Merge branch 'Roll20:master' into master
@@ -1,2 +1,3 @@
|
||||
**/*/.DS_Store
|
||||
.DS_Store
|
||||
|
||||
|
||||
@@ -6,16 +6,17 @@
|
||||
<div aria-label="Announces changes to sheet">
|
||||
<input type="checkbox" class="sheet-show-announcement" value="1" title="Show Announcements" name="attr_announcement"/><span></span><b style="color:red;" title="Show Announcements">Announcements</b>
|
||||
<div class="sheet-announcement">
|
||||
<h2 style="font-size:24px; line-height: 36px">Potential Changes coming! <input type="text" name="attr_version" class="sheet-version-large"/></h2>
|
||||
<h2 style="font-size:24px; line-height: 36px">Changes in <input type="text" name="attr_version" class="sheet-version-large"/></h2>
|
||||
<br/>
|
||||
<div class="sheet-announce-items">
|
||||
<p>In order to make room for new functionality on the Monster Sheet, the <b>Variants repeating section is scheduled for deletion</b>. The deletion will happen in 1 month, around the 1st of September.</p>
|
||||
<p>The Monster Sheet, <b>Variants repeating section has been deleted</b></p>
|
||||
<p style="text-align: center;">
|
||||
<img src="https://imgsrv.roll20.net/?src=https://i.imgur.com/uDkBIZp.png" style="max-height: 230px;" class="expandable" alt="Section removal"/>
|
||||
<img src="https://imgsrv.roll20.net/?src=https://i.imgur.com/yILTmXJ.png" style="max-height: 230px;" class="expandable" alt="Section removal"/>
|
||||
</p>
|
||||
<p><b>If anyone uses this section, please let me know, so that I do not delete your work!</b></p>
|
||||
<p>If the section gets removed the following features will be added afterwards to the Monster Sheet</p>
|
||||
<p><b>No data has been deleted</b> only the HTML. If you use this section, please let me know so that I can restore it, and thereby give you access to your data.</p>
|
||||
<p>The removal will be made permanent in on <b><u>the 1st of October 2021</u></b> so you have approximately one month to speak up!</p>
|
||||
<p>If the section stays removed, the following features will be added afterwards to the Monster Sheet</p>
|
||||
<ul style="font-style:italic">
|
||||
<li>Repeating Weapons / attack table allowing for adding more attacks to a monster</li>
|
||||
<li>Repeating spells, allowing monsters to use the full list of spells, currently available to players. This also include rolling spells secretly as the DM, so that players cannot see what spell you are using</li>
|
||||
@@ -17277,194 +17278,192 @@
|
||||
<h4><b>Habitat/Society</b></h4><textarea name="attr_monsterhabitat" title="@{monsterhabitat}"></textarea>
|
||||
<br>
|
||||
<h4><b>Ecology</b></h4><textarea name="attr_monsterecology" title="@{monsterecology}"></textarea>
|
||||
<br>
|
||||
<br>
|
||||
</div>
|
||||
|
||||
<h3><b>Variants</b></h3>
|
||||
<fieldset class="repeating_monstervariants" name="monstervariants" title="@{monstervariants}">
|
||||
<!-- <h3><b>Variants</b></h3>-->
|
||||
<!-- <fieldset class="repeating_monstervariants" name="monstervariants" title="@{monstervariants}">-->
|
||||
|
||||
<table>
|
||||
<tr>
|
||||
<td class="sheet-padding-right"><button type="roll" name="roll_surprisemon" title="@{repeating_monstervariants_$X_surprisemon}" value="/gmroll {1d10+(?{Misc Modifier?|0})}>3 [Surprise roll for @{character_name}]">Surprise</button></td>
|
||||
<td><button type="roll" name="roll_monmorale" title="@{repeating_monstervariants_$X_monmorale}" value="/gmroll {[[2d10-(?{Misc. Modifier?|0})]],50}<@{monstermorale} [Morale roll for @{character_name}]">Morale</button></td>
|
||||
</tr>
|
||||
</table>
|
||||
<!-- <table>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td class="sheet-padding-right"><button type="roll" name="roll_surprisemon" title="@{repeating_monstervariants_$X_surprisemon}" value="/gmroll {1d10+(?{Misc Modifier?|0})}>3 [Surprise roll for @{character_name}]">Surprise</button></td>-->
|
||||
<!-- <td><button type="roll" name="roll_monmorale" title="@{repeating_monstervariants_$X_monmorale}" value="/gmroll {[[2d10-(?{Misc. Modifier?|0})]],50}<@{monstermorale} [Morale roll for @{character_name}]">Morale</button></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- </table>-->
|
||||
|
||||
<div class="body">
|
||||
<div class='sheet-3colrow'>
|
||||
<div class='sheet-col'>
|
||||
<table>
|
||||
<tr>
|
||||
<td><h4><b>Climate/Terrain:</b></h4></td>
|
||||
<td><input type="text" name="attr_climateterrain" title="@{repeating_monstervariants_$X_climateterrain}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Frequency:</b></h4></td>
|
||||
<td><input type="text" name="attr_frequency" title="@{repeating_monstervariants_$X_frequency}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Organization:</b></h4></td>
|
||||
<td><input type="text" name="attr_organization" title="@{repeating_monstervariants_$X_organization}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Activity Cycle:</b></h4></td>
|
||||
<td><input type="text" name="attr_cycle" title="@{repeating_monstervariants_$X_cycle}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Diet:</b></h4></td>
|
||||
<td><input type="text" name="attr_diet" title="@{repeating_monstervariants_$X_diet}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Intelligence:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterintelligence" title="@{repeating_monstervariants_$X_monsterintelligence}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Treasure:</b></h4></td>
|
||||
<td><input type="text" name="attr_treasure" title="@{repeating_monstervariants_$X_treasure}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Alignment:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsteralignment" title="@{repeating_monstervariants_$X_monsteralignment}"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<table>
|
||||
<tr>
|
||||
<td><h4><b>No. Appearing:</b></h4></td>
|
||||
<td><input type="text" name="attr_appearing" title="@{repeating_monstervariants_$X_appearing}" class="sheet-short"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Armor Class:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterarmor" title="@{repeating_monstervariants_$X_monsterarmor}" class="sheet-short"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Movement:</b></h4></td>
|
||||
<td><input type="text" name="attr_movement" title="@{repeating_monstervariants_$X_movement}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Hit Dice:</b></h4></td>
|
||||
<td>
|
||||
<input type="text" name="attr_hitdice" title="@{repeating_monstervariants_$X_hitdice}" class="sheet-short">±<input type="number" name="attr_monsterhpextra" title="@{repeating_monstervariants_$X_monsterhpextra}" class="sheet-minish" value="0">
|
||||
|
|
||||
<input type="number" name="attr_monsterhitdice-reroll" title="@{repeating_monstervariants_$X_hitdice-reroll}" class="sheet-min" value="0">
|
||||
<button type="roll" name="roll_monsterhitpoints" title="%{repeating_monstervariants_$X_monsterhitpoints}" value="/gmroll [@{character_name} Hit Points] (@{hitdice}d8r<@{monsterhitdice-reroll}) + (@{monsterhpextra})"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Hit Points:</b></h4></td>
|
||||
<td>
|
||||
<input type="number" name="attr_HP" title="@{repeating_monstervariants_$X_HP}" class="sheet-short" placeholder="Current">
|
||||
/
|
||||
<input type="number" name="attr_HP_max" title="@{repeating_monstervariants_$X_HP|max}" class="sheet-short" placeholder="Max">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>THAC0:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterthac0" title="@{repeating_monstervariants_$X_monsterthac0}" class="sheet-short"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b># of Attacks:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsteratknum" title="@{repeating_monstervariants_$X_monsteratknum}" class="sheet-small"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Attack 1:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterdmg" title="@{repeating_monstervariants_$X_monsterdmg}"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<table>
|
||||
<tr>
|
||||
<td><h4><b>Attack 2:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterdmg2" title="@{repeating_monstervariants_$X_monsterdmg2}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Attack 3:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterdmg3" title="@{repeating_monstervariants_$X_monsterdmg3}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Special Attacks:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterspecattacks" title="@{repeating_monstervariants_$X_monsterspecattacks}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Special Defenses:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterspecdefenses" title="@{repeating_monstervariants_$X_monsterspecdefenses}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Magic Resistance:</b></h4></td>
|
||||
<td><input type="text" name="attr_monstermagicresist" title="@{repeating_monstervariants_$X_monstermagicresist}" class="sheet-short"><h4><b>%</b></h4>
|
||||
<button type="roll" name="roll_monstermagicresist" title="%{repeating_monstervariants_$X_monstermagicresist}" value="/gmroll {1d100+(?{Modifier?|0})}<@{monstermagicresist} [@{character_name} Save with Magic resistance]">Roll</button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Size:</b></h4></td>
|
||||
<td><input type="text" name="attr_monstersize" title="@{repeating_monstervariants_$X_monstersize}" class="sheet-tiny"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Morale:</b></h4></td>
|
||||
<td><input type="text" name="attr_monstermorale" title="@{repeating_monstervariants_$X_monstermorale}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>XP Value:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterxp" title="@{repeating_monstervariants_$X_monsterxp}"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
<table>
|
||||
<tr>
|
||||
<td class="sheet-padding-right"><button type="roll" name="roll_monthac0" title="%{repeating_monstervariants_$X_monthac0}" value="@{wtype} strikes AC [[(@{monsterthac0})-(1d20+(?{Modifier?|0}))]]">ThAC0</button></td>
|
||||
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg" title="%{repeating_monstervariants_$X_mondmg}" value="@{wtype} inflicts [[@{monsterdmg}]] damage!">Attack 1</button></td>
|
||||
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg2" title="%{repeating_monstervariants_$X_mondmg2}" value="@{wtype} inflicts [[@{monsterdmg2}]] damage!">Attack 2</button></td>
|
||||
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg3" title="%{repeating_monstervariants_$X_mondmg3}" value="@{wtype} inflicts [[@{monsterdmg3}]] damage!">Attack 3</button></td>
|
||||
<td class="sheet-padding-right"><button type="roll" name="roll_spcatk" title="%{repeating_monstervariants_$X_spcatk}" value="@{wtype} @{monsterspecattacks}">Special Attack</button></td>
|
||||
<td><input type="text" name="attr_monsterini" title="@{repeating_monstervariants_$X_monsterini}" class="sheet-short"></td>
|
||||
<td><button type="roll" name="roll_monini" title="%{repeating_monstervariants_$X_monini}" value="/gmroll [[{([[1d10]]+@{monsterini}-(?{Misc. bonus|+0})), 1}kh1]] [Initiative (@{character_name})]&{tracker}">Initiative</button></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table class="sheet-centering" style="width: 100%;">
|
||||
<tr>
|
||||
<td><button type="roll" name="roll_monparsave" title="%{monparsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpartar} [@{character_name} Save versus Paralyzation]"><br>Para<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monpoisave" title="%{monpoisave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpoitar} [@{character_name} Save versus Poison]"><br>Pois<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_mondeasave" title="%{mondeasave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{mondeatar} [@{character_name} Save versus Death]"><br>Death<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monrodsave" title="%{monrodsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monrodtar} [@{character_name} Save versus Rod]"><br>Rod<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monstasave" title="%{monstasave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monstatar} [@{character_name} Save versus Staff]"><br>Staff<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monwansave" title="%{monwansave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monwantar} [@{character_name} Save versus Wand]"><br>Wand<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monpetsave" title="%{monpetsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpettar} [@{character_name} Save versus Petrification]"><br>Pet<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monpolsave" title="%{monpolsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpoltar} [@{character_name} Save versus Polymorph]"><br>Poly<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monbresave" title="%{monbresave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monbretar} [@{character_name} Save versus Breath]"><br>Breath<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monspesave" title="%{monspesave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monspetar} [@{character_name} Save versus Spell]"><br>Spell<br>Save</button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="text" name="attr_monpartar" title="@{monpartar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monpoitar" title="@{monpoitar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_mondeatar" title="@{mondeatar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monrodtar" title="@{monrodtar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monstatar" title="@{monstatar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monwantar" title="@{monwantar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monpettar" title="@{monpettar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monpoltar" title="@{monpoltar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monbretar" title="@{monbretar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monspetar" title="@{monspetar}" class="sheet-small"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<!-- <div class="body">-->
|
||||
<!-- <div class='sheet-3colrow'>-->
|
||||
<!-- <div class='sheet-col'>-->
|
||||
<!-- <table>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>Climate/Terrain:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_climateterrain" title="@{repeating_monstervariants_$X_climateterrain}"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>Frequency:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_frequency" title="@{repeating_monstervariants_$X_frequency}"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>Organization:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_organization" title="@{repeating_monstervariants_$X_organization}"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>Activity Cycle:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_cycle" title="@{repeating_monstervariants_$X_cycle}"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>Diet:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_diet" title="@{repeating_monstervariants_$X_diet}"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>Intelligence:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_monsterintelligence" title="@{repeating_monstervariants_$X_monsterintelligence}"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>Treasure:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_treasure" title="@{repeating_monstervariants_$X_treasure}"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>Alignment:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_monsteralignment" title="@{repeating_monstervariants_$X_monsteralignment}"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- </table>-->
|
||||
<!-- </div>-->
|
||||
<!-- <div class='sheet-col'>-->
|
||||
<!-- <table>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>No. Appearing:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_appearing" title="@{repeating_monstervariants_$X_appearing}" class="sheet-short"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>Armor Class:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_monsterarmor" title="@{repeating_monstervariants_$X_monsterarmor}" class="sheet-short"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>Movement:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_movement" title="@{repeating_monstervariants_$X_movement}"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>Hit Dice:</b></h4></td>-->
|
||||
<!-- <td>-->
|
||||
<!-- <input type="text" name="attr_hitdice" title="@{repeating_monstervariants_$X_hitdice}" class="sheet-short">±<input type="number" name="attr_monsterhpextra" title="@{repeating_monstervariants_$X_monsterhpextra}" class="sheet-minish" value="0">-->
|
||||
<!-- |-->
|
||||
<!-- <input type="number" name="attr_monsterhitdice-reroll" title="@{repeating_monstervariants_$X_hitdice-reroll}" class="sheet-min" value="0">-->
|
||||
<!-- <button type="roll" name="roll_monsterhitpoints" title="%{repeating_monstervariants_$X_monsterhitpoints}" value="/gmroll [@{character_name} Hit Points] (@{hitdice}d8r<@{monsterhitdice-reroll}) + (@{monsterhpextra})"></button>-->
|
||||
<!-- </td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>Hit Points:</b></h4></td>-->
|
||||
<!-- <td>-->
|
||||
<!-- <input type="number" name="attr_HP" title="@{repeating_monstervariants_$X_HP}" class="sheet-short" placeholder="Current">-->
|
||||
<!-- /-->
|
||||
<!-- <input type="number" name="attr_HP_max" title="@{repeating_monstervariants_$X_HP|max}" class="sheet-short" placeholder="Max">-->
|
||||
<!-- </td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>THAC0:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_monsterthac0" title="@{repeating_monstervariants_$X_monsterthac0}" class="sheet-short"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b># of Attacks:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_monsteratknum" title="@{repeating_monstervariants_$X_monsteratknum}" class="sheet-small"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>Attack 1:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_monsterdmg" title="@{repeating_monstervariants_$X_monsterdmg}"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- </table>-->
|
||||
<!-- </div>-->
|
||||
<!-- <div class='sheet-col'>-->
|
||||
<!-- <table>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>Attack 2:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_monsterdmg2" title="@{repeating_monstervariants_$X_monsterdmg2}"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>Attack 3:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_monsterdmg3" title="@{repeating_monstervariants_$X_monsterdmg3}"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>Special Attacks:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_monsterspecattacks" title="@{repeating_monstervariants_$X_monsterspecattacks}"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>Special Defenses:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_monsterspecdefenses" title="@{repeating_monstervariants_$X_monsterspecdefenses}"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>Magic Resistance:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_monstermagicresist" title="@{repeating_monstervariants_$X_monstermagicresist}" class="sheet-short"><h4><b>%</b></h4>-->
|
||||
<!-- <button type="roll" name="roll_monstermagicresist" title="%{repeating_monstervariants_$X_monstermagicresist}" value="/gmroll {1d100+(?{Modifier?|0})}<@{monstermagicresist} [@{character_name} Save with Magic resistance]">Roll</button>-->
|
||||
<!-- </td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>Size:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_monstersize" title="@{repeating_monstervariants_$X_monstersize}" class="sheet-tiny"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>Morale:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_monstermorale" title="@{repeating_monstervariants_$X_monstermorale}"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>XP Value:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_monsterxp" title="@{repeating_monstervariants_$X_monsterxp}"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- </table>-->
|
||||
<!-- </div>-->
|
||||
<!-- </div>-->
|
||||
<!-- <table>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td class="sheet-padding-right"><button type="roll" name="roll_monthac0" title="%{repeating_monstervariants_$X_monthac0}" value="@{wtype} strikes AC [[(@{monsterthac0})-(1d20+(?{Modifier?|0}))]]">ThAC0</button></td>-->
|
||||
<!-- <td class="sheet-padding-right"><button type="roll" name="roll_mondmg" title="%{repeating_monstervariants_$X_mondmg}" value="@{wtype} inflicts [[@{monsterdmg}]] damage!">Attack 1</button></td>-->
|
||||
<!-- <td class="sheet-padding-right"><button type="roll" name="roll_mondmg2" title="%{repeating_monstervariants_$X_mondmg2}" value="@{wtype} inflicts [[@{monsterdmg2}]] damage!">Attack 2</button></td>-->
|
||||
<!-- <td class="sheet-padding-right"><button type="roll" name="roll_mondmg3" title="%{repeating_monstervariants_$X_mondmg3}" value="@{wtype} inflicts [[@{monsterdmg3}]] damage!">Attack 3</button></td>-->
|
||||
<!-- <td class="sheet-padding-right"><button type="roll" name="roll_spcatk" title="%{repeating_monstervariants_$X_spcatk}" value="@{wtype} @{monsterspecattacks}">Special Attack</button></td>-->
|
||||
<!-- <td><input type="text" name="attr_monsterini" title="@{repeating_monstervariants_$X_monsterini}" class="sheet-short"></td>-->
|
||||
<!-- <td><button type="roll" name="roll_monini" title="%{repeating_monstervariants_$X_monini}" value="/gmroll [[{([[1d10]]+@{monsterini}-(?{Misc. bonus|+0})), 1}kh1]] [Initiative (@{character_name})]&{tracker}">Initiative</button></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- </table>-->
|
||||
<!-- <br>-->
|
||||
<!-- <table class="sheet-centering" style="width: 100%;">-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><button type="roll" name="roll_monparsave" title="%{monparsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpartar} [@{character_name} Save versus Paralyzation]"><br>Para<br>Save</button></td>-->
|
||||
<!-- <td><button type="roll" name="roll_monpoisave" title="%{monpoisave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpoitar} [@{character_name} Save versus Poison]"><br>Pois<br>Save</button></td>-->
|
||||
<!-- <td><button type="roll" name="roll_mondeasave" title="%{mondeasave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{mondeatar} [@{character_name} Save versus Death]"><br>Death<br>Save</button></td>-->
|
||||
<!-- <td><button type="roll" name="roll_monrodsave" title="%{monrodsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monrodtar} [@{character_name} Save versus Rod]"><br>Rod<br>Save</button></td>-->
|
||||
<!-- <td><button type="roll" name="roll_monstasave" title="%{monstasave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monstatar} [@{character_name} Save versus Staff]"><br>Staff<br>Save</button></td>-->
|
||||
<!-- <td><button type="roll" name="roll_monwansave" title="%{monwansave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monwantar} [@{character_name} Save versus Wand]"><br>Wand<br>Save</button></td>-->
|
||||
<!-- <td><button type="roll" name="roll_monpetsave" title="%{monpetsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpettar} [@{character_name} Save versus Petrification]"><br>Pet<br>Save</button></td>-->
|
||||
<!-- <td><button type="roll" name="roll_monpolsave" title="%{monpolsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpoltar} [@{character_name} Save versus Polymorph]"><br>Poly<br>Save</button></td>-->
|
||||
<!-- <td><button type="roll" name="roll_monbresave" title="%{monbresave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monbretar} [@{character_name} Save versus Breath]"><br>Breath<br>Save</button></td>-->
|
||||
<!-- <td><button type="roll" name="roll_monspesave" title="%{monspesave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monspetar} [@{character_name} Save versus Spell]"><br>Spell<br>Save</button></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><input type="text" name="attr_monpartar" title="@{monpartar}" class="sheet-small"></td>-->
|
||||
<!-- <td><input type="text" name="attr_monpoitar" title="@{monpoitar}" class="sheet-small"></td>-->
|
||||
<!-- <td><input type="text" name="attr_mondeatar" title="@{mondeatar}" class="sheet-small"></td>-->
|
||||
<!-- <td><input type="text" name="attr_monrodtar" title="@{monrodtar}" class="sheet-small"></td>-->
|
||||
<!-- <td><input type="text" name="attr_monstatar" title="@{monstatar}" class="sheet-small"></td>-->
|
||||
<!-- <td><input type="text" name="attr_monwantar" title="@{monwantar}" class="sheet-small"></td>-->
|
||||
<!-- <td><input type="text" name="attr_monpettar" title="@{monpettar}" class="sheet-small"></td>-->
|
||||
<!-- <td><input type="text" name="attr_monpoltar" title="@{monpoltar}" class="sheet-small"></td>-->
|
||||
<!-- <td><input type="text" name="attr_monbretar" title="@{monbretar}" class="sheet-small"></td>-->
|
||||
<!-- <td><input type="text" name="attr_monspetar" title="@{monspetar}" class="sheet-small"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- </table>-->
|
||||
<!-- <br>-->
|
||||
|
||||
<h4><b>Description</b></h4><br><textarea name="attr_monsterdesc" title="@{repeating_monstervariants_$X_monsterdesc}" placeholder="Description"></textarea>
|
||||
<br>
|
||||
<h4><b>Combat</b></h4><textarea name="attr_monstercombat" title="@{repeating_monstervariants_$X_monstercombat}"></textarea>
|
||||
<br>
|
||||
<h4><b>Habitat/Society</b></h4><textarea name="attr_monsterhabitat" title="@{repeating_monstervariants_$X_monsterhabitat}"></textarea>
|
||||
<br>
|
||||
<h4><b>Ecology</b></h4><textarea name="attr_monsterecology" title="@{repeating_monstervariants_$X_monsterecology}"></textarea>
|
||||
<br>
|
||||
<br>
|
||||
<!-- <h4><b>Description</b></h4><br><textarea name="attr_monsterdesc" title="@{repeating_monstervariants_$X_monsterdesc}" placeholder="Description"></textarea>-->
|
||||
<!-- <br>-->
|
||||
<!-- <h4><b>Combat</b></h4><textarea name="attr_monstercombat" title="@{repeating_monstervariants_$X_monstercombat}"></textarea>-->
|
||||
<!-- <br>-->
|
||||
<!-- <h4><b>Habitat/Society</b></h4><textarea name="attr_monsterhabitat" title="@{repeating_monstervariants_$X_monsterhabitat}"></textarea>-->
|
||||
<!-- <br>-->
|
||||
<!-- <h4><b>Ecology</b></h4><textarea name="attr_monsterecology" title="@{repeating_monstervariants_$X_monsterecology}"></textarea>-->
|
||||
<!-- <br>-->
|
||||
<!-- <br>-->
|
||||
|
||||
</div>
|
||||
</fieldset>
|
||||
<!-- </div>-->
|
||||
<!-- </fieldset>-->
|
||||
</div>
|
||||
|
||||
<!-- Data lists -->
|
||||
@@ -30761,7 +30760,7 @@ gemSections.forEach(i => {
|
||||
// --- Version change start --- //
|
||||
|
||||
const sheetName = 'AD&D 2E Revised';
|
||||
const sheetVersion = '4.1.3';
|
||||
const sheetVersion = '4.1.4';
|
||||
|
||||
on('sheet:opened', function(){
|
||||
getAttrs(['character_sheet'],function(attrs){
|
||||
|
||||
@@ -6,16 +6,17 @@
|
||||
<div aria-label="Announces changes to sheet">
|
||||
<input type="checkbox" class="sheet-show-announcement" value="1" title="Show Announcements" name="attr_announcement"/><span></span><b style="color:red;" title="Show Announcements">Announcements</b>
|
||||
<div class="sheet-announcement">
|
||||
<h2 style="font-size:24px; line-height: 36px">Potential Changes coming! <input type="text" name="attr_version" class="sheet-version-large"/></h2>
|
||||
<h2 style="font-size:24px; line-height: 36px">Changes in <input type="text" name="attr_version" class="sheet-version-large"/></h2>
|
||||
<br/>
|
||||
<div class="sheet-announce-items">
|
||||
<p>In order to make room for new functionality on the Monster Sheet, the <b>Variants repeating section is scheduled for deletion</b>. The deletion will happen in 1 month, around the 1st of September.</p>
|
||||
<p>The Monster Sheet, <b>Variants repeating section has been deleted</b></p>
|
||||
<p style="text-align: center;">
|
||||
<img src="https://imgsrv.roll20.net/?src=https://i.imgur.com/uDkBIZp.png" style="max-height: 230px;" class="expandable" alt="Section removal"/>
|
||||
<img src="https://imgsrv.roll20.net/?src=https://i.imgur.com/yILTmXJ.png" style="max-height: 230px;" class="expandable" alt="Section removal"/>
|
||||
</p>
|
||||
<p><b>If anyone uses this section, please let me know, so that I do not delete your work!</b></p>
|
||||
<p>If the section gets removed the following features will be added afterwards to the Monster Sheet</p>
|
||||
<p><b>No data has been deleted</b> only the HTML. If you use this section, please let me know so that I can restore it, and thereby give you access to your data.</p>
|
||||
<p>The removal will be made permanent in on <b><u>the 1st of October 2021</u></b> so you have approximately one month to speak up!</p>
|
||||
<p>If the section stays removed, the following features will be added afterwards to the Monster Sheet</p>
|
||||
<ul style="font-style:italic">
|
||||
<li>Repeating Weapons / attack table allowing for adding more attacks to a monster</li>
|
||||
<li>Repeating spells, allowing monsters to use the full list of spells, currently available to players. This also include rolling spells secretly as the DM, so that players cannot see what spell you are using</li>
|
||||
@@ -15533,194 +15534,192 @@
|
||||
<h4><b>Habitat/Society</b></h4><textarea name="attr_monsterhabitat" title="@{monsterhabitat}"></textarea>
|
||||
<br>
|
||||
<h4><b>Ecology</b></h4><textarea name="attr_monsterecology" title="@{monsterecology}"></textarea>
|
||||
<br>
|
||||
<br>
|
||||
</div>
|
||||
|
||||
<h3><b>Variants</b></h3>
|
||||
<fieldset class="repeating_monstervariants" name="monstervariants" title="@{monstervariants}">
|
||||
<!-- <h3><b>Variants</b></h3>-->
|
||||
<!-- <fieldset class="repeating_monstervariants" name="monstervariants" title="@{monstervariants}">-->
|
||||
|
||||
<table>
|
||||
<tr>
|
||||
<td class="sheet-padding-right"><button type="roll" name="roll_surprisemon" title="@{repeating_monstervariants_$X_surprisemon}" value="/gmroll {1d10+(?{Misc Modifier?|0})}>3 [Surprise roll for @{character_name}]">Surprise</button></td>
|
||||
<td><button type="roll" name="roll_monmorale" title="@{repeating_monstervariants_$X_monmorale}" value="/gmroll {[[2d10-(?{Misc. Modifier?|0})]],50}<@{monstermorale} [Morale roll for @{character_name}]">Morale</button></td>
|
||||
</tr>
|
||||
</table>
|
||||
<!-- <table>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td class="sheet-padding-right"><button type="roll" name="roll_surprisemon" title="@{repeating_monstervariants_$X_surprisemon}" value="/gmroll {1d10+(?{Misc Modifier?|0})}>3 [Surprise roll for @{character_name}]">Surprise</button></td>-->
|
||||
<!-- <td><button type="roll" name="roll_monmorale" title="@{repeating_monstervariants_$X_monmorale}" value="/gmroll {[[2d10-(?{Misc. Modifier?|0})]],50}<@{monstermorale} [Morale roll for @{character_name}]">Morale</button></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- </table>-->
|
||||
|
||||
<div class="body">
|
||||
<div class='sheet-3colrow'>
|
||||
<div class='sheet-col'>
|
||||
<table>
|
||||
<tr>
|
||||
<td><h4><b>Climate/Terrain:</b></h4></td>
|
||||
<td><input type="text" name="attr_climateterrain" title="@{repeating_monstervariants_$X_climateterrain}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Frequency:</b></h4></td>
|
||||
<td><input type="text" name="attr_frequency" title="@{repeating_monstervariants_$X_frequency}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Organization:</b></h4></td>
|
||||
<td><input type="text" name="attr_organization" title="@{repeating_monstervariants_$X_organization}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Activity Cycle:</b></h4></td>
|
||||
<td><input type="text" name="attr_cycle" title="@{repeating_monstervariants_$X_cycle}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Diet:</b></h4></td>
|
||||
<td><input type="text" name="attr_diet" title="@{repeating_monstervariants_$X_diet}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Intelligence:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterintelligence" title="@{repeating_monstervariants_$X_monsterintelligence}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Treasure:</b></h4></td>
|
||||
<td><input type="text" name="attr_treasure" title="@{repeating_monstervariants_$X_treasure}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Alignment:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsteralignment" title="@{repeating_monstervariants_$X_monsteralignment}"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<table>
|
||||
<tr>
|
||||
<td><h4><b>No. Appearing:</b></h4></td>
|
||||
<td><input type="text" name="attr_appearing" title="@{repeating_monstervariants_$X_appearing}" class="sheet-short"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Armor Class:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterarmor" title="@{repeating_monstervariants_$X_monsterarmor}" class="sheet-short"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Movement:</b></h4></td>
|
||||
<td><input type="text" name="attr_movement" title="@{repeating_monstervariants_$X_movement}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Hit Dice:</b></h4></td>
|
||||
<td>
|
||||
<input type="text" name="attr_hitdice" title="@{repeating_monstervariants_$X_hitdice}" class="sheet-short">±<input type="number" name="attr_monsterhpextra" title="@{repeating_monstervariants_$X_monsterhpextra}" class="sheet-minish" value="0">
|
||||
|
|
||||
<input type="number" name="attr_monsterhitdice-reroll" title="@{repeating_monstervariants_$X_hitdice-reroll}" class="sheet-min" value="0">
|
||||
<button type="roll" name="roll_monsterhitpoints" title="%{repeating_monstervariants_$X_monsterhitpoints}" value="/gmroll [@{character_name} Hit Points] (@{hitdice}d8r<@{monsterhitdice-reroll}) + (@{monsterhpextra})"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Hit Points:</b></h4></td>
|
||||
<td>
|
||||
<input type="number" name="attr_HP" title="@{repeating_monstervariants_$X_HP}" class="sheet-short" placeholder="Current">
|
||||
/
|
||||
<input type="number" name="attr_HP_max" title="@{repeating_monstervariants_$X_HP|max}" class="sheet-short" placeholder="Max">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>THAC0:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterthac0" title="@{repeating_monstervariants_$X_monsterthac0}" class="sheet-short"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b># of Attacks:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsteratknum" title="@{repeating_monstervariants_$X_monsteratknum}" class="sheet-small"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Attack 1:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterdmg" title="@{repeating_monstervariants_$X_monsterdmg}"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<table>
|
||||
<tr>
|
||||
<td><h4><b>Attack 2:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterdmg2" title="@{repeating_monstervariants_$X_monsterdmg2}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Attack 3:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterdmg3" title="@{repeating_monstervariants_$X_monsterdmg3}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Special Attacks:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterspecattacks" title="@{repeating_monstervariants_$X_monsterspecattacks}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Special Defenses:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterspecdefenses" title="@{repeating_monstervariants_$X_monsterspecdefenses}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Magic Resistance:</b></h4></td>
|
||||
<td><input type="text" name="attr_monstermagicresist" title="@{repeating_monstervariants_$X_monstermagicresist}" class="sheet-short"><h4><b>%</b></h4>
|
||||
<button type="roll" name="roll_monstermagicresist" title="%{repeating_monstervariants_$X_monstermagicresist}" value="/gmroll {1d100+(?{Modifier?|0})}<@{monstermagicresist} [@{character_name} Save with Magic resistance]">Roll</button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Size:</b></h4></td>
|
||||
<td><input type="text" name="attr_monstersize" title="@{repeating_monstervariants_$X_monstersize}" class="sheet-tiny"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Morale:</b></h4></td>
|
||||
<td><input type="text" name="attr_monstermorale" title="@{repeating_monstervariants_$X_monstermorale}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>XP Value:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterxp" title="@{repeating_monstervariants_$X_monsterxp}"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
<table>
|
||||
<tr>
|
||||
<td class="sheet-padding-right"><button type="roll" name="roll_monthac0" title="%{repeating_monstervariants_$X_monthac0}" value="@{wtype} strikes AC [[(@{monsterthac0})-(1d20+(?{Modifier?|0}))]]">ThAC0</button></td>
|
||||
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg" title="%{repeating_monstervariants_$X_mondmg}" value="@{wtype} inflicts [[@{monsterdmg}]] damage!">Attack 1</button></td>
|
||||
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg2" title="%{repeating_monstervariants_$X_mondmg2}" value="@{wtype} inflicts [[@{monsterdmg2}]] damage!">Attack 2</button></td>
|
||||
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg3" title="%{repeating_monstervariants_$X_mondmg3}" value="@{wtype} inflicts [[@{monsterdmg3}]] damage!">Attack 3</button></td>
|
||||
<td class="sheet-padding-right"><button type="roll" name="roll_spcatk" title="%{repeating_monstervariants_$X_spcatk}" value="@{wtype} @{monsterspecattacks}">Special Attack</button></td>
|
||||
<td><input type="text" name="attr_monsterini" title="@{repeating_monstervariants_$X_monsterini}" class="sheet-short"></td>
|
||||
<td><button type="roll" name="roll_monini" title="%{repeating_monstervariants_$X_monini}" value="/gmroll [[{([[1d10]]+@{monsterini}-(?{Misc. bonus|+0})), 1}kh1]] [Initiative (@{character_name})]&{tracker}">Initiative</button></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table class="sheet-centering" style="width: 100%;">
|
||||
<tr>
|
||||
<td><button type="roll" name="roll_monparsave" title="%{monparsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpartar} [@{character_name} Save versus Paralyzation]"><br>Para<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monpoisave" title="%{monpoisave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpoitar} [@{character_name} Save versus Poison]"><br>Pois<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_mondeasave" title="%{mondeasave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{mondeatar} [@{character_name} Save versus Death]"><br>Death<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monrodsave" title="%{monrodsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monrodtar} [@{character_name} Save versus Rod]"><br>Rod<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monstasave" title="%{monstasave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monstatar} [@{character_name} Save versus Staff]"><br>Staff<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monwansave" title="%{monwansave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monwantar} [@{character_name} Save versus Wand]"><br>Wand<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monpetsave" title="%{monpetsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpettar} [@{character_name} Save versus Petrification]"><br>Pet<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monpolsave" title="%{monpolsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpoltar} [@{character_name} Save versus Polymorph]"><br>Poly<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monbresave" title="%{monbresave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monbretar} [@{character_name} Save versus Breath]"><br>Breath<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monspesave" title="%{monspesave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monspetar} [@{character_name} Save versus Spell]"><br>Spell<br>Save</button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="text" name="attr_monpartar" title="@{monpartar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monpoitar" title="@{monpoitar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_mondeatar" title="@{mondeatar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monrodtar" title="@{monrodtar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monstatar" title="@{monstatar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monwantar" title="@{monwantar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monpettar" title="@{monpettar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monpoltar" title="@{monpoltar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monbretar" title="@{monbretar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monspetar" title="@{monspetar}" class="sheet-small"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<!-- <div class="body">-->
|
||||
<!-- <div class='sheet-3colrow'>-->
|
||||
<!-- <div class='sheet-col'>-->
|
||||
<!-- <table>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>Climate/Terrain:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_climateterrain" title="@{repeating_monstervariants_$X_climateterrain}"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>Frequency:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_frequency" title="@{repeating_monstervariants_$X_frequency}"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>Organization:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_organization" title="@{repeating_monstervariants_$X_organization}"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>Activity Cycle:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_cycle" title="@{repeating_monstervariants_$X_cycle}"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>Diet:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_diet" title="@{repeating_monstervariants_$X_diet}"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>Intelligence:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_monsterintelligence" title="@{repeating_monstervariants_$X_monsterintelligence}"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>Treasure:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_treasure" title="@{repeating_monstervariants_$X_treasure}"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>Alignment:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_monsteralignment" title="@{repeating_monstervariants_$X_monsteralignment}"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- </table>-->
|
||||
<!-- </div>-->
|
||||
<!-- <div class='sheet-col'>-->
|
||||
<!-- <table>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>No. Appearing:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_appearing" title="@{repeating_monstervariants_$X_appearing}" class="sheet-short"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>Armor Class:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_monsterarmor" title="@{repeating_monstervariants_$X_monsterarmor}" class="sheet-short"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>Movement:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_movement" title="@{repeating_monstervariants_$X_movement}"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>Hit Dice:</b></h4></td>-->
|
||||
<!-- <td>-->
|
||||
<!-- <input type="text" name="attr_hitdice" title="@{repeating_monstervariants_$X_hitdice}" class="sheet-short">±<input type="number" name="attr_monsterhpextra" title="@{repeating_monstervariants_$X_monsterhpextra}" class="sheet-minish" value="0">-->
|
||||
<!-- |-->
|
||||
<!-- <input type="number" name="attr_monsterhitdice-reroll" title="@{repeating_monstervariants_$X_hitdice-reroll}" class="sheet-min" value="0">-->
|
||||
<!-- <button type="roll" name="roll_monsterhitpoints" title="%{repeating_monstervariants_$X_monsterhitpoints}" value="/gmroll [@{character_name} Hit Points] (@{hitdice}d8r<@{monsterhitdice-reroll}) + (@{monsterhpextra})"></button>-->
|
||||
<!-- </td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>Hit Points:</b></h4></td>-->
|
||||
<!-- <td>-->
|
||||
<!-- <input type="number" name="attr_HP" title="@{repeating_monstervariants_$X_HP}" class="sheet-short" placeholder="Current">-->
|
||||
<!-- /-->
|
||||
<!-- <input type="number" name="attr_HP_max" title="@{repeating_monstervariants_$X_HP|max}" class="sheet-short" placeholder="Max">-->
|
||||
<!-- </td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>THAC0:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_monsterthac0" title="@{repeating_monstervariants_$X_monsterthac0}" class="sheet-short"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b># of Attacks:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_monsteratknum" title="@{repeating_monstervariants_$X_monsteratknum}" class="sheet-small"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>Attack 1:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_monsterdmg" title="@{repeating_monstervariants_$X_monsterdmg}"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- </table>-->
|
||||
<!-- </div>-->
|
||||
<!-- <div class='sheet-col'>-->
|
||||
<!-- <table>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>Attack 2:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_monsterdmg2" title="@{repeating_monstervariants_$X_monsterdmg2}"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>Attack 3:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_monsterdmg3" title="@{repeating_monstervariants_$X_monsterdmg3}"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>Special Attacks:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_monsterspecattacks" title="@{repeating_monstervariants_$X_monsterspecattacks}"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>Special Defenses:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_monsterspecdefenses" title="@{repeating_monstervariants_$X_monsterspecdefenses}"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>Magic Resistance:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_monstermagicresist" title="@{repeating_monstervariants_$X_monstermagicresist}" class="sheet-short"><h4><b>%</b></h4>-->
|
||||
<!-- <button type="roll" name="roll_monstermagicresist" title="%{repeating_monstervariants_$X_monstermagicresist}" value="/gmroll {1d100+(?{Modifier?|0})}<@{monstermagicresist} [@{character_name} Save with Magic resistance]">Roll</button>-->
|
||||
<!-- </td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>Size:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_monstersize" title="@{repeating_monstervariants_$X_monstersize}" class="sheet-tiny"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>Morale:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_monstermorale" title="@{repeating_monstervariants_$X_monstermorale}"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><h4><b>XP Value:</b></h4></td>-->
|
||||
<!-- <td><input type="text" name="attr_monsterxp" title="@{repeating_monstervariants_$X_monsterxp}"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- </table>-->
|
||||
<!-- </div>-->
|
||||
<!-- </div>-->
|
||||
<!-- <table>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td class="sheet-padding-right"><button type="roll" name="roll_monthac0" title="%{repeating_monstervariants_$X_monthac0}" value="@{wtype} strikes AC [[(@{monsterthac0})-(1d20+(?{Modifier?|0}))]]">ThAC0</button></td>-->
|
||||
<!-- <td class="sheet-padding-right"><button type="roll" name="roll_mondmg" title="%{repeating_monstervariants_$X_mondmg}" value="@{wtype} inflicts [[@{monsterdmg}]] damage!">Attack 1</button></td>-->
|
||||
<!-- <td class="sheet-padding-right"><button type="roll" name="roll_mondmg2" title="%{repeating_monstervariants_$X_mondmg2}" value="@{wtype} inflicts [[@{monsterdmg2}]] damage!">Attack 2</button></td>-->
|
||||
<!-- <td class="sheet-padding-right"><button type="roll" name="roll_mondmg3" title="%{repeating_monstervariants_$X_mondmg3}" value="@{wtype} inflicts [[@{monsterdmg3}]] damage!">Attack 3</button></td>-->
|
||||
<!-- <td class="sheet-padding-right"><button type="roll" name="roll_spcatk" title="%{repeating_monstervariants_$X_spcatk}" value="@{wtype} @{monsterspecattacks}">Special Attack</button></td>-->
|
||||
<!-- <td><input type="text" name="attr_monsterini" title="@{repeating_monstervariants_$X_monsterini}" class="sheet-short"></td>-->
|
||||
<!-- <td><button type="roll" name="roll_monini" title="%{repeating_monstervariants_$X_monini}" value="/gmroll [[{([[1d10]]+@{monsterini}-(?{Misc. bonus|+0})), 1}kh1]] [Initiative (@{character_name})]&{tracker}">Initiative</button></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- </table>-->
|
||||
<!-- <br>-->
|
||||
<!-- <table class="sheet-centering" style="width: 100%;">-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><button type="roll" name="roll_monparsave" title="%{monparsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpartar} [@{character_name} Save versus Paralyzation]"><br>Para<br>Save</button></td>-->
|
||||
<!-- <td><button type="roll" name="roll_monpoisave" title="%{monpoisave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpoitar} [@{character_name} Save versus Poison]"><br>Pois<br>Save</button></td>-->
|
||||
<!-- <td><button type="roll" name="roll_mondeasave" title="%{mondeasave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{mondeatar} [@{character_name} Save versus Death]"><br>Death<br>Save</button></td>-->
|
||||
<!-- <td><button type="roll" name="roll_monrodsave" title="%{monrodsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monrodtar} [@{character_name} Save versus Rod]"><br>Rod<br>Save</button></td>-->
|
||||
<!-- <td><button type="roll" name="roll_monstasave" title="%{monstasave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monstatar} [@{character_name} Save versus Staff]"><br>Staff<br>Save</button></td>-->
|
||||
<!-- <td><button type="roll" name="roll_monwansave" title="%{monwansave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monwantar} [@{character_name} Save versus Wand]"><br>Wand<br>Save</button></td>-->
|
||||
<!-- <td><button type="roll" name="roll_monpetsave" title="%{monpetsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpettar} [@{character_name} Save versus Petrification]"><br>Pet<br>Save</button></td>-->
|
||||
<!-- <td><button type="roll" name="roll_monpolsave" title="%{monpolsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpoltar} [@{character_name} Save versus Polymorph]"><br>Poly<br>Save</button></td>-->
|
||||
<!-- <td><button type="roll" name="roll_monbresave" title="%{monbresave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monbretar} [@{character_name} Save versus Breath]"><br>Breath<br>Save</button></td>-->
|
||||
<!-- <td><button type="roll" name="roll_monspesave" title="%{monspesave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monspetar} [@{character_name} Save versus Spell]"><br>Spell<br>Save</button></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- <tr>-->
|
||||
<!-- <td><input type="text" name="attr_monpartar" title="@{monpartar}" class="sheet-small"></td>-->
|
||||
<!-- <td><input type="text" name="attr_monpoitar" title="@{monpoitar}" class="sheet-small"></td>-->
|
||||
<!-- <td><input type="text" name="attr_mondeatar" title="@{mondeatar}" class="sheet-small"></td>-->
|
||||
<!-- <td><input type="text" name="attr_monrodtar" title="@{monrodtar}" class="sheet-small"></td>-->
|
||||
<!-- <td><input type="text" name="attr_monstatar" title="@{monstatar}" class="sheet-small"></td>-->
|
||||
<!-- <td><input type="text" name="attr_monwantar" title="@{monwantar}" class="sheet-small"></td>-->
|
||||
<!-- <td><input type="text" name="attr_monpettar" title="@{monpettar}" class="sheet-small"></td>-->
|
||||
<!-- <td><input type="text" name="attr_monpoltar" title="@{monpoltar}" class="sheet-small"></td>-->
|
||||
<!-- <td><input type="text" name="attr_monbretar" title="@{monbretar}" class="sheet-small"></td>-->
|
||||
<!-- <td><input type="text" name="attr_monspetar" title="@{monspetar}" class="sheet-small"></td>-->
|
||||
<!-- </tr>-->
|
||||
<!-- </table>-->
|
||||
<!-- <br>-->
|
||||
|
||||
<h4><b>Description</b></h4><br><textarea name="attr_monsterdesc" title="@{repeating_monstervariants_$X_monsterdesc}" placeholder="Description"></textarea>
|
||||
<br>
|
||||
<h4><b>Combat</b></h4><textarea name="attr_monstercombat" title="@{repeating_monstervariants_$X_monstercombat}"></textarea>
|
||||
<br>
|
||||
<h4><b>Habitat/Society</b></h4><textarea name="attr_monsterhabitat" title="@{repeating_monstervariants_$X_monsterhabitat}"></textarea>
|
||||
<br>
|
||||
<h4><b>Ecology</b></h4><textarea name="attr_monsterecology" title="@{repeating_monstervariants_$X_monsterecology}"></textarea>
|
||||
<br>
|
||||
<br>
|
||||
<!-- <h4><b>Description</b></h4><br><textarea name="attr_monsterdesc" title="@{repeating_monstervariants_$X_monsterdesc}" placeholder="Description"></textarea>-->
|
||||
<!-- <br>-->
|
||||
<!-- <h4><b>Combat</b></h4><textarea name="attr_monstercombat" title="@{repeating_monstervariants_$X_monstercombat}"></textarea>-->
|
||||
<!-- <br>-->
|
||||
<!-- <h4><b>Habitat/Society</b></h4><textarea name="attr_monsterhabitat" title="@{repeating_monstervariants_$X_monsterhabitat}"></textarea>-->
|
||||
<!-- <br>-->
|
||||
<!-- <h4><b>Ecology</b></h4><textarea name="attr_monsterecology" title="@{repeating_monstervariants_$X_monsterecology}"></textarea>-->
|
||||
<!-- <br>-->
|
||||
<!-- <br>-->
|
||||
|
||||
</div>
|
||||
</fieldset>
|
||||
<!-- </div>-->
|
||||
<!-- </fieldset>-->
|
||||
</div>
|
||||
|
||||
insert_datalists.html
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
// --- Version change start --- //
|
||||
|
||||
const sheetName = 'AD&D 2E Revised';
|
||||
const sheetVersion = '4.1.3';
|
||||
const sheetVersion = '4.1.4';
|
||||
|
||||
on('sheet:opened', function(){
|
||||
getAttrs(['character_sheet'],function(attrs){
|
||||
|
||||
@@ -3105,6 +3105,35 @@
|
||||
}
|
||||
});
|
||||
|
||||
getAttrs(["update_3"], function(values)
|
||||
{
|
||||
let getUpdated = parseInt(values["update_3"], 10)||0;
|
||||
|
||||
if(getUpdated != 1)
|
||||
{
|
||||
getSectionIDs("repeating_weapons", function (ids)
|
||||
{
|
||||
_.each(ids,function(id)
|
||||
{
|
||||
getAttrs(["repeating_weapons_"+id+"_weapon_strbonus"], function (v)
|
||||
{
|
||||
const strB = v["repeating_weapons_"+id+"_weapon_strbonus"];
|
||||
|
||||
if(strB == "@{agi_mod})") {
|
||||
setAttrs({
|
||||
["repeating_weapons_"+id+"_weapon_strbonus"]: "@{agi_mod}"
|
||||
});
|
||||
}
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
setAttrs({
|
||||
update_3: 1
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
setAttrs({
|
||||
modifiersTrad: getTranslationByKey("modifiers"),
|
||||
fatigueTrad: getTranslationByKey("fatigue"),
|
||||
@@ -3114,6 +3143,7 @@
|
||||
useTrad: getTranslationByKey("use"),
|
||||
maintTrad: getTranslationByKey("maintenance")
|
||||
});
|
||||
|
||||
});
|
||||
</script>
|
||||
|
||||
@@ -3186,7 +3216,7 @@
|
||||
|
||||
<label>
|
||||
<span data-i18n="presence">Presence</span>
|
||||
<input type="number" name="attr_presence" value="(@{character_level}*100 +500)/20" disabled />
|
||||
<input type="number" name="attr_presence" value="((@{character_level}*100 +500)/20)" disabled />
|
||||
</label>
|
||||
</div>
|
||||
<div class="menu">
|
||||
@@ -3231,6 +3261,7 @@
|
||||
</div>
|
||||
<input type="hidden" name="attr_update_1" value="0" readonly />
|
||||
<input type="hidden" name="attr_update_2" value="0" readonly />
|
||||
<input type="hidden" name="attr_update_3" value="0" readonly />
|
||||
<input type="hidden" name="attr_update_1MS" value="0" readonly />
|
||||
<input type="hidden" name="attr_aap" value="((((@{aam})+(@{AMTransDraSceaux}*5)) - abs((@{aam}+(@{AMTransDraSceaux}*5)))) / 2)" disabled />
|
||||
<input type="hidden" name="attr_tab" class="tabExtend" value="1" />
|
||||
@@ -8534,7 +8565,7 @@
|
||||
<span>+</span>
|
||||
<select name="attr_weapon_strbonus">
|
||||
<option value="(0)" data-i18n="not-available" selected>N/A</option>
|
||||
<option value="@{agi_mod})" data-i18n="agility">Agility</option>
|
||||
<option value="@{agi_mod}" data-i18n="agility">Agility</option>
|
||||
<option value="@{con_mod}" data-i18n="constitution">Constitution</option>
|
||||
<option value="@{dex_mod}" data-i18n="dexterity">Dexterity</option>
|
||||
<option value="@{str_mod}" data-i18n="strength" selected="true">Strength</option>
|
||||
@@ -8567,7 +8598,7 @@
|
||||
<span>=</span>
|
||||
</div>
|
||||
|
||||
<input type="number" name="attr_weapon_finaldmg" value="@{weapon_basedmg}+@{weapon_strbonus}+@{weapon_twohanded}*@{weapon_strbonus}+2*@{weapon_quality}+@{aura_extension}+@{increased_damage}" disabled />
|
||||
<input type="number" name="attr_weapon_finaldmg" value="@{weapon_basedmg}+@{weapon_strbonus}+@{weapon_twohanded}*(@{weapon_strbonus})+2*@{weapon_quality}+@{aura_extension}+@{increased_damage}" disabled />
|
||||
</div>
|
||||
<div>
|
||||
<span data-i18n="fortitude">Fortitude</span>
|
||||
|
||||
@@ -0,0 +1,962 @@
|
||||
@import url('https://fonts.googleapis.com/css2?family=Bilbo&family=Special+Elite&family=Pangolin&display=swap');
|
||||
|
||||
|
||||
.feff-bug {
|
||||
display: inherit;
|
||||
}
|
||||
|
||||
/* The above style is in place to "absorb" the consequences of a hidden character that appears to show up in roll20 production environment */
|
||||
|
||||
|
||||
img.logo{
|
||||
min-width: 515px;
|
||||
display: block;
|
||||
}
|
||||
|
||||
.sheet-nowrap {
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.sheet-KItem-Type-New,
|
||||
.sheet-KItem-Type-Countdown,
|
||||
.sheet-KItem-Type-Monster,
|
||||
.sheet-KItem-Type-Minion,
|
||||
.sheet-KItem-Type-Bystander,
|
||||
.sheet-KItem-Type-Location,
|
||||
.sheet-KItem-Type-Phenomenon,
|
||||
.sheet-KItem-Type-Text,
|
||||
div.sheet-Keeper,
|
||||
.sheet-SkinCheck[value="-1"] ~ div.sheet-NoKeep,
|
||||
.sheet-SkinCheck[value="0"] ~ div div.sheet-NoNull,
|
||||
div.sheet-Reference,
|
||||
div.sheet-Expander
|
||||
{
|
||||
display: none;
|
||||
}
|
||||
|
||||
span.sheet-Null, div.sheet-Null,
|
||||
span.sheet-the-bold, div.sheet-the-bold,
|
||||
span.sheet-the-guardian, div.sheet-the-guardian,
|
||||
span.sheet-the-hammer, div.sheet-the-hammer,
|
||||
span.sheet-the-icon, div.sheet-the-icon,
|
||||
span.sheet-the-idealist, div.sheet-the-idealist,
|
||||
span.sheet-the-successor, div.sheet-the-successor,
|
||||
span.sheet-Custom, div.sheet-Custom
|
||||
{
|
||||
display: none;
|
||||
}
|
||||
|
||||
.sheet-KTyper[value="0"] ~ span.sheet-KItem-Type-New,
|
||||
.sheet-KTyper[value="7"] ~ span.sheet-KItem-Type-Text,
|
||||
.sheet-KTyper[value="1"] ~ span.sheet-KItem-Type-Countdown,
|
||||
.sheet-KTyper[value="2"] ~ span.sheet-KItem-Type-Monster,
|
||||
.sheet-KTyper[value="3"] ~ span.sheet-KItem-Type-Minion,
|
||||
.sheet-KTyper[value="4"] ~ span.sheet-KItem-Type-Bystander,
|
||||
.sheet-KTyper[value="5"] ~ span.sheet-KItem-Type-Location,
|
||||
.sheet-KTyper[value="6"] ~ span.sheet-KItem-Type-Phenomenon
|
||||
{
|
||||
display: inline;
|
||||
}
|
||||
|
||||
.sheet-KTyper[value="0"] ~ div.sheet-KItem-Type-New,
|
||||
.sheet-KTyper[value="7"] ~ div.sheet-KItem-Type-Text,
|
||||
.sheet-KTyper[value="1"] ~ div.sheet-KItem-Type-Countdown,
|
||||
.sheet-KTyper[value="2"] ~ div.sheet-KItem-Type-Monster,
|
||||
.sheet-KTyper[value="3"] ~ div.sheet-KItem-Type-Minion,
|
||||
.sheet-KTyper[value="4"] ~ div.sheet-KItem-Type-Bystander,
|
||||
.sheet-KTyper[value="5"] ~ div.sheet-KItem-Type-Location,
|
||||
.sheet-KTyper[value="6"] ~ div.sheet-KItem-Type-Phenomenon
|
||||
{
|
||||
display: block;
|
||||
}
|
||||
|
||||
/* SkinCheck value 28 is unallocated; keep in mind for future playbooks */
|
||||
|
||||
.sheet-SkinCheck[value="-1"] ~ div.sheet-Keeper,
|
||||
.sheet-SkinCheck[value="0"] ~ div.sheet-Null,
|
||||
.sheet-SkinCheck[value="30"] ~ div.sheet-the-bold,
|
||||
.sheet-SkinCheck[value="31"] ~ div.sheet-the-guardian,
|
||||
.sheet-SkinCheck[value="32"] ~ div.sheet-the-hammer,
|
||||
.sheet-SkinCheck[value="33"] ~ div.sheet-the-icon,
|
||||
.sheet-SkinCheck[value="34"] ~ div.sheet-the-idealist,
|
||||
.sheet-SkinCheck[value="35"] ~ div.sheet-the-successor,
|
||||
.sheet-SkinCheck[value="99"] ~ div.sheet-Custom
|
||||
{
|
||||
display: block;
|
||||
}
|
||||
|
||||
|
||||
.sheet-SkinCheck[value="-1"] ~ div > span > span.sheet-Keeper,
|
||||
.sheet-SkinCheck[value="-1"] ~ div > span.sheet-Keeper,
|
||||
.sheet-SkinCheck[value="0"] ~ div > span > span.sheet-Null,
|
||||
.sheet-SkinCheck[value="0"] ~ div > span.sheet-Null,
|
||||
.sheet-SkinCheck[value="30"] ~ div > span > span.sheet-the-bold,
|
||||
.sheet-SkinCheck[value="30"] ~ div > span.sheet-the-bold,
|
||||
.sheet-SkinCheck[value="31"] ~ div > span > span.sheet-the-guardian,
|
||||
.sheet-SkinCheck[value="31"] ~ div > span.sheet-the-guardian,
|
||||
.sheet-SkinCheck[value="32"] ~ div > span > span.sheet-the-hammer,
|
||||
.sheet-SkinCheck[value="32"] ~ div > span.sheet-the-hamer,
|
||||
.sheet-SkinCheck[value="33"] ~ div > span > span.sheet-the-icon,
|
||||
.sheet-SkinCheck[value="33"] ~ div > span.sheet-the-icon,
|
||||
.sheet-SkinCheck[value="34"] ~ div > span > span.sheet-the-idealist,
|
||||
.sheet-SkinCheck[value="34"] ~ div > span.sheet-the-idealist,
|
||||
.sheet-SkinCheck[value="35"] ~ div > span > span.sheet-the-successor,
|
||||
.sheet-SkinCheck[value="35"] ~ div > span.sheet-the-successor,
|
||||
.sheet-SkinCheck[value="99"] ~ div > span > span.sheet-Custom,
|
||||
.sheet-SkinCheck[value="99"] ~ div > span.sheet-Custom
|
||||
{
|
||||
display: inline;
|
||||
}
|
||||
|
||||
.sheet-RefToggle[value="1"]:checked ~ div.sheet-Reference,
|
||||
.sheet-RefToggle1[value="1"]:checked ~ div.sheet-Reference,
|
||||
.sheet-RefToggle2[value="1"]:checked ~ div.sheet-Reference,
|
||||
.sheet-RefToggle3[value="1"]:checked ~ div.sheet-Reference,
|
||||
.sheet-RefToggle4[value="1"]:checked ~ div.sheet-Reference,
|
||||
.sheet-RefToggle5[value="1"]:checked ~ div.sheet-Reference,
|
||||
.sheet-RefToggle6[value="1"]:checked ~ div.sheet-Reference,
|
||||
.sheet-ExpToggle[value="1"]:checked ~ div.sheet-Expander
|
||||
{
|
||||
display: block;
|
||||
}
|
||||
|
||||
.sheet-Reference
|
||||
{
|
||||
padding-left: 12px;
|
||||
}
|
||||
|
||||
textarea
|
||||
{
|
||||
height: auto;
|
||||
}
|
||||
|
||||
select.sheet-SkinSelect
|
||||
{
|
||||
position: relative;
|
||||
}
|
||||
|
||||
/* I'm not sure why the original implementation wanted the selected playbook to be un-displayed. Was there a fear it would overwrite? */
|
||||
/*
|
||||
option.sheet-SkinSelect:checked
|
||||
{
|
||||
display: none;
|
||||
}
|
||||
*/
|
||||
|
||||
.sheet-Label
|
||||
{
|
||||
font-family: 'Pangolin';
|
||||
text-transform: uppercase;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.sheet-StatLabel, .sheet-StatLabelC, .sheet-StatLabelP, .sheet-StatLabelH
|
||||
{
|
||||
font-family: 'Pangolin';
|
||||
text-transform: uppercase;
|
||||
font-weight: italic;
|
||||
}
|
||||
|
||||
.sheet-MinorHead, .sheet-Subsection
|
||||
{
|
||||
font-family: 'Pangolin';
|
||||
text-transform: uppercase;
|
||||
font-size: 100%;
|
||||
font-weight: bold;
|
||||
padding: 3px;
|
||||
}
|
||||
|
||||
.sheet-LineSpacer
|
||||
{
|
||||
font-family: 'Special Elite';
|
||||
text-transform: uppercase;
|
||||
font-size: 100%;
|
||||
font-weight: bold;
|
||||
margin-top: 4px;
|
||||
margin-bottom: 4px;
|
||||
border-bottom: 1px solid black;
|
||||
}
|
||||
|
||||
.sheet-statelabel
|
||||
{
|
||||
font-weight: bold;
|
||||
font-size: 80%;
|
||||
text-transform: uppercase;
|
||||
color: #990000;
|
||||
}
|
||||
|
||||
.sheet-statelabel2
|
||||
{
|
||||
font-weight: bold;
|
||||
font-size: 80%;
|
||||
text-transform: uppercase;
|
||||
margin-right:5px;
|
||||
color: #990000;
|
||||
}
|
||||
|
||||
.sheet-statelabel3
|
||||
{
|
||||
font-weight: bold;
|
||||
font-size: 80%;
|
||||
text-transform: uppercase;
|
||||
margin-right:13px;
|
||||
color: #990000;
|
||||
}
|
||||
|
||||
.sheet-statelabel4
|
||||
{
|
||||
font-size: 90%;
|
||||
color: #000000;
|
||||
}
|
||||
|
||||
.sheet-spacelabel
|
||||
{
|
||||
font-weight: bold;
|
||||
font-size: 80%;
|
||||
text-transform: uppercase;
|
||||
color: #FFFFFF;
|
||||
}
|
||||
|
||||
.sheet-balancelabel
|
||||
{
|
||||
font-weight: bold;
|
||||
font-size: 100%;
|
||||
text-transform: uppercase;
|
||||
color: #000000;
|
||||
}
|
||||
|
||||
.sheet-balancelabel2
|
||||
{
|
||||
font-weight: bold;
|
||||
font-size: 100%;
|
||||
text-transform: uppercase;
|
||||
margin-left: 55px;
|
||||
color: #000000;
|
||||
}
|
||||
|
||||
.sheet-Stats {
|
||||
margin-top: 12px;
|
||||
margin-bottom: 4px;
|
||||
}
|
||||
|
||||
.sheet-Subsection {
|
||||
margin-top: 12px;
|
||||
margin-bottom: 4px;
|
||||
background-color:#D6CCA9;
|
||||
}
|
||||
|
||||
.sheet-Stat {
|
||||
text-align: center;
|
||||
margin-bottom: 12px;
|
||||
}
|
||||
|
||||
.sheet-Subsection
|
||||
{
|
||||
font-size: 120%;
|
||||
border-bottom: 1px solid black;
|
||||
}
|
||||
|
||||
.sheet-StatLabelP {
|
||||
display: block;
|
||||
font-size: 200%;
|
||||
text-align: left;
|
||||
margin-left: -8px;
|
||||
}
|
||||
|
||||
.sheet-StatLabelH {
|
||||
display: block;
|
||||
font-size: 200%;
|
||||
text-align: left;
|
||||
margin-left: -10px;
|
||||
}
|
||||
|
||||
.sheet-StatLabelC {
|
||||
display: block;
|
||||
font-size: 200%;
|
||||
text-align: left;
|
||||
margin-left: -15px;
|
||||
}
|
||||
|
||||
.sheet-StatLabel {
|
||||
display: block;
|
||||
font-size: 200%;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.sheet-SheetGrid {
|
||||
display: grid;
|
||||
grid-template-columns: 100px 1fr;
|
||||
grid-auto-flow: column;
|
||||
column-gap: 20px;
|
||||
align-content: stretch;
|
||||
}
|
||||
|
||||
.sheet-Stats {
|
||||
grid-column: 1;
|
||||
}
|
||||
|
||||
.sheet-Specifics {
|
||||
grid-column: 2
|
||||
}
|
||||
|
||||
.sheet-move {
|
||||
text-indent: -15px;
|
||||
margin-left: 15px;
|
||||
}
|
||||
|
||||
.sheet-move {
|
||||
margin-bottom: 3px;
|
||||
}
|
||||
|
||||
.sheet-move ul li {
|
||||
text-indent: 0px;
|
||||
margin-left: 0px;
|
||||
}
|
||||
|
||||
.sheet-motw-moveshare .sheet-move,
|
||||
.sheet-rolltemplate-motw-dieroll .sheet-move
|
||||
{
|
||||
text-indent: -12px;
|
||||
margin-left: 15px;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-motw-moveshare .sheet-template-container
|
||||
{
|
||||
background-color: white;
|
||||
border: 1px solid black;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-motw-dieroll .sheet-template-container
|
||||
{
|
||||
background-color: white;
|
||||
border: 1px solid #990000;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-motw-moveshare .sheet-moveshare-title,
|
||||
.sheet-rolltemplate-motw-dieroll .sheet-dieroll-title
|
||||
{
|
||||
background-color: black;
|
||||
color: black;
|
||||
font-family: 'Century Gothic';
|
||||
text-transform: uppercase;
|
||||
font-weight: bold;
|
||||
font-size: 15px;
|
||||
padding-top: 10px;
|
||||
padding-left: 5px;
|
||||
padding-right: 5px;
|
||||
padding-bottom: 5px;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-motw-moveshare .sheet-moveshare-title
|
||||
{
|
||||
background-color: #D6CCA9;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-motw-dieroll .sheet-dieroll-title
|
||||
{
|
||||
background-color: #D6CCA9;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-motw-moveshare .sheet-moveshare-content,
|
||||
.sheet-rolltemplate-motw-dieroll .sheet-dieroll-content
|
||||
{
|
||||
background-color: white;
|
||||
padding: 3px;
|
||||
color: black;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-motw-dieroll .sheet-dieroll-content
|
||||
{
|
||||
padding-top: 6px;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-motw-dieroll .sheet-dieroll-content-failure,
|
||||
.sheet-rolltemplate-motw-dieroll .sheet-dieroll-content-success,
|
||||
.sheet-rolltemplate-motw-dieroll .sheet-dieroll-content-advsuccess,
|
||||
.sheet-rolltemplate-motw-dieroll .sheet-dieroll-content-mixed
|
||||
{
|
||||
padding-top: 60px;
|
||||
padding-left: 30px;
|
||||
padding-bottom: 60px;
|
||||
background-repeat: no-repeat;
|
||||
background-size: 299px auto;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-motw-dieroll .sheet-dieroll-content-failure
|
||||
{
|
||||
background-image: url("https://i.imgur.com/DRWAYoL.png");
|
||||
background-position: right;
|
||||
background-color: white;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-motw-dieroll .sheet-dieroll-content-success
|
||||
{
|
||||
background-image: url("https://i.imgur.com/DRWAYoL.png");
|
||||
background-position: right;
|
||||
background-color: white;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-motw-dieroll .sheet-dieroll-content-advsuccess
|
||||
{
|
||||
background-image: url("https://i.imgur.com/DRWAYoL.png");
|
||||
background-position: right;
|
||||
background-color: white;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-motw-dieroll .sheet-dieroll-content-mixed
|
||||
{
|
||||
background-image: url("https://i.imgur.com/DRWAYoL.png");
|
||||
background-position: right;
|
||||
background-color: white;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-motw-dieroll .sheet-dieroll-roll .inlinerollresult,
|
||||
.sheet-rolltemplate-motw-dieroll .sheet-dieroll-content-advsuccess .sheet-dieroll-roll .inlinerollresult,
|
||||
.sheet-rolltemplate-motw-dieroll .sheet-dieroll-content-success .sheet-dieroll-roll .inlinerollresult,
|
||||
.sheet-rolltemplate-motw-dieroll .sheet-dieroll-content-failure .sheet-dieroll-roll .inlinerollresult,
|
||||
.sheet-rolltemplate-motw-dieroll .sheet-dieroll-content-mixed .sheet-dieroll-roll .inlinerollresult
|
||||
{
|
||||
font-family: 'Century Gothic';
|
||||
color: black;
|
||||
border: none !important;
|
||||
background-color: transparent;
|
||||
font-weight: bold;
|
||||
padding: 5px 5px 5px 0px;
|
||||
font-size: 40px;
|
||||
}
|
||||
|
||||
|
||||
button[type=roll].sheet-2d6-button::before {
|
||||
content: 'Fa';
|
||||
font-family: 'dicefontd6';
|
||||
font-size: 116%;
|
||||
}
|
||||
|
||||
button[type=roll].sheet-broadcast-button::before {
|
||||
content: 'R';
|
||||
font-family: 'Pictos';
|
||||
}
|
||||
|
||||
button[type=roll].sheet-broadcast-button,
|
||||
button[type=roll].sheet-2d6-button {
|
||||
border: 0px;
|
||||
padding: 0px;
|
||||
margin: 0px;
|
||||
margin-right: 6px;
|
||||
background-color: white;
|
||||
color: #990000;
|
||||
}
|
||||
|
||||
input[type="checkbox"].sheet-checkbox {
|
||||
opacity: 0.0;
|
||||
width: 16px;
|
||||
height: 16px;
|
||||
position: relative;
|
||||
top: -3px;
|
||||
left: 9px;
|
||||
margin: -10px;
|
||||
cursor: pointer;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
input[type="checkbox"].sheet-centercheckbox {
|
||||
opacity: 0.0;
|
||||
width: 16px;
|
||||
height: 16px;
|
||||
position: relative;
|
||||
top: -3px;
|
||||
left: 9px;
|
||||
margin: -10px;
|
||||
cursor: pointer;
|
||||
background-color: black;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
input[type="checkbox"].sheet-checkbox + span.sheet-altbox::before {
|
||||
margin-right: 0px;
|
||||
margin-left: 3px;
|
||||
line-height: 14px;
|
||||
text-align: center;
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
content: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Monster%20of%20the%20Week%20Official/pics/checkbox-unchecked.png);
|
||||
width: 14px;
|
||||
height: 14px;
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
input[type="checkbox"].sheet-checkbox:checked + span.sheet-altbox::before {
|
||||
content: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Monster%20of%20the%20Week%20Official/pics/checkbox-checked-red.png);
|
||||
}
|
||||
|
||||
input[type="checkbox"].sheet-checkbox + span.sheet-mainbox::before {
|
||||
margin-right: -7px;
|
||||
margin-left: 10px;
|
||||
line-height: 14px;
|
||||
text-align: center;
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
content: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Monster%20of%20the%20Week%20Official/pics/checkbox-unchecked.png);
|
||||
width: 14px;
|
||||
height: 14px;
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
input[type="checkbox"].sheet-checkbox:checked + span.sheet-mainbox::before {
|
||||
content: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Monster%20of%20the%20Week%20Official/pics/checkbox-checked-red.png);
|
||||
}
|
||||
|
||||
.sheet-move .sheet-isolator {
|
||||
text-indent: 0px;
|
||||
}
|
||||
|
||||
input[type="checkbox"].sheet-checkbox + span.sheet-anglebox::before {
|
||||
margin-right: 0px;
|
||||
margin-left: 3px;
|
||||
line-height: 14px;
|
||||
text-align: center;
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
content: "►";
|
||||
color: #990000;
|
||||
width: 14px;
|
||||
height: 14px;
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
input[type="checkbox"].sheet-checkbox:checked + span.sheet-anglebox::before {
|
||||
content: "▼";
|
||||
}
|
||||
|
||||
span.sheet-ExpHeader {
|
||||
font-weight: bold;
|
||||
font-size: 75%;
|
||||
text-transform: uppercase;
|
||||
color: #999999;
|
||||
}
|
||||
|
||||
input[type="checkbox"].sheet-ExpOPBToggle + span.sheet-anglebox + span.sheet-ExpHeader::before,
|
||||
input[type="checkbox"].sheet-ExpToggle + span.sheet-anglebox + span.sheet-ExpHeader::before {
|
||||
content: "Show "; /* I'd love to internationalize this but I don't think CSS allows it */
|
||||
}
|
||||
|
||||
input[type="checkbox"].sheet-OPBToggle:checked + span.sheet-anglebox + span.sheet-ExpHeader::before,
|
||||
input[type="checkbox"].sheet-ExpToggle:checked + span.sheet-anglebox + span.sheet-ExpHeader::before {
|
||||
content: "Hide "; /* I'd love to internationalize this but I don't think CSS allows it */
|
||||
}
|
||||
|
||||
input[type="radio"].sheet-radio {
|
||||
opacity: 0.0;
|
||||
width: 16px;
|
||||
height: 16px;
|
||||
position: relative;
|
||||
top: -3px;
|
||||
left: 9px;
|
||||
margin: -10px;
|
||||
cursor: pointer;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
input[type="radio"].sheet-radio + span.sheet-mainbox::before {
|
||||
margin-right: -7px;
|
||||
margin-left: 10px;
|
||||
line-height: 14px;
|
||||
text-align: center;
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
content: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Monster%20of%20the%20Week%20Official/pics/radio-unchecked.png);
|
||||
width: 14px;
|
||||
height: 14px;
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
input[type="radio"].sheet-radio:checked + span.sheet-mainbox::before {
|
||||
content: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Monster%20of%20the%20Week%20Official/pics/radio-checked-red.png);
|
||||
}
|
||||
|
||||
input[type="radio"].sheet-radio + span.sheet-altbox::before {
|
||||
margin-right: 0px;
|
||||
margin-left: 3px;
|
||||
line-height: 14px;
|
||||
text-align: center;
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
content: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Monster%20of%20the%20Week%20Official/pics/radio-unchecked.png);
|
||||
width: 14px;
|
||||
height: 14px;
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
input[type="radio"].sheet-radio:checked + span.sheet-altbox::before {
|
||||
content: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Monster%20of%20the%20Week%20Official/pics/radio-checked-red.png);
|
||||
}
|
||||
|
||||
.sheet-grayable {
|
||||
color: #999999;
|
||||
}
|
||||
|
||||
input[type="checkbox"].sheet-checkbox:checked ~ span.sheet-grayable,
|
||||
input[type="radio"].sheet-radio:checked ~ span.sheet-grayable
|
||||
{
|
||||
color: #000000;
|
||||
}
|
||||
|
||||
input[type="checkbox"].sheet-checkbox:checked ~ span.sheet-grayable b,
|
||||
input[type="radio"].sheet-radio:checked ~ span.sheet-grayable b,
|
||||
input[type="checkbox"].sheet-checkbox:checked ~ span.sheet-grayable i,
|
||||
input[type="radio"].sheet-radio:checked ~ span.sheet-grayable i
|
||||
{
|
||||
color: #990000;
|
||||
}
|
||||
|
||||
.sheet-OPBHead {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.sheet-UnusedToggle[value="1"]:checked ~ .sheet-OPBToggle[value="1"]:checked ~ .sheet-OPBHead,
|
||||
.sheet-OPBToggle[value="1"]:checked ~ .sheet-OPB
|
||||
{
|
||||
display: block;
|
||||
padding-right: 10px;
|
||||
}
|
||||
|
||||
.sheet-ExpToggle[value="1"]:checked ~ .sheet-move > .sheet-checkbox,
|
||||
.sheet-ExpToggle[value="1"]:checked ~ .sheet-move > .sheet-checkbox + .sheet-mainbox,
|
||||
.sheet-ExpToggle[value="1"]:checked ~ .sheet-move > .sheet-checkbox + .sheet-mainbox + .sheet-grayable,
|
||||
.sheet-ExpToggle[value="1"]:checked ~ .flex-container + .flex-child > .sheet-checkbox,
|
||||
.sheet-ExpToggle[value="1"]:checked ~ .flex-container + .flex-child > .sheet-checkbox + .sheet-mainbox,
|
||||
.sheet-ExpToggle[value="1"]:checked ~ .flex-container + .flex-child > .sheet-checkbox + .sheet-mainbox + .sheet-grayable,
|
||||
.sheet-ExpToggle[value="1"]:checked ~ .sheet-move > .sheet-radio,
|
||||
.sheet-ExpToggle[value="1"]:checked ~ .sheet-move > .sheet-radio + .sheet-mainbox,
|
||||
.sheet-ExpToggle[value="1"]:checked ~ .sheet-move > .sheet-radio + .sheet-mainbox + .sheet-grayable
|
||||
{
|
||||
display: inline;
|
||||
}
|
||||
|
||||
.sheet-ExpToggle[value="1"] ~ .sheet-move > .sheet-checkbox,
|
||||
.sheet-ExpToggle[value="1"] ~ .sheet-move > .sheet-checkbox + .sheet-mainbox,
|
||||
.sheet-ExpToggle[value="1"] ~ .sheet-move > .sheet-checkbox + .sheet-mainbox + .sheet-grayable,
|
||||
.sheet-ExpToggle[value="1"] ~ .flex-container + .flex-child > .sheet-checkbox,
|
||||
.sheet-ExpToggle[value="1"] ~ .flex-container + .flex-child > .sheet-checkbox + .sheet-mainbox,
|
||||
.sheet-ExpToggle[value="1"] ~ .flex-container + .flex-child > .sheet-checkbox + .sheet-mainbox + .sheet-grayable,
|
||||
.sheet-ExpToggle[value="1"] ~ .sheet-move > .sheet-radio,
|
||||
.sheet-ExpToggle[value="1"] ~ .sheet-move > .sheet-radio + .sheet-mainbox,
|
||||
.sheet-ExpToggle[value="1"] ~ .sheet-move > .sheet-radio + .sheet-mainbox + .sheet-grayable
|
||||
{
|
||||
display: none;
|
||||
}
|
||||
|
||||
.sheet-ExpToggle[value="1"] ~ .sheet-move > .sheet-checkbox:checked,
|
||||
.sheet-ExpToggle[value="1"] ~ .sheet-move > .sheet-checkbox:checked + .sheet-mainbox,
|
||||
.sheet-ExpToggle[value="1"] ~ .sheet-move > .sheet-checkbox:checked + .sheet-mainbox + .sheet-grayable,
|
||||
.sheet-ExpToggle[value="1"] ~ .flex-container + .flex-child > .sheet-checkbox:checked,
|
||||
.sheet-ExpToggle[value="1"] ~ .flex-container + .flex-child > .sheet-checkbox:checked + .sheet-mainbox,
|
||||
.sheet-ExpToggle[value="1"] ~ .flex-container + .flex-child > .sheet-checkbox:checked + .sheet-mainbox + .sheet-grayable,
|
||||
.sheet-ExpToggle[value="1"] ~ .sheet-move > .sheet-radio:checked,
|
||||
.sheet-ExpToggle[value="1"] ~ .sheet-move > .sheet-radio:checked + .sheet-mainbox,
|
||||
.sheet-ExpToggle[value="1"] ~ .sheet-move > .sheet-radio:checked + .sheet-mainbox + .sheet-grayable
|
||||
{
|
||||
display: inline;
|
||||
}
|
||||
|
||||
input[type="checkbox"].sheet-inverted-triggerbox,
|
||||
input[type="checkbox"].sheet-inverted-triggerbox:checked,
|
||||
input[type="checkbox"].sheet-inverted-triggerbox:checked + div.sheet-triggerframe,
|
||||
input[type="checkbox"].sheet-inverted-triggerbox:checked + span.sheet-triggertext,
|
||||
input[type="checkbox"].sheet-AllyRevealer ~ div.sheet-Ally,
|
||||
input[type="checkbox"].sheet-triggerbox + input[type="checkbox"].sheet-checkbox + span.sheet-altbox,
|
||||
input[type="checkbox"].sheet-triggerbox,
|
||||
input[type="checkbox"].sheet-triggerbox:checked,
|
||||
input[type="checkbox"].sheet-triggerbox + div.sheet-triggerframe,
|
||||
input[type="checkbox"].sheet-triggerbox + span.sheet-triggertext
|
||||
{
|
||||
display: none;
|
||||
}
|
||||
|
||||
input[type="checkbox"].sheet-inverted-triggerbox + span.sheet-triggertext,
|
||||
input[type="checkbox"].sheet-triggerbox:checked + input[type="checkbox"].sheet-checkbox + span.sheet-altbox,
|
||||
input[type="checkbox"].sheet-triggerbox:checked + span.sheet-triggertext
|
||||
{
|
||||
display: inline;
|
||||
}
|
||||
|
||||
input[type="checkbox"].sheet-AllyRevealer:checked ~ div.sheet-Ally,
|
||||
input[type="checkbox"].sheet-HavenRevealer:checked + div.sheet-Haven,
|
||||
input[type="checkbox"].sheet-SectRevealer:checked + div.sheet-Sect,
|
||||
input[type="checkbox"].sheet-inverted-triggerbox + div.sheet-triggerframe,
|
||||
input[type="checkbox"].sheet-triggerbox:checked + div.sheet-triggerframe
|
||||
{
|
||||
display: block;
|
||||
}
|
||||
|
||||
.sheet-AllyRevealer:checked ~ .sheet-Ally,
|
||||
.sheet-HavenRevealer:checked ~ .sheet-Haven,
|
||||
.sheet-SectRevealer:checked ~ .sheet-Sect
|
||||
{
|
||||
display: block;
|
||||
}
|
||||
|
||||
.sheet-advmoves {
|
||||
padding-left: 10px;
|
||||
}
|
||||
|
||||
.sheet-highlights > b,
|
||||
.sheet-highlights > i,
|
||||
.sheet-redtext
|
||||
{
|
||||
color: #990000;
|
||||
}
|
||||
|
||||
.sheet-kflex {
|
||||
display: flex;
|
||||
flex-flow: column-reverse;
|
||||
align-items: left;
|
||||
}
|
||||
|
||||
.sheet-kflex > .repcontainer {
|
||||
display: flex;
|
||||
flex-flow: row wrap;
|
||||
justify-content: space-between;
|
||||
align-items: stretch;
|
||||
align-content: flex-start;
|
||||
}
|
||||
|
||||
.sheet-kflex > .repcontrol {
|
||||
display: inline-block;
|
||||
width: 150px;
|
||||
}
|
||||
|
||||
.sheet-kflex > .repcontainer > .repitem {
|
||||
margin-right: 20px;
|
||||
padding-bottom: 10px;
|
||||
min-width: 20em;
|
||||
min-height: 10px;
|
||||
flex: 1 1 25em;
|
||||
}
|
||||
|
||||
.sheet-KInstructions {
|
||||
align-self: left;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.sheet-KItem-input {
|
||||
margin-bottom: 6px;
|
||||
margin-left: 6px;
|
||||
width: 90%;
|
||||
}
|
||||
|
||||
input.sheet-null-hider[value=""] + *,
|
||||
input.sheet-null-hider[value="0"] + *,
|
||||
input.sheet-99-hider[value="99"] + *
|
||||
{
|
||||
display: none;
|
||||
}
|
||||
|
||||
.sheet-KIndented {
|
||||
margin-left: 1em;
|
||||
padding-bottom: 6px;
|
||||
}
|
||||
|
||||
.sheet-CountRow {
|
||||
border-top: 1px solid black;
|
||||
display: flex;
|
||||
flex-flow: row wrap;
|
||||
justify-content: flex-start;
|
||||
align-items: stretch;
|
||||
align-content: stretch;
|
||||
/* flex: 1 1 25em; */
|
||||
}
|
||||
|
||||
.sheet-CountRow:last-of-type {
|
||||
border-bottom: 1px solid black;
|
||||
}
|
||||
|
||||
.sheet-CountRow .sheet-CountEvent
|
||||
{
|
||||
margin-right: 0px;
|
||||
}
|
||||
|
||||
.sheet-CountBox {
|
||||
border-right: 1px solid black;
|
||||
border-left: 1px solid black;
|
||||
margin-bottom: 6px;
|
||||
}
|
||||
|
||||
.sheet-CountRow .sheet-CountEvent {
|
||||
width: calc(100% - 10em);
|
||||
}
|
||||
|
||||
.sheet-CountRow .sheet-Day,
|
||||
.sheet-CountRow .sheet-Shadows,
|
||||
.sheet-CountRow .sheet-Sunset,
|
||||
.sheet-CountRow .sheet-Dusk,
|
||||
.sheet-CountRow .sheet-Nightfall,
|
||||
.sheet-CountRow .sheet-Midnight
|
||||
{
|
||||
width: 8em;
|
||||
}
|
||||
|
||||
.sheet-Day,
|
||||
.sheet-Shadows,
|
||||
.sheet-Sunset,
|
||||
.sheet-Dusk,
|
||||
.sheet-Nightfall,
|
||||
.sheet-Midnight,
|
||||
.sheet-CountEvent
|
||||
{
|
||||
color: #000000;
|
||||
padding: 6px;
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
.sheet-Day {
|
||||
background-color: #EEEEEE;
|
||||
color: #000000;
|
||||
}
|
||||
|
||||
.sheet-Shadows {
|
||||
background-color: #CCCCCC;
|
||||
color: #111111;
|
||||
}
|
||||
|
||||
.sheet-Sunset {
|
||||
background-color: #AAAAAA;
|
||||
color: #222222;
|
||||
}
|
||||
|
||||
.sheet-Dusk {
|
||||
color: #DDDDDD;
|
||||
background-color: #888888;
|
||||
}
|
||||
|
||||
.sheet-Nightfall {
|
||||
color: #EEEEEE;
|
||||
background-color: #666666;
|
||||
}
|
||||
|
||||
.sheet-Midnight {
|
||||
color: #FFFFFF;
|
||||
background-color: #444444;
|
||||
}
|
||||
|
||||
.sheet-EditControls {
|
||||
border: 1px solid #990000;
|
||||
background-color: #EEEEEE;
|
||||
padding: 6px;
|
||||
}
|
||||
|
||||
div.sheet-KItem-Subtype > div {
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
.sheet-othermove b
|
||||
{
|
||||
color: #990000;
|
||||
}
|
||||
|
||||
.sheet-othermovename {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.sheet-othermovename::before {
|
||||
padding-right: 2px;
|
||||
vertical-align: top;
|
||||
width: 14px;
|
||||
height: 14px;
|
||||
font-size: 12px;
|
||||
content: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Monster%20of%20the%20Week%20Official/pics/checkbox-checked-black.png);
|
||||
}
|
||||
|
||||
.sheet-othermovename::after {
|
||||
content: ": ";
|
||||
}
|
||||
|
||||
.sheet-EditControls textarea,
|
||||
.sheet-EditControls input[type="text"],
|
||||
{
|
||||
width: calc(100% - 10px);
|
||||
}
|
||||
|
||||
.sheet-StartingStats {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
|
||||
.sheet-col {
|
||||
max-width: 100%;
|
||||
|
||||
}
|
||||
|
||||
/* If I want to use this for a display-only fieldset in the future, this will help hide the add/modify controls */
|
||||
|
||||
.sheet-fset-display-only > .repcontrol {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.sheet-space-above {
|
||||
padding-top: 6px;
|
||||
}
|
||||
|
||||
|
||||
/* playing with flex stuff */
|
||||
|
||||
.flex-container {
|
||||
display: flex;
|
||||
width: auto;
|
||||
}
|
||||
|
||||
.flex-child {
|
||||
flex: 1;
|
||||
text-indent: -15px;
|
||||
margin-left: 15px;
|
||||
width: 50%;
|
||||
}
|
||||
|
||||
.flex-child:first-child {
|
||||
margin-right: 5px;
|
||||
}
|
||||
|
||||
|
||||
.flex-training {
|
||||
max-width: 100%;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.flex-training1 {
|
||||
flex: 1;
|
||||
margin-left: 15px;
|
||||
width: 50%;
|
||||
}
|
||||
|
||||
.flex-training5 {
|
||||
flex: 1;
|
||||
margin-left: 15px;
|
||||
width: 50%;
|
||||
flex-grow: 1.5;
|
||||
}
|
||||
|
||||
/* training symbols */
|
||||
|
||||
.sheet-training {
|
||||
float: left;
|
||||
width: 50px;
|
||||
height: 50px;
|
||||
background-size: cover;
|
||||
padding: 10px;
|
||||
margin-left: 20px;
|
||||
margin-right: 20px;
|
||||
}
|
||||
|
||||
|
||||
/* balance spacing */
|
||||
|
||||
.balance-space {
|
||||
padding: 1px;
|
||||
}
|
||||
|
||||
.repcontainer[data-groupname="repeating_othermoves"] > .repitem input[type="text"]{
|
||||
width: 200px;
|
||||
}
|
||||
.repcontainer[data-groupname="repeating_othermoves"] > .repitem textarea{
|
||||
width: 190px;
|
||||
}
|
||||
|
After Width: | Height: | Size: 11 KiB |
|
After Width: | Height: | Size: 66 KiB |
|
After Width: | Height: | Size: 11 KiB |
|
After Width: | Height: | Size: 12 KiB |
|
After Width: | Height: | Size: 51 KiB |
|
After Width: | Height: | Size: 12 KiB |
|
After Width: | Height: | Size: 12 KiB |
|
After Width: | Height: | Size: 11 KiB |
|
After Width: | Height: | Size: 188 KiB |
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"html": "avatar.html",
|
||||
"css": "avatar.css",
|
||||
"authors": "Cory Vincent, Andreas J.",
|
||||
"roll20userid": "1638171, 1223200",
|
||||
"preview": "preview.png",
|
||||
"instructions": "This is a community-created sheet for [Avatar Legends RPG](https://magpiegames.com/avatarrpg/) by Magpie Games. \n\n* [Quickstart Rules](https://magpiegames.com/avatarrpg/)",
|
||||
"legacy": false
|
||||
}
|
||||
@@ -0,0 +1,580 @@
|
||||
{
|
||||
"sheet-version": "sheet version",
|
||||
"send_details_to_chat": "Send details to chat!",
|
||||
"character-name": "Name",
|
||||
"character-gender": "Pronouns",
|
||||
"playbook": "Playbook",
|
||||
"keeper-sheet": "Keeper's Mystery Sheet",
|
||||
"playbook-choice": "Choose a Playbook",
|
||||
"character-look": "Look",
|
||||
"select-text": "Select a Playbook above to get started",
|
||||
"placeholder": " ",
|
||||
"balance-spacer": "balance",
|
||||
"basics": "Basics",
|
||||
"background-demeanor": "Background & Demeanor",
|
||||
"history-prompts": "History Prompts",
|
||||
"Create-Your-Own": "Create Your Own:",
|
||||
"stats": "Stats",
|
||||
"charm": "Charm",
|
||||
"cool": "Cool",
|
||||
"sharp": "Sharp",
|
||||
"tough": "Tough",
|
||||
"weird": "Weird",
|
||||
"luck": "Luck",
|
||||
"miss": "Miss",
|
||||
"Background": "Background",
|
||||
"Background-Description": "Choose up to 2 of the following to describe your origins",
|
||||
"Military": "Military",
|
||||
"Monastic": "Monastic",
|
||||
"Outlaw": "Outlaw",
|
||||
"Privilege": "Privilege",
|
||||
"Urban": "Urban",
|
||||
"Wilderness": "Wilderness",
|
||||
"Demeanor": "Demeanor",
|
||||
"Demeanor-Description": "Choose one or more of the follow to describe how your character behaves in social situations",
|
||||
"Harsh": "Harsh",
|
||||
"Serious": "Serious",
|
||||
"Polite": "Polite",
|
||||
"Quiet": "Quiet",
|
||||
"Suspicious": "Suspicious",
|
||||
"Cautious": "Cautious",
|
||||
"Impatient": "Impatient",
|
||||
"Sensitive": "Sensitive",
|
||||
"Affable": "Affable",
|
||||
"Enthusiastic": "Enthusiastic",
|
||||
"Talkative": "Talkative",
|
||||
"Impetuous": "Impetuous",
|
||||
"Playful": "Playful",
|
||||
"Blunt": "Blunt",
|
||||
"Loud": "Loud",
|
||||
"Excessive": "Excessive",
|
||||
"Determined": "Determined",
|
||||
"Naive": "Naive",
|
||||
"Needy": "Needy",
|
||||
"Sad": "Sad",
|
||||
"Haughty": "Haughty",
|
||||
"Grave": "Grave",
|
||||
"Lonely": "Lonely",
|
||||
"Compassionate": "Compassionate",
|
||||
"Joyful": "Joyful",
|
||||
"Grieving": "Grieving",
|
||||
"Earnest": "Earnest",
|
||||
"Resolute": "Resolute",
|
||||
"Perky": "Perky",
|
||||
"Intense": "Intense",
|
||||
"By-the-book": "By-the-book",
|
||||
"Casual": "Casual",
|
||||
"Arrogant": "Arrogant",
|
||||
"Oblivious": "Oblivious",
|
||||
"Training": "Training",
|
||||
"Training-Description": "Choose one of the following that describes how you were trained to fight",
|
||||
"Waterbending": "Waterbending",
|
||||
"Firebending": "Firebending",
|
||||
"Earthbending": "Earthbending",
|
||||
"Airbending": "Airbending",
|
||||
"Weaponbending": "Weapon Specialist",
|
||||
"Techbending": "Tech Specialist",
|
||||
"Fighting-Style": "Fighting Style",
|
||||
"Creativity": "Creativity",
|
||||
"Focus": "Focus",
|
||||
"Harmony": "Harmony",
|
||||
"Passion": "Passion",
|
||||
"balance": "Balance",
|
||||
"creativity": "Creativity",
|
||||
"focus": "Focus",
|
||||
"harmony": "Harmony",
|
||||
"passion": "Passion",
|
||||
"role": "Role",
|
||||
"choose-starting-stats": "[Choose a set, then choose any stat and add +1]",
|
||||
"+1|+1|=0|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"-1|+1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|-1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|+1|+1|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|-1|+1|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|+1|-1|=0": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"center": "Center",
|
||||
"balance-center": "Center ",
|
||||
"fatigue": "Fatigue",
|
||||
"atla-books": "Avatar Legends Playbooks",
|
||||
"fatigue-description": "Mark <i>Fatigue</i> when a move or the GM tells you to",
|
||||
"trigger-fatigue-special": "When you can no longer mark fatigue, you must mark a condition instead. When you can no longer mark conditions, you are <i>taken out</i>.",
|
||||
"okay": "Okay",
|
||||
"doomed": "Doomed",
|
||||
"special": "Special",
|
||||
"harm": "Harm",
|
||||
"dying": "Dying",
|
||||
"unstable": "Unstable",
|
||||
"balancevalues": "+3 +2 +1 +0 -1 -2 -3",
|
||||
"centervalues": "-3 -2 -1 +0 +1 +2 +3",
|
||||
"balance-principle": "Principle",
|
||||
"conditions": "Conditions",
|
||||
"condition1": "<b>Afraid:</b> -2 to <i>intimidate</i> and <i>call someone out</i>",
|
||||
"condition2": "<b>Angry:</b> -2 to <i>comfort or support</i> and <i>assess a situation</i>",
|
||||
"condition3": "<b>Foolish:</b> -2 to <i>trick</i> and <i>resist shifting your balance</i>",
|
||||
"condition4": "<b>Guilty:</b> -2 to <i>push your luck</i> and <i>deny a callout</i>",
|
||||
"condition5": "<b>Insecure:</b> -2 to <i>plead</i> and <i>rely on your skills and training</i>",
|
||||
"growth": "Growth",
|
||||
"experience": "Experience",
|
||||
"growth-description": "At the end of each game session, answer the following questions. For each “yes” answer, mark one of the three growth boxes. When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.<ul><li>Did you learn something challenging, exciting, or complicated about the world?</li><li>Did you stop a dangerous threat or solve a community problem?</li><li>Did you guide a companion towards balance or end the session at your center?</li></ul>",
|
||||
"growth-questions": "Growth Questions",
|
||||
"growth-the-bold": "<ul><li>Did you express vulnerability by admitting you were wrong or that you should have listened to someone you ignored?</li></ul>",
|
||||
"growth-the-guardian": "<ul><li>Did you pursue a desire or goal of your own, outside of protecting others?</li></ul>",
|
||||
"growth-the-hammer": "<ul><li>Did you make significant progress towards your goal against your adversary?</li></ul>",
|
||||
"growth-the-icon": "<ul><li>Did you accomplish a feat worthy of your burden and tradition?</li></ul>",
|
||||
"growth-the-idealist": "<ul><li>Did you improve the lives of a community of average citizens?</li></ul>",
|
||||
"growth-the-successor": "<ul><li>Did you learn something meaningful or important about your lineage, its members, or its effects on the world and others?</li></ul>",
|
||||
"xp-description": "When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.",
|
||||
"moment-of-balance": "Moment of Balance",
|
||||
"balance-unlocked": "Moment of Balance <i>Unlocked</i>",
|
||||
"moment-of-balance-the-bold": "The greatest heroes of your age may have overwhelming confidence, but balance isn’t about pursuing greatness for the sake of greatness. You find a way to stand with your companions like no one else ever could. Tell the GM how you strike down an impossibly strong enemy or obstacle to protect your friends from harm as the best version of yourself.",
|
||||
"moment-of-balance-the-guardian": "You’ve sworn to protect the people you care about, but balance is about finding your own place in the world as well. You know what you’re capable of accomplishing, and you step up to show the world your unique strength. Tell the GM how you put your own life on the line to defeat a villain or danger that seems unstoppable.",
|
||||
"moment-of-balance-the-hammer": "You can knock down every wall in the world, but balance isn’t found in conquest and destruction. You know some walls need to stand to keep people safe. Tell the GM how you put yourself directly in the path of an inescapable threat to completely protect someone or something from harm.",
|
||||
"moment-of-balance-the-icon": "Others have laid a path for you you cannot escape, but balance means you understand the limits of their vision. You make the role your own in this moment, charting a new path for yourself and your tradition. Tell the GM how your new understanding of your burdens forges a new way forward for everyone.",
|
||||
"moment-of-balance-the-idealist": "The pain of the world can be overwhelming, but balance brings peace. You bring everything around you to a stop—villains, arguments, disaster—and set the world right. Tell the GM how your compassionate actions end a conflict utterly and completely.",
|
||||
"moment-of-balance-the-successor": "You may never escape the legacy of your family, but balance allows you to learn from them without defining yourself in their image. You call upon a resource of your family to innovate a new solution to an intractable problem, never forgetting who you are in the face of incredible danger. Tell the GM how you knock down obstacles that seem impossible to overcome and save the day.",
|
||||
"other-moves": "Other Moves",
|
||||
"gear": "Gear",
|
||||
"other-gear": "Other Gear",
|
||||
"growth-improvements": "Growth Improvements",
|
||||
"growth-improvements-description": "Once you have 3 <i>Growth Experience</i> you may choose one of these: (Check off any you've already taken)",
|
||||
"other-improvements": "Other Improvements",
|
||||
"take-move1-imp": "Take a new move from your playbook",
|
||||
"take-move2-imp": "Take a new move from another playbook",
|
||||
"raise-stat-imp": "Raise a stat by +1 (max of +2 in any stat)",
|
||||
"shift-center-imp": "Shift your center by one step",
|
||||
"unlock-balance-imp": "Unlock your Moment of Balance",
|
||||
"max": "max",
|
||||
"another": "Take another",
|
||||
"move": "move",
|
||||
"ally": "Gain an ally",
|
||||
"playbook-move": "Take a move from another playbook",
|
||||
"advanced-improvements": "Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above",
|
||||
"rating": "to any rating",
|
||||
"new-playbook": "Change playbooks",
|
||||
"second-hunter": "Create a second hunter to play",
|
||||
"basic-moves": "Advance 2 basic moves",
|
||||
"retire": "Retire this hunter to safety",
|
||||
"erase-luck": "Erase one used <i>Luck</i> point",
|
||||
"after-getting-improvement": "Use after getting the corresponding <i>Improvement</i>",
|
||||
"history": "History",
|
||||
"notes": "Notes",
|
||||
"pick-one": "pick one",
|
||||
"pick-two": "pick two",
|
||||
"pick-three": "pick three",
|
||||
"moves": "Moves",
|
||||
"1-fixed-move": "You get this",
|
||||
"2-fixed-moves": "You get these 2",
|
||||
"1-move": "Then pick one of these",
|
||||
"2-moves-then": "Then pick two of these",
|
||||
"2-moves": "Pick two of these",
|
||||
"3-moves-then": "Then pick three of these",
|
||||
"3-moves": "Pick three of these",
|
||||
"choose": "choose",
|
||||
"one": "one",
|
||||
"two": "two",
|
||||
"three": "three",
|
||||
"the-bold": "The Bold",
|
||||
"the-bold-description": "The Bold fights to live up to their self-image and earn others’ trust and confidence. Play the Bold if you want to build your reputation and leadership skills. ",
|
||||
"balance-the-bold1": "Loyalty",
|
||||
"balance-the-bold2": "Confidence",
|
||||
"legacy1": "Successfully lead your companions in battle",
|
||||
"legacy2": "Kiss someone dangerous",
|
||||
"legacy3": "Punch someone you probably shouldn't punch",
|
||||
"legacy4": "Help a friend when they most need you",
|
||||
"legacy5": "Take down a threat all on your own",
|
||||
"legacy6": "Openly outperform and authority figure",
|
||||
"legacy7": "Pull off a ridiculous stunt",
|
||||
"legacy8": "Save a friend's life",
|
||||
"legacy9": "Pet a fantastic beast",
|
||||
"legacy10": "Get a fancy new outfit",
|
||||
"legacy11": "Earn the respect of an adult you admire",
|
||||
"legacy12": "Call out a friend's bad behavior to their face",
|
||||
"legacy13": "Form a deep relationship with someone new",
|
||||
"legacy14": "Stop a fight with calm words",
|
||||
"legacy15": "Tell someone your true feelings for them",
|
||||
"legacy16": "Travel to an incredible place",
|
||||
"legacy17": "Stand up to someone who doesn't respect you",
|
||||
"legacy18": "Restrain a friend from making a bad choice",
|
||||
"legacy19": "Forgive someone for their previous wrongdoing",
|
||||
"legacy20": "Stand up to someone abusing their power",
|
||||
"legacylist1": "List your current <i>drives</i> below:",
|
||||
"legacylist2": "Check off <i>drives</i> below as you complete them.",
|
||||
"yourdrives": "Your Drives",
|
||||
"completedrives": "Completed Drives",
|
||||
"choose-two": "Choose Two",
|
||||
"tb-move1": "<b>Best Friend</b><br>Your best friend is small, fuzzy, and dependable. Unlike all your other relationships, this one is simple and true. You can understand and communicate with your small companion and although they may give you a hard time now and again, they are always there when you need them most. Whenever your pal could help you push your luck, mark fatigue to roll with Creativity instead of Passion. If your pet ever gets hurt, mark a condition.",
|
||||
"tb-move2": "<b>Here's the Plan</b>: When you work out a plan with someone, roll with Creativity. On a 10+, hold 3. On a 7-9, hold 2. You can spend your hold 1-for-1 while the plan is being carried out to:<ul><li>Aid someone; add +1 to their roll (choose after rolling)</li><li>Call out a warning or a command; reduce the fatigue they mark by 1</li><li>Rally someone with invigorating words; negate a condition they would otherwise suffer</li></ul>On a miss, hold 1, but your plan encounters some disastrous opposition right from the start.",
|
||||
"tb-move3": "<b>Not Done Yet!</b>: Once per session, when you are taken out, shift your balance towards center to stay up for one more exchange of a conflict. After that exchange ends, you become helpless, unconscious, or otherwise incapable of continuing on, and are taken out as normal.",
|
||||
"tb-move4": "<b>You Missed Something</b>: When you evaluate a friendly NPC’s plan to get something done, roll with Focus. On a hit, the GM tells you how you can drastically improve the chances of success; get it done, and they’re sure to come through on top. On a 7-9, the problems inherent in the plan are fairly serious; the NPC will be resistant to making the changes necessary. On a miss, something about the plan throws you for a loop; the GM tells you what obvious danger the NPC is ignoring...or what they’re hiding about their intent.",
|
||||
"tb-move5": "<b>Straight Shooter</b>: When you tell an NPC the blunt, honest truth about what you really think of them and their plans, roll with Focus. On a hit, they’ll look upon your honesty favorably, and they’ll answer a non-compromising question honestly or grant you a simple favor. On a 7-9, they return the favor and give you an honest assessment of yourself; mark a condition. On a miss, you’re a bit too honest—they’re either furious or genuinely hurt.",
|
||||
"the-hammer": "The Hammer",
|
||||
"the-hammer-description": "The Hammer is strong, tough, and looking for a deserving face to punch. Play the Hammer if you want to grapple with what force can and can’t solve.",
|
||||
"balance-the-hammer1": "Care",
|
||||
"balance-the-hammer2": "Force",
|
||||
"bringing-them-down": "Bringing Them Down",
|
||||
"adversary-description1": "Take -1 ongoing to <b>plead</b> with, <b>trick</b>, or <b>comfort or support</b> your adversary.",
|
||||
"adversary-name": "<b>Adversary Name</b>",
|
||||
"changing-your-adversary": "Changing Your Adversary",
|
||||
"adversary-goal": "Adversary Goal",
|
||||
"adversary1": "Capture them",
|
||||
"adversary2": "Discredit them",
|
||||
"adversary3": "Depose them",
|
||||
"adversary4": "Restrain them",
|
||||
"adversary5": "Expose them",
|
||||
"adversary6": "Exile them",
|
||||
"th-move1": "<b>Fueled by Anger</b>: Mark Angry to use an additional basic or mastered technique when you <b>advance and attack</b>, even on a miss. While Angry is marked, take +1 ongoing to intimidate others.",
|
||||
"th-move2": "<b>Walls Can't Hold Me</b>: When you rely on your skills and training to dangerously smash your way through walls or other obstacles, roll with Passion instead of Focus.",
|
||||
"th-move3": "<b>Punch Where It Matters</b>: When you assess a situation, you can always ask, “Who or what here is most vulnerable to me?”, even on a miss. Remember to take +1 ongoing to act in accordance with the answer.",
|
||||
"th-move4": "<b>Comprehend Your Foe</b>: When you <b>defend and respond</b> against a foe whose balance principle you know, you may mark fatigue to roll with Creativity instead of Focus.",
|
||||
"th-move5": "<b>Stand and Fight!</b>: When you provoke an NPC opponent into attacking you, roll with Passion. On a hit, they’re coming at you specifically. On a 10+, you’re ready for them; clear a condition or clear 2-fatigue. On a miss, they take advantage of your provocation to strike a blow where you least expect it.",
|
||||
"the-guardian": "The Guardian",
|
||||
"the-guardian-description": "The Guardian defends someone close to them, steadfast and watchful. Play the Guardian if you want to be the first to see danger coming, and the last line of defense.",
|
||||
"balance-the-guardian1": "Self-Reliance",
|
||||
"balance-the-guardian2": "Trust",
|
||||
"burden-move": "Burden Move",
|
||||
"tg-move1": "<b>Suspicious Mind</b>:When you watch a person carefully to figure them out, roll with Focus. On a 7-9, hold 1. On a 10+, hold 2. Spend your hold, 1-for-1, to ask their player questions while you observe or interact with them; they must answer honestly.<ul><li>Are you telling the truth?</li><li>What are you truly feeling?</li><li>What do you really want right now?</li><li>What are you worried about?</li><li>What are you about to do?</li></ul>On a miss, you tip your hand, but you can shift your balance away from center to ask 1 question right now.",
|
||||
"tg-move2": "<b>Badge of Authority</b>: You have some badge or symbol of authority from your background, something that makes you someone to be listened to, if not well-liked or entirely respected.<br>When you give an NPC an order based on that authority and their recognition of it, roll with Passion. On a hit, they do what you say. On a 7-9, they choose 1:<ul><li>They do it, but in lackluster fashion</li><li>They say they need something first to be able to do it</li><li>They do it, but they’re going to talk to your superiors</li></ul>On a miss, the authority of your badge doesn’t sway them; they do as they please and you take -1 forward against them.",
|
||||
"tg-move3": "<b>Catch a Liar</b>: When you are suspicious of someone, write their name here:",
|
||||
"tg-move3.1": "You cannot write another until you have made them admit their guilt and misdeeds in front of an audience, or until you no longer seek to uncover their secrets.<br/>When they admit their guilt and misdeeds in front of an audience, clear their name from this move.<br/>When you no longer seek to uncover their secrets, you may mark a condition to clear their name from this move.<br/> When you expose that person’s lies or wrong-doing, clear all your fatigue and up to two conditions. When you try to <b>intimidate</b> them into admitting their real crimes by using actual evidence, you can eliminate one additional option from the list on any hit before they choose.",
|
||||
"tg-move4": "<b>Furrowed Brow</b>: Take +1 Focus (Max +3)",
|
||||
"tg-move5": "<b>Martyr Complex</b>: When you have a total of 8 between conditions marked, highest principle, and fatigue marked, take +1 ongoing to all moves.",
|
||||
"the-icon": "The Icon",
|
||||
"the-icon-description": "The Icon comes from an ancient tradition and inherited some serious standards to live up to. Play the Icon if you want to be torn between your heart and your destiny.",
|
||||
"balance-the-icon1": "Role",
|
||||
"balance-the-icon2": "Freedom",
|
||||
"burden-and-tradition": "Burden and Tradition",
|
||||
"tradition-description1": "You are an icon of your burden and tradition. You are expected to be its exemplar, its single most important representative, trained up from a young age and saddled with the weight of history. You have been told that you are vital to the world.",
|
||||
"your-responsibilities": "Your Responsibilities",
|
||||
"tradition-description2": "Choose 3 responsibilities of your burden and tradition you are expected to assume:",
|
||||
"responsibility1": "Protecting constructed sacred sites",
|
||||
"responsibility2": "Destroying dangerous creatures",
|
||||
"responsibility3": "Overthrowing tyrants",
|
||||
"responsibility4": "Defending rightful rulers",
|
||||
"responsibility5": "Performing rituals",
|
||||
"responsibility6": "Providing aid and succor to the downtrodden",
|
||||
"responsibility7": "Searching for ancient artifacts",
|
||||
"responsibility8": "Guarding nature from corruption",
|
||||
"responsibility9": "Safekeeping records from destruction",
|
||||
"your prohibitions": "Your Prohibitions",
|
||||
"tradition-description3": "Choose 3 prohibitions of your burden and tradition:",
|
||||
"Prohibition1": "Never fall in love",
|
||||
"Prohibition2": "Never refuse an honest request for help",
|
||||
"Prohibition3": "Never run from a fight",
|
||||
"Prohibition4": "Never start a fight",
|
||||
"Prohibition5": "Never share the secrets of your tradition",
|
||||
"Prohibition6": "Never seek fame or glory",
|
||||
"Prohibition7": "Never interfere without being asked",
|
||||
"Prohibition8": "Never betray someone's trust",
|
||||
"Prohibition9": "Never force your will upon another",
|
||||
"breaking-tradition": "Breaking Tradition",
|
||||
"living-up-to-your-role": "Living up to Your Role",
|
||||
"end-of-session-move": "End of Session Move",
|
||||
"tradition-move1": "When you live up to your Role through the responsibilities of your burden and tradition despite opposition or danger, shift your balance twice toward Role instead of marking fatigue, and clear fatigue equal to your Role.",
|
||||
"tradition-move2": "When you directly and openly break a prohibition of your burden and tradition, mark a condition, shift your balance twice towards Freedom, and clear fatigue equal to your Freedom.",
|
||||
"tradition-move3": "At the end of each session, answer these additional questions along with your standard growth questions.<br>1. Did I generally uphold my responsibilities?<ul><li>If yes, shift balance toward Role.</li><li>If no, mark a condition and shift balance toward Freedom.</li></ul>2. Did I generally maintain my prohibitions?<ul><li>If yes, clear a condition and shift balance toward Role.</li><li>If no, shift balance toward Freedom.</li></ul>",
|
||||
"ti-move1": "<b>Use Their Momentum</b>: When you are engaged with a large or powerful foe, mark fatigue to <b>advance and attack</b> with Focus instead of Passion. If you do, you don’t have to mark fatigue to use <b>Strike</b>, and you may also choose to use <b>Retaliate</b> as if it were an advance and attack technique.",
|
||||
"ti-move2": "<b>Bonzu Pippinpaddleopsicopolis... the Third</b>: When you <b>trick an NPC</b> by assuming a silly disguise or fake identity, mark Foolish to treat your roll as if it was a 12+. If Foolish is already marked, mark 2-fatigue instead.",
|
||||
"ti-move3": "<b>Meditation</b>: Take +1 Focus (Max +3).",
|
||||
"ti-move4": "<b>Otter-Penguins, Unagi, and Hot Springs</b>: When you visit a new inhabited location you learned about in the past, roll with Harmony. On a 7-9, ask 1. On a 10+, ask 2. You and your friends each clear fatigue when you interact with the answers.<ul><li>What’s the best local pastime?</li><li>What interesting locations are nearby?</li><li>Who is the most famous person here?</li><li>What special tradition is prized by locals?</li><li>What’s the most interesting legend locals recount about this place?</li></ul>On a miss, tell the GM what you expected to find; they will tell you how this place is different!",
|
||||
"ti-move5": "<b>Yip Yip!</b>: You have an animal companion large enough to ride. Name them and choose their species:<br><i>(Flying bison, polar bear dog, eel-hound, catgator, elephant-mandrill, gemsbok-bull, shirshu, komodo-rhino, sabertooth moose-lion, flying boar, walrus-yak, flying fishopotamus)</i>",
|
||||
"ti-move5.1": "When you and your animal companion fight together, mark 1-fatigue to use an additional technique from your approach, even on a miss. When something hurts your animal companion, mark a condition. When you and your friends travel via your animal companion, everyone clears 1-fatigue.",
|
||||
"the-idealist": "The Idealist",
|
||||
"the-idealist-description": "The Idealist has a past, full of suffering and tragedy, that strengthened their beliefs. Play the Idealist if you want to awaken the hope in everyone around you.",
|
||||
"balance-the-idealist1": "Forgivenss",
|
||||
"balance-the-idealist2": "Action",
|
||||
"never-turn-my-back": "Never Turn My Back",
|
||||
"code-description1": "You’ve seen sadness and grief. You’re no stranger to loss and pain. But you know the world can be a better place. And nothing happens without good people fighting for what’s right...",
|
||||
"your-code": "Your Code",
|
||||
"code-description2": "You have a code—choose three ideals from the list to define it:",
|
||||
"code1": "Always speak the truth",
|
||||
"code2": "Always stand up to bullies",
|
||||
"code3": "Always keep your promises",
|
||||
"code4": "Never strike the first blow",
|
||||
"code5": "Never deny a request for help",
|
||||
"code6": "Never leave a friend behind",
|
||||
"code-description3": "When you live up to your ideals at a significant cost, someone who witnessed (or hears about) your sacrifice approaches you to affirm their allegiance to your group’s purpose; write their name down on the list of allies below.",
|
||||
"your-allies": "Your Allies",
|
||||
"Allies": "Allies",
|
||||
"code-description4": "You can always <b>plead</b> with these allies—they always care what you think; they always open up to you if you <b>comfort or support</b> them; and you can <b>call on them to live up to their principles</b> as if you had rolled a 10+ by erasing their name from your list of allies.",
|
||||
"tid-move1": "<b>The Strength of Your Heart</b>: When you use Block, enemies must mark 2-fatigue instead of 1 to overcome your defenses.",
|
||||
"tid-move2": "<b>Whatever I Can</b>: When you spend time talking to the locals about their problems, roll with Harmony. On a hit, you hear about the most significant and serious problem at hand; the GM will tell you who it affects and what is the cause. On a 10+, you can ask a follow up question about the problem or cause; you take +1 ongoing when you act on the answer. On a miss, you wind up creating a whole new problem with your questions and ideas.",
|
||||
"tid-move3": "<b>Your Rules Stink</b>: When you stand up to an adult by telling them their rules are stupid, roll with Passion. On a hit, they are surprised by your argument; they must shift their balance or offer you a way forward, past the rules. On a 10+, both. On a miss, your efforts to move them only reveal how strongly they believe in the system—mark a condition as their resistance leaves you reeling.",
|
||||
"tid-move4": "<b>It Doesn't Belong To You</b>: When you secretly pocket something owned by someone undeserving, roll with Harmony. On a hit, you swipe something from them (your choice) without them noticing you took it. On a 7-9, the thing you took isn’t exactly what you thought it was; the GM will tell you how. On a miss, you grab the goods, but they notice—and pursue—as soon as you exit the scene.",
|
||||
"tid-move5": "<b>You Can't Knock Me Down!</b>: When you are engaged in combat with superior opposition and openly refuse to back down or flee, roll with Harmony for the rest of the battle when you use the <b>defend and respond</b> approach; you cannot choose to Retreat for the rest of the fight.",
|
||||
"the-successor": "The Successor",
|
||||
"the-successor-description": "The Successor comes from a lineage of powerful but scary figures. Play the Successor if you want to struggle against your lineage as it threatens to draw you in.",
|
||||
"balance-the-successor1": "Tradition",
|
||||
"balance-the-successor2": "Progress",
|
||||
"a-tainted-past": "A Tainted Past",
|
||||
"lineage-description1": "You hail from a powerful and infamous lineage—often a family, though it might also be another close-knit group which passes status and clout down from generation to generation. Choose one domain from below that is the source of your lineage’s power, and another into which they’re now beginning to extend their reach.",
|
||||
"lineage-domains": "Lineage Domains",
|
||||
"lineage1": "High Society",
|
||||
"lineage2": "Military Command",
|
||||
"lineage3": "Arts and Entertainment",
|
||||
"lineage4": "Land Ownership",
|
||||
"lineage5": "Organized Crime",
|
||||
"lineage6": "Spiritual Authority",
|
||||
"lineage7": "State Politics",
|
||||
"lineage8": "Business and Industry",
|
||||
"lineage9": "Elite Academics",
|
||||
"lineage10": "Vigilante Militias",
|
||||
"lineage11": "Media and News",
|
||||
"lineage12": "Vital Supply Chains",
|
||||
"lineage-resources": "Lineage Resources",
|
||||
"lineage-description2": "You have access to your family’s extensive stores of two of the following resources:",
|
||||
"lresource1": "Obscure or Forbidden Knowledge",
|
||||
"lresource2": "Introductions or Connections",
|
||||
"lresource3": "Servants or Muscle",
|
||||
"lresource4": "High Technology",
|
||||
"lresource5": "Cold Hard Cash",
|
||||
"lresource6": "Spiritual Artifacts or Tomes",
|
||||
"spending-resources": "Spending Resources",
|
||||
"lineage-description3": "Spend <b>resources</b> during the session to establish a boon you had previously asked for or obtained, something that your lineage’s unique position and stores could provide: a vehicle, an invitation into a private event or powerful chamber, a chest of jade coins, etc.",
|
||||
"pay-homage": "Pay Homage",
|
||||
"lineage-description4": "When you pay obeisance and homage to a powerful member of your lineage, roll with your Tradition. On a hit, you earn some credit; hold 3-resources. On a 7-9, their resources don’t come without strings; you’ll need to promise to fulfill some other obligation of your lineage, or let them shift your balance right now. On a miss, they’re dissatisfied with your display; they’re cutting you off until you fulfill some task they set to you.",
|
||||
"raiding-your-lineage": "Raiding Your Lineage",
|
||||
"lineage-description5": "When you <b>raid your lineage’s resources</b> without their consent or knowledge, mark a condition and roll with your Progress. On a hit, hold 1-resource. On a 7-9, choose 1. On a 10+, choose 2.<ul><li>You obtained an additional 1-resource.</li><li>You nabbed your goodies quietly and quickly; your lineage will be none the wiser.</li><li>You steel yourself for what you’re doing; avoid marking a condition.</li></ul> On a miss, you’re caught in the act by a powerful member of your lineage.",
|
||||
"ts-move1": "<b>Way of the Future</b>: Take +1 Creativity (Max +3).",
|
||||
"ts-move2": "<b>Black Koala-Sheep</b>: When you behave in a way that shocks and unsettles people from one of your backgrounds, roll with Creativity to <b>intimidate</b> them or<b>push your luck</b>.",
|
||||
"ts-move3": "<b>A Life of Regret</b>: When you comfort or support an NPC by apologizing and honestly promising to make amends for the harm they have suffered, roll with Focus instead of Harmony. If they choose not to open up to you, you do not take +1 forward against them. If they choose to open up to you, take +1 ongoing to attempts to take action to make amends.",
|
||||
"ts-move4": "<b>Walk This Way</b>: When you make over, disguise, and/or coach your friends to fit in with a specific crowd appropriate to one of your backgrounds, roll with Creativity. On a 10+, the performance is flawless; you gain access to wherever you wanted to fit in while attracting little suspicion. On a 7-9, you fool nearly everyone; there’s only a single gatekeeper who asks any questions or stands in your way. On a miss, the only way to get the access you desired is for one of your friends to take on a uncomfortable, dangerous, or attention-grabbing role.",
|
||||
"ts-move5": "<b>Wordly Knowledge</b>: Your upbringing expanded your horizons, skillsets, and contacts. Choose another training and another background.",
|
||||
"move-status": "Learned/Practiced/Mastered",
|
||||
"custom-playbook": "Custom Playbook",
|
||||
"tome-of-mysteries": "Tome of Mysteries",
|
||||
"reinforcements": "Reinforcements",
|
||||
"Brazilian": "Brazilian Edition",
|
||||
"fan-made": "Fan-made",
|
||||
"material": "Material",
|
||||
"background": "Background",
|
||||
"background-description": "Where did your character come from?",
|
||||
"background1": "Military",
|
||||
"background2": "Monastic",
|
||||
"background3": "Outlaw",
|
||||
"background4": "Privileged",
|
||||
"background5": "Urban",
|
||||
"background6": "Wilderness",
|
||||
"heat": "Heat",
|
||||
"Divine": "Divine",
|
||||
"Expert": "Expert",
|
||||
"Flake": "Flake",
|
||||
"Initiate": "Initiate",
|
||||
"Monstrous": "Monstrous",
|
||||
"curses": "Curses",
|
||||
"Mundane": "Mundane",
|
||||
"Professional": "Professional",
|
||||
"agency": "Agency",
|
||||
"resources": "Resources",
|
||||
"red-tape": "Red Tape",
|
||||
"Spellslinger": "Spell-Slinger",
|
||||
"combat-magic": "Combat Magic",
|
||||
"bases": "Bases",
|
||||
"effects": "Effects",
|
||||
"Spooky": "Spooky",
|
||||
"dark-side": "The Dark Side",
|
||||
"Wronged": "Wronged",
|
||||
"Gumshoe": "Gumshoe",
|
||||
"Hex": "Hex",
|
||||
"temptation": "Temptation",
|
||||
"rotes": "Rotes",
|
||||
"guide-name": "Guide Name",
|
||||
"loving": "Loving",
|
||||
"broken": "Broken",
|
||||
"Searcher": "Searcher",
|
||||
"Exile": "Exile",
|
||||
"Hardcase": "Hard Case (Original)",
|
||||
"Luchador": "Luchador",
|
||||
"hero": "Hero",
|
||||
"Snoop": "Snoop",
|
||||
"Summoned": "Summoned",
|
||||
"hobby": "Hobby",
|
||||
"Traveler": "Traveler",
|
||||
"custom": "Custom",
|
||||
"luck-special-custom": "You may come up with a Moment of Balance for this playbook with help from the GM.",
|
||||
"custom-special": "Playbook Special",
|
||||
"custom-special-example": "Like the Guardian's 'Ward' or the Successor's 'Lineage'",
|
||||
"custom-special-name": "Name of special",
|
||||
"custom-special-description": "Description",
|
||||
"custom-moves": "Playbook Moves",
|
||||
"custom-move-name": "Name",
|
||||
"custom-move-description": "Description",
|
||||
"custom-gear": "Playbook Gear",
|
||||
"start_newstuff": "<!-- All of the entries from here on down are new and likely need translation beyond what was supplied in the original version 1.0 materials. -->",
|
||||
"unused": "Unused",
|
||||
"all": "All",
|
||||
"starting": "Starting",
|
||||
"stats-overwrite-warning": "Choose a starting set. (This will overwrite current stats values!)",
|
||||
"current-hold": "Current Hold",
|
||||
"advanced": "Advanced",
|
||||
"instructions": "Instructions",
|
||||
"trigger-luck-special": "When you mark Luck, you trigger your playbook's Luck Special.",
|
||||
"examples": "Examples",
|
||||
"balance-instructions": "Shift your balance towards one of your <i>principles</i> whenever a move says to do so. If you cannot shift your balance because you are at the end of your balance track, trigger the <i>Losing your Balance</i> move.",
|
||||
"failure": "Failure",
|
||||
"basic-reference": "Basic Moves Reference",
|
||||
"plead": "Plead",
|
||||
"plead-move": "When you plead with an NPC who cares what you think for help, support, or action, roll with Harmony. On a 7-9, they need something more—evidence that this is the right course, guidance in making the right choices, or resources to aid them—before they act; the GM tells you what they need. On a 10+, they act now and do their best until the situation changes",
|
||||
"pyl": "Push your Luck",
|
||||
"pyl-move": "When you push your luck in a risky situation, say what you want to do and roll with Passion. On a hit, you do it, but it costs you to scrape by; the GM tells you what it costs you. On a 10+, your boldness pays off despite the cost; the GM tells you what other lucky opportunity falls in your lap",
|
||||
"snt": "Rely on your Skills & Training",
|
||||
"snt-move": "When you rely on your skills and training to overcome an obstacle, gain new insight, or perform a familiar custom, roll with Focus. On a hit, you do it. On a 7-9, you do it imperfectly—the GM tells you how your approach might lead to unexpected consequences; accept those consequences or mark 1-fatigue",
|
||||
"assess": "Assess a Situation",
|
||||
"assess-move": "When you assess a situation, roll with Creativity. On a 7-9, ask 1 question. On a 10+, ask 2 questions.<ul><li>What here can I use to _______?</li><li>Who or what is the biggest threat?</li><li>What should I be on the lookout for?</li><li>What’s my best way out/in/through?</li><li>Who or what is in the greatest danger?</li></ul>Take +1 ongoing when acting on the answers",
|
||||
"intimidate": "Intimidate",
|
||||
"intimidate-move": "When you intimidate an NPC into backing off or giving in, roll with Passion. On a hit, they choose one. On a 10+, first, you pick one they cannot choose.<br>The NPC chooses from the following:<ul><li>They run to escape or get backup</li><li>They back down but keep watch</li><li>They give in with a few stipulations</li><li>They attack you, but off-balance; the GM marks a condition on them</li></ul>",
|
||||
"trick": "Trick",
|
||||
"trick-move": "When you trick an NPC, roll with Creativity. On a hit, they fall for it and do what you want for the moment. On a 7-9, pick 1. On a 10+, pick 2.<ul><li>They stumble; take +1 forward to acting against them</li><li>They act foolishly; the GM tells you what additional opportunity they give you</li><li>They overcommit; they are deceived for some time</li></ul>",
|
||||
"cns": "Comfort & Support",
|
||||
"cns-move": "When you comfort or support another person, roll with Harmony. On a hit, they must decide if they open up to you. If they don’t, mark a condition and take +1 forward against them; if they do, ask them any question. On a 10+, they can ask a question of you as well. Anyone who answers a question honestly may choose to clear acondition or 2-fatigue",
|
||||
"help": "Help",
|
||||
"help-move": "When you take appropriate action to help a companion, mark 1-fatigue to give them a +1 to their roll (after the roll). You cannot help in a combat exchange in this way",
|
||||
"balance-reference": "Balance Moves Reference",
|
||||
"lutp": "Live up to your Principle",
|
||||
"lutp-move": "When you take action in accordance with the values of a principle, mark fatigue to roll with that principle instead of whatever stat you would normally roll",
|
||||
"callout": "Call Someone Out",
|
||||
"callout-move": "When you openly call on someone to live up to their principle, shift your balance away from center, then name and roll with their principle. On a hit, they are called to act as you say; they must either do it or mark a condition. On a 7-9, they challenge your view of the world in turn; mark a fatigue or they shift your balance as they choose. On a miss, they can demand you act in accordance with one of your principles instead; mark a condition or act as they request",
|
||||
"denycallout": "Deny a Call Out",
|
||||
"denycallout-move": "When you deny an NPC calling on you to live up to your principle, roll with that principle. On a hit, act as they say or mark 1-fatigue. On a 10+, their words hit hard; you must also shift your balance towards the called-on principle. On a miss, you stand strong; clear a condition, clear 1-fatigue, or shift your balance, your choice",
|
||||
"resistbalance": "Resist Shifting your Balance",
|
||||
"resistbalance-move": "When you resist an NPC shifting your balance, roll 2d6. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7-9, choose one.<ul><li>Clear a condition or mark growth by immediately acting to prove them wrong.</li><li>Shift your balance towards the opposite principle.</li><li>Learn what their principle is (if they have one); if you already know, take +1 forward against them.</li></ul>On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice",
|
||||
"losebalance": "Losing your Balance",
|
||||
"losebalance-move": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:<ul><li>Give in or submit to your opposition</li><li>Lose control of yourself in a destructive and harmful way</li><li>Take an extreme action in line with the principle, then flee</li></ul>Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
|
||||
"combat-reference": "Combat Moves Reference",
|
||||
"defend-and-response": "Defend & Response",
|
||||
"retaliate": "Retaliate",
|
||||
"retaliate-move": "Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe",
|
||||
"block": "Block",
|
||||
"block-move": "Choose one advance & attack technique. For the rest of this exchange, mark 1-fatigue to block an enemy within reach who uses that technique unless they mark an additional fatigue",
|
||||
"retreat": "Retreat",
|
||||
"retreat-move": "Leave the fight to safety. Any foe engaged with you can mark 1-fatigue to block this technique",
|
||||
"advance-and-attack": "Advance & Attack",
|
||||
"strike": "Strike",
|
||||
"strike-move": "Mark 1-fatigue to inflict a condition on a foe in reach",
|
||||
"seizeposition": "Seize a Position",
|
||||
"seizeposition-move": "Advance to a new location—engage new foes, avoid an obstacle or danger, or establish an advantageous position",
|
||||
"smash": "smash",
|
||||
"smash-move": "Destroy or destabilize something in the environment",
|
||||
"evade-and-observe": "Evade & Observe",
|
||||
"testbalance": "Test Balance",
|
||||
"testbalance-move": "Mark 1-fatigue to question a foe as you fight with them. Ask what their principle is; they must answer honestly. If you already know their principle, you may instead shift their balance",
|
||||
"showoff": "Show Off",
|
||||
"showoff-move": "Mark 1-fatigue to impress or intimidate a foe. They must either allow you to shift their balance or they may only use a single technique in the next exchange",
|
||||
"watchfoe": "Watch a Foe",
|
||||
"watchfoe-move": "Choose an engaged foe to carefully observe. In your next exchange with them, before anyone else makes any choices, they must announce what approach they choose and one technique of that approach they will use in that exchange",
|
||||
"fighting-techniques": "Fighting Techniques",
|
||||
"tag-team": "The Bold: Tag Team",
|
||||
"tag-team-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Work with a companion against the same foe; mark 1-fatigue to inflict 2-fatigue on a foe targeted in this exchange by a companion using Strike, even if their Strike is blocked or doesn’t land.",
|
||||
"overwhelm": "The Hammer: Overwhelm",
|
||||
"overwhelm-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Throw a punch with all your weight behind it; mark up to three fatigue or condition in any combination to force your opponent to mark the same number of conditions (but not fatigue).",
|
||||
"divert": "The Guardian: Divert",
|
||||
"divert-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also Retaliate this exchange, deal an additional 1-fatigue each time.",
|
||||
"wall-of-perfection": "The Icon: Wall of Perfection",
|
||||
"wall-of-perfection-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Create a perfect wall of defense around yourself and any allies directly next to you; mark 1-fatigue to block a single attack towards the wall or keep an enemy at bay who tries to penetrate the wall.",
|
||||
"disorient": "The Idealist: Disorient",
|
||||
"disorient-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Pummel them with blows; mark fatigue to shift their balance.",
|
||||
"break": "The Successor: Break",
|
||||
"break-move": "<b>Evade and Observe</b>: <i>(Add this choice to the list of options available when you Evade and Observe)</i><br/>Target a foe’s vulnerable equipment; mark fatigue to render it useless or broken.",
|
||||
"keeper-may-say": "The Keeper May Say That...",
|
||||
"options": "Options",
|
||||
"harm-list": "Whenever you suffer harm, the Keeper will tell you what effect it has. Injury severity depends on how much harm you have suffered: <ul> <li> 0-harm wounds have only minor, short term effects. </li> <li> 4-7 harm wounds are serious and unstable. They will get worse unless treated. Mark the \"Unstable\" box. </li> <li> 8-harm or more will kill a normal human, including a hunter. </li> </ul> Armour reduces the harm suffered by the number of points it is rated for. Monsters may not be defeated until you use their weakness against them, and this applies to some minions as well.",
|
||||
"recovery": "Recovery",
|
||||
"harm-recovery": "<ul> <li> 0 harm wounds are considered healed right away. </li> <li> 1-3 harm wounds improve when you receive first aid, and later when you rest. Heal 1 when you do. </li> <li> Unstable wounds require first aid to become stable. While unstable, they may get worse. </li> <li> 4+ harm wounds require a healing move, time in an infirmary or hospital, or magical healing. </li> </ul> At the end of the mystery, you also have a chance to heal. <ul> <li> If there is no chance to rest, heal 1 harm. </li> <li> If there is plenty of time, heal all harm. </li> </ul>",
|
||||
"luck-list": "When you spend a point of Luck, pick one: <ul> <li> Decrease a wound you have suffered to 0 harm. </li> <li> After you roll, retroactively change the result to a 12. </li> </ul> When you have no luck left, bad things will happen to you.",
|
||||
"leveling-up": "Leveling Up",
|
||||
"leveling-up-ref": "Mark an experience point whenever your roll totals six or less, or when a move tells you to. Whenever you mark the fifth experience box, level up. Erase all five marks and choose an improvement from your list. After you have leveled up five times, you may choose from the advanced improvement list as well.",
|
||||
"eos": "End of Session",
|
||||
"eos-ref": "At the end of each session, the Keeper will ask the following questions: <ul> <li> Did we conclude the current mystery? </li> <li> Did we save someone from certain death (or worse)? </li> <li> Did we learn something new and important about the world? </li> <li> Did we learn something new and important about one of the hunters? </li> </ul> If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.",
|
||||
"pick-book": "Pick Your Playbook",
|
||||
"pick-book-desc": "<b>Pick your playbook using the menu in the upper right corner</b> or the buttons in the lists below. <i>Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).</i>",
|
||||
"byo": "Brew Your Own",
|
||||
"custom-desc": "A blank shell you can use to create your own",
|
||||
"your-enemies": "Your enemies",
|
||||
"your-choice": "Your choice",
|
||||
"restrictions": "Restrictions",
|
||||
"attack-spells": "Attack Spells",
|
||||
"possible-contacts": "Possible Contacts",
|
||||
"playbook-name": "Playbook Name",
|
||||
"hit": "Hit",
|
||||
"success": "Full Success",
|
||||
"mixed": "Mixed Success",
|
||||
"advsuccess": "Advanced Success",
|
||||
"treat-regular": "Treat as a regular success if you do not have the advanced improvement for this move.",
|
||||
"mark-xp-remind": "Make sure to mark experience!",
|
||||
"first-choice": "First choice",
|
||||
"second-choice": "Second choice",
|
||||
"enabled": "(Enabled)",
|
||||
"end-of-session-experience": "End of Session Experience",
|
||||
"end-of-session-experience-kref": "<ul><li>1-2 “yes”: 1 mark; 3-4 “yes”: 2 marks</li><li>Did they conclude the current mystery?</li><li>Did they save someone from certain death (or worse)?</li><li>Did we learn something new and important about the world?</li><li>Did we learn something new and important about one of the hunters?</li></ul>",
|
||||
"mystery-creation": "Mystery Creation",
|
||||
"1-basic-concept": "1. Basic Concept",
|
||||
"1-basic-concept-kref": "<ul><li>A cool monster from urban legend or folklore.</li><li>A loose end from a previous mystery.</li><li>A problem from one of your arcs.</li><li>Take a plot from somewhere else and change some details.</li><li>A place you know that would make a good place for a monster to lurk.</li><li>Is there something the hunters want to check out?</li><li>Return of a monster, bystander, or location from a previous mystery.</li></ul>",
|
||||
"2-hook": "2. Hook",
|
||||
"2-hook-kref": "<ul><li>The clue that caught the hunters' attention.</li></ul>",
|
||||
"3-threats": "3. Threats",
|
||||
"3-threats-kref": "<ul><li>Create your monsters, minions, bystanders and locations.</li></ul>",
|
||||
"4-countdown": "4. Countdown",
|
||||
"4-countdown-kref": "What would happen if the hunters never came here? Break it into six key events:<ol><li>Day</li><li>Shadows</li><li>Sunset</li><li>Dusk</li><li>Nightfall</li><li>Midnight</li></ol>",
|
||||
"custom-moves-header": "Custom Moves",
|
||||
"custom-moves-kref": "<ul><li>What's the basic concept for the move?</li><li>When is it triggered?</li><li>What effect does it have?</li></ul>",
|
||||
"mystery-hook": "The Hook",
|
||||
"description": "Description",
|
||||
"armour": "Armour",
|
||||
"name": "Name",
|
||||
"day": "Day",
|
||||
"shadows": "Shadows",
|
||||
"sunset": "Sunset",
|
||||
"dusk": "Dusk",
|
||||
"nightfall": "Nightfall",
|
||||
"midnight": "Midnight",
|
||||
"instructions-list": "<ul><li>Click +Add to add a new entity.</li><li>Click Modify to delete or rearrange the order of those entities.</li><li>Set the type, which will then activate the data fields.</li><li>Once you're done editing, hide the edit controls for an attractively formatted experience!</li></ul>",
|
||||
"edit": "Edit",
|
||||
"select-type": "(Select Type)",
|
||||
"threat-type": "Threat Type",
|
||||
"countdown": "Countdown",
|
||||
"monster": "Monster",
|
||||
"minion": "Minion",
|
||||
"bystander": "Bystander",
|
||||
"location": "Location",
|
||||
"phenomenon": "Phenomenon",
|
||||
"up-to-6": "Up to 6",
|
||||
"up-to-12": "Up to 12",
|
||||
"type-and-motivation": "Type and Motivation",
|
||||
"choose-type": "Choose Type and Motivation",
|
||||
"powers": "Powers",
|
||||
"attacks": "Attacks",
|
||||
"weaknesses": "Weaknesses",
|
||||
"starting-stats-choices": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"motw": "Monster of the Week",
|
||||
"copyright": "Monster of the Week is copyright Evil Hat Productions, LLC and Generic Games.",
|
||||
"choose-one": "Choose one",
|
||||
"other-playbook-moves": "Other Playbook Moves",
|
||||
"allies": "Allies and Teams",
|
||||
"individual": "Individual",
|
||||
"team": "Team",
|
||||
"motivation": "Motivation",
|
||||
"ally-motive1": "Subordinate: to follow your exact instructions",
|
||||
"ally-motive2": "Lieutenant: to execute the spirit of your instructions",
|
||||
"ally-motive3": "Friend: to provide emotional support",
|
||||
"ally-motive4": "Bodyguard: to intercept danger",
|
||||
"ally-motive5": "Confidante: to give you advice and perspective",
|
||||
"ally-motive6": "Backup: to stand with you",
|
||||
"other-playbooks": "Other Playbooks",
|
||||
"actionscientist": "Action Scientist",
|
||||
"text-block": "Text Block",
|
||||
"mystery-concept": "Mystery's Concept",
|
||||
"playtests": "Playtests",
|
||||
"playtest": "Playtest",
|
||||
"constructed": "Constructed",
|
||||
"lightning": "Lightning",
|
||||
"music": "Music",
|
||||
"clockwork": "Clockwork",
|
||||
"orgone": "Orgone",
|
||||
"alchemy": "Alchemy",
|
||||
"thought": "Thought",
|
||||
"aether": "Aether",
|
||||
"purpose": "Purpose",
|
||||
"fire": "Fire",
|
||||
"calm": "Calm",
|
||||
"raging": "Raging",
|
||||
"end_newstuff": "<!-- New entries end here. -->"
|
||||
}
|
||||
@@ -0,0 +1,580 @@
|
||||
{
|
||||
"sheet-version": "sheet version",
|
||||
"send_details_to_chat": "Send details to chat!",
|
||||
"character-name": "Name",
|
||||
"character-gender": "Pronouns",
|
||||
"playbook": "Playbook",
|
||||
"keeper-sheet": "Keeper's Mystery Sheet",
|
||||
"playbook-choice": "Choose a Playbook",
|
||||
"character-look": "Look",
|
||||
"select-text": "Select a Playbook above to get started",
|
||||
"placeholder": " ",
|
||||
"balance-spacer": "balance",
|
||||
"basics": "Basics",
|
||||
"background-demeanor": "Background & Demeanor",
|
||||
"history-prompts": "History Prompts",
|
||||
"Create-Your-Own": "Create Your Own:",
|
||||
"stats": "Stats",
|
||||
"charm": "Charm",
|
||||
"cool": "Cool",
|
||||
"sharp": "Sharp",
|
||||
"tough": "Tough",
|
||||
"weird": "Weird",
|
||||
"luck": "Luck",
|
||||
"miss": "Miss",
|
||||
"Background": "Background",
|
||||
"Background-Description": "Choose up to 2 of the following to describe your origins",
|
||||
"Military": "Military",
|
||||
"Monastic": "Monastic",
|
||||
"Outlaw": "Outlaw",
|
||||
"Privilege": "Privilege",
|
||||
"Urban": "Urban",
|
||||
"Wilderness": "Wilderness",
|
||||
"Demeanor": "Demeanor",
|
||||
"Demeanor-Description": "Choose one or more of the follow to describe how your character behaves in social situations",
|
||||
"Harsh": "Harsh",
|
||||
"Serious": "Serious",
|
||||
"Polite": "Polite",
|
||||
"Quiet": "Quiet",
|
||||
"Suspicious": "Suspicious",
|
||||
"Cautious": "Cautious",
|
||||
"Impatient": "Impatient",
|
||||
"Sensitive": "Sensitive",
|
||||
"Affable": "Affable",
|
||||
"Enthusiastic": "Enthusiastic",
|
||||
"Talkative": "Talkative",
|
||||
"Impetuous": "Impetuous",
|
||||
"Playful": "Playful",
|
||||
"Blunt": "Blunt",
|
||||
"Loud": "Loud",
|
||||
"Excessive": "Excessive",
|
||||
"Determined": "Determined",
|
||||
"Naive": "Naive",
|
||||
"Needy": "Needy",
|
||||
"Sad": "Sad",
|
||||
"Haughty": "Haughty",
|
||||
"Grave": "Grave",
|
||||
"Lonely": "Lonely",
|
||||
"Compassionate": "Compassionate",
|
||||
"Joyful": "Joyful",
|
||||
"Grieving": "Grieving",
|
||||
"Earnest": "Earnest",
|
||||
"Resolute": "Resolute",
|
||||
"Perky": "Perky",
|
||||
"Intense": "Intense",
|
||||
"By-the-book": "By-the-book",
|
||||
"Casual": "Casual",
|
||||
"Arrogant": "Arrogant",
|
||||
"Oblivious": "Oblivious",
|
||||
"Training": "Training",
|
||||
"Training-Description": "Choose one of the following that describes how you were trained to fight",
|
||||
"Waterbending": "Waterbending",
|
||||
"Firebending": "Firebending",
|
||||
"Earthbending": "Earthbending",
|
||||
"Airbending": "Airbending",
|
||||
"Weaponbending": "Weapon Specialist",
|
||||
"Techbending": "Tech Specialist",
|
||||
"Fighting-Style": "Fighting Style",
|
||||
"Creativity": "Creativity",
|
||||
"Focus": "Focus",
|
||||
"Harmony": "Harmony",
|
||||
"Passion": "Passion",
|
||||
"balance": "Balance",
|
||||
"creativity": "Creativity",
|
||||
"focus": "Focus",
|
||||
"harmony": "Harmony",
|
||||
"passion": "Passion",
|
||||
"role": "Role",
|
||||
"choose-starting-stats": "[Choose a set, then choose any stat and add +1]",
|
||||
"+1|+1|=0|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"-1|+1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|-1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|+1|+1|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|-1|+1|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|+1|-1|=0": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"center": "Center",
|
||||
"balance-center": "Center ",
|
||||
"fatigue": "Fatigue",
|
||||
"atla-books": "Avatar Legends Playbooks",
|
||||
"fatigue-description": "Mark <i>Fatigue</i> when a move or the GM tells you to",
|
||||
"trigger-fatigue-special": "When you can no longer mark fatigue, you must mark a condition instead. When you can no longer mark conditions, you are <i>taken out</i>.",
|
||||
"okay": "Okay",
|
||||
"doomed": "Doomed",
|
||||
"special": "Special",
|
||||
"harm": "Harm",
|
||||
"dying": "Dying",
|
||||
"unstable": "Unstable",
|
||||
"balancevalues": "+3 +2 +1 +0 -1 -2 -3",
|
||||
"centervalues": "-3 -2 -1 +0 +1 +2 +3",
|
||||
"balance-principle": "Principle",
|
||||
"conditions": "Conditions",
|
||||
"condition1": "<b>Afraid:</b> -2 to <i>intimidate</i> and <i>call someone out</i>",
|
||||
"condition2": "<b>Angry:</b> -2 to <i>comfort or support</i> and <i>assess a situation</i>",
|
||||
"condition3": "<b>Foolish:</b> -2 to <i>trick</i> and <i>resist shifting your balance</i>",
|
||||
"condition4": "<b>Guilty:</b> -2 to <i>push your luck</i> and <i>deny a callout</i>",
|
||||
"condition5": "<b>Insecure:</b> -2 to <i>plead</i> and <i>rely on your skills and training</i>",
|
||||
"growth": "Growth",
|
||||
"experience": "Experience",
|
||||
"growth-description": "At the end of each game session, answer the following questions. For each “yes” answer, mark one of the three growth boxes. When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.<ul><li>Did you learn something challenging, exciting, or complicated about the world?</li><li>Did you stop a dangerous threat or solve a community problem?</li><li>Did you guide a companion towards balance or end the session at your center?</li></ul>",
|
||||
"growth-questions": "Growth Questions",
|
||||
"growth-the-bold": "<ul><li>Did you express vulnerability by admitting you were wrong or that you should have listened to someone you ignored?</li></ul>",
|
||||
"growth-the-guardian": "<ul><li>Did you pursue a desire or goal of your own, outside of protecting others?</li></ul>",
|
||||
"growth-the-hammer": "<ul><li>Did you make significant progress towards your goal against your adversary?</li></ul>",
|
||||
"growth-the-icon": "<ul><li>Did you accomplish a feat worthy of your burden and tradition?</li></ul>",
|
||||
"growth-the-idealist": "<ul><li>Did you improve the lives of a community of average citizens?</li></ul>",
|
||||
"growth-the-successor": "<ul><li>Did you learn something meaningful or important about your lineage, its members, or its effects on the world and others?</li></ul>",
|
||||
"xp-description": "When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.",
|
||||
"moment-of-balance": "Moment of Balance",
|
||||
"balance-unlocked": "Moment of Balance <i>Unlocked</i>",
|
||||
"moment-of-balance-the-bold": "The greatest heroes of your age may have overwhelming confidence, but balance isn’t about pursuing greatness for the sake of greatness. You find a way to stand with your companions like no one else ever could. Tell the GM how you strike down an impossibly strong enemy or obstacle to protect your friends from harm as the best version of yourself.",
|
||||
"moment-of-balance-the-guardian": "You’ve sworn to protect the people you care about, but balance is about finding your own place in the world as well. You know what you’re capable of accomplishing, and you step up to show the world your unique strength. Tell the GM how you put your own life on the line to defeat a villain or danger that seems unstoppable.",
|
||||
"moment-of-balance-the-hammer": "You can knock down every wall in the world, but balance isn’t found in conquest and destruction. You know some walls need to stand to keep people safe. Tell the GM how you put yourself directly in the path of an inescapable threat to completely protect someone or something from harm.",
|
||||
"moment-of-balance-the-icon": "Others have laid a path for you you cannot escape, but balance means you understand the limits of their vision. You make the role your own in this moment, charting a new path for yourself and your tradition. Tell the GM how your new understanding of your burdens forges a new way forward for everyone.",
|
||||
"moment-of-balance-the-idealist": "The pain of the world can be overwhelming, but balance brings peace. You bring everything around you to a stop—villains, arguments, disaster—and set the world right. Tell the GM how your compassionate actions end a conflict utterly and completely.",
|
||||
"moment-of-balance-the-successor": "You may never escape the legacy of your family, but balance allows you to learn from them without defining yourself in their image. You call upon a resource of your family to innovate a new solution to an intractable problem, never forgetting who you are in the face of incredible danger. Tell the GM how you knock down obstacles that seem impossible to overcome and save the day.",
|
||||
"other-moves": "Other Moves",
|
||||
"gear": "Gear",
|
||||
"other-gear": "Other Gear",
|
||||
"growth-improvements": "Growth Improvements",
|
||||
"growth-improvements-description": "Once you have 3 <i>Growth Experience</i> you may choose one of these: (Check off any you've already taken)",
|
||||
"other-improvements": "Other Improvements",
|
||||
"take-move1-imp": "Take a new move from your playbook",
|
||||
"take-move2-imp": "Take a new move from another playbook",
|
||||
"raise-stat-imp": "Raise a stat by +1 (max of +2 in any stat)",
|
||||
"shift-center-imp": "Shift your center by one step",
|
||||
"unlock-balance-imp": "Unlock your Moment of Balance",
|
||||
"max": "max",
|
||||
"another": "Take another",
|
||||
"move": "move",
|
||||
"ally": "Gain an ally",
|
||||
"playbook-move": "Take a move from another playbook",
|
||||
"advanced-improvements": "Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above",
|
||||
"rating": "to any rating",
|
||||
"new-playbook": "Change playbooks",
|
||||
"second-hunter": "Create a second hunter to play",
|
||||
"basic-moves": "Advance 2 basic moves",
|
||||
"retire": "Retire this hunter to safety",
|
||||
"erase-luck": "Erase one used <i>Luck</i> point",
|
||||
"after-getting-improvement": "Use after getting the corresponding <i>Improvement</i>",
|
||||
"history": "History",
|
||||
"notes": "Notes",
|
||||
"pick-one": "pick one",
|
||||
"pick-two": "pick two",
|
||||
"pick-three": "pick three",
|
||||
"moves": "Moves",
|
||||
"1-fixed-move": "You get this",
|
||||
"2-fixed-moves": "You get these 2",
|
||||
"1-move": "Then pick one of these",
|
||||
"2-moves-then": "Then pick two of these",
|
||||
"2-moves": "Pick two of these",
|
||||
"3-moves-then": "Then pick three of these",
|
||||
"3-moves": "Pick three of these",
|
||||
"choose": "choose",
|
||||
"one": "one",
|
||||
"two": "two",
|
||||
"three": "three",
|
||||
"the-bold": "The Bold",
|
||||
"the-bold-description": "The Bold fights to live up to their self-image and earn others’ trust and confidence. Play the Bold if you want to build your reputation and leadership skills. ",
|
||||
"balance-the-bold1": "Loyalty",
|
||||
"balance-the-bold2": "Confidence",
|
||||
"legacy1": "Successfully lead your companions in battle",
|
||||
"legacy2": "Kiss someone dangerous",
|
||||
"legacy3": "Punch someone you probably shouldn't punch",
|
||||
"legacy4": "Help a friend when they most need you",
|
||||
"legacy5": "Take down a threat all on your own",
|
||||
"legacy6": "Openly outperform and authority figure",
|
||||
"legacy7": "Pull off a ridiculous stunt",
|
||||
"legacy8": "Save a friend's life",
|
||||
"legacy9": "Pet a fantastic beast",
|
||||
"legacy10": "Get a fancy new outfit",
|
||||
"legacy11": "Earn the respect of an adult you admire",
|
||||
"legacy12": "Call out a friend's bad behavior to their face",
|
||||
"legacy13": "Form a deep relationship with someone new",
|
||||
"legacy14": "Stop a fight with calm words",
|
||||
"legacy15": "Tell someone your true feelings for them",
|
||||
"legacy16": "Travel to an incredible place",
|
||||
"legacy17": "Stand up to someone who doesn't respect you",
|
||||
"legacy18": "Restrain a friend from making a bad choice",
|
||||
"legacy19": "Forgive someone for their previous wrongdoing",
|
||||
"legacy20": "Stand up to someone abusing their power",
|
||||
"legacylist1": "List your current <i>drives</i> below:",
|
||||
"legacylist2": "Check off <i>drives</i> below as you complete them.",
|
||||
"yourdrives": "Your Drives",
|
||||
"completedrives": "Completed Drives",
|
||||
"choose-two": "Choose Two",
|
||||
"tb-move1": "<b>Best Friend</b><br>Your best friend is small, fuzzy, and dependable. Unlike all your other relationships, this one is simple and true. You can understand and communicate with your small companion and although they may give you a hard time now and again, they are always there when you need them most. Whenever your pal could help you push your luck, mark fatigue to roll with Creativity instead of Passion. If your pet ever gets hurt, mark a condition.",
|
||||
"tb-move2": "<b>Here's the Plan</b>: When you work out a plan with someone, roll with Creativity. On a 10+, hold 3. On a 7-9, hold 2. You can spend your hold 1-for-1 while the plan is being carried out to:<ul><li>Aid someone; add +1 to their roll (choose after rolling)</li><li>Call out a warning or a command; reduce the fatigue they mark by 1</li><li>Rally someone with invigorating words; negate a condition they would otherwise suffer</li></ul>On a miss, hold 1, but your plan encounters some disastrous opposition right from the start.",
|
||||
"tb-move3": "<b>Not Done Yet!</b>: Once per session, when you are taken out, shift your balance towards center to stay up for one more exchange of a conflict. After that exchange ends, you become helpless, unconscious, or otherwise incapable of continuing on, and are taken out as normal.",
|
||||
"tb-move4": "<b>You Missed Something</b>: When you evaluate a friendly NPC’s plan to get something done, roll with Focus. On a hit, the GM tells you how you can drastically improve the chances of success; get it done, and they’re sure to come through on top. On a 7-9, the problems inherent in the plan are fairly serious; the NPC will be resistant to making the changes necessary. On a miss, something about the plan throws you for a loop; the GM tells you what obvious danger the NPC is ignoring...or what they’re hiding about their intent.",
|
||||
"tb-move5": "<b>Straight Shooter</b>: When you tell an NPC the blunt, honest truth about what you really think of them and their plans, roll with Focus. On a hit, they’ll look upon your honesty favorably, and they’ll answer a non-compromising question honestly or grant you a simple favor. On a 7-9, they return the favor and give you an honest assessment of yourself; mark a condition. On a miss, you’re a bit too honest—they’re either furious or genuinely hurt.",
|
||||
"the-hammer": "The Hammer",
|
||||
"the-hammer-description": "The Hammer is strong, tough, and looking for a deserving face to punch. Play the Hammer if you want to grapple with what force can and can’t solve.",
|
||||
"balance-the-hammer1": "Care",
|
||||
"balance-the-hammer2": "Force",
|
||||
"bringing-them-down": "Bringing Them Down",
|
||||
"adversary-description1": "Take -1 ongoing to <b>plead</b> with, <b>trick</b>, or <b>comfort or support</b> your adversary.",
|
||||
"adversary-name": "<b>Adversary Name</b>",
|
||||
"changing-your-adversary": "Changing Your Adversary",
|
||||
"adversary-goal": "Adversary Goal",
|
||||
"adversary1": "Capture them",
|
||||
"adversary2": "Discredit them",
|
||||
"adversary3": "Depose them",
|
||||
"adversary4": "Restrain them",
|
||||
"adversary5": "Expose them",
|
||||
"adversary6": "Exile them",
|
||||
"th-move1": "<b>Fueled by Anger</b>: Mark Angry to use an additional basic or mastered technique when you <b>advance and attack</b>, even on a miss. While Angry is marked, take +1 ongoing to intimidate others.",
|
||||
"th-move2": "<b>Walls Can't Hold Me</b>: When you rely on your skills and training to dangerously smash your way through walls or other obstacles, roll with Passion instead of Focus.",
|
||||
"th-move3": "<b>Punch Where It Matters</b>: When you assess a situation, you can always ask, “Who or what here is most vulnerable to me?”, even on a miss. Remember to take +1 ongoing to act in accordance with the answer.",
|
||||
"th-move4": "<b>Comprehend Your Foe</b>: When you <b>defend and respond</b> against a foe whose balance principle you know, you may mark fatigue to roll with Creativity instead of Focus.",
|
||||
"th-move5": "<b>Stand and Fight!</b>: When you provoke an NPC opponent into attacking you, roll with Passion. On a hit, they’re coming at you specifically. On a 10+, you’re ready for them; clear a condition or clear 2-fatigue. On a miss, they take advantage of your provocation to strike a blow where you least expect it.",
|
||||
"the-guardian": "The Guardian",
|
||||
"the-guardian-description": "The Guardian defends someone close to them, steadfast and watchful. Play the Guardian if you want to be the first to see danger coming, and the last line of defense.",
|
||||
"balance-the-guardian1": "Self-Reliance",
|
||||
"balance-the-guardian2": "Trust",
|
||||
"burden-move": "Burden Move",
|
||||
"tg-move1": "<b>Suspicious Mind</b>:When you watch a person carefully to figure them out, roll with Focus. On a 7-9, hold 1. On a 10+, hold 2. Spend your hold, 1-for-1, to ask their player questions while you observe or interact with them; they must answer honestly.<ul><li>Are you telling the truth?</li><li>What are you truly feeling?</li><li>What do you really want right now?</li><li>What are you worried about?</li><li>What are you about to do?</li></ul>On a miss, you tip your hand, but you can shift your balance away from center to ask 1 question right now.",
|
||||
"tg-move2": "<b>Badge of Authority</b>: You have some badge or symbol of authority from your background, something that makes you someone to be listened to, if not well-liked or entirely respected.<br>When you give an NPC an order based on that authority and their recognition of it, roll with Passion. On a hit, they do what you say. On a 7-9, they choose 1:<ul><li>They do it, but in lackluster fashion</li><li>They say they need something first to be able to do it</li><li>They do it, but they’re going to talk to your superiors</li></ul>On a miss, the authority of your badge doesn’t sway them; they do as they please and you take -1 forward against them.",
|
||||
"tg-move3": "<b>Catch a Liar</b>: When you are suspicious of someone, write their name here:",
|
||||
"tg-move3.1": "You cannot write another until you have made them admit their guilt and misdeeds in front of an audience, or until you no longer seek to uncover their secrets.<br/>When they admit their guilt and misdeeds in front of an audience, clear their name from this move.<br/>When you no longer seek to uncover their secrets, you may mark a condition to clear their name from this move.<br/> When you expose that person’s lies or wrong-doing, clear all your fatigue and up to two conditions. When you try to <b>intimidate</b> them into admitting their real crimes by using actual evidence, you can eliminate one additional option from the list on any hit before they choose.",
|
||||
"tg-move4": "<b>Furrowed Brow</b>: Take +1 Focus (Max +3)",
|
||||
"tg-move5": "<b>Martyr Complex</b>: When you have a total of 8 between conditions marked, highest principle, and fatigue marked, take +1 ongoing to all moves.",
|
||||
"the-icon": "The Icon",
|
||||
"the-icon-description": "The Icon comes from an ancient tradition and inherited some serious standards to live up to. Play the Icon if you want to be torn between your heart and your destiny.",
|
||||
"balance-the-icon1": "Role",
|
||||
"balance-the-icon2": "Freedom",
|
||||
"burden-and-tradition": "Burden and Tradition",
|
||||
"tradition-description1": "You are an icon of your burden and tradition. You are expected to be its exemplar, its single most important representative, trained up from a young age and saddled with the weight of history. You have been told that you are vital to the world.",
|
||||
"your-responsibilities": "Your Responsibilities",
|
||||
"tradition-description2": "Choose 3 responsibilities of your burden and tradition you are expected to assume:",
|
||||
"responsibility1": "Protecting constructed sacred sites",
|
||||
"responsibility2": "Destroying dangerous creatures",
|
||||
"responsibility3": "Overthrowing tyrants",
|
||||
"responsibility4": "Defending rightful rulers",
|
||||
"responsibility5": "Performing rituals",
|
||||
"responsibility6": "Providing aid and succor to the downtrodden",
|
||||
"responsibility7": "Searching for ancient artifacts",
|
||||
"responsibility8": "Guarding nature from corruption",
|
||||
"responsibility9": "Safekeeping records from destruction",
|
||||
"your prohibitions": "Your Prohibitions",
|
||||
"tradition-description3": "Choose 3 prohibitions of your burden and tradition:",
|
||||
"Prohibition1": "Never fall in love",
|
||||
"Prohibition2": "Never refuse an honest request for help",
|
||||
"Prohibition3": "Never run from a fight",
|
||||
"Prohibition4": "Never start a fight",
|
||||
"Prohibition5": "Never share the secrets of your tradition",
|
||||
"Prohibition6": "Never seek fame or glory",
|
||||
"Prohibition7": "Never interfere without being asked",
|
||||
"Prohibition8": "Never betray someone's trust",
|
||||
"Prohibition9": "Never force your will upon another",
|
||||
"breaking-tradition": "Breaking Tradition",
|
||||
"living-up-to-your-role": "Living up to Your Role",
|
||||
"end-of-session-move": "End of Session Move",
|
||||
"tradition-move1": "When you live up to your Role through the responsibilities of your burden and tradition despite opposition or danger, shift your balance twice toward Role instead of marking fatigue, and clear fatigue equal to your Role.",
|
||||
"tradition-move2": "When you directly and openly break a prohibition of your burden and tradition, mark a condition, shift your balance twice towards Freedom, and clear fatigue equal to your Freedom.",
|
||||
"tradition-move3": "At the end of each session, answer these additional questions along with your standard growth questions.<br>1. Did I generally uphold my responsibilities?<ul><li>If yes, shift balance toward Role.</li><li>If no, mark a condition and shift balance toward Freedom.</li></ul>2. Did I generally maintain my prohibitions?<ul><li>If yes, clear a condition and shift balance toward Role.</li><li>If no, shift balance toward Freedom.</li></ul>",
|
||||
"ti-move1": "<b>Use Their Momentum</b>: When you are engaged with a large or powerful foe, mark fatigue to <b>advance and attack</b> with Focus instead of Passion. If you do, you don’t have to mark fatigue to use <b>Strike</b>, and you may also choose to use <b>Retaliate</b> as if it were an advance and attack technique.",
|
||||
"ti-move2": "<b>Bonzu Pippinpaddleopsicopolis... the Third</b>: When you <b>trick an NPC</b> by assuming a silly disguise or fake identity, mark Foolish to treat your roll as if it was a 12+. If Foolish is already marked, mark 2-fatigue instead.",
|
||||
"ti-move3": "<b>Meditation</b>: Take +1 Focus (Max +3).",
|
||||
"ti-move4": "<b>Otter-Penguins, Unagi, and Hot Springs</b>: When you visit a new inhabited location you learned about in the past, roll with Harmony. On a 7-9, ask 1. On a 10+, ask 2. You and your friends each clear fatigue when you interact with the answers.<ul><li>What’s the best local pastime?</li><li>What interesting locations are nearby?</li><li>Who is the most famous person here?</li><li>What special tradition is prized by locals?</li><li>What’s the most interesting legend locals recount about this place?</li></ul>On a miss, tell the GM what you expected to find; they will tell you how this place is different!",
|
||||
"ti-move5": "<b>Yip Yip!</b>: You have an animal companion large enough to ride. Name them and choose their species:<br><i>(Flying bison, polar bear dog, eel-hound, catgator, elephant-mandrill, gemsbok-bull, shirshu, komodo-rhino, sabertooth moose-lion, flying boar, walrus-yak, flying fishopotamus)</i>",
|
||||
"ti-move5.1": "When you and your animal companion fight together, mark 1-fatigue to use an additional technique from your approach, even on a miss. When something hurts your animal companion, mark a condition. When you and your friends travel via your animal companion, everyone clears 1-fatigue.",
|
||||
"the-idealist": "The Idealist",
|
||||
"the-idealist-description": "The Idealist has a past, full of suffering and tragedy, that strengthened their beliefs. Play the Idealist if you want to awaken the hope in everyone around you.",
|
||||
"balance-the-idealist1": "Forgivenss",
|
||||
"balance-the-idealist2": "Action",
|
||||
"never-turn-my-back": "Never Turn My Back",
|
||||
"code-description1": "You’ve seen sadness and grief. You’re no stranger to loss and pain. But you know the world can be a better place. And nothing happens without good people fighting for what’s right...",
|
||||
"your-code": "Your Code",
|
||||
"code-description2": "You have a code—choose three ideals from the list to define it:",
|
||||
"code1": "Always speak the truth",
|
||||
"code2": "Always stand up to bullies",
|
||||
"code3": "Always keep your promises",
|
||||
"code4": "Never strike the first blow",
|
||||
"code5": "Never deny a request for help",
|
||||
"code6": "Never leave a friend behind",
|
||||
"code-description3": "When you live up to your ideals at a significant cost, someone who witnessed (or hears about) your sacrifice approaches you to affirm their allegiance to your group’s purpose; write their name down on the list of allies below.",
|
||||
"your-allies": "Your Allies",
|
||||
"Allies": "Allies",
|
||||
"code-description4": "You can always <b>plead</b> with these allies—they always care what you think; they always open up to you if you <b>comfort or support</b> them; and you can <b>call on them to live up to their principles</b> as if you had rolled a 10+ by erasing their name from your list of allies.",
|
||||
"tid-move1": "<b>The Strength of Your Heart</b>: When you use Block, enemies must mark 2-fatigue instead of 1 to overcome your defenses.",
|
||||
"tid-move2": "<b>Whatever I Can</b>: When you spend time talking to the locals about their problems, roll with Harmony. On a hit, you hear about the most significant and serious problem at hand; the GM will tell you who it affects and what is the cause. On a 10+, you can ask a follow up question about the problem or cause; you take +1 ongoing when you act on the answer. On a miss, you wind up creating a whole new problem with your questions and ideas.",
|
||||
"tid-move3": "<b>Your Rules Stink</b>: When you stand up to an adult by telling them their rules are stupid, roll with Passion. On a hit, they are surprised by your argument; they must shift their balance or offer you a way forward, past the rules. On a 10+, both. On a miss, your efforts to move them only reveal how strongly they believe in the system—mark a condition as their resistance leaves you reeling.",
|
||||
"tid-move4": "<b>It Doesn't Belong To You</b>: When you secretly pocket something owned by someone undeserving, roll with Harmony. On a hit, you swipe something from them (your choice) without them noticing you took it. On a 7-9, the thing you took isn’t exactly what you thought it was; the GM will tell you how. On a miss, you grab the goods, but they notice—and pursue—as soon as you exit the scene.",
|
||||
"tid-move5": "<b>You Can't Knock Me Down!</b>: When you are engaged in combat with superior opposition and openly refuse to back down or flee, roll with Harmony for the rest of the battle when you use the <b>defend and respond</b> approach; you cannot choose to Retreat for the rest of the fight.",
|
||||
"the-successor": "The Successor",
|
||||
"the-successor-description": "The Successor comes from a lineage of powerful but scary figures. Play the Successor if you want to struggle against your lineage as it threatens to draw you in.",
|
||||
"balance-the-successor1": "Tradition",
|
||||
"balance-the-successor2": "Progress",
|
||||
"a-tainted-past": "A Tainted Past",
|
||||
"lineage-description1": "You hail from a powerful and infamous lineage—often a family, though it might also be another close-knit group which passes status and clout down from generation to generation. Choose one domain from below that is the source of your lineage’s power, and another into which they’re now beginning to extend their reach.",
|
||||
"lineage-domains": "Lineage Domains",
|
||||
"lineage1": "High Society",
|
||||
"lineage2": "Military Command",
|
||||
"lineage3": "Arts and Entertainment",
|
||||
"lineage4": "Land Ownership",
|
||||
"lineage5": "Organized Crime",
|
||||
"lineage6": "Spiritual Authority",
|
||||
"lineage7": "State Politics",
|
||||
"lineage8": "Business and Industry",
|
||||
"lineage9": "Elite Academics",
|
||||
"lineage10": "Vigilante Militias",
|
||||
"lineage11": "Media and News",
|
||||
"lineage12": "Vital Supply Chains",
|
||||
"lineage-resources": "Lineage Resources",
|
||||
"lineage-description2": "You have access to your family’s extensive stores of two of the following resources:",
|
||||
"lresource1": "Obscure or Forbidden Knowledge",
|
||||
"lresource2": "Introductions or Connections",
|
||||
"lresource3": "Servants or Muscle",
|
||||
"lresource4": "High Technology",
|
||||
"lresource5": "Cold Hard Cash",
|
||||
"lresource6": "Spiritual Artifacts or Tomes",
|
||||
"spending-resources": "Spending Resources",
|
||||
"lineage-description3": "Spend <b>resources</b> during the session to establish a boon you had previously asked for or obtained, something that your lineage’s unique position and stores could provide: a vehicle, an invitation into a private event or powerful chamber, a chest of jade coins, etc.",
|
||||
"pay-homage": "Pay Homage",
|
||||
"lineage-description4": "When you pay obeisance and homage to a powerful member of your lineage, roll with your Tradition. On a hit, you earn some credit; hold 3-resources. On a 7-9, their resources don’t come without strings; you’ll need to promise to fulfill some other obligation of your lineage, or let them shift your balance right now. On a miss, they’re dissatisfied with your display; they’re cutting you off until you fulfill some task they set to you.",
|
||||
"raiding-your-lineage": "Raiding Your Lineage",
|
||||
"lineage-description5": "When you <b>raid your lineage’s resources</b> without their consent or knowledge, mark a condition and roll with your Progress. On a hit, hold 1-resource. On a 7-9, choose 1. On a 10+, choose 2.<ul><li>You obtained an additional 1-resource.</li><li>You nabbed your goodies quietly and quickly; your lineage will be none the wiser.</li><li>You steel yourself for what you’re doing; avoid marking a condition.</li></ul> On a miss, you’re caught in the act by a powerful member of your lineage.",
|
||||
"ts-move1": "<b>Way of the Future</b>: Take +1 Creativity (Max +3).",
|
||||
"ts-move2": "<b>Black Koala-Sheep</b>: When you behave in a way that shocks and unsettles people from one of your backgrounds, roll with Creativity to <b>intimidate</b> them or<b>push your luck</b>.",
|
||||
"ts-move3": "<b>A Life of Regret</b>: When you comfort or support an NPC by apologizing and honestly promising to make amends for the harm they have suffered, roll with Focus instead of Harmony. If they choose not to open up to you, you do not take +1 forward against them. If they choose to open up to you, take +1 ongoing to attempts to take action to make amends.",
|
||||
"ts-move4": "<b>Walk This Way</b>: When you make over, disguise, and/or coach your friends to fit in with a specific crowd appropriate to one of your backgrounds, roll with Creativity. On a 10+, the performance is flawless; you gain access to wherever you wanted to fit in while attracting little suspicion. On a 7-9, you fool nearly everyone; there’s only a single gatekeeper who asks any questions or stands in your way. On a miss, the only way to get the access you desired is for one of your friends to take on a uncomfortable, dangerous, or attention-grabbing role.",
|
||||
"ts-move5": "<b>Wordly Knowledge</b>: Your upbringing expanded your horizons, skillsets, and contacts. Choose another training and another background.",
|
||||
"move-status": "Learned/Practiced/Mastered",
|
||||
"custom-playbook": "Custom Playbook",
|
||||
"tome-of-mysteries": "Tome of Mysteries",
|
||||
"reinforcements": "Reinforcements",
|
||||
"Brazilian": "Brazilian Edition",
|
||||
"fan-made": "Fan-made",
|
||||
"material": "Material",
|
||||
"background": "Background",
|
||||
"background-description": "Where did your character come from?",
|
||||
"background1": "Military",
|
||||
"background2": "Monastic",
|
||||
"background3": "Outlaw",
|
||||
"background4": "Privileged",
|
||||
"background5": "Urban",
|
||||
"background6": "Wilderness",
|
||||
"heat": "Heat",
|
||||
"Divine": "Divine",
|
||||
"Expert": "Expert",
|
||||
"Flake": "Flake",
|
||||
"Initiate": "Initiate",
|
||||
"Monstrous": "Monstrous",
|
||||
"curses": "Curses",
|
||||
"Mundane": "Mundane",
|
||||
"Professional": "Professional",
|
||||
"agency": "Agency",
|
||||
"resources": "Resources",
|
||||
"red-tape": "Red Tape",
|
||||
"Spellslinger": "Spell-Slinger",
|
||||
"combat-magic": "Combat Magic",
|
||||
"bases": "Bases",
|
||||
"effects": "Effects",
|
||||
"Spooky": "Spooky",
|
||||
"dark-side": "The Dark Side",
|
||||
"Wronged": "Wronged",
|
||||
"Gumshoe": "Gumshoe",
|
||||
"Hex": "Hex",
|
||||
"temptation": "Temptation",
|
||||
"rotes": "Rotes",
|
||||
"guide-name": "Guide Name",
|
||||
"loving": "Loving",
|
||||
"broken": "Broken",
|
||||
"Searcher": "Searcher",
|
||||
"Exile": "Exile",
|
||||
"Hardcase": "Hard Case (Original)",
|
||||
"Luchador": "Luchador",
|
||||
"hero": "Hero",
|
||||
"Snoop": "Snoop",
|
||||
"Summoned": "Summoned",
|
||||
"hobby": "Hobby",
|
||||
"Traveler": "Traveler",
|
||||
"custom": "Custom",
|
||||
"luck-special-custom": "You may come up with a Moment of Balance for this playbook with help from the GM.",
|
||||
"custom-special": "Playbook Special",
|
||||
"custom-special-example": "Like the Guardian's 'Ward' or the Successor's 'Lineage'",
|
||||
"custom-special-name": "Name of special",
|
||||
"custom-special-description": "Description",
|
||||
"custom-moves": "Playbook Moves",
|
||||
"custom-move-name": "Name",
|
||||
"custom-move-description": "Description",
|
||||
"custom-gear": "Playbook Gear",
|
||||
"start_newstuff": "<!-- All of the entries from here on down are new and likely need translation beyond what was supplied in the original version 1.0 materials. -->",
|
||||
"unused": "Unused",
|
||||
"all": "All",
|
||||
"starting": "Starting",
|
||||
"stats-overwrite-warning": "Choose a starting set. (This will overwrite current stats values!)",
|
||||
"current-hold": "Current Hold",
|
||||
"advanced": "Advanced",
|
||||
"instructions": "Instructions",
|
||||
"trigger-luck-special": "When you mark Luck, you trigger your playbook's Luck Special.",
|
||||
"examples": "Examples",
|
||||
"balance-instructions": "Shift your balance towards one of your <i>principles</i> whenever a move says to do so. If you cannot shift your balance because you are at the end of your balance track, trigger the <i>Losing your Balance</i> move.",
|
||||
"failure": "Failure",
|
||||
"basic-reference": "Basic Moves Reference",
|
||||
"plead": "Plead",
|
||||
"plead-move": "When you plead with an NPC who cares what you think for help, support, or action, roll with Harmony. On a 7-9, they need something more—evidence that this is the right course, guidance in making the right choices, or resources to aid them—before they act; the GM tells you what they need. On a 10+, they act now and do their best until the situation changes",
|
||||
"pyl": "Push your Luck",
|
||||
"pyl-move": "When you push your luck in a risky situation, say what you want to do and roll with Passion. On a hit, you do it, but it costs you to scrape by; the GM tells you what it costs you. On a 10+, your boldness pays off despite the cost; the GM tells you what other lucky opportunity falls in your lap",
|
||||
"snt": "Rely on your Skills & Training",
|
||||
"snt-move": "When you rely on your skills and training to overcome an obstacle, gain new insight, or perform a familiar custom, roll with Focus. On a hit, you do it. On a 7-9, you do it imperfectly—the GM tells you how your approach might lead to unexpected consequences; accept those consequences or mark 1-fatigue",
|
||||
"assess": "Assess a Situation",
|
||||
"assess-move": "When you assess a situation, roll with Creativity. On a 7-9, ask 1 question. On a 10+, ask 2 questions.<ul><li>What here can I use to _______?</li><li>Who or what is the biggest threat?</li><li>What should I be on the lookout for?</li><li>What’s my best way out/in/through?</li><li>Who or what is in the greatest danger?</li></ul>Take +1 ongoing when acting on the answers",
|
||||
"intimidate": "Intimidate",
|
||||
"intimidate-move": "When you intimidate an NPC into backing off or giving in, roll with Passion. On a hit, they choose one. On a 10+, first, you pick one they cannot choose.<br>The NPC chooses from the following:<ul><li>They run to escape or get backup</li><li>They back down but keep watch</li><li>They give in with a few stipulations</li><li>They attack you, but off-balance; the GM marks a condition on them</li></ul>",
|
||||
"trick": "Trick",
|
||||
"trick-move": "When you trick an NPC, roll with Creativity. On a hit, they fall for it and do what you want for the moment. On a 7-9, pick 1. On a 10+, pick 2.<ul><li>They stumble; take +1 forward to acting against them</li><li>They act foolishly; the GM tells you what additional opportunity they give you</li><li>They overcommit; they are deceived for some time</li></ul>",
|
||||
"cns": "Comfort & Support",
|
||||
"cns-move": "When you comfort or support another person, roll with Harmony. On a hit, they must decide if they open up to you. If they don’t, mark a condition and take +1 forward against them; if they do, ask them any question. On a 10+, they can ask a question of you as well. Anyone who answers a question honestly may choose to clear acondition or 2-fatigue",
|
||||
"help": "Help",
|
||||
"help-move": "When you take appropriate action to help a companion, mark 1-fatigue to give them a +1 to their roll (after the roll). You cannot help in a combat exchange in this way",
|
||||
"balance-reference": "Balance Moves Reference",
|
||||
"lutp": "Live up to your Principle",
|
||||
"lutp-move": "When you take action in accordance with the values of a principle, mark fatigue to roll with that principle instead of whatever stat you would normally roll",
|
||||
"callout": "Call Someone Out",
|
||||
"callout-move": "When you openly call on someone to live up to their principle, shift your balance away from center, then name and roll with their principle. On a hit, they are called to act as you say; they must either do it or mark a condition. On a 7-9, they challenge your view of the world in turn; mark a fatigue or they shift your balance as they choose. On a miss, they can demand you act in accordance with one of your principles instead; mark a condition or act as they request",
|
||||
"denycallout": "Deny a Call Out",
|
||||
"denycallout-move": "When you deny an NPC calling on you to live up to your principle, roll with that principle. On a hit, act as they say or mark 1-fatigue. On a 10+, their words hit hard; you must also shift your balance towards the called-on principle. On a miss, you stand strong; clear a condition, clear 1-fatigue, or shift your balance, your choice",
|
||||
"resistbalance": "Resist Shifting your Balance",
|
||||
"resistbalance-move": "When you resist an NPC shifting your balance, roll 2d6. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7-9, choose one.<ul><li>Clear a condition or mark growth by immediately acting to prove them wrong.</li><li>Shift your balance towards the opposite principle.</li><li>Learn what their principle is (if they have one); if you already know, take +1 forward against them.</li></ul>On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice",
|
||||
"losebalance": "Losing your Balance",
|
||||
"losebalance-move": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:<ul><li>Give in or submit to your opposition</li><li>Lose control of yourself in a destructive and harmful way</li><li>Take an extreme action in line with the principle, then flee</li></ul>Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
|
||||
"combat-reference": "Combat Moves Reference",
|
||||
"defend-and-response": "Defend & Response",
|
||||
"retaliate": "Retaliate",
|
||||
"retaliate-move": "Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe",
|
||||
"block": "Block",
|
||||
"block-move": "Choose one advance & attack technique. For the rest of this exchange, mark 1-fatigue to block an enemy within reach who uses that technique unless they mark an additional fatigue",
|
||||
"retreat": "Retreat",
|
||||
"retreat-move": "Leave the fight to safety. Any foe engaged with you can mark 1-fatigue to block this technique",
|
||||
"advance-and-attack": "Advance & Attack",
|
||||
"strike": "Strike",
|
||||
"strike-move": "Mark 1-fatigue to inflict a condition on a foe in reach",
|
||||
"seizeposition": "Seize a Position",
|
||||
"seizeposition-move": "Advance to a new location—engage new foes, avoid an obstacle or danger, or establish an advantageous position",
|
||||
"smash": "smash",
|
||||
"smash-move": "Destroy or destabilize something in the environment",
|
||||
"evade-and-observe": "Evade & Observe",
|
||||
"testbalance": "Test Balance",
|
||||
"testbalance-move": "Mark 1-fatigue to question a foe as you fight with them. Ask what their principle is; they must answer honestly. If you already know their principle, you may instead shift their balance",
|
||||
"showoff": "Show Off",
|
||||
"showoff-move": "Mark 1-fatigue to impress or intimidate a foe. They must either allow you to shift their balance or they may only use a single technique in the next exchange",
|
||||
"watchfoe": "Watch a Foe",
|
||||
"watchfoe-move": "Choose an engaged foe to carefully observe. In your next exchange with them, before anyone else makes any choices, they must announce what approach they choose and one technique of that approach they will use in that exchange",
|
||||
"fighting-techniques": "Fighting Techniques",
|
||||
"tag-team": "The Bold: Tag Team",
|
||||
"tag-team-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Work with a companion against the same foe; mark 1-fatigue to inflict 2-fatigue on a foe targeted in this exchange by a companion using Strike, even if their Strike is blocked or doesn’t land.",
|
||||
"overwhelm": "The Hammer: Overwhelm",
|
||||
"overwhelm-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Throw a punch with all your weight behind it; mark up to three fatigue or condition in any combination to force your opponent to mark the same number of conditions (but not fatigue).",
|
||||
"divert": "The Guardian: Divert",
|
||||
"divert-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also Retaliate this exchange, deal an additional 1-fatigue each time.",
|
||||
"wall-of-perfection": "The Icon: Wall of Perfection",
|
||||
"wall-of-perfection-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Create a perfect wall of defense around yourself and any allies directly next to you; mark 1-fatigue to block a single attack towards the wall or keep an enemy at bay who tries to penetrate the wall.",
|
||||
"disorient": "The Idealist: Disorient",
|
||||
"disorient-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Pummel them with blows; mark fatigue to shift their balance.",
|
||||
"break": "The Successor: Break",
|
||||
"break-move": "<b>Evade and Observe</b>: <i>(Add this choice to the list of options available when you Evade and Observe)</i><br/>Target a foe’s vulnerable equipment; mark fatigue to render it useless or broken.",
|
||||
"keeper-may-say": "The Keeper May Say That...",
|
||||
"options": "Options",
|
||||
"harm-list": "Whenever you suffer harm, the Keeper will tell you what effect it has. Injury severity depends on how much harm you have suffered: <ul> <li> 0-harm wounds have only minor, short term effects. </li> <li> 4-7 harm wounds are serious and unstable. They will get worse unless treated. Mark the \"Unstable\" box. </li> <li> 8-harm or more will kill a normal human, including a hunter. </li> </ul> Armour reduces the harm suffered by the number of points it is rated for. Monsters may not be defeated until you use their weakness against them, and this applies to some minions as well.",
|
||||
"recovery": "Recovery",
|
||||
"harm-recovery": "<ul> <li> 0 harm wounds are considered healed right away. </li> <li> 1-3 harm wounds improve when you receive first aid, and later when you rest. Heal 1 when you do. </li> <li> Unstable wounds require first aid to become stable. While unstable, they may get worse. </li> <li> 4+ harm wounds require a healing move, time in an infirmary or hospital, or magical healing. </li> </ul> At the end of the mystery, you also have a chance to heal. <ul> <li> If there is no chance to rest, heal 1 harm. </li> <li> If there is plenty of time, heal all harm. </li> </ul>",
|
||||
"luck-list": "When you spend a point of Luck, pick one: <ul> <li> Decrease a wound you have suffered to 0 harm. </li> <li> After you roll, retroactively change the result to a 12. </li> </ul> When you have no luck left, bad things will happen to you.",
|
||||
"leveling-up": "Leveling Up",
|
||||
"leveling-up-ref": "Mark an experience point whenever your roll totals six or less, or when a move tells you to. Whenever you mark the fifth experience box, level up. Erase all five marks and choose an improvement from your list. After you have leveled up five times, you may choose from the advanced improvement list as well.",
|
||||
"eos": "End of Session",
|
||||
"eos-ref": "At the end of each session, the Keeper will ask the following questions: <ul> <li> Did we conclude the current mystery? </li> <li> Did we save someone from certain death (or worse)? </li> <li> Did we learn something new and important about the world? </li> <li> Did we learn something new and important about one of the hunters? </li> </ul> If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.",
|
||||
"pick-book": "Pick Your Playbook",
|
||||
"pick-book-desc": "<b>Pick your playbook using the menu in the upper right corner</b> or the buttons in the lists below. <i>Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).</i>",
|
||||
"byo": "Brew Your Own",
|
||||
"custom-desc": "A blank shell you can use to create your own",
|
||||
"your-enemies": "Your enemies",
|
||||
"your-choice": "Your choice",
|
||||
"restrictions": "Restrictions",
|
||||
"attack-spells": "Attack Spells",
|
||||
"possible-contacts": "Possible Contacts",
|
||||
"playbook-name": "Playbook Name",
|
||||
"hit": "Hit",
|
||||
"success": "Full Success",
|
||||
"mixed": "Mixed Success",
|
||||
"advsuccess": "Advanced Success",
|
||||
"treat-regular": "Treat as a regular success if you do not have the advanced improvement for this move.",
|
||||
"mark-xp-remind": "Make sure to mark experience!",
|
||||
"first-choice": "First choice",
|
||||
"second-choice": "Second choice",
|
||||
"enabled": "(Enabled)",
|
||||
"end-of-session-experience": "End of Session Experience",
|
||||
"end-of-session-experience-kref": "<ul><li>1-2 “yes”: 1 mark; 3-4 “yes”: 2 marks</li><li>Did they conclude the current mystery?</li><li>Did they save someone from certain death (or worse)?</li><li>Did we learn something new and important about the world?</li><li>Did we learn something new and important about one of the hunters?</li></ul>",
|
||||
"mystery-creation": "Mystery Creation",
|
||||
"1-basic-concept": "1. Basic Concept",
|
||||
"1-basic-concept-kref": "<ul><li>A cool monster from urban legend or folklore.</li><li>A loose end from a previous mystery.</li><li>A problem from one of your arcs.</li><li>Take a plot from somewhere else and change some details.</li><li>A place you know that would make a good place for a monster to lurk.</li><li>Is there something the hunters want to check out?</li><li>Return of a monster, bystander, or location from a previous mystery.</li></ul>",
|
||||
"2-hook": "2. Hook",
|
||||
"2-hook-kref": "<ul><li>The clue that caught the hunters' attention.</li></ul>",
|
||||
"3-threats": "3. Threats",
|
||||
"3-threats-kref": "<ul><li>Create your monsters, minions, bystanders and locations.</li></ul>",
|
||||
"4-countdown": "4. Countdown",
|
||||
"4-countdown-kref": "What would happen if the hunters never came here? Break it into six key events:<ol><li>Day</li><li>Shadows</li><li>Sunset</li><li>Dusk</li><li>Nightfall</li><li>Midnight</li></ol>",
|
||||
"custom-moves-header": "Custom Moves",
|
||||
"custom-moves-kref": "<ul><li>What's the basic concept for the move?</li><li>When is it triggered?</li><li>What effect does it have?</li></ul>",
|
||||
"mystery-hook": "The Hook",
|
||||
"description": "Description",
|
||||
"armour": "Armour",
|
||||
"name": "Name",
|
||||
"day": "Day",
|
||||
"shadows": "Shadows",
|
||||
"sunset": "Sunset",
|
||||
"dusk": "Dusk",
|
||||
"nightfall": "Nightfall",
|
||||
"midnight": "Midnight",
|
||||
"instructions-list": "<ul><li>Click +Add to add a new entity.</li><li>Click Modify to delete or rearrange the order of those entities.</li><li>Set the type, which will then activate the data fields.</li><li>Once you're done editing, hide the edit controls for an attractively formatted experience!</li></ul>",
|
||||
"edit": "Edit",
|
||||
"select-type": "(Select Type)",
|
||||
"threat-type": "Threat Type",
|
||||
"countdown": "Countdown",
|
||||
"monster": "Monster",
|
||||
"minion": "Minion",
|
||||
"bystander": "Bystander",
|
||||
"location": "Location",
|
||||
"phenomenon": "Phenomenon",
|
||||
"up-to-6": "Up to 6",
|
||||
"up-to-12": "Up to 12",
|
||||
"type-and-motivation": "Type and Motivation",
|
||||
"choose-type": "Choose Type and Motivation",
|
||||
"powers": "Powers",
|
||||
"attacks": "Attacks",
|
||||
"weaknesses": "Weaknesses",
|
||||
"starting-stats-choices": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"motw": "Monster of the Week",
|
||||
"copyright": "Monster of the Week is copyright Evil Hat Productions, LLC and Generic Games.",
|
||||
"choose-one": "Choose one",
|
||||
"other-playbook-moves": "Other Playbook Moves",
|
||||
"allies": "Allies and Teams",
|
||||
"individual": "Individual",
|
||||
"team": "Team",
|
||||
"motivation": "Motivation",
|
||||
"ally-motive1": "Subordinate: to follow your exact instructions",
|
||||
"ally-motive2": "Lieutenant: to execute the spirit of your instructions",
|
||||
"ally-motive3": "Friend: to provide emotional support",
|
||||
"ally-motive4": "Bodyguard: to intercept danger",
|
||||
"ally-motive5": "Confidante: to give you advice and perspective",
|
||||
"ally-motive6": "Backup: to stand with you",
|
||||
"other-playbooks": "Other Playbooks",
|
||||
"actionscientist": "Action Scientist",
|
||||
"text-block": "Text Block",
|
||||
"mystery-concept": "Mystery's Concept",
|
||||
"playtests": "Playtests",
|
||||
"playtest": "Playtest",
|
||||
"constructed": "Constructed",
|
||||
"lightning": "Lightning",
|
||||
"music": "Music",
|
||||
"clockwork": "Clockwork",
|
||||
"orgone": "Orgone",
|
||||
"alchemy": "Alchemy",
|
||||
"thought": "Thought",
|
||||
"aether": "Aether",
|
||||
"purpose": "Purpose",
|
||||
"fire": "Fire",
|
||||
"calm": "Calm",
|
||||
"raging": "Raging",
|
||||
"end_newstuff": "<!-- New entries end here. -->"
|
||||
}
|
||||
@@ -0,0 +1,580 @@
|
||||
{
|
||||
"sheet-version": "sheet version",
|
||||
"send_details_to_chat": "Send details to chat!",
|
||||
"character-name": "Name",
|
||||
"character-gender": "Pronouns",
|
||||
"playbook": "Playbook",
|
||||
"keeper-sheet": "Keeper's Mystery Sheet",
|
||||
"playbook-choice": "Choose a Playbook",
|
||||
"character-look": "Look",
|
||||
"select-text": "Select a Playbook above to get started",
|
||||
"placeholder": " ",
|
||||
"balance-spacer": "balance",
|
||||
"basics": "Basics",
|
||||
"background-demeanor": "Background & Demeanor",
|
||||
"history-prompts": "History Prompts",
|
||||
"Create-Your-Own": "Create Your Own:",
|
||||
"stats": "Stats",
|
||||
"charm": "Charm",
|
||||
"cool": "Cool",
|
||||
"sharp": "Sharp",
|
||||
"tough": "Tough",
|
||||
"weird": "Weird",
|
||||
"luck": "Luck",
|
||||
"miss": "Miss",
|
||||
"Background": "Background",
|
||||
"Background-Description": "Choose up to 2 of the following to describe your origins",
|
||||
"Military": "Military",
|
||||
"Monastic": "Monastic",
|
||||
"Outlaw": "Outlaw",
|
||||
"Privilege": "Privilege",
|
||||
"Urban": "Urban",
|
||||
"Wilderness": "Wilderness",
|
||||
"Demeanor": "Demeanor",
|
||||
"Demeanor-Description": "Choose one or more of the follow to describe how your character behaves in social situations",
|
||||
"Harsh": "Harsh",
|
||||
"Serious": "Serious",
|
||||
"Polite": "Polite",
|
||||
"Quiet": "Quiet",
|
||||
"Suspicious": "Suspicious",
|
||||
"Cautious": "Cautious",
|
||||
"Impatient": "Impatient",
|
||||
"Sensitive": "Sensitive",
|
||||
"Affable": "Affable",
|
||||
"Enthusiastic": "Enthusiastic",
|
||||
"Talkative": "Talkative",
|
||||
"Impetuous": "Impetuous",
|
||||
"Playful": "Playful",
|
||||
"Blunt": "Blunt",
|
||||
"Loud": "Loud",
|
||||
"Excessive": "Excessive",
|
||||
"Determined": "Determined",
|
||||
"Naive": "Naive",
|
||||
"Needy": "Needy",
|
||||
"Sad": "Sad",
|
||||
"Haughty": "Haughty",
|
||||
"Grave": "Grave",
|
||||
"Lonely": "Lonely",
|
||||
"Compassionate": "Compassionate",
|
||||
"Joyful": "Joyful",
|
||||
"Grieving": "Grieving",
|
||||
"Earnest": "Earnest",
|
||||
"Resolute": "Resolute",
|
||||
"Perky": "Perky",
|
||||
"Intense": "Intense",
|
||||
"By-the-book": "By-the-book",
|
||||
"Casual": "Casual",
|
||||
"Arrogant": "Arrogant",
|
||||
"Oblivious": "Oblivious",
|
||||
"Training": "Training",
|
||||
"Training-Description": "Choose one of the following that describes how you were trained to fight",
|
||||
"Waterbending": "Waterbending",
|
||||
"Firebending": "Firebending",
|
||||
"Earthbending": "Earthbending",
|
||||
"Airbending": "Airbending",
|
||||
"Weaponbending": "Weapon Specialist",
|
||||
"Techbending": "Tech Specialist",
|
||||
"Fighting-Style": "Fighting Style",
|
||||
"Creativity": "Creativity",
|
||||
"Focus": "Focus",
|
||||
"Harmony": "Harmony",
|
||||
"Passion": "Passion",
|
||||
"balance": "Balance",
|
||||
"creativity": "Creativity",
|
||||
"focus": "Focus",
|
||||
"harmony": "Harmony",
|
||||
"passion": "Passion",
|
||||
"role": "Role",
|
||||
"choose-starting-stats": "[Choose a set, then choose any stat and add +1]",
|
||||
"+1|+1|=0|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"-1|+1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|-1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|+1|+1|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|-1|+1|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|+1|-1|=0": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"center": "Center",
|
||||
"balance-center": "Center ",
|
||||
"fatigue": "Fatigue",
|
||||
"atla-books": "Avatar Legends Playbooks",
|
||||
"fatigue-description": "Mark <i>Fatigue</i> when a move or the GM tells you to",
|
||||
"trigger-fatigue-special": "When you can no longer mark fatigue, you must mark a condition instead. When you can no longer mark conditions, you are <i>taken out</i>.",
|
||||
"okay": "Okay",
|
||||
"doomed": "Doomed",
|
||||
"special": "Special",
|
||||
"harm": "Harm",
|
||||
"dying": "Dying",
|
||||
"unstable": "Unstable",
|
||||
"balancevalues": "+3 +2 +1 +0 -1 -2 -3",
|
||||
"centervalues": "-3 -2 -1 +0 +1 +2 +3",
|
||||
"balance-principle": "Principle",
|
||||
"conditions": "Conditions",
|
||||
"condition1": "<b>Afraid:</b> -2 to <i>intimidate</i> and <i>call someone out</i>",
|
||||
"condition2": "<b>Angry:</b> -2 to <i>comfort or support</i> and <i>assess a situation</i>",
|
||||
"condition3": "<b>Foolish:</b> -2 to <i>trick</i> and <i>resist shifting your balance</i>",
|
||||
"condition4": "<b>Guilty:</b> -2 to <i>push your luck</i> and <i>deny a callout</i>",
|
||||
"condition5": "<b>Insecure:</b> -2 to <i>plead</i> and <i>rely on your skills and training</i>",
|
||||
"growth": "Growth",
|
||||
"experience": "Experience",
|
||||
"growth-description": "At the end of each game session, answer the following questions. For each “yes” answer, mark one of the three growth boxes. When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.<ul><li>Did you learn something challenging, exciting, or complicated about the world?</li><li>Did you stop a dangerous threat or solve a community problem?</li><li>Did you guide a companion towards balance or end the session at your center?</li></ul>",
|
||||
"growth-questions": "Growth Questions",
|
||||
"growth-the-bold": "<ul><li>Did you express vulnerability by admitting you were wrong or that you should have listened to someone you ignored?</li></ul>",
|
||||
"growth-the-guardian": "<ul><li>Did you pursue a desire or goal of your own, outside of protecting others?</li></ul>",
|
||||
"growth-the-hammer": "<ul><li>Did you make significant progress towards your goal against your adversary?</li></ul>",
|
||||
"growth-the-icon": "<ul><li>Did you accomplish a feat worthy of your burden and tradition?</li></ul>",
|
||||
"growth-the-idealist": "<ul><li>Did you improve the lives of a community of average citizens?</li></ul>",
|
||||
"growth-the-successor": "<ul><li>Did you learn something meaningful or important about your lineage, its members, or its effects on the world and others?</li></ul>",
|
||||
"xp-description": "When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.",
