Merge pull request #11119 from MadCoder253/gurps-2.9.0

GURPS 2.9.0
This commit is contained in:
Nic Bradley
2022-10-13 09:10:54 -07:00
committed by GitHub
6 changed files with 3761 additions and 297 deletions
+5 -3
View File
@@ -3178,7 +3178,8 @@ input[name="attr_toggle_melee_mod_tool"][value="1"] ~ .sheet-attack-modifiers-no
width: 50px;
}
.sheet-reset input[name="attr_resync_state"][value="clicked"] ~ button.sheet-reset {
.sheet-reset input[name="attr_resync_state"][value="clicked"] ~ button.sheet-reset,
.sheet-reset input[name="attr_import_json_state"][value="clicked"] ~ button.sheet-reset {
background-color: gray;
}
@@ -3746,7 +3747,7 @@ input[name="attr_inventory_item_carried"][value="1"] ~ span.sheet-item-weight-to
}
.sheet-spells .sheet-text-college-width {
width: 185px;
width: 184px;
}
/* -- if edit mode, hide toggle notes -- */
@@ -4888,7 +4889,8 @@ input[name="attr_combat_tabs"][value="ranged"] ~ .sheet-tabs .sheet-tabbed-heade
/* Options Tab > sub tabs */
input[name="attr_options_tabs"][value="sheet"] ~ .sheet-tabs.sheet-options > div:nth-of-type(1),
input[name="attr_options_tabs"][value="rules"] ~ .sheet-tabs.sheet-options > div:nth-of-type(2),
input[name="attr_options_tabs"][value="import"] ~ .sheet-tabs.sheet-options > div:nth-of-type(3) {
input[name="attr_options_tabs"][value="import"] ~ .sheet-tabs.sheet-options > div:nth-of-type(3),
input[name="attr_options_tabs"][value="import-json"] ~ .sheet-tabs.sheet-options > div:nth-of-type(4) {
display: block;
}
+1174 -289
View File
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@@ -0,0 +1,982 @@
{
"CharacterName": "Rampage",
"Fullname": "Rampage (NPC)",
"Playername": "NPC",
"Nickname": "",
"Race": "Human",
"RaceRef": "",
"TemplateNames": "",
"Gender": "",
"Size": 0.0,
"ApplySizeModifier": false,
"Reactions": "+2 from 'Charisma 2'\nConditional:\n-2 from 'Reputation 2 (Gang Leader; 7 or less, +1, *1/3; Large class, +1, *1/2)'",
"CampaignTl": 8.0,
"TotalPoints": 150.0,
"Tl": 8.0,
"TlPts": 0.0,
"Status": "0",
"Wealth": "Comfortable",
"Income": 5200.0,
"CostOfLiving": 600.0,
"Stash": 5169.6,
"Age": "27",
"Height": "6'",
"Weight": 210.0,
"Appearance": 0.0,
"GeneralAppearance": "Short mohawk, painted face, likes to wear chains, like something out of Road Warrior.",
"StrengthMod": 1.0,
"StrengthPoints": 60.0,
"DexterityMod": 0.0,
"DexterityPoints": 40.0,
"IntelligenceMod": 0.0,
"IntelligencePoints": 0.0,
"HealthMod": 0.0,
"HealthPoints": 20.0,
"PerceptionMod": 0.0,
"PerceptionPoints": 10.0,
"VisionMod": 0.0,
"VisionPoints": 0.0,
"HearingMod": 0.0,
"HearingPoints": 0.0,
"TasteSmellMod": 0.0,
"TasteSmellPoints": 0.0,
"TouchMod": 0.0,
"TouchPoints": 0.0,
"WillpowerMod": 0.0,
"WillpowerPoints": 10.0,
"FearCheckMod": 2.0,
"FearCheckPoints": 0.0,
"StunCheckMod": 0.0,
"KnockdownCheckMod": 0.0,
"UnconsciousCheckMod": 1.0,
"UnconsciousCheckPoints": 0.0,
"DeathCheckMod": 1.0,
"DeathCheckPoints": 0.0,
"BasicSpeedMod": 0.0,
"BasicSpeedPoints": 0.0,
"BasicMoveMod": 0.0,
"BasicMovePoints": 0.0,
"EnhancedGroundMoveMod": 0.5,
"EnhancedGroundMovePoints": 0.0,
"DodgeMod": 2.0,
"LiftStMod": 7.0,
"LiftStPoints": 15.0,
"StrikingStMod": 4.0,
"StrikingStPoints": 0.0,
"HitPointsMod": 0.0,
"HitPointsPoints": 8.0,
"HitPoints": 21.0,
"FatiguePointsMod": 0.0,
"FatiguePointsPoints": 0.0,
"FatiguePoints": 12.0,
"FlightChecked": false,
"FlightPoints": 0.0,
"BasicAirMoveMod": 0.0,
"BasicAirMovePoints": 0.0,
"EnhancedAirLevel": 0.0,
"EnhancedAirMovePoints": 0.0,
"AmphibiousChecked": false,
"AmphibiousPoints": 0.0,
"BasicWaterMoveMod": 0.0,
"BasicWaterMovePoints": 0.0,
"EnhancedWaterLevel": 0.0,
"EnhancedWaterMovePoints": 0.0,
"SuperJumpEnteredLevel": 0.0,
"SuperJumpPoints": 0.0,
"SpellBonus": 0.0,
"CombatReflexes": true,
"RepeatingLanguages": [
{
"Idkey": "10663",
"Name": "English",
"Spoken": 0.0,
"Written": 0.0,
"IsNative": true
},
{
