New translations translation.json (German)

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wing-it
2022-02-08 12:32:36 -05:00
parent a7e685a3f6
commit b4a60ddd1d
+46 -46
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@@ -2,12 +2,12 @@
"sheet-version": "sheet version",
"character-name": "Name",
"character-gender": "Geschlecht",
"playbook": "Playbook",
"playbook": "Spielbuch",
"playbook-choice": "Playbook",
"character-look": "Look",
"select-text": "Select a Playbook above to get started",
"stats": "Stats",
"charm": "Charm",
"character-look": "Aussehen",
"select-text": "Wählen Sie oben ein Spielbuch aus, um zu beginnen",
"stats": "Werte",
"charm": "Charme",
"cool": "Coolness",
"sharp": "Sharp",
"tough": "Tough",
@@ -15,16 +15,16 @@
"luck": "Glück",
"luck-description": "Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury",
"okay": "Okay",
"doomed": "Doomed",
"doomed": "Todgeweiht",
"special": "Speziell",
"harm": "Harm",
"dying": "Dying",
"harm": "Schaden",
"dying": "Sterbend",
"unstable": "Unstable",
"experience": "Erfahrungspunkte",
"experience-description": "Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so",
"xp-description": "Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option",
"other-moves": "Other Moves",
"gear": "Gear",
"gear": "Ausrüstung",
"other-gear": "Sonstige Ausrüstung",
"improvements": "Improvements",
"improvements-description": "Once you have 5 <i>Experience</i> you may choose one of these: (Check off any you've already taken)",
@@ -34,7 +34,7 @@
"playbook-move": "Take a move from another playbook",
"advanced-improvements": "Once you have taken 5 <i>improvements</i> you may choose from these options as well as the list above when you improve",
"rating": "to any rating",
"new-playbook": "Change playbooks",
"new-playbook": "Spielbücher ändern",
"second-hunter": "Create a second hunter to play",
"basic-moves": "Advance 2 basic moves",
"retire": "Retire this hunter to safety",
@@ -44,19 +44,19 @@
"pick-one": "pick one",
"pick-two": "pick two",
"pick-three": "pick three",
"moves": "Moves",
"moves": "Spielzüge",
"1-fixed-move": "You get this",
"2-fixed-moves": "You get these 2",
"1-move": "Then pick one of these",
"1-move": "Dann wählen Sie eine davon aus",
"2-moves-then": "Then pick two of these",
"2-moves": "Then pick two of these",
"3-moves-then": "Then pick three of these",
"3-moves": "Pick three of these",
"choose": "choose",
"choose": "wähle",
"one": "one",
"two": "two",
"three": "three",
"the-chosen": "The Chosen",
"the-chosen": "Die Auserwählten",
"the-crooked": "The Crooked",
"the-divine": "The Divine",
"the-expert": "The Expert",
@@ -184,10 +184,10 @@
"crooked-weapon": "Effective Weapons",
"crooked-gear1": ".22 revolver (1 harm, close, reload,<br> &nbsp; &nbsp; &nbsp; small)",
"crooked-gear2": ".38 revolver (2 harm, close, reload,<br> &nbsp; &nbsp; &nbsp; loud)",
"crooked-gear3": "9mm (2 harm, close, loud)",
"crooked-gear4": "Shotgun (3 harm, close, messy)",
"crooked-gear3": "9 mm (2 Schaden, nah, laut)",
"crooked-gear4": "Schrotflinte (3 Schaden, nah, chaotisch)",
"crooked-gear5": "Hunting rifle (2 harm, far, loud)",
"crooked-gear6": "Big knife (1 harm, hand)",
"crooked-gear6": "Großes Messer (1 Schaden, Hand)",
"crooked-gear7": "Baseball bat (1 harm, hand)",
"crooked-gear8": "Submachinegun (2 harm, close, reload,<br> &nbsp; &nbsp; &nbsp; auto",
"crooked-gear9": "Assault rifle (3 harm, close/far, auto)",
@@ -207,7 +207,7 @@
"underworld4": "Things went south o a job- including, but not limited to running into; (Pick one a horde of goblins, a hunger of ghouls, a dream-eater, a salamander)",
"crooked-ally": "from your old crew",
