+11
-11
@@ -118,31 +118,31 @@
|
||||
<section class="background f-col">
|
||||
<h3 class="sidebar">Background</h3>
|
||||
<div class="sideholder">
|
||||
<input type="number" class="sidebar-input" name="attr_debt">
|
||||
<input type="number" class="sidebar-input" value="0" name="attr_debt">
|
||||
<label>Debt</label>
|
||||
<hr class="overline">
|
||||
</div>
|
||||
|
||||
<div class="sideholder">
|
||||
<input type="number" class="sidebar-input" name="attr_scrip">
|
||||
<input type="number" class="sidebar-input" value="0" name="attr_scrip">
|
||||
<label>Scrip</label>
|
||||
<hr class="overline">
|
||||
</div>
|
||||
|
||||
<div class="sideholder">
|
||||
<input type="number" class="sidebar-input" name="attr_downtime_dice">
|
||||
<input type="number" class="sidebar-input" value="0" name="attr_downtime_dice">
|
||||
<label>Downtime Dice</label>
|
||||
<hr class="overline">
|
||||
</div>
|
||||
|
||||
<div class="sideholder">
|
||||
<input type="number" class="sidebar-input" name="attr_gear_parts">
|
||||
<input type="number" value="0" class="sidebar-input" name="attr_gear_parts">
|
||||
<label>Gear Parts</label>
|
||||
<hr class="overline">
|
||||
</div>
|
||||
|
||||
<div class="sideholder">
|
||||
<input type="number" class="sidebar-input" name="attr_construction_pieces">
|
||||
<input type="number" value="0" class="sidebar-input" name="attr_construction_pieces">
|
||||
<label class="narrow">Construction Pieces</label>
|
||||
<hr class="overline">
|
||||
</div>
|
||||
@@ -171,25 +171,25 @@
|
||||
</div>
|
||||
|
||||
<div class="sideholder">
|
||||
<input type="number" min="0" class="sidebar-input attr" name="attr_soak">
|
||||
<input type="number" value="0" min="0" class="sidebar-input attr" name="attr_soak">
|
||||
<span class="minmax short">/</span>
|
||||
<input type="number" min="0" class="sidebar-input attr" name="attr_soak_max">
|
||||
<input type="number" value="0" min="0" class="sidebar-input attr" name="attr_soak_max">
|
||||
<label>Soak</label>
|
||||
<hr class="overline">
|
||||
</div>
|
||||
|
||||
<div class="sideholder">
|
||||
<input type="number" min="0" class="sidebar-input attr" name="attr_shard">
|
||||
<input type="number" value="0" min="0" class="sidebar-input attr" name="attr_shard">
|
||||
<span class="minmax short">/</span>
|
||||
<input type="number" min="0" class="sidebar-input attr" name="attr_shard_max">
|
||||
<input type="number" value="0" min="0" class="sidebar-input attr" name="attr_shard_max">
|
||||
<label>Shard</label>
|
||||
<hr class="overline">
|
||||
</div>
|
||||
|
||||
<div class="sideholder">
|
||||
<input type="number" min="0" class="sidebar-input attr" name="attr_barrier">
|
||||
<input type="number" value="0" min="0" class="sidebar-input attr" name="attr_barrier">
|
||||
<span class="minmax short">/</span>
|
||||
<input type="number" min="0" class="sidebar-input attr" name="attr_barrier_max">
|
||||
<input type="number" value="0" min="0" class="sidebar-input attr" name="attr_barrier_max">
|
||||
<label>Barrier</label>
|
||||
<hr class="overline">
|
||||
</div>
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
"attribute": "briny",
|
||||
"displayname": "Use Rise of the Briny Bastards expansion?",
|
||||
"type": "checkbox",
|
||||
"value": "0",
|
||||
"value": "1",
|
||||
"description": "Add extra content from the Rise of the Briny Bastards expansion, such as relationships, new enemies, and additional rooms and careers."
|
||||
}
|
||||
],
|
||||
|
||||
+134
-138
@@ -6,142 +6,138 @@
|
||||
"roll20userid": "108188",
|
||||
"instructions": "Roll templates now implemented; see descriptions and other information in new Roll Template section at bottom of sheet. Attack and full attack rolls modifiable in-sheet to allow inclusion of feat- or item-based additions to attacks. Full attack gives 'undefined' error for attacks one does not have a BAB defined for (remove that part of the macro if BAB is not high enough for 2, 3, or 4 attacks/rnd)",
|
||||
"legacy": false,
|
||||
"printable": true,
|
||||
"useroptions": [
|
||||
{
|
||||
"attribute": "spellmode",
|
||||
"displayname": "Spell mode? ",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Base mode|1",
|
||||
"Full mode|2"
|
||||
],
|
||||
"default": "2"
|
||||
},
|
||||
|
||||
{
|
||||
"attribute": "attackmode",
|
||||
"displayname": "Attack mode for PC? ",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Attack and damage separated mode|1",
|
||||
"Single attack and damage roll mode|2"
|
||||
],
|
||||
"default": "1"
|
||||
},
|
||||
{
|
||||
"attribute": "summonsAttackmode",
|
||||
"displayname": "Attack mode in summons section? ",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Attack and damage separated mode|1",
|
||||
"Single attack and damage roll mode|2"
|
||||
],
|
||||
"default": "1"
|
||||
},
|
||||
{
|
||||
"attribute": "npcAttackmode",
|
||||
"displayname": "Attack mode for NPC? ",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Attack and damage separated mode|1",
|
||||
"Single attack and damage roll mode|2"
|
||||
],
|
||||
"default": "1"
|
||||
},
|
||||
|
||||
{
|
||||
"attribute": "criticmode",
|
||||
"displayname": "Critic mode for PC? ",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Reroll critic damage|2",
|
||||
"Multiply critic damage|3",
|
||||
"Custom critic damage|4"
|
||||
],
|
||||
"default": "2"
|
||||
},
|
||||
{
|
||||
"attribute": "summonsCriticmode",
|
||||
"displayname": "Critic mode in summons section? ",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Reroll critic damage|2",
|
||||
"Multiply critic damage|3",
|
||||
"Custom critic damage|4"
|
||||
],
|
||||
"default": "2"
|
||||
},
|
||||
{
|
||||
"attribute": "npcCriticmode",
|
||||
"displayname": "Critic mode for NPC? ",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Reroll critic damage|2",
|
||||
"Multiply critic damage|3",
|
||||
"Custom critic damage|4"
|
||||
],
|
||||
"default": "2"
|
||||
},
|
||||
|
||||
{
|
||||
"attribute": "damagemode",
|
||||
"displayname": "Damage mode for PC? ",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Damage fields united|1",
|
||||
"Damage fields splitted|2"
|
||||
],
|
||||
"default": "2"
|
||||
},
|
||||
{
|
||||
"attribute": "summonsDamagemode",
|
||||
"displayname": "Damage mode in summons section? ",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Damage fields united|1",
|
||||
"Damage fields splitted|2"
|
||||
],
|
||||
"default": "2"
|
||||
},
|
||||
{
|
||||
"attribute": "npcDamagemode",
|
||||
"displayname": "Damage mode for NPC? ",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Damage fields united|1",
|
||||
"Damage fields splitted|2"
|
||||
],
|
||||
"default": "2"
|
||||
},
|
||||
|
||||
{
|
||||
"attribute": "weightscale",
|
||||
"displayname": "Weight unit setup for weight calculations:",
|
||||
"displaytranslationkey": "weight-setup-info1",
|
||||
"type": "text",
|
||||
"value": "1"
|
||||
},
|
||||
{
|
||||
"attribute": "weightunit",
|
||||
"displayname": "Weight Unit should be an abbreviation of 2 or 3 characters:",
|
||||
"displaytranslationkey": "weight-setup-info2",
|
||||
"type": "text",
|
||||
"value": "lbs"
|
||||
},
|
||||
|
||||
{
|
||||
"attribute": "lengthscale",
|
||||
"displayname": "Length unit setup for speed calculations:",
|
||||
"displaytranslationkey": "length-setup-info1",
|
||||
"type": "text",
|
||||
"value": "1"
|
||||
},
|
||||
{
|
||||
"attribute": "lengthunit",
|
||||
"displayname": "Length Unit should be an abbreviation of 2 or 3 characters:",
|
||||
"displaytranslationkey": "length-setup-info2",
|
||||
"type": "text",
|
||||
"value": "ft"
|
||||
}
|
||||
]
|
||||
}
|
||||
{
|
||||
"attribute": "spellmode",
|
||||
"displayname": "Spell mode? ",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Base mode|1",
|
||||
"Full mode|2"
|
||||
],
|
||||
"default": "2"
|
||||
},
|
||||
{
|
||||
"attribute": "attackmode",
|
||||
"displayname": "Attack mode for PC? ",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Attack and damage separated mode|1",
|
||||
"Single attack and damage roll mode|2"
|
||||
],
|
||||
"default": "1"
|
||||
},
|
||||
{
|
||||
"attribute": "summonsAttackmode",
|
||||
"displayname": "Attack mode in summons section? ",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Attack and damage separated mode|1",
|
||||
"Single attack and damage roll mode|2"
|
||||
],
|
||||
"default": "1"
|
||||
},
|
||||
{
|
||||
"attribute": "npcAttackmode",
|
||||
"displayname": "Attack mode for NPC? ",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Attack and damage separated mode|1",
|
||||
"Single attack and damage roll mode|2"
|
||||
],
|
||||
"default": "1"
|
||||
},
|
||||
{
|
||||
"attribute": "criticmode",
|
||||
"displayname": "Critic mode for PC? ",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Reroll critic damage|2",
|
||||
"Multiply critic damage|3",
|
||||
"Custom critic damage|4"
|
||||
],
|
||||
"default": "2"
|
||||
},
|
||||
{
|
||||
"attribute": "summonsCriticmode",
|
||||
"displayname": "Critic mode in summons section? ",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Reroll critic damage|2",
|
||||
"Multiply critic damage|3",
|
||||
"Custom critic damage|4"
|
||||
],
|
||||
"default": "2"
|
||||
},
|
||||
{
|
||||
"attribute": "npcCriticmode",
|
||||
"displayname": "Critic mode for NPC? ",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Reroll critic damage|2",
|
||||
"Multiply critic damage|3",
|
||||
"Custom critic damage|4"
|
||||
],
|
||||
"default": "2"
|
||||
},
|
||||
{
|
||||
"attribute": "damagemode",
|
||||
"displayname": "Damage mode for PC? ",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Damage fields united|1",
|
||||
"Damage fields splitted|2"
|
||||
],
|
||||
"default": "2"
|
||||
},
|
||||
{
|
||||
"attribute": "summonsDamagemode",
|
||||
"displayname": "Damage mode in summons section? ",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Damage fields united|1",
|
||||
"Damage fields splitted|2"
|
||||
],
|
||||
"default": "2"
|
||||
},
|
||||
{
|
||||
"attribute": "npcDamagemode",
|
||||
"displayname": "Damage mode for NPC? ",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Damage fields united|1",
|
||||
"Damage fields splitted|2"
|
||||
],
|
||||
"default": "2"
|
||||
},
|
||||
{
|
||||
"attribute": "weightscale",
|
||||
"displayname": "Weight unit setup for weight calculations:",
|
||||
"displaytranslationkey": "weight-setup-info1",
|
||||
"type": "text",
|
||||
"value": "1"
|
||||
},
|
||||
{
|
||||
"attribute": "weightunit",
|
||||
"displayname": "Weight Unit should be an abbreviation of 2 or 3 characters:",
|
||||
"displaytranslationkey": "weight-setup-info2",
|
||||
"type": "text",
|
||||
"value": "lbs"
|
||||
},
|
||||
{
|
||||
"attribute": "lengthscale",
|
||||
"displayname": "Length unit setup for speed calculations:",
|
||||
"displaytranslationkey": "length-setup-info1",
|
||||
"type": "text",
|
||||
"value": "1"
|
||||
},
|
||||
{
|
||||
"attribute": "lengthunit",
|
||||
"displayname": "Length Unit should be an abbreviation of 2 or 3 characters:",
|
||||
"displaytranslationkey": "length-setup-info2",
|
||||
"type": "text",
|
||||
"value": "ft"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -26,10 +26,12 @@
|
||||
|
||||
.wrapper-attributes {
|
||||
display: grid;
|
||||
grid-template-columns: 3fr 1fr 1fr 3fr 1fr;
|
||||
width: 1000px;
|
||||
grid-template-columns: 3fr 1fr 1fr 1fr 1fr 3fr 1fr;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
.charsheet {
|
||||
background-image: url(https://d3clqjduf2gvxg.cloudfront.net/images/background.png); /*preview background*/
|
||||
background-repeat: repeat;
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
|
||||
|
||||
<div class="sheet-columns">
|
||||
|
||||
<div class="sheet-col">
|
||||
<div class="sheet-rows">
|
||||
<label data-i18n="Name:">Name:</label><input type="text" name="attr_character_name" title='Charaktername'/>
|
||||
|
||||
<hr />
|
||||
<hr />
|
||||
<div class="sheet-columns">
|
||||
<div>
|
||||
<input type="checkbox" class="sheet-toggle-show" title='Zonen-Wundschwellen anzeigen' data-i18n-title="Zonen-Wundschwellen-anzeigen-title"/>
|
||||
@@ -21,51 +19,56 @@
|
||||
</div>
|
||||
</div>
|
||||
<br />
|
||||
<input type="checkbox" class="whatever" title="Würfelwürfe verdeckt an Meister senden" name="attr_sheet-roll-gm" value="1"/>
|
||||
<span data-i18n="Verdeckt-Wuerfeln" style="font-weight:bold">Verdeckt würfeln</span>
|
||||
<div>
|
||||
<input type="checkbox" class="whatever" title="Würfelwürfe verdeckt an Meister senden" name="attr_sheet-roll-gm" value="1"/>
|
||||
<span data-i18n="Verdeckt-Wuerfeln" style="font-weight:bold">Verdeckt würfeln</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-col">
|
||||
<div class="sheet-rows">
|
||||
<img style="max-width:100%" src="https://ilarisblog.files.wordpress.com/2015/11/cropped-ilaris-schrift-lang-trans23-e14484903443392.png" />
|
||||
<hr />
|
||||
<h5 style="text-align: center"><input type="number" name="attr_schip" title='Aktuelle Schicksalspunkte'/> / <input type="number" name="attr_schip_max" title='Maximale Schicksalspunkte'/> <br />
|
||||
<span data-i18n="Schicksalspunkte">Schicksalspunkte</span> <br /> !<input type="checkbox" name="attr_sp" value="1" title="Schicksalspunkt für Probe einsetzen ('Glückliche Fügung')" data-i18n-title="Schicksalspunkt für Probe einsetzen ('Glückliche Fügung')"/><input type="checkbox" name="attr_sp_eig" value="1" title='zusätzlich Eigenheit ausnutzen' data-i18n-title='zusätzlich Eigenheit ausnutzen'/>!</h5> <input type="hidden" name="attr_3W20" value="[[3+@{sp}+@{sp_eig}]]"/> <input type="hidden" name="attr_3W20_keep" value="[[2+@{sp}+@{sp_eig}]]"/> <input type="hidden" name="attr_1W20" value="[[1+@{sp}+@{sp_eig}]]"/>
|
||||
<hr />
|
||||
<h5 style="text-align: center"><input type="number" name="attr_schip" title='Aktuelle Schicksalspunkte'/> / <input type="number" name="attr_schip_max" title='Maximale Schicksalspunkte'/> <br />
|
||||
<span data-i18n="Schicksalspunkte">Schicksalspunkte</span> <br /> !<input type="checkbox" name="attr_sp" value="1" title="Schicksalspunkt für Probe einsetzen ('Glückliche Fügung')" data-i18n-title="Schicksalspunkt für Probe einsetzen ('Glückliche Fügung')"/><input type="checkbox" name="attr_sp_eig" value="1" title='zusätzlich Eigenheit ausnutzen' data-i18n-title='zusätzlich Eigenheit ausnutzen'/>!</h5> <input type="hidden" name="attr_3W20" value="[[3+@{sp}+@{sp_eig}]]"/> <input type="hidden" name="attr_3W20_keep" value="[[2+@{sp}+@{sp_eig}]]"/> <input type="hidden" name="attr_1W20" value="[[1+@{sp}+@{sp_eig}]]"/>
|
||||
</div>
|
||||
|
||||
<div class="sheet-col" style="text-align: right">
|
||||
<div class="sheet-rows" style="text-align: right">
|
||||
<label data-i18n="Einschränkungen:" style="text-align: right" >Einschränkungen: </label>
|
||||
<span data-i18n="W" style="font-weight: bold"> W </span> <select name="attr_wounds_w" class='sheet-short' style="width: 50px" title='Summe aktueller Wunden'>
|
||||
<option value="0" selected="selected">0</option>
|
||||
<option value="1">1</option>
|
||||
<option value="2">2</option>
|
||||
<option value="3">3</option>
|
||||
<option value="4">4</option>
|
||||
<option value="5">5</option>
|
||||
<option value="6">6</option>
|
||||
<option value="7">7</option>
|
||||
<option value="8">8</option>
|
||||
</select>
|
||||
<span data-i18n="E" style="font-weight: bold"> E </span> <select name="attr_wounds_e" class='sheet-short' style="width: 50px" title='Summe aktueller Erschöpfung'>
|
||||
<option value="0" selected="selected">0</option>
|
||||
<option value="1">1</option>
|
||||
<option value="2">2</option>
|
||||
<option value="3">3</option>
|
||||
<option value="4">4</option>
|
||||
<option value="5">5</option>
|
||||
<option value="6">6</option>
|
||||
<option value="7">7</option>
|
||||
<option value="8">8</option>
|
||||
</select>⠀
|
||||
<input type="hidden" name="attr_wounds" value="8">
|
||||
<input type="hidden" name="attr_wounds_max" value="8">
|
||||
<input type="hidden" name="attr_wmod" value="0">
|
||||
<input type="number" name="attr_wmodshow" value="@{wmod}" disabled="true" title='Aktuelle Wundabzüge'/><br />
|
||||
<input type="hidden" name="attr_wmodkw" value="[[@{wmod}*(1-@{kaltewut})]]"/>
|
||||
<div>
|
||||
<span data-i18n="W" style="font-weight: bold"> W </span> <select name="attr_wounds_w" class='sheet-short' style="width: 50px" title='Summe aktueller Wunden'>
|
||||
<option value="0" selected="selected">0</option>
|
||||
<option value="1">1</option>
|
||||
<option value="2">2</option>
|
||||
<option value="3">3</option>
|
||||
<option value="4">4</option>
|
||||
<option value="5">5</option>
|
||||
<option value="6">6</option>
|
||||
<option value="7">7</option>
|
||||
<option value="8">8</option>
|
||||
</select>
|
||||
<span data-i18n="E" style="font-weight: bold"> E </span> <select name="attr_wounds_e" class='sheet-short' style="width: 50px" title='Summe aktueller Erschöpfung'>
|
||||
<option value="0" selected="selected">0</option>
|
||||
<option value="1">1</option>
|
||||
<option value="2">2</option>
|
||||
<option value="3">3</option>
|
||||
<option value="4">4</option>
|
||||
<option value="5">5</option>
|
||||
<option value="6">6</option>
|
||||
<option value="7">7</option>
|
||||
<option value="8">8</option>
|
||||
</select>⠀
|
||||
<input type="hidden" name="attr_wounds" value="8">
|
||||
<input type="hidden" name="attr_wounds_max" value="8">
|
||||
<input type="hidden" name="attr_wmod" value="0">
|
||||
<input type="number" name="attr_wmodshow" value="@{wmod}" disabled="true" title='Aktuelle Wundabzüge'/><br />
|
||||
<input type="hidden" name="attr_wmodkw" value="[[@{wmod}*(1-@{kaltewut})]]"/>
|
||||
</div>
|
||||
<span data-i18n="Kalte Wut">Kalte Wut </span><input type="checkbox" name="attr_kaltewut" value="1" title='Sonderfertigkeit "Kalte Wut" oder anderes Ignorieren von Wundabzügen'/><br /><br />
|
||||
<label data-i18n="Globaler Modifikator:" style="text-align: right">Globaler Modifikator: </label>
|
||||
<input type="number" name="attr_mod" value='0' style="text-align: right" title='Globaler, situativer Modifikator für alle Probenwürfe - Positive Zahlen entsprechen Boni'/>
|
||||
<input type="number" name="attr_gesmod" style="text-align: right" value='(@{mod} + @{wmodkw})' disabled='true' title='Globaler, situativer Modifikator für alle Probenwürfe inklusive Wundabzügen'/>
|
||||
|
||||
<div >
|
||||
<label data-i18n="Globaler Modifikator:" style="text-align: right">Globaler Modifikator: </label>
|
||||
<input type="number" name="attr_mod" value='0' style="text-align: right" title='Globaler, situativer Modifikator für alle Probenwürfe - Positive Zahlen entsprechen Boni'/>
|
||||
<input type="number" name="attr_gesmod" style="text-align: right" value='(@{mod} + @{wmodkw})' disabled='true' title='Globaler, situativer Modifikator für alle Probenwürfe inklusive Wundabzügen'/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -89,9 +92,10 @@
|
||||
<div class="sheet-attributes" >
|
||||
|
||||
<h2 data-i18n="Attribute">Attribute</h2>
|
||||
<div class="sheet-rows">
|
||||
<div >
|
||||
<div class="wrapper-attributes">
|
||||
<input type="hidden" class="sheet-boolean-roll-gm" name="attr_sheet-roll-gm" />
|
||||
<input type="hidden" class="sheet-boolean-roll-gm" name="attr_sheet-roll-gm" value="0"/>
|
||||
|
||||
<b data-i18n="Konstitution">Konstitution</b> <input type="number" maxlength="2" name='attr_ko' value='0' class='sheet-short' title='Attributs-Wert mit einfachem Wert eintragen'> <input type="number" maxlength="2" name='attr_ko_pw' value='@{ko}*2 + @{komod}*2' class='sheet-short' title='Probenwert für Attributsprobe' disabled="true">
|
||||
<button type='roll' name='roll_ko3' class="sheet-roll-player" class="sheet-roll-player" title='Probe (3W20 Median)' value='&{template:Attribut} {{sp=[[@{sp}]]}} {{name=@{character_name}: Konstitution}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + 2*@{ko} + 2*@{komod} + @{mod} + @{wmodkw}]]}}'>III</button>
|
||||
<button type='roll' name='roll_ko3' class="sheet-roll-gm" class="sheet-roll-player" title='Probe (3W20 Median) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + 2*@{ko} + 2*@{komod} + @{mod} + @{wmodkw} Konstitution III'>III</button>
|
||||
@@ -100,85 +104,72 @@
|
||||
<button type='roll' name='roll_ko1' class="sheet-roll-gm" class="sheet-roll-player" title='Probe (1W20) an Meister' value='/gr @{1W20}d20kh1 + 2*@{ko} + 2*@{komod} + @{mod} + @{wmodkw} Konstitution I'>I</button>
|
||||
<b data-i18n="Temporärer Modifikator:">Temporärer Modifikator:</b>
|
||||
<input type="number" maxlength="2" name='attr_komod' value='0' class='sheet-short' title='Attributs-Modifikator Konstitution - Positive Zahlen entsprechen Boni'>
|
||||
</div>
|
||||
<div class="wrapper-attributes">
|
||||
<input type="hidden" class="sheet-boolean-roll-gm" name="attr_sheet-roll-gm" />
|
||||
<b data-i18n="Mut">Mut</b><input type="number" maxlength="2" name='attr_mu' value='0' class='sheet-short' title='Attributs-Wert mit einfachem Wert eintragen'> <input type="number" maxlength="2" name='attr_mu_pw' value='@{mu}*2 + @{mumod}*2' class='sheet-short' title='Probenwert für Attributsprobe' disabled="true">
|
||||
<button type='roll' name='roll_mu3' class="sheet-roll-player" title='Probe (3W20 Median)' value='&{template:Attribut} {{sp=[[@{sp}]]}} {{name=@{character_name}: Mut}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + 2*@{mu} + 2*@{mumod} + @{mod} + @{wmodkw}]]}}'>III</button>
|
||||
<button type='roll' name='roll_mu3' class="sheet-roll-gm" title='Probe (3W20 Median) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + 2*@{mu} + 2*@{mumod} + @{mod} + @{wmodkw} Mut III'>III</button>
|
||||
|
||||
<b data-i18n="Mut">Mut</b><input type="number" maxlength="2" name='attr_mu' value='0' class='sheet-short' title='Attributs-Wert mit einfachem Wert eintragen'> <input type="number" maxlength="2" name='attr_mu_pw' value='@{mu}*2 + @{mumod}*2' class='sheet-short' title='Probenwert für Attributsprobe' disabled="true">
|
||||
<button type='roll' name='roll_mu3' class="sheet-roll-player" title='Probe (3W20 Median)' value='&{template:Attribut} {{sp=[[@{sp}]]}} {{name=@{character_name}: Mut}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + 2*@{mu} + 2*@{mumod} + @{mod} + @{wmodkw}]]}}'>III</button>
|
||||
<button type='roll' name='roll_mu3' class="sheet-roll-gm" title='Probe (3W20 Median) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + 2*@{mu} + 2*@{mumod} + @{mod} + @{wmodkw} Mut III'>III</button>
|
||||
|
||||
<button type='roll' name='roll_mu1' class="sheet-roll-player" title='Probe (1W20)' value='&{template:Attribut} {{sp=[[@{sp}]]}} {{name=@{character_name}: Mut I}} {{Erfolgswert=[[{@{1W20}d20kh1} + 2*@{mu} + 2*@{mumod} + @{mod} + @{wmodkw}]]}}'>I</button>
|
||||
<button type='roll' name='roll_mu1' class="sheet-roll-gm" title='Probe (1W20) an Meister' value='/gr {@{1W20}d20kh1} + 2*@{mu} + 2*@{mumod} + @{mod} + @{wmodkw} Mut I'>I</button>
|
||||
<b data-i18n="Temporärer Modifikator:">Temporärer Modifikator:</b>
|
||||
<input type="number" maxlength="2" name='attr_mumod' value='0' class='sheet-short' title='Attributs-Modifikator Mut - Positive Zahlen entsprechen Boni'>
|
||||
|
||||
<b data-i18n="Gewandheit">Gewandheit</b><input type="number" maxlength="2" name='attr_ge' value='0' class='sheet-short' title='Attributs-Wert mit einfachem Wert eintragen'> <input type="number" maxlength="2" name='attr_ge_pw' value='@{ge}*2 + @{gemod}*2' class='sheet-short' title='Probenwert für Attributsprobe' disabled="true">
|
||||
<button type='roll' name='roll_ge3' class="sheet-roll-player" title='Probe (3W20 Median)' value='&{template:Attribut} {{sp=[[@{sp}]]}} {{name=@{character_name}: Gewandtheit}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + 2*@{ge} + 2*@{gemod} + @{mod} + @{wmodkw}]]}}'>III</button>
|
||||
<button type='roll' name='roll_ge3' class="sheet-roll-gm" title='Probe (3W20 Median) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + 2*@{ge} + 2*@{gemod} + @{mod} + @{wmodkw} Gewandtheit III'>III</button>
|
||||
|
||||
<button type='roll' name='roll_ge1' class="sheet-roll-player" title='Probe (1W20)' value='&{template:Attribut} {{sp=[[@{sp}]]}} {{name=@{character_name}: Gewandtheit I}} {{Erfolgswert=[[{@{1W20}d20kh1} + 2*@{ge} + 2*@{gemod} + @{mod} + @{wmodkw}]]}}'>I</button>
|
||||
<button type='roll' name='roll_ge1' class="sheet-roll-gm" title='Probe (1W20)' value='/gr {@{1W20}d20kh1} + 2*@{ge} + 2*@{gemod} + @{mod} + @{wmodkw} Gewandtheit I'>I</button>
|
||||
<b data-i18n="Temporärer Modifikator:">Temporärer Modifikator:</b>
|
||||
<input type="number" maxlength="2" name='attr_gemod' value='0' class='sheet-short' title='Attributs-Modifikator Gewandheit - Positive Zahlen entsprechen Boni'>
|
||||
|
||||
<b data-i18n="Körperkraft">Körperkraft</b><input type="number" maxlength="2" name='attr_kk' value='0' class='sheet-short' title='Attributs-Wert mit einfachem Wert eintragen'> <input type="number" maxlength="2" name='attr_kk_pw' value='@{kk}*2 + @{kkmod}*2' class='sheet-short' title='Probenwert für Attributsprobe' disabled="true">
|
||||
<button type='roll' name='roll_kk3' class="sheet-roll-player" title='Probe (3W20 Median)' value='&{template:Attribut} {{sp=[[@{sp}]]}} {{name=@{character_name}: Körperkraft}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + 2*@{kk} + 2*@{kkmod} + @{mod} + @{wmodkw}]]}}'>III</button>
|
||||
<button type='roll' name='roll_kk3' class="sheet-roll-gm" title='Probe (3W20 Median) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + 2*@{kk} + 2*@{kkmod} + @{mod} + @{wmodkw} Körperkraft III'>III</button>
|
||||
|
||||
<button type='roll' name='roll_kk1' class="sheet-roll-player" title='Probe (1W20)' value='&{template:Attribut} {{sp=[[@{sp}]]}} {{name=@{character_name}: Körperkraft I}} {{Erfolgswert=[[{@{1W20}d20kh1} + 2*@{kk} + 2*@{kkmod} + @{mod} + @{wmodkw}]]}}'>I</button>
|
||||
<button type='roll' name='roll_kk1' class="sheet-roll-gm" title='Probe (1W20) an Meister' value='/gr {@{1W20}d20kh1} + 2*@{kk} + 2*@{kkmod} + @{mod} + @{wmodkw} Körperkraft I'>I</button>
|
||||
<b data-i18n="Temporärer Modifikator:">Temporärer Modifikator:</b>
|
||||
<input type="number" maxlength="2" name='attr_kkmod' value='0' class='sheet-short' title='Attributs-Modifikator Körperkraft - Positive Zahlen entsprechen Boni'>
|
||||
|
||||
<b data-i18n="Intuition">Intuition</b><input type="number" maxlength="2" name='attr_in' value='0' class='sheet-short' title='Attributs-Wert mit einfachem Wert eintragen'> <input type="number" maxlength="2" name='attr_in_pw' value='@{in}*2 + @{inmod}*2' class='sheet-short' title='Probenwert für Attributsprobe' disabled="true">
|
||||
<button type='roll' name='roll_in3' class="sheet-roll-player" title='Probe (3W20 Median)' value='&{template:Attribut} {{sp=[[@{sp}]]}} {{name=@{character_name}: Intuition}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + 2*@{in} + 2*@{inmod} + @{mod} + @{wmodkw}]]}}'>III</button>
|
||||
<button type='roll' name='roll_in3' class="sheet-roll-gm" title='Probe (3W20 Median) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + 2*@{in} + 2*@{inmod} + @{mod} + @{wmodkw} Intuition III'>III</button>
|
||||
|
||||
<button type='roll' name='roll_in1' class="sheet-roll-player" title='Probe (1W20)' value='&{template:Attribut} {{sp=[[@{sp}]]}} {{name=@{character_name}: Intuition I}} {{Erfolgswert=[[{@{1W20}d20kh1} + 2*@{in} + 2*@{inmod} + @{mod} + @{wmodkw}]]}}'>I</button>
|
||||
<button type='roll' name='roll_in1' class="sheet-roll-gm" title='Probe (1W20) an Meister' value='/gr {@{1W20}d20kh1} + 2*@{in} + 2*@{inmod} + @{mod} + @{wmodkw} Intuition I'>I</button>
|
||||
<b data-i18n="Temporärer Modifikator:">Temporärer Modifikator:</b>
|
||||
<input type="number" maxlength="2" name='attr_inmod' value='0' class='sheet-short' title='Attributs-Modifikator Intuition - Positive Zahlen entsprechen Boni'>
|
||||
|
||||
<b data-i18n="Klugheit">Klugheit</b><input type="number" maxlength="2" name='attr_kl' value='0' class='sheet-short' title='Attributs-Wert mit einfachem Wert eintragen'> <input type="number" maxlength="2" name='attr_kl_pw' value='@{kl}*2 + @{klmod}*2' class='sheet-short' title='Probenwert für Attributsprobe' disabled="true">
|
||||
<button type='roll' name='roll_kl3' class="sheet-roll-player" title='Probe (3W20 Median)' value='&{template:Attribut} {{sp=[[@{sp}]]}} {{name=@{character_name}: Klugheit}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + 2*@{kl} + 2*@{klmod} + @{mod} + @{wmodkw}]]}}'>III</button>
|
||||
<button type='roll' name='roll_kl3' class="sheet-roll-gm" title='Probe (3W20 Median) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + 2*@{kl} + 2*@{klmod} + @{mod} + @{wmodkw} Klugheit III'>III</button>
|
||||
|
||||
<button type='roll' name='roll_kl1' class="sheet-roll-player" title='Probe (1W20)' value='&{template:Attribut} {{sp=[[@{sp}]]}} {{name=@{character_name}: Klugheit I}} {{Erfolgswert=[[{@{1W20}d20kh1} + 2*@{kl} + 2*@{klmod} + @{mod} + @{wmodkw}]]}}'>I</button>
|
||||
<button type='roll' name='roll_kl1' class="sheet-roll-gm" title='Probe (1W20) an Meister' value='/gr {@{1W20}d20kh1} + 2*@{kl} + 2*@{klmod} + @{mod} + @{wmodkw} Klugheit I'>I</button>
|
||||
<b data-i18n="Temporärer Modifikator:">Temporärer Modifikator:</b>
|
||||
<input type="number" maxlength="2" name='attr_klmod' value='0' class='sheet-short' title='Attributs-Modifikator Klugheit - Positive Zahlen entsprechen Boni'>
|
||||
|
||||
|
||||
<button type='roll' name='roll_mu1' class="sheet-roll-player" title='Probe (1W20)' value='&{template:Attribut} {{sp=[[@{sp}]]}} {{name=@{character_name}: Mut I}} {{Erfolgswert=[[{@{1W20}d20kh1} + 2*@{mu} + 2*@{mumod} + @{mod} + @{wmodkw}]]}}'>I</button>
|
||||
<button type='roll' name='roll_mu1' class="sheet-roll-gm" title='Probe (1W20) an Meister' value='/gr {@{1W20}d20kh1} + 2*@{mu} + 2*@{mumod} + @{mod} + @{wmodkw} Mut I'>I</button>
|
||||
<b data-i18n="Temporärer Modifikator:">Temporärer Modifikator:</b>
|
||||
<input type="number" maxlength="2" name='attr_mumod' value='0' class='sheet-short' title='Attributs-Modifikator Mut - Positive Zahlen entsprechen Boni'>
|
||||
</div>
|
||||
<div class="wrapper-attributes">
|
||||
<input type="hidden" class="sheet-boolean-roll-gm" name="attr_sheet-roll-gm" />
|
||||
<b data-i18n="Gewandheit">Gewandheit</b><input type="number" maxlength="2" name='attr_ge' value='0' class='sheet-short' title='Attributs-Wert mit einfachem Wert eintragen'> <input type="number" maxlength="2" name='attr_ge_pw' value='@{ge}*2 + @{gemod}*2' class='sheet-short' title='Probenwert für Attributsprobe' disabled="true">
|
||||
<button type='roll' name='roll_ge3' class="sheet-roll-player" title='Probe (3W20 Median)' value='&{template:Attribut} {{sp=[[@{sp}]]}} {{name=@{character_name}: Gewandtheit}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + 2*@{ge} + 2*@{gemod} + @{mod} + @{wmodkw}]]}}'>III</button>
