preview image update, rolls template upgrade and some minor fixes
This commit is contained in:
@@ -17,6 +17,9 @@ h3 {
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}
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.charsheet {
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background: #f1f1f1;
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}
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.charsheet thead{
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font-size: 10px;
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}
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@@ -45,4 +48,23 @@ h3 {
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.sheet-tdtitle{
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white-space: nowrap;
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overflow: hidden;
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}
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.sheet-rolltemplate-aquelarre {
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border: 1px solid #000;
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}
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.sheet-rolltemplate-aquelarre div {
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padding: 5px 10px;
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background: #fff;
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}
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.sheet-rolltemplate-aquelarre .sheet-rolltemplate-header {
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background-color: #892621;
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box-shadow: inset 0px 0px 11px 0px rgba(0,0,0,0.75);
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color: #fff;
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font-weight: bold;
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text-align: center;
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}
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.sheet-rolltemplate-aquelarre .sheet-rolltemplate-header a {
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color: #fff;
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display: block;
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margin-bottom: 10px;
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}
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+98
-80
@@ -117,23 +117,23 @@
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<td class="tdtitle" data-i18n="luck">Suerte</td>
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<td><input type="number" name="attr_suerte_inicial" value="[[@{com}+@{per}+@{cul}]]" disabled="true" /></td>
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<td><input type="number" name="attr_suerte_actual" /></td>
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<td><button type="roll" name="roll_suerte_actual" value="&{template:default} {{name=^{luck}}} {{Valor=@{suerte_inicial}}} {{Resultado=[[1d100cs<[[round(@{suerte_inicial}*0.05)]]cf>96]]}}" />
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<td><button type="roll" name="roll_suerte_actual" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{luck}}} {{Valor=@{suerte_inicial}}} {{Resultado=[[1d100cs<[[round(@{suerte_inicial}*0.05)]]cf>96]]}}" />
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</td>
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</tr>
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<tr>
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<td width="60px"></td>
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<td class="tdtitle" data-i18n="willpower">Templanza</td>
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<td><input type="number" name="attr_templanza" /></td>
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<td><button type="roll" name="roll_templanza" value="&{template:default} {{name=^{willpower}}} {{Valor=@{templanza}}} {{Resultado=[[1d100cs<[[round(@{templanza}*0.05)]]cf>96]]}}" />
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<td><button type="roll" name="roll_templanza" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{willpower}}} {{Valor=@{templanza}}} {{Resultado=[[1d100cs<[[round(@{templanza}*0.05)]]cf>96]]}}" />
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</td>
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</tr>
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<tr>
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<td width="60px"></td>
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<td><button style="margin-left:60px" type="roll" name="roll_racionalidad" value="&{template:default} {{name=Racionalidad}} {{Valor=[[100-@{irr}]]}} {{Resultado=[[1d100cs<[[round(@{rr}*0.05)]]cf>96]]}}" />RR
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<td><button style="margin-left:60px" type="roll" name="roll_racionalidad" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{rationality}}} {{Valor=[[100-@{irr}]]}} {{Resultado=[[1d100cs<[[round(@{rr}*0.05)]]cf>96]]}}" />RR
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</td>
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<td><input name="attr_rr" type="number" value="[[100-@{irr}]]" disabled="true" /></td>
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<td><input name="attr_irr" type="number" value="50" /></td>
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<td><button type="roll" name="roll_irracionalidad" value="&{template:default} {{name=Irracionalidad}} {{Valor=@{irr}}} {{Resultado=[[1d100cs<[[round(@{irr}*0.05)]]cf>96]]}}" />IRR
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<td><button type="roll" name="roll_irracionalidad" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{irrationality}}} {{Valor=@{irr}}} {{Resultado=[[1d100cs<[[round(@{irr}*0.05)]]cf>96]]}}" />IRR
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</td>
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</tr>
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<tr>
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@@ -147,7 +147,7 @@
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<td></td>
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<td data-i18n="initiative">Iniciativa</td>
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<td><input disabled="disabled" name="attr_ini" type="number" value="[@{agi}]" /></td>
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<td><button type="roll" name="roll_iniciativa" value="&{template:default} {{name=^{initiative}}} {{Resultado=[[@{agi}+1d10]]}} &{tracker}" />
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<td><button type="roll" name="roll_iniciativa" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{initiative}}} {{Resultado=[[@{agi}+1d10]]}} &{tracker}" />
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</td>
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<td><input style="width: 55px;" name="attr_Damage-Bonus" type="text" readonly /><span data-i18n="damage-bonus">Bonificador Daño</span>
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</td>
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@@ -211,11 +211,11 @@
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getAttrs(["hp","res"], function(values) {
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let hp = parseInt(values.hp)||0;
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let res = parseInt(values.res)||0;
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let status = "SANO";
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if(hp < Math.round((res)/2+1)) status = "HERIDO. movimiento 1/2";
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if(hp < Math.round((res/4)+1)) status = "MALHERIDO. Resx4/turno o inconsciente, mov 1/4";
