Making sure the files are correct
This commit is contained in:
@@ -1,4 +1,3 @@
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<<<<<<< HEAD
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<div class='sheet-maindiv'>
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<div class="sheet-3colrow">
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<textarea name='attr_things' class='sheet-horror sheet-additionalrules'></textarea>
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@@ -22,137 +21,6 @@
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</tr>
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</table>
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</div>
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=======
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<input type="radio" class="sheet-isPC" name="attr_tab" value="1" checked/> Player Character
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<input type="radio" class="sheet-isNPC" name="attr_tab" value="2" /> Non-Player Character
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<div class="sheet-3colrow sheet-tab-content sheet-pc">
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<div class="sheet-col">
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<table>
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<tr>
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<td>
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<label>Name:</label><br/>
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<label>Rank:</label><br/>
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<label>XP:</label><br/>
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</td>
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<td>
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<input type="text" name="attr_name" /><br/>
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<select name='attr_rank' value='novice' class='sheet-rank'>
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<option value='Novice'>Novice</option>
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<option value='Seasoned'>Seasoned</option>
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<option value='Veteran'>Veteran</option>
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<option value='Heroic'>Heroic</option>
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<option value='Legendary'>Legendary</option>
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</select>
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<input type="number" name="attr_xp" /><br/>
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</td>
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</tr>
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</table>
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</div>
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<div class="sheet-col">
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<p style="text-align: center;">
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<img src="http://i.imgur.com/iwIoTlT.png" style="max-height: 100px;" />
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</p>
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</div>
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<div class="sheet-col">
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<table>
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<tr>
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<td>
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<label>Setting:</label><input type="text" name="attr_setting" /><br/>
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<label>Race:</label><input type="text" name="attr_race" /><br/>
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<label>Concept:</label><input type="text" name="attr_concept" /><br/>
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<label>Catch Phrase:</label><input type="text" name="attr_catchphrase" /><br/>
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</td>
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</tr>
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</table>
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</div>
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</div>
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<hr/>
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<div class="sheet-3colrow">
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<div class="sheet-col">
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<h3 style="margin-bottom: 10px; text-align: center;">Attributes</h3>
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<label>Agility</label>
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<select name="attr_agility" class="dtype" value='4'>
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<option value="4!">d4</option>
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<option value="6!">d6</option>
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<option value="8!">d8</option>
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<option value="10!">d10</option>
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<option value="12!">d12</option>
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<option value="12!+1">d12+1</option>
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<option value="12!+2">d12+2</option>
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<option value="12!+3">d12+3</option>
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<option value="12!+4">d12+4</option>
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</select>