"Idkey": "12985",
"Name": "French",
"Spoken": 2.0,
"Written": 1.0,
"IsNative": false
},
{
"Idkey": "12984",
"Name": "German",
"Spoken": 2.0,
"Written": 2.0,
"IsNative": false
}
],
"RepeatingCultures": [
{
"Idkey": "12982",
"Name": "European (Native)",
"Points": 0.0
},
{
"Idkey": "12983",
"Name": "Western",
"Points": 1.0
}
],
"RepeatingTraits": [
{
"Idkey": "10717",
"Name": "Ambidexterity",
"TraitLevel": "1",
"Foa": "",
"Points": 5.0,
"Ref": "B39",
"Notes": ""
},
{
"Idkey": "10800",
"Name": "Appearance",
"TraitLevel": "1",
"Foa": "",
"Points": 4.0,
"Ref": "B21",
"Notes": "Attractive"
},
{
"Idkey": "10704",
"Name": "Body Control Talent",
"TraitLevel": "1",
"Foa": "",
"Points": 5.0,
"Ref": "P121,P167-169",
"Notes": "Innate Attack (Projectile), +0"
},
{
"Idkey": "10799",
"Name": "Charisma",
"TraitLevel": "2",
"Foa": "",
"Points": 10.0,
"Ref": "B41",
"Notes": ""
},
{
"Idkey": "10698",
"Name": "Combat Reflexes",
"TraitLevel": "1",
"Foa": "",
"Points": 14.0,
"Ref": "B43",
"Notes": "Biological, -10%"
},
{
"Idkey": "12986",
"Name": "Contact (Rival Gang)",
"TraitLevel": "1",
"Foa": "9",
"Points": 1.0,
"Ref": "B44",
"Notes": "My notes here\nEffective Skill 12\nRival Gang\n9 or less, *1\nSomewhat Reliable, *1\nMy notes here\nUgly dude with twisted lips"
},
{
"Idkey": "10720",
"Name": "Crossbow (Armor Piercing)",
"TraitLevel": "3",
"Foa": "",
"Points": 38.0,
"Ref": "B61, P53",
"Notes": "Armor Piercing\nArmor Divisor, 2, +50%\nGadget/Breakable: DR 3-5, -15%\nGadget/Breakable: Size -3 or -4, -15%\nGadget/Can Be Stolen: Must be forcefully removed, -10%\nInaccurate, -1, -5%\nIncreased Range, x2, +10%\nIncreased Range, 1/2D Range only, x5, +10%\nNo Signature, +20%\nRicochet, +10%"
},
{
"Idkey": "10730",
"Name": "Crossbow (Explosive)",
"TraitLevel": "3",
"Foa": "",
"Points": 7.0,
"Ref": "B61, P53",
"Notes": "Explosive\nAlternative Attack, *1/5\nDouble Knockback, +20%\nExplosive, Damage / 2xYards, +100%\nGadget/Breakable: DR 3-5, -15%\nGadget/Breakable: Size -3 or -4, -15%\nGadget/Can Be Stolen: Must be forcefully removed, -10%\nInaccurate, -1, -5%\nIncreased Range, x2, +10%\nIncreased Range, 1/2D Range only, x10, +15%\nNo Signature, +20%"
},
{
"Idkey": "10741",
"Name": "Crossbow (Smoke Arrow)",
"TraitLevel": "6",
"Foa": "",
"Points": 5.0,
"Ref": "B72, P64",
"Notes": "Smoke Arrow\nAlternative Ability, *1/5\nArea Effect, 4 yd, +50%\nGadget/Breakable: DR 3-5, -15%\nGadget/Breakable: Size -3 or -4, -15%\nGadget/Can Be Stolen: Must be forcefully removed, -10%\nInaccurate, -1, -5%\nIncreased Range, x2, +10%\nIncreased Range, 1/2D Range Only, x5, +10%\nNo Signature, +20%\nRanged, +50%"
},
{
"Idkey": "10666",
"Name": "Damage Resistance",
"TraitLevel": "2",
"Foa": "",
"Points": 5.0,
"Ref": "B46, P45",
"Notes": "Biological, -10%\nTough Skin, -40%"
},
{
"Idkey": "10700",
"Name": "Enhanced Dodge",
"TraitLevel": "1",
"Foa": "",
"Points": 14.0,
"Ref": "B51",
"Notes": "Biological, -10%"
},
{
"Idkey": "10715",
"Name": "Enhanced Move (Ground)",
"TraitLevel": "1",
"Foa": "",
"Points": 9.0,
"Ref": "B52, P49",
"Notes": "#list(LevelName Step 0.5)\nGround\nBiological, -10%"
},
{
"Idkey": "10702",
"Name": "Enhanced Muscle",
"TraitLevel": "4",
"Foa": "",
"Points": 29.0,
"Ref": "Bio213",
"Notes": "Biological, -10%"
},
{
"Idkey": "10718",
"Name": "Extra Attack",
"TraitLevel": "1",
"Foa": "",
"Points": 23.0,
"Ref": "B54, P49",
"Notes": "Biological, -10%"
},
{
"Idkey": "11893",
"Name": "Extra ST",
"TraitLevel": "1",
"Foa": "",
"Points": 10.0,
"Ref": "B14",
"Notes": "Affects ST, +0%\nSize, +0%\nThe Extra ST advantage allows you to take extra levels of the attribute which you can then apply enhancements and limitations to. The \"Affects displayed score\" modifier causes the Extra ST advantage to affect the displayed attribute score. If you don't wish this advantage to affect the displayed score remove that modifier."