|
||||
"moment-of-balance": "Moment of Balance",
|
||||
"balance-unlocked": "Moment of Balance <i>Unlocked</i>",
|
||||
"moment-of-balance-the-bold": "The greatest heroes of your age may have overwhelming confidence, but balance isn’t about pursuing greatness for the sake of greatness. You find a way to stand with your companions like no one else ever could. Tell the GM how you strike down an impossibly strong enemy or obstacle to protect your friends from harm as the best version of yourself.",
|
||||
"moment-of-balance-the-guardian": "You’ve sworn to protect the people you care about, but balance is about finding your own place in the world as well. You know what you’re capable of accomplishing, and you step up to show the world your unique strength. Tell the GM how you put your own life on the line to defeat a villain or danger that seems unstoppable.",
|
||||
"moment-of-balance-the-hammer": "You can knock down every wall in the world, but balance isn’t found in conquest and destruction. You know some walls need to stand to keep people safe. Tell the GM how you put yourself directly in the path of an inescapable threat to completely protect someone or something from harm.",
|
||||
"moment-of-balance-the-icon": "Others have laid a path for you you cannot escape, but balance means you understand the limits of their vision. You make the role your own in this moment, charting a new path for yourself and your tradition. Tell the GM how your new understanding of your burdens forges a new way forward for everyone.",
|
||||
"moment-of-balance-the-idealist": "The pain of the world can be overwhelming, but balance brings peace. You bring everything around you to a stop—villains, arguments, disaster—and set the world right. Tell the GM how your compassionate actions end a conflict utterly and completely.",
|
||||
"moment-of-balance-the-successor": "You may never escape the legacy of your family, but balance allows you to learn from them without defining yourself in their image. You call upon a resource of your family to innovate a new solution to an intractable problem, never forgetting who you are in the face of incredible danger. Tell the GM how you knock down obstacles that seem impossible to overcome and save the day.",
|
||||
"other-moves": "Other Moves",
|
||||
"gear": "Gear",
|
||||
"other-gear": "Other Gear",
|
||||
"growth-improvements": "Growth Improvements",
|
||||
"growth-improvements-description": "Once you have 3 <i>Growth Experience</i> you may choose one of these: (Check off any you've already taken)",
|
||||
"other-improvements": "Other Improvements",
|
||||
"take-move1-imp": "Take a new move from your playbook",
|
||||
"take-move2-imp": "Take a new move from another playbook",
|
||||
"raise-stat-imp": "Raise a stat by +1 (max of +2 in any stat)",
|
||||
"shift-center-imp": "Shift your center by one step",
|
||||
"unlock-balance-imp": "Unlock your Moment of Balance",
|
||||
"max": "max",
|
||||
"another": "Take another",
|
||||
"move": "move",
|
||||
"ally": "Gain an ally",
|
||||
"playbook-move": "Take a move from another playbook",
|
||||
"advanced-improvements": "Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above",
|
||||
"rating": "to any rating",
|
||||
"new-playbook": "Change playbooks",
|
||||
"second-hunter": "Create a second hunter to play",
|
||||
"basic-moves": "Advance 2 basic moves",
|
||||
"retire": "Retire this hunter to safety",
|
||||
"erase-luck": "Erase one used <i>Luck</i> point",
|
||||
"after-getting-improvement": "Use after getting the corresponding <i>Improvement</i>",
|
||||
"history": "History",
|
||||
"notes": "Notes",
|
||||
"pick-one": "pick one",
|
||||
"pick-two": "pick two",
|
||||
"pick-three": "pick three",
|
||||
"moves": "Moves",
|
||||
"1-fixed-move": "You get this",
|
||||
"2-fixed-moves": "You get these 2",
|
||||
"1-move": "Then pick one of these",
|
||||
"2-moves-then": "Then pick two of these",
|
||||
"2-moves": "Pick two of these",
|
||||
"3-moves-then": "Then pick three of these",
|
||||
"3-moves": "Pick three of these",
|
||||
"choose": "choose",
|
||||
"one": "one",
|
||||
"two": "two",
|
||||
"three": "three",
|
||||
"the-bold": "The Bold",
|
||||
"the-bold-description": "The Bold fights to live up to their self-image and earn others’ trust and confidence. Play the Bold if you want to build your reputation and leadership skills. ",
|
||||
"balance-the-bold1": "Loyalty",
|
||||
"balance-the-bold2": "Confidence",
|
||||
"legacy1": "Successfully lead your companions in battle",
|
||||
"legacy2": "Kiss someone dangerous",
|
||||
"legacy3": "Punch someone you probably shouldn't punch",
|
||||
"legacy4": "Help a friend when they most need you",
|
||||
"legacy5": "Take down a threat all on your own",
|
||||
"legacy6": "Openly outperform and authority figure",
|
||||
"legacy7": "Pull off a ridiculous stunt",
|
||||
"legacy8": "Save a friend's life",
|
||||
"legacy9": "Pet a fantastic beast",
|
||||
"legacy10": "Get a fancy new outfit",
|
||||
"legacy11": "Earn the respect of an adult you admire",
|
||||
"legacy12": "Call out a friend's bad behavior to their face",
|
||||
"legacy13": "Form a deep relationship with someone new",
|
||||
"legacy14": "Stop a fight with calm words",
|
||||
"legacy15": "Tell someone your true feelings for them",
|
||||
"legacy16": "Travel to an incredible place",
|
||||
"legacy17": "Stand up to someone who doesn't respect you",
|
||||
"legacy18": "Restrain a friend from making a bad choice",
|
||||
"legacy19": "Forgive someone for their previous wrongdoing",
|
||||
"legacy20": "Stand up to someone abusing their power",
|
||||
"legacylist1": "List your current <i>drives</i> below:",
|
||||
"legacylist2": "Check off <i>drives</i> below as you complete them.",
|
||||
"yourdrives": "Your Drives",
|
||||
"completedrives": "Completed Drives",
|
||||
"choose-two": "Choose Two",
|
||||
"tb-move1": "<b>Best Friend</b><br>Your best friend is small, fuzzy, and dependable. Unlike all your other relationships, this one is simple and true. You can understand and communicate with your small companion and although they may give you a hard time now and again, they are always there when you need them most. Whenever your pal could help you push your luck, mark fatigue to roll with Creativity instead of Passion. If your pet ever gets hurt, mark a condition.",
|
||||
"tb-move2": "<b>Here's the Plan</b>: When you work out a plan with someone, roll with Creativity. On a 10+, hold 3. On a 7-9, hold 2. You can spend your hold 1-for-1 while the plan is being carried out to:<ul><li>Aid someone; add +1 to their roll (choose after rolling)</li><li>Call out a warning or a command; reduce the fatigue they mark by 1</li><li>Rally someone with invigorating words; negate a condition they would otherwise suffer</li></ul>On a miss, hold 1, but your plan encounters some disastrous opposition right from the start.",
|
||||
"tb-move3": "<b>Not Done Yet!</b>: Once per session, when you are taken out, shift your balance towards center to stay up for one more exchange of a conflict. After that exchange ends, you become helpless, unconscious, or otherwise incapable of continuing on, and are taken out as normal.",
|
||||
"tb-move4": "<b>You Missed Something</b>: When you evaluate a friendly NPC’s plan to get something done, roll with Focus. On a hit, the GM tells you how you can drastically improve the chances of success; get it done, and they’re sure to come through on top. On a 7-9, the problems inherent in the plan are fairly serious; the NPC will be resistant to making the changes necessary. On a miss, something about the plan throws you for a loop; the GM tells you what obvious danger the NPC is ignoring...or what they’re hiding about their intent.",
|
||||
"tb-move5": "<b>Straight Shooter</b>: When you tell an NPC the blunt, honest truth about what you really think of them and their plans, roll with Focus. On a hit, they’ll look upon your honesty favorably, and they’ll answer a non-compromising question honestly or grant you a simple favor. On a 7-9, they return the favor and give you an honest assessment of yourself; mark a condition. On a miss, you’re a bit too honest—they’re either furious or genuinely hurt.",
|
||||
"the-hammer": "The Hammer",
|
||||
"the-hammer-description": "The Hammer is strong, tough, and looking for a deserving face to punch. Play the Hammer if you want to grapple with what force can and can’t solve.",
|
||||
"balance-the-hammer1": "Care",
|
||||
"balance-the-hammer2": "Force",
|
||||
"bringing-them-down": "Bringing Them Down",
|
||||
"adversary-description1": "Take -1 ongoing to <b>plead</b> with, <b>trick</b>, or <b>comfort or support</b> your adversary.",
|
||||
"adversary-name": "<b>Adversary Name</b>",
|
||||
"changing-your-adversary": "Changing Your Adversary",
|
||||
"adversary-goal": "Adversary Goal",
|
||||
"adversary1": "Capture them",
|
||||
"adversary2": "Discredit them",
|
||||
"adversary3": "Depose them",
|
||||
"adversary4": "Restrain them",
|
||||
"adversary5": "Expose them",
|
||||
"adversary6": "Exile them",
|
||||
"th-move1": "<b>Fueled by Anger</b>: Mark Angry to use an additional basic or mastered technique when you <b>advance and attack</b>, even on a miss. While Angry is marked, take +1 ongoing to intimidate others.",
|
||||
"th-move2": "<b>Walls Can't Hold Me</b>: When you rely on your skills and training to dangerously smash your way through walls or other obstacles, roll with Passion instead of Focus.",
|
||||
"th-move3": "<b>Punch Where It Matters</b>: When you assess a situation, you can always ask, “Who or what here is most vulnerable to me?”, even on a miss. Remember to take +1 ongoing to act in accordance with the answer.",
|
||||
"th-move4": "<b>Comprehend Your Foe</b>: When you <b>defend and respond</b> against a foe whose balance principle you know, you may mark fatigue to roll with Creativity instead of Focus.",
|
||||
"th-move5": "<b>Stand and Fight!</b>: When you provoke an NPC opponent into attacking you, roll with Passion. On a hit, they’re coming at you specifically. On a 10+, you’re ready for them; clear a condition or clear 2-fatigue. On a miss, they take advantage of your provocation to strike a blow where you least expect it.",
|
||||
"the-guardian": "The Guardian",
|
||||
"the-guardian-description": "The Guardian defends someone close to them, steadfast and watchful. Play the Guardian if you want to be the first to see danger coming, and the last line of defense.",
|
||||
"balance-the-guardian1": "Self-Reliance",
|
||||
"balance-the-guardian2": "Trust",
|
||||
"burden-move": "Burden Move",
|
||||
"tg-move1": "<b>Suspicious Mind</b>:When you watch a person carefully to figure them out, roll with Focus. On a 7-9, hold 1. On a 10+, hold 2. Spend your hold, 1-for-1, to ask their player questions while you observe or interact with them; they must answer honestly.<ul><li>Are you telling the truth?</li><li>What are you truly feeling?</li><li>What do you really want right now?</li><li>What are you worried about?</li><li>What are you about to do?</li></ul>On a miss, you tip your hand, but you can shift your balance away from center to ask 1 question right now.",
|
||||
"tg-move2": "<b>Badge of Authority</b>: You have some badge or symbol of authority from your background, something that makes you someone to be listened to, if not well-liked or entirely respected.<br>When you give an NPC an order based on that authority and their recognition of it, roll with Passion. On a hit, they do what you say. On a 7-9, they choose 1:<ul><li>They do it, but in lackluster fashion</li><li>They say they need something first to be able to do it</li><li>They do it, but they’re going to talk to your superiors</li></ul>On a miss, the authority of your badge doesn’t sway them; they do as they please and you take -1 forward against them.",
|
||||
"tg-move3": "<b>Catch a Liar</b>: When you are suspicious of someone, write their name here:",
|
||||
"tg-move3.1": "You cannot write another until you have made them admit their guilt and misdeeds in front of an audience, or until you no longer seek to uncover their secrets.<br/>When they admit their guilt and misdeeds in front of an audience, clear their name from this move.<br/>When you no longer seek to uncover their secrets, you may mark a condition to clear their name from this move.<br/> When you expose that person’s lies or wrong-doing, clear all your fatigue and up to two conditions. When you try to <b>intimidate</b> them into admitting their real crimes by using actual evidence, you can eliminate one additional option from the list on any hit before they choose.",
|
||||
"tg-move4": "<b>Furrowed Brow</b>: Take +1 Focus (Max +3)",
|
||||
"tg-move5": "<b>Martyr Complex</b>: When you have a total of 8 between conditions marked, highest principle, and fatigue marked, take +1 ongoing to all moves.",
|
||||
"the-icon": "The Icon",
|
||||
"the-icon-description": "The Icon comes from an ancient tradition and inherited some serious standards to live up to. Play the Icon if you want to be torn between your heart and your destiny.",
|
||||
"balance-the-icon1": "Role",
|
||||
"balance-the-icon2": "Freedom",
|
||||
"burden-and-tradition": "Burden and Tradition",
|
||||
"tradition-description1": "You are an icon of your burden and tradition. You are expected to be its exemplar, its single most important representative, trained up from a young age and saddled with the weight of history. You have been told that you are vital to the world.",
|
||||
"your-responsibilities": "Your Responsibilities",
|
||||
"tradition-description2": "Choose 3 responsibilities of your burden and tradition you are expected to assume:",
|
||||
"responsibility1": "Protecting constructed sacred sites",
|
||||
"responsibility2": "Destroying dangerous creatures",
|
||||
"responsibility3": "Overthrowing tyrants",
|
||||
"responsibility4": "Defending rightful rulers",
|
||||
"responsibility5": "Performing rituals",
|
||||
"responsibility6": "Providing aid and succor to the downtrodden",
|
||||
"responsibility7": "Searching for ancient artifacts",
|
||||
"responsibility8": "Guarding nature from corruption",
|
||||
"responsibility9": "Safekeeping records from destruction",
|
||||
"your prohibitions": "Your Prohibitions",
|
||||
"tradition-description3": "Choose 3 prohibitions of your burden and tradition:",
|
||||
"Prohibition1": "Never fall in love",
|
||||
"Prohibition2": "Never refuse an honest request for help",
|
||||
"Prohibition3": "Never run from a fight",
|
||||
"Prohibition4": "Never start a fight",
|
||||
"Prohibition5": "Never share the secrets of your tradition",
|
||||
"Prohibition6": "Never seek fame or glory",
|
||||
"Prohibition7": "Never interfere without being asked",
|
||||
"Prohibition8": "Never betray someone's trust",
|
||||
"Prohibition9": "Never force your will upon another",
|
||||
"breaking-tradition": "Breaking Tradition",
|
||||
"living-up-to-your-role": "Living up to Your Role",
|
||||
"end-of-session-move": "End of Session Move",
|
||||
"tradition-move1": "When you live up to your Role through the responsibilities of your burden and tradition despite opposition or danger, shift your balance twice toward Role instead of marking fatigue, and clear fatigue equal to your Role.",
|
||||
"tradition-move2": "When you directly and openly break a prohibition of your burden and tradition, mark a condition, shift your balance twice towards Freedom, and clear fatigue equal to your Freedom.",
|
||||
"tradition-move3": "At the end of each session, answer these additional questions along with your standard growth questions.<br>1. Did I generally uphold my responsibilities?<ul><li>If yes, shift balance toward Role.</li><li>If no, mark a condition and shift balance toward Freedom.</li></ul>2. Did I generally maintain my prohibitions?<ul><li>If yes, clear a condition and shift balance toward Role.</li><li>If no, shift balance toward Freedom.</li></ul>",
|
||||
"ti-move1": "<b>Use Their Momentum</b>: When you are engaged with a large or powerful foe, mark fatigue to <b>advance and attack</b> with Focus instead of Passion. If you do, you don’t have to mark fatigue to use <b>Strike</b>, and you may also choose to use <b>Retaliate</b> as if it were an advance and attack technique.",
|
||||
"ti-move2": "<b>Bonzu Pippinpaddleopsicopolis... the Third</b>: When you <b>trick an NPC</b> by assuming a silly disguise or fake identity, mark Foolish to treat your roll as if it was a 12+. If Foolish is already marked, mark 2-fatigue instead.",
|
||||
"ti-move3": "<b>Meditation</b>: Take +1 Focus (Max +3).",
|
||||
"ti-move4": "<b>Otter-Penguins, Unagi, and Hot Springs</b>: When you visit a new inhabited location you learned about in the past, roll with Harmony. On a 7-9, ask 1. On a 10+, ask 2. You and your friends each clear fatigue when you interact with the answers.<ul><li>What’s the best local pastime?</li><li>What interesting locations are nearby?</li><li>Who is the most famous person here?</li><li>What special tradition is prized by locals?</li><li>What’s the most interesting legend locals recount about this place?</li></ul>On a miss, tell the GM what you expected to find; they will tell you how this place is different!",
|
||||
"ti-move5": "<b>Yip Yip!</b>: You have an animal companion large enough to ride. Name them and choose their species:<br><i>(Flying bison, polar bear dog, eel-hound, catgator, elephant-mandrill, gemsbok-bull, shirshu, komodo-rhino, sabertooth moose-lion, flying boar, walrus-yak, flying fishopotamus)</i>",
|
||||
"ti-move5.1": "When you and your animal companion fight together, mark 1-fatigue to use an additional technique from your approach, even on a miss. When something hurts your animal companion, mark a condition. When you and your friends travel via your animal companion, everyone clears 1-fatigue.",
|
||||
"the-idealist": "The Idealist",
|
||||
"the-idealist-description": "The Idealist has a past, full of suffering and tragedy, that strengthened their beliefs. Play the Idealist if you want to awaken the hope in everyone around you.",
|
||||
"balance-the-idealist1": "Forgivenss",
|
||||
"balance-the-idealist2": "Action",
|
||||
"never-turn-my-back": "Never Turn My Back",
|
||||
"code-description1": "You’ve seen sadness and grief. You’re no stranger to loss and pain. But you know the world can be a better place. And nothing happens without good people fighting for what’s right...",
|
||||
"your-code": "Your Code",
|
||||
"code-description2": "You have a code—choose three ideals from the list to define it:",
|
||||
"code1": "Always speak the truth",
|
||||
"code2": "Always stand up to bullies",
|
||||
"code3": "Always keep your promises",
|
||||
"code4": "Never strike the first blow",
|
||||
"code5": "Never deny a request for help",
|
||||
"code6": "Never leave a friend behind",
|
||||
"code-description3": "When you live up to your ideals at a significant cost, someone who witnessed (or hears about) your sacrifice approaches you to affirm their allegiance to your group’s purpose; write their name down on the list of allies below.",
|
||||
"your-allies": "Your Allies",
|
||||
"Allies": "Allies",
|
||||
"code-description4": "You can always <b>plead</b> with these allies—they always care what you think; they always open up to you if you <b>comfort or support</b> them; and you can <b>call on them to live up to their principles</b> as if you had rolled a 10+ by erasing their name from your list of allies.",
|
||||
"tid-move1": "<b>The Strength of Your Heart</b>: When you use Block, enemies must mark 2-fatigue instead of 1 to overcome your defenses.",
|
||||
"tid-move2": "<b>Whatever I Can</b>: When you spend time talking to the locals about their problems, roll with Harmony. On a hit, you hear about the most significant and serious problem at hand; the GM will tell you who it affects and what is the cause. On a 10+, you can ask a follow up question about the problem or cause; you take +1 ongoing when you act on the answer. On a miss, you wind up creating a whole new problem with your questions and ideas.",
|
||||
"tid-move3": "<b>Your Rules Stink</b>: When you stand up to an adult by telling them their rules are stupid, roll with Passion. On a hit, they are surprised by your argument; they must shift their balance or offer you a way forward, past the rules. On a 10+, both. On a miss, your efforts to move them only reveal how strongly they believe in the system—mark a condition as their resistance leaves you reeling.",
|
||||
"tid-move4": "<b>It Doesn't Belong To You</b>: When you secretly pocket something owned by someone undeserving, roll with Harmony. On a hit, you swipe something from them (your choice) without them noticing you took it. On a 7-9, the thing you took isn’t exactly what you thought it was; the GM will tell you how. On a miss, you grab the goods, but they notice—and pursue—as soon as you exit the scene.",
|
||||
"tid-move5": "<b>You Can't Knock Me Down!</b>: When you are engaged in combat with superior opposition and openly refuse to back down or flee, roll with Harmony for the rest of the battle when you use the <b>defend and respond</b> approach; you cannot choose to Retreat for the rest of the fight.",
|
||||
"the-successor": "The Successor",
|
||||
"the-successor-description": "The Successor comes from a lineage of powerful but scary figures. Play the Successor if you want to struggle against your lineage as it threatens to draw you in.",
|
||||
"balance-the-successor1": "Tradition",
|
||||
"balance-the-successor2": "Progress",
|
||||
"a-tainted-past": "A Tainted Past",
|
||||
"lineage-description1": "You hail from a powerful and infamous lineage—often a family, though it might also be another close-knit group which passes status and clout down from generation to generation. Choose one domain from below that is the source of your lineage’s power, and another into which they’re now beginning to extend their reach.",
|
||||
"lineage-domains": "Lineage Domains",
|
||||
"lineage1": "High Society",
|
||||
"lineage2": "Military Command",
|
||||
"lineage3": "Arts and Entertainment",
|
||||
"lineage4": "Land Ownership",
|
||||
"lineage5": "Organized Crime",
|
||||
"lineage6": "Spiritual Authority",
|
||||
"lineage7": "State Politics",
|
||||
"lineage8": "Business and Industry",
|
||||
"lineage9": "Elite Academics",
|
||||
"lineage10": "Vigilante Militias",
|
||||
"lineage11": "Media and News",
|
||||
"lineage12": "Vital Supply Chains",
|
||||
"lineage-resources": "Lineage Resources",
|
||||
"lineage-description2": "You have access to your family’s extensive stores of two of the following resources:",
|
||||
"lresource1": "Obscure or Forbidden Knowledge",
|
||||
"lresource2": "Introductions or Connections",
|
||||
"lresource3": "Servants or Muscle",
|
||||
"lresource4": "High Technology",
|
||||
"lresource5": "Cold Hard Cash",
|
||||
"lresource6": "Spiritual Artifacts or Tomes",
|
||||
"spending-resources": "Spending Resources",
|
||||
"lineage-description3": "Spend <b>resources</b> during the session to establish a boon you had previously asked for or obtained, something that your lineage’s unique position and stores could provide: a vehicle, an invitation into a private event or powerful chamber, a chest of jade coins, etc.",
|
||||
"pay-homage": "Pay Homage",
|
||||
"lineage-description4": "When you pay obeisance and homage to a powerful member of your lineage, roll with your Tradition. On a hit, you earn some credit; hold 3-resources. On a 7-9, their resources don’t come without strings; you’ll need to promise to fulfill some other obligation of your lineage, or let them shift your balance right now. On a miss, they’re dissatisfied with your display; they’re cutting you off until you fulfill some task they set to you.",
|
||||
"raiding-your-lineage": "Raiding Your Lineage",
|
||||
"lineage-description5": "When you <b>raid your lineage’s resources</b> without their consent or knowledge, mark a condition and roll with your Progress. On a hit, hold 1-resource. On a 7-9, choose 1. On a 10+, choose 2.<ul><li>You obtained an additional 1-resource.</li><li>You nabbed your goodies quietly and quickly; your lineage will be none the wiser.</li><li>You steel yourself for what you’re doing; avoid marking a condition.</li></ul> On a miss, you’re caught in the act by a powerful member of your lineage.",
|
||||
"ts-move1": "<b>Way of the Future</b>: Take +1 Creativity (Max +3).",
|
||||
"ts-move2": "<b>Black Koala-Sheep</b>: When you behave in a way that shocks and unsettles people from one of your backgrounds, roll with Creativity to <b>intimidate</b> them or<b>push your luck</b>.",
|
||||
"ts-move3": "<b>A Life of Regret</b>: When you comfort or support an NPC by apologizing and honestly promising to make amends for the harm they have suffered, roll with Focus instead of Harmony. If they choose not to open up to you, you do not take +1 forward against them. If they choose to open up to you, take +1 ongoing to attempts to take action to make amends.",
|
||||
"ts-move4": "<b>Walk This Way</b>: When you make over, disguise, and/or coach your friends to fit in with a specific crowd appropriate to one of your backgrounds, roll with Creativity. On a 10+, the performance is flawless; you gain access to wherever you wanted to fit in while attracting little suspicion. On a 7-9, you fool nearly everyone; there’s only a single gatekeeper who asks any questions or stands in your way. On a miss, the only way to get the access you desired is for one of your friends to take on a uncomfortable, dangerous, or attention-grabbing role.",
|
||||
"ts-move5": "<b>Wordly Knowledge</b>: Your upbringing expanded your horizons, skillsets, and contacts. Choose another training and another background.",
|
||||
"move-status": "Learned/Practiced/Mastered",
|
||||
"custom-playbook": "Custom Playbook",
|
||||
"tome-of-mysteries": "Tome of Mysteries",
|
||||
"reinforcements": "Reinforcements",
|
||||
"Brazilian": "Brazilian Edition",
|
||||
"fan-made": "Fan-made",
|
||||
"material": "Material",
|
||||
"background": "Background",
|
||||
"background-description": "Where did your character come from?",
|
||||
"background1": "Military",
|
||||
"background2": "Monastic",
|
||||
"background3": "Outlaw",
|
||||
"background4": "Privileged",
|
||||
"background5": "Urban",
|
||||
"background6": "Wilderness",
|
||||
"heat": "Heat",
|
||||
"Divine": "Divine",
|
||||
"Expert": "Expert",
|
||||
"Flake": "Flake",
|
||||
"Initiate": "Initiate",
|
||||
"Monstrous": "Monstrous",
|
||||
"curses": "Curses",
|
||||
"Mundane": "Mundane",
|
||||
"Professional": "Professional",
|
||||
"agency": "Agency",
|
||||
"resources": "Resources",
|
||||
"red-tape": "Red Tape",
|
||||
"Spellslinger": "Spell-Slinger",
|
||||
"combat-magic": "Combat Magic",
|
||||
"bases": "Bases",
|
||||
"effects": "Effects",
|
||||
"Spooky": "Spooky",
|
||||
"dark-side": "The Dark Side",
|
||||
"Wronged": "Wronged",
|
||||
"Gumshoe": "Gumshoe",
|
||||
"Hex": "Hex",
|
||||
"temptation": "Temptation",
|
||||
"rotes": "Rotes",
|
||||
"guide-name": "Guide Name",
|
||||
"loving": "Loving",
|
||||
"broken": "Broken",
|
||||
"Searcher": "Searcher",
|
||||
"Exile": "Exile",
|
||||
"Hardcase": "Hard Case (Original)",
|
||||
"Luchador": "Luchador",
|
||||
"hero": "Hero",
|
||||
"Snoop": "Snoop",
|
||||
"Summoned": "Summoned",
|
||||
"hobby": "Hobby",
|
||||
"Traveler": "Traveler",
|
||||
"custom": "Custom",
|
||||
"luck-special-custom": "You may come up with a Moment of Balance for this playbook with help from the GM.",
|
||||
"custom-special": "Playbook Special",
|
||||
"custom-special-example": "Like the Guardian's 'Ward' or the Successor's 'Lineage'",
|
||||
"custom-special-name": "Name of special",
|
||||
"custom-special-description": "Description",
|
||||
"custom-moves": "Playbook Moves",
|
||||
"custom-move-name": "Name",
|
||||
"custom-move-description": "Description",
|
||||
"custom-gear": "Playbook Gear",
|
||||
"start_newstuff": "<!-- All of the entries from here on down are new and likely need translation beyond what was supplied in the original version 1.0 materials. -->",
|
||||
"unused": "Unused",
|
||||
"all": "All",
|
||||
"starting": "Starting",
|
||||
"stats-overwrite-warning": "Choose a starting set. (This will overwrite current stats values!)",
|
||||
"current-hold": "Current Hold",
|
||||
"advanced": "Advanced",
|
||||
"instructions": "Instructions",
|
||||
"trigger-luck-special": "When you mark Luck, you trigger your playbook's Luck Special.",
|
||||
"examples": "Examples",
|
||||
"balance-instructions": "Shift your balance towards one of your <i>principles</i> whenever a move says to do so. If you cannot shift your balance because you are at the end of your balance track, trigger the <i>Losing your Balance</i> move.",
|
||||
"failure": "Failure",
|
||||
"basic-reference": "Basic Moves Reference",
|
||||
"plead": "Plead",
|
||||
"plead-move": "When you plead with an NPC who cares what you think for help, support, or action, roll with Harmony. On a 7-9, they need something more—evidence that this is the right course, guidance in making the right choices, or resources to aid them—before they act; the GM tells you what they need. On a 10+, they act now and do their best until the situation changes",
|
||||
"pyl": "Push your Luck",
|
||||
"pyl-move": "When you push your luck in a risky situation, say what you want to do and roll with Passion. On a hit, you do it, but it costs you to scrape by; the GM tells you what it costs you. On a 10+, your boldness pays off despite the cost; the GM tells you what other lucky opportunity falls in your lap",
|
||||
"snt": "Rely on your Skills & Training",
|
||||
"snt-move": "When you rely on your skills and training to overcome an obstacle, gain new insight, or perform a familiar custom, roll with Focus. On a hit, you do it. On a 7-9, you do it imperfectly—the GM tells you how your approach might lead to unexpected consequences; accept those consequences or mark 1-fatigue",
|
||||
"assess": "Assess a Situation",
|
||||
"assess-move": "When you assess a situation, roll with Creativity. On a 7-9, ask 1 question. On a 10+, ask 2 questions.<ul><li>What here can I use to _______?</li><li>Who or what is the biggest threat?</li><li>What should I be on the lookout for?</li><li>What’s my best way out/in/through?</li><li>Who or what is in the greatest danger?</li></ul>Take +1 ongoing when acting on the answers",
|
||||
"intimidate": "Intimidate",
|
||||
"intimidate-move": "When you intimidate an NPC into backing off or giving in, roll with Passion. On a hit, they choose one. On a 10+, first, you pick one they cannot choose.<br>The NPC chooses from the following:<ul><li>They run to escape or get backup</li><li>They back down but keep watch</li><li>They give in with a few stipulations</li><li>They attack you, but off-balance; the GM marks a condition on them</li></ul>",
|
||||
"trick": "Trick",
|
||||
"trick-move": "When you trick an NPC, roll with Creativity. On a hit, they fall for it and do what you want for the moment. On a 7-9, pick 1. On a 10+, pick 2.<ul><li>They stumble; take +1 forward to acting against them</li><li>They act foolishly; the GM tells you what additional opportunity they give you</li><li>They overcommit; they are deceived for some time</li></ul>",
|
||||
"cns": "Comfort & Support",
|
||||
"cns-move": "When you comfort or support another person, roll with Harmony. On a hit, they must decide if they open up to you. If they don’t, mark a condition and take +1 forward against them; if they do, ask them any question. On a 10+, they can ask a question of you as well. Anyone who answers a question honestly may choose to clear acondition or 2-fatigue",
|
||||
"help": "Help",
|
||||
"help-move": "When you take appropriate action to help a companion, mark 1-fatigue to give them a +1 to their roll (after the roll). You cannot help in a combat exchange in this way",
|
||||
"balance-reference": "Balance Moves Reference",
|
||||
"lutp": "Live up to your Principle",
|
||||
"lutp-move": "When you take action in accordance with the values of a principle, mark fatigue to roll with that principle instead of whatever stat you would normally roll",
|
||||
"callout": "Call Someone Out",
|
||||
"callout-move": "When you openly call on someone to live up to their principle, shift your balance away from center, then name and roll with their principle. On a hit, they are called to act as you say; they must either do it or mark a condition. On a 7-9, they challenge your view of the world in turn; mark a fatigue or they shift your balance as they choose. On a miss, they can demand you act in accordance with one of your principles instead; mark a condition or act as they request",
|
||||
"denycallout": "Deny a Call Out",
|
||||
"denycallout-move": "When you deny an NPC calling on you to live up to your principle, roll with that principle. On a hit, act as they say or mark 1-fatigue. On a 10+, their words hit hard; you must also shift your balance towards the called-on principle. On a miss, you stand strong; clear a condition, clear 1-fatigue, or shift your balance, your choice",
|
||||
"resistbalance": "Resist Shifting your Balance",
|
||||
"resistbalance-move": "When you resist an NPC shifting your balance, roll 2d6. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7-9, choose one.<ul><li>Clear a condition or mark growth by immediately acting to prove them wrong.</li><li>Shift your balance towards the opposite principle.</li><li>Learn what their principle is (if they have one); if you already know, take +1 forward against them.</li></ul>On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice",
|
||||
"losebalance": "Losing your Balance",
|
||||
"losebalance-move": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:<ul><li>Give in or submit to your opposition</li><li>Lose control of yourself in a destructive and harmful way</li><li>Take an extreme action in line with the principle, then flee</li></ul>Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
|
||||
"combat-reference": "Combat Moves Reference",
|
||||
"defend-and-response": "Defend & Response",
|
||||
"retaliate": "Retaliate",
|
||||
"retaliate-move": "Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe",
|
||||
"block": "Block",
|
||||
"block-move": "Choose one advance & attack technique. For the rest of this exchange, mark 1-fatigue to block an enemy within reach who uses that technique unless they mark an additional fatigue",
|
||||
"retreat": "Retreat",
|
||||
"retreat-move": "Leave the fight to safety. Any foe engaged with you can mark 1-fatigue to block this technique",
|
||||
"advance-and-attack": "Advance & Attack",
|
||||
"strike": "Strike",
|
||||
"strike-move": "Mark 1-fatigue to inflict a condition on a foe in reach",
|
||||
"seizeposition": "Seize a Position",
|
||||
"seizeposition-move": "Advance to a new location—engage new foes, avoid an obstacle or danger, or establish an advantageous position",
|
||||
"smash": "smash",
|
||||
"smash-move": "Destroy or destabilize something in the environment",
|
||||
"evade-and-observe": "Evade & Observe",
|
||||
"testbalance": "Test Balance",
|
||||
"testbalance-move": "Mark 1-fatigue to question a foe as you fight with them. Ask what their principle is; they must answer honestly. If you already know their principle, you may instead shift their balance",
|
||||
"showoff": "Show Off",
|
||||
"showoff-move": "Mark 1-fatigue to impress or intimidate a foe. They must either allow you to shift their balance or they may only use a single technique in the next exchange",
|
||||
"watchfoe": "Watch a Foe",
|
||||
"watchfoe-move": "Choose an engaged foe to carefully observe. In your next exchange with them, before anyone else makes any choices, they must announce what approach they choose and one technique of that approach they will use in that exchange",
|
||||
"fighting-techniques": "Fighting Techniques",
|
||||
"tag-team": "The Bold: Tag Team",
|
||||
"tag-team-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Work with a companion against the same foe; mark 1-fatigue to inflict 2-fatigue on a foe targeted in this exchange by a companion using Strike, even if their Strike is blocked or doesn’t land.",
|
||||
"overwhelm": "The Hammer: Overwhelm",
|
||||
"overwhelm-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Throw a punch with all your weight behind it; mark up to three fatigue or condition in any combination to force your opponent to mark the same number of conditions (but not fatigue).",
|
||||
"divert": "The Guardian: Divert",
|
||||
"divert-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also Retaliate this exchange, deal an additional 1-fatigue each time.",
|
||||
"wall-of-perfection": "The Icon: Wall of Perfection",
|
||||
"wall-of-perfection-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Create a perfect wall of defense around yourself and any allies directly next to you; mark 1-fatigue to block a single attack towards the wall or keep an enemy at bay who tries to penetrate the wall.",
|
||||
"disorient": "The Idealist: Disorient",
|
||||
"disorient-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Pummel them with blows; mark fatigue to shift their balance.",
|
||||
"break": "The Successor: Break",
|
||||
"break-move": "<b>Evade and Observe</b>: <i>(Add this choice to the list of options available when you Evade and Observe)</i><br/>Target a foe’s vulnerable equipment; mark fatigue to render it useless or broken.",
|
||||
"keeper-may-say": "The Keeper May Say That...",
|
||||
"options": "Options",
|
||||
"harm-list": "Whenever you suffer harm, the Keeper will tell you what effect it has. Injury severity depends on how much harm you have suffered: <ul> <li> 0-harm wounds have only minor, short term effects. </li> <li> 4-7 harm wounds are serious and unstable. They will get worse unless treated. Mark the \"Unstable\" box. </li> <li> 8-harm or more will kill a normal human, including a hunter. </li> </ul> Armour reduces the harm suffered by the number of points it is rated for. Monsters may not be defeated until you use their weakness against them, and this applies to some minions as well.",
|
||||
"recovery": "Recovery",
|
||||
"harm-recovery": "<ul> <li> 0 harm wounds are considered healed right away. </li> <li> 1-3 harm wounds improve when you receive first aid, and later when you rest. Heal 1 when you do. </li> <li> Unstable wounds require first aid to become stable. While unstable, they may get worse. </li> <li> 4+ harm wounds require a healing move, time in an infirmary or hospital, or magical healing. </li> </ul> At the end of the mystery, you also have a chance to heal. <ul> <li> If there is no chance to rest, heal 1 harm. </li> <li> If there is plenty of time, heal all harm. </li> </ul>",
|
||||
"luck-list": "When you spend a point of Luck, pick one: <ul> <li> Decrease a wound you have suffered to 0 harm. </li> <li> After you roll, retroactively change the result to a 12. </li> </ul> When you have no luck left, bad things will happen to you.",
|
||||
"leveling-up": "Leveling Up",
|
||||
"leveling-up-ref": "Mark an experience point whenever your roll totals six or less, or when a move tells you to. Whenever you mark the fifth experience box, level up. Erase all five marks and choose an improvement from your list. After you have leveled up five times, you may choose from the advanced improvement list as well.",
|
||||
"eos": "End of Session",
|
||||
"eos-ref": "At the end of each session, the Keeper will ask the following questions: <ul> <li> Did we conclude the current mystery? </li> <li> Did we save someone from certain death (or worse)? </li> <li> Did we learn something new and important about the world? </li> <li> Did we learn something new and important about one of the hunters? </li> </ul> If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.",
|
||||
"pick-book": "Pick Your Playbook",
|
||||
"pick-book-desc": "<b>Pick your playbook using the menu in the upper right corner</b> or the buttons in the lists below. <i>Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).</i>",
|
||||
"byo": "Brew Your Own",
|
||||
"custom-desc": "A blank shell you can use to create your own",
|
||||
"your-enemies": "Your enemies",
|
||||
"your-choice": "Your choice",
|
||||
"restrictions": "Restrictions",
|
||||
"attack-spells": "Attack Spells",
|
||||
"possible-contacts": "Possible Contacts",
|
||||
"playbook-name": "Playbook Name",
|
||||
"hit": "Hit",
|
||||
"success": "Full Success",
|
||||
"mixed": "Mixed Success",
|
||||
"advsuccess": "Advanced Success",
|
||||
"treat-regular": "Treat as a regular success if you do not have the advanced improvement for this move.",
|
||||
"mark-xp-remind": "Make sure to mark experience!",
|
||||
"first-choice": "First choice",
|
||||
"second-choice": "Second choice",
|
||||
"enabled": "(Enabled)",
|
||||
"end-of-session-experience": "End of Session Experience",
|
||||
"end-of-session-experience-kref": "<ul><li>1-2 “yes”: 1 mark; 3-4 “yes”: 2 marks</li><li>Did they conclude the current mystery?</li><li>Did they save someone from certain death (or worse)?</li><li>Did we learn something new and important about the world?</li><li>Did we learn something new and important about one of the hunters?</li></ul>",
|
||||
"mystery-creation": "Mystery Creation",
|
||||
"1-basic-concept": "1. Basic Concept",
|
||||
"1-basic-concept-kref": "<ul><li>A cool monster from urban legend or folklore.</li><li>A loose end from a previous mystery.</li><li>A problem from one of your arcs.</li><li>Take a plot from somewhere else and change some details.</li><li>A place you know that would make a good place for a monster to lurk.</li><li>Is there something the hunters want to check out?</li><li>Return of a monster, bystander, or location from a previous mystery.</li></ul>",
|
||||
"2-hook": "2. Hook",
|
||||
"2-hook-kref": "<ul><li>The clue that caught the hunters' attention.</li></ul>",
|
||||
"3-threats": "3. Threats",
|
||||
"3-threats-kref": "<ul><li>Create your monsters, minions, bystanders and locations.</li></ul>",
|
||||
"4-countdown": "4. Countdown",
|
||||
"4-countdown-kref": "What would happen if the hunters never came here? Break it into six key events:<ol><li>Day</li><li>Shadows</li><li>Sunset</li><li>Dusk</li><li>Nightfall</li><li>Midnight</li></ol>",
|
||||
"custom-moves-header": "Custom Moves",
|
||||
"custom-moves-kref": "<ul><li>What's the basic concept for the move?</li><li>When is it triggered?</li><li>What effect does it have?</li></ul>",
|
||||
"mystery-hook": "The Hook",
|
||||
"description": "Description",
|
||||
"armour": "Armour",
|
||||
"name": "Name",
|
||||
"day": "Day",
|
||||
"shadows": "Shadows",
|
||||
"sunset": "Sunset",
|
||||
"dusk": "Dusk",
|
||||
"nightfall": "Nightfall",
|
||||
"midnight": "Midnight",
|
||||
"instructions-list": "<ul><li>Click +Add to add a new entity.</li><li>Click Modify to delete or rearrange the order of those entities.</li><li>Set the type, which will then activate the data fields.</li><li>Once you're done editing, hide the edit controls for an attractively formatted experience!</li></ul>",
|
||||
"edit": "Edit",
|
||||
"select-type": "(Select Type)",
|
||||
"threat-type": "Threat Type",
|
||||
"countdown": "Countdown",
|
||||
"monster": "Monster",
|
||||
"minion": "Minion",
|
||||
"bystander": "Bystander",
|
||||
"location": "Location",
|
||||
"phenomenon": "Phenomenon",
|
||||
"up-to-6": "Up to 6",
|
||||
"up-to-12": "Up to 12",
|
||||
"type-and-motivation": "Type and Motivation",
|
||||
"choose-type": "Choose Type and Motivation",
|
||||
"powers": "Powers",
|
||||
"attacks": "Attacks",
|
||||
"weaknesses": "Weaknesses",
|
||||
"starting-stats-choices": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"motw": "Monster of the Week",
|
||||
"copyright": "Monster of the Week is copyright Evil Hat Productions, LLC and Generic Games.",
|
||||
"choose-one": "Choose one",
|
||||
"other-playbook-moves": "Other Playbook Moves",
|
||||
"allies": "Allies and Teams",
|
||||
"individual": "Individual",
|
||||
"team": "Team",
|
||||
"motivation": "Motivation",
|
||||
"ally-motive1": "Subordinate: to follow your exact instructions",
|
||||
"ally-motive2": "Lieutenant: to execute the spirit of your instructions",
|
||||
"ally-motive3": "Friend: to provide emotional support",
|
||||
"ally-motive4": "Bodyguard: to intercept danger",
|
||||
"ally-motive5": "Confidante: to give you advice and perspective",
|
||||
"ally-motive6": "Backup: to stand with you",
|
||||
"other-playbooks": "Other Playbooks",
|
||||
"actionscientist": "Action Scientist",
|
||||
"text-block": "Text Block",
|
||||
"mystery-concept": "Mystery's Concept",
|
||||
"playtests": "Playtests",
|
||||
"playtest": "Playtest",
|
||||
"constructed": "Constructed",
|
||||
"lightning": "Lightning",
|
||||
"music": "Music",
|
||||
"clockwork": "Clockwork",
|
||||
"orgone": "Orgone",
|
||||
"alchemy": "Alchemy",
|
||||
"thought": "Thought",
|
||||
"aether": "Aether",
|
||||
"purpose": "Purpose",
|
||||
"fire": "Fire",
|
||||
"calm": "Calm",
|
||||
"raging": "Raging",
|
||||
"end_newstuff": "<!-- New entries end here. -->"
|
||||
}
|
||||
@@ -0,0 +1,580 @@
|
||||
{
|
||||
"sheet-version": "sheet version",
|
||||
"send_details_to_chat": "Send details to chat!",
|
||||
"character-name": "Name",
|
||||
"character-gender": "Pronouns",
|
||||
"playbook": "Playbook",
|
||||
"keeper-sheet": "Keeper's Mystery Sheet",
|
||||
"playbook-choice": "Choose a Playbook",
|
||||
"character-look": "Look",
|
||||
"select-text": "Select a Playbook above to get started",
|
||||
"placeholder": " ",
|
||||
"balance-spacer": "balance",
|
||||
"basics": "Basics",
|
||||
"background-demeanor": "Background & Demeanor",
|
||||
"history-prompts": "History Prompts",
|
||||
"Create-Your-Own": "Create Your Own:",
|
||||
"stats": "Stats",
|
||||
"charm": "Charm",
|
||||
"cool": "Cool",
|
||||
"sharp": "Sharp",
|
||||
"tough": "Tough",
|
||||
"weird": "Weird",
|
||||
"luck": "Luck",
|
||||
"miss": "Miss",
|
||||
"Background": "Background",
|
||||
"Background-Description": "Choose up to 2 of the following to describe your origins",
|
||||
"Military": "Military",
|
||||
"Monastic": "Monastic",
|
||||
"Outlaw": "Outlaw",
|
||||
"Privilege": "Privilege",
|
||||
"Urban": "Urban",
|
||||
"Wilderness": "Wilderness",
|
||||
"Demeanor": "Demeanor",
|
||||
"Demeanor-Description": "Choose one or more of the follow to describe how your character behaves in social situations",
|
||||
"Harsh": "Harsh",
|
||||
"Serious": "Serious",
|
||||
"Polite": "Polite",
|
||||
"Quiet": "Quiet",
|
||||
"Suspicious": "Suspicious",
|
||||
"Cautious": "Cautious",
|
||||
"Impatient": "Impatient",
|
||||
"Sensitive": "Sensitive",
|
||||
"Affable": "Affable",
|
||||
"Enthusiastic": "Enthusiastic",
|
||||
"Talkative": "Talkative",
|
||||
"Impetuous": "Impetuous",
|
||||
"Playful": "Playful",
|
||||
"Blunt": "Blunt",
|
||||
"Loud": "Loud",
|
||||
"Excessive": "Excessive",
|
||||
"Determined": "Determined",
|
||||
"Naive": "Naive",
|
||||
"Needy": "Needy",
|
||||
"Sad": "Sad",
|
||||
"Haughty": "Haughty",
|
||||
"Grave": "Grave",
|
||||
"Lonely": "Lonely",
|
||||
"Compassionate": "Compassionate",
|
||||
"Joyful": "Joyful",
|
||||
"Grieving": "Grieving",
|
||||
"Earnest": "Earnest",
|
||||
"Resolute": "Resolute",
|
||||
"Perky": "Perky",
|
||||
"Intense": "Intense",
|
||||
"By-the-book": "By-the-book",
|
||||
"Casual": "Casual",
|
||||
"Arrogant": "Arrogant",
|
||||
"Oblivious": "Oblivious",
|
||||
"Training": "Training",
|
||||
"Training-Description": "Choose one of the following that describes how you were trained to fight",
|
||||
"Waterbending": "Waterbending",
|
||||
"Firebending": "Firebending",
|
||||
"Earthbending": "Earthbending",
|
||||
"Airbending": "Airbending",
|
||||
"Weaponbending": "Weapon Specialist",
|
||||
"Techbending": "Tech Specialist",
|
||||
"Fighting-Style": "Fighting Style",
|
||||
"Creativity": "Creativity",
|
||||
"Focus": "Focus",
|
||||
"Harmony": "Harmony",
|
||||
"Passion": "Passion",
|
||||
"balance": "Balance",
|
||||
"creativity": "Creativity",
|
||||
"focus": "Focus",
|
||||
"harmony": "Harmony",
|
||||
"passion": "Passion",
|
||||
"role": "Role",
|
||||
"choose-starting-stats": "[Choose a set, then choose any stat and add +1]",
|
||||
"+1|+1|=0|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"-1|+1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|-1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|+1|+1|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|-1|+1|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|+1|-1|=0": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"center": "Center",
|
||||
"balance-center": "Center ",
|
||||
"fatigue": "Fatigue",
|
||||
"atla-books": "Avatar Legends Playbooks",
|
||||
"fatigue-description": "Mark <i>Fatigue</i> when a move or the GM tells you to",
|
||||
"trigger-fatigue-special": "When you can no longer mark fatigue, you must mark a condition instead. When you can no longer mark conditions, you are <i>taken out</i>.",
|
||||
"okay": "Okay",
|
||||
"doomed": "Doomed",
|
||||
"special": "Special",
|
||||
"harm": "Harm",
|
||||
"dying": "Dying",
|
||||
"unstable": "Unstable",
|
||||
"balancevalues": "+3 +2 +1 +0 -1 -2 -3",
|
||||
"centervalues": "-3 -2 -1 +0 +1 +2 +3",
|
||||
"balance-principle": "Principle",
|
||||
"conditions": "Conditions",
|
||||
"condition1": "<b>Afraid:</b> -2 to <i>intimidate</i> and <i>call someone out</i>",
|
||||
"condition2": "<b>Angry:</b> -2 to <i>comfort or support</i> and <i>assess a situation</i>",
|
||||
"condition3": "<b>Foolish:</b> -2 to <i>trick</i> and <i>resist shifting your balance</i>",
|
||||
"condition4": "<b>Guilty:</b> -2 to <i>push your luck</i> and <i>deny a callout</i>",
|
||||
"condition5": "<b>Insecure:</b> -2 to <i>plead</i> and <i>rely on your skills and training</i>",
|
||||
"growth": "Growth",
|
||||
"experience": "Experience",
|
||||
"growth-description": "At the end of each game session, answer the following questions. For each “yes” answer, mark one of the three growth boxes. When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.<ul><li>Did you learn something challenging, exciting, or complicated about the world?</li><li>Did you stop a dangerous threat or solve a community problem?</li><li>Did you guide a companion towards balance or end the session at your center?</li></ul>",
|
||||
"growth-questions": "Growth Questions",
|
||||
"growth-the-bold": "<ul><li>Did you express vulnerability by admitting you were wrong or that you should have listened to someone you ignored?</li></ul>",
|
||||
"growth-the-guardian": "<ul><li>Did you pursue a desire or goal of your own, outside of protecting others?</li></ul>",
|
||||
"growth-the-hammer": "<ul><li>Did you make significant progress towards your goal against your adversary?</li></ul>",
|
||||
"growth-the-icon": "<ul><li>Did you accomplish a feat worthy of your burden and tradition?</li></ul>",
|
||||
"growth-the-idealist": "<ul><li>Did you improve the lives of a community of average citizens?</li></ul>",
|
||||
"growth-the-successor": "<ul><li>Did you learn something meaningful or important about your lineage, its members, or its effects on the world and others?</li></ul>",
|
||||
"xp-description": "When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.",
|
||||
"moment-of-balance": "Moment of Balance",
|
||||
"balance-unlocked": "Moment of Balance <i>Unlocked</i>",
|
||||
"moment-of-balance-the-bold": "The greatest heroes of your age may have overwhelming confidence, but balance isn’t about pursuing greatness for the sake of greatness. You find a way to stand with your companions like no one else ever could. Tell the GM how you strike down an impossibly strong enemy or obstacle to protect your friends from harm as the best version of yourself.",
|
||||
"moment-of-balance-the-guardian": "You’ve sworn to protect the people you care about, but balance is about finding your own place in the world as well. You know what you’re capable of accomplishing, and you step up to show the world your unique strength. Tell the GM how you put your own life on the line to defeat a villain or danger that seems unstoppable.",
|
||||
"moment-of-balance-the-hammer": "You can knock down every wall in the world, but balance isn’t found in conquest and destruction. You know some walls need to stand to keep people safe. Tell the GM how you put yourself directly in the path of an inescapable threat to completely protect someone or something from harm.",
|
||||
"moment-of-balance-the-icon": "Others have laid a path for you you cannot escape, but balance means you understand the limits of their vision. You make the role your own in this moment, charting a new path for yourself and your tradition. Tell the GM how your new understanding of your burdens forges a new way forward for everyone.",
|
||||
"moment-of-balance-the-idealist": "The pain of the world can be overwhelming, but balance brings peace. You bring everything around you to a stop—villains, arguments, disaster—and set the world right. Tell the GM how your compassionate actions end a conflict utterly and completely.",
|
||||
"moment-of-balance-the-successor": "You may never escape the legacy of your family, but balance allows you to learn from them without defining yourself in their image. You call upon a resource of your family to innovate a new solution to an intractable problem, never forgetting who you are in the face of incredible danger. Tell the GM how you knock down obstacles that seem impossible to overcome and save the day.",
|
||||
"other-moves": "Other Moves",
|
||||
"gear": "Gear",
|
||||
"other-gear": "Other Gear",
|
||||
"growth-improvements": "Growth Improvements",
|
||||
"growth-improvements-description": "Once you have 3 <i>Growth Experience</i> you may choose one of these: (Check off any you've already taken)",
|
||||
"other-improvements": "Other Improvements",
|
||||
"take-move1-imp": "Take a new move from your playbook",
|
||||
"take-move2-imp": "Take a new move from another playbook",
|
||||
"raise-stat-imp": "Raise a stat by +1 (max of +2 in any stat)",
|
||||
"shift-center-imp": "Shift your center by one step",
|
||||
"unlock-balance-imp": "Unlock your Moment of Balance",
|
||||
"max": "max",
|
||||
"another": "Take another",
|
||||
"move": "move",
|
||||
"ally": "Gain an ally",
|
||||
"playbook-move": "Take a move from another playbook",
|
||||
"advanced-improvements": "Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above",
|
||||
"rating": "to any rating",
|
||||
"new-playbook": "Change playbooks",
|
||||
"second-hunter": "Create a second hunter to play",
|
||||
"basic-moves": "Advance 2 basic moves",
|
||||
"retire": "Retire this hunter to safety",
|
||||
"erase-luck": "Erase one used <i>Luck</i> point",
|
||||
"after-getting-improvement": "Use after getting the corresponding <i>Improvement</i>",
|
||||
"history": "History",
|
||||
"notes": "Notes",
|
||||
"pick-one": "pick one",
|
||||
"pick-two": "pick two",
|
||||
"pick-three": "pick three",
|
||||
"moves": "Moves",
|
||||
"1-fixed-move": "You get this",
|
||||
"2-fixed-moves": "You get these 2",
|
||||
"1-move": "Then pick one of these",
|
||||
"2-moves-then": "Then pick two of these",
|
||||
"2-moves": "Pick two of these",
|
||||
"3-moves-then": "Then pick three of these",
|
||||
"3-moves": "Pick three of these",
|
||||
"choose": "choose",
|
||||
"one": "one",
|
||||
"two": "two",
|
||||
"three": "three",
|
||||
"the-bold": "The Bold",
|
||||
"the-bold-description": "The Bold fights to live up to their self-image and earn others’ trust and confidence. Play the Bold if you want to build your reputation and leadership skills. ",
|
||||
"balance-the-bold1": "Loyalty",
|
||||
"balance-the-bold2": "Confidence",
|
||||
"legacy1": "Successfully lead your companions in battle",
|
||||
"legacy2": "Kiss someone dangerous",
|
||||
"legacy3": "Punch someone you probably shouldn't punch",
|
||||
"legacy4": "Help a friend when they most need you",
|
||||
"legacy5": "Take down a threat all on your own",
|
||||
"legacy6": "Openly outperform and authority figure",
|
||||
"legacy7": "Pull off a ridiculous stunt",
|
||||
"legacy8": "Save a friend's life",
|
||||
"legacy9": "Pet a fantastic beast",
|
||||
"legacy10": "Get a fancy new outfit",
|
||||
"legacy11": "Earn the respect of an adult you admire",
|
||||
"legacy12": "Call out a friend's bad behavior to their face",
|
||||
"legacy13": "Form a deep relationship with someone new",
|
||||
"legacy14": "Stop a fight with calm words",
|
||||
"legacy15": "Tell someone your true feelings for them",
|
||||
"legacy16": "Travel to an incredible place",
|
||||
"legacy17": "Stand up to someone who doesn't respect you",
|
||||
"legacy18": "Restrain a friend from making a bad choice",
|
||||
"legacy19": "Forgive someone for their previous wrongdoing",
|
||||
"legacy20": "Stand up to someone abusing their power",
|
||||
"legacylist1": "List your current <i>drives</i> below:",
|
||||
"legacylist2": "Check off <i>drives</i> below as you complete them.",
|
||||
"yourdrives": "Your Drives",
|
||||
"completedrives": "Completed Drives",
|
||||
"choose-two": "Choose Two",
|
||||
"tb-move1": "<b>Best Friend</b><br>Your best friend is small, fuzzy, and dependable. Unlike all your other relationships, this one is simple and true. You can understand and communicate with your small companion and although they may give you a hard time now and again, they are always there when you need them most. Whenever your pal could help you push your luck, mark fatigue to roll with Creativity instead of Passion. If your pet ever gets hurt, mark a condition.",
|
||||
"tb-move2": "<b>Here's the Plan</b>: When you work out a plan with someone, roll with Creativity. On a 10+, hold 3. On a 7-9, hold 2. You can spend your hold 1-for-1 while the plan is being carried out to:<ul><li>Aid someone; add +1 to their roll (choose after rolling)</li><li>Call out a warning or a command; reduce the fatigue they mark by 1</li><li>Rally someone with invigorating words; negate a condition they would otherwise suffer</li></ul>On a miss, hold 1, but your plan encounters some disastrous opposition right from the start.",
|
||||
"tb-move3": "<b>Not Done Yet!</b>: Once per session, when you are taken out, shift your balance towards center to stay up for one more exchange of a conflict. After that exchange ends, you become helpless, unconscious, or otherwise incapable of continuing on, and are taken out as normal.",
|
||||
"tb-move4": "<b>You Missed Something</b>: When you evaluate a friendly NPC’s plan to get something done, roll with Focus. On a hit, the GM tells you how you can drastically improve the chances of success; get it done, and they’re sure to come through on top. On a 7-9, the problems inherent in the plan are fairly serious; the NPC will be resistant to making the changes necessary. On a miss, something about the plan throws you for a loop; the GM tells you what obvious danger the NPC is ignoring...or what they’re hiding about their intent.",
|
||||
"tb-move5": "<b>Straight Shooter</b>: When you tell an NPC the blunt, honest truth about what you really think of them and their plans, roll with Focus. On a hit, they’ll look upon your honesty favorably, and they’ll answer a non-compromising question honestly or grant you a simple favor. On a 7-9, they return the favor and give you an honest assessment of yourself; mark a condition. On a miss, you’re a bit too honest—they’re either furious or genuinely hurt.",
|
||||
"the-hammer": "The Hammer",
|
||||
"the-hammer-description": "The Hammer is strong, tough, and looking for a deserving face to punch. Play the Hammer if you want to grapple with what force can and can’t solve.",
|
||||
"balance-the-hammer1": "Care",
|
||||
"balance-the-hammer2": "Force",
|
||||
"bringing-them-down": "Bringing Them Down",
|
||||
"adversary-description1": "Take -1 ongoing to <b>plead</b> with, <b>trick</b>, or <b>comfort or support</b> your adversary.",
|
||||
"adversary-name": "<b>Adversary Name</b>",
|
||||
"changing-your-adversary": "Changing Your Adversary",
|
||||
"adversary-goal": "Adversary Goal",
|
||||
"adversary1": "Capture them",
|
||||
"adversary2": "Discredit them",
|
||||
"adversary3": "Depose them",
|
||||
"adversary4": "Restrain them",
|
||||
"adversary5": "Expose them",
|
||||
"adversary6": "Exile them",
|
||||
"th-move1": "<b>Fueled by Anger</b>: Mark Angry to use an additional basic or mastered technique when you <b>advance and attack</b>, even on a miss. While Angry is marked, take +1 ongoing to intimidate others.",
|
||||
"th-move2": "<b>Walls Can't Hold Me</b>: When you rely on your skills and training to dangerously smash your way through walls or other obstacles, roll with Passion instead of Focus.",
|
||||
"th-move3": "<b>Punch Where It Matters</b>: When you assess a situation, you can always ask, “Who or what here is most vulnerable to me?”, even on a miss. Remember to take +1 ongoing to act in accordance with the answer.",
|
||||
"th-move4": "<b>Comprehend Your Foe</b>: When you <b>defend and respond</b> against a foe whose balance principle you know, you may mark fatigue to roll with Creativity instead of Focus.",
|
||||
"th-move5": "<b>Stand and Fight!</b>: When you provoke an NPC opponent into attacking you, roll with Passion. On a hit, they’re coming at you specifically. On a 10+, you’re ready for them; clear a condition or clear 2-fatigue. On a miss, they take advantage of your provocation to strike a blow where you least expect it.",
|
||||
"the-guardian": "The Guardian",
|
||||
"the-guardian-description": "The Guardian defends someone close to them, steadfast and watchful. Play the Guardian if you want to be the first to see danger coming, and the last line of defense.",
|
||||
"balance-the-guardian1": "Self-Reliance",
|
||||
"balance-the-guardian2": "Trust",
|
||||
"burden-move": "Burden Move",
|
||||
"tg-move1": "<b>Suspicious Mind</b>:When you watch a person carefully to figure them out, roll with Focus. On a 7-9, hold 1. On a 10+, hold 2. Spend your hold, 1-for-1, to ask their player questions while you observe or interact with them; they must answer honestly.<ul><li>Are you telling the truth?</li><li>What are you truly feeling?</li><li>What do you really want right now?</li><li>What are you worried about?</li><li>What are you about to do?</li></ul>On a miss, you tip your hand, but you can shift your balance away from center to ask 1 question right now.",
|
||||
"tg-move2": "<b>Badge of Authority</b>: You have some badge or symbol of authority from your background, something that makes you someone to be listened to, if not well-liked or entirely respected.<br>When you give an NPC an order based on that authority and their recognition of it, roll with Passion. On a hit, they do what you say. On a 7-9, they choose 1:<ul><li>They do it, but in lackluster fashion</li><li>They say they need something first to be able to do it</li><li>They do it, but they’re going to talk to your superiors</li></ul>On a miss, the authority of your badge doesn’t sway them; they do as they please and you take -1 forward against them.",
|
||||
"tg-move3": "<b>Catch a Liar</b>: When you are suspicious of someone, write their name here:",
|
||||
"tg-move3.1": "You cannot write another until you have made them admit their guilt and misdeeds in front of an audience, or until you no longer seek to uncover their secrets.<br/>When they admit their guilt and misdeeds in front of an audience, clear their name from this move.<br/>When you no longer seek to uncover their secrets, you may mark a condition to clear their name from this move.<br/> When you expose that person’s lies or wrong-doing, clear all your fatigue and up to two conditions. When you try to <b>intimidate</b> them into admitting their real crimes by using actual evidence, you can eliminate one additional option from the list on any hit before they choose.",
|
||||
"tg-move4": "<b>Furrowed Brow</b>: Take +1 Focus (Max +3)",
|
||||
"tg-move5": "<b>Martyr Complex</b>: When you have a total of 8 between conditions marked, highest principle, and fatigue marked, take +1 ongoing to all moves.",
|
||||
"the-icon": "The Icon",
|
||||
"the-icon-description": "The Icon comes from an ancient tradition and inherited some serious standards to live up to. Play the Icon if you want to be torn between your heart and your destiny.",
|
||||
"balance-the-icon1": "Role",
|
||||
"balance-the-icon2": "Freedom",
|
||||
"burden-and-tradition": "Burden and Tradition",
|
||||
"tradition-description1": "You are an icon of your burden and tradition. You are expected to be its exemplar, its single most important representative, trained up from a young age and saddled with the weight of history. You have been told that you are vital to the world.",
|
||||
"your-responsibilities": "Your Responsibilities",
|
||||
"tradition-description2": "Choose 3 responsibilities of your burden and tradition you are expected to assume:",
|
||||
"responsibility1": "Protecting constructed sacred sites",
|
||||
"responsibility2": "Destroying dangerous creatures",
|
||||
"responsibility3": "Overthrowing tyrants",
|
||||
"responsibility4": "Defending rightful rulers",
|
||||
"responsibility5": "Performing rituals",
|
||||
"responsibility6": "Providing aid and succor to the downtrodden",
|
||||
"responsibility7": "Searching for ancient artifacts",
|
||||
"responsibility8": "Guarding nature from corruption",
|
||||
"responsibility9": "Safekeeping records from destruction",
|
||||
"your prohibitions": "Your Prohibitions",
|
||||
"tradition-description3": "Choose 3 prohibitions of your burden and tradition:",
|
||||
"Prohibition1": "Never fall in love",
|
||||
"Prohibition2": "Never refuse an honest request for help",
|
||||
"Prohibition3": "Never run from a fight",
|
||||
"Prohibition4": "Never start a fight",
|
||||
"Prohibition5": "Never share the secrets of your tradition",
|
||||
"Prohibition6": "Never seek fame or glory",
|
||||
"Prohibition7": "Never interfere without being asked",
|
||||
"Prohibition8": "Never betray someone's trust",
|
||||
"Prohibition9": "Never force your will upon another",
|
||||
"breaking-tradition": "Breaking Tradition",
|
||||
"living-up-to-your-role": "Living up to Your Role",
|
||||
"end-of-session-move": "End of Session Move",
|
||||
"tradition-move1": "When you live up to your Role through the responsibilities of your burden and tradition despite opposition or danger, shift your balance twice toward Role instead of marking fatigue, and clear fatigue equal to your Role.",
|
||||
"tradition-move2": "When you directly and openly break a prohibition of your burden and tradition, mark a condition, shift your balance twice towards Freedom, and clear fatigue equal to your Freedom.",
|
||||
"tradition-move3": "At the end of each session, answer these additional questions along with your standard growth questions.<br>1. Did I generally uphold my responsibilities?<ul><li>If yes, shift balance toward Role.</li><li>If no, mark a condition and shift balance toward Freedom.</li></ul>2. Did I generally maintain my prohibitions?<ul><li>If yes, clear a condition and shift balance toward Role.</li><li>If no, shift balance toward Freedom.</li></ul>",
|
||||
"ti-move1": "<b>Use Their Momentum</b>: When you are engaged with a large or powerful foe, mark fatigue to <b>advance and attack</b> with Focus instead of Passion. If you do, you don’t have to mark fatigue to use <b>Strike</b>, and you may also choose to use <b>Retaliate</b> as if it were an advance and attack technique.",
|
||||
"ti-move2": "<b>Bonzu Pippinpaddleopsicopolis... the Third</b>: When you <b>trick an NPC</b> by assuming a silly disguise or fake identity, mark Foolish to treat your roll as if it was a 12+. If Foolish is already marked, mark 2-fatigue instead.",
|
||||
"ti-move3": "<b>Meditation</b>: Take +1 Focus (Max +3).",
|
||||
"ti-move4": "<b>Otter-Penguins, Unagi, and Hot Springs</b>: When you visit a new inhabited location you learned about in the past, roll with Harmony. On a 7-9, ask 1. On a 10+, ask 2. You and your friends each clear fatigue when you interact with the answers.<ul><li>What’s the best local pastime?</li><li>What interesting locations are nearby?</li><li>Who is the most famous person here?</li><li>What special tradition is prized by locals?</li><li>What’s the most interesting legend locals recount about this place?</li></ul>On a miss, tell the GM what you expected to find; they will tell you how this place is different!",
|
||||
"ti-move5": "<b>Yip Yip!</b>: You have an animal companion large enough to ride. Name them and choose their species:<br><i>(Flying bison, polar bear dog, eel-hound, catgator, elephant-mandrill, gemsbok-bull, shirshu, komodo-rhino, sabertooth moose-lion, flying boar, walrus-yak, flying fishopotamus)</i>",
|
||||
"ti-move5.1": "When you and your animal companion fight together, mark 1-fatigue to use an additional technique from your approach, even on a miss. When something hurts your animal companion, mark a condition. When you and your friends travel via your animal companion, everyone clears 1-fatigue.",
|
||||
"the-idealist": "The Idealist",
|
||||
"the-idealist-description": "The Idealist has a past, full of suffering and tragedy, that strengthened their beliefs. Play the Idealist if you want to awaken the hope in everyone around you.",
|
||||
"balance-the-idealist1": "Forgivenss",
|
||||
"balance-the-idealist2": "Action",
|
||||
"never-turn-my-back": "Never Turn My Back",
|
||||
"code-description1": "You’ve seen sadness and grief. You’re no stranger to loss and pain. But you know the world can be a better place. And nothing happens without good people fighting for what’s right...",
|
||||
"your-code": "Your Code",
|
||||
"code-description2": "You have a code—choose three ideals from the list to define it:",
|
||||
"code1": "Always speak the truth",
|
||||
"code2": "Always stand up to bullies",
|
||||
"code3": "Always keep your promises",
|
||||
"code4": "Never strike the first blow",
|
||||
"code5": "Never deny a request for help",
|
||||
"code6": "Never leave a friend behind",
|
||||
"code-description3": "When you live up to your ideals at a significant cost, someone who witnessed (or hears about) your sacrifice approaches you to affirm their allegiance to your group’s purpose; write their name down on the list of allies below.",
|
||||
"your-allies": "Your Allies",
|
||||
"Allies": "Allies",
|
||||
"code-description4": "You can always <b>plead</b> with these allies—they always care what you think; they always open up to you if you <b>comfort or support</b> them; and you can <b>call on them to live up to their principles</b> as if you had rolled a 10+ by erasing their name from your list of allies.",
|
||||
"tid-move1": "<b>The Strength of Your Heart</b>: When you use Block, enemies must mark 2-fatigue instead of 1 to overcome your defenses.",
|
||||
"tid-move2": "<b>Whatever I Can</b>: When you spend time talking to the locals about their problems, roll with Harmony. On a hit, you hear about the most significant and serious problem at hand; the GM will tell you who it affects and what is the cause. On a 10+, you can ask a follow up question about the problem or cause; you take +1 ongoing when you act on the answer. On a miss, you wind up creating a whole new problem with your questions and ideas.",
|
||||
"tid-move3": "<b>Your Rules Stink</b>: When you stand up to an adult by telling them their rules are stupid, roll with Passion. On a hit, they are surprised by your argument; they must shift their balance or offer you a way forward, past the rules. On a 10+, both. On a miss, your efforts to move them only reveal how strongly they believe in the system—mark a condition as their resistance leaves you reeling.",
|
||||
"tid-move4": "<b>It Doesn't Belong To You</b>: When you secretly pocket something owned by someone undeserving, roll with Harmony. On a hit, you swipe something from them (your choice) without them noticing you took it. On a 7-9, the thing you took isn’t exactly what you thought it was; the GM will tell you how. On a miss, you grab the goods, but they notice—and pursue—as soon as you exit the scene.",
|
||||
"tid-move5": "<b>You Can't Knock Me Down!</b>: When you are engaged in combat with superior opposition and openly refuse to back down or flee, roll with Harmony for the rest of the battle when you use the <b>defend and respond</b> approach; you cannot choose to Retreat for the rest of the fight.",
|
||||
"the-successor": "The Successor",
|
||||
"the-successor-description": "The Successor comes from a lineage of powerful but scary figures. Play the Successor if you want to struggle against your lineage as it threatens to draw you in.",
|
||||
"balance-the-successor1": "Tradition",
|
||||
"balance-the-successor2": "Progress",
|
||||
"a-tainted-past": "A Tainted Past",
|
||||
"lineage-description1": "You hail from a powerful and infamous lineage—often a family, though it might also be another close-knit group which passes status and clout down from generation to generation. Choose one domain from below that is the source of your lineage’s power, and another into which they’re now beginning to extend their reach.",
|
||||
"lineage-domains": "Lineage Domains",
|
||||
"lineage1": "High Society",
|
||||
"lineage2": "Military Command",
|
||||
"lineage3": "Arts and Entertainment",
|
||||
"lineage4": "Land Ownership",
|
||||
"lineage5": "Organized Crime",
|
||||
"lineage6": "Spiritual Authority",
|
||||
"lineage7": "State Politics",
|
||||
"lineage8": "Business and Industry",
|
||||
"lineage9": "Elite Academics",
|
||||
"lineage10": "Vigilante Militias",
|
||||
"lineage11": "Media and News",
|
||||
"lineage12": "Vital Supply Chains",
|
||||
"lineage-resources": "Lineage Resources",
|
||||
"lineage-description2": "You have access to your family’s extensive stores of two of the following resources:",
|
||||
"lresource1": "Obscure or Forbidden Knowledge",
|
||||
"lresource2": "Introductions or Connections",
|
||||
"lresource3": "Servants or Muscle",
|
||||
"lresource4": "High Technology",
|
||||
"lresource5": "Cold Hard Cash",
|
||||
"lresource6": "Spiritual Artifacts or Tomes",
|
||||
"spending-resources": "Spending Resources",
|
||||
"lineage-description3": "Spend <b>resources</b> during the session to establish a boon you had previously asked for or obtained, something that your lineage’s unique position and stores could provide: a vehicle, an invitation into a private event or powerful chamber, a chest of jade coins, etc.",
|
||||
"pay-homage": "Pay Homage",
|
||||
"lineage-description4": "When you pay obeisance and homage to a powerful member of your lineage, roll with your Tradition. On a hit, you earn some credit; hold 3-resources. On a 7-9, their resources don’t come without strings; you’ll need to promise to fulfill some other obligation of your lineage, or let them shift your balance right now. On a miss, they’re dissatisfied with your display; they’re cutting you off until you fulfill some task they set to you.",
|
||||
"raiding-your-lineage": "Raiding Your Lineage",
|
||||
"lineage-description5": "When you <b>raid your lineage’s resources</b> without their consent or knowledge, mark a condition and roll with your Progress. On a hit, hold 1-resource. On a 7-9, choose 1. On a 10+, choose 2.<ul><li>You obtained an additional 1-resource.</li><li>You nabbed your goodies quietly and quickly; your lineage will be none the wiser.</li><li>You steel yourself for what you’re doing; avoid marking a condition.</li></ul> On a miss, you’re caught in the act by a powerful member of your lineage.",
|
||||
"ts-move1": "<b>Way of the Future</b>: Take +1 Creativity (Max +3).",
|
||||
"ts-move2": "<b>Black Koala-Sheep</b>: When you behave in a way that shocks and unsettles people from one of your backgrounds, roll with Creativity to <b>intimidate</b> them or<b>push your luck</b>.",
|
||||
"ts-move3": "<b>A Life of Regret</b>: When you comfort or support an NPC by apologizing and honestly promising to make amends for the harm they have suffered, roll with Focus instead of Harmony. If they choose not to open up to you, you do not take +1 forward against them. If they choose to open up to you, take +1 ongoing to attempts to take action to make amends.",
|
||||
"ts-move4": "<b>Walk This Way</b>: When you make over, disguise, and/or coach your friends to fit in with a specific crowd appropriate to one of your backgrounds, roll with Creativity. On a 10+, the performance is flawless; you gain access to wherever you wanted to fit in while attracting little suspicion. On a 7-9, you fool nearly everyone; there’s only a single gatekeeper who asks any questions or stands in your way. On a miss, the only way to get the access you desired is for one of your friends to take on a uncomfortable, dangerous, or attention-grabbing role.",
|
||||
"ts-move5": "<b>Wordly Knowledge</b>: Your upbringing expanded your horizons, skillsets, and contacts. Choose another training and another background.",
|
||||
"move-status": "Learned/Practiced/Mastered",
|
||||
"custom-playbook": "Custom Playbook",
|
||||
"tome-of-mysteries": "Tome of Mysteries",
|
||||
"reinforcements": "Reinforcements",
|
||||
"Brazilian": "Brazilian Edition",
|
||||
"fan-made": "Fan-made",
|
||||
"material": "Material",
|
||||
"background": "Background",
|
||||
"background-description": "Where did your character come from?",
|
||||
"background1": "Military",
|
||||
"background2": "Monastic",
|
||||
"background3": "Outlaw",
|
||||
"background4": "Privileged",
|
||||
"background5": "Urban",
|
||||
"background6": "Wilderness",
|
||||
"heat": "Heat",
|
||||
"Divine": "Divine",
|
||||
"Expert": "Expert",
|
||||
"Flake": "Flake",
|
||||
"Initiate": "Initiate",
|
||||
"Monstrous": "Monstrous",
|
||||
"curses": "Curses",
|
||||
"Mundane": "Mundane",
|
||||
"Professional": "Professional",
|
||||
"agency": "Agency",
|
||||
"resources": "Resources",
|
||||
"red-tape": "Red Tape",
|
||||
"Spellslinger": "Spell-Slinger",
|
||||
"combat-magic": "Combat Magic",
|
||||
"bases": "Bases",
|
||||
"effects": "Effects",
|
||||
"Spooky": "Spooky",
|
||||
"dark-side": "The Dark Side",
|
||||
"Wronged": "Wronged",
|
||||
"Gumshoe": "Gumshoe",
|
||||
"Hex": "Hex",
|
||||
"temptation": "Temptation",
|
||||
"rotes": "Rotes",
|
||||
"guide-name": "Guide Name",
|
||||
"loving": "Loving",
|
||||
"broken": "Broken",
|
||||
"Searcher": "Searcher",
|
||||
"Exile": "Exile",
|
||||
"Hardcase": "Hard Case (Original)",
|
||||
"Luchador": "Luchador",
|
||||
"hero": "Hero",
|
||||
"Snoop": "Snoop",
|
||||
"Summoned": "Summoned",
|
||||
"hobby": "Hobby",
|
||||
"Traveler": "Traveler",
|
||||
"custom": "Custom",
|
||||
"luck-special-custom": "You may come up with a Moment of Balance for this playbook with help from the GM.",
|
||||
"custom-special": "Playbook Special",
|
||||
"custom-special-example": "Like the Guardian's 'Ward' or the Successor's 'Lineage'",
|
||||
"custom-special-name": "Name of special",
|
||||
"custom-special-description": "Description",
|
||||
"custom-moves": "Playbook Moves",
|
||||
"custom-move-name": "Name",
|
||||
"custom-move-description": "Description",
|
||||
"custom-gear": "Playbook Gear",
|
||||
"start_newstuff": "<!-- All of the entries from here on down are new and likely need translation beyond what was supplied in the original version 1.0 materials. -->",
|
||||
"unused": "Unused",
|
||||
"all": "All",
|
||||
"starting": "Starting",
|
||||
"stats-overwrite-warning": "Choose a starting set. (This will overwrite current stats values!)",
|
||||
"current-hold": "Current Hold",
|
||||
"advanced": "Advanced",
|
||||
"instructions": "Instructions",
|
||||
"trigger-luck-special": "When you mark Luck, you trigger your playbook's Luck Special.",
|
||||
"examples": "Examples",
|
||||
"balance-instructions": "Shift your balance towards one of your <i>principles</i> whenever a move says to do so. If you cannot shift your balance because you are at the end of your balance track, trigger the <i>Losing your Balance</i> move.",
|
||||
"failure": "Failure",
|
||||
"basic-reference": "Basic Moves Reference",
|
||||
"plead": "Plead",
|
||||
"plead-move": "When you plead with an NPC who cares what you think for help, support, or action, roll with Harmony. On a 7-9, they need something more—evidence that this is the right course, guidance in making the right choices, or resources to aid them—before they act; the GM tells you what they need. On a 10+, they act now and do their best until the situation changes",
|
||||
"pyl": "Push your Luck",
|
||||
"pyl-move": "When you push your luck in a risky situation, say what you want to do and roll with Passion. On a hit, you do it, but it costs you to scrape by; the GM tells you what it costs you. On a 10+, your boldness pays off despite the cost; the GM tells you what other lucky opportunity falls in your lap",
|
||||
"snt": "Rely on your Skills & Training",
|
||||
"snt-move": "When you rely on your skills and training to overcome an obstacle, gain new insight, or perform a familiar custom, roll with Focus. On a hit, you do it. On a 7-9, you do it imperfectly—the GM tells you how your approach might lead to unexpected consequences; accept those consequences or mark 1-fatigue",
|
||||
"assess": "Assess a Situation",
|
||||
"assess-move": "When you assess a situation, roll with Creativity. On a 7-9, ask 1 question. On a 10+, ask 2 questions.<ul><li>What here can I use to _______?</li><li>Who or what is the biggest threat?</li><li>What should I be on the lookout for?</li><li>What’s my best way out/in/through?</li><li>Who or what is in the greatest danger?</li></ul>Take +1 ongoing when acting on the answers",
|
||||
"intimidate": "Intimidate",
|
||||
"intimidate-move": "When you intimidate an NPC into backing off or giving in, roll with Passion. On a hit, they choose one. On a 10+, first, you pick one they cannot choose.<br>The NPC chooses from the following:<ul><li>They run to escape or get backup</li><li>They back down but keep watch</li><li>They give in with a few stipulations</li><li>They attack you, but off-balance; the GM marks a condition on them</li></ul>",
|
||||
"trick": "Trick",
|
||||
"trick-move": "When you trick an NPC, roll with Creativity. On a hit, they fall for it and do what you want for the moment. On a 7-9, pick 1. On a 10+, pick 2.<ul><li>They stumble; take +1 forward to acting against them</li><li>They act foolishly; the GM tells you what additional opportunity they give you</li><li>They overcommit; they are deceived for some time</li></ul>",
|
||||
"cns": "Comfort & Support",
|
||||
"cns-move": "When you comfort or support another person, roll with Harmony. On a hit, they must decide if they open up to you. If they don’t, mark a condition and take +1 forward against them; if they do, ask them any question. On a 10+, they can ask a question of you as well. Anyone who answers a question honestly may choose to clear acondition or 2-fatigue",
|
||||
"help": "Help",
|
||||
"help-move": "When you take appropriate action to help a companion, mark 1-fatigue to give them a +1 to their roll (after the roll). You cannot help in a combat exchange in this way",
|
||||
"balance-reference": "Balance Moves Reference",
|
||||
"lutp": "Live up to your Principle",
|
||||
"lutp-move": "When you take action in accordance with the values of a principle, mark fatigue to roll with that principle instead of whatever stat you would normally roll",
|
||||
"callout": "Call Someone Out",
|
||||
"callout-move": "When you openly call on someone to live up to their principle, shift your balance away from center, then name and roll with their principle. On a hit, they are called to act as you say; they must either do it or mark a condition. On a 7-9, they challenge your view of the world in turn; mark a fatigue or they shift your balance as they choose. On a miss, they can demand you act in accordance with one of your principles instead; mark a condition or act as they request",
|
||||
"denycallout": "Deny a Call Out",
|
||||
"denycallout-move": "When you deny an NPC calling on you to live up to your principle, roll with that principle. On a hit, act as they say or mark 1-fatigue. On a 10+, their words hit hard; you must also shift your balance towards the called-on principle. On a miss, you stand strong; clear a condition, clear 1-fatigue, or shift your balance, your choice",
|
||||
"resistbalance": "Resist Shifting your Balance",
|
||||
"resistbalance-move": "When you resist an NPC shifting your balance, roll 2d6. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7-9, choose one.<ul><li>Clear a condition or mark growth by immediately acting to prove them wrong.</li><li>Shift your balance towards the opposite principle.</li><li>Learn what their principle is (if they have one); if you already know, take +1 forward against them.</li></ul>On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice",
|
||||
"losebalance": "Losing your Balance",
|
||||
"losebalance-move": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:<ul><li>Give in or submit to your opposition</li><li>Lose control of yourself in a destructive and harmful way</li><li>Take an extreme action in line with the principle, then flee</li></ul>Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
|
||||
"combat-reference": "Combat Moves Reference",
|
||||
"defend-and-response": "Defend & Response",
|
||||
"retaliate": "Retaliate",
|
||||
"retaliate-move": "Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe",
|
||||
"block": "Block",
|
||||
"block-move": "Choose one advance & attack technique. For the rest of this exchange, mark 1-fatigue to block an enemy within reach who uses that technique unless they mark an additional fatigue",
|
||||
"retreat": "Retreat",
|
||||
"retreat-move": "Leave the fight to safety. Any foe engaged with you can mark 1-fatigue to block this technique",
|
||||
"advance-and-attack": "Advance & Attack",
|
||||
"strike": "Strike",
|
||||
"strike-move": "Mark 1-fatigue to inflict a condition on a foe in reach",
|
||||
"seizeposition": "Seize a Position",
|
||||
"seizeposition-move": "Advance to a new location—engage new foes, avoid an obstacle or danger, or establish an advantageous position",
|
||||
"smash": "smash",
|
||||
"smash-move": "Destroy or destabilize something in the environment",
|
||||
"evade-and-observe": "Evade & Observe",
|
||||
"testbalance": "Test Balance",
|
||||
"testbalance-move": "Mark 1-fatigue to question a foe as you fight with them. Ask what their principle is; they must answer honestly. If you already know their principle, you may instead shift their balance",
|
||||
"showoff": "Show Off",
|
||||
"showoff-move": "Mark 1-fatigue to impress or intimidate a foe. They must either allow you to shift their balance or they may only use a single technique in the next exchange",
|
||||
"watchfoe": "Watch a Foe",
|
||||
"watchfoe-move": "Choose an engaged foe to carefully observe. In your next exchange with them, before anyone else makes any choices, they must announce what approach they choose and one technique of that approach they will use in that exchange",
|
||||
"fighting-techniques": "Fighting Techniques",
|
||||
"tag-team": "The Bold: Tag Team",
|
||||
"tag-team-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Work with a companion against the same foe; mark 1-fatigue to inflict 2-fatigue on a foe targeted in this exchange by a companion using Strike, even if their Strike is blocked or doesn’t land.",
|
||||
"overwhelm": "The Hammer: Overwhelm",
|
||||
"overwhelm-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Throw a punch with all your weight behind it; mark up to three fatigue or condition in any combination to force your opponent to mark the same number of conditions (but not fatigue).",
|
||||
"divert": "The Guardian: Divert",
|
||||
"divert-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also Retaliate this exchange, deal an additional 1-fatigue each time.",
|
||||
"wall-of-perfection": "The Icon: Wall of Perfection",
|
||||
"wall-of-perfection-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Create a perfect wall of defense around yourself and any allies directly next to you; mark 1-fatigue to block a single attack towards the wall or keep an enemy at bay who tries to penetrate the wall.",
|
||||
"disorient": "The Idealist: Disorient",
|
||||
"disorient-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Pummel them with blows; mark fatigue to shift their balance.",
|
||||
"break": "The Successor: Break",
|
||||
"break-move": "<b>Evade and Observe</b>: <i>(Add this choice to the list of options available when you Evade and Observe)</i><br/>Target a foe’s vulnerable equipment; mark fatigue to render it useless or broken.",
|
||||
"keeper-may-say": "The Keeper May Say That...",
|
||||
"options": "Options",
|
||||
"harm-list": "Whenever you suffer harm, the Keeper will tell you what effect it has. Injury severity depends on how much harm you have suffered: <ul> <li> 0-harm wounds have only minor, short term effects. </li> <li> 4-7 harm wounds are serious and unstable. They will get worse unless treated. Mark the \"Unstable\" box. </li> <li> 8-harm or more will kill a normal human, including a hunter. </li> </ul> Armour reduces the harm suffered by the number of points it is rated for. Monsters may not be defeated until you use their weakness against them, and this applies to some minions as well.",
|
||||
"recovery": "Recovery",
|
||||
"harm-recovery": "<ul> <li> 0 harm wounds are considered healed right away. </li> <li> 1-3 harm wounds improve when you receive first aid, and later when you rest. Heal 1 when you do. </li> <li> Unstable wounds require first aid to become stable. While unstable, they may get worse. </li> <li> 4+ harm wounds require a healing move, time in an infirmary or hospital, or magical healing. </li> </ul> At the end of the mystery, you also have a chance to heal. <ul> <li> If there is no chance to rest, heal 1 harm. </li> <li> If there is plenty of time, heal all harm. </li> </ul>",
|
||||
"luck-list": "When you spend a point of Luck, pick one: <ul> <li> Decrease a wound you have suffered to 0 harm. </li> <li> After you roll, retroactively change the result to a 12. </li> </ul> When you have no luck left, bad things will happen to you.",
|
||||
"leveling-up": "Leveling Up",
|
||||
"leveling-up-ref": "Mark an experience point whenever your roll totals six or less, or when a move tells you to. Whenever you mark the fifth experience box, level up. Erase all five marks and choose an improvement from your list. After you have leveled up five times, you may choose from the advanced improvement list as well.",
|
||||
"eos": "End of Session",
|
||||
"eos-ref": "At the end of each session, the Keeper will ask the following questions: <ul> <li> Did we conclude the current mystery? </li> <li> Did we save someone from certain death (or worse)? </li> <li> Did we learn something new and important about the world? </li> <li> Did we learn something new and important about one of the hunters? </li> </ul> If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.",
|
||||
"pick-book": "Pick Your Playbook",
|
||||
"pick-book-desc": "<b>Pick your playbook using the menu in the upper right corner</b> or the buttons in the lists below. <i>Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).</i>",
|
||||
"byo": "Brew Your Own",
|
||||
"custom-desc": "A blank shell you can use to create your own",
|
||||
"your-enemies": "Your enemies",
|
||||
"your-choice": "Your choice",
|
||||
"restrictions": "Restrictions",
|
||||
"attack-spells": "Attack Spells",
|
||||
"possible-contacts": "Possible Contacts",
|
||||
"playbook-name": "Playbook Name",
|
||||
"hit": "Hit",
|
||||
"success": "Full Success",
|
||||
"mixed": "Mixed Success",
|
||||
"advsuccess": "Advanced Success",
|
||||
"treat-regular": "Treat as a regular success if you do not have the advanced improvement for this move.",
|
||||
"mark-xp-remind": "Make sure to mark experience!",
|
||||
"first-choice": "First choice",
|
||||
"second-choice": "Second choice",
|
||||
"enabled": "(Enabled)",
|
||||
"end-of-session-experience": "End of Session Experience",
|
||||
"end-of-session-experience-kref": "<ul><li>1-2 “yes”: 1 mark; 3-4 “yes”: 2 marks</li><li>Did they conclude the current mystery?</li><li>Did they save someone from certain death (or worse)?</li><li>Did we learn something new and important about the world?</li><li>Did we learn something new and important about one of the hunters?</li></ul>",
|
||||
"mystery-creation": "Mystery Creation",
|
||||
"1-basic-concept": "1. Basic Concept",
|
||||
"1-basic-concept-kref": "<ul><li>A cool monster from urban legend or folklore.</li><li>A loose end from a previous mystery.</li><li>A problem from one of your arcs.</li><li>Take a plot from somewhere else and change some details.</li><li>A place you know that would make a good place for a monster to lurk.</li><li>Is there something the hunters want to check out?</li><li>Return of a monster, bystander, or location from a previous mystery.</li></ul>",
|
||||
"2-hook": "2. Hook",
|
||||
"2-hook-kref": "<ul><li>The clue that caught the hunters' attention.</li></ul>",
|
||||
"3-threats": "3. Threats",
|
||||
"3-threats-kref": "<ul><li>Create your monsters, minions, bystanders and locations.</li></ul>",
|
||||
"4-countdown": "4. Countdown",
|
||||
"4-countdown-kref": "What would happen if the hunters never came here? Break it into six key events:<ol><li>Day</li><li>Shadows</li><li>Sunset</li><li>Dusk</li><li>Nightfall</li><li>Midnight</li></ol>",
|
||||
"custom-moves-header": "Custom Moves",
|
||||
"custom-moves-kref": "<ul><li>What's the basic concept for the move?</li><li>When is it triggered?</li><li>What effect does it have?</li></ul>",
|
||||
"mystery-hook": "The Hook",
|
||||
"description": "Description",
|
||||
"armour": "Armour",
|
||||
"name": "Name",
|
||||
"day": "Day",
|
||||
"shadows": "Shadows",
|
||||
"sunset": "Sunset",
|
||||
"dusk": "Dusk",
|
||||
"nightfall": "Nightfall",
|
||||
"midnight": "Midnight",
|
||||
"instructions-list": "<ul><li>Click +Add to add a new entity.</li><li>Click Modify to delete or rearrange the order of those entities.</li><li>Set the type, which will then activate the data fields.</li><li>Once you're done editing, hide the edit controls for an attractively formatted experience!</li></ul>",
|
||||
"edit": "Edit",
|
||||
"select-type": "(Select Type)",
|
||||
"threat-type": "Threat Type",
|
||||
"countdown": "Countdown",
|
||||
"monster": "Monster",
|
||||
"minion": "Minion",
|
||||
"bystander": "Bystander",
|
||||
"location": "Location",
|
||||
"phenomenon": "Phenomenon",
|
||||
"up-to-6": "Up to 6",
|
||||
"up-to-12": "Up to 12",
|
||||
"type-and-motivation": "Type and Motivation",
|
||||
"choose-type": "Choose Type and Motivation",
|
||||
"powers": "Powers",
|
||||
"attacks": "Attacks",
|
||||
"weaknesses": "Weaknesses",
|
||||
"starting-stats-choices": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"motw": "Monster of the Week",
|
||||
"copyright": "Monster of the Week is copyright Evil Hat Productions, LLC and Generic Games.",
|
||||
"choose-one": "Choose one",
|
||||
"other-playbook-moves": "Other Playbook Moves",
|
||||
"allies": "Allies and Teams",
|
||||
"individual": "Individual",
|
||||
"team": "Team",
|
||||
"motivation": "Motivation",
|
||||
"ally-motive1": "Subordinate: to follow your exact instructions",
|
||||
"ally-motive2": "Lieutenant: to execute the spirit of your instructions",
|
||||
"ally-motive3": "Friend: to provide emotional support",
|
||||
"ally-motive4": "Bodyguard: to intercept danger",
|
||||
"ally-motive5": "Confidante: to give you advice and perspective",
|
||||
"ally-motive6": "Backup: to stand with you",
|
||||
"other-playbooks": "Other Playbooks",
|
||||
"actionscientist": "Action Scientist",
|
||||
"text-block": "Text Block",
|
||||
"mystery-concept": "Mystery's Concept",
|
||||
"playtests": "Playtests",
|
||||
"playtest": "Playtest",
|
||||
"constructed": "Constructed",
|
||||
"lightning": "Lightning",
|
||||
"music": "Music",
|
||||
"clockwork": "Clockwork",
|
||||
"orgone": "Orgone",
|
||||
"alchemy": "Alchemy",
|
||||
"thought": "Thought",
|
||||
"aether": "Aether",
|
||||
"purpose": "Purpose",
|
||||
"fire": "Fire",
|
||||
"calm": "Calm",
|
||||
"raging": "Raging",
|
||||
"end_newstuff": "<!-- New entries end here. -->"
|
||||
}
|
||||
@@ -0,0 +1,580 @@
|
||||
{
|
||||
"sheet-version": "sheet version",
|
||||
"send_details_to_chat": "Send details to chat!",
|
||||
"character-name": "Name",
|
||||
"character-gender": "Pronouns",
|
||||
"playbook": "Playbook",
|
||||
"keeper-sheet": "Keeper's Mystery Sheet",
|
||||
"playbook-choice": "Choose a Playbook",
|
||||
"character-look": "Look",
|
||||
"select-text": "Select a Playbook above to get started",
|
||||
"placeholder": " ",
|
||||
"balance-spacer": "balance",
|
||||
"basics": "Basics",
|
||||
"background-demeanor": "Background & Demeanor",
|
||||
"history-prompts": "History Prompts",
|
||||
"Create-Your-Own": "Create Your Own:",
|
||||
"stats": "Stats",
|
||||
"charm": "Charm",
|
||||
"cool": "Cool",
|
||||
"sharp": "Sharp",
|
||||
"tough": "Tough",
|
||||
"weird": "Weird",
|
||||
"luck": "Luck",
|
||||
"miss": "Miss",
|
||||
"Background": "Background",
|
||||
"Background-Description": "Choose up to 2 of the following to describe your origins",
|
||||
"Military": "Military",
|
||||
"Monastic": "Monastic",
|
||||
"Outlaw": "Outlaw",
|
||||
"Privilege": "Privilege",
|
||||
"Urban": "Urban",
|
||||
"Wilderness": "Wilderness",
|
||||
"Demeanor": "Demeanor",
|
||||
"Demeanor-Description": "Choose one or more of the follow to describe how your character behaves in social situations",
|
||||
"Harsh": "Harsh",
|
||||
"Serious": "Serious",
|
||||
"Polite": "Polite",
|
||||
"Quiet": "Quiet",
|
||||
"Suspicious": "Suspicious",
|
||||
"Cautious": "Cautious",
|
||||
"Impatient": "Impatient",
|
||||
"Sensitive": "Sensitive",
|
||||
"Affable": "Affable",
|
||||
"Enthusiastic": "Enthusiastic",
|
||||
"Talkative": "Talkative",
|
||||
"Impetuous": "Impetuous",
|
||||
"Playful": "Playful",
|
||||
"Blunt": "Blunt",
|
||||
"Loud": "Loud",
|
||||
"Excessive": "Excessive",
|
||||
"Determined": "Determined",
|
||||
"Naive": "Naive",
|
||||
"Needy": "Needy",
|
||||
"Sad": "Sad",
|
||||
"Haughty": "Haughty",
|
||||
"Grave": "Grave",
|
||||
"Lonely": "Lonely",
|
||||
"Compassionate": "Compassionate",
|
||||
"Joyful": "Joyful",
|
||||
"Grieving": "Grieving",
|
||||
"Earnest": "Earnest",
|
||||
"Resolute": "Resolute",
|
||||
"Perky": "Perky",
|
||||
"Intense": "Intense",
|
||||
"By-the-book": "By-the-book",
|
||||
"Casual": "Casual",
|
||||
"Arrogant": "Arrogant",
|
||||
"Oblivious": "Oblivious",
|
||||
"Training": "Training",
|
||||
"Training-Description": "Choose one of the following that describes how you were trained to fight",
|
||||
"Waterbending": "Waterbending",
|
||||
"Firebending": "Firebending",
|
||||
"Earthbending": "Earthbending",
|
||||
"Airbending": "Airbending",
|
||||
"Weaponbending": "Weapon Specialist",
|
||||
"Techbending": "Tech Specialist",
|
||||
"Fighting-Style": "Fighting Style",
|
||||
"Creativity": "Creativity",
|
||||
"Focus": "Focus",
|
||||
"Harmony": "Harmony",
|
||||
"Passion": "Passion",
|
||||
"balance": "Balance",
|
||||
"creativity": "Creativity",
|
||||
"focus": "Focus",
|
||||
"harmony": "Harmony",
|
||||
"passion": "Passion",
|
||||
"role": "Role",
|
||||
"choose-starting-stats": "[Choose a set, then choose any stat and add +1]",
|
||||
"+1|+1|=0|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"-1|+1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|-1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|+1|+1|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|-1|+1|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|+1|-1|=0": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"center": "Center",
|
||||
"balance-center": "Center ",
|
||||
"fatigue": "Fatigue",
|
||||
"atla-books": "Avatar Legends Playbooks",
|
||||
"fatigue-description": "Mark <i>Fatigue</i> when a move or the GM tells you to",
|
||||
"trigger-fatigue-special": "When you can no longer mark fatigue, you must mark a condition instead. When you can no longer mark conditions, you are <i>taken out</i>.",
|
||||
"okay": "Okay",
|
||||
"doomed": "Doomed",
|
||||
"special": "Special",
|
||||
"harm": "Harm",
|
||||
"dying": "Dying",
|
||||
"unstable": "Unstable",
|
||||
"balancevalues": "+3 +2 +1 +0 -1 -2 -3",
|
||||
"centervalues": "-3 -2 -1 +0 +1 +2 +3",
|
||||
"balance-principle": "Principle",
|
||||
"conditions": "Conditions",
|
||||
"condition1": "<b>Afraid:</b> -2 to <i>intimidate</i> and <i>call someone out</i>",
|
||||
"condition2": "<b>Angry:</b> -2 to <i>comfort or support</i> and <i>assess a situation</i>",
|
||||
"condition3": "<b>Foolish:</b> -2 to <i>trick</i> and <i>resist shifting your balance</i>",
|
||||
"condition4": "<b>Guilty:</b> -2 to <i>push your luck</i> and <i>deny a callout</i>",
|
||||
"condition5": "<b>Insecure:</b> -2 to <i>plead</i> and <i>rely on your skills and training</i>",
|
||||
"growth": "Growth",
|
||||
"experience": "Experience",
|
||||
"growth-description": "At the end of each game session, answer the following questions. For each “yes” answer, mark one of the three growth boxes. When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.<ul><li>Did you learn something challenging, exciting, or complicated about the world?</li><li>Did you stop a dangerous threat or solve a community problem?</li><li>Did you guide a companion towards balance or end the session at your center?</li></ul>",
|
||||
"growth-questions": "Growth Questions",
|
||||
"growth-the-bold": "<ul><li>Did you express vulnerability by admitting you were wrong or that you should have listened to someone you ignored?</li></ul>",
|
||||
"growth-the-guardian": "<ul><li>Did you pursue a desire or goal of your own, outside of protecting others?</li></ul>",
|
||||
"growth-the-hammer": "<ul><li>Did you make significant progress towards your goal against your adversary?</li></ul>",
|
||||
"growth-the-icon": "<ul><li>Did you accomplish a feat worthy of your burden and tradition?</li></ul>",
|
||||
"growth-the-idealist": "<ul><li>Did you improve the lives of a community of average citizens?</li></ul>",
|
||||
"growth-the-successor": "<ul><li>Did you learn something meaningful or important about your lineage, its members, or its effects on the world and others?</li></ul>",
|
||||
"xp-description": "When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.",
|
||||
"moment-of-balance": "Moment of Balance",
|
||||
"balance-unlocked": "Moment of Balance <i>Unlocked</i>",
|
||||
"moment-of-balance-the-bold": "The greatest heroes of your age may have overwhelming confidence, but balance isn’t about pursuing greatness for the sake of greatness. You find a way to stand with your companions like no one else ever could. Tell the GM how you strike down an impossibly strong enemy or obstacle to protect your friends from harm as the best version of yourself.",
|
||||
"moment-of-balance-the-guardian": "You’ve sworn to protect the people you care about, but balance is about finding your own place in the world as well. You know what you’re capable of accomplishing, and you step up to show the world your unique strength. Tell the GM how you put your own life on the line to defeat a villain or danger that seems unstoppable.",
|
||||
"moment-of-balance-the-hammer": "You can knock down every wall in the world, but balance isn’t found in conquest and destruction. You know some walls need to stand to keep people safe. Tell the GM how you put yourself directly in the path of an inescapable threat to completely protect someone or something from harm.",
|
||||
"moment-of-balance-the-icon": "Others have laid a path for you you cannot escape, but balance means you understand the limits of their vision. You make the role your own in this moment, charting a new path for yourself and your tradition. Tell the GM how your new understanding of your burdens forges a new way forward for everyone.",
|
||||
"moment-of-balance-the-idealist": "The pain of the world can be overwhelming, but balance brings peace. You bring everything around you to a stop—villains, arguments, disaster—and set the world right. Tell the GM how your compassionate actions end a conflict utterly and completely.",
|
||||
"moment-of-balance-the-successor": "You may never escape the legacy of your family, but balance allows you to learn from them without defining yourself in their image. You call upon a resource of your family to innovate a new solution to an intractable problem, never forgetting who you are in the face of incredible danger. Tell the GM how you knock down obstacles that seem impossible to overcome and save the day.",
|
||||
"other-moves": "Other Moves",
|
||||
"gear": "Gear",
|
||||
"other-gear": "Other Gear",
|
||||
"growth-improvements": "Growth Improvements",
|
||||
"growth-improvements-description": "Once you have 3 <i>Growth Experience</i> you may choose one of these: (Check off any you've already taken)",
|
||||
"other-improvements": "Other Improvements",
|
||||
"take-move1-imp": "Take a new move from your playbook",
|
||||
"take-move2-imp": "Take a new move from another playbook",
|
||||
"raise-stat-imp": "Raise a stat by +1 (max of +2 in any stat)",
|
||||
"shift-center-imp": "Shift your center by one step",
|
||||
"unlock-balance-imp": "Unlock your Moment of Balance",
|
||||
"max": "max",
|
||||
"another": "Take another",
|
||||
"move": "move",
|
||||
"ally": "Gain an ally",
|
||||
"playbook-move": "Take a move from another playbook",
|
||||
"advanced-improvements": "Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above",
|
||||
"rating": "to any rating",
|
||||
"new-playbook": "Change playbooks",
|
||||
"second-hunter": "Create a second hunter to play",
|
||||
"basic-moves": "Advance 2 basic moves",
|
||||
"retire": "Retire this hunter to safety",
|
||||
"erase-luck": "Erase one used <i>Luck</i> point",
|
||||
"after-getting-improvement": "Use after getting the corresponding <i>Improvement</i>",
|
||||
"history": "History",
|
||||
"notes": "Notes",
|
||||
"pick-one": "pick one",
|
||||
"pick-two": "pick two",
|
||||
"pick-three": "pick three",
|
||||
"moves": "Moves",
|
||||
"1-fixed-move": "You get this",
|
||||
"2-fixed-moves": "You get these 2",
|
||||
"1-move": "Then pick one of these",
|
||||
"2-moves-then": "Then pick two of these",
|
||||
"2-moves": "Pick two of these",
|
||||
"3-moves-then": "Then pick three of these",
|
||||
"3-moves": "Pick three of these",
|
||||
"choose": "choose",
|
||||
"one": "one",
|
||||
"two": "two",
|
||||
"three": "three",
|
||||
"the-bold": "The Bold",
|
||||
"the-bold-description": "The Bold fights to live up to their self-image and earn others’ trust and confidence. Play the Bold if you want to build your reputation and leadership skills. ",
|
||||
"balance-the-bold1": "Loyalty",
|
||||
"balance-the-bold2": "Confidence",
|
||||
"legacy1": "Successfully lead your companions in battle",
|
||||
"legacy2": "Kiss someone dangerous",
|
||||
"legacy3": "Punch someone you probably shouldn't punch",
|
||||
"legacy4": "Help a friend when they most need you",
|
||||
"legacy5": "Take down a threat all on your own",
|
||||
"legacy6": "Openly outperform and authority figure",
|
||||
"legacy7": "Pull off a ridiculous stunt",
|
||||
"legacy8": "Save a friend's life",
|
||||
"legacy9": "Pet a fantastic beast",
|
||||
"legacy10": "Get a fancy new outfit",
|
||||
"legacy11": "Earn the respect of an adult you admire",
|
||||
"legacy12": "Call out a friend's bad behavior to their face",
|
||||
"legacy13": "Form a deep relationship with someone new",
|
||||
"legacy14": "Stop a fight with calm words",
|
||||
"legacy15": "Tell someone your true feelings for them",
|
||||
"legacy16": "Travel to an incredible place",
|
||||
"legacy17": "Stand up to someone who doesn't respect you",
|
||||
"legacy18": "Restrain a friend from making a bad choice",
|
||||
"legacy19": "Forgive someone for their previous wrongdoing",
|
||||
"legacy20": "Stand up to someone abusing their power",
|
||||
"legacylist1": "List your current <i>drives</i> below:",
|
||||
"legacylist2": "Check off <i>drives</i> below as you complete them.",
|
||||
"yourdrives": "Your Drives",
|
||||
"completedrives": "Completed Drives",
|
||||
"choose-two": "Choose Two",
|
||||
"tb-move1": "<b>Best Friend</b><br>Your best friend is small, fuzzy, and dependable. Unlike all your other relationships, this one is simple and true. You can understand and communicate with your small companion and although they may give you a hard time now and again, they are always there when you need them most. Whenever your pal could help you push your luck, mark fatigue to roll with Creativity instead of Passion. If your pet ever gets hurt, mark a condition.",
|
||||
"tb-move2": "<b>Here's the Plan</b>: When you work out a plan with someone, roll with Creativity. On a 10+, hold 3. On a 7-9, hold 2. You can spend your hold 1-for-1 while the plan is being carried out to:<ul><li>Aid someone; add +1 to their roll (choose after rolling)</li><li>Call out a warning or a command; reduce the fatigue they mark by 1</li><li>Rally someone with invigorating words; negate a condition they would otherwise suffer</li></ul>On a miss, hold 1, but your plan encounters some disastrous opposition right from the start.",
|
||||
"tb-move3": "<b>Not Done Yet!</b>: Once per session, when you are taken out, shift your balance towards center to stay up for one more exchange of a conflict. After that exchange ends, you become helpless, unconscious, or otherwise incapable of continuing on, and are taken out as normal.",
|
||||
"tb-move4": "<b>You Missed Something</b>: When you evaluate a friendly NPC’s plan to get something done, roll with Focus. On a hit, the GM tells you how you can drastically improve the chances of success; get it done, and they’re sure to come through on top. On a 7-9, the problems inherent in the plan are fairly serious; the NPC will be resistant to making the changes necessary. On a miss, something about the plan throws you for a loop; the GM tells you what obvious danger the NPC is ignoring...or what they’re hiding about their intent.",
|
||||
"tb-move5": "<b>Straight Shooter</b>: When you tell an NPC the blunt, honest truth about what you really think of them and their plans, roll with Focus. On a hit, they’ll look upon your honesty favorably, and they’ll answer a non-compromising question honestly or grant you a simple favor. On a 7-9, they return the favor and give you an honest assessment of yourself; mark a condition. On a miss, you’re a bit too honest—they’re either furious or genuinely hurt.",
|
||||
"the-hammer": "The Hammer",
|
||||
"the-hammer-description": "The Hammer is strong, tough, and looking for a deserving face to punch. Play the Hammer if you want to grapple with what force can and can’t solve.",
|
||||
"balance-the-hammer1": "Care",
|
||||
"balance-the-hammer2": "Force",
|
||||
"bringing-them-down": "Bringing Them Down",
|
||||
"adversary-description1": "Take -1 ongoing to <b>plead</b> with, <b>trick</b>, or <b>comfort or support</b> your adversary.",
|
||||
"adversary-name": "<b>Adversary Name</b>",
|
||||
"changing-your-adversary": "Changing Your Adversary",
|
||||
"adversary-goal": "Adversary Goal",
|
||||
"adversary1": "Capture them",
|
||||
"adversary2": "Discredit them",
|
||||
"adversary3": "Depose them",
|
||||
"adversary4": "Restrain them",
|
||||
"adversary5": "Expose them",
|
||||
"adversary6": "Exile them",
|
||||
"th-move1": "<b>Fueled by Anger</b>: Mark Angry to use an additional basic or mastered technique when you <b>advance and attack</b>, even on a miss. While Angry is marked, take +1 ongoing to intimidate others.",
|
||||
"th-move2": "<b>Walls Can't Hold Me</b>: When you rely on your skills and training to dangerously smash your way through walls or other obstacles, roll with Passion instead of Focus.",
|
||||
"th-move3": "<b>Punch Where It Matters</b>: When you assess a situation, you can always ask, “Who or what here is most vulnerable to me?”, even on a miss. Remember to take +1 ongoing to act in accordance with the answer.",
|
||||
"th-move4": "<b>Comprehend Your Foe</b>: When you <b>defend and respond</b> against a foe whose balance principle you know, you may mark fatigue to roll with Creativity instead of Focus.",
|
||||
"th-move5": "<b>Stand and Fight!</b>: When you provoke an NPC opponent into attacking you, roll with Passion. On a hit, they’re coming at you specifically. On a 10+, you’re ready for them; clear a condition or clear 2-fatigue. On a miss, they take advantage of your provocation to strike a blow where you least expect it.",
|
||||
"the-guardian": "The Guardian",
|
||||
"the-guardian-description": "The Guardian defends someone close to them, steadfast and watchful. Play the Guardian if you want to be the first to see danger coming, and the last line of defense.",
|
||||
"balance-the-guardian1": "Self-Reliance",
|
||||
"balance-the-guardian2": "Trust",
|
||||
"burden-move": "Burden Move",
|
||||
"tg-move1": "<b>Suspicious Mind</b>:When you watch a person carefully to figure them out, roll with Focus. On a 7-9, hold 1. On a 10+, hold 2. Spend your hold, 1-for-1, to ask their player questions while you observe or interact with them; they must answer honestly.<ul><li>Are you telling the truth?</li><li>What are you truly feeling?</li><li>What do you really want right now?</li><li>What are you worried about?</li><li>What are you about to do?</li></ul>On a miss, you tip your hand, but you can shift your balance away from center to ask 1 question right now.",
|
||||
"tg-move2": "<b>Badge of Authority</b>: You have some badge or symbol of authority from your background, something that makes you someone to be listened to, if not well-liked or entirely respected.<br>When you give an NPC an order based on that authority and their recognition of it, roll with Passion. On a hit, they do what you say. On a 7-9, they choose 1:<ul><li>They do it, but in lackluster fashion</li><li>They say they need something first to be able to do it</li><li>They do it, but they’re going to talk to your superiors</li></ul>On a miss, the authority of your badge doesn’t sway them; they do as they please and you take -1 forward against them.",
|
||||
"tg-move3": "<b>Catch a Liar</b>: When you are suspicious of someone, write their name here:",
|
||||
"tg-move3.1": "You cannot write another until you have made them admit their guilt and misdeeds in front of an audience, or until you no longer seek to uncover their secrets.<br/>When they admit their guilt and misdeeds in front of an audience, clear their name from this move.<br/>When you no longer seek to uncover their secrets, you may mark a condition to clear their name from this move.<br/> When you expose that person’s lies or wrong-doing, clear all your fatigue and up to two conditions. When you try to <b>intimidate</b> them into admitting their real crimes by using actual evidence, you can eliminate one additional option from the list on any hit before they choose.",
|
||||
"tg-move4": "<b>Furrowed Brow</b>: Take +1 Focus (Max +3)",
|
||||
"tg-move5": "<b>Martyr Complex</b>: When you have a total of 8 between conditions marked, highest principle, and fatigue marked, take +1 ongoing to all moves.",
|
||||
"the-icon": "The Icon",
|
||||
"the-icon-description": "The Icon comes from an ancient tradition and inherited some serious standards to live up to. Play the Icon if you want to be torn between your heart and your destiny.",
|
||||
"balance-the-icon1": "Role",
|
||||
"balance-the-icon2": "Freedom",
|
||||
"burden-and-tradition": "Burden and Tradition",
|
||||
"tradition-description1": "You are an icon of your burden and tradition. You are expected to be its exemplar, its single most important representative, trained up from a young age and saddled with the weight of history. You have been told that you are vital to the world.",
|
||||
"your-responsibilities": "Your Responsibilities",
|
||||
"tradition-description2": "Choose 3 responsibilities of your burden and tradition you are expected to assume:",
|
||||
"responsibility1": "Protecting constructed sacred sites",
|
||||
"responsibility2": "Destroying dangerous creatures",
|
||||
"responsibility3": "Overthrowing tyrants",
|
||||
"responsibility4": "Defending rightful rulers",
|
||||
"responsibility5": "Performing rituals",
|
||||
"responsibility6": "Providing aid and succor to the downtrodden",
|
||||
"responsibility7": "Searching for ancient artifacts",
|
||||
"responsibility8": "Guarding nature from corruption",
|
||||
"responsibility9": "Safekeeping records from destruction",
|
||||
"your prohibitions": "Your Prohibitions",
|
||||
"tradition-description3": "Choose 3 prohibitions of your burden and tradition:",
|
||||
"Prohibition1": "Never fall in love",
|
||||
"Prohibition2": "Never refuse an honest request for help",
|
||||
"Prohibition3": "Never run from a fight",
|
||||
"Prohibition4": "Never start a fight",
|
||||
"Prohibition5": "Never share the secrets of your tradition",
|
||||
"Prohibition6": "Never seek fame or glory",
|
||||
"Prohibition7": "Never interfere without being asked",
|
||||
"Prohibition8": "Never betray someone's trust",
|
||||
"Prohibition9": "Never force your will upon another",
|
||||
"breaking-tradition": "Breaking Tradition",
|
||||
"living-up-to-your-role": "Living up to Your Role",
|
||||
"end-of-session-move": "End of Session Move",
|
||||
"tradition-move1": "When you live up to your Role through the responsibilities of your burden and tradition despite opposition or danger, shift your balance twice toward Role instead of marking fatigue, and clear fatigue equal to your Role.",
|
||||
"tradition-move2": "When you directly and openly break a prohibition of your burden and tradition, mark a condition, shift your balance twice towards Freedom, and clear fatigue equal to your Freedom.",
|
||||
"tradition-move3": "At the end of each session, answer these additional questions along with your standard growth questions.<br>1. Did I generally uphold my responsibilities?<ul><li>If yes, shift balance toward Role.</li><li>If no, mark a condition and shift balance toward Freedom.</li></ul>2. Did I generally maintain my prohibitions?<ul><li>If yes, clear a condition and shift balance toward Role.</li><li>If no, shift balance toward Freedom.</li></ul>",
|
||||
"ti-move1": "<b>Use Their Momentum</b>: When you are engaged with a large or powerful foe, mark fatigue to <b>advance and attack</b> with Focus instead of Passion. If you do, you don’t have to mark fatigue to use <b>Strike</b>, and you may also choose to use <b>Retaliate</b> as if it were an advance and attack technique.",
|
||||
"ti-move2": "<b>Bonzu Pippinpaddleopsicopolis... the Third</b>: When you <b>trick an NPC</b> by assuming a silly disguise or fake identity, mark Foolish to treat your roll as if it was a 12+. If Foolish is already marked, mark 2-fatigue instead.",
|
||||
"ti-move3": "<b>Meditation</b>: Take +1 Focus (Max +3).",
|
||||
"ti-move4": "<b>Otter-Penguins, Unagi, and Hot Springs</b>: When you visit a new inhabited location you learned about in the past, roll with Harmony. On a 7-9, ask 1. On a 10+, ask 2. You and your friends each clear fatigue when you interact with the answers.<ul><li>What’s the best local pastime?</li><li>What interesting locations are nearby?</li><li>Who is the most famous person here?</li><li>What special tradition is prized by locals?</li><li>What’s the most interesting legend locals recount about this place?</li></ul>On a miss, tell the GM what you expected to find; they will tell you how this place is different!",
|
||||
"ti-move5": "<b>Yip Yip!</b>: You have an animal companion large enough to ride. Name them and choose their species:<br><i>(Flying bison, polar bear dog, eel-hound, catgator, elephant-mandrill, gemsbok-bull, shirshu, komodo-rhino, sabertooth moose-lion, flying boar, walrus-yak, flying fishopotamus)</i>",
|
||||
"ti-move5.1": "When you and your animal companion fight together, mark 1-fatigue to use an additional technique from your approach, even on a miss. When something hurts your animal companion, mark a condition. When you and your friends travel via your animal companion, everyone clears 1-fatigue.",
|
||||
"the-idealist": "The Idealist",
|
||||
"the-idealist-description": "The Idealist has a past, full of suffering and tragedy, that strengthened their beliefs. Play the Idealist if you want to awaken the hope in everyone around you.",
|
||||
"balance-the-idealist1": "Forgivenss",
|
||||
"balance-the-idealist2": "Action",
|
||||
"never-turn-my-back": "Never Turn My Back",
|
||||
"code-description1": "You’ve seen sadness and grief. You’re no stranger to loss and pain. But you know the world can be a better place. And nothing happens without good people fighting for what’s right...",
|
||||
"your-code": "Your Code",
|
||||
"code-description2": "You have a code—choose three ideals from the list to define it:",
|
||||
"code1": "Always speak the truth",
|
||||
"code2": "Always stand up to bullies",
|
||||
"code3": "Always keep your promises",
|
||||
"code4": "Never strike the first blow",
|
||||
"code5": "Never deny a request for help",
|
||||
"code6": "Never leave a friend behind",
|
||||
"code-description3": "When you live up to your ideals at a significant cost, someone who witnessed (or hears about) your sacrifice approaches you to affirm their allegiance to your group’s purpose; write their name down on the list of allies below.",
|
||||
"your-allies": "Your Allies",
|
||||
"Allies": "Allies",
|
||||
"code-description4": "You can always <b>plead</b> with these allies—they always care what you think; they always open up to you if you <b>comfort or support</b> them; and you can <b>call on them to live up to their principles</b> as if you had rolled a 10+ by erasing their name from your list of allies.",
|
||||
"tid-move1": "<b>The Strength of Your Heart</b>: When you use Block, enemies must mark 2-fatigue instead of 1 to overcome your defenses.",
|
||||
"tid-move2": "<b>Whatever I Can</b>: When you spend time talking to the locals about their problems, roll with Harmony. On a hit, you hear about the most significant and serious problem at hand; the GM will tell you who it affects and what is the cause. On a 10+, you can ask a follow up question about the problem or cause; you take +1 ongoing when you act on the answer. On a miss, you wind up creating a whole new problem with your questions and ideas.",
|
||||
"tid-move3": "<b>Your Rules Stink</b>: When you stand up to an adult by telling them their rules are stupid, roll with Passion. On a hit, they are surprised by your argument; they must shift their balance or offer you a way forward, past the rules. On a 10+, both. On a miss, your efforts to move them only reveal how strongly they believe in the system—mark a condition as their resistance leaves you reeling.",
|
||||
"tid-move4": "<b>It Doesn't Belong To You</b>: When you secretly pocket something owned by someone undeserving, roll with Harmony. On a hit, you swipe something from them (your choice) without them noticing you took it. On a 7-9, the thing you took isn’t exactly what you thought it was; the GM will tell you how. On a miss, you grab the goods, but they notice—and pursue—as soon as you exit the scene.",
|
||||
"tid-move5": "<b>You Can't Knock Me Down!</b>: When you are engaged in combat with superior opposition and openly refuse to back down or flee, roll with Harmony for the rest of the battle when you use the <b>defend and respond</b> approach; you cannot choose to Retreat for the rest of the fight.",
|
||||
"the-successor": "The Successor",
|
||||
"the-successor-description": "The Successor comes from a lineage of powerful but scary figures. Play the Successor if you want to struggle against your lineage as it threatens to draw you in.",
|
||||
"balance-the-successor1": "Tradition",
|
||||
"balance-the-successor2": "Progress",
|
||||
"a-tainted-past": "A Tainted Past",
|
||||
"lineage-description1": "You hail from a powerful and infamous lineage—often a family, though it might also be another close-knit group which passes status and clout down from generation to generation. Choose one domain from below that is the source of your lineage’s power, and another into which they’re now beginning to extend their reach.",
|
||||
"lineage-domains": "Lineage Domains",
|
||||
"lineage1": "High Society",
|
||||
"lineage2": "Military Command",
|
||||
"lineage3": "Arts and Entertainment",
|
||||
"lineage4": "Land Ownership",
|
||||
"lineage5": "Organized Crime",
|
||||
"lineage6": "Spiritual Authority",
|
||||
"lineage7": "State Politics",
|
||||
"lineage8": "Business and Industry",
|
||||
"lineage9": "Elite Academics",
|
||||
"lineage10": "Vigilante Militias",
|
||||
"lineage11": "Media and News",
|
||||
"lineage12": "Vital Supply Chains",
|
||||
"lineage-resources": "Lineage Resources",
|
||||
"lineage-description2": "You have access to your family’s extensive stores of two of the following resources:",
|
||||
"lresource1": "Obscure or Forbidden Knowledge",
|
||||
"lresource2": "Introductions or Connections",
|
||||
"lresource3": "Servants or Muscle",
|
||||
"lresource4": "High Technology",
|
||||
"lresource5": "Cold Hard Cash",
|
||||
"lresource6": "Spiritual Artifacts or Tomes",
|
||||
"spending-resources": "Spending Resources",
|
||||
"lineage-description3": "Spend <b>resources</b> during the session to establish a boon you had previously asked for or obtained, something that your lineage’s unique position and stores could provide: a vehicle, an invitation into a private event or powerful chamber, a chest of jade coins, etc.",
|
||||
"pay-homage": "Pay Homage",
|
||||
"lineage-description4": "When you pay obeisance and homage to a powerful member of your lineage, roll with your Tradition. On a hit, you earn some credit; hold 3-resources. On a 7-9, their resources don’t come without strings; you’ll need to promise to fulfill some other obligation of your lineage, or let them shift your balance right now. On a miss, they’re dissatisfied with your display; they’re cutting you off until you fulfill some task they set to you.",
|
||||
"raiding-your-lineage": "Raiding Your Lineage",
|
||||
"lineage-description5": "When you <b>raid your lineage’s resources</b> without their consent or knowledge, mark a condition and roll with your Progress. On a hit, hold 1-resource. On a 7-9, choose 1. On a 10+, choose 2.<ul><li>You obtained an additional 1-resource.</li><li>You nabbed your goodies quietly and quickly; your lineage will be none the wiser.</li><li>You steel yourself for what you’re doing; avoid marking a condition.</li></ul> On a miss, you’re caught in the act by a powerful member of your lineage.",
|
||||
"ts-move1": "<b>Way of the Future</b>: Take +1 Creativity (Max +3).",
|
||||
"ts-move2": "<b>Black Koala-Sheep</b>: When you behave in a way that shocks and unsettles people from one of your backgrounds, roll with Creativity to <b>intimidate</b> them or<b>push your luck</b>.",
|
||||
"ts-move3": "<b>A Life of Regret</b>: When you comfort or support an NPC by apologizing and honestly promising to make amends for the harm they have suffered, roll with Focus instead of Harmony. If they choose not to open up to you, you do not take +1 forward against them. If they choose to open up to you, take +1 ongoing to attempts to take action to make amends.",
|
||||
"ts-move4": "<b>Walk This Way</b>: When you make over, disguise, and/or coach your friends to fit in with a specific crowd appropriate to one of your backgrounds, roll with Creativity. On a 10+, the performance is flawless; you gain access to wherever you wanted to fit in while attracting little suspicion. On a 7-9, you fool nearly everyone; there’s only a single gatekeeper who asks any questions or stands in your way. On a miss, the only way to get the access you desired is for one of your friends to take on a uncomfortable, dangerous, or attention-grabbing role.",
|
||||
"ts-move5": "<b>Wordly Knowledge</b>: Your upbringing expanded your horizons, skillsets, and contacts. Choose another training and another background.",
|
||||
"move-status": "Learned/Practiced/Mastered",
|
||||
"custom-playbook": "Custom Playbook",
|
||||
"tome-of-mysteries": "Tome of Mysteries",
|
||||
"reinforcements": "Reinforcements",
|
||||
"Brazilian": "Brazilian Edition",
|
||||
"fan-made": "Fan-made",
|
||||
"material": "Material",
|
||||
"background": "Background",
|
||||
"background-description": "Where did your character come from?",
|
||||
"background1": "Military",
|
||||
"background2": "Monastic",
|
||||
"background3": "Outlaw",
|
||||
"background4": "Privileged",
|
||||
"background5": "Urban",
|
||||
"background6": "Wilderness",
|
||||
"heat": "Heat",
|
||||
"Divine": "Divine",
|
||||
"Expert": "Expert",
|
||||
"Flake": "Flake",
|
||||
"Initiate": "Initiate",
|
||||
"Monstrous": "Monstrous",
|
||||
"curses": "Curses",
|
||||
"Mundane": "Mundane",
|
||||
"Professional": "Professional",
|
||||
"agency": "Agency",
|
||||
"resources": "Resources",
|
||||
"red-tape": "Red Tape",
|
||||
"Spellslinger": "Spell-Slinger",
|
||||
"combat-magic": "Combat Magic",
|
||||
"bases": "Bases",
|
||||
"effects": "Effects",
|
||||
"Spooky": "Spooky",
|
||||
"dark-side": "The Dark Side",
|
||||
"Wronged": "Wronged",
|
||||
"Gumshoe": "Gumshoe",
|
||||
"Hex": "Hex",
|
||||
"temptation": "Temptation",
|
||||
"rotes": "Rotes",
|
||||
"guide-name": "Guide Name",
|
||||
"loving": "Loving",
|
||||
"broken": "Broken",
|
||||
"Searcher": "Searcher",
|
||||
"Exile": "Exile",
|
||||
"Hardcase": "Hard Case (Original)",
|
||||
"Luchador": "Luchador",
|
||||
"hero": "Hero",
|
||||
"Snoop": "Snoop",
|
||||
"Summoned": "Summoned",
|
||||
"hobby": "Hobby",
|
||||
"Traveler": "Traveler",
|
||||
"custom": "Custom",
|
||||
"luck-special-custom": "You may come up with a Moment of Balance for this playbook with help from the GM.",
|
||||
"custom-special": "Playbook Special",
|
||||
"custom-special-example": "Like the Guardian's 'Ward' or the Successor's 'Lineage'",
|
||||
"custom-special-name": "Name of special",
|
||||
"custom-special-description": "Description",
|
||||
"custom-moves": "Playbook Moves",
|
||||
"custom-move-name": "Name",
|
||||
"custom-move-description": "Description",
|
||||
"custom-gear": "Playbook Gear",
|
||||
"start_newstuff": "<!-- All of the entries from here on down are new and likely need translation beyond what was supplied in the original version 1.0 materials. -->",
|
||||
"unused": "Unused",
|
||||
"all": "All",
|
||||
"starting": "Starting",
|
||||
"stats-overwrite-warning": "Choose a starting set. (This will overwrite current stats values!)",
|
||||
"current-hold": "Current Hold",
|
||||
"advanced": "Advanced",
|
||||
"instructions": "Instructions",
|
||||
"trigger-luck-special": "When you mark Luck, you trigger your playbook's Luck Special.",
|
||||
"examples": "Examples",
|
||||
"balance-instructions": "Shift your balance towards one of your <i>principles</i> whenever a move says to do so. If you cannot shift your balance because you are at the end of your balance track, trigger the <i>Losing your Balance</i> move.",
|
||||
"failure": "Failure",
|
||||
"basic-reference": "Basic Moves Reference",
|
||||
"plead": "Plead",
|
||||
"plead-move": "When you plead with an NPC who cares what you think for help, support, or action, roll with Harmony. On a 7-9, they need something more—evidence that this is the right course, guidance in making the right choices, or resources to aid them—before they act; the GM tells you what they need. On a 10+, they act now and do their best until the situation changes",
|
||||
"pyl": "Push your Luck",
|
||||
"pyl-move": "When you push your luck in a risky situation, say what you want to do and roll with Passion. On a hit, you do it, but it costs you to scrape by; the GM tells you what it costs you. On a 10+, your boldness pays off despite the cost; the GM tells you what other lucky opportunity falls in your lap",
|
||||
"snt": "Rely on your Skills & Training",
|
||||
"snt-move": "When you rely on your skills and training to overcome an obstacle, gain new insight, or perform a familiar custom, roll with Focus. On a hit, you do it. On a 7-9, you do it imperfectly—the GM tells you how your approach might lead to unexpected consequences; accept those consequences or mark 1-fatigue",
|
||||
"assess": "Assess a Situation",
|
||||
"assess-move": "When you assess a situation, roll with Creativity. On a 7-9, ask 1 question. On a 10+, ask 2 questions.<ul><li>What here can I use to _______?</li><li>Who or what is the biggest threat?</li><li>What should I be on the lookout for?</li><li>What’s my best way out/in/through?</li><li>Who or what is in the greatest danger?</li></ul>Take +1 ongoing when acting on the answers",
|
||||
"intimidate": "Intimidate",
|
||||
"intimidate-move": "When you intimidate an NPC into backing off or giving in, roll with Passion. On a hit, they choose one. On a 10+, first, you pick one they cannot choose.<br>The NPC chooses from the following:<ul><li>They run to escape or get backup</li><li>They back down but keep watch</li><li>They give in with a few stipulations</li><li>They attack you, but off-balance; the GM marks a condition on them</li></ul>",
|
||||
"trick": "Trick",
|
||||
"trick-move": "When you trick an NPC, roll with Creativity. On a hit, they fall for it and do what you want for the moment. On a 7-9, pick 1. On a 10+, pick 2.<ul><li>They stumble; take +1 forward to acting against them</li><li>They act foolishly; the GM tells you what additional opportunity they give you</li><li>They overcommit; they are deceived for some time</li></ul>",
|
||||
"cns": "Comfort & Support",
|
||||
"cns-move": "When you comfort or support another person, roll with Harmony. On a hit, they must decide if they open up to you. If they don’t, mark a condition and take +1 forward against them; if they do, ask them any question. On a 10+, they can ask a question of you as well. Anyone who answers a question honestly may choose to clear acondition or 2-fatigue",
|
||||
"help": "Help",
|
||||
"help-move": "When you take appropriate action to help a companion, mark 1-fatigue to give them a +1 to their roll (after the roll). You cannot help in a combat exchange in this way",
|
||||
"balance-reference": "Balance Moves Reference",
|
||||
"lutp": "Live up to your Principle",
|
||||
"lutp-move": "When you take action in accordance with the values of a principle, mark fatigue to roll with that principle instead of whatever stat you would normally roll",
|
||||
"callout": "Call Someone Out",
|
||||
"callout-move": "When you openly call on someone to live up to their principle, shift your balance away from center, then name and roll with their principle. On a hit, they are called to act as you say; they must either do it or mark a condition. On a 7-9, they challenge your view of the world in turn; mark a fatigue or they shift your balance as they choose. On a miss, they can demand you act in accordance with one of your principles instead; mark a condition or act as they request",
|
||||
"denycallout": "Deny a Call Out",
|
||||
"denycallout-move": "When you deny an NPC calling on you to live up to your principle, roll with that principle. On a hit, act as they say or mark 1-fatigue. On a 10+, their words hit hard; you must also shift your balance towards the called-on principle. On a miss, you stand strong; clear a condition, clear 1-fatigue, or shift your balance, your choice",
|
||||
"resistbalance": "Resist Shifting your Balance",
|
||||
"resistbalance-move": "When you resist an NPC shifting your balance, roll 2d6. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7-9, choose one.<ul><li>Clear a condition or mark growth by immediately acting to prove them wrong.</li><li>Shift your balance towards the opposite principle.</li><li>Learn what their principle is (if they have one); if you already know, take +1 forward against them.</li></ul>On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice",
|
||||
"losebalance": "Losing your Balance",
|
||||
"losebalance-move": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:<ul><li>Give in or submit to your opposition</li><li>Lose control of yourself in a destructive and harmful way</li><li>Take an extreme action in line with the principle, then flee</li></ul>Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
|
||||
"combat-reference": "Combat Moves Reference",
|
||||
"defend-and-response": "Defend & Response",
|
||||
"retaliate": "Retaliate",
|
||||
"retaliate-move": "Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe",
|
||||
"block": "Block",
|
||||
"block-move": "Choose one advance & attack technique. For the rest of this exchange, mark 1-fatigue to block an enemy within reach who uses that technique unless they mark an additional fatigue",
|
||||
"retreat": "Retreat",
|
||||
"retreat-move": "Leave the fight to safety. Any foe engaged with you can mark 1-fatigue to block this technique",
|
||||
"advance-and-attack": "Advance & Attack",
|
||||
"strike": "Strike",
|
||||
"strike-move": "Mark 1-fatigue to inflict a condition on a foe in reach",
|
||||
"seizeposition": "Seize a Position",
|
||||
"seizeposition-move": "Advance to a new location—engage new foes, avoid an obstacle or danger, or establish an advantageous position",
|
||||
"smash": "smash",
|
||||
"smash-move": "Destroy or destabilize something in the environment",
|
||||
"evade-and-observe": "Evade & Observe",
|
||||
"testbalance": "Test Balance",
|
||||
"testbalance-move": "Mark 1-fatigue to question a foe as you fight with them. Ask what their principle is; they must answer honestly. If you already know their principle, you may instead shift their balance",
|
||||
"showoff": "Show Off",
|
||||
"showoff-move": "Mark 1-fatigue to impress or intimidate a foe. They must either allow you to shift their balance or they may only use a single technique in the next exchange",
|
||||
"watchfoe": "Watch a Foe",
|
||||
"watchfoe-move": "Choose an engaged foe to carefully observe. In your next exchange with them, before anyone else makes any choices, they must announce what approach they choose and one technique of that approach they will use in that exchange",
|
||||
"fighting-techniques": "Fighting Techniques",
|
||||
"tag-team": "The Bold: Tag Team",
|
||||
"tag-team-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Work with a companion against the same foe; mark 1-fatigue to inflict 2-fatigue on a foe targeted in this exchange by a companion using Strike, even if their Strike is blocked or doesn’t land.",
|
||||
"overwhelm": "The Hammer: Overwhelm",
|
||||
"overwhelm-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Throw a punch with all your weight behind it; mark up to three fatigue or condition in any combination to force your opponent to mark the same number of conditions (but not fatigue).",
|
||||
"divert": "The Guardian: Divert",
|
||||
"divert-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also Retaliate this exchange, deal an additional 1-fatigue each time.",
|
||||
"wall-of-perfection": "The Icon: Wall of Perfection",
|
||||
"wall-of-perfection-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Create a perfect wall of defense around yourself and any allies directly next to you; mark 1-fatigue to block a single attack towards the wall or keep an enemy at bay who tries to penetrate the wall.",
|
||||
"disorient": "The Idealist: Disorient",
|
||||
"disorient-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Pummel them with blows; mark fatigue to shift their balance.",
|
||||
"break": "The Successor: Break",
|
||||
"break-move": "<b>Evade and Observe</b>: <i>(Add this choice to the list of options available when you Evade and Observe)</i><br/>Target a foe’s vulnerable equipment; mark fatigue to render it useless or broken.",
|
||||
"keeper-may-say": "The Keeper May Say That...",
|
||||
"options": "Options",
|
||||
"harm-list": "Whenever you suffer harm, the Keeper will tell you what effect it has. Injury severity depends on how much harm you have suffered: <ul> <li> 0-harm wounds have only minor, short term effects. </li> <li> 4-7 harm wounds are serious and unstable. They will get worse unless treated. Mark the \"Unstable\" box. </li> <li> 8-harm or more will kill a normal human, including a hunter. </li> </ul> Armour reduces the harm suffered by the number of points it is rated for. Monsters may not be defeated until you use their weakness against them, and this applies to some minions as well.",
|
||||
"recovery": "Recovery",
|
||||
"harm-recovery": "<ul> <li> 0 harm wounds are considered healed right away. </li> <li> 1-3 harm wounds improve when you receive first aid, and later when you rest. Heal 1 when you do. </li> <li> Unstable wounds require first aid to become stable. While unstable, they may get worse. </li> <li> 4+ harm wounds require a healing move, time in an infirmary or hospital, or magical healing. </li> </ul> At the end of the mystery, you also have a chance to heal. <ul> <li> If there is no chance to rest, heal 1 harm. </li> <li> If there is plenty of time, heal all harm. </li> </ul>",
|
||||
"luck-list": "When you spend a point of Luck, pick one: <ul> <li> Decrease a wound you have suffered to 0 harm. </li> <li> After you roll, retroactively change the result to a 12. </li> </ul> When you have no luck left, bad things will happen to you.",
|
||||
"leveling-up": "Leveling Up",
|
||||
"leveling-up-ref": "Mark an experience point whenever your roll totals six or less, or when a move tells you to. Whenever you mark the fifth experience box, level up. Erase all five marks and choose an improvement from your list. After you have leveled up five times, you may choose from the advanced improvement list as well.",
|
||||
"eos": "End of Session",
|
||||
"eos-ref": "At the end of each session, the Keeper will ask the following questions: <ul> <li> Did we conclude the current mystery? </li> <li> Did we save someone from certain death (or worse)? </li> <li> Did we learn something new and important about the world? </li> <li> Did we learn something new and important about one of the hunters? </li> </ul> If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.",
|
||||
"pick-book": "Pick Your Playbook",
|
||||
"pick-book-desc": "<b>Pick your playbook using the menu in the upper right corner</b> or the buttons in the lists below. <i>Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).</i>",
|
||||
"byo": "Brew Your Own",
|
||||
"custom-desc": "A blank shell you can use to create your own",
|
||||
"your-enemies": "Your enemies",
|
||||
"your-choice": "Your choice",
|
||||
"restrictions": "Restrictions",
|
||||
"attack-spells": "Attack Spells",
|
||||
"possible-contacts": "Possible Contacts",
|
||||
"playbook-name": "Playbook Name",
|
||||
"hit": "Hit",
|
||||
"success": "Full Success",
|
||||
"mixed": "Mixed Success",
|
||||
"advsuccess": "Advanced Success",
|
||||
"treat-regular": "Treat as a regular success if you do not have the advanced improvement for this move.",
|
||||
"mark-xp-remind": "Make sure to mark experience!",
|
||||
"first-choice": "First choice",
|
||||
"second-choice": "Second choice",
|
||||
"enabled": "(Enabled)",
|
||||
"end-of-session-experience": "End of Session Experience",
|
||||
"end-of-session-experience-kref": "<ul><li>1-2 “yes”: 1 mark; 3-4 “yes”: 2 marks</li><li>Did they conclude the current mystery?</li><li>Did they save someone from certain death (or worse)?</li><li>Did we learn something new and important about the world?</li><li>Did we learn something new and important about one of the hunters?</li></ul>",
|
||||
"mystery-creation": "Mystery Creation",
|
||||
"1-basic-concept": "1. Basic Concept",
|
||||
"1-basic-concept-kref": "<ul><li>A cool monster from urban legend or folklore.</li><li>A loose end from a previous mystery.</li><li>A problem from one of your arcs.</li><li>Take a plot from somewhere else and change some details.</li><li>A place you know that would make a good place for a monster to lurk.</li><li>Is there something the hunters want to check out?</li><li>Return of a monster, bystander, or location from a previous mystery.</li></ul>",
|
||||
"2-hook": "2. Hook",
|
||||
"2-hook-kref": "<ul><li>The clue that caught the hunters' attention.</li></ul>",
|
||||
"3-threats": "3. Threats",
|
||||
"3-threats-kref": "<ul><li>Create your monsters, minions, bystanders and locations.</li></ul>",
|
||||
"4-countdown": "4. Countdown",
|
||||
"4-countdown-kref": "What would happen if the hunters never came here? Break it into six key events:<ol><li>Day</li><li>Shadows</li><li>Sunset</li><li>Dusk</li><li>Nightfall</li><li>Midnight</li></ol>",
|
||||
"custom-moves-header": "Custom Moves",
|
||||
"custom-moves-kref": "<ul><li>What's the basic concept for the move?</li><li>When is it triggered?</li><li>What effect does it have?</li></ul>",
|
||||
"mystery-hook": "The Hook",
|
||||
"description": "Description",
|
||||
"armour": "Armour",
|
||||
"name": "Name",
|
||||
"day": "Day",
|
||||
"shadows": "Shadows",
|
||||
"sunset": "Sunset",
|
||||
"dusk": "Dusk",
|
||||
"nightfall": "Nightfall",
|
||||
"midnight": "Midnight",
|
||||
"instructions-list": "<ul><li>Click +Add to add a new entity.</li><li>Click Modify to delete or rearrange the order of those entities.</li><li>Set the type, which will then activate the data fields.</li><li>Once you're done editing, hide the edit controls for an attractively formatted experience!</li></ul>",
|
||||
"edit": "Edit",
|
||||
"select-type": "(Select Type)",
|
||||
"threat-type": "Threat Type",
|
||||
"countdown": "Countdown",
|
||||
"monster": "Monster",
|
||||
"minion": "Minion",
|
||||
"bystander": "Bystander",
|
||||
"location": "Location",
|
||||
"phenomenon": "Phenomenon",
|
||||
"up-to-6": "Up to 6",
|
||||
"up-to-12": "Up to 12",
|
||||
"type-and-motivation": "Type and Motivation",
|
||||
"choose-type": "Choose Type and Motivation",
|
||||
"powers": "Powers",
|
||||
"attacks": "Attacks",
|
||||
"weaknesses": "Weaknesses",
|
||||
"starting-stats-choices": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"motw": "Monster of the Week",
|
||||
"copyright": "Monster of the Week is copyright Evil Hat Productions, LLC and Generic Games.",
|
||||
"choose-one": "Choose one",
|
||||
"other-playbook-moves": "Other Playbook Moves",
|
||||
"allies": "Allies and Teams",
|
||||
"individual": "Individual",
|
||||
"team": "Team",
|
||||
"motivation": "Motivation",
|
||||
"ally-motive1": "Subordinate: to follow your exact instructions",
|
||||
"ally-motive2": "Lieutenant: to execute the spirit of your instructions",
|
||||
"ally-motive3": "Friend: to provide emotional support",
|
||||
"ally-motive4": "Bodyguard: to intercept danger",
|
||||
"ally-motive5": "Confidante: to give you advice and perspective",
|
||||
"ally-motive6": "Backup: to stand with you",
|
||||
"other-playbooks": "Other Playbooks",
|
||||
"actionscientist": "Action Scientist",
|
||||
"text-block": "Text Block",
|
||||
"mystery-concept": "Mystery's Concept",
|
||||
"playtests": "Playtests",
|
||||
"playtest": "Playtest",
|
||||
"constructed": "Constructed",
|
||||
"lightning": "Lightning",
|
||||
"music": "Music",
|
||||
"clockwork": "Clockwork",
|
||||
"orgone": "Orgone",
|
||||
"alchemy": "Alchemy",
|
||||
"thought": "Thought",
|
||||
"aether": "Aether",
|
||||
"purpose": "Purpose",
|
||||
"fire": "Fire",
|
||||
"calm": "Calm",
|
||||
"raging": "Raging",
|
||||
"end_newstuff": "<!-- New entries end here. -->"
|
||||
}
|
||||
@@ -0,0 +1,580 @@
|
||||
{
|
||||
"sheet-version": "sheet version",
|
||||
"send_details_to_chat": "Send details to chat!",
|
||||
"character-name": "Name",
|
||||
"character-gender": "Pronouns",
|
||||
"playbook": "Playbook",
|
||||
"keeper-sheet": "Keeper's Mystery Sheet",
|
||||
"playbook-choice": "Choose a Playbook",
|
||||
"character-look": "Look",
|
||||
"select-text": "Select a Playbook above to get started",
|
||||
"placeholder": " ",
|
||||
"balance-spacer": "balance",
|
||||
"basics": "Basics",
|
||||
"background-demeanor": "Background & Demeanor",
|
||||
"history-prompts": "History Prompts",
|
||||
"Create-Your-Own": "Create Your Own:",
|
||||
"stats": "Stats",
|
||||
"charm": "Charm",
|
||||
"cool": "Cool",
|
||||
"sharp": "Sharp",
|
||||
"tough": "Tough",
|
||||
"weird": "Weird",
|
||||
"luck": "Luck",
|
||||
"miss": "Miss",
|
||||
"Background": "Background",
|
||||
"Background-Description": "Choose up to 2 of the following to describe your origins",
|
||||
"Military": "Military",
|
||||
"Monastic": "Monastic",
|
||||
"Outlaw": "Outlaw",
|
||||
"Privilege": "Privilege",
|
||||
"Urban": "Urban",
|
||||
"Wilderness": "Wilderness",
|
||||
"Demeanor": "Demeanor",
|
||||
"Demeanor-Description": "Choose one or more of the follow to describe how your character behaves in social situations",
|
||||
"Harsh": "Harsh",
|
||||
"Serious": "Serious",
|
||||
"Polite": "Polite",
|
||||
"Quiet": "Quiet",
|
||||
"Suspicious": "Suspicious",
|
||||
"Cautious": "Cautious",
|
||||
"Impatient": "Impatient",
|
||||
"Sensitive": "Sensitive",
|
||||
"Affable": "Affable",
|
||||
"Enthusiastic": "Enthusiastic",
|
||||
"Talkative": "Talkative",
|
||||
"Impetuous": "Impetuous",
|
||||
"Playful": "Playful",
|
||||
"Blunt": "Blunt",
|
||||
"Loud": "Loud",
|
||||
"Excessive": "Excessive",
|
||||
"Determined": "Determined",
|
||||
"Naive": "Naive",
|
||||
"Needy": "Needy",
|
||||
"Sad": "Sad",
|
||||
"Haughty": "Haughty",
|
||||
"Grave": "Grave",
|
||||
"Lonely": "Lonely",
|
||||
"Compassionate": "Compassionate",
|
||||
"Joyful": "Joyful",
|
||||
"Grieving": "Grieving",
|
||||
"Earnest": "Earnest",
|
||||
"Resolute": "Resolute",
|
||||
"Perky": "Perky",
|
||||
"Intense": "Intense",
|
||||
"By-the-book": "By-the-book",
|
||||
"Casual": "Casual",
|
||||
"Arrogant": "Arrogant",
|
||||
"Oblivious": "Oblivious",
|
||||
"Training": "Training",
|
||||
"Training-Description": "Choose one of the following that describes how you were trained to fight",
|
||||
"Waterbending": "Waterbending",
|
||||
"Firebending": "Firebending",
|
||||
"Earthbending": "Earthbending",
|
||||
"Airbending": "Airbending",
|
||||
"Weaponbending": "Weapon Specialist",
|
||||
"Techbending": "Tech Specialist",
|
||||
"Fighting-Style": "Fighting Style",
|
||||
"Creativity": "Creativity",
|
||||
"Focus": "Focus",
|
||||
"Harmony": "Harmony",
|
||||
"Passion": "Passion",
|
||||
"balance": "Balance",
|
||||
"creativity": "Creativity",
|
||||
"focus": "Focus",
|
||||
"harmony": "Harmony",
|
||||
"passion": "Passion",
|
||||
"role": "Role",
|
||||
"choose-starting-stats": "[Choose a set, then choose any stat and add +1]",
|
||||
"+1|+1|=0|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"-1|+1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|-1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|+1|+1|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|-1|+1|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|+1|-1|=0": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"center": "Center",
|
||||
"balance-center": "Center ",
|
||||
"fatigue": "Fatigue",
|
||||
"atla-books": "Avatar Legends Playbooks",
|
||||
"fatigue-description": "Mark <i>Fatigue</i> when a move or the GM tells you to",
|
||||
"trigger-fatigue-special": "When you can no longer mark fatigue, you must mark a condition instead. When you can no longer mark conditions, you are <i>taken out</i>.",
|
||||
"okay": "Okay",
|
||||
"doomed": "Doomed",
|
||||
"special": "Special",
|
||||
"harm": "Harm",
|
||||
"dying": "Dying",
|
||||
"unstable": "Unstable",
|
||||
"balancevalues": "+3 +2 +1 +0 -1 -2 -3",
|
||||
"centervalues": "-3 -2 -1 +0 +1 +2 +3",
|
||||
"balance-principle": "Principle",
|
||||
"conditions": "Conditions",
|
||||
"condition1": "<b>Afraid:</b> -2 to <i>intimidate</i> and <i>call someone out</i>",
|
||||
"condition2": "<b>Angry:</b> -2 to <i>comfort or support</i> and <i>assess a situation</i>",
|
||||
"condition3": "<b>Foolish:</b> -2 to <i>trick</i> and <i>resist shifting your balance</i>",
|
||||
"condition4": "<b>Guilty:</b> -2 to <i>push your luck</i> and <i>deny a callout</i>",
|
||||
"condition5": "<b>Insecure:</b> -2 to <i>plead</i> and <i>rely on your skills and training</i>",
|
||||
"growth": "Growth",
|
||||
"experience": "Experience",
|
||||
"growth-description": "At the end of each game session, answer the following questions. For each “yes” answer, mark one of the three growth boxes. When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.<ul><li>Did you learn something challenging, exciting, or complicated about the world?</li><li>Did you stop a dangerous threat or solve a community problem?</li><li>Did you guide a companion towards balance or end the session at your center?</li></ul>",
|
||||
"growth-questions": "Growth Questions",
|
||||
"growth-the-bold": "<ul><li>Did you express vulnerability by admitting you were wrong or that you should have listened to someone you ignored?</li></ul>",
|
||||
"growth-the-guardian": "<ul><li>Did you pursue a desire or goal of your own, outside of protecting others?</li></ul>",
|
||||
"growth-the-hammer": "<ul><li>Did you make significant progress towards your goal against your adversary?</li></ul>",
|
||||
"growth-the-icon": "<ul><li>Did you accomplish a feat worthy of your burden and tradition?</li></ul>",
|
||||
"growth-the-idealist": "<ul><li>Did you improve the lives of a community of average citizens?</li></ul>",
|
||||
"growth-the-successor": "<ul><li>Did you learn something meaningful or important about your lineage, its members, or its effects on the world and others?</li></ul>",
|
||||
"xp-description": "When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.",
|
||||
"moment-of-balance": "Moment of Balance",
|
||||
"balance-unlocked": "Moment of Balance <i>Unlocked</i>",
|
||||
"moment-of-balance-the-bold": "The greatest heroes of your age may have overwhelming confidence, but balance isn’t about pursuing greatness for the sake of greatness. You find a way to stand with your companions like no one else ever could. Tell the GM how you strike down an impossibly strong enemy or obstacle to protect your friends from harm as the best version of yourself.",
|
||||
"moment-of-balance-the-guardian": "You’ve sworn to protect the people you care about, but balance is about finding your own place in the world as well. You know what you’re capable of accomplishing, and you step up to show the world your unique strength. Tell the GM how you put your own life on the line to defeat a villain or danger that seems unstoppable.",
|
||||
"moment-of-balance-the-hammer": "You can knock down every wall in the world, but balance isn’t found in conquest and destruction. You know some walls need to stand to keep people safe. Tell the GM how you put yourself directly in the path of an inescapable threat to completely protect someone or something from harm.",
|
||||
"moment-of-balance-the-icon": "Others have laid a path for you you cannot escape, but balance means you understand the limits of their vision. You make the role your own in this moment, charting a new path for yourself and your tradition. Tell the GM how your new understanding of your burdens forges a new way forward for everyone.",
|
||||
"moment-of-balance-the-idealist": "The pain of the world can be overwhelming, but balance brings peace. You bring everything around you to a stop—villains, arguments, disaster—and set the world right. Tell the GM how your compassionate actions end a conflict utterly and completely.",
|
||||
"moment-of-balance-the-successor": "You may never escape the legacy of your family, but balance allows you to learn from them without defining yourself in their image. You call upon a resource of your family to innovate a new solution to an intractable problem, never forgetting who you are in the face of incredible danger. Tell the GM how you knock down obstacles that seem impossible to overcome and save the day.",
|
||||
"other-moves": "Other Moves",
|
||||
"gear": "Gear",
|
||||
"other-gear": "Other Gear",
|
||||
"growth-improvements": "Growth Improvements",
|
||||
"growth-improvements-description": "Once you have 3 <i>Growth Experience</i> you may choose one of these: (Check off any you've already taken)",
|
||||
"other-improvements": "Other Improvements",
|
||||
"take-move1-imp": "Take a new move from your playbook",
|
||||
"take-move2-imp": "Take a new move from another playbook",
|
||||
"raise-stat-imp": "Raise a stat by +1 (max of +2 in any stat)",
|
||||
"shift-center-imp": "Shift your center by one step",
|
||||
"unlock-balance-imp": "Unlock your Moment of Balance",
|
||||
"max": "max",
|
||||
"another": "Take another",
|
||||
"move": "move",
|
||||
"ally": "Gain an ally",
|
||||
"playbook-move": "Take a move from another playbook",
|
||||
"advanced-improvements": "Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above",
|
||||
"rating": "to any rating",
|
||||
"new-playbook": "Change playbooks",
|
||||
"second-hunter": "Create a second hunter to play",
|
||||
"basic-moves": "Advance 2 basic moves",
|
||||
"retire": "Retire this hunter to safety",
|
||||
"erase-luck": "Erase one used <i>Luck</i> point",
|
||||
"after-getting-improvement": "Use after getting the corresponding <i>Improvement</i>",
|
||||
"history": "History",
|
||||
"notes": "Notes",
|
||||
"pick-one": "pick one",
|
||||
"pick-two": "pick two",
|
||||
"pick-three": "pick three",
|
||||
"moves": "Moves",
|
||||
"1-fixed-move": "You get this",
|
||||
"2-fixed-moves": "You get these 2",
|
||||
"1-move": "Then pick one of these",
|
||||
"2-moves-then": "Then pick two of these",
|
||||
"2-moves": "Pick two of these",
|
||||
"3-moves-then": "Then pick three of these",
|
||||
"3-moves": "Pick three of these",
|
||||
"choose": "choose",
|
||||
"one": "one",
|
||||
"two": "two",
|
||||
"three": "three",
|
||||
"the-bold": "The Bold",
|
||||
"the-bold-description": "The Bold fights to live up to their self-image and earn others’ trust and confidence. Play the Bold if you want to build your reputation and leadership skills. ",
|
||||
"balance-the-bold1": "Loyalty",
|
||||
"balance-the-bold2": "Confidence",
|
||||
"legacy1": "Successfully lead your companions in battle",
|
||||
"legacy2": "Kiss someone dangerous",
|
||||
"legacy3": "Punch someone you probably shouldn't punch",
|
||||
"legacy4": "Help a friend when they most need you",
|
||||
"legacy5": "Take down a threat all on your own",
|
||||
"legacy6": "Openly outperform and authority figure",
|
||||
"legacy7": "Pull off a ridiculous stunt",
|
||||
"legacy8": "Save a friend's life",
|
||||
"legacy9": "Pet a fantastic beast",
|
||||
"legacy10": "Get a fancy new outfit",
|
||||
"legacy11": "Earn the respect of an adult you admire",
|
||||
"legacy12": "Call out a friend's bad behavior to their face",
|
||||
"legacy13": "Form a deep relationship with someone new",
|
||||
"legacy14": "Stop a fight with calm words",
|
||||
"legacy15": "Tell someone your true feelings for them",
|
||||
"legacy16": "Travel to an incredible place",
|
||||
"legacy17": "Stand up to someone who doesn't respect you",
|
||||
"legacy18": "Restrain a friend from making a bad choice",
|
||||
"legacy19": "Forgive someone for their previous wrongdoing",
|
||||
"legacy20": "Stand up to someone abusing their power",
|
||||
"legacylist1": "List your current <i>drives</i> below:",
|
||||
"legacylist2": "Check off <i>drives</i> below as you complete them.",
|
||||
"yourdrives": "Your Drives",
|
||||
"completedrives": "Completed Drives",
|
||||
"choose-two": "Choose Two",
|
||||
"tb-move1": "<b>Best Friend</b><br>Your best friend is small, fuzzy, and dependable. Unlike all your other relationships, this one is simple and true. You can understand and communicate with your small companion and although they may give you a hard time now and again, they are always there when you need them most. Whenever your pal could help you push your luck, mark fatigue to roll with Creativity instead of Passion. If your pet ever gets hurt, mark a condition.",
|
||||
"tb-move2": "<b>Here's the Plan</b>: When you work out a plan with someone, roll with Creativity. On a 10+, hold 3. On a 7-9, hold 2. You can spend your hold 1-for-1 while the plan is being carried out to:<ul><li>Aid someone; add +1 to their roll (choose after rolling)</li><li>Call out a warning or a command; reduce the fatigue they mark by 1</li><li>Rally someone with invigorating words; negate a condition they would otherwise suffer</li></ul>On a miss, hold 1, but your plan encounters some disastrous opposition right from the start.",
|
||||
"tb-move3": "<b>Not Done Yet!</b>: Once per session, when you are taken out, shift your balance towards center to stay up for one more exchange of a conflict. After that exchange ends, you become helpless, unconscious, or otherwise incapable of continuing on, and are taken out as normal.",
|
||||
"tb-move4": "<b>You Missed Something</b>: When you evaluate a friendly NPC’s plan to get something done, roll with Focus. On a hit, the GM tells you how you can drastically improve the chances of success; get it done, and they’re sure to come through on top. On a 7-9, the problems inherent in the plan are fairly serious; the NPC will be resistant to making the changes necessary. On a miss, something about the plan throws you for a loop; the GM tells you what obvious danger the NPC is ignoring...or what they’re hiding about their intent.",
|
||||
"tb-move5": "<b>Straight Shooter</b>: When you tell an NPC the blunt, honest truth about what you really think of them and their plans, roll with Focus. On a hit, they’ll look upon your honesty favorably, and they’ll answer a non-compromising question honestly or grant you a simple favor. On a 7-9, they return the favor and give you an honest assessment of yourself; mark a condition. On a miss, you’re a bit too honest—they’re either furious or genuinely hurt.",
|
||||
"the-hammer": "The Hammer",
|
||||
"the-hammer-description": "The Hammer is strong, tough, and looking for a deserving face to punch. Play the Hammer if you want to grapple with what force can and can’t solve.",
|
||||
"balance-the-hammer1": "Care",
|
||||
"balance-the-hammer2": "Force",
|
||||
"bringing-them-down": "Bringing Them Down",
|
||||
"adversary-description1": "Take -1 ongoing to <b>plead</b> with, <b>trick</b>, or <b>comfort or support</b> your adversary.",
|
||||
"adversary-name": "<b>Adversary Name</b>",
|
||||
"changing-your-adversary": "Changing Your Adversary",
|
||||
"adversary-goal": "Adversary Goal",
|
||||
"adversary1": "Capture them",
|
||||
"adversary2": "Discredit them",
|
||||
"adversary3": "Depose them",
|
||||
"adversary4": "Restrain them",
|
||||
"adversary5": "Expose them",
|
||||
"adversary6": "Exile them",
|
||||
"th-move1": "<b>Fueled by Anger</b>: Mark Angry to use an additional basic or mastered technique when you <b>advance and attack</b>, even on a miss. While Angry is marked, take +1 ongoing to intimidate others.",
|
||||
"th-move2": "<b>Walls Can't Hold Me</b>: When you rely on your skills and training to dangerously smash your way through walls or other obstacles, roll with Passion instead of Focus.",
|
||||
"th-move3": "<b>Punch Where It Matters</b>: When you assess a situation, you can always ask, “Who or what here is most vulnerable to me?”, even on a miss. Remember to take +1 ongoing to act in accordance with the answer.",
|
||||
"th-move4": "<b>Comprehend Your Foe</b>: When you <b>defend and respond</b> against a foe whose balance principle you know, you may mark fatigue to roll with Creativity instead of Focus.",
|
||||
"th-move5": "<b>Stand and Fight!</b>: When you provoke an NPC opponent into attacking you, roll with Passion. On a hit, they’re coming at you specifically. On a 10+, you’re ready for them; clear a condition or clear 2-fatigue. On a miss, they take advantage of your provocation to strike a blow where you least expect it.",
|
||||
"the-guardian": "The Guardian",
|
||||
"the-guardian-description": "The Guardian defends someone close to them, steadfast and watchful. Play the Guardian if you want to be the first to see danger coming, and the last line of defense.",
|
||||
"balance-the-guardian1": "Self-Reliance",
|
||||
"balance-the-guardian2": "Trust",
|
||||
"burden-move": "Burden Move",
|
||||
"tg-move1": "<b>Suspicious Mind</b>:When you watch a person carefully to figure them out, roll with Focus. On a 7-9, hold 1. On a 10+, hold 2. Spend your hold, 1-for-1, to ask their player questions while you observe or interact with them; they must answer honestly.<ul><li>Are you telling the truth?</li><li>What are you truly feeling?</li><li>What do you really want right now?</li><li>What are you worried about?</li><li>What are you about to do?</li></ul>On a miss, you tip your hand, but you can shift your balance away from center to ask 1 question right now.",
|
||||
"tg-move2": "<b>Badge of Authority</b>: You have some badge or symbol of authority from your background, something that makes you someone to be listened to, if not well-liked or entirely respected.<br>When you give an NPC an order based on that authority and their recognition of it, roll with Passion. On a hit, they do what you say. On a 7-9, they choose 1:<ul><li>They do it, but in lackluster fashion</li><li>They say they need something first to be able to do it</li><li>They do it, but they’re going to talk to your superiors</li></ul>On a miss, the authority of your badge doesn’t sway them; they do as they please and you take -1 forward against them.",
|
||||
"tg-move3": "<b>Catch a Liar</b>: When you are suspicious of someone, write their name here:",
|
||||
"tg-move3.1": "You cannot write another until you have made them admit their guilt and misdeeds in front of an audience, or until you no longer seek to uncover their secrets.<br/>When they admit their guilt and misdeeds in front of an audience, clear their name from this move.<br/>When you no longer seek to uncover their secrets, you may mark a condition to clear their name from this move.<br/> When you expose that person’s lies or wrong-doing, clear all your fatigue and up to two conditions. When you try to <b>intimidate</b> them into admitting their real crimes by using actual evidence, you can eliminate one additional option from the list on any hit before they choose.",
|
||||
"tg-move4": "<b>Furrowed Brow</b>: Take +1 Focus (Max +3)",
|
||||
"tg-move5": "<b>Martyr Complex</b>: When you have a total of 8 between conditions marked, highest principle, and fatigue marked, take +1 ongoing to all moves.",
|
||||
"the-icon": "The Icon",
|
||||
"the-icon-description": "The Icon comes from an ancient tradition and inherited some serious standards to live up to. Play the Icon if you want to be torn between your heart and your destiny.",
|
||||
"balance-the-icon1": "Role",
|
||||
"balance-the-icon2": "Freedom",
|
||||
"burden-and-tradition": "Burden and Tradition",
|
||||
"tradition-description1": "You are an icon of your burden and tradition. You are expected to be its exemplar, its single most important representative, trained up from a young age and saddled with the weight of history. You have been told that you are vital to the world.",
|
||||
"your-responsibilities": "Your Responsibilities",
|
||||
"tradition-description2": "Choose 3 responsibilities of your burden and tradition you are expected to assume:",
|
||||
"responsibility1": "Protecting constructed sacred sites",
|
||||
"responsibility2": "Destroying dangerous creatures",
|
||||
"responsibility3": "Overthrowing tyrants",
|
||||
"responsibility4": "Defending rightful rulers",
|
||||
"responsibility5": "Performing rituals",
|
||||
"responsibility6": "Providing aid and succor to the downtrodden",
|
||||
"responsibility7": "Searching for ancient artifacts",
|
||||
"responsibility8": "Guarding nature from corruption",
|
||||
"responsibility9": "Safekeeping records from destruction",
|
||||
"your prohibitions": "Your Prohibitions",
|
||||
"tradition-description3": "Choose 3 prohibitions of your burden and tradition:",
|
||||
"Prohibition1": "Never fall in love",
|
||||
"Prohibition2": "Never refuse an honest request for help",
|
||||
"Prohibition3": "Never run from a fight",
|
||||
"Prohibition4": "Never start a fight",
|
||||
"Prohibition5": "Never share the secrets of your tradition",
|
||||
"Prohibition6": "Never seek fame or glory",
|
||||
"Prohibition7": "Never interfere without being asked",
|
||||
"Prohibition8": "Never betray someone's trust",
|
||||
"Prohibition9": "Never force your will upon another",
|
||||
"breaking-tradition": "Breaking Tradition",
|
||||
"living-up-to-your-role": "Living up to Your Role",
|
||||
"end-of-session-move": "End of Session Move",
|
||||
"tradition-move1": "When you live up to your Role through the responsibilities of your burden and tradition despite opposition or danger, shift your balance twice toward Role instead of marking fatigue, and clear fatigue equal to your Role.",
|
||||
"tradition-move2": "When you directly and openly break a prohibition of your burden and tradition, mark a condition, shift your balance twice towards Freedom, and clear fatigue equal to your Freedom.",
|
||||
"tradition-move3": "At the end of each session, answer these additional questions along with your standard growth questions.<br>1. Did I generally uphold my responsibilities?<ul><li>If yes, shift balance toward Role.</li><li>If no, mark a condition and shift balance toward Freedom.</li></ul>2. Did I generally maintain my prohibitions?<ul><li>If yes, clear a condition and shift balance toward Role.</li><li>If no, shift balance toward Freedom.</li></ul>",
|
||||
"ti-move1": "<b>Use Their Momentum</b>: When you are engaged with a large or powerful foe, mark fatigue to <b>advance and attack</b> with Focus instead of Passion. If you do, you don’t have to mark fatigue to use <b>Strike</b>, and you may also choose to use <b>Retaliate</b> as if it were an advance and attack technique.",
|
||||
"ti-move2": "<b>Bonzu Pippinpaddleopsicopolis... the Third</b>: When you <b>trick an NPC</b> by assuming a silly disguise or fake identity, mark Foolish to treat your roll as if it was a 12+. If Foolish is already marked, mark 2-fatigue instead.",
|
||||
"ti-move3": "<b>Meditation</b>: Take +1 Focus (Max +3).",
|
||||
"ti-move4": "<b>Otter-Penguins, Unagi, and Hot Springs</b>: When you visit a new inhabited location you learned about in the past, roll with Harmony. On a 7-9, ask 1. On a 10+, ask 2. You and your friends each clear fatigue when you interact with the answers.<ul><li>What’s the best local pastime?</li><li>What interesting locations are nearby?</li><li>Who is the most famous person here?</li><li>What special tradition is prized by locals?</li><li>What’s the most interesting legend locals recount about this place?</li></ul>On a miss, tell the GM what you expected to find; they will tell you how this place is different!",
|
||||
"ti-move5": "<b>Yip Yip!</b>: You have an animal companion large enough to ride. Name them and choose their species:<br><i>(Flying bison, polar bear dog, eel-hound, catgator, elephant-mandrill, gemsbok-bull, shirshu, komodo-rhino, sabertooth moose-lion, flying boar, walrus-yak, flying fishopotamus)</i>",
|
||||
"ti-move5.1": "When you and your animal companion fight together, mark 1-fatigue to use an additional technique from your approach, even on a miss. When something hurts your animal companion, mark a condition. When you and your friends travel via your animal companion, everyone clears 1-fatigue.",
|
||||
"the-idealist": "The Idealist",
|
||||
"the-idealist-description": "The Idealist has a past, full of suffering and tragedy, that strengthened their beliefs. Play the Idealist if you want to awaken the hope in everyone around you.",
|
||||
"balance-the-idealist1": "Forgivenss",
|
||||
"balance-the-idealist2": "Action",
|
||||
"never-turn-my-back": "Never Turn My Back",
|
||||
"code-description1": "You’ve seen sadness and grief. You’re no stranger to loss and pain. But you know the world can be a better place. And nothing happens without good people fighting for what’s right...",
|
||||
"your-code": "Your Code",
|
||||
"code-description2": "You have a code—choose three ideals from the list to define it:",
|
||||
"code1": "Always speak the truth",
|
||||
"code2": "Always stand up to bullies",
|
||||
"code3": "Always keep your promises",
|
||||
"code4": "Never strike the first blow",
|
||||
"code5": "Never deny a request for help",
|
||||
"code6": "Never leave a friend behind",
|
||||
"code-description3": "When you live up to your ideals at a significant cost, someone who witnessed (or hears about) your sacrifice approaches you to affirm their allegiance to your group’s purpose; write their name down on the list of allies below.",
|
||||
"your-allies": "Your Allies",
|
||||
"Allies": "Allies",
|
||||
"code-description4": "You can always <b>plead</b> with these allies—they always care what you think; they always open up to you if you <b>comfort or support</b> them; and you can <b>call on them to live up to their principles</b> as if you had rolled a 10+ by erasing their name from your list of allies.",
|
||||
"tid-move1": "<b>The Strength of Your Heart</b>: When you use Block, enemies must mark 2-fatigue instead of 1 to overcome your defenses.",
|
||||
"tid-move2": "<b>Whatever I Can</b>: When you spend time talking to the locals about their problems, roll with Harmony. On a hit, you hear about the most significant and serious problem at hand; the GM will tell you who it affects and what is the cause. On a 10+, you can ask a follow up question about the problem or cause; you take +1 ongoing when you act on the answer. On a miss, you wind up creating a whole new problem with your questions and ideas.",
|
||||
"tid-move3": "<b>Your Rules Stink</b>: When you stand up to an adult by telling them their rules are stupid, roll with Passion. On a hit, they are surprised by your argument; they must shift their balance or offer you a way forward, past the rules. On a 10+, both. On a miss, your efforts to move them only reveal how strongly they believe in the system—mark a condition as their resistance leaves you reeling.",
|
||||
"tid-move4": "<b>It Doesn't Belong To You</b>: When you secretly pocket something owned by someone undeserving, roll with Harmony. On a hit, you swipe something from them (your choice) without them noticing you took it. On a 7-9, the thing you took isn’t exactly what you thought it was; the GM will tell you how. On a miss, you grab the goods, but they notice—and pursue—as soon as you exit the scene.",
|
||||
"tid-move5": "<b>You Can't Knock Me Down!</b>: When you are engaged in combat with superior opposition and openly refuse to back down or flee, roll with Harmony for the rest of the battle when you use the <b>defend and respond</b> approach; you cannot choose to Retreat for the rest of the fight.",
|
||||
"the-successor": "The Successor",
|
||||
"the-successor-description": "The Successor comes from a lineage of powerful but scary figures. Play the Successor if you want to struggle against your lineage as it threatens to draw you in.",
|
||||
"balance-the-successor1": "Tradition",
|
||||
"balance-the-successor2": "Progress",
|
||||
"a-tainted-past": "A Tainted Past",
|
||||
"lineage-description1": "You hail from a powerful and infamous lineage—often a family, though it might also be another close-knit group which passes status and clout down from generation to generation. Choose one domain from below that is the source of your lineage’s power, and another into which they’re now beginning to extend their reach.",
|
||||
"lineage-domains": "Lineage Domains",
|
||||
"lineage1": "High Society",
|
||||
"lineage2": "Military Command",
|
||||
"lineage3": "Arts and Entertainment",
|
||||
"lineage4": "Land Ownership",
|
||||
"lineage5": "Organized Crime",
|
||||
"lineage6": "Spiritual Authority",
|
||||
"lineage7": "State Politics",
|
||||
"lineage8": "Business and Industry",
|
||||
"lineage9": "Elite Academics",
|
||||
"lineage10": "Vigilante Militias",
|
||||
"lineage11": "Media and News",
|
||||
"lineage12": "Vital Supply Chains",
|
||||
"lineage-resources": "Lineage Resources",
|
||||
"lineage-description2": "You have access to your family’s extensive stores of two of the following resources:",
|
||||
"lresource1": "Obscure or Forbidden Knowledge",
|
||||
"lresource2": "Introductions or Connections",
|
||||
"lresource3": "Servants or Muscle",
|
||||
"lresource4": "High Technology",
|
||||
"lresource5": "Cold Hard Cash",
|
||||
"lresource6": "Spiritual Artifacts or Tomes",
|
||||
"spending-resources": "Spending Resources",
|
||||
"lineage-description3": "Spend <b>resources</b> during the session to establish a boon you had previously asked for or obtained, something that your lineage’s unique position and stores could provide: a vehicle, an invitation into a private event or powerful chamber, a chest of jade coins, etc.",
|
||||
"pay-homage": "Pay Homage",
|
||||
"lineage-description4": "When you pay obeisance and homage to a powerful member of your lineage, roll with your Tradition. On a hit, you earn some credit; hold 3-resources. On a 7-9, their resources don’t come without strings; you’ll need to promise to fulfill some other obligation of your lineage, or let them shift your balance right now. On a miss, they’re dissatisfied with your display; they’re cutting you off until you fulfill some task they set to you.",
|
||||
"raiding-your-lineage": "Raiding Your Lineage",
|
||||
"lineage-description5": "When you <b>raid your lineage’s resources</b> without their consent or knowledge, mark a condition and roll with your Progress. On a hit, hold 1-resource. On a 7-9, choose 1. On a 10+, choose 2.<ul><li>You obtained an additional 1-resource.</li><li>You nabbed your goodies quietly and quickly; your lineage will be none the wiser.</li><li>You steel yourself for what you’re doing; avoid marking a condition.</li></ul> On a miss, you’re caught in the act by a powerful member of your lineage.",
|
||||
"ts-move1": "<b>Way of the Future</b>: Take +1 Creativity (Max +3).",
|
||||
"ts-move2": "<b>Black Koala-Sheep</b>: When you behave in a way that shocks and unsettles people from one of your backgrounds, roll with Creativity to <b>intimidate</b> them or<b>push your luck</b>.",
|
||||
"ts-move3": "<b>A Life of Regret</b>: When you comfort or support an NPC by apologizing and honestly promising to make amends for the harm they have suffered, roll with Focus instead of Harmony. If they choose not to open up to you, you do not take +1 forward against them. If they choose to open up to you, take +1 ongoing to attempts to take action to make amends.",
|
||||
"ts-move4": "<b>Walk This Way</b>: When you make over, disguise, and/or coach your friends to fit in with a specific crowd appropriate to one of your backgrounds, roll with Creativity. On a 10+, the performance is flawless; you gain access to wherever you wanted to fit in while attracting little suspicion. On a 7-9, you fool nearly everyone; there’s only a single gatekeeper who asks any questions or stands in your way. On a miss, the only way to get the access you desired is for one of your friends to take on a uncomfortable, dangerous, or attention-grabbing role.",
|
||||
"ts-move5": "<b>Wordly Knowledge</b>: Your upbringing expanded your horizons, skillsets, and contacts. Choose another training and another background.",
|
||||
"move-status": "Learned/Practiced/Mastered",
|
||||
"custom-playbook": "Custom Playbook",
|
||||
"tome-of-mysteries": "Tome of Mysteries",
|
||||
"reinforcements": "Reinforcements",
|
||||
"Brazilian": "Brazilian Edition",
|
||||
"fan-made": "Fan-made",
|
||||
"material": "Material",
|
||||
"background": "Background",
|
||||
"background-description": "Where did your character come from?",
|
||||
"background1": "Military",
|
||||
"background2": "Monastic",
|
||||
"background3": "Outlaw",
|
||||
"background4": "Privileged",
|
||||
"background5": "Urban",
|
||||
"background6": "Wilderness",
|
||||
"heat": "Heat",
|
||||
"Divine": "Divine",
|
||||
"Expert": "Expert",
|
||||
"Flake": "Flake",
|
||||
"Initiate": "Initiate",
|
||||
"Monstrous": "Monstrous",
|
||||
"curses": "Curses",
|
||||
"Mundane": "Mundane",
|
||||
"Professional": "Professional",
|
||||
"agency": "Agency",
|
||||
"resources": "Resources",
|
||||
"red-tape": "Red Tape",
|
||||
"Spellslinger": "Spell-Slinger",
|
||||
"combat-magic": "Combat Magic",
|
||||
"bases": "Bases",
|
||||
"effects": "Effects",
|
||||
"Spooky": "Spooky",
|
||||
"dark-side": "The Dark Side",
|
||||
"Wronged": "Wronged",
|
||||
"Gumshoe": "Gumshoe",
|
||||
"Hex": "Hex",
|
||||
"temptation": "Temptation",
|
||||
"rotes": "Rotes",
|
||||
"guide-name": "Guide Name",
|
||||
"loving": "Loving",
|
||||
"broken": "Broken",
|
||||
"Searcher": "Searcher",
|
||||
"Exile": "Exile",
|
||||
"Hardcase": "Hard Case (Original)",
|
||||
"Luchador": "Luchador",
|
||||
"hero": "Hero",
|
||||
"Snoop": "Snoop",
|
||||
"Summoned": "Summoned",
|
||||
"hobby": "Hobby",
|
||||
"Traveler": "Traveler",
|
||||
"custom": "Custom",
|
||||
"luck-special-custom": "You may come up with a Moment of Balance for this playbook with help from the GM.",
|
||||
"custom-special": "Playbook Special",
|
||||
"custom-special-example": "Like the Guardian's 'Ward' or the Successor's 'Lineage'",
|
||||
"custom-special-name": "Name of special",
|
||||
"custom-special-description": "Description",
|
||||
"custom-moves": "Playbook Moves",
|
||||
"custom-move-name": "Name",
|
||||
"custom-move-description": "Description",
|
||||
"custom-gear": "Playbook Gear",
|
||||
"start_newstuff": "<!-- All of the entries from here on down are new and likely need translation beyond what was supplied in the original version 1.0 materials. -->",
|
||||
"unused": "Unused",
|
||||
"all": "All",
|
||||
"starting": "Starting",
|
||||
"stats-overwrite-warning": "Choose a starting set. (This will overwrite current stats values!)",
|
||||
"current-hold": "Current Hold",
|
||||
"advanced": "Advanced",
|
||||
"instructions": "Instructions",
|
||||
"trigger-luck-special": "When you mark Luck, you trigger your playbook's Luck Special.",
|
||||
"examples": "Examples",
|
||||
"balance-instructions": "Shift your balance towards one of your <i>principles</i> whenever a move says to do so. If you cannot shift your balance because you are at the end of your balance track, trigger the <i>Losing your Balance</i> move.",
|
||||
"failure": "Failure",
|
||||
"basic-reference": "Basic Moves Reference",
|
||||
"plead": "Plead",
|
||||
"plead-move": "When you plead with an NPC who cares what you think for help, support, or action, roll with Harmony. On a 7-9, they need something more—evidence that this is the right course, guidance in making the right choices, or resources to aid them—before they act; the GM tells you what they need. On a 10+, they act now and do their best until the situation changes",
|
||||
"pyl": "Push your Luck",
|
||||
"pyl-move": "When you push your luck in a risky situation, say what you want to do and roll with Passion. On a hit, you do it, but it costs you to scrape by; the GM tells you what it costs you. On a 10+, your boldness pays off despite the cost; the GM tells you what other lucky opportunity falls in your lap",
|
||||
"snt": "Rely on your Skills & Training",
|
||||
"snt-move": "When you rely on your skills and training to overcome an obstacle, gain new insight, or perform a familiar custom, roll with Focus. On a hit, you do it. On a 7-9, you do it imperfectly—the GM tells you how your approach might lead to unexpected consequences; accept those consequences or mark 1-fatigue",
|
||||
"assess": "Assess a Situation",
|
||||
"assess-move": "When you assess a situation, roll with Creativity. On a 7-9, ask 1 question. On a 10+, ask 2 questions.<ul><li>What here can I use to _______?</li><li>Who or what is the biggest threat?</li><li>What should I be on the lookout for?</li><li>What’s my best way out/in/through?</li><li>Who or what is in the greatest danger?</li></ul>Take +1 ongoing when acting on the answers",
|
||||
"intimidate": "Intimidate",
|
||||
"intimidate-move": "When you intimidate an NPC into backing off or giving in, roll with Passion. On a hit, they choose one. On a 10+, first, you pick one they cannot choose.<br>The NPC chooses from the following:<ul><li>They run to escape or get backup</li><li>They back down but keep watch</li><li>They give in with a few stipulations</li><li>They attack you, but off-balance; the GM marks a condition on them</li></ul>",
|
||||
"trick": "Trick",
|
||||
"trick-move": "When you trick an NPC, roll with Creativity. On a hit, they fall for it and do what you want for the moment. On a 7-9, pick 1. On a 10+, pick 2.<ul><li>They stumble; take +1 forward to acting against them</li><li>They act foolishly; the GM tells you what additional opportunity they give you</li><li>They overcommit; they are deceived for some time</li></ul>",
|
||||
"cns": "Comfort & Support",
|
||||
"cns-move": "When you comfort or support another person, roll with Harmony. On a hit, they must decide if they open up to you. If they don’t, mark a condition and take +1 forward against them; if they do, ask them any question. On a 10+, they can ask a question of you as well. Anyone who answers a question honestly may choose to clear acondition or 2-fatigue",
|
||||
"help": "Help",
|
||||
"help-move": "When you take appropriate action to help a companion, mark 1-fatigue to give them a +1 to their roll (after the roll). You cannot help in a combat exchange in this way",
|
||||
"balance-reference": "Balance Moves Reference",
|
||||
"lutp": "Live up to your Principle",
|
||||
"lutp-move": "When you take action in accordance with the values of a principle, mark fatigue to roll with that principle instead of whatever stat you would normally roll",
|
||||
"callout": "Call Someone Out",
|
||||
"callout-move": "When you openly call on someone to live up to their principle, shift your balance away from center, then name and roll with their principle. On a hit, they are called to act as you say; they must either do it or mark a condition. On a 7-9, they challenge your view of the world in turn; mark a fatigue or they shift your balance as they choose. On a miss, they can demand you act in accordance with one of your principles instead; mark a condition or act as they request",
|
||||
"denycallout": "Deny a Call Out",
|
||||
"denycallout-move": "When you deny an NPC calling on you to live up to your principle, roll with that principle. On a hit, act as they say or mark 1-fatigue. On a 10+, their words hit hard; you must also shift your balance towards the called-on principle. On a miss, you stand strong; clear a condition, clear 1-fatigue, or shift your balance, your choice",
|
||||
"resistbalance": "Resist Shifting your Balance",
|
||||
"resistbalance-move": "When you resist an NPC shifting your balance, roll 2d6. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7-9, choose one.<ul><li>Clear a condition or mark growth by immediately acting to prove them wrong.</li><li>Shift your balance towards the opposite principle.</li><li>Learn what their principle is (if they have one); if you already know, take +1 forward against them.</li></ul>On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice",
|
||||
"losebalance": "Losing your Balance",
|
||||
"losebalance-move": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:<ul><li>Give in or submit to your opposition</li><li>Lose control of yourself in a destructive and harmful way</li><li>Take an extreme action in line with the principle, then flee</li></ul>Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
|
||||
"combat-reference": "Combat Moves Reference",
|
||||
"defend-and-response": "Defend & Response",
|
||||
"retaliate": "Retaliate",
|
||||
"retaliate-move": "Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe",
|
||||
"block": "Block",
|
||||
"block-move": "Choose one advance & attack technique. For the rest of this exchange, mark 1-fatigue to block an enemy within reach who uses that technique unless they mark an additional fatigue",
|
||||
"retreat": "Retreat",
|
||||
"retreat-move": "Leave the fight to safety. Any foe engaged with you can mark 1-fatigue to block this technique",
|
||||
"advance-and-attack": "Advance & Attack",
|
||||
"strike": "Strike",
|
||||
"strike-move": "Mark 1-fatigue to inflict a condition on a foe in reach",
|
||||
"seizeposition": "Seize a Position",
|
||||
"seizeposition-move": "Advance to a new location—engage new foes, avoid an obstacle or danger, or establish an advantageous position",
|
||||
"smash": "smash",
|
||||
"smash-move": "Destroy or destabilize something in the environment",
|
||||
"evade-and-observe": "Evade & Observe",
|
||||
"testbalance": "Test Balance",
|
||||
"testbalance-move": "Mark 1-fatigue to question a foe as you fight with them. Ask what their principle is; they must answer honestly. If you already know their principle, you may instead shift their balance",
|
||||
"showoff": "Show Off",
|
||||
"showoff-move": "Mark 1-fatigue to impress or intimidate a foe. They must either allow you to shift their balance or they may only use a single technique in the next exchange",
|
||||
"watchfoe": "Watch a Foe",
|
||||
"watchfoe-move": "Choose an engaged foe to carefully observe. In your next exchange with them, before anyone else makes any choices, they must announce what approach they choose and one technique of that approach they will use in that exchange",
|
||||
"fighting-techniques": "Fighting Techniques",
|
||||
"tag-team": "The Bold: Tag Team",
|
||||
"tag-team-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Work with a companion against the same foe; mark 1-fatigue to inflict 2-fatigue on a foe targeted in this exchange by a companion using Strike, even if their Strike is blocked or doesn’t land.",
|
||||
"overwhelm": "The Hammer: Overwhelm",
|
||||
"overwhelm-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Throw a punch with all your weight behind it; mark up to three fatigue or condition in any combination to force your opponent to mark the same number of conditions (but not fatigue).",
|
||||
"divert": "The Guardian: Divert",
|
||||
"divert-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also Retaliate this exchange, deal an additional 1-fatigue each time.",
|
||||
"wall-of-perfection": "The Icon: Wall of Perfection",
|
||||
"wall-of-perfection-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Create a perfect wall of defense around yourself and any allies directly next to you; mark 1-fatigue to block a single attack towards the wall or keep an enemy at bay who tries to penetrate the wall.",
|
||||
"disorient": "The Idealist: Disorient",
|
||||
"disorient-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Pummel them with blows; mark fatigue to shift their balance.",
|
||||
"break": "The Successor: Break",
|
||||
"break-move": "<b>Evade and Observe</b>: <i>(Add this choice to the list of options available when you Evade and Observe)</i><br/>Target a foe’s vulnerable equipment; mark fatigue to render it useless or broken.",
|
||||
"keeper-may-say": "The Keeper May Say That...",
|
||||
"options": "Options",
|
||||
"harm-list": "Whenever you suffer harm, the Keeper will tell you what effect it has. Injury severity depends on how much harm you have suffered: <ul> <li> 0-harm wounds have only minor, short term effects. </li> <li> 4-7 harm wounds are serious and unstable. They will get worse unless treated. Mark the \"Unstable\" box. </li> <li> 8-harm or more will kill a normal human, including a hunter. </li> </ul> Armour reduces the harm suffered by the number of points it is rated for. Monsters may not be defeated until you use their weakness against them, and this applies to some minions as well.",
|
||||
"recovery": "Recovery",
|
||||
"harm-recovery": "<ul> <li> 0 harm wounds are considered healed right away. </li> <li> 1-3 harm wounds improve when you receive first aid, and later when you rest. Heal 1 when you do. </li> <li> Unstable wounds require first aid to become stable. While unstable, they may get worse. </li> <li> 4+ harm wounds require a healing move, time in an infirmary or hospital, or magical healing. </li> </ul> At the end of the mystery, you also have a chance to heal. <ul> <li> If there is no chance to rest, heal 1 harm. </li> <li> If there is plenty of time, heal all harm. </li> </ul>",
|
||||
"luck-list": "When you spend a point of Luck, pick one: <ul> <li> Decrease a wound you have suffered to 0 harm. </li> <li> After you roll, retroactively change the result to a 12. </li> </ul> When you have no luck left, bad things will happen to you.",
|
||||
"leveling-up": "Leveling Up",
|
||||
"leveling-up-ref": "Mark an experience point whenever your roll totals six or less, or when a move tells you to. Whenever you mark the fifth experience box, level up. Erase all five marks and choose an improvement from your list. After you have leveled up five times, you may choose from the advanced improvement list as well.",
|
||||
"eos": "End of Session",
|
||||
"eos-ref": "At the end of each session, the Keeper will ask the following questions: <ul> <li> Did we conclude the current mystery? </li> <li> Did we save someone from certain death (or worse)? </li> <li> Did we learn something new and important about the world? </li> <li> Did we learn something new and important about one of the hunters? </li> </ul> If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.",
|
||||
"pick-book": "Pick Your Playbook",
|
||||
"pick-book-desc": "<b>Pick your playbook using the menu in the upper right corner</b> or the buttons in the lists below. <i>Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).</i>",
|
||||
"byo": "Brew Your Own",
|
||||
"custom-desc": "A blank shell you can use to create your own",
|
||||
"your-enemies": "Your enemies",
|
||||
"your-choice": "Your choice",
|
||||
"restrictions": "Restrictions",
|
||||
"attack-spells": "Attack Spells",
|
||||
"possible-contacts": "Possible Contacts",
|
||||
"playbook-name": "Playbook Name",
|
||||
"hit": "Hit",
|
||||
"success": "Full Success",
|
||||
"mixed": "Mixed Success",
|
||||
"advsuccess": "Advanced Success",
|
||||
"treat-regular": "Treat as a regular success if you do not have the advanced improvement for this move.",
|
||||
"mark-xp-remind": "Make sure to mark experience!",
|
||||
"first-choice": "First choice",
|
||||
"second-choice": "Second choice",
|
||||
"enabled": "(Enabled)",
|
||||
"end-of-session-experience": "End of Session Experience",
|
||||
"end-of-session-experience-kref": "<ul><li>1-2 “yes”: 1 mark; 3-4 “yes”: 2 marks</li><li>Did they conclude the current mystery?</li><li>Did they save someone from certain death (or worse)?</li><li>Did we learn something new and important about the world?</li><li>Did we learn something new and important about one of the hunters?</li></ul>",
|
||||
"mystery-creation": "Mystery Creation",
|
||||
"1-basic-concept": "1. Basic Concept",
|
||||
"1-basic-concept-kref": "<ul><li>A cool monster from urban legend or folklore.</li><li>A loose end from a previous mystery.</li><li>A problem from one of your arcs.</li><li>Take a plot from somewhere else and change some details.</li><li>A place you know that would make a good place for a monster to lurk.</li><li>Is there something the hunters want to check out?</li><li>Return of a monster, bystander, or location from a previous mystery.</li></ul>",
|
||||
"2-hook": "2. Hook",
|
||||
"2-hook-kref": "<ul><li>The clue that caught the hunters' attention.</li></ul>",
|
||||
"3-threats": "3. Threats",
|
||||
"3-threats-kref": "<ul><li>Create your monsters, minions, bystanders and locations.</li></ul>",
|
||||
"4-countdown": "4. Countdown",
|
||||
"4-countdown-kref": "What would happen if the hunters never came here? Break it into six key events:<ol><li>Day</li><li>Shadows</li><li>Sunset</li><li>Dusk</li><li>Nightfall</li><li>Midnight</li></ol>",