"crooked-advance1": "Recover a stash of money from the old days, enough to live without care for a year or two",
"Divine": "Divine",
"Divine": "Göttlich",
"luck-special-divine": "When you spend <i>Luck</i> you get word your Mission requires something difficut to me done. By you. Urgently",
"your-mission": "Your Mission",
"mission-description": "You have been put on the earth for a purpose",
@@ -224,7 +224,7 @@
"divine-move6": "<b>Lay On Hands </b>Your touch can heal any injury or disease. When you <i>lay your hands on someone hurt, </i>roll +Cool. On a 10+, heal 2 harm or an illness, plus they are stabilised. On a 7-9, you can heal the harm or illness but you take it into yourself. On a miss, your aura causes them extra harm",
"divine-move7": "<b>Cast Out Evil </b>You may <i>banish an unnatural creature from your presence. </i>Roll +Tough, on 10+ it is banished. On a 7-9 it takes a little while for the banishing to take effect- the creature has time to make one or two actions. Either way, the banished creature is unharmed, and you have no control over where it goes. This move may be used on <i>unnatural hunters</i> (eg The Monsterous). On a miss, something is keeping it here. That's bad",
"divine-weapon": "One Divine Weapon",
"divine-armour": "Divine Armour (1 armour, holy) with a look suited to your divine origin",
"divine-armour": "Göttliche Rüstung (1 Rüstung, heilig) mit einem Aussehen, das deiner göttlichen Herkunft entspricht",
"divine-gear1": "Flaming sword (3 harm, hand, fire,<br> &nbsp; &nbsp; &nbsp; holy) ",
"divine-gear2": "Thunder hammer (3 harm, hand, stun,<br> &nbsp; &nbsp; &nbsp; holy) ",
"divine-gear3": "Razor whip (3 harm, hand, area,<br> &nbsp; &nbsp; &nbsp; messy, holy)",
@@ -238,12 +238,12 @@
"expert-gear1": "Mallet and stakes (3 harm, intimate,<br> &nbsp; &nbsp; &nbsp; slow, wooden)",
"expert-gear2": "Silver sword (2 harm, hand, messy,<br> &nbsp; &nbsp; &nbsp; silver)",
"expert-gear3": "Cold iron sword (2 harm, hand, messy,<br> &nbsp; &nbsp; &nbsp; iron)",
"expert-gear4": "Blessed knife (2 harm, hand, holy)",
"expert-gear5": "Magical dagger (2 harm, hand, magic)",
"expert-gear4": "Gesegnetes Messer (2 Schaden, Hand, Heilig)",
"expert-gear5": "Magischer Dolch (2 Schaden, Hand, Magie)",
"expert-gear6": "Juju bag (1 harm, far, magic)",
"expert-gear7": "Flamethrower (3 harm, close, heavy,<br> &nbsp; &nbsp; &nbsp; fire, volitile)",
"expert-gear8": "Magnum (3 harm, close, reload, loud)",
"expert-gear9": "Shotgun (3 harm, close, messy, loud)",
"expert-gear8": "Magnum (3 Schaden, Nah, Nachladen, Laut)",
"expert-gear9": "Schrotflinte (3 Schaden, nah, chaotisch, laut)",
"expert-move1": "<b>I've Read About This Sort of Thing</b> Roll +Sharp instead of +Cool when you <i>act under pressure</i>",
"expert-move2": "<b>Often Right</b> When <i>a hunter comes to you for advice</i> about a problem, give them your honest opinion and advice. If they take your advice they get +1 ongoing while following it, and you mark experience",
"expert-move3": "<b>Preparedness</b> When <i>you need something unusual or rare,</i> roll +Sharp. On a 10+, you have it right here and now. On a 7-9, you have it, but not here: it will take some time to get. On a miss you know where it is, but it's somewhere really bad",
@@ -251,10 +251,10 @@
"expert-move5": "<b>Precise Strike</b> When you inflict harm on a monster you can <i>aim for a weak spot.</i> Roll +Tough. On a 10+ you inflict +2 harm. On a 7-9 you inflict +1 harm. On a miss you leave yourself open to the monster",
"expert-move6": "<b>The Woman (or Man) With the Plan</b> <i>At the beginning of each mystery, </i>roll +Sharp. on a 10+ hold 2, on 7-9 hold 1. Spend the hold to be where you need to be, prepared and ready. On a miss, the Keeper holds 1 and they can spend it to put you in the worst place, unprepared and unready",
