Updates to add Sniper Operative trick attack and sniper damage for new alternate class feature

This commit is contained in:
Thomas McFarland
2021-09-23 13:12:51 -04:00
parent 9b65f33e5a
commit adb91599bb
@@ -1309,6 +1309,7 @@
<select title="trick-attack" name="attr_trick-attack">
<option value="" selected>No</option>
<option value="&{template:pf_check}{{name=Trick Attack}}{{check=**CR**[[@{trick-attack-skill} - 20]]or lower }} {{foo=If you succeed at the check, you deal @{trick-attack-level} additional damage?{Which condition to apply? | none, | flat-footed, and the target is flat-footed | off-target, and the target is off-target | bleed, and the target is bleeding ?{How much bleed? &amp;#124; 1 &amp;#125; | hampered, and the target is hampered (half speed and no guarded step) | interfering, and the target is unable to take reactions | staggered, and the target is staggered (Fort **DC**[[10+[[(floor(@{level}/2))]]+[[@{DEX-mod}]]]]negates) | stun, and the target is stunned (Fort **DC**[[10+[[(floor(@{level}/2))]]+[[@{DEX-mod}]]]]negates) | knockout, and the target is unconscious for 1 minute (Fort **DC**[[10+[[(floor(@{level}/2))]]+[[@{DEX-mod}]]]]negates) | disarm, and must succeed at a Reflex save **DC**[[10+[[(floor(@{level}/2))]]+[[@{DEX-mod}]]]] or drop that item. | disrupt, and must succeed at a Will save **DC**[[10+[[(floor(@{level}/2))]]+[[@{DEX-mod}]]]] or be unable to cast spells or spell-like abilities for 1 round | knock prone, and must succeed at a reflex save **DC**[[10+[[(floor(@{level}/2))]]+[[@{DEX-mod}]]]] or fall prone. | ricochet, and gain 2nd shot at nearby create at -6 and with no trick damage. | blinding, and must succeed at a Fort save **DC**[[10+[[(floor(@{level}/2))]]+[[@{DEX-mod}]]]] or be blind for 1 round. | deactivating, and [[1d20 + ?{Operative Level? &amp;#124; 1 &amp;#125;]] vs DC 10 + target item level. If success the device is deactivated until your next turn. Constructs must make a Fort save **DC**[[10+[[(floor(@{level}/2))]]+[[@{DEX-mod}]]]] or be stunned until beginnning of your next turn. } }} {{notes=@{trick-attack-notes} }}">Yes</option>
<option value="&{template:pf_check}{{name=Trick Attack}}{{check=**CR * 1.5** [[@{trick-attack-skill} - 20]]or lower }} {{foo=If you succeed at the check, you deal @{trick-attack-level} additional damage?{Which condition to apply? | none, | flat-footed, and the target is flat-footed | off-target, and the target is off-target | bleed, and the target is bleeding ?{How much bleed? &amp;#124; 1 &amp;#125; | hampered, and the target is hampered (half speed and no guarded step) | interfering, and the target is unable to take reactions | staggered, and the target is staggered (Fort **DC**[[10+[[(floor(@{level}/2))]]+[[@{DEX-mod}]]]]negates) | stun, and the target is stunned (Fort **DC**[[10+[[(floor(@{level}/2))]]+[[@{DEX-mod}]]]]negates) | knockout, and the target is unconscious for 1 minute (Fort **DC**[[10+[[(floor(@{level}/2))]]+[[@{DEX-mod}]]]]negates) | disarm, and must succeed at a Reflex save **DC**[[10+[[(floor(@{level}/2))]]+[[@{DEX-mod}]]]] or drop that item. | disrupt, and must succeed at a Will save **DC**[[10+[[(floor(@{level}/2))]]+[[@{DEX-mod}]]]] or be unable to cast spells or spell-like abilities for 1 round | knock prone, and must succeed at a reflex save **DC**[[10+[[(floor(@{level}/2))]]+[[@{DEX-mod}]]]] or fall prone. | ricochet, and gain 2nd shot at nearby create at -6 and with no trick damage. | blinding, and must succeed at a Fort save **DC**[[10+[[(floor(@{level}/2))]]+[[@{DEX-mod}]]]] or be blind for 1 round. | deactivating, and [[1d20 + ?{Operative Level? &amp;#124; 1 &amp;#125;]] vs DC 10 + target item level. If success the device is deactivated until your next turn. Constructs must make a Fort save **DC**[[10+[[(floor(@{level}/2))]]+[[@{DEX-mod}]]]] or be stunned until beginnning of your next turn. } }} {{notes=@{trick-attack-notes} }}">Sniper</option>
</select>
</div>
<div class="row-options">
@@ -1334,6 +1335,8 @@
<option value="[[10 + [[@{Intimidate}]] ]]">Intimidate (take 10)</option>
<option value="[[d20 + [[@{Mysticism}]] +4]]">Disciple's Mysticism</option>
<option value="[[10 + [[@{Mysticism}]] +4]]">Disciple's Mysticism (take 10)</option>
<option value="[[d20 + [[@{Perception}]] ]]">Perception</option>
<option value="[[10 + [[@{Perception}]] ]]">Perception (take 10)</option>
<option value="[[d20 + [[@{Sense-Motive}]] +4]]">Detective's Sense Motive</option>
<option value="[[10 + [[@{Sense-Motive}]] +4]]">Detective's Sense Motive (take 10)</option>
<option value="[[d20 + [[@{Sleight-of-Hand}]] ]]">Thief's Sleight of Hand</option>
@@ -1358,6 +1361,16 @@
<option value="[[8d8]]">15</option>
<option value="[[9d8]]">17</option>
<option value="[[10d8]]">19</option>
<option value="[[1d3]]">Sniper 1</option>
<option value="[[1d6]]">Sniper 3</option>
<option value="[[2d6]]">Sniper 5</option>
<option value="[[3d6]]">Sniper 7</option>
<option value="[[4d6]]">Sniper 9</option>
<option value="[[5d6]]">Sniper 11</option>
<option value="[[6d6]]">Sniper 13</option>
<option value="[[7d6]]">Sniper 15</option>
<option value="[[8d6]]">Sniper 17</option>
<option value="[[9d6]]">Sniper 19</option>
</select>
</span>
</div>