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if(hp <= 0) status = "INCONSCIENTE. -1 PV, cada turno hasta sanar";
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if(hp < Math.round(-res+1) ) status = "MUERTO!!!";
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let status = "HEALTHY";
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if(hp < Math.round((res)/2+1)) status = "INJURED. movement 1/2";
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if(hp < Math.round((res/4)+1)) status = "HURT. Resx4/turn or unconscious, mov 1/4";
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if(hp <= 0) status = "UNSCONSCIOUS. -1 LP, every turn until healed";
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if(hp < Math.round(-res+1) ) status = "DEAD!!!";
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setAttrs({
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status:status
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});
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@@ -332,14 +332,14 @@
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<td><input type="checkbox" name="attr_Success-alquimia" /></td>
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<td><span data-i18n="alchemy">Alquimia</span> (<span data-i18n="culture-short">CUL</span>)</td>
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<td><input type="number" name="attr_alquimia" /></td>
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<td><button type="roll" name="roll_alquimia" value="&{template:default} {{name=^{alchemy}}} {{Valor=@{alquimia}}} {{Resultado=[[1d100cs<[[round(@{alquimia}*0.05)]]cf>96]]}}" />
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<td><button type="roll" name="roll_alquimia" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{alchemy}}} {{Valor=@{alquimia}}} {{Resultado=[[1d100cs<[[round(@{alquimia}*0.05)]]cf>96]]}}" />
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</td>
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</tr>
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<tr>
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<td><input type="checkbox" name="attr_Success-animal" /></td>
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<td><span data-i18n="animal-knowledge">Conocimiento Animal</span> (<span data-i18n="culture-short">CUL</span>) </td>
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<td><input type="number" name="attr_animal" /></td>
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<td><button type="roll" name="roll_animal" value="&{template:default} {{name=^{animal-knowledge}}} {{Valor=@{animal}}} {{Resultado=[[1d100cs<[[round(@{animal}*0.05)]]cf>96]]}}" />
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<td><button type="roll" name="roll_animal" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{animal-knowledge}}} {{Valor=@{animal}}} {{Resultado=[[1d100cs<[[round(@{animal}*0.05)]]cf>96]]}}" />
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</td>
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</tr>
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<tr>
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@@ -352,41 +352,41 @@
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<td><input type="checkbox" /></td>
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<td><input type="text" name="attr_Success-habilidad9" style="width: 160px" /></td>
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<td><input type="number" name="attr_habilidad9-valor" /></td>
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<td><button type="roll" name="roll_habilidad9" value="&{template:default} {{name=@{habilidad9}}} {{Valor=@{habilidad9-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad9-valor}*0.05)]]cf>96]]}}" />
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<td><button type="roll" name="roll_habilidad9" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=@{habilidad9}}} {{Valor=@{habilidad9-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad9-valor}*0.05)]]cf>96]]}}" />
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</td>
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</tr>
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<tr>
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<td><input type="checkbox" /></td>
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<td><input type="text" name="attr_Success-habilidad10" style="width: 160px" /></td>
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<td><input type="number" name="attr_habilidad10-valor" /></td>
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<td><button type="roll" name="roll_habilidad10" value="&{template:default} {{name=@{habilidad10}}} {{Valor=@{habilidad10-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad10-valor}*0.05)]]cf>96]]}}" />
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<td><button type="roll" name="roll_habilidad10" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=@{habilidad10}}} {{Valor=@{habilidad10-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad10-valor}*0.05)]]cf>96]]}}" />
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</td>
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</tr>
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<tr>
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<td><input type="checkbox" name="attr_Success-artesania" /></td>
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<td><span data-i18n="artisanry">Artesanía</span> (<span data-i18n="stamina-short">HAB</span>)</td>
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<td><input type="number" name="attr_artesania" /></td>
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<td><button type="roll" name="roll_artesania" value="&{template:default} {{name=^{artisanry}}} {{Valor=@{artesania}}} {{Resultado=[[1d100cs<[[round(@{artesania}*0.05)]]cf>96]]}}" />
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<td><button type="roll" name="roll_artesania" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{artisanry}}} {{Valor=@{artesania}}} {{Resultado=[[1d100cs<[[round(@{artesania}*0.05)]]cf>96]]}}" />
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</td>
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</tr>
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<tr>
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<td><input type="checkbox" name="attr_Success-Astrología" /></td>
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<td><span data-i18n="astrology">Astrología</span> (<span data-i18n="culture-short">CUL</span>) </td>
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<td><input type="number" name="attr_Astrología" /></td>
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<td><button type="roll" name="roll_Astrología" value="&{template:default} {{name=^{astrology}}} {{Valor=@{Astrología}}} {{Resultado=[[1d100cs<[[round(@{Astrología}*0.05)]]cf>96]]}}" />
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<td><button type="roll" name="roll_Astrología" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{astrology}}} {{Valor=@{Astrología}}} {{Resultado=[[1d100cs<[[round(@{Astrología}*0.05)]]cf>96]]}}" />
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</td>
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</tr>
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<tr>
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<td><input type="checkbox" name="attr_Success-Trepar" /></td>
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<td><span data-i18n="climbing">Trepar</span> (<span data-i18n="agility-short">AGI</span>)</td>
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<td><input type="number" name="attr_Trepar" /></td>