|
||||
<button type='roll' name='roll_ge3' class="sheet-roll-gm" title='Probe (3W20 Median) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + 2*@{ge} + 2*@{gemod} + @{mod} + @{wmodkw} Gewandtheit III'>III</button>
|
||||
|
||||
<button type='roll' name='roll_ge1' class="sheet-roll-player" title='Probe (1W20)' value='&{template:Attribut} {{sp=[[@{sp}]]}} {{name=@{character_name}: Gewandtheit I}} {{Erfolgswert=[[{@{1W20}d20kh1} + 2*@{ge} + 2*@{gemod} + @{mod} + @{wmodkw}]]}}'>I</button>
|
||||
<button type='roll' name='roll_ge1' class="sheet-roll-gm" title='Probe (1W20)' value='/gr {@{1W20}d20kh1} + 2*@{ge} + 2*@{gemod} + @{mod} + @{wmodkw} Gewandtheit I'>I</button>
|
||||
<b data-i18n="Temporärer Modifikator:">Temporärer Modifikator:</b>
|
||||
<input type="number" maxlength="2" name='attr_gemod' value='0' class='sheet-short' title='Attributs-Modifikator Gewandheit - Positive Zahlen entsprechen Boni'>
|
||||
</div>
|
||||
<div class="wrapper-attributes">
|
||||
<input type="hidden" class="sheet-boolean-roll-gm" name="attr_sheet-roll-gm" />
|
||||
<b data-i18n="Körperkraft">Körperkraft</b><input type="number" maxlength="2" name='attr_kk' value='0' class='sheet-short' title='Attributs-Wert mit einfachem Wert eintragen'> <input type="number" maxlength="2" name='attr_kk_pw' value='@{kk}*2 + @{kkmod}*2' class='sheet-short' title='Probenwert für Attributsprobe' disabled="true">
|
||||
<button type='roll' name='roll_kk3' class="sheet-roll-player" title='Probe (3W20 Median)' value='&{template:Attribut} {{sp=[[@{sp}]]}} {{name=@{character_name}: Körperkraft}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + 2*@{kk} + 2*@{kkmod} + @{mod} + @{wmodkw}]]}}'>III</button>
|
||||
<button type='roll' name='roll_kk3' class="sheet-roll-gm" title='Probe (3W20 Median) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + 2*@{kk} + 2*@{kkmod} + @{mod} + @{wmodkw} Körperkraft III'>III</button>
|
||||
|
||||
<button type='roll' name='roll_kk1' class="sheet-roll-player" title='Probe (1W20)' value='&{template:Attribut} {{sp=[[@{sp}]]}} {{name=@{character_name}: Körperkraft I}} {{Erfolgswert=[[{@{1W20}d20kh1} + 2*@{kk} + 2*@{kkmod} + @{mod} + @{wmodkw}]]}}'>I</button>
|
||||
<button type='roll' name='roll_kk1' class="sheet-roll-gm" title='Probe (1W20) an Meister' value='/gr {@{1W20}d20kh1} + 2*@{kk} + 2*@{kkmod} + @{mod} + @{wmodkw} Körperkraft I'>I</button>
|
||||
<b data-i18n="Temporärer Modifikator:">Temporärer Modifikator:</b>
|
||||
<input type="number" maxlength="2" name='attr_kkmod' value='0' class='sheet-short' title='Attributs-Modifikator Körperkraft - Positive Zahlen entsprechen Boni'>
|
||||
</div>
|
||||
<div class="wrapper-attributes">
|
||||
<input type="hidden" class="sheet-boolean-roll-gm" name="attr_sheet-roll-gm" />
|
||||
<b data-i18n="Intuition">Intuition</b><input type="number" maxlength="2" name='attr_in' value='0' class='sheet-short' title='Attributs-Wert mit einfachem Wert eintragen'> <input type="number" maxlength="2" name='attr_in_pw' value='@{in}*2 + @{inmod}*2' class='sheet-short' title='Probenwert für Attributsprobe' disabled="true">
|
||||
<button type='roll' name='roll_in3' class="sheet-roll-player" title='Probe (3W20 Median)' value='&{template:Attribut} {{sp=[[@{sp}]]}} {{name=@{character_name}: Intuition}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + 2*@{in} + 2*@{inmod} + @{mod} + @{wmodkw}]]}}'>III</button>
|
||||
<button type='roll' name='roll_in3' class="sheet-roll-gm" title='Probe (3W20 Median) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + 2*@{in} + 2*@{inmod} + @{mod} + @{wmodkw} Intuition III'>III</button>
|
||||
|
||||
<button type='roll' name='roll_in1' class="sheet-roll-player" title='Probe (1W20)' value='&{template:Attribut} {{sp=[[@{sp}]]}} {{name=@{character_name}: Intuition I}} {{Erfolgswert=[[{@{1W20}d20kh1} + 2*@{in} + 2*@{inmod} + @{mod} + @{wmodkw}]]}}'>I</button>
|
||||
<button type='roll' name='roll_in1' class="sheet-roll-gm" title='Probe (1W20) an Meister' value='/gr {@{1W20}d20kh1} + 2*@{in} + 2*@{inmod} + @{mod} + @{wmodkw} Intuition I'>I</button>
|
||||
<b data-i18n="Temporärer Modifikator:">Temporärer Modifikator:</b>
|
||||
<input type="number" maxlength="2" name='attr_inmod' value='0' class='sheet-short' title='Attributs-Modifikator Intuition - Positive Zahlen entsprechen Boni'>
|
||||
</div>
|
||||
<div class="wrapper-attributes">
|
||||
<input type="hidden" class="sheet-boolean-roll-gm" name="attr_sheet-roll-gm" />
|
||||
<b data-i18n="Klugheit">Klugheit</b><input type="number" maxlength="2" name='attr_kl' value='0' class='sheet-short' title='Attributs-Wert mit einfachem Wert eintragen'> <input type="number" maxlength="2" name='attr_kl_pw' value='@{kl}*2 + @{klmod}*2' class='sheet-short' title='Probenwert für Attributsprobe' disabled="true">
|
||||
<button type='roll' name='roll_kl3' class="sheet-roll-player" title='Probe (3W20 Median)' value='&{template:Attribut} {{sp=[[@{sp}]]}} {{name=@{character_name}: Klugheit}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + 2*@{kl} + 2*@{klmod} + @{mod} + @{wmodkw}]]}}'>III</button>
|
||||
<button type='roll' name='roll_kl3' class="sheet-roll-gm" title='Probe (3W20 Median) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + 2*@{kl} + 2*@{klmod} + @{mod} + @{wmodkw} Klugheit III'>III</button>
|
||||
|
||||
<button type='roll' name='roll_kl1' class="sheet-roll-player" title='Probe (1W20)' value='&{template:Attribut} {{sp=[[@{sp}]]}} {{name=@{character_name}: Klugheit I}} {{Erfolgswert=[[{@{1W20}d20kh1} + 2*@{kl} + 2*@{klmod} + @{mod} + @{wmodkw}]]}}'>I</button>
|
||||
<button type='roll' name='roll_kl1' class="sheet-roll-gm" title='Probe (1W20) an Meister' value='/gr {@{1W20}d20kh1} + 2*@{kl} + 2*@{klmod} + @{mod} + @{wmodkw} Klugheit I'>I</button>
|
||||
<b data-i18n="Temporärer Modifikator:">Temporärer Modifikator:</b>
|
||||
<input type="number" maxlength="2" name='attr_klmod' value='0' class='sheet-short' title='Attributs-Modifikator Klugheit - Positive Zahlen entsprechen Boni'>
|
||||
|
||||
</div>
|
||||
<div class="wrapper-attributes">
|
||||
<input type="hidden" class="sheet-boolean-roll-gm" name="attr_sheet-roll-gm" />
|
||||
<b data-i18n="Charisma">Charisma</b><input type="number" maxlength="2" name='attr_ch' value='0' class='sheet-short' title='Attributs-Wert mit einfachem Wert eintragen'> <input type="number" maxlength="2" name='attr_ch_pw' value='@{ch}*2 + @{chmod}*2' class='sheet-short' title='Probenwert für Attributsprobe' disabled="true">
|
||||
<button type='roll' name='roll_ch3' class="sheet-roll-player" title='Probe (3W20 Median)' value='&{template:Attribut} {{sp=[[@{sp}]]}} {{name=@{character_name}: Charisma}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + 2*@{ch} + 2*@{chmod} + @{mod} + @{wmodkw}]]}}'>III</button>
|
||||
<button type='roll' name='roll_ch3' class="sheet-roll-gm" title='Probe (3W20 Median) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + 2*@{ch} + 2*@{chmod} + @{mod} + @{wmodkw} Charisma III'>III</button>
|
||||
|
||||
<button type='roll' name='roll_ch1' class="sheet-roll-player" title='Probe (1W20)' value='&{template:Attribut} {{sp=[[@{sp}]]}} {{name=@{character_name}: Charisma I}} {{Erfolgswert=[[{@{1W20}d20kh1} + 2*@{ch} + 2*@{chmod} + @{mod} + @{wmodkw}]]}}'>I</button>
|
||||
<button type='roll' name='roll_ch1' class="sheet-roll-gm" title='Probe (1W20) an Meister' value='/gr {@{1W20}d20kh1} + 2*@{ch} + 2*@{chmod} + @{mod} + @{wmodkw} Charisma I'>I</button>
|
||||
<b data-i18n="Temporärer Modifikator:">Temporärer Modifikator:</b>
|
||||
<input type="number" maxlength="2" name='attr_chmod' value='0' class='sheet-short' title='Attributs-Modifikator Charisma - Positive Zahlen entsprechen Boni'>
|
||||
|
||||
</div>
|
||||
<div class="wrapper-attributes">
|
||||
<input type="hidden" class="sheet-boolean-roll-gm" name="attr_sheet-roll-gm" />
|
||||
<b data-i18n="Fingerfertigkeit">Fingerfertigkeit</b><input type="number" maxlength="2" name='attr_ff' value='0' class='sheet-short' title='Attributs-Wert mit einfachem Wert eintragen'> <input type="number" maxlength="2" name='attr_ff_pw' value='@{ff}*2 + @{ffmod}*2' class='sheet-short' title='Probenwert für Attributsprobe' disabled="true">
|
||||
<button type='roll' name='roll_ff3' class="sheet-roll-player" title='Probe (3W20 Median)' value='&{template:Attribut} {{sp=[[@{sp}]]}} {{name=@{character_name}: Fingerfertigkeit}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + 2*@{ff} + 2*@{ffmod} + @{mod} + @{wmodkw}]]}}'>III</button>
|
||||
<button type='roll' name='roll_ff3' class="sheet-roll-gm" title='Probe (3W20 Median) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + 2*@{ff} + 2*@{ffmod} + @{mod} + @{wmodkw} Fingerfertigkeit III'>III</button>
|
||||
|
||||
<button type='roll' name='roll_ff1' class="sheet-roll-player" title='Probe (1W20)' value='&{template:Attribut} {{sp=[[@{sp}]]}} {{name=@{character_name}: Fingerfertigkeit I}} {{Erfolgswert=[[{@{1W20}d20kh1} + 2*@{ff} + 2*@{ffmod} + @{mod} + @{wmodkw}]]}}'>I</button>
|
||||
<button type='roll' name='roll_ff1' class="sheet-roll-gm" title='Probe (1W20) an Meister' value='/gr {@{1W20}d20kh1} + 2*@{ff} + 2*@{ffmod} + @{mod} + @{wmodkw} Fingerfertigkeit I'>I</button>
|
||||
<b data-i18n="Temporärer Modifikator:">Temporärer Modifikator:</b>
|
||||
<input type="number" maxlength="2" name='attr_ffmod' value='0' class='sheet-short' title='Attributs-Modifikator Fingerfertigkeit - Positive Zahlen entsprechen Boni'>
|
||||
|
||||
<b data-i18n="Charisma">Charisma</b><input type="number" maxlength="2" name='attr_ch' value='0' class='sheet-short' title='Attributs-Wert mit einfachem Wert eintragen'> <input type="number" maxlength="2" name='attr_ch_pw' value='@{ch}*2 + @{chmod}*2' class='sheet-short' title='Probenwert für Attributsprobe' disabled="true">
|
||||
<button type='roll' name='roll_ch3' class="sheet-roll-player" title='Probe (3W20 Median)' value='&{template:Attribut} {{sp=[[@{sp}]]}} {{name=@{character_name}: Charisma}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + 2*@{ch} + 2*@{chmod} + @{mod} + @{wmodkw}]]}}'>III</button>
|
||||
<button type='roll' name='roll_ch3' class="sheet-roll-gm" title='Probe (3W20 Median) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + 2*@{ch} + 2*@{chmod} + @{mod} + @{wmodkw} Charisma III'>III</button>
|
||||
|
||||
<button type='roll' name='roll_ch1' class="sheet-roll-player" title='Probe (1W20)' value='&{template:Attribut} {{sp=[[@{sp}]]}} {{name=@{character_name}: Charisma I}} {{Erfolgswert=[[{@{1W20}d20kh1} + 2*@{ch} + 2*@{chmod} + @{mod} + @{wmodkw}]]}}'>I</button>
|
||||
<button type='roll' name='roll_ch1' class="sheet-roll-gm" title='Probe (1W20) an Meister' value='/gr {@{1W20}d20kh1} + 2*@{ch} + 2*@{chmod} + @{mod} + @{wmodkw} Charisma I'>I</button>
|
||||
<b data-i18n="Temporärer Modifikator:">Temporärer Modifikator:</b>
|
||||
<input type="number" maxlength="2" name='attr_chmod' value='0' class='sheet-short' title='Attributs-Modifikator Charisma - Positive Zahlen entsprechen Boni'>
|
||||
|
||||
|
||||
<b data-i18n="Fingerfertigkeit">Fingerfertigkeit</b><input type="number" maxlength="2" name='attr_ff' value='0' class='sheet-short' title='Attributs-Wert mit einfachem Wert eintragen'> <input type="number" maxlength="2" name='attr_ff_pw' value='@{ff}*2 + @{ffmod}*2' class='sheet-short' title='Probenwert für Attributsprobe' disabled="true">
|
||||
<button type='roll' name='roll_ff3' class="sheet-roll-player" title='Probe (3W20 Median)' value='&{template:Attribut} {{sp=[[@{sp}]]}} {{name=@{character_name}: Fingerfertigkeit}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + 2*@{ff} + 2*@{ffmod} + @{mod} + @{wmodkw}]]}}'>III</button>
|
||||
<button type='roll' name='roll_ff3' class="sheet-roll-gm" title='Probe (3W20 Median) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + 2*@{ff} + 2*@{ffmod} + @{mod} + @{wmodkw} Fingerfertigkeit III'>III</button>
|
||||
|
||||
<button type='roll' name='roll_ff1' class="sheet-roll-player" title='Probe (1W20)' value='&{template:Attribut} {{sp=[[@{sp}]]}} {{name=@{character_name}: Fingerfertigkeit I}} {{Erfolgswert=[[{@{1W20}d20kh1} + 2*@{ff} + 2*@{ffmod} + @{mod} + @{wmodkw}]]}}'>I</button>
|
||||
<button type='roll' name='roll_ff1' class="sheet-roll-gm" title='Probe (1W20) an Meister' value='/gr {@{1W20}d20kh1} + 2*@{ff} + 2*@{ffmod} + @{mod} + @{wmodkw} Fingerfertigkeit I'>I</button>
|
||||
<b data-i18n="Temporärer Modifikator:">Temporärer Modifikator:</b>
|
||||
<input type="number" maxlength="2" name='attr_ffmod' value='0' class='sheet-short' title='Attributs-Modifikator Fingerfertigkeit - Positive Zahlen entsprechen Boni'>
|
||||
</div>
|
||||
<hr/>
|
||||
<b data-i18n="Durchaltevermögen">Durchaltevermögen DH</b>
|
||||
@@ -189,7 +180,6 @@
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
<!--skills tab-->
|
||||
<div class="sheet-skills" >
|
||||
|
||||
@@ -210,17 +200,18 @@
|
||||
</div>
|
||||
<input type="number" name='attr_ath' value='0' class='sheet-short' title='Fertigkeits-Wert'><input type="hidden" name="attr_ath_bw" value="[[round([[@{ge}/3 + @{kk}/3 + @{ko}/3]]) + @{gemod} + @{kkmod} + @{komod}]]"><input type="number" name='attr_ath_pw_no_t' value='@{ath_bw} + round(@{ath}/2)' class='sheet-short' disabled="true" title='Automatisch berechneter Proben-Wert ohne Talent'><input type="number" name='attr_ath_pw' value='@{ath_bw} + @{ath}' class='sheet-short' disabled="true" title='Automatisch berechneter Proben-Wert mit Talent'>
|
||||
<input type="text" name="attr_ath_t" style="width: 200px" placeholder="Talente" title='Talente (Laufen, Klettern, Schwimmen, Reiten, Akrobatik)' /><br />
|
||||
<button type='roll' name='roll_ath3u' class="sheet-roll-player" title='Probe (3W20 Median ohne passendes Talent)' data-i18n-title='Probe (3W20 Median ohne passendes Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Athletik (u)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{ath_bw} + round(@{ath}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>III</button>
|
||||
<button type='roll' name='roll_ath3u' class="sheet-roll-gm" title='Probe (3W20 Median ohne passendes Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{ath_bw} + round(@{ath}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Athletik III U'>III</button>
|
||||
|
||||
<button type='roll' name='roll_ath1u' class="sheet-roll-player" title='Probe (1W20 ohne passendes Talent)' data-i18n-title='Probe (1W20 ohne passendes Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Athletik (u) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{ath_bw} + round(@{ath}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>I</button>
|
||||
<button type='roll' name='roll_ath1u' class="sheet-roll-gm" title='Probe (1W20 ohne passendes Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{ath_bw} + round(@{ath}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Athletik I U'>I</button>
|
||||
|
||||
<button type='roll' name='roll_ath3t' class="sheet-roll-player" title='Probe (3W20 Median mit passendem Talent)' data-i18n-title="Probe (3W20 Median mit passendem Talent)" value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Athletik (T)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{ath_bw} + @{ath} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T III</button>
|
||||
<button type='roll' name='roll_ath3t' class="sheet-roll-gm" title='Probe (3W20 Median mit passendem Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{ath_bw} + @{ath} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Athletik III T'>T III</button>
|
||||
|
||||
<button type='roll' name='roll_ath1t' class="sheet-roll-player" title='Probe (1W20 mit passendem Talent)' data-i18n-title='Probe (1W20 mit passendem Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Athletik (T) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{ath_bw} + @{ath} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T I</button>
|
||||
<button type='roll' name='roll_ath1t' class="sheet-roll-gm" title='Probe (1W20 mit passendem Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{ath_bw} + @{ath} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Athletik I T'>T I</button>
|
||||
|
||||
<button type='roll' name='roll_ath3u' class="sheet-roll-player" title='Probe (3W20 Median ohne passendes Talent)' data-i18n-title='Probe (3W20 Median ohne passendes Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Athletik (u)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{ath_bw} + round(@{ath}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>III</button>
|
||||
<button type='roll' name='roll_ath3u' class="sheet-roll-gm" title='Probe (3W20 Median ohne passendes Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{ath_bw} + round(@{ath}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Athletik III U'>III</button>
|
||||
|
||||
<button type='roll' name='roll_ath1u' class="sheet-roll-player" title='Probe (1W20 ohne passendes Talent)' data-i18n-title='Probe (1W20 ohne passendes Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Athletik (u) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{ath_bw} + round(@{ath}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>I</button>
|
||||
<button type='roll' name='roll_ath1u' class="sheet-roll-gm" title='Probe (1W20 ohne passendes Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{ath_bw} + round(@{ath}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Athletik I U'>I</button>
|
||||
<br />
|
||||
<br />
|
||||
<label data-i18n="Heimlichkeit">Heimlichkeit</label>
|
||||
@@ -229,11 +220,6 @@
|
||||
</div>
|
||||
<input type="number" name='attr_hei' value='0' class='sheet-short' title='Fertigkeits-Wert'><input type="hidden" name="attr_hei_bw" value="[[round([[@{ge}/3 + @{in}/3 + @{mu}/3]]) + @{gemod} + @{inmod} + @{mumod}]]"><input type="number" name='attr_hei_pw_no_t' value='@{hei_bw} + round(@{hei}/2)' class='sheet-short' disabled="true" title='Automatisch berechneter Proben-Wert ohne Talent'><input type="number" name='attr_hei_pw' value='@{hei_bw} + @{hei}' class='sheet-short' disabled="true" title='Automatisch berechneter Proben-Wert mit Talent'>
|
||||
<input type="text" name="attr_hei_t" style="width: 200px" placeholder="Talente" title='Talente (Pirschen, Untertauchen)' /><br />
|
||||
<button type='roll' name='roll_hei3t' class="sheet-roll-player" title='Probe (3W20 Median mit passendem Talent)' data-i18n-title="Probe (3W20 Median mit passendem Talent)" value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Heimlichkeit (T)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{hei_bw} + @{hei} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T III</button>
|
||||
<button type='roll' name='roll_hei3t' class="sheet-roll-gm" title='Probe (3W20 Median mit passendem Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{hei_bw} + @{hei} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Heimlichkeit III T'>T III</button>
|
||||
|
||||
<button type='roll' name='roll_hei1t' class="sheet-roll-player" title='Probe (1W20 mit passendem Talent)' data-i18n-title='Probe (1W20 mit passendem Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Heimlichkeit (T) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{hei_bw} + @{hei} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T I</button>
|
||||
<button type='roll' name='roll_hei1t' class="sheet-roll-gm" title='Probe (1W20 mit passendem Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{hei_bw} + @{hei} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Heimlichkeit I T' >T I</button>
|
||||
|
||||
<button type='roll' name='roll_hei3u' class="sheet-roll-player" title='Probe (3W20 Median ohne passendes Talent)' data-i18n-title='Probe (3W20 Median ohne passendes Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Heimlichkeit (u)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{hei_bw} + round(@{hei}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>III</button>
|
||||
<button type='roll' name='roll_hei3u' class="sheet-roll-gm" title='Probe (3W20 Median ohne passendes Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{hei_bw} + round(@{hei}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Heimlichkeit III U'>III</button>
|
||||
@@ -241,6 +227,12 @@
|
||||
<button type='roll' name='roll_hei1u' class="sheet-roll-player" title='Probe (1W20 ohne passendes Talent)' data-i18n-title='Probe (1W20 ohne passendes Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Heimlichkeit (u) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{hei_bw} + round(@{hei}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>I</button>
|
||||
<button type='roll' name='roll_hei1u' class="sheet-roll-gm" title='Probe (1W20 ohne passendes Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{hei_bw} + round(@{hei}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Heimlichkeit I U'>I</button>
|
||||
|
||||
<button type='roll' name='roll_hei3t' class="sheet-roll-player" title='Probe (3W20 Median mit passendem Talent)' data-i18n-title="Probe (3W20 Median mit passendem Talent)" value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Heimlichkeit (T)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{hei_bw} + @{hei} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T III</button>
|
||||
<button type='roll' name='roll_hei3t' class="sheet-roll-gm" title='Probe (3W20 Median mit passendem Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{hei_bw} + @{hei} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Heimlichkeit III T'>T III</button>
|
||||
|
||||
<button type='roll' name='roll_hei1t' class="sheet-roll-player" title='Probe (1W20 mit passendem Talent)' data-i18n-title='Probe (1W20 mit passendem Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Heimlichkeit (T) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{hei_bw} + @{hei} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T I</button>
|
||||
<button type='roll' name='roll_hei1t' class="sheet-roll-gm" title='Probe (1W20 mit passendem Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{hei_bw} + @{hei} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Heimlichkeit I T' >T I</button>
|
||||
|
||||
<br />
|
||||
<br />
|
||||
<label data-i18n="Selbstbeherrschung">Selbstbeherrschung</label>
|
||||
@@ -249,18 +241,18 @@
|
||||
</div>
|
||||
<input type="number" name='attr_sel' value='0' class='sheet-short' title='Fertigkeits-Wert'><input type="hidden" name="attr_sel_bw" value="[[round([[@{ko}/3 + @{mu}/3 + @{mu}/3]]) + @{komod} + @{mumod}]]"><input type="number" name='attr_sel_pw_no_t' value='@{sel_bw} + round(@{sel}/2)' class='sheet-short' disabled="true" title='Automatisch berechneter Proben-Wert ohne Talent'><input type="number" name='attr_sel_pw' value='@{sel_bw} + @{sel}' class='sheet-short' disabled="true" title='Automatisch berechneter Proben-Wert mit Talent'>
|
||||
<input type="text" name="attr_sel_t" style="width: 200px" placeholder="Talente" title='Talente (Willenskraft, Zähigkeit)' /><br />
|
||||
<button type='roll' name='roll_sel3t' class="sheet-roll-player" title='Probe (3W20 Median mit passendem Talent)' data-i18n-title="Probe (3W20 Median mit passendem Talent)" value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Selbstbeherrschung (T)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{sel_bw} + @{sel} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T III</button>
|
||||
<button type='roll' name='roll_sel3t' class="sheet-roll-gm" title='Probe (3W20 Median mit passendem Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{sel_bw} + @{sel} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Selbstbeherrschung III T'>T III</button>
|
||||
|
||||
<button type='roll' name='roll_sel1t' class="sheet-roll-player" title='Probe (1W20 mit passendem Talent)' data-i18n-title='Probe (1W20 mit passendem Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Selbstbeherrschung (T) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{sel_bw} + @{sel} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T I</button>
|
||||
<button type='roll' name='roll_sel1t' class="sheet-roll-gm" title='Probe (1W20 mit passendem Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{sel_bw} + @{sel} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Selbstbeherrschung I T'>T I</button>
|
||||
|
||||
<button type='roll' name='roll_sel3u' class="sheet-roll-player" title='Probe (3W20 Median ohne passendes Talent)' data-i18n-title='Probe (3W20 Median ohne passendes Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Selbstbeherrschung (u)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{sel_bw} + round(@{sel}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>III</button>
|
||||
<button type='roll' name='roll_sel3u' class="sheet-roll-gm" title='Probe (3W20 Median ohne passendes Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{sel_bw} + round(@{sel}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Selbstbeherrschung III U'>III</button>
|
||||
|
||||
<button type='roll' name='roll_sel1u' class="sheet-roll-player" title='Probe (1W20 ohne passendes Talent)' data-i18n-title='Probe (1W20 ohne passendes Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Selbstbeherrschung (u) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{sel_bw} + round(@{sel}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>I</button>
|
||||
<button type='roll' name='roll_sel1u' class="sheet-roll-gm" title='Probe (1W20 ohne passendes Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{sel_bw} + round(@{sel}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Selbstbeherrschung I U'>I</button>
|
||||
|
||||
<button type='roll' name='roll_sel3t' class="sheet-roll-player" title='Probe (3W20 Median mit passendem Talent)' data-i18n-title="Probe (3W20 Median mit passendem Talent)" value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Selbstbeherrschung (T)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{sel_bw} + @{sel} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T III</button>
|
||||
<button type='roll' name='roll_sel3t' class="sheet-roll-gm" title='Probe (3W20 Median mit passendem Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{sel_bw} + @{sel} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Selbstbeherrschung III T'>T III</button>
|
||||
|
||||
<button type='roll' name='roll_sel1t' class="sheet-roll-player" title='Probe (1W20 mit passendem Talent)' data-i18n-title='Probe (1W20 mit passendem Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Selbstbeherrschung (T) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{sel_bw} + @{sel} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T I</button>
|
||||
<button type='roll' name='roll_sel1t' class="sheet-roll-gm" title='Probe (1W20 mit passendem Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{sel_bw} + @{sel} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Selbstbeherrschung I T'>T I</button>
|
||||
|
||||
<br />
|
||||
<br />
|
||||
<label data-i18n="Wahrnehmung">Wahrnehmung</label>
|
||||
@@ -269,18 +261,18 @@
|
||||
</div>
|
||||
<input type="number" name='attr_wah' value='0' class='sheet-short' title='Fertigkeits-Wert'><input type="hidden" name="attr_wah_bw" value="[[round([[@{in}/3 + @{in}/3 + @{kl}/3]]) + @{inmod} + @{klmod}]]"><input type="number" name='attr_wah_pw_no_t' value='@{wah_bw} + round(@{wah}/2)' class='sheet-short' disabled="true" title='Automatisch berechneter Proben-Wert ohne Talent'><input type="number" name='attr_wah_pw' value='@{wah_bw} + @{wah}' class='sheet-short' disabled="true" title='Automatisch berechneter Proben-Wert mit Talent'>
|
||||
<input type="text" name="attr_wah_t" style="width: 200px" placeholder="Talente" title='Talente (Menschenkenntnis, Sinnenschärfe, Wachsamkeit)' /><br />
|
||||
<button type='roll' name='roll_wah3t' class="sheet-roll-player" title='Probe (3W20 Median mit passendem Talent)' data-i18n-title="Probe (3W20 Median mit passendem Talent)" value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Wahrnehmung (T)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{wah_bw} + @{wah} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T III</button>
|
||||
<button type='roll' name='roll_wah3t' class="sheet-roll-gm" title='Probe (3W20 Median mit passendem Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{wah_bw} + @{wah} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Wahrnehmung III T'>T III</button>
|
||||
|
||||
<button type='roll' name='roll_wah1t' class="sheet-roll-player" title='Probe (1W20 mit passendem Talent)' data-i18n-title='Probe (1W20 mit passendem Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Wahrnehmung (T) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{wah_bw} + @{wah} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T I</button>
|
||||
<button type='roll' name='roll_wah1t' class="sheet-roll-gm" title='Probe (1W20 mit passendem Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{wah_bw} + @{wah} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Wahrnehmung I T'>T I</button>
|
||||
|
||||
<button type='roll' name='roll_wah3u' class="sheet-roll-player" title='Probe (3W20 Median ohne passendes Talent)' data-i18n-title='Probe (3W20 Median ohne passendes Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Wahrnehmung (u)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{wah_bw} + round(@{wah}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>III</button>
|
||||
<button type='roll' name='roll_wah3u' class="sheet-roll-gm" title='Probe (3W20 Median ohne passendes Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{wah_bw} + round(@{wah}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Wahrnehmung III U'>III</button>
|
||||
|
||||
<button type='roll' name='roll_wah1u' class="sheet-roll-player" title='Probe (1W20 ohne passendes Talent)' data-i18n-title='Probe (1W20 ohne passendes Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Wahrnehmung (u) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{wah_bw} + round(@{wah}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>I</button>
|
||||
<button type='roll' name='roll_wah1u' class="sheet-roll-gm" title='Probe (1W20 ohne passendes Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{wah_bw} + round(@{wah}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Wahrnehmung I U'>I</button>
|
||||
|
||||
<button type='roll' name='roll_wah3t' class="sheet-roll-player" title='Probe (3W20 Median mit passendem Talent)' data-i18n-title="Probe (3W20 Median mit passendem Talent)" value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Wahrnehmung (T)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{wah_bw} + @{wah} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T III</button>
|
||||
<button type='roll' name='roll_wah3t' class="sheet-roll-gm" title='Probe (3W20 Median mit passendem Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{wah_bw} + @{wah} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Wahrnehmung III T'>T III</button>