"expert-move7": "<b>Dark Past </b><i>If you trawl though your memeories </i> for something relevent to the case at hand, roll +Weird. On a 10+ ask the Keeper two questions from the list below. On a 7-9, ask one. On a miss, you can ask a question anyway but that will mean you were personally complicit in creating the situation you are now dealing with",
"expert-move7.1": "When I dealt with this creature (or one of its kind), what did I learn?",
"expert-move7.2": "What black magic do I know that could help here?",
"expert-move7.1": "Was habe ich gelernt, als ich mich mit dieser Kreatur (oder einer ihrer Art) befasste?",
"expert-move7.2": "Welche schwarze Magie kenne ich, die hier helfen könnte?",
"expert-move7.3": "Do I know anyone that might be behind this?",
"expert-move7.4": "Who do I know that can help us right now?",
"expert-move7.4": "Wen kenne ich, der uns jetzt helfen kann?",
"your-haven": "Your Haven",
"haven-description": "You have a haven, a safe place to work",
"haven1": "<b>Lore Library </b>When you hit the books, take +1 forward to <i>investigate a mystery</i> so long as historical or reference works are appropriate",
@@ -272,7 +272,7 @@
"flake-move1": "<b>Connect the Dots </b>At the beginning of each mystery if <i>you look for the wider patterns </i>that current events might be part of, roll +Sharp. On a 10+ hold 3, 7-9 hold 1. Spend your hold during the mystery to ask the Keeper one of the following questions",
"flake-move1.1": "Is this person connected to current events more than they are saying?",
"flake-move1.2": "When and where will the next critical event occur?",
"flake-move1.3": "What does the monster want from this person?",
"flake-move1.3": "Was will das Monster von dieser Person?",
"flake-move1.4": "Is this connected to previous mysteries we have investigated?",
"flake-move1.5": "How does this mystery connect to the bigger picture?",
"flake-move2": "<b>Crazy Eyes </b>You get +1 Weird (max +3)",
@@ -282,15 +282,15 @@
"flake-move6": "<b>Contrary </b>When you<i> seek out and recieve someone's honest advice </i>on the best course of action for you, and then do something else instead, mark experience. If you do exactly the opposite of their advice, you also take +1 ongoing on any moves you make persuing that course",
"flake-move7": "<b>Net Friends </b>You know a lot of people on the internet. When you<i> contact a net friend to help you </i>roll +Charm. On a 10+ they're available and helpful; they can fix something, break a code, hack a computer, or get you some special information. On a 7-9, they're prepared to help but it's either going to take some time, or you'll have to do part of it yourself. On a miss you burn some bridges",
"flake-move8": "<b>Sneaky </b>When you<i> attack from ambush or from behind, </i>inflict +2 harm",
"flake-normal": "Normal Weapon",
"flake-normal": "Normale Waffe",
"flake-gear1": ".38 revolver (2 harm, close, reload,<br> &nbsp; &nbsp; &nbsp; loud)",
"flake-gear2": "9mm (2 harm, close, loud)",
"flake-gear3": "Hunting rifle (2 harm, far, loud)",
"flake-gear4": "Magnum (3 harm, close, reload, loud)",
"flake-gear5": "Shotgun (3 harm, close, messy, loud)",
"flake-gear6": "Big knife (1 harm, hand)",
"flake-hidden": "Hidden Weapons",
"flake-gear7": "Throwing knives (1 harm, close, many)",
"flake-gear2": "9 mm (2 Schaden, nah, laut)",
"flake-gear3": "Jagdgewehr (2 Schaden, weit, laut)",
"flake-gear4": "Magnum (3 Schaden, Nah, Nachladen, Laut)",
"flake-gear5": "Schrotflinte (3 Schaden, nah, chaotisch, laut)",
