Open Legend: Resilience to Guard

This commit is contained in:
BuildAndDie
2017-01-08 18:53:35 -06:00
parent 10996e0d44
commit b4ad0cfda3
2 changed files with 3 additions and 3 deletions
@@ -3071,7 +3071,7 @@ var TAS = TAS || (function(){
<div class="evasion vertTop padTop">
<div class="inlineBlock vertTop padTop" style="width: 155px;">
<div class="column width100 textCenter resistButton">
<button type="roll" name="roll_resist_bane" value="&{template:openLegend} {{title= Resist Bane Roll}} {{subTitle= @{character_name}}} {{roll= [[1d20]]}} {{target= 10+ bane is removed}}">Resilience</button>
<button type="roll" name="roll_resist_bane" value="&{template:openLegend} {{title= Resist Bane Roll}} {{subTitle= @{character_name}}} {{roll= [[1d20]]}} {{target= 10+ bane is removed}}">Guard</button>
</div>
<div class="column width100 inputNumberLarge padTop"><input type="number" name="attr_evasion" value=0 /></div>
</div>
@@ -6,8 +6,8 @@
### Changelog
### 1.7.5 on 2017 January 4th
* Updated for new calculation of evasion, and evasion's name changed to Resilience
- Resilience = 10 + Agility + Might + Armor + Other
* Updated for new calculation of evasion, and evasion's name changed to Guard
- Guard = 10 + Agility + Might + Armor + Other
### 1.7.4 on 2016 December 29th
* Fixed an error in Workerscripts where it was unable to calculate b/c of a void value.