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<td><button type="roll" name="roll_Trepar" value="&{template:default} {{name=^{climbing}}} {{Valor=@{Trepar}}} {{Resultado=[[1d100cs<[[round(@{Trepar}*0.05)]]cf>96]]}}" /></td>
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<td><button type="roll" name="roll_Trepar" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{climbing}}} {{Valor=@{Trepar}}} {{Resultado=[[1d100cs<[[round(@{Trepar}*0.05)]]cf>96]]}}" /></td>
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</tr>
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<tr>
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<td><input type="checkbox" name="attr_Success-Mando" /></td>
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<td><span data-i18n="commanding">Mando</span> (<span data-i18n="communication-short">COM</span>)</td>
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<td><input type="number" name="attr_Mando" /></td>
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<td><button type="roll" name="roll_Mando" value="&{template:default} {{name=^{commanding}}} {{Valor=@{Mando}}} {{Resultado=[[1d100cs<[[round(@{Mando}*0.05)]]cf>96]]}}" />
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<td><button type="roll" name="roll_Mando" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{commanding}}} {{Valor=@{Mando}}} {{Resultado=[[1d100cs<[[round(@{Mando}*0.05)]]cf>96]]}}" />
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</td>
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</tr>
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<tr>
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@@ -394,14 +394,14 @@
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<td><span data-i18n="commerce">Comerciar</span> (<span data-i18n="communication-short">COM</span>)
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</td>
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<td><input type="number" name="attr_Comerciar" /></td>
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<td><button type="roll" name="roll_Comerciar" value="&{template:default} {{name=^{commerce}}} {{Valor=@{Comerciar}}} {{Resultado=[[1d100cs<[[round(@{Comerciar}*0.05)]]cf>96]]}}" />
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<td><button type="roll" name="roll_Comerciar" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{commerce}}} {{Valor=@{Comerciar}}} {{Resultado=[[1d100cs<[[round(@{Comerciar}*0.05)]]cf>96]]}}" />
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</td>
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</tr>
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<tr>
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<td><input type="checkbox" name="attr_Success-Corte" /></td>
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<td><span data-i18n="court">Corte</span> (<span data-i18n="communication-short">COM</span>) </td>
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<td><input type="number" name="attr_Corte" /></td>
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<td><button type="roll" name="roll_Corte" value="&{template:default} {{name=^{court}}} {{Valor=@{Corte}}} {{Resultado=[[1d100cs<[[round(@{Corte}*0.05)]]cf>96]]}}" />
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<td><button type="roll" name="roll_Corte" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{court}}} {{Valor=@{Corte}}} {{Resultado=[[1d100cs<[[round(@{Corte}*0.05)]]cf>96]]}}" />
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</td>
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</tr>
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<tr>
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@@ -409,21 +409,21 @@
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<td><span data-i18n="discovering">Descubrir</span> (<span data-i18n="perception-short">PER</span>)
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</td>
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<td><input type="number" name="attr_Descubrir" /></td>
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<td><button type="roll" name="roll_Descubrir" value="&{template:default} {{name=^{discovering}}} {{Valor=@{Descubrir}}} {{Resultado=[[1d100cs<[[round(@{Descubrir}*0.05)]]cf>96]]}}" />
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<td><button type="roll" name="roll_Descubrir" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{discovering}}} {{Valor=@{Descubrir}}} {{Resultado=[[1d100cs<[[round(@{Descubrir}*0.05)]]cf>96]]}}" />
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</td>
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</tr>
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<tr>
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<td><input type="checkbox" name="attr_Success-Esquivar" /></td>
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<td><span data-i18n="dodging">Esquivar</span> (<span data-i18n="agility-short">AGI</span>) </td>
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<td><input type="number" name="attr_Esquivar" /></td>
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<td><button type="roll" name="roll_Esquivar" value="&{template:default} {{name=^{dodging}}} {{Valor=@{Esquivar}}} {{Resultado=[[1d100cs<[[round(@{Esquivar}*0.05)]]cf>96]]}}" />
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<td><button type="roll" name="roll_Esquivar" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{dodging}}} {{Valor=@{Esquivar}}} {{Resultado=[[1d100cs<[[round(@{Esquivar}*0.05)]]cf>96]]}}" />
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</td>
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</tr>
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<tr>
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<td><input type="checkbox" name="attr_Success-Disfrazarse" /></td>
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<td><span data-i18n="dressing-up">Disfrazarse</span> (<span data-i18n="communication-short">COM</span>) </td>
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<td><input type="number" name="attr_Disfrazarse" /></td>
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<td><button type="roll" name="roll_Disfrazarse" value="&{template:default} {{name=^{dressing-up}}} {{Valor=@{Disfrazarse}}} {{Resultado=[[1d100cs<[[round(@{Disfrazarse}*0.05)]]cf>96]]}}" />
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<td><button type="roll" name="roll_Disfrazarse" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{dressing-up}}} {{Valor=@{Disfrazarse}}} {{Resultado=[[1d100cs<[[round(@{Disfrazarse}*0.05)]]cf>96]]}}" />
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</td>
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</tr>
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<tr>
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@@ -431,56 +431,56 @@
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<td><span data-i18n="driving">Conducir Carro</span> (<span data-i18n="stamina-short">HAB</span>)
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</td>
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<td><input type="number" name="attr_conducir" /></td>
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<td><button type="roll" name="roll_conducir" value="&{template:default} {{name=^{driving}}} {{Valor=@{conducir}}} {{Resultado=[[1d100cs<[[round(@{conducir}*0.05)]]cf>96]]}}" />
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<td><button type="roll" name="roll_conducir" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{driving}}} {{Valor=@{conducir}}} {{Resultado=[[1d100cs<[[round(@{conducir}*0.05)]]cf>96]]}}" />
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</td>
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</tr>