|
||||
"custom-moves-header": "Custom Moves",
|
||||
"custom-moves-kref": "<ul><li>What's the basic concept for the move?</li><li>When is it triggered?</li><li>What effect does it have?</li></ul>",
|
||||
"mystery-hook": "The Hook",
|
||||
"description": "Description",
|
||||
"armour": "Armour",
|
||||
"name": "Name",
|
||||
"day": "Day",
|
||||
"shadows": "Shadows",
|
||||
"sunset": "Sunset",
|
||||
"dusk": "Dusk",
|
||||
"nightfall": "Nightfall",
|
||||
"midnight": "Midnight",
|
||||
"instructions-list": "<ul><li>Click +Add to add a new entity.</li><li>Click Modify to delete or rearrange the order of those entities.</li><li>Set the type, which will then activate the data fields.</li><li>Once you're done editing, hide the edit controls for an attractively formatted experience!</li></ul>",
|
||||
"edit": "Edit",
|
||||
"select-type": "(Select Type)",
|
||||
"threat-type": "Threat Type",
|
||||
"countdown": "Countdown",
|
||||
"monster": "Monster",
|
||||
"minion": "Minion",
|
||||
"bystander": "Bystander",
|
||||
"location": "Location",
|
||||
"phenomenon": "Phenomenon",
|
||||
"up-to-6": "Up to 6",
|
||||
"up-to-12": "Up to 12",
|
||||
"type-and-motivation": "Type and Motivation",
|
||||
"choose-type": "Choose Type and Motivation",
|
||||
"powers": "Powers",
|
||||
"attacks": "Attacks",
|
||||
"weaknesses": "Weaknesses",
|
||||
"starting-stats-choices": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"motw": "Monster of the Week",
|
||||
"copyright": "Monster of the Week is copyright Evil Hat Productions, LLC and Generic Games.",
|
||||
"choose-one": "Choose one",
|
||||
"other-playbook-moves": "Other Playbook Moves",
|
||||
"allies": "Allies and Teams",
|
||||
"individual": "Individual",
|
||||
"team": "Team",
|
||||
"motivation": "Motivation",
|
||||
"ally-motive1": "Subordinate: to follow your exact instructions",
|
||||
"ally-motive2": "Lieutenant: to execute the spirit of your instructions",
|
||||
"ally-motive3": "Friend: to provide emotional support",
|
||||
"ally-motive4": "Bodyguard: to intercept danger",
|
||||
"ally-motive5": "Confidante: to give you advice and perspective",
|
||||
"ally-motive6": "Backup: to stand with you",
|
||||
"other-playbooks": "Other Playbooks",
|
||||
"actionscientist": "Action Scientist",
|
||||
"text-block": "Text Block",
|
||||
"mystery-concept": "Mystery's Concept",
|
||||
"playtests": "Playtests",
|
||||
"playtest": "Playtest",
|
||||
"constructed": "Constructed",
|
||||
"lightning": "Lightning",
|
||||
"music": "Music",
|
||||
"clockwork": "Clockwork",
|
||||
"orgone": "Orgone",
|
||||
"alchemy": "Alchemy",
|
||||
"thought": "Thought",
|
||||
"aether": "Aether",
|
||||
"purpose": "Purpose",
|
||||
"fire": "Fire",
|
||||
"calm": "Calm",
|
||||
"raging": "Raging",
|
||||
"end_newstuff": "<!-- New entries end here. -->"
|
||||
}
|
||||
@@ -0,0 +1,580 @@
|
||||
{
|
||||
"sheet-version": "sheet version",
|
||||
"send_details_to_chat": "Send details to chat!",
|
||||
"character-name": "Name",
|
||||
"character-gender": "Pronouns",
|
||||
"playbook": "Playbook",
|
||||
"keeper-sheet": "Keeper's Mystery Sheet",
|
||||
"playbook-choice": "Choose a Playbook",
|
||||
"character-look": "Look",
|
||||
"select-text": "Select a Playbook above to get started",
|
||||
"placeholder": " ",
|
||||
"balance-spacer": "balance",
|
||||
"basics": "Basics",
|
||||
"background-demeanor": "Background & Demeanor",
|
||||
"history-prompts": "History Prompts",
|
||||
"Create-Your-Own": "Create Your Own:",
|
||||
"stats": "Stats",
|
||||
"charm": "Charm",
|
||||
"cool": "Cool",
|
||||
"sharp": "Sharp",
|
||||
"tough": "Tough",
|
||||
"weird": "Weird",
|
||||
"luck": "Luck",
|
||||
"miss": "Miss",
|
||||
"Background": "Background",
|
||||
"Background-Description": "Choose up to 2 of the following to describe your origins",
|
||||
"Military": "Military",
|
||||
"Monastic": "Monastic",
|
||||
"Outlaw": "Outlaw",
|
||||
"Privilege": "Privilege",
|
||||
"Urban": "Urban",
|
||||
"Wilderness": "Wilderness",
|
||||
"Demeanor": "Demeanor",
|
||||
"Demeanor-Description": "Choose one or more of the follow to describe how your character behaves in social situations",
|
||||
"Harsh": "Harsh",
|
||||
"Serious": "Serious",
|
||||
"Polite": "Polite",
|
||||
"Quiet": "Quiet",
|
||||
"Suspicious": "Suspicious",
|
||||
"Cautious": "Cautious",
|
||||
"Impatient": "Impatient",
|
||||
"Sensitive": "Sensitive",
|
||||
"Affable": "Affable",
|
||||
"Enthusiastic": "Enthusiastic",
|
||||
"Talkative": "Talkative",
|
||||
"Impetuous": "Impetuous",
|
||||
"Playful": "Playful",
|
||||
"Blunt": "Blunt",
|
||||
"Loud": "Loud",
|
||||
"Excessive": "Excessive",
|
||||
"Determined": "Determined",
|
||||
"Naive": "Naive",
|
||||
"Needy": "Needy",
|
||||
"Sad": "Sad",
|
||||
"Haughty": "Haughty",
|
||||
"Grave": "Grave",
|
||||
"Lonely": "Lonely",
|
||||
"Compassionate": "Compassionate",
|
||||
"Joyful": "Joyful",
|
||||
"Grieving": "Grieving",
|
||||
"Earnest": "Earnest",
|
||||
"Resolute": "Resolute",
|
||||
"Perky": "Perky",
|
||||
"Intense": "Intense",
|
||||
"By-the-book": "By-the-book",
|
||||
"Casual": "Casual",
|
||||
"Arrogant": "Arrogant",
|
||||
"Oblivious": "Oblivious",
|
||||
"Training": "Training",
|
||||
"Training-Description": "Choose one of the following that describes how you were trained to fight",
|
||||
"Waterbending": "Waterbending",
|
||||
"Firebending": "Firebending",
|
||||
"Earthbending": "Earthbending",
|
||||
"Airbending": "Airbending",
|
||||
"Weaponbending": "Weapon Specialist",
|
||||
"Techbending": "Tech Specialist",
|
||||
"Fighting-Style": "Fighting Style",
|
||||
"Creativity": "Creativity",
|
||||
"Focus": "Focus",
|
||||
"Harmony": "Harmony",
|
||||
"Passion": "Passion",
|
||||
"balance": "Balance",
|
||||
"creativity": "Creativity",
|
||||
"focus": "Focus",
|
||||
"harmony": "Harmony",
|
||||
"passion": "Passion",
|
||||
"role": "Role",
|
||||
"choose-starting-stats": "[Choose a set, then choose any stat and add +1]",
|
||||
"+1|+1|=0|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"-1|+1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|-1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|+1|+1|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|-1|+1|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|+1|-1|=0": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"center": "Center",
|
||||
"balance-center": "Center ",
|
||||
"fatigue": "Fatigue",
|
||||
"atla-books": "Avatar Legends Playbooks",
|
||||
"fatigue-description": "Mark <i>Fatigue</i> when a move or the GM tells you to",
|
||||
"trigger-fatigue-special": "When you can no longer mark fatigue, you must mark a condition instead. When you can no longer mark conditions, you are <i>taken out</i>.",
|
||||
"okay": "Okay",
|
||||
"doomed": "Doomed",
|
||||
"special": "Special",
|
||||
"harm": "Harm",
|
||||
"dying": "Dying",
|
||||
"unstable": "Unstable",
|
||||
"balancevalues": "+3 +2 +1 +0 -1 -2 -3",
|
||||
"centervalues": "-3 -2 -1 +0 +1 +2 +3",
|
||||
"balance-principle": "Principle",
|
||||
"conditions": "Conditions",
|
||||
"condition1": "<b>Afraid:</b> -2 to <i>intimidate</i> and <i>call someone out</i>",
|
||||
"condition2": "<b>Angry:</b> -2 to <i>comfort or support</i> and <i>assess a situation</i>",
|
||||
"condition3": "<b>Foolish:</b> -2 to <i>trick</i> and <i>resist shifting your balance</i>",
|
||||
"condition4": "<b>Guilty:</b> -2 to <i>push your luck</i> and <i>deny a callout</i>",
|
||||
"condition5": "<b>Insecure:</b> -2 to <i>plead</i> and <i>rely on your skills and training</i>",
|
||||
"growth": "Growth",
|
||||
"experience": "Experience",
|
||||
"growth-description": "At the end of each game session, answer the following questions. For each “yes” answer, mark one of the three growth boxes. When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.<ul><li>Did you learn something challenging, exciting, or complicated about the world?</li><li>Did you stop a dangerous threat or solve a community problem?</li><li>Did you guide a companion towards balance or end the session at your center?</li></ul>",
|
||||
"growth-questions": "Growth Questions",
|
||||
"growth-the-bold": "<ul><li>Did you express vulnerability by admitting you were wrong or that you should have listened to someone you ignored?</li></ul>",
|
||||
"growth-the-guardian": "<ul><li>Did you pursue a desire or goal of your own, outside of protecting others?</li></ul>",
|
||||
"growth-the-hammer": "<ul><li>Did you make significant progress towards your goal against your adversary?</li></ul>",
|
||||
"growth-the-icon": "<ul><li>Did you accomplish a feat worthy of your burden and tradition?</li></ul>",
|
||||
"growth-the-idealist": "<ul><li>Did you improve the lives of a community of average citizens?</li></ul>",
|
||||
"growth-the-successor": "<ul><li>Did you learn something meaningful or important about your lineage, its members, or its effects on the world and others?</li></ul>",
|
||||
"xp-description": "When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.",
|
||||
"moment-of-balance": "Moment of Balance",
|
||||
"balance-unlocked": "Moment of Balance <i>Unlocked</i>",
|
||||
"moment-of-balance-the-bold": "The greatest heroes of your age may have overwhelming confidence, but balance isn’t about pursuing greatness for the sake of greatness. You find a way to stand with your companions like no one else ever could. Tell the GM how you strike down an impossibly strong enemy or obstacle to protect your friends from harm as the best version of yourself.",
|
||||
"moment-of-balance-the-guardian": "You’ve sworn to protect the people you care about, but balance is about finding your own place in the world as well. You know what you’re capable of accomplishing, and you step up to show the world your unique strength. Tell the GM how you put your own life on the line to defeat a villain or danger that seems unstoppable.",
|
||||
"moment-of-balance-the-hammer": "You can knock down every wall in the world, but balance isn’t found in conquest and destruction. You know some walls need to stand to keep people safe. Tell the GM how you put yourself directly in the path of an inescapable threat to completely protect someone or something from harm.",
|
||||
"moment-of-balance-the-icon": "Others have laid a path for you you cannot escape, but balance means you understand the limits of their vision. You make the role your own in this moment, charting a new path for yourself and your tradition. Tell the GM how your new understanding of your burdens forges a new way forward for everyone.",
|
||||
"moment-of-balance-the-idealist": "The pain of the world can be overwhelming, but balance brings peace. You bring everything around you to a stop—villains, arguments, disaster—and set the world right. Tell the GM how your compassionate actions end a conflict utterly and completely.",
|
||||
"moment-of-balance-the-successor": "You may never escape the legacy of your family, but balance allows you to learn from them without defining yourself in their image. You call upon a resource of your family to innovate a new solution to an intractable problem, never forgetting who you are in the face of incredible danger. Tell the GM how you knock down obstacles that seem impossible to overcome and save the day.",
|
||||
"other-moves": "Other Moves",
|
||||
"gear": "Gear",
|
||||
"other-gear": "Other Gear",
|
||||
"growth-improvements": "Growth Improvements",
|
||||
"growth-improvements-description": "Once you have 3 <i>Growth Experience</i> you may choose one of these: (Check off any you've already taken)",
|
||||
"other-improvements": "Other Improvements",
|
||||
"take-move1-imp": "Take a new move from your playbook",
|
||||
"take-move2-imp": "Take a new move from another playbook",
|
||||
"raise-stat-imp": "Raise a stat by +1 (max of +2 in any stat)",
|
||||
"shift-center-imp": "Shift your center by one step",
|
||||
"unlock-balance-imp": "Unlock your Moment of Balance",
|
||||
"max": "max",
|
||||
"another": "Take another",
|
||||
"move": "move",
|
||||
"ally": "Gain an ally",
|
||||
"playbook-move": "Take a move from another playbook",
|
||||
"advanced-improvements": "Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above",
|
||||
"rating": "to any rating",
|
||||
"new-playbook": "Change playbooks",
|
||||
"second-hunter": "Create a second hunter to play",
|
||||
"basic-moves": "Advance 2 basic moves",
|
||||
"retire": "Retire this hunter to safety",
|
||||
"erase-luck": "Erase one used <i>Luck</i> point",
|
||||
"after-getting-improvement": "Use after getting the corresponding <i>Improvement</i>",
|
||||
"history": "History",
|
||||
"notes": "Notes",
|
||||
"pick-one": "pick one",
|
||||
"pick-two": "pick two",
|
||||
"pick-three": "pick three",
|
||||
"moves": "Moves",
|
||||
"1-fixed-move": "You get this",
|
||||
"2-fixed-moves": "You get these 2",
|
||||
"1-move": "Then pick one of these",
|
||||
"2-moves-then": "Then pick two of these",
|
||||
"2-moves": "Pick two of these",
|
||||
"3-moves-then": "Then pick three of these",
|
||||
"3-moves": "Pick three of these",
|
||||
"choose": "choose",
|
||||
"one": "one",
|
||||
"two": "two",
|
||||
"three": "three",
|
||||
"the-bold": "The Bold",
|
||||
"the-bold-description": "The Bold fights to live up to their self-image and earn others’ trust and confidence. Play the Bold if you want to build your reputation and leadership skills. ",
|
||||
"balance-the-bold1": "Loyalty",
|
||||
"balance-the-bold2": "Confidence",
|
||||
"legacy1": "Successfully lead your companions in battle",
|
||||
"legacy2": "Kiss someone dangerous",
|
||||
"legacy3": "Punch someone you probably shouldn't punch",
|
||||
"legacy4": "Help a friend when they most need you",
|
||||
"legacy5": "Take down a threat all on your own",
|
||||
"legacy6": "Openly outperform and authority figure",
|
||||
"legacy7": "Pull off a ridiculous stunt",
|
||||
"legacy8": "Save a friend's life",
|
||||
"legacy9": "Pet a fantastic beast",
|
||||
"legacy10": "Get a fancy new outfit",
|
||||
"legacy11": "Earn the respect of an adult you admire",
|
||||
"legacy12": "Call out a friend's bad behavior to their face",
|
||||
"legacy13": "Form a deep relationship with someone new",
|
||||
"legacy14": "Stop a fight with calm words",
|
||||
"legacy15": "Tell someone your true feelings for them",
|
||||
"legacy16": "Travel to an incredible place",
|
||||
"legacy17": "Stand up to someone who doesn't respect you",
|
||||
"legacy18": "Restrain a friend from making a bad choice",
|
||||
"legacy19": "Forgive someone for their previous wrongdoing",
|
||||
"legacy20": "Stand up to someone abusing their power",
|
||||
"legacylist1": "List your current <i>drives</i> below:",
|
||||
"legacylist2": "Check off <i>drives</i> below as you complete them.",
|
||||
"yourdrives": "Your Drives",
|
||||
"completedrives": "Completed Drives",
|
||||
"choose-two": "Choose Two",
|
||||
"tb-move1": "<b>Best Friend</b><br>Your best friend is small, fuzzy, and dependable. Unlike all your other relationships, this one is simple and true. You can understand and communicate with your small companion and although they may give you a hard time now and again, they are always there when you need them most. Whenever your pal could help you push your luck, mark fatigue to roll with Creativity instead of Passion. If your pet ever gets hurt, mark a condition.",
|
||||
"tb-move2": "<b>Here's the Plan</b>: When you work out a plan with someone, roll with Creativity. On a 10+, hold 3. On a 7-9, hold 2. You can spend your hold 1-for-1 while the plan is being carried out to:<ul><li>Aid someone; add +1 to their roll (choose after rolling)</li><li>Call out a warning or a command; reduce the fatigue they mark by 1</li><li>Rally someone with invigorating words; negate a condition they would otherwise suffer</li></ul>On a miss, hold 1, but your plan encounters some disastrous opposition right from the start.",
|
||||
"tb-move3": "<b>Not Done Yet!</b>: Once per session, when you are taken out, shift your balance towards center to stay up for one more exchange of a conflict. After that exchange ends, you become helpless, unconscious, or otherwise incapable of continuing on, and are taken out as normal.",
|
||||
"tb-move4": "<b>You Missed Something</b>: When you evaluate a friendly NPC’s plan to get something done, roll with Focus. On a hit, the GM tells you how you can drastically improve the chances of success; get it done, and they’re sure to come through on top. On a 7-9, the problems inherent in the plan are fairly serious; the NPC will be resistant to making the changes necessary. On a miss, something about the plan throws you for a loop; the GM tells you what obvious danger the NPC is ignoring...or what they’re hiding about their intent.",
|
||||
"tb-move5": "<b>Straight Shooter</b>: When you tell an NPC the blunt, honest truth about what you really think of them and their plans, roll with Focus. On a hit, they’ll look upon your honesty favorably, and they’ll answer a non-compromising question honestly or grant you a simple favor. On a 7-9, they return the favor and give you an honest assessment of yourself; mark a condition. On a miss, you’re a bit too honest—they’re either furious or genuinely hurt.",
|
||||
"the-hammer": "The Hammer",
|
||||
"the-hammer-description": "The Hammer is strong, tough, and looking for a deserving face to punch. Play the Hammer if you want to grapple with what force can and can’t solve.",
|
||||
"balance-the-hammer1": "Care",
|
||||
"balance-the-hammer2": "Force",
|
||||
"bringing-them-down": "Bringing Them Down",
|
||||
"adversary-description1": "Take -1 ongoing to <b>plead</b> with, <b>trick</b>, or <b>comfort or support</b> your adversary.",
|
||||
"adversary-name": "<b>Adversary Name</b>",
|
||||
"changing-your-adversary": "Changing Your Adversary",
|
||||
"adversary-goal": "Adversary Goal",
|
||||
"adversary1": "Capture them",
|
||||
"adversary2": "Discredit them",
|
||||
"adversary3": "Depose them",
|
||||
"adversary4": "Restrain them",
|
||||
"adversary5": "Expose them",
|
||||
"adversary6": "Exile them",
|
||||
"th-move1": "<b>Fueled by Anger</b>: Mark Angry to use an additional basic or mastered technique when you <b>advance and attack</b>, even on a miss. While Angry is marked, take +1 ongoing to intimidate others.",
|
||||
"th-move2": "<b>Walls Can't Hold Me</b>: When you rely on your skills and training to dangerously smash your way through walls or other obstacles, roll with Passion instead of Focus.",
|
||||
"th-move3": "<b>Punch Where It Matters</b>: When you assess a situation, you can always ask, “Who or what here is most vulnerable to me?”, even on a miss. Remember to take +1 ongoing to act in accordance with the answer.",
|
||||
"th-move4": "<b>Comprehend Your Foe</b>: When you <b>defend and respond</b> against a foe whose balance principle you know, you may mark fatigue to roll with Creativity instead of Focus.",
|
||||
"th-move5": "<b>Stand and Fight!</b>: When you provoke an NPC opponent into attacking you, roll with Passion. On a hit, they’re coming at you specifically. On a 10+, you’re ready for them; clear a condition or clear 2-fatigue. On a miss, they take advantage of your provocation to strike a blow where you least expect it.",
|
||||
"the-guardian": "The Guardian",
|
||||
"the-guardian-description": "The Guardian defends someone close to them, steadfast and watchful. Play the Guardian if you want to be the first to see danger coming, and the last line of defense.",
|
||||
"balance-the-guardian1": "Self-Reliance",
|
||||
"balance-the-guardian2": "Trust",
|
||||
"burden-move": "Burden Move",
|
||||
"tg-move1": "<b>Suspicious Mind</b>:When you watch a person carefully to figure them out, roll with Focus. On a 7-9, hold 1. On a 10+, hold 2. Spend your hold, 1-for-1, to ask their player questions while you observe or interact with them; they must answer honestly.<ul><li>Are you telling the truth?</li><li>What are you truly feeling?</li><li>What do you really want right now?</li><li>What are you worried about?</li><li>What are you about to do?</li></ul>On a miss, you tip your hand, but you can shift your balance away from center to ask 1 question right now.",
|
||||
"tg-move2": "<b>Badge of Authority</b>: You have some badge or symbol of authority from your background, something that makes you someone to be listened to, if not well-liked or entirely respected.<br>When you give an NPC an order based on that authority and their recognition of it, roll with Passion. On a hit, they do what you say. On a 7-9, they choose 1:<ul><li>They do it, but in lackluster fashion</li><li>They say they need something first to be able to do it</li><li>They do it, but they’re going to talk to your superiors</li></ul>On a miss, the authority of your badge doesn’t sway them; they do as they please and you take -1 forward against them.",
|
||||
"tg-move3": "<b>Catch a Liar</b>: When you are suspicious of someone, write their name here:",
|
||||
"tg-move3.1": "You cannot write another until you have made them admit their guilt and misdeeds in front of an audience, or until you no longer seek to uncover their secrets.<br/>When they admit their guilt and misdeeds in front of an audience, clear their name from this move.<br/>When you no longer seek to uncover their secrets, you may mark a condition to clear their name from this move.<br/> When you expose that person’s lies or wrong-doing, clear all your fatigue and up to two conditions. When you try to <b>intimidate</b> them into admitting their real crimes by using actual evidence, you can eliminate one additional option from the list on any hit before they choose.",
|
||||
"tg-move4": "<b>Furrowed Brow</b>: Take +1 Focus (Max +3)",
|
||||
"tg-move5": "<b>Martyr Complex</b>: When you have a total of 8 between conditions marked, highest principle, and fatigue marked, take +1 ongoing to all moves.",
|
||||
"the-icon": "The Icon",
|
||||
"the-icon-description": "The Icon comes from an ancient tradition and inherited some serious standards to live up to. Play the Icon if you want to be torn between your heart and your destiny.",
|
||||
"balance-the-icon1": "Role",
|
||||
"balance-the-icon2": "Freedom",
|
||||
"burden-and-tradition": "Burden and Tradition",
|
||||
"tradition-description1": "You are an icon of your burden and tradition. You are expected to be its exemplar, its single most important representative, trained up from a young age and saddled with the weight of history. You have been told that you are vital to the world.",
|
||||
"your-responsibilities": "Your Responsibilities",
|
||||
"tradition-description2": "Choose 3 responsibilities of your burden and tradition you are expected to assume:",
|
||||
"responsibility1": "Protecting constructed sacred sites",
|
||||
"responsibility2": "Destroying dangerous creatures",
|
||||
"responsibility3": "Overthrowing tyrants",
|
||||
"responsibility4": "Defending rightful rulers",
|
||||
"responsibility5": "Performing rituals",
|
||||
"responsibility6": "Providing aid and succor to the downtrodden",
|
||||
"responsibility7": "Searching for ancient artifacts",
|
||||
"responsibility8": "Guarding nature from corruption",
|
||||
"responsibility9": "Safekeeping records from destruction",
|
||||
"your prohibitions": "Your Prohibitions",
|
||||
"tradition-description3": "Choose 3 prohibitions of your burden and tradition:",
|
||||
"Prohibition1": "Never fall in love",
|
||||
"Prohibition2": "Never refuse an honest request for help",
|
||||
"Prohibition3": "Never run from a fight",
|
||||
"Prohibition4": "Never start a fight",
|
||||
"Prohibition5": "Never share the secrets of your tradition",
|
||||
"Prohibition6": "Never seek fame or glory",
|
||||
"Prohibition7": "Never interfere without being asked",
|
||||
"Prohibition8": "Never betray someone's trust",
|
||||
"Prohibition9": "Never force your will upon another",
|
||||
"breaking-tradition": "Breaking Tradition",
|
||||
"living-up-to-your-role": "Living up to Your Role",
|
||||
"end-of-session-move": "End of Session Move",
|
||||
"tradition-move1": "When you live up to your Role through the responsibilities of your burden and tradition despite opposition or danger, shift your balance twice toward Role instead of marking fatigue, and clear fatigue equal to your Role.",
|
||||
"tradition-move2": "When you directly and openly break a prohibition of your burden and tradition, mark a condition, shift your balance twice towards Freedom, and clear fatigue equal to your Freedom.",
|
||||
"tradition-move3": "At the end of each session, answer these additional questions along with your standard growth questions.<br>1. Did I generally uphold my responsibilities?<ul><li>If yes, shift balance toward Role.</li><li>If no, mark a condition and shift balance toward Freedom.</li></ul>2. Did I generally maintain my prohibitions?<ul><li>If yes, clear a condition and shift balance toward Role.</li><li>If no, shift balance toward Freedom.</li></ul>",
|
||||
"ti-move1": "<b>Use Their Momentum</b>: When you are engaged with a large or powerful foe, mark fatigue to <b>advance and attack</b> with Focus instead of Passion. If you do, you don’t have to mark fatigue to use <b>Strike</b>, and you may also choose to use <b>Retaliate</b> as if it were an advance and attack technique.",
|
||||
"ti-move2": "<b>Bonzu Pippinpaddleopsicopolis... the Third</b>: When you <b>trick an NPC</b> by assuming a silly disguise or fake identity, mark Foolish to treat your roll as if it was a 12+. If Foolish is already marked, mark 2-fatigue instead.",
|
||||
"ti-move3": "<b>Meditation</b>: Take +1 Focus (Max +3).",
|
||||
"ti-move4": "<b>Otter-Penguins, Unagi, and Hot Springs</b>: When you visit a new inhabited location you learned about in the past, roll with Harmony. On a 7-9, ask 1. On a 10+, ask 2. You and your friends each clear fatigue when you interact with the answers.<ul><li>What’s the best local pastime?</li><li>What interesting locations are nearby?</li><li>Who is the most famous person here?</li><li>What special tradition is prized by locals?</li><li>What’s the most interesting legend locals recount about this place?</li></ul>On a miss, tell the GM what you expected to find; they will tell you how this place is different!",
|
||||
"ti-move5": "<b>Yip Yip!</b>: You have an animal companion large enough to ride. Name them and choose their species:<br><i>(Flying bison, polar bear dog, eel-hound, catgator, elephant-mandrill, gemsbok-bull, shirshu, komodo-rhino, sabertooth moose-lion, flying boar, walrus-yak, flying fishopotamus)</i>",
|
||||
"ti-move5.1": "When you and your animal companion fight together, mark 1-fatigue to use an additional technique from your approach, even on a miss. When something hurts your animal companion, mark a condition. When you and your friends travel via your animal companion, everyone clears 1-fatigue.",
|
||||
"the-idealist": "The Idealist",
|
||||
"the-idealist-description": "The Idealist has a past, full of suffering and tragedy, that strengthened their beliefs. Play the Idealist if you want to awaken the hope in everyone around you.",
|
||||
"balance-the-idealist1": "Forgivenss",
|
||||
"balance-the-idealist2": "Action",
|
||||
"never-turn-my-back": "Never Turn My Back",
|
||||
"code-description1": "You’ve seen sadness and grief. You’re no stranger to loss and pain. But you know the world can be a better place. And nothing happens without good people fighting for what’s right...",
|
||||
"your-code": "Your Code",
|
||||
"code-description2": "You have a code—choose three ideals from the list to define it:",
|
||||
"code1": "Always speak the truth",
|
||||
"code2": "Always stand up to bullies",
|
||||
"code3": "Always keep your promises",
|
||||
"code4": "Never strike the first blow",
|
||||
"code5": "Never deny a request for help",
|
||||
"code6": "Never leave a friend behind",
|
||||
"code-description3": "When you live up to your ideals at a significant cost, someone who witnessed (or hears about) your sacrifice approaches you to affirm their allegiance to your group’s purpose; write their name down on the list of allies below.",
|
||||
"your-allies": "Your Allies",
|
||||
"Allies": "Allies",
|
||||
"code-description4": "You can always <b>plead</b> with these allies—they always care what you think; they always open up to you if you <b>comfort or support</b> them; and you can <b>call on them to live up to their principles</b> as if you had rolled a 10+ by erasing their name from your list of allies.",
|
||||
"tid-move1": "<b>The Strength of Your Heart</b>: When you use Block, enemies must mark 2-fatigue instead of 1 to overcome your defenses.",
|
||||
"tid-move2": "<b>Whatever I Can</b>: When you spend time talking to the locals about their problems, roll with Harmony. On a hit, you hear about the most significant and serious problem at hand; the GM will tell you who it affects and what is the cause. On a 10+, you can ask a follow up question about the problem or cause; you take +1 ongoing when you act on the answer. On a miss, you wind up creating a whole new problem with your questions and ideas.",
|
||||
"tid-move3": "<b>Your Rules Stink</b>: When you stand up to an adult by telling them their rules are stupid, roll with Passion. On a hit, they are surprised by your argument; they must shift their balance or offer you a way forward, past the rules. On a 10+, both. On a miss, your efforts to move them only reveal how strongly they believe in the system—mark a condition as their resistance leaves you reeling.",
|
||||
"tid-move4": "<b>It Doesn't Belong To You</b>: When you secretly pocket something owned by someone undeserving, roll with Harmony. On a hit, you swipe something from them (your choice) without them noticing you took it. On a 7-9, the thing you took isn’t exactly what you thought it was; the GM will tell you how. On a miss, you grab the goods, but they notice—and pursue—as soon as you exit the scene.",
|
||||
"tid-move5": "<b>You Can't Knock Me Down!</b>: When you are engaged in combat with superior opposition and openly refuse to back down or flee, roll with Harmony for the rest of the battle when you use the <b>defend and respond</b> approach; you cannot choose to Retreat for the rest of the fight.",
|
||||
"the-successor": "The Successor",
|
||||
"the-successor-description": "The Successor comes from a lineage of powerful but scary figures. Play the Successor if you want to struggle against your lineage as it threatens to draw you in.",
|
||||
"balance-the-successor1": "Tradition",
|
||||
"balance-the-successor2": "Progress",
|
||||
"a-tainted-past": "A Tainted Past",
|
||||
"lineage-description1": "You hail from a powerful and infamous lineage—often a family, though it might also be another close-knit group which passes status and clout down from generation to generation. Choose one domain from below that is the source of your lineage’s power, and another into which they’re now beginning to extend their reach.",
|
||||
"lineage-domains": "Lineage Domains",
|
||||
"lineage1": "High Society",
|
||||
"lineage2": "Military Command",
|
||||
"lineage3": "Arts and Entertainment",
|
||||
"lineage4": "Land Ownership",
|
||||
"lineage5": "Organized Crime",
|
||||
"lineage6": "Spiritual Authority",
|
||||
"lineage7": "State Politics",
|
||||
"lineage8": "Business and Industry",
|
||||
"lineage9": "Elite Academics",
|
||||
"lineage10": "Vigilante Militias",
|
||||
"lineage11": "Media and News",
|
||||
"lineage12": "Vital Supply Chains",
|
||||
"lineage-resources": "Lineage Resources",
|
||||
"lineage-description2": "You have access to your family’s extensive stores of two of the following resources:",
|
||||
"lresource1": "Obscure or Forbidden Knowledge",
|
||||
"lresource2": "Introductions or Connections",
|
||||
"lresource3": "Servants or Muscle",
|
||||
"lresource4": "High Technology",
|
||||
"lresource5": "Cold Hard Cash",
|
||||
"lresource6": "Spiritual Artifacts or Tomes",
|
||||
"spending-resources": "Spending Resources",
|
||||
"lineage-description3": "Spend <b>resources</b> during the session to establish a boon you had previously asked for or obtained, something that your lineage’s unique position and stores could provide: a vehicle, an invitation into a private event or powerful chamber, a chest of jade coins, etc.",
|
||||
"pay-homage": "Pay Homage",
|
||||
"lineage-description4": "When you pay obeisance and homage to a powerful member of your lineage, roll with your Tradition. On a hit, you earn some credit; hold 3-resources. On a 7-9, their resources don’t come without strings; you’ll need to promise to fulfill some other obligation of your lineage, or let them shift your balance right now. On a miss, they’re dissatisfied with your display; they’re cutting you off until you fulfill some task they set to you.",
|
||||
"raiding-your-lineage": "Raiding Your Lineage",
|
||||
"lineage-description5": "When you <b>raid your lineage’s resources</b> without their consent or knowledge, mark a condition and roll with your Progress. On a hit, hold 1-resource. On a 7-9, choose 1. On a 10+, choose 2.<ul><li>You obtained an additional 1-resource.</li><li>You nabbed your goodies quietly and quickly; your lineage will be none the wiser.</li><li>You steel yourself for what you’re doing; avoid marking a condition.</li></ul> On a miss, you’re caught in the act by a powerful member of your lineage.",
|
||||
"ts-move1": "<b>Way of the Future</b>: Take +1 Creativity (Max +3).",
|
||||
"ts-move2": "<b>Black Koala-Sheep</b>: When you behave in a way that shocks and unsettles people from one of your backgrounds, roll with Creativity to <b>intimidate</b> them or<b>push your luck</b>.",
|
||||
"ts-move3": "<b>A Life of Regret</b>: When you comfort or support an NPC by apologizing and honestly promising to make amends for the harm they have suffered, roll with Focus instead of Harmony. If they choose not to open up to you, you do not take +1 forward against them. If they choose to open up to you, take +1 ongoing to attempts to take action to make amends.",
|
||||
"ts-move4": "<b>Walk This Way</b>: When you make over, disguise, and/or coach your friends to fit in with a specific crowd appropriate to one of your backgrounds, roll with Creativity. On a 10+, the performance is flawless; you gain access to wherever you wanted to fit in while attracting little suspicion. On a 7-9, you fool nearly everyone; there’s only a single gatekeeper who asks any questions or stands in your way. On a miss, the only way to get the access you desired is for one of your friends to take on a uncomfortable, dangerous, or attention-grabbing role.",
|
||||
"ts-move5": "<b>Wordly Knowledge</b>: Your upbringing expanded your horizons, skillsets, and contacts. Choose another training and another background.",
|
||||
"move-status": "Learned/Practiced/Mastered",
|
||||
"custom-playbook": "Custom Playbook",
|
||||
"tome-of-mysteries": "Tome of Mysteries",
|
||||
"reinforcements": "Reinforcements",
|
||||
"Brazilian": "Brazilian Edition",
|
||||
"fan-made": "Fan-made",
|
||||
"material": "Material",
|
||||
"background": "Background",
|
||||
"background-description": "Where did your character come from?",
|
||||
"background1": "Military",
|
||||
"background2": "Monastic",
|
||||
"background3": "Outlaw",
|
||||
"background4": "Privileged",
|
||||
"background5": "Urban",
|
||||
"background6": "Wilderness",
|
||||
"heat": "Heat",
|
||||
"Divine": "Divine",
|
||||
"Expert": "Expert",
|
||||
"Flake": "Flake",
|
||||
"Initiate": "Initiate",
|
||||
"Monstrous": "Monstrous",
|
||||
"curses": "Curses",
|
||||
"Mundane": "Mundane",
|
||||
"Professional": "Professional",
|
||||
"agency": "Agency",
|
||||
"resources": "Resources",
|
||||
"red-tape": "Red Tape",
|
||||
"Spellslinger": "Spell-Slinger",
|
||||
"combat-magic": "Combat Magic",
|
||||
"bases": "Bases",
|
||||
"effects": "Effects",
|
||||
"Spooky": "Spooky",
|
||||
"dark-side": "The Dark Side",
|
||||
"Wronged": "Wronged",
|
||||
"Gumshoe": "Gumshoe",
|
||||
"Hex": "Hex",
|
||||
"temptation": "Temptation",
|
||||
"rotes": "Rotes",
|
||||
"guide-name": "Guide Name",
|
||||
"loving": "Loving",
|
||||
"broken": "Broken",
|
||||
"Searcher": "Searcher",
|
||||
"Exile": "Exile",
|
||||
"Hardcase": "Hard Case (Original)",
|
||||
"Luchador": "Luchador",
|
||||
"hero": "Hero",
|
||||
"Snoop": "Snoop",
|
||||
"Summoned": "Summoned",
|
||||
"hobby": "Hobby",
|
||||
"Traveler": "Traveler",
|
||||
"custom": "Custom",
|
||||
"luck-special-custom": "You may come up with a Moment of Balance for this playbook with help from the GM.",
|
||||
"custom-special": "Playbook Special",
|
||||
"custom-special-example": "Like the Guardian's 'Ward' or the Successor's 'Lineage'",
|
||||
"custom-special-name": "Name of special",
|
||||
"custom-special-description": "Description",
|
||||
"custom-moves": "Playbook Moves",
|
||||
"custom-move-name": "Name",
|
||||
"custom-move-description": "Description",
|
||||
"custom-gear": "Playbook Gear",
|
||||
"start_newstuff": "<!-- All of the entries from here on down are new and likely need translation beyond what was supplied in the original version 1.0 materials. -->",
|
||||
"unused": "Unused",
|
||||
"all": "All",
|
||||
"starting": "Starting",
|
||||
"stats-overwrite-warning": "Choose a starting set. (This will overwrite current stats values!)",
|
||||
"current-hold": "Current Hold",
|
||||
"advanced": "Advanced",
|
||||
"instructions": "Instructions",
|
||||
"trigger-luck-special": "When you mark Luck, you trigger your playbook's Luck Special.",
|
||||
"examples": "Examples",
|
||||
"balance-instructions": "Shift your balance towards one of your <i>principles</i> whenever a move says to do so. If you cannot shift your balance because you are at the end of your balance track, trigger the <i>Losing your Balance</i> move.",
|
||||
"failure": "Failure",
|
||||
"basic-reference": "Basic Moves Reference",
|
||||
"plead": "Plead",
|
||||
"plead-move": "When you plead with an NPC who cares what you think for help, support, or action, roll with Harmony. On a 7-9, they need something more—evidence that this is the right course, guidance in making the right choices, or resources to aid them—before they act; the GM tells you what they need. On a 10+, they act now and do their best until the situation changes",
|
||||
"pyl": "Push your Luck",
|
||||
"pyl-move": "When you push your luck in a risky situation, say what you want to do and roll with Passion. On a hit, you do it, but it costs you to scrape by; the GM tells you what it costs you. On a 10+, your boldness pays off despite the cost; the GM tells you what other lucky opportunity falls in your lap",
|
||||
"snt": "Rely on your Skills & Training",
|
||||
"snt-move": "When you rely on your skills and training to overcome an obstacle, gain new insight, or perform a familiar custom, roll with Focus. On a hit, you do it. On a 7-9, you do it imperfectly—the GM tells you how your approach might lead to unexpected consequences; accept those consequences or mark 1-fatigue",
|
||||
"assess": "Assess a Situation",
|
||||
"assess-move": "When you assess a situation, roll with Creativity. On a 7-9, ask 1 question. On a 10+, ask 2 questions.<ul><li>What here can I use to _______?</li><li>Who or what is the biggest threat?</li><li>What should I be on the lookout for?</li><li>What’s my best way out/in/through?</li><li>Who or what is in the greatest danger?</li></ul>Take +1 ongoing when acting on the answers",
|
||||
"intimidate": "Intimidate",
|
||||
"intimidate-move": "When you intimidate an NPC into backing off or giving in, roll with Passion. On a hit, they choose one. On a 10+, first, you pick one they cannot choose.<br>The NPC chooses from the following:<ul><li>They run to escape or get backup</li><li>They back down but keep watch</li><li>They give in with a few stipulations</li><li>They attack you, but off-balance; the GM marks a condition on them</li></ul>",
|
||||
"trick": "Trick",
|
||||
"trick-move": "When you trick an NPC, roll with Creativity. On a hit, they fall for it and do what you want for the moment. On a 7-9, pick 1. On a 10+, pick 2.<ul><li>They stumble; take +1 forward to acting against them</li><li>They act foolishly; the GM tells you what additional opportunity they give you</li><li>They overcommit; they are deceived for some time</li></ul>",
|
||||
"cns": "Comfort & Support",
|
||||
"cns-move": "When you comfort or support another person, roll with Harmony. On a hit, they must decide if they open up to you. If they don’t, mark a condition and take +1 forward against them; if they do, ask them any question. On a 10+, they can ask a question of you as well. Anyone who answers a question honestly may choose to clear acondition or 2-fatigue",
|
||||
"help": "Help",
|
||||
"help-move": "When you take appropriate action to help a companion, mark 1-fatigue to give them a +1 to their roll (after the roll). You cannot help in a combat exchange in this way",
|
||||
"balance-reference": "Balance Moves Reference",
|
||||
"lutp": "Live up to your Principle",
|
||||
"lutp-move": "When you take action in accordance with the values of a principle, mark fatigue to roll with that principle instead of whatever stat you would normally roll",
|
||||
"callout": "Call Someone Out",
|
||||
"callout-move": "When you openly call on someone to live up to their principle, shift your balance away from center, then name and roll with their principle. On a hit, they are called to act as you say; they must either do it or mark a condition. On a 7-9, they challenge your view of the world in turn; mark a fatigue or they shift your balance as they choose. On a miss, they can demand you act in accordance with one of your principles instead; mark a condition or act as they request",
|
||||
"denycallout": "Deny a Call Out",
|
||||
"denycallout-move": "When you deny an NPC calling on you to live up to your principle, roll with that principle. On a hit, act as they say or mark 1-fatigue. On a 10+, their words hit hard; you must also shift your balance towards the called-on principle. On a miss, you stand strong; clear a condition, clear 1-fatigue, or shift your balance, your choice",
|
||||
"resistbalance": "Resist Shifting your Balance",
|
||||
"resistbalance-move": "When you resist an NPC shifting your balance, roll 2d6. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7-9, choose one.<ul><li>Clear a condition or mark growth by immediately acting to prove them wrong.</li><li>Shift your balance towards the opposite principle.</li><li>Learn what their principle is (if they have one); if you already know, take +1 forward against them.</li></ul>On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice",
|
||||
"losebalance": "Losing your Balance",
|
||||
"losebalance-move": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:<ul><li>Give in or submit to your opposition</li><li>Lose control of yourself in a destructive and harmful way</li><li>Take an extreme action in line with the principle, then flee</li></ul>Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
|
||||
"combat-reference": "Combat Moves Reference",
|
||||
"defend-and-response": "Defend & Response",
|
||||
"retaliate": "Retaliate",
|
||||
"retaliate-move": "Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe",
|
||||
"block": "Block",
|
||||
"block-move": "Choose one advance & attack technique. For the rest of this exchange, mark 1-fatigue to block an enemy within reach who uses that technique unless they mark an additional fatigue",
|
||||
"retreat": "Retreat",
|
||||
"retreat-move": "Leave the fight to safety. Any foe engaged with you can mark 1-fatigue to block this technique",
|
||||
"advance-and-attack": "Advance & Attack",
|
||||
"strike": "Strike",
|
||||
"strike-move": "Mark 1-fatigue to inflict a condition on a foe in reach",
|
||||
"seizeposition": "Seize a Position",
|
||||
"seizeposition-move": "Advance to a new location—engage new foes, avoid an obstacle or danger, or establish an advantageous position",
|
||||
"smash": "smash",
|
||||
"smash-move": "Destroy or destabilize something in the environment",
|
||||
"evade-and-observe": "Evade & Observe",
|
||||
"testbalance": "Test Balance",
|
||||
"testbalance-move": "Mark 1-fatigue to question a foe as you fight with them. Ask what their principle is; they must answer honestly. If you already know their principle, you may instead shift their balance",
|
||||
"showoff": "Show Off",
|
||||
"showoff-move": "Mark 1-fatigue to impress or intimidate a foe. They must either allow you to shift their balance or they may only use a single technique in the next exchange",
|
||||
"watchfoe": "Watch a Foe",
|
||||
"watchfoe-move": "Choose an engaged foe to carefully observe. In your next exchange with them, before anyone else makes any choices, they must announce what approach they choose and one technique of that approach they will use in that exchange",
|
||||
"fighting-techniques": "Fighting Techniques",
|
||||
"tag-team": "The Bold: Tag Team",
|
||||
"tag-team-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Work with a companion against the same foe; mark 1-fatigue to inflict 2-fatigue on a foe targeted in this exchange by a companion using Strike, even if their Strike is blocked or doesn’t land.",
|
||||
"overwhelm": "The Hammer: Overwhelm",
|
||||
"overwhelm-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Throw a punch with all your weight behind it; mark up to three fatigue or condition in any combination to force your opponent to mark the same number of conditions (but not fatigue).",
|
||||
"divert": "The Guardian: Divert",
|
||||
"divert-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also Retaliate this exchange, deal an additional 1-fatigue each time.",
|
||||
"wall-of-perfection": "The Icon: Wall of Perfection",
|
||||
"wall-of-perfection-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Create a perfect wall of defense around yourself and any allies directly next to you; mark 1-fatigue to block a single attack towards the wall or keep an enemy at bay who tries to penetrate the wall.",
|
||||
"disorient": "The Idealist: Disorient",
|
||||
"disorient-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Pummel them with blows; mark fatigue to shift their balance.",
|
||||
"break": "The Successor: Break",
|
||||
"break-move": "<b>Evade and Observe</b>: <i>(Add this choice to the list of options available when you Evade and Observe)</i><br/>Target a foe’s vulnerable equipment; mark fatigue to render it useless or broken.",
|
||||
"keeper-may-say": "The Keeper May Say That...",
|
||||
"options": "Options",
|
||||
"harm-list": "Whenever you suffer harm, the Keeper will tell you what effect it has. Injury severity depends on how much harm you have suffered: <ul> <li> 0-harm wounds have only minor, short term effects. </li> <li> 4-7 harm wounds are serious and unstable. They will get worse unless treated. Mark the \"Unstable\" box. </li> <li> 8-harm or more will kill a normal human, including a hunter. </li> </ul> Armour reduces the harm suffered by the number of points it is rated for. Monsters may not be defeated until you use their weakness against them, and this applies to some minions as well.",
|
||||
"recovery": "Recovery",
|
||||
"harm-recovery": "<ul> <li> 0 harm wounds are considered healed right away. </li> <li> 1-3 harm wounds improve when you receive first aid, and later when you rest. Heal 1 when you do. </li> <li> Unstable wounds require first aid to become stable. While unstable, they may get worse. </li> <li> 4+ harm wounds require a healing move, time in an infirmary or hospital, or magical healing. </li> </ul> At the end of the mystery, you also have a chance to heal. <ul> <li> If there is no chance to rest, heal 1 harm. </li> <li> If there is plenty of time, heal all harm. </li> </ul>",
|
||||
"luck-list": "When you spend a point of Luck, pick one: <ul> <li> Decrease a wound you have suffered to 0 harm. </li> <li> After you roll, retroactively change the result to a 12. </li> </ul> When you have no luck left, bad things will happen to you.",
|
||||
"leveling-up": "Leveling Up",
|
||||
"leveling-up-ref": "Mark an experience point whenever your roll totals six or less, or when a move tells you to. Whenever you mark the fifth experience box, level up. Erase all five marks and choose an improvement from your list. After you have leveled up five times, you may choose from the advanced improvement list as well.",
|
||||
"eos": "End of Session",
|
||||
"eos-ref": "At the end of each session, the Keeper will ask the following questions: <ul> <li> Did we conclude the current mystery? </li> <li> Did we save someone from certain death (or worse)? </li> <li> Did we learn something new and important about the world? </li> <li> Did we learn something new and important about one of the hunters? </li> </ul> If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.",
|
||||
"pick-book": "Pick Your Playbook",
|
||||
"pick-book-desc": "<b>Pick your playbook using the menu in the upper right corner</b> or the buttons in the lists below. <i>Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).</i>",
|
||||
"byo": "Brew Your Own",
|
||||
"custom-desc": "A blank shell you can use to create your own",
|
||||
"your-enemies": "Your enemies",
|
||||
"your-choice": "Your choice",
|
||||
"restrictions": "Restrictions",
|
||||
"attack-spells": "Attack Spells",
|
||||
"possible-contacts": "Possible Contacts",
|
||||
"playbook-name": "Playbook Name",
|
||||
"hit": "Hit",
|
||||
"success": "Full Success",
|
||||
"mixed": "Mixed Success",
|
||||
"advsuccess": "Advanced Success",
|
||||
"treat-regular": "Treat as a regular success if you do not have the advanced improvement for this move.",
|
||||
"mark-xp-remind": "Make sure to mark experience!",
|
||||
"first-choice": "First choice",
|
||||
"second-choice": "Second choice",
|
||||
"enabled": "(Enabled)",
|
||||
"end-of-session-experience": "End of Session Experience",
|
||||
"end-of-session-experience-kref": "<ul><li>1-2 “yes”: 1 mark; 3-4 “yes”: 2 marks</li><li>Did they conclude the current mystery?</li><li>Did they save someone from certain death (or worse)?</li><li>Did we learn something new and important about the world?</li><li>Did we learn something new and important about one of the hunters?</li></ul>",
|
||||
"mystery-creation": "Mystery Creation",
|
||||
"1-basic-concept": "1. Basic Concept",
|
||||
"1-basic-concept-kref": "<ul><li>A cool monster from urban legend or folklore.</li><li>A loose end from a previous mystery.</li><li>A problem from one of your arcs.</li><li>Take a plot from somewhere else and change some details.</li><li>A place you know that would make a good place for a monster to lurk.</li><li>Is there something the hunters want to check out?</li><li>Return of a monster, bystander, or location from a previous mystery.</li></ul>",
|
||||
"2-hook": "2. Hook",
|
||||
"2-hook-kref": "<ul><li>The clue that caught the hunters' attention.</li></ul>",
|
||||
"3-threats": "3. Threats",
|
||||
"3-threats-kref": "<ul><li>Create your monsters, minions, bystanders and locations.</li></ul>",
|
||||
"4-countdown": "4. Countdown",
|
||||
"4-countdown-kref": "What would happen if the hunters never came here? Break it into six key events:<ol><li>Day</li><li>Shadows</li><li>Sunset</li><li>Dusk</li><li>Nightfall</li><li>Midnight</li></ol>",
|
||||
"custom-moves-header": "Custom Moves",
|
||||
"custom-moves-kref": "<ul><li>What's the basic concept for the move?</li><li>When is it triggered?</li><li>What effect does it have?</li></ul>",
|
||||
"mystery-hook": "The Hook",
|
||||
"description": "Description",
|
||||
"armour": "Armour",
|
||||
"name": "Name",
|
||||
"day": "Day",
|
||||
"shadows": "Shadows",
|
||||
"sunset": "Sunset",
|
||||
"dusk": "Dusk",
|
||||
"nightfall": "Nightfall",
|
||||
"midnight": "Midnight",
|
||||
"instructions-list": "<ul><li>Click +Add to add a new entity.</li><li>Click Modify to delete or rearrange the order of those entities.</li><li>Set the type, which will then activate the data fields.</li><li>Once you're done editing, hide the edit controls for an attractively formatted experience!</li></ul>",
|
||||
"edit": "Edit",
|
||||
"select-type": "(Select Type)",
|
||||
"threat-type": "Threat Type",
|
||||
"countdown": "Countdown",
|
||||
"monster": "Monster",
|
||||
"minion": "Minion",
|
||||
"bystander": "Bystander",
|
||||
"location": "Location",
|
||||
"phenomenon": "Phenomenon",
|
||||
"up-to-6": "Up to 6",
|
||||
"up-to-12": "Up to 12",
|
||||
"type-and-motivation": "Type and Motivation",
|
||||
"choose-type": "Choose Type and Motivation",
|
||||
"powers": "Powers",
|
||||
"attacks": "Attacks",
|
||||
"weaknesses": "Weaknesses",
|
||||
"starting-stats-choices": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"motw": "Monster of the Week",
|
||||
"copyright": "Monster of the Week is copyright Evil Hat Productions, LLC and Generic Games.",
|
||||
"choose-one": "Choose one",
|
||||
"other-playbook-moves": "Other Playbook Moves",
|
||||
"allies": "Allies and Teams",
|
||||
"individual": "Individual",
|
||||
"team": "Team",
|
||||
"motivation": "Motivation",
|
||||
"ally-motive1": "Subordinate: to follow your exact instructions",
|
||||
"ally-motive2": "Lieutenant: to execute the spirit of your instructions",
|
||||
"ally-motive3": "Friend: to provide emotional support",
|
||||
"ally-motive4": "Bodyguard: to intercept danger",
|
||||
"ally-motive5": "Confidante: to give you advice and perspective",
|
||||
"ally-motive6": "Backup: to stand with you",
|
||||
"other-playbooks": "Other Playbooks",
|
||||
"actionscientist": "Action Scientist",
|
||||
"text-block": "Text Block",
|
||||
"mystery-concept": "Mystery's Concept",
|
||||
"playtests": "Playtests",
|
||||
"playtest": "Playtest",
|
||||
"constructed": "Constructed",
|
||||
"lightning": "Lightning",
|
||||
"music": "Music",
|
||||
"clockwork": "Clockwork",
|
||||
"orgone": "Orgone",
|
||||
"alchemy": "Alchemy",
|
||||
"thought": "Thought",
|
||||
"aether": "Aether",
|
||||
"purpose": "Purpose",
|
||||
"fire": "Fire",
|
||||
"calm": "Calm",
|
||||
"raging": "Raging",
|
||||
"end_newstuff": "<!-- New entries end here. -->"
|
||||
}
|
||||
@@ -0,0 +1,580 @@
|
||||
{
|
||||
"sheet-version": "sheet version",
|
||||
"send_details_to_chat": "Send details to chat!",
|
||||
"character-name": "Name",
|
||||
"character-gender": "Pronouns",
|
||||
"playbook": "Playbook",
|
||||
"keeper-sheet": "Keeper's Mystery Sheet",
|
||||
"playbook-choice": "Choose a Playbook",
|
||||
"character-look": "Look",
|
||||
"select-text": "Select a Playbook above to get started",
|
||||
"placeholder": " ",
|
||||
"balance-spacer": "balance",
|
||||
"basics": "Basics",
|
||||
"background-demeanor": "Background & Demeanor",
|
||||
"history-prompts": "History Prompts",
|
||||
"Create-Your-Own": "Create Your Own:",
|
||||
"stats": "Stats",
|
||||
"charm": "Charm",
|
||||
"cool": "Cool",
|
||||
"sharp": "Sharp",
|
||||
"tough": "Tough",
|
||||
"weird": "Weird",
|
||||
"luck": "Luck",
|
||||
"miss": "Miss",
|
||||
"Background": "Background",
|
||||
"Background-Description": "Choose up to 2 of the following to describe your origins",
|
||||
"Military": "Military",
|
||||
"Monastic": "Monastic",
|
||||
"Outlaw": "Outlaw",
|
||||
"Privilege": "Privilege",
|
||||
"Urban": "Urban",
|
||||
"Wilderness": "Wilderness",
|
||||
"Demeanor": "Demeanor",
|
||||
"Demeanor-Description": "Choose one or more of the follow to describe how your character behaves in social situations",
|
||||
"Harsh": "Harsh",
|
||||
"Serious": "Serious",
|
||||
"Polite": "Polite",
|
||||
"Quiet": "Quiet",
|
||||
"Suspicious": "Suspicious",
|
||||
"Cautious": "Cautious",
|
||||
"Impatient": "Impatient",
|
||||
"Sensitive": "Sensitive",
|
||||
"Affable": "Affable",
|
||||
"Enthusiastic": "Enthusiastic",
|
||||
"Talkative": "Talkative",
|
||||
"Impetuous": "Impetuous",
|
||||
"Playful": "Playful",
|
||||
"Blunt": "Blunt",
|
||||
"Loud": "Loud",
|
||||
"Excessive": "Excessive",
|
||||
"Determined": "Determined",
|
||||
"Naive": "Naive",
|
||||
"Needy": "Needy",
|
||||
"Sad": "Sad",
|
||||
"Haughty": "Haughty",
|
||||
"Grave": "Grave",
|
||||
"Lonely": "Lonely",
|
||||
"Compassionate": "Compassionate",
|
||||
"Joyful": "Joyful",
|
||||
"Grieving": "Grieving",
|
||||
"Earnest": "Earnest",
|
||||
"Resolute": "Resolute",
|
||||
"Perky": "Perky",
|
||||
"Intense": "Intense",
|
||||
"By-the-book": "By-the-book",
|
||||
"Casual": "Casual",
|
||||
"Arrogant": "Arrogant",
|
||||
"Oblivious": "Oblivious",
|
||||
"Training": "Training",
|
||||
"Training-Description": "Choose one of the following that describes how you were trained to fight",
|
||||
"Waterbending": "Waterbending",
|
||||
"Firebending": "Firebending",
|
||||
"Earthbending": "Earthbending",
|
||||
"Airbending": "Airbending",
|
||||
"Weaponbending": "Weapon Specialist",
|
||||
"Techbending": "Tech Specialist",
|
||||
"Fighting-Style": "Fighting Style",
|
||||
"Creativity": "Creativity",
|
||||
"Focus": "Focus",
|
||||
"Harmony": "Harmony",
|
||||
"Passion": "Passion",
|
||||
"balance": "Balance",
|
||||
"creativity": "Creativity",
|
||||
"focus": "Focus",
|
||||
"harmony": "Harmony",
|
||||
"passion": "Passion",
|
||||
"role": "Role",
|
||||
"choose-starting-stats": "[Choose a set, then choose any stat and add +1]",
|
||||
"+1|+1|=0|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"-1|+1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|-1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|+1|+1|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|-1|+1|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|+1|-1|=0": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"center": "Center",
|
||||
"balance-center": "Center ",
|
||||
"fatigue": "Fatigue",
|
||||
"atla-books": "Avatar Legends Playbooks",
|
||||
"fatigue-description": "Mark <i>Fatigue</i> when a move or the GM tells you to",
|
||||
"trigger-fatigue-special": "When you can no longer mark fatigue, you must mark a condition instead. When you can no longer mark conditions, you are <i>taken out</i>.",
|
||||
"okay": "Okay",
|
||||
"doomed": "Doomed",
|
||||
"special": "Special",
|
||||
"harm": "Harm",
|
||||
"dying": "Dying",
|
||||
"unstable": "Unstable",
|
||||
"balancevalues": "+3 +2 +1 +0 -1 -2 -3",
|
||||
"centervalues": "-3 -2 -1 +0 +1 +2 +3",
|
||||
"balance-principle": "Principle",
|
||||
"conditions": "Conditions",
|
||||
"condition1": "<b>Afraid:</b> -2 to <i>intimidate</i> and <i>call someone out</i>",
|
||||
"condition2": "<b>Angry:</b> -2 to <i>comfort or support</i> and <i>assess a situation</i>",
|
||||
"condition3": "<b>Foolish:</b> -2 to <i>trick</i> and <i>resist shifting your balance</i>",
|
||||
"condition4": "<b>Guilty:</b> -2 to <i>push your luck</i> and <i>deny a callout</i>",
|
||||
"condition5": "<b>Insecure:</b> -2 to <i>plead</i> and <i>rely on your skills and training</i>",
|
||||
"growth": "Growth",
|
||||
"experience": "Experience",
|
||||
"growth-description": "At the end of each game session, answer the following questions. For each “yes” answer, mark one of the three growth boxes. When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.<ul><li>Did you learn something challenging, exciting, or complicated about the world?</li><li>Did you stop a dangerous threat or solve a community problem?</li><li>Did you guide a companion towards balance or end the session at your center?</li></ul>",
|
||||
"growth-questions": "Growth Questions",
|
||||
"growth-the-bold": "<ul><li>Did you express vulnerability by admitting you were wrong or that you should have listened to someone you ignored?</li></ul>",
|
||||
"growth-the-guardian": "<ul><li>Did you pursue a desire or goal of your own, outside of protecting others?</li></ul>",
|
||||
"growth-the-hammer": "<ul><li>Did you make significant progress towards your goal against your adversary?</li></ul>",
|
||||
"growth-the-icon": "<ul><li>Did you accomplish a feat worthy of your burden and tradition?</li></ul>",
|
||||
"growth-the-idealist": "<ul><li>Did you improve the lives of a community of average citizens?</li></ul>",
|
||||
"growth-the-successor": "<ul><li>Did you learn something meaningful or important about your lineage, its members, or its effects on the world and others?</li></ul>",
|
||||
"xp-description": "When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.",
|
||||
"moment-of-balance": "Moment of Balance",
|
||||
"balance-unlocked": "Moment of Balance <i>Unlocked</i>",
|
||||
"moment-of-balance-the-bold": "The greatest heroes of your age may have overwhelming confidence, but balance isn’t about pursuing greatness for the sake of greatness. You find a way to stand with your companions like no one else ever could. Tell the GM how you strike down an impossibly strong enemy or obstacle to protect your friends from harm as the best version of yourself.",
|
||||
"moment-of-balance-the-guardian": "You’ve sworn to protect the people you care about, but balance is about finding your own place in the world as well. You know what you’re capable of accomplishing, and you step up to show the world your unique strength. Tell the GM how you put your own life on the line to defeat a villain or danger that seems unstoppable.",
|
||||
"moment-of-balance-the-hammer": "You can knock down every wall in the world, but balance isn’t found in conquest and destruction. You know some walls need to stand to keep people safe. Tell the GM how you put yourself directly in the path of an inescapable threat to completely protect someone or something from harm.",
|
||||
"moment-of-balance-the-icon": "Others have laid a path for you you cannot escape, but balance means you understand the limits of their vision. You make the role your own in this moment, charting a new path for yourself and your tradition. Tell the GM how your new understanding of your burdens forges a new way forward for everyone.",
|
||||
"moment-of-balance-the-idealist": "The pain of the world can be overwhelming, but balance brings peace. You bring everything around you to a stop—villains, arguments, disaster—and set the world right. Tell the GM how your compassionate actions end a conflict utterly and completely.",
|
||||
"moment-of-balance-the-successor": "You may never escape the legacy of your family, but balance allows you to learn from them without defining yourself in their image. You call upon a resource of your family to innovate a new solution to an intractable problem, never forgetting who you are in the face of incredible danger. Tell the GM how you knock down obstacles that seem impossible to overcome and save the day.",
|
||||
"other-moves": "Other Moves",
|
||||
"gear": "Gear",
|
||||
"other-gear": "Other Gear",
|
||||
"growth-improvements": "Growth Improvements",
|
||||
"growth-improvements-description": "Once you have 3 <i>Growth Experience</i> you may choose one of these: (Check off any you've already taken)",
|
||||
"other-improvements": "Other Improvements",
|
||||
"take-move1-imp": "Take a new move from your playbook",
|
||||
"take-move2-imp": "Take a new move from another playbook",
|
||||
"raise-stat-imp": "Raise a stat by +1 (max of +2 in any stat)",
|
||||
"shift-center-imp": "Shift your center by one step",
|
||||
"unlock-balance-imp": "Unlock your Moment of Balance",
|
||||
"max": "max",
|
||||
"another": "Take another",
|
||||
"move": "move",
|
||||
"ally": "Gain an ally",
|
||||
"playbook-move": "Take a move from another playbook",
|
||||
"advanced-improvements": "Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above",
|
||||
"rating": "to any rating",
|
||||
"new-playbook": "Change playbooks",
|
||||
"second-hunter": "Create a second hunter to play",
|
||||
"basic-moves": "Advance 2 basic moves",
|
||||
"retire": "Retire this hunter to safety",
|
||||
"erase-luck": "Erase one used <i>Luck</i> point",
|
||||
"after-getting-improvement": "Use after getting the corresponding <i>Improvement</i>",
|
||||
"history": "History",
|
||||
"notes": "Notes",
|
||||
"pick-one": "pick one",
|
||||
"pick-two": "pick two",
|
||||
"pick-three": "pick three",
|
||||
"moves": "Moves",
|
||||
"1-fixed-move": "You get this",
|
||||
"2-fixed-moves": "You get these 2",
|
||||
"1-move": "Then pick one of these",
|
||||
"2-moves-then": "Then pick two of these",
|
||||
"2-moves": "Pick two of these",
|
||||
"3-moves-then": "Then pick three of these",
|
||||
"3-moves": "Pick three of these",
|
||||
"choose": "choose",
|
||||
"one": "one",
|
||||
"two": "two",
|
||||
"three": "three",
|
||||
"the-bold": "The Bold",
|
||||
"the-bold-description": "The Bold fights to live up to their self-image and earn others’ trust and confidence. Play the Bold if you want to build your reputation and leadership skills. ",
|
||||
"balance-the-bold1": "Loyalty",
|
||||
"balance-the-bold2": "Confidence",
|
||||
"legacy1": "Successfully lead your companions in battle",
|
||||
"legacy2": "Kiss someone dangerous",
|
||||
"legacy3": "Punch someone you probably shouldn't punch",
|
||||
"legacy4": "Help a friend when they most need you",
|
||||
"legacy5": "Take down a threat all on your own",
|
||||
"legacy6": "Openly outperform and authority figure",
|
||||
"legacy7": "Pull off a ridiculous stunt",
|
||||
"legacy8": "Save a friend's life",
|
||||
"legacy9": "Pet a fantastic beast",
|
||||
"legacy10": "Get a fancy new outfit",
|
||||
"legacy11": "Earn the respect of an adult you admire",
|
||||
"legacy12": "Call out a friend's bad behavior to their face",
|
||||
"legacy13": "Form a deep relationship with someone new",
|
||||
"legacy14": "Stop a fight with calm words",
|
||||
"legacy15": "Tell someone your true feelings for them",
|
||||
"legacy16": "Travel to an incredible place",
|
||||
"legacy17": "Stand up to someone who doesn't respect you",
|
||||
"legacy18": "Restrain a friend from making a bad choice",
|
||||
"legacy19": "Forgive someone for their previous wrongdoing",
|
||||
"legacy20": "Stand up to someone abusing their power",
|
||||
"legacylist1": "List your current <i>drives</i> below:",
|
||||
"legacylist2": "Check off <i>drives</i> below as you complete them.",
|
||||
"yourdrives": "Your Drives",
|
||||
"completedrives": "Completed Drives",
|
||||
"choose-two": "Choose Two",
|
||||
"tb-move1": "<b>Best Friend</b><br>Your best friend is small, fuzzy, and dependable. Unlike all your other relationships, this one is simple and true. You can understand and communicate with your small companion and although they may give you a hard time now and again, they are always there when you need them most. Whenever your pal could help you push your luck, mark fatigue to roll with Creativity instead of Passion. If your pet ever gets hurt, mark a condition.",
|
||||
"tb-move2": "<b>Here's the Plan</b>: When you work out a plan with someone, roll with Creativity. On a 10+, hold 3. On a 7-9, hold 2. You can spend your hold 1-for-1 while the plan is being carried out to:<ul><li>Aid someone; add +1 to their roll (choose after rolling)</li><li>Call out a warning or a command; reduce the fatigue they mark by 1</li><li>Rally someone with invigorating words; negate a condition they would otherwise suffer</li></ul>On a miss, hold 1, but your plan encounters some disastrous opposition right from the start.",
|
||||
"tb-move3": "<b>Not Done Yet!</b>: Once per session, when you are taken out, shift your balance towards center to stay up for one more exchange of a conflict. After that exchange ends, you become helpless, unconscious, or otherwise incapable of continuing on, and are taken out as normal.",
|
||||
"tb-move4": "<b>You Missed Something</b>: When you evaluate a friendly NPC’s plan to get something done, roll with Focus. On a hit, the GM tells you how you can drastically improve the chances of success; get it done, and they’re sure to come through on top. On a 7-9, the problems inherent in the plan are fairly serious; the NPC will be resistant to making the changes necessary. On a miss, something about the plan throws you for a loop; the GM tells you what obvious danger the NPC is ignoring...or what they’re hiding about their intent.",
|
||||
"tb-move5": "<b>Straight Shooter</b>: When you tell an NPC the blunt, honest truth about what you really think of them and their plans, roll with Focus. On a hit, they’ll look upon your honesty favorably, and they’ll answer a non-compromising question honestly or grant you a simple favor. On a 7-9, they return the favor and give you an honest assessment of yourself; mark a condition. On a miss, you’re a bit too honest—they’re either furious or genuinely hurt.",
|
||||
"the-hammer": "The Hammer",
|
||||
"the-hammer-description": "The Hammer is strong, tough, and looking for a deserving face to punch. Play the Hammer if you want to grapple with what force can and can’t solve.",
|
||||
"balance-the-hammer1": "Care",
|
||||
"balance-the-hammer2": "Force",
|
||||
"bringing-them-down": "Bringing Them Down",
|
||||
"adversary-description1": "Take -1 ongoing to <b>plead</b> with, <b>trick</b>, or <b>comfort or support</b> your adversary.",
|
||||
"adversary-name": "<b>Adversary Name</b>",
|
||||
"changing-your-adversary": "Changing Your Adversary",
|
||||
"adversary-goal": "Adversary Goal",
|
||||
"adversary1": "Capture them",
|
||||
"adversary2": "Discredit them",
|
||||
"adversary3": "Depose them",
|
||||
"adversary4": "Restrain them",
|
||||
"adversary5": "Expose them",
|
||||
"adversary6": "Exile them",
|
||||
"th-move1": "<b>Fueled by Anger</b>: Mark Angry to use an additional basic or mastered technique when you <b>advance and attack</b>, even on a miss. While Angry is marked, take +1 ongoing to intimidate others.",
|
||||
"th-move2": "<b>Walls Can't Hold Me</b>: When you rely on your skills and training to dangerously smash your way through walls or other obstacles, roll with Passion instead of Focus.",
|
||||
"th-move3": "<b>Punch Where It Matters</b>: When you assess a situation, you can always ask, “Who or what here is most vulnerable to me?”, even on a miss. Remember to take +1 ongoing to act in accordance with the answer.",
|
||||
"th-move4": "<b>Comprehend Your Foe</b>: When you <b>defend and respond</b> against a foe whose balance principle you know, you may mark fatigue to roll with Creativity instead of Focus.",
|
||||
"th-move5": "<b>Stand and Fight!</b>: When you provoke an NPC opponent into attacking you, roll with Passion. On a hit, they’re coming at you specifically. On a 10+, you’re ready for them; clear a condition or clear 2-fatigue. On a miss, they take advantage of your provocation to strike a blow where you least expect it.",
|
||||
"the-guardian": "The Guardian",
|
||||
"the-guardian-description": "The Guardian defends someone close to them, steadfast and watchful. Play the Guardian if you want to be the first to see danger coming, and the last line of defense.",
|
||||
"balance-the-guardian1": "Self-Reliance",
|
||||
"balance-the-guardian2": "Trust",
|
||||
"burden-move": "Burden Move",
|
||||
"tg-move1": "<b>Suspicious Mind</b>:When you watch a person carefully to figure them out, roll with Focus. On a 7-9, hold 1. On a 10+, hold 2. Spend your hold, 1-for-1, to ask their player questions while you observe or interact with them; they must answer honestly.<ul><li>Are you telling the truth?</li><li>What are you truly feeling?</li><li>What do you really want right now?</li><li>What are you worried about?</li><li>What are you about to do?</li></ul>On a miss, you tip your hand, but you can shift your balance away from center to ask 1 question right now.",
|
||||
"tg-move2": "<b>Badge of Authority</b>: You have some badge or symbol of authority from your background, something that makes you someone to be listened to, if not well-liked or entirely respected.<br>When you give an NPC an order based on that authority and their recognition of it, roll with Passion. On a hit, they do what you say. On a 7-9, they choose 1:<ul><li>They do it, but in lackluster fashion</li><li>They say they need something first to be able to do it</li><li>They do it, but they’re going to talk to your superiors</li></ul>On a miss, the authority of your badge doesn’t sway them; they do as they please and you take -1 forward against them.",
|
||||
"tg-move3": "<b>Catch a Liar</b>: When you are suspicious of someone, write their name here:",
|
||||
"tg-move3.1": "You cannot write another until you have made them admit their guilt and misdeeds in front of an audience, or until you no longer seek to uncover their secrets.<br/>When they admit their guilt and misdeeds in front of an audience, clear their name from this move.<br/>When you no longer seek to uncover their secrets, you may mark a condition to clear their name from this move.<br/> When you expose that person’s lies or wrong-doing, clear all your fatigue and up to two conditions. When you try to <b>intimidate</b> them into admitting their real crimes by using actual evidence, you can eliminate one additional option from the list on any hit before they choose.",
|
||||
"tg-move4": "<b>Furrowed Brow</b>: Take +1 Focus (Max +3)",
|
||||
"tg-move5": "<b>Martyr Complex</b>: When you have a total of 8 between conditions marked, highest principle, and fatigue marked, take +1 ongoing to all moves.",
|
||||
"the-icon": "The Icon",
|
||||
"the-icon-description": "The Icon comes from an ancient tradition and inherited some serious standards to live up to. Play the Icon if you want to be torn between your heart and your destiny.",
|
||||
"balance-the-icon1": "Role",
|
||||
"balance-the-icon2": "Freedom",
|
||||
"burden-and-tradition": "Burden and Tradition",
|
||||
"tradition-description1": "You are an icon of your burden and tradition. You are expected to be its exemplar, its single most important representative, trained up from a young age and saddled with the weight of history. You have been told that you are vital to the world.",
|
||||
"your-responsibilities": "Your Responsibilities",
|
||||
"tradition-description2": "Choose 3 responsibilities of your burden and tradition you are expected to assume:",
|
||||
"responsibility1": "Protecting constructed sacred sites",
|
||||
"responsibility2": "Destroying dangerous creatures",
|
||||
"responsibility3": "Overthrowing tyrants",
|
||||
"responsibility4": "Defending rightful rulers",
|
||||
"responsibility5": "Performing rituals",
|
||||
"responsibility6": "Providing aid and succor to the downtrodden",
|
||||
"responsibility7": "Searching for ancient artifacts",
|
||||
"responsibility8": "Guarding nature from corruption",
|
||||
"responsibility9": "Safekeeping records from destruction",
|
||||
"your prohibitions": "Your Prohibitions",
|
||||
"tradition-description3": "Choose 3 prohibitions of your burden and tradition:",
|
||||
"Prohibition1": "Never fall in love",
|
||||
"Prohibition2": "Never refuse an honest request for help",
|
||||
"Prohibition3": "Never run from a fight",
|
||||
"Prohibition4": "Never start a fight",
|
||||
"Prohibition5": "Never share the secrets of your tradition",
|
||||
"Prohibition6": "Never seek fame or glory",
|
||||
"Prohibition7": "Never interfere without being asked",
|
||||
"Prohibition8": "Never betray someone's trust",
|
||||
"Prohibition9": "Never force your will upon another",
|
||||
"breaking-tradition": "Breaking Tradition",
|
||||
"living-up-to-your-role": "Living up to Your Role",
|
||||
"end-of-session-move": "End of Session Move",
|
||||
"tradition-move1": "When you live up to your Role through the responsibilities of your burden and tradition despite opposition or danger, shift your balance twice toward Role instead of marking fatigue, and clear fatigue equal to your Role.",
|
||||
"tradition-move2": "When you directly and openly break a prohibition of your burden and tradition, mark a condition, shift your balance twice towards Freedom, and clear fatigue equal to your Freedom.",
|
||||
"tradition-move3": "At the end of each session, answer these additional questions along with your standard growth questions.<br>1. Did I generally uphold my responsibilities?<ul><li>If yes, shift balance toward Role.</li><li>If no, mark a condition and shift balance toward Freedom.</li></ul>2. Did I generally maintain my prohibitions?<ul><li>If yes, clear a condition and shift balance toward Role.</li><li>If no, shift balance toward Freedom.</li></ul>",
|
||||
"ti-move1": "<b>Use Their Momentum</b>: When you are engaged with a large or powerful foe, mark fatigue to <b>advance and attack</b> with Focus instead of Passion. If you do, you don’t have to mark fatigue to use <b>Strike</b>, and you may also choose to use <b>Retaliate</b> as if it were an advance and attack technique.",
|
||||
"ti-move2": "<b>Bonzu Pippinpaddleopsicopolis... the Third</b>: When you <b>trick an NPC</b> by assuming a silly disguise or fake identity, mark Foolish to treat your roll as if it was a 12+. If Foolish is already marked, mark 2-fatigue instead.",
|
||||
"ti-move3": "<b>Meditation</b>: Take +1 Focus (Max +3).",
|
||||
"ti-move4": "<b>Otter-Penguins, Unagi, and Hot Springs</b>: When you visit a new inhabited location you learned about in the past, roll with Harmony. On a 7-9, ask 1. On a 10+, ask 2. You and your friends each clear fatigue when you interact with the answers.<ul><li>What’s the best local pastime?</li><li>What interesting locations are nearby?</li><li>Who is the most famous person here?</li><li>What special tradition is prized by locals?</li><li>What’s the most interesting legend locals recount about this place?</li></ul>On a miss, tell the GM what you expected to find; they will tell you how this place is different!",
|
||||
"ti-move5": "<b>Yip Yip!</b>: You have an animal companion large enough to ride. Name them and choose their species:<br><i>(Flying bison, polar bear dog, eel-hound, catgator, elephant-mandrill, gemsbok-bull, shirshu, komodo-rhino, sabertooth moose-lion, flying boar, walrus-yak, flying fishopotamus)</i>",
|
||||
"ti-move5.1": "When you and your animal companion fight together, mark 1-fatigue to use an additional technique from your approach, even on a miss. When something hurts your animal companion, mark a condition. When you and your friends travel via your animal companion, everyone clears 1-fatigue.",
|
||||
"the-idealist": "The Idealist",
|
||||
"the-idealist-description": "The Idealist has a past, full of suffering and tragedy, that strengthened their beliefs. Play the Idealist if you want to awaken the hope in everyone around you.",
|
||||
"balance-the-idealist1": "Forgivenss",
|
||||
"balance-the-idealist2": "Action",
|
||||
"never-turn-my-back": "Never Turn My Back",
|
||||
"code-description1": "You’ve seen sadness and grief. You’re no stranger to loss and pain. But you know the world can be a better place. And nothing happens without good people fighting for what’s right...",
|
||||
"your-code": "Your Code",
|
||||
"code-description2": "You have a code—choose three ideals from the list to define it:",
|
||||
"code1": "Always speak the truth",
|
||||
"code2": "Always stand up to bullies",
|
||||
"code3": "Always keep your promises",
|
||||
"code4": "Never strike the first blow",
|
||||
"code5": "Never deny a request for help",
|
||||
"code6": "Never leave a friend behind",
|
||||
"code-description3": "When you live up to your ideals at a significant cost, someone who witnessed (or hears about) your sacrifice approaches you to affirm their allegiance to your group’s purpose; write their name down on the list of allies below.",
|
||||
"your-allies": "Your Allies",
|
||||
"Allies": "Allies",
|
||||
"code-description4": "You can always <b>plead</b> with these allies—they always care what you think; they always open up to you if you <b>comfort or support</b> them; and you can <b>call on them to live up to their principles</b> as if you had rolled a 10+ by erasing their name from your list of allies.",
|
||||
"tid-move1": "<b>The Strength of Your Heart</b>: When you use Block, enemies must mark 2-fatigue instead of 1 to overcome your defenses.",
|
||||
"tid-move2": "<b>Whatever I Can</b>: When you spend time talking to the locals about their problems, roll with Harmony. On a hit, you hear about the most significant and serious problem at hand; the GM will tell you who it affects and what is the cause. On a 10+, you can ask a follow up question about the problem or cause; you take +1 ongoing when you act on the answer. On a miss, you wind up creating a whole new problem with your questions and ideas.",
|
||||
"tid-move3": "<b>Your Rules Stink</b>: When you stand up to an adult by telling them their rules are stupid, roll with Passion. On a hit, they are surprised by your argument; they must shift their balance or offer you a way forward, past the rules. On a 10+, both. On a miss, your efforts to move them only reveal how strongly they believe in the system—mark a condition as their resistance leaves you reeling.",
|
||||
"tid-move4": "<b>It Doesn't Belong To You</b>: When you secretly pocket something owned by someone undeserving, roll with Harmony. On a hit, you swipe something from them (your choice) without them noticing you took it. On a 7-9, the thing you took isn’t exactly what you thought it was; the GM will tell you how. On a miss, you grab the goods, but they notice—and pursue—as soon as you exit the scene.",
|
||||
"tid-move5": "<b>You Can't Knock Me Down!</b>: When you are engaged in combat with superior opposition and openly refuse to back down or flee, roll with Harmony for the rest of the battle when you use the <b>defend and respond</b> approach; you cannot choose to Retreat for the rest of the fight.",
|
||||
"the-successor": "The Successor",
|
||||
"the-successor-description": "The Successor comes from a lineage of powerful but scary figures. Play the Successor if you want to struggle against your lineage as it threatens to draw you in.",
|
||||
"balance-the-successor1": "Tradition",
|
||||
"balance-the-successor2": "Progress",
|
||||
"a-tainted-past": "A Tainted Past",
|
||||
"lineage-description1": "You hail from a powerful and infamous lineage—often a family, though it might also be another close-knit group which passes status and clout down from generation to generation. Choose one domain from below that is the source of your lineage’s power, and another into which they’re now beginning to extend their reach.",
|
||||
"lineage-domains": "Lineage Domains",
|
||||
"lineage1": "High Society",
|
||||
"lineage2": "Military Command",
|
||||
"lineage3": "Arts and Entertainment",
|
||||
"lineage4": "Land Ownership",
|
||||
"lineage5": "Organized Crime",
|
||||
"lineage6": "Spiritual Authority",
|
||||
"lineage7": "State Politics",
|
||||
"lineage8": "Business and Industry",
|
||||
"lineage9": "Elite Academics",
|
||||
"lineage10": "Vigilante Militias",
|
||||
"lineage11": "Media and News",
|
||||
"lineage12": "Vital Supply Chains",
|
||||
"lineage-resources": "Lineage Resources",
|
||||
"lineage-description2": "You have access to your family’s extensive stores of two of the following resources:",
|
||||
"lresource1": "Obscure or Forbidden Knowledge",
|
||||
"lresource2": "Introductions or Connections",
|
||||
"lresource3": "Servants or Muscle",
|
||||
"lresource4": "High Technology",
|
||||
"lresource5": "Cold Hard Cash",
|
||||
"lresource6": "Spiritual Artifacts or Tomes",
|
||||
"spending-resources": "Spending Resources",
|
||||
"lineage-description3": "Spend <b>resources</b> during the session to establish a boon you had previously asked for or obtained, something that your lineage’s unique position and stores could provide: a vehicle, an invitation into a private event or powerful chamber, a chest of jade coins, etc.",
|
||||
"pay-homage": "Pay Homage",
|
||||
"lineage-description4": "When you pay obeisance and homage to a powerful member of your lineage, roll with your Tradition. On a hit, you earn some credit; hold 3-resources. On a 7-9, their resources don’t come without strings; you’ll need to promise to fulfill some other obligation of your lineage, or let them shift your balance right now. On a miss, they’re dissatisfied with your display; they’re cutting you off until you fulfill some task they set to you.",
|
||||
"raiding-your-lineage": "Raiding Your Lineage",
|
||||
"lineage-description5": "When you <b>raid your lineage’s resources</b> without their consent or knowledge, mark a condition and roll with your Progress. On a hit, hold 1-resource. On a 7-9, choose 1. On a 10+, choose 2.<ul><li>You obtained an additional 1-resource.</li><li>You nabbed your goodies quietly and quickly; your lineage will be none the wiser.</li><li>You steel yourself for what you’re doing; avoid marking a condition.</li></ul> On a miss, you’re caught in the act by a powerful member of your lineage.",
|
||||
"ts-move1": "<b>Way of the Future</b>: Take +1 Creativity (Max +3).",
|
||||
"ts-move2": "<b>Black Koala-Sheep</b>: When you behave in a way that shocks and unsettles people from one of your backgrounds, roll with Creativity to <b>intimidate</b> them or<b>push your luck</b>.",
|
||||
"ts-move3": "<b>A Life of Regret</b>: When you comfort or support an NPC by apologizing and honestly promising to make amends for the harm they have suffered, roll with Focus instead of Harmony. If they choose not to open up to you, you do not take +1 forward against them. If they choose to open up to you, take +1 ongoing to attempts to take action to make amends.",
|
||||
"ts-move4": "<b>Walk This Way</b>: When you make over, disguise, and/or coach your friends to fit in with a specific crowd appropriate to one of your backgrounds, roll with Creativity. On a 10+, the performance is flawless; you gain access to wherever you wanted to fit in while attracting little suspicion. On a 7-9, you fool nearly everyone; there’s only a single gatekeeper who asks any questions or stands in your way. On a miss, the only way to get the access you desired is for one of your friends to take on a uncomfortable, dangerous, or attention-grabbing role.",
|
||||
"ts-move5": "<b>Wordly Knowledge</b>: Your upbringing expanded your horizons, skillsets, and contacts. Choose another training and another background.",
|
||||
"move-status": "Learned/Practiced/Mastered",
|
||||
"custom-playbook": "Custom Playbook",
|
||||
"tome-of-mysteries": "Tome of Mysteries",
|
||||
"reinforcements": "Reinforcements",
|
||||
"Brazilian": "Brazilian Edition",
|
||||
"fan-made": "Fan-made",
|
||||
"material": "Material",
|
||||
"background": "Background",
|
||||
"background-description": "Where did your character come from?",
|
||||
"background1": "Military",
|
||||
"background2": "Monastic",
|
||||
"background3": "Outlaw",
|
||||
"background4": "Privileged",
|
||||
"background5": "Urban",
|
||||
"background6": "Wilderness",
|
||||
"heat": "Heat",
|
||||
"Divine": "Divine",
|
||||
"Expert": "Expert",
|
||||
"Flake": "Flake",
|
||||
"Initiate": "Initiate",
|
||||
"Monstrous": "Monstrous",
|
||||
"curses": "Curses",
|
||||
"Mundane": "Mundane",
|
||||
"Professional": "Professional",
|
||||
"agency": "Agency",
|
||||
"resources": "Resources",
|
||||
"red-tape": "Red Tape",
|
||||
"Spellslinger": "Spell-Slinger",
|
||||
"combat-magic": "Combat Magic",
|
||||
"bases": "Bases",
|
||||
"effects": "Effects",
|
||||
"Spooky": "Spooky",
|
||||
"dark-side": "The Dark Side",
|
||||
"Wronged": "Wronged",
|
||||
"Gumshoe": "Gumshoe",
|
||||
"Hex": "Hex",
|
||||
"temptation": "Temptation",
|
||||
"rotes": "Rotes",
|
||||
"guide-name": "Guide Name",
|
||||
"loving": "Loving",
|
||||
"broken": "Broken",
|
||||
"Searcher": "Searcher",
|
||||
"Exile": "Exile",
|
||||
"Hardcase": "Hard Case (Original)",
|
||||
"Luchador": "Luchador",
|
||||
"hero": "Hero",
|
||||
"Snoop": "Snoop",
|
||||
"Summoned": "Summoned",
|
||||
"hobby": "Hobby",
|
||||
"Traveler": "Traveler",
|
||||
"custom": "Custom",
|
||||
"luck-special-custom": "You may come up with a Moment of Balance for this playbook with help from the GM.",
|
||||
"custom-special": "Playbook Special",
|
||||
"custom-special-example": "Like the Guardian's 'Ward' or the Successor's 'Lineage'",
|
||||
"custom-special-name": "Name of special",
|
||||
"custom-special-description": "Description",
|
||||
"custom-moves": "Playbook Moves",
|
||||
"custom-move-name": "Name",
|
||||
"custom-move-description": "Description",
|
||||
"custom-gear": "Playbook Gear",
|
||||
"start_newstuff": "<!-- All of the entries from here on down are new and likely need translation beyond what was supplied in the original version 1.0 materials. -->",
|
||||
"unused": "Unused",
|
||||
"all": "All",
|
||||
"starting": "Starting",
|
||||
"stats-overwrite-warning": "Choose a starting set. (This will overwrite current stats values!)",
|
||||
"current-hold": "Current Hold",
|
||||
"advanced": "Advanced",
|
||||
"instructions": "Instructions",
|
||||
"trigger-luck-special": "When you mark Luck, you trigger your playbook's Luck Special.",
|
||||
"examples": "Examples",
|
||||
"balance-instructions": "Shift your balance towards one of your <i>principles</i> whenever a move says to do so. If you cannot shift your balance because you are at the end of your balance track, trigger the <i>Losing your Balance</i> move.",
|
||||
"failure": "Failure",
|
||||
"basic-reference": "Basic Moves Reference",
|
||||
"plead": "Plead",
|
||||
"plead-move": "When you plead with an NPC who cares what you think for help, support, or action, roll with Harmony. On a 7-9, they need something more—evidence that this is the right course, guidance in making the right choices, or resources to aid them—before they act; the GM tells you what they need. On a 10+, they act now and do their best until the situation changes",
|
||||
"pyl": "Push your Luck",
|
||||
"pyl-move": "When you push your luck in a risky situation, say what you want to do and roll with Passion. On a hit, you do it, but it costs you to scrape by; the GM tells you what it costs you. On a 10+, your boldness pays off despite the cost; the GM tells you what other lucky opportunity falls in your lap",
|
||||
"snt": "Rely on your Skills & Training",
|
||||
"snt-move": "When you rely on your skills and training to overcome an obstacle, gain new insight, or perform a familiar custom, roll with Focus. On a hit, you do it. On a 7-9, you do it imperfectly—the GM tells you how your approach might lead to unexpected consequences; accept those consequences or mark 1-fatigue",
|
||||
"assess": "Assess a Situation",
|
||||
"assess-move": "When you assess a situation, roll with Creativity. On a 7-9, ask 1 question. On a 10+, ask 2 questions.<ul><li>What here can I use to _______?</li><li>Who or what is the biggest threat?</li><li>What should I be on the lookout for?</li><li>What’s my best way out/in/through?</li><li>Who or what is in the greatest danger?</li></ul>Take +1 ongoing when acting on the answers",
|
||||
"intimidate": "Intimidate",
|
||||
"intimidate-move": "When you intimidate an NPC into backing off or giving in, roll with Passion. On a hit, they choose one. On a 10+, first, you pick one they cannot choose.<br>The NPC chooses from the following:<ul><li>They run to escape or get backup</li><li>They back down but keep watch</li><li>They give in with a few stipulations</li><li>They attack you, but off-balance; the GM marks a condition on them</li></ul>",
|
||||
"trick": "Trick",
|
||||
"trick-move": "When you trick an NPC, roll with Creativity. On a hit, they fall for it and do what you want for the moment. On a 7-9, pick 1. On a 10+, pick 2.<ul><li>They stumble; take +1 forward to acting against them</li><li>They act foolishly; the GM tells you what additional opportunity they give you</li><li>They overcommit; they are deceived for some time</li></ul>",
|
||||
"cns": "Comfort & Support",
|
||||
"cns-move": "When you comfort or support another person, roll with Harmony. On a hit, they must decide if they open up to you. If they don’t, mark a condition and take +1 forward against them; if they do, ask them any question. On a 10+, they can ask a question of you as well. Anyone who answers a question honestly may choose to clear acondition or 2-fatigue",
|
||||
"help": "Help",
|
||||
"help-move": "When you take appropriate action to help a companion, mark 1-fatigue to give them a +1 to their roll (after the roll). You cannot help in a combat exchange in this way",
|
||||
"balance-reference": "Balance Moves Reference",
|
||||
"lutp": "Live up to your Principle",
|
||||
"lutp-move": "When you take action in accordance with the values of a principle, mark fatigue to roll with that principle instead of whatever stat you would normally roll",
|
||||
"callout": "Call Someone Out",
|
||||
"callout-move": "When you openly call on someone to live up to their principle, shift your balance away from center, then name and roll with their principle. On a hit, they are called to act as you say; they must either do it or mark a condition. On a 7-9, they challenge your view of the world in turn; mark a fatigue or they shift your balance as they choose. On a miss, they can demand you act in accordance with one of your principles instead; mark a condition or act as they request",
|
||||
"denycallout": "Deny a Call Out",
|
||||
"denycallout-move": "When you deny an NPC calling on you to live up to your principle, roll with that principle. On a hit, act as they say or mark 1-fatigue. On a 10+, their words hit hard; you must also shift your balance towards the called-on principle. On a miss, you stand strong; clear a condition, clear 1-fatigue, or shift your balance, your choice",
|
||||
"resistbalance": "Resist Shifting your Balance",
|
||||
"resistbalance-move": "When you resist an NPC shifting your balance, roll 2d6. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7-9, choose one.<ul><li>Clear a condition or mark growth by immediately acting to prove them wrong.</li><li>Shift your balance towards the opposite principle.</li><li>Learn what their principle is (if they have one); if you already know, take +1 forward against them.</li></ul>On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice",
|
||||
"losebalance": "Losing your Balance",
|
||||
"losebalance-move": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:<ul><li>Give in or submit to your opposition</li><li>Lose control of yourself in a destructive and harmful way</li><li>Take an extreme action in line with the principle, then flee</li></ul>Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
|
||||
"combat-reference": "Combat Moves Reference",
|
||||
"defend-and-response": "Defend & Response",
|
||||
"retaliate": "Retaliate",
|
||||
"retaliate-move": "Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe",
|
||||
"block": "Block",
|
||||
"block-move": "Choose one advance & attack technique. For the rest of this exchange, mark 1-fatigue to block an enemy within reach who uses that technique unless they mark an additional fatigue",
|
||||
"retreat": "Retreat",
|
||||
"retreat-move": "Leave the fight to safety. Any foe engaged with you can mark 1-fatigue to block this technique",
|
||||
"advance-and-attack": "Advance & Attack",
|
||||
"strike": "Strike",
|
||||
"strike-move": "Mark 1-fatigue to inflict a condition on a foe in reach",
|
||||
"seizeposition": "Seize a Position",
|
||||
"seizeposition-move": "Advance to a new location—engage new foes, avoid an obstacle or danger, or establish an advantageous position",
|
||||
"smash": "smash",
|
||||
"smash-move": "Destroy or destabilize something in the environment",
|
||||
"evade-and-observe": "Evade & Observe",
|
||||
"testbalance": "Test Balance",
|
||||
"testbalance-move": "Mark 1-fatigue to question a foe as you fight with them. Ask what their principle is; they must answer honestly. If you already know their principle, you may instead shift their balance",
|
||||
"showoff": "Show Off",
|
||||
"showoff-move": "Mark 1-fatigue to impress or intimidate a foe. They must either allow you to shift their balance or they may only use a single technique in the next exchange",
|
||||
"watchfoe": "Watch a Foe",
|
||||
"watchfoe-move": "Choose an engaged foe to carefully observe. In your next exchange with them, before anyone else makes any choices, they must announce what approach they choose and one technique of that approach they will use in that exchange",
|
||||
"fighting-techniques": "Fighting Techniques",
|
||||
"tag-team": "The Bold: Tag Team",
|
||||
"tag-team-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Work with a companion against the same foe; mark 1-fatigue to inflict 2-fatigue on a foe targeted in this exchange by a companion using Strike, even if their Strike is blocked or doesn’t land.",
|
||||
"overwhelm": "The Hammer: Overwhelm",
|
||||
"overwhelm-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Throw a punch with all your weight behind it; mark up to three fatigue or condition in any combination to force your opponent to mark the same number of conditions (but not fatigue).",
|
||||
"divert": "The Guardian: Divert",
|
||||
"divert-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also Retaliate this exchange, deal an additional 1-fatigue each time.",
|
||||
"wall-of-perfection": "The Icon: Wall of Perfection",
|
||||
"wall-of-perfection-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Create a perfect wall of defense around yourself and any allies directly next to you; mark 1-fatigue to block a single attack towards the wall or keep an enemy at bay who tries to penetrate the wall.",
|
||||
"disorient": "The Idealist: Disorient",
|
||||
"disorient-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Pummel them with blows; mark fatigue to shift their balance.",
|
||||
"break": "The Successor: Break",
|
||||
"break-move": "<b>Evade and Observe</b>: <i>(Add this choice to the list of options available when you Evade and Observe)</i><br/>Target a foe’s vulnerable equipment; mark fatigue to render it useless or broken.",
|
||||
"keeper-may-say": "The Keeper May Say That...",
|
||||
"options": "Options",
|
||||
"harm-list": "Whenever you suffer harm, the Keeper will tell you what effect it has. Injury severity depends on how much harm you have suffered: <ul> <li> 0-harm wounds have only minor, short term effects. </li> <li> 4-7 harm wounds are serious and unstable. They will get worse unless treated. Mark the \"Unstable\" box. </li> <li> 8-harm or more will kill a normal human, including a hunter. </li> </ul> Armour reduces the harm suffered by the number of points it is rated for. Monsters may not be defeated until you use their weakness against them, and this applies to some minions as well.",
|
||||
"recovery": "Recovery",
|
||||
"harm-recovery": "<ul> <li> 0 harm wounds are considered healed right away. </li> <li> 1-3 harm wounds improve when you receive first aid, and later when you rest. Heal 1 when you do. </li> <li> Unstable wounds require first aid to become stable. While unstable, they may get worse. </li> <li> 4+ harm wounds require a healing move, time in an infirmary or hospital, or magical healing. </li> </ul> At the end of the mystery, you also have a chance to heal. <ul> <li> If there is no chance to rest, heal 1 harm. </li> <li> If there is plenty of time, heal all harm. </li> </ul>",
|
||||
"luck-list": "When you spend a point of Luck, pick one: <ul> <li> Decrease a wound you have suffered to 0 harm. </li> <li> After you roll, retroactively change the result to a 12. </li> </ul> When you have no luck left, bad things will happen to you.",
|
||||
"leveling-up": "Leveling Up",
|
||||
"leveling-up-ref": "Mark an experience point whenever your roll totals six or less, or when a move tells you to. Whenever you mark the fifth experience box, level up. Erase all five marks and choose an improvement from your list. After you have leveled up five times, you may choose from the advanced improvement list as well.",
|
||||
"eos": "End of Session",
|
||||
"eos-ref": "At the end of each session, the Keeper will ask the following questions: <ul> <li> Did we conclude the current mystery? </li> <li> Did we save someone from certain death (or worse)? </li> <li> Did we learn something new and important about the world? </li> <li> Did we learn something new and important about one of the hunters? </li> </ul> If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.",
|
||||
"pick-book": "Pick Your Playbook",
|
||||
"pick-book-desc": "<b>Pick your playbook using the menu in the upper right corner</b> or the buttons in the lists below. <i>Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).</i>",
|
||||
"byo": "Brew Your Own",
|
||||
"custom-desc": "A blank shell you can use to create your own",
|
||||
"your-enemies": "Your enemies",
|
||||
"your-choice": "Your choice",
|
||||
"restrictions": "Restrictions",
|
||||
"attack-spells": "Attack Spells",
|
||||
"possible-contacts": "Possible Contacts",
|
||||
"playbook-name": "Playbook Name",
|
||||
"hit": "Hit",
|
||||
"success": "Full Success",
|
||||
"mixed": "Mixed Success",
|
||||
"advsuccess": "Advanced Success",
|
||||
"treat-regular": "Treat as a regular success if you do not have the advanced improvement for this move.",
|
||||
"mark-xp-remind": "Make sure to mark experience!",
|
||||
"first-choice": "First choice",
|
||||
"second-choice": "Second choice",
|
||||
"enabled": "(Enabled)",
|
||||
"end-of-session-experience": "End of Session Experience",
|
||||
"end-of-session-experience-kref": "<ul><li>1-2 “yes”: 1 mark; 3-4 “yes”: 2 marks</li><li>Did they conclude the current mystery?</li><li>Did they save someone from certain death (or worse)?</li><li>Did we learn something new and important about the world?</li><li>Did we learn something new and important about one of the hunters?</li></ul>",
|
||||
"mystery-creation": "Mystery Creation",
|
||||
"1-basic-concept": "1. Basic Concept",
|
||||
"1-basic-concept-kref": "<ul><li>A cool monster from urban legend or folklore.</li><li>A loose end from a previous mystery.</li><li>A problem from one of your arcs.</li><li>Take a plot from somewhere else and change some details.</li><li>A place you know that would make a good place for a monster to lurk.</li><li>Is there something the hunters want to check out?</li><li>Return of a monster, bystander, or location from a previous mystery.</li></ul>",
|
||||
"2-hook": "2. Hook",
|
||||
"2-hook-kref": "<ul><li>The clue that caught the hunters' attention.</li></ul>",
|
||||
"3-threats": "3. Threats",
|
||||
"3-threats-kref": "<ul><li>Create your monsters, minions, bystanders and locations.</li></ul>",
|
||||
"4-countdown": "4. Countdown",
|
||||
"4-countdown-kref": "What would happen if the hunters never came here? Break it into six key events:<ol><li>Day</li><li>Shadows</li><li>Sunset</li><li>Dusk</li><li>Nightfall</li><li>Midnight</li></ol>",
|
||||
"custom-moves-header": "Custom Moves",
|
||||
"custom-moves-kref": "<ul><li>What's the basic concept for the move?</li><li>When is it triggered?</li><li>What effect does it have?</li></ul>",
|
||||
"mystery-hook": "The Hook",
|
||||
"description": "Description",
|
||||
"armour": "Armour",
|
||||
"name": "Name",
|
||||
"day": "Day",
|
||||
"shadows": "Shadows",
|
||||
"sunset": "Sunset",
|
||||
"dusk": "Dusk",
|
||||
"nightfall": "Nightfall",
|
||||
"midnight": "Midnight",
|
||||
"instructions-list": "<ul><li>Click +Add to add a new entity.</li><li>Click Modify to delete or rearrange the order of those entities.</li><li>Set the type, which will then activate the data fields.</li><li>Once you're done editing, hide the edit controls for an attractively formatted experience!</li></ul>",
|
||||
"edit": "Edit",
|
||||
"select-type": "(Select Type)",
|
||||
"threat-type": "Threat Type",
|
||||
"countdown": "Countdown",
|
||||
"monster": "Monster",
|
||||
"minion": "Minion",
|
||||
"bystander": "Bystander",
|
||||
"location": "Location",
|
||||
"phenomenon": "Phenomenon",
|
||||
"up-to-6": "Up to 6",
|
||||
"up-to-12": "Up to 12",
|
||||
"type-and-motivation": "Type and Motivation",
|
||||
"choose-type": "Choose Type and Motivation",
|
||||
"powers": "Powers",
|
||||
"attacks": "Attacks",
|
||||
"weaknesses": "Weaknesses",
|
||||
"starting-stats-choices": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"motw": "Monster of the Week",
|
||||
"copyright": "Monster of the Week is copyright Evil Hat Productions, LLC and Generic Games.",
|
||||
"choose-one": "Choose one",
|
||||
"other-playbook-moves": "Other Playbook Moves",
|
||||
"allies": "Allies and Teams",
|
||||
"individual": "Individual",
|
||||
"team": "Team",
|
||||
"motivation": "Motivation",
|
||||
"ally-motive1": "Subordinate: to follow your exact instructions",
|
||||
"ally-motive2": "Lieutenant: to execute the spirit of your instructions",
|
||||
"ally-motive3": "Friend: to provide emotional support",
|
||||
"ally-motive4": "Bodyguard: to intercept danger",
|
||||
"ally-motive5": "Confidante: to give you advice and perspective",
|
||||
"ally-motive6": "Backup: to stand with you",
|
||||
"other-playbooks": "Other Playbooks",
|
||||
"actionscientist": "Action Scientist",
|
||||
"text-block": "Text Block",
|
||||
"mystery-concept": "Mystery's Concept",
|
||||
"playtests": "Playtests",
|
||||
"playtest": "Playtest",
|
||||
"constructed": "Constructed",
|
||||
"lightning": "Lightning",
|
||||
"music": "Music",
|
||||
"clockwork": "Clockwork",
|
||||
"orgone": "Orgone",
|
||||
"alchemy": "Alchemy",
|
||||
"thought": "Thought",
|
||||
"aether": "Aether",
|
||||
"purpose": "Purpose",
|
||||
"fire": "Fire",
|
||||
"calm": "Calm",
|
||||
"raging": "Raging",
|
||||
"end_newstuff": "<!-- New entries end here. -->"
|
||||
}
|
||||
@@ -0,0 +1,580 @@
|
||||
{
|
||||
"sheet-version": "sheet version",
|
||||
"send_details_to_chat": "Send details to chat!",
|
||||
"character-name": "Name",
|
||||
"character-gender": "Pronouns",
|
||||
"playbook": "Playbook",
|
||||
"keeper-sheet": "Keeper's Mystery Sheet",
|
||||
"playbook-choice": "Choose a Playbook",
|
||||
"character-look": "Look",
|
||||
"select-text": "Select a Playbook above to get started",
|
||||
"placeholder": " ",
|
||||
"balance-spacer": "balance",
|
||||
"basics": "Basics",
|
||||
"background-demeanor": "Background & Demeanor",
|
||||
"history-prompts": "History Prompts",
|
||||
"Create-Your-Own": "Create Your Own:",
|
||||
"stats": "Stats",
|
||||
"charm": "Charm",
|
||||
"cool": "Cool",
|
||||
"sharp": "Sharp",
|
||||
"tough": "Tough",
|
||||
"weird": "Weird",
|
||||
"luck": "Luck",
|
||||
"miss": "Miss",
|
||||
"Background": "Background",
|
||||
"Background-Description": "Choose up to 2 of the following to describe your origins",
|
||||
"Military": "Military",
|
||||
"Monastic": "Monastic",
|
||||
"Outlaw": "Outlaw",
|
||||
"Privilege": "Privilege",
|
||||
"Urban": "Urban",
|
||||
"Wilderness": "Wilderness",
|
||||
"Demeanor": "Demeanor",
|
||||
"Demeanor-Description": "Choose one or more of the follow to describe how your character behaves in social situations",
|
||||
"Harsh": "Harsh",
|
||||
"Serious": "Serious",
|
||||
"Polite": "Polite",
|
||||
"Quiet": "Quiet",
|
||||
"Suspicious": "Suspicious",
|
||||
"Cautious": "Cautious",
|
||||
"Impatient": "Impatient",
|
||||
"Sensitive": "Sensitive",
|
||||
"Affable": "Affable",
|
||||
"Enthusiastic": "Enthusiastic",
|
||||
"Talkative": "Talkative",
|
||||
"Impetuous": "Impetuous",
|
||||
"Playful": "Playful",
|
||||
"Blunt": "Blunt",
|
||||
"Loud": "Loud",
|
||||
"Excessive": "Excessive",
|
||||
"Determined": "Determined",
|
||||
"Naive": "Naive",
|
||||
"Needy": "Needy",
|
||||
"Sad": "Sad",
|
||||
"Haughty": "Haughty",
|
||||
"Grave": "Grave",
|
||||
"Lonely": "Lonely",
|
||||
"Compassionate": "Compassionate",
|
||||
"Joyful": "Joyful",
|
||||
"Grieving": "Grieving",
|
||||
"Earnest": "Earnest",
|
||||
"Resolute": "Resolute",
|
||||
"Perky": "Perky",
|
||||
"Intense": "Intense",
|
||||
"By-the-book": "By-the-book",
|
||||
"Casual": "Casual",
|
||||
"Arrogant": "Arrogant",
|
||||
"Oblivious": "Oblivious",
|
||||
"Training": "Training",
|
||||
"Training-Description": "Choose one of the following that describes how you were trained to fight",
|
||||
"Waterbending": "Waterbending",
|
||||
"Firebending": "Firebending",
|
||||
"Earthbending": "Earthbending",
|
||||
"Airbending": "Airbending",
|
||||
"Weaponbending": "Weapon Specialist",
|
||||
"Techbending": "Tech Specialist",
|
||||
"Fighting-Style": "Fighting Style",
|
||||
"Creativity": "Creativity",
|
||||
"Focus": "Focus",
|
||||
"Harmony": "Harmony",
|
||||
"Passion": "Passion",
|
||||
"balance": "Balance",
|
||||
"creativity": "Creativity",
|
||||
"focus": "Focus",
|
||||
"harmony": "Harmony",
|
||||
"passion": "Passion",
|
||||
"role": "Role",
|
||||
"choose-starting-stats": "[Choose a set, then choose any stat and add +1]",
|
||||
"+1|+1|=0|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"-1|+1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|-1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|+1|+1|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|-1|+1|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|+1|-1|=0": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"center": "Center",
|
||||
"balance-center": "Center ",
|
||||
"fatigue": "Fatigue",
|
||||
"atla-books": "Avatar Legends Playbooks",
|
||||
"fatigue-description": "Mark <i>Fatigue</i> when a move or the GM tells you to",
|
||||
"trigger-fatigue-special": "When you can no longer mark fatigue, you must mark a condition instead. When you can no longer mark conditions, you are <i>taken out</i>.",
|
||||
"okay": "Okay",
|
||||
"doomed": "Doomed",
|
||||
"special": "Special",
|
||||
"harm": "Harm",
|
||||
"dying": "Dying",
|
||||
"unstable": "Unstable",
|
||||
"balancevalues": "+3 +2 +1 +0 -1 -2 -3",
|
||||
"centervalues": "-3 -2 -1 +0 +1 +2 +3",
|
||||
"balance-principle": "Principle",
|
||||
"conditions": "Conditions",
|
||||
"condition1": "<b>Afraid:</b> -2 to <i>intimidate</i> and <i>call someone out</i>",
|
||||
"condition2": "<b>Angry:</b> -2 to <i>comfort or support</i> and <i>assess a situation</i>",
|
||||
"condition3": "<b>Foolish:</b> -2 to <i>trick</i> and <i>resist shifting your balance</i>",
|
||||
"condition4": "<b>Guilty:</b> -2 to <i>push your luck</i> and <i>deny a callout</i>",
|
||||
"condition5": "<b>Insecure:</b> -2 to <i>plead</i> and <i>rely on your skills and training</i>",
|
||||
"growth": "Growth",
|
||||
"experience": "Experience",
|
||||
"growth-description": "At the end of each game session, answer the following questions. For each “yes” answer, mark one of the three growth boxes. When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.<ul><li>Did you learn something challenging, exciting, or complicated about the world?</li><li>Did you stop a dangerous threat or solve a community problem?</li><li>Did you guide a companion towards balance or end the session at your center?</li></ul>",
|
||||
"growth-questions": "Growth Questions",
|
||||
"growth-the-bold": "<ul><li>Did you express vulnerability by admitting you were wrong or that you should have listened to someone you ignored?</li></ul>",
|
||||
"growth-the-guardian": "<ul><li>Did you pursue a desire or goal of your own, outside of protecting others?</li></ul>",
|
||||
"growth-the-hammer": "<ul><li>Did you make significant progress towards your goal against your adversary?</li></ul>",
|
||||
"growth-the-icon": "<ul><li>Did you accomplish a feat worthy of your burden and tradition?</li></ul>",
|
||||
"growth-the-idealist": "<ul><li>Did you improve the lives of a community of average citizens?</li></ul>",
|
||||
"growth-the-successor": "<ul><li>Did you learn something meaningful or important about your lineage, its members, or its effects on the world and others?</li></ul>",
|
||||
"xp-description": "When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.",
|
||||
"moment-of-balance": "Moment of Balance",
|
||||
"balance-unlocked": "Moment of Balance <i>Unlocked</i>",
|
||||
"moment-of-balance-the-bold": "The greatest heroes of your age may have overwhelming confidence, but balance isn’t about pursuing greatness for the sake of greatness. You find a way to stand with your companions like no one else ever could. Tell the GM how you strike down an impossibly strong enemy or obstacle to protect your friends from harm as the best version of yourself.",
|
||||
"moment-of-balance-the-guardian": "You’ve sworn to protect the people you care about, but balance is about finding your own place in the world as well. You know what you’re capable of accomplishing, and you step up to show the world your unique strength. Tell the GM how you put your own life on the line to defeat a villain or danger that seems unstoppable.",
|
||||
"moment-of-balance-the-hammer": "You can knock down every wall in the world, but balance isn’t found in conquest and destruction. You know some walls need to stand to keep people safe. Tell the GM how you put yourself directly in the path of an inescapable threat to completely protect someone or something from harm.",
|
||||
"moment-of-balance-the-icon": "Others have laid a path for you you cannot escape, but balance means you understand the limits of their vision. You make the role your own in this moment, charting a new path for yourself and your tradition. Tell the GM how your new understanding of your burdens forges a new way forward for everyone.",
|
||||
"moment-of-balance-the-idealist": "The pain of the world can be overwhelming, but balance brings peace. You bring everything around you to a stop—villains, arguments, disaster—and set the world right. Tell the GM how your compassionate actions end a conflict utterly and completely.",
|
||||
"moment-of-balance-the-successor": "You may never escape the legacy of your family, but balance allows you to learn from them without defining yourself in their image. You call upon a resource of your family to innovate a new solution to an intractable problem, never forgetting who you are in the face of incredible danger. Tell the GM how you knock down obstacles that seem impossible to overcome and save the day.",
|
||||
"other-moves": "Other Moves",
|
||||
"gear": "Gear",
|
||||
"other-gear": "Other Gear",
|
||||
"growth-improvements": "Growth Improvements",
|
||||
"growth-improvements-description": "Once you have 3 <i>Growth Experience</i> you may choose one of these: (Check off any you've already taken)",
|
||||
"other-improvements": "Other Improvements",
|
||||
"take-move1-imp": "Take a new move from your playbook",
|
||||
"take-move2-imp": "Take a new move from another playbook",
|
||||
"raise-stat-imp": "Raise a stat by +1 (max of +2 in any stat)",
|
||||
"shift-center-imp": "Shift your center by one step",
|
||||
"unlock-balance-imp": "Unlock your Moment of Balance",
|
||||
"max": "max",
|
||||
"another": "Take another",
|
||||
"move": "move",
|
||||
"ally": "Gain an ally",
|
||||
"playbook-move": "Take a move from another playbook",
|
||||
"advanced-improvements": "Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above",
|
||||
"rating": "to any rating",
|
||||
"new-playbook": "Change playbooks",
|
||||
"second-hunter": "Create a second hunter to play",
|
||||
"basic-moves": "Advance 2 basic moves",
|
||||
"retire": "Retire this hunter to safety",
|
||||
"erase-luck": "Erase one used <i>Luck</i> point",
|
||||
"after-getting-improvement": "Use after getting the corresponding <i>Improvement</i>",
|
||||
"history": "History",
|
||||
"notes": "Notes",
|
||||
"pick-one": "pick one",
|
||||
"pick-two": "pick two",
|
||||
"pick-three": "pick three",
|
||||
"moves": "Moves",
|
||||
"1-fixed-move": "You get this",
|
||||
"2-fixed-moves": "You get these 2",
|
||||
"1-move": "Then pick one of these",
|
||||
"2-moves-then": "Then pick two of these",
|
||||
"2-moves": "Pick two of these",
|
||||
"3-moves-then": "Then pick three of these",
|
||||
"3-moves": "Pick three of these",
|
||||
"choose": "choose",
|
||||
"one": "one",
|
||||
"two": "two",
|
||||
"three": "three",
|
||||
"the-bold": "The Bold",
|
||||
"the-bold-description": "The Bold fights to live up to their self-image and earn others’ trust and confidence. Play the Bold if you want to build your reputation and leadership skills. ",
|
||||
"balance-the-bold1": "Loyalty",
|
||||
"balance-the-bold2": "Confidence",
|
||||
"legacy1": "Successfully lead your companions in battle",
|
||||
"legacy2": "Kiss someone dangerous",
|
||||
"legacy3": "Punch someone you probably shouldn't punch",
|
||||
"legacy4": "Help a friend when they most need you",
|
||||
"legacy5": "Take down a threat all on your own",
|
||||
"legacy6": "Openly outperform and authority figure",
|
||||
"legacy7": "Pull off a ridiculous stunt",
|
||||
"legacy8": "Save a friend's life",
|
||||
"legacy9": "Pet a fantastic beast",
|
||||
"legacy10": "Get a fancy new outfit",
|
||||
"legacy11": "Earn the respect of an adult you admire",
|
||||
"legacy12": "Call out a friend's bad behavior to their face",
|
||||
"legacy13": "Form a deep relationship with someone new",
|
||||
"legacy14": "Stop a fight with calm words",
|
||||
"legacy15": "Tell someone your true feelings for them",
|
||||
"legacy16": "Travel to an incredible place",
|
||||
"legacy17": "Stand up to someone who doesn't respect you",
|
||||
"legacy18": "Restrain a friend from making a bad choice",
|
||||
"legacy19": "Forgive someone for their previous wrongdoing",
|
||||
"legacy20": "Stand up to someone abusing their power",
|
||||
"legacylist1": "List your current <i>drives</i> below:",
|
||||
"legacylist2": "Check off <i>drives</i> below as you complete them.",
|
||||
"yourdrives": "Your Drives",
|
||||
"completedrives": "Completed Drives",
|
||||
"choose-two": "Choose Two",
|
||||
"tb-move1": "<b>Best Friend</b><br>Your best friend is small, fuzzy, and dependable. Unlike all your other relationships, this one is simple and true. You can understand and communicate with your small companion and although they may give you a hard time now and again, they are always there when you need them most. Whenever your pal could help you push your luck, mark fatigue to roll with Creativity instead of Passion. If your pet ever gets hurt, mark a condition.",
|
||||
"tb-move2": "<b>Here's the Plan</b>: When you work out a plan with someone, roll with Creativity. On a 10+, hold 3. On a 7-9, hold 2. You can spend your hold 1-for-1 while the plan is being carried out to:<ul><li>Aid someone; add +1 to their roll (choose after rolling)</li><li>Call out a warning or a command; reduce the fatigue they mark by 1</li><li>Rally someone with invigorating words; negate a condition they would otherwise suffer</li></ul>On a miss, hold 1, but your plan encounters some disastrous opposition right from the start.",
|
||||
"tb-move3": "<b>Not Done Yet!</b>: Once per session, when you are taken out, shift your balance towards center to stay up for one more exchange of a conflict. After that exchange ends, you become helpless, unconscious, or otherwise incapable of continuing on, and are taken out as normal.",
|
||||
"tb-move4": "<b>You Missed Something</b>: When you evaluate a friendly NPC’s plan to get something done, roll with Focus. On a hit, the GM tells you how you can drastically improve the chances of success; get it done, and they’re sure to come through on top. On a 7-9, the problems inherent in the plan are fairly serious; the NPC will be resistant to making the changes necessary. On a miss, something about the plan throws you for a loop; the GM tells you what obvious danger the NPC is ignoring...or what they’re hiding about their intent.",
|
||||
"tb-move5": "<b>Straight Shooter</b>: When you tell an NPC the blunt, honest truth about what you really think of them and their plans, roll with Focus. On a hit, they’ll look upon your honesty favorably, and they’ll answer a non-compromising question honestly or grant you a simple favor. On a 7-9, they return the favor and give you an honest assessment of yourself; mark a condition. On a miss, you’re a bit too honest—they’re either furious or genuinely hurt.",
|
||||
"the-hammer": "The Hammer",
|
||||
"the-hammer-description": "The Hammer is strong, tough, and looking for a deserving face to punch. Play the Hammer if you want to grapple with what force can and can’t solve.",
|
||||
"balance-the-hammer1": "Care",
|
||||
"balance-the-hammer2": "Force",
|
||||
"bringing-them-down": "Bringing Them Down",
|
||||
"adversary-description1": "Take -1 ongoing to <b>plead</b> with, <b>trick</b>, or <b>comfort or support</b> your adversary.",
|
||||
"adversary-name": "<b>Adversary Name</b>",
|
||||
"changing-your-adversary": "Changing Your Adversary",
|
||||
"adversary-goal": "Adversary Goal",
|
||||
"adversary1": "Capture them",
|
||||
"adversary2": "Discredit them",
|
||||
"adversary3": "Depose them",
|
||||
"adversary4": "Restrain them",
|
||||
"adversary5": "Expose them",
|
||||
"adversary6": "Exile them",
|
||||
"th-move1": "<b>Fueled by Anger</b>: Mark Angry to use an additional basic or mastered technique when you <b>advance and attack</b>, even on a miss. While Angry is marked, take +1 ongoing to intimidate others.",
|
||||
"th-move2": "<b>Walls Can't Hold Me</b>: When you rely on your skills and training to dangerously smash your way through walls or other obstacles, roll with Passion instead of Focus.",
|
||||
"th-move3": "<b>Punch Where It Matters</b>: When you assess a situation, you can always ask, “Who or what here is most vulnerable to me?”, even on a miss. Remember to take +1 ongoing to act in accordance with the answer.",
|
||||
"th-move4": "<b>Comprehend Your Foe</b>: When you <b>defend and respond</b> against a foe whose balance principle you know, you may mark fatigue to roll with Creativity instead of Focus.",
|
||||
"th-move5": "<b>Stand and Fight!</b>: When you provoke an NPC opponent into attacking you, roll with Passion. On a hit, they’re coming at you specifically. On a 10+, you’re ready for them; clear a condition or clear 2-fatigue. On a miss, they take advantage of your provocation to strike a blow where you least expect it.",
|
||||
"the-guardian": "The Guardian",
|
||||
"the-guardian-description": "The Guardian defends someone close to them, steadfast and watchful. Play the Guardian if you want to be the first to see danger coming, and the last line of defense.",
|
||||
"balance-the-guardian1": "Self-Reliance",
|
||||
"balance-the-guardian2": "Trust",
|
||||
"burden-move": "Burden Move",
|
||||
"tg-move1": "<b>Suspicious Mind</b>:When you watch a person carefully to figure them out, roll with Focus. On a 7-9, hold 1. On a 10+, hold 2. Spend your hold, 1-for-1, to ask their player questions while you observe or interact with them; they must answer honestly.<ul><li>Are you telling the truth?</li><li>What are you truly feeling?</li><li>What do you really want right now?</li><li>What are you worried about?</li><li>What are you about to do?</li></ul>On a miss, you tip your hand, but you can shift your balance away from center to ask 1 question right now.",
|
||||
"tg-move2": "<b>Badge of Authority</b>: You have some badge or symbol of authority from your background, something that makes you someone to be listened to, if not well-liked or entirely respected.<br>When you give an NPC an order based on that authority and their recognition of it, roll with Passion. On a hit, they do what you say. On a 7-9, they choose 1:<ul><li>They do it, but in lackluster fashion</li><li>They say they need something first to be able to do it</li><li>They do it, but they’re going to talk to your superiors</li></ul>On a miss, the authority of your badge doesn’t sway them; they do as they please and you take -1 forward against them.",
|
||||
"tg-move3": "<b>Catch a Liar</b>: When you are suspicious of someone, write their name here:",
|
||||
"tg-move3.1": "You cannot write another until you have made them admit their guilt and misdeeds in front of an audience, or until you no longer seek to uncover their secrets.<br/>When they admit their guilt and misdeeds in front of an audience, clear their name from this move.<br/>When you no longer seek to uncover their secrets, you may mark a condition to clear their name from this move.<br/> When you expose that person’s lies or wrong-doing, clear all your fatigue and up to two conditions. When you try to <b>intimidate</b> them into admitting their real crimes by using actual evidence, you can eliminate one additional option from the list on any hit before they choose.",
|
||||
"tg-move4": "<b>Furrowed Brow</b>: Take +1 Focus (Max +3)",
|
||||
"tg-move5": "<b>Martyr Complex</b>: When you have a total of 8 between conditions marked, highest principle, and fatigue marked, take +1 ongoing to all moves.",
|
||||
"the-icon": "The Icon",
|
||||
"the-icon-description": "The Icon comes from an ancient tradition and inherited some serious standards to live up to. Play the Icon if you want to be torn between your heart and your destiny.",
|
||||
"balance-the-icon1": "Role",
|
||||
"balance-the-icon2": "Freedom",
|
||||
"burden-and-tradition": "Burden and Tradition",
|
||||
"tradition-description1": "You are an icon of your burden and tradition. You are expected to be its exemplar, its single most important representative, trained up from a young age and saddled with the weight of history. You have been told that you are vital to the world.",
|
||||
"your-responsibilities": "Your Responsibilities",
|
||||
"tradition-description2": "Choose 3 responsibilities of your burden and tradition you are expected to assume:",
|
||||
"responsibility1": "Protecting constructed sacred sites",
|
||||
"responsibility2": "Destroying dangerous creatures",
|
||||
"responsibility3": "Overthrowing tyrants",
|
||||
"responsibility4": "Defending rightful rulers",
|
||||
"responsibility5": "Performing rituals",
|
||||
"responsibility6": "Providing aid and succor to the downtrodden",
|
||||
"responsibility7": "Searching for ancient artifacts",
|
||||
"responsibility8": "Guarding nature from corruption",
|
||||
"responsibility9": "Safekeeping records from destruction",
|
||||
"your prohibitions": "Your Prohibitions",
|
||||
"tradition-description3": "Choose 3 prohibitions of your burden and tradition:",
|
||||
"Prohibition1": "Never fall in love",
|
||||
"Prohibition2": "Never refuse an honest request for help",
|
||||
"Prohibition3": "Never run from a fight",
|
||||
"Prohibition4": "Never start a fight",
|
||||
"Prohibition5": "Never share the secrets of your tradition",
|
||||
"Prohibition6": "Never seek fame or glory",
|
||||
"Prohibition7": "Never interfere without being asked",
|
||||
"Prohibition8": "Never betray someone's trust",
|
||||
"Prohibition9": "Never force your will upon another",
|
||||
"breaking-tradition": "Breaking Tradition",
|
||||
"living-up-to-your-role": "Living up to Your Role",
|
||||
"end-of-session-move": "End of Session Move",
|
||||
"tradition-move1": "When you live up to your Role through the responsibilities of your burden and tradition despite opposition or danger, shift your balance twice toward Role instead of marking fatigue, and clear fatigue equal to your Role.",
|
||||
"tradition-move2": "When you directly and openly break a prohibition of your burden and tradition, mark a condition, shift your balance twice towards Freedom, and clear fatigue equal to your Freedom.",
|
||||
"tradition-move3": "At the end of each session, answer these additional questions along with your standard growth questions.<br>1. Did I generally uphold my responsibilities?<ul><li>If yes, shift balance toward Role.</li><li>If no, mark a condition and shift balance toward Freedom.</li></ul>2. Did I generally maintain my prohibitions?<ul><li>If yes, clear a condition and shift balance toward Role.</li><li>If no, shift balance toward Freedom.</li></ul>",
|
||||
"ti-move1": "<b>Use Their Momentum</b>: When you are engaged with a large or powerful foe, mark fatigue to <b>advance and attack</b> with Focus instead of Passion. If you do, you don’t have to mark fatigue to use <b>Strike</b>, and you may also choose to use <b>Retaliate</b> as if it were an advance and attack technique.",
|
||||
"ti-move2": "<b>Bonzu Pippinpaddleopsicopolis... the Third</b>: When you <b>trick an NPC</b> by assuming a silly disguise or fake identity, mark Foolish to treat your roll as if it was a 12+. If Foolish is already marked, mark 2-fatigue instead.",
|
||||
"ti-move3": "<b>Meditation</b>: Take +1 Focus (Max +3).",
|
||||
"ti-move4": "<b>Otter-Penguins, Unagi, and Hot Springs</b>: When you visit a new inhabited location you learned about in the past, roll with Harmony. On a 7-9, ask 1. On a 10+, ask 2. You and your friends each clear fatigue when you interact with the answers.<ul><li>What’s the best local pastime?</li><li>What interesting locations are nearby?</li><li>Who is the most famous person here?</li><li>What special tradition is prized by locals?</li><li>What’s the most interesting legend locals recount about this place?</li></ul>On a miss, tell the GM what you expected to find; they will tell you how this place is different!",
|
||||
"ti-move5": "<b>Yip Yip!</b>: You have an animal companion large enough to ride. Name them and choose their species:<br><i>(Flying bison, polar bear dog, eel-hound, catgator, elephant-mandrill, gemsbok-bull, shirshu, komodo-rhino, sabertooth moose-lion, flying boar, walrus-yak, flying fishopotamus)</i>",
|
||||
"ti-move5.1": "When you and your animal companion fight together, mark 1-fatigue to use an additional technique from your approach, even on a miss. When something hurts your animal companion, mark a condition. When you and your friends travel via your animal companion, everyone clears 1-fatigue.",
|
||||
"the-idealist": "The Idealist",
|
||||
"the-idealist-description": "The Idealist has a past, full of suffering and tragedy, that strengthened their beliefs. Play the Idealist if you want to awaken the hope in everyone around you.",
|
||||
"balance-the-idealist1": "Forgivenss",
|
||||
"balance-the-idealist2": "Action",
|
||||
"never-turn-my-back": "Never Turn My Back",
|
||||
"code-description1": "You’ve seen sadness and grief. You’re no stranger to loss and pain. But you know the world can be a better place. And nothing happens without good people fighting for what’s right...",
|
||||
"your-code": "Your Code",
|
||||
"code-description2": "You have a code—choose three ideals from the list to define it:",
|
||||
"code1": "Always speak the truth",
|
||||
"code2": "Always stand up to bullies",
|
||||
"code3": "Always keep your promises",
|
||||
"code4": "Never strike the first blow",
|
||||
"code5": "Never deny a request for help",
|
||||
"code6": "Never leave a friend behind",
|
||||
"code-description3": "When you live up to your ideals at a significant cost, someone who witnessed (or hears about) your sacrifice approaches you to affirm their allegiance to your group’s purpose; write their name down on the list of allies below.",
|
||||
"your-allies": "Your Allies",
|
||||
"Allies": "Allies",
|
||||
"code-description4": "You can always <b>plead</b> with these allies—they always care what you think; they always open up to you if you <b>comfort or support</b> them; and you can <b>call on them to live up to their principles</b> as if you had rolled a 10+ by erasing their name from your list of allies.",
|
||||
"tid-move1": "<b>The Strength of Your Heart</b>: When you use Block, enemies must mark 2-fatigue instead of 1 to overcome your defenses.",
|
||||
"tid-move2": "<b>Whatever I Can</b>: When you spend time talking to the locals about their problems, roll with Harmony. On a hit, you hear about the most significant and serious problem at hand; the GM will tell you who it affects and what is the cause. On a 10+, you can ask a follow up question about the problem or cause; you take +1 ongoing when you act on the answer. On a miss, you wind up creating a whole new problem with your questions and ideas.",
|
||||
"tid-move3": "<b>Your Rules Stink</b>: When you stand up to an adult by telling them their rules are stupid, roll with Passion. On a hit, they are surprised by your argument; they must shift their balance or offer you a way forward, past the rules. On a 10+, both. On a miss, your efforts to move them only reveal how strongly they believe in the system—mark a condition as their resistance leaves you reeling.",
|
||||
"tid-move4": "<b>It Doesn't Belong To You</b>: When you secretly pocket something owned by someone undeserving, roll with Harmony. On a hit, you swipe something from them (your choice) without them noticing you took it. On a 7-9, the thing you took isn’t exactly what you thought it was; the GM will tell you how. On a miss, you grab the goods, but they notice—and pursue—as soon as you exit the scene.",
|
||||
"tid-move5": "<b>You Can't Knock Me Down!</b>: When you are engaged in combat with superior opposition and openly refuse to back down or flee, roll with Harmony for the rest of the battle when you use the <b>defend and respond</b> approach; you cannot choose to Retreat for the rest of the fight.",
|
||||
"the-successor": "The Successor",
|
||||
"the-successor-description": "The Successor comes from a lineage of powerful but scary figures. Play the Successor if you want to struggle against your lineage as it threatens to draw you in.",
|
||||
"balance-the-successor1": "Tradition",
|
||||
"balance-the-successor2": "Progress",
|
||||
"a-tainted-past": "A Tainted Past",
|
||||
"lineage-description1": "You hail from a powerful and infamous lineage—often a family, though it might also be another close-knit group which passes status and clout down from generation to generation. Choose one domain from below that is the source of your lineage’s power, and another into which they’re now beginning to extend their reach.",
|
||||
"lineage-domains": "Lineage Domains",
|
||||
"lineage1": "High Society",
|
||||
"lineage2": "Military Command",
|
||||
"lineage3": "Arts and Entertainment",
|
||||
"lineage4": "Land Ownership",
|
||||
"lineage5": "Organized Crime",
|
||||
"lineage6": "Spiritual Authority",
|
||||
"lineage7": "State Politics",
|
||||
"lineage8": "Business and Industry",
|
||||
"lineage9": "Elite Academics",
|
||||
"lineage10": "Vigilante Militias",
|
||||
"lineage11": "Media and News",
|
||||
"lineage12": "Vital Supply Chains",
|
||||
"lineage-resources": "Lineage Resources",
|
||||
"lineage-description2": "You have access to your family’s extensive stores of two of the following resources:",
|
||||
"lresource1": "Obscure or Forbidden Knowledge",
|
||||
"lresource2": "Introductions or Connections",
|
||||
"lresource3": "Servants or Muscle",
|
||||
"lresource4": "High Technology",
|
||||
"lresource5": "Cold Hard Cash",
|
||||
"lresource6": "Spiritual Artifacts or Tomes",
|
||||
"spending-resources": "Spending Resources",
|
||||
"lineage-description3": "Spend <b>resources</b> during the session to establish a boon you had previously asked for or obtained, something that your lineage’s unique position and stores could provide: a vehicle, an invitation into a private event or powerful chamber, a chest of jade coins, etc.",
|
||||
"pay-homage": "Pay Homage",
|
||||
"lineage-description4": "When you pay obeisance and homage to a powerful member of your lineage, roll with your Tradition. On a hit, you earn some credit; hold 3-resources. On a 7-9, their resources don’t come without strings; you’ll need to promise to fulfill some other obligation of your lineage, or let them shift your balance right now. On a miss, they’re dissatisfied with your display; they’re cutting you off until you fulfill some task they set to you.",
|
||||
"raiding-your-lineage": "Raiding Your Lineage",
|
||||
"lineage-description5": "When you <b>raid your lineage’s resources</b> without their consent or knowledge, mark a condition and roll with your Progress. On a hit, hold 1-resource. On a 7-9, choose 1. On a 10+, choose 2.<ul><li>You obtained an additional 1-resource.</li><li>You nabbed your goodies quietly and quickly; your lineage will be none the wiser.</li><li>You steel yourself for what you’re doing; avoid marking a condition.</li></ul> On a miss, you’re caught in the act by a powerful member of your lineage.",
|
||||
"ts-move1": "<b>Way of the Future</b>: Take +1 Creativity (Max +3).",
|
||||
"ts-move2": "<b>Black Koala-Sheep</b>: When you behave in a way that shocks and unsettles people from one of your backgrounds, roll with Creativity to <b>intimidate</b> them or<b>push your luck</b>.",
|
||||
"ts-move3": "<b>A Life of Regret</b>: When you comfort or support an NPC by apologizing and honestly promising to make amends for the harm they have suffered, roll with Focus instead of Harmony. If they choose not to open up to you, you do not take +1 forward against them. If they choose to open up to you, take +1 ongoing to attempts to take action to make amends.",
|
||||
"ts-move4": "<b>Walk This Way</b>: When you make over, disguise, and/or coach your friends to fit in with a specific crowd appropriate to one of your backgrounds, roll with Creativity. On a 10+, the performance is flawless; you gain access to wherever you wanted to fit in while attracting little suspicion. On a 7-9, you fool nearly everyone; there’s only a single gatekeeper who asks any questions or stands in your way. On a miss, the only way to get the access you desired is for one of your friends to take on a uncomfortable, dangerous, or attention-grabbing role.",
|
||||
"ts-move5": "<b>Wordly Knowledge</b>: Your upbringing expanded your horizons, skillsets, and contacts. Choose another training and another background.",
|
||||
"move-status": "Learned/Practiced/Mastered",
|
||||
"custom-playbook": "Custom Playbook",
|
||||
"tome-of-mysteries": "Tome of Mysteries",
|
||||
"reinforcements": "Reinforcements",
|
||||
"Brazilian": "Brazilian Edition",
|
||||
"fan-made": "Fan-made",
|
||||
"material": "Material",
|
||||
"background": "Background",
|
||||
"background-description": "Where did your character come from?",
|
||||
"background1": "Military",
|
||||
"background2": "Monastic",
|
||||
"background3": "Outlaw",
|
||||
"background4": "Privileged",
|
||||
"background5": "Urban",
|
||||
"background6": "Wilderness",
|
||||
"heat": "Heat",
|
||||
"Divine": "Divine",
|
||||
"Expert": "Expert",
|
||||
"Flake": "Flake",
|
||||
"Initiate": "Initiate",
|
||||
"Monstrous": "Monstrous",
|
||||
"curses": "Curses",
|
||||
"Mundane": "Mundane",
|
||||
"Professional": "Professional",
|
||||
"agency": "Agency",
|
||||
"resources": "Resources",
|
||||
"red-tape": "Red Tape",
|
||||
"Spellslinger": "Spell-Slinger",
|
||||
"combat-magic": "Combat Magic",
|
||||
"bases": "Bases",
|
||||
"effects": "Effects",
|
||||
"Spooky": "Spooky",
|
||||
"dark-side": "The Dark Side",
|
||||
"Wronged": "Wronged",
|
||||
"Gumshoe": "Gumshoe",
|
||||
"Hex": "Hex",
|
||||
"temptation": "Temptation",
|
||||
"rotes": "Rotes",
|
||||
"guide-name": "Guide Name",
|
||||
"loving": "Loving",
|
||||
"broken": "Broken",
|
||||
"Searcher": "Searcher",
|
||||
"Exile": "Exile",
|
||||
"Hardcase": "Hard Case (Original)",
|
||||
"Luchador": "Luchador",
|
||||
"hero": "Hero",
|
||||
"Snoop": "Snoop",
|
||||
"Summoned": "Summoned",
|
||||
"hobby": "Hobby",
|
||||
"Traveler": "Traveler",
|
||||
"custom": "Custom",
|
||||
"luck-special-custom": "You may come up with a Moment of Balance for this playbook with help from the GM.",
|
||||
"custom-special": "Playbook Special",
|
||||
"custom-special-example": "Like the Guardian's 'Ward' or the Successor's 'Lineage'",
|
||||
"custom-special-name": "Name of special",
|
||||
"custom-special-description": "Description",
|
||||
"custom-moves": "Playbook Moves",
|
||||
"custom-move-name": "Name",
|
||||
"custom-move-description": "Description",
|
||||
"custom-gear": "Playbook Gear",
|
||||
"start_newstuff": "<!-- All of the entries from here on down are new and likely need translation beyond what was supplied in the original version 1.0 materials. -->",
|
||||
"unused": "Unused",
|
||||
"all": "All",
|
||||
"starting": "Starting",
|
||||
"stats-overwrite-warning": "Choose a starting set. (This will overwrite current stats values!)",
|
||||
"current-hold": "Current Hold",
|
||||
"advanced": "Advanced",
|
||||
"instructions": "Instructions",
|
||||
"trigger-luck-special": "When you mark Luck, you trigger your playbook's Luck Special.",
|
||||
"examples": "Examples",
|
||||
"balance-instructions": "Shift your balance towards one of your <i>principles</i> whenever a move says to do so. If you cannot shift your balance because you are at the end of your balance track, trigger the <i>Losing your Balance</i> move.",
|
||||
"failure": "Failure",
|
||||
"basic-reference": "Basic Moves Reference",
|
||||
"plead": "Plead",
|
||||
"plead-move": "When you plead with an NPC who cares what you think for help, support, or action, roll with Harmony. On a 7-9, they need something more—evidence that this is the right course, guidance in making the right choices, or resources to aid them—before they act; the GM tells you what they need. On a 10+, they act now and do their best until the situation changes",
|
||||
"pyl": "Push your Luck",
|
||||
"pyl-move": "When you push your luck in a risky situation, say what you want to do and roll with Passion. On a hit, you do it, but it costs you to scrape by; the GM tells you what it costs you. On a 10+, your boldness pays off despite the cost; the GM tells you what other lucky opportunity falls in your lap",
|
||||
"snt": "Rely on your Skills & Training",
|
||||
"snt-move": "When you rely on your skills and training to overcome an obstacle, gain new insight, or perform a familiar custom, roll with Focus. On a hit, you do it. On a 7-9, you do it imperfectly—the GM tells you how your approach might lead to unexpected consequences; accept those consequences or mark 1-fatigue",
|
||||
"assess": "Assess a Situation",
|
||||
"assess-move": "When you assess a situation, roll with Creativity. On a 7-9, ask 1 question. On a 10+, ask 2 questions.<ul><li>What here can I use to _______?</li><li>Who or what is the biggest threat?</li><li>What should I be on the lookout for?</li><li>What’s my best way out/in/through?</li><li>Who or what is in the greatest danger?</li></ul>Take +1 ongoing when acting on the answers",
|
||||
"intimidate": "Intimidate",
|
||||
"intimidate-move": "When you intimidate an NPC into backing off or giving in, roll with Passion. On a hit, they choose one. On a 10+, first, you pick one they cannot choose.<br>The NPC chooses from the following:<ul><li>They run to escape or get backup</li><li>They back down but keep watch</li><li>They give in with a few stipulations</li><li>They attack you, but off-balance; the GM marks a condition on them</li></ul>",
|
||||
"trick": "Trick",
|
||||
"trick-move": "When you trick an NPC, roll with Creativity. On a hit, they fall for it and do what you want for the moment. On a 7-9, pick 1. On a 10+, pick 2.<ul><li>They stumble; take +1 forward to acting against them</li><li>They act foolishly; the GM tells you what additional opportunity they give you</li><li>They overcommit; they are deceived for some time</li></ul>",
|
||||
"cns": "Comfort & Support",
|
||||
"cns-move": "When you comfort or support another person, roll with Harmony. On a hit, they must decide if they open up to you. If they don’t, mark a condition and take +1 forward against them; if they do, ask them any question. On a 10+, they can ask a question of you as well. Anyone who answers a question honestly may choose to clear acondition or 2-fatigue",
|
||||
"help": "Help",
|
||||
"help-move": "When you take appropriate action to help a companion, mark 1-fatigue to give them a +1 to their roll (after the roll). You cannot help in a combat exchange in this way",
|
||||
"balance-reference": "Balance Moves Reference",
|
||||
"lutp": "Live up to your Principle",
|
||||
"lutp-move": "When you take action in accordance with the values of a principle, mark fatigue to roll with that principle instead of whatever stat you would normally roll",
|
||||
"callout": "Call Someone Out",
|
||||
"callout-move": "When you openly call on someone to live up to their principle, shift your balance away from center, then name and roll with their principle. On a hit, they are called to act as you say; they must either do it or mark a condition. On a 7-9, they challenge your view of the world in turn; mark a fatigue or they shift your balance as they choose. On a miss, they can demand you act in accordance with one of your principles instead; mark a condition or act as they request",
|
||||
"denycallout": "Deny a Call Out",
|
||||
"denycallout-move": "When you deny an NPC calling on you to live up to your principle, roll with that principle. On a hit, act as they say or mark 1-fatigue. On a 10+, their words hit hard; you must also shift your balance towards the called-on principle. On a miss, you stand strong; clear a condition, clear 1-fatigue, or shift your balance, your choice",
|
||||
"resistbalance": "Resist Shifting your Balance",
|
||||
"resistbalance-move": "When you resist an NPC shifting your balance, roll 2d6. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7-9, choose one.<ul><li>Clear a condition or mark growth by immediately acting to prove them wrong.</li><li>Shift your balance towards the opposite principle.</li><li>Learn what their principle is (if they have one); if you already know, take +1 forward against them.</li></ul>On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice",
|
||||
"losebalance": "Losing your Balance",
|
||||
"losebalance-move": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:<ul><li>Give in or submit to your opposition</li><li>Lose control of yourself in a destructive and harmful way</li><li>Take an extreme action in line with the principle, then flee</li></ul>Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
|
||||
"combat-reference": "Combat Moves Reference",
|
||||
"defend-and-response": "Defend & Response",
|
||||
"retaliate": "Retaliate",
|
||||
"retaliate-move": "Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe",
|
||||
"block": "Block",
|
||||
"block-move": "Choose one advance & attack technique. For the rest of this exchange, mark 1-fatigue to block an enemy within reach who uses that technique unless they mark an additional fatigue",
|
||||
"retreat": "Retreat",
|
||||
"retreat-move": "Leave the fight to safety. Any foe engaged with you can mark 1-fatigue to block this technique",
|
||||
"advance-and-attack": "Advance & Attack",
|
||||
"strike": "Strike",
|
||||
"strike-move": "Mark 1-fatigue to inflict a condition on a foe in reach",
|
||||
"seizeposition": "Seize a Position",
|
||||
"seizeposition-move": "Advance to a new location—engage new foes, avoid an obstacle or danger, or establish an advantageous position",
|
||||
"smash": "smash",
|
||||
"smash-move": "Destroy or destabilize something in the environment",
|
||||
"evade-and-observe": "Evade & Observe",
|
||||
"testbalance": "Test Balance",
|
||||
"testbalance-move": "Mark 1-fatigue to question a foe as you fight with them. Ask what their principle is; they must answer honestly. If you already know their principle, you may instead shift their balance",
|
||||
"showoff": "Show Off",
|
||||
"showoff-move": "Mark 1-fatigue to impress or intimidate a foe. They must either allow you to shift their balance or they may only use a single technique in the next exchange",
|
||||
"watchfoe": "Watch a Foe",
|
||||
"watchfoe-move": "Choose an engaged foe to carefully observe. In your next exchange with them, before anyone else makes any choices, they must announce what approach they choose and one technique of that approach they will use in that exchange",
|
||||
"fighting-techniques": "Fighting Techniques",
|
||||
"tag-team": "The Bold: Tag Team",
|
||||
"tag-team-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Work with a companion against the same foe; mark 1-fatigue to inflict 2-fatigue on a foe targeted in this exchange by a companion using Strike, even if their Strike is blocked or doesn’t land.",
|
||||
"overwhelm": "The Hammer: Overwhelm",
|
||||
"overwhelm-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Throw a punch with all your weight behind it; mark up to three fatigue or condition in any combination to force your opponent to mark the same number of conditions (but not fatigue).",
|
||||
"divert": "The Guardian: Divert",
|
||||
"divert-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also Retaliate this exchange, deal an additional 1-fatigue each time.",
|
||||
"wall-of-perfection": "The Icon: Wall of Perfection",
|
||||
"wall-of-perfection-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Create a perfect wall of defense around yourself and any allies directly next to you; mark 1-fatigue to block a single attack towards the wall or keep an enemy at bay who tries to penetrate the wall.",
|
||||
"disorient": "The Idealist: Disorient",
|
||||
"disorient-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Pummel them with blows; mark fatigue to shift their balance.",
|
||||
"break": "The Successor: Break",
|
||||
"break-move": "<b>Evade and Observe</b>: <i>(Add this choice to the list of options available when you Evade and Observe)</i><br/>Target a foe’s vulnerable equipment; mark fatigue to render it useless or broken.",
|
||||
"keeper-may-say": "The Keeper May Say That...",
|
||||
"options": "Options",
|
||||
"harm-list": "Whenever you suffer harm, the Keeper will tell you what effect it has. Injury severity depends on how much harm you have suffered: <ul> <li> 0-harm wounds have only minor, short term effects. </li> <li> 4-7 harm wounds are serious and unstable. They will get worse unless treated. Mark the \"Unstable\" box. </li> <li> 8-harm or more will kill a normal human, including a hunter. </li> </ul> Armour reduces the harm suffered by the number of points it is rated for. Monsters may not be defeated until you use their weakness against them, and this applies to some minions as well.",
|
||||
"recovery": "Recovery",
|
||||
"harm-recovery": "<ul> <li> 0 harm wounds are considered healed right away. </li> <li> 1-3 harm wounds improve when you receive first aid, and later when you rest. Heal 1 when you do. </li> <li> Unstable wounds require first aid to become stable. While unstable, they may get worse. </li> <li> 4+ harm wounds require a healing move, time in an infirmary or hospital, or magical healing. </li> </ul> At the end of the mystery, you also have a chance to heal. <ul> <li> If there is no chance to rest, heal 1 harm. </li> <li> If there is plenty of time, heal all harm. </li> </ul>",
|
||||
"luck-list": "When you spend a point of Luck, pick one: <ul> <li> Decrease a wound you have suffered to 0 harm. </li> <li> After you roll, retroactively change the result to a 12. </li> </ul> When you have no luck left, bad things will happen to you.",
|
||||
"leveling-up": "Leveling Up",
|
||||
"leveling-up-ref": "Mark an experience point whenever your roll totals six or less, or when a move tells you to. Whenever you mark the fifth experience box, level up. Erase all five marks and choose an improvement from your list. After you have leveled up five times, you may choose from the advanced improvement list as well.",
|
||||
"eos": "End of Session",
|
||||
"eos-ref": "At the end of each session, the Keeper will ask the following questions: <ul> <li> Did we conclude the current mystery? </li> <li> Did we save someone from certain death (or worse)? </li> <li> Did we learn something new and important about the world? </li> <li> Did we learn something new and important about one of the hunters? </li> </ul> If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.",
|
||||
"pick-book": "Pick Your Playbook",
|
||||
"pick-book-desc": "<b>Pick your playbook using the menu in the upper right corner</b> or the buttons in the lists below. <i>Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).</i>",
|
||||
"byo": "Brew Your Own",
|
||||
"custom-desc": "A blank shell you can use to create your own",
|
||||
"your-enemies": "Your enemies",
|
||||
"your-choice": "Your choice",
|
||||
"restrictions": "Restrictions",
|
||||
"attack-spells": "Attack Spells",
|
||||
"possible-contacts": "Possible Contacts",
|
||||
"playbook-name": "Playbook Name",
|
||||
"hit": "Hit",
|
||||
"success": "Full Success",
|
||||
"mixed": "Mixed Success",
|
||||
"advsuccess": "Advanced Success",
|
||||
"treat-regular": "Treat as a regular success if you do not have the advanced improvement for this move.",
|
||||
"mark-xp-remind": "Make sure to mark experience!",
|
||||
"first-choice": "First choice",
|
||||
"second-choice": "Second choice",
|
||||
"enabled": "(Enabled)",
|
||||
"end-of-session-experience": "End of Session Experience",
|
||||
"end-of-session-experience-kref": "<ul><li>1-2 “yes”: 1 mark; 3-4 “yes”: 2 marks</li><li>Did they conclude the current mystery?</li><li>Did they save someone from certain death (or worse)?</li><li>Did we learn something new and important about the world?</li><li>Did we learn something new and important about one of the hunters?</li></ul>",
|
||||
"mystery-creation": "Mystery Creation",
|
||||
"1-basic-concept": "1. Basic Concept",
|
||||
"1-basic-concept-kref": "<ul><li>A cool monster from urban legend or folklore.</li><li>A loose end from a previous mystery.</li><li>A problem from one of your arcs.</li><li>Take a plot from somewhere else and change some details.</li><li>A place you know that would make a good place for a monster to lurk.</li><li>Is there something the hunters want to check out?</li><li>Return of a monster, bystander, or location from a previous mystery.</li></ul>",
|
||||
"2-hook": "2. Hook",
|
||||
"2-hook-kref": "<ul><li>The clue that caught the hunters' attention.</li></ul>",
|
||||
"3-threats": "3. Threats",
|
||||
"3-threats-kref": "<ul><li>Create your monsters, minions, bystanders and locations.</li></ul>",
|
||||
"4-countdown": "4. Countdown",
|
||||
"4-countdown-kref": "What would happen if the hunters never came here? Break it into six key events:<ol><li>Day</li><li>Shadows</li><li>Sunset</li><li>Dusk</li><li>Nightfall</li><li>Midnight</li></ol>",
|
||||
"custom-moves-header": "Custom Moves",
|
||||
"custom-moves-kref": "<ul><li>What's the basic concept for the move?</li><li>When is it triggered?</li><li>What effect does it have?</li></ul>",
|
||||
"mystery-hook": "The Hook",
|
||||
"description": "Description",
|
||||
"armour": "Armour",
|
||||
"name": "Name",
|
||||
"day": "Day",
|
||||
"shadows": "Shadows",
|
||||
"sunset": "Sunset",
|
||||
"dusk": "Dusk",
|
||||
"nightfall": "Nightfall",
|
||||
"midnight": "Midnight",
|
||||
"instructions-list": "<ul><li>Click +Add to add a new entity.</li><li>Click Modify to delete or rearrange the order of those entities.</li><li>Set the type, which will then activate the data fields.</li><li>Once you're done editing, hide the edit controls for an attractively formatted experience!</li></ul>",
|
||||
"edit": "Edit",
|
||||
"select-type": "(Select Type)",
|
||||
"threat-type": "Threat Type",
|
||||
"countdown": "Countdown",
|
||||
"monster": "Monster",
|
||||
"minion": "Minion",
|
||||
"bystander": "Bystander",
|
||||
"location": "Location",
|
||||
"phenomenon": "Phenomenon",
|
||||
"up-to-6": "Up to 6",
|
||||
"up-to-12": "Up to 12",
|
||||
"type-and-motivation": "Type and Motivation",
|
||||
"choose-type": "Choose Type and Motivation",
|
||||
"powers": "Powers",
|
||||
"attacks": "Attacks",
|
||||
"weaknesses": "Weaknesses",
|
||||
"starting-stats-choices": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"motw": "Monster of the Week",
|
||||
"copyright": "Monster of the Week is copyright Evil Hat Productions, LLC and Generic Games.",
|
||||
"choose-one": "Choose one",
|
||||
"other-playbook-moves": "Other Playbook Moves",
|
||||
"allies": "Allies and Teams",
|
||||
"individual": "Individual",
|
||||
"team": "Team",
|
||||
"motivation": "Motivation",
|
||||
"ally-motive1": "Subordinate: to follow your exact instructions",
|
||||
"ally-motive2": "Lieutenant: to execute the spirit of your instructions",
|
||||
"ally-motive3": "Friend: to provide emotional support",
|
||||
"ally-motive4": "Bodyguard: to intercept danger",
|
||||
"ally-motive5": "Confidante: to give you advice and perspective",
|
||||
"ally-motive6": "Backup: to stand with you",
|
||||
"other-playbooks": "Other Playbooks",
|
||||
"actionscientist": "Action Scientist",
|
||||
"text-block": "Text Block",
|
||||
"mystery-concept": "Mystery's Concept",
|
||||
"playtests": "Playtests",
|
||||
"playtest": "Playtest",
|
||||
"constructed": "Constructed",
|
||||
"lightning": "Lightning",
|
||||
"music": "Music",
|
||||
"clockwork": "Clockwork",
|
||||
"orgone": "Orgone",
|
||||
"alchemy": "Alchemy",
|
||||
"thought": "Thought",
|
||||
"aether": "Aether",
|
||||
"purpose": "Purpose",
|
||||
"fire": "Fire",
|
||||
"calm": "Calm",
|
||||
"raging": "Raging",
|
||||
"end_newstuff": "<!-- New entries end here. -->"
|
||||
}
|
||||
@@ -0,0 +1,580 @@
|
||||
{
|
||||
"sheet-version": "sheet version",
|
||||
"send_details_to_chat": "Send details to chat!",
|
||||
"character-name": "Name",
|
||||
"character-gender": "Pronouns",
|
||||
"playbook": "Playbook",
|
||||
"keeper-sheet": "Keeper's Mystery Sheet",
|
||||
"playbook-choice": "Choose a Playbook",
|
||||
"character-look": "Look",
|
||||
"select-text": "Select a Playbook above to get started",
|
||||
"placeholder": " ",
|
||||
"balance-spacer": "balance",
|
||||
"basics": "Basics",
|
||||
"background-demeanor": "Background & Demeanor",
|
||||
"history-prompts": "History Prompts",
|
||||
"Create-Your-Own": "Create Your Own:",
|
||||
"stats": "Stats",
|
||||
"charm": "Charm",
|
||||
"cool": "Cool",
|
||||
"sharp": "Sharp",
|
||||
"tough": "Tough",
|
||||
"weird": "Weird",
|
||||
"luck": "Luck",
|
||||
"miss": "Miss",
|
||||
"Background": "Background",
|
||||
"Background-Description": "Choose up to 2 of the following to describe your origins",
|
||||
"Military": "Military",
|
||||
"Monastic": "Monastic",
|
||||
"Outlaw": "Outlaw",
|
||||
"Privilege": "Privilege",
|
||||
"Urban": "Urban",
|
||||
"Wilderness": "Wilderness",
|
||||
"Demeanor": "Demeanor",
|
||||
"Demeanor-Description": "Choose one or more of the follow to describe how your character behaves in social situations",
|
||||
"Harsh": "Harsh",
|
||||
"Serious": "Serious",
|
||||
"Polite": "Polite",
|
||||
"Quiet": "Quiet",
|
||||
"Suspicious": "Suspicious",
|
||||
"Cautious": "Cautious",
|
||||
"Impatient": "Impatient",
|
||||
"Sensitive": "Sensitive",
|
||||
"Affable": "Affable",
|
||||
"Enthusiastic": "Enthusiastic",
|
||||
"Talkative": "Talkative",
|
||||
"Impetuous": "Impetuous",
|
||||
"Playful": "Playful",
|
||||
"Blunt": "Blunt",
|
||||
"Loud": "Loud",
|
||||
"Excessive": "Excessive",
|
||||
"Determined": "Determined",
|
||||
"Naive": "Naive",
|
||||
"Needy": "Needy",
|
||||
"Sad": "Sad",
|
||||
"Haughty": "Haughty",
|
||||
"Grave": "Grave",
|
||||
"Lonely": "Lonely",
|
||||
"Compassionate": "Compassionate",
|
||||
"Joyful": "Joyful",
|
||||
"Grieving": "Grieving",
|
||||
"Earnest": "Earnest",
|
||||
"Resolute": "Resolute",
|
||||
"Perky": "Perky",
|
||||
"Intense": "Intense",
|
||||
"By-the-book": "By-the-book",
|
||||
"Casual": "Casual",
|
||||
"Arrogant": "Arrogant",
|
||||
"Oblivious": "Oblivious",
|
||||
"Training": "Training",
|
||||
"Training-Description": "Choose one of the following that describes how you were trained to fight",
|
||||
"Waterbending": "Waterbending",
|
||||
"Firebending": "Firebending",
|
||||
"Earthbending": "Earthbending",
|
||||
"Airbending": "Airbending",
|
||||
"Weaponbending": "Weapon Specialist",
|
||||
"Techbending": "Tech Specialist",
|
||||
"Fighting-Style": "Fighting Style",
|
||||
"Creativity": "Creativity",
|
||||
"Focus": "Focus",
|
||||
"Harmony": "Harmony",
|
||||
"Passion": "Passion",
|
||||
"balance": "Balance",
|
||||
"creativity": "Creativity",
|
||||
"focus": "Focus",
|
||||
"harmony": "Harmony",
|
||||
"passion": "Passion",
|
||||
"role": "Role",
|
||||
"choose-starting-stats": "[Choose a set, then choose any stat and add +1]",
|
||||
"+1|+1|=0|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"-1|+1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|-1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|+1|+1|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|-1|+1|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|+1|-1|=0": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"center": "Center",
|
||||
"balance-center": "Center ",
|
||||
"fatigue": "Fatigue",
|
||||
"atla-books": "Avatar Legends Playbooks",
|
||||
"fatigue-description": "Mark <i>Fatigue</i> when a move or the GM tells you to",
|
||||
"trigger-fatigue-special": "When you can no longer mark fatigue, you must mark a condition instead. When you can no longer mark conditions, you are <i>taken out</i>.",
|
||||
"okay": "Okay",
|
||||
"doomed": "Doomed",
|
||||
"special": "Special",
|
||||
"harm": "Harm",
|
||||
"dying": "Dying",
|
||||
"unstable": "Unstable",
|
||||
"balancevalues": "+3 +2 +1 +0 -1 -2 -3",
|
||||
"centervalues": "-3 -2 -1 +0 +1 +2 +3",
|
||||
"balance-principle": "Principle",
|
||||
"conditions": "Conditions",
|
||||
"condition1": "<b>Afraid:</b> -2 to <i>intimidate</i> and <i>call someone out</i>",
|
||||
"condition2": "<b>Angry:</b> -2 to <i>comfort or support</i> and <i>assess a situation</i>",
|
||||
"condition3": "<b>Foolish:</b> -2 to <i>trick</i> and <i>resist shifting your balance</i>",
|
||||
"condition4": "<b>Guilty:</b> -2 to <i>push your luck</i> and <i>deny a callout</i>",
|
||||
"condition5": "<b>Insecure:</b> -2 to <i>plead</i> and <i>rely on your skills and training</i>",
|
||||
"growth": "Growth",
|
||||
"experience": "Experience",
|
||||
"growth-description": "At the end of each game session, answer the following questions. For each “yes” answer, mark one of the three growth boxes. When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.<ul><li>Did you learn something challenging, exciting, or complicated about the world?</li><li>Did you stop a dangerous threat or solve a community problem?</li><li>Did you guide a companion towards balance or end the session at your center?</li></ul>",
|
||||
"growth-questions": "Growth Questions",
|
||||
"growth-the-bold": "<ul><li>Did you express vulnerability by admitting you were wrong or that you should have listened to someone you ignored?</li></ul>",
|
||||
"growth-the-guardian": "<ul><li>Did you pursue a desire or goal of your own, outside of protecting others?</li></ul>",
|
||||
"growth-the-hammer": "<ul><li>Did you make significant progress towards your goal against your adversary?</li></ul>",
|
||||
"growth-the-icon": "<ul><li>Did you accomplish a feat worthy of your burden and tradition?</li></ul>",
|
||||
"growth-the-idealist": "<ul><li>Did you improve the lives of a community of average citizens?</li></ul>",
|
||||
"growth-the-successor": "<ul><li>Did you learn something meaningful or important about your lineage, its members, or its effects on the world and others?</li></ul>",
|
||||
"xp-description": "When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.",
|
||||
"moment-of-balance": "Moment of Balance",
|
||||
"balance-unlocked": "Moment of Balance <i>Unlocked</i>",
|
||||
"moment-of-balance-the-bold": "The greatest heroes of your age may have overwhelming confidence, but balance isn’t about pursuing greatness for the sake of greatness. You find a way to stand with your companions like no one else ever could. Tell the GM how you strike down an impossibly strong enemy or obstacle to protect your friends from harm as the best version of yourself.",
|
||||
"moment-of-balance-the-guardian": "You’ve sworn to protect the people you care about, but balance is about finding your own place in the world as well. You know what you’re capable of accomplishing, and you step up to show the world your unique strength. Tell the GM how you put your own life on the line to defeat a villain or danger that seems unstoppable.",
|
||||
"moment-of-balance-the-hammer": "You can knock down every wall in the world, but balance isn’t found in conquest and destruction. You know some walls need to stand to keep people safe. Tell the GM how you put yourself directly in the path of an inescapable threat to completely protect someone or something from harm.",
|
||||
"moment-of-balance-the-icon": "Others have laid a path for you you cannot escape, but balance means you understand the limits of their vision. You make the role your own in this moment, charting a new path for yourself and your tradition. Tell the GM how your new understanding of your burdens forges a new way forward for everyone.",
|
||||
"moment-of-balance-the-idealist": "The pain of the world can be overwhelming, but balance brings peace. You bring everything around you to a stop—villains, arguments, disaster—and set the world right. Tell the GM how your compassionate actions end a conflict utterly and completely.",
|
||||
"moment-of-balance-the-successor": "You may never escape the legacy of your family, but balance allows you to learn from them without defining yourself in their image. You call upon a resource of your family to innovate a new solution to an intractable problem, never forgetting who you are in the face of incredible danger. Tell the GM how you knock down obstacles that seem impossible to overcome and save the day.",
|
||||
"other-moves": "Other Moves",
|
||||
"gear": "Gear",
|
||||
"other-gear": "Other Gear",
|
||||
"growth-improvements": "Growth Improvements",
|
||||
"growth-improvements-description": "Once you have 3 <i>Growth Experience</i> you may choose one of these: (Check off any you've already taken)",
|
||||
"other-improvements": "Other Improvements",
|
||||
"take-move1-imp": "Take a new move from your playbook",
|
||||
"take-move2-imp": "Take a new move from another playbook",
|
||||
"raise-stat-imp": "Raise a stat by +1 (max of +2 in any stat)",
|
||||
"shift-center-imp": "Shift your center by one step",
|
||||
"unlock-balance-imp": "Unlock your Moment of Balance",
|
||||
"max": "max",
|
||||
"another": "Take another",
|
||||
"move": "move",
|
||||
"ally": "Gain an ally",
|
||||
"playbook-move": "Take a move from another playbook",
|
||||
"advanced-improvements": "Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above",
|
||||
"rating": "to any rating",
|
||||
"new-playbook": "Change playbooks",
|
||||
"second-hunter": "Create a second hunter to play",
|
||||
"basic-moves": "Advance 2 basic moves",
|
||||
"retire": "Retire this hunter to safety",
|
||||
"erase-luck": "Erase one used <i>Luck</i> point",
|
||||
"after-getting-improvement": "Use after getting the corresponding <i>Improvement</i>",
|
||||
"history": "History",
|
||||
"notes": "Notes",
|
||||
"pick-one": "pick one",
|
||||
"pick-two": "pick two",
|
||||
"pick-three": "pick three",
|
||||
"moves": "Moves",
|
||||
"1-fixed-move": "You get this",
|
||||
"2-fixed-moves": "You get these 2",
|
||||
"1-move": "Then pick one of these",
|
||||
"2-moves-then": "Then pick two of these",
|
||||
"2-moves": "Pick two of these",
|
||||
"3-moves-then": "Then pick three of these",
|
||||
"3-moves": "Pick three of these",
|
||||
"choose": "choose",
|
||||
"one": "one",
|
||||
"two": "two",
|
||||
"three": "three",
|
||||
"the-bold": "The Bold",
|
||||
"the-bold-description": "The Bold fights to live up to their self-image and earn others’ trust and confidence. Play the Bold if you want to build your reputation and leadership skills. ",
|
||||
"balance-the-bold1": "Loyalty",
|
||||
"balance-the-bold2": "Confidence",
|
||||
"legacy1": "Successfully lead your companions in battle",
|
||||
"legacy2": "Kiss someone dangerous",
|
||||
"legacy3": "Punch someone you probably shouldn't punch",
|
||||
"legacy4": "Help a friend when they most need you",
|
||||
"legacy5": "Take down a threat all on your own",
|
||||
"legacy6": "Openly outperform and authority figure",
|
||||
"legacy7": "Pull off a ridiculous stunt",
|
||||
"legacy8": "Save a friend's life",
|
||||
"legacy9": "Pet a fantastic beast",
|
||||
"legacy10": "Get a fancy new outfit",
|
||||
"legacy11": "Earn the respect of an adult you admire",
|
||||
"legacy12": "Call out a friend's bad behavior to their face",
|
||||
"legacy13": "Form a deep relationship with someone new",
|
||||
"legacy14": "Stop a fight with calm words",
|
||||
"legacy15": "Tell someone your true feelings for them",
|
||||
"legacy16": "Travel to an incredible place",
|
||||
"legacy17": "Stand up to someone who doesn't respect you",
|
||||
"legacy18": "Restrain a friend from making a bad choice",
|
||||
"legacy19": "Forgive someone for their previous wrongdoing",
|
||||
"legacy20": "Stand up to someone abusing their power",
|
||||
"legacylist1": "List your current <i>drives</i> below:",
|
||||
"legacylist2": "Check off <i>drives</i> below as you complete them.",
|
||||
"yourdrives": "Your Drives",
|
||||
"completedrives": "Completed Drives",
|
||||
"choose-two": "Choose Two",
|
||||
"tb-move1": "<b>Best Friend</b><br>Your best friend is small, fuzzy, and dependable. Unlike all your other relationships, this one is simple and true. You can understand and communicate with your small companion and although they may give you a hard time now and again, they are always there when you need them most. Whenever your pal could help you push your luck, mark fatigue to roll with Creativity instead of Passion. If your pet ever gets hurt, mark a condition.",
|
||||
"tb-move2": "<b>Here's the Plan</b>: When you work out a plan with someone, roll with Creativity. On a 10+, hold 3. On a 7-9, hold 2. You can spend your hold 1-for-1 while the plan is being carried out to:<ul><li>Aid someone; add +1 to their roll (choose after rolling)</li><li>Call out a warning or a command; reduce the fatigue they mark by 1</li><li>Rally someone with invigorating words; negate a condition they would otherwise suffer</li></ul>On a miss, hold 1, but your plan encounters some disastrous opposition right from the start.",
|
||||
"tb-move3": "<b>Not Done Yet!</b>: Once per session, when you are taken out, shift your balance towards center to stay up for one more exchange of a conflict. After that exchange ends, you become helpless, unconscious, or otherwise incapable of continuing on, and are taken out as normal.",
|
||||
"tb-move4": "<b>You Missed Something</b>: When you evaluate a friendly NPC’s plan to get something done, roll with Focus. On a hit, the GM tells you how you can drastically improve the chances of success; get it done, and they’re sure to come through on top. On a 7-9, the problems inherent in the plan are fairly serious; the NPC will be resistant to making the changes necessary. On a miss, something about the plan throws you for a loop; the GM tells you what obvious danger the NPC is ignoring...or what they’re hiding about their intent.",
|
||||
"tb-move5": "<b>Straight Shooter</b>: When you tell an NPC the blunt, honest truth about what you really think of them and their plans, roll with Focus. On a hit, they’ll look upon your honesty favorably, and they’ll answer a non-compromising question honestly or grant you a simple favor. On a 7-9, they return the favor and give you an honest assessment of yourself; mark a condition. On a miss, you’re a bit too honest—they’re either furious or genuinely hurt.",
|
||||
"the-hammer": "The Hammer",
|
||||
"the-hammer-description": "The Hammer is strong, tough, and looking for a deserving face to punch. Play the Hammer if you want to grapple with what force can and can’t solve.",
|
||||
"balance-the-hammer1": "Care",
|
||||
"balance-the-hammer2": "Force",
|
||||
"bringing-them-down": "Bringing Them Down",
|
||||
"adversary-description1": "Take -1 ongoing to <b>plead</b> with, <b>trick</b>, or <b>comfort or support</b> your adversary.",
|
||||
"adversary-name": "<b>Adversary Name</b>",
|
||||
"changing-your-adversary": "Changing Your Adversary",
|
||||
"adversary-goal": "Adversary Goal",
|
||||
"adversary1": "Capture them",
|
||||
"adversary2": "Discredit them",
|
||||
"adversary3": "Depose them",
|
||||
"adversary4": "Restrain them",
|
||||
"adversary5": "Expose them",
|
||||
"adversary6": "Exile them",
|
||||
"th-move1": "<b>Fueled by Anger</b>: Mark Angry to use an additional basic or mastered technique when you <b>advance and attack</b>, even on a miss. While Angry is marked, take +1 ongoing to intimidate others.",
|
||||
"th-move2": "<b>Walls Can't Hold Me</b>: When you rely on your skills and training to dangerously smash your way through walls or other obstacles, roll with Passion instead of Focus.",
|
||||
"th-move3": "<b>Punch Where It Matters</b>: When you assess a situation, you can always ask, “Who or what here is most vulnerable to me?”, even on a miss. Remember to take +1 ongoing to act in accordance with the answer.",
|
||||
"th-move4": "<b>Comprehend Your Foe</b>: When you <b>defend and respond</b> against a foe whose balance principle you know, you may mark fatigue to roll with Creativity instead of Focus.",
|
||||
"th-move5": "<b>Stand and Fight!</b>: When you provoke an NPC opponent into attacking you, roll with Passion. On a hit, they’re coming at you specifically. On a 10+, you’re ready for them; clear a condition or clear 2-fatigue. On a miss, they take advantage of your provocation to strike a blow where you least expect it.",
|
||||
"the-guardian": "The Guardian",
|
||||
"the-guardian-description": "The Guardian defends someone close to them, steadfast and watchful. Play the Guardian if you want to be the first to see danger coming, and the last line of defense.",
|
||||
"balance-the-guardian1": "Self-Reliance",
|
||||
"balance-the-guardian2": "Trust",
|
||||
"burden-move": "Burden Move",
|
||||
"tg-move1": "<b>Suspicious Mind</b>:When you watch a person carefully to figure them out, roll with Focus. On a 7-9, hold 1. On a 10+, hold 2. Spend your hold, 1-for-1, to ask their player questions while you observe or interact with them; they must answer honestly.<ul><li>Are you telling the truth?</li><li>What are you truly feeling?</li><li>What do you really want right now?</li><li>What are you worried about?</li><li>What are you about to do?</li></ul>On a miss, you tip your hand, but you can shift your balance away from center to ask 1 question right now.",
|
||||
"tg-move2": "<b>Badge of Authority</b>: You have some badge or symbol of authority from your background, something that makes you someone to be listened to, if not well-liked or entirely respected.<br>When you give an NPC an order based on that authority and their recognition of it, roll with Passion. On a hit, they do what you say. On a 7-9, they choose 1:<ul><li>They do it, but in lackluster fashion</li><li>They say they need something first to be able to do it</li><li>They do it, but they’re going to talk to your superiors</li></ul>On a miss, the authority of your badge doesn’t sway them; they do as they please and you take -1 forward against them.",
|
||||
"tg-move3": "<b>Catch a Liar</b>: When you are suspicious of someone, write their name here:",
|
||||
"tg-move3.1": "You cannot write another until you have made them admit their guilt and misdeeds in front of an audience, or until you no longer seek to uncover their secrets.<br/>When they admit their guilt and misdeeds in front of an audience, clear their name from this move.<br/>When you no longer seek to uncover their secrets, you may mark a condition to clear their name from this move.<br/> When you expose that person’s lies or wrong-doing, clear all your fatigue and up to two conditions. When you try to <b>intimidate</b> them into admitting their real crimes by using actual evidence, you can eliminate one additional option from the list on any hit before they choose.",
|
||||
"tg-move4": "<b>Furrowed Brow</b>: Take +1 Focus (Max +3)",
|
||||
"tg-move5": "<b>Martyr Complex</b>: When you have a total of 8 between conditions marked, highest principle, and fatigue marked, take +1 ongoing to all moves.",
|
||||
"the-icon": "The Icon",
|
||||
"the-icon-description": "The Icon comes from an ancient tradition and inherited some serious standards to live up to. Play the Icon if you want to be torn between your heart and your destiny.",
|
||||
"balance-the-icon1": "Role",
|
||||
"balance-the-icon2": "Freedom",
|
||||
"burden-and-tradition": "Burden and Tradition",
|
||||
"tradition-description1": "You are an icon of your burden and tradition. You are expected to be its exemplar, its single most important representative, trained up from a young age and saddled with the weight of history. You have been told that you are vital to the world.",
|
||||
"your-responsibilities": "Your Responsibilities",
|
||||
"tradition-description2": "Choose 3 responsibilities of your burden and tradition you are expected to assume:",
|
||||
"responsibility1": "Protecting constructed sacred sites",
|
||||
"responsibility2": "Destroying dangerous creatures",
|
||||
"responsibility3": "Overthrowing tyrants",
|
||||
"responsibility4": "Defending rightful rulers",
|
||||
"responsibility5": "Performing rituals",
|
||||
"responsibility6": "Providing aid and succor to the downtrodden",
|
||||
"responsibility7": "Searching for ancient artifacts",
|
||||
"responsibility8": "Guarding nature from corruption",
|
||||
"responsibility9": "Safekeeping records from destruction",
|
||||
"your prohibitions": "Your Prohibitions",
|
||||
"tradition-description3": "Choose 3 prohibitions of your burden and tradition:",
|
||||
"Prohibition1": "Never fall in love",
|
||||
"Prohibition2": "Never refuse an honest request for help",
|
||||
"Prohibition3": "Never run from a fight",
|
||||
"Prohibition4": "Never start a fight",
|
||||
"Prohibition5": "Never share the secrets of your tradition",
|
||||
"Prohibition6": "Never seek fame or glory",
|
||||
"Prohibition7": "Never interfere without being asked",
|
||||
"Prohibition8": "Never betray someone's trust",
|
||||
"Prohibition9": "Never force your will upon another",
|
||||
"breaking-tradition": "Breaking Tradition",
|
||||
"living-up-to-your-role": "Living up to Your Role",
|
||||
"end-of-session-move": "End of Session Move",
|
||||
"tradition-move1": "When you live up to your Role through the responsibilities of your burden and tradition despite opposition or danger, shift your balance twice toward Role instead of marking fatigue, and clear fatigue equal to your Role.",
|
||||
"tradition-move2": "When you directly and openly break a prohibition of your burden and tradition, mark a condition, shift your balance twice towards Freedom, and clear fatigue equal to your Freedom.",
|
||||
"tradition-move3": "At the end of each session, answer these additional questions along with your standard growth questions.<br>1. Did I generally uphold my responsibilities?<ul><li>If yes, shift balance toward Role.</li><li>If no, mark a condition and shift balance toward Freedom.</li></ul>2. Did I generally maintain my prohibitions?<ul><li>If yes, clear a condition and shift balance toward Role.</li><li>If no, shift balance toward Freedom.</li></ul>",
|
||||
"ti-move1": "<b>Use Their Momentum</b>: When you are engaged with a large or powerful foe, mark fatigue to <b>advance and attack</b> with Focus instead of Passion. If you do, you don’t have to mark fatigue to use <b>Strike</b>, and you may also choose to use <b>Retaliate</b> as if it were an advance and attack technique.",
|
||||
"ti-move2": "<b>Bonzu Pippinpaddleopsicopolis... the Third</b>: When you <b>trick an NPC</b> by assuming a silly disguise or fake identity, mark Foolish to treat your roll as if it was a 12+. If Foolish is already marked, mark 2-fatigue instead.",
|
||||
"ti-move3": "<b>Meditation</b>: Take +1 Focus (Max +3).",
|
||||
"ti-move4": "<b>Otter-Penguins, Unagi, and Hot Springs</b>: When you visit a new inhabited location you learned about in the past, roll with Harmony. On a 7-9, ask 1. On a 10+, ask 2. You and your friends each clear fatigue when you interact with the answers.<ul><li>What’s the best local pastime?</li><li>What interesting locations are nearby?</li><li>Who is the most famous person here?</li><li>What special tradition is prized by locals?</li><li>What’s the most interesting legend locals recount about this place?</li></ul>On a miss, tell the GM what you expected to find; they will tell you how this place is different!",
|
||||
"ti-move5": "<b>Yip Yip!</b>: You have an animal companion large enough to ride. Name them and choose their species:<br><i>(Flying bison, polar bear dog, eel-hound, catgator, elephant-mandrill, gemsbok-bull, shirshu, komodo-rhino, sabertooth moose-lion, flying boar, walrus-yak, flying fishopotamus)</i>",
|
||||
"ti-move5.1": "When you and your animal companion fight together, mark 1-fatigue to use an additional technique from your approach, even on a miss. When something hurts your animal companion, mark a condition. When you and your friends travel via your animal companion, everyone clears 1-fatigue.",
|
||||
"the-idealist": "The Idealist",
|
||||
"the-idealist-description": "The Idealist has a past, full of suffering and tragedy, that strengthened their beliefs. Play the Idealist if you want to awaken the hope in everyone around you.",
|
||||
"balance-the-idealist1": "Forgivenss",
|
||||
"balance-the-idealist2": "Action",
|
||||
"never-turn-my-back": "Never Turn My Back",
|
||||
"code-description1": "You’ve seen sadness and grief. You’re no stranger to loss and pain. But you know the world can be a better place. And nothing happens without good people fighting for what’s right...",
|
||||
"your-code": "Your Code",
|
||||
"code-description2": "You have a code—choose three ideals from the list to define it:",
|
||||
"code1": "Always speak the truth",
|
||||
"code2": "Always stand up to bullies",
|
||||
"code3": "Always keep your promises",
|
||||
"code4": "Never strike the first blow",
|
||||
"code5": "Never deny a request for help",
|
||||
"code6": "Never leave a friend behind",
|
||||
"code-description3": "When you live up to your ideals at a significant cost, someone who witnessed (or hears about) your sacrifice approaches you to affirm their allegiance to your group’s purpose; write their name down on the list of allies below.",
|
||||
"your-allies": "Your Allies",
|
||||
"Allies": "Allies",
|
||||
"code-description4": "You can always <b>plead</b> with these allies—they always care what you think; they always open up to you if you <b>comfort or support</b> them; and you can <b>call on them to live up to their principles</b> as if you had rolled a 10+ by erasing their name from your list of allies.",
|
||||
"tid-move1": "<b>The Strength of Your Heart</b>: When you use Block, enemies must mark 2-fatigue instead of 1 to overcome your defenses.",
|
||||
"tid-move2": "<b>Whatever I Can</b>: When you spend time talking to the locals about their problems, roll with Harmony. On a hit, you hear about the most significant and serious problem at hand; the GM will tell you who it affects and what is the cause. On a 10+, you can ask a follow up question about the problem or cause; you take +1 ongoing when you act on the answer. On a miss, you wind up creating a whole new problem with your questions and ideas.",
|
||||
"tid-move3": "<b>Your Rules Stink</b>: When you stand up to an adult by telling them their rules are stupid, roll with Passion. On a hit, they are surprised by your argument; they must shift their balance or offer you a way forward, past the rules. On a 10+, both. On a miss, your efforts to move them only reveal how strongly they believe in the system—mark a condition as their resistance leaves you reeling.",
|
||||
"tid-move4": "<b>It Doesn't Belong To You</b>: When you secretly pocket something owned by someone undeserving, roll with Harmony. On a hit, you swipe something from them (your choice) without them noticing you took it. On a 7-9, the thing you took isn’t exactly what you thought it was; the GM will tell you how. On a miss, you grab the goods, but they notice—and pursue—as soon as you exit the scene.",
|
||||
"tid-move5": "<b>You Can't Knock Me Down!</b>: When you are engaged in combat with superior opposition and openly refuse to back down or flee, roll with Harmony for the rest of the battle when you use the <b>defend and respond</b> approach; you cannot choose to Retreat for the rest of the fight.",
|
||||
"the-successor": "The Successor",
|
||||
"the-successor-description": "The Successor comes from a lineage of powerful but scary figures. Play the Successor if you want to struggle against your lineage as it threatens to draw you in.",
|
||||
"balance-the-successor1": "Tradition",
|
||||
"balance-the-successor2": "Progress",
|
||||
"a-tainted-past": "A Tainted Past",
|
||||
"lineage-description1": "You hail from a powerful and infamous lineage—often a family, though it might also be another close-knit group which passes status and clout down from generation to generation. Choose one domain from below that is the source of your lineage’s power, and another into which they’re now beginning to extend their reach.",
|
||||
"lineage-domains": "Lineage Domains",
|
||||
"lineage1": "High Society",
|
||||
"lineage2": "Military Command",
|
||||
"lineage3": "Arts and Entertainment",
|
||||
"lineage4": "Land Ownership",
|
||||
"lineage5": "Organized Crime",
|
||||
"lineage6": "Spiritual Authority",
|
||||
"lineage7": "State Politics",
|
||||
"lineage8": "Business and Industry",
|
||||
"lineage9": "Elite Academics",
|
||||
"lineage10": "Vigilante Militias",
|
||||
"lineage11": "Media and News",
|
||||
"lineage12": "Vital Supply Chains",
|
||||
"lineage-resources": "Lineage Resources",
|
||||
"lineage-description2": "You have access to your family’s extensive stores of two of the following resources:",
|
||||
"lresource1": "Obscure or Forbidden Knowledge",
|
||||
"lresource2": "Introductions or Connections",
|
||||
"lresource3": "Servants or Muscle",
|
||||
"lresource4": "High Technology",
|
||||
"lresource5": "Cold Hard Cash",
|
||||
"lresource6": "Spiritual Artifacts or Tomes",
|
||||
"spending-resources": "Spending Resources",
|
||||
"lineage-description3": "Spend <b>resources</b> during the session to establish a boon you had previously asked for or obtained, something that your lineage’s unique position and stores could provide: a vehicle, an invitation into a private event or powerful chamber, a chest of jade coins, etc.",
|
||||
"pay-homage": "Pay Homage",
|
||||
"lineage-description4": "When you pay obeisance and homage to a powerful member of your lineage, roll with your Tradition. On a hit, you earn some credit; hold 3-resources. On a 7-9, their resources don’t come without strings; you’ll need to promise to fulfill some other obligation of your lineage, or let them shift your balance right now. On a miss, they’re dissatisfied with your display; they’re cutting you off until you fulfill some task they set to you.",
|
||||
"raiding-your-lineage": "Raiding Your Lineage",
|
||||
"lineage-description5": "When you <b>raid your lineage’s resources</b> without their consent or knowledge, mark a condition and roll with your Progress. On a hit, hold 1-resource. On a 7-9, choose 1. On a 10+, choose 2.<ul><li>You obtained an additional 1-resource.</li><li>You nabbed your goodies quietly and quickly; your lineage will be none the wiser.</li><li>You steel yourself for what you’re doing; avoid marking a condition.</li></ul> On a miss, you’re caught in the act by a powerful member of your lineage.",
|
||||
"ts-move1": "<b>Way of the Future</b>: Take +1 Creativity (Max +3).",
|
||||
"ts-move2": "<b>Black Koala-Sheep</b>: When you behave in a way that shocks and unsettles people from one of your backgrounds, roll with Creativity to <b>intimidate</b> them or<b>push your luck</b>.",
|
||||
"ts-move3": "<b>A Life of Regret</b>: When you comfort or support an NPC by apologizing and honestly promising to make amends for the harm they have suffered, roll with Focus instead of Harmony. If they choose not to open up to you, you do not take +1 forward against them. If they choose to open up to you, take +1 ongoing to attempts to take action to make amends.",
|
||||
"ts-move4": "<b>Walk This Way</b>: When you make over, disguise, and/or coach your friends to fit in with a specific crowd appropriate to one of your backgrounds, roll with Creativity. On a 10+, the performance is flawless; you gain access to wherever you wanted to fit in while attracting little suspicion. On a 7-9, you fool nearly everyone; there’s only a single gatekeeper who asks any questions or stands in your way. On a miss, the only way to get the access you desired is for one of your friends to take on a uncomfortable, dangerous, or attention-grabbing role.",
|
||||
"ts-move5": "<b>Wordly Knowledge</b>: Your upbringing expanded your horizons, skillsets, and contacts. Choose another training and another background.",
|
||||
"move-status": "Learned/Practiced/Mastered",
|
||||
"custom-playbook": "Custom Playbook",
|
||||
"tome-of-mysteries": "Tome of Mysteries",
|
||||
"reinforcements": "Reinforcements",
|
||||
"Brazilian": "Brazilian Edition",
|
||||
"fan-made": "Fan-made",
|
||||
"material": "Material",
|
||||
"background": "Background",
|
||||
"background-description": "Where did your character come from?",
|
||||
"background1": "Military",
|
||||
"background2": "Monastic",
|
||||
"background3": "Outlaw",
|
||||
"background4": "Privileged",
|
||||
"background5": "Urban",
|
||||
"background6": "Wilderness",
|
||||
"heat": "Heat",
|
||||
"Divine": "Divine",
|
||||
"Expert": "Expert",
|
||||
"Flake": "Flake",
|
||||
"Initiate": "Initiate",
|
||||
"Monstrous": "Monstrous",
|
||||
"curses": "Curses",
|
||||
"Mundane": "Mundane",
|
||||
"Professional": "Professional",
|
||||
"agency": "Agency",
|
||||
"resources": "Resources",
|
||||
"red-tape": "Red Tape",
|
||||
"Spellslinger": "Spell-Slinger",
|
||||
"combat-magic": "Combat Magic",
|
||||
"bases": "Bases",
|
||||
"effects": "Effects",
|
||||
"Spooky": "Spooky",
|
||||
"dark-side": "The Dark Side",
|
||||
"Wronged": "Wronged",
|
||||
"Gumshoe": "Gumshoe",
|
||||
"Hex": "Hex",
|
||||
"temptation": "Temptation",
|
||||
"rotes": "Rotes",
|
||||
"guide-name": "Guide Name",
|
||||
"loving": "Loving",
|
||||
"broken": "Broken",
|
||||
"Searcher": "Searcher",
|
||||
"Exile": "Exile",
|
||||
"Hardcase": "Hard Case (Original)",
|
||||
"Luchador": "Luchador",
|
||||
"hero": "Hero",
|
||||
"Snoop": "Snoop",
|
||||
"Summoned": "Summoned",
|
||||
"hobby": "Hobby",
|
||||
"Traveler": "Traveler",
|
||||
"custom": "Custom",
|
||||
"luck-special-custom": "You may come up with a Moment of Balance for this playbook with help from the GM.",
|
||||
"custom-special": "Playbook Special",
|
||||
"custom-special-example": "Like the Guardian's 'Ward' or the Successor's 'Lineage'",
|
||||
"custom-special-name": "Name of special",
|
||||
"custom-special-description": "Description",
|
||||
"custom-moves": "Playbook Moves",
|
||||
"custom-move-name": "Name",
|
||||
"custom-move-description": "Description",
|
||||
"custom-gear": "Playbook Gear",
|
||||
"start_newstuff": "<!-- All of the entries from here on down are new and likely need translation beyond what was supplied in the original version 1.0 materials. -->",
|
||||
"unused": "Unused",
|
||||
"all": "All",
|
||||
"starting": "Starting",
|
||||
"stats-overwrite-warning": "Choose a starting set. (This will overwrite current stats values!)",
|
||||
"current-hold": "Current Hold",
|
||||
"advanced": "Advanced",
|
||||
"instructions": "Instructions",
|
||||
"trigger-luck-special": "When you mark Luck, you trigger your playbook's Luck Special.",
|
||||
"examples": "Examples",
|
||||
"balance-instructions": "Shift your balance towards one of your <i>principles</i> whenever a move says to do so. If you cannot shift your balance because you are at the end of your balance track, trigger the <i>Losing your Balance</i> move.",
|
||||
"failure": "Failure",
|
||||
"basic-reference": "Basic Moves Reference",
|
||||
"plead": "Plead",
|
||||
"plead-move": "When you plead with an NPC who cares what you think for help, support, or action, roll with Harmony. On a 7-9, they need something more—evidence that this is the right course, guidance in making the right choices, or resources to aid them—before they act; the GM tells you what they need. On a 10+, they act now and do their best until the situation changes",
|
||||
"pyl": "Push your Luck",
|
||||
"pyl-move": "When you push your luck in a risky situation, say what you want to do and roll with Passion. On a hit, you do it, but it costs you to scrape by; the GM tells you what it costs you. On a 10+, your boldness pays off despite the cost; the GM tells you what other lucky opportunity falls in your lap",
|
||||
"snt": "Rely on your Skills & Training",
|
||||
"snt-move": "When you rely on your skills and training to overcome an obstacle, gain new insight, or perform a familiar custom, roll with Focus. On a hit, you do it. On a 7-9, you do it imperfectly—the GM tells you how your approach might lead to unexpected consequences; accept those consequences or mark 1-fatigue",
|
||||
"assess": "Assess a Situation",
|
||||
"assess-move": "When you assess a situation, roll with Creativity. On a 7-9, ask 1 question. On a 10+, ask 2 questions.<ul><li>What here can I use to _______?</li><li>Who or what is the biggest threat?</li><li>What should I be on the lookout for?</li><li>What’s my best way out/in/through?</li><li>Who or what is in the greatest danger?</li></ul>Take +1 ongoing when acting on the answers",
|
||||
"intimidate": "Intimidate",
|
||||
"intimidate-move": "When you intimidate an NPC into backing off or giving in, roll with Passion. On a hit, they choose one. On a 10+, first, you pick one they cannot choose.<br>The NPC chooses from the following:<ul><li>They run to escape or get backup</li><li>They back down but keep watch</li><li>They give in with a few stipulations</li><li>They attack you, but off-balance; the GM marks a condition on them</li></ul>",
|
||||
"trick": "Trick",
|
||||
"trick-move": "When you trick an NPC, roll with Creativity. On a hit, they fall for it and do what you want for the moment. On a 7-9, pick 1. On a 10+, pick 2.<ul><li>They stumble; take +1 forward to acting against them</li><li>They act foolishly; the GM tells you what additional opportunity they give you</li><li>They overcommit; they are deceived for some time</li></ul>",
|
||||
"cns": "Comfort & Support",
|
||||
"cns-move": "When you comfort or support another person, roll with Harmony. On a hit, they must decide if they open up to you. If they don’t, mark a condition and take +1 forward against them; if they do, ask them any question. On a 10+, they can ask a question of you as well. Anyone who answers a question honestly may choose to clear acondition or 2-fatigue",
|
||||
"help": "Help",
|
||||
"help-move": "When you take appropriate action to help a companion, mark 1-fatigue to give them a +1 to their roll (after the roll). You cannot help in a combat exchange in this way",
|
||||
"balance-reference": "Balance Moves Reference",
|
||||
"lutp": "Live up to your Principle",
|
||||
"lutp-move": "When you take action in accordance with the values of a principle, mark fatigue to roll with that principle instead of whatever stat you would normally roll",
|
||||
"callout": "Call Someone Out",
|
||||
"callout-move": "When you openly call on someone to live up to their principle, shift your balance away from center, then name and roll with their principle. On a hit, they are called to act as you say; they must either do it or mark a condition. On a 7-9, they challenge your view of the world in turn; mark a fatigue or they shift your balance as they choose. On a miss, they can demand you act in accordance with one of your principles instead; mark a condition or act as they request",
|
||||
"denycallout": "Deny a Call Out",
|
||||
"denycallout-move": "When you deny an NPC calling on you to live up to your principle, roll with that principle. On a hit, act as they say or mark 1-fatigue. On a 10+, their words hit hard; you must also shift your balance towards the called-on principle. On a miss, you stand strong; clear a condition, clear 1-fatigue, or shift your balance, your choice",
|
||||
"resistbalance": "Resist Shifting your Balance",
|
||||
