@@ -1,14 +1,14 @@
|
||||
{
|
||||
"up_to_half_the_range": "Up to half the Range",
|
||||
"past_half_the_range": "Past Half the Range",
|
||||
"up_to_half_the_range": "Bis zur halben Reichweite",
|
||||
"past_half_the_range": "Ab der halben Reichweite",
|
||||
"+roll": "+Roll",
|
||||
"k": "k",
|
||||
"weapon": "Weapon",
|
||||
"weapon": "Waffe",
|
||||
"knack_rating": "Knack Rating",
|
||||
"name": "Name",
|
||||
"player": "Spieler",
|
||||
"nationality": "Nationality",
|
||||
"memberships": "Memberships",
|
||||
"nationality": "Nationalität",
|
||||
"memberships": "Mitgliedschaft",
|
||||
"experience": "Erfahrungspunkte",
|
||||
"profession": "Profession",
|
||||
"skills": "Fertigkeiten",
|
||||
@@ -16,17 +16,17 @@
|
||||
"basic": "Basis",
|
||||
"combat": "Kampf",
|
||||
"equipment": "Ausrüstung",
|
||||
"notes": "Notes",
|
||||
"notes": "Notizen",
|
||||
"old_skills": "Old Skills",
|
||||
"character_information": "Character Information",
|
||||
"traits": "Eigenschaften",
|
||||
"brawn": "Kraft",
|
||||
"finesse": "Finesse",
|
||||
"wits": "Wits",
|
||||
"resolve": "Resolve",
|
||||
"finesse": "Gewandheit",
|
||||
"wits": "Verstand",
|
||||
"resolve": "Entschlossenheit",
|
||||
"panache": "Elan",
|
||||
"background": "Hintergrund",
|
||||
"advantages": "Advantages",
|
||||
"advantages": "Vorteile",
|
||||
"reputation": "Reputation",
|
||||
"sorcerous_heritages": "Sorcerous Heritages",
|
||||
"trait": "Trait",
|
||||
@@ -39,7 +39,7 @@
|
||||
"on_guard": "On Guard",
|
||||
"skilled": "Skilled",
|
||||
"swordsman_schools": "Swordsman Schools",
|
||||
"special_abilities": "Special Abilities",
|
||||
"special_abilities": "Spezialfähigkeiten",
|
||||
"type": "Typ",
|
||||
"damage": "Schaden",
|
||||
"dice": "Würfel",
|
||||
@@ -62,11 +62,11 @@
|
||||
"roll": "Wurf",
|
||||
"knocked_out": "Knocked Out",
|
||||
"defence_knacks": "Defence Knacks",
|
||||
"first": "First",
|
||||
"second": "Second",
|
||||
"third": "Third",
|
||||
"fourth": "Fourth",
|
||||
"fifth": "Fifth",
|
||||
"sixth": "Sixth",
|
||||
"seventh": "Seventh"
|
||||
"first": "Erste",
|
||||
"second": "Zweite",
|
||||
"third": "Dritte",
|
||||
"fourth": "Vierte",
|
||||
"fifth": "Fünfte",
|
||||
"sixth": "Sechste",
|
||||
"seventh": "Siebte"
|
||||
}
|
||||
@@ -29,19 +29,19 @@
|
||||
"relationships-u": "Beziehungen",
|
||||
"buddy-u": "Kumpel:",
|
||||
"rival-u": "Rivale:",
|
||||
"roll-buttons-u": "Würfel Buttons",
|
||||
"roll-buttons-u": "Würfel Optionen",
|
||||
"1d3-u": "1d3",
|
||||
"1d6-u": "1d6",
|
||||
"12d6d3-u": "2d6",
|
||||
"2d6-u": "2d6",
|
||||
"3d6-u": "3d6",
|
||||
"d66-u": "d66",
|
||||
"1d6-u": "1W6",
|
||||
"12d6d3-u": "2W6",
|
||||
"2d6-u": "2W6",
|
||||
"3d6-u": "3W6",
|
||||
"d66-u": "W66",
|
||||
"panic-u": "Panik",
|
||||
"panic-desc": "Tension that grows too strong can explode into a wild panic; Panic roll is a D6 plus your current Stress level. Read results from the table in the Player manual.",
|
||||
"panic-desc": "Stress der dir zu viel wird, kann in wilde Panik explodieren. Der Panikwurf ist ein W6 zu dem dein aktueller Stresslevel addiert wird.",
|
||||
"initiative-card-u": "Initiative: Karte",
|
||||
"initiative-card-desc": "Initiative: Card button to enter your drawn intitiative card. Make sure you select your token before rolling to automatically assign the initivative.",
|
||||
"initiative-card-desc": "Initiative: Karten-Knopf, um für deine gezogene Initiative-Karte einzugeben. Stelle sicher, dass du deinen Token ausgewählt hast.",
|
||||
"initiative-dice-u": "Initiative: Würfel",
|
||||
"initiative-dice-desc": "Initiative: Dice button to roll for your initiative, the GM may ask you to change the dice rolled in the configuraiton tab. Make sure you select your token before rolling to automatically assign the initivative.",
|
||||
"initiative-dice-desc": "Initiative: Würfel-Knopf, um für deine Initiative zu würfeln, die SL kann dich bitten, die gewürfelten Würfel auf der Registerkarte „Konfiguration“ zu ändern. Stell sicher, dass du deinen Token ausgewählt hast, bevor du würfelst, um die Initiative automatisch zuzuweisen.",
|
||||
"base-dice-u": "Basis-Würfel",
|
||||
"base": "Basis",
|
||||
"stress-dice-u": "Stress Würfel",
|
||||
@@ -54,7 +54,7 @@
|
||||
"strength-u": "Stärke",
|
||||
"stamina-u": "Ausdauer",
|
||||
"make-roll-secret-u": "Geheimer Würfelwurf",
|
||||
"secret-roll-u": "Secret",
|
||||
"secret-roll-u": "Geheim",
|
||||
"story-points-u": "Story-Punkte",
|
||||
"radiation-u": "Strahlung",
|
||||
"ranged-combat-u": "Fernkampf",
|
||||
@@ -62,7 +62,7 @@
|
||||
"tiny-items-u": "Kleine Gegenstände",
|
||||
"odds-and-ends-place": "Kleinkram",
|
||||
"mobility-u": "Beweglichkeit",
|
||||
"skill-xeno-desc": "Skill rolls for Hostiles uses only the skill level,\nplease ensure that the Character tab attributes\nare all set to 0 for Hostiles.",
|
||||
"skill-xeno-desc": "Fertigkeitswürfe für Feinde verwenden nur die Fertigkeitsstufe\nbitte stelle sicher, dass die Attribute\nauf der Registerkarte Charakter für Feinde alle auf 0 gesetzt sind.",
|
||||
"agility-u": "Geschicklichkeit",
|
||||
"attributes-u": "Attribute",
|
||||
"wits-u": "Verstand",
|
||||
@@ -78,7 +78,7 @@
|
||||
"empathy-u": "Empathie",
|
||||
"medical-aid-u": "Medizinische Hilfe",
|
||||
"gear-u": "Ausrüstung",
|
||||
"item-place": "Item",
|
||||
"item-place": "Gegenstand",
|
||||
"item-1-place": "Gegenstand 1",
|
||||
"item-2-place": "Gegenstand 2",
|
||||
"item-3-place": "Gegenstand 3",
|
||||
@@ -95,7 +95,7 @@
|
||||
"manipulation-u": "Manipulation",
|
||||
"armor-u": "Panzerung",
|
||||
"encumbrance-u": "Traglast",
|
||||
"encumbrance-u-abbr": "ENC",
|
||||
"encumbrance-u-abbr": "BEL",
|
||||
"weapons-u": "Waffen",
|
||||
"weapon-one-name-place": "Waffe 1 Name",
|
||||
"weapon-two-name-place": "Waffe 2 Name",
|
||||
@@ -118,23 +118,23 @@
|
||||
"rc-title": "FK",
|
||||
"comment-desc-notes-place": "Kommentar/Beschreibung/Notizen...",
|
||||
"consumables-u": "Verbrauchsgüter",
|
||||
"consumable-u": "Consumable",
|
||||
"supplyroll-u": "Supply roll",
|
||||
"consumable-u": "Verbrauchsgut",
|
||||
"supplyroll-u": "Versorgungswurf",
|
||||