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<tr>
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<td><input type="checkbox" name="attr_Success-Elocuencia" /></td>
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<td><span data-i18n="eloquence">Elocuencia</span> (<span data-i18n="communication-short">COM</span>)</td>
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<td><input type="number" name="attr_Elocuencia" /></td>
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<td><button type="roll" name="roll_Elocuencia" value="&{template:default} {{name=^{eloquence}}} {{Valor=@{Elocuencia}}} {{Resultado=[[1d100cs<[[round(@{Elocuencia}*0.05)]]cf>96]]}}" />
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<td><button type="roll" name="roll_Elocuencia" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{eloquence}}} {{Valor=@{Elocuencia}}} {{Resultado=[[1d100cs<[[round(@{Elocuencia}*0.05)]]cf>96]]}}" />
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</td>
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</tr>
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<tr>
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<td><input type="checkbox" name="attr_Success-Empatía" /></td>
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<td><span data-i18n="empathy">Empatía</span> (<span data-i18n="perception-short">PER</span>) </td>
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<td><input type="number" name="attr_Empatía" /></td>
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<td><button type="roll" name="roll_Empatía" value="&{template:default} {{name=^{empathy}}} {{Valor=@{Empatía}}} {{Resultado=[[1d100cs<[[round(@{Empatía}*0.05)]]cf>96]]}}" />
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<td><button type="roll" name="roll_Empatía" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{empathy}}} {{Valor=@{Empatía}}} {{Resultado=[[1d100cs<[[round(@{Empatía}*0.05)]]cf>96]]}}" />
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</td>
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</tr>
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<tr>
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<td><input type="checkbox" name="attr_Success-Forzar_Mecanismos" /></td>
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<td><span data-i18n="forcing-mechanisms">Forzar Mecanismos</span> (<span data-i18n="stamina-short">HAB</span>) </td>
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<td><input type="number" name="attr_Forzar_Mecanismos" /></td>
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<td><button type="roll" name="roll_Forzar_Mecanismos" value="&{template:default} {{name=^{forcing-mechanisms}}} {{Valor=@{Forzar_Mecanismos}}} {{Resultado=[[1d100cs<[[round(@{Forzar_Mecanismos}*0.05)]]cf>96]]}}" />
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<td><button type="roll" name="roll_Forzar_Mecanismos" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{forcing-mechanisms}}} {{Valor=@{Forzar_Mecanismos}}} {{Resultado=[[1d100cs<[[round(@{Forzar_Mecanismos}*0.05)]]cf>96]]}}" />
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</td>
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</tr>
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<tr>
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<td><input type="checkbox" name="attr_Success-Juego" /></td>
|
||||
<td><span data-i18n="gaming">Juego</span> (<span data-i18n="stamina-short">HAB</span>)</td>
|
||||
<td><input type="number" name="attr_Juego" /></td>
|
||||
<td><button type="roll" name="roll_Juego" value="&{template:default} {{name=^{gaming}}} {{Valor=@{Juego}}} {{Resultado=[[1d100cs<[[round(@{Juego}*0.05)]]cf>96]]}}" />
|
||||
<td><button type="roll" name="roll_Juego" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{gaming}}} {{Valor=@{Juego}}} {{Resultado=[[1d100cs<[[round(@{Juego}*0.05)]]cf>96]]}}" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Sanar" /></td>
|
||||
<td><span data-i18n="healing">Sanar</span> (<span data-i18n="stamina-short">HAB</span>)</td>
|
||||
<td><input type="number" name="attr_Sanar" /></td>
|
||||
<td><button type="roll" name="roll_Sanar" value="&{template:default} {{name=^{healing}}} {{Valor=@{Sanar}}} {{Resultado=[[1d100cs<[[round(@{Sanar}*0.05)]]cf>96]]}}" />
|
||||
<td><button type="roll" name="roll_Sanar" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{healing}}} {{Valor=@{Sanar}}} {{Resultado=[[1d100cs<[[round(@{Sanar}*0.05)]]cf>96]]}}" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Ocultar" /></td>
|
||||
<td><span data-i18n="hiding">Ocultar</span> (<span data-i18n="stamina-short">HAB</span>) </td>
|
||||
<td><input type="number" name="attr_Ocultar" /></td>
|
||||
<td><button type="roll" name="roll_Ocultar" value="&{template:default} {{name=^{hiding}}} {{Valor=@{Ocultar}}} {{Resultado=[[1d100cs<[[round(@{Ocultar}*0.05)]]cf>96]]}}" />
|
||||
<td><button type="roll" name="roll_Ocultar" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{hiding}}} {{Valor=@{Ocultar}}} {{Resultado=[[1d100cs<[[round(@{Ocultar}*0.05)]]cf>96]]}}" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Saltar" /></td>
|
||||
<td><span data-i18n="jumping">Saltar</span> (<span data-i18n="agility-short">AGI</span>) </td>
|
||||
<td><input type="number" name="attr_Saltar" /></td>
|
||||
<td><button type="roll" name="roll_Saltar" value="&{template:default} {{name=^{jumping}}} {{Valor=@{Saltar}}} {{Resultado=[[1d100cs<[[round(@{Saltar}*0.05)]]cf>96]]}}" />
|
||||
<td><button type="roll" name="roll_Saltar" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{jumping}}} {{Valor=@{Saltar}}} {{Resultado=[[1d100cs<[[round(@{Saltar}*0.05)]]cf>96]]}}" />
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@@ -497,146 +497,146 @@
|
||||
<td><input type="checkbox" /></td>
|
||||
<td><input type="text" name="attr_habilidad11" style="width: 160px" /></td>
|
||||
<td><input type="number" name="attr_habilidad11-valor" /></td>
|
||||
<td><button type="roll" name="roll_habilidad11" value="&{template:default} {{name=@{habilidad11}}} {{Valor=@{habilidad11-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad11-valor}*0.05)]]cf>96]]}}" />
|
||||
<td><button type="roll" name="roll_habilidad11" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=@{habilidad11}}} {{Valor=@{habilidad11-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad11-valor}*0.05)]]cf>96]]}}" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" /></td>
|
||||
<td><input type="text" name="attr_habilidad12" style="width: 160px" /></td>
|
||||
<td><input type="number" name="attr_habilidad12-valor" /></td>
|
||||
<td><button type="roll" name="roll_habilidad12" value="&{template:default} {{name=@{habilidad12}}} {{Valor=@{habilidad12-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad12-valor}*0.05)]]cf>96]]}}" />
|
||||
<td><button type="roll" name="roll_habilidad12" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=@{habilidad12}}} {{Valor=@{habilidad12-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad12-valor}*0.05)]]cf>96]]}}" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" /></td>
|
||||
<td><input type="text" name="attr_habilidad13" style="width: 160px" /></td>
|
||||
<td><input type="number" name="attr_habilidad13-valor" /></td>
|
||||
<td><button type="roll" name="roll_habilidad13" value="&{template:default} {{name=@{habilidad13}}} {{Valor=@{habilidad13-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad13-valor}*0.05)]]cf>96]]}}" />
|
||||
<td><button type="roll" name="roll_habilidad13" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=@{habilidad13}}} {{Valor=@{habilidad13-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad13-valor}*0.05)]]cf>96]]}}" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Leyendas" /></td>