"resistbalance-move": "When you resist an NPC shifting your balance, roll 2d6. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7-9, choose one.<ul><li>Clear a condition or mark growth by immediately acting to prove them wrong.</li><li>Shift your balance towards the opposite principle.</li><li>Learn what their principle is (if they have one); if you already know, take +1 forward against them.</li></ul>On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice",
|
||||
"losebalance": "Losing your Balance",
|
||||
"losebalance-move": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:<ul><li>Give in or submit to your opposition</li><li>Lose control of yourself in a destructive and harmful way</li><li>Take an extreme action in line with the principle, then flee</li></ul>Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
|
||||
"combat-reference": "Combat Moves Reference",
|
||||
"defend-and-response": "Defend & Response",
|
||||
"retaliate": "Retaliate",
|
||||
"retaliate-move": "Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe",
|
||||
"block": "Block",
|
||||
"block-move": "Choose one advance & attack technique. For the rest of this exchange, mark 1-fatigue to block an enemy within reach who uses that technique unless they mark an additional fatigue",
|
||||
"retreat": "Retreat",
|
||||
"retreat-move": "Leave the fight to safety. Any foe engaged with you can mark 1-fatigue to block this technique",
|
||||
"advance-and-attack": "Advance & Attack",
|
||||
"strike": "Strike",
|
||||
"strike-move": "Mark 1-fatigue to inflict a condition on a foe in reach",
|
||||
"seizeposition": "Seize a Position",
|
||||
"seizeposition-move": "Advance to a new location—engage new foes, avoid an obstacle or danger, or establish an advantageous position",
|
||||
"smash": "smash",
|
||||
"smash-move": "Destroy or destabilize something in the environment",
|
||||
"evade-and-observe": "Evade & Observe",
|
||||
"testbalance": "Test Balance",
|
||||
"testbalance-move": "Mark 1-fatigue to question a foe as you fight with them. Ask what their principle is; they must answer honestly. If you already know their principle, you may instead shift their balance",
|
||||
"showoff": "Show Off",
|
||||
"showoff-move": "Mark 1-fatigue to impress or intimidate a foe. They must either allow you to shift their balance or they may only use a single technique in the next exchange",
|
||||
"watchfoe": "Watch a Foe",
|
||||
"watchfoe-move": "Choose an engaged foe to carefully observe. In your next exchange with them, before anyone else makes any choices, they must announce what approach they choose and one technique of that approach they will use in that exchange",
|
||||
"fighting-techniques": "Fighting Techniques",
|
||||
"tag-team": "The Bold: Tag Team",
|
||||
"tag-team-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Work with a companion against the same foe; mark 1-fatigue to inflict 2-fatigue on a foe targeted in this exchange by a companion using Strike, even if their Strike is blocked or doesn’t land.",
|
||||
"overwhelm": "The Hammer: Overwhelm",
|
||||
"overwhelm-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Throw a punch with all your weight behind it; mark up to three fatigue or condition in any combination to force your opponent to mark the same number of conditions (but not fatigue).",
|
||||
"divert": "The Guardian: Divert",
|
||||
"divert-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also Retaliate this exchange, deal an additional 1-fatigue each time.",
|
||||
"wall-of-perfection": "The Icon: Wall of Perfection",
|
||||
"wall-of-perfection-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Create a perfect wall of defense around yourself and any allies directly next to you; mark 1-fatigue to block a single attack towards the wall or keep an enemy at bay who tries to penetrate the wall.",
|
||||
"disorient": "The Idealist: Disorient",
|
||||
"disorient-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Pummel them with blows; mark fatigue to shift their balance.",
|
||||
"break": "The Successor: Break",
|
||||
"break-move": "<b>Evade and Observe</b>: <i>(Add this choice to the list of options available when you Evade and Observe)</i><br/>Target a foe’s vulnerable equipment; mark fatigue to render it useless or broken.",
|
||||
"keeper-may-say": "The Keeper May Say That...",
|
||||
"options": "Options",
|
||||
"harm-list": "Whenever you suffer harm, the Keeper will tell you what effect it has. Injury severity depends on how much harm you have suffered: <ul> <li> 0-harm wounds have only minor, short term effects. </li> <li> 4-7 harm wounds are serious and unstable. They will get worse unless treated. Mark the \"Unstable\" box. </li> <li> 8-harm or more will kill a normal human, including a hunter. </li> </ul> Armour reduces the harm suffered by the number of points it is rated for. Monsters may not be defeated until you use their weakness against them, and this applies to some minions as well.",
|
||||
"recovery": "Recovery",
|
||||
"harm-recovery": "<ul> <li> 0 harm wounds are considered healed right away. </li> <li> 1-3 harm wounds improve when you receive first aid, and later when you rest. Heal 1 when you do. </li> <li> Unstable wounds require first aid to become stable. While unstable, they may get worse. </li> <li> 4+ harm wounds require a healing move, time in an infirmary or hospital, or magical healing. </li> </ul> At the end of the mystery, you also have a chance to heal. <ul> <li> If there is no chance to rest, heal 1 harm. </li> <li> If there is plenty of time, heal all harm. </li> </ul>",
|
||||
"luck-list": "When you spend a point of Luck, pick one: <ul> <li> Decrease a wound you have suffered to 0 harm. </li> <li> After you roll, retroactively change the result to a 12. </li> </ul> When you have no luck left, bad things will happen to you.",
|
||||
"leveling-up": "Leveling Up",
|
||||
"leveling-up-ref": "Mark an experience point whenever your roll totals six or less, or when a move tells you to. Whenever you mark the fifth experience box, level up. Erase all five marks and choose an improvement from your list. After you have leveled up five times, you may choose from the advanced improvement list as well.",
|
||||
"eos": "End of Session",
|
||||
"eos-ref": "At the end of each session, the Keeper will ask the following questions: <ul> <li> Did we conclude the current mystery? </li> <li> Did we save someone from certain death (or worse)? </li> <li> Did we learn something new and important about the world? </li> <li> Did we learn something new and important about one of the hunters? </li> </ul> If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.",
|
||||
"pick-book": "Pick Your Playbook",
|
||||
"pick-book-desc": "<b>Pick your playbook using the menu in the upper right corner</b> or the buttons in the lists below. <i>Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).</i>",
|
||||
"byo": "Brew Your Own",
|
||||
"custom-desc": "A blank shell you can use to create your own",
|
||||
"your-enemies": "Your enemies",
|
||||
"your-choice": "Your choice",
|
||||
"restrictions": "Restrictions",
|
||||
"attack-spells": "Attack Spells",
|
||||
"possible-contacts": "Possible Contacts",
|
||||
"playbook-name": "Playbook Name",
|
||||
"hit": "Hit",
|
||||
"success": "Full Success",
|
||||
"mixed": "Mixed Success",
|
||||
"advsuccess": "Advanced Success",
|
||||
"treat-regular": "Treat as a regular success if you do not have the advanced improvement for this move.",
|
||||
"mark-xp-remind": "Make sure to mark experience!",
|
||||
"first-choice": "First choice",
|
||||
"second-choice": "Second choice",
|
||||
"enabled": "(Enabled)",
|
||||
"end-of-session-experience": "End of Session Experience",
|
||||
"end-of-session-experience-kref": "<ul><li>1-2 “yes”: 1 mark; 3-4 “yes”: 2 marks</li><li>Did they conclude the current mystery?</li><li>Did they save someone from certain death (or worse)?</li><li>Did we learn something new and important about the world?</li><li>Did we learn something new and important about one of the hunters?</li></ul>",
|
||||
"mystery-creation": "Mystery Creation",
|
||||
"1-basic-concept": "1. Basic Concept",
|
||||
"1-basic-concept-kref": "<ul><li>A cool monster from urban legend or folklore.</li><li>A loose end from a previous mystery.</li><li>A problem from one of your arcs.</li><li>Take a plot from somewhere else and change some details.</li><li>A place you know that would make a good place for a monster to lurk.</li><li>Is there something the hunters want to check out?</li><li>Return of a monster, bystander, or location from a previous mystery.</li></ul>",
|
||||
"2-hook": "2. Hook",
|
||||
"2-hook-kref": "<ul><li>The clue that caught the hunters' attention.</li></ul>",
|
||||
"3-threats": "3. Threats",
|
||||
"3-threats-kref": "<ul><li>Create your monsters, minions, bystanders and locations.</li></ul>",
|
||||
"4-countdown": "4. Countdown",
|
||||
"4-countdown-kref": "What would happen if the hunters never came here? Break it into six key events:<ol><li>Day</li><li>Shadows</li><li>Sunset</li><li>Dusk</li><li>Nightfall</li><li>Midnight</li></ol>",
|
||||
"custom-moves-header": "Custom Moves",
|
||||
"custom-moves-kref": "<ul><li>What's the basic concept for the move?</li><li>When is it triggered?</li><li>What effect does it have?</li></ul>",
|
||||
"mystery-hook": "The Hook",
|
||||
"description": "Description",
|
||||
"armour": "Armour",
|
||||
"name": "Name",
|
||||
"day": "Day",
|
||||
"shadows": "Shadows",
|
||||
"sunset": "Sunset",
|
||||
"dusk": "Dusk",
|
||||
"nightfall": "Nightfall",
|
||||
"midnight": "Midnight",
|
||||
"instructions-list": "<ul><li>Click +Add to add a new entity.</li><li>Click Modify to delete or rearrange the order of those entities.</li><li>Set the type, which will then activate the data fields.</li><li>Once you're done editing, hide the edit controls for an attractively formatted experience!</li></ul>",
|
||||
"edit": "Edit",
|
||||
"select-type": "(Select Type)",
|
||||
"threat-type": "Threat Type",
|
||||
"countdown": "Countdown",
|
||||
"monster": "Monster",
|
||||
"minion": "Minion",
|
||||
"bystander": "Bystander",
|
||||
"location": "Location",
|
||||
"phenomenon": "Phenomenon",
|
||||
"up-to-6": "Up to 6",
|
||||
"up-to-12": "Up to 12",
|
||||
"type-and-motivation": "Type and Motivation",
|
||||
"choose-type": "Choose Type and Motivation",
|
||||
"powers": "Powers",
|
||||
"attacks": "Attacks",
|
||||
"weaknesses": "Weaknesses",
|
||||
"starting-stats-choices": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"motw": "Monster of the Week",
|
||||
"copyright": "Monster of the Week is copyright Evil Hat Productions, LLC and Generic Games.",
|
||||
"choose-one": "Choose one",
|
||||
"other-playbook-moves": "Other Playbook Moves",
|
||||
"allies": "Allies and Teams",
|
||||
"individual": "Individual",
|
||||
"team": "Team",
|
||||
"motivation": "Motivation",
|
||||
"ally-motive1": "Subordinate: to follow your exact instructions",
|
||||
"ally-motive2": "Lieutenant: to execute the spirit of your instructions",
|
||||
"ally-motive3": "Friend: to provide emotional support",
|
||||
"ally-motive4": "Bodyguard: to intercept danger",
|
||||
"ally-motive5": "Confidante: to give you advice and perspective",
|
||||
"ally-motive6": "Backup: to stand with you",
|
||||
"other-playbooks": "Other Playbooks",
|
||||
"actionscientist": "Action Scientist",
|
||||
"text-block": "Text Block",
|
||||
"mystery-concept": "Mystery's Concept",
|
||||
"playtests": "Playtests",
|
||||
"playtest": "Playtest",
|
||||
"constructed": "Constructed",
|
||||
"lightning": "Lightning",
|
||||
"music": "Music",
|
||||
"clockwork": "Clockwork",
|
||||
"orgone": "Orgone",
|
||||
"alchemy": "Alchemy",
|
||||
"thought": "Thought",
|
||||
"aether": "Aether",
|
||||
"purpose": "Purpose",
|
||||
"fire": "Fire",
|
||||
"calm": "Calm",
|
||||
"raging": "Raging",
|
||||
"end_newstuff": "<!-- New entries end here. -->"
|
||||
}
|
||||
@@ -0,0 +1,580 @@
|
||||
{
|
||||
"sheet-version": "sheet version",
|
||||
"send_details_to_chat": "Send details to chat!",
|
||||
"character-name": "Name",
|
||||
"character-gender": "Pronouns",
|
||||
"playbook": "Playbook",
|
||||
"keeper-sheet": "Keeper's Mystery Sheet",
|
||||
"playbook-choice": "Choose a Playbook",
|
||||
"character-look": "Look",
|
||||
"select-text": "Select a Playbook above to get started",
|
||||
"placeholder": " ",
|
||||
"balance-spacer": "balance",
|
||||
"basics": "Basics",
|
||||
"background-demeanor": "Background & Demeanor",
|
||||
"history-prompts": "History Prompts",
|
||||
"Create-Your-Own": "Create Your Own:",
|
||||
"stats": "Stats",
|
||||
"charm": "Charm",
|
||||
"cool": "Cool",
|
||||
"sharp": "Sharp",
|
||||
"tough": "Tough",
|
||||
"weird": "Weird",
|
||||
"luck": "Luck",
|
||||
"miss": "Miss",
|
||||
"Background": "Background",
|
||||
"Background-Description": "Choose up to 2 of the following to describe your origins",
|
||||
"Military": "Military",
|
||||
"Monastic": "Monastic",
|
||||
"Outlaw": "Outlaw",
|
||||
"Privilege": "Privilege",
|
||||
"Urban": "Urban",
|
||||
"Wilderness": "Wilderness",
|
||||
"Demeanor": "Demeanor",
|
||||
"Demeanor-Description": "Choose one or more of the follow to describe how your character behaves in social situations",
|
||||
"Harsh": "Harsh",
|
||||
"Serious": "Serious",
|
||||
"Polite": "Polite",
|
||||
"Quiet": "Quiet",
|
||||
"Suspicious": "Suspicious",
|
||||
"Cautious": "Cautious",
|
||||
"Impatient": "Impatient",
|
||||
"Sensitive": "Sensitive",
|
||||
"Affable": "Affable",
|
||||
"Enthusiastic": "Enthusiastic",
|
||||
"Talkative": "Talkative",
|
||||
"Impetuous": "Impetuous",
|
||||
"Playful": "Playful",
|
||||
"Blunt": "Blunt",
|
||||
"Loud": "Loud",
|
||||
"Excessive": "Excessive",
|
||||
"Determined": "Determined",
|
||||
"Naive": "Naive",
|
||||
"Needy": "Needy",
|
||||
"Sad": "Sad",
|
||||
"Haughty": "Haughty",
|
||||
"Grave": "Grave",
|
||||
"Lonely": "Lonely",
|
||||
"Compassionate": "Compassionate",
|
||||
"Joyful": "Joyful",
|
||||
"Grieving": "Grieving",
|
||||
"Earnest": "Earnest",
|
||||
"Resolute": "Resolute",
|
||||
"Perky": "Perky",
|
||||
"Intense": "Intense",
|
||||
"By-the-book": "By-the-book",
|
||||
"Casual": "Casual",
|
||||
"Arrogant": "Arrogant",
|
||||
"Oblivious": "Oblivious",
|
||||
"Training": "Training",
|
||||
"Training-Description": "Choose one of the following that describes how you were trained to fight",
|
||||
"Waterbending": "Waterbending",
|
||||
"Firebending": "Firebending",
|
||||
"Earthbending": "Earthbending",
|
||||
"Airbending": "Airbending",
|
||||
"Weaponbending": "Weapon Specialist",
|
||||
"Techbending": "Tech Specialist",
|
||||
"Fighting-Style": "Fighting Style",
|
||||
"Creativity": "Creativity",
|
||||
"Focus": "Focus",
|
||||
"Harmony": "Harmony",
|
||||
"Passion": "Passion",
|
||||
"balance": "Balance",
|
||||
"creativity": "Creativity",
|
||||
"focus": "Focus",
|
||||
"harmony": "Harmony",
|
||||
"passion": "Passion",
|
||||
"role": "Role",
|
||||
"choose-starting-stats": "[Choose a set, then choose any stat and add +1]",
|
||||
"+1|+1|=0|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"-1|+1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|-1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|+1|+1|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|-1|+1|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|+1|-1|=0": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"center": "Center",
|
||||
"balance-center": "Center ",
|
||||
"fatigue": "Fatigue",
|
||||
"atla-books": "Avatar Legends Playbooks",
|
||||
"fatigue-description": "Mark <i>Fatigue</i> when a move or the GM tells you to",
|
||||
"trigger-fatigue-special": "When you can no longer mark fatigue, you must mark a condition instead. When you can no longer mark conditions, you are <i>taken out</i>.",
|
||||
"okay": "Okay",
|
||||
"doomed": "Doomed",
|
||||
"special": "Special",
|
||||
"harm": "Harm",
|
||||
"dying": "Dying",
|
||||
"unstable": "Unstable",
|
||||
"balancevalues": "+3 +2 +1 +0 -1 -2 -3",
|
||||
"centervalues": "-3 -2 -1 +0 +1 +2 +3",
|
||||
"balance-principle": "Principle",
|
||||
"conditions": "Conditions",
|
||||
"condition1": "<b>Afraid:</b> -2 to <i>intimidate</i> and <i>call someone out</i>",
|
||||
"condition2": "<b>Angry:</b> -2 to <i>comfort or support</i> and <i>assess a situation</i>",
|
||||
"condition3": "<b>Foolish:</b> -2 to <i>trick</i> and <i>resist shifting your balance</i>",
|
||||
"condition4": "<b>Guilty:</b> -2 to <i>push your luck</i> and <i>deny a callout</i>",
|
||||
"condition5": "<b>Insecure:</b> -2 to <i>plead</i> and <i>rely on your skills and training</i>",
|
||||
"growth": "Growth",
|
||||
"experience": "Experience",
|
||||
"growth-description": "At the end of each game session, answer the following questions. For each “yes” answer, mark one of the three growth boxes. When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.<ul><li>Did you learn something challenging, exciting, or complicated about the world?</li><li>Did you stop a dangerous threat or solve a community problem?</li><li>Did you guide a companion towards balance or end the session at your center?</li></ul>",
|
||||
"growth-questions": "Growth Questions",
|
||||
"growth-the-bold": "<ul><li>Did you express vulnerability by admitting you were wrong or that you should have listened to someone you ignored?</li></ul>",
|
||||
"growth-the-guardian": "<ul><li>Did you pursue a desire or goal of your own, outside of protecting others?</li></ul>",
|
||||
"growth-the-hammer": "<ul><li>Did you make significant progress towards your goal against your adversary?</li></ul>",
|
||||
"growth-the-icon": "<ul><li>Did you accomplish a feat worthy of your burden and tradition?</li></ul>",
|
||||
"growth-the-idealist": "<ul><li>Did you improve the lives of a community of average citizens?</li></ul>",
|
||||
"growth-the-successor": "<ul><li>Did you learn something meaningful or important about your lineage, its members, or its effects on the world and others?</li></ul>",
|
||||
"xp-description": "When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.",
|
||||
"moment-of-balance": "Moment of Balance",
|
||||
"balance-unlocked": "Moment of Balance <i>Unlocked</i>",
|
||||
"moment-of-balance-the-bold": "The greatest heroes of your age may have overwhelming confidence, but balance isn’t about pursuing greatness for the sake of greatness. You find a way to stand with your companions like no one else ever could. Tell the GM how you strike down an impossibly strong enemy or obstacle to protect your friends from harm as the best version of yourself.",
|
||||
"moment-of-balance-the-guardian": "You’ve sworn to protect the people you care about, but balance is about finding your own place in the world as well. You know what you’re capable of accomplishing, and you step up to show the world your unique strength. Tell the GM how you put your own life on the line to defeat a villain or danger that seems unstoppable.",
|
||||
"moment-of-balance-the-hammer": "You can knock down every wall in the world, but balance isn’t found in conquest and destruction. You know some walls need to stand to keep people safe. Tell the GM how you put yourself directly in the path of an inescapable threat to completely protect someone or something from harm.",
|
||||
"moment-of-balance-the-icon": "Others have laid a path for you you cannot escape, but balance means you understand the limits of their vision. You make the role your own in this moment, charting a new path for yourself and your tradition. Tell the GM how your new understanding of your burdens forges a new way forward for everyone.",
|
||||
"moment-of-balance-the-idealist": "The pain of the world can be overwhelming, but balance brings peace. You bring everything around you to a stop—villains, arguments, disaster—and set the world right. Tell the GM how your compassionate actions end a conflict utterly and completely.",
|
||||
"moment-of-balance-the-successor": "You may never escape the legacy of your family, but balance allows you to learn from them without defining yourself in their image. You call upon a resource of your family to innovate a new solution to an intractable problem, never forgetting who you are in the face of incredible danger. Tell the GM how you knock down obstacles that seem impossible to overcome and save the day.",
|
||||
"other-moves": "Other Moves",
|
||||
"gear": "Gear",
|
||||
"other-gear": "Other Gear",
|
||||
"growth-improvements": "Growth Improvements",
|
||||
"growth-improvements-description": "Once you have 3 <i>Growth Experience</i> you may choose one of these: (Check off any you've already taken)",
|
||||
"other-improvements": "Other Improvements",
|
||||
"take-move1-imp": "Take a new move from your playbook",
|
||||
"take-move2-imp": "Take a new move from another playbook",
|
||||
"raise-stat-imp": "Raise a stat by +1 (max of +2 in any stat)",
|
||||
"shift-center-imp": "Shift your center by one step",
|
||||
"unlock-balance-imp": "Unlock your Moment of Balance",
|
||||
"max": "max",
|
||||
"another": "Take another",
|
||||
"move": "move",
|
||||
"ally": "Gain an ally",
|
||||
"playbook-move": "Take a move from another playbook",
|
||||
"advanced-improvements": "Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above",
|
||||
"rating": "to any rating",
|
||||
"new-playbook": "Change playbooks",
|
||||
"second-hunter": "Create a second hunter to play",
|
||||
"basic-moves": "Advance 2 basic moves",
|
||||
"retire": "Retire this hunter to safety",
|
||||
"erase-luck": "Erase one used <i>Luck</i> point",
|
||||
"after-getting-improvement": "Use after getting the corresponding <i>Improvement</i>",
|
||||
"history": "History",
|
||||
"notes": "Notes",
|
||||
"pick-one": "pick one",
|
||||
"pick-two": "pick two",
|
||||
"pick-three": "pick three",
|
||||
"moves": "Moves",
|
||||
"1-fixed-move": "You get this",
|
||||
"2-fixed-moves": "You get these 2",
|
||||
"1-move": "Then pick one of these",
|
||||
"2-moves-then": "Then pick two of these",
|
||||
"2-moves": "Pick two of these",
|
||||
"3-moves-then": "Then pick three of these",
|
||||
"3-moves": "Pick three of these",
|
||||
"choose": "choose",
|
||||
"one": "one",
|
||||
"two": "two",
|
||||
"three": "three",
|
||||
"the-bold": "The Bold",
|
||||
"the-bold-description": "The Bold fights to live up to their self-image and earn others’ trust and confidence. Play the Bold if you want to build your reputation and leadership skills. ",
|
||||
"balance-the-bold1": "Loyalty",
|
||||
"balance-the-bold2": "Confidence",
|
||||
"legacy1": "Successfully lead your companions in battle",
|
||||
"legacy2": "Kiss someone dangerous",
|
||||
"legacy3": "Punch someone you probably shouldn't punch",
|
||||
"legacy4": "Help a friend when they most need you",
|
||||
"legacy5": "Take down a threat all on your own",
|
||||
"legacy6": "Openly outperform and authority figure",
|
||||
"legacy7": "Pull off a ridiculous stunt",
|
||||
"legacy8": "Save a friend's life",
|
||||
"legacy9": "Pet a fantastic beast",
|
||||
"legacy10": "Get a fancy new outfit",
|
||||
"legacy11": "Earn the respect of an adult you admire",
|
||||
"legacy12": "Call out a friend's bad behavior to their face",
|
||||
"legacy13": "Form a deep relationship with someone new",
|
||||
"legacy14": "Stop a fight with calm words",
|
||||
"legacy15": "Tell someone your true feelings for them",
|
||||
"legacy16": "Travel to an incredible place",
|
||||
"legacy17": "Stand up to someone who doesn't respect you",
|
||||
"legacy18": "Restrain a friend from making a bad choice",
|
||||
"legacy19": "Forgive someone for their previous wrongdoing",
|
||||
"legacy20": "Stand up to someone abusing their power",
|
||||
"legacylist1": "List your current <i>drives</i> below:",
|
||||
"legacylist2": "Check off <i>drives</i> below as you complete them.",
|
||||
"yourdrives": "Your Drives",
|
||||
"completedrives": "Completed Drives",
|
||||
"choose-two": "Choose Two",
|
||||
"tb-move1": "<b>Best Friend</b><br>Your best friend is small, fuzzy, and dependable. Unlike all your other relationships, this one is simple and true. You can understand and communicate with your small companion and although they may give you a hard time now and again, they are always there when you need them most. Whenever your pal could help you push your luck, mark fatigue to roll with Creativity instead of Passion. If your pet ever gets hurt, mark a condition.",
|
||||
"tb-move2": "<b>Here's the Plan</b>: When you work out a plan with someone, roll with Creativity. On a 10+, hold 3. On a 7-9, hold 2. You can spend your hold 1-for-1 while the plan is being carried out to:<ul><li>Aid someone; add +1 to their roll (choose after rolling)</li><li>Call out a warning or a command; reduce the fatigue they mark by 1</li><li>Rally someone with invigorating words; negate a condition they would otherwise suffer</li></ul>On a miss, hold 1, but your plan encounters some disastrous opposition right from the start.",
|
||||
"tb-move3": "<b>Not Done Yet!</b>: Once per session, when you are taken out, shift your balance towards center to stay up for one more exchange of a conflict. After that exchange ends, you become helpless, unconscious, or otherwise incapable of continuing on, and are taken out as normal.",
|
||||
"tb-move4": "<b>You Missed Something</b>: When you evaluate a friendly NPC’s plan to get something done, roll with Focus. On a hit, the GM tells you how you can drastically improve the chances of success; get it done, and they’re sure to come through on top. On a 7-9, the problems inherent in the plan are fairly serious; the NPC will be resistant to making the changes necessary. On a miss, something about the plan throws you for a loop; the GM tells you what obvious danger the NPC is ignoring...or what they’re hiding about their intent.",
|
||||
"tb-move5": "<b>Straight Shooter</b>: When you tell an NPC the blunt, honest truth about what you really think of them and their plans, roll with Focus. On a hit, they’ll look upon your honesty favorably, and they’ll answer a non-compromising question honestly or grant you a simple favor. On a 7-9, they return the favor and give you an honest assessment of yourself; mark a condition. On a miss, you’re a bit too honest—they’re either furious or genuinely hurt.",
|
||||
"the-hammer": "The Hammer",
|
||||
"the-hammer-description": "The Hammer is strong, tough, and looking for a deserving face to punch. Play the Hammer if you want to grapple with what force can and can’t solve.",
|
||||
"balance-the-hammer1": "Care",
|
||||
"balance-the-hammer2": "Force",
|
||||
"bringing-them-down": "Bringing Them Down",
|
||||
"adversary-description1": "Take -1 ongoing to <b>plead</b> with, <b>trick</b>, or <b>comfort or support</b> your adversary.",
|
||||
"adversary-name": "<b>Adversary Name</b>",
|
||||
"changing-your-adversary": "Changing Your Adversary",
|
||||
"adversary-goal": "Adversary Goal",
|
||||
"adversary1": "Capture them",
|
||||
"adversary2": "Discredit them",
|
||||
"adversary3": "Depose them",
|
||||
"adversary4": "Restrain them",
|
||||
"adversary5": "Expose them",
|
||||
"adversary6": "Exile them",
|
||||
"th-move1": "<b>Fueled by Anger</b>: Mark Angry to use an additional basic or mastered technique when you <b>advance and attack</b>, even on a miss. While Angry is marked, take +1 ongoing to intimidate others.",
|
||||
"th-move2": "<b>Walls Can't Hold Me</b>: When you rely on your skills and training to dangerously smash your way through walls or other obstacles, roll with Passion instead of Focus.",
|
||||
"th-move3": "<b>Punch Where It Matters</b>: When you assess a situation, you can always ask, “Who or what here is most vulnerable to me?”, even on a miss. Remember to take +1 ongoing to act in accordance with the answer.",
|
||||
"th-move4": "<b>Comprehend Your Foe</b>: When you <b>defend and respond</b> against a foe whose balance principle you know, you may mark fatigue to roll with Creativity instead of Focus.",
|
||||
"th-move5": "<b>Stand and Fight!</b>: When you provoke an NPC opponent into attacking you, roll with Passion. On a hit, they’re coming at you specifically. On a 10+, you’re ready for them; clear a condition or clear 2-fatigue. On a miss, they take advantage of your provocation to strike a blow where you least expect it.",
|
||||
"the-guardian": "The Guardian",
|
||||
"the-guardian-description": "The Guardian defends someone close to them, steadfast and watchful. Play the Guardian if you want to be the first to see danger coming, and the last line of defense.",
|
||||
"balance-the-guardian1": "Self-Reliance",
|
||||
"balance-the-guardian2": "Trust",
|
||||
"burden-move": "Burden Move",
|
||||
"tg-move1": "<b>Suspicious Mind</b>:When you watch a person carefully to figure them out, roll with Focus. On a 7-9, hold 1. On a 10+, hold 2. Spend your hold, 1-for-1, to ask their player questions while you observe or interact with them; they must answer honestly.<ul><li>Are you telling the truth?</li><li>What are you truly feeling?</li><li>What do you really want right now?</li><li>What are you worried about?</li><li>What are you about to do?</li></ul>On a miss, you tip your hand, but you can shift your balance away from center to ask 1 question right now.",
|
||||
"tg-move2": "<b>Badge of Authority</b>: You have some badge or symbol of authority from your background, something that makes you someone to be listened to, if not well-liked or entirely respected.<br>When you give an NPC an order based on that authority and their recognition of it, roll with Passion. On a hit, they do what you say. On a 7-9, they choose 1:<ul><li>They do it, but in lackluster fashion</li><li>They say they need something first to be able to do it</li><li>They do it, but they’re going to talk to your superiors</li></ul>On a miss, the authority of your badge doesn’t sway them; they do as they please and you take -1 forward against them.",
|
||||
"tg-move3": "<b>Catch a Liar</b>: When you are suspicious of someone, write their name here:",
|
||||
"tg-move3.1": "You cannot write another until you have made them admit their guilt and misdeeds in front of an audience, or until you no longer seek to uncover their secrets.<br/>When they admit their guilt and misdeeds in front of an audience, clear their name from this move.<br/>When you no longer seek to uncover their secrets, you may mark a condition to clear their name from this move.<br/> When you expose that person’s lies or wrong-doing, clear all your fatigue and up to two conditions. When you try to <b>intimidate</b> them into admitting their real crimes by using actual evidence, you can eliminate one additional option from the list on any hit before they choose.",
|
||||
"tg-move4": "<b>Furrowed Brow</b>: Take +1 Focus (Max +3)",
|
||||
"tg-move5": "<b>Martyr Complex</b>: When you have a total of 8 between conditions marked, highest principle, and fatigue marked, take +1 ongoing to all moves.",
|
||||
"the-icon": "The Icon",
|
||||
"the-icon-description": "The Icon comes from an ancient tradition and inherited some serious standards to live up to. Play the Icon if you want to be torn between your heart and your destiny.",
|
||||
"balance-the-icon1": "Role",
|
||||
"balance-the-icon2": "Freedom",
|
||||
"burden-and-tradition": "Burden and Tradition",
|
||||
"tradition-description1": "You are an icon of your burden and tradition. You are expected to be its exemplar, its single most important representative, trained up from a young age and saddled with the weight of history. You have been told that you are vital to the world.",
|
||||
"your-responsibilities": "Your Responsibilities",
|
||||
"tradition-description2": "Choose 3 responsibilities of your burden and tradition you are expected to assume:",
|
||||
"responsibility1": "Protecting constructed sacred sites",
|
||||
"responsibility2": "Destroying dangerous creatures",
|
||||
"responsibility3": "Overthrowing tyrants",
|
||||
"responsibility4": "Defending rightful rulers",
|
||||
"responsibility5": "Performing rituals",
|
||||
"responsibility6": "Providing aid and succor to the downtrodden",
|
||||
"responsibility7": "Searching for ancient artifacts",
|
||||
"responsibility8": "Guarding nature from corruption",
|
||||
"responsibility9": "Safekeeping records from destruction",
|
||||
"your prohibitions": "Your Prohibitions",
|
||||
"tradition-description3": "Choose 3 prohibitions of your burden and tradition:",
|
||||
"Prohibition1": "Never fall in love",
|
||||
"Prohibition2": "Never refuse an honest request for help",
|
||||
"Prohibition3": "Never run from a fight",
|
||||
"Prohibition4": "Never start a fight",
|
||||
"Prohibition5": "Never share the secrets of your tradition",
|
||||
"Prohibition6": "Never seek fame or glory",
|
||||
"Prohibition7": "Never interfere without being asked",
|
||||
"Prohibition8": "Never betray someone's trust",
|
||||
"Prohibition9": "Never force your will upon another",
|
||||
"breaking-tradition": "Breaking Tradition",
|
||||
"living-up-to-your-role": "Living up to Your Role",
|
||||
"end-of-session-move": "End of Session Move",
|
||||
"tradition-move1": "When you live up to your Role through the responsibilities of your burden and tradition despite opposition or danger, shift your balance twice toward Role instead of marking fatigue, and clear fatigue equal to your Role.",
|
||||
"tradition-move2": "When you directly and openly break a prohibition of your burden and tradition, mark a condition, shift your balance twice towards Freedom, and clear fatigue equal to your Freedom.",
|
||||
"tradition-move3": "At the end of each session, answer these additional questions along with your standard growth questions.<br>1. Did I generally uphold my responsibilities?<ul><li>If yes, shift balance toward Role.</li><li>If no, mark a condition and shift balance toward Freedom.</li></ul>2. Did I generally maintain my prohibitions?<ul><li>If yes, clear a condition and shift balance toward Role.</li><li>If no, shift balance toward Freedom.</li></ul>",
|
||||
"ti-move1": "<b>Use Their Momentum</b>: When you are engaged with a large or powerful foe, mark fatigue to <b>advance and attack</b> with Focus instead of Passion. If you do, you don’t have to mark fatigue to use <b>Strike</b>, and you may also choose to use <b>Retaliate</b> as if it were an advance and attack technique.",
|
||||
"ti-move2": "<b>Bonzu Pippinpaddleopsicopolis... the Third</b>: When you <b>trick an NPC</b> by assuming a silly disguise or fake identity, mark Foolish to treat your roll as if it was a 12+. If Foolish is already marked, mark 2-fatigue instead.",
|
||||
"ti-move3": "<b>Meditation</b>: Take +1 Focus (Max +3).",
|
||||
"ti-move4": "<b>Otter-Penguins, Unagi, and Hot Springs</b>: When you visit a new inhabited location you learned about in the past, roll with Harmony. On a 7-9, ask 1. On a 10+, ask 2. You and your friends each clear fatigue when you interact with the answers.<ul><li>What’s the best local pastime?</li><li>What interesting locations are nearby?</li><li>Who is the most famous person here?</li><li>What special tradition is prized by locals?</li><li>What’s the most interesting legend locals recount about this place?</li></ul>On a miss, tell the GM what you expected to find; they will tell you how this place is different!",
|
||||
"ti-move5": "<b>Yip Yip!</b>: You have an animal companion large enough to ride. Name them and choose their species:<br><i>(Flying bison, polar bear dog, eel-hound, catgator, elephant-mandrill, gemsbok-bull, shirshu, komodo-rhino, sabertooth moose-lion, flying boar, walrus-yak, flying fishopotamus)</i>",
|
||||
"ti-move5.1": "When you and your animal companion fight together, mark 1-fatigue to use an additional technique from your approach, even on a miss. When something hurts your animal companion, mark a condition. When you and your friends travel via your animal companion, everyone clears 1-fatigue.",
|
||||
"the-idealist": "The Idealist",
|
||||
"the-idealist-description": "The Idealist has a past, full of suffering and tragedy, that strengthened their beliefs. Play the Idealist if you want to awaken the hope in everyone around you.",
|
||||
"balance-the-idealist1": "Forgivenss",
|
||||
"balance-the-idealist2": "Action",
|
||||
"never-turn-my-back": "Never Turn My Back",
|
||||
"code-description1": "You’ve seen sadness and grief. You’re no stranger to loss and pain. But you know the world can be a better place. And nothing happens without good people fighting for what’s right...",
|
||||
"your-code": "Your Code",
|
||||
"code-description2": "You have a code—choose three ideals from the list to define it:",
|
||||
"code1": "Always speak the truth",
|
||||
"code2": "Always stand up to bullies",
|
||||
"code3": "Always keep your promises",
|
||||
"code4": "Never strike the first blow",
|
||||
"code5": "Never deny a request for help",
|
||||
"code6": "Never leave a friend behind",
|
||||
"code-description3": "When you live up to your ideals at a significant cost, someone who witnessed (or hears about) your sacrifice approaches you to affirm their allegiance to your group’s purpose; write their name down on the list of allies below.",
|
||||
"your-allies": "Your Allies",
|
||||
"Allies": "Allies",
|
||||
"code-description4": "You can always <b>plead</b> with these allies—they always care what you think; they always open up to you if you <b>comfort or support</b> them; and you can <b>call on them to live up to their principles</b> as if you had rolled a 10+ by erasing their name from your list of allies.",
|
||||
"tid-move1": "<b>The Strength of Your Heart</b>: When you use Block, enemies must mark 2-fatigue instead of 1 to overcome your defenses.",
|
||||
"tid-move2": "<b>Whatever I Can</b>: When you spend time talking to the locals about their problems, roll with Harmony. On a hit, you hear about the most significant and serious problem at hand; the GM will tell you who it affects and what is the cause. On a 10+, you can ask a follow up question about the problem or cause; you take +1 ongoing when you act on the answer. On a miss, you wind up creating a whole new problem with your questions and ideas.",
|
||||
"tid-move3": "<b>Your Rules Stink</b>: When you stand up to an adult by telling them their rules are stupid, roll with Passion. On a hit, they are surprised by your argument; they must shift their balance or offer you a way forward, past the rules. On a 10+, both. On a miss, your efforts to move them only reveal how strongly they believe in the system—mark a condition as their resistance leaves you reeling.",
|
||||
"tid-move4": "<b>It Doesn't Belong To You</b>: When you secretly pocket something owned by someone undeserving, roll with Harmony. On a hit, you swipe something from them (your choice) without them noticing you took it. On a 7-9, the thing you took isn’t exactly what you thought it was; the GM will tell you how. On a miss, you grab the goods, but they notice—and pursue—as soon as you exit the scene.",
|
||||
"tid-move5": "<b>You Can't Knock Me Down!</b>: When you are engaged in combat with superior opposition and openly refuse to back down or flee, roll with Harmony for the rest of the battle when you use the <b>defend and respond</b> approach; you cannot choose to Retreat for the rest of the fight.",
|
||||
"the-successor": "The Successor",
|
||||
"the-successor-description": "The Successor comes from a lineage of powerful but scary figures. Play the Successor if you want to struggle against your lineage as it threatens to draw you in.",
|
||||
"balance-the-successor1": "Tradition",
|
||||
"balance-the-successor2": "Progress",
|
||||
"a-tainted-past": "A Tainted Past",
|
||||
"lineage-description1": "You hail from a powerful and infamous lineage—often a family, though it might also be another close-knit group which passes status and clout down from generation to generation. Choose one domain from below that is the source of your lineage’s power, and another into which they’re now beginning to extend their reach.",
|
||||
"lineage-domains": "Lineage Domains",
|
||||
"lineage1": "High Society",
|
||||
"lineage2": "Military Command",
|
||||
"lineage3": "Arts and Entertainment",
|
||||
"lineage4": "Land Ownership",
|
||||
"lineage5": "Organized Crime",
|
||||
"lineage6": "Spiritual Authority",
|
||||
"lineage7": "State Politics",
|
||||
"lineage8": "Business and Industry",
|
||||
"lineage9": "Elite Academics",
|
||||
"lineage10": "Vigilante Militias",
|
||||
"lineage11": "Media and News",
|
||||
"lineage12": "Vital Supply Chains",
|
||||
"lineage-resources": "Lineage Resources",
|
||||
"lineage-description2": "You have access to your family’s extensive stores of two of the following resources:",
|
||||
"lresource1": "Obscure or Forbidden Knowledge",
|
||||
"lresource2": "Introductions or Connections",
|
||||
"lresource3": "Servants or Muscle",
|
||||
"lresource4": "High Technology",
|
||||
"lresource5": "Cold Hard Cash",
|
||||
"lresource6": "Spiritual Artifacts or Tomes",
|
||||
"spending-resources": "Spending Resources",
|
||||
"lineage-description3": "Spend <b>resources</b> during the session to establish a boon you had previously asked for or obtained, something that your lineage’s unique position and stores could provide: a vehicle, an invitation into a private event or powerful chamber, a chest of jade coins, etc.",
|
||||
"pay-homage": "Pay Homage",
|
||||
"lineage-description4": "When you pay obeisance and homage to a powerful member of your lineage, roll with your Tradition. On a hit, you earn some credit; hold 3-resources. On a 7-9, their resources don’t come without strings; you’ll need to promise to fulfill some other obligation of your lineage, or let them shift your balance right now. On a miss, they’re dissatisfied with your display; they’re cutting you off until you fulfill some task they set to you.",
|
||||
"raiding-your-lineage": "Raiding Your Lineage",
|
||||
"lineage-description5": "When you <b>raid your lineage’s resources</b> without their consent or knowledge, mark a condition and roll with your Progress. On a hit, hold 1-resource. On a 7-9, choose 1. On a 10+, choose 2.<ul><li>You obtained an additional 1-resource.</li><li>You nabbed your goodies quietly and quickly; your lineage will be none the wiser.</li><li>You steel yourself for what you’re doing; avoid marking a condition.</li></ul> On a miss, you’re caught in the act by a powerful member of your lineage.",
|
||||
"ts-move1": "<b>Way of the Future</b>: Take +1 Creativity (Max +3).",
|
||||
"ts-move2": "<b>Black Koala-Sheep</b>: When you behave in a way that shocks and unsettles people from one of your backgrounds, roll with Creativity to <b>intimidate</b> them or<b>push your luck</b>.",
|
||||
"ts-move3": "<b>A Life of Regret</b>: When you comfort or support an NPC by apologizing and honestly promising to make amends for the harm they have suffered, roll with Focus instead of Harmony. If they choose not to open up to you, you do not take +1 forward against them. If they choose to open up to you, take +1 ongoing to attempts to take action to make amends.",
|
||||
"ts-move4": "<b>Walk This Way</b>: When you make over, disguise, and/or coach your friends to fit in with a specific crowd appropriate to one of your backgrounds, roll with Creativity. On a 10+, the performance is flawless; you gain access to wherever you wanted to fit in while attracting little suspicion. On a 7-9, you fool nearly everyone; there’s only a single gatekeeper who asks any questions or stands in your way. On a miss, the only way to get the access you desired is for one of your friends to take on a uncomfortable, dangerous, or attention-grabbing role.",
|
||||
"ts-move5": "<b>Wordly Knowledge</b>: Your upbringing expanded your horizons, skillsets, and contacts. Choose another training and another background.",
|
||||
"move-status": "Learned/Practiced/Mastered",
|
||||
"custom-playbook": "Custom Playbook",
|
||||
"tome-of-mysteries": "Tome of Mysteries",
|
||||
"reinforcements": "Reinforcements",
|
||||
"Brazilian": "Brazilian Edition",
|
||||
"fan-made": "Fan-made",
|
||||
"material": "Material",
|
||||
"background": "Background",
|
||||
"background-description": "Where did your character come from?",
|
||||
"background1": "Military",
|
||||
"background2": "Monastic",
|
||||
"background3": "Outlaw",
|
||||
"background4": "Privileged",
|
||||
"background5": "Urban",
|
||||
"background6": "Wilderness",
|
||||
"heat": "Heat",
|
||||
"Divine": "Divine",
|
||||
"Expert": "Expert",
|
||||
"Flake": "Flake",
|
||||
"Initiate": "Initiate",
|
||||
"Monstrous": "Monstrous",
|
||||
"curses": "Curses",
|
||||
"Mundane": "Mundane",
|
||||
"Professional": "Professional",
|
||||
"agency": "Agency",
|
||||
"resources": "Resources",
|
||||
"red-tape": "Red Tape",
|
||||
"Spellslinger": "Spell-Slinger",
|
||||
"combat-magic": "Combat Magic",
|
||||
"bases": "Bases",
|
||||
"effects": "Effects",
|
||||
"Spooky": "Spooky",
|
||||
"dark-side": "The Dark Side",
|
||||
"Wronged": "Wronged",
|
||||
"Gumshoe": "Gumshoe",
|
||||
"Hex": "Hex",
|
||||
"temptation": "Temptation",
|
||||
"rotes": "Rotes",
|
||||
"guide-name": "Guide Name",
|
||||
"loving": "Loving",
|
||||
"broken": "Broken",
|
||||
"Searcher": "Searcher",
|
||||
"Exile": "Exile",
|
||||
"Hardcase": "Hard Case (Original)",
|
||||
"Luchador": "Luchador",
|
||||
"hero": "Hero",
|
||||
"Snoop": "Snoop",
|
||||
"Summoned": "Summoned",
|
||||
"hobby": "Hobby",
|
||||
"Traveler": "Traveler",
|
||||
"custom": "Custom",
|
||||
"luck-special-custom": "You may come up with a Moment of Balance for this playbook with help from the GM.",
|
||||
"custom-special": "Playbook Special",
|
||||
"custom-special-example": "Like the Guardian's 'Ward' or the Successor's 'Lineage'",
|
||||
"custom-special-name": "Name of special",
|
||||
"custom-special-description": "Description",
|
||||
"custom-moves": "Playbook Moves",
|
||||
"custom-move-name": "Name",
|
||||
"custom-move-description": "Description",
|
||||
"custom-gear": "Playbook Gear",
|
||||
"start_newstuff": "<!-- All of the entries from here on down are new and likely need translation beyond what was supplied in the original version 1.0 materials. -->",
|
||||
"unused": "Unused",
|
||||
"all": "All",
|
||||
"starting": "Starting",
|
||||
"stats-overwrite-warning": "Choose a starting set. (This will overwrite current stats values!)",
|
||||
"current-hold": "Current Hold",
|
||||
"advanced": "Advanced",
|
||||
"instructions": "Instructions",
|
||||
"trigger-luck-special": "When you mark Luck, you trigger your playbook's Luck Special.",
|
||||
"examples": "Examples",
|
||||
"balance-instructions": "Shift your balance towards one of your <i>principles</i> whenever a move says to do so. If you cannot shift your balance because you are at the end of your balance track, trigger the <i>Losing your Balance</i> move.",
|
||||
"failure": "Failure",
|
||||
"basic-reference": "Basic Moves Reference",
|
||||
"plead": "Plead",
|
||||
"plead-move": "When you plead with an NPC who cares what you think for help, support, or action, roll with Harmony. On a 7-9, they need something more—evidence that this is the right course, guidance in making the right choices, or resources to aid them—before they act; the GM tells you what they need. On a 10+, they act now and do their best until the situation changes",
|
||||
"pyl": "Push your Luck",
|
||||
"pyl-move": "When you push your luck in a risky situation, say what you want to do and roll with Passion. On a hit, you do it, but it costs you to scrape by; the GM tells you what it costs you. On a 10+, your boldness pays off despite the cost; the GM tells you what other lucky opportunity falls in your lap",
|
||||
"snt": "Rely on your Skills & Training",
|
||||
"snt-move": "When you rely on your skills and training to overcome an obstacle, gain new insight, or perform a familiar custom, roll with Focus. On a hit, you do it. On a 7-9, you do it imperfectly—the GM tells you how your approach might lead to unexpected consequences; accept those consequences or mark 1-fatigue",
|
||||
"assess": "Assess a Situation",
|
||||
"assess-move": "When you assess a situation, roll with Creativity. On a 7-9, ask 1 question. On a 10+, ask 2 questions.<ul><li>What here can I use to _______?</li><li>Who or what is the biggest threat?</li><li>What should I be on the lookout for?</li><li>What’s my best way out/in/through?</li><li>Who or what is in the greatest danger?</li></ul>Take +1 ongoing when acting on the answers",
|
||||
"intimidate": "Intimidate",
|
||||
"intimidate-move": "When you intimidate an NPC into backing off or giving in, roll with Passion. On a hit, they choose one. On a 10+, first, you pick one they cannot choose.<br>The NPC chooses from the following:<ul><li>They run to escape or get backup</li><li>They back down but keep watch</li><li>They give in with a few stipulations</li><li>They attack you, but off-balance; the GM marks a condition on them</li></ul>",
|
||||
"trick": "Trick",
|
||||
"trick-move": "When you trick an NPC, roll with Creativity. On a hit, they fall for it and do what you want for the moment. On a 7-9, pick 1. On a 10+, pick 2.<ul><li>They stumble; take +1 forward to acting against them</li><li>They act foolishly; the GM tells you what additional opportunity they give you</li><li>They overcommit; they are deceived for some time</li></ul>",
|
||||
"cns": "Comfort & Support",
|
||||
"cns-move": "When you comfort or support another person, roll with Harmony. On a hit, they must decide if they open up to you. If they don’t, mark a condition and take +1 forward against them; if they do, ask them any question. On a 10+, they can ask a question of you as well. Anyone who answers a question honestly may choose to clear acondition or 2-fatigue",
|
||||
"help": "Help",
|
||||
"help-move": "When you take appropriate action to help a companion, mark 1-fatigue to give them a +1 to their roll (after the roll). You cannot help in a combat exchange in this way",
|
||||
"balance-reference": "Balance Moves Reference",
|
||||
"lutp": "Live up to your Principle",
|
||||
"lutp-move": "When you take action in accordance with the values of a principle, mark fatigue to roll with that principle instead of whatever stat you would normally roll",
|
||||
"callout": "Call Someone Out",
|
||||
"callout-move": "When you openly call on someone to live up to their principle, shift your balance away from center, then name and roll with their principle. On a hit, they are called to act as you say; they must either do it or mark a condition. On a 7-9, they challenge your view of the world in turn; mark a fatigue or they shift your balance as they choose. On a miss, they can demand you act in accordance with one of your principles instead; mark a condition or act as they request",
|
||||
"denycallout": "Deny a Call Out",
|
||||
"denycallout-move": "When you deny an NPC calling on you to live up to your principle, roll with that principle. On a hit, act as they say or mark 1-fatigue. On a 10+, their words hit hard; you must also shift your balance towards the called-on principle. On a miss, you stand strong; clear a condition, clear 1-fatigue, or shift your balance, your choice",
|
||||
"resistbalance": "Resist Shifting your Balance",
|
||||
"resistbalance-move": "When you resist an NPC shifting your balance, roll 2d6. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7-9, choose one.<ul><li>Clear a condition or mark growth by immediately acting to prove them wrong.</li><li>Shift your balance towards the opposite principle.</li><li>Learn what their principle is (if they have one); if you already know, take +1 forward against them.</li></ul>On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice",
|
||||
"losebalance": "Losing your Balance",
|
||||
"losebalance-move": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:<ul><li>Give in or submit to your opposition</li><li>Lose control of yourself in a destructive and harmful way</li><li>Take an extreme action in line with the principle, then flee</li></ul>Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
|
||||
"combat-reference": "Combat Moves Reference",
|
||||
"defend-and-response": "Defend & Response",
|
||||
"retaliate": "Retaliate",
|
||||
"retaliate-move": "Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe",
|
||||
"block": "Block",
|
||||
"block-move": "Choose one advance & attack technique. For the rest of this exchange, mark 1-fatigue to block an enemy within reach who uses that technique unless they mark an additional fatigue",
|
||||
"retreat": "Retreat",
|
||||
"retreat-move": "Leave the fight to safety. Any foe engaged with you can mark 1-fatigue to block this technique",
|
||||
"advance-and-attack": "Advance & Attack",
|
||||
"strike": "Strike",
|
||||
"strike-move": "Mark 1-fatigue to inflict a condition on a foe in reach",
|
||||
"seizeposition": "Seize a Position",
|
||||
"seizeposition-move": "Advance to a new location—engage new foes, avoid an obstacle or danger, or establish an advantageous position",
|
||||
"smash": "smash",
|
||||
"smash-move": "Destroy or destabilize something in the environment",
|
||||
"evade-and-observe": "Evade & Observe",
|
||||
"testbalance": "Test Balance",
|
||||
"testbalance-move": "Mark 1-fatigue to question a foe as you fight with them. Ask what their principle is; they must answer honestly. If you already know their principle, you may instead shift their balance",
|
||||
"showoff": "Show Off",
|
||||
"showoff-move": "Mark 1-fatigue to impress or intimidate a foe. They must either allow you to shift their balance or they may only use a single technique in the next exchange",
|
||||
"watchfoe": "Watch a Foe",
|
||||
"watchfoe-move": "Choose an engaged foe to carefully observe. In your next exchange with them, before anyone else makes any choices, they must announce what approach they choose and one technique of that approach they will use in that exchange",
|
||||
"fighting-techniques": "Fighting Techniques",
|
||||
"tag-team": "The Bold: Tag Team",
|
||||
"tag-team-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Work with a companion against the same foe; mark 1-fatigue to inflict 2-fatigue on a foe targeted in this exchange by a companion using Strike, even if their Strike is blocked or doesn’t land.",
|
||||
"overwhelm": "The Hammer: Overwhelm",
|
||||
"overwhelm-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Throw a punch with all your weight behind it; mark up to three fatigue or condition in any combination to force your opponent to mark the same number of conditions (but not fatigue).",
|
||||
"divert": "The Guardian: Divert",
|
||||
"divert-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also Retaliate this exchange, deal an additional 1-fatigue each time.",
|
||||
"wall-of-perfection": "The Icon: Wall of Perfection",
|
||||
"wall-of-perfection-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Create a perfect wall of defense around yourself and any allies directly next to you; mark 1-fatigue to block a single attack towards the wall or keep an enemy at bay who tries to penetrate the wall.",
|
||||
"disorient": "The Idealist: Disorient",
|
||||
"disorient-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Pummel them with blows; mark fatigue to shift their balance.",
|
||||
"break": "The Successor: Break",
|
||||
"break-move": "<b>Evade and Observe</b>: <i>(Add this choice to the list of options available when you Evade and Observe)</i><br/>Target a foe’s vulnerable equipment; mark fatigue to render it useless or broken.",
|
||||
"keeper-may-say": "The Keeper May Say That...",
|
||||
"options": "Options",
|
||||
"harm-list": "Whenever you suffer harm, the Keeper will tell you what effect it has. Injury severity depends on how much harm you have suffered: <ul> <li> 0-harm wounds have only minor, short term effects. </li> <li> 4-7 harm wounds are serious and unstable. They will get worse unless treated. Mark the \"Unstable\" box. </li> <li> 8-harm or more will kill a normal human, including a hunter. </li> </ul> Armour reduces the harm suffered by the number of points it is rated for. Monsters may not be defeated until you use their weakness against them, and this applies to some minions as well.",
|
||||
"recovery": "Recovery",
|
||||
"harm-recovery": "<ul> <li> 0 harm wounds are considered healed right away. </li> <li> 1-3 harm wounds improve when you receive first aid, and later when you rest. Heal 1 when you do. </li> <li> Unstable wounds require first aid to become stable. While unstable, they may get worse. </li> <li> 4+ harm wounds require a healing move, time in an infirmary or hospital, or magical healing. </li> </ul> At the end of the mystery, you also have a chance to heal. <ul> <li> If there is no chance to rest, heal 1 harm. </li> <li> If there is plenty of time, heal all harm. </li> </ul>",
|
||||
"luck-list": "When you spend a point of Luck, pick one: <ul> <li> Decrease a wound you have suffered to 0 harm. </li> <li> After you roll, retroactively change the result to a 12. </li> </ul> When you have no luck left, bad things will happen to you.",
|
||||
"leveling-up": "Leveling Up",
|
||||
"leveling-up-ref": "Mark an experience point whenever your roll totals six or less, or when a move tells you to. Whenever you mark the fifth experience box, level up. Erase all five marks and choose an improvement from your list. After you have leveled up five times, you may choose from the advanced improvement list as well.",
|
||||
"eos": "End of Session",
|
||||
"eos-ref": "At the end of each session, the Keeper will ask the following questions: <ul> <li> Did we conclude the current mystery? </li> <li> Did we save someone from certain death (or worse)? </li> <li> Did we learn something new and important about the world? </li> <li> Did we learn something new and important about one of the hunters? </li> </ul> If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.",
|
||||
"pick-book": "Pick Your Playbook",
|
||||
"pick-book-desc": "<b>Pick your playbook using the menu in the upper right corner</b> or the buttons in the lists below. <i>Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).</i>",
|
||||
"byo": "Brew Your Own",
|
||||
"custom-desc": "A blank shell you can use to create your own",
|
||||
"your-enemies": "Your enemies",
|
||||
"your-choice": "Your choice",
|
||||
"restrictions": "Restrictions",
|
||||
"attack-spells": "Attack Spells",
|
||||
"possible-contacts": "Possible Contacts",
|
||||
"playbook-name": "Playbook Name",
|
||||
"hit": "Hit",
|
||||
"success": "Full Success",
|
||||
"mixed": "Mixed Success",
|
||||
"advsuccess": "Advanced Success",
|
||||
"treat-regular": "Treat as a regular success if you do not have the advanced improvement for this move.",
|
||||
"mark-xp-remind": "Make sure to mark experience!",
|
||||
"first-choice": "First choice",
|
||||
"second-choice": "Second choice",
|
||||
"enabled": "(Enabled)",
|
||||
"end-of-session-experience": "End of Session Experience",
|
||||
"end-of-session-experience-kref": "<ul><li>1-2 “yes”: 1 mark; 3-4 “yes”: 2 marks</li><li>Did they conclude the current mystery?</li><li>Did they save someone from certain death (or worse)?</li><li>Did we learn something new and important about the world?</li><li>Did we learn something new and important about one of the hunters?</li></ul>",
|
||||
"mystery-creation": "Mystery Creation",
|
||||
"1-basic-concept": "1. Basic Concept",
|
||||
"1-basic-concept-kref": "<ul><li>A cool monster from urban legend or folklore.</li><li>A loose end from a previous mystery.</li><li>A problem from one of your arcs.</li><li>Take a plot from somewhere else and change some details.</li><li>A place you know that would make a good place for a monster to lurk.</li><li>Is there something the hunters want to check out?</li><li>Return of a monster, bystander, or location from a previous mystery.</li></ul>",
|
||||
"2-hook": "2. Hook",
|
||||
"2-hook-kref": "<ul><li>The clue that caught the hunters' attention.</li></ul>",
|
||||
"3-threats": "3. Threats",
|
||||
"3-threats-kref": "<ul><li>Create your monsters, minions, bystanders and locations.</li></ul>",
|
||||
"4-countdown": "4. Countdown",
|
||||
"4-countdown-kref": "What would happen if the hunters never came here? Break it into six key events:<ol><li>Day</li><li>Shadows</li><li>Sunset</li><li>Dusk</li><li>Nightfall</li><li>Midnight</li></ol>",
|
||||
"custom-moves-header": "Custom Moves",
|
||||
"custom-moves-kref": "<ul><li>What's the basic concept for the move?</li><li>When is it triggered?</li><li>What effect does it have?</li></ul>",
|
||||
"mystery-hook": "The Hook",
|
||||
"description": "Description",
|
||||
"armour": "Armour",
|
||||
"name": "Name",
|
||||
"day": "Day",
|
||||
"shadows": "Shadows",
|
||||
"sunset": "Sunset",
|
||||
"dusk": "Dusk",
|
||||
"nightfall": "Nightfall",
|
||||
"midnight": "Midnight",
|
||||
"instructions-list": "<ul><li>Click +Add to add a new entity.</li><li>Click Modify to delete or rearrange the order of those entities.</li><li>Set the type, which will then activate the data fields.</li><li>Once you're done editing, hide the edit controls for an attractively formatted experience!</li></ul>",
|
||||
"edit": "Edit",
|
||||
"select-type": "(Select Type)",
|
||||
"threat-type": "Threat Type",
|
||||
"countdown": "Countdown",
|
||||
"monster": "Monster",
|
||||
"minion": "Minion",
|
||||
"bystander": "Bystander",
|
||||
"location": "Location",
|
||||
"phenomenon": "Phenomenon",
|
||||
"up-to-6": "Up to 6",
|
||||
"up-to-12": "Up to 12",
|
||||
"type-and-motivation": "Type and Motivation",
|
||||
"choose-type": "Choose Type and Motivation",
|
||||
"powers": "Powers",
|
||||
"attacks": "Attacks",
|
||||
"weaknesses": "Weaknesses",
|
||||
"starting-stats-choices": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"motw": "Monster of the Week",
|
||||
"copyright": "Monster of the Week is copyright Evil Hat Productions, LLC and Generic Games.",
|
||||
"choose-one": "Choose one",
|
||||
"other-playbook-moves": "Other Playbook Moves",
|
||||
"allies": "Allies and Teams",
|
||||
"individual": "Individual",
|
||||
"team": "Team",
|
||||
"motivation": "Motivation",
|
||||
"ally-motive1": "Subordinate: to follow your exact instructions",
|
||||
"ally-motive2": "Lieutenant: to execute the spirit of your instructions",
|
||||
"ally-motive3": "Friend: to provide emotional support",
|
||||
"ally-motive4": "Bodyguard: to intercept danger",
|
||||
"ally-motive5": "Confidante: to give you advice and perspective",
|
||||
"ally-motive6": "Backup: to stand with you",
|
||||
"other-playbooks": "Other Playbooks",
|
||||
"actionscientist": "Action Scientist",
|
||||
"text-block": "Text Block",
|
||||
"mystery-concept": "Mystery's Concept",
|
||||
"playtests": "Playtests",
|
||||
"playtest": "Playtest",
|
||||
"constructed": "Constructed",
|
||||
"lightning": "Lightning",
|
||||
"music": "Music",
|
||||
"clockwork": "Clockwork",
|
||||
"orgone": "Orgone",
|
||||
"alchemy": "Alchemy",
|
||||
"thought": "Thought",
|
||||
"aether": "Aether",
|
||||
"purpose": "Purpose",
|
||||
"fire": "Fire",
|
||||
"calm": "Calm",
|
||||
"raging": "Raging",
|
||||
"end_newstuff": "<!-- New entries end here. -->"
|
||||
}
|
||||
@@ -0,0 +1,580 @@
|
||||
{
|
||||
"sheet-version": "sheet version",
|
||||
"send_details_to_chat": "Send details to chat!",
|
||||
"character-name": "Name",
|
||||
"character-gender": "Pronouns",
|
||||
"playbook": "Playbook",
|
||||
"keeper-sheet": "Keeper's Mystery Sheet",
|
||||
"playbook-choice": "Choose a Playbook",
|
||||
"character-look": "Look",
|
||||
"select-text": "Select a Playbook above to get started",
|
||||
"placeholder": " ",
|
||||
"balance-spacer": "balance",
|
||||
"basics": "Basics",
|
||||
"background-demeanor": "Background & Demeanor",
|
||||
"history-prompts": "History Prompts",
|
||||
"Create-Your-Own": "Create Your Own:",
|
||||
"stats": "Stats",
|
||||
"charm": "Charm",
|
||||
"cool": "Cool",
|
||||
"sharp": "Sharp",
|
||||
"tough": "Tough",
|
||||
"weird": "Weird",
|
||||
"luck": "Luck",
|
||||
"miss": "Miss",
|
||||
"Background": "Background",
|
||||
"Background-Description": "Choose up to 2 of the following to describe your origins",
|
||||
"Military": "Military",
|
||||
"Monastic": "Monastic",
|
||||
"Outlaw": "Outlaw",
|
||||
"Privilege": "Privilege",
|
||||
"Urban": "Urban",
|
||||
"Wilderness": "Wilderness",
|
||||
"Demeanor": "Demeanor",
|
||||
"Demeanor-Description": "Choose one or more of the follow to describe how your character behaves in social situations",
|
||||
"Harsh": "Harsh",
|
||||
"Serious": "Serious",
|
||||
"Polite": "Polite",
|
||||
"Quiet": "Quiet",
|
||||
"Suspicious": "Suspicious",
|
||||
"Cautious": "Cautious",
|
||||
"Impatient": "Impatient",
|
||||
"Sensitive": "Sensitive",
|
||||
"Affable": "Affable",
|
||||
"Enthusiastic": "Enthusiastic",
|
||||
"Talkative": "Talkative",
|
||||
"Impetuous": "Impetuous",
|
||||
"Playful": "Playful",
|
||||
"Blunt": "Blunt",
|
||||
"Loud": "Loud",
|
||||
"Excessive": "Excessive",
|
||||
"Determined": "Determined",
|
||||
"Naive": "Naive",
|
||||
"Needy": "Needy",
|
||||
"Sad": "Sad",
|
||||
"Haughty": "Haughty",
|
||||
"Grave": "Grave",
|
||||
"Lonely": "Lonely",
|
||||
"Compassionate": "Compassionate",
|
||||
"Joyful": "Joyful",
|
||||
"Grieving": "Grieving",
|
||||
"Earnest": "Earnest",
|
||||
"Resolute": "Resolute",
|
||||
"Perky": "Perky",
|
||||
"Intense": "Intense",
|
||||
"By-the-book": "By-the-book",
|
||||
"Casual": "Casual",
|
||||
"Arrogant": "Arrogant",
|
||||
"Oblivious": "Oblivious",
|
||||
"Training": "Training",
|
||||
"Training-Description": "Choose one of the following that describes how you were trained to fight",
|
||||
"Waterbending": "Waterbending",
|
||||
"Firebending": "Firebending",
|
||||
"Earthbending": "Earthbending",
|
||||
"Airbending": "Airbending",
|
||||
"Weaponbending": "Weapon Specialist",
|
||||
"Techbending": "Tech Specialist",
|
||||
"Fighting-Style": "Fighting Style",
|
||||
"Creativity": "Creativity",
|
||||
"Focus": "Focus",
|
||||
"Harmony": "Harmony",
|
||||
"Passion": "Passion",
|
||||
"balance": "Balance",
|
||||
"creativity": "Creativity",
|
||||
"focus": "Focus",
|
||||
"harmony": "Harmony",
|
||||
"passion": "Passion",
|
||||
"role": "Role",
|
||||
"choose-starting-stats": "[Choose a set, then choose any stat and add +1]",
|
||||
"+1|+1|=0|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"-1|+1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|-1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|+1|+1|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|-1|+1|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|+1|-1|=0": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"center": "Center",
|
||||
"balance-center": "Center ",
|
||||
"fatigue": "Fatigue",
|
||||
"atla-books": "Avatar Legends Playbooks",
|
||||
"fatigue-description": "Mark <i>Fatigue</i> when a move or the GM tells you to",
|
||||
"trigger-fatigue-special": "When you can no longer mark fatigue, you must mark a condition instead. When you can no longer mark conditions, you are <i>taken out</i>.",
|
||||
"okay": "Okay",
|
||||
"doomed": "Doomed",
|
||||
"special": "Special",
|
||||
"harm": "Harm",
|
||||
"dying": "Dying",
|
||||
"unstable": "Unstable",
|
||||
"balancevalues": "+3 +2 +1 +0 -1 -2 -3",
|
||||
"centervalues": "-3 -2 -1 +0 +1 +2 +3",
|
||||
"balance-principle": "Principle",
|
||||
"conditions": "Conditions",
|
||||
"condition1": "<b>Afraid:</b> -2 to <i>intimidate</i> and <i>call someone out</i>",
|
||||
"condition2": "<b>Angry:</b> -2 to <i>comfort or support</i> and <i>assess a situation</i>",
|
||||
"condition3": "<b>Foolish:</b> -2 to <i>trick</i> and <i>resist shifting your balance</i>",
|
||||
"condition4": "<b>Guilty:</b> -2 to <i>push your luck</i> and <i>deny a callout</i>",
|
||||
"condition5": "<b>Insecure:</b> -2 to <i>plead</i> and <i>rely on your skills and training</i>",
|
||||
"growth": "Growth",
|
||||
"experience": "Experience",
|
||||
"growth-description": "At the end of each game session, answer the following questions. For each “yes” answer, mark one of the three growth boxes. When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.<ul><li>Did you learn something challenging, exciting, or complicated about the world?</li><li>Did you stop a dangerous threat or solve a community problem?</li><li>Did you guide a companion towards balance or end the session at your center?</li></ul>",
|
||||
"growth-questions": "Growth Questions",
|
||||
"growth-the-bold": "<ul><li>Did you express vulnerability by admitting you were wrong or that you should have listened to someone you ignored?</li></ul>",
|
||||
"growth-the-guardian": "<ul><li>Did you pursue a desire or goal of your own, outside of protecting others?</li></ul>",
|
||||
"growth-the-hammer": "<ul><li>Did you make significant progress towards your goal against your adversary?</li></ul>",
|
||||
"growth-the-icon": "<ul><li>Did you accomplish a feat worthy of your burden and tradition?</li></ul>",
|
||||
"growth-the-idealist": "<ul><li>Did you improve the lives of a community of average citizens?</li></ul>",
|
||||
"growth-the-successor": "<ul><li>Did you learn something meaningful or important about your lineage, its members, or its effects on the world and others?</li></ul>",
|
||||
"xp-description": "When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.",
|
||||
"moment-of-balance": "Moment of Balance",
|
||||
"balance-unlocked": "Moment of Balance <i>Unlocked</i>",
|
||||
"moment-of-balance-the-bold": "The greatest heroes of your age may have overwhelming confidence, but balance isn’t about pursuing greatness for the sake of greatness. You find a way to stand with your companions like no one else ever could. Tell the GM how you strike down an impossibly strong enemy or obstacle to protect your friends from harm as the best version of yourself.",
|
||||
"moment-of-balance-the-guardian": "You’ve sworn to protect the people you care about, but balance is about finding your own place in the world as well. You know what you’re capable of accomplishing, and you step up to show the world your unique strength. Tell the GM how you put your own life on the line to defeat a villain or danger that seems unstoppable.",
|
||||
"moment-of-balance-the-hammer": "You can knock down every wall in the world, but balance isn’t found in conquest and destruction. You know some walls need to stand to keep people safe. Tell the GM how you put yourself directly in the path of an inescapable threat to completely protect someone or something from harm.",
|
||||
"moment-of-balance-the-icon": "Others have laid a path for you you cannot escape, but balance means you understand the limits of their vision. You make the role your own in this moment, charting a new path for yourself and your tradition. Tell the GM how your new understanding of your burdens forges a new way forward for everyone.",
|
||||
"moment-of-balance-the-idealist": "The pain of the world can be overwhelming, but balance brings peace. You bring everything around you to a stop—villains, arguments, disaster—and set the world right. Tell the GM how your compassionate actions end a conflict utterly and completely.",
|
||||
"moment-of-balance-the-successor": "You may never escape the legacy of your family, but balance allows you to learn from them without defining yourself in their image. You call upon a resource of your family to innovate a new solution to an intractable problem, never forgetting who you are in the face of incredible danger. Tell the GM how you knock down obstacles that seem impossible to overcome and save the day.",
|
||||
"other-moves": "Other Moves",
|
||||
"gear": "Gear",
|
||||
"other-gear": "Other Gear",
|
||||
"growth-improvements": "Growth Improvements",
|
||||
"growth-improvements-description": "Once you have 3 <i>Growth Experience</i> you may choose one of these: (Check off any you've already taken)",
|
||||
"other-improvements": "Other Improvements",
|
||||
"take-move1-imp": "Take a new move from your playbook",
|
||||
"take-move2-imp": "Take a new move from another playbook",
|
||||
"raise-stat-imp": "Raise a stat by +1 (max of +2 in any stat)",
|
||||
"shift-center-imp": "Shift your center by one step",
|
||||
"unlock-balance-imp": "Unlock your Moment of Balance",
|
||||
"max": "max",
|
||||
"another": "Take another",
|
||||
"move": "move",
|
||||
"ally": "Gain an ally",
|
||||
"playbook-move": "Take a move from another playbook",
|
||||
"advanced-improvements": "Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above",
|
||||
"rating": "to any rating",
|
||||
"new-playbook": "Change playbooks",
|
||||
"second-hunter": "Create a second hunter to play",
|
||||
"basic-moves": "Advance 2 basic moves",
|
||||
"retire": "Retire this hunter to safety",
|
||||
"erase-luck": "Erase one used <i>Luck</i> point",
|
||||
"after-getting-improvement": "Use after getting the corresponding <i>Improvement</i>",
|
||||
"history": "History",
|
||||
"notes": "Notes",
|
||||
"pick-one": "pick one",
|
||||
"pick-two": "pick two",
|
||||
"pick-three": "pick three",
|
||||
"moves": "Moves",
|
||||
"1-fixed-move": "You get this",
|
||||
"2-fixed-moves": "You get these 2",
|
||||
"1-move": "Then pick one of these",
|
||||
"2-moves-then": "Then pick two of these",
|
||||
"2-moves": "Pick two of these",
|
||||
"3-moves-then": "Then pick three of these",
|
||||
"3-moves": "Pick three of these",
|
||||
"choose": "choose",
|
||||
"one": "one",
|
||||
"two": "two",
|
||||
"three": "three",
|
||||
"the-bold": "The Bold",
|
||||
"the-bold-description": "The Bold fights to live up to their self-image and earn others’ trust and confidence. Play the Bold if you want to build your reputation and leadership skills. ",
|
||||
"balance-the-bold1": "Loyalty",
|
||||
"balance-the-bold2": "Confidence",
|
||||
"legacy1": "Successfully lead your companions in battle",
|
||||
"legacy2": "Kiss someone dangerous",
|
||||
"legacy3": "Punch someone you probably shouldn't punch",
|
||||
"legacy4": "Help a friend when they most need you",
|
||||
"legacy5": "Take down a threat all on your own",
|
||||
"legacy6": "Openly outperform and authority figure",
|
||||
"legacy7": "Pull off a ridiculous stunt",
|
||||
"legacy8": "Save a friend's life",
|
||||
"legacy9": "Pet a fantastic beast",
|
||||
"legacy10": "Get a fancy new outfit",
|
||||
"legacy11": "Earn the respect of an adult you admire",
|
||||
"legacy12": "Call out a friend's bad behavior to their face",
|
||||
"legacy13": "Form a deep relationship with someone new",
|
||||
"legacy14": "Stop a fight with calm words",
|
||||
"legacy15": "Tell someone your true feelings for them",
|
||||
"legacy16": "Travel to an incredible place",
|
||||
"legacy17": "Stand up to someone who doesn't respect you",
|
||||
"legacy18": "Restrain a friend from making a bad choice",
|
||||
"legacy19": "Forgive someone for their previous wrongdoing",
|
||||
"legacy20": "Stand up to someone abusing their power",
|
||||
"legacylist1": "List your current <i>drives</i> below:",
|
||||
"legacylist2": "Check off <i>drives</i> below as you complete them.",
|
||||
"yourdrives": "Your Drives",
|
||||
"completedrives": "Completed Drives",
|
||||
"choose-two": "Choose Two",
|
||||
"tb-move1": "<b>Best Friend</b><br>Your best friend is small, fuzzy, and dependable. Unlike all your other relationships, this one is simple and true. You can understand and communicate with your small companion and although they may give you a hard time now and again, they are always there when you need them most. Whenever your pal could help you push your luck, mark fatigue to roll with Creativity instead of Passion. If your pet ever gets hurt, mark a condition.",
|
||||
"tb-move2": "<b>Here's the Plan</b>: When you work out a plan with someone, roll with Creativity. On a 10+, hold 3. On a 7-9, hold 2. You can spend your hold 1-for-1 while the plan is being carried out to:<ul><li>Aid someone; add +1 to their roll (choose after rolling)</li><li>Call out a warning or a command; reduce the fatigue they mark by 1</li><li>Rally someone with invigorating words; negate a condition they would otherwise suffer</li></ul>On a miss, hold 1, but your plan encounters some disastrous opposition right from the start.",
|
||||
"tb-move3": "<b>Not Done Yet!</b>: Once per session, when you are taken out, shift your balance towards center to stay up for one more exchange of a conflict. After that exchange ends, you become helpless, unconscious, or otherwise incapable of continuing on, and are taken out as normal.",
|
||||
"tb-move4": "<b>You Missed Something</b>: When you evaluate a friendly NPC’s plan to get something done, roll with Focus. On a hit, the GM tells you how you can drastically improve the chances of success; get it done, and they’re sure to come through on top. On a 7-9, the problems inherent in the plan are fairly serious; the NPC will be resistant to making the changes necessary. On a miss, something about the plan throws you for a loop; the GM tells you what obvious danger the NPC is ignoring...or what they’re hiding about their intent.",
|
||||
"tb-move5": "<b>Straight Shooter</b>: When you tell an NPC the blunt, honest truth about what you really think of them and their plans, roll with Focus. On a hit, they’ll look upon your honesty favorably, and they’ll answer a non-compromising question honestly or grant you a simple favor. On a 7-9, they return the favor and give you an honest assessment of yourself; mark a condition. On a miss, you’re a bit too honest—they’re either furious or genuinely hurt.",
|
||||
"the-hammer": "The Hammer",
|
||||
"the-hammer-description": "The Hammer is strong, tough, and looking for a deserving face to punch. Play the Hammer if you want to grapple with what force can and can’t solve.",
|
||||
"balance-the-hammer1": "Care",
|
||||
"balance-the-hammer2": "Force",
|
||||
"bringing-them-down": "Bringing Them Down",
|
||||
"adversary-description1": "Take -1 ongoing to <b>plead</b> with, <b>trick</b>, or <b>comfort or support</b> your adversary.",
|
||||
"adversary-name": "<b>Adversary Name</b>",
|
||||
"changing-your-adversary": "Changing Your Adversary",
|
||||
"adversary-goal": "Adversary Goal",
|
||||
"adversary1": "Capture them",
|
||||
"adversary2": "Discredit them",
|
||||
"adversary3": "Depose them",
|
||||
"adversary4": "Restrain them",
|
||||
"adversary5": "Expose them",
|
||||
"adversary6": "Exile them",
|
||||
"th-move1": "<b>Fueled by Anger</b>: Mark Angry to use an additional basic or mastered technique when you <b>advance and attack</b>, even on a miss. While Angry is marked, take +1 ongoing to intimidate others.",
|
||||
"th-move2": "<b>Walls Can't Hold Me</b>: When you rely on your skills and training to dangerously smash your way through walls or other obstacles, roll with Passion instead of Focus.",
|
||||
"th-move3": "<b>Punch Where It Matters</b>: When you assess a situation, you can always ask, “Who or what here is most vulnerable to me?”, even on a miss. Remember to take +1 ongoing to act in accordance with the answer.",
|
||||
"th-move4": "<b>Comprehend Your Foe</b>: When you <b>defend and respond</b> against a foe whose balance principle you know, you may mark fatigue to roll with Creativity instead of Focus.",
|
||||
"th-move5": "<b>Stand and Fight!</b>: When you provoke an NPC opponent into attacking you, roll with Passion. On a hit, they’re coming at you specifically. On a 10+, you’re ready for them; clear a condition or clear 2-fatigue. On a miss, they take advantage of your provocation to strike a blow where you least expect it.",
|
||||
"the-guardian": "The Guardian",
|
||||
"the-guardian-description": "The Guardian defends someone close to them, steadfast and watchful. Play the Guardian if you want to be the first to see danger coming, and the last line of defense.",
|
||||
"balance-the-guardian1": "Self-Reliance",
|
||||
"balance-the-guardian2": "Trust",
|
||||
"burden-move": "Burden Move",
|
||||
"tg-move1": "<b>Suspicious Mind</b>:When you watch a person carefully to figure them out, roll with Focus. On a 7-9, hold 1. On a 10+, hold 2. Spend your hold, 1-for-1, to ask their player questions while you observe or interact with them; they must answer honestly.<ul><li>Are you telling the truth?</li><li>What are you truly feeling?</li><li>What do you really want right now?</li><li>What are you worried about?</li><li>What are you about to do?</li></ul>On a miss, you tip your hand, but you can shift your balance away from center to ask 1 question right now.",
|
||||
"tg-move2": "<b>Badge of Authority</b>: You have some badge or symbol of authority from your background, something that makes you someone to be listened to, if not well-liked or entirely respected.<br>When you give an NPC an order based on that authority and their recognition of it, roll with Passion. On a hit, they do what you say. On a 7-9, they choose 1:<ul><li>They do it, but in lackluster fashion</li><li>They say they need something first to be able to do it</li><li>They do it, but they’re going to talk to your superiors</li></ul>On a miss, the authority of your badge doesn’t sway them; they do as they please and you take -1 forward against them.",
|
||||
"tg-move3": "<b>Catch a Liar</b>: When you are suspicious of someone, write their name here:",
|
||||
"tg-move3.1": "You cannot write another until you have made them admit their guilt and misdeeds in front of an audience, or until you no longer seek to uncover their secrets.<br/>When they admit their guilt and misdeeds in front of an audience, clear their name from this move.<br/>When you no longer seek to uncover their secrets, you may mark a condition to clear their name from this move.<br/> When you expose that person’s lies or wrong-doing, clear all your fatigue and up to two conditions. When you try to <b>intimidate</b> them into admitting their real crimes by using actual evidence, you can eliminate one additional option from the list on any hit before they choose.",
|
||||
"tg-move4": "<b>Furrowed Brow</b>: Take +1 Focus (Max +3)",
|
||||
"tg-move5": "<b>Martyr Complex</b>: When you have a total of 8 between conditions marked, highest principle, and fatigue marked, take +1 ongoing to all moves.",
|
||||
"the-icon": "The Icon",
|
||||
"the-icon-description": "The Icon comes from an ancient tradition and inherited some serious standards to live up to. Play the Icon if you want to be torn between your heart and your destiny.",
|
||||
"balance-the-icon1": "Role",
|
||||
"balance-the-icon2": "Freedom",
|
||||
"burden-and-tradition": "Burden and Tradition",
|
||||
"tradition-description1": "You are an icon of your burden and tradition. You are expected to be its exemplar, its single most important representative, trained up from a young age and saddled with the weight of history. You have been told that you are vital to the world.",
|
||||
"your-responsibilities": "Your Responsibilities",
|
||||
"tradition-description2": "Choose 3 responsibilities of your burden and tradition you are expected to assume:",
|
||||
"responsibility1": "Protecting constructed sacred sites",
|
||||
"responsibility2": "Destroying dangerous creatures",
|
||||
"responsibility3": "Overthrowing tyrants",
|
||||
"responsibility4": "Defending rightful rulers",
|
||||
"responsibility5": "Performing rituals",
|
||||
"responsibility6": "Providing aid and succor to the downtrodden",
|
||||
"responsibility7": "Searching for ancient artifacts",
|
||||
"responsibility8": "Guarding nature from corruption",
|
||||
"responsibility9": "Safekeeping records from destruction",
|
||||
"your prohibitions": "Your Prohibitions",
|
||||
"tradition-description3": "Choose 3 prohibitions of your burden and tradition:",
|
||||
"Prohibition1": "Never fall in love",
|
||||
"Prohibition2": "Never refuse an honest request for help",
|
||||
"Prohibition3": "Never run from a fight",
|
||||
"Prohibition4": "Never start a fight",
|
||||
"Prohibition5": "Never share the secrets of your tradition",
|
||||
"Prohibition6": "Never seek fame or glory",
|
||||
"Prohibition7": "Never interfere without being asked",
|
||||
"Prohibition8": "Never betray someone's trust",
|
||||
"Prohibition9": "Never force your will upon another",
|
||||
"breaking-tradition": "Breaking Tradition",
|
||||
"living-up-to-your-role": "Living up to Your Role",
|
||||
"end-of-session-move": "End of Session Move",
|
||||
"tradition-move1": "When you live up to your Role through the responsibilities of your burden and tradition despite opposition or danger, shift your balance twice toward Role instead of marking fatigue, and clear fatigue equal to your Role.",
|
||||
"tradition-move2": "When you directly and openly break a prohibition of your burden and tradition, mark a condition, shift your balance twice towards Freedom, and clear fatigue equal to your Freedom.",
|
||||
"tradition-move3": "At the end of each session, answer these additional questions along with your standard growth questions.<br>1. Did I generally uphold my responsibilities?<ul><li>If yes, shift balance toward Role.</li><li>If no, mark a condition and shift balance toward Freedom.</li></ul>2. Did I generally maintain my prohibitions?<ul><li>If yes, clear a condition and shift balance toward Role.</li><li>If no, shift balance toward Freedom.</li></ul>",
|
||||
"ti-move1": "<b>Use Their Momentum</b>: When you are engaged with a large or powerful foe, mark fatigue to <b>advance and attack</b> with Focus instead of Passion. If you do, you don’t have to mark fatigue to use <b>Strike</b>, and you may also choose to use <b>Retaliate</b> as if it were an advance and attack technique.",
|
||||
"ti-move2": "<b>Bonzu Pippinpaddleopsicopolis... the Third</b>: When you <b>trick an NPC</b> by assuming a silly disguise or fake identity, mark Foolish to treat your roll as if it was a 12+. If Foolish is already marked, mark 2-fatigue instead.",
|
||||
"ti-move3": "<b>Meditation</b>: Take +1 Focus (Max +3).",
|
||||
"ti-move4": "<b>Otter-Penguins, Unagi, and Hot Springs</b>: When you visit a new inhabited location you learned about in the past, roll with Harmony. On a 7-9, ask 1. On a 10+, ask 2. You and your friends each clear fatigue when you interact with the answers.<ul><li>What’s the best local pastime?</li><li>What interesting locations are nearby?</li><li>Who is the most famous person here?</li><li>What special tradition is prized by locals?</li><li>What’s the most interesting legend locals recount about this place?</li></ul>On a miss, tell the GM what you expected to find; they will tell you how this place is different!",
|
||||
"ti-move5": "<b>Yip Yip!</b>: You have an animal companion large enough to ride. Name them and choose their species:<br><i>(Flying bison, polar bear dog, eel-hound, catgator, elephant-mandrill, gemsbok-bull, shirshu, komodo-rhino, sabertooth moose-lion, flying boar, walrus-yak, flying fishopotamus)</i>",
|
||||
"ti-move5.1": "When you and your animal companion fight together, mark 1-fatigue to use an additional technique from your approach, even on a miss. When something hurts your animal companion, mark a condition. When you and your friends travel via your animal companion, everyone clears 1-fatigue.",
|
||||
"the-idealist": "The Idealist",
|
||||
"the-idealist-description": "The Idealist has a past, full of suffering and tragedy, that strengthened their beliefs. Play the Idealist if you want to awaken the hope in everyone around you.",
|
||||
"balance-the-idealist1": "Forgivenss",
|
||||
"balance-the-idealist2": "Action",
|
||||
"never-turn-my-back": "Never Turn My Back",
|
||||
"code-description1": "You’ve seen sadness and grief. You’re no stranger to loss and pain. But you know the world can be a better place. And nothing happens without good people fighting for what’s right...",
|
||||
"your-code": "Your Code",
|
||||
"code-description2": "You have a code—choose three ideals from the list to define it:",
|
||||
"code1": "Always speak the truth",
|
||||
"code2": "Always stand up to bullies",
|
||||
"code3": "Always keep your promises",
|
||||
"code4": "Never strike the first blow",
|
||||
"code5": "Never deny a request for help",
|
||||
"code6": "Never leave a friend behind",
|
||||
"code-description3": "When you live up to your ideals at a significant cost, someone who witnessed (or hears about) your sacrifice approaches you to affirm their allegiance to your group’s purpose; write their name down on the list of allies below.",
|
||||
"your-allies": "Your Allies",
|
||||
"Allies": "Allies",
|
||||
"code-description4": "You can always <b>plead</b> with these allies—they always care what you think; they always open up to you if you <b>comfort or support</b> them; and you can <b>call on them to live up to their principles</b> as if you had rolled a 10+ by erasing their name from your list of allies.",
|
||||
"tid-move1": "<b>The Strength of Your Heart</b>: When you use Block, enemies must mark 2-fatigue instead of 1 to overcome your defenses.",
|
||||
"tid-move2": "<b>Whatever I Can</b>: When you spend time talking to the locals about their problems, roll with Harmony. On a hit, you hear about the most significant and serious problem at hand; the GM will tell you who it affects and what is the cause. On a 10+, you can ask a follow up question about the problem or cause; you take +1 ongoing when you act on the answer. On a miss, you wind up creating a whole new problem with your questions and ideas.",
|
||||
"tid-move3": "<b>Your Rules Stink</b>: When you stand up to an adult by telling them their rules are stupid, roll with Passion. On a hit, they are surprised by your argument; they must shift their balance or offer you a way forward, past the rules. On a 10+, both. On a miss, your efforts to move them only reveal how strongly they believe in the system—mark a condition as their resistance leaves you reeling.",
|
||||
"tid-move4": "<b>It Doesn't Belong To You</b>: When you secretly pocket something owned by someone undeserving, roll with Harmony. On a hit, you swipe something from them (your choice) without them noticing you took it. On a 7-9, the thing you took isn’t exactly what you thought it was; the GM will tell you how. On a miss, you grab the goods, but they notice—and pursue—as soon as you exit the scene.",
|
||||
"tid-move5": "<b>You Can't Knock Me Down!</b>: When you are engaged in combat with superior opposition and openly refuse to back down or flee, roll with Harmony for the rest of the battle when you use the <b>defend and respond</b> approach; you cannot choose to Retreat for the rest of the fight.",
|
||||
"the-successor": "The Successor",
|
||||
"the-successor-description": "The Successor comes from a lineage of powerful but scary figures. Play the Successor if you want to struggle against your lineage as it threatens to draw you in.",
|
||||
"balance-the-successor1": "Tradition",
|
||||
"balance-the-successor2": "Progress",
|
||||
"a-tainted-past": "A Tainted Past",
|
||||
"lineage-description1": "You hail from a powerful and infamous lineage—often a family, though it might also be another close-knit group which passes status and clout down from generation to generation. Choose one domain from below that is the source of your lineage’s power, and another into which they’re now beginning to extend their reach.",
|
||||
"lineage-domains": "Lineage Domains",
|
||||
"lineage1": "High Society",
|
||||
"lineage2": "Military Command",
|
||||
"lineage3": "Arts and Entertainment",
|
||||
"lineage4": "Land Ownership",
|
||||
"lineage5": "Organized Crime",
|
||||
"lineage6": "Spiritual Authority",
|
||||
"lineage7": "State Politics",
|
||||
"lineage8": "Business and Industry",
|
||||
"lineage9": "Elite Academics",
|
||||
"lineage10": "Vigilante Militias",
|
||||
"lineage11": "Media and News",
|
||||
"lineage12": "Vital Supply Chains",
|
||||
"lineage-resources": "Lineage Resources",
|
||||
"lineage-description2": "You have access to your family’s extensive stores of two of the following resources:",
|
||||
"lresource1": "Obscure or Forbidden Knowledge",
|
||||
"lresource2": "Introductions or Connections",
|
||||
"lresource3": "Servants or Muscle",
|
||||
"lresource4": "High Technology",
|
||||
"lresource5": "Cold Hard Cash",
|
||||
"lresource6": "Spiritual Artifacts or Tomes",
|
||||
"spending-resources": "Spending Resources",
|
||||
"lineage-description3": "Spend <b>resources</b> during the session to establish a boon you had previously asked for or obtained, something that your lineage’s unique position and stores could provide: a vehicle, an invitation into a private event or powerful chamber, a chest of jade coins, etc.",
|
||||
"pay-homage": "Pay Homage",
|
||||
"lineage-description4": "When you pay obeisance and homage to a powerful member of your lineage, roll with your Tradition. On a hit, you earn some credit; hold 3-resources. On a 7-9, their resources don’t come without strings; you’ll need to promise to fulfill some other obligation of your lineage, or let them shift your balance right now. On a miss, they’re dissatisfied with your display; they’re cutting you off until you fulfill some task they set to you.",
|
||||
"raiding-your-lineage": "Raiding Your Lineage",
|
||||
"lineage-description5": "When you <b>raid your lineage’s resources</b> without their consent or knowledge, mark a condition and roll with your Progress. On a hit, hold 1-resource. On a 7-9, choose 1. On a 10+, choose 2.<ul><li>You obtained an additional 1-resource.</li><li>You nabbed your goodies quietly and quickly; your lineage will be none the wiser.</li><li>You steel yourself for what you’re doing; avoid marking a condition.</li></ul> On a miss, you’re caught in the act by a powerful member of your lineage.",
|
||||
"ts-move1": "<b>Way of the Future</b>: Take +1 Creativity (Max +3).",
|
||||
"ts-move2": "<b>Black Koala-Sheep</b>: When you behave in a way that shocks and unsettles people from one of your backgrounds, roll with Creativity to <b>intimidate</b> them or<b>push your luck</b>.",
|
||||
"ts-move3": "<b>A Life of Regret</b>: When you comfort or support an NPC by apologizing and honestly promising to make amends for the harm they have suffered, roll with Focus instead of Harmony. If they choose not to open up to you, you do not take +1 forward against them. If they choose to open up to you, take +1 ongoing to attempts to take action to make amends.",
|
||||
"ts-move4": "<b>Walk This Way</b>: When you make over, disguise, and/or coach your friends to fit in with a specific crowd appropriate to one of your backgrounds, roll with Creativity. On a 10+, the performance is flawless; you gain access to wherever you wanted to fit in while attracting little suspicion. On a 7-9, you fool nearly everyone; there’s only a single gatekeeper who asks any questions or stands in your way. On a miss, the only way to get the access you desired is for one of your friends to take on a uncomfortable, dangerous, or attention-grabbing role.",
|
||||
"ts-move5": "<b>Wordly Knowledge</b>: Your upbringing expanded your horizons, skillsets, and contacts. Choose another training and another background.",
|
||||
"move-status": "Learned/Practiced/Mastered",
|
||||
"custom-playbook": "Custom Playbook",
|
||||
"tome-of-mysteries": "Tome of Mysteries",
|
||||
"reinforcements": "Reinforcements",
|
||||
"Brazilian": "Brazilian Edition",
|
||||
"fan-made": "Fan-made",
|
||||
"material": "Material",
|
||||
"background": "Background",
|
||||
"background-description": "Where did your character come from?",
|
||||
"background1": "Military",
|
||||
"background2": "Monastic",
|
||||
"background3": "Outlaw",
|
||||
"background4": "Privileged",
|
||||
"background5": "Urban",
|
||||
"background6": "Wilderness",
|
||||
"heat": "Heat",
|
||||
"Divine": "Divine",
|
||||
"Expert": "Expert",
|
||||
"Flake": "Flake",
|
||||
"Initiate": "Initiate",
|
||||
"Monstrous": "Monstrous",
|
||||
"curses": "Curses",
|
||||
"Mundane": "Mundane",
|
||||
"Professional": "Professional",
|
||||
"agency": "Agency",
|
||||
"resources": "Resources",
|
||||
"red-tape": "Red Tape",
|
||||
"Spellslinger": "Spell-Slinger",
|
||||
"combat-magic": "Combat Magic",
|
||||
"bases": "Bases",
|
||||
"effects": "Effects",
|
||||
"Spooky": "Spooky",
|
||||
"dark-side": "The Dark Side",
|
||||
"Wronged": "Wronged",
|
||||
"Gumshoe": "Gumshoe",
|
||||
"Hex": "Hex",
|
||||
"temptation": "Temptation",
|
||||
"rotes": "Rotes",
|
||||
"guide-name": "Guide Name",
|
||||
"loving": "Loving",
|
||||
"broken": "Broken",
|
||||
"Searcher": "Searcher",
|
||||
"Exile": "Exile",
|
||||
"Hardcase": "Hard Case (Original)",
|
||||
"Luchador": "Luchador",
|
||||
"hero": "Hero",
|
||||
"Snoop": "Snoop",
|
||||
"Summoned": "Summoned",
|
||||
"hobby": "Hobby",
|
||||
"Traveler": "Traveler",
|
||||
"custom": "Custom",
|
||||
"luck-special-custom": "You may come up with a Moment of Balance for this playbook with help from the GM.",
|
||||
"custom-special": "Playbook Special",
|
||||
"custom-special-example": "Like the Guardian's 'Ward' or the Successor's 'Lineage'",
|
||||
"custom-special-name": "Name of special",
|
||||
"custom-special-description": "Description",
|
||||
"custom-moves": "Playbook Moves",
|
||||
"custom-move-name": "Name",
|
||||
"custom-move-description": "Description",
|
||||
"custom-gear": "Playbook Gear",
|
||||
"start_newstuff": "<!-- All of the entries from here on down are new and likely need translation beyond what was supplied in the original version 1.0 materials. -->",
|
||||
"unused": "Unused",
|
||||
"all": "All",
|
||||
"starting": "Starting",
|
||||
"stats-overwrite-warning": "Choose a starting set. (This will overwrite current stats values!)",
|
||||
"current-hold": "Current Hold",
|
||||
"advanced": "Advanced",
|
||||
"instructions": "Instructions",
|
||||
"trigger-luck-special": "When you mark Luck, you trigger your playbook's Luck Special.",
|
||||
"examples": "Examples",
|
||||
"balance-instructions": "Shift your balance towards one of your <i>principles</i> whenever a move says to do so. If you cannot shift your balance because you are at the end of your balance track, trigger the <i>Losing your Balance</i> move.",
|
||||
"failure": "Failure",
|
||||
"basic-reference": "Basic Moves Reference",
|
||||
"plead": "Plead",
|
||||
"plead-move": "When you plead with an NPC who cares what you think for help, support, or action, roll with Harmony. On a 7-9, they need something more—evidence that this is the right course, guidance in making the right choices, or resources to aid them—before they act; the GM tells you what they need. On a 10+, they act now and do their best until the situation changes",
|
||||
"pyl": "Push your Luck",
|
||||
"pyl-move": "When you push your luck in a risky situation, say what you want to do and roll with Passion. On a hit, you do it, but it costs you to scrape by; the GM tells you what it costs you. On a 10+, your boldness pays off despite the cost; the GM tells you what other lucky opportunity falls in your lap",
|
||||
"snt": "Rely on your Skills & Training",
|
||||
"snt-move": "When you rely on your skills and training to overcome an obstacle, gain new insight, or perform a familiar custom, roll with Focus. On a hit, you do it. On a 7-9, you do it imperfectly—the GM tells you how your approach might lead to unexpected consequences; accept those consequences or mark 1-fatigue",
|
||||
"assess": "Assess a Situation",
|
||||
"assess-move": "When you assess a situation, roll with Creativity. On a 7-9, ask 1 question. On a 10+, ask 2 questions.<ul><li>What here can I use to _______?</li><li>Who or what is the biggest threat?</li><li>What should I be on the lookout for?</li><li>What’s my best way out/in/through?</li><li>Who or what is in the greatest danger?</li></ul>Take +1 ongoing when acting on the answers",
|
||||
"intimidate": "Intimidate",
|
||||
"intimidate-move": "When you intimidate an NPC into backing off or giving in, roll with Passion. On a hit, they choose one. On a 10+, first, you pick one they cannot choose.<br>The NPC chooses from the following:<ul><li>They run to escape or get backup</li><li>They back down but keep watch</li><li>They give in with a few stipulations</li><li>They attack you, but off-balance; the GM marks a condition on them</li></ul>",
|
||||
"trick": "Trick",
|
||||
"trick-move": "When you trick an NPC, roll with Creativity. On a hit, they fall for it and do what you want for the moment. On a 7-9, pick 1. On a 10+, pick 2.<ul><li>They stumble; take +1 forward to acting against them</li><li>They act foolishly; the GM tells you what additional opportunity they give you</li><li>They overcommit; they are deceived for some time</li></ul>",
|
||||
"cns": "Comfort & Support",
|
||||
"cns-move": "When you comfort or support another person, roll with Harmony. On a hit, they must decide if they open up to you. If they don’t, mark a condition and take +1 forward against them; if they do, ask them any question. On a 10+, they can ask a question of you as well. Anyone who answers a question honestly may choose to clear acondition or 2-fatigue",
|
||||
"help": "Help",
|
||||
"help-move": "When you take appropriate action to help a companion, mark 1-fatigue to give them a +1 to their roll (after the roll). You cannot help in a combat exchange in this way",
|
||||
"balance-reference": "Balance Moves Reference",
|
||||
"lutp": "Live up to your Principle",
|
||||
"lutp-move": "When you take action in accordance with the values of a principle, mark fatigue to roll with that principle instead of whatever stat you would normally roll",
|
||||
"callout": "Call Someone Out",
|
||||
"callout-move": "When you openly call on someone to live up to their principle, shift your balance away from center, then name and roll with their principle. On a hit, they are called to act as you say; they must either do it or mark a condition. On a 7-9, they challenge your view of the world in turn; mark a fatigue or they shift your balance as they choose. On a miss, they can demand you act in accordance with one of your principles instead; mark a condition or act as they request",
|
||||
"denycallout": "Deny a Call Out",
|
||||
"denycallout-move": "When you deny an NPC calling on you to live up to your principle, roll with that principle. On a hit, act as they say or mark 1-fatigue. On a 10+, their words hit hard; you must also shift your balance towards the called-on principle. On a miss, you stand strong; clear a condition, clear 1-fatigue, or shift your balance, your choice",
|
||||
"resistbalance": "Resist Shifting your Balance",
|
||||
"resistbalance-move": "When you resist an NPC shifting your balance, roll 2d6. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7-9, choose one.<ul><li>Clear a condition or mark growth by immediately acting to prove them wrong.</li><li>Shift your balance towards the opposite principle.</li><li>Learn what their principle is (if they have one); if you already know, take +1 forward against them.</li></ul>On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice",
|
||||
"losebalance": "Losing your Balance",
|
||||
"losebalance-move": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:<ul><li>Give in or submit to your opposition</li><li>Lose control of yourself in a destructive and harmful way</li><li>Take an extreme action in line with the principle, then flee</li></ul>Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
|
||||
"combat-reference": "Combat Moves Reference",
|
||||
"defend-and-response": "Defend & Response",
|
||||
"retaliate": "Retaliate",
|
||||
"retaliate-move": "Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe",
|
||||
"block": "Block",
|
||||
"block-move": "Choose one advance & attack technique. For the rest of this exchange, mark 1-fatigue to block an enemy within reach who uses that technique unless they mark an additional fatigue",
|
||||
"retreat": "Retreat",
|
||||
"retreat-move": "Leave the fight to safety. Any foe engaged with you can mark 1-fatigue to block this technique",
|
||||
"advance-and-attack": "Advance & Attack",
|
||||
"strike": "Strike",
|
||||
"strike-move": "Mark 1-fatigue to inflict a condition on a foe in reach",
|
||||
"seizeposition": "Seize a Position",
|
||||
"seizeposition-move": "Advance to a new location—engage new foes, avoid an obstacle or danger, or establish an advantageous position",
|
||||
"smash": "smash",
|
||||
"smash-move": "Destroy or destabilize something in the environment",
|
||||
"evade-and-observe": "Evade & Observe",
|
||||
"testbalance": "Test Balance",
|
||||
"testbalance-move": "Mark 1-fatigue to question a foe as you fight with them. Ask what their principle is; they must answer honestly. If you already know their principle, you may instead shift their balance",
|
||||
"showoff": "Show Off",
|
||||
"showoff-move": "Mark 1-fatigue to impress or intimidate a foe. They must either allow you to shift their balance or they may only use a single technique in the next exchange",
|
||||
"watchfoe": "Watch a Foe",
|
||||
"watchfoe-move": "Choose an engaged foe to carefully observe. In your next exchange with them, before anyone else makes any choices, they must announce what approach they choose and one technique of that approach they will use in that exchange",
|
||||
"fighting-techniques": "Fighting Techniques",
|
||||
"tag-team": "The Bold: Tag Team",
|
||||
"tag-team-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Work with a companion against the same foe; mark 1-fatigue to inflict 2-fatigue on a foe targeted in this exchange by a companion using Strike, even if their Strike is blocked or doesn’t land.",
|
||||
"overwhelm": "The Hammer: Overwhelm",
|
||||
"overwhelm-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Throw a punch with all your weight behind it; mark up to three fatigue or condition in any combination to force your opponent to mark the same number of conditions (but not fatigue).",
|
||||
"divert": "The Guardian: Divert",
|
||||
"divert-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also Retaliate this exchange, deal an additional 1-fatigue each time.",
|
||||
"wall-of-perfection": "The Icon: Wall of Perfection",
|
||||
"wall-of-perfection-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Create a perfect wall of defense around yourself and any allies directly next to you; mark 1-fatigue to block a single attack towards the wall or keep an enemy at bay who tries to penetrate the wall.",
|
||||
"disorient": "The Idealist: Disorient",
|
||||
"disorient-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Pummel them with blows; mark fatigue to shift their balance.",
|
||||
"break": "The Successor: Break",
|
||||
"break-move": "<b>Evade and Observe</b>: <i>(Add this choice to the list of options available when you Evade and Observe)</i><br/>Target a foe’s vulnerable equipment; mark fatigue to render it useless or broken.",
|
||||
"keeper-may-say": "The Keeper May Say That...",
|
||||
"options": "Options",
|
||||
"harm-list": "Whenever you suffer harm, the Keeper will tell you what effect it has. Injury severity depends on how much harm you have suffered: <ul> <li> 0-harm wounds have only minor, short term effects. </li> <li> 4-7 harm wounds are serious and unstable. They will get worse unless treated. Mark the \"Unstable\" box. </li> <li> 8-harm or more will kill a normal human, including a hunter. </li> </ul> Armour reduces the harm suffered by the number of points it is rated for. Monsters may not be defeated until you use their weakness against them, and this applies to some minions as well.",
|
||||
"recovery": "Recovery",
|
||||
"harm-recovery": "<ul> <li> 0 harm wounds are considered healed right away. </li> <li> 1-3 harm wounds improve when you receive first aid, and later when you rest. Heal 1 when you do. </li> <li> Unstable wounds require first aid to become stable. While unstable, they may get worse. </li> <li> 4+ harm wounds require a healing move, time in an infirmary or hospital, or magical healing. </li> </ul> At the end of the mystery, you also have a chance to heal. <ul> <li> If there is no chance to rest, heal 1 harm. </li> <li> If there is plenty of time, heal all harm. </li> </ul>",
|
||||
"luck-list": "When you spend a point of Luck, pick one: <ul> <li> Decrease a wound you have suffered to 0 harm. </li> <li> After you roll, retroactively change the result to a 12. </li> </ul> When you have no luck left, bad things will happen to you.",
|
||||
"leveling-up": "Leveling Up",
|
||||
"leveling-up-ref": "Mark an experience point whenever your roll totals six or less, or when a move tells you to. Whenever you mark the fifth experience box, level up. Erase all five marks and choose an improvement from your list. After you have leveled up five times, you may choose from the advanced improvement list as well.",
|
||||
"eos": "End of Session",
|
||||
"eos-ref": "At the end of each session, the Keeper will ask the following questions: <ul> <li> Did we conclude the current mystery? </li> <li> Did we save someone from certain death (or worse)? </li> <li> Did we learn something new and important about the world? </li> <li> Did we learn something new and important about one of the hunters? </li> </ul> If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.",
|
||||
"pick-book": "Pick Your Playbook",
|
||||
"pick-book-desc": "<b>Pick your playbook using the menu in the upper right corner</b> or the buttons in the lists below. <i>Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).</i>",
|
||||
"byo": "Brew Your Own",
|
||||
"custom-desc": "A blank shell you can use to create your own",
|
||||
"your-enemies": "Your enemies",
|
||||
"your-choice": "Your choice",
|
||||
"restrictions": "Restrictions",
|
||||
"attack-spells": "Attack Spells",
|
||||
"possible-contacts": "Possible Contacts",
|
||||
"playbook-name": "Playbook Name",
|
||||
"hit": "Hit",
|
||||
"success": "Full Success",
|
||||
"mixed": "Mixed Success",
|
||||
"advsuccess": "Advanced Success",
|
||||
"treat-regular": "Treat as a regular success if you do not have the advanced improvement for this move.",
|
||||
"mark-xp-remind": "Make sure to mark experience!",
|
||||
"first-choice": "First choice",
|
||||
"second-choice": "Second choice",
|
||||
"enabled": "(Enabled)",
|
||||
"end-of-session-experience": "End of Session Experience",
|
||||
"end-of-session-experience-kref": "<ul><li>1-2 “yes”: 1 mark; 3-4 “yes”: 2 marks</li><li>Did they conclude the current mystery?</li><li>Did they save someone from certain death (or worse)?</li><li>Did we learn something new and important about the world?</li><li>Did we learn something new and important about one of the hunters?</li></ul>",
|
||||
"mystery-creation": "Mystery Creation",
|
||||
"1-basic-concept": "1. Basic Concept",
|
||||
"1-basic-concept-kref": "<ul><li>A cool monster from urban legend or folklore.</li><li>A loose end from a previous mystery.</li><li>A problem from one of your arcs.</li><li>Take a plot from somewhere else and change some details.</li><li>A place you know that would make a good place for a monster to lurk.</li><li>Is there something the hunters want to check out?</li><li>Return of a monster, bystander, or location from a previous mystery.</li></ul>",
|
||||
"2-hook": "2. Hook",
|
||||
"2-hook-kref": "<ul><li>The clue that caught the hunters' attention.</li></ul>",
|
||||
"3-threats": "3. Threats",
|
||||
"3-threats-kref": "<ul><li>Create your monsters, minions, bystanders and locations.</li></ul>",
|
||||
"4-countdown": "4. Countdown",
|
||||
"4-countdown-kref": "What would happen if the hunters never came here? Break it into six key events:<ol><li>Day</li><li>Shadows</li><li>Sunset</li><li>Dusk</li><li>Nightfall</li><li>Midnight</li></ol>",
|
||||
"custom-moves-header": "Custom Moves",
|
||||
"custom-moves-kref": "<ul><li>What's the basic concept for the move?</li><li>When is it triggered?</li><li>What effect does it have?</li></ul>",
|
||||
"mystery-hook": "The Hook",
|
||||
"description": "Description",
|
||||
"armour": "Armour",
|
||||
"name": "Name",
|
||||
"day": "Day",
|
||||
"shadows": "Shadows",
|
||||
"sunset": "Sunset",
|
||||
"dusk": "Dusk",
|
||||
"nightfall": "Nightfall",
|
||||
"midnight": "Midnight",
|
||||
"instructions-list": "<ul><li>Click +Add to add a new entity.</li><li>Click Modify to delete or rearrange the order of those entities.</li><li>Set the type, which will then activate the data fields.</li><li>Once you're done editing, hide the edit controls for an attractively formatted experience!</li></ul>",
|
||||
"edit": "Edit",
|
||||
"select-type": "(Select Type)",
|
||||
"threat-type": "Threat Type",
|
||||
"countdown": "Countdown",
|
||||
"monster": "Monster",
|
||||
"minion": "Minion",
|
||||
"bystander": "Bystander",
|
||||
"location": "Location",
|
||||
"phenomenon": "Phenomenon",
|
||||
"up-to-6": "Up to 6",
|
||||
"up-to-12": "Up to 12",
|
||||
"type-and-motivation": "Type and Motivation",
|
||||
"choose-type": "Choose Type and Motivation",
|
||||
"powers": "Powers",
|
||||
"attacks": "Attacks",
|
||||
"weaknesses": "Weaknesses",
|
||||
"starting-stats-choices": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"motw": "Monster of the Week",
|
||||
"copyright": "Monster of the Week is copyright Evil Hat Productions, LLC and Generic Games.",
|
||||
"choose-one": "Choose one",
|
||||
"other-playbook-moves": "Other Playbook Moves",
|
||||
"allies": "Allies and Teams",
|
||||
"individual": "Individual",
|
||||
"team": "Team",
|
||||
"motivation": "Motivation",
|
||||
"ally-motive1": "Subordinate: to follow your exact instructions",
|
||||
"ally-motive2": "Lieutenant: to execute the spirit of your instructions",
|
||||
"ally-motive3": "Friend: to provide emotional support",
|
||||
"ally-motive4": "Bodyguard: to intercept danger",
|
||||
"ally-motive5": "Confidante: to give you advice and perspective",
|
||||
"ally-motive6": "Backup: to stand with you",
|
||||
"other-playbooks": "Other Playbooks",
|
||||
"actionscientist": "Action Scientist",
|
||||
"text-block": "Text Block",
|
||||
"mystery-concept": "Mystery's Concept",
|
||||
"playtests": "Playtests",
|
||||
"playtest": "Playtest",
|
||||
"constructed": "Constructed",
|
||||
"lightning": "Lightning",
|
||||
"music": "Music",
|
||||
"clockwork": "Clockwork",
|
||||
"orgone": "Orgone",
|
||||
"alchemy": "Alchemy",
|
||||
"thought": "Thought",
|
||||
"aether": "Aether",
|
||||
"purpose": "Purpose",
|
||||
"fire": "Fire",
|
||||
"calm": "Calm",
|
||||
"raging": "Raging",
|
||||
"end_newstuff": "<!-- New entries end here. -->"
|
||||
}
|
||||
@@ -0,0 +1,580 @@
|
||||
{
|
||||
"sheet-version": "sheet version",
|
||||
"send_details_to_chat": "Send details to chat!",
|
||||
"character-name": "Name",
|
||||
"character-gender": "Pronouns",
|
||||
"playbook": "Playbook",
|
||||
"keeper-sheet": "Keeper's Mystery Sheet",
|
||||
"playbook-choice": "Choose a Playbook",
|
||||
"character-look": "Look",
|
||||
"select-text": "Select a Playbook above to get started",
|
||||
"placeholder": " ",
|
||||
"balance-spacer": "balance",
|
||||
"basics": "Basics",
|
||||
"background-demeanor": "Background & Demeanor",
|
||||
"history-prompts": "History Prompts",
|
||||
"Create-Your-Own": "Create Your Own:",
|
||||
"stats": "Stats",
|
||||
"charm": "Charm",
|
||||
"cool": "Cool",
|
||||
"sharp": "Sharp",
|
||||
"tough": "Tough",
|
||||
"weird": "Weird",
|
||||
"luck": "Luck",
|
||||
"miss": "Miss",
|
||||
"Background": "Background",
|
||||
"Background-Description": "Choose up to 2 of the following to describe your origins",
|
||||
"Military": "Military",
|
||||
"Monastic": "Monastic",
|
||||
"Outlaw": "Outlaw",
|
||||
"Privilege": "Privilege",
|
||||
"Urban": "Urban",
|
||||
"Wilderness": "Wilderness",
|
||||
"Demeanor": "Demeanor",
|
||||
"Demeanor-Description": "Choose one or more of the follow to describe how your character behaves in social situations",
|
||||
"Harsh": "Harsh",
|
||||
"Serious": "Serious",
|
||||
"Polite": "Polite",
|
||||
"Quiet": "Quiet",
|
||||
"Suspicious": "Suspicious",
|
||||
"Cautious": "Cautious",
|
||||
"Impatient": "Impatient",
|
||||
"Sensitive": "Sensitive",
|
||||
"Affable": "Affable",
|
||||
"Enthusiastic": "Enthusiastic",
|
||||
"Talkative": "Talkative",
|
||||
"Impetuous": "Impetuous",
|
||||
"Playful": "Playful",
|
||||
"Blunt": "Blunt",
|
||||
"Loud": "Loud",
|
||||
"Excessive": "Excessive",
|
||||
"Determined": "Determined",
|
||||
"Naive": "Naive",
|
||||
"Needy": "Needy",
|
||||
"Sad": "Sad",
|
||||
"Haughty": "Haughty",
|
||||
"Grave": "Grave",
|
||||
"Lonely": "Lonely",
|
||||
"Compassionate": "Compassionate",
|
||||
"Joyful": "Joyful",
|
||||
"Grieving": "Grieving",
|
||||
"Earnest": "Earnest",
|
||||
"Resolute": "Resolute",
|
||||
"Perky": "Perky",
|
||||
"Intense": "Intense",
|
||||
"By-the-book": "By-the-book",
|
||||
"Casual": "Casual",
|
||||
"Arrogant": "Arrogant",
|
||||
"Oblivious": "Oblivious",
|
||||
"Training": "Training",
|
||||
"Training-Description": "Choose one of the following that describes how you were trained to fight",
|
||||
"Waterbending": "Waterbending",
|
||||
"Firebending": "Firebending",
|
||||
"Earthbending": "Earthbending",
|
||||
"Airbending": "Airbending",
|
||||
"Weaponbending": "Weapon Specialist",
|
||||
"Techbending": "Tech Specialist",
|
||||
"Fighting-Style": "Fighting Style",
|
||||
"Creativity": "Creativity",
|
||||
"Focus": "Focus",
|
||||
"Harmony": "Harmony",
|
||||
"Passion": "Passion",
|
||||
"balance": "Balance",
|
||||
"creativity": "Creativity",
|
||||
"focus": "Focus",
|
||||
"harmony": "Harmony",
|
||||
"passion": "Passion",
|
||||
"role": "Role",
|
||||
"choose-starting-stats": "[Choose a set, then choose any stat and add +1]",
|
||||
"+1|+1|=0|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"-1|+1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|-1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|+1|+1|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|-1|+1|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|+1|-1|=0": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"center": "Center",
|
||||
"balance-center": "Center ",
|
||||
"fatigue": "Fatigue",
|
||||
"atla-books": "Avatar Legends Playbooks",
|
||||
"fatigue-description": "Mark <i>Fatigue</i> when a move or the GM tells you to",
|
||||
"trigger-fatigue-special": "When you can no longer mark fatigue, you must mark a condition instead. When you can no longer mark conditions, you are <i>taken out</i>.",
|
||||
"okay": "Okay",
|
||||
"doomed": "Doomed",
|
||||
"special": "Special",
|
||||
"harm": "Harm",
|
||||
"dying": "Dying",
|
||||
"unstable": "Unstable",
|
||||
"balancevalues": "+3 +2 +1 +0 -1 -2 -3",
|
||||
"centervalues": "-3 -2 -1 +0 +1 +2 +3",
|
||||
"balance-principle": "Principle",
|
||||
"conditions": "Conditions",
|
||||
"condition1": "<b>Afraid:</b> -2 to <i>intimidate</i> and <i>call someone out</i>",
|
||||
"condition2": "<b>Angry:</b> -2 to <i>comfort or support</i> and <i>assess a situation</i>",
|
||||
"condition3": "<b>Foolish:</b> -2 to <i>trick</i> and <i>resist shifting your balance</i>",
|
||||
"condition4": "<b>Guilty:</b> -2 to <i>push your luck</i> and <i>deny a callout</i>",
|
||||
"condition5": "<b>Insecure:</b> -2 to <i>plead</i> and <i>rely on your skills and training</i>",
|
||||
"growth": "Growth",
|
||||
"experience": "Experience",
|
||||
"growth-description": "At the end of each game session, answer the following questions. For each “yes” answer, mark one of the three growth boxes. When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.<ul><li>Did you learn something challenging, exciting, or complicated about the world?</li><li>Did you stop a dangerous threat or solve a community problem?</li><li>Did you guide a companion towards balance or end the session at your center?</li></ul>",
|
||||
"growth-questions": "Growth Questions",
|
||||
"growth-the-bold": "<ul><li>Did you express vulnerability by admitting you were wrong or that you should have listened to someone you ignored?</li></ul>",
|
||||
"growth-the-guardian": "<ul><li>Did you pursue a desire or goal of your own, outside of protecting others?</li></ul>",
|
||||
"growth-the-hammer": "<ul><li>Did you make significant progress towards your goal against your adversary?</li></ul>",
|
||||
"growth-the-icon": "<ul><li>Did you accomplish a feat worthy of your burden and tradition?</li></ul>",
|
||||
"growth-the-idealist": "<ul><li>Did you improve the lives of a community of average citizens?</li></ul>",
|
||||
"growth-the-successor": "<ul><li>Did you learn something meaningful or important about your lineage, its members, or its effects on the world and others?</li></ul>",
|
||||
"xp-description": "When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.",
|
||||
"moment-of-balance": "Moment of Balance",
|
||||
"balance-unlocked": "Moment of Balance <i>Unlocked</i>",
|
||||
"moment-of-balance-the-bold": "The greatest heroes of your age may have overwhelming confidence, but balance isn’t about pursuing greatness for the sake of greatness. You find a way to stand with your companions like no one else ever could. Tell the GM how you strike down an impossibly strong enemy or obstacle to protect your friends from harm as the best version of yourself.",
|
||||
"moment-of-balance-the-guardian": "You’ve sworn to protect the people you care about, but balance is about finding your own place in the world as well. You know what you’re capable of accomplishing, and you step up to show the world your unique strength. Tell the GM how you put your own life on the line to defeat a villain or danger that seems unstoppable.",
|
||||
"moment-of-balance-the-hammer": "You can knock down every wall in the world, but balance isn’t found in conquest and destruction. You know some walls need to stand to keep people safe. Tell the GM how you put yourself directly in the path of an inescapable threat to completely protect someone or something from harm.",
|
||||
"moment-of-balance-the-icon": "Others have laid a path for you you cannot escape, but balance means you understand the limits of their vision. You make the role your own in this moment, charting a new path for yourself and your tradition. Tell the GM how your new understanding of your burdens forges a new way forward for everyone.",
|
||||
"moment-of-balance-the-idealist": "The pain of the world can be overwhelming, but balance brings peace. You bring everything around you to a stop—villains, arguments, disaster—and set the world right. Tell the GM how your compassionate actions end a conflict utterly and completely.",
|
||||
"moment-of-balance-the-successor": "You may never escape the legacy of your family, but balance allows you to learn from them without defining yourself in their image. You call upon a resource of your family to innovate a new solution to an intractable problem, never forgetting who you are in the face of incredible danger. Tell the GM how you knock down obstacles that seem impossible to overcome and save the day.",
|
||||
"other-moves": "Other Moves",
|
||||
"gear": "Gear",
|
||||
"other-gear": "Other Gear",
|
||||
"growth-improvements": "Growth Improvements",
|
||||
"growth-improvements-description": "Once you have 3 <i>Growth Experience</i> you may choose one of these: (Check off any you've already taken)",
|
||||
"other-improvements": "Other Improvements",
|
||||
"take-move1-imp": "Take a new move from your playbook",
|
||||
"take-move2-imp": "Take a new move from another playbook",
|
||||
"raise-stat-imp": "Raise a stat by +1 (max of +2 in any stat)",
|
||||
"shift-center-imp": "Shift your center by one step",
|
||||
"unlock-balance-imp": "Unlock your Moment of Balance",
|
||||
"max": "max",
|
||||
"another": "Take another",
|
||||
"move": "move",
|
||||
"ally": "Gain an ally",
|
||||
"playbook-move": "Take a move from another playbook",
|
||||
"advanced-improvements": "Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above",
|
||||
"rating": "to any rating",
|
||||
"new-playbook": "Change playbooks",
|
||||
"second-hunter": "Create a second hunter to play",
|
||||
"basic-moves": "Advance 2 basic moves",
|
||||
"retire": "Retire this hunter to safety",
|
||||
"erase-luck": "Erase one used <i>Luck</i> point",
|
||||
"after-getting-improvement": "Use after getting the corresponding <i>Improvement</i>",
|
||||
"history": "History",
|
||||
"notes": "Notes",
|
||||
"pick-one": "pick one",
|
||||
"pick-two": "pick two",
|
||||
"pick-three": "pick three",
|
||||
"moves": "Moves",
|
||||
"1-fixed-move": "You get this",
|
||||
"2-fixed-moves": "You get these 2",
|
||||
"1-move": "Then pick one of these",
|
||||
"2-moves-then": "Then pick two of these",
|
||||
"2-moves": "Pick two of these",
|
||||
"3-moves-then": "Then pick three of these",
|
||||
"3-moves": "Pick three of these",
|
||||
"choose": "choose",
|
||||
"one": "one",
|
||||
"two": "two",
|
||||
"three": "three",
|
||||
"the-bold": "The Bold",
|
||||
"the-bold-description": "The Bold fights to live up to their self-image and earn others’ trust and confidence. Play the Bold if you want to build your reputation and leadership skills. ",
|
||||
"balance-the-bold1": "Loyalty",
|
||||
"balance-the-bold2": "Confidence",
|
||||
"legacy1": "Successfully lead your companions in battle",
|
||||
"legacy2": "Kiss someone dangerous",
|
||||
"legacy3": "Punch someone you probably shouldn't punch",
|
||||
"legacy4": "Help a friend when they most need you",
|
||||
"legacy5": "Take down a threat all on your own",
|
||||
"legacy6": "Openly outperform and authority figure",
|
||||
"legacy7": "Pull off a ridiculous stunt",
|
||||
"legacy8": "Save a friend's life",
|
||||
"legacy9": "Pet a fantastic beast",
|
||||
"legacy10": "Get a fancy new outfit",
|
||||
"legacy11": "Earn the respect of an adult you admire",
|
||||
"legacy12": "Call out a friend's bad behavior to their face",
|
||||
"legacy13": "Form a deep relationship with someone new",
|
||||
"legacy14": "Stop a fight with calm words",
|
||||
"legacy15": "Tell someone your true feelings for them",
|
||||
"legacy16": "Travel to an incredible place",
|
||||
"legacy17": "Stand up to someone who doesn't respect you",
|
||||
"legacy18": "Restrain a friend from making a bad choice",
|
||||
"legacy19": "Forgive someone for their previous wrongdoing",
|
||||
"legacy20": "Stand up to someone abusing their power",
|
||||
"legacylist1": "List your current <i>drives</i> below:",
|
||||
"legacylist2": "Check off <i>drives</i> below as you complete them.",
|
||||
"yourdrives": "Your Drives",
|
||||
"completedrives": "Completed Drives",
|
||||
"choose-two": "Choose Two",
|
||||
"tb-move1": "<b>Best Friend</b><br>Your best friend is small, fuzzy, and dependable. Unlike all your other relationships, this one is simple and true. You can understand and communicate with your small companion and although they may give you a hard time now and again, they are always there when you need them most. Whenever your pal could help you push your luck, mark fatigue to roll with Creativity instead of Passion. If your pet ever gets hurt, mark a condition.",
|
||||
"tb-move2": "<b>Here's the Plan</b>: When you work out a plan with someone, roll with Creativity. On a 10+, hold 3. On a 7-9, hold 2. You can spend your hold 1-for-1 while the plan is being carried out to:<ul><li>Aid someone; add +1 to their roll (choose after rolling)</li><li>Call out a warning or a command; reduce the fatigue they mark by 1</li><li>Rally someone with invigorating words; negate a condition they would otherwise suffer</li></ul>On a miss, hold 1, but your plan encounters some disastrous opposition right from the start.",
|
||||
"tb-move3": "<b>Not Done Yet!</b>: Once per session, when you are taken out, shift your balance towards center to stay up for one more exchange of a conflict. After that exchange ends, you become helpless, unconscious, or otherwise incapable of continuing on, and are taken out as normal.",
|
||||
"tb-move4": "<b>You Missed Something</b>: When you evaluate a friendly NPC’s plan to get something done, roll with Focus. On a hit, the GM tells you how you can drastically improve the chances of success; get it done, and they’re sure to come through on top. On a 7-9, the problems inherent in the plan are fairly serious; the NPC will be resistant to making the changes necessary. On a miss, something about the plan throws you for a loop; the GM tells you what obvious danger the NPC is ignoring...or what they’re hiding about their intent.",
|
||||
"tb-move5": "<b>Straight Shooter</b>: When you tell an NPC the blunt, honest truth about what you really think of them and their plans, roll with Focus. On a hit, they’ll look upon your honesty favorably, and they’ll answer a non-compromising question honestly or grant you a simple favor. On a 7-9, they return the favor and give you an honest assessment of yourself; mark a condition. On a miss, you’re a bit too honest—they’re either furious or genuinely hurt.",
|
||||
"the-hammer": "The Hammer",
|
||||
"the-hammer-description": "The Hammer is strong, tough, and looking for a deserving face to punch. Play the Hammer if you want to grapple with what force can and can’t solve.",
|
||||
"balance-the-hammer1": "Care",
|
||||
"balance-the-hammer2": "Force",
|
||||
"bringing-them-down": "Bringing Them Down",
|
||||
"adversary-description1": "Take -1 ongoing to <b>plead</b> with, <b>trick</b>, or <b>comfort or support</b> your adversary.",
|
||||
"adversary-name": "<b>Adversary Name</b>",
|
||||
"changing-your-adversary": "Changing Your Adversary",
|
||||
"adversary-goal": "Adversary Goal",
|
||||
"adversary1": "Capture them",
|
||||
"adversary2": "Discredit them",
|
||||
"adversary3": "Depose them",
|
||||
"adversary4": "Restrain them",
|
||||
"adversary5": "Expose them",
|
||||
"adversary6": "Exile them",
|
||||
"th-move1": "<b>Fueled by Anger</b>: Mark Angry to use an additional basic or mastered technique when you <b>advance and attack</b>, even on a miss. While Angry is marked, take +1 ongoing to intimidate others.",
|
||||
"th-move2": "<b>Walls Can't Hold Me</b>: When you rely on your skills and training to dangerously smash your way through walls or other obstacles, roll with Passion instead of Focus.",
|
||||
"th-move3": "<b>Punch Where It Matters</b>: When you assess a situation, you can always ask, “Who or what here is most vulnerable to me?”, even on a miss. Remember to take +1 ongoing to act in accordance with the answer.",
|
||||
"th-move4": "<b>Comprehend Your Foe</b>: When you <b>defend and respond</b> against a foe whose balance principle you know, you may mark fatigue to roll with Creativity instead of Focus.",
|
||||
"th-move5": "<b>Stand and Fight!</b>: When you provoke an NPC opponent into attacking you, roll with Passion. On a hit, they’re coming at you specifically. On a 10+, you’re ready for them; clear a condition or clear 2-fatigue. On a miss, they take advantage of your provocation to strike a blow where you least expect it.",
|
||||
"the-guardian": "The Guardian",
|
||||
"the-guardian-description": "The Guardian defends someone close to them, steadfast and watchful. Play the Guardian if you want to be the first to see danger coming, and the last line of defense.",
|
||||
"balance-the-guardian1": "Self-Reliance",
|
||||
"balance-the-guardian2": "Trust",
|
||||
"burden-move": "Burden Move",
|
||||
"tg-move1": "<b>Suspicious Mind</b>:When you watch a person carefully to figure them out, roll with Focus. On a 7-9, hold 1. On a 10+, hold 2. Spend your hold, 1-for-1, to ask their player questions while you observe or interact with them; they must answer honestly.<ul><li>Are you telling the truth?</li><li>What are you truly feeling?</li><li>What do you really want right now?</li><li>What are you worried about?</li><li>What are you about to do?</li></ul>On a miss, you tip your hand, but you can shift your balance away from center to ask 1 question right now.",
|
||||
"tg-move2": "<b>Badge of Authority</b>: You have some badge or symbol of authority from your background, something that makes you someone to be listened to, if not well-liked or entirely respected.<br>When you give an NPC an order based on that authority and their recognition of it, roll with Passion. On a hit, they do what you say. On a 7-9, they choose 1:<ul><li>They do it, but in lackluster fashion</li><li>They say they need something first to be able to do it</li><li>They do it, but they’re going to talk to your superiors</li></ul>On a miss, the authority of your badge doesn’t sway them; they do as they please and you take -1 forward against them.",
|
||||
"tg-move3": "<b>Catch a Liar</b>: When you are suspicious of someone, write their name here:",
|
||||
"tg-move3.1": "You cannot write another until you have made them admit their guilt and misdeeds in front of an audience, or until you no longer seek to uncover their secrets.<br/>When they admit their guilt and misdeeds in front of an audience, clear their name from this move.<br/>When you no longer seek to uncover their secrets, you may mark a condition to clear their name from this move.<br/> When you expose that person’s lies or wrong-doing, clear all your fatigue and up to two conditions. When you try to <b>intimidate</b> them into admitting their real crimes by using actual evidence, you can eliminate one additional option from the list on any hit before they choose.",
|
||||
"tg-move4": "<b>Furrowed Brow</b>: Take +1 Focus (Max +3)",
|
||||
"tg-move5": "<b>Martyr Complex</b>: When you have a total of 8 between conditions marked, highest principle, and fatigue marked, take +1 ongoing to all moves.",
|
||||
"the-icon": "The Icon",
|
||||
"the-icon-description": "The Icon comes from an ancient tradition and inherited some serious standards to live up to. Play the Icon if you want to be torn between your heart and your destiny.",
|
||||
"balance-the-icon1": "Role",
|
||||
"balance-the-icon2": "Freedom",
|
||||
"burden-and-tradition": "Burden and Tradition",
|
||||
"tradition-description1": "You are an icon of your burden and tradition. You are expected to be its exemplar, its single most important representative, trained up from a young age and saddled with the weight of history. You have been told that you are vital to the world.",
|
||||
"your-responsibilities": "Your Responsibilities",
|
||||
"tradition-description2": "Choose 3 responsibilities of your burden and tradition you are expected to assume:",
|
||||
"responsibility1": "Protecting constructed sacred sites",
|
||||
"responsibility2": "Destroying dangerous creatures",
|
||||
"responsibility3": "Overthrowing tyrants",
|
||||
"responsibility4": "Defending rightful rulers",
|
||||
"responsibility5": "Performing rituals",
|
||||
"responsibility6": "Providing aid and succor to the downtrodden",
|
||||
"responsibility7": "Searching for ancient artifacts",
|
||||
"responsibility8": "Guarding nature from corruption",
|
||||
"responsibility9": "Safekeeping records from destruction",
|
||||
"your prohibitions": "Your Prohibitions",
|
||||
"tradition-description3": "Choose 3 prohibitions of your burden and tradition:",
|
||||
"Prohibition1": "Never fall in love",
|
||||
"Prohibition2": "Never refuse an honest request for help",
|
||||
"Prohibition3": "Never run from a fight",
|
||||
"Prohibition4": "Never start a fight",
|
||||
"Prohibition5": "Never share the secrets of your tradition",
|
||||
"Prohibition6": "Never seek fame or glory",
|
||||
"Prohibition7": "Never interfere without being asked",
|
||||
"Prohibition8": "Never betray someone's trust",
|
||||
"Prohibition9": "Never force your will upon another",
|
||||
"breaking-tradition": "Breaking Tradition",
|
||||
"living-up-to-your-role": "Living up to Your Role",
|
||||
"end-of-session-move": "End of Session Move",
|
||||
"tradition-move1": "When you live up to your Role through the responsibilities of your burden and tradition despite opposition or danger, shift your balance twice toward Role instead of marking fatigue, and clear fatigue equal to your Role.",
|
||||
"tradition-move2": "When you directly and openly break a prohibition of your burden and tradition, mark a condition, shift your balance twice towards Freedom, and clear fatigue equal to your Freedom.",
|
||||
"tradition-move3": "At the end of each session, answer these additional questions along with your standard growth questions.<br>1. Did I generally uphold my responsibilities?<ul><li>If yes, shift balance toward Role.</li><li>If no, mark a condition and shift balance toward Freedom.</li></ul>2. Did I generally maintain my prohibitions?<ul><li>If yes, clear a condition and shift balance toward Role.</li><li>If no, shift balance toward Freedom.</li></ul>",
|
||||
"ti-move1": "<b>Use Their Momentum</b>: When you are engaged with a large or powerful foe, mark fatigue to <b>advance and attack</b> with Focus instead of Passion. If you do, you don’t have to mark fatigue to use <b>Strike</b>, and you may also choose to use <b>Retaliate</b> as if it were an advance and attack technique.",
|
||||
"ti-move2": "<b>Bonzu Pippinpaddleopsicopolis... the Third</b>: When you <b>trick an NPC</b> by assuming a silly disguise or fake identity, mark Foolish to treat your roll as if it was a 12+. If Foolish is already marked, mark 2-fatigue instead.",
|
||||
"ti-move3": "<b>Meditation</b>: Take +1 Focus (Max +3).",
|
||||
"ti-move4": "<b>Otter-Penguins, Unagi, and Hot Springs</b>: When you visit a new inhabited location you learned about in the past, roll with Harmony. On a 7-9, ask 1. On a 10+, ask 2. You and your friends each clear fatigue when you interact with the answers.<ul><li>What’s the best local pastime?</li><li>What interesting locations are nearby?</li><li>Who is the most famous person here?</li><li>What special tradition is prized by locals?</li><li>What’s the most interesting legend locals recount about this place?</li></ul>On a miss, tell the GM what you expected to find; they will tell you how this place is different!",
|
||||
"ti-move5": "<b>Yip Yip!</b>: You have an animal companion large enough to ride. Name them and choose their species:<br><i>(Flying bison, polar bear dog, eel-hound, catgator, elephant-mandrill, gemsbok-bull, shirshu, komodo-rhino, sabertooth moose-lion, flying boar, walrus-yak, flying fishopotamus)</i>",
|
||||
"ti-move5.1": "When you and your animal companion fight together, mark 1-fatigue to use an additional technique from your approach, even on a miss. When something hurts your animal companion, mark a condition. When you and your friends travel via your animal companion, everyone clears 1-fatigue.",
|
||||
"the-idealist": "The Idealist",
|
||||
"the-idealist-description": "The Idealist has a past, full of suffering and tragedy, that strengthened their beliefs. Play the Idealist if you want to awaken the hope in everyone around you.",
|
||||
"balance-the-idealist1": "Forgivenss",
|
||||
"balance-the-idealist2": "Action",
|
||||
"never-turn-my-back": "Never Turn My Back",
|
||||
"code-description1": "You’ve seen sadness and grief. You’re no stranger to loss and pain. But you know the world can be a better place. And nothing happens without good people fighting for what’s right...",
|
||||
"your-code": "Your Code",
|
||||
"code-description2": "You have a code—choose three ideals from the list to define it:",
|
||||
"code1": "Always speak the truth",
|
||||
"code2": "Always stand up to bullies",
|
||||
"code3": "Always keep your promises",
|
||||
"code4": "Never strike the first blow",
|
||||
"code5": "Never deny a request for help",
|
||||
"code6": "Never leave a friend behind",
|
||||
"code-description3": "When you live up to your ideals at a significant cost, someone who witnessed (or hears about) your sacrifice approaches you to affirm their allegiance to your group’s purpose; write their name down on the list of allies below.",
|
||||
"your-allies": "Your Allies",
|
||||
"Allies": "Allies",
|
||||
"code-description4": "You can always <b>plead</b> with these allies—they always care what you think; they always open up to you if you <b>comfort or support</b> them; and you can <b>call on them to live up to their principles</b> as if you had rolled a 10+ by erasing their name from your list of allies.",
|
||||
"tid-move1": "<b>The Strength of Your Heart</b>: When you use Block, enemies must mark 2-fatigue instead of 1 to overcome your defenses.",
|
||||
"tid-move2": "<b>Whatever I Can</b>: When you spend time talking to the locals about their problems, roll with Harmony. On a hit, you hear about the most significant and serious problem at hand; the GM will tell you who it affects and what is the cause. On a 10+, you can ask a follow up question about the problem or cause; you take +1 ongoing when you act on the answer. On a miss, you wind up creating a whole new problem with your questions and ideas.",
|
||||
"tid-move3": "<b>Your Rules Stink</b>: When you stand up to an adult by telling them their rules are stupid, roll with Passion. On a hit, they are surprised by your argument; they must shift their balance or offer you a way forward, past the rules. On a 10+, both. On a miss, your efforts to move them only reveal how strongly they believe in the system—mark a condition as their resistance leaves you reeling.",
|
||||
"tid-move4": "<b>It Doesn't Belong To You</b>: When you secretly pocket something owned by someone undeserving, roll with Harmony. On a hit, you swipe something from them (your choice) without them noticing you took it. On a 7-9, the thing you took isn’t exactly what you thought it was; the GM will tell you how. On a miss, you grab the goods, but they notice—and pursue—as soon as you exit the scene.",
|
||||
"tid-move5": "<b>You Can't Knock Me Down!</b>: When you are engaged in combat with superior opposition and openly refuse to back down or flee, roll with Harmony for the rest of the battle when you use the <b>defend and respond</b> approach; you cannot choose to Retreat for the rest of the fight.",
|
||||
"the-successor": "The Successor",
|
||||
"the-successor-description": "The Successor comes from a lineage of powerful but scary figures. Play the Successor if you want to struggle against your lineage as it threatens to draw you in.",
|
||||
"balance-the-successor1": "Tradition",
|
||||
"balance-the-successor2": "Progress",
|
||||
"a-tainted-past": "A Tainted Past",
|
||||
"lineage-description1": "You hail from a powerful and infamous lineage—often a family, though it might also be another close-knit group which passes status and clout down from generation to generation. Choose one domain from below that is the source of your lineage’s power, and another into which they’re now beginning to extend their reach.",
|
||||
"lineage-domains": "Lineage Domains",
|
||||
"lineage1": "High Society",
|
||||
"lineage2": "Military Command",
|
||||
"lineage3": "Arts and Entertainment",
|
||||
"lineage4": "Land Ownership",
|
||||
"lineage5": "Organized Crime",
|
||||
"lineage6": "Spiritual Authority",
|
||||
"lineage7": "State Politics",
|
||||
"lineage8": "Business and Industry",
|
||||
"lineage9": "Elite Academics",
|
||||
"lineage10": "Vigilante Militias",
|
||||
"lineage11": "Media and News",
|
||||
"lineage12": "Vital Supply Chains",
|
||||
"lineage-resources": "Lineage Resources",
|
||||
"lineage-description2": "You have access to your family’s extensive stores of two of the following resources:",
|
||||
"lresource1": "Obscure or Forbidden Knowledge",
|
||||
"lresource2": "Introductions or Connections",
|
||||
"lresource3": "Servants or Muscle",
|
||||
"lresource4": "High Technology",
|
||||
"lresource5": "Cold Hard Cash",
|
||||
"lresource6": "Spiritual Artifacts or Tomes",
|
||||
"spending-resources": "Spending Resources",
|
||||
"lineage-description3": "Spend <b>resources</b> during the session to establish a boon you had previously asked for or obtained, something that your lineage’s unique position and stores could provide: a vehicle, an invitation into a private event or powerful chamber, a chest of jade coins, etc.",
|
||||
"pay-homage": "Pay Homage",
|
||||
"lineage-description4": "When you pay obeisance and homage to a powerful member of your lineage, roll with your Tradition. On a hit, you earn some credit; hold 3-resources. On a 7-9, their resources don’t come without strings; you’ll need to promise to fulfill some other obligation of your lineage, or let them shift your balance right now. On a miss, they’re dissatisfied with your display; they’re cutting you off until you fulfill some task they set to you.",
|
||||
"raiding-your-lineage": "Raiding Your Lineage",
|
||||
"lineage-description5": "When you <b>raid your lineage’s resources</b> without their consent or knowledge, mark a condition and roll with your Progress. On a hit, hold 1-resource. On a 7-9, choose 1. On a 10+, choose 2.<ul><li>You obtained an additional 1-resource.</li><li>You nabbed your goodies quietly and quickly; your lineage will be none the wiser.</li><li>You steel yourself for what you’re doing; avoid marking a condition.</li></ul> On a miss, you’re caught in the act by a powerful member of your lineage.",
|
||||
"ts-move1": "<b>Way of the Future</b>: Take +1 Creativity (Max +3).",
|
||||
"ts-move2": "<b>Black Koala-Sheep</b>: When you behave in a way that shocks and unsettles people from one of your backgrounds, roll with Creativity to <b>intimidate</b> them or<b>push your luck</b>.",
|
||||
"ts-move3": "<b>A Life of Regret</b>: When you comfort or support an NPC by apologizing and honestly promising to make amends for the harm they have suffered, roll with Focus instead of Harmony. If they choose not to open up to you, you do not take +1 forward against them. If they choose to open up to you, take +1 ongoing to attempts to take action to make amends.",
|
||||
"ts-move4": "<b>Walk This Way</b>: When you make over, disguise, and/or coach your friends to fit in with a specific crowd appropriate to one of your backgrounds, roll with Creativity. On a 10+, the performance is flawless; you gain access to wherever you wanted to fit in while attracting little suspicion. On a 7-9, you fool nearly everyone; there’s only a single gatekeeper who asks any questions or stands in your way. On a miss, the only way to get the access you desired is for one of your friends to take on a uncomfortable, dangerous, or attention-grabbing role.",
|
||||
"ts-move5": "<b>Wordly Knowledge</b>: Your upbringing expanded your horizons, skillsets, and contacts. Choose another training and another background.",
|
||||
"move-status": "Learned/Practiced/Mastered",
|
||||
"custom-playbook": "Custom Playbook",
|
||||
"tome-of-mysteries": "Tome of Mysteries",
|
||||
"reinforcements": "Reinforcements",
|
||||
"Brazilian": "Brazilian Edition",
|
||||
"fan-made": "Fan-made",
|
||||
"material": "Material",
|
||||
"background": "Background",
|
||||
"background-description": "Where did your character come from?",
|
||||
"background1": "Military",
|
||||
"background2": "Monastic",
|
||||
"background3": "Outlaw",
|
||||
"background4": "Privileged",
|
||||
"background5": "Urban",
|
||||
"background6": "Wilderness",
|
||||
"heat": "Heat",
|
||||
"Divine": "Divine",
|
||||
"Expert": "Expert",
|
||||
"Flake": "Flake",
|
||||
"Initiate": "Initiate",
|
||||
"Monstrous": "Monstrous",
|
||||
"curses": "Curses",
|
||||
"Mundane": "Mundane",
|
||||
"Professional": "Professional",
|
||||
"agency": "Agency",
|
||||
"resources": "Resources",
|
||||
"red-tape": "Red Tape",
|
||||
"Spellslinger": "Spell-Slinger",
|
||||
"combat-magic": "Combat Magic",
|
||||
"bases": "Bases",
|
||||
"effects": "Effects",
|
||||
"Spooky": "Spooky",
|
||||
"dark-side": "The Dark Side",
|
||||
"Wronged": "Wronged",
|
||||
"Gumshoe": "Gumshoe",
|
||||
"Hex": "Hex",
|
||||
"temptation": "Temptation",
|
||||
"rotes": "Rotes",
|
||||
"guide-name": "Guide Name",
|
||||
"loving": "Loving",
|
||||
"broken": "Broken",
|
||||
"Searcher": "Searcher",
|
||||
"Exile": "Exile",
|
||||
"Hardcase": "Hard Case (Original)",
|
||||
"Luchador": "Luchador",
|
||||
"hero": "Hero",
|
||||
"Snoop": "Snoop",
|
||||
"Summoned": "Summoned",
|
||||
"hobby": "Hobby",
|
||||
"Traveler": "Traveler",
|
||||
"custom": "Custom",
|
||||
"luck-special-custom": "You may come up with a Moment of Balance for this playbook with help from the GM.",
|
||||
"custom-special": "Playbook Special",
|
||||
"custom-special-example": "Like the Guardian's 'Ward' or the Successor's 'Lineage'",
|
||||
"custom-special-name": "Name of special",
|
||||
"custom-special-description": "Description",
|
||||
"custom-moves": "Playbook Moves",
|
||||
"custom-move-name": "Name",
|
||||
"custom-move-description": "Description",
|
||||
"custom-gear": "Playbook Gear",
|
||||
"start_newstuff": "<!-- All of the entries from here on down are new and likely need translation beyond what was supplied in the original version 1.0 materials. -->",
|
||||
"unused": "Unused",
|
||||
"all": "All",
|
||||
"starting": "Starting",
|
||||
"stats-overwrite-warning": "Choose a starting set. (This will overwrite current stats values!)",
|
||||
"current-hold": "Current Hold",
|
||||
"advanced": "Advanced",
|
||||
"instructions": "Instructions",
|
||||
"trigger-luck-special": "When you mark Luck, you trigger your playbook's Luck Special.",
|
||||
"examples": "Examples",
|
||||
"balance-instructions": "Shift your balance towards one of your <i>principles</i> whenever a move says to do so. If you cannot shift your balance because you are at the end of your balance track, trigger the <i>Losing your Balance</i> move.",
|
||||
"failure": "Failure",
|
||||
"basic-reference": "Basic Moves Reference",
|
||||
"plead": "Plead",
|
||||
"plead-move": "When you plead with an NPC who cares what you think for help, support, or action, roll with Harmony. On a 7-9, they need something more—evidence that this is the right course, guidance in making the right choices, or resources to aid them—before they act; the GM tells you what they need. On a 10+, they act now and do their best until the situation changes",
|
||||
"pyl": "Push your Luck",
|
||||
"pyl-move": "When you push your luck in a risky situation, say what you want to do and roll with Passion. On a hit, you do it, but it costs you to scrape by; the GM tells you what it costs you. On a 10+, your boldness pays off despite the cost; the GM tells you what other lucky opportunity falls in your lap",
|
||||
"snt": "Rely on your Skills & Training",
|
||||
"snt-move": "When you rely on your skills and training to overcome an obstacle, gain new insight, or perform a familiar custom, roll with Focus. On a hit, you do it. On a 7-9, you do it imperfectly—the GM tells you how your approach might lead to unexpected consequences; accept those consequences or mark 1-fatigue",
|
||||
"assess": "Assess a Situation",
|
||||
"assess-move": "When you assess a situation, roll with Creativity. On a 7-9, ask 1 question. On a 10+, ask 2 questions.<ul><li>What here can I use to _______?</li><li>Who or what is the biggest threat?</li><li>What should I be on the lookout for?</li><li>What’s my best way out/in/through?</li><li>Who or what is in the greatest danger?</li></ul>Take +1 ongoing when acting on the answers",
|
||||
"intimidate": "Intimidate",
|
||||
"intimidate-move": "When you intimidate an NPC into backing off or giving in, roll with Passion. On a hit, they choose one. On a 10+, first, you pick one they cannot choose.<br>The NPC chooses from the following:<ul><li>They run to escape or get backup</li><li>They back down but keep watch</li><li>They give in with a few stipulations</li><li>They attack you, but off-balance; the GM marks a condition on them</li></ul>",
|
||||
"trick": "Trick",
|
||||
"trick-move": "When you trick an NPC, roll with Creativity. On a hit, they fall for it and do what you want for the moment. On a 7-9, pick 1. On a 10+, pick 2.<ul><li>They stumble; take +1 forward to acting against them</li><li>They act foolishly; the GM tells you what additional opportunity they give you</li><li>They overcommit; they are deceived for some time</li></ul>",
|
||||
"cns": "Comfort & Support",
|
||||
"cns-move": "When you comfort or support another person, roll with Harmony. On a hit, they must decide if they open up to you. If they don’t, mark a condition and take +1 forward against them; if they do, ask them any question. On a 10+, they can ask a question of you as well. Anyone who answers a question honestly may choose to clear acondition or 2-fatigue",
|
||||
"help": "Help",
|
||||
"help-move": "When you take appropriate action to help a companion, mark 1-fatigue to give them a +1 to their roll (after the roll). You cannot help in a combat exchange in this way",
|
||||
"balance-reference": "Balance Moves Reference",
|
||||
"lutp": "Live up to your Principle",
|
||||
"lutp-move": "When you take action in accordance with the values of a principle, mark fatigue to roll with that principle instead of whatever stat you would normally roll",
|
||||
"callout": "Call Someone Out",
|
||||
"callout-move": "When you openly call on someone to live up to their principle, shift your balance away from center, then name and roll with their principle. On a hit, they are called to act as you say; they must either do it or mark a condition. On a 7-9, they challenge your view of the world in turn; mark a fatigue or they shift your balance as they choose. On a miss, they can demand you act in accordance with one of your principles instead; mark a condition or act as they request",
|
||||
"denycallout": "Deny a Call Out",
|
||||
"denycallout-move": "When you deny an NPC calling on you to live up to your principle, roll with that principle. On a hit, act as they say or mark 1-fatigue. On a 10+, their words hit hard; you must also shift your balance towards the called-on principle. On a miss, you stand strong; clear a condition, clear 1-fatigue, or shift your balance, your choice",
|
||||
"resistbalance": "Resist Shifting your Balance",
|
||||
"resistbalance-move": "When you resist an NPC shifting your balance, roll 2d6. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7-9, choose one.<ul><li>Clear a condition or mark growth by immediately acting to prove them wrong.</li><li>Shift your balance towards the opposite principle.</li><li>Learn what their principle is (if they have one); if you already know, take +1 forward against them.</li></ul>On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice",
|
||||
"losebalance": "Losing your Balance",
|
||||
"losebalance-move": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:<ul><li>Give in or submit to your opposition</li><li>Lose control of yourself in a destructive and harmful way</li><li>Take an extreme action in line with the principle, then flee</li></ul>Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
|
||||
"combat-reference": "Combat Moves Reference",
|
||||
"defend-and-response": "Defend & Response",
|
||||
"retaliate": "Retaliate",
|
||||
"retaliate-move": "Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe",
|
||||
"block": "Block",
|
||||
"block-move": "Choose one advance & attack technique. For the rest of this exchange, mark 1-fatigue to block an enemy within reach who uses that technique unless they mark an additional fatigue",
|
||||
"retreat": "Retreat",
|
||||
"retreat-move": "Leave the fight to safety. Any foe engaged with you can mark 1-fatigue to block this technique",
|
||||
"advance-and-attack": "Advance & Attack",
|
||||
"strike": "Strike",
|
||||
"strike-move": "Mark 1-fatigue to inflict a condition on a foe in reach",
|
||||
"seizeposition": "Seize a Position",
|
||||
"seizeposition-move": "Advance to a new location—engage new foes, avoid an obstacle or danger, or establish an advantageous position",
|
||||
"smash": "smash",
|
||||
"smash-move": "Destroy or destabilize something in the environment",
|
||||
"evade-and-observe": "Evade & Observe",
|
||||
"testbalance": "Test Balance",
|
||||
"testbalance-move": "Mark 1-fatigue to question a foe as you fight with them. Ask what their principle is; they must answer honestly. If you already know their principle, you may instead shift their balance",
|
||||
"showoff": "Show Off",
|
||||
"showoff-move": "Mark 1-fatigue to impress or intimidate a foe. They must either allow you to shift their balance or they may only use a single technique in the next exchange",
|
||||
"watchfoe": "Watch a Foe",
|
||||
"watchfoe-move": "Choose an engaged foe to carefully observe. In your next exchange with them, before anyone else makes any choices, they must announce what approach they choose and one technique of that approach they will use in that exchange",
|
||||
"fighting-techniques": "Fighting Techniques",
|
||||
"tag-team": "The Bold: Tag Team",
|
||||
"tag-team-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Work with a companion against the same foe; mark 1-fatigue to inflict 2-fatigue on a foe targeted in this exchange by a companion using Strike, even if their Strike is blocked or doesn’t land.",
|
||||
"overwhelm": "The Hammer: Overwhelm",
|
||||
"overwhelm-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Throw a punch with all your weight behind it; mark up to three fatigue or condition in any combination to force your opponent to mark the same number of conditions (but not fatigue).",
|
||||
"divert": "The Guardian: Divert",
|
||||
"divert-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also Retaliate this exchange, deal an additional 1-fatigue each time.",
|
||||
"wall-of-perfection": "The Icon: Wall of Perfection",
|
||||
"wall-of-perfection-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Create a perfect wall of defense around yourself and any allies directly next to you; mark 1-fatigue to block a single attack towards the wall or keep an enemy at bay who tries to penetrate the wall.",
|
||||
"disorient": "The Idealist: Disorient",
|
||||
"disorient-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Pummel them with blows; mark fatigue to shift their balance.",
|
||||
"break": "The Successor: Break",
|
||||
"break-move": "<b>Evade and Observe</b>: <i>(Add this choice to the list of options available when you Evade and Observe)</i><br/>Target a foe’s vulnerable equipment; mark fatigue to render it useless or broken.",
|
||||
"keeper-may-say": "The Keeper May Say That...",
|
||||
"options": "Options",
|
||||
"harm-list": "Whenever you suffer harm, the Keeper will tell you what effect it has. Injury severity depends on how much harm you have suffered: <ul> <li> 0-harm wounds have only minor, short term effects. </li> <li> 4-7 harm wounds are serious and unstable. They will get worse unless treated. Mark the \"Unstable\" box. </li> <li> 8-harm or more will kill a normal human, including a hunter. </li> </ul> Armour reduces the harm suffered by the number of points it is rated for. Monsters may not be defeated until you use their weakness against them, and this applies to some minions as well.",
|
||||
"recovery": "Recovery",
|
||||
"harm-recovery": "<ul> <li> 0 harm wounds are considered healed right away. </li> <li> 1-3 harm wounds improve when you receive first aid, and later when you rest. Heal 1 when you do. </li> <li> Unstable wounds require first aid to become stable. While unstable, they may get worse. </li> <li> 4+ harm wounds require a healing move, time in an infirmary or hospital, or magical healing. </li> </ul> At the end of the mystery, you also have a chance to heal. <ul> <li> If there is no chance to rest, heal 1 harm. </li> <li> If there is plenty of time, heal all harm. </li> </ul>",
|
||||
"luck-list": "When you spend a point of Luck, pick one: <ul> <li> Decrease a wound you have suffered to 0 harm. </li> <li> After you roll, retroactively change the result to a 12. </li> </ul> When you have no luck left, bad things will happen to you.",
|
||||
"leveling-up": "Leveling Up",
|
||||
"leveling-up-ref": "Mark an experience point whenever your roll totals six or less, or when a move tells you to. Whenever you mark the fifth experience box, level up. Erase all five marks and choose an improvement from your list. After you have leveled up five times, you may choose from the advanced improvement list as well.",
|
||||
"eos": "End of Session",
|
||||
"eos-ref": "At the end of each session, the Keeper will ask the following questions: <ul> <li> Did we conclude the current mystery? </li> <li> Did we save someone from certain death (or worse)? </li> <li> Did we learn something new and important about the world? </li> <li> Did we learn something new and important about one of the hunters? </li> </ul> If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.",
|
||||
"pick-book": "Pick Your Playbook",
|
||||
"pick-book-desc": "<b>Pick your playbook using the menu in the upper right corner</b> or the buttons in the lists below. <i>Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).</i>",
|
||||
"byo": "Brew Your Own",
|
||||
"custom-desc": "A blank shell you can use to create your own",
|
||||
"your-enemies": "Your enemies",
|
||||
"your-choice": "Your choice",
|
||||
"restrictions": "Restrictions",
|
||||
"attack-spells": "Attack Spells",
|
||||
"possible-contacts": "Possible Contacts",
|
||||
"playbook-name": "Playbook Name",
|
||||
"hit": "Hit",
|
||||
"success": "Full Success",
|
||||
"mixed": "Mixed Success",
|
||||
"advsuccess": "Advanced Success",
|
||||
"treat-regular": "Treat as a regular success if you do not have the advanced improvement for this move.",
|
||||
"mark-xp-remind": "Make sure to mark experience!",
|
||||
"first-choice": "First choice",
|
||||
"second-choice": "Second choice",
|
||||
"enabled": "(Enabled)",
|
||||
"end-of-session-experience": "End of Session Experience",
|
||||
"end-of-session-experience-kref": "<ul><li>1-2 “yes”: 1 mark; 3-4 “yes”: 2 marks</li><li>Did they conclude the current mystery?</li><li>Did they save someone from certain death (or worse)?</li><li>Did we learn something new and important about the world?</li><li>Did we learn something new and important about one of the hunters?</li></ul>",
|
||||
"mystery-creation": "Mystery Creation",
|
||||
"1-basic-concept": "1. Basic Concept",
|
||||
"1-basic-concept-kref": "<ul><li>A cool monster from urban legend or folklore.</li><li>A loose end from a previous mystery.</li><li>A problem from one of your arcs.</li><li>Take a plot from somewhere else and change some details.</li><li>A place you know that would make a good place for a monster to lurk.</li><li>Is there something the hunters want to check out?</li><li>Return of a monster, bystander, or location from a previous mystery.</li></ul>",
|
||||
"2-hook": "2. Hook",
|
||||
"2-hook-kref": "<ul><li>The clue that caught the hunters' attention.</li></ul>",
|
||||
"3-threats": "3. Threats",
|
||||
"3-threats-kref": "<ul><li>Create your monsters, minions, bystanders and locations.</li></ul>",
|
||||
"4-countdown": "4. Countdown",
|
||||
"4-countdown-kref": "What would happen if the hunters never came here? Break it into six key events:<ol><li>Day</li><li>Shadows</li><li>Sunset</li><li>Dusk</li><li>Nightfall</li><li>Midnight</li></ol>",
|
||||
"custom-moves-header": "Custom Moves",
|
||||
"custom-moves-kref": "<ul><li>What's the basic concept for the move?</li><li>When is it triggered?</li><li>What effect does it have?</li></ul>",
|
||||
"mystery-hook": "The Hook",
|
||||
"description": "Description",
|
||||
"armour": "Armour",
|
||||
"name": "Name",
|
||||
"day": "Day",
|
||||
"shadows": "Shadows",
|
||||
"sunset": "Sunset",
|
||||
"dusk": "Dusk",
|
||||
"nightfall": "Nightfall",
|
||||
"midnight": "Midnight",
|
||||
"instructions-list": "<ul><li>Click +Add to add a new entity.</li><li>Click Modify to delete or rearrange the order of those entities.</li><li>Set the type, which will then activate the data fields.</li><li>Once you're done editing, hide the edit controls for an attractively formatted experience!</li></ul>",
|
||||
"edit": "Edit",
|
||||
"select-type": "(Select Type)",
|
||||
"threat-type": "Threat Type",
|
||||
"countdown": "Countdown",
|
||||
"monster": "Monster",
|
||||
"minion": "Minion",
|
||||
"bystander": "Bystander",
|
||||
"location": "Location",
|
||||
"phenomenon": "Phenomenon",
|
||||
"up-to-6": "Up to 6",
|
||||
"up-to-12": "Up to 12",
|
||||
"type-and-motivation": "Type and Motivation",
|
||||
"choose-type": "Choose Type and Motivation",
|
||||
"powers": "Powers",
|
||||
"attacks": "Attacks",
|
||||
"weaknesses": "Weaknesses",
|
||||
"starting-stats-choices": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"motw": "Monster of the Week",
|
||||
"copyright": "Monster of the Week is copyright Evil Hat Productions, LLC and Generic Games.",
|
||||
"choose-one": "Choose one",
|
||||
"other-playbook-moves": "Other Playbook Moves",
|
||||
"allies": "Allies and Teams",
|
||||
"individual": "Individual",
|
||||
"team": "Team",
|
||||
"motivation": "Motivation",
|
||||
"ally-motive1": "Subordinate: to follow your exact instructions",
|
||||
"ally-motive2": "Lieutenant: to execute the spirit of your instructions",
|
||||
"ally-motive3": "Friend: to provide emotional support",
|
||||
"ally-motive4": "Bodyguard: to intercept danger",
|
||||
"ally-motive5": "Confidante: to give you advice and perspective",
|
||||
"ally-motive6": "Backup: to stand with you",
|
||||
"other-playbooks": "Other Playbooks",
|
||||
"actionscientist": "Action Scientist",
|
||||
"text-block": "Text Block",
|
||||
"mystery-concept": "Mystery's Concept",
|
||||
"playtests": "Playtests",
|
||||
"playtest": "Playtest",
|
||||
"constructed": "Constructed",
|
||||
"lightning": "Lightning",
|
||||
"music": "Music",
|
||||
"clockwork": "Clockwork",
|
||||
"orgone": "Orgone",
|
||||
"alchemy": "Alchemy",
|
||||
"thought": "Thought",
|
||||
"aether": "Aether",
|
||||
"purpose": "Purpose",
|
||||
"fire": "Fire",
|
||||
"calm": "Calm",
|
||||
"raging": "Raging",
|
||||
"end_newstuff": "<!-- New entries end here. -->"
|
||||
}
|
||||
@@ -0,0 +1,580 @@
|
||||
{
|
||||
"sheet-version": "sheet version",
|
||||
"send_details_to_chat": "Send details to chat!",
|
||||
"character-name": "Name",
|
||||
"character-gender": "Pronouns",
|
||||
"playbook": "Playbook",
|
||||
"keeper-sheet": "Keeper's Mystery Sheet",
|
||||
"playbook-choice": "Choose a Playbook",
|
||||
"character-look": "Look",
|
||||
"select-text": "Select a Playbook above to get started",
|
||||
"placeholder": " ",
|
||||
"balance-spacer": "balance",
|
||||
"basics": "Basics",
|
||||
"background-demeanor": "Background & Demeanor",
|
||||
"history-prompts": "History Prompts",
|
||||
"Create-Your-Own": "Create Your Own:",
|
||||
"stats": "Stats",
|
||||
"charm": "Charm",
|
||||
"cool": "Cool",
|
||||
"sharp": "Sharp",
|
||||
"tough": "Tough",
|
||||
"weird": "Weird",
|
||||
"luck": "Luck",
|
||||
"miss": "Miss",
|
||||
"Background": "Background",
|
||||
"Background-Description": "Choose up to 2 of the following to describe your origins",
|
||||
"Military": "Military",
|
||||
"Monastic": "Monastic",
|
||||
"Outlaw": "Outlaw",
|
||||
"Privilege": "Privilege",
|
||||
"Urban": "Urban",
|
||||
"Wilderness": "Wilderness",
|
||||
"Demeanor": "Demeanor",
|
||||
"Demeanor-Description": "Choose one or more of the follow to describe how your character behaves in social situations",
|
||||
"Harsh": "Harsh",
|
||||
"Serious": "Serious",
|
||||
"Polite": "Polite",
|
||||
"Quiet": "Quiet",
|
||||
"Suspicious": "Suspicious",
|
||||
"Cautious": "Cautious",
|
||||
"Impatient": "Impatient",
|
||||
"Sensitive": "Sensitive",
|
||||
"Affable": "Affable",
|
||||
"Enthusiastic": "Enthusiastic",
|
||||
"Talkative": "Talkative",
|
||||
"Impetuous": "Impetuous",
|
||||
"Playful": "Playful",
|
||||
"Blunt": "Blunt",
|
||||
"Loud": "Loud",
|
||||
"Excessive": "Excessive",
|
||||
"Determined": "Determined",
|
||||
"Naive": "Naive",
|
||||
"Needy": "Needy",
|
||||
"Sad": "Sad",
|
||||
"Haughty": "Haughty",
|
||||
"Grave": "Grave",
|
||||
"Lonely": "Lonely",
|
||||
"Compassionate": "Compassionate",
|
||||
"Joyful": "Joyful",
|
||||
"Grieving": "Grieving",
|
||||
"Earnest": "Earnest",
|
||||
"Resolute": "Resolute",
|
||||
"Perky": "Perky",
|
||||
"Intense": "Intense",
|
||||
"By-the-book": "By-the-book",
|
||||
"Casual": "Casual",
|
||||
"Arrogant": "Arrogant",
|
||||
"Oblivious": "Oblivious",
|
||||
"Training": "Training",
|
||||
"Training-Description": "Choose one of the following that describes how you were trained to fight",
|
||||
"Waterbending": "Waterbending",
|
||||
"Firebending": "Firebending",
|
||||
"Earthbending": "Earthbending",
|
||||
"Airbending": "Airbending",
|
||||
"Weaponbending": "Weapon Specialist",
|
||||
"Techbending": "Tech Specialist",
|
||||
"Fighting-Style": "Fighting Style",
|
||||
"Creativity": "Creativity",
|
||||
"Focus": "Focus",
|
||||
"Harmony": "Harmony",
|
||||
"Passion": "Passion",
|
||||
"balance": "Balance",
|
||||
"creativity": "Creativity",
|
||||
"focus": "Focus",
|
||||
"harmony": "Harmony",
|
||||
"passion": "Passion",
|
||||
"role": "Role",
|
||||
"choose-starting-stats": "[Choose a set, then choose any stat and add +1]",
|
||||
"+1|+1|=0|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"-1|+1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|-1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|+1|+1|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|-1|+1|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|+1|-1|=0": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"center": "Center",
|
||||
"balance-center": "Center ",
|
||||
"fatigue": "Fatigue",
|
||||
"atla-books": "Avatar Legends Playbooks",
|
||||
"fatigue-description": "Mark <i>Fatigue</i> when a move or the GM tells you to",
|
||||
"trigger-fatigue-special": "When you can no longer mark fatigue, you must mark a condition instead. When you can no longer mark conditions, you are <i>taken out</i>.",
|
||||
"okay": "Okay",
|
||||
"doomed": "Doomed",
|
||||
"special": "Special",
|
||||
"harm": "Harm",
|
||||
"dying": "Dying",
|
||||
"unstable": "Unstable",
|
||||
"balancevalues": "+3 +2 +1 +0 -1 -2 -3",
|
||||
"centervalues": "-3 -2 -1 +0 +1 +2 +3",
|
||||
"balance-principle": "Principle",
|
||||
"conditions": "Conditions",
|
||||
"condition1": "<b>Afraid:</b> -2 to <i>intimidate</i> and <i>call someone out</i>",
|
||||
"condition2": "<b>Angry:</b> -2 to <i>comfort or support</i> and <i>assess a situation</i>",
|
||||
"condition3": "<b>Foolish:</b> -2 to <i>trick</i> and <i>resist shifting your balance</i>",
|
||||
"condition4": "<b>Guilty:</b> -2 to <i>push your luck</i> and <i>deny a callout</i>",
|
||||
"condition5": "<b>Insecure:</b> -2 to <i>plead</i> and <i>rely on your skills and training</i>",
|
||||
"growth": "Growth",
|
||||
"experience": "Experience",
|
||||
"growth-description": "At the end of each game session, answer the following questions. For each “yes” answer, mark one of the three growth boxes. When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.<ul><li>Did you learn something challenging, exciting, or complicated about the world?</li><li>Did you stop a dangerous threat or solve a community problem?</li><li>Did you guide a companion towards balance or end the session at your center?</li></ul>",
|
||||
"growth-questions": "Growth Questions",
|
||||
"growth-the-bold": "<ul><li>Did you express vulnerability by admitting you were wrong or that you should have listened to someone you ignored?</li></ul>",
|
||||
"growth-the-guardian": "<ul><li>Did you pursue a desire or goal of your own, outside of protecting others?</li></ul>",
|
||||
"growth-the-hammer": "<ul><li>Did you make significant progress towards your goal against your adversary?</li></ul>",
|
||||
"growth-the-icon": "<ul><li>Did you accomplish a feat worthy of your burden and tradition?</li></ul>",
|
||||
"growth-the-idealist": "<ul><li>Did you improve the lives of a community of average citizens?</li></ul>",
|
||||
"growth-the-successor": "<ul><li>Did you learn something meaningful or important about your lineage, its members, or its effects on the world and others?</li></ul>",
|
||||
"xp-description": "When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.",
|
||||
"moment-of-balance": "Moment of Balance",
|
||||
"balance-unlocked": "Moment of Balance <i>Unlocked</i>",
|
||||
"moment-of-balance-the-bold": "The greatest heroes of your age may have overwhelming confidence, but balance isn’t about pursuing greatness for the sake of greatness. You find a way to stand with your companions like no one else ever could. Tell the GM how you strike down an impossibly strong enemy or obstacle to protect your friends from harm as the best version of yourself.",
|
||||
"moment-of-balance-the-guardian": "You’ve sworn to protect the people you care about, but balance is about finding your own place in the world as well. You know what you’re capable of accomplishing, and you step up to show the world your unique strength. Tell the GM how you put your own life on the line to defeat a villain or danger that seems unstoppable.",
|
||||
"moment-of-balance-the-hammer": "You can knock down every wall in the world, but balance isn’t found in conquest and destruction. You know some walls need to stand to keep people safe. Tell the GM how you put yourself directly in the path of an inescapable threat to completely protect someone or something from harm.",
|
||||
"moment-of-balance-the-icon": "Others have laid a path for you you cannot escape, but balance means you understand the limits of their vision. You make the role your own in this moment, charting a new path for yourself and your tradition. Tell the GM how your new understanding of your burdens forges a new way forward for everyone.",
|
||||
"moment-of-balance-the-idealist": "The pain of the world can be overwhelming, but balance brings peace. You bring everything around you to a stop—villains, arguments, disaster—and set the world right. Tell the GM how your compassionate actions end a conflict utterly and completely.",
|
||||
"moment-of-balance-the-successor": "You may never escape the legacy of your family, but balance allows you to learn from them without defining yourself in their image. You call upon a resource of your family to innovate a new solution to an intractable problem, never forgetting who you are in the face of incredible danger. Tell the GM how you knock down obstacles that seem impossible to overcome and save the day.",
|
||||
"other-moves": "Other Moves",
|
||||
"gear": "Gear",
|
||||
"other-gear": "Other Gear",
|
||||
"growth-improvements": "Growth Improvements",
|
||||
"growth-improvements-description": "Once you have 3 <i>Growth Experience</i> you may choose one of these: (Check off any you've already taken)",
|
||||
"other-improvements": "Other Improvements",
|
||||
"take-move1-imp": "Take a new move from your playbook",
|
||||
"take-move2-imp": "Take a new move from another playbook",
|
||||
"raise-stat-imp": "Raise a stat by +1 (max of +2 in any stat)",
|
||||
"shift-center-imp": "Shift your center by one step",
|
||||
"unlock-balance-imp": "Unlock your Moment of Balance",
|
||||
"max": "max",
|
||||
"another": "Take another",
|
||||
"move": "move",
|
||||
"ally": "Gain an ally",
|
||||
"playbook-move": "Take a move from another playbook",
|
||||
"advanced-improvements": "Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above",
|
||||
"rating": "to any rating",
|
||||
"new-playbook": "Change playbooks",
|
||||
"second-hunter": "Create a second hunter to play",
|
||||
"basic-moves": "Advance 2 basic moves",
|
||||
"retire": "Retire this hunter to safety",
|
||||
"erase-luck": "Erase one used <i>Luck</i> point",
|
||||
"after-getting-improvement": "Use after getting the corresponding <i>Improvement</i>",
|
||||
"history": "History",
|
||||
"notes": "Notes",
|
||||
"pick-one": "pick one",
|
||||
"pick-two": "pick two",
|
||||
"pick-three": "pick three",
|
||||
"moves": "Moves",
|
||||
"1-fixed-move": "You get this",
|
||||
"2-fixed-moves": "You get these 2",
|
||||
"1-move": "Then pick one of these",
|
||||
"2-moves-then": "Then pick two of these",
|
||||
"2-moves": "Pick two of these",
|
||||
"3-moves-then": "Then pick three of these",
|
||||
"3-moves": "Pick three of these",
|
||||
"choose": "choose",
|
||||
"one": "one",
|
||||
"two": "two",
|
||||
"three": "three",
|
||||
"the-bold": "The Bold",
|
||||
"the-bold-description": "The Bold fights to live up to their self-image and earn others’ trust and confidence. Play the Bold if you want to build your reputation and leadership skills. ",
|
||||
"balance-the-bold1": "Loyalty",
|
||||
"balance-the-bold2": "Confidence",
|
||||
"legacy1": "Successfully lead your companions in battle",
|
||||
"legacy2": "Kiss someone dangerous",
|
||||
"legacy3": "Punch someone you probably shouldn't punch",
|
||||
"legacy4": "Help a friend when they most need you",
|
||||
"legacy5": "Take down a threat all on your own",
|
||||
"legacy6": "Openly outperform and authority figure",
|
||||
"legacy7": "Pull off a ridiculous stunt",
|
||||
"legacy8": "Save a friend's life",
|
||||
"legacy9": "Pet a fantastic beast",
|
||||
"legacy10": "Get a fancy new outfit",
|
||||
"legacy11": "Earn the respect of an adult you admire",
|
||||
"legacy12": "Call out a friend's bad behavior to their face",
|
||||
"legacy13": "Form a deep relationship with someone new",
|
||||
"legacy14": "Stop a fight with calm words",
|
||||
"legacy15": "Tell someone your true feelings for them",
|
||||
"legacy16": "Travel to an incredible place",
|
||||
"legacy17": "Stand up to someone who doesn't respect you",
|
||||
"legacy18": "Restrain a friend from making a bad choice",
|
||||
"legacy19": "Forgive someone for their previous wrongdoing",
|
||||
"legacy20": "Stand up to someone abusing their power",
|
||||
"legacylist1": "List your current <i>drives</i> below:",
|
||||
"legacylist2": "Check off <i>drives</i> below as you complete them.",
|
||||
"yourdrives": "Your Drives",
|
||||
"completedrives": "Completed Drives",
|
||||
"choose-two": "Choose Two",
|
||||
"tb-move1": "<b>Best Friend</b><br>Your best friend is small, fuzzy, and dependable. Unlike all your other relationships, this one is simple and true. You can understand and communicate with your small companion and although they may give you a hard time now and again, they are always there when you need them most. Whenever your pal could help you push your luck, mark fatigue to roll with Creativity instead of Passion. If your pet ever gets hurt, mark a condition.",
|
||||
"tb-move2": "<b>Here's the Plan</b>: When you work out a plan with someone, roll with Creativity. On a 10+, hold 3. On a 7-9, hold 2. You can spend your hold 1-for-1 while the plan is being carried out to:<ul><li>Aid someone; add +1 to their roll (choose after rolling)</li><li>Call out a warning or a command; reduce the fatigue they mark by 1</li><li>Rally someone with invigorating words; negate a condition they would otherwise suffer</li></ul>On a miss, hold 1, but your plan encounters some disastrous opposition right from the start.",
|
||||
"tb-move3": "<b>Not Done Yet!</b>: Once per session, when you are taken out, shift your balance towards center to stay up for one more exchange of a conflict. After that exchange ends, you become helpless, unconscious, or otherwise incapable of continuing on, and are taken out as normal.",
|
||||
"tb-move4": "<b>You Missed Something</b>: When you evaluate a friendly NPC’s plan to get something done, roll with Focus. On a hit, the GM tells you how you can drastically improve the chances of success; get it done, and they’re sure to come through on top. On a 7-9, the problems inherent in the plan are fairly serious; the NPC will be resistant to making the changes necessary. On a miss, something about the plan throws you for a loop; the GM tells you what obvious danger the NPC is ignoring...or what they’re hiding about their intent.",
|
||||
"tb-move5": "<b>Straight Shooter</b>: When you tell an NPC the blunt, honest truth about what you really think of them and their plans, roll with Focus. On a hit, they’ll look upon your honesty favorably, and they’ll answer a non-compromising question honestly or grant you a simple favor. On a 7-9, they return the favor and give you an honest assessment of yourself; mark a condition. On a miss, you’re a bit too honest—they’re either furious or genuinely hurt.",
|
||||
"the-hammer": "The Hammer",
|
||||
"the-hammer-description": "The Hammer is strong, tough, and looking for a deserving face to punch. Play the Hammer if you want to grapple with what force can and can’t solve.",
|
||||
"balance-the-hammer1": "Care",
|
||||
"balance-the-hammer2": "Force",
|
||||
"bringing-them-down": "Bringing Them Down",
|
||||
"adversary-description1": "Take -1 ongoing to <b>plead</b> with, <b>trick</b>, or <b>comfort or support</b> your adversary.",
|
||||
"adversary-name": "<b>Adversary Name</b>",
|
||||
"changing-your-adversary": "Changing Your Adversary",
|
||||
"adversary-goal": "Adversary Goal",
|
||||
"adversary1": "Capture them",
|
||||
"adversary2": "Discredit them",
|
||||
"adversary3": "Depose them",
|
||||
"adversary4": "Restrain them",
|
||||
"adversary5": "Expose them",
|
||||
"adversary6": "Exile them",
|
||||
"th-move1": "<b>Fueled by Anger</b>: Mark Angry to use an additional basic or mastered technique when you <b>advance and attack</b>, even on a miss. While Angry is marked, take +1 ongoing to intimidate others.",
|
||||
"th-move2": "<b>Walls Can't Hold Me</b>: When you rely on your skills and training to dangerously smash your way through walls or other obstacles, roll with Passion instead of Focus.",
|
||||
"th-move3": "<b>Punch Where It Matters</b>: When you assess a situation, you can always ask, “Who or what here is most vulnerable to me?”, even on a miss. Remember to take +1 ongoing to act in accordance with the answer.",
|
||||
"th-move4": "<b>Comprehend Your Foe</b>: When you <b>defend and respond</b> against a foe whose balance principle you know, you may mark fatigue to roll with Creativity instead of Focus.",
|
||||
"th-move5": "<b>Stand and Fight!</b>: When you provoke an NPC opponent into attacking you, roll with Passion. On a hit, they’re coming at you specifically. On a 10+, you’re ready for them; clear a condition or clear 2-fatigue. On a miss, they take advantage of your provocation to strike a blow where you least expect it.",
|
||||
"the-guardian": "The Guardian",
|
||||
"the-guardian-description": "The Guardian defends someone close to them, steadfast and watchful. Play the Guardian if you want to be the first to see danger coming, and the last line of defense.",
|
||||
"balance-the-guardian1": "Self-Reliance",
|
||||
"balance-the-guardian2": "Trust",
|
||||
"burden-move": "Burden Move",
|
||||
"tg-move1": "<b>Suspicious Mind</b>:When you watch a person carefully to figure them out, roll with Focus. On a 7-9, hold 1. On a 10+, hold 2. Spend your hold, 1-for-1, to ask their player questions while you observe or interact with them; they must answer honestly.<ul><li>Are you telling the truth?</li><li>What are you truly feeling?</li><li>What do you really want right now?</li><li>What are you worried about?</li><li>What are you about to do?</li></ul>On a miss, you tip your hand, but you can shift your balance away from center to ask 1 question right now.",
|
||||
"tg-move2": "<b>Badge of Authority</b>: You have some badge or symbol of authority from your background, something that makes you someone to be listened to, if not well-liked or entirely respected.<br>When you give an NPC an order based on that authority and their recognition of it, roll with Passion. On a hit, they do what you say. On a 7-9, they choose 1:<ul><li>They do it, but in lackluster fashion</li><li>They say they need something first to be able to do it</li><li>They do it, but they’re going to talk to your superiors</li></ul>On a miss, the authority of your badge doesn’t sway them; they do as they please and you take -1 forward against them.",
|
||||
"tg-move3": "<b>Catch a Liar</b>: When you are suspicious of someone, write their name here:",
|
||||
"tg-move3.1": "You cannot write another until you have made them admit their guilt and misdeeds in front of an audience, or until you no longer seek to uncover their secrets.<br/>When they admit their guilt and misdeeds in front of an audience, clear their name from this move.<br/>When you no longer seek to uncover their secrets, you may mark a condition to clear their name from this move.<br/> When you expose that person’s lies or wrong-doing, clear all your fatigue and up to two conditions. When you try to <b>intimidate</b> them into admitting their real crimes by using actual evidence, you can eliminate one additional option from the list on any hit before they choose.",
|
||||
"tg-move4": "<b>Furrowed Brow</b>: Take +1 Focus (Max +3)",
|
||||
"tg-move5": "<b>Martyr Complex</b>: When you have a total of 8 between conditions marked, highest principle, and fatigue marked, take +1 ongoing to all moves.",
|
||||
"the-icon": "The Icon",
|
||||
"the-icon-description": "The Icon comes from an ancient tradition and inherited some serious standards to live up to. Play the Icon if you want to be torn between your heart and your destiny.",
|
||||
"balance-the-icon1": "Role",
|
||||
"balance-the-icon2": "Freedom",
|
||||
"burden-and-tradition": "Burden and Tradition",
|
||||
"tradition-description1": "You are an icon of your burden and tradition. You are expected to be its exemplar, its single most important representative, trained up from a young age and saddled with the weight of history. You have been told that you are vital to the world.",
|
||||
"your-responsibilities": "Your Responsibilities",
|
||||
"tradition-description2": "Choose 3 responsibilities of your burden and tradition you are expected to assume:",
|
||||
"responsibility1": "Protecting constructed sacred sites",
|
||||
"responsibility2": "Destroying dangerous creatures",
|
||||
"responsibility3": "Overthrowing tyrants",
|
||||
"responsibility4": "Defending rightful rulers",
|
||||
"responsibility5": "Performing rituals",
|
||||
"responsibility6": "Providing aid and succor to the downtrodden",
|
||||
"responsibility7": "Searching for ancient artifacts",
|
||||
"responsibility8": "Guarding nature from corruption",
|
||||
"responsibility9": "Safekeeping records from destruction",
|
||||
"your prohibitions": "Your Prohibitions",
|
||||
"tradition-description3": "Choose 3 prohibitions of your burden and tradition:",
|
||||
"Prohibition1": "Never fall in love",
|
||||
"Prohibition2": "Never refuse an honest request for help",
|
||||
"Prohibition3": "Never run from a fight",
|
||||
"Prohibition4": "Never start a fight",
|
||||
"Prohibition5": "Never share the secrets of your tradition",
|
||||
"Prohibition6": "Never seek fame or glory",
|
||||
"Prohibition7": "Never interfere without being asked",
|
||||
"Prohibition8": "Never betray someone's trust",
|
||||
"Prohibition9": "Never force your will upon another",
|
||||
"breaking-tradition": "Breaking Tradition",
|
||||
"living-up-to-your-role": "Living up to Your Role",
|
||||
"end-of-session-move": "End of Session Move",
|
||||
"tradition-move1": "When you live up to your Role through the responsibilities of your burden and tradition despite opposition or danger, shift your balance twice toward Role instead of marking fatigue, and clear fatigue equal to your Role.",
|
||||
"tradition-move2": "When you directly and openly break a prohibition of your burden and tradition, mark a condition, shift your balance twice towards Freedom, and clear fatigue equal to your Freedom.",
|
||||
"tradition-move3": "At the end of each session, answer these additional questions along with your standard growth questions.<br>1. Did I generally uphold my responsibilities?<ul><li>If yes, shift balance toward Role.</li><li>If no, mark a condition and shift balance toward Freedom.</li></ul>2. Did I generally maintain my prohibitions?<ul><li>If yes, clear a condition and shift balance toward Role.</li><li>If no, shift balance toward Freedom.</li></ul>",
|
||||
"ti-move1": "<b>Use Their Momentum</b>: When you are engaged with a large or powerful foe, mark fatigue to <b>advance and attack</b> with Focus instead of Passion. If you do, you don’t have to mark fatigue to use <b>Strike</b>, and you may also choose to use <b>Retaliate</b> as if it were an advance and attack technique.",
|
||||
"ti-move2": "<b>Bonzu Pippinpaddleopsicopolis... the Third</b>: When you <b>trick an NPC</b> by assuming a silly disguise or fake identity, mark Foolish to treat your roll as if it was a 12+. If Foolish is already marked, mark 2-fatigue instead.",
|
||||
"ti-move3": "<b>Meditation</b>: Take +1 Focus (Max +3).",
|
||||
"ti-move4": "<b>Otter-Penguins, Unagi, and Hot Springs</b>: When you visit a new inhabited location you learned about in the past, roll with Harmony. On a 7-9, ask 1. On a 10+, ask 2. You and your friends each clear fatigue when you interact with the answers.<ul><li>What’s the best local pastime?</li><li>What interesting locations are nearby?</li><li>Who is the most famous person here?</li><li>What special tradition is prized by locals?</li><li>What’s the most interesting legend locals recount about this place?</li></ul>On a miss, tell the GM what you expected to find; they will tell you how this place is different!",
|
||||
"ti-move5": "<b>Yip Yip!</b>: You have an animal companion large enough to ride. Name them and choose their species:<br><i>(Flying bison, polar bear dog, eel-hound, catgator, elephant-mandrill, gemsbok-bull, shirshu, komodo-rhino, sabertooth moose-lion, flying boar, walrus-yak, flying fishopotamus)</i>",
|
||||
"ti-move5.1": "When you and your animal companion fight together, mark 1-fatigue to use an additional technique from your approach, even on a miss. When something hurts your animal companion, mark a condition. When you and your friends travel via your animal companion, everyone clears 1-fatigue.",
|
||||
"the-idealist": "The Idealist",
|
||||
"the-idealist-description": "The Idealist has a past, full of suffering and tragedy, that strengthened their beliefs. Play the Idealist if you want to awaken the hope in everyone around you.",
|
||||
"balance-the-idealist1": "Forgivenss",
|
||||
"balance-the-idealist2": "Action",
|
||||
"never-turn-my-back": "Never Turn My Back",
|
||||
"code-description1": "You’ve seen sadness and grief. You’re no stranger to loss and pain. But you know the world can be a better place. And nothing happens without good people fighting for what’s right...",
|
||||
"your-code": "Your Code",
|
||||
"code-description2": "You have a code—choose three ideals from the list to define it:",
|
||||
"code1": "Always speak the truth",
|
||||
"code2": "Always stand up to bullies",
|
||||
"code3": "Always keep your promises",
|
||||
"code4": "Never strike the first blow",
|
||||
"code5": "Never deny a request for help",
|
||||
"code6": "Never leave a friend behind",
|
||||
"code-description3": "When you live up to your ideals at a significant cost, someone who witnessed (or hears about) your sacrifice approaches you to affirm their allegiance to your group’s purpose; write their name down on the list of allies below.",
|
||||
"your-allies": "Your Allies",
|
||||
"Allies": "Allies",
|
||||
"code-description4": "You can always <b>plead</b> with these allies—they always care what you think; they always open up to you if you <b>comfort or support</b> them; and you can <b>call on them to live up to their principles</b> as if you had rolled a 10+ by erasing their name from your list of allies.",
|
||||
"tid-move1": "<b>The Strength of Your Heart</b>: When you use Block, enemies must mark 2-fatigue instead of 1 to overcome your defenses.",
|
||||
"tid-move2": "<b>Whatever I Can</b>: When you spend time talking to the locals about their problems, roll with Harmony. On a hit, you hear about the most significant and serious problem at hand; the GM will tell you who it affects and what is the cause. On a 10+, you can ask a follow up question about the problem or cause; you take +1 ongoing when you act on the answer. On a miss, you wind up creating a whole new problem with your questions and ideas.",
|
||||
"tid-move3": "<b>Your Rules Stink</b>: When you stand up to an adult by telling them their rules are stupid, roll with Passion. On a hit, they are surprised by your argument; they must shift their balance or offer you a way forward, past the rules. On a 10+, both. On a miss, your efforts to move them only reveal how strongly they believe in the system—mark a condition as their resistance leaves you reeling.",
|
||||
"tid-move4": "<b>It Doesn't Belong To You</b>: When you secretly pocket something owned by someone undeserving, roll with Harmony. On a hit, you swipe something from them (your choice) without them noticing you took it. On a 7-9, the thing you took isn’t exactly what you thought it was; the GM will tell you how. On a miss, you grab the goods, but they notice—and pursue—as soon as you exit the scene.",
|
||||
"tid-move5": "<b>You Can't Knock Me Down!</b>: When you are engaged in combat with superior opposition and openly refuse to back down or flee, roll with Harmony for the rest of the battle when you use the <b>defend and respond</b> approach; you cannot choose to Retreat for the rest of the fight.",
|
||||
"the-successor": "The Successor",
|
||||
"the-successor-description": "The Successor comes from a lineage of powerful but scary figures. Play the Successor if you want to struggle against your lineage as it threatens to draw you in.",
|
||||
"balance-the-successor1": "Tradition",
|
||||
"balance-the-successor2": "Progress",
|
||||
"a-tainted-past": "A Tainted Past",
|
||||
"lineage-description1": "You hail from a powerful and infamous lineage—often a family, though it might also be another close-knit group which passes status and clout down from generation to generation. Choose one domain from below that is the source of your lineage’s power, and another into which they’re now beginning to extend their reach.",
|
||||
"lineage-domains": "Lineage Domains",
|
||||
"lineage1": "High Society",
|
||||
"lineage2": "Military Command",
|
||||
"lineage3": "Arts and Entertainment",
|
||||
"lineage4": "Land Ownership",
|
||||
"lineage5": "Organized Crime",
|
||||
"lineage6": "Spiritual Authority",
|
||||
"lineage7": "State Politics",
|
||||
"lineage8": "Business and Industry",
|
||||
"lineage9": "Elite Academics",
|
||||
"lineage10": "Vigilante Militias",
|
||||
"lineage11": "Media and News",
|
||||
"lineage12": "Vital Supply Chains",
|
||||
"lineage-resources": "Lineage Resources",
|
||||
"lineage-description2": "You have access to your family’s extensive stores of two of the following resources:",
|
||||
"lresource1": "Obscure or Forbidden Knowledge",
|
||||
"lresource2": "Introductions or Connections",
|
||||
"lresource3": "Servants or Muscle",
|
||||
"lresource4": "High Technology",
|
||||
"lresource5": "Cold Hard Cash",
|
||||
"lresource6": "Spiritual Artifacts or Tomes",
|
||||
"spending-resources": "Spending Resources",
|
||||
"lineage-description3": "Spend <b>resources</b> during the session to establish a boon you had previously asked for or obtained, something that your lineage’s unique position and stores could provide: a vehicle, an invitation into a private event or powerful chamber, a chest of jade coins, etc.",
|
||||
"pay-homage": "Pay Homage",
|
||||
"lineage-description4": "When you pay obeisance and homage to a powerful member of your lineage, roll with your Tradition. On a hit, you earn some credit; hold 3-resources. On a 7-9, their resources don’t come without strings; you’ll need to promise to fulfill some other obligation of your lineage, or let them shift your balance right now. On a miss, they’re dissatisfied with your display; they’re cutting you off until you fulfill some task they set to you.",
|
||||
"raiding-your-lineage": "Raiding Your Lineage",
|
||||
"lineage-description5": "When you <b>raid your lineage’s resources</b> without their consent or knowledge, mark a condition and roll with your Progress. On a hit, hold 1-resource. On a 7-9, choose 1. On a 10+, choose 2.<ul><li>You obtained an additional 1-resource.</li><li>You nabbed your goodies quietly and quickly; your lineage will be none the wiser.</li><li>You steel yourself for what you’re doing; avoid marking a condition.</li></ul> On a miss, you’re caught in the act by a powerful member of your lineage.",