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<button type='roll' name='roll_Agility' value='@{name} rolls an agility test [[{1d@{agility}, 1d6!}kh1 + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br />
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<label>Smarts</label>
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<select name="attr_smarts" class="dtype" value='4'>
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<option value="4!">d4</option>
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<option value="6!">d6</option>
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<option value="8!">d8</option>
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<option value="10!">d10</option>
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<option value="12!">d12</option>
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<option value="12!+1">d12+1</option>
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<option value="12!+2">d12+2</option>
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<option value="12!+3">d12+3</option>
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<option value="12!+4">d12+4</option>
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</select>
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<button type='roll' name='roll_Smarts' value='@{name} rolls a smarts test [[{1d@{smarts}, 1d6!}kh1 + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br />
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<label>Spirit</label>
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<select name="attr_spirit" class="dtype" value='4'>
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<option value="4!">d4</option>
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<option value="6!">d6</option>
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<option value="8!">d8</option>
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<option value="10!">d10</option>
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<option value="12!">d12</option>
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<option value="12!+1">d12+1</option>
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<option value="12!+2">d12+2</option>
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<option value="12!+3">d12+3</option>
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<option value="12!+4">d12+4</option>
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</select>
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<button type='roll' name='roll_Spirit' value='@{name} rolls a spirit test [[{1d@{spirit}, 1d6!}kh1 + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br />
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<label>Strength</label>
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<select name="attr_strength" class="dtype" value='4'>
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<option value="4!">d4</option>
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<option value="6!">d6</option>
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<option value="8!">d8</option>
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<option value="10!">d10</option>
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<option value="12!">d12</option>
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<option value="12!+1">d12+1</option>
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<option value="12!+2">d12+2</option>
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<option value="12!+3">d12+3</option>
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<option value="12!+4">d12+4</option>
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</select>
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<button type='roll' name='roll_Strength' value='@{name} rolls a strength test [[{1d@{strength}, 1d6!}kh1 + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br />
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<label>Vigor</label>
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<select name="attr_vigor" class="dtype" value='4'>
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<option value="4!">d4</option>
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<option value="6!">d6</option>
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<option value="8!">d8</option>
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<option value="10!">d10</option>
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<option value="12!">d12</option>
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<option value="12!+1">d12+1</option>
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<option value="12!+2">d12+2</option>
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<option value="12!+3">d12+3</option>
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<option value="12!+4">d12+4</option>
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</select>
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<button type='roll' name='roll_Vigor' value='@{name} rolls a vigor test [[{1d@{vigor}, 1d6!}kh1 + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br />
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</div>
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<div class="sheet-col">
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<h3 style="text-align: center;">Derived Stats</h3>
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>>>>>>> 5bfaf82237f43034cd76b4c1e483ace6a6ba8087
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@@ -326,7 +194,6 @@
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</td>
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</tr>
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<tr>