},
{
"Idkey": "10712",
"Name": "Fit",
"TraitLevel": "1",
"Foa": "",
"Points": 5.0,
"Ref": "B55",
"Notes": ""
},
{
"Idkey": "11891",
"Name": "Lifting ST",
"TraitLevel": "3",
"Foa": "",
"Points": 9.0,
"Ref": "B65, P58",
"Notes": "Size, +0%"
},
{
"Idkey": "10709",
"Name": "Protected Vision",
"TraitLevel": "1",
"Foa": "",
"Points": 5.0,
"Ref": "B78, P69",
"Notes": "Biological, -10%"
},
{
"Idkey": "10714",
"Name": "Rapid Healing",
"TraitLevel": "1",
"Foa": "",
"Points": 5.0,
"Ref": "B79",
"Notes": ""
},
{
"Idkey": "10711",
"Name": "Resilience",
"TraitLevel": "20",
"Foa": "",
"Points": 18.0,
"Ref": "",
"Notes": "Biological, -10%"
},
{
"Idkey": "10705",
"Name": "Resistant (Metabolic Hazards)",
"TraitLevel": "4",
"Foa": "",
"Points": 9.0,
"Ref": "B80, P71",
"Notes": "Very Common\nMetabolic Hazards\nBiological, -10%\n+3, *1/3"
},
{
"Idkey": "10835",
"Name": "Signature Gear (Advanced Body Armor)",
"TraitLevel": "1",
"Foa": "",
"Points": 1.0,
"Ref": "B85",
"Notes": "%SigGearAliasList%\nAdvanced Body Armor"
},
{
"Idkey": "11890",
"Name": "Wealth",
"TraitLevel": "1",
"Foa": "",
"Points": 10.0,
"Ref": "B25",
"Notes": "Comfortable"
}
],
"RepeatingPerks": [
{
"Idkey": "10756",
"Name": "Alcohol Tolerance",
"Foa": "",
"Points": 1.0,
"Ref": "B100, B100,PU2:13",
"Notes": ""
},
{
"Idkey": "10757",
"Name": "Base (Bar)",
"Foa": "",
"Points": 1.0,
"Ref": "PU2:17",
"Notes": "Bar"
},
{
"Idkey": "10794",
"Name": "Teamwork (Concrete Savages)",
"Foa": "",
"Points": 1.0,
"Ref": "MA52, PU2:6",
"Notes": "Concrete Savages"
}
],
"RepeatingQuirks": [
{
"Idkey": "10774",
"Name": "Chauvinistic",
"ControlRating": "",
"Points": -1.0,
"Ref": "B164",
"Notes": ""
},
{
"Idkey": "10773",
"Name": "wears chains",
"ControlRating": "",
"Points": -1.0,
"Ref": "",
"Notes": ""
}
],
"RepeatingDisadvantages": [
{
"Idkey": "10758",
"Name": "Bad Temper",
"TraitLevel": "1",
"ControlRating": "12",
"Points": -10.0,
"Ref": "B124",
"Notes": "12 or less, *1"
},
{
"Idkey": "10769",
"Name": "Enemy (Police)",
"TraitLevel": "1",
"ControlRating": "",
"Points": -10.0,
"Ref": "B135",
"Notes": "Small group (3-5 people)\nPolice\n9 or less, *1\nHunter, *1"
},
{
"Idkey": "10760",
"Name": "Greed",
"TraitLevel": "1",
"ControlRating": "12",
"Points": -15.0,
"Ref": "B137",
"Notes": "12 or less, *1"
},
{
"Idkey": "10762",
"Name": "Reputation (Gang Leader)",
"TraitLevel": "2",
"ControlRating": "",
"Points": -1.0,
"Ref": "B27",
"Notes": "Gang Leader\n7 or less, *1/3\nLarge class, *1/2"
}
],
"RepeatingRacial": [],
"RepeatingSkills": [
{
"Idkey": "10784",
"Name": "Area Knowledge (local)",
"Tl": "",
"Base": "@{intelligence}",
"Difficulty": "E",
"Bonus": 0.0,
"Points": 2.0,
"Skill": 11.0,
"Ref": "B176",
"SkillModNotes": "",
"Notes": "local"
},
{
"Idkey": "10753",
"Name": "Brawling",
"Tl": "",
"Base": "@{dexterity}",
"Difficulty": "E",
"Bonus": 0.0,
"Points": 4.0,
"Skill": 14.0,
"Ref": "B182",
"SkillModNotes": "",
"Notes": "Notes: Calculated damage takes into account bonuses from Teeth, Weak Bite, Claws, and skill level. You may add the modifier \"Has Gauntlets/Brass Knuckles\" or \"Has Boots\" to apply the +1 damage to Punch or Kick, as appropriate."
},
{
"Idkey": "10780",
"Name": "Carousing",
"Tl": "",
"Base": "@{health}",
"Difficulty": "E",
"Bonus": 0.0,
"Points": 2.0,
"Skill": 13.0,
"Ref": "B183",
"SkillModNotes": "",
"Notes": ""
},
{
"Idkey": "10776",
"Name": "Connoisseur (Music)",
"Tl": "",
"Base": "@{intelligence}",
"Difficulty": "A",
"Bonus": 0.0,
"Points": 3.0,
"Skill": 11.0,
"Ref": "B185",
"SkillModNotes": "",
"Notes": "Music"
},
{
"Idkey": "10777",
"Name": "Dancing",
"Tl": "",
"Base": "@{dexterity}",
"Difficulty": "A",
"Bonus": 0.0,
"Points": 1.0,
"Skill": 11.0,
"Ref": "B187",
"SkillModNotes": "",
"Notes": ""
},
{
"Idkey": "10781",
"Name": "Forced Entry",
"Tl": "",
"Base": "@{dexterity}",
"Difficulty": "E",
"Bonus": 0.0,
"Points": 2.0,
"Skill": 13.0,
"Ref": "B196",
"SkillModNotes": "",
"Notes": ""
},
{
"Idkey": "10775",
"Name": "Guns (Pistol)",
"Tl": "8",
"Base": "@{dexterity}",
"Difficulty": "E",
"Bonus": 0.0,
"Points": 4.0,
"Skill": 14.0,
"Ref": "B198",
"SkillModNotes": "",
"Notes": "uns/TL8 (Pistol"
},
{
"Idkey": "10752",
"Name": "Innate Attack (Projectile)",
"Tl": "",
"Base": "@{dexterity}",
"Difficulty": "E",
"Bonus": 1.0,
"Points": 12.0,
"Skill": 17.0,
"Ref": "B201",
"SkillModNotes": "+1 from 'Body Control Talent 1 (Innate Attack (Projectile), +0)'",
"Notes": "Projectile"
},
{
"Idkey": "10782",
"Name": "Intimidation",
"Tl": "",
"Base": "10",
"Difficulty": "A",
"Bonus": 0.0,
"Points": 4.0,
"Skill": 13.0,
"Ref": "B202",
"SkillModNotes": "",
"Notes": ""
},
{
"Idkey": "10798",
"Name": "Leadership",
"Tl": "",
"Base": "@{intelligence}",
"Difficulty": "A",
"Bonus": 2.0,
"Points": 4.0,
"Skill": 13.0,
"Ref": "B204",
"SkillModNotes": "+2 from 'Charisma 2'",
"Notes": ""
},
{
"Idkey": "10778",
"Name": "Musical Instrument (Guitar)",
"Tl": "",
"Base": "@{intelligence}",
"Difficulty": "H",
"Bonus": 0.0,
"Points": 12.0,
"Skill": 12.0,
"Ref": "B211",
"SkillModNotes": "",
"Notes": "Guitar"
},
{
"Idkey": "13357",
"Name": "Navigation (Land)",
"Tl": "8",
"Base": "@{intelligence}",
"Difficulty": "A",
"Bonus": 0.0,
"Points": 2.0,
"Skill": 10.0,
"Ref": "B211",
"SkillModNotes": "",
"Notes": "avigation/TL8 (Land"
},
{
"Idkey": "13175",
"Name": "Shield (Force)",
"Tl": "",
"Base": "@{dexterity}",
"Difficulty": "E",
"Bonus": 0.0,
"Points": 2.0,
"Skill": 13.0,
"Ref": "B220",
"SkillModNotes": "",
"Notes": "Force"
},
{
"Idkey": "10779",
"Name": "Singing",
"Tl": "",
"Base": "@{health}",
"Difficulty": "E",
"Bonus": 0.0,
"Points": 2.0,
"Skill": 13.0,
"Ref": "B220",
"SkillModNotes": "",
"Notes": ""
},
{
"Idkey": "10783",
"Name": "Streetwise",
"Tl": "",
"Base": "@{intelligence}",
"Difficulty": "A",
"Bonus": 0.0,
"Points": 8.0,
"Skill": 12.0,
"Ref": "B223",
"SkillModNotes": "",
"Notes": ""
},
{
"Idkey": "13361",
"Name": "Thief!",
"Tl": "",
"Base": "@{intelligence}",
"Difficulty": "WC",
"Bonus": 0.0,
"Points": 24.0,
"Skill": 10.0,
"Ref": "SU37",
"SkillModNotes": "",
"Notes": "Replaces Climbing, Escape, Filch, Forced Entry, Pickpocket, and Stealth. Make an IQ-based roll for Electronics Operation (Security), Lockpicking, Traps, or Streetwise; for Shadowing to follow an intended victim; and for Merchant to sell stolen goods.\nReplaces Climbing, Escape, Filch, Forced Entry, Pickpocket, and Stealth. Make an IQ-based roll for Electronics Operation (Security), Lockpicking, Traps, or Streetwise; for Shadowing to follow an intended victim; and for Merchant to sell stolen goods.\nReplaces Climbing, Escape, Filch, Forced Entry, Pickpocket, and Stealth. Make an IQ-based roll for Electronics Operation (Security), Lockpicking, Traps, or Streetwise; for Shadowing to follow an intended victim; and for Merchant to sell stolen goods."