|
||||
"ts-move1": "<b>Way of the Future</b>: Take +1 Creativity (Max +3).",
|
||||
"ts-move2": "<b>Black Koala-Sheep</b>: When you behave in a way that shocks and unsettles people from one of your backgrounds, roll with Creativity to <b>intimidate</b> them or<b>push your luck</b>.",
|
||||
"ts-move3": "<b>A Life of Regret</b>: When you comfort or support an NPC by apologizing and honestly promising to make amends for the harm they have suffered, roll with Focus instead of Harmony. If they choose not to open up to you, you do not take +1 forward against them. If they choose to open up to you, take +1 ongoing to attempts to take action to make amends.",
|
||||
"ts-move4": "<b>Walk This Way</b>: When you make over, disguise, and/or coach your friends to fit in with a specific crowd appropriate to one of your backgrounds, roll with Creativity. On a 10+, the performance is flawless; you gain access to wherever you wanted to fit in while attracting little suspicion. On a 7-9, you fool nearly everyone; there’s only a single gatekeeper who asks any questions or stands in your way. On a miss, the only way to get the access you desired is for one of your friends to take on a uncomfortable, dangerous, or attention-grabbing role.",
|
||||
"ts-move5": "<b>Wordly Knowledge</b>: Your upbringing expanded your horizons, skillsets, and contacts. Choose another training and another background.",
|
||||
"move-status": "Learned/Practiced/Mastered",
|
||||
"custom-playbook": "Custom Playbook",
|
||||
"tome-of-mysteries": "Tome of Mysteries",
|
||||
"reinforcements": "Reinforcements",
|
||||
"Brazilian": "Brazilian Edition",
|
||||
"fan-made": "Fan-made",
|
||||
"material": "Material",
|
||||
"background": "Background",
|
||||
"background-description": "Where did your character come from?",
|
||||
"background1": "Military",
|
||||
"background2": "Monastic",
|
||||
"background3": "Outlaw",
|
||||
"background4": "Privileged",
|
||||
"background5": "Urban",
|
||||
"background6": "Wilderness",
|
||||
"heat": "Heat",
|
||||
"Divine": "Divine",
|
||||
"Expert": "Expert",
|
||||
"Flake": "Flake",
|
||||
"Initiate": "Initiate",
|
||||
"Monstrous": "Monstrous",
|
||||
"curses": "Curses",
|
||||
"Mundane": "Mundane",
|
||||
"Professional": "Professional",
|
||||
"agency": "Agency",
|
||||
"resources": "Resources",
|
||||
"red-tape": "Red Tape",
|
||||
"Spellslinger": "Spell-Slinger",
|
||||
"combat-magic": "Combat Magic",
|
||||
"bases": "Bases",
|
||||
"effects": "Effects",
|
||||
"Spooky": "Spooky",
|
||||
"dark-side": "The Dark Side",
|
||||
"Wronged": "Wronged",
|
||||
"Gumshoe": "Gumshoe",
|
||||
"Hex": "Hex",
|
||||
"temptation": "Temptation",
|
||||
"rotes": "Rotes",
|
||||
"guide-name": "Guide Name",
|
||||
"loving": "Loving",
|
||||
"broken": "Broken",
|
||||
"Searcher": "Searcher",
|
||||
"Exile": "Exile",
|
||||
"Hardcase": "Hard Case (Original)",
|
||||
"Luchador": "Luchador",
|
||||
"hero": "Hero",
|
||||
"Snoop": "Snoop",
|
||||
"Summoned": "Summoned",
|
||||
"hobby": "Hobby",
|
||||
"Traveler": "Traveler",
|
||||
"custom": "Custom",
|
||||
"luck-special-custom": "You may come up with a Moment of Balance for this playbook with help from the GM.",
|
||||
"custom-special": "Playbook Special",
|
||||
"custom-special-example": "Like the Guardian's 'Ward' or the Successor's 'Lineage'",
|
||||
"custom-special-name": "Name of special",
|
||||
"custom-special-description": "Description",
|
||||
"custom-moves": "Playbook Moves",
|
||||
"custom-move-name": "Name",
|
||||
"custom-move-description": "Description",
|
||||
"custom-gear": "Playbook Gear",
|
||||
"start_newstuff": "<!-- All of the entries from here on down are new and likely need translation beyond what was supplied in the original version 1.0 materials. -->",
|
||||
"unused": "Unused",
|
||||
"all": "All",
|
||||
"starting": "Starting",
|
||||
"stats-overwrite-warning": "Choose a starting set. (This will overwrite current stats values!)",
|
||||
"current-hold": "Current Hold",
|
||||
"advanced": "Advanced",
|
||||
"instructions": "Instructions",
|
||||
"trigger-luck-special": "When you mark Luck, you trigger your playbook's Luck Special.",
|
||||
"examples": "Examples",
|
||||
"balance-instructions": "Shift your balance towards one of your <i>principles</i> whenever a move says to do so. If you cannot shift your balance because you are at the end of your balance track, trigger the <i>Losing your Balance</i> move.",
|
||||
"failure": "Failure",
|
||||
"basic-reference": "Basic Moves Reference",
|
||||
"plead": "Plead",
|
||||
"plead-move": "When you plead with an NPC who cares what you think for help, support, or action, roll with Harmony. On a 7-9, they need something more—evidence that this is the right course, guidance in making the right choices, or resources to aid them—before they act; the GM tells you what they need. On a 10+, they act now and do their best until the situation changes",
|
||||
"pyl": "Push your Luck",
|
||||
"pyl-move": "When you push your luck in a risky situation, say what you want to do and roll with Passion. On a hit, you do it, but it costs you to scrape by; the GM tells you what it costs you. On a 10+, your boldness pays off despite the cost; the GM tells you what other lucky opportunity falls in your lap",
|
||||
"snt": "Rely on your Skills & Training",
|
||||
"snt-move": "When you rely on your skills and training to overcome an obstacle, gain new insight, or perform a familiar custom, roll with Focus. On a hit, you do it. On a 7-9, you do it imperfectly—the GM tells you how your approach might lead to unexpected consequences; accept those consequences or mark 1-fatigue",
|
||||
"assess": "Assess a Situation",
|
||||
"assess-move": "When you assess a situation, roll with Creativity. On a 7-9, ask 1 question. On a 10+, ask 2 questions.<ul><li>What here can I use to _______?</li><li>Who or what is the biggest threat?</li><li>What should I be on the lookout for?</li><li>What’s my best way out/in/through?</li><li>Who or what is in the greatest danger?</li></ul>Take +1 ongoing when acting on the answers",
|
||||
"intimidate": "Intimidate",
|
||||
"intimidate-move": "When you intimidate an NPC into backing off or giving in, roll with Passion. On a hit, they choose one. On a 10+, first, you pick one they cannot choose.<br>The NPC chooses from the following:<ul><li>They run to escape or get backup</li><li>They back down but keep watch</li><li>They give in with a few stipulations</li><li>They attack you, but off-balance; the GM marks a condition on them</li></ul>",
|
||||
"trick": "Trick",
|
||||
"trick-move": "When you trick an NPC, roll with Creativity. On a hit, they fall for it and do what you want for the moment. On a 7-9, pick 1. On a 10+, pick 2.<ul><li>They stumble; take +1 forward to acting against them</li><li>They act foolishly; the GM tells you what additional opportunity they give you</li><li>They overcommit; they are deceived for some time</li></ul>",
|
||||
"cns": "Comfort & Support",
|
||||
"cns-move": "When you comfort or support another person, roll with Harmony. On a hit, they must decide if they open up to you. If they don’t, mark a condition and take +1 forward against them; if they do, ask them any question. On a 10+, they can ask a question of you as well. Anyone who answers a question honestly may choose to clear acondition or 2-fatigue",
|
||||
"help": "Help",
|
||||
"help-move": "When you take appropriate action to help a companion, mark 1-fatigue to give them a +1 to their roll (after the roll). You cannot help in a combat exchange in this way",
|
||||
"balance-reference": "Balance Moves Reference",
|
||||
"lutp": "Live up to your Principle",
|
||||
"lutp-move": "When you take action in accordance with the values of a principle, mark fatigue to roll with that principle instead of whatever stat you would normally roll",
|
||||
"callout": "Call Someone Out",
|
||||
"callout-move": "When you openly call on someone to live up to their principle, shift your balance away from center, then name and roll with their principle. On a hit, they are called to act as you say; they must either do it or mark a condition. On a 7-9, they challenge your view of the world in turn; mark a fatigue or they shift your balance as they choose. On a miss, they can demand you act in accordance with one of your principles instead; mark a condition or act as they request",
|
||||
"denycallout": "Deny a Call Out",
|
||||
"denycallout-move": "When you deny an NPC calling on you to live up to your principle, roll with that principle. On a hit, act as they say or mark 1-fatigue. On a 10+, their words hit hard; you must also shift your balance towards the called-on principle. On a miss, you stand strong; clear a condition, clear 1-fatigue, or shift your balance, your choice",
|
||||
"resistbalance": "Resist Shifting your Balance",
|
||||
"resistbalance-move": "When you resist an NPC shifting your balance, roll 2d6. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7-9, choose one.<ul><li>Clear a condition or mark growth by immediately acting to prove them wrong.</li><li>Shift your balance towards the opposite principle.</li><li>Learn what their principle is (if they have one); if you already know, take +1 forward against them.</li></ul>On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice",
|
||||
"losebalance": "Losing your Balance",
|
||||
"losebalance-move": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:<ul><li>Give in or submit to your opposition</li><li>Lose control of yourself in a destructive and harmful way</li><li>Take an extreme action in line with the principle, then flee</li></ul>Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
|
||||
"combat-reference": "Combat Moves Reference",
|
||||
"defend-and-response": "Defend & Response",
|
||||
"retaliate": "Retaliate",
|
||||
"retaliate-move": "Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe",
|
||||
"block": "Block",
|
||||
"block-move": "Choose one advance & attack technique. For the rest of this exchange, mark 1-fatigue to block an enemy within reach who uses that technique unless they mark an additional fatigue",
|
||||
"retreat": "Retreat",
|
||||
"retreat-move": "Leave the fight to safety. Any foe engaged with you can mark 1-fatigue to block this technique",
|
||||
"advance-and-attack": "Advance & Attack",
|
||||
"strike": "Strike",
|
||||
"strike-move": "Mark 1-fatigue to inflict a condition on a foe in reach",
|
||||
"seizeposition": "Seize a Position",
|
||||
"seizeposition-move": "Advance to a new location—engage new foes, avoid an obstacle or danger, or establish an advantageous position",
|
||||
"smash": "smash",
|
||||
"smash-move": "Destroy or destabilize something in the environment",
|
||||
"evade-and-observe": "Evade & Observe",
|
||||
"testbalance": "Test Balance",
|
||||
"testbalance-move": "Mark 1-fatigue to question a foe as you fight with them. Ask what their principle is; they must answer honestly. If you already know their principle, you may instead shift their balance",
|
||||
"showoff": "Show Off",
|
||||
"showoff-move": "Mark 1-fatigue to impress or intimidate a foe. They must either allow you to shift their balance or they may only use a single technique in the next exchange",
|
||||
"watchfoe": "Watch a Foe",
|
||||
"watchfoe-move": "Choose an engaged foe to carefully observe. In your next exchange with them, before anyone else makes any choices, they must announce what approach they choose and one technique of that approach they will use in that exchange",
|
||||
"fighting-techniques": "Fighting Techniques",
|
||||
"tag-team": "The Bold: Tag Team",
|
||||
"tag-team-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Work with a companion against the same foe; mark 1-fatigue to inflict 2-fatigue on a foe targeted in this exchange by a companion using Strike, even if their Strike is blocked or doesn’t land.",
|
||||
"overwhelm": "The Hammer: Overwhelm",
|
||||
"overwhelm-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Throw a punch with all your weight behind it; mark up to three fatigue or condition in any combination to force your opponent to mark the same number of conditions (but not fatigue).",
|
||||
"divert": "The Guardian: Divert",
|
||||
"divert-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also Retaliate this exchange, deal an additional 1-fatigue each time.",
|
||||
"wall-of-perfection": "The Icon: Wall of Perfection",
|
||||
"wall-of-perfection-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Create a perfect wall of defense around yourself and any allies directly next to you; mark 1-fatigue to block a single attack towards the wall or keep an enemy at bay who tries to penetrate the wall.",
|
||||
"disorient": "The Idealist: Disorient",
|
||||
"disorient-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Pummel them with blows; mark fatigue to shift their balance.",
|
||||
"break": "The Successor: Break",
|
||||
"break-move": "<b>Evade and Observe</b>: <i>(Add this choice to the list of options available when you Evade and Observe)</i><br/>Target a foe’s vulnerable equipment; mark fatigue to render it useless or broken.",
|
||||
"keeper-may-say": "The Keeper May Say That...",
|
||||
"options": "Options",
|
||||
"harm-list": "Whenever you suffer harm, the Keeper will tell you what effect it has. Injury severity depends on how much harm you have suffered: <ul> <li> 0-harm wounds have only minor, short term effects. </li> <li> 4-7 harm wounds are serious and unstable. They will get worse unless treated. Mark the \"Unstable\" box. </li> <li> 8-harm or more will kill a normal human, including a hunter. </li> </ul> Armour reduces the harm suffered by the number of points it is rated for. Monsters may not be defeated until you use their weakness against them, and this applies to some minions as well.",
|
||||
"recovery": "Recovery",
|
||||
"harm-recovery": "<ul> <li> 0 harm wounds are considered healed right away. </li> <li> 1-3 harm wounds improve when you receive first aid, and later when you rest. Heal 1 when you do. </li> <li> Unstable wounds require first aid to become stable. While unstable, they may get worse. </li> <li> 4+ harm wounds require a healing move, time in an infirmary or hospital, or magical healing. </li> </ul> At the end of the mystery, you also have a chance to heal. <ul> <li> If there is no chance to rest, heal 1 harm. </li> <li> If there is plenty of time, heal all harm. </li> </ul>",
|
||||
"luck-list": "When you spend a point of Luck, pick one: <ul> <li> Decrease a wound you have suffered to 0 harm. </li> <li> After you roll, retroactively change the result to a 12. </li> </ul> When you have no luck left, bad things will happen to you.",
|
||||
"leveling-up": "Leveling Up",
|
||||
"leveling-up-ref": "Mark an experience point whenever your roll totals six or less, or when a move tells you to. Whenever you mark the fifth experience box, level up. Erase all five marks and choose an improvement from your list. After you have leveled up five times, you may choose from the advanced improvement list as well.",
|
||||
"eos": "End of Session",
|
||||
"eos-ref": "At the end of each session, the Keeper will ask the following questions: <ul> <li> Did we conclude the current mystery? </li> <li> Did we save someone from certain death (or worse)? </li> <li> Did we learn something new and important about the world? </li> <li> Did we learn something new and important about one of the hunters? </li> </ul> If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.",
|
||||
"pick-book": "Pick Your Playbook",
|
||||
"pick-book-desc": "<b>Pick your playbook using the menu in the upper right corner</b> or the buttons in the lists below. <i>Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).</i>",
|
||||
"byo": "Brew Your Own",
|
||||
"custom-desc": "A blank shell you can use to create your own",
|
||||
"your-enemies": "Your enemies",
|
||||
"your-choice": "Your choice",
|
||||
"restrictions": "Restrictions",
|
||||
"attack-spells": "Attack Spells",
|
||||
"possible-contacts": "Possible Contacts",
|
||||
"playbook-name": "Playbook Name",
|
||||
"hit": "Hit",
|
||||
"success": "Full Success",
|
||||
"mixed": "Mixed Success",
|
||||
"advsuccess": "Advanced Success",
|
||||
"treat-regular": "Treat as a regular success if you do not have the advanced improvement for this move.",
|
||||
"mark-xp-remind": "Make sure to mark experience!",
|
||||
"first-choice": "First choice",
|
||||
"second-choice": "Second choice",
|
||||
"enabled": "(Enabled)",
|
||||
"end-of-session-experience": "End of Session Experience",
|
||||
"end-of-session-experience-kref": "<ul><li>1-2 “yes”: 1 mark; 3-4 “yes”: 2 marks</li><li>Did they conclude the current mystery?</li><li>Did they save someone from certain death (or worse)?</li><li>Did we learn something new and important about the world?</li><li>Did we learn something new and important about one of the hunters?</li></ul>",
|
||||
"mystery-creation": "Mystery Creation",
|
||||
"1-basic-concept": "1. Basic Concept",
|
||||
"1-basic-concept-kref": "<ul><li>A cool monster from urban legend or folklore.</li><li>A loose end from a previous mystery.</li><li>A problem from one of your arcs.</li><li>Take a plot from somewhere else and change some details.</li><li>A place you know that would make a good place for a monster to lurk.</li><li>Is there something the hunters want to check out?</li><li>Return of a monster, bystander, or location from a previous mystery.</li></ul>",
|
||||
"2-hook": "2. Hook",
|
||||
"2-hook-kref": "<ul><li>The clue that caught the hunters' attention.</li></ul>",
|
||||
"3-threats": "3. Threats",
|
||||
"3-threats-kref": "<ul><li>Create your monsters, minions, bystanders and locations.</li></ul>",
|
||||
"4-countdown": "4. Countdown",
|
||||
"4-countdown-kref": "What would happen if the hunters never came here? Break it into six key events:<ol><li>Day</li><li>Shadows</li><li>Sunset</li><li>Dusk</li><li>Nightfall</li><li>Midnight</li></ol>",
|
||||
"custom-moves-header": "Custom Moves",
|
||||
"custom-moves-kref": "<ul><li>What's the basic concept for the move?</li><li>When is it triggered?</li><li>What effect does it have?</li></ul>",
|
||||
"mystery-hook": "The Hook",
|
||||
"description": "Description",
|
||||
"armour": "Armour",
|
||||
"name": "Name",
|
||||
"day": "Day",
|
||||
"shadows": "Shadows",
|
||||
"sunset": "Sunset",
|
||||
"dusk": "Dusk",
|
||||
"nightfall": "Nightfall",
|
||||
"midnight": "Midnight",
|
||||
"instructions-list": "<ul><li>Click +Add to add a new entity.</li><li>Click Modify to delete or rearrange the order of those entities.</li><li>Set the type, which will then activate the data fields.</li><li>Once you're done editing, hide the edit controls for an attractively formatted experience!</li></ul>",
|
||||
"edit": "Edit",
|
||||
"select-type": "(Select Type)",
|
||||
"threat-type": "Threat Type",
|
||||
"countdown": "Countdown",
|
||||
"monster": "Monster",
|
||||
"minion": "Minion",
|
||||
"bystander": "Bystander",
|
||||
"location": "Location",
|
||||
"phenomenon": "Phenomenon",
|
||||
"up-to-6": "Up to 6",
|
||||
"up-to-12": "Up to 12",
|
||||
"type-and-motivation": "Type and Motivation",
|
||||
"choose-type": "Choose Type and Motivation",
|
||||
"powers": "Powers",
|
||||
"attacks": "Attacks",
|
||||
"weaknesses": "Weaknesses",
|
||||
"starting-stats-choices": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"motw": "Monster of the Week",
|
||||
"copyright": "Monster of the Week is copyright Evil Hat Productions, LLC and Generic Games.",
|
||||
"choose-one": "Choose one",
|
||||
"other-playbook-moves": "Other Playbook Moves",
|
||||
"allies": "Allies and Teams",
|
||||
"individual": "Individual",
|
||||
"team": "Team",
|
||||
"motivation": "Motivation",
|
||||
"ally-motive1": "Subordinate: to follow your exact instructions",
|
||||
"ally-motive2": "Lieutenant: to execute the spirit of your instructions",
|
||||
"ally-motive3": "Friend: to provide emotional support",
|
||||
"ally-motive4": "Bodyguard: to intercept danger",
|
||||
"ally-motive5": "Confidante: to give you advice and perspective",
|
||||
"ally-motive6": "Backup: to stand with you",
|
||||
"other-playbooks": "Other Playbooks",
|
||||
"actionscientist": "Action Scientist",
|
||||
"text-block": "Text Block",
|
||||
"mystery-concept": "Mystery's Concept",
|
||||
"playtests": "Playtests",
|
||||
"playtest": "Playtest",
|
||||
"constructed": "Constructed",
|
||||
"lightning": "Lightning",
|
||||
"music": "Music",
|
||||
"clockwork": "Clockwork",
|
||||
"orgone": "Orgone",
|
||||
"alchemy": "Alchemy",
|
||||
"thought": "Thought",
|
||||
"aether": "Aether",
|
||||
"purpose": "Purpose",
|
||||
"fire": "Fire",
|
||||
"calm": "Calm",
|
||||
"raging": "Raging",
|
||||
"end_newstuff": "<!-- New entries end here. -->"
|
||||
}
|
||||
@@ -0,0 +1,580 @@
|
||||
{
|
||||
"sheet-version": "sheet version",
|
||||
"send_details_to_chat": "Send details to chat!",
|
||||
"character-name": "Name",
|
||||
"character-gender": "Pronouns",
|
||||
"playbook": "Playbook",
|
||||
"keeper-sheet": "Keeper's Mystery Sheet",
|
||||
"playbook-choice": "Choose a Playbook",
|
||||
"character-look": "Look",
|
||||
"select-text": "Select a Playbook above to get started",
|
||||
"placeholder": " ",
|
||||
"balance-spacer": "balance",
|
||||
"basics": "Basics",
|
||||
"background-demeanor": "Background & Demeanor",
|
||||
"history-prompts": "History Prompts",
|
||||
"Create-Your-Own": "Create Your Own:",
|
||||
"stats": "Stats",
|
||||
"charm": "Charm",
|
||||
"cool": "Cool",
|
||||
"sharp": "Sharp",
|
||||
"tough": "Tough",
|
||||
"weird": "Weird",
|
||||
"luck": "Luck",
|
||||
"miss": "Miss",
|
||||
"Background": "Background",
|
||||
"Background-Description": "Choose up to 2 of the following to describe your origins",
|
||||
"Military": "Military",
|
||||
"Monastic": "Monastic",
|
||||
"Outlaw": "Outlaw",
|
||||
"Privilege": "Privilege",
|
||||
"Urban": "Urban",
|
||||
"Wilderness": "Wilderness",
|
||||
"Demeanor": "Demeanor",
|
||||
"Demeanor-Description": "Choose one or more of the follow to describe how your character behaves in social situations",
|
||||
"Harsh": "Harsh",
|
||||
"Serious": "Serious",
|
||||
"Polite": "Polite",
|
||||
"Quiet": "Quiet",
|
||||
"Suspicious": "Suspicious",
|
||||
"Cautious": "Cautious",
|
||||
"Impatient": "Impatient",
|
||||
"Sensitive": "Sensitive",
|
||||
"Affable": "Affable",
|
||||
"Enthusiastic": "Enthusiastic",
|
||||
"Talkative": "Talkative",
|
||||
"Impetuous": "Impetuous",
|
||||
"Playful": "Playful",
|
||||
"Blunt": "Blunt",
|
||||
"Loud": "Loud",
|
||||
"Excessive": "Excessive",
|
||||
"Determined": "Determined",
|
||||
"Naive": "Naive",
|
||||
"Needy": "Needy",
|
||||
"Sad": "Sad",
|
||||
"Haughty": "Haughty",
|
||||
"Grave": "Grave",
|
||||
"Lonely": "Lonely",
|
||||
"Compassionate": "Compassionate",
|
||||
"Joyful": "Joyful",
|
||||
"Grieving": "Grieving",
|
||||
"Earnest": "Earnest",
|
||||
"Resolute": "Resolute",
|
||||
"Perky": "Perky",
|
||||
"Intense": "Intense",
|
||||
"By-the-book": "By-the-book",
|
||||
"Casual": "Casual",
|
||||
"Arrogant": "Arrogant",
|
||||
"Oblivious": "Oblivious",
|
||||
"Training": "Training",
|
||||
"Training-Description": "Choose one of the following that describes how you were trained to fight",
|
||||
"Waterbending": "Waterbending",
|
||||
"Firebending": "Firebending",
|
||||
"Earthbending": "Earthbending",
|
||||
"Airbending": "Airbending",
|
||||
"Weaponbending": "Weapon Specialist",
|
||||
"Techbending": "Tech Specialist",
|
||||
"Fighting-Style": "Fighting Style",
|
||||
"Creativity": "Creativity",
|
||||
"Focus": "Focus",
|
||||
"Harmony": "Harmony",
|
||||
"Passion": "Passion",
|
||||
"balance": "Balance",
|
||||
"creativity": "Creativity",
|
||||
"focus": "Focus",
|
||||
"harmony": "Harmony",
|
||||
"passion": "Passion",
|
||||
"role": "Role",
|
||||
"choose-starting-stats": "[Choose a set, then choose any stat and add +1]",
|
||||
"+1|+1|=0|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"-1|+1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|-1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|+1|+1|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|-1|+1|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|+1|-1|=0": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"center": "Center",
|
||||
"balance-center": "Center ",
|
||||
"fatigue": "Fatigue",
|
||||
"atla-books": "Avatar Legends Playbooks",
|
||||
"fatigue-description": "Mark <i>Fatigue</i> when a move or the GM tells you to",
|
||||
"trigger-fatigue-special": "When you can no longer mark fatigue, you must mark a condition instead. When you can no longer mark conditions, you are <i>taken out</i>.",
|
||||
"okay": "Okay",
|
||||
"doomed": "Doomed",
|
||||
"special": "Special",
|
||||
"harm": "Harm",
|
||||
"dying": "Dying",
|
||||
"unstable": "Unstable",
|
||||
"balancevalues": "+3 +2 +1 +0 -1 -2 -3",
|
||||
"centervalues": "-3 -2 -1 +0 +1 +2 +3",
|
||||
"balance-principle": "Principle",
|
||||
"conditions": "Conditions",
|
||||
"condition1": "<b>Afraid:</b> -2 to <i>intimidate</i> and <i>call someone out</i>",
|
||||
"condition2": "<b>Angry:</b> -2 to <i>comfort or support</i> and <i>assess a situation</i>",
|
||||
"condition3": "<b>Foolish:</b> -2 to <i>trick</i> and <i>resist shifting your balance</i>",
|
||||
"condition4": "<b>Guilty:</b> -2 to <i>push your luck</i> and <i>deny a callout</i>",
|
||||
"condition5": "<b>Insecure:</b> -2 to <i>plead</i> and <i>rely on your skills and training</i>",
|
||||
"growth": "Growth",
|
||||
"experience": "Experience",
|
||||
"growth-description": "At the end of each game session, answer the following questions. For each “yes” answer, mark one of the three growth boxes. When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.<ul><li>Did you learn something challenging, exciting, or complicated about the world?</li><li>Did you stop a dangerous threat or solve a community problem?</li><li>Did you guide a companion towards balance or end the session at your center?</li></ul>",
|
||||
"growth-questions": "Growth Questions",
|
||||
"growth-the-bold": "<ul><li>Did you express vulnerability by admitting you were wrong or that you should have listened to someone you ignored?</li></ul>",
|
||||
"growth-the-guardian": "<ul><li>Did you pursue a desire or goal of your own, outside of protecting others?</li></ul>",
|
||||
"growth-the-hammer": "<ul><li>Did you make significant progress towards your goal against your adversary?</li></ul>",
|
||||
"growth-the-icon": "<ul><li>Did you accomplish a feat worthy of your burden and tradition?</li></ul>",
|
||||
"growth-the-idealist": "<ul><li>Did you improve the lives of a community of average citizens?</li></ul>",
|
||||
"growth-the-successor": "<ul><li>Did you learn something meaningful or important about your lineage, its members, or its effects on the world and others?</li></ul>",
|
||||
"xp-description": "When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.",
|
||||
"moment-of-balance": "Moment of Balance",
|
||||
"balance-unlocked": "Moment of Balance <i>Unlocked</i>",
|
||||
"moment-of-balance-the-bold": "The greatest heroes of your age may have overwhelming confidence, but balance isn’t about pursuing greatness for the sake of greatness. You find a way to stand with your companions like no one else ever could. Tell the GM how you strike down an impossibly strong enemy or obstacle to protect your friends from harm as the best version of yourself.",
|
||||
"moment-of-balance-the-guardian": "You’ve sworn to protect the people you care about, but balance is about finding your own place in the world as well. You know what you’re capable of accomplishing, and you step up to show the world your unique strength. Tell the GM how you put your own life on the line to defeat a villain or danger that seems unstoppable.",
|
||||
"moment-of-balance-the-hammer": "You can knock down every wall in the world, but balance isn’t found in conquest and destruction. You know some walls need to stand to keep people safe. Tell the GM how you put yourself directly in the path of an inescapable threat to completely protect someone or something from harm.",
|
||||
"moment-of-balance-the-icon": "Others have laid a path for you you cannot escape, but balance means you understand the limits of their vision. You make the role your own in this moment, charting a new path for yourself and your tradition. Tell the GM how your new understanding of your burdens forges a new way forward for everyone.",
|
||||
"moment-of-balance-the-idealist": "The pain of the world can be overwhelming, but balance brings peace. You bring everything around you to a stop—villains, arguments, disaster—and set the world right. Tell the GM how your compassionate actions end a conflict utterly and completely.",
|
||||
"moment-of-balance-the-successor": "You may never escape the legacy of your family, but balance allows you to learn from them without defining yourself in their image. You call upon a resource of your family to innovate a new solution to an intractable problem, never forgetting who you are in the face of incredible danger. Tell the GM how you knock down obstacles that seem impossible to overcome and save the day.",
|
||||
"other-moves": "Other Moves",
|
||||
"gear": "Gear",
|
||||
"other-gear": "Other Gear",
|
||||
"growth-improvements": "Growth Improvements",
|
||||
"growth-improvements-description": "Once you have 3 <i>Growth Experience</i> you may choose one of these: (Check off any you've already taken)",
|
||||
"other-improvements": "Other Improvements",
|
||||
"take-move1-imp": "Take a new move from your playbook",
|
||||
"take-move2-imp": "Take a new move from another playbook",
|
||||
"raise-stat-imp": "Raise a stat by +1 (max of +2 in any stat)",
|
||||
"shift-center-imp": "Shift your center by one step",
|
||||
"unlock-balance-imp": "Unlock your Moment of Balance",
|
||||
"max": "max",
|
||||
"another": "Take another",
|
||||
"move": "move",
|
||||
"ally": "Gain an ally",
|
||||
"playbook-move": "Take a move from another playbook",
|
||||
"advanced-improvements": "Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above",
|
||||
"rating": "to any rating",
|
||||
"new-playbook": "Change playbooks",
|
||||
"second-hunter": "Create a second hunter to play",
|
||||
"basic-moves": "Advance 2 basic moves",
|
||||
"retire": "Retire this hunter to safety",
|
||||
"erase-luck": "Erase one used <i>Luck</i> point",
|
||||
"after-getting-improvement": "Use after getting the corresponding <i>Improvement</i>",
|
||||
"history": "History",
|
||||
"notes": "Notes",
|
||||
"pick-one": "pick one",
|
||||
"pick-two": "pick two",
|
||||
"pick-three": "pick three",
|
||||
"moves": "Moves",
|
||||
"1-fixed-move": "You get this",
|
||||
"2-fixed-moves": "You get these 2",
|
||||
"1-move": "Then pick one of these",
|
||||
"2-moves-then": "Then pick two of these",
|
||||
"2-moves": "Pick two of these",
|
||||
"3-moves-then": "Then pick three of these",
|
||||
"3-moves": "Pick three of these",
|
||||
"choose": "choose",
|
||||
"one": "one",
|
||||
"two": "two",
|
||||
"three": "three",
|
||||
"the-bold": "The Bold",
|
||||
"the-bold-description": "The Bold fights to live up to their self-image and earn others’ trust and confidence. Play the Bold if you want to build your reputation and leadership skills. ",
|
||||
"balance-the-bold1": "Loyalty",
|
||||
"balance-the-bold2": "Confidence",
|
||||
"legacy1": "Successfully lead your companions in battle",
|
||||
"legacy2": "Kiss someone dangerous",
|
||||
"legacy3": "Punch someone you probably shouldn't punch",
|
||||
"legacy4": "Help a friend when they most need you",
|
||||
"legacy5": "Take down a threat all on your own",
|
||||
"legacy6": "Openly outperform and authority figure",
|
||||
"legacy7": "Pull off a ridiculous stunt",
|
||||
"legacy8": "Save a friend's life",
|
||||
"legacy9": "Pet a fantastic beast",
|
||||
"legacy10": "Get a fancy new outfit",
|
||||
"legacy11": "Earn the respect of an adult you admire",
|
||||
"legacy12": "Call out a friend's bad behavior to their face",
|
||||
"legacy13": "Form a deep relationship with someone new",
|
||||
"legacy14": "Stop a fight with calm words",
|
||||
"legacy15": "Tell someone your true feelings for them",
|
||||
"legacy16": "Travel to an incredible place",
|
||||
"legacy17": "Stand up to someone who doesn't respect you",
|
||||
"legacy18": "Restrain a friend from making a bad choice",
|
||||
"legacy19": "Forgive someone for their previous wrongdoing",
|
||||
"legacy20": "Stand up to someone abusing their power",
|
||||
"legacylist1": "List your current <i>drives</i> below:",
|
||||
"legacylist2": "Check off <i>drives</i> below as you complete them.",
|
||||
"yourdrives": "Your Drives",
|
||||
"completedrives": "Completed Drives",
|
||||
"choose-two": "Choose Two",
|
||||
"tb-move1": "<b>Best Friend</b><br>Your best friend is small, fuzzy, and dependable. Unlike all your other relationships, this one is simple and true. You can understand and communicate with your small companion and although they may give you a hard time now and again, they are always there when you need them most. Whenever your pal could help you push your luck, mark fatigue to roll with Creativity instead of Passion. If your pet ever gets hurt, mark a condition.",
|
||||
"tb-move2": "<b>Here's the Plan</b>: When you work out a plan with someone, roll with Creativity. On a 10+, hold 3. On a 7-9, hold 2. You can spend your hold 1-for-1 while the plan is being carried out to:<ul><li>Aid someone; add +1 to their roll (choose after rolling)</li><li>Call out a warning or a command; reduce the fatigue they mark by 1</li><li>Rally someone with invigorating words; negate a condition they would otherwise suffer</li></ul>On a miss, hold 1, but your plan encounters some disastrous opposition right from the start.",
|
||||
"tb-move3": "<b>Not Done Yet!</b>: Once per session, when you are taken out, shift your balance towards center to stay up for one more exchange of a conflict. After that exchange ends, you become helpless, unconscious, or otherwise incapable of continuing on, and are taken out as normal.",
|
||||
"tb-move4": "<b>You Missed Something</b>: When you evaluate a friendly NPC’s plan to get something done, roll with Focus. On a hit, the GM tells you how you can drastically improve the chances of success; get it done, and they’re sure to come through on top. On a 7-9, the problems inherent in the plan are fairly serious; the NPC will be resistant to making the changes necessary. On a miss, something about the plan throws you for a loop; the GM tells you what obvious danger the NPC is ignoring...or what they’re hiding about their intent.",
|
||||
"tb-move5": "<b>Straight Shooter</b>: When you tell an NPC the blunt, honest truth about what you really think of them and their plans, roll with Focus. On a hit, they’ll look upon your honesty favorably, and they’ll answer a non-compromising question honestly or grant you a simple favor. On a 7-9, they return the favor and give you an honest assessment of yourself; mark a condition. On a miss, you’re a bit too honest—they’re either furious or genuinely hurt.",
|
||||
"the-hammer": "The Hammer",
|
||||
"the-hammer-description": "The Hammer is strong, tough, and looking for a deserving face to punch. Play the Hammer if you want to grapple with what force can and can’t solve.",
|
||||
"balance-the-hammer1": "Care",
|
||||
"balance-the-hammer2": "Force",
|
||||
"bringing-them-down": "Bringing Them Down",
|
||||
"adversary-description1": "Take -1 ongoing to <b>plead</b> with, <b>trick</b>, or <b>comfort or support</b> your adversary.",
|
||||
"adversary-name": "<b>Adversary Name</b>",
|
||||
"changing-your-adversary": "Changing Your Adversary",
|
||||
"adversary-goal": "Adversary Goal",
|
||||
"adversary1": "Capture them",
|
||||
"adversary2": "Discredit them",
|
||||
"adversary3": "Depose them",
|
||||
"adversary4": "Restrain them",
|
||||
"adversary5": "Expose them",
|
||||
"adversary6": "Exile them",
|
||||
"th-move1": "<b>Fueled by Anger</b>: Mark Angry to use an additional basic or mastered technique when you <b>advance and attack</b>, even on a miss. While Angry is marked, take +1 ongoing to intimidate others.",
|
||||
"th-move2": "<b>Walls Can't Hold Me</b>: When you rely on your skills and training to dangerously smash your way through walls or other obstacles, roll with Passion instead of Focus.",
|
||||
"th-move3": "<b>Punch Where It Matters</b>: When you assess a situation, you can always ask, “Who or what here is most vulnerable to me?”, even on a miss. Remember to take +1 ongoing to act in accordance with the answer.",
|
||||
"th-move4": "<b>Comprehend Your Foe</b>: When you <b>defend and respond</b> against a foe whose balance principle you know, you may mark fatigue to roll with Creativity instead of Focus.",
|
||||
"th-move5": "<b>Stand and Fight!</b>: When you provoke an NPC opponent into attacking you, roll with Passion. On a hit, they’re coming at you specifically. On a 10+, you’re ready for them; clear a condition or clear 2-fatigue. On a miss, they take advantage of your provocation to strike a blow where you least expect it.",
|
||||
"the-guardian": "The Guardian",
|
||||
"the-guardian-description": "The Guardian defends someone close to them, steadfast and watchful. Play the Guardian if you want to be the first to see danger coming, and the last line of defense.",
|
||||
"balance-the-guardian1": "Self-Reliance",
|
||||
"balance-the-guardian2": "Trust",
|
||||
"burden-move": "Burden Move",
|
||||
"tg-move1": "<b>Suspicious Mind</b>:When you watch a person carefully to figure them out, roll with Focus. On a 7-9, hold 1. On a 10+, hold 2. Spend your hold, 1-for-1, to ask their player questions while you observe or interact with them; they must answer honestly.<ul><li>Are you telling the truth?</li><li>What are you truly feeling?</li><li>What do you really want right now?</li><li>What are you worried about?</li><li>What are you about to do?</li></ul>On a miss, you tip your hand, but you can shift your balance away from center to ask 1 question right now.",
|
||||
"tg-move2": "<b>Badge of Authority</b>: You have some badge or symbol of authority from your background, something that makes you someone to be listened to, if not well-liked or entirely respected.<br>When you give an NPC an order based on that authority and their recognition of it, roll with Passion. On a hit, they do what you say. On a 7-9, they choose 1:<ul><li>They do it, but in lackluster fashion</li><li>They say they need something first to be able to do it</li><li>They do it, but they’re going to talk to your superiors</li></ul>On a miss, the authority of your badge doesn’t sway them; they do as they please and you take -1 forward against them.",
|
||||
"tg-move3": "<b>Catch a Liar</b>: When you are suspicious of someone, write their name here:",
|
||||
"tg-move3.1": "You cannot write another until you have made them admit their guilt and misdeeds in front of an audience, or until you no longer seek to uncover their secrets.<br/>When they admit their guilt and misdeeds in front of an audience, clear their name from this move.<br/>When you no longer seek to uncover their secrets, you may mark a condition to clear their name from this move.<br/> When you expose that person’s lies or wrong-doing, clear all your fatigue and up to two conditions. When you try to <b>intimidate</b> them into admitting their real crimes by using actual evidence, you can eliminate one additional option from the list on any hit before they choose.",
|
||||
"tg-move4": "<b>Furrowed Brow</b>: Take +1 Focus (Max +3)",
|
||||
"tg-move5": "<b>Martyr Complex</b>: When you have a total of 8 between conditions marked, highest principle, and fatigue marked, take +1 ongoing to all moves.",
|
||||
"the-icon": "The Icon",
|
||||
"the-icon-description": "The Icon comes from an ancient tradition and inherited some serious standards to live up to. Play the Icon if you want to be torn between your heart and your destiny.",
|
||||
"balance-the-icon1": "Role",
|
||||
"balance-the-icon2": "Freedom",
|
||||
"burden-and-tradition": "Burden and Tradition",
|
||||
"tradition-description1": "You are an icon of your burden and tradition. You are expected to be its exemplar, its single most important representative, trained up from a young age and saddled with the weight of history. You have been told that you are vital to the world.",
|
||||
"your-responsibilities": "Your Responsibilities",
|
||||
"tradition-description2": "Choose 3 responsibilities of your burden and tradition you are expected to assume:",
|
||||
"responsibility1": "Protecting constructed sacred sites",
|
||||
"responsibility2": "Destroying dangerous creatures",
|
||||
"responsibility3": "Overthrowing tyrants",
|
||||
"responsibility4": "Defending rightful rulers",
|
||||
"responsibility5": "Performing rituals",
|
||||
"responsibility6": "Providing aid and succor to the downtrodden",
|
||||
"responsibility7": "Searching for ancient artifacts",
|
||||
"responsibility8": "Guarding nature from corruption",
|
||||
"responsibility9": "Safekeeping records from destruction",
|
||||
"your prohibitions": "Your Prohibitions",
|
||||
"tradition-description3": "Choose 3 prohibitions of your burden and tradition:",
|
||||
"Prohibition1": "Never fall in love",
|
||||
"Prohibition2": "Never refuse an honest request for help",
|
||||
"Prohibition3": "Never run from a fight",
|
||||
"Prohibition4": "Never start a fight",
|
||||
"Prohibition5": "Never share the secrets of your tradition",
|
||||
"Prohibition6": "Never seek fame or glory",
|
||||
"Prohibition7": "Never interfere without being asked",
|
||||
"Prohibition8": "Never betray someone's trust",
|
||||
"Prohibition9": "Never force your will upon another",
|
||||
"breaking-tradition": "Breaking Tradition",
|
||||
"living-up-to-your-role": "Living up to Your Role",
|
||||
"end-of-session-move": "End of Session Move",
|
||||
"tradition-move1": "When you live up to your Role through the responsibilities of your burden and tradition despite opposition or danger, shift your balance twice toward Role instead of marking fatigue, and clear fatigue equal to your Role.",
|
||||
"tradition-move2": "When you directly and openly break a prohibition of your burden and tradition, mark a condition, shift your balance twice towards Freedom, and clear fatigue equal to your Freedom.",
|
||||
"tradition-move3": "At the end of each session, answer these additional questions along with your standard growth questions.<br>1. Did I generally uphold my responsibilities?<ul><li>If yes, shift balance toward Role.</li><li>If no, mark a condition and shift balance toward Freedom.</li></ul>2. Did I generally maintain my prohibitions?<ul><li>If yes, clear a condition and shift balance toward Role.</li><li>If no, shift balance toward Freedom.</li></ul>",
|
||||
"ti-move1": "<b>Use Their Momentum</b>: When you are engaged with a large or powerful foe, mark fatigue to <b>advance and attack</b> with Focus instead of Passion. If you do, you don’t have to mark fatigue to use <b>Strike</b>, and you may also choose to use <b>Retaliate</b> as if it were an advance and attack technique.",
|
||||
"ti-move2": "<b>Bonzu Pippinpaddleopsicopolis... the Third</b>: When you <b>trick an NPC</b> by assuming a silly disguise or fake identity, mark Foolish to treat your roll as if it was a 12+. If Foolish is already marked, mark 2-fatigue instead.",
|
||||
"ti-move3": "<b>Meditation</b>: Take +1 Focus (Max +3).",
|
||||
"ti-move4": "<b>Otter-Penguins, Unagi, and Hot Springs</b>: When you visit a new inhabited location you learned about in the past, roll with Harmony. On a 7-9, ask 1. On a 10+, ask 2. You and your friends each clear fatigue when you interact with the answers.<ul><li>What’s the best local pastime?</li><li>What interesting locations are nearby?</li><li>Who is the most famous person here?</li><li>What special tradition is prized by locals?</li><li>What’s the most interesting legend locals recount about this place?</li></ul>On a miss, tell the GM what you expected to find; they will tell you how this place is different!",
|
||||
"ti-move5": "<b>Yip Yip!</b>: You have an animal companion large enough to ride. Name them and choose their species:<br><i>(Flying bison, polar bear dog, eel-hound, catgator, elephant-mandrill, gemsbok-bull, shirshu, komodo-rhino, sabertooth moose-lion, flying boar, walrus-yak, flying fishopotamus)</i>",
|
||||
"ti-move5.1": "When you and your animal companion fight together, mark 1-fatigue to use an additional technique from your approach, even on a miss. When something hurts your animal companion, mark a condition. When you and your friends travel via your animal companion, everyone clears 1-fatigue.",
|
||||
"the-idealist": "The Idealist",
|
||||
"the-idealist-description": "The Idealist has a past, full of suffering and tragedy, that strengthened their beliefs. Play the Idealist if you want to awaken the hope in everyone around you.",
|
||||
"balance-the-idealist1": "Forgivenss",
|
||||
"balance-the-idealist2": "Action",
|
||||
"never-turn-my-back": "Never Turn My Back",
|
||||
"code-description1": "You’ve seen sadness and grief. You’re no stranger to loss and pain. But you know the world can be a better place. And nothing happens without good people fighting for what’s right...",
|
||||
"your-code": "Your Code",
|
||||
"code-description2": "You have a code—choose three ideals from the list to define it:",
|
||||
"code1": "Always speak the truth",
|
||||
"code2": "Always stand up to bullies",
|
||||
"code3": "Always keep your promises",
|
||||
"code4": "Never strike the first blow",
|
||||
"code5": "Never deny a request for help",
|
||||
"code6": "Never leave a friend behind",
|
||||
"code-description3": "When you live up to your ideals at a significant cost, someone who witnessed (or hears about) your sacrifice approaches you to affirm their allegiance to your group’s purpose; write their name down on the list of allies below.",
|
||||
"your-allies": "Your Allies",
|
||||
"Allies": "Allies",
|
||||
"code-description4": "You can always <b>plead</b> with these allies—they always care what you think; they always open up to you if you <b>comfort or support</b> them; and you can <b>call on them to live up to their principles</b> as if you had rolled a 10+ by erasing their name from your list of allies.",
|
||||
"tid-move1": "<b>The Strength of Your Heart</b>: When you use Block, enemies must mark 2-fatigue instead of 1 to overcome your defenses.",
|
||||
"tid-move2": "<b>Whatever I Can</b>: When you spend time talking to the locals about their problems, roll with Harmony. On a hit, you hear about the most significant and serious problem at hand; the GM will tell you who it affects and what is the cause. On a 10+, you can ask a follow up question about the problem or cause; you take +1 ongoing when you act on the answer. On a miss, you wind up creating a whole new problem with your questions and ideas.",
|
||||
"tid-move3": "<b>Your Rules Stink</b>: When you stand up to an adult by telling them their rules are stupid, roll with Passion. On a hit, they are surprised by your argument; they must shift their balance or offer you a way forward, past the rules. On a 10+, both. On a miss, your efforts to move them only reveal how strongly they believe in the system—mark a condition as their resistance leaves you reeling.",
|
||||
"tid-move4": "<b>It Doesn't Belong To You</b>: When you secretly pocket something owned by someone undeserving, roll with Harmony. On a hit, you swipe something from them (your choice) without them noticing you took it. On a 7-9, the thing you took isn’t exactly what you thought it was; the GM will tell you how. On a miss, you grab the goods, but they notice—and pursue—as soon as you exit the scene.",
|
||||
"tid-move5": "<b>You Can't Knock Me Down!</b>: When you are engaged in combat with superior opposition and openly refuse to back down or flee, roll with Harmony for the rest of the battle when you use the <b>defend and respond</b> approach; you cannot choose to Retreat for the rest of the fight.",
|
||||
"the-successor": "The Successor",
|
||||
"the-successor-description": "The Successor comes from a lineage of powerful but scary figures. Play the Successor if you want to struggle against your lineage as it threatens to draw you in.",
|
||||
"balance-the-successor1": "Tradition",
|
||||
"balance-the-successor2": "Progress",
|
||||
"a-tainted-past": "A Tainted Past",
|
||||
"lineage-description1": "You hail from a powerful and infamous lineage—often a family, though it might also be another close-knit group which passes status and clout down from generation to generation. Choose one domain from below that is the source of your lineage’s power, and another into which they’re now beginning to extend their reach.",
|
||||
"lineage-domains": "Lineage Domains",
|
||||
"lineage1": "High Society",
|
||||
"lineage2": "Military Command",
|
||||
"lineage3": "Arts and Entertainment",
|
||||
"lineage4": "Land Ownership",
|
||||
"lineage5": "Organized Crime",
|
||||
"lineage6": "Spiritual Authority",
|
||||
"lineage7": "State Politics",
|
||||
"lineage8": "Business and Industry",
|
||||
"lineage9": "Elite Academics",
|
||||
"lineage10": "Vigilante Militias",
|
||||
"lineage11": "Media and News",
|
||||
"lineage12": "Vital Supply Chains",
|
||||
"lineage-resources": "Lineage Resources",
|
||||
"lineage-description2": "You have access to your family’s extensive stores of two of the following resources:",
|
||||
"lresource1": "Obscure or Forbidden Knowledge",
|
||||
"lresource2": "Introductions or Connections",
|
||||
"lresource3": "Servants or Muscle",
|
||||
"lresource4": "High Technology",
|
||||
"lresource5": "Cold Hard Cash",
|
||||
"lresource6": "Spiritual Artifacts or Tomes",
|
||||
"spending-resources": "Spending Resources",
|
||||
"lineage-description3": "Spend <b>resources</b> during the session to establish a boon you had previously asked for or obtained, something that your lineage’s unique position and stores could provide: a vehicle, an invitation into a private event or powerful chamber, a chest of jade coins, etc.",
|
||||
"pay-homage": "Pay Homage",
|
||||
"lineage-description4": "When you pay obeisance and homage to a powerful member of your lineage, roll with your Tradition. On a hit, you earn some credit; hold 3-resources. On a 7-9, their resources don’t come without strings; you’ll need to promise to fulfill some other obligation of your lineage, or let them shift your balance right now. On a miss, they’re dissatisfied with your display; they’re cutting you off until you fulfill some task they set to you.",
|
||||
"raiding-your-lineage": "Raiding Your Lineage",
|
||||
"lineage-description5": "When you <b>raid your lineage’s resources</b> without their consent or knowledge, mark a condition and roll with your Progress. On a hit, hold 1-resource. On a 7-9, choose 1. On a 10+, choose 2.<ul><li>You obtained an additional 1-resource.</li><li>You nabbed your goodies quietly and quickly; your lineage will be none the wiser.</li><li>You steel yourself for what you’re doing; avoid marking a condition.</li></ul> On a miss, you’re caught in the act by a powerful member of your lineage.",
|
||||
"ts-move1": "<b>Way of the Future</b>: Take +1 Creativity (Max +3).",
|
||||
"ts-move2": "<b>Black Koala-Sheep</b>: When you behave in a way that shocks and unsettles people from one of your backgrounds, roll with Creativity to <b>intimidate</b> them or<b>push your luck</b>.",
|
||||
"ts-move3": "<b>A Life of Regret</b>: When you comfort or support an NPC by apologizing and honestly promising to make amends for the harm they have suffered, roll with Focus instead of Harmony. If they choose not to open up to you, you do not take +1 forward against them. If they choose to open up to you, take +1 ongoing to attempts to take action to make amends.",
|
||||
"ts-move4": "<b>Walk This Way</b>: When you make over, disguise, and/or coach your friends to fit in with a specific crowd appropriate to one of your backgrounds, roll with Creativity. On a 10+, the performance is flawless; you gain access to wherever you wanted to fit in while attracting little suspicion. On a 7-9, you fool nearly everyone; there’s only a single gatekeeper who asks any questions or stands in your way. On a miss, the only way to get the access you desired is for one of your friends to take on a uncomfortable, dangerous, or attention-grabbing role.",
|
||||
"ts-move5": "<b>Wordly Knowledge</b>: Your upbringing expanded your horizons, skillsets, and contacts. Choose another training and another background.",
|
||||
"move-status": "Learned/Practiced/Mastered",
|
||||
"custom-playbook": "Custom Playbook",
|
||||
"tome-of-mysteries": "Tome of Mysteries",
|
||||
"reinforcements": "Reinforcements",
|
||||
"Brazilian": "Brazilian Edition",
|
||||
"fan-made": "Fan-made",
|
||||
"material": "Material",
|
||||
"background": "Background",
|
||||
"background-description": "Where did your character come from?",
|
||||
"background1": "Military",
|
||||
"background2": "Monastic",
|
||||
"background3": "Outlaw",
|
||||
"background4": "Privileged",
|
||||
"background5": "Urban",
|
||||
"background6": "Wilderness",
|
||||
"heat": "Heat",
|
||||
"Divine": "Divine",
|
||||
"Expert": "Expert",
|
||||
"Flake": "Flake",
|
||||
"Initiate": "Initiate",
|
||||
"Monstrous": "Monstrous",
|
||||
"curses": "Curses",
|
||||
"Mundane": "Mundane",
|
||||
"Professional": "Professional",
|
||||
"agency": "Agency",
|
||||
"resources": "Resources",
|
||||
"red-tape": "Red Tape",
|
||||
"Spellslinger": "Spell-Slinger",
|
||||
"combat-magic": "Combat Magic",
|
||||
"bases": "Bases",
|
||||
"effects": "Effects",
|
||||
"Spooky": "Spooky",
|
||||
"dark-side": "The Dark Side",
|
||||
"Wronged": "Wronged",
|
||||
"Gumshoe": "Gumshoe",
|
||||
"Hex": "Hex",
|
||||
"temptation": "Temptation",
|
||||
"rotes": "Rotes",
|
||||
"guide-name": "Guide Name",
|
||||
"loving": "Loving",
|
||||
"broken": "Broken",
|
||||
"Searcher": "Searcher",
|
||||
"Exile": "Exile",
|
||||
"Hardcase": "Hard Case (Original)",
|
||||
"Luchador": "Luchador",
|
||||
"hero": "Hero",
|
||||
"Snoop": "Snoop",
|
||||
"Summoned": "Summoned",
|
||||
"hobby": "Hobby",
|
||||
"Traveler": "Traveler",
|
||||
"custom": "Custom",
|
||||
"luck-special-custom": "You may come up with a Moment of Balance for this playbook with help from the GM.",
|
||||
"custom-special": "Playbook Special",
|
||||
"custom-special-example": "Like the Guardian's 'Ward' or the Successor's 'Lineage'",
|
||||
"custom-special-name": "Name of special",
|
||||
"custom-special-description": "Description",
|
||||
"custom-moves": "Playbook Moves",
|
||||
"custom-move-name": "Name",
|
||||
"custom-move-description": "Description",
|
||||
"custom-gear": "Playbook Gear",
|
||||
"start_newstuff": "<!-- All of the entries from here on down are new and likely need translation beyond what was supplied in the original version 1.0 materials. -->",
|
||||
"unused": "Unused",
|
||||
"all": "All",
|
||||
"starting": "Starting",
|
||||
"stats-overwrite-warning": "Choose a starting set. (This will overwrite current stats values!)",
|
||||
"current-hold": "Current Hold",
|
||||
"advanced": "Advanced",
|
||||
"instructions": "Instructions",
|
||||
"trigger-luck-special": "When you mark Luck, you trigger your playbook's Luck Special.",
|
||||
"examples": "Examples",
|
||||
"balance-instructions": "Shift your balance towards one of your <i>principles</i> whenever a move says to do so. If you cannot shift your balance because you are at the end of your balance track, trigger the <i>Losing your Balance</i> move.",
|
||||
"failure": "Failure",
|
||||
"basic-reference": "Basic Moves Reference",
|
||||
"plead": "Plead",
|
||||
"plead-move": "When you plead with an NPC who cares what you think for help, support, or action, roll with Harmony. On a 7-9, they need something more—evidence that this is the right course, guidance in making the right choices, or resources to aid them—before they act; the GM tells you what they need. On a 10+, they act now and do their best until the situation changes",
|
||||
"pyl": "Push your Luck",
|
||||
"pyl-move": "When you push your luck in a risky situation, say what you want to do and roll with Passion. On a hit, you do it, but it costs you to scrape by; the GM tells you what it costs you. On a 10+, your boldness pays off despite the cost; the GM tells you what other lucky opportunity falls in your lap",
|
||||
"snt": "Rely on your Skills & Training",
|
||||
"snt-move": "When you rely on your skills and training to overcome an obstacle, gain new insight, or perform a familiar custom, roll with Focus. On a hit, you do it. On a 7-9, you do it imperfectly—the GM tells you how your approach might lead to unexpected consequences; accept those consequences or mark 1-fatigue",
|
||||
"assess": "Assess a Situation",
|
||||
"assess-move": "When you assess a situation, roll with Creativity. On a 7-9, ask 1 question. On a 10+, ask 2 questions.<ul><li>What here can I use to _______?</li><li>Who or what is the biggest threat?</li><li>What should I be on the lookout for?</li><li>What’s my best way out/in/through?</li><li>Who or what is in the greatest danger?</li></ul>Take +1 ongoing when acting on the answers",
|
||||
"intimidate": "Intimidate",
|
||||
"intimidate-move": "When you intimidate an NPC into backing off or giving in, roll with Passion. On a hit, they choose one. On a 10+, first, you pick one they cannot choose.<br>The NPC chooses from the following:<ul><li>They run to escape or get backup</li><li>They back down but keep watch</li><li>They give in with a few stipulations</li><li>They attack you, but off-balance; the GM marks a condition on them</li></ul>",
|
||||
"trick": "Trick",
|
||||
"trick-move": "When you trick an NPC, roll with Creativity. On a hit, they fall for it and do what you want for the moment. On a 7-9, pick 1. On a 10+, pick 2.<ul><li>They stumble; take +1 forward to acting against them</li><li>They act foolishly; the GM tells you what additional opportunity they give you</li><li>They overcommit; they are deceived for some time</li></ul>",
|
||||
"cns": "Comfort & Support",
|
||||
"cns-move": "When you comfort or support another person, roll with Harmony. On a hit, they must decide if they open up to you. If they don’t, mark a condition and take +1 forward against them; if they do, ask them any question. On a 10+, they can ask a question of you as well. Anyone who answers a question honestly may choose to clear acondition or 2-fatigue",
|
||||
"help": "Help",
|
||||
"help-move": "When you take appropriate action to help a companion, mark 1-fatigue to give them a +1 to their roll (after the roll). You cannot help in a combat exchange in this way",
|
||||
"balance-reference": "Balance Moves Reference",
|
||||
"lutp": "Live up to your Principle",
|
||||
"lutp-move": "When you take action in accordance with the values of a principle, mark fatigue to roll with that principle instead of whatever stat you would normally roll",
|
||||
"callout": "Call Someone Out",
|
||||
"callout-move": "When you openly call on someone to live up to their principle, shift your balance away from center, then name and roll with their principle. On a hit, they are called to act as you say; they must either do it or mark a condition. On a 7-9, they challenge your view of the world in turn; mark a fatigue or they shift your balance as they choose. On a miss, they can demand you act in accordance with one of your principles instead; mark a condition or act as they request",
|
||||
"denycallout": "Deny a Call Out",
|
||||
"denycallout-move": "When you deny an NPC calling on you to live up to your principle, roll with that principle. On a hit, act as they say or mark 1-fatigue. On a 10+, their words hit hard; you must also shift your balance towards the called-on principle. On a miss, you stand strong; clear a condition, clear 1-fatigue, or shift your balance, your choice",
|
||||
"resistbalance": "Resist Shifting your Balance",
|
||||
"resistbalance-move": "When you resist an NPC shifting your balance, roll 2d6. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7-9, choose one.<ul><li>Clear a condition or mark growth by immediately acting to prove them wrong.</li><li>Shift your balance towards the opposite principle.</li><li>Learn what their principle is (if they have one); if you already know, take +1 forward against them.</li></ul>On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice",
|
||||
"losebalance": "Losing your Balance",
|
||||
"losebalance-move": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:<ul><li>Give in or submit to your opposition</li><li>Lose control of yourself in a destructive and harmful way</li><li>Take an extreme action in line with the principle, then flee</li></ul>Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
|
||||
"combat-reference": "Combat Moves Reference",
|
||||
"defend-and-response": "Defend & Response",
|
||||
"retaliate": "Retaliate",
|
||||
"retaliate-move": "Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe",
|
||||
"block": "Block",
|
||||
"block-move": "Choose one advance & attack technique. For the rest of this exchange, mark 1-fatigue to block an enemy within reach who uses that technique unless they mark an additional fatigue",
|
||||
"retreat": "Retreat",
|
||||
"retreat-move": "Leave the fight to safety. Any foe engaged with you can mark 1-fatigue to block this technique",
|
||||
"advance-and-attack": "Advance & Attack",
|
||||
"strike": "Strike",
|
||||
"strike-move": "Mark 1-fatigue to inflict a condition on a foe in reach",
|
||||
"seizeposition": "Seize a Position",
|
||||
"seizeposition-move": "Advance to a new location—engage new foes, avoid an obstacle or danger, or establish an advantageous position",
|
||||
"smash": "smash",
|
||||
"smash-move": "Destroy or destabilize something in the environment",
|
||||
"evade-and-observe": "Evade & Observe",
|
||||
"testbalance": "Test Balance",
|
||||
"testbalance-move": "Mark 1-fatigue to question a foe as you fight with them. Ask what their principle is; they must answer honestly. If you already know their principle, you may instead shift their balance",
|
||||
"showoff": "Show Off",
|
||||
"showoff-move": "Mark 1-fatigue to impress or intimidate a foe. They must either allow you to shift their balance or they may only use a single technique in the next exchange",
|
||||
"watchfoe": "Watch a Foe",
|
||||
"watchfoe-move": "Choose an engaged foe to carefully observe. In your next exchange with them, before anyone else makes any choices, they must announce what approach they choose and one technique of that approach they will use in that exchange",
|
||||
"fighting-techniques": "Fighting Techniques",
|
||||
"tag-team": "The Bold: Tag Team",
|
||||
"tag-team-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Work with a companion against the same foe; mark 1-fatigue to inflict 2-fatigue on a foe targeted in this exchange by a companion using Strike, even if their Strike is blocked or doesn’t land.",
|
||||
"overwhelm": "The Hammer: Overwhelm",
|
||||
"overwhelm-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Throw a punch with all your weight behind it; mark up to three fatigue or condition in any combination to force your opponent to mark the same number of conditions (but not fatigue).",
|
||||
"divert": "The Guardian: Divert",
|
||||
"divert-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also Retaliate this exchange, deal an additional 1-fatigue each time.",
|
||||
"wall-of-perfection": "The Icon: Wall of Perfection",
|
||||
"wall-of-perfection-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Create a perfect wall of defense around yourself and any allies directly next to you; mark 1-fatigue to block a single attack towards the wall or keep an enemy at bay who tries to penetrate the wall.",
|
||||
"disorient": "The Idealist: Disorient",
|
||||
"disorient-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Pummel them with blows; mark fatigue to shift their balance.",
|
||||
"break": "The Successor: Break",
|
||||
"break-move": "<b>Evade and Observe</b>: <i>(Add this choice to the list of options available when you Evade and Observe)</i><br/>Target a foe’s vulnerable equipment; mark fatigue to render it useless or broken.",
|
||||
"keeper-may-say": "The Keeper May Say That...",
|
||||
"options": "Options",
|
||||
"harm-list": "Whenever you suffer harm, the Keeper will tell you what effect it has. Injury severity depends on how much harm you have suffered: <ul> <li> 0-harm wounds have only minor, short term effects. </li> <li> 4-7 harm wounds are serious and unstable. They will get worse unless treated. Mark the \"Unstable\" box. </li> <li> 8-harm or more will kill a normal human, including a hunter. </li> </ul> Armour reduces the harm suffered by the number of points it is rated for. Monsters may not be defeated until you use their weakness against them, and this applies to some minions as well.",
|
||||
"recovery": "Recovery",
|
||||
"harm-recovery": "<ul> <li> 0 harm wounds are considered healed right away. </li> <li> 1-3 harm wounds improve when you receive first aid, and later when you rest. Heal 1 when you do. </li> <li> Unstable wounds require first aid to become stable. While unstable, they may get worse. </li> <li> 4+ harm wounds require a healing move, time in an infirmary or hospital, or magical healing. </li> </ul> At the end of the mystery, you also have a chance to heal. <ul> <li> If there is no chance to rest, heal 1 harm. </li> <li> If there is plenty of time, heal all harm. </li> </ul>",
|
||||
"luck-list": "When you spend a point of Luck, pick one: <ul> <li> Decrease a wound you have suffered to 0 harm. </li> <li> After you roll, retroactively change the result to a 12. </li> </ul> When you have no luck left, bad things will happen to you.",
|
||||
"leveling-up": "Leveling Up",
|
||||
"leveling-up-ref": "Mark an experience point whenever your roll totals six or less, or when a move tells you to. Whenever you mark the fifth experience box, level up. Erase all five marks and choose an improvement from your list. After you have leveled up five times, you may choose from the advanced improvement list as well.",
|
||||
"eos": "End of Session",
|
||||
"eos-ref": "At the end of each session, the Keeper will ask the following questions: <ul> <li> Did we conclude the current mystery? </li> <li> Did we save someone from certain death (or worse)? </li> <li> Did we learn something new and important about the world? </li> <li> Did we learn something new and important about one of the hunters? </li> </ul> If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.",
|
||||
"pick-book": "Pick Your Playbook",
|
||||
"pick-book-desc": "<b>Pick your playbook using the menu in the upper right corner</b> or the buttons in the lists below. <i>Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).</i>",
|
||||
"byo": "Brew Your Own",
|
||||
"custom-desc": "A blank shell you can use to create your own",
|
||||
"your-enemies": "Your enemies",
|
||||
"your-choice": "Your choice",
|
||||
"restrictions": "Restrictions",
|
||||
"attack-spells": "Attack Spells",
|
||||
"possible-contacts": "Possible Contacts",
|
||||
"playbook-name": "Playbook Name",
|
||||
"hit": "Hit",
|
||||
"success": "Full Success",
|
||||
"mixed": "Mixed Success",
|
||||
"advsuccess": "Advanced Success",
|
||||
"treat-regular": "Treat as a regular success if you do not have the advanced improvement for this move.",
|
||||
"mark-xp-remind": "Make sure to mark experience!",
|
||||
"first-choice": "First choice",
|
||||
"second-choice": "Second choice",
|
||||
"enabled": "(Enabled)",
|
||||
"end-of-session-experience": "End of Session Experience",
|
||||
"end-of-session-experience-kref": "<ul><li>1-2 “yes”: 1 mark; 3-4 “yes”: 2 marks</li><li>Did they conclude the current mystery?</li><li>Did they save someone from certain death (or worse)?</li><li>Did we learn something new and important about the world?</li><li>Did we learn something new and important about one of the hunters?</li></ul>",
|
||||
"mystery-creation": "Mystery Creation",
|
||||
"1-basic-concept": "1. Basic Concept",
|
||||
"1-basic-concept-kref": "<ul><li>A cool monster from urban legend or folklore.</li><li>A loose end from a previous mystery.</li><li>A problem from one of your arcs.</li><li>Take a plot from somewhere else and change some details.</li><li>A place you know that would make a good place for a monster to lurk.</li><li>Is there something the hunters want to check out?</li><li>Return of a monster, bystander, or location from a previous mystery.</li></ul>",
|
||||
"2-hook": "2. Hook",
|
||||
"2-hook-kref": "<ul><li>The clue that caught the hunters' attention.</li></ul>",
|
||||
"3-threats": "3. Threats",
|
||||
"3-threats-kref": "<ul><li>Create your monsters, minions, bystanders and locations.</li></ul>",
|
||||
"4-countdown": "4. Countdown",
|
||||
"4-countdown-kref": "What would happen if the hunters never came here? Break it into six key events:<ol><li>Day</li><li>Shadows</li><li>Sunset</li><li>Dusk</li><li>Nightfall</li><li>Midnight</li></ol>",
|
||||
"custom-moves-header": "Custom Moves",
|
||||
"custom-moves-kref": "<ul><li>What's the basic concept for the move?</li><li>When is it triggered?</li><li>What effect does it have?</li></ul>",
|
||||
"mystery-hook": "The Hook",
|
||||
"description": "Description",
|
||||
"armour": "Armour",
|
||||
"name": "Name",
|
||||
"day": "Day",
|
||||
"shadows": "Shadows",
|
||||
"sunset": "Sunset",
|
||||
"dusk": "Dusk",
|
||||
"nightfall": "Nightfall",
|
||||
"midnight": "Midnight",
|
||||
"instructions-list": "<ul><li>Click +Add to add a new entity.</li><li>Click Modify to delete or rearrange the order of those entities.</li><li>Set the type, which will then activate the data fields.</li><li>Once you're done editing, hide the edit controls for an attractively formatted experience!</li></ul>",
|
||||
"edit": "Edit",
|
||||
"select-type": "(Select Type)",
|
||||
"threat-type": "Threat Type",
|
||||
"countdown": "Countdown",
|
||||
"monster": "Monster",
|
||||
"minion": "Minion",
|
||||
"bystander": "Bystander",
|
||||
"location": "Location",
|
||||
"phenomenon": "Phenomenon",
|
||||
"up-to-6": "Up to 6",
|
||||
"up-to-12": "Up to 12",
|
||||
"type-and-motivation": "Type and Motivation",
|
||||
"choose-type": "Choose Type and Motivation",
|
||||
"powers": "Powers",
|
||||
"attacks": "Attacks",
|
||||
"weaknesses": "Weaknesses",
|
||||
"starting-stats-choices": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"motw": "Monster of the Week",
|
||||
"copyright": "Monster of the Week is copyright Evil Hat Productions, LLC and Generic Games.",
|
||||
"choose-one": "Choose one",
|
||||
"other-playbook-moves": "Other Playbook Moves",
|
||||
"allies": "Allies and Teams",
|
||||
"individual": "Individual",
|
||||
"team": "Team",
|
||||
"motivation": "Motivation",
|
||||
"ally-motive1": "Subordinate: to follow your exact instructions",
|
||||
"ally-motive2": "Lieutenant: to execute the spirit of your instructions",
|
||||
"ally-motive3": "Friend: to provide emotional support",
|
||||
"ally-motive4": "Bodyguard: to intercept danger",
|
||||
"ally-motive5": "Confidante: to give you advice and perspective",
|
||||
"ally-motive6": "Backup: to stand with you",
|
||||
"other-playbooks": "Other Playbooks",
|
||||
"actionscientist": "Action Scientist",
|
||||
"text-block": "Text Block",
|
||||
"mystery-concept": "Mystery's Concept",
|
||||
"playtests": "Playtests",
|
||||
"playtest": "Playtest",
|
||||
"constructed": "Constructed",
|
||||
"lightning": "Lightning",
|
||||
"music": "Music",
|
||||
"clockwork": "Clockwork",
|
||||
"orgone": "Orgone",
|
||||
"alchemy": "Alchemy",
|
||||
"thought": "Thought",
|
||||
"aether": "Aether",
|
||||
"purpose": "Purpose",
|
||||
"fire": "Fire",
|
||||
"calm": "Calm",
|
||||
"raging": "Raging",
|
||||
"end_newstuff": "<!-- New entries end here. -->"
|
||||
}
|
||||
@@ -0,0 +1,580 @@
|
||||
{
|
||||
"sheet-version": "sheet version",
|
||||
"send_details_to_chat": "Send details to chat!",
|
||||
"character-name": "Name",
|
||||
"character-gender": "Pronouns",
|
||||
"playbook": "Playbook",
|
||||
"keeper-sheet": "Keeper's Mystery Sheet",
|
||||
"playbook-choice": "Choose a Playbook",
|
||||
"character-look": "Look",
|
||||
"select-text": "Select a Playbook above to get started",
|
||||
"placeholder": " ",
|
||||
"balance-spacer": "balance",
|
||||
"basics": "Basics",
|
||||
"background-demeanor": "Background & Demeanor",
|
||||
"history-prompts": "History Prompts",
|
||||
"Create-Your-Own": "Create Your Own:",
|
||||
"stats": "Stats",
|
||||
"charm": "Charm",
|
||||
"cool": "Cool",
|
||||
"sharp": "Sharp",
|
||||
"tough": "Tough",
|
||||
"weird": "Weird",
|
||||
"luck": "Luck",
|
||||
"miss": "Miss",
|
||||
"Background": "Background",
|
||||
"Background-Description": "Choose up to 2 of the following to describe your origins",
|
||||
"Military": "Military",
|
||||
"Monastic": "Monastic",
|
||||
"Outlaw": "Outlaw",
|
||||
"Privilege": "Privilege",
|
||||
"Urban": "Urban",
|
||||
"Wilderness": "Wilderness",
|
||||
"Demeanor": "Demeanor",
|
||||
"Demeanor-Description": "Choose one or more of the follow to describe how your character behaves in social situations",
|
||||
"Harsh": "Harsh",
|
||||
"Serious": "Serious",
|
||||
"Polite": "Polite",
|
||||
"Quiet": "Quiet",
|
||||
"Suspicious": "Suspicious",
|
||||
"Cautious": "Cautious",
|
||||
"Impatient": "Impatient",
|
||||
"Sensitive": "Sensitive",
|
||||
"Affable": "Affable",
|
||||
"Enthusiastic": "Enthusiastic",
|
||||
"Talkative": "Talkative",
|
||||
"Impetuous": "Impetuous",
|
||||
"Playful": "Playful",
|
||||
"Blunt": "Blunt",
|
||||
"Loud": "Loud",
|
||||
"Excessive": "Excessive",
|
||||
"Determined": "Determined",
|
||||
"Naive": "Naive",
|
||||
"Needy": "Needy",
|
||||
"Sad": "Sad",
|
||||
"Haughty": "Haughty",
|
||||
"Grave": "Grave",
|
||||
"Lonely": "Lonely",
|
||||
"Compassionate": "Compassionate",
|
||||
"Joyful": "Joyful",
|
||||
"Grieving": "Grieving",
|
||||
"Earnest": "Earnest",
|
||||
"Resolute": "Resolute",
|
||||
"Perky": "Perky",
|
||||
"Intense": "Intense",
|
||||
"By-the-book": "By-the-book",
|
||||
"Casual": "Casual",
|
||||
"Arrogant": "Arrogant",
|
||||
"Oblivious": "Oblivious",
|
||||
"Training": "Training",
|
||||
"Training-Description": "Choose one of the following that describes how you were trained to fight",
|
||||
"Waterbending": "Waterbending",
|
||||
"Firebending": "Firebending",
|
||||
"Earthbending": "Earthbending",
|
||||
"Airbending": "Airbending",
|
||||
"Weaponbending": "Weapon Specialist",
|
||||
"Techbending": "Tech Specialist",
|
||||
"Fighting-Style": "Fighting Style",
|
||||
"Creativity": "Creativity",
|
||||
"Focus": "Focus",
|
||||
"Harmony": "Harmony",
|
||||
"Passion": "Passion",
|
||||
"balance": "Balance",
|
||||
"creativity": "Creativity",
|
||||
"focus": "Focus",
|
||||
"harmony": "Harmony",
|
||||
"passion": "Passion",
|
||||
"role": "Role",
|
||||
"choose-starting-stats": "[Choose a set, then choose any stat and add +1]",
|
||||
"+1|+1|=0|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"-1|+1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|-1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|+1|+1|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|-1|+1|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|+1|-1|=0": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"center": "Center",
|
||||
"balance-center": "Center ",
|
||||
"fatigue": "Fatigue",
|
||||
"atla-books": "Avatar Legends Playbooks",
|
||||
"fatigue-description": "Mark <i>Fatigue</i> when a move or the GM tells you to",
|
||||
"trigger-fatigue-special": "When you can no longer mark fatigue, you must mark a condition instead. When you can no longer mark conditions, you are <i>taken out</i>.",
|
||||
"okay": "Okay",
|
||||
"doomed": "Doomed",
|
||||
"special": "Special",
|
||||
"harm": "Harm",
|
||||
"dying": "Dying",
|
||||
"unstable": "Unstable",
|
||||
"balancevalues": "+3 +2 +1 +0 -1 -2 -3",
|
||||
"centervalues": "-3 -2 -1 +0 +1 +2 +3",
|
||||
"balance-principle": "Principle",
|
||||
"conditions": "Conditions",
|
||||
"condition1": "<b>Afraid:</b> -2 to <i>intimidate</i> and <i>call someone out</i>",
|
||||
"condition2": "<b>Angry:</b> -2 to <i>comfort or support</i> and <i>assess a situation</i>",
|
||||
"condition3": "<b>Foolish:</b> -2 to <i>trick</i> and <i>resist shifting your balance</i>",
|
||||
"condition4": "<b>Guilty:</b> -2 to <i>push your luck</i> and <i>deny a callout</i>",
|
||||
"condition5": "<b>Insecure:</b> -2 to <i>plead</i> and <i>rely on your skills and training</i>",
|
||||
"growth": "Growth",
|
||||
"experience": "Experience",
|
||||
"growth-description": "At the end of each game session, answer the following questions. For each “yes” answer, mark one of the three growth boxes. When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.<ul><li>Did you learn something challenging, exciting, or complicated about the world?</li><li>Did you stop a dangerous threat or solve a community problem?</li><li>Did you guide a companion towards balance or end the session at your center?</li></ul>",
|
||||
"growth-questions": "Growth Questions",
|
||||
"growth-the-bold": "<ul><li>Did you express vulnerability by admitting you were wrong or that you should have listened to someone you ignored?</li></ul>",
|
||||
"growth-the-guardian": "<ul><li>Did you pursue a desire or goal of your own, outside of protecting others?</li></ul>",
|
||||
"growth-the-hammer": "<ul><li>Did you make significant progress towards your goal against your adversary?</li></ul>",
|
||||
"growth-the-icon": "<ul><li>Did you accomplish a feat worthy of your burden and tradition?</li></ul>",
|
||||
"growth-the-idealist": "<ul><li>Did you improve the lives of a community of average citizens?</li></ul>",
|
||||
"growth-the-successor": "<ul><li>Did you learn something meaningful or important about your lineage, its members, or its effects on the world and others?</li></ul>",
|
||||
"xp-description": "When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.",
|
||||
"moment-of-balance": "Moment of Balance",
|
||||
"balance-unlocked": "Moment of Balance <i>Unlocked</i>",
|
||||
"moment-of-balance-the-bold": "The greatest heroes of your age may have overwhelming confidence, but balance isn’t about pursuing greatness for the sake of greatness. You find a way to stand with your companions like no one else ever could. Tell the GM how you strike down an impossibly strong enemy or obstacle to protect your friends from harm as the best version of yourself.",
|
||||
"moment-of-balance-the-guardian": "You’ve sworn to protect the people you care about, but balance is about finding your own place in the world as well. You know what you’re capable of accomplishing, and you step up to show the world your unique strength. Tell the GM how you put your own life on the line to defeat a villain or danger that seems unstoppable.",
|
||||
"moment-of-balance-the-hammer": "You can knock down every wall in the world, but balance isn’t found in conquest and destruction. You know some walls need to stand to keep people safe. Tell the GM how you put yourself directly in the path of an inescapable threat to completely protect someone or something from harm.",
|
||||
"moment-of-balance-the-icon": "Others have laid a path for you you cannot escape, but balance means you understand the limits of their vision. You make the role your own in this moment, charting a new path for yourself and your tradition. Tell the GM how your new understanding of your burdens forges a new way forward for everyone.",
|
||||
"moment-of-balance-the-idealist": "The pain of the world can be overwhelming, but balance brings peace. You bring everything around you to a stop—villains, arguments, disaster—and set the world right. Tell the GM how your compassionate actions end a conflict utterly and completely.",
|
||||
"moment-of-balance-the-successor": "You may never escape the legacy of your family, but balance allows you to learn from them without defining yourself in their image. You call upon a resource of your family to innovate a new solution to an intractable problem, never forgetting who you are in the face of incredible danger. Tell the GM how you knock down obstacles that seem impossible to overcome and save the day.",
|
||||
"other-moves": "Other Moves",
|
||||
"gear": "Gear",
|
||||
"other-gear": "Other Gear",
|
||||
"growth-improvements": "Growth Improvements",
|
||||
"growth-improvements-description": "Once you have 3 <i>Growth Experience</i> you may choose one of these: (Check off any you've already taken)",
|
||||
"other-improvements": "Other Improvements",
|
||||
"take-move1-imp": "Take a new move from your playbook",
|
||||
"take-move2-imp": "Take a new move from another playbook",
|
||||
"raise-stat-imp": "Raise a stat by +1 (max of +2 in any stat)",
|
||||
"shift-center-imp": "Shift your center by one step",
|
||||
"unlock-balance-imp": "Unlock your Moment of Balance",
|
||||
"max": "max",
|
||||
"another": "Take another",
|
||||
"move": "move",
|
||||
"ally": "Gain an ally",
|
||||
"playbook-move": "Take a move from another playbook",
|
||||
"advanced-improvements": "Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above",
|
||||
"rating": "to any rating",
|
||||
"new-playbook": "Change playbooks",
|
||||
"second-hunter": "Create a second hunter to play",
|
||||
"basic-moves": "Advance 2 basic moves",
|
||||
"retire": "Retire this hunter to safety",
|
||||
"erase-luck": "Erase one used <i>Luck</i> point",
|
||||
"after-getting-improvement": "Use after getting the corresponding <i>Improvement</i>",
|
||||
"history": "History",
|
||||
"notes": "Notes",
|
||||
"pick-one": "pick one",
|
||||
"pick-two": "pick two",
|
||||
"pick-three": "pick three",
|
||||
"moves": "Moves",
|
||||
"1-fixed-move": "You get this",
|
||||
"2-fixed-moves": "You get these 2",
|
||||
"1-move": "Then pick one of these",
|
||||
"2-moves-then": "Then pick two of these",
|
||||
"2-moves": "Pick two of these",
|
||||
"3-moves-then": "Then pick three of these",
|
||||
"3-moves": "Pick three of these",
|
||||
"choose": "choose",
|
||||
"one": "one",
|
||||
"two": "two",
|
||||
"three": "three",
|
||||
"the-bold": "The Bold",
|
||||
"the-bold-description": "The Bold fights to live up to their self-image and earn others’ trust and confidence. Play the Bold if you want to build your reputation and leadership skills. ",
|
||||
"balance-the-bold1": "Loyalty",
|
||||
"balance-the-bold2": "Confidence",
|
||||
"legacy1": "Successfully lead your companions in battle",
|
||||
"legacy2": "Kiss someone dangerous",
|
||||
"legacy3": "Punch someone you probably shouldn't punch",
|
||||
"legacy4": "Help a friend when they most need you",
|
||||
"legacy5": "Take down a threat all on your own",
|
||||
"legacy6": "Openly outperform and authority figure",
|
||||
"legacy7": "Pull off a ridiculous stunt",
|
||||
"legacy8": "Save a friend's life",
|
||||
"legacy9": "Pet a fantastic beast",
|
||||
"legacy10": "Get a fancy new outfit",
|
||||
"legacy11": "Earn the respect of an adult you admire",
|
||||
"legacy12": "Call out a friend's bad behavior to their face",
|
||||
"legacy13": "Form a deep relationship with someone new",
|
||||
"legacy14": "Stop a fight with calm words",
|
||||
"legacy15": "Tell someone your true feelings for them",
|
||||
"legacy16": "Travel to an incredible place",
|
||||
"legacy17": "Stand up to someone who doesn't respect you",
|
||||
"legacy18": "Restrain a friend from making a bad choice",
|
||||
"legacy19": "Forgive someone for their previous wrongdoing",
|
||||
"legacy20": "Stand up to someone abusing their power",
|
||||
"legacylist1": "List your current <i>drives</i> below:",
|
||||
"legacylist2": "Check off <i>drives</i> below as you complete them.",
|
||||
"yourdrives": "Your Drives",
|
||||
"completedrives": "Completed Drives",
|
||||
"choose-two": "Choose Two",
|
||||
"tb-move1": "<b>Best Friend</b><br>Your best friend is small, fuzzy, and dependable. Unlike all your other relationships, this one is simple and true. You can understand and communicate with your small companion and although they may give you a hard time now and again, they are always there when you need them most. Whenever your pal could help you push your luck, mark fatigue to roll with Creativity instead of Passion. If your pet ever gets hurt, mark a condition.",
|
||||
"tb-move2": "<b>Here's the Plan</b>: When you work out a plan with someone, roll with Creativity. On a 10+, hold 3. On a 7-9, hold 2. You can spend your hold 1-for-1 while the plan is being carried out to:<ul><li>Aid someone; add +1 to their roll (choose after rolling)</li><li>Call out a warning or a command; reduce the fatigue they mark by 1</li><li>Rally someone with invigorating words; negate a condition they would otherwise suffer</li></ul>On a miss, hold 1, but your plan encounters some disastrous opposition right from the start.",
|
||||
"tb-move3": "<b>Not Done Yet!</b>: Once per session, when you are taken out, shift your balance towards center to stay up for one more exchange of a conflict. After that exchange ends, you become helpless, unconscious, or otherwise incapable of continuing on, and are taken out as normal.",
|
||||
"tb-move4": "<b>You Missed Something</b>: When you evaluate a friendly NPC’s plan to get something done, roll with Focus. On a hit, the GM tells you how you can drastically improve the chances of success; get it done, and they’re sure to come through on top. On a 7-9, the problems inherent in the plan are fairly serious; the NPC will be resistant to making the changes necessary. On a miss, something about the plan throws you for a loop; the GM tells you what obvious danger the NPC is ignoring...or what they’re hiding about their intent.",
|
||||
"tb-move5": "<b>Straight Shooter</b>: When you tell an NPC the blunt, honest truth about what you really think of them and their plans, roll with Focus. On a hit, they’ll look upon your honesty favorably, and they’ll answer a non-compromising question honestly or grant you a simple favor. On a 7-9, they return the favor and give you an honest assessment of yourself; mark a condition. On a miss, you’re a bit too honest—they’re either furious or genuinely hurt.",
|
||||
"the-hammer": "The Hammer",
|
||||
"the-hammer-description": "The Hammer is strong, tough, and looking for a deserving face to punch. Play the Hammer if you want to grapple with what force can and can’t solve.",
|
||||
"balance-the-hammer1": "Care",
|
||||
"balance-the-hammer2": "Force",
|
||||
"bringing-them-down": "Bringing Them Down",
|
||||
"adversary-description1": "Take -1 ongoing to <b>plead</b> with, <b>trick</b>, or <b>comfort or support</b> your adversary.",
|
||||
"adversary-name": "<b>Adversary Name</b>",
|
||||
"changing-your-adversary": "Changing Your Adversary",
|
||||
"adversary-goal": "Adversary Goal",
|
||||
"adversary1": "Capture them",
|
||||
"adversary2": "Discredit them",
|
||||
"adversary3": "Depose them",
|
||||
"adversary4": "Restrain them",
|
||||
"adversary5": "Expose them",
|
||||
"adversary6": "Exile them",
|
||||
"th-move1": "<b>Fueled by Anger</b>: Mark Angry to use an additional basic or mastered technique when you <b>advance and attack</b>, even on a miss. While Angry is marked, take +1 ongoing to intimidate others.",
|
||||
"th-move2": "<b>Walls Can't Hold Me</b>: When you rely on your skills and training to dangerously smash your way through walls or other obstacles, roll with Passion instead of Focus.",
|
||||
"th-move3": "<b>Punch Where It Matters</b>: When you assess a situation, you can always ask, “Who or what here is most vulnerable to me?”, even on a miss. Remember to take +1 ongoing to act in accordance with the answer.",
|
||||
"th-move4": "<b>Comprehend Your Foe</b>: When you <b>defend and respond</b> against a foe whose balance principle you know, you may mark fatigue to roll with Creativity instead of Focus.",
|
||||
"th-move5": "<b>Stand and Fight!</b>: When you provoke an NPC opponent into attacking you, roll with Passion. On a hit, they’re coming at you specifically. On a 10+, you’re ready for them; clear a condition or clear 2-fatigue. On a miss, they take advantage of your provocation to strike a blow where you least expect it.",
|
||||
"the-guardian": "The Guardian",
|
||||
"the-guardian-description": "The Guardian defends someone close to them, steadfast and watchful. Play the Guardian if you want to be the first to see danger coming, and the last line of defense.",
|
||||
"balance-the-guardian1": "Self-Reliance",
|
||||
"balance-the-guardian2": "Trust",
|
||||
"burden-move": "Burden Move",
|
||||
"tg-move1": "<b>Suspicious Mind</b>:When you watch a person carefully to figure them out, roll with Focus. On a 7-9, hold 1. On a 10+, hold 2. Spend your hold, 1-for-1, to ask their player questions while you observe or interact with them; they must answer honestly.<ul><li>Are you telling the truth?</li><li>What are you truly feeling?</li><li>What do you really want right now?</li><li>What are you worried about?</li><li>What are you about to do?</li></ul>On a miss, you tip your hand, but you can shift your balance away from center to ask 1 question right now.",
|
||||
"tg-move2": "<b>Badge of Authority</b>: You have some badge or symbol of authority from your background, something that makes you someone to be listened to, if not well-liked or entirely respected.<br>When you give an NPC an order based on that authority and their recognition of it, roll with Passion. On a hit, they do what you say. On a 7-9, they choose 1:<ul><li>They do it, but in lackluster fashion</li><li>They say they need something first to be able to do it</li><li>They do it, but they’re going to talk to your superiors</li></ul>On a miss, the authority of your badge doesn’t sway them; they do as they please and you take -1 forward against them.",
|
||||
"tg-move3": "<b>Catch a Liar</b>: When you are suspicious of someone, write their name here:",
|
||||
"tg-move3.1": "You cannot write another until you have made them admit their guilt and misdeeds in front of an audience, or until you no longer seek to uncover their secrets.<br/>When they admit their guilt and misdeeds in front of an audience, clear their name from this move.<br/>When you no longer seek to uncover their secrets, you may mark a condition to clear their name from this move.<br/> When you expose that person’s lies or wrong-doing, clear all your fatigue and up to two conditions. When you try to <b>intimidate</b> them into admitting their real crimes by using actual evidence, you can eliminate one additional option from the list on any hit before they choose.",
|
||||
"tg-move4": "<b>Furrowed Brow</b>: Take +1 Focus (Max +3)",
|
||||
"tg-move5": "<b>Martyr Complex</b>: When you have a total of 8 between conditions marked, highest principle, and fatigue marked, take +1 ongoing to all moves.",
|
||||
"the-icon": "The Icon",
|
||||
"the-icon-description": "The Icon comes from an ancient tradition and inherited some serious standards to live up to. Play the Icon if you want to be torn between your heart and your destiny.",
|
||||
"balance-the-icon1": "Role",
|
||||
"balance-the-icon2": "Freedom",
|
||||
"burden-and-tradition": "Burden and Tradition",
|
||||
"tradition-description1": "You are an icon of your burden and tradition. You are expected to be its exemplar, its single most important representative, trained up from a young age and saddled with the weight of history. You have been told that you are vital to the world.",
|
||||
"your-responsibilities": "Your Responsibilities",
|
||||
"tradition-description2": "Choose 3 responsibilities of your burden and tradition you are expected to assume:",
|
||||
"responsibility1": "Protecting constructed sacred sites",
|
||||
"responsibility2": "Destroying dangerous creatures",
|
||||
"responsibility3": "Overthrowing tyrants",
|
||||
"responsibility4": "Defending rightful rulers",
|
||||
"responsibility5": "Performing rituals",
|
||||
"responsibility6": "Providing aid and succor to the downtrodden",
|
||||
"responsibility7": "Searching for ancient artifacts",
|
||||
"responsibility8": "Guarding nature from corruption",
|
||||
"responsibility9": "Safekeeping records from destruction",
|
||||
"your prohibitions": "Your Prohibitions",
|
||||
"tradition-description3": "Choose 3 prohibitions of your burden and tradition:",
|
||||
"Prohibition1": "Never fall in love",
|
||||
"Prohibition2": "Never refuse an honest request for help",
|
||||
"Prohibition3": "Never run from a fight",
|
||||
"Prohibition4": "Never start a fight",
|
||||
"Prohibition5": "Never share the secrets of your tradition",
|
||||
"Prohibition6": "Never seek fame or glory",
|
||||
"Prohibition7": "Never interfere without being asked",
|
||||
"Prohibition8": "Never betray someone's trust",
|
||||
"Prohibition9": "Never force your will upon another",
|
||||
"breaking-tradition": "Breaking Tradition",
|
||||
"living-up-to-your-role": "Living up to Your Role",
|
||||
"end-of-session-move": "End of Session Move",
|
||||
"tradition-move1": "When you live up to your Role through the responsibilities of your burden and tradition despite opposition or danger, shift your balance twice toward Role instead of marking fatigue, and clear fatigue equal to your Role.",
|
||||
"tradition-move2": "When you directly and openly break a prohibition of your burden and tradition, mark a condition, shift your balance twice towards Freedom, and clear fatigue equal to your Freedom.",
|
||||
"tradition-move3": "At the end of each session, answer these additional questions along with your standard growth questions.<br>1. Did I generally uphold my responsibilities?<ul><li>If yes, shift balance toward Role.</li><li>If no, mark a condition and shift balance toward Freedom.</li></ul>2. Did I generally maintain my prohibitions?<ul><li>If yes, clear a condition and shift balance toward Role.</li><li>If no, shift balance toward Freedom.</li></ul>",
|
||||
"ti-move1": "<b>Use Their Momentum</b>: When you are engaged with a large or powerful foe, mark fatigue to <b>advance and attack</b> with Focus instead of Passion. If you do, you don’t have to mark fatigue to use <b>Strike</b>, and you may also choose to use <b>Retaliate</b> as if it were an advance and attack technique.",
|
||||
"ti-move2": "<b>Bonzu Pippinpaddleopsicopolis... the Third</b>: When you <b>trick an NPC</b> by assuming a silly disguise or fake identity, mark Foolish to treat your roll as if it was a 12+. If Foolish is already marked, mark 2-fatigue instead.",
|
||||
"ti-move3": "<b>Meditation</b>: Take +1 Focus (Max +3).",
|
||||
"ti-move4": "<b>Otter-Penguins, Unagi, and Hot Springs</b>: When you visit a new inhabited location you learned about in the past, roll with Harmony. On a 7-9, ask 1. On a 10+, ask 2. You and your friends each clear fatigue when you interact with the answers.<ul><li>What’s the best local pastime?</li><li>What interesting locations are nearby?</li><li>Who is the most famous person here?</li><li>What special tradition is prized by locals?</li><li>What’s the most interesting legend locals recount about this place?</li></ul>On a miss, tell the GM what you expected to find; they will tell you how this place is different!",
|
||||
"ti-move5": "<b>Yip Yip!</b>: You have an animal companion large enough to ride. Name them and choose their species:<br><i>(Flying bison, polar bear dog, eel-hound, catgator, elephant-mandrill, gemsbok-bull, shirshu, komodo-rhino, sabertooth moose-lion, flying boar, walrus-yak, flying fishopotamus)</i>",
|
||||
"ti-move5.1": "When you and your animal companion fight together, mark 1-fatigue to use an additional technique from your approach, even on a miss. When something hurts your animal companion, mark a condition. When you and your friends travel via your animal companion, everyone clears 1-fatigue.",
|
||||
"the-idealist": "The Idealist",
|
||||
"the-idealist-description": "The Idealist has a past, full of suffering and tragedy, that strengthened their beliefs. Play the Idealist if you want to awaken the hope in everyone around you.",
|
||||
"balance-the-idealist1": "Forgivenss",
|
||||
"balance-the-idealist2": "Action",
|
||||
"never-turn-my-back": "Never Turn My Back",
|
||||
"code-description1": "You’ve seen sadness and grief. You’re no stranger to loss and pain. But you know the world can be a better place. And nothing happens without good people fighting for what’s right...",
|
||||
"your-code": "Your Code",
|
||||
"code-description2": "You have a code—choose three ideals from the list to define it:",
|
||||
"code1": "Always speak the truth",
|
||||
"code2": "Always stand up to bullies",
|
||||
"code3": "Always keep your promises",
|
||||
"code4": "Never strike the first blow",
|
||||
"code5": "Never deny a request for help",
|
||||
"code6": "Never leave a friend behind",
|
||||
"code-description3": "When you live up to your ideals at a significant cost, someone who witnessed (or hears about) your sacrifice approaches you to affirm their allegiance to your group’s purpose; write their name down on the list of allies below.",
|
||||
"your-allies": "Your Allies",
|
||||
"Allies": "Allies",
|
||||
"code-description4": "You can always <b>plead</b> with these allies—they always care what you think; they always open up to you if you <b>comfort or support</b> them; and you can <b>call on them to live up to their principles</b> as if you had rolled a 10+ by erasing their name from your list of allies.",
|
||||
"tid-move1": "<b>The Strength of Your Heart</b>: When you use Block, enemies must mark 2-fatigue instead of 1 to overcome your defenses.",
|
||||
"tid-move2": "<b>Whatever I Can</b>: When you spend time talking to the locals about their problems, roll with Harmony. On a hit, you hear about the most significant and serious problem at hand; the GM will tell you who it affects and what is the cause. On a 10+, you can ask a follow up question about the problem or cause; you take +1 ongoing when you act on the answer. On a miss, you wind up creating a whole new problem with your questions and ideas.",
|
||||
"tid-move3": "<b>Your Rules Stink</b>: When you stand up to an adult by telling them their rules are stupid, roll with Passion. On a hit, they are surprised by your argument; they must shift their balance or offer you a way forward, past the rules. On a 10+, both. On a miss, your efforts to move them only reveal how strongly they believe in the system—mark a condition as their resistance leaves you reeling.",
|
||||
"tid-move4": "<b>It Doesn't Belong To You</b>: When you secretly pocket something owned by someone undeserving, roll with Harmony. On a hit, you swipe something from them (your choice) without them noticing you took it. On a 7-9, the thing you took isn’t exactly what you thought it was; the GM will tell you how. On a miss, you grab the goods, but they notice—and pursue—as soon as you exit the scene.",
|
||||
"tid-move5": "<b>You Can't Knock Me Down!</b>: When you are engaged in combat with superior opposition and openly refuse to back down or flee, roll with Harmony for the rest of the battle when you use the <b>defend and respond</b> approach; you cannot choose to Retreat for the rest of the fight.",
|
||||
"the-successor": "The Successor",
|
||||
"the-successor-description": "The Successor comes from a lineage of powerful but scary figures. Play the Successor if you want to struggle against your lineage as it threatens to draw you in.",
|
||||
"balance-the-successor1": "Tradition",
|
||||
"balance-the-successor2": "Progress",
|
||||
"a-tainted-past": "A Tainted Past",
|
||||
"lineage-description1": "You hail from a powerful and infamous lineage—often a family, though it might also be another close-knit group which passes status and clout down from generation to generation. Choose one domain from below that is the source of your lineage’s power, and another into which they’re now beginning to extend their reach.",
|
||||
"lineage-domains": "Lineage Domains",
|
||||
"lineage1": "High Society",
|
||||
"lineage2": "Military Command",
|
||||
"lineage3": "Arts and Entertainment",
|
||||
"lineage4": "Land Ownership",
|
||||
"lineage5": "Organized Crime",
|
||||
"lineage6": "Spiritual Authority",
|
||||
"lineage7": "State Politics",
|
||||
"lineage8": "Business and Industry",
|
||||
"lineage9": "Elite Academics",
|
||||
"lineage10": "Vigilante Militias",
|
||||
"lineage11": "Media and News",
|
||||
"lineage12": "Vital Supply Chains",
|
||||
"lineage-resources": "Lineage Resources",
|
||||
"lineage-description2": "You have access to your family’s extensive stores of two of the following resources:",
|
||||
"lresource1": "Obscure or Forbidden Knowledge",
|
||||
"lresource2": "Introductions or Connections",
|
||||
"lresource3": "Servants or Muscle",
|
||||
"lresource4": "High Technology",
|
||||
"lresource5": "Cold Hard Cash",
|
||||
"lresource6": "Spiritual Artifacts or Tomes",
|
||||
"spending-resources": "Spending Resources",
|
||||
"lineage-description3": "Spend <b>resources</b> during the session to establish a boon you had previously asked for or obtained, something that your lineage’s unique position and stores could provide: a vehicle, an invitation into a private event or powerful chamber, a chest of jade coins, etc.",
|
||||
"pay-homage": "Pay Homage",
|
||||
"lineage-description4": "When you pay obeisance and homage to a powerful member of your lineage, roll with your Tradition. On a hit, you earn some credit; hold 3-resources. On a 7-9, their resources don’t come without strings; you’ll need to promise to fulfill some other obligation of your lineage, or let them shift your balance right now. On a miss, they’re dissatisfied with your display; they’re cutting you off until you fulfill some task they set to you.",
|
||||
"raiding-your-lineage": "Raiding Your Lineage",
|
||||
"lineage-description5": "When you <b>raid your lineage’s resources</b> without their consent or knowledge, mark a condition and roll with your Progress. On a hit, hold 1-resource. On a 7-9, choose 1. On a 10+, choose 2.<ul><li>You obtained an additional 1-resource.</li><li>You nabbed your goodies quietly and quickly; your lineage will be none the wiser.</li><li>You steel yourself for what you’re doing; avoid marking a condition.</li></ul> On a miss, you’re caught in the act by a powerful member of your lineage.",
|
||||
"ts-move1": "<b>Way of the Future</b>: Take +1 Creativity (Max +3).",
|
||||
"ts-move2": "<b>Black Koala-Sheep</b>: When you behave in a way that shocks and unsettles people from one of your backgrounds, roll with Creativity to <b>intimidate</b> them or<b>push your luck</b>.",
|
||||
"ts-move3": "<b>A Life of Regret</b>: When you comfort or support an NPC by apologizing and honestly promising to make amends for the harm they have suffered, roll with Focus instead of Harmony. If they choose not to open up to you, you do not take +1 forward against them. If they choose to open up to you, take +1 ongoing to attempts to take action to make amends.",
|
||||
"ts-move4": "<b>Walk This Way</b>: When you make over, disguise, and/or coach your friends to fit in with a specific crowd appropriate to one of your backgrounds, roll with Creativity. On a 10+, the performance is flawless; you gain access to wherever you wanted to fit in while attracting little suspicion. On a 7-9, you fool nearly everyone; there’s only a single gatekeeper who asks any questions or stands in your way. On a miss, the only way to get the access you desired is for one of your friends to take on a uncomfortable, dangerous, or attention-grabbing role.",
|
||||
"ts-move5": "<b>Wordly Knowledge</b>: Your upbringing expanded your horizons, skillsets, and contacts. Choose another training and another background.",
|
||||
"move-status": "Learned/Practiced/Mastered",
|
||||
"custom-playbook": "Custom Playbook",
|
||||
"tome-of-mysteries": "Tome of Mysteries",
|
||||
"reinforcements": "Reinforcements",
|
||||
"Brazilian": "Brazilian Edition",
|
||||
"fan-made": "Fan-made",
|
||||
"material": "Material",
|
||||
"background": "Background",
|
||||
"background-description": "Where did your character come from?",
|
||||
"background1": "Military",
|
||||
"background2": "Monastic",
|
||||
"background3": "Outlaw",
|
||||
"background4": "Privileged",
|
||||
"background5": "Urban",
|
||||
"background6": "Wilderness",
|
||||
"heat": "Heat",
|
||||
"Divine": "Divine",
|
||||
"Expert": "Expert",
|
||||
"Flake": "Flake",
|
||||
"Initiate": "Initiate",
|
||||
"Monstrous": "Monstrous",
|
||||
"curses": "Curses",
|
||||
"Mundane": "Mundane",
|
||||
"Professional": "Professional",
|
||||
"agency": "Agency",
|
||||
"resources": "Resources",
|
||||
"red-tape": "Red Tape",
|
||||
"Spellslinger": "Spell-Slinger",
|
||||
"combat-magic": "Combat Magic",
|
||||
"bases": "Bases",
|
||||
"effects": "Effects",
|
||||
"Spooky": "Spooky",
|
||||
"dark-side": "The Dark Side",
|
||||
"Wronged": "Wronged",
|
||||
"Gumshoe": "Gumshoe",
|
||||
"Hex": "Hex",
|
||||
"temptation": "Temptation",
|
||||
"rotes": "Rotes",
|
||||
"guide-name": "Guide Name",
|
||||
"loving": "Loving",
|
||||
"broken": "Broken",
|
||||
"Searcher": "Searcher",
|
||||
"Exile": "Exile",
|
||||
"Hardcase": "Hard Case (Original)",
|
||||
"Luchador": "Luchador",
|
||||
"hero": "Hero",
|
||||
"Snoop": "Snoop",
|
||||
"Summoned": "Summoned",
|
||||
"hobby": "Hobby",
|
||||
"Traveler": "Traveler",
|
||||
"custom": "Custom",
|
||||
"luck-special-custom": "You may come up with a Moment of Balance for this playbook with help from the GM.",
|
||||
"custom-special": "Playbook Special",
|
||||
"custom-special-example": "Like the Guardian's 'Ward' or the Successor's 'Lineage'",
|
||||
"custom-special-name": "Name of special",
|
||||
"custom-special-description": "Description",
|
||||
"custom-moves": "Playbook Moves",
|
||||
"custom-move-name": "Name",
|
||||
"custom-move-description": "Description",
|
||||
"custom-gear": "Playbook Gear",
|
||||
"start_newstuff": "<!-- All of the entries from here on down are new and likely need translation beyond what was supplied in the original version 1.0 materials. -->",
|
||||
"unused": "Unused",
|
||||
"all": "All",
|
||||
"starting": "Starting",
|
||||
"stats-overwrite-warning": "Choose a starting set. (This will overwrite current stats values!)",
|
||||
"current-hold": "Current Hold",
|
||||
"advanced": "Advanced",
|
||||
"instructions": "Instructions",
|
||||
"trigger-luck-special": "When you mark Luck, you trigger your playbook's Luck Special.",
|
||||
"examples": "Examples",
|
||||
"balance-instructions": "Shift your balance towards one of your <i>principles</i> whenever a move says to do so. If you cannot shift your balance because you are at the end of your balance track, trigger the <i>Losing your Balance</i> move.",
|
||||
"failure": "Failure",
|
||||
"basic-reference": "Basic Moves Reference",
|
||||
"plead": "Plead",
|
||||
"plead-move": "When you plead with an NPC who cares what you think for help, support, or action, roll with Harmony. On a 7-9, they need something more—evidence that this is the right course, guidance in making the right choices, or resources to aid them—before they act; the GM tells you what they need. On a 10+, they act now and do their best until the situation changes",
|
||||
"pyl": "Push your Luck",
|
||||
"pyl-move": "When you push your luck in a risky situation, say what you want to do and roll with Passion. On a hit, you do it, but it costs you to scrape by; the GM tells you what it costs you. On a 10+, your boldness pays off despite the cost; the GM tells you what other lucky opportunity falls in your lap",
|
||||
"snt": "Rely on your Skills & Training",
|
||||
"snt-move": "When you rely on your skills and training to overcome an obstacle, gain new insight, or perform a familiar custom, roll with Focus. On a hit, you do it. On a 7-9, you do it imperfectly—the GM tells you how your approach might lead to unexpected consequences; accept those consequences or mark 1-fatigue",
|
||||
"assess": "Assess a Situation",
|
||||
"assess-move": "When you assess a situation, roll with Creativity. On a 7-9, ask 1 question. On a 10+, ask 2 questions.<ul><li>What here can I use to _______?</li><li>Who or what is the biggest threat?</li><li>What should I be on the lookout for?</li><li>What’s my best way out/in/through?</li><li>Who or what is in the greatest danger?</li></ul>Take +1 ongoing when acting on the answers",
|
||||
"intimidate": "Intimidate",
|
||||
"intimidate-move": "When you intimidate an NPC into backing off or giving in, roll with Passion. On a hit, they choose one. On a 10+, first, you pick one they cannot choose.<br>The NPC chooses from the following:<ul><li>They run to escape or get backup</li><li>They back down but keep watch</li><li>They give in with a few stipulations</li><li>They attack you, but off-balance; the GM marks a condition on them</li></ul>",
|
||||
"trick": "Trick",
|
||||
"trick-move": "When you trick an NPC, roll with Creativity. On a hit, they fall for it and do what you want for the moment. On a 7-9, pick 1. On a 10+, pick 2.<ul><li>They stumble; take +1 forward to acting against them</li><li>They act foolishly; the GM tells you what additional opportunity they give you</li><li>They overcommit; they are deceived for some time</li></ul>",
|
||||
"cns": "Comfort & Support",
|
||||
"cns-move": "When you comfort or support another person, roll with Harmony. On a hit, they must decide if they open up to you. If they don’t, mark a condition and take +1 forward against them; if they do, ask them any question. On a 10+, they can ask a question of you as well. Anyone who answers a question honestly may choose to clear acondition or 2-fatigue",
|
||||
"help": "Help",
|
||||
"help-move": "When you take appropriate action to help a companion, mark 1-fatigue to give them a +1 to their roll (after the roll). You cannot help in a combat exchange in this way",
|
||||
"balance-reference": "Balance Moves Reference",
|
||||
"lutp": "Live up to your Principle",
|
||||
"lutp-move": "When you take action in accordance with the values of a principle, mark fatigue to roll with that principle instead of whatever stat you would normally roll",
|
||||
"callout": "Call Someone Out",
|
||||
"callout-move": "When you openly call on someone to live up to their principle, shift your balance away from center, then name and roll with their principle. On a hit, they are called to act as you say; they must either do it or mark a condition. On a 7-9, they challenge your view of the world in turn; mark a fatigue or they shift your balance as they choose. On a miss, they can demand you act in accordance with one of your principles instead; mark a condition or act as they request",
|
||||
"denycallout": "Deny a Call Out",
|
||||
"denycallout-move": "When you deny an NPC calling on you to live up to your principle, roll with that principle. On a hit, act as they say or mark 1-fatigue. On a 10+, their words hit hard; you must also shift your balance towards the called-on principle. On a miss, you stand strong; clear a condition, clear 1-fatigue, or shift your balance, your choice",
|
||||
"resistbalance": "Resist Shifting your Balance",
|
||||
"resistbalance-move": "When you resist an NPC shifting your balance, roll 2d6. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7-9, choose one.<ul><li>Clear a condition or mark growth by immediately acting to prove them wrong.</li><li>Shift your balance towards the opposite principle.</li><li>Learn what their principle is (if they have one); if you already know, take +1 forward against them.</li></ul>On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice",
|
||||
"losebalance": "Losing your Balance",
|
||||
"losebalance-move": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:<ul><li>Give in or submit to your opposition</li><li>Lose control of yourself in a destructive and harmful way</li><li>Take an extreme action in line with the principle, then flee</li></ul>Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
|
||||
"combat-reference": "Combat Moves Reference",
|
||||
"defend-and-response": "Defend & Response",
|
||||
"retaliate": "Retaliate",
|
||||
"retaliate-move": "Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe",
|
||||
"block": "Block",
|
||||
"block-move": "Choose one advance & attack technique. For the rest of this exchange, mark 1-fatigue to block an enemy within reach who uses that technique unless they mark an additional fatigue",
|
||||
"retreat": "Retreat",
|
||||
"retreat-move": "Leave the fight to safety. Any foe engaged with you can mark 1-fatigue to block this technique",
|
||||
"advance-and-attack": "Advance & Attack",
|
||||
"strike": "Strike",
|
||||
"strike-move": "Mark 1-fatigue to inflict a condition on a foe in reach",
|
||||
"seizeposition": "Seize a Position",
|
||||
"seizeposition-move": "Advance to a new location—engage new foes, avoid an obstacle or danger, or establish an advantageous position",
|
||||
"smash": "smash",
|
||||
"smash-move": "Destroy or destabilize something in the environment",
|
||||
"evade-and-observe": "Evade & Observe",
|
||||
"testbalance": "Test Balance",
|
||||
"testbalance-move": "Mark 1-fatigue to question a foe as you fight with them. Ask what their principle is; they must answer honestly. If you already know their principle, you may instead shift their balance",
|
||||
"showoff": "Show Off",
|
||||
"showoff-move": "Mark 1-fatigue to impress or intimidate a foe. They must either allow you to shift their balance or they may only use a single technique in the next exchange",
|
||||
"watchfoe": "Watch a Foe",
|
||||
"watchfoe-move": "Choose an engaged foe to carefully observe. In your next exchange with them, before anyone else makes any choices, they must announce what approach they choose and one technique of that approach they will use in that exchange",
|
||||
"fighting-techniques": "Fighting Techniques",
|
||||
"tag-team": "The Bold: Tag Team",
|
||||
"tag-team-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Work with a companion against the same foe; mark 1-fatigue to inflict 2-fatigue on a foe targeted in this exchange by a companion using Strike, even if their Strike is blocked or doesn’t land.",
|
||||
"overwhelm": "The Hammer: Overwhelm",
|
||||
"overwhelm-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Throw a punch with all your weight behind it; mark up to three fatigue or condition in any combination to force your opponent to mark the same number of conditions (but not fatigue).",
|
||||
"divert": "The Guardian: Divert",
|
||||
"divert-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also Retaliate this exchange, deal an additional 1-fatigue each time.",
|
||||
"wall-of-perfection": "The Icon: Wall of Perfection",
|
||||
"wall-of-perfection-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Create a perfect wall of defense around yourself and any allies directly next to you; mark 1-fatigue to block a single attack towards the wall or keep an enemy at bay who tries to penetrate the wall.",
|
||||
"disorient": "The Idealist: Disorient",
|
||||
"disorient-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Pummel them with blows; mark fatigue to shift their balance.",
|
||||
"break": "The Successor: Break",
|
||||
"break-move": "<b>Evade and Observe</b>: <i>(Add this choice to the list of options available when you Evade and Observe)</i><br/>Target a foe’s vulnerable equipment; mark fatigue to render it useless or broken.",
|
||||
"keeper-may-say": "The Keeper May Say That...",
|
||||
"options": "Options",
|
||||
"harm-list": "Whenever you suffer harm, the Keeper will tell you what effect it has. Injury severity depends on how much harm you have suffered: <ul> <li> 0-harm wounds have only minor, short term effects. </li> <li> 4-7 harm wounds are serious and unstable. They will get worse unless treated. Mark the \"Unstable\" box. </li> <li> 8-harm or more will kill a normal human, including a hunter. </li> </ul> Armour reduces the harm suffered by the number of points it is rated for. Monsters may not be defeated until you use their weakness against them, and this applies to some minions as well.",
|
||||
"recovery": "Recovery",
|
||||
"harm-recovery": "<ul> <li> 0 harm wounds are considered healed right away. </li> <li> 1-3 harm wounds improve when you receive first aid, and later when you rest. Heal 1 when you do. </li> <li> Unstable wounds require first aid to become stable. While unstable, they may get worse. </li> <li> 4+ harm wounds require a healing move, time in an infirmary or hospital, or magical healing. </li> </ul> At the end of the mystery, you also have a chance to heal. <ul> <li> If there is no chance to rest, heal 1 harm. </li> <li> If there is plenty of time, heal all harm. </li> </ul>",
|
||||
"luck-list": "When you spend a point of Luck, pick one: <ul> <li> Decrease a wound you have suffered to 0 harm. </li> <li> After you roll, retroactively change the result to a 12. </li> </ul> When you have no luck left, bad things will happen to you.",
|
||||
"leveling-up": "Leveling Up",
|
||||
"leveling-up-ref": "Mark an experience point whenever your roll totals six or less, or when a move tells you to. Whenever you mark the fifth experience box, level up. Erase all five marks and choose an improvement from your list. After you have leveled up five times, you may choose from the advanced improvement list as well.",
|
||||
"eos": "End of Session",
|
||||
"eos-ref": "At the end of each session, the Keeper will ask the following questions: <ul> <li> Did we conclude the current mystery? </li> <li> Did we save someone from certain death (or worse)? </li> <li> Did we learn something new and important about the world? </li> <li> Did we learn something new and important about one of the hunters? </li> </ul> If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.",
|
||||
"pick-book": "Pick Your Playbook",
|
||||
"pick-book-desc": "<b>Pick your playbook using the menu in the upper right corner</b> or the buttons in the lists below. <i>Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).</i>",
|
||||
"byo": "Brew Your Own",
|
||||
"custom-desc": "A blank shell you can use to create your own",
|
||||
"your-enemies": "Your enemies",
|
||||
"your-choice": "Your choice",
|
||||
"restrictions": "Restrictions",
|
||||
"attack-spells": "Attack Spells",
|
||||
"possible-contacts": "Possible Contacts",
|
||||
"playbook-name": "Playbook Name",
|
||||
"hit": "Hit",
|
||||
"success": "Full Success",
|
||||
"mixed": "Mixed Success",
|
||||
"advsuccess": "Advanced Success",
|
||||
"treat-regular": "Treat as a regular success if you do not have the advanced improvement for this move.",
|
||||
"mark-xp-remind": "Make sure to mark experience!",
|
||||
"first-choice": "First choice",
|
||||
"second-choice": "Second choice",
|
||||
"enabled": "(Enabled)",
|
||||
"end-of-session-experience": "End of Session Experience",
|
||||
"end-of-session-experience-kref": "<ul><li>1-2 “yes”: 1 mark; 3-4 “yes”: 2 marks</li><li>Did they conclude the current mystery?</li><li>Did they save someone from certain death (or worse)?</li><li>Did we learn something new and important about the world?</li><li>Did we learn something new and important about one of the hunters?</li></ul>",
|
||||
"mystery-creation": "Mystery Creation",
|
||||
"1-basic-concept": "1. Basic Concept",
|
||||
"1-basic-concept-kref": "<ul><li>A cool monster from urban legend or folklore.</li><li>A loose end from a previous mystery.</li><li>A problem from one of your arcs.</li><li>Take a plot from somewhere else and change some details.</li><li>A place you know that would make a good place for a monster to lurk.</li><li>Is there something the hunters want to check out?</li><li>Return of a monster, bystander, or location from a previous mystery.</li></ul>",
|
||||
"2-hook": "2. Hook",
|
||||
"2-hook-kref": "<ul><li>The clue that caught the hunters' attention.</li></ul>",
|
||||
"3-threats": "3. Threats",
|
||||
"3-threats-kref": "<ul><li>Create your monsters, minions, bystanders and locations.</li></ul>",
|
||||
"4-countdown": "4. Countdown",
|
||||
"4-countdown-kref": "What would happen if the hunters never came here? Break it into six key events:<ol><li>Day</li><li>Shadows</li><li>Sunset</li><li>Dusk</li><li>Nightfall</li><li>Midnight</li></ol>",
|
||||
"custom-moves-header": "Custom Moves",
|
||||
"custom-moves-kref": "<ul><li>What's the basic concept for the move?</li><li>When is it triggered?</li><li>What effect does it have?</li></ul>",
|
||||
"mystery-hook": "The Hook",
|
||||
"description": "Description",
|
||||
"armour": "Armour",
|
||||
"name": "Name",
|
||||
"day": "Day",
|
||||
"shadows": "Shadows",
|
||||
"sunset": "Sunset",
|
||||
"dusk": "Dusk",
|
||||
"nightfall": "Nightfall",
|
||||
"midnight": "Midnight",
|
||||
"instructions-list": "<ul><li>Click +Add to add a new entity.</li><li>Click Modify to delete or rearrange the order of those entities.</li><li>Set the type, which will then activate the data fields.</li><li>Once you're done editing, hide the edit controls for an attractively formatted experience!</li></ul>",
|
||||
"edit": "Edit",
|
||||
"select-type": "(Select Type)",
|
||||
"threat-type": "Threat Type",
|
||||
"countdown": "Countdown",
|
||||
"monster": "Monster",
|
||||
"minion": "Minion",
|
||||
"bystander": "Bystander",
|
||||
"location": "Location",
|
||||
"phenomenon": "Phenomenon",
|
||||
"up-to-6": "Up to 6",
|
||||
"up-to-12": "Up to 12",
|
||||
"type-and-motivation": "Type and Motivation",
|
||||
"choose-type": "Choose Type and Motivation",
|
||||
"powers": "Powers",
|
||||
"attacks": "Attacks",
|
||||
"weaknesses": "Weaknesses",
|
||||
"starting-stats-choices": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"motw": "Monster of the Week",
|
||||
"copyright": "Monster of the Week is copyright Evil Hat Productions, LLC and Generic Games.",
|
||||
"choose-one": "Choose one",
|
||||
"other-playbook-moves": "Other Playbook Moves",
|
||||
"allies": "Allies and Teams",
|
||||
"individual": "Individual",
|
||||
"team": "Team",
|
||||
"motivation": "Motivation",
|
||||
"ally-motive1": "Subordinate: to follow your exact instructions",
|
||||
"ally-motive2": "Lieutenant: to execute the spirit of your instructions",
|
||||
"ally-motive3": "Friend: to provide emotional support",
|
||||
"ally-motive4": "Bodyguard: to intercept danger",
|
||||
"ally-motive5": "Confidante: to give you advice and perspective",
|
||||
"ally-motive6": "Backup: to stand with you",
|
||||
"other-playbooks": "Other Playbooks",
|
||||
"actionscientist": "Action Scientist",
|
||||
"text-block": "Text Block",
|
||||
"mystery-concept": "Mystery's Concept",
|
||||
"playtests": "Playtests",
|
||||
"playtest": "Playtest",
|
||||
"constructed": "Constructed",
|
||||
"lightning": "Lightning",
|
||||
"music": "Music",
|
||||
"clockwork": "Clockwork",
|
||||
"orgone": "Orgone",
|
||||
"alchemy": "Alchemy",
|
||||
"thought": "Thought",
|
||||
"aether": "Aether",
|
||||
"purpose": "Purpose",
|
||||
"fire": "Fire",
|
||||
"calm": "Calm",
|
||||
"raging": "Raging",
|
||||
"end_newstuff": "<!-- New entries end here. -->"
|
||||
}
|
||||
@@ -0,0 +1,580 @@
|
||||
{
|
||||
"sheet-version": "sheet version",
|
||||
"send_details_to_chat": "Send details to chat!",
|
||||
"character-name": "Name",
|
||||
"character-gender": "Pronouns",
|
||||
"playbook": "Playbook",
|
||||
"keeper-sheet": "Keeper's Mystery Sheet",
|
||||
"playbook-choice": "Choose a Playbook",
|
||||
"character-look": "Look",
|
||||
"select-text": "Select a Playbook above to get started",
|
||||
"placeholder": " ",
|
||||
"balance-spacer": "balance",
|
||||
"basics": "Basics",
|
||||
"background-demeanor": "Background & Demeanor",
|
||||
"history-prompts": "History Prompts",
|
||||
"Create-Your-Own": "Create Your Own:",
|
||||
"stats": "Stats",
|
||||
"charm": "Charm",
|
||||
"cool": "Cool",
|
||||
"sharp": "Sharp",
|
||||
"tough": "Tough",
|
||||
"weird": "Weird",
|
||||
"luck": "Luck",
|
||||
"miss": "Miss",
|
||||
"Background": "Background",
|
||||
"Background-Description": "Choose up to 2 of the following to describe your origins",
|
||||
"Military": "Military",
|
||||
"Monastic": "Monastic",
|
||||
"Outlaw": "Outlaw",
|
||||
"Privilege": "Privilege",
|
||||
"Urban": "Urban",
|
||||
"Wilderness": "Wilderness",
|
||||
"Demeanor": "Demeanor",
|
||||
"Demeanor-Description": "Choose one or more of the follow to describe how your character behaves in social situations",
|
||||
"Harsh": "Harsh",
|
||||
"Serious": "Serious",
|
||||
"Polite": "Polite",
|
||||
"Quiet": "Quiet",
|
||||
"Suspicious": "Suspicious",
|
||||
"Cautious": "Cautious",
|
||||
"Impatient": "Impatient",
|
||||
"Sensitive": "Sensitive",
|
||||
"Affable": "Affable",
|
||||
"Enthusiastic": "Enthusiastic",
|
||||
"Talkative": "Talkative",
|
||||
"Impetuous": "Impetuous",
|
||||
"Playful": "Playful",
|
||||
"Blunt": "Blunt",
|
||||
"Loud": "Loud",
|
||||
"Excessive": "Excessive",
|
||||
"Determined": "Determined",
|
||||
"Naive": "Naive",
|
||||
"Needy": "Needy",
|
||||
"Sad": "Sad",
|
||||
"Haughty": "Haughty",
|
||||
"Grave": "Grave",
|
||||
"Lonely": "Lonely",
|
||||
"Compassionate": "Compassionate",
|
||||
"Joyful": "Joyful",
|
||||
"Grieving": "Grieving",
|
||||
"Earnest": "Earnest",
|
||||
"Resolute": "Resolute",
|
||||
"Perky": "Perky",
|
||||
"Intense": "Intense",
|
||||
"By-the-book": "By-the-book",
|
||||
"Casual": "Casual",
|
||||
"Arrogant": "Arrogant",
|
||||
"Oblivious": "Oblivious",
|
||||
"Training": "Training",
|
||||
"Training-Description": "Choose one of the following that describes how you were trained to fight",
|
||||
"Waterbending": "Waterbending",
|
||||
"Firebending": "Firebending",
|
||||
"Earthbending": "Earthbending",
|
||||
"Airbending": "Airbending",
|
||||
"Weaponbending": "Weapon Specialist",
|
||||
"Techbending": "Tech Specialist",
|
||||
"Fighting-Style": "Fighting Style",
|
||||
"Creativity": "Creativity",
|
||||
"Focus": "Focus",
|
||||
"Harmony": "Harmony",
|
||||
"Passion": "Passion",
|
||||
"balance": "Balance",
|
||||
"creativity": "Creativity",
|
||||
"focus": "Focus",
|
||||
"harmony": "Harmony",
|
||||
"passion": "Passion",
|
||||
"role": "Role",
|
||||
"choose-starting-stats": "[Choose a set, then choose any stat and add +1]",
|
||||
"+1|+1|=0|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"-1|+1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|-1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|+1|+1|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|-1|+1|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|+1|-1|=0": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"center": "Center",
|
||||
"balance-center": "Center ",
|
||||
"fatigue": "Fatigue",
|
||||
"atla-books": "Avatar Legends Playbooks",
|
||||
"fatigue-description": "Mark <i>Fatigue</i> when a move or the GM tells you to",
|
||||
"trigger-fatigue-special": "When you can no longer mark fatigue, you must mark a condition instead. When you can no longer mark conditions, you are <i>taken out</i>.",
|
||||
"okay": "Okay",
|
||||
"doomed": "Doomed",
|
||||
"special": "Special",
|
||||
"harm": "Harm",
|
||||
"dying": "Dying",
|
||||
"unstable": "Unstable",
|
||||
"balancevalues": "+3 +2 +1 +0 -1 -2 -3",
|
||||
"centervalues": "-3 -2 -1 +0 +1 +2 +3",
|
||||
"balance-principle": "Principle",
|
||||
"conditions": "Conditions",
|
||||
"condition1": "<b>Afraid:</b> -2 to <i>intimidate</i> and <i>call someone out</i>",
|
||||
"condition2": "<b>Angry:</b> -2 to <i>comfort or support</i> and <i>assess a situation</i>",
|
||||
"condition3": "<b>Foolish:</b> -2 to <i>trick</i> and <i>resist shifting your balance</i>",
|
||||
"condition4": "<b>Guilty:</b> -2 to <i>push your luck</i> and <i>deny a callout</i>",
|
||||
"condition5": "<b>Insecure:</b> -2 to <i>plead</i> and <i>rely on your skills and training</i>",
|
||||
"growth": "Growth",
|
||||
"experience": "Experience",
|
||||
"growth-description": "At the end of each game session, answer the following questions. For each “yes” answer, mark one of the three growth boxes. When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.<ul><li>Did you learn something challenging, exciting, or complicated about the world?</li><li>Did you stop a dangerous threat or solve a community problem?</li><li>Did you guide a companion towards balance or end the session at your center?</li></ul>",
|
||||
"growth-questions": "Growth Questions",
|
||||
"growth-the-bold": "<ul><li>Did you express vulnerability by admitting you were wrong or that you should have listened to someone you ignored?</li></ul>",
|
||||
"growth-the-guardian": "<ul><li>Did you pursue a desire or goal of your own, outside of protecting others?</li></ul>",
|
||||
"growth-the-hammer": "<ul><li>Did you make significant progress towards your goal against your adversary?</li></ul>",
|
||||
"growth-the-icon": "<ul><li>Did you accomplish a feat worthy of your burden and tradition?</li></ul>",
|
||||
"growth-the-idealist": "<ul><li>Did you improve the lives of a community of average citizens?</li></ul>",
|
||||
"growth-the-successor": "<ul><li>Did you learn something meaningful or important about your lineage, its members, or its effects on the world and others?</li></ul>",
|
||||
"xp-description": "When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.",
|
||||
"moment-of-balance": "Moment of Balance",
|
||||
"balance-unlocked": "Moment of Balance <i>Unlocked</i>",
|
||||
"moment-of-balance-the-bold": "The greatest heroes of your age may have overwhelming confidence, but balance isn’t about pursuing greatness for the sake of greatness. You find a way to stand with your companions like no one else ever could. Tell the GM how you strike down an impossibly strong enemy or obstacle to protect your friends from harm as the best version of yourself.",
|
||||
"moment-of-balance-the-guardian": "You’ve sworn to protect the people you care about, but balance is about finding your own place in the world as well. You know what you’re capable of accomplishing, and you step up to show the world your unique strength. Tell the GM how you put your own life on the line to defeat a villain or danger that seems unstoppable.",
|
||||
"moment-of-balance-the-hammer": "You can knock down every wall in the world, but balance isn’t found in conquest and destruction. You know some walls need to stand to keep people safe. Tell the GM how you put yourself directly in the path of an inescapable threat to completely protect someone or something from harm.",
|
||||
"moment-of-balance-the-icon": "Others have laid a path for you you cannot escape, but balance means you understand the limits of their vision. You make the role your own in this moment, charting a new path for yourself and your tradition. Tell the GM how your new understanding of your burdens forges a new way forward for everyone.",
|
||||
"moment-of-balance-the-idealist": "The pain of the world can be overwhelming, but balance brings peace. You bring everything around you to a stop—villains, arguments, disaster—and set the world right. Tell the GM how your compassionate actions end a conflict utterly and completely.",
|
||||
"moment-of-balance-the-successor": "You may never escape the legacy of your family, but balance allows you to learn from them without defining yourself in their image. You call upon a resource of your family to innovate a new solution to an intractable problem, never forgetting who you are in the face of incredible danger. Tell the GM how you knock down obstacles that seem impossible to overcome and save the day.",
|
||||
"other-moves": "Other Moves",
|
||||
"gear": "Gear",
|
||||
"other-gear": "Other Gear",
|
||||
"growth-improvements": "Growth Improvements",
|
||||
"growth-improvements-description": "Once you have 3 <i>Growth Experience</i> you may choose one of these: (Check off any you've already taken)",
|
||||
"other-improvements": "Other Improvements",
|
||||
"take-move1-imp": "Take a new move from your playbook",
|
||||
"take-move2-imp": "Take a new move from another playbook",
|
||||
"raise-stat-imp": "Raise a stat by +1 (max of +2 in any stat)",
|
||||
"shift-center-imp": "Shift your center by one step",
|
||||
"unlock-balance-imp": "Unlock your Moment of Balance",
|
||||
"max": "max",
|
||||
"another": "Take another",
|
||||
"move": "move",
|
||||
"ally": "Gain an ally",
|
||||
"playbook-move": "Take a move from another playbook",
|
||||
"advanced-improvements": "Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above",
|
||||
"rating": "to any rating",
|
||||
"new-playbook": "Change playbooks",
|
||||
"second-hunter": "Create a second hunter to play",
|
||||
"basic-moves": "Advance 2 basic moves",
|
||||
"retire": "Retire this hunter to safety",
|
||||
"erase-luck": "Erase one used <i>Luck</i> point",
|
||||
"after-getting-improvement": "Use after getting the corresponding <i>Improvement</i>",
|
||||
"history": "History",
|
||||
"notes": "Notes",
|
||||
"pick-one": "pick one",
|
||||
"pick-two": "pick two",
|
||||
"pick-three": "pick three",
|
||||
"moves": "Moves",
|
||||
"1-fixed-move": "You get this",
|
||||
"2-fixed-moves": "You get these 2",
|
||||
"1-move": "Then pick one of these",
|
||||
"2-moves-then": "Then pick two of these",
|
||||
"2-moves": "Pick two of these",
|
||||
"3-moves-then": "Then pick three of these",
|
||||
"3-moves": "Pick three of these",
|
||||
"choose": "choose",
|
||||
"one": "one",
|
||||
"two": "two",
|
||||
"three": "three",
|
||||
"the-bold": "The Bold",
|
||||
"the-bold-description": "The Bold fights to live up to their self-image and earn others’ trust and confidence. Play the Bold if you want to build your reputation and leadership skills. ",
|
||||
"balance-the-bold1": "Loyalty",
|
||||
"balance-the-bold2": "Confidence",
|
||||
"legacy1": "Successfully lead your companions in battle",
|
||||
"legacy2": "Kiss someone dangerous",
|
||||
"legacy3": "Punch someone you probably shouldn't punch",
|
||||
"legacy4": "Help a friend when they most need you",
|
||||
"legacy5": "Take down a threat all on your own",
|
||||
"legacy6": "Openly outperform and authority figure",
|
||||
"legacy7": "Pull off a ridiculous stunt",
|
||||
"legacy8": "Save a friend's life",
|
||||
"legacy9": "Pet a fantastic beast",
|
||||
"legacy10": "Get a fancy new outfit",
|
||||
"legacy11": "Earn the respect of an adult you admire",
|
||||
"legacy12": "Call out a friend's bad behavior to their face",
|
||||
"legacy13": "Form a deep relationship with someone new",
|
||||
"legacy14": "Stop a fight with calm words",
|
||||
"legacy15": "Tell someone your true feelings for them",
|
||||
"legacy16": "Travel to an incredible place",
|
||||
"legacy17": "Stand up to someone who doesn't respect you",
|
||||
"legacy18": "Restrain a friend from making a bad choice",
|
||||
"legacy19": "Forgive someone for their previous wrongdoing",
|
||||
"legacy20": "Stand up to someone abusing their power",
|
||||
"legacylist1": "List your current <i>drives</i> below:",
|
||||
"legacylist2": "Check off <i>drives</i> below as you complete them.",
|
||||
"yourdrives": "Your Drives",
|
||||
"completedrives": "Completed Drives",
|
||||
"choose-two": "Choose Two",
|
||||
"tb-move1": "<b>Best Friend</b><br>Your best friend is small, fuzzy, and dependable. Unlike all your other relationships, this one is simple and true. You can understand and communicate with your small companion and although they may give you a hard time now and again, they are always there when you need them most. Whenever your pal could help you push your luck, mark fatigue to roll with Creativity instead of Passion. If your pet ever gets hurt, mark a condition.",
|
||||
"tb-move2": "<b>Here's the Plan</b>: When you work out a plan with someone, roll with Creativity. On a 10+, hold 3. On a 7-9, hold 2. You can spend your hold 1-for-1 while the plan is being carried out to:<ul><li>Aid someone; add +1 to their roll (choose after rolling)</li><li>Call out a warning or a command; reduce the fatigue they mark by 1</li><li>Rally someone with invigorating words; negate a condition they would otherwise suffer</li></ul>On a miss, hold 1, but your plan encounters some disastrous opposition right from the start.",
|
||||
"tb-move3": "<b>Not Done Yet!</b>: Once per session, when you are taken out, shift your balance towards center to stay up for one more exchange of a conflict. After that exchange ends, you become helpless, unconscious, or otherwise incapable of continuing on, and are taken out as normal.",
|
||||
"tb-move4": "<b>You Missed Something</b>: When you evaluate a friendly NPC’s plan to get something done, roll with Focus. On a hit, the GM tells you how you can drastically improve the chances of success; get it done, and they’re sure to come through on top. On a 7-9, the problems inherent in the plan are fairly serious; the NPC will be resistant to making the changes necessary. On a miss, something about the plan throws you for a loop; the GM tells you what obvious danger the NPC is ignoring...or what they’re hiding about their intent.",
|
||||
"tb-move5": "<b>Straight Shooter</b>: When you tell an NPC the blunt, honest truth about what you really think of them and their plans, roll with Focus. On a hit, they’ll look upon your honesty favorably, and they’ll answer a non-compromising question honestly or grant you a simple favor. On a 7-9, they return the favor and give you an honest assessment of yourself; mark a condition. On a miss, you’re a bit too honest—they’re either furious or genuinely hurt.",
|
||||
"the-hammer": "The Hammer",
|
||||
"the-hammer-description": "The Hammer is strong, tough, and looking for a deserving face to punch. Play the Hammer if you want to grapple with what force can and can’t solve.",
|
||||
"balance-the-hammer1": "Care",
|
||||
"balance-the-hammer2": "Force",
|
||||
"bringing-them-down": "Bringing Them Down",
|
||||
"adversary-description1": "Take -1 ongoing to <b>plead</b> with, <b>trick</b>, or <b>comfort or support</b> your adversary.",
|
||||
"adversary-name": "<b>Adversary Name</b>",
|
||||
"changing-your-adversary": "Changing Your Adversary",
|
||||
"adversary-goal": "Adversary Goal",
|
||||
"adversary1": "Capture them",
|
||||
"adversary2": "Discredit them",
|
||||
"adversary3": "Depose them",
|
||||
"adversary4": "Restrain them",
|
||||
"adversary5": "Expose them",
|
||||
"adversary6": "Exile them",
|
||||
"th-move1": "<b>Fueled by Anger</b>: Mark Angry to use an additional basic or mastered technique when you <b>advance and attack</b>, even on a miss. While Angry is marked, take +1 ongoing to intimidate others.",
|
||||
"th-move2": "<b>Walls Can't Hold Me</b>: When you rely on your skills and training to dangerously smash your way through walls or other obstacles, roll with Passion instead of Focus.",
|
||||
"th-move3": "<b>Punch Where It Matters</b>: When you assess a situation, you can always ask, “Who or what here is most vulnerable to me?”, even on a miss. Remember to take +1 ongoing to act in accordance with the answer.",
|
||||
"th-move4": "<b>Comprehend Your Foe</b>: When you <b>defend and respond</b> against a foe whose balance principle you know, you may mark fatigue to roll with Creativity instead of Focus.",
|
||||
"th-move5": "<b>Stand and Fight!</b>: When you provoke an NPC opponent into attacking you, roll with Passion. On a hit, they’re coming at you specifically. On a 10+, you’re ready for them; clear a condition or clear 2-fatigue. On a miss, they take advantage of your provocation to strike a blow where you least expect it.",
|
||||
"the-guardian": "The Guardian",
|
||||
"the-guardian-description": "The Guardian defends someone close to them, steadfast and watchful. Play the Guardian if you want to be the first to see danger coming, and the last line of defense.",
|
||||
"balance-the-guardian1": "Self-Reliance",
|
||||
"balance-the-guardian2": "Trust",
|
||||
"burden-move": "Burden Move",
|
||||
"tg-move1": "<b>Suspicious Mind</b>:When you watch a person carefully to figure them out, roll with Focus. On a 7-9, hold 1. On a 10+, hold 2. Spend your hold, 1-for-1, to ask their player questions while you observe or interact with them; they must answer honestly.<ul><li>Are you telling the truth?</li><li>What are you truly feeling?</li><li>What do you really want right now?</li><li>What are you worried about?</li><li>What are you about to do?</li></ul>On a miss, you tip your hand, but you can shift your balance away from center to ask 1 question right now.",
|
||||
"tg-move2": "<b>Badge of Authority</b>: You have some badge or symbol of authority from your background, something that makes you someone to be listened to, if not well-liked or entirely respected.<br>When you give an NPC an order based on that authority and their recognition of it, roll with Passion. On a hit, they do what you say. On a 7-9, they choose 1:<ul><li>They do it, but in lackluster fashion</li><li>They say they need something first to be able to do it</li><li>They do it, but they’re going to talk to your superiors</li></ul>On a miss, the authority of your badge doesn’t sway them; they do as they please and you take -1 forward against them.",
|
||||
"tg-move3": "<b>Catch a Liar</b>: When you are suspicious of someone, write their name here:",
|
||||
"tg-move3.1": "You cannot write another until you have made them admit their guilt and misdeeds in front of an audience, or until you no longer seek to uncover their secrets.<br/>When they admit their guilt and misdeeds in front of an audience, clear their name from this move.<br/>When you no longer seek to uncover their secrets, you may mark a condition to clear their name from this move.<br/> When you expose that person’s lies or wrong-doing, clear all your fatigue and up to two conditions. When you try to <b>intimidate</b> them into admitting their real crimes by using actual evidence, you can eliminate one additional option from the list on any hit before they choose.",
|
||||
"tg-move4": "<b>Furrowed Brow</b>: Take +1 Focus (Max +3)",
|
||||
"tg-move5": "<b>Martyr Complex</b>: When you have a total of 8 between conditions marked, highest principle, and fatigue marked, take +1 ongoing to all moves.",
|
||||
"the-icon": "The Icon",
|
||||
"the-icon-description": "The Icon comes from an ancient tradition and inherited some serious standards to live up to. Play the Icon if you want to be torn between your heart and your destiny.",
|
||||
"balance-the-icon1": "Role",
|
||||
"balance-the-icon2": "Freedom",
|
||||
"burden-and-tradition": "Burden and Tradition",
|
||||
"tradition-description1": "You are an icon of your burden and tradition. You are expected to be its exemplar, its single most important representative, trained up from a young age and saddled with the weight of history. You have been told that you are vital to the world.",
|
||||
"your-responsibilities": "Your Responsibilities",
|
||||
"tradition-description2": "Choose 3 responsibilities of your burden and tradition you are expected to assume:",
|
||||
"responsibility1": "Protecting constructed sacred sites",
|
||||
"responsibility2": "Destroying dangerous creatures",
|
||||
"responsibility3": "Overthrowing tyrants",
|
||||
"responsibility4": "Defending rightful rulers",
|
||||
"responsibility5": "Performing rituals",
|
||||
"responsibility6": "Providing aid and succor to the downtrodden",
|
||||
"responsibility7": "Searching for ancient artifacts",
|
||||
"responsibility8": "Guarding nature from corruption",
|
||||
"responsibility9": "Safekeeping records from destruction",
|
||||
"your prohibitions": "Your Prohibitions",
|
||||
"tradition-description3": "Choose 3 prohibitions of your burden and tradition:",
|
||||
"Prohibition1": "Never fall in love",
|
||||
"Prohibition2": "Never refuse an honest request for help",
|
||||
"Prohibition3": "Never run from a fight",
|
||||
"Prohibition4": "Never start a fight",
|
||||
"Prohibition5": "Never share the secrets of your tradition",
|
||||
"Prohibition6": "Never seek fame or glory",
|
||||
"Prohibition7": "Never interfere without being asked",
|
||||
"Prohibition8": "Never betray someone's trust",
|
||||
"Prohibition9": "Never force your will upon another",
|
||||
"breaking-tradition": "Breaking Tradition",
|
||||
"living-up-to-your-role": "Living up to Your Role",
|
||||
"end-of-session-move": "End of Session Move",
|
||||
"tradition-move1": "When you live up to your Role through the responsibilities of your burden and tradition despite opposition or danger, shift your balance twice toward Role instead of marking fatigue, and clear fatigue equal to your Role.",
|
||||
"tradition-move2": "When you directly and openly break a prohibition of your burden and tradition, mark a condition, shift your balance twice towards Freedom, and clear fatigue equal to your Freedom.",
|
||||
"tradition-move3": "At the end of each session, answer these additional questions along with your standard growth questions.<br>1. Did I generally uphold my responsibilities?<ul><li>If yes, shift balance toward Role.</li><li>If no, mark a condition and shift balance toward Freedom.</li></ul>2. Did I generally maintain my prohibitions?<ul><li>If yes, clear a condition and shift balance toward Role.</li><li>If no, shift balance toward Freedom.</li></ul>",
|
||||
"ti-move1": "<b>Use Their Momentum</b>: When you are engaged with a large or powerful foe, mark fatigue to <b>advance and attack</b> with Focus instead of Passion. If you do, you don’t have to mark fatigue to use <b>Strike</b>, and you may also choose to use <b>Retaliate</b> as if it were an advance and attack technique.",
|
||||
"ti-move2": "<b>Bonzu Pippinpaddleopsicopolis... the Third</b>: When you <b>trick an NPC</b> by assuming a silly disguise or fake identity, mark Foolish to treat your roll as if it was a 12+. If Foolish is already marked, mark 2-fatigue instead.",
|
||||
"ti-move3": "<b>Meditation</b>: Take +1 Focus (Max +3).",
|
||||
"ti-move4": "<b>Otter-Penguins, Unagi, and Hot Springs</b>: When you visit a new inhabited location you learned about in the past, roll with Harmony. On a 7-9, ask 1. On a 10+, ask 2. You and your friends each clear fatigue when you interact with the answers.<ul><li>What’s the best local pastime?</li><li>What interesting locations are nearby?</li><li>Who is the most famous person here?</li><li>What special tradition is prized by locals?</li><li>What’s the most interesting legend locals recount about this place?</li></ul>On a miss, tell the GM what you expected to find; they will tell you how this place is different!",
|
||||
"ti-move5": "<b>Yip Yip!</b>: You have an animal companion large enough to ride. Name them and choose their species:<br><i>(Flying bison, polar bear dog, eel-hound, catgator, elephant-mandrill, gemsbok-bull, shirshu, komodo-rhino, sabertooth moose-lion, flying boar, walrus-yak, flying fishopotamus)</i>",
|
||||
"ti-move5.1": "When you and your animal companion fight together, mark 1-fatigue to use an additional technique from your approach, even on a miss. When something hurts your animal companion, mark a condition. When you and your friends travel via your animal companion, everyone clears 1-fatigue.",
|
||||
"the-idealist": "The Idealist",
|
||||
"the-idealist-description": "The Idealist has a past, full of suffering and tragedy, that strengthened their beliefs. Play the Idealist if you want to awaken the hope in everyone around you.",
|
||||
"balance-the-idealist1": "Forgivenss",
|
||||
"balance-the-idealist2": "Action",
|
||||
"never-turn-my-back": "Never Turn My Back",
|
||||
"code-description1": "You’ve seen sadness and grief. You’re no stranger to loss and pain. But you know the world can be a better place. And nothing happens without good people fighting for what’s right...",
|
||||
"your-code": "Your Code",
|
||||
"code-description2": "You have a code—choose three ideals from the list to define it:",
|
||||
"code1": "Always speak the truth",
|
||||
"code2": "Always stand up to bullies",
|
||||
"code3": "Always keep your promises",
|
||||
"code4": "Never strike the first blow",
|
||||
"code5": "Never deny a request for help",
|
||||
"code6": "Never leave a friend behind",
|
||||
"code-description3": "When you live up to your ideals at a significant cost, someone who witnessed (or hears about) your sacrifice approaches you to affirm their allegiance to your group’s purpose; write their name down on the list of allies below.",
|
||||
"your-allies": "Your Allies",
|
||||
"Allies": "Allies",
|
||||
"code-description4": "You can always <b>plead</b> with these allies—they always care what you think; they always open up to you if you <b>comfort or support</b> them; and you can <b>call on them to live up to their principles</b> as if you had rolled a 10+ by erasing their name from your list of allies.",
|
||||
"tid-move1": "<b>The Strength of Your Heart</b>: When you use Block, enemies must mark 2-fatigue instead of 1 to overcome your defenses.",
|
||||
"tid-move2": "<b>Whatever I Can</b>: When you spend time talking to the locals about their problems, roll with Harmony. On a hit, you hear about the most significant and serious problem at hand; the GM will tell you who it affects and what is the cause. On a 10+, you can ask a follow up question about the problem or cause; you take +1 ongoing when you act on the answer. On a miss, you wind up creating a whole new problem with your questions and ideas.",
|
||||
"tid-move3": "<b>Your Rules Stink</b>: When you stand up to an adult by telling them their rules are stupid, roll with Passion. On a hit, they are surprised by your argument; they must shift their balance or offer you a way forward, past the rules. On a 10+, both. On a miss, your efforts to move them only reveal how strongly they believe in the system—mark a condition as their resistance leaves you reeling.",
|
||||
"tid-move4": "<b>It Doesn't Belong To You</b>: When you secretly pocket something owned by someone undeserving, roll with Harmony. On a hit, you swipe something from them (your choice) without them noticing you took it. On a 7-9, the thing you took isn’t exactly what you thought it was; the GM will tell you how. On a miss, you grab the goods, but they notice—and pursue—as soon as you exit the scene.",
|
||||
"tid-move5": "<b>You Can't Knock Me Down!</b>: When you are engaged in combat with superior opposition and openly refuse to back down or flee, roll with Harmony for the rest of the battle when you use the <b>defend and respond</b> approach; you cannot choose to Retreat for the rest of the fight.",
|
||||
"the-successor": "The Successor",
|
||||
"the-successor-description": "The Successor comes from a lineage of powerful but scary figures. Play the Successor if you want to struggle against your lineage as it threatens to draw you in.",
|
||||
"balance-the-successor1": "Tradition",
|
||||
"balance-the-successor2": "Progress",
|
||||
"a-tainted-past": "A Tainted Past",
|
||||
"lineage-description1": "You hail from a powerful and infamous lineage—often a family, though it might also be another close-knit group which passes status and clout down from generation to generation. Choose one domain from below that is the source of your lineage’s power, and another into which they’re now beginning to extend their reach.",
|
||||
"lineage-domains": "Lineage Domains",
|
||||
"lineage1": "High Society",
|
||||
"lineage2": "Military Command",
|
||||
"lineage3": "Arts and Entertainment",
|
||||
"lineage4": "Land Ownership",
|
||||
"lineage5": "Organized Crime",
|
||||
"lineage6": "Spiritual Authority",
|
||||
"lineage7": "State Politics",
|
||||
"lineage8": "Business and Industry",
|
||||
"lineage9": "Elite Academics",
|
||||
"lineage10": "Vigilante Militias",
|
||||
"lineage11": "Media and News",
|
||||
"lineage12": "Vital Supply Chains",
|
||||
"lineage-resources": "Lineage Resources",
|
||||
"lineage-description2": "You have access to your family’s extensive stores of two of the following resources:",
|
||||
"lresource1": "Obscure or Forbidden Knowledge",
|
||||
"lresource2": "Introductions or Connections",
|
||||
"lresource3": "Servants or Muscle",
|
||||
"lresource4": "High Technology",
|
||||
"lresource5": "Cold Hard Cash",
|
||||
"lresource6": "Spiritual Artifacts or Tomes",
|
||||
"spending-resources": "Spending Resources",
|
||||
"lineage-description3": "Spend <b>resources</b> during the session to establish a boon you had previously asked for or obtained, something that your lineage’s unique position and stores could provide: a vehicle, an invitation into a private event or powerful chamber, a chest of jade coins, etc.",
|
||||
"pay-homage": "Pay Homage",
|
||||
"lineage-description4": "When you pay obeisance and homage to a powerful member of your lineage, roll with your Tradition. On a hit, you earn some credit; hold 3-resources. On a 7-9, their resources don’t come without strings; you’ll need to promise to fulfill some other obligation of your lineage, or let them shift your balance right now. On a miss, they’re dissatisfied with your display; they’re cutting you off until you fulfill some task they set to you.",
|
||||
"raiding-your-lineage": "Raiding Your Lineage",
|
||||
"lineage-description5": "When you <b>raid your lineage’s resources</b> without their consent or knowledge, mark a condition and roll with your Progress. On a hit, hold 1-resource. On a 7-9, choose 1. On a 10+, choose 2.<ul><li>You obtained an additional 1-resource.</li><li>You nabbed your goodies quietly and quickly; your lineage will be none the wiser.</li><li>You steel yourself for what you’re doing; avoid marking a condition.</li></ul> On a miss, you’re caught in the act by a powerful member of your lineage.",
|
||||
"ts-move1": "<b>Way of the Future</b>: Take +1 Creativity (Max +3).",
|
||||
"ts-move2": "<b>Black Koala-Sheep</b>: When you behave in a way that shocks and unsettles people from one of your backgrounds, roll with Creativity to <b>intimidate</b> them or<b>push your luck</b>.",
|
||||
"ts-move3": "<b>A Life of Regret</b>: When you comfort or support an NPC by apologizing and honestly promising to make amends for the harm they have suffered, roll with Focus instead of Harmony. If they choose not to open up to you, you do not take +1 forward against them. If they choose to open up to you, take +1 ongoing to attempts to take action to make amends.",
|
||||
"ts-move4": "<b>Walk This Way</b>: When you make over, disguise, and/or coach your friends to fit in with a specific crowd appropriate to one of your backgrounds, roll with Creativity. On a 10+, the performance is flawless; you gain access to wherever you wanted to fit in while attracting little suspicion. On a 7-9, you fool nearly everyone; there’s only a single gatekeeper who asks any questions or stands in your way. On a miss, the only way to get the access you desired is for one of your friends to take on a uncomfortable, dangerous, or attention-grabbing role.",
|
||||
"ts-move5": "<b>Wordly Knowledge</b>: Your upbringing expanded your horizons, skillsets, and contacts. Choose another training and another background.",
|
||||
"move-status": "Learned/Practiced/Mastered",
|
||||
"custom-playbook": "Custom Playbook",
|
||||
"tome-of-mysteries": "Tome of Mysteries",
|
||||
"reinforcements": "Reinforcements",
|
||||
"Brazilian": "Brazilian Edition",
|
||||
"fan-made": "Fan-made",
|
||||
"material": "Material",
|
||||
"background": "Background",
|
||||
"background-description": "Where did your character come from?",
|
||||
"background1": "Military",
|
||||
"background2": "Monastic",
|
||||
"background3": "Outlaw",
|
||||
"background4": "Privileged",
|
||||
"background5": "Urban",
|
||||
"background6": "Wilderness",
|
||||
"heat": "Heat",
|
||||
"Divine": "Divine",
|
||||
"Expert": "Expert",
|
||||
"Flake": "Flake",
|
||||
"Initiate": "Initiate",
|
||||
"Monstrous": "Monstrous",
|
||||
"curses": "Curses",
|
||||
"Mundane": "Mundane",
|
||||
"Professional": "Professional",
|
||||
"agency": "Agency",
|
||||
"resources": "Resources",
|
||||
"red-tape": "Red Tape",
|
||||
"Spellslinger": "Spell-Slinger",
|
||||
"combat-magic": "Combat Magic",
|
||||
"bases": "Bases",
|
||||
"effects": "Effects",
|
||||
"Spooky": "Spooky",
|
||||
"dark-side": "The Dark Side",
|
||||
"Wronged": "Wronged",
|
||||
"Gumshoe": "Gumshoe",
|
||||
"Hex": "Hex",
|
||||
"temptation": "Temptation",
|
||||
"rotes": "Rotes",
|
||||
"guide-name": "Guide Name",
|
||||
"loving": "Loving",
|
||||
"broken": "Broken",
|
||||
"Searcher": "Searcher",
|
||||
"Exile": "Exile",
|
||||
"Hardcase": "Hard Case (Original)",
|
||||
"Luchador": "Luchador",
|
||||
"hero": "Hero",
|
||||
"Snoop": "Snoop",
|
||||
"Summoned": "Summoned",
|
||||
"hobby": "Hobby",
|
||||
"Traveler": "Traveler",
|
||||
"custom": "Custom",
|
||||
"luck-special-custom": "You may come up with a Moment of Balance for this playbook with help from the GM.",
|
||||
"custom-special": "Playbook Special",
|
||||
"custom-special-example": "Like the Guardian's 'Ward' or the Successor's 'Lineage'",
|
||||
"custom-special-name": "Name of special",
|
||||
"custom-special-description": "Description",
|
||||
"custom-moves": "Playbook Moves",
|
||||
"custom-move-name": "Name",
|
||||
"custom-move-description": "Description",
|
||||
"custom-gear": "Playbook Gear",
|
||||
"start_newstuff": "<!-- All of the entries from here on down are new and likely need translation beyond what was supplied in the original version 1.0 materials. -->",
|
||||
"unused": "Unused",
|
||||
"all": "All",
|
||||
"starting": "Starting",
|
||||
"stats-overwrite-warning": "Choose a starting set. (This will overwrite current stats values!)",
|
||||
"current-hold": "Current Hold",
|
||||
"advanced": "Advanced",
|
||||
"instructions": "Instructions",
|
||||
"trigger-luck-special": "When you mark Luck, you trigger your playbook's Luck Special.",
|
||||
"examples": "Examples",
|
||||
"balance-instructions": "Shift your balance towards one of your <i>principles</i> whenever a move says to do so. If you cannot shift your balance because you are at the end of your balance track, trigger the <i>Losing your Balance</i> move.",
|
||||
"failure": "Failure",
|
||||
"basic-reference": "Basic Moves Reference",
|
||||
"plead": "Plead",
|
||||
"plead-move": "When you plead with an NPC who cares what you think for help, support, or action, roll with Harmony. On a 7-9, they need something more—evidence that this is the right course, guidance in making the right choices, or resources to aid them—before they act; the GM tells you what they need. On a 10+, they act now and do their best until the situation changes",
|
||||
"pyl": "Push your Luck",
|
||||
"pyl-move": "When you push your luck in a risky situation, say what you want to do and roll with Passion. On a hit, you do it, but it costs you to scrape by; the GM tells you what it costs you. On a 10+, your boldness pays off despite the cost; the GM tells you what other lucky opportunity falls in your lap",
|
||||
"snt": "Rely on your Skills & Training",
|
||||
"snt-move": "When you rely on your skills and training to overcome an obstacle, gain new insight, or perform a familiar custom, roll with Focus. On a hit, you do it. On a 7-9, you do it imperfectly—the GM tells you how your approach might lead to unexpected consequences; accept those consequences or mark 1-fatigue",
|
||||
"assess": "Assess a Situation",
|
||||
"assess-move": "When you assess a situation, roll with Creativity. On a 7-9, ask 1 question. On a 10+, ask 2 questions.<ul><li>What here can I use to _______?</li><li>Who or what is the biggest threat?</li><li>What should I be on the lookout for?</li><li>What’s my best way out/in/through?</li><li>Who or what is in the greatest danger?</li></ul>Take +1 ongoing when acting on the answers",
|
||||
"intimidate": "Intimidate",
|
||||
"intimidate-move": "When you intimidate an NPC into backing off or giving in, roll with Passion. On a hit, they choose one. On a 10+, first, you pick one they cannot choose.<br>The NPC chooses from the following:<ul><li>They run to escape or get backup</li><li>They back down but keep watch</li><li>They give in with a few stipulations</li><li>They attack you, but off-balance; the GM marks a condition on them</li></ul>",
|
||||
"trick": "Trick",
|
||||
"trick-move": "When you trick an NPC, roll with Creativity. On a hit, they fall for it and do what you want for the moment. On a 7-9, pick 1. On a 10+, pick 2.<ul><li>They stumble; take +1 forward to acting against them</li><li>They act foolishly; the GM tells you what additional opportunity they give you</li><li>They overcommit; they are deceived for some time</li></ul>",
|
||||
"cns": "Comfort & Support",
|
||||
"cns-move": "When you comfort or support another person, roll with Harmony. On a hit, they must decide if they open up to you. If they don’t, mark a condition and take +1 forward against them; if they do, ask them any question. On a 10+, they can ask a question of you as well. Anyone who answers a question honestly may choose to clear acondition or 2-fatigue",
|
||||
"help": "Help",
|
||||
"help-move": "When you take appropriate action to help a companion, mark 1-fatigue to give them a +1 to their roll (after the roll). You cannot help in a combat exchange in this way",
|
||||
"balance-reference": "Balance Moves Reference",
|
||||
"lutp": "Live up to your Principle",
|
||||
"lutp-move": "When you take action in accordance with the values of a principle, mark fatigue to roll with that principle instead of whatever stat you would normally roll",
|
||||
"callout": "Call Someone Out",
|
||||
"callout-move": "When you openly call on someone to live up to their principle, shift your balance away from center, then name and roll with their principle. On a hit, they are called to act as you say; they must either do it or mark a condition. On a 7-9, they challenge your view of the world in turn; mark a fatigue or they shift your balance as they choose. On a miss, they can demand you act in accordance with one of your principles instead; mark a condition or act as they request",
|
||||
"denycallout": "Deny a Call Out",
|
||||
"denycallout-move": "When you deny an NPC calling on you to live up to your principle, roll with that principle. On a hit, act as they say or mark 1-fatigue. On a 10+, their words hit hard; you must also shift your balance towards the called-on principle. On a miss, you stand strong; clear a condition, clear 1-fatigue, or shift your balance, your choice",
|
||||
"resistbalance": "Resist Shifting your Balance",
|
||||
"resistbalance-move": "When you resist an NPC shifting your balance, roll 2d6. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7-9, choose one.<ul><li>Clear a condition or mark growth by immediately acting to prove them wrong.</li><li>Shift your balance towards the opposite principle.</li><li>Learn what their principle is (if they have one); if you already know, take +1 forward against them.</li></ul>On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice",
|
||||
"losebalance": "Losing your Balance",
|
||||
"losebalance-move": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:<ul><li>Give in or submit to your opposition</li><li>Lose control of yourself in a destructive and harmful way</li><li>Take an extreme action in line with the principle, then flee</li></ul>Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
|
||||
"combat-reference": "Combat Moves Reference",
|
||||
"defend-and-response": "Defend & Response",
|
||||
"retaliate": "Retaliate",
|
||||
"retaliate-move": "Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe",
|
||||
"block": "Block",
|
||||
"block-move": "Choose one advance & attack technique. For the rest of this exchange, mark 1-fatigue to block an enemy within reach who uses that technique unless they mark an additional fatigue",
|
||||
"retreat": "Retreat",
|
||||
"retreat-move": "Leave the fight to safety. Any foe engaged with you can mark 1-fatigue to block this technique",
|
||||
"advance-and-attack": "Advance & Attack",
|
||||
"strike": "Strike",
|
||||
"strike-move": "Mark 1-fatigue to inflict a condition on a foe in reach",
|
||||
"seizeposition": "Seize a Position",
|
||||
"seizeposition-move": "Advance to a new location—engage new foes, avoid an obstacle or danger, or establish an advantageous position",
|
||||
"smash": "smash",
|
||||
"smash-move": "Destroy or destabilize something in the environment",
|
||||
"evade-and-observe": "Evade & Observe",
|
||||
"testbalance": "Test Balance",
|
||||
"testbalance-move": "Mark 1-fatigue to question a foe as you fight with them. Ask what their principle is; they must answer honestly. If you already know their principle, you may instead shift their balance",
|
||||
"showoff": "Show Off",
|
||||
"showoff-move": "Mark 1-fatigue to impress or intimidate a foe. They must either allow you to shift their balance or they may only use a single technique in the next exchange",
|
||||
"watchfoe": "Watch a Foe",
|
||||
"watchfoe-move": "Choose an engaged foe to carefully observe. In your next exchange with them, before anyone else makes any choices, they must announce what approach they choose and one technique of that approach they will use in that exchange",
|
||||
"fighting-techniques": "Fighting Techniques",
|
||||
"tag-team": "The Bold: Tag Team",
|
||||
"tag-team-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Work with a companion against the same foe; mark 1-fatigue to inflict 2-fatigue on a foe targeted in this exchange by a companion using Strike, even if their Strike is blocked or doesn’t land.",
|
||||
"overwhelm": "The Hammer: Overwhelm",
|
||||
"overwhelm-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Throw a punch with all your weight behind it; mark up to three fatigue or condition in any combination to force your opponent to mark the same number of conditions (but not fatigue).",
|
||||
"divert": "The Guardian: Divert",
|
||||
"divert-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also Retaliate this exchange, deal an additional 1-fatigue each time.",
|
||||
"wall-of-perfection": "The Icon: Wall of Perfection",
|
||||
"wall-of-perfection-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Create a perfect wall of defense around yourself and any allies directly next to you; mark 1-fatigue to block a single attack towards the wall or keep an enemy at bay who tries to penetrate the wall.",
|
||||
"disorient": "The Idealist: Disorient",
|
||||
"disorient-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Pummel them with blows; mark fatigue to shift their balance.",
|
||||
"break": "The Successor: Break",
|
||||
"break-move": "<b>Evade and Observe</b>: <i>(Add this choice to the list of options available when you Evade and Observe)</i><br/>Target a foe’s vulnerable equipment; mark fatigue to render it useless or broken.",
|
||||
"keeper-may-say": "The Keeper May Say That...",
|
||||
"options": "Options",
|
||||
"harm-list": "Whenever you suffer harm, the Keeper will tell you what effect it has. Injury severity depends on how much harm you have suffered: <ul> <li> 0-harm wounds have only minor, short term effects. </li> <li> 4-7 harm wounds are serious and unstable. They will get worse unless treated. Mark the \"Unstable\" box. </li> <li> 8-harm or more will kill a normal human, including a hunter. </li> </ul> Armour reduces the harm suffered by the number of points it is rated for. Monsters may not be defeated until you use their weakness against them, and this applies to some minions as well.",
|
||||
"recovery": "Recovery",
|
||||
"harm-recovery": "<ul> <li> 0 harm wounds are considered healed right away. </li> <li> 1-3 harm wounds improve when you receive first aid, and later when you rest. Heal 1 when you do. </li> <li> Unstable wounds require first aid to become stable. While unstable, they may get worse. </li> <li> 4+ harm wounds require a healing move, time in an infirmary or hospital, or magical healing. </li> </ul> At the end of the mystery, you also have a chance to heal. <ul> <li> If there is no chance to rest, heal 1 harm. </li> <li> If there is plenty of time, heal all harm. </li> </ul>",
|
||||
"luck-list": "When you spend a point of Luck, pick one: <ul> <li> Decrease a wound you have suffered to 0 harm. </li> <li> After you roll, retroactively change the result to a 12. </li> </ul> When you have no luck left, bad things will happen to you.",
|
||||
"leveling-up": "Leveling Up",
|
||||
"leveling-up-ref": "Mark an experience point whenever your roll totals six or less, or when a move tells you to. Whenever you mark the fifth experience box, level up. Erase all five marks and choose an improvement from your list. After you have leveled up five times, you may choose from the advanced improvement list as well.",
|
||||
"eos": "End of Session",
|
||||
"eos-ref": "At the end of each session, the Keeper will ask the following questions: <ul> <li> Did we conclude the current mystery? </li> <li> Did we save someone from certain death (or worse)? </li> <li> Did we learn something new and important about the world? </li> <li> Did we learn something new and important about one of the hunters? </li> </ul> If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.",
|
||||
"pick-book": "Pick Your Playbook",
|
||||
"pick-book-desc": "<b>Pick your playbook using the menu in the upper right corner</b> or the buttons in the lists below. <i>Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).</i>",
|
||||
"byo": "Brew Your Own",
|
||||
"custom-desc": "A blank shell you can use to create your own",
|
||||
"your-enemies": "Your enemies",
|
||||
"your-choice": "Your choice",
|
||||
"restrictions": "Restrictions",
|
||||
"attack-spells": "Attack Spells",
|
||||
"possible-contacts": "Possible Contacts",
|
||||
"playbook-name": "Playbook Name",
|
||||
"hit": "Hit",
|
||||
"success": "Full Success",
|
||||
"mixed": "Mixed Success",
|
||||
"advsuccess": "Advanced Success",
|
||||
"treat-regular": "Treat as a regular success if you do not have the advanced improvement for this move.",
|
||||
"mark-xp-remind": "Make sure to mark experience!",
|
||||
"first-choice": "First choice",
|
||||
"second-choice": "Second choice",
|
||||
"enabled": "(Enabled)",
|
||||
"end-of-session-experience": "End of Session Experience",
|
||||
"end-of-session-experience-kref": "<ul><li>1-2 “yes”: 1 mark; 3-4 “yes”: 2 marks</li><li>Did they conclude the current mystery?</li><li>Did they save someone from certain death (or worse)?</li><li>Did we learn something new and important about the world?</li><li>Did we learn something new and important about one of the hunters?</li></ul>",
|
||||
"mystery-creation": "Mystery Creation",
|
||||
"1-basic-concept": "1. Basic Concept",
|
||||
"1-basic-concept-kref": "<ul><li>A cool monster from urban legend or folklore.</li><li>A loose end from a previous mystery.</li><li>A problem from one of your arcs.</li><li>Take a plot from somewhere else and change some details.</li><li>A place you know that would make a good place for a monster to lurk.</li><li>Is there something the hunters want to check out?</li><li>Return of a monster, bystander, or location from a previous mystery.</li></ul>",
|
||||
"2-hook": "2. Hook",
|
||||
"2-hook-kref": "<ul><li>The clue that caught the hunters' attention.</li></ul>",
|
||||
"3-threats": "3. Threats",
|
||||
"3-threats-kref": "<ul><li>Create your monsters, minions, bystanders and locations.</li></ul>",
|
||||
"4-countdown": "4. Countdown",
|
||||
"4-countdown-kref": "What would happen if the hunters never came here? Break it into six key events:<ol><li>Day</li><li>Shadows</li><li>Sunset</li><li>Dusk</li><li>Nightfall</li><li>Midnight</li></ol>",
|
||||
"custom-moves-header": "Custom Moves",
|
||||
"custom-moves-kref": "<ul><li>What's the basic concept for the move?</li><li>When is it triggered?</li><li>What effect does it have?</li></ul>",
|
||||
"mystery-hook": "The Hook",
|
||||
"description": "Description",
|
||||
"armour": "Armour",
|
||||
"name": "Name",
|
||||
"day": "Day",
|
||||
"shadows": "Shadows",
|
||||
"sunset": "Sunset",
|
||||
"dusk": "Dusk",
|
||||
"nightfall": "Nightfall",
|
||||
"midnight": "Midnight",
|
||||
"instructions-list": "<ul><li>Click +Add to add a new entity.</li><li>Click Modify to delete or rearrange the order of those entities.</li><li>Set the type, which will then activate the data fields.</li><li>Once you're done editing, hide the edit controls for an attractively formatted experience!</li></ul>",
|
||||
"edit": "Edit",
|
||||
"select-type": "(Select Type)",
|
||||
"threat-type": "Threat Type",
|
||||
"countdown": "Countdown",
|
||||
"monster": "Monster",
|
||||
"minion": "Minion",
|
||||
"bystander": "Bystander",
|
||||
"location": "Location",
|
||||
"phenomenon": "Phenomenon",
|
||||
"up-to-6": "Up to 6",
|
||||
"up-to-12": "Up to 12",
|
||||
"type-and-motivation": "Type and Motivation",
|
||||
"choose-type": "Choose Type and Motivation",
|
||||
"powers": "Powers",
|
||||
"attacks": "Attacks",
|
||||
"weaknesses": "Weaknesses",
|
||||
"starting-stats-choices": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"motw": "Monster of the Week",
|
||||
"copyright": "Monster of the Week is copyright Evil Hat Productions, LLC and Generic Games.",
|
||||
"choose-one": "Choose one",
|
||||
"other-playbook-moves": "Other Playbook Moves",
|
||||
"allies": "Allies and Teams",
|
||||
"individual": "Individual",
|
||||
"team": "Team",
|
||||
"motivation": "Motivation",
|
||||
"ally-motive1": "Subordinate: to follow your exact instructions",
|
||||
"ally-motive2": "Lieutenant: to execute the spirit of your instructions",
|
||||
"ally-motive3": "Friend: to provide emotional support",
|
||||
"ally-motive4": "Bodyguard: to intercept danger",
|
||||
"ally-motive5": "Confidante: to give you advice and perspective",
|
||||
"ally-motive6": "Backup: to stand with you",
|
||||
"other-playbooks": "Other Playbooks",
|
||||
"actionscientist": "Action Scientist",
|
||||
"text-block": "Text Block",
|
||||
"mystery-concept": "Mystery's Concept",
|
||||
"playtests": "Playtests",
|
||||
"playtest": "Playtest",
|
||||
"constructed": "Constructed",
|
||||
"lightning": "Lightning",
|
||||
"music": "Music",
|
||||
"clockwork": "Clockwork",
|
||||
"orgone": "Orgone",
|
||||
"alchemy": "Alchemy",
|
||||
"thought": "Thought",
|
||||
"aether": "Aether",
|
||||
"purpose": "Purpose",
|
||||
"fire": "Fire",
|
||||
"calm": "Calm",
|
||||
"raging": "Raging",
|
||||
"end_newstuff": "<!-- New entries end here. -->"
|
||||
}
|
||||
@@ -0,0 +1,580 @@
|
||||
{
|
||||
"sheet-version": "sheet version",
|
||||
"send_details_to_chat": "Send details to chat!",
|
||||
"character-name": "Name",
|
||||
"character-gender": "Pronouns",
|
||||
"playbook": "Playbook",
|
||||
"keeper-sheet": "Keeper's Mystery Sheet",
|
||||
"playbook-choice": "Choose a Playbook",
|
||||
"character-look": "Look",
|
||||
"select-text": "Select a Playbook above to get started",
|
||||
"placeholder": " ",
|
||||
"balance-spacer": "balance",
|
||||
"basics": "Basics",
|
||||
"background-demeanor": "Background & Demeanor",
|
||||
"history-prompts": "History Prompts",
|
||||
"Create-Your-Own": "Create Your Own:",
|
||||
"stats": "Stats",
|
||||
"charm": "Charm",
|
||||
"cool": "Cool",
|
||||
"sharp": "Sharp",
|
||||
"tough": "Tough",
|
||||
"weird": "Weird",
|
||||
"luck": "Luck",
|
||||
"miss": "Miss",
|
||||
"Background": "Background",
|
||||
"Background-Description": "Choose up to 2 of the following to describe your origins",
|
||||
"Military": "Military",
|
||||
"Monastic": "Monastic",
|
||||
"Outlaw": "Outlaw",
|
||||
"Privilege": "Privilege",
|
||||
"Urban": "Urban",
|
||||
"Wilderness": "Wilderness",
|
||||
"Demeanor": "Demeanor",
|
||||
"Demeanor-Description": "Choose one or more of the follow to describe how your character behaves in social situations",
|
||||
"Harsh": "Harsh",
|
||||
"Serious": "Serious",
|
||||
"Polite": "Polite",
|
||||
"Quiet": "Quiet",
|
||||
"Suspicious": "Suspicious",
|
||||
"Cautious": "Cautious",
|
||||
"Impatient": "Impatient",
|
||||
"Sensitive": "Sensitive",
|
||||
"Affable": "Affable",
|
||||
"Enthusiastic": "Enthusiastic",
|
||||
"Talkative": "Talkative",
|
||||
"Impetuous": "Impetuous",
|
||||
"Playful": "Playful",
|
||||
"Blunt": "Blunt",
|
||||
"Loud": "Loud",
|
||||
"Excessive": "Excessive",
|
||||
"Determined": "Determined",
|
||||
"Naive": "Naive",
|
||||
"Needy": "Needy",
|
||||
"Sad": "Sad",
|
||||
"Haughty": "Haughty",
|
||||
"Grave": "Grave",
|
||||
"Lonely": "Lonely",
|
||||
"Compassionate": "Compassionate",
|
||||
"Joyful": "Joyful",
|
||||
"Grieving": "Grieving",
|
||||
"Earnest": "Earnest",
|
||||
"Resolute": "Resolute",
|
||||
"Perky": "Perky",
|
||||
"Intense": "Intense",
|
||||
"By-the-book": "By-the-book",
|
||||
"Casual": "Casual",
|
||||
"Arrogant": "Arrogant",
|
||||
"Oblivious": "Oblivious",
|
||||
"Training": "Training",
|
||||
"Training-Description": "Choose one of the following that describes how you were trained to fight",
|
||||
"Waterbending": "Waterbending",
|
||||
"Firebending": "Firebending",
|
||||
"Earthbending": "Earthbending",
|
||||
"Airbending": "Airbending",
|
||||
"Weaponbending": "Weapon Specialist",
|
||||
"Techbending": "Tech Specialist",
|
||||
"Fighting-Style": "Fighting Style",
|
||||
"Creativity": "Creativity",
|
||||
"Focus": "Focus",
|
||||
"Harmony": "Harmony",
|
||||
"Passion": "Passion",
|
||||
"balance": "Balance",
|
||||
"creativity": "Creativity",
|
||||
"focus": "Focus",
|
||||
"harmony": "Harmony",
|
||||
"passion": "Passion",
|
||||
"role": "Role",
|
||||
"choose-starting-stats": "[Choose a set, then choose any stat and add +1]",
|
||||
"+1|+1|=0|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"-1|+1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|-1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|+1|+1|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|-1|+1|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|+1|-1|=0": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"center": "Center",
|
||||
"balance-center": "Center ",
|
||||
"fatigue": "Fatigue",
|
||||
"atla-books": "Avatar Legends Playbooks",
|
||||
"fatigue-description": "Mark <i>Fatigue</i> when a move or the GM tells you to",
|
||||
"trigger-fatigue-special": "When you can no longer mark fatigue, you must mark a condition instead. When you can no longer mark conditions, you are <i>taken out</i>.",
|
||||
"okay": "Okay",
|
||||
"doomed": "Doomed",
|
||||
"special": "Special",
|
||||
"harm": "Harm",
|
||||
"dying": "Dying",
|
||||
"unstable": "Unstable",
|
||||
"balancevalues": "+3 +2 +1 +0 -1 -2 -3",
|
||||
"centervalues": "-3 -2 -1 +0 +1 +2 +3",
|
||||
"balance-principle": "Principle",
|
||||
"conditions": "Conditions",
|
||||
"condition1": "<b>Afraid:</b> -2 to <i>intimidate</i> and <i>call someone out</i>",
|
||||
"condition2": "<b>Angry:</b> -2 to <i>comfort or support</i> and <i>assess a situation</i>",
|
||||
"condition3": "<b>Foolish:</b> -2 to <i>trick</i> and <i>resist shifting your balance</i>",
|
||||
"condition4": "<b>Guilty:</b> -2 to <i>push your luck</i> and <i>deny a callout</i>",
|
||||
"condition5": "<b>Insecure:</b> -2 to <i>plead</i> and <i>rely on your skills and training</i>",
|
||||
"growth": "Growth",
|
||||
"experience": "Experience",
|
||||
"growth-description": "At the end of each game session, answer the following questions. For each “yes” answer, mark one of the three growth boxes. When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.<ul><li>Did you learn something challenging, exciting, or complicated about the world?</li><li>Did you stop a dangerous threat or solve a community problem?</li><li>Did you guide a companion towards balance or end the session at your center?</li></ul>",
|
||||
"growth-questions": "Growth Questions",
|
||||
"growth-the-bold": "<ul><li>Did you express vulnerability by admitting you were wrong or that you should have listened to someone you ignored?</li></ul>",
|
||||
"growth-the-guardian": "<ul><li>Did you pursue a desire or goal of your own, outside of protecting others?</li></ul>",
|
||||
"growth-the-hammer": "<ul><li>Did you make significant progress towards your goal against your adversary?</li></ul>",
|
||||
"growth-the-icon": "<ul><li>Did you accomplish a feat worthy of your burden and tradition?</li></ul>",
|
||||
"growth-the-idealist": "<ul><li>Did you improve the lives of a community of average citizens?</li></ul>",
|
||||
"growth-the-successor": "<ul><li>Did you learn something meaningful or important about your lineage, its members, or its effects on the world and others?</li></ul>",
|
||||
"xp-description": "When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.",
|
||||
"moment-of-balance": "Moment of Balance",
|
||||
"balance-unlocked": "Moment of Balance <i>Unlocked</i>",
|
||||
"moment-of-balance-the-bold": "The greatest heroes of your age may have overwhelming confidence, but balance isn’t about pursuing greatness for the sake of greatness. You find a way to stand with your companions like no one else ever could. Tell the GM how you strike down an impossibly strong enemy or obstacle to protect your friends from harm as the best version of yourself.",
|
||||
"moment-of-balance-the-guardian": "You’ve sworn to protect the people you care about, but balance is about finding your own place in the world as well. You know what you’re capable of accomplishing, and you step up to show the world your unique strength. Tell the GM how you put your own life on the line to defeat a villain or danger that seems unstoppable.",
|
||||
"moment-of-balance-the-hammer": "You can knock down every wall in the world, but balance isn’t found in conquest and destruction. You know some walls need to stand to keep people safe. Tell the GM how you put yourself directly in the path of an inescapable threat to completely protect someone or something from harm.",
|
||||
"moment-of-balance-the-icon": "Others have laid a path for you you cannot escape, but balance means you understand the limits of their vision. You make the role your own in this moment, charting a new path for yourself and your tradition. Tell the GM how your new understanding of your burdens forges a new way forward for everyone.",
|
||||
"moment-of-balance-the-idealist": "The pain of the world can be overwhelming, but balance brings peace. You bring everything around you to a stop—villains, arguments, disaster—and set the world right. Tell the GM how your compassionate actions end a conflict utterly and completely.",
|
||||
"moment-of-balance-the-successor": "You may never escape the legacy of your family, but balance allows you to learn from them without defining yourself in their image. You call upon a resource of your family to innovate a new solution to an intractable problem, never forgetting who you are in the face of incredible danger. Tell the GM how you knock down obstacles that seem impossible to overcome and save the day.",
|
||||
"other-moves": "Other Moves",
|
||||
"gear": "Gear",
|
||||
"other-gear": "Other Gear",
|
||||
"growth-improvements": "Growth Improvements",
|
||||
"growth-improvements-description": "Once you have 3 <i>Growth Experience</i> you may choose one of these: (Check off any you've already taken)",
|
||||
"other-improvements": "Other Improvements",
|
||||
"take-move1-imp": "Take a new move from your playbook",
|
||||
"take-move2-imp": "Take a new move from another playbook",
|
||||
"raise-stat-imp": "Raise a stat by +1 (max of +2 in any stat)",
|
||||
"shift-center-imp": "Shift your center by one step",
|
||||
"unlock-balance-imp": "Unlock your Moment of Balance",
|
||||
"max": "max",
|
||||
"another": "Take another",
|
||||
"move": "move",
|
||||
"ally": "Gain an ally",
|
||||
"playbook-move": "Take a move from another playbook",
|
||||
"advanced-improvements": "Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above",
|
||||
"rating": "to any rating",
|
||||
"new-playbook": "Change playbooks",
|
||||
"second-hunter": "Create a second hunter to play",
|
||||
"basic-moves": "Advance 2 basic moves",
|
||||
"retire": "Retire this hunter to safety",
|
||||
"erase-luck": "Erase one used <i>Luck</i> point",
|
||||
"after-getting-improvement": "Use after getting the corresponding <i>Improvement</i>",
|
||||
"history": "History",
|
||||
"notes": "Notes",
|
||||
"pick-one": "pick one",
|
||||
"pick-two": "pick two",
|
||||
"pick-three": "pick three",
|
||||
"moves": "Moves",
|
||||
"1-fixed-move": "You get this",
|
||||
"2-fixed-moves": "You get these 2",
|
||||
"1-move": "Then pick one of these",
|
||||
"2-moves-then": "Then pick two of these",
|
||||
"2-moves": "Pick two of these",
|
||||
"3-moves-then": "Then pick three of these",
|
||||
"3-moves": "Pick three of these",
|
||||
"choose": "choose",
|
||||
"one": "one",
|
||||
"two": "two",
|
||||
"three": "three",
|
||||
"the-bold": "The Bold",
|
||||
"the-bold-description": "The Bold fights to live up to their self-image and earn others’ trust and confidence. Play the Bold if you want to build your reputation and leadership skills. ",
|
||||
"balance-the-bold1": "Loyalty",
|
||||
"balance-the-bold2": "Confidence",
|
||||
"legacy1": "Successfully lead your companions in battle",
|
||||
"legacy2": "Kiss someone dangerous",
|
||||
"legacy3": "Punch someone you probably shouldn't punch",
|
||||
"legacy4": "Help a friend when they most need you",
|
||||
"legacy5": "Take down a threat all on your own",
|
||||
"legacy6": "Openly outperform and authority figure",
|
||||
"legacy7": "Pull off a ridiculous stunt",
|
||||
"legacy8": "Save a friend's life",
|
||||
"legacy9": "Pet a fantastic beast",
|
||||
"legacy10": "Get a fancy new outfit",
|
||||
"legacy11": "Earn the respect of an adult you admire",
|
||||
"legacy12": "Call out a friend's bad behavior to their face",
|
||||
"legacy13": "Form a deep relationship with someone new",
|
||||
"legacy14": "Stop a fight with calm words",
|
||||
"legacy15": "Tell someone your true feelings for them",
|
||||
"legacy16": "Travel to an incredible place",
|
||||
"legacy17": "Stand up to someone who doesn't respect you",
|
||||
"legacy18": "Restrain a friend from making a bad choice",
|
||||
"legacy19": "Forgive someone for their previous wrongdoing",
|
||||
"legacy20": "Stand up to someone abusing their power",
|
||||
"legacylist1": "List your current <i>drives</i> below:",
|
||||
"legacylist2": "Check off <i>drives</i> below as you complete them.",
|
||||
"yourdrives": "Your Drives",
|
||||
"completedrives": "Completed Drives",
|
||||
"choose-two": "Choose Two",
|
||||
"tb-move1": "<b>Best Friend</b><br>Your best friend is small, fuzzy, and dependable. Unlike all your other relationships, this one is simple and true. You can understand and communicate with your small companion and although they may give you a hard time now and again, they are always there when you need them most. Whenever your pal could help you push your luck, mark fatigue to roll with Creativity instead of Passion. If your pet ever gets hurt, mark a condition.",
|
||||
"tb-move2": "<b>Here's the Plan</b>: When you work out a plan with someone, roll with Creativity. On a 10+, hold 3. On a 7-9, hold 2. You can spend your hold 1-for-1 while the plan is being carried out to:<ul><li>Aid someone; add +1 to their roll (choose after rolling)</li><li>Call out a warning or a command; reduce the fatigue they mark by 1</li><li>Rally someone with invigorating words; negate a condition they would otherwise suffer</li></ul>On a miss, hold 1, but your plan encounters some disastrous opposition right from the start.",
|
||||
"tb-move3": "<b>Not Done Yet!</b>: Once per session, when you are taken out, shift your balance towards center to stay up for one more exchange of a conflict. After that exchange ends, you become helpless, unconscious, or otherwise incapable of continuing on, and are taken out as normal.",
|
||||
"tb-move4": "<b>You Missed Something</b>: When you evaluate a friendly NPC’s plan to get something done, roll with Focus. On a hit, the GM tells you how you can drastically improve the chances of success; get it done, and they’re sure to come through on top. On a 7-9, the problems inherent in the plan are fairly serious; the NPC will be resistant to making the changes necessary. On a miss, something about the plan throws you for a loop; the GM tells you what obvious danger the NPC is ignoring...or what they’re hiding about their intent.",
|
||||
"tb-move5": "<b>Straight Shooter</b>: When you tell an NPC the blunt, honest truth about what you really think of them and their plans, roll with Focus. On a hit, they’ll look upon your honesty favorably, and they’ll answer a non-compromising question honestly or grant you a simple favor. On a 7-9, they return the favor and give you an honest assessment of yourself; mark a condition. On a miss, you’re a bit too honest—they’re either furious or genuinely hurt.",
|
||||
"the-hammer": "The Hammer",
|
||||
"the-hammer-description": "The Hammer is strong, tough, and looking for a deserving face to punch. Play the Hammer if you want to grapple with what force can and can’t solve.",
|
||||
"balance-the-hammer1": "Care",
|
||||
"balance-the-hammer2": "Force",
|
||||
"bringing-them-down": "Bringing Them Down",
|
||||
"adversary-description1": "Take -1 ongoing to <b>plead</b> with, <b>trick</b>, or <b>comfort or support</b> your adversary.",
|
||||
"adversary-name": "<b>Adversary Name</b>",
|
||||
"changing-your-adversary": "Changing Your Adversary",
|
||||
"adversary-goal": "Adversary Goal",
|
||||
"adversary1": "Capture them",
|
||||
"adversary2": "Discredit them",
|
||||
"adversary3": "Depose them",
|
||||
"adversary4": "Restrain them",
|
||||
"adversary5": "Expose them",
|
||||
"adversary6": "Exile them",
|
||||
"th-move1": "<b>Fueled by Anger</b>: Mark Angry to use an additional basic or mastered technique when you <b>advance and attack</b>, even on a miss. While Angry is marked, take +1 ongoing to intimidate others.",
|
||||
"th-move2": "<b>Walls Can't Hold Me</b>: When you rely on your skills and training to dangerously smash your way through walls or other obstacles, roll with Passion instead of Focus.",
|
||||
"th-move3": "<b>Punch Where It Matters</b>: When you assess a situation, you can always ask, “Who or what here is most vulnerable to me?”, even on a miss. Remember to take +1 ongoing to act in accordance with the answer.",
|
||||
"th-move4": "<b>Comprehend Your Foe</b>: When you <b>defend and respond</b> against a foe whose balance principle you know, you may mark fatigue to roll with Creativity instead of Focus.",
|
||||
"th-move5": "<b>Stand and Fight!</b>: When you provoke an NPC opponent into attacking you, roll with Passion. On a hit, they’re coming at you specifically. On a 10+, you’re ready for them; clear a condition or clear 2-fatigue. On a miss, they take advantage of your provocation to strike a blow where you least expect it.",
|
||||
"the-guardian": "The Guardian",
|
||||
"the-guardian-description": "The Guardian defends someone close to them, steadfast and watchful. Play the Guardian if you want to be the first to see danger coming, and the last line of defense.",
|
||||
"balance-the-guardian1": "Self-Reliance",
|
||||
"balance-the-guardian2": "Trust",
|
||||
"burden-move": "Burden Move",
|
||||
"tg-move1": "<b>Suspicious Mind</b>:When you watch a person carefully to figure them out, roll with Focus. On a 7-9, hold 1. On a 10+, hold 2. Spend your hold, 1-for-1, to ask their player questions while you observe or interact with them; they must answer honestly.<ul><li>Are you telling the truth?</li><li>What are you truly feeling?</li><li>What do you really want right now?</li><li>What are you worried about?</li><li>What are you about to do?</li></ul>On a miss, you tip your hand, but you can shift your balance away from center to ask 1 question right now.",
|
||||
"tg-move2": "<b>Badge of Authority</b>: You have some badge or symbol of authority from your background, something that makes you someone to be listened to, if not well-liked or entirely respected.<br>When you give an NPC an order based on that authority and their recognition of it, roll with Passion. On a hit, they do what you say. On a 7-9, they choose 1:<ul><li>They do it, but in lackluster fashion</li><li>They say they need something first to be able to do it</li><li>They do it, but they’re going to talk to your superiors</li></ul>On a miss, the authority of your badge doesn’t sway them; they do as they please and you take -1 forward against them.",
|
||||
"tg-move3": "<b>Catch a Liar</b>: When you are suspicious of someone, write their name here:",
|
||||
"tg-move3.1": "You cannot write another until you have made them admit their guilt and misdeeds in front of an audience, or until you no longer seek to uncover their secrets.<br/>When they admit their guilt and misdeeds in front of an audience, clear their name from this move.<br/>When you no longer seek to uncover their secrets, you may mark a condition to clear their name from this move.<br/> When you expose that person’s lies or wrong-doing, clear all your fatigue and up to two conditions. When you try to <b>intimidate</b> them into admitting their real crimes by using actual evidence, you can eliminate one additional option from the list on any hit before they choose.",
|
||||
"tg-move4": "<b>Furrowed Brow</b>: Take +1 Focus (Max +3)",
|
||||
"tg-move5": "<b>Martyr Complex</b>: When you have a total of 8 between conditions marked, highest principle, and fatigue marked, take +1 ongoing to all moves.",
|
||||
"the-icon": "The Icon",
|
||||
"the-icon-description": "The Icon comes from an ancient tradition and inherited some serious standards to live up to. Play the Icon if you want to be torn between your heart and your destiny.",
|
||||
"balance-the-icon1": "Role",
|
||||
"balance-the-icon2": "Freedom",
|
||||
"burden-and-tradition": "Burden and Tradition",
|
||||
"tradition-description1": "You are an icon of your burden and tradition. You are expected to be its exemplar, its single most important representative, trained up from a young age and saddled with the weight of history. You have been told that you are vital to the world.",
|
||||
"your-responsibilities": "Your Responsibilities",
|
||||
"tradition-description2": "Choose 3 responsibilities of your burden and tradition you are expected to assume:",
|
||||
"responsibility1": "Protecting constructed sacred sites",
|
||||
"responsibility2": "Destroying dangerous creatures",
|
||||
"responsibility3": "Overthrowing tyrants",
|
||||
"responsibility4": "Defending rightful rulers",
|
||||
"responsibility5": "Performing rituals",
|
||||
"responsibility6": "Providing aid and succor to the downtrodden",
|
||||
"responsibility7": "Searching for ancient artifacts",
|
||||
"responsibility8": "Guarding nature from corruption",
|
||||
"responsibility9": "Safekeeping records from destruction",
|
||||
"your prohibitions": "Your Prohibitions",
|
||||
"tradition-description3": "Choose 3 prohibitions of your burden and tradition:",
|
||||
"Prohibition1": "Never fall in love",
|
||||
"Prohibition2": "Never refuse an honest request for help",
|
||||
"Prohibition3": "Never run from a fight",
|
||||
"Prohibition4": "Never start a fight",
|
||||
"Prohibition5": "Never share the secrets of your tradition",
|
||||
"Prohibition6": "Never seek fame or glory",
|
||||
"Prohibition7": "Never interfere without being asked",
|
||||
"Prohibition8": "Never betray someone's trust",
|
||||
"Prohibition9": "Never force your will upon another",
|
||||
"breaking-tradition": "Breaking Tradition",
|
||||
"living-up-to-your-role": "Living up to Your Role",
|
||||
"end-of-session-move": "End of Session Move",
|
||||
"tradition-move1": "When you live up to your Role through the responsibilities of your burden and tradition despite opposition or danger, shift your balance twice toward Role instead of marking fatigue, and clear fatigue equal to your Role.",
|
||||
