deux sorts puissants et pouvez les jeter avec peu d'effort. Choisissez deux sorts de magicien de niveau 3 de votre grimoire qui seront vos sorts de prédilection. Ces sorts sont toujours préparés, ils ne comptent pas dans le nombre de sorts que vous avez préparé, et vous pouvez jeter chacun d'eux une fois au niveau 3 sans dépenser un emplacement de sort. Une fois un sort lancé de cette manière, vous devez terminer un repos court ou long pour pouvoir le lancer de nouveau. Si vous voulez lancer un de ces sorts à un niveau supérieur, vous devez dépenser un emplacement de sort, de manière normale.",
"CLASS_FEATURE_WIZARD_SPELL_MASTERY":"Maîtrise des sorts",
"CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT":"Vous avez atteint une telle maîtrise sur certains sorts que vous pouvez les jeter à volonté. Choisissez un sort de magicien de niveau 1 et un sort de magicien de niveau 2 de votre grimoire. Vous pouvez lancer ces sorts à leur niveau le plus bas sans dépenser un emplacement de sort lorsque vous les avez préparés. Si vous voulez lancer l'un de ses sorts à un niveau supérieur, vous devez dépenser un emplacement de sort, de manière normale. En passant 8 heures à étudier, vous pouvez échanger l'un ou les deux sorts que vous avez choisis par d'autres sorts de même niveau.",
"CLASS_LEVELS":"Niveaux de classe",
"CLERIC":"Clerc",
"CLIMB":"Vitesse d’escalade",
"CLOSE":"Fermer",
"COINS":"Coins",
"COINS":"Argent",
"COINS_CP":"PC",
"COINS_EP":"PE",
"COINS_GP":"PO",
@@ -452,11 +451,11 @@
"CURRENT":"Actuel",
"CUSTOM":"Perso.",
"CUSTOM_CLASSES":"Classe Perso.",
"CUSTOM_CLASS_NAME":"Custom class name",
"CUSTOM_CLASS_NAME":"Nom de classe perso.",
"CUSTOM_GOLD_VALUES":"Valeur de l’or personnalisée",
"DAMAGE":"Dégâts",
"DAMAGE_IMMUNITIES":"Immunité aux dégâts",
"DAMAGE_MODIFIER":"Damage modifier",
"DAMAGE_MODIFIER":"Modificateur de dégâts",
"DAMAGE_RESISTANCES":"Résistance aux dégâts",
"DAMAGE_VULNERABILITIES":"Vulnérabilité aux dégâts",
"DARKVISION":"Vision dans le noir",
@@ -465,7 +464,7 @@
"DEATH":"Mort",
"DEATH_SAVES":"Sauvegarde contre la mort",
"DEATH_SAVING_THROW":"Sauv contre la mort",
"DEATH_SAVING_THROW_CHANCES":"Death saving throw chances",
"DEATH_SAVING_THROW_CHANCES":"Tentatives de jets Sauv contre la mort",
"DEATH_SAVING_THROWS":"Sauv contre la mort",
"DECEPTION":"Tromperie",
"DEX":"Dex",
@@ -473,8 +472,8 @@
"DEXTERITY_SAVING_THROW":"Jet de Sauvegarde de Dextérité",
"DEX_MAX_X":"Dex (max X)",
"DICE":"Dés",
"DICE_MODIFIERS":"Dice modifiers",
"DICE_SYSTEM":"Dice system",
"DICE_MODIFIERS":"Modificateurs de dés",
"DICE_SYSTEM":"Type de dés",
"DIE":"Dé",
"DISADVANTAGE":"Désavantage",
"DISPLAY":"Affichage",
@@ -509,7 +508,7 @@
"DURATION":"Durée",
"EFFECT":"Effets",
"ELECTRUM_PIECES":"Pièces d’électrum",
"EMOTE":"Emote",
"EMOTE":"Émote",
"ENCHANTMENT":"Enchantement",
"ENCUMBERED":"Encombré",
"ENCUMBERED_HEAVILY":"L. Encombré",
@@ -532,7 +531,7 @@
"EXPERTISE_AS_ADVANTAGE":"Expertise en tant qu’avantage pour l’importation",
"EXPLODE":"explosion",
"EXTRAS":"Extras",
"EXTRA_ON_A_CRIT":"extra on a crit",
"EXTRA_ON_A_CRIT":"extra sur un crit.",
"EYES":"Yeux",
"FAILURES":"Échecs",
"FEATS":"Dons",
@@ -552,22 +551,22 @@
"FORCE":"force",
"FORT":"Fort",
"FORTITUDE":"Fortitude",
"FORTITUDE_SAVING_THROW":"Fortitude saving throw",
"FORTITUDE_SAVING_THROW":"Jet de Sauvegarde de Fortitude",
"FREEFORM":"Entrée supplémentaire",
"FREETEXT":"Texte supplémentaire",
"FRIGHTENED":"Effrayé",
"GARGANTUAN":"Gargantuan",
"GARGANTUAN":"Gigantesque",
"GENDER":"Sexe",
"GENERATE_SKILLS":"Générer",
"GM":"GM",
"GM":"MJ",
"GOLD_PIECES":"Pièces d’or",
"GRAPPLED":"Agrippé",
"HAIR":"Cheveux",
"HALF":"Half",
"HALFLING_LUCK":"Chance (Half)",
"HALF":"Moitié",
"HALFLING_LUCK":"Chanceux (Half)",
"HALF_DAMAGE":"moitié dégâts",
"HALF_ORC_SAVAGE_ATTACKS":"Half-Orc savage attacks",
"HALF_PROFICIENCY":"half proficiency",
"HALF_ORC_SAVAGE_ATTACKS":"Attaques sauvages (Demi-Orc)",
"HALF_PROFICIENCY":"demi-maîtrise",
"HEAL":"Soins",
"HEAL_FOR":"Soigne",
"HEAVY_ARMOR":"Armure Lourde",
@@ -576,7 +575,7 @@
"HIDE_INFO":"Masquer info",
"HIDE_INFO_ABILITY_CHECKS":"Masquer jets de carac",
"HIDE_INFO_ATTACK":"Masquer attaque",
"HIDE_INFO_CONTENT":"Hide content",
"HIDE_INFO_CONTENT":"Masquer le contenu",
"HIDE_INFO_COST":"Masquer Coûts",
"HIDE_INFO_DAMAGE":"Masquer dégâts",
"HIDE_INFO_EFFECT":"Masquer effets",
@@ -589,25 +588,25 @@
"HIDE_INFO_SAVING_THROW_SUCCESS":"Masquer succes au jet de sauvegarde",
"HIDE_INFO_TARGET_AC":"Masquer la CA de la cible",
"HIGHER_LEVEL":"Niveau Sup",
"HIGHER_LEVEL_FLAT_AMOUNT":"Higher level flat amount",
"HIGHER_LEVEL_FLAT_AMOUNT":"Montant fixe pour niveau sup.",
"HISTORY":"Histoire",
"HIT":"Hit",
"HIT":"Touché",
"HIT_DICE":"Dés de vie",
"HIT_DICE_RECOVERED":"Hit dice recovered",
"HIT_DICE_RECOVERED_ON_A_LONG_REST":"Hit dice recovered on a long rest",
"HIT_DICE_RECOVERED_ON_A_SHORT_REST":"Hit dice recovered on a short rest",
"HIT_DICE_RECOVERED":"Dés de vie récupérés",
"HIT_DICE_RECOVERED_ON_A_LONG_REST":"Dés de vie récupérés après un repos long",
"HIT_DICE_RECOVERED_ON_A_SHORT_REST":"Dés de vie récupérés après un repos court",
"HIT_POINTS":"Points de vie",
"HIT_POINTS_RECOVERED_ON_A_LONG_REST":"Hit points recovered on a long rest",
"HIT_POINTS_RECOVERED_ON_A_LONG_REST":"Points de vie récupérés après un repos long",
"HIT_POINTS_ROLLED":"Points de vie jetés",
"HIT_POINTS_TEMP":"PV Temp",
"HIT_POINTS_TEMPORARY":"Points de vie temporaires",
"HIT_POINT_MAXIMUM_REDUCED_BY":"Hit point maximum reduced by",
"HIT_POINT_MAXIMUM_REDUCED_BY":"Points de vie maximum réduits de",
"HON":"Hon",
"HONOR":"Honneur",
"HONOR_SAVING_THROW":"Honor saving throw",
"HONOR_SAVING_THROW":"Jet de Sauvegarde d'Honneur",
"HOUSERULES":"Règles maison",
"HOVER":"Plane",
"HP":"HP",
"HP":"PV",
"HUGE":"Très Grande",
"IDEALS":"Idéaux",
"IF_THE_TARGET_IS":"Si la cible est",
@@ -636,13 +635,13 @@
"JACK_OF_ALL_TRADES":"Touche-à-tout",
"KI":"Ki",
"KILOGRAMS":"Kilogrammes",
"KNOWN":"Known",
"KNOWN":"Connu",
"LAIR_ACTIONS":"Actions de repaire",
"LANGUAGES":"Langues",
"LARGE":"Grande",
"LAWFUL_EVIL":"loyal mauvais",
"LBS":"lbs",
"LEATHER":"Leather",
"LBS":"lbs.",
"LEATHER":"Cuir",
"LEGENDARY_ACTIONS":"Actions légendaires",
"LEGENDARY_ACTIONS_TEXT_1":"Un(e)",
"LEGENDARY_ACTIONS_TEXT_2":"peut prendre",
@@ -658,7 +657,7 @@
"LONG_REST":"Rep. Long",
"MACROS":"Macros",
"MANIPULATION":"Manipulation",
"MANUAL":"Manual",
"MANUAL":"Manuel",
"MAX":"Max",
"MEASUREMENT_SYSTEMS":"Unités de mesure",
"MEDICINE":"Médecine",
@@ -668,18 +667,18 @@
"MELEE":"Mêlée",
"MELEE_OR_RANGED_WEAPON_ATTACK":"Attaque au corps à corps ou à distance avec une arme",
"MELEE_SPELL_ATTACK":"Attaque au corps à corps avec un sort",
"MELEE_WEAPON":"Melee weapon",
"MELEE_WEAPON":"Arme de Mêlée",
"MELEE_WEAPON_ATTACK":"Attaque au corps à corps avec une arme",
"MELEE_WEAPON_ATTACK_MODIFIER":"Melee weapon attack modifier",
"MELEE_WEAPON_DAMAGE_MODIFIER":"Melee weapon damage modifier",
"MELEE_WEAPON_ATTACK_MODIFIER":"Mod. jet d'attaque avec une arme de corps à corps",
"MELEE_WEAPON_DAMAGE_MODIFIER":"Mod. jet de dégât avec une arme de corps à corps",
"METERS":"Mètres",
"METERS_ABBREVIATION":"m.",
"MISC":"Autre",
"MISCELLANEOUS":"Divers",
"MISCELLANEOUS_NOTES":"Notes diverses",
"MOD":"mod",
"MODIFIER":"Modifier",
"MODIFIERS":"Modifiers",
"MODIFIER":"Modificateur",
"MODIFIERS":"Modificateurs",
"MONK":"Moine",
"MOVEMENT":"Mouvement",
"MULTIPLIER":"Multiplicateur",
@@ -689,17 +688,17 @@
"NECROTIC":"nécrotique",
"NO":"Non",
"NORMAL":"Normal",
"NOTHING_RECHARGED":"Nothing recharged",
"NO_CONCENTRATION":"No concentration",
"NOTHING_RECHARGED":"Rien n'a été rechargé",
"NO_CONCENTRATION":"Non concentration",
"NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE":"Aucun dégât supplémentaire sur un coup critique",
"NPC":"PNJ",
"OFFENSE":"Offense",
"OFFENSE":"Armes",
"ONE_CREATURE":"une créature",
"ONE_TARGET":"one target",
"ONE_TARGET":"une cible",
"OR":"ou",
"OTHER":"Autre",
"OTHER_ARMOR":"Autre type d’Armure",
"OTHER_DAMAGE":"Other damage",
"OTHER_DAMAGE":"Autres dégâts",
"OTHER_PROFICIENCIES_AND_LANGUAGES":"Maîtrises & Langues",
"OTHER_TYPE":"Autre (Zone, Cône, Ligne)",
"OUTPUT":"Affichage",
@@ -724,7 +723,7 @@
"POISON":"poison",
"POISONED":"Empoisonné",
"POTION":"Potion",
"POTION_OF_HEALING":"Potion of Healing",
"POTION_OF_HEALING":"Potion de soins",
"POUNDS":"Pounds",
"PREPARED":"Préparé",
"PREPARED_MATTERS":"Sorts prép. important",
@@ -736,7 +735,7 @@
"PROFICIENCY_BONUS":"Bonus de maîtrise",
"PROFICIENCY_DICE":"Dés de maîtrise",
"PROFICIENT":"Maîtrise",
"PROFICIENT_ARMOR_WEIGHS":"Armor that you are proficient in weighs",
"PROFICIENT_ARMOR_WEIGHS":"Armure que vous maîtrisez pèse",
"PRONE":"À terre",
"PSION":"Psion",
"PSIONICS":"Psioniques",
@@ -748,27 +747,27 @@
"PSYCHIC":"Psychique",
"PUBLIC_FOR_ALL":"Public",
"QUERY":"Varie",
"QUERY_ADVANTAGE_DEFAULT":"Query (Advantage default)",
"QUERY_DISADVANTAGE_DEFAULT":"Query (Disadvantage default)",
"QUERY_ADVANTAGE_DEFAULT":"Demander (Avantage par défaut)",
"QUERY_DISADVANTAGE_DEFAULT":"Demander (Désavantage par défaut)",
"QUICK":"Rapide",
"RACE":"Race",
"RACIAL_FEATURE_POWERFUL_BUILD":"Powerful build",
"RACIAL_FEATURE_POWERFUL_BUILD":"Puissamment bâtit",
"RACIAL_TRAITS":"Traits raciaux",
"RADIANT":"radiant",
"RANGE":"Portée",
"RANGED":"Tir",
"RANGED":"À distance",
"RANGED_SPELL_ATTACK":"Attaque à distance avec un sort",
"RANGED_WEAPON":"Ranged weapon",
"RANGED_WEAPON":"Arme à distance",
"RANGED_WEAPON_ATTACK":"Attaque à distance avec une arme",
"RANGED_WEAPON_ATTACK_MODIFIER":"Ranged weapon attack modifier",
"RANGED_WEAPON_DAMAGE_MODIFIER":"Ranged weapon damage modifier",
"RANGED_WEAPON_ATTACK_MODIFIER":"Mod. jet d'attaque avec une arme à distance",
"RANGED_WEAPON_DAMAGE_MODIFIER":"Mod. jet de dégât avec une arme à distance",
"RANGER":"Rôdeur",
"RANGERUA":"Rôdeur UA (2016)",
"REACH":"Allonge",
"REACTION":"Réaction",
"REACTIONS":"Réactions",
"RECHARGE":"Recharge",
"RECHARGED":"recharged",
"RECHARGED":"rechargé",
"RECHARGE_2_6":"Recharge 2-6",
"RECHARGE_3_6":"Recharge 3-6",
"RECHARGE_4_6":"Recharge 4-6",
@@ -776,48 +775,48 @@
"RECHARGE_6":"Recharge 6",
"RECHARGE_AFTER_LONG_REST":"Recharge après un Repos Long",
"RECHARGE_AFTER_SHORT_OR_LONG_REST":"Recharge après un Repos Court ou Long",
"RECOVERED":"recovered",
"REDUCED_TO":"reduced to",
"RECOVERED":"récupérés",
"REDUCED_TO":"réduit à",
"REF":"Réf",
"REFLEX":"Réflexe",
"REFLEX_SAVING_THROW":"Reflex saving throw",
"REGAIN":"Regain",
"REFLEX_SAVING_THROW":"Jet de sauvegarde de Réflexe",
"REGAIN":"Regagner",
"REGIONAL_EFFECTS":"Effets régionaux",
"RELIGION":"Religion",
"REMARKABLE_ATHLETE":"Athlète remarquable",
"REPEAT":"Repeat",
"REPEAT":"Répéter",
"REPORT_AN_ISSUE":"Signaler un problème",
"REQUIRES_API":"Cette fonctionnalité nécessite l’usage de l’API",
"RESET":"reset",
"RESET":"réinitialisé",
"RESISTANCES_AND_IMMUNITIES":"Résistances & Immunités",
"RESOURCES":"Resources",
"REST":"Rest",
"RESOURCES":"Ressources",
"REST":"Repos",
"RESTRAINED":"Entravé",
"RING":"Ring",
"RING":"Anneau",
"RITUAL":"Rituel",
"ROGUE":"Roublard",
"ROLL":"Roll",
"ROLL":"Jet",
"ROLL_2":"2 Jets",
"ROLL_OPTIONS":"Option de jet",
"ROLL_TEMPLATE":"Affichage des jets",
"SAN":"San",
"SANITY":"Santé mentale",
"SANITY_SAVING_THROW":"Sanity saving throw",
"SANITY_SAVING_THROW":"Jet de Sauvegarde de Santé mentale",
"SAVE":"Sauvegarde",
"SAVE_DC":"DD Jet de Sauv.",
"SAVING_DC":"DD de Sauv",
"SAVING_THROW":"Jet de sauv",
"SAVING_THROWS":"Jets de sauvegarde",
"SAVING_THROWS_BONUS":"Saving throws bonus",
"SAVING_THROWS_BONUS":"Bonus aux Jets de Sauvegardes",
"SAVING_THROWS_QUERY":"Jets de sauvegarde (popup)",
"SAVING_THROW_BONUS":"bonus aux jets de sauvegardes",
"SAVING_THROW_DC":"DD jet de sauv",
"SAVING_THROW_FAILURE":"Saving throw failure",
"SAVING_THROW_MODIFIER":"Saving throw modifier",
"SAVING_THROW_SUCCESS":"Saving throw success",
"SAVING_THROW_FAILURE":"Echec du jet de de sauvegarde",
"SAVING_THROW_MODIFIER":"Modificateur de jet de Sauv.",
"SAVING_THROW_SUCCESS":"Succès du jet de sauvegarde",
"SCORE":"Score",
"SECOND_DAMAGE":"Second damage",
"SELF":"Self",
"SECOND_DAMAGE":"Dégât secondaire",
"SELF":"Soi-même",
"SENSES":"Sens",
"SHEET":"Affichage",
"SHEET_OUTPUT":"Option d’affichage",
@@ -866,14 +865,14 @@
"SLEIGHTOFHAND":"Escamotage",
"SLOTS":"Emplacements",
"SMALL":"Petite",
"SOCIETY":"Society",
"SOCIETY":"Société",
"SORCERER":"Ensorceleur",
"SORCERY_POINTS":"Points de Sorcellerie",
"SOULKNIFE":"Soulknife",
"SOULKNIFE":"Âme acérée",
"SOURCE":"Source",
"SOURCE_TO_TARGET":"Source &rarr; Cible",
"SPECIAL":"Spécial",
"SPECIAL_EFFECTS":"Effects spéciaux",
"SPECIAL_EFFECTS":"Effets spéciaux",
"SPEED":"Vitesse",
"SPELL":"Sort",
"SPELLCASTING":"Lancement de sort",
@@ -887,11 +886,11 @@
"SPELLS_ON_CORE":"Sorts sur la page principale",
"SPELLS_TAB":"Onglet Sorts",
"SPELL_ATTACK":"Attaque de sort",
"SPELL_ATTACK_MODIFIER":"Spell attack modifier",
"SPELL_DAMAGE_MODIFIER":"Spell damage modifier",
"SPELL_DC":"Spell DC",
"SPELL_DC_MODIFIER":"Spell DC modifier",
"SPELL_HEAL_MODIFIER":"Spell heal modifier",
"SPELL_ATTACK_MODIFIER":"Modificateur d'attaque de sort",
"SPELL_DAMAGE_MODIFIER":"Modificateur de dégâts de sort",
"SPELL_DC":"DD de sort",
"SPELL_DC_MODIFIER":"Modificateur de DD de sort",
"SPELL_HEAL_MODIFIER":"Modificateur de soin de sort",
"SPELL_LEVEL":"Niveau du sort",
"SPELL_MUST_HAVE":"Soirts doivent avoir",
"SPELL_POINTS":"Points de sort",
@@ -916,12 +915,12 @@
"TARGET_TO_SOURCE":"Cible &rarr; Source",
"TEMP":"Temp",
"TEXT_SIZE":"Taille de texte",
"THROWN":"Thrown",
"THROWN":"Lancer",
"THUNDER":"tonnerre",
"TINY":"Très Petite",
"TOTAL":"Total",
"TOTAL_GOLD_VALUE":"Total en pièces d’or",
"TO_HIT":"to hit",
"TO_HIT":"au toucher",
"TO_TRACKER":"Envoyer au “Turn Order”",
"TRACKER":"Turn Order",
"TRAITS":"Traits",
@@ -930,7 +929,7 @@
"TRUESIGHT":"Vision véritable",
"TURN":"Tour",
"TURN_OFF_FILTERING":"Décochez filtres si vous ne voyez pas les sorts récement créés",
"TURN_RECHARGE":"Turn recharge",
"TURN_RECHARGE":"Recharge \/ tour",
"TYPE":"Type",
"UNARMORED":"Sans armure",
"UNCONSCIOUS":"Inconscient",
@@ -939,26 +938,26 @@
"UNTIL_DISPELLED_OR_TRIGGERED":"jusqu’à dissipation ou déclenchement",
"USES":"Charges",
"USE_CUSTOM_SAVING_THROWS":"Jets de sauvegarde personnalisés",
"UTILITY":"Utility",
"UTILITY":"Consommables",
"VERSATILE":"Polyvalente",
"VS":"vs",
"VS_FIEND_OR_UNDEAD":"contre démons ou mort-vivants",
"WARLOCK":"Sorcier",
"WARLOCK_SLOTS":"emplacements (sorc.)",
"WARLOCK_SPELL_SLOTS":"Emplacement de sort (Sorcier)",
"WEAPON":"Weapon",
"WEAPON_ATTACK_MODIFIER":"Weapon attack modifier",
"WEAPON_DAMAGE_MODIFIER":"Weapon damage modifier",
"WEAPON":"Arme",
"WEAPON_ATTACK_MODIFIER":"Modificateur d'attaque d'arme",
"WEAPON_DAMAGE_MODIFIER":"Modificateur de dégâts d'arme",
"WEIGHT":"Poids",
"WEIGHT_PER_COIN":"Poid par pièce",
"WHISPERED_TO_GM":"Chuchoter au MJ",
"WHISPERED_TO_SELF":"Whispered to self",
"WHISPERED_TO_SELF":"Chuchoter à soi-même",
"WILL":"Volonté",
"WILL_SAVING_THROW":"Will saving throw",
"WILL_SAVING_THROW":"Jet de sauvegarde de Volonté",
"WIS":"Sag",
"WISDOM":"Sagesse",
"WISDOM_SAVING_THROW":"Jet de Sauvegarde de Sagesse",
"WIZARD":"Magicien",
"WONDROUS":"Wondrous",
"WONDROUS":"Objet merveilleux",
"YES":"Oui"
}
-1
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@@ -101,7 +101,6 @@
"AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks",
"AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws",
"AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries",
"AUTOMATIC_HIT_POINTS":"Automatic hit points",
"AUTO_REVERT_ADV":"Automatically revert (dis)advantage",
"AVERAGE_OF_ABILITIES":"Average of abilities",
"AVG":"avg",
-1
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@@ -101,7 +101,6 @@
"AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks",
"AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws",
"AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries",
"AUTOMATIC_HIT_POINTS":"Automatic hit points",
"AUTO_REVERT_ADV":"Ripristina (s)vantaggio automaticamente",
"AVERAGE_OF_ABILITIES":"Average of the highest 1 or 2 abilities",
"AVG":"avg",
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@@ -101,7 +101,6 @@
"AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks",
"AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws",
"AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries",
"AUTOMATIC_HIT_POINTS":"Automatic hit points",
"AUTO_REVERT_ADV":"Automatically revert (dis)advantage",
"AVERAGE_OF_ABILITIES":"Average of abilities",
"AVG":"avg",
-1
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@@ -101,7 +101,6 @@
"AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks",
"AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws",
"AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries",
"AUTOMATIC_HIT_POINTS":"Automatic hit points",
"AUTO_REVERT_ADV":"Automatically revert (dis)advantage",
"AVERAGE_OF_ABILITIES":"Average of abilities",
"AVG":"avg",
-1
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@@ -99,7 +99,6 @@
"AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks",
"AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws",
"AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries",
"AUTOMATIC_HIT_POINTS":"Automatic hit points",
"AUTO_REVERT_ADV":"Automaticamente reverter (dis)vantagem",
"AVERAGE_OF_ABILITIES":"Average of the highest 1 or 2 abilities",
"AVG":"avg",
-1
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@@ -101,7 +101,6 @@
"AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks",
"AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws",
"AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries",
"AUTOMATIC_HIT_POINTS":"Automatic hit points",
"AUTO_REVERT_ADV":"Automatically revert (dis)advantage",
"AVERAGE_OF_ABILITIES":"Average of abilities",
"AVG":"avg",
-1
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@@ -101,7 +101,6 @@
"AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks",
"AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws",
"AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries",
"AUTOMATIC_HIT_POINTS":"Automatic hit points",
"AUTO_REVERT_ADV":"Автоматически откатывать преимущество\/помеху",
"AVERAGE_OF_ABILITIES":"Average of the highest 1 or 2 abilities",
"AVG":"avg",
-1
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@@ -101,7 +101,6 @@
"AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks",
"AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws",
"AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries",
"AUTOMATIC_HIT_POINTS":"Automatic hit points",
"AUTO_REVERT_ADV":"Automatically revert (dis)advantage",
"AVERAGE_OF_ABILITIES":"Average of abilities",
"AVG":"avg",
-1
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@@ -101,7 +101,6 @@
"AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks",
"AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws",
"AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries",
"AUTOMATIC_HIT_POINTS":"Automatic hit points",
"AUTO_REVERT_ADV":"Automatically revert (dis)advantage",
"AVERAGE_OF_ABILITIES":"Average of abilities",
"AVG":"avg",
-1
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@@ -101,7 +101,6 @@
"AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"自動擲攻擊傷害",
"AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"自動擲豁免傷害",
"AUTOMATIC_HIGHER_LEVEL_QUERIES":"自動高等級查詢",
"AUTOMATIC_HIT_POINTS":"自動生命值",
"AUTO_REVERT_ADV":"Automatically revert (dis)advantage",
"AVERAGE_OF_ABILITIES":"最高之一或二項屬性平均",
"AVG":"平均",
-1
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@@ -101,7 +101,6 @@
"AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"crwdns41058:0crwdne41058:0",
"AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"crwdns41059:0crwdne41059:0",
"AUTOMATIC_HIGHER_LEVEL_QUERIES":"crwdns37561:0crwdne37561:0",
"AUTOMATIC_HIT_POINTS":"crwdns41060:0crwdne41060:0",
"AUTO_REVERT_ADV":"crwdns24853:0crwdne24853:0",
"AVERAGE_OF_ABILITIES":"crwdns24854:0crwdne24854:0",
"AVG":"crwdns37562:0crwdne37562:0",
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@@ -39,12 +39,13 @@
"type": "select",
"options": [
"Never Whisper Rolls|",
"Whisper Toggle|@{whispertoggle}",
"Query Whisper|?{Whisper?|Public Roll,|Whisper Roll,/w gm }",
"Always Whisper Rolls|/w gm "
],
"optiontranslationkeys": ["never-whisper-roll","query-whisper-roll","always-whisper-roll"],
"optiontranslationkeys": ["never-whisper-roll","toggle-roll-whisper","query-whisper-roll","always-whisper-roll"],
"default": "",
"description": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"description": "All sheet rolls are sent to all players in chat by default. Whisper Toggle gives a set of buttons to quick select your preference on the fly. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"descriptiontranslationkey": "whisp-rolls-gm-info"
},
{
@@ -61,6 +62,84 @@
"description": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
"descriptiontranslationkey": "auto-dmg-roll-info"
},
{
"attribute": "core_die",
"displayname": "CORE DIE ROLL:",
"displaytranslationkey": "core-die-roll:-u",
"type": "text",
"default": "1d20",
"description": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
"descriptiontranslationkey": "core-die-roll-info"
},
{
"attribute": "pb_type",
"displayname": "PROFICIENCY BONUS:",
"displaytranslationkey": "prof-bonus:-u",
"type": "select",
"options": [
"By Level (Default)|level",
"Proficency Die (DMG)|die",
"Custom|custom"
],
"optiontranslationkeys": ["by-level","prof-die","custom"],
"default": "level",
"description": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
"descriptiontranslationkey": "pb-type-info"
},
{
"attribute": "pb_custom",
"displayname": "CUSTOM PROFICIENCY BONUS:",
"displaytranslationkey": "custom-pb:-u",
"type": "text",
"default": "",
"description": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
"descriptiontranslationkey": "pb-custom-info"
},
{
"attribute": "init_tiebreaker",
"displayname": "ADD DEX TIEBREAKER TO INITIATIVE",
"displaytranslationkey": "add-dex-tiebreaker-u",
"type": "checkbox",
"value": "@{dexterity}/100",
"description": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
"descriptiontranslationkey": "init-tiebreaker-info"
},
{
"attribute": "global_save_mod_flag",
"displayname": "SHOW GLOBAL SAVE MODIFIER FIELD",
"displaytranslationkey": "show-global-save-field-u",
"type": "checkbox",
"value": "1",
"description": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
"descriptiontranslationkey": "global-save-info"
},
{
"attribute": "global_skill_mod_flag",
"displayname": "SHOW GLOBAL SKILL MODIFIER FIELD",
"displaytranslationkey": "show-global-skill-field-u",
"type": "checkbox",
"value": "1",
"description": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
"descriptiontranslationkey": "global-skill-info"
},
{
"attribute": "global_attack_mod_flag",
"displayname": "SHOW GLOBAL ATTACK MODIFIER FIELD",
"displaytranslationkey": "show-global-attack-field-u",
"type": "checkbox",
"value": "1",
"description": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
"descriptiontranslationkey": "global-attack-info"
},
{
"attribute": "global_damage_mod_flag",
"displayname": "SHOW GLOBAL DAMAGE MODIFIER FIELD",
"displaytranslationkey": "show-global-damage-field-u",
"type": "checkbox",
"value": "1",
"description": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
"descriptiontranslationkey": "global-damage-info"
},
{
"attribute": "charname_output",
"displayname": "Add Character Name To Templates",
@@ -75,6 +154,35 @@
"description": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players representing multiple characters.",
"descriptiontranslationkey": "add-char-to-templates-info"
},
{
"attribute": "level_calculations",
"displayname": "AUTO LEVEL CALCULATIONS:",
"displaytranslationkey": "level-calculations:-u",
"type": "select",
"options": [
"On|on",
"Off|off"
],
"optiontranslationkeys": ["on","off"],
"default": "on",
"description": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
"descriptiontranslationkey": "auto-level-calc-info"
},
{
"attribute": "encumberance_setting",
"displayname": "Encumbrance",
"displaytranslationkey": "encumbrance:-u",
"type": "select",
"options": [
"Simple|off",
"Variant (PHB p176)|on",
"Off|disabled"
],
"optiontranslationkeys": ["simple","variant-phb","off"],
"default": "on",
"description": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"descriptiontranslationkey": "encumbrance-info"
},
{
"attribute": "simpleinventory",
"displayname": "Inventory",
@@ -90,18 +198,46 @@
"descriptiontranslationkey": "inventory-info"
},
{
"attribute": "encumberance_setting",
"displayname": "Encumberance",
"displaytranslationkey": "encumberance:-u",
"attribute": "simpletraits",
"displayname": "FEATURES & TRAITS",
"displaytranslationkey": "feats-traits-u",
"type": "select",
"options": [
"On|on",
"Off|off"
"Compendium Compatible|complex",
"Simple|simple"
],
"optiontranslationkeys": ["on","off"],
"default": "on",
"description": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"descriptiontranslationkey": "encumberance-info"
"optiontranslationkeys": ["compendium-compatible","simple"],
"default": "complex",
"description": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"descriptiontranslationkey": "simple-traits-info"
},
{
"attribute": "simpleproficencies",
"displayname": "PROFICIENCIES & LANGUAGES",
"displaytranslationkey": "prof-langs-u",
"type": "select",
"options": [
"Compendium Compatible|complex",
"Simple|simple"
],
"optiontranslationkeys": ["compendium-compatible","simple"],
"default": "complex",
"description": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"descriptiontranslationkey": "simple-proficiencies-info"
},
{
"attribute": "npc_name_flag",
"displayname": "NPC NAME IN ROLLS:",
"displaytranslationkey": "npc-name-in-rolls:-u",
"type": "select",
"options": [
"Show|{{name=@{npc_name}}}",
"Hide|0"
],
"optiontranslationkeys": ["show","hide"],
"default": "{{name=@{npc_name}}}",
"description": "In NPC roll results, show or hide the name of the NPC in the roll result card.",
"descriptiontranslationkey": "npc-name-in-rolls-desc:-u"
},
{
"attribute": "ammotracking",
@@ -116,6 +252,81 @@
"default": "off",
"description": "Provides automatic ammo tracking with the <a href='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
"descriptiontranslationkey": "ammo-tracking-info"
},
{
"attribute": "cd_bar1_v",
"displayname": "BAR 1 VALUE:",
"displaytranslationkey": "cd-bar1-value:-u",
"type": "text",
"default": "hp_max",
"description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
"descriptiontranslationkey": "cd-bar1-value-desc:-u"
},
{
"attribute": "cd_bar1_m",
"displayname": "BAR 1 MAX:",
"displaytranslationkey": "cd-bar1-max:-u",
"type": "text",
"default": "hp_max",
"description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
"descriptiontranslationkey": "cd-bar1-max-desc:-u"
},
{
"attribute": "cd_bar1_l",
"displayname": "BAR 1 LINK:",
"displaytranslationkey": "cd-bar1-link:-u",
"type": "text",
"description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
"descriptiontranslationkey": "cd-bar1-link-desc:-u"
},
{
"attribute": "cd_bar2_v",
"displayname": "BAR 2 VALUE:",
"displaytranslationkey": "cd-bar2-value:-u",
"type": "text",
"description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
"descriptiontranslationkey": "cd-bar2-value-desc:-u"
},
{
"attribute": "cd_bar2_m",
"displayname": "BAR 2 MAX:",
"displaytranslationkey": "cd-bar2-max:-u",
"type": "text",
"description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
"descriptiontranslationkey": "cd-bar2-max-desc:-u"
},
{
"attribute": "cd_bar2_l",
"displayname": "BAR 2 LINK:",
"displaytranslationkey": "cd-bar2-link:-u",
"type": "text",
"default": "npc_ac",
"description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
"descriptiontranslationkey": "cd-bar2-link-desc:-u"
},
{
"attribute": "cd_bar3_v",
"displayname": "BAR 3 VALUE:",
"displaytranslationkey": "cd-bar3-value:-u",
"type": "text",
"description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
"descriptiontranslationkey": "cd-bar3-value-desc:-u"
},
{
"attribute": "cd_bar3_m",
"displayname": "BAR 3 MAX:",
"displaytranslationkey": "cd-bar3-max:-u",
"type": "text",
"description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
"descriptiontranslationkey": "cd-bar3-max-desc:-u"
},
{
"attribute": "cd_bar3_l",
"displayname": "BAR 3 LINK:",
"displaytranslationkey": "cd-bar3-link:-u",
"type": "text",
"description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
"descriptiontranslationkey": "cd-bar3-link-desc:-u"
}
]
}
+116 -35
View File
@@ -1,10 +1,11 @@
{
"skills-list": "acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival",
"skills-list": "acrobatics,animal_handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight_of_hand,stealth,survival",
"npc-options-u": "NPC OPTIONS",
"name-u": "NAME",
"npc-type-u": "NPC TYPE",
"npc-type-place": "Medium fiend, any evil alignment",
"armor-class-u": "ARMOR CLASS",
"class-u": "CLASS",
"type-u": "TYPE",
"npc-armor-place": "scale mail",
"hit-points-u": "HIT POINTS",
@@ -21,7 +22,7 @@
"saves-u": "SAVES",
"skills-u": "SKILLS",
"acrobatics-u": "ACROBATICS",
"animal-handling-u": "ANIMAL HANDLING",
"animal_handling-u": "ANIMAL HANDLING",
"arcana-u": "ARCANA",
"athletics-u": "ATHLETICS",
"deception-u": "DECEPTION",
@@ -35,7 +36,7 @@
"performance-u": "PERFORMANCE",
"persuasion-u": "PERSUASION",
"religion-u": "RELIGION",
"sleight-of-hand-u": "SLEIGHT OF HAND",
"sleight_of_hand-u": "SLEIGHT OF HAND",
"stealth-u": "STEALTH",
"survival-u": "SURVIVAL",
"damage-vuln-u": "DAMAGE VULNERABILITIES",
@@ -49,6 +50,7 @@
"senses-u": "SENSES",
"npc-senses-place": "darkvision 120ft., passive Perception 16",
"langs-u": "LANGUAGES",
"lang-u": "LANGUAGE",
"npc-langs-place": "Abyssal, Common, Infernal",
"challenge-u": "CHALLENGE",
"xp-u": "XP",
@@ -89,33 +91,15 @@
"hp": "Hit Points",
"speed": "Speed",
"saving-throw": "Saving Throws",
"str+": "Str +",
"dex+": "Dex +",
"con+": "Con +",
"int+": "Int +",
"wis+": "Wis +",
"cha+": "Cha +",
"str": "Str",
"dex": "Dex",
"con": "Con",
"int": "Int",
"wis": "Wis",
"cha": "Cha",
"skills": "Skills",
"acrobatics+": "Acrobatics +",
"animal-handling+": "Animal Handling +",
"arcana+": "Arcana +",
"athletics+": "Athletics +",
"deception+": "Deception +",
"history+": "History +",
"insight+": "Insight +",
"intimidation+": "Intimidation +",
"investigation+": "Investigation +",
"medicine+": "Medicine +",
"nature+": "Nature +",
"perception+": "Perception +",
"performance+": "Performance +",
"persuasion+": "Persuasion +",
"religion+": "Religion +",
"sleight-of-hand+": "Sleight of Hand +",
"stealth+": "Stealth +",
"survival+": "Survival +",
"acrobatics": "Acrobatics",
"animal-handling": "Animal Handling",
"animal_handling": "Animal Handling",
"arcana": "Arcana",
"athletics": "Athletics",
"deception": "Deception",
@@ -129,7 +113,7 @@
"performance": "Performance",
"persuasion": "Persuasion",
"religion": "Religion",
"sleight-of-hand": "Sleight of Hand",
"sleight_of_hand": "Sleight of Hand",
"stealth": "Stealth",
"survival": "Survival",
"dmg-vuln": "Damage Vulnerabilities",
@@ -184,6 +168,8 @@
"spell-component-verbal": "V",
"spell-component-somatic": "S",
"spell-component-material": "M",
"spell-ritual": "R",
"spell-concentration": "C",
"ruby-dust-place": "ruby dust worth 50gp",
"concentration-u": "CONCENTRATION",
"concentration": "Concentration",
@@ -231,6 +217,7 @@
"wizard": "Wizard",
"class-level-u": "CLASS &amp; LEVEL",
"background-u": "BACKGROUND",
"background": "Background",
"race-u": "RACE",
"alignment-u": "ALIGNMENT",
"exp-pts-u": "EXPERIENCE POINTS",
@@ -250,7 +237,7 @@
"charisma-save": "Charisma Save",
"saving-throws-u": "SAVING THROWS",
"acrobatics-core": "Acrobatics <span>(Dex)</span>",
"animal-handling-core": "Animal Handling <span>(Wis)</span>",
"animal_handling-core": "Animal Handling <span>(Wis)</span>",
"arcana-core": "Arcana <span>(Int)</span>",
"athletics-core": "Athletics <span>(Str)</span>",
"deception-core": "Deception <span>(Cha)</span>",
@@ -264,7 +251,7 @@
"performance-core": "Performance <span>(Cha)</span>",
"persuasion-core": "Persuasion <span>(Cha)</span>",
"religion-core": "Religion <span>(Int)</span>",
"sleight-of-hand-core": "Sleight of Hand <span>(Dex)</span>",
"sleight_of_hand-core": "Sleight of Hand <span>(Dex)</span>",
"stealth-core": "Stealth <span>(Dex)</span>",
"survival-core": "Survival <span>(Wis)</span>",
"pass-wis-u": "PASSIVE WISDOM (PERCEPTION)",
@@ -273,11 +260,13 @@
"attr-u": "ATTRIBUTE",
"prof-bonus:-u": "PROFICIENCY BONUS:",
"prof-u": "PROFICIENT",
"proficency-u": "PROFICIENCY",
"expertise-u": "EXPERTISE",
"jack-of-all-u": "JACK OF ALL TRADES",
"attr:-u": "ATTRIBUTE:",
"tool-prof-u": "TOOL PROFICIENCIES",
"other-prof-langs-u": "OTHER PROFICIENCIES &amp; LANGUAGES",
"prof-langs-u": "PROFICIENCIES &amp; LANGUAGES",
"init": "Initiative",
"init-u": "INITIATIVE",
"hp-max-u": "Hit Point Maximum",
@@ -347,6 +336,7 @@
"char-backstory-u": "CHARACTER BACKSTORY",
"allies-orgs-u": "ALLIES &amp; ORGANIZATIONS",
"add-feats-traits-u": "ADDITIONAL FEATURES &amp; TRAITS",
"feat-u": "FEAT",
"treasure-u": "TREASURE",
"spell-save-dc-u": "SPELL SAVE DC",
"cantrips-u": "CANTRIPS",
@@ -399,7 +389,7 @@
"inventory:-u": "INVENTORY:",
"compendium-compatible": "Compendium Compatible",
"simple": "Simple",
"encumberance:-u": "ENCUMBERANCE:",
"encumbrance:-u": "ENCUMBRANCE:",
"ammo-tracking:-u": "AMMO TRACKING:",
"general-opts-u": "GENERAL OPTIONS",
"transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
@@ -416,12 +406,103 @@
"npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.",
"npc-pc":"NPC/PC",
"roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.",
"whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Whisper Toggle gives a set of buttons to quick select your preference on the fly. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"auto-dmg-roll-info":"By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
"add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
"inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
"encumberance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"encumbrance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"ammo-tracking-info":"Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
"dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING",
"dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used."
"dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
"cd-bar1-value:-u": "BAR 1 VALUE:",
"cd-bar1-max:-u": "BAR 1 MAX:",
"cd-bar1-link:-u": "BAR 1 LINK:",
"cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
"cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
"cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
"cd-bar2-value:-u": "BAR 2 VALUE:",
"cd-bar2-max:-u": "BAR 2 MAX:",
"cd-bar2-link:-u": "BAR 2 LINK:",
"cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
"cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
"cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
"cd-bar3-value:-u": "BAR 3 VALUE:",
"cd-bar3-max:-u": "BAR 3 MAX:",
"cd-bar3-link:-u": "BAR 3 LINK:",
"cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
"cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
"cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
"npc-name-in-rolls:-u": "NPC NAME IN ROLLS:",
"show": "Show",
"hide": "Hide",
"npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.",
"public:-u": "PUBLIC",
"to-gm:-u": "TO <span class='togm'>GM</span>",
"toggle-roll-whisper": "Whisper Toggle",
"attribute-opts-u": "ATTRIBUTE OPTIONS",
"save-opts-u": "SAVE OPTIONS",
"by-level": "By Level (Default)",
"prof-die": "Proficency Die (DMG)",
"custom": "Custom",
"core-die-roll:-u": "CORE DIE ROLL:",
"has-attack-u": "HAS AN ATTACK",
"variant-phb": "Variant (PHB p176)",
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
"automatic": "Automatic",
"cantrip-progression:-u": "CANTRIP PROGRESSION",
"cantrip-dice-u": "CANTRIP DICE",
"cantrip-beam-u": "CANTRIP BEAM",
"slots_total-u": "SLOTS TOTAL",
"slots_remaining-u": "SLOTS REMAINING",
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
"spell_slot_modifiers-u": "SPELL SLOT MODIFIERS",
"lvl-u": "LEVEL",
"include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:",
"token_size-u": "TOKEN SIZE",
"add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE",
"initiative-style:-u": "INITIATIVE STYLE:",
"query-attr-u": "QUERY ATTRIBUTE",
"custom-skills-u": "CUSTOM SKILLS",
"weapon-u": "WEAPON",
"armor-u": "ARMOR",
"other-u": "OTHER",
"source:-u": "SOURCE:",
"source-type:-u": "SOURCE TYPE:",
"racial": "Racial",
"class": "Class",
"feat": "Feat",
"other": "Other",
"partial": "Partial",
"show_all": "Show All",
"cr_only": "C&R Only",
"spell-icons:-u": "SPELL ICONS:",
"custom-pb:-u": "CUSTOM PROFICIENCY BONUS:",
"show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD",
"show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD",
"show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD",
"show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD",
"global-attack-u": "GLOBAL ATTACK MODIFIER",
"global-damage-u": "GLOBAL DAMAGE MODIFIER",
"global-save-u": "GLOBAL SAVE MODIFIER",
"global-skill-u": "GLOBAL SKILL MODIFIER",
"global-damage": "Global Damage Modifier",
"core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
"pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
"global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
"global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
"global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
"global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
"auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
"simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
"b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
"footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
"are_you_sure": "Are you sure you want to turn this character into a ",
"yes": "Yes",
"cancel": "Cancel",
"choose": "Choose",
"innate:-u": "INNATE:"
}
+114 -33
View File
@@ -5,6 +5,7 @@
"npc-type-u":"NPC TYPE",
"npc-type-place":"Medium fiend, any evil alignment",
"armor-class-u":"ARMOR CLASS",
"class-u":"CLASS",
"type-u":"TIPE",
"npc-armor-place":"scale mail",
"hit-points-u":"HIT POINTS",
@@ -21,7 +22,7 @@
"saves-u":"SAVES",
"skills-u":"SKILLS",
"acrobatics-u":"ACROBATICS",
"animal-handling-u":"ANIMAL HANDLING",
"animal_handling-u":"ANIMAL HANDLING",
"arcana-u":"ARCANA",
"athletics-u":"ATHLETICS",
"deception-u":"MISLEIDING",
@@ -35,7 +36,7 @@
"performance-u":"PERFORMANCE",
"persuasion-u":"PERSUASION",
"religion-u":"RELIGION",
"sleight-of-hand-u":"SLEIGHT OF HAND",
"sleight_of_hand-u":"SLEIGHT OF HAND",
"stealth-u":"STEALTH",
"survival-u":"SURVIVAL",
"damage-vuln-u":"DAMAGE VULNERABILITIES",
@@ -49,6 +50,7 @@
"senses-u":"SENSES",
"npc-senses-place":"darkvision 120ft., passive Perception 16",
"langs-u":"Tale",
"lang-u":"LANGUAGE",
"npc-langs-place":"Abyssal, Common, Infernal",
"challenge-u":"CHALLENGE",
"xp-u":"XP",
@@ -89,33 +91,15 @@
"hp":"Hit Points",
"speed":"Speed",
"saving-throw":"Saving Throws",
"str+":"Str +",
"dex+":"Dex +",
"con+":"Con +",
"int+":"Int +",
"wis+":"Wis +",
"cha+":"Cha +",
"str":"Str",
"dex":"Dex",
"con":"Con",
"int":"Int",
"wis":"Wis",
"cha":"Cha",
"skills":"Skills",
"acrobatics+":"Acrobatics +",
"animal-handling+":"Animal Handling +",
"arcana+":"Arcana +",
"athletics+":"Athletics +",
"deception+":"Deception +",
"history+":"History +",
"insight+":"Insight +",
"intimidation+":"Intimidation +",
"investigation+":"Investigation +",
"medicine+":"Medicine +",
"nature+":"Nature +",
"perception+":"Perception +",
"performance+":"Performance +",
"persuasion+":"Persuasion +",
"religion+":"Religion +",
"sleight-of-hand+":"Sleight of Hand +",
"stealth+":"Stealth +",
"survival+":"Survival +",
"acrobatics":"Acrobatics",
"animal-handling":"Animal Handling",
"animal_handling":"Animal Handling",
"arcana":"Arcana",
"athletics":"Athletics",
"deception":"Deception",
@@ -129,7 +113,7 @@
"performance":"Performance",
"persuasion":"Persuasion",
"religion":"Religion",
"sleight-of-hand":"Sleight of Hand",
"sleight_of_hand":"Sleight of Hand",
"stealth":"Stealth",
"survival":"Survival",
"dmg-vuln":"Damage Vulnerabilities",
@@ -184,6 +168,8 @@
"spell-component-verbal":"V",
"spell-component-somatic":"S",
"spell-component-material":"M",
"spell-ritual":"R",
"spell-concentration":"C",
"ruby-dust-place":"robyn stof terwaarde van 50gp",
"concentration-u":"KONSENTRASIE",
"concentration":"Konsentrasie",
@@ -231,6 +217,7 @@
"wizard":"Wizard",
"class-level-u":"CLASS &amp; LEVEL",
"background-u":"BACKGROUND",
"background":"Background",
"race-u":"RACE",
"alignment-u":"ALIGNMENT",
"exp-pts-u":"EXPERIENCE POINTS",
@@ -250,7 +237,7 @@
"charisma-save":"Charisma Save",
"saving-throws-u":"SAVING THROWS",
"acrobatics-core":"Acrobatics <span>(Dex)</span>",
"animal-handling-core":"Animal Handling <span>(Wis)</span>",
"animal_handling-core":"Animal Handling <span>(Wis)</span>",
"arcana-core":"Arcana <span>(Int)</span>",
"athletics-core":"Athletics <span>(Str)</span>",
"deception-core":"Deception <span>(Cha)</span>",
@@ -264,7 +251,7 @@
"performance-core":"Performance <span>(Cha)</span>",
"persuasion-core":"Persuasion <span>(Cha)</span>",
"religion-core":"Religion <span>(Int)</span>",
"sleight-of-hand-core":"Sleight of Hand <span>(Dex)</span>",
"sleight_of_hand-core":"Sleight of Hand <span>(Dex)</span>",
"stealth-core":"Stealth <span>(Dex)</span>",
"survival-core":"Survival <span>(Wis)</span>",
"pass-wis-u":"PASSIVE WISDOM (PERCEPTION)",
@@ -273,11 +260,13 @@
"attr-u":"ATTRIBUTE",
"prof-bonus:-u":"PROFICIENCY BONUS:",
"prof-u":"PROFICIENT",
"proficency-u":"PROFICIENCY",
"expertise-u":"EXPERTISE",
"jack-of-all-u":"JACK OF ALL TRADES",
"attr:-u":"ATTRIBUTE:",
"tool-prof-u":"TOOL PROFICIENCIES",
"other-prof-langs-u":"OTHER PROFICIENCIES &amp; LANGUAGES",
"prof-langs-u":"PROFICIENCIES &amp; LANGUAGES",
"init":"Initiative",
"init-u":"INITIATIVE",
"hp-max-u":"Hit Point Maximum",
@@ -347,6 +336,7 @@
"char-backstory-u":"CHARACTER BACKSTORY",
"allies-orgs-u":"ALLIES &amp; ORGANIZATIONS",
"add-feats-traits-u":"ADDITIONAL FEATURES &amp; TRAITS",
"feat-u":"FEAT",
"treasure-u":"TREASURE",
"spell-save-dc-u":"SPELL SAVE DC",
"cantrips-u":"CANTRIPS",
@@ -399,7 +389,7 @@
"inventory:-u":"INVENTORY:",
"compendium-compatible":"Compendium Compatible",
"simple":"Simple",
"encumberance:-u":"ENCUMBERANCE:",
"encumbrance:-u":"ENCUMBRANCE:",
"ammo-tracking:-u":"AMMO TRACKING:",
"general-opts-u":"GENERAL OPTIONS",
"transition-text":"Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
@@ -420,8 +410,99 @@
"auto-dmg-roll-info":"By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
"add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
"inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
"encumberance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"encumbrance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"ammo-tracking-info":"Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
"dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING",
"dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used."
"dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
"cd-bar1-value:-u":"BAR 1 VALUE:",
"cd-bar1-max:-u":"BAR 1 MAX:",
"cd-bar1-link:-u":"BAR 1 LINK:",
"cd-bar1-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
"cd-bar1-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
"cd-bar1-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
"cd-bar2-value:-u":"BAR 2 VALUE:",
"cd-bar2-max:-u":"BAR 2 MAX:",
"cd-bar2-link:-u":"BAR 2 LINK:",
"cd-bar2-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
"cd-bar2-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
"cd-bar2-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
"cd-bar3-value:-u":"BAR 3 VALUE:",
"cd-bar3-max:-u":"BAR 3 MAX:",
"cd-bar3-link:-u":"BAR 3 LINK:",
"cd-bar3-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
"cd-bar3-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
"cd-bar3-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
"npc-name-in-rolls:-u":"NPC NAME IN ROLLS:",
"show":"Show",
"hide":"Hide",
"npc-name-in-rolls-desc:-u":"In NPC roll results, show or hide the name of the NPC in the roll result card.",
"public:-u":"PUBLIC",
"to-gm:-u":"TO <span class='togm'>GM</span>",
"toggle-roll-whisper":"Whisper Toggle",
"attribute-opts-u":"ATTRIBUTE OPTIONS",
"save-opts-u":"SAVE OPTIONS",
"by-level":"By Level (Default)",
"prof-die":"Proficency Die (DMG)",
"custom":"Custom",
"core-die-roll:-u":"CORE DIE ROLL:",
"has-attack-u":"HAS AN ATTACK",
"variant-phb":"Variant (PHB p176)",
"carrying-capacity-mod:-u":"CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u":"ARMOR CLASS TRACKING:",
"automatic":"Automatic",
"cantrip-progression:-u":"CANTRIP PROGRESSION",
"cantrip-dice-u":"CANTRIP DICE",
"cantrip-beam-u":"CANTRIP BEAM",
"slots_total-u":"SLOTS TOTAL",
"slots_remaining-u":"SLOTS REMAINING",
"level-calculations:-u":"AUTO LEVEL CALCULATIONS:",
"spell_slot_modifiers-u":"SPELL SLOT MODIFIERS",
"lvl-u":"LEVEL",
"include_spell_desc:-u":"INCLUDE SPELL DESCRIPTION IN ATTACK:",
"token_size-u":"TOKEN SIZE",
"add-dex-tiebreaker-u":"ADD DEX TIEBREAKER TO INITIATIVE",
"initiative-style:-u":"INITIATIVE STYLE:",
"query-attr-u":"QUERY ATTRIBUTE",
"custom-skills-u":"CUSTOM SKILLS",
"weapon-u":"WEAPON",
"armor-u":"ARMOR",
"other-u":"OTHER",
"source:-u":"SOURCE:",
"source-type:-u":"SOURCE TYPE:",
"racial":"Racial",
"class":"Class",
"feat":"Feat",
"other":"Other",
"partial":"Partial",
"show_all":"Show All",
"cr_only":"C&R Only",
"spell-icons:-u":"SPELL ICONS:",
"custom-pb:-u":"CUSTOM PROFICIENCY BONUS:",
"show-global-attack-field-u":"SHOW GLOBAL ATTACK MODIFIER FIELD",
"show-global-damage-field-u":"SHOW GLOBAL DAMAGE MODIFIER FIELD",
"show-global-save-field-u":"SHOW GLOBAL SAVE MODIFIER FIELD",
"show-global-skill-field-u":"SHOW GLOBAL SKILL MODIFIER FIELD",
"global-attack-u":"GLOBAL ATTACK MODIFIER",
"global-damage-u":"GLOBAL DAMAGE MODIFIER",
"global-save-u":"GLOBAL SAVE MODIFIER",
"global-skill-u":"GLOBAL SKILL MODIFIER",
"global-damage":"Global Damage Modifier",
"core-die-roll-info":"Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
"pb-type-info":"By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
"global-save-info":"Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
"global-skill-info":"Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
"global-attack-info":"Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
"global-damage-info":"Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
"auto-level-calc-info":"By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
"simple-traits-info":"Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"simple-proficiencies-info":"Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"init-tiebreaker-info":"Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
"b-custom-info":"When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
"footer-wiki-link":"For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
"accepting-drop-u":"ACCEPTING DROP FROM COMPENDIUM",
"are_you_sure":"Are you sure you want to turn this character into a ",
"yes":"Yes",
"cancel":"Cancel",
"choose":"Choose",
"innate:-u":"INNATE:"
}
+114 -33
View File
@@ -5,6 +5,7 @@
"npc-type-u":"TYP NPC",
"npc-type-place":"Střední běs, jakékoliv zlé přesvědčení",
"armor-class-u":"OBRANNÉ ČÍSLO",
"class-u":"CLASS",
"type-u":"TYP",
"npc-armor-place":"Šupinová zbroj",
"hit-points-u":"ŽIVOTY",
@@ -21,7 +22,7 @@
"saves-u":"ZÁCHRANNÉ HODY",
"skills-u":"DOVEDNOSTI",
"acrobatics-u":"AKROBACIE",
"animal-handling-u":"OVLÁDÁNÍ ZVÍŘAT",
"animal_handling-u":"ANIMAL HANDLING",
"arcana-u":"MYSTIKA",
"athletics-u":"ATLETIKA",
"deception-u":"KLAMÁNÍ",
@@ -35,7 +36,7 @@
"performance-u":"UMĚNÍ",
"persuasion-u":"PŘESVĚDČOVÁNÍ",
"religion-u":"NÁBOŽENSTVÍ",
"sleight-of-hand-u":"ČACHRY",
"sleight_of_hand-u":"SLEIGHT OF HAND",
"stealth-u":"NENÁPADNOST",
"survival-u":"PŘEŽITÍ",
"damage-vuln-u":"ZRANITELNOSTI",
@@ -49,6 +50,7 @@
"senses-u":"SMYSLY",
"npc-senses-place":"Vidění ve tmě 24 sh, Pasivní vnímání 16",
"langs-u":"JAZYKY",
"lang-u":"LANGUAGE",
"npc-langs-place":"Démonština, Obecná, Ďábelština",
"challenge-u":"NEBEZPEČNOST",
"xp-u":"ZK",
@@ -89,33 +91,15 @@
"hp":"Životy",
"speed":"Rychlost",
"saving-throw":"Záchranné hody",
"str+":"Sil +",
"dex+":"Obr +",
"con+":"Odl +",
"int+":"Int +",
"wis+":"Mdr +",
"cha+":"Cha +",
"str":"Str",
"dex":"Dex",
"con":"Con",
"int":"Int",
"wis":"Wis",
"cha":"Cha",
"skills":"Dovednosti",
"acrobatics+":"Akrobacie +",
"animal-handling+":"Ovládání zvířat +",
"arcana+":"Mystika +",
"athletics+":"Atletika +",
"deception+":"Klamání +",
"history+":"Historie +",
"insight+":"Vhled +",
"intimidation+":"Zastrašování +",
"investigation+":"Pátrání +",
"medicine+":"Lékařství +",
"nature+":"Příroda +",
"perception+":"Vnímání +",
"performance+":"Umění +",
"persuasion+":"Přesvědčování +",
"religion+":"Náboženství +",
"sleight-of-hand+":"Čachry +",
"stealth+":"Nenápadnost +",
"survival+":"Přežití +",
"acrobatics":"Akrobacie",
"animal-handling":"Ovládání zvířat",
"animal_handling":"Animal Handling",
"arcana":"Mystika",
"athletics":"Atletika",
"deception":"Klamání",
@@ -129,7 +113,7 @@
"performance":"Umění",
"persuasion":"Přesvědčování",
"religion":"Náboženství",
"sleight-of-hand":"Čachry",
"sleight_of_hand":"Sleight of Hand",
"stealth":"Nenápadnost",
"survival":"Přežití",
"dmg-vuln":"Zranitelnosti",
@@ -184,6 +168,8 @@
"spell-component-verbal":"V",
"spell-component-somatic":"P",
"spell-component-material":"S",
"spell-ritual":"R",
"spell-concentration":"C",
"ruby-dust-place":"Rubínový prach v hodnotě 50 zl",
"concentration-u":"SOUSTŘEDĚNÍ",
"concentration":"Soustředění",
@@ -231,6 +217,7 @@
"wizard":"Kouzelník",
"class-level-u":"POVOLÁNÍ A ÚROVEŇ",
"background-u":"ZÁZEMÍ",
"background":"Background",
"race-u":"RASA",
"alignment-u":"PŘESVĚDČENÍ",
"exp-pts-u":"BODY ZKUŠENOSTÍ",
@@ -250,7 +237,7 @@
"charisma-save":"Záchrana na Charisma",
"saving-throws-u":"ZÁCHRANNÉ HODY",
"acrobatics-core":"Akrobacie <span>(Obr)</span>",
"animal-handling-core":"Ovládání zvířat <span>(Mdr)</span>",
"animal_handling-core":"Animal Handling <span>(Wis)</span>",
"arcana-core":"Mystika <span>(Int)</span>",
"athletics-core":"Atletika <span>(Str)</span>",
"deception-core":"Klamání <span>(Cha)</span>",
@@ -264,7 +251,7 @@
"performance-core":"Umění <span>(Cha)</span>",
"persuasion-core":"Přesvědčování <span>(Cha)</span>",
"religion-core":"Náboženství <span>(Int)</span>",
"sleight-of-hand-core":"Čachry <span>(Obr)</span>",
"sleight_of_hand-core":"Sleight of Hand <span>(Dex)</span>",
"stealth-core":"Nenápadnost <span>(Obr)</span>",
"survival-core":"Přežití <span>(Mdr)</span>",
"pass-wis-u":"PASIVNÍ MOUDROST (VNÍMÁNÍ)",
@@ -273,11 +260,13 @@
"attr-u":"VLASTNOST",
"prof-bonus:-u":"ZDATNOSTNÍ BONUS:",
"prof-u":"ZDATNÝ",
"proficency-u":"PROFICIENCY",
"expertise-u":"EXPERT",
"jack-of-all-u":"VŠEUMĚL",
"attr:-u":"VLASTNOST:",
"tool-prof-u":"ZDATNOST S NÁSTROJI",
"other-prof-langs-u":"DALŠÍ ZDATNOSTI A JAZYKY",
"prof-langs-u":"PROFICIENCIES &amp; LANGUAGES",
"init":"Iniciativa",
"init-u":"INICIATIVA",
"hp-max-u":"Maximum zdraví",
@@ -347,6 +336,7 @@
"char-backstory-u":"POZADÍ POSTAVY",
"allies-orgs-u":"SPOJENCI A ORGANIZACE",
"add-feats-traits-u":"DALŠÍ VLASTNOSTI A DOVEDNOSTI",
"feat-u":"FEAT",
"treasure-u":"POKLAD",
"spell-save-dc-u":"ZÁCHRANNÝ HOD SO",
"cantrips-u":"TRIKY",
@@ -399,7 +389,7 @@
"inventory:-u":"INVENTÁŘ:",
"compendium-compatible":"Kompatibilita s Kompendiem",
"simple":"Zjednodušené",
"encumberance:-u":"NOSNOST:",
"encumbrance:-u":"ENCUMBRANCE:",
"ammo-tracking:-u":"SLEDOVÁNÍ MUNICE:",
"general-opts-u":"OBECNÉ NASTAVENÍ",
"transition-text":"Klepnutí na jeden z následujících obrázků přeformátuje data z vašeho aktuálního deníku do tohoto deníku. Tyto změny jsou trvalé a nelze je vrátit zpět.",
@@ -420,8 +410,99 @@
"auto-dmg-roll-info":"Ve výchozím nastavení hod na zranění se nehází, dokud k tomu není systém vyzván. Zranění se hází z chatu kliknutím na název útoku, což poté ukáže výši zranění. Výchozí metoda je kompatibilní s 3D kostkami. Můžeš si také zvolit možnost 'Automaticky házet na zranění a kritický zásah', což po každém hodu na útok automaticky hodí i na potencionální zranění. V případě, že na kostce padne kritický zásah, hod na zranění bude házet dvojnásobným počtem kostek.",
"add-char-to-templates-info":"Jména postav nejsou v základu přidány k hodům kostkou a jsou zobrazeny v chatu jako hody hráče. Zapnutím této funkce přidáš ke každému hodu i název postavy, za kterou hráč háže, což je užitečné, pokud hráč ovládá více než jednu postavu.",
"inventory-info":"Invetář postavy je v základu nastaven na komplexní styl, který je kompatibilní s Roll20 5E Kompendiem. To zahrnuje i počet, hmotnost, sledování nosnosti, řazení, výpočet OČ, automatické generování útoků atd. Zjednodušené zobrazení vytvoří textové pole, kde si hráči mohou zapisovat, co potřebují, což umožňuje lepší kontrolu nad deníkem.",
"encumberance-info":"Deník využívá variant nosnosti z Pravidel pro Hráče na straně 176. V případě vypnutí této možnosti deník ukazuje pouze upozornění v případě, že postava je přetížena.",
"encumbrance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"ammo-tracking-info":"Poskytuje automatické sledování munice s<a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL od Roll20 Company API Script</a>.",
"dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING",
"dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used."
"dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
"cd-bar1-value:-u":"BAR 1 VALUE:",
"cd-bar1-max:-u":"BAR 1 MAX:",
"cd-bar1-link:-u":"BAR 1 LINK:",
"cd-bar1-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
"cd-bar1-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
"cd-bar1-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
"cd-bar2-value:-u":"BAR 2 VALUE:",
"cd-bar2-max:-u":"BAR 2 MAX:",
"cd-bar2-link:-u":"BAR 2 LINK:",
"cd-bar2-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
"cd-bar2-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
"cd-bar2-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
"cd-bar3-value:-u":"BAR 3 VALUE:",
"cd-bar3-max:-u":"BAR 3 MAX:",
"cd-bar3-link:-u":"BAR 3 LINK:",
"cd-bar3-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
"cd-bar3-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
"cd-bar3-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
"npc-name-in-rolls:-u":"NPC NAME IN ROLLS:",
"show":"Show",
"hide":"Hide",
"npc-name-in-rolls-desc:-u":"In NPC roll results, show or hide the name of the NPC in the roll result card.",
"public:-u":"PUBLIC",
"to-gm:-u":"TO <span class='togm'>GM</span>",
"toggle-roll-whisper":"Whisper Toggle",
"attribute-opts-u":"ATTRIBUTE OPTIONS",
"save-opts-u":"SAVE OPTIONS",
"by-level":"By Level (Default)",
"prof-die":"Proficency Die (DMG)",
"custom":"Custom",
"core-die-roll:-u":"CORE DIE ROLL:",
"has-attack-u":"HAS AN ATTACK",
"variant-phb":"Variant (PHB p176)",
"carrying-capacity-mod:-u":"CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u":"ARMOR CLASS TRACKING:",
"automatic":"Automatic",
"cantrip-progression:-u":"CANTRIP PROGRESSION",
"cantrip-dice-u":"CANTRIP DICE",
"cantrip-beam-u":"CANTRIP BEAM",
"slots_total-u":"SLOTS TOTAL",
"slots_remaining-u":"SLOTS REMAINING",
"level-calculations:-u":"AUTO LEVEL CALCULATIONS:",
"spell_slot_modifiers-u":"SPELL SLOT MODIFIERS",
"lvl-u":"LEVEL",
"include_spell_desc:-u":"INCLUDE SPELL DESCRIPTION IN ATTACK:",
"token_size-u":"TOKEN SIZE",
"add-dex-tiebreaker-u":"ADD DEX TIEBREAKER TO INITIATIVE",
"initiative-style:-u":"INITIATIVE STYLE:",
"query-attr-u":"QUERY ATTRIBUTE",
"custom-skills-u":"CUSTOM SKILLS",
"weapon-u":"WEAPON",
"armor-u":"ARMOR",
"other-u":"OTHER",
"source:-u":"SOURCE:",
"source-type:-u":"SOURCE TYPE:",
"racial":"Racial",
"class":"Class",
"feat":"Feat",
"other":"Other",
"partial":"Partial",
"show_all":"Show All",
"cr_only":"C&R Only",
"spell-icons:-u":"SPELL ICONS:",
"custom-pb:-u":"CUSTOM PROFICIENCY BONUS:",
"show-global-attack-field-u":"SHOW GLOBAL ATTACK MODIFIER FIELD",
"show-global-damage-field-u":"SHOW GLOBAL DAMAGE MODIFIER FIELD",
"show-global-save-field-u":"SHOW GLOBAL SAVE MODIFIER FIELD",
"show-global-skill-field-u":"SHOW GLOBAL SKILL MODIFIER FIELD",
"global-attack-u":"GLOBAL ATTACK MODIFIER",
"global-damage-u":"GLOBAL DAMAGE MODIFIER",
"global-save-u":"GLOBAL SAVE MODIFIER",
"global-skill-u":"GLOBAL SKILL MODIFIER",
"global-damage":"Global Damage Modifier",
"core-die-roll-info":"Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
"pb-type-info":"By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
"global-save-info":"Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
"global-skill-info":"Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
"global-attack-info":"Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
"global-damage-info":"Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
"auto-level-calc-info":"By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
"simple-traits-info":"Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"simple-proficiencies-info":"Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"init-tiebreaker-info":"Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
"b-custom-info":"When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
"footer-wiki-link":"For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
"accepting-drop-u":"ACCEPTING DROP FROM COMPENDIUM",
"are_you_sure":"Are you sure you want to turn this character into a ",
"yes":"Yes",
"cancel":"Cancel",
"choose":"Choose",
"innate:-u":"INNATE:"
}
+114 -33
View File
@@ -5,6 +5,7 @@
"npc-type-u":"NPC TYPE",
"npc-type-place":"Medium fiend, any evil alignment",
"armor-class-u":"ARMOR CLASS",
"class-u":"CLASS",
"type-u":"TYPE",
"npc-armor-place":"scale mail",
"hit-points-u":"HIT POINTS",
@@ -21,7 +22,7 @@
"saves-u":"SAVES",
"skills-u":"SKILLS",
"acrobatics-u":"ACROBATICS",
"animal-handling-u":"ANIMAL HANDLING",
"animal_handling-u":"ANIMAL HANDLING",
"arcana-u":"ARCANA",
"athletics-u":"ATHLETICS",
"deception-u":"DECEPTION",
@@ -35,7 +36,7 @@
"performance-u":"PERFORMANCE",
"persuasion-u":"PERSUASION",
"religion-u":"RELIGION",
"sleight-of-hand-u":"SLEIGHT OF HAND",
"sleight_of_hand-u":"SLEIGHT OF HAND",
"stealth-u":"STEALTH",
"survival-u":"SURVIVAL",
"damage-vuln-u":"DAMAGE VULNERABILITIES",
@@ -49,6 +50,7 @@
"senses-u":"SENSES",
"npc-senses-place":"darkvision 120ft., passive Perception 16",
"langs-u":"LANGUAGES",
"lang-u":"LANGUAGE",
"npc-langs-place":"Abyssal, Common, Infernal",
"challenge-u":"CHALLENGE",
"xp-u":"XP",
@@ -89,33 +91,15 @@
"hp":"Hit Points",
"speed":"Speed",
"saving-throw":"Saving Throws",
"str+":"Str +",
"dex+":"Dex +",
"con+":"Con +",
"int+":"Int +",
"wis+":"Wis +",
"cha+":"Cha +",
"str":"Str",
"dex":"Dex",
"con":"Con",
"int":"Int",
"wis":"Wis",
"cha":"Cha",
"skills":"Skills",
"acrobatics+":"Acrobatics +",
"animal-handling+":"Animal Handling +",
"arcana+":"Arcana +",
"athletics+":"Athletics +",
"deception+":"Deception +",
"history+":"History +",
"insight+":"Insight +",
"intimidation+":"Intimidation +",
"investigation+":"Investigation +",
"medicine+":"Medicine +",
"nature+":"Nature +",
"perception+":"Perception +",
"performance+":"Performance +",
"persuasion+":"Persuasion +",
"religion+":"Religion +",
"sleight-of-hand+":"Sleight of Hand +",
"stealth+":"Stealth +",
"survival+":"Survival +",
"acrobatics":"Acrobatics",
"animal-handling":"Animal Handling",
"animal_handling":"Animal Handling",
"arcana":"Arcana",
"athletics":"Athletics",
"deception":"Deception",
@@ -129,7 +113,7 @@
"performance":"Performance",
"persuasion":"Persuasion",
"religion":"Religion",
"sleight-of-hand":"Sleight of Hand",
"sleight_of_hand":"Sleight of Hand",
"stealth":"Stealth",
"survival":"Survival",
"dmg-vuln":"Damage Vulnerabilities",
@@ -184,6 +168,8 @@
"spell-component-verbal":"V",
"spell-component-somatic":"S",
"spell-component-material":"M",
"spell-ritual":"R",
"spell-concentration":"C",
"ruby-dust-place":"ruby dust worth 50gp",
"concentration-u":"CONCENTRATION",
"concentration":"Concentration",
@@ -231,6 +217,7 @@
"wizard":"Wizard",
"class-level-u":"CLASS &amp; LEVEL",
"background-u":"BACKGROUND",
"background":"Background",
"race-u":"RACE",
"alignment-u":"ALIGNMENT",
"exp-pts-u":"EXPERIENCE POINTS",
@@ -250,7 +237,7 @@
"charisma-save":"Charisma Save",
"saving-throws-u":"SAVING THROWS",
"acrobatics-core":"Acrobatics <span>(Dex)</span>",
"animal-handling-core":"Animal Handling <span>(Wis)</span>",
"animal_handling-core":"Animal Handling <span>(Wis)</span>",
"arcana-core":"Arcana <span>(Int)</span>",
"athletics-core":"Athletics <span>(Str)</span>",
"deception-core":"Deception <span>(Cha)</span>",
@@ -264,7 +251,7 @@
"performance-core":"Performance <span>(Cha)</span>",
"persuasion-core":"Persuasion <span>(Cha)</span>",
"religion-core":"Religion <span>(Int)</span>",
"sleight-of-hand-core":"Sleight of Hand <span>(Dex)</span>",
"sleight_of_hand-core":"Sleight of Hand <span>(Dex)</span>",
"stealth-core":"Stealth <span>(Dex)</span>",
"survival-core":"Survival <span>(Wis)</span>",
"pass-wis-u":"PASSIVE WISDOM (PERCEPTION)",
@@ -273,11 +260,13 @@
"attr-u":"ATTRIBUTE",
"prof-bonus:-u":"PROFICIENCY BONUS:",
"prof-u":"PROFICIENT",
"proficency-u":"PROFICIENCY",
"expertise-u":"EXPERTISE",
"jack-of-all-u":"JACK OF ALL TRADES",
"attr:-u":"ATTRIBUTE:",
"tool-prof-u":"TOOL PROFICIENCIES",
"other-prof-langs-u":"OTHER PROFICIENCIES &amp; LANGUAGES",
"prof-langs-u":"PROFICIENCIES &amp; LANGUAGES",
"init":"Initiative",
"init-u":"INITIATIVE",
"hp-max-u":"Hit Point Maximum",
@@ -347,6 +336,7 @@
"char-backstory-u":"CHARACTER BACKSTORY",
"allies-orgs-u":"ALLIES &amp; ORGANIZATIONS",
"add-feats-traits-u":"ADDITIONAL FEATURES &amp; TRAITS",
"feat-u":"FEAT",
"treasure-u":"TREASURE",
"spell-save-dc-u":"SPELL SAVE DC",
"cantrips-u":"CANTRIPS",
@@ -399,7 +389,7 @@
"inventory:-u":"INVENTORY:",
"compendium-compatible":"Compendium Compatible",
"simple":"Simple",
"encumberance:-u":"ENCUMBERANCE:",
"encumbrance:-u":"ENCUMBRANCE:",
"ammo-tracking:-u":"AMMO TRACKING:",
"general-opts-u":"GENERAL OPTIONS",
"transition-text":"Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
@@ -420,8 +410,99 @@
"auto-dmg-roll-info":"By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
"add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
"inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
"encumberance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"encumbrance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"ammo-tracking-info":"Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
"dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING",
"dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used."
"dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
"cd-bar1-value:-u":"BAR 1 VALUE:",
"cd-bar1-max:-u":"BAR 1 MAX:",
"cd-bar1-link:-u":"BAR 1 LINK:",
"cd-bar1-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
"cd-bar1-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
"cd-bar1-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
"cd-bar2-value:-u":"BAR 2 VALUE:",
"cd-bar2-max:-u":"BAR 2 MAX:",
"cd-bar2-link:-u":"BAR 2 LINK:",
"cd-bar2-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
"cd-bar2-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
"cd-bar2-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
"cd-bar3-value:-u":"BAR 3 VALUE:",
"cd-bar3-max:-u":"BAR 3 MAX:",
"cd-bar3-link:-u":"BAR 3 LINK:",
"cd-bar3-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
"cd-bar3-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
"cd-bar3-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
"npc-name-in-rolls:-u":"NPC NAME IN ROLLS:",
"show":"Show",
"hide":"Hide",
"npc-name-in-rolls-desc:-u":"In NPC roll results, show or hide the name of the NPC in the roll result card.",
"public:-u":"PUBLIC",
"to-gm:-u":"TO <span class='togm'>GM</span>",
"toggle-roll-whisper":"Whisper Toggle",
"attribute-opts-u":"ATTRIBUTE OPTIONS",
"save-opts-u":"SAVE OPTIONS",
"by-level":"By Level (Default)",
"prof-die":"Proficency Die (DMG)",
"custom":"Custom",
"core-die-roll:-u":"CORE DIE ROLL:",
"has-attack-u":"HAS AN ATTACK",
"variant-phb":"Variant (PHB p176)",
"carrying-capacity-mod:-u":"CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u":"ARMOR CLASS TRACKING:",
"automatic":"Automatic",
"cantrip-progression:-u":"CANTRIP PROGRESSION",
"cantrip-dice-u":"CANTRIP DICE",
"cantrip-beam-u":"CANTRIP BEAM",
"slots_total-u":"SLOTS TOTAL",
"slots_remaining-u":"SLOTS REMAINING",
"level-calculations:-u":"AUTO LEVEL CALCULATIONS:",
"spell_slot_modifiers-u":"SPELL SLOT MODIFIERS",
"lvl-u":"LEVEL",
"include_spell_desc:-u":"INCLUDE SPELL DESCRIPTION IN ATTACK:",
"token_size-u":"TOKEN SIZE",
"add-dex-tiebreaker-u":"ADD DEX TIEBREAKER TO INITIATIVE",
"initiative-style:-u":"INITIATIVE STYLE:",
"query-attr-u":"QUERY ATTRIBUTE",
"custom-skills-u":"CUSTOM SKILLS",
"weapon-u":"WEAPON",
"armor-u":"ARMOR",
"other-u":"OTHER",
"source:-u":"SOURCE:",
"source-type:-u":"SOURCE TYPE:",
"racial":"Racial",
"class":"Class",
"feat":"Feat",
"other":"Other",
"partial":"Partial",
"show_all":"Show All",
"cr_only":"C&R Only",
"spell-icons:-u":"SPELL ICONS:",
"custom-pb:-u":"CUSTOM PROFICIENCY BONUS:",
"show-global-attack-field-u":"SHOW GLOBAL ATTACK MODIFIER FIELD",
"show-global-damage-field-u":"SHOW GLOBAL DAMAGE MODIFIER FIELD",
"show-global-save-field-u":"SHOW GLOBAL SAVE MODIFIER FIELD",
"show-global-skill-field-u":"SHOW GLOBAL SKILL MODIFIER FIELD",
"global-attack-u":"GLOBAL ATTACK MODIFIER",
"global-damage-u":"GLOBAL DAMAGE MODIFIER",
"global-save-u":"GLOBAL SAVE MODIFIER",
"global-skill-u":"GLOBAL SKILL MODIFIER",
"global-damage":"Global Damage Modifier",
"core-die-roll-info":"Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
"pb-type-info":"By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
"global-save-info":"Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
"global-skill-info":"Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
"global-attack-info":"Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
"global-damage-info":"Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
"auto-level-calc-info":"By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
"simple-traits-info":"Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"simple-proficiencies-info":"Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"init-tiebreaker-info":"Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
"b-custom-info":"When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
"footer-wiki-link":"For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
"accepting-drop-u":"ACCEPTING DROP FROM COMPENDIUM",
"are_you_sure":"Are you sure you want to turn this character into a ",
"yes":"Yes",
"cancel":"Cancel",
"choose":"Choose",
"innate:-u":"INNATE:"
}
+114 -33
View File
@@ -5,6 +5,7 @@
"npc-type-u":"NSC Typ",
"npc-type-place":"Mittlerer Teufel, beliebige Böse Gesinnung",
"armor-class-u":"Rüstungsklasse",
"class-u":"CLASS",
"type-u":"Typ",
"npc-armor-place":"Schuppenpanzer",
"hit-points-u":"Trefferpunkte",
@@ -21,7 +22,7 @@
"saves-u":"Rettungswürfe",
"skills-u":"Fertigkeiten",
"acrobatics-u":"Akrobatik",
"animal-handling-u":"Mit Tieren umgehen",
"animal_handling-u":"ANIMAL HANDLING",
"arcana-u":"Arkana",
"athletics-u":"Athletik",
"deception-u":"Täuschen",
@@ -35,7 +36,7 @@
"performance-u":"Darbietung",
"persuasion-u":"Überreden",
"religion-u":"Religion",
"sleight-of-hand-u":"Fingerfertigkeit",
"sleight_of_hand-u":"SLEIGHT OF HAND",
"stealth-u":"Heimlichkeit",
"survival-u":"Überlebenskunst",
"damage-vuln-u":"Schaden Verwundbarkeit",
@@ -49,6 +50,7 @@
"senses-u":"Sinne",
"npc-senses-place":"Dunkelsicht 36 m., passive Wahrnehmung 16",
"langs-u":"Sprachen",
"lang-u":"LANGUAGE",
"npc-langs-place":"Schrecken, Gemein, Infernal",
"challenge-u":"Herausforderung",
"xp-u":"EP",
@@ -89,33 +91,15 @@
"hp":"Trefferpunkte",
"speed":"Geschwindigkeit",
"saving-throw":"Rettungswürfe",
"str+":"Str +",
"dex+":"Ges +",
"con+":"Kon +",
"int+":"Int +",
"wis+":"Wei +",
"cha+":"Cha +",
"str":"Str",
"dex":"Dex",
"con":"Con",
"int":"Int",
"wis":"Wis",
"cha":"Cha",
"skills":"Fertigkeiten",
"acrobatics+":"Akrobatik +",
"animal-handling+":"Mit Tieren umgehen +",
"arcana+":"Arkana +",
"athletics+":"Ahtletik +",
"deception+":"Täuschen +",
"history+":"Geschichte +",
"insight+":"Einsicht +",
"intimidation+":"Einschüchtern +",
"investigation+":"Untersuchen +",
"medicine+":"Medizin +",
"nature+":"Natur +",
"perception+":"Wahrnehmung +",
"performance+":"Darstellung +",
"persuasion+":"Überreden +",
"religion+":"Religion +",
"sleight-of-hand+":"Fingerfertigkeit +",
"stealth+":"Heimlichkeit +",
"survival+":"Überlebenskunst +",
"acrobatics":"Akrobatik",
"animal-handling":"Mit Tieren umgehen",
"animal_handling":"Animal Handling",
"arcana":"Arkana",
"athletics":"Athletik",
"deception":"Täuschen",
@@ -129,7 +113,7 @@
"performance":"Darstellung",
"persuasion":"Überreden",
"religion":"Religion",
"sleight-of-hand":"Fingerfertigkeit",
"sleight_of_hand":"Sleight of Hand",
"stealth":"Heimlichkeit",
"survival":"Überlebenskunst",
"dmg-vuln":"Schadens-Verwundbarkeiten",
@@ -184,6 +168,8 @@
"spell-component-verbal":"V",
"spell-component-somatic":"S",
"spell-component-material":"M",
"spell-ritual":"R",
"spell-concentration":"C",
"ruby-dust-place":"Rubinstaub für 50 g",
"concentration-u":"Konzentration",
"concentration":"Konzentration",
@@ -231,6 +217,7 @@
"wizard":"Magier",
"class-level-u":"Klasse &amp; Stufe",
"background-u":"Hintergrund",
"background":"Background",
"race-u":"Rasse",
"alignment-u":"Gesinnung",
"exp-pts-u":"Erfahrungspunkte",
@@ -250,7 +237,7 @@
"charisma-save":"Charisma Rettungswurf",
"saving-throws-u":"Rettungswürfe",
"acrobatics-core":"Akrobatik <span>(Ges)</span>",
"animal-handling-core":"Mit Tieren umgehen <span>(Wei)</span>",
"animal_handling-core":"Animal Handling <span>(Wis)</span>",
"arcana-core":"Arkana <span>(Int)</span>",
"athletics-core":"Athletik <span>(Str)</span>",
"deception-core":"Täuschen <span>(Cha)</span>",
@@ -264,7 +251,7 @@
"performance-core":"Darbietung <span>(Cha)</span>",
"persuasion-core":"Überreden <span>(Cha)</span>",
"religion-core":"Religion <span>(Int)</span>",
"sleight-of-hand-core":"Fingerfertigkeit <span>(Ges)</span>",
"sleight_of_hand-core":"Sleight of Hand <span>(Dex)</span>",
"stealth-core":"Heimlichkeit <span>(Ges)</span>",
"survival-core":"Überlebenskunst <span>(Wei)</span>",
"pass-wis-u":"Passive Weisheit (Wahrnehmung)",
@@ -273,11 +260,13 @@
"attr-u":"Attribute",
"prof-bonus:-u":"Begabungsbonus:",
"prof-u":"Begabt",
"proficency-u":"PROFICIENCY",
"expertise-u":"Sachverstand",
"jack-of-all-u":"Vielfältig begabt",
"attr:-u":"Attribute:",
"tool-prof-u":"Werkzeug Begabungen",
"other-prof-langs-u":"Andere Begabungen &amp; Sprachen",
"prof-langs-u":"PROFICIENCIES &amp; LANGUAGES",
"init":"Initiative",
"init-u":"Initiative",
"hp-max-u":"Trefferpunkte Maximum",
@@ -347,6 +336,7 @@
"char-backstory-u":"Charakter Hintergrundgeschichte",
"allies-orgs-u":"Verbündete &amp; Fraktionen",
"add-feats-traits-u":"Zusätzliche Fähigkeiten &amp; Eigenschaften",
"feat-u":"FEAT",
"treasure-u":"Vermögen",
"spell-save-dc-u":"Rettungswurf Schwierigkeitsgrad",
"cantrips-u":"Zaubertricks",
@@ -399,7 +389,7 @@
"inventory:-u":"Inventar:",
"compendium-compatible":"Kompendium Kompatibel",
"simple":"Einfach",
"encumberance:-u":"Belastung:",
"encumbrance:-u":"ENCUMBRANCE:",
"ammo-tracking:-u":"Munitionsverfolgung:",
"general-opts-u":"Allgemeine Optionen",
"transition-text":"Beim anklicken einer der unteren Bilder werden die Daten deines aktuellen Blatts umformatiert. Diese Änderungen sind permanent und können nicht rückgängig gemacht werden.",
@@ -420,8 +410,99 @@
"auto-dmg-roll-info":"Standardmäßig wird Angriffsschaden nicht ausgewürfelt bis der Treffer bestätigt wurde. Schaden wird vom Chat aus gewürfelt in dem du auf den Namen des Angriffs in der rechten Seitenleiste klickst, welcher dann den Schaden darstellt. Diese Standardmethode ist kompatibel mit 3D Würfeln. Optional kannst du auch Automatisch Schaden und Kritische Treffer würfeln lassen - was sofort beim Trefferwurf gleich möglichen Schaden auswürfelt um Zeit zu sparen.",
"add-char-to-templates-info":"Charakternamen werden standardmäßig nicht zum Wurf Template im Chat hinzugefügt, sondern nur Spielernamen. Beim aktivieren dieser Funktion wird der Charakternamen statt dem Spielername dem Template im Chat hinzugefügt, was nützlich ist wenn Spieler mehrere Charaktere repräsentieren.",
"inventory-info":"Charakter Inventar ist standardmäßig die komplexe Version welche kompatibel mit dem Roll20 5E Kompendium ist. Dies beinhaltet klare Gegenstandsanzahl/Gewicht, Gewicht und Beladungsverfolgung, sortiert RK Kalkulation, generiert automatisch Angriffe und mehr. Die Simple Option fügt dagegen Textfelder hinzu in der Spieler ihre Ausrüstung manuell eintragen können, mit mehr Kontrolle über ihr Blatt.",
"encumberance-info":"Das Blatt benutzt die Beladungs Variante auf Seite 176 des Spielerhandbuchs. Die Aus-Option deaktiviert diese variable Regel und benutzt nur einfache Über-dem-Limit Gewichtsprüfungen.",
"encumbrance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"ammo-tracking-info":"Ermöglicht automatische Munitionsanzahl mit dem <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5te Edition OGL des Roll20 Companion API Scripts</a>",
"dungeons-and-dragons-styling":"Dungeons & Dragons Stil",
"dungeons-and-dragons-styling-info":"Aktiviert Dungeons & Dragons Stil sowohl für die Charakterblätter als auch Wurf Templates. Diese Option wird automatisch auf alle Charakterblätter angewendet und kann nicht separat ausgewählt werden."
"dungeons-and-dragons-styling-info":"Aktiviert Dungeons & Dragons Stil sowohl für die Charakterblätter als auch Wurf Templates. Diese Option wird automatisch auf alle Charakterblätter angewendet und kann nicht separat ausgewählt werden.",
"cd-bar1-value:-u":"BAR 1 VALUE:",
"cd-bar1-max:-u":"BAR 1 MAX:",
"cd-bar1-link:-u":"BAR 1 LINK:",
"cd-bar1-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
"cd-bar1-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
"cd-bar1-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
"cd-bar2-value:-u":"BAR 2 VALUE:",
"cd-bar2-max:-u":"BAR 2 MAX:",
"cd-bar2-link:-u":"BAR 2 LINK:",
"cd-bar2-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
"cd-bar2-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
"cd-bar2-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
"cd-bar3-value:-u":"BAR 3 VALUE:",
"cd-bar3-max:-u":"BAR 3 MAX:",
"cd-bar3-link:-u":"BAR 3 LINK:",
"cd-bar3-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
"cd-bar3-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
"cd-bar3-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
"npc-name-in-rolls:-u":"NPC NAME IN ROLLS:",
"show":"Show",
"hide":"Hide",
"npc-name-in-rolls-desc:-u":"In NPC roll results, show or hide the name of the NPC in the roll result card.",
"public:-u":"PUBLIC",
"to-gm:-u":"TO <span class='togm'>GM</span>",
"toggle-roll-whisper":"Whisper Toggle",
"attribute-opts-u":"ATTRIBUTE OPTIONS",
"save-opts-u":"SAVE OPTIONS",
"by-level":"By Level (Default)",
"prof-die":"Proficency Die (DMG)",
"custom":"Custom",
"core-die-roll:-u":"CORE DIE ROLL:",
"has-attack-u":"HAS AN ATTACK",
"variant-phb":"Variant (PHB p176)",
"carrying-capacity-mod:-u":"CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u":"ARMOR CLASS TRACKING:",
"automatic":"Automatic",
"cantrip-progression:-u":"CANTRIP PROGRESSION",
"cantrip-dice-u":"CANTRIP DICE",
"cantrip-beam-u":"CANTRIP BEAM",
"slots_total-u":"SLOTS TOTAL",
"slots_remaining-u":"SLOTS REMAINING",
"level-calculations:-u":"AUTO LEVEL CALCULATIONS:",
"spell_slot_modifiers-u":"SPELL SLOT MODIFIERS",
"lvl-u":"LEVEL",
"include_spell_desc:-u":"INCLUDE SPELL DESCRIPTION IN ATTACK:",
"token_size-u":"TOKEN SIZE",
"add-dex-tiebreaker-u":"ADD DEX TIEBREAKER TO INITIATIVE",
"initiative-style:-u":"INITIATIVE STYLE:",
"query-attr-u":"QUERY ATTRIBUTE",
"custom-skills-u":"CUSTOM SKILLS",
"weapon-u":"WEAPON",
"armor-u":"ARMOR",
"other-u":"OTHER",
"source:-u":"SOURCE:",
"source-type:-u":"SOURCE TYPE:",
"racial":"Racial",
"class":"Class",
"feat":"Feat",
"other":"Other",
"partial":"Partial",
"show_all":"Show All",
"cr_only":"C&R Only",
"spell-icons:-u":"SPELL ICONS:",
"custom-pb:-u":"CUSTOM PROFICIENCY BONUS:",
"show-global-attack-field-u":"SHOW GLOBAL ATTACK MODIFIER FIELD",
"show-global-damage-field-u":"SHOW GLOBAL DAMAGE MODIFIER FIELD",
"show-global-save-field-u":"SHOW GLOBAL SAVE MODIFIER FIELD",
"show-global-skill-field-u":"SHOW GLOBAL SKILL MODIFIER FIELD",
"global-attack-u":"GLOBAL ATTACK MODIFIER",
"global-damage-u":"GLOBAL DAMAGE MODIFIER",
"global-save-u":"GLOBAL SAVE MODIFIER",
"global-skill-u":"GLOBAL SKILL MODIFIER",
"global-damage":"Global Damage Modifier",
"core-die-roll-info":"Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
"pb-type-info":"By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
"global-save-info":"Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
"global-skill-info":"Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
"global-attack-info":"Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
"global-damage-info":"Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
"auto-level-calc-info":"By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
"simple-traits-info":"Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"simple-proficiencies-info":"Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"init-tiebreaker-info":"Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
"b-custom-info":"When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
"footer-wiki-link":"For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
"accepting-drop-u":"ACCEPTING DROP FROM COMPENDIUM",
"are_you_sure":"Are you sure you want to turn this character into a ",
"yes":"Yes",
"cancel":"Cancel",
"choose":"Choose",
"innate:-u":"INNATE:"
}
+114 -33
View File
@@ -5,6 +5,7 @@
"npc-type-u":"NPC TYPE",
"npc-type-place":"Medium fiend, any evil alignment",
"armor-class-u":"ARMOR CLASS",
"class-u":"CLASS",
"type-u":"TYPE",
"npc-armor-place":"scale mail",
"hit-points-u":"HIT POINTS",
@@ -21,7 +22,7 @@
"saves-u":"SAVES",
"skills-u":"SKILLS",
"acrobatics-u":"ACROBATICS",
"animal-handling-u":"ANIMAL HANDLING",
"animal_handling-u":"ANIMAL HANDLING",
"arcana-u":"ARCANA",
"athletics-u":"ATHLETICS",
"deception-u":"DECEPTION",
@@ -35,7 +36,7 @@
"performance-u":"PERFORMANCE",
"persuasion-u":"PERSUASION",
"religion-u":"RELIGION",
"sleight-of-hand-u":"SLEIGHT OF HAND",
"sleight_of_hand-u":"SLEIGHT OF HAND",
"stealth-u":"STEALTH",
"survival-u":"SURVIVAL",
"damage-vuln-u":"DAMAGE VULNERABILITIES",
@@ -49,6 +50,7 @@
"senses-u":"SENSES",
"npc-senses-place":"darkvision 120ft., passive Perception 16",
"langs-u":"LANGUAGES",
"lang-u":"LANGUAGE",
"npc-langs-place":"Abyssal, Common, Infernal",
"challenge-u":"CHALLENGE",
"xp-u":"XP",
@@ -89,33 +91,15 @@
"hp":"Hit Points",
"speed":"Speed",
"saving-throw":"Saving Throws",
"str+":"Str +",
"dex+":"Dex +",
"con+":"Con +",
"int+":"Int +",
"wis+":"Wis +",
"cha+":"Cha +",
"str":"Str",
"dex":"Dex",
"con":"Con",
"int":"Int",
"wis":"Wis",
"cha":"Cha",
"skills":"Skills",
"acrobatics+":"Acrobatics +",
"animal-handling+":"Animal Handling +",
"arcana+":"Arcana +",
"athletics+":"Athletics +",
"deception+":"Deception +",
"history+":"History +",
"insight+":"Insight +",
"intimidation+":"Intimidation +",
"investigation+":"Investigation +",
"medicine+":"Medicine +",
"nature+":"Nature +",
"perception+":"Perception +",
"performance+":"Performance +",
"persuasion+":"Persuasion +",
"religion+":"Religion +",
"sleight-of-hand+":"Sleight of Hand +",
"stealth+":"Stealth +",
"survival+":"Survival +",
"acrobatics":"Acrobatics",
"animal-handling":"Animal Handling",
"animal_handling":"Animal Handling",
"arcana":"Arcana",
"athletics":"Athletics",
"deception":"Deception",
@@ -129,7 +113,7 @@
"performance":"Performance",
"persuasion":"Persuasion",
"religion":"Religion",
"sleight-of-hand":"Sleight of Hand",
"sleight_of_hand":"Sleight of Hand",
"stealth":"Stealth",
"survival":"Survival",
"dmg-vuln":"Damage Vulnerabilities",
@@ -184,6 +168,8 @@
"spell-component-verbal":"V",
"spell-component-somatic":"S",
"spell-component-material":"M",
"spell-ritual":"R",
"spell-concentration":"C",
"ruby-dust-place":"ruby dust worth 50gp",
"concentration-u":"CONCENTRATION",
"concentration":"Concentration",
@@ -231,6 +217,7 @@
"wizard":"Wizard",
"class-level-u":"CLASS &amp; LEVEL",
"background-u":"BACKGROUND",
"background":"Background",
"race-u":"RACE",
"alignment-u":"ALIGNMENT",
"exp-pts-u":"EXPERIENCE POINTS",
@@ -250,7 +237,7 @@
"charisma-save":"Charisma Save",
"saving-throws-u":"SAVING THROWS",
"acrobatics-core":"Acrobatics <span>(Dex)</span>",
"animal-handling-core":"Animal Handling <span>(Wis)</span>",
"animal_handling-core":"Animal Handling <span>(Wis)</span>",
"arcana-core":"Arcana <span>(Int)</span>",
"athletics-core":"Athletics <span>(Str)</span>",
"deception-core":"Deception <span>(Cha)</span>",
@@ -264,7 +251,7 @@
"performance-core":"Performance <span>(Cha)</span>",
"persuasion-core":"Persuasion <span>(Cha)</span>",
"religion-core":"Religion <span>(Int)</span>",
"sleight-of-hand-core":"Sleight of Hand <span>(Dex)</span>",
"sleight_of_hand-core":"Sleight of Hand <span>(Dex)</span>",
"stealth-core":"Stealth <span>(Dex)</span>",
"survival-core":"Survival <span>(Wis)</span>",
"pass-wis-u":"PASSIVE WISDOM (PERCEPTION)",
@@ -273,11 +260,13 @@
"attr-u":"ATTRIBUTE",
"prof-bonus:-u":"PROFICIENCY BONUS:",
"prof-u":"PROFICIENT",
"proficency-u":"PROFICIENCY",
"expertise-u":"EXPERTISE",
"jack-of-all-u":"JACK OF ALL TRADES",
"attr:-u":"ATTRIBUTE:",
"tool-prof-u":"TOOL PROFICIENCIES",
"other-prof-langs-u":"OTHER PROFICIENCIES &amp; LANGUAGES",
"prof-langs-u":"PROFICIENCIES &amp; LANGUAGES",
"init":"Initiative",
"init-u":"INITIATIVE",
"hp-max-u":"Hit Point Maximum",
@@ -347,6 +336,7 @@
"char-backstory-u":"CHARACTER BACKSTORY",
"allies-orgs-u":"ALLIES &amp; ORGANIZATIONS",
"add-feats-traits-u":"ADDITIONAL FEATURES &amp; TRAITS",
"feat-u":"FEAT",
"treasure-u":"TREASURE",
"spell-save-dc-u":"SPELL SAVE DC",
"cantrips-u":"CANTRIPS",
@@ -399,7 +389,7 @@
"inventory:-u":"INVENTORY:",
"compendium-compatible":"Compendium Compatible",
"simple":"Simple",
"encumberance:-u":"ENCUMBERANCE:",
"encumbrance:-u":"ENCUMBRANCE:",
"ammo-tracking:-u":"AMMO TRACKING:",
"general-opts-u":"GENERAL OPTIONS",
"transition-text":"Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
@@ -420,8 +410,99 @@
"auto-dmg-roll-info":"By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
"add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
"inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
"encumberance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"encumbrance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"ammo-tracking-info":"Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
"dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING",
"dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used."
"dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
"cd-bar1-value:-u":"BAR 1 VALUE:",
"cd-bar1-max:-u":"BAR 1 MAX:",
"cd-bar1-link:-u":"BAR 1 LINK:",
"cd-bar1-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
"cd-bar1-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
"cd-bar1-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
"cd-bar2-value:-u":"BAR 2 VALUE:",
"cd-bar2-max:-u":"BAR 2 MAX:",
"cd-bar2-link:-u":"BAR 2 LINK:",
"cd-bar2-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
"cd-bar2-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
"cd-bar2-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
"cd-bar3-value:-u":"BAR 3 VALUE:",
"cd-bar3-max:-u":"BAR 3 MAX:",
"cd-bar3-link:-u":"BAR 3 LINK:",
"cd-bar3-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
"cd-bar3-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
"cd-bar3-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
"npc-name-in-rolls:-u":"NPC NAME IN ROLLS:",
"show":"Show",
"hide":"Hide",
"npc-name-in-rolls-desc:-u":"In NPC roll results, show or hide the name of the NPC in the roll result card.",
"public:-u":"PUBLIC",
"to-gm:-u":"TO <span class='togm'>GM</span>",
"toggle-roll-whisper":"Whisper Toggle",
"attribute-opts-u":"ATTRIBUTE OPTIONS",
"save-opts-u":"SAVE OPTIONS",
"by-level":"By Level (Default)",
"prof-die":"Proficency Die (DMG)",
"custom":"Custom",
"core-die-roll:-u":"CORE DIE ROLL:",
"has-attack-u":"HAS AN ATTACK",
"variant-phb":"Variant (PHB p176)",
"carrying-capacity-mod:-u":"CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u":"ARMOR CLASS TRACKING:",
"automatic":"Automatic",
"cantrip-progression:-u":"CANTRIP PROGRESSION",
"cantrip-dice-u":"CANTRIP DICE",
"cantrip-beam-u":"CANTRIP BEAM",
"slots_total-u":"SLOTS TOTAL",
"slots_remaining-u":"SLOTS REMAINING",
"level-calculations:-u":"AUTO LEVEL CALCULATIONS:",
"spell_slot_modifiers-u":"SPELL SLOT MODIFIERS",
"lvl-u":"LEVEL",
"include_spell_desc:-u":"INCLUDE SPELL DESCRIPTION IN ATTACK:",
"token_size-u":"TOKEN SIZE",
"add-dex-tiebreaker-u":"ADD DEX TIEBREAKER TO INITIATIVE",
"initiative-style:-u":"INITIATIVE STYLE:",
"query-attr-u":"QUERY ATTRIBUTE",
"custom-skills-u":"CUSTOM SKILLS",
"weapon-u":"WEAPON",
"armor-u":"ARMOR",
"other-u":"OTHER",
"source:-u":"SOURCE:",
"source-type:-u":"SOURCE TYPE:",
"racial":"Racial",
"class":"Class",
"feat":"Feat",
"other":"Other",
"partial":"Partial",
"show_all":"Show All",
"cr_only":"C&R Only",
"spell-icons:-u":"SPELL ICONS:",
"custom-pb:-u":"CUSTOM PROFICIENCY BONUS:",
"show-global-attack-field-u":"SHOW GLOBAL ATTACK MODIFIER FIELD",
"show-global-damage-field-u":"SHOW GLOBAL DAMAGE MODIFIER FIELD",
"show-global-save-field-u":"SHOW GLOBAL SAVE MODIFIER FIELD",
"show-global-skill-field-u":"SHOW GLOBAL SKILL MODIFIER FIELD",
"global-attack-u":"GLOBAL ATTACK MODIFIER",
"global-damage-u":"GLOBAL DAMAGE MODIFIER",
"global-save-u":"GLOBAL SAVE MODIFIER",
"global-skill-u":"GLOBAL SKILL MODIFIER",
"global-damage":"Global Damage Modifier",
"core-die-roll-info":"Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
"pb-type-info":"By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
"global-save-info":"Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
"global-skill-info":"Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
"global-attack-info":"Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
"global-damage-info":"Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
"auto-level-calc-info":"By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
"simple-traits-info":"Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"simple-proficiencies-info":"Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"init-tiebreaker-info":"Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
"b-custom-info":"When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
"footer-wiki-link":"For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
"accepting-drop-u":"ACCEPTING DROP FROM COMPENDIUM",
"are_you_sure":"Are you sure you want to turn this character into a ",
"yes":"Yes",
"cancel":"Cancel",
"choose":"Choose",
"innate:-u":"INNATE:"
}
+114 -33
View File
@@ -5,6 +5,7 @@
"npc-type-u":"NPC TYPE",
"npc-type-place":"Medium fiend, any evil alignment",
"armor-class-u":"ARMOR CLASS",
"class-u":"CLASS",
"type-u":"TYPE",
"npc-armor-place":"scale mail",
"hit-points-u":"HIT POINTS",
@@ -21,7 +22,7 @@
"saves-u":"SAVES",
"skills-u":"SKILLS",
"acrobatics-u":"ACROBATICS",
"animal-handling-u":"ANIMAL HANDLING",
"animal_handling-u":"ANIMAL HANDLING",
"arcana-u":"ARCANA",
"athletics-u":"ATHLETICS",
"deception-u":"DECEPTION",
@@ -35,7 +36,7 @@
"performance-u":"PERFORMANCE",
"persuasion-u":"PERSUASION",
"religion-u":"RELIGION",
"sleight-of-hand-u":"SLEIGHT OF HAND",
"sleight_of_hand-u":"SLEIGHT OF HAND",
"stealth-u":"STEALTH",
"survival-u":"SURVIVAL",
"damage-vuln-u":"DAMAGE VULNERABILITIES",
@@ -49,6 +50,7 @@
"senses-u":"SENSES",
"npc-senses-place":"darkvision 120ft., passive Perception 16",
"langs-u":"LANGUAGES",
"lang-u":"LANGUAGE",
"npc-langs-place":"Abyssal, Common, Infernal",
"challenge-u":"CHALLENGE",
"xp-u":"XP",
@@ -89,33 +91,15 @@
"hp":"Hit Points",
"speed":"Speed",
"saving-throw":"Saving Throws",
"str+":"Str +",
"dex+":"Dex +",
"con+":"Con +",
"int+":"Int +",
"wis+":"Wis +",
"cha+":"Cha +",
"str":"Str",
"dex":"Dex",
"con":"Con",
"int":"Int",
"wis":"Wis",
"cha":"Cha",
"skills":"Skills",
"acrobatics+":"Acrobatics +",
"animal-handling+":"Animal Handling +",
"arcana+":"Arcana +",
"athletics+":"Athletics +",
"deception+":"Deception +",
"history+":"History +",
"insight+":"Insight +",
"intimidation+":"Intimidation +",
"investigation+":"Investigation +",
"medicine+":"Medicine +",
"nature+":"Nature +",
"perception+":"Perception +",
"performance+":"Performance +",
"persuasion+":"Persuasion +",
"religion+":"Religion +",
"sleight-of-hand+":"Sleight of Hand +",
"stealth+":"Stealth +",
"survival+":"Survival +",
"acrobatics":"Acrobatics",
"animal-handling":"Animal Handling",
"animal_handling":"Animal Handling",
"arcana":"Arcana",
"athletics":"Athletics",
"deception":"Deception",
@@ -129,7 +113,7 @@
"performance":"Performance",
"persuasion":"Persuasion",
"religion":"Religion",
"sleight-of-hand":"Sleight of Hand",
"sleight_of_hand":"Sleight of Hand",
"stealth":"Stealth",
"survival":"Survival",
"dmg-vuln":"Damage Vulnerabilities",
@@ -184,6 +168,8 @@
"spell-component-verbal":"V",
"spell-component-somatic":"S",
"spell-component-material":"M",
"spell-ritual":"R",
"spell-concentration":"C",
"ruby-dust-place":"ruby dust worth 50gp",
"concentration-u":"CONCENTRATION",
"concentration":"Concentration",
@@ -231,6 +217,7 @@
"wizard":"Wizard",
"class-level-u":"CLASS &amp; LEVEL",
"background-u":"BACKGROUND",
"background":"Background",
"race-u":"RACE",
"alignment-u":"ALIGNMENT",
"exp-pts-u":"EXPERIENCE POINTS",
@@ -250,7 +237,7 @@
"charisma-save":"Charisma Save",
"saving-throws-u":"SAVING THROWS",
"acrobatics-core":"Acrobatics <span>(Dex)</span>",
"animal-handling-core":"Animal Handling <span>(Wis)</span>",
"animal_handling-core":"Animal Handling <span>(Wis)</span>",
"arcana-core":"Arcana <span>(Int)</span>",
"athletics-core":"Athletics <span>(Str)</span>",
"deception-core":"Deception <span>(Cha)</span>",
@@ -264,7 +251,7 @@
"performance-core":"Performance <span>(Cha)</span>",
"persuasion-core":"Persuasion <span>(Cha)</span>",
"religion-core":"Religion <span>(Int)</span>",
"sleight-of-hand-core":"Sleight of Hand <span>(Dex)</span>",
"sleight_of_hand-core":"Sleight of Hand <span>(Dex)</span>",
"stealth-core":"Stealth <span>(Dex)</span>",
"survival-core":"Survival <span>(Wis)</span>",
"pass-wis-u":"PASSIVE WISDOM (PERCEPTION)",
@@ -273,11 +260,13 @@
"attr-u":"ATTRIBUTE",
"prof-bonus:-u":"PROFICIENCY BONUS:",
"prof-u":"PROFICIENT",
"proficency-u":"PROFICIENCY",
"expertise-u":"EXPERTISE",
"jack-of-all-u":"JACK OF ALL TRADES",
"attr:-u":"ATTRIBUTE:",
"tool-prof-u":"TOOL PROFICIENCIES",
"other-prof-langs-u":"OTHER PROFICIENCIES &amp; LANGUAGES",
"prof-langs-u":"PROFICIENCIES &amp; LANGUAGES",
"init":"Initiative",
"init-u":"INITIATIVE",
"hp-max-u":"Hit Point Maximum",
@@ -347,6 +336,7 @@
"char-backstory-u":"CHARACTER BACKSTORY",
"allies-orgs-u":"ALLIES &amp; ORGANIZATIONS",
"add-feats-traits-u":"ADDITIONAL FEATURES &amp; TRAITS",
"feat-u":"FEAT",
"treasure-u":"TREASURE",
"spell-save-dc-u":"SPELL SAVE DC",
"cantrips-u":"CANTRIPS",
@@ -399,7 +389,7 @@
"inventory:-u":"INVENTORY:",
"compendium-compatible":"Compendium Compatible",
"simple":"Simple",
"encumberance:-u":"ENCUMBERANCE:",
"encumbrance:-u":"ENCUMBRANCE:",
"ammo-tracking:-u":"AMMO TRACKING:",
"general-opts-u":"GENERAL OPTIONS",
"transition-text":"Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
@@ -420,8 +410,99 @@
"auto-dmg-roll-info":"By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
"add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
"inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
"encumberance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"encumbrance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"ammo-tracking-info":"Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
"dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING",
"dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used."
"dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
"cd-bar1-value:-u":"BAR 1 VALUE:",
"cd-bar1-max:-u":"BAR 1 MAX:",
"cd-bar1-link:-u":"BAR 1 LINK:",
"cd-bar1-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
"cd-bar1-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
"cd-bar1-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
"cd-bar2-value:-u":"BAR 2 VALUE:",
"cd-bar2-max:-u":"BAR 2 MAX:",
"cd-bar2-link:-u":"BAR 2 LINK:",
"cd-bar2-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
"cd-bar2-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
"cd-bar2-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
"cd-bar3-value:-u":"BAR 3 VALUE:",
"cd-bar3-max:-u":"BAR 3 MAX:",
"cd-bar3-link:-u":"BAR 3 LINK:",
"cd-bar3-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
"cd-bar3-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
"cd-bar3-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
"npc-name-in-rolls:-u":"NPC NAME IN ROLLS:",
"show":"Show",
"hide":"Hide",
"npc-name-in-rolls-desc:-u":"In NPC roll results, show or hide the name of the NPC in the roll result card.",
"public:-u":"PUBLIC",
"to-gm:-u":"TO <span class='togm'>GM</span>",
"toggle-roll-whisper":"Whisper Toggle",
"attribute-opts-u":"ATTRIBUTE OPTIONS",
"save-opts-u":"SAVE OPTIONS",
"by-level":"By Level (Default)",
"prof-die":"Proficency Die (DMG)",
"custom":"Custom",
"core-die-roll:-u":"CORE DIE ROLL:",
"has-attack-u":"HAS AN ATTACK",
"variant-phb":"Variant (PHB p176)",
"carrying-capacity-mod:-u":"CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u":"ARMOR CLASS TRACKING:",
"automatic":"Automatic",
"cantrip-progression:-u":"CANTRIP PROGRESSION",
"cantrip-dice-u":"CANTRIP DICE",
"cantrip-beam-u":"CANTRIP BEAM",
"slots_total-u":"SLOTS TOTAL",
"slots_remaining-u":"SLOTS REMAINING",
"level-calculations:-u":"AUTO LEVEL CALCULATIONS:",
"spell_slot_modifiers-u":"SPELL SLOT MODIFIERS",
"lvl-u":"LEVEL",
"include_spell_desc:-u":"INCLUDE SPELL DESCRIPTION IN ATTACK:",
"token_size-u":"TOKEN SIZE",
"add-dex-tiebreaker-u":"ADD DEX TIEBREAKER TO INITIATIVE",
"initiative-style:-u":"INITIATIVE STYLE:",
"query-attr-u":"QUERY ATTRIBUTE",
"custom-skills-u":"CUSTOM SKILLS",
"weapon-u":"WEAPON",
"armor-u":"ARMOR",
"other-u":"OTHER",
"source:-u":"SOURCE:",
"source-type:-u":"SOURCE TYPE:",
"racial":"Racial",
"class":"Class",
"feat":"Feat",
"other":"Other",
"partial":"Partial",
"show_all":"Show All",
"cr_only":"C&R Only",
"spell-icons:-u":"SPELL ICONS:",
"custom-pb:-u":"CUSTOM PROFICIENCY BONUS:",
"show-global-attack-field-u":"SHOW GLOBAL ATTACK MODIFIER FIELD",
"show-global-damage-field-u":"SHOW GLOBAL DAMAGE MODIFIER FIELD",
"show-global-save-field-u":"SHOW GLOBAL SAVE MODIFIER FIELD",
"show-global-skill-field-u":"SHOW GLOBAL SKILL MODIFIER FIELD",
"global-attack-u":"GLOBAL ATTACK MODIFIER",
"global-damage-u":"GLOBAL DAMAGE MODIFIER",
"global-save-u":"GLOBAL SAVE MODIFIER",
"global-skill-u":"GLOBAL SKILL MODIFIER",
"global-damage":"Global Damage Modifier",
"core-die-roll-info":"Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
"pb-type-info":"By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
"global-save-info":"Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
"global-skill-info":"Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
"global-attack-info":"Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
"global-damage-info":"Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
"auto-level-calc-info":"By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
"simple-traits-info":"Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"simple-proficiencies-info":"Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"init-tiebreaker-info":"Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
"b-custom-info":"When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
"footer-wiki-link":"For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
"accepting-drop-u":"ACCEPTING DROP FROM COMPENDIUM",
"are_you_sure":"Are you sure you want to turn this character into a ",
"yes":"Yes",
"cancel":"Cancel",
"choose":"Choose",
"innate:-u":"INNATE:"
}
+114 -33
View File
@@ -5,6 +5,7 @@
"npc-type-u":"TIPO DE PNJ",
"npc-type-place":"Demoníaco mediano, cualquier alineamiento maligno",
"armor-class-u":"CLASE DE ARMADURA",
"class-u":"CLASS",
"type-u":"TIPO",
"npc-armor-place":"cota de escamas",
"hit-points-u":"PUNTOS DE GOLPE",
@@ -21,7 +22,7 @@
"saves-u":"SALVACIONES",
"skills-u":"HABILIDADES",
"acrobatics-u":"ACROBACIAS",
"animal-handling-u":"TRATO ANIMAL",
"animal_handling-u":"ANIMAL HANDLING",
"arcana-u":"ARCANOS",
"athletics-u":"ATLETISMO",
"deception-u":"ENGAÑO",
@@ -35,7 +36,7 @@
"performance-u":"INTERPRETAR",
"persuasion-u":"PERSUASIÓN",
"religion-u":"RELIGIÓN",
"sleight-of-hand-u":"JUEGO DE MANOS",
"sleight_of_hand-u":"SLEIGHT OF HAND",
"stealth-u":"SIGILO",
"survival-u":"SUPERVIVENCIA",
"damage-vuln-u":"VULNERABLE AL DAÑO",
@@ -49,6 +50,7 @@
"senses-u":"SENTIDOS",
"npc-senses-place":"visión en la oscuridad 120 pies, Percepción pasiva 16",
"langs-u":"IDIOMAS",
"lang-u":"LANGUAGE",
"npc-langs-place":"Abisal, Común, Infernal",
"challenge-u":"DESAFÍO",
"xp-u":"PX",
@@ -89,33 +91,15 @@
"hp":"Puntos de Golpe",
"speed":"Velocidad",
"saving-throw":"Tiradas de Salvación",
"str+":"Fue +",
"dex+":"Des +",
"con+":"Con +",
"int+":"Int +",
"wis+":"Sab +",
"cha+":"Car +",
"str":"Str",
"dex":"Dex",
"con":"Con",
"int":"Int",
"wis":"Wis",
"cha":"Cha",
"skills":"Habilidades",
"acrobatics+":"Acrobacias +",
"animal-handling+":"Animal Handling +",
"arcana+":"Arcanos +",
"athletics+":"Atletismo +",
"deception+":"Engaño +",
"history+":"Historia +",
"insight+":"Persipcacia +",
"intimidation+":"Intimidación +",
"investigation+":"Investigación +",
"medicine+":"Medicina +",
"nature+":"Naturaleza +",
"perception+":"Percepción +",
"performance+":"Interpretación +",
"persuasion+":"Persuasión +",
"religion+":"Religión +",
"sleight-of-hand+":"Juego de Manos +",
"stealth+":"Sigilo +",
"survival+":"Supervivencia +",
"acrobatics":"Acrobatics",
"animal-handling":"Animal Handling",
"animal_handling":"Animal Handling",
"arcana":"Arcana",
"athletics":"Athletics",
"deception":"Deception",
@@ -129,7 +113,7 @@
"performance":"Performance",
"persuasion":"Persuasion",
"religion":"Religion",
"sleight-of-hand":"Sleight of Hand",
"sleight_of_hand":"Sleight of Hand",
"stealth":"Stealth",
"survival":"Survival",
"dmg-vuln":"Vulnerable al Daño",
@@ -184,6 +168,8 @@
"spell-component-verbal":"V",
"spell-component-somatic":"S",
"spell-component-material":"M",
"spell-ritual":"R",
"spell-concentration":"C",
"ruby-dust-place":"polvo de diamante por valor de 50po",
"concentration-u":"CONCENTRACIÓN",
"concentration":"Concentration",
@@ -231,6 +217,7 @@
"wizard":"Mago",
"class-level-u":"CLASE & NIVEL",
"background-u":"TRASFONDO",
"background":"Background",
"race-u":"RAZA",
"alignment-u":"ALINEAMIENTO",
"exp-pts-u":"PUNTOS DE EXPERIENCIA",
@@ -250,7 +237,7 @@
"charisma-save":"Charisma Save",
"saving-throws-u":"TIRADAS DE SALVACIÓN",
"acrobatics-core":"Acrobacias <span>(Des)</span>",
"animal-handling-core":"Trato Animal <span>(Sab)</span>",
"animal_handling-core":"Animal Handling <span>(Wis)</span>",
"arcana-core":"Arcanos <span>(Int)</span>",
"athletics-core":"Atletismo <span>(Str)</span>",
"deception-core":"Engaño <span>(Car)</span>",
@@ -264,7 +251,7 @@
"performance-core":"Interpretar <span>(Car)</span>",
"persuasion-core":"Persuasión <span>(Car)</span>",
"religion-core":"Religión <span>(Int)</span>",
"sleight-of-hand-core":"Juego de Manos <span>(Des)</span>",
"sleight_of_hand-core":"Sleight of Hand <span>(Dex)</span>",
"stealth-core":"Sigilo <span>(Des)</span>",
"survival-core":"Supervivencia <span>(Sab)</span>",
"pass-wis-u":"SABIDURÍA PASIVA (PERCEPCIÓN)",
@@ -273,11 +260,13 @@
"attr-u":"ATRIBUTO",
"prof-bonus:-u":"BONUS COMPETENCIA:",
"prof-u":"COMPETENTE",
"proficency-u":"PROFICIENCY",
"expertise-u":"PERICIA",
"jack-of-all-u":"TODOTERRENO",
"attr:-u":"ATRIBUTO:",
"tool-prof-u":"COMPETENCIA HERRAMIENTAS",
"other-prof-langs-u":"OTRAS COMPETENCIAS & IDIOMAS",
"prof-langs-u":"PROFICIENCIES &amp; LANGUAGES",
"init":"Initiative",
"init-u":"INICIATIVA",
"hp-max-u":"Puntos de Golpe Máximos",
@@ -347,6 +336,7 @@
"char-backstory-u":"HISTORIA DEL PERSONAJE",
"allies-orgs-u":"ALIADOS & ORGANIZACIONES",
"add-feats-traits-u":"RASGOS & CARACTERÍSTICAS ADICIONALES",
"feat-u":"FEAT",
"treasure-u":"TESORO",
"spell-save-dc-u":"CD SALVACIÓN CONJURO",
"cantrips-u":"TRUCOS",
@@ -399,7 +389,7 @@
"inventory:-u":"INVENTARIO:",
"compendium-compatible":"Compendium Compatible",
"simple":"Simple",
"encumberance:-u":"REGLAS DE PESO:",
"encumbrance:-u":"ENCUMBRANCE:",
"ammo-tracking:-u":"SEGUIMIENTO MUNICIÓN:",
"general-opts-u":"OPCIONES GENERALES",
"transition-text":"Haciendo click en una de las imágenes de abajo reformatearás los datos de tu hoja actual a esta hoja. Estos cambios son permanentes y no pueden deshacerse.",
@@ -420,8 +410,99 @@
"auto-dmg-roll-info":"By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
"add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
"inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
"encumberance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"encumbrance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"ammo-tracking-info":"Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
"dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING",
"dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used."
"dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
"cd-bar1-value:-u":"BAR 1 VALUE:",
"cd-bar1-max:-u":"BAR 1 MAX:",
"cd-bar1-link:-u":"BAR 1 LINK:",
"cd-bar1-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
"cd-bar1-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
"cd-bar1-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
"cd-bar2-value:-u":"BAR 2 VALUE:",
"cd-bar2-max:-u":"BAR 2 MAX:",
"cd-bar2-link:-u":"BAR 2 LINK:",
"cd-bar2-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
"cd-bar2-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
"cd-bar2-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
"cd-bar3-value:-u":"BAR 3 VALUE:",
"cd-bar3-max:-u":"BAR 3 MAX:",
"cd-bar3-link:-u":"BAR 3 LINK:",
"cd-bar3-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
"cd-bar3-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
"cd-bar3-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
"npc-name-in-rolls:-u":"NPC NAME IN ROLLS:",
"show":"Show",
"hide":"Hide",
"npc-name-in-rolls-desc:-u":"In NPC roll results, show or hide the name of the NPC in the roll result card.",
"public:-u":"PUBLIC",
"to-gm:-u":"TO <span class='togm'>GM</span>",
"toggle-roll-whisper":"Whisper Toggle",
"attribute-opts-u":"ATTRIBUTE OPTIONS",
"save-opts-u":"SAVE OPTIONS",
"by-level":"By Level (Default)",
"prof-die":"Proficency Die (DMG)",
"custom":"Custom",
"core-die-roll:-u":"CORE DIE ROLL:",
"has-attack-u":"HAS AN ATTACK",
"variant-phb":"Variant (PHB p176)",
"carrying-capacity-mod:-u":"CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u":"ARMOR CLASS TRACKING:",
"automatic":"Automatic",
"cantrip-progression:-u":"CANTRIP PROGRESSION",
"cantrip-dice-u":"CANTRIP DICE",
"cantrip-beam-u":"CANTRIP BEAM",
"slots_total-u":"SLOTS TOTAL",
"slots_remaining-u":"SLOTS REMAINING",
"level-calculations:-u":"AUTO LEVEL CALCULATIONS:",
"spell_slot_modifiers-u":"SPELL SLOT MODIFIERS",
"lvl-u":"LEVEL",
"include_spell_desc:-u":"INCLUDE SPELL DESCRIPTION IN ATTACK:",
"token_size-u":"TOKEN SIZE",
"add-dex-tiebreaker-u":"ADD DEX TIEBREAKER TO INITIATIVE",
"initiative-style:-u":"INITIATIVE STYLE:",
"query-attr-u":"QUERY ATTRIBUTE",
"custom-skills-u":"CUSTOM SKILLS",
"weapon-u":"WEAPON",
"armor-u":"ARMOR",
"other-u":"OTHER",
"source:-u":"SOURCE:",
"source-type:-u":"SOURCE TYPE:",
"racial":"Racial",
"class":"Class",
"feat":"Feat",
"other":"Other",
"partial":"Partial",
"show_all":"Show All",
"cr_only":"C&R Only",
"spell-icons:-u":"SPELL ICONS:",
"custom-pb:-u":"CUSTOM PROFICIENCY BONUS:",
"show-global-attack-field-u":"SHOW GLOBAL ATTACK MODIFIER FIELD",
"show-global-damage-field-u":"SHOW GLOBAL DAMAGE MODIFIER FIELD",
"show-global-save-field-u":"SHOW GLOBAL SAVE MODIFIER FIELD",
"show-global-skill-field-u":"SHOW GLOBAL SKILL MODIFIER FIELD",
"global-attack-u":"GLOBAL ATTACK MODIFIER",
"global-damage-u":"GLOBAL DAMAGE MODIFIER",
"global-save-u":"GLOBAL SAVE MODIFIER",
"global-skill-u":"GLOBAL SKILL MODIFIER",
"global-damage":"Global Damage Modifier",
"core-die-roll-info":"Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
"pb-type-info":"By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
"global-save-info":"Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
"global-skill-info":"Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
"global-attack-info":"Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
"global-damage-info":"Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
"auto-level-calc-info":"By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
"simple-traits-info":"Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"simple-proficiencies-info":"Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"init-tiebreaker-info":"Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
"b-custom-info":"When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
"footer-wiki-link":"For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
"accepting-drop-u":"ACCEPTING DROP FROM COMPENDIUM",
"are_you_sure":"Are you sure you want to turn this character into a ",
"yes":"Yes",
"cancel":"Cancel",
"choose":"Choose",
"innate:-u":"INNATE:"
}
+114 -33
View File
@@ -5,6 +5,7 @@
"npc-type-u":"TYPE PNJ",
"npc-type-place":"Fielleux moyen, de tout alignement mauvais",
"armor-class-u":"CLASSE D'ARMURE",
"class-u":"CLASS",
"type-u":"TYPE",
"npc-armor-place":"armure d'écailles",
"hit-points-u":"POINTS DE VIE",
@@ -21,7 +22,7 @@
"saves-u":"SAUVEGARDES",
"skills-u":"COMPÉTENCES",
"acrobatics-u":"ACROBATIES",
"animal-handling-u":"DRESSAGE",
"animal_handling-u":"ANIMAL HANDLING",
"arcana-u":"ARCANES",
"athletics-u":"ATHLÉTISME",
"deception-u":"SUPERCHERIE",
@@ -35,7 +36,7 @@
"performance-u":"REPRÉSENTATION",
"persuasion-u":"PERSUASION",
"religion-u":"RELIGION",
"sleight-of-hand-u":"ESCAMOTAGE",
"sleight_of_hand-u":"SLEIGHT OF HAND",
"stealth-u":"DISCRÉTION",
"survival-u":"SURVIE",
"damage-vuln-u":"VULNÉRABILITÉS AUX DÉGÂTS",
@@ -49,6 +50,7 @@
"senses-u":"Sens",
"npc-senses-place":"vision dans le noir 36 m, perception passive 16",
"langs-u":"LANGUES",
"lang-u":"LANGUAGE",
"npc-langs-place":"Abyssal, Commun, Infernal",
"challenge-u":"FACTEUR DE PUISSANCE",
"xp-u":"PX",
@@ -89,33 +91,15 @@
"hp":"Points de vie",
"speed":"Vitesse",
"saving-throw":"Jets de sauvegarde",
"str+":"For +",
"dex+":"Dex +",
"con+":"Con +",
"int+":"Int +",
"wis+":"Sag +",
"cha+":"Cha +",
"str":"Str",
"dex":"Dex",
"con":"Con",
"int":"Int",
"wis":"Wis",
"cha":"Cha",
"skills":"Compétences",
"acrobatics+":"Acrobaties +",
"animal-handling+":"Dressage +",
"arcana+":"Arcanes +",
"athletics+":"Athlétisme +",
"deception+":"Supercherie+",
"history+":"Histoire +",
"insight+":"Perspicacité +",
"intimidation+":"Intimidation +",
"investigation+":"Investigation +",
"medicine+":"Médecine +",
"nature+":"Nature +",
"perception+":"Perception +",
"performance+":"Représentation +",
"persuasion+":"Persuasion +",
"religion+":"Religion +",
"sleight-of-hand+":"Escamotage +",
"stealth+":"Discrétion +",
"survival+":"Survie +",
"acrobatics":"Acrobaties",
"animal-handling":"Dressage",
"animal_handling":"Animal Handling",
"arcana":"Arcanes",
"athletics":"Athlétisme",
"deception":"Supercherie",
@@ -129,7 +113,7 @@
"performance":"Représentation",
"persuasion":"Persuasion",
"religion":"Religion",
"sleight-of-hand":"Escamotage",
"sleight_of_hand":"Sleight of Hand",
"stealth":"Discrétion",
"survival":"Survie",
"dmg-vuln":"Vulnérabilités aux dégâts",
@@ -184,6 +168,8 @@
"spell-component-verbal":"V",
"spell-component-somatic":"S",
"spell-component-material":"M",
"spell-ritual":"R",
"spell-concentration":"C",
"ruby-dust-place":"50 po de poussière de rubis",
"concentration-u":"CONCENTRATION",
"concentration":"Concentration",
@@ -231,6 +217,7 @@
"wizard":"Magicien",
"class-level-u":"CLASSE &amp; NIV",
"background-u":"HISTORIQUE",
"background":"Background",
"race-u":"RACE",
"alignment-u":"ALIGNEMENT",
"exp-pts-u":"PX",
@@ -250,7 +237,7 @@
"charisma-save":"Sauvegarde de charisme",
"saving-throws-u":"JETS DE SAUVEGARDE",
"acrobatics-core":"Acrobaties <span>(Dex)</span>",
"animal-handling-core":"Dressage <span>(Sag)</span>",
"animal_handling-core":"Animal Handling <span>(Wis)</span>",
"arcana-core":"Arcanes <span>(Int)</span>",
"athletics-core":"Athlétisme <span>(For)</span>",
"deception-core":"Supercherie<span>(Cha)</span>",
@@ -264,7 +251,7 @@
"performance-core":"Représentation <span>(Cha)</span>",
"persuasion-core":"Persuasion <span>(Cha)</span>",
"religion-core":"Religion <span>(Int)</span>",
"sleight-of-hand-core":"Escamotage <span>(Dex)</span>",
"sleight_of_hand-core":"Sleight of Hand <span>(Dex)</span>",
"stealth-core":"Discrétion <span>(Dex)</span>",
"survival-core":"Survie <span>(Sag)</span>",
"pass-wis-u":"PERCEPTION PASSIVE",
@@ -273,11 +260,13 @@
"attr-u":"CARACT.",
"prof-bonus:-u":"BONUS DE MAÎTRISE&nbsp;:",
"prof-u":"MAÎTRISE",
"proficency-u":"PROFICIENCY",
"expertise-u":"EXPERTISE",
"jack-of-all-u":"TOUCHE-À-TOUT",
"attr:-u":"CARACT.&nbsp;:",
"tool-prof-u":"OUTILS MAÎTRISÉS",
"other-prof-langs-u":"AUTRES MAÎTRISES &amp; LANGUES",
"prof-langs-u":"PROFICIENCIES &amp; LANGUAGES",
"init":"Initiative",
"init-u":"INITIATIVE",
"hp-max-u":"Points de vie maximum",
@@ -347,6 +336,7 @@
"char-backstory-u":"HISTOIRE DU PERSONNAGE",
"allies-orgs-u":"ALLIÉS &amp; ORGANISATIONS",
"add-feats-traits-u":"CAPACITÉS &amp; TRAITS SUPPLÉMENTAIRES",
"feat-u":"FEAT",
"treasure-u":"TRÉSOR",
"spell-save-dc-u":"DD DE SVG DU SORT",
"cantrips-u":"SORTS MINEURS",
@@ -399,7 +389,7 @@
"inventory:-u":"INVENTAIRE&nbsp;:",
"compendium-compatible":"Compatible Compendium",
"simple":"Simple",
"encumberance:-u":"ENCOMBREMENT&nbsp;:",
"encumbrance:-u":"ENCUMBRANCE:",
"ammo-tracking:-u":"SUIVI DES MUNITIONS&nbsp;:",
"general-opts-u":"OPTIONS GÉNÉRALES",
"transition-text":"Cliquer sur une des images ci-dessous va reformater les données de votre feuille actuelle vers le format indiqué. Ces modifications sont permanentes et ne peuvent être annulées.",
@@ -420,8 +410,99 @@
"auto-dmg-roll-info":"Par défaut, les jets de dégâts des attaques ne sont pas lancés tant que l'attaque n'est pas confirmée. Les dégâts ne sont lancés qu'en cliquant sur le nom de l'attaque dans le gabarit du chat. La méthode par défaut est compatible avec l'option de dé en 3D. Optionnellement, vous pouvez choisir 'Toujours' pour que les jets de critique et de dégâts soient lancés en même temps que le jet pour toucher, affichant tous les résultats au moment du jet pour toucher.",
"add-char-to-templates-info":"Les noms des personnages ne sont pas affichés dans le gabarit de jet de dé par défaut, et sont seulement affichés comme d'habitude dans le panneau de chat comme joueur/personnage sélectionné dans 'Speaking as'. Activer cette option ajoute le personnage qui utilise le jet dans le gabarit de l'action, ce qui sera utile pour les joueurs utilisant plusieurs personnages.",
"inventory-info":"L'inventaire du personnage utilise par défaut le style compatible avec le Compendium Roll20 5E. Cela inclut la geston des quantités/poids, le suivi de l'encombrement, le tri, le calcul de CA, la génération d'attaques automatiques, et bien plus. L'option 'Simple' apporte un champ texte pour les listes d'objets, à destination des joueurs qui préfèrent avoir un contrôle manuel de la feuille.",
"encumberance-info":"La feuille utilise la variante de la règle d'encombrement du manuel du joueur. L'option 'Inactif' désactive cette règle et n'utilise alors qu'une vérification basique de la limite de poids de l'inventaire.",
"encumbrance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"ammo-tracking-info":"Fournit un suivi automatique des munitions avec le <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
"dungeons-and-dragons-styling":"STYLE DE FEUILLE D&D",
"dungeons-and-dragons-styling-info":"Active le style Donjons et Dragons pour la feuille de personnage et les gabarits de jet de dé. Ce paramètre est automatiquement appliqué à toutes les feuilles de personnage et ne peut être utilisé au cas par cas."
"dungeons-and-dragons-styling-info":"Active le style Donjons et Dragons pour la feuille de personnage et les gabarits de jet de dé. Ce paramètre est automatiquement appliqué à toutes les feuilles de personnage et ne peut être utilisé au cas par cas.",
"cd-bar1-value:-u":"BAR 1 VALUE:",
"cd-bar1-max:-u":"BAR 1 MAX:",
"cd-bar1-link:-u":"BAR 1 LINK:",
"cd-bar1-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
"cd-bar1-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
"cd-bar1-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
"cd-bar2-value:-u":"BAR 2 VALUE:",
"cd-bar2-max:-u":"BAR 2 MAX:",
"cd-bar2-link:-u":"BAR 2 LINK:",
"cd-bar2-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
"cd-bar2-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
"cd-bar2-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
"cd-bar3-value:-u":"BAR 3 VALUE:",
"cd-bar3-max:-u":"BAR 3 MAX:",
"cd-bar3-link:-u":"BAR 3 LINK:",
"cd-bar3-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
"cd-bar3-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
"cd-bar3-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
"npc-name-in-rolls:-u":"NPC NAME IN ROLLS:",
"show":"Show",
"hide":"Hide",
"npc-name-in-rolls-desc:-u":"In NPC roll results, show or hide the name of the NPC in the roll result card.",
"public:-u":"PUBLIC",
"to-gm:-u":"TO <span class='togm'>GM</span>",
"toggle-roll-whisper":"Whisper Toggle",
"attribute-opts-u":"ATTRIBUTE OPTIONS",
"save-opts-u":"SAVE OPTIONS",
"by-level":"By Level (Default)",
"prof-die":"Proficency Die (DMG)",
"custom":"Custom",
"core-die-roll:-u":"CORE DIE ROLL:",
"has-attack-u":"HAS AN ATTACK",
"variant-phb":"Variant (PHB p176)",
"carrying-capacity-mod:-u":"CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u":"ARMOR CLASS TRACKING:",
"automatic":"Automatic",
"cantrip-progression:-u":"CANTRIP PROGRESSION",
"cantrip-dice-u":"CANTRIP DICE",
"cantrip-beam-u":"CANTRIP BEAM",
"slots_total-u":"SLOTS TOTAL",
"slots_remaining-u":"SLOTS REMAINING",
"level-calculations:-u":"AUTO LEVEL CALCULATIONS:",
"spell_slot_modifiers-u":"SPELL SLOT MODIFIERS",
"lvl-u":"LEVEL",
"include_spell_desc:-u":"INCLUDE SPELL DESCRIPTION IN ATTACK:",
"token_size-u":"TOKEN SIZE",
"add-dex-tiebreaker-u":"ADD DEX TIEBREAKER TO INITIATIVE",
"initiative-style:-u":"INITIATIVE STYLE:",
"query-attr-u":"QUERY ATTRIBUTE",
"custom-skills-u":"CUSTOM SKILLS",
"weapon-u":"WEAPON",
"armor-u":"ARMOR",
"other-u":"OTHER",
"source:-u":"SOURCE:",
"source-type:-u":"SOURCE TYPE:",
"racial":"Racial",
"class":"Class",
"feat":"Feat",
"other":"Other",
"partial":"Partial",
"show_all":"Show All",
"cr_only":"C&R Only",
"spell-icons:-u":"SPELL ICONS:",
"custom-pb:-u":"CUSTOM PROFICIENCY BONUS:",
"show-global-attack-field-u":"SHOW GLOBAL ATTACK MODIFIER FIELD",
"show-global-damage-field-u":"SHOW GLOBAL DAMAGE MODIFIER FIELD",
"show-global-save-field-u":"SHOW GLOBAL SAVE MODIFIER FIELD",
"show-global-skill-field-u":"SHOW GLOBAL SKILL MODIFIER FIELD",
"global-attack-u":"GLOBAL ATTACK MODIFIER",
"global-damage-u":"GLOBAL DAMAGE MODIFIER",
"global-save-u":"GLOBAL SAVE MODIFIER",
"global-skill-u":"GLOBAL SKILL MODIFIER",
"global-damage":"Global Damage Modifier",
"core-die-roll-info":"Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
"pb-type-info":"By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
"global-save-info":"Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
"global-skill-info":"Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
"global-attack-info":"Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
"global-damage-info":"Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
"auto-level-calc-info":"By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
"simple-traits-info":"Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"simple-proficiencies-info":"Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"init-tiebreaker-info":"Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
"b-custom-info":"When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
"footer-wiki-link":"For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
"accepting-drop-u":"ACCEPTING DROP FROM COMPENDIUM",
"are_you_sure":"Are you sure you want to turn this character into a ",
"yes":"Yes",
"cancel":"Cancel",
"choose":"Choose",
"innate:-u":"INNATE:"
}
+114 -33
View File
@@ -5,6 +5,7 @@
"npc-type-u":"NPC TYPE",
"npc-type-place":"Medium fiend, any evil alignment",
"armor-class-u":"ARMOR CLASS",
"class-u":"CLASS",
"type-u":"TYPE",
"npc-armor-place":"scale mail",
"hit-points-u":"HIT POINTS",
@@ -21,7 +22,7 @@
"saves-u":"SAVES",
"skills-u":"SKILLS",
"acrobatics-u":"ACROBATICS",
"animal-handling-u":"ANIMAL HANDLING",
"animal_handling-u":"ANIMAL HANDLING",
"arcana-u":"ARCANA",
"athletics-u":"ATHLETICS",
"deception-u":"DECEPTION",
@@ -35,7 +36,7 @@
"performance-u":"PERFORMANCE",
"persuasion-u":"PERSUASION",
"religion-u":"RELIGION",
"sleight-of-hand-u":"SLEIGHT OF HAND",
"sleight_of_hand-u":"SLEIGHT OF HAND",
"stealth-u":"STEALTH",
"survival-u":"SURVIVAL",
"damage-vuln-u":"DAMAGE VULNERABILITIES",
@@ -49,6 +50,7 @@
"senses-u":"SENSES",
"npc-senses-place":"darkvision 120ft., passive Perception 16",
"langs-u":"LANGUAGES",
"lang-u":"LANGUAGE",
"npc-langs-place":"Abyssal, Common, Infernal",
"challenge-u":"CHALLENGE",
"xp-u":"XP",
@@ -89,33 +91,15 @@
"hp":"Hit Points",
"speed":"Speed",
"saving-throw":"Saving Throws",
"str+":"Str +",
"dex+":"Dex +",
"con+":"Con +",
"int+":"Int +",
"wis+":"Wis +",
"cha+":"Cha +",
"str":"Str",
"dex":"Dex",
"con":"Con",
"int":"Int",
"wis":"Wis",
"cha":"Cha",
"skills":"Skills",
"acrobatics+":"Acrobatics +",
"animal-handling+":"Animal Handling +",
"arcana+":"Arcana +",
"athletics+":"Athletics +",
"deception+":"Deception +",
"history+":"History +",
"insight+":"Insight +",
"intimidation+":"Intimidation +",
"investigation+":"Investigation +",
"medicine+":"Medicine +",
"nature+":"Nature +",
"perception+":"Perception +",
"performance+":"Performance +",
"persuasion+":"Persuasion +",
"religion+":"Religion +",
"sleight-of-hand+":"Sleight of Hand +",
"stealth+":"Stealth +",
"survival+":"Survival +",
"acrobatics":"Acrobatics",
"animal-handling":"Animal Handling",
"animal_handling":"Animal Handling",
"arcana":"Arcana",
"athletics":"Athletics",
"deception":"Deception",
@@ -129,7 +113,7 @@
"performance":"Performance",
"persuasion":"Persuasion",
"religion":"Religion",
"sleight-of-hand":"Sleight of Hand",
"sleight_of_hand":"Sleight of Hand",
"stealth":"Stealth",
"survival":"Survival",
"dmg-vuln":"Damage Vulnerabilities",
@@ -184,6 +168,8 @@
"spell-component-verbal":"V",
"spell-component-somatic":"S",
"spell-component-material":"M",
"spell-ritual":"R",
"spell-concentration":"C",
"ruby-dust-place":"ruby dust worth 50gp",
"concentration-u":"CONCENTRATION",
"concentration":"Concentration",
@@ -231,6 +217,7 @@
"wizard":"Wizard",
"class-level-u":"CLASS &amp; LEVEL",
"background-u":"BACKGROUND",
"background":"Background",
"race-u":"RACE",
"alignment-u":"ALIGNMENT",
"exp-pts-u":"EXPERIENCE POINTS",
@@ -250,7 +237,7 @@
"charisma-save":"Charisma Save",
"saving-throws-u":"SAVING THROWS",
"acrobatics-core":"Acrobatics <span>(Dex)</span>",
"animal-handling-core":"Animal Handling <span>(Wis)</span>",
"animal_handling-core":"Animal Handling <span>(Wis)</span>",
"arcana-core":"Arcana <span>(Int)</span>",
"athletics-core":"Athletics <span>(Str)</span>",
"deception-core":"Deception <span>(Cha)</span>",
@@ -264,7 +251,7 @@
"performance-core":"Performance <span>(Cha)</span>",
"persuasion-core":"Persuasion <span>(Cha)</span>",
"religion-core":"Religion <span>(Int)</span>",
"sleight-of-hand-core":"Sleight of Hand <span>(Dex)</span>",
"sleight_of_hand-core":"Sleight of Hand <span>(Dex)</span>",
"stealth-core":"Stealth <span>(Dex)</span>",
"survival-core":"Survival <span>(Wis)</span>",
"pass-wis-u":"PASSIVE WISDOM (PERCEPTION)",
@@ -273,11 +260,13 @@
"attr-u":"ATTRIBUTE",
"prof-bonus:-u":"PROFICIENCY BONUS:",
"prof-u":"PROFICIENT",
"proficency-u":"PROFICIENCY",
"expertise-u":"EXPERTISE",
"jack-of-all-u":"JACK OF ALL TRADES",
"attr:-u":"ATTRIBUTE:",
"tool-prof-u":"TOOL PROFICIENCIES",
"other-prof-langs-u":"OTHER PROFICIENCIES &amp; LANGUAGES",
"prof-langs-u":"PROFICIENCIES &amp; LANGUAGES",
"init":"Initiative",
"init-u":"INITIATIVE",
"hp-max-u":"Hit Point Maximum",
@@ -347,6 +336,7 @@
"char-backstory-u":"CHARACTER BACKSTORY",
"allies-orgs-u":"ALLIES &amp; ORGANIZATIONS",
"add-feats-traits-u":"ADDITIONAL FEATURES &amp; TRAITS",
"feat-u":"FEAT",
"treasure-u":"TREASURE",
"spell-save-dc-u":"SPELL SAVE DC",
"cantrips-u":"CANTRIPS",
@@ -399,7 +389,7 @@
"inventory:-u":"INVENTORY:",
"compendium-compatible":"Compendium Compatible",
"simple":"Simple",
"encumberance:-u":"ENCUMBERANCE:",
"encumbrance:-u":"ENCUMBRANCE:",
"ammo-tracking:-u":"AMMO TRACKING:",
"general-opts-u":"GENERAL OPTIONS",
"transition-text":"Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
@@ -420,8 +410,99 @@
"auto-dmg-roll-info":"By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
"add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
"inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
"encumberance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"encumbrance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"ammo-tracking-info":"Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
"dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING",
"dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used."
"dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
"cd-bar1-value:-u":"BAR 1 VALUE:",
"cd-bar1-max:-u":"BAR 1 MAX:",
"cd-bar1-link:-u":"BAR 1 LINK:",
"cd-bar1-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
"cd-bar1-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
"cd-bar1-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
"cd-bar2-value:-u":"BAR 2 VALUE:",
"cd-bar2-max:-u":"BAR 2 MAX:",
"cd-bar2-link:-u":"BAR 2 LINK:",
"cd-bar2-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
"cd-bar2-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
"cd-bar2-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
"cd-bar3-value:-u":"BAR 3 VALUE:",
"cd-bar3-max:-u":"BAR 3 MAX:",
"cd-bar3-link:-u":"BAR 3 LINK:",
"cd-bar3-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
"cd-bar3-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
"cd-bar3-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
"npc-name-in-rolls:-u":"NPC NAME IN ROLLS:",
"show":"Show",
"hide":"Hide",
"npc-name-in-rolls-desc:-u":"In NPC roll results, show or hide the name of the NPC in the roll result card.",
"public:-u":"PUBLIC",
"to-gm:-u":"TO <span class='togm'>GM</span>",
"toggle-roll-whisper":"Whisper Toggle",
"attribute-opts-u":"ATTRIBUTE OPTIONS",
"save-opts-u":"SAVE OPTIONS",
"by-level":"By Level (Default)",
"prof-die":"Proficency Die (DMG)",
"custom":"Custom",
"core-die-roll:-u":"CORE DIE ROLL:",
"has-attack-u":"HAS AN ATTACK",
"variant-phb":"Variant (PHB p176)",
"carrying-capacity-mod:-u":"CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u":"ARMOR CLASS TRACKING:",
"automatic":"Automatic",
"cantrip-progression:-u":"CANTRIP PROGRESSION",
"cantrip-dice-u":"CANTRIP DICE",
"cantrip-beam-u":"CANTRIP BEAM",
"slots_total-u":"SLOTS TOTAL",
"slots_remaining-u":"SLOTS REMAINING",
"level-calculations:-u":"AUTO LEVEL CALCULATIONS:",
"spell_slot_modifiers-u":"SPELL SLOT MODIFIERS",
"lvl-u":"LEVEL",
"include_spell_desc:-u":"INCLUDE SPELL DESCRIPTION IN ATTACK:",
"token_size-u":"TOKEN SIZE",
"add-dex-tiebreaker-u":"ADD DEX TIEBREAKER TO INITIATIVE",
"initiative-style:-u":"INITIATIVE STYLE:",
"query-attr-u":"QUERY ATTRIBUTE",
"custom-skills-u":"CUSTOM SKILLS",
"weapon-u":"WEAPON",
"armor-u":"ARMOR",
"other-u":"OTHER",
"source:-u":"SOURCE:",
"source-type:-u":"SOURCE TYPE:",
"racial":"Racial",
"class":"Class",
"feat":"Feat",
"other":"Other",
"partial":"Partial",
"show_all":"Show All",
"cr_only":"C&R Only",
"spell-icons:-u":"SPELL ICONS:",
"custom-pb:-u":"CUSTOM PROFICIENCY BONUS:",
"show-global-attack-field-u":"SHOW GLOBAL ATTACK MODIFIER FIELD",
"show-global-damage-field-u":"SHOW GLOBAL DAMAGE MODIFIER FIELD",
"show-global-save-field-u":"SHOW GLOBAL SAVE MODIFIER FIELD",
"show-global-skill-field-u":"SHOW GLOBAL SKILL MODIFIER FIELD",
"global-attack-u":"GLOBAL ATTACK MODIFIER",
"global-damage-u":"GLOBAL DAMAGE MODIFIER",
"global-save-u":"GLOBAL SAVE MODIFIER",
"global-skill-u":"GLOBAL SKILL MODIFIER",
"global-damage":"Global Damage Modifier",
"core-die-roll-info":"Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
"pb-type-info":"By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
"global-save-info":"Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
"global-skill-info":"Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
"global-attack-info":"Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
"global-damage-info":"Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
"auto-level-calc-info":"By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
"simple-traits-info":"Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"simple-proficiencies-info":"Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"init-tiebreaker-info":"Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
"b-custom-info":"When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
"footer-wiki-link":"For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
"accepting-drop-u":"ACCEPTING DROP FROM COMPENDIUM",
"are_you_sure":"Are you sure you want to turn this character into a ",
"yes":"Yes",
"cancel":"Cancel",
"choose":"Choose",
"innate:-u":"INNATE:"
}
+114 -33
View File
@@ -5,6 +5,7 @@
"npc-type-u":"TIPO PNG",
"npc-type-place":"Creatura malvagia di taglia media, qualsiasi allineamento malvagio",
"armor-class-u":"CLASSE ARMATURA",
"class-u":"CLASS",
"type-u":"TIPO",
"npc-armor-place":"armatura a scaglie",
"hit-points-u":"PUNTI FERITA",
@@ -21,7 +22,7 @@
"saves-u":"SALVEZZA",
"skills-u":"ABILITÀ",
"acrobatics-u":"ACROBAZIA",
"animal-handling-u":"EMPATIA ANIMALE",
"animal_handling-u":"ANIMAL HANDLING",
"arcana-u":"ARCANO",
"athletics-u":"ATLETICA",
"deception-u":"INGANNARE",
@@ -35,7 +36,7 @@
"performance-u":"INTRATTENERE",
"persuasion-u":"PERSUADERE",
"religion-u":"RELIGIONE",
"sleight-of-hand-u":"RAPIDITÀ DI MANO",
"sleight_of_hand-u":"SLEIGHT OF HAND",
"stealth-u":"FURTIVITÀ",
"survival-u":"SOPRAVVIVENZA",
"damage-vuln-u":"VULNERABILITÀ AL DANNO",
@@ -49,6 +50,7 @@
"senses-u":"SENSI",
"npc-senses-place":"visione al buio 120 piedi, Percezione passiva 16",
"langs-u":"LINGUE",
"lang-u":"LANGUAGE",
"npc-langs-place":"Abissale, Comune, Infernale",
"challenge-u":"SFIDA",
"xp-u":"PE",
@@ -89,33 +91,15 @@
"hp":"Punti Ferita",
"speed":"Velocità",
"saving-throw":"Tiro Salvezza",
"str+":"For +",
"dex+":"Des +",
"con+":"Cos +",
"int+":"Int +",
"wis+":"Sag +",
"cha+":"Car +",
"str":"Str",
"dex":"Dex",
"con":"Con",
"int":"Int",
"wis":"Wis",
"cha":"Cha",
"skills":"Abilità",
"acrobatics+":"Acrobazia +",
"animal-handling+":"Empatia Animale +",
"arcana+":"Arcano +",
"athletics+":"Atletica +",
"deception+":"Ingannare +",
"history+":"Storia +",
"insight+":"Intuizione +",
"intimidation+":"Intimidire +",
"investigation+":"Investigare +",
"medicine+":"Medicina +",
"nature+":"Natura +",
"perception+":"Percezione +",
"performance+":"Intrattenere +",
"persuasion+":"Persuadere +",
"religion+":"Religione +",
"sleight-of-hand+":"Rapidità di Mano +",
"stealth+":"Furtività +",
"survival+":"Sopravvivenza +",
"acrobatics":"Acrobazia",
"animal-handling":"Empatia Animale",
"animal_handling":"Animal Handling",
"arcana":"Arcano",
"athletics":"Atletica",
"deception":"Ingannare",
@@ -129,7 +113,7 @@
"performance":"Intrattenere",
"persuasion":"Persuadere",
"religion":"Religione",
"sleight-of-hand":"Rapidità di Mano",
"sleight_of_hand":"Sleight of Hand",
"stealth":"Furtività",
"survival":"Sopravvivenza",
"dmg-vuln":"Vulnerabilità al Danno",
@@ -184,6 +168,8 @@
"spell-component-verbal":"V",
"spell-component-somatic":"S",
"spell-component-material":"M",
"spell-ritual":"R",
"spell-concentration":"C",
"ruby-dust-place":"polvere di rubino del valore di 50mo",
"concentration-u":"CONCENTRAZIONE",
"concentration":"Concentrazione",
@@ -231,6 +217,7 @@
"wizard":"Mago",
"class-level-u":"Livello &amp;",
"background-u":"Background",
"background":"Background",
"race-u":"Razza",
"alignment-u":"Allineamento",
"exp-pts-u":"Punti Esperianza",
@@ -250,7 +237,7 @@
"charisma-save":"Tiro su Carisma",
"saving-throws-u":"Tiro Salvezza",
"acrobatics-core":"Acrobazia <span>(Des)</span>",
"animal-handling-core":"Addestrare Animali <span>(Sag)</span>",
"animal_handling-core":"Animal Handling <span>(Wis)</span>",
"arcana-core":"Arcano <span>(int)</span>",
"athletics-core":"Atletica<span>(For)</span>",
"deception-core":"Raggirare <span>(Car)</span>",
@@ -264,7 +251,7 @@
"performance-core":"Performance <span>(Cha)</span>",
"persuasion-core":"Persuasione<span>(Car)</span>",
"religion-core":"Religione<span>(Int)</span>",
"sleight-of-hand-core":"Rapidità di Mano<span>(Des)</span>",
"sleight_of_hand-core":"Sleight of Hand <span>(Dex)</span>",
"stealth-core":"Stealth <span>(Dex)</span>",
"survival-core":"Sopravvivenza<span>(Sag)</span>",
"pass-wis-u":"SAGGEZZA PASSIVA (PERCEZIONE)",
@@ -273,11 +260,13 @@
"attr-u":"ATTRIBUTO",
"prof-bonus:-u":"BONUS DI COMPETENZA:",
"prof-u":"COMPETENTE",
"proficency-u":"PROFICIENCY",
"expertise-u":"ESPERTO",
"jack-of-all-u":"JACK OF ALL TRADES",
"attr:-u":"ATTRIBUTO:",
"tool-prof-u":"STRUMENTI DI COMPETENZA",
"other-prof-langs-u":"ALTRE COMPETENZE &amp; LINGUAGGIO",
"prof-langs-u":"PROFICIENCIES &amp; LANGUAGES",
"init":"Iniziativa",
"init-u":"INIZIATIVA",
"hp-max-u":"Punti Ferita Massimi",
@@ -347,6 +336,7 @@
"char-backstory-u":"STORIA DEL PERSONAGGIO",
"allies-orgs-u":"ALLEATI &amp; ORGANIZZAZIONE",
"add-feats-traits-u":"CARATTERISTICHE E TRATTI &amp; ADDIZIONALI",
"feat-u":"FEAT",
"treasure-u":"TESORO",
"spell-save-dc-u":"CD SALVEZZA INCANTESIMO",
"cantrips-u":"TRUCCHETTI",
@@ -399,7 +389,7 @@
"inventory:-u":"INVENTARIO:",
"compendium-compatible":"Compendio Compendio",
"simple":"Semplice",
"encumberance:-u":"APPESANTIMENTO:",
"encumbrance:-u":"ENCUMBRANCE:",
"ammo-tracking:-u":"TRACCIAMENTO MUNIZIONI:",
"general-opts-u":"OPZIONI GENERALI",
"transition-text":"Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
@@ -420,8 +410,99 @@
"auto-dmg-roll-info":"Di default, i lanci di attacco non vengono effettuati finché non c'è la conferma di aver colpito. I danni sono lanciati dal template in chat cliccando su nome dell'attacco nella barra a destra, che mostrerà poi anche il danno. Il metodo di default è compatibile con i dadi 3D. Volendo, puoi scegliere di usare l'opzione Tirare automaticamente il Danno & Crit così che questi venga lanciato insieme all'attacco, mostrando i possibili risultati sin da subito.",
"add-char-to-templates-info":"Di default, i nomi dei personaggi non sono aggiunti al template del lancio, che sono mostrati solamente con il nome del giocatore/personaggio selezionato come 'Parla Come'. Attivando quest'opzione verrà mostrato il nome del personaggio che effettua il lancio al template, utile per i giocatori che giocano più di un personaggio.",
"inventory-info":"Gli inventari dei personaggi, di default, sono nello stile complesso che è compatibile con il Compendio 5E di Roll20. Questo include numerosità/peso granulari, tracciamento dell'appesantimento, ordinamento, calcolo CA, generazione automatica degli attacchi, e altro. L'opzione Semplice fornisce un campo di testo per inserire la lista degli oggetti per i giocatori che vogliono un controllo più libero della scheda.",
"encumberance-info":"La scheda usa la variante dell'appesantimento indicata a pagina 176 del PHB (Manuale del Giocatore, NdT). L'opzione Off disabilita questa variante e usa solo un controllo sul limite massimo base di peso dell'inventario.",
"encumbrance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"ammo-tracking-info":"Fornisce il tracciamento automatico delle munizioni con lo <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>Script 5th Edition OGL by Roll20 Companion API</a>.",
"dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING",
"dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used."
"dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
"cd-bar1-value:-u":"BAR 1 VALUE:",
"cd-bar1-max:-u":"BAR 1 MAX:",
"cd-bar1-link:-u":"BAR 1 LINK:",
"cd-bar1-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
"cd-bar1-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
"cd-bar1-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
"cd-bar2-value:-u":"BAR 2 VALUE:",
"cd-bar2-max:-u":"BAR 2 MAX:",
"cd-bar2-link:-u":"BAR 2 LINK:",
"cd-bar2-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
"cd-bar2-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
"cd-bar2-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
"cd-bar3-value:-u":"BAR 3 VALUE:",
"cd-bar3-max:-u":"BAR 3 MAX:",
"cd-bar3-link:-u":"BAR 3 LINK:",
"cd-bar3-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
"cd-bar3-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
"cd-bar3-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
"npc-name-in-rolls:-u":"NPC NAME IN ROLLS:",
"show":"Show",
"hide":"Hide",
"npc-name-in-rolls-desc:-u":"In NPC roll results, show or hide the name of the NPC in the roll result card.",
"public:-u":"PUBLIC",
"to-gm:-u":"TO <span class='togm'>GM</span>",
"toggle-roll-whisper":"Whisper Toggle",
"attribute-opts-u":"ATTRIBUTE OPTIONS",
"save-opts-u":"SAVE OPTIONS",
"by-level":"By Level (Default)",
"prof-die":"Proficency Die (DMG)",
"custom":"Custom",
"core-die-roll:-u":"CORE DIE ROLL:",
"has-attack-u":"HAS AN ATTACK",
"variant-phb":"Variant (PHB p176)",
"carrying-capacity-mod:-u":"CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u":"ARMOR CLASS TRACKING:",
"automatic":"Automatic",
"cantrip-progression:-u":"CANTRIP PROGRESSION",
"cantrip-dice-u":"CANTRIP DICE",
"cantrip-beam-u":"CANTRIP BEAM",
"slots_total-u":"SLOTS TOTAL",
"slots_remaining-u":"SLOTS REMAINING",
"level-calculations:-u":"AUTO LEVEL CALCULATIONS:",
"spell_slot_modifiers-u":"SPELL SLOT MODIFIERS",
"lvl-u":"LEVEL",
"include_spell_desc:-u":"INCLUDE SPELL DESCRIPTION IN ATTACK:",
"token_size-u":"TOKEN SIZE",
"add-dex-tiebreaker-u":"ADD DEX TIEBREAKER TO INITIATIVE",
"initiative-style:-u":"INITIATIVE STYLE:",
"query-attr-u":"QUERY ATTRIBUTE",
"custom-skills-u":"CUSTOM SKILLS",
"weapon-u":"WEAPON",
"armor-u":"ARMOR",
"other-u":"OTHER",
"source:-u":"SOURCE:",
"source-type:-u":"SOURCE TYPE:",
"racial":"Racial",
"class":"Class",
"feat":"Feat",
"other":"Other",
"partial":"Partial",
"show_all":"Show All",
"cr_only":"C&R Only",
"spell-icons:-u":"SPELL ICONS:",
"custom-pb:-u":"CUSTOM PROFICIENCY BONUS:",
"show-global-attack-field-u":"SHOW GLOBAL ATTACK MODIFIER FIELD",
"show-global-damage-field-u":"SHOW GLOBAL DAMAGE MODIFIER FIELD",
"show-global-save-field-u":"SHOW GLOBAL SAVE MODIFIER FIELD",
"show-global-skill-field-u":"SHOW GLOBAL SKILL MODIFIER FIELD",
"global-attack-u":"GLOBAL ATTACK MODIFIER",
"global-damage-u":"GLOBAL DAMAGE MODIFIER",
"global-save-u":"GLOBAL SAVE MODIFIER",
"global-skill-u":"GLOBAL SKILL MODIFIER",
"global-damage":"Global Damage Modifier",
"core-die-roll-info":"Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
"pb-type-info":"By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
"global-save-info":"Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
"global-skill-info":"Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
"global-attack-info":"Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
"global-damage-info":"Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
"auto-level-calc-info":"By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
"simple-traits-info":"Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"simple-proficiencies-info":"Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"init-tiebreaker-info":"Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
"b-custom-info":"When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
"footer-wiki-link":"For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
"accepting-drop-u":"ACCEPTING DROP FROM COMPENDIUM",
"are_you_sure":"Are you sure you want to turn this character into a ",
"yes":"Yes",
"cancel":"Cancel",
"choose":"Choose",
"innate:-u":"INNATE:"
}
+114 -33
View File
@@ -5,6 +5,7 @@
"npc-type-u":"NPC TYPE",
"npc-type-place":"Medium fiend, any evil alignment",
"armor-class-u":"ARMOR CLASS",
"class-u":"CLASS",
"type-u":"TYPE",
"npc-armor-place":"scale mail",
"hit-points-u":"HIT POINTS",
@@ -21,7 +22,7 @@
"saves-u":"SAVES",
"skills-u":"SKILLS",
"acrobatics-u":"ACROBATICS",
"animal-handling-u":"ANIMAL HANDLING",
"animal_handling-u":"ANIMAL HANDLING",
"arcana-u":"ARCANA",
"athletics-u":"ATHLETICS",
"deception-u":"DECEPTION",
@@ -35,7 +36,7 @@
"performance-u":"PERFORMANCE",
"persuasion-u":"PERSUASION",
"religion-u":"RELIGION",
"sleight-of-hand-u":"SLEIGHT OF HAND",
"sleight_of_hand-u":"SLEIGHT OF HAND",
"stealth-u":"STEALTH",
"survival-u":"SURVIVAL",
"damage-vuln-u":"DAMAGE VULNERABILITIES",
@@ -49,6 +50,7 @@
"senses-u":"SENSES",
"npc-senses-place":"darkvision 120ft., passive Perception 16",
"langs-u":"LANGUAGES",
"lang-u":"LANGUAGE",
"npc-langs-place":"Abyssal, Common, Infernal",
"challenge-u":"CHALLENGE",
"xp-u":"XP",
@@ -89,33 +91,15 @@
"hp":"Hit Points",
"speed":"Speed",
"saving-throw":"Saving Throws",
"str+":"Str +",
"dex+":"Dex +",
"con+":"Con +",
"int+":"Int +",
"wis+":"Wis +",
"cha+":"Cha +",
"str":"Str",
"dex":"Dex",
"con":"Con",
"int":"Int",
"wis":"Wis",
"cha":"Cha",
"skills":"Skills",
"acrobatics+":"Acrobatics +",
"animal-handling+":"Animal Handling +",
"arcana+":"Arcana +",
"athletics+":"Athletics +",
"deception+":"Deception +",
"history+":"History +",
"insight+":"Insight +",
"intimidation+":"Intimidation +",
"investigation+":"Investigation +",
"medicine+":"Medicine +",
"nature+":"Nature +",
"perception+":"Perception +",
"performance+":"Performance +",
"persuasion+":"Persuasion +",
"religion+":"Religion +",
"sleight-of-hand+":"Sleight of Hand +",
"stealth+":"Stealth +",
"survival+":"Survival +",
"acrobatics":"Acrobatics",
"animal-handling":"Animal Handling",
"animal_handling":"Animal Handling",
"arcana":"Arcana",
"athletics":"Athletics",
"deception":"Deception",
@@ -129,7 +113,7 @@
"performance":"Performance",
"persuasion":"Persuasion",
"religion":"Religion",
"sleight-of-hand":"Sleight of Hand",
"sleight_of_hand":"Sleight of Hand",
"stealth":"Stealth",
"survival":"Survival",
"dmg-vuln":"Damage Vulnerabilities",
@@ -184,6 +168,8 @@
"spell-component-verbal":"V",
"spell-component-somatic":"S",
"spell-component-material":"M",
"spell-ritual":"R",
"spell-concentration":"C",
"ruby-dust-place":"ruby dust worth 50gp",
"concentration-u":"CONCENTRATION",
"concentration":"Concentration",
@@ -231,6 +217,7 @@
"wizard":"Wizard",
"class-level-u":"CLASS &amp; LEVEL",
"background-u":"BACKGROUND",
"background":"Background",
"race-u":"RACE",
"alignment-u":"ALIGNMENT",
"exp-pts-u":"EXPERIENCE POINTS",
@@ -250,7 +237,7 @@
"charisma-save":"Charisma Save",
"saving-throws-u":"SAVING THROWS",
"acrobatics-core":"Acrobatics <span>(Dex)</span>",
"animal-handling-core":"Animal Handling <span>(Wis)</span>",
"animal_handling-core":"Animal Handling <span>(Wis)</span>",
"arcana-core":"Arcana <span>(Int)</span>",
"athletics-core":"Athletics <span>(Str)</span>",
"deception-core":"Deception <span>(Cha)</span>",
@@ -264,7 +251,7 @@
"performance-core":"Performance <span>(Cha)</span>",
"persuasion-core":"Persuasion <span>(Cha)</span>",
"religion-core":"Religion <span>(Int)</span>",
"sleight-of-hand-core":"Sleight of Hand <span>(Dex)</span>",
"sleight_of_hand-core":"Sleight of Hand <span>(Dex)</span>",
"stealth-core":"Stealth <span>(Dex)</span>",
"survival-core":"Survival <span>(Wis)</span>",
"pass-wis-u":"PASSIVE WISDOM (PERCEPTION)",
@@ -273,11 +260,13 @@
"attr-u":"ATTRIBUTE",
"prof-bonus:-u":"PROFICIENCY BONUS:",
"prof-u":"PROFICIENT",
"proficency-u":"PROFICIENCY",
"expertise-u":"EXPERTISE",
"jack-of-all-u":"JACK OF ALL TRADES",
"attr:-u":"ATTRIBUTE:",
"tool-prof-u":"TOOL PROFICIENCIES",
"other-prof-langs-u":"OTHER PROFICIENCIES &amp; LANGUAGES",
"prof-langs-u":"PROFICIENCIES &amp; LANGUAGES",
"init":"Initiative",
"init-u":"INITIATIVE",
"hp-max-u":"Hit Point Maximum",
@@ -347,6 +336,7 @@
"char-backstory-u":"CHARACTER BACKSTORY",
"allies-orgs-u":"ALLIES &amp; ORGANIZATIONS",
"add-feats-traits-u":"ADDITIONAL FEATURES &amp; TRAITS",
"feat-u":"FEAT",
"treasure-u":"TREASURE",
"spell-save-dc-u":"SPELL SAVE DC",
"cantrips-u":"CANTRIPS",
@@ -399,7 +389,7 @@
"inventory:-u":"INVENTORY:",
"compendium-compatible":"Compendium Compatible",
"simple":"Simple",
"encumberance:-u":"ENCUMBERANCE:",
"encumbrance:-u":"ENCUMBRANCE:",
"ammo-tracking:-u":"AMMO TRACKING:",
"general-opts-u":"GENERAL OPTIONS",
"transition-text":"Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
@@ -420,8 +410,99 @@
"auto-dmg-roll-info":"By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
"add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
"inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
"encumberance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"encumbrance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"ammo-tracking-info":"Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
"dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING",
"dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used."
"dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
"cd-bar1-value:-u":"BAR 1 VALUE:",
"cd-bar1-max:-u":"BAR 1 MAX:",
"cd-bar1-link:-u":"BAR 1 LINK:",
"cd-bar1-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
"cd-bar1-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
"cd-bar1-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
"cd-bar2-value:-u":"BAR 2 VALUE:",
"cd-bar2-max:-u":"BAR 2 MAX:",
"cd-bar2-link:-u":"BAR 2 LINK:",
"cd-bar2-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
"cd-bar2-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
"cd-bar2-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
"cd-bar3-value:-u":"BAR 3 VALUE:",
"cd-bar3-max:-u":"BAR 3 MAX:",
"cd-bar3-link:-u":"BAR 3 LINK:",
"cd-bar3-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
"cd-bar3-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
"cd-bar3-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
"npc-name-in-rolls:-u":"NPC NAME IN ROLLS:",
"show":"Show",
"hide":"Hide",
"npc-name-in-rolls-desc:-u":"In NPC roll results, show or hide the name of the NPC in the roll result card.",
"public:-u":"PUBLIC",
"to-gm:-u":"TO <span class='togm'>GM</span>",
"toggle-roll-whisper":"Whisper Toggle",
"attribute-opts-u":"ATTRIBUTE OPTIONS",
"save-opts-u":"SAVE OPTIONS",
"by-level":"By Level (Default)",
"prof-die":"Proficency Die (DMG)",
"custom":"Custom",
"core-die-roll:-u":"CORE DIE ROLL:",
"has-attack-u":"HAS AN ATTACK",
"variant-phb":"Variant (PHB p176)",
"carrying-capacity-mod:-u":"CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u":"ARMOR CLASS TRACKING:",
"automatic":"Automatic",
"cantrip-progression:-u":"CANTRIP PROGRESSION",
"cantrip-dice-u":"CANTRIP DICE",
"cantrip-beam-u":"CANTRIP BEAM",
"slots_total-u":"SLOTS TOTAL",
"slots_remaining-u":"SLOTS REMAINING",
"level-calculations:-u":"AUTO LEVEL CALCULATIONS:",
"spell_slot_modifiers-u":"SPELL SLOT MODIFIERS",
"lvl-u":"LEVEL",
"include_spell_desc:-u":"INCLUDE SPELL DESCRIPTION IN ATTACK:",
"token_size-u":"TOKEN SIZE",
"add-dex-tiebreaker-u":"ADD DEX TIEBREAKER TO INITIATIVE",
"initiative-style:-u":"INITIATIVE STYLE:",
"query-attr-u":"QUERY ATTRIBUTE",
"custom-skills-u":"CUSTOM SKILLS",
"weapon-u":"WEAPON",
"armor-u":"ARMOR",
"other-u":"OTHER",
"source:-u":"SOURCE:",
"source-type:-u":"SOURCE TYPE:",
"racial":"Racial",
"class":"Class",
"feat":"Feat",
"other":"Other",
"partial":"Partial",
"show_all":"Show All",
"cr_only":"C&R Only",
"spell-icons:-u":"SPELL ICONS:",
"custom-pb:-u":"CUSTOM PROFICIENCY BONUS:",
"show-global-attack-field-u":"SHOW GLOBAL ATTACK MODIFIER FIELD",
"show-global-damage-field-u":"SHOW GLOBAL DAMAGE MODIFIER FIELD",
"show-global-save-field-u":"SHOW GLOBAL SAVE MODIFIER FIELD",
"show-global-skill-field-u":"SHOW GLOBAL SKILL MODIFIER FIELD",
"global-attack-u":"GLOBAL ATTACK MODIFIER",
"global-damage-u":"GLOBAL DAMAGE MODIFIER",
"global-save-u":"GLOBAL SAVE MODIFIER",
"global-skill-u":"GLOBAL SKILL MODIFIER",
"global-damage":"Global Damage Modifier",
"core-die-roll-info":"Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
"pb-type-info":"By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
"global-save-info":"Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
"global-skill-info":"Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
"global-attack-info":"Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
"global-damage-info":"Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
"auto-level-calc-info":"By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
"simple-traits-info":"Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"simple-proficiencies-info":"Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"init-tiebreaker-info":"Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
"b-custom-info":"When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
"footer-wiki-link":"For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
"accepting-drop-u":"ACCEPTING DROP FROM COMPENDIUM",
"are_you_sure":"Are you sure you want to turn this character into a ",
"yes":"Yes",
"cancel":"Cancel",
"choose":"Choose",
"innate:-u":"INNATE:"
}
+114 -33
View File
@@ -5,6 +5,7 @@
"npc-type-u":"NPC TYPE",
"npc-type-place":"Medium fiend, any evil alignment",
"armor-class-u":"ARMOR CLASS",
"class-u":"CLASS",
"type-u":"TYPE",
"npc-armor-place":"scale mail",
"hit-points-u":"HIT POINTS",
@@ -21,7 +22,7 @@
"saves-u":"SAVES",
"skills-u":"SKILLS",
"acrobatics-u":"ACROBATICS",
"animal-handling-u":"ANIMAL HANDLING",
"animal_handling-u":"ANIMAL HANDLING",
"arcana-u":"ARCANA",
"athletics-u":"ATHLETICS",
"deception-u":"DECEPTION",
@@ -35,7 +36,7 @@
"performance-u":"PERFORMANCE",
"persuasion-u":"PERSUASION",
"religion-u":"RELIGION",
"sleight-of-hand-u":"SLEIGHT OF HAND",
"sleight_of_hand-u":"SLEIGHT OF HAND",
"stealth-u":"STEALTH",
"survival-u":"SURVIVAL",
"damage-vuln-u":"DAMAGE VULNERABILITIES",
@@ -49,6 +50,7 @@
"senses-u":"SENSES",
"npc-senses-place":"darkvision 120ft., passive Perception 16",
"langs-u":"LANGUAGES",
"lang-u":"LANGUAGE",
"npc-langs-place":"Abyssal, Common, Infernal",
"challenge-u":"CHALLENGE",
"xp-u":"XP",
@@ -89,33 +91,15 @@
"hp":"Hit Points",
"speed":"Speed",
"saving-throw":"Saving Throws",
"str+":"Str +",
"dex+":"Dex +",
"con+":"Con +",
"int+":"Int +",
"wis+":"Wis +",
"cha+":"Cha +",
"str":"Str",
"dex":"Dex",
"con":"Con",
"int":"Int",
"wis":"Wis",
"cha":"Cha",
"skills":"Skills",
"acrobatics+":"Acrobatics +",
"animal-handling+":"Animal Handling +",
"arcana+":"Arcana +",
"athletics+":"Athletics +",
"deception+":"Deception +",
"history+":"History +",
"insight+":"Insight +",
"intimidation+":"Intimidation +",
"investigation+":"Investigation +",
"medicine+":"Medicine +",
"nature+":"Nature +",
"perception+":"Perception +",
"performance+":"Performance +",
"persuasion+":"Persuasion +",
"religion+":"Religion +",
"sleight-of-hand+":"Sleight of Hand +",
"stealth+":"Stealth +",
"survival+":"Survival +",
"acrobatics":"Acrobatics",
"animal-handling":"Animal Handling",
"animal_handling":"Animal Handling",
"arcana":"Arcana",
"athletics":"Athletics",
"deception":"Deception",
@@ -129,7 +113,7 @@
"performance":"Performance",
"persuasion":"Persuasion",
"religion":"Religion",
"sleight-of-hand":"Sleight of Hand",
"sleight_of_hand":"Sleight of Hand",
"stealth":"Stealth",
"survival":"Survival",
"dmg-vuln":"Damage Vulnerabilities",
@@ -184,6 +168,8 @@
"spell-component-verbal":"V",
"spell-component-somatic":"S",
"spell-component-material":"M",
"spell-ritual":"R",
"spell-concentration":"C",
"ruby-dust-place":"ruby dust worth 50gp",
"concentration-u":"CONCENTRATION",
"concentration":"Concentration",
@@ -231,6 +217,7 @@
"wizard":"위저드",
"class-level-u":"클래스 &amp; 레벨",
"background-u":"배경",
"background":"Background",
"race-u":"종족",
"alignment-u":"가치관",
"exp-pts-u":"경험 포인트",
@@ -250,7 +237,7 @@
"charisma-save":"Charisma Save",
"saving-throws-u":"SAVING THROWS",
"acrobatics-core":"Acrobatics <span>(Dex)</span>",
"animal-handling-core":"Animal Handling <span>(Wis)</span>",
"animal_handling-core":"Animal Handling <span>(Wis)</span>",
"arcana-core":"Arcana <span>(Int)</span>",
"athletics-core":"Athletics <span>(Str)</span>",
"deception-core":"Deception <span>(Cha)</span>",
@@ -264,7 +251,7 @@
"performance-core":"Performance <span>(Cha)</span>",
"persuasion-core":"Persuasion <span>(Cha)</span>",
"religion-core":"Religion <span>(Int)</span>",
"sleight-of-hand-core":"Sleight of Hand <span>(Dex)</span>",
"sleight_of_hand-core":"Sleight of Hand <span>(Dex)</span>",
"stealth-core":"Stealth <span>(Dex)</span>",
"survival-core":"Survival <span>(Wis)</span>",
"pass-wis-u":"PASSIVE WISDOM (PERCEPTION)",
@@ -273,11 +260,13 @@
"attr-u":"ATTRIBUTE",
"prof-bonus:-u":"PROFICIENCY BONUS:",
"prof-u":"PROFICIENT",
"proficency-u":"PROFICIENCY",
"expertise-u":"EXPERTISE",
"jack-of-all-u":"JACK OF ALL TRADES",
"attr:-u":"ATTRIBUTE:",
"tool-prof-u":"TOOL PROFICIENCIES",
"other-prof-langs-u":"OTHER PROFICIENCIES &amp; LANGUAGES",
"prof-langs-u":"PROFICIENCIES &amp; LANGUAGES",
"init":"Initiative",
"init-u":"우선권",
"hp-max-u":"최대 HP",
@@ -347,6 +336,7 @@
"char-backstory-u":"CHARACTER BACKSTORY",
"allies-orgs-u":"ALLIES &amp; ORGANIZATIONS",
"add-feats-traits-u":"ADDITIONAL FEATURES &amp; TRAITS",
"feat-u":"FEAT",
"treasure-u":"TREASURE",
"spell-save-dc-u":"SPELL SAVE DC",
"cantrips-u":"CANTRIPS",
@@ -399,7 +389,7 @@
"inventory:-u":"INVENTORY:",
"compendium-compatible":"Compendium Compatible",
"simple":"Simple",
"encumberance:-u":"ENCUMBERANCE:",
"encumbrance:-u":"ENCUMBRANCE:",
"ammo-tracking:-u":"AMMO TRACKING:",
"general-opts-u":"GENERAL OPTIONS",
"transition-text":"Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
@@ -420,8 +410,99 @@
"auto-dmg-roll-info":"By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
"add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
"inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
"encumberance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"encumbrance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"ammo-tracking-info":"Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
"dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING",
"dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used."
"dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
"cd-bar1-value:-u":"BAR 1 VALUE:",
"cd-bar1-max:-u":"BAR 1 MAX:",
"cd-bar1-link:-u":"BAR 1 LINK:",
"cd-bar1-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
"cd-bar1-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
"cd-bar1-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
"cd-bar2-value:-u":"BAR 2 VALUE:",
"cd-bar2-max:-u":"BAR 2 MAX:",
"cd-bar2-link:-u":"BAR 2 LINK:",
"cd-bar2-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
"cd-bar2-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
"cd-bar2-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
"cd-bar3-value:-u":"BAR 3 VALUE:",
"cd-bar3-max:-u":"BAR 3 MAX:",
"cd-bar3-link:-u":"BAR 3 LINK:",
"cd-bar3-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
"cd-bar3-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
"cd-bar3-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
"npc-name-in-rolls:-u":"NPC NAME IN ROLLS:",
"show":"Show",
"hide":"Hide",
"npc-name-in-rolls-desc:-u":"In NPC roll results, show or hide the name of the NPC in the roll result card.",
"public:-u":"PUBLIC",
"to-gm:-u":"TO <span class='togm'>GM</span>",
"toggle-roll-whisper":"Whisper Toggle",
"attribute-opts-u":"ATTRIBUTE OPTIONS",
"save-opts-u":"SAVE OPTIONS",
"by-level":"By Level (Default)",
"prof-die":"Proficency Die (DMG)",
"custom":"Custom",
"core-die-roll:-u":"CORE DIE ROLL:",
"has-attack-u":"HAS AN ATTACK",
"variant-phb":"Variant (PHB p176)",
"carrying-capacity-mod:-u":"CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u":"ARMOR CLASS TRACKING:",
"automatic":"Automatic",
"cantrip-progression:-u":"CANTRIP PROGRESSION",
"cantrip-dice-u":"CANTRIP DICE",
"cantrip-beam-u":"CANTRIP BEAM",
"slots_total-u":"SLOTS TOTAL",
"slots_remaining-u":"SLOTS REMAINING",
"level-calculations:-u":"AUTO LEVEL CALCULATIONS:",
"spell_slot_modifiers-u":"SPELL SLOT MODIFIERS",
"lvl-u":"LEVEL",
"include_spell_desc:-u":"INCLUDE SPELL DESCRIPTION IN ATTACK:",
"token_size-u":"TOKEN SIZE",
"add-dex-tiebreaker-u":"ADD DEX TIEBREAKER TO INITIATIVE",
"initiative-style:-u":"INITIATIVE STYLE:",
"query-attr-u":"QUERY ATTRIBUTE",
"custom-skills-u":"CUSTOM SKILLS",
"weapon-u":"WEAPON",
"armor-u":"ARMOR",
"other-u":"OTHER",
"source:-u":"SOURCE:",
"source-type:-u":"SOURCE TYPE:",
"racial":"Racial",
"class":"Class",
"feat":"Feat",
"other":"Other",
"partial":"Partial",
"show_all":"Show All",
"cr_only":"C&R Only",
"spell-icons:-u":"SPELL ICONS:",
"custom-pb:-u":"CUSTOM PROFICIENCY BONUS:",
"show-global-attack-field-u":"SHOW GLOBAL ATTACK MODIFIER FIELD",
"show-global-damage-field-u":"SHOW GLOBAL DAMAGE MODIFIER FIELD",
"show-global-save-field-u":"SHOW GLOBAL SAVE MODIFIER FIELD",
"show-global-skill-field-u":"SHOW GLOBAL SKILL MODIFIER FIELD",
"global-attack-u":"GLOBAL ATTACK MODIFIER",
"global-damage-u":"GLOBAL DAMAGE MODIFIER",
"global-save-u":"GLOBAL SAVE MODIFIER",
"global-skill-u":"GLOBAL SKILL MODIFIER",
"global-damage":"Global Damage Modifier",
"core-die-roll-info":"Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
"pb-type-info":"By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
"global-save-info":"Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
"global-skill-info":"Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
"global-attack-info":"Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
"global-damage-info":"Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
"auto-level-calc-info":"By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
"simple-traits-info":"Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"simple-proficiencies-info":"Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"init-tiebreaker-info":"Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
"b-custom-info":"When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
"footer-wiki-link":"For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
"accepting-drop-u":"ACCEPTING DROP FROM COMPENDIUM",
"are_you_sure":"Are you sure you want to turn this character into a ",
"yes":"Yes",
"cancel":"Cancel",
"choose":"Choose",
"innate:-u":"INNATE:"
}
+114 -33
View File
@@ -5,6 +5,7 @@
"npc-type-u":"NPC TYPE",
"npc-type-place":"Medium fiend, any evil alignment",
"armor-class-u":"ARMOR CLASS",
"class-u":"CLASS",
"type-u":"TYPE",
"npc-armor-place":"scale mail",
"hit-points-u":"HIT POINTS",
@@ -21,7 +22,7 @@
"saves-u":"SAVES",
"skills-u":"SKILLS",
"acrobatics-u":"ACROBATICS",
"animal-handling-u":"ANIMAL HANDLING",
"animal_handling-u":"ANIMAL HANDLING",
"arcana-u":"ARCANA",
"athletics-u":"ATHLETICS",
"deception-u":"DECEPTION",
@@ -35,7 +36,7 @@
"performance-u":"PERFORMANCE",
"persuasion-u":"PERSUASION",
"religion-u":"RELIGION",
"sleight-of-hand-u":"SLEIGHT OF HAND",
"sleight_of_hand-u":"SLEIGHT OF HAND",
"stealth-u":"STEALTH",
"survival-u":"SURVIVAL",
"damage-vuln-u":"DAMAGE VULNERABILITIES",
@@ -49,6 +50,7 @@
"senses-u":"SENSES",
"npc-senses-place":"darkvision 120ft., passive Perception 16",
"langs-u":"LANGUAGES",
"lang-u":"LANGUAGE",
"npc-langs-place":"Abyssal, Common, Infernal",
"challenge-u":"CHALLENGE",
"xp-u":"XP",
@@ -89,33 +91,15 @@
"hp":"Hit Points",
"speed":"Speed",
"saving-throw":"Saving Throws",
"str+":"Str +",
"dex+":"Dex +",
"con+":"Con +",
"int+":"Int +",
"wis+":"Wis +",
"cha+":"Cha +",
"str":"Str",
"dex":"Dex",
"con":"Con",
"int":"Int",
"wis":"Wis",
"cha":"Cha",
"skills":"Skills",
"acrobatics+":"Acrobatics +",
"animal-handling+":"Animal Handling +",
"arcana+":"Arcana +",
"athletics+":"Athletics +",
"deception+":"Deception +",
"history+":"History +",
"insight+":"Insight +",
"intimidation+":"Intimidation +",
"investigation+":"Investigation +",
"medicine+":"Medicine +",
"nature+":"Nature +",
"perception+":"Perception +",
"performance+":"Performance +",
"persuasion+":"Persuasion +",
"religion+":"Religion +",
"sleight-of-hand+":"Sleight of Hand +",
"stealth+":"Stealth +",
"survival+":"Survival +",
"acrobatics":"Acrobatics",
"animal-handling":"Animal Handling",
"animal_handling":"Animal Handling",
"arcana":"Arcana",
"athletics":"Athletics",
"deception":"Deception",
@@ -129,7 +113,7 @@
"performance":"Performance",
"persuasion":"Persuasion",
"religion":"Religion",
"sleight-of-hand":"Sleight of Hand",
"sleight_of_hand":"Sleight of Hand",
"stealth":"Stealth",
"survival":"Survival",
"dmg-vuln":"Damage Vulnerabilities",
@@ -184,6 +168,8 @@
"spell-component-verbal":"V",
"spell-component-somatic":"S",
"spell-component-material":"M",
"spell-ritual":"R",
"spell-concentration":"C",
"ruby-dust-place":"ruby dust worth 50gp",
"concentration-u":"CONCENTRATION",
"concentration":"Concentration",
@@ -231,6 +217,7 @@
"wizard":"Wizard",
"class-level-u":"CLASS &amp; LEVEL",
"background-u":"BACKGROUND",
"background":"Background",
"race-u":"RACE",
"alignment-u":"ALIGNMENT",
"exp-pts-u":"EXPERIENCE POINTS",
@@ -250,7 +237,7 @@
"charisma-save":"Charisma Save",
"saving-throws-u":"SAVING THROWS",
"acrobatics-core":"Acrobatics <span>(Dex)</span>",
"animal-handling-core":"Animal Handling <span>(Wis)</span>",
"animal_handling-core":"Animal Handling <span>(Wis)</span>",
"arcana-core":"Arcana <span>(Int)</span>",
"athletics-core":"Athletics <span>(Str)</span>",
"deception-core":"Deception <span>(Cha)</span>",
@@ -264,7 +251,7 @@
"performance-core":"Performance <span>(Cha)</span>",
"persuasion-core":"Persuasion <span>(Cha)</span>",
"religion-core":"Religion <span>(Int)</span>",
"sleight-of-hand-core":"Sleight of Hand <span>(Dex)</span>",
"sleight_of_hand-core":"Sleight of Hand <span>(Dex)</span>",
"stealth-core":"Stealth <span>(Dex)</span>",
"survival-core":"Survival <span>(Wis)</span>",
"pass-wis-u":"PASSIVE WISDOM (PERCEPTION)",
@@ -273,11 +260,13 @@
"attr-u":"ATTRIBUTE",
"prof-bonus:-u":"PROFICIENCY BONUS:",
"prof-u":"PROFICIENT",
"proficency-u":"PROFICIENCY",
"expertise-u":"EXPERTISE",
"jack-of-all-u":"JACK OF ALL TRADES",
"attr:-u":"ATTRIBUTE:",
"tool-prof-u":"TOOL PROFICIENCIES",
"other-prof-langs-u":"OTHER PROFICIENCIES &amp; LANGUAGES",
"prof-langs-u":"PROFICIENCIES &amp; LANGUAGES",
"init":"Initiative",
"init-u":"INITIATIVE",
"hp-max-u":"Hit Point Maximum",
@@ -347,6 +336,7 @@
"char-backstory-u":"CHARACTER BACKSTORY",
"allies-orgs-u":"ALLIES &amp; ORGANIZATIONS",
"add-feats-traits-u":"ADDITIONAL FEATURES &amp; TRAITS",
"feat-u":"FEAT",
"treasure-u":"TREASURE",
"spell-save-dc-u":"SPELL SAVE DC",
"cantrips-u":"CANTRIPS",
@@ -399,7 +389,7 @@
"inventory:-u":"INVENTORY:",
"compendium-compatible":"Compendium Compatible",
"simple":"Simple",
"encumberance:-u":"ENCUMBERANCE:",
"encumbrance:-u":"ENCUMBRANCE:",
"ammo-tracking:-u":"AMMO TRACKING:",
"general-opts-u":"GENERAL OPTIONS",
"transition-text":"Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
@@ -420,8 +410,99 @@
"auto-dmg-roll-info":"By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
"add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
"inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
"encumberance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"encumbrance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"ammo-tracking-info":"Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
"dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING",
"dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used."
"dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
"cd-bar1-value:-u":"BAR 1 VALUE:",
"cd-bar1-max:-u":"BAR 1 MAX:",
"cd-bar1-link:-u":"BAR 1 LINK:",
"cd-bar1-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
"cd-bar1-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
"cd-bar1-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
"cd-bar2-value:-u":"BAR 2 VALUE:",
"cd-bar2-max:-u":"BAR 2 MAX:",
"cd-bar2-link:-u":"BAR 2 LINK:",
"cd-bar2-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
"cd-bar2-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
"cd-bar2-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
"cd-bar3-value:-u":"BAR 3 VALUE:",
"cd-bar3-max:-u":"BAR 3 MAX:",
"cd-bar3-link:-u":"BAR 3 LINK:",
"cd-bar3-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
"cd-bar3-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
"cd-bar3-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
"npc-name-in-rolls:-u":"NPC NAME IN ROLLS:",
"show":"Show",
"hide":"Hide",
"npc-name-in-rolls-desc:-u":"In NPC roll results, show or hide the name of the NPC in the roll result card.",
"public:-u":"PUBLIC",
"to-gm:-u":"TO <span class='togm'>GM</span>",
"toggle-roll-whisper":"Whisper Toggle",
"attribute-opts-u":"ATTRIBUTE OPTIONS",
"save-opts-u":"SAVE OPTIONS",
"by-level":"By Level (Default)",
"prof-die":"Proficency Die (DMG)",
"custom":"Custom",
"core-die-roll:-u":"CORE DIE ROLL:",
"has-attack-u":"HAS AN ATTACK",
"variant-phb":"Variant (PHB p176)",
"carrying-capacity-mod:-u":"CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u":"ARMOR CLASS TRACKING:",
"automatic":"Automatic",
"cantrip-progression:-u":"CANTRIP PROGRESSION",
"cantrip-dice-u":"CANTRIP DICE",
"cantrip-beam-u":"CANTRIP BEAM",
"slots_total-u":"SLOTS TOTAL",
"slots_remaining-u":"SLOTS REMAINING",
"level-calculations:-u":"AUTO LEVEL CALCULATIONS:",
"spell_slot_modifiers-u":"SPELL SLOT MODIFIERS",
"lvl-u":"LEVEL",
"include_spell_desc:-u":"INCLUDE SPELL DESCRIPTION IN ATTACK:",
"token_size-u":"TOKEN SIZE",
"add-dex-tiebreaker-u":"ADD DEX TIEBREAKER TO INITIATIVE",
"initiative-style:-u":"INITIATIVE STYLE:",
"query-attr-u":"QUERY ATTRIBUTE",
"custom-skills-u":"CUSTOM SKILLS",
"weapon-u":"WEAPON",
"armor-u":"ARMOR",
"other-u":"OTHER",
"source:-u":"SOURCE:",
"source-type:-u":"SOURCE TYPE:",
"racial":"Racial",
"class":"Class",
"feat":"Feat",
"other":"Other",
"partial":"Partial",
"show_all":"Show All",
"cr_only":"C&R Only",
"spell-icons:-u":"SPELL ICONS:",
"custom-pb:-u":"CUSTOM PROFICIENCY BONUS:",
"show-global-attack-field-u":"SHOW GLOBAL ATTACK MODIFIER FIELD",
"show-global-damage-field-u":"SHOW GLOBAL DAMAGE MODIFIER FIELD",
"show-global-save-field-u":"SHOW GLOBAL SAVE MODIFIER FIELD",
"show-global-skill-field-u":"SHOW GLOBAL SKILL MODIFIER FIELD",
"global-attack-u":"GLOBAL ATTACK MODIFIER",
"global-damage-u":"GLOBAL DAMAGE MODIFIER",
"global-save-u":"GLOBAL SAVE MODIFIER",
"global-skill-u":"GLOBAL SKILL MODIFIER",
"global-damage":"Global Damage Modifier",
"core-die-roll-info":"Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
"pb-type-info":"By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
"global-save-info":"Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
"global-skill-info":"Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
"global-attack-info":"Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
"global-damage-info":"Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
"auto-level-calc-info":"By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
"simple-traits-info":"Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"simple-proficiencies-info":"Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"init-tiebreaker-info":"Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
"b-custom-info":"When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
"footer-wiki-link":"For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
"accepting-drop-u":"ACCEPTING DROP FROM COMPENDIUM",
"are_you_sure":"Are you sure you want to turn this character into a ",
"yes":"Yes",
"cancel":"Cancel",
"choose":"Choose",
"innate:-u":"INNATE:"
}
+114 -33
View File
@@ -5,6 +5,7 @@
"npc-type-u":"TIPO DE PDM",
"npc-type-place":"Demônio médio, qualquer alinhamento mal",
"armor-class-u":"CA",
"class-u":"CLASSE",
"type-u":"TIPO",
"npc-armor-place":"Brunea",
"hit-points-u":"PONTOS DE VIDA",
@@ -21,7 +22,7 @@
"saves-u":"TESTES",
"skills-u":"PERÍCIAS",
"acrobatics-u":"ACROBACIA",
"animal-handling-u":"ADESTRAR ANIMAIS",
"animal_handling-u":"ADESTRAR ANIMAIS",
"arcana-u":"ARCANISMO",
"athletics-u":"ATLETISMO",
"deception-u":"ENGANAÇÃO",
@@ -35,7 +36,7 @@
"performance-u":"ATUAÇÃO",
"persuasion-u":"PERSUASÃO",
"religion-u":"RELIGIÃO",
"sleight-of-hand-u":"PRESTIDIGITAÇÃO",
"sleight_of_hand-u":"PRESTIDIGITAÇÃO",
"stealth-u":"FURTIVIDADE",
"survival-u":"SOBREVIVÊNCIA",
"damage-vuln-u":"VULNERABILIDADE À DANO",
@@ -49,6 +50,7 @@
"senses-u":"SENTIDOS",
"npc-senses-place":"visão no escuro 36m, percepção passiva 16",
"langs-u":"IDIOMAS",
"lang-u":"IDIOMA",
"npc-langs-place":"Abissal, Comum, Infernal",
"challenge-u":"NÍVEL DE DESAFIO",
"xp-u":"XP",
@@ -89,33 +91,15 @@
"hp":"Pontos de Vida",
"speed":"Deslocamento",
"saving-throw":"Testes de Resistência",
"str+":"For +",
"dex+":"Des +",
"con+":"Con +",
"int+":"Int +",
"wis+":"Sab +",
"cha+":"Car +",
"str":"For",
"dex":"Des",
"con":"Con",
"int":"Int",
"wis":"Sab",
"cha":"Car",
"skills":"Perícias",
"acrobatics+":"Acrobacia +",
"animal-handling+":"Adestrar Animais +",
"arcana+":"Arcanismo +",
"athletics+":"Atletismo +",
"deception+":"Enganação +",
"history+":"História +",
"insight+":"Intuição +",
"intimidation+":"Intimidação +",
"investigation+":"Investigação +",
"medicine+":"Medicina +",
"nature+":"Natureza +",
"perception+":"Percepção +",
"performance+":"Atuação +",
"persuasion+":"Persuasão +",
"religion+":"Religião +",
"sleight-of-hand+":"Prestidigitação +",
"stealth+":"Furtividade +",
"survival+":"Sobrevivência +",
"acrobatics":"Acrobacia +",
"animal-handling":"Adestrar Animais",
"animal_handling":"Adestrar Animais",
"arcana":"Arcanismo",
"athletics":"Atletismo",
"deception":"Enganação",
@@ -129,7 +113,7 @@
"performance":"Atuação",
"persuasion":"Persuasão",
"religion":"Religião",
"sleight-of-hand":"Prestidigitação",
"sleight_of_hand":"Prestidigitação",
"stealth":"Furtividade",
"survival":"Sobrevivência",
"dmg-vuln":"Vulnerabilidades à Dano",
@@ -184,6 +168,8 @@
"spell-component-verbal":"V",
"spell-component-somatic":"S",
"spell-component-material":"M",
"spell-ritual":"R",
"spell-concentration":"C",
"ruby-dust-place":"Pó de rubi no valor de 50 po",
"concentration-u":"CONCENTRAÇÃO",
"concentration":"Concentração",
@@ -231,6 +217,7 @@
"wizard":"Mago",
"class-level-u":"CLASSE E NÍVEL",
"background-u":"ANTECEDENTE",
"background":"Antecedente",
"race-u":"RAÇA",
"alignment-u":"TENDÊNCIA",
"exp-pts-u":"PONTOS DE EXP",
@@ -250,7 +237,7 @@
"charisma-save":"Teste de Carisma",
"saving-throws-u":"TESTES DE RESISTÊNCIA",
"acrobatics-core":"Acrobacia <span>(Des)</span>",
"animal-handling-core":"Adestrar Animais <span>(Sab)</span>",
"animal_handling-core":"Adestrar Animais <span>(Sab)</span>",
"arcana-core":"Arcanismo <span>(Int)</span>",
"athletics-core":"Atletismo <span>(For)</span>",
"deception-core":"Enganação <span>(Car)</span>",
@@ -264,7 +251,7 @@
"performance-core":"Atuação <span>(Car)</span>",
"persuasion-core":"Persuasão <span>(Car)</span>",
"religion-core":"Religião <span>(Int)</span>",
"sleight-of-hand-core":"Prestidigitação <span>(Des)</span>",
"sleight_of_hand-core":"Prestidigitação <span>(Des)</span>",
"stealth-core":"Furtividade <span>(Des)</span>",
"survival-core":"Sobrevivência <span>(Sab)</span>",
"pass-wis-u":"SABEDORIA (PERCEPÇÃO) PASSIVA",
@@ -273,11 +260,13 @@
"attr-u":"ATRIBUTO",
"prof-bonus:-u":"BÔNUS DE PROFICIÊNCIA:",
"prof-u":"PROFICIENTE",
"proficency-u":"PROFICIÊNCIA",
"expertise-u":"APTIDÃO",
"jack-of-all-u":"VERSATILIDADE",
"attr:-u":"ATRIBUTO:",
"tool-prof-u":"PROFICIÊNCIAS EM FERRAMENTAS",
"other-prof-langs-u":"OUTRAS PROFICIÊNCIAS &amp; IDIOMAS",
"prof-langs-u":"PROFICIÊNCIAS E IDIOMAS",
"init":"Iniciativa",
"init-u":"INICIATIVA",
"hp-max-u":"PVs Máximo",
@@ -347,6 +336,7 @@
"char-backstory-u":"HISTÓRIA DO PERSONAGEM",
"allies-orgs-u":"ALIADOS E ORGANIZAÇÕES",
"add-feats-traits-u":"CARACTERÍSTICAS E TRAÇOS ADICIONAIS",
"feat-u":"TALENTO",
"treasure-u":"TESOURO",
"spell-save-dc-u":"CD DE RESISTÊNCIA DA MAGIA",
"cantrips-u":"TRUQUES",
@@ -399,7 +389,7 @@
"inventory:-u":"INVENTÁRIO:",
"compendium-compatible":"Compatível com o Compêndio",
"simple":"Simples",
"encumberance:-u":"SOBRECARGA:",
"encumbrance:-u":"SOBRECARGA:",
"ammo-tracking:-u":"ACOMPANHAR MUNIÇÃO:",
"general-opts-u":"OPÇÕES GERAIS",
"transition-text":"Ao clicar em uma das imagens abaixo você irá reformatar os dados de sua ficha atual para esta ficha. Estas alterações são permanentes e não podem ser desfeitas.",
@@ -420,8 +410,99 @@
"auto-dmg-roll-info":"Por padrão, rolagens de dano não são roladas até que o ataque seja confirmado. O dano é rolado a partir do modelo de rolagem do bate-papo, clicando no nome do ataque na barra à direita, ao qual mostra o dano. O método padrão é compatível com o dado 3D. Opcionalmente, você pode escolher ter a opção Rolar Dano & Crítico Automaticamente ao qual rola o dano e dado de crítico ao mesmo tempo que o ataque, apresentando todas os possíveis resultados no momento do ataque.",
"add-char-to-templates-info":"Os nomes do personagem não são adicionados aos modelos de rolagem por padrão e são visíveis na aba de bate-papo apenas como o jogador/personagem selecionado no 'Speaking As'. Ativando esta opção adiciona o nome do personagem que faz a rolagem ao modelo, útil para jogadores representando múltiplos personagens.",
"inventory-info":"Os inventários do personagem ficam como padrão no estilo complexo compatível com o Compêndio Roll20 5E. Isso inclui quantidade e peso dos itens, peso total e cálculo de sobrecarga, ordenação, cálculos de CA, geração automática de ataque e mais. A opção Simples provê um campo de texto para a lista de itens, para os jogadores que querem um controle mais manual sobre a ficha.",
"encumberance-info":"A ficha usa a regra variante de sobrecarga na página 176 do LdJ. A opção Off desativa essas regras variantes e apenas utiliza a checagem básica do sobre-peso limite do inventário.",
"encumbrance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"ammo-tracking-info":"Provê rastreamento automático de munição com o <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
"dungeons-and-dragons-styling":"ESTILO DUNGEONS AND DRAGONS",
"dungeons-and-dragons-styling-info":"Habilita a estilização Dungeons and Dragons para a ficha de personagem e o modelo de rolagem. Está configuração é automaticamente aplicada à todos as fichas de personagem e não pode ser usada seletivamente."
"dungeons-and-dragons-styling-info":"Habilita a estilização Dungeons and Dragons para a ficha de personagem e o modelo de rolagem. Está configuração é automaticamente aplicada à todos as fichas de personagem e não pode ser usada seletivamente.",
"cd-bar1-value:-u":"VALOR BARRA 1:",
"cd-bar1-max:-u":"MÁXIMO BARRA 1:",
"cd-bar1-link:-u":"ELO BARRA 1:",
"cd-bar1-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
"cd-bar1-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
"cd-bar1-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
"cd-bar2-value:-u":"VALOR BARRA 2:",
"cd-bar2-max:-u":"MÁXIMO BARRA 2:",
"cd-bar2-link:-u":"ELO BARRA 2:",
"cd-bar2-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
"cd-bar2-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
"cd-bar2-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
"cd-bar3-value:-u":"VALOR BARRA 3:",
"cd-bar3-max:-u":"MÁXIMO BARRA 3:",
"cd-bar3-link:-u":"ELO BARRA 3:",
"cd-bar3-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
"cd-bar3-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
"cd-bar3-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
"npc-name-in-rolls:-u":"NOME DO PDM EM ROLAGENS:",
"show":"Mostrar",
"hide":"Esconder",
"npc-name-in-rolls-desc:-u":"In NPC roll results, show or hide the name of the NPC in the roll result card.",
"public:-u":"PÚBLICO",
"to-gm:-u":"PARA <span class='togm'>Mestre</span>",
"toggle-roll-whisper":"Alternar Suspiro",
"attribute-opts-u":"OPÇÕES DE ATRIBUTO",
"save-opts-u":"OPÇÕES DE TESTES",
"by-level":"Por Nível (Padrão)",
"prof-die":"Dado de Proficiência (GDM)",
"custom":"Customizado",
"core-die-roll:-u":"DADO PRINCIPAL:",
"has-attack-u":"TEM UM ATAQUE",
"variant-phb":"Variante (PHB p176)",
"carrying-capacity-mod:-u":"MODIFICADOR DA CAPACIDADE DE CARGA:",
"armor-class-tracking:-u":"RASTREAMENTO DA CA:",
"automatic":"Automática",
"cantrip-progression:-u":"CANTRIP PROGRESSION",
"cantrip-dice-u":"CANTRIP DICE",
"cantrip-beam-u":"CANTRIP BEAM",
"slots_total-u":"ESPAÇOS TOTAIS",
"slots_remaining-u":"ESPAÇOS RESTANTES",
"level-calculations:-u":"CÁLCULOS AUTOMÁTICOS DOS NÍVEIS:",
"spell_slot_modifiers-u":"MODIFICADORES DOS ESPAÇOS DE MAGIA",
"lvl-u":"NÍVEL",
"include_spell_desc:-u":"INCLUIR DESCRIÇÃO DA MAGIA NO ATAQUE:",
"token_size-u":"TOKEN SIZE",
"add-dex-tiebreaker-u":"ADICIONAR DESEMPATE À INICIATIVA",
"initiative-style:-u":"ESTILO DA INICIATIVA:",
"query-attr-u":"PERGUNTAR ATRIBUTO",
"custom-skills-u":"PERÍCIAS CUSTOMIZADAS",
"weapon-u":"ARMA",
"armor-u":"ARMADURA",
"other-u":"OUTRO",
"source:-u":"FONTE:",
"source-type:-u":"TIPO DA FONTE:",
"racial":"Racial",
"class":"Classe",
"feat":"Talento",
"other":"Outro",
"partial":"Parcial",
"show_all":"Mostrar Todos",
"cr_only":"C&R Only",
"spell-icons:-u":"ÍCONES DAS MAGIAS:",
"custom-pb:-u":"BÔNUS DE PROFICIÊNCIA CUSTOMIZADO:",
"show-global-attack-field-u":"MOSTRAR CAMPO DO MOD. DE ATAQUE GLOBAL",
"show-global-damage-field-u":"MOSTRAR CAMPO DO MOD. DE DANO GLOBAL",
"show-global-save-field-u":"MOSTRAR CAMPO DO MOD. DE TESTE GLOBAL",
"show-global-skill-field-u":"MOSTRAR CAMPO DO MOD. DE PERÍCIA GLOBAL",
"global-attack-u":"MODIFICADOR GLOBAL DE ATAQUE",
"global-damage-u":"MODIFICADOR GLOBAL DE DANO",
"global-save-u":"MODIFICADOR DE TESTE GLOBAL",
"global-skill-u":"MODIFICADOR GLOBAL DE PERÍCIA",
"global-damage":"Modificador Global de Dano",
"core-die-roll-info":"Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
"pb-type-info":"By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
"global-save-info":"Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
"global-skill-info":"Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
"global-attack-info":"Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
"global-damage-info":"Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
"auto-level-calc-info":"By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
"simple-traits-info":"Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"simple-proficiencies-info":"Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"init-tiebreaker-info":"Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
"b-custom-info":"When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
"footer-wiki-link":"For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
"accepting-drop-u":"ACCEPTING DROP FROM COMPENDIUM",
"are_you_sure":"Are you sure you want to turn this character into a ",
"yes":"Yes",
"cancel":"Cancel",
"choose":"Choose",
"innate:-u":"INNATE:"
}
+114 -33
View File
@@ -5,6 +5,7 @@
"npc-type-u":"ТИП NPC",
"npc-type-place":"Среднее чудовище, любое злое мирвоззрение",
"armor-class-u":"КД",
"class-u":"CLASS",
"type-u":"ТИП",
"npc-armor-place":"кольчуга",
"hit-points-u":"ХИТ ПОЙНТЫ",
@@ -21,7 +22,7 @@
"saves-u":"СПАСБРОСКИ",
"skills-u":"НАВЫКИ",
"acrobatics-u":"АКРОБАТИКА",
"animal-handling-u":"ОБР. С ЖИВОТНЫМИ",
"animal_handling-u":"ANIMAL HANDLING",
"arcana-u":"МАГИЯ",
"athletics-u":"АТЛЕТИКА",
"deception-u":"ОБМАН",
@@ -35,7 +36,7 @@
"performance-u":"ВЫСТУПЛЕНИЕ",
"persuasion-u":"УБЕЖДЕНИЕ",
"religion-u":"РЕЛИГИЯ",
"sleight-of-hand-u":"ЛОВКОСТЬ РУК",
"sleight_of_hand-u":"SLEIGHT OF HAND",
"stealth-u":"СКРЫТНОСТЬ",
"survival-u":"ВЫЖИВАНИЕ",
"damage-vuln-u":"УЯЗВИМОСТЬ К УРОНУ",
@@ -49,6 +50,7 @@
"senses-u":"ЧУВСТВА",
"npc-senses-place":"тёмное зрение 120 фт., пассивное Восприятие 16",
"langs-u":"ЯЗЫКИ",
"lang-u":"LANGUAGE",
"npc-langs-place":"Язык бездны, Общий, Инфернальный",
"challenge-u":"ОПАСНОСТЬ",
"xp-u":"ОПЫТ",
@@ -89,33 +91,15 @@
"hp":"Хит Пойнты",
"speed":"Скорость",
"saving-throw":"Спасброски",
"str+":"Сил +",
"dex+":"Лов +",
"con+":"Тел +",
"int+":"Инт +",
"wis+":"Мдр +",
"cha+":"Хар +",
"str":"Str",
"dex":"Dex",
"con":"Con",
"int":"Int",
"wis":"Wis",
"cha":"Cha",
"skills":"Навыки",
"acrobatics+":"Акробатика +",
"animal-handling+":"Обр. с животн. +",
"arcana+":"Магия +",
"athletics+":"Атлетика +",
"deception+":"Обман +",
"history+":"История +",
"insight+":"Проницательн. +",
"intimidation+":"Устрашение +",
"investigation+":"Анализ +",
"medicine+":"Медицина +",
"nature+":"Природа +",
"perception+":"Восприятие +",
"performance+":"Выступление +",
"persuasion+":"Убеждение +",
"religion+":"Религия +",
"sleight-of-hand+":"Ловкость рук +",
"stealth+":"Скрытность +",
"survival+":"Выживание +",
"acrobatics":"Акробатика",
"animal-handling":"Обр. с животными",
"animal_handling":"Animal Handling",
"arcana":"Магия",
"athletics":"Атлетика",
"deception":"Обман",
@@ -129,7 +113,7 @@
"performance":"Выступление",
"persuasion":"Убеждение",
"religion":"Религия",
"sleight-of-hand":"Ловкость рук",
"sleight_of_hand":"Sleight of Hand",
"stealth":"Скрытность",
"survival":"Выживание",
"dmg-vuln":"Уязвимость к урону",
@@ -184,6 +168,8 @@
"spell-component-verbal":"В",
"spell-component-somatic":"С",
"spell-component-material":"М",
"spell-ritual":"R",
"spell-concentration":"C",
"ruby-dust-place":"рубиновая пыль ценой 50 зм",
"concentration-u":"КОНЦЕНТРАЦИЯ",
"concentration":"Концентрация",
@@ -231,6 +217,7 @@
"wizard":"Волшебник",
"class-level-u":"КЛАСС И УРОВЕНЬ",
"background-u":"ПРЕДЫСТОРИЯ",
"background":"Background",
"race-u":"РАСА",
"alignment-u":"МИРВОЗЗРЕНИЕ",
"exp-pts-u":"ОЧКИ ОПЫТА",
@@ -250,7 +237,7 @@
"charisma-save":"Спасбросок Харизмы",
"saving-throws-u":"СПАСБРОСКИ",
"acrobatics-core":"Акробатика <span>(Лов)</span>",
"animal-handling-core":"Обр. с животными <span>(Мдр)</span>",
"animal_handling-core":"Animal Handling <span>(Wis)</span>",
"arcana-core":"Магия <span>(Инт)</span>",
"athletics-core":"Атлетика <span>(Сил)</span>",
"deception-core":"Обман <span>(Хар)</span>",
@@ -264,7 +251,7 @@
"performance-core":"Выступление <span>(Хар)</span>",
"persuasion-core":"Убеждение <span>(Хар)</span>",
"religion-core":"Религия <span>(Инт)</span>",
"sleight-of-hand-core":"Ловкость рук <span>(Лов)</span>",
"sleight_of_hand-core":"Sleight of Hand <span>(Dex)</span>",
"stealth-core":"Скрытность <span>(Лов)</span>",
"survival-core":"Выживание <span>(Мдр)</span>",
"pass-wis-u":"ПАССИВНАЯ МУДРОСТЬ (ВОСПРИЯТИЕ)",
@@ -273,11 +260,13 @@
"attr-u":"АТРИБУТ",
"prof-bonus:-u":"БОНУС МАСТЕРСТВА:",
"prof-u":"МАСТЕРСТВО",
"proficency-u":"PROFICIENCY",
"expertise-u":"КОМПЕТЕНТНОСТЬ",
"jack-of-all-u":"МАСТЕР НА ВСЕ РУКИ",
"attr:-u":"АТРИБУТ:",
"tool-prof-u":"МАСТЕРСТВО ИНСТРУМЕНТАМИ",
"other-prof-langs-u":"ДРУГИЕ ВЛАДЕНИЯ И ЯЗЫКИ",
"prof-langs-u":"PROFICIENCIES &amp; LANGUAGES",
"init":"Инициатива",
"init-u":"ИНИЦИАТИВА",
"hp-max-u":"Макс. Хит Пойнтов",
@@ -347,6 +336,7 @@
"char-backstory-u":"ПРЕДЫСТОРИЯ ПЕРСОНАЖА",
"allies-orgs-u":"СОЮЗНИКИ И ОРГАНИЗАЦИИ",
"add-feats-traits-u":"ДОПОЛНИТЕЛЬНЫЕ ОСОБЕННОСТИ И ЧЕРТЫ",
"feat-u":"FEAT",
"treasure-u":"СОКРОВИЩЕ",
"spell-save-dc-u":"СЛ ЗАКЛИНАНИЯ",
"cantrips-u":"ЗАГОВОРЫ",
@@ -399,7 +389,7 @@
"inventory:-u":"Инвентарь:",
"compendium-compatible":"Совместимый с Компендиумом",
"simple":"Простой",
"encumberance:-u":"ПЕРЕГРУЗКА:",
"encumbrance:-u":"ENCUMBRANCE:",
"ammo-tracking:-u":"СЛЕЖКА ЗА АММУНИЦИЕЙ:",
"general-opts-u":"ОБЩИЕ НАСТРОЙКИ",
"transition-text":"При нажатии на одно из этих изображении, данные переформатируются из вашего настоящего листа в этот лист. Эти изменения перманентны и не могут быть возвращены.",
@@ -420,8 +410,99 @@
"auto-dmg-roll-info":"По умолчанию, урон атаки не бросается, пока не будет подтверждено попадание. Урон бросается из шаблона броска в чате при нажатии на название атаки, что затем показывает урон. Метод по умолчанию совместим с 3Д костями. Также, вы можете выбрать Автоматически Бросать Урон и Криты, что будет бросать урон и критический урон в то же время, что и атаку, показывая все возможные исходы во время атаки.",
"add-char-to-templates-info":"Имена персонажей не добавляются к шаблону броска по умолчанию, и только показаны как обычно во вкладке чата, как выбранный игрок/персонаж в настройке 'Говорить как'. Включение этой опции добавляет имя персонажа, делающего бросок, к шаблону, полезно для игроков, играющих нескольких персонажей.",
"inventory-info":"Инвентари персонажей стоят по умолчанию в сложном стиле, который совместим с Компендиумом 5 Издания Roll20. Это включает гранулированное количество/вес предметов, слежение за весом и перегрузкой, сортирование, вычисление КД, автоматическую генерацию атак, и другое. Простой вариант предоставляет текстовое поле для списков вещей для игроков, которые желают более ручного контроля над своим листом.",
"encumberance-info":"Лист использует вариант правил перегрузки из страницы 176 в Книге Игрока. Опция Выкл отключает эти правила и лишь использует базовую проверку веса инвентаря.",
"encumbrance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"ammo-tracking-info":"Предоставляет автоматическое слежение за аммуницией с <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>API скриптом-компаньоном для OGL Пятого издания от Roll20</a>.",
"dungeons-and-dragons-styling":"СТИЛИЗАЦИЯ ПОД DUNGEONS AND DRAGONS",
"dungeons-and-dragons-styling-info":"Включает стилизацию под Dungeons and Dragons для листа персонажа и шаблонов бросков. Эта настройка автоматически применяется для всех листов персонажей и не может быть включена по отдельности."
"dungeons-and-dragons-styling-info":"Включает стилизацию под Dungeons and Dragons для листа персонажа и шаблонов бросков. Эта настройка автоматически применяется для всех листов персонажей и не может быть включена по отдельности.",
"cd-bar1-value:-u":"BAR 1 VALUE:",
"cd-bar1-max:-u":"BAR 1 MAX:",
"cd-bar1-link:-u":"BAR 1 LINK:",
"cd-bar1-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
"cd-bar1-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
"cd-bar1-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
"cd-bar2-value:-u":"BAR 2 VALUE:",
"cd-bar2-max:-u":"BAR 2 MAX:",
"cd-bar2-link:-u":"BAR 2 LINK:",
"cd-bar2-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
"cd-bar2-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
"cd-bar2-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
"cd-bar3-value:-u":"BAR 3 VALUE:",
"cd-bar3-max:-u":"BAR 3 MAX:",
"cd-bar3-link:-u":"BAR 3 LINK:",
"cd-bar3-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
"cd-bar3-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
"cd-bar3-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
"npc-name-in-rolls:-u":"NPC NAME IN ROLLS:",
"show":"Show",
"hide":"Hide",
"npc-name-in-rolls-desc:-u":"In NPC roll results, show or hide the name of the NPC in the roll result card.",
"public:-u":"PUBLIC",
"to-gm:-u":"TO <span class='togm'>GM</span>",
"toggle-roll-whisper":"Whisper Toggle",
"attribute-opts-u":"ATTRIBUTE OPTIONS",
"save-opts-u":"SAVE OPTIONS",
"by-level":"By Level (Default)",
"prof-die":"Proficency Die (DMG)",
"custom":"Custom",
"core-die-roll:-u":"CORE DIE ROLL:",
"has-attack-u":"HAS AN ATTACK",
"variant-phb":"Variant (PHB p176)",
"carrying-capacity-mod:-u":"CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u":"ARMOR CLASS TRACKING:",
"automatic":"Automatic",
"cantrip-progression:-u":"CANTRIP PROGRESSION",
"cantrip-dice-u":"CANTRIP DICE",
"cantrip-beam-u":"CANTRIP BEAM",
"slots_total-u":"SLOTS TOTAL",
"slots_remaining-u":"SLOTS REMAINING",
"level-calculations:-u":"AUTO LEVEL CALCULATIONS:",
"spell_slot_modifiers-u":"SPELL SLOT MODIFIERS",
"lvl-u":"LEVEL",
"include_spell_desc:-u":"INCLUDE SPELL DESCRIPTION IN ATTACK:",
"token_size-u":"TOKEN SIZE",
"add-dex-tiebreaker-u":"ADD DEX TIEBREAKER TO INITIATIVE",
"initiative-style:-u":"INITIATIVE STYLE:",
"query-attr-u":"QUERY ATTRIBUTE",
"custom-skills-u":"CUSTOM SKILLS",
"weapon-u":"WEAPON",
"armor-u":"ARMOR",
"other-u":"OTHER",
"source:-u":"SOURCE:",
"source-type:-u":"SOURCE TYPE:",
"racial":"Racial",
"class":"Class",
"feat":"Feat",
"other":"Other",
"partial":"Partial",
"show_all":"Show All",
"cr_only":"C&R Only",
"spell-icons:-u":"SPELL ICONS:",
"custom-pb:-u":"CUSTOM PROFICIENCY BONUS:",
"show-global-attack-field-u":"SHOW GLOBAL ATTACK MODIFIER FIELD",
"show-global-damage-field-u":"SHOW GLOBAL DAMAGE MODIFIER FIELD",
"show-global-save-field-u":"SHOW GLOBAL SAVE MODIFIER FIELD",
"show-global-skill-field-u":"SHOW GLOBAL SKILL MODIFIER FIELD",
"global-attack-u":"GLOBAL ATTACK MODIFIER",
"global-damage-u":"GLOBAL DAMAGE MODIFIER",
"global-save-u":"GLOBAL SAVE MODIFIER",
"global-skill-u":"GLOBAL SKILL MODIFIER",
"global-damage":"Global Damage Modifier",
"core-die-roll-info":"Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
"pb-type-info":"By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
"global-save-info":"Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
"global-skill-info":"Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
"global-attack-info":"Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
"global-damage-info":"Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
"auto-level-calc-info":"By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
"simple-traits-info":"Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"simple-proficiencies-info":"Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"init-tiebreaker-info":"Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
"b-custom-info":"When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
"footer-wiki-link":"For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
"accepting-drop-u":"ACCEPTING DROP FROM COMPENDIUM",
"are_you_sure":"Are you sure you want to turn this character into a ",
"yes":"Yes",
"cancel":"Cancel",
"choose":"Choose",
"innate:-u":"INNATE:"
}
+114 -33
View File
@@ -5,6 +5,7 @@
"npc-type-u":"NPC TYPE",
"npc-type-place":"Medium fiend, any evil alignment",
"armor-class-u":"ARMOR CLASS",
"class-u":"CLASS",
"type-u":"TYPE",
"npc-armor-place":"scale mail",
"hit-points-u":"HIT POINTS",
@@ -21,7 +22,7 @@
"saves-u":"SAVES",
"skills-u":"SKILLS",
"acrobatics-u":"ACROBATICS",
"animal-handling-u":"ANIMAL HANDLING",
"animal_handling-u":"ANIMAL HANDLING",
"arcana-u":"ARCANA",
"athletics-u":"ATHLETICS",
"deception-u":"DECEPTION",
@@ -35,7 +36,7 @@
"performance-u":"PERFORMANCE",
"persuasion-u":"PERSUASION",
"religion-u":"RELIGION",
"sleight-of-hand-u":"SLEIGHT OF HAND",
"sleight_of_hand-u":"SLEIGHT OF HAND",
"stealth-u":"STEALTH",
"survival-u":"SURVIVAL",
"damage-vuln-u":"DAMAGE VULNERABILITIES",
@@ -49,6 +50,7 @@
"senses-u":"SENSES",
"npc-senses-place":"darkvision 120ft., passive Perception 16",
"langs-u":"LANGUAGES",
"lang-u":"LANGUAGE",
"npc-langs-place":"Abyssal, Common, Infernal",
"challenge-u":"CHALLENGE",
"xp-u":"XP",
@@ -89,33 +91,15 @@
"hp":"Hit Points",
"speed":"Speed",
"saving-throw":"Saving Throws",
"str+":"Str +",
"dex+":"Dex +",
"con+":"Con +",
"int+":"Int +",
"wis+":"Wis +",
"cha+":"Cha +",
"str":"Str",
"dex":"Dex",
"con":"Con",
"int":"Int",
"wis":"Wis",
"cha":"Cha",
"skills":"Skills",
"acrobatics+":"Acrobatics +",
"animal-handling+":"Animal Handling +",
"arcana+":"Arcana +",
"athletics+":"Athletics +",
"deception+":"Deception +",
"history+":"History +",
"insight+":"Insight +",
"intimidation+":"Intimidation +",
"investigation+":"Investigation +",
"medicine+":"Medicine +",
"nature+":"Nature +",
"perception+":"Perception +",
"performance+":"Performance +",
"persuasion+":"Persuasion +",
"religion+":"Religion +",
"sleight-of-hand+":"Sleight of Hand +",
"stealth+":"Stealth +",
"survival+":"Survival +",
"acrobatics":"Acrobatics",
"animal-handling":"Animal Handling",
"animal_handling":"Animal Handling",
"arcana":"Arcana",
"athletics":"Athletics",
"deception":"Deception",
@@ -129,7 +113,7 @@
"performance":"Performance",
"persuasion":"Persuasion",
"religion":"Religion",
"sleight-of-hand":"Sleight of Hand",
"sleight_of_hand":"Sleight of Hand",
"stealth":"Stealth",
"survival":"Survival",
"dmg-vuln":"Damage Vulnerabilities",
@@ -184,6 +168,8 @@
"spell-component-verbal":"V",
"spell-component-somatic":"S",
"spell-component-material":"M",
"spell-ritual":"R",
"spell-concentration":"C",
"ruby-dust-place":"ruby dust worth 50gp",
"concentration-u":"CONCENTRATION",
"concentration":"Concentration",
@@ -231,6 +217,7 @@
"wizard":"Wizard",
"class-level-u":"CLASS &amp; LEVEL",
"background-u":"BACKGROUND",
"background":"Background",
"race-u":"RACE",
"alignment-u":"ALIGNMENT",
"exp-pts-u":"EXPERIENCE POINTS",
@@ -250,7 +237,7 @@
"charisma-save":"Charisma Save",
"saving-throws-u":"SAVING THROWS",
"acrobatics-core":"Acrobatics <span>(Dex)</span>",
"animal-handling-core":"Animal Handling <span>(Wis)</span>",
"animal_handling-core":"Animal Handling <span>(Wis)</span>",
"arcana-core":"Arcana <span>(Int)</span>",
"athletics-core":"Athletics <span>(Str)</span>",
"deception-core":"Deception <span>(Cha)</span>",
@@ -264,7 +251,7 @@
"performance-core":"Performance <span>(Cha)</span>",
"persuasion-core":"Persuasion <span>(Cha)</span>",
"religion-core":"Religion <span>(Int)</span>",
"sleight-of-hand-core":"Sleight of Hand <span>(Dex)</span>",
"sleight_of_hand-core":"Sleight of Hand <span>(Dex)</span>",
"stealth-core":"Stealth <span>(Dex)</span>",
"survival-core":"Survival <span>(Wis)</span>",
"pass-wis-u":"PASSIVE WISDOM (PERCEPTION)",
@@ -273,11 +260,13 @@
"attr-u":"ATTRIBUTE",
"prof-bonus:-u":"PROFICIENCY BONUS:",
"prof-u":"PROFICIENT",
"proficency-u":"PROFICIENCY",
"expertise-u":"EXPERTISE",
"jack-of-all-u":"JACK OF ALL TRADES",
"attr:-u":"ATTRIBUTE:",
"tool-prof-u":"TOOL PROFICIENCIES",
"other-prof-langs-u":"OTHER PROFICIENCIES &amp; LANGUAGES",
"prof-langs-u":"PROFICIENCIES &amp; LANGUAGES",
"init":"Initiative",
"init-u":"INITIATIVE",
"hp-max-u":"Hit Point Maximum",
@@ -347,6 +336,7 @@
"char-backstory-u":"CHARACTER BACKSTORY",
"allies-orgs-u":"ALLIES &amp; ORGANIZATIONS",
"add-feats-traits-u":"ADDITIONAL FEATURES &amp; TRAITS",
"feat-u":"FEAT",
"treasure-u":"TREASURE",
"spell-save-dc-u":"SPELL SAVE DC",
"cantrips-u":"CANTRIPS",
@@ -399,7 +389,7 @@
"inventory:-u":"INVENTORY:",
"compendium-compatible":"Compendium Compatible",
"simple":"Simple",
"encumberance:-u":"ENCUMBERANCE:",
"encumbrance:-u":"ENCUMBRANCE:",
"ammo-tracking:-u":"AMMO TRACKING:",
"general-opts-u":"GENERAL OPTIONS",
"transition-text":"Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
@@ -420,8 +410,99 @@
"auto-dmg-roll-info":"By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
"add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
"inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
"encumberance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"encumbrance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"ammo-tracking-info":"Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
"dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING",
"dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used."
"dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
"cd-bar1-value:-u":"BAR 1 VALUE:",
"cd-bar1-max:-u":"BAR 1 MAX:",
"cd-bar1-link:-u":"BAR 1 LINK:",
"cd-bar1-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
"cd-bar1-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
"cd-bar1-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
"cd-bar2-value:-u":"BAR 2 VALUE:",
"cd-bar2-max:-u":"BAR 2 MAX:",
"cd-bar2-link:-u":"BAR 2 LINK:",
"cd-bar2-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
"cd-bar2-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
"cd-bar2-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
"cd-bar3-value:-u":"BAR 3 VALUE:",
"cd-bar3-max:-u":"BAR 3 MAX:",
"cd-bar3-link:-u":"BAR 3 LINK:",
"cd-bar3-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
"cd-bar3-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
"cd-bar3-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
"npc-name-in-rolls:-u":"NPC NAME IN ROLLS:",
"show":"Show",
"hide":"Hide",
"npc-name-in-rolls-desc:-u":"In NPC roll results, show or hide the name of the NPC in the roll result card.",
"public:-u":"PUBLIC",
"to-gm:-u":"TO <span class='togm'>GM</span>",
"toggle-roll-whisper":"Whisper Toggle",
"attribute-opts-u":"ATTRIBUTE OPTIONS",
"save-opts-u":"SAVE OPTIONS",
"by-level":"By Level (Default)",
"prof-die":"Proficency Die (DMG)",
"custom":"Custom",
"core-die-roll:-u":"CORE DIE ROLL:",
"has-attack-u":"HAS AN ATTACK",
"variant-phb":"Variant (PHB p176)",
"carrying-capacity-mod:-u":"CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u":"ARMOR CLASS TRACKING:",
"automatic":"Automatic",
"cantrip-progression:-u":"CANTRIP PROGRESSION",
"cantrip-dice-u":"CANTRIP DICE",
"cantrip-beam-u":"CANTRIP BEAM",
"slots_total-u":"SLOTS TOTAL",
"slots_remaining-u":"SLOTS REMAINING",
"level-calculations:-u":"AUTO LEVEL CALCULATIONS:",
"spell_slot_modifiers-u":"SPELL SLOT MODIFIERS",
"lvl-u":"LEVEL",
"include_spell_desc:-u":"INCLUDE SPELL DESCRIPTION IN ATTACK:",
"token_size-u":"TOKEN SIZE",
"add-dex-tiebreaker-u":"ADD DEX TIEBREAKER TO INITIATIVE",
"initiative-style:-u":"INITIATIVE STYLE:",
"query-attr-u":"QUERY ATTRIBUTE",
"custom-skills-u":"CUSTOM SKILLS",
"weapon-u":"WEAPON",
"armor-u":"ARMOR",
"other-u":"OTHER",
"source:-u":"SOURCE:",
"source-type:-u":"SOURCE TYPE:",
"racial":"Racial",
"class":"Class",
"feat":"Feat",
"other":"Other",
"partial":"Partial",
"show_all":"Show All",
"cr_only":"C&R Only",
"spell-icons:-u":"SPELL ICONS:",
"custom-pb:-u":"CUSTOM PROFICIENCY BONUS:",
"show-global-attack-field-u":"SHOW GLOBAL ATTACK MODIFIER FIELD",
"show-global-damage-field-u":"SHOW GLOBAL DAMAGE MODIFIER FIELD",
"show-global-save-field-u":"SHOW GLOBAL SAVE MODIFIER FIELD",
"show-global-skill-field-u":"SHOW GLOBAL SKILL MODIFIER FIELD",
"global-attack-u":"GLOBAL ATTACK MODIFIER",
"global-damage-u":"GLOBAL DAMAGE MODIFIER",
"global-save-u":"GLOBAL SAVE MODIFIER",
"global-skill-u":"GLOBAL SKILL MODIFIER",
"global-damage":"Global Damage Modifier",
"core-die-roll-info":"Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
"pb-type-info":"By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
"global-save-info":"Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
"global-skill-info":"Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
"global-attack-info":"Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
"global-damage-info":"Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
"auto-level-calc-info":"By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
"simple-traits-info":"Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"simple-proficiencies-info":"Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"init-tiebreaker-info":"Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
"b-custom-info":"When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
"footer-wiki-link":"For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
"accepting-drop-u":"ACCEPTING DROP FROM COMPENDIUM",
"are_you_sure":"Are you sure you want to turn this character into a ",
"yes":"Yes",
"cancel":"Cancel",
"choose":"Choose",
"innate:-u":"INNATE:"
}
+114 -33
View File
@@ -5,6 +5,7 @@
"npc-type-u":"NPC TYPE",
"npc-type-place":"Medium fiend, any evil alignment",
"armor-class-u":"ARMOR CLASS",
"class-u":"CLASS",
"type-u":"TYPE",
"npc-armor-place":"scale mail",
"hit-points-u":"HIT POINTS",
@@ -21,7 +22,7 @@
"saves-u":"SAVES",
"skills-u":"SKILLS",
"acrobatics-u":"ACROBATICS",
"animal-handling-u":"ANIMAL HANDLING",
"animal_handling-u":"ANIMAL HANDLING",
"arcana-u":"ARCANA",
"athletics-u":"ATHLETICS",
"deception-u":"DECEPTION",
@@ -35,7 +36,7 @@
"performance-u":"PERFORMANCE",
"persuasion-u":"PERSUASION",
"religion-u":"RELIGION",
"sleight-of-hand-u":"SLEIGHT OF HAND",
"sleight_of_hand-u":"SLEIGHT OF HAND",
"stealth-u":"STEALTH",
"survival-u":"SURVIVAL",
"damage-vuln-u":"DAMAGE VULNERABILITIES",
@@ -49,6 +50,7 @@
"senses-u":"SENSES",
"npc-senses-place":"darkvision 120ft., passive Perception 16",
"langs-u":"LANGUAGES",
"lang-u":"LANGUAGE",
"npc-langs-place":"Abyssal, Common, Infernal",
"challenge-u":"CHALLENGE",
"xp-u":"XP",
@@ -89,33 +91,15 @@
"hp":"Hit Points",
"speed":"Speed",
"saving-throw":"Saving Throws",
"str+":"Str +",
"dex+":"Dex +",
"con+":"Con +",
"int+":"Int +",
"wis+":"Wis +",
"cha+":"Cha +",
"str":"Str",
"dex":"Dex",
"con":"Con",
"int":"Int",
"wis":"Wis",
"cha":"Cha",
"skills":"Skills",
"acrobatics+":"Acrobatics +",
"animal-handling+":"Animal Handling +",
"arcana+":"Arcana +",
"athletics+":"Athletics +",
"deception+":"Deception +",
"history+":"History +",
"insight+":"Insight +",
"intimidation+":"Intimidation +",
"investigation+":"Investigation +",
"medicine+":"Medicine +",
"nature+":"Nature +",
"perception+":"Perception +",
"performance+":"Performance +",
"persuasion+":"Persuasion +",
"religion+":"Religion +",
"sleight-of-hand+":"Sleight of Hand +",
"stealth+":"Stealth +",
"survival+":"Survival +",
"acrobatics":"Acrobatics",
"animal-handling":"Animal Handling",
"animal_handling":"Animal Handling",
"arcana":"Arcana",
"athletics":"Athletics",
"deception":"Deception",
@@ -129,7 +113,7 @@
"performance":"Performance",
"persuasion":"Persuasion",
"religion":"Religion",
"sleight-of-hand":"Sleight of Hand",
"sleight_of_hand":"Sleight of Hand",
"stealth":"Stealth",
"survival":"Survival",
"dmg-vuln":"Damage Vulnerabilities",
@@ -184,6 +168,8 @@
"spell-component-verbal":"V",
"spell-component-somatic":"S",
"spell-component-material":"M",
"spell-ritual":"R",
"spell-concentration":"C",
"ruby-dust-place":"ruby dust worth 50gp",
"concentration-u":"CONCENTRATION",
"concentration":"Concentration",
@@ -231,6 +217,7 @@
"wizard":"Wizard",
"class-level-u":"CLASS &amp; LEVEL",
"background-u":"BACKGROUND",
"background":"Background",
"race-u":"RACE",
"alignment-u":"ALIGNMENT",
"exp-pts-u":"EXPERIENCE POINTS",
@@ -250,7 +237,7 @@
"charisma-save":"Charisma Save",
"saving-throws-u":"SAVING THROWS",
"acrobatics-core":"Acrobatics <span>(Dex)</span>",
"animal-handling-core":"Animal Handling <span>(Wis)</span>",
"animal_handling-core":"Animal Handling <span>(Wis)</span>",
"arcana-core":"Arcana <span>(Int)</span>",
"athletics-core":"Athletics <span>(Str)</span>",
"deception-core":"Deception <span>(Cha)</span>",
@@ -264,7 +251,7 @@
"performance-core":"Performance <span>(Cha)</span>",
"persuasion-core":"Persuasion <span>(Cha)</span>",
"religion-core":"Religion <span>(Int)</span>",
"sleight-of-hand-core":"Sleight of Hand <span>(Dex)</span>",
"sleight_of_hand-core":"Sleight of Hand <span>(Dex)</span>",
"stealth-core":"Stealth <span>(Dex)</span>",
"survival-core":"Survival <span>(Wis)</span>",
"pass-wis-u":"PASSIVE WISDOM (PERCEPTION)",
@@ -273,11 +260,13 @@
"attr-u":"ATTRIBUTE",
"prof-bonus:-u":"PROFICIENCY BONUS:",
"prof-u":"PROFICIENT",
"proficency-u":"PROFICIENCY",
"expertise-u":"EXPERTISE",
"jack-of-all-u":"JACK OF ALL TRADES",
"attr:-u":"ATTRIBUTE:",
"tool-prof-u":"TOOL PROFICIENCIES",
"other-prof-langs-u":"OTHER PROFICIENCIES &amp; LANGUAGES",
"prof-langs-u":"PROFICIENCIES &amp; LANGUAGES",
"init":"Initiative",
"init-u":"INITIATIVE",
"hp-max-u":"Hit Point Maximum",
@@ -347,6 +336,7 @@
"char-backstory-u":"CHARACTER BACKSTORY",
"allies-orgs-u":"ALLIES &amp; ORGANIZATIONS",
"add-feats-traits-u":"ADDITIONAL FEATURES &amp; TRAITS",
"feat-u":"FEAT",
"treasure-u":"TREASURE",
"spell-save-dc-u":"SPELL SAVE DC",
"cantrips-u":"CANTRIPS",
@@ -399,7 +389,7 @@
"inventory:-u":"INVENTORY:",
"compendium-compatible":"Compendium Compatible",
"simple":"Simple",
"encumberance:-u":"ENCUMBERANCE:",
"encumbrance:-u":"ENCUMBRANCE:",
"ammo-tracking:-u":"AMMO TRACKING:",
"general-opts-u":"GENERAL OPTIONS",
"transition-text":"Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
@@ -420,8 +410,99 @@
"auto-dmg-roll-info":"By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
"add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
"inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
"encumberance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"encumbrance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"ammo-tracking-info":"Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
"dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING",
"dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used."
"dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
"cd-bar1-value:-u":"BAR 1 VALUE:",
"cd-bar1-max:-u":"BAR 1 MAX:",
"cd-bar1-link:-u":"BAR 1 LINK:",
"cd-bar1-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
"cd-bar1-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
"cd-bar1-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
"cd-bar2-value:-u":"BAR 2 VALUE:",
"cd-bar2-max:-u":"BAR 2 MAX:",
"cd-bar2-link:-u":"BAR 2 LINK:",
"cd-bar2-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
"cd-bar2-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
"cd-bar2-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
"cd-bar3-value:-u":"BAR 3 VALUE:",
"cd-bar3-max:-u":"BAR 3 MAX:",
"cd-bar3-link:-u":"BAR 3 LINK:",
"cd-bar3-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
"cd-bar3-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
"cd-bar3-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
"npc-name-in-rolls:-u":"NPC NAME IN ROLLS:",
"show":"Show",
"hide":"Hide",
"npc-name-in-rolls-desc:-u":"In NPC roll results, show or hide the name of the NPC in the roll result card.",
"public:-u":"PUBLIC",
"to-gm:-u":"TO <span class='togm'>GM</span>",
"toggle-roll-whisper":"Whisper Toggle",
"attribute-opts-u":"ATTRIBUTE OPTIONS",
"save-opts-u":"SAVE OPTIONS",
"by-level":"By Level (Default)",
"prof-die":"Proficency Die (DMG)",
"custom":"Custom",
"core-die-roll:-u":"CORE DIE ROLL:",
"has-attack-u":"HAS AN ATTACK",
"variant-phb":"Variant (PHB p176)",
"carrying-capacity-mod:-u":"CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u":"ARMOR CLASS TRACKING:",
"automatic":"Automatic",
"cantrip-progression:-u":"CANTRIP PROGRESSION",
"cantrip-dice-u":"CANTRIP DICE",
"cantrip-beam-u":"CANTRIP BEAM",
"slots_total-u":"SLOTS TOTAL",
"slots_remaining-u":"SLOTS REMAINING",
"level-calculations:-u":"AUTO LEVEL CALCULATIONS:",
"spell_slot_modifiers-u":"SPELL SLOT MODIFIERS",
"lvl-u":"LEVEL",
"include_spell_desc:-u":"INCLUDE SPELL DESCRIPTION IN ATTACK:",
"token_size-u":"TOKEN SIZE",
"add-dex-tiebreaker-u":"ADD DEX TIEBREAKER TO INITIATIVE",
"initiative-style:-u":"INITIATIVE STYLE:",
"query-attr-u":"QUERY ATTRIBUTE",
"custom-skills-u":"CUSTOM SKILLS",
"weapon-u":"WEAPON",
"armor-u":"ARMOR",
"other-u":"OTHER",
"source:-u":"SOURCE:",
"source-type:-u":"SOURCE TYPE:",
"racial":"Racial",
"class":"Class",
"feat":"Feat",
"other":"Other",
"partial":"Partial",
"show_all":"Show All",
"cr_only":"C&R Only",
"spell-icons:-u":"SPELL ICONS:",
"custom-pb:-u":"CUSTOM PROFICIENCY BONUS:",
"show-global-attack-field-u":"SHOW GLOBAL ATTACK MODIFIER FIELD",
"show-global-damage-field-u":"SHOW GLOBAL DAMAGE MODIFIER FIELD",
"show-global-save-field-u":"SHOW GLOBAL SAVE MODIFIER FIELD",
"show-global-skill-field-u":"SHOW GLOBAL SKILL MODIFIER FIELD",
"global-attack-u":"GLOBAL ATTACK MODIFIER",
"global-damage-u":"GLOBAL DAMAGE MODIFIER",
"global-save-u":"GLOBAL SAVE MODIFIER",
"global-skill-u":"GLOBAL SKILL MODIFIER",
"global-damage":"Global Damage Modifier",
"core-die-roll-info":"Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
"pb-type-info":"By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
"global-save-info":"Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
"global-skill-info":"Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
"global-attack-info":"Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
"global-damage-info":"Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
"auto-level-calc-info":"By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
"simple-traits-info":"Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"simple-proficiencies-info":"Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"init-tiebreaker-info":"Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
"b-custom-info":"When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
"footer-wiki-link":"For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
"accepting-drop-u":"ACCEPTING DROP FROM COMPENDIUM",
"are_you_sure":"Are you sure you want to turn this character into a ",
"yes":"Yes",
"cancel":"Cancel",
"choose":"Choose",
"innate:-u":"INNATE:"
}
+114 -33
View File
@@ -5,6 +5,7 @@
"npc-type-u":"NPC 種類",
"npc-type-place":"中體型魔族,任意邪惡陣營",
"armor-class-u":"防禦等級",
"class-u":"CLASS",
"type-u":"類型",
"npc-armor-place":"鱗甲",
"hit-points-u":"生命值",
@@ -21,7 +22,7 @@
"saves-u":"豁免",
"skills-u":"技能",
"acrobatics-u":"特技",
"animal-handling-u":"馴獸",
"animal_handling-u":"ANIMAL HANDLING",
"arcana-u":"奧秘",
"athletics-u":"運動",
"deception-u":"欺瞞",
@@ -35,7 +36,7 @@
"performance-u":"表演",
"persuasion-u":"遊說",
"religion-u":"宗教",
"sleight-of-hand-u":"巧手",
"sleight_of_hand-u":"SLEIGHT OF HAND",
"stealth-u":"潛行",
"survival-u":"求生",
"damage-vuln-u":"傷害弱點",
@@ -49,6 +50,7 @@
"senses-u":"感官",
"npc-senses-place":"黑暗視覺 120 尺,被動感知 16",
"langs-u":"語言",
"lang-u":"LANGUAGE",
"npc-langs-place":"深淵語,通用語,煉獄語",
"challenge-u":"挑戰等級",
"xp-u":"XP",
@@ -89,33 +91,15 @@
"hp":"生命值",
"speed":"速度",
"saving-throw":"豁免檢定",
"str+":"力量+",
"dex+":"敏捷+",
"con+":"體質+",
"int+":"智力+",
"wis+":"睿智+",
"cha+":"魅力+",
"str":"Str",
"dex":"Dex",
"con":"Con",
"int":"Int",
"wis":"Wis",
"cha":"Cha",
"skills":"技能",
"acrobatics+":"特技+",
"animal-handling+":"馴獸+",
"arcana+":"奧秘+",
"athletics+":"運動+",
"deception+":"欺瞞+",
"history+":"歷史+",
"insight+":"洞察+",
"intimidation+":"威嚇+",
"investigation+":"調查+",
"medicine+":"醫藥+",
"nature+":"自然+",
"perception+":"感知+",
"performance+":"表演+",
"persuasion+":"說服+",
"religion+":"宗教+",
"sleight-of-hand+":"巧手+",
"stealth+":"潛行+",
"survival+":"求生+",
"acrobatics":"特技",
"animal-handling":"馴獸",
"animal_handling":"Animal Handling",
"arcana":"奧秘",
"athletics":"運動",
"deception":"欺瞞",
@@ -129,7 +113,7 @@
"performance":"表演",
"persuasion":"說服",
"religion":"宗教",
"sleight-of-hand":"巧手",
"sleight_of_hand":"Sleight of Hand",
"stealth":"潛行",
"survival":"求生",
"dmg-vuln":"傷害弱點",
@@ -184,6 +168,8 @@
"spell-component-verbal":"言語",
"spell-component-somatic":"姿勢",
"spell-component-material":"材料",
"spell-ritual":"R",
"spell-concentration":"C",
"ruby-dust-place":"價值50gp的紅寶石塵",
"concentration-u":"專注",
"concentration":"專注",
@@ -231,6 +217,7 @@
"wizard":"法師",
"class-level-u":"職業 &amp; 等級",
"background-u":"背景",
"background":"Background",
"race-u":"種族",
"alignment-u":"陣營",
"exp-pts-u":"經驗值",
@@ -250,7 +237,7 @@
"charisma-save":"魅力豁免",
"saving-throws-u":"豁免檢定",
"acrobatics-core":"特技 <span>(敏捷)</span>",
"animal-handling-core":"馴獸<span>(睿智)</span>",
"animal_handling-core":"Animal Handling <span>(Wis)</span>",
"arcana-core":"奧秘 <span>(智力)</span>",
"athletics-core":"運動 <span>(力量)</span>",
"deception-core":"欺瞞 <span>(魅力)</span>",
@@ -264,7 +251,7 @@
"performance-core":"表演 <span>(魅力)</span>",
"persuasion-core":"說服<span>(魅力)</span>",
"religion-core":"宗教 <span>(智力)</span>",
"sleight-of-hand-core":"巧手<span>(敏捷)</span>",
"sleight_of_hand-core":"Sleight of Hand <span>(Dex)</span>",
"stealth-core":"潛行<span>(敏捷)</span>",
"survival-core":"求生 <span>(睿智)</span>",
"pass-wis-u":"被動睿智 (感知)",
@@ -273,11 +260,13 @@
"attr-u":"屬性",
"prof-bonus:-u":"熟練加值:",
"prof-u":"熟練",
"proficency-u":"PROFICIENCY",
"expertise-u":"專精",
"jack-of-all-u":"多才多藝",
"attr:-u":"屬性:",
"tool-prof-u":"工具熟練項",
"other-prof-langs-u":"其他熟練項 &amp; 語言",
"prof-langs-u":"PROFICIENCIES &amp; LANGUAGES",
"init":"先攻",
"init-u":"先攻",
"hp-max-u":"最大生命值",
@@ -347,6 +336,7 @@
"char-backstory-u":"角色背景故事",
"allies-orgs-u":"盟友 &amp; 組織",
"add-feats-traits-u":"額外特性&amp; 背景",
"feat-u":"FEAT",
"treasure-u":"財富",
"spell-save-dc-u":"法術豁免DC",
"cantrips-u":"戲法",
@@ -399,7 +389,7 @@
"inventory:-u":"物品:",
"compendium-compatible":"Compendium Compatible",
"simple":"簡易",
"encumberance:-u":"負重:",
"encumbrance:-u":"ENCUMBRANCE:",
"ammo-tracking:-u":"彈藥追蹤:",
"general-opts-u":"一般選項",
"transition-text":"Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
@@ -420,8 +410,99 @@
"auto-dmg-roll-info":"預設情形下,直到命中被確認後,都不會擲出傷害骰。 通過點擊聊天室中擲骰模版的攻擊名稱,即可擲出傷害。預設方法與3D骰子兼容。或者,您可以選擇自動丟傷害&重擊選項,這會在攻擊的同時擲出傷害和重擊骰子,從而在攻擊時呈現所有可能的結果。",
"add-char-to-templates-info":"預設情形下,角色名稱不會添加到擲骰模板中,並且只有當玩家/角色被選為“Speaking As”時,才會如常在聊天室中顯示。開啟此選項將使進行擲骰的角色的名稱添加到模板中,對於一次操作多名角色的玩家很有用。",
"inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
"encumberance-info":"此角色卡會使用在PHB第176頁的變體負重規則。如果關閉的話,會禁用變體規則並使用基本的負重規則(不超過15倍力量)。",
"encumbrance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"ammo-tracking-info":"使用<a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>的自動彈藥追蹤。",
"dungeons-and-dragons-styling":"龍與地下城樣式",
"dungeons-and-dragons-styling-info":"為角色紙和擲骰模板啟用龍與地下城樣式。此設定會自動套用於所有角色紙,無法個別選擇。"
"dungeons-and-dragons-styling-info":"為角色紙和擲骰模板啟用龍與地下城樣式。此設定會自動套用於所有角色紙,無法個別選擇。",
"cd-bar1-value:-u":"BAR 1 VALUE:",
"cd-bar1-max:-u":"BAR 1 MAX:",
"cd-bar1-link:-u":"BAR 1 LINK:",
"cd-bar1-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
"cd-bar1-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
"cd-bar1-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
"cd-bar2-value:-u":"BAR 2 VALUE:",
"cd-bar2-max:-u":"BAR 2 MAX:",
"cd-bar2-link:-u":"BAR 2 LINK:",
"cd-bar2-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
"cd-bar2-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
"cd-bar2-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
"cd-bar3-value:-u":"BAR 3 VALUE:",
"cd-bar3-max:-u":"BAR 3 MAX:",
"cd-bar3-link:-u":"BAR 3 LINK:",
"cd-bar3-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
"cd-bar3-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
"cd-bar3-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
"npc-name-in-rolls:-u":"NPC NAME IN ROLLS:",
"show":"Show",
"hide":"Hide",
"npc-name-in-rolls-desc:-u":"In NPC roll results, show or hide the name of the NPC in the roll result card.",
"public:-u":"PUBLIC",
"to-gm:-u":"TO <span class='togm'>GM</span>",
"toggle-roll-whisper":"Whisper Toggle",
"attribute-opts-u":"ATTRIBUTE OPTIONS",
"save-opts-u":"SAVE OPTIONS",
"by-level":"By Level (Default)",
"prof-die":"Proficency Die (DMG)",
"custom":"Custom",
"core-die-roll:-u":"CORE DIE ROLL:",
"has-attack-u":"HAS AN ATTACK",
"variant-phb":"Variant (PHB p176)",
"carrying-capacity-mod:-u":"CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u":"ARMOR CLASS TRACKING:",
"automatic":"Automatic",
"cantrip-progression:-u":"CANTRIP PROGRESSION",
"cantrip-dice-u":"CANTRIP DICE",
"cantrip-beam-u":"CANTRIP BEAM",
"slots_total-u":"SLOTS TOTAL",
"slots_remaining-u":"SLOTS REMAINING",
"level-calculations:-u":"AUTO LEVEL CALCULATIONS:",
"spell_slot_modifiers-u":"SPELL SLOT MODIFIERS",
"lvl-u":"LEVEL",
"include_spell_desc:-u":"INCLUDE SPELL DESCRIPTION IN ATTACK:",
"token_size-u":"TOKEN SIZE",
"add-dex-tiebreaker-u":"ADD DEX TIEBREAKER TO INITIATIVE",
"initiative-style:-u":"INITIATIVE STYLE:",
"query-attr-u":"QUERY ATTRIBUTE",
"custom-skills-u":"CUSTOM SKILLS",
"weapon-u":"WEAPON",
"armor-u":"ARMOR",
"other-u":"OTHER",
"source:-u":"SOURCE:",
"source-type:-u":"SOURCE TYPE:",
"racial":"Racial",
"class":"Class",
"feat":"Feat",
"other":"Other",
"partial":"Partial",
"show_all":"Show All",
"cr_only":"C&R Only",
"spell-icons:-u":"SPELL ICONS:",
"custom-pb:-u":"CUSTOM PROFICIENCY BONUS:",
"show-global-attack-field-u":"SHOW GLOBAL ATTACK MODIFIER FIELD",
"show-global-damage-field-u":"SHOW GLOBAL DAMAGE MODIFIER FIELD",
"show-global-save-field-u":"SHOW GLOBAL SAVE MODIFIER FIELD",
"show-global-skill-field-u":"SHOW GLOBAL SKILL MODIFIER FIELD",
"global-attack-u":"GLOBAL ATTACK MODIFIER",
"global-damage-u":"GLOBAL DAMAGE MODIFIER",
"global-save-u":"GLOBAL SAVE MODIFIER",
"global-skill-u":"GLOBAL SKILL MODIFIER",
"global-damage":"Global Damage Modifier",
"core-die-roll-info":"Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
"pb-type-info":"By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
"global-save-info":"Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
"global-skill-info":"Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
"global-attack-info":"Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
"global-damage-info":"Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
"auto-level-calc-info":"By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
"simple-traits-info":"Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"simple-proficiencies-info":"Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"init-tiebreaker-info":"Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
"b-custom-info":"When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
"footer-wiki-link":"For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
"accepting-drop-u":"ACCEPTING DROP FROM COMPENDIUM",
"are_you_sure":"Are you sure you want to turn this character into a ",
"yes":"Yes",
"cancel":"Cancel",
"choose":"Choose",
"innate:-u":"INNATE:"
}
+116 -35
View File
@@ -1,10 +1,11 @@
{
"skills-list":"crwdns41056:0crwdne41056:0",
"skills-list":"crwdns61637:0crwdne61637:0",
"npc-options-u":"crwdns25537:0crwdne25537:0",
"name-u":"crwdns25538:0crwdne25538:0",
"npc-type-u":"crwdns25539:0crwdne25539:0",
"npc-type-place":"crwdns25540:0crwdne25540:0",
"armor-class-u":"crwdns25541:0crwdne25541:0",
"class-u":"crwdns61638:0crwdne61638:0",
"type-u":"crwdns25542:0crwdne25542:0",
"npc-armor-place":"crwdns25543:0crwdne25543:0",
"hit-points-u":"crwdns25544:0crwdne25544:0",
@@ -21,7 +22,7 @@
"saves-u":"crwdns25555:0crwdne25555:0",
"skills-u":"crwdns25556:0crwdne25556:0",
"acrobatics-u":"crwdns25557:0crwdne25557:0",
"animal-handling-u":"crwdns25558:0crwdne25558:0",
"animal_handling-u":"crwdns61639:0crwdne61639:0",
"arcana-u":"crwdns25559:0crwdne25559:0",
"athletics-u":"crwdns25560:0crwdne25560:0",
"deception-u":"crwdns25561:0crwdne25561:0",
@@ -35,7 +36,7 @@
"performance-u":"crwdns25569:0crwdne25569:0",
"persuasion-u":"crwdns25570:0crwdne25570:0",
"religion-u":"crwdns25571:0crwdne25571:0",
"sleight-of-hand-u":"crwdns25572:0crwdne25572:0",
"sleight_of_hand-u":"crwdns61640:0crwdne61640:0",
"stealth-u":"crwdns25573:0crwdne25573:0",
"survival-u":"crwdns25574:0crwdne25574:0",
"damage-vuln-u":"crwdns25575:0crwdne25575:0",
@@ -49,6 +50,7 @@
"senses-u":"crwdns25583:0crwdne25583:0",
"npc-senses-place":"crwdns25584:0crwdne25584:0",
"langs-u":"crwdns25585:0crwdne25585:0",
"lang-u":"crwdns61641:0crwdne61641:0",
"npc-langs-place":"crwdns25586:0crwdne25586:0",
"challenge-u":"crwdns25587:0crwdne25587:0",
"xp-u":"crwdns25588:0crwdne25588:0",
@@ -89,33 +91,15 @@
"hp":"crwdns25617:0crwdne25617:0",
"speed":"crwdns25618:0crwdne25618:0",
"saving-throw":"crwdns25619:0crwdne25619:0",
"str+":"crwdns25620:0crwdne25620:0",
"dex+":"crwdns25621:0crwdne25621:0",
"con+":"crwdns25622:0crwdne25622:0",
"int+":"crwdns25623:0crwdne25623:0",
"wis+":"crwdns25624:0crwdne25624:0",
"cha+":"crwdns25625:0crwdne25625:0",
"str":"crwdns61642:0crwdne61642:0",
"dex":"crwdns61643:0crwdne61643:0",
"con":"crwdns61644:0crwdne61644:0",
"int":"crwdns61645:0crwdne61645:0",
"wis":"crwdns61646:0crwdne61646:0",
"cha":"crwdns61647:0crwdne61647:0",
"skills":"crwdns25626:0crwdne25626:0",
"acrobatics+":"crwdns25627:0crwdne25627:0",
"animal-handling+":"crwdns40515:0crwdne40515:0",
"arcana+":"crwdns25629:0crwdne25629:0",
"athletics+":"crwdns25630:0crwdne25630:0",
"deception+":"crwdns25631:0crwdne25631:0",
"history+":"crwdns25632:0crwdne25632:0",
"insight+":"crwdns25633:0crwdne25633:0",
"intimidation+":"crwdns25634:0crwdne25634:0",
"investigation+":"crwdns25635:0crwdne25635:0",
"medicine+":"crwdns25636:0crwdne25636:0",
"nature+":"crwdns25637:0crwdne25637:0",
"perception+":"crwdns25638:0crwdne25638:0",
"performance+":"crwdns25639:0crwdne25639:0",
"persuasion+":"crwdns25640:0crwdne25640:0",
"religion+":"crwdns25641:0crwdne25641:0",
"sleight-of-hand+":"crwdns25642:0crwdne25642:0",
"stealth+":"crwdns25643:0crwdne25643:0",
"survival+":"crwdns25644:0crwdne25644:0",
"acrobatics":"crwdns40516:0crwdne40516:0",
"animal-handling":"crwdns40517:0crwdne40517:0",
"animal_handling":"crwdns61648:0crwdne61648:0",
"arcana":"crwdns40518:0crwdne40518:0",
"athletics":"crwdns40519:0crwdne40519:0",
"deception":"crwdns40520:0crwdne40520:0",
@@ -129,7 +113,7 @@
"performance":"crwdns40528:0crwdne40528:0",
"persuasion":"crwdns40529:0crwdne40529:0",
"religion":"crwdns40530:0crwdne40530:0",
"sleight-of-hand":"crwdns40531:0crwdne40531:0",
"sleight_of_hand":"crwdns61649:0crwdne61649:0",
"stealth":"crwdns40532:0crwdne40532:0",
"survival":"crwdns40533:0crwdne40533:0",
"dmg-vuln":"crwdns25645:0crwdne25645:0",
@@ -184,6 +168,8 @@
"spell-component-verbal":"crwdns25691:0crwdne25691:0",
"spell-component-somatic":"crwdns25692:0crwdne25692:0",
"spell-component-material":"crwdns25693:0crwdne25693:0",
"spell-ritual":"crwdns61650:0crwdne61650:0",
"spell-concentration":"crwdns61651:0crwdne61651:0",
"ruby-dust-place":"crwdns25694:0crwdne25694:0",
"concentration-u":"crwdns25695:0crwdne25695:0",
"concentration":"crwdns40542:0crwdne40542:0",
@@ -231,6 +217,7 @@
"wizard":"crwdns25735:0crwdne25735:0",
"class-level-u":"crwdns25736:0crwdne25736:0",
"background-u":"crwdns25737:0crwdne25737:0",
"background":"crwdns61652:0crwdne61652:0",
"race-u":"crwdns25738:0crwdne25738:0",
"alignment-u":"crwdns25739:0crwdne25739:0",
"exp-pts-u":"crwdns25740:0crwdne25740:0",
@@ -250,7 +237,7 @@
"charisma-save":"crwdns40503:0crwdne40503:0",
"saving-throws-u":"crwdns25749:0crwdne25749:0",
"acrobatics-core":"crwdns25750:0crwdne25750:0",
"animal-handling-core":"crwdns25751:0crwdne25751:0",
"animal_handling-core":"crwdns61653:0crwdne61653:0",
"arcana-core":"crwdns25752:0crwdne25752:0",
"athletics-core":"crwdns25753:0crwdne25753:0",
"deception-core":"crwdns25754:0crwdne25754:0",
@@ -264,7 +251,7 @@
"performance-core":"crwdns25762:0crwdne25762:0",
"persuasion-core":"crwdns25763:0crwdne25763:0",
"religion-core":"crwdns25764:0crwdne25764:0",
"sleight-of-hand-core":"crwdns25765:0crwdne25765:0",
"sleight_of_hand-core":"crwdns61654:0crwdne61654:0",
"stealth-core":"crwdns25766:0crwdne25766:0",
"survival-core":"crwdns25767:0crwdne25767:0",
"pass-wis-u":"crwdns25768:0crwdne25768:0",
@@ -273,11 +260,13 @@
"attr-u":"crwdns25771:0crwdne25771:0",
"prof-bonus:-u":"crwdns25772:0crwdne25772:0",
"prof-u":"crwdns25773:0crwdne25773:0",
"proficency-u":"crwdns61655:0crwdne61655:0",
"expertise-u":"crwdns25774:0crwdne25774:0",
"jack-of-all-u":"crwdns25775:0crwdne25775:0",
"attr:-u":"crwdns25776:0crwdne25776:0",
"tool-prof-u":"crwdns25777:0crwdne25777:0",
"other-prof-langs-u":"crwdns25778:0crwdne25778:0",
"prof-langs-u":"crwdns61656:0crwdne61656:0",
"init":"crwdns40504:0crwdne40504:0",
"init-u":"crwdns25779:0crwdne25779:0",
"hp-max-u":"crwdns25780:0crwdne25780:0",
@@ -347,6 +336,7 @@
"char-backstory-u":"crwdns25842:0crwdne25842:0",
"allies-orgs-u":"crwdns25843:0crwdne25843:0",
"add-feats-traits-u":"crwdns25844:0crwdne25844:0",
"feat-u":"crwdns61657:0crwdne61657:0",
"treasure-u":"crwdns25845:0crwdne25845:0",
"spell-save-dc-u":"crwdns25846:0crwdne25846:0",
"cantrips-u":"crwdns25847:0crwdne25847:0",
@@ -399,7 +389,7 @@
"inventory:-u":"crwdns25894:0crwdne25894:0",
"compendium-compatible":"crwdns25895:0crwdne25895:0",
"simple":"crwdns25896:0crwdne25896:0",
"encumberance:-u":"crwdns25897:0crwdne25897:0",
"encumbrance:-u":"crwdns61658:0crwdne61658:0",
"ammo-tracking:-u":"crwdns25898:0crwdne25898:0",
"general-opts-u":"crwdns25899:0crwdne25899:0",
"transition-text":"crwdns25900:0crwdne25900:0",
@@ -416,12 +406,103 @@
"npc-info":"crwdns41045:0crwdne41045:0",
"npc-pc":"crwdns37533:0crwdne37533:0",
"roll-queries-info":"crwdns37462:0crwdne37462:0",
"whisp-rolls-gm-info":"crwdns37078:0crwdne37078:0",
"whisp-rolls-gm-info":"crwdns61659:0crwdne61659:0",
"auto-dmg-roll-info":"crwdns37463:0crwdne37463:0",
"add-char-to-templates-info":"crwdns37080:0crwdne37080:0",
"inventory-info":"crwdns37464:0crwdne37464:0",
"encumberance-info":"crwdns37465:0crwdne37465:0",
"encumbrance-info":"crwdns61660:0crwdne61660:0",
"ammo-tracking-info":"crwdns37083:0crwdne37083:0",
"dungeons-and-dragons-styling":"crwdns37084:0crwdne37084:0",
"dungeons-and-dragons-styling-info":"crwdns37466:0crwdne37466:0"
"dungeons-and-dragons-styling-info":"crwdns37466:0crwdne37466:0",
"cd-bar1-value:-u":"crwdns61661:0crwdne61661:0",
"cd-bar1-max:-u":"crwdns61662:0crwdne61662:0",
"cd-bar1-link:-u":"crwdns61663:0crwdne61663:0",
"cd-bar1-value-desc:-u":"crwdns61664:0crwdne61664:0",
"cd-bar1-max-desc:-u":"crwdns61665:0crwdne61665:0",
"cd-bar1-link-desc:-u":"crwdns61666:0crwdne61666:0",
"cd-bar2-value:-u":"crwdns61667:0crwdne61667:0",
"cd-bar2-max:-u":"crwdns61668:0crwdne61668:0",
"cd-bar2-link:-u":"crwdns61669:0crwdne61669:0",
"cd-bar2-value-desc:-u":"crwdns61670:0crwdne61670:0",
"cd-bar2-max-desc:-u":"crwdns61671:0crwdne61671:0",
"cd-bar2-link-desc:-u":"crwdns61672:0crwdne61672:0",
"cd-bar3-value:-u":"crwdns61673:0crwdne61673:0",
"cd-bar3-max:-u":"crwdns61674:0crwdne61674:0",
"cd-bar3-link:-u":"crwdns61675:0crwdne61675:0",
"cd-bar3-value-desc:-u":"crwdns61676:0crwdne61676:0",
"cd-bar3-max-desc:-u":"crwdns61677:0crwdne61677:0",
"cd-bar3-link-desc:-u":"crwdns61678:0crwdne61678:0",
"npc-name-in-rolls:-u":"crwdns61679:0crwdne61679:0",
"show":"crwdns61680:0crwdne61680:0",
"hide":"crwdns61681:0crwdne61681:0",
"npc-name-in-rolls-desc:-u":"crwdns61682:0crwdne61682:0",
"public:-u":"crwdns61683:0crwdne61683:0",
"to-gm:-u":"crwdns61684:0crwdne61684:0",
"toggle-roll-whisper":"crwdns61685:0crwdne61685:0",
"attribute-opts-u":"crwdns61686:0crwdne61686:0",
"save-opts-u":"crwdns61687:0crwdne61687:0",
"by-level":"crwdns61688:0crwdne61688:0",
"prof-die":"crwdns61689:0crwdne61689:0",
"custom":"crwdns61690:0crwdne61690:0",
"core-die-roll:-u":"crwdns61691:0crwdne61691:0",
"has-attack-u":"crwdns61692:0crwdne61692:0",
"variant-phb":"crwdns61693:0crwdne61693:0",
"carrying-capacity-mod:-u":"crwdns61694:0crwdne61694:0",
"armor-class-tracking:-u":"crwdns61695:0crwdne61695:0",
"automatic":"crwdns61696:0crwdne61696:0",
"cantrip-progression:-u":"crwdns61697:0crwdne61697:0",
"cantrip-dice-u":"crwdns61698:0crwdne61698:0",
"cantrip-beam-u":"crwdns61699:0crwdne61699:0",
"slots_total-u":"crwdns61700:0crwdne61700:0",
"slots_remaining-u":"crwdns61745:0crwdne61745:0",
"level-calculations:-u":"crwdns61702:0crwdne61702:0",
"spell_slot_modifiers-u":"crwdns61703:0crwdne61703:0",
"lvl-u":"crwdns61704:0crwdne61704:0",
"include_spell_desc:-u":"crwdns61705:0crwdne61705:0",
"token_size-u":"crwdns61706:0crwdne61706:0",
"add-dex-tiebreaker-u":"crwdns61707:0crwdne61707:0",
"initiative-style:-u":"crwdns61708:0crwdne61708:0",
"query-attr-u":"crwdns61709:0crwdne61709:0",
"custom-skills-u":"crwdns61710:0crwdne61710:0",
"weapon-u":"crwdns61711:0crwdne61711:0",
"armor-u":"crwdns61712:0crwdne61712:0",
"other-u":"crwdns61713:0crwdne61713:0",
"source:-u":"crwdns61714:0crwdne61714:0",
"source-type:-u":"crwdns61715:0crwdne61715:0",
"racial":"crwdns61716:0crwdne61716:0",
"class":"crwdns61717:0crwdne61717:0",
"feat":"crwdns61718:0crwdne61718:0",
"other":"crwdns61719:0crwdne61719:0",
"partial":"crwdns61720:0crwdne61720:0",
"show_all":"crwdns61721:0crwdne61721:0",
"cr_only":"crwdns62119:0crwdne62119:0",
"spell-icons:-u":"crwdns61723:0crwdne61723:0",
"custom-pb:-u":"crwdns61724:0crwdne61724:0",
"show-global-attack-field-u":"crwdns61725:0crwdne61725:0",
"show-global-damage-field-u":"crwdns61726:0crwdne61726:0",
"show-global-save-field-u":"crwdns61727:0crwdne61727:0",
"show-global-skill-field-u":"crwdns61728:0crwdne61728:0",
"global-attack-u":"crwdns61729:0crwdne61729:0",
"global-damage-u":"crwdns61730:0crwdne61730:0",
"global-save-u":"crwdns61731:0crwdne61731:0",
"global-skill-u":"crwdns61732:0crwdne61732:0",
"global-damage":"crwdns61733:0crwdne61733:0",
"core-die-roll-info":"crwdns61734:0crwdne61734:0",
"pb-type-info":"crwdns61735:0crwdne61735:0",
"global-save-info":"crwdns61736:0crwdne61736:0",
"global-skill-info":"crwdns61737:0crwdne61737:0",
"global-attack-info":"crwdns61738:0crwdne61738:0",
"global-damage-info":"crwdns61739:0crwdne61739:0",
"auto-level-calc-info":"crwdns61740:0crwdne61740:0",
"simple-traits-info":"crwdns61741:0crwdne61741:0",
"simple-proficiencies-info":"crwdns61742:0crwdne61742:0",
"init-tiebreaker-info":"crwdns62120:0crwdne62120:0",
"b-custom-info":"crwdns61743:0crwdne61743:0",
"footer-wiki-link":"crwdns61744:0crwdne61744:0",
"accepting-drop-u":"crwdns62121:0crwdne62121:0",
"are_you_sure":"crwdns62122:0crwdne62122:0",
"yes":"crwdns62123:0crwdne62123:0",
"cancel":"crwdns62124:0crwdne62124:0",
"choose":"crwdns62125:0crwdne62125:0",
"innate:-u":"crwdns62126:0crwdne62126:0"
}
+254 -22
View File
@@ -1,3 +1,102 @@
<rolltemplate class="sheet-rolltemplate-save">
{{#^rollLess() roll target}}
<table cellpadding="10" style="border-radius: 25px;background: #ABEBC6;padding: 10px;width: 100%;height: 100%;">
{{/^rollLess() roll target}}
{{#rollLess() roll target}}
<table cellpadding="10" style="border-radius: 25px;background: #E6B0AA;padding: 10px;width: 100%;height: 100%;">
{{/rollLess() roll target}}
<tr><td>
{{name}}
{{#^rollLess() roll target}}
<span style="color:green;font-weight:bold;">
{{#rollWasCrit() roll}}
critical
{{/rollWasCrit() roll}}
saves
</span>
{{/^rollLess() roll target}}
{{#rollLess() roll target}}
<span style="color:red;font-weight:bold;">
{{#rollWasFumble() roll}}
critical
{{/rollWasFumble() roll}}
fails
</span> to save
{{/rollLess() roll target}}
on {{action}}
</td></tr>
<tr><td>
{{roll}} vs {{target}}+
</td></tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-attack">
{{#^rollLess() attack throw}}
<table cellpadding="10" style="border-radius: 25px;background: #ABEBC6;padding: 10px;width: 100%;height: 100%;">
{{/^rollLess() attack throw}}
{{#rollLess() attack throw}}
<table cellpadding="10" style="border-radius: 25px;background: #E6B0AA;padding: 10px;width: 100%;height: 100%;">
{{/rollLess() attack throw}}
<tr><td>
{{name}} {{verb}}
{{#weapon}}
{{weapon}}
{{/weapon}}
to attack
{{#target}}
{{target}}
{{/target}}
and
{{#^rollLess() attack throw}}
<span style="color:green;font-weight:bold;">hits </span>
{{#damage}}
Dealing {{damage}} damage
{{/damage}}
{{/^rollLess() attack throw}}
{{#rollLess() attack throw}}
<span style="color:red;font-weight:bold;">misses</span>
{{/rollLess() attack throw}}
</td></tr>
<tr><td>
{{attack}} vs {{throw}}+
</td></tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-action">
{{#^rollLess() roll target}}
<table cellpadding="10" style="border-radius: 25px;background: #ABEBC6;padding: 10px;width: 100%;height: 100%;">
{{/^rollLess() roll target}}
{{#rollLess() roll target}}
<table cellpadding="10" style="border-radius: 25px;background: #E6B0AA;padding: 10px;width: 100%;height: 100%;">
{{/rollLess() roll target}}
<tr><td>
{{name}}
{{#^rollLess() roll target}}
<span style="color:green;font-weight:bold;">
{{#rollWasCrit() roll}}
critically
{{/rollWasCrit() roll}}
succeeds
</span>
{{/^rollLess() roll target}}
{{#rollLess() roll target}}
<span style="color:red;font-weight:bold;">
{{#rollWasFumble() roll}}
critically
{{/rollWasFumble() roll}}
fails
</span>
{{/rollLess() roll target}}
to {{action}}
</td></tr>
<tr><td>
{{roll}} vs {{target}}+
</td></tr>
</table>
</rolltemplate>
<script type="text/worker">
var modVal = function(val) {
@@ -27,6 +126,7 @@ on("change:armor_ac", function() {
on("change:str", function() {
getAttrs(["str"], function(values) {
setAttrs({ str_mod: modVal(values.str)});
setAttrs({ carrying_capacity: 20+modVal(values.str)});
});
});
@@ -61,6 +161,32 @@ on("change:chr", function() {
});
});
on("change:total_encumberence change:carrying_capacity", function() {
getAttrs(["total_encumberence","carrying_capacity"], function(values) {
if(values.total_encumberence > values.carrying_capacity) {
setAttrs({ ex_mvmt: 0});
setAttrs({ com_mvmt: 0});
setAttrs({ run_mvmt: 0});
} else if(values.total_encumberence > 10) {
setAttrs({ ex_mvmt: 30});
setAttrs({ com_mvmt: 10});
setAttrs({ run_mvmt: 30});
} else if(values.total_encumberence > 7) {
setAttrs({ ex_mvmt: 60});
setAttrs({ com_mvmt: 20});
setAttrs({ run_mvmt: 60});
} else if(values.total_encumberence > 5) {
setAttrs({ ex_mvmt: 90});
setAttrs({ com_mvmt: 30});
setAttrs({ run_mvmt: 90});
} else {
setAttrs({ ex_mvmt: 120});
setAttrs({ com_mvmt: 40});
setAttrs({ run_mvmt: 120});
}
});
});
var progression = function(values,rate) {
var att = 10;
var pet = 10;
@@ -69,7 +195,7 @@ var progression = function(values,rate) {
var sta = 10;
var spl = 10;
var adg = Math.floor((values.level-1)*rate);
if(values.class == 1 || values.class == 5 || values.class == 8 || values.class == 13 || values.class == 14 || values.class == 21 || values.class == 22 || values.class == 24 || values.class == 27) {
if(values.class == 1 || values.class == 5 || values.class == 8 || values.class == 13 || values.class == 14 || values.class == 21 || values.class == 22 || values.class == 24 || values.class == 27 || values.class == 33) {
pet = 15;
poi = 14;
bla = 16;
@@ -181,6 +307,9 @@ var progression = function(values,rate) {
if(values.class == 30 || values.class == 32) {
att = 10 - Math.floor((values.level-1)*(2/6));
}
if(values.class == 33) {
att = 10 - Math.floor(values.level-1);
}
setAttrs({ pet_par: pet});
setAttrs({ psn_dth: poi});
setAttrs({ blst_brth: bla});
@@ -1156,6 +1285,8 @@ var updateClass = function(values) {
} else {
setAttrs({ level: 14});
}
} else if(values.class == 33) {
rate = 2/3;
}
getAttrs(["class","level"], function(values) {
progression(values,rate);
@@ -1180,6 +1311,38 @@ on("change:xp", function() {
});
});
on("change:repeating_items", function(eventInfo) {
getSectionIDs("repeating_items", function(idarray) {
var enc_id = "";
var cnt_id = "";
var t_enc = 0;
for(var i=0; i < idarray.length; i++) {
var id = idarray[i];
enc_id = "repeating_items_" + id + "_item_enc";
cnt_id = "repeating_items_" + id + "_item_count";
getAttrs([enc_id,cnt_id], function(values) {
var adg = 0;
var num = 0;
for(val in values) {
if( values.hasOwnProperty( val ) ) {
var value = parseFloat( values[val] );
if(adg == 0) {
adg += value;
} else {
adg *= value;
}
num++;
}
}
if(num == 2) {
t_enc += adg;
setAttrs({ total_encumberence: t_enc});
}
});
}
});
});
</script>
<h3>Character Info</h3>
@@ -1208,7 +1371,7 @@ on("change:xp", function() {
<option value="14">Barbarian</option>
<option value="15">Dwarven Delver</option>
<option value="16">Dwarven Fury</option>
<option value="17">Dwarven Machinis</option>
<option value="17">Dwarven Machinist</option>
<option value="18">Elven Courier</option>
<option value="19">Elven Enchanter</option>
<option value="20">Elven Ranger</option>
@@ -1223,16 +1386,19 @@ on("change:xp", function() {
<option value="29">Warlock</option>
<option value="30">Witch</option>
<option value="31">Zaharan Ruinguard</option>
<option value="32">Bureaucrat</option>
<option value="33">Monster</option>
<option value="32">Custom: Bureaucrat</option>
<option value="34">Custom Class</option>
</select>
</td>
</tr>
<tr><td>Title:</td> <td><input type="text" name="attr_class_title" placeholder="Class Title"></td></tr>
<tr><td>Alignment:</td> <td><input type="text" name="attr_alignment" placeholder="Character Alignment"></td></tr>
<tr><td>Age:</td> <td><input type="number" name="attr_age" value="0"></td></tr>
<tr><td>Level:</td> <td><input type="number" name="attr_level" value="1"></td></tr>
<tr><td>XP:</td> <td><input type="number" name="attr_xp" value="0"></td></tr>
<tr><td>Gold:</td> <td><input type="number" name="attr_gp" value="0"></td></tr>
<tr><td>HP:</td> <td>
<tr><td>XP:</td> <td><input type="number" name="attr_xp" value="0" style="width: 7em"></td></tr>
<tr><td>Gold:</td> <td><input type="number" name="attr_gp" value="0" style="width: 7em"></td></tr>
<tr><td>HP:</td> <td>
<div class="sheet-1colrow">
<div style="width: 100%" class="sheet-col">
<table align="left">
@@ -1253,7 +1419,7 @@ on("change:xp", function() {
</div>
<hr>
<h3>Initiative</h3>
<button type='roll' value="/me rolls Initiative for @{selected|name}:\n/roll (1d6)+(@{selected|dex_mod}+@{selected|init_bns}) &{tracker}" name='roll_initiative'></button>
<button type='roll' value="/me rolls Initiative [[1d6+@{selected|dex_mod}+@{selected|init_bns}&{tracker}]] for @{selected|name}" name='roll_initiative'></button>
Initiative: 1d6 + Dex Mod + <input type="number" name="attr_init_bns" value="0">
<br>
Current Initiative:
@@ -1311,35 +1477,35 @@ Current Initiative:
<table align="left">
<tbody>
<tr>
<td><button type='roll' value='/me saves vs Petrification & Paralysis on @{pet_par}+:\n/roll (1d20+@{pet_par_bns})' name='roll_petrification_paralysis_save'></button></td>
<td><button type='roll' value='&{template:save} {{name=@{name}}} {{action=Petrification & Paralysis}} {{roll=[[1d20+@{pet_par_bns}]]}} {{target=[[@{pet_par}]]}}' name='roll_pet_par_save'></button></td>
<td>Petrification & Paralysis:</td>
<td><input type="number" name="attr_pet_par" value="10"></td>
<td>+</td>
<td><input type="number" name="attr_pet_par_bns" value="0"></td>
</tr>
<tr>
<td><button type='roll' value='/me saves vs Poison & Death on @{psn_dth}+:\n/roll (1d20+@{psn_dth_bns})' name='roll_poison_death_save'></button></td>
<td><button type='roll' value='&{template:save} {{name=@{name}}} {{action=Poison & Death}} {{roll=[[1d20+@{psn_dth_bns}]]}} {{target=[[@{psn_dth}]]}}' name='roll_psn_dth_save'></button></td>
<td>Poison & Death:</td>
<td><input type="number" name="attr_psn_dth" value="10"></td>
<td>+</td>
<td><input type="number" name="attr_psn_dth_bns" value="0"></td>
</tr>
<tr>
<td><button type='roll' value='/me saves vs Blast & Breath on @{blst_brth}+:\n/roll (1d20+@{blst_brth_bns}+@{wis_mod})' name='roll_blast_breath_save'></button></td>
<td><button type='roll' value='&{template:save} {{name=@{name}}} {{action=Blast & Breath}} {{roll=[[1d20+@{blst_brth_bns}+@{wis_mod}]]}} {{target=[[@{blst_brth}]]}}' name='roll_blst_brth_save'></button></td>
<td>Blast & Breath:</td>
<td><input type="number" name="attr_blst_brth" value="10"></td>
<td>+</td>
<td><input type="number" name="attr_blst_brth_bns" value="0"></td>
</tr>
<tr>
<td><button type='roll' value='/me saves vs Staves and Wands on @{stvs_wnds}+:\n/roll (1d20+@{stvs_wnds_bns}+@{wis_mod})' name='roll_staffs_wands_save'></button></td>
<td><button type='roll' value='&{template:save} {{name=@{name}}} {{action=Staves and Wands}} {{roll=[[1d20+@{stvs_wnds_bns}+@{wis_mod}]]}} {{target=[[@{stvs_wnds}]]}}' name='roll_stvs_wnds_save'></button></td>
<td>Staffs & Wands:</td>
<td><input type="number" name="attr_stvs_wnds" value="10"></td>
<td>+</td>
<td><input type="number" name="attr_stvs_wnds_bns" value="0"></td>
</tr>
<tr>
<td><button type='roll' value='/me saves vs Spells on @{spells}+:\n/roll (1d20+@{spells_bns}+@{wis_mod})' name='roll_spells_save'></button></td>
<td><button type='roll' value='&{template:save} {{name=@{name}}} {{action=Spells}} {{roll=[[1d20+@{spells_bns}+@{wis_mod}]]}} {{target=[[@{spells}]]}}' name='roll_spells_save'></button></td>
<td>Spells:</td>
<td><input type="number" name="attr_spells" value="10"></td>
<td>+</td>
@@ -1356,15 +1522,29 @@ Current Initiative:
<table align="left">
<tbody>
<tr>
<td><button type='roll' value="/me Melee Attacks on @{melee_throw}+:\n/roll (1d20+@{melee_bns}+@{str_mod}-@{target|ac})" name='roll_melee_attack'></button></td>
<td>Melee Attack:</td>
<td></td>
<td>General Attack Bonus:</td>
<td><input type="number" name="attr_gen_att_bns" value="0"></td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>General Damage Bonus:</td>
<td><input type="number" name="attr_gen_dmg_bns" value="0"></td>
<td></td>
<td></td>
</tr>
<tr>
<td><button type='roll' value='&{template:attack} {{name=@{name}}} {{verb=swings}} {{target=@{target|character_name}}} {{attack=[[1d20+@{melee_bns}+@{gen_att_bns}+@{str_mod}-@{target|ac}]]}} {{throw=[[@{melee_throw}]]}}' name='roll_basic_melee_attack'></button></td>
<td>Basic Melee Attack:</td>
<td><input type="number" name="attr_melee_throw" value="10"></td>
<td>+</td>
<td><input type="number" name="attr_melee_bns" value="0"></td>
</tr>
<tr>
<td><button type='roll' value="/me Ranged Attacks on @{ranged_throw}+:\n/roll (1d20+@{ranged_bns}+@{dex_mod}-@{target|ac}))" name='roll_ranged_attack'></button></td>
<td>Ranged Attack:</td>
<td><button type='roll' value='&{template:attack} {{name=@{name}}} {{verb=fires}} {{target=@{target|character_name}}} {{attack=[[1d20+@{ranged_bns}+@{gen_att_bns}+@{dex_mod}-@{target|ac}]]}} {{throw=[[@{ranged_throw}]]}}' name='roll_basic_ranged_attack'></button></td>
<td>Basic Ranged Attack:</td>
<td><input type="number" name="attr_ranged_throw" value="10"></td>
<td>+</td>
<td><input type="number" name="attr_ranged_bns" value="0"></td>
@@ -1393,8 +1573,12 @@ Current Initiative:
<h4>Weapons</h4>
<h5>Melee Weapons</h5>
<fieldset class="repeating_meleeweapons">
<button type='roll' value="/me deals damage swinging @{mweapon_name}:\n/roll (((@{mnumd}@{mdtype})*@{md_mult})+@{md_bns}+@{str_mod})" name='roll_melee_weapon_damage'></button>
<button type='roll' value='&{template:attack} {{name=@{name}}} {{weapon=@{mweapon_name}}} {{verb=swings}} {{target=@{target|character_name}}} {{attack=[[1d20+@{melee_bns}+@{matt_mod}+@{gen_att_bns}+@{str_mod}-@{target|ac}]]}} {{throw=[[@{melee_throw}]]}} {{damage=[[((@{mnumd}@{mdtype})*@{md_mult})+@{md_bns}+@{str_mod}+@{gen_dmg_bns}]]}}' name='roll_weapon_melee_attack'></button>
<input type="text" name="attr_mweapon_name" placeholder="Weapon Name" />
<br>
Attack Throw Modifier:
<input type="number" name="attr_matt_mod" value=0 />
<br>
Damage: (
<input type="number" name="attr_mnumd" value=1 />
<select name="attr_mdtype" class="dtype">
@@ -1417,8 +1601,12 @@ Current Initiative:
</fieldset>
<h5>Ranged Weapons</h5>
<fieldset class="repeating_rangedweapons">
<button type='roll' value="/me deals damage firing @{rweapon_name}:\n/roll (((@{rnumd}@{rdtype})*@{rd_mult})+@{rd_bns})" name='roll_ranged_weapon_damage'></button>
<button type='roll' value='&{template:attack} {{name=@{name}}} {{weapon=@{rweapon_name}}} {{verb=fires}} {{target=@{target|character_name}}} {{attack=[[1d20+@{ranged_bns}+@{ratt_mod}+@{gen_att_bns}+@{dex_mod}-@{target|ac}]]}} {{throw=[[@{ranged_throw}]]}} {{damage=[[((@{rnumd}@{rdtype})*@{rd_mult})+@{rd_bns}+@{gen_dmg_bns}]]}}' name='roll_weapon_ranged_attack'></button>
<input type="text" name="attr_rweapon_name" placeholder="Weapon Name" />
<br>
Attack Throw Modifier:
<input type="number" name="attr_ratt_mod" value=0 />
<br>
Damage: (
<input type="number" name="attr_rnumd" value=1 />
<select name="attr_rdtype" class="dtype">
@@ -1450,7 +1638,7 @@ Current Initiative:
<option value="1">Spell</option>
<option value="1">Proficiency</option>
</select>
<button type='roll' value="/me attempts to @{action_name} on @{action_target}+:\n/roll (1d20+@{action_bonus})" name='roll_action'></button>
<button type='roll' value='&{template:action} {{name=@{name}}} {{action=@{action_name}}} {{roll=[[1d20+@{action_bonus}]]}} {{target=[[@{action_target}]]}}' name='roll_action'></button>
<input type="text" name="attr_action_name" placeholder="Action Name" />
Target Number:
<input type="number" name="attr_action_target" value=18 />
@@ -1532,14 +1720,58 @@ Current Initiative:
<hr>
<h3>Items</h3>
<fieldset class="repeating_items">
<input type="text" name="attr_item" placeholder="Item" />
<input type="number" name="attr_item_count" placeholder="#" />
<input type="number" name="attr_item_enc" placeholder="Enc" />
<input type="text" name="attr_item" placeholder="Item" style="width: 10em" />
<input type="number" step=any name="attr_item_enc" placeholder="Enc" style="width: 6em" /> stone
<input type="number" step=any name="attr_item_value" placeholder="Value" style="width: 6em" /> gp
<input type="text" name="attr_item_notes" placeholder="Item Notes" />
</fieldset>
<hr>
<h3>Movement</h3>
<div class="sheet-1colrow">
<div style="width: 100%" class="sheet-col">
<table align="left">
<tbody>
<tr>
<td>Total Encumberence</td>
<td><input type="number" step=any name="attr_total_encumberence" style="width: 6em" value="0"/></td>
<td>Stone</td>
</tr>
<tr>
<td>Carrying Capacity</td>
<td><input type="number" name="attr_carrying_capacity" style="width: 6em" value="20"/></td>
<td>Stone</td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="sheet-1colrow">
<div style="width: 100%" class="sheet-col">
<table align="left">
<tbody>
<tr>
<td>Exploration Movement</td>
<td><input type="number" name="attr_ex_mvmt" value="120"/></td>
<td>feet per turn</td>
</tr>
<tr>
<td>Combat Movement</td>
<td><input type="number" name="attr_com_mvmt" value="40"/></td>
<td>feet per round</td>
</tr>
<tr>
<td>Running Movement</td>
<td><input type="number" name="attr_run_mvmt" value="120"/></td>
<td>feet per round</td>
</tr>
</tbody>
</table>
</div>
</div>
<hr>
<h4>Notes</h4>
<fieldset class="repeating_skills">
<textarea name="attr_character_notes" rows="2" cols="5" placeholder="Notes"></textarea>
<textarea name="attr_character_notes" rows="4" cols="10" placeholder="Notes" style="max-height: 10em;"></textarea>
</fieldset>
<hr>
+194
View File
@@ -0,0 +1,194 @@
.charsheet {
background-color: #ffffff;
}
table
{
width:100%;
border:0px;
background-color:#000000;
box-shadow: 6px 6px 12px black;
color:#FFFFFF;
}
th
{
font-weight:bold;
border:0px;
font-size:small;
color:#FFFFFF;
}
td
{
border:0px;
}
h1
{
color:#FFFFFF;
}
input
{
width:100%;
}
input[type=number]::-webkit-outer-spin-button,
input[type=number]::-webkit-inner-spin-button
{
-webkit-appearance: none;
margin: 0;
}
input[type=number]
{
-moz-appearance:textfield;
}
div.sheet-tab-content
{
display: none;
}
input.sheet-tab1:checked ~ div.sheet-tab1,
input.sheet-tab2:checked ~ div.sheet-tab2
{
display: block;
}
input.sheet-tab
{
width: 130px;
height: 22px;
position: relative;
top: 5px;
left: 6px;
margin: -1.5px;
cursor: pointer;
z-index: 1;
opacity: 0;
margin-bottom:14px;
margin-top:3px;
}
input.sheet-tab + span::before
{
content: attr(title);
text-align: center;
display: inline-block;
margin-left:-120px;
width: 125px;
height: 20px;
font-size: 14px;
font-weight:bold;
border:1px solid black;
border-top-left-radius: 3em 3em;
border-top-right-radius: 3em 3em;
border-bottom-right-radius: 3em 3em;
border-bottom-left-radius: 3em 3em;
box-shadow: 3px 3px 6px black;
position: relative;
background: #000000;
color:#FFFFFF;
}
textarea
{
border:none;
width:100%;
height: 75px;
padding:0px;
text-align:justify;
}
input.sheet-tab:checked + span::before
{
background: #000000;
box-shadow: 0px 0px 7px 0px #FFFFFF inset;
}
input[type=checkbox].sheet-tab1,
input[type=checkbox].sheet-tab2
{
display: none;
}
input.sheet-permis
{
width: auto;
}
.sheet-competences
{
vertical-align: top;
padding: 0px;
}
.sheet-test
{
width: calc(50% - 2px);
}
.repcontrol_add,
.repcontrol_move
{
float:left;
}
div[data-groupname="repeating_competences1"] .repcontrol_edit,
div[data-groupname="repeating_competences2"] .repcontrol_edit
{
margin-right:52px;
}
.sheet-rolltemplate-acpd table
{
width:100%;
}
.sheet-rolltemplate-acpd .sheet-titre
{
width:100%;
border:2px black;
background-color:#000000;
box-shadow: 6px 6px 12px black;
color:#FFFFFF;
}
.sheet-rolltemplate-acpd .sheet-jet
{
width:100%;
border:2px black;
background-color:#FFFFFF;
box-shadow: 6px 6px 12px black;
color:#000000;
text-align: center;
}
.sheet-rolltemplate-acpd .inlinerollresult
{
display: inline-block;
min-width: 1.5em;
text-align: center;
border: none;
background-color: Transparent;
}
.sheet-rolltemplate-acpd .inlinerollresult.fullcrit {
border: none;
}
.sheet-rolltemplate-acpd .inlinerollresult.fullfail {
border: none;
}
.sheet-rolltemplate-acpd .inlinerollresult.importantroll {
border: none;
}
+447
View File
@@ -0,0 +1,447 @@
<div class="sheet-2colrow">
<div class="sheet-col">
<div style="text-align:center">
<img src="https://img4.hostingpics.net/pics/133154TitreACPD.png" alt="ACPD" style="float:left;" />
<input type="radio" name="attr_tab" class="tab tab1" value="1" checked /><span title="Principal" class="tab tab1"></span>
<input type="radio" name="attr_tab" class="tab tab2" value="2" /><span title="Historique" class="tab tab2"></span>
</div>
<table style="width:50%" class="enTete" style="margin-left:auto;margin-bottom:10px">
<tr>
<th style="width:25%" class="left padding-left">Expérience</th>
<td style="width:10%">
<input type="number" name="attr_character_xp" />
</td>
</tr>
</table>
</div>
<div class="sheet-col">
<table class="enTete" style="margin-left:auto;margin-bottom:10px">
<tr class="upDown">
<td colspan="5"></td>
</tr>
<tr>
<th style="width:10%" class="left padding-left">Nom</th>
<td style="width:22%">
<input type="text" name="attr_character_nom" />
</td>
<td style="width:2%"></td>
<th style="width:10%"class="left">Profil</th>
<td style="width:22%" class="padding-right">
<input type="text" name="attr_profil" />
</td>
</tr>
<tr>
<th style="width:10%"class="left padding-left">Sexe</th>
<td style="width:22%">
<input type="text" name="attr_sexe" />
</td>
<td style="width:2%"></td>
<th class="left">Type</th>
<td class="padding-right">
<input type="text" name="attr_type" />
</td>
</tr>
<tr>
<th class="left padding-left">Âge</th>
<td>
<input type="text" name="attr_age" />
</td>
<td style="width:2%"></td>
<th class="left">Taille</th>
<td class="padding-right">
<input type="text" name="attr_taille" />
</td>
</tr>
<tr>
<th colspan="2" class="left padding-left">Permis de Conduire</th>
<td colspan="3">
Aucun <input type="checkbox" name="attr_permis0" class="permis" /> Auto <input type="checkbox" name="attr_permis1" class="permis" /> Moto <input type="checkbox" name="attr_permis2" class="permis" />
</td>
</tr>
<tr class="upDown">
<td colspan="5"></td>
</tr>
</table>
</div>
</div>
<input type="checkbox" name="attr_tab" class="tab1" value="1" checked />
<input type="checkbox" name="attr_tab" class="tab2" value="2" />
<div class="tab1 tab-content" style="margin-top:10px">
<table>
<tr>
<th colspan="16"><h1>Caractéristiques</h1></th>
</tr>
<tr>
<th style="width:15%" class="left padding-left">
Constitution
</th>
<td style="width:5%">
<input type="number" name="attr_valueConstitution" style="width:100%" class="center" value="1" min="1" />
</td>
<td style="width:5%">
<button name="attr_constitution" type="roll" value="&{template:acpd} {{rollname=Constitution}} {{jet=[[3d6]]}} {{seuil=[[@{valueConstitution}]]}}" />
</td>
<th style="width:15%" class="left padding-left">
Charisme
</th>
<td style="width:5%">
<input type="number" name="attr_valueCharisme" style="width:100%" class="center" value="1" min="1" />
</td>
<td style="width:5%">
<button name="attr_charisme" type="roll" value="&{template:acpd} {{rollname=Charisme}} {{jet=[[3d6]]}} {{seuil=[[@{valueCharisme}]]}}" />
</td>
<th style="width:15%" class="left padding-left">
Dextérité
</th>
<td style="width:5%">
<input type="number" name="attr_valueDexterite" style="width:100%" class="center" value="1" min="1" />
</td>
<td style="width:5%">
<button name="attr_dexterite" type="roll" value="&{template:acpd} {{rollname=Dextérité}} {{jet=[[3d6]]}} {{seuil=[[@{valueDexterite}]]}}" />
</td>
<th style="width:15%" class="left padding-left">
Intelligence
</th>
<td style="width:5%">
<input type="number" name="attr_valueIntelligence" style="width:100%" class="center" value="1" min="1" />
</td>
<td style="width:5%">
<button name="attr_intelligence" type="roll" value="&{template:acpd} {{rollname=Intelligence}} {{jet=[[3d6]]}} {{seuil=[[@{valueIntelligence}]]}}" />
</td>
</tr>
<tr>
<th style="width:15%" class="left padding-left">
Force
</th>
<td style="width:5%">
<input type="number" name="attr_valueForce" style="width:100%" class="center" value="1" min="1" />
</td>
<td style="width:5%">
<button name="attr_force" type="roll" value="&{template:acpd} {{rollname=Force}} {{jet=[[3d6]]}} {{seuil=[[@{valueForce}]]}}" />
</td>
<th style="width:15%" class="left padding-left">
Volonté
</th>
<td style="width:5%">
<input type="number" name="attr_valueVolonte" style="width:100%" class="center" value="1" min="1" />
</td>
<td style="width:5%">
<button name="attr_volonte" type="roll" value="&{template:acpd} {{rollname=Volonté}} {{jet=[[3d6]]}} {{seuil=[[@{valueVolonte}]]}}" />
</td>
<th style="width:15%" class="left padding-left">
Perception
</th>
<td style="width:5%">
<input type="number" name="attr_valuePerception" style="width:100%" class="center" value="1" min="1" />
</td>
<td style="width:5%">
<button name="attr_perception" type="roll" value="&{template:acpd} {{rollname=Perception}} {{jet=[[3d6]]}} {{seuil=[[@{valuePerception}]]}}" />
</td>
<th style="width:15%" class="left padding-left">
Points de Vie
</th>
<td style="width:5%">
<input type="number" name="attr_valuePV" style="width:100%" class="center" value="@{valueConstitution}*2" class="center" disabled />
</td>
<td style="width:5%">
</td>
</tr>
<tr class="upDown">
<th colspan="2"></th>
</tr>
</table>
<br><br>
<table>
<tr class="upDown">
<td colspan="7"></td>
</tr>
<tr>
<td style="width:4%"></td>
<th Colspan="7"><h1>Compétences</h1>
</th>
</tr>
<tr>
<td style="width:4%"></td>
<td>
<INPUT type="text" name="attr_Comp"></INPUT>
</td>
<td style="width:3.5em">
<INPUT type="number" name="attr_Chiff"></INPUT>
</td>
<td style="width:50px">
<button name="attr_competence" type="roll" value="&{template:acpd} {{rollname=@{Comp}}} {{jet=[[3d6]]}} {{seuil=[[@{Chiff}]]}}" />
</td>
<td>
<INPUT type="text" name="attr_Comp2"></INPUT>
</td>
<td style="width:3.5em">
<INPUT type="number" name="attr_Chiff2"></INPUT>
</td>
<td style="width:50px">
<button name="attr_competence" type="roll" value="&{template:acpd} {{rollname=Comp2}} {{jet=[[3d6]]}} {{seuil=[[@{Chiff2}]]}}" />
</td>
</tr>
<tr>
<td style="width:4%">
</td>
<td class="competences" Colspan="3">
<fieldset class="repeating_competences1">
<table style="box-shadow:none;">
<tr>
<td>
<input type="text" name="attr_Comp3" />
</td>
<td style="width:3.5em">
<input type="number" name="attr_Chiff3" />
</td>
<td style="width:50px">
<button name="attr_competence" type="roll" value="&{template:acpd} {{rollname=@{Comp3}}} {{jet=[[3d6]]}} {{seuil=[[@{Chiff3}]]}}" />
</td>
</tr>
</table>
</fieldset>
</td>
<td class="competences" Colspan="3">
<fieldset class="repeating_competences2">
<table style="box-shadow:none;">
<tr>
<td>
<input type="text" name="attr_Comp4" />
</td>
<td style="width:3.5em">
<input type="number" name="attr_Chiff4" />
</td>
<td style="width:50px">
<button name="attr_competence" type="roll" value="&{template:acpd} {{rollname=@{Comp4}}} {{jet=[[3d6]]}} {{seuil=[[@{Chiff4}]]}}" />
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
<br><br>
<table>
<tr class="upDown">
<td colspan="4"></td>
</tr>
<tr>
<th colspan="2"><h1>Avantages</h1>
</th>
<th colspan="2"><h1>Inconvénients</h1>
</th>
</tr>
<tr>
<td>
<input type="text" name="attr_NomAvan1" placeholder="Nom de l'avantage" />
</td>
<td style="width:25%">
</td>
<td>
<input type="text" name="attr_NomInco1" placeholder="Nom de l'inconvénient" />
</td>
<td style="width:25%">
</td>
</tr>
<tr>
<td colspan="2">
<textarea name="attr_DescAvan1" placeholder="Description de l'avantage" /></textarea>
</td>
<td colspan="2">
<textarea name="attr_DescInco1" placeholder="Description de l'inconvénient" /></textarea>
</td>
</tr>
<tr>
<td class="competences" colspan="2">
<fieldset class="repeating_avantages1">
<table style="box-shadow:none;">
<tr>
<td>
<input type="text" name="attr_NomAvan2" placeholder="Nom de l'avantage" />
</td>
<td style="width:50%">
</td>
</tr>
<tr>
<td colspan="2">
<textarea name="attr_DescAvan2" placeholder="Description de l'avantage" /></textarea>
</td>
</tr>
</table>
</fieldset>
</td>
<td class="competences" colspan="2">
<fieldset class="repeating_avantages2">
<table style="box-shadow:none;">
<tr>
<td>
<input type="text" name="attr_NomInco2" placeholder="Nom de l'inconvénient" />
</td>
<td style="width:50%">
</td>
</tr>
<tr>
<td colspan="2">
<textarea name="attr_DescInco2" placeholder="Description de l'inconvénient" /></textarea>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</div>
<div class="tab2 tab-content" style="margin-top:10px">
<table>
<tr class="upDown">
<td colspan="2"></td>
</tr>
<tr>
<th><h1>Alliés/Indics</h1>
</th>
<th><h1>Ennemis</h1>
</th>
</tr>
<tr>
<td>
<input style="width:50%" type="text" name="attr_NomAllies1" placeholder="Nom de l'allié" />
</td>
<td>
<input style="width:50%" type="text" name="attr_NomEnnemis1" placeholder="Nom de l'ennemi" />
</td>
</tr>
<tr>
<td>
<textarea name="attr_DescAllies1" placeholder="Un petit mot sur votre contact" /></textarea>
</td>
<td>
<textarea name="attr_DescEnnemis1" placeholder="Un petit mot sur votre ennemi" /></textarea>
</td>
</tr>
<tr>
<td class="competences">
<fieldset class="repeating_allies1">
<table style="box-shadow:none;">
<tr>
<td>
<input style="width:50%" type="text" name="attr_NomAllies2" placeholder="Nom de l'allié" />
</td>
</tr>
<tr>
<td>
<textarea name="attr_DescAllies2" placeholder="Un petit mot sur votre contact" /></textarea>
</td>
</tr>
</table>
</fieldset>
</td>
<td class="competences">
<fieldset class="repeating_allies2">
<table style="box-shadow:none;">
<tr>
<td>
<input style="width:50%" type="text" name="attr_NomEnnemis2" placeholder="Nom de l'ennemi" />
</td>
</tr>
<tr>
<td>
<textarea name="attr_DescEnnemis2" placeholder="Un petit mot sur votre ennemi" /></textarea>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
<br><br>
<table>
<tr class="upDown">
<td colspan="7"></td>
</tr>
<tr>
<td style="width:4%"></td>
<th Colspan="6"><h1>Equipements</h1>
</th>
</tr>
<tr>
<td style="width:4%"></td>
<td>
<INPUT type="text" name="attr_Equi1"></INPUT>
</td>
<td style="width:3.5em">
<INPUT type="number" name="attr_Desc1"></INPUT>
</td>
<td style="width:4%"></td>
<td>
<INPUT type="text" name="attr_Equi2"></INPUT>
</td>
<td style="width:3.5em">
<INPUT type="number" name="attr_Desc2"></INPUT>
</td>
</tr>
<tr>
<td style="width:4%"></td>
<td class="competences" Colspan="2">
<fieldset class="repeating_equipements1">
<table style="box-shadow:none;">
<tr>
<td>
<input type="text" name="attr_Equi3" />
</td>
<td style="width:3.5em">
<input type="number" name="attr_Desc3" />
</td>
</tr>
</table>
</fieldset>
</td>
<td style="width:4%"></td>
<td class="competences" Colspan="2">
<fieldset class="repeating_equipements2">
<table style="box-shadow:none;">
<tr>
<td>
<input type="text" name="attr_Equi4" />
</td>
<td style="width:3.5em">
<input type="number" name="attr_Desc4" />
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</div>
<rolltemplate class="sheet-rolltemplate-acpd">
<table>
<tr class="titre">
<th colspan="2">
{{rollname}}
</th>
</tr>
<tr class="jet">
<td>
Résultat
</td>
<td>
{{jet}}
</td>
</tr>
<tr class="jet">
<td>
Seuil
</td>
<td>
{{seuil}}
</td>
</tr>
</table>
</rolltemplate>
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+8
View File
@@ -0,0 +1,8 @@
{
"html": "acpd.html",
"css": "acpd.css",
"authors": "Lyra S.",
"roll20userID": "1492292",
"preview": "acpd.png",
"instructions": "Feuille de personnage pour A.C.P.D., Atlantic City Police Department"
}
+1537 -609
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+11 -3
View File
@@ -22,6 +22,10 @@
display: inline-block;
width: 72px;
}
.charsheet input.sheet-attr {
display: inline-block;
width: 80px;
}
.charsheet input.sheet-short {
display: inline-block;
width: 3.5em;
@@ -272,13 +276,15 @@ div[class^="sheet-section"] {
.charsheet input.sheet-tab69:checked ~ div.sheet-section-granted-powers,
.charsheet input.sheet-tab70:checked ~ div.sheet-section-weapon-melee,
.charsheet input.sheet-tab71:checked ~ div.sheet-section-weapon-ranged,
.charsheet input.sheet-tab72:checked ~ div.sheet-section-spare,
.charsheet input.sheet-tab72:checked ~ div.sheet-section-movement-mount,
.charsheet input.sheet-tab73:checked ~ div.sheet-section-character-info-details,
.charsheet input.sheet-tab74:checked ~ div.sheet-section-character-info-tracker,
.charsheet input.sheet-tab75:checked ~ div.sheet-section-currency-birthright,
.charsheet input.sheet-tab76:checked ~ div.sheet-section-birthright,
.charsheet input.sheet-tab77:checked ~ div.sheet-section-movement-barbarian,
.charsheet input.sheet-tab78:checked ~ div.sheet-section-attributes-dream {
.charsheet input.sheet-tab78:checked ~ div.sheet-section-attributes-dream,
.charsheet input.sheet-tab79:checked ~ div.sheet-section-movement-swimming,
.charsheet input.sheet-tab80:checked ~ div.sheet-section-movement-flying {
display: block;
}
@@ -389,7 +395,9 @@ div[class^="sheet-section"] {
.charsheet input.sheet-tab75:checked + span.sheet-tab75,
.charsheet input.sheet-tab76:checked + span.sheet-tab76,
.charsheet input.sheet-tab77:checked + span.sheet-tab77,
.charsheet input.sheet-tab78:checked + span.sheet-tab78 {
.charsheet input.sheet-tab78:checked + span.sheet-tab78,
.charsheet input.sheet-tab79:checked + span.sheet-tab79,
.charsheet input.sheet-tab80:checked + span.sheet-tab80 {
display: inline-table;
background: #ab8b57;
color: white;
+10
View File
@@ -0,0 +1,10 @@
Ok guys, it's going to be along time before I push another update to Roll20. That being said, if you absolutely must have the latest copy of this sheet:
You can find it here HTML > https://gist.github.com/Project462/87b342d835a25dfbe88ce2dd775822cf <
And here CSS > https://gist.github.com/Project462/76da3d8a4c31af75aaefe73ef68c6c8a <
These will be updated about once a week, so keep checking back. I'll update the versioning too to reflect differences.