|
||||
<td><span data-i18n="legends">Leyendas</span> (<span data-i18n="culture-short">CUL</span>) </td>
|
||||
<td><input type="number" name="attr_Leyendas" /></td>
|
||||
<td><button type="roll" name="roll_Leyendas" value="&{template:default} {{name=^{legends}}} {{Valor=@{Leyendas}}} {{Resultado=[[1d100cs<[[round(@{Leyendas}*0.05)]]cf>96]]}}" />
|
||||
<td><button type="roll" name="roll_Leyendas" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{legends}}} {{Valor=@{Leyendas}}} {{Resultado=[[1d100cs<[[round(@{Leyendas}*0.05)]]cf>96]]}}" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Escuchar" /></td>
|
||||
<td><span data-i18n="listening">Escuchar</span> (<span data-i18n="perception-short">PER</span>)</td>
|
||||
<td><input type="number" name="attr_Escuchar" /></td>
|
||||
<td><button type="roll" name="roll_Escuchar" value="&{template:default} {{name=^{listening}}} {{Valor=@{Escuchar}}} {{Resultado=[[1d100cs<[[round(@{Escuchar}*0.05)]]cf>96]]}}" />
|
||||
<td><button type="roll" name="roll_Escuchar" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{listening}}} {{Valor=@{Escuchar}}} {{Resultado=[[1d100cs<[[round(@{Escuchar}*0.05)]]cf>96]]}}" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Conocimiento_Magico" /></td>
|
||||
<td><span data-i18n="magical-knowledge">Conocimiento Mágico</span> (<span data-i18n="culture-short">CUL</span>) </td>
|
||||
<td><input type="number" name="attr_Conocimiento_Magico" /></td>
|
||||
<td><button type="roll" name="roll_Conocimiento_Magico" value="&{template:default} {{name=^{magical-knowledge}}} {{Valor=@{Conocimiento_Magico}}} {{Resultado=[[1d100cs<[[round(@{Conocimiento_Magico}*0.05)]]cf>96]]}}" />
|
||||
<td><button type="roll" name="roll_Conocimiento_Magico" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{magical-knowledge}}} {{Valor=@{Conocimiento_Magico}}} {{Resultado=[[1d100cs<[[round(@{Conocimiento_Magico}*0.05)]]cf>96]]}}" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Medicina" /></td>
|
||||
<td><span data-i18n="medicine">Medicina</span> (<span data-i18n="culture-short">CUL</span>) </td>
|
||||
<td><input type="number" name="attr_Medicina" /></td>
|
||||
<td><button type="roll" name="roll_Medicina" value="&{template:default} {{name=^{medicine}}} {{Valor=@{Medicina}}} {{Resultado=[[1d100cs<[[round(@{Medicina}*0.05)]]cf>96]]}}" />
|
||||
<td><button type="roll" name="roll_Medicina" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{medicine}}} {{Valor=@{Medicina}}} {{Resultado=[[1d100cs<[[round(@{Medicina}*0.05)]]cf>96]]}}" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Memoria" /></td>
|
||||
<td><span data-i18n="memory">Memoria</span> (<span data-i18n="perception-short">PER</span>) </td>
|
||||
<td><input type="number" name="attr_Memoria" /></td>
|
||||
<td><button type="roll" name="roll_Memoria" value="&{template:default} {{name=^{memory}}} {{Valor=@{Memoria}}} {{Resultado=[[1d100cs<[[round(@{Memoria}*0.05)]]cf>96]]}}" />
|
||||
<td><button type="roll" name="roll_Memoria" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{memory}}} {{Valor=@{Memoria}}} {{Resultado=[[1d100cs<[[round(@{Memoria}*0.05)]]cf>96]]}}" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Conocimiento_Mineral" /></td>
|
||||
<td><span data-i18n="mineral-knowledge">Conocimiento Mineral</span> (<span data-i18n="culture-short">CUL</span>) </td>
|
||||
<td><input type="number" name="attr_Conocimiento_Mineral" /></td>
|
||||
<td><button type="roll" name="roll_Conocimiento_Mineral" value="&{template:default} {{name=^{mineral-knowledge}}} {{Valor=@{Conocimiento_Mineral}}} {{Resultado=[[1d100cs<[[round(@{Conocimiento_Mineral}*0.05)]]cf>96]]}}" />
|
||||
<td><button type="roll" name="roll_Conocimiento_Mineral" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{mineral-knowledge}}} {{Valor=@{Conocimiento_Mineral}}} {{Resultado=[[1d100cs<[[round(@{Conocimiento_Mineral}*0.05)]]cf>96]]}}" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-musica" /></td>
|
||||
<td><span data-i18n="music">Música</span> (<span data-i18n="culture-short">CUL</span>) </td>
|
||||
<td><input type="number" name="attr_musica" /></td>
|
||||
<td><button type="roll" name="roll_musica" value="&{template:default} {{name=^{music}}} {{Valor=@{musica}}} {{Resultado=[[1d100cs<[[round(@{musica}*0.05)]]cf>96]]}}" />
|
||||
<td><button type="roll" name="roll_musica" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{music}}} {{Valor=@{musica}}} {{Resultado=[[1d100cs<[[round(@{musica}*0.05)]]cf>96]]}}" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Navegar" /></td>
|
||||
<td><span data-i18n="navigation">Navegar</span> (<span data-i18n="stamina-short">HAB</span>) </td>
|
||||
<td><input type="number" name="attr_Navegar" /></td>
|
||||
<td><button type="roll" name="roll_Navegar" value="&{template:default} {{name=^{navigation}}} {{Valor=@{Navegar}}} {{Resultado=[[1d100cs<[[round(@{Navegar}*0.05)]]cf>96]]}}" />
|
||||
<td><button type="roll" name="roll_Navegar" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{navigation}}} {{Valor=@{Navegar}}} {{Resultado=[[1d100cs<[[round(@{Navegar}*0.05)]]cf>96]]}}" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Conocimiento_Vegetal" /></td>
|
||||
<td><span data-i18n="plant-knowledge">Conocimiento Vegetal</span> (<span data-i18n="culture-short">CUL</span>)</td>
|
||||
<td><input type="number" name="attr_Conocimiento_Vegetal" /></td>
|
||||
<td><button type="roll" name="roll_Conocimiento_Vegetal" value="&{template:default} {{name=^{plant-knowledge}}} {{Valor=@{Conocimiento_Vegetal}}} {{Resultado=[[1d100cs<[[round(@{Conocimiento_Vegetal}*0.05)]]cf>96]]}}" />
|
||||
<td><button type="roll" name="roll_Conocimiento_Vegetal" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{plant-knowledge}}} {{Valor=@{Conocimiento_Vegetal}}} {{Resultado=[[1d100cs<[[round(@{Conocimiento_Vegetal}*0.05)]]cf>96]]}}" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Leer" /></td>
|
||||
<td><span data-i18n="reading-and-writing">Leer y Escribir</span> (<span data-i18n="culture-short">CUL</span>)</td>
|
||||
<td><input type="number" name="attr_Leer" /></td>
|
||||
<td><button type="roll" name="roll_Leer" value="&{template:default} {{name=^{reading-and-writing}}} {{Valor=@{Leer}}} {{Resultado=[[1d100cs<[[round(@{Leer}*0.05)]]cf>96]]}}" />
|
||||
<td><button type="roll" name="roll_Leer" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{reading-and-writing}}} {{Valor=@{Leer}}} {{Resultado=[[1d100cs<[[round(@{Leer}*0.05)]]cf>96]]}}" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Cabalgar" /></td>
|
||||
<td><span data-i18n="riding">Cabalgar</span> (<span data-i18n="agility-short">AGI</span>)</td>
|
||||
<td><input type="number" name="attr_Cabalgar" /></td>
|
||||
<td><button type="roll" name="roll_Cabalgar" value="&{template:default} {{name=^{riding}}} {{Valor=@{Cabalgar}}} {{Resultado=[[1d100cs<[[round(@{Cabalgar}*0.05)]]cf>96]]}}" />
|
||||
<td><button type="roll" name="roll_Cabalgar" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{riding}}} {{Valor=@{Cabalgar}}} {{Resultado=[[1d100cs<[[round(@{Cabalgar}*0.05)]]cf>96]]}}" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Correr" /></td>
|
||||
<td><span data-i18n="running">Correr</span> (<span data-i18n="agility-short">AGI</span>) </td>
|
||||
<td><input type="number" name="attr_Correr" /></td>
|
||||
<td><button type="roll" name="roll_Correr" value="&{template:default} {{name=^{running}}} {{Valor=@{Correr}}} {{Resultado=[[1d100cs<[[round(@{Correr}*0.05)]]cf>96]]}}" />
|
||||
<td><button type="roll" name="roll_Correr" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{running}}} {{Valor=@{Correr}}} {{Resultado=[[1d100cs<[[round(@{Correr}*0.05)]]cf>96]]}}" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-seduccion" /></td>