"tradition-move2": "When you directly and openly break a prohibition of your burden and tradition, mark a condition, shift your balance twice towards Freedom, and clear fatigue equal to your Freedom.",
|
||||
"tradition-move3": "At the end of each session, answer these additional questions along with your standard growth questions.<br>1. Did I generally uphold my responsibilities?<ul><li>If yes, shift balance toward Role.</li><li>If no, mark a condition and shift balance toward Freedom.</li></ul>2. Did I generally maintain my prohibitions?<ul><li>If yes, clear a condition and shift balance toward Role.</li><li>If no, shift balance toward Freedom.</li></ul>",
|
||||
"ti-move1": "<b>Use Their Momentum</b>: When you are engaged with a large or powerful foe, mark fatigue to <b>advance and attack</b> with Focus instead of Passion. If you do, you don’t have to mark fatigue to use <b>Strike</b>, and you may also choose to use <b>Retaliate</b> as if it were an advance and attack technique.",
|
||||
"ti-move2": "<b>Bonzu Pippinpaddleopsicopolis... the Third</b>: When you <b>trick an NPC</b> by assuming a silly disguise or fake identity, mark Foolish to treat your roll as if it was a 12+. If Foolish is already marked, mark 2-fatigue instead.",
|
||||
"ti-move3": "<b>Meditation</b>: Take +1 Focus (Max +3).",
|
||||
"ti-move4": "<b>Otter-Penguins, Unagi, and Hot Springs</b>: When you visit a new inhabited location you learned about in the past, roll with Harmony. On a 7-9, ask 1. On a 10+, ask 2. You and your friends each clear fatigue when you interact with the answers.<ul><li>What’s the best local pastime?</li><li>What interesting locations are nearby?</li><li>Who is the most famous person here?</li><li>What special tradition is prized by locals?</li><li>What’s the most interesting legend locals recount about this place?</li></ul>On a miss, tell the GM what you expected to find; they will tell you how this place is different!",
|
||||
"ti-move5": "<b>Yip Yip!</b>: You have an animal companion large enough to ride. Name them and choose their species:<br><i>(Flying bison, polar bear dog, eel-hound, catgator, elephant-mandrill, gemsbok-bull, shirshu, komodo-rhino, sabertooth moose-lion, flying boar, walrus-yak, flying fishopotamus)</i>",
|
||||
"ti-move5.1": "When you and your animal companion fight together, mark 1-fatigue to use an additional technique from your approach, even on a miss. When something hurts your animal companion, mark a condition. When you and your friends travel via your animal companion, everyone clears 1-fatigue.",
|
||||
"the-idealist": "The Idealist",
|
||||
"the-idealist-description": "The Idealist has a past, full of suffering and tragedy, that strengthened their beliefs. Play the Idealist if you want to awaken the hope in everyone around you.",
|
||||
"balance-the-idealist1": "Forgivenss",
|
||||
"balance-the-idealist2": "Action",
|
||||
"never-turn-my-back": "Never Turn My Back",
|
||||
"code-description1": "You’ve seen sadness and grief. You’re no stranger to loss and pain. But you know the world can be a better place. And nothing happens without good people fighting for what’s right...",
|
||||
"your-code": "Your Code",
|
||||
"code-description2": "You have a code—choose three ideals from the list to define it:",
|
||||
"code1": "Always speak the truth",
|
||||
"code2": "Always stand up to bullies",
|
||||
"code3": "Always keep your promises",
|
||||
"code4": "Never strike the first blow",
|
||||
"code5": "Never deny a request for help",
|
||||
"code6": "Never leave a friend behind",
|
||||
"code-description3": "When you live up to your ideals at a significant cost, someone who witnessed (or hears about) your sacrifice approaches you to affirm their allegiance to your group’s purpose; write their name down on the list of allies below.",
|
||||
"your-allies": "Your Allies",
|
||||
"Allies": "Allies",
|
||||
"code-description4": "You can always <b>plead</b> with these allies—they always care what you think; they always open up to you if you <b>comfort or support</b> them; and you can <b>call on them to live up to their principles</b> as if you had rolled a 10+ by erasing their name from your list of allies.",
|
||||
"tid-move1": "<b>The Strength of Your Heart</b>: When you use Block, enemies must mark 2-fatigue instead of 1 to overcome your defenses.",
|
||||
"tid-move2": "<b>Whatever I Can</b>: When you spend time talking to the locals about their problems, roll with Harmony. On a hit, you hear about the most significant and serious problem at hand; the GM will tell you who it affects and what is the cause. On a 10+, you can ask a follow up question about the problem or cause; you take +1 ongoing when you act on the answer. On a miss, you wind up creating a whole new problem with your questions and ideas.",
|
||||
"tid-move3": "<b>Your Rules Stink</b>: When you stand up to an adult by telling them their rules are stupid, roll with Passion. On a hit, they are surprised by your argument; they must shift their balance or offer you a way forward, past the rules. On a 10+, both. On a miss, your efforts to move them only reveal how strongly they believe in the system—mark a condition as their resistance leaves you reeling.",
|
||||
"tid-move4": "<b>It Doesn't Belong To You</b>: When you secretly pocket something owned by someone undeserving, roll with Harmony. On a hit, you swipe something from them (your choice) without them noticing you took it. On a 7-9, the thing you took isn’t exactly what you thought it was; the GM will tell you how. On a miss, you grab the goods, but they notice—and pursue—as soon as you exit the scene.",
|
||||
"tid-move5": "<b>You Can't Knock Me Down!</b>: When you are engaged in combat with superior opposition and openly refuse to back down or flee, roll with Harmony for the rest of the battle when you use the <b>defend and respond</b> approach; you cannot choose to Retreat for the rest of the fight.",
|
||||
"the-successor": "The Successor",
|
||||
"the-successor-description": "The Successor comes from a lineage of powerful but scary figures. Play the Successor if you want to struggle against your lineage as it threatens to draw you in.",
|
||||
"balance-the-successor1": "Tradition",
|
||||
"balance-the-successor2": "Progress",
|
||||
"a-tainted-past": "A Tainted Past",
|
||||
"lineage-description1": "You hail from a powerful and infamous lineage—often a family, though it might also be another close-knit group which passes status and clout down from generation to generation. Choose one domain from below that is the source of your lineage’s power, and another into which they’re now beginning to extend their reach.",
|
||||
"lineage-domains": "Lineage Domains",
|
||||
"lineage1": "High Society",
|
||||
"lineage2": "Military Command",
|
||||
"lineage3": "Arts and Entertainment",
|
||||
"lineage4": "Land Ownership",
|
||||
"lineage5": "Organized Crime",
|
||||
"lineage6": "Spiritual Authority",
|
||||
"lineage7": "State Politics",
|
||||
"lineage8": "Business and Industry",
|
||||
"lineage9": "Elite Academics",
|
||||
"lineage10": "Vigilante Militias",
|
||||
"lineage11": "Media and News",
|
||||
"lineage12": "Vital Supply Chains",
|
||||
"lineage-resources": "Lineage Resources",
|
||||
"lineage-description2": "You have access to your family’s extensive stores of two of the following resources:",
|
||||
"lresource1": "Obscure or Forbidden Knowledge",
|
||||
"lresource2": "Introductions or Connections",
|
||||
"lresource3": "Servants or Muscle",
|
||||
"lresource4": "High Technology",
|
||||
"lresource5": "Cold Hard Cash",
|
||||
"lresource6": "Spiritual Artifacts or Tomes",
|
||||
"spending-resources": "Spending Resources",
|
||||
"lineage-description3": "Spend <b>resources</b> during the session to establish a boon you had previously asked for or obtained, something that your lineage’s unique position and stores could provide: a vehicle, an invitation into a private event or powerful chamber, a chest of jade coins, etc.",
|
||||
"pay-homage": "Pay Homage",
|
||||
"lineage-description4": "When you pay obeisance and homage to a powerful member of your lineage, roll with your Tradition. On a hit, you earn some credit; hold 3-resources. On a 7-9, their resources don’t come without strings; you’ll need to promise to fulfill some other obligation of your lineage, or let them shift your balance right now. On a miss, they’re dissatisfied with your display; they’re cutting you off until you fulfill some task they set to you.",
|
||||
"raiding-your-lineage": "Raiding Your Lineage",
|
||||
"lineage-description5": "When you <b>raid your lineage’s resources</b> without their consent or knowledge, mark a condition and roll with your Progress. On a hit, hold 1-resource. On a 7-9, choose 1. On a 10+, choose 2.<ul><li>You obtained an additional 1-resource.</li><li>You nabbed your goodies quietly and quickly; your lineage will be none the wiser.</li><li>You steel yourself for what you’re doing; avoid marking a condition.</li></ul> On a miss, you’re caught in the act by a powerful member of your lineage.",
|
||||
"ts-move1": "<b>Way of the Future</b>: Take +1 Creativity (Max +3).",
|
||||
"ts-move2": "<b>Black Koala-Sheep</b>: When you behave in a way that shocks and unsettles people from one of your backgrounds, roll with Creativity to <b>intimidate</b> them or<b>push your luck</b>.",
|
||||
"ts-move3": "<b>A Life of Regret</b>: When you comfort or support an NPC by apologizing and honestly promising to make amends for the harm they have suffered, roll with Focus instead of Harmony. If they choose not to open up to you, you do not take +1 forward against them. If they choose to open up to you, take +1 ongoing to attempts to take action to make amends.",
|
||||
"ts-move4": "<b>Walk This Way</b>: When you make over, disguise, and/or coach your friends to fit in with a specific crowd appropriate to one of your backgrounds, roll with Creativity. On a 10+, the performance is flawless; you gain access to wherever you wanted to fit in while attracting little suspicion. On a 7-9, you fool nearly everyone; there’s only a single gatekeeper who asks any questions or stands in your way. On a miss, the only way to get the access you desired is for one of your friends to take on a uncomfortable, dangerous, or attention-grabbing role.",
|
||||
"ts-move5": "<b>Wordly Knowledge</b>: Your upbringing expanded your horizons, skillsets, and contacts. Choose another training and another background.",
|
||||
"move-status": "Learned/Practiced/Mastered",
|
||||
"custom-playbook": "Custom Playbook",
|
||||
"tome-of-mysteries": "Tome of Mysteries",
|
||||
"reinforcements": "Reinforcements",
|
||||
"Brazilian": "Brazilian Edition",
|
||||
"fan-made": "Fan-made",
|
||||
"material": "Material",
|
||||
"background": "Background",
|
||||
"background-description": "Where did your character come from?",
|
||||
"background1": "Military",
|
||||
"background2": "Monastic",
|
||||
"background3": "Outlaw",
|
||||
"background4": "Privileged",
|
||||
"background5": "Urban",
|
||||
"background6": "Wilderness",
|
||||
"heat": "Heat",
|
||||
"Divine": "Divine",
|
||||
"Expert": "Expert",
|
||||
"Flake": "Flake",
|
||||
"Initiate": "Initiate",
|
||||
"Monstrous": "Monstrous",
|
||||
"curses": "Curses",
|
||||
"Mundane": "Mundane",
|
||||
"Professional": "Professional",
|
||||
"agency": "Agency",
|
||||
"resources": "Resources",
|
||||
"red-tape": "Red Tape",
|
||||
"Spellslinger": "Spell-Slinger",
|
||||
"combat-magic": "Combat Magic",
|
||||
"bases": "Bases",
|
||||
"effects": "Effects",
|
||||
"Spooky": "Spooky",
|
||||
"dark-side": "The Dark Side",
|
||||
"Wronged": "Wronged",
|
||||
"Gumshoe": "Gumshoe",
|
||||
"Hex": "Hex",
|
||||
"temptation": "Temptation",
|
||||
"rotes": "Rotes",
|
||||
"guide-name": "Guide Name",
|
||||
"loving": "Loving",
|
||||
"broken": "Broken",
|
||||
"Searcher": "Searcher",
|
||||
"Exile": "Exile",
|
||||
"Hardcase": "Hard Case (Original)",
|
||||
"Luchador": "Luchador",
|
||||
"hero": "Hero",
|
||||
"Snoop": "Snoop",
|
||||
"Summoned": "Summoned",
|
||||
"hobby": "Hobby",
|
||||
"Traveler": "Traveler",
|
||||
"custom": "Custom",
|
||||
"luck-special-custom": "You may come up with a Moment of Balance for this playbook with help from the GM.",
|
||||
"custom-special": "Playbook Special",
|
||||
"custom-special-example": "Like the Guardian's 'Ward' or the Successor's 'Lineage'",
|
||||
"custom-special-name": "Name of special",
|
||||
"custom-special-description": "Description",
|
||||
"custom-moves": "Playbook Moves",
|
||||
"custom-move-name": "Name",
|
||||
"custom-move-description": "Description",
|
||||
"custom-gear": "Playbook Gear",
|
||||
"start_newstuff": "<!-- All of the entries from here on down are new and likely need translation beyond what was supplied in the original version 1.0 materials. -->",
|
||||
"unused": "Unused",
|
||||
"all": "All",
|
||||
"starting": "Starting",
|
||||
"stats-overwrite-warning": "Choose a starting set. (This will overwrite current stats values!)",
|
||||
"current-hold": "Current Hold",
|
||||
"advanced": "Advanced",
|
||||
"instructions": "Instructions",
|
||||
"trigger-luck-special": "When you mark Luck, you trigger your playbook's Luck Special.",
|
||||
"examples": "Examples",
|
||||
"balance-instructions": "Shift your balance towards one of your <i>principles</i> whenever a move says to do so. If you cannot shift your balance because you are at the end of your balance track, trigger the <i>Losing your Balance</i> move.",
|
||||
"failure": "Failure",
|
||||
"basic-reference": "Basic Moves Reference",
|
||||
"plead": "Plead",
|
||||
"plead-move": "When you plead with an NPC who cares what you think for help, support, or action, roll with Harmony. On a 7-9, they need something more—evidence that this is the right course, guidance in making the right choices, or resources to aid them—before they act; the GM tells you what they need. On a 10+, they act now and do their best until the situation changes",
|
||||
"pyl": "Push your Luck",
|
||||
"pyl-move": "When you push your luck in a risky situation, say what you want to do and roll with Passion. On a hit, you do it, but it costs you to scrape by; the GM tells you what it costs you. On a 10+, your boldness pays off despite the cost; the GM tells you what other lucky opportunity falls in your lap",
|
||||
"snt": "Rely on your Skills & Training",
|
||||
"snt-move": "When you rely on your skills and training to overcome an obstacle, gain new insight, or perform a familiar custom, roll with Focus. On a hit, you do it. On a 7-9, you do it imperfectly—the GM tells you how your approach might lead to unexpected consequences; accept those consequences or mark 1-fatigue",
|
||||
"assess": "Assess a Situation",
|
||||
"assess-move": "When you assess a situation, roll with Creativity. On a 7-9, ask 1 question. On a 10+, ask 2 questions.<ul><li>What here can I use to _______?</li><li>Who or what is the biggest threat?</li><li>What should I be on the lookout for?</li><li>What’s my best way out/in/through?</li><li>Who or what is in the greatest danger?</li></ul>Take +1 ongoing when acting on the answers",
|
||||
"intimidate": "Intimidate",
|
||||
"intimidate-move": "When you intimidate an NPC into backing off or giving in, roll with Passion. On a hit, they choose one. On a 10+, first, you pick one they cannot choose.<br>The NPC chooses from the following:<ul><li>They run to escape or get backup</li><li>They back down but keep watch</li><li>They give in with a few stipulations</li><li>They attack you, but off-balance; the GM marks a condition on them</li></ul>",
|
||||
"trick": "Trick",
|
||||
"trick-move": "When you trick an NPC, roll with Creativity. On a hit, they fall for it and do what you want for the moment. On a 7-9, pick 1. On a 10+, pick 2.<ul><li>They stumble; take +1 forward to acting against them</li><li>They act foolishly; the GM tells you what additional opportunity they give you</li><li>They overcommit; they are deceived for some time</li></ul>",
|
||||
"cns": "Comfort & Support",
|
||||
"cns-move": "When you comfort or support another person, roll with Harmony. On a hit, they must decide if they open up to you. If they don’t, mark a condition and take +1 forward against them; if they do, ask them any question. On a 10+, they can ask a question of you as well. Anyone who answers a question honestly may choose to clear acondition or 2-fatigue",
|
||||
"help": "Help",
|
||||
"help-move": "When you take appropriate action to help a companion, mark 1-fatigue to give them a +1 to their roll (after the roll). You cannot help in a combat exchange in this way",
|
||||
"balance-reference": "Balance Moves Reference",
|
||||
"lutp": "Live up to your Principle",
|
||||
"lutp-move": "When you take action in accordance with the values of a principle, mark fatigue to roll with that principle instead of whatever stat you would normally roll",
|
||||
"callout": "Call Someone Out",
|
||||
"callout-move": "When you openly call on someone to live up to their principle, shift your balance away from center, then name and roll with their principle. On a hit, they are called to act as you say; they must either do it or mark a condition. On a 7-9, they challenge your view of the world in turn; mark a fatigue or they shift your balance as they choose. On a miss, they can demand you act in accordance with one of your principles instead; mark a condition or act as they request",
|
||||
"denycallout": "Deny a Call Out",
|
||||
"denycallout-move": "When you deny an NPC calling on you to live up to your principle, roll with that principle. On a hit, act as they say or mark 1-fatigue. On a 10+, their words hit hard; you must also shift your balance towards the called-on principle. On a miss, you stand strong; clear a condition, clear 1-fatigue, or shift your balance, your choice",
|
||||
"resistbalance": "Resist Shifting your Balance",
|
||||
"resistbalance-move": "When you resist an NPC shifting your balance, roll 2d6. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7-9, choose one.<ul><li>Clear a condition or mark growth by immediately acting to prove them wrong.</li><li>Shift your balance towards the opposite principle.</li><li>Learn what their principle is (if they have one); if you already know, take +1 forward against them.</li></ul>On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice",
|
||||
"losebalance": "Losing your Balance",
|
||||
"losebalance-move": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:<ul><li>Give in or submit to your opposition</li><li>Lose control of yourself in a destructive and harmful way</li><li>Take an extreme action in line with the principle, then flee</li></ul>Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
|
||||
"combat-reference": "Combat Moves Reference",
|
||||
"defend-and-response": "Defend & Response",
|
||||
"retaliate": "Retaliate",
|
||||
"retaliate-move": "Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe",
|
||||
"block": "Block",
|
||||
"block-move": "Choose one advance & attack technique. For the rest of this exchange, mark 1-fatigue to block an enemy within reach who uses that technique unless they mark an additional fatigue",
|
||||
"retreat": "Retreat",
|
||||
"retreat-move": "Leave the fight to safety. Any foe engaged with you can mark 1-fatigue to block this technique",
|
||||
"advance-and-attack": "Advance & Attack",
|
||||
"strike": "Strike",
|
||||
"strike-move": "Mark 1-fatigue to inflict a condition on a foe in reach",
|
||||
"seizeposition": "Seize a Position",
|
||||
"seizeposition-move": "Advance to a new location—engage new foes, avoid an obstacle or danger, or establish an advantageous position",
|
||||
"smash": "smash",
|
||||
"smash-move": "Destroy or destabilize something in the environment",
|
||||
"evade-and-observe": "Evade & Observe",
|
||||
"testbalance": "Test Balance",
|
||||
"testbalance-move": "Mark 1-fatigue to question a foe as you fight with them. Ask what their principle is; they must answer honestly. If you already know their principle, you may instead shift their balance",
|
||||
"showoff": "Show Off",
|
||||
"showoff-move": "Mark 1-fatigue to impress or intimidate a foe. They must either allow you to shift their balance or they may only use a single technique in the next exchange",
|
||||
"watchfoe": "Watch a Foe",
|
||||
"watchfoe-move": "Choose an engaged foe to carefully observe. In your next exchange with them, before anyone else makes any choices, they must announce what approach they choose and one technique of that approach they will use in that exchange",
|
||||
"fighting-techniques": "Fighting Techniques",
|
||||
"tag-team": "The Bold: Tag Team",
|
||||
"tag-team-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Work with a companion against the same foe; mark 1-fatigue to inflict 2-fatigue on a foe targeted in this exchange by a companion using Strike, even if their Strike is blocked or doesn’t land.",
|
||||
"overwhelm": "The Hammer: Overwhelm",
|
||||
"overwhelm-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Throw a punch with all your weight behind it; mark up to three fatigue or condition in any combination to force your opponent to mark the same number of conditions (but not fatigue).",
|
||||
"divert": "The Guardian: Divert",
|
||||
"divert-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also Retaliate this exchange, deal an additional 1-fatigue each time.",
|
||||
"wall-of-perfection": "The Icon: Wall of Perfection",
|
||||
"wall-of-perfection-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Create a perfect wall of defense around yourself and any allies directly next to you; mark 1-fatigue to block a single attack towards the wall or keep an enemy at bay who tries to penetrate the wall.",
|
||||
"disorient": "The Idealist: Disorient",
|
||||
"disorient-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Pummel them with blows; mark fatigue to shift their balance.",
|
||||
"break": "The Successor: Break",
|
||||
"break-move": "<b>Evade and Observe</b>: <i>(Add this choice to the list of options available when you Evade and Observe)</i><br/>Target a foe’s vulnerable equipment; mark fatigue to render it useless or broken.",
|
||||
"keeper-may-say": "The Keeper May Say That...",
|
||||
"options": "Options",
|
||||
"harm-list": "Whenever you suffer harm, the Keeper will tell you what effect it has. Injury severity depends on how much harm you have suffered: <ul> <li> 0-harm wounds have only minor, short term effects. </li> <li> 4-7 harm wounds are serious and unstable. They will get worse unless treated. Mark the \"Unstable\" box. </li> <li> 8-harm or more will kill a normal human, including a hunter. </li> </ul> Armour reduces the harm suffered by the number of points it is rated for. Monsters may not be defeated until you use their weakness against them, and this applies to some minions as well.",
|
||||
"recovery": "Recovery",
|
||||
"harm-recovery": "<ul> <li> 0 harm wounds are considered healed right away. </li> <li> 1-3 harm wounds improve when you receive first aid, and later when you rest. Heal 1 when you do. </li> <li> Unstable wounds require first aid to become stable. While unstable, they may get worse. </li> <li> 4+ harm wounds require a healing move, time in an infirmary or hospital, or magical healing. </li> </ul> At the end of the mystery, you also have a chance to heal. <ul> <li> If there is no chance to rest, heal 1 harm. </li> <li> If there is plenty of time, heal all harm. </li> </ul>",
|
||||
"luck-list": "When you spend a point of Luck, pick one: <ul> <li> Decrease a wound you have suffered to 0 harm. </li> <li> After you roll, retroactively change the result to a 12. </li> </ul> When you have no luck left, bad things will happen to you.",
|
||||
"leveling-up": "Leveling Up",
|
||||
"leveling-up-ref": "Mark an experience point whenever your roll totals six or less, or when a move tells you to. Whenever you mark the fifth experience box, level up. Erase all five marks and choose an improvement from your list. After you have leveled up five times, you may choose from the advanced improvement list as well.",
|
||||
"eos": "End of Session",
|
||||
"eos-ref": "At the end of each session, the Keeper will ask the following questions: <ul> <li> Did we conclude the current mystery? </li> <li> Did we save someone from certain death (or worse)? </li> <li> Did we learn something new and important about the world? </li> <li> Did we learn something new and important about one of the hunters? </li> </ul> If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.",
|
||||
"pick-book": "Pick Your Playbook",
|
||||
"pick-book-desc": "<b>Pick your playbook using the menu in the upper right corner</b> or the buttons in the lists below. <i>Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).</i>",
|
||||
"byo": "Brew Your Own",
|
||||
"custom-desc": "A blank shell you can use to create your own",
|
||||
"your-enemies": "Your enemies",
|
||||
"your-choice": "Your choice",
|
||||
"restrictions": "Restrictions",
|
||||
"attack-spells": "Attack Spells",
|
||||
"possible-contacts": "Possible Contacts",
|
||||
"playbook-name": "Playbook Name",
|
||||
"hit": "Hit",
|
||||
"success": "Full Success",
|
||||
"mixed": "Mixed Success",
|
||||
"advsuccess": "Advanced Success",
|
||||
"treat-regular": "Treat as a regular success if you do not have the advanced improvement for this move.",
|
||||
"mark-xp-remind": "Make sure to mark experience!",
|
||||
"first-choice": "First choice",
|
||||
"second-choice": "Second choice",
|
||||
"enabled": "(Enabled)",
|
||||
"end-of-session-experience": "End of Session Experience",
|
||||
"end-of-session-experience-kref": "<ul><li>1-2 “yes”: 1 mark; 3-4 “yes”: 2 marks</li><li>Did they conclude the current mystery?</li><li>Did they save someone from certain death (or worse)?</li><li>Did we learn something new and important about the world?</li><li>Did we learn something new and important about one of the hunters?</li></ul>",
|
||||
"mystery-creation": "Mystery Creation",
|
||||
"1-basic-concept": "1. Basic Concept",
|
||||
"1-basic-concept-kref": "<ul><li>A cool monster from urban legend or folklore.</li><li>A loose end from a previous mystery.</li><li>A problem from one of your arcs.</li><li>Take a plot from somewhere else and change some details.</li><li>A place you know that would make a good place for a monster to lurk.</li><li>Is there something the hunters want to check out?</li><li>Return of a monster, bystander, or location from a previous mystery.</li></ul>",
|
||||
"2-hook": "2. Hook",
|
||||
"2-hook-kref": "<ul><li>The clue that caught the hunters' attention.</li></ul>",
|
||||
"3-threats": "3. Threats",
|
||||
"3-threats-kref": "<ul><li>Create your monsters, minions, bystanders and locations.</li></ul>",
|
||||
"4-countdown": "4. Countdown",
|
||||
"4-countdown-kref": "What would happen if the hunters never came here? Break it into six key events:<ol><li>Day</li><li>Shadows</li><li>Sunset</li><li>Dusk</li><li>Nightfall</li><li>Midnight</li></ol>",
|
||||
"custom-moves-header": "Custom Moves",
|
||||
"custom-moves-kref": "<ul><li>What's the basic concept for the move?</li><li>When is it triggered?</li><li>What effect does it have?</li></ul>",
|
||||
"mystery-hook": "The Hook",
|
||||
"description": "Description",
|
||||
"armour": "Armour",
|
||||
"name": "Name",
|
||||
"day": "Day",
|
||||
"shadows": "Shadows",
|
||||
"sunset": "Sunset",
|
||||
"dusk": "Dusk",
|
||||
"nightfall": "Nightfall",
|
||||
"midnight": "Midnight",
|
||||
"instructions-list": "<ul><li>Click +Add to add a new entity.</li><li>Click Modify to delete or rearrange the order of those entities.</li><li>Set the type, which will then activate the data fields.</li><li>Once you're done editing, hide the edit controls for an attractively formatted experience!</li></ul>",
|
||||
"edit": "Edit",
|
||||
"select-type": "(Select Type)",
|
||||
"threat-type": "Threat Type",
|
||||
"countdown": "Countdown",
|
||||
"monster": "Monster",
|
||||
"minion": "Minion",
|
||||
"bystander": "Bystander",
|
||||
"location": "Location",
|
||||
"phenomenon": "Phenomenon",
|
||||
"up-to-6": "Up to 6",
|
||||
"up-to-12": "Up to 12",
|
||||
"type-and-motivation": "Type and Motivation",
|
||||
"choose-type": "Choose Type and Motivation",
|
||||
"powers": "Powers",
|
||||
"attacks": "Attacks",
|
||||
"weaknesses": "Weaknesses",
|
||||
"starting-stats-choices": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"motw": "Monster of the Week",
|
||||
"copyright": "Monster of the Week is copyright Evil Hat Productions, LLC and Generic Games.",
|
||||
"choose-one": "Choose one",
|
||||
"other-playbook-moves": "Other Playbook Moves",
|
||||
"allies": "Allies and Teams",
|
||||
"individual": "Individual",
|
||||
"team": "Team",
|
||||
"motivation": "Motivation",
|
||||
"ally-motive1": "Subordinate: to follow your exact instructions",
|
||||
"ally-motive2": "Lieutenant: to execute the spirit of your instructions",
|
||||
"ally-motive3": "Friend: to provide emotional support",
|
||||
"ally-motive4": "Bodyguard: to intercept danger",
|
||||
"ally-motive5": "Confidante: to give you advice and perspective",
|
||||
"ally-motive6": "Backup: to stand with you",
|
||||
"other-playbooks": "Other Playbooks",
|
||||
"actionscientist": "Action Scientist",
|
||||
"text-block": "Text Block",
|
||||
"mystery-concept": "Mystery's Concept",
|
||||
"playtests": "Playtests",
|
||||
"playtest": "Playtest",
|
||||
"constructed": "Constructed",
|
||||
"lightning": "Lightning",
|
||||
"music": "Music",
|
||||
"clockwork": "Clockwork",
|
||||
"orgone": "Orgone",
|
||||
"alchemy": "Alchemy",
|
||||
"thought": "Thought",
|
||||
"aether": "Aether",
|
||||
"purpose": "Purpose",
|
||||
"fire": "Fire",
|
||||
"calm": "Calm",
|
||||
"raging": "Raging",
|
||||
"end_newstuff": "<!-- New entries end here. -->"
|
||||
}
|
||||
@@ -0,0 +1,580 @@
|
||||
{
|
||||
"sheet-version": "sheet version",
|
||||
"send_details_to_chat": "Send details to chat!",
|
||||
"character-name": "Name",
|
||||
"character-gender": "Pronouns",
|
||||
"playbook": "Playbook",
|
||||
"keeper-sheet": "Keeper's Mystery Sheet",
|
||||
"playbook-choice": "Choose a Playbook",
|
||||
"character-look": "Look",
|
||||
"select-text": "Select a Playbook above to get started",
|
||||
"placeholder": " ",
|
||||
"balance-spacer": "balance",
|
||||
"basics": "Basics",
|
||||
"background-demeanor": "Background & Demeanor",
|
||||
"history-prompts": "History Prompts",
|
||||
"Create-Your-Own": "Create Your Own:",
|
||||
"stats": "Stats",
|
||||
"charm": "Charm",
|
||||
"cool": "Cool",
|
||||
"sharp": "Sharp",
|
||||
"tough": "Tough",
|
||||
"weird": "Weird",
|
||||
"luck": "Luck",
|
||||
"miss": "Miss",
|
||||
"Background": "Background",
|
||||
"Background-Description": "Choose up to 2 of the following to describe your origins",
|
||||
"Military": "Military",
|
||||
"Monastic": "Monastic",
|
||||
"Outlaw": "Outlaw",
|
||||
"Privilege": "Privilege",
|
||||
"Urban": "Urban",
|
||||
"Wilderness": "Wilderness",
|
||||
"Demeanor": "Demeanor",
|
||||
"Demeanor-Description": "Choose one or more of the follow to describe how your character behaves in social situations",
|
||||
"Harsh": "Harsh",
|
||||
"Serious": "Serious",
|
||||
"Polite": "Polite",
|
||||
"Quiet": "Quiet",
|
||||
"Suspicious": "Suspicious",
|
||||
"Cautious": "Cautious",
|
||||
"Impatient": "Impatient",
|
||||
"Sensitive": "Sensitive",
|
||||
"Affable": "Affable",
|
||||
"Enthusiastic": "Enthusiastic",
|
||||
"Talkative": "Talkative",
|
||||
"Impetuous": "Impetuous",
|
||||
"Playful": "Playful",
|
||||
"Blunt": "Blunt",
|
||||
"Loud": "Loud",
|
||||
"Excessive": "Excessive",
|
||||
"Determined": "Determined",
|
||||
"Naive": "Naive",
|
||||
"Needy": "Needy",
|
||||
"Sad": "Sad",
|
||||
"Haughty": "Haughty",
|
||||
"Grave": "Grave",
|
||||
"Lonely": "Lonely",
|
||||
"Compassionate": "Compassionate",
|
||||
"Joyful": "Joyful",
|
||||
"Grieving": "Grieving",
|
||||
"Earnest": "Earnest",
|
||||
"Resolute": "Resolute",
|
||||
"Perky": "Perky",
|
||||
"Intense": "Intense",
|
||||
"By-the-book": "By-the-book",
|
||||
"Casual": "Casual",
|
||||
"Arrogant": "Arrogant",
|
||||
"Oblivious": "Oblivious",
|
||||
"Training": "Training",
|
||||
"Training-Description": "Choose one of the following that describes how you were trained to fight",
|
||||
"Waterbending": "Waterbending",
|
||||
"Firebending": "Firebending",
|
||||
"Earthbending": "Earthbending",
|
||||
"Airbending": "Airbending",
|
||||
"Weaponbending": "Weapon Specialist",
|
||||
"Techbending": "Tech Specialist",
|
||||
"Fighting-Style": "Fighting Style",
|
||||
"Creativity": "Creativity",
|
||||
"Focus": "Focus",
|
||||
"Harmony": "Harmony",
|
||||
"Passion": "Passion",
|
||||
"balance": "Balance",
|
||||
"creativity": "Creativity",
|
||||
"focus": "Focus",
|
||||
"harmony": "Harmony",
|
||||
"passion": "Passion",
|
||||
"role": "Role",
|
||||
"choose-starting-stats": "[Choose a set, then choose any stat and add +1]",
|
||||
"+1|+1|=0|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"-1|+1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|-1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|+1|+1|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|-1|+1|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|+1|-1|=0": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"center": "Center",
|
||||
"balance-center": "Center ",
|
||||
"fatigue": "Fatigue",
|
||||
"atla-books": "Avatar Legends Playbooks",
|
||||
"fatigue-description": "Mark <i>Fatigue</i> when a move or the GM tells you to",
|
||||
"trigger-fatigue-special": "When you can no longer mark fatigue, you must mark a condition instead. When you can no longer mark conditions, you are <i>taken out</i>.",
|
||||
"okay": "Okay",
|
||||
"doomed": "Doomed",
|
||||
"special": "Special",
|
||||
"harm": "Harm",
|
||||
"dying": "Dying",
|
||||
"unstable": "Unstable",
|
||||
"balancevalues": "+3 +2 +1 +0 -1 -2 -3",
|
||||
"centervalues": "-3 -2 -1 +0 +1 +2 +3",
|
||||
"balance-principle": "Principle",
|
||||
"conditions": "Conditions",
|
||||
"condition1": "<b>Afraid:</b> -2 to <i>intimidate</i> and <i>call someone out</i>",
|
||||
"condition2": "<b>Angry:</b> -2 to <i>comfort or support</i> and <i>assess a situation</i>",
|
||||
"condition3": "<b>Foolish:</b> -2 to <i>trick</i> and <i>resist shifting your balance</i>",
|
||||
"condition4": "<b>Guilty:</b> -2 to <i>push your luck</i> and <i>deny a callout</i>",
|
||||
"condition5": "<b>Insecure:</b> -2 to <i>plead</i> and <i>rely on your skills and training</i>",
|
||||
"growth": "Growth",
|
||||
"experience": "Experience",
|
||||
"growth-description": "At the end of each game session, answer the following questions. For each “yes” answer, mark one of the three growth boxes. When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.<ul><li>Did you learn something challenging, exciting, or complicated about the world?</li><li>Did you stop a dangerous threat or solve a community problem?</li><li>Did you guide a companion towards balance or end the session at your center?</li></ul>",
|
||||
"growth-questions": "Growth Questions",
|
||||
"growth-the-bold": "<ul><li>Did you express vulnerability by admitting you were wrong or that you should have listened to someone you ignored?</li></ul>",
|
||||
"growth-the-guardian": "<ul><li>Did you pursue a desire or goal of your own, outside of protecting others?</li></ul>",
|
||||
"growth-the-hammer": "<ul><li>Did you make significant progress towards your goal against your adversary?</li></ul>",
|
||||
"growth-the-icon": "<ul><li>Did you accomplish a feat worthy of your burden and tradition?</li></ul>",
|
||||
"growth-the-idealist": "<ul><li>Did you improve the lives of a community of average citizens?</li></ul>",
|
||||
"growth-the-successor": "<ul><li>Did you learn something meaningful or important about your lineage, its members, or its effects on the world and others?</li></ul>",
|
||||
"xp-description": "When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.",
|
||||
"moment-of-balance": "Moment of Balance",
|
||||
"balance-unlocked": "Moment of Balance <i>Unlocked</i>",
|
||||
"moment-of-balance-the-bold": "The greatest heroes of your age may have overwhelming confidence, but balance isn’t about pursuing greatness for the sake of greatness. You find a way to stand with your companions like no one else ever could. Tell the GM how you strike down an impossibly strong enemy or obstacle to protect your friends from harm as the best version of yourself.",
|
||||
"moment-of-balance-the-guardian": "You’ve sworn to protect the people you care about, but balance is about finding your own place in the world as well. You know what you’re capable of accomplishing, and you step up to show the world your unique strength. Tell the GM how you put your own life on the line to defeat a villain or danger that seems unstoppable.",
|
||||
"moment-of-balance-the-hammer": "You can knock down every wall in the world, but balance isn’t found in conquest and destruction. You know some walls need to stand to keep people safe. Tell the GM how you put yourself directly in the path of an inescapable threat to completely protect someone or something from harm.",
|
||||
"moment-of-balance-the-icon": "Others have laid a path for you you cannot escape, but balance means you understand the limits of their vision. You make the role your own in this moment, charting a new path for yourself and your tradition. Tell the GM how your new understanding of your burdens forges a new way forward for everyone.",
|
||||
"moment-of-balance-the-idealist": "The pain of the world can be overwhelming, but balance brings peace. You bring everything around you to a stop—villains, arguments, disaster—and set the world right. Tell the GM how your compassionate actions end a conflict utterly and completely.",
|
||||
"moment-of-balance-the-successor": "You may never escape the legacy of your family, but balance allows you to learn from them without defining yourself in their image. You call upon a resource of your family to innovate a new solution to an intractable problem, never forgetting who you are in the face of incredible danger. Tell the GM how you knock down obstacles that seem impossible to overcome and save the day.",
|
||||
"other-moves": "Other Moves",
|
||||
"gear": "Gear",
|
||||
"other-gear": "Other Gear",
|
||||
"growth-improvements": "Growth Improvements",
|
||||
"growth-improvements-description": "Once you have 3 <i>Growth Experience</i> you may choose one of these: (Check off any you've already taken)",
|
||||
"other-improvements": "Other Improvements",
|
||||
"take-move1-imp": "Take a new move from your playbook",
|
||||
"take-move2-imp": "Take a new move from another playbook",
|
||||
"raise-stat-imp": "Raise a stat by +1 (max of +2 in any stat)",
|
||||
"shift-center-imp": "Shift your center by one step",
|
||||
"unlock-balance-imp": "Unlock your Moment of Balance",
|
||||
"max": "max",
|
||||
"another": "Take another",
|
||||
"move": "move",
|
||||
"ally": "Gain an ally",
|
||||
"playbook-move": "Take a move from another playbook",
|
||||
"advanced-improvements": "Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above",
|
||||
"rating": "to any rating",
|
||||
"new-playbook": "Change playbooks",
|
||||
"second-hunter": "Create a second hunter to play",
|
||||
"basic-moves": "Advance 2 basic moves",
|
||||
"retire": "Retire this hunter to safety",
|
||||
"erase-luck": "Erase one used <i>Luck</i> point",
|
||||
"after-getting-improvement": "Use after getting the corresponding <i>Improvement</i>",
|
||||
"history": "History",
|
||||
"notes": "Notes",
|
||||
"pick-one": "pick one",
|
||||
"pick-two": "pick two",
|
||||
"pick-three": "pick three",
|
||||
"moves": "Moves",
|
||||
"1-fixed-move": "You get this",
|
||||
"2-fixed-moves": "You get these 2",
|
||||
"1-move": "Then pick one of these",
|
||||
"2-moves-then": "Then pick two of these",
|
||||
"2-moves": "Pick two of these",
|
||||
"3-moves-then": "Then pick three of these",
|
||||
"3-moves": "Pick three of these",
|
||||
"choose": "choose",
|
||||
"one": "one",
|
||||
"two": "two",
|
||||
"three": "three",
|
||||
"the-bold": "The Bold",
|
||||
"the-bold-description": "The Bold fights to live up to their self-image and earn others’ trust and confidence. Play the Bold if you want to build your reputation and leadership skills. ",
|
||||
"balance-the-bold1": "Loyalty",
|
||||
"balance-the-bold2": "Confidence",
|
||||
"legacy1": "Successfully lead your companions in battle",
|
||||
"legacy2": "Kiss someone dangerous",
|
||||
"legacy3": "Punch someone you probably shouldn't punch",
|
||||
"legacy4": "Help a friend when they most need you",
|
||||
"legacy5": "Take down a threat all on your own",
|
||||
"legacy6": "Openly outperform and authority figure",
|
||||
"legacy7": "Pull off a ridiculous stunt",
|
||||
"legacy8": "Save a friend's life",
|
||||
"legacy9": "Pet a fantastic beast",
|
||||
"legacy10": "Get a fancy new outfit",
|
||||
"legacy11": "Earn the respect of an adult you admire",
|
||||
"legacy12": "Call out a friend's bad behavior to their face",
|
||||
"legacy13": "Form a deep relationship with someone new",
|
||||
"legacy14": "Stop a fight with calm words",
|
||||
"legacy15": "Tell someone your true feelings for them",
|
||||
"legacy16": "Travel to an incredible place",
|
||||
"legacy17": "Stand up to someone who doesn't respect you",
|
||||
"legacy18": "Restrain a friend from making a bad choice",
|
||||
"legacy19": "Forgive someone for their previous wrongdoing",
|
||||
"legacy20": "Stand up to someone abusing their power",
|
||||
"legacylist1": "List your current <i>drives</i> below:",
|
||||
"legacylist2": "Check off <i>drives</i> below as you complete them.",
|
||||
"yourdrives": "Your Drives",
|
||||
"completedrives": "Completed Drives",
|
||||
"choose-two": "Choose Two",
|
||||
"tb-move1": "<b>Best Friend</b><br>Your best friend is small, fuzzy, and dependable. Unlike all your other relationships, this one is simple and true. You can understand and communicate with your small companion and although they may give you a hard time now and again, they are always there when you need them most. Whenever your pal could help you push your luck, mark fatigue to roll with Creativity instead of Passion. If your pet ever gets hurt, mark a condition.",
|
||||
"tb-move2": "<b>Here's the Plan</b>: When you work out a plan with someone, roll with Creativity. On a 10+, hold 3. On a 7-9, hold 2. You can spend your hold 1-for-1 while the plan is being carried out to:<ul><li>Aid someone; add +1 to their roll (choose after rolling)</li><li>Call out a warning or a command; reduce the fatigue they mark by 1</li><li>Rally someone with invigorating words; negate a condition they would otherwise suffer</li></ul>On a miss, hold 1, but your plan encounters some disastrous opposition right from the start.",
|
||||
"tb-move3": "<b>Not Done Yet!</b>: Once per session, when you are taken out, shift your balance towards center to stay up for one more exchange of a conflict. After that exchange ends, you become helpless, unconscious, or otherwise incapable of continuing on, and are taken out as normal.",
|
||||
"tb-move4": "<b>You Missed Something</b>: When you evaluate a friendly NPC’s plan to get something done, roll with Focus. On a hit, the GM tells you how you can drastically improve the chances of success; get it done, and they’re sure to come through on top. On a 7-9, the problems inherent in the plan are fairly serious; the NPC will be resistant to making the changes necessary. On a miss, something about the plan throws you for a loop; the GM tells you what obvious danger the NPC is ignoring...or what they’re hiding about their intent.",
|
||||
"tb-move5": "<b>Straight Shooter</b>: When you tell an NPC the blunt, honest truth about what you really think of them and their plans, roll with Focus. On a hit, they’ll look upon your honesty favorably, and they’ll answer a non-compromising question honestly or grant you a simple favor. On a 7-9, they return the favor and give you an honest assessment of yourself; mark a condition. On a miss, you’re a bit too honest—they’re either furious or genuinely hurt.",
|
||||
"the-hammer": "The Hammer",
|
||||
"the-hammer-description": "The Hammer is strong, tough, and looking for a deserving face to punch. Play the Hammer if you want to grapple with what force can and can’t solve.",
|
||||
"balance-the-hammer1": "Care",
|
||||
"balance-the-hammer2": "Force",
|
||||
"bringing-them-down": "Bringing Them Down",
|
||||
"adversary-description1": "Take -1 ongoing to <b>plead</b> with, <b>trick</b>, or <b>comfort or support</b> your adversary.",
|
||||
"adversary-name": "<b>Adversary Name</b>",
|
||||
"changing-your-adversary": "Changing Your Adversary",
|
||||
"adversary-goal": "Adversary Goal",
|
||||
"adversary1": "Capture them",
|
||||
"adversary2": "Discredit them",
|
||||
"adversary3": "Depose them",
|
||||
"adversary4": "Restrain them",
|
||||
"adversary5": "Expose them",
|
||||
"adversary6": "Exile them",
|
||||
"th-move1": "<b>Fueled by Anger</b>: Mark Angry to use an additional basic or mastered technique when you <b>advance and attack</b>, even on a miss. While Angry is marked, take +1 ongoing to intimidate others.",
|
||||
"th-move2": "<b>Walls Can't Hold Me</b>: When you rely on your skills and training to dangerously smash your way through walls or other obstacles, roll with Passion instead of Focus.",
|
||||
"th-move3": "<b>Punch Where It Matters</b>: When you assess a situation, you can always ask, “Who or what here is most vulnerable to me?”, even on a miss. Remember to take +1 ongoing to act in accordance with the answer.",
|
||||
"th-move4": "<b>Comprehend Your Foe</b>: When you <b>defend and respond</b> against a foe whose balance principle you know, you may mark fatigue to roll with Creativity instead of Focus.",
|
||||
"th-move5": "<b>Stand and Fight!</b>: When you provoke an NPC opponent into attacking you, roll with Passion. On a hit, they’re coming at you specifically. On a 10+, you’re ready for them; clear a condition or clear 2-fatigue. On a miss, they take advantage of your provocation to strike a blow where you least expect it.",
|
||||
"the-guardian": "The Guardian",
|
||||
"the-guardian-description": "The Guardian defends someone close to them, steadfast and watchful. Play the Guardian if you want to be the first to see danger coming, and the last line of defense.",
|
||||
"balance-the-guardian1": "Self-Reliance",
|
||||
"balance-the-guardian2": "Trust",
|
||||
"burden-move": "Burden Move",
|
||||
"tg-move1": "<b>Suspicious Mind</b>:When you watch a person carefully to figure them out, roll with Focus. On a 7-9, hold 1. On a 10+, hold 2. Spend your hold, 1-for-1, to ask their player questions while you observe or interact with them; they must answer honestly.<ul><li>Are you telling the truth?</li><li>What are you truly feeling?</li><li>What do you really want right now?</li><li>What are you worried about?</li><li>What are you about to do?</li></ul>On a miss, you tip your hand, but you can shift your balance away from center to ask 1 question right now.",
|
||||
"tg-move2": "<b>Badge of Authority</b>: You have some badge or symbol of authority from your background, something that makes you someone to be listened to, if not well-liked or entirely respected.<br>When you give an NPC an order based on that authority and their recognition of it, roll with Passion. On a hit, they do what you say. On a 7-9, they choose 1:<ul><li>They do it, but in lackluster fashion</li><li>They say they need something first to be able to do it</li><li>They do it, but they’re going to talk to your superiors</li></ul>On a miss, the authority of your badge doesn’t sway them; they do as they please and you take -1 forward against them.",
|
||||
"tg-move3": "<b>Catch a Liar</b>: When you are suspicious of someone, write their name here:",
|
||||
"tg-move3.1": "You cannot write another until you have made them admit their guilt and misdeeds in front of an audience, or until you no longer seek to uncover their secrets.<br/>When they admit their guilt and misdeeds in front of an audience, clear their name from this move.<br/>When you no longer seek to uncover their secrets, you may mark a condition to clear their name from this move.<br/> When you expose that person’s lies or wrong-doing, clear all your fatigue and up to two conditions. When you try to <b>intimidate</b> them into admitting their real crimes by using actual evidence, you can eliminate one additional option from the list on any hit before they choose.",
|
||||
"tg-move4": "<b>Furrowed Brow</b>: Take +1 Focus (Max +3)",
|
||||
"tg-move5": "<b>Martyr Complex</b>: When you have a total of 8 between conditions marked, highest principle, and fatigue marked, take +1 ongoing to all moves.",
|
||||
"the-icon": "The Icon",
|
||||
"the-icon-description": "The Icon comes from an ancient tradition and inherited some serious standards to live up to. Play the Icon if you want to be torn between your heart and your destiny.",
|
||||
"balance-the-icon1": "Role",
|
||||
"balance-the-icon2": "Freedom",
|
||||
"burden-and-tradition": "Burden and Tradition",
|
||||
"tradition-description1": "You are an icon of your burden and tradition. You are expected to be its exemplar, its single most important representative, trained up from a young age and saddled with the weight of history. You have been told that you are vital to the world.",
|
||||
"your-responsibilities": "Your Responsibilities",
|
||||
"tradition-description2": "Choose 3 responsibilities of your burden and tradition you are expected to assume:",
|
||||
"responsibility1": "Protecting constructed sacred sites",
|
||||
"responsibility2": "Destroying dangerous creatures",
|
||||
"responsibility3": "Overthrowing tyrants",
|
||||
"responsibility4": "Defending rightful rulers",
|
||||
"responsibility5": "Performing rituals",
|
||||
"responsibility6": "Providing aid and succor to the downtrodden",
|
||||
"responsibility7": "Searching for ancient artifacts",
|
||||
"responsibility8": "Guarding nature from corruption",
|
||||
"responsibility9": "Safekeeping records from destruction",
|
||||
"your prohibitions": "Your Prohibitions",
|
||||
"tradition-description3": "Choose 3 prohibitions of your burden and tradition:",
|
||||
"Prohibition1": "Never fall in love",
|
||||
"Prohibition2": "Never refuse an honest request for help",
|
||||
"Prohibition3": "Never run from a fight",
|
||||
"Prohibition4": "Never start a fight",
|
||||
"Prohibition5": "Never share the secrets of your tradition",
|
||||
"Prohibition6": "Never seek fame or glory",
|
||||
"Prohibition7": "Never interfere without being asked",
|
||||
"Prohibition8": "Never betray someone's trust",
|
||||
"Prohibition9": "Never force your will upon another",
|
||||
"breaking-tradition": "Breaking Tradition",
|
||||
"living-up-to-your-role": "Living up to Your Role",
|
||||
"end-of-session-move": "End of Session Move",
|
||||
"tradition-move1": "When you live up to your Role through the responsibilities of your burden and tradition despite opposition or danger, shift your balance twice toward Role instead of marking fatigue, and clear fatigue equal to your Role.",
|
||||
"tradition-move2": "When you directly and openly break a prohibition of your burden and tradition, mark a condition, shift your balance twice towards Freedom, and clear fatigue equal to your Freedom.",
|
||||
"tradition-move3": "At the end of each session, answer these additional questions along with your standard growth questions.<br>1. Did I generally uphold my responsibilities?<ul><li>If yes, shift balance toward Role.</li><li>If no, mark a condition and shift balance toward Freedom.</li></ul>2. Did I generally maintain my prohibitions?<ul><li>If yes, clear a condition and shift balance toward Role.</li><li>If no, shift balance toward Freedom.</li></ul>",
|
||||
"ti-move1": "<b>Use Their Momentum</b>: When you are engaged with a large or powerful foe, mark fatigue to <b>advance and attack</b> with Focus instead of Passion. If you do, you don’t have to mark fatigue to use <b>Strike</b>, and you may also choose to use <b>Retaliate</b> as if it were an advance and attack technique.",
|
||||
"ti-move2": "<b>Bonzu Pippinpaddleopsicopolis... the Third</b>: When you <b>trick an NPC</b> by assuming a silly disguise or fake identity, mark Foolish to treat your roll as if it was a 12+. If Foolish is already marked, mark 2-fatigue instead.",
|
||||
"ti-move3": "<b>Meditation</b>: Take +1 Focus (Max +3).",
|
||||
"ti-move4": "<b>Otter-Penguins, Unagi, and Hot Springs</b>: When you visit a new inhabited location you learned about in the past, roll with Harmony. On a 7-9, ask 1. On a 10+, ask 2. You and your friends each clear fatigue when you interact with the answers.<ul><li>What’s the best local pastime?</li><li>What interesting locations are nearby?</li><li>Who is the most famous person here?</li><li>What special tradition is prized by locals?</li><li>What’s the most interesting legend locals recount about this place?</li></ul>On a miss, tell the GM what you expected to find; they will tell you how this place is different!",
|
||||
"ti-move5": "<b>Yip Yip!</b>: You have an animal companion large enough to ride. Name them and choose their species:<br><i>(Flying bison, polar bear dog, eel-hound, catgator, elephant-mandrill, gemsbok-bull, shirshu, komodo-rhino, sabertooth moose-lion, flying boar, walrus-yak, flying fishopotamus)</i>",
|
||||
"ti-move5.1": "When you and your animal companion fight together, mark 1-fatigue to use an additional technique from your approach, even on a miss. When something hurts your animal companion, mark a condition. When you and your friends travel via your animal companion, everyone clears 1-fatigue.",
|
||||
"the-idealist": "The Idealist",
|
||||
"the-idealist-description": "The Idealist has a past, full of suffering and tragedy, that strengthened their beliefs. Play the Idealist if you want to awaken the hope in everyone around you.",
|
||||
"balance-the-idealist1": "Forgivenss",
|
||||
"balance-the-idealist2": "Action",
|
||||
"never-turn-my-back": "Never Turn My Back",
|
||||
"code-description1": "You’ve seen sadness and grief. You’re no stranger to loss and pain. But you know the world can be a better place. And nothing happens without good people fighting for what’s right...",
|
||||
"your-code": "Your Code",
|
||||
"code-description2": "You have a code—choose three ideals from the list to define it:",
|
||||
"code1": "Always speak the truth",
|
||||
"code2": "Always stand up to bullies",
|
||||
"code3": "Always keep your promises",
|
||||
"code4": "Never strike the first blow",
|
||||
"code5": "Never deny a request for help",
|
||||
"code6": "Never leave a friend behind",
|
||||
"code-description3": "When you live up to your ideals at a significant cost, someone who witnessed (or hears about) your sacrifice approaches you to affirm their allegiance to your group’s purpose; write their name down on the list of allies below.",
|
||||
"your-allies": "Your Allies",
|
||||
"Allies": "Allies",
|
||||
"code-description4": "You can always <b>plead</b> with these allies—they always care what you think; they always open up to you if you <b>comfort or support</b> them; and you can <b>call on them to live up to their principles</b> as if you had rolled a 10+ by erasing their name from your list of allies.",
|
||||
"tid-move1": "<b>The Strength of Your Heart</b>: When you use Block, enemies must mark 2-fatigue instead of 1 to overcome your defenses.",
|
||||
"tid-move2": "<b>Whatever I Can</b>: When you spend time talking to the locals about their problems, roll with Harmony. On a hit, you hear about the most significant and serious problem at hand; the GM will tell you who it affects and what is the cause. On a 10+, you can ask a follow up question about the problem or cause; you take +1 ongoing when you act on the answer. On a miss, you wind up creating a whole new problem with your questions and ideas.",
|
||||
"tid-move3": "<b>Your Rules Stink</b>: When you stand up to an adult by telling them their rules are stupid, roll with Passion. On a hit, they are surprised by your argument; they must shift their balance or offer you a way forward, past the rules. On a 10+, both. On a miss, your efforts to move them only reveal how strongly they believe in the system—mark a condition as their resistance leaves you reeling.",
|
||||
"tid-move4": "<b>It Doesn't Belong To You</b>: When you secretly pocket something owned by someone undeserving, roll with Harmony. On a hit, you swipe something from them (your choice) without them noticing you took it. On a 7-9, the thing you took isn’t exactly what you thought it was; the GM will tell you how. On a miss, you grab the goods, but they notice—and pursue—as soon as you exit the scene.",
|
||||
"tid-move5": "<b>You Can't Knock Me Down!</b>: When you are engaged in combat with superior opposition and openly refuse to back down or flee, roll with Harmony for the rest of the battle when you use the <b>defend and respond</b> approach; you cannot choose to Retreat for the rest of the fight.",
|
||||
"the-successor": "The Successor",
|
||||
"the-successor-description": "The Successor comes from a lineage of powerful but scary figures. Play the Successor if you want to struggle against your lineage as it threatens to draw you in.",
|
||||
"balance-the-successor1": "Tradition",
|
||||
"balance-the-successor2": "Progress",
|
||||
"a-tainted-past": "A Tainted Past",
|
||||
"lineage-description1": "You hail from a powerful and infamous lineage—often a family, though it might also be another close-knit group which passes status and clout down from generation to generation. Choose one domain from below that is the source of your lineage’s power, and another into which they’re now beginning to extend their reach.",
|
||||
"lineage-domains": "Lineage Domains",
|
||||
"lineage1": "High Society",
|
||||
"lineage2": "Military Command",
|
||||
"lineage3": "Arts and Entertainment",
|
||||
"lineage4": "Land Ownership",
|
||||
"lineage5": "Organized Crime",
|
||||
"lineage6": "Spiritual Authority",
|
||||
"lineage7": "State Politics",
|
||||
"lineage8": "Business and Industry",
|
||||
"lineage9": "Elite Academics",
|
||||
"lineage10": "Vigilante Militias",
|
||||
"lineage11": "Media and News",
|
||||
"lineage12": "Vital Supply Chains",
|
||||
"lineage-resources": "Lineage Resources",
|
||||
"lineage-description2": "You have access to your family’s extensive stores of two of the following resources:",
|
||||
"lresource1": "Obscure or Forbidden Knowledge",
|
||||
"lresource2": "Introductions or Connections",
|
||||
"lresource3": "Servants or Muscle",
|
||||
"lresource4": "High Technology",
|
||||
"lresource5": "Cold Hard Cash",
|
||||
"lresource6": "Spiritual Artifacts or Tomes",
|
||||
"spending-resources": "Spending Resources",
|
||||
"lineage-description3": "Spend <b>resources</b> during the session to establish a boon you had previously asked for or obtained, something that your lineage’s unique position and stores could provide: a vehicle, an invitation into a private event or powerful chamber, a chest of jade coins, etc.",
|
||||
"pay-homage": "Pay Homage",
|
||||
"lineage-description4": "When you pay obeisance and homage to a powerful member of your lineage, roll with your Tradition. On a hit, you earn some credit; hold 3-resources. On a 7-9, their resources don’t come without strings; you’ll need to promise to fulfill some other obligation of your lineage, or let them shift your balance right now. On a miss, they’re dissatisfied with your display; they’re cutting you off until you fulfill some task they set to you.",
|
||||
"raiding-your-lineage": "Raiding Your Lineage",
|
||||
"lineage-description5": "When you <b>raid your lineage’s resources</b> without their consent or knowledge, mark a condition and roll with your Progress. On a hit, hold 1-resource. On a 7-9, choose 1. On a 10+, choose 2.<ul><li>You obtained an additional 1-resource.</li><li>You nabbed your goodies quietly and quickly; your lineage will be none the wiser.</li><li>You steel yourself for what you’re doing; avoid marking a condition.</li></ul> On a miss, you’re caught in the act by a powerful member of your lineage.",
|
||||
"ts-move1": "<b>Way of the Future</b>: Take +1 Creativity (Max +3).",
|
||||
"ts-move2": "<b>Black Koala-Sheep</b>: When you behave in a way that shocks and unsettles people from one of your backgrounds, roll with Creativity to <b>intimidate</b> them or<b>push your luck</b>.",
|
||||
"ts-move3": "<b>A Life of Regret</b>: When you comfort or support an NPC by apologizing and honestly promising to make amends for the harm they have suffered, roll with Focus instead of Harmony. If they choose not to open up to you, you do not take +1 forward against them. If they choose to open up to you, take +1 ongoing to attempts to take action to make amends.",
|
||||
"ts-move4": "<b>Walk This Way</b>: When you make over, disguise, and/or coach your friends to fit in with a specific crowd appropriate to one of your backgrounds, roll with Creativity. On a 10+, the performance is flawless; you gain access to wherever you wanted to fit in while attracting little suspicion. On a 7-9, you fool nearly everyone; there’s only a single gatekeeper who asks any questions or stands in your way. On a miss, the only way to get the access you desired is for one of your friends to take on a uncomfortable, dangerous, or attention-grabbing role.",
|
||||
"ts-move5": "<b>Wordly Knowledge</b>: Your upbringing expanded your horizons, skillsets, and contacts. Choose another training and another background.",
|
||||
"move-status": "Learned/Practiced/Mastered",
|
||||
"custom-playbook": "Custom Playbook",
|
||||
"tome-of-mysteries": "Tome of Mysteries",
|
||||
"reinforcements": "Reinforcements",
|
||||
"Brazilian": "Brazilian Edition",
|
||||
"fan-made": "Fan-made",
|
||||
"material": "Material",
|
||||
"background": "Background",
|
||||
"background-description": "Where did your character come from?",
|
||||
"background1": "Military",
|
||||
"background2": "Monastic",
|
||||
"background3": "Outlaw",
|
||||
"background4": "Privileged",
|
||||
"background5": "Urban",
|
||||
"background6": "Wilderness",
|
||||
"heat": "Heat",
|
||||
"Divine": "Divine",
|
||||
"Expert": "Expert",
|
||||
"Flake": "Flake",
|
||||
"Initiate": "Initiate",
|
||||
"Monstrous": "Monstrous",
|
||||
"curses": "Curses",
|
||||
"Mundane": "Mundane",
|
||||
"Professional": "Professional",
|
||||
"agency": "Agency",
|
||||
"resources": "Resources",
|
||||
"red-tape": "Red Tape",
|
||||
"Spellslinger": "Spell-Slinger",
|
||||
"combat-magic": "Combat Magic",
|
||||
"bases": "Bases",
|
||||
"effects": "Effects",
|
||||
"Spooky": "Spooky",
|
||||
"dark-side": "The Dark Side",
|
||||
"Wronged": "Wronged",
|
||||
"Gumshoe": "Gumshoe",
|
||||
"Hex": "Hex",
|
||||
"temptation": "Temptation",
|
||||
"rotes": "Rotes",
|
||||
"guide-name": "Guide Name",
|
||||
"loving": "Loving",
|
||||
"broken": "Broken",
|
||||
"Searcher": "Searcher",
|
||||
"Exile": "Exile",
|
||||
"Hardcase": "Hard Case (Original)",
|
||||
"Luchador": "Luchador",
|
||||
"hero": "Hero",
|
||||
"Snoop": "Snoop",
|
||||
"Summoned": "Summoned",
|
||||
"hobby": "Hobby",
|
||||
"Traveler": "Traveler",
|
||||
"custom": "Custom",
|
||||
"luck-special-custom": "You may come up with a Moment of Balance for this playbook with help from the GM.",
|
||||
"custom-special": "Playbook Special",
|
||||
"custom-special-example": "Like the Guardian's 'Ward' or the Successor's 'Lineage'",
|
||||
"custom-special-name": "Name of special",
|
||||
"custom-special-description": "Description",
|
||||
"custom-moves": "Playbook Moves",
|
||||
"custom-move-name": "Name",
|
||||
"custom-move-description": "Description",
|
||||
"custom-gear": "Playbook Gear",
|
||||
"start_newstuff": "<!-- All of the entries from here on down are new and likely need translation beyond what was supplied in the original version 1.0 materials. -->",
|
||||
"unused": "Unused",
|
||||
"all": "All",
|
||||
"starting": "Starting",
|
||||
"stats-overwrite-warning": "Choose a starting set. (This will overwrite current stats values!)",
|
||||
"current-hold": "Current Hold",
|
||||
"advanced": "Advanced",
|
||||
"instructions": "Instructions",
|
||||
"trigger-luck-special": "When you mark Luck, you trigger your playbook's Luck Special.",
|
||||
"examples": "Examples",
|
||||
"balance-instructions": "Shift your balance towards one of your <i>principles</i> whenever a move says to do so. If you cannot shift your balance because you are at the end of your balance track, trigger the <i>Losing your Balance</i> move.",
|
||||
"failure": "Failure",
|
||||
"basic-reference": "Basic Moves Reference",
|
||||
"plead": "Plead",
|
||||
"plead-move": "When you plead with an NPC who cares what you think for help, support, or action, roll with Harmony. On a 7-9, they need something more—evidence that this is the right course, guidance in making the right choices, or resources to aid them—before they act; the GM tells you what they need. On a 10+, they act now and do their best until the situation changes",
|
||||
"pyl": "Push your Luck",
|
||||
"pyl-move": "When you push your luck in a risky situation, say what you want to do and roll with Passion. On a hit, you do it, but it costs you to scrape by; the GM tells you what it costs you. On a 10+, your boldness pays off despite the cost; the GM tells you what other lucky opportunity falls in your lap",
|
||||
"snt": "Rely on your Skills & Training",
|
||||
"snt-move": "When you rely on your skills and training to overcome an obstacle, gain new insight, or perform a familiar custom, roll with Focus. On a hit, you do it. On a 7-9, you do it imperfectly—the GM tells you how your approach might lead to unexpected consequences; accept those consequences or mark 1-fatigue",
|
||||
"assess": "Assess a Situation",
|
||||
"assess-move": "When you assess a situation, roll with Creativity. On a 7-9, ask 1 question. On a 10+, ask 2 questions.<ul><li>What here can I use to _______?</li><li>Who or what is the biggest threat?</li><li>What should I be on the lookout for?</li><li>What’s my best way out/in/through?</li><li>Who or what is in the greatest danger?</li></ul>Take +1 ongoing when acting on the answers",
|
||||
"intimidate": "Intimidate",
|
||||
"intimidate-move": "When you intimidate an NPC into backing off or giving in, roll with Passion. On a hit, they choose one. On a 10+, first, you pick one they cannot choose.<br>The NPC chooses from the following:<ul><li>They run to escape or get backup</li><li>They back down but keep watch</li><li>They give in with a few stipulations</li><li>They attack you, but off-balance; the GM marks a condition on them</li></ul>",
|
||||
"trick": "Trick",
|
||||
"trick-move": "When you trick an NPC, roll with Creativity. On a hit, they fall for it and do what you want for the moment. On a 7-9, pick 1. On a 10+, pick 2.<ul><li>They stumble; take +1 forward to acting against them</li><li>They act foolishly; the GM tells you what additional opportunity they give you</li><li>They overcommit; they are deceived for some time</li></ul>",
|
||||
"cns": "Comfort & Support",
|
||||
"cns-move": "When you comfort or support another person, roll with Harmony. On a hit, they must decide if they open up to you. If they don’t, mark a condition and take +1 forward against them; if they do, ask them any question. On a 10+, they can ask a question of you as well. Anyone who answers a question honestly may choose to clear acondition or 2-fatigue",
|
||||
"help": "Help",
|
||||
"help-move": "When you take appropriate action to help a companion, mark 1-fatigue to give them a +1 to their roll (after the roll). You cannot help in a combat exchange in this way",
|
||||
"balance-reference": "Balance Moves Reference",
|
||||
"lutp": "Live up to your Principle",
|
||||
"lutp-move": "When you take action in accordance with the values of a principle, mark fatigue to roll with that principle instead of whatever stat you would normally roll",
|
||||
"callout": "Call Someone Out",
|
||||
"callout-move": "When you openly call on someone to live up to their principle, shift your balance away from center, then name and roll with their principle. On a hit, they are called to act as you say; they must either do it or mark a condition. On a 7-9, they challenge your view of the world in turn; mark a fatigue or they shift your balance as they choose. On a miss, they can demand you act in accordance with one of your principles instead; mark a condition or act as they request",
|
||||
"denycallout": "Deny a Call Out",
|
||||
"denycallout-move": "When you deny an NPC calling on you to live up to your principle, roll with that principle. On a hit, act as they say or mark 1-fatigue. On a 10+, their words hit hard; you must also shift your balance towards the called-on principle. On a miss, you stand strong; clear a condition, clear 1-fatigue, or shift your balance, your choice",
|
||||
"resistbalance": "Resist Shifting your Balance",
|
||||
"resistbalance-move": "When you resist an NPC shifting your balance, roll 2d6. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7-9, choose one.<ul><li>Clear a condition or mark growth by immediately acting to prove them wrong.</li><li>Shift your balance towards the opposite principle.</li><li>Learn what their principle is (if they have one); if you already know, take +1 forward against them.</li></ul>On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice",
|
||||
"losebalance": "Losing your Balance",
|
||||
"losebalance-move": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:<ul><li>Give in or submit to your opposition</li><li>Lose control of yourself in a destructive and harmful way</li><li>Take an extreme action in line with the principle, then flee</li></ul>Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
|
||||
"combat-reference": "Combat Moves Reference",
|
||||
"defend-and-response": "Defend & Response",
|
||||
"retaliate": "Retaliate",
|
||||
"retaliate-move": "Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe",
|
||||
"block": "Block",
|
||||
"block-move": "Choose one advance & attack technique. For the rest of this exchange, mark 1-fatigue to block an enemy within reach who uses that technique unless they mark an additional fatigue",
|
||||
"retreat": "Retreat",
|
||||
"retreat-move": "Leave the fight to safety. Any foe engaged with you can mark 1-fatigue to block this technique",
|
||||
"advance-and-attack": "Advance & Attack",
|
||||
"strike": "Strike",
|
||||
"strike-move": "Mark 1-fatigue to inflict a condition on a foe in reach",
|
||||
"seizeposition": "Seize a Position",
|
||||
"seizeposition-move": "Advance to a new location—engage new foes, avoid an obstacle or danger, or establish an advantageous position",
|
||||
"smash": "smash",
|
||||
"smash-move": "Destroy or destabilize something in the environment",
|
||||
"evade-and-observe": "Evade & Observe",
|
||||
"testbalance": "Test Balance",
|
||||
"testbalance-move": "Mark 1-fatigue to question a foe as you fight with them. Ask what their principle is; they must answer honestly. If you already know their principle, you may instead shift their balance",
|
||||
"showoff": "Show Off",
|
||||
"showoff-move": "Mark 1-fatigue to impress or intimidate a foe. They must either allow you to shift their balance or they may only use a single technique in the next exchange",
|
||||
"watchfoe": "Watch a Foe",
|
||||
"watchfoe-move": "Choose an engaged foe to carefully observe. In your next exchange with them, before anyone else makes any choices, they must announce what approach they choose and one technique of that approach they will use in that exchange",
|
||||
"fighting-techniques": "Fighting Techniques",
|
||||
"tag-team": "The Bold: Tag Team",
|
||||
"tag-team-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Work with a companion against the same foe; mark 1-fatigue to inflict 2-fatigue on a foe targeted in this exchange by a companion using Strike, even if their Strike is blocked or doesn’t land.",
|
||||
"overwhelm": "The Hammer: Overwhelm",
|
||||
"overwhelm-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Throw a punch with all your weight behind it; mark up to three fatigue or condition in any combination to force your opponent to mark the same number of conditions (but not fatigue).",
|
||||
"divert": "The Guardian: Divert",
|
||||
"divert-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also Retaliate this exchange, deal an additional 1-fatigue each time.",
|
||||
"wall-of-perfection": "The Icon: Wall of Perfection",
|
||||
"wall-of-perfection-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Create a perfect wall of defense around yourself and any allies directly next to you; mark 1-fatigue to block a single attack towards the wall or keep an enemy at bay who tries to penetrate the wall.",
|
||||
"disorient": "The Idealist: Disorient",
|
||||
"disorient-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Pummel them with blows; mark fatigue to shift their balance.",
|
||||
"break": "The Successor: Break",
|
||||
"break-move": "<b>Evade and Observe</b>: <i>(Add this choice to the list of options available when you Evade and Observe)</i><br/>Target a foe’s vulnerable equipment; mark fatigue to render it useless or broken.",
|
||||
"keeper-may-say": "The Keeper May Say That...",
|
||||
"options": "Options",
|
||||
"harm-list": "Whenever you suffer harm, the Keeper will tell you what effect it has. Injury severity depends on how much harm you have suffered: <ul> <li> 0-harm wounds have only minor, short term effects. </li> <li> 4-7 harm wounds are serious and unstable. They will get worse unless treated. Mark the \"Unstable\" box. </li> <li> 8-harm or more will kill a normal human, including a hunter. </li> </ul> Armour reduces the harm suffered by the number of points it is rated for. Monsters may not be defeated until you use their weakness against them, and this applies to some minions as well.",
|
||||
"recovery": "Recovery",
|
||||
"harm-recovery": "<ul> <li> 0 harm wounds are considered healed right away. </li> <li> 1-3 harm wounds improve when you receive first aid, and later when you rest. Heal 1 when you do. </li> <li> Unstable wounds require first aid to become stable. While unstable, they may get worse. </li> <li> 4+ harm wounds require a healing move, time in an infirmary or hospital, or magical healing. </li> </ul> At the end of the mystery, you also have a chance to heal. <ul> <li> If there is no chance to rest, heal 1 harm. </li> <li> If there is plenty of time, heal all harm. </li> </ul>",
|
||||
"luck-list": "When you spend a point of Luck, pick one: <ul> <li> Decrease a wound you have suffered to 0 harm. </li> <li> After you roll, retroactively change the result to a 12. </li> </ul> When you have no luck left, bad things will happen to you.",
|
||||
"leveling-up": "Leveling Up",
|
||||
"leveling-up-ref": "Mark an experience point whenever your roll totals six or less, or when a move tells you to. Whenever you mark the fifth experience box, level up. Erase all five marks and choose an improvement from your list. After you have leveled up five times, you may choose from the advanced improvement list as well.",
|
||||
"eos": "End of Session",
|
||||
"eos-ref": "At the end of each session, the Keeper will ask the following questions: <ul> <li> Did we conclude the current mystery? </li> <li> Did we save someone from certain death (or worse)? </li> <li> Did we learn something new and important about the world? </li> <li> Did we learn something new and important about one of the hunters? </li> </ul> If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.",
|
||||
"pick-book": "Pick Your Playbook",
|
||||
"pick-book-desc": "<b>Pick your playbook using the menu in the upper right corner</b> or the buttons in the lists below. <i>Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).</i>",
|
||||
"byo": "Brew Your Own",
|
||||
"custom-desc": "A blank shell you can use to create your own",
|
||||
"your-enemies": "Your enemies",
|
||||
"your-choice": "Your choice",
|
||||
"restrictions": "Restrictions",
|
||||
"attack-spells": "Attack Spells",
|
||||
"possible-contacts": "Possible Contacts",
|
||||
"playbook-name": "Playbook Name",
|
||||
"hit": "Hit",
|
||||
"success": "Full Success",
|
||||
"mixed": "Mixed Success",
|
||||
"advsuccess": "Advanced Success",
|
||||
"treat-regular": "Treat as a regular success if you do not have the advanced improvement for this move.",
|
||||
"mark-xp-remind": "Make sure to mark experience!",
|
||||
"first-choice": "First choice",
|
||||
"second-choice": "Second choice",
|
||||
"enabled": "(Enabled)",
|
||||
"end-of-session-experience": "End of Session Experience",
|
||||
"end-of-session-experience-kref": "<ul><li>1-2 “yes”: 1 mark; 3-4 “yes”: 2 marks</li><li>Did they conclude the current mystery?</li><li>Did they save someone from certain death (or worse)?</li><li>Did we learn something new and important about the world?</li><li>Did we learn something new and important about one of the hunters?</li></ul>",
|
||||
"mystery-creation": "Mystery Creation",
|
||||
"1-basic-concept": "1. Basic Concept",
|
||||
"1-basic-concept-kref": "<ul><li>A cool monster from urban legend or folklore.</li><li>A loose end from a previous mystery.</li><li>A problem from one of your arcs.</li><li>Take a plot from somewhere else and change some details.</li><li>A place you know that would make a good place for a monster to lurk.</li><li>Is there something the hunters want to check out?</li><li>Return of a monster, bystander, or location from a previous mystery.</li></ul>",
|
||||
"2-hook": "2. Hook",
|
||||
"2-hook-kref": "<ul><li>The clue that caught the hunters' attention.</li></ul>",
|
||||
"3-threats": "3. Threats",
|
||||
"3-threats-kref": "<ul><li>Create your monsters, minions, bystanders and locations.</li></ul>",
|
||||
"4-countdown": "4. Countdown",
|
||||
"4-countdown-kref": "What would happen if the hunters never came here? Break it into six key events:<ol><li>Day</li><li>Shadows</li><li>Sunset</li><li>Dusk</li><li>Nightfall</li><li>Midnight</li></ol>",
|
||||
"custom-moves-header": "Custom Moves",
|
||||
"custom-moves-kref": "<ul><li>What's the basic concept for the move?</li><li>When is it triggered?</li><li>What effect does it have?</li></ul>",
|
||||
"mystery-hook": "The Hook",
|
||||
"description": "Description",
|
||||
"armour": "Armour",
|
||||
"name": "Name",
|
||||
"day": "Day",
|
||||
"shadows": "Shadows",
|
||||
"sunset": "Sunset",
|
||||
"dusk": "Dusk",
|
||||
"nightfall": "Nightfall",
|
||||
"midnight": "Midnight",
|
||||
"instructions-list": "<ul><li>Click +Add to add a new entity.</li><li>Click Modify to delete or rearrange the order of those entities.</li><li>Set the type, which will then activate the data fields.</li><li>Once you're done editing, hide the edit controls for an attractively formatted experience!</li></ul>",
|
||||
"edit": "Edit",
|
||||
"select-type": "(Select Type)",
|
||||
"threat-type": "Threat Type",
|
||||
"countdown": "Countdown",
|
||||
"monster": "Monster",
|
||||
"minion": "Minion",
|
||||
"bystander": "Bystander",
|
||||
"location": "Location",
|
||||
"phenomenon": "Phenomenon",
|
||||
"up-to-6": "Up to 6",
|
||||
"up-to-12": "Up to 12",
|
||||
"type-and-motivation": "Type and Motivation",
|
||||
"choose-type": "Choose Type and Motivation",
|
||||
"powers": "Powers",
|
||||
"attacks": "Attacks",
|
||||
"weaknesses": "Weaknesses",
|
||||
"starting-stats-choices": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"motw": "Monster of the Week",
|
||||
"copyright": "Monster of the Week is copyright Evil Hat Productions, LLC and Generic Games.",
|
||||
"choose-one": "Choose one",
|
||||
"other-playbook-moves": "Other Playbook Moves",
|
||||
"allies": "Allies and Teams",
|
||||
"individual": "Individual",
|
||||
"team": "Team",
|
||||
"motivation": "Motivation",
|
||||
"ally-motive1": "Subordinate: to follow your exact instructions",
|
||||
"ally-motive2": "Lieutenant: to execute the spirit of your instructions",
|
||||
"ally-motive3": "Friend: to provide emotional support",
|
||||
"ally-motive4": "Bodyguard: to intercept danger",
|
||||
"ally-motive5": "Confidante: to give you advice and perspective",
|
||||
"ally-motive6": "Backup: to stand with you",
|
||||
"other-playbooks": "Other Playbooks",
|
||||
"actionscientist": "Action Scientist",
|
||||
"text-block": "Text Block",
|
||||
"mystery-concept": "Mystery's Concept",
|
||||
"playtests": "Playtests",
|
||||
"playtest": "Playtest",
|
||||
"constructed": "Constructed",
|
||||
"lightning": "Lightning",
|
||||
"music": "Music",
|
||||
"clockwork": "Clockwork",
|
||||
"orgone": "Orgone",
|
||||
"alchemy": "Alchemy",
|
||||
"thought": "Thought",
|
||||
"aether": "Aether",
|
||||
"purpose": "Purpose",
|
||||
"fire": "Fire",
|
||||
"calm": "Calm",
|
||||
"raging": "Raging",
|
||||
"end_newstuff": "<!-- New entries end here. -->"
|
||||
}
|
||||
@@ -0,0 +1,580 @@
|
||||
{
|
||||
"sheet-version": "sheet version",
|
||||
"send_details_to_chat": "Send details to chat!",
|
||||
"character-name": "Name",
|
||||
"character-gender": "Pronouns",
|
||||
"playbook": "Playbook",
|
||||
"keeper-sheet": "Keeper's Mystery Sheet",
|
||||
"playbook-choice": "Choose a Playbook",
|
||||
"character-look": "Look",
|
||||
"select-text": "Select a Playbook above to get started",
|
||||
"placeholder": " ",
|
||||
"balance-spacer": "balance",
|
||||
"basics": "Basics",
|
||||
"background-demeanor": "Background & Demeanor",
|
||||
"history-prompts": "History Prompts",
|
||||
"Create-Your-Own": "Create Your Own:",
|
||||
"stats": "Stats",
|
||||
"charm": "Charm",
|
||||
"cool": "Cool",
|
||||
"sharp": "Sharp",
|
||||
"tough": "Tough",
|
||||
"weird": "Weird",
|
||||
"luck": "Luck",
|
||||
"miss": "Miss",
|
||||
"Background": "Background",
|
||||
"Background-Description": "Choose up to 2 of the following to describe your origins",
|
||||
"Military": "Military",
|
||||
"Monastic": "Monastic",
|
||||
"Outlaw": "Outlaw",
|
||||
"Privilege": "Privilege",
|
||||
"Urban": "Urban",
|
||||
"Wilderness": "Wilderness",
|
||||
"Demeanor": "Demeanor",
|
||||
"Demeanor-Description": "Choose one or more of the follow to describe how your character behaves in social situations",
|
||||
"Harsh": "Harsh",
|
||||
"Serious": "Serious",
|
||||
"Polite": "Polite",
|
||||
"Quiet": "Quiet",
|
||||
"Suspicious": "Suspicious",
|
||||
"Cautious": "Cautious",
|
||||
"Impatient": "Impatient",
|
||||
"Sensitive": "Sensitive",
|
||||
"Affable": "Affable",
|
||||
"Enthusiastic": "Enthusiastic",
|
||||
"Talkative": "Talkative",
|
||||
"Impetuous": "Impetuous",
|
||||
"Playful": "Playful",
|
||||
"Blunt": "Blunt",
|
||||
"Loud": "Loud",
|
||||
"Excessive": "Excessive",
|
||||
"Determined": "Determined",
|
||||
"Naive": "Naive",
|
||||
"Needy": "Needy",
|
||||
"Sad": "Sad",
|
||||
"Haughty": "Haughty",
|
||||
"Grave": "Grave",
|
||||
"Lonely": "Lonely",
|
||||
"Compassionate": "Compassionate",
|
||||
"Joyful": "Joyful",
|
||||
"Grieving": "Grieving",
|
||||
"Earnest": "Earnest",
|
||||
"Resolute": "Resolute",
|
||||
"Perky": "Perky",
|
||||
"Intense": "Intense",
|
||||
"By-the-book": "By-the-book",
|
||||
"Casual": "Casual",
|
||||
"Arrogant": "Arrogant",
|
||||
"Oblivious": "Oblivious",
|
||||
"Training": "Training",
|
||||
"Training-Description": "Choose one of the following that describes how you were trained to fight",
|
||||
"Waterbending": "Waterbending",
|
||||
"Firebending": "Firebending",
|
||||
"Earthbending": "Earthbending",
|
||||
"Airbending": "Airbending",
|
||||
"Weaponbending": "Weapon Specialist",
|
||||
"Techbending": "Tech Specialist",
|
||||
"Fighting-Style": "Fighting Style",
|
||||
"Creativity": "Creativity",
|
||||
"Focus": "Focus",
|
||||
"Harmony": "Harmony",
|
||||
"Passion": "Passion",
|
||||
"balance": "Balance",
|
||||
"creativity": "Creativity",
|
||||
"focus": "Focus",
|
||||
"harmony": "Harmony",
|
||||
"passion": "Passion",
|
||||
"role": "Role",
|
||||
"choose-starting-stats": "[Choose a set, then choose any stat and add +1]",
|
||||
"+1|+1|=0|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"-1|+1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|-1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|+1|+1|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|-1|+1|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|+1|-1|=0": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"center": "Center",
|
||||
"balance-center": "Center ",
|
||||
"fatigue": "Fatigue",
|
||||
"atla-books": "Avatar Legends Playbooks",
|
||||
"fatigue-description": "Mark <i>Fatigue</i> when a move or the GM tells you to",
|
||||
"trigger-fatigue-special": "When you can no longer mark fatigue, you must mark a condition instead. When you can no longer mark conditions, you are <i>taken out</i>.",
|
||||
"okay": "Okay",
|
||||
"doomed": "Doomed",
|
||||
"special": "Special",
|
||||
"harm": "Harm",
|
||||
"dying": "Dying",
|
||||
"unstable": "Unstable",
|
||||
"balancevalues": "+3 +2 +1 +0 -1 -2 -3",
|
||||
"centervalues": "-3 -2 -1 +0 +1 +2 +3",
|
||||
"balance-principle": "Principle",
|
||||
"conditions": "Conditions",
|
||||
"condition1": "<b>Afraid:</b> -2 to <i>intimidate</i> and <i>call someone out</i>",
|
||||
"condition2": "<b>Angry:</b> -2 to <i>comfort or support</i> and <i>assess a situation</i>",
|
||||
"condition3": "<b>Foolish:</b> -2 to <i>trick</i> and <i>resist shifting your balance</i>",
|
||||
"condition4": "<b>Guilty:</b> -2 to <i>push your luck</i> and <i>deny a callout</i>",
|
||||
"condition5": "<b>Insecure:</b> -2 to <i>plead</i> and <i>rely on your skills and training</i>",
|
||||
"growth": "Growth",
|
||||
"experience": "Experience",
|
||||
"growth-description": "At the end of each game session, answer the following questions. For each “yes” answer, mark one of the three growth boxes. When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.<ul><li>Did you learn something challenging, exciting, or complicated about the world?</li><li>Did you stop a dangerous threat or solve a community problem?</li><li>Did you guide a companion towards balance or end the session at your center?</li></ul>",
|
||||
"growth-questions": "Growth Questions",
|
||||
"growth-the-bold": "<ul><li>Did you express vulnerability by admitting you were wrong or that you should have listened to someone you ignored?</li></ul>",
|
||||
"growth-the-guardian": "<ul><li>Did you pursue a desire or goal of your own, outside of protecting others?</li></ul>",
|
||||
"growth-the-hammer": "<ul><li>Did you make significant progress towards your goal against your adversary?</li></ul>",
|
||||
"growth-the-icon": "<ul><li>Did you accomplish a feat worthy of your burden and tradition?</li></ul>",
|
||||
"growth-the-idealist": "<ul><li>Did you improve the lives of a community of average citizens?</li></ul>",
|
||||
"growth-the-successor": "<ul><li>Did you learn something meaningful or important about your lineage, its members, or its effects on the world and others?</li></ul>",
|
||||
"xp-description": "When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.",
|
||||
"moment-of-balance": "Moment of Balance",
|
||||
"balance-unlocked": "Moment of Balance <i>Unlocked</i>",
|
||||
"moment-of-balance-the-bold": "The greatest heroes of your age may have overwhelming confidence, but balance isn’t about pursuing greatness for the sake of greatness. You find a way to stand with your companions like no one else ever could. Tell the GM how you strike down an impossibly strong enemy or obstacle to protect your friends from harm as the best version of yourself.",
|
||||
"moment-of-balance-the-guardian": "You’ve sworn to protect the people you care about, but balance is about finding your own place in the world as well. You know what you’re capable of accomplishing, and you step up to show the world your unique strength. Tell the GM how you put your own life on the line to defeat a villain or danger that seems unstoppable.",
|
||||
"moment-of-balance-the-hammer": "You can knock down every wall in the world, but balance isn’t found in conquest and destruction. You know some walls need to stand to keep people safe. Tell the GM how you put yourself directly in the path of an inescapable threat to completely protect someone or something from harm.",
|
||||
"moment-of-balance-the-icon": "Others have laid a path for you you cannot escape, but balance means you understand the limits of their vision. You make the role your own in this moment, charting a new path for yourself and your tradition. Tell the GM how your new understanding of your burdens forges a new way forward for everyone.",
|
||||
"moment-of-balance-the-idealist": "The pain of the world can be overwhelming, but balance brings peace. You bring everything around you to a stop—villains, arguments, disaster—and set the world right. Tell the GM how your compassionate actions end a conflict utterly and completely.",
|
||||
"moment-of-balance-the-successor": "You may never escape the legacy of your family, but balance allows you to learn from them without defining yourself in their image. You call upon a resource of your family to innovate a new solution to an intractable problem, never forgetting who you are in the face of incredible danger. Tell the GM how you knock down obstacles that seem impossible to overcome and save the day.",
|
||||
"other-moves": "Other Moves",
|
||||
"gear": "Gear",
|
||||
"other-gear": "Other Gear",
|
||||
"growth-improvements": "Growth Improvements",
|
||||
"growth-improvements-description": "Once you have 3 <i>Growth Experience</i> you may choose one of these: (Check off any you've already taken)",
|
||||
"other-improvements": "Other Improvements",
|
||||
"take-move1-imp": "Take a new move from your playbook",
|
||||
"take-move2-imp": "Take a new move from another playbook",
|
||||
"raise-stat-imp": "Raise a stat by +1 (max of +2 in any stat)",
|
||||
"shift-center-imp": "Shift your center by one step",
|
||||
"unlock-balance-imp": "Unlock your Moment of Balance",
|
||||
"max": "max",
|
||||
"another": "Take another",
|
||||
"move": "move",
|
||||
"ally": "Gain an ally",
|
||||
"playbook-move": "Take a move from another playbook",
|
||||
"advanced-improvements": "Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above",
|
||||
"rating": "to any rating",
|
||||
"new-playbook": "Change playbooks",
|
||||
"second-hunter": "Create a second hunter to play",
|
||||
"basic-moves": "Advance 2 basic moves",
|
||||
"retire": "Retire this hunter to safety",
|
||||
"erase-luck": "Erase one used <i>Luck</i> point",
|
||||
"after-getting-improvement": "Use after getting the corresponding <i>Improvement</i>",
|
||||
"history": "History",
|
||||
"notes": "Notes",
|
||||
"pick-one": "pick one",
|
||||
"pick-two": "pick two",
|
||||
"pick-three": "pick three",
|
||||
"moves": "Moves",
|
||||
"1-fixed-move": "You get this",
|
||||
"2-fixed-moves": "You get these 2",
|
||||
"1-move": "Then pick one of these",
|
||||
"2-moves-then": "Then pick two of these",
|
||||
"2-moves": "Pick two of these",
|
||||
"3-moves-then": "Then pick three of these",
|
||||
"3-moves": "Pick three of these",
|
||||
"choose": "choose",
|
||||
"one": "one",
|
||||
"two": "two",
|
||||
"three": "three",
|
||||
"the-bold": "The Bold",
|
||||
"the-bold-description": "The Bold fights to live up to their self-image and earn others’ trust and confidence. Play the Bold if you want to build your reputation and leadership skills. ",
|
||||
"balance-the-bold1": "Loyalty",
|
||||
"balance-the-bold2": "Confidence",
|
||||
"legacy1": "Successfully lead your companions in battle",
|
||||
"legacy2": "Kiss someone dangerous",
|
||||
"legacy3": "Punch someone you probably shouldn't punch",
|
||||
"legacy4": "Help a friend when they most need you",
|
||||
"legacy5": "Take down a threat all on your own",
|
||||
"legacy6": "Openly outperform and authority figure",
|
||||
"legacy7": "Pull off a ridiculous stunt",
|
||||
"legacy8": "Save a friend's life",
|
||||
"legacy9": "Pet a fantastic beast",
|
||||
"legacy10": "Get a fancy new outfit",
|
||||
"legacy11": "Earn the respect of an adult you admire",
|
||||
"legacy12": "Call out a friend's bad behavior to their face",
|
||||
"legacy13": "Form a deep relationship with someone new",
|
||||
"legacy14": "Stop a fight with calm words",
|
||||
"legacy15": "Tell someone your true feelings for them",
|
||||
"legacy16": "Travel to an incredible place",
|
||||
"legacy17": "Stand up to someone who doesn't respect you",
|
||||
"legacy18": "Restrain a friend from making a bad choice",
|
||||
"legacy19": "Forgive someone for their previous wrongdoing",
|
||||
"legacy20": "Stand up to someone abusing their power",
|
||||
"legacylist1": "List your current <i>drives</i> below:",
|
||||
"legacylist2": "Check off <i>drives</i> below as you complete them.",
|
||||
"yourdrives": "Your Drives",
|
||||
"completedrives": "Completed Drives",
|
||||
"choose-two": "Choose Two",
|
||||
"tb-move1": "<b>Best Friend</b><br>Your best friend is small, fuzzy, and dependable. Unlike all your other relationships, this one is simple and true. You can understand and communicate with your small companion and although they may give you a hard time now and again, they are always there when you need them most. Whenever your pal could help you push your luck, mark fatigue to roll with Creativity instead of Passion. If your pet ever gets hurt, mark a condition.",
|
||||
"tb-move2": "<b>Here's the Plan</b>: When you work out a plan with someone, roll with Creativity. On a 10+, hold 3. On a 7-9, hold 2. You can spend your hold 1-for-1 while the plan is being carried out to:<ul><li>Aid someone; add +1 to their roll (choose after rolling)</li><li>Call out a warning or a command; reduce the fatigue they mark by 1</li><li>Rally someone with invigorating words; negate a condition they would otherwise suffer</li></ul>On a miss, hold 1, but your plan encounters some disastrous opposition right from the start.",
|
||||
"tb-move3": "<b>Not Done Yet!</b>: Once per session, when you are taken out, shift your balance towards center to stay up for one more exchange of a conflict. After that exchange ends, you become helpless, unconscious, or otherwise incapable of continuing on, and are taken out as normal.",
|
||||
"tb-move4": "<b>You Missed Something</b>: When you evaluate a friendly NPC’s plan to get something done, roll with Focus. On a hit, the GM tells you how you can drastically improve the chances of success; get it done, and they’re sure to come through on top. On a 7-9, the problems inherent in the plan are fairly serious; the NPC will be resistant to making the changes necessary. On a miss, something about the plan throws you for a loop; the GM tells you what obvious danger the NPC is ignoring...or what they’re hiding about their intent.",
|
||||
"tb-move5": "<b>Straight Shooter</b>: When you tell an NPC the blunt, honest truth about what you really think of them and their plans, roll with Focus. On a hit, they’ll look upon your honesty favorably, and they’ll answer a non-compromising question honestly or grant you a simple favor. On a 7-9, they return the favor and give you an honest assessment of yourself; mark a condition. On a miss, you’re a bit too honest—they’re either furious or genuinely hurt.",
|
||||
"the-hammer": "The Hammer",
|
||||
"the-hammer-description": "The Hammer is strong, tough, and looking for a deserving face to punch. Play the Hammer if you want to grapple with what force can and can’t solve.",
|
||||
"balance-the-hammer1": "Care",
|
||||
"balance-the-hammer2": "Force",
|
||||
"bringing-them-down": "Bringing Them Down",
|
||||
"adversary-description1": "Take -1 ongoing to <b>plead</b> with, <b>trick</b>, or <b>comfort or support</b> your adversary.",
|
||||
"adversary-name": "<b>Adversary Name</b>",
|
||||
"changing-your-adversary": "Changing Your Adversary",
|
||||
"adversary-goal": "Adversary Goal",
|
||||
"adversary1": "Capture them",
|
||||
"adversary2": "Discredit them",
|
||||
"adversary3": "Depose them",
|
||||
"adversary4": "Restrain them",
|
||||
"adversary5": "Expose them",
|
||||
"adversary6": "Exile them",
|
||||
"th-move1": "<b>Fueled by Anger</b>: Mark Angry to use an additional basic or mastered technique when you <b>advance and attack</b>, even on a miss. While Angry is marked, take +1 ongoing to intimidate others.",
|
||||
"th-move2": "<b>Walls Can't Hold Me</b>: When you rely on your skills and training to dangerously smash your way through walls or other obstacles, roll with Passion instead of Focus.",
|
||||
"th-move3": "<b>Punch Where It Matters</b>: When you assess a situation, you can always ask, “Who or what here is most vulnerable to me?”, even on a miss. Remember to take +1 ongoing to act in accordance with the answer.",
|
||||
"th-move4": "<b>Comprehend Your Foe</b>: When you <b>defend and respond</b> against a foe whose balance principle you know, you may mark fatigue to roll with Creativity instead of Focus.",
|
||||
"th-move5": "<b>Stand and Fight!</b>: When you provoke an NPC opponent into attacking you, roll with Passion. On a hit, they’re coming at you specifically. On a 10+, you’re ready for them; clear a condition or clear 2-fatigue. On a miss, they take advantage of your provocation to strike a blow where you least expect it.",
|
||||
"the-guardian": "The Guardian",
|
||||
"the-guardian-description": "The Guardian defends someone close to them, steadfast and watchful. Play the Guardian if you want to be the first to see danger coming, and the last line of defense.",
|
||||
"balance-the-guardian1": "Self-Reliance",
|
||||
"balance-the-guardian2": "Trust",
|
||||
"burden-move": "Burden Move",
|
||||
"tg-move1": "<b>Suspicious Mind</b>:When you watch a person carefully to figure them out, roll with Focus. On a 7-9, hold 1. On a 10+, hold 2. Spend your hold, 1-for-1, to ask their player questions while you observe or interact with them; they must answer honestly.<ul><li>Are you telling the truth?</li><li>What are you truly feeling?</li><li>What do you really want right now?</li><li>What are you worried about?</li><li>What are you about to do?</li></ul>On a miss, you tip your hand, but you can shift your balance away from center to ask 1 question right now.",
|
||||
"tg-move2": "<b>Badge of Authority</b>: You have some badge or symbol of authority from your background, something that makes you someone to be listened to, if not well-liked or entirely respected.<br>When you give an NPC an order based on that authority and their recognition of it, roll with Passion. On a hit, they do what you say. On a 7-9, they choose 1:<ul><li>They do it, but in lackluster fashion</li><li>They say they need something first to be able to do it</li><li>They do it, but they’re going to talk to your superiors</li></ul>On a miss, the authority of your badge doesn’t sway them; they do as they please and you take -1 forward against them.",
|
||||
"tg-move3": "<b>Catch a Liar</b>: When you are suspicious of someone, write their name here:",
|
||||
"tg-move3.1": "You cannot write another until you have made them admit their guilt and misdeeds in front of an audience, or until you no longer seek to uncover their secrets.<br/>When they admit their guilt and misdeeds in front of an audience, clear their name from this move.<br/>When you no longer seek to uncover their secrets, you may mark a condition to clear their name from this move.<br/> When you expose that person’s lies or wrong-doing, clear all your fatigue and up to two conditions. When you try to <b>intimidate</b> them into admitting their real crimes by using actual evidence, you can eliminate one additional option from the list on any hit before they choose.",
|
||||
"tg-move4": "<b>Furrowed Brow</b>: Take +1 Focus (Max +3)",
|
||||
"tg-move5": "<b>Martyr Complex</b>: When you have a total of 8 between conditions marked, highest principle, and fatigue marked, take +1 ongoing to all moves.",
|
||||
"the-icon": "The Icon",
|
||||
"the-icon-description": "The Icon comes from an ancient tradition and inherited some serious standards to live up to. Play the Icon if you want to be torn between your heart and your destiny.",
|
||||
"balance-the-icon1": "Role",
|
||||
"balance-the-icon2": "Freedom",
|
||||
"burden-and-tradition": "Burden and Tradition",
|
||||
"tradition-description1": "You are an icon of your burden and tradition. You are expected to be its exemplar, its single most important representative, trained up from a young age and saddled with the weight of history. You have been told that you are vital to the world.",
|
||||
"your-responsibilities": "Your Responsibilities",
|
||||
"tradition-description2": "Choose 3 responsibilities of your burden and tradition you are expected to assume:",
|
||||
"responsibility1": "Protecting constructed sacred sites",
|
||||
"responsibility2": "Destroying dangerous creatures",
|
||||
"responsibility3": "Overthrowing tyrants",
|
||||
"responsibility4": "Defending rightful rulers",
|
||||
"responsibility5": "Performing rituals",
|
||||
"responsibility6": "Providing aid and succor to the downtrodden",
|
||||
"responsibility7": "Searching for ancient artifacts",
|
||||
"responsibility8": "Guarding nature from corruption",
|
||||
"responsibility9": "Safekeeping records from destruction",
|
||||
"your prohibitions": "Your Prohibitions",
|
||||
"tradition-description3": "Choose 3 prohibitions of your burden and tradition:",
|
||||
"Prohibition1": "Never fall in love",
|
||||
"Prohibition2": "Never refuse an honest request for help",
|
||||
"Prohibition3": "Never run from a fight",
|
||||
"Prohibition4": "Never start a fight",
|
||||
"Prohibition5": "Never share the secrets of your tradition",
|
||||
"Prohibition6": "Never seek fame or glory",
|
||||
"Prohibition7": "Never interfere without being asked",
|
||||
"Prohibition8": "Never betray someone's trust",
|
||||
"Prohibition9": "Never force your will upon another",
|
||||
"breaking-tradition": "Breaking Tradition",
|
||||
"living-up-to-your-role": "Living up to Your Role",
|
||||
"end-of-session-move": "End of Session Move",
|
||||
"tradition-move1": "When you live up to your Role through the responsibilities of your burden and tradition despite opposition or danger, shift your balance twice toward Role instead of marking fatigue, and clear fatigue equal to your Role.",
|
||||
"tradition-move2": "When you directly and openly break a prohibition of your burden and tradition, mark a condition, shift your balance twice towards Freedom, and clear fatigue equal to your Freedom.",
|
||||
"tradition-move3": "At the end of each session, answer these additional questions along with your standard growth questions.<br>1. Did I generally uphold my responsibilities?<ul><li>If yes, shift balance toward Role.</li><li>If no, mark a condition and shift balance toward Freedom.</li></ul>2. Did I generally maintain my prohibitions?<ul><li>If yes, clear a condition and shift balance toward Role.</li><li>If no, shift balance toward Freedom.</li></ul>",
|
||||
"ti-move1": "<b>Use Their Momentum</b>: When you are engaged with a large or powerful foe, mark fatigue to <b>advance and attack</b> with Focus instead of Passion. If you do, you don’t have to mark fatigue to use <b>Strike</b>, and you may also choose to use <b>Retaliate</b> as if it were an advance and attack technique.",
|
||||
"ti-move2": "<b>Bonzu Pippinpaddleopsicopolis... the Third</b>: When you <b>trick an NPC</b> by assuming a silly disguise or fake identity, mark Foolish to treat your roll as if it was a 12+. If Foolish is already marked, mark 2-fatigue instead.",
|
||||
"ti-move3": "<b>Meditation</b>: Take +1 Focus (Max +3).",
|
||||
"ti-move4": "<b>Otter-Penguins, Unagi, and Hot Springs</b>: When you visit a new inhabited location you learned about in the past, roll with Harmony. On a 7-9, ask 1. On a 10+, ask 2. You and your friends each clear fatigue when you interact with the answers.<ul><li>What’s the best local pastime?</li><li>What interesting locations are nearby?</li><li>Who is the most famous person here?</li><li>What special tradition is prized by locals?</li><li>What’s the most interesting legend locals recount about this place?</li></ul>On a miss, tell the GM what you expected to find; they will tell you how this place is different!",
|
||||
"ti-move5": "<b>Yip Yip!</b>: You have an animal companion large enough to ride. Name them and choose their species:<br><i>(Flying bison, polar bear dog, eel-hound, catgator, elephant-mandrill, gemsbok-bull, shirshu, komodo-rhino, sabertooth moose-lion, flying boar, walrus-yak, flying fishopotamus)</i>",
|
||||
"ti-move5.1": "When you and your animal companion fight together, mark 1-fatigue to use an additional technique from your approach, even on a miss. When something hurts your animal companion, mark a condition. When you and your friends travel via your animal companion, everyone clears 1-fatigue.",
|
||||
"the-idealist": "The Idealist",
|
||||
"the-idealist-description": "The Idealist has a past, full of suffering and tragedy, that strengthened their beliefs. Play the Idealist if you want to awaken the hope in everyone around you.",
|
||||
"balance-the-idealist1": "Forgivenss",
|
||||
"balance-the-idealist2": "Action",
|
||||
"never-turn-my-back": "Never Turn My Back",
|
||||
"code-description1": "You’ve seen sadness and grief. You’re no stranger to loss and pain. But you know the world can be a better place. And nothing happens without good people fighting for what’s right...",
|
||||
"your-code": "Your Code",
|
||||
"code-description2": "You have a code—choose three ideals from the list to define it:",
|
||||
"code1": "Always speak the truth",
|
||||
"code2": "Always stand up to bullies",
|
||||
"code3": "Always keep your promises",
|
||||
"code4": "Never strike the first blow",
|
||||
"code5": "Never deny a request for help",
|
||||
"code6": "Never leave a friend behind",
|
||||
"code-description3": "When you live up to your ideals at a significant cost, someone who witnessed (or hears about) your sacrifice approaches you to affirm their allegiance to your group’s purpose; write their name down on the list of allies below.",
|
||||
"your-allies": "Your Allies",
|
||||
"Allies": "Allies",
|
||||
"code-description4": "You can always <b>plead</b> with these allies—they always care what you think; they always open up to you if you <b>comfort or support</b> them; and you can <b>call on them to live up to their principles</b> as if you had rolled a 10+ by erasing their name from your list of allies.",
|
||||
"tid-move1": "<b>The Strength of Your Heart</b>: When you use Block, enemies must mark 2-fatigue instead of 1 to overcome your defenses.",
|
||||
"tid-move2": "<b>Whatever I Can</b>: When you spend time talking to the locals about their problems, roll with Harmony. On a hit, you hear about the most significant and serious problem at hand; the GM will tell you who it affects and what is the cause. On a 10+, you can ask a follow up question about the problem or cause; you take +1 ongoing when you act on the answer. On a miss, you wind up creating a whole new problem with your questions and ideas.",
|
||||
"tid-move3": "<b>Your Rules Stink</b>: When you stand up to an adult by telling them their rules are stupid, roll with Passion. On a hit, they are surprised by your argument; they must shift their balance or offer you a way forward, past the rules. On a 10+, both. On a miss, your efforts to move them only reveal how strongly they believe in the system—mark a condition as their resistance leaves you reeling.",
|
||||
"tid-move4": "<b>It Doesn't Belong To You</b>: When you secretly pocket something owned by someone undeserving, roll with Harmony. On a hit, you swipe something from them (your choice) without them noticing you took it. On a 7-9, the thing you took isn’t exactly what you thought it was; the GM will tell you how. On a miss, you grab the goods, but they notice—and pursue—as soon as you exit the scene.",
|
||||
"tid-move5": "<b>You Can't Knock Me Down!</b>: When you are engaged in combat with superior opposition and openly refuse to back down or flee, roll with Harmony for the rest of the battle when you use the <b>defend and respond</b> approach; you cannot choose to Retreat for the rest of the fight.",
|
||||
"the-successor": "The Successor",
|
||||
"the-successor-description": "The Successor comes from a lineage of powerful but scary figures. Play the Successor if you want to struggle against your lineage as it threatens to draw you in.",
|
||||
"balance-the-successor1": "Tradition",
|
||||
"balance-the-successor2": "Progress",
|
||||
"a-tainted-past": "A Tainted Past",
|
||||
"lineage-description1": "You hail from a powerful and infamous lineage—often a family, though it might also be another close-knit group which passes status and clout down from generation to generation. Choose one domain from below that is the source of your lineage’s power, and another into which they’re now beginning to extend their reach.",
|
||||
"lineage-domains": "Lineage Domains",
|
||||
"lineage1": "High Society",
|
||||
"lineage2": "Military Command",
|
||||
"lineage3": "Arts and Entertainment",
|
||||
"lineage4": "Land Ownership",
|
||||
"lineage5": "Organized Crime",
|
||||
"lineage6": "Spiritual Authority",
|
||||
"lineage7": "State Politics",
|
||||
"lineage8": "Business and Industry",
|
||||
"lineage9": "Elite Academics",
|
||||
"lineage10": "Vigilante Militias",
|
||||
"lineage11": "Media and News",
|
||||
"lineage12": "Vital Supply Chains",
|
||||
"lineage-resources": "Lineage Resources",
|
||||
"lineage-description2": "You have access to your family’s extensive stores of two of the following resources:",
|
||||
"lresource1": "Obscure or Forbidden Knowledge",
|
||||
"lresource2": "Introductions or Connections",
|
||||
"lresource3": "Servants or Muscle",
|
||||
"lresource4": "High Technology",
|
||||
"lresource5": "Cold Hard Cash",
|
||||
"lresource6": "Spiritual Artifacts or Tomes",
|
||||
"spending-resources": "Spending Resources",
|
||||
"lineage-description3": "Spend <b>resources</b> during the session to establish a boon you had previously asked for or obtained, something that your lineage’s unique position and stores could provide: a vehicle, an invitation into a private event or powerful chamber, a chest of jade coins, etc.",
|
||||
"pay-homage": "Pay Homage",
|
||||
"lineage-description4": "When you pay obeisance and homage to a powerful member of your lineage, roll with your Tradition. On a hit, you earn some credit; hold 3-resources. On a 7-9, their resources don’t come without strings; you’ll need to promise to fulfill some other obligation of your lineage, or let them shift your balance right now. On a miss, they’re dissatisfied with your display; they’re cutting you off until you fulfill some task they set to you.",
|
||||
"raiding-your-lineage": "Raiding Your Lineage",
|
||||
"lineage-description5": "When you <b>raid your lineage’s resources</b> without their consent or knowledge, mark a condition and roll with your Progress. On a hit, hold 1-resource. On a 7-9, choose 1. On a 10+, choose 2.<ul><li>You obtained an additional 1-resource.</li><li>You nabbed your goodies quietly and quickly; your lineage will be none the wiser.</li><li>You steel yourself for what you’re doing; avoid marking a condition.</li></ul> On a miss, you’re caught in the act by a powerful member of your lineage.",
|
||||
"ts-move1": "<b>Way of the Future</b>: Take +1 Creativity (Max +3).",
|
||||
"ts-move2": "<b>Black Koala-Sheep</b>: When you behave in a way that shocks and unsettles people from one of your backgrounds, roll with Creativity to <b>intimidate</b> them or<b>push your luck</b>.",
|
||||
"ts-move3": "<b>A Life of Regret</b>: When you comfort or support an NPC by apologizing and honestly promising to make amends for the harm they have suffered, roll with Focus instead of Harmony. If they choose not to open up to you, you do not take +1 forward against them. If they choose to open up to you, take +1 ongoing to attempts to take action to make amends.",
|
||||
"ts-move4": "<b>Walk This Way</b>: When you make over, disguise, and/or coach your friends to fit in with a specific crowd appropriate to one of your backgrounds, roll with Creativity. On a 10+, the performance is flawless; you gain access to wherever you wanted to fit in while attracting little suspicion. On a 7-9, you fool nearly everyone; there’s only a single gatekeeper who asks any questions or stands in your way. On a miss, the only way to get the access you desired is for one of your friends to take on a uncomfortable, dangerous, or attention-grabbing role.",
|
||||
"ts-move5": "<b>Wordly Knowledge</b>: Your upbringing expanded your horizons, skillsets, and contacts. Choose another training and another background.",
|
||||
"move-status": "Learned/Practiced/Mastered",
|
||||
"custom-playbook": "Custom Playbook",
|
||||
"tome-of-mysteries": "Tome of Mysteries",
|
||||
"reinforcements": "Reinforcements",
|
||||
"Brazilian": "Brazilian Edition",
|
||||
"fan-made": "Fan-made",
|
||||
"material": "Material",
|
||||
"background": "Background",
|
||||
"background-description": "Where did your character come from?",
|
||||
"background1": "Military",
|
||||
"background2": "Monastic",
|
||||
"background3": "Outlaw",
|
||||
"background4": "Privileged",
|
||||
"background5": "Urban",
|
||||
"background6": "Wilderness",
|
||||
"heat": "Heat",
|
||||
"Divine": "Divine",
|
||||
"Expert": "Expert",
|
||||
"Flake": "Flake",
|
||||
"Initiate": "Initiate",
|
||||
"Monstrous": "Monstrous",
|
||||
"curses": "Curses",
|
||||
"Mundane": "Mundane",
|
||||
"Professional": "Professional",
|
||||
"agency": "Agency",
|
||||
"resources": "Resources",
|
||||
"red-tape": "Red Tape",
|
||||
"Spellslinger": "Spell-Slinger",
|
||||
"combat-magic": "Combat Magic",
|
||||
"bases": "Bases",
|
||||
"effects": "Effects",
|
||||
"Spooky": "Spooky",
|
||||
"dark-side": "The Dark Side",
|
||||
"Wronged": "Wronged",
|
||||
"Gumshoe": "Gumshoe",
|
||||
"Hex": "Hex",
|
||||
"temptation": "Temptation",
|
||||
"rotes": "Rotes",
|
||||
"guide-name": "Guide Name",
|
||||
"loving": "Loving",
|
||||
"broken": "Broken",
|
||||
"Searcher": "Searcher",
|
||||
"Exile": "Exile",
|
||||
"Hardcase": "Hard Case (Original)",
|
||||
"Luchador": "Luchador",
|
||||
"hero": "Hero",
|
||||
"Snoop": "Snoop",
|
||||
"Summoned": "Summoned",
|
||||
"hobby": "Hobby",
|
||||
"Traveler": "Traveler",
|
||||
"custom": "Custom",
|
||||
"luck-special-custom": "You may come up with a Moment of Balance for this playbook with help from the GM.",
|
||||
"custom-special": "Playbook Special",
|
||||
"custom-special-example": "Like the Guardian's 'Ward' or the Successor's 'Lineage'",
|
||||
"custom-special-name": "Name of special",
|
||||
"custom-special-description": "Description",
|
||||
"custom-moves": "Playbook Moves",
|
||||
"custom-move-name": "Name",
|
||||
"custom-move-description": "Description",
|
||||
"custom-gear": "Playbook Gear",
|
||||
"start_newstuff": "<!-- All of the entries from here on down are new and likely need translation beyond what was supplied in the original version 1.0 materials. -->",
|
||||
"unused": "Unused",
|
||||
"all": "All",
|
||||
"starting": "Starting",
|
||||
"stats-overwrite-warning": "Choose a starting set. (This will overwrite current stats values!)",
|
||||
"current-hold": "Current Hold",
|
||||
"advanced": "Advanced",
|
||||
"instructions": "Instructions",
|
||||
"trigger-luck-special": "When you mark Luck, you trigger your playbook's Luck Special.",
|
||||
"examples": "Examples",
|
||||
"balance-instructions": "Shift your balance towards one of your <i>principles</i> whenever a move says to do so. If you cannot shift your balance because you are at the end of your balance track, trigger the <i>Losing your Balance</i> move.",
|
||||
"failure": "Failure",
|
||||
"basic-reference": "Basic Moves Reference",
|
||||
"plead": "Plead",
|
||||
"plead-move": "When you plead with an NPC who cares what you think for help, support, or action, roll with Harmony. On a 7-9, they need something more—evidence that this is the right course, guidance in making the right choices, or resources to aid them—before they act; the GM tells you what they need. On a 10+, they act now and do their best until the situation changes",
|
||||
"pyl": "Push your Luck",
|
||||
"pyl-move": "When you push your luck in a risky situation, say what you want to do and roll with Passion. On a hit, you do it, but it costs you to scrape by; the GM tells you what it costs you. On a 10+, your boldness pays off despite the cost; the GM tells you what other lucky opportunity falls in your lap",
|
||||
"snt": "Rely on your Skills & Training",
|
||||
"snt-move": "When you rely on your skills and training to overcome an obstacle, gain new insight, or perform a familiar custom, roll with Focus. On a hit, you do it. On a 7-9, you do it imperfectly—the GM tells you how your approach might lead to unexpected consequences; accept those consequences or mark 1-fatigue",
|
||||
"assess": "Assess a Situation",
|
||||
"assess-move": "When you assess a situation, roll with Creativity. On a 7-9, ask 1 question. On a 10+, ask 2 questions.<ul><li>What here can I use to _______?</li><li>Who or what is the biggest threat?</li><li>What should I be on the lookout for?</li><li>What’s my best way out/in/through?</li><li>Who or what is in the greatest danger?</li></ul>Take +1 ongoing when acting on the answers",
|
||||
"intimidate": "Intimidate",
|
||||
"intimidate-move": "When you intimidate an NPC into backing off or giving in, roll with Passion. On a hit, they choose one. On a 10+, first, you pick one they cannot choose.<br>The NPC chooses from the following:<ul><li>They run to escape or get backup</li><li>They back down but keep watch</li><li>They give in with a few stipulations</li><li>They attack you, but off-balance; the GM marks a condition on them</li></ul>",
|
||||
"trick": "Trick",
|
||||
"trick-move": "When you trick an NPC, roll with Creativity. On a hit, they fall for it and do what you want for the moment. On a 7-9, pick 1. On a 10+, pick 2.<ul><li>They stumble; take +1 forward to acting against them</li><li>They act foolishly; the GM tells you what additional opportunity they give you</li><li>They overcommit; they are deceived for some time</li></ul>",
|
||||
"cns": "Comfort & Support",
|
||||
"cns-move": "When you comfort or support another person, roll with Harmony. On a hit, they must decide if they open up to you. If they don’t, mark a condition and take +1 forward against them; if they do, ask them any question. On a 10+, they can ask a question of you as well. Anyone who answers a question honestly may choose to clear acondition or 2-fatigue",
|
||||
"help": "Help",
|
||||
"help-move": "When you take appropriate action to help a companion, mark 1-fatigue to give them a +1 to their roll (after the roll). You cannot help in a combat exchange in this way",
|
||||
"balance-reference": "Balance Moves Reference",
|
||||
"lutp": "Live up to your Principle",
|
||||
"lutp-move": "When you take action in accordance with the values of a principle, mark fatigue to roll with that principle instead of whatever stat you would normally roll",
|
||||
"callout": "Call Someone Out",
|
||||
"callout-move": "When you openly call on someone to live up to their principle, shift your balance away from center, then name and roll with their principle. On a hit, they are called to act as you say; they must either do it or mark a condition. On a 7-9, they challenge your view of the world in turn; mark a fatigue or they shift your balance as they choose. On a miss, they can demand you act in accordance with one of your principles instead; mark a condition or act as they request",
|
||||
"denycallout": "Deny a Call Out",
|
||||
"denycallout-move": "When you deny an NPC calling on you to live up to your principle, roll with that principle. On a hit, act as they say or mark 1-fatigue. On a 10+, their words hit hard; you must also shift your balance towards the called-on principle. On a miss, you stand strong; clear a condition, clear 1-fatigue, or shift your balance, your choice",
|
||||
"resistbalance": "Resist Shifting your Balance",
|
||||
"resistbalance-move": "When you resist an NPC shifting your balance, roll 2d6. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7-9, choose one.<ul><li>Clear a condition or mark growth by immediately acting to prove them wrong.</li><li>Shift your balance towards the opposite principle.</li><li>Learn what their principle is (if they have one); if you already know, take +1 forward against them.</li></ul>On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice",
|
||||
"losebalance": "Losing your Balance",
|
||||
"losebalance-move": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:<ul><li>Give in or submit to your opposition</li><li>Lose control of yourself in a destructive and harmful way</li><li>Take an extreme action in line with the principle, then flee</li></ul>Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
|
||||
"combat-reference": "Combat Moves Reference",
|
||||
"defend-and-response": "Defend & Response",
|
||||
"retaliate": "Retaliate",
|
||||
"retaliate-move": "Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe",
|
||||
"block": "Block",
|
||||
"block-move": "Choose one advance & attack technique. For the rest of this exchange, mark 1-fatigue to block an enemy within reach who uses that technique unless they mark an additional fatigue",
|
||||
"retreat": "Retreat",
|
||||
"retreat-move": "Leave the fight to safety. Any foe engaged with you can mark 1-fatigue to block this technique",
|
||||
"advance-and-attack": "Advance & Attack",
|
||||
"strike": "Strike",
|
||||
"strike-move": "Mark 1-fatigue to inflict a condition on a foe in reach",
|
||||
"seizeposition": "Seize a Position",
|
||||
"seizeposition-move": "Advance to a new location—engage new foes, avoid an obstacle or danger, or establish an advantageous position",
|
||||
"smash": "smash",
|
||||
"smash-move": "Destroy or destabilize something in the environment",
|
||||
"evade-and-observe": "Evade & Observe",
|
||||
"testbalance": "Test Balance",
|
||||
"testbalance-move": "Mark 1-fatigue to question a foe as you fight with them. Ask what their principle is; they must answer honestly. If you already know their principle, you may instead shift their balance",
|
||||
"showoff": "Show Off",
|
||||
"showoff-move": "Mark 1-fatigue to impress or intimidate a foe. They must either allow you to shift their balance or they may only use a single technique in the next exchange",
|
||||
"watchfoe": "Watch a Foe",
|
||||
"watchfoe-move": "Choose an engaged foe to carefully observe. In your next exchange with them, before anyone else makes any choices, they must announce what approach they choose and one technique of that approach they will use in that exchange",
|
||||
"fighting-techniques": "Fighting Techniques",
|
||||
"tag-team": "The Bold: Tag Team",
|
||||
"tag-team-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Work with a companion against the same foe; mark 1-fatigue to inflict 2-fatigue on a foe targeted in this exchange by a companion using Strike, even if their Strike is blocked or doesn’t land.",
|
||||
"overwhelm": "The Hammer: Overwhelm",
|
||||
"overwhelm-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Throw a punch with all your weight behind it; mark up to three fatigue or condition in any combination to force your opponent to mark the same number of conditions (but not fatigue).",
|
||||
"divert": "The Guardian: Divert",
|
||||
"divert-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also Retaliate this exchange, deal an additional 1-fatigue each time.",
|
||||
"wall-of-perfection": "The Icon: Wall of Perfection",
|
||||
"wall-of-perfection-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Create a perfect wall of defense around yourself and any allies directly next to you; mark 1-fatigue to block a single attack towards the wall or keep an enemy at bay who tries to penetrate the wall.",
|
||||
"disorient": "The Idealist: Disorient",
|
||||
"disorient-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Pummel them with blows; mark fatigue to shift their balance.",
|
||||
"break": "The Successor: Break",
|
||||
"break-move": "<b>Evade and Observe</b>: <i>(Add this choice to the list of options available when you Evade and Observe)</i><br/>Target a foe’s vulnerable equipment; mark fatigue to render it useless or broken.",
|
||||
"keeper-may-say": "The Keeper May Say That...",
|
||||
"options": "Options",
|
||||
"harm-list": "Whenever you suffer harm, the Keeper will tell you what effect it has. Injury severity depends on how much harm you have suffered: <ul> <li> 0-harm wounds have only minor, short term effects. </li> <li> 4-7 harm wounds are serious and unstable. They will get worse unless treated. Mark the \"Unstable\" box. </li> <li> 8-harm or more will kill a normal human, including a hunter. </li> </ul> Armour reduces the harm suffered by the number of points it is rated for. Monsters may not be defeated until you use their weakness against them, and this applies to some minions as well.",
|
||||
"recovery": "Recovery",
|
||||
"harm-recovery": "<ul> <li> 0 harm wounds are considered healed right away. </li> <li> 1-3 harm wounds improve when you receive first aid, and later when you rest. Heal 1 when you do. </li> <li> Unstable wounds require first aid to become stable. While unstable, they may get worse. </li> <li> 4+ harm wounds require a healing move, time in an infirmary or hospital, or magical healing. </li> </ul> At the end of the mystery, you also have a chance to heal. <ul> <li> If there is no chance to rest, heal 1 harm. </li> <li> If there is plenty of time, heal all harm. </li> </ul>",
|
||||
"luck-list": "When you spend a point of Luck, pick one: <ul> <li> Decrease a wound you have suffered to 0 harm. </li> <li> After you roll, retroactively change the result to a 12. </li> </ul> When you have no luck left, bad things will happen to you.",
|
||||
"leveling-up": "Leveling Up",
|
||||
"leveling-up-ref": "Mark an experience point whenever your roll totals six or less, or when a move tells you to. Whenever you mark the fifth experience box, level up. Erase all five marks and choose an improvement from your list. After you have leveled up five times, you may choose from the advanced improvement list as well.",
|
||||
"eos": "End of Session",
|
||||
"eos-ref": "At the end of each session, the Keeper will ask the following questions: <ul> <li> Did we conclude the current mystery? </li> <li> Did we save someone from certain death (or worse)? </li> <li> Did we learn something new and important about the world? </li> <li> Did we learn something new and important about one of the hunters? </li> </ul> If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.",
|
||||
"pick-book": "Pick Your Playbook",
|
||||
"pick-book-desc": "<b>Pick your playbook using the menu in the upper right corner</b> or the buttons in the lists below. <i>Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).</i>",
|
||||
"byo": "Brew Your Own",
|
||||
"custom-desc": "A blank shell you can use to create your own",
|
||||
"your-enemies": "Your enemies",
|
||||
"your-choice": "Your choice",
|
||||
"restrictions": "Restrictions",
|
||||
"attack-spells": "Attack Spells",
|
||||
"possible-contacts": "Possible Contacts",
|
||||
"playbook-name": "Playbook Name",
|
||||
"hit": "Hit",
|
||||
"success": "Full Success",
|
||||
"mixed": "Mixed Success",
|
||||
"advsuccess": "Advanced Success",
|
||||
"treat-regular": "Treat as a regular success if you do not have the advanced improvement for this move.",
|
||||
"mark-xp-remind": "Make sure to mark experience!",
|
||||
"first-choice": "First choice",
|
||||
"second-choice": "Second choice",
|
||||
"enabled": "(Enabled)",
|
||||
"end-of-session-experience": "End of Session Experience",
|
||||
"end-of-session-experience-kref": "<ul><li>1-2 “yes”: 1 mark; 3-4 “yes”: 2 marks</li><li>Did they conclude the current mystery?</li><li>Did they save someone from certain death (or worse)?</li><li>Did we learn something new and important about the world?</li><li>Did we learn something new and important about one of the hunters?</li></ul>",
|
||||
"mystery-creation": "Mystery Creation",
|
||||
"1-basic-concept": "1. Basic Concept",
|
||||
"1-basic-concept-kref": "<ul><li>A cool monster from urban legend or folklore.</li><li>A loose end from a previous mystery.</li><li>A problem from one of your arcs.</li><li>Take a plot from somewhere else and change some details.</li><li>A place you know that would make a good place for a monster to lurk.</li><li>Is there something the hunters want to check out?</li><li>Return of a monster, bystander, or location from a previous mystery.</li></ul>",
|
||||
"2-hook": "2. Hook",
|
||||
"2-hook-kref": "<ul><li>The clue that caught the hunters' attention.</li></ul>",
|
||||
"3-threats": "3. Threats",
|
||||
"3-threats-kref": "<ul><li>Create your monsters, minions, bystanders and locations.</li></ul>",
|
||||
"4-countdown": "4. Countdown",
|
||||
"4-countdown-kref": "What would happen if the hunters never came here? Break it into six key events:<ol><li>Day</li><li>Shadows</li><li>Sunset</li><li>Dusk</li><li>Nightfall</li><li>Midnight</li></ol>",
|
||||
"custom-moves-header": "Custom Moves",
|
||||
"custom-moves-kref": "<ul><li>What's the basic concept for the move?</li><li>When is it triggered?</li><li>What effect does it have?</li></ul>",
|
||||
"mystery-hook": "The Hook",
|
||||
"description": "Description",
|
||||
"armour": "Armour",
|
||||
"name": "Name",
|
||||
"day": "Day",
|
||||
"shadows": "Shadows",
|
||||
"sunset": "Sunset",
|
||||
"dusk": "Dusk",
|
||||
"nightfall": "Nightfall",
|
||||
"midnight": "Midnight",
|
||||
"instructions-list": "<ul><li>Click +Add to add a new entity.</li><li>Click Modify to delete or rearrange the order of those entities.</li><li>Set the type, which will then activate the data fields.</li><li>Once you're done editing, hide the edit controls for an attractively formatted experience!</li></ul>",
|
||||
"edit": "Edit",
|
||||
"select-type": "(Select Type)",
|
||||
"threat-type": "Threat Type",
|
||||
"countdown": "Countdown",
|
||||
"monster": "Monster",
|
||||
"minion": "Minion",
|
||||
"bystander": "Bystander",
|
||||
"location": "Location",
|
||||
"phenomenon": "Phenomenon",
|
||||
"up-to-6": "Up to 6",
|
||||
"up-to-12": "Up to 12",
|
||||
"type-and-motivation": "Type and Motivation",
|
||||
"choose-type": "Choose Type and Motivation",
|
||||
"powers": "Powers",
|
||||
"attacks": "Attacks",
|
||||
"weaknesses": "Weaknesses",
|
||||
"starting-stats-choices": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"motw": "Monster of the Week",
|
||||
"copyright": "Monster of the Week is copyright Evil Hat Productions, LLC and Generic Games.",
|
||||
"choose-one": "Choose one",
|
||||
"other-playbook-moves": "Other Playbook Moves",
|
||||
"allies": "Allies and Teams",
|
||||
"individual": "Individual",
|
||||
"team": "Team",
|
||||
"motivation": "Motivation",
|
||||
"ally-motive1": "Subordinate: to follow your exact instructions",
|
||||
"ally-motive2": "Lieutenant: to execute the spirit of your instructions",
|
||||
"ally-motive3": "Friend: to provide emotional support",
|
||||
"ally-motive4": "Bodyguard: to intercept danger",
|
||||
"ally-motive5": "Confidante: to give you advice and perspective",
|
||||
"ally-motive6": "Backup: to stand with you",
|
||||
"other-playbooks": "Other Playbooks",
|
||||
"actionscientist": "Action Scientist",
|
||||
"text-block": "Text Block",
|
||||
"mystery-concept": "Mystery's Concept",
|
||||
"playtests": "Playtests",
|
||||
"playtest": "Playtest",
|
||||
"constructed": "Constructed",
|
||||
"lightning": "Lightning",
|
||||
"music": "Music",
|
||||
"clockwork": "Clockwork",
|
||||
"orgone": "Orgone",
|
||||
"alchemy": "Alchemy",
|
||||
"thought": "Thought",
|
||||
"aether": "Aether",
|
||||
"purpose": "Purpose",
|
||||
"fire": "Fire",
|
||||
"calm": "Calm",
|
||||
"raging": "Raging",
|
||||
"end_newstuff": "<!-- New entries end here. -->"
|
||||
}
|
||||
@@ -0,0 +1,580 @@
|
||||
{
|
||||
"sheet-version": "sheet version",
|
||||
"send_details_to_chat": "Send details to chat!",
|
||||
"character-name": "Name",
|
||||
"character-gender": "Pronouns",
|
||||
"playbook": "Playbook",
|
||||
"keeper-sheet": "Keeper's Mystery Sheet",
|
||||
"playbook-choice": "Choose a Playbook",
|
||||
"character-look": "Look",
|
||||
"select-text": "Select a Playbook above to get started",
|
||||
"placeholder": " ",
|
||||
"balance-spacer": "balance",
|
||||
"basics": "Basics",
|
||||
"background-demeanor": "Background & Demeanor",
|
||||
"history-prompts": "History Prompts",
|
||||
"Create-Your-Own": "Create Your Own:",
|
||||
"stats": "Stats",
|
||||
"charm": "Charm",
|
||||
"cool": "Cool",
|
||||
"sharp": "Sharp",
|
||||
"tough": "Tough",
|
||||
"weird": "Weird",
|
||||
"luck": "Luck",
|
||||
"miss": "Miss",
|
||||
"Background": "Background",
|
||||
"Background-Description": "Choose up to 2 of the following to describe your origins",
|
||||
"Military": "Military",
|
||||
"Monastic": "Monastic",
|
||||
"Outlaw": "Outlaw",
|
||||
"Privilege": "Privilege",
|
||||
"Urban": "Urban",
|
||||
"Wilderness": "Wilderness",
|
||||
"Demeanor": "Demeanor",
|
||||
"Demeanor-Description": "Choose one or more of the follow to describe how your character behaves in social situations",
|
||||
"Harsh": "Harsh",
|
||||
"Serious": "Serious",
|
||||
"Polite": "Polite",
|
||||
"Quiet": "Quiet",
|
||||
"Suspicious": "Suspicious",
|
||||
"Cautious": "Cautious",
|
||||
"Impatient": "Impatient",
|
||||
"Sensitive": "Sensitive",
|
||||
"Affable": "Affable",
|
||||
"Enthusiastic": "Enthusiastic",
|
||||
"Talkative": "Talkative",
|
||||
"Impetuous": "Impetuous",
|
||||
"Playful": "Playful",
|
||||
"Blunt": "Blunt",
|
||||
"Loud": "Loud",
|
||||
"Excessive": "Excessive",
|
||||
"Determined": "Determined",
|
||||
"Naive": "Naive",
|
||||
"Needy": "Needy",
|
||||
"Sad": "Sad",
|
||||
"Haughty": "Haughty",
|
||||
"Grave": "Grave",
|
||||
"Lonely": "Lonely",
|
||||
"Compassionate": "Compassionate",
|
||||
"Joyful": "Joyful",
|
||||
"Grieving": "Grieving",
|
||||
"Earnest": "Earnest",
|
||||
"Resolute": "Resolute",
|
||||
"Perky": "Perky",
|
||||
"Intense": "Intense",
|
||||
"By-the-book": "By-the-book",
|
||||
"Casual": "Casual",
|
||||
"Arrogant": "Arrogant",
|
||||
"Oblivious": "Oblivious",
|
||||
"Training": "Training",
|
||||
"Training-Description": "Choose one of the following that describes how you were trained to fight",
|
||||
"Waterbending": "Waterbending",
|
||||
"Firebending": "Firebending",
|
||||
"Earthbending": "Earthbending",
|
||||
"Airbending": "Airbending",
|
||||
"Weaponbending": "Weapon Specialist",
|
||||
"Techbending": "Tech Specialist",
|
||||
"Fighting-Style": "Fighting Style",
|
||||
"Creativity": "Creativity",
|
||||
"Focus": "Focus",
|
||||
"Harmony": "Harmony",
|
||||
"Passion": "Passion",
|
||||
"balance": "Balance",
|
||||
"creativity": "Creativity",
|
||||
"focus": "Focus",
|
||||
"harmony": "Harmony",
|
||||
"passion": "Passion",
|
||||
"role": "Role",
|
||||
"choose-starting-stats": "[Choose a set, then choose any stat and add +1]",
|
||||
"+1|+1|=0|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"-1|+1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|-1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|+1|+1|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|-1|+1|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|+1|-1|=0": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"center": "Center",
|
||||
"balance-center": "Center ",
|
||||
"fatigue": "Fatigue",
|
||||
"atla-books": "Avatar Legends Playbooks",
|
||||
"fatigue-description": "Mark <i>Fatigue</i> when a move or the GM tells you to",
|
||||
"trigger-fatigue-special": "When you can no longer mark fatigue, you must mark a condition instead. When you can no longer mark conditions, you are <i>taken out</i>.",
|
||||
"okay": "Okay",
|
||||
"doomed": "Doomed",
|
||||
"special": "Special",
|
||||
"harm": "Harm",
|
||||
"dying": "Dying",
|
||||
"unstable": "Unstable",
|
||||
"balancevalues": "+3 +2 +1 +0 -1 -2 -3",
|
||||
"centervalues": "-3 -2 -1 +0 +1 +2 +3",
|
||||
"balance-principle": "Principle",
|
||||
"conditions": "Conditions",
|
||||
"condition1": "<b>Afraid:</b> -2 to <i>intimidate</i> and <i>call someone out</i>",
|
||||
"condition2": "<b>Angry:</b> -2 to <i>comfort or support</i> and <i>assess a situation</i>",
|
||||
"condition3": "<b>Foolish:</b> -2 to <i>trick</i> and <i>resist shifting your balance</i>",
|
||||
"condition4": "<b>Guilty:</b> -2 to <i>push your luck</i> and <i>deny a callout</i>",
|
||||
"condition5": "<b>Insecure:</b> -2 to <i>plead</i> and <i>rely on your skills and training</i>",
|
||||
"growth": "Growth",
|
||||
"experience": "Experience",
|
||||
"growth-description": "At the end of each game session, answer the following questions. For each “yes” answer, mark one of the three growth boxes. When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.<ul><li>Did you learn something challenging, exciting, or complicated about the world?</li><li>Did you stop a dangerous threat or solve a community problem?</li><li>Did you guide a companion towards balance or end the session at your center?</li></ul>",
|
||||
"growth-questions": "Growth Questions",
|
||||
"growth-the-bold": "<ul><li>Did you express vulnerability by admitting you were wrong or that you should have listened to someone you ignored?</li></ul>",
|
||||
"growth-the-guardian": "<ul><li>Did you pursue a desire or goal of your own, outside of protecting others?</li></ul>",
|
||||
"growth-the-hammer": "<ul><li>Did you make significant progress towards your goal against your adversary?</li></ul>",
|
||||
"growth-the-icon": "<ul><li>Did you accomplish a feat worthy of your burden and tradition?</li></ul>",
|
||||
"growth-the-idealist": "<ul><li>Did you improve the lives of a community of average citizens?</li></ul>",
|
||||
"growth-the-successor": "<ul><li>Did you learn something meaningful or important about your lineage, its members, or its effects on the world and others?</li></ul>",
|
||||
"xp-description": "When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.",
|
||||
"moment-of-balance": "Moment of Balance",
|
||||
"balance-unlocked": "Moment of Balance <i>Unlocked</i>",
|
||||
"moment-of-balance-the-bold": "The greatest heroes of your age may have overwhelming confidence, but balance isn’t about pursuing greatness for the sake of greatness. You find a way to stand with your companions like no one else ever could. Tell the GM how you strike down an impossibly strong enemy or obstacle to protect your friends from harm as the best version of yourself.",
|
||||
"moment-of-balance-the-guardian": "You’ve sworn to protect the people you care about, but balance is about finding your own place in the world as well. You know what you’re capable of accomplishing, and you step up to show the world your unique strength. Tell the GM how you put your own life on the line to defeat a villain or danger that seems unstoppable.",
|
||||
"moment-of-balance-the-hammer": "You can knock down every wall in the world, but balance isn’t found in conquest and destruction. You know some walls need to stand to keep people safe. Tell the GM how you put yourself directly in the path of an inescapable threat to completely protect someone or something from harm.",
|
||||
"moment-of-balance-the-icon": "Others have laid a path for you you cannot escape, but balance means you understand the limits of their vision. You make the role your own in this moment, charting a new path for yourself and your tradition. Tell the GM how your new understanding of your burdens forges a new way forward for everyone.",
|
||||
"moment-of-balance-the-idealist": "The pain of the world can be overwhelming, but balance brings peace. You bring everything around you to a stop—villains, arguments, disaster—and set the world right. Tell the GM how your compassionate actions end a conflict utterly and completely.",
|
||||
"moment-of-balance-the-successor": "You may never escape the legacy of your family, but balance allows you to learn from them without defining yourself in their image. You call upon a resource of your family to innovate a new solution to an intractable problem, never forgetting who you are in the face of incredible danger. Tell the GM how you knock down obstacles that seem impossible to overcome and save the day.",
|
||||
"other-moves": "Other Moves",
|
||||
"gear": "Gear",
|
||||
"other-gear": "Other Gear",
|
||||
"growth-improvements": "Growth Improvements",
|
||||
"growth-improvements-description": "Once you have 3 <i>Growth Experience</i> you may choose one of these: (Check off any you've already taken)",
|
||||
"other-improvements": "Other Improvements",
|
||||
"take-move1-imp": "Take a new move from your playbook",
|
||||
"take-move2-imp": "Take a new move from another playbook",
|
||||
"raise-stat-imp": "Raise a stat by +1 (max of +2 in any stat)",
|
||||
"shift-center-imp": "Shift your center by one step",
|
||||
"unlock-balance-imp": "Unlock your Moment of Balance",
|
||||
"max": "max",
|
||||
"another": "Take another",
|
||||
"move": "move",
|
||||
"ally": "Gain an ally",
|
||||
"playbook-move": "Take a move from another playbook",
|
||||
"advanced-improvements": "Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above",
|
||||
"rating": "to any rating",
|
||||
"new-playbook": "Change playbooks",
|
||||
"second-hunter": "Create a second hunter to play",
|
||||
"basic-moves": "Advance 2 basic moves",
|
||||
"retire": "Retire this hunter to safety",
|
||||
"erase-luck": "Erase one used <i>Luck</i> point",
|
||||
"after-getting-improvement": "Use after getting the corresponding <i>Improvement</i>",
|
||||
"history": "History",
|
||||
"notes": "Notes",
|
||||
"pick-one": "pick one",
|
||||
"pick-two": "pick two",
|
||||
"pick-three": "pick three",
|
||||
"moves": "Moves",
|
||||
"1-fixed-move": "You get this",
|
||||
"2-fixed-moves": "You get these 2",
|
||||
"1-move": "Then pick one of these",
|
||||
"2-moves-then": "Then pick two of these",
|
||||
"2-moves": "Pick two of these",
|
||||
"3-moves-then": "Then pick three of these",
|
||||
"3-moves": "Pick three of these",
|
||||
"choose": "choose",
|
||||
"one": "one",
|
||||
"two": "two",
|
||||
"three": "three",
|
||||
"the-bold": "The Bold",
|
||||
"the-bold-description": "The Bold fights to live up to their self-image and earn others’ trust and confidence. Play the Bold if you want to build your reputation and leadership skills. ",
|
||||
"balance-the-bold1": "Loyalty",
|
||||
"balance-the-bold2": "Confidence",
|
||||
"legacy1": "Successfully lead your companions in battle",
|
||||
"legacy2": "Kiss someone dangerous",
|
||||
"legacy3": "Punch someone you probably shouldn't punch",
|
||||
"legacy4": "Help a friend when they most need you",
|
||||
"legacy5": "Take down a threat all on your own",
|
||||
"legacy6": "Openly outperform and authority figure",
|
||||
"legacy7": "Pull off a ridiculous stunt",
|
||||
"legacy8": "Save a friend's life",
|
||||
"legacy9": "Pet a fantastic beast",
|
||||
"legacy10": "Get a fancy new outfit",
|
||||
"legacy11": "Earn the respect of an adult you admire",
|
||||
"legacy12": "Call out a friend's bad behavior to their face",
|
||||
"legacy13": "Form a deep relationship with someone new",
|
||||
"legacy14": "Stop a fight with calm words",
|
||||
"legacy15": "Tell someone your true feelings for them",
|
||||
"legacy16": "Travel to an incredible place",
|
||||
"legacy17": "Stand up to someone who doesn't respect you",
|
||||
"legacy18": "Restrain a friend from making a bad choice",
|
||||
"legacy19": "Forgive someone for their previous wrongdoing",
|
||||
"legacy20": "Stand up to someone abusing their power",
|
||||
"legacylist1": "List your current <i>drives</i> below:",
|
||||
"legacylist2": "Check off <i>drives</i> below as you complete them.",
|
||||
"yourdrives": "Your Drives",
|
||||
"completedrives": "Completed Drives",
|
||||
"choose-two": "Choose Two",
|
||||
"tb-move1": "<b>Best Friend</b><br>Your best friend is small, fuzzy, and dependable. Unlike all your other relationships, this one is simple and true. You can understand and communicate with your small companion and although they may give you a hard time now and again, they are always there when you need them most. Whenever your pal could help you push your luck, mark fatigue to roll with Creativity instead of Passion. If your pet ever gets hurt, mark a condition.",
|
||||
"tb-move2": "<b>Here's the Plan</b>: When you work out a plan with someone, roll with Creativity. On a 10+, hold 3. On a 7-9, hold 2. You can spend your hold 1-for-1 while the plan is being carried out to:<ul><li>Aid someone; add +1 to their roll (choose after rolling)</li><li>Call out a warning or a command; reduce the fatigue they mark by 1</li><li>Rally someone with invigorating words; negate a condition they would otherwise suffer</li></ul>On a miss, hold 1, but your plan encounters some disastrous opposition right from the start.",
|
||||
"tb-move3": "<b>Not Done Yet!</b>: Once per session, when you are taken out, shift your balance towards center to stay up for one more exchange of a conflict. After that exchange ends, you become helpless, unconscious, or otherwise incapable of continuing on, and are taken out as normal.",
|
||||
"tb-move4": "<b>You Missed Something</b>: When you evaluate a friendly NPC’s plan to get something done, roll with Focus. On a hit, the GM tells you how you can drastically improve the chances of success; get it done, and they’re sure to come through on top. On a 7-9, the problems inherent in the plan are fairly serious; the NPC will be resistant to making the changes necessary. On a miss, something about the plan throws you for a loop; the GM tells you what obvious danger the NPC is ignoring...or what they’re hiding about their intent.",
|
||||
"tb-move5": "<b>Straight Shooter</b>: When you tell an NPC the blunt, honest truth about what you really think of them and their plans, roll with Focus. On a hit, they’ll look upon your honesty favorably, and they’ll answer a non-compromising question honestly or grant you a simple favor. On a 7-9, they return the favor and give you an honest assessment of yourself; mark a condition. On a miss, you’re a bit too honest—they’re either furious or genuinely hurt.",
|
||||
"the-hammer": "The Hammer",
|
||||
"the-hammer-description": "The Hammer is strong, tough, and looking for a deserving face to punch. Play the Hammer if you want to grapple with what force can and can’t solve.",
|
||||
"balance-the-hammer1": "Care",
|
||||
"balance-the-hammer2": "Force",
|
||||
"bringing-them-down": "Bringing Them Down",
|
||||
"adversary-description1": "Take -1 ongoing to <b>plead</b> with, <b>trick</b>, or <b>comfort or support</b> your adversary.",
|
||||
"adversary-name": "<b>Adversary Name</b>",
|
||||
"changing-your-adversary": "Changing Your Adversary",
|
||||
"adversary-goal": "Adversary Goal",
|
||||
"adversary1": "Capture them",
|
||||
"adversary2": "Discredit them",
|
||||
"adversary3": "Depose them",
|
||||
"adversary4": "Restrain them",
|
||||
"adversary5": "Expose them",
|
||||
"adversary6": "Exile them",
|
||||
"th-move1": "<b>Fueled by Anger</b>: Mark Angry to use an additional basic or mastered technique when you <b>advance and attack</b>, even on a miss. While Angry is marked, take +1 ongoing to intimidate others.",
|
||||
"th-move2": "<b>Walls Can't Hold Me</b>: When you rely on your skills and training to dangerously smash your way through walls or other obstacles, roll with Passion instead of Focus.",
|
||||
"th-move3": "<b>Punch Where It Matters</b>: When you assess a situation, you can always ask, “Who or what here is most vulnerable to me?”, even on a miss. Remember to take +1 ongoing to act in accordance with the answer.",
|
||||
"th-move4": "<b>Comprehend Your Foe</b>: When you <b>defend and respond</b> against a foe whose balance principle you know, you may mark fatigue to roll with Creativity instead of Focus.",
|
||||
"th-move5": "<b>Stand and Fight!</b>: When you provoke an NPC opponent into attacking you, roll with Passion. On a hit, they’re coming at you specifically. On a 10+, you’re ready for them; clear a condition or clear 2-fatigue. On a miss, they take advantage of your provocation to strike a blow where you least expect it.",
|
||||
"the-guardian": "The Guardian",
|
||||
"the-guardian-description": "The Guardian defends someone close to them, steadfast and watchful. Play the Guardian if you want to be the first to see danger coming, and the last line of defense.",
|
||||
"balance-the-guardian1": "Self-Reliance",
|
||||
"balance-the-guardian2": "Trust",
|
||||
"burden-move": "Burden Move",
|
||||
"tg-move1": "<b>Suspicious Mind</b>:When you watch a person carefully to figure them out, roll with Focus. On a 7-9, hold 1. On a 10+, hold 2. Spend your hold, 1-for-1, to ask their player questions while you observe or interact with them; they must answer honestly.<ul><li>Are you telling the truth?</li><li>What are you truly feeling?</li><li>What do you really want right now?</li><li>What are you worried about?</li><li>What are you about to do?</li></ul>On a miss, you tip your hand, but you can shift your balance away from center to ask 1 question right now.",
|
||||
"tg-move2": "<b>Badge of Authority</b>: You have some badge or symbol of authority from your background, something that makes you someone to be listened to, if not well-liked or entirely respected.<br>When you give an NPC an order based on that authority and their recognition of it, roll with Passion. On a hit, they do what you say. On a 7-9, they choose 1:<ul><li>They do it, but in lackluster fashion</li><li>They say they need something first to be able to do it</li><li>They do it, but they’re going to talk to your superiors</li></ul>On a miss, the authority of your badge doesn’t sway them; they do as they please and you take -1 forward against them.",
|
||||
"tg-move3": "<b>Catch a Liar</b>: When you are suspicious of someone, write their name here:",
|
||||
"tg-move3.1": "You cannot write another until you have made them admit their guilt and misdeeds in front of an audience, or until you no longer seek to uncover their secrets.<br/>When they admit their guilt and misdeeds in front of an audience, clear their name from this move.<br/>When you no longer seek to uncover their secrets, you may mark a condition to clear their name from this move.<br/> When you expose that person’s lies or wrong-doing, clear all your fatigue and up to two conditions. When you try to <b>intimidate</b> them into admitting their real crimes by using actual evidence, you can eliminate one additional option from the list on any hit before they choose.",
|
||||
"tg-move4": "<b>Furrowed Brow</b>: Take +1 Focus (Max +3)",
|
||||
"tg-move5": "<b>Martyr Complex</b>: When you have a total of 8 between conditions marked, highest principle, and fatigue marked, take +1 ongoing to all moves.",
|
||||
"the-icon": "The Icon",
|
||||
"the-icon-description": "The Icon comes from an ancient tradition and inherited some serious standards to live up to. Play the Icon if you want to be torn between your heart and your destiny.",
|
||||
"balance-the-icon1": "Role",
|
||||
"balance-the-icon2": "Freedom",
|
||||
"burden-and-tradition": "Burden and Tradition",
|
||||
"tradition-description1": "You are an icon of your burden and tradition. You are expected to be its exemplar, its single most important representative, trained up from a young age and saddled with the weight of history. You have been told that you are vital to the world.",
|
||||
"your-responsibilities": "Your Responsibilities",
|
||||
"tradition-description2": "Choose 3 responsibilities of your burden and tradition you are expected to assume:",
|
||||
"responsibility1": "Protecting constructed sacred sites",
|
||||
"responsibility2": "Destroying dangerous creatures",
|
||||
"responsibility3": "Overthrowing tyrants",
|
||||
"responsibility4": "Defending rightful rulers",
|
||||
"responsibility5": "Performing rituals",
|
||||
"responsibility6": "Providing aid and succor to the downtrodden",
|
||||
"responsibility7": "Searching for ancient artifacts",
|
||||
"responsibility8": "Guarding nature from corruption",
|
||||
"responsibility9": "Safekeeping records from destruction",
|
||||
"your prohibitions": "Your Prohibitions",
|
||||
"tradition-description3": "Choose 3 prohibitions of your burden and tradition:",
|
||||
"Prohibition1": "Never fall in love",
|
||||
"Prohibition2": "Never refuse an honest request for help",
|
||||
"Prohibition3": "Never run from a fight",
|
||||
"Prohibition4": "Never start a fight",
|
||||
"Prohibition5": "Never share the secrets of your tradition",
|
||||
"Prohibition6": "Never seek fame or glory",
|
||||
"Prohibition7": "Never interfere without being asked",
|
||||
"Prohibition8": "Never betray someone's trust",
|
||||
"Prohibition9": "Never force your will upon another",
|
||||
"breaking-tradition": "Breaking Tradition",
|
||||
"living-up-to-your-role": "Living up to Your Role",
|
||||
"end-of-session-move": "End of Session Move",
|
||||
"tradition-move1": "When you live up to your Role through the responsibilities of your burden and tradition despite opposition or danger, shift your balance twice toward Role instead of marking fatigue, and clear fatigue equal to your Role.",
|
||||
"tradition-move2": "When you directly and openly break a prohibition of your burden and tradition, mark a condition, shift your balance twice towards Freedom, and clear fatigue equal to your Freedom.",
|
||||
"tradition-move3": "At the end of each session, answer these additional questions along with your standard growth questions.<br>1. Did I generally uphold my responsibilities?<ul><li>If yes, shift balance toward Role.</li><li>If no, mark a condition and shift balance toward Freedom.</li></ul>2. Did I generally maintain my prohibitions?<ul><li>If yes, clear a condition and shift balance toward Role.</li><li>If no, shift balance toward Freedom.</li></ul>",
|
||||
"ti-move1": "<b>Use Their Momentum</b>: When you are engaged with a large or powerful foe, mark fatigue to <b>advance and attack</b> with Focus instead of Passion. If you do, you don’t have to mark fatigue to use <b>Strike</b>, and you may also choose to use <b>Retaliate</b> as if it were an advance and attack technique.",
|
||||
"ti-move2": "<b>Bonzu Pippinpaddleopsicopolis... the Third</b>: When you <b>trick an NPC</b> by assuming a silly disguise or fake identity, mark Foolish to treat your roll as if it was a 12+. If Foolish is already marked, mark 2-fatigue instead.",
|
||||
"ti-move3": "<b>Meditation</b>: Take +1 Focus (Max +3).",
|
||||
"ti-move4": "<b>Otter-Penguins, Unagi, and Hot Springs</b>: When you visit a new inhabited location you learned about in the past, roll with Harmony. On a 7-9, ask 1. On a 10+, ask 2. You and your friends each clear fatigue when you interact with the answers.<ul><li>What’s the best local pastime?</li><li>What interesting locations are nearby?</li><li>Who is the most famous person here?</li><li>What special tradition is prized by locals?</li><li>What’s the most interesting legend locals recount about this place?</li></ul>On a miss, tell the GM what you expected to find; they will tell you how this place is different!",
|
||||
"ti-move5": "<b>Yip Yip!</b>: You have an animal companion large enough to ride. Name them and choose their species:<br><i>(Flying bison, polar bear dog, eel-hound, catgator, elephant-mandrill, gemsbok-bull, shirshu, komodo-rhino, sabertooth moose-lion, flying boar, walrus-yak, flying fishopotamus)</i>",
|
||||
"ti-move5.1": "When you and your animal companion fight together, mark 1-fatigue to use an additional technique from your approach, even on a miss. When something hurts your animal companion, mark a condition. When you and your friends travel via your animal companion, everyone clears 1-fatigue.",
|
||||
"the-idealist": "The Idealist",
|
||||
"the-idealist-description": "The Idealist has a past, full of suffering and tragedy, that strengthened their beliefs. Play the Idealist if you want to awaken the hope in everyone around you.",
|
||||
"balance-the-idealist1": "Forgivenss",
|
||||
"balance-the-idealist2": "Action",
|
||||
"never-turn-my-back": "Never Turn My Back",
|
||||
"code-description1": "You’ve seen sadness and grief. You’re no stranger to loss and pain. But you know the world can be a better place. And nothing happens without good people fighting for what’s right...",
|
||||
"your-code": "Your Code",
|
||||
"code-description2": "You have a code—choose three ideals from the list to define it:",
|
||||
"code1": "Always speak the truth",
|
||||
"code2": "Always stand up to bullies",
|
||||
"code3": "Always keep your promises",
|
||||
"code4": "Never strike the first blow",
|
||||
"code5": "Never deny a request for help",
|
||||
"code6": "Never leave a friend behind",
|
||||
"code-description3": "When you live up to your ideals at a significant cost, someone who witnessed (or hears about) your sacrifice approaches you to affirm their allegiance to your group’s purpose; write their name down on the list of allies below.",
|
||||
"your-allies": "Your Allies",
|
||||
"Allies": "Allies",
|
||||
"code-description4": "You can always <b>plead</b> with these allies—they always care what you think; they always open up to you if you <b>comfort or support</b> them; and you can <b>call on them to live up to their principles</b> as if you had rolled a 10+ by erasing their name from your list of allies.",
|
||||
"tid-move1": "<b>The Strength of Your Heart</b>: When you use Block, enemies must mark 2-fatigue instead of 1 to overcome your defenses.",
|
||||
"tid-move2": "<b>Whatever I Can</b>: When you spend time talking to the locals about their problems, roll with Harmony. On a hit, you hear about the most significant and serious problem at hand; the GM will tell you who it affects and what is the cause. On a 10+, you can ask a follow up question about the problem or cause; you take +1 ongoing when you act on the answer. On a miss, you wind up creating a whole new problem with your questions and ideas.",
|
||||
"tid-move3": "<b>Your Rules Stink</b>: When you stand up to an adult by telling them their rules are stupid, roll with Passion. On a hit, they are surprised by your argument; they must shift their balance or offer you a way forward, past the rules. On a 10+, both. On a miss, your efforts to move them only reveal how strongly they believe in the system—mark a condition as their resistance leaves you reeling.",
|
||||
"tid-move4": "<b>It Doesn't Belong To You</b>: When you secretly pocket something owned by someone undeserving, roll with Harmony. On a hit, you swipe something from them (your choice) without them noticing you took it. On a 7-9, the thing you took isn’t exactly what you thought it was; the GM will tell you how. On a miss, you grab the goods, but they notice—and pursue—as soon as you exit the scene.",
|
||||
"tid-move5": "<b>You Can't Knock Me Down!</b>: When you are engaged in combat with superior opposition and openly refuse to back down or flee, roll with Harmony for the rest of the battle when you use the <b>defend and respond</b> approach; you cannot choose to Retreat for the rest of the fight.",
|
||||
"the-successor": "The Successor",
|
||||
"the-successor-description": "The Successor comes from a lineage of powerful but scary figures. Play the Successor if you want to struggle against your lineage as it threatens to draw you in.",
|
||||
"balance-the-successor1": "Tradition",
|
||||
"balance-the-successor2": "Progress",
|
||||
"a-tainted-past": "A Tainted Past",
|
||||
"lineage-description1": "You hail from a powerful and infamous lineage—often a family, though it might also be another close-knit group which passes status and clout down from generation to generation. Choose one domain from below that is the source of your lineage’s power, and another into which they’re now beginning to extend their reach.",
|
||||
"lineage-domains": "Lineage Domains",
|
||||
"lineage1": "High Society",
|
||||
"lineage2": "Military Command",
|
||||
"lineage3": "Arts and Entertainment",
|
||||
"lineage4": "Land Ownership",
|
||||
"lineage5": "Organized Crime",
|
||||
"lineage6": "Spiritual Authority",
|
||||
"lineage7": "State Politics",
|
||||
"lineage8": "Business and Industry",
|
||||
"lineage9": "Elite Academics",
|
||||
"lineage10": "Vigilante Militias",
|
||||
"lineage11": "Media and News",
|
||||
"lineage12": "Vital Supply Chains",
|
||||
"lineage-resources": "Lineage Resources",
|
||||
"lineage-description2": "You have access to your family’s extensive stores of two of the following resources:",
|
||||
"lresource1": "Obscure or Forbidden Knowledge",
|
||||
"lresource2": "Introductions or Connections",
|
||||
"lresource3": "Servants or Muscle",
|
||||
"lresource4": "High Technology",
|
||||
"lresource5": "Cold Hard Cash",
|
||||
"lresource6": "Spiritual Artifacts or Tomes",
|
||||
"spending-resources": "Spending Resources",
|
||||
"lineage-description3": "Spend <b>resources</b> during the session to establish a boon you had previously asked for or obtained, something that your lineage’s unique position and stores could provide: a vehicle, an invitation into a private event or powerful chamber, a chest of jade coins, etc.",
|
||||
"pay-homage": "Pay Homage",
|
||||
"lineage-description4": "When you pay obeisance and homage to a powerful member of your lineage, roll with your Tradition. On a hit, you earn some credit; hold 3-resources. On a 7-9, their resources don’t come without strings; you’ll need to promise to fulfill some other obligation of your lineage, or let them shift your balance right now. On a miss, they’re dissatisfied with your display; they’re cutting you off until you fulfill some task they set to you.",
|
||||
"raiding-your-lineage": "Raiding Your Lineage",
|
||||
"lineage-description5": "When you <b>raid your lineage’s resources</b> without their consent or knowledge, mark a condition and roll with your Progress. On a hit, hold 1-resource. On a 7-9, choose 1. On a 10+, choose 2.<ul><li>You obtained an additional 1-resource.</li><li>You nabbed your goodies quietly and quickly; your lineage will be none the wiser.</li><li>You steel yourself for what you’re doing; avoid marking a condition.</li></ul> On a miss, you’re caught in the act by a powerful member of your lineage.",
|
||||
"ts-move1": "<b>Way of the Future</b>: Take +1 Creativity (Max +3).",
|
||||
"ts-move2": "<b>Black Koala-Sheep</b>: When you behave in a way that shocks and unsettles people from one of your backgrounds, roll with Creativity to <b>intimidate</b> them or<b>push your luck</b>.",
|
||||
"ts-move3": "<b>A Life of Regret</b>: When you comfort or support an NPC by apologizing and honestly promising to make amends for the harm they have suffered, roll with Focus instead of Harmony. If they choose not to open up to you, you do not take +1 forward against them. If they choose to open up to you, take +1 ongoing to attempts to take action to make amends.",
|
||||
"ts-move4": "<b>Walk This Way</b>: When you make over, disguise, and/or coach your friends to fit in with a specific crowd appropriate to one of your backgrounds, roll with Creativity. On a 10+, the performance is flawless; you gain access to wherever you wanted to fit in while attracting little suspicion. On a 7-9, you fool nearly everyone; there’s only a single gatekeeper who asks any questions or stands in your way. On a miss, the only way to get the access you desired is for one of your friends to take on a uncomfortable, dangerous, or attention-grabbing role.",
|
||||
"ts-move5": "<b>Wordly Knowledge</b>: Your upbringing expanded your horizons, skillsets, and contacts. Choose another training and another background.",
|
||||
"move-status": "Learned/Practiced/Mastered",
|
||||
"custom-playbook": "Custom Playbook",
|
||||
"tome-of-mysteries": "Tome of Mysteries",
|
||||
"reinforcements": "Reinforcements",
|
||||
"Brazilian": "Brazilian Edition",
|
||||
"fan-made": "Fan-made",
|
||||
"material": "Material",
|
||||
"background": "Background",
|
||||
"background-description": "Where did your character come from?",
|
||||
"background1": "Military",
|
||||
"background2": "Monastic",
|
||||
"background3": "Outlaw",
|
||||
"background4": "Privileged",
|
||||
"background5": "Urban",
|
||||
"background6": "Wilderness",
|
||||
"heat": "Heat",
|
||||
"Divine": "Divine",
|
||||
"Expert": "Expert",
|
||||
"Flake": "Flake",
|
||||
"Initiate": "Initiate",
|
||||
"Monstrous": "Monstrous",
|
||||
"curses": "Curses",
|
||||
"Mundane": "Mundane",
|
||||
"Professional": "Professional",
|
||||
"agency": "Agency",
|
||||
"resources": "Resources",
|
||||
"red-tape": "Red Tape",
|
||||
"Spellslinger": "Spell-Slinger",
|
||||
"combat-magic": "Combat Magic",
|
||||
"bases": "Bases",
|
||||
"effects": "Effects",
|
||||
"Spooky": "Spooky",
|
||||
"dark-side": "The Dark Side",
|
||||
"Wronged": "Wronged",
|
||||
"Gumshoe": "Gumshoe",
|
||||
"Hex": "Hex",
|
||||
"temptation": "Temptation",
|
||||
"rotes": "Rotes",
|
||||
"guide-name": "Guide Name",
|
||||
"loving": "Loving",
|
||||
"broken": "Broken",
|
||||
"Searcher": "Searcher",
|
||||
"Exile": "Exile",
|
||||
"Hardcase": "Hard Case (Original)",
|
||||
"Luchador": "Luchador",
|
||||
"hero": "Hero",
|
||||
"Snoop": "Snoop",
|
||||
"Summoned": "Summoned",
|
||||
"hobby": "Hobby",
|
||||
"Traveler": "Traveler",
|
||||
"custom": "Custom",
|
||||
"luck-special-custom": "You may come up with a Moment of Balance for this playbook with help from the GM.",
|
||||
"custom-special": "Playbook Special",
|
||||
"custom-special-example": "Like the Guardian's 'Ward' or the Successor's 'Lineage'",
|
||||
"custom-special-name": "Name of special",
|
||||
"custom-special-description": "Description",
|
||||
"custom-moves": "Playbook Moves",
|
||||
"custom-move-name": "Name",
|
||||
"custom-move-description": "Description",
|
||||
"custom-gear": "Playbook Gear",
|
||||
"start_newstuff": "<!-- All of the entries from here on down are new and likely need translation beyond what was supplied in the original version 1.0 materials. -->",
|
||||
"unused": "Unused",
|
||||
"all": "All",
|
||||
"starting": "Starting",
|
||||
"stats-overwrite-warning": "Choose a starting set. (This will overwrite current stats values!)",
|
||||
"current-hold": "Current Hold",
|
||||
"advanced": "Advanced",
|
||||
"instructions": "Instructions",
|
||||
"trigger-luck-special": "When you mark Luck, you trigger your playbook's Luck Special.",
|
||||
"examples": "Examples",
|
||||
"balance-instructions": "Shift your balance towards one of your <i>principles</i> whenever a move says to do so. If you cannot shift your balance because you are at the end of your balance track, trigger the <i>Losing your Balance</i> move.",
|
||||
"failure": "Failure",
|
||||
"basic-reference": "Basic Moves Reference",
|
||||
"plead": "Plead",
|
||||
"plead-move": "When you plead with an NPC who cares what you think for help, support, or action, roll with Harmony. On a 7-9, they need something more—evidence that this is the right course, guidance in making the right choices, or resources to aid them—before they act; the GM tells you what they need. On a 10+, they act now and do their best until the situation changes",
|
||||
"pyl": "Push your Luck",
|
||||
"pyl-move": "When you push your luck in a risky situation, say what you want to do and roll with Passion. On a hit, you do it, but it costs you to scrape by; the GM tells you what it costs you. On a 10+, your boldness pays off despite the cost; the GM tells you what other lucky opportunity falls in your lap",
|
||||
"snt": "Rely on your Skills & Training",
|
||||
"snt-move": "When you rely on your skills and training to overcome an obstacle, gain new insight, or perform a familiar custom, roll with Focus. On a hit, you do it. On a 7-9, you do it imperfectly—the GM tells you how your approach might lead to unexpected consequences; accept those consequences or mark 1-fatigue",
|
||||
"assess": "Assess a Situation",
|
||||
"assess-move": "When you assess a situation, roll with Creativity. On a 7-9, ask 1 question. On a 10+, ask 2 questions.<ul><li>What here can I use to _______?</li><li>Who or what is the biggest threat?</li><li>What should I be on the lookout for?</li><li>What’s my best way out/in/through?</li><li>Who or what is in the greatest danger?</li></ul>Take +1 ongoing when acting on the answers",
|
||||
"intimidate": "Intimidate",
|
||||
"intimidate-move": "When you intimidate an NPC into backing off or giving in, roll with Passion. On a hit, they choose one. On a 10+, first, you pick one they cannot choose.<br>The NPC chooses from the following:<ul><li>They run to escape or get backup</li><li>They back down but keep watch</li><li>They give in with a few stipulations</li><li>They attack you, but off-balance; the GM marks a condition on them</li></ul>",
|
||||
"trick": "Trick",
|
||||
"trick-move": "When you trick an NPC, roll with Creativity. On a hit, they fall for it and do what you want for the moment. On a 7-9, pick 1. On a 10+, pick 2.<ul><li>They stumble; take +1 forward to acting against them</li><li>They act foolishly; the GM tells you what additional opportunity they give you</li><li>They overcommit; they are deceived for some time</li></ul>",
|
||||
"cns": "Comfort & Support",
|
||||
"cns-move": "When you comfort or support another person, roll with Harmony. On a hit, they must decide if they open up to you. If they don’t, mark a condition and take +1 forward against them; if they do, ask them any question. On a 10+, they can ask a question of you as well. Anyone who answers a question honestly may choose to clear acondition or 2-fatigue",
|
||||
"help": "Help",
|
||||
"help-move": "When you take appropriate action to help a companion, mark 1-fatigue to give them a +1 to their roll (after the roll). You cannot help in a combat exchange in this way",
|
||||
"balance-reference": "Balance Moves Reference",
|
||||
"lutp": "Live up to your Principle",
|
||||
"lutp-move": "When you take action in accordance with the values of a principle, mark fatigue to roll with that principle instead of whatever stat you would normally roll",
|
||||
"callout": "Call Someone Out",
|
||||
"callout-move": "When you openly call on someone to live up to their principle, shift your balance away from center, then name and roll with their principle. On a hit, they are called to act as you say; they must either do it or mark a condition. On a 7-9, they challenge your view of the world in turn; mark a fatigue or they shift your balance as they choose. On a miss, they can demand you act in accordance with one of your principles instead; mark a condition or act as they request",
|
||||
"denycallout": "Deny a Call Out",
|
||||
"denycallout-move": "When you deny an NPC calling on you to live up to your principle, roll with that principle. On a hit, act as they say or mark 1-fatigue. On a 10+, their words hit hard; you must also shift your balance towards the called-on principle. On a miss, you stand strong; clear a condition, clear 1-fatigue, or shift your balance, your choice",
|
||||
"resistbalance": "Resist Shifting your Balance",
|
||||
"resistbalance-move": "When you resist an NPC shifting your balance, roll 2d6. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7-9, choose one.<ul><li>Clear a condition or mark growth by immediately acting to prove them wrong.</li><li>Shift your balance towards the opposite principle.</li><li>Learn what their principle is (if they have one); if you already know, take +1 forward against them.</li></ul>On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice",
|
||||
"losebalance": "Losing your Balance",
|
||||
"losebalance-move": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:<ul><li>Give in or submit to your opposition</li><li>Lose control of yourself in a destructive and harmful way</li><li>Take an extreme action in line with the principle, then flee</li></ul>Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
|
||||
"combat-reference": "Combat Moves Reference",
|
||||
"defend-and-response": "Defend & Response",
|
||||
"retaliate": "Retaliate",
|
||||
"retaliate-move": "Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe",
|
||||
"block": "Block",
|
||||
"block-move": "Choose one advance & attack technique. For the rest of this exchange, mark 1-fatigue to block an enemy within reach who uses that technique unless they mark an additional fatigue",
|
||||
"retreat": "Retreat",
|
||||
"retreat-move": "Leave the fight to safety. Any foe engaged with you can mark 1-fatigue to block this technique",
|
||||
"advance-and-attack": "Advance & Attack",
|
||||
"strike": "Strike",
|
||||
"strike-move": "Mark 1-fatigue to inflict a condition on a foe in reach",
|
||||
"seizeposition": "Seize a Position",
|
||||
"seizeposition-move": "Advance to a new location—engage new foes, avoid an obstacle or danger, or establish an advantageous position",
|
||||
"smash": "smash",
|
||||
"smash-move": "Destroy or destabilize something in the environment",
|
||||
"evade-and-observe": "Evade & Observe",
|
||||
"testbalance": "Test Balance",
|
||||
"testbalance-move": "Mark 1-fatigue to question a foe as you fight with them. Ask what their principle is; they must answer honestly. If you already know their principle, you may instead shift their balance",
|
||||
"showoff": "Show Off",
|
||||
"showoff-move": "Mark 1-fatigue to impress or intimidate a foe. They must either allow you to shift their balance or they may only use a single technique in the next exchange",
|
||||
"watchfoe": "Watch a Foe",
|
||||
"watchfoe-move": "Choose an engaged foe to carefully observe. In your next exchange with them, before anyone else makes any choices, they must announce what approach they choose and one technique of that approach they will use in that exchange",
|
||||
"fighting-techniques": "Fighting Techniques",
|
||||
"tag-team": "The Bold: Tag Team",
|
||||
"tag-team-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Work with a companion against the same foe; mark 1-fatigue to inflict 2-fatigue on a foe targeted in this exchange by a companion using Strike, even if their Strike is blocked or doesn’t land.",
|
||||
"overwhelm": "The Hammer: Overwhelm",
|
||||
"overwhelm-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Throw a punch with all your weight behind it; mark up to three fatigue or condition in any combination to force your opponent to mark the same number of conditions (but not fatigue).",
|
||||
"divert": "The Guardian: Divert",
|
||||
"divert-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also Retaliate this exchange, deal an additional 1-fatigue each time.",
|
||||
"wall-of-perfection": "The Icon: Wall of Perfection",
|
||||
"wall-of-perfection-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Create a perfect wall of defense around yourself and any allies directly next to you; mark 1-fatigue to block a single attack towards the wall or keep an enemy at bay who tries to penetrate the wall.",
|
||||
"disorient": "The Idealist: Disorient",
|
||||
"disorient-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Pummel them with blows; mark fatigue to shift their balance.",
|
||||
"break": "The Successor: Break",
|
||||
"break-move": "<b>Evade and Observe</b>: <i>(Add this choice to the list of options available when you Evade and Observe)</i><br/>Target a foe’s vulnerable equipment; mark fatigue to render it useless or broken.",
|
||||
"keeper-may-say": "The Keeper May Say That...",
|
||||
"options": "Options",
|
||||
"harm-list": "Whenever you suffer harm, the Keeper will tell you what effect it has. Injury severity depends on how much harm you have suffered: <ul> <li> 0-harm wounds have only minor, short term effects. </li> <li> 4-7 harm wounds are serious and unstable. They will get worse unless treated. Mark the \"Unstable\" box. </li> <li> 8-harm or more will kill a normal human, including a hunter. </li> </ul> Armour reduces the harm suffered by the number of points it is rated for. Monsters may not be defeated until you use their weakness against them, and this applies to some minions as well.",
|
||||
"recovery": "Recovery",
|
||||
"harm-recovery": "<ul> <li> 0 harm wounds are considered healed right away. </li> <li> 1-3 harm wounds improve when you receive first aid, and later when you rest. Heal 1 when you do. </li> <li> Unstable wounds require first aid to become stable. While unstable, they may get worse. </li> <li> 4+ harm wounds require a healing move, time in an infirmary or hospital, or magical healing. </li> </ul> At the end of the mystery, you also have a chance to heal. <ul> <li> If there is no chance to rest, heal 1 harm. </li> <li> If there is plenty of time, heal all harm. </li> </ul>",
|
||||
"luck-list": "When you spend a point of Luck, pick one: <ul> <li> Decrease a wound you have suffered to 0 harm. </li> <li> After you roll, retroactively change the result to a 12. </li> </ul> When you have no luck left, bad things will happen to you.",
|
||||
"leveling-up": "Leveling Up",
|
||||
"leveling-up-ref": "Mark an experience point whenever your roll totals six or less, or when a move tells you to. Whenever you mark the fifth experience box, level up. Erase all five marks and choose an improvement from your list. After you have leveled up five times, you may choose from the advanced improvement list as well.",
|
||||
"eos": "End of Session",
|
||||
"eos-ref": "At the end of each session, the Keeper will ask the following questions: <ul> <li> Did we conclude the current mystery? </li> <li> Did we save someone from certain death (or worse)? </li> <li> Did we learn something new and important about the world? </li> <li> Did we learn something new and important about one of the hunters? </li> </ul> If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.",
|
||||
"pick-book": "Pick Your Playbook",
|
||||
"pick-book-desc": "<b>Pick your playbook using the menu in the upper right corner</b> or the buttons in the lists below. <i>Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).</i>",
|
||||
"byo": "Brew Your Own",
|
||||
"custom-desc": "A blank shell you can use to create your own",
|
||||
"your-enemies": "Your enemies",
|
||||
"your-choice": "Your choice",
|
||||
"restrictions": "Restrictions",
|
||||
"attack-spells": "Attack Spells",
|
||||
"possible-contacts": "Possible Contacts",
|
||||
"playbook-name": "Playbook Name",
|
||||
"hit": "Hit",
|
||||
"success": "Full Success",
|
||||
"mixed": "Mixed Success",
|
||||
"advsuccess": "Advanced Success",
|
||||
"treat-regular": "Treat as a regular success if you do not have the advanced improvement for this move.",
|
||||
"mark-xp-remind": "Make sure to mark experience!",
|
||||
"first-choice": "First choice",
|
||||
"second-choice": "Second choice",
|
||||
"enabled": "(Enabled)",
|
||||
"end-of-session-experience": "End of Session Experience",
|
||||
"end-of-session-experience-kref": "<ul><li>1-2 “yes”: 1 mark; 3-4 “yes”: 2 marks</li><li>Did they conclude the current mystery?</li><li>Did they save someone from certain death (or worse)?</li><li>Did we learn something new and important about the world?</li><li>Did we learn something new and important about one of the hunters?</li></ul>",
|
||||
"mystery-creation": "Mystery Creation",
|
||||
"1-basic-concept": "1. Basic Concept",
|
||||
"1-basic-concept-kref": "<ul><li>A cool monster from urban legend or folklore.</li><li>A loose end from a previous mystery.</li><li>A problem from one of your arcs.</li><li>Take a plot from somewhere else and change some details.</li><li>A place you know that would make a good place for a monster to lurk.</li><li>Is there something the hunters want to check out?</li><li>Return of a monster, bystander, or location from a previous mystery.</li></ul>",
|
||||
"2-hook": "2. Hook",
|
||||
"2-hook-kref": "<ul><li>The clue that caught the hunters' attention.</li></ul>",
|
||||
"3-threats": "3. Threats",
|
||||
"3-threats-kref": "<ul><li>Create your monsters, minions, bystanders and locations.</li></ul>",
|
||||
"4-countdown": "4. Countdown",
|
||||
"4-countdown-kref": "What would happen if the hunters never came here? Break it into six key events:<ol><li>Day</li><li>Shadows</li><li>Sunset</li><li>Dusk</li><li>Nightfall</li><li>Midnight</li></ol>",
|
||||
"custom-moves-header": "Custom Moves",
|
||||
"custom-moves-kref": "<ul><li>What's the basic concept for the move?</li><li>When is it triggered?</li><li>What effect does it have?</li></ul>",
|
||||
"mystery-hook": "The Hook",
|
||||
"description": "Description",
|
||||
"armour": "Armour",
|
||||
"name": "Name",
|
||||
"day": "Day",
|
||||
"shadows": "Shadows",
|
||||
"sunset": "Sunset",
|
||||
"dusk": "Dusk",
|
||||
"nightfall": "Nightfall",
|
||||
"midnight": "Midnight",
|
||||
"instructions-list": "<ul><li>Click +Add to add a new entity.</li><li>Click Modify to delete or rearrange the order of those entities.</li><li>Set the type, which will then activate the data fields.</li><li>Once you're done editing, hide the edit controls for an attractively formatted experience!</li></ul>",
|
||||
"edit": "Edit",
|
||||
"select-type": "(Select Type)",
|
||||
"threat-type": "Threat Type",
|
||||
"countdown": "Countdown",
|
||||
"monster": "Monster",
|
||||
"minion": "Minion",
|
||||
"bystander": "Bystander",
|
||||
"location": "Location",
|
||||
"phenomenon": "Phenomenon",
|
||||
"up-to-6": "Up to 6",
|
||||
"up-to-12": "Up to 12",
|
||||
"type-and-motivation": "Type and Motivation",
|
||||
"choose-type": "Choose Type and Motivation",
|
||||
"powers": "Powers",
|
||||
"attacks": "Attacks",
|
||||
"weaknesses": "Weaknesses",
|
||||
"starting-stats-choices": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"motw": "Monster of the Week",
|
||||
"copyright": "Monster of the Week is copyright Evil Hat Productions, LLC and Generic Games.",
|
||||
"choose-one": "Choose one",
|
||||
"other-playbook-moves": "Other Playbook Moves",
|
||||
"allies": "Allies and Teams",
|
||||
"individual": "Individual",
|
||||
"team": "Team",
|
||||
"motivation": "Motivation",
|
||||
"ally-motive1": "Subordinate: to follow your exact instructions",
|
||||
"ally-motive2": "Lieutenant: to execute the spirit of your instructions",
|
||||
"ally-motive3": "Friend: to provide emotional support",
|
||||
"ally-motive4": "Bodyguard: to intercept danger",
|
||||
"ally-motive5": "Confidante: to give you advice and perspective",
|
||||
"ally-motive6": "Backup: to stand with you",
|
||||
"other-playbooks": "Other Playbooks",
|
||||
"actionscientist": "Action Scientist",
|
||||
"text-block": "Text Block",
|
||||
"mystery-concept": "Mystery's Concept",
|
||||
"playtests": "Playtests",
|
||||
"playtest": "Playtest",
|
||||
"constructed": "Constructed",
|
||||
"lightning": "Lightning",
|
||||
"music": "Music",
|
||||
"clockwork": "Clockwork",
|
||||
"orgone": "Orgone",
|
||||
"alchemy": "Alchemy",
|
||||
"thought": "Thought",
|
||||
"aether": "Aether",
|
||||
"purpose": "Purpose",
|
||||
"fire": "Fire",
|
||||
"calm": "Calm",
|
||||
"raging": "Raging",
|
||||
"end_newstuff": "<!-- New entries end here. -->"
|
||||
}
|
||||
@@ -0,0 +1,580 @@
|
||||
{
|
||||
"sheet-version": "sheet version",
|
||||
"send_details_to_chat": "Send details to chat!",
|
||||
"character-name": "Name",
|
||||
"character-gender": "Pronouns",
|
||||
"playbook": "Playbook",
|
||||
"keeper-sheet": "Keeper's Mystery Sheet",
|
||||
"playbook-choice": "Choose a Playbook",
|
||||
"character-look": "Look",
|
||||
"select-text": "Select a Playbook above to get started",
|
||||
"placeholder": " ",
|
||||
"balance-spacer": "balance",
|
||||
"basics": "Basics",
|
||||
"background-demeanor": "Background & Demeanor",
|
||||
"history-prompts": "History Prompts",
|
||||
"Create-Your-Own": "Create Your Own:",
|
||||
"stats": "Stats",
|
||||
"charm": "Charm",
|
||||
"cool": "Cool",
|
||||
"sharp": "Sharp",
|
||||
"tough": "Tough",
|
||||
"weird": "Weird",
|
||||
"luck": "Luck",
|
||||
"miss": "Miss",
|
||||
"Background": "Background",
|
||||
"Background-Description": "Choose up to 2 of the following to describe your origins",
|
||||
"Military": "Military",
|
||||
"Monastic": "Monastic",
|
||||
"Outlaw": "Outlaw",
|
||||
"Privilege": "Privilege",
|
||||
"Urban": "Urban",
|
||||
"Wilderness": "Wilderness",
|
||||
"Demeanor": "Demeanor",
|
||||
"Demeanor-Description": "Choose one or more of the follow to describe how your character behaves in social situations",
|
||||
"Harsh": "Harsh",
|
||||
"Serious": "Serious",
|
||||
"Polite": "Polite",
|
||||
"Quiet": "Quiet",
|
||||
"Suspicious": "Suspicious",
|
||||
"Cautious": "Cautious",
|
||||
"Impatient": "Impatient",
|
||||
"Sensitive": "Sensitive",
|
||||
"Affable": "Affable",
|
||||
"Enthusiastic": "Enthusiastic",
|
||||
"Talkative": "Talkative",
|
||||
"Impetuous": "Impetuous",
|
||||
"Playful": "Playful",
|
||||
"Blunt": "Blunt",
|
||||
"Loud": "Loud",
|
||||
"Excessive": "Excessive",
|
||||
"Determined": "Determined",
|
||||
"Naive": "Naive",
|
||||
"Needy": "Needy",
|
||||
"Sad": "Sad",
|
||||
"Haughty": "Haughty",
|
||||
"Grave": "Grave",
|
||||
"Lonely": "Lonely",
|
||||
"Compassionate": "Compassionate",
|
||||
"Joyful": "Joyful",
|
||||
"Grieving": "Grieving",
|
||||
"Earnest": "Earnest",
|
||||
"Resolute": "Resolute",
|
||||
"Perky": "Perky",
|
||||
"Intense": "Intense",
|
||||
"By-the-book": "By-the-book",
|
||||
"Casual": "Casual",
|
||||
"Arrogant": "Arrogant",
|
||||
"Oblivious": "Oblivious",
|
||||
"Training": "Training",
|
||||
"Training-Description": "Choose one of the following that describes how you were trained to fight",
|
||||
"Waterbending": "Waterbending",
|
||||
"Firebending": "Firebending",
|
||||
"Earthbending": "Earthbending",
|
||||
"Airbending": "Airbending",
|
||||
"Weaponbending": "Weapon Specialist",
|
||||
"Techbending": "Tech Specialist",
|
||||
"Fighting-Style": "Fighting Style",
|
||||
"Creativity": "Creativity",
|
||||
"Focus": "Focus",
|
||||
"Harmony": "Harmony",
|
||||
"Passion": "Passion",
|
||||
"balance": "Balance",
|
||||
"creativity": "Creativity",
|
||||
"focus": "Focus",
|
||||
"harmony": "Harmony",
|
||||
"passion": "Passion",
|
||||
"role": "Role",
|
||||
"choose-starting-stats": "[Choose a set, then choose any stat and add +1]",
|
||||
"+1|+1|=0|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"-1|+1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|-1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|+1|+1|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|-1|+1|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|+1|-1|=0": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"center": "Center",
|
||||
"balance-center": "Center ",
|
||||
"fatigue": "Fatigue",
|
||||
"atla-books": "Avatar Legends Playbooks",
|
||||
"fatigue-description": "Mark <i>Fatigue</i> when a move or the GM tells you to",
|
||||
"trigger-fatigue-special": "When you can no longer mark fatigue, you must mark a condition instead. When you can no longer mark conditions, you are <i>taken out</i>.",
|
||||
"okay": "Okay",
|
||||
"doomed": "Doomed",
|
||||
"special": "Special",
|
||||
"harm": "Harm",
|
||||
"dying": "Dying",
|
||||
"unstable": "Unstable",
|
||||
"balancevalues": "+3 +2 +1 +0 -1 -2 -3",
|
||||
"centervalues": "-3 -2 -1 +0 +1 +2 +3",
|
||||
"balance-principle": "Principle",
|
||||
"conditions": "Conditions",
|
||||
"condition1": "<b>Afraid:</b> -2 to <i>intimidate</i> and <i>call someone out</i>",
|
||||
"condition2": "<b>Angry:</b> -2 to <i>comfort or support</i> and <i>assess a situation</i>",
|
||||
"condition3": "<b>Foolish:</b> -2 to <i>trick</i> and <i>resist shifting your balance</i>",
|
||||
"condition4": "<b>Guilty:</b> -2 to <i>push your luck</i> and <i>deny a callout</i>",
|
||||
"condition5": "<b>Insecure:</b> -2 to <i>plead</i> and <i>rely on your skills and training</i>",
|
||||
"growth": "Growth",
|
||||
"experience": "Experience",
|
||||
"growth-description": "At the end of each game session, answer the following questions. For each “yes” answer, mark one of the three growth boxes. When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.<ul><li>Did you learn something challenging, exciting, or complicated about the world?</li><li>Did you stop a dangerous threat or solve a community problem?</li><li>Did you guide a companion towards balance or end the session at your center?</li></ul>",
|
||||
"growth-questions": "Growth Questions",
|
||||
"growth-the-bold": "<ul><li>Did you express vulnerability by admitting you were wrong or that you should have listened to someone you ignored?</li></ul>",
|
||||
"growth-the-guardian": "<ul><li>Did you pursue a desire or goal of your own, outside of protecting others?</li></ul>",
|
||||
"growth-the-hammer": "<ul><li>Did you make significant progress towards your goal against your adversary?</li></ul>",
|
||||
"growth-the-icon": "<ul><li>Did you accomplish a feat worthy of your burden and tradition?</li></ul>",
|
||||
"growth-the-idealist": "<ul><li>Did you improve the lives of a community of average citizens?</li></ul>",
|
||||
"growth-the-successor": "<ul><li>Did you learn something meaningful or important about your lineage, its members, or its effects on the world and others?</li></ul>",
|
||||
"xp-description": "When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.",
|
||||
"moment-of-balance": "Moment of Balance",
|
||||
"balance-unlocked": "Moment of Balance <i>Unlocked</i>",
|
||||
"moment-of-balance-the-bold": "The greatest heroes of your age may have overwhelming confidence, but balance isn’t about pursuing greatness for the sake of greatness. You find a way to stand with your companions like no one else ever could. Tell the GM how you strike down an impossibly strong enemy or obstacle to protect your friends from harm as the best version of yourself.",
|
||||
"moment-of-balance-the-guardian": "You’ve sworn to protect the people you care about, but balance is about finding your own place in the world as well. You know what you’re capable of accomplishing, and you step up to show the world your unique strength. Tell the GM how you put your own life on the line to defeat a villain or danger that seems unstoppable.",
|
||||
"moment-of-balance-the-hammer": "You can knock down every wall in the world, but balance isn’t found in conquest and destruction. You know some walls need to stand to keep people safe. Tell the GM how you put yourself directly in the path of an inescapable threat to completely protect someone or something from harm.",
|
||||
"moment-of-balance-the-icon": "Others have laid a path for you you cannot escape, but balance means you understand the limits of their vision. You make the role your own in this moment, charting a new path for yourself and your tradition. Tell the GM how your new understanding of your burdens forges a new way forward for everyone.",
|
||||
"moment-of-balance-the-idealist": "The pain of the world can be overwhelming, but balance brings peace. You bring everything around you to a stop—villains, arguments, disaster—and set the world right. Tell the GM how your compassionate actions end a conflict utterly and completely.",
|
||||
"moment-of-balance-the-successor": "You may never escape the legacy of your family, but balance allows you to learn from them without defining yourself in their image. You call upon a resource of your family to innovate a new solution to an intractable problem, never forgetting who you are in the face of incredible danger. Tell the GM how you knock down obstacles that seem impossible to overcome and save the day.",
|
||||
"other-moves": "Other Moves",
|
||||
"gear": "Gear",
|
||||
"other-gear": "Other Gear",
|
||||
"growth-improvements": "Growth Improvements",
|
||||
"growth-improvements-description": "Once you have 3 <i>Growth Experience</i> you may choose one of these: (Check off any you've already taken)",
|
||||
"other-improvements": "Other Improvements",
|
||||
"take-move1-imp": "Take a new move from your playbook",
|
||||
"take-move2-imp": "Take a new move from another playbook",
|
||||
"raise-stat-imp": "Raise a stat by +1 (max of +2 in any stat)",
|
||||
"shift-center-imp": "Shift your center by one step",
|
||||
"unlock-balance-imp": "Unlock your Moment of Balance",
|
||||
"max": "max",
|
||||
"another": "Take another",
|
||||
"move": "move",
|
||||
"ally": "Gain an ally",
|
||||
"playbook-move": "Take a move from another playbook",
|
||||
"advanced-improvements": "Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above",
|
||||
"rating": "to any rating",
|
||||
"new-playbook": "Change playbooks",
|
||||
"second-hunter": "Create a second hunter to play",
|
||||
"basic-moves": "Advance 2 basic moves",
|
||||
"retire": "Retire this hunter to safety",
|
||||
"erase-luck": "Erase one used <i>Luck</i> point",
|
||||
"after-getting-improvement": "Use after getting the corresponding <i>Improvement</i>",
|
||||
"history": "History",
|
||||
"notes": "Notes",
|
||||
"pick-one": "pick one",
|
||||
"pick-two": "pick two",
|
||||
"pick-three": "pick three",
|
||||
"moves": "Moves",
|
||||
"1-fixed-move": "You get this",
|
||||
"2-fixed-moves": "You get these 2",
|
||||
"1-move": "Then pick one of these",
|
||||
"2-moves-then": "Then pick two of these",
|
||||
"2-moves": "Pick two of these",
|
||||
"3-moves-then": "Then pick three of these",
|
||||
"3-moves": "Pick three of these",
|
||||
"choose": "choose",
|
||||
"one": "one",
|
||||
"two": "two",
|
||||
"three": "three",
|
||||
"the-bold": "The Bold",
|
||||
"the-bold-description": "The Bold fights to live up to their self-image and earn others’ trust and confidence. Play the Bold if you want to build your reputation and leadership skills. ",
|
||||
"balance-the-bold1": "Loyalty",
|
||||
"balance-the-bold2": "Confidence",
|
||||
"legacy1": "Successfully lead your companions in battle",
|
||||
"legacy2": "Kiss someone dangerous",
|
||||
"legacy3": "Punch someone you probably shouldn't punch",
|
||||
"legacy4": "Help a friend when they most need you",
|
||||
"legacy5": "Take down a threat all on your own",
|
||||
"legacy6": "Openly outperform and authority figure",
|
||||
"legacy7": "Pull off a ridiculous stunt",
|
||||
"legacy8": "Save a friend's life",
|
||||
"legacy9": "Pet a fantastic beast",
|
||||
"legacy10": "Get a fancy new outfit",
|
||||
"legacy11": "Earn the respect of an adult you admire",
|
||||
"legacy12": "Call out a friend's bad behavior to their face",
|
||||
"legacy13": "Form a deep relationship with someone new",
|
||||
"legacy14": "Stop a fight with calm words",
|
||||
"legacy15": "Tell someone your true feelings for them",
|
||||
"legacy16": "Travel to an incredible place",
|
||||
"legacy17": "Stand up to someone who doesn't respect you",
|
||||
"legacy18": "Restrain a friend from making a bad choice",
|
||||
"legacy19": "Forgive someone for their previous wrongdoing",
|
||||
"legacy20": "Stand up to someone abusing their power",
|
||||
"legacylist1": "List your current <i>drives</i> below:",
|
||||
"legacylist2": "Check off <i>drives</i> below as you complete them.",
|
||||
"yourdrives": "Your Drives",
|
||||
"completedrives": "Completed Drives",
|
||||
"choose-two": "Choose Two",
|
||||
"tb-move1": "<b>Best Friend</b><br>Your best friend is small, fuzzy, and dependable. Unlike all your other relationships, this one is simple and true. You can understand and communicate with your small companion and although they may give you a hard time now and again, they are always there when you need them most. Whenever your pal could help you push your luck, mark fatigue to roll with Creativity instead of Passion. If your pet ever gets hurt, mark a condition.",