"air-u": "Luft",
|
||||
"food-u": "Nahrung",
|
||||
"power-u": "Energie",
|
||||
"water-u": "Wasser",
|
||||
"building-betterworlds-u": "\"Erschaffe bessere Welten\"",
|
||||
"template-bonus-u": "Bonus: ",
|
||||
"template-dice-u": "Dice: ",
|
||||
"template-dice-u": "Würfel:",
|
||||
"template-damage-u": "Schaden: ",
|
||||
"none-place": "Keiner",
|
||||
"weight-u": "Weight",
|
||||
"weight-u-abbr": "WT",
|
||||
"pack-mule-u": "Pack mule",
|
||||
"weight-u": "Gewicht",
|
||||
"weight-u-abbr": "GW",
|
||||
"pack-mule-u": "Packesel",
|
||||
"overencumbered-u": "Over-encumbered",
|
||||
"overencumbered-title": "You can temporarily carry up to twice your normal encumbrance limit, i.e. STRENGTH x 4 items. If over-encumbered, you must make a MOBILITY roll when you want to run or crawl in a Round of combat (see page 89). If you fail, you must either drop what you are carrying, or stay put.",
|
||||
"overloaded-u": "Overloaded",
|
||||
"overloaded-u": "Überladen",
|
||||
"overloaded-title": "If you carry more that twice your normal encumbrance limit, you are overloaded and cannot move. ",
|
||||
"internal-modules-u": "INTERNE MODULE",
|
||||
"ship-name-u": "Name",
|
||||
@@ -155,7 +155,7 @@
|
||||
"location": "Ort",
|
||||
"size-u": "Größe",
|
||||
"size-u-desc": "Größe",
|
||||
"min-comp-dmg-u": "MINOR COMPONENT DAMAGE",
|
||||
"min-comp-dmg-u": "KLEINER KOMPONENTENSCHADEN",
|
||||
"effect-u": "EFFEKT",
|
||||
"maj-comp-dmg-u": "SCHWERER KOMPONENTENSCHADEN",
|
||||
"upgrades-u": "VERBESSERUNGEN",
|
||||
@@ -166,130 +166,130 @@
|
||||
"armament4-name-place": "Bewaffnung 4 Name",
|
||||
"armament5-name-place": "Bewaffnung 5 Name",
|
||||
"armament6-name-place": "Bewaffnung 6 Name",
|
||||
"max-range-u": "Max Range",
|
||||
"max-range-u": "Max. Reichweite",
|
||||
"range-contact-u": "Kontakt",
|
||||
"ranged-combat-abbr-u": "FK",
|
||||
"countermeasure-abbr-u": "GM",
|
||||
"use-countermeasure-title": "Gegenmaßnahme",
|
||||
"gunner-ranged-u": "Bordschütze\nReichweite",
|
||||
"gunner-stress-u": "Bordschütze\nStress",
|
||||
"target-range-u": "Target Range",
|
||||
"target-range-u": "Zielentfernung",
|
||||
"gunner-comment-desc-notes-place": "Bordschütze / Kommentar / Beschreibung / Notizen...",
|
||||
"template-success": "Success: ",
|
||||
"template-success": "Erfolg:",
|
||||
"template-stress": "Stress:",
|
||||
"template-panic": "Panik",
|
||||
"template-bonus": "Bonus",
|
||||
"template-dice": "Würfel:",
|
||||
"template-damage": "Schaden:",
|
||||
"configuration": "Konfiguration",
|
||||
"config-enable-encumbrance-desc": "Adds fields Wt (weight), # (amount) and Enc (encumbrance) to the Gear list, as well as a Weight option for weapons. Every 4 items of Food or Water in the Consumables section will count as 1 item.",
|
||||
"config-enable-encumbrance": "Enable weights and calculated encumbrance",
|
||||
"config-enable-encumbrance-desc": "Fügt der Ausrüstungsliste die Felder GE (Gewicht), # (Munition) und Bel (Belastung), sowie eine Gewichtsoption für Waffen hinzu. Je vier Nahrung oder Wasser unter Verbrauchsgüter zählen als ein Gegenstand.",
|
||||
"config-enable-encumbrance": "Aktiviere die Berechnung vom Gewicht und der Belastung.",
|
||||
"changelog": "Änderungsprotokoll",
|
||||
"config-gearrepeatingonly": "Only use repeating section for Gear",
|
||||
"config-gearrepeatingonly-desc": "This will remove the static 1 - 8 rows in the Gear list, and only rely on the addition of dynamic rows. Enabling this will not delete or remove the data in the static rows. NB, the static list rows still count towards the encumbrance calculation! ",
|
||||
"config-squareinput": "Use squarer input boxes",
|
||||
"config-squareinput-desc": "Use squares with rounded corners instead of the circular input fields. Changing this has no effect on the data in the fields, it is only decorative.",
|
||||
"config-spacebackground": "Use space background",
|
||||
"config-spacebackground-desc": "If enabled will set the background to space with stars, disabled just black colour.",
|
||||
"config-initiativedice": "Dice to roll for initiative",
|
||||
"config-initiativedice-desc": "When rolling for initiative as an alternative to drawing cards, you can select which size of dice to use.",
|
||||
"dice-2d6": "2d6",
|
||||
"config-squareinput": "Verwende quadratischer Eingabefelder.",
|
||||
"config-squareinput-desc": "Verwenden Sie anstelle der runden Eingabefelder Quadrate mit abgerundeten Ecken. Das Ändern hat keine Auswirkung auf die Daten in den Feldern, es ist nur dekorativ.",
|
||||
"config-spacebackground": "Verwende den Weltraumhintergrund",
|
||||
"config-spacebackground-desc": "Wenn aktiviert, erscheinen im Hintergrund Sterne, deaktiviert ist nur ein schwarzer Hintergrund.",
|
||||
"config-initiativedice": "Würfel zum Würfeln für Initiative",
|
||||
"config-initiativedice-desc": "Beim Initiativewurf als Alternative zum Kartenziehen kannst du auswählen, welche Würfelart du verwenden möchtest.",
|
||||
"dice-2d6": "2W6",
|
||||
"dice-1d10": "1d10",
|
||||
"dice-1d12": "1d12",
|
||||
"dice-1d20": "1d20",
|
||||
"config-panicdesc": "Include panic effect description in roll",
|
||||
"config-panicdesc-desc": "When enabled, this will include the description of the panic effect of the specific roll.",
|
||||
"tough-u": "Tough",
|
||||
"config-healthcalculation": "Use automatically calculated Health",
|
||||
"config-healthcalculation-desc": "The health is calculated automatically using the Strength attribute and the Tough talent (checkbox on sheet). Only the number of health bar boxes up to the calculated health is shown.",
|
||||
"config-enable-apirolls": "Enable API rolls",
|
||||
"config-enable-apirolls-desc": "When enabled, rolls will be using the API script for Alien RPG, allowing for in-chat pushing of rolls. The script needs to be added to the game, obviously. ",
|
||||
"config-panicdesc": "Fügt den Panikeffekt der Beschreibung vom Würfelwurf hinzu.",
|
||||
"config-panicdesc-desc": "Wenn aktiviert, enthält dies die Beschreibung des Panikeffektes des jeweiligen Wurfes.",
|
||||
"tough-u": "Zäher Hund",
|
||||