**NOTE** This HTMl is unstable and not considered functional at this time. It does have a bunch of cool features, but it should not be used without serious modification. If you don't know how to do that, be patient is all I can ask.
This readme was last updated on 08/09/2017.
+3 -3
View File
@@ -1,8 +1,8 @@
{
"html": "2ESheet.html",
"css": "2EStyle.css",
"authors": "SFX",
"authors": "Seth",
"preview": "2EPreview.png",
"roll20userid": "877778",
"instructions": "This sheet supports Advanced Dungeons and Dragons 2nd Edition Revised for both Player Characters and Monsters. This sheet has full integration for macro support within many fields of the sheet. Many fields are now autocalculating fields. Please update these trackers by changing a quantity value and then changing it back. If in need of assistance or to report a bug, please send a message to https://app.roll20.net/users/877778/SFX and I will be happy to assist you. Current Sheet Version 2.5.2"
"roll20userid": "2569950",
"instructions": "This sheet supports Advanced Dungeons and Dragons 2nd Edition Revised for both Player Characters and Monsters. This sheet has full integration for macro support within many fields of the sheet. Many fields are now autocalculating fields. Please update these trackers by changing a quantity value and then changing it back. If in need of assistance or to report a bug, please send a message to https://app.roll20.net/users/2569950/Seth and I will be happy to assist you. Current Sheet Version 2.8.51"
}
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+130 -73
View File
@@ -1,11 +1,11 @@
h1.sheet-title{
background-image: url("http://games.cfrances.com/resources/AberrantLogo.png");
width:609px;
height:161px;
background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/AEON-Aberrant/AberrantLogo.png");
background-size: auto;
margin: 0 auto;
text-indent:-10000px;
}
.sheet-att div.sheet-dots,
padding-right:20px;
.sheet-matt div.sheet-dots{
padding-right:20px;
}
@@ -43,23 +43,18 @@ div.rep-item:not(:last-child) div.sheet-abil{
border-bottom:1px black dashed;
}
fieldset label input{
width: 150px;
width: 175px;
}
.sheet-advantages div.sheet-advantage-wrapper>div.sheet-col1{
width:40%;
padding: 0 5px;
}
.sheet-advantages div.sheet-advantage-wrapper>div.sheet-col2{
width:60%;
padding: 0 5px;
.sheet-advantages{
padding: 5 5px;
}
.sheet-taint-dots{
position:relative;
left:-8px;
width:200px !important;
width:250px !important;
}
.sheet-10dot .sheet-points{
width:200px !important;
width:250px !important;
position:relative;
left: -8px;
}
@@ -83,78 +78,93 @@ h3{
margin:5px auto;
text-align:center;
clear:both;
padding:5 5px;
}
textarea{
width:100%;
width:150px;
padding: 5px;
}
div.sheet-qpool input[type='number']{
width:45px;
width:150px;
padding: 5px;
}
div.sheet-qpool{
text-align:center;
text-align:left;
padding-top:5px;
padding:5 5px;
}
.sheet-aberrations
padding:5 5px;
}
.sheet-enhancements
padding:5 5px;
}
.sheet-power .sheet-dots{
width:24%;
width:200px;
padding:5 5px;
}
.sheet-power input[placeholder='Power']{
width:73%;
padding:5 5px;
}
.sheet-power .sheet-power-levelwrap{
display:inline;
width:17%;
padding:5 5px;
}
.sheet-power .sheet-powerline2 input[type='number']{
width:30px;
padding:0;
padding:5 5px;
}
.sheet-power input[placeholder='Extras']{
width:83%;
width:250px;
display:inline-block;
padding:5 5px;
}
.sheet-power [placeholder='Notes']{
width:76%;
width:100%;
padding:5 5px;
}
.sheet-power div.sheet-powerline3 button{
width:10%;
padding:0;
width:15%;
padding:5px;
height:27px;
margin-bottom:7px;
padding:5 5px;
}
.sheet-power div.sheet-powerline3 input.sheet-total{
width:10%;
width:15%;
height:27px;
float:none;
margin-bottom:7px;
padding:5 5px;
}
.sheet-wound-penalty input{
width:45px;
text-align:right;
padding:5 5px;
}
.sheet-bruised span.sheet-wound-penalty{
padding-right:17px;
padding:5 5px;
}
span.sheet-wound-penalty{
float:right;
padding:5 5px;
}
fieldset .sheet-wound-penalty{
padding-right:5px;
padding:5 5px;
}
table tr td:nth-child(2) input, table tr td:nth-child(3) input, table tr td:nth-child(4) input, table tr td:last-child input{
width:40px;
width:100px;
}
.sheet-enhancement input{
width:49.9%;
}
.sheet-enhancement input[placeholder='Attribute']{
float:right;
}
.sheet-col2 textarea, .sheet-aberrations textarea{
height:2em;
.sheet-col2 textarea, .sheet-aberrations textarea{
padding:5 5px;
}
h2{
text-align:center;
width:80%;
width:66%;
margin:10px auto 0;
border-bottom: solid 1px black;
border-radius: 3px;
@@ -166,15 +176,16 @@ select{
.sheet-att > label{
text-transform:uppercase;
}
div.sheet-Attributes>div.sheet-atab-wrapper>div.sheet-atab {
width:33%;
div.sheet-Attributes>div.sheet-atab-wrapper>div.sheet-atab {
padding:5 5px;
}
div.sheet-Attributes>div.sheet-atab-wrapper{
display:flex;
flex-direction: row;
padding:5 5px;
}
input.sheet-specialty{
width: 100px;
width: 75px;
}
div.sheet-dots{
display:inline;
@@ -183,16 +194,17 @@ div.sheet-dots{
input.sheet-total{
width:20px;
float:right;
text-align:center;
text-align:left;
}
.sheet-abil label{
padding-left:10px;
padding-left:5px;
}
.sheet-att label{
line-height:110%;
}
input[type='radio']{
margin: 0;
padding:5 5px;
}
input[type='radio'],
input[type='checkbox']
@@ -252,62 +264,75 @@ input[disabled] + span::before{
background: radial-gradient(#aaa, #7b7b7b) repeat scroll 0 0 rgba(0, 0, 0, 0);
}
input[type='text'].sheet-specialty{
width:25%;
text-align:center;
input[type='text'].sheet-specialty{
width:75px;
border:0;
text-align:left
padding:3px;
}
.sheet-advantages{
width:75%;
column-count:3;
-moz-column-count:3;
-webkit-column-count:3;
padding:5 5px;
}
.sheet-advantage-wrapper{
display:flex;
flex-direction:row;
.sheet-advantage-wrapper{
padding:5 5px;
}
.sheet-knacks{
width:50%;
width:33%;
padding:5 5px;
}
.sheet-health{
width:25%;
width:33%;
float:right;
padding:5 5px;
}
.sheet-advhealth-wrapper{
display:flex;
flex-direction:row;
padding:5 5px;
}
table tr td:nth-child(2) input, table tr td:nth-child(3) input, table tr td:last-child input{
width:40px;
text-align:left
}
table{
width:100%;
width:90%;
padding-bottom:10px;
padding:5 5px;
text-align:left
}
table tr td:first-child input{
width:100%;
text-align:left
padding:5 5px;
}
input[list='sheet-health-options'],select.sheet-health-options{
width:15px;
float:right;
padding:0;
float:right;
height:16px;
padding:5 5px;
}
textarea.sheet-knacksTa{
width:90%;
height:80%;
margin: 0 10px;
padding:5 5px;
}
div.sheet-final{
display:flex;
flex-direction:row;
padding:5 5px;
}
h4{
margin:0;
text-align:center;
padding:5 5px;
}
div.sheet-final>div{
width:33%;
padding:5 5px;
}
.sheet-10dot div:not(.sheet-point-container){
display:block;
@@ -315,115 +340,147 @@ div.sheet-final>div{
margin: 0 auto;
}
.sheet-atab{
column-count:3;
-moz-column-count:3;
-webkit-column-count:3;
padding: 0 3px;
}
div.sheet-details{
column-count:2;
-moz-column-count:2;
-webkit-column-count:2;
width:600px;
column-count:3;
-moz-column-count:3;
-webkit-column-count:3;
margin: 0 auto;
line-height:1.5em !important;
}
div.sheet-details input, div.sheet-details select{
float:right;
width:150px !important;
float:right;
padding:5 5px;
}
div.sheet-full-wrapper{
min-width:1200px;
min-width:1600;
padding:5 5px;
}
div.sheet-others-wrapper{
width:20%;
width:75%;
padding:5 5px;
}
div.sheet-weapons{
width:80%;
width:33%;
padding:5 5px;
}
div.sheet-initiative{
width:20%;
width:33%;
padding:5 5px;
}
div.sheet-move{
width:80%;
padding:5 5px;
}
div.sheet-move-wrapper div{
width:33%;
padding:0 5px;
padding:5 5px;
}
div.sheet-initmove-wrap div div label{
margin: 0 auto;
display:block !important;
text-align:center;
padding:5 5px;
}
div.sheet-initiative input, div.sheet-move-wrapper div input{
width:100%;
text-align:center;
padding:5 5px;
}
div.sheet-other, div.sheet-initmove-wrap, div.sheet-move-wrapper{
display:flex;
flex-direction:row;
padding:5 5px;
}
div.sheet-weapons div input[disabled]{
width:30px;
padding:5 5px;
}
div.sheet-weapons div input[type='checkbox']{
opacity:1;
position:relative;
padding:5 5px;
margin-top:0;
}
div.sheet-weapons div select, div.sheet-weapons div input[type='number'] {
width:40px;
padding:5 5px;
}
div.sheet-weapons-titles-wrapper, .sheet-weapons-stats-wrapper{
display:flex;
flex-direction:row;
padding:5 5px;
}
.sheet-hide{
display:hidden;
}
.sheet-weapons-name{
width:19%;
padding:5 5px;
}
.sheet-weapons-name input,
padding:5 5px;
div.sheet-weapons-stats-wrapper div.sheet-weapons-range input[type='number'],
padding:5 5px;
div.sheet-weapons-stats-wrapper div.sheet-weapons-rof input,
padding:5 5px;
div.sheet-weapons-stats-wrapper div.sheet-weapons-clip input,
padding:5 5px;
div.sheet-weapons-stats-wrapper div.sheet-weapons-conceal select,
padding:5 5px;
.sheet-weapons-mass input{
width:100%;
padding:5 5px;
}
.sheet-weapons-accuracy{
width:16%;
padding:5 5px;
}
div.sheet-weapons-stats-wrapper div.sheet-weapons-accuracy select{
width:78px;
padding:5 5px;
}
div.sheet-weapons-accuracy-wrapper,
padding:5 5px;
div.sheet-weapons-damage-wrapper{
text-align:center;
text-align:left;
padding:5 5px;
}
.sheet-weapons-damage{
width:15%;
padding:5 5px;
}
div.sheet-weapons-stats-wrapper div.sheet-weapons-damage div.sheet-weapons-damage-wrapper select{
width:33px;
padding:5 5px;
}
.sheet-weapons-range{
width:5%;
padding:5 5px;
}
.sheet-weapons-mnv{
width:21%;
text-align:center;
text-align:left;
padding:5 5px;
}
.sheet-weapons-rof{
width:4%;
width:10%;
padding:5 5px;
}
.sheet-weapons-clip{
width:5%;
width:10%;
padding:5 5px;
}
.sheet-weapons-conceal{
width:10%;
padding:5 5px;
}
.sheet-weapons-mass{
width:5%;
width:10%;
padding:5 5px;
}
/*Counter base CSS*/
@@ -448,10 +505,10 @@ div.sheet-details select{
fieldset{
border:0;
margin:0;
padding:0;
padding:5 5px;
}
div.sheet-weapons{
padding:0 !important;
padding:5 5px;!important;
}
button:not(.sheet-default)[type='roll']{
float:right;
@@ -466,5 +523,5 @@ div.sheet-abil label input[placeholder="Ability"]{
width:150px;
}
div.sheet-health input[type='number']{
padding:0 !important;
}
padding:10px !important;
}
+1739 -289
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+4 -3
View File
@@ -1,8 +1,9 @@
{
"html": "aberrant.html",
"css": "aberrant.css",
"authors": "Chris F.",
"roll20userid": "444248",
"authors": "Chris F., William H.",
"roll20userid": "444248, 216113",
"preview": "aberrant.png",
"instructions": "Thanks to Brian's forum thread on CSS Wizardry for the styling on the dot ratings. \rAbility totals under Attributes and Abilities are roll buttons. Mega-Attributes are not added to rolls due to the way they work, so they should be rolled separately."
}
}
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+199
View File
@@ -0,0 +1,199 @@
{
"html":"AGE System.html",
"css":"AGE System.css",
"authors":"Olivier L.-L.",
"roll20userid":"594486",
"preview":"AGE System.png",
"instructions":"A sheet made for the AGE family of games: Dragon Age, Fantasy AGE, Titansgrave and Blue Rose. An API script (TotalRolled for AGE) is also available to totals rolls and calculate stunt points.\nNote: Focuses need to be added in the 'Focuses' tab.\nGMs: Make sure to edit the Default Sheet Settings after creating the campaign.\n\nA tab with the data from the old sheets will be available until the end of 2017, allowing migration to this new sheet.",
"useroptions":[
{
"attribute":"game",
"displayname":"Game System",
"displaytranslationkey":"game-system",
"type":"select",
"options":[
"Dragon Age|dragon-age",
"Fantasy AGE|fantasy-age",
"Titansgrave|titansgrabe",
"Blue Rose|blue-rose"
],
"default":"Dragon Age"
},
{
"attribute":"color",
"displayname":"Color Selection",
"displaytranslationkey":"color-selection",
"type":"select",
"options":[
"Black|black",
"Red|red",
"Teal 1|teal1",
"Teal 2|teal2",
"Blue|blue1",
"Blue|blue2"
],
"optiontranslationkeys":[
"black",
"red",
"teal-1",
"teal-2",
"blue-1",
"blue-2"
],
"default":"Black",
"description":"Select the color for the character sheet section headers and buttons.",
"descriptiontranslationkey":"color-selection-info"
},
{
"attribute":"wtype",
"displayname":"Whisper rolls to GM",
"displaytranslationkey":"whisp-rolls-gm",
"type":"select",
"options":[
"Never Whisper Rolls|",
"Toggle|@{whisper-toggle}",
"Query Whisper|?{Whisper?|Public Roll,|Whisper Roll,/w gm }",
"Always Whisper Rolls|/w gm "
],
"optiontranslationkeys":[
"never-whisper-roll",
"toggle",
"query-whisper-roll",
"always-whisper-roll"
],
"default":"",
"description":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"descriptiontranslationkey":"whisp-rolls-gm-info"
},
{
"attribute":"char-name-option",
"displayname":"Show the character name in roll results",
"displaytranslationkey":"show-the-character-name-in-roll-results",
"type":"select",
"options":[
"Show|@{character_name} &#124; ",
"Hide| "
],
"optiontranslationkeys":[
"show",
"hide"
],
"default":"@{character_name} &#124; "
},
{
"attribute":"aim-select",
"displayname":"Prompt for Aim",
"displaytranslationkey":"prompt-for-aim",
"type":"select",
"options":[
"Never use Aim|none",
"Toggle|@{aim-toggle}",
"Prompt for Aim|?{Using the Aim action|Yes, @{aim-value}|No, 0}",
"Always use Aim|@{aim-value}"
],
"optiontranslationkeys":[
"never-use-aim",
"toggle",
"prompt-for-aim",
"always-use-aim"
],
"default":"none"
},
{
"attribute":"aim-value",
"displayname":"Aim Value",
"displaytranslationkey":"aim-value-default",
"type":"number",
"default": "1",
"description":"The default value for the aim bonus when using the Aim prompt. It should be 1 unless a power or talent changes it.",
"descriptiontranslationkey":"aim-value-default-info"
},
{
"attribute":"power-list-toggle",
"displayname":"Show the Power list in the Character tab",
"displaytranslationkey":"show-the-power-list",
"type":"checkbox",
"value": "on"
},
{
"attribute":"spell-list-toggle",
"displayname":"Show the Spell/Arcana list in the Character tab",
"displaytranslationkey":"show-the-spell/arcana-list",
"type":"checkbox",
"value": "on"
},
{
"attribute":"mana-toggle",
"displayname":"Show the Mana/Magic Points section",
"displaytranslationkey":"show-the-mana/magic-points-section",
"type":"checkbox",
"value": "on"
},
{
"attribute":"exp-toggle",
"displayname":"Show the Experience Points section",
"displaytranslationkey":"show-the-experience-points-section",
"type":"checkbox",
"value": "on"
},
{
"attribute":"fatigue-toggle",
"displayname":"Show the Fatigue section",
"displaytranslationkey":"show-the-fatigue-section",
"type":"checkbox",
"value": "on",
"description":"This should be shown for Blue Rose.",
"descriptiontranslationkey":"show-the-fatigue-section-info"
},
{
"attribute":"conviction-toggle",
"displayname":"Show the Conviction section",
"displaytranslationkey":"show-the-conviction-section",
"type":"checkbox",
"value": "on",
"description":"This should be shown for Blue Rose.",
"descriptiontranslationkey":"show-the-conviction-section-info"
},
{
"attribute":"corruption-toggle",
"displayname":"Show the Corruption section",
"displaytranslationkey":"show-the-corruption-section",
"type":"checkbox",
"value": "on",
"description":"This can be shown for Blue Rose.",
"descriptiontranslationkey":"show-the-corruption-section-info"
},
{
"attribute":"ammo-toggle",
"displayname":"Show the Ammo column",
"displaytranslationkey":"show-the-ammo-column",
"type":"checkbox",
"value": "on",
"description":"This can be unchecked for Blue Rose.",
"descriptiontranslationkey":"show-the-ammo-column-info"
},
{
"attribute":"equipment-toggle",
"displayname":"Show the Equipment section",
"displaytranslationkey":"show-the-equipment-section",
"type":"checkbox",
"value": "on"
},
{
"attribute":"money-toggle",
"displayname":"Show the Money/Currency section",
"displaytranslationkey":"show-the-money/currency-section",
"type":"checkbox",
"value": "on",
"description":"This can be unchecked for Blue Rose.",
"descriptiontranslationkey":"show-the-money/currency-section-info"
},
{
"attribute":"old-toggle",
"displayname":"Show the Old character sheet section",
"displaytranslationkey":"show-the-old-character-sheet-section",
"type":"checkbox",
"value": "on"
}
]
}
+154
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{
"character-u":"CHARACTER",
"persona-u":"PERSONA",
"powers-u":"POWERS",
"focuses-u":"FOCUSES",
"magic-u":"MAGIC",
"arcana-u":"ARCANA",
"whisper-u":"WHISPER",
"aim-u":"AIM",
"old-u":"OLD",
"char-name-u":"CHARACTER NAME",
"mage":"Mage",
"rogue":"Rogue",
"warrior":"Warrior",
"adept":"Adept",
"expert":"Expert",
"class-u":"CLASS",
"level-u":"LEVEL",
"race-u":"RACE",
"background-u":"BACKGROUND",
"social-class-u":"SOCIAL CLASS",
"age-u":"AGE",
"gender-u":"GENDER",
"height-u":"HEIGHT",
"weight-u":"WEIGHT",
"calling-u":"CALLING",
"destiny-u":"DESTINY",
"fate-u":"FATE",
"accuracy-u":"ACCURACY",
"communication-u":"COMMUNICATION",
"constitution-u":"CONSTITUTION",
"cunning-u":"CUNNING",
"dexterity-u":"DEXTERITY",
"fighting-u":"FIGHTING",
"intelligence-u":"INTELLIGENCE",
"perception-u":"PERCEPTION",
"strength-u":"STRENGTH",
"willpower-u":"WILLPOWER",
"health-u":"HEALTH",
"max":"Max",
"mana-u":"MANA",
"magic-points-u":"MAGIC POINTS",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"fatigue-u":"FATIGUE",
"none":"None",
"winded":"Winded",
"fatigued":"Fatigued",
"exhausted":"Exhausted",
"dying":"Dying",
"conviction-u":"CONVICTION",
"corruption-u":"CORRUPTION",
"speed-u":"SPEED",
"defense-u":"DEFENSE",
"armor-u":"ARMOR",
"base":"Base",
"shield":"Shield",
"Penalty":"Penalty",
"attack-u":"ATTACK",
"range-u":"RANGE",
"reload-u":"RELOAD",
"roll-u":"ROLL",
"damage-u":"DAMAGE",
"power-name-u":"POWER NAME",
"short-description-u":"SHORT DESCRIPTION",
"spell-name-u":"SPELL NAME",
"arcanum-name-u":"ARCANUM NAME",
"equipment-name-u":"EQUIPMENT NAME",
"quantity-u":"QUANTITY",
"description-u":"DESCRIPTION",
"eye-u":"EYES",
"skin-u":"SKIN",
"hair-u":"HAIR",
"languages-u":"LANGUAGES",
"goals-u":"GOALS",
"honorifics-titles-and-memberships-u":"HONORIFICS, TITLES AND MEMBERSHIPS",
"relationships-u":"RELATIONSHIPS",
"character-appearance-u":"CHARACTER APPEARANCE",
"char-notes-u":"CHARACTER NOTES",
"specialization1-u":"SPECIALIZATION 1",
"specialization1-degree-u":"DEGREE",
"specialization2-u":"SPECIALIZATION 2",
"type-or-level:-u":"TYPE OR LEVEL:",
"SOURCE:-u":"SOURCE:",
"short-desc.:-u":"SHORT DESC.:",
"description:-u":"DESCRIPTION:",
"focus:-u":"FOCUS:",
"school:-u":"SCHOOL:",
"type:-u":"TYPE:",
"mana-cost:-u":"MANA COST:",
"cast-time:-u":"CAST TIME:",
"tn:-u":"TN:",
"test:-u":"TEST:",
"spellpower:-u":"SPELLPOWER:",
"focus-bonus:-u":"FOCUS BONUS:",
"cast-spell:-u":"CAST SPELL:",
"arcana:-u":"ARCANA:",
"mp-cost:-u":"MP COST:",
"talent:-u":"TALENT:",
"time:-u":"TIME:",
"resistance:-u":"RESISTANCE:",
"fatigue-tn:-u":"FATIGUE TN:",
"ability:-u":"ABILITY:",
"communication":"Communication",
"intelligence":"Intelligence",
"Perception":"Perception",
"game-system-u":"GAME SYSTEM",
"color-selection-u":"COLOR SELECTION",
"black":"Black",
"red":"Red",
"teal-1":"Teal 1",
"teal-2":"Teal 2",
"blue-1":"Blue 1",
"blue-2":"Blue 2",
"rolls-u":"ROLLS",
"whisper-rolls-to-gm":"Whisper rolls to GM",
"never-whisper-roll":"Never Whisper Rolls",
"query-whisper-roll":"Query Whisper",
"always-whisper-roll":"Always Whisper Rolls",
"show-the-character-name-in-roll-results":"Show the character name in roll results",
"show":"Show",
"hide":"Hide",
"options-u":"OPTIONS",
"prompt-for-aim":"Prompt for Aim",
"never-use-aim":"Never use Aim",
"toggle":"Toggle",
"always-use-aim":"Always use Aim",
"aim-value-a-value-must-be-entered-here":"Aim value (a number MUST be entered here)",
"sections-u":"SECTIONS",
"show-the-power-list":"Show the Power list in the Character tab",
"show-the-spell/arcana-list":"Show the Spell/Arcana list in the Character tab",
"show-the-mana/magic-points-section":"Show the Mana/Magic Points section",
"show-the-experience-points-section":"Show the Experience Points section",
"show-the-fatigue-section":"Show the Fatigue section",
"show-the-conviction-section":"Show the Conviction section",
"show-the-corruption-section":"Show the Corruption section",
"show-the-ammo-column":"Show the Ammo column",
"show-the-equipment-section":"Show the Equipment section",
"show-the-money/currency-section":"Show the Money/Currency section",
"show-the-old-character-sheet-section":"Show the Old character sheet section",
"game-system":"Game System",
"color-selection":"Color Selection",
"color-selection-info":"Select the color for the character sheet section headers and buttons.",
"whisp-rolls-gm":"Whisper rolls to GM",
"whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"aim-toggle-default":"Prompt for Aim action when rolling attacks",
"aim-value-default":"Aim Value",
"aim-value-default-info":"The default value for the aim bonus when using the Aim prompt. It should be 1 unless a power or talent changes it.",
"show-the-fatigue-section-info":"This should be shown for Blue Rose.",
"show-the-conviction-section-info":"This should be shown for Blue Rose.",
"show-the-corruption-section-info":"This can be shown for Blue Rose.",
"show-the-ammo-column-info":"This can be unchecked for Blue Rose.",
"show-the-money/currency-section-info":"This can be unchecked for Blue Rose."
}
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{
"character-u":"CHARACTER",
"persona-u":"PERSONA",
"powers-u":"POWERS",
"focuses-u":"FOCUSES",
"magic-u":"MAGIC",
"arcana-u":"ARCANA",
"whisper-u":"WHISPER",
"aim-u":"AIM",
"old-u":"OLD",
"char-name-u":"CHARACTER NAME",
"mage":"Mage",
"rogue":"Rogue",
"warrior":"Warrior",
"adept":"Adept",
"expert":"Expert",
"class-u":"CLASS",
"level-u":"LEVEL",
"race-u":"RACE",
"background-u":"BACKGROUND",
"social-class-u":"SOCIAL CLASS",
"age-u":"AGE",
"gender-u":"GENDER",
"height-u":"HEIGHT",
"weight-u":"WEIGHT",
"calling-u":"CALLING",
"destiny-u":"DESTINY",
"fate-u":"FATE",
"accuracy-u":"ACCURACY",
"communication-u":"COMMUNICATION",
"constitution-u":"CONSTITUTION",
"cunning-u":"CUNNING",
"dexterity-u":"DEXTERITY",
"fighting-u":"FIGHTING",
"intelligence-u":"INTELLIGENCE",
"perception-u":"PERCEPTION",
"strength-u":"STRENGTH",
"willpower-u":"WILLPOWER",
"health-u":"HEALTH",
"max":"Max",
"mana-u":"MANA",
"magic-points-u":"MAGIC POINTS",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"fatigue-u":"FATIGUE",
"none":"None",
"winded":"Winded",
"fatigued":"Fatigued",
"exhausted":"Exhausted",
"dying":"Dying",
"conviction-u":"CONVICTION",
"corruption-u":"CORRUPTION",
"speed-u":"SPEED",
"defense-u":"DEFENSE",
"armor-u":"ARMOR",
"base":"Base",
"shield":"Shield",
"Penalty":"Penalty",
"attack-u":"ATTACK",
"range-u":"RANGE",
"reload-u":"RELOAD",
"roll-u":"ROLL",
"damage-u":"DAMAGE",
"power-name-u":"POWER NAME",
"short-description-u":"SHORT DESCRIPTION",
"spell-name-u":"SPELL NAME",
"arcanum-name-u":"ARCANUM NAME",
"equipment-name-u":"EQUIPMENT NAME",
"quantity-u":"QUANTITY",
"description-u":"DESCRIPTION",
"eye-u":"EYES",
"skin-u":"SKIN",
"hair-u":"HAIR",
"languages-u":"LANGUAGES",
"goals-u":"GOALS",
"honorifics-titles-and-memberships-u":"HONORIFICS, TITLES AND MEMBERSHIPS",
"relationships-u":"RELATIONSHIPS",
"character-appearance-u":"CHARACTER APPEARANCE",
"char-notes-u":"CHARACTER NOTES",
"specialization1-u":"SPECIALIZATION 1",
"specialization1-degree-u":"DEGREE",
"specialization2-u":"SPECIALIZATION 2",
"type-or-level:-u":"TYPE OR LEVEL:",
"SOURCE:-u":"SOURCE:",
"short-desc.:-u":"SHORT DESC.:",
"description:-u":"DESCRIPTION:",
"focus:-u":"FOCUS:",
"school:-u":"SCHOOL:",
"type:-u":"TYPE:",
"mana-cost:-u":"MANA COST:",
"cast-time:-u":"CAST TIME:",
"tn:-u":"TN:",
"test:-u":"TEST:",
"spellpower:-u":"SPELLPOWER:",
"focus-bonus:-u":"FOCUS BONUS:",
"cast-spell:-u":"CAST SPELL:",
"arcana:-u":"ARCANA:",
"mp-cost:-u":"MP COST:",
"talent:-u":"TALENT:",
"time:-u":"TIME:",
"resistance:-u":"RESISTANCE:",
"fatigue-tn:-u":"FATIGUE TN:",
"ability:-u":"ABILITY:",
"communication":"Communication",
"intelligence":"Intelligence",
"Perception":"Perception",
"game-system-u":"GAME SYSTEM",
"color-selection-u":"COLOR SELECTION",
"black":"Black",
"red":"Red",
"teal-1":"Teal 1",
"teal-2":"Teal 2",
"blue-1":"Blue 1",
"blue-2":"Blue 2",
"rolls-u":"ROLLS",
"whisper-rolls-to-gm":"Whisper rolls to GM",
"never-whisper-roll":"Never Whisper Rolls",
"query-whisper-roll":"Query Whisper",
"always-whisper-roll":"Always Whisper Rolls",
"show-the-character-name-in-roll-results":"Show the character name in roll results",
"show":"Show",
"hide":"Hide",
"options-u":"OPTIONS",
"prompt-for-aim":"Prompt for Aim",
"never-use-aim":"Never use Aim",
"toggle":"Toggle",
"always-use-aim":"Always use Aim",
"aim-value-a-value-must-be-entered-here":"Aim value (a number MUST be entered here)",
"sections-u":"SECTIONS",
"show-the-power-list":"Show the Power list in the Character tab",
"show-the-spell/arcana-list":"Show the Spell/Arcana list in the Character tab",
"show-the-mana/magic-points-section":"Show the Mana/Magic Points section",
"show-the-experience-points-section":"Show the Experience Points section",
"show-the-fatigue-section":"Show the Fatigue section",
"show-the-conviction-section":"Show the Conviction section",
"show-the-corruption-section":"Show the Corruption section",
"show-the-ammo-column":"Show the Ammo column",
"show-the-equipment-section":"Show the Equipment section",
"show-the-money/currency-section":"Show the Money/Currency section",
"show-the-old-character-sheet-section":"Show the Old character sheet section",
"game-system":"Game System",
"color-selection":"Color Selection",
"color-selection-info":"Select the color for the character sheet section headers and buttons.",
"whisp-rolls-gm":"Whisper rolls to GM",
"whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"aim-toggle-default":"Prompt for Aim action when rolling attacks",
"aim-value-default":"Aim Value",
"aim-value-default-info":"The default value for the aim bonus when using the Aim prompt. It should be 1 unless a power or talent changes it.",
"show-the-fatigue-section-info":"This should be shown for Blue Rose.",
"show-the-conviction-section-info":"This should be shown for Blue Rose.",
"show-the-corruption-section-info":"This can be shown for Blue Rose.",
"show-the-ammo-column-info":"This can be unchecked for Blue Rose.",
"show-the-money/currency-section-info":"This can be unchecked for Blue Rose."
}
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{
"character-u":"CHARACTER",
"persona-u":"PERSONA",
"powers-u":"POWERS",
"focuses-u":"FOCUSES",
"magic-u":"MAGIC",
"arcana-u":"ARCANA",
"whisper-u":"WHISPER",
"aim-u":"AIM",
"old-u":"OLD",
"char-name-u":"CHARACTER NAME",
"mage":"Mage",
"rogue":"Rogue",
"warrior":"Warrior",
"adept":"Adept",
"expert":"Expert",
"class-u":"CLASS",
"level-u":"LEVEL",
"race-u":"RACE",
"background-u":"BACKGROUND",
"social-class-u":"SOCIAL CLASS",
"age-u":"AGE",
"gender-u":"GENDER",
"height-u":"HEIGHT",
"weight-u":"WEIGHT",
"calling-u":"CALLING",
"destiny-u":"DESTINY",
"fate-u":"FATE",
"accuracy-u":"ACCURACY",
"communication-u":"COMMUNICATION",
"constitution-u":"CONSTITUTION",
"cunning-u":"CUNNING",
"dexterity-u":"DEXTERITY",
"fighting-u":"FIGHTING",
"intelligence-u":"INTELLIGENCE",
"perception-u":"PERCEPTION",
"strength-u":"STRENGTH",
"willpower-u":"WILLPOWER",
"health-u":"HEALTH",
"max":"Max",
"mana-u":"MANA",
"magic-points-u":"MAGIC POINTS",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"fatigue-u":"FATIGUE",
"none":"None",
"winded":"Winded",
"fatigued":"Fatigued",
"exhausted":"Exhausted",
"dying":"Dying",
"conviction-u":"CONVICTION",
"corruption-u":"CORRUPTION",
"speed-u":"SPEED",
"defense-u":"DEFENSE",
"armor-u":"ARMOR",
"base":"Base",
"shield":"Shield",
"Penalty":"Penalty",
"attack-u":"ATTACK",
"range-u":"RANGE",
"reload-u":"RELOAD",
"roll-u":"ROLL",
"damage-u":"DAMAGE",
"power-name-u":"POWER NAME",
"short-description-u":"SHORT DESCRIPTION",
"spell-name-u":"SPELL NAME",
"arcanum-name-u":"ARCANUM NAME",
"equipment-name-u":"EQUIPMENT NAME",
"quantity-u":"QUANTITY",
"description-u":"DESCRIPTION",
"eye-u":"EYES",
"skin-u":"SKIN",
"hair-u":"HAIR",
"languages-u":"LANGUAGES",
"goals-u":"GOALS",
"honorifics-titles-and-memberships-u":"HONORIFICS, TITLES AND MEMBERSHIPS",
"relationships-u":"RELATIONSHIPS",
"character-appearance-u":"CHARACTER APPEARANCE",
"char-notes-u":"CHARACTER NOTES",
"specialization1-u":"SPECIALIZATION 1",
"specialization1-degree-u":"DEGREE",
"specialization2-u":"SPECIALIZATION 2",
"type-or-level:-u":"TYPE OR LEVEL:",
"SOURCE:-u":"SOURCE:",
"short-desc.:-u":"SHORT DESC.:",
"description:-u":"DESCRIPTION:",
"focus:-u":"FOCUS:",
"school:-u":"SCHOOL:",
"type:-u":"TYPE:",
"mana-cost:-u":"MANA COST:",
"cast-time:-u":"CAST TIME:",
"tn:-u":"TN:",
"test:-u":"TEST:",
"spellpower:-u":"SPELLPOWER:",
"focus-bonus:-u":"FOCUS BONUS:",
"cast-spell:-u":"CAST SPELL:",
"arcana:-u":"ARCANA:",
"mp-cost:-u":"MP COST:",
"talent:-u":"TALENT:",
"time:-u":"TIME:",
"resistance:-u":"RESISTANCE:",
"fatigue-tn:-u":"FATIGUE TN:",
"ability:-u":"ABILITY:",
"communication":"Communication",
"intelligence":"Intelligence",
"Perception":"Perception",
"game-system-u":"GAME SYSTEM",
"color-selection-u":"COLOR SELECTION",
"black":"Black",
"red":"Red",
"teal-1":"Teal 1",
"teal-2":"Teal 2",
"blue-1":"Blue 1",
"blue-2":"Blue 2",
"rolls-u":"ROLLS",
"whisper-rolls-to-gm":"Whisper rolls to GM",
"never-whisper-roll":"Never Whisper Rolls",
"query-whisper-roll":"Query Whisper",
"always-whisper-roll":"Always Whisper Rolls",
"show-the-character-name-in-roll-results":"Show the character name in roll results",
"show":"Show",
"hide":"Hide",
"options-u":"OPTIONS",
"prompt-for-aim":"Prompt for Aim",
"never-use-aim":"Never use Aim",
"toggle":"Toggle",
"always-use-aim":"Always use Aim",
"aim-value-a-value-must-be-entered-here":"Aim value (a number MUST be entered here)",
"sections-u":"SECTIONS",
"show-the-power-list":"Show the Power list in the Character tab",
"show-the-spell/arcana-list":"Show the Spell/Arcana list in the Character tab",
"show-the-mana/magic-points-section":"Show the Mana/Magic Points section",
"show-the-experience-points-section":"Show the Experience Points section",
"show-the-fatigue-section":"Show the Fatigue section",
"show-the-conviction-section":"Show the Conviction section",
"show-the-corruption-section":"Show the Corruption section",
"show-the-ammo-column":"Show the Ammo column",
"show-the-equipment-section":"Show the Equipment section",
"show-the-money/currency-section":"Show the Money/Currency section",
"show-the-old-character-sheet-section":"Show the Old character sheet section",
"game-system":"Game System",
"color-selection":"Color Selection",
"color-selection-info":"Select the color for the character sheet section headers and buttons.",
"whisp-rolls-gm":"Whisper rolls to GM",
"whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"aim-toggle-default":"Prompt for Aim action when rolling attacks",
"aim-value-default":"Aim Value",
"aim-value-default-info":"The default value for the aim bonus when using the Aim prompt. It should be 1 unless a power or talent changes it.",
"show-the-fatigue-section-info":"This should be shown for Blue Rose.",
"show-the-conviction-section-info":"This should be shown for Blue Rose.",
"show-the-corruption-section-info":"This can be shown for Blue Rose.",
"show-the-ammo-column-info":"This can be unchecked for Blue Rose.",
"show-the-money/currency-section-info":"This can be unchecked for Blue Rose."
}
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{
"character-u":"CHARACTER",
"persona-u":"PERSONA",
"powers-u":"POWERS",
"focuses-u":"FOCUSES",
"magic-u":"MAGIC",
"arcana-u":"ARCANA",
"whisper-u":"WHISPER",
"aim-u":"AIM",
"old-u":"OLD",
"char-name-u":"CHARACTER NAME",
"mage":"Mage",
"rogue":"Rogue",
"warrior":"Warrior",
"adept":"Adept",
"expert":"Expert",
"class-u":"CLASS",
"level-u":"LEVEL",
"race-u":"RACE",
"background-u":"BACKGROUND",
"social-class-u":"SOCIAL CLASS",
"age-u":"AGE",
"gender-u":"GENDER",
"height-u":"HEIGHT",
"weight-u":"WEIGHT",
"calling-u":"CALLING",
"destiny-u":"DESTINY",
"fate-u":"FATE",
"accuracy-u":"ACCURACY",
"communication-u":"COMMUNICATION",
"constitution-u":"CONSTITUTION",
"cunning-u":"CUNNING",
"dexterity-u":"DEXTERITY",
"fighting-u":"FIGHTING",
"intelligence-u":"INTELLIGENCE",
"perception-u":"PERCEPTION",
"strength-u":"STRENGTH",
"willpower-u":"WILLPOWER",
"health-u":"HEALTH",
"max":"Max",
"mana-u":"MANA",
"magic-points-u":"MAGIC POINTS",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"fatigue-u":"FATIGUE",
"none":"None",
"winded":"Winded",
"fatigued":"Fatigued",
"exhausted":"Exhausted",
"dying":"Dying",
"conviction-u":"CONVICTION",
"corruption-u":"CORRUPTION",
"speed-u":"SPEED",
"defense-u":"DEFENSE",
"armor-u":"ARMOR",
"base":"Base",
"shield":"Shield",
"Penalty":"Penalty",
"attack-u":"ATTACK",
"range-u":"RANGE",
"reload-u":"RELOAD",
"roll-u":"ROLL",
"damage-u":"DAMAGE",
"power-name-u":"POWER NAME",
"short-description-u":"SHORT DESCRIPTION",
"spell-name-u":"SPELL NAME",
"arcanum-name-u":"ARCANUM NAME",
"equipment-name-u":"EQUIPMENT NAME",
"quantity-u":"QUANTITY",
"description-u":"DESCRIPTION",
"eye-u":"EYES",
"skin-u":"SKIN",
"hair-u":"HAIR",
"languages-u":"LANGUAGES",
"goals-u":"GOALS",
"honorifics-titles-and-memberships-u":"HONORIFICS, TITLES AND MEMBERSHIPS",
"relationships-u":"RELATIONSHIPS",
"character-appearance-u":"CHARACTER APPEARANCE",
"char-notes-u":"CHARACTER NOTES",
"specialization1-u":"SPECIALIZATION 1",
"specialization1-degree-u":"DEGREE",
"specialization2-u":"SPECIALIZATION 2",
"type-or-level:-u":"TYPE OR LEVEL:",
"SOURCE:-u":"SOURCE:",
"short-desc.:-u":"SHORT DESC.:",
"description:-u":"DESCRIPTION:",
"focus:-u":"FOCUS:",
"school:-u":"SCHOOL:",
"type:-u":"TYPE:",
"mana-cost:-u":"MANA COST:",
"cast-time:-u":"CAST TIME:",
"tn:-u":"TN:",
"test:-u":"TEST:",
"spellpower:-u":"SPELLPOWER:",
"focus-bonus:-u":"FOCUS BONUS:",
"cast-spell:-u":"CAST SPELL:",
"arcana:-u":"ARCANA:",
"mp-cost:-u":"MP COST:",
"talent:-u":"TALENT:",
"time:-u":"TIME:",
"resistance:-u":"RESISTANCE:",
"fatigue-tn:-u":"FATIGUE TN:",
"ability:-u":"ABILITY:",
"communication":"Communication",
"intelligence":"Intelligence",
"Perception":"Perception",
"game-system-u":"GAME SYSTEM",
"color-selection-u":"COLOR SELECTION",
"black":"Black",
"red":"Red",
"teal-1":"Teal 1",
"teal-2":"Teal 2",
"blue-1":"Blue 1",
"blue-2":"Blue 2",
"rolls-u":"ROLLS",
"whisper-rolls-to-gm":"Whisper rolls to GM",
"never-whisper-roll":"Never Whisper Rolls",
"query-whisper-roll":"Query Whisper",
"always-whisper-roll":"Always Whisper Rolls",
"show-the-character-name-in-roll-results":"Show the character name in roll results",
"show":"Show",
"hide":"Hide",
"options-u":"OPTIONS",
"prompt-for-aim":"Prompt for Aim",
"never-use-aim":"Never use Aim",
"toggle":"Toggle",
"always-use-aim":"Always use Aim",
"aim-value-a-value-must-be-entered-here":"Aim value (a number MUST be entered here)",
"sections-u":"SECTIONS",
"show-the-power-list":"Show the Power list in the Character tab",
"show-the-spell/arcana-list":"Show the Spell/Arcana list in the Character tab",
"show-the-mana/magic-points-section":"Show the Mana/Magic Points section",
"show-the-experience-points-section":"Show the Experience Points section",
"show-the-fatigue-section":"Show the Fatigue section",
"show-the-conviction-section":"Show the Conviction section",
"show-the-corruption-section":"Show the Corruption section",
"show-the-ammo-column":"Show the Ammo column",
"show-the-equipment-section":"Show the Equipment section",
"show-the-money/currency-section":"Show the Money/Currency section",
"show-the-old-character-sheet-section":"Show the Old character sheet section",
"game-system":"Game System",
"color-selection":"Color Selection",
"color-selection-info":"Select the color for the character sheet section headers and buttons.",
"whisp-rolls-gm":"Whisper rolls to GM",
"whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"aim-toggle-default":"Prompt for Aim action when rolling attacks",
"aim-value-default":"Aim Value",
"aim-value-default-info":"The default value for the aim bonus when using the Aim prompt. It should be 1 unless a power or talent changes it.",
"show-the-fatigue-section-info":"This should be shown for Blue Rose.",
"show-the-conviction-section-info":"This should be shown for Blue Rose.",
"show-the-corruption-section-info":"This can be shown for Blue Rose.",
"show-the-ammo-column-info":"This can be unchecked for Blue Rose.",
"show-the-money/currency-section-info":"This can be unchecked for Blue Rose."
}
+154
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{
"character-u":"CHARACTER",
"persona-u":"PERSONA",
"powers-u":"POWERS",
"focuses-u":"FOCUSES",
"magic-u":"MAGIC",
"arcana-u":"ARCANA",
"whisper-u":"WHISPER",
"aim-u":"AIM",
"old-u":"OLD",
"char-name-u":"CHARACTER NAME",
"mage":"Mage",
"rogue":"Rogue",
"warrior":"Warrior",
"adept":"Adept",
"expert":"Expert",
"class-u":"CLASS",
"level-u":"LEVEL",
"race-u":"RACE",
"background-u":"BACKGROUND",
"social-class-u":"SOCIAL CLASS",
"age-u":"AGE",
"gender-u":"GENDER",
"height-u":"HEIGHT",
"weight-u":"WEIGHT",
"calling-u":"CALLING",
"destiny-u":"DESTINY",
"fate-u":"FATE",
"accuracy-u":"ACCURACY",
"communication-u":"COMMUNICATION",
"constitution-u":"CONSTITUTION",
"cunning-u":"CUNNING",
"dexterity-u":"DEXTERITY",
"fighting-u":"FIGHTING",
"intelligence-u":"INTELLIGENCE",
"perception-u":"PERCEPTION",
"strength-u":"STRENGTH",
"willpower-u":"WILLPOWER",
"health-u":"HEALTH",
"max":"Max",
"mana-u":"MANA",
"magic-points-u":"MAGIC POINTS",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"fatigue-u":"FATIGUE",
"none":"None",
"winded":"Winded",
"fatigued":"Fatigued",
"exhausted":"Exhausted",
"dying":"Dying",
"conviction-u":"CONVICTION",
"corruption-u":"CORRUPTION",
"speed-u":"SPEED",
"defense-u":"DEFENSE",
"armor-u":"ARMOR",
"base":"Base",
"shield":"Shield",
"Penalty":"Penalty",
"attack-u":"ATTACK",
"range-u":"RANGE",
"reload-u":"RELOAD",
"roll-u":"ROLL",
"damage-u":"DAMAGE",
"power-name-u":"POWER NAME",
"short-description-u":"SHORT DESCRIPTION",
"spell-name-u":"SPELL NAME",
"arcanum-name-u":"ARCANUM NAME",
"equipment-name-u":"EQUIPMENT NAME",
"quantity-u":"QUANTITY",
"description-u":"DESCRIPTION",
"eye-u":"EYES",
"skin-u":"SKIN",
"hair-u":"HAIR",
"languages-u":"LANGUAGES",
"goals-u":"GOALS",
"honorifics-titles-and-memberships-u":"HONORIFICS, TITLES AND MEMBERSHIPS",
"relationships-u":"RELATIONSHIPS",
"character-appearance-u":"CHARACTER APPEARANCE",
"char-notes-u":"CHARACTER NOTES",
"specialization1-u":"SPECIALIZATION 1",
"specialization1-degree-u":"DEGREE",
"specialization2-u":"SPECIALIZATION 2",
"type-or-level:-u":"TYPE OR LEVEL:",
"SOURCE:-u":"SOURCE:",
"short-desc.:-u":"SHORT DESC.:",
"description:-u":"DESCRIPTION:",
"focus:-u":"FOCUS:",
"school:-u":"SCHOOL:",
"type:-u":"TYPE:",
"mana-cost:-u":"MANA COST:",
"cast-time:-u":"CAST TIME:",
"tn:-u":"TN:",
"test:-u":"TEST:",
"spellpower:-u":"SPELLPOWER:",
"focus-bonus:-u":"FOCUS BONUS:",
"cast-spell:-u":"CAST SPELL:",
"arcana:-u":"ARCANA:",
"mp-cost:-u":"MP COST:",
"talent:-u":"TALENT:",
"time:-u":"TIME:",
"resistance:-u":"RESISTANCE:",
"fatigue-tn:-u":"FATIGUE TN:",
"ability:-u":"ABILITY:",
"communication":"Communication",
"intelligence":"Intelligence",
"Perception":"Perception",
"game-system-u":"GAME SYSTEM",
"color-selection-u":"COLOR SELECTION",
"black":"Black",
"red":"Red",
"teal-1":"Teal 1",
"teal-2":"Teal 2",
"blue-1":"Blue 1",
"blue-2":"Blue 2",
"rolls-u":"ROLLS",
"whisper-rolls-to-gm":"Whisper rolls to GM",
"never-whisper-roll":"Never Whisper Rolls",
"query-whisper-roll":"Query Whisper",
"always-whisper-roll":"Always Whisper Rolls",
"show-the-character-name-in-roll-results":"Show the character name in roll results",
"show":"Show",
"hide":"Hide",
"options-u":"OPTIONS",
"prompt-for-aim":"Prompt for Aim",
"never-use-aim":"Never use Aim",
"toggle":"Toggle",
"always-use-aim":"Always use Aim",
"aim-value-a-value-must-be-entered-here":"Aim value (a number MUST be entered here)",
"sections-u":"SECTIONS",
"show-the-power-list":"Show the Power list in the Character tab",
"show-the-spell/arcana-list":"Show the Spell/Arcana list in the Character tab",
"show-the-mana/magic-points-section":"Show the Mana/Magic Points section",
"show-the-experience-points-section":"Show the Experience Points section",
"show-the-fatigue-section":"Show the Fatigue section",
"show-the-conviction-section":"Show the Conviction section",
"show-the-corruption-section":"Show the Corruption section",
"show-the-ammo-column":"Show the Ammo column",
"show-the-equipment-section":"Show the Equipment section",
"show-the-money/currency-section":"Show the Money/Currency section",
"show-the-old-character-sheet-section":"Show the Old character sheet section",
"game-system":"Game System",
"color-selection":"Color Selection",
"color-selection-info":"Select the color for the character sheet section headers and buttons.",
"whisp-rolls-gm":"Whisper rolls to GM",
"whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"aim-toggle-default":"Prompt for Aim action when rolling attacks",
"aim-value-default":"Aim Value",
"aim-value-default-info":"The default value for the aim bonus when using the Aim prompt. It should be 1 unless a power or talent changes it.",
"show-the-fatigue-section-info":"This should be shown for Blue Rose.",
"show-the-conviction-section-info":"This should be shown for Blue Rose.",
"show-the-corruption-section-info":"This can be shown for Blue Rose.",
"show-the-ammo-column-info":"This can be unchecked for Blue Rose.",
"show-the-money/currency-section-info":"This can be unchecked for Blue Rose."
}
+154
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{
"character-u":"CHARACTER",
"persona-u":"PERSONA",
"powers-u":"POWERS",
"focuses-u":"FOCUSES",
"magic-u":"MAGIC",
"arcana-u":"ARCANA",
"whisper-u":"WHISPER",
"aim-u":"AIM",
"old-u":"OLD",
"char-name-u":"CHARACTER NAME",
"mage":"Mage",
"rogue":"Rogue",
"warrior":"Warrior",
"adept":"Adept",
"expert":"Expert",
"class-u":"CLASS",
"level-u":"LEVEL",
"race-u":"RACE",
"background-u":"BACKGROUND",
"social-class-u":"SOCIAL CLASS",
"age-u":"AGE",
"gender-u":"GENDER",
"height-u":"HEIGHT",
"weight-u":"WEIGHT",
"calling-u":"CALLING",
"destiny-u":"DESTINY",
"fate-u":"FATE",
"accuracy-u":"ACCURACY",
"communication-u":"COMMUNICATION",
"constitution-u":"CONSTITUTION",
"cunning-u":"CUNNING",
"dexterity-u":"DEXTERITY",
"fighting-u":"FIGHTING",
"intelligence-u":"INTELLIGENCE",
"perception-u":"PERCEPTION",
"strength-u":"STRENGTH",
"willpower-u":"WILLPOWER",
"health-u":"HEALTH",
"max":"Max",
"mana-u":"MANA",
"magic-points-u":"MAGIC POINTS",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"fatigue-u":"FATIGUE",
"none":"None",
"winded":"Winded",
"fatigued":"Fatigued",
"exhausted":"Exhausted",
"dying":"Dying",
"conviction-u":"CONVICTION",
"corruption-u":"CORRUPTION",
"speed-u":"SPEED",
"defense-u":"DEFENSE",
"armor-u":"ARMOR",
"base":"Base",
"shield":"Shield",
"Penalty":"Penalty",
"attack-u":"ATTACK",
"range-u":"RANGE",
"reload-u":"RELOAD",
"roll-u":"ROLL",
"damage-u":"DAMAGE",
"power-name-u":"POWER NAME",
"short-description-u":"SHORT DESCRIPTION",
"spell-name-u":"SPELL NAME",
"arcanum-name-u":"ARCANUM NAME",
"equipment-name-u":"EQUIPMENT NAME",
"quantity-u":"QUANTITY",
"description-u":"DESCRIPTION",
"eye-u":"EYES",
"skin-u":"SKIN",
"hair-u":"HAIR",
"languages-u":"LANGUAGES",
"goals-u":"GOALS",
"honorifics-titles-and-memberships-u":"HONORIFICS, TITLES AND MEMBERSHIPS",
"relationships-u":"RELATIONSHIPS",
"character-appearance-u":"CHARACTER APPEARANCE",
"char-notes-u":"CHARACTER NOTES",
"specialization1-u":"SPECIALIZATION 1",
"specialization1-degree-u":"DEGREE",
"specialization2-u":"SPECIALIZATION 2",
"type-or-level:-u":"TYPE OR LEVEL:",
"SOURCE:-u":"SOURCE:",
"short-desc.:-u":"SHORT DESC.:",
"description:-u":"DESCRIPTION:",
"focus:-u":"FOCUS:",
"school:-u":"SCHOOL:",
"type:-u":"TYPE:",
"mana-cost:-u":"MANA COST:",
"cast-time:-u":"CAST TIME:",
"tn:-u":"TN:",
"test:-u":"TEST:",
"spellpower:-u":"SPELLPOWER:",
"focus-bonus:-u":"FOCUS BONUS:",
"cast-spell:-u":"CAST SPELL:",
"arcana:-u":"ARCANA:",
"mp-cost:-u":"MP COST:",
"talent:-u":"TALENT:",
"time:-u":"TIME:",
"resistance:-u":"RESISTANCE:",
"fatigue-tn:-u":"FATIGUE TN:",
"ability:-u":"ABILITY:",
"communication":"Communication",
"intelligence":"Intelligence",
"Perception":"Perception",
"game-system-u":"GAME SYSTEM",
"color-selection-u":"COLOR SELECTION",
"black":"Black",
"red":"Red",
"teal-1":"Teal 1",
"teal-2":"Teal 2",
"blue-1":"Blue 1",
"blue-2":"Blue 2",
"rolls-u":"ROLLS",
"whisper-rolls-to-gm":"Whisper rolls to GM",
"never-whisper-roll":"Never Whisper Rolls",
"query-whisper-roll":"Query Whisper",
"always-whisper-roll":"Always Whisper Rolls",
"show-the-character-name-in-roll-results":"Show the character name in roll results",
"show":"Show",
"hide":"Hide",
"options-u":"OPTIONS",
"prompt-for-aim":"Prompt for Aim",
"never-use-aim":"Never use Aim",
"toggle":"Toggle",
"always-use-aim":"Always use Aim",
"aim-value-a-value-must-be-entered-here":"Aim value (a number MUST be entered here)",
"sections-u":"SECTIONS",
"show-the-power-list":"Show the Power list in the Character tab",
"show-the-spell/arcana-list":"Show the Spell/Arcana list in the Character tab",
"show-the-mana/magic-points-section":"Show the Mana/Magic Points section",
"show-the-experience-points-section":"Show the Experience Points section",
"show-the-fatigue-section":"Show the Fatigue section",
"show-the-conviction-section":"Show the Conviction section",
"show-the-corruption-section":"Show the Corruption section",
"show-the-ammo-column":"Show the Ammo column",
"show-the-equipment-section":"Show the Equipment section",
"show-the-money/currency-section":"Show the Money/Currency section",
"show-the-old-character-sheet-section":"Show the Old character sheet section",
"game-system":"Game System",
"color-selection":"Color Selection",
"color-selection-info":"Select the color for the character sheet section headers and buttons.",
"whisp-rolls-gm":"Whisper rolls to GM",
"whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"aim-toggle-default":"Prompt for Aim action when rolling attacks",
"aim-value-default":"Aim Value",
"aim-value-default-info":"The default value for the aim bonus when using the Aim prompt. It should be 1 unless a power or talent changes it.",
"show-the-fatigue-section-info":"This should be shown for Blue Rose.",
"show-the-conviction-section-info":"This should be shown for Blue Rose.",
"show-the-corruption-section-info":"This can be shown for Blue Rose.",
"show-the-ammo-column-info":"This can be unchecked for Blue Rose.",
"show-the-money/currency-section-info":"This can be unchecked for Blue Rose."
}
+154
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{
"character-u":"CHARACTER",
"persona-u":"PERSONA",
"powers-u":"POWERS",
"focuses-u":"FOCUSES",
"magic-u":"MAGIC",
"arcana-u":"ARCANA",
"whisper-u":"WHISPER",
"aim-u":"AIM",
"old-u":"OLD",
"char-name-u":"CHARACTER NAME",
"mage":"Mage",
"rogue":"Rogue",
"warrior":"Warrior",
"adept":"Adept",
"expert":"Expert",
"class-u":"CLASS",
"level-u":"LEVEL",
"race-u":"RACE",
"background-u":"BACKGROUND",
"social-class-u":"SOCIAL CLASS",
"age-u":"AGE",
"gender-u":"GENDER",
"height-u":"HEIGHT",
"weight-u":"WEIGHT",
"calling-u":"CALLING",
"destiny-u":"DESTINY",
"fate-u":"FATE",
"accuracy-u":"ACCURACY",
"communication-u":"COMMUNICATION",
"constitution-u":"CONSTITUTION",
"cunning-u":"CUNNING",
"dexterity-u":"DEXTERITY",
"fighting-u":"FIGHTING",
"intelligence-u":"INTELLIGENCE",
"perception-u":"PERCEPTION",
"strength-u":"STRENGTH",
"willpower-u":"WILLPOWER",
"health-u":"HEALTH",
"max":"Max",
"mana-u":"MANA",
"magic-points-u":"MAGIC POINTS",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"fatigue-u":"FATIGUE",
"none":"None",
"winded":"Winded",
"fatigued":"Fatigued",
"exhausted":"Exhausted",
"dying":"Dying",
"conviction-u":"CONVICTION",
"corruption-u":"CORRUPTION",
"speed-u":"SPEED",
"defense-u":"DEFENSE",
"armor-u":"ARMOR",
"base":"Base",
"shield":"Shield",
"Penalty":"Penalty",
"attack-u":"ATTACK",
"range-u":"RANGE",
"reload-u":"RELOAD",
"roll-u":"ROLL",
"damage-u":"DAMAGE",
"power-name-u":"POWER NAME",
"short-description-u":"SHORT DESCRIPTION",
"spell-name-u":"SPELL NAME",
"arcanum-name-u":"ARCANUM NAME",
"equipment-name-u":"EQUIPMENT NAME",
"quantity-u":"QUANTITY",
"description-u":"DESCRIPTION",
"eye-u":"EYES",
"skin-u":"SKIN",
"hair-u":"HAIR",
"languages-u":"LANGUAGES",
"goals-u":"GOALS",
"honorifics-titles-and-memberships-u":"HONORIFICS, TITLES AND MEMBERSHIPS",
"relationships-u":"RELATIONSHIPS",
"character-appearance-u":"CHARACTER APPEARANCE",
"char-notes-u":"CHARACTER NOTES",
"specialization1-u":"SPECIALIZATION 1",
"specialization1-degree-u":"DEGREE",
"specialization2-u":"SPECIALIZATION 2",
"type-or-level:-u":"TYPE OR LEVEL:",
"SOURCE:-u":"SOURCE:",
"short-desc.:-u":"SHORT DESC.:",
"description:-u":"DESCRIPTION:",
"focus:-u":"FOCUS:",
"school:-u":"SCHOOL:",
"type:-u":"TYPE:",
"mana-cost:-u":"MANA COST:",
"cast-time:-u":"CAST TIME:",
"tn:-u":"TN:",
"test:-u":"TEST:",
"spellpower:-u":"SPELLPOWER:",
"focus-bonus:-u":"FOCUS BONUS:",
"cast-spell:-u":"CAST SPELL:",
"arcana:-u":"ARCANA:",
"mp-cost:-u":"MP COST:",
"talent:-u":"TALENT:",
"time:-u":"TIME:",
"resistance:-u":"RESISTANCE:",
"fatigue-tn:-u":"FATIGUE TN:",
"ability:-u":"ABILITY:",
"communication":"Communication",
"intelligence":"Intelligence",
"Perception":"Perception",
"game-system-u":"GAME SYSTEM",
"color-selection-u":"COLOR SELECTION",
"black":"Black",
"red":"Red",
"teal-1":"Teal 1",
"teal-2":"Teal 2",
"blue-1":"Blue 1",
"blue-2":"Blue 2",
"rolls-u":"ROLLS",
"whisper-rolls-to-gm":"Whisper rolls to GM",
"never-whisper-roll":"Never Whisper Rolls",
"query-whisper-roll":"Query Whisper",
"always-whisper-roll":"Always Whisper Rolls",
"show-the-character-name-in-roll-results":"Show the character name in roll results",
"show":"Show",
"hide":"Hide",
"options-u":"OPTIONS",
"prompt-for-aim":"Prompt for Aim",
"never-use-aim":"Never use Aim",
"toggle":"Toggle",
"always-use-aim":"Always use Aim",
"aim-value-a-value-must-be-entered-here":"Aim value (a number MUST be entered here)",
"sections-u":"SECTIONS",
"show-the-power-list":"Show the Power list in the Character tab",
"show-the-spell/arcana-list":"Show the Spell/Arcana list in the Character tab",
"show-the-mana/magic-points-section":"Show the Mana/Magic Points section",
"show-the-experience-points-section":"Show the Experience Points section",
"show-the-fatigue-section":"Show the Fatigue section",
"show-the-conviction-section":"Show the Conviction section",
"show-the-corruption-section":"Show the Corruption section",
"show-the-ammo-column":"Show the Ammo column",
"show-the-equipment-section":"Show the Equipment section",
"show-the-money/currency-section":"Show the Money/Currency section",
"show-the-old-character-sheet-section":"Show the Old character sheet section",
"game-system":"Game System",
"color-selection":"Color Selection",
"color-selection-info":"Select the color for the character sheet section headers and buttons.",
"whisp-rolls-gm":"Whisper rolls to GM",
"whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"aim-toggle-default":"Prompt for Aim action when rolling attacks",
"aim-value-default":"Aim Value",
"aim-value-default-info":"The default value for the aim bonus when using the Aim prompt. It should be 1 unless a power or talent changes it.",
"show-the-fatigue-section-info":"This should be shown for Blue Rose.",
"show-the-conviction-section-info":"This should be shown for Blue Rose.",
"show-the-corruption-section-info":"This can be shown for Blue Rose.",
"show-the-ammo-column-info":"This can be unchecked for Blue Rose.",
"show-the-money/currency-section-info":"This can be unchecked for Blue Rose."