|
||||
|
||||
<button type='roll' name='roll_wah1t' class="sheet-roll-player" title='Probe (1W20 mit passendem Talent)' data-i18n-title='Probe (1W20 mit passendem Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Wahrnehmung (T) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{wah_bw} + @{wah} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T I</button>
|
||||
<button type='roll' name='roll_wah1t' class="sheet-roll-gm" title='Probe (1W20 mit passendem Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{wah_bw} + @{wah} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Wahrnehmung I T'>T I</button>
|
||||
|
||||
<br />
|
||||
<br />
|
||||
<label data-i18n="Autorität">Autorität</label>
|
||||
@@ -289,18 +281,18 @@
|
||||
</div>
|
||||
<input type="number" name='attr_aut' value='0' class='sheet-short' title='Fertigkeits-Wert'><input type="hidden" name="attr_aut_bw" value="[[round([[@{ch}/3 + @{kl}/3 + @{mu}/3]]) + @{chmod} + @{klmod} + @{mumod}]]"><input type="number" name='attr_aut_pw_no_t' value='@{aut_bw} + round(@{aut}/2)' class='sheet-short' disabled="true" title='Automatisch berechneter Proben-Wert ohne Talent'><input type="number" name='attr_aut_pw' value='@{aut_bw} + @{aut}' class='sheet-short' disabled="true" title='Automatisch berechneter Proben-Wert mit Talent'>
|
||||
<input type="text" name="attr_aut_t" style="width: 200px" placeholder="Talente" title='Talente (Anführen, Einschüchtern, Rhetorik)' /><br />
|
||||
<button type='roll' name='roll_aut3t' class="sheet-roll-player" title='Probe (3W20 Median mit passendem Talent)' data-i18n-title="Probe (3W20 Median mit passendem Talent)" value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Autorität (T)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{aut_bw} + @{aut} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T III</button>
|
||||
<button type='roll' name='roll_aut3t' class="sheet-roll-gm" title='Probe (3W20 Median mit passendem Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{aut_bw} + @{aut} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Autorität III T'>T III</button>
|
||||
|
||||
<button type='roll' name='roll_aut1t' class="sheet-roll-player" title='Probe (1W20 mit passendem Talent)' data-i18n-title='Probe (1W20 mit passendem Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Autorität (T) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{aut_bw} + @{aut} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T I</button>
|
||||
<button type='roll' name='roll_aut1t' class="sheet-roll-gm" title='Probe (1W20 mit passendem Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{aut_bw} + @{aut} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Autorität I T'>T I</button>
|
||||
|
||||
<button type='roll' name='roll_aut3u' class="sheet-roll-player" title='Probe (3W20 Median ohne passendes Talent)' data-i18n-title='Probe (3W20 Median ohne passendes Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Autorität (u)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{aut_bw} + round(@{aut}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>III</button>
|
||||
<button type='roll' name='roll_aut3u' class="sheet-roll-gm" title='Probe (3W20 Median ohne passendes Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{aut_bw} + round(@{aut}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Autorität III U'>III</button>
|
||||
|
||||
<button type='roll' name='roll_aut1u' class="sheet-roll-player" title='Probe (1W20 ohne passendes Talent)' data-i18n-title='Probe (1W20 ohne passendes Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Autorität (u) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{aut_bw} + round(@{aut}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>I</button>
|
||||
<button type='roll' name='roll_aut1u' class="sheet-roll-gm" title='Probe (1W20 ohne passendes Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{aut_bw} + round(@{aut}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Autorität I U'>I</button>
|
||||
|
||||
<button type='roll' name='roll_aut3t' class="sheet-roll-player" title='Probe (3W20 Median mit passendem Talent)' data-i18n-title="Probe (3W20 Median mit passendem Talent)" value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Autorität (T)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{aut_bw} + @{aut} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T III</button>
|
||||
<button type='roll' name='roll_aut3t' class="sheet-roll-gm" title='Probe (3W20 Median mit passendem Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{aut_bw} + @{aut} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Autorität III T'>T III</button>
|
||||
|
||||
<button type='roll' name='roll_aut1t' class="sheet-roll-player" title='Probe (1W20 mit passendem Talent)' data-i18n-title='Probe (1W20 mit passendem Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Autorität (T) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{aut_bw} + @{aut} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T I</button>
|
||||
<button type='roll' name='roll_aut1t' class="sheet-roll-gm" title='Probe (1W20 mit passendem Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{aut_bw} + @{aut} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Autorität I T'>T I</button>
|
||||
|
||||
<br />
|
||||
<br />
|
||||
<label data-i18n="Beeinflussung">Beeinflussung</label>
|
||||
@@ -309,18 +301,17 @@
|
||||
</div>
|
||||
<input type="number" name='attr_bee' value='0' class='sheet-short' title='Fertigkeits-Wert'><input type="hidden" name="attr_bee_bw" value="[[round([[@{ch}/3 + @{ch}/3 + @{in}/3]]) + @{chmod} + @{inmod}]]"><input type="number" name='attr_bee_pw_no_t' value='@{bee_bw} + round(@{bee}/2)' class='sheet-short' disabled="true" title='Automatisch berechneter Proben-Wert ohne Talent'><input type="number" name='attr_bee_pw' value='@{bee_bw} + @{bee}' class='sheet-short' disabled="true" title='Automatisch berechneter Proben-Wert mit Talent'>
|
||||
<input type="text" name="attr_bee_t" style="width: 200px" placeholder="Talente" title='Talente (Betören, Überreden)' /><br />
|
||||
<button type='roll' name='roll_bee3t' class="sheet-roll-player" title='Probe (3W20 Median mit passendem Talent)' data-i18n-title="Probe (3W20 Median mit passendem Talent)" value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Beeinflussung (T)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{bee_bw} + @{bee} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T III</button>
|
||||
<button type='roll' name='roll_bee3t' class="sheet-roll-gm" title='Probe (3W20 Median mit passendem Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{bee_bw} + @{bee} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Beeinflussung III T'>T III</button>
|
||||
|
||||
<button type='roll' name='roll_bee1t' class="sheet-roll-player" title='Probe (1W20 mit passendem Talent)' data-i18n-title='Probe (1W20 mit passendem Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Beeinflussung (T) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{bee_bw} + @{bee} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T I</button>
|
||||
<button type='roll' name='roll_bee1t' class="sheet-roll-gm" title='Probe (1W20 mit passendem Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{bee_bw} + @{bee} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Beeinflussung I T'>T I</button>
|
||||
|
||||
<button type='roll' name='roll_bee3u' class="sheet-roll-player" title='Probe (3W20 Median ohne passendes Talent)' data-i18n-title='Probe (3W20 Median ohne passendes Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Beeinflussung (u)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{bee_bw} + round(@{bee}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>III</button>
|
||||
<button type='roll' name='roll_bee3u' class="sheet-roll-gm" title='Probe (3W20 Median ohne passendes Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{bee_bw} + round(@{bee}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Beeinflussung III U'>III</button>
|
||||
|
||||
<button type='roll' name='roll_bee1u' class="sheet-roll-player" title='Probe (1W20 ohne passendes Talent)' data-i18n-title='Probe (1W20 ohne passendes Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Beeinflussung (u) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{bee_bw} + round(@{bee}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>I</button>
|
||||
<button type='roll' name='roll_bee1u' class="sheet-roll-gm" title='Probe (1W20 ohne passendes Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{bee_bw} + round(@{bee}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Beeinflussung I U'>I</button>
|
||||
|
||||
<button type='roll' name='roll_bee3t' class="sheet-roll-player" title='Probe (3W20 Median mit passendem Talent)' data-i18n-title="Probe (3W20 Median mit passendem Talent)" value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Beeinflussung (T)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{bee_bw} + @{bee} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T III</button>
|
||||
<button type='roll' name='roll_bee3t' class="sheet-roll-gm" title='Probe (3W20 Median mit passendem Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{bee_bw} + @{bee} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Beeinflussung III T'>T III</button>
|
||||
|
||||
<button type='roll' name='roll_bee1t' class="sheet-roll-player" title='Probe (1W20 mit passendem Talent)' data-i18n-title='Probe (1W20 mit passendem Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Beeinflussung (T) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{bee_bw} + @{bee} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T I</button>
|
||||
<button type='roll' name='roll_bee1t' class="sheet-roll-gm" title='Probe (1W20 mit passendem Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{bee_bw} + @{bee} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Beeinflussung I T'>T I</button>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -335,17 +326,18 @@
|
||||
</div>
|
||||
<input type="number" name='attr_geb' value='0' class='sheet-short' title='Fertigkeits-Wert'><input type="hidden" name="attr_geb_bw" value="[[round([[@{ch}/3 + @{in}/3 + @{kl}/3]]) + @{chmod} + @{inmod} + @{klmod}]]"><input type="number" name='attr_geb_pw_no_t' value='@{geb_bw} + round(@{geb}/2)' class='sheet-short' disabled="true" title='Automatisch berechneter Proben-Wert ohne Talent'><input type="number" name='attr_geb_pw' value='@{geb_bw} + @{geb}' class='sheet-short' disabled="true" title='Automatisch berechneter Proben-Wert mit Talent'>
|
||||
<input type="text" name="attr_geb_t" style="width: 200px" placeholder="Talente" title='Talente (Nach Kultur)' /><br />
|
||||
<button type='roll' name='roll_geb3u' class="sheet-roll-player" title='Probe (3W20 Median ohne passendes Talent)' data-i18n-title='Probe (3W20 Median ohne passendes Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Gebräuche (u)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{geb_bw} + round(@{geb}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>III</button>
|
||||
<button type='roll' name='roll_geb3u' class="sheet-roll-gm" title='Probe (3W20 Median ohne passendes Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{geb_bw} + round(@{geb}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Gebräuche III U'>III</button>
|
||||
|
||||
<button type='roll' name='roll_geb1u' class="sheet-roll-player" title='Probe (1W20 ohne passendes Talent)' data-i18n-title='Probe (1W20 ohne passendes Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Gebräuche (u) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{geb_bw} + round(@{geb}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>I</button>
|
||||
<button type='roll' name='roll_geb1u' class="sheet-roll-gm" title='Probe (1W20 ohne passendes Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{geb_bw} + round(@{geb}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Gebräuche I U'>I</button>
|
||||
|
||||
<button type='roll' name='roll_geb3t' class="sheet-roll-player" title='Probe (3W20 Median mit passendem Talent)' data-i18n-title="Probe (3W20 Median mit passendem Talent)" value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Gebräuche (T)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{geb_bw} + @{geb} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T III</button>
|
||||
<button type='roll' name='roll_geb3t' class="sheet-roll-gm" title='Probe (3W20 Median mit passendem Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{geb_bw} + @{geb} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Gebräuche III T'>T III</button>
|
||||
|
||||
<button type='roll' name='roll_geb1t' class="sheet-roll-player" title='Probe (1W20 mit passendem Talent)' data-i18n-title='Probe (1W20 mit passendem Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Gebräuche (T) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{geb_bw} + @{geb} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T I</button>
|
||||
<button type='roll' name='roll_geb1t' class="sheet-roll-gm" title='Probe (1W20 mit passendem Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{geb_bw} + @{geb} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Gebräuche I T'>T I</button>
|
||||
|
||||
<button type='roll' name='roll_geb3u' class="sheet-roll-player" title='Probe (3W20 Median ohne passendes Talent)' data-i18n-title='Probe (3W20 Median ohne passendes Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Gebräuche (u)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{geb_bw} + round(@{geb}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>III</button>
|
||||
<button type='roll' name='roll_geb3u' class="sheet-roll-gm" title='Probe (3W20 Median ohne passendes Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{geb_bw} + round(@{geb}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Gebräuche III U'>III</button>
|
||||
|
||||
<button type='roll' name='roll_geb1u' class="sheet-roll-player" title='Probe (1W20 ohne passendes Talent)' data-i18n-title='Probe (1W20 ohne passendes Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Gebräuche (u) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{geb_bw} + round(@{geb}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>I</button>
|
||||
<button type='roll' name='roll_geb1u' class="sheet-roll-gm" title='Probe (1W20 ohne passendes Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{geb_bw} + round(@{geb}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Gebräuche I U'>I</button>
|
||||
|
||||
<br />
|
||||
<br />
|
||||
@@ -355,18 +347,18 @@
|
||||
</div>
|
||||
<input type="number" name='attr_der' value='0' class='sheet-short' title='Fertigkeits-Wert'><input type="hidden" name="attr_der_bw" value="[[round([[@{ff}/3 + @{in}/3 + @{kl}/3]]) + @{ffmod} + @{inmod} + @{klmod}]]"><input type="number" name='attr_der_pw_no_t' value='@{der_bw} + round(@{der}/2)' class='sheet-short' disabled="true" title='Automatisch berechneter Proben-Wert ohne Talent'><input type="number" name='attr_der_pw' value='@{der_bw} + @{der}' class='sheet-short' disabled="true" title='Automatisch berechneter Proben-Wert mit Talent'>
|
||||
<input type="text" name="attr_der_t" style="width: 200px" placeholder="Talente" title='Talente (Geographie, Pflanzenkunde, Tierkunde)' /><br />
|
||||
<button type='roll' name='roll_der3t' class="sheet-roll-player" title='Probe (3W20 Median mit passendem Talent)' data-i18n-title="Probe (3W20 Median mit passendem Talent)" value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Derekunde (T)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{der_bw} + @{der} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T III</button>
|
||||
<button type='roll' name='roll_der3t' class="sheet-roll-gm" title='Probe (3W20 Median mit passendem Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{der_bw} + @{der} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Derekunde III T'>T III</button>
|
||||
|
||||
<button type='roll' name='roll_der1t' class="sheet-roll-player" title='Probe (1W20 mit passendem Talent)' data-i18n-title='Probe (1W20 mit passendem Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Derekunde (T) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{der_bw} + @{der} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T I</button>
|
||||
<button type='roll' name='roll_der1t' class="sheet-roll-gm" title='Probe (1W20 mit passendem Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{der_bw} + @{der} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Derekunde I T'>T I</button>
|
||||
|
||||
<button type='roll' name='roll_der3u' class="sheet-roll-player" title='Probe (3W20 Median ohne passendes Talent)' data-i18n-title='Probe (3W20 Median ohne passendes Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Derekunde (u)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{der_bw} + round(@{der}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>III</button>
|
||||
<button type='roll' name='roll_der3u' class="sheet-roll-gm" title='Probe (3W20 Median ohne passendes Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{der_bw} + round(@{der}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Derekunde III U'>III</button>
|
||||
|
||||
<button type='roll' name='roll_der1u' class="sheet-roll-player" title='Probe (1W20 ohne passendes Talent)' data-i18n-title='Probe (1W20 ohne passendes Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Derekunde (u) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{der_bw} + round(@{der}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>I</button>
|
||||
<button type='roll' name='roll_der1u' class="sheet-roll-gm" title='Probe (1W20 ohne passendes Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{der_bw} + round(@{der}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Derekunde I U'>I</button>
|
||||
|
||||
<button type='roll' name='roll_der3t' class="sheet-roll-player" title='Probe (3W20 Median mit passendem Talent)' data-i18n-title="Probe (3W20 Median mit passendem Talent)" value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Derekunde (T)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{der_bw} + @{der} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T III</button>
|
||||
<button type='roll' name='roll_der3t' class="sheet-roll-gm" title='Probe (3W20 Median mit passendem Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{der_bw} + @{der} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Derekunde III T'>T III</button>
|
||||
|
||||
<button type='roll' name='roll_der1t' class="sheet-roll-player" title='Probe (1W20 mit passendem Talent)' data-i18n-title='Probe (1W20 mit passendem Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Derekunde (T) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{der_bw} + @{der} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T I</button>
|
||||
<button type='roll' name='roll_der1t' class="sheet-roll-gm" title='Probe (1W20 mit passendem Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{der_bw} + @{der} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Derekunde I T'>T I</button>
|
||||
|
||||
<br />
|
||||
<br />
|
||||
<label data-i18n="Magiekunde">Magiekunde</label>
|
||||
@@ -375,18 +367,18 @@
|
||||
</div>
|
||||
<input type="number" name='attr_mag' value='0' class='sheet-short' title='Fertigkeits-Wert'><input type="hidden" name="attr_mag_bw" value="[[round([[@{kl}/3 + @{kl}/3 + @{mu}/3]]) + @{klmod} + @{mumod}]]"><input type="number" name='attr_mag_pw_no_t' value='@{mag_bw} + round(@{mag}/2)' class='sheet-short' disabled="true" title='Automatisch berechneter Proben-Wert ohne Talent'><input type="number" name='attr_mag_pw' value='@{mag_bw} + @{mag}' class='sheet-short' disabled="true" title='Automatisch berechneter Proben-Wert mit Talent'>
|
||||
<input type="text" name="attr_mag_t" style="width: 200px" placeholder="Talente" title='Talente (Dämonenkunde, Elementarkunde, Magietheorie, Zauberpraxis)' /><br />
|
||||
<button type='roll' name='roll_mag3t' class="sheet-roll-player" title='Probe (3W20 Median mit passendem Talent)' data-i18n-title="Probe (3W20 Median mit passendem Talent)" value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Magiekunde (T)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{mag_bw} + @{mag} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T III</button>
|
||||
<button type='roll' name='roll_mag3t' class="sheet-roll-gm" title='Probe (3W20 Median mit passendem Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{mag_bw} + @{mag} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Magiekunde III T'>T III</button>
|
||||
|
||||
<button type='roll' name='roll_mag1t' class="sheet-roll-player" title='Probe (1W20 mit passendem Talent)' data-i18n-title='Probe (1W20 mit passendem Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Magiekunde (T) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{mag_bw} + @{mag} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T I</button>
|
||||
<button type='roll' name='roll_mag1t' class="sheet-roll-gm" title='Probe (1W20 mit passendem Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{mag_bw} + @{mag} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Magiekunde I T'>T I</button>
|
||||
|
||||
<button type='roll' name='roll_mag3u' class="sheet-roll-player" title='Probe (3W20 Median ohne passendes Talent)' data-i18n-title='Probe (3W20 Median ohne passendes Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Magiekunde (u)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{mag_bw} + round(@{mag}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>III</button>
|
||||
<button type='roll' name='roll_mag3u' class="sheet-roll-gm" title='Probe (3W20 Median ohne passendes Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{mag_bw} + round(@{mag}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Magiekunde III U'>III</button>
|
||||
|
||||
<button type='roll' name='roll_mag1u' class="sheet-roll-player" title='Probe (1W20 ohne passendes Talent)' data-i18n-title='Probe (1W20 ohne passendes Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Magiekunde (u) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{mag_bw} + round(@{mag}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>I</button>
|
||||
<button type='roll' name='roll_mag1u' class="sheet-roll-gm" title='Probe (1W20 ohne passendes Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{mag_bw} + round(@{mag}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Magiekunde I U'>I</button>
|
||||
|
||||
<button type='roll' name='roll_mag3t' class="sheet-roll-player" title='Probe (3W20 Median mit passendem Talent)' data-i18n-title="Probe (3W20 Median mit passendem Talent)" value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Magiekunde (T)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{mag_bw} + @{mag} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T III</button>
|
||||
<button type='roll' name='roll_mag3t' class="sheet-roll-gm" title='Probe (3W20 Median mit passendem Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{mag_bw} + @{mag} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Magiekunde III T'>T III</button>
|
||||
|
||||
<button type='roll' name='roll_mag1t' class="sheet-roll-player" title='Probe (1W20 mit passendem Talent)' data-i18n-title='Probe (1W20 mit passendem Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Magiekunde (T) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{mag_bw} + @{mag} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T I</button>
|
||||
<button type='roll' name='roll_mag1t' class="sheet-roll-gm" title='Probe (1W20 mit passendem Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{mag_bw} + @{mag} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Magiekunde I T'>T I</button>
|
||||
|
||||
<br />
|
||||
<br />
|
||||
<label data-i18n="Mythenkunde">Mythenkunde</label>
|
||||
@@ -395,18 +387,18 @@
|
||||
</div>
|
||||
<input type="number" name='attr_myt' value='0' class='sheet-short' title='Fertigkeits-Wert'><input type="hidden" name="attr_myt_bw" value="[[round([[@{kl}/3 + @{kl}/3 + @{in}/3]]) + @{klmod} + @{inmod}]]"><input type="number" name='attr_myt_pw_no_t' value='@{myt_bw} + round(@{myt}/2)' class='sheet-short' disabled="true" title='Automatisch berechneter Proben-Wert ohne Talent'><input type="number" name='attr_myt_pw' value='@{myt_bw} + @{myt}' class='sheet-short' disabled="true" title='Automatisch berechneter Proben-Wert mit Talent'>
|
||||
<input type="text" name="attr_myt_t" style="width: 200px" placeholder="Talente" title='Talente (Geschichten und Legenden, Götter und Kulte)' /><br />
|
||||
<button type='roll' name='roll_myt3t' class="sheet-roll-player" title='Probe (3W20 Median mit passendem Talent)' data-i18n-title="Probe (3W20 Median mit passendem Talent)" value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Mythenkunde (T)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{myt_bw} + @{myt} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T III</button>
|
||||
<button type='roll' name='roll_myt3t' class="sheet-roll-gm" title='Probe (3W20 Median mit passendem Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{myt_bw} + @{myt} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Mythenkunde III T'>T III</button>
|
||||
|
||||
<button type='roll' name='roll_myt1t' class="sheet-roll-player" title='Probe (1W20 mit passendem Talent)' data-i18n-title='Probe (1W20 mit passendem Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Mythenkunde (T) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{myt_bw} + @{myt} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T I</button>
|
||||
<button type='roll' name='roll_myt1t' class="sheet-roll-gm" title='Probe (1W20 mit passendem Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{myt_bw} + @{myt} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Mythenkunde I T'>T I</button>
|
||||
|
||||
<button type='roll' name='roll_myt3u' class="sheet-roll-player" title='Probe (3W20 Median ohne passendes Talent)' data-i18n-title='Probe (3W20 Median ohne passendes Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Mythenkunde (u)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{myt_bw} + round(@{myt}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>III</button>
|
||||
<button type='roll' name='roll_myt3u' class="sheet-roll-gm" title='Probe (3W20 Median ohne passendes Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{myt_bw} + round(@{myt}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Mythenkunde III U'>III</button>
|
||||
|
||||
<button type='roll' name='roll_myt1u' class="sheet-roll-player" title='Probe (1W20 ohne passendes Talent)' data-i18n-title='Probe (1W20 ohne passendes Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Mythenkunde (u) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{myt_bw} + round(@{myt}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>I</button>
|
||||
<button type='roll' name='roll_myt1u' class="sheet-roll-gm" title='Probe (1W20 ohne passendes Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{myt_bw} + round(@{myt}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Mythenkunde I U'>I</button>
|
||||
|
||||
<button type='roll' name='roll_myt3t' class="sheet-roll-player" title='Probe (3W20 Median mit passendem Talent)' data-i18n-title="Probe (3W20 Median mit passendem Talent)" value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Mythenkunde (T)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{myt_bw} + @{myt} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T III</button>
|
||||
<button type='roll' name='roll_myt3t' class="sheet-roll-gm" title='Probe (3W20 Median mit passendem Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{myt_bw} + @{myt} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Mythenkunde III T'>T III</button>
|
||||
|
||||
<button type='roll' name='roll_myt1t' class="sheet-roll-player" title='Probe (1W20 mit passendem Talent)' data-i18n-title='Probe (1W20 mit passendem Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Mythenkunde (T) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{myt_bw} + @{myt} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T I</button>
|
||||
<button type='roll' name='roll_myt1t' class="sheet-roll-gm" title='Probe (1W20 mit passendem Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{myt_bw} + @{myt} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Mythenkunde I T'>T I</button>
|
||||
|
||||
<br />
|
||||
<br />
|
||||
<label data-i18n="Überleben">Überleben</label>
|
||||
@@ -415,18 +407,18 @@
|
||||
</div>
|
||||
<input type="number" name='attr_ube' value='0' class='sheet-short' title='Fertigkeits-Wert'><input type="hidden" name="attr_ube_bw" value="[[round([[@{ge}/3 + @{ff}/3 + @{ko}/3]]) + @{gemod} + @{ffmod} + @{komod}]]"><input type="number" name='attr_ube_pw_no_t' value='@{ube_bw} + round(@{ube}/2)' class='sheet-short' disabled="true" title='Automatisch berechneter Proben-Wert ohne Talent'><input type="number" name='attr_ube_pw' value='@{ube_bw} + @{ube}' class='sheet-short' disabled="true" title='Automatisch berechneter Proben-Wert mit Talent'>
|
||||
<input type="text" name="attr_ube_t" style="width: 200px" placeholder="Talente" title='Talente (Nach Region)' /><br />
|
||||
<button type='roll' name='roll_ube3t' class="sheet-roll-player" title='Probe (3W20 Median mit passendem Talent)' data-i18n-title="Probe (3W20 Median mit passendem Talent)" value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Überleben (T)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{ube_bw} + @{ube} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T III</button>
|
||||
<button type='roll' name='roll_ube3t' class="sheet-roll-gm" title='Probe (3W20 Median mit passendem Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{ube_bw} + @{ube} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Überleben III T'>T III</button>
|
||||
|
||||
<button type='roll' name='roll_ube1t' class="sheet-roll-player" title='Probe (1W20 mit passendem Talent)' data-i18n-title='Probe (1W20 mit passendem Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Überleben (T) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{ube_bw} + @{ube} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T I</button>
|
||||
<button type='roll' name='roll_ube1t' class="sheet-roll-gm" title='Probe (1W20 mit passendem Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{ube_bw} + @{ube} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Überleben I T'>T I</button>
|
||||
|
||||
<button type='roll' name='roll_ube3u' class="sheet-roll-player" title='Probe (3W20 Median ohne passendes Talent)' data-i18n-title='Probe (3W20 Median ohne passendes Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Überleben (u) I}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{ube_bw} + round(@{ube}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>III</button>