},
{
"Idkey": "13174",
"Name": "Wrestling",
"Tl": "",
"Base": "@{dexterity}",
"Difficulty": "A",
"Bonus": 0.0,
"Points": 1.0,
"Skill": 11.0,
"Ref": "B228",
"SkillModNotes": "",
"Notes": ""
}
],
"RepeatingTechniquesrevised": [
{
"Idkey": "13172",
"Name": "Aggressive Parry (Brawling)",
"Parent": "Brawling",
"BaseLevel": "10",
"Default": -1.0,
"MaxModifier": 0.0,
"Difficulty": "H",
"SkillModifier": 0.0,
"Points": 2.0,
"Skill": 11.0,
"Ref": "MA65",
"SkillModNotes": "",
"Notes": "Brawling"
},
{
"Idkey": "13173",
"Name": "Arm Lock (Wrestling)",
"Parent": "Wrestling",
"BaseLevel": "11",
"Default": 0.0,
"MaxModifier": 4.0,
"Difficulty": "A",
"SkillModifier": 0.0,
"Points": 2.0,
"Skill": 13.0,
"Ref": "MA65, B230",
"SkillModNotes": "",
"Notes": "Wrestling"
}
],
"RepeatingDefense": [
{
"Idkey": "10704_power_dodge",
"Name": "Body Control Talent (Power Dodge)",
"Type": "Power Dodge",
"Info": "",
"Skill": 9.0,
"SkillMod": 0.0,
"DefenseModReason": "",
"InfoDescription": ""
},
{
"Idkey": "10704_power_block",
"Name": "Body Control Talent (Power Block/Physical)",
"Type": "Power Block",
"Info": "",
"Skill": 9.0,
"SkillMod": 0.0,
"DefenseModReason": "",
"InfoDescription": ""
},
{
"Idkey": "10704_power_block_mental",
"Name": "Body Control Talent (Power Block/Mental)",
"Type": "Power Block Mental",
"Info": "",
"Skill": 9.0,
"SkillMod": 0.0,
"DefenseModReason": "",
"InfoDescription": ""
},
{
"Idkey": "10753_unarmed_parry",
"Name": "Brawling (Punch)",
"Type": "Unarmed Parry",
"Info": "",
"Skill": 11.0,
"SkillMod": 0.0,
"DefenseModReason": "",
"InfoDescription": ""
},
{
"Idkey": "10613_unarmed_parry",
"Name": "Punch",
"Type": "Unarmed Parry",
"Info": "",
"Skill": 11.0,
"SkillMod": 0.0,
"DefenseModReason": "",
"InfoDescription": ""
},
{
"Idkey": "13175_block",
"Name": "Shield (Force)",
"Type": "Block",
"Info": "",
"Skill": 10.0,
"SkillMod": 0.0,
"DefenseModReason": "",
"InfoDescription": ""
}
],
"RepeatingMelee": [
{
"Idkey": "13172_aggressiveparry_",
"Name": "Aggressive Parry (Brawling)",
"Damage": "2d6-2",
"Type": "cr",
"Reach": "C",
"Skill": 11.0,
"ArmorDivisor": 1.0,
"Notes": ""
},
{
"Idkey": "10525_bite_bite",
"Name": "Bite",
"Damage": "2d6+1",
"Type": "cr",
"Reach": "C",
"Skill": 14.0,
"ArmorDivisor": 1.0,
"Notes": "{Brawling (p. B182) increases all unarmed damage; Claws (p. B42) and Karate (p. B203) improve damage with punches and kicks (Claws don't affect damage with brass knuckles or boots); and Boxing (p. B182) improves punching damage.}"
},
{
"Idkey": "10753_brawling_punch",
"Name": "Brawling (Punch)",
"Damage": "2d6+1",
"Type": "cr",
"Reach": "C",
"Skill": 14.0,
"ArmorDivisor": 1.0,
"Notes": ""
},
{
"Idkey": "10753_brawling_bite",
"Name": "Brawling (Bite)",
"Damage": "2d6+1",
"Type": "cr",
"Reach": "C",
"Skill": 14.0,
"ArmorDivisor": 1.0,
"Notes": ""
},
{
"Idkey": "10753_brawling_kick",
"Name": "Brawling (Kick)",
"Damage": "2d6+2",
"Type": "cr",
"Reach": "C,1",
"Skill": 12.0,
"ArmorDivisor": 1.0,
"Notes": "{If you miss with a kick, roll vs. DX to avoid falling.}"
},
{
"Idkey": "13176_forceshield_bash",
"Name": "Force Shield (Bash)",
"Damage": "2d6",
"Type": "cr",
"Reach": "1",
"Skill": 13.0,
"ArmorDivisor": 1.0,
"Notes": "{Worn on the wrist, leaving the hand free.}"
},
{
"Idkey": "13176_forceshield_rush",
"Name": "Force Shield (Rush)",
"Damage": "slam+3",
"Type": "cr",
"Reach": "1",
"Skill": 13.0,
"ArmorDivisor": 1.0,
"Notes": "{Worn on the wrist, leaving the hand free.}"
},
{
"Idkey": "10558_kick_kick",
"Name": "Kick",
"Damage": "2d6+2",
"Type": "cr",
"Reach": "C,1",
"Skill": 12.0,
"ArmorDivisor": 1.0,
"Notes": "{Brawling (p. B182) increases all unarmed damage; Claws (p. B42) and Karate (p. B203) improve damage with punches and kicks (Claws don't affect damage with brass knuckles or boots); and Boxing (p. B182) improves punching damage.}"