}
+154
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{
"character-u":"CHARACTER",
"persona-u":"PERSONA",
"powers-u":"POWERS",
"focuses-u":"FOCUSES",
"magic-u":"MAGIC",
"arcana-u":"ARCANA",
"whisper-u":"WHISPER",
"aim-u":"AIM",
"old-u":"OLD",
"char-name-u":"CHARACTER NAME",
"mage":"Mage",
"rogue":"Rogue",
"warrior":"Warrior",
"adept":"Adept",
"expert":"Expert",
"class-u":"CLASS",
"level-u":"LEVEL",
"race-u":"RACE",
"background-u":"BACKGROUND",
"social-class-u":"SOCIAL CLASS",
"age-u":"AGE",
"gender-u":"GENDER",
"height-u":"HEIGHT",
"weight-u":"WEIGHT",
"calling-u":"CALLING",
"destiny-u":"DESTINY",
"fate-u":"FATE",
"accuracy-u":"ACCURACY",
"communication-u":"COMMUNICATION",
"constitution-u":"CONSTITUTION",
"cunning-u":"CUNNING",
"dexterity-u":"DEXTERITY",
"fighting-u":"FIGHTING",
"intelligence-u":"INTELLIGENCE",
"perception-u":"PERCEPTION",
"strength-u":"STRENGTH",
"willpower-u":"WILLPOWER",
"health-u":"HEALTH",
"max":"Max",
"mana-u":"MANA",
"magic-points-u":"MAGIC POINTS",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"fatigue-u":"FATIGUE",
"none":"None",
"winded":"Winded",
"fatigued":"Fatigued",
"exhausted":"Exhausted",
"dying":"Dying",
"conviction-u":"CONVICTION",
"corruption-u":"CORRUPTION",
"speed-u":"SPEED",
"defense-u":"DEFENSE",
"armor-u":"ARMOR",
"base":"Base",
"shield":"Shield",
"Penalty":"Penalty",
"attack-u":"ATTACK",
"range-u":"RANGE",
"reload-u":"RELOAD",
"roll-u":"ROLL",
"damage-u":"DAMAGE",
"power-name-u":"POWER NAME",
"short-description-u":"SHORT DESCRIPTION",
"spell-name-u":"SPELL NAME",
"arcanum-name-u":"ARCANUM NAME",
"equipment-name-u":"EQUIPMENT NAME",
"quantity-u":"QUANTITY",
"description-u":"DESCRIPTION",
"eye-u":"EYES",
"skin-u":"SKIN",
"hair-u":"HAIR",
"languages-u":"LANGUAGES",
"goals-u":"GOALS",
"honorifics-titles-and-memberships-u":"HONORIFICS, TITLES AND MEMBERSHIPS",
"relationships-u":"RELATIONSHIPS",
"character-appearance-u":"CHARACTER APPEARANCE",
"char-notes-u":"CHARACTER NOTES",
"specialization1-u":"SPECIALIZATION 1",
"specialization1-degree-u":"DEGREE",
"specialization2-u":"SPECIALIZATION 2",
"type-or-level:-u":"TYPE OR LEVEL:",
"SOURCE:-u":"SOURCE:",
"short-desc.:-u":"SHORT DESC.:",
"description:-u":"DESCRIPTION:",
"focus:-u":"FOCUS:",
"school:-u":"SCHOOL:",
"type:-u":"TYPE:",
"mana-cost:-u":"MANA COST:",
"cast-time:-u":"CAST TIME:",
"tn:-u":"TN:",
"test:-u":"TEST:",
"spellpower:-u":"SPELLPOWER:",
"focus-bonus:-u":"FOCUS BONUS:",
"cast-spell:-u":"CAST SPELL:",
"arcana:-u":"ARCANA:",
"mp-cost:-u":"MP COST:",
"talent:-u":"TALENT:",
"time:-u":"TIME:",
"resistance:-u":"RESISTANCE:",
"fatigue-tn:-u":"FATIGUE TN:",
"ability:-u":"ABILITY:",
"communication":"Communication",
"intelligence":"Intelligence",
"Perception":"Perception",
"game-system-u":"GAME SYSTEM",
"color-selection-u":"COLOR SELECTION",
"black":"Black",
"red":"Red",
"teal-1":"Teal 1",
"teal-2":"Teal 2",
"blue-1":"Blue 1",
"blue-2":"Blue 2",
"rolls-u":"ROLLS",
"whisper-rolls-to-gm":"Whisper rolls to GM",
"never-whisper-roll":"Never Whisper Rolls",
"query-whisper-roll":"Query Whisper",
"always-whisper-roll":"Always Whisper Rolls",
"show-the-character-name-in-roll-results":"Show the character name in roll results",
"show":"Show",
"hide":"Hide",
"options-u":"OPTIONS",
"prompt-for-aim":"Prompt for Aim",
"never-use-aim":"Never use Aim",
"toggle":"Toggle",
"always-use-aim":"Always use Aim",
"aim-value-a-value-must-be-entered-here":"Aim value (a number MUST be entered here)",
"sections-u":"SECTIONS",
"show-the-power-list":"Show the Power list in the Character tab",
"show-the-spell/arcana-list":"Show the Spell/Arcana list in the Character tab",
"show-the-mana/magic-points-section":"Show the Mana/Magic Points section",
"show-the-experience-points-section":"Show the Experience Points section",
"show-the-fatigue-section":"Show the Fatigue section",
"show-the-conviction-section":"Show the Conviction section",
"show-the-corruption-section":"Show the Corruption section",
"show-the-ammo-column":"Show the Ammo column",
"show-the-equipment-section":"Show the Equipment section",
"show-the-money/currency-section":"Show the Money/Currency section",
"show-the-old-character-sheet-section":"Show the Old character sheet section",
"game-system":"Game System",
"color-selection":"Color Selection",
"color-selection-info":"Select the color for the character sheet section headers and buttons.",
"whisp-rolls-gm":"Whisper rolls to GM",
"whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"aim-toggle-default":"Prompt for Aim action when rolling attacks",
"aim-value-default":"Aim Value",
"aim-value-default-info":"The default value for the aim bonus when using the Aim prompt. It should be 1 unless a power or talent changes it.",
"show-the-fatigue-section-info":"This should be shown for Blue Rose.",
"show-the-conviction-section-info":"This should be shown for Blue Rose.",
"show-the-corruption-section-info":"This can be shown for Blue Rose.",
"show-the-ammo-column-info":"This can be unchecked for Blue Rose.",
"show-the-money/currency-section-info":"This can be unchecked for Blue Rose."
}
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{
"character-u":"PERSONNAGE",
"persona-u":"PERSONA",
"powers-u":"POUVOIRS",
"focuses-u":"FOCUS",
"magic-u":"MAGIE",
"arcana-u":"ARCANES",
"whisper-u":"CHUCHOTER",
"aim-u":"VISER",
"old-u":"ANCIENNE",
"char-name-u":"NOM DU PERSONNAGE",
"mage":"Mage",
"rogue":"Roublard",
"warrior":"Guerrier",
"adept":"Adepte",
"expert":"Expert",
"class-u":"CLASSE",
"level-u":"NIVEAU",
"race-u":"RACE",
"background-u":"HISTORIQUE",
"social-class-u":"CLASSE SOCIALE",
"age-u":"AGE",
"gender-u":"GENRE",
"height-u":"TAILLE",
"weight-u":"POIDS",
"calling-u":"APPEL",
"destiny-u":"DESTINÉE",
"fate-u":"DESTIN",
"accuracy-u":"PRÉCISION",
"communication-u":"COMMUNICATION",
"constitution-u":"CONSTITUTION",
"cunning-u":"RUSE",
"dexterity-u":"DEXTÉRITÉ",
"fighting-u":"COMBAT",
"intelligence-u":"INTELLIGENCE",
"perception-u":"PERCEPTION",
"strength-u":"FORCE",
"willpower-u":"VOLONTÉ",
"health-u":"VIE",
"max":"Max",
"mana-u":"MANA",
"magic-points-u":"POINTS DE MAGIE",
"experience-points-u":"POINTS D’EXPÉRIENCE",
"next":"Suivant",
"fatigue-u":"FATIGUE",
"none":"Aucune",
"winded":"Essouflé",
"fatigued":"Fatigué",
"exhausted":"Épuisé",
"dying":"Mourant-e",
"conviction-u":"CONVICTION",
"corruption-u":"CORRUPTION",
"speed-u":"VITESSE",
"defense-u":"DÉFENSE",
"armor-u":"ARMURE",
"base":"Base",
"shield":"Bouclier",
"Penalty":"Malus",
"attack-u":"ATTAQUE",
"range-u":"PORTÉE",
"reload-u":"RECHARGE",
"roll-u":"JET",
"damage-u":"DÉGÂTS",
"power-name-u":"NOM DU POUVOIR",
"short-description-u":"BRÈVE DESCRIPTION",
"spell-name-u":"NOM DU SORT",
"arcanum-name-u":"NOM DE L’ARCANE",
"equipment-name-u":"NOM DE L’ÉQUIPEMENT",
"quantity-u":"QUANTITÉ",
"description-u":"DESCRIPTION",
"eye-u":"YEUX",
"skin-u":"PEAU",
"hair-u":"CHEVEUX",
"languages-u":"LANGUES",
"goals-u":"OBJECTIFS",
"honorifics-titles-and-memberships-u":"TITRES, HONNEURS ET AFFILIATIONS",
"relationships-u":"RELATIONS",
"character-appearance-u":"APPARENCE DU PERSONNAGE",
"char-notes-u":"NOTES DU PERSONNAGE",
"specialization1-u":"SPÉCIALISATION 1",
"specialization1-degree-u":"DEGRÉ",
"specialization2-u":"SPÉCIALISATION 2",
"type-or-level:-u":"TYPE OU NIVEAU :",
"SOURCE:-u":"SOURCE :",
"short-desc.:-u":"COURTE DESC. :",
"description:-u":"DESCRIPTION :",
"focus:-u":"FOCUS :",
"school:-u":"ÉCOLE :",
"type:-u":"TYPE :",
"mana-cost:-u":"MANA :",
"cast-time:-u":"TEMPS :",
"tn:-u":"TN :",
"test:-u":"TEST :",
"spellpower:-u":"POUVOIR :",
"focus-bonus:-u":"BONUS :",
"cast-spell:-u":"LANCER :",
"arcana:-u":"ARCANES :",
"mp-cost:-u":"MP :",
"talent:-u":"TALENT :",
"time:-u":"TEMPS :",
"resistance:-u":"RÉSISTANCE :",
"fatigue-tn:-u":"TN FATIGUE :",
"ability:-u":"ABILITÉ :",
"communication":"Communication",
"intelligence":"Intelligence",
"Perception":"Perception",
"game-system-u":"SYSTÈME DE JEU",
"color-selection-u":"SÉLECTION DES COULEURS",
"black":"Noir",
"red":"Rouge",
"teal-1":"Sarcelle 1",
"teal-2":"Sarcelle 2",
"blue-1":"Bleu 1",
"blue-2":"Bleu 2",
"rolls-u":"JETS",
"whisper-rolls-to-gm":"Jets privés au MJ",
"never-whisper-roll":"Ne jamais chuchoter les jets",
"query-whisper-roll":"Demander à chaque jet",
"always-whisper-roll":"Toujours chuchoter les jets",
"show-the-character-name-in-roll-results":"Afficher le nom du personnage dans les résultats des jets",
"show":"Afficher",
"hide":"Masquer",
"options-u":"OPTIONS",
"prompt-for-aim":"Demander pour la visée",
"never-use-aim":"Ne jamais viser",
"toggle":"Bascule",
"always-use-aim":"Toujours utiliser la visée",
"aim-value-a-value-must-be-entered-here":"Value du visé (un nombre DOIT être entré ici)",
"sections-u":"SECTIONS",
"show-the-power-list":"Afficher la liste des pouvoirs dans l’onglet personnage",
"show-the-spell/arcana-list":"Afficher la liste des sorts/arcanes dans l’onglet personnage",
"show-the-mana/magic-points-section":"Afficher la section Mana/Points de Magie",
"show-the-experience-points-section":"Afficher la section Points d’expérience",
"show-the-fatigue-section":"Afficher la section de la Fatigue",
"show-the-conviction-section":"Afficher la section de la Conviction",
"show-the-corruption-section":"Afficher la section de la Corruption",
"show-the-ammo-column":"Afficher la colonne des munitions",
"show-the-equipment-section":"Afficher la section de l'équipement",
"show-the-money/currency-section":"Afficher la section argent/monnaie",
"show-the-old-character-sheet-section":"Afficher l’ancienne section de feuille de personnage",
"game-system":"Système de jeu",
"color-selection":"Sélection des couleurs",
"color-selection-info":"Sélectionnez la couleur pour les boutons et les en-têtes de section.",
"whisp-rolls-gm":"Jets privés au MJ",
"whisp-rolls-gm-info":"Tous les jets sont envoyés dans le chat pour tous les joueurs par défaut. 'Demander' affiche une popup avant chaque jet de dé, pour indiquer si vous voulez n'afficher le jet qu'à vous-même et au MJ. 'Bascule' ajoutera un bouton sur la barre d'onglets pour active ou désactiver. 'Toujours' n'enverra les jets qu'à vous et au MJ.",
"aim-toggle-default":"Demander pour la visée lors du lancer de jets d'attaque",
"aim-value-default":"Valeur de la visée",
"aim-value-default-info":"La valeur par défaut pour le bonus de visée. Elle devrait être 1 ssauf si un pouvoir ou talent la change.",
"show-the-fatigue-section-info":"Show the Fatigue section. This should be shown for Blue Rose.",
"show-the-conviction-section-info":"Show the Conviction section. This should be shown for Blue Rose.",
"show-the-corruption-section-info":"Show the Corruption section. This can be shown for Blue Rose.",
"show-the-ammo-column-info":"Show the Ammo column. This can be hidden for Blue Rose.",
"show-the-money/currency-section-info":"Show the Money/Currency section. This can be hidden for Blue Rose."
}
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{
"character-u":"CHARACTER",
"persona-u":"PERSONA",
"powers-u":"POWERS",
"focuses-u":"FOCUSES",
"magic-u":"MAGIC",
"arcana-u":"ARCANA",
"whisper-u":"WHISPER",
"aim-u":"AIM",
"old-u":"OLD",
"char-name-u":"CHARACTER NAME",
"mage":"Mage",
"rogue":"Rogue",
"warrior":"Warrior",
"adept":"Adept",
"expert":"Expert",
"class-u":"CLASS",
"level-u":"LEVEL",
"race-u":"RACE",
"background-u":"BACKGROUND",
"social-class-u":"SOCIAL CLASS",
"age-u":"AGE",
"gender-u":"GENDER",
"height-u":"HEIGHT",
"weight-u":"WEIGHT",
"calling-u":"CALLING",
"destiny-u":"DESTINY",
"fate-u":"FATE",
"accuracy-u":"ACCURACY",
"communication-u":"COMMUNICATION",
"constitution-u":"CONSTITUTION",
"cunning-u":"CUNNING",
"dexterity-u":"DEXTERITY",
"fighting-u":"FIGHTING",
"intelligence-u":"INTELLIGENCE",
"perception-u":"PERCEPTION",
"strength-u":"STRENGTH",
"willpower-u":"WILLPOWER",
"health-u":"HEALTH",
"max":"Max",
"mana-u":"MANA",
"magic-points-u":"MAGIC POINTS",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"fatigue-u":"FATIGUE",
"none":"None",
"winded":"Winded",
"fatigued":"Fatigued",
"exhausted":"Exhausted",
"dying":"Dying",
"conviction-u":"CONVICTION",
"corruption-u":"CORRUPTION",
"speed-u":"SPEED",
"defense-u":"DEFENSE",
"armor-u":"ARMOR",
"base":"Base",
"shield":"Shield",
"Penalty":"Penalty",
"attack-u":"ATTACK",
"range-u":"RANGE",
"reload-u":"RELOAD",
"roll-u":"ROLL",
"damage-u":"DAMAGE",
"power-name-u":"POWER NAME",
"short-description-u":"SHORT DESCRIPTION",
"spell-name-u":"SPELL NAME",
"arcanum-name-u":"ARCANUM NAME",
"equipment-name-u":"EQUIPMENT NAME",
"quantity-u":"QUANTITY",
"description-u":"DESCRIPTION",
"eye-u":"EYES",
"skin-u":"SKIN",
"hair-u":"HAIR",
"languages-u":"LANGUAGES",
"goals-u":"GOALS",
"honorifics-titles-and-memberships-u":"HONORIFICS, TITLES AND MEMBERSHIPS",
"relationships-u":"RELATIONSHIPS",
"character-appearance-u":"CHARACTER APPEARANCE",
"char-notes-u":"CHARACTER NOTES",
"specialization1-u":"SPECIALIZATION 1",
"specialization1-degree-u":"DEGREE",
"specialization2-u":"SPECIALIZATION 2",
"type-or-level:-u":"TYPE OR LEVEL:",
"SOURCE:-u":"SOURCE:",
"short-desc.:-u":"SHORT DESC.:",
"description:-u":"DESCRIPTION:",
"focus:-u":"FOCUS:",
"school:-u":"SCHOOL:",
"type:-u":"TYPE:",
"mana-cost:-u":"MANA COST:",
"cast-time:-u":"CAST TIME:",
"tn:-u":"TN:",
"test:-u":"TEST:",
"spellpower:-u":"SPELLPOWER:",
"focus-bonus:-u":"FOCUS BONUS:",
"cast-spell:-u":"CAST SPELL:",
"arcana:-u":"ARCANA:",
"mp-cost:-u":"MP COST:",
"talent:-u":"TALENT:",
"time:-u":"TIME:",
"resistance:-u":"RESISTANCE:",
"fatigue-tn:-u":"FATIGUE TN:",
"ability:-u":"ABILITY:",
"communication":"Communication",
"intelligence":"Intelligence",
"Perception":"Perception",
"game-system-u":"GAME SYSTEM",
"color-selection-u":"COLOR SELECTION",
"black":"Black",
"red":"Red",
"teal-1":"Teal 1",
"teal-2":"Teal 2",
"blue-1":"Blue 1",
"blue-2":"Blue 2",
"rolls-u":"ROLLS",
"whisper-rolls-to-gm":"Whisper rolls to GM",
"never-whisper-roll":"Never Whisper Rolls",
"query-whisper-roll":"Query Whisper",
"always-whisper-roll":"Always Whisper Rolls",
"show-the-character-name-in-roll-results":"Show the character name in roll results",
"show":"Show",
"hide":"Hide",
"options-u":"OPTIONS",
"prompt-for-aim":"Prompt for Aim",
"never-use-aim":"Never use Aim",
"toggle":"Toggle",
"always-use-aim":"Always use Aim",
"aim-value-a-value-must-be-entered-here":"Aim value (a number MUST be entered here)",
"sections-u":"SECTIONS",
"show-the-power-list":"Show the Power list in the Character tab",
"show-the-spell/arcana-list":"Show the Spell/Arcana list in the Character tab",
"show-the-mana/magic-points-section":"Show the Mana/Magic Points section",
"show-the-experience-points-section":"Show the Experience Points section",
"show-the-fatigue-section":"Show the Fatigue section",
"show-the-conviction-section":"Show the Conviction section",
"show-the-corruption-section":"Show the Corruption section",
"show-the-ammo-column":"Show the Ammo column",
"show-the-equipment-section":"Show the Equipment section",
"show-the-money/currency-section":"Show the Money/Currency section",
"show-the-old-character-sheet-section":"Show the Old character sheet section",
"game-system":"Game System",
"color-selection":"Color Selection",
"color-selection-info":"Select the color for the character sheet section headers and buttons.",
"whisp-rolls-gm":"Whisper rolls to GM",
"whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"aim-toggle-default":"Prompt for Aim action when rolling attacks",
"aim-value-default":"Aim Value",
"aim-value-default-info":"The default value for the aim bonus when using the Aim prompt. It should be 1 unless a power or talent changes it.",
"show-the-fatigue-section-info":"This should be shown for Blue Rose.",
"show-the-conviction-section-info":"This should be shown for Blue Rose.",
"show-the-corruption-section-info":"This can be shown for Blue Rose.",
"show-the-ammo-column-info":"This can be unchecked for Blue Rose.",
"show-the-money/currency-section-info":"This can be unchecked for Blue Rose."
}
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{
"character-u":"CHARACTER",
"persona-u":"PERSONA",
"powers-u":"POWERS",
"focuses-u":"FOCUSES",
"magic-u":"MAGIC",
"arcana-u":"ARCANA",
"whisper-u":"WHISPER",
"aim-u":"AIM",
"old-u":"OLD",
"char-name-u":"CHARACTER NAME",
"mage":"Mage",
"rogue":"Rogue",
"warrior":"Warrior",
"adept":"Adept",
"expert":"Expert",
"class-u":"CLASS",
"level-u":"LEVEL",
"race-u":"RACE",
"background-u":"BACKGROUND",
"social-class-u":"SOCIAL CLASS",
"age-u":"AGE",
"gender-u":"GENDER",
"height-u":"HEIGHT",
"weight-u":"WEIGHT",
"calling-u":"CALLING",
"destiny-u":"DESTINY",
"fate-u":"FATE",
"accuracy-u":"ACCURACY",
"communication-u":"COMMUNICATION",
"constitution-u":"CONSTITUTION",
"cunning-u":"CUNNING",
"dexterity-u":"DEXTERITY",
"fighting-u":"FIGHTING",
"intelligence-u":"INTELLIGENCE",
"perception-u":"PERCEPTION",
"strength-u":"STRENGTH",
"willpower-u":"WILLPOWER",
"health-u":"HEALTH",
"max":"Max",
"mana-u":"MANA",
"magic-points-u":"MAGIC POINTS",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"fatigue-u":"FATIGUE",
"none":"None",
"winded":"Winded",
"fatigued":"Fatigued",
"exhausted":"Exhausted",
"dying":"Dying",
"conviction-u":"CONVICTION",
"corruption-u":"CORRUPTION",
"speed-u":"SPEED",
"defense-u":"DEFENSE",
"armor-u":"ARMOR",
"base":"Base",
"shield":"Shield",
"Penalty":"Penalty",
"attack-u":"ATTACK",
"range-u":"RANGE",
"reload-u":"RELOAD",
"roll-u":"ROLL",
"damage-u":"DAMAGE",
"power-name-u":"POWER NAME",
"short-description-u":"SHORT DESCRIPTION",
"spell-name-u":"SPELL NAME",
"arcanum-name-u":"ARCANUM NAME",
"equipment-name-u":"EQUIPMENT NAME",
"quantity-u":"QUANTITY",
"description-u":"DESCRIPTION",
"eye-u":"EYES",
"skin-u":"SKIN",
"hair-u":"HAIR",
"languages-u":"LANGUAGES",
"goals-u":"GOALS",
"honorifics-titles-and-memberships-u":"HONORIFICS, TITLES AND MEMBERSHIPS",
"relationships-u":"RELATIONSHIPS",
"character-appearance-u":"CHARACTER APPEARANCE",
"char-notes-u":"CHARACTER NOTES",
"specialization1-u":"SPECIALIZATION 1",
"specialization1-degree-u":"DEGREE",
"specialization2-u":"SPECIALIZATION 2",
"type-or-level:-u":"TYPE OR LEVEL:",
"SOURCE:-u":"SOURCE:",
"short-desc.:-u":"SHORT DESC.:",
"description:-u":"DESCRIPTION:",
"focus:-u":"FOCUS:",
"school:-u":"SCHOOL:",
"type:-u":"TYPE:",
"mana-cost:-u":"MANA COST:",
"cast-time:-u":"CAST TIME:",
"tn:-u":"TN:",
"test:-u":"TEST:",
"spellpower:-u":"SPELLPOWER:",
"focus-bonus:-u":"FOCUS BONUS:",
"cast-spell:-u":"CAST SPELL:",
"arcana:-u":"ARCANA:",
"mp-cost:-u":"MP COST:",
"talent:-u":"TALENT:",
"time:-u":"TIME:",
"resistance:-u":"RESISTANCE:",
"fatigue-tn:-u":"FATIGUE TN:",
"ability:-u":"ABILITY:",
"communication":"Communication",
"intelligence":"Intelligence",
"Perception":"Perception",
"game-system-u":"GAME SYSTEM",
"color-selection-u":"COLOR SELECTION",
"black":"Black",
"red":"Red",
"teal-1":"Teal 1",
"teal-2":"Teal 2",
"blue-1":"Blue 1",
"blue-2":"Blue 2",
"rolls-u":"ROLLS",
"whisper-rolls-to-gm":"Whisper rolls to GM",
"never-whisper-roll":"Never Whisper Rolls",
"query-whisper-roll":"Query Whisper",
"always-whisper-roll":"Always Whisper Rolls",
"show-the-character-name-in-roll-results":"Show the character name in roll results",
"show":"Show",
"hide":"Hide",
"options-u":"OPTIONS",
"prompt-for-aim":"Prompt for Aim",
"never-use-aim":"Never use Aim",
"toggle":"Toggle",
"always-use-aim":"Always use Aim",
"aim-value-a-value-must-be-entered-here":"Aim value (a number MUST be entered here)",
"sections-u":"SECTIONS",
"show-the-power-list":"Show the Power list in the Character tab",
"show-the-spell/arcana-list":"Show the Spell/Arcana list in the Character tab",
"show-the-mana/magic-points-section":"Show the Mana/Magic Points section",
"show-the-experience-points-section":"Show the Experience Points section",
"show-the-fatigue-section":"Show the Fatigue section",
"show-the-conviction-section":"Show the Conviction section",
"show-the-corruption-section":"Show the Corruption section",
"show-the-ammo-column":"Show the Ammo column",
"show-the-equipment-section":"Show the Equipment section",
"show-the-money/currency-section":"Show the Money/Currency section",
"show-the-old-character-sheet-section":"Show the Old character sheet section",
"game-system":"Game System",
"color-selection":"Color Selection",
"color-selection-info":"Select the color for the character sheet section headers and buttons.",
"whisp-rolls-gm":"Whisper rolls to GM",
"whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"aim-toggle-default":"Prompt for Aim action when rolling attacks",
"aim-value-default":"Aim Value",
"aim-value-default-info":"The default value for the aim bonus when using the Aim prompt. It should be 1 unless a power or talent changes it.",
"show-the-fatigue-section-info":"This should be shown for Blue Rose.",
"show-the-conviction-section-info":"This should be shown for Blue Rose.",
"show-the-corruption-section-info":"This can be shown for Blue Rose.",
"show-the-ammo-column-info":"This can be unchecked for Blue Rose.",
"show-the-money/currency-section-info":"This can be unchecked for Blue Rose."
}
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{
"character-u":"CHARACTER",
"persona-u":"PERSONA",
"powers-u":"POWERS",
"focuses-u":"FOCUSES",
"magic-u":"MAGIC",
"arcana-u":"ARCANA",
"whisper-u":"WHISPER",
"aim-u":"AIM",
"old-u":"OLD",
"char-name-u":"CHARACTER NAME",
"mage":"Mage",
"rogue":"Rogue",
"warrior":"Warrior",
"adept":"Adept",
"expert":"Expert",
"class-u":"CLASS",
"level-u":"LEVEL",
"race-u":"RACE",
"background-u":"BACKGROUND",
"social-class-u":"SOCIAL CLASS",
"age-u":"AGE",
"gender-u":"GENDER",
"height-u":"HEIGHT",
"weight-u":"WEIGHT",
"calling-u":"CALLING",
"destiny-u":"DESTINY",
"fate-u":"FATE",
"accuracy-u":"ACCURACY",
"communication-u":"COMMUNICATION",
"constitution-u":"CONSTITUTION",
"cunning-u":"CUNNING",
"dexterity-u":"DEXTERITY",
"fighting-u":"FIGHTING",
"intelligence-u":"INTELLIGENCE",
"perception-u":"PERCEPTION",
"strength-u":"STRENGTH",
"willpower-u":"WILLPOWER",
"health-u":"HEALTH",
"max":"Max",
"mana-u":"MANA",
"magic-points-u":"MAGIC POINTS",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"fatigue-u":"FATIGUE",
"none":"None",
"winded":"Winded",
"fatigued":"Fatigued",
"exhausted":"Exhausted",
"dying":"Dying",
"conviction-u":"CONVICTION",
"corruption-u":"CORRUPTION",
"speed-u":"SPEED",
"defense-u":"DEFENSE",
"armor-u":"ARMOR",
"base":"Base",
"shield":"Shield",
"Penalty":"Penalty",
"attack-u":"ATTACK",
"range-u":"RANGE",
"reload-u":"RELOAD",
"roll-u":"ROLL",
"damage-u":"DAMAGE",
"power-name-u":"POWER NAME",
"short-description-u":"SHORT DESCRIPTION",
"spell-name-u":"SPELL NAME",
"arcanum-name-u":"ARCANUM NAME",
"equipment-name-u":"EQUIPMENT NAME",
"quantity-u":"QUANTITY",
"description-u":"DESCRIPTION",
"eye-u":"EYES",
"skin-u":"SKIN",
"hair-u":"HAIR",
"languages-u":"LANGUAGES",
"goals-u":"GOALS",
"honorifics-titles-and-memberships-u":"HONORIFICS, TITLES AND MEMBERSHIPS",
"relationships-u":"RELATIONSHIPS",
"character-appearance-u":"CHARACTER APPEARANCE",
"char-notes-u":"CHARACTER NOTES",
"specialization1-u":"SPECIALIZATION 1",
"specialization1-degree-u":"DEGREE",
"specialization2-u":"SPECIALIZATION 2",
"type-or-level:-u":"TYPE OR LEVEL:",
"SOURCE:-u":"SOURCE:",
"short-desc.:-u":"SHORT DESC.:",
"description:-u":"DESCRIPTION:",
"focus:-u":"FOCUS:",
"school:-u":"SCHOOL:",
"type:-u":"TYPE:",
"mana-cost:-u":"MANA COST:",
"cast-time:-u":"CAST TIME:",
"tn:-u":"TN:",
"test:-u":"TEST:",
"spellpower:-u":"SPELLPOWER:",
"focus-bonus:-u":"FOCUS BONUS:",
"cast-spell:-u":"CAST SPELL:",
"arcana:-u":"ARCANA:",
"mp-cost:-u":"MP COST:",
"talent:-u":"TALENT:",
"time:-u":"TIME:",
"resistance:-u":"RESISTANCE:",
"fatigue-tn:-u":"FATIGUE TN:",
"ability:-u":"ABILITY:",
"communication":"Communication",
"intelligence":"Intelligence",
"Perception":"Perception",
"game-system-u":"GAME SYSTEM",
"color-selection-u":"COLOR SELECTION",
"black":"Black",
"red":"Red",
"teal-1":"Teal 1",
"teal-2":"Teal 2",
"blue-1":"Blue 1",
"blue-2":"Blue 2",
"rolls-u":"ROLLS",
"whisper-rolls-to-gm":"Whisper rolls to GM",
"never-whisper-roll":"Never Whisper Rolls",
"query-whisper-roll":"Query Whisper",
"always-whisper-roll":"Always Whisper Rolls",
"show-the-character-name-in-roll-results":"Show the character name in roll results",
"show":"Show",
"hide":"Hide",
"options-u":"OPTIONS",
"prompt-for-aim":"Prompt for Aim",
"never-use-aim":"Never use Aim",
"toggle":"Toggle",
"always-use-aim":"Always use Aim",
"aim-value-a-value-must-be-entered-here":"Aim value (a number MUST be entered here)",
"sections-u":"SECTIONS",
"show-the-power-list":"Show the Power list in the Character tab",
"show-the-spell/arcana-list":"Show the Spell/Arcana list in the Character tab",
"show-the-mana/magic-points-section":"Show the Mana/Magic Points section",
"show-the-experience-points-section":"Show the Experience Points section",
"show-the-fatigue-section":"Show the Fatigue section",
"show-the-conviction-section":"Show the Conviction section",
"show-the-corruption-section":"Show the Corruption section",
"show-the-ammo-column":"Show the Ammo column",
"show-the-equipment-section":"Show the Equipment section",
"show-the-money/currency-section":"Show the Money/Currency section",
"show-the-old-character-sheet-section":"Show the Old character sheet section",
"game-system":"Game System",
"color-selection":"Color Selection",
"color-selection-info":"Select the color for the character sheet section headers and buttons.",
"whisp-rolls-gm":"Whisper rolls to GM",
"whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"aim-toggle-default":"Prompt for Aim action when rolling attacks",
"aim-value-default":"Aim Value",
"aim-value-default-info":"The default value for the aim bonus when using the Aim prompt. It should be 1 unless a power or talent changes it.",
"show-the-fatigue-section-info":"This should be shown for Blue Rose.",
"show-the-conviction-section-info":"This should be shown for Blue Rose.",
"show-the-corruption-section-info":"This can be shown for Blue Rose.",
"show-the-ammo-column-info":"This can be unchecked for Blue Rose.",
"show-the-money/currency-section-info":"This can be unchecked for Blue Rose."
}
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{
"character-u":"CHARACTER",
"persona-u":"PERSONA",
"powers-u":"POWERS",
"focuses-u":"FOCUSES",
"magic-u":"MAGIC",
"arcana-u":"ARCANA",
"whisper-u":"WHISPER",
"aim-u":"AIM",
"old-u":"OLD",
"char-name-u":"CHARACTER NAME",
"mage":"Mage",
"rogue":"Rogue",
"warrior":"Warrior",
"adept":"Adept",
"expert":"Expert",
"class-u":"CLASS",
"level-u":"LEVEL",
"race-u":"RACE",
"background-u":"BACKGROUND",
"social-class-u":"SOCIAL CLASS",
"age-u":"AGE",
"gender-u":"GENDER",
"height-u":"HEIGHT",
"weight-u":"WEIGHT",
"calling-u":"CALLING",
"destiny-u":"DESTINY",
"fate-u":"FATE",
"accuracy-u":"ACCURACY",
"communication-u":"COMMUNICATION",
"constitution-u":"CONSTITUTION",
"cunning-u":"CUNNING",
"dexterity-u":"DEXTERITY",
"fighting-u":"FIGHTING",
"intelligence-u":"INTELLIGENCE",
"perception-u":"PERCEPTION",
"strength-u":"STRENGTH",
"willpower-u":"WILLPOWER",
"health-u":"HEALTH",
"max":"Max",
"mana-u":"MANA",
"magic-points-u":"MAGIC POINTS",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"fatigue-u":"FATIGUE",
"none":"None",
"winded":"Winded",
"fatigued":"Fatigued",
"exhausted":"Exhausted",
"dying":"Dying",
"conviction-u":"CONVICTION",
"corruption-u":"CORRUPTION",
"speed-u":"SPEED",
"defense-u":"DEFENSE",
"armor-u":"ARMOR",
"base":"Base",
"shield":"Shield",
"Penalty":"Penalty",
"attack-u":"ATTACK",
"range-u":"RANGE",
"reload-u":"RELOAD",
"roll-u":"ROLL",
"damage-u":"DAMAGE",
"power-name-u":"POWER NAME",
"short-description-u":"SHORT DESCRIPTION",
"spell-name-u":"SPELL NAME",
"arcanum-name-u":"ARCANUM NAME",
"equipment-name-u":"EQUIPMENT NAME",
"quantity-u":"QUANTITY",
"description-u":"DESCRIPTION",
"eye-u":"EYES",
"skin-u":"SKIN",
"hair-u":"HAIR",
"languages-u":"LANGUAGES",
"goals-u":"GOALS",
"honorifics-titles-and-memberships-u":"HONORIFICS, TITLES AND MEMBERSHIPS",
"relationships-u":"RELATIONSHIPS",
"character-appearance-u":"CHARACTER APPEARANCE",
"char-notes-u":"CHARACTER NOTES",
"specialization1-u":"SPECIALIZATION 1",
"specialization1-degree-u":"DEGREE",
"specialization2-u":"SPECIALIZATION 2",
"type-or-level:-u":"TYPE OR LEVEL:",
"SOURCE:-u":"SOURCE:",
"short-desc.:-u":"SHORT DESC.:",
"description:-u":"DESCRIPTION:",
"focus:-u":"FOCUS:",
"school:-u":"SCHOOL:",
"type:-u":"TYPE:",
"mana-cost:-u":"MANA COST:",
"cast-time:-u":"CAST TIME:",
"tn:-u":"TN:",
"test:-u":"TEST:",
"spellpower:-u":"SPELLPOWER:",
"focus-bonus:-u":"FOCUS BONUS:",
"cast-spell:-u":"CAST SPELL:",
"arcana:-u":"ARCANA:",
"mp-cost:-u":"MP COST:",
"talent:-u":"TALENT:",
"time:-u":"TIME:",
"resistance:-u":"RESISTANCE:",
"fatigue-tn:-u":"FATIGUE TN:",
"ability:-u":"ABILITY:",
"communication":"Communication",
"intelligence":"Intelligence",
"Perception":"Perception",
"game-system-u":"GAME SYSTEM",
"color-selection-u":"COLOR SELECTION",
"black":"Black",
"red":"Red",
"teal-1":"Teal 1",
"teal-2":"Teal 2",
"blue-1":"Blue 1",
"blue-2":"Blue 2",
"rolls-u":"ROLLS",
"whisper-rolls-to-gm":"Whisper rolls to GM",
"never-whisper-roll":"Never Whisper Rolls",
"query-whisper-roll":"Query Whisper",
"always-whisper-roll":"Always Whisper Rolls",
"show-the-character-name-in-roll-results":"Show the character name in roll results",
"show":"Show",
"hide":"Hide",
"options-u":"OPTIONS",
"prompt-for-aim":"Prompt for Aim",
"never-use-aim":"Never use Aim",
"toggle":"Toggle",
"always-use-aim":"Always use Aim",
"aim-value-a-value-must-be-entered-here":"Aim value (a number MUST be entered here)",
"sections-u":"SECTIONS",
"show-the-power-list":"Show the Power list in the Character tab",
"show-the-spell/arcana-list":"Show the Spell/Arcana list in the Character tab",
"show-the-mana/magic-points-section":"Show the Mana/Magic Points section",
"show-the-experience-points-section":"Show the Experience Points section",
"show-the-fatigue-section":"Show the Fatigue section",
"show-the-conviction-section":"Show the Conviction section",
"show-the-corruption-section":"Show the Corruption section",
"show-the-ammo-column":"Show the Ammo column",
"show-the-equipment-section":"Show the Equipment section",
"show-the-money/currency-section":"Show the Money/Currency section",
"show-the-old-character-sheet-section":"Show the Old character sheet section",
"game-system":"Game System",
"color-selection":"Color Selection",
"color-selection-info":"Select the color for the character sheet section headers and buttons.",
"whisp-rolls-gm":"Whisper rolls to GM",
"whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"aim-toggle-default":"Prompt for Aim action when rolling attacks",
"aim-value-default":"Aim Value",
"aim-value-default-info":"The default value for the aim bonus when using the Aim prompt. It should be 1 unless a power or talent changes it.",
"show-the-fatigue-section-info":"This should be shown for Blue Rose.",
"show-the-conviction-section-info":"This should be shown for Blue Rose.",
"show-the-corruption-section-info":"This can be shown for Blue Rose.",
"show-the-ammo-column-info":"This can be unchecked for Blue Rose.",
"show-the-money/currency-section-info":"This can be unchecked for Blue Rose."
}
+154
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{
"character-u":"CHARACTER",
"persona-u":"PERSONA",
"powers-u":"POWERS",
"focuses-u":"FOCUSES",
"magic-u":"MAGIC",
"arcana-u":"ARCANA",
"whisper-u":"WHISPER",
"aim-u":"AIM",
"old-u":"OLD",
"char-name-u":"CHARACTER NAME",
"mage":"Mage",
"rogue":"Rogue",
"warrior":"Warrior",
"adept":"Adept",
"expert":"Expert",
"class-u":"CLASS",
"level-u":"LEVEL",
"race-u":"RACE",
"background-u":"BACKGROUND",
"social-class-u":"SOCIAL CLASS",
"age-u":"AGE",
"gender-u":"GENDER",
"height-u":"HEIGHT",
"weight-u":"WEIGHT",
"calling-u":"CALLING",
"destiny-u":"DESTINY",
"fate-u":"FATE",
"accuracy-u":"ACCURACY",
"communication-u":"COMMUNICATION",
"constitution-u":"CONSTITUTION",
"cunning-u":"CUNNING",
"dexterity-u":"DEXTERITY",
"fighting-u":"FIGHTING",
"intelligence-u":"INTELLIGENCE",
"perception-u":"PERCEPTION",
"strength-u":"STRENGTH",
"willpower-u":"WILLPOWER",
"health-u":"HEALTH",
"max":"Max",
"mana-u":"MANA",
"magic-points-u":"MAGIC POINTS",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"fatigue-u":"FATIGUE",
"none":"None",
"winded":"Winded",
"fatigued":"Fatigued",
"exhausted":"Exhausted",
"dying":"Dying",
"conviction-u":"CONVICTION",
"corruption-u":"CORRUPTION",
"speed-u":"SPEED",
"defense-u":"DEFENSE",
"armor-u":"ARMOR",
"base":"Base",
"shield":"Shield",
"Penalty":"Penalty",
"attack-u":"ATTACK",
"range-u":"RANGE",
"reload-u":"RELOAD",
"roll-u":"ROLL",
"damage-u":"DAMAGE",
"power-name-u":"POWER NAME",
"short-description-u":"SHORT DESCRIPTION",
"spell-name-u":"SPELL NAME",
"arcanum-name-u":"ARCANUM NAME",
"equipment-name-u":"EQUIPMENT NAME",
"quantity-u":"QUANTITY",
"description-u":"DESCRIPTION",
"eye-u":"EYES",
"skin-u":"SKIN",
"hair-u":"HAIR",
"languages-u":"LANGUAGES",
"goals-u":"GOALS",
"honorifics-titles-and-memberships-u":"HONORIFICS, TITLES AND MEMBERSHIPS",
"relationships-u":"RELATIONSHIPS",
"character-appearance-u":"CHARACTER APPEARANCE",
"char-notes-u":"CHARACTER NOTES",
"specialization1-u":"SPECIALIZATION 1",
"specialization1-degree-u":"DEGREE",
"specialization2-u":"SPECIALIZATION 2",
"type-or-level:-u":"TYPE OR LEVEL:",
"SOURCE:-u":"SOURCE:",
"short-desc.:-u":"SHORT DESC.:",
"description:-u":"DESCRIPTION:",
"focus:-u":"FOCUS:",
"school:-u":"SCHOOL:",
"type:-u":"TYPE:",
"mana-cost:-u":"MANA COST:",
"cast-time:-u":"CAST TIME:",
"tn:-u":"TN:",
"test:-u":"TEST:",
"spellpower:-u":"SPELLPOWER:",
"focus-bonus:-u":"FOCUS BONUS:",
"cast-spell:-u":"CAST SPELL:",
"arcana:-u":"ARCANA:",
"mp-cost:-u":"MP COST:",
"talent:-u":"TALENT:",
"time:-u":"TIME:",
"resistance:-u":"RESISTANCE:",
"fatigue-tn:-u":"FATIGUE TN:",
"ability:-u":"ABILITY:",
"communication":"Communication",
"intelligence":"Intelligence",
"Perception":"Perception",
"game-system-u":"GAME SYSTEM",
"color-selection-u":"COLOR SELECTION",
"black":"Black",
"red":"Red",
"teal-1":"Teal 1",
"teal-2":"Teal 2",
"blue-1":"Blue 1",
"blue-2":"Blue 2",
"rolls-u":"ROLLS",
"whisper-rolls-to-gm":"Whisper rolls to GM",
"never-whisper-roll":"Never Whisper Rolls",
"query-whisper-roll":"Query Whisper",
"always-whisper-roll":"Always Whisper Rolls",
"show-the-character-name-in-roll-results":"Show the character name in roll results",
"show":"Show",
"hide":"Hide",
"options-u":"OPTIONS",
"prompt-for-aim":"Prompt for Aim",
"never-use-aim":"Never use Aim",
"toggle":"Toggle",
"always-use-aim":"Always use Aim",
"aim-value-a-value-must-be-entered-here":"Aim value (a number MUST be entered here)",
"sections-u":"SECTIONS",
"show-the-power-list":"Show the Power list in the Character tab",
"show-the-spell/arcana-list":"Show the Spell/Arcana list in the Character tab",
"show-the-mana/magic-points-section":"Show the Mana/Magic Points section",
"show-the-experience-points-section":"Show the Experience Points section",
"show-the-fatigue-section":"Show the Fatigue section",
"show-the-conviction-section":"Show the Conviction section",
"show-the-corruption-section":"Show the Corruption section",
"show-the-ammo-column":"Show the Ammo column",
"show-the-equipment-section":"Show the Equipment section",
"show-the-money/currency-section":"Show the Money/Currency section",
"show-the-old-character-sheet-section":"Show the Old character sheet section",
"game-system":"Game System",
"color-selection":"Color Selection",
"color-selection-info":"Select the color for the character sheet section headers and buttons.",
"whisp-rolls-gm":"Whisper rolls to GM",
"whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"aim-toggle-default":"Prompt for Aim action when rolling attacks",
"aim-value-default":"Aim Value",
"aim-value-default-info":"The default value for the aim bonus when using the Aim prompt. It should be 1 unless a power or talent changes it.",
"show-the-fatigue-section-info":"This should be shown for Blue Rose.",
"show-the-conviction-section-info":"This should be shown for Blue Rose.",
"show-the-corruption-section-info":"This can be shown for Blue Rose.",
"show-the-ammo-column-info":"This can be unchecked for Blue Rose.",
"show-the-money/currency-section-info":"This can be unchecked for Blue Rose."
}
+154
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{
"character-u":"CHARACTER",
"persona-u":"PERSONA",
"powers-u":"POWERS",
"focuses-u":"FOCUSES",
"magic-u":"MAGIC",
"arcana-u":"ARCANA",
"whisper-u":"WHISPER",
"aim-u":"AIM",
"old-u":"OLD",
"char-name-u":"CHARACTER NAME",
"mage":"Mage",
"rogue":"Rogue",
"warrior":"Warrior",
"adept":"Adept",
"expert":"Expert",
"class-u":"CLASS",
"level-u":"LEVEL",
"race-u":"RACE",
"background-u":"BACKGROUND",
"social-class-u":"SOCIAL CLASS",
"age-u":"AGE",
"gender-u":"GENDER",
"height-u":"HEIGHT",
"weight-u":"WEIGHT",
"calling-u":"CALLING",
"destiny-u":"DESTINY",
"fate-u":"FATE",
"accuracy-u":"ACCURACY",
"communication-u":"COMMUNICATION",
"constitution-u":"CONSTITUTION",
"cunning-u":"CUNNING",
"dexterity-u":"DEXTERITY",
"fighting-u":"FIGHTING",
"intelligence-u":"INTELLIGENCE",
"perception-u":"PERCEPTION",
"strength-u":"STRENGTH",
"willpower-u":"WILLPOWER",
"health-u":"HEALTH",
"max":"Max",
"mana-u":"MANA",
"magic-points-u":"MAGIC POINTS",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"fatigue-u":"FATIGUE",
"none":"None",
"winded":"Winded",
"fatigued":"Fatigued",
"exhausted":"Exhausted",
"dying":"Dying",
"conviction-u":"CONVICTION",
"corruption-u":"CORRUPTION",
"speed-u":"SPEED",
"defense-u":"DEFENSE",
"armor-u":"ARMOR",
"base":"Base",
"shield":"Shield",
"Penalty":"Penalty",
"attack-u":"ATTACK",
"range-u":"RANGE",
"reload-u":"RELOAD",
"roll-u":"ROLL",
"damage-u":"DAMAGE",
"power-name-u":"POWER NAME",
"short-description-u":"SHORT DESCRIPTION",
"spell-name-u":"SPELL NAME",
"arcanum-name-u":"ARCANUM NAME",
"equipment-name-u":"EQUIPMENT NAME",
"quantity-u":"QUANTITY",
"description-u":"DESCRIPTION",
"eye-u":"EYES",
"skin-u":"SKIN",
"hair-u":"HAIR",
"languages-u":"LANGUAGES",
"goals-u":"GOALS",
"honorifics-titles-and-memberships-u":"HONORIFICS, TITLES AND MEMBERSHIPS",
"relationships-u":"RELATIONSHIPS",
"character-appearance-u":"CHARACTER APPEARANCE",
"char-notes-u":"CHARACTER NOTES",
"specialization1-u":"SPECIALIZATION 1",
"specialization1-degree-u":"DEGREE",
"specialization2-u":"SPECIALIZATION 2",
"type-or-level:-u":"TYPE OR LEVEL:",
"SOURCE:-u":"SOURCE:",
"short-desc.:-u":"SHORT DESC.:",
"description:-u":"DESCRIPTION:",
"focus:-u":"FOCUS:",
"school:-u":"SCHOOL:",
"type:-u":"TYPE:",
"mana-cost:-u":"MANA COST:",
"cast-time:-u":"CAST TIME:",
"tn:-u":"TN:",
"test:-u":"TEST:",
"spellpower:-u":"SPELLPOWER:",
"focus-bonus:-u":"FOCUS BONUS:",
"cast-spell:-u":"CAST SPELL:",
"arcana:-u":"ARCANA:",
"mp-cost:-u":"MP COST:",
"talent:-u":"TALENT:",
"time:-u":"TIME:",
"resistance:-u":"RESISTANCE:",
"fatigue-tn:-u":"FATIGUE TN:",
"ability:-u":"ABILITY:",
"communication":"Communication",
"intelligence":"Intelligence",
"Perception":"Perception",
"game-system-u":"GAME SYSTEM",
"color-selection-u":"COLOR SELECTION",
"black":"Black",
"red":"Red",
"teal-1":"Teal 1",
"teal-2":"Teal 2",
"blue-1":"Blue 1",
"blue-2":"Blue 2",
"rolls-u":"ROLLS",
"whisper-rolls-to-gm":"Whisper rolls to GM",
"never-whisper-roll":"Never Whisper Rolls",
"query-whisper-roll":"Query Whisper",
"always-whisper-roll":"Always Whisper Rolls",
"show-the-character-name-in-roll-results":"Show the character name in roll results",
"show":"Show",
"hide":"Hide",
"options-u":"OPTIONS",
"prompt-for-aim":"Prompt for Aim",
"never-use-aim":"Never use Aim",
"toggle":"Toggle",
"always-use-aim":"Always use Aim",
"aim-value-a-value-must-be-entered-here":"Aim value (a number MUST be entered here)",
"sections-u":"SECTIONS",
"show-the-power-list":"Show the Power list in the Character tab",
"show-the-spell/arcana-list":"Show the Spell/Arcana list in the Character tab",
"show-the-mana/magic-points-section":"Show the Mana/Magic Points section",
"show-the-experience-points-section":"Show the Experience Points section",
"show-the-fatigue-section":"Show the Fatigue section",
"show-the-conviction-section":"Show the Conviction section",
"show-the-corruption-section":"Show the Corruption section",
"show-the-ammo-column":"Show the Ammo column",
"show-the-equipment-section":"Show the Equipment section",
"show-the-money/currency-section":"Show the Money/Currency section",
"show-the-old-character-sheet-section":"Show the Old character sheet section",
"game-system":"Game System",
"color-selection":"Color Selection",
"color-selection-info":"Select the color for the character sheet section headers and buttons.",
"whisp-rolls-gm":"Whisper rolls to GM",
"whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"aim-toggle-default":"Prompt for Aim action when rolling attacks",
"aim-value-default":"Aim Value",
"aim-value-default-info":"The default value for the aim bonus when using the Aim prompt. It should be 1 unless a power or talent changes it.",
"show-the-fatigue-section-info":"This should be shown for Blue Rose.",
"show-the-conviction-section-info":"This should be shown for Blue Rose.",
"show-the-corruption-section-info":"This can be shown for Blue Rose.",
"show-the-ammo-column-info":"This can be unchecked for Blue Rose.",
"show-the-money/currency-section-info":"This can be unchecked for Blue Rose."
}
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{
"character-u":"CHARACTER",
"persona-u":"PERSONA",
"powers-u":"POWERS",
"focuses-u":"FOCUSES",
"magic-u":"MAGIC",
"arcana-u":"ARCANA",
"whisper-u":"WHISPER",
"aim-u":"AIM",
"old-u":"OLD",
"char-name-u":"CHARACTER NAME",
"mage":"Mage",
"rogue":"Rogue",
"warrior":"Warrior",
"adept":"Adept",
"expert":"Expert",
"class-u":"CLASS",
"level-u":"LEVEL",
"race-u":"RACE",
"background-u":"BACKGROUND",
"social-class-u":"SOCIAL CLASS",
"age-u":"AGE",
"gender-u":"GENDER",
"height-u":"HEIGHT",
"weight-u":"WEIGHT",
"calling-u":"CALLING",
"destiny-u":"DESTINY",
"fate-u":"FATE",
"accuracy-u":"ACCURACY",
"communication-u":"COMMUNICATION",
"constitution-u":"CONSTITUTION",
"cunning-u":"CUNNING",
"dexterity-u":"DEXTERITY",
"fighting-u":"FIGHTING",
"intelligence-u":"INTELLIGENCE",
"perception-u":"PERCEPTION",
"strength-u":"STRENGTH",
"willpower-u":"WILLPOWER",
"health-u":"HEALTH",
"max":"Max",
"mana-u":"MANA",
"magic-points-u":"MAGIC POINTS",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"fatigue-u":"FATIGUE",
"none":"None",
"winded":"Winded",
"fatigued":"Fatigued",
"exhausted":"Exhausted",
"dying":"Dying",
"conviction-u":"CONVICTION",
"corruption-u":"CORRUPTION",
"speed-u":"SPEED",
"defense-u":"DEFENSE",
"armor-u":"ARMOR",
"base":"Base",
"shield":"Shield",
"Penalty":"Penalty",
"attack-u":"ATTACK",
"range-u":"RANGE",
"reload-u":"RELOAD",
"roll-u":"ROLL",
"damage-u":"DAMAGE",
"power-name-u":"POWER NAME",
"short-description-u":"SHORT DESCRIPTION",
"spell-name-u":"SPELL NAME",
"arcanum-name-u":"ARCANUM NAME",
"equipment-name-u":"EQUIPMENT NAME",
"quantity-u":"QUANTITY",
"description-u":"DESCRIPTION",
"eye-u":"EYES",
"skin-u":"SKIN",
"hair-u":"HAIR",
"languages-u":"LANGUAGES",
"goals-u":"GOALS",
"honorifics-titles-and-memberships-u":"HONORIFICS, TITLES AND MEMBERSHIPS",
"relationships-u":"RELATIONSHIPS",
"character-appearance-u":"CHARACTER APPEARANCE",
"char-notes-u":"CHARACTER NOTES",
"specialization1-u":"SPECIALIZATION 1",
"specialization1-degree-u":"DEGREE",
"specialization2-u":"SPECIALIZATION 2",
"type-or-level:-u":"TYPE OR LEVEL:",
"SOURCE:-u":"SOURCE:",
"short-desc.:-u":"SHORT DESC.:",
"description:-u":"DESCRIPTION:",
"focus:-u":"FOCUS:",
"school:-u":"SCHOOL:",
"type:-u":"TYPE:",
"mana-cost:-u":"MANA COST:",
"cast-time:-u":"CAST TIME:",
"tn:-u":"TN:",
"test:-u":"TEST:",
"spellpower:-u":"SPELLPOWER:",
"focus-bonus:-u":"FOCUS BONUS:",
"cast-spell:-u":"CAST SPELL:",
"arcana:-u":"ARCANA:",
"mp-cost:-u":"MP COST:",
"talent:-u":"TALENT:",
"time:-u":"TIME:",
"resistance:-u":"RESISTANCE:",
"fatigue-tn:-u":"FATIGUE TN:",
"ability:-u":"ABILITY:",
"communication":"Communication",
"intelligence":"Intelligence",
"Perception":"Perception",
"game-system-u":"GAME SYSTEM",
"color-selection-u":"COLOR SELECTION",
"black":"Black",
"red":"Red",
"teal-1":"Teal 1",
"teal-2":"Teal 2",
"blue-1":"Blue 1",
"blue-2":"Blue 2",
"rolls-u":"ROLLS",
"whisper-rolls-to-gm":"Whisper rolls to GM",
"never-whisper-roll":"Never Whisper Rolls",
"query-whisper-roll":"Query Whisper",
"always-whisper-roll":"Always Whisper Rolls",
"show-the-character-name-in-roll-results":"Show the character name in roll results",
"show":"Show",
"hide":"Hide",
"options-u":"OPTIONS",
"prompt-for-aim":"Prompt for Aim",
"never-use-aim":"Never use Aim",
"toggle":"Toggle",
"always-use-aim":"Always use Aim",
"aim-value-a-value-must-be-entered-here":"Aim value (a number MUST be entered here)",
"sections-u":"SECTIONS",
"show-the-power-list":"Show the Power list in the Character tab",
"show-the-spell/arcana-list":"Show the Spell/Arcana list in the Character tab",
"show-the-mana/magic-points-section":"Show the Mana/Magic Points section",
"show-the-experience-points-section":"Show the Experience Points section",
"show-the-fatigue-section":"Show the Fatigue section",
"show-the-conviction-section":"Show the Conviction section",
"show-the-corruption-section":"Show the Corruption section",
"show-the-ammo-column":"Show the Ammo column",
"show-the-equipment-section":"Show the Equipment section",
"show-the-money/currency-section":"Show the Money/Currency section",
"show-the-old-character-sheet-section":"Show the Old character sheet section",
"game-system":"Game System",
"color-selection":"Color Selection",
"color-selection-info":"Select the color for the character sheet section headers and buttons.",
"whisp-rolls-gm":"Whisper rolls to GM",
"whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"aim-toggle-default":"Prompt for Aim action when rolling attacks",
"aim-value-default":"Aim Value",
"aim-value-default-info":"The default value for the aim bonus when using the Aim prompt. It should be 1 unless a power or talent changes it.",
"show-the-fatigue-section-info":"This should be shown for Blue Rose.",
"show-the-conviction-section-info":"This should be shown for Blue Rose.",
"show-the-corruption-section-info":"This can be shown for Blue Rose.",
"show-the-ammo-column-info":"This can be unchecked for Blue Rose.",
"show-the-money/currency-section-info":"This can be unchecked for Blue Rose."
}
+154
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{
"character-u":"CHARACTER",
"persona-u":"PERSONA",
"powers-u":"POWERS",
"focuses-u":"FOCUSES",
"magic-u":"MAGIC",
"arcana-u":"ARCANA",
"whisper-u":"WHISPER",
"aim-u":"AIM",
"old-u":"OLD",
"char-name-u":"CHARACTER NAME",
"mage":"Mage",
"rogue":"Rogue",
"warrior":"Warrior",
"adept":"Adept",
"expert":"Expert",
"class-u":"CLASS",
"level-u":"LEVEL",
"race-u":"RACE",
"background-u":"BACKGROUND",
"social-class-u":"SOCIAL CLASS",
"age-u":"AGE",
"gender-u":"GENDER",
"height-u":"HEIGHT",
"weight-u":"WEIGHT",
"calling-u":"CALLING",
"destiny-u":"DESTINY",
"fate-u":"FATE",
"accuracy-u":"ACCURACY",
"communication-u":"COMMUNICATION",
"constitution-u":"CONSTITUTION",
"cunning-u":"CUNNING",
"dexterity-u":"DEXTERITY",
"fighting-u":"FIGHTING",
"intelligence-u":"INTELLIGENCE",
"perception-u":"PERCEPTION",
"strength-u":"STRENGTH",
"willpower-u":"WILLPOWER",
"health-u":"HEALTH",
"max":"Max",
"mana-u":"MANA",
"magic-points-u":"MAGIC POINTS",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"fatigue-u":"FATIGUE",
"none":"None",
"winded":"Winded",
"fatigued":"Fatigued",
"exhausted":"Exhausted",
"dying":"Dying",
"conviction-u":"CONVICTION",
"corruption-u":"CORRUPTION",
"speed-u":"SPEED",
"defense-u":"DEFENSE",
"armor-u":"ARMOR",
"base":"Base",
"shield":"Shield",
"Penalty":"Penalty",
"attack-u":"ATTACK",
"range-u":"RANGE",
"reload-u":"RELOAD",
"roll-u":"ROLL",
"damage-u":"DAMAGE",
"power-name-u":"POWER NAME",
"short-description-u":"SHORT DESCRIPTION",
"spell-name-u":"SPELL NAME",
"arcanum-name-u":"ARCANUM NAME",
"equipment-name-u":"EQUIPMENT NAME",
"quantity-u":"QUANTITY",
"description-u":"DESCRIPTION",
"eye-u":"EYES",
"skin-u":"SKIN",
"hair-u":"HAIR",
"languages-u":"LANGUAGES",
"goals-u":"GOALS",
"honorifics-titles-and-memberships-u":"HONORIFICS, TITLES AND MEMBERSHIPS",
"relationships-u":"RELATIONSHIPS",
"character-appearance-u":"CHARACTER APPEARANCE",
"char-notes-u":"CHARACTER NOTES",
"specialization1-u":"SPECIALIZATION 1",
"specialization1-degree-u":"DEGREE",
"specialization2-u":"SPECIALIZATION 2",
"type-or-level:-u":"TYPE OR LEVEL:",
"SOURCE:-u":"SOURCE:",
"short-desc.:-u":"SHORT DESC.:",
"description:-u":"DESCRIPTION:",
"focus:-u":"FOCUS:",
"school:-u":"SCHOOL:",
"type:-u":"TYPE:",
"mana-cost:-u":"MANA COST:",
"cast-time:-u":"CAST TIME:",
"tn:-u":"TN:",
"test:-u":"TEST:",
"spellpower:-u":"SPELLPOWER:",
"focus-bonus:-u":"FOCUS BONUS:",
"cast-spell:-u":"CAST SPELL:",
"arcana:-u":"ARCANA:",
"mp-cost:-u":"MP COST:",
"talent:-u":"TALENT:",
"time:-u":"TIME:",
"resistance:-u":"RESISTANCE:",
"fatigue-tn:-u":"FATIGUE TN:",
"ability:-u":"ABILITY:",
"communication":"Communication",
"intelligence":"Intelligence",
"Perception":"Perception",
"game-system-u":"GAME SYSTEM",
"color-selection-u":"COLOR SELECTION",
"black":"Black",
"red":"Red",
"teal-1":"Teal 1",
"teal-2":"Teal 2",
"blue-1":"Blue 1",
"blue-2":"Blue 2",
"rolls-u":"ROLLS",
"whisper-rolls-to-gm":"Whisper rolls to GM",
"never-whisper-roll":"Never Whisper Rolls",
"query-whisper-roll":"Query Whisper",
"always-whisper-roll":"Always Whisper Rolls",
"show-the-character-name-in-roll-results":"Show the character name in roll results",
"show":"Show",
"hide":"Hide",
"options-u":"OPTIONS",
"prompt-for-aim":"Prompt for Aim",
"never-use-aim":"Never use Aim",
"toggle":"Toggle",
"always-use-aim":"Always use Aim",
"aim-value-a-value-must-be-entered-here":"Aim value (a number MUST be entered here)",
"sections-u":"SECTIONS",
"show-the-power-list":"Show the Power list in the Character tab",
"show-the-spell/arcana-list":"Show the Spell/Arcana list in the Character tab",
"show-the-mana/magic-points-section":"Show the Mana/Magic Points section",
"show-the-experience-points-section":"Show the Experience Points section",
"show-the-fatigue-section":"Show the Fatigue section",
"show-the-conviction-section":"Show the Conviction section",
"show-the-corruption-section":"Show the Corruption section",
"show-the-ammo-column":"Show the Ammo column",
"show-the-equipment-section":"Show the Equipment section",
"show-the-money/currency-section":"Show the Money/Currency section",
"show-the-old-character-sheet-section":"Show the Old character sheet section",
"game-system":"Game System",
"color-selection":"Color Selection",
"color-selection-info":"Select the color for the character sheet section headers and buttons.",
"whisp-rolls-gm":"Whisper rolls to GM",
"whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"aim-toggle-default":"Prompt for Aim action when rolling attacks",
"aim-value-default":"Aim Value",
"aim-value-default-info":"The default value for the aim bonus when using the Aim prompt. It should be 1 unless a power or talent changes it.",
"show-the-fatigue-section-info":"This should be shown for Blue Rose.",
"show-the-conviction-section-info":"This should be shown for Blue Rose.",
"show-the-corruption-section-info":"This can be shown for Blue Rose.",
"show-the-ammo-column-info":"This can be unchecked for Blue Rose.",
"show-the-money/currency-section-info":"This can be unchecked for Blue Rose."