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<<<<<<< HEAD
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<td>Melee Damage: </td>
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<td>
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<button type='roll' class='sheet-MacroButtons' name='roll_MeleeDam' value='@{name} rolls melee damage! [[?{Number of Weapon Dice|1}d?{Weapon Die Size|4}! + 1d@{strength}![Strength] + ?{Modifier IE: -2 or 2)|0}[Modifier] + ?{Raise on attack roll? (1 for yes)|0}d6[Raise]]]'></button>
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@@ -337,17 +204,6 @@
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<td>
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<button type='roll' class='sheet-MacroButtons' name='roll_RangedDam' value='@{name} rolls ranged damage! [[?{Number of Weapon Dice|1}d?{Weapon Die Size|4}! + ?{Modifier IE: -2 or 2)|0}[Modifier] + ?{Raise on attack roll? (1 for yes)|0}d6[Raise]]]'></button>
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</td>
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=======
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<td>Parry:</td>
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<td><input type="number" name="attr_parry" class="sheet-short" value="((@{fighting}-((1 - @{fightingTrained}) * 4))/2)+2" disabled="true" /></td>
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<td><input type="number" name="attr_parryMod" class="sheet-short" value="0" /></td>
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</tr>
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<tr>
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<td>Toughness:</td>
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<td><input type="number" name="attr_toughness" class="sheet-short" value="floor(((@{Vigor})/2)+2+@{toughnessmod}+@{toughnessarmor})" disabled="true" /></td>
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<td><input type="number" name="attr_toughnessMod" class="sheet-short" value="0" /></td>
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<td><input type="number" name="attr_toughnessArmor" class="sheet-short" value="0" /></td>
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>>>>>>> 5bfaf82237f43034cd76b4c1e483ace6a6ba8087
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</tr>
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<tr>
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<td>Strength Damage: </td>
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@@ -362,7 +218,6 @@
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</td>
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</tr>
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<tr>
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<<<<<<< HEAD
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<td>Misc Rolls (Exploding)</td>
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<td>
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<button type='roll' class='sheet-MacroButtons' name='roll_MiscExp' value='@{name} rolls an exploding misc roll [[?{Number of dice|0}d?{Size of Dice|0}! + ?{Modifier IE: -2 or 2)|0}[Modifier]]]'></button>
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@@ -399,455 +254,6 @@
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<option value="12!+2">d12+2</option>
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<option value="12!+3">d12+3</option>
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<option value="12!+4">d12+4</option>
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=======
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<td style='width: 25%; text-align: center;'>Wounds</td>
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<td style='width: 25%; text-align: center;'>Fatigue</td>
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<td style='width: 50%; text-align: center;'>Notes</td>
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</tr>
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</thead>
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<tbody>
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<tr style='width: 100%;'>
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<td style='width: 50%; text-align: center;'><input type='number' name='attr_wound' value='0'></td>
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<td style='width: 50%; text-align: center;'><input type='number' name='attr_fatigue' value='0'></td>
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<td style='width: 50%; text-align: center;'><input type='text' name='attr_woundFatigueNotes'></td>
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</tr>
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</tbody>
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</table>
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</div>
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<div class="sheet-col">
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<h3 style="text-align: center;">Quick Macros</h3>
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<table>
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<tr>
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<td>WildCard Trait: </td>
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<td>
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<button type='roll' class='sheet-MacroButtons' name='roll_WCTrait' value='@{name} rolls a wildcard test [[{1d?{Die Type|0}!, 1d6!}kh1 + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]]'></button>
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</td>
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</tr>