},
{
"Idkey": "10613_punch_punch",
"Name": "Punch",
"Damage": "2d6+1",
"Type": "cr",
"Reach": "C",
"Skill": 14.0,
"ArmorDivisor": 1.0,
"Notes": "{Brawling (p. B182) increases all unarmed damage; Claws (p. B42) and Karate (p. B203) improve damage with punches and kicks (Claws don't affect damage with brass knuckles or boots); and Boxing (p. B182) improves punching damage.}"
}
],
"RepeatingRanged": [
{
"Idkey": "10720_crossbow_primary",
"Name": "Crossbow (Armor Piercing) (Primary)",
"Damage": "3d6",
"Type": "imp",
"Acc": "2",
"Range": "100/200",
"Rof": "1",
"Shots": "",
"Bulk": "",
"Recoil": "1",
"Skill": 17.0,
"Malfunction": "",
"MalfunctionVerify": false,
"MalfunctionVeryReliable": false,
"ArmorDivisor": 2.0,
"Notes": ""
},
{
"Idkey": "10730_crossbow_primary",
"Name": "Crossbow (Explosive) (Primary)",
"Damage": "3d6",
"Type": "cr dkb ex/2",
"Acc": "2",
"Range": "200",
"Rof": "1",
"Shots": "n/a",
"Bulk": "",
"Recoil": "1",
"Skill": 17.0,
"Malfunction": "",
"MalfunctionVerify": false,
"MalfunctionVeryReliable": false,
"ArmorDivisor": 1.0,
"Notes": ""
},
{
"Idkey": "10786_revolver357m_",
"Name": "Revolver, .357M",
"Damage": "3d6-1",
"Type": "pi",
"Acc": "2",
"Range": "185/2000",
"Rof": "3",
"Shots": "6(3i)",
"Bulk": "-2",
"Recoil": "3",
"Skill": 15.0,
"Malfunction": "17",
"MalfunctionVerify": false,
"MalfunctionVeryReliable": false,
"ArmorDivisor": 1.0,
"Notes": ""
}
],
"RepeatingItem": [
{
"Idkey": "10833",
"Name": "Advanced Body Armor",
"Tl": "8",
"LegalityClass": "2",
"Ref": "HT66",
"Count": 1.0,
"Cost": 4600.0,
"Weight": 17.0,
"Notes": "Signature Gear, +0\nTL:8 LC:2 DR:35/5* Location:torso Notes:[1] Concealable as or under clothing. [5] Use the lower DR versus crushing attacks only."
},
{
"Idkey": "10790",
"Name": "Boots, Steel-Toed",
"Tl": "6",
"LegalityClass": "4",
"Ref": "HT68",
"Count": 1.0,
"Cost": 100.0,
"Weight": 4.0,
"Notes": "TL:6 LC:4 DR:6/2 Location:feet Notes:[1] Concealable as or under clothing. [2] Give +1 to kicking damage (p. B271). [4] Split DR: use the first, higher DR when - in the GM's opinion - the boot's steel toe box would protect (e. g. , dropping an item on the foot or crushing the toes in heavy machinery) or when an attack on the foot hits the toe (2/6 protection); use the second, lower DR against all other attacks."
},
{
"Idkey": "13358",
"Name": "Compass",
"Tl": "6",
"LegalityClass": "",
"Ref": "B288",
"Count": 1.0,
"Cost": 50.0,
"Weight": 0.0,
"Notes": "TL:6 Notes: +1 to Navigation skill"
},
{
"Idkey": "13176",
"Name": "Force Shield",
"Tl": "^",
"LegalityClass": "3",
"Ref": "B273, B287",
"Count": 1.0,
"Cost": 1500.0,
"Weight": 0.5,
"Notes": "TL:^ LC:3 DB:3 Dam:thr cr Reach:1 Parry:No ST:-- DR:100 HP:-- Skill:Shield (Force) Notes: [3,5] Also available as a buckler. You can ready a buckler in one turn and drop it as a free action, just like a weapon - but it always occupies one hand, and it does not allow a shield rush. Use Shield (Buckler) instead of regular shield skill. No effect on statistics. Worn on the wrist, leaving the hand free. DR is hardened (treat as Hardened enhancement, p. B47)."
},
{
"Idkey": "13355",
"Name": "Holster, Belt",
"Tl": "5",
"LegalityClass": "",
"Ref": "B289",
"Count": 1.0,
"Cost": 1180.4,
"Weight": 7.62,
"Notes": "TL:5 Notes: Fits most pistols."
},
{
"Idkey": "10788",
"Name": "Laser Sight",
"Tl": "8",
"LegalityClass": "",
"Ref": "B289",
"Count": 1.0,
"Cost": 100.0,
"Weight": 0.0,
"Notes": "TL:8 Notes: +1 to skill, see Laser Sights (p. B412)"
},
{
"Idkey": "10792",
"Name": "Personal Basics",
"Tl": "0",
"LegalityClass": "",
"Ref": "B288",
"Count": 1.0,
"Cost": 5.0,
"Weight": 1.0,
"Notes": "TL:0 Notes: Minimum gear for camping: -2 to any Survival roll without it. Includes utensils, tinderbox or flint and steel, towel, etc., as TL permits."