"config-healthcalculation": "Verwende die automatische Berechnung der Gesundheit.",
|
||||
"config-healthcalculation-desc": "Die Gesundheit wird automatisch anhand des Attributes Stärke und des Talentes Zäher Hund (Kontrollkästchen auf dem Charakterblatt) berechnet. Es wird nur die Anzahl an Gesundheitskästchen bis zur berechneten Grenze angezeigt. ",
|
||||
"config-enable-apirolls": "API Würfel aktivieren",
|
||||
"config-enable-apirolls-desc": "Wenn aktiviert, nutzt du das API Würfel Script für das Alien Rollenspiel, welches das Strapazieren von Würfeln im Chat ermöglicht. Das Skript muss vorher dem Spiel hinzugefügt werden.",
|
||||
"config-optionalspinners": "Use spinners in number fields (up and down arrows)",
|
||||
"config-optionalspinners-desc": "When enabled up and down arrows (spinner) will appear when hovering over number fields, to make small increases or decreases easier (attributes excempted). ",
|
||||
"config-permanentmods": "Enable permanent skill modifiers.",
|
||||
"config-optionalspinners-desc": "Wenn aktiviert, erscheinen Aufwärts- und Abwärtspfeile (Spinner), wenn du mit der Maus über die Zahlenfelder fahren, um Erhöhungen oder Verringerungen zu erleichtern. Die Attribute sind davon ausgenommen.",
|
||||
"config-permanentmods": "Aktiviere die permanenten Fertigkeitsmodifikatoren.",
|
||||
"config-permanentmods-desc": "Gear and talents may provide permanent modifiers to skills, and some injuries will also afect skills over a period of time. By adding modifiers that are included in all skill rolls automatically, there would be no need to use the modifier popup every time. The permanent modifier config will appear on hover over the skill input field. If disabled and some modifiers still active, re-enable and set all to 0.",
|
||||
"species-name": "Species Name",
|
||||
"stage": "Stage",
|
||||
"stealth": "Stealth",
|
||||
"combat": "Combat",
|
||||
"speed": "Speed",
|
||||
"skills": "Skills",
|
||||
"special-abilities": "Special Abilities",
|
||||
"cont-and-term": "Containment & Termination",
|
||||
"species-name": "Spezies Name",
|
||||
"stage": "Stufe",
|
||||
"stealth": "Schleichmodus",
|
||||
"combat": "Kampf",
|
||||
"speed": "Geschwindigkeit",
|
||||
"skills": "Fähigkeiten",
|
||||
"special-abilities": "Spezialfähigkeiten",
|
||||
"cont-and-term": "Eindämmung & Terminierung",
|
||||
"notes": "Notizen",
|
||||
"signature-attacks": "Signature Attacks",
|
||||
"signature-attack-desc": "Signature attacks now follow the Secret rolls button",
|
||||
"random-signature-attack-desc": "Signature attacks now follow the Secret rolls button",
|
||||
"signature-attacks": "Angriffe",
|
||||
"signature-attack-desc": "Angriffe werden nun geheim gewürfelt.",
|
||||
"random-signature-attack-desc": "Angriffe werden nun geheim gewürfelt.",
|
||||
"armor-vs-fire": "Panzerung vs. Feuer",
|
||||
"armor-vs": "Panzerung vs.",
|
||||
"acid-splash": "Säurespritzer",
|
||||
"dice": "Dice",
|
||||
"rolls": "Rolls",
|
||||
"signature-attack": "Signature Attack",
|
||||
"random-attack-u": "Random",
|
||||
"expand-u-abbr": "EXP.",
|
||||
"collapse-u-abbr": "COL.",
|
||||
"expand-all": "Expand all",
|
||||
"collapse-all": "Collapse all",
|
||||
"dice": "Würfel",
|
||||
"rolls": "Würfeln",
|
||||
"signature-attack": "Angriff",
|
||||
"random-attack-u": "Zufällig",
|
||||
"expand-u-abbr": "MAX.",
|
||||
"collapse-u-abbr": "MIN.",
|
||||
"expand-all": "Alles maximieren",
|
||||
"collapse-all": "Alles minimieren",
|
||||
"template-base-damage": "Basisschaden",
|
||||
"base-damage-desc": "Base damage. Additional damage can be achieved by rolling 6s (aka stunts).",
|
||||
"extra-damage-desc": "Additional damage based on stunts (optional)",
|
||||
"base-damage-desc": "Basisschaden. Zusätzlicher Schaden kann durch das Würfeln von Erfolgen erreicht werden.",
|
||||
"extra-damage-desc": "Zusätzlicher Schaden durch Stunts (optional)",
|
||||
"copy": "Copy",
|
||||
"xeno-signature-dice": "Dice. This will make a separate roll with D6 that will be summed up.",
|
||||
"xeno-signature-base": "Base dice. This will make a roll using base dice, and count the successes (6s or Crosshair icons).",
|
||||
"xeno-signature-dmg": "Base damage. This is the base damage of the attack. It may be increased by achieving stunts in the Base dice roll.",
|
||||
"xeno-signature-dice": "Würfel. Dies ergibt einen separaten Wurf mit einem W6, der summiert wird.",
|
||||
"xeno-signature-base": "Basiswürfel. Dadurch wird ein Wurf mit Basiswürfeln durchgeführt und die Erfolge gezählt.",
|
||||
"xeno-signature-dmg": "Basisschaden. Das ist der Basisschaden eines Angriffes. Es kann durch das Erzielen von weiteren Erfolgen im Basiswürfelwurf erhöht werden.",
|
||||
"xeno-abilities.place": "",
|
||||
"xeno-contterm.place": "",
|
||||
"xeno-notes.place": "",
|
||||
"maximum-u-abbr": "Max:",
|
||||
"attribute-abbr": "Attr",
|
||||
"skill-u": "Skill",
|
||||
"skill-abbr": "Skill",
|
||||
"supply-abbr": "Supply",
|
||||
"supply-u": "Supply",
|
||||
"skill-u": "Fertigkeiten",
|
||||
"skill-abbr": "Fertigkeiten",
|
||||
"supply-abbr": "Verbrauchsgut",
|
||||
"supply-u": "Verbrauchsgut",
|
||||
"modifier-abbr": "Mod",
|
||||
"strength-abbr-u": "STR",
|
||||
"agility-abbr-u": "AGI",
|
||||
"wits-abbr-u": "WIT",
|
||||
"agility-abbr-u": "GES",
|
||||
"wits-abbr-u": "VER",
|
||||
"empathy-abbr-u": "EMP",
|
||||
"custom-roll": "Custom roll",
|
||||
"roll": "Roll",
|
||||
"radiation-damage": "Radiation Damage: Roll when after you receive additional radiation points. ",
|
||||
"radiation-dmg": "Radiation damage: ",
|
||||
"radiation-heal": "Radiation Heal: Roll when you recover from Radiation, one Rad point per shift. If it results in a facehugger your Rad becomes permanent.",
|
||||
"rad-not-healed": "The Rad is not healed but instead becomes permanent.",
|
||||
"rad-made-permanent": "Mark this by increasing your Permanent Rads on your character sheet.",
|
||||
"rad-permanent-never-heal": "Permanent radiation can never be healed.",
|
||||
"rad-healed": "The Rad is healed.",
|
||||
"rad-removal": "Mark this by removing one Radiation point on your character sheet.",
|
||||