|
||||
<button type='roll' name='roll_ube3u' class="sheet-roll-gm" title='Probe (3W20 Median ohne passendes Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{ube_bw} + round(@{ube}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Überleben III U'>III</button>
|
||||
|
||||
<button type='roll' name='roll_ube1u' class="sheet-roll-player" title='Probe (1W20 ohne passendes Talent)' data-i18n-title='Probe (1W20 ohne passendes Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Überleben (u) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{ube_bw} + round(@{ube}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>I</button>
|
||||
<button type='roll' name='roll_ube1u' class="sheet-roll-gm" title='Probe (1W20 ohne passendes Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{ube_bw} + round(@{ube}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Überleben I U'>I</button>
|
||||
|
||||
<button type='roll' name='roll_ube3t' class="sheet-roll-player" title='Probe (3W20 Median mit passendem Talent)' data-i18n-title="Probe (3W20 Median mit passendem Talent)" value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Überleben (T)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{ube_bw} + @{ube} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T III</button>
|
||||
<button type='roll' name='roll_ube3t' class="sheet-roll-gm" title='Probe (3W20 Median mit passendem Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{ube_bw} + @{ube} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Überleben III T'>T III</button>
|
||||
|
||||
<button type='roll' name='roll_ube1t' class="sheet-roll-player" title='Probe (1W20 mit passendem Talent)' data-i18n-title='Probe (1W20 mit passendem Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Überleben (T) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{ube_bw} + @{ube} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T I</button>
|
||||
<button type='roll' name='roll_ube1t' class="sheet-roll-gm" title='Probe (1W20 mit passendem Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{ube_bw} + @{ube} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Überleben I T'>T I</button>
|
||||
|
||||
<br />
|
||||
<br />
|
||||
<label data-i18n="Alchemie">Alchemie</label>
|
||||
@@ -435,18 +427,18 @@
|
||||
</div>
|
||||
<input type="number" name='attr_alc' value='0' class='sheet-short' title='Fertigkeits-Wert'><input type="hidden" name="attr_alc_bw" value="[[round([[@{ff}/3 + @{ff}/3 + @{kl}/3]]) + @{ffmod} + @{klmod}]]"><input type="number" name='attr_alc_pw_no_t' value='@{alc_bw} + round(@{alc}/2)' class='sheet-short' disabled="true" title='Automatisch berechneter Proben-Wert ohne Talent'><input type="number" name='attr_alc_pw' value='@{alc_bw} + @{alc}' class='sheet-short' disabled="true" title='Automatisch berechneter Proben-Wert mit Talent'>
|
||||
<input type="text" name="attr_alc_t" style="width: 200px" placeholder="Talente" title='Talente (Analyse, Magische Elixiere, Profane Alchemika)' /><br />
|
||||
<button type='roll' name='roll_alc3t' class="sheet-roll-player" title='Probe (3W20 Median mit passendem Talent)' data-i18n-title="Probe (3W20 Median mit passendem Talent)" value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Alchemie (T)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{alc_bw} + @{alc} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T III</button>
|
||||
<button type='roll' name='roll_alc3t' class="sheet-roll-gm" title='Probe (3W20 Median mit passendem Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{alc_bw} + @{alc} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Alchemie III T'>T III</button>
|
||||
|
||||
<button type='roll' name='roll_alc1t' class="sheet-roll-player" title='Probe (1W20 mit passendem Talent)' data-i18n-title='Probe (1W20 mit passendem Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Alchemie (T) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{alc_bw} + @{alc} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T I</button>
|
||||
<button type='roll' name='roll_alc1t' class="sheet-roll-gm" title='Probe (1W20 mit passendem Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{alc_bw} + @{alc} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Alchemie I T'>T I</button>
|
||||
|
||||
<button type='roll' name='roll_alc3u' class="sheet-roll-player" title='Probe (3W20 Median ohne passendes Talent)' data-i18n-title='Probe (3W20 Median ohne passendes Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Alchemie (u)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{alc_bw} + round(@{alc}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>III</button>
|
||||
<button type='roll' name='roll_alc3u' class="sheet-roll-gm" title='Probe (3W20 Median ohne passendes Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{alc_bw} + round(@{alc}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Alchemie III U'>III</button>
|
||||
|
||||
<button type='roll' name='roll_alc1u' class="sheet-roll-player" title='Probe (1W20 ohne passendes Talent)' data-i18n-title='Probe (1W20 ohne passendes Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Alchemie (u) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{alc_bw} + round(@{alc}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>I</button>
|
||||
<button type='roll' name='roll_alc1u' class="sheet-roll-gm" title='Probe (1W20 ohne passendes Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{alc_bw} + round(@{alc}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Alchemie I U'>I</button>
|
||||
|
||||
<button type='roll' name='roll_alc3t' class="sheet-roll-player" title='Probe (3W20 Median mit passendem Talent)' data-i18n-title="Probe (3W20 Median mit passendem Talent)" value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Alchemie (T)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{alc_bw} + @{alc} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T III</button>
|
||||
<button type='roll' name='roll_alc3t' class="sheet-roll-gm" title='Probe (3W20 Median mit passendem Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{alc_bw} + @{alc} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Alchemie III T'>T III</button>
|
||||
|
||||
<button type='roll' name='roll_alc1t' class="sheet-roll-player" title='Probe (1W20 mit passendem Talent)' data-i18n-title='Probe (1W20 mit passendem Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Alchemie (T) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{alc_bw} + @{alc} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T I</button>
|
||||
<button type='roll' name='roll_alc1t' class="sheet-roll-gm" title='Probe (1W20 mit passendem Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{alc_bw} + @{alc} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Alchemie I T'>T I</button>
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
@@ -460,17 +452,18 @@
|
||||
</div>
|
||||
<input type="number" name='attr_han' value='0' class='sheet-short' title='Fertigkeits-Wert'><input type="hidden" name="attr_han_bw" value="[[round([[@{ff}/3 + @{ff}/3 + @{kk}/3]]) + @{ffmod} + @{kkmod}]]"><input type="number" name='attr_han_pw_no_t' value='@{han_bw} + round(@{han}/2)' class='sheet-short' disabled="true" title='Automatisch berechneter Proben-Wert ohne Talent'><input type="number" name='attr_han_pw' value='@{han_bw} + @{han}' class='sheet-short' disabled="true" title='Automatisch berechneter Proben-Wert mit Talent'>
|
||||
<input type="text" name="attr_han_t" style="width: 200px" placeholder="Talente" title='Talente (Holzbearbeitung, Mechanik, Schmieden)' /><br />
|
||||
<button type='roll' name='roll_han3u' class="sheet-roll-player" title='Probe (3W20 Median ohne passendes Talent)' data-i18n-title='Probe (3W20 Median ohne passendes Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Handwerk (u)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{han_bw} + round(@{han}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>III</button>
|
||||
<button type='roll' name='roll_han3u' class="sheet-roll-gm" title='Probe (3W20 Median ohne passendes Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{han_bw} + round(@{han}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Handwerk III U'>III</button>
|
||||
|
||||
<button type='roll' name='roll_han1u' class="sheet-roll-player" title='Probe (1W20 ohne passendes Talent)' data-i18n-title='Probe (1W20 ohne passendes Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Handwerk (u) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{han_bw} + round(@{han}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>I</button>
|
||||
<button type='roll' name='roll_han1u' class="sheet-roll-gm" title='Probe (1W20 ohne passendes Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{han_bw} + round(@{han}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Handwerk I U'>I</button>
|
||||
|
||||
<button type='roll' name='roll_han3t' class="sheet-roll-player" title='Probe (3W20 Median mit passendem Talent)' data-i18n-title="Probe (3W20 Median mit passendem Talent)" value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Handwerk (T)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{han_bw} + @{han} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T III</button>
|
||||
<button type='roll' name='roll_han3t' class="sheet-roll-gm" title='Probe (3W20 Median mit passendem Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{han_bw} + @{han} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Handwerk III T'>T III</button>
|
||||
|
||||
<button type='roll' name='roll_han1t' class="sheet-roll-player" title='Probe (1W20 mit passendem Talent)' data-i18n-title='Probe (1W20 mit passendem Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Handwerk (T) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{han_bw} + @{han} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T I</button>
|
||||
<button type='roll' name='roll_han1t' class="sheet-roll-gm" title='Probe (1W20 mit passendem Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{han_bw} + @{han} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Handwerk I T'>T I</button>
|
||||
|
||||
<button type='roll' name='roll_han3u' class="sheet-roll-player" title='Probe (3W20 Median ohne passendes Talent)' data-i18n-title='Probe (3W20 Median ohne passendes Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Handwerk (u)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{han_bw} + round(@{han}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>III</button>
|
||||
<button type='roll' name='roll_han3u' class="sheet-roll-gm" title='Probe (3W20 Median ohne passendes Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{han_bw} + round(@{han}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Handwerk III U'>III</button>
|
||||
|
||||
<button type='roll' name='roll_han1u' class="sheet-roll-player" title='Probe (1W20 ohne passendes Talent)' data-i18n-title='Probe (1W20 ohne passendes Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Handwerk (u) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{han_bw} + round(@{han}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>I</button>
|
||||
<button type='roll' name='roll_han1u' class="sheet-roll-gm" title='Probe (1W20 ohne passendes Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{han_bw} + round(@{han}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Handwerk I U'>I</button>
|
||||
|
||||
<br />
|
||||
<br />
|
||||
@@ -480,17 +473,18 @@
|
||||
</div>
|
||||
<input type="number" name='attr_hku' value='0' class='sheet-short' title='Fertigkeits-Wert'><input type="hidden" name="attr_hku_bw" value="[[round([[@{ch}/3 + @{ff}/3 + @{kl}/3]]) + @{chmod} + @{ffmod} + @{klmod}]]"><input type="number" name='attr_hku_pw_no_t' value='@{hku_bw} + round(@{hku}/2)' class='sheet-short' disabled="true" title='Automatisch berechneter Proben-Wert ohne Talent'><input type="number" name='attr_hku_pw' value='@{hku_bw} + @{hku}' class='sheet-short' disabled="true" title='Automatisch berechneter Proben-Wert mit Talent'>
|
||||
<input type="text" name="attr_hku_t" style="width: 200px" placeholder="Talente" title='Talente (Gifte und Krankheiten, Wundheilung)' /><br />
|
||||
<button type='roll' name='roll_khu3u' class="sheet-roll-player" title='Probe (3W20 Median ohne passendes Talent)' data-i18n-title='Probe (3W20 Median ohne passendes Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Heilkunde (u)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{hku_bw} + round(@{hku}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>III</button>
|
||||
<button type='roll' name='roll_khu3u' class="sheet-roll-gm" title='Probe (3W20 Median ohne passendes Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{hku_bw} + round(@{hku}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Heilkunde III U'>III</button>
|
||||
|
||||
<button type='roll' name='roll_khu1u' class="sheet-roll-player" title='Probe (1W20 ohne passendes Talent)' data-i18n-title='Probe (1W20 ohne passendes Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Heilkunde (u) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{hku_bw} + round(@{hku}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>I</button>
|
||||
<button type='roll' name='roll_khu1u' class="sheet-roll-gm" title='Probe (1W20 ohne passendes Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{hku_bw} + round(@{hku}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Heilkunde I U'>I</button>
|
||||
|
||||
<button type='roll' name='roll_khu3t' class="sheet-roll-player" title='Probe (3W20 Median mit passendem Talent)' data-i18n-title="Probe (3W20 Median mit passendem Talent)" value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Heilkunde (T)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{hku_bw} + @{hku} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T III</button>
|
||||
<button type='roll' name='roll_khu3t' class="sheet-roll-gm" title='Probe (3W20 Median mit passendem Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{hku_bw} + @{hku} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Heilkunde III T'>T III</button>
|
||||
|
||||
<button type='roll' name='roll_khu1t' class="sheet-roll-player" title='Probe (1W20 mit passendem Talent)' data-i18n-title='Probe (1W20 mit passendem Talent)' data-i18n-title='Probe (1W20 mit passendem Talent)' data-i18n-title='Probe (1W20 mit passendem Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Heilkunde (T) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{hku_bw} + @{hku} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T I</button>
|
||||
<button type='roll' name='roll_khu1t' class="sheet-roll-gm" title='Probe (1W20 mit passendem Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{hku_bw} + @{hku} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Heilkunde I T'>T I</button>
|
||||
|
||||
<button type='roll' name='roll_khu3u' class="sheet-roll-player" title='Probe (3W20 Median ohne passendes Talent)' data-i18n-title='Probe (3W20 Median ohne passendes Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Heilkunde (u)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{hku_bw} + round(@{hku}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>III</button>
|
||||
<button type='roll' name='roll_khu3u' class="sheet-roll-gm" title='Probe (3W20 Median ohne passendes Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{hku_bw} + round(@{hku}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Heilkunde III U'>III</button>
|
||||
|
||||
<button type='roll' name='roll_khu1u' class="sheet-roll-player" title='Probe (1W20 ohne passendes Talent)' data-i18n-title='Probe (1W20 ohne passendes Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Heilkunde (u) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{hku_bw} + round(@{hku}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>I</button>
|
||||
<button type='roll' name='roll_khu1u' class="sheet-roll-gm" title='Probe (1W20 ohne passendes Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{hku_bw} + round(@{hku}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Heilkunde I U'>I</button>
|
||||
|
||||
<br />
|
||||
<br />
|
||||
@@ -500,17 +494,18 @@
|
||||
</div>
|
||||
<input type="number" name='attr_ver' value='0' class='sheet-short' title='Fertigkeits-Wert'><input type="hidden" name="attr_ver_bw" value="[[round([[@{ff}/3 + @{in}/3 + @{mu}/3]]) + @{ffmod} + @{inmod} + @{mumod}]]"><input type="number" name='attr_ver_pw_no_t' value='@{ver_bw} + round(@{ver}/2)' class='sheet-short' disabled="true" title='Automatisch berechneter Proben-Wert ohne Talent'><input type="number" name='attr_ver_pw' value='@{ver_bw} + @{ver}' class='sheet-short' disabled="true" title='Automatisch berechneter Proben-Wert mit Talent'>
|
||||
<input type="text" name="attr_ver_t" style="width: 200px" placeholder="Talente" title='Talente (Falschspielen, Schlösser knacken, Stehlen)' /><br />
|
||||
<button type='roll' name='roll_ver3u' class="sheet-roll-player" title='Probe (3W20 Median ohne passendes Talent)' data-i18n-title='Probe (3W20 Median ohne passendes Talent)' data-i18n-title='Probe (3W20 Median ohne passendes Talent)' data-i18n-title='Probe (3W20 Median ohne passendes Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Verschlagenheit (u)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{ver_bw} + round(@{ver}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>III</button>
|
||||
<button type='roll' name='roll_ver3u' class="sheet-roll-gm" title='Probe (3W20 Median ohne passendes Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{ver_bw} + round(@{ver}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Verschlagenheit III U'>III</button>
|
||||
|
||||
<button type='roll' name='roll_ver1u' class="sheet-roll-player" title='Probe (1W20 ohne passendes Talent)' data-i18n-title='Probe (1W20 ohne passendes Talent)' data-i18n-title='Probe (1W20 ohne passendes Talent)' data-i18n-title='Probe (1W20 ohne passendes Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Verschlagenheit (u) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{ver_bw} + round(@{ver}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>I</button>
|
||||
<button type='roll' name='roll_ver1u' class="sheet-roll-gm" title='Probe (1W20 ohne passendes Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{ver_bw} + round(@{ver}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Verschlagenheit I U'>I</button>
|
||||
|
||||
<button type='roll' name='roll_ver3t' class="sheet-roll-player" title='Probe (3W20 Median mit passendem Talent)' data-i18n-title="Probe (3W20 Median mit passendem Talent)" value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Verschlagenheit (T)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{ver_bw} + @{ver} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T III</button>
|
||||
<button type='roll' name='roll_ver3t' class="sheet-roll-gm" title='Probe (3W20 Median mit passendem Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{ver_bw} + @{ver} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Verschlagenheit III T'>T III</button>
|
||||
|
||||
<button type='roll' name='roll_ver1t' class="sheet-roll-player" title='Probe (1W20 mit passendem Talent)' data-i18n-title='Probe (1W20 mit passendem Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Verschlagenheit (T) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{ver_bw} + @{ver} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>T I</button>
|
||||
<button type='roll' name='roll_ver1t' class="sheet-roll-gm" title='Probe (1W20 mit passendem Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{ver_bw} + @{ver} + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Verschlagenheit I T'>T I</button>
|
||||
|
||||
<button type='roll' name='roll_ver3u' class="sheet-roll-player" title='Probe (3W20 Median ohne passendes Talent)' data-i18n-title='Probe (3W20 Median ohne passendes Talent)' data-i18n-title='Probe (3W20 Median ohne passendes Talent)' data-i18n-title='Probe (3W20 Median ohne passendes Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Verschlagenheit (u)}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{ver_bw} + round(@{ver}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>III</button>
|
||||
<button type='roll' name='roll_ver3u' class="sheet-roll-gm" title='Probe (3W20 Median ohne passendes Talent) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{ver_bw} + round(@{ver}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Verschlagenheit III U'>III</button>
|
||||
|
||||
<button type='roll' name='roll_ver1u' class="sheet-roll-player" title='Probe (1W20 ohne passendes Talent)' data-i18n-title='Probe (1W20 ohne passendes Talent)' data-i18n-title='Probe (1W20 ohne passendes Talent)' data-i18n-title='Probe (1W20 ohne passendes Talent)' value='&{template:Fertigkeiten} {{sp=[[@{sp}]]}} {{name=@{character_name}: Verschlagenheit (u) I}} {{Erfolgswert=[[{@{1W20}d20kh1} + @{ver_bw} + round(@{ver}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw}]]}} {{Hohe Qualität=@{hq}}} {{profanbonus=@{profanbonus}}}'>I</button>
|
||||
<button type='roll' name='roll_ver1u' class="sheet-roll-gm" title='Probe (1W20 ohne passendes Talent) an Meister' value='/gr {@{1W20}d20kh1} + @{ver_bw} + round(@{ver}/2) + @{hq}*-4 + @{mod} + @{profanbonus1} + @{profanbonus2} + @{wmodkw} Verschlagenheit I U'>I</button>
|
||||
|
||||
<br />
|
||||
<input type="checkbox" name="attr_profanbonus1" value="2" title='NUR aktivieren wenn Sonderfertigkeit vorhanden und passende Spielsituation!'/><input type="checkbox" name="attr_profanbonus2" value="2" title='NUR aktivieren wenn Sonderfertigkeit vorhanden UND passende Spielsituation!'/> <span data-i18n="Scharfsinn | Eindrucksvoll | Vorausschauend"> Scharfsinn | Eindrucksvoll | Vorausschauend </span>
|
||||
@@ -733,7 +728,7 @@
|
||||
<div class="sheet-col">
|
||||
<label data-i18n="Manöver">Manöver</label>
|
||||
<b data-i18n="Attacke">Attacke</b><br />
|
||||
<b data-i18n="Gesamt:">Gesamt: </b> <input type="number" name='attr_atmod' title='Berechnete Summe aller Attacke-Modifikatoren' value="[[@{comb}*-4]] + [[@{voff}*4]] + [[@{amod1}*-1]] + [[@{amod2}*-4]] + [[@{amod3}*{-1*@{behinderung}}]] + [[@{amod4}*-2]] + [[@{amod5}*-4]] + [[@{amod6}*2]] + [[@{amod7}*-1]] + [[@{amod8}*-4]] + [[@{amod9}*-4]] + [[@{amod10}*-4]] + [[@{amod11}*-8]] + [[@{amod12}*-4]] + [[@{amod13}*-4]] + [[@{amod14}*-8]] + [[@{gkmod}]] + [[@{passierschlag}*@{reactions}*-4]] + [[@{gemod}+@{kkmod}+@{mumod}]]" disabled="true" class='sheet-short'><br />
|
||||
<b data-i18n="Gesamt:">Gesamt: </b> <input type="number" name='attr_atmod' title='Berechnete Summe aller Attacke-Modifikatoren' value="[[@{comb}*-4]] + [[@{voff}*4]] + [[@{amod1}*-1]] + [[@{amod2}*-4]] + [[@{amod3}*{-1*@{behinderung}}]] + [[@{amod4}*-2]] + [[@{amod5}*-4]] + [[@{amod6}*2]] + [[@{amod7}*-1]] + [[@{amod8}*-2-@{behinderung}]] + [[@{amod9}*-4]] + [[@{amod10}*-4]] + [[@{amod11}*-8]] + [[@{amod12}*-4]] + [[@{amod13}*-4]] + [[@{amod14}*-8]] + [[@{gkmod}]] + [[@{passierschlag}*@{reactions}*-4]] + [[@{gemod}+@{kkmod}+@{mumod}]]" disabled="true" class='sheet-short'><br />
|
||||
<input type="checkbox" name='attr_comb' value='1' title='Aktivieren bei mehr als einer "Einfachen Aktion" pro Runde'/> <span data-i18n="Kombinierte Aktion">Kombinierte Aktion</span> <br />
|
||||
<input type="checkbox" name='attr_voff' value='1' /> <span data-i18n="Volle Offensive" title="AT+4, VT-8" data-i18n-title="AT+4, VT-8">Volle Offensive</span> <input type="checkbox" name='attr_oks' value='1' title="Sonderfertigkeit 'Offensiver Kampfstil' ja/nein" data-i18n-title="Sonderfertigkeit 'Offensiver Kampfstil' ja/nein"/> <span data-i18n="OKS">OKS</span> <br />
|
||||
<input type="checkbox" name='attr_passierschlag' value='1' title='Aktivieren, um die Erschwernis für bisherige Reaktionen zu addieren' /> <span data-i18n="Passierschlag">Passierschlag</span> <br />
|
||||
@@ -744,8 +739,8 @@
|
||||
<input type="checkbox" name='attr_amod4' value='1' title="AT-2, Angriff auf Teilzone" data-i18n-title="AT-2, Angriff auf Teilzone"/> <span data-i18n="Gezielter Schlag" title="AT-2, Angriff auf Teilzone" data-i18n-title="AT-2, Angriff auf Teilzone" >Gezielter Schlag</span> <br />
|
||||
<input type="checkbox" name='attr_amod5' value='1' title="Ignoriert Rüstung" data-i18n-title="Ignoriert Rüstung"/> <span data-i18n="Rüstungsbrecher" title="Ignoriert Rüstung" data-i18n-title="Ignoriert Rüstung">Rüstungsbrecher</span> <br />
|
||||
<input type="checkbox" name='attr_amod6' value='1' title="Schaden richtet sich gegen Schild" data-i18n-title="Schaden richtet sich gegen Schild"/> <span title="Schaden richtet sich gegen Schild" data-i18n="Schildspalter" >Schildspalter</span> <br />
|
||||
<input type="number" name='attr_amod7' value='0' title="TP=0, Umklammern(X) bei Erfolg" data-i18n-title="TP=0, Umklammern(X) bei Erfolg" class='sheet-short'> <span data-i18n="Umklammern" title="TP=0, Umklammern(X) bei Erfolg" data-i18n-title="TP=0, Umklammern(X) bei Erfolg">Umklammern</span> <br />
|
||||
<input type="number" name='attr_amod1' value='0' title="TP+X" data-i18n-title="TP+X" class='sheet-short'> <span data-i18n="Wuchtschlag" title="TP+X" data-i18n-title="TP+X">Wuchtschlag</span> <br />
|
||||
<input type="number" name='attr_amod7' value='0' min="0" title="TP=0, Umklammern(X) bei Erfolg" data-i18n-title="TP=0, Umklammern(X) bei Erfolg" class='sheet-short'> <span data-i18n="Umklammern" title="TP=0, Umklammern(X) bei Erfolg" data-i18n-title="TP=0, Umklammern(X) bei Erfolg">Umklammern</span> <br />
|
||||
<input type="number" name='attr_amod1' value='0' min="0" title="TP+X" data-i18n-title="TP+X" class='sheet-short'> <span data-i18n="Wuchtschlag" title="TP+X" data-i18n-title="TP+X">Wuchtschlag</span> <br />
|
||||
<b data-i18n="Aufbauende Manöver">Aufbauende Manöver</b><br />
|
||||
<input type="checkbox" name='attr_amod8' value='1' title="Gegner muss bis 2 Schritt zurückweichen, Angreifer folgt. Passierschlag wenn Gegner anderes Ziel als Angreifer in nächster Runde angreift." data-i18n-title="Gegner muss bis 2 Schritt zurückweichen, Angreifer folgt. Passierschlag wenn Gegner anderes Ziel als Angreifer in nächster Runde angreift."/> <span data-i18n="Ausfall" title="Gegner muss bis 2 Schritt zurückweichen, Angreifer folgt. Passierschlag wenn Gegner anderes Ziel als Angreifer in nächster Runde angreift." data-i18n-title="Gegner muss bis 2 Schritt zurückweichen, Angreifer folgt. Passierschlag wenn Gegner anderes Ziel als Angreifer in nächster Runde angreift.">Ausfall</span> <br />
|
||||
<input type="checkbox" name='attr_amod9' value='1' title="Angriff gegen alle Ziele in 180° vor Angreifer" data-i18n-title="Angriff gegen alle Ziele in 180° vor Angreifer"/> <span data-i18n="Befreiungsschlag" title="Angriff gegen alle Ziele in 180° vor Angreifer" data-i18n-title="Angriff gegen alle Ziele in 180° vor Angreifer">Befreiungsschlag</span> <br />
|
||||
@@ -761,10 +756,10 @@
|
||||
</div>
|
||||
|
||||
<div class="sheet-col">
|
||||
<label>  </label>
|
||||
<label data-i18n="Defensive Manöver"> Defensive Manöver</label>
|
||||
<b data-i18n="Verteidigung">Verteidigung</b><br />
|
||||
<b data-i18n="Gesamt:">Gesamt:</b> <input type="number" name='attr_vtmod' title='Berechnete Summe aller Verteidigungs-Modifikatoren' value="[[@{reactions}*-4]] + [[@{vdef}*4]] + [[@{voff}*{-8/(@{oks}+1)}]] + [[@{vmod1}*-2]] + [[@{vmod1}*{-1*@{behinderung}}]] + [[@{vmod2}*-1]] + [[@{vmod3}*-4]] + [[@{vmod4}*-4]] + [[@{vmod5}*-4]] + [[@{vmod6}*-4]] + [[@{vmod7}*-4]] + [[@{komm1}]] + [[@{gkmod}]] + [[@{gemod}+@{kkmod}+@{mumod}]]" disabled="true" class='sheet-short'><br />
|
||||
<input type="number" name='attr_reactions' value='0' class='sheet-short' title='Anzahl bereits verbrauchter Reaktionen'> <span data-i18n="Reaktionen">Reaktionen</span> <br />
|
||||
<input type="number" name='attr_reactions' value='0' min="0" class='sheet-short' title='Anzahl bereits verbrauchter Reaktionen'> <span data-i18n="Reaktionen">Reaktionen</span> <br />
|
||||
<input type="checkbox" name='attr_vdef' value='1' /> <span data-i18n="Volle Defensive">Volle Defensive</span> <br />
|
||||
<br />
|
||||
<input type="number" name='attr_vmod2' value='0' class='sheet-short' title="Gegnerische Reaktionen -X" data-i18n-title="Gegnerische Reaktionen -X"> <span data-i18n="Binden" title="Gegnerische Reaktionen -X" data-i18n-title="Gegnerische Reaktionen -X">Binden</span> <br />
|
||||
@@ -838,11 +833,12 @@
|
||||
|
||||
</div>
|
||||
|
||||
<div class="sheet-col">
|
||||
<div >
|
||||
<label data-i18n="Externe Modifikatoren">Externe Modifikatoren</label>
|
||||
<div class="wrapper-2cols">
|
||||
|
||||
<span data-i18n="Größe:">Größe:</span><select name="attr_fmod_size" title='Größe des Ziels'>
|
||||
<span data-i18n="Größe:" style="width: 200px;">Größe:</span>
|
||||
<select name="attr_fmod_size" title='Größe des Ziels' style="width: 200px;">
|
||||
<option data-i18n="sehr groß" value="8">sehr groß</option>
|
||||
<option data-i18n="groß" value="4">groß</option>
|
||||
<option data-i18n="mittel" value="0" selected="selected">mittel</option>
|
||||
@@ -850,24 +846,28 @@
|
||||
<option data-i18n="sehr klein" value="-8">sehr klein</option>
|
||||
<option data-i18n="winzig" value="-12">winzig</option>
|
||||
</select>
|
||||
<span data-i18n="Bewegung:">Bewegung:</span><select name="attr_fmod_speed" title='Bewegungsgeschwindigkeit des Ziels'>
|
||||
<span data-i18n="Bewegung:" style="width: 200px;">Bewegung:</span>
|
||||
<select name="attr_fmod_speed" title='Bewegungsgeschwindigkeit des Ziels' style="width: 200px;">
|
||||
<option data-i18n="langsam" value="0" selected="selected">langsam</option>
|
||||
<option data-i18n="schnell-laufen" value="-4">schnell(laufen)</option>
|
||||
<option data-i18n="sehr schnell-reiten" value="-8">sehr schnell(reiten)</option>
|
||||
<option data-i18n="extrem schnell-vogel" value="-12">extrem schnell(vogel)</option>
|
||||
</select>
|
||||
<span data-i18n="Deckung:">Deckung:</span><select name="attr_fmod_cover" title='Deckung des Ziels'>
|
||||
<span data-i18n="Deckung:" style="width: 200px;">Deckung:</span>
|
||||
<select name="attr_fmod_cover" title='Deckung des Ziels' style="width: 200px;">
|
||||
<option data-i18n="Keine Deckung" value="0" selected="selected">Keine Deckung</option>
|
||||
<option data-i18n="Halbe Deckung" value="-4">Halbe Deckung)</option>
|
||||
<option data-i18n="Dreiviertel Deckung" value="-8">Dreiviertel Deckung</option>
|
||||
</select>
|
||||
<span data-i18n="Licht:">Licht:</span><select name="attr_fmod_light" title='Lichtverhältnisse'>
|
||||
<span data-i18n="Licht:" style="width: 200px;">Licht:</span>
|
||||
<select name="attr_fmod_light" title='Lichtverhältnisse' style="width: 200px;">
|
||||
<option data-i18n="Taghell" value="0" selected="selected">Taghell</option>
|
||||