}
+154
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{
"character-u":"CHARACTER",
"persona-u":"PERSONA",
"powers-u":"POWERS",
"focuses-u":"FOCUSES",
"magic-u":"MAGIC",
"arcana-u":"ARCANA",
"whisper-u":"WHISPER",
"aim-u":"AIM",
"old-u":"OLD",
"char-name-u":"CHARACTER NAME",
"mage":"Mage",
"rogue":"Rogue",
"warrior":"Warrior",
"adept":"Adept",
"expert":"Expert",
"class-u":"CLASS",
"level-u":"LEVEL",
"race-u":"RACE",
"background-u":"BACKGROUND",
"social-class-u":"SOCIAL CLASS",
"age-u":"AGE",
"gender-u":"GENDER",
"height-u":"HEIGHT",
"weight-u":"WEIGHT",
"calling-u":"CALLING",
"destiny-u":"DESTINY",
"fate-u":"FATE",
"accuracy-u":"ACCURACY",
"communication-u":"COMMUNICATION",
"constitution-u":"CONSTITUTION",
"cunning-u":"CUNNING",
"dexterity-u":"DEXTERITY",
"fighting-u":"FIGHTING",
"intelligence-u":"INTELLIGENCE",
"perception-u":"PERCEPTION",
"strength-u":"STRENGTH",
"willpower-u":"WILLPOWER",
"health-u":"HEALTH",
"max":"Max",
"mana-u":"MANA",
"magic-points-u":"MAGIC POINTS",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"fatigue-u":"FATIGUE",
"none":"None",
"winded":"Winded",
"fatigued":"Fatigued",
"exhausted":"Exhausted",
"dying":"Dying",
"conviction-u":"CONVICTION",
"corruption-u":"CORRUPTION",
"speed-u":"SPEED",
"defense-u":"DEFENSE",
"armor-u":"ARMOR",
"base":"Base",
"shield":"Shield",
"Penalty":"Penalty",
"attack-u":"ATTACK",
"range-u":"RANGE",
"reload-u":"RELOAD",
"roll-u":"ROLL",
"damage-u":"DAMAGE",
"power-name-u":"POWER NAME",
"short-description-u":"SHORT DESCRIPTION",
"spell-name-u":"SPELL NAME",
"arcanum-name-u":"ARCANUM NAME",
"equipment-name-u":"EQUIPMENT NAME",
"quantity-u":"QUANTITY",
"description-u":"DESCRIPTION",
"eye-u":"EYES",
"skin-u":"SKIN",
"hair-u":"HAIR",
"languages-u":"LANGUAGES",
"goals-u":"GOALS",
"honorifics-titles-and-memberships-u":"HONORIFICS, TITLES AND MEMBERSHIPS",
"relationships-u":"RELATIONSHIPS",
"character-appearance-u":"CHARACTER APPEARANCE",
"char-notes-u":"CHARACTER NOTES",
"specialization1-u":"SPECIALIZATION 1",
"specialization1-degree-u":"DEGREE",
"specialization2-u":"SPECIALIZATION 2",
"type-or-level:-u":"TYPE OR LEVEL:",
"SOURCE:-u":"SOURCE:",
"short-desc.:-u":"SHORT DESC.:",
"description:-u":"DESCRIPTION:",
"focus:-u":"FOCUS:",
"school:-u":"SCHOOL:",
"type:-u":"TYPE:",
"mana-cost:-u":"MANA COST:",
"cast-time:-u":"CAST TIME:",
"tn:-u":"TN:",
"test:-u":"TEST:",
"spellpower:-u":"SPELLPOWER:",
"focus-bonus:-u":"FOCUS BONUS:",
"cast-spell:-u":"CAST SPELL:",
"arcana:-u":"ARCANA:",
"mp-cost:-u":"MP COST:",
"talent:-u":"TALENT:",
"time:-u":"TIME:",
"resistance:-u":"RESISTANCE:",
"fatigue-tn:-u":"FATIGUE TN:",
"ability:-u":"ABILITY:",
"communication":"Communication",
"intelligence":"Intelligence",
"Perception":"Perception",
"game-system-u":"GAME SYSTEM",
"color-selection-u":"COLOR SELECTION",
"black":"Black",
"red":"Red",
"teal-1":"Teal 1",
"teal-2":"Teal 2",
"blue-1":"Blue 1",
"blue-2":"Blue 2",
"rolls-u":"ROLLS",
"whisper-rolls-to-gm":"Whisper rolls to GM",
"never-whisper-roll":"Never Whisper Rolls",
"query-whisper-roll":"Query Whisper",
"always-whisper-roll":"Always Whisper Rolls",
"show-the-character-name-in-roll-results":"Show the character name in roll results",
"show":"Show",
"hide":"Hide",
"options-u":"OPTIONS",
"prompt-for-aim":"Prompt for Aim",
"never-use-aim":"Never use Aim",
"toggle":"Toggle",
"always-use-aim":"Always use Aim",
"aim-value-a-value-must-be-entered-here":"Aim value (a number MUST be entered here)",
"sections-u":"SECTIONS",
"show-the-power-list":"Show the Power list in the Character tab",
"show-the-spell/arcana-list":"Show the Spell/Arcana list in the Character tab",
"show-the-mana/magic-points-section":"Show the Mana/Magic Points section",
"show-the-experience-points-section":"Show the Experience Points section",
"show-the-fatigue-section":"Show the Fatigue section",
"show-the-conviction-section":"Show the Conviction section",
"show-the-corruption-section":"Show the Corruption section",
"show-the-ammo-column":"Show the Ammo column",
"show-the-equipment-section":"Show the Equipment section",
"show-the-money/currency-section":"Show the Money/Currency section",
"show-the-old-character-sheet-section":"Show the Old character sheet section",
"game-system":"Game System",
"color-selection":"Color Selection",
"color-selection-info":"Select the color for the character sheet section headers and buttons.",
"whisp-rolls-gm":"Whisper rolls to GM",
"whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"aim-toggle-default":"Prompt for Aim action when rolling attacks",
"aim-value-default":"Aim Value",
"aim-value-default-info":"The default value for the aim bonus when using the Aim prompt. It should be 1 unless a power or talent changes it.",
"show-the-fatigue-section-info":"This should be shown for Blue Rose.",
"show-the-conviction-section-info":"This should be shown for Blue Rose.",
"show-the-corruption-section-info":"This can be shown for Blue Rose.",
"show-the-ammo-column-info":"This can be unchecked for Blue Rose.",
"show-the-money/currency-section-info":"This can be unchecked for Blue Rose."
}
+154
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{
"character-u":"CHARACTER",
"persona-u":"PERSONA",
"powers-u":"POWERS",
"focuses-u":"FOCUSES",
"magic-u":"MAGIC",
"arcana-u":"ARCANA",
"whisper-u":"WHISPER",
"aim-u":"AIM",
"old-u":"OLD",
"char-name-u":"CHARACTER NAME",
"mage":"Mage",
"rogue":"Rogue",
"warrior":"Warrior",
"adept":"Adept",
"expert":"Expert",
"class-u":"CLASS",
"level-u":"LEVEL",
"race-u":"RACE",
"background-u":"BACKGROUND",
"social-class-u":"SOCIAL CLASS",
"age-u":"AGE",
"gender-u":"GENDER",
"height-u":"HEIGHT",
"weight-u":"WEIGHT",
"calling-u":"CALLING",
"destiny-u":"DESTINY",
"fate-u":"FATE",
"accuracy-u":"ACCURACY",
"communication-u":"COMMUNICATION",
"constitution-u":"CONSTITUTION",
"cunning-u":"CUNNING",
"dexterity-u":"DEXTERITY",
"fighting-u":"FIGHTING",
"intelligence-u":"INTELLIGENCE",
"perception-u":"PERCEPTION",
"strength-u":"STRENGTH",
"willpower-u":"WILLPOWER",
"health-u":"HEALTH",
"max":"Max",
"mana-u":"MANA",
"magic-points-u":"MAGIC POINTS",
"experience-points-u":"EXPERIENCE POINTS",
"next":"Next",
"fatigue-u":"FATIGUE",
"none":"None",
"winded":"Winded",
"fatigued":"Fatigued",
"exhausted":"Exhausted",
"dying":"Dying",
"conviction-u":"CONVICTION",
"corruption-u":"CORRUPTION",
"speed-u":"SPEED",
"defense-u":"DEFENSE",
"armor-u":"ARMOR",
"base":"Base",
"shield":"Shield",
"Penalty":"Penalty",
"attack-u":"ATTACK",
"range-u":"RANGE",
"reload-u":"RELOAD",
"roll-u":"ROLL",
"damage-u":"DAMAGE",
"power-name-u":"POWER NAME",
"short-description-u":"SHORT DESCRIPTION",
"spell-name-u":"SPELL NAME",
"arcanum-name-u":"ARCANUM NAME",
"equipment-name-u":"EQUIPMENT NAME",
"quantity-u":"QUANTITY",
"description-u":"DESCRIPTION",
"eye-u":"EYES",
"skin-u":"SKIN",
"hair-u":"HAIR",
"languages-u":"LANGUAGES",
"goals-u":"GOALS",
"honorifics-titles-and-memberships-u":"HONORIFICS, TITLES AND MEMBERSHIPS",
"relationships-u":"RELATIONSHIPS",
"character-appearance-u":"CHARACTER APPEARANCE",
"char-notes-u":"CHARACTER NOTES",
"specialization1-u":"SPECIALIZATION 1",
"specialization1-degree-u":"DEGREE",
"specialization2-u":"SPECIALIZATION 2",
"type-or-level:-u":"TYPE OR LEVEL:",
"SOURCE:-u":"SOURCE:",
"short-desc.:-u":"SHORT DESC.:",
"description:-u":"DESCRIPTION:",
"focus:-u":"FOCUS:",
"school:-u":"SCHOOL:",
"type:-u":"TYPE:",
"mana-cost:-u":"MANA COST:",
"cast-time:-u":"CAST TIME:",
"tn:-u":"TN:",
"test:-u":"TEST:",
"spellpower:-u":"SPELLPOWER:",
"focus-bonus:-u":"FOCUS BONUS:",
"cast-spell:-u":"CAST SPELL:",
"arcana:-u":"ARCANA:",
"mp-cost:-u":"MP COST:",
"talent:-u":"TALENT:",
"time:-u":"TIME:",
"resistance:-u":"RESISTANCE:",
"fatigue-tn:-u":"FATIGUE TN:",
"ability:-u":"ABILITY:",
"communication":"Communication",
"intelligence":"Intelligence",
"Perception":"Perception",
"game-system-u":"GAME SYSTEM",
"color-selection-u":"COLOR SELECTION",
"black":"Black",
"red":"Red",
"teal-1":"Teal 1",
"teal-2":"Teal 2",
"blue-1":"Blue 1",
"blue-2":"Blue 2",
"rolls-u":"ROLLS",
"whisper-rolls-to-gm":"Whisper rolls to GM",
"never-whisper-roll":"Never Whisper Rolls",
"query-whisper-roll":"Query Whisper",
"always-whisper-roll":"Always Whisper Rolls",
"show-the-character-name-in-roll-results":"Show the character name in roll results",
"show":"Show",
"hide":"Hide",
"options-u":"OPTIONS",
"prompt-for-aim":"Prompt for Aim",
"never-use-aim":"Never use Aim",
"toggle":"Toggle",
"always-use-aim":"Always use Aim",
"aim-value-a-value-must-be-entered-here":"Aim value (a number MUST be entered here)",
"sections-u":"SECTIONS",
"show-the-power-list":"Show the Power list in the Character tab",
"show-the-spell/arcana-list":"Show the Spell/Arcana list in the Character tab",
"show-the-mana/magic-points-section":"Show the Mana/Magic Points section",
"show-the-experience-points-section":"Show the Experience Points section",
"show-the-fatigue-section":"Show the Fatigue section",
"show-the-conviction-section":"Show the Conviction section",
"show-the-corruption-section":"Show the Corruption section",
"show-the-ammo-column":"Show the Ammo column",
"show-the-equipment-section":"Show the Equipment section",
"show-the-money/currency-section":"Show the Money/Currency section",
"show-the-old-character-sheet-section":"Show the Old character sheet section",
"game-system":"Game System",
"color-selection":"Color Selection",
"color-selection-info":"Select the color for the character sheet section headers and buttons.",
"whisp-rolls-gm":"Whisper rolls to GM",
"whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"aim-toggle-default":"Prompt for Aim action when rolling attacks",
"aim-value-default":"Aim Value",
"aim-value-default-info":"The default value for the aim bonus when using the Aim prompt. It should be 1 unless a power or talent changes it.",
"show-the-fatigue-section-info":"This should be shown for Blue Rose.",
"show-the-conviction-section-info":"This should be shown for Blue Rose.",
"show-the-corruption-section-info":"This can be shown for Blue Rose.",
"show-the-ammo-column-info":"This can be unchecked for Blue Rose.",
"show-the-money/currency-section-info":"This can be unchecked for Blue Rose."
}
+154
View File
@@ -0,0 +1,154 @@
{
"character-u":"crwdns61100:0crwdne61100:0",
"persona-u":"crwdns61101:0crwdne61101:0",
"powers-u":"crwdns61102:0crwdne61102:0",
"focuses-u":"crwdns61103:0crwdne61103:0",
"magic-u":"crwdns61104:0crwdne61104:0",
"arcana-u":"crwdns61105:0crwdne61105:0",
"whisper-u":"crwdns61106:0crwdne61106:0",
"aim-u":"crwdns61107:0crwdne61107:0",
"old-u":"crwdns61108:0crwdne61108:0",
"char-name-u":"crwdns61109:0crwdne61109:0",
"mage":"crwdns61110:0crwdne61110:0",
"rogue":"crwdns61111:0crwdne61111:0",
"warrior":"crwdns61112:0crwdne61112:0",
"adept":"crwdns61113:0crwdne61113:0",
"expert":"crwdns61114:0crwdne61114:0",
"class-u":"crwdns61115:0crwdne61115:0",
"level-u":"crwdns61116:0crwdne61116:0",
"race-u":"crwdns61117:0crwdne61117:0",
"background-u":"crwdns61118:0crwdne61118:0",
"social-class-u":"crwdns61119:0crwdne61119:0",
"age-u":"crwdns61120:0crwdne61120:0",
"gender-u":"crwdns61121:0crwdne61121:0",
"height-u":"crwdns61122:0crwdne61122:0",
"weight-u":"crwdns61123:0crwdne61123:0",
"calling-u":"crwdns61124:0crwdne61124:0",
"destiny-u":"crwdns61125:0crwdne61125:0",
"fate-u":"crwdns61126:0crwdne61126:0",
"accuracy-u":"crwdns61127:0crwdne61127:0",
"communication-u":"crwdns61128:0crwdne61128:0",
"constitution-u":"crwdns61129:0crwdne61129:0",
"cunning-u":"crwdns61130:0crwdne61130:0",
"dexterity-u":"crwdns61131:0crwdne61131:0",
"fighting-u":"crwdns61132:0crwdne61132:0",
"intelligence-u":"crwdns61133:0crwdne61133:0",
"perception-u":"crwdns61134:0crwdne61134:0",
"strength-u":"crwdns61135:0crwdne61135:0",
"willpower-u":"crwdns61136:0crwdne61136:0",
"health-u":"crwdns61137:0crwdne61137:0",
"max":"crwdns61138:0crwdne61138:0",
"mana-u":"crwdns61139:0crwdne61139:0",
"magic-points-u":"crwdns61140:0crwdne61140:0",
"experience-points-u":"crwdns61141:0crwdne61141:0",
"next":"crwdns61142:0crwdne61142:0",
"fatigue-u":"crwdns61143:0crwdne61143:0",
"none":"crwdns61144:0crwdne61144:0",
"winded":"crwdns61145:0crwdne61145:0",
"fatigued":"crwdns61146:0crwdne61146:0",
"exhausted":"crwdns61147:0crwdne61147:0",
"dying":"crwdns61148:0crwdne61148:0",
"conviction-u":"crwdns61149:0crwdne61149:0",
"corruption-u":"crwdns61150:0crwdne61150:0",
"speed-u":"crwdns61151:0crwdne61151:0",
"defense-u":"crwdns61152:0crwdne61152:0",
"armor-u":"crwdns61153:0crwdne61153:0",
"base":"crwdns61154:0crwdne61154:0",
"shield":"crwdns61155:0crwdne61155:0",
"Penalty":"crwdns61156:0crwdne61156:0",
"attack-u":"crwdns61157:0crwdne61157:0",
"range-u":"crwdns61158:0crwdne61158:0",
"reload-u":"crwdns61159:0crwdne61159:0",
"roll-u":"crwdns61160:0crwdne61160:0",
"damage-u":"crwdns61161:0crwdne61161:0",
"power-name-u":"crwdns61162:0crwdne61162:0",
"short-description-u":"crwdns61163:0crwdne61163:0",
"spell-name-u":"crwdns61164:0crwdne61164:0",
"arcanum-name-u":"crwdns61165:0crwdne61165:0",
"equipment-name-u":"crwdns61166:0crwdne61166:0",
"quantity-u":"crwdns61167:0crwdne61167:0",
"description-u":"crwdns61168:0crwdne61168:0",
"eye-u":"crwdns61169:0crwdne61169:0",
"skin-u":"crwdns61170:0crwdne61170:0",
"hair-u":"crwdns61171:0crwdne61171:0",
"languages-u":"crwdns61172:0crwdne61172:0",
"goals-u":"crwdns61173:0crwdne61173:0",
"honorifics-titles-and-memberships-u":"crwdns61174:0crwdne61174:0",
"relationships-u":"crwdns61175:0crwdne61175:0",
"character-appearance-u":"crwdns61176:0crwdne61176:0",
"char-notes-u":"crwdns61177:0crwdne61177:0",
"specialization1-u":"crwdns61178:0crwdne61178:0",
"specialization1-degree-u":"crwdns61179:0crwdne61179:0",
"specialization2-u":"crwdns61180:0crwdne61180:0",
"type-or-level:-u":"crwdns61181:0crwdne61181:0",
"SOURCE:-u":"crwdns61182:0crwdne61182:0",
"short-desc.:-u":"crwdns61183:0crwdne61183:0",
"description:-u":"crwdns61184:0crwdne61184:0",
"focus:-u":"crwdns61185:0crwdne61185:0",
"school:-u":"crwdns61186:0crwdne61186:0",
"type:-u":"crwdns61187:0crwdne61187:0",
"mana-cost:-u":"crwdns61188:0crwdne61188:0",
"cast-time:-u":"crwdns61189:0crwdne61189:0",
"tn:-u":"crwdns61190:0crwdne61190:0",
"test:-u":"crwdns61191:0crwdne61191:0",
"spellpower:-u":"crwdns61192:0crwdne61192:0",
"focus-bonus:-u":"crwdns61193:0crwdne61193:0",
"cast-spell:-u":"crwdns61194:0crwdne61194:0",
"arcana:-u":"crwdns61195:0crwdne61195:0",
"mp-cost:-u":"crwdns61196:0crwdne61196:0",
"talent:-u":"crwdns61197:0crwdne61197:0",
"time:-u":"crwdns61198:0crwdne61198:0",
"resistance:-u":"crwdns61199:0crwdne61199:0",
"fatigue-tn:-u":"crwdns61200:0crwdne61200:0",
"ability:-u":"crwdns61201:0crwdne61201:0",
"communication":"crwdns61202:0crwdne61202:0",
"intelligence":"crwdns61203:0crwdne61203:0",
"Perception":"crwdns61204:0crwdne61204:0",
"game-system-u":"crwdns61205:0crwdne61205:0",
"color-selection-u":"crwdns61206:0crwdne61206:0",
"black":"crwdns61207:0crwdne61207:0",
"red":"crwdns61208:0crwdne61208:0",
"teal-1":"crwdns61209:0crwdne61209:0",
"teal-2":"crwdns61210:0crwdne61210:0",
"blue-1":"crwdns61211:0crwdne61211:0",
"blue-2":"crwdns61212:0crwdne61212:0",
"rolls-u":"crwdns61213:0crwdne61213:0",
"whisper-rolls-to-gm":"crwdns61214:0crwdne61214:0",
"never-whisper-roll":"crwdns61215:0crwdne61215:0",
"query-whisper-roll":"crwdns61216:0crwdne61216:0",
"always-whisper-roll":"crwdns61217:0crwdne61217:0",
"show-the-character-name-in-roll-results":"crwdns61218:0crwdne61218:0",
"show":"crwdns61219:0crwdne61219:0",
"hide":"crwdns61220:0crwdne61220:0",
"options-u":"crwdns61221:0crwdne61221:0",
"prompt-for-aim":"crwdns61222:0crwdne61222:0",
"never-use-aim":"crwdns61223:0crwdne61223:0",
"toggle":"crwdns61224:0crwdne61224:0",
"always-use-aim":"crwdns61225:0crwdne61225:0",
"aim-value-a-value-must-be-entered-here":"crwdns61226:0crwdne61226:0",
"sections-u":"crwdns61227:0crwdne61227:0",
"show-the-power-list":"crwdns61228:0crwdne61228:0",
"show-the-spell/arcana-list":"crwdns61229:0crwdne61229:0",
"show-the-mana/magic-points-section":"crwdns61230:0crwdne61230:0",
"show-the-experience-points-section":"crwdns61231:0crwdne61231:0",
"show-the-fatigue-section":"crwdns61232:0crwdne61232:0",
"show-the-conviction-section":"crwdns61233:0crwdne61233:0",
"show-the-corruption-section":"crwdns61234:0crwdne61234:0",
"show-the-ammo-column":"crwdns61235:0crwdne61235:0",
"show-the-equipment-section":"crwdns61236:0crwdne61236:0",
"show-the-money/currency-section":"crwdns61237:0crwdne61237:0",
"show-the-old-character-sheet-section":"crwdns61238:0crwdne61238:0",
"game-system":"crwdns61239:0crwdne61239:0",
"color-selection":"crwdns61240:0crwdne61240:0",
"color-selection-info":"crwdns61241:0crwdne61241:0",
"whisp-rolls-gm":"crwdns61242:0crwdne61242:0",
"whisp-rolls-gm-info":"crwdns61243:0crwdne61243:0",
"aim-toggle-default":"crwdns61244:0crwdne61244:0",
"aim-value-default":"crwdns61245:0crwdne61245:0",
"aim-value-default-info":"crwdns61246:0crwdne61246:0",
"show-the-fatigue-section-info":"crwdns61247:0crwdne61247:0",
"show-the-conviction-section-info":"crwdns61248:0crwdne61248:0",
"show-the-corruption-section-info":"crwdns61249:0crwdne61249:0",
"show-the-ammo-column-info":"crwdns61250:0crwdne61250:0",
"show-the-money/currency-section-info":"crwdns61251:0crwdne61251:0"
}
+11 -1
View File
@@ -305,7 +305,8 @@ input.sheet-showhide:checked ~ .sheet-subbox {display: none;}
}
.sheet-harm-checkbox{
margin-left: 8px;
margin-left: 5px;
margin-right: 4px;
}
.sheet-harm-checkbox.sheet-harm-0:checked ~ .sheet-clock {
@@ -401,3 +402,12 @@ input.sheet-showhide:checked ~ .sheet-subbox {display: none;}
color: #B31515;
border: none;
}
/* fix some display bugs */
.itemcontrol {
left: 0;
top: 0;
}
.repcontrol {
height: 28px;
}
+75 -33
View File
@@ -38,9 +38,9 @@
<label class="sheet-name"><span data-i18n="name">Name</span>:</label>
<input type="text" name="attr_character_name"/>
<div class="lne">
<label class="sheet-name"><span data-i18n="class-archetype">Class</span>:</label>
<label class="sheet-name"><span data-i18n="playbook-archetype">Playbook</span>:</label>
<input type='checkbox' name='attr_lock_class' class='sheet-lock'>
<label class="sheet-lock"><small><span data-i18n="lock-unlock-class">Lock/Unlock Class</span></small></label><br/>
<label class="sheet-lock"><small><span data-i18n="lock-unlock-playbook">Lock/Unlock Playbook</span></small></label><br/>
</div>
<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
<div class="sheet-classSelected" style=" width: 100%; padding-left: 20px;">
@@ -96,7 +96,7 @@
<input type='checkbox' name='attr_coolHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'><span data-i18n="highlighted">Highlighted</span></label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl"><span data-i18n="do-something-under-fire">do something under fire</span>:</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {roll_name=^{cool}}} {{roll_mod=@{cool}}} {{result=[[2d6 + @{cool}]]}}' name='roll_dsuf'></button>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{cool}}} {{roll_mod=@{cool}}} {{result=[[2d6 + @{cool} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_dsuf'></button>
</div>
</div>
<div class="sheet-attr-box">
@@ -105,7 +105,7 @@
<input type='checkbox' name='attr_hardHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'><span data-i18n="highlighted">Highlighted</span></label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl"><span data-i18n="go-aggro">go aggro/seize by force</span>:</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{hard}}} {{roll_mod=@{hard}}} {{result=[[2d6 + @{hard}]]}}' name='roll_gasbf' ></button>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{hard}}} {{roll_mod=@{hard}}} {{result=[[2d6 + @{hard} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_gasbf' ></button>
</div>
</div>
<div class="sheet-attr-box">
@@ -114,7 +114,7 @@
<input type='checkbox' name='attr_hotHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'><span data-i18n="highlighted">Highlighted</span></label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl"><span data-i18n="seduce-or-manipulate">seduce or manipulate</span>:</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{hot}}} {{roll_mod=@{hot}}} {{result=[[2d6 + @{hot}]]}}' name='roll_som' ></button>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{hot}}} {{roll_mod=@{hot}}} {{result=[[2d6 + @{hot} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_som' ></button>
</div>
</div>
<div class="sheet-attr-box">
@@ -123,7 +123,7 @@
<input type='checkbox' name='attr_sharplHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'><span data-i18n="highlighted">Highlighted</span></label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl"><span data-i18n="read-a-sitch">read a sitch; read a person</span>:</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{sharp}} {{roll_mod=@{sharp}}} {{result=[[2d6 + @{sharp}]]}}' name='roll_rasrap' ></button>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{sharp}}} {{roll_mod=@{sharp}}} {{result=[[2d6 + @{sharp} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_rasrap' ></button>
</div>
</div>
<div class="sheet-attr-box">
@@ -132,7 +132,7 @@
<input type='checkbox' name='attr_weirdlHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'><span data-i18n="highlighted">Highlighted</span></label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl"><span data-i18n="open-your-brain">open your brain</span>:</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{weird}}} {{roll_mod=@{weird}}} {{result=[[2d6 + @{weird}]]}}' name='roll_oyb' ></button>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{weird}}} {{roll_mod=@{weird}}} {{result=[[2d6 + @{weird} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_oyb' ></button>
</div>
</div>
<div class="sheet-box">
@@ -179,6 +179,7 @@
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-13" /> <span data-i18n="get-supplier">get a supplier (cf, detail with the MC)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
@@ -199,6 +200,7 @@
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-10" /> <span data-i18n="get-gang-leadership">get a gang (detail) and Leadership</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
@@ -219,6 +221,7 @@
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-10" /> <span data-i18n="get-holding-wealth">get a holding (detail) and Wealth</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
@@ -239,6 +242,7 @@
<li><label class="sheet-improvement"><input type="checkbox" name="attr_child-thing-improvement-13" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_child-thing-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_child-thing-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_child-thing-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_child-thing-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_child-thing-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
@@ -259,6 +263,7 @@
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-10" /> <span data-i18n="get-holding-wealth">get a holding (detail) and Wealth</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
@@ -279,6 +284,7 @@
<li><label class="sheet-improvement"><input type="checkbox" name="attr_driver-improvement-10" /> <span data-i18n="get-garage-crew">get a garage (workspace, detail) and crew</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_driver-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_driver-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_driver-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_driver-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_driver-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
@@ -299,6 +305,7 @@
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-13" /> <span data-i18n="get-holding-wealth">get a holding (detail) and Wealth</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
@@ -319,6 +326,7 @@
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-13" /> <span data-i18n="get-gang-alpha">get a gang (detail) and Pack Alpha</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
@@ -339,6 +347,7 @@
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-13" /> <span data-i18n="erase-holding-option">erase an option from your holding</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
@@ -359,6 +368,7 @@
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-13" /> <span data-i18n="get-holding-wealth">get a holding (detail) and Wealth</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
@@ -379,6 +389,7 @@
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-improvement-13" /> <span data-i18n="resolve-interest-establishment">resolve somebody's interest in your establishment</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
@@ -399,6 +410,7 @@
<li><label class="sheet-improvement"><input type="checkbox" name="attr_news-improvement-13" /> <span data-i18n="get-workspace-2options">get a workspace (you detail) or add 2 options to your workspace</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_news-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_news-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_news-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_news-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_news-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
@@ -418,6 +430,7 @@
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-12" /> <span data-i18n="get-followers-fortune">get followers (you detail) and Fortunes</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-13" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
@@ -439,6 +452,7 @@
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-13" /> <span data-i18n="workspace-lifesupport">add life support to your workspace, and now you can work on people there too</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
@@ -459,6 +473,7 @@
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-13" /> <span data-i18n="get-followers-fortune">get followers (you detail) and Fortunes</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
@@ -479,6 +494,7 @@
<li><label class="sheet-improvement"><input type="checkbox" name="attr_waterbearer-improvement-13" /> <span data-i18n="get-gang-leadership">get a gang (detail) and Leadership</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_waterbearer-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_waterbearer-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_waterbearer-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_waterbearer-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_waterbearer-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
@@ -491,7 +507,7 @@
</div>
</div> <!-- END COL 1 -->
<div class="sheet-col even"> <!-- COL 2 -->
<label class="sheet-class-moves sheet-section-title"><span data-i18n="class-moves">Class Moves</span>:</label>
<label class="sheet-class-moves sheet-section-title"><span data-i18n="playbook-moves">Playbook Moves</span>:</label>
<fieldset class="repeating_moves">
<label class="sheet-movename"><span data-i18n="move">Move</span>:</label>
<input type="text" name="attr_classmovename" />
@@ -527,6 +543,11 @@
<div class="sheet-col"> <!-- COL 3 -->
<div class="sheet-box">
<label class="sheet-harm sheet-section-title"><span data-i18n="harm">Harm</span>:</label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl"><span data-i18n="suffer-harm">suffer harm</span>:</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{harm}}} {{result=[[2d6 + ?{Harm |0|1|2|3|4|5}]]}}' name='roll_harm'></button>
</div>
<div class="sheet-harm-section">
<input type="radio" value="0" name="attr_harm" class="sheet-harm-checkbox sheet-harm-0" checked />0
<input type="radio" value="3" name="attr_harm" class="sheet-harm-checkbox sheet-harm-3" />3
@@ -558,28 +579,40 @@
<input type="checkbox" name="attr_class" class="sheet-isSavvyhead" value='SavvyHead' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isSkinner" value='Skinner' style="display: none;" />
<!-- End Class Selected -->
<label class="sheet-other sheet-section-title"><span data-i18n="other">Other</span>:</label>
<label class="sheet-hx"><span data-i18n="hx">Hx</span>:</label>
<!-- Hx -->
<label class="sheet-other sheet-section-title"><span data-i18n="hx">Hx</span>:</label>
<fieldset class="repeating_hx">
<input type="text" name="attr_hxcharacter" />
<input type="number" name="attr_hxvalue" min="-3" max="3" value="0" />
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl"><span data-i18n="roll-your-hx">roll your Hx</span>:</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=@{hxcharacter}}} {{roll_mod=[[@{hxvalue}]]}} {{result=[[2d6 + @{hxvalue} + ?{Forward/Help/Interference |0|1|2|3|-1|-2|-3}]]}}' name='roll_hx'></button>
</div>
</fieldset>
<label class="sheet-hx"><span data-i18n="hx-notes">Hx Notes</span>:</label>
<textarea rows="4" cols="50" name="attr_hx" ></textarea>
<label class="sheet-gear"><span data-i18n="gear-barter">Gear & Barter</span>:</label>
<textarea rows="4" cols="50" name="attr_gear"></textarea>
<label class="sheet-hold"><span data-i18n="hold">Hold</span>:</label>
<textarea rows="4" cols="50" name="attr_hold"></textarea>
<input type="checkbox" name="attr_class" class="sheet-isAngel" value='Angel' style="display: none;" />
<div class="sheet-angel">
<label class="sheet-stock"><span data-i18n="stock">Stock</span>:</label>
<label class="sheet-other sheet-section-title"><span data-i18n="stock">Stock</span>:</label>
<input type="number" name="attr_stock" min="0" max="6" value="6" />
<textarea rows="4" cols="50" name="attr_stock"></textarea>
</div>
<div class="sheet-battlebabe">
<label class="sheet-custom"><span data-i18n="custom-weapons">Custom Weapons</span>:</label>
<label class="sheet-other sheet-section-title"><span data-i18n="custom-weapons">Custom Weapons</span>:</label>
<textarea rows="4" cols="50" name="attr_custom"></textarea>
</div>
<div class="sheet-skinner">
<label class="sheet-crew"><span data-i18n="crew-contacts">Crew Contacts</span>:</label>
<label class="sheet-other sheet-section-title"><span data-i18n="crew-contacts">Crew Contacts</span>:</label>
<textarea rows="4" cols="50" name="attr_crew"></textarea>
</div>
<div class="sheet-brainer">
<label class="sheet-stock"><span data-i18n="puppet-strings">Puppet Strings</span>:</label>
<label class="sheet-other sheet-section-title"><span data-i18n="puppet-strings">Puppet Strings</span>:</label>
<textarea rows="4" cols="50" name="attr_puppetstrings"></textarea>
</div>
</div>
@@ -602,19 +635,19 @@
<input type="checkbox" name="attr_class" class="sheet-isWaterbearer" value='Waterbearer' style="display: none;" />
<!-- End Class Selected -->
<div class="sheet-box sheet-child-thing">
<h3><span><span data-i18n="your-den">Your Den</span></span></h3>
<label class="sheet-other sheet-section-title"><span data-i18n="your-den">Your Den</span>:</label>
<label class="sheet-custom"><span data-i18n="features">Features</span>:</label>
<textarea rows="4" cols="30" name="attr_features"></textarea>
</div>
<div class="sheet-box sheet-child-thing">
<h3><span><span data-i18n="wolves-maelstrom">Wolves of the Maelstrom</span></span></h3>
<label class="sheet-other sheet-section-title"><span data-i18n="wolves-maelstrom">Wolves of the Maelstrom</span>:</label>
<label class="sheet-custom"><span data-i18n="under-disguises">Under Their Disguises</span>:</label>
<textarea rows="4" cols="30" name="attr_disguises"></textarea>
<label class="sheet-custom"><span data-i18n="but">But</span>:</label>
<textarea rows="4" cols="30" name="attr_wolves_features"></textarea>
</div>
<div class="sheet-box sheet-driver">
<h3><span><span data-i18n="your-cars">Your Car(s)</span></span></h3>
<label class="sheet-other sheet-section-title"><span data-i18n="your-cars">Your Car(s)</span>:</label>
<fieldset class="repeating_cars">
<div><label class="sheet-custom"><span data-i18n="frame">Frame</span>:</label></div>
<div><input type="text" name="attr_carframe" /></div>
@@ -631,14 +664,14 @@
</fieldset>
</div>
<div class="sheet-box sheet-faceless">
<h3><span><span data-i18n="your-mask">Your Mask</span></span></h3>
<label class="sheet-other sheet-section-title"><span data-i18n="your-mask">Your Mask</span>:</label>
<label class="sheet-custom"><span data-i18n="look">Look</span>:</label>
<textarea rows="4" cols="30" name="attr_look"></textarea>
<label class="sheet-custom"><span data-i18n="unmasked">Unmasked, You Are</span>:</label>
<textarea rows="4" cols="30" name="attr_unmasked"></textarea>
</div>
<div class="sheet-holder sheet-box">
<h3><span><span data-i18n="holding">Holding</span></span></h3>
<label class="sheet-other sheet-section-title"><span data-i18n="holding">Holding</span>:</label>
<div><label class="sheet-custom"><span data-i18n="holding-size">Size</span>:</label></div>
<div><input type="text" name="attr_holdingsize" /></div>
<div><label class="sheet-custom"><span data-i18n="gigs">Gigs</span>:</label></div>
@@ -651,7 +684,7 @@
<div><textarea rows="4" cols="30" name="attr_want"></textarea></div>
</div>
<div class="sheet-box sheet-holder sheet-chopper">
<h3><span><span data-i18n="gang">Gang</span></span></h3>
<label class="sheet-other sheet-section-title"><span data-i18n="gang">Gang</span>:</label>
<div><label class="sheet-custom"><span data-i18n="size">Size</span>:</label></div>
<div><input type="text" name="attr_gangsize" /></div>
<div><label class="sheet-custom"><span data-i18n="harm">Harm</span>:</label></div>
@@ -662,7 +695,7 @@
<div><textarea rows="4" cols="50" name="attr_gangtags"></textarea></div>
</div>
<div class="sheet-box sheet-chopper">
<h3><span><span data-i18n="your-bike">Your Bike</span></span></h3>
<label class="sheet-other sheet-section-title"><span data-i18n="your-bike">Your Bike</span>:</label>
<div><label class="sheet-custom"><span data-i18n="strength">Strength</span>:</label></div>
<div><input type="text" name="attr_bikestrength" /></div>
<div><label class="sheet-custom"><span data-i18n="looks">Looks</span>:</label></div>
@@ -671,12 +704,14 @@
<div><input type="text" name="attr_bikeweakness" /></div>
</div>
<div class="sheet-box sheet-hocus">
<h3><span><span data-i18n="followers">Followers</span></span></h3>
<label class="sheet-other sheet-section-title"><span data-i18n="followers">Followers</span>:</label>
<div><label class="sheet-custom"><span data-i18n="description">Description</span>:</label></div>
<div><input type="text" name="attr_followerdesc" /></div>
<div><label class="sheet-custom"><span data-i18n="fortune">Fortune</span>:</label></div>
<div><label class="sheet-custom"><span data-i18n="fortune">Fortune</span>:</label>
<input type="number" name="attr_fortune" value="0" /> <button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{fortune}}} {{roll_mod=@{fortune}}} {{result=[[2d6 + @{fortune} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_fortune' ></button></div>
<div><input type="text" name="attr_followerfortune" /></div>
<div><label class="sheet-custom"><span data-i18n="barter">Barter</span>:</label></div>
<div><label class="sheet-custom"><span data-i18n="follower_barter">Follower Barter</span>:</label>
<input type="number" name="attr_follower_barter" min="0" value="0" /></div>
<div><input type="text" name="attr_followerbarter" /></div>
<div><label class="sheet-custom"><span data-i18n="surplus">Surplus</span>:</label></div>
<div><textarea rows="4" cols="30" name="attr_surplus"></textarea></div>
@@ -684,7 +719,7 @@
<div><textarea rows="4" cols="30" name="attr_want"></textarea></div>
</div>
<div class="sheet-box sheet-maestro">
<h3><span><span data-i18n="establishment">Establishment</span></span></h3>
<label class="sheet-other sheet-section-title"><span data-i18n="establishment">Establishment</span>:</label>
<label class="sheet-custom"><span data-i18n="attractions">Attractions</span>:</label>
<textarea rows="4" cols="30" name="attr_attractions"></textarea>
<label class="sheet-custom"><span data-i18n="atmosphere">Atmosphere</span>:</label>
@@ -697,7 +732,7 @@
<textarea rows="4" cols="30" name="attr_security"></textarea>
</div>
<div class="sheet-box sheet-news">
<h3><span><span data-i18n="studio">Studio</span></span></h3>
<label class="sheet-other sheet-section-title"><span data-i18n="studio">Studio</span>:</label>
<label class="sheet-custom"><span data-i18n="amenities">Amenities</span>:</label>
<textarea rows="4" cols="30" name="attr_amenities"></textarea>
<label class="sheet-custom"><span data-i18n="attractions">Attractions</span>:</label>
@@ -708,7 +743,7 @@
<textarea rows="4" cols="30" name="attr_connections"></textarea>
</div>
<div class="sheet-box sheet-quarantine">
<h3><span><span data-i18n="stasis">Stasis</span></span></h3>
<label class="sheet-other sheet-section-title"><span data-i18n="stasis">Stasis</span>:</label>
<label class="sheet-custom"><span data-i18n="emerged-stasis">You emerged from stasis</span>:</label>
<textarea rows="4" cols="30" name="attr_emerged"></textarea>
<label class="sheet-custom"><span data-i18n="remaining-stasis">Remaining in Stasis</span></label>
@@ -719,12 +754,12 @@
<textarea rows="4" cols="30" name="attr_tammy"></textarea>
</div>
<div class="sheet-box sheet-quarantine">
<h3><span><span data-i18n="stasis-facilities">Stasis Facilities</span></span></h3>
<label class="sheet-other sheet-section-title"><span data-i18n="stasis-facilities">Stasis Facilities</span>:</label>
<label class="sheet-custom"><span data-i18n="unlocked-facilities">Unlocked Facilities</span>:</label>
<textarea rows="4" cols="30" name="attr_unlocked"></textarea>
</div>
<div class="sheet-box sheet-waterbearer">
<h3><span><span data-i18n="source">Source</span></span></h3>
<label class="sheet-other sheet-section-title"><span data-i18n="source">Source</span>:</label>
<label class="sheet-custom"><span data-i18n="features">Features</span>:</label>
<textarea rows="4" cols="30" name="attr_features"></textarea>
<label class="sheet-custom"><span data-i18n="chosen-friends">Chosen Friends</span>:</label>
@@ -734,6 +769,13 @@
<label class="sheet-custom"><span data-i18n="penalties">Penalties</span>:</label>
<textarea rows="4" cols="30" name="attr_penalties"></textarea>
</div>
<label class="sheet-other sheet-section-title"><span data-i18n="gear-barter">Gear & Barter</span>:</label>
<label class="sheet-hard sheet-name"><span data-i18n="barter">Barter</span>:</label>
<input type="number" name="attr_barter" min="0" value="0" /> <button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{barter}}} {{roll_mod=@{barter}}} {{result=[[2d6 + ?{Amount Of Barter to roll |0} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_barter' ></button>
<textarea rows="4" cols="50" name="attr_gear"></textarea>
<label class="sheet-other sheet-section-title"><span data-i18n="hold">Hold</span>:</label>
<textarea rows="4" cols="50" name="attr_hold"></textarea>
</div> <!-- END COL 3 -->
</div>
</div>
+11 -1
View File
@@ -270,7 +270,8 @@ input.sheet-showhide:checked ~ .sheet-subbox {display: none;}
}
.sheet-harm-checkbox{
margin-left: 8px;
margin-left: 5px;
margin-right: 4px;
}
.sheet-harm-checkbox.sheet-harm-0:checked ~ .sheet-clock {
@@ -366,3 +367,12 @@ input.sheet-showhide:checked ~ .sheet-subbox {display: none;}
color: #B31515;
border: none;
}
/* fix some display bugs */
.itemcontrol {
left: 0;
top: 0;
}
.repcontrol {
height: 28px;
}
+167 -162
View File
@@ -1,163 +1,168 @@
{
"add-workspace-2options": "add 2 options to your workspace",
"advance-3basicmoves": "choose 3 basic moves and advance them.",
"advance-3other-moves": "advance the other 3 basic moves.",
"amenities": "Amenities",
"angel": "Angel",
"armor": "Armor",
"atmosphere": "Atmosphere",
"attractions": "Attractions",
"back-minus-harm": "Come back with -1hard",
"back-minus-weird": "Come back with +1weird",
"barter": "Barter",
"battlebabe": "Battlebabe",
"brainer": "Brainer",
"but": "But",
"change-char-type": "change your character to a new type",
"change-playbook": "Change to a new Playbook",
"child-thing": "Child-Thing",
"chopper": "Chopper",
"chosen-friends": "Chosen Friends",
"class-archetype": "Class",
"class-moves": "Class Moves",
"complications": "Complications",
"cool": "Cool",
"crew-contacts": "Crew Contacts",
"custom-weapons": "Custom Weapons",
"description": "Description",
"die": "Die",
"do-something-under-fire": "do something under fire",
"driver": "Driver",
"emerged-stasis": "You emerged from stasis",
"erase-holding-option": "erase an option from your holding",
"establishment": "Establishment",
"establishment-security": "add a security to your establishment",
"experience": "Experience",
"faceless": "Faceless",
"features": "Features",
"followers": "Followers",
"followers-newoption": "choose a new option for your followers",
"fortune": "Fortune",
"frame": "Frame",
"gang": "Gang",
"gang-new-option": "choose a new option for your gang",
"gear-barter": "Gear &amp; Barter",
"get-2brainer-gear": "get 2 new or relacement brainer gear (you choose)",
"get-ally": "get an ally (cf, detail with the MC)",
"get-establishment": "get an establishment (detail)",
"get-followers-fortune": "get followers (you detail) and Fortunes",
"get-gang-alpha": "get a gang (detail) and Pack Alpha",
"get-gang-leadership": "get a gang (detail) and Leadership",
"get-gang-security-leadership": "get a gang (detail) for security, and Leadership",
"get-garage-crew": "get a garage (workspace, detail) and crew",
"get-holding-newoption": "choose a new option for your holding",
"get-holding-wealth": "get a holding (detail) and Wealth",
"get-move-angel": "get a new angel move",
"get-move-battlebabe": "get a new battlebabe move",
"get-move-brainer": "get a new brainer move",
"get-move-child": "get a new child-thing move",
"get-move-driver": "get a new driver move",
"get-move-faceless": "get a new faceless move",
"get-move-gunlugger": "get a new gunlugger move",
"get-move-hocus": "get a new hocus move",
"get-move-maestro": "get a new maestro d' move",
"get-move-news": "get a new news move",
"get-move-other": "get a move from another playbook",
"get-move-savvyhead": "get a new savvyhead move",
"get-move-skinner": "get a new skinner move",
"get-move-waterbearer": "get a new waterbearer move",
"get-plus-cool-max2": "get +1cool (max cool+2)",
"get-plus-cool-max3": "get +1cool (max cool+3)",
"get-plus-hard-max2": "get +1hard (max hard+2)",
"get-plus-hard-max3": "get +1hard (max hard+3)",
"get-plus-hot-max2": "get +1hot (max hot+2)",
"get-plus-hot-max3": "get +1hot (max hot+3)",
"get-plus-sharp-max2": "get +1sharp (max sharp+2)",
"get-plus-sharp-max3": "get +1sharp (max sharp+3)",
"get-plus-stat-max3": "get +1 to any stat (max stat+3)",
"get-plus-weird-max2": "get +1weird (max weird+2)",
"get-plus-weird-max3": "get +1weird (max weird+3)",
"get-supplier": "get a supplier (cf, detail with the MC)",
"get-vehicle": "get a new vehicle (you detail)",
"get-vehicle-combat-driver": "get a vehicle (you detail) and Combat Driver",
"get-vehicle-new": "get a vehicle (you detail)",
"get-workspace-2options": "get a workspace (you detail) or add 2 options to your workspace",
"gigs": "Gigs",
"go-aggro": "go aggro/seize by force",
"gunlugger": "GunLugger",
"hard": "Hard",
"hardholder": "Hardholder",
"harm": "Harm",
"highlighted": "Highlighted",
"hocus": "Hocus",
"hold": "Hold",
"holding": "Holding",
"holding-size": "Size",
"hot": "Hot",
"hx": "Hx",
"improvements": "Improvements",
"interested-parties": "Interested Parties",
"laws": "Laws",
"life-untenable": "When Life is Untenable",
"lock-unlock-class": "Lock/Unlock Class",
"look": "Look",
"looks": "Looks",
"maestro-d": "Maestro D",
"misses": "Misses",
"move": "Move",
"name": "Name",
"news": "News",
"open-your-brain": "open your brain",
"other": "Other",
"other-moves": "Other Moves",
"penalties": "Penalties",
"people-connections": "People with Connections",
"phase1-add-improvements": "Add all these improvements manually into your stats, they will not be auto-calculated",
"power": "Power",
"puppet-strings": "Puppet Strings",
"quarantine": "The Quarantine",
"read-a-sitch": "read a sitch; read a person",
"regulars": "Regulars",
"remaining-stasis": "Remaining in Stasis",
"resolve-interest-establishment": "resolve somebody's interest in your establishment",
"retire-char-safety": "retire your character (to safety)",
"rolls": "rolls",
"savvyhead": "SavvyHead",
"second-char": "create a second character to play",
"security": "Security",
"seduce-or-manipulate": "seduce or manipulate",
"sharp": "Sharp",
"show-hide-improvements": "Show/Hide Improvements",
"size": "Size",
"skinner": "Skinner",
"source": "Source",
"source-2features": "add 2 features to the source",
"source-laws": "change the laws and penalties of the source",
"specialist-jackson": "Status of Specialist Jackson, Tammy M.",
"stasis": "Stasis",
"stasis-facilities": "Stasis Facilities",
"stat": "Stat",
"stats": "Stats",
"stock": "Stock",
"strength": "Strength",
"studio": "Studio",
"succeeds": "Succeeds",
"succeeds-partially": "Succeeds partially",
"surplus": "Surplus",
"tags": "Tags",
"under-disguises": "Under Their Disguises",
"unlock-stasis-facility": "unlock a stasis facility",
"unlocked-facilities": "Unlocked Facilities",
"unmasked": "Unmasked, You Are",
"untouched-why": "It's Untouched. Why?",
"want": "Want",
"waterbearer": "Waterbearer",
"weaknesses": "Weaknesses",
"weird": "Weird",
"wolves-maelstrom": "Wolves of the Maelstrom",
"workspace-lifesupport": "add life support to your workspace, and now you can work on people there too",
"your-bike": "Your Bike",
"your-cars": "Your Car(s)",
"your-den": "Your Den",
"your-mask": "Your Mask"
}
"add-workspace-2options": "add 2 options to your workspace",
"advance-3basicmoves": "choose 3 basic moves and advance them.",
"advance-3other-moves": "advance the other 3 basic moves.",
"amenities": "Amenities",
"angel": "Angel",
"armor": "Armor",
"atmosphere": "Atmosphere",
"attractions": "Attractions",
"back-minus-harm": "Come back with -1hard",
"back-minus-weird": "Come back with +1weird",
"barter": "Barter",
"battlebabe": "Battlebabe",
"brainer": "Brainer",
"but": "But",
"change-char-type": "change your character to a new type",
"change-playbook": "Change to a new Playbook",
"child-thing": "Child-Thing",
"chopper": "Chopper",
"chosen-friends": "Chosen Friends",
"playbook-archetype": "Playbook",
"playbook-moves": "Playbook Moves",
"complications": "Complications",
"cool": "Cool",
"crew-contacts": "Crew Contacts",
"custom-weapons": "Custom Weapons",
"description": "Description",
"die": "Die",
"do-something-under-fire": "do something under fire",
"driver": "Driver",
"emerged-stasis": "You emerged from stasis",
"erase-holding-option": "erase an option from your holding",
"establishment": "Establishment",
"establishment-security": "add a security to your establishment",
"experience": "Experience",
"faceless": "Faceless",
"features": "Features",
"follower_barter": "Follower Barter",
"followers": "Followers",
"followers-newoption": "choose a new option for your followers",
"fortune": "Fortune",
"frame": "Frame",
"gang": "Gang",
"gang-new-option": "choose a new option for your gang",
"gear-barter": "Gear &amp; Barter",
"get-2brainer-gear": "get 2 new or relacement brainer gear (you choose)",
"get-ally": "get an ally (cf, detail with the MC)",
"get-establishment": "get an establishment (detail)",
"get-followers-fortune": "get followers (you detail) and Fortunes",
"get-gang-alpha": "get a gang (detail) and Pack Alpha",
"get-gang-leadership": "get a gang (detail) and Leadership",
"get-gang-security-leadership": "get a gang (detail) for security, and Leadership",
"get-garage-crew": "get a garage (workspace, detail) and crew",
"get-holding-newoption": "choose a new option for your holding",
"get-holding-wealth": "get a holding (detail) and Wealth",
"get-move-angel": "get a new angel move",
"get-move-battlebabe": "get a new battlebabe move",
"get-move-brainer": "get a new brainer move",
"get-move-child": "get a new child-thing move",
"get-move-driver": "get a new driver move",
"get-move-faceless": "get a new faceless move",
"get-move-gunlugger": "get a new gunlugger move",
"get-move-hocus": "get a new hocus move",
"get-move-maestro": "get a new maestro d' move",
"get-move-news": "get a new news move",
"get-move-other": "get a move from another playbook",
"get-move-savvyhead": "get a new savvyhead move",
"get-move-skinner": "get a new skinner move",
"get-move-waterbearer": "get a new waterbearer move",
"get-plus-cool-max2": "get +1cool (max cool+2)",
"get-plus-cool-max3": "get +1cool (max cool+3)",
"get-plus-hard-max2": "get +1hard (max hard+2)",
"get-plus-hard-max3": "get +1hard (max hard+3)",
"get-plus-hot-max2": "get +1hot (max hot+2)",
"get-plus-hot-max3": "get +1hot (max hot+3)",
"get-plus-sharp-max2": "get +1sharp (max sharp+2)",
"get-plus-sharp-max3": "get +1sharp (max sharp+3)",
"get-plus-stat-max3": "get +1 to any stat (max stat+3)",
"get-plus-weird-max2": "get +1weird (max weird+2)",
"get-plus-weird-max3": "get +1weird (max weird+3)",
"get-supplier": "get a supplier (cf, detail with the MC)",
"get-vehicle": "get a new vehicle (you detail)",
"get-vehicle-combat-driver": "get a vehicle (you detail) and Combat Driver",
"get-vehicle-new": "get a vehicle (you detail)",
"get-workspace-2options": "get a workspace (you detail) or add 2 options to your workspace",
"gigs": "Gigs",
"go-aggro": "go aggro/seize by force",
"gunlugger": "GunLugger",
"hard": "Hard",
"hardholder": "Hardholder",
"harm": "Harm",
"highlighted": "Highlighted",
"hocus": "Hocus",
"hold": "Hold",
"holding": "Holding",
"holding-size": "Size",
"hot": "Hot",
"hx": "Hx",
"hx-notes": "Hx Notes",
"improvements": "Improvements",
"interested-parties": "Interested Parties",
"laws": "Laws",
"life-untenable": "When Life is Untenable",
"lock-unlock-playbook": "Lock/Unlock Playbook",
"look": "Look",
"looks": "Looks",
"maestro-d": "Maestro D",
"misses": "Misses",
"move": "Move",
"name": "Name",
"news": "News",
"open-your-brain": "open your brain",
"other": "Other",
"other-moves": "Other Moves",
"penalties": "Penalties",
"people-connections": "People with Connections",
"phase1-add-improvements": "Add all these improvements manually into your stats, they will not be auto-calculated",
"power": "Power",
"puppet-strings": "Puppet Strings",
"quarantine": "The Quarantine",
"read-a-sitch": "read a sitch; read a person",
"regulars": "Regulars",
"remaining-stasis": "Remaining in Stasis",
"resolve-interest-establishment": "resolve somebody's interest in your establishment",
"retire-char-safety": "retire your character (to safety)",
"roll-your-hx": "roll your Hx",
"rolls": "rolls",
"savvyhead": "SavvyHead",
"second-char": "create a second character to play",
"security": "Security",
"seduce-or-manipulate": "seduce or manipulate",
"sharp": "Sharp",
"show-hide-improvements": "Show/Hide Improvements",
"size": "Size",
"skinner": "Skinner",
"source": "Source",
"source-2features": "add 2 features to the source",
"source-laws": "change the laws and penalties of the source",
"specialist-jackson": "Status of Specialist Jackson, Tammy M.",
"spend_1_barter_to_replenish_1_stock": "Spend 1 Barter to replenish 1 Stock",
"stasis": "Stasis",
"stasis-facilities": "Stasis Facilities",
"stat": "Stat",
"stats": "Stats",
"stock": "Stock",
"strength": "Strength",
"studio": "Studio",
"succeeds": "Succeeds",
"succeeds-partially": "Succeeds partially",
"suffer-harm": "suffer harm",
"surplus": "Surplus",
"tags": "Tags",
"under-disguises": "Under Their Disguises",
"unlock-stasis-facility": "unlock a stasis facility",
"unlocked-facilities": "Unlocked Facilities",
"unmasked": "Unmasked, You Are",
"untouched-why": "It's Untouched. Why?",
"want": "Want",
"waterbearer": "Waterbearer",
"weaknesses": "Weaknesses",
"weird": "Weird",
"wolves-maelstrom": "Wolves of the Maelstrom",
"workspace-lifesupport": "add life support to your workspace, and now you can work on people there too",
"your-bike": "Your Bike",
"your-cars": "Your Car(s)",
"your-den": "Your Den",
"your-mask": "Your Mask"
}
+3 -1
View File
@@ -97,7 +97,9 @@
</div>
<div class="section">
<table style="width:100%;text-align:center">
<td> <strong>Göttliche Punkte: </strong></td> <td sytle="text-align:center"><input type="radio" name="attr_gp" value="0"></td><td>|</td><td sytle="text-align:center"><input type="radio" name="attr_gp" value="0"></td><td sytle="text-align:center"><input type="radio" name="attr_gp" value="0"></td><td sytle="text-align:center"><input type="radio" name="attr_gp" value="0"></td><td sytle="text-align:center"><input type="radio" name="attr_gp" value="0"></td><td sytle="text-align:center"><input type="radio" name="attr_gp" value="0"></td>
<!-- <td> <strong>Göttliche Punkte: </strong></td> <td sytle="text-align:center"><input type="radio" name="attr_gp" value="0"></td><td>|</td><td sytle="text-align:center"><input type="radio" name="attr_gp" value="0"></td><td sytle="text-align:center"><input type="radio" name="attr_gp" value="0"></td><td sytle="text-align:center"><input type="radio" name="attr_gp" value="0"></td><td sytle="text-align:center"><input type="radio" name="attr_gp" value="0"></td><td sytle="text-align:center"><input type="radio" name="attr_gp" value="0"></td>
-->
<td> <strong>Göttliche Punkte: </strong></td><td><input type="checkbox" name="attr_gp1"></td><td><input type="checkbox" name="attr_gp2"></td><td><input type="checkbox" name="attr_gp3"></td><td><input type="checkbox" name="attr_gp4"></td><td><input type="checkbox" name="attr_gp5"></td>
</table>
</div>
</div>
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+1 -1
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@@ -4,5 +4,5 @@
"authors": "Scaby79",
"roll20userid": "603614",
"preview": "aborea.png",
"instructions": "# Character Sheet\r This is a character sheet for the german rpg ABOREA. It was inspired by the Pathfinder character sheet of the roll20 community. At this time the only available language is german. However if there is a need for this sheet in another language, please let [me](https://app.roll20.net/users/603614/scaby79) know.\r\r## Adjustments\r For the calculation of some values in the character sheet you need to run a specific API-script or you have to make some adjustments to get the full potential of the sheet:\r For full autocalculation you need the \"Aborea Character Sheet AutoCalculations.js\" to run (roll20 PRO user only). If you are a no PRO user at roll20 you can set the (otherwise calculated) fields manually at the last red tab in the sheet by yourself. \r\r## Getting help\r \r* Please read the [Aborea Character Sheet Documentation](https://wiki.roll20.net/Aborea_Character_Sheet). \r* If you encounter any problems, please let [me](https://app.roll20.net/users/603614/scaby79) know."
"instructions": "# Character Sheet\r This is a character sheet for the german rpg ABOREA. It was inspired by the Pathfinder character sheet of the roll20 community. At this time the only available language is german. \r\r## Adjustments\r For the calculation of some values in the character sheet you need to run a specific API-script or you have to make some adjustments to get the full potential of the sheet:\r For full autocalculation you need the \"Aborea Character Sheet AutoCalculations.js\" to run (roll20 PRO user only). If you are a no PRO user at roll20 you can set the (otherwise calculated) fields manually at the last red tab in the sheet by yourself. \r\r## Getting help\r Please read the [Aborea Character Sheet Documentation](https://wiki.roll20.net/Aborea_Character_Sheet)."
}

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