"permanent-modifier-desc": "Permanent modifier. This modifier is applied to all rolls for the skill, and represents bonuses from gear or talents. @{[skill_name]_mod}",
|
||||
"permanent-modifier-add-desc": "Adds to the permanent modifier for this skill. @{[skill_name]_mod_add}",
|
||||
"permanent-modifier-sub-desc": "Subtracts from the permanent modifier for this skill. @{[skill_name]_mod_sub}",
|
||||
"config-perm-modifier-label": "Permanent modifiers enabled",
|
||||
"config-perm-modifier-desc": "Provides an option to add a modifier to all rolls for each skill, and represents bonuses from gear or talents.",
|
||||
"modifiers": "Modifiers",
|
||||
"modifierquery-u": "Modifier Query",
|
||||
"modifierquery-desc": "Use modifier query popup for rolls",
|
||||
"modifierquery-info": "Modifier Query. When enabled will activate the popup asking for modifiers for each roll. ",
|
||||
"custom-roll": "Benutzerdefinierter Wurf",
|
||||
"roll": "Würfle",
|
||||
"radiation-damage": "Strahlungsschaden: Würfel wenn du einen Strahlungspunkt erhähltst.",
|
||||
"radiation-dmg": "Strahlungsschaden",
|
||||
"radiation-heal": "Strahlungsheilung: Würfel, wenn du den verstrahlten Bereich verlassen hast, regenerierst du ein Strahlungskästchen pro Schicht. Bei einem Facehugger wird die Strahlung permanent",
|
||||
"rad-not-healed": "Die Strahlung wurde nicht geheilt und wurde permanent.",
|
||||
"rad-made-permanent": "Markiere dies, indem du deinen permanenten Strahlungsschaden auf deinem Charakterbogen erhöhst.",
|
||||
"rad-permanent-never-heal": "Permanente Strahlungspunkte können niemals regeneriert oder geheilt werden.",
|
||||
"rad-healed": "Die Strahlung ist geheilt.",
|
||||
"rad-removal": "Markiere dies, indem du ein Strahlungspunkt von deinem Charakterbogen entfernst.",
|
||||
"permanent-modifier-desc": "Permanenter Modifikator. Dieser Modifikator wird auf alle Würfe für die Fertigkeit angewendet und stellt Boni von Ausrüstung und Talenten dar. @{[skill_name]_mod}",
|
||||
"permanent-modifier-add-desc": "Ergänzt den permanenten Modifikator für diese Fertigkeit. @{[skill_name]_mod_add}",
|
||||
"permanent-modifier-sub-desc": "Wird vom permanenten Modifikator für diese Ferttigkeit abgezogen. @{[skill_name]_mod_sub}",
|
||||
"config-perm-modifier-label": "Permanente Modifikatoren aktiviert",
|
||||
"config-perm-modifier-desc": "Bietet eine Option zum Hinzufügen eines Modifikators zu allen Würfen für jede Fertigkeit und stellt Boni von Ausrüstung oder Talenten dar.",
|
||||
"modifiers": "Modifikatoren",
|
||||
"modifierquery-u": "Modifizierte Abfrage",
|
||||
"modifierquery-desc": "Verwende modifizierte Abfrage Popup für würfe.",
|
||||
"modifierquery-info": "Modifizierte Abfrage. Wenn aktiviert wird ein Popup aktiviert, das nach Modifikatoren für jeden Wurf fragt.",
|
||||
"reset": "Reset",
|
||||
"stress-included": "Include Stress dice. The roll for the talent will also include the current Stress dice. This is the case for most rolls.",
|
||||
"stress-included": "Füge Stresswürfel hinzu. Der Wurf für das Talent beinhaltet auch die aktuellen Stresswürfel. Dies ist bei den meisten Würfen der Fall.",
|
||||
"permanent": "Permanent",
|
||||
"permanent-abbr": "Perm",
|
||||
"steel-nerves": "Nerves of steel",
|
||||
"activate-talent-roll": "Activate talent roll",
|
||||
"steel-nerves": "Nerven aus Stahl",
|
||||
"activate-talent-roll": "Aktiviere den Talentwürfel",
|
||||
"skill-supply-switch": "Switch between talent rolls affecting skills or consumables, allowing different modifier behaviour for each. Consumables, or Supply rolls, adhere to the rules for e.g. Light Eater with -2 dice but minimum 1 die.",
|
||||
"other": "Other",
|
||||
"token-init-u": "Token Initiative",
|
||||
"token-init-desc-u": "Token Initiative. Use this when not tying the Initiative to a token in the turn tracker, and to avoid annoying error messages when no token is selected.",
|
||||
"token-init-desc-u": "Token Initiative. Verwende dies, wenn du die Initiative nicht an einen Token im Rundentracker binden möchtest und um lästige Fehlermeldungen zu vermeiden, wenn kein Token ausgewählt ist.",
|
||||
"token-init-abbr-u": "Token Init.",
|
||||
"panic-6": "KEEPING IT TOGETHER. You manage to keep your nerves in check. Barely.",
|
||||
"panic-7": "NERVOUS TWITCH. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-8": "TREMBLE. You start to tremble uncontrollably. All skill rolls using AGILITY suffer a -2 modification until your panic stops.",
|
||||
"panic-9": "DROP ITEM. Whether by stress, confusion or the realization that you're all going to die anyway, you drop a weapon or other important item—the GM decides which one. Your STRESS LEVEL increases by one.",
|
||||
"panic-10": "FREEZE. You're frozen by fear or stress for one Round, losing your next slow action. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-11": "SEEK COVER. You must use your next action to move away from danger and find a safe spot if possible. You are allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range. Your STRESS LEVEL is decreased by one, but the STRESS LEVEL of all friendly PCs in SHORT range increases by one. After one Round, you can act normally.",
|
||||
"panic-12": "SCREAM. You scream your lungs out for one Round, losing your next slow action. Your STRESS LEVEL is decreased by one, but every friendly character who hears your scream must make an immediate Panic Roll.",
|
||||
"panic-13": "FLEE. You just can't take it anymore. You must flee to a safe place and refuse to leave it. You won't attack anyone and won't attempt anything dangerous. You are not allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range when you flee. Your STRESS LEVEL is decreased by one, but every friendly character who sees you run must make an immediate Panic Roll.",
|
||||
"panic-14": "BERSERK. You must immediately attack the nearest person or creature, friendly or not. You won't stop until you or the target is Broken. Every friendly character who witnesses your rampage must make an immediate Panic Roll.",
|
||||
"panic-15": "CATATONIC. You collapse to the floor and can't talk or move, staring blankly into oblivion."