|
||||
"tb-move2": "<b>Here's the Plan</b>: When you work out a plan with someone, roll with Creativity. On a 10+, hold 3. On a 7-9, hold 2. You can spend your hold 1-for-1 while the plan is being carried out to:<ul><li>Aid someone; add +1 to their roll (choose after rolling)</li><li>Call out a warning or a command; reduce the fatigue they mark by 1</li><li>Rally someone with invigorating words; negate a condition they would otherwise suffer</li></ul>On a miss, hold 1, but your plan encounters some disastrous opposition right from the start.",
|
||||
"tb-move3": "<b>Not Done Yet!</b>: Once per session, when you are taken out, shift your balance towards center to stay up for one more exchange of a conflict. After that exchange ends, you become helpless, unconscious, or otherwise incapable of continuing on, and are taken out as normal.",
|
||||
"tb-move4": "<b>You Missed Something</b>: When you evaluate a friendly NPC’s plan to get something done, roll with Focus. On a hit, the GM tells you how you can drastically improve the chances of success; get it done, and they’re sure to come through on top. On a 7-9, the problems inherent in the plan are fairly serious; the NPC will be resistant to making the changes necessary. On a miss, something about the plan throws you for a loop; the GM tells you what obvious danger the NPC is ignoring...or what they’re hiding about their intent.",
|
||||
"tb-move5": "<b>Straight Shooter</b>: When you tell an NPC the blunt, honest truth about what you really think of them and their plans, roll with Focus. On a hit, they’ll look upon your honesty favorably, and they’ll answer a non-compromising question honestly or grant you a simple favor. On a 7-9, they return the favor and give you an honest assessment of yourself; mark a condition. On a miss, you’re a bit too honest—they’re either furious or genuinely hurt.",
|
||||
"the-hammer": "The Hammer",
|
||||
"the-hammer-description": "The Hammer is strong, tough, and looking for a deserving face to punch. Play the Hammer if you want to grapple with what force can and can’t solve.",
|
||||
"balance-the-hammer1": "Care",
|
||||
"balance-the-hammer2": "Force",
|
||||
"bringing-them-down": "Bringing Them Down",
|
||||
"adversary-description1": "Take -1 ongoing to <b>plead</b> with, <b>trick</b>, or <b>comfort or support</b> your adversary.",
|
||||
"adversary-name": "<b>Adversary Name</b>",
|
||||
"changing-your-adversary": "Changing Your Adversary",
|
||||
"adversary-goal": "Adversary Goal",
|
||||
"adversary1": "Capture them",
|
||||
"adversary2": "Discredit them",
|
||||
"adversary3": "Depose them",
|
||||
"adversary4": "Restrain them",
|
||||
"adversary5": "Expose them",
|
||||
"adversary6": "Exile them",
|
||||
"th-move1": "<b>Fueled by Anger</b>: Mark Angry to use an additional basic or mastered technique when you <b>advance and attack</b>, even on a miss. While Angry is marked, take +1 ongoing to intimidate others.",
|
||||
"th-move2": "<b>Walls Can't Hold Me</b>: When you rely on your skills and training to dangerously smash your way through walls or other obstacles, roll with Passion instead of Focus.",
|
||||
"th-move3": "<b>Punch Where It Matters</b>: When you assess a situation, you can always ask, “Who or what here is most vulnerable to me?”, even on a miss. Remember to take +1 ongoing to act in accordance with the answer.",
|
||||
"th-move4": "<b>Comprehend Your Foe</b>: When you <b>defend and respond</b> against a foe whose balance principle you know, you may mark fatigue to roll with Creativity instead of Focus.",
|
||||
"th-move5": "<b>Stand and Fight!</b>: When you provoke an NPC opponent into attacking you, roll with Passion. On a hit, they’re coming at you specifically. On a 10+, you’re ready for them; clear a condition or clear 2-fatigue. On a miss, they take advantage of your provocation to strike a blow where you least expect it.",
|
||||
"the-guardian": "The Guardian",
|
||||
"the-guardian-description": "The Guardian defends someone close to them, steadfast and watchful. Play the Guardian if you want to be the first to see danger coming, and the last line of defense.",
|
||||
"balance-the-guardian1": "Self-Reliance",
|
||||
"balance-the-guardian2": "Trust",
|
||||
"burden-move": "Burden Move",
|
||||
"tg-move1": "<b>Suspicious Mind</b>:When you watch a person carefully to figure them out, roll with Focus. On a 7-9, hold 1. On a 10+, hold 2. Spend your hold, 1-for-1, to ask their player questions while you observe or interact with them; they must answer honestly.<ul><li>Are you telling the truth?</li><li>What are you truly feeling?</li><li>What do you really want right now?</li><li>What are you worried about?</li><li>What are you about to do?</li></ul>On a miss, you tip your hand, but you can shift your balance away from center to ask 1 question right now.",
|
||||
"tg-move2": "<b>Badge of Authority</b>: You have some badge or symbol of authority from your background, something that makes you someone to be listened to, if not well-liked or entirely respected.<br>When you give an NPC an order based on that authority and their recognition of it, roll with Passion. On a hit, they do what you say. On a 7-9, they choose 1:<ul><li>They do it, but in lackluster fashion</li><li>They say they need something first to be able to do it</li><li>They do it, but they’re going to talk to your superiors</li></ul>On a miss, the authority of your badge doesn’t sway them; they do as they please and you take -1 forward against them.",
|
||||
"tg-move3": "<b>Catch a Liar</b>: When you are suspicious of someone, write their name here:",
|
||||
"tg-move3.1": "You cannot write another until you have made them admit their guilt and misdeeds in front of an audience, or until you no longer seek to uncover their secrets.<br/>When they admit their guilt and misdeeds in front of an audience, clear their name from this move.<br/>When you no longer seek to uncover their secrets, you may mark a condition to clear their name from this move.<br/> When you expose that person’s lies or wrong-doing, clear all your fatigue and up to two conditions. When you try to <b>intimidate</b> them into admitting their real crimes by using actual evidence, you can eliminate one additional option from the list on any hit before they choose.",
|
||||
"tg-move4": "<b>Furrowed Brow</b>: Take +1 Focus (Max +3)",
|
||||
"tg-move5": "<b>Martyr Complex</b>: When you have a total of 8 between conditions marked, highest principle, and fatigue marked, take +1 ongoing to all moves.",
|
||||
"the-icon": "The Icon",
|
||||
"the-icon-description": "The Icon comes from an ancient tradition and inherited some serious standards to live up to. Play the Icon if you want to be torn between your heart and your destiny.",
|
||||
"balance-the-icon1": "Role",
|
||||
"balance-the-icon2": "Freedom",
|
||||
"burden-and-tradition": "Burden and Tradition",
|
||||
"tradition-description1": "You are an icon of your burden and tradition. You are expected to be its exemplar, its single most important representative, trained up from a young age and saddled with the weight of history. You have been told that you are vital to the world.",
|
||||
"your-responsibilities": "Your Responsibilities",
|
||||
"tradition-description2": "Choose 3 responsibilities of your burden and tradition you are expected to assume:",
|
||||
"responsibility1": "Protecting constructed sacred sites",
|
||||
"responsibility2": "Destroying dangerous creatures",
|
||||
"responsibility3": "Overthrowing tyrants",
|
||||
"responsibility4": "Defending rightful rulers",
|
||||
"responsibility5": "Performing rituals",
|
||||
"responsibility6": "Providing aid and succor to the downtrodden",
|
||||
"responsibility7": "Searching for ancient artifacts",
|
||||
"responsibility8": "Guarding nature from corruption",
|
||||
"responsibility9": "Safekeeping records from destruction",
|
||||
"your prohibitions": "Your Prohibitions",
|
||||
"tradition-description3": "Choose 3 prohibitions of your burden and tradition:",
|
||||
"Prohibition1": "Never fall in love",
|
||||
"Prohibition2": "Never refuse an honest request for help",
|
||||
"Prohibition3": "Never run from a fight",
|
||||
"Prohibition4": "Never start a fight",
|
||||
"Prohibition5": "Never share the secrets of your tradition",
|
||||
"Prohibition6": "Never seek fame or glory",
|
||||
"Prohibition7": "Never interfere without being asked",
|
||||
"Prohibition8": "Never betray someone's trust",
|
||||
"Prohibition9": "Never force your will upon another",
|
||||
"breaking-tradition": "Breaking Tradition",
|
||||
"living-up-to-your-role": "Living up to Your Role",
|
||||
"end-of-session-move": "End of Session Move",
|
||||
"tradition-move1": "When you live up to your Role through the responsibilities of your burden and tradition despite opposition or danger, shift your balance twice toward Role instead of marking fatigue, and clear fatigue equal to your Role.",
|
||||
"tradition-move2": "When you directly and openly break a prohibition of your burden and tradition, mark a condition, shift your balance twice towards Freedom, and clear fatigue equal to your Freedom.",
|
||||
"tradition-move3": "At the end of each session, answer these additional questions along with your standard growth questions.<br>1. Did I generally uphold my responsibilities?<ul><li>If yes, shift balance toward Role.</li><li>If no, mark a condition and shift balance toward Freedom.</li></ul>2. Did I generally maintain my prohibitions?<ul><li>If yes, clear a condition and shift balance toward Role.</li><li>If no, shift balance toward Freedom.</li></ul>",
|
||||
"ti-move1": "<b>Use Their Momentum</b>: When you are engaged with a large or powerful foe, mark fatigue to <b>advance and attack</b> with Focus instead of Passion. If you do, you don’t have to mark fatigue to use <b>Strike</b>, and you may also choose to use <b>Retaliate</b> as if it were an advance and attack technique.",
|
||||
"ti-move2": "<b>Bonzu Pippinpaddleopsicopolis... the Third</b>: When you <b>trick an NPC</b> by assuming a silly disguise or fake identity, mark Foolish to treat your roll as if it was a 12+. If Foolish is already marked, mark 2-fatigue instead.",
|
||||
"ti-move3": "<b>Meditation</b>: Take +1 Focus (Max +3).",
|
||||
"ti-move4": "<b>Otter-Penguins, Unagi, and Hot Springs</b>: When you visit a new inhabited location you learned about in the past, roll with Harmony. On a 7-9, ask 1. On a 10+, ask 2. You and your friends each clear fatigue when you interact with the answers.<ul><li>What’s the best local pastime?</li><li>What interesting locations are nearby?</li><li>Who is the most famous person here?</li><li>What special tradition is prized by locals?</li><li>What’s the most interesting legend locals recount about this place?</li></ul>On a miss, tell the GM what you expected to find; they will tell you how this place is different!",
|
||||
"ti-move5": "<b>Yip Yip!</b>: You have an animal companion large enough to ride. Name them and choose their species:<br><i>(Flying bison, polar bear dog, eel-hound, catgator, elephant-mandrill, gemsbok-bull, shirshu, komodo-rhino, sabertooth moose-lion, flying boar, walrus-yak, flying fishopotamus)</i>",
|
||||
"ti-move5.1": "When you and your animal companion fight together, mark 1-fatigue to use an additional technique from your approach, even on a miss. When something hurts your animal companion, mark a condition. When you and your friends travel via your animal companion, everyone clears 1-fatigue.",
|
||||
"the-idealist": "The Idealist",
|
||||
"the-idealist-description": "The Idealist has a past, full of suffering and tragedy, that strengthened their beliefs. Play the Idealist if you want to awaken the hope in everyone around you.",
|
||||
"balance-the-idealist1": "Forgivenss",
|
||||
"balance-the-idealist2": "Action",
|
||||
"never-turn-my-back": "Never Turn My Back",
|
||||
"code-description1": "You’ve seen sadness and grief. You’re no stranger to loss and pain. But you know the world can be a better place. And nothing happens without good people fighting for what’s right...",
|
||||
"your-code": "Your Code",
|
||||
"code-description2": "You have a code—choose three ideals from the list to define it:",
|
||||
"code1": "Always speak the truth",
|
||||
"code2": "Always stand up to bullies",
|
||||
"code3": "Always keep your promises",
|
||||
"code4": "Never strike the first blow",
|
||||
"code5": "Never deny a request for help",
|
||||
"code6": "Never leave a friend behind",
|
||||
"code-description3": "When you live up to your ideals at a significant cost, someone who witnessed (or hears about) your sacrifice approaches you to affirm their allegiance to your group’s purpose; write their name down on the list of allies below.",
|
||||
"your-allies": "Your Allies",
|
||||
"Allies": "Allies",
|
||||
"code-description4": "You can always <b>plead</b> with these allies—they always care what you think; they always open up to you if you <b>comfort or support</b> them; and you can <b>call on them to live up to their principles</b> as if you had rolled a 10+ by erasing their name from your list of allies.",
|
||||
"tid-move1": "<b>The Strength of Your Heart</b>: When you use Block, enemies must mark 2-fatigue instead of 1 to overcome your defenses.",
|
||||
"tid-move2": "<b>Whatever I Can</b>: When you spend time talking to the locals about their problems, roll with Harmony. On a hit, you hear about the most significant and serious problem at hand; the GM will tell you who it affects and what is the cause. On a 10+, you can ask a follow up question about the problem or cause; you take +1 ongoing when you act on the answer. On a miss, you wind up creating a whole new problem with your questions and ideas.",
|
||||
"tid-move3": "<b>Your Rules Stink</b>: When you stand up to an adult by telling them their rules are stupid, roll with Passion. On a hit, they are surprised by your argument; they must shift their balance or offer you a way forward, past the rules. On a 10+, both. On a miss, your efforts to move them only reveal how strongly they believe in the system—mark a condition as their resistance leaves you reeling.",
|
||||
"tid-move4": "<b>It Doesn't Belong To You</b>: When you secretly pocket something owned by someone undeserving, roll with Harmony. On a hit, you swipe something from them (your choice) without them noticing you took it. On a 7-9, the thing you took isn’t exactly what you thought it was; the GM will tell you how. On a miss, you grab the goods, but they notice—and pursue—as soon as you exit the scene.",
|
||||
"tid-move5": "<b>You Can't Knock Me Down!</b>: When you are engaged in combat with superior opposition and openly refuse to back down or flee, roll with Harmony for the rest of the battle when you use the <b>defend and respond</b> approach; you cannot choose to Retreat for the rest of the fight.",
|
||||
"the-successor": "The Successor",
|
||||
"the-successor-description": "The Successor comes from a lineage of powerful but scary figures. Play the Successor if you want to struggle against your lineage as it threatens to draw you in.",
|
||||
"balance-the-successor1": "Tradition",
|
||||
"balance-the-successor2": "Progress",
|
||||
"a-tainted-past": "A Tainted Past",
|
||||
"lineage-description1": "You hail from a powerful and infamous lineage—often a family, though it might also be another close-knit group which passes status and clout down from generation to generation. Choose one domain from below that is the source of your lineage’s power, and another into which they’re now beginning to extend their reach.",
|
||||
"lineage-domains": "Lineage Domains",
|
||||
"lineage1": "High Society",
|
||||
"lineage2": "Military Command",
|
||||
"lineage3": "Arts and Entertainment",
|
||||
"lineage4": "Land Ownership",
|
||||
"lineage5": "Organized Crime",
|
||||
"lineage6": "Spiritual Authority",
|
||||
"lineage7": "State Politics",
|
||||
"lineage8": "Business and Industry",
|
||||
"lineage9": "Elite Academics",
|
||||
"lineage10": "Vigilante Militias",
|
||||
"lineage11": "Media and News",
|
||||
"lineage12": "Vital Supply Chains",
|
||||
"lineage-resources": "Lineage Resources",
|
||||
"lineage-description2": "You have access to your family’s extensive stores of two of the following resources:",
|
||||
"lresource1": "Obscure or Forbidden Knowledge",
|
||||
"lresource2": "Introductions or Connections",
|
||||
"lresource3": "Servants or Muscle",
|
||||
"lresource4": "High Technology",
|
||||
"lresource5": "Cold Hard Cash",
|
||||
"lresource6": "Spiritual Artifacts or Tomes",
|
||||
"spending-resources": "Spending Resources",
|
||||
"lineage-description3": "Spend <b>resources</b> during the session to establish a boon you had previously asked for or obtained, something that your lineage’s unique position and stores could provide: a vehicle, an invitation into a private event or powerful chamber, a chest of jade coins, etc.",
|
||||
"pay-homage": "Pay Homage",
|
||||
"lineage-description4": "When you pay obeisance and homage to a powerful member of your lineage, roll with your Tradition. On a hit, you earn some credit; hold 3-resources. On a 7-9, their resources don’t come without strings; you’ll need to promise to fulfill some other obligation of your lineage, or let them shift your balance right now. On a miss, they’re dissatisfied with your display; they’re cutting you off until you fulfill some task they set to you.",
|
||||
"raiding-your-lineage": "Raiding Your Lineage",
|
||||
"lineage-description5": "When you <b>raid your lineage’s resources</b> without their consent or knowledge, mark a condition and roll with your Progress. On a hit, hold 1-resource. On a 7-9, choose 1. On a 10+, choose 2.<ul><li>You obtained an additional 1-resource.</li><li>You nabbed your goodies quietly and quickly; your lineage will be none the wiser.</li><li>You steel yourself for what you’re doing; avoid marking a condition.</li></ul> On a miss, you’re caught in the act by a powerful member of your lineage.",
|
||||
"ts-move1": "<b>Way of the Future</b>: Take +1 Creativity (Max +3).",
|
||||
"ts-move2": "<b>Black Koala-Sheep</b>: When you behave in a way that shocks and unsettles people from one of your backgrounds, roll with Creativity to <b>intimidate</b> them or<b>push your luck</b>.",
|
||||
"ts-move3": "<b>A Life of Regret</b>: When you comfort or support an NPC by apologizing and honestly promising to make amends for the harm they have suffered, roll with Focus instead of Harmony. If they choose not to open up to you, you do not take +1 forward against them. If they choose to open up to you, take +1 ongoing to attempts to take action to make amends.",
|
||||
"ts-move4": "<b>Walk This Way</b>: When you make over, disguise, and/or coach your friends to fit in with a specific crowd appropriate to one of your backgrounds, roll with Creativity. On a 10+, the performance is flawless; you gain access to wherever you wanted to fit in while attracting little suspicion. On a 7-9, you fool nearly everyone; there’s only a single gatekeeper who asks any questions or stands in your way. On a miss, the only way to get the access you desired is for one of your friends to take on a uncomfortable, dangerous, or attention-grabbing role.",
|
||||
"ts-move5": "<b>Wordly Knowledge</b>: Your upbringing expanded your horizons, skillsets, and contacts. Choose another training and another background.",
|
||||
"move-status": "Learned/Practiced/Mastered",
|
||||
"custom-playbook": "Custom Playbook",
|
||||
"tome-of-mysteries": "Tome of Mysteries",
|
||||
"reinforcements": "Reinforcements",
|
||||
"Brazilian": "Brazilian Edition",
|
||||
"fan-made": "Fan-made",
|
||||
"material": "Material",
|
||||
"background": "Background",
|
||||
"background-description": "Where did your character come from?",
|
||||
"background1": "Military",
|
||||
"background2": "Monastic",
|
||||
"background3": "Outlaw",
|
||||
"background4": "Privileged",
|
||||
"background5": "Urban",
|
||||
"background6": "Wilderness",
|
||||
"heat": "Heat",
|
||||
"Divine": "Divine",
|
||||
"Expert": "Expert",
|
||||
"Flake": "Flake",
|
||||
"Initiate": "Initiate",
|
||||
"Monstrous": "Monstrous",
|
||||
"curses": "Curses",
|
||||
"Mundane": "Mundane",
|
||||
"Professional": "Professional",
|
||||
"agency": "Agency",
|
||||
"resources": "Resources",
|
||||
"red-tape": "Red Tape",
|
||||
"Spellslinger": "Spell-Slinger",
|
||||
"combat-magic": "Combat Magic",
|
||||
"bases": "Bases",
|
||||
"effects": "Effects",
|
||||
"Spooky": "Spooky",
|
||||
"dark-side": "The Dark Side",
|
||||
"Wronged": "Wronged",
|
||||
"Gumshoe": "Gumshoe",
|
||||
"Hex": "Hex",
|
||||
"temptation": "Temptation",
|
||||
"rotes": "Rotes",
|
||||
"guide-name": "Guide Name",
|
||||
"loving": "Loving",
|
||||
"broken": "Broken",
|
||||
"Searcher": "Searcher",
|
||||
"Exile": "Exile",
|
||||
"Hardcase": "Hard Case (Original)",
|
||||
"Luchador": "Luchador",
|
||||
"hero": "Hero",
|
||||
"Snoop": "Snoop",
|
||||
"Summoned": "Summoned",
|
||||
"hobby": "Hobby",
|
||||
"Traveler": "Traveler",
|
||||
"custom": "Custom",
|
||||
"luck-special-custom": "You may come up with a Moment of Balance for this playbook with help from the GM.",
|
||||
"custom-special": "Playbook Special",
|
||||
"custom-special-example": "Like the Guardian's 'Ward' or the Successor's 'Lineage'",
|
||||
"custom-special-name": "Name of special",
|
||||
"custom-special-description": "Description",
|
||||
"custom-moves": "Playbook Moves",
|
||||
"custom-move-name": "Name",
|
||||
"custom-move-description": "Description",
|
||||
"custom-gear": "Playbook Gear",
|
||||
"start_newstuff": "<!-- All of the entries from here on down are new and likely need translation beyond what was supplied in the original version 1.0 materials. -->",
|
||||
"unused": "Unused",
|
||||
"all": "All",
|
||||
"starting": "Starting",
|
||||
"stats-overwrite-warning": "Choose a starting set. (This will overwrite current stats values!)",
|
||||
"current-hold": "Current Hold",
|
||||
"advanced": "Advanced",
|
||||
"instructions": "Instructions",
|
||||
"trigger-luck-special": "When you mark Luck, you trigger your playbook's Luck Special.",
|
||||
"examples": "Examples",
|
||||
"balance-instructions": "Shift your balance towards one of your <i>principles</i> whenever a move says to do so. If you cannot shift your balance because you are at the end of your balance track, trigger the <i>Losing your Balance</i> move.",
|
||||
"failure": "Failure",
|
||||
"basic-reference": "Basic Moves Reference",
|
||||
"plead": "Plead",
|
||||
"plead-move": "When you plead with an NPC who cares what you think for help, support, or action, roll with Harmony. On a 7-9, they need something more—evidence that this is the right course, guidance in making the right choices, or resources to aid them—before they act; the GM tells you what they need. On a 10+, they act now and do their best until the situation changes",
|
||||
"pyl": "Push your Luck",
|
||||
"pyl-move": "When you push your luck in a risky situation, say what you want to do and roll with Passion. On a hit, you do it, but it costs you to scrape by; the GM tells you what it costs you. On a 10+, your boldness pays off despite the cost; the GM tells you what other lucky opportunity falls in your lap",
|
||||
"snt": "Rely on your Skills & Training",
|
||||
"snt-move": "When you rely on your skills and training to overcome an obstacle, gain new insight, or perform a familiar custom, roll with Focus. On a hit, you do it. On a 7-9, you do it imperfectly—the GM tells you how your approach might lead to unexpected consequences; accept those consequences or mark 1-fatigue",
|
||||
"assess": "Assess a Situation",
|
||||
"assess-move": "When you assess a situation, roll with Creativity. On a 7-9, ask 1 question. On a 10+, ask 2 questions.<ul><li>What here can I use to _______?</li><li>Who or what is the biggest threat?</li><li>What should I be on the lookout for?</li><li>What’s my best way out/in/through?</li><li>Who or what is in the greatest danger?</li></ul>Take +1 ongoing when acting on the answers",
|
||||
"intimidate": "Intimidate",
|
||||
"intimidate-move": "When you intimidate an NPC into backing off or giving in, roll with Passion. On a hit, they choose one. On a 10+, first, you pick one they cannot choose.<br>The NPC chooses from the following:<ul><li>They run to escape or get backup</li><li>They back down but keep watch</li><li>They give in with a few stipulations</li><li>They attack you, but off-balance; the GM marks a condition on them</li></ul>",
|
||||
"trick": "Trick",
|
||||
"trick-move": "When you trick an NPC, roll with Creativity. On a hit, they fall for it and do what you want for the moment. On a 7-9, pick 1. On a 10+, pick 2.<ul><li>They stumble; take +1 forward to acting against them</li><li>They act foolishly; the GM tells you what additional opportunity they give you</li><li>They overcommit; they are deceived for some time</li></ul>",
|
||||
"cns": "Comfort & Support",
|
||||
"cns-move": "When you comfort or support another person, roll with Harmony. On a hit, they must decide if they open up to you. If they don’t, mark a condition and take +1 forward against them; if they do, ask them any question. On a 10+, they can ask a question of you as well. Anyone who answers a question honestly may choose to clear acondition or 2-fatigue",
|
||||
"help": "Help",
|
||||
"help-move": "When you take appropriate action to help a companion, mark 1-fatigue to give them a +1 to their roll (after the roll). You cannot help in a combat exchange in this way",
|
||||
"balance-reference": "Balance Moves Reference",
|
||||
"lutp": "Live up to your Principle",
|
||||
"lutp-move": "When you take action in accordance with the values of a principle, mark fatigue to roll with that principle instead of whatever stat you would normally roll",
|
||||
"callout": "Call Someone Out",
|
||||
"callout-move": "When you openly call on someone to live up to their principle, shift your balance away from center, then name and roll with their principle. On a hit, they are called to act as you say; they must either do it or mark a condition. On a 7-9, they challenge your view of the world in turn; mark a fatigue or they shift your balance as they choose. On a miss, they can demand you act in accordance with one of your principles instead; mark a condition or act as they request",
|
||||
"denycallout": "Deny a Call Out",
|
||||
"denycallout-move": "When you deny an NPC calling on you to live up to your principle, roll with that principle. On a hit, act as they say or mark 1-fatigue. On a 10+, their words hit hard; you must also shift your balance towards the called-on principle. On a miss, you stand strong; clear a condition, clear 1-fatigue, or shift your balance, your choice",
|
||||
"resistbalance": "Resist Shifting your Balance",
|
||||
"resistbalance-move": "When you resist an NPC shifting your balance, roll 2d6. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7-9, choose one.<ul><li>Clear a condition or mark growth by immediately acting to prove them wrong.</li><li>Shift your balance towards the opposite principle.</li><li>Learn what their principle is (if they have one); if you already know, take +1 forward against them.</li></ul>On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice",
|
||||
"losebalance": "Losing your Balance",
|
||||
"losebalance-move": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:<ul><li>Give in or submit to your opposition</li><li>Lose control of yourself in a destructive and harmful way</li><li>Take an extreme action in line with the principle, then flee</li></ul>Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
|
||||
"combat-reference": "Combat Moves Reference",
|
||||
"defend-and-response": "Defend & Response",
|
||||
"retaliate": "Retaliate",
|
||||
"retaliate-move": "Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe",
|
||||
"block": "Block",
|
||||
"block-move": "Choose one advance & attack technique. For the rest of this exchange, mark 1-fatigue to block an enemy within reach who uses that technique unless they mark an additional fatigue",
|
||||
"retreat": "Retreat",
|
||||
"retreat-move": "Leave the fight to safety. Any foe engaged with you can mark 1-fatigue to block this technique",
|
||||
"advance-and-attack": "Advance & Attack",
|
||||
"strike": "Strike",
|
||||
"strike-move": "Mark 1-fatigue to inflict a condition on a foe in reach",
|
||||
"seizeposition": "Seize a Position",
|
||||
"seizeposition-move": "Advance to a new location—engage new foes, avoid an obstacle or danger, or establish an advantageous position",
|
||||
"smash": "smash",
|
||||
"smash-move": "Destroy or destabilize something in the environment",
|
||||
"evade-and-observe": "Evade & Observe",
|
||||
"testbalance": "Test Balance",
|
||||
"testbalance-move": "Mark 1-fatigue to question a foe as you fight with them. Ask what their principle is; they must answer honestly. If you already know their principle, you may instead shift their balance",
|
||||
"showoff": "Show Off",
|
||||
"showoff-move": "Mark 1-fatigue to impress or intimidate a foe. They must either allow you to shift their balance or they may only use a single technique in the next exchange",
|
||||
"watchfoe": "Watch a Foe",
|
||||
"watchfoe-move": "Choose an engaged foe to carefully observe. In your next exchange with them, before anyone else makes any choices, they must announce what approach they choose and one technique of that approach they will use in that exchange",
|
||||
"fighting-techniques": "Fighting Techniques",
|
||||
"tag-team": "The Bold: Tag Team",
|
||||
"tag-team-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Work with a companion against the same foe; mark 1-fatigue to inflict 2-fatigue on a foe targeted in this exchange by a companion using Strike, even if their Strike is blocked or doesn’t land.",
|
||||
"overwhelm": "The Hammer: Overwhelm",
|
||||
"overwhelm-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Throw a punch with all your weight behind it; mark up to three fatigue or condition in any combination to force your opponent to mark the same number of conditions (but not fatigue).",
|
||||
"divert": "The Guardian: Divert",
|
||||
"divert-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also Retaliate this exchange, deal an additional 1-fatigue each time.",
|
||||
"wall-of-perfection": "The Icon: Wall of Perfection",
|
||||
"wall-of-perfection-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Create a perfect wall of defense around yourself and any allies directly next to you; mark 1-fatigue to block a single attack towards the wall or keep an enemy at bay who tries to penetrate the wall.",
|
||||
"disorient": "The Idealist: Disorient",
|
||||
"disorient-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Pummel them with blows; mark fatigue to shift their balance.",
|
||||
"break": "The Successor: Break",
|
||||
"break-move": "<b>Evade and Observe</b>: <i>(Add this choice to the list of options available when you Evade and Observe)</i><br/>Target a foe’s vulnerable equipment; mark fatigue to render it useless or broken.",
|
||||
"keeper-may-say": "The Keeper May Say That...",
|
||||
"options": "Options",
|
||||
"harm-list": "Whenever you suffer harm, the Keeper will tell you what effect it has. Injury severity depends on how much harm you have suffered: <ul> <li> 0-harm wounds have only minor, short term effects. </li> <li> 4-7 harm wounds are serious and unstable. They will get worse unless treated. Mark the \"Unstable\" box. </li> <li> 8-harm or more will kill a normal human, including a hunter. </li> </ul> Armour reduces the harm suffered by the number of points it is rated for. Monsters may not be defeated until you use their weakness against them, and this applies to some minions as well.",
|
||||
"recovery": "Recovery",
|
||||
"harm-recovery": "<ul> <li> 0 harm wounds are considered healed right away. </li> <li> 1-3 harm wounds improve when you receive first aid, and later when you rest. Heal 1 when you do. </li> <li> Unstable wounds require first aid to become stable. While unstable, they may get worse. </li> <li> 4+ harm wounds require a healing move, time in an infirmary or hospital, or magical healing. </li> </ul> At the end of the mystery, you also have a chance to heal. <ul> <li> If there is no chance to rest, heal 1 harm. </li> <li> If there is plenty of time, heal all harm. </li> </ul>",
|
||||
"luck-list": "When you spend a point of Luck, pick one: <ul> <li> Decrease a wound you have suffered to 0 harm. </li> <li> After you roll, retroactively change the result to a 12. </li> </ul> When you have no luck left, bad things will happen to you.",
|
||||
"leveling-up": "Leveling Up",
|
||||
"leveling-up-ref": "Mark an experience point whenever your roll totals six or less, or when a move tells you to. Whenever you mark the fifth experience box, level up. Erase all five marks and choose an improvement from your list. After you have leveled up five times, you may choose from the advanced improvement list as well.",
|
||||
"eos": "End of Session",
|
||||
"eos-ref": "At the end of each session, the Keeper will ask the following questions: <ul> <li> Did we conclude the current mystery? </li> <li> Did we save someone from certain death (or worse)? </li> <li> Did we learn something new and important about the world? </li> <li> Did we learn something new and important about one of the hunters? </li> </ul> If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.",
|
||||
"pick-book": "Pick Your Playbook",
|
||||
"pick-book-desc": "<b>Pick your playbook using the menu in the upper right corner</b> or the buttons in the lists below. <i>Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).</i>",
|
||||
"byo": "Brew Your Own",
|
||||
"custom-desc": "A blank shell you can use to create your own",
|
||||
"your-enemies": "Your enemies",
|
||||
"your-choice": "Your choice",
|
||||
"restrictions": "Restrictions",
|
||||
"attack-spells": "Attack Spells",
|
||||
"possible-contacts": "Possible Contacts",
|
||||
"playbook-name": "Playbook Name",
|
||||
"hit": "Hit",
|
||||
"success": "Full Success",
|
||||
"mixed": "Mixed Success",
|
||||
"advsuccess": "Advanced Success",
|
||||
"treat-regular": "Treat as a regular success if you do not have the advanced improvement for this move.",
|
||||
"mark-xp-remind": "Make sure to mark experience!",
|
||||
"first-choice": "First choice",
|
||||
"second-choice": "Second choice",
|
||||
"enabled": "(Enabled)",
|
||||
"end-of-session-experience": "End of Session Experience",
|
||||
"end-of-session-experience-kref": "<ul><li>1-2 “yes”: 1 mark; 3-4 “yes”: 2 marks</li><li>Did they conclude the current mystery?</li><li>Did they save someone from certain death (or worse)?</li><li>Did we learn something new and important about the world?</li><li>Did we learn something new and important about one of the hunters?</li></ul>",
|
||||
"mystery-creation": "Mystery Creation",
|
||||
"1-basic-concept": "1. Basic Concept",
|
||||
"1-basic-concept-kref": "<ul><li>A cool monster from urban legend or folklore.</li><li>A loose end from a previous mystery.</li><li>A problem from one of your arcs.</li><li>Take a plot from somewhere else and change some details.</li><li>A place you know that would make a good place for a monster to lurk.</li><li>Is there something the hunters want to check out?</li><li>Return of a monster, bystander, or location from a previous mystery.</li></ul>",
|
||||
"2-hook": "2. Hook",
|
||||
"2-hook-kref": "<ul><li>The clue that caught the hunters' attention.</li></ul>",
|
||||
"3-threats": "3. Threats",
|
||||
"3-threats-kref": "<ul><li>Create your monsters, minions, bystanders and locations.</li></ul>",
|
||||
"4-countdown": "4. Countdown",
|
||||
"4-countdown-kref": "What would happen if the hunters never came here? Break it into six key events:<ol><li>Day</li><li>Shadows</li><li>Sunset</li><li>Dusk</li><li>Nightfall</li><li>Midnight</li></ol>",
|
||||
"custom-moves-header": "Custom Moves",
|
||||
"custom-moves-kref": "<ul><li>What's the basic concept for the move?</li><li>When is it triggered?</li><li>What effect does it have?</li></ul>",
|
||||
"mystery-hook": "The Hook",
|
||||
"description": "Description",
|
||||
"armour": "Armour",
|
||||
"name": "Name",
|
||||
"day": "Day",
|
||||
"shadows": "Shadows",
|
||||
"sunset": "Sunset",
|
||||
"dusk": "Dusk",
|
||||
"nightfall": "Nightfall",
|
||||
"midnight": "Midnight",
|
||||
"instructions-list": "<ul><li>Click +Add to add a new entity.</li><li>Click Modify to delete or rearrange the order of those entities.</li><li>Set the type, which will then activate the data fields.</li><li>Once you're done editing, hide the edit controls for an attractively formatted experience!</li></ul>",
|
||||
"edit": "Edit",
|
||||
"select-type": "(Select Type)",
|
||||
"threat-type": "Threat Type",
|
||||
"countdown": "Countdown",
|
||||
"monster": "Monster",
|
||||
"minion": "Minion",
|
||||
"bystander": "Bystander",
|
||||
"location": "Location",
|
||||
"phenomenon": "Phenomenon",
|
||||
"up-to-6": "Up to 6",
|
||||
"up-to-12": "Up to 12",
|
||||
"type-and-motivation": "Type and Motivation",
|
||||
"choose-type": "Choose Type and Motivation",
|
||||
"powers": "Powers",
|
||||
"attacks": "Attacks",
|
||||
"weaknesses": "Weaknesses",
|
||||
"starting-stats-choices": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"motw": "Monster of the Week",
|
||||
"copyright": "Monster of the Week is copyright Evil Hat Productions, LLC and Generic Games.",
|
||||
"choose-one": "Choose one",
|
||||
"other-playbook-moves": "Other Playbook Moves",
|
||||
"allies": "Allies and Teams",
|
||||
"individual": "Individual",
|
||||
"team": "Team",
|
||||
"motivation": "Motivation",
|
||||
"ally-motive1": "Subordinate: to follow your exact instructions",
|
||||
"ally-motive2": "Lieutenant: to execute the spirit of your instructions",
|
||||
"ally-motive3": "Friend: to provide emotional support",
|
||||
"ally-motive4": "Bodyguard: to intercept danger",
|
||||
"ally-motive5": "Confidante: to give you advice and perspective",
|
||||
"ally-motive6": "Backup: to stand with you",
|
||||
"other-playbooks": "Other Playbooks",
|
||||
"actionscientist": "Action Scientist",
|
||||
"text-block": "Text Block",
|
||||
"mystery-concept": "Mystery's Concept",
|
||||
"playtests": "Playtests",
|
||||
"playtest": "Playtest",
|
||||
"constructed": "Constructed",
|
||||
"lightning": "Lightning",
|
||||
"music": "Music",
|
||||
"clockwork": "Clockwork",
|
||||
"orgone": "Orgone",
|
||||
"alchemy": "Alchemy",
|
||||
"thought": "Thought",
|
||||
"aether": "Aether",
|
||||
"purpose": "Purpose",
|
||||
"fire": "Fire",
|
||||
"calm": "Calm",
|
||||
"raging": "Raging",
|
||||
"end_newstuff": "<!-- New entries end here. -->"
|
||||
}
|
||||
@@ -0,0 +1,580 @@
|
||||
{
|
||||
"sheet-version": "sheet version",
|
||||
"send_details_to_chat": "Send details to chat!",
|
||||
"character-name": "Name",
|
||||
"character-gender": "Pronouns",
|
||||
"playbook": "Playbook",
|
||||
"keeper-sheet": "Keeper's Mystery Sheet",
|
||||
"playbook-choice": "Choose a Playbook",
|
||||
"character-look": "Look",
|
||||
"select-text": "Select a Playbook above to get started",
|
||||
"placeholder": " ",
|
||||
"balance-spacer": "balance",
|
||||
"basics": "Basics",
|
||||
"background-demeanor": "Background & Demeanor",
|
||||
"history-prompts": "History Prompts",
|
||||
"Create-Your-Own": "Create Your Own:",
|
||||
"stats": "Stats",
|
||||
"charm": "Charm",
|
||||
"cool": "Cool",
|
||||
"sharp": "Sharp",
|
||||
"tough": "Tough",
|
||||
"weird": "Weird",
|
||||
"luck": "Luck",
|
||||
"miss": "Miss",
|
||||
"Background": "Background",
|
||||
"Background-Description": "Choose up to 2 of the following to describe your origins",
|
||||
"Military": "Military",
|
||||
"Monastic": "Monastic",
|
||||
"Outlaw": "Outlaw",
|
||||
"Privilege": "Privilege",
|
||||
"Urban": "Urban",
|
||||
"Wilderness": "Wilderness",
|
||||
"Demeanor": "Demeanor",
|
||||
"Demeanor-Description": "Choose one or more of the follow to describe how your character behaves in social situations",
|
||||
"Harsh": "Harsh",
|
||||
"Serious": "Serious",
|
||||
"Polite": "Polite",
|
||||
"Quiet": "Quiet",
|
||||
"Suspicious": "Suspicious",
|
||||
"Cautious": "Cautious",
|
||||
"Impatient": "Impatient",
|
||||
"Sensitive": "Sensitive",
|
||||
"Affable": "Affable",
|
||||
"Enthusiastic": "Enthusiastic",
|
||||
"Talkative": "Talkative",
|
||||
"Impetuous": "Impetuous",
|
||||
"Playful": "Playful",
|
||||
"Blunt": "Blunt",
|
||||
"Loud": "Loud",
|
||||
"Excessive": "Excessive",
|
||||
"Determined": "Determined",
|
||||
"Naive": "Naive",
|
||||
"Needy": "Needy",
|
||||
"Sad": "Sad",
|
||||
"Haughty": "Haughty",
|
||||
"Grave": "Grave",
|
||||
"Lonely": "Lonely",
|
||||
"Compassionate": "Compassionate",
|
||||
"Joyful": "Joyful",
|
||||
"Grieving": "Grieving",
|
||||
"Earnest": "Earnest",
|
||||
"Resolute": "Resolute",
|
||||
"Perky": "Perky",
|
||||
"Intense": "Intense",
|
||||
"By-the-book": "By-the-book",
|
||||
"Casual": "Casual",
|
||||
"Arrogant": "Arrogant",
|
||||
"Oblivious": "Oblivious",
|
||||
"Training": "Training",
|
||||
"Training-Description": "Choose one of the following that describes how you were trained to fight",
|
||||
"Waterbending": "Waterbending",
|
||||
"Firebending": "Firebending",
|
||||
"Earthbending": "Earthbending",
|
||||
"Airbending": "Airbending",
|
||||
"Weaponbending": "Weapon Specialist",
|
||||
"Techbending": "Tech Specialist",
|
||||
"Fighting-Style": "Fighting Style",
|
||||
"Creativity": "Creativity",
|
||||
"Focus": "Focus",
|
||||
"Harmony": "Harmony",
|
||||
"Passion": "Passion",
|
||||
"balance": "Balance",
|
||||
"creativity": "Creativity",
|
||||
"focus": "Focus",
|
||||
"harmony": "Harmony",
|
||||
"passion": "Passion",
|
||||
"role": "Role",
|
||||
"choose-starting-stats": "[Choose a set, then choose any stat and add +1]",
|
||||
"+1|+1|=0|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"-1|+1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|-1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|+1|+1|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|-1|+1|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|+1|-1|=0": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"center": "Center",
|
||||
"balance-center": "Center ",
|
||||
"fatigue": "Fatigue",
|
||||
"atla-books": "Avatar Legends Playbooks",
|
||||
"fatigue-description": "Mark <i>Fatigue</i> when a move or the GM tells you to",
|
||||
"trigger-fatigue-special": "When you can no longer mark fatigue, you must mark a condition instead. When you can no longer mark conditions, you are <i>taken out</i>.",
|
||||
"okay": "Okay",
|
||||
"doomed": "Doomed",
|
||||
"special": "Special",
|
||||
"harm": "Harm",
|
||||
"dying": "Dying",
|
||||
"unstable": "Unstable",
|
||||
"balancevalues": "+3 +2 +1 +0 -1 -2 -3",
|
||||
"centervalues": "-3 -2 -1 +0 +1 +2 +3",
|
||||
"balance-principle": "Principle",
|
||||
"conditions": "Conditions",
|
||||
"condition1": "<b>Afraid:</b> -2 to <i>intimidate</i> and <i>call someone out</i>",
|
||||
"condition2": "<b>Angry:</b> -2 to <i>comfort or support</i> and <i>assess a situation</i>",
|
||||
"condition3": "<b>Foolish:</b> -2 to <i>trick</i> and <i>resist shifting your balance</i>",
|
||||
"condition4": "<b>Guilty:</b> -2 to <i>push your luck</i> and <i>deny a callout</i>",
|
||||
"condition5": "<b>Insecure:</b> -2 to <i>plead</i> and <i>rely on your skills and training</i>",
|
||||
"growth": "Growth",
|
||||
"experience": "Experience",
|
||||
"growth-description": "At the end of each game session, answer the following questions. For each “yes” answer, mark one of the three growth boxes. When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.<ul><li>Did you learn something challenging, exciting, or complicated about the world?</li><li>Did you stop a dangerous threat or solve a community problem?</li><li>Did you guide a companion towards balance or end the session at your center?</li></ul>",
|
||||
"growth-questions": "Growth Questions",
|
||||
"growth-the-bold": "<ul><li>Did you express vulnerability by admitting you were wrong or that you should have listened to someone you ignored?</li></ul>",
|
||||
"growth-the-guardian": "<ul><li>Did you pursue a desire or goal of your own, outside of protecting others?</li></ul>",
|
||||
"growth-the-hammer": "<ul><li>Did you make significant progress towards your goal against your adversary?</li></ul>",
|
||||
"growth-the-icon": "<ul><li>Did you accomplish a feat worthy of your burden and tradition?</li></ul>",
|
||||
"growth-the-idealist": "<ul><li>Did you improve the lives of a community of average citizens?</li></ul>",
|
||||
"growth-the-successor": "<ul><li>Did you learn something meaningful or important about your lineage, its members, or its effects on the world and others?</li></ul>",
|
||||
"xp-description": "When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.",
|
||||
"moment-of-balance": "Moment of Balance",
|
||||
"balance-unlocked": "Moment of Balance <i>Unlocked</i>",
|
||||
"moment-of-balance-the-bold": "The greatest heroes of your age may have overwhelming confidence, but balance isn’t about pursuing greatness for the sake of greatness. You find a way to stand with your companions like no one else ever could. Tell the GM how you strike down an impossibly strong enemy or obstacle to protect your friends from harm as the best version of yourself.",
|
||||
"moment-of-balance-the-guardian": "You’ve sworn to protect the people you care about, but balance is about finding your own place in the world as well. You know what you’re capable of accomplishing, and you step up to show the world your unique strength. Tell the GM how you put your own life on the line to defeat a villain or danger that seems unstoppable.",
|
||||
"moment-of-balance-the-hammer": "You can knock down every wall in the world, but balance isn’t found in conquest and destruction. You know some walls need to stand to keep people safe. Tell the GM how you put yourself directly in the path of an inescapable threat to completely protect someone or something from harm.",
|
||||
"moment-of-balance-the-icon": "Others have laid a path for you you cannot escape, but balance means you understand the limits of their vision. You make the role your own in this moment, charting a new path for yourself and your tradition. Tell the GM how your new understanding of your burdens forges a new way forward for everyone.",
|
||||
"moment-of-balance-the-idealist": "The pain of the world can be overwhelming, but balance brings peace. You bring everything around you to a stop—villains, arguments, disaster—and set the world right. Tell the GM how your compassionate actions end a conflict utterly and completely.",
|
||||
"moment-of-balance-the-successor": "You may never escape the legacy of your family, but balance allows you to learn from them without defining yourself in their image. You call upon a resource of your family to innovate a new solution to an intractable problem, never forgetting who you are in the face of incredible danger. Tell the GM how you knock down obstacles that seem impossible to overcome and save the day.",
|
||||
"other-moves": "Other Moves",
|
||||
"gear": "Gear",
|
||||
"other-gear": "Other Gear",
|
||||
"growth-improvements": "Growth Improvements",
|
||||
"growth-improvements-description": "Once you have 3 <i>Growth Experience</i> you may choose one of these: (Check off any you've already taken)",
|
||||
"other-improvements": "Other Improvements",
|
||||
"take-move1-imp": "Take a new move from your playbook",
|
||||
"take-move2-imp": "Take a new move from another playbook",
|
||||
"raise-stat-imp": "Raise a stat by +1 (max of +2 in any stat)",
|
||||
"shift-center-imp": "Shift your center by one step",
|
||||
"unlock-balance-imp": "Unlock your Moment of Balance",
|
||||
"max": "max",
|
||||
"another": "Take another",
|
||||
"move": "move",
|
||||
"ally": "Gain an ally",
|
||||
"playbook-move": "Take a move from another playbook",
|
||||
"advanced-improvements": "Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above",
|
||||
"rating": "to any rating",
|
||||
"new-playbook": "Change playbooks",
|
||||
"second-hunter": "Create a second hunter to play",
|
||||
"basic-moves": "Advance 2 basic moves",
|
||||
"retire": "Retire this hunter to safety",
|
||||
"erase-luck": "Erase one used <i>Luck</i> point",
|
||||
"after-getting-improvement": "Use after getting the corresponding <i>Improvement</i>",
|
||||
"history": "History",
|
||||
"notes": "Notes",
|
||||
"pick-one": "pick one",
|
||||
"pick-two": "pick two",
|
||||
"pick-three": "pick three",
|
||||
"moves": "Moves",
|
||||
"1-fixed-move": "You get this",
|
||||
"2-fixed-moves": "You get these 2",
|
||||
"1-move": "Then pick one of these",
|
||||
"2-moves-then": "Then pick two of these",
|
||||
"2-moves": "Pick two of these",
|
||||
"3-moves-then": "Then pick three of these",
|
||||
"3-moves": "Pick three of these",
|
||||
"choose": "choose",
|
||||
"one": "one",
|
||||
"two": "two",
|
||||
"three": "three",
|
||||
"the-bold": "The Bold",
|
||||
"the-bold-description": "The Bold fights to live up to their self-image and earn others’ trust and confidence. Play the Bold if you want to build your reputation and leadership skills. ",
|
||||
"balance-the-bold1": "Loyalty",
|
||||
"balance-the-bold2": "Confidence",
|
||||
"legacy1": "Successfully lead your companions in battle",
|
||||
"legacy2": "Kiss someone dangerous",
|
||||
"legacy3": "Punch someone you probably shouldn't punch",
|
||||
"legacy4": "Help a friend when they most need you",
|
||||
"legacy5": "Take down a threat all on your own",
|
||||
"legacy6": "Openly outperform and authority figure",
|
||||
"legacy7": "Pull off a ridiculous stunt",
|
||||
"legacy8": "Save a friend's life",
|
||||
"legacy9": "Pet a fantastic beast",
|
||||
"legacy10": "Get a fancy new outfit",
|
||||
"legacy11": "Earn the respect of an adult you admire",
|
||||
"legacy12": "Call out a friend's bad behavior to their face",
|
||||
"legacy13": "Form a deep relationship with someone new",
|
||||
"legacy14": "Stop a fight with calm words",
|
||||
"legacy15": "Tell someone your true feelings for them",
|
||||
"legacy16": "Travel to an incredible place",
|
||||
"legacy17": "Stand up to someone who doesn't respect you",
|
||||
"legacy18": "Restrain a friend from making a bad choice",
|
||||
"legacy19": "Forgive someone for their previous wrongdoing",
|
||||
"legacy20": "Stand up to someone abusing their power",
|
||||
"legacylist1": "List your current <i>drives</i> below:",
|
||||
"legacylist2": "Check off <i>drives</i> below as you complete them.",
|
||||
"yourdrives": "Your Drives",
|
||||
"completedrives": "Completed Drives",
|
||||
"choose-two": "Choose Two",
|
||||
"tb-move1": "<b>Best Friend</b><br>Your best friend is small, fuzzy, and dependable. Unlike all your other relationships, this one is simple and true. You can understand and communicate with your small companion and although they may give you a hard time now and again, they are always there when you need them most. Whenever your pal could help you push your luck, mark fatigue to roll with Creativity instead of Passion. If your pet ever gets hurt, mark a condition.",
|
||||
"tb-move2": "<b>Here's the Plan</b>: When you work out a plan with someone, roll with Creativity. On a 10+, hold 3. On a 7-9, hold 2. You can spend your hold 1-for-1 while the plan is being carried out to:<ul><li>Aid someone; add +1 to their roll (choose after rolling)</li><li>Call out a warning or a command; reduce the fatigue they mark by 1</li><li>Rally someone with invigorating words; negate a condition they would otherwise suffer</li></ul>On a miss, hold 1, but your plan encounters some disastrous opposition right from the start.",
|
||||
"tb-move3": "<b>Not Done Yet!</b>: Once per session, when you are taken out, shift your balance towards center to stay up for one more exchange of a conflict. After that exchange ends, you become helpless, unconscious, or otherwise incapable of continuing on, and are taken out as normal.",
|
||||
"tb-move4": "<b>You Missed Something</b>: When you evaluate a friendly NPC’s plan to get something done, roll with Focus. On a hit, the GM tells you how you can drastically improve the chances of success; get it done, and they’re sure to come through on top. On a 7-9, the problems inherent in the plan are fairly serious; the NPC will be resistant to making the changes necessary. On a miss, something about the plan throws you for a loop; the GM tells you what obvious danger the NPC is ignoring...or what they’re hiding about their intent.",
|
||||
"tb-move5": "<b>Straight Shooter</b>: When you tell an NPC the blunt, honest truth about what you really think of them and their plans, roll with Focus. On a hit, they’ll look upon your honesty favorably, and they’ll answer a non-compromising question honestly or grant you a simple favor. On a 7-9, they return the favor and give you an honest assessment of yourself; mark a condition. On a miss, you’re a bit too honest—they’re either furious or genuinely hurt.",
|
||||
"the-hammer": "The Hammer",
|
||||
"the-hammer-description": "The Hammer is strong, tough, and looking for a deserving face to punch. Play the Hammer if you want to grapple with what force can and can’t solve.",
|
||||
"balance-the-hammer1": "Care",
|
||||
"balance-the-hammer2": "Force",
|
||||
"bringing-them-down": "Bringing Them Down",
|
||||
"adversary-description1": "Take -1 ongoing to <b>plead</b> with, <b>trick</b>, or <b>comfort or support</b> your adversary.",
|
||||
"adversary-name": "<b>Adversary Name</b>",
|
||||
"changing-your-adversary": "Changing Your Adversary",
|
||||
"adversary-goal": "Adversary Goal",
|
||||
"adversary1": "Capture them",
|
||||
"adversary2": "Discredit them",
|
||||
"adversary3": "Depose them",
|
||||
"adversary4": "Restrain them",
|
||||
"adversary5": "Expose them",
|
||||
"adversary6": "Exile them",
|
||||
"th-move1": "<b>Fueled by Anger</b>: Mark Angry to use an additional basic or mastered technique when you <b>advance and attack</b>, even on a miss. While Angry is marked, take +1 ongoing to intimidate others.",
|
||||
"th-move2": "<b>Walls Can't Hold Me</b>: When you rely on your skills and training to dangerously smash your way through walls or other obstacles, roll with Passion instead of Focus.",
|
||||
"th-move3": "<b>Punch Where It Matters</b>: When you assess a situation, you can always ask, “Who or what here is most vulnerable to me?”, even on a miss. Remember to take +1 ongoing to act in accordance with the answer.",
|
||||
"th-move4": "<b>Comprehend Your Foe</b>: When you <b>defend and respond</b> against a foe whose balance principle you know, you may mark fatigue to roll with Creativity instead of Focus.",
|
||||
"th-move5": "<b>Stand and Fight!</b>: When you provoke an NPC opponent into attacking you, roll with Passion. On a hit, they’re coming at you specifically. On a 10+, you’re ready for them; clear a condition or clear 2-fatigue. On a miss, they take advantage of your provocation to strike a blow where you least expect it.",
|
||||
"the-guardian": "The Guardian",
|
||||
"the-guardian-description": "The Guardian defends someone close to them, steadfast and watchful. Play the Guardian if you want to be the first to see danger coming, and the last line of defense.",
|
||||
"balance-the-guardian1": "Self-Reliance",
|
||||
"balance-the-guardian2": "Trust",
|
||||
"burden-move": "Burden Move",
|
||||
"tg-move1": "<b>Suspicious Mind</b>:When you watch a person carefully to figure them out, roll with Focus. On a 7-9, hold 1. On a 10+, hold 2. Spend your hold, 1-for-1, to ask their player questions while you observe or interact with them; they must answer honestly.<ul><li>Are you telling the truth?</li><li>What are you truly feeling?</li><li>What do you really want right now?</li><li>What are you worried about?</li><li>What are you about to do?</li></ul>On a miss, you tip your hand, but you can shift your balance away from center to ask 1 question right now.",
|
||||
"tg-move2": "<b>Badge of Authority</b>: You have some badge or symbol of authority from your background, something that makes you someone to be listened to, if not well-liked or entirely respected.<br>When you give an NPC an order based on that authority and their recognition of it, roll with Passion. On a hit, they do what you say. On a 7-9, they choose 1:<ul><li>They do it, but in lackluster fashion</li><li>They say they need something first to be able to do it</li><li>They do it, but they’re going to talk to your superiors</li></ul>On a miss, the authority of your badge doesn’t sway them; they do as they please and you take -1 forward against them.",
|
||||
"tg-move3": "<b>Catch a Liar</b>: When you are suspicious of someone, write their name here:",
|
||||
"tg-move3.1": "You cannot write another until you have made them admit their guilt and misdeeds in front of an audience, or until you no longer seek to uncover their secrets.<br/>When they admit their guilt and misdeeds in front of an audience, clear their name from this move.<br/>When you no longer seek to uncover their secrets, you may mark a condition to clear their name from this move.<br/> When you expose that person’s lies or wrong-doing, clear all your fatigue and up to two conditions. When you try to <b>intimidate</b> them into admitting their real crimes by using actual evidence, you can eliminate one additional option from the list on any hit before they choose.",
|
||||
"tg-move4": "<b>Furrowed Brow</b>: Take +1 Focus (Max +3)",
|
||||
"tg-move5": "<b>Martyr Complex</b>: When you have a total of 8 between conditions marked, highest principle, and fatigue marked, take +1 ongoing to all moves.",
|
||||
"the-icon": "The Icon",
|
||||
"the-icon-description": "The Icon comes from an ancient tradition and inherited some serious standards to live up to. Play the Icon if you want to be torn between your heart and your destiny.",
|
||||
"balance-the-icon1": "Role",
|
||||
"balance-the-icon2": "Freedom",
|
||||
"burden-and-tradition": "Burden and Tradition",
|
||||
"tradition-description1": "You are an icon of your burden and tradition. You are expected to be its exemplar, its single most important representative, trained up from a young age and saddled with the weight of history. You have been told that you are vital to the world.",
|
||||
"your-responsibilities": "Your Responsibilities",
|
||||
"tradition-description2": "Choose 3 responsibilities of your burden and tradition you are expected to assume:",
|
||||
"responsibility1": "Protecting constructed sacred sites",
|
||||
"responsibility2": "Destroying dangerous creatures",
|
||||
"responsibility3": "Overthrowing tyrants",
|
||||
"responsibility4": "Defending rightful rulers",
|
||||
"responsibility5": "Performing rituals",
|
||||
"responsibility6": "Providing aid and succor to the downtrodden",
|
||||
"responsibility7": "Searching for ancient artifacts",
|
||||
"responsibility8": "Guarding nature from corruption",
|
||||
"responsibility9": "Safekeeping records from destruction",
|
||||
"your prohibitions": "Your Prohibitions",
|
||||
"tradition-description3": "Choose 3 prohibitions of your burden and tradition:",
|
||||
"Prohibition1": "Never fall in love",
|
||||
"Prohibition2": "Never refuse an honest request for help",
|
||||
"Prohibition3": "Never run from a fight",
|
||||
"Prohibition4": "Never start a fight",
|
||||
"Prohibition5": "Never share the secrets of your tradition",
|
||||
"Prohibition6": "Never seek fame or glory",
|
||||
"Prohibition7": "Never interfere without being asked",
|
||||
"Prohibition8": "Never betray someone's trust",
|
||||
"Prohibition9": "Never force your will upon another",
|
||||
"breaking-tradition": "Breaking Tradition",
|
||||
"living-up-to-your-role": "Living up to Your Role",
|
||||
"end-of-session-move": "End of Session Move",
|
||||
"tradition-move1": "When you live up to your Role through the responsibilities of your burden and tradition despite opposition or danger, shift your balance twice toward Role instead of marking fatigue, and clear fatigue equal to your Role.",
|
||||
"tradition-move2": "When you directly and openly break a prohibition of your burden and tradition, mark a condition, shift your balance twice towards Freedom, and clear fatigue equal to your Freedom.",
|
||||
"tradition-move3": "At the end of each session, answer these additional questions along with your standard growth questions.<br>1. Did I generally uphold my responsibilities?<ul><li>If yes, shift balance toward Role.</li><li>If no, mark a condition and shift balance toward Freedom.</li></ul>2. Did I generally maintain my prohibitions?<ul><li>If yes, clear a condition and shift balance toward Role.</li><li>If no, shift balance toward Freedom.</li></ul>",
|
||||
"ti-move1": "<b>Use Their Momentum</b>: When you are engaged with a large or powerful foe, mark fatigue to <b>advance and attack</b> with Focus instead of Passion. If you do, you don’t have to mark fatigue to use <b>Strike</b>, and you may also choose to use <b>Retaliate</b> as if it were an advance and attack technique.",
|
||||
"ti-move2": "<b>Bonzu Pippinpaddleopsicopolis... the Third</b>: When you <b>trick an NPC</b> by assuming a silly disguise or fake identity, mark Foolish to treat your roll as if it was a 12+. If Foolish is already marked, mark 2-fatigue instead.",
|
||||
"ti-move3": "<b>Meditation</b>: Take +1 Focus (Max +3).",
|
||||
"ti-move4": "<b>Otter-Penguins, Unagi, and Hot Springs</b>: When you visit a new inhabited location you learned about in the past, roll with Harmony. On a 7-9, ask 1. On a 10+, ask 2. You and your friends each clear fatigue when you interact with the answers.<ul><li>What’s the best local pastime?</li><li>What interesting locations are nearby?</li><li>Who is the most famous person here?</li><li>What special tradition is prized by locals?</li><li>What’s the most interesting legend locals recount about this place?</li></ul>On a miss, tell the GM what you expected to find; they will tell you how this place is different!",
|
||||
"ti-move5": "<b>Yip Yip!</b>: You have an animal companion large enough to ride. Name them and choose their species:<br><i>(Flying bison, polar bear dog, eel-hound, catgator, elephant-mandrill, gemsbok-bull, shirshu, komodo-rhino, sabertooth moose-lion, flying boar, walrus-yak, flying fishopotamus)</i>",
|
||||
"ti-move5.1": "When you and your animal companion fight together, mark 1-fatigue to use an additional technique from your approach, even on a miss. When something hurts your animal companion, mark a condition. When you and your friends travel via your animal companion, everyone clears 1-fatigue.",
|
||||
"the-idealist": "The Idealist",
|
||||
"the-idealist-description": "The Idealist has a past, full of suffering and tragedy, that strengthened their beliefs. Play the Idealist if you want to awaken the hope in everyone around you.",
|
||||
"balance-the-idealist1": "Forgivenss",
|
||||
"balance-the-idealist2": "Action",
|
||||
"never-turn-my-back": "Never Turn My Back",
|
||||
"code-description1": "You’ve seen sadness and grief. You’re no stranger to loss and pain. But you know the world can be a better place. And nothing happens without good people fighting for what’s right...",
|
||||
"your-code": "Your Code",
|
||||
"code-description2": "You have a code—choose three ideals from the list to define it:",
|
||||
"code1": "Always speak the truth",
|
||||
"code2": "Always stand up to bullies",
|
||||
"code3": "Always keep your promises",
|
||||
"code4": "Never strike the first blow",
|
||||
"code5": "Never deny a request for help",
|
||||
"code6": "Never leave a friend behind",
|
||||
"code-description3": "When you live up to your ideals at a significant cost, someone who witnessed (or hears about) your sacrifice approaches you to affirm their allegiance to your group’s purpose; write their name down on the list of allies below.",
|
||||
"your-allies": "Your Allies",
|
||||
"Allies": "Allies",
|
||||
"code-description4": "You can always <b>plead</b> with these allies—they always care what you think; they always open up to you if you <b>comfort or support</b> them; and you can <b>call on them to live up to their principles</b> as if you had rolled a 10+ by erasing their name from your list of allies.",
|
||||
"tid-move1": "<b>The Strength of Your Heart</b>: When you use Block, enemies must mark 2-fatigue instead of 1 to overcome your defenses.",
|
||||
"tid-move2": "<b>Whatever I Can</b>: When you spend time talking to the locals about their problems, roll with Harmony. On a hit, you hear about the most significant and serious problem at hand; the GM will tell you who it affects and what is the cause. On a 10+, you can ask a follow up question about the problem or cause; you take +1 ongoing when you act on the answer. On a miss, you wind up creating a whole new problem with your questions and ideas.",
|
||||
"tid-move3": "<b>Your Rules Stink</b>: When you stand up to an adult by telling them their rules are stupid, roll with Passion. On a hit, they are surprised by your argument; they must shift their balance or offer you a way forward, past the rules. On a 10+, both. On a miss, your efforts to move them only reveal how strongly they believe in the system—mark a condition as their resistance leaves you reeling.",
|
||||
"tid-move4": "<b>It Doesn't Belong To You</b>: When you secretly pocket something owned by someone undeserving, roll with Harmony. On a hit, you swipe something from them (your choice) without them noticing you took it. On a 7-9, the thing you took isn’t exactly what you thought it was; the GM will tell you how. On a miss, you grab the goods, but they notice—and pursue—as soon as you exit the scene.",
|
||||
"tid-move5": "<b>You Can't Knock Me Down!</b>: When you are engaged in combat with superior opposition and openly refuse to back down or flee, roll with Harmony for the rest of the battle when you use the <b>defend and respond</b> approach; you cannot choose to Retreat for the rest of the fight.",
|
||||
"the-successor": "The Successor",
|
||||
"the-successor-description": "The Successor comes from a lineage of powerful but scary figures. Play the Successor if you want to struggle against your lineage as it threatens to draw you in.",
|
||||
"balance-the-successor1": "Tradition",
|
||||
"balance-the-successor2": "Progress",
|
||||
"a-tainted-past": "A Tainted Past",
|
||||
"lineage-description1": "You hail from a powerful and infamous lineage—often a family, though it might also be another close-knit group which passes status and clout down from generation to generation. Choose one domain from below that is the source of your lineage’s power, and another into which they’re now beginning to extend their reach.",
|
||||
"lineage-domains": "Lineage Domains",
|
||||
"lineage1": "High Society",
|
||||
"lineage2": "Military Command",
|
||||
"lineage3": "Arts and Entertainment",
|
||||
"lineage4": "Land Ownership",
|
||||
"lineage5": "Organized Crime",
|
||||
"lineage6": "Spiritual Authority",
|
||||
"lineage7": "State Politics",
|
||||
"lineage8": "Business and Industry",
|
||||
"lineage9": "Elite Academics",
|
||||
"lineage10": "Vigilante Militias",
|
||||
"lineage11": "Media and News",
|
||||
"lineage12": "Vital Supply Chains",
|
||||
"lineage-resources": "Lineage Resources",
|
||||
"lineage-description2": "You have access to your family’s extensive stores of two of the following resources:",
|
||||
"lresource1": "Obscure or Forbidden Knowledge",
|
||||
"lresource2": "Introductions or Connections",
|
||||
"lresource3": "Servants or Muscle",
|
||||
"lresource4": "High Technology",
|
||||
"lresource5": "Cold Hard Cash",
|
||||
"lresource6": "Spiritual Artifacts or Tomes",
|
||||
"spending-resources": "Spending Resources",
|
||||
"lineage-description3": "Spend <b>resources</b> during the session to establish a boon you had previously asked for or obtained, something that your lineage’s unique position and stores could provide: a vehicle, an invitation into a private event or powerful chamber, a chest of jade coins, etc.",
|
||||
"pay-homage": "Pay Homage",
|
||||
"lineage-description4": "When you pay obeisance and homage to a powerful member of your lineage, roll with your Tradition. On a hit, you earn some credit; hold 3-resources. On a 7-9, their resources don’t come without strings; you’ll need to promise to fulfill some other obligation of your lineage, or let them shift your balance right now. On a miss, they’re dissatisfied with your display; they’re cutting you off until you fulfill some task they set to you.",
|
||||
"raiding-your-lineage": "Raiding Your Lineage",
|
||||
"lineage-description5": "When you <b>raid your lineage’s resources</b> without their consent or knowledge, mark a condition and roll with your Progress. On a hit, hold 1-resource. On a 7-9, choose 1. On a 10+, choose 2.<ul><li>You obtained an additional 1-resource.</li><li>You nabbed your goodies quietly and quickly; your lineage will be none the wiser.</li><li>You steel yourself for what you’re doing; avoid marking a condition.</li></ul> On a miss, you’re caught in the act by a powerful member of your lineage.",
|
||||
"ts-move1": "<b>Way of the Future</b>: Take +1 Creativity (Max +3).",
|
||||
"ts-move2": "<b>Black Koala-Sheep</b>: When you behave in a way that shocks and unsettles people from one of your backgrounds, roll with Creativity to <b>intimidate</b> them or<b>push your luck</b>.",
|
||||
"ts-move3": "<b>A Life of Regret</b>: When you comfort or support an NPC by apologizing and honestly promising to make amends for the harm they have suffered, roll with Focus instead of Harmony. If they choose not to open up to you, you do not take +1 forward against them. If they choose to open up to you, take +1 ongoing to attempts to take action to make amends.",
|
||||
"ts-move4": "<b>Walk This Way</b>: When you make over, disguise, and/or coach your friends to fit in with a specific crowd appropriate to one of your backgrounds, roll with Creativity. On a 10+, the performance is flawless; you gain access to wherever you wanted to fit in while attracting little suspicion. On a 7-9, you fool nearly everyone; there’s only a single gatekeeper who asks any questions or stands in your way. On a miss, the only way to get the access you desired is for one of your friends to take on a uncomfortable, dangerous, or attention-grabbing role.",
|
||||
"ts-move5": "<b>Wordly Knowledge</b>: Your upbringing expanded your horizons, skillsets, and contacts. Choose another training and another background.",
|
||||
"move-status": "Learned/Practiced/Mastered",
|
||||
"custom-playbook": "Custom Playbook",
|
||||
"tome-of-mysteries": "Tome of Mysteries",
|
||||
"reinforcements": "Reinforcements",
|
||||
"Brazilian": "Brazilian Edition",
|
||||
"fan-made": "Fan-made",
|
||||
"material": "Material",
|
||||
"background": "Background",
|
||||
"background-description": "Where did your character come from?",
|
||||
"background1": "Military",
|
||||
"background2": "Monastic",
|
||||
"background3": "Outlaw",
|
||||
"background4": "Privileged",
|
||||
"background5": "Urban",
|
||||
"background6": "Wilderness",
|
||||
"heat": "Heat",
|
||||
"Divine": "Divine",
|
||||
"Expert": "Expert",
|
||||
"Flake": "Flake",
|
||||
"Initiate": "Initiate",
|
||||
"Monstrous": "Monstrous",
|
||||
"curses": "Curses",
|
||||
"Mundane": "Mundane",
|
||||
"Professional": "Professional",
|
||||
"agency": "Agency",
|
||||
"resources": "Resources",
|
||||
"red-tape": "Red Tape",
|
||||
"Spellslinger": "Spell-Slinger",
|
||||
"combat-magic": "Combat Magic",
|
||||
"bases": "Bases",
|
||||
"effects": "Effects",
|
||||
"Spooky": "Spooky",
|
||||
"dark-side": "The Dark Side",
|
||||
"Wronged": "Wronged",
|
||||
"Gumshoe": "Gumshoe",
|
||||
"Hex": "Hex",
|
||||
"temptation": "Temptation",
|
||||
"rotes": "Rotes",
|
||||
"guide-name": "Guide Name",
|
||||
"loving": "Loving",
|
||||
"broken": "Broken",
|
||||
"Searcher": "Searcher",
|
||||
"Exile": "Exile",
|
||||
"Hardcase": "Hard Case (Original)",
|
||||
"Luchador": "Luchador",
|
||||
"hero": "Hero",
|
||||
"Snoop": "Snoop",
|
||||
"Summoned": "Summoned",
|
||||
"hobby": "Hobby",
|
||||
"Traveler": "Traveler",
|
||||
"custom": "Custom",
|
||||
"luck-special-custom": "You may come up with a Moment of Balance for this playbook with help from the GM.",
|
||||
"custom-special": "Playbook Special",
|
||||
"custom-special-example": "Like the Guardian's 'Ward' or the Successor's 'Lineage'",
|
||||
"custom-special-name": "Name of special",
|
||||
"custom-special-description": "Description",
|
||||
"custom-moves": "Playbook Moves",
|
||||
"custom-move-name": "Name",
|
||||
"custom-move-description": "Description",
|
||||
"custom-gear": "Playbook Gear",
|
||||
"start_newstuff": "<!-- All of the entries from here on down are new and likely need translation beyond what was supplied in the original version 1.0 materials. -->",
|
||||
"unused": "Unused",
|
||||
"all": "All",
|
||||
"starting": "Starting",
|
||||
"stats-overwrite-warning": "Choose a starting set. (This will overwrite current stats values!)",
|
||||
"current-hold": "Current Hold",
|
||||
"advanced": "Advanced",
|
||||
"instructions": "Instructions",
|
||||
"trigger-luck-special": "When you mark Luck, you trigger your playbook's Luck Special.",
|
||||
"examples": "Examples",
|
||||
"balance-instructions": "Shift your balance towards one of your <i>principles</i> whenever a move says to do so. If you cannot shift your balance because you are at the end of your balance track, trigger the <i>Losing your Balance</i> move.",
|
||||
"failure": "Failure",
|
||||
"basic-reference": "Basic Moves Reference",
|
||||
"plead": "Plead",
|
||||
"plead-move": "When you plead with an NPC who cares what you think for help, support, or action, roll with Harmony. On a 7-9, they need something more—evidence that this is the right course, guidance in making the right choices, or resources to aid them—before they act; the GM tells you what they need. On a 10+, they act now and do their best until the situation changes",
|
||||
"pyl": "Push your Luck",
|
||||
"pyl-move": "When you push your luck in a risky situation, say what you want to do and roll with Passion. On a hit, you do it, but it costs you to scrape by; the GM tells you what it costs you. On a 10+, your boldness pays off despite the cost; the GM tells you what other lucky opportunity falls in your lap",
|
||||
"snt": "Rely on your Skills & Training",
|
||||
"snt-move": "When you rely on your skills and training to overcome an obstacle, gain new insight, or perform a familiar custom, roll with Focus. On a hit, you do it. On a 7-9, you do it imperfectly—the GM tells you how your approach might lead to unexpected consequences; accept those consequences or mark 1-fatigue",
|
||||
"assess": "Assess a Situation",
|
||||
"assess-move": "When you assess a situation, roll with Creativity. On a 7-9, ask 1 question. On a 10+, ask 2 questions.<ul><li>What here can I use to _______?</li><li>Who or what is the biggest threat?</li><li>What should I be on the lookout for?</li><li>What’s my best way out/in/through?</li><li>Who or what is in the greatest danger?</li></ul>Take +1 ongoing when acting on the answers",
|
||||
"intimidate": "Intimidate",
|
||||
"intimidate-move": "When you intimidate an NPC into backing off or giving in, roll with Passion. On a hit, they choose one. On a 10+, first, you pick one they cannot choose.<br>The NPC chooses from the following:<ul><li>They run to escape or get backup</li><li>They back down but keep watch</li><li>They give in with a few stipulations</li><li>They attack you, but off-balance; the GM marks a condition on them</li></ul>",
|
||||
"trick": "Trick",
|
||||
"trick-move": "When you trick an NPC, roll with Creativity. On a hit, they fall for it and do what you want for the moment. On a 7-9, pick 1. On a 10+, pick 2.<ul><li>They stumble; take +1 forward to acting against them</li><li>They act foolishly; the GM tells you what additional opportunity they give you</li><li>They overcommit; they are deceived for some time</li></ul>",
|
||||
"cns": "Comfort & Support",
|
||||
"cns-move": "When you comfort or support another person, roll with Harmony. On a hit, they must decide if they open up to you. If they don’t, mark a condition and take +1 forward against them; if they do, ask them any question. On a 10+, they can ask a question of you as well. Anyone who answers a question honestly may choose to clear acondition or 2-fatigue",
|
||||
"help": "Help",
|
||||
"help-move": "When you take appropriate action to help a companion, mark 1-fatigue to give them a +1 to their roll (after the roll). You cannot help in a combat exchange in this way",
|
||||
"balance-reference": "Balance Moves Reference",
|
||||
"lutp": "Live up to your Principle",
|
||||
"lutp-move": "When you take action in accordance with the values of a principle, mark fatigue to roll with that principle instead of whatever stat you would normally roll",
|
||||
"callout": "Call Someone Out",
|
||||
"callout-move": "When you openly call on someone to live up to their principle, shift your balance away from center, then name and roll with their principle. On a hit, they are called to act as you say; they must either do it or mark a condition. On a 7-9, they challenge your view of the world in turn; mark a fatigue or they shift your balance as they choose. On a miss, they can demand you act in accordance with one of your principles instead; mark a condition or act as they request",
|
||||
"denycallout": "Deny a Call Out",
|
||||
"denycallout-move": "When you deny an NPC calling on you to live up to your principle, roll with that principle. On a hit, act as they say or mark 1-fatigue. On a 10+, their words hit hard; you must also shift your balance towards the called-on principle. On a miss, you stand strong; clear a condition, clear 1-fatigue, or shift your balance, your choice",
|
||||
"resistbalance": "Resist Shifting your Balance",
|
||||
"resistbalance-move": "When you resist an NPC shifting your balance, roll 2d6. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7-9, choose one.<ul><li>Clear a condition or mark growth by immediately acting to prove them wrong.</li><li>Shift your balance towards the opposite principle.</li><li>Learn what their principle is (if they have one); if you already know, take +1 forward against them.</li></ul>On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice",
|
||||
"losebalance": "Losing your Balance",
|
||||
"losebalance-move": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:<ul><li>Give in or submit to your opposition</li><li>Lose control of yourself in a destructive and harmful way</li><li>Take an extreme action in line with the principle, then flee</li></ul>Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
|
||||
"combat-reference": "Combat Moves Reference",
|
||||
"defend-and-response": "Defend & Response",
|
||||
"retaliate": "Retaliate",
|
||||
"retaliate-move": "Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe",
|
||||
"block": "Block",
|
||||
"block-move": "Choose one advance & attack technique. For the rest of this exchange, mark 1-fatigue to block an enemy within reach who uses that technique unless they mark an additional fatigue",
|
||||
"retreat": "Retreat",
|
||||
"retreat-move": "Leave the fight to safety. Any foe engaged with you can mark 1-fatigue to block this technique",
|
||||
"advance-and-attack": "Advance & Attack",
|
||||
"strike": "Strike",
|
||||
"strike-move": "Mark 1-fatigue to inflict a condition on a foe in reach",
|
||||
"seizeposition": "Seize a Position",
|
||||
"seizeposition-move": "Advance to a new location—engage new foes, avoid an obstacle or danger, or establish an advantageous position",
|
||||
"smash": "smash",
|
||||
"smash-move": "Destroy or destabilize something in the environment",
|
||||
"evade-and-observe": "Evade & Observe",
|
||||
"testbalance": "Test Balance",
|
||||
"testbalance-move": "Mark 1-fatigue to question a foe as you fight with them. Ask what their principle is; they must answer honestly. If you already know their principle, you may instead shift their balance",
|
||||
"showoff": "Show Off",
|
||||
"showoff-move": "Mark 1-fatigue to impress or intimidate a foe. They must either allow you to shift their balance or they may only use a single technique in the next exchange",
|
||||
"watchfoe": "Watch a Foe",
|
||||
"watchfoe-move": "Choose an engaged foe to carefully observe. In your next exchange with them, before anyone else makes any choices, they must announce what approach they choose and one technique of that approach they will use in that exchange",
|
||||
"fighting-techniques": "Fighting Techniques",
|
||||
"tag-team": "The Bold: Tag Team",
|
||||
"tag-team-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Work with a companion against the same foe; mark 1-fatigue to inflict 2-fatigue on a foe targeted in this exchange by a companion using Strike, even if their Strike is blocked or doesn’t land.",
|
||||
"overwhelm": "The Hammer: Overwhelm",
|
||||
"overwhelm-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Throw a punch with all your weight behind it; mark up to three fatigue or condition in any combination to force your opponent to mark the same number of conditions (but not fatigue).",
|
||||
"divert": "The Guardian: Divert",
|
||||
"divert-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also Retaliate this exchange, deal an additional 1-fatigue each time.",
|
||||
"wall-of-perfection": "The Icon: Wall of Perfection",
|
||||
"wall-of-perfection-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Create a perfect wall of defense around yourself and any allies directly next to you; mark 1-fatigue to block a single attack towards the wall or keep an enemy at bay who tries to penetrate the wall.",
|
||||
"disorient": "The Idealist: Disorient",
|
||||
"disorient-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Pummel them with blows; mark fatigue to shift their balance.",
|
||||
"break": "The Successor: Break",
|
||||
"break-move": "<b>Evade and Observe</b>: <i>(Add this choice to the list of options available when you Evade and Observe)</i><br/>Target a foe’s vulnerable equipment; mark fatigue to render it useless or broken.",
|
||||
"keeper-may-say": "The Keeper May Say That...",
|
||||
"options": "Options",
|
||||
"harm-list": "Whenever you suffer harm, the Keeper will tell you what effect it has. Injury severity depends on how much harm you have suffered: <ul> <li> 0-harm wounds have only minor, short term effects. </li> <li> 4-7 harm wounds are serious and unstable. They will get worse unless treated. Mark the \"Unstable\" box. </li> <li> 8-harm or more will kill a normal human, including a hunter. </li> </ul> Armour reduces the harm suffered by the number of points it is rated for. Monsters may not be defeated until you use their weakness against them, and this applies to some minions as well.",
|
||||
"recovery": "Recovery",
|
||||
"harm-recovery": "<ul> <li> 0 harm wounds are considered healed right away. </li> <li> 1-3 harm wounds improve when you receive first aid, and later when you rest. Heal 1 when you do. </li> <li> Unstable wounds require first aid to become stable. While unstable, they may get worse. </li> <li> 4+ harm wounds require a healing move, time in an infirmary or hospital, or magical healing. </li> </ul> At the end of the mystery, you also have a chance to heal. <ul> <li> If there is no chance to rest, heal 1 harm. </li> <li> If there is plenty of time, heal all harm. </li> </ul>",
|
||||
"luck-list": "When you spend a point of Luck, pick one: <ul> <li> Decrease a wound you have suffered to 0 harm. </li> <li> After you roll, retroactively change the result to a 12. </li> </ul> When you have no luck left, bad things will happen to you.",
|
||||
"leveling-up": "Leveling Up",
|
||||
"leveling-up-ref": "Mark an experience point whenever your roll totals six or less, or when a move tells you to. Whenever you mark the fifth experience box, level up. Erase all five marks and choose an improvement from your list. After you have leveled up five times, you may choose from the advanced improvement list as well.",
|
||||
"eos": "End of Session",
|
||||
"eos-ref": "At the end of each session, the Keeper will ask the following questions: <ul> <li> Did we conclude the current mystery? </li> <li> Did we save someone from certain death (or worse)? </li> <li> Did we learn something new and important about the world? </li> <li> Did we learn something new and important about one of the hunters? </li> </ul> If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.",
|
||||
"pick-book": "Pick Your Playbook",
|
||||
"pick-book-desc": "<b>Pick your playbook using the menu in the upper right corner</b> or the buttons in the lists below. <i>Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).</i>",
|
||||
"byo": "Brew Your Own",
|
||||
"custom-desc": "A blank shell you can use to create your own",
|
||||
"your-enemies": "Your enemies",
|
||||
"your-choice": "Your choice",
|
||||
"restrictions": "Restrictions",
|
||||
"attack-spells": "Attack Spells",
|
||||
"possible-contacts": "Possible Contacts",
|
||||
"playbook-name": "Playbook Name",
|
||||
"hit": "Hit",
|
||||
"success": "Full Success",
|
||||
"mixed": "Mixed Success",
|
||||
"advsuccess": "Advanced Success",
|
||||
"treat-regular": "Treat as a regular success if you do not have the advanced improvement for this move.",
|
||||
"mark-xp-remind": "Make sure to mark experience!",
|
||||
"first-choice": "First choice",
|
||||
"second-choice": "Second choice",
|
||||
"enabled": "(Enabled)",
|
||||
"end-of-session-experience": "End of Session Experience",
|
||||
"end-of-session-experience-kref": "<ul><li>1-2 “yes”: 1 mark; 3-4 “yes”: 2 marks</li><li>Did they conclude the current mystery?</li><li>Did they save someone from certain death (or worse)?</li><li>Did we learn something new and important about the world?</li><li>Did we learn something new and important about one of the hunters?</li></ul>",
|
||||
"mystery-creation": "Mystery Creation",
|
||||
"1-basic-concept": "1. Basic Concept",
|
||||
"1-basic-concept-kref": "<ul><li>A cool monster from urban legend or folklore.</li><li>A loose end from a previous mystery.</li><li>A problem from one of your arcs.</li><li>Take a plot from somewhere else and change some details.</li><li>A place you know that would make a good place for a monster to lurk.</li><li>Is there something the hunters want to check out?</li><li>Return of a monster, bystander, or location from a previous mystery.</li></ul>",
|
||||
"2-hook": "2. Hook",
|
||||
"2-hook-kref": "<ul><li>The clue that caught the hunters' attention.</li></ul>",
|
||||
"3-threats": "3. Threats",
|
||||
"3-threats-kref": "<ul><li>Create your monsters, minions, bystanders and locations.</li></ul>",
|
||||
"4-countdown": "4. Countdown",
|
||||
"4-countdown-kref": "What would happen if the hunters never came here? Break it into six key events:<ol><li>Day</li><li>Shadows</li><li>Sunset</li><li>Dusk</li><li>Nightfall</li><li>Midnight</li></ol>",
|
||||
"custom-moves-header": "Custom Moves",
|
||||
"custom-moves-kref": "<ul><li>What's the basic concept for the move?</li><li>When is it triggered?</li><li>What effect does it have?</li></ul>",
|
||||
"mystery-hook": "The Hook",
|
||||
"description": "Description",
|
||||
"armour": "Armour",
|
||||
"name": "Name",
|
||||
"day": "Day",
|
||||
"shadows": "Shadows",
|
||||
"sunset": "Sunset",
|
||||
"dusk": "Dusk",
|
||||
"nightfall": "Nightfall",
|
||||
"midnight": "Midnight",
|
||||
"instructions-list": "<ul><li>Click +Add to add a new entity.</li><li>Click Modify to delete or rearrange the order of those entities.</li><li>Set the type, which will then activate the data fields.</li><li>Once you're done editing, hide the edit controls for an attractively formatted experience!</li></ul>",
|
||||
"edit": "Edit",
|
||||
"select-type": "(Select Type)",
|
||||
"threat-type": "Threat Type",
|
||||
"countdown": "Countdown",
|
||||
"monster": "Monster",
|
||||
"minion": "Minion",
|
||||
"bystander": "Bystander",
|
||||
"location": "Location",
|
||||
"phenomenon": "Phenomenon",
|
||||
"up-to-6": "Up to 6",
|
||||
"up-to-12": "Up to 12",
|
||||
"type-and-motivation": "Type and Motivation",
|
||||
"choose-type": "Choose Type and Motivation",
|
||||
"powers": "Powers",
|
||||
"attacks": "Attacks",
|
||||
"weaknesses": "Weaknesses",
|
||||
"starting-stats-choices": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"motw": "Monster of the Week",
|
||||
"copyright": "Monster of the Week is copyright Evil Hat Productions, LLC and Generic Games.",
|
||||
"choose-one": "Choose one",
|
||||
"other-playbook-moves": "Other Playbook Moves",
|
||||
"allies": "Allies and Teams",
|
||||
"individual": "Individual",
|
||||
"team": "Team",
|
||||
"motivation": "Motivation",
|
||||
"ally-motive1": "Subordinate: to follow your exact instructions",
|
||||
"ally-motive2": "Lieutenant: to execute the spirit of your instructions",
|
||||
"ally-motive3": "Friend: to provide emotional support",
|
||||
"ally-motive4": "Bodyguard: to intercept danger",
|
||||
"ally-motive5": "Confidante: to give you advice and perspective",
|
||||
"ally-motive6": "Backup: to stand with you",
|
||||
"other-playbooks": "Other Playbooks",
|
||||
"actionscientist": "Action Scientist",
|
||||
"text-block": "Text Block",
|
||||
"mystery-concept": "Mystery's Concept",
|
||||
"playtests": "Playtests",
|
||||
"playtest": "Playtest",
|
||||
"constructed": "Constructed",
|
||||
"lightning": "Lightning",
|
||||
"music": "Music",
|
||||
"clockwork": "Clockwork",
|
||||
"orgone": "Orgone",
|
||||
"alchemy": "Alchemy",
|
||||
"thought": "Thought",
|
||||
"aether": "Aether",
|
||||
"purpose": "Purpose",
|
||||
"fire": "Fire",
|
||||
"calm": "Calm",
|
||||
"raging": "Raging",
|
||||
"end_newstuff": "<!-- New entries end here. -->"
|
||||
}
|
||||
@@ -0,0 +1,580 @@
|
||||
{
|
||||
"sheet-version": "sheet version",
|
||||
"send_details_to_chat": "Send details to chat!",
|
||||
"character-name": "Name",
|
||||
"character-gender": "Pronouns",
|
||||
"playbook": "Playbook",
|
||||
"keeper-sheet": "Keeper's Mystery Sheet",
|
||||
"playbook-choice": "Choose a Playbook",
|
||||
"character-look": "Look",
|
||||
"select-text": "Select a Playbook above to get started",
|
||||
"placeholder": " ",
|
||||
"balance-spacer": "balance",
|
||||
"basics": "Basics",
|
||||
"background-demeanor": "Background & Demeanor",
|
||||
"history-prompts": "History Prompts",
|
||||
"Create-Your-Own": "Create Your Own:",
|
||||
"stats": "Stats",
|
||||
"charm": "Charm",
|
||||
"cool": "Cool",
|
||||
"sharp": "Sharp",
|
||||
"tough": "Tough",
|
||||
"weird": "Weird",
|
||||
"luck": "Luck",
|
||||
"miss": "Miss",
|
||||
"Background": "Background",
|
||||
"Background-Description": "Choose up to 2 of the following to describe your origins",
|
||||
"Military": "Military",
|
||||
"Monastic": "Monastic",
|
||||
"Outlaw": "Outlaw",
|
||||
"Privilege": "Privilege",
|
||||
"Urban": "Urban",
|
||||
"Wilderness": "Wilderness",
|
||||
"Demeanor": "Demeanor",
|
||||
"Demeanor-Description": "Choose one or more of the follow to describe how your character behaves in social situations",
|
||||
"Harsh": "Harsh",
|
||||
"Serious": "Serious",
|
||||
"Polite": "Polite",
|
||||
"Quiet": "Quiet",
|
||||
"Suspicious": "Suspicious",
|
||||
"Cautious": "Cautious",
|
||||
"Impatient": "Impatient",
|
||||
"Sensitive": "Sensitive",
|
||||
"Affable": "Affable",
|
||||
"Enthusiastic": "Enthusiastic",
|
||||
"Talkative": "Talkative",
|
||||
"Impetuous": "Impetuous",
|
||||
"Playful": "Playful",
|
||||
"Blunt": "Blunt",
|
||||
"Loud": "Loud",
|
||||
"Excessive": "Excessive",
|
||||
"Determined": "Determined",
|
||||
"Naive": "Naive",
|
||||
"Needy": "Needy",
|
||||
"Sad": "Sad",
|
||||
"Haughty": "Haughty",
|
||||
"Grave": "Grave",
|
||||
"Lonely": "Lonely",
|
||||
"Compassionate": "Compassionate",
|
||||
"Joyful": "Joyful",
|
||||
"Grieving": "Grieving",
|
||||
"Earnest": "Earnest",
|
||||
"Resolute": "Resolute",
|
||||
"Perky": "Perky",
|
||||
"Intense": "Intense",
|
||||
"By-the-book": "By-the-book",
|
||||
"Casual": "Casual",
|
||||
"Arrogant": "Arrogant",
|
||||
"Oblivious": "Oblivious",
|
||||
"Training": "Training",
|
||||
"Training-Description": "Choose one of the following that describes how you were trained to fight",
|
||||
"Waterbending": "Waterbending",
|
||||
"Firebending": "Firebending",
|
||||
"Earthbending": "Earthbending",
|
||||
"Airbending": "Airbending",
|
||||
"Weaponbending": "Weapon Specialist",
|
||||
"Techbending": "Tech Specialist",
|
||||
"Fighting-Style": "Fighting Style",
|
||||
"Creativity": "Creativity",
|
||||
"Focus": "Focus",
|
||||
"Harmony": "Harmony",
|
||||
"Passion": "Passion",
|
||||
"balance": "Balance",
|
||||
"creativity": "Creativity",
|
||||
"focus": "Focus",
|
||||
"harmony": "Harmony",
|
||||
"passion": "Passion",
|
||||
"role": "Role",
|
||||
"choose-starting-stats": "[Choose a set, then choose any stat and add +1]",
|
||||
"+1|+1|=0|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"-1|+1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|-1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|+1|+1|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"=0|-1|+1|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"+1|+1|-1|=0": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"center": "Center",
|
||||
"balance-center": "Center ",
|
||||
"fatigue": "Fatigue",
|
||||
"atla-books": "Avatar Legends Playbooks",
|
||||
"fatigue-description": "Mark <i>Fatigue</i> when a move or the GM tells you to",
|
||||
"trigger-fatigue-special": "When you can no longer mark fatigue, you must mark a condition instead. When you can no longer mark conditions, you are <i>taken out</i>.",
|
||||
"okay": "Okay",
|
||||
"doomed": "Doomed",
|
||||
"special": "Special",
|
||||
"harm": "Harm",
|
||||
"dying": "Dying",
|
||||
"unstable": "Unstable",
|
||||
"balancevalues": "+3 +2 +1 +0 -1 -2 -3",
|
||||
"centervalues": "-3 -2 -1 +0 +1 +2 +3",
|
||||
"balance-principle": "Principle",
|
||||
"conditions": "Conditions",
|
||||
"condition1": "<b>Afraid:</b> -2 to <i>intimidate</i> and <i>call someone out</i>",
|
||||
"condition2": "<b>Angry:</b> -2 to <i>comfort or support</i> and <i>assess a situation</i>",
|
||||
"condition3": "<b>Foolish:</b> -2 to <i>trick</i> and <i>resist shifting your balance</i>",
|
||||
"condition4": "<b>Guilty:</b> -2 to <i>push your luck</i> and <i>deny a callout</i>",
|
||||
"condition5": "<b>Insecure:</b> -2 to <i>plead</i> and <i>rely on your skills and training</i>",
|
||||
"growth": "Growth",
|
||||
"experience": "Experience",
|
||||
"growth-description": "At the end of each game session, answer the following questions. For each “yes” answer, mark one of the three growth boxes. When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.<ul><li>Did you learn something challenging, exciting, or complicated about the world?</li><li>Did you stop a dangerous threat or solve a community problem?</li><li>Did you guide a companion towards balance or end the session at your center?</li></ul>",
|
||||
"growth-questions": "Growth Questions",
|
||||
"growth-the-bold": "<ul><li>Did you express vulnerability by admitting you were wrong or that you should have listened to someone you ignored?</li></ul>",
|
||||
"growth-the-guardian": "<ul><li>Did you pursue a desire or goal of your own, outside of protecting others?</li></ul>",
|
||||
"growth-the-hammer": "<ul><li>Did you make significant progress towards your goal against your adversary?</li></ul>",
|
||||
"growth-the-icon": "<ul><li>Did you accomplish a feat worthy of your burden and tradition?</li></ul>",
|
||||
"growth-the-idealist": "<ul><li>Did you improve the lives of a community of average citizens?</li></ul>",
|
||||
"growth-the-successor": "<ul><li>Did you learn something meaningful or important about your lineage, its members, or its effects on the world and others?</li></ul>",
|
||||
"xp-description": "When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.",
|
||||
"moment-of-balance": "Moment of Balance",
|
||||
"balance-unlocked": "Moment of Balance <i>Unlocked</i>",
|
||||
"moment-of-balance-the-bold": "The greatest heroes of your age may have overwhelming confidence, but balance isn’t about pursuing greatness for the sake of greatness. You find a way to stand with your companions like no one else ever could. Tell the GM how you strike down an impossibly strong enemy or obstacle to protect your friends from harm as the best version of yourself.",
|
||||
"moment-of-balance-the-guardian": "You’ve sworn to protect the people you care about, but balance is about finding your own place in the world as well. You know what you’re capable of accomplishing, and you step up to show the world your unique strength. Tell the GM how you put your own life on the line to defeat a villain or danger that seems unstoppable.",
|
||||
"moment-of-balance-the-hammer": "You can knock down every wall in the world, but balance isn’t found in conquest and destruction. You know some walls need to stand to keep people safe. Tell the GM how you put yourself directly in the path of an inescapable threat to completely protect someone or something from harm.",
|
||||
"moment-of-balance-the-icon": "Others have laid a path for you you cannot escape, but balance means you understand the limits of their vision. You make the role your own in this moment, charting a new path for yourself and your tradition. Tell the GM how your new understanding of your burdens forges a new way forward for everyone.",
|
||||
"moment-of-balance-the-idealist": "The pain of the world can be overwhelming, but balance brings peace. You bring everything around you to a stop—villains, arguments, disaster—and set the world right. Tell the GM how your compassionate actions end a conflict utterly and completely.",
|
||||
"moment-of-balance-the-successor": "You may never escape the legacy of your family, but balance allows you to learn from them without defining yourself in their image. You call upon a resource of your family to innovate a new solution to an intractable problem, never forgetting who you are in the face of incredible danger. Tell the GM how you knock down obstacles that seem impossible to overcome and save the day.",
|
||||
"other-moves": "Other Moves",
|
||||
"gear": "Gear",
|
||||
"other-gear": "Other Gear",
|
||||
"growth-improvements": "Growth Improvements",
|
||||
"growth-improvements-description": "Once you have 3 <i>Growth Experience</i> you may choose one of these: (Check off any you've already taken)",
|
||||
"other-improvements": "Other Improvements",
|
||||
"take-move1-imp": "Take a new move from your playbook",
|
||||
"take-move2-imp": "Take a new move from another playbook",
|
||||
"raise-stat-imp": "Raise a stat by +1 (max of +2 in any stat)",
|
||||
"shift-center-imp": "Shift your center by one step",
|
||||
"unlock-balance-imp": "Unlock your Moment of Balance",
|
||||
"max": "max",
|
||||
"another": "Take another",
|
||||
"move": "move",
|
||||
"ally": "Gain an ally",
|
||||
"playbook-move": "Take a move from another playbook",
|
||||
"advanced-improvements": "Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above",
|
||||
"rating": "to any rating",
|
||||
"new-playbook": "Change playbooks",
|
||||
"second-hunter": "Create a second hunter to play",
|
||||
"basic-moves": "Advance 2 basic moves",
|
||||
"retire": "Retire this hunter to safety",
|
||||
"erase-luck": "Erase one used <i>Luck</i> point",
|
||||
"after-getting-improvement": "Use after getting the corresponding <i>Improvement</i>",
|
||||
"history": "History",
|
||||
"notes": "Notes",
|
||||
"pick-one": "pick one",
|
||||
"pick-two": "pick two",
|
||||
"pick-three": "pick three",
|
||||
"moves": "Moves",
|
||||
"1-fixed-move": "You get this",
|
||||
"2-fixed-moves": "You get these 2",
|
||||
"1-move": "Then pick one of these",
|
||||
"2-moves-then": "Then pick two of these",
|
||||
"2-moves": "Pick two of these",
|
||||
"3-moves-then": "Then pick three of these",
|
||||
"3-moves": "Pick three of these",
|
||||
"choose": "choose",
|
||||
"one": "one",
|
||||
"two": "two",
|
||||
"three": "three",
|
||||
"the-bold": "The Bold",
|
||||
"the-bold-description": "The Bold fights to live up to their self-image and earn others’ trust and confidence. Play the Bold if you want to build your reputation and leadership skills. ",
|
||||
"balance-the-bold1": "Loyalty",
|
||||
"balance-the-bold2": "Confidence",
|
||||
"legacy1": "Successfully lead your companions in battle",
|
||||
"legacy2": "Kiss someone dangerous",
|
||||
"legacy3": "Punch someone you probably shouldn't punch",
|
||||
"legacy4": "Help a friend when they most need you",
|
||||
"legacy5": "Take down a threat all on your own",
|
||||
"legacy6": "Openly outperform and authority figure",
|
||||
"legacy7": "Pull off a ridiculous stunt",
|
||||
"legacy8": "Save a friend's life",
|
||||
"legacy9": "Pet a fantastic beast",
|
||||
"legacy10": "Get a fancy new outfit",
|
||||
"legacy11": "Earn the respect of an adult you admire",
|
||||
"legacy12": "Call out a friend's bad behavior to their face",
|
||||
"legacy13": "Form a deep relationship with someone new",
|
||||
"legacy14": "Stop a fight with calm words",
|
||||
"legacy15": "Tell someone your true feelings for them",
|
||||
"legacy16": "Travel to an incredible place",
|
||||
"legacy17": "Stand up to someone who doesn't respect you",
|
||||
"legacy18": "Restrain a friend from making a bad choice",
|
||||
"legacy19": "Forgive someone for their previous wrongdoing",
|
||||
"legacy20": "Stand up to someone abusing their power",
|
||||
"legacylist1": "List your current <i>drives</i> below:",
|
||||
"legacylist2": "Check off <i>drives</i> below as you complete them.",
|
||||
"yourdrives": "Your Drives",
|
||||
"completedrives": "Completed Drives",
|
||||
"choose-two": "Choose Two",
|
||||
"tb-move1": "<b>Best Friend</b><br>Your best friend is small, fuzzy, and dependable. Unlike all your other relationships, this one is simple and true. You can understand and communicate with your small companion and although they may give you a hard time now and again, they are always there when you need them most. Whenever your pal could help you push your luck, mark fatigue to roll with Creativity instead of Passion. If your pet ever gets hurt, mark a condition.",
|
||||
"tb-move2": "<b>Here's the Plan</b>: When you work out a plan with someone, roll with Creativity. On a 10+, hold 3. On a 7-9, hold 2. You can spend your hold 1-for-1 while the plan is being carried out to:<ul><li>Aid someone; add +1 to their roll (choose after rolling)</li><li>Call out a warning or a command; reduce the fatigue they mark by 1</li><li>Rally someone with invigorating words; negate a condition they would otherwise suffer</li></ul>On a miss, hold 1, but your plan encounters some disastrous opposition right from the start.",
|
||||
"tb-move3": "<b>Not Done Yet!</b>: Once per session, when you are taken out, shift your balance towards center to stay up for one more exchange of a conflict. After that exchange ends, you become helpless, unconscious, or otherwise incapable of continuing on, and are taken out as normal.",
|
||||
"tb-move4": "<b>You Missed Something</b>: When you evaluate a friendly NPC’s plan to get something done, roll with Focus. On a hit, the GM tells you how you can drastically improve the chances of success; get it done, and they’re sure to come through on top. On a 7-9, the problems inherent in the plan are fairly serious; the NPC will be resistant to making the changes necessary. On a miss, something about the plan throws you for a loop; the GM tells you what obvious danger the NPC is ignoring...or what they’re hiding about their intent.",
|
||||
"tb-move5": "<b>Straight Shooter</b>: When you tell an NPC the blunt, honest truth about what you really think of them and their plans, roll with Focus. On a hit, they’ll look upon your honesty favorably, and they’ll answer a non-compromising question honestly or grant you a simple favor. On a 7-9, they return the favor and give you an honest assessment of yourself; mark a condition. On a miss, you’re a bit too honest—they’re either furious or genuinely hurt.",
|
||||
"the-hammer": "The Hammer",
|
||||
"the-hammer-description": "The Hammer is strong, tough, and looking for a deserving face to punch. Play the Hammer if you want to grapple with what force can and can’t solve.",
|
||||
"balance-the-hammer1": "Care",
|
||||
"balance-the-hammer2": "Force",
|
||||
"bringing-them-down": "Bringing Them Down",
|
||||
"adversary-description1": "Take -1 ongoing to <b>plead</b> with, <b>trick</b>, or <b>comfort or support</b> your adversary.",
|
||||
"adversary-name": "<b>Adversary Name</b>",
|
||||
"changing-your-adversary": "Changing Your Adversary",
|
||||
"adversary-goal": "Adversary Goal",
|
||||
"adversary1": "Capture them",
|
||||
"adversary2": "Discredit them",
|
||||
"adversary3": "Depose them",
|
||||
"adversary4": "Restrain them",
|
||||
"adversary5": "Expose them",
|
||||
"adversary6": "Exile them",
|
||||
"th-move1": "<b>Fueled by Anger</b>: Mark Angry to use an additional basic or mastered technique when you <b>advance and attack</b>, even on a miss. While Angry is marked, take +1 ongoing to intimidate others.",
|
||||
"th-move2": "<b>Walls Can't Hold Me</b>: When you rely on your skills and training to dangerously smash your way through walls or other obstacles, roll with Passion instead of Focus.",
|
||||
"th-move3": "<b>Punch Where It Matters</b>: When you assess a situation, you can always ask, “Who or what here is most vulnerable to me?”, even on a miss. Remember to take +1 ongoing to act in accordance with the answer.",
|
||||
"th-move4": "<b>Comprehend Your Foe</b>: When you <b>defend and respond</b> against a foe whose balance principle you know, you may mark fatigue to roll with Creativity instead of Focus.",
|
||||
"th-move5": "<b>Stand and Fight!</b>: When you provoke an NPC opponent into attacking you, roll with Passion. On a hit, they’re coming at you specifically. On a 10+, you’re ready for them; clear a condition or clear 2-fatigue. On a miss, they take advantage of your provocation to strike a blow where you least expect it.",
|
||||
"the-guardian": "The Guardian",
|
||||
"the-guardian-description": "The Guardian defends someone close to them, steadfast and watchful. Play the Guardian if you want to be the first to see danger coming, and the last line of defense.",
|
||||
"balance-the-guardian1": "Self-Reliance",
|
||||
"balance-the-guardian2": "Trust",
|
||||
"burden-move": "Burden Move",
|
||||
"tg-move1": "<b>Suspicious Mind</b>:When you watch a person carefully to figure them out, roll with Focus. On a 7-9, hold 1. On a 10+, hold 2. Spend your hold, 1-for-1, to ask their player questions while you observe or interact with them; they must answer honestly.<ul><li>Are you telling the truth?</li><li>What are you truly feeling?</li><li>What do you really want right now?</li><li>What are you worried about?</li><li>What are you about to do?</li></ul>On a miss, you tip your hand, but you can shift your balance away from center to ask 1 question right now.",
|
||||
"tg-move2": "<b>Badge of Authority</b>: You have some badge or symbol of authority from your background, something that makes you someone to be listened to, if not well-liked or entirely respected.<br>When you give an NPC an order based on that authority and their recognition of it, roll with Passion. On a hit, they do what you say. On a 7-9, they choose 1:<ul><li>They do it, but in lackluster fashion</li><li>They say they need something first to be able to do it</li><li>They do it, but they’re going to talk to your superiors</li></ul>On a miss, the authority of your badge doesn’t sway them; they do as they please and you take -1 forward against them.",
|
||||
"tg-move3": "<b>Catch a Liar</b>: When you are suspicious of someone, write their name here:",
|
||||
"tg-move3.1": "You cannot write another until you have made them admit their guilt and misdeeds in front of an audience, or until you no longer seek to uncover their secrets.<br/>When they admit their guilt and misdeeds in front of an audience, clear their name from this move.<br/>When you no longer seek to uncover their secrets, you may mark a condition to clear their name from this move.<br/> When you expose that person’s lies or wrong-doing, clear all your fatigue and up to two conditions. When you try to <b>intimidate</b> them into admitting their real crimes by using actual evidence, you can eliminate one additional option from the list on any hit before they choose.",
|
||||
"tg-move4": "<b>Furrowed Brow</b>: Take +1 Focus (Max +3)",
|
||||
"tg-move5": "<b>Martyr Complex</b>: When you have a total of 8 between conditions marked, highest principle, and fatigue marked, take +1 ongoing to all moves.",
|
||||
"the-icon": "The Icon",
|
||||
"the-icon-description": "The Icon comes from an ancient tradition and inherited some serious standards to live up to. Play the Icon if you want to be torn between your heart and your destiny.",
|
||||
"balance-the-icon1": "Role",
|
||||
"balance-the-icon2": "Freedom",
|
||||
"burden-and-tradition": "Burden and Tradition",
|
||||
"tradition-description1": "You are an icon of your burden and tradition. You are expected to be its exemplar, its single most important representative, trained up from a young age and saddled with the weight of history. You have been told that you are vital to the world.",
|
||||
"your-responsibilities": "Your Responsibilities",
|
||||
"tradition-description2": "Choose 3 responsibilities of your burden and tradition you are expected to assume:",
|
||||
"responsibility1": "Protecting constructed sacred sites",
|
||||
"responsibility2": "Destroying dangerous creatures",
|
||||
"responsibility3": "Overthrowing tyrants",
|
||||
"responsibility4": "Defending rightful rulers",
|
||||
"responsibility5": "Performing rituals",
|
||||
"responsibility6": "Providing aid and succor to the downtrodden",
|
||||
"responsibility7": "Searching for ancient artifacts",
|
||||
"responsibility8": "Guarding nature from corruption",
|
||||
"responsibility9": "Safekeeping records from destruction",
|
||||
"your prohibitions": "Your Prohibitions",
|
||||
"tradition-description3": "Choose 3 prohibitions of your burden and tradition:",
|
||||
"Prohibition1": "Never fall in love",
|
||||
"Prohibition2": "Never refuse an honest request for help",
|
||||
"Prohibition3": "Never run from a fight",
|
||||
"Prohibition4": "Never start a fight",
|
||||
"Prohibition5": "Never share the secrets of your tradition",
|
||||
"Prohibition6": "Never seek fame or glory",
|
||||
"Prohibition7": "Never interfere without being asked",
|
||||
"Prohibition8": "Never betray someone's trust",
|
||||
"Prohibition9": "Never force your will upon another",
|
||||
"breaking-tradition": "Breaking Tradition",
|
||||
"living-up-to-your-role": "Living up to Your Role",
|
||||
"end-of-session-move": "End of Session Move",
|
||||
"tradition-move1": "When you live up to your Role through the responsibilities of your burden and tradition despite opposition or danger, shift your balance twice toward Role instead of marking fatigue, and clear fatigue equal to your Role.",
|
||||
"tradition-move2": "When you directly and openly break a prohibition of your burden and tradition, mark a condition, shift your balance twice towards Freedom, and clear fatigue equal to your Freedom.",
|
||||
"tradition-move3": "At the end of each session, answer these additional questions along with your standard growth questions.<br>1. Did I generally uphold my responsibilities?<ul><li>If yes, shift balance toward Role.</li><li>If no, mark a condition and shift balance toward Freedom.</li></ul>2. Did I generally maintain my prohibitions?<ul><li>If yes, clear a condition and shift balance toward Role.</li><li>If no, shift balance toward Freedom.</li></ul>",
|
||||
"ti-move1": "<b>Use Their Momentum</b>: When you are engaged with a large or powerful foe, mark fatigue to <b>advance and attack</b> with Focus instead of Passion. If you do, you don’t have to mark fatigue to use <b>Strike</b>, and you may also choose to use <b>Retaliate</b> as if it were an advance and attack technique.",
|
||||
"ti-move2": "<b>Bonzu Pippinpaddleopsicopolis... the Third</b>: When you <b>trick an NPC</b> by assuming a silly disguise or fake identity, mark Foolish to treat your roll as if it was a 12+. If Foolish is already marked, mark 2-fatigue instead.",
|
||||
"ti-move3": "<b>Meditation</b>: Take +1 Focus (Max +3).",
|
||||
"ti-move4": "<b>Otter-Penguins, Unagi, and Hot Springs</b>: When you visit a new inhabited location you learned about in the past, roll with Harmony. On a 7-9, ask 1. On a 10+, ask 2. You and your friends each clear fatigue when you interact with the answers.<ul><li>What’s the best local pastime?</li><li>What interesting locations are nearby?</li><li>Who is the most famous person here?</li><li>What special tradition is prized by locals?</li><li>What’s the most interesting legend locals recount about this place?</li></ul>On a miss, tell the GM what you expected to find; they will tell you how this place is different!",
|
||||
"ti-move5": "<b>Yip Yip!</b>: You have an animal companion large enough to ride. Name them and choose their species:<br><i>(Flying bison, polar bear dog, eel-hound, catgator, elephant-mandrill, gemsbok-bull, shirshu, komodo-rhino, sabertooth moose-lion, flying boar, walrus-yak, flying fishopotamus)</i>",
|
||||
"ti-move5.1": "When you and your animal companion fight together, mark 1-fatigue to use an additional technique from your approach, even on a miss. When something hurts your animal companion, mark a condition. When you and your friends travel via your animal companion, everyone clears 1-fatigue.",
|
||||
"the-idealist": "The Idealist",
|
||||
"the-idealist-description": "The Idealist has a past, full of suffering and tragedy, that strengthened their beliefs. Play the Idealist if you want to awaken the hope in everyone around you.",
|
||||
"balance-the-idealist1": "Forgivenss",
|
||||
"balance-the-idealist2": "Action",
|
||||
"never-turn-my-back": "Never Turn My Back",
|
||||
"code-description1": "You’ve seen sadness and grief. You’re no stranger to loss and pain. But you know the world can be a better place. And nothing happens without good people fighting for what’s right...",
|
||||
"your-code": "Your Code",
|
||||
"code-description2": "You have a code—choose three ideals from the list to define it:",
|
||||
"code1": "Always speak the truth",
|
||||
"code2": "Always stand up to bullies",
|
||||
"code3": "Always keep your promises",
|
||||
"code4": "Never strike the first blow",
|
||||
"code5": "Never deny a request for help",
|
||||
"code6": "Never leave a friend behind",
|
||||
"code-description3": "When you live up to your ideals at a significant cost, someone who witnessed (or hears about) your sacrifice approaches you to affirm their allegiance to your group’s purpose; write their name down on the list of allies below.",
|
||||
"your-allies": "Your Allies",
|
||||
"Allies": "Allies",
|
||||
"code-description4": "You can always <b>plead</b> with these allies—they always care what you think; they always open up to you if you <b>comfort or support</b> them; and you can <b>call on them to live up to their principles</b> as if you had rolled a 10+ by erasing their name from your list of allies.",
|
||||
"tid-move1": "<b>The Strength of Your Heart</b>: When you use Block, enemies must mark 2-fatigue instead of 1 to overcome your defenses.",
|
||||
"tid-move2": "<b>Whatever I Can</b>: When you spend time talking to the locals about their problems, roll with Harmony. On a hit, you hear about the most significant and serious problem at hand; the GM will tell you who it affects and what is the cause. On a 10+, you can ask a follow up question about the problem or cause; you take +1 ongoing when you act on the answer. On a miss, you wind up creating a whole new problem with your questions and ideas.",
|
||||
"tid-move3": "<b>Your Rules Stink</b>: When you stand up to an adult by telling them their rules are stupid, roll with Passion. On a hit, they are surprised by your argument; they must shift their balance or offer you a way forward, past the rules. On a 10+, both. On a miss, your efforts to move them only reveal how strongly they believe in the system—mark a condition as their resistance leaves you reeling.",
|
||||
"tid-move4": "<b>It Doesn't Belong To You</b>: When you secretly pocket something owned by someone undeserving, roll with Harmony. On a hit, you swipe something from them (your choice) without them noticing you took it. On a 7-9, the thing you took isn’t exactly what you thought it was; the GM will tell you how. On a miss, you grab the goods, but they notice—and pursue—as soon as you exit the scene.",
|
||||
"tid-move5": "<b>You Can't Knock Me Down!</b>: When you are engaged in combat with superior opposition and openly refuse to back down or flee, roll with Harmony for the rest of the battle when you use the <b>defend and respond</b> approach; you cannot choose to Retreat for the rest of the fight.",
|
||||
"the-successor": "The Successor",
|
||||
"the-successor-description": "The Successor comes from a lineage of powerful but scary figures. Play the Successor if you want to struggle against your lineage as it threatens to draw you in.",
|
||||
"balance-the-successor1": "Tradition",
|
||||
"balance-the-successor2": "Progress",
|
||||
"a-tainted-past": "A Tainted Past",
|
||||
"lineage-description1": "You hail from a powerful and infamous lineage—often a family, though it might also be another close-knit group which passes status and clout down from generation to generation. Choose one domain from below that is the source of your lineage’s power, and another into which they’re now beginning to extend their reach.",
|
||||
"lineage-domains": "Lineage Domains",
|
||||
"lineage1": "High Society",
|
||||
"lineage2": "Military Command",
|
||||
"lineage3": "Arts and Entertainment",
|
||||
"lineage4": "Land Ownership",
|
||||
"lineage5": "Organized Crime",
|
||||
"lineage6": "Spiritual Authority",
|
||||
"lineage7": "State Politics",
|
||||
"lineage8": "Business and Industry",
|
||||
"lineage9": "Elite Academics",
|
||||
"lineage10": "Vigilante Militias",
|
||||
"lineage11": "Media and News",
|
||||
"lineage12": "Vital Supply Chains",
|
||||
"lineage-resources": "Lineage Resources",
|
||||
"lineage-description2": "You have access to your family’s extensive stores of two of the following resources:",
|
||||
"lresource1": "Obscure or Forbidden Knowledge",
|
||||
"lresource2": "Introductions or Connections",
|
||||
"lresource3": "Servants or Muscle",
|
||||
"lresource4": "High Technology",
|
||||
"lresource5": "Cold Hard Cash",
|
||||
"lresource6": "Spiritual Artifacts or Tomes",
|
||||
"spending-resources": "Spending Resources",
|
||||
"lineage-description3": "Spend <b>resources</b> during the session to establish a boon you had previously asked for or obtained, something that your lineage’s unique position and stores could provide: a vehicle, an invitation into a private event or powerful chamber, a chest of jade coins, etc.",
|
||||
"pay-homage": "Pay Homage",
|
||||
"lineage-description4": "When you pay obeisance and homage to a powerful member of your lineage, roll with your Tradition. On a hit, you earn some credit; hold 3-resources. On a 7-9, their resources don’t come without strings; you’ll need to promise to fulfill some other obligation of your lineage, or let them shift your balance right now. On a miss, they’re dissatisfied with your display; they’re cutting you off until you fulfill some task they set to you.",
|
||||
"raiding-your-lineage": "Raiding Your Lineage",
|
||||
"lineage-description5": "When you <b>raid your lineage’s resources</b> without their consent or knowledge, mark a condition and roll with your Progress. On a hit, hold 1-resource. On a 7-9, choose 1. On a 10+, choose 2.<ul><li>You obtained an additional 1-resource.</li><li>You nabbed your goodies quietly and quickly; your lineage will be none the wiser.</li><li>You steel yourself for what you’re doing; avoid marking a condition.</li></ul> On a miss, you’re caught in the act by a powerful member of your lineage.",
|
||||
"ts-move1": "<b>Way of the Future</b>: Take +1 Creativity (Max +3).",
|
||||
"ts-move2": "<b>Black Koala-Sheep</b>: When you behave in a way that shocks and unsettles people from one of your backgrounds, roll with Creativity to <b>intimidate</b> them or<b>push your luck</b>.",
|
||||
"ts-move3": "<b>A Life of Regret</b>: When you comfort or support an NPC by apologizing and honestly promising to make amends for the harm they have suffered, roll with Focus instead of Harmony. If they choose not to open up to you, you do not take +1 forward against them. If they choose to open up to you, take +1 ongoing to attempts to take action to make amends.",
|
||||
"ts-move4": "<b>Walk This Way</b>: When you make over, disguise, and/or coach your friends to fit in with a specific crowd appropriate to one of your backgrounds, roll with Creativity. On a 10+, the performance is flawless; you gain access to wherever you wanted to fit in while attracting little suspicion. On a 7-9, you fool nearly everyone; there’s only a single gatekeeper who asks any questions or stands in your way. On a miss, the only way to get the access you desired is for one of your friends to take on a uncomfortable, dangerous, or attention-grabbing role.",
|
||||
"ts-move5": "<b>Wordly Knowledge</b>: Your upbringing expanded your horizons, skillsets, and contacts. Choose another training and another background.",
|
||||
"move-status": "Learned/Practiced/Mastered",
|
||||
"custom-playbook": "Custom Playbook",
|
||||
"tome-of-mysteries": "Tome of Mysteries",
|
||||
"reinforcements": "Reinforcements",
|
||||
"Brazilian": "Brazilian Edition",
|
||||
"fan-made": "Fan-made",
|
||||
"material": "Material",
|
||||
"background": "Background",
|
||||
"background-description": "Where did your character come from?",
|
||||
"background1": "Military",
|
||||
"background2": "Monastic",
|
||||
"background3": "Outlaw",
|
||||
"background4": "Privileged",
|
||||
"background5": "Urban",
|
||||
"background6": "Wilderness",
|
||||
"heat": "Heat",
|
||||
"Divine": "Divine",
|
||||
"Expert": "Expert",
|
||||
"Flake": "Flake",
|
||||
"Initiate": "Initiate",
|
||||
"Monstrous": "Monstrous",
|
||||
"curses": "Curses",
|
||||
"Mundane": "Mundane",
|
||||
"Professional": "Professional",
|
||||
"agency": "Agency",
|
||||
"resources": "Resources",
|
||||
"red-tape": "Red Tape",
|
||||
"Spellslinger": "Spell-Slinger",
|
||||
"combat-magic": "Combat Magic",
|
||||
"bases": "Bases",
|
||||
"effects": "Effects",
|
||||
"Spooky": "Spooky",
|
||||
"dark-side": "The Dark Side",
|
||||
"Wronged": "Wronged",
|
||||
"Gumshoe": "Gumshoe",
|
||||
"Hex": "Hex",
|
||||
"temptation": "Temptation",
|
||||
"rotes": "Rotes",
|
||||
"guide-name": "Guide Name",
|
||||
"loving": "Loving",
|
||||
"broken": "Broken",
|
||||
"Searcher": "Searcher",
|
||||
"Exile": "Exile",
|
||||
"Hardcase": "Hard Case (Original)",
|
||||
"Luchador": "Luchador",
|
||||
"hero": "Hero",
|
||||
"Snoop": "Snoop",
|
||||
"Summoned": "Summoned",
|
||||
"hobby": "Hobby",
|
||||
"Traveler": "Traveler",
|
||||
"custom": "Custom",
|
||||
"luck-special-custom": "You may come up with a Moment of Balance for this playbook with help from the GM.",
|
||||
"custom-special": "Playbook Special",
|
||||
"custom-special-example": "Like the Guardian's 'Ward' or the Successor's 'Lineage'",
|
||||
"custom-special-name": "Name of special",
|
||||
"custom-special-description": "Description",
|
||||
"custom-moves": "Playbook Moves",
|
||||
"custom-move-name": "Name",
|
||||
"custom-move-description": "Description",
|
||||
"custom-gear": "Playbook Gear",
|
||||
"start_newstuff": "<!-- All of the entries from here on down are new and likely need translation beyond what was supplied in the original version 1.0 materials. -->",
|
||||
"unused": "Unused",
|
||||
"all": "All",
|
||||
"starting": "Starting",
|
||||
"stats-overwrite-warning": "Choose a starting set. (This will overwrite current stats values!)",
|
||||
"current-hold": "Current Hold",
|
||||
"advanced": "Advanced",
|
||||
"instructions": "Instructions",
|
||||
"trigger-luck-special": "When you mark Luck, you trigger your playbook's Luck Special.",
|
||||
"examples": "Examples",
|
||||
"balance-instructions": "Shift your balance towards one of your <i>principles</i> whenever a move says to do so. If you cannot shift your balance because you are at the end of your balance track, trigger the <i>Losing your Balance</i> move.",
|
||||
"failure": "Failure",
|
||||
"basic-reference": "Basic Moves Reference",
|
||||
"plead": "Plead",
|
||||
"plead-move": "When you plead with an NPC who cares what you think for help, support, or action, roll with Harmony. On a 7-9, they need something more—evidence that this is the right course, guidance in making the right choices, or resources to aid them—before they act; the GM tells you what they need. On a 10+, they act now and do their best until the situation changes",
|
||||
"pyl": "Push your Luck",
|
||||
"pyl-move": "When you push your luck in a risky situation, say what you want to do and roll with Passion. On a hit, you do it, but it costs you to scrape by; the GM tells you what it costs you. On a 10+, your boldness pays off despite the cost; the GM tells you what other lucky opportunity falls in your lap",
|
||||
"snt": "Rely on your Skills & Training",
|
||||
"snt-move": "When you rely on your skills and training to overcome an obstacle, gain new insight, or perform a familiar custom, roll with Focus. On a hit, you do it. On a 7-9, you do it imperfectly—the GM tells you how your approach might lead to unexpected consequences; accept those consequences or mark 1-fatigue",
|
||||
"assess": "Assess a Situation",
|
||||
"assess-move": "When you assess a situation, roll with Creativity. On a 7-9, ask 1 question. On a 10+, ask 2 questions.<ul><li>What here can I use to _______?</li><li>Who or what is the biggest threat?</li><li>What should I be on the lookout for?</li><li>What’s my best way out/in/through?</li><li>Who or what is in the greatest danger?</li></ul>Take +1 ongoing when acting on the answers",
|
||||
"intimidate": "Intimidate",
|
||||
"intimidate-move": "When you intimidate an NPC into backing off or giving in, roll with Passion. On a hit, they choose one. On a 10+, first, you pick one they cannot choose.<br>The NPC chooses from the following:<ul><li>They run to escape or get backup</li><li>They back down but keep watch</li><li>They give in with a few stipulations</li><li>They attack you, but off-balance; the GM marks a condition on them</li></ul>",
|
||||
"trick": "Trick",
|
||||
"trick-move": "When you trick an NPC, roll with Creativity. On a hit, they fall for it and do what you want for the moment. On a 7-9, pick 1. On a 10+, pick 2.<ul><li>They stumble; take +1 forward to acting against them</li><li>They act foolishly; the GM tells you what additional opportunity they give you</li><li>They overcommit; they are deceived for some time</li></ul>",
|
||||
"cns": "Comfort & Support",
|
||||
"cns-move": "When you comfort or support another person, roll with Harmony. On a hit, they must decide if they open up to you. If they don’t, mark a condition and take +1 forward against them; if they do, ask them any question. On a 10+, they can ask a question of you as well. Anyone who answers a question honestly may choose to clear acondition or 2-fatigue",
|
||||
"help": "Help",
|
||||
"help-move": "When you take appropriate action to help a companion, mark 1-fatigue to give them a +1 to their roll (after the roll). You cannot help in a combat exchange in this way",
|
||||
"balance-reference": "Balance Moves Reference",
|
||||
"lutp": "Live up to your Principle",
|
||||
"lutp-move": "When you take action in accordance with the values of a principle, mark fatigue to roll with that principle instead of whatever stat you would normally roll",
|
||||
"callout": "Call Someone Out",
|
||||
"callout-move": "When you openly call on someone to live up to their principle, shift your balance away from center, then name and roll with their principle. On a hit, they are called to act as you say; they must either do it or mark a condition. On a 7-9, they challenge your view of the world in turn; mark a fatigue or they shift your balance as they choose. On a miss, they can demand you act in accordance with one of your principles instead; mark a condition or act as they request",
|
||||
"denycallout": "Deny a Call Out",
|
||||
"denycallout-move": "When you deny an NPC calling on you to live up to your principle, roll with that principle. On a hit, act as they say or mark 1-fatigue. On a 10+, their words hit hard; you must also shift your balance towards the called-on principle. On a miss, you stand strong; clear a condition, clear 1-fatigue, or shift your balance, your choice",
|
||||
"resistbalance": "Resist Shifting your Balance",
|
||||
"resistbalance-move": "When you resist an NPC shifting your balance, roll 2d6. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7-9, choose one.<ul><li>Clear a condition or mark growth by immediately acting to prove them wrong.</li><li>Shift your balance towards the opposite principle.</li><li>Learn what their principle is (if they have one); if you already know, take +1 forward against them.</li></ul>On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice",
|
||||
"losebalance": "Losing your Balance",
|
||||
"losebalance-move": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:<ul><li>Give in or submit to your opposition</li><li>Lose control of yourself in a destructive and harmful way</li><li>Take an extreme action in line with the principle, then flee</li></ul>Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
|
||||
"combat-reference": "Combat Moves Reference",
|
||||
"defend-and-response": "Defend & Response",
|
||||
"retaliate": "Retaliate",
|
||||
"retaliate-move": "Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe",
|
||||
"block": "Block",
|
||||
"block-move": "Choose one advance & attack technique. For the rest of this exchange, mark 1-fatigue to block an enemy within reach who uses that technique unless they mark an additional fatigue",
|
||||
"retreat": "Retreat",
|
||||
"retreat-move": "Leave the fight to safety. Any foe engaged with you can mark 1-fatigue to block this technique",
|
||||
"advance-and-attack": "Advance & Attack",
|
||||
"strike": "Strike",
|
||||
"strike-move": "Mark 1-fatigue to inflict a condition on a foe in reach",
|
||||
"seizeposition": "Seize a Position",
|
||||
"seizeposition-move": "Advance to a new location—engage new foes, avoid an obstacle or danger, or establish an advantageous position",
|
||||
"smash": "smash",
|
||||
"smash-move": "Destroy or destabilize something in the environment",
|
||||
"evade-and-observe": "Evade & Observe",
|
||||
"testbalance": "Test Balance",
|
||||
"testbalance-move": "Mark 1-fatigue to question a foe as you fight with them. Ask what their principle is; they must answer honestly. If you already know their principle, you may instead shift their balance",
|
||||
"showoff": "Show Off",
|
||||
"showoff-move": "Mark 1-fatigue to impress or intimidate a foe. They must either allow you to shift their balance or they may only use a single technique in the next exchange",
|
||||
"watchfoe": "Watch a Foe",
|
||||
"watchfoe-move": "Choose an engaged foe to carefully observe. In your next exchange with them, before anyone else makes any choices, they must announce what approach they choose and one technique of that approach they will use in that exchange",
|
||||
"fighting-techniques": "Fighting Techniques",
|
||||
"tag-team": "The Bold: Tag Team",
|
||||
"tag-team-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Work with a companion against the same foe; mark 1-fatigue to inflict 2-fatigue on a foe targeted in this exchange by a companion using Strike, even if their Strike is blocked or doesn’t land.",
|
||||
"overwhelm": "The Hammer: Overwhelm",
|
||||
"overwhelm-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Throw a punch with all your weight behind it; mark up to three fatigue or condition in any combination to force your opponent to mark the same number of conditions (but not fatigue).",
|
||||
"divert": "The Guardian: Divert",
|
||||
"divert-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also Retaliate this exchange, deal an additional 1-fatigue each time.",
|
||||
"wall-of-perfection": "The Icon: Wall of Perfection",
|
||||
"wall-of-perfection-move": "<b>Defend and Respond</b>: <i>(Add this choice to the list of options available when you Defend and Respond)</i><br/>Create a perfect wall of defense around yourself and any allies directly next to you; mark 1-fatigue to block a single attack towards the wall or keep an enemy at bay who tries to penetrate the wall.",
|
||||
"disorient": "The Idealist: Disorient",
|
||||
"disorient-move": "<b>Advance and Attack</b>: <i>(Add this choice to the list of options available when you Advance and Attack)</i><br/>Pummel them with blows; mark fatigue to shift their balance.",
|
||||
"break": "The Successor: Break",
|
||||
"break-move": "<b>Evade and Observe</b>: <i>(Add this choice to the list of options available when you Evade and Observe)</i><br/>Target a foe’s vulnerable equipment; mark fatigue to render it useless or broken.",
|
||||
"keeper-may-say": "The Keeper May Say That...",
|
||||
"options": "Options",
|
||||
"harm-list": "Whenever you suffer harm, the Keeper will tell you what effect it has. Injury severity depends on how much harm you have suffered: <ul> <li> 0-harm wounds have only minor, short term effects. </li> <li> 4-7 harm wounds are serious and unstable. They will get worse unless treated. Mark the \"Unstable\" box. </li> <li> 8-harm or more will kill a normal human, including a hunter. </li> </ul> Armour reduces the harm suffered by the number of points it is rated for. Monsters may not be defeated until you use their weakness against them, and this applies to some minions as well.",
|
||||
"recovery": "Recovery",
|
||||
"harm-recovery": "<ul> <li> 0 harm wounds are considered healed right away. </li> <li> 1-3 harm wounds improve when you receive first aid, and later when you rest. Heal 1 when you do. </li> <li> Unstable wounds require first aid to become stable. While unstable, they may get worse. </li> <li> 4+ harm wounds require a healing move, time in an infirmary or hospital, or magical healing. </li> </ul> At the end of the mystery, you also have a chance to heal. <ul> <li> If there is no chance to rest, heal 1 harm. </li> <li> If there is plenty of time, heal all harm. </li> </ul>",
|
||||
"luck-list": "When you spend a point of Luck, pick one: <ul> <li> Decrease a wound you have suffered to 0 harm. </li> <li> After you roll, retroactively change the result to a 12. </li> </ul> When you have no luck left, bad things will happen to you.",
|
||||
"leveling-up": "Leveling Up",
|
||||
"leveling-up-ref": "Mark an experience point whenever your roll totals six or less, or when a move tells you to. Whenever you mark the fifth experience box, level up. Erase all five marks and choose an improvement from your list. After you have leveled up five times, you may choose from the advanced improvement list as well.",
|
||||
"eos": "End of Session",
|
||||
"eos-ref": "At the end of each session, the Keeper will ask the following questions: <ul> <li> Did we conclude the current mystery? </li> <li> Did we save someone from certain death (or worse)? </li> <li> Did we learn something new and important about the world? </li> <li> Did we learn something new and important about one of the hunters? </li> </ul> If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.",
|
||||
"pick-book": "Pick Your Playbook",
|
||||
"pick-book-desc": "<b>Pick your playbook using the menu in the upper right corner</b> or the buttons in the lists below. <i>Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).</i>",
|
||||
"byo": "Brew Your Own",
|
||||
"custom-desc": "A blank shell you can use to create your own",
|
||||
"your-enemies": "Your enemies",
|
||||
"your-choice": "Your choice",
|
||||
"restrictions": "Restrictions",
|
||||
"attack-spells": "Attack Spells",
|
||||
"possible-contacts": "Possible Contacts",
|
||||
"playbook-name": "Playbook Name",
|
||||
"hit": "Hit",
|
||||
"success": "Full Success",
|
||||
"mixed": "Mixed Success",
|
||||
"advsuccess": "Advanced Success",
|
||||
"treat-regular": "Treat as a regular success if you do not have the advanced improvement for this move.",
|
||||
"mark-xp-remind": "Make sure to mark experience!",
|
||||
"first-choice": "First choice",
|
||||
"second-choice": "Second choice",
|
||||
"enabled": "(Enabled)",
|
||||
"end-of-session-experience": "End of Session Experience",
|
||||
"end-of-session-experience-kref": "<ul><li>1-2 “yes”: 1 mark; 3-4 “yes”: 2 marks</li><li>Did they conclude the current mystery?</li><li>Did they save someone from certain death (or worse)?</li><li>Did we learn something new and important about the world?</li><li>Did we learn something new and important about one of the hunters?</li></ul>",
|
||||
"mystery-creation": "Mystery Creation",
|
||||
"1-basic-concept": "1. Basic Concept",
|
||||
"1-basic-concept-kref": "<ul><li>A cool monster from urban legend or folklore.</li><li>A loose end from a previous mystery.</li><li>A problem from one of your arcs.</li><li>Take a plot from somewhere else and change some details.</li><li>A place you know that would make a good place for a monster to lurk.</li><li>Is there something the hunters want to check out?</li><li>Return of a monster, bystander, or location from a previous mystery.</li></ul>",
|
||||
"2-hook": "2. Hook",
|
||||
"2-hook-kref": "<ul><li>The clue that caught the hunters' attention.</li></ul>",
|
||||
"3-threats": "3. Threats",
|
||||
"3-threats-kref": "<ul><li>Create your monsters, minions, bystanders and locations.</li></ul>",
|
||||
"4-countdown": "4. Countdown",
|
||||
"4-countdown-kref": "What would happen if the hunters never came here? Break it into six key events:<ol><li>Day</li><li>Shadows</li><li>Sunset</li><li>Dusk</li><li>Nightfall</li><li>Midnight</li></ol>",
|
||||
"custom-moves-header": "Custom Moves",
|
||||
"custom-moves-kref": "<ul><li>What's the basic concept for the move?</li><li>When is it triggered?</li><li>What effect does it have?</li></ul>",
|
||||
"mystery-hook": "The Hook",
|
||||
"description": "Description",
|
||||
"armour": "Armour",
|
||||
"name": "Name",
|
||||
"day": "Day",
|
||||
"shadows": "Shadows",
|
||||
"sunset": "Sunset",
|
||||
"dusk": "Dusk",
|
||||
"nightfall": "Nightfall",
|
||||
"midnight": "Midnight",
|
||||
"instructions-list": "<ul><li>Click +Add to add a new entity.</li><li>Click Modify to delete or rearrange the order of those entities.</li><li>Set the type, which will then activate the data fields.</li><li>Once you're done editing, hide the edit controls for an attractively formatted experience!</li></ul>",
|
||||
"edit": "Edit",
|
||||
"select-type": "(Select Type)",
|
||||
"threat-type": "Threat Type",
|
||||
"countdown": "Countdown",
|
||||
"monster": "Monster",
|
||||
"minion": "Minion",
|
||||
"bystander": "Bystander",
|
||||
"location": "Location",
|
||||
"phenomenon": "Phenomenon",
|
||||
"up-to-6": "Up to 6",
|
||||
"up-to-12": "Up to 12",
|
||||
"type-and-motivation": "Type and Motivation",
|
||||
"choose-type": "Choose Type and Motivation",
|
||||
"powers": "Powers",
|
||||
"attacks": "Attacks",
|
||||
"weaknesses": "Weaknesses",
|
||||
"starting-stats-choices": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
|
||||
"motw": "Monster of the Week",
|
||||
"copyright": "Monster of the Week is copyright Evil Hat Productions, LLC and Generic Games.",
|
||||
"choose-one": "Choose one",
|
||||
"other-playbook-moves": "Other Playbook Moves",
|
||||
"allies": "Allies and Teams",
|
||||
"individual": "Individual",
|
||||
"team": "Team",
|
||||
"motivation": "Motivation",
|
||||
"ally-motive1": "Subordinate: to follow your exact instructions",
|
||||
"ally-motive2": "Lieutenant: to execute the spirit of your instructions",
|
||||
"ally-motive3": "Friend: to provide emotional support",
|
||||
"ally-motive4": "Bodyguard: to intercept danger",
|
||||
"ally-motive5": "Confidante: to give you advice and perspective",
|
||||
"ally-motive6": "Backup: to stand with you",
|
||||
"other-playbooks": "Other Playbooks",
|
||||
"actionscientist": "Action Scientist",
|
||||
"text-block": "Text Block",
|
||||
"mystery-concept": "Mystery's Concept",
|
||||
"playtests": "Playtests",
|
||||
"playtest": "Playtest",
|
||||
"constructed": "Constructed",
|
||||
"lightning": "Lightning",
|
||||
"music": "Music",
|
||||
"clockwork": "Clockwork",
|
||||
"orgone": "Orgone",
|
||||
"alchemy": "Alchemy",
|
||||
"thought": "Thought",
|
||||
"aether": "Aether",
|
||||
"purpose": "Purpose",
|
||||
"fire": "Fire",
|
||||
"calm": "Calm",
|
||||
"raging": "Raging",
|
||||
"end_newstuff": "<!-- New entries end here. -->"
|
||||
}
|
||||
@@ -8,6 +8,10 @@
|
||||
<input type="hidden" name="attr_pnj_default_jets_caches" value="false" />
|
||||
<input type="hidden" name="attr_max_attack_label" value=0 />
|
||||
<input type="hidden" name="attr_maxrangaction" value=0 />
|
||||
<input type="hidden" name="attr_maxrangaction1" value=0 />
|
||||
<input type="hidden" name="attr_maxrangaction2" value=0 />
|
||||
<input type="hidden" name="attr_maxrangaction3" value=0 />
|
||||
<input type="hidden" name="attr_maxrangaction4" value=0 />
|
||||
<input type="hidden" name="attr_titrevoie4" value="Voie 4" />
|
||||
<input type="hidden" name="attr_titrevoie5" value="Voie 5" />
|
||||
<input type="hidden" name="attr_titrecapaciteraciale" value="Capacité raciale" />
|
||||
@@ -2390,7 +2394,7 @@
|
||||
<div class="sheet-col">
|
||||
<table>
|
||||
<tr><td class="boxtitre">Prédicats</td></tr>
|
||||
<tr><td class="boxinputleft"><textarea name="attr_predicats_script" style="height:15em;" title="Predicats"></textarea></td></tr>
|
||||
<tr><td class="boxinputleft"><textarea name="attr_predicats_script" style="height:15em;" spellcheck="false" title="Predicats"></textarea></td></tr>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
@@ -2874,7 +2878,7 @@
|
||||
<div class="sheet-col">
|
||||
<table>
|
||||
<tr><td class="boxtitre">Prédicats</td></tr>
|
||||
<tr><td class="boxinputleft"><textarea name="attr_predicats_script" style="height:15em;" title="Predicats"></textarea></td></tr>
|
||||
<tr><td class="boxinputleft"><textarea name="attr_predicats_script" style="height:15em;" spellcheck="false" title="Predicats"></textarea></td></tr>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
@@ -2986,7 +2990,7 @@
|
||||
<!-- FIN TEMPLATES -->
|
||||
<!-- **** SCRIPTS / SHEET WORKERS -->
|
||||
<script type="text/worker">
|
||||
on('sheet:opened', function() {
|
||||
on('sheet:opened', function() {
|
||||
// **** Gestion transition de version
|
||||
getAttrs(["version", "option_setting"], function(v) {
|
||||
var verfdp = parseFloat(v.version) || 0;
|
||||
@@ -4872,14 +4876,19 @@
|
||||
if (eventinfo.newValue != 'Script' && eventinfo.newValue != 'script pnj') return;
|
||||
getAttrs(['show_script', 'scriptVersion', 'scriptVersion_max'], function(values) {
|
||||
if (values.scriptVersion) {
|
||||
if (values.show_script == 1) return;
|
||||
var sa = {
|
||||
show_script: 1
|
||||
let sa = {
|
||||
message_version: ''
|
||||
};
|
||||
var version = parseFloat(values.scriptVersion_max);
|
||||
const version = parseFloat(values.scriptVersion_max);
|
||||
if (!isNaN(version) && version >= 3)
|
||||
sa.message_version = "COFantasy version " + version;
|
||||
setAttrs(sa);
|
||||
if (values.show_script === '0')
|
||||
sa = {
|
||||
show_script: 1
|
||||
};
|
||||
setAttrs(sa, {
|
||||
silent: true
|
||||
});
|
||||
} else {
|
||||
if (values.show_script == 0) return;
|
||||
setAttrs({
|
||||
|
||||
@@ -8620,7 +8620,7 @@ on('clicked:printInvocation', info => {
|
||||
on('clicked:resetUsedManeuver', info => {
|
||||
var numLevel = 10;
|
||||
for(var i = 1; i <= numLevel; i++){
|
||||
resetSpellAttributePerLevel(i, 2, "maneuverused");
|
||||
resetSpellAttributePerLevel(i, 5, "maneuverused");
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
@@ -430,8 +430,8 @@
|
||||
<input type="number" class="sheet-number" name="attr_doctor" value="@{mod-doctor} + @{base-doctor} + 20*@{tagskill15} + @{temp-doctor}" disabled="true"/>
|
||||
<input type="number" class="sheet-number"name="attr_temp-doctor" value="0" />
|
||||
<input type="number" class="sheet-number"name="attr_mod-doctor" value="0" />
|
||||
<input type="number" class="sheet-number" name="attr_base-doctor" value="@{perception} + @{intelligence} + @{intelligence} + @{luck}" disabled="true" />
|
||||
<input type="text" class="sheet-number_skill" name="attr_basetext-doctor" value="PER + INT + INT" readonly />
|
||||
<input type="number" class="sheet-number" name="attr_base-doctor" value="@{perception} + @{intelligence} + @{agility} + @{luck}" disabled="true" />
|
||||
<input type="text" class="sheet-number_skill" name="attr_basetext-doctor" value="PER + INT + AGI" readonly />
|
||||
</div>
|
||||
<div>
|
||||
<button class="sheet-skill_button" type='roll' name="attr_roll-engineer" value='/em rolls Engineer skill [[floor([[@{engineer}]] + ?{modifier} - [[1d100]])]]' /></button>
|
||||
|
||||
@@ -1,9 +1,27 @@
|
||||
input.sheet-background_switch_1:checked ~ div.sheet-background { background: white }
|
||||
input.sheet-background_switch_2:checked ~ div.sheet-background { background-image: linear-gradient(#738132, #4b5320); color: white; }
|
||||
input.sheet-background_switch_6:checked ~ div.sheet-background { background-image: linear-gradient(#266daa, #17466e); color: white; }
|
||||
input.sheet-background_switch_7:checked ~ div.sheet-background { background-image: linear-gradient(#9c8c60, #695d3f); color: white; }
|
||||
input.sheet-background_switch_3:checked ~ div.sheet-background { background-image: linear-gradient(#8f489d, #59357a); color: white; }
|
||||
input.sheet-background_switch_4:checked ~ div.sheet-background { background-image: linear-gradient(#C45911, #833C0B); color: white; }
|
||||
input.sheet-background_switch_5:checked ~ div.sheet-background { background-image: linear-gradient(#aa3f3c, #772C2A); color: white; }
|
||||
input.sheet-background_switch_6:checked ~ div.sheet-background { background: white; }
|
||||
input.sheet-background_switch_4:checked ~ div.sheet-background { background-image: linear-gradient(#C45911, #833C0B); color: white; }
|
||||
|
||||
|
||||
input.sheet-background_switch_8:checked ~ div.sheet-background { background: white; color: black;}
|
||||
|
||||
input.sheet-background_override_switch_1:checked ~ div.sheet-background { background-image: linear-gradient(#738132, #4b5320); color: white; }
|
||||
input.sheet-background_override_switch_2:checked ~ div.sheet-background { background-image: linear-gradient(#8f489d, #59357a); color: white; }
|
||||
input.sheet-background_override_switch_3:checked ~ div.sheet-background { background-image: linear-gradient(#C45911, #833C0B); color: white; }
|
||||
input.sheet-background_override_switch_4:checked ~ div.sheet-background { background-image: linear-gradient(#aa3f3c, #772C2A); color: white; }
|
||||
input.sheet-background_override_switch_5:checked ~ div.sheet-background { background-image: linear-gradient(#266daa, #17466e); color: white; }
|
||||
input.sheet-background_override_switch_6:checked ~ div.sheet-background { background-image: linear-gradient(#9c8c60, #695d3f); color: white; }
|
||||
input.sheet-background_override_switch_7:checked ~ div.sheet-background { background: white; color: black;}
|
||||
input.sheet-background_override_switch_8:checked ~ div.sheet-background { background: #4d4d4d; color: white;}
|
||||
input.sheet-background_override_switch_9:checked ~ div.sheet-background { background: #2E5984; color: white;}
|
||||
input.sheet-background_override_switch_10:checked ~ div.sheet-background { background: #BFA52B; color: white;}
|
||||
input.sheet-background_override_switch_11:checked ~ div.sheet-background { background: #696969; color: white;}
|
||||
input.sheet-background_override_switch_12:checked ~ div.sheet-background { background: #ff00ff; color: black;}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -13,7 +31,7 @@ input.sheet-background_switch_6:checked ~ div.sheet-background { background: whi
|
||||
|
||||
/* Import multiple Google font families; Should ALWAYS be done at the TOP of the page! */
|
||||
@import url('https://fonts.googleapis.com/css?family=Orbitron|Saira+Semi+Condensed&display=swap');
|
||||
|
||||
@import url('https://fonts.googleapis.com/css2?family=Roboto+Mono:wght@300;400&display=swap');
|
||||
/* All input elements that are of type number or type text */
|
||||
select,
|
||||
input[type='number'],
|
||||
@@ -25,6 +43,7 @@ button[type='action'] {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
|
||||
/* All horizontal rule elements receive the following CSS property. */
|
||||
hr { border-top: 1px dotted black; }
|
||||
|
||||
@@ -70,8 +89,8 @@ h3 { background: #394C6A; }
|
||||
textarea {
|
||||
background: #394C6A;
|
||||
color: white;
|
||||
font-family: Saira Semi Condensed;
|
||||
font-size: 14px;
|
||||
font-family: 'Roboto Mono', monospace;
|
||||
font-size: 13px;
|
||||
resize: vertical;
|
||||
width: calc(100% - 10px);
|
||||
}
|
||||
@@ -94,12 +113,13 @@ ______________________________ start of multipurpose or special-use classes such
|
||||
.sheet-full_width_49px { width: calc(100% - 49px); }
|
||||
.sheet-full_width_30px { width: calc(100% - 30px); }
|
||||
|
||||
.sheet-margin_adjust { margin-top: -23px; margin-bottom: 4px; text-align: right; }
|
||||
.sheet-margin_adjust2 { margin-top: -22px; margin-bottom: 4px; margin-left: -25px; text-align: right; }
|
||||
.sheet-margin_adjust_wep { margin-top: -19px; margin-bottom: 2px; margin-left: 3px; text-align: right; }
|
||||
.sheet-margin_adjust_wep2 { margin-top: -20px; margin-bottom: 2px; margin-left: -22px; text-align: right; }
|
||||
.sheet-margin_adjust { margin-top: -23px; margin-bottom: 4px; text-align: right; font-size: 16px;}
|
||||
.sheet-margin_adjust2 { margin-top: -22px; margin-bottom: 4px; margin-left: -25px; text-align: right; font-size: 16px;}
|
||||
.sheet-margin_adjust_wep { margin-top: -20px; margin-bottom: 2px; margin-left: 3px; text-align: right; font-size: 16px;}
|
||||
.sheet-margin_adjust_wep2 { margin-top: -20px; margin-bottom: 2px; margin-left: -22px; text-align: right; font-size: 16px;}
|
||||
.sheet-radius_border_right { border-bottom-right-radius: 7px !important; }
|
||||
.sheet-radius_border_right_wep { border-bottom-right-radius: 10px !important; }
|
||||
.sheet-radius_border_left { border-bottom-left-radius: 10px !important; }
|
||||
|
||||
.sheet-collapsible_entity_toggle { display: block; }
|
||||
.sheet-collapsible_entity_block { display: none; }
|
||||
@@ -431,7 +451,7 @@ ______________________________ start of minimisable infographic ________________
|
||||
.sheet-minimisable_infographic_toggles {
|
||||
display: grid;
|
||||
grid-column-gap: 10px;
|
||||
grid-template-columns: 82px 52px 80px 78px 113px 66px auto;
|
||||
grid-template-columns: 82px 52px 80px 78px 113px 86px 66px auto;
|
||||
}
|
||||
|
||||
.sheet-minimisable_infographic_grid {
|
||||
@@ -559,7 +579,8 @@ ______________________________ start of equipment tab __________________________
|
||||
.sheet-equipment_ranged_weapons_gs1 { grid-area: rw1; color: white; font-size: 12px; padding: 0px 2px }
|
||||
.sheet-equipment_ranged_weapons_gs2 { grid-area: rw2; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
|
||||
.sheet-equipment_ranged_weapons_gs3 { grid-area: rw3; color: white; font-size: 12px; padding: 0px 2px }
|
||||
.sheet-equipment_ranged_weapons_gs4 { grid-area: rw4; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; border-top-right-radius: 10px; }
|
||||
.sheet-equipment_ranged_weapons_gs4 { grid-area: rw4; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
|
||||
.sheet-equipment_ranged_weapons_gs31 { grid-area: rw31; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; border-top-right-radius: 10px; margin: 0px 0px 0px; height: 27px;}
|
||||
.sheet-equipment_ranged_weapons_gs5 { grid-area: rw5; color: white; font-size: 12px; padding: 0px 2px }
|
||||
.sheet-equipment_ranged_weapons_gs6 { grid-area: rw6; color: white; font-size: 12px; border: none; border-bottom: 1px dotted white; }
|
||||
.sheet-equipment_ranged_weapons_gs7 { grid-area: rw7; color: white; font-size: 12px; padding: 0px 2px }
|
||||
@@ -592,7 +613,7 @@ ______________________________ start of equipment tab __________________________
|
||||
display: grid;
|
||||
grid-template-columns: auto auto auto auto auto auto auto auto auto auto;
|
||||
grid-template-areas:
|
||||
'rw1 rw2 rw2 rw2 rw2 rw2 rw2 rw3 rw4 rw4';
|
||||
'rw1 rw2 rw2 rw2 rw2 rw2 rw2 rw3 rw4 rw31';
|
||||
}
|
||||
|
||||
.sheet-equipment_ranged_weapons_grid2 {
|
||||
@@ -660,6 +681,7 @@ ______________________________ start of equipment tab __________________________
|
||||
.sheet-equipment_gear_gs7 { margin-top: 5px !important; }
|
||||
.sheet-equipment_gear {
|
||||
display: grid;
|
||||
padding-right: 2px;
|
||||
grid-template-columns: auto 60px 80px 80px 80px 80px 25px;
|
||||
grid-template-areas:
|
||||
'eg1 eg2 eg3 eg4 eg5 eg6 eg7';
|
||||
@@ -686,6 +708,7 @@ ______________________________ start of equipment tab __________________________
|
||||
.sheet-equipment_armor_gs2 { background: #475f85; padding: 2px; }
|
||||
.sheet-equipment_armor_gs3 { background: #475f85; padding: 2px; }
|
||||
.sheet-equipment_armor_grid {
|
||||
width: 100%;
|
||||
display: grid;
|
||||
grid-gap: 10px;
|
||||
grid-template-columns: 300px 90px auto;
|
||||
@@ -693,8 +716,6 @@ ______________________________ start of equipment tab __________________________
|
||||
|
||||
.sheet-equipment_permutations_grid {
|
||||
margin: 0px 50.5px 0.6px 0px;
|
||||
position: relative;
|
||||
z-index: 0;
|
||||
display: grid;
|
||||
grid-template-columns: auto 100px 40px 40px;
|
||||
}
|
||||
@@ -982,13 +1003,41 @@ the appropriate element is displayed on a 4 all elements are hidden */
|
||||
/* ______________________________ end of vehicles tab ______________________________
|
||||
______________________________ start of NPC sheet overrides ___________________________________________________________ */
|
||||
|
||||
.sheet-NPC_stats_fields { height: 26px !important; font-size: 16px; color: white; width: auto;}
|
||||
.sheet-NPC_stats_grid{
|
||||
padding-top: 2px;
|
||||
text-align: center;
|
||||
display: grid;
|
||||
grid-template-columns: 33% 33% 33%;
|
||||
grid-template-rows: 18px auto;
|
||||
}
|
||||
|
||||
.sheet-NPC_core_grid{
|
||||
display: grid;
|
||||
grid-template-columns: 290px 5px auto;
|
||||
}
|
||||
|
||||
.sheet-NPC_characteristics_fields { height: 26px !important; font-size: 16px; color: white;}
|
||||
.sheet-NPC_characteristics_roll { width:calc(100% - 10px); height: 20px !important; font-size: 16px; }
|
||||
.sheet-NPC_characteristics {
|
||||
color: white;
|
||||
display: grid;
|
||||
grid-template-columns: 60px 40px 40px 10px 60px 60px 5px auto
|
||||
grid-template-columns: 60px 40px 10px 40px 10px 60px 60px;
|
||||
}
|
||||
.sheet-NPC_pageselect{
|
||||
display: grid;
|
||||
grid-template-columns: 70px 67px 120px;
|
||||
}
|
||||
|
||||
.sheet-NPC_medical {
|
||||
background: #475f85;
|
||||
margin-right: 10px;
|
||||
padding: 2px 2px 2px 2px;
|
||||
color: white;
|
||||
font-family: Saira Semi Condensed;
|
||||
}
|
||||
|
||||
.sheet-NPC_margin{ margin-right: 10px; }
|
||||
|
||||
.sheet-NPC_textfield_override { height:300px }
|
||||
|
||||
@@ -1020,7 +1069,7 @@ ______________________________ start of rolltemplate ___________________________
|
||||
|
||||
.sheet-rolltemplate-mythic .sheet-template-content {
|
||||
background: #506b95;
|
||||
background-image: url(https://cdn.discordapp.com/attachments/676016722939084800/689454608283729965/yxN94xs.png);
|
||||
background-image: url(https://github.com/michaelvanweelde/Halo_Mythic_4dot0/blob/master/images/Assets/Mythic_rolltemplate_background.png?raw=true);
|
||||
border-radius: 0px 0px 10px 10px;
|
||||
border-left: 2px solid grey;
|
||||
border-right: 2px solid grey;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
# Halo_Mythic_4dot0
|
||||
|
||||
This sheet is designed for use in Roll20. There is a universal header that applies to all in-sheet tabs. This header section consists of five grid sub-sections: first logo and core character details, second characteristics, third Mythical characteristics plus physical calculations such as movement and carrying capacity, fourth initiative roller and alternate in-sheet tabs, and fifth has all other numbers that should be accessible on-hand by the player such as luck, wounds, etc.
|
||||
|
||||
Specifically, the fifth header grid will be made to have the following attributes displayed: total experience points, luck points, support points, fatigue points, wound count, armor data, shield data, and credit count. Note that these attributes will be accessible and editable in other parts of the sheet.
|
||||
|
||||
These tabs are composed of different sections: core character information such as skills and education, a summary of medical status along with any bodily injuries that could be sustained, a list of equipment both used in and out of combat such as weapons or communications gear, an experience page to differentiate unspent/spent experience points toward an automatically tracked total sum number, a player-kept journal tab to list complete/incomplete objectives in a mission or keep a history of your character's time spent, a vehicles tab to list vehicle data, and a settings tab to allow the player to apply technical changes to the sheet if needed, such as applying an automatic jump multiplier if playing as a Jackal.
|
||||
# Halo_Mythic_4dot0
|
||||
|
||||
This sheet is designed for use in Roll20. There is a universal header that applies to all in-sheet tabs. This header section consists of five grid sub-sections: first logo and core character details, second characteristics, third Mythical characteristics plus physical calculations such as movement and carrying capacity, fourth initiative roller and alternate in-sheet tabs, and fifth has all other numbers that should be accessible on-hand by the player such as luck, wounds, etc.
|
||||
|
||||
Specifically, the fifth header grid will be made to have the following attributes displayed: total experience points, luck points, support points, fatigue points, wound count, armor data, shield data, and credit count. Note that these attributes will be accessible and editable in other parts of the sheet.
|
||||
|
||||
These tabs are composed of different sections: core character information such as skills and education, a summary of medical status along with any bodily injuries that could be sustained, a list of equipment both used in and out of combat such as weapons or communications gear, an experience page to differentiate unspent/spent experience points toward an automatically tracked total sum number, a player-kept journal tab to list complete/incomplete objectives in a mission or keep a history of your character's time spent, a vehicles tab to list vehicle data, and a settings tab to allow the player to apply technical changes to the sheet if needed, such as applying an automatic jump multiplier if playing as a Jackal.
|
||||
|
||||
|
After Width: | Height: | Size: 75 KiB |
|
After Width: | Height: | Size: 117 KiB |
@@ -65,4 +65,4 @@
|
||||
}
|
||||
],
|
||||
"legacy": true
|
||||
}
|
||||
}
|
||||
|
||||
|
Before Width: | Height: | Size: 31 KiB |
@@ -3,4 +3,7 @@ src/node_modules/
|
||||
|
||||
# build files
|
||||
dist/
|
||||
temp/
|
||||
temp/
|
||||
|
||||
#vscode
|
||||
.vscode/
|
||||
|
||||
@@ -724,6 +724,7 @@
|
||||
padding: 0.5em 0.5em 0.5em 0.5em;
|
||||
border-right: 1px solid;
|
||||
border-left: 1px solid;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
.charsheet input[type=text].resource-value {
|
||||
width: 22px;
|
||||
@@ -759,6 +760,7 @@
|
||||
border: none;
|
||||
}
|
||||
.charsheet .roll-resource-label {
|
||||
text-transform: uppercase;
|
||||
margin: 0;
|
||||
padding: 0.15em 0.4em 0em 0.4em;
|
||||
width: auto;
|
||||
@@ -897,6 +899,7 @@
|
||||
border-radius: 0;
|
||||
}
|
||||
.charsheet .details-btn {
|
||||
text-transform: uppercase;
|
||||
display: inline-flex;
|
||||
width: auto;
|
||||
height: auto;
|
||||
@@ -1059,6 +1062,7 @@
|
||||
margin-bottom: 0px;
|
||||
}
|
||||
.charsheet .challenge-show {
|
||||
text-transform: uppercase;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
border: 2px solid #4c4d4f;
|
||||
@@ -1091,6 +1095,7 @@
|
||||
display: grid;
|
||||
grid-template-columns: 151px repeat(10, 43.5px) 110px;
|
||||
align-items: center;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
.charsheet label.challenge-label {
|
||||
padding-left: 0.5em;
|
||||
@@ -1298,6 +1303,7 @@
|
||||
}
|
||||
.charsheet label.momentum-burn {
|
||||
border: 2px solid #4c4d4f;
|
||||
text-transform: uppercase;
|
||||
padding: 0;
|
||||
cursor: pointer;
|
||||
margin: 0;
|
||||
@@ -1308,6 +1314,7 @@
|
||||
border: 0;
|
||||
}
|
||||
.charsheet .momentum-status-box {
|
||||
text-transform: uppercase;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
@@ -1454,6 +1461,7 @@
|
||||
}
|
||||
.charsheet div.stat-toggle.edit-toggle {
|
||||
transform: rotate(90deg);
|
||||
text-transform: uppercase;
|
||||
width: 100%;
|
||||
height: 0;
|
||||
margin-top: 3.45em;
|
||||
@@ -1530,7 +1538,7 @@
|
||||
font-size: 1em;
|
||||
font-weight: normal;
|
||||
align-content: space-between;
|
||||
height: 48em;
|
||||
height: 50em;
|
||||
}
|
||||
.charsheet .move-container .move-group {
|
||||
border-radius: 1.3em;
|
||||
@@ -1750,6 +1758,7 @@
|
||||
padding: 0.5rem;
|
||||
}
|
||||
.charsheet .close-preview {
|
||||
text-transform: uppercase;
|
||||
width: 100%;
|
||||
height: auto;
|
||||
margin: 0;
|
||||
@@ -2139,6 +2148,14 @@
|
||||
line-height: 1.25;
|
||||
margin: 0 0 4px;
|
||||
}
|
||||
.charsheet input[type=checkbox].custom:checked ~ div.custom {
|
||||
display: block;
|
||||
visibility: visible;
|
||||
height: auto;
|
||||
opacity: 1;
|
||||
transition: 0.2s ease;
|
||||
}
|
||||
.charsheet input[type=checkbox].ace:checked ~ div.ace,
|
||||
.charsheet input[type=checkbox].agent:checked ~ div.agent,
|
||||
.charsheet input[type=checkbox].archer:checked ~ div.archer,
|
||||
.charsheet input[type=checkbox].armored:checked ~ div.armored,
|
||||
@@ -2536,7 +2553,7 @@
|
||||
justify-content: space-between;
|
||||
align-content: space-between;
|
||||
flex-direction: column;
|
||||
height: 70em;
|
||||
height: 66em;
|
||||
}
|
||||
.charsheet .oracle-overview-container .oracle-box {
|
||||
width: 31%;
|
||||
@@ -2570,6 +2587,7 @@
|
||||
grid-gap: 0.5em;
|
||||
}
|
||||
.charsheet .legacies .progress-boxes {
|
||||
text-transform: uppercase;
|
||||
display: grid;
|
||||
grid-auto-flow: column;
|
||||
justify-content: space-between;
|
||||
|
||||
@@ -10,27 +10,28 @@ mixin ability(asset, ability, number, name)
|
||||
else
|
||||
input.asset-ability(
|
||||
type='checkbox'
|
||||
name=`attr_assetcheckbox_${asset.abilityId}${number}`
|
||||
name=`attr_assetcheckbox_${abilityId}${number}`
|
||||
)
|
||||
- var translationAbility = `asset-${name}-ability-${number}`
|
||||
- var assetBodyPlaceholder=translation[translationAbility]
|
||||
.asset-ability
|
||||
p(data-i18n=translationAbility)=translation[translationAbility]
|
||||
if ability.Fields
|
||||
each field in ability.Fields
|
||||
- var translationAbilityField = `asset-${name}-ability-${number}-field-${field}`
|
||||
div(data-i18n=translationAbility)!=assetBodyPlaceholder
|
||||
if ability.Input
|
||||
each field in ability.Input
|
||||
- var translationAbilityField = `asset-${name}-ability-${number}-textinput-${field.toLowerCase().replace(/\s/g, '-')}`
|
||||
.asset-ability-write-in(data-i18n=translationAbilityField)=translation[translationAbilityField]
|
||||
input.border-bottom.no-border(type='text' name=`attr_ability_field${field}` value='')
|
||||
|
||||
mixin description(asset, key)
|
||||
.asset-description
|
||||
- var translationDesc = `asset-description-${key}`
|
||||
- var translationDesc = `asset-${key}-description`
|
||||
.asset-description-text(data-i18n=translationDesc)=translation[translationDesc]
|
||||
|
||||
mixin field(field, assetName)
|
||||
.write-in-container
|
||||
.asset-write-in.asset-name(
|
||||
data-i18n=`asset-${assetName}-field-${field}`
|
||||
)=translation[`asset-${assetName}-field-${field}`]
|
||||
data-i18n=`asset-${assetName}-textinput-${field.toLowerCase()}`
|
||||
)=translation[`asset-${assetName}-textinput-${field.toLowerCase()}`]
|
||||
input.border-bottom.no-border(type='text' name=`attr_field-${field}` value='')
|
||||
|
||||
mixin track(track, assetName)
|
||||
@@ -58,8 +59,8 @@ mixin assetTemplate(asset, options)
|
||||
.background-svg
|
||||
if asset.Description
|
||||
+description(asset, name)
|
||||
if asset.Fields
|
||||
each field in asset.Fields
|
||||
if asset.Input
|
||||
each field in asset.Input
|
||||
+field(field, name)
|
||||
.flex-wrapper
|
||||
each ability, index in asset.Abilities
|
||||
@@ -70,13 +71,13 @@ mixin assetTemplate(asset, options)
|
||||
|
||||
mixin genericBuilder(assetsArray, listId)
|
||||
//- Asset Datalist
|
||||
input.asset-options-header(type='text' list=listId name='attr_asset' placeholder='Type Asset Name')
|
||||
input.asset-options-header(type='text' list=listId name='attr_asset' placeholder=translation["type-asset-name"])
|
||||
datalist(id=listId)
|
||||
each asset in assetsArray
|
||||
- var name = asset.Name.toLowerCase().replace(/\s/g, '-')
|
||||
//- - console.log(`input[type=checkbox].${name}:checked ~ div.${name},`)
|
||||
option(data-i18n=`asset-name-${name}` value=name)=translation[`asset-name-${name}`]
|
||||
option(data-i18n=`asset-name-custom` value='custom')=translation[`asset-name-custom`]
|
||||
option(data-i18n=`asset-${name}-name` value=name)=translation[`asset-${name}-name`]
|
||||
option(data-i18n=`asset-custom-name` value='custom')=translation[`asset-custom-name`]
|
||||
|
||||
//- Asset Content
|
||||
each asset in assetsArray
|
||||
|
||||
@@ -37,25 +37,25 @@ mixin customAssets
|
||||
input.custom.hide-element(type='checkbox' name='attr_custom')
|
||||
.custom.showhide
|
||||
input.asset-builder(type='radio' name='attr_custom-asset-page' value='1' checked='')
|
||||
span.custom-asset-page(data-i18n='asset-custom-builder-title') Builder
|
||||
span.custom-asset-page(data-i18n='asset-custom-builder-title')=translation['asset-custom-builder-title']
|
||||
input.asset-view(type='radio' name='attr_custom-asset-page' value='2')
|
||||
span.custom-asset-page(data-i18n='asset-custom-view-title') View
|
||||
span.custom-asset-page(data-i18n='asset-custom-view-title')=translation['asset-custom-view-title']
|
||||
.asset-builder.hide-element
|
||||
.builder-name
|
||||
input.border-bottom.no-border(
|
||||
type='text'
|
||||
name='attr_name'
|
||||
name='attr_name'
|
||||
value=''
|
||||
data-i18n-placeholder='asset-custom-builder-name-placeholder'
|
||||
placeholder='Asset Name'
|
||||
placeholder=translation["asset-custom-builder-name-placeholder"]
|
||||
)
|
||||
div(class='builder-titles')
|
||||
div(data-i18n='asset-custom-builder-titles') Titles
|
||||
div(data-i18n='asset-custom-builder-titles')=translation['asset-custom-builder-titles']
|
||||
select.sub-dropdown.builder-dropdown(name='attr_builder-titles')
|
||||
option(data-i18n='asset-custom-builder-inputs-0' value='0' selected='') None
|
||||
option(data-i18n='asset-custom-builder-inputs-1' value='1') 1 Input
|
||||
option(data-i18n='asset-custom-builder-inputs-2' value='2') 2 Inputs
|
||||
option(data-i18n='asset-custom-builder-inputs-3' value='3') 3 Inputs
|
||||
option(data-i18n='asset-custom-builder-inputs-0' value='0' selected='')=translation['asset-custom-builder-inputs-0']
|
||||
option(data-i18n='asset-custom-builder-inputs-1' value='1')=translation['asset-custom-builder-inputs-1']
|
||||
option(data-i18n='asset-custom-builder-inputs-2' value='2')=translation['asset-custom-builder-inputs-2']
|
||||
option(data-i18n='asset-custom-builder-inputs-3' value='3')=translation['asset-custom-builder-inputs-3']
|
||||
each ability in [1, 2, 3]
|
||||
- var abilityText = `Ability ${ability}`
|
||||
div(class=`builder-ability-${ability}`)
|
||||
@@ -77,7 +77,7 @@ mixin customAssets
|
||||
) Text Box with Input
|
||||
textarea.build-text(name=`attr_builder-ability-${ability}-text-area`)
|
||||
div.builder-tracks
|
||||
div(data-i18n='asset-custom-builder-tracks') Tracks
|
||||
div(data-i18n='asset-custom-builder-tracks')=translation['asset-custom-builder-tracks']
|
||||
select.sub-dropdown(name='attr_track-dropdown')
|
||||
each track in [ 0, 1, 2, 3, 4, 5, 6 ]
|
||||
if track == 0
|
||||
@@ -112,7 +112,7 @@ mixin customAssets
|
||||
div(class=`builder-titles-${totalTitles} hide-element`)
|
||||
- var currentTitle = 1
|
||||
while currentTitle <= totalTitles
|
||||
+builderTitles(totalTitles, currentTitle++)
|
||||
+builderTitles(totalTitles, currentTitle++)
|
||||
.flex-container.ability-top
|
||||
+abilityView(1)
|
||||
.flex-container
|
||||
|
||||
@@ -9,3 +9,10 @@ mixin assets()
|
||||
- var assetsArray = assets.Assets.filter(obj => { return obj.Category === 'Path' || obj.Category === 'Companion' || obj.Category === 'Deed' })
|
||||
+genericBuilder(assetsArray, 'assetList')
|
||||
+customAssets
|
||||
//- .hidden-fields.hide-element
|
||||
//- each asset in assets.Assets
|
||||
//- each ability, index in asset.Abilities
|
||||
//- - var assetAbility = `'${asset.Name}-ability-${index + 1}',`
|
||||
//- - var formattedAbility = assetAbility.replace(/ /g, '-').toLowerCase()
|
||||
//- - console.log(formattedAbility)
|
||||
//- input(class=`hide-element` type='checkbox' name=`attr_${formattedAbility}`)
|
||||
@@ -222,6 +222,11 @@ span.custom-asset-page
|
||||
// display block
|
||||
// show-hide()
|
||||
|
||||
input[type=checkbox].custom:checked ~ div.custom
|
||||
display block
|
||||
show-hide()
|
||||
|
||||
input[type=checkbox].ace:checked ~ div.ace,
|
||||
input[type=checkbox].agent:checked ~ div.agent,
|
||||
input[type=checkbox].archer:checked ~ div.archer,
|
||||
input[type=checkbox].armored:checked ~ div.armored,
|
||||
|
||||
@@ -4,20 +4,21 @@ mixin connections()
|
||||
.connection-component
|
||||
fieldset.repeating_connection
|
||||
.connection-container
|
||||
p.connection-title NAME:
|
||||
p.connection-title(data-i18n='character-name')
|
||||
// i18n = 'character-name'
|
||||
input.border-bottom.connection-name(type='text' name='attr_connection-name' placeholder='Name')
|
||||
label.btn.details-btn
|
||||
input.hide-element.btn-input(type='checkbox' name='attr_details_button')
|
||||
.btn-content DETAILS
|
||||
|
||||
.btn-content(data-i18n='details')
|
||||
// i18n = 'details'
|
||||
input.hide-element.show-connection-info(type='checkbox' name='attr_details')
|
||||
.show-connection-info.showhide
|
||||
.full-width
|
||||
p.connection-title LOCATION:
|
||||
input.connection-location.border-bottom(type='text' name='attr_connection-location' placeholder='Location')
|
||||
p.connection-title(data-i18n='location')
|
||||
input.connection-location.border-bottom(type='text' name='attr_connection-location' placeholder=translation["location"])
|
||||
.full-width
|
||||
p.connection-title DESCRIPTORS:
|
||||
input.connection-descriptors.border-bottom(type='text' name='attr_connection-descriptors' placeholder='Descriptors')
|
||||
p.connection-title(data-i18n='descriptors')
|
||||
input.connection-descriptors.border-bottom(type='text' name='attr_connection-descriptors' placeholder=translation['descriptors'])
|
||||
.full-width
|
||||
.progress-header
|
||||
each difficulty, index in difficulties
|
||||
|
||||
@@ -55,6 +55,7 @@ p
|
||||
border-radius 0
|
||||
|
||||
.details-btn
|
||||
text-transform uppercase
|
||||
display inline-flex
|
||||
width auto
|
||||
height auto
|
||||
|
||||
@@ -9,10 +9,9 @@ mixin otherImpact(index)
|
||||
input(
|
||||
type='text'
|
||||
name=`attr_impactOther${index}_name`
|
||||
placeholder='Impact'
|
||||
data-i18n-placeholder='impact'
|
||||
placeholder=translation['impact']
|
||||
)
|
||||
|
||||
|
||||
mixin impacts(impactArray, opts)
|
||||
.impact-component
|
||||
each group in impactArray
|
||||
@@ -25,6 +24,6 @@ mixin impacts(impactArray, opts)
|
||||
input.hide-element(type='text' name='attr_impact_total' value=0)
|
||||
if opts.customImpacts
|
||||
.custom-impacts
|
||||
h4.other-impacts-title Other Impacts
|
||||
h4.other-impacts-title(data-i18n='impact-others')
|
||||
each value in [ 1, 2 ]
|
||||
+otherImpact(value)
|
||||
@@ -18,7 +18,7 @@ mixin legacies()
|
||||
.progress-boxes
|
||||
.cmd-buttons
|
||||
+btn({type: 'checkbox', text: 'CLEAR', translationId: 'clear-btn', attribute: `clear_legacy_${legacy}`, action: 'static'})
|
||||
+btn({type: 'checkbox', text: 'MARK', translationId: 'vow-mark', attribute: `mark_legacy_${legacy}`, action: 'static'})
|
||||
+btn({type: 'checkbox', text: 'MARK', translationId: 'progress-mark', attribute: `mark_legacy_${legacy}`, action: 'static'})
|
||||
each index in track
|
||||
.progress-box
|
||||
+largeProgressBoxComplex(`attr_legacy_progress_${legacy}_${index}`)
|
||||
@@ -34,7 +34,7 @@ mixin legacies()
|
||||
attribute: `legacy_${legacy}_plus_ten`,
|
||||
classes: 'ten-marker'
|
||||
})
|
||||
label.btn.legacy-roll Roll
|
||||
label.btn.legacy-roll Roll
|
||||
button(
|
||||
type="roll"
|
||||
class='hide-element'
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
display grid
|
||||
grid-gap 0.5em
|
||||
.progress-boxes
|
||||
text-transform: uppercase;
|
||||
display: grid;
|
||||
grid-auto-flow: column;
|
||||
justify-content: space-between;
|
||||
|
||||
@@ -2,10 +2,10 @@ include ./tracks
|
||||
.sub-header-static
|
||||
.momentum.momentum-header
|
||||
.momentum.momentum-dark
|
||||
h3.momentum-title Momentum
|
||||
h3.momentum-title(data-i18n='momentum')
|
||||
|
||||
.momentum
|
||||
each object in momentumPositiveTrack
|
||||
each object in momentumPositiveTrack
|
||||
label.momentum-box
|
||||
if object.checked
|
||||
input(
|
||||
@@ -27,16 +27,16 @@ include ./tracks
|
||||
|
||||
label.momentum-burn
|
||||
input(type='checkbox' class='momentum-burn hide-element' title='Burn Momentum' name='attr_momentumBurn')
|
||||
.momentum-burn-back BURN
|
||||
|
||||
.momentum-burn-back(data-i18n='momentum-burn')=translation['momentum-burn']
|
||||
|
||||
.momentum-status-box
|
||||
h3.momentum-max MAX
|
||||
h3.momentum-max(data-i18n='momentum-maximum')=translation['momentum-maximum']
|
||||
h3.momentum-status-value
|
||||
span.momentum-status-attr(name='attr_momentum_max')
|
||||
input(type='text' class='hide-element' name='attr_momentum_max' value='10')
|
||||
|
||||
.momentum-status-box
|
||||
h3.momentum-reset RESET
|
||||
h3.momentum-reset(data-i18n='momentum-reset')=translation['momentum-reset']
|
||||
h3.momentum-status-value
|
||||
span.momentum-status-attr(name='attr_momentum_reset')
|
||||
input(type='text' class='hide-element' name='attr_momentum_reset' value='2')
|
||||
@@ -29,6 +29,7 @@ div.momentum-burn-back
|
||||
|
||||
label.momentum-burn
|
||||
borderCommon()
|
||||
text-transform: uppercase
|
||||
padding 0
|
||||
cursor pointer
|
||||
margin 0
|
||||
@@ -39,6 +40,7 @@ label.momentum-burn
|
||||
border 0
|
||||
|
||||
.momentum-status-box
|
||||
text-transform: uppercase
|
||||
display: flex
|
||||
flex-direction: row
|
||||
justify-content: center
|
||||
@@ -58,7 +60,7 @@ h3.momentum-reset-box
|
||||
padding-left: 1em
|
||||
|
||||
.momentum-box-value
|
||||
font-weight bold
|
||||
font-weight bold
|
||||
font-size 16px
|
||||
color inherit
|
||||
|
||||
|
||||
@@ -1,15 +1,18 @@
|
||||
include ../../rolls/rolls.pug
|
||||
|
||||
mixin rollLabel
|
||||
label.roll-label Roll
|
||||
label.roll-label
|
||||
span(data-i18n='roll')=translation['roll']
|
||||
block
|
||||
|
||||
mixin rollListLabel
|
||||
label.roll-list-label Roll
|
||||
label.roll-list-label
|
||||
span(data-i18n='roll')=translation['roll']
|
||||
block
|
||||
|
||||
mixin rollLabelTable
|
||||
label.roll-label Roll on the Table
|
||||
label.roll-label
|
||||
span(data-i18n='roll-on-the-table')=translation['roll-on-the-table']
|
||||
block
|
||||
|
||||
mixin listButton(move)
|
||||
|
||||
@@ -2,7 +2,7 @@ include ./mixins/move-builder
|
||||
|
||||
input(type='radio' class='hide-element full-move-list' name='attr_move_view' value='1' checked)
|
||||
.full-move-list.showhide
|
||||
|
||||
|
||||
//- List of Moves
|
||||
.move-container
|
||||
input(type='radio' class='hide-element' name='attr_selected_move')
|
||||
@@ -18,7 +18,7 @@ input(type='radio' class='hide-element full-move-list' name='attr_move_view' val
|
||||
label.move
|
||||
input(type='radio' class='hide-element selected-move' name='attr_selected_move' value=move.Name)
|
||||
- const id = move.Name.toLowerCase().replace(/\s/g, '-')
|
||||
- const moveKey = `move-title-${id}`
|
||||
- const moveKey = `move-title-${id}`
|
||||
div.move-name(data-i18n=moveKey)=translation[moveKey]
|
||||
//- Stupid way for me to generate orcale ccs
|
||||
//- - console.log(`input[type=radio].${id}:checked ~ div.${id},`)
|
||||
@@ -28,7 +28,8 @@ input(type='radio' class='hide-element move-preview' name='attr_move_view' value
|
||||
.move-preview.showhide
|
||||
.preview-bar
|
||||
.close-bar
|
||||
label.close-preview CLOSE PREVIEW
|
||||
label.close-preview
|
||||
span(data-i18n='close-preview')=translation['close-preview']
|
||||
input(type='checkbox' class='hide-element' name='attr_close_move_preview')
|
||||
.preview-container
|
||||
.move-scroll-list
|
||||
@@ -42,9 +43,9 @@ input(type='radio' class='hide-element move-preview' name='attr_move_view' value
|
||||
.move-list
|
||||
label.move
|
||||
input(type='radio' class='hide-element' name='attr_selected_move' value=move.Name)
|
||||
- var moveKey = `move-title-${move.Name.toLowerCase().replace(/\s/g, '-')}`
|
||||
- var moveKey = `move-title-${move.Name.toLowerCase().replace(/\s/g, '-')}`
|
||||
div.move-name(data-i18n=moveKey)=translation[moveKey]
|
||||
|
||||
|
||||
//- Move Previews
|
||||
.move-preview-container
|
||||
each move in moves.Moves
|
||||
|
||||
@@ -62,7 +62,7 @@ input
|
||||
font-size 1em
|
||||
font-weight normal
|
||||
align-content space-between
|
||||
height 48em
|
||||
height 50em
|
||||
.move-group
|
||||
border-radius 1.3em
|
||||
.move-group-title
|
||||
@@ -80,7 +80,7 @@ input
|
||||
border-bottom-right-radius 0.9em
|
||||
.button-container
|
||||
border-bottom-left-radius 0.9em
|
||||
|
||||
|
||||
.move-scroll-list
|
||||
overflow auto
|
||||
borderCommon()
|
||||
@@ -247,7 +247,7 @@ span
|
||||
tbody
|
||||
td
|
||||
padding-left 0.4em
|
||||
|
||||
|
||||
|
||||
.move-table
|
||||
border none
|
||||
@@ -269,6 +269,7 @@ span
|
||||
padding 0.5rem
|
||||
|
||||
.close-preview
|
||||
text-transform uppercase
|
||||
width 100%
|
||||
height auto
|
||||
margin 0
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
div
|
||||
h3(class='divide' style='margin-top: 0em;') NOTES
|
||||
h3(class='divide' style='margin-top: 0em;' data-i18n=groupTitleValue) Notes
|
||||
br
|
||||
textarea(class="note-area" name='attr_sheet-notes')
|
||||
|
||||
@@ -14,10 +14,11 @@ mixin oracleRowBuilder(table, row, index)
|
||||
- const initChance = (index === 0) ? row.Chance - (row.Chance - 1) : table[index - 1].Chance + 1
|
||||
- const finalChance = row.Chance
|
||||
- const range = (initChance === finalChance) ? finalChance : `${initChance}-${finalChance}`
|
||||
- const result = row.Description.charAt(0).toUpperCase() + row.Description.slice(1)
|
||||
- const result = row.Description
|
||||
// TODO: consider whether to display row.Details here
|
||||
.oracle-row
|
||||
span.oracle-roll=range
|
||||
span.oracle-result=result
|
||||
span.oracle-result=result
|
||||
|
||||
mixin oracleRollGroup(group)
|
||||
.oracle-box
|
||||
@@ -27,10 +28,10 @@ mixin oracleRollGroup(group)
|
||||
- const groupFormattedName = group.Name.toLowerCase().replace(/\s/g, '-')
|
||||
- const oracleFormattedName = oracle.Name.toLowerCase().replace(/\s/g, '-')
|
||||
- const id = (oracleFormattedName === 'encountered-behavior') ? `${groupFormattedName}-encountered-beehavior` : `${groupFormattedName}-${oracleFormattedName}`
|
||||
|
||||
|
||||
.oracle
|
||||
.button-container
|
||||
if oracle.Tables
|
||||
if oracle.Tables
|
||||
- const options = oracle.Tables.map((obj, index) => { return `${obj['Display name']},${index}` })
|
||||
- const rollQuery = `{{tableChoice=[[(?{Choose Table|${options.join('|')}})]]}}`
|
||||
button(
|
||||
|
||||
@@ -242,7 +242,7 @@ input[type=radio].oracle-preview:checked ~ div.oracle-preview
|
||||
justify-content space-between
|
||||
align-content space-between
|
||||
flex-direction column
|
||||
height 70em
|
||||
height 66em
|
||||
.oracle-box
|
||||
width 31%
|
||||
border-radius 1em
|
||||
|
||||
@@ -9,20 +9,23 @@ mixin progressTrack(track, name)
|
||||
.progress-container
|
||||
div.progress-row
|
||||
div
|
||||
label.btn MARK
|
||||
label.btn
|
||||
span(data-i18n="progress-mark")=translation["progress-mark"]
|
||||
input(class="mark-vow hide-element" type="checkbox" name="attr_mark_progress")
|
||||
label.btn CLEAR
|
||||
label.btn
|
||||
span(data-i18n="progress-clear")=translation["progress-clear"]
|
||||
input(class="clear-vow hide-element" type="checkbox" name="attr_clear_progress")
|
||||
each value in track
|
||||
+progressBoxComplex(`attr_progress_${value}`)
|
||||
div
|
||||
label.btn CONCLUDE
|
||||
label.btn
|
||||
span(data-i18n="progress-conclude")=translation["progress-conclude"]
|
||||
button(
|
||||
type="roll"
|
||||
class='hide-element'
|
||||
name="rollProgress"
|
||||
value=`&{template:starforged_progress} {{progress_name=@{${name}}}} {{progress=[[@{progress-filled}]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}}`
|
||||
)
|
||||
)
|
||||
input.hide-element(type='text' name='attr_progress-filled' value=`floor((@{progress_${track[0]}}+@{progress_${track[1]}}+@{progress_${track[2]}}+@{progress_${track[3]}}+@{progress_${track[4]}}+@{progress_${track[5]}}+@{progress_${track[6]}}+@{progress_${track[7]}}+@{progress_${track[8]}}+@{progress_${track[9]}})/4)` disabled='true')
|
||||
|
||||
mixin progressBoxComplex(attribute_name)
|
||||
|
||||
@@ -22,9 +22,10 @@ fieldset.repeating_progress
|
||||
.progress-container
|
||||
input(type='checkbox' class='hide-element challenge-show' name='attr_challenge-show')
|
||||
.challenge-row.showhide
|
||||
label.challenge-label COUNTDOWN
|
||||
label.challenge-label
|
||||
span(data-i18n='scene-challenge-countdown')=translation['scene-challenge-countdown']
|
||||
each index in challenge
|
||||
label.challenge-box
|
||||
input.challenge.hide-element(type='checkbox' class='hide-element' name=`attr_countdown-${index}`)
|
||||
.challenge-fill
|
||||
|
||||
|
||||
|
||||
@@ -48,11 +48,12 @@ input
|
||||
|
||||
.progress-holder
|
||||
display flex
|
||||
|
||||
|
||||
input.progress-name
|
||||
margin-bottom 0px
|
||||
|
||||
.challenge-show
|
||||
text-transform uppercase
|
||||
padding 0
|
||||
margin 0
|
||||
borderCommon()
|
||||
@@ -82,7 +83,9 @@ input[type='checkbox'].challenge-show-button:checked ~ div.challenge-show-back
|
||||
display grid
|
||||
grid-template-columns 151px repeat(10, 43.5px) 110px
|
||||
align-items center
|
||||
|
||||
text-transform uppercase
|
||||
// upper casing the whole row instead of child elements cuz the relevant children don't have classes
|
||||
|
||||
/* Individual boxes */
|
||||
|
||||
label.challenge-label
|
||||
@@ -99,7 +102,7 @@ label.challenge-label
|
||||
width 36px
|
||||
margin 0.2em 0em
|
||||
cursor pointer
|
||||
|
||||
|
||||
.challenge-fill
|
||||
height 100%
|
||||
width 100%
|
||||
@@ -122,7 +125,7 @@ input[type="checkbox"].challenge:hover ~ .challenge-fill
|
||||
position relative
|
||||
margin 0.3em 0em
|
||||
|
||||
.progress-input-holder input[min], input[min] + span
|
||||
.progress-input-holder input[min], input[min] + span
|
||||
display none
|
||||
position absolute
|
||||
top 2px
|
||||
@@ -132,18 +135,18 @@ input[type="checkbox"].challenge:hover ~ .challenge-fill
|
||||
pointer-events none
|
||||
background white
|
||||
|
||||
.progress-input-holder input[min="1"]:valid + span
|
||||
.progress-input-holder input[min="1"]:valid + span
|
||||
display block
|
||||
background-image linear-gradient(45deg, transparent 0px, transparent calc(50% - 1px), #4c4d4f calc(50% - 1px), #4c4d4f calc(50% + 1px), transparent calc(50% + 1px))
|
||||
|
||||
.progress-input-holder input[min="2"]:valid + span
|
||||
display block
|
||||
background-image linear-gradient(45deg, transparent 0px, transparent calc(50% - 1px), #4c4d4f calc(50% - 1px), #4c4d4f calc(50% + 1px), transparent calc(50% + 1px), transparent 100%), linear-gradient(135deg, transparent 0px, transparent calc(50% - 1px), #4c4d4f calc(50% - 1px), #4c4d4f calc(50% + 1px), transparent calc(50% + 1px), transparent 100%)
|
||||
|
||||
|
||||
.progress-input-holder input[min="3"]:valid + span
|
||||
display block
|
||||
background-image linear-gradient(45deg, transparent 0px, transparent calc(50% - 1px), #4c4d4f calc(50% - 1px), #4c4d4f calc(50% + 1px), transparent calc(50% + 1px), transparent 100%), linear-gradient(135deg, transparent 0px, transparent calc(50% - 1px), #4c4d4f calc(50% - 1px), #4c4d4f calc(50% + 1px), transparent calc(50% + 1px), transparent 100%), linear-gradient(90deg, transparent 0px, transparent calc(50% - 1px), #4c4d4f calc(50% - 1px), #4c4d4f calc(50% + 1px), transparent calc(50% + 1px), transparent 100%)
|
||||
|
||||
|
||||
.progress-input-holder input[min="4"]:valid + span
|
||||
display block
|
||||
background-image linear-gradient(45deg, transparent 0px, transparent calc(50% - 1px), #4c4d4f calc(50% - 1px), #4c4d4f calc(50% + 1px), transparent calc(50% + 1px), transparent 100%), linear-gradient(135deg, transparent 0px, transparent calc(50% - 1px), #4c4d4f calc(50% - 1px), #4c4d4f calc(50% + 1px), transparent calc(50% + 1px), transparent 100%), linear-gradient(90deg, transparent 0px, transparent calc(50% - 1px), #4c4d4f calc(50% - 1px), #4c4d4f calc(50% + 1px), transparent calc(50% + 1px), transparent 100%), linear-gradient(0deg, transparent 0px, transparent calc(50% - 1px), #4c4d4f calc(50% - 1px), #4c4d4f calc(50% + 1px), transparent calc(50% + 1px), transparent 100%)
|
||||
@@ -179,7 +182,7 @@ input[type="checkbox"].challenge:hover ~ .challenge-fill
|
||||
position relative
|
||||
margin 0
|
||||
|
||||
.large-progress-input-holder input[min], input[min].large-input + span
|
||||
.large-progress-input-holder input[min], input[min].large-input + span
|
||||
display none
|
||||
position absolute
|
||||
top 2px
|
||||
@@ -189,18 +192,18 @@ input[type="checkbox"].challenge:hover ~ .challenge-fill
|
||||
pointer-events none
|
||||
background white
|
||||
|
||||
.large-progress-input-holder input[min="1"]:valid + span
|
||||
.large-progress-input-holder input[min="1"]:valid + span
|
||||
display block
|
||||
background-image linear-gradient(45deg, transparent 0px, transparent calc(50% - 1px), #4c4d4f calc(50% - 1px), #4c4d4f calc(50% + 1px), transparent calc(50% + 1px))
|
||||
|
||||
.large-progress-input-holder input[min="2"]:valid + span
|
||||
display block
|
||||
background-image linear-gradient(45deg, transparent 0px, transparent calc(50% - 1px), #4c4d4f calc(50% - 1px), #4c4d4f calc(50% + 1px), transparent calc(50% + 1px), transparent 100%), linear-gradient(135deg, transparent 0px, transparent calc(50% - 1px), #4c4d4f calc(50% - 1px), #4c4d4f calc(50% + 1px), transparent calc(50% + 1px), transparent 100%)
|
||||
|
||||
|
||||
.large-progress-input-holder input[min="3"]:valid + span
|
||||
display block
|
||||
background-image linear-gradient(45deg, transparent 0px, transparent calc(50% - 1px), #4c4d4f calc(50% - 1px), #4c4d4f calc(50% + 1px), transparent calc(50% + 1px), transparent 100%), linear-gradient(135deg, transparent 0px, transparent calc(50% - 1px), #4c4d4f calc(50% - 1px), #4c4d4f calc(50% + 1px), transparent calc(50% + 1px), transparent 100%), linear-gradient(90deg, transparent 0px, transparent calc(50% - 1px), #4c4d4f calc(50% - 1px), #4c4d4f calc(50% + 1px), transparent calc(50% + 1px), transparent 100%)
|
||||
|
||||
|
||||
.large-progress-input-holder input[min="4"]:valid + span
|
||||
display block
|
||||
background-image linear-gradient(45deg, transparent 0px, transparent calc(50% - 1px), #4c4d4f calc(50% - 1px), #4c4d4f calc(50% + 1px), transparent calc(50% + 1px), transparent 100%), linear-gradient(135deg, transparent 0px, transparent calc(50% - 1px), #4c4d4f calc(50% - 1px), #4c4d4f calc(50% + 1px), transparent calc(50% + 1px), transparent 100%), linear-gradient(90deg, transparent 0px, transparent calc(50% - 1px), #4c4d4f calc(50% - 1px), #4c4d4f calc(50% + 1px), transparent calc(50% + 1px), transparent 100%), linear-gradient(0deg, transparent 0px, transparent calc(50% - 1px), #4c4d4f calc(50% - 1px), #4c4d4f calc(50% + 1px), transparent calc(50% + 1px), transparent 100%)
|
||||
|
||||
@@ -32,22 +32,22 @@ mixin character(resources)
|
||||
div.resource.character-name
|
||||
h2.resource-title(data-i18n='character-name')=translation['character-name']
|
||||
div.resource-value-box
|
||||
input(type='text' class="resource-value" name="attr_character_name" placeholder='Character Name')
|
||||
|
||||
input(type='text' class="resource-value" name="attr_character_name" placeholder=translation['character-name'])
|
||||
|
||||
div.resource.character-callsign
|
||||
h2.resource-title(data-i18n='character-callsign')=translation['character-callsign']
|
||||
div.resource-value-box
|
||||
input(type='text' class="resource-value" name="attr_character_callsign" placeholder='Callsign')
|
||||
input(type='text' class="resource-value" name="attr_character_callsign" placeholder=translation['character-callsign'])
|
||||
|
||||
div.row2
|
||||
div.resource.character-pronouns
|
||||
h2.resource-title(data-i18n='character-pronouns')=translation['character-pronouns']
|
||||
div.resource-value-box
|
||||
input(type='text' class="resource-value" name="attr_character_pronouns" placeholder='Pronouns')
|
||||
input(type='text' class="resource-value" name="attr_character_pronouns" placeholder=translation['character-pronouns'])
|
||||
|
||||
each resource in resources
|
||||
+dropdowns(resource)
|
||||
|
||||
|
||||
div.resource
|
||||
h2.resource-title(data-i18n='character-experience')=translation['character-experience']
|
||||
div.health-status-box
|
||||
|
||||
@@ -66,6 +66,7 @@ h3
|
||||
padding 0.5em 0.5em 0.5em 0.5em
|
||||
border-right 1px solid
|
||||
border-left 1px solid
|
||||
text-transform uppercase
|
||||
|
||||
input[type=text].resource-value
|
||||
width 22px
|
||||
@@ -89,7 +90,7 @@ input[type=text].resource-value
|
||||
border none
|
||||
|
||||
.character-pronouns
|
||||
input
|
||||
input
|
||||
width 100% !important
|
||||
border none
|
||||
|
||||
@@ -100,6 +101,7 @@ input[type=text].resource-value
|
||||
border none
|
||||
|
||||
.roll-resource-label
|
||||
text-transform uppercase
|
||||
margin 0
|
||||
padding 0.15em 0.4em 0em 0.4em
|
||||
width auto
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
mixin statEditor()
|
||||
each stat in stats
|
||||
- const upper = stat.toUpperCase()
|
||||
div.stat
|
||||
h3.stats-title=upper
|
||||
h3.stats-title(data-i18n=`stat-${stat}`)=translation[`stat-${stat}`]
|
||||
input(
|
||||
type='text'
|
||||
class='stats-input'
|
||||
@@ -12,11 +11,10 @@ mixin statEditor()
|
||||
|
||||
mixin statStatic()
|
||||
each stat in stats
|
||||
- const upper = stat.toUpperCase()
|
||||
- const capitalised = stat.charAt(0).toUpperCase() + stat.slice(1)
|
||||
div.stat
|
||||
label.roll-label
|
||||
h3.stats-title=upper
|
||||
//- h3.stats-title=stat
|
||||
h3.stats-title(data-i18n=`stat-${stat}`)=translation[`stat-${stat}`]
|
||||
span(class='stats-input' name=`attr_${stat}`)
|
||||
button(
|
||||
type='roll'
|
||||
@@ -31,7 +29,8 @@ mixin stats
|
||||
input(type='radio' class='hide-element stat-edit' name='attr_stat_mode' value='1')
|
||||
div.stat-edit.showhide
|
||||
div.stat-toggle.set-toggle
|
||||
label.stat-toggle.set-toggle APPLY
|
||||
label.stat-toggle.set-toggle
|
||||
span(data-i18n="stat-toggle-apply")=translation["stat-toggle-apply"]
|
||||
input(type='radio' class='hide-element' name='attr_stat_mode_button' value='2')
|
||||
+statEditor()
|
||||
|
||||
@@ -39,5 +38,6 @@ mixin stats
|
||||
div.stat-set.showhide
|
||||
+statStatic()
|
||||
div.stat-toggle.edit-toggle
|
||||
label.stat-toggle.edit-toggle EDIT
|
||||
label.stat-toggle.edit-toggle
|
||||
span(data-i18n='edit')=translation['edit']
|
||||
input(type='radio' class='hide-element' name='attr_stat_mode_button' value='1')
|
||||
@@ -81,6 +81,7 @@ div
|
||||
margin 4em 1em 0em 1em
|
||||
&.edit-toggle
|
||||
transform rotate(90deg)
|
||||
text-transform uppercase
|
||||
width 100%
|
||||
height 0
|
||||
margin-top 3.45em
|
||||
@@ -27,7 +27,7 @@ mixin repeatingVow()
|
||||
div
|
||||
label.btn
|
||||
input(class="mark-vow hide" type="checkbox" name="attr_mark_progress")
|
||||
div.btn-div(data-i18n='vow-mark')=translation['vow-mark']
|
||||
div.btn-div(data-i18n='progress-mark')=translation['progress-mark']
|
||||
label.btn
|
||||
input(class="clear-vow hide" type="checkbox" name="attr_clear_progress")
|
||||
div.btn-div(data-i18n='clear-btn')=translation['clear-btn']
|
||||
@@ -41,7 +41,7 @@ mixin repeatingVow()
|
||||
name="rollVow"
|
||||
value="&{template:starforged_progress} {{progress_type=Vow}} {{progress_name=@{vow_name}}} {{progress=[[@{vow-filled}]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}}"
|
||||
)
|
||||
div.btn-div(data-i18n='vow-fulfill')=translation['vow-fulfill']
|
||||
div.btn-div(data-i18n='vow-fulfill')=translation['vow-fulfill']
|
||||
input(
|
||||
type="text"
|
||||
class="hide-element"
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Text": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set side the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>"
|
||||
"Text": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>"
|
||||
},
|
||||
{
|
||||
"Text": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
|
||||
@@ -23,7 +23,7 @@
|
||||
"Name": "Endure Stress",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you must [Endure Stress](#Endure-Stress) while piloting a vehicle",
|
||||
"Text": "When you must <u>Endure Stress</u> while piloting a vehicle",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Support Vehicle Asset Condition Meter"
|
||||
@@ -54,7 +54,7 @@
|
||||
"Name": "Gather Inforation",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you covertly [Gather Information](#Gather-Information)",
|
||||
"Text": "When you covertly <u>Gather Information</u>",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Shadow"
|
||||
@@ -78,7 +78,7 @@
|
||||
"Category": "Asset Moves",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When replenish your ammo by crafting projectiles",
|
||||
"Text": "When you replenish your ammo by crafting projectiles",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Wits"
|
||||
@@ -87,7 +87,7 @@
|
||||
}
|
||||
],
|
||||
"Asset": "Archer",
|
||||
"Text": "Your bow has 6 ammo. When you [Strike](#Strike) or [Clash](#Clash), you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but [Sacrifice Resources](#Sacrifice-Resources) (-1). On a miss, [Sacrifice Resources](#Sacrifice-Resources) (-1)."