"flake-gear6": "Großes Messer (1 Schaden, Hand)",
"flake-hidden": "Versteckte Waffen",
"flake-gear7": "Wurfmesser (1 Schaden, nah, viele)",
"flake-gear8": "Holdout pistol (2 harm, close, loud, reload)",
"flake-gear9": "Garrote (3 harm, intimate)",
"flake-gear10": "Watchman's flashlight (1 harm, hand)",
@@ -344,32 +344,32 @@
"initiate-move7": "<b>Helping Hand </b>When you successfuly <i>help out </i>another hunter, they get +2 instead of the usual +1",
"initiate-move8": "<b>That Old Black Magic </b>When you <i>use magic, </i>you can ask a question from the <i>investigate a mystery </i>move as your effect",
"inititate-armour": "Old-fashioned armour (1 armour, heavy)",
"inititate-old": "Old-fashioned Weapons",
"inititate-old": "Altmodische Waffen",
"inititate-oldgear-pick": "If Sect has Fighting Arts or Obsolete Gear, pick three; otherwise pick two",
"inititate-gear1": "Sword (2 harm, hand, messy)",
"inititate-gear2": "Axe (2 harm, hand, messy)",
"inititate-gear1": "Schwert (2 Schaden, Hand, chaotisch)",
"inititate-gear2": "Axt (2 Schaden, Hand, chaotisch)",
"inititate-gear3": "Big sword (3 harm, hand, messy,<br> &nbsp; &nbsp; &nbsp; heavy)",
"inititate-gear4": "Big axe (3 harm, hand, messy, slow,<br> &nbsp; &nbsp; &nbsp; heavy)",
"inititate-gear5": "Silver knife (1 harm, hand, silver)",
"inititate-gear6": "Fighting sticks (1 harm, hand, quick)",
"inititate-gear5": "Silbermesser (1 Schaden, Hand, Silber)",
"inititate-gear6": "Kampfstöcke (1 Schaden, Hand, schnell)",
"inititate-gear7": "Spear (2 harm, hand, close)",
"inititate-gear8": "Mace (2 harm, hand, messy",
"inititate-gear9": "Crossbow (2 harm, close, slow)",
"initiate-modern": "Modern Weapons",
"inititate-gear9": "Armbrust (2 Schaden, nah, langsam)",
"initiate-modern": "Moderne Waffen",
"initiate-moderngear-pick": "If Sect has Modernised or Nifty Gadgets, pick two; otherwise pick one",
"inititate-gear10": ".38 revolver (2 harm, hand, close,<br> &nbsp; &nbsp; &nbsp; reload, loud",
"inititate-gear11": "9mm (2 harm, close, reload, loud)",
"inititate-gear12": "Sniper rifle (3 harm, far)",
"inititate-gear13": "Magnum (3 harm, close, reload, loud)",
"inititate-gear12": "Scharfschützengewehr (3 Schaden, weit)",
"inititate-gear13": "Magnum (3 Schaden, Nah, Nachladen, Laut)",
"inititate-gear14": "Shotgun (3 harm, close, messy",
"Initiate-advance1": "Get command of your chapter of the Sect",
"Initiate-advance2": "Get command of your chapter of the Sect",
"Initiate-advance3": "Become the leader, or effective leader, of the whole Sect",
"Monstrous": "Monstrous",
"luck-special-monstrous": "When you spend <i>Luck</i>, your monster side gains power; your Curse may become stronger, or another Breed disadvantage may manifest.",
"monster-breed": "Monster Breed",
"monster-breed": "Monsterrasse",
"breed-description": "You are half human, half monster; were you always this way? Were you always fighting for good or were you once evil and then switched sides?",
"curses": "Curses",
"curses": "Flüche",
"curse1": "<b>Feed </b>You must subsist on living humans. It could be from blood, brains or spiritual essence but it must be from people. You need to <i>act under pressure </i>to avoid feeding whenever the perfect opportuinty presents itself",
"curse2": "<b>Vulnerability </b>Pick a substance. You'll take +1 harm when you suffer harm from it. If you are bound or surrounded by it, you must <i>act under pressure </i>to use your powers",
"curse3": "<b>Pure Drive </b>One emotion rules you. Pick from: hunger, hate, anger, fear, jealousy, greed, joy, pride, envy, lust or cruelty. Whenever you have a chance to indulge that emotion you must do so immediately, or <i>act under pressure </i>to resist",