|
||||
"panic-6": "ZUSAMMENREISSEN: Du schaffst es, deine Nerven im Griff zu behalten. Gerade so.",
|
||||
"panic-7": "NERVÖSES ZUCKEN: Dein Stresslevel und der aller befreundeter SC in kurzer Entfernung zu dir steigt um 1.",
|
||||
"panic-8": "ZITTERN: Du fängst an, unkontrolliert zu zittern. Alle Fertigkeitswürfel, die auf Geschicklichkeit basieren, erhalten einen Modifikator von -2, bis deine Panik aufhört.",
|
||||
"panic-9": "GEGENSTAND FALLEN LASSEN: Ob durch Stress, Verwirrung oder die Einsicht, dass ihr ohnehin alle sterben werdet, lässt du deine Waffe oder einen anderen wichtigen Gegenstand fallen - die SL entscheidet, welchen. Dein Stresslevel steigt um 1.",
|
||||
"panic-10": "STARRE: Du erstarrst vor Angst und verlierst deine nächste langsame Aktion. Dein Stresslevel und der aller befreundeter SC in kurzer Entfernung zu dir steigt um 1.",
|
||||
"panic-11": "SCHUTZ SUCHEN: Du musst deine nächste Aktion dazu verwenden, dich vor der Gefahr wegzubewegen und, wenn möglich, einen sicheren Ort aufzusuchen. Du darfst einen Wurf auf Rückzug ablegen (siehe Seite 93), wenn sich ein Feind in Kontakt mit dir befindet. Dein Stresslevel sinkt um 1, aber der aller befreundete SC in kurzer Entfernung zu dir steigt um 1. Nach einer Runde kannst du wieder normal handeln.",
|
||||
"panic-12": "SCHREIEN: Du schreist dir eine Runde lang die Lunge aus dem Leib und verlierst deine nächste langsame Aktion. Dein Stresslevel sinkt um 1, aber alle befreundete SC, die deinen Schrei hören, müssen sofort einen Panikwurf ablegen.",
|
||||
"panic-13": "FLIEHEN: Du hältst das einfach nicht mehr aus. Du musst sofort an einen sicheren Ort fliehen und wirst dich weigern, ihn zu verlassen. Außerdem wirst du niemanden angreifen und nichts Gefährliches unternehmen. Du darfst keinen Wurf auf Rückzug ablegen, wenn sich ein Feind in Kontakt mit dir befindet. Dein Stresslevel sinkt um1, aber alle befreundeten Charaktere, die dich davonrennen sehen, müssen sofort einen Panikwurf ablegen.",
|
||||
"panic-14": "BERSERKER: Du musst sofort die nächste Person oder Kreatur angreifen, ob Freund oder Feind. Du wirst nicht aufhören, bis du oder das Ziel außer Gefecht gesetzt ist. Jeder befreundete Charakter, der deinen Amoklauf mitbekommt, muss sofort einen Panikwurf ablegen.",
|
||||
"panic-15": "KATATONIE: Du brichst völlig zusammen und kannst weder sprechen noch dich bewegen, sondern starrst nur noch ausdruckslos ins Nichts."
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
"walkspeed-u": "Walk Speed",
|
||||
"jogspeed-u": "Jog Speed",
|
||||
"runspeed-u": "Run Speed",
|
||||
"yardsmeters-u": "Yards/Meters",
|
||||
"yardsmeters-u": "Yards/Meter",
|
||||
"meleeweapons-u": "Nahkampfwaffen",
|
||||
"name2-u": "Name",
|
||||
"type-u": "Typ",
|
||||
|
||||
@@ -289,7 +289,7 @@
|
||||
"effect": "효과",
|
||||
"edit": "편집",
|
||||
"inventory": "소지품",
|
||||
"caps": "뚜껑",
|
||||
"caps": "병뚜껑",
|
||||
"caliber": "구경",
|
||||
"quanity": "수량",
|
||||
"weapons-weight": "무기 중량",
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
"armor-rating-abbr": "RS",
|
||||
"armor-rating-total": "Gesamte Ausrüstungswürfel inklusive Rüstung 1 + Rüstung 2 + Rüstung 3 + Rüstung 4. @{ar}",
|
||||
"armor-rating-u": "RÜSTUNGSSCHUTZ",
|
||||
"armor-roll": "Armor Roll",
|
||||
"armor-roll": "Rüstungswurf",
|
||||
"armor-type": "Rüstungstyp",
|
||||
"armor1-bonus": "Aktueller Rüstungsbonus bis hin zu MAX (verändert Ausrüstungswürfel). @{armor1_bonus}",
|
||||
"armor1-bonus-max": "Der Bonus einer UNBESCHÄDIGTEN Rüstung. @{armor1_bonus_max}",
|
||||
@@ -323,9 +323,9 @@
|
||||
"weapons": "Waffen",
|
||||
"weight-abbr": "Gew.",
|
||||
"weight-heavy": "Heavy 2",
|
||||
"weight-light": "Light .5",
|
||||
"weight-light": "Leicht .5",
|
||||
"weight-normal": "Normal 1",
|
||||
"weight-tiny": "Tiny 0",
|
||||
"weight-tiny": "Winzig 0",
|
||||
"whisper-macro": "Flüster-Wurf?",
|
||||
"whisper-nothing": "Würfe nicht flüstern (Standard).",
|
||||
"whisper-options": "Flüsteroptionen:",
|
||||
|
||||
@@ -100,20 +100,20 @@
|
||||
"abydonian": "Abydonian",
|
||||
"tollan": "Tollan",
|
||||
"jaffa": "Jaffa",
|
||||
"hak": "Hak’tyl Jaffa",
|
||||
"tok": "Tok’Ra",
|
||||
"hak": "Hak'tyl Jaffa",
|
||||
"tok": "Tok'Ra",
|
||||
"pangaran": "Pangaran",
|
||||
"unas": "Unas",
|
||||
"possessed-unas": "Possessed Unas",
|
||||
"arboreal": "Arboreal",
|
||||
"artificial": "Artificial",
|
||||
"desert": "Desert",
|
||||
"desert": "Wüste",
|
||||
"grasslands": "Grasslands",
|
||||
"lunar": "Lunar",
|
||||
"mountainous": "Mountainous",
|
||||
"oceanic": "Oceanic",