<option data-i18n="Dämmerung" value="-4">Dämmerung</option>
|
||||
<option data-i18n="Mondlicht" value="-8">Mondlicht</option>
|
||||
<option data-i18n="Sternenlicht" value="-16">Sternenlicht</option>
|
||||
</select>
|
||||
<span data-i18n="Wind:">Wind:</span><select name="attr_fmod_wind" title='Windstärke'>
|
||||
</select>
|
||||
<span data-i18n="Wind:" style="width: 200px;">Wind:</span>
|
||||
<select name="attr_fmod_wind" title='Windstärke' style="width: 200px;">
|
||||
<option data-i18n="Kein Wind" value="0" selected="selected">Kein Wind</option>
|
||||
<option data-i18n="Windig" value="-4">Windig</option>
|
||||
<option data-i18n="Sturm" value="-8">Sturm</option>
|
||||
@@ -879,10 +879,10 @@
|
||||
<div class="sheet-col">
|
||||
<label data-i18n="Manöver">Manöver</label><br/>
|
||||
|
||||
<b><span data-i18n="Gesamt:">Gesamt:</span> </b> <input type="number" name='attr_fkmod' title='Berechnete Summe aller Fernkampf-Modifikatoren' value="[[@{combfk}*-4]] + [[@{fmod1}*-4]] + [[@{fmod2}*-1]] + [[@{fmod3}]] + [[@{fmod4}*-8]] + [[@{fmod5}*-4]] + [[@{fmod6a} + @{fmod6b}]] + [[@{fmod7}*-2]] + [[@{fmod_size}]] + [[@{fmod_speed}]] + [[@{fmod_light}]] +[[fmod_cover]] + [[fmod_wind]] + [[@{gkmod}]] + [[@{ffmod}+@{inmod}+@{kkmod}]]" disabled="true" class='sheet-short'><br />
|
||||
<b><span data-i18n="Gesamt:">Gesamt:</span> </b> <input type="number" name='attr_fkmod' title='Berechnete Summe aller Fernkampf-Modifikatoren' value="[[@{combfk}*-4]] + [[@{fmod1}*-4]] + [[@{fmod2}*-1]] + [[@{fmod3}]] + [[@{fmod4}*-8]] + [[@{fmod5}*-4]] + [[@{fmod6a} + @{fmod6b}]] + [[@{fmod7}*-2]] + [[@{fmod_size}]] + [[@{fmod_speed}]] + [[@{fmod_light}]] +[[@fmod_cover]] + [[@fmod_wind]] + [[@{gkmod}]] + [[@{ffmod}+@{inmod}+@{kkmod}]]" disabled="true" class='sheet-short'><br />
|
||||
<input type="checkbox" name='attr_combfk' value='1' title='Aktivieren bei mehr als einer "Einfachen Aktion" pro Runde' /> <span data-i18n="Kombinierte Aktion">Kombinierte Aktion</span> <br />
|
||||
<br />
|
||||
<input type="number" name='attr_fmod2' value='0' class='sheet-short' title="TP+X" data-i18n-title="TP+X"> <span data-i18n="Scharfschuss" title="TP+X" data-i18n-title="TP+X">Scharfschuss</span> <br />
|
||||
<input type="number" name='attr_fmod2' value='0' min="0" class='sheet-short' title="TP+X" data-i18n-title="TP+X"> <span data-i18n="Scharfschuss" title="TP+X" data-i18n-title="TP+X">Scharfschuss</span> <br />
|
||||
<input type="checkbox" name='attr_fmod1a' value='1' title="Verdoppelt Reichweite" data-i18n-title="Verdoppelt Reichweite"/> <input type="checkbox" name='attr_fmod1b' value='1' /> <span data-i18n="Reichweite erhöhen" title="Verdoppelt Reichweite" data-i18n-title="Verdoppelt Reichweite">Reichweite erhöhen</span> <input type="hidden" name='attr_fmod1' value='(@{fmod1a} + @{fmod1b})'><br />
|
||||
<input type="checkbox" name='attr_fmod3a' value='2' title="FK+2, Erhöht Ladezeit um 1" data-i18n-title="FK+2, Erhöht Ladezeit um 1"/> <span data-i18n="Zielen" title="FK+2, Erhöht Ladezeit um 1" data-i18n-title="FK+2, Erhöht Ladezeit um 1">Zielen</span> <input type="checkbox" name='attr_fmod3b' value='1' / title="Sonderfertigkeit 'Ruhige Hand' ja/nein" data-i18n-title="Sonderfertigkeit 'Ruhige Hand' ja/nein"> <span data-i18n="RH">RH</span> <input type="hidden" name='attr_fmod3' value='@{fmod3a}*(@{fmod3b}+1)'><br />
|
||||
<input type="checkbox" name='attr_fmod5' value='1' title="Ignoriert Rüstung" data-i18n-title="Ignoriert Rüstung"/> <span data-i18n="Rüstungsbrecher" title="Ignoriert Rüstung" data-i18n-title="Ignoriert Rüstung">Rüstungsbrecher</span> <br />
|
||||
@@ -906,7 +906,7 @@
|
||||
<div class="sheet-columns">
|
||||
<label><span data-i18n="Zauberformeln/Liturgien">Zauberformeln/Liturgien</span></label>
|
||||
<div> <input type="checkbox" class="whatever" title="Beteiligte Attribute anzeigen (benötigt für Attributs-Modifikatoren)" name="attr_sheet-attribute-show" value="1"/> <span data-i18n="Attribute" style="font-weight:bold">Attribute</span> </div>
|
||||
<span data-i18n="Globaler Magie/Karma-Modifikator:">Globaler Magie/Karma-Modifikator:</span> <input type="number" name='attr_gmmod' value='0' class='sheet-short'title='Globaler, situativer Modifikator für alle übernatürlichen Talent-Proben - Positive Zahlen entsprechen Boni'>
|
||||
|
||||
</div>
|
||||
|
||||
<!--columns-->
|
||||
@@ -915,6 +915,8 @@
|
||||
<div class="col">
|
||||
<input type="hidden" class="sheet-boolean-attribute-show" name="attr_sheet-attribute-show" />
|
||||
<input type="hidden" class="sheet-boolean-roll-gm" name="attr_sheet-roll-gm" />
|
||||
<span data-i18n="Astral Energie (AE):">Astral Energie (AE):</span> <input type="number" name="attr_energy" title='Aktuelle Astralenergie' maxlength="3"/> / <input type="number" name="attr_energy_max" title='Maximale Astralenergie' maxlength="3"/>
|
||||
<br/>
|
||||
<input type="text" name="attr_sn1_t" style="width: 150px" placeholder="Zauber/Liturgie" title='Name des Zaubers/der Liturgie' /><input type="number" name='attr_sn1' class='sheet-short' title='Fertiger Probenwert (= Basiswert + Fertigkeitswert) des Zauber/Liturgie-Talents'>
|
||||
<button type='roll' name='roll_sn1_3' class="sheet-roll-player" title='Probe (3W20 Median)' value='&{template:Magie} {{sp=[[@{sp}]]}} {{sp=[[@{sp}]]}} {{name=@{character_name}: @{sn1_t}! }} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{sn1} + @{mod} + @{wmodkw} + @{magmod} + @{attmod_sn1}]]}} {{precision=[[[[15 + @{sn1} + @{mod} + @{wmodkw} + @{magmod} + @{attmod_sn1}]]*[[2-@{mlmag}]]]]}} {{Modifikator=([[@{magmod}]])}} {{mehrereziele=[[@{mmod1}]]}} {{mmagie=[[@{mmod2}]]}} {{reichweite=[[@{mmod3}]]}} {{vorbereitung=[[@{mmod4}]]}} {{wirkungsdauer=[[@{mmod5}]]}} {{technik=[[@{mmod6}]]}} {{erzwingen=[[@{mmod7}]]}} {{zeitlassen=[[@{mmod9}]]}} {{kostensparen=[[@{mmod8}]]}} {{opferung=[[@{mmod11}]]}} {{zeremonie=[[@{mmod10}]]}}'>III</button>
|
||||
<button type='roll' name='roll_sn1_3' class="sheet-roll-gm" title='Probe (3W20 Median) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{sn1} + @{mod} + @{wmodkw} + @{magmod} + @{attmod_sn1} @{sn1_t} III'>III</button>
|
||||
@@ -1216,13 +1218,6 @@
|
||||
<br />
|
||||
</div>
|
||||
|
||||
<span data-i18n="Astral Energie (AE):">Astral Energie (AE):</span> <input type="number" name="attr_energy" title='Aktuelle Astralenergie' maxlength="3"/> / <input type="number" name="attr_energy_max" title='Maximale Astralenergie' maxlength="3"/>
|
||||
|
||||
</div>
|
||||
<div class="col">
|
||||
|
||||
<input type="hidden" class="sheet-boolean-attribute-show" name="attr_sheet-attribute-show" />
|
||||
<input type="hidden" class="sheet-boolean-roll-gm" name="attr_sheet-roll-gm" />
|
||||
<input type="text" name="attr_sn16_t" style="width: 150px" placeholder="Zauber/Liturgie" title='Name des Zaubers/der Liturgie' /><input type="number" name='attr_sn16' class='sheet-short' title='Fertiger Probenwert (= Basiswert + Fertigkeitswert) des Zauber/Liturgie-Talents'>
|
||||
<button type='roll' name='roll_sn16_3' class="sheet-roll-player" title='Probe (3W20 Median)' value='&{template:Magie} {{sp=[[@{sp}]]}} {{name=@{character_name}: @{sn16_t}!}} {{Modifikator=([[@{magmod}]])}}}} {{Erfolgswert=[[{@{3W20}d20skl@{3W20_keep}}kh1 + @{sn16} + @{mod} + @{wmodkw} + @{magmod} + @{attmod_sn16}]]}} {{precision=[[[[15 + @{sn16} + @{mod} + @{wmodkw} + @{magmod} + @{attmod_sn16}]]*[[2-@{mlmag}]]]]}} {{mehrereziele=[[@{mmod1}]]}} {{mmagie=[[@{mmod2}]]}} {{reichweite=[[@{mmod3}]]}} {{vorbereitung=[[@{mmod4}]]}} {{wirkungsdauer=[[@{mmod5}]]}} {{technik=[[@{mmod6}]]}} {{erzwingen=[[@{mmod7}]]}} {{zeitlassen=[[@{mmod9}]]}} {{kostensparen=[[@{mmod8}]]}} {{opferung=[[@{mmod11}]]}} {{zeremonie=[[@{mmod10}]]}}'>III</button>
|
||||
<button type='roll' name='roll_sn16_3' class="sheet-roll-gm" title='Probe (3W20 Median) an Meister' value='/gr {@{3W20}d20skl@{3W20_keep}}kh1 + @{sn16} + @{mod} + @{wmodkw} + @{magmod} + @{attmod_sn16} @{sn16_t} III'>III</button>
|
||||
@@ -1522,26 +1517,68 @@
|
||||
<input type="hidden" name="attr_attmod_sn30" value="[[@{komod_sn30}*@{komod} + @{mumod_sn30}*@{mumod} + @{gemod_sn30}*@{gemod} + @{kkmod_sn30}*@{kkmod} + @{inmod_sn30}*@{inmod} + @{klmod_sn30}*@{klmod} + @{chmod_sn30}*@{chmod} + @{ffmod_sn30}*@{ffmod}]]"
|
||||
<br />
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
<div class="col">
|
||||
|
||||
<input type="hidden" class="sheet-boolean-attribute-show" name="attr_sheet-attribute-show" />
|
||||
<input type="hidden" class="sheet-boolean-roll-gm" name="attr_sheet-roll-gm" />
|
||||
<span data-i18n="Karma Energie (KE):">Karma Energie (KE):</span> <input type="number" name="attr_energy2" title='Aktuelle Karmaenergie' maxlength="3"/> / <input type="number" name="attr_energy2_max" title='Maximale Karmaenergie' maxlength="3"/>
|
||||
<br/>
|
||||
<input type="text" name="attr_magic_note_1" style="min-width: 300px" placeholder="Beschreibung" data-i18n-placeholder="Beschreibung" title='Beschreibung' data-i18n-title='Beschreibung' />
|
||||
<input type="text" name="attr_magic_note_2" style="min-width: 300px" placeholder="Beschreibung" data-i18n-placeholder="Beschreibung" title='Beschreibung' data-i18n-title='Beschreibung' />
|
||||
<input type="text" name="attr_magic_note_3" style="min-width: 300px" placeholder="Beschreibung" data-i18n-placeholder="Beschreibung" title='Beschreibung' data-i18n-title='Beschreibung' />
|
||||
<input type="text" name="attr_magic_note_4" style="min-width: 300px" placeholder="Beschreibung" data-i18n-placeholder="Beschreibung" title='Beschreibung' data-i18n-title='Beschreibung' />
|
||||
<input type="text" name="attr_magic_note_5" style="min-width: 300px" placeholder="Beschreibung" data-i18n-placeholder="Beschreibung" title='Beschreibung' data-i18n-title='Beschreibung' />
|
||||
<input type="text" name="attr_magic_note_6" style="min-width: 300px" placeholder="Beschreibung" data-i18n-placeholder="Beschreibung" title='Beschreibung' data-i18n-title='Beschreibung' />
|
||||
<input type="text" name="attr_magic_note_7" style="min-width: 300px" placeholder="Beschreibung" data-i18n-placeholder="Beschreibung" title='Beschreibung' data-i18n-title='Beschreibung' />
|
||||
<input type="text" name="attr_magic_note_8" style="min-width: 300px" placeholder="Beschreibung" data-i18n-placeholder="Beschreibung" title='Beschreibung' data-i18n-title='Beschreibung' />
|
||||
<input type="text" name="attr_magic_note_9" style="min-width: 300px" placeholder="Beschreibung" data-i18n-placeholder="Beschreibung" title='Beschreibung' data-i18n-title='Beschreibung' />
|
||||
<input type="text" name="attr_magic_note_10" style="min-width: 300px" placeholder="Beschreibung" data-i18n-placeholder="Beschreibung" title='Beschreibung' data-i18n-title='Beschreibung' />
|
||||
<input type="text" name="attr_magic_note_11" style="min-width: 300px" placeholder="Beschreibung" data-i18n-placeholder="Beschreibung" title='Beschreibung' data-i18n-title='Beschreibung' />
|
||||
<input type="text" name="attr_magic_note_12" style="min-width: 300px" placeholder="Beschreibung" data-i18n-placeholder="Beschreibung" title='Beschreibung' data-i18n-title='Beschreibung' />
|
||||
<input type="text" name="attr_magic_note_13" style="min-width: 300px" placeholder="Beschreibung" data-i18n-placeholder="Beschreibung" title='Beschreibung' data-i18n-title='Beschreibung' />
|
||||
<input type="text" name="attr_magic_note_14" style="min-width: 300px" placeholder="Beschreibung" data-i18n-placeholder="Beschreibung" title='Beschreibung' data-i18n-title='Beschreibung' />
|
||||
<input type="text" name="attr_magic_note_15" style="min-width: 300px" placeholder="Beschreibung" data-i18n-placeholder="Beschreibung" title='Beschreibung' data-i18n-title='Beschreibung' />
|
||||
<input type="text" name="attr_magic_note_16" style="min-width: 300px" placeholder="Beschreibung" data-i18n-placeholder="Beschreibung" title='Beschreibung' data-i18n-title='Beschreibung' />
|
||||
<input type="text" name="attr_magic_note_17" style="min-width: 300px" placeholder="Beschreibung" data-i18n-placeholder="Beschreibung" title='Beschreibung' data-i18n-title='Beschreibung' />
|
||||
<input type="text" name="attr_magic_note_18" style="min-width: 300px" placeholder="Beschreibung" data-i18n-placeholder="Beschreibung" title='Beschreibung' data-i18n-title='Beschreibung' />
|
||||
<input type="text" name="attr_magic_note_19" style="min-width: 300px" placeholder="Beschreibung" data-i18n-placeholder="Beschreibung" title='Beschreibung' data-i18n-title='Beschreibung' />
|
||||
<input type="text" name="attr_magic_note_20" style="min-width: 300px" placeholder="Beschreibung" data-i18n-placeholder="Beschreibung" title='Beschreibung' data-i18n-title='Beschreibung' />
|
||||
<input type="text" name="attr_magic_note_21" style="min-width: 300px" placeholder="Beschreibung" data-i18n-placeholder="Beschreibung" title='Beschreibung' data-i18n-title='Beschreibung' />
|
||||
<input type="text" name="attr_magic_note_22" style="min-width: 300px" placeholder="Beschreibung" data-i18n-placeholder="Beschreibung" title='Beschreibung' data-i18n-title='Beschreibung' />
|
||||
<input type="text" name="attr_magic_note_23" style="min-width: 300px" placeholder="Beschreibung" data-i18n-placeholder="Beschreibung" title='Beschreibung' data-i18n-title='Beschreibung' />
|
||||
<input type="text" name="attr_magic_note_24" style="min-width: 300px" placeholder="Beschreibung" data-i18n-placeholder="Beschreibung" title='Beschreibung' data-i18n-title='Beschreibung' />
|
||||
<input type="text" name="attr_magic_note_25" style="min-width: 300px" placeholder="Beschreibung" data-i18n-placeholder="Beschreibung" title='Beschreibung' data-i18n-title='Beschreibung' />
|
||||
<input type="text" name="attr_magic_note_26" style="min-width: 300px" placeholder="Beschreibung" data-i18n-placeholder="Beschreibung" title='Beschreibung' data-i18n-title='Beschreibung' />
|
||||
<input type="text" name="attr_magic_note_27" style="min-width: 300px" placeholder="Beschreibung" data-i18n-placeholder="Beschreibung" title='Beschreibung' data-i18n-title='Beschreibung' />
|
||||
<input type="text" name="attr_magic_note_28" style="min-width: 300px" placeholder="Beschreibung" data-i18n-placeholder="Beschreibung" title='Beschreibung' data-i18n-title='Beschreibung' />
|
||||
<input type="text" name="attr_magic_note_29" style="min-width: 300px" placeholder="Beschreibung" data-i18n-placeholder="Beschreibung" title='Beschreibung' data-i18n-title='Beschreibung' />
|
||||
<input type="text" name="attr_magic_note_30" style="min-width: 300px" placeholder="Beschreibung" data-i18n-placeholder="Beschreibung" title='Beschreibung' data-i18n-title='Beschreibung' />
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
<div class="col">
|
||||
|
||||
<label><span data-i18n="Modifikationen">Modifikationen</span></label>
|
||||
<span data-i18n="Globaler Magie/Karma-Modifikator:">Globaler Magie/Karma-Modifikator:</span> <input type="number" name='attr_gmmod' value='0' class='sheet-short'title='Globaler, situativer Modifikator für alle übernatürlichen Talent-Proben - Positive Zahlen entsprechen Boni'><br />
|
||||
<b><span data-i18n="Gesamt:">Gesamt:</span> </b> <input type="number" name='attr_magmod' title='Berechnete Summe aller Zauber/Liturgie-Modifikatoren' value="@{combmag}*-4 + @{mmod1}*-4 + @{mmod2}*-4 + @{mmod3}*-4 + @{mmod4}*-4 + @{mmod5}*-4 + @{mmod6}*-4 + @{mmod7}*4 + @{mmod8}*-4 + @{mmod9}*2 + @{mmod10} + @{mmod11}*4 + @{gmmod}" disabled="true" class='sheet-short'><br />
|
||||
<input type="checkbox" name='attr_combmag' value='1' title='Aktivieren bei mehr als einer "Einfachen Aktion" pro Runde' /> <span data-i18n="Kombinierte Aktion">Kombinierte Aktion</span> <br />
|
||||
<br />
|
||||
<input type="number" name='attr_mmod1' value='0' class='sheet-short'> <span data-i18n="Mehrere Ziele">Mehrere Ziele</span> <br />
|
||||
<input type="number" name='attr_mmod2' value='0' class='sheet-short'> <span data-i18n="Mächtige Magie/Liturgie">Mächtige Magie/Liturgie</span> <br />
|
||||
<input type="number" name='attr_mmod3' value='0' class='sheet-short'> <span data-i18n="Reichweite erhöhen">Reichweite erhöhen</span> <br />
|
||||
<input type="number" name='attr_mmod4' value='0' class='sheet-short'> <span data-i18n="Vorbereitung verkürzen">Vorbereitung verkürzen</span> <br />
|
||||
<input type="number" name='attr_mmod5' value='0' class='sheet-short'> <span data-i18n="Wirkungsdauer verlängern">Wirkungsdauer verlängern</span> <br />
|
||||
<input type="number" name='attr_mmod6' value='0' class='sheet-short'> <span data-i18n="Technik ignorieren">Technik ignorieren</span> <br />
|
||||
<input type="number" name='attr_mmod1' value='0' min="0" class='sheet-short'> <span data-i18n="Mehrere Ziele">Mehrere Ziele</span> <br />
|
||||
<input type="number" name='attr_mmod2' value='0' min="0" class='sheet-short'> <span data-i18n="Mächtige Magie/Liturgie">Mächtige Magie/Liturgie</span> <br />
|
||||
<input type="number" name='attr_mmod3' value='0' min="0" class='sheet-short'> <span data-i18n="Reichweite erhöhen">Reichweite erhöhen</span> <br />
|
||||
<input type="number" name='attr_mmod4' value='0' min="0" class='sheet-short'> <span data-i18n="Vorbereitung verkürzen">Vorbereitung verkürzen</span> <br />
|
||||
<input type="number" name='attr_mmod5' value='0' min="0" class='sheet-short'> <span data-i18n="Wirkungsdauer verlängern">Wirkungsdauer verlängern</span> <br />
|
||||
<input type="number" name='attr_mmod6' value='0' min="0" class='sheet-short'> <span data-i18n="Technik ignorieren">Technik ignorieren</span> <br />
|
||||
<b data-i18n="Aufbauende Modifikationen">Aufbauende Modifikationen</b><br />
|
||||
<input type="checkbox" name='attr_mmod7' value='1' /> <span data-i18n="Erzwingen">Erzwingen</span> <br />
|
||||
<input type="checkbox" name='attr_mmod9' value='1' /> <span data-i18n="Zeit lassen">Zeit lassen</span> <br />
|
||||
<input type="number" name='attr_mmod8' value='0' class='sheet-short'> <span data-i18n="Kosten sparen">Kosten sparen</span> <br />
|
||||
<input type="number" name='attr_mmod11' value='0' class='sheet-short'> <span data-i18n="Opferung">Opferung</span> <br />
|
||||
<select name="attr_mmod10" title='Vorbereitungszeit bei Zeremonie' style="maxlength: 12;">
|
||||
<input type="number" name='attr_mmod8' value='0' min="0" class='sheet-short'> <span data-i18n="Kosten sparen">Kosten sparen</span> <br />
|
||||
<input type="number" name='attr_mmod11' value='0' min="0" class='sheet-short'> <span data-i18n="Opferung">Opferung</span> <br />
|
||||
<span data-i18n="Zeremonie">Zeremonie</span> <select name="attr_mmod10" title='Vorbereitungszeit bei Zeremonie' style="maxlength: 12;">
|
||||
<option value="0" selected="selected">0</option>
|
||||
<option data-i18n="1 Minute" value="4">1 Minute</option>
|
||||
<option data-i18n="1 Stunde" value="6">1 Stunde</option>
|
||||
@@ -1549,8 +1586,7 @@
|
||||
<option data-i18n="1 Woche" value="10">1 Woche</option>
|
||||
<option data-i18n="1 Monat" value="12">1 Monat</option>
|
||||
<option data-i18n="1 Jahr" value="14">1 Jahr</option>
|
||||
</select> <span data-i18n="Zeremonie">Zeremonie</span> <br />
|
||||
<br/>
|
||||
</select>
|
||||
<br/>
|
||||
<input type="checkbox" name='attr_mlmag' value='1' title='Sonderfertigkeiten "Mühelose Magie" oder "Liebling der Gottheit" ja/nein - Meldet Würfelwürfe über 15' /> <span data-i18n="Mühelose Magie | Liebling der Gottheit">Mühelose Magie | Liebling der Gottheit</span><br />
|
||||
</div>
|
||||
|
||||
@@ -118,6 +118,8 @@
|
||||
"Bei Erfolg Angriff auf Angreifer als freie Aktion":"Bei Erfolg Angriff auf Angreifer als freie Aktion",
|
||||
"Halbiert Ladezeit. LZ1->0":"Halbiert Ladezeit. LZ1->0",
|
||||
"FK+2, Erhöht Ladezeit um 1":"FK+2, Erhöht Ladezeit um 1",
|
||||
"Umreißen":"Umreißen",
|
||||
"Fernkampfwaffen":"Fernkampfwaffen",
|
||||
"Durchaltevermögen":"Durchaltevermögen (DH)",
|
||||
"Spezielle Boni":"Spezielle Boni",
|
||||
"Gesegnete Waffe":"Gesegnete Waffe",
|
||||
@@ -129,6 +131,7 @@
|
||||
"Verteidigung":"Verteidigung",
|
||||
"Reaktionen":"Reaktionen",
|
||||
"Größe:":"Größe:",
|
||||
"Defensive Manöver":"Defensive Manöver",
|
||||
"Bewegung:":"Bewegung:",
|
||||
"Licht:":"Licht:",
|
||||
"Deckung:":"Deckung:",
|
||||
@@ -212,9 +215,11 @@
|
||||
"Wundschwelle":"Wundschwelle",
|
||||
"Modifikator":"Modifikator",
|
||||
"Externe Modifikatoren":"Externe Modifikatoren",
|
||||
"Wind":"Wind",
|
||||
"Kein Wind":"Kein Wind",
|
||||
"Windig":"Windig",
|
||||
"Sturm":"Sturm",
|
||||
"AT+4, VT-8":"AT+4, VT-8",
|
||||
"AT-2, Angriff auf Teilzone":"AT-2, Angriff auf Teilzone"
|
||||
"AT-2, Angriff auf Teilzone":"AT-2, Angriff auf Teilzone",
|
||||
"Beschreibung":"Beschreibung"
|
||||
}
|
||||
|
||||
+2685
-2692
File diff suppressed because it is too large
Load Diff
+1583
-1465
File diff suppressed because it is too large
Load Diff
@@ -174,13 +174,15 @@
|
||||
|
||||
|
||||
.sheet-rolltemplate-abilityRoll .inlinerollresult {
|
||||
background-color: transparent;
|
||||
background-color: transparent!important;
|
||||
color: #000000;
|
||||
border: none;
|
||||
font-size:xx-large;
|
||||
border: transparent!important;
|
||||
}
|
||||
|
||||
|
||||
|
||||
.sheet-distingchar{
|
||||
width: 118px;
|
||||
display:inline-block;
|
||||
@@ -231,4 +233,4 @@
|
||||
.repcontrol .repcontrol_add:hover::before
|
||||
{
|
||||
background-color: #EFEFEF;
|
||||
}
|
||||
}
|
||||
@@ -90,7 +90,7 @@
|
||||
<option value="none"></option>
|
||||
</select>
|
||||
</div>
|
||||
<input type="text" data-i18n-placeholder="Rune-Name" placeholder="Rune Name" class="rune_name text_input" name="attr_rune1" />
|
||||
<input type="text" data-i18n-placeholder="Rune-Name" placeholder="Rune Name" class="sheet-rune_name sheet-text_input" name="attr_rune1" />
|
||||
|
||||
<input class="sheet-twodigits" type="number" name="attr_rune_score1" value="0"/>
|
||||
|
||||
@@ -189,7 +189,7 @@
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<input type="text" data-i18n-placeholder="Rune-Name" placeholder="Rune Name" class="rune_name text_input" name="attr_rune2" />
|
||||
<input type="text" data-i18n-placeholder="Rune-Name" placeholder="Rune Name" class="sheet-rune_name sheet-text_input" name="attr_rune2" />
|
||||
<input class="sheet-twodigits" type="number" name="attr_rune_score2" value="0"/>
|
||||
<div style="display:inline-block">
|
||||
|
||||
@@ -284,7 +284,7 @@
|
||||
<option value="none"></option>
|
||||
</select>
|
||||
</div>
|
||||
<input type="text" data-i18n-placeholder="Rune-Name" placeholder="Rune Name" class="rune_name text_input" name="attr_rune3" />
|
||||
<input type="text" data-i18n-placeholder="Rune-Name" placeholder="Rune Name" class="sheet-rune_name sheet-text_input" name="attr_rune3" />
|
||||
<input class="sheet-twodigits" type="number" name="attr_rune_score3" value="0"/>
|
||||
<div style="display:inline-block">
|
||||
|
||||
@@ -751,6 +751,28 @@
|
||||
});
|
||||
|
||||
|
||||
on("change:distingchar_score change:dstingchar_masteries1", function() {
|
||||
getAttrs(["distingchar_score","dstingchar_masteries1"], function(values) {
|
||||
|
||||
|
||||
|
||||
var1 = parseInt(values.distingchar_score);
|
||||
var2 = parseInt(values.dstingchar_masteries1);
|
||||
val= (var1*20)+var2;
|
||||
|
||||
console.log("calculatye total score");
|
||||
console.log(""+var1);
|
||||
console.log(""+var2);
|
||||
console.log(""+val);
|
||||
|
||||
setAttrs({totaldistingscore1:val});
|
||||
|
||||
|
||||
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
on("change:rune_selected1", function() {
|
||||
getAttrs(["rune_selected1"], function(values) {
|
||||
|
||||
@@ -814,7 +836,7 @@
|
||||
<div style="display:inline-block"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Heroquest_Glorantha/mastery.png" width="25" height="25" /></div>
|
||||
</div>
|
||||
|
||||
<div style="margin-top:14px;margin-bottom:14px; ">
|
||||
<div style="margin-top:14px;margin-bottom:14px;color:black">
|
||||
{{#rollWasFumble() roll}}
|
||||
<div style="color:red;font-size:xx-large" data-i18n="Fumble" >Fumble</div>
|
||||
{{/rollWasFumble() roll}}
|
||||
@@ -843,4 +865,3 @@
|
||||
|
||||
<div>
|
||||
</rolltemplate>
|
||||
|
||||
|
||||
@@ -5,5 +5,5 @@
|
||||
"roll20userid": "720651",
|
||||
"preview": "Heroquest_Glorantha.png",
|
||||
"instructions": "Character Sheet Chaosium's Heroquest Glorantha<br />If you wish to use the runes you will need to install the Glorantha Rune font from here https://wellofdaliath.chaosium.com/home/gloranthan-documents/glorantha-2/glorantha-core-rune-font/. The browser will also have to set to Allow unsfafe scripts for the page.To remove the fonts click the settings cog and deselect the checkbox",
|
||||
"legacy": true
|
||||
}
|
||||
"legacy": false
|
||||
}
|
||||
@@ -3,7 +3,7 @@ article#tactics.tactics.paper-background.nav-display
|
||||
include tactics/sections/_health.pug
|
||||
include tactics/sections/_stats.pug
|
||||
include tactics/sections/_attacks.pug
|
||||
section#auto-fit.span-2
|
||||
section#auto-fit.span-all
|
||||
include tactics/_job_class.pug
|
||||
section#auto-fill
|
||||
include tactics/sections/_traits.pug
|
||||
|
||||
@@ -10,11 +10,6 @@ section#sheet-settings.sheet-settings.top-margin
|
||||
})
|
||||
p(class='mono macro', style='top:0px;')|@{boons}
|
||||
+hidden({name:'curses', type:'text', value:'?{Boons / Curses|NA,+0|+2D,+2|+1D,+1|−1D,-1|−2D,-2}'})
|
||||
//- +input-label({label:'narrative boons_curses prompt',
|
||||
//- inputObj:{name:'curses', class:'underlined', type:'text', value:'?{Boons / Curses|NA,+0|+2D,+2|+1D,+1|−1D,-1|−2D,-2}', 'data-i18n-placeholder':'?{Boons / Curses|NA,+0|+2D,+2d6kh1|+1D,+1d6|−1D,-1d6|−2D,-2d6kh1}'},
|
||||
//- spanObj:{role:'heading', class:'capitalize', 'aria-level':5}
|
||||
//- })
|
||||
//- p(class='mono macro', style='top:0px;')|@{curses}
|
||||
section#auto-fit.wide-gap
|
||||
.flex-box.span-2
|
||||
+input-label({label:'maxhp%',
|
||||
@@ -40,12 +35,6 @@ section#sheet-settings.sheet-settings.top-margin
|
||||
spanObj:{role:'heading', class:'capitalize', 'aria-level':5}
|
||||
})
|
||||
p(class='mono macro')|@{ratio_dash}
|
||||
.flex-box.span-2
|
||||
+input-label({label:'save target',
|
||||
inputObj:{name:'save_target', class:'underlined', type:'number', value:'10'},
|
||||
spanObj:{role:'heading', class:'capitalize', 'aria-level':5}
|
||||
})
|
||||
p(class='mono macro')|@{save_target}
|
||||
hr
|
||||
section#sheet-links.sheet-links.top-margin
|
||||
.grid__3col
|
||||
|
||||
@@ -29,9 +29,11 @@ section#jobclass.class
|
||||
})
|
||||
+textarea({name:'special mechanic desc', class:'textarea-4', 'data-i18n-placeholder':'special mechanic desc'})
|
||||
.hide-note
|
||||
p(class='bold capitalize', 'data-i18n'='class resource')
|
||||
+checkbox({class:'collapse', value:'1', name:'collapse-ambition'})
|
||||
.grid__3col.notes.expanded.boxed.well-padded.center
|
||||
+number({name:'class resource', class:'h3-style-input', placeholder:'0'})
|
||||
p(class='colon')
|
||||
+text({name:'class resource name', class:'h3-style-input', 'data-i18n-placeholder':'resource'})
|
||||
h5('data-i18n'='class resource')
|
||||
+checkbox({class:'collapse', value:'1', name:'collapse-ambition'})
|
||||
.notes.expanded.repcol.fit50
|
||||
+fieldset({name:'class-resource'})
|
||||
.wealth.grid__3col.boxed.well-padded.center
|
||||
+number({name:'number', class:'h3-style-input', placeholder:'0'})
|
||||
p(class='colon')
|
||||
+text({name:'name', class:'wealth uppercase', 'data-i18n-placeholder':'resource'})
|
||||
@@ -38,7 +38,7 @@ section#abilities.abilities.long-2
|
||||
.flex-box.boxed.center.span-2
|
||||
+textarea({name:'mastery effect', class:'small textarea-1', 'data-i18n-placeholder':'mastery effect'})
|
||||
.hide-note
|
||||
.flex-box.row
|
||||
.flex-box
|
||||
h5(data-i18n='basic abilities')
|
||||
+collapse
|
||||
.notes.expanded
|
||||
@@ -47,6 +47,11 @@ section#abilities.abilities.long-2
|
||||
p(class='indent bullet', 'data-i18n'="basic abilities reminder line 2")
|
||||
p(class='indent bullet', 'data-i18n'="basic abilities reminder line 3")
|
||||
p(class='indent bullet', 'data-i18n'="basic abilities reminder line 4")
|
||||
.flexbox.center
|
||||
+div({style:'position:relative; left:40%;'})
|
||||
+button({name:'attack melee light', class:'center smallcaps die', type:'roll', role:'heading', 'aria-level':4,'data-i18n':'whack',
|
||||
value:"&{template:icon} {{name=Whack!}} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{range=[[3]]}} {{damage=[[1]]}}"
|
||||
})
|
||||
section#limits.limits
|
||||
h1(data-i18n='limit break')
|
||||
+fieldset({name:'limits'})
|
||||
@@ -81,7 +86,7 @@ section#limits.limits
|
||||
.flex-box.boxed.center.span-2
|
||||
+textarea({name:'mastery effect', class:'small textarea-1', 'data-i18n-placeholder':'mastery effect'})
|
||||
.resolve.hide-note
|
||||
.flex-box.row
|
||||
.flex-box
|
||||
+input-label({label:'personal resolve',
|
||||
inputObj:{name:'resolve personal', type:'number', class:'underlined'},
|
||||
spanObj:{role:'heading', 'aria-level':5, class:'normal'}
|
||||
|
||||
@@ -3,20 +3,31 @@
|
||||
.center
|
||||
.flex-box.center
|
||||
+input({name:'weapon melee', class:'center uppercase h3-style-input', value:'melee', type:'text', 'data-i18n-placeholder':'melee weapon', 'aria-level':5, style:'width:100%;'})
|
||||
+button({name:'attack melee', class:'roll-d20', type:'roll', role:'heading',
|
||||
value:"&{template:icon} {{name=@{weapon_melee} Attack}} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{roll_name=Attack Roll}} {{roll=[[1d20@{boons}[BOONS]]]}} {{range=[[1]]}} {{damage=[[?{Light / Heavy|Light,1d@{damage-die}+@{fray}|Heavy,@{ratio_heavy}d@{damage-die}+@{fray}}]]}} {{bonus_damage=[Crit.](`/r 1d@{damage-die}) [[0]]}} {{crit_damage=[[1d@{damage-die}]]}} {{miss_damage=[Fray](`/r @{fray}) [[@{fray}]]}}"
|
||||
})
|
||||
.flex-box.center
|
||||
+input({name:'melee_range', type:'number', value:'1', class:'number underlined'})
|
||||
+button({name:'attack melee light', class:'roll-d20 light', type:'roll', role:'heading',
|
||||
value:"&{template:icon} {{name=Light @{weapon_melee} Attack}} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{roll_name=Attack Roll}} {{roll=[[1d20@{boons}[BOONS]]]}} {{range=[[@{melee_range}]]}} {{damage=[[1d@{damage-die}+@{fray}]]}} {{bonus_damage=[[?{Bonus Damage|0}d@{damage-die}kh1sd]]}} {{crit_damage=[[1d@{damage-die}]]}} {{miss_damage=[[@{fray}]]}}"
|
||||
})
|
||||
+button({name:'attack melee heavy', class:'roll-d20 heavy', type:'roll', role:'heading',
|
||||
value:"&{template:icon} {{name=Heavy @{weapon_melee} Attack}} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{roll_name=Attack Roll}} {{roll=[[1d20@{boons}[BOONS]]]}} {{range=[[@{melee_range}]]}} {{damage=[[@{ratio_heavy}d@{damage-die}+@{fray}]]}} {{bonus_damage=[[?{Bonus Damage|0}d@{damage-die}kh1sd]]}} {{crit_damage=[[1d@{damage-die}]]}} {{miss_damage=[[@{fray}]]}}"
|
||||
})
|
||||
.center
|
||||
.flex-box.center
|
||||