|
||||
"Text": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>"
|
||||
},
|
||||
"Enabled": true
|
||||
},
|
||||
@@ -98,7 +98,7 @@
|
||||
"Name": "Enter the Fray",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you [Enter the Fray](#Enter-the-Fray) by unleashing a volley of bow shots",
|
||||
"Text": "When you <u>Enter the Fray</u> by unleashing a volley of bow shots",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Asset Condition Meter"
|
||||
@@ -121,10 +121,10 @@
|
||||
{
|
||||
"Name": "Armored",
|
||||
"Category": "Path",
|
||||
"Description": "If you wear your finely crafted set of personal armor...",
|
||||
"Description": "<p>If you wear your finely crafted set of personal armor…</p>",
|
||||
"Abilities": [
|
||||
{
|
||||
"Text": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>,or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
|
||||
"Text": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
@@ -188,7 +188,7 @@
|
||||
"Name": "Undertake an Expedition",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you ride your banshee as you [Undertake an Expedition](#Undertake-an-Expedition)",
|
||||
"Text": "When you ride your banshee as you <u>Undertake an Expedition</u>",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Asset Condition Meter"
|
||||
@@ -201,7 +201,7 @@
|
||||
"Name": "Set a Course",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you ride your banshee as you [Set a Course](#Set-a-Course)",
|
||||
"Text": "When you ride your banshee as you <u>Set a Course</u>",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Asset Condition Meter"
|
||||
@@ -228,7 +228,7 @@
|
||||
{
|
||||
"Name": "Blademaster",
|
||||
"Category": "Path",
|
||||
"Description": "If you wield a bladed weapon...",
|
||||
"Description": "<p>If you wield a bladed weapon…</p>",
|
||||
"Abilities": [
|
||||
{
|
||||
"Text": "<p>When you <u>Clash</u> or <u>Strike</u> in close quarters, add +1. On a strong hit with a match, mark progress. Also, once per fight, you may reroll any dice as you make a move to attack or defend using your blade.</p>",
|
||||
@@ -248,7 +248,7 @@
|
||||
"Input": [
|
||||
"Bond-mate"
|
||||
],
|
||||
"Description": "One time only, once you [Forge a Bond](#Forge-a-Bond) with a special individual...",
|
||||
"Description": "<p>One time only, once you <u>Forge a Bond</u> with a special individual…</p>",
|
||||
"Abilities": [
|
||||
{
|
||||
"Text": "<p>This person is your bond-mate. When you <u>Sojourn</u> at their home, <u>Hearten</u> in their presence, or <u>Test Your Relationship</u> or <u>Develop Your Relationship</u> with them, reroll any dice. On a strong hit, take +1 momentum.</p>",
|
||||
@@ -281,7 +281,7 @@
|
||||
{
|
||||
"Name": "Brawler",
|
||||
"Category": "Path",
|
||||
"Description": "If you fight unarmed or with a close quarters weapon...",
|
||||
"Description": "<p>If you fight unarmed or with a close quarters weapon…</p>",
|
||||
"Abilities": [
|
||||
{
|
||||
"Text": "<p>When you <u>Gain Ground</u> by attempting to disarm, trip, shove, grapple, or stun your foe, add +1 and take +1 momentum on a hit.</p>",
|
||||
@@ -313,7 +313,7 @@
|
||||
"Name": "Compel",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you use the threat of violence to [Compel](#Compel)",
|
||||
"Text": "When you use the threat of violence to <u>Compel</u>",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Asset Condition Meter"
|
||||
@@ -326,7 +326,7 @@
|
||||
"Name": "Gain Ground",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you [Gain Ground](#Gain-Ground) while the bot brings its weapons to bear",
|
||||
"Text": "When you <u>Gain Ground</u> while the bot brings its weapons to bear",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Asset Condition Meter"
|
||||
@@ -344,7 +344,7 @@
|
||||
"Name": "React Under Fire",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "Once per fight, when you [React Under Fire](#React-Under-Fire) by using the bot to draw fire or create a diversion",
|
||||
"Text": "Once per fight, when you <u>React Under Fire</u> by using the bot to draw fire or create a diversion",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Asset Condition Meter"
|
||||
@@ -392,7 +392,7 @@
|
||||
"Name": "Sojourn",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you [Sojourn](#Sojourn) during a courier mission",
|
||||
"Text": "When you <u>Sojourn</u> during a courier mission",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Asset Condition Meter"
|
||||
@@ -428,7 +428,7 @@
|
||||
"Name": "Secure an Advantage",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you [Secure an Advantage](#Secure-an-Advantage) or [Gain Ground](#Gain-Ground) by calling on it for guidance or blessings",
|
||||
"Text": "When you <u>Secure an Advantage</u> by calling on your god, power, or entity for guidance or blessings",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Asset Linked Stat"
|
||||
@@ -441,7 +441,7 @@
|
||||
"Name": "Gain Ground",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you [Secure an Advantage](#Secure-an-Advantage) or [Gain Ground](#Gain-Ground) by calling on it for guidance or blessings",
|
||||
"Text": "When you <u>Gain Ground</u> by calling on your god, power, or entity for guidance or blessings",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Asset Linked Stat"
|
||||
@@ -459,7 +459,7 @@
|
||||
"Name": "Swear an Iron Vow",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you [Swear an Iron Vow](#Swear-an-Iron-Vow) in service to your faith",
|
||||
"Text": "When you <u>Swear an Iron Vow</u> in service to your faith",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Asset Linked Stat"
|
||||
@@ -477,7 +477,7 @@
|
||||
"Name": "Hearten",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you [Hearten](#Hearten) through contemplation or sharing of your faith",
|
||||
"Text": "When you <u>Hearten</u> through contemplation or sharing of your faith",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Asset Linked Stat"
|
||||
@@ -527,7 +527,7 @@
|
||||
}
|
||||
}
|
||||
],
|
||||
"Text": "When you read the intent, emotions, or memories of a nearby being, roll +heart. On a strong hit, you glimpse a helpful aspect of their inner self. Envision what you learn, take +2 momentum, and add +1 if you use that insight while making a move to interact with them in this scene. On a weak hit, the visions are murky; take +1 momentum. On a miss, you reveal a troubling motive or secret; [Pay the Price](#Pay-the-Price)."
|
||||
"Text": "<p>When you read the intent, emotions, or memories of a nearby being, roll +heart. On a strong hit, you glimpse a helpful aspect of their inner self. Envision what you learn, take +2 momentum, and add +1 if you use that insight while making a move to interact with them in this scene. On a weak hit, the visions are murky; take +1 momentum. On a miss, you reveal a troubling motive or secret; <u>Pay the Price</u>.</p>"
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -540,7 +540,7 @@
|
||||
"Name": "Face Danger",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you [Face Danger](#Face-Danger) to soothe a being's distress by creating an empathic bond",
|
||||
"Text": "When you <u>Face Danger</u> to soothe a being's distress by creating an empathic bond",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Spirit"
|
||||
@@ -666,7 +666,7 @@
|
||||
}
|
||||
}
|
||||
],
|
||||
"Text": "You wield fiery energy. When you rest and meditate to gather this energy, roll +spirit. On a strong hit, take up to +3 fire. On a weak hit, take +2. On a miss, take +2 fire but [Endure Harm](#Endure-Harm) (-2). Your max fire is +5. When you make moves aided by this energy to attack or overcome obstacles, add +2 and suffer -1 fire."
|
||||
"Text": "<p>You wield fiery energy. When you rest and meditate to gather this energy, roll +spirit. On a strong hit, take up to +3 fire. On a weak hit, take +2. On a miss, take +2 fire but <u>Endure Harm</u> (-2). Your max fire is +5. When you make moves aided by this energy to attack or overcome obstacles, add +2 and suffer -1 fire.</p>"
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -764,7 +764,7 @@
|
||||
}
|
||||
}
|
||||
],
|
||||
"Text": "Your grappler can disrupt systems and snare machines and vehicles with a magnetic tether. When you take a minute or so to ready the grappler, roll +integrity or +wits. On a strong hit, the grappler is charged and may be fired. On a weak hit, charging requires extra time or focus and you [Lose Momentum](#Lose-Momentum) (-1). On a miss, charging fails and you must [Withstand Damage](#Withstand-Damage) (-2). If you make a move to attack a foe or overcome an obstacle by firing the grappler, take an automatic strong hit."
|
||||
"Text": "<p>Your grappler can disrupt systems and snare machines and vehicles with a magnetic tether. When you take a minute or so to ready the grappler, roll +integrity or +wits. On a strong hit, the grappler is charged and may be fired. On a weak hit, charging requires extra time or focus and you <u>Lose Momentum</u> (-1). On a miss, charging fails and you must <u>Withstand Damage</u> (-2). If you make a move to attack a foe or overcome an obstacle by firing the grappler, take an automatic strong hit.</p>"
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -778,7 +778,7 @@
|
||||
{
|
||||
"Name": "Gunner",
|
||||
"Category": "Path",
|
||||
"Description": "If you wield a heavy ranged personal weapon...",
|
||||
"Description": "<p>If you wield a heavy ranged personal weapon…</p>",
|
||||
"Abilities": [
|
||||
{
|
||||
"Text": "<p>When you <u>Strike</u>, choose one (before rolling).</p><ul><li>Pin them down: Add +1 and take +1 momentum on a hit.</li><li>Make them hurt: Mark progress on a hit.</li></ul>",
|
||||
@@ -798,7 +798,7 @@
|
||||
{
|
||||
"Name": "Gunslinger",
|
||||
"Category": "Path",
|
||||
"Description": "If you wield a pistol...",
|
||||
"Description": "<p>If you wield a pistol…</p>",
|
||||
"Abilities": [
|
||||
{
|
||||
"Text": "<p>When you <u>Enter the Fray</u> by facing off against your foe (+heart), or by preparing to act without tipping them off (+shadow), add +1 and take +1 momentum on a hit. On a strong hit with a match, you may immediately take a shot (without making a move) and mark progress twice.</p>",
|
||||
@@ -866,7 +866,7 @@
|
||||
"Input": [
|
||||
"Name"
|
||||
],
|
||||
"Description": "Once you fill 4 boxes on your bonds legacy track...",
|
||||
"Description": "<p>Once you fill 4 boxes on your bonds legacy track…</p>",
|
||||
"Abilities": [
|
||||
{
|
||||
"Text": "<p>You have chosen or established a community as your home. When you <u>Swear an Iron Vow</u> (formidable or greater) in service to your home, reroll any dice. On a hit, mark 1 tick on your bonds legacy track. When you <u>Fulfill Your Vow</u> and score a hit, also mark 2 ticks on your bonds legacy track.</p>",
|
||||
@@ -919,7 +919,7 @@
|
||||
"Asset": "Internal Refit",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you [Sacrifice Resources](#Sacrifice-Resources) and your supply is reduced to 0",
|
||||
"Text": "When you <u>Sacrifice Resources</u> and your supply is reduced to 0",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Attached Asset Condition Meter"
|
||||
@@ -927,7 +927,7 @@
|
||||
}
|
||||
}
|
||||
],
|
||||
"Text": "Your vessel is stocked with reserves. When you [Sacrifice Resources](#Sacrifice-Resources) and your supply is reduced to 0, first roll +integrity instead of marking unprepared. On a strong hit, take +1 supply. Otherwise, mark unprepared."
|
||||
"Text": "<p>Your vessel is stocked with reserves. When you <u>Sacrifice Resources</u> and your supply is reduced to 0, first roll +integrity instead of marking unprepared. On a strong hit, take +1 supply. Otherwise, mark unprepared.</p>"
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -992,7 +992,7 @@
|
||||
"Input": [
|
||||
"Identifier"
|
||||
],
|
||||
"Description": "Once you fill 5 boxes on your quests legacy track...",
|
||||
"Description": "<p>Once you fill 5 boxes on your quests legacy track…</p>",
|
||||
"Abilities": [
|
||||
{
|
||||
"Text": "<p>Envision the title, sigil, uniform, or tattoo you bear in recognition of your achievements. When you <u>Compel</u> or <u>Make a Connection</u> among those who would know or recognize your reputation, add +1 and take +1 momentum on a hit. On a strong hit with a match, your notoriety grows; mark 2 ticks on your bonds legacy track.</p>",
|
||||
@@ -1096,7 +1096,7 @@
|
||||
{
|
||||
"Name": "Oathbreaker",
|
||||
"Category": "Deed",
|
||||
"Description": "Once you [Forsake Your Vow](#Forsake-Your-Vow)...",
|
||||
"Description": "<p>Once you <u>Forsake Your Vow</u>…</p>",
|
||||
"Abilities": [
|
||||
{
|
||||
"Text": "<p>This asset counts as an impact. One time only, when you <u>Swear an Iron Vow</u> (extreme or greater) to redeem yourself, give that vow a special mark. When you <u>Reach a Milestone</u> on the marked vow, take +2 momentum. If you <u>Forsake Your Vow</u> on the quest, discard this asset and retain the impact.</p>",
|
||||
@@ -1126,7 +1126,7 @@
|
||||
"Asset": "Outcast",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you [Sacrifice Resources](#Sacrifice-Resources) and your supply is reduced to 0",
|
||||
"Text": "When you <u>Sacrifice Resources</u> and your supply is reduced to 0",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Wits"
|
||||
@@ -1134,7 +1134,7 @@
|
||||
}
|
||||
}
|
||||
],
|
||||
"Text": "When you [Sacrifice Resources](#Sacrifice-Resources) and your supply is reduced to 0, roll +wits. On a strong hit, you manage to scrape by and take +1 supply. On a weak hit, you may [Lose Momentum](#Lose-Momentum) (-1) in exchange for +1 supply. On a miss, your supply remains at 0 and you [Lose Momentum](#Lose-Momentum) (-1)."
|
||||
"Text": "<p>When you <u>Sacrifice Resources</u> and your supply is reduced to 0, roll +wits. On a strong hit, you manage to scrape by and take +1 supply. On a weak hit, you may <u>Lose Momentum</u> (-1) in exchange for +1 supply. On a miss, your supply remains at 0 and you <u>Lose Momentum</u> (-1).</p>"
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -1156,7 +1156,7 @@
|
||||
"Name": "Secure an Advantage",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you [Secure an Advantage](#Secure-an-Advantage) or [Gain Ground](#Gain-Ground) by talking through a situation with the overseer",
|
||||
"Text": "When you <u>Secure an Advantage</u> by talking through a situation with the overseer",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Attached Asset Condition Meter"
|
||||
@@ -1169,7 +1169,7 @@
|
||||
"Name": "Gain Ground",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you [Secure an Advantage](#Secure-an-Advantage) or [Gain Ground](#Gain-Ground) by talking through a situation with the overseer",
|
||||
"Text": "When you <u>Gain Ground</u> by talking through a situation with the overseer",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Attached Asset Condition Meter"
|
||||
@@ -1191,7 +1191,7 @@
|
||||
"Name": "Face Danger",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you [Face Danger](#Face-Danger) by handing over control to the AI in an emergency, or to summon the vehicle remotely within a hazardous situation",
|
||||
"Text": "When you <u>Face Danger</u> by handing over control to the AI in an emergency, or to summon the vehicle remotely within a hazardous situation",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Attached Asset Condition Meter"
|
||||
@@ -1262,7 +1262,7 @@
|
||||
{
|
||||
"Name": "Revenant",
|
||||
"Category": "Deed",
|
||||
"Description": "Once you [Face Death](#Face-Death)...",
|
||||
"Description": "<p>Once you <u>Face Death</u>…</p>",
|
||||
"Abilities": [
|
||||
{
|
||||
"Text": "<p>When you are at 0 health, and <u>Endure Harm</u> or <u>Face Death</u>, add +1. You may then reroll your action die if its value is less than your spirit.</p>",
|
||||
@@ -1278,7 +1278,7 @@
|
||||
"Name": "Gather Information",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you [Gather Information](#Gather-Information) by studying a place where death left its mark",
|
||||
"Text": "When you <u>Gather Information</u> by studying a place where death left its mark",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Heart"
|
||||
@@ -1349,7 +1349,7 @@
|
||||
"Name": "Face Danger",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you [Face Danger](#Face-Danger) or [React Under Fire](#React-Under-Fire) by taking a hit or crashing through an obstacle",
|
||||
"Text": "When you <u>Face Danger</u> by taking a hit or crashing through an obstacle",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Asset Condition Meter"
|
||||
@@ -1362,7 +1362,7 @@
|
||||
"Name": "React Under Fire",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you [Face Danger](#Face-Danger) or [React Under Fire](#React-Under-Fire) by taking a hit or crashing through an obstacle",
|
||||
"Text": "When you <u>React Under Fire</u> by taking a hit or crashing through an obstacle",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Asset Condition Meter"
|
||||
@@ -1397,7 +1397,7 @@
|
||||
"Name": "Check Your Gear",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you [Check Your Gear](#Check-Your-Gear)",
|
||||
"Text": "When you <u>Check Your Gear</u>",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Wits",
|
||||
@@ -1426,7 +1426,7 @@
|
||||
"Name": "Make a Connection",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you [Make a Connection](#Make-a-Connection) to search out a new contact",
|
||||
"Text": "When you <u>Make a Connection</u> to search out a new contact",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Shadow"
|
||||
@@ -1457,7 +1457,7 @@
|
||||
"Name": "Gather Information",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you focus or medidate to [Gather Information](#Gather-Information) about a place, being, or situation (in person or remotely)",
|
||||
"Text": "When you focus or medidate to <u>Gather Information</u> about a place, being, or situation (in person or remotely)",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Spirit"
|
||||
@@ -1491,7 +1491,7 @@
|
||||
"Name": "Enter the Fray",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you [Enter the Fray](#Enter-the-Fray) against an ambush",
|
||||
"Text": "When you <u>Enter the Fray</u> against an ambush",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Attached Asset Condition Meter"
|
||||
@@ -1504,7 +1504,7 @@
|
||||
"Name": "Face Danger",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you [Face Danger](#Face-Danger) to detect a hidden threat",
|
||||
"Text": "When you <u>Face Danger</u> to detect a hidden threat",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Attached Asset Condition Meter"
|
||||
@@ -1535,7 +1535,7 @@
|
||||
"Name": "Face Danger",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you [Face Danger](#Face-Danger) by maneuvering your pod through a hazardous or obstructed area",
|
||||
"Text": "When you <u>Face Danger</u> by maneuvering your pod through a hazardous or obstructed area",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Asset Condition Meter"
|
||||
@@ -1548,7 +1548,7 @@
|
||||
"Name": "Gain Ground",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you [Gain Ground](#Gain-Ground) by maneuvering your pod through a hazardous or obstructed area",
|
||||
"Text": "When you <u>Gain Ground</u> by maneuvering your pod through a hazardous or obstructed area",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Asset Condition Meter"
|
||||
@@ -1561,7 +1561,7 @@
|
||||
"Name": "React Under Fire",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you [React Under Fire](#React-Under-Fire) by maneuvering your pod through a hazardous or obstructed area",
|
||||
"Text": "When you <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Asset Condition Meter"
|
||||
@@ -1605,7 +1605,7 @@
|
||||
}
|
||||
}
|
||||
],
|
||||
"Text": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention."
|
||||
"Text": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>"
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -1635,7 +1635,7 @@
|
||||
}
|
||||
}
|
||||
],
|
||||
"Text": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but [Lose Momentum](#Lose-Momentum) (-1). Then, if you [Withstand Damage](#Withstand-Damage), ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so."
|
||||
"Text": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>"
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -1645,7 +1645,7 @@
|
||||
"Name": "React Under Fire",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you [React Under Fire](#React-Under-Fire) by letting your shields take the blow",
|
||||
"Text": "When you <u>React Under Fire</u> by letting your shields take the blow",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Asset Condition Meter"
|
||||
@@ -1703,7 +1703,7 @@
|
||||
"Name": "Undertake an Expedition",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you [Undertake an Expedition](#Undertake-an-Expedition) and rely on the skiff's simple reliability",
|
||||
"Text": "When you <u>Undertake an Expedition</u> and rely on the skiff's simple reliability",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Asset Condition Meter"
|
||||
@@ -1716,7 +1716,7 @@
|
||||
"Name": "Set a Course",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you [Set a Course](#Set-a-Course) and rely on the skiff's simple reliability",
|
||||
"Text": "When you <u>Set a Course</u> and rely on the skiff's simple reliability",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Asset Condition Meter"
|
||||
@@ -1735,7 +1735,7 @@
|
||||
"Name": "Strike",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you [Strike](#Strike) by firing the skiff's cannon",
|
||||
"Text": "When you <u>Strike</u> by firing the skiff's cannon",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Asset Condition Meter"
|
||||
@@ -1748,7 +1748,7 @@
|
||||
"Name": "Clash",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you [Clash](#Clash) by firing the skiff's cannon",
|
||||
"Text": "When you <u>Clash</u> by firing the skiff's cannon",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Asset Condition Meter"
|
||||
@@ -1839,7 +1839,7 @@
|
||||
{
|
||||
"Name": "Sniper",
|
||||
"Category": "Path",
|
||||
"Description": "If you wield a rifle...",
|
||||
"Description": "<p>If you wield a rifle…</p>",
|
||||
"Abilities": [
|
||||
{
|
||||
"Text": "<p>When you <u>Face Danger</u> outside of a fight to preemptively take out a single minor foe from a distance, add +1. On a hit, they are out of action and no longer a threat. If other foes remain and you <u>Enter the Fray</u> against them, mark progress.</p>",
|
||||
@@ -1852,7 +1852,7 @@
|
||||
"Name": "Strike",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you [Strike](#Strike) from a distance with time enough to line up your shot",
|
||||
"Text": "When you <u>Strike</u> from a distance with time enough to line up your shot",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Wits"
|
||||
@@ -1882,7 +1882,7 @@
|
||||
"Name": "Enter the Fray",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you [Enter the Fray](#Enter-the-Fray) in your snub fighter",
|
||||
"Text": "When you <u>Enter the Fray</u> in your snub fighter",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Asset Condition Meter"
|
||||
@@ -1953,7 +1953,7 @@
|
||||
"Name": "Withstand Damage",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you [Withstand Damage](#Withstand-Damage) to your starship",
|
||||
"Text": "When you <u>Withstand Damage</u> to your starship",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Heart"
|
||||
@@ -1988,7 +1988,7 @@
|
||||
"Name": "Strike",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you are poised to [Strike](#Strike) from hiding",
|
||||
"Text": "When you are poised to <u>Strike</u> from hiding",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Shadow"
|
||||
@@ -2019,7 +2019,7 @@
|
||||
"Name": "Secure an Advantage",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "Once per expedition, when you [Secure an Advantage](#Secure-an-Advantage) by sending the bot to scout ahead",
|
||||
"Text": "Once per expedition, when you <u>Secure an Advantage</u> by sending the bot to scout ahead",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Asset Condition Meter"
|
||||
@@ -2037,7 +2037,7 @@
|
||||
"Name": "Explore a Waypoint",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you [Explore a Waypoint](#Explore-a-Waypoint) aided by the bot's sensors",
|
||||
"Text": "When you <u>Explore a Waypoint</u> aided by the bot's sensors",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Asset Condition Meter"
|
||||
@@ -2050,7 +2050,7 @@
|
||||
"Name": "Face Danger",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you [Face Danger](#Face-Danger) to detect a threat",
|
||||
"Text": "When you <u>Face Danger</u> to detect a threat",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Asset Condition Meter"
|
||||
@@ -2123,7 +2123,7 @@
|
||||
"Name": "Sojourn",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you [Sojourn](#Sojourn)",
|
||||
"Text": "When you <u>Sojourn</u>",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Supply"
|
||||
@@ -2136,7 +2136,7 @@
|
||||
"Name": "Compel",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you [Compel](#Compel)",
|
||||
"Text": "When you <u>Compel</u>",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Supply"
|
||||
@@ -2191,7 +2191,7 @@
|
||||
"Name": "Check Your Gear",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you [Check Your Gear](#Check-Your-Gear) to see if the bot has a specific tool or technique available",
|
||||
"Text": "When you <u>Check Your Gear</u> to see if the bot has a specific tool or technique available",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Asset Condition Meter"
|
||||
@@ -2211,7 +2211,7 @@
|
||||
{
|
||||
"Name": "Vanguard",
|
||||
"Category": "Deed",
|
||||
"Description": "Once you fill 6 boxes on your discoveries legacy track...",
|
||||
"Description": "<p>Once you fill 6 boxes on your discoveries legacy track…</p>",
|
||||
"Abilities": [
|
||||
{
|
||||
"Text": "<p>When you seek safe haven in a remote environment, make a progress roll against your discoveries legacy track. On a strong hit, you find or establish a safe location and may add +2 whenever you make a recovery move there. If you roll a miss when making a recovery move, the place is no longer safe. On a weak hit, as above, but add +1 when you make a recovery move. On a miss, you are drawn into a bad situation and must <u>Pay the Price</u>.</p>",
|
||||
@@ -2231,7 +2231,7 @@
|
||||
}
|
||||
],
|
||||
"Progress Move": true,
|
||||
"Text": "When you seek safe haven in a remote environment, make a progress roll against your discoveries legacy track. On a strong hit, you find or establish a safe location and may add +2 whenever you make a recovery move there. If you roll a miss when making a recovery move, the place is no longer safe. On a weak hit, as above, but add +1 when you make a recovery move. On a miss, you are drawn into a bad situation and must [Pay the Price](#Pay-the-Price)."
|
||||
"Text": "<p>When you seek safe haven in a remote environment, make a progress roll against your discoveries legacy track. On a strong hit, you find or establish a safe location and may add +2 whenever you make a recovery move there. If you roll a miss when making a recovery move, the place is no longer safe. On a weak hit, as above, but add +1 when you make a recovery move. On a miss, you are drawn into a bad situation and must <u>Pay the Price</u>.</p>"
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -2244,7 +2244,7 @@
|
||||
"Name": "Endure Stress",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you [Endure Stress](#Endure-Stress)",
|
||||
"Text": "When you <u>Endure Stress</u>",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Wits"
|
||||
@@ -2393,7 +2393,7 @@
|
||||
"Name": "Secure an Advantage",
|
||||
"Triggers": [
|
||||
{
|
||||
"Text": "When you [Secure an Advantage](#Secure-an-Advantage) by suiting up and gathering your gear for a perilous encounter or mission",
|
||||
"Text": "When you <u>Secure an Advantage</u> by suiting up and gathering your gear for a perilous encounter or mission",
|
||||
"Stat": {
|
||||
"Options": [
|
||||
"Supply"
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
[
|
||||
"session",
|
||||
"adventure",
|
||||
"legacy",
|
||||
"fate",
|
||||
"suffer",
|
||||
"quest",
|
||||
"connection",
|
||||
"threshold",
|
||||
"recover",
|
||||
"exploration",
|
||||
"combat",
|
||||
"session"
|
||||
"suffer",
|
||||
"threshold",
|
||||
"recover",
|
||||
"legacy",
|
||||
"fate"
|
||||
]
|
||||
@@ -92,742 +92,6 @@
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "Campaign",
|
||||
"Source": {
|
||||
"Name": "Starforged Backer Preview",
|
||||
"Date": "050821"
|
||||
},
|
||||
"Oracles": [
|
||||
{
|
||||
"Name": "Background Assets",
|
||||
"Table": [
|
||||
{
|
||||
"Chance": 5,
|
||||
"Description": "Adept",
|
||||
"Assets": [
|
||||
"Kinetic",
|
||||
"Vestige"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 10,
|
||||
"Description": "Battlefield Medic",
|
||||
"Assets": [
|
||||
"Healer",
|
||||
"Veteran"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 15,
|
||||
"Description": "Bodyguard*",
|
||||
"Assets": [
|
||||
"Brawler",
|
||||
"Loyalist"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 20,
|
||||
"Description": "Delegate",
|
||||
"Assets": [
|
||||
"Bannersworn",
|
||||
"Diplomat"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 25,
|
||||
"Description": "Exobiologist",
|
||||
"Assets": [
|
||||
"Archivist",
|
||||
"Naturalist"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 30,
|
||||
"Description": "Far Trader",
|
||||
"Assets": [
|
||||
"Navigator",
|
||||
"Trader"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 35,
|
||||
"Description": "Fugitive Hunter",
|
||||
"Assets": [
|
||||
"Armored",
|
||||
"Bounty hunter"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 40,
|
||||
"Description": "Hacker",
|
||||
"Assets": [
|
||||
"Agent",
|
||||
"Tech"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 45,
|
||||
"Description": "Hotshot Pilot",
|
||||
"Assets": [
|
||||
"Ace",
|
||||
"Gunslinger"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 50,
|
||||
"Description": "Monster Hunter",
|
||||
"Assets": [
|
||||
"Gunner",
|
||||
"Slayer"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 55,
|
||||
"Description": "Occultist",
|
||||
"Assets": [
|
||||
"Outcast",
|
||||
"Shade"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 60,
|
||||
"Description": "Operative",
|
||||
"Assets": [
|
||||
"Agent",
|
||||
"Blademaster"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 65,
|
||||
"Description": "Pilgrim",
|
||||
"Assets": [
|
||||
"Devotant",
|
||||
"Explorer"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 70,
|
||||
"Description": "Prophet",
|
||||
"Assets": [
|
||||
"Devotant",
|
||||
"Seer"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 75,
|
||||
"Description": "Smuggler",
|
||||
"Assets": [
|
||||
"Courier",
|
||||
"Scoundrel"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 80,
|
||||
"Description": "Spiritualist",
|
||||
"Assets": [
|
||||
"Haunted",
|
||||
"Empath"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 85,
|
||||
"Description": "Starship Captain*",
|
||||
"Assets": [
|
||||
"Commander",
|
||||
"Explorer"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 90,
|
||||
"Description": "Starship Mechanic",
|
||||
"Assets": [
|
||||
"Gearhead",
|
||||
"Voidborn"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 95,
|
||||
"Description": "Supersoldier",
|
||||
"Assets": [
|
||||
"Augmented",
|
||||
"Mercenary"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 100,
|
||||
"Description": "Tomb Raider",
|
||||
"Assets": [
|
||||
"Scavenger",
|
||||
"Scoundrel"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "Backstory Prompts",
|
||||
"Table": [
|
||||
{
|
||||
"Chance": 7,
|
||||
"Description": "You abandoned your kin after learning a troubling truth"
|
||||
},
|
||||
{
|
||||
"Chance": 14,
|
||||
"Description": "You are guided by a vision or prophesy"
|
||||
},
|
||||
{
|
||||
"Chance": 21,
|
||||
"Description": "You are haunted by past actions or failures"
|
||||
},
|
||||
{
|
||||
"Chance": 28,
|
||||
"Description": "You are running from a criminal past"
|
||||
},
|
||||
{
|
||||
"Chance": 36,
|
||||
"Description": "You are the sole survivor of an attack or calamity"
|
||||
},
|
||||
{
|
||||
"Chance": 43,
|
||||
"Description": "You escaped an abusive or unjust situation"
|
||||
},
|
||||
{
|
||||
"Chance": 50,
|
||||
"Description": "You have no memory of your former life"
|
||||
},
|
||||
{
|
||||
"Chance": 57,
|
||||
"Description": "You rejected a duty or destiny"
|
||||
},
|
||||
{
|
||||
"Chance": 65,
|
||||
"Description": "You were cast out of your former home"
|
||||
},
|
||||
{
|
||||
"Chance": 72,
|
||||
"Description": "You were denied a birthright"
|
||||
},
|
||||
{
|
||||
"Chance": 79,
|
||||
"Description": "You were on your own for as long as you can remember"
|
||||
},
|
||||
{
|
||||
"Chance": 86,
|
||||
"Description": "You were taken or lured away by someone"
|
||||
},
|
||||
{
|
||||
"Chance": 93,
|
||||
"Description": "Your ambitions outgrew your humble origins"
|
||||
},
|
||||
{
|
||||
"Chance": 100,
|
||||
"Description": "Your wanderlust carried you far away"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "Starship History",
|
||||
"Table": [
|
||||
{
|
||||
"Chance": 8,
|
||||
"Description": "Acquired in trade for a precious family heirloom"
|
||||
},
|
||||
{
|
||||
"Chance": 17,
|
||||
"Description": "Built out of re-purposed scrap"
|
||||
},
|
||||
{
|
||||
"Chance": 25,
|
||||
"Description": "Claimed as spoils of war"
|
||||
},
|
||||
{
|
||||
"Chance": 34,
|
||||
"Description": "Discovered as a derelict, and patched back together"
|
||||
},
|
||||
{
|
||||
"Chance": 42,
|
||||
"Description": "Earned in exchange for a promise or vow"
|
||||
},
|
||||
{
|
||||
"Chance": 50,
|
||||
"Description": "Found abandoned in perfect condition"
|
||||
},
|
||||
{
|
||||
"Chance": 58,
|
||||
"Description": "Granted by an organization or community"
|
||||
},
|
||||
{
|
||||
"Chance": 67,
|
||||
"Description": "Inherited from a relative or mentor"
|
||||
},
|
||||
{
|
||||
"Chance": 75,
|
||||
"Description": "Purchased at a suspiciously cheap price"
|
||||
},
|
||||
{
|
||||
"Chance": 84,
|
||||
"Description": "Stolen from a notorious crime boss or criminal organization"
|
||||
},
|
||||
{
|
||||
"Chance": 92,
|
||||
"Description": "Taken while fleeing an attack or disaster"
|
||||
},
|
||||
{
|
||||
"Chance": 100,
|
||||
"Description": "Won in a bet"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "Starship Quirks",
|
||||
"Max rolls": 2,
|
||||
"Table": [
|
||||
{
|
||||
"Chance": 5,
|
||||
"Description": "Engine room is scorched with old burn marks"
|
||||
},
|
||||
{
|
||||
"Chance": 10,
|
||||
"Description": "Exterior is marred by rust and grime"
|
||||
},
|
||||
{
|
||||
"Chance": 15,
|
||||
"Description": "Faint, phantom music sometimes echoes through the corridors"
|
||||
},
|
||||
{
|
||||
"Chance": 20,
|
||||
"Description": "Gravity generator is notoriously fickle"
|
||||
},
|
||||
{
|
||||
"Chance": 25,
|
||||
"Description": "Hull is fused with organic growths"
|
||||
},
|
||||
{
|
||||
"Chance": 30,
|
||||
"Description": "Hull rattles and groans in atmospheric flight"
|
||||
},
|
||||
{
|
||||
"Chance": 35,
|
||||
"Description": "Interior spaces are crowded with exposed cables and conduits"
|
||||
},
|
||||
{
|
||||
"Chance": 40,
|
||||
"Description": "Looks defenseless, but exterior panels open to reveal weapons"
|
||||
},
|
||||
{
|
||||
"Chance": 45,
|
||||
"Description": "Navigation logs contain coordinates to locations that do not—or should not—exist"
|
||||
},
|
||||
{
|
||||
"Chance": 50,
|
||||
"Description": "Old bloodstain in the airlock reappears even when painted over"
|
||||
},
|
||||
{
|
||||
"Chance": 55,
|
||||
"Description": "Once a beautiful ship, now scarred by a devastating battle"
|
||||
},
|
||||
{
|
||||
"Chance": 60,
|
||||
"Description": "Patched hull covers a recent catastrophic breach"
|
||||
},
|
||||
{
|
||||
"Chance": 65,
|
||||
"Description": "Placards and control labels are in an uncommon language"
|
||||
},
|
||||
{
|
||||
"Chance": 70,
|
||||
"Description": "Removable plate decks provide access to hidden storage"
|
||||
},
|
||||
{
|
||||
"Chance": 75,
|
||||
"Description": "Segmented landing gear unfold like gangly spider legs"
|
||||
},
|
||||
{
|
||||
"Chance": 80,
|
||||
"Description": "Ship is powered by an ancient precursor device"
|
||||
},
|
||||
{
|
||||
"Chance": 85,
|
||||
"Description": "Someone marked the hull with graffiti during a recent layover"
|
||||
},
|
||||
{
|
||||
"Chance": 90,
|
||||
"Description": "Strange symbols are scrawled on the deck and bulkheads in the main corridor"
|
||||
},
|
||||
{
|
||||
"Chance": 95,
|
||||
"Description": "Things tend to go missing for no logical reason"
|
||||
},
|
||||
{
|
||||
"Chance": 100,
|
||||
"Description": "Timers and clocks are always just a bit off"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "Sector Trouble",
|
||||
"Oracle type": "peril",
|
||||
"Table": [
|
||||
{
|
||||
"Chance": 5,
|
||||
"Description": "Blockade prevents trade with other sectors"
|
||||
},
|
||||
{
|
||||
"Chance": 10,
|
||||
"Description": "Bounty hunters search for an infamous fugitive",
|
||||
"Suggest": [
|
||||
{
|
||||
"Game object": {
|
||||
"Object type": "Character"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 15,
|
||||
"Description": "Chaotic breaches in spacetime spread like wildfire"
|
||||
},
|
||||
{
|
||||
"Chance": 20,
|
||||
"Description": "Criminal faction corrupts local authorities"
|
||||
},
|
||||
{
|
||||
"Chance": 25,
|
||||
"Description": "Devastating superweapon has fallen into the wrong hands"
|
||||
},
|
||||
{
|
||||
"Chance": 30,
|
||||
"Description": "Energy storms are rampant"
|
||||
},
|
||||
{
|
||||
"Chance": 35,
|
||||
"Description": "Magnetic disturbances disrupt communication"
|
||||
},
|
||||
{
|
||||
"Chance": 40,
|
||||
"Description": "Newly found resource lures greedy fortune hunters to the sector",
|
||||
"Suggest": [
|
||||
{
|
||||
"Oracles": [
|
||||
{
|
||||
"Category": "Core",
|
||||
"Name": "Descriptor"
|
||||
},
|
||||
{
|
||||
"Category": "Core",
|
||||
"Name": "Focus"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 45,
|
||||
"Description": "Notorious pirate clan preys on starships"
|
||||
},
|
||||
{
|
||||
"Chance": 50,
|
||||
"Description": "Parasitic lifeforms spread like a plague",
|
||||
"Suggest": [
|
||||
{
|
||||
"Game object": {
|
||||
"Object type": "Creature"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 55,
|
||||
"Description": "Precursor sites throughout the sector emit strange signals",
|
||||
"Suggest": [
|
||||
{
|
||||
"Game object": {
|
||||
"Object type": "Precursor Vault"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 60,
|
||||
"Description": "Prophecies foretell an imminent awakening of a dreadful power"
|
||||
},
|
||||
{
|
||||
"Chance": 65,
|
||||
"Description": "Raider clan emerges as a dominant threat under a new leader"
|
||||
},
|
||||
{
|
||||
"Chance": 70,
|
||||
"Description": "Religious zealots overrun the sector"
|
||||
},
|
||||
{
|
||||
"Chance": 75,
|
||||
"Description": "Rogue AI infiltrates systems throughout the sector"
|
||||
},
|
||||
{
|
||||
"Chance": 80,
|
||||
"Description": "Settlements or factions are on the brink of war",
|
||||
"Suggest": [
|
||||
{
|
||||
"Game object": {
|
||||
"Object type": "Settlement"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 85,
|
||||
"Description": "Ships regularly go missing"
|
||||
},
|
||||
{
|
||||
"Chance": 90,
|
||||
"Description": "Sickness spreads among ships and settlements"
|
||||
},
|
||||
{
|
||||
"Chance": 95,
|
||||
"Description": "Supernova is imminent"
|
||||
},
|
||||
{
|
||||
"Chance": 100,
|
||||
"Description": "Titanic spaceborne lifeform stalks the spaceways",
|
||||
"Suggest": [
|
||||
{
|
||||
"Game object": {
|
||||
"Object type": "Creature"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "Inciting Incident",
|
||||
"Table": [
|
||||
{
|
||||
"Chance": 5,
|
||||
"Description": "Aid a starship caught in a spacetime fracture",
|
||||
"Suggest": [
|
||||
{
|
||||
"Game object": {
|
||||
"Object type": "Starship"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 10,
|
||||
"Description": "Broker peace between two feuding settlements",
|
||||
"Suggest": [
|
||||
{
|
||||
"Game object": {
|
||||
"Object type": "Settlement"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 15,
|
||||
"Description": "Chart a new passage between isolated settlements",
|
||||
"Suggest": [
|
||||
{
|
||||
"Game object": {
|
||||
"Object type": "Settlement"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 20,
|
||||
"Description": "Defend the people of a beleaguered settlement against raiders",
|
||||
"Suggest": [
|
||||
{
|
||||
"Game object": {
|
||||
"Object type": "Settlement"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 25,
|
||||
"Description": "Discover who sabotaged a settlement's air processors",
|
||||
"Suggest": [
|
||||
{
|
||||
"Game object": {
|
||||
"Object type": "Settlement"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 30,
|
||||
"Description": "Escort a tradeship carrying a prized cargo",
|
||||
"Suggest": [
|
||||
{
|
||||
"Game object": {
|
||||
"Object type": "Starship"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 35,
|
||||
"Description": "Ferry a rescue team to a perilous disaster site",
|
||||
"Suggest": [
|
||||
{
|
||||
"Oracles": [
|
||||
{
|
||||
"Category": "Space",
|
||||
"Name": "Space Sighting"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 40,
|
||||
"Description": "Infiltrate a fortified base to steal crucial data"
|
||||
},
|
||||
{
|
||||
"Chance": 45,
|
||||
"Description": "Investigate terrifying manifestations at a remote settlement",
|
||||
"Suggest": [
|
||||
{
|
||||
"Game object": {
|
||||
"Object type": "Settlement"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 50,
|
||||
"Description": "Liberate prisoners at a cruel labor camp",
|
||||
"Suggest": [
|
||||
{
|
||||
"Oracles": [
|
||||
{
|
||||
"Category": "Space",
|
||||
"Name": "Space Sighting"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 55,
|
||||
"Description": "Locate a downed spacer on an uninhabited planet",
|
||||
"Suggest": [
|
||||
{
|
||||
"Game object": {
|
||||
"Object type": "Planet"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 60,
|
||||
"Description": "Protect a fugitive from a relentless bounty hunter",
|
||||
"Suggest": [
|
||||
{
|
||||
"Game object": {
|
||||
"Object type": "Character"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 65,
|
||||
"Description": "Recover a cherished pre-exodus artifact from an enemy",
|
||||
"Suggest": [
|
||||
{
|
||||
"Oracles": [
|
||||
{
|
||||
"Category": "Core",
|
||||
"Name": "Descriptor"
|
||||
},
|
||||
{
|
||||
"Category": "Core",
|
||||
"Name": "Focus"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 70,
|
||||
"Description": "Rescue a starship crew held captive by mutineers",
|
||||
"Suggest": [
|
||||
{
|
||||
"Game object": {
|
||||
"Object type": "Starship"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 75,
|
||||
"Description": "Retrieve a cache of stolen weapons from a pirate ship",
|
||||
"Suggest": [
|
||||
{
|
||||
"Game object": {
|
||||
"Object type": "Starship"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 80,
|
||||
"Description": "Sabotage an enemy installation"
|
||||
},
|
||||
{
|
||||
"Chance": 85,
|
||||
"Description": "Search for a missing expedition in the depths of a precursor vault",
|
||||
"Suggest": [
|
||||
{
|
||||
"Game object": {
|
||||
"Object type": "Precursor Vault"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 90,
|
||||
"Description": "Shield a wondrous lifeform from those who seek to destroy it",
|
||||
"Suggest": [
|
||||
{
|
||||
"Game object": {
|
||||
"Object type": "Creature"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 95,
|
||||
"Description": "Track and slay a marauding beast",
|
||||
"Suggest": [
|
||||
{
|
||||
"Game object": {
|
||||
"Object type": "Creature"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Chance": 100,
|
||||
"Description": "Transport a displaced people to their new home",
|
||||
"Suggest": [
|
||||
{
|
||||
"Oracles": [
|
||||
{
|
||||
"Category": "Space",
|
||||
"Name": "Space Sighting"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "Character",
|
||||
"Display name": "Characters",
|
||||
@@ -838,14 +102,6 @@
|
||||
"Name": "Starforged Backer Preview",
|
||||
"Date": "081921"
|
||||
},
|
||||
"Inherits": [
|
||||
{
|
||||
"Category": "Miscellaneous",
|
||||
"Name": [
|
||||
"Challenge Rank"
|
||||
]
|
||||
}
|
||||
],
|
||||
"Oracles": [
|
||||
{
|
||||
"Name": "Given Name",
|
||||
@@ -10505,40 +9761,6 @@
|
||||
"Date": "081921"
|
||||
},
|
||||
"Oracles": [
|
||||
{
|
||||
"Name": "Challenge Rank",
|
||||
"Ironsworn Placeholder": true,
|
||||
"Aliases": [
|
||||
"Rank"
|
||||
],
|
||||
"Source": {
|
||||
"Name": "Ironsworn Rulebook",
|
||||
"Page": 190
|
||||
},
|
||||
"Description": "Use this oracle when you want to randomly determine th∆urney, or foe.",
|
||||
"Table": [
|
||||
{
|
||||
"Chance": 20,
|
||||
"Description": "Troublesome"
|
||||
},
|
||||
{
|
||||
"Chance": 55,
|
||||
"Description": "Dangerous"
|
||||
},
|
||||
{
|
||||
"Chance": 80,
|
||||
"Description": "Formidable"
|
||||
},
|
||||
{
|
||||
"Chance": 93,
|
||||
"Description": "Extreme"
|
||||
},
|
||||
{
|
||||
"Chance": 100,
|
||||
"Description": "Epic"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "Story Complication",
|
||||
"Oracle type": "peril",
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"Battle": {
|
||||
"stat": "?{Stat|Edge,@{edge}|Iron,@{iron}|Heart,@{heart}|Shadow,@{shadow}|Wits,@{wits}}",
|
||||
"stat": "?{Stat|At range&#65040; or using your speed and the environment to your advantage&#65043; &#65122;edge,@{edge}|Depending on your courage&#65040; leadership&#65040; or companions&#65043; &#65122;heart,@{heart}|In close to overpower your foe&#65043; &#65122;iron,@{iron}|Using trickery to befuddle your foe&#65043; &#65122;shadow,@{shadow}|Using careful tactics to outsmart your foe&#65043; &#65122;wits,@{wits}}",
|
||||
"repeat_stat": "?{Stat}"
|
||||
},
|
||||
"Check Your Gear": {
|
||||
@@ -8,7 +8,7 @@
|
||||
"repeat_stat": "@{supply}"
|
||||
},
|
||||
"Clash": {
|
||||
"stat": "?{Stat|Edge,@{edge}|Iron,@{iron}}",
|
||||
"stat": "?{Stat|Fight back against a foe at close quarters&#65043; &#65122;iron,@{iron}|Exchange fire at a distance&#65043; &#65122;edge,@{edge}}",
|
||||
"repeat_stat": "?{Stat}"
|
||||
},
|
||||
"Companion Takes a Hit": {
|
||||
@@ -16,7 +16,11 @@
|
||||
"repeat_stat": "?{Companion's Health}"
|
||||
},
|
||||
"Compel": {
|
||||
"stat": "?{Stat|Iron,@{iron}|Heart,@{heart}|Shadow,@{shadow}}",
|
||||
"stat": "?{Stat|Charm&#65040; pacify&#65040; encourage&#65040; or barter&#65043; &#65122;heart,@{heart}|Threaten or incite&#65043; &#65122;iron,@{iron}|Lie or swindle&#65043; &#65122;shadow,@{shadow}}",
|
||||
"repeat_stat": "?{Stat}"
|
||||
},
|
||||
"Continue a Legacy": {
|
||||
"stat": "?{Stat|Quests,@{quests}|Bonds,@{bonds}|Discoveries,@{discoveries}}",
|
||||
"repeat_stat": "?{Stat}"
|
||||
},
|
||||
"Develop Your Relationship": {
|
||||
@@ -24,15 +28,15 @@
|
||||
"repeat_stat": "?{Connection Rank}"
|
||||
},
|
||||
"Endure Harm": {
|
||||
"stat": "?{Stat|Health,@{health}|Iron,@{iron}}",
|
||||
"stat": "?{Stat|Iron,@{iron}|Health,@{health}}",
|
||||
"repeat_stat": "?{Stat}"
|
||||
},
|
||||
"Endure Stress": {
|
||||
"stat": "?{Stat|Spirit,@{spirit}|Heart,@{heart}}",
|
||||
"stat": "?{Stat|Heart,@{heart}|Spirit,@{spirit}}",
|
||||
"repeat_stat": "?{Stat}"
|
||||
},
|
||||
"Enter the Fray": {
|
||||
"stat": "?{Stat|Edge,@{edge}|Iron,@{iron}|Heart,@{heart}|Shadow,@{shadow}|Wits,@{wits}}",
|
||||
"stat": "?{Stat|On the move&#65043; &#65122;edge,@{edge}|Facing off against your foe&#65043; &#65122;heart,@{heart}|In the thick of it at close quarters&#65043; &#65122;iron,@{iron}|Preparing to act against an unaware foe&#65043; &#65122;shadow,@{shadow}|Caught in a trap or sizing up the situation&#65043; &#65122;wits,@{wits}}",
|
||||
"repeat_stat": "?{Stat}"
|
||||
},
|
||||
"Explore a Waypoint": {
|
||||
@@ -40,7 +44,7 @@
|
||||
"repeat_stat": "@{wits}"
|
||||
},
|
||||
"Face Danger": {
|
||||
"stat": "?{Stat|Edge,@{edge}|Iron,@{iron}|Heart,@{heart}|Shadow,@{shadow}|Wits,@{wits}}",
|
||||
"stat": "?{Stat|With speed&#65040; mobility&#65040; or agility&#65043; &#65122;edge,@{edge}|With resolve&#65040; command&#65040; or sociability&#65043; &#65122;heart,@{heart}|With strength&#65040; endurance&#65040; or aggression&#65043; &#65122;iron,@{iron}|With deception&#65040; stealth&#65040; or trickery&#65043; &#65122;shadow,@{shadow}|With expertise&#65040; focus&#65040; or observation&#65043; &#65122;wits,@{wits}}",
|
||||
"repeat_stat": "?{Stat}"
|
||||
},
|
||||
"Face Death": {
|
||||
@@ -52,7 +56,7 @@
|
||||
"repeat_stat": "@{heart}"
|
||||
},
|
||||
"Gain Ground": {
|
||||
"stat": "?{Stat|Edge,@{edge}|Iron,@{iron}|Heart,@{heart}|Shadow,@{shadow}|Wits,@{wits}}",
|
||||
"stat": "?{Stat|In pursuit&#65040; fleeing&#65040; or maneuvering&#65043; &#65122;edge,@{edge}|By charging boldly into action&#65040; coming to the aid of others&#65040; negotiating&#65040; or commanding&#65043; &#65122;heart,@{heart}|Gaining leverage with force&#65040; powering through&#65040; or making a threat&#65043; &#65122;iron,@{iron}|Hiding&#65040; preparing an ambush&#65040; or misdirecting&#65043; &#65122;shadow,@{shadow}|Coordinating a plan&#65040; studying a situation&#65040; or cleverly gaining leverage&#65043; &#65122;wits,@{wits}}",
|
||||
"repeat_stat": "?{Stat}"
|
||||
},
|
||||
"Gather Information": {
|
||||
@@ -60,7 +64,7 @@
|
||||
"repeat_stat": "@{wits}"
|
||||
},
|
||||
"Heal": {
|
||||
"stat": "?{Stat|Iron,@{iron}|Wits,@{wits}}",
|
||||
"stat": "?{Stat|Receive treatment from someone (not an ally)&#65043; &#65122;iron,@{iron}|Mend your own wounds&#65043; &#65122;iron,@{iron}|Mend your own wounds&#65043; &#65122;wits,@{wits}|Obtain treatment for a companion&#65043; &#65122;heart,@{heart}|Provide care&#65043; &#65122;wits,@{wits}}",
|
||||
"repeat_stat": "?{Stat}"
|
||||
},
|
||||
"Hearten": {
|
||||
@@ -71,20 +75,24 @@
|
||||
"stat": "@{heart}",
|
||||
"repeat_stat": "@{heart}"
|
||||
},
|
||||
"Overcome Destruction": {
|
||||
"stat": "@{bonds}",
|
||||
"repeat_stat": "@{bonds}"
|
||||
},
|
||||
"React Under Fire": {
|
||||
"stat": "?{Stat|Edge,@{edge}|Iron,@{iron}|Heart,@{heart}|Shadow,@{shadow}|Wits,@{wits}}",
|
||||
"stat": "?{Stat|In pursuit&#65040; fleeing&#65040; dodging&#65040; getting back into position&#65040; or taking cover&#65043; &#65122;edge,@{edge}|Remaining stalwart against fear or temptation&#65043; &#65122;heart,@{heart}|Blocking or diverting with force&#65040; or taking the hit&#65043; &#65122;iron,@{iron}|Moving into hiding or creating a distraction&#65043; &#65122;shadow,@{shadow}|Changing the plan&#65040; finding a way out&#65040; or cleverly bypassing an obstacle&#65043; &#65122;wits,@{wits}}",
|
||||
"repeat_stat": "?{Stat}"
|
||||
},
|
||||
"Repair": {
|
||||
"stat": "?{Stat|Supply,@{supply}|Wits,@{wits}}",
|
||||
"stat": "?{Stat|Make your own repairs&#65040; or direct a companion to make repairs&#65043; &#65122;wits,@{wits}|Obtain repairs from someone (not an ally)&#65043; &#65122;supply,@{supply}}",
|
||||
"repeat_stat": "?{Stat}"
|
||||
},
|
||||
"Resupply": {
|
||||
"stat": "?{Stat|Heart,@{heart}|Iron,@{iron}|Shadow,@{shadow}|Wits,@{wits}}",
|
||||
"stat": "?{Stat|Barter or make an appeal&#65043; &#65122;heart,@{heart}|Threaten or seize&#65043; &#65122;iron,@{iron}|Steal or swindle&#65043; &#65122;shadow,@{shadow}|Scavenge or craft&#65043; &#65122;wits,@{wits}}",
|
||||
"repeat_stat": "?{Stat}"
|
||||
},
|
||||
"Secure an Advantage": {
|
||||
"stat": "?{Stat|Edge,@{edge}|Iron,@{iron}|Heart,@{heart}|Shadow,@{shadow}|Wits,@{wits}}",
|
||||
"stat": "?{Stat|With speed&#65040; mobility&#65040; or agility&#65043; &#65122;edge,@{edge}|With resolve&#65040; command&#65040; or sociability&#65043; &#65122;heart,@{heart}|With strength&#65040; endurance&#65040; aggression&#65043; &#65122;iron,@{iron}|With deception&#65040; stealth&#65040; or trickery&#65043; &#65122;shadow,@{shadow}|With expertise&#65040; focus&#65040; or observation&#65043; &#65122;wits,@{wits}}",
|
||||
"repeat_stat": "?{Stat}"
|
||||
},
|
||||
"Set a Course": {
|
||||
@@ -96,7 +104,7 @@
|
||||
"repeat_stat": "@{heart}"
|
||||
},
|
||||
"Strike": {
|
||||
"stat": "?{Stat|Iron,@{iron}|Edge,@{edge}}",
|
||||
"stat": "?{Stat|Assault a foe at close quarters&#65043; &#65122;iron,@{iron}|Attack at a distance&#65043; &#65122;edge,@{edge}}",
|
||||
"repeat_stat": "?{Stat}"
|
||||
},
|
||||
"Swear an Iron Vow": {
|
||||
@@ -108,11 +116,11 @@
|
||||
"repeat_stat": "@{heart}"
|
||||
},
|
||||
"Undertake an Expedition": {
|
||||
"stat": "?{Stat|Edge,@{edge}|Shadow,@{shadow}|Wits,@{wits}}",
|
||||
"stat": "?{Stat|Move at speed&#65043; &#65122;edge,@{edge}|Keep under the radar&#65043; &#65122;shadow,@{shadow}|Stay vigilant&#65043; &#65122;wits,@{wits}}",
|
||||
"repeat_stat": "?{Stat}"
|
||||
},
|
||||
"Withstand Damage": {
|
||||
"stat": "?{Integrity|0}",
|
||||
"repeat_stat": "?{Integrity}"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -15,7 +15,8 @@ mixin oraclesPage
|
||||
.oracle-container.showhide.oracle-preview
|
||||
.preview-bar
|
||||
.close-bar
|
||||
label.close-preview CLOSE PREVIEW
|
||||
label.close-preview
|
||||
span(data-i18n='close-preview')=translation['close-preview']
|
||||
input(type='checkbox' class='hide-element' name='attr_close_oracle_preview')
|
||||
.oracle-preview-container
|
||||
.oracle-column.table-list
|
||||
|
||||
@@ -7,7 +7,7 @@ mixin summaryPage
|
||||
input(type='radio' name='attr_character_page' class='summary hide-element' value='1' checked)
|
||||
.summary.showhide
|
||||
+stats()
|
||||
h3.divide(data-i18n='page-summary-impacts')=translation['page-summary-impacts']
|
||||
h3.divide(data-i18n='impacts')=translation['impacts']
|
||||
- const impactArray = impacts.filter(obj => { return obj.title !== 'ship' })
|
||||
+impacts(impactArray, { title: true, customImpacts: true})
|
||||
include ../../components/notes/notes
|
||||
@@ -1,30 +1,30 @@
|
||||
include ../../components/assets/asset-builder
|
||||
|
||||
-
|
||||
var
|
||||
-
|
||||
var
|
||||
shipCategories = {
|
||||
modules: {
|
||||
modules: {
|
||||
"type": "checkbox",
|
||||
"attribute": "ship-modules",
|
||||
"translationId": "ship-modules",
|
||||
"attribute": "ship-modules",
|
||||
"translationId": "ship-modules",
|
||||
"classes": "ship-btn"
|
||||
},
|
||||
'support-vehicles': {
|
||||
"type": "checkbox",
|
||||
"attribute": "ship-support-vehicles",
|
||||
"translationId": "ship-support-vehicles",
|
||||
"classes": "ship-btn"
|
||||
},
|
||||
crew: {
|
||||
'support-vehicles': {
|
||||
"type": "checkbox",
|
||||
"attribute": "ship-crew",
|
||||
"translationId": "ship-crew",
|
||||
"attribute": "ship-support-vehicles",
|
||||
"translationId": "ship-support-vehicles",
|
||||
"classes": "ship-btn"
|
||||
},
|
||||
impacts: {
|
||||
"type": "checkbox",
|
||||
"attribute": "ship-impacts",
|
||||
"translationId": "ship-impacts",
|
||||
crew: {
|
||||
"type": "checkbox",
|
||||
"attribute": "ship-crew",
|
||||
"translationId": "ship-crew",
|
||||
"classes": "ship-btn"
|
||||
},
|
||||
impacts: {
|
||||
"type": "checkbox",
|
||||
"attribute": "ship-impacts",
|
||||
"translationId": "ship-impacts",
|
||||
"classes": "ship-btn"
|
||||
}
|
||||
}
|
||||
@@ -39,46 +39,46 @@ mixin shipPage(sheetType)
|
||||
+assetTemplate(starship, { classes: 'visible', standalone: true })
|
||||
.ship-category-info
|
||||
if sheetType === 'character'
|
||||
.boarded
|
||||
+btn({
|
||||
.boarded
|
||||
+btn({
|
||||
type: "checkbox",
|
||||
attribute: "onboard_check_ship",
|
||||
attribute: "onboard_check_ship",
|
||||
translationId: "ship-onboard",
|
||||
classes: 'ship-onboard'
|
||||
})
|
||||
h3 Integrity
|
||||
h3(data-i18n='resource-vehicle-integrity')=translation['resource-vehicle-integrity']
|
||||
.info
|
||||
+track(starship['Condition Meter'], `${sheetType}_ship`)
|
||||
h3 Impacts
|
||||
h3(data-i18n='impacts')=translation['impacts']
|
||||
.info
|
||||
- const shipImpacts = [impacts.find(obj => { return obj.title === 'ship' })]
|
||||
+impacts(shipImpacts, {character: true})
|
||||
h3 Passengers
|
||||
h3(data-i18n='passengers')=translation['passengers']
|
||||
.info
|
||||
fieldset.repeating_ship-passengers
|
||||
fieldset.repeating_ship-passengers
|
||||
input(
|
||||
type='text'
|
||||
name=`attr_passengers-member`
|
||||
placeholder='Passengers '
|
||||
placeholder=translation['passengers']
|
||||
)
|
||||
h3 Cargo
|
||||
h3(data-i18n='cargo')=translation['cargo']
|
||||
.info
|
||||
fieldset.repeating_ship-cargo
|
||||
input(
|
||||
type='text'
|
||||
name=`attr_cargo`
|
||||
placeholder='Cargo'
|
||||
placeholder=translation['cargo']
|
||||
)
|
||||
|
||||
.ship-category-modules
|
||||
h3 Modules
|
||||
h3(data-i18n='ship-modules')=translation['ship-modules']
|
||||
fieldset.repeating_module-assets
|
||||
- var assetsArray = assets.Assets.filter(obj => { return obj.Category === 'Module' })
|
||||
.asset
|
||||
+genericBuilder(assetsArray, 'moduleList')
|
||||
|
||||
.ship-category-support-vehicles
|
||||
h3 Support Vehicles
|
||||
h3(data-i18n='ship-support-vehicles')=translation['ship-support-vehicles']
|
||||
fieldset.repeating_support-vehicle-assets
|
||||
- var assetsArray = assets.Assets.filter(obj => { return obj.Category === 'Support Vehicle' })
|
||||
.asset
|
||||
|
||||
@@ -1,25 +1,26 @@
|
||||
mixin challengeDice
|
||||
.sheet-result-body.sheet-result-row
|
||||
div Challenge Dice:
|
||||
div(data-i18n='challenge-dice')=translation['challenge-dice']
|
||||
div.sheet-challenge-dice {{challenge1}} {{challenge2}}
|
||||
|
||||
mixin actionBody(type)
|
||||
.sheet-result-body.sheet-result-row
|
||||
div Action Score:
|
||||
div(data-i18n='action-score')=translation['action-score']
|
||||
div.sheet-action-score {{#{type}}}
|
||||
+challengeDice
|
||||
|
||||
mixin progressBody
|
||||
.sheet-result-body.sheet-result-row
|
||||
div {{progress_type}} Progress:
|
||||
div {{progress_type}} Progress:
|
||||
div {{progress}}
|
||||
+challengeDice
|
||||
// TODO: figure out the most sensible way to handle translation strings here
|
||||
|
||||
mixin momentumBody
|
||||
.sheet-result-body.sheet-result-row
|
||||
div.sheet-momentum-title Momentum:
|
||||
div.sheet-momentum-title(data-i18n='momentum')=translation['momentum']
|
||||
div {{momentum}}
|
||||
|
||||
mixin limitAlert
|
||||
div.sheet-result-body.sheet-result-row
|
||||
div.sheet-subfooter.sheet-alert Action die has been limited to 10 when calculating the outcome. See page 8.
|
||||
div.sheet-subfooter.sheet-alert(data-i18n='action-score-limit-alert')=translation['action-score-limit-alert']
|
||||
@@ -3,18 +3,18 @@ include ./body
|
||||
|
||||
mixin actionDieNegated(opts)
|
||||
div.sheet-result-body.sheet-result-row
|
||||
div Previous Action Score:
|
||||
div(data-i18n='previous-action-score')=translation['previous-action-score']
|
||||
div {{#{opts.type}}}
|
||||
div.sheet-result-body.sheet-result-row
|
||||
div.sheet-subfooter.sheet-alert Action die cancelled for matching negative momentum.
|
||||
div.sheet-subfooter.sheet-alert(data-i18n='momentum-cancel')=translation['momentum-cancel']
|
||||
div.sheet-result-body.sheet-result-row
|
||||
div Stat + Add:
|
||||
div(data-i18n='stat-plus-add')=translation['stat-plus-add']
|
||||
div {{stat}} + {{add}}
|
||||
div.sheet-result-body.sheet-result-row
|
||||
div New Action Score:
|
||||
div(data-i18n='new-action-score')=translation['new-action-score']
|
||||
div {{modifiers}}
|
||||
div.sheet-result-body.sheet-result-row
|
||||
div Challenge Dice:
|
||||
div(data-i18n='challenge-dice')=translation['challenge-dice']
|
||||
div {{challenge1}} {{challenge2}}
|
||||
+standardAction('modifiers')
|
||||
|
||||
@@ -28,4 +28,3 @@ mixin negationRoll(opts, type)
|
||||
+standardAction(type)
|
||||
| {{/^rollTotal() #{type} negate#{opts.die}}}
|
||||
| {{/rollTotal() momentum #{opts.momentum}}}
|
||||
|
||||
@@ -3,36 +3,36 @@ include ./body
|
||||
mixin opportunity
|
||||
.sheet-result-row.sheet-roll-outcome
|
||||
.sheet-opportunity
|
||||
.sheet-subfooter OPPORTUNITY
|
||||
.sheet-subfooter(data-i18n='roll-strong-hit-match')=translation['roll-strong-hit-match']
|
||||
|
||||
mixin strongHit
|
||||
.sheet-result-row.sheet-roll-outcome
|
||||
.sheet-strong-hit
|
||||
.sheet-subfooter STRONG HIT
|
||||
.sheet-subfooter(data-i18n='roll-strong-hit')=translation['roll-strong-hit']
|
||||
|
||||
mixin momentumStrongHit
|
||||
+momentumBody
|
||||
.sheet-result-row.sheet-roll-outcome
|
||||
.sheet-strong-hit
|
||||
.sheet-subfooter Burn Momentum: Strong Hit
|
||||
|
||||
.sheet-subfooter(data-i18n='momentum-burn-strong-hit')=translation['momentum-burn-strong-hit']
|
||||
// TODO: additional mixin for burning momentum for a strong hit with a match?
|
||||
mixin weakHit
|
||||
.sheet-result-row.sheet-roll-outcome
|
||||
.sheet-weak-hit
|
||||
.sheet-subfooter WEAK HIT
|
||||
.sheet-subfooter(data-i18n='roll-weak-hit')=translation['roll-weak-hit']
|
||||
|
||||
mixin momentumWeakHit
|
||||
+momentumBody
|
||||
.sheet-result-row.sheet-roll-outcome
|
||||
.sheet-weak-hit
|
||||
.sheet-subfooter Burn Momentum: Weak Hit
|
||||
.sheet-subfooter(data-i18n='momentum-burn-weak-hit')=translation['momentum-burn-weak-hit']
|
||||
|
||||
mixin miss
|
||||
.sheet-result-row.sheet-roll-outcome
|
||||
.sheet-miss
|
||||
.sheet-subfooter MISS
|
||||
.sheet-subfooter(data-i18n='roll-miss')=translation['roll-miss']
|
||||
|
||||
mixin complication
|
||||
.sheet-result-row.sheet-roll-outcome
|
||||
.sheet-complication
|
||||
.sheet-subfooter COMPLICATION
|
||||
.sheet-subfooter(data-i18n='roll-miss-match')=translation['roll-miss-match']
|
||||
|
||||
@@ -5,19 +5,19 @@ mixin oracleRoll(id, table, row, index)
|
||||
else
|
||||
- initChance = table[index - 1].Chance + 1
|
||||
- var finalChance = row.Chance
|
||||
- var result = row.Description.charAt(0).toUpperCase() + row.Description.slice(1)
|
||||
- var result = row.Description
|
||||
if initChance === finalChance
|
||||
| {{#rollTotal() #{id} #{finalChance}}}
|
||||
|
|
||||
|
|
||||
span=result
|
||||
|
|
||||
|
|
||||
| {{/rollTotal() #{id} #{finalChance}}}
|
||||
else
|
||||
|
|
||||
|
|
||||
| {{#rollBetween() #{id} #{initChance} #{finalChance}}}
|
||||
|
|
||||
|
|
||||
span=result
|
||||
|
|
||||
|
|
||||
| {{/rollBetween() #{id} #{initChance} #{finalChance}}}
|
||||
|
||||
mixin oracleTemplate(oracle, category)
|
||||
@@ -51,7 +51,7 @@ rolltemplate(class=`sheet-rolltemplate-starforged_oracles`)
|
||||
.sheet-result-row
|
||||
.sheet-oracle-table-text {{custom-oracle}}
|
||||
| {{/custom-oracle}}
|
||||
|
||||
|
||||
each category, index in oracles
|
||||
each oracle in category.Oracles
|
||||
+oracleTemplate(oracle, category.Name)
|
||||
@@ -1,6 +1,6 @@
|
||||
mixin matchText
|
||||
.sheet-result-row
|
||||
.sheet-subfooter.sheet-opportunity An extreme result or twist has occurred.
|
||||
.sheet-subfooter.sheet-opportunity(data-i18n='roll-match-description')=translation['roll-match-description']
|
||||
|
||||
mixin matchRolls
|
||||
| {{#rollTotal() almostCertain 11}}
|
||||
@@ -41,14 +41,14 @@ mixin rawOracles
|
||||
.sheet-oracle-dice
|
||||
span {{almostCertain}}
|
||||
.sheet-oracle-table-text
|
||||
span Yes
|
||||
span(data-i18n='answer-yes')=translation['answer-yes']
|
||||
| {{/rollBetween() almostCertain 11 100}}
|
||||
| {{#^rollBetween() almostCertain 11 100}}
|
||||
.sheet-result-row
|
||||
.sheet-oracle-dice
|
||||
span {{almostCertain}}
|
||||
.sheet-oracle-table-text
|
||||
span No
|
||||
span(data-i18n='answer-no')=translation['answer-no']
|
||||
| {{/^rollBetween() almostCertain 11 100}}
|
||||
+matchRolls
|
||||
| {{/almostCertain}}
|
||||
@@ -58,14 +58,14 @@ mixin rawOracles
|
||||
.sheet-oracle-dice
|
||||
span {{likely}}
|
||||
.sheet-oracle-table-text
|
||||
span Yes
|
||||
span(data-i18n='answer-yes')=translation['answer-yes']
|
||||
| {{/rollBetween() likely 26 100}}
|
||||
| {{#^rollBetween() likely 26 100}}
|
||||
.sheet-result-row
|
||||
.sheet-oracle-dice
|
||||
span {{likely}}
|
||||
.sheet-oracle-table-text
|
||||
span No
|
||||
span(data-i18n='answer-no')=translation['answer-no']
|
||||
| {{/^rollBetween() likely 26 100}}
|
||||
+matchRolls
|
||||
| {{/likely}}
|
||||
@@ -75,14 +75,14 @@ mixin rawOracles
|
||||
.sheet-oracle-dice
|
||||
span {{fiftyFifty}}
|
||||
.sheet-oracle-table-text
|
||||
span Yes
|
||||
span(data-i18n='answer-yes')=translation['answer-yes']
|
||||
| {{/rollBetween() fiftyFifty 51 100}}
|
||||
| {{#^rollBetween() fiftyFifty 51 100}}
|
||||
.sheet-result-row
|
||||
.sheet-oracle-dice
|
||||
span {{fiftyFifty}}
|
||||
.sheet-oracle-table-text
|
||||
span No
|
||||
span(data-i18n='answer-no')=translation['answer-no']
|
||||
| {{/^rollBetween() fiftyFifty 51 100}}
|
||||
+matchRolls
|
||||
| {{/fiftyFifty}}
|
||||
@@ -92,14 +92,14 @@ mixin rawOracles
|
||||
.sheet-oracle-dice
|
||||
span {{unlikely}}
|
||||
.sheet-oracle-table-text
|
||||
span Yes
|
||||
span(data-i18n='answer-yes')=translation['answer-yes']
|
||||
| {{/rollBetween() unlikely 76 100}}
|
||||
| {{#^rollBetween() unlikely 76 100}}
|
||||
.sheet-result-row
|
||||
.sheet-oracle-dice
|
||||
span {{unlikely}}
|
||||
.sheet-oracle-table-text
|
||||
span No
|
||||
span(data-i18n='answer-no')=translation['answer-no']
|
||||
| {{/^rollBetween() unlikely 76 100}}
|
||||
+matchRolls
|
||||
| {{/unlikely}}
|
||||
@@ -109,14 +109,14 @@ mixin rawOracles
|
||||
.sheet-oracle-dice
|
||||
span {{smallChance}}
|
||||
.sheet-oracle-table-text
|
||||
span Yes
|
||||
span(data-i18n='answer-yes')=translation['answer-yes']
|
||||
| {{/rollBetween() smallChance 91 100}}
|
||||
| {{#^rollBetween() smallChance 91 100}}
|
||||
.sheet-result-row
|
||||
.sheet-oracle-dice
|
||||
span {{smallChance}}
|
||||
.sheet-oracle-table-text
|
||||
span No
|
||||
span(data-i18n='answer-no')=translation['answer-no']
|
||||
| {{/^rollBetween() smallChance 91 100}}
|
||||
+matchRolls
|
||||
| {{/smallChance}}
|
||||
@@ -187,18 +187,18 @@ mixin rawOracles
|
||||
.sheet-oracle-table-text
|
||||
| {{#rollBetween() endureHarm 1 10}}
|
||||
span
|
||||
| The harm is mortal.
|
||||
| The harm is mortal.
|
||||
em Face Death.
|
||||
| {{/rollBetween() endureHarm 1 10}}
|
||||
| {{#rollBetween() endureHarm 11 20}}
|
||||
span
|
||||
| You are dying. You need to Heal within an hour or two, or
|
||||
| You are dying. You need to Heal within an hour or two, or
|
||||
em Face Death.
|
||||
| {{/rollBetween() endureHarm 11 20}}
|
||||
| {{#rollBetween() endureHarm 21 35}}
|
||||
span
|
||||
| You are unconscious and out of action. If left alone, you come back to your senses in
|
||||
| an hour or two. If you are vulnerable to a foe not inclined to show mercy,
|
||||
| an hour or two. If you are vulnerable to a foe not inclined to show mercy,
|
||||
em
|
||||
| Face
|
||||
| Death.
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
{
|
||||
"asset-custom-name": "Custom",
|
||||
"asset-custom-builder-title": "Builder",
|
||||
"asset-custom-view-title": "View",
|
||||
"asset-custom-builder-name-placeholder": "Asset Name",
|
||||
"asset-custom-builder-titles": "Titles",
|
||||
"asset-custom-builder-inputs-0": "None",
|
||||
"asset-custom-builder-inputs-1": "1 Input",
|
||||
"asset-custom-builder-inputs-2": "2 Inputs",
|
||||
"asset-custom-builder-inputs-3": "3 Inputs",
|
||||
"asset-custom-builder-ability-1": "Ability 1",
|
||||
"asset-custom-builder-ability-dropdown-default": "Select",
|
||||
"asset-custom-builder-ability-dropdown-text": "Text Box",
|
||||
"asset-custom-builder-ability-dropdown-input": "Text Box with Input",
|
||||
"asset-custom-builder-ability-2": "Ability 2",
|
||||
"asset-custom-builder-ability-3": "Ability 3",
|
||||
"asset-custom-builder-tracks": "Tracks",
|
||||
"asset-custom-builder-track-dropdown-0": "None",
|
||||
"asset-custom-builder-track-dropdown-1": "0 to 1",
|
||||
"asset-custom-builder-track-dropdown-2": "0 to 2",
|
||||
"asset-custom-builder-track-dropdown-3": "0 to 3",
|
||||
"asset-custom-builder-track-dropdown-4": "0 to 4",
|
||||
"asset-custom-builder-track-dropdown-5": "0 to 5",
|
||||
"asset-custom-builder-track-dropdown-6": "0 to 6"
|
||||
}
|
||||
@@ -0,0 +1,372 @@
|
||||
{
|
||||
"asset-ace-name": "Ace",
|
||||
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
|
||||
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
|
||||
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
|
||||
"asset-agent-name": "Agent",
|
||||
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
|
||||
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
|
||||
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
|
||||
"asset-archer-name": "Archer",
|
||||
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
|
||||
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
|
||||
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
|
||||
"asset-armored-name": "Armored",
|
||||
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
|
||||
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
|
||||
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
|
||||
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
|
||||
"asset-augmented-name": "Augmented",
|
||||
"asset-augmented-textinput-one": "One",
|
||||
"asset-augmented-textinput-two": "Two",
|
||||
"asset-augmented-ability-1": "<p>You are equipped with an advanced prosthetic, implant, or mechanical enhancement. When you make a move directly aided by the augment, envision how it gives you exceptional capabilities and add +1. On a strong hit with a match, your augment exceeds expectations; take +2 momentum. On a miss with a match, the augment is broken; you must <u>Repair</u> and spend 3 repair points to bring it back to working condition.</p>",
|
||||
"asset-augmented-ability-2": "<p>You are equipped with a second augment. It functions as above, but the benefits of the two augments do not stack.</p>",
|
||||
"asset-augmented-ability-3": "<p>When you must <u>Endure Harm</u> or <u>Face Death</u>, you may instead mark an augment as broken. <u>Repair</u> it as detailed above.</p>",
|
||||
"asset-bannersworn-name": "Bannersworn",
|
||||
"asset-bannersworn-textinput-ideology": "Ideology",
|
||||
"asset-bannersworn-ability-1": "<p>You are bound to a clan, faction, or creed. When you <u>Swear an Iron Vow</u> in service to this ideology, reroll any dice. On a hit, mark 1 tick on your bonds legacy track.</p>",
|
||||
"asset-bannersworn-ability-2": "<p>When you or an ally <u>Sojourn</u> and score a strong hit with a match, you may envision meeting someone of the same ideology. If you <u>Make a Connection</u> with them and score a hit, mark 1 tick on your bonds legacy track. When you <u>Forge a Bond</u> with anyone of your ideology, make the legacy reward one rank higher (1 extra box if already epic).</p>",
|
||||
"asset-bannersworn-ability-3": "<p>When you make a progress move in direct service to your ideology, you may reroll one challenge die. If you then score a strong hit with a match, mark 1 tick on your bonds legacy track.</p>",
|
||||
"asset-banshee-name": "Banshee",
|
||||
"asset-banshee-textinput-name": "Name",
|
||||
"asset-banshee-ability-1": "<p>Your banshee companion accompanies you on planetside missions, using its echolocation to help guide the way. When you ride your banshee as you <u>Undertake an Expedition</u> or <u>Set a Course</u>, you may roll +its health.</p>",
|
||||
"asset-banshee-ability-2": "<p>When you make a move astride the banshee to detect a threat or avoid a fight, add +1 and take +1 momentum on a hit. On a strong hit with a match, you're gone in a flash; take another +1 momentum.</p>",
|
||||
"asset-banshee-ability-3": "<p>When you make a combat move and roll a 1 on your action die, the banshee senses the danger and emits a powerful scream to alert you or distract your foes. You may reroll that die, but must first <u>Lose Momentum</u> (-1).</p>",
|
||||
"asset-blademaster-name": "Blademaster",
|
||||
"asset-blademaster-description": "<p>If you wield a bladed weapon…</p>",
|
||||
"asset-blademaster-ability-1": "<p>When you <u>Clash</u> or <u>Strike</u> in close quarters, add +1. On a strong hit with a match, mark progress. Also, once per fight, you may reroll any dice as you make a move to attack or defend using your blade.</p>",
|
||||
"asset-blademaster-ability-2": "<p>If you <u>Gain Ground</u> by moving into close quarters against your foe, choose your approach.</p><ul><li>Charge: Roll +heart, and mark progress on a hit.</li><li>Evade: Roll +edge, and take +1 momentum on a hit.</li></ul>",
|
||||
"asset-blademaster-ability-3": "<p>When you <u>Swear an Iron Vow</u> and bind the oath to your blade, add +1. On a hit, take +2 momentum or +2 spirit.</p>",
|
||||
"asset-bonded-name": "Bonded",
|
||||
"asset-bonded-textinput-bond-mate": "Bond-mate",
|
||||
"asset-bonded-description": "<p>One time only, once you <u>Forge a Bond</u> with a special individual…</p>",
|
||||
"asset-bonded-ability-1": "<p>This person is your bond-mate. When you <u>Sojourn</u> at their home, <u>Hearten</u> in their presence, or <u>Test Your Relationship</u> or <u>Develop Your Relationship</u> with them, reroll any dice. On a strong hit, take +1 momentum.</p>",
|
||||
"asset-bonded-ability-2": "<p>When you <u>Set a Course</u> back to your bond-mate's location, add +heart. On a strong hit with a match, envision a special reunion and mark two ticks on your bonds legacy track.</p>",
|
||||
"asset-bonded-ability-3": "<p>When you make a move in a crucial moment and score a miss, you may cling to thoughts of your bond-mate for support. If you do, reroll any dice. On another miss, in addition to the outcome of the move, you must mark shaken or traumatized. If both debilities are already marked, <u>Face Desolation</u>.</p>",
|
||||
"asset-bounty-hunter-name": "Bounty Hunter",
|
||||
"asset-bounty-hunter-ability-1": "<p>When you take a bounty contract and <u>Swear an Iron Vow</u> to see it done, add +1. On a strong hit, you've got a solid lead and may immediately mark progress. When you <u>Fulfill Your Vow</u>, make the legacy reward one rank higher (1 extra box if already epic).</p>",
|
||||
"asset-bounty-hunter-ability-2": "<p>When you <u>Gather Information</u> related to a bounty, add +2. On a strong hit with a match, you reveal a surprising aspect of the contract; envision what you discover, and choose one.</p><ul><li>Forge ahead: Mark progress twice.</li><li>Change loyalties: <u>Forsake Your Vow</u> and mark 2 ticks on your bonds legacy track.</li></ul>",
|
||||
"asset-bounty-hunter-ability-3": "<p>When you <u>Take Decisive Action</u> in a fight against a bounty target or their agents, you may reroll one challenge die.</p>",
|
||||
"asset-brawler-name": "Brawler",
|
||||
"asset-brawler-description": "<p>If you fight unarmed or with a close quarters weapon…</p>",
|
||||
"asset-brawler-ability-1": "<p>When you <u>Gain Ground</u> by attempting to disarm, trip, shove, grapple, or stun your foe, add +1 and take +1 momentum on a hit.</p>",
|
||||
"asset-brawler-ability-2": "<p>When you <u>Clash</u> in close quarters, you may draw on your momentum to gain advantage. If you do, <u>Lose Momentum</u> (-2) and choose one (before rolling).</p><ul><li>Aggressive: Count a weak hit as a strong hit.</li><li>Defensive: Count a miss as a weak hit.</li></ul>",
|
||||
"asset-brawler-ability-3": "<p>When you <u>Enter the Fray</u> already positioned in close quarters against your foe, mark progress on a hit. On a strong hit with a match, your initial assault leaves them stunned; also take +2 momentum.</p>",
|
||||
"asset-combat-bot-name": "Combat Bot",
|
||||
"asset-combat-bot-textinput-name": "Name",
|
||||
"asset-combat-bot-ability-1": "<p>Your combat bot companion fights at your side. When you <u>Strike</u> aided by the bot, add +1; if you <u>Clash</u>, take +1 momentum on a hit.</p>",
|
||||
"asset-combat-bot-ability-2": "<p>When you use the threat of violence to <u>Compel</u> or <u>Gain Ground</u> while the bot brings its weapons to bear, you may roll +its health. If you do, take +1 momentum on a hit. On a strong hit with a match, the bot's display is especially persuasive; take another +1 momentum.</p>",
|
||||
"asset-combat-bot-ability-3": "<p>Once per fight, when you <u>React Under Fire</u> by using the bot to draw fire or create a diversion, roll +its health. On a strong hit, mark progress. On a weak hit, face the cost as normal, but then you are in control.</p>",
|
||||
"asset-commander-name": "Commander",
|
||||
"asset-commander-ability-1": "<p>When you <u>Aid Your Ally</u> through leadership, coordination, or planning, add +1. On a strong hit, any allies who are present take +1 momentum.</p>",
|
||||
"asset-commander-ability-2": "<p>When you <u>Enter the Fray</u> (+heart) by coordinating with your team as they wade into the fight, make your move before your allies act. On a strong hit, all allies may take an automatic strong hit. On a strong hit with a match, also mark progress on any objectives in this fight.</p>",
|
||||
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
|
||||
"asset-courier-name": "Courier",
|
||||
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
|
||||
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
|
||||
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
|
||||
"asset-devotant-name": "Devotant",
|
||||
"asset-devotant-textinput-name": "Name",
|
||||
"asset-devotant-textinput-linked-stat": "Linked Stat",
|
||||
"asset-devotant-ability-1": "<p>You worship a god, power, or entity. Give it a name and choose one of your stats to represent its nature. When you <u>Secure an Advantage</u> or <u>Gain Ground</u> by calling on it for guidance or blessings, roll +linked stat. On a hit, take +1 momentum or +1 spirit. On a strong hit with a match, a miracle or sign manifests; take another +1 momentum or +1 spirit.</p>",
|
||||
"asset-devotant-ability-2": "<p>When you <u>Swear an Iron Vow</u> in service to your faith, roll +linked stat. On a strong hit, mark progress. When you <u>Fulfill Your Vow</u> on a divine quest (formidable or greater) and score a hit, also mark 2 ticks on your bonds legacy track.</p>",
|
||||
"asset-devotant-ability-3": "<p>When you <u>Hearten</u> through contemplation or sharing of your faith, you may roll +linked stat. If you do, take +1 spirit or +1 momentum on a strong hit.</p>",
|
||||
"asset-diplomat-name": "Diplomat",
|
||||
"asset-diplomat-ability-1": "<p>When you <u>Swear an Iron Vow</u> to resolve a dispute, negotiate an agreement, or gather allies, add +1. On a strong hit, mark progress. When you <u>Fulfill Your Vow</u> on a diplomatic mission (formidable or greater) and score a hit, also mark 2 ticks on your bonds legacy track.</p>",
|
||||
"asset-diplomat-ability-2": "<p>When you make a move to defuse, reason, or negotiate, add +1. If you roll a miss, you may try a different tact. Envision this new approach, reroll all dice, and add +2. If you roll a miss yet again, face a dire complication or blow to your reputation as you <u>Pay the Price</u>.</p>",
|
||||
"asset-diplomat-ability-3": "<p>When you <u>Make a Connection</u> or <u>Sojourn</u>, add +1. If you <u>Sojourn</u> and roll a strong hit with a match, you are shown great respect; take +momentum equal to your heart.</p>",
|
||||
"asset-empath-name": "Empath",
|
||||
"asset-empath-ability-1": "<p>When you read the intent, emotions, or memories of a nearby being, roll +heart. On a strong hit, you glimpse a helpful aspect of their inner self. Envision what you learn, take +2 momentum, and add +1 if you use that insight while making a move to interact with them in this scene. On a weak hit, the visions are murky; take +1 momentum. On a miss, you reveal a troubling motive or secret; <u>Pay the Price</u>.</p>",
|
||||
"asset-empath-ability-2": "<p>As above, and if you score a hit as you read them, you may subtly influence their attitude or actions, such as making a hostile being hestitate. Take another +1 momentum. If in a fight, mark progress.</p>",
|
||||
"asset-empath-ability-3": "<p>When you <u>Face Danger</u> to soothe a being's distress by creating an empathic bond, roll +spirit and take +1 momentum on a hit. If they are an ally, also give them +2 spirit on a hit.</p>",
|
||||
"asset-engine-upgrade-name": "Engine Upgrade",
|
||||
"asset-engine-upgrade-ability-1": "<p>Your vehicle's finely-tuned engines speed your travels. When you <u>Undertake an Expedition</u> (+edge) and roll a strong hit with 6 on your action die, take +2 momentum.</p>",
|
||||
"asset-engine-upgrade-ability-2": "<p>When you <u>Enter the Fray</u>, choose one (before rolling).</p><ul><li>Maneuver: Add +1 and take +1 momentum on a strong hit.</li><li>Boost: Take +2 momentum on a hit.</li></ul>",
|
||||
"asset-engine-upgrade-ability-3": "<p>When you make a desperate move to pursue a foe, escape a threat, or get in range, you may push your engines to their limit. If you do (decide after rolling), reroll any dice and count a weak hit as a strong hit. Then, <u>Withstand Damage</u> (-2).</p>",
|
||||
"asset-exosuit-name": "Exosuit",
|
||||
"asset-exosuit-textinput-name": "Name",
|
||||
"asset-exosuit-ability-1": "<p>Your lumbering rig houses one pilot, is sealed against hostile environments, and is armed with fixed or held weapons. When you make a forceful, damaging, or resistant move, you may (after rolling) replace the value of your action die with the rig's integrity; if you do, <u>Lose Momentum</u> (-1).</p>",
|
||||
"asset-exosuit-ability-2": "<p>Your exosuit is equipped with thrusters. You can maneuver in zero-g, make thrust-assisted leaps, and drop to a surface from altitude. When you burn fuel to overcome a critical obstacle (decide after rolling), you may reroll any dice. If you do, <u>Sacrifice Resources</u> (-1).</p>",
|
||||
"asset-exosuit-ability-3": "<p>When you <u>Withstand Damage</u>, you may reroll one challenge die.</p>",
|
||||
"asset-expanded-hold-name": "Expanded Hold",
|
||||
"asset-expanded-hold-ability-1": "<p>Your vehicle carries up to 3 cargo. When you gain +supply, you may convert it to +cargo. When you make a move +supply, you may add +cargo. When you <u>Sacrifice Resources</u>, you may instead suffer -cargo for any portion of the cost.</p>",
|
||||
"asset-expanded-hold-ability-2": "<p>When you roll a miss or weak hit as you make a move to barter or negotiate, and you have at least 1 cargo, you may sweeten the pot. If you do, reroll all dice and add +cargo. Then, suffer -1 cargo.</p>",
|
||||
"asset-expanded-hold-ability-3": "<p>When you make a move to outrun a threat and have at least 1 cargo, you may first lighten your load by dropping cargo. If you do, suffer -cargo by the amount dropped, add +that amount, and take +2 momentum on a hit.</p>",
|
||||
"asset-explorer-name": "Explorer",
|
||||
"asset-explorer-ability-1": "<p>When you <u>Explore a Waypoint</u>, take +1 momentum on a hit. When you <u>Finish an Expedition</u> and score a hit, mark 1 extra tick on your discoveries legacy track.</p>",
|
||||
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
|
||||
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
|
||||
"asset-fated-name": "Fated",
|
||||
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
|
||||
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
|
||||
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
|
||||
"asset-firebrand-name": "Firebrand",
|
||||
"asset-firebrand-ability-1": "<p>You wield fiery energy. When you rest and meditate to gather this energy, roll +spirit. On a strong hit, take up to +3 fire. On a weak hit, take +2. On a miss, take +2 fire but <u>Endure Harm</u> (-2). Your max fire is +5. When you make moves aided by this energy to attack or overcome obstacles, add +2 and suffer -1 fire.</p>",
|
||||
"asset-firebrand-ability-2": "<p>When you <u>Endure Harm</u> and roll a strong hit with a match, you may instead ignore the harm and take +fire equal to the amount of harm faced (+1, +2, or +3).</p>",
|
||||
"asset-firebrand-ability-3": "<p>When you have at least +3 fire, you may <u>Gain Ground</u> or <u>Strike</u> by unleashing hell. If you do, take an automatic strong hit and mark progress. Then, set your fire to 0.</p>",
|
||||
"asset-fugitive-name": "Fugitive",
|
||||
"asset-fugitive-ability-1": "<p>You are hunted by a power or authority. When you make a move, you may rely on your resourcefulness to improve the result to a strong hit. If you do, mark a box above to represent hunters closing in on you. On the third mark, a notable foe or force has tracked you down. If you overcome them or escape, clear the boxes and mark 1 tick on your quests legacy track.</p>",
|
||||
"asset-fugitive-ability-2": "<p>When you make a move by hiding, concealing your identity, or fleeing from a pursuer, add +1 and take +1 momentum on a hit.</p>",
|
||||
"asset-fugitive-ability-3": "<p>When you <u>Fulfill Your Vow</u> (extreme or greater) by clearing your name or defeating the power or authority who marked you as a fugitive, gain this ability at no cost. You may then exchange this asset for another with the same number of marked abilities.</p>",
|
||||
"asset-gearhead-name": "Gearhead",
|
||||
"asset-gearhead-ability-1": "<p>When you make a move to craft, repair, repurpose, or modify equipment or technology, add +1 and take +1 momentum on a hit.</p>",
|
||||
"asset-gearhead-ability-2": "<p>When you <u>Gather Information</u> by studying or disassembling a machine or device, reroll any dice. On a match, you reveal an unexpected function, capability, or danger; mark 1 tick on your discoveries legacy track.</p>",
|
||||
"asset-gearhead-ability-3": "<p>With sufficient time (a couple of hours or more), you may <u>Face Danger</u> to assemble or enhance a device for a powerful but limited role. On a hit, the device is ready for use. One time only, when you or an ally make a move aided by the device, take an automatic strong hit. If you are in a fight, also mark progress.</p>",
|
||||
"asset-glowcat-name": "Glowcat",
|
||||
"asset-glowcat-textinput-name": "Name",
|
||||
"asset-glowcat-ability-1": "<p>Your glowcat companion perceives the inner emotions and intentions of people and creatures in its vicinity, and embodies those impressions through the colors and intensity of its luminescent fur. When you <u>Secure an Advantage</u> by studying the glowcat's reactions in a charged interaction, you may add +your companion's health.</p>",
|
||||
"asset-glowcat-ability-2": "<p>When you <u>Compel</u>, the glowcat's reactions will help guide your approach. If the value of your action die is less than the glowcat's health, you may reroll it.</p>",
|
||||
"asset-glowcat-ability-3": "<p>When you <u>Endure Stress</u> in the company of the glowcat, add +1. On a strong hit with a match, take +momentum equal to their health.</p>",
|
||||
"asset-grappler-name": "Grappler",
|
||||
"asset-grappler-ability-1": "<p>Your grappler can disrupt systems and snare machines and vehicles with a magnetic tether. When you take a minute or so to ready the grappler, roll +integrity or +wits. On a strong hit, the grappler is charged and may be fired. On a weak hit, charging requires extra time or focus and you <u>Lose Momentum</u> (-1). On a miss, charging fails and you must <u>Withstand Damage</u> (-2). If you make a move to attack a foe or overcome an obstacle by firing the grappler, take an automatic strong hit.</p>",
|
||||
"asset-grappler-ability-2": "<p>If you score a strong hit when readying the grappler, you may <u>Sacrifice Resources</u> (-1) to overcharge the module. When you fire an overcharged grappler, take +2 momentum; if in a fight, also mark progress.</p>",
|
||||
"asset-grappler-ability-3": "<p>When you <u>Take Decisive Action</u> by firing the grappler, you may reroll one challenge die.</p>",
|
||||
"asset-gunner-name": "Gunner",
|
||||
"asset-gunner-description": "<p>If you wield a heavy ranged personal weapon…</p>",
|
||||
"asset-gunner-ability-1": "<p>When you <u>Strike</u>, choose one (before rolling).</p><ul><li>Pin them down: Add +1 and take +1 momentum on a hit.</li><li>Make them hurt: Mark progress on a hit.</li></ul>",
|
||||
"asset-gunner-ability-2": "<p>When you <u>Take Decisive Action</u> by emptying your gun (decide before rolling), you may <u>Sacrifice Resources</u> (-1) and reroll one challenge die. If the fight continues or you are caught up another fight, <u>Check Your Gear</u> to see if you have more ammo on-hand.</p>",
|
||||
"asset-gunner-ability-3": "<p>Give your favorite gun a name. When you <u>Clash</u> with it, add +1. When you <u>Enter the Fray</u> or <u>Endure Stress</u> while wielding it, add +1 and take +1 momentum on a hit.</p>",
|
||||
"asset-gunslinger-name": "Gunslinger",
|
||||
"asset-gunslinger-description": "<p>If you wield a pistol…</p>",
|
||||
"asset-gunslinger-ability-1": "<p>When you <u>Enter the Fray</u> by facing off against your foe (+heart), or by preparing to act without tipping them off (+shadow), add +1 and take +1 momentum on a hit. On a strong hit with a match, you may immediately take a shot (without making a move) and mark progress twice.</p>",
|
||||
"asset-gunslinger-ability-2": "<p>When you <u>Gain Ground</u> or <u>React Under Fire</u> by moving into cover, add +1. On a strong hit, this cover gives you leverage; add +1 when you make a move to attack or defend at range. If you then score a miss, the cover is lost or compromised.</p>",
|
||||
"asset-gunslinger-ability-3": "<p>When you <u>Compel</u> or <u>Gain Ground</u> with the threat of violence by holding someone at gunpoint, add +1 and take +1 momentum on a hit.</p>",
|
||||
"asset-haunted-name": "Haunted",
|
||||
"asset-haunted-ability-1": "<p>You are haunted by the spirit of someone whose death you caused or mourn (or both). When you make a move to call upon their insight, add +1. On a weak hit, also <u>Endure Stress</u> (-1). On a strong hit with a match, mark 1 tick on your bonds legacy track.</p>",
|
||||
"asset-haunted-ability-2": "<p>When you <u>Face Death</u> guided by the spirit, add +1. On a strong hit, envision what you learn from them or about them, and mark 2 ticks on your bonds legacy track.</p>",
|
||||
"asset-haunted-ability-3": "<p>One time only, when you <u>Fulfill Your Vow</u>(extreme or greater) in service to the spirit, take this ability at no cost and choose one.</p><ul><li>Let them go: Mark 2 ticks on your bonds legacy track for each marked ability, and discard this asset.</li><li>Bolster your link: When you use a HAUNTED asset ability, take +1 momentum on a hit.</li></ul>",
|
||||
"asset-healer-name": "Healer",
|
||||
"asset-healer-ability-1": "<p>When you give medical care to <u>Heal</u> yourself or another character, add +1. If you are treating someone other than yourself, take +1 spirit or +1 momentum on a hit.</p>",
|
||||
"asset-healer-ability-2": "<p>When you <u>Gather Information</u> by studying medical evidence or biological remains, add +1 and take +1 momentum on a hit. On a strong hit with a match, you also reveal an unexpected medical anomaly; mark 1 tick on your discoveries legacy track.</p>",
|
||||
"asset-healer-ability-3": "<p>Once every day or so, when you are in a safe place with plenty of time on your hands, you may <u>Sacrifice Resources</u> (-1) and provide basic medical care for yourself, companions, or allies without risk. If you do, automatically give +1 health to everyone whose health is greater than 0.</p>",
|
||||
"asset-heavy-cannons-name": "Heavy Cannons",
|
||||
"asset-heavy-cannons-ability-1": "<p>When you aim your cannons and use them to <u>Strike</u>, choose one.</p><ul><li>Strafing run: Add +1 and take +1 momentum on a hit.</li><li>Focus fire: Mark progress on a hit, but <u>Lose Momentum</u> (-1).</li></ul>",
|
||||
"asset-heavy-cannons-ability-2": "<p>Once per fight, when you <u>Clash</u> by committing to an all-or-nothing exchange of fire, add +1, count a weak hit as a strong hit, and mark progress on a hit. On a miss, you must suffer a dire outcome.</p>",
|
||||
"asset-heavy-cannons-ability-3": "<p>When you <u>Compel</u>, <u>Enter the Fray</u>, or <u>Gain Ground</u> by bringing your cannons to bear and sending a promise of violence to your foe over communication channels, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum.</p>",
|
||||
"asset-homesteader-name": "Homesteader",
|
||||
"asset-homesteader-textinput-name": "Name",
|
||||
"asset-homesteader-description": "<p>Once you fill 4 boxes on your bonds legacy track…</p>",
|
||||
"asset-homesteader-ability-1": "<p>You have chosen or established a community as your home. When you <u>Swear an Iron Vow</u> (formidable or greater) in service to your home, reroll any dice. On a hit, mark 1 tick on your bonds legacy track. When you <u>Fulfill Your Vow</u> and score a hit, also mark 2 ticks on your bonds legacy track.</p>",
|
||||
"asset-homesteader-ability-2": "<p>When you <u>Sojourn</u> in your home, choose one.</p><ul><li>Don't linger: Take an automatic weak hit</li><li>Stay a bit: Add +1 and take +1 momentum on a hit</li></ul>",
|
||||
"asset-homesteader-ability-3": "<p>When you <u>Set a Course</u> for home, you may reroll your action die if its value is less than your spirit.</p>",
|
||||
"asset-hoverbike-name": "Hoverbike",
|
||||
"asset-hoverbike-textinput-name": "Name",
|
||||
"asset-hoverbike-ability-1": "<p>Your unarmed hoverbike provides speedy planetside ground transport, and is equipped to carry up to two people and their gear. When you <u>Underake an Expedition</u> (+edge), take +1 momentum on a hit. On a strong hit with a match, you also surge ahead or find a new path; mark progress.</p>",
|
||||
"asset-hoverbike-ability-2": "<p>When you fire the bike's afterburner and make a move to perform a risky maneuver, you may add +integrity and take +2 momentum on a strong hit. If you do, count a weak hit as a miss.</p>",
|
||||
"asset-hoverbike-ability-3": "<p>When you make a move while maneuvering your bike and burn momentum to improve your result, roll your action die. On a 5 or 6, do not reset momentum.</p>",
|
||||
"asset-internal-refit-name": "Internal Refit",
|
||||
"asset-internal-refit-ability-1": "<p>You have customized the cabins, common spaces, and environment of the ship to your needs. When you <u>Undertake an Expedition</u> (dangerous or greater), reroll any dice for the first leg of your journey. On a hit, you and your allies may envision how you make yourself at home; if you do, take +2 momentum or +1 spirit.</p>",
|
||||
"asset-internal-refit-ability-2": "<p>Your vessel is stocked with reserves. When you <u>Sacrifice Resources</u> and your supply is reduced to 0, first roll +integrity instead of marking unprepared. On a strong hit, take +1 supply. Otherwise, mark unprepared.</p>",
|
||||
"asset-internal-refit-ability-3": "<p>When you <u>Enter the Fray</u> to oppose an invader within your vessel, reroll any dice. On a strong hit, take +momentum equal to integrity. On a strong hit with a match, also mark progress.</p>",
|
||||
"asset-kinetic-name": "Kinetic",
|
||||
"asset-kinetic-ability-1": "<p>You wield kinetic powers. By focusing, you may remotely push, pull, lift, or constrict objects and beings that are about your size or smaller. When you are in a risky situation and draw on your powers to make a move, add +2 and <u>Lose Momentum</u> (-2).</p>",
|
||||
"asset-kinetic-ability-2": "<p>As above, but you may instead draw on your powers in a desperate effort to change the outcome of an action. If you do, add +2 (after you roll) and <u>Lose Momentum</u> (-3).</p>",
|
||||
"asset-kinetic-ability-3": "<p>If you have at least +8 momentum, you may attempt great kinetic feats, such as manipulating large objects and creating destructive bursts of concussive force. To do so, first reset your momentum. Then, as you make a single move fueled by your powers, take an automatic strong hit. If you are in a fight, mark progress.</p>",
|
||||
"asset-lore-hunter-name": "Lore Hunter",
|
||||
"asset-lore-hunter-ability-1": "<p>When you <u>Swear an Iron Vow</u> (formidable or greater) to recover valuable knowledge or a powerful relic, reroll any dice. When you <u>Fulfill Your Vow</u> and score a hit, also mark 2 ticks on your discoveries legacy track.</p>",
|
||||
"asset-lore-hunter-ability-2": "<p>When you make a move to conduct extended research or study, you may reroll your action die if its value is less than your wits. On a hit, take +1 momentum. On a match, you piece together a surprising or harrowing new theory; also mark 1 tick on your discoveries legacy track.</p>",
|
||||
"asset-lore-hunter-ability-3": "<p>When you recall esoteric knowledge to <u>Secure an Advantage</u> or <u>Gain Ground</u>, add +1. On a hit, envision the obscure but helpful fact, theory, or technique you put to use, and take +1 momentum.</p>",
|
||||
"asset-loyalist-name": "Loyalist",
|
||||
"asset-loyalist-ability-1": "<p>When you <u>Aid Your Ally</u>, add +1 and take +1 momentum on a hit. This is in addition to the benefits taken by your ally. On a strong hit with a match, envision how this moment marks a breakthrough or milestone in your relationship; both of you may mark 1 tick on your bonds legacy track.</p>",
|
||||
"asset-loyalist-ability-2": "<p>You may burn momentum on behalf of an ally to improve their result on a move. If you do, your ally takes +1 momentum.</p>",
|
||||
"asset-loyalist-ability-3": "<p>When you stand with your ally as they make a progress move, envision how you support them. Then, roll one challenge die. On a 1-9, your ally may replace one of their challenge dice with yours. On a 10, envision how you inadvertently undermine their action; your ally must replace their lowest challenge die with yours.</p>",
|
||||
"asset-marked-name": "Marked",
|
||||
"asset-marked-textinput-identifier": "Identifier",
|
||||
"asset-marked-description": "<p>Once you fill 5 boxes on your quests legacy track…</p>",
|
||||
"asset-marked-ability-1": "<p>Envision the title, sigil, uniform, or tattoo you bear in recognition of your achievements. When you <u>Compel</u> or <u>Make a Connection</u> among those who would know or recognize your reputation, add +1 and take +1 momentum on a hit. On a strong hit with a match, your notoriety grows; mark 2 ticks on your bonds legacy track.</p>",
|
||||
"asset-marked-ability-2": "<p>When you risk your reputation to overcome failure, reroll any dice. If you score a miss, make a mark on this asset. When you have 5 such marks, discard this asset.</p>",
|
||||
"asset-marked-ability-3": "<p>Once per fight, when you <u>Gain Ground</u> through threat or leadership, you may reroll any dice and mark progress on a hit.</p>",
|
||||
"asset-medbay-name": "Medbay",
|
||||
"asset-medbay-ability-1": "<p>When you use your medbay to <u>Heal</u> yourself or another patient, you may reroll your action die if its value is less than your vehicle's integrity.</p>",
|
||||
"asset-medbay-ability-2": "<p>When you or an ally mark the permanently harmed impact and are brought to the medbay without delay (less than an hour or so), you have a shot at making things right. If you <u>Heal</u> and score a strong hit, clear the impact (in addition to the other benefits of the move). Then, envision the scar that now serves as a reminder of the incident.</p>",
|
||||
"asset-medbay-ability-3": "<p>When you <u>Face Danger</u> by performing a risky medical procedure, or if you <u>Gather Information</u> through an autopsy or medical examination, reroll any dice and take +1 momentum on a hit.</p>",
|
||||
"asset-mercenary-name": "Mercenary",
|
||||
"asset-mercenary-ability-1": "<p>When you agree to wage war or defend others from war in exchange for payment or promises, you may <u>Swear an Iron Vow</u> to see the mission done. If you do, reroll any dice. When you <u>Fulfill Your Vow</u>, make the legacy reward one rank higher (1 extra box if already epic).</p>",
|
||||
"asset-mercenary-ability-2": "<p>When you <u>Make a Connection</u> by searching out or making contact with someone in need of your services, add +1 and take +1 momentum on a hit. On a strong hit with a match, this mission pits you against an unresolved aspect of your past or a hated foe; mark 2 ticks on your quests legacy track.</p>",
|
||||
"asset-mercenary-ability-3": "<p>When you <u>Check Your Gear</u> in the midst of a fight, or <u>Resupply</u> by looting the field of battle in the aftermath of a fight, add +2.</p>",
|
||||
"asset-missile-array-name": "Missile Array",
|
||||
"asset-missile-array-ability-1": "<p>Your missile array is armed with 5 ammo. When you <u>Strike</u> or <u>Clash</u> with a missile attack, suffer -1 ammo and mark progress on a hit. If you <u>Resupply</u> in a place where your missiles can be replenished, you may exchange any earned +supply for +ammo.</p>",
|
||||
"asset-missile-array-ability-2": "<p>When you have at least 1 ammo and <u>Gain Ground</u> by locking a missile on target, add +1 and take +1 momentum on a hit.</p>",
|
||||
"asset-missile-array-ability-3": "<p>When you have at least 3 ammo and <u>Take Decisive Action</u> by unleashing all of your missiles, roll an action die before making the progress roll. If your action die is equal to or less than ammo, you may reroll each challenge die. Then, set ammo to 0.</p>",
|
||||
"asset-naturalist-name": "Naturalist",
|
||||
"asset-naturalist-ability-1": "<p>When you <u>Secure an Advantage</u> or <u>Gather Information</u> using your knowledge of lifeforms or planetside ecosystems, add +1 and take + 1 momentum on a hit. On a strong hit with a match, you also confirm an obscure theory or reveal a surprising aspect of the encounter; mark 1 tick on your discoveries legacy track.</p>",
|
||||
"asset-naturalist-ability-2": "<p>When you make a move by taking a risky action to pacify, avoid, or outwit a creature (decide before rolling), you may reroll any dice, but must <u>Lose Momentum</u> (-2).</p>",
|
||||
"asset-naturalist-ability-3": "<p>You are skilled at planetside survival. When you <u>Resupply</u> to scavenge resources in a life-bearing natural environment, take +1 supply on a hit. When you <u>Face Danger</u> against an environmental threat, add +1 and take +1 momentum on a hit.</p>",
|
||||
"asset-navigator-name": "Navigator",
|
||||
"asset-navigator-ability-1": "<p>When you <u>Set a Course</u>, choose one.</p><ul><li>Follow the fastest path: Take +2 momentum on a hit.</li><li>Follow the safest path: Add +1</li></ul><p>On a strong hit with a match, you charted a new path during the journey; mark 1 tick on your discoveries legacy track.</p>",
|
||||
"asset-navigator-ability-2": "<p>When you <u>Secure an Advantage</u> by charting the way forward, <u>Face Danger</u> to find a path around a hazard, or <u>Gather Information</u> about a location by studying your charts, add +1 and take +1 momentum on a hit.</p>",
|
||||
"asset-navigator-ability-3": "<p>Once per expedition, when you or an ally <u>Undertake an Expedition</u> and score a weak hit or miss, you may ignore that result, plot an alternate path, and make it an automatic strong hit.</p>",
|
||||
"asset-oathbreaker-name": "Oathbreaker",
|
||||
"asset-oathbreaker-description": "<p>Once you <u>Forsake Your Vow</u>…</p>",
|
||||
"asset-oathbreaker-ability-1": "<p>This asset counts as an impact. One time only, when you <u>Swear an Iron Vow</u> (extreme or greater) to redeem yourself, give that vow a special mark. When you <u>Reach a Milestone</u> on the marked vow, take +2 momentum. If you <u>Forsake Your Vow</u> on the quest, discard this asset and retain the impact.</p>",
|
||||
"asset-oathbreaker-ability-2": "<p>When you <u>Secure an Advantage</u> or <u>Compel</u> by reaffirming your commitment to your marked vow, add +1 and take +1 momentum on a hit.</p>",
|
||||
"asset-oathbreaker-ability-3": "<p>When you <u>Fulfill Your Vow</u> on the marked quest and score a hit, you find redemption and automatically gain this ability at no cost. You may then improve one of your stats by +1 and discard this asset. Once the asset is discarded, you may not take it again.</p>",
|
||||
"asset-outcast-name": "Outcast",
|
||||
"asset-outcast-ability-1": "<p>When you <u>Hearten</u> in isolation, you may attempt to find solace in fond memories or a hopeful wish. If you do (decide before rolling), reroll any dice but count a strong hit as a weak hit.</p>",
|
||||
"asset-outcast-ability-2": "<p>When you <u>Sacrifice Resources</u> and your supply is reduced to 0, roll +wits. On a strong hit, you manage to scrape by and take +1 supply. On a weak hit, you may <u>Lose Momentum</u> (-1) in exchange for +1 supply. On a miss, your supply remains at 0 and you <u>Lose Momentum</u> (-1).</p>",
|
||||
"asset-outcast-ability-3": "<p>When you or an ally <u>Sojourn</u> and score a strong hit with a match, you may envision encountering someone who knows or understands you. If you Make a Connectionwith them, take an automatic strong hit and mark 1 tick on your bonds legacy track.</p>",
|
||||
"asset-overseer-name": "Overseer",
|
||||
"asset-overseer-textinput-name": "Name",
|
||||
"asset-overseer-ability-1": "<p>Your AI module keeps watch over the vehicle's systems and sensor data. When you <u>Secure an Advantage</u> or <u>Gain Ground</u> by talking through a situation with the overseer, you may roll +integrity. If you do, take +1 momentum on a hit.</p>",
|
||||
"asset-overseer-ability-2": "<p>When you <u>Withstand Damage</u> and roll on the miss table, the overseer will do what it can to help. Roll twice on the table and choose either result.</p>",
|
||||
"asset-overseer-ability-3": "<p>The overseer can pilot the vehicle independently. When you <u>Face Danger</u> by handing over control to the AI in an emergency, or to summon the vehicle remotely within a hazardous situation, you may roll +integrity. If you do, take +1 momentum on a hit.</p>",
|
||||
"asset-protocol-bot-name": "Protocol Bot",
|
||||
"asset-protocol-bot-textinput-name": "Name",
|
||||
"asset-protocol-bot-ability-1": "<p>Your protocol bot companion is programmed with knowledge of cultures, languages, and customs. When you are aided by the bot as you make a move in a formal social interaction, add +1. On a strong hit with a match, you learn something which builds understanding or empathy; also mark 1 tick on your bonds legacy track.</p>",
|
||||
"asset-protocol-bot-ability-2": "<p>When you first visit or interact with a new community or culture, you may ask for the bot's insight. If you do, envision what you learn and take +1 momentum.</p>",
|
||||
"asset-protocol-bot-ability-3": "<p>If you make a move in a charged interaction and the value of your action die is less than the bot's health, you may reroll it as the bot interjects with their commentary or advice.</p>",
|
||||
"asset-reinforced-hull-name": "Reinforced Hull",
|
||||
"asset-reinforced-hull-ability-1": "<p>Your vehicle is clad in iron. When you <u>Withstand Damage</u>, add +1. On a strong hit, take +1 momentum.</p>",
|
||||
"asset-reinforced-hull-ability-2": "<p>Your plated hull is given a fierce and distinctive color or design. When you arrive at a place where your reputation is a factor, take +1 momentum. When you <u>Enter the Fray</u> against a foe who would know your reputation, take +momentum equal to your vehicle's integrity on a strong hit.</p>",
|
||||
"asset-reinforced-hull-ability-3": "<p>When you <u>React Under Fire</u> by letting your plated hull take the hit, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum as you surge through the chaos and put yourself in perfect position. On a miss, <u>Pay the Price</u> by marking this component as broken.</p>",
|
||||
"asset-research-lab-name": "Research Lab",
|
||||
"asset-research-lab-ability-1": "<p>When you use your lab to <u>Secure an Advantage</u> or <u>Gather Information</u> through careful analysis or experimentation, add +1 and take +1 momentum on a hit.</p>",
|
||||
"asset-research-lab-ability-2": "<p>When you <u>Face Danger</u> to isolate or secure a hazardous specimen, reroll any dice.</p>",
|
||||
"asset-research-lab-ability-3": "<p>When you <u>Swear an Iron Vow</u> to undertake a long-term research project (extreme or greater), reroll any dice. When you obtain crucial samples, equipment, or data, mark progress on the quest and take +2 momentum. When you devote extended time to the project in your lab, <u>Face Danger</u> and add +1. On a hit, mark progress. On a strong hit with a match, mark progress twice. When you <u>Fulfill Your Vow</u> and score a hit, also mark one box on your discoveries legacy track.</p>",
|
||||
"asset-revenant-name": "Revenant",
|
||||
"asset-revenant-description": "<p>Once you <u>Face Death</u>…</p>",
|
||||
"asset-revenant-ability-1": "<p>When you are at 0 health, and <u>Endure Harm</u> or <u>Face Death</u>, add +1. You may then reroll your action die if its value is less than your spirit.</p>",
|
||||
"asset-revenant-ability-2": "<p>When you <u>Take Decisive Action</u> by bringing death to a foe, you may burn momentum to zero out one (not both) of the challenge dice if your momentum is greater than the value of that die. If you do, <u>Endure Stress</u> (-2).</p>",
|
||||
"asset-revenant-ability-3": "<p>When you <u>Gather Information</u> by studying a place where death left its mark, you may roll +heart. If you do, take +1 momentum on a hit. On a strong hit with a match, you experience a detailed vision or insightful revelation of what occurred here; take +1 momentum more.</p>",
|
||||
"asset-rockhorn-name": "Rockhorn",
|
||||
"asset-rockhorn-textinput-name": "Name",
|
||||
"asset-rockhorn-ability-1": "<p>Your rockhorn companion uses its resilient, stone-like hide and brute strength to overcome threats. When you make a move by sending the rockhorn to directly attack a foe or smash an obstacle, roll +its health.</p>",
|
||||
"asset-rockhorn-ability-2": "<p>When you make the <u>Companion Takes a Hit</u> move for the rockhorn, count a weak hit as a strong hit. On a strong hit with a match, its rapid healing makes it unstoppable; give it another +1 health or take +1 momentum.</p>",
|
||||
"asset-rockhorn-ability-3": "<p>The rockhorn will come to your aid in your most vulnerable moments. When you <u>Endure Harm</u> or <u>Endure Stress</u> and roll a miss, you may reroll your action die if its value is less than the rockhorn's health.</p>",
|
||||
"asset-rover-name": "Rover",
|
||||
"asset-rover-textinput-name": "Name",
|
||||
"asset-rover-ability-1": "<p>Your unarmed rover provides protected planetside transport. When you <u>Undertake an Expedition</u> or <u>Set a Course</u>, add +1. When you <u>Finish an Expedition</u> in your rover, you may reroll one challenge die.</p>",
|
||||
"asset-rover-ability-2": "<p>You may equip your rover with one module asset at no extra cost. When you <u>Withstand Damage</u>, the module can be broken or destroyed as with a command vehicle. If you reconfigure your rover, spend 1 experience, discard the module, and equip another with the same number of marked abilities.</p>",
|
||||
"asset-rover-ability-3": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by taking a hit or crashing through an obstacle, you may roll +integrity. If you do, take +1 momentum on a hit.</p>",
|
||||
"asset-scavenger-name": "Scavenger",
|
||||
"asset-scavenger-ability-1": "<p>When you <u>Gather Information</u> or <u>Resupply</u> by scavenging a wreck, ruin, or abandoned site, add +1 and take +1 momentum on a hit. On a strong hit with a match, you also find something of unique value, significance, or function; envision the nature of this discovery, take +2 momentum, and mark 2 ticks on your discoveries legacy track.</p>",
|
||||
"asset-scavenger-ability-2": "<p>When you <u>Face Danger</u> to cobble together an ad hoc tool, device, or weapon, envision what you intend to create. On a hit, you may add +1 when making a move aided by the item. If you roll a 1 on your action die while using the item, it is permanently broken, lost, or depleted.</p>",
|
||||
"asset-scavenger-ability-3": "<p>When you <u>Check Your Gear</u>, roll +wits or +supply (whichever is highest) and take +1 momentum on a hit.</p>",
|
||||
"asset-scoundrel-name": "Scoundrel",
|
||||
"asset-scoundrel-ability-1": "<p>When you make a move by lying, bluffing, stealing, or cheating, add +2. On a strong hit with a match, your deception creates an unexpected opportunity; take the value of your shadow as +momentum.</p>",
|
||||
"asset-scoundrel-ability-2": "<p>When you <u>Make a Connection</u> to search out a new contact, you may roll +shadow. If you do, reroll any dice on a miss and envision how your reputation or underworld contacts lead you to a disreputable connection.</p>",
|
||||
"asset-scoundrel-ability-3": "<p>When you make a quick escape or con your way out of a situation and burn momentum to gain a strong hit, take +1 momentum after you reset. If you envision how this momentary success leaves you fated for future trouble, mark 2 ticks on your quests legacy track.</p>",
|
||||
"asset-seer-name": "Seer",
|
||||
"asset-seer-ability-1": "<p>When you envision experiencing a prophetic dream, you may <u>Ask the Oracle</u> for details using an interpretive oracle such as Action/Theme or Descriptor/Focus. If you record the answer, and later face a situation which gives truth to the vision, take an automatic strong hit (one time only) when making a move to act on your foresight. Then, clear the prophecy. Only one prophecy can be active at a time.</p>",
|
||||
"asset-seer-ability-2": "<p>When you focus or medidate to <u>Gather Information</u> about a place, being, or situation (in person or remotely), roll +spirit and take +1 momentum on a hit.</p>",
|
||||
"asset-seer-ability-3": "<p>When you or an ally roll a match as you <u>Sojourn</u> in a community or <u>Undertake an Expedition</u> within a site, you may envision gaining sudden and unbidden insight about the location. If you do, take +2 momentum.</p>",
|
||||
"asset-sensor-array-name": "Sensor Array",
|
||||
"asset-sensor-array-ability-1": "<p>Your advanced sensors scan the paths ahead to help spot dangers. When you <u>Undertake an Expedition</u> (+wits), and roll a 10 on only one challenge die, you may reroll that die.</p>",
|
||||
"asset-sensor-array-ability-2": "<p>When you <u>Secure an Advantage</u> or <u>Gather Information</u> by scanning your vehicle's surroundings or analyzing a nearby object, choose one and take +1 momentum on a hit.</p><ul><li>Manual scan: Add +1</li><li>Automated scan: Instead of rolling the action die, make it the value of your vehicle's integrity</li></ul>",
|
||||
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
|
||||
"asset-service-pod-name": "Service Pod",
|
||||
"asset-service-pod-textinput-name": "Name",
|
||||
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
|
||||
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
|
||||
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
|
||||
"asset-shade-name": "Shade",
|
||||
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
|
||||
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
|
||||
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
|
||||
"asset-shields-name": "Shields",
|
||||
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
|
||||
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
|
||||
"asset-shields-ability-3": "<p>When you <u>Enter the Fray</u> and score a strong hit, you may raise your shields to 3 without rolling. If you do, take +1 momentum.</p>",
|
||||
"asset-shuttle-name": "Shuttle",
|
||||
"asset-shuttle-textinput-name": "Name",
|
||||
"asset-shuttle-ability-1": "<p>Your unarmed shuttle provides short-range transport for several people and equipment through space or atmosphere. When you travel to a location (not your command vehicle), you and your allies may take +1 momentum when you arrive.</p>",
|
||||
"asset-shuttle-ability-2": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> to navigate through hazardous skies or around obstacles, add +1 and take +1 momentum on a hit.</p>",
|
||||
"asset-shuttle-ability-3": "<p>You shuttle is sealed against high pressure environments, can travel underwater, and is more resistant to damage; when you <u>Withstand Damage</u>, add +1.</p>",
|
||||
"asset-skiff-name": "Skiff",
|
||||
"asset-skiff-textinput-name": "Name",
|
||||
"asset-skiff-ability-1": "<p>Your unarmed flatbed hover-vehicle carries several people, gear, and cargo over land or water. When you <u>Undertake an Expedition</u> or <u>Set a Course</u>, you may rely on the skiff's simple reliability and roll +integrity. If you do, take +1 momentum on a hit.</p>",
|
||||
"asset-skiff-ability-2": "<p>Your skiff is armed with a turreted cannon. When you <u>Strike</u> or <u>Clash</u> by firing the cannon, roll +integrity and take +1 momentum on a hit. On a strong hit with a match, your shots cause extra destruction or create havoc; mark progress.</p>",
|
||||
"asset-skiff-ability-3": "<p>Your skiff is fully stocked. When you <u>Check Your Gear</u>, add +1 and take +1 momentum on a hit.</p>",
|
||||
"asset-sidekick-name": "Sidekick",
|
||||
"asset-sidekick-textinput-name": "Name",
|
||||
"asset-sidekick-textinput-expertise": "Expertise",
|
||||
"asset-sidekick-ability-1": "<p>Your sidekick has a helpful expertise. When you make a move outside of a fight directly aided by their expertise, you may reroll your action die if its value is less than your sidekick's health. If you then score a strong hit with a match, mark 1 tick on your bonds legacy track.</p>",
|
||||
"asset-sidekick-ability-2": "<p>When you <u>Enter the Fray</u> with the support of your sidekick, take +2 momentum on a hit. When you <u>Clash</u> together, add +1.</p>",
|
||||
"asset-sidekick-ability-3": "<p>When your sidekick acts to get you out of a tough spot, you may <u>Face Danger</u> or <u>React Under Fire</u> and roll +their health (instead of your own stat). On a hit, take +1 momentum.</p>",
|
||||
"asset-slayer-name": "Slayer",
|
||||
"asset-slayer-ability-1": "<p>When you make a move to investigate, track, or stalk a hostile creature, add +1 and take +1 momentum on a hit.</p>",
|
||||
"asset-slayer-ability-2": "<p>When you <u>Swear an Iron Vow</u> to slay a hostile creature in service to a community, reroll any dice. When you <u>Fulfill Your Vow</u> and score a hit, also mark 2 ticks on your bonds legacy track.</p>",
|
||||
"asset-slayer-ability-3": "<p>When you <u>Enter the Fray</u> against a hostile creature (dangerous or greater), take +2 momentum. If you choose to face the creature on its own terms, envision the crucial weapon, protection, or aid you set aside, and set the objective one rank higher. If you <u>Take Decisive Action</u> after making this sacrifice and score a strong hit, take a trophy of your victory and mark 2 ticks on your quests legacy track.</p>",
|
||||
"asset-sniper-name": "Sniper",
|
||||
"asset-sniper-description": "<p>If you wield a rifle…</p>",
|
||||
"asset-sniper-ability-1": "<p>When you <u>Face Danger</u> outside of a fight to preemptively take out a single minor foe from a distance, add +1. On a hit, they are out of action and no longer a threat. If other foes remain and you <u>Enter the Fray</u> against them, mark progress.</p>",
|
||||
"asset-sniper-ability-2": "<p>When you <u>Strike</u> from a distance with time enough to line up your shot, you may roll +wits. If you do, mark progress on a hit.</p>",
|
||||
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
|
||||
"asset-snub-fighter-name": "Snub Fighter",
|
||||
"asset-snub-fighter-textinput-name": "Name",
|
||||
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
|
||||
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
|
||||
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
|
||||
"asset-sprite-name": "Sprite",
|
||||
"asset-sprite-textinput-name": "Name",
|
||||
"asset-sprite-ability-1": "<p>Your sprite companion alters its delicate, crystalline form to fly, swim, or scurry, and can covertly navigate even the harshest of environments. When you make a move by sending it to perform trickery (such as creating a distraction, sneaking into a protected location, or stealing an object) add +its health.</p>",
|
||||
"asset-sprite-ability-2": "<p>You are attuned to the resonance of the sprite's crystalline structure, and can communicate with it at a distance and perceive through its senses. When you <u>Secure an Advantage</u> by observing a situation from its perspective, or remotely <u>Gather Information</u>, add +its health.</p>",
|
||||
"asset-sprite-ability-3": "<p>With a moment's rest, the sprite can mend its form and return automatically to max health.</p>",
|
||||
"asset-starship-name": "Starship",
|
||||
"asset-starship-textinput-name": "Name",
|
||||
"asset-starship-ability-1": "<p>Your armed, multipurpose starship is suited for interstellar and atmospheric flight. It can comfortably transport several people, has space for cargo, and can carry and launch support vehicles. When you <u>Advance</u>, you may spend experience to equip this vehicle with module assets.</p>",
|
||||
"asset-starship-ability-2": "<p>When you <u>Finish an Expedition</u> (dangerous or greater) in your starship and score a hit, this journey strengthened your ties to your ship and any fellow travelers. You and your allies may mark 1 tick on your bonds legacy track.</p>",
|
||||
"asset-starship-ability-3": "<p>When you <u>Withstand Damage</u>, you may roll +heart. If you do, <u>Endure Stress</u> (-1) on a weak hit or miss.</p>",
|
||||
"asset-stealth-tech-name": "Stealth Tech",
|
||||
"asset-stealth-tech-ability-1": "<p>When you make a move against a specific foe or threat to avoid detection, add +1. If you <u>Enter the Fray</u> by ambushing an unaware foe, add +1 and mark progress on a strong hit.</p>",
|
||||
"asset-stealth-tech-ability-2": "<p>When you <u>Undertake an Expedition</u> (+shadow), and roll a 1 on your action die, you may reroll it.</p>",
|
||||
"asset-stealth-tech-ability-3": "<p>When you are poised to <u>Strike</u> from hiding, you may roll +shadow. If you do, choose one (before rolling).</p><ul><li>Strike true: Reroll any dice.</li><li>Strike hard: Mark progress on a hit.</li></ul><p>On a strong hit with a match, you also remain totally undetected; take +2 momentum and add +1 on your next <u>Strike</u>.</p>",
|
||||
"asset-survey-bot-name": "Survey Bot",
|
||||
"asset-survey-bot-textinput-name": "Name",
|
||||
"asset-survey-bot-ability-1": "<p>Your survey bot companion scans the path ahead. When you <u>Undertake an Expedition</u> (+wits) overland or within a site, add +1.</p>",
|
||||
"asset-survey-bot-ability-2": "<p>Once per expedition, when you <u>Secure an Advantage</u> by sending the bot to scout ahead, roll +its health. On a hit, also mark progress on the expedition. On a strong hit with a match, the bot uncovers an unexpected feature or location; envision what it reveals and mark one tick on your discoveries legacy track.</p>",
|
||||
"asset-survey-bot-ability-3": "<p>When you <u>Explore a Waypoint</u> aided by the bot's sensors, or <u>Face Danger</u> to detect a threat, roll +its health and take +1 momentum on a hit.</p>",
|
||||
"asset-symbiote-name": "Symbiote",
|
||||
"asset-symbiote-textinput-name": "Name",
|
||||
"asset-symbiote-ability-1": "<p>You are physically bound to a being with +2 health. When you make aggressive moves while giving yourself to the symbiote's power, add +its health. If you face physical harm, choose either the <u>Endure Harm</u> or <u>Companion Takes a Hit</u> move. To restore the symbiote's health, you must <u>Endure Stress</u> and give the symbiote +health equal to the -spirit you face. If you make a move aided by the symbiote and roll a 1 on your action die, your fragile bond is broken for several hours.</p>",
|
||||
"asset-symbiote-ability-2": "<p>When you make a move and heed the symbiote's guidance (decide after rolling), you may reroll any dice. Then, <u>Endure Stress</u> (-2).</p>",
|
||||
"asset-symbiote-ability-3": "<p>The symbiote gains power and has +3 health.</p>",
|
||||
"asset-tech-name": "Tech",
|
||||
"asset-tech-ability-1": "<p>When you make a move to configure, optimize, hack, or disrupt an electronic system, add +1. On a weak hit, you can choose to press your luck. If you do, reroll all dice and add +2 (instead of +1).</p>",
|
||||
"asset-tech-ability-2": "<p>When you <u>Withstand Damage</u> and score a miss, you may attempt to reroute power or reboot critical systems. If you do, first <u>Lose Momentum</u> (-2). Then, reroll all dice, add +wits instead of +integrity, and count a weak hit as a miss.</p>",
|
||||
"asset-tech-ability-3": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> by creating a computer program to perform a specific, complex function, add +2 and take +1 momentum on a hit. One time only, when you trigger the program to fulfill its purpose, reroll any dice.</p>",
|
||||
"asset-trader-name": "Trader",
|
||||
"asset-trader-ability-1": "<p>When you <u>Sojourn</u> or <u>Compel</u>, you may roll +supply. If you do, <u>Sacrifice Resources</u> (-1).</p>",
|
||||
"asset-trader-ability-2": "<p>When you <u>Make a Connection</u> with a merchant or supplier, add +1. When you <u>Resupply</u> by bartering with them, reroll your action die if its value is less than your supply. On a strong hit, take +1 momentum or +1 supply.</p>",
|
||||
"asset-trader-ability-3": "<p>When you or an ally <u>Sojourn</u> and roll a strong hit with a match, you have a chance to secure a unique item or valuable payload. Envision the nature of the opportunity and the obstacle you must overcome to aquire it. If you are successful, mark 2 ticks on your quests legacy track. One time only, you may use this acquisition to gain an automatic strong hit on any move where your resources are a factor.</p>",
|
||||
"asset-utility-bot-name": "Utility Bot",
|
||||
"asset-utility-bot-textinput-name": "Name",
|
||||
"asset-utility-bot-ability-1": "<p>Your utility bot companion has helpful tools at-hand. When you make a move by directing it to access a system, cut through an obstacle, analyze a mechanical issue, or assemble or disassemble a device, roll +its health and take +1 momentum on a hit. On a strong hit with a match, it reveals an unexpected advantage or insight; take another +1 momentum.</p>",
|
||||
"asset-utility-bot-ability-2": "<p>When you <u>Repair</u> aided by the bot, add +1. On a miss, it reveals an alternative approach which will take extra time; you may reroll any dice, but first <u>Lose Momentum</u> (-2).</p>",
|
||||
"asset-utility-bot-ability-3": "<p>When you <u>Check Your Gear</u> to see if the bot has a specific tool or technique available, roll +its health and take +1 momentum on a hit.</p>",
|
||||
"asset-vanguard-name": "Vanguard",
|
||||
"asset-vanguard-description": "<p>Once you fill 6 boxes on your discoveries legacy track…</p>",
|
||||
"asset-vanguard-ability-1": "<p>When you seek safe haven in a remote environment, make a progress roll against your discoveries legacy track. On a strong hit, you find or establish a safe location and may add +2 whenever you make a recovery move there. If you roll a miss when making a recovery move, the place is no longer safe. On a weak hit, as above, but add +1 when you make a recovery move. On a miss, you are drawn into a bad situation and must <u>Pay the Price</u>.</p>",
|
||||
"asset-vanguard-ability-2": "<p>When you make a move +wits and score a strong hit with a match, your hard-won experience lends insight; take +1 momentum.</p>",
|
||||
"asset-vanguard-ability-3": "<p>When you <u>Endure Stress</u>, you may roll +wits. If you do, take +1 momentum on a hit.</p>",
|
||||
"asset-vehicle-bay-name": "Vehicle Bay",
|
||||
"asset-vehicle-bay-ability-1": "<p>You may purchase or upgrade a support vehicle for 1 less experience. When you <u>Repair</u> a battered support vehicle, spend 1 repair point (instead of 2).</p>",
|
||||
"asset-vehicle-bay-ability-2": "<p>When a support vehicle is destroyed, and you are able to retrieve its wreckage, you may <u>Ask the Oracle</u> using the yes/no table if something can be salvaged from the mess. Make it '50/50'. On a yes, spend 2 experience to restore the support vehicle asset with all previously marked abilities. Until you <u>Repair</u> and bring it back to full working order, the vehicle is battered with 0 integrity.</p>",
|
||||
"asset-vehicle-bay-ability-3": "<p>When you make a move to launch from or land on your command vehicle in a perilous situation or environment, reroll any dice and take +1 momentum on a hit.</p>",
|
||||
"asset-vestige-name": "Vestige",
|
||||
"asset-vestige-textinput-last-of": "Last of",
|
||||
"asset-vestige-ability-1": "<p>You are all that remains of a people, culture, or tradition. When you <u>Face Death</u> or <u>Face Desolation</u>, memories or visions of your heritage give you the strength to carry on. Envision how this manifests, and reroll any dice. On a strong hit with a match, a surprising new aspect of your heritage is revealed; take +2 momentum and mark 2 ticks on your bonds legacy track.</p>",
|
||||
"asset-vestige-ability-2": "<p>When you <u>Secure an Advantage</u> or <u>Compel</u> through a tale, performance, or ceremony, envision what you reveal of your legacy. Then, add +1 and take +2 momentum on a hit.</p>",
|
||||
"asset-vestige-ability-3": "<p>When you <u>Hearten</u> by taking solace in the power of your legacy, add +1 and take +1 momentum on a hit.</p>",
|
||||
"asset-veteran-name": "Veteran",
|
||||
"asset-veteran-ability-1": "<p>When you are in a fight, increase your momentum reset by 1. Then, if you burn momentum to improve your result, add +1 on your next move.</p>",
|
||||
"asset-veteran-ability-2": "<p>When you <u>Make a Connection</u>, add +1. If you roll a match, you have a history.</p><ul><li>On a strong hit with a match, you once fought beside them, and they owe you a favor. Mark 1 tick on your bonds legacy track, and <u>Develop Your Relationship</u> now.</li><li>On a miss with a match, you once fought against them, and they hold a grudge.</li></ul>",
|
||||
"asset-veteran-ability-3": "<p>When you <u>Secure an Advantage</u> or <u>Gain Ground</u> by recounting or recalling a hard-won lesson from your battlefield experiences, envision the memory and add +1. On a hit, take +1 momentum.</p>",
|
||||
"asset-voidborn-name": "Voidborn",
|
||||
"asset-voidborn-ability-1": "<p>You are most suited to life in the limitless void. When you are in space (or a spacebound vehicle or station), increase your momentum reset by 1. When you enter a planetside or high gravity environment, <u>Lose Momentum</u> (-1).</p>",
|
||||
"asset-voidborn-ability-2": "<p>When you <u>Sojourn</u> or <u>Make a Connection</u> within a spacebound community, add +1. If you <u>Hearten</u> there and score a strong hit, take +1 spirit or +1 momentum.</p>",
|
||||
"asset-voidborn-ability-3": "<p>When you make a move to perform an agile physical maneuver (such as leaping or evading) in a low gravity environment, add +1 and take +1 momentum on a hit. On a strong hit with a match, you build speed or put yourself in perfect position; take another +1 momentum.</p>",
|
||||
"asset-voidglider-name": "Voidglider",
|
||||
"asset-voidglider-textinput-name": "Name",
|
||||
"asset-voidglider-ability-1": "<p>Your voidglider companion cruises in your starship's energy wake and helps guide the way on spacebound expeditions. When you <u>Undertake an Expedition</u> and roll a strong hit, take +1 momentum.</p>",
|
||||
"asset-voidglider-ability-2": "<p>The voidglider is harnessed and trained as a mount, and can be ridden for short-range spacebound transport. When you are riding the voidglider and make a move to detect or evade a threat by relying on its instincts, roll +its health.</p>",
|
||||
"asset-voidglider-ability-3": "<p>When you make a move by signaling the voidglider to distract or attack a spacebound foe, roll +its health and take +1 momentum on a hit.</p>",
|
||||
"asset-weapon-master-name": "Weapon Master",
|
||||
"asset-weapon-master-ability-1": "<p>You are a walking armory, with a weapon for every occassion. When you <u>Enter the Fray</u> in personal combat, add +1 and take +1 momentum on a hit. Once per fight, when you <u>Gain Ground</u> by switching weapons or changing tactics, take an automatic strong hit.</p>",
|
||||
"asset-weapon-master-ability-2": "<p>When you <u>Strike</u> using a personal weapon which has limited ammo or a single-use mode, add +1 and mark progress on a hit. Then, <u>Sacrifice Resources</u> (-1). If you score a strong hit on this attack and immediately <u>Take Decisive Action</u>, you may retain the value of one challenge die from your <u>Strike</u> action instead of rolling that die.</p>",
|
||||
"asset-weapon-master-ability-3": "<p>When you <u>Secure an Advantage</u> by suiting up and gathering your gear for a perilous encounter or mission, you may roll +supply. If you do, take +2 momentum on a hit.</p>",
|
||||
"asset-workshop-name": "Workshop",
|
||||
"asset-workshop-ability-1": "<p>When you <u>Repair</u> in the field, add +1.</p>",
|
||||
"asset-workshop-ability-2": "<p>When you make a move in your workshop to craft, modify, deactivate, or disassemble a device or machine, you may reroll your action die if its value is less than your vehicle's integrity.</p>",
|
||||
"asset-workshop-ability-3": "<p>When you <u>Swear an Iron Vow</u> to undertake a long-term engineering project (extreme or greater), reroll any dice. When you obtain a crucial part or resource, mark progress on the quest and take +2 momentum. When you devote extended time to the project in your workshop, <u>Face Danger</u> and add +1. On a hit, mark progress. On a strong hit with a match, mark progress twice. When you <u>Fulfill Your Vow</u> and score a hit, mark one extra box on your quests legacy track.</p>"
|
||||
}
|
||||
@@ -0,0 +1,56 @@
|
||||
{
|
||||
"passengers": "Passengers",
|
||||
"cargo": "Cargo",
|
||||
"answer-yes": "Yes",
|
||||
"answer-no": "No",
|
||||
"page-info-close": "Close",
|
||||
"page-select": "Select the sheet type",
|
||||
"page-name-character": "Character",
|
||||
"page-name-shared": "Shared",
|
||||
"character-name": "Name",
|
||||
"character-pronouns": "Pronouns",
|
||||
"character-callsign": "Callsign",
|
||||
"character-experience": "Experience",
|
||||
"character-experience-spent": "Spent",
|
||||
"nav-sites": "Sites",
|
||||
"nav-progress": "Progress",
|
||||
"nav-oracles": "Oracles",
|
||||
"nav-connections": "Connections",
|
||||
"nav-settings": "Settings",
|
||||
"nav-moves": "Moves",
|
||||
"nav-summary": "Summary",
|
||||
"nav-assets": "Assets",
|
||||
"nav-legacies": "Legacies",
|
||||
"nav-vows": "Vows",
|
||||
"nav-ship": "Ship",
|
||||
"edit": "Edit",
|
||||
"page-summary-failures": "Failures",
|
||||
"clear-btn": "Clear",
|
||||
"failures-learn": "Learn",
|
||||
"page-summary-legacies": "Legacies",
|
||||
"progress-mark": "Mark",
|
||||
"progress-clear": "Clear",
|
||||
"progress-conclude": "Conclude",
|
||||
"page-summary-vows": "Vows",
|
||||
"vow-name": "Vow",
|
||||
"vow-threat": "Threat",
|
||||
"vow-menace": "Menace",
|
||||
"details": "Details",
|
||||
"location": "Location",
|
||||
"descriptors": "Descriptors",
|
||||
"previous-action-score": "Previous Action Score",
|
||||
"new-action-score": "New Action Score",
|
||||
"momentum-burn-strong-hit": "Burn Momentum: Strong Hit",
|
||||
"momentum-burn-strong-hit-match": "Burn Momentum: Strong Hit with a Match",
|
||||
"momentum-burn-weak-hit": "Burn Momentum: Weak Hit",
|
||||
"close-preview": "Close Preview",
|
||||
"notes": "Notes",
|
||||
"stat-toggle-apply": "Apply",
|
||||
"type-asset-name": "Type asset name",
|
||||
"progress-challenge": "Challenge",
|
||||
"ship-modules": "Modules",
|
||||
"ship-support-vehicles": "Support Vehicles",
|
||||
"ship-crew": "Crew",
|
||||
"ship-impacts": "Impacts",
|
||||
"ship-onboard": "Onboard"
|
||||
}
|
||||
@@ -0,0 +1,75 @@
|
||||
{
|
||||
"move-group-title-legacy": "Legacy Moves",
|
||||
"move-group-title-adventure": "Adventure Moves",
|
||||
"move-group-title-fate": "Fate Moves",
|
||||
"move-group-title-combat": "Combat Moves",
|
||||
"move-group-title-suffer": "Suffer Moves",
|
||||
"move-group-title-exploration": "Exploration Moves",
|
||||
"move-group-title-connection": "Connection Moves",
|
||||
"move-group-title-threshold": "Threshold Moves",
|
||||
"move-group-title-quest": "Quest Moves",
|
||||
"move-group-title-recover": "Recover Moves",
|
||||
"move-group-title-session": "Session Moves",
|
||||
"move-title-pay-the-price": "Pay the Price",
|
||||
"move-title-ask-the-oracle": "Ask the Oracle",
|
||||
"move-title-enter-the-fray": "Enter the Fray",
|
||||
"move-title-strike": "Strike",
|
||||
"move-title-clash": "Clash",
|
||||
"move-title-turn-the-tide": "Turn the Tide",
|
||||
"move-title-end-the-fight": "End the Fight",
|
||||
"move-title-battle": "Battle",
|
||||
"move-title-face-danger": "Face Danger",
|
||||
"move-title-secure-an-advantage": "Secure an Advantage",
|
||||
"move-title-gather-information": "Gather Information",
|
||||
"move-title-heal": "Heal",
|
||||
"move-title-resupply": "Resupply",
|
||||
"move-title-make-camp": "Make Camp",
|
||||
"move-title-undertake-a-journey": "Undertake a Journey",
|
||||
"move-title-reach-your-destination": "Reach Your Destination",
|
||||
"move-title-compel": "Compel",
|
||||
"move-title-sojourn": "Sojourn",
|
||||
"move-title-draw-the-circle": "Draw the Circle",
|
||||
"move-title-forge-a-bond": "Forge a Bond",
|
||||
"move-title-test-your-bond": "Test Your Bond",
|
||||
"move-title-aid-your-ally": "Aid Your Ally",
|
||||
"move-title-write-your-epilogue": "Write Your Epilogue",
|
||||
"move-title-mark-your-failure": "Mark Your Failure",
|
||||
"move-title-swear-an-iron-vow": "Swear an Iron Vow",
|
||||
"move-title-reach-a-milestone": "Reach a Milestone",
|
||||
"move-title-fulfill-your-vow": "Fulfill Your Vow",
|
||||
"move-title-forsake-your-vow": "Forsake Your Vow",
|
||||
"move-title-advance": "Advance",
|
||||
"move-title-endure-harm": "Endure Harm",
|
||||
"move-title-endure-stress": "Endure Stress",
|
||||
"move-title-companion-endure-harm": "Companion Endure Harm",
|
||||
"move-title-face-death": "Face Death",
|
||||
"move-title-face-desolation": "Face Desolation",
|
||||
"move-title-continue-a-legacy": "Continue a Legacy",
|
||||
"move-title-face-defeat": "Face Defeat",
|
||||
"move-title-gain-ground": "Gain Ground",
|
||||
"move-title-react-under-fire": "React Under Fire",
|
||||
"move-title-take-decisive-action": "Take Decisive Action",
|
||||
"move-title-develop-your-relationship": "Develop Your Relationship",
|
||||
"move-title-make-a-connection": "Make a Connection",
|
||||
"move-title-test-your-relationship": "Test Your Relationship",
|
||||
"move-title-hearten": "Hearten",
|
||||
"move-title-repair": "Repair",
|
||||
"move-title-check-your-gear": "Check Your Gear",
|
||||
"move-title-companion-takes-a-hit": "Companion Takes a Hit",
|
||||
"move-title-lose-momentum": "Lose Momentum",
|
||||
"move-title-sacrifice-resources": "Sacrifice Resources",
|
||||
"move-title-withstand-damage": "Withstand Damage",
|
||||
"move-title-overcome-destruction": "Overcome Destruction",
|
||||
"move-title-confront-chaos": "Confront Chaos",
|
||||
"move-title-explore-a-waypoint": "Explore a Waypoint",
|
||||
"move-title-finish-an-expedition": "Finish an Expedition",
|
||||
"move-title-make-a-discovery": "Make a Discovery",
|
||||
"move-title-set-a-course": "Set a Course",
|
||||
"move-title-undertake-an-expedition": "Undertake an Expedition",
|
||||
"move-title-begin-a-session": "Begin a Session",
|
||||
"move-title-set-a-flag": "Set a Flag",
|
||||
"move-title-change-your-fate": "Change Your Fate",
|
||||
"move-title-take-a-break": "Take a Break",
|
||||
"move-title-end-a-session": "End a Session",
|
||||
"move-title-earn-experience": "Earn Experience"
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
{
|
||||
"asset-category-command-vehicle": "Command Vehicle",
|
||||
"asset-category-companion": "Companion",
|
||||
"asset-category-module": "Module",
|
||||
"asset-category-path": "Path",
|
||||
"asset-category-support-vehicle": "Support Vehicle",
|
||||
"asset-category-deed": "Deed",
|
||||
"momentum-maximum": "Max",
|
||||
"momentum-reset": "Reset",
|
||||
"legacy-quests-title": "Quests",
|
||||
"legacy-bonds-title": "Bonds",
|
||||
"legacy-discoveries-title": "Discoveries",
|
||||
"vow-fulfill": "Fulfill",
|
||||
"resource-health": "Health",
|
||||
"resource-spirit": "Spirit",
|
||||
"resource-supply": "Supply",
|
||||
"resource-vehicle-integrity": "Integrity",
|
||||
"difficulty-troublesome": "Troublesome",
|
||||
"difficulty-dangerous": "Dangerous",
|
||||
"difficulty-formidable": "Formidable",
|
||||
"difficulty-extreme": "Extreme",
|
||||
"difficulty-epic": "Epic",
|
||||
"stat-plus-add": "Stat + Add",
|
||||
"action-score": "Action Score",
|
||||
"momentum": "Momentum",
|
||||
"momentum-burn": "Burn",
|
||||
"challenge-dice": "Challenge Dice",
|
||||
"momentum-cancel": "Action die cancelled for matching negative momentum (see p. 32).",
|
||||
"action-score-limit-alert": "The action score is never greater than 10—anything over that is ignored (see p. 26).",
|
||||
"roll-strong-hit": "Strong Hit",
|
||||
"roll-strong-hit-match": "Strong Hit with a Match",
|
||||
"roll-weak-hit": "Weak Hit",
|
||||
"roll-miss": "Miss",
|
||||
"roll-miss-match": "Miss with a Match",
|
||||
"roll-match-description": "An extreme result or twist has occurred.",
|
||||
"impact": "Impact",
|
||||
"impacts": "Impacts",
|
||||
"impact-wounded": "Wounded",
|
||||
"impact-shaken": "Shaken",
|
||||
"impact-unprepared": "Unprepared",
|
||||
"impact-permanently-harmed": "Permanently Harmed",
|
||||
"impact-traumatized": "Traumatized",
|
||||
"impact-doomed": "Doomed",
|
||||
"impact-tormented": "Tormented",
|
||||
"impact-indebted": "Indebted",
|
||||
"impact-battered": "Battered",
|
||||
"impact-cursed": "Cursed",
|
||||
"impact-others": "Other Impacts",
|
||||
"scene-challenge-countdown": "Countdown",
|
||||
"roll": "Roll",
|
||||
"roll-on-the-table": "Roll on the Table",
|
||||
"stat-edge": "Edge",
|
||||
"stat-heart": "Heart",
|
||||
"stat-iron": "Iron",
|
||||
"stat-shadow": "Shadow",
|
||||
"stat-wits": "Wits"
|
||||
}
|
||||
@@ -1,76 +1,333 @@
|
||||
on('change:repeating_assets:assettype', function(values) {
|
||||
setAttrs({
|
||||
['repeating_assets_Asset' + values.previousValue]: 'off',
|
||||
['repeating_assets_Asset' + values.newValue]: 'on'
|
||||
['repeating_assets_Asset' + values.previousValue]: 'off',
|
||||
['repeating_assets_Asset' + values.newValue]: 'on'
|
||||
});
|
||||
});
|
||||
|
||||
on('change:repeating_assets:asset', function(values) {
|
||||
setAttrs({
|
||||
['repeating_assets_' + values.previousValue]: 'off',
|
||||
['repeating_assets_' + values.newValue]: 'on'
|
||||
['repeating_assets_' + values.previousValue]: 'off',
|
||||
['repeating_assets_' + values.newValue]: 'on'
|
||||
});
|
||||
});
|
||||
|
||||
on('change:repeating_module-assets:assettype', function(values) {
|
||||
setAttrs({
|
||||
['repeating_module-assets_Asset' + values.previousValue]: 'off',
|
||||
['repeating_module-assets_Asset' + values.newValue]: 'on'
|
||||
['repeating_module-assets_Asset' + values.previousValue]: 'off',
|
||||
['repeating_module-assets_Asset' + values.newValue]: 'on'
|
||||
});
|
||||
});
|
||||
|
||||
on('change:repeating_module-assets:asset', function(values) {
|
||||
setAttrs({
|
||||
['repeating_module-assets_' + values.previousValue]: 'off',
|
||||
['repeating_module-assets_' + values.newValue]: 'on'
|
||||
['repeating_module-assets_' + values.previousValue]: 'off',
|
||||
['repeating_module-assets_' + values.newValue]: 'on'
|
||||
});
|
||||
});
|
||||
|
||||
on('change:repeating_support-vehicle-assets:assettype', function(values) {
|
||||
setAttrs({
|
||||
['repeating_support-vehicle-assets_Asset' + values.previousValue]: 'off',
|
||||
['repeating_support-vehicle-assets_Asset' + values.newValue]: 'on'
|
||||
['repeating_support-vehicle-assets_Asset' + values.previousValue]: 'off',
|
||||
['repeating_support-vehicle-assets_Asset' + values.newValue]: 'on'
|
||||
});
|
||||
});
|
||||
|
||||
on('change:repeating_support-vehicle-assets:asset', function(values) {
|
||||
setAttrs({
|
||||
['repeating_support-vehicle-assets_' + values.previousValue]: 'off',
|
||||
['repeating_support-vehicle-assets_' + values.newValue]: 'on'
|
||||
['repeating_support-vehicle-assets_' + values.previousValue]: 'off',
|
||||
['repeating_support-vehicle-assets_' + values.newValue]: 'on'
|
||||
});
|
||||
});
|
||||
|
||||
on('change:repeating_assets:builder-titles', function(values) {
|
||||
setAttrs({
|
||||
['repeating_assets_builder-titles-' + values.previousValue]: 'off',
|
||||
['repeating_assets_builder-titles-' + values.newValue]: 'on'
|
||||
['repeating_assets_builder-titles-' + values.previousValue]: 'off',
|
||||
['repeating_assets_builder-titles-' + values.newValue]: 'on'
|
||||
});
|
||||
});
|
||||
|
||||
on('change:repeating_assets:builder-ability-1', function(values) {
|
||||
setAttrs({
|
||||
['repeating_assets_builder-ability-1-' + values.previousValue]: 'off',
|
||||
['repeating_assets_builder-ability-1-' + values.newValue]: 'on'
|
||||
['repeating_assets_builder-ability-1-' + values.previousValue]: 'off',
|
||||
['repeating_assets_builder-ability-1-' + values.newValue]: 'on'
|
||||
});
|
||||
});
|
||||
|
||||
on('change:repeating_assets:builder-ability-2', function(values) {
|
||||
setAttrs({
|
||||
['repeating_assets_builder-ability-2-' + values.previousValue]: 'off',
|
||||
['repeating_assets_builder-ability-2-' + values.newValue]: 'on'
|
||||
['repeating_assets_builder-ability-2-' + values.previousValue]: 'off',
|
||||
['repeating_assets_builder-ability-2-' + values.newValue]: 'on'
|
||||
});
|
||||
});
|
||||
|
||||
on('change:repeating_assets:builder-ability-3', function(values) {
|
||||
setAttrs({
|
||||
['repeating_assets_builder-ability-3-' + values.previousValue]: 'off',
|
||||
['repeating_assets_builder-ability-3-' + values.newValue]: 'on'
|
||||
['repeating_assets_builder-ability-3-' + values.previousValue]: 'off',
|
||||
['repeating_assets_builder-ability-3-' + values.newValue]: 'on'
|
||||
});
|
||||
});
|
||||
|
||||
on('change:repeating_assets:track-dropdown', function(values) {
|
||||
setAttrs({
|
||||
['repeating_assets_track-dropdown-' + values.previousValue]: 'off',
|
||||
['repeating_assets_track-dropdown-' + values.newValue]: 'on'
|
||||
['repeating_assets_track-dropdown-' + values.previousValue]: 'off',
|
||||
['repeating_assets_track-dropdown-' + values.newValue]: 'on'
|
||||
});
|
||||
});
|
||||
|
||||
const assets = [
|
||||
'ace-ability-1',
|
||||
'ace-ability-2',
|
||||
'ace-ability-3',
|
||||
'agent-ability-1',
|
||||
'agent-ability-2',
|
||||
'agent-ability-3',
|
||||
'archer-ability-1',
|
||||
'archer-ability-2',
|
||||
'archer-ability-3',
|
||||
'armored-ability-1',
|
||||
'armored-ability-2',
|
||||
'armored-ability-3',
|
||||
'augmented-ability-1',
|
||||
'augmented-ability-2',
|
||||
'augmented-ability-3',
|
||||
'bannersworn-ability-1',
|
||||
'bannersworn-ability-2',
|
||||
'bannersworn-ability-3',
|
||||
'banshee-ability-1',
|
||||
'banshee-ability-2',
|
||||
'banshee-ability-3',
|
||||
'blademaster-ability-1',
|
||||
'blademaster-ability-2',
|
||||
'blademaster-ability-3',
|
||||
'bonded-ability-1',
|
||||
'bonded-ability-2',
|
||||
'bonded-ability-3',
|
||||
'bounty-hunter-ability-1',
|
||||
'bounty-hunter-ability-2',
|
||||
'bounty-hunter-ability-3',
|
||||
'brawler-ability-1',
|
||||
'brawler-ability-2',
|
||||
'brawler-ability-3',
|
||||
'combat-bot-ability-1',
|
||||
'combat-bot-ability-2',
|
||||
'combat-bot-ability-3',
|
||||
'commander-ability-1',
|
||||
'commander-ability-2',
|
||||
'commander-ability-3',
|
||||
'courier-ability-1',
|
||||
'courier-ability-2',
|
||||
'courier-ability-3',
|
||||
'devotant-ability-1',
|
||||
'devotant-ability-2',
|
||||
'devotant-ability-3',
|
||||
'diplomat-ability-1',
|
||||
'diplomat-ability-2',
|
||||
'diplomat-ability-3',
|
||||
'empath-ability-1',
|
||||
'empath-ability-2',
|
||||
'empath-ability-3',
|
||||
'engine-upgrade-ability-1',
|
||||
'engine-upgrade-ability-2',
|
||||
'engine-upgrade-ability-3',
|
||||
'exosuit-ability-1',
|
||||
'exosuit-ability-2',
|
||||
'exosuit-ability-3',
|
||||
'expanded-hold-ability-1',
|
||||
'expanded-hold-ability-2',
|
||||
'expanded-hold-ability-3',
|
||||
'explorer-ability-1',
|
||||
'explorer-ability-2',
|
||||
'explorer-ability-3',
|
||||
'fated-ability-1',
|
||||
'fated-ability-2',
|
||||
'fated-ability-3',
|
||||
'firebrand-ability-1',
|
||||
'firebrand-ability-2',
|
||||
'firebrand-ability-3',
|
||||
'fugitive-ability-1',
|
||||
'fugitive-ability-2',
|
||||
'fugitive-ability-3',
|
||||
'gearhead-ability-1',
|
||||
'gearhead-ability-2',
|
||||
'gearhead-ability-3',
|
||||
'glowcat-ability-1',
|
||||
'glowcat-ability-2',
|
||||
'glowcat-ability-3',
|
||||
'grappler-ability-1',
|
||||
'grappler-ability-2',
|
||||
'grappler-ability-3',
|
||||
'gunner-ability-1',
|
||||
'gunner-ability-2',
|
||||
'gunner-ability-3',
|
||||
'gunslinger-ability-1',
|
||||
'gunslinger-ability-2',
|
||||
'gunslinger-ability-3',
|
||||
'haunted-ability-1',
|
||||
'haunted-ability-2',
|
||||
'haunted-ability-3',
|
||||
'healer-ability-1',
|
||||
'healer-ability-2',
|
||||
'healer-ability-3',
|
||||
'heavy-cannons-ability-1',
|
||||
'heavy-cannons-ability-2',
|
||||
'heavy-cannons-ability-3',
|
||||
'homesteader-ability-1',
|
||||
'homesteader-ability-2',
|
||||
'homesteader-ability-3',
|
||||
'hoverbike-ability-1',
|
||||
'hoverbike-ability-2',
|
||||
'hoverbike-ability-3',
|
||||
'internal-refit-ability-1',
|
||||
'internal-refit-ability-2',
|
||||
'internal-refit-ability-3',
|
||||
'kinetic-ability-1',
|
||||
'kinetic-ability-2',
|
||||
'kinetic-ability-3',
|
||||
'lore-hunter-ability-1',
|
||||
'lore-hunter-ability-2',
|
||||
'lore-hunter-ability-3',
|
||||
'loyalist-ability-1',
|
||||
'loyalist-ability-2',
|
||||
'loyalist-ability-3',
|
||||
'marked-ability-1',
|
||||
'marked-ability-2',
|
||||
'marked-ability-3',
|
||||
'medbay-ability-1',
|
||||
'medbay-ability-2',
|
||||
'medbay-ability-3',
|
||||
'mercenary-ability-1',
|
||||
'mercenary-ability-2',
|
||||
'mercenary-ability-3',
|
||||
'missile-array-ability-1',
|
||||
'missile-array-ability-2',
|
||||
'missile-array-ability-3',
|
||||
'naturalist-ability-1',
|
||||
'naturalist-ability-2',
|
||||
'naturalist-ability-3',
|
||||
'navigator-ability-1',
|
||||
'navigator-ability-2',
|
||||
'navigator-ability-3',
|
||||
'oathbreaker-ability-1',
|
||||
'oathbreaker-ability-2',
|
||||
'oathbreaker-ability-3',
|
||||
'outcast-ability-1',
|
||||
'outcast-ability-2',
|
||||
'outcast-ability-3',
|
||||
'overseer-ability-1',
|
||||
'overseer-ability-2',
|
||||
'overseer-ability-3',
|
||||
'protocol-bot-ability-1',
|
||||
'protocol-bot-ability-2',
|
||||
'protocol-bot-ability-3',
|
||||
'reinforced-hull-ability-1',
|
||||
'reinforced-hull-ability-2',
|
||||
'reinforced-hull-ability-3',
|
||||
'research-lab-ability-1',
|
||||
'research-lab-ability-2',
|
||||
'research-lab-ability-3',
|
||||
'revenant-ability-1',
|
||||
'revenant-ability-2',
|
||||
'revenant-ability-3',
|
||||
'rockhorn-ability-1',
|
||||
'rockhorn-ability-2',
|
||||
'rockhorn-ability-3',
|
||||
'rover-ability-1',
|
||||
'rover-ability-2',
|
||||
'rover-ability-3',
|
||||
'scavenger-ability-1',
|
||||
'scavenger-ability-2',
|
||||
'scavenger-ability-3',
|
||||
'scoundrel-ability-1',
|
||||
'scoundrel-ability-2',
|
||||
'scoundrel-ability-3',
|
||||
'seer-ability-1',
|
||||
'seer-ability-2',
|
||||
'seer-ability-3',
|
||||
'sensor-array-ability-1',
|
||||
'sensor-array-ability-2',
|
||||
'sensor-array-ability-3',
|
||||
'service-pod-ability-1',
|
||||
'service-pod-ability-2',
|
||||
'service-pod-ability-3',
|
||||
'shade-ability-1',
|
||||
'shade-ability-2',
|
||||
'shade-ability-3',
|
||||
'shields-ability-1',
|
||||
'shields-ability-2',
|
||||
'shields-ability-3',
|
||||
'shuttle-ability-1',
|
||||
'shuttle-ability-2',
|
||||
'shuttle-ability-3',
|
||||
'skiff-ability-1',
|
||||
'skiff-ability-2',
|
||||
'skiff-ability-3',
|
||||
'sidekick-ability-1',
|
||||
'sidekick-ability-2',
|
||||
'sidekick-ability-3',
|
||||
'slayer-ability-1',
|
||||
'slayer-ability-2',
|
||||
'slayer-ability-3',
|
||||
'sniper-ability-1',
|
||||
'sniper-ability-2',
|
||||
'sniper-ability-3',
|
||||
'snub-fighter-ability-1',
|
||||
'snub-fighter-ability-2',
|
||||
'snub-fighter-ability-3',
|
||||
'sprite-ability-1',
|
||||
'sprite-ability-2',
|
||||
'sprite-ability-3',
|
||||
'starship-ability-1',
|
||||
'starship-ability-2',
|
||||
'starship-ability-3',
|
||||
'stealth-tech-ability-1',
|
||||
'stealth-tech-ability-2',
|
||||
'stealth-tech-ability-3',
|
||||
'survey-bot-ability-1',
|
||||
'survey-bot-ability-2',
|
||||
'survey-bot-ability-3',
|
||||
'symbiote-ability-1',
|
||||
'symbiote-ability-2',
|
||||
'symbiote-ability-3',
|
||||
'tech-ability-1',
|
||||
'tech-ability-2',
|
||||
'tech-ability-3',
|
||||
'trader-ability-1',
|
||||
'trader-ability-2',
|
||||
'trader-ability-3',
|
||||
'utility-bot-ability-1',
|
||||
'utility-bot-ability-2',
|
||||
'utility-bot-ability-3',
|
||||
'vanguard-ability-1',
|
||||
'vanguard-ability-2',
|
||||
'vanguard-ability-3',
|
||||
'vehicle-bay-ability-1',
|
||||
'vehicle-bay-ability-2',
|
||||
'vehicle-bay-ability-3',
|
||||
'vestige-ability-1',
|
||||
'vestige-ability-2',
|
||||
'vestige-ability-3',
|
||||
'veteran-ability-1',
|
||||
'veteran-ability-2',
|
||||
'veteran-ability-3',
|
||||
'voidborn-ability-1',
|
||||
'voidborn-ability-2',
|
||||
'voidborn-ability-3',
|
||||
'voidglider-ability-1',
|
||||
'voidglider-ability-2',
|
||||
'voidglider-ability-3',
|
||||
'weapon-master-ability-1',
|
||||
'weapon-master-ability-2',
|
||||
'weapon-master-ability-3',
|
||||
'workshop-ability-1',
|
||||
'workshop-ability-2',
|
||||
'workshop-ability-3'
|
||||
]
|
||||
|
||||
// function buildAssetEvents (impacts) {
|
||||
// return impacts.map(impact => `change:${impact}`).join(' ')
|
||||
// }
|
||||
|
||||
// on('change:repeating_assets:track-dropdown', function(values) {
|
||||
|
||||
// });
|
||||
@@ -1,65 +1,100 @@
|
||||
const pug = require('gulp-pug')
|
||||
const data = require('gulp-data')
|
||||
const stylus = require('gulp-stylus')
|
||||
const gulp = require('gulp')
|
||||
const fs = require('fs')
|
||||
const path = require('path')
|
||||
const axios = require('axios')
|
||||
merge = require('gulp-merge-json')
|
||||
const pug = require('gulp-pug');
|
||||
const data = require('gulp-data');
|
||||
const stylus = require('gulp-stylus');
|
||||
const gulp = require('gulp');
|
||||
const fs = require('fs');
|
||||
const path = require('path');
|
||||
const axios = require('axios');
|
||||
const merge = require('gulp-merge-json');
|
||||
|
||||
axios.defaults.baseURL = 'https://raw.githubusercontent.com/rsek/dataforged/main/roll20';
|
||||
axios.defaults.baseURL =
|
||||
'https://raw.githubusercontent.com/rsek/dataforged/main/roll20';
|
||||
|
||||
gulp.task('data', async function() {
|
||||
gulp.task('dataforge', async function() {
|
||||
const rawData = {
|
||||
oracles: await axios.get('/oracles.json'),
|
||||
assets: await axios.get('/assets.json'),
|
||||
moves: await axios.get('/moves.json')
|
||||
}
|
||||
moves: await axios.get('/moves.json'),
|
||||
movegroups: await axios.get('/movegroups.json'),
|
||||
rolls: await axios.get('/rolls.json'),
|
||||
};
|
||||
const translationData = {
|
||||
'translation-assets': await axios.get('/translation-assets.json'),
|
||||
};
|
||||
|
||||
for (let key in rawData) {
|
||||
const data = rawData[key].data
|
||||
const fileName = path.join(__dirname, `./app/data/${key}.json`)
|
||||
fs.writeFileSync(fileName, JSON.stringify(data, null, 2))
|
||||
const data = rawData[key].data;
|
||||
const fileName = path.join(__dirname, `./app/data/${key}.json`);
|
||||
fs.writeFileSync(fileName, JSON.stringify(data, null, 2));
|
||||
}
|
||||
for (let key in translationData) {
|
||||
const data = translationData[key].data;
|
||||
const fileName = path.join(__dirname, `./app/translations/${key}.json`);
|
||||
fs.writeFileSync(fileName, JSON.stringify(data, null, 2));
|
||||
}
|
||||
});
|
||||
|
||||
return gulp.src(['app/data/**/*.json', '../translation.json'], {allowEmpty: true})
|
||||
.pipe(merge({
|
||||
fileName: 'data.json',
|
||||
edit: (json, file) => {
|
||||
// Extract the filename and strip the extension
|
||||
var filename = path.basename(file.path),
|
||||
primaryKey = filename.replace(path.extname(filename), '')
|
||||
gulp.task('mergeTranslation', function() {
|
||||
return gulp
|
||||
.src('app/translations/translation-**.json')
|
||||
.pipe(merge({ fileName: 'translation.json' }))
|
||||
.pipe(gulp.dest('../'));
|
||||
});
|
||||
|
||||
// Set the filename as the primary key for our JSON data
|
||||
var data = {}
|
||||
data[primaryKey.toLowerCase()] = json
|
||||
gulp.task('data', function() {
|
||||
return gulp
|
||||
.src(['app/data/**/*.json', '../translation.json'], { allowEmpty: true })
|
||||
.pipe(
|
||||
merge({
|
||||
fileName: 'data.json',
|
||||
edit: (json, file) => {
|
||||
// Extract the filename and strip the extension
|
||||
var filename = path.basename(file.path),
|
||||
primaryKey = filename.replace(path.extname(filename), '');
|
||||
|
||||
return data
|
||||
}
|
||||
}))
|
||||
.pipe(gulp.dest('./temp'))
|
||||
})
|
||||
// Set the filename as the primary key for our JSON data
|
||||
var data = {};
|
||||
data[primaryKey.toLowerCase()] = json;
|
||||
|
||||
return data;
|
||||
},
|
||||
})
|
||||
)
|
||||
.pipe(gulp.dest('./temp'));
|
||||
});
|
||||
|
||||
gulp.task('css', () => {
|
||||
return gulp.src('./app/Ironsworn-starforged.styl')
|
||||
return gulp
|
||||
.src('./app/Ironsworn-starforged.styl')
|
||||
.pipe(stylus())
|
||||
.pipe(gulp.dest('../'))
|
||||
})
|
||||
|
||||
.pipe(gulp.dest('../'));
|
||||
});
|
||||
|
||||
gulp.task('html', () => {
|
||||
return gulp.src('./app/Ironsworn-starforged.pug')
|
||||
.pipe(data(function() {
|
||||
return JSON.parse(fs.readFileSync('./temp/data.json'))
|
||||
}))
|
||||
.pipe(pug({
|
||||
pretty: true
|
||||
}))
|
||||
.pipe(gulp.dest('../'))
|
||||
})
|
||||
return gulp
|
||||
.src('./app/Ironsworn-starforged.pug')
|
||||
.pipe(
|
||||
data(function() {
|
||||
return JSON.parse(fs.readFileSync('./temp/data.json'));
|
||||
})
|
||||
)
|
||||
.pipe(
|
||||
pug({
|
||||
pretty: true,
|
||||
})
|
||||
)
|
||||
.pipe(gulp.dest('../'));
|
||||
});
|
||||
|
||||
gulp.task('watch', gulp.series(['css', 'data', 'html'], () => {
|
||||
gulp.watch('./app/**/*.styl', gulp.series(['css']))
|
||||
gulp.watch(['./app/**/*.pug','./app/**/*.js'], gulp.series(['html']))
|
||||
}))
|
||||
gulp.task(
|
||||
'watch',
|
||||
gulp.series(['dataforge', 'css', 'data', 'html'], () => {
|
||||
gulp.watch('./app/**/*.styl', gulp.series(['css']));
|
||||
gulp.watch(['./app/**/*.pug', './app/**/*.js'], gulp.series(['html']));
|
||||
})
|
||||
);
|
||||
|
||||
gulp.task('build', gulp.series(['css', 'data', 'html']))
|
||||
gulp.task(
|
||||
'build',
|
||||
gulp.series(['dataforge', 'mergeTranslation', 'data', 'css', 'html'])
|
||||
);
|
||||
|
||||