|
||||
"rainforest": "Rainforest",
|
||||
"starship": "Starship",
|
||||
"starship": "Raumschiff",
|
||||
"terraformed": "Terraformed",
|
||||
"toxic": "Toxic",
|
||||
"tundra": "Tundra",
|
||||
|
||||
@@ -1,32 +1,32 @@
|
||||
{
|
||||
"whisper-rolls-u": "Flüster Würfe",
|
||||
"whisper-rolls-u": "Würfel Flüstern?",
|
||||
"npc-sheet-u": "NPC Bogen",
|
||||
"newnpc-u": "NEW NPC LAYOUT?",
|
||||
"count-x2-skills": "Count x2 skills",
|
||||
"show-used": "Show 'used skill' indicator",
|
||||
"newnpc-u": "Neuer NPC Entwurf",
|
||||
"count-x2-skills": "Zähle x2 Fertigkeiten",
|
||||
"show-used": "Zeige 'Benutzte Fertigkeiten' Indikator",
|
||||
"show-temphp": "Zeige aktuelle LP",
|
||||
"sheet-options-u": "Rettungsoptionen",
|
||||
"sheet-options-u": "Blattoptionen",
|
||||
"maximum-current": "Max. / Akt.",
|
||||
"int-u": "INT",
|
||||
"ref-u": "REF",
|
||||
"dex-u": "GES",
|
||||
"body-u": "KRA",
|
||||
"body-u": "KRAFT",
|
||||
"spd-u": "SCH",
|
||||
"emp-u": "EMP",
|
||||
"cra-u": "HAN",
|
||||
"will-u": "WIL",
|
||||
"luck-u": "GLÜ ",
|
||||
"will-u": "WILLEN",
|
||||
"luck-u": "GLÜCK",
|
||||
"stat-tota-u": "GSM",
|
||||
"ev-penalty-u": "Belw. Nachteil",
|
||||
"name-u": "Name",
|
||||
"age-u": "Alter",
|
||||
"race-u": "Rasse",
|
||||
"gender-u": "Geschlecht",
|
||||
"prof-u": "FERT",
|
||||
"prof-u": "Fert.",
|
||||
"origin-u": "Herkunft",
|
||||
"note-wound-threshold": "Notiz: Wundenlimit und Todeszustand werden automatisch angewandt. Erhöhe deine aktuelle LP über dein Wundenlimit, um deine Eigenschaften mit ihrem vollen Wert zu sehen.",
|
||||
"stun-u": "Betäubung ",
|
||||
"run-u": "Ren",
|
||||
"run-u": "Rennen",
|
||||
"leap-u": "Springen",
|
||||
"hp-u": "LP",
|
||||
"temphp-u": "Akt. LP",
|
||||
@@ -48,26 +48,26 @@
|
||||
"busines-u": "Geschäftssinn",
|
||||
"deductio-u": "Schlussfolgerung",
|
||||
"educatio-u": "Bildung",
|
||||
"nordling-u": "Nordling",
|
||||
"elder-speech-u": "Alte Sprache",
|
||||
"dwarven-u": "Zwergisch",
|
||||
"monster-lore-u": "Ungeheuerkunde",
|
||||
"nordling-u": "Nordling (2)",
|
||||
"elder-speech-u": "Alte Sprache (2)",
|
||||
"dwarven-u": "Zwergisch (2)",
|
||||
"monster-lore-u": "Ungeheuerkunde (2)",
|
||||
"social-etiquett-u": "Umgangsformen",
|
||||
"streetwis-u": "Straßenwissen",
|
||||
"tactics-u": "Taktik",
|
||||
"tactics-u": "Taktik (2)",
|
||||
"teachin-u": "Unterricht",
|
||||
"wilderness-surviva-u": "Wildnisleben",
|
||||
"reflexe-u": "Reflexe",
|
||||
"reflexe-u": "REFLEXE",
|
||||
"brawlin-u": "Raufen",
|
||||
"single-strik-u": "Einfacher Schlag",
|
||||
"fast-strikes-u": "Schneller Schlag",
|
||||
"disarm--take-u": "Entwaffnen",
|
||||
"strong-strik-u": "Starker schlag",
|
||||
"strong-strik-u": "Starker Schlag",
|
||||
"special-mov-u": "Spezial Angriff",
|
||||
"charg-u": "Angreifen",
|
||||
"charg-u": "Ansturm",
|
||||
"bloc-u": "Blocken",
|
||||
"joint-attac-u": "Gemeinsamer Angriff",
|
||||
"parr-u": "Parrieren",
|
||||
"joint-attac-u": "Beidhändigen Schlag",
|
||||
"parr-u": "Parieren",
|
||||
"dodge-escap-u": "Ausweichen/ Ausbrechen",
|
||||
"mele-u": "Nahkampf",
|
||||
"ridin-u": "Reiten",
|
||||
@@ -75,7 +75,7 @@
|
||||
"small-blade-u": "Kleine Klingenwaffen",
|
||||
"staff-spea-u": "Stab/ Speer",
|
||||
"swordsmanshi-u": "Schwertkampf",
|
||||
"dexterit-u": "Geschicklichkeit",
|
||||
"dexterit-u": "GESCHICKLICHKEIT",
|
||||
"archer-u": "Bogenschießen",
|
||||
"athletic-u": "Athletik",
|
||||
"basic-rol-u": "Grundwurf",
|
||||
@@ -87,7 +87,7 @@
|
||||
"skills-u": "Fertigkeiten",
|
||||
"physiqu-u": "Physis",
|
||||
"enduranc-u": "Durchhaltevermögen",
|
||||
"empath-u": "Empathie",
|
||||
"empath-u": "EMPATHIE",
|
||||
"charism-u": "Charisma",
|
||||
"decei-u": "Täuschung",
|
||||
"fine-art-u": "Schöne Künste",
|
||||
@@ -98,30 +98,30 @@
|
||||
"persuasio-u": "Überzeugen",
|
||||
"performanc-u": "Auftritt",
|
||||
"seductio-u": "Verführen",
|
||||
"craf-u": "Handwerk",
|
||||
"alchemy-u": "Alchemie",
|
||||
"crafting-u": "Handwerkskunst",
|
||||
"craf-u": "HANDWERK",
|
||||
"alchemy-u": "Alchemie (2)",
|
||||
"crafting-u": "Handwerkskunst (2)",
|
||||
"disguis-u": "Verkleiden",
|
||||
"first-ai-u": "Erste Hilfe",
|
||||
"forger-u": "Fälschen",
|
||||
"pick-loc-u": "Schlösser knacken",
|
||||
"pick-loc-u": "Schloss knacken",
|
||||
"trap-crafting-u": "Fallen herstellen",
|
||||
"courag-u": "Mut",
|
||||
"hex-weaving-u": "Hex weben",
|
||||
"hex-weaving-u": "Hex weben (2)",
|
||||
"detailed-rol-u": "Detailierter Wurf",
|
||||
"intimidatio-u": "EINSCHÜCHTERN",
|
||||
"spell-casting-u": "Zauber wirken",