|
||||
<td><span data-i18n="seduction">Seducción</span> (<span data-i18n="appearance-short">ASP</span>)</td>
|
||||
<td><input type="number" name="attr_seduccion" /></td>
|
||||
<td><button type="roll" name="roll_seduccion" value="&{template:default} {{name=^{seduction}}} {{Valor=@{seduccion}}} {{Resultado=[[1d100cs<[[round(@{seduccion}*0.05)]]cf>96]]}}" /></td>
|
||||
<td><button type="roll" name="roll_seduccion" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{seduction}}} {{Valor=@{seduccion}}} {{Resultado=[[1d100cs<[[round(@{seduccion}*0.05)]]cf>96]]}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Cantar" /></td>
|
||||
<td><span data-i18n="singing">Cantar</span> (<span data-i18n="communication-short">COM</span>) </td>
|
||||
<td><input type="number" name="attr_Cantar" /></td>
|
||||
<td><button type="roll" name="roll_Cantar" value="&{template:default} {{name=^{singing}}} {{Valor=@{Cantar}}} {{Resultado=[[1d100cs<[[round(@{Cantar}*0.05)]]cf>96]]}}" />
|
||||
<td><button type="roll" name="roll_Cantar" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{singing}}} {{Valor=@{Cantar}}} {{Resultado=[[1d100cs<[[round(@{Cantar}*0.05)]]cf>96]]}}" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Escamotear" /></td>
|
||||
<td><span data-i18n="sleight-of-hand">Escamotear</span> (<span data-i18n="stamina-short">HAB</span>)</td>
|
||||
<td><input type="number" name="attr_Escamotear" /></td>
|
||||
<td><button type="roll" name="roll_Escamotear" value="&{template:default} {{name=^{sleight-of-hand}}} {{Valor=@{Escamotear}}} {{Resultado=[[1d100cs<[[round(@{Escamotear}*0.05)]]cf>96]]}}" />
|
||||
<td><button type="roll" name="roll_Escamotear" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{sleight-of-hand}}} {{Valor=@{Escamotear}}} {{Resultado=[[1d100cs<[[round(@{Escamotear}*0.05)]]cf>96]]}}" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Sigilo" /></td>
|
||||
<td><span data-i18n="stealth">Sigilo</span> (<span data-i18n="agility-short">AGI</span>)</td>
|
||||
<td><input type="number" name="attr_Sigilo" /></td>
|
||||
<td><button type="roll" name="roll_Sigilo" value="&{template:default} {{name=^{stealth}}} {{Valor=@{Sigilo}}} {{Resultado=[[1d100cs<[[round(@{Sigilo}*0.05)]]cf>96]]}}" />
|
||||
<td><button type="roll" name="roll_Sigilo" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{stealth}}} {{Valor=@{Sigilo}}} {{Resultado=[[1d100cs<[[round(@{Sigilo}*0.05)]]cf>96]]}}" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Nadar" /></td>
|
||||
<td><span data-i18n="swimming">Nadar</span> (<span data-i18n="agility-short">AGI</span>) </td>
|
||||
<td><input type="number" name="attr_Nadar" /></td>
|
||||
<td><button type="roll" name="roll_Nadar" value="&{template:default} {{name=^{swimming}}} {{Valor=@{Nadar}}} {{Resultado=[[1d100cs<[[round(@{Nadar}*0.05)]]cf>96]]}}" />
|
||||
<td><button type="roll" name="roll_Nadar" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{swimming}}} {{Valor=@{Nadar}}} {{Resultado=[[1d100cs<[[round(@{Nadar}*0.05)]]cf>96]]}}" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Degustar" /></td>
|
||||
<td><span data-i18n="tasting">Degustar</span> (<span data-i18n="perception-short">PER</span>)</td>
|
||||
<td><input type="number" name="attr_Degustar" /></td>
|
||||
<td><button type="roll" name="roll_Degustar"value="&{template:default} {{name=^{tasting}}} {{Valor=@{Degustar}}} {{Resultado=[[1d100cs<[[round(@{Degustar}*0.05)]]cf>96]]}}" />
|
||||
<td><button type="roll" name="roll_Degustar"value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{tasting}}} {{Valor=@{Degustar}}} {{Resultado=[[1d100cs<[[round(@{Degustar}*0.05)]]cf>96]]}}" />
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@@ -647,136 +647,136 @@
|
||||
<td><input type="checkbox" name="attr_Success-Enseñar" /></td>
|
||||
<td><span data-i18n="teaching">Enseñar</span> (<span data-i18n="communication-short">COM</span>)</td>
|
||||
<td><input type="number" name="attr_Enseñar" /></td>
|
||||
<td><button type="roll" name="roll_Enseñar" value="&{template:default} {{name=^{teaching}}} {{Valor=@{Enseñar}}} {{Resultado=[[1d100cs<[[round(@{Enseñar}*0.05)]]cf>96]]}}" />
|
||||
<td><button type="roll" name="roll_Enseñar" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{teaching}}} {{Valor=@{Enseñar}}} {{Resultado=[[1d100cs<[[round(@{Enseñar}*0.05)]]cf>96]]}}" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-teologia" /></td>
|
||||
<td><span data-i18n="theology">Teología</span> (<span data-i18n="culture-short">CUL</span>)</td>
|
||||
<td><input type="number" name="attr_teologia" /></td>
|
||||
<td><button type="roll" name="roll_teologia" value="&{template:default} {{name=^{theology}}} {{Valor=@{teologia}}} {{Resultado=[[1d100cs<[[round(@{teologia}*0.05)]]cf>96]]}}" /></td>
|
||||
<td><button type="roll" name="roll_teologia" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{theology}}} {{Valor=@{teologia}}} {{Resultado=[[1d100cs<[[round(@{teologia}*0.05)]]cf>96]]}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Lanzar" /></td>
|
||||
<td><span data-i18n="throwing">Lanzar</span> (<span data-i18n="agility-short">AGI</span>) </td>
|
||||
<td><input type="number" name="attr_Lanzar" /></td>
|
||||
<td><button type="roll" name="roll_Lanzar" value="&{template:default} {{name=^{throwing}}} {{Valor=@{Lanzar}}} {{Resultado=[[1d100cs<[[round(@{Lanzar}*0.05)]]cf>96]]}}" />
|
||||
<td><button type="roll" name="roll_Lanzar" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{throwing}}} {{Valor=@{Lanzar}}} {{Resultado=[[1d100cs<[[round(@{Lanzar}*0.05)]]cf>96]]}}" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Tormento" /></td>
|
||||
<td><span data-i18n="torture">Tormento</span> (<span data-i18n="stamina-short">HAB</span>) </td>
|
||||
<td><input type="number" name="attr_Tormento" /></td>
|
||||
<td><button type="roll" name="roll_Tormento" value="&{template:default} {{name=^{torture}}} {{Valor=@{Tormento}}} {{Resultado=[[1d100cs<[[round(@{Tormento}*0.05)]]cf>96]]}}" /></td>
|
||||
<td><button type="roll" name="roll_Tormento" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{torture}}} {{Valor=@{Tormento}}} {{Resultado=[[1d100cs<[[round(@{Tormento}*0.05)]]cf>96]]}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Rastrear" /></td>
|
||||
<td><span data-i18n="tracking">Rastrear</span> (<span data-i18n="perception-short">PER</span>) </td>
|
||||
<td><input type="number" name="attr_Rastrear" /></td>
|
||||
<td><button type="roll" name="roll_Rastrear" value="&{template:default} {{name=^{tracking}}} {{Valor=@{Rastrear}}} {{Resultado=[[1d100cs<[[round(@{Rastrear}*0.05)]]cf>96]]}}" />
|
||||
<td><button type="roll" name="roll_Rastrear" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{tracking}}} {{Valor=@{Rastrear}}} {{Resultado=[[1d100cs<[[round(@{Rastrear}*0.05)]]cf>96]]}}" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" /></td>
|
||||
<td><input type="text" name="attr_habilidad1" style="width: 160px" /></td>
|
||||
<td><input type="number" name="attr_habilidad1-valor" /></td>
|
||||
<td><button type="roll" name="roll_habilidad1" value="&{template:default} {{name=@{habilidad1}}} {{Valor=@{habilidad1-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad1-valor}*0.05)]]cf>96]]}}" /></td>
|
||||
<td><button type="roll" name="roll_habilidad1" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=@{habilidad1}}} {{Valor=@{habilidad1-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad1-valor}*0.05)]]cf>96]]}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" /></td>
|
||||
<td><input type="text" name="attr_habilidad2" style="width: 160px" /></td>
|
||||
<td><input type="number" name="attr_habilidad2-valor" /></td>
|
||||