},
{
"Idkey": "10786",
"Name": "Revolver, .357M",
"Tl": "7",
"LegalityClass": "3",
"Ref": "B278",
"Count": 1.0,
"Cost": 1100.0,
"Weight": 3.6,
"Notes": "Rugged, *2\nReceives Skill Bonus, +1, +0\nTL:7 LC:3 Damage:3d-1 pi Acc:2 Range:185/2000 RoF:3 Shots:6(3i) ST:10 Bulk:-2 Rcl:3 Skill:Guns (Pistol)"
},
{
"Idkey": "13356",
"Name": "Revolver, .357M (Ammunition)",
"Tl": "7",
"LegalityClass": "3",
"Ref": "",
"Count": 12.0,
"Cost": 50.4,
"Weight": 2.52,
"Notes": "Ammunition"
}
],
"RepeatingSpells": []
}
+516
View File
@@ -0,0 +1,516 @@
{
"CharacterName": "Gargoyle",
"Fullname": "Gargoyle (Test)",
"Playername": "Test",
"Nickname": "",
"Race": "Gargoyle",
"RaceRef": "",
"TemplateNames": "Gargoyle (Dungeon Fantasy)",
"Gender": "",
"Size": 0.0,
"ApplySizeModifier": false,
"Reactions": "Conditional:\n-1 from 'Callous' when past victim, or has Empathy\n-1 from 'Odious Racial Habit (Dirty)' when people notice your problem",
"CampaignTl": 3.0,
"TotalPoints": 150.0,
"Tl": 3.0,
"TlPts": 0.0,
"Status": "0",
"Wealth": "Average",
"Income": 700.0,
"CostOfLiving": 600.0,
"Stash": 180.0,
"Age": "14",
"Height": "5'6\"",
"Weight": 130.0,
"Appearance": 0.0,
"GeneralAppearance": "",
"StrengthMod": 0.0,
"StrengthPoints": 20.0,
"DexterityMod": 0.0,
"DexterityPoints": 60.0,
"IntelligenceMod": -1.0,
"IntelligencePoints": 0.0,
"HealthMod": 1.0,
"HealthPoints": 0.0,
"PerceptionMod": 0.0,
"PerceptionPoints": 10.0,
"VisionMod": 2.0,
"VisionPoints": 0.0,
"HearingMod": 2.0,
"HearingPoints": 0.0,
"TasteSmellMod": 0.0,
"TasteSmellPoints": 0.0,
"TouchMod": 0.0,
"TouchPoints": 0.0,
"WillpowerMod": 0.0,
"WillpowerPoints": 0.0,
"FearCheckMod": 0.0,
"FearCheckPoints": 0.0,
"StunCheckMod": 0.0,
"KnockdownCheckMod": 0.0,
"UnconsciousCheckMod": 0.0,
"UnconsciousCheckPoints": 0.0,
"DeathCheckMod": 0.0,
"DeathCheckPoints": 0.0,
"BasicSpeedMod": -0.25,
"BasicSpeedPoints": 5.0,
"BasicMoveMod": 0.0,
"BasicMovePoints": 5.0,
"EnhancedGroundMoveMod": 0.0,
"EnhancedGroundMovePoints": 0.0,
"DodgeMod": 0.0,
"LiftStMod": 0.0,
"LiftStPoints": 0.0,
"StrikingStMod": 0.0,
"StrikingStPoints": 0.0,
"HitPointsMod": 2.0,
"HitPointsPoints": 0.0,
"HitPoints": 14.0,
"FatiguePointsMod": 0.0,
"FatiguePointsPoints": 3.0,
"FatiguePoints": 12.0,
"FlightChecked": false,
"FlightPoints": 0.0,
"BasicAirMoveMod": 2.0,
"BasicAirMovePoints": 0.0,
"EnhancedAirLevel": 0.5,
"EnhancedAirMovePoints": 0.0,
"AmphibiousChecked": false,
"AmphibiousPoints": 0.0,
"BasicWaterMoveMod": 0.0,
"BasicWaterMovePoints": 0.0,
"EnhancedWaterLevel": 0.0,
"EnhancedWaterMovePoints": 0.0,
"SuperJumpEnteredLevel": 1.0,
"SuperJumpPoints": 0.0,
"SpellBonus": 0.0,
"CombatReflexes": false,
"RepeatingLanguages": [
{
"Idkey": "12360",
"Name": "Common",
"Spoken": 0.0,
"Written": 0.0,
"IsNative": true
}
],
"RepeatingCultures": [
{
"Idkey": "12362",
"Name": "Gargoyle (Native)",
"Points": 0.0
}
],
"RepeatingTraits": [
{
"Idkey": "12371",
"Name": "Absolute Direction",
"TraitLevel": "1",
"Foa": "",
"Points": 5.0,
"Ref": "B34",
"Notes": ""
},
{
"Idkey": "12363",
"Name": "Acute Hearing",
"TraitLevel": "2",
"Foa": "",
"Points": 4.0,
"Ref": "B35",
"Notes": ""
},
{
"Idkey": "12364",
"Name": "Acute Vision",
"TraitLevel": "2",
"Foa": "",
"Points": 4.0,
"Ref": "B35",
"Notes": ""
},
{
"Idkey": "12379",
"Name": "Enhanced Move (Air)",
"TraitLevel": "1",
"Foa": "",
"Points": 10.0,
"Ref": "B52",
"Notes": "#list(LevelName Step 0.5)\nAir"
},
{
"Idkey": "12382",
"Name": "Extra Air Move",
"TraitLevel": "2",
"Foa": "",
"Points": 4.0,
"Ref": "B18",
"Notes": "Affects Air Move, +0%\nThe Extra Air Move advantage allows you to take extra levels of the attribute which you can then apply enhancements and limitations to. The \"Affects displayed score\" modifier causes the Extra Air Move advantage to affect the displayed attribute score. If you don't wish this advantage to affect the displayed score remove that modifier."
},
{
"Idkey": "12372",
"Name": "Night Vision",
"TraitLevel": "3",
"Foa": "",
"Points": 3.0,
"Ref": "B71",
"Notes": ""
},
{
"Idkey": "12378",
"Name": "Super Jump",
"TraitLevel": "1",
"Foa": "",
"Points": 10.0,
"Ref": "B89",
"Notes": ""
}
],
"RepeatingPerks": [],
"RepeatingQuirks": [],
"RepeatingDisadvantages": [
{
"Idkey": "12365",
"Name": "Callous",
"TraitLevel": "1",
"ControlRating": "",
"Points": -5.0,
"Ref": "B125",
"Notes": ""
}
],
"RepeatingRacial": [
{
"Idkey": "12346",
"Name": "Gargoyle (Dungeon Fantasy)",
"TraitLevel": "",
"ControlRating": "",
"Points": 0.0,
"Ref": "",
"Notes": "Dungeon Fantasy\nA gargoyle resembles nothing so much as an ugly stone man with wings."