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<tr>
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<td>WildCard Unskilled Test: </td>
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<td>
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<button type='roll' class='sheet-MacroButtons' name='roll_WCUnskilled' value='@{name} rolls a wildcard unskilled test [[{1d4!, 1d6!}kh1-2 + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]]'></button>
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</td>
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</tr>
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<tr>
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<td>Melee Damage: </td>
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<td>
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<button type='roll' class='sheet-MacroButtons' name='roll_MeleeDam' value='@{name} rolls melee damage! [[?{Number of Weapon Dice|1}d?{Weapon Die Size|4}! + 1d@{strength}![Strength] + ?{Modifier IE: -2 or 2)|0}[Modifier] + ?{Raise on attack roll? (1 for yes)|0}d6[Raise]]]'></button>
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</td>
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</tr>
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<tr>
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<td>Ranged Damage: </td>
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<td>
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<button type='roll' class='sheet-MacroButtons' name='roll_RangedDam' value='@{name} rolls ranged damage! [[?{Number of Weapon Dice|1}d?{Weapon Die Size|4}! + ?{Modifier IE: -2 or 2)|0}[Modifier] + ?{Raise on attack roll? (1 for yes)|0}d6[Raise]]]'></button>
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</td>
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</tr>
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<tr>
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<td>Strength Damage: </td>
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<td>
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<button type='roll' class='sheet-MacroButtons' name='roll_StrengthDam' value='@{name} rolls strength damage! [[1d@{Strength}! + ?{Modifier IE: -2 or 2)|0}[Modifier] + ?{Raise on attack roll? (1 for yes)|0}d6[Raise]]]'></button>
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</td>
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</tr>
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<tr>
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<td>Misc Rolls</td>
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<td>
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<button type='roll' class='sheet-MacroButtons' name='roll_Misc' value='@{name} rolls a misc roll [[?{Number of dice|0}d?{Size of Dice|0} + ?{Modifier IE: -2 or 2)|0}[Modifier]]]'></button>
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</td>
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</tr>
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<tr>
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<td>Misc Rolls (Exploding)</td>
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<td>
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<button type='roll' class='sheet-MacroButtons' name='roll_MiscExp' value='@{name} rolls an exploding misc roll [[?{Number of dice|0}d?{Size of Dice|0}! + ?{Modifier IE: -2 or 2)|0}[Modifier]]]'></button>
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</td>
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</tr>
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<tr>
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<td>Run</td>
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<td><button type='roll' name='roll_run' value='@{name} runs! [[1d?{Running Die Size|6} + ?{Modifier IE: -2 or 2|0}}[Modifier] - @{wound}[Wounds]]]'></button> </td>
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</tr>
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<tr>
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<td>Raise Calculator</td>
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<td><button type='roll' name='roll_raiseCalc' value='[[floor((?{Number Rolled|0}-?{Target Number|4})/4)]] Raises'></button> </td>
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</tr>
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</table>
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</div>
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</div>
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<hr>
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<div class="sheet-3colrow">
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<div class="sheet-col">
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<h3 style="margin-bottom: 5px;">Skills</h3>
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<h5 style="margin-bottom: 5px;">Check boxes for trained skills</h5>
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<label style="width:100px;">Boating</label>
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<select name="attr_boating" class="dtype">
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<option value="4!">d4</option>
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<option value="6!">d6</option>
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<option value="8!">d8</option>
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<option value="10!">d10</option>
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<option value="12!">d12</option>
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<option value="12!+1">d12+1</option>