+input({name:'weapon ranged', class:'center uppercase h3-style-input', value:'ranged', type:'text', 'data-i18n-placeholder':'ranged weapon', 'aria-level':5, style:'width:100%;'})
|
||||
.flex-box.center
|
||||
+button({name:'attack ranged', class:'roll-d20', type:'roll', role:'heading',
|
||||
value:"&{template:icon} {{name=@{weapon_ranged} Attack}} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{roll_name=Attack Roll}} {{roll=[[1d20@{boons}[BOONS]]]}} {{range=[[@{range}]]}} {{damage=[[?{Light / Heavy|Light,1d@{damage-die}+@{fray}|Heavy,@{ratio_heavy}d@{damage-die}+@{fray}}]]}} {{bonus_damage=[Crit.](`/r 1d@{damage-die}) [[0]]}} {{crit_damage=[[1d@{damage-die}]]}} {{miss_damage=[Fray](`/r @{fray}) [[@{fray}]]}}"
|
||||
+input({name:'ranged_range', type:'number', value:'2', class:'number underlined'})
|
||||
+button({name:'attack ranged light', class:'roll-d20 light', type:'roll', role:'heading',
|
||||
value:"&{template:icon} {{name=Light @{weapon_ranged} Attack}} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{roll_name=Attack Roll}} {{roll=[[1d20@{boons}[BOONS]]]}} {{range=[[@{ranged_range}]]}} {{damage=[[1d@{damage-die}+@{fray}]]}} {{bonus_damage=[[?{Bonus Damage|0}d@{damage-die}kh1sd]]}} {{crit_damage=[[1d@{damage-die}]]}} {{miss_damage=[[@{fray}]]}}"
|
||||
})
|
||||
+input({name:'range', type:'number', value:'2', class:'number underlined'})
|
||||
.center
|
||||
h4(data-i18n='saving throw', class='span-all')
|
||||
.center
|
||||
+button({name:'save', class:'roll-d20', type:'roll', role:'heading',
|
||||
value:'&{template:icon} {{name=save}} {{character_name=@{character_name}}} {{roll=[[1d20@{boons}[BOONS]]]}} {{target=@{save_target}}}'
|
||||
+button({name:'attack ranged heavy', class:'roll-d20 heavy', type:'roll', role:'heading',
|
||||
value:"&{template:icon} {{name=Heavy @{weapon_ranged} Attack}} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{roll_name=Attack Roll}} {{roll=[[1d20@{boons}[BOONS]]]}} {{range=[[@{ranged_range}]]}} {{damage=[[@{ratio_heavy}d@{damage-die}+@{fray}]]}} {{bonus_damage=[[?{Bonus Damage|0}d@{damage-die}kh1sd]]}} {{crit_damage=[[1d@{damage-die}]]}} {{miss_damage=[[@{fray}]]}}"
|
||||
})
|
||||
.flex-box.center
|
||||
h3(data-i18n='save', class='relative', style='top:-10px;')
|
||||
.center
|
||||
.flex-box.center
|
||||
+button({name:'save', class:'roll-d20', type:'roll', role:'heading',
|
||||
value:'&{template:icon} {{name=save}} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{roll=[[1d20@{boons}[BOONS]]]}} {{target=@{save_target}}}'
|
||||
})
|
||||
p(class='bold', 'data-i18n'="vs", 'aria-level'="5")
|
||||
+input({name:'save_target', type:'number', value:'10', class:'number underlined'})
|
||||
|
||||
@@ -2,34 +2,40 @@
|
||||
span(class='center')
|
||||
+input-label({label:'vitality',
|
||||
inputObj:{name:'vitality', class:'underlined bigger', type:'number', value:'6', trigger:{affects:['hp_max','vigor_max','bloodied']}},
|
||||
spanObj:{role:'heading', 'aria-level':3, 'data-i18n':'vit'}
|
||||
spanObj:{role:'heading', 'aria-level':3, 'data-i18n':'vit'},
|
||||
divObj:{class:'center'}
|
||||
})
|
||||
+input-label({label:'vigor',
|
||||
inputObj:{name:'vigor', class:'underlined', type:'number', value:'0', trigger:{calculation:'calcHP'}},
|
||||
spanObj:{role:'heading', 'aria-level':5}
|
||||
spanObj:{role:'heading', 'aria-level':5},
|
||||
divObj:{class:'center'}
|
||||
})
|
||||
+hidden({name:'vigor_max', value:'24', readonly:true, trigger:{calculation:'calcHP'}, type:'number'})
|
||||
span(class='center')
|
||||
+input-label({label:'defense',
|
||||
inputObj:{name:'defense', class:'underlined bigger', type:'number', value:'5'},
|
||||
spanObj:{role:'heading', 'aria-level':3, 'data-i18n':'def'}
|
||||
spanObj:{role:'heading', 'aria-level':3, 'data-i18n':'def'},
|
||||
divObj:{class:'center'}
|
||||
})
|
||||
+input-label({label:'armor',
|
||||
inputObj:{name:'armor', class:'underlined', type:'number', value:'0'},
|
||||
spanObj:{role:'heading', 'aria-level':5}
|
||||
spanObj:{role:'heading', 'aria-level':5},
|
||||
divObj:{class:'center'}
|
||||
})
|
||||
span(class='center')
|
||||
+input-label({label:'speed',
|
||||
inputObj:{name:'speed', class:'underlined bigger', type:'number', value:'4', trigger:{affects:['dash']}},
|
||||
spanObj:{role:'heading', 'aria-level':3, 'data-i18n':'spd'}
|
||||
spanObj:{role:'heading', 'aria-level':3, 'data-i18n':'spd'},
|
||||
divObj:{class:'center'}
|
||||
})
|
||||
+input-label({label:'dash',
|
||||
inputObj:{name:'dash', type:'number', readonly:true, value:'2', trigger:{calculation:'calcDash'}},
|
||||
spanObj:{role:'heading', 'aria-level':5}
|
||||
spanObj:{role:'heading', 'aria-level':5},
|
||||
divObj:{class:'center'}
|
||||
})
|
||||
span(class='center')
|
||||
+label({class:'input-label'})
|
||||
+span({class:'input-label__text', 'data-i18n':'dmg', role:'heading', 'aria-level':3})
|
||||
+label({class:'input-label center'})
|
||||
+span({class:'input-label__text center', 'data-i18n':'dmg', role:'heading', 'aria-level':3})
|
||||
+select({name:'damage-die', class:'input-label__input damage-die underlined big', style:'text-overflow:initial; max-width:50px;'})
|
||||
+option({value:'2'})|d2
|
||||
+option({value:'4'})|d4
|
||||
@@ -39,5 +45,6 @@
|
||||
+option({value:'12'})|d12
|
||||
+input-label({label:'fray',
|
||||
inputObj:{name:'fray', class:'underlined', type:'number', value:'2'},
|
||||
spanObj:{role:'heading', 'aria-level':5}
|
||||
spanObj:{role:'heading', 'aria-level':5},
|
||||
divObj:{class:'center'}
|
||||
})
|
||||
@@ -8,8 +8,8 @@ html{
|
||||
}
|
||||
.ui-dialog {
|
||||
@extend %universalVariables;
|
||||
--paper-background:url("https://raw.githubusercontent.com/Seraaron/roll20-character-sheets/master/ICON%20RPG%20%5BMassifPress%5D/images/icon.texture.jpg"); // light mode paper background
|
||||
--icon-logo:url("https://raw.githubusercontent.com/Seraaron/roll20-character-sheets/master/ICON%20RPG%20%5BMassifPress%5D/images/icon.logo.png"); // light mode logo
|
||||
--paper-background:url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/ICON%20RPG%20%5BMassifPress%5D/images/icon.texture.jpg"); // light mode paper background
|
||||
--icon-logo:url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/ICON%20RPG%20%5BMassifPress%5D/images/icon.logo.png"); // light mode logo
|
||||
box-sizing:border-box;
|
||||
.tab-content .charsheet{
|
||||
@extend %defaultStyles;
|
||||
@@ -39,8 +39,8 @@ html{
|
||||
--disableShadow:0px 0 7px 0px #161616 inset;
|
||||
|
||||
//Images
|
||||
--paper-background:url("https://raw.githubusercontent.com/Seraaron/roll20-character-sheets/master/ICON%20RPG%20%5BMassifPress%5D/images/texture.dark.jpg"); // dark mode paper background
|
||||
--icon-logo:url("https://raw.githubusercontent.com/Seraaron/roll20-character-sheets/master/ICON%20RPG%20%5BMassifPress%5D/images/icon.logo.white.png"); // dark mode logo
|
||||
--paper-background:url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/ICON%20RPG%20%5BMassifPress%5D/images/texture.dark.jpg"); // dark mode paper background
|
||||
--icon-logo:url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/ICON%20RPG%20%5BMassifPress%5D/images/icon.logo.white.png"); // dark mode logo
|
||||
|
||||
.sheetform{
|
||||
background-color:inherit;
|
||||
|
||||
@@ -1,5 +1,11 @@
|
||||
@use '_mixinsandplaceholders';
|
||||
|
||||
.input-label.center {
|
||||
align-items: center;
|
||||
text-align: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
input[type="label"] {
|
||||
.action-label {
|
||||
background-color: transparent;
|
||||
@@ -109,4 +115,30 @@ button[type=roll] {
|
||||
top:-9px;
|
||||
opacity: 0.5;
|
||||
}
|
||||
|
||||
&.light::after {
|
||||
// font-family: "dicefontd20" !important;
|
||||
content:"L" !important;
|
||||
font-size: 1.1rem;
|
||||
font-weight: bold !important;
|
||||
position: relative;
|
||||
left:-26px;
|
||||
top:-9px;
|
||||
// opacity: 0.5;
|
||||
color: var(--fontColor);
|
||||
|
||||
}
|
||||
|
||||
&.heavy::after {
|
||||
// font-family: "dicefontd20" !important;
|
||||
content:"H" !important;
|
||||
font-size: 1.1rem;
|
||||
font-weight: bold !important;
|
||||
position: relative;
|
||||
left:-28px;
|
||||
top:-9px;
|
||||
// opacity: 0.5;
|
||||
color: var(--fontColor);
|
||||
|
||||
}
|
||||
}
|
||||
@@ -22,6 +22,14 @@ These should be imported automatically by your browser, but in the event that th
|
||||
- [PT Mono](https://fonts.google.com/specimen/PT+Mono), [PT Sans Caption](https://fonts.google.com/specimen/PT+Sans+Caption), & [PT Serif Caption](https://fonts.google.com/specimen/PT+Serif+Caption)
|
||||
|
||||
## Changelog
|
||||
|
||||
#### v0.4.3 (23-01-21)
|
||||
- Made class resources into a repeating segment
|
||||
- Added light and heavy attacks separately
|
||||
- Added bonus damage prompt and fixed critical damage not displaying separately
|
||||
- Moved save target to tactics tab
|
||||
- Added a 'whack' button
|
||||
|
||||
### v0.4 LIVE (23-01-14)
|
||||
- Wrote this readme, and the json file, made a [tipee](https://en.tipeee.com/seraaron/), and generally got the sheet ready for live use on roll20
|
||||
- Added lots of new CSS stylization to make it all look pretty
|
||||
|
||||
@@ -38,13 +38,22 @@
|
||||
.template-col.sheet-center.sheet-result
|
||||
|{{damage}}
|
||||
.template-row--summary
|
||||
|{{#rollGreater() bonus_damage 0}}
|
||||
+templateConditionalDisplay('bonus_damage')
|
||||
.template-row
|
||||
.template-col.sheet-center
|
||||
h5(data-i18n='bonus dmg')
|
||||
.template-col.sheet-center.sheet-result
|
||||
|{{#rollGreater() roll 19}}{{crit_damage}}{{/rollGreater() roll 19}}
|
||||
|{{#rollLess() roll 20}}{{bonus_damage}}{{/rollLess() roll 20}}
|
||||
|{{bonus_damage}}
|
||||
|{{/rollGreater() bonus_damage 0}}
|
||||
|{{#rollGreater() roll 19}}
|
||||
+templateConditionalDisplay('crit_damage')
|
||||
.template-row
|
||||
.template-col.sheet-center
|
||||
h5(data-i18n='crit dmg')
|
||||
.template-col.sheet-center.sheet-result
|
||||
|{{crit_damage}}
|
||||
|{{/rollGreater() roll 19}}
|
||||
+templateConditionalDisplay('miss_damage')
|
||||
.template-row
|
||||
.template-col.sheet-center
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
"authors": "Seraaron, Scott Casey",
|
||||
"roll20userid": "147454, 459831",
|
||||
"preview": "preview.jpg",
|
||||
"tipee":"https://en.tipeee.com/seraaron/",
|
||||
"instructions": "This sheet is designed for use with the [ICON](https://massif-press.itch.io/icon) system by Massif Press. This is an unofficial sheet made with the aid of Scott C's [K-scaffold](https://kurohyou.github.io/Roll20-Snippets/index.html?v=1.1). Almost all of the core functionality of the game, as of version 1.45, is accessible via this sheet.\nRules reminders are built in and can be hidden or show by clicking orange 'i' in the top right of each section.\nThe sheet is also flexible enough to hopefully allow for homebrew rules and custom features.\nI hope you enjoy!\n\nRead the [full documentation](https://github.com/Seraaron/roll20-character-sheets/blob/master/ICON%20RPG%20%5BMassifPress%5D/readme.md) or [report a bug](https://github.com/Seraaron/roll20-character-sheets/issues)",
|
||||
"tipee":"https://en.tipeee.com/seraaron/",
|
||||
"legacy": false
|
||||
}
|
||||
File diff suppressed because one or more lines are too long
@@ -1070,8 +1070,8 @@ html {
|
||||
}
|
||||
|
||||
.ui-dialog {
|
||||
--paper-background:url("https://raw.githubusercontent.com/Seraaron/roll20-character-sheets/master/ICON%20RPG%20%5BMassifPress%5D/images/icon.texture.jpg");
|
||||
--icon-logo:url("https://raw.githubusercontent.com/Seraaron/roll20-character-sheets/master/ICON%20RPG%20%5BMassifPress%5D/images/icon.logo.png");
|
||||
--paper-background:url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/ICON%20RPG%20%5BMassifPress%5D/images/icon.texture.jpg");
|
||||
--icon-logo:url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/ICON%20RPG%20%5BMassifPress%5D/images/icon.logo.png");
|
||||
-webkit-box-sizing: border-box;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
@@ -1093,8 +1093,8 @@ html {
|
||||
--r20white: rgb(31, 31, 31);
|
||||
--r20black: white;
|
||||
--disableShadow:0px 0 7px 0px #161616 inset;
|
||||
--paper-background:url("https://raw.githubusercontent.com/Seraaron/roll20-character-sheets/master/ICON%20RPG%20%5BMassifPress%5D/images/texture.dark.jpg");
|
||||
--icon-logo:url("https://raw.githubusercontent.com/Seraaron/roll20-character-sheets/master/ICON%20RPG%20%5BMassifPress%5D/images/icon.logo.white.png");
|
||||
--paper-background:url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/ICON%20RPG%20%5BMassifPress%5D/images/texture.dark.jpg");
|
||||
--icon-logo:url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/ICON%20RPG%20%5BMassifPress%5D/images/icon.logo.white.png");
|
||||
--red: var(--red-dk);
|
||||
--yellow: var(--yellow-dk);
|
||||
--green: var(--green-dk);
|
||||
@@ -1394,6 +1394,16 @@ ul.nav-tabs.nav {
|
||||
z-index: 0;
|
||||
}
|
||||
|
||||
.input-label.center {
|
||||
-webkit-box-align: center;
|
||||
-ms-flex-align: center;
|
||||
align-items: center;
|
||||
text-align: center;
|
||||
-webkit-box-pack: center;
|
||||
-ms-flex-pack: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
input[type=label] .action-label {
|
||||
background-color: transparent;
|
||||
}
|
||||
@@ -1491,6 +1501,24 @@ button[type=roll].die::after {
|
||||
top: -9px;
|
||||
opacity: 0.5;
|
||||
}
|
||||
button[type=roll].light::after {
|
||||
content: "L" !important;
|
||||
font-size: 1.1rem;
|
||||
font-weight: bold !important;
|
||||
position: relative;
|
||||
left: -26px;
|
||||
top: -9px;
|
||||
color: var(--fontColor);
|
||||
}
|
||||
button[type=roll].heavy::after {
|
||||
content: "H" !important;
|
||||
font-size: 1.1rem;
|
||||
font-weight: bold !important;
|
||||
position: relative;
|
||||
left: -28px;
|
||||
top: -9px;
|
||||
color: var(--fontColor);
|
||||
}
|
||||
|
||||
#auto-fill {
|
||||
display: -ms-grid;
|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -10,14 +10,6 @@ main#main
|
||||
nav#main-nav.sheet-nav
|
||||
each val in varObjects.sheetTypes
|
||||
+button({name:val, type:'action', class:`sheet-nav__tab ${val}`, 'data-i18n':`${val} sheet`, 'data-i18n-title':`navigate to the ${val} tab`, role:'heading', 'aria-level':5})
|
||||
//- +navButton({
|
||||
//- name:val,
|
||||
//- class:`sheet-nav__tab ${val}`,
|
||||
//- 'data-i18n':`${val} sheet`,
|
||||
//- 'data-i18n-title':`navigate to the ${val} tab`,
|
||||
//- role:'heading',
|
||||
//- 'aria-level':5})
|
||||
//- //- trigger:{triggeredFuncs:['navigateSheet']}})
|
||||
//- This is our button to access the settings page. it's written separately because it has some different requirements
|
||||
+button({name:'settings', type:'action', class:'pictos sheet-nav__tab settings','data-i18n-title':'navigate to the settings tab', role:'heading', 'aria-level':5})
|
||||
|y
|
||||
|
||||
@@ -83,6 +83,7 @@
|
||||
"saving throw":"save roll:",
|
||||
"save":"save",
|
||||
"quote":"quote",
|
||||
"whack":"whack!",
|
||||
"attack":"attack",
|
||||
"range":"range",
|
||||
"rng":"rng",
|
||||
@@ -90,10 +91,13 @@
|
||||
"melee":"melee",
|
||||
"light":"light",
|
||||
"critical":"critical",
|
||||
"crit dmg":"crit dmg.",
|
||||
"bonus dmg":"bonus dmg.",
|
||||
"bonus":"bonus",
|
||||
"miss dmg":"miss dmg.",
|
||||
"miss":"miss",
|
||||
"melee weapon":"melee wpn",
|
||||
"ranged weapon":"ranged wpn",
|
||||
"attacks":"attacks",
|
||||
"talents":"talents",
|
||||
"traits":"traits",
|
||||
@@ -135,16 +139,16 @@
|
||||
"group ambition desc":"Write about your group's goals, projects, or desires here...",
|
||||
"ambition action roll":"ambition action roll:",
|
||||
"ambition reminder line 0":"You may also spend 2 Dust to advance by one segment during downtime.",
|
||||
"ambition reminder line 1":"1-3 = Ambition advances by one segment.",
|
||||
"ambition reminder line 2":"4-5 = Ambition advances by two segments.",
|
||||
"ambition reminder line 3":"6 = Ambition advances by three segments.",
|
||||
"ambition reminder line 4":"6,6 = Ambition advances by five segments!",
|
||||
"ambition reminder line 1":"1-3 = Ambition advances by ONE segment.",
|
||||
"ambition reminder line 2":"4-5 = Ambition advances by TWO segments.",
|
||||
"ambition reminder line 3":"6 = Ambition advances by THREE segments.",
|
||||
"ambition reminder line 4":"6,6 = Ambition advances by FIVE segments!",
|
||||
"fortune action roll":"fortune rolls:",
|
||||
"fortune reminder line 0":"Trying to accomplish a task with low-stakes or unclear consequences, but a roll still feels necessary? Pick an Action based on what you're trying to do and roll as normal, but with the following outcomes:",
|
||||
"fortune reminder line 1":"1-3 = Poor result.",
|
||||
"fortune reminder line 2":"4-5 = Average result.",
|
||||
"fortune reminder line 3":"6 = Good result.",
|
||||
"fortune reminder line 4":"6,6 = Excellent result!",
|
||||
"fortune reminder line 0":"Trying to accomplish a task with low-stakes or unclear consequences, but a roll still feels necessary? Pick an ACTION based on what you're trying to do and roll as normal, but it has one of the following outcomes instead:",
|
||||
"fortune reminder line 1":"1-3 = Poor result. Cursory glance. Misunderstanding.",
|
||||
"fortune reminder line 2":"4-5 = Average result. Interesting. Common wisdom.",
|
||||
"fortune reminder line 3":"6 = Good result. Shows expertise. Obscure details.",
|
||||
"fortune reminder line 4":"6,6 = Excellent result! Rare insight! Secrets revealed!",
|
||||
"ambitions":"ambitions",
|
||||
"group name":"group name:",
|
||||
"describe your camp":"Describe your camp / ship / fortress here...",
|
||||
@@ -160,7 +164,7 @@
|
||||
"burden":"burden",
|
||||
"notes":"notes",
|
||||
"possessions":"possessions",
|
||||
"class resource":"class resource:",
|
||||
"class resource":"class resources:",
|
||||
"resource":"resource",
|
||||
"resources":"resources",
|
||||
"reminders":"reminders",
|
||||
@@ -179,9 +183,9 @@
|
||||
"rules reminder wounds":"−25% Max HP per Wound",
|
||||
"burdens reminder title":"Healing burdens:",
|
||||
"burdens reminder line 0":"Each Burden afflicts TWO Actions that have one or more dice. Use the black checkboxes to mark these actions.",
|
||||
"burdens reminder line 1":"When you get a chance to heal, advance up to THREE clock segments by one step.",
|
||||
"burdens reminder line 1":"When you get a chance to heal, advance up to THREE clock segments by ONE step.",
|
||||
"burdens reminder line 2":"You can forgo your own healing to help someone else advance a segment by ONE extra step.",
|
||||
"burdens reminder line 3":"You may also spend 2 Dust to advance your healing by one segment.",
|
||||
"burdens reminder line 3":"You may also spend 2 Dust to advance your healing by ONE segment.",
|
||||
"burdens reminder line 4":"Lift the burden (and the respective penalties) when the last segment would be filled.",
|
||||
"personal resolve":"personal resolve:",
|
||||
"party resolve":"party resolve:",
|
||||
@@ -200,7 +204,7 @@
|
||||
"basic abilities reminder line 1":"INTERACT (1 action): Interact with something on the map that takes more than a few moments.",
|
||||
"basic abilities reminder line 2":"RESCUE (1 action): Help an adjacent defeated ally. They end the incapacitated state and heal to full HP, minus any wounds.",
|
||||
"basic abilities reminder line 3":"BASIC ATTACK (1-2 actions): Make a basic light or heavy attack.",
|
||||
"basic abilities reminder line 4":"WHACK! (1 action): Kick, punch, or throw a stone. Deals 1 damage to any character within 3 spaces, no roll required.",
|
||||
"basic abilities reminder line 4":"WHACK! (1 action): Kick, punch, or throw a stone. Deals 1 damage to any character within 3 spaces, NO ROLL required.",
|
||||
"interludes":"interludes",
|
||||
"interlude reminder line 1":"Clear all Strain.",
|
||||
"interlude reminder line 2":"Regain all Effort.",
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Binary file not shown.
|
After Width: | Height: | Size: 293 KiB |
@@ -0,0 +1,708 @@
|
||||
{
|
||||
"skills-list": "acrobatics,animal_handling,athletics,deception,eldertech,history,insight,intimidation,investigation,materials,medicine,nature,perception,performance,persuasion,politics,religion,sleight_of_hand,stealth,survival",
|
||||
"npc-options-u": "NPC OPTIONS",
|
||||
"name-u": "NAME",
|
||||
"npc-type-u": "NPC TYPE",
|
||||
"npc-type-place": "Medium beast, no element",
|
||||
"armor-class-u": "ARMOR CLASS",
|
||||
"touch-ac-u": "TOUCH AC",
|
||||
"social-u": "SOCIAL SCORE",
|
||||
"class-u": "CLASS",
|
||||
"type-u": "TYPE",
|
||||
"abilities-u": "ABILITIES",
|
||||
"npc-armor-place": "scale mail",
|
||||
"hit-points-u": "HIT POINTS",
|
||||
"formula-u": "FORMULA",
|
||||
"speed-u": "SPEED",
|
||||
"npc-speed-place": "30 ft., fly 60ft.",
|
||||
"attributes-u": "ATTRIBUTES",
|
||||
"str-u": "STR",
|
||||
"dex-u": "DEX",
|
||||
"con-u": "CON",
|
||||
"int-u": "INT",
|
||||
"wis-u": "WIS",
|
||||
"cha-u": "CHA",
|
||||
"saves-u": "SAVES",
|
||||
"skills-u": "SKILLS",
|
||||
"acrobatics-u": "ACROBATICS",
|
||||
"animal_handling-u": "ANIMAL HANDLING",
|
||||
"arcana-u": "ARCANA",
|
||||
"athletics-u": "ATHLETICS",
|
||||
"deception-u": "DECEPTION",
|
||||
"eldertech-u": "ELDERTECH",
|
||||
"history-u": "HISTORY",
|
||||
"insight-u": "INSIGHT",
|
||||
"intimidation-u": "INTIMIDATION",
|
||||
"investigation-u": "INVESTIGATION",
|
||||
"materials-u": "MATERIALS",
|
||||
"medicine-u": "MEDICINE",
|
||||
"nature-u": "NATURE",
|
||||
"perception-u": "PERCEPTION",
|
||||
"performance-u": "PERFORMANCE",
|
||||
"persuasion-u": "PERSUASION",
|
||||
"politics-u": "POLITICS",
|
||||
"religion-u": "RELIGION",
|
||||
"sleight_of_hand-u": "SLEIGHT OF HAND",
|
||||
"stealth-u": "STEALTH",
|
||||
"survival-u": "SURVIVAL",
|
||||
"damage-vuln-u": "DAMAGE VULNERABILITIES",
|
||||
"npc-dmg-vuln-place": "fire",
|
||||
"damage-res-u": "DAMAGE RESISTANCES",
|
||||
"npc-dmg-res-place": "cold",
|
||||
"damage-imm-u": "DAMAGE IMMUNITIES",
|
||||
"npc-dmg-imm-place": "lightning, thunder",
|
||||
"cond-imm-u": "CONDITION IMMUNITIES",
|
||||
"npc-cond-imm-place": "charmed",
|
||||
"arm-prot-u": "ARMOR PROTECTIONS",
|
||||
"npc-arm-prot-place": "bludgeoning",
|
||||
"arm-weak-u": "ARMOR WEAKNESSES",
|
||||
"npc-arm-weak-place": "piercing",
|
||||
"senses-u": "SENSES",
|
||||
"npc-senses-place": "darkvision 120ft., passive Perception 16",
|
||||
"langs-u": "LANGUAGES",
|
||||
"lang-u": "LANGUAGE",
|
||||
"npc-langs-place": "Abyssal, Common, Infernal",
|
||||
"challenge-u": "CHALLENGE",
|
||||
"xp-u": "XP",
|
||||
"spellcast-npc-u": "SPELLCASTING NPC",
|
||||
"spell-ability-u": "SPELLCASTING ABILITY",
|
||||
"none-u": "NONE",
|
||||
"strength-u": "STRENGTH",
|
||||
"strength-save-u": "STRENGTH SAVE",
|
||||
"dexterity-u": "DEXTERITY",
|
||||
"dexterity-save-u": "DEXTERITY SAVE",
|
||||
"constitution-u": "CONSTITUTION",
|
||||
"constitution-save-u": "CONSTITUTION SAVE",
|
||||
"intelligence-u": "INTELLIGENCE",
|
||||
"intelligence-save-u": "INTELLIGENCE SAVE",
|
||||
"wisdom-u": "WISDOM",
|
||||
"wisdom-save-u": "WISDOM SAVE",
|
||||
"charisma-u": "CHARISMA",
|
||||
"charisma-save-u": "CHARISMA SAVE",
|
||||
"spell-dc-u": "SPELL DC",
|
||||
"spell-atk-bonus-u": "SPELL ATTACK BONUS",
|
||||
"has-reaction-u": "HAS REACTIONS",
|
||||
"leg-actions:-u": "LEGENDARY ACTIONS:",
|
||||
"gen-opts-u": "GENERAL OPTIONS",
|
||||
"npc-u": "NPC",
|
||||
"roll-queries:-u": "ROLL QUERIES:",
|
||||
"always-adv": "Always Roll Advantage",
|
||||
"adv-toggle": "Advantage Toggle",
|
||||
"query-adv": "Query Advantage",
|
||||
"never-adv": "Never Roll Advantage",
|
||||
"whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:",
|
||||
"never-whisp": "Never Whisper Rolls",
|
||||
"query-whisp": "Query Whisper",
|
||||
"always-whisp": "Always Whisper Rolls",
|
||||
"auto-dmg-roll:-u": "AUTO DAMAGE ROLL:",
|
||||
"never-dmg": "Don't Auto Roll Damage",
|
||||
"always-dmg": "Auto Roll Damage & Crit",
|
||||
"ac": "Armor Class",
|
||||
"tac": "Touch AC",
|
||||
"hp": "Hit Points",
|
||||
"speed": "Speed",
|
||||
"social": "Social score",
|
||||
"language-proficiencies": "Language Proficiencies:",
|
||||
"skill-proficiencies": "Skill Proficiencies:",
|
||||
"weapon-proficiencies": "Weapon Proficiencies:",
|
||||
"armor-proficiencies": "Armor Proficiencies:",
|
||||
"tool-proficiencies": "Tool Proficiencies:",
|
||||
"saving-throw": "Saving Throws",
|
||||
"str": "Str",
|
||||
"dex": "Dex",
|
||||
"con": "Con",
|
||||
"int": "Int",
|
||||
"wis": "Wis",
|
||||
"cha": "Cha",
|
||||
"skills": "Skills",
|
||||
"acrobatics": "Acrobatics",
|
||||
"animal_handling": "Animal Handling",
|
||||
"arcana": "Arcana",
|
||||
"athletics": "Athletics",
|
||||
"deception": "Deception",
|
||||
"history": "History",
|
||||
"insight": "Insight",
|
||||
"intimidation": "Intimidation",
|
||||
"investigation": "Investigation",
|
||||
"medicine": "Medicine",
|
||||
"nature": "Nature",
|
||||
"perception": "Perception",
|
||||
"performance": "Performance",
|
||||
"persuasion": "Persuasion",
|
||||
"religion": "Religion",
|
||||
"sleight_of_hand": "Sleight of Hand",
|
||||
"stealth": "Stealth",
|
||||
"survival": "Survival",
|
||||
"dmg-vuln": "Damage Vulnerabilities",
|
||||
"dmg-res": "Damage Resistances",
|
||||
"dmg-imm": "Damage Immunities",
|
||||
"cond-imm": "Condition Immunities",
|
||||
"arm-prot": "Armor Protections",
|
||||
"arm-weak": "Armor Weaknesses",
|
||||
"senses": "Senses",
|
||||
"langs": "Languages",
|
||||
"challenge": "Challenge",
|
||||
"npc-trait-name-place": "False Appearance.",
|
||||
"npc-trait-desc-place": "If the dragon fails...",
|
||||
"actions": "Actions",
|
||||
"adv": "Advantage",
|
||||
"norm": "Normal",
|
||||
"disadv": "Disadvantage",
|
||||
"name:-u": "NAME:",
|
||||
"attack-u": "ATTACK",
|
||||
"type:-u": "TYPE:",
|
||||
"melee": "Melee",
|
||||
"ranged": "Ranged",
|
||||
"range-reach:-u": "RANGE/REACH:",
|
||||
"range-reach-place": "5 ft.",
|
||||
"to-hit:-u": "TO HIT:",
|
||||
"target:-u": "TARGET:",
|
||||
"target:": "Target:",
|
||||
"to-hit-place": "One target",
|
||||
"on-hit:-u": "ON HIT:",
|
||||
"on-hit-place": "slashing",
|
||||
"on-hit2:-u": "ON HIT 2:",
|
||||
"on-hit-2-place": "fire",
|
||||
"hit:": "Hit: ",
|
||||
"reactions": "Reactions",
|
||||
"npc-repeating-name-place": "Parry.",
|
||||
"npc-repeating-desc-place": "The creature adds 2 to its AC against...",
|
||||
"traits": "Traits",
|
||||
"features": "Features",
|
||||
"spells": "Spells",
|
||||
"prep-u": "PREP",
|
||||
"school:-u": "SCHOOL:",
|
||||
"abjuration": "Abjuration",
|
||||
"conjuration": "Conjuration",
|
||||
"divination": "Divination",
|
||||
"enchantment": "Enchantment",
|
||||
"evocation": "Evocation",
|
||||
"illusion": "Illusion",
|
||||
"necromancy": "Necromancy",
|
||||
"transmutation": "Transmutation",
|
||||
"ritual": "Ritual",
|
||||
"ritual-l": "ritual",
|
||||
"range:-u": "RANGE:",
|
||||
"range:": "Range:",
|
||||
"components:-u": "COMPONENTS:",
|
||||
"components:": "Components:",
|
||||
"spell-component-verbal": "V",
|
||||
"spell-component-somatic": "S",
|
||||
"spell-component-material": "M",
|
||||
"spell-ritual": "R",
|
||||
"spell-concentration": "C",
|
||||
"ruby-dust-place": "ruby dust worth 50gp",
|
||||
"concentration-u": "CONCENTRATION",
|
||||
"concentration": "Concentration",
|
||||
"duration:-u": "DURATION:",
|
||||
"duration:": "Duration:",
|
||||
"difficulty-class-abv": "DC",
|
||||
"output:-u": "OUTPUT:",
|
||||
"spellcard-u": "SPELLCARD",
|
||||
"spell-atk:-u": "SPELL ATTACK:",
|
||||
"none": "None",
|
||||
"dmg:-u": "DAMAGE:",
|
||||
"dmg2:-u": "DAMAGE2:",
|
||||
"healing:-u": "HEALING:",
|
||||
"add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING",
|
||||
"effect:-u": "EFFECT:",
|
||||
"npc-atk-effect-place": "Half damage",
|
||||
"desc:-u": "DESCRIPTION:",
|
||||
"at-higher-lvl:-u": "AT HIGHER LEVELS:",
|
||||
"at-higher-lvl": "At Higher Levels",
|
||||
"higher-lvl-cast": "Higher Level Cast",
|
||||
"leg-actions": "Legendary Actions",
|
||||
"leg-actions-desc": "<span name=\"attr_npc_legendary_actions_desc\"></span>",
|
||||
"atk-range-place": "5 ft.",
|
||||
"atk-target-place": "One target",
|
||||
"atk-dmg-type-place": "slashing",
|
||||
"atk-dmg-type2-place": "fire",
|
||||
"adv-u": "ADVANTAGE",
|
||||
"norm-u": "NORMAL",
|
||||
"disadv-u": "DISADVANTAGE",
|
||||
"core-u": "CORE",
|
||||
"bio-u": "BIO",
|
||||
"spells-u": "SPELLS",
|
||||
"feats-u": "FEATS",
|
||||
"review-u": "REVIEW",
|
||||
"char-name-u": "CHARACTER NAME",
|
||||
"artificer": "Artificer",
|
||||
"barbarian": "Barbarian",
|
||||
"bard": "Bard",
|
||||
"cleric": "Cleric",
|
||||
"druid": "Druid",
|
||||
"emissary": "Emissary",
|
||||
"fighter": "Fighter",
|
||||
"hunter": "Hunter",
|
||||
"monk": "Monk",
|
||||
"paladin": "Paladin",
|
||||
"ranger": "Ranger",
|
||||
"rogue": "Rogue",
|
||||
"sage": "Sage",
|
||||
"sorcerer": "Sorcerer",
|
||||
"warlock": "Warlock",
|
||||
"wizard": "Wizard",
|
||||
"wordsmith": "Wordsmith",
|
||||
"class-level-u": "CLASS & LEVEL",
|
||||
"background-u": "BACKGROUND",
|
||||
"background": "Background",
|
||||
"race-u": "SPECIES",
|
||||
"alignment-u": "ELEMENTS",
|
||||
"alignment": "Elements:",
|
||||
"elements-u": "ELEMENTS",
|
||||
"exp-pts-u": "EXPERIENCE POINTS",
|
||||
"inspiration-u": "INSPIRATION",
|
||||
"prof-bonus-u": "PROFICIENCY BONUS",
|
||||
"strength": "Strength",
|
||||
"strength-save": "Strength Save",
|
||||
"dexterity": "Dexterity",
|
||||
"dexterity-save": "Dexterity Save",
|
||||
"constitution": "Constitution",
|
||||
"constitution-save": "Constitution Save",
|
||||
"intelligence": "Intelligence",
|
||||
"intelligence-save": "Intelligence Save",
|
||||
"wisdom": "Wisdom",
|
||||
"wisdom-save": "Wisdom Save",
|
||||
"charisma": "Charisma",
|
||||
"charisma-save": "Charisma Save",
|
||||
"saving-throws-u": "SAVING THROWS",
|
||||
"acrobatics-core": "Acrobatics <span>(Dex)</span>",
|
||||
"animal_handling-core": "Animal Handling <span>(Wis)</span>",
|
||||
"arcana-core": "Arcana <span>(Int)</span>",
|
||||
"athletics-core": "Athletics <span>(Str)</span>",
|
||||
"deception-core": "Deception <span>(Cha)</span>",
|
||||
"eldertech-core": "Eldertech <span>(Int)</span>",
|
||||
"history-core": "History <span>(Int)</span>",
|
||||
"insight-core": "Insight <span>(Wis)</span>",
|
||||
"intimidation-core": "Intimidation <span>(Cha)</span>",
|
||||
"investigation-core": "Investigation <span>(Int)</span>",
|
||||
"materials-core": "Materials <span>(Int)</span>",
|
||||
"medicine-core": "Medicine <span>(Int)</span>",
|
||||
"nature-core": "Nature <span>(Int)</span>",
|
||||
"perception-core": "Perception <span>(Wis)</span>",
|
||||
"performance-core": "Performance <span>(Cha)</span>",
|
||||
"persuasion-core": "Persuasion <span>(Cha)</span>",
|
||||
"politics-core": "Politics <span>(Int)</span>",
|
||||