},
{
"Idkey": "12347",
"Name": "Stony",
"TraitLevel": "1",
"ControlRating": "",
"Points": 1.0,
"Ref": "",
"Notes": ""
},
{
"Idkey": "12348",
"Name": "Claws (Blunt Claws)",
"TraitLevel": "1",
"ControlRating": "",
"Points": 3.0,
"Ref": "",
"Notes": "Blunt Claws"
},
{
"Idkey": "12349",
"Name": "Gargoyle Flight",
"TraitLevel": "1",
"ControlRating": "",
"Points": 30.0,
"Ref": "",
"Notes": "Winged, -25%"
},
{
"Idkey": "12351",
"Name": "Gargoyle Damage Resistance",
"TraitLevel": "2",
"ControlRating": "",
"Points": 10.0,
"Ref": "",
"Notes": ""
},
{
"Idkey": "12352",
"Name": "Night Vision",
"TraitLevel": "5",
"ControlRating": "",
"Points": 5.0,
"Ref": "",
"Notes": ""
},
{
"Idkey": "12353",
"Name": "Striker (Impaling; Gargoyle Tail)",
"TraitLevel": "1",
"ControlRating": "",
"Points": 5.0,
"Ref": "",
"Notes": "Impaling\nGargoyle Tail\nClumsy, -2, -40%"
},
{
"Idkey": "12355",
"Name": "Appearance",
"TraitLevel": "2",
"ControlRating": "",
"Points": -8.0,
"Ref": "",
"Notes": "Ugly"
},
{
"Idkey": "12356",
"Name": "Gluttony",
"TraitLevel": "1",
"ControlRating": "12",
"Points": -5.0,
"Ref": "",
"Notes": "12 or less, *1"
},
{
"Idkey": "12358",
"Name": "Odious Racial Habit (Dirty)",
"TraitLevel": "1",
"ControlRating": "",
"Points": -5.0,
"Ref": "",
"Notes": "Dirty"
},
{
"Idkey": "12359",
"Name": "Torso armor isn't interchangeable with human torso armor.",
"TraitLevel": "1",
"ControlRating": "",
"Points": 0.0,
"Ref": "",
"Notes": ""
}
],
"RepeatingSkills": [
{
"Idkey": "12366",
"Name": "Aerobatics",
"Tl": "",
"Base": "@{dexterity}",
"Difficulty": "H",
"Bonus": 0.0,
"Points": 4.0,
"Skill": 13.0,
"Ref": "B174",
"SkillModNotes": "+0 from 'Absolute Direction'",
"Notes": ""
},
{
"Idkey": "12369",
"Name": "Area Knowledge (local)",
"Tl": "",
"Base": "@{intelligence}",
"Difficulty": "E",
"Bonus": 0.0,
"Points": 2.0,
"Skill": 10.0,
"Ref": "B176",
"SkillModNotes": "",
"Notes": "local"
},
{
"Idkey": "12377",
"Name": "Axe/Mace",
"Tl": "",
"Base": "@{dexterity}",
"Difficulty": "A",
"Bonus": 0.0,
"Points": 1.0,
"Skill": 12.0,
"Ref": "B208",
"SkillModNotes": "",
"Notes": ""
},
{
"Idkey": "12373",
"Name": "Brawling",
"Tl": "",
"Base": "@{dexterity}",
"Difficulty": "E",
"Bonus": 0.0,
"Points": 2.0,
"Skill": 14.0,
"Ref": "B182",
"SkillModNotes": "",
"Notes": "Notes: Calculated damage takes into account bonuses from Teeth, Weak Bite, Claws, and skill level. You may add the modifier \"Has Gauntlets/Brass Knuckles\" or \"Has Boots\" to apply the +1 damage to Punch or Kick, as appropriate."
},
{
"Idkey": "12374",
"Name": "Dropping",
"Tl": "",
"Base": "@{dexterity}",
"Difficulty": "A",
"Bonus": 0.0,
"Points": 2.0,
"Skill": 13.0,
"Ref": "B189",
"SkillModNotes": "",
"Notes": ""
},
{
"Idkey": "12367",
"Name": "Flight",
"Tl": "",
"Base": "@{health}",
"Difficulty": "A",
"Bonus": 0.0,
"Points": 8.0,
"Skill": 13.0,
"Ref": "B195",
"SkillModNotes": "",
"Notes": ""
},
{
"Idkey": "12370",
"Name": "Navigation (Air)",
"Tl": "3",
"Base": "@{intelligence}",
"Difficulty": "A",
"Bonus": 3.0,
"Points": 4.0,
"Skill": 13.0,
"Ref": "B211",
"SkillModNotes": "+3 from 'Absolute Direction'",
"Notes": "avigation/TL3 (Air"
}
],
"RepeatingTechniquesrevised": [],
"RepeatingDefense": [
{
"Idkey": "12373_mode_219",
"Name": "Brawling (Punch)",
"Type": "Unarmed Parry",
"Info": "",
"Skill": 10.0,
"SkillMod": 0.0,
"DefenseModReason": "",
"InfoDescription": ""
},
{
"Idkey": "12376_mode_228",
"Name": "Knobbed Club (Swing)",
"Type": "Parry",
"Info": "",
"Skill": 9.0,
"SkillMod": 0.0,
"DefenseModReason": "",
"InfoDescription": ""
},
{
"Idkey": "12296_mode_117",
"Name": "Punch",
"Type": "Unarmed Parry",
"Info": "",
"Skill": 10.0,
"SkillMod": 0.0,
"DefenseModReason": "",
"InfoDescription": ""
},
{
"Idkey": "12353_mode_195",
"Name": "Striker (Impaling; Gargoyle Tail) ([Description])",
"Type": "Parry",
"Info": "",
"Skill": 9.0,
"SkillMod": 0.0,
"DefenseModReason": "",
"InfoDescription": ""
}
],
"RepeatingMelee": [
{
"Idkey": "12208_mode_12",
"Name": "Bite",
"Damage": "1d6-2",
"Type": "cr",
"Reach": "C",
"Skill": 14.0,
"ArmorDivisor": 1.0,
"Notes": "{Brawling (p. B182) increases all unarmed damage; Claws (p. B42) and Karate (p. B203) improve damage with punches and kicks (Claws don't affect damage with brass knuckles or boots); and Boxing (p. B182) improves punching damage.}"
},
{
"Idkey": "12373_mode_219",
"Name": "Brawling (Punch)",
"Damage": "1d6-1",
"Type": "cr",
"Reach": "C",
"Skill": 14.0,
"ArmorDivisor": 1.0,
"Notes": ""
},
{
"Idkey": "12373_mode_220",
"Name": "Brawling (Bite)",
"Damage": "1d6-2",
"Type": "cr",
"Reach": "C",
"Skill": 14.0,
"ArmorDivisor": 1.0,
"Notes": ""
},
{
"Idkey": "12373_mode_221",
"Name": "Brawling (Kick)",
"Damage": "1d6",
"Type": "cr",
"Reach": "C,1",
"Skill": 12.0,
"ArmorDivisor": 1.0,
"Notes": "{If you miss with a kick, roll vs. DX to avoid falling.}"
},
{
"Idkey": "12241_mode_57",
"Name": "Kick",
"Damage": "1d6",
"Type": "cr",
"Reach": "C,1",
"Skill": 12.0,
"ArmorDivisor": 1.0,
"Notes": "{Brawling (p. B182) increases all unarmed damage; Claws (p. B42) and Karate (p. B203) improve damage with punches and kicks (Claws don't affect damage with brass knuckles or boots); and Boxing (p. B182) improves punching damage.}"
},
{
"Idkey": "12376_mode_228",