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<option value="12!+2">d12+2</option>
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<option value="12!+3">d12+3</option>
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<option value="12!+4">d12+4</option>
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</select>
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<input type='checkbox' name='attr_boatingTrained' value='1' class='sheet-trainedchk'>
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<button type='roll' name='roll_Boating' value='@{name} rolls a boating test [[{1d@{boating}, 1d6!}kh1 - ((1 - @{boatingTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
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<label style="width:100px;">Climbing</label>
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<select name="attr_climbing" class="dtype">
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<option value="4!">d4</option>
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<option value="6!">d6</option>
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<option value="8!">d8</option>
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<option value="10!">d10</option>
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<option value="12!">d12</option>
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<option value="12!+1">d12+1</option>
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<option value="12!+2">d12+2</option>
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<option value="12!+3">d12+3</option>
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<option value="12!+4">d12+4</option>
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</select>
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<input type='checkbox' name='attr_climbingTrained' value='1' class='sheet-trainedchk'>
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<button type='roll' name='roll_Climbing' value='@{name} rolls a climbing test [[{1d@{climbing}, 1d6!}kh1 - ((1 - @{climbingTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
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<label style="width:100px;">Driving</label>
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<select name="attr_driving" class="dtype">
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<option value="4!">d4</option>
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<option value="6!">d6</option>
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<option value="8!">d8</option>
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<option value="10!">d10</option>
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<option value="12!">d12</option>
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<option value="12!+1">d12+1</option>
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<option value="12!+2">d12+2</option>
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<option value="12!+3">d12+3</option>
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<option value="12!+4">d12+4</option>
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</select>
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<input type='checkbox' name='attr_drivingTrained' value='1' class='sheet-trainedchk'>
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<button type='roll' name='roll_Driving' value='@{name} rolls a driving test [[{1d@{driving}, 1d6!}kh1 - ((1 - @{drivingTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
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<label style="width:100px;">Fighting</label>
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<select name="attr_fighting" class="dtype">
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<option value="4!">d4</option>
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<option value="6!">d6</option>
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<option value="8!">d8</option>
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<option value="10!">d10</option>
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<option value="12!">d12</option>
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<option value="12!+1">d12+1</option>
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<option value="12!+2">d12+2</option>
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<option value="12!+3">d12+3</option>
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<option value="12!+4">d12+4</option>
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</select>
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<input type='checkbox' name='attr_fightingTrained' value='1' class='sheet-trainedchk'>
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<button type='roll' name='roll_fighting' value='@{name} rolls a fighting test [[{1d@{fighting}, 1d6!}kh1 - ((1 - @{fightingTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
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<label style="width:100px;">Gambling</label>
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<select name="attr_gambling" class="dtype">
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<option value="4!">d4</option>
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<option value="6!">d6</option>
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||||
<option value="8!">d8</option>
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<option value="10!">d10</option>
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||||
<option value="12!">d12</option>
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||||
<option value="12!+1">d12+1</option>
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||||
<option value="12!+2">d12+2</option>