<td><button type="roll" name="roll_habilidad2" value="&{template:default} {{name=@{habilidad2}}} {{Valor=@{habilidad2-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad2-valor}*0.05)]]cf>96]]}}" /></td>
|
||||
<td><button type="roll" name="roll_habilidad2" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=@{habilidad2}}} {{Valor=@{habilidad2-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad2-valor}*0.05)]]cf>96]]}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" /></td>
|
||||
<td><input type="text" name="attr_habilidad3" style="width: 160px" /></td>
|
||||
<td><input type="number" name="attr_habilidad3-valor" /></td>
|
||||
<td><button type="roll" name="roll_habilidad3" value="&{template:default} {{name=@{habilidad3}}} {{Valor=@{habilidad3-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad3-valor}*0.05)]]cf>96]]}}" /></td>
|
||||
<td><button type="roll" name="roll_habilidad3" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=@{habilidad3}}} {{Valor=@{habilidad3-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad3-valor}*0.05)]]cf>96]]}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" /></td>
|
||||
<td><input type="text" name="attr_habilidad4" style="width: 160px" /></td>
|
||||
<td><input type="number" name="attr_habilidad4-valor" /></td>
|
||||
<td><button type="roll" name="roll_habilidad4" value="&{template:default} {{name=@{habilidad4}}} {{Valor=@{habilidad4-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad4-valor}*0.05)]]cf>96]]}}" /></td>
|
||||
<td><button type="roll" name="roll_habilidad4" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=@{habilidad4}}} {{Valor=@{habilidad4-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad4-valor}*0.05)]]cf>96]]}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" /></td>
|
||||
<td><input type="text" name="attr_habilidad5" style="width: 160px" /></td>
|
||||
<td><input type="number" name="attr_habilidad5-valor" /></td>
|
||||
<td><button type="roll" name="roll_habilidad5" value="&{template:default} {{name=@{habilidad5}}} {{Valor=@{habilidad5-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad5-valor}*0.05)]]cf>96]]}}" /></td>
|
||||
<td><button type="roll" name="roll_habilidad5" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=@{habilidad5}}} {{Valor=@{habilidad5-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad5-valor}*0.05)]]cf>96]]}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Hachas" /></td>
|
||||
<td><span data-i18n="axes">Hachas</span> (<span data-i18n="strength-short">STR</span>) </td>
|
||||
<td><input type="number" name="attr_Hachas" /></td>
|
||||
<td><button type="roll" name="roll_Hachas" value="&{template:default} {{name=^{axes}}} {{Valor=@{Hachas}}} {{Resultado=[[1d100cs<[[round(@{Espadones}*0.05)]]cf>96]]}}" /></td>
|
||||
<td><button type="roll" name="roll_Hachas" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{axes}}} {{Valor=@{Hachas}}} {{Resultado=[[1d100cs<[[round(@{Espadones}*0.05)]]cf>96]]}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Arcos" /></td>
|
||||
<td><span data-i18n="bows">Arcos</span> (<span data-i18n="perception-short">PER</span>) </td>
|
||||
<td><input type="number" name="attr_Arcos" /></td>
|
||||
<td><button type="roll" name="roll_Arcos" value="&{template:default} {{name=^{bows}}} {{Valor=@{Arcos}}} {{Resultado=[[1d100cs<[[round(@{Arcos}*0.05)]]cf>96]]}}" /></td>
|
||||
<td><button type="roll" name="roll_Arcos" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{bows}}} {{Valor=@{Arcos}}} {{Resultado=[[1d100cs<[[round(@{Arcos}*0.05)]]cf>96]]}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Espadones" /></td>
|
||||
<td><span data-i18n="broadswords">Espadones</span> (<span data-i18n="strength-short">STR</span>)</td>
|
||||
<td><input type="number" name="attr_Espadones" /></td>
|
||||
<td><button type="roll" name="roll_Espadones" value="&{template:default} {{name=^{broadswords}}} {{Valor=@{Espadones}}} {{Resultado=[[1d100cs<[[round(@{Espadones}*0.05)]]cf>96]]}}" /></td>
|
||||
<td><button type="roll" name="roll_Espadones" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{broadswords}}} {{Valor=@{Espadones}}} {{Resultado=[[1d100cs<[[round(@{Espadones}*0.05)]]cf>96]]}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Palos" /></td>
|
||||
<td><span data-i18n="clubs">Palos</span> (<span data-i18n="agility-short">AGI</span>) </td>
|
||||
<td><input type="number" name="attr_Palos" /></td>
|
||||
<td><button type="roll" name="roll_Palos" value="&{template:default} {{name=^{clubs}}} {{Valor=@{Palos}}} {{Resultado=[[1d100cs<[[round(@{Palos}*0.05)]]cf>96]]}}" /></td>
|
||||
<td><button type="roll" name="roll_Palos" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{clubs}}} {{Valor=@{Palos}}} {{Resultado=[[1d100cs<[[round(@{Palos}*0.05)]]cf>96]]}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Ballestas" /></td>
|
||||
<td><span data-i18n="crossbows">Ballestas</span> (<span data-i18n="perception-short">PER</span>)</td>
|
||||
<td><input type="number" name="attr_Ballestas" /></td>
|
||||
<td><button type="roll" name="roll_Ballestas" value="&{template:default} {{name=^{crossbows}}} {{Valor=@{Ballestas}}} {{Resultado=[[1d100cs<[[round(@{Ballestas}*0.05)]]cf>96]]}}" /></td>
|
||||
<td><button type="roll" name="roll_Ballestas" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{crossbows}}} {{Valor=@{Ballestas}}} {{Resultado=[[1d100cs<[[round(@{Ballestas}*0.05)]]cf>96]]}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Pelea" /></td>
|
||||
<td><span data-i18n="fists">Pelea</span> (<span data-i18n="agility-short">AGI</span>) </td>
|
||||
<td><input type="number" name="attr_Pelea" /></td>
|
||||
<td><button type="roll" name="roll_Pelea" value="&{template:default} {{name=^{fists}}} {{Valor=@{Pelea}}} {{Resultado=[[1d100cs<[[round(@{Pelea}*0.05)]]cf>96]]}}" /></td>
|
||||
<td><button type="roll" name="roll_Pelea" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{fists}}} {{Valor=@{Pelea}}} {{Resultado=[[1d100cs<[[round(@{Pelea}*0.05)]]cf>96]]}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Cuchillos" /></td>
|
||||
<td><span data-i18n="knives">Cuchillos</span> (<span data-i18n="stamina-short">HAB</span>) </td>
|
||||
<td><input type="number" name="attr_Cuchillos" /></td>
|
||||
<td><button type="roll" name="roll_Cuchillos" value="&{template:default} {{name=^{knives}}} {{Valor=@{Cuchillos}}} {{Resultado=[[1d100cs<[[round(@{Cuchillos}*0.05)]]cf>96]]}}" /></td>
|
||||
<td><button type="roll" name="roll_Cuchillos" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{knives}}} {{Valor=@{Cuchillos}}} {{Resultado=[[1d100cs<[[round(@{Cuchillos}*0.05)]]cf>96]]}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Mazas" /></td>
|
||||
<td><span data-i18n="maces">Mazas</span> (<span data-i18n="strength-short">STR</span>) </td>
|
||||
<td><input type="number" name="attr_Mazas" /></td>
|
||||
<td><button type="roll" name="roll_Mazas" value="&{template:default} {{name=^{maces}}} {{Valor=@{Mazas}}} {{Resultado=[[1d100cs<[[round(@{Mazas}*0.05)]]cf>96]]}}" /></td>
|
||||
<td><button type="roll" name="roll_Mazas" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{maces}}} {{Valor=@{Mazas}}} {{Resultado=[[1d100cs<[[round(@{Mazas}*0.05)]]cf>96]]}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Escudos" /></td>
|
||||
<td><span data-i18n="shields">Escudos</span> (<span data-i18n="stamina-short">HAB</span>) </td>
|
||||
<td><input type="number" name="attr_Escudos" /></td>
|
||||
<td><button type="roll" name="roll_Escudos" value="&{template:default} {{name=^{shields}}} {{Valor=@{Escudos}}} {{Resultado=[[1d100cs<[[round(@{Escudos}*0.05)]]cf>96]]}}" /></td>
|
||||
<td><button type="roll" name="roll_Escudos" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{shields}}} {{Valor=@{Escudos}}} {{Resultado=[[1d100cs<[[round(@{Escudos}*0.05)]]cf>96]]}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Hondas" /></td>