"Name": "Knobbed Club (Swing)",
"Damage": "1d6+3",
"Type": "cr",
"Reach": "1",
"Skill": 12.0,
"ArmorDivisor": 1.0,
"Notes": ""
},
{
"Idkey": "12296_mode_117",
"Name": "Punch",
"Damage": "1d6-1",
"Type": "cr",
"Reach": "C",
"Skill": 14.0,
"ArmorDivisor": 1.0,
"Notes": "{Brawling (p. B182) increases all unarmed damage; Claws (p. B42) and Karate (p. B203) improve damage with punches and kicks (Claws don't affect damage with brass knuckles or boots); and Boxing (p. B182) improves punching damage.}"
},
{
"Idkey": "12353_mode_195",
"Name": "Striker (Impaling; Gargoyle Tail) ([Description])",
"Damage": "1d6",
"Type": "imp",
"Reach": "C",
"Skill": 12.0,
"ArmorDivisor": 1.0,
"Notes": ""
}
],
"RepeatingRanged": [],
"RepeatingItem": [
{
"Idkey": "12376",
"Name": "Knobbed Club",
"Tl": "0",
"LegalityClass": "4",
"Ref": "LT65",
"Count": 1.0,
"Cost": 20.0,
"Weight": 2.0,
"Notes": "TL:0 LC:4, Dam:sw+1 cr Reach:1 Parry:0 ST:8 Skill:Axe/Mace, DX-5, Flail-4, Two-Handed Axe/Mace-3"
}
],
"RepeatingSpells": []
}
+7 -5
View File
@@ -436,14 +436,14 @@
"attribute-will": "Will",
"attribute-will-tooltip": "Willpower<br>Based on Intelligence<br>5pts/level<br>Unmodified: <span name=\"attr_willpower_base\"></span>",
"attribute-fright": "Fright",
"attribute-fright-tooltip": "Fright Check (B360)<br>Based on Willpower<br>2pts/level<br>Unmodified: <span name=\"attr_fear_check_base\"></span><br>See extensive list of Modifiers B360 &amp; GURPS Horror p139-142.",
"attribute-fright-tooltip": "Fright Check (B360)<br>Based on Willpower<br>2pts/level<br>Unmodified: <span name=\"attr_fear_check_base\"></span><br>See extensive list of Modifiers B360 &amp; GURPS Horror p139-142.<br />If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)",
"abbreviation-threshold": "Thresh",
"attribute-fright-check-threshold-tooltip": "Fright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>This means that a roll of 14 or more is automatically a failure.<br>This Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>(Power Ups 2, p13).<br>Will and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>to be useful, of course!<br>Note: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>Confusion Check Table for failures. (Powers p85).",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing ",
"abbreviation-knock-down": "K Down",
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li></ul>",
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li><li>If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)</li></ul>",
"abbreviation-unconscious": "Unc.",
"attribute-unconscious-check-tooltip": "Unconscious Check, based on Health<br>If HP zero or less, roll per turn to take an Active Action.<br>-1 per full multiple of HP below zero.<br>Hard/Easy to Subdue: Gives +/- per level to Unconscious Check<br>Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
"abbreviation-death-check": "Death",
@@ -870,6 +870,7 @@
"option-basic-speed": "Basic Speed",
"option-current-dodge": "Current Dodge",
"talent-level-label": "Talent Level:",
"talent-level-tooltip": "For use with Power Dodge, Power Parry, and Power Blocks formulas. See P167",
"formula-level-label": "Formula Level:",
"abbreviation-information-notes": "INFO Notes",
"fencing-unbalanced-tooltip": "If you enter F or U under the <b>INFO</b> column, the notes <br>below will be <b>replaced</b> with appropriate notes. <br>Any other value, and the text box will get <b>cleared</b> out.<br>",
@@ -887,7 +888,7 @@
"melee-attacks-label": "Melee Attacks",
"attacks-label": "Attacks",
"targets-label": "Targets",
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong>",
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong><br /><b>Macros</b> You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
"damage-type-tooltip": "<table><thead><tr><th>Abbr</th><th>Name</th></tr></thead><tbody><tr><td>aff</td> <td>Affliction</td></tr><tr><td>burn</td><td>Burning</td></tr><tr><td>cor</td> <td>Corrosion</td></tr><tr><td>cr</td> <td>Crushing</td></tr><tr><td>cut</td> <td>Cutting</td></tr><tr><td>fat</td> <td>Fatigue</td></tr><tr><td>imp</td> <td>Impaling</td></tr><tr><td>pi-</td> <td>Small Piercing</td></tr><tr><td>pi</td> <td>Piercing</td></tr><tr><td>pi+</td> <td>Large Piercing</td></tr><tr><td>pi++</td><td>Huge Piercing</td></tr><tr><td>spec</td><td>Special</td></tr><tr><td>tox</td> <td>Toxic</td></tr></tbody></table>",
"reach-label": "Reach",
"melee-reach-tooltip": "The distance in yards that the weapon can reach.<br><strong>C</strong>: this weapon can be used in close combat.<br><strong>*</strong>: the weapon is awkward, and requires a Ready<br>maneuver to switch between different reaches.",
@@ -930,7 +931,7 @@
"ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>.<br /><b>Macros</b> You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
"abbreviation-range-label": "RNG",
"range-tooltip": "Range. See B269.",
"shots-label": "Shots",
@@ -1072,7 +1073,8 @@
"latest-changes-updated-label": "Latest Changes: Updated",
"sheet-options-label": "Sheet Options",
"rules-label": "Rules",
"import-label": "Import",
"import-label": "Import GCA4",
"import-json-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",