|
||||
"resist-magic-u": "Magie widerstehen",
|
||||
"intimidatio-u": "Einschüchtern",
|
||||
"spell-casting-u": "Zauber wirken (2)",
|
||||
"resist-magic-u": "Magie widerstehen (2)",
|
||||
"resist-coercio-u": "Zwang widerstehen",
|
||||
"ritual-crafting-u": "Ritual erschaffen",
|
||||
"ritual-crafting-u": "Ritual erschaffen (2)",
|
||||
"toggle-message-u": "Offenbare und öffne die Schlösser auf der rechten Seite von jedem Eigenschaft oder Fertigkeit um weitere Modifikatoren hinzuzufügen.",
|
||||
"stat-modifier-u": "Eigenschafts Modifikator",
|
||||
"quick-roll-button-u": "Schnelle Würfe",
|
||||
"initiativ-u": "Initiative",
|
||||
"stun-death-save-u": "Rettungswurf Betäubung & Tod",
|
||||
"fumble-u": "FUMBLE",
|
||||
"fumble-u": "Patzer",
|
||||
"target-locatio-u": "Ziel Position",
|
||||
"quick-weapon-button-u": "Schnelle Waffe Knopf",
|
||||
"quick-weapon-button-u": "Schnelle Waffen Knöpfe",
|
||||
"skills--stats-modifier-note-u": "Fertigkeiten, Eigenschaft & Mod. Notizen",
|
||||
"notes-on-buffs-or-penalties": "Notizen für Buffs oder Debuffs, welche Eigenschaften oder Fertigkeiten beeinflussen.",
|
||||
"improvement-point-u": "Steigerungspunkte",
|
||||
@@ -133,36 +133,36 @@
|
||||
"reliabilit-u": "Beständigkeit",
|
||||
"rel-u": "Best",
|
||||
"w-accuracy-u": "Waffengenauigkeit",
|
||||
"range-u": "REICHWEITE",
|
||||
"range-u": "Reichweite",
|
||||
"bonus-dmg-u": "Bonus Schaden",
|
||||
"yes-u": "JA",
|
||||
"yes-u": "Ja",
|
||||
"no-u": "Nein",
|
||||
"damage-u": "Schaden",
|
||||
"type-u": "TYP",
|
||||
"type-u": "Typ",
|
||||
"one-handed-u": "Einhand",
|
||||
"two-handed-u": "Zweihand",
|
||||
"conc-u": "Verb.",
|
||||
"tiny-u": "SEHR KLEIN",
|
||||
"small-u": "KLEIN",
|
||||
"medium-u": "MITTEL",
|
||||
"large-u": "GROß",
|
||||
"weight-u": "GEWICHT",
|
||||
"tiny-u": "Sehr Klein",
|
||||
"small-u": "Klein",
|
||||
"medium-u": "Mittel",
|
||||
"large-u": "Groß",
|
||||
"weight-u": "Gewicht",
|
||||
"effect-u": "Effekt",
|
||||
"enhancement-u": "Erw.",
|
||||
"enhancement-u": "Erweiterungen",
|
||||
"shield-size-u": "Schildgröße",
|
||||
"held-u": "Held",
|
||||
"held-u": "Benutzt?",
|
||||
"punch-u": "Schlag",
|
||||
"kick-u": "Tritt",
|
||||
"toxicity-bar-u": "Giftbalken",
|
||||
"max-toxicity-u": "Max. Gift",
|
||||
"total-weigh-u": "Gewicht",
|
||||
"total-weigh-u": "Gesamtgewicht",
|
||||
"armor-u": "Rüstung",
|
||||
"equipped-armo-u": "Ausgerüstete Rüstung",
|
||||
"max-s-u": "Max AK",
|
||||
"armor-enh-u": "Rüstungs-Erw.",
|
||||
"encumbrance-value-u": "Belastungswert",
|
||||
"enc-value-u": "Belw.",
|
||||
"armor-notes-u": "Rüstungsnotizen",
|
||||
"armor-notes-u": "Rüstungsnotizen, ausgerüstete Verbesserungen und/oder Wunden Details...",
|
||||
"maximum-sp-u": "Maximun AK",
|
||||
"head-u": "Kopf",
|
||||
"torso-u": "Körper",
|
||||
@@ -175,9 +175,9 @@
|
||||
"stabilized-u": "Stabilisiert",
|
||||
"treated-u": "Behandelt",
|
||||
"shiel-u": "Schild",
|
||||
"item-nam-u": "GEGENSTANDSNAME",
|
||||
"item-nam-u": "Gegenstände",
|
||||
"qty-u": "Anz.",
|
||||
"item-note-u": "Item Notizen",
|
||||
"item-note-u": "Gegenstands Notizen",
|
||||
"novice-diagrams-and-formulae-u": "Novizen - Diagramme & Formeln",
|
||||
"journeyman-diagrams-and-formulae-u": "Gesellen - Diagramme & Formeln",
|
||||
"master-diagrams-and-formulae-u": "Meister - Diagramme & Formeln",
|
||||
@@ -190,7 +190,7 @@
|
||||
"learned-u": "Gelernt",
|
||||
"dc-u": "SG",
|
||||
"time-u": "Zeit",
|
||||
"component-list-u": " benötigte Komponenten",
|
||||
"component-list-u": "Benötigte Komponenten",
|
||||
"craft-notes-u": "Alchemie Notizen",
|
||||
"alchemical-substanc-u": "Alchemistische Substanzen",
|
||||
"currency-u": "Kronen",
|
||||
@@ -210,12 +210,12 @@
|
||||
"component-name-u": "Komponenten Name",
|
||||
"novice-spells-signs-invocation-u": "Novizen- Zauber, Zeichen, Anrufungen",
|
||||
"sign-u": "Zeichen",
|
||||
"spell-u": "ZAUBER",
|
||||
"spell-u": "Zauber",
|
||||
"invocatio-u": "Anrufung",
|
||||
"sta-cos-u": "Aus Kosten",
|
||||
"non-u": "Keine",
|
||||
"quer-u": "ABFRAGE",
|
||||
"duratio-u": "DAUER",
|
||||
"quer-u": "Abfragen",
|
||||
"duratio-u": "Dauer",
|
||||
"defens-u": "Verteidigung",
|
||||
"spell-description-goes-here": "Effekt",
|
||||
"journeyman-spells-alternate-signs-u": "Gesellen - Zauber, Alternative Zeichen, Anrufungen",
|
||||
@@ -224,21 +224,21 @@
|
||||
"vigor-u": "Elan",
|
||||
"1st-focus-u": "1. Fokus",
|
||||
"focus-lvl-u": "Fokus LVL",
|
||||
"greater-focus-u": "Groß Fokus",
|
||||
"greater-focus-u": "Großer Fokus",
|
||||
"focus-notes": "Fokus Notizen",