|
||||
<td><span data-i18n="slings">Hondas</span> (<span data-i18n="perception-short">PER</span>)</td>
|
||||
<td><input type="number" name="attr_Hondas" /></td>
|
||||
<td><button type="roll" name="roll_Hondas" value="&{template:default} {{name=^{slings}}} {{Valor=@{Hondas}}} {{Resultado=[[1d100cs<[[round(@{Hondas}*0.05)]]cf>96]]}}" /></td>
|
||||
<td><button type="roll" name="roll_Hondas" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{slings}}} {{Valor=@{Hondas}}} {{Resultado=[[1d100cs<[[round(@{Hondas}*0.05)]]cf>96]]}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Lanzas" /></td>
|
||||
<td><span data-i18n="spears">Lanzas</span> (<span data-i18n="agility-short">AGI</span>) </td>
|
||||
<td><input type="number" name="attr_Lanzas" /></td>
|
||||
<td><button type="roll" name="roll_Lanzas" value="&{template:default} {{name=^{spears}}} {{Valor=@{Lanzas}}} {{Resultado=[[1d100cs<[[round(@{Lanzas}*0.05)]]cf>96]]}}" /></td>
|
||||
<td><button type="roll" name="roll_Lanzas" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{spears}}} {{Valor=@{Lanzas}}} {{Resultado=[[1d100cs<[[round(@{Lanzas}*0.05)]]cf>96]]}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Espadas" /></td>
|
||||
<td><span data-i18n="swords">Espadas</span> (<span data-i18n="stamina-short">HAB</span>) </td>
|
||||
<td><input type="number" name="attr_Espadas" /></td>
|
||||
<td><button type="roll" name="roll_Espadas" value="&{template:default} {{name=^{swords}}} {{Valor=@{Espadas}}} {{Resultado=[[1d100cs<[[round(@{Espadas}*0.05)]]cf>96]]}}" /></td>
|
||||
<td><button type="roll" name="roll_Espadas" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{swords}}} {{Valor=@{Espadas}}} {{Resultado=[[1d100cs<[[round(@{Espadas}*0.05)]]cf>96]]}}" /></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
@@ -806,7 +806,7 @@
|
||||
<td><input type="text" name="attr_tam1" style="width: 50px" /></td>
|
||||
<td><input type="text" name="attr_Fist-puñetazo-recarga1" style="width: 50px" /></td>
|
||||
<td><input type="text" name="attr_Fist-puñetazo-alcance1" style="width: 150px" /></td>
|
||||
<td><button type="roll" name="roll_arma1" value="&{template:default} {{name=@{arma1}}} {{Valor=@{Score1}}} {{Resultado=[[1d100cs<[[round(@{Score1}*0.05)]]cf>96]]}} {{Daño=[[@{Damage1}+@{Damage-Bonus}]]}}" /></td>
|
||||
<td><button type="roll" name="roll_arma1" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=@{arma1}}} {{Valor=@{Score1}}} {{Resultado=[[1d100cs<[[round(@{Score1}*0.05)]]cf>96]]}} {{damage=[[@{Damage1}+@{Damage-Bonus}]]}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success" /></td>
|
||||
@@ -817,7 +817,7 @@
|
||||
<td><input type="text" name="attr_tam2" style="width: 50px" /></td>
|
||||
<td><input type="text" name="attr_Fist-puñetazo-recarga2" style="width: 50px" /></td>
|
||||
<td><input type="text" name="attr_Fist-puñetazo-alcance2" style="width: 150px" /></td>
|
||||
<td><button type="roll" name="roll_arma2" value="&{template:default} {{name=@{arma2}}} {{Valor=@{Score2}}} {{Resultado=[[1d100cs<[[round(@{Score2}*0.05)]]cf>96]]}} {{Daño=[[@{Damage2}+@{Damage-Bonus}]]}}" /></td>
|
||||
<td><button type="roll" name="roll_arma2" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=@{arma2}}} {{Valor=@{Score2}}} {{Resultado=[[1d100cs<[[round(@{Score2}*0.05)]]cf>96]]}} {{damage=[[@{Damage2}+@{Damage-Bonus}]]}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success" /></td>
|
||||
@@ -828,7 +828,7 @@
|
||||
<td><input type="text" name="attr_tam3" style="width: 50px" /></td>
|
||||
<td><input type="text" name="attr_Fist-puñetazo-recarga3" style="width: 50px" /></td>
|
||||
<td><input type="text" name="attr_Fist-puñetazo-alcance3" style="width: 150px" /></td>
|
||||
<td><button type="roll" name="roll_arma3" value="&{template:default} {{name=@{arma3}}} {{Valor=@{Score3}}} {{Resultado=[[1d100cs<[[round(@{Score3}*0.05)]]cf>96]]}} {{Daño=[[@{Damage3}+@{Damage-Bonus}]]}}" /></td>
|
||||
<td><button type="roll" name="roll_arma3" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=@{arma3}}} {{Valor=@{Score3}}} {{Resultado=[[1d100cs<[[round(@{Score3}*0.05)]]cf>96]]}} {{damage=[[@{Damage3}+@{Damage-Bonus}]]}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success" /></td>
|
||||
@@ -839,7 +839,7 @@
|
||||
<td><input type="text" name="attr_tam4" style="width: 50px" /></td>
|
||||
<td><input type="text" name="attr_Fist-puñetazo-recarga4" style="width: 50px" /></td>
|
||||
<td><input type="text" name="attr_Fist-puñetazo-alcance4" style="width: 150px" /></td>
|
||||
<td><button type="roll" name="roll_arma4" value="&{template:default} {{name=@{arma4}}} {{Valor=@{Score4}}} {{Resultado=[[1d100cs<[[round(@{Score4}*0.05)]]cf>96]]}} {{Daño=[[@{Damage4}+@{Damage-Bonus}]]}}" /></td>
|
||||
<td><button type="roll" name="roll_arma4" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=@{arma4}}} {{Valor=@{Score4}}} {{Resultado=[[1d100cs<[[round(@{Score4}*0.05)]]cf>96]]}} {{damage=[[@{Damage4}+@{Damage-Bonus}]]}}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success" /></td>
|
||||
@@ -850,7 +850,7 @@
|
||||
<td><input type="text" name="attr_tam5" style="width: 50px" /></td>
|
||||
<td><input type="text" name="attr_Fist-puñetazo-recarga5" style="width: 50px" /></td>
|
||||
<td><input type="text" name="attr_Fist-puñetazo-alcance5" style="width: 150px" /></td>
|
||||
<td><button type="roll" name="roll_arma5" value="&{template:default} {{name=@{arma5}}} {{Valor=@{Score5}}} {{Resultado=[[1d100cs<[[round(@{Score5}*0.05)]]cf>96]]}} {{Daño=[[@{Damage5}+@{Damage-Bonus}]]}}" /></td>
|
||||
<td><button type="roll" name="roll_arma5" value="&{template:aquelarre} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=@{arma5}}} {{Valor=@{Score5}}} {{Resultado=[[1d100cs<[[round(@{Score5}*0.05)]]cf>96]]}} {{damage=[[@{Damage5}+@{Damage-Bonus}]]}}" /></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</div>
|
||||
@@ -916,4 +916,22 @@
|
||||
<h3 data-i18n="servants">Servidores y Criados</h3>
|
||||
<textarea name="attr_Servidores"></textarea>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<rolltemplate class="sheet-rolltemplate-aquelarre">
|
||||
<div class="rolltemplate-header">
|
||||
{{#character_name}}
|
||||
{{#character_id}}[{{character_name}}](https://journal.roll20.net/character/{{character_id}}){{/character_id}}
|
||||
{{^character_id}}{{character_name}}{{/character_id}}
|
||||
{{/character_name}}
|
||||
{{name}}
|
||||
</div>
|
||||
{{#Valor}}
|
||||
<div><span data-i18n="value">Value</span>: <strong>{{Valor}}</strong></div>
|
||||
{{/Valor}}
|
||||
<div><span data-i18n="result">Result</span>: <strong>{{Resultado}}</strong></div>
|
||||
{{#damage}}
|
||||
<div><span data-i18n="damage">Damage</span>: <strong></strong>{{damage}}</strong></div>
|
||||
{{/damage}}
|
||||
|
||||
</rolltemplate>
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 221 KiB After Width: | Height: | Size: 90 KiB |
@@ -1,8 +1,8 @@
|
||||
{
|
||||
"html": "aquelarre.html",
|
||||
"css": "aquelarre.css",
|
||||
"authors": "kinower",
|
||||
"roll20userid": "654005",
|
||||
"authors": "kinower & Velczer",
|
||||
"roll20userid": "8242830",
|
||||
"instructions": "",
|
||||
"preview": "aquelarre.png",
|
||||
"legacy": true
|
||||
|
||||
@@ -141,5 +141,8 @@
|
||||
"weekly-expenses": "Weekly expenses",
|
||||
|
||||
"possessions": "Possessions",
|
||||
"servants": "Servants"
|
||||
"servants": "Servants",
|
||||
|
||||
"value": "Value",
|
||||
"result": "Result"
|
||||
}
|
||||
@@ -141,5 +141,7 @@
|
||||
"weekly-expenses": "Gastos Semanales",
|
||||
|
||||
"possessions": "Posesiones",
|
||||
"servants": "Servidores y Criados"
|
||||
"servants": "Servidores y Criados",
|
||||
"value": "Valor",
|
||||
"result": "Resultado"
|
||||
}
|
||||
Reference in New Issue
Block a user