Open Legend: Resilience to Guard
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@@ -3071,7 +3071,7 @@ var TAS = TAS || (function(){
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<div class="evasion vertTop padTop">
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<div class="inlineBlock vertTop padTop" style="width: 155px;">
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<div class="column width100 textCenter resistButton">
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<button type="roll" name="roll_resist_bane" value="&{template:openLegend} {{title= Resist Bane Roll}} {{subTitle= @{character_name}}} {{roll= [[1d20]]}} {{target= 10+ bane is removed}}">Resilience</button>
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<button type="roll" name="roll_resist_bane" value="&{template:openLegend} {{title= Resist Bane Roll}} {{subTitle= @{character_name}}} {{roll= [[1d20]]}} {{target= 10+ bane is removed}}">Guard</button>
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</div>
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<div class="column width100 inputNumberLarge padTop"><input type="number" name="attr_evasion" value=0 /></div>
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</div>
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@@ -6,8 +6,8 @@
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### Changelog
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### 1.7.5 on 2017 January 4th
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* Updated for new calculation of evasion, and evasion's name changed to Resilience
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- Resilience = 10 + Agility + Might + Armor + Other
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* Updated for new calculation of evasion, and evasion's name changed to Guard
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- Guard = 10 + Agility + Might + Armor + Other
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### 1.7.4 on 2016 December 29th
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* Fixed an error in Workerscripts where it was unable to calculate b/c of a void value.
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