"religion-core": "Religion <span>(Int)</span>",
|
||||
"sleight_of_hand-core": "Sleight of Hand <span>(Dex)</span>",
|
||||
"stealth-core": "Stealth <span>(Dex)</span>",
|
||||
"survival-core": "Survival <span>(Wis)</span>",
|
||||
"pass-wis-u": "PASSIVE WISDOM (PERCEPTION)",
|
||||
"tool-u": "TOOL",
|
||||
"pro-u": "PRO",
|
||||
"attr-u": "ATTRIBUTE",
|
||||
"prof-bonus:-u": "PROFICIENCY BONUS:",
|
||||
"prof-u": "PROFICIENT",
|
||||
"proficency-u": "PROFICIENCY",
|
||||
"expertise-u": "EXPERTISE",
|
||||
"jack-of-all-u": "JACK OF ALL TRADES",
|
||||
"attr:-u": "ATTRIBUTE:",
|
||||
"tool-prof-u": "TOOL PROFICIENCIES",
|
||||
"weapon-proficiencies-u": "WEAPON PROFICIENCIES",
|
||||
"other-prof-langs-u": "OTHER PROFICIENCIES & LANGUAGES",
|
||||
"prof-langs-u": "PROFICIENCIES & LANGUAGES",
|
||||
"init": "Initiative",
|
||||
"init-u": "INITIATIVE",
|
||||
"hp-max-u": "Hit Point Maximum",
|
||||
"hp-current-u": "CURRENT HIT POINTS",
|
||||
"hp-temp-u": "TEMPORARY HIT POINTS",
|
||||
"total": "Total",
|
||||
"hit-dice-u": "HIT DICE",
|
||||
"successes-u": "SUCCESSES",
|
||||
"failures-u": "FAILURES",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"death-saves-u": "DEATH SAVES",
|
||||
"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
|
||||
"exhaustion-u": "EXHAUSTION LEVEL",
|
||||
"exhaustion-0": "No effect",
|
||||
"exhaustion-1": "Disadvantage on ability checks",
|
||||
"exhaustion-2": "Speed halved",
|
||||
"exhaustion-3": "Disadvantage on attack rolls and saving throws",
|
||||
"exhaustion-4": "Hit point maximum halved",
|
||||
"exhaustion-5": "Speed reduced to 0",
|
||||
"exhaustion-6": "Death",
|
||||
"atk-u": "ATK",
|
||||
"dmg-type-u": "DAMAGE/TYPE",
|
||||
"attack:-u": "ATTACK:",
|
||||
"proficient-u": "PROFICIENT",
|
||||
"range-place": "Self (60-foot cone)",
|
||||
"magic-bonus:-u": "MAGIC BONUS:",
|
||||
"crit-range-u": "CRIT RANGE:",
|
||||
"damage:-u": "DAMAGE:",
|
||||
"dmg-type-place": "Slashing",
|
||||
"crit:-u": "CRIT:",
|
||||
"damage2:-u": "DAMAGE2:",
|
||||
"saving-throw:-u": "SAVING THROW:",
|
||||
"vs-dc:-u": "VS DC:",
|
||||
"spell-u": "SPELL",
|
||||
"flat-u": "FLAT",
|
||||
"save": "Save",
|
||||
"save-effect:-u": "SAVE EFFECT:",
|
||||
"save-effect-place": "half damage",
|
||||
"ammunition:-u": "AMMUNITION:",
|
||||
"ammunition-place": "Arrows",
|
||||
"description:-u": "DESCRIPTION:",
|
||||
"description:": "Description:",
|
||||
"description-place": "Up to 2 creatures within 5 feet",
|
||||
"atk-spellcasting-u": "ATTACKS",
|
||||
"copper-piece-u": "CP",
|
||||
"silver-piece-u": "SP",
|
||||
"electrum-piece-u": "EP",
|
||||
"gold-piece-u": "GP",
|
||||
"platinum-piece-u": "PP",
|
||||
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.",
|
||||
"item-name-u": "ITEM NAME",
|
||||
"equipped-u": "EQUIPPED",
|
||||
"use-as-resource-u": "USE AS A RESOURCE",
|
||||
"prop:-u": "PROP:",
|
||||
"mods:-u": "MODS:",
|
||||
"total-weight-u": "TOTAL WEIGHT",
|
||||
"immobile-u": "IMMOBILE",
|
||||
"heavily-encumbered-u": "HEAVILY ENCUMBERED",
|
||||
"encumbered-u": "ENCUMBERED",
|
||||
"over-carrying-cap-u": "OVER CARRYING CAPACITY",
|
||||
"equipment-u": "EQUIPMENT",
|
||||
"personality-traits-u": "PERSONALITY TRAITS",
|
||||
"ideals-u": "VIRTUES",
|
||||
"bonds-u": "BONDS",
|
||||
"flaws-u": "VICES",
|
||||
"class-resource-u": "CLASS RESOURCE",
|
||||
"other-resource-u": "OTHER RESOURCE",
|
||||
"feats-traits-u": "FEATURES & TRAITS",
|
||||
"age-u": "AGE",
|
||||
"size-u": "SIZE",
|
||||
"size": "Size",
|
||||
"height-u": "HEIGHT",
|
||||
"weight-u": "WEIGHT",
|
||||
"eye-u": "EYES",
|
||||
"skin-u": "SKIN",
|
||||
"hair-u": "HAIR",
|
||||
"char-appearance-u": "CHARACTER APPEARANCE",
|
||||
"char-backstory-u": "CHARACTER BACKSTORY",
|
||||
"allies-orgs-u": "ALLIES & ORGANIZATIONS",
|
||||
"add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS",
|
||||
"feat-u": "FEAT",
|
||||
"treasure-u": "TREASURE",
|
||||
"spell-save-dc-u": "SPELL SAVE DC",
|
||||
"cantrips-u": "CANTRIPS",
|
||||
"ritual-u": "RITUAL",
|
||||
"casting-time:-u": "CASTING TIME:",
|
||||
"casting-time:": "Casting Time:",
|
||||
"at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:",
|
||||
"half-dmg-place": "Half damage",
|
||||
"hit-die:-u": "HIT DIE:",
|
||||
"initiative-mod:-u": "INITIATIVE MODIFIER:",
|
||||
"glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:",
|
||||
"glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:",
|
||||
"glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:",
|
||||
"pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:",
|
||||
"death-save-mod:-u": "DEATH SAVE MODIFIER:",
|
||||
"magic-caster-lvl:-u": "MAGIC CASTER LEVEL:",
|
||||
"halfling-luck-u": "HALFLING LUCK",
|
||||
"arcane-fighter-u": "ARCANE FIGHTER",
|
||||
"arcane-rogue-u": "ARCANE ROGUE",
|
||||
"class-options-u": "CLASS OPTIONS (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"class:-u": "CLASS:",
|
||||
"subclass:-u": "SUBCLASS:",
|
||||
"race:-u": "SPECIES:",
|
||||
"subrace:-u": "SUBSPECIES:",
|
||||
"subrace":"Subspecies:",
|
||||
"subrace-ability-increase":"Subspecies Ability Score Increase:",
|
||||
"2nd-class:-u": "2ND CLASS:",
|
||||
"lvl:-u": "LEVEL:",
|
||||
"3rd-class:-u": "3RD CLASS:",
|
||||
"4th-class:-u": "4TH CLASS:",
|
||||
"mutliclass-opts-u": "MULTICLASS OPTIONS",
|
||||
"use-cust-class-u": "USE CUSTOM CLASS",
|
||||
"class-name:-u": "CLASS NAME:",
|
||||
"spellcasting-ability:-u": "SPELLCASTING ABILITY:",
|
||||
"spell-slots:-u": "SPELL SLOTS:",
|
||||
"spell-full-u": "FULL (Cleric, Druid, Wizard)",
|
||||
"spell-half-u": "HALF (Artificer, Paladin, Ranger)",
|
||||
"spell-third-u": "THIRD (Arcane Fighter/Rogue)",
|
||||
"cust-class-opts": "CUSTOM CLASS OPTIONS",
|
||||
"normal": "Normal",
|
||||
"expirtise": "Expertise",
|
||||
"skill-opts-u": "SKILL OPTIONS",
|
||||
"version": "v",
|
||||
"always-roll-adv": "Always Roll Advantage",
|
||||
"toggle-roll-adv": "Advantage Toggle",
|
||||
"query-roll-adv": "Query Advantage",
|
||||
"never-roll-adv": "Never Roll Advantage",
|
||||
"never-whisper-roll": "Never Whisper Rolls",
|
||||
"query-whisper-roll": "Query Whisper",
|
||||
"always-whisper-roll": "Always Whisper Rolls",
|
||||
"never-roll-dmg": "Don't Auto Roll Damage",
|
||||
"always-roll-dmg": "Auto Roll Damage & Crit",
|
||||
"add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:",
|
||||
"on": "On",
|
||||
"off": "Off",
|
||||
"inventory:-u": "INVENTORY:",
|
||||
"compendium-compatible": "Compendium Compatible",
|
||||
"simple": "Simple",
|
||||
"encumbrance:-u": "ENCUMBRANCE:",
|
||||
"ammo-tracking:-u": "AMMO TRACKING:",
|
||||
"general-opts-u": "GENERAL OPTIONS",
|
||||
"transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
|
||||
"transition-text-highlight": "Please make a copy of your game before you use this tool.",
|
||||
"choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM",
|
||||
"community-sheet-u": "COMMUNITY SHEET",
|
||||
"shaped-sheet-u": "SHAPED SHEET",
|
||||
"transition-opts-u": "TRANSITION OPTIONS",
|
||||
"portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License",
|
||||
"api-required-title": "Try it now with easy one click API installation available with your Pro subscription.",
|
||||
"api-required-u": "(API REQUIRED)",
|
||||
"spell_dc_mod:-u": "SPELL SAVE DC MOD:",
|
||||
"custom_ac:-u": "CUSTOM AC:",
|
||||
"npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.",
|
||||
"npc-pc": "NPC/PC",
|
||||
"roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.",
|
||||
"whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Whisper Toggle gives a set of buttons to quick select your preference on the fly. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
|
||||
"auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
|
||||
"add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players representing multiple characters.",
|
||||
"inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
|
||||
"encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
|
||||
"ammo-tracking-info": "Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
|
||||
"dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING",
|
||||
"dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
|
||||
"cd-bar1-value:-u": "BAR 1 VALUE:",
|
||||
"cd-bar1-max:-u": "BAR 1 MAX:",
|
||||
"cd-bar1-link:-u": "BAR 1 LINK:",
|
||||
"cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
|
||||
"cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
|
||||
"cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar2-value:-u": "BAR 2 VALUE:",
|
||||
"cd-bar2-max:-u": "BAR 2 MAX:",
|
||||
"cd-bar2-link:-u": "BAR 2 LINK:",
|
||||
"cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
|
||||
"cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
|
||||
"cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar3-value:-u": "BAR 3 VALUE:",
|
||||
"cd-bar3-max:-u": "BAR 3 MAX:",
|
||||
"cd-bar3-link:-u": "BAR 3 LINK:",
|
||||
"licensedsheet-u": "LICENSED SHEET",
|
||||
"licensedsheet-info": "Turns on Dungeond and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
|
||||
"cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
|
||||
"cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
|
||||
"cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
|
||||
"npc-name-in-rolls:-u": "NPC NAME IN ROLLS:",
|
||||
"show": "Show",
|
||||
"hide": "Hide",
|
||||
"npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.",
|
||||
"public:-u": "PUBLIC",
|
||||
"to-gm:-u": "TO <span class='togm'>GM</span>",
|
||||
"toggle-roll-whisper": "Whisper Toggle",
|
||||
"attribute-opts-u": "ATTRIBUTE OPTIONS",
|
||||
"save-opts-u": "SAVE OPTIONS",
|
||||
"by-level": "By Level (Default)",
|
||||
"prof-die": "Proficiency Die (DMG)",
|
||||
"custom": "Custom",
|
||||
"core-die-roll:-u": "CORE DIE ROLL:",
|
||||
"has-attack-u": "HAS AN ATTACK",
|
||||
"variant-phb": "Variant (PHB p176)",
|
||||
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
|
||||
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
|
||||
"automatic": "Automatic",
|
||||
"cantrip-progression:-u": "CANTRIP PROGRESSION",
|
||||
"cantrip-dice-u": "CANTRIP DICE",
|
||||
"cantrip-beam-u": "CANTRIP BEAM",
|
||||
"slots_total-u": "SLOTS TOTAL",
|
||||
"slots_remaining-u": "SLOTS REMAINING",
|
||||
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
|
||||
"spell_slot_modifiers-u": "SPELL SLOT MODIFIERS",
|
||||
"lvl-u": "LEVEL",
|
||||
"include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:",
|
||||
"token_size-u": "TOKEN SIZE",
|
||||
"add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE",
|
||||
"initiative-style:-u": "INITIATIVE STYLE:",
|
||||
"query-attr-u": "QUERY ATTRIBUTE",
|
||||
"custom-skills-u": "CUSTOM SKILLS",
|
||||
"weapon-u": "WEAPON",
|
||||
"armor-u": "ARMOR",
|
||||
"other-u": "OTHER",
|
||||
"source:-u": "SOURCE:",
|
||||
"source-type:-u": "SOURCE TYPE:",
|
||||
"racial": "Species",
|
||||
"class": "Class",
|
||||
"feat": "Feat",
|
||||
"feats":"Feats",
|
||||
"other": "Other",
|
||||
"partial": "Partial",
|
||||
"show_all": "Show All",
|
||||
"cr_only": "C&R Only",
|
||||
"spell-icons:-u": "SPELL ICONS:",
|
||||
"custom-pb:-u": "CUSTOM PROFICIENCY BONUS:",
|
||||
"show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD",
|
||||
"show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD",
|
||||
"show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD",
|
||||
"show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD",
|
||||
"global-attack-u": "GLOBAL ATTACK MODIFIER",
|
||||
"global-damage-u": "GLOBAL DAMAGE MODIFIER",
|
||||
"global-save-u": "GLOBAL SAVE MODIFIER",
|
||||
"global-skill-u": "GLOBAL SKILL MODIFIER",
|
||||
"global-damage": "Global Damage Modifier",
|
||||
"core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
|
||||
"pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficiency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
|
||||
"global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
|
||||
"global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
|
||||
"global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
|
||||
"global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
|
||||
"auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
|
||||
"simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||||
"simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||||
"init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
|
||||
"b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
|
||||
"footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
|
||||
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
|
||||
"are_you_sure": "Are you sure you want to turn this character into a ",
|
||||
"yes": "Yes",
|
||||
"next": "Next",
|
||||
"cancel": "Cancel",
|
||||
"cancel-u": "CANCEL",
|
||||
"choose": "Choose",
|
||||
"innate:-u": "INNATE:",
|
||||
"mod:-u": "MOD:",
|
||||
"hpmods:-u": "HP MODIFIERS:",
|
||||
"charmancer-welcome": "Welcome to the Charactermancer!",
|
||||
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"get-started": "Get started by clicking Next.",
|
||||
"opt-out-u": "OPT OUT",
|
||||
"charmancer-compendium": "Your Compendium Awaits.",
|
||||
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD, Player's Handbook, and Guildmasters' Guide to Ravnica. You can add the Player's Handbook and Guildmasters' Guide to Ravnica to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"charmancer-choose-race": "Choose a Race:",
|
||||
"charmancer-custom-race-name": "Custom Race Name:",
|
||||
"charmancer-custom-subclass-name:":"Custom sublass Name:",
|
||||
"charmancer-additional-cantrips":"Additional Cantrips",
|
||||
"charmancer-additional-lvl-1-spells":"Additional Level 1 Spells",
|
||||
"suggested-abilities": "Suggested Abilities: ",
|
||||
"class-spellcasting": "Class Spellcasting Ability: ",
|
||||
"ability-score-increase": "Ability Score Increase:",
|
||||
"lawful-good": "Lawful Good",
|
||||
"neutral-good": "Neutral Good",
|
||||
"chaotic-good": "Chaotic Good",
|
||||
"lawful-neutral": "Lawful Neutral",
|
||||
"neutral": "Neutral",
|
||||
"chaotic-neutral": "Chaotic Neutral",
|
||||
"lawful-evil": "Lawful Evil",
|
||||
"neutral-evil": "Neutral Evil",
|
||||
"chaotic-evil": "Chaotic Evil",
|
||||
"tiny": "Tiny",
|
||||
"small": "Small",
|
||||
"medium": "Medium",
|
||||
"large": "Large",
|
||||
"huge": "Huge",
|
||||
"age": "Age:",
|
||||
"gargantuan": "Gargantuan",
|
||||
"step1-equipment": "Step 5: Equipment",
|
||||
"equipment-from-background": "Equipment from Background",
|
||||
"equipment-from-class": "Equipment from Class",
|
||||
"class-equipment": "Class Equipment",
|
||||
"starting-wealth": "Starting Wealth (PHB)",
|
||||
"starting-gold:": "Starting Gold:",
|
||||
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
|
||||
"standard-array": "Standard Array",
|
||||
"roll-for-stats": "Roll for Stats",
|
||||
"standard-roll": "Roll 4d6, drop lowest",
|
||||
"charmancer-cancel-heading": "Where would you like to go, traveler?",
|
||||
"continue-charmancer": "Continue Charactermancer",
|
||||
"save_progress_and_exit": "Save and Exit",
|
||||
"cancel_charactermancer": "Discard and exit",
|
||||
"charmancer-discard-warning": "Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.",
|
||||
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
|
||||
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
|
||||
"point-buy": "Point Buy",
|
||||
"available-points:": "Available Points: ",
|
||||
"equipment-choice-text": "How would you like to choose your equipment?",
|
||||
"charmancer-start": "Start",
|
||||
"clear-abilities": "Clear Assignment",
|
||||
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
||||
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
||||
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
|
||||
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
|
||||
"return-to:": "Return to: ",
|
||||
"do_you_want_mancer": "How do you want to create this character?",
|
||||
"no": "No",
|
||||
"global-ac-u": "GLOBAL AC MODIFIER",
|
||||
"show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD",
|
||||
"use-licensed-sheet-styling": "USE OFFICIAL D&D STYLING",
|
||||
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
|
||||
"manual": "Edit sheet directly",
|
||||
"npc-new": "Create an NPC",
|
||||
"mancer-confirm-yes": "Use the Charactermancer",
|
||||
"allow-shields-u": "ALLOW SHIELDS?",
|
||||
"levels-u": "LEVELS",
|
||||
"features-u": "FEATURES",
|
||||
"asi-u": "ABILITY SCORE INCREASE / FEATS",
|
||||
"charmancer-leveler-what-is": "The Charactermancer is a step-by-step process that makes leveling up a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"charmancer-leveler-level-info1": "Your existing class levels have been pre-populated for you. By default your primary class has been set to be increased by one level. You can change how many levels to increase below, as well as adding a new multiclass.",
|
||||
"charmancer-leveler-level-info2": "In each class section you'll have the option to take the average number of hit points or to roll randomly, choose class features for the levels you're advancing, and choose your subclass if appropriate.",
|
||||
"charmancer-leveler-spells-info": "Listed here are the current spells your character already knows. If you gained access to more spells during your advancement you will be able to select them below. Check next to the spells you wish to learn. The Charactermancer will help you pick the right number of spells and from the correct list. If your class has the option to swap out spells, you can do so by unselecting currently known spells which will allow you to select new ones in their place.",
|
||||
"total-level-u": "TOTAL LEVEL",
|
||||
"main-class-level-u": "MAIN CLASS LEVEL",
|
||||
"class-2-level-u": "CLASS 2 LEVEL",
|
||||
"class-3-level-u": "CLASS 3 LEVEL",
|
||||
"class-4-level-u": "CLASS 4 LEVEL",
|
||||
"levels:-u": "LEVELS:",
|
||||
"warning-leveler_start-u": "ATTENTION - YOU CANNOT LAUNCH THE CHARACTERMANCER LEVEL UP UNTIL YOU HAVE A CLASS, LEVEL, AND HP SET FOR LEVEL ONE. PLEASE RUN THE CHARACTERMANCER CREATOR FIRST. THE LEVEL UP TOOL DOESN'T WORK WITH CUSTOM CLASSES OR IF THE MULTICLASS OPTIONS ARE SET UP INCORRECTLY.",
|
||||
"charmancer-leveler-custom-class-warning": "The Level Up tool does not support custom classes at this time.",
|
||||
"charmancer-welcome-lp": "Welcome to Charactermancer Level Up!",
|
||||
"charmancer-leveler-what-is-lp": "Look at you, with all that experience. Now it's time to claim your reward. You'll walk through the step-by-step process to make a few decisions, and your character will be at the next level in no time. Changes are saved as you move through the process, but if you change your mind, you'll need to revisit the steps and choices that come after.",
|
||||
"charmancer-compendium-detail-lp": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD, Player's Handbook, and Guildmasters' Guide to Ravnica. Xanathar's Guide to Everything will be supported in the coming weeks. You can add the Player's Handbook and Guildmasters' Guide to Ravnica to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"roll:-u": "ROLL:",
|
||||
"roll":"Roll",
|
||||
"prerequisite:": "Prerequisite:",
|
||||
"back":"BACK",
|
||||
"back-to-top":"Back to Top",
|
||||
"choose-a-class:":"Choose a Class:",
|
||||
"custom-class-name:": "Custom Class Name",
|
||||
"charmancer-class-features:":"Class Features: ",
|
||||
"charmancer-subclass-features:":"Subclass Features:",
|
||||
"hit-die:": "Hit Die:",
|
||||
"average":"Average",
|
||||
"hp-u":"HP",
|
||||
"saving-throw-proficiency":"Saving Throw Proficiency",
|
||||
"armor":"Armor",
|
||||
"equipment":"Equipment:",
|
||||
"language":"Language",
|
||||
"skill":"Skill",
|
||||
"tool":"Tool",
|
||||
"weapon":"Weapon",
|
||||
"add-another-feature":"Add Another Feature",
|
||||
"add-another-proficiency":"Add Another Proficiency",
|
||||
"innate-spellcasting:":"Innate Spellcasting:",
|
||||
"spellcasting-ability":"Spellcasting Ability:",
|
||||
"number-of-cantrips": "Number of Cantrips:",
|
||||
"number-of-lvl-1-spells":"Number of Level 1 Spells:",
|
||||
"spell-list":"Spell List:",
|
||||
"done": "Done",
|
||||
"ability-score-method":"Ability Score Method:",
|
||||
"select-your-choices":"Select Your Choices:",
|
||||
"input-your-scores":"Input Your Scores:",
|
||||
"choose-background":"Choose a Background:",
|
||||
"personality-traits":"Personality Traits",
|
||||
"ideal":"Ideal",
|
||||
"bond":"Bond",
|
||||
"flaw":"Flaw",
|
||||
"you-have-chosen-starting-gold":"You have chosen starting gold and do not get equipment from your background.",
|
||||
"you-have-created-custom-class":"You have created a custom class; you can add equipment to the character sheet after you have finished the Charactermancer.",
|
||||
"arcane-is-mystery":"The Arcane is a mystery to you.",
|
||||
"your-character-dont-have-spells-this-lvl":"Your character doesn't have spells at this level. Click “Next” to review your character!",
|
||||
"charmancer-a-feat-represents":"A feat represents accomplishment, grit, determination, and expertise. It is the reward for hard work.",
|
||||
"you-really-havent-done":"You really haven't done that much yet",
|
||||
"review-your-choices":"Review your choices:",
|
||||
"race":"Species",
|
||||
"abilities":"Abilities",
|
||||
"bio":"Bio",
|
||||
"name-background":"Name:",
|
||||
"building-your-character":"Building your character...",
|
||||
"charmancer-only-choice-left-is-on-or":"The only choice left is to press on or turn back. If you're editing an existing character, all your existing data will be lost into the void when you apply your changes.",
|
||||
"apply-changes":"Apply Changes",
|
||||
"pick-your-equipment":"Pick your equipment",
|
||||
"you-havent-chosen-background":"You have not yet selected a background.",
|
||||
"you-havent-selected-class": "You have not yet selected a class.",
|
||||
"ability-score":"Ability Score",
|
||||
"you-can-increase-two-abilites":"You can increase two of your abilities by 1, or one of your abilities by 2",
|
||||
"before-leveling":"Before Leveling",
|
||||
"after-leveling":"After Leveling",
|
||||
"charmancer-removed-spells-marked-pt1":"Removed spells will be marked with a <span>r</span> symbol so you can find it easily if you change your mind."
|
||||
}
|
||||
@@ -0,0 +1,375 @@
|
||||
{
|
||||
"html": "Redsky 5e.html",
|
||||
"css": "Redsky 5e.css",
|
||||
"authors": "Steve K., Phil B., Brandon Gurwitz",
|
||||
"roll20userid": "5047,141325,9291072",
|
||||
"preview": "Redsky 5e.png",
|
||||
"compendium": "dnd5e",
|
||||
"instructions": "The official character sheet for Redsky, a no-magic sciency fantasy variant of 5e. Based on the 5th Edition legacy sheet.",
|
||||
"useroptions": [
|
||||
{
|
||||
"attribute": "npc",
|
||||
"displayname": "NPC",
|
||||
"displaytranslationkey": "npc-u",
|
||||
"type": "checkbox",
|
||||
"value": "1",
|
||||
"description": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.",
|
||||
"descriptiontranslationkey": "npc-info"
|
||||
},
|
||||
{
|
||||
"attribute": "rtype",
|
||||
"displayname": "Roll Queries",
|
||||
"displaytranslationkey": "roll-queries:-u",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Always Roll Advantage|{{always=1}} {{r2=[[1d20",
|
||||
"Advantage Toggle|@{advantagetoggle}",
|
||||
"Query Advantage|{{query=1}} ?{Advantage?|Normal Roll,{{normal=1}} {{r2=[[0d20|Advantage,{{advantage=1}} {{r2=[[1d20|Disadvantage,{{disadvantage=1}} {{r2=[[1d20}",
|
||||
"Never Roll Advantage|{{normal=1}} {{r2=[[0d20"
|
||||
],
|
||||
"optiontranslationkeys": [
|
||||
"always-roll-adv",
|
||||
"toggle-roll-adv",
|
||||
"query-roll-adv",
|
||||
"never-roll-adv"
|
||||
],
|
||||
"default": "{{always=1}} {{r2=[[1d20",
|
||||
"description": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.",
|
||||
"descriptiontranslationkey": "roll-queries-info"
|
||||
},
|
||||
{
|
||||
"attribute": "wtype",
|
||||
"displayname": "Whisper Rolls to GM",
|
||||
"displaytranslationkey": "whisp-rolls-gm:-u",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Never Whisper Rolls|",
|
||||
"Whisper Toggle|@{whispertoggle}",
|
||||
"Query Whisper|?{Whisper?|Public Roll,|Whisper Roll,/w gm }",
|
||||
"Always Whisper Rolls|/w gm "
|
||||
],
|
||||
"optiontranslationkeys": [
|
||||
"never-whisper-roll",
|
||||
"toggle-roll-whisper",
|
||||
"query-whisper-roll",
|
||||
"always-whisper-roll"
|
||||
],
|
||||
"default": "",
|
||||
"description": "All sheet rolls are sent to all players in chat by default. Whisper Toggle gives a set of buttons to quick select your preference on the fly. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
|
||||
"descriptiontranslationkey": "whisp-rolls-gm-info"
|
||||
},
|
||||
{
|
||||
"attribute": "dtype",
|
||||
"displayname": "Auto Damage Roll",
|
||||
"displaytranslationkey": "auto-dmg-roll:-u",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Don't Auto Roll Damage|pick",
|
||||
"Auto Roll Damage & Crit|full"
|
||||
],
|
||||
"optiontranslationkeys": [
|
||||
"never-roll-dmg",
|
||||
"always-roll-dmg"
|
||||
],
|
||||
"default": "pick",
|
||||
"description": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
|
||||
"descriptiontranslationkey": "auto-dmg-roll-info"
|
||||
},
|
||||
{
|
||||
"attribute": "core_die",
|
||||
"displayname": "CORE DIE ROLL:",
|
||||
"displaytranslationkey": "core-die-roll:-u",
|
||||
"type": "text",
|
||||
"default": "1d20",
|
||||
"description": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
|
||||
"descriptiontranslationkey": "core-die-roll-info"
|
||||
},
|
||||
{
|
||||
"attribute": "pb_type",
|
||||
"displayname": "PROFICIENCY BONUS:",
|
||||
"displaytranslationkey": "prof-bonus:-u",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"By Level (Default)|level",
|
||||
"Proficency Die (DMG)|die",
|
||||
"Custom|custom"
|
||||
],
|
||||
"optiontranslationkeys": [
|
||||
"by-level",
|
||||
"prof-die",
|
||||
"custom"
|
||||
],
|
||||
"default": "level",
|
||||
"description": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
|
||||
"descriptiontranslationkey": "pb-type-info"
|
||||
},
|
||||
{
|
||||
"attribute": "pb_custom",
|
||||
"displayname": "CUSTOM PROFICIENCY BONUS:",
|
||||
"displaytranslationkey": "custom-pb:-u",
|
||||
"type": "text",
|
||||
"default": "",
|
||||
"description": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
|
||||
"descriptiontranslationkey": "pb-custom-info"
|
||||
},
|
||||
{
|
||||
"attribute": "init_tiebreaker",
|
||||
"displayname": "ADD DEX TIEBREAKER TO INITIATIVE",
|
||||
"displaytranslationkey": "add-dex-tiebreaker-u",
|
||||
"type": "checkbox",
|
||||
"value": "@{dexterity}/100",
|
||||
"description": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
|
||||
"descriptiontranslationkey": "init-tiebreaker-info"
|
||||
},
|
||||
{
|
||||
"attribute": "global_save_mod_flag",
|
||||
"displayname": "SHOW GLOBAL SAVE MODIFIER FIELD",
|
||||
"displaytranslationkey": "show-global-save-field-u",
|
||||
"type": "checkbox",
|
||||
"value": "1",
|
||||
"description": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
|
||||
"descriptiontranslationkey": "global-save-info"
|
||||
},
|
||||
{
|
||||
"attribute": "global_skill_mod_flag",
|
||||
"displayname": "SHOW GLOBAL SKILL MODIFIER FIELD",
|
||||
"displaytranslationkey": "show-global-skill-field-u",
|
||||
"type": "checkbox",
|
||||
"value": "1",
|
||||
"description": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
|
||||
"descriptiontranslationkey": "global-skill-info"
|
||||
},
|
||||
{
|
||||
"attribute": "global_attack_mod_flag",
|
||||
"displayname": "SHOW GLOBAL ATTACK MODIFIER FIELD",
|
||||
"displaytranslationkey": "show-global-attack-field-u",
|
||||
"type": "checkbox",
|
||||
"value": "1",
|
||||
"description": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
|
||||
"descriptiontranslationkey": "global-attack-info"
|
||||
},
|
||||
{
|
||||
"attribute": "global_damage_mod_flag",
|
||||
"displayname": "SHOW GLOBAL DAMAGE MODIFIER FIELD",
|
||||
"displaytranslationkey": "show-global-damage-field-u",
|
||||
"type": "checkbox",
|
||||
"value": "1",
|
||||
"description": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
|
||||
"descriptiontranslationkey": "global-damage-info"
|
||||
},
|
||||
{
|
||||
"attribute": "charname_output",
|
||||
"displayname": "Add Character Name To Templates",
|
||||
"displaytranslationkey": "add-char-to-templates:-u",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"On|{{charname=@{character_name}}}",
|
||||
"Off|charname=@{character_name}"
|
||||
],
|
||||
"optiontranslationkeys": [
|
||||
"on",
|
||||
"off"
|
||||
],
|
||||
"default": "charname=@{character_name}",
|
||||
"description": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players representing multiple characters.",
|
||||
"descriptiontranslationkey": "add-char-to-templates-info"
|
||||
},
|
||||
{
|
||||
"attribute": "level_calculations",
|
||||
"displayname": "AUTO LEVEL CALCULATIONS:",
|
||||
"displaytranslationkey": "level-calculations:-u",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"On|on",
|
||||
"Off|off"
|
||||
],
|
||||
"optiontranslationkeys": [
|
||||
"on",
|
||||
"off"
|
||||
],
|
||||
"default": "on",
|
||||
"description": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
|
||||
"descriptiontranslationkey": "auto-level-calc-info"
|
||||
},
|
||||
{
|
||||
"attribute": "encumberance_setting",
|
||||
"displayname": "Encumbrance",
|
||||
"displaytranslationkey": "encumbrance:-u",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Simple|off",
|
||||
"Variant (PHB p176)|on",
|
||||
"Off|disabled"
|
||||
],
|
||||
"optiontranslationkeys": [
|
||||
"simple",
|
||||
"variant-phb",
|
||||
"off"
|
||||
],
|
||||
"default": "on",
|
||||
"description": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
|
||||
"descriptiontranslationkey": "encumbrance-info"
|
||||
},
|
||||
{
|
||||
"attribute": "simpleinventory",
|
||||
"displayname": "Inventory",
|
||||
"displaytranslationkey": "inventory:-u",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Compendium Compatible|complex",
|
||||
"Simple|simple"
|
||||
],
|
||||
"optiontranslationkeys": [
|
||||
"compendium-compatible",
|
||||
"simple"
|
||||
],
|
||||
"default": "complex",
|
||||
"description": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
|
||||
"descriptiontranslationkey": "inventory-info"
|
||||
},
|
||||
{
|
||||
"attribute": "simpletraits",
|
||||
"displayname": "FEATURES & TRAITS",
|
||||
"displaytranslationkey": "feats-traits-u",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Compendium Compatible|complex",
|
||||
"Simple|simple"
|
||||
],
|
||||
"optiontranslationkeys": [
|
||||
"compendium-compatible",
|
||||
"simple"
|
||||
],
|
||||
"default": "complex",
|
||||
"description": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||||
"descriptiontranslationkey": "simple-traits-info"