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||||
<option value="12!+3">d12+3</option>
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||||
<option value="12!+4">d12+4</option>
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</select>
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<input type='checkbox' name='attr_gamblingTrained' value='1' class='sheet-trainedchk'>
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<button type='roll' name='roll_Gambling' value='@{name} rolls a gambling test [[{1d@{gambling}, 1d6!}kh1 - ((1 - @{gamblingTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
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<label style="width:100px;">Healing</label>
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||||
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<select name="attr_healing" class="dtype">
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<option value="4!">d4</option>
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||||
<option value="6!">d6</option>
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||||
<option value="8!">d8</option>
|
||||
<option value="10!">d10</option>
|
||||
<option value="12!">d12</option>
|
||||
<option value="12!+1">d12+1</option>
|
||||
<option value="12!+2">d12+2</option>
|
||||
<option value="12!+3">d12+3</option>
|
||||
<option value="12!+4">d12+4</option>
|
||||
</select>
|
||||
<input type='checkbox' name='attr_healingTrained' value='1' class='sheet-trainedchk'>
|
||||
<button type='roll' name='roll_Healing' value='@{name} rolls a healing test [[{1d@{healing}, 1d6!}kh1 - ((1 - @{healingTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
|
||||
|
||||
<label style="width:100px;">Intimidation</label>
|
||||
|
||||
<select name="attr_intimidation" class="dtype">
|
||||
<option value="4!">d4</option>
|
||||
<option value="6!">d6</option>
|
||||
<option value="8!">d8</option>
|
||||
<option value="10!">d10</option>
|
||||
<option value="12!">d12</option>
|
||||
<option value="12!+1">d12+1</option>
|
||||
<option value="12!+2">d12+2</option>
|
||||
<option value="12!+3">d12+3</option>
|
||||
<option value="12!+4">d12+4</option>
|
||||
</select>
|
||||
<input type='checkbox' name='attr_intimidationTrained' value='1' class='sheet-trainedchk'>
|
||||
<button type='roll' name='roll_Intimidation' value='@{name} rolls an intimidation test [[{1d@{intimidation}, 1d6!}kh1 - ((1 - @{intimidationTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
|
||||
|
||||
<label style="width:100px;">Investigation</label>
|
||||
|
||||
<select name="attr_investigation" class="dtype">
|
||||
<option value="4!">d4</option>
|
||||
<option value="6!">d6</option>
|
||||
<option value="8!">d8</option>
|
||||
<option value="10!">d10</option>
|
||||
<option value="12!">d12</option>
|
||||
<option value="12!+1">d12+1</option>
|
||||
<option value="12!+2">d12+2</option>
|
||||
<option value="12!+3">d12+3</option>
|
||||
<option value="12!+4">d12+4</option>
|
||||
</select>
|
||||
<input type='checkbox' name='attr_investigationTrained' value='1' class='sheet-trainedchk'>
|
||||
<button type='roll' name='roll_Investigation' value='@{name} rolls an investigation test [[{1d@{investigation}, 1d6!}kh1 - ((1 - @{lockpickingTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
|
||||
|
||||
<label style="width:100px;">Lockpicking</label>
|
||||
|
||||
<select name="attr_lockpicking" class="dtype">
|
||||
<option value="4!">d4</option>
|
||||
<option value="6!">d6</option>
|
||||
<option value="8!">d8</option>
|
||||
<option value="10!">d10</option>
|
||||
<option value="12!">d12</option>
|
||||
<option value="12!+1">d12+1</option>
|
||||
<option value="12!+2">d12+2</option>
|
||||
<option value="12!+3">d12+3</option>
|
||||
<option value="12!+4">d12+4</option>
|
||||
</select>
|
||||
<input type='checkbox' name='attr_lockpickingTrained' value='1' class='sheet-trainedchk'>
|
||||
<button type='roll' name='roll_Lockpicking' value='@{name} rolls a lockpicking test [[{1d@{lockpicking}, 1d6!}kh1 - ((1 - @{lockpickingTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
|
||||
|
||||
<label style="width:100px;">Notice</label>
|
||||
|
||||
<select name="attr_notice" class="dtype">
|
||||
<option value="4!">d4</option>
|
||||
<option value="6!">d6</option>
|
||||
<option value="8!">d8</option>
|
||||
<option value="10!">d10</option>
|
||||
<option value="12!">d12</option>
|
||||
<option value="12!+1">d12+1</option>
|
||||
<option value="12!+2">d12+2</option>
|
||||
<option value="12!+3">d12+3</option>
|
||||
<option value="12!+4">d12+4</option>
|
||||
</select>
|
||||
<input type='checkbox' name='attr_noticeTrained' value='1' class='sheet-trainedchk'>
|
||||
<button type='roll' name='roll_Notice' value='@{name} rolls a notice test [[{1d@{notice}, 1d6!}kh1 - ((1 - @{noticeTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
|
||||
|
||||
<label style="width:100px;">Persuasion</label>
|
||||
<select name="attr_persuasion" class="dtype">
|
||||
<option value="4!">d4</option>
|
||||
<option value="6!">d6</option>
|
||||
<option value="8!">d8</option>
|
||||
<option value="10!">d10</option>
|
||||
<option value="12!">d12</option>
|
||||
<option value="12!+1">d12+1</option>
|
||||
<option value="12!+2">d12+2</option>
|
||||
<option value="12!+3">d12+3</option>
|
||||
<option value="12!+4">d12+4</option>
|
||||
</select>
|
||||
<input type='checkbox' name='attr_persuasionTrained' value='1' class='sheet-trainedchk'>
|
||||
<button type='roll' name='roll_Persuasion' value='@{name} rolls a persuasion test [[{1d@{persuasion}, 1d6!}kh1 - ((1 - @{persuasionTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
|
||||
|
||||