|
||||
"2nd-focus-u": "2. Fokus\n",
|
||||
"3rd-focus-u": "3. Fokus",
|
||||
"4th-focus-u": "4. Fokus",
|
||||
"ritual-u": "RITUALE",
|
||||
"ritual-u": "Rituale",
|
||||
"prep-u": "Vorb.",
|
||||
"ritual-description-goes-here": "Ritual Beschreibung",
|
||||
"ritual-components-go-here": "Ritual Komponenten",
|
||||
"hexe-u": "HEXFELDER",
|
||||
"dange-u": "GEFAHR",
|
||||
"low-u": "Gering",
|
||||
"hexe-u": "Verhexungen",
|
||||
"dange-u": "Gefahr",
|
||||
"low-u": "Niedrig",
|
||||
"high-u": "Hoch",
|
||||
"hex-description": "Hex Beschreibung",
|
||||
"requirements-to-lift": "Aufhebung",
|
||||
"hex-description": "Verhexungs Beschreibung",
|
||||
"requirements-to-lift": "Bedingungen zum Aufheben",
|
||||
"style-appearance-outloo-u": "Stil, Aussehen & Auftreten",
|
||||
"clothin-u": "Kleidung",
|
||||
"hair-styl-u": "Frisur",
|
||||
@@ -248,7 +248,7 @@
|
||||
"affectation-u": "Vorlieben",
|
||||
"feelings-on-peopl-u": "Gegenüber Anderen",
|
||||
"early-lif-u": "Jugend",
|
||||
"witcher-training-u": "Witcher Training",
|
||||
"witcher-training-u": "Hexerausbildung?",
|
||||
"homelan-u": "Herkunftsland",
|
||||
"parent-u": "Eltern",
|
||||
"famil-u": "Familie",
|
||||
@@ -266,43 +266,43 @@
|
||||
"description-here-make-sure": "Jahrzehnt Links Beschreibung Event",
|
||||
"reputatio-u": "Ruf",
|
||||
"reputation-leve-u": "Ruf Level",
|
||||
"reputation-notes-details": "Ruf Notizen",
|
||||
"reputation-notes-details": "Ruf Notizen & Details",
|
||||
"critical-wound-u": "Kritische Wunde",
|
||||
"wound-typ-u": "Wundentyp",
|
||||
"days-u": "Tage",
|
||||
"perks-racials-campaign-note-u": "Kampagnennotizen",
|
||||
"additional-race-profession-details": "Weitere Rassen/ Berufungsnotizen",
|
||||
"threat-u": "Gefahr/ Bedrohung",
|
||||
"threat-u": "Gefahr",
|
||||
"bounty-u": "Kopfgeld",
|
||||
"environment-u": "AUSSTATTUNG",
|
||||
"environment-u": "Umgebung",
|
||||
"organisation-u": "Organisation",
|
||||
"height-u": "Größe",
|
||||
"abilities-u": "ATTRIBUTE",
|
||||
"ability-details": "Attributsnotizen",
|
||||
"vulnerabilitie-u": "Verwundbarkeit",
|
||||
"abilities-u": "Fähigkeiten",
|
||||
"ability-details": "Fähigkeiten Notiz",
|
||||
"vulnerabilitie-u": "Schwächen",
|
||||
"list-npcs-vulnerabilities": "Liste NPC Schwäche und Verwundbarkeit",
|
||||
"loot-u": "Beute",
|
||||
"tools-u": "TOOLS",
|
||||
"consumables-u": "CONSUMABLES",
|
||||
"used-skill-u": "USED SKILL",
|
||||
"campaign-info-u": "CAMPAIGN INFORMATION",
|
||||
"settings-u": "SETTINGS",
|
||||
"inventory-u": "INVENTORY",
|
||||
"show-tools-u": "Show tools",
|
||||
"show-consumables-u": "Show consumables",
|
||||
"weapon-template-u": "WEAPON TEMPLATES",
|
||||
"show-singlestrike": "Show single strike",
|
||||
"show-fastattacks-u": "Show fast attacks",
|
||||
"show-strongattacks-u": "Show strong attacks",
|
||||
"show-jointattacks-u": "Show joint attacks",
|
||||
"character-u": "CHARACTER",
|
||||
"show-magic-and-spells": "Show magic and spell tab",
|
||||
"use-pc-defense-bases": "Show defense bases",
|
||||
"use-pc-attack-defense-chain": "Use PC attack-defense-chain",
|
||||
"background-u": "BACKGROUND",
|
||||
"show-multiple-reputations": "Show multiple reputations",
|
||||
"defense-bases": "DEFENSE BASES",
|
||||
"dodge-base": "DODGE BASE",
|
||||
"reposition-base": "REPOSITION BASE",
|
||||
"block-base": "BLOCK BASE"
|
||||
"tools-u": "Werkzeug",
|
||||
"consumables-u": "Verbrauchsgüter",
|
||||
"used-skill-u": "Genutzte Fertigkeiten",
|
||||
"campaign-info-u": "Kampagnen Informationen",
|
||||
"settings-u": "Einstellungen",
|
||||
"inventory-u": "Inventar",
|
||||
"show-tools-u": "Zeige Werkzeug",
|
||||
"show-consumables-u": "Zeige Verbrauchsgüter",
|
||||
"weapon-template-u": "Waffenvorlagen",
|
||||
"show-singlestrike": "Zeige einfacher Schlag",
|
||||
"show-fastattacks-u": "Zeige schnellen Schlag",
|
||||
"show-strongattacks-u": "Zeige starken Schlag",
|
||||
"show-jointattacks-u": "Zeige beidhändigen Schlag",
|
||||
"character-u": "Charakter",
|
||||
"show-magic-and-spells": "Zeige Magie und Zauber Tab",
|
||||
"use-pc-defense-bases": "Zeige Grundwert Verteidigung",
|
||||
"use-pc-attack-defense-chain": "Nutze SC Angriff-Verteidigung-Kette",
|
||||
"background-u": "Hintergrund",
|
||||
"show-multiple-reputations": "Zeige mehrere Ruf-Felder",
|
||||
"defense-bases": "Grundwerte Verteidigung",
|
||||
"dodge-base": "Grundwert Ausweichen",
|
||||
"reposition-base": "Grundwert neu Positionieren",
|
||||
"block-base": "Grundwert Blocken"
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user