<label style="width:100px;">Piloting</label>
|
||||
<select name="attr_piloting" class="dtype">
|
||||
<option value="4!">d4</option>
|
||||
<option value="6!">d6</option>
|
||||
<option value="8!">d8</option>
|
||||
<option value="10!">d10</option>
|
||||
<option value="12!">d12</option>
|
||||
<option value="12!+1">d12+1</option>
|
||||
<option value="12!+2">d12+2</option>
|
||||
<option value="12!+3">d12+3</option>
|
||||
<option value="12!+4">d12+4</option>
|
||||
</select>
|
||||
<input type='checkbox' name='attr_pilotingTrained' value='1' class='sheet-trainedchk'>
|
||||
<button type='roll' name='roll_Piloting' value='@{name} rolls a piloting test [[{1d@{piloting}, 1d6!}kh1 - ((1 - @{pilotingTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
|
||||
|
||||
<label style="width:100px;">Repair</label>
|
||||
|
||||
<select name="attr_repair" class="dtype">
|
||||
<option value="4!">d4</option>
|
||||
<option value="6!">d6</option>
|
||||
<option value="8!">d8</option>
|
||||
<option value="10!">d10</option>
|
||||
<option value="12!">d12</option>
|
||||
<option value="12!+1">d12+1</option>
|
||||
<option value="12!+2">d12+2</option>
|
||||
<option value="12!+3">d12+3</option>
|
||||
<option value="12!+4">d12+4</option>
|
||||
</select>
|
||||
<input type='checkbox' name='attr_repairTrained' value='1' class='sheet-trainedchk'>
|
||||
<button type='roll' name='roll_Repair' value='@{name} rolls a repair test [[{1d@{repair}, 1d6!}kh1 - ((1 - @{repairTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
|
||||
|
||||
<label style="width:100px;">Riding</label>
|
||||
|
||||
<select name="attr_riding" class="dtype">
|
||||
<option value="4!">d4</option>
|
||||
<option value="6!">d6</option>
|
||||
<option value="8!">d8</option>
|
||||
<option value="10!">d10</option>
|
||||
<option value="12!">d12</option>
|
||||
<option value="12!+1">d12+1</option>
|
||||
<option value="12!+2">d12+2</option>
|
||||
<option value="12!+3">d12+3</option>
|
||||
<option value="12!+4">d12+4</option>
|
||||
</select>
|
||||
<input type='checkbox' name='attr_ridingTrained' value='1' class='sheet-trainedchk'>
|
||||
<button type='roll' name='roll_Riding' value='@{name} rolls a riding test [[{1d@{riding}, 1d6!}kh1 - ((1 - @{ridingTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
|
||||
</div>
|
||||
|
||||
<div class="sheet-col">
|
||||
<h3>Skills</h3>
|
||||
<h5 style="margin-bottom: 5px;">Check boxes for trained skills</h5>
|
||||
|
||||
<label style="width:100px;">Shooting</label>
|
||||
|
||||
<select name="attr_shooting" class="dtype">
|
||||
<option value="4!">d4</option>
|
||||
<option value="6!">d6</option>
|
||||
<option value="8!">d8</option>
|
||||
<option value="10!">d10</option>
|
||||
<option value="12!">d12</option>
|
||||
<option value="12!+1">d12+1</option>
|
||||
<option value="12!+2">d12+2</option>
|
||||
<option value="12!+3">d12+3</option>
|
||||
<option value="12!+4">d12+4</option>
|
||||
</select>
|
||||
<input type='checkbox' name='attr_shootingTrained' value='1' class='sheet-trainedchk'>
|
||||
<button type='roll' name='roll_shooting' value='@{name} rolls a shooting test [[{1d@{shooting}, 1d6!}kh1 - ((1 - @{shootingTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
|
||||
|
||||
<label style="width:100px;">Stealth</label>
|
||||
|
||||
<select name="attr_stealth" class="dtype">
|
||||
<option value="4!">d4</option>
|
||||
<option value="6!">d6</option>
|
||||
<option value="8!">d8</option>
|
||||
<option value="10!">d10</option>
|
||||
<option value="12!">d12</option>
|
||||
<option value="12!+1">d12+1</option>
|
||||
<option value="12!+2">d12+2</option>
|
||||
<option value="12!+3">d12+3</option>
|
||||
<option value="12!+4">d12+4</option>
|
||||
</select>
|
||||
<input type='checkbox' name='attr_stealthTrained' value='1' class='sheet-trainedchk'>
|
||||
<button type='roll' name='roll_Stealth' value='@{name} rolls a stealth test [[{1d@{stealth}, 1d6!}kh1 - ((1 - @{stealthTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
|
||||
|
||||
<label style="width:100px;">Streetwise</label>
|
||||
|
||||
<select name="attr_streetwise" class="dtype">
|
||||
<option value="4!">d4</option>
|
||||
<option value="6!">d6</option>
|
||||
<option value="8!">d8</option>
|
||||
<option value="10!">d10</option>
|
||||
<option value="12!">d12</option>
|
||||
<option value="12!+1">d12+1</option>
|
||||
<option value="12!+2">d12+2</option>
|
||||
<option value="12!+3">d12+3</option>
|
||||
<option value="12!+4">d12+4</option>
|
||||
</select>
|
||||
<input type='checkbox' name='attr_streetwiseTrained' value='1' class='sheet-trainedchk'>
|
||||
<button type='roll' name='roll_Streetwise' value='@{name} rolls a streetwise test [[{1d@{streetwise}, 1d6!}kh1 - ((1 - @{streetwiseTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
|
||||
|
||||
<label style="width:100px;">Survival</label>
|
||||
|
||||
<select name="attr_survival" class="dtype">
|
||||
<option value="4!">d4</option>
|
||||
<option value="6!">d6</option>
|
||||
<option value="8!">d8</option>
|
||||
<option value="10!">d10</option>
|
||||
<option value="12!">d12</option>
|
||||
<option value="12!+1">d12+1</option>
|
||||
<option value="12!+2">d12+2</option>
|
||||
<option value="12!+3">d12+3</option>
|
||||
<option value="12!+4">d12+4</option>
|
||||
</select>
|
||||
<input type='checkbox' name='attr_survivalTrained' value='1' class='sheet-trainedchk'>
|
||||
<button type='roll' name='roll_Survival' value='@{name} rolls a survival test [[{1d@{survival}, 1d6!}kh1 - ((1 - @{survivalTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
|
||||
|
||||
<label style="width:100px;">Swimming</label>
|
||||
|
||||
<select name="attr_swimming" class="dtype">
|
||||
<option value="4!">d4</option>
|
||||
<option value="6!">d6</option>
|
||||
<option value="8!">d8</option>
|
||||
<option value="10!">d10</option>
|
||||
<option value="12!">d12</option>
|
||||
<option value="12!+1">d12+1</option>
|
||||
<option value="12!+2">d12+2</option>
|
||||
<option value="12!+3">d12+3</option>
|
||||
<option value="12!+4">d12+4</option>
|
||||
</select>
|
||||
<input type='checkbox' name='attr_swimmingTrained' value='1' class='sheet-trainedchk'>
|
||||
<button type='roll' name='roll_Swimming' value='@{name} rolls a swimming test [[{1d@{swimming}, 1d6!}kh1 - ((1 - @{swimmingTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
|
||||
|
||||
<label style="width:100px;">Taunt</label>
|
||||
|
||||
<select name="attr_taunt" class="dtype">
|
||||
<option value="4!">d4</option>
|
||||
<option value="6!">d6</option>
|
||||
<option value="8!">d8</option>
|
||||
<option value="10!">d10</option>
|
||||
<option value="12!">d12</option>
|
||||
<option value="12!+1">d12+1</option>
|
||||
<option value="12!+2">d12+2</option>
|
||||
<option value="12!+3">d12+3</option>
|
||||
<option value="12!+4">d12+4</option>
|
||||
</select>
|
||||
<input type='checkbox' name='attr_tauntTrained' value='1' class='sheet-trainedchk'>
|
||||
<button type='roll' name='roll_Taunt' value='@{name} rolls a taunt test [[{1d@{taunt}, 1d6!}kh1 - ((1 - @{tauntTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
|
||||
|
||||
<label style="width:100px;">Throwing</label>
|
||||
|
||||
<select name="attr_throwing" class="dtype">
|
||||
<option value="4!">d4</option>
|
||||
<option value="6!">d6</option>
|
||||
<option value="8!">d8</option>
|
||||
<option value="10!">d10</option>
|
||||
<option value="12!">d12</option>
|
||||
<option value="12!+1">d12+1</option>
|
||||
<option value="12!+2">d12+2</option>
|
||||
<option value="12!+3">d12+3</option>
|
||||
<option value="12!+4">d12+4</option>
|
||||
</select>
|
||||
<input type='checkbox' name='attr_throwingTrained' value='1' class='sheet-trainedchk'>
|
||||
<button type='roll' name='roll_Throwing' value='@{name} rolls a throwing test [[{1d@{throwing}, 1d6!}kh1 - ((1 - @{throwingTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
|
||||
|
||||
<label style="width:100px;">Tracking</label>
|
||||
|
||||
<select name="attr_tracking" class="dtype">
|
||||
<option value="4!">d4</option>
|
||||
<option value="6!">d6</option>
|
||||
<option value="8!">d8</option>
|
||||
<option value="10!">d10</option>
|
||||
<option value="12!">d12</option>
|
||||
<option value="12!+1">d12+1</option>
|
||||
<option value="12!+2">d12+2</option>
|
||||
<option value="12!+3">d12+3</option>
|
||||
<option value="12!+4">d12+4</option>
|
||||
</select>
|
||||
<input type='checkbox' name='attr_trackingTrained' value='1' class='sheet-trainedchk'>
|
||||
<button type='roll' name='roll_Tracking' value='@{name} rolls a tracking test [[{1d@{tracking}, 1d6!}kh1 - ((1 - @{trackingTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
|
||||
|
||||
<h3 style="margin-bottom: 10px;">Additional Skills (Knowledge etc...)</h3>
|
||||
<fieldset class="repeating_skills">
|
||||
<select name="attr_dtype" class="dtype">
|
||||
<option value="0">U</option>
|
||||
<option value="4!">d4</option>
|
||||
<option value="6!">d6</option>
|
||||
<option value="8!">d8</option>
|
||||
<option value="10!">d10</option>
|
||||
<option value="12!">d12</option>
|
||||
<option value="12!+1">d12+1</option>
|
||||
<option value="12!+2">d12+2</option>
|
||||
<option value="12!+3">d12+3</option>
|
||||
<option value="12!+4">d12+4</option>
|
||||
>>>>>>> 5bfaf82237f43034cd76b4c1e483ace6a6ba8087
|
||||
</select>
|
||||
<input type='checkbox' name='attr_boatingTrained' value='1' class='sheet-trainedchk'>
|
||||
<button type='roll' name='roll_Boating' value='@{name} rolls a boating test [[{1d@{boating}, 1d6!}kh1 - ((1 - @{boatingTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
|
||||
@@ -884,7 +290,6 @@
|
||||
<input type='checkbox' name='attr_drivingTrained' value='1' class='sheet-trainedchk'>
|
||||
<button type='roll' name='roll_Driving' value='@{name} rolls a driving test [[{1d@{driving}, 1d6!}kh1 - ((1 - @{drivingTrained}) * 2) + ?{Modifier IE: -2 or 2|0}[Modifier] - @{wound}[Wounds] - @{fatigue}[Fatigue]]]'></button><br/>
|
||||
|
||||
<<<<<<< HEAD
|
||||
<label style="width:100px;">Fighting</label>
|
||||
|
||||
<select name="attr_fighting" class="dtype">
|
||||
@@ -1270,21 +675,4 @@
|
||||
<textarea name="attr_psychosis" class='sheet-smalltextarea'></textarea>
|
||||
</div>
|
||||
</div>
|
||||
=======
|
||||
<div class="sheet-col">
|
||||
<h3>Hindrances</h3>
|
||||
|
||||
<textarea name="attr_hindrances"></textarea><br/>
|
||||
<h3>Edges</h3>
|
||||
|
||||
<textarea name="attr_edges"></textarea>
|
||||
<h3>Gear</h3>
|
||||
|
||||
<textarea name="attr_gear"></textarea>
|
||||
<h3 class="sheet-horror">Psychosis</h3>
|
||||
|
||||
<textarea name="attr_psychosis" class="sheet-horror"></textarea>
|
||||
</div>
|
||||
|
||||
>>>>>>> 5bfaf82237f43034cd76b4c1e483ace6a6ba8087
|
||||
</div>
|
||||
@@ -1,4 +1,3 @@
|
||||
<<<<<<< HEAD
|
||||
.sheet-nameRankXp{
|
||||
width:50px;
|
||||
}
|
||||
@@ -17,14 +16,6 @@
|
||||
display:inline-block;
|
||||
text-align:left;
|
||||
width:75px;
|
||||
=======
|
||||
.sheet-tab-content { display: none; }
|
||||
|
||||
.sheet-isPC:checked ~ .sheet-pc,
|
||||
.sheet-isNPC:checked ~ .sheet-Im-character
|
||||
{
|
||||
display: block;
|
||||
>>>>>>> 5bfaf82237f43034cd76b4c1e483ace6a6ba8087
|
||||
}
|
||||
|
||||
.charsheet label {
|
||||
@@ -265,4 +256,4 @@ select.sheet-dtype {
|
||||
}
|
||||
.sheet-ishorror:checked~*.sheet-horror {
|
||||
display:inline-block;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user