|
||||
},
|
||||
{
|
||||
"attribute": "simpleproficencies",
|
||||
"displayname": "PROFICIENCIES & LANGUAGES",
|
||||
"displaytranslationkey": "prof-langs-u",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Compendium Compatible|complex",
|
||||
"Simple|simple"
|
||||
],
|
||||
"optiontranslationkeys": [
|
||||
"compendium-compatible",
|
||||
"simple"
|
||||
],
|
||||
"default": "complex",
|
||||
"description": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||||
"descriptiontranslationkey": "simple-proficiencies-info"
|
||||
},
|
||||
{
|
||||
"attribute": "npc_name_flag",
|
||||
"displayname": "NPC NAME IN ROLLS:",
|
||||
"displaytranslationkey": "npc-name-in-rolls:-u",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Show|{{name=@{npc_name}}}",
|
||||
"Hide|0"
|
||||
],
|
||||
"optiontranslationkeys": [
|
||||
"show",
|
||||
"hide"
|
||||
],
|
||||
"default": "{{name=@{npc_name}}}",
|
||||
"description": "In NPC roll results, show or hide the name of the NPC in the roll result card.",
|
||||
"descriptiontranslationkey": "npc-name-in-rolls-desc:-u"
|
||||
},
|
||||
{
|
||||
"attribute": "ammotracking",
|
||||
"displayname": "Ammo Tracking (API Required)",
|
||||
"displaytranslationkey": "ammo-tracking:-u",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"On|on",
|
||||
"Off|off"
|
||||
],
|
||||
"optiontranslationkeys": [
|
||||
"on",
|
||||
"off"
|
||||
],
|
||||
"default": "off",
|
||||
"description": "Provides automatic ammo tracking with the <a href='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
|
||||
"descriptiontranslationkey": "ammo-tracking-info"
|
||||
},
|
||||
{
|
||||
"attribute": "cd_bar1_v",
|
||||
"displayname": "BAR 1 VALUE:",
|
||||
"displaytranslationkey": "cd-bar1-value:-u",
|
||||
"type": "text",
|
||||
"default": "hp_max",
|
||||
"description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
|
||||
"descriptiontranslationkey": "cd-bar1-value-desc:-u"
|
||||
},
|
||||
{
|
||||
"attribute": "cd_bar1_m",
|
||||
"displayname": "BAR 1 MAX:",
|
||||
"displaytranslationkey": "cd-bar1-max:-u",
|
||||
"type": "text",
|
||||
"default": "hp_max",
|
||||
"description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
|
||||
"descriptiontranslationkey": "cd-bar1-max-desc:-u"
|
||||
},
|
||||
{
|
||||
"attribute": "cd_bar1_l",
|
||||
"displayname": "BAR 1 LINK:",
|
||||
"displaytranslationkey": "cd-bar1-link:-u",
|
||||
"type": "text",
|
||||
"description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
|
||||
"descriptiontranslationkey": "cd-bar1-link-desc:-u"
|
||||
},
|
||||
{
|
||||
"attribute": "cd_bar2_v",
|
||||
"displayname": "BAR 2 VALUE:",
|
||||
"displaytranslationkey": "cd-bar2-value:-u",
|
||||
"type": "text",
|
||||
"description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
|
||||
"descriptiontranslationkey": "cd-bar2-value-desc:-u"
|
||||
},
|
||||
{
|
||||
"attribute": "cd_bar2_m",
|
||||
"displayname": "BAR 2 MAX:",
|
||||
"displaytranslationkey": "cd-bar2-max:-u",
|
||||
"type": "text",
|
||||
"description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
|
||||
"descriptiontranslationkey": "cd-bar2-max-desc:-u"
|
||||
},
|
||||
{
|
||||
"attribute": "cd_bar2_l",
|
||||
"displayname": "BAR 2 LINK:",
|
||||
"displaytranslationkey": "cd-bar2-link:-u",
|
||||
"type": "text",
|
||||
"default": "npc_ac",
|
||||
"description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
|
||||
"descriptiontranslationkey": "cd-bar2-link-desc:-u"
|
||||
},
|
||||
{
|
||||
"attribute": "cd_bar3_v",
|
||||
"displayname": "BAR 3 VALUE:",
|
||||
"displaytranslationkey": "cd-bar3-value:-u",
|
||||
"type": "text",
|
||||
"description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
|
||||
"descriptiontranslationkey": "cd-bar3-value-desc:-u"
|
||||
},
|
||||
{
|
||||
"attribute": "cd_bar3_m",
|
||||
"displayname": "BAR 3 MAX:",
|
||||
"displaytranslationkey": "cd-bar3-max:-u",
|
||||
"type": "text",
|
||||
"description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
|
||||
"descriptiontranslationkey": "cd-bar3-max-desc:-u"
|
||||
},
|
||||
{
|
||||
"attribute": "cd_bar3_l",
|
||||
"displayname": "BAR 3 LINK:",
|
||||
"displaytranslationkey": "cd-bar3-link:-u",
|
||||
"type": "text",
|
||||
"description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
|
||||
"descriptiontranslationkey": "cd-bar3-link-desc:-u"
|
||||
}
|
||||
],
|
||||
"legacy": true
|
||||
}
|
||||
@@ -0,0 +1,684 @@
|
||||
{
|
||||
"skills-list": "acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival",
|
||||
"npc-options-u": "NPC OPTIONS",
|
||||
"name-u": "NAAM",
|
||||
"npc-type-u": "NPC TYPE",
|
||||
"npc-type-place": "Medium fiend, any evil alignment",
|
||||
"armor-class-u": "ARMOR CLASS",
|
||||
"class-u": "CLASS",
|
||||
"type-u": "TIPE",
|
||||
"abilities-u": "ABILITIES",
|
||||
"npc-armor-place": "scale mail",
|
||||
"hit-points-u": "HIT POINTS",
|
||||
"formula-u": "FORMULE",
|
||||
"speed-u": "SPOED",
|
||||
"npc-speed-place": "30 vt., vlieg 60vt.",
|
||||
"attributes-u": "KENMERKE",
|
||||
"str-u": "STR",
|
||||
"dex-u": "DEX",
|
||||
"con-u": "CON",
|
||||
"int-u": "INT",
|
||||
"wis-u": "WIS",
|
||||
"cha-u": "CHA",
|
||||
"saves-u": "SAVES",
|
||||
"skills-u": "SKILLS",
|
||||
"acrobatics-u": "ACROBATICS",
|
||||
"animal_handling-u": "ANIMAL HANDLING",
|
||||
"arcana-u": "ARCANA",
|
||||
"athletics-u": "ATHLETICS",
|
||||
"deception-u": "MISLEIDING",
|
||||
"history-u": "GESKIEDENIS",
|
||||
"insight-u": "INSIG",
|
||||
"intimidation-u": "INTIMIDASIE",
|
||||
"investigation-u": "ONDERSOEK",
|
||||
"medicine-u": "MEDISYNE",
|
||||
"nature-u": "NATUUR",
|
||||
"perception-u": "PERCEPTION",
|
||||
"performance-u": "PERFORMANCE",
|
||||
"persuasion-u": "PERSUASION",
|
||||
"religion-u": "RELIGION",
|
||||
"sleight_of_hand-u": "SLEIGHT OF HAND",
|
||||
"stealth-u": "STEALTH",
|
||||
"survival-u": "SURVIVAL",
|
||||
"damage-vuln-u": "DAMAGE VULNERABILITIES",
|
||||
"npc-dmg-vuln-place": "vuur",
|
||||
"damage-res-u": "DAMAGE RESISTANCES",
|
||||
"npc-dmg-res-place": "koue",
|
||||
"damage-imm-u": "DAMAGE IMMUNITIES",
|
||||
"npc-dmg-imm-place": "lightning, thunder",
|
||||
"cond-imm-u": "CONDITION IMMUNITIES",
|
||||
"npc-cond-imm-place": "charmed",
|
||||
"senses-u": "SENSES",
|
||||
"npc-senses-place": "darkvision 120ft., passive Perception 16",
|
||||
"langs-u": "Tale",
|
||||
"lang-u": "LANGUAGE",
|
||||
"npc-langs-place": "Abyssal, Common, Infernal",
|
||||
"challenge-u": "CHALLENGE",
|
||||
"xp-u": "XP",
|
||||
"spellcast-npc-u": "SPELLCASTING NPC",
|
||||
"spell-ability-u": "SPELLCASTING ABILITY",
|
||||
"none-u": "NONE",
|
||||
"strength-u": "STRENGTH",
|
||||
"strength-save-u": "STRENGTH SAVE",
|
||||
"dexterity-u": "DEXTERITY",
|
||||
"dexterity-save-u": "DEXTERITY SAVE",
|
||||
"constitution-u": "CONSTITUTION",
|
||||
"constitution-save-u": "CONSTITUTION SAVE",
|
||||
"intelligence-u": "INTELLIGENCE",
|
||||
"intelligence-save-u": "INTELLIGENCE SAVE",
|
||||
"wisdom-u": "WISDOM",
|
||||
"wisdom-save-u": "WISDOM SAVE",
|
||||
"charisma-u": "CHARISMA",
|
||||
"charisma-save-u": "CHARISMA SAVE",
|
||||
"spell-dc-u": "SPELL DC",
|
||||
"spell-atk-bonus-u": "SPELL ATTACK BONUS",
|
||||
"has-reaction-u": "HAS REACTIONS",
|
||||
"leg-actions:-u": "LEGENDARY ACTIONS:",
|
||||
"gen-opts-u": "GENERAL OPTIONS",
|
||||
"npc-u": "NPC",
|
||||
"roll-queries:-u": "ROLL QUERIES:",
|
||||
"always-adv": "Always Roll Advantage",
|
||||
"adv-toggle": "Advantage Toggle",
|
||||
"query-adv": "Query Advantage",
|
||||
"never-adv": "Never Roll Advantage",
|
||||
"whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:",
|
||||
"never-whisp": "Never Whisper Rolls",
|
||||
"query-whisp": "Query Whisper",
|
||||
"always-whisp": "Always Whisper Rolls",
|
||||
"auto-dmg-roll:-u": "AUTO DAMAGE ROLL:",
|
||||
"never-dmg": "Don't Auto Roll Damage",
|
||||
"always-dmg": "Auto Roll Damage & Crit",
|
||||
"ac": "Armor Class",
|
||||
"hp": "Hit Points",
|
||||
"speed": "Speed",
|
||||
"language-proficiencies": "Language Proficiencies:",
|
||||
"skill-proficiencies": "Skill Proficiencies:",
|
||||
"weapon-proficiencies": "Weapon Proficiencies",
|
||||
"armor-proficiencies": "Armor Proficiencies:",
|
||||
"tool-proficiencies": "Tool Proficiencies:",
|
||||
"saving-throw": "Saving Throws",
|
||||
"str": "Str",
|
||||
"dex": "Dex",
|
||||
"con": "Con",
|
||||
"int": "Int",
|
||||
"wis": "Wis",
|
||||
"cha": "Cha",
|
||||
"skills": "Skills",
|
||||
"acrobatics": "Acrobatics",
|
||||
"animal_handling": "Animal Handling",
|
||||
"arcana": "Arcana",
|
||||
"athletics": "Athletics",
|
||||
"deception": "Deception",
|
||||
"history": "History",
|
||||
"insight": "Insight",
|
||||
"intimidation": "Intimidation",
|
||||
"investigation": "Investigation",
|
||||
"medicine": "Medicine",
|
||||
"nature": "Nature",
|
||||
"perception": "Perception",
|
||||
"performance": "Performance",
|
||||
"persuasion": "Persuasion",
|
||||
"religion": "Religion",
|
||||
"sleight_of_hand": "Sleight of Hand",
|
||||
"stealth": "Stealth",
|
||||
"survival": "Survival",
|
||||
"dmg-vuln": "Damage Vulnerabilities",
|
||||
"dmg-res": "Damage Resistances",
|
||||
"dmg-imm": "Damage Immunities",
|
||||
"cond-imm": "Condition Immunities",
|
||||
"senses": "Senses",
|
||||
"langs": "Languages",
|
||||
"challenge": "Challenge",
|
||||
"npc-trait-name-place": "False Appearance.",
|
||||
"npc-trait-desc-place": "If the dragon fails...",
|
||||
"actions": "Actions",
|
||||
"adv": "Advantage",
|
||||
"norm": "Normal",
|
||||
"disadv": "Disadvantage",
|
||||
"name:-u": "NAME:",
|
||||
"attack-u": "ATTACK",
|
||||
"type:-u": "TYPE:",
|
||||
"melee": "Melee",
|
||||
"ranged": "Ranged",
|
||||
"range-reach:-u": "RANGE/REACH:",
|
||||
"range-reach-place": "5 vt.",
|
||||
"to-hit:-u": "TO HIT:",
|
||||
"target:-u": "TARGET:",
|
||||
"target:": "Target:",
|
||||
"to-hit-place": "One target",
|
||||
"on-hit:-u": "ON HIT:",
|
||||
"on-hit-place": "slashing",
|
||||
"on-hit2:-u": "ON HIT 2:",
|
||||
"on-hit-2-place": "fire",
|
||||
"hit:": "Hit: ",
|
||||
"reactions": "Reactions",
|
||||
"npc-repeating-name-place": "Parry.",
|
||||
"npc-repeating-desc-place": "The creature adds 2 to its AC against...",
|
||||
"traits": "Traits",
|
||||
"features": "Features",
|
||||
"spells": "Spells",
|
||||
"prep-u": "PREP",
|
||||
"school:-u": "SCHOOL:",
|
||||
"abjuration": "Abjuration",
|
||||
"conjuration": "Conjuration",
|
||||
"divination": "Divination",
|
||||
"enchantment": "Enchantment",
|
||||
"evocation": "Evocation",
|
||||
"illusion": "Illusion",
|
||||
"necromancy": "Necromancy",
|
||||
"transmutation": "Transmutation",
|
||||
"ritual": "RITUAL",
|
||||
"ritual-l": "ritual",
|
||||
"range:-u": "RANGE:",
|
||||
"range:": "Range:",
|
||||
"components:-u": "COMPONENTS:",
|
||||
"components:": "Components:",
|
||||
"spell-component-verbal": "V",
|
||||
"spell-component-somatic": "S",
|
||||
"spell-component-material": "M",
|
||||
"spell-ritual": "R",
|
||||
"spell-concentration": "C",
|
||||
"ruby-dust-place": "robyn stof terwaarde van 50gp",
|
||||
"concentration-u": "KONSENTRASIE",
|
||||
"concentration": "Konsentrasie",
|
||||
"duration:-u": "DUUR:",
|
||||
"duration:": "Duur:",
|
||||
"difficulty-class-abv": "DC",
|
||||
"output:-u": "OUTPUT:",
|
||||
"spellcard-u": "SPELLCARD",
|
||||
"spell-atk:-u": "SPELL ATTACK:",
|
||||
"none": "Geen",
|
||||
"dmg:-u": "SKADE:",
|
||||
"dmg2:-u": "SKADE2:",
|
||||
"healing:-u": "GENESING:",
|
||||
"add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING",
|
||||
"effect:-u": "EFFEK:",
|
||||
"npc-atk-effect-place": "Halwe skade",
|
||||
"desc:-u": "BESKRYWING:",
|
||||
"at-higher-lvl:-u": "OP HOËR VLAKKE:",
|
||||
"at-higher-lvl": "Op hoër vlakke",
|
||||
"higher-lvl-cast": "Higher Level Cast",
|
||||
"leg-actions": "Legendariese aksies",
|
||||
"leg-actions-desc": "Die <span name=\"attr_npc_name\"></span> kan <span name=\"attr_npc_legendary_actions\"></span> legendariese aksies neem, kies uit die opsies hier onder. Slegs een legendariese opsie kan gebruik word op 'n slag en slegs aan die einde van 'n ander skepsel se beurt. Die <span name=\"attr_npc_name\"></span> herwin gebruikte legendariese aksies aan die begin van sy beurt.",
|
||||
"atk-range-place": "5 vt.",
|
||||
"atk-target-place": "Een teiken",
|
||||
"atk-dmg-type-place": "slashing",
|
||||
"atk-dmg-type2-place": "vuur",
|
||||
"adv-u": "VOORDEEL",
|
||||
"norm-u": "NORMAAL",
|
||||
"disadv-u": "NADEEL",
|
||||
"core-u": "KERN",
|
||||
"bio-u": "BIO",
|
||||
"spells-u": "SPELLS",
|
||||
"feats-u": "FEATS",
|
||||
"review-u": "REVIEW",
|
||||
"char-name-u": "KARAKTER NAAM",
|
||||
"artificer": "Artificer",
|
||||
"barbarian": "Barbarian",
|
||||
"bard": "Bard",
|
||||
"cleric": "Cleric",
|
||||
"druid": "Druid",
|
||||
"fighter": "Fighter",
|
||||
"monk": "Monk",
|
||||
"paladin": "Paladin",
|
||||
"ranger": "Ranger",
|
||||
"rogue": "Rogue",
|
||||
"sorcerer": "Sorcerer",
|
||||
"warlock": "Warlock",
|
||||
"wizard": "Wizard",
|
||||
"class-level-u": "CLASS & LEVEL",
|
||||
"background-u": "BACKGROUND",
|
||||
"background": "Background",
|
||||
"race-u": "RACE",
|
||||
"alignment-u": "ALIGNMENT",
|
||||
"alignment": "Alignment:",
|
||||
"exp-pts-u": "EXPERIENCE POINTS",
|
||||
"inspiration-u": "INSPIRATION",
|
||||
"prof-bonus-u": "PROFICIENCY BONUS",
|
||||
"strength": "Strength",
|
||||
"strength-save": "Strength Save",
|
||||
"dexterity": "Dexterity",
|
||||
"dexterity-save": "Dexterity Save",
|
||||
"constitution": "Constitution",
|
||||
"constitution-save": "Constitution Save",
|
||||
"intelligence": "Intelligence",
|
||||
"intelligence-save": "Intelligence Save",
|
||||
"wisdom": "Wysheid",
|
||||
"wisdom-save": "Wisdom Save",
|
||||
"charisma": "Charisma",
|
||||
"charisma-save": "Charisma Save",
|
||||
"saving-throws-u": "SAVING THROWS",
|
||||
"acrobatics-core": "Acrobatics <span>(Dex)</span>",
|
||||
"animal_handling-core": "Animal Handling <span>(Wis)</span>",
|
||||
"arcana-core": "Arcana <span>(Int)</span>",
|
||||
"athletics-core": "Athletics <span>(Str)</span>",
|
||||
"deception-core": "Deception <span>(Cha)</span>",
|
||||
"history-core": "History <span>(Int)</span>",
|
||||
"insight-core": "Insight <span>(Wis)</span>",
|
||||
"intimidation-core": "Intimidation <span>(Cha)</span>",
|
||||
"investigation-core": "Investigation <span>(Int)</span>",
|
||||
"medicine-core": "Medicine <span>(Wis)</span>",
|
||||
"nature-core": "Nature <span>(Int)</span>",
|
||||
"perception-core": "Perception <span>(Wis)</span>",
|
||||
"performance-core": "Performance <span>(Cha)</span>",
|
||||
"persuasion-core": "Persuasion <span>(Cha)</span>",
|
||||
"religion-core": "Religion <span>(Int)</span>",
|
||||
"sleight_of_hand-core": "Sleight of Hand <span>(Dex)</span>",
|
||||
"stealth-core": "Stealth <span>(Dex)</span>",
|
||||
"survival-core": "Survival <span>(Wis)</span>",
|
||||
"pass-wis-u": "PASSIVE WISDOM (PERCEPTION)",
|
||||
"tool-u": "TOOL",
|
||||
"pro-u": "PRO",
|
||||
"attr-u": "ATTRIBUTE",
|
||||
"prof-bonus:-u": "PROFICIENCY BONUS:",
|
||||
"prof-u": "PROFICIENT",
|
||||
"proficency-u": "PROFICIENCY",
|
||||
"expertise-u": "EXPERTISE",
|
||||
"jack-of-all-u": "JACK OF ALL TRADES",
|
||||
"attr:-u": "ATTRIBUTE:",
|
||||
"tool-prof-u": "TOOL PROFICIENCIES",
|
||||
"weapon-proficiencies-u": "WEAPON PROFICIENCIES",
|
||||
"other-prof-langs-u": "OTHER PROFICIENCIES & LANGUAGES",
|
||||
"prof-langs-u": "PROFICIENCIES & LANGUAGES",
|
||||
"init": "Initiative",
|
||||
"init-u": "INITIATIVE",
|
||||
"hp-max-u": "Hit Point Maximum",
|
||||
"hp-current-u": "CURRENT HIT POINTS",
|
||||
"hp-temp-u": "TEMPORARY HIT POINTS",
|
||||
"total": "Total",
|
||||
"hit-dice-u": "HIT DICE",
|
||||
"successes-u": "SUCCESSES",
|
||||
"failures-u": "FAILURES",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"death-saves-u": "DEATH SAVES",
|
||||
"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
|
||||
"exhaustion-u": "EXHAUSTION LEVEL",
|
||||
"exhaustion-0": "No effect",
|
||||
"exhaustion-1": "Disadvantage on ability checks",
|
||||
"exhaustion-2": "Speed halved",
|
||||
"exhaustion-3": "Disadvantage on attack rolls and saving throws",
|
||||
"exhaustion-4": "Hit point maximum halved",
|
||||
"exhaustion-5": "Speed reduced to 0",
|
||||
"exhaustion-6": "Death",
|
||||
"atk-u": "ATK",
|
||||
"dmg-type-u": "DAMAGE/TYPE",
|
||||
"attack:-u": "ATTACK:",
|
||||
"proficient-u": "PROFICIENT",
|
||||
"range-place": "Self (60-foot cone)",
|
||||
"magic-bonus:-u": "MAGIC BONUS:",
|
||||
"crit-range-u": "CRIT RANGE:",
|
||||
"damage:-u": "DAMAGE:",
|
||||
"dmg-type-place": "Slashing",
|
||||
"crit:-u": "CRIT:",
|
||||
"damage2:-u": "DAMAGE2:",
|
||||
"saving-throw:-u": "SAVING THROW:",
|
||||
"vs-dc:-u": "VS DC:",
|
||||
"spell-u": "SPELL",
|
||||
"flat-u": "FLAT",
|
||||
"save": "Save",
|
||||
"save-effect:-u": "SAVE EFFECT:",
|
||||
"save-effect-place": "half damage",
|
||||
"ammunition:-u": "AMMUNITION:",
|
||||
"ammunition-place": "Arrows",
|
||||
"description:-u": "DESCRIPTION:",
|
||||
"description:": "Description:",
|
||||
"description-place": "Up to 2 creatures within 5 feet",
|
||||
"atk-spellcasting-u": "ATTACKS & SPELLCASTING",
|
||||
"copper-piece-u": "CP",
|
||||
"silver-piece-u": "SP",
|
||||
"electrum-piece-u": "EP",
|
||||
"gold-piece-u": "GP",
|
||||
"platinum-piece-u": "PP",
|
||||
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.",
|
||||
"item-name-u": "ITEM NAME",
|
||||
"equipped-u": "EQUIPPED",
|
||||
"use-as-resource-u": "USE AS A RESOURCE",
|
||||
"prop:-u": "PROP:",
|
||||
"mods:-u": "MODS:",
|
||||
"total-weight-u": "TOTAL WEIGHT",
|
||||
"immobile-u": "IMMOBILE",
|
||||
"heavily-encumbered-u": "HEAVILY ENCUMBERED",
|
||||
"encumbered-u": "ENCUMBERED",
|
||||
"over-carrying-cap-u": "OVER CARRYING CAPACITY",
|
||||
"equipment-u": "EQUIPMENT",
|
||||
"personality-traits-u": "PERSONALITY TRAITS",
|
||||
"ideals-u": "IDEALS",
|
||||
"bonds-u": "BONDS",
|
||||
"flaws-u": "FLAWS",
|
||||
"class-resource-u": "CLASS RESOURCE",
|
||||
"other-resource-u": "OTHER RESOURCE",
|
||||
"feats-traits-u": "FEATURES & TRAITS",
|
||||
"age-u": "AGE",
|
||||
"size-u": "SIZE",
|
||||
"size": "Size",
|
||||
"height-u": "HEIGHT",
|
||||
"weight-u": "WEIGHT",
|
||||
"eye-u": "EYES",
|
||||
"skin-u": "SKIN",
|
||||
"hair-u": "HAIR",
|
||||
"char-appearance-u": "CHARACTER APPEARANCE",
|
||||
"char-backstory-u": "CHARACTER BACKSTORY",
|
||||
"allies-orgs-u": "ALLIES & ORGANIZATIONS",
|
||||
"add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS",
|
||||
"feat-u": "FEAT",
|
||||
"treasure-u": "TREASURE",
|
||||
"spell-save-dc-u": "SPELL SAVE DC",
|
||||
"cantrips-u": "CANTRIPS",
|
||||
"ritual-u": "RITUAL",
|
||||
"casting-time:-u": "CASTING TIME:",
|
||||
"casting-time:": "Casting Time:",
|
||||
"at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:",
|
||||
"half-dmg-place": "Half damage",
|
||||
"hit-die:-u": "HIT DIE:",
|
||||
"initiative-mod:-u": "INITIATIVE MODIFIER:",
|
||||
"glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:",
|
||||
"glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:",
|
||||
"glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:",
|
||||
"pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:",
|
||||
"death-save-mod:-u": "DEATH SAVE MODIFIER:",
|
||||
"magic-caster-lvl:-u": "MAGIC CASTER LEVEL:",
|
||||
"halfling-luck-u": "HALFLING LUCK",
|
||||
"arcane-fighter-u": "ARCANE FIGHTER",
|
||||
"arcane-rogue-u": "ARCANE ROGUE",
|
||||
"class-options-u": "CLASS OPTIONS (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"class:-u": "CLASS:",
|
||||
"subclass:-u": "SUBCLASS:",
|
||||
"race:-u": "RACE:",
|
||||
"subrace:-u": "SUBRACE:",
|
||||
"subrace": "Subrace:",
|
||||
"subrace-ability-increase": "Subrace Ability Score Increase:",
|
||||
"2nd-class:-u": "2ND CLASS:",
|
||||
"lvl:-u": "LEVEL:",
|
||||
"3rd-class:-u": "3RD CLASS:",
|
||||
"4th-class:-u": "4TH CLASS:",
|
||||
"mutliclass-opts-u": "MULTICLASS OPTIONS",
|
||||
"use-cust-class-u": "USE CUSTOM CLASS",
|
||||
"class-name:-u": "CLASS NAME:",
|
||||
"spellcasting-ability:-u": "SPELLCASTING ABILITY:",
|
||||
"spell-slots:-u": "SPELL SLOTS:",
|
||||
"spell-full-u": "FULL (Cleric, Druid, Wizard)",
|
||||
"spell-half-u": "HALF (Paladin, Ranger)",
|
||||
"spell-third-u": "THIRD (Arcane Fighter/Rogue)",
|
||||
"cust-class-opts": "CUSTOM CLASS OPTIONS",
|
||||
"normal": "Normal",
|
||||
"expirtise": "Expertise",
|
||||
"skill-opts-u": "SKILL OPTIONS",
|
||||
"version": "v",
|
||||
"always-roll-adv": "Always Roll Advantage",
|
||||
"toggle-roll-adv": "Advantage Toggle",
|
||||
"query-roll-adv": "Query Advantage",
|
||||
"never-roll-adv": "Never Roll Advantage",
|
||||
"never-whisper-roll": "Never Whisper Rolls",
|
||||
"query-whisper-roll": "Query Whisper",
|
||||
"always-whisper-roll": "Always Whisper Rolls",
|
||||
"never-roll-dmg": "Don't Auto Roll Damage",
|
||||
"always-roll-dmg": "Auto Roll Damage & Crit",
|
||||
"add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:",
|
||||
"on": "On",
|
||||
"off": "Off",
|
||||
"inventory:-u": "INVENTORY:",
|
||||
"compendium-compatible": "Compendium Compatible",
|
||||
"simple": "Simple",
|
||||
"encumbrance:-u": "ENCUMBRANCE:",
|
||||
"ammo-tracking:-u": "AMMO TRACKING:",
|
||||
"general-opts-u": "GENERAL OPTIONS",
|
||||
"transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
|
||||
"transition-text-highlight": "Please make a copy of your game before you use this tool.",
|
||||
"choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM",
|
||||
"community-sheet-u": "COMMUNITY SHEET",
|
||||
"shaped-sheet-u": "SHAPED SHEET",
|
||||
"transition-opts-u": "TRANSITION OPTIONS",
|
||||
"portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License",
|
||||
"api-required-title": "Try it now with easy one click API installation available with your Pro subscription.",
|
||||
"api-required-u": "(API REQUIRED)",
|
||||
"spell_dc_mod:-u": "SPELL SAVE DC MOD:",
|
||||
"custom_ac:-u": "CUSTOM AC:",
|
||||
"npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.",
|
||||
"npc-pc": "NPC/PC",
|
||||
"roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.",
|
||||
"whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
|
||||
"auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
|
||||
"add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
|
||||
"inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
|
||||
"encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
|
||||
"ammo-tracking-info": "Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
|
||||
"dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING",
|
||||
"dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
|
||||
"cd-bar1-value:-u": "BAR 1 VALUE:",
|
||||
"cd-bar1-max:-u": "BAR 1 MAX:",
|
||||
"cd-bar1-link:-u": "BAR 1 LINK:",
|
||||
"cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
|
||||
"cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
|
||||
"cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar2-value:-u": "BAR 2 VALUE:",
|
||||
"cd-bar2-max:-u": "BAR 2 MAX:",
|
||||
"cd-bar2-link:-u": "BAR 2 LINK:",
|
||||
"cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
|
||||
"cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
|
||||
"cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar3-value:-u": "BAR 3 VALUE:",
|
||||
"cd-bar3-max:-u": "BAR 3 MAX:",
|
||||
"cd-bar3-link:-u": "BAR 3 LINK:",
|
||||
"cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
|
||||
"cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
|
||||
"cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
|
||||
"npc-name-in-rolls:-u": "NPC NAME IN ROLLS:",
|
||||
"show": "Show",
|
||||
"hide": "Hide",
|
||||
"npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.",
|
||||
"public:-u": "PUBLIC",
|
||||
"to-gm:-u": "TO <span class='togm'>GM</span>",
|
||||
"toggle-roll-whisper": "Whisper Toggle",
|
||||
"attribute-opts-u": "ATTRIBUTE OPTIONS",
|
||||
"save-opts-u": "SAVE OPTIONS",
|
||||
"by-level": "By Level (Default)",
|
||||
"prof-die": "Proficency Die (DMG)",
|
||||
"custom": "Custom",
|
||||
"core-die-roll:-u": "CORE DIE ROLL:",
|
||||
"has-attack-u": "HAS AN ATTACK",
|
||||
"variant-phb": "Variant (PHB p176)",
|
||||
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
|
||||
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
|
||||
"automatic": "Automatic",
|
||||
"cantrip-progression:-u": "CANTRIP PROGRESSION",
|
||||
"cantrip-dice-u": "CANTRIP DICE",
|
||||
"cantrip-beam-u": "CANTRIP BEAM",
|
||||
"slots_total-u": "SLOTS TOTAL",
|
||||
"slots_remaining-u": "SLOTS REMAINING",
|
||||
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
|
||||
"spell_slot_modifiers-u": "SPELL SLOT MODIFIERS",
|
||||
"lvl-u": "LEVEL",
|
||||
"include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:",
|
||||
"token_size-u": "TOKEN SIZE",
|
||||
"add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE",
|
||||
"initiative-style:-u": "INITIATIVE STYLE:",
|
||||
"query-attr-u": "QUERY ATTRIBUTE",
|
||||
"custom-skills-u": "CUSTOM SKILLS",
|
||||
"weapon-u": "WEAPON",
|
||||
"armor-u": "ARMOR",
|
||||
"other-u": "OTHER",
|
||||
"source:-u": "SOURCE:",
|
||||
"source-type:-u": "SOURCE TYPE:",
|
||||
"racial": "Racial",
|
||||
"class": "Class",
|
||||
"feat": "Feat",
|
||||
"feats": "Feats",
|
||||
"other": "Other",
|
||||
"partial": "Partial",
|
||||
"show_all": "Show All",
|
||||
"cr_only": "C&R Only",
|
||||
"spell-icons:-u": "SPELL ICONS:",
|
||||
"custom-pb:-u": "CUSTOM PROFICIENCY BONUS:",
|
||||
"show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD",
|
||||
"show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD",
|
||||
"show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD",
|
||||
"show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD",
|
||||
"global-attack-u": "GLOBAL ATTACK MODIFIER",
|
||||
"global-damage-u": "GLOBAL DAMAGE MODIFIER",
|
||||
"global-save-u": "GLOBAL SAVE MODIFIER",
|
||||
"global-skill-u": "GLOBAL SKILL MODIFIER",
|
||||
"global-damage": "Global Damage Modifier",
|
||||
"core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
|
||||
"pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
|
||||
"global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
|
||||
"global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
|
||||
"global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
|
||||
"global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
|
||||
"auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
|
||||
"simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||||
"simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||||
"init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
|
||||
"b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
|
||||
"footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
|
||||
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
|
||||
"are_you_sure": "Are you sure you want to turn this character into a ",
|
||||
"yes": "Yes",
|
||||
"next": "Next",
|
||||
"cancel": "Cancel",
|
||||
"cancel-u": "CANCEL",
|
||||
"choose": "Choose",
|
||||
"innate:-u": "INNATE:",
|
||||
"mod:-u": "MOD:",
|
||||
"hpmods:-u": "HP MODIFIERS:",
|
||||
"charmancer-welcome": "Welcome to the Charactermancer!",
|
||||
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"get-started": "Get started by clicking Next.",
|
||||
"opt-out-u": "OPT OUT",
|
||||
"charmancer-compendium": "Your Compendium Awaits.",
|
||||
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"charmancer-choose-race": "Choose a Race:",
|
||||
"charmancer-custom-race-name": "Custom Race Name:",
|
||||
"charmancer-custom-subclass-name:": "Custom sublass Name:",
|
||||
"charmancer-additional-cantrips": "Additional Cantrips",
|
||||
"charmancer-additional-lvl-1-spells": "Additional Level 1 Spells",
|
||||
"suggested-abilities": "Suggested Abilities: ",
|
||||
"class-spellcasting": "Class Spellcasting Ability: ",
|
||||
"ability-score-increase": "Ability Score Increase:",
|
||||
"lawful-good": "Lawful Good",
|
||||
"neutral-good": "Neutral Good",
|
||||
"chaotic-good": "Chaotic Good",
|
||||
"lawful-neutral": "Lawful Neutral",
|
||||
"neutral": "Neutral",
|
||||
"chaotic-neutral": "Chaotic Neutral",
|
||||
"lawful-evil": "Lawful Evil",
|
||||
"neutral-evil": "Neutral Evil",
|
||||
"chaotic-evil": "Chaotic Evil",
|
||||
"tiny": "Tiny",
|
||||
"small": "Small",
|
||||
"medium": "Medium",
|
||||
"large": "Large",
|
||||
"huge": "Huge",
|
||||
"age": "Age:",
|
||||
"gargantuan": "Gargantuan",
|
||||
"step1-equipment": "Step 5: Equipment",
|
||||
"equipment-from-background": "Equipment from Background",
|
||||
"equipment-from-class": "Equipment from Class",
|
||||
"class-equipment": "Class Equipment",
|
||||
"starting-wealth": "Starting Wealth (PHB)",
|
||||
"starting-gold:": "Starting Gold:",
|
||||
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
|
||||
"standard-array": "Standard Array",
|
||||
"roll-for-stats": "Roll for Stats",
|
||||
"standard-roll": "Roll 4d6, drop lowest",
|
||||
"charmancer-cancel-heading": "Where would you like to go, traveler?",
|
||||
"continue-charmancer": "Continue Charactermancer",
|
||||
"save_progress_and_exit": "Save and Exit",
|
||||
"cancel_charactermancer": "Discard and exit",
|
||||
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
|
||||
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
|
||||
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
|
||||
"point-buy": "Point Buy",
|
||||
"available-points:": "Available Points: ",
|
||||
"equipment-choice-text": "How would you like to choose your equipment?",
|
||||
"charmancer-start": "Start",
|
||||
"clear-abilities": "Clear Assignment",
|
||||
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
||||
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
||||
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
|
||||
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
|
||||
"return-to:": "Return to: ",
|
||||
"do_you_want_mancer": "How do you want to create this character?",
|
||||
"no": "No",
|
||||
"global-ac-u": "GLOBAL AC MODIFIER",
|
||||
"show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD",
|
||||
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
|
||||
"manual": "Edit sheet direclty",
|
||||
"npc-new": "Create an NPC",
|
||||
"mancer-confirm-yes": "Use the Charactermancer",
|
||||
"allow-shields-u": "ALLOW SHIELDS?",
|
||||
"levels-u": "LEVELS",
|
||||
"features-u": "FEATURES",
|
||||
"asi-u": "ABILITY SCORE INCREASE / FEATS",
|
||||
"charmancer-leveler-what-is": "The Charactermancer is a step-by-step process that makes leveling up a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"charmancer-leveler-level-info1": "Your existing class levels have been pre-populated for you. By default your primary class has been set to be increased by one level. You can change how many levels to increase below, as well as adding a new multiclass.",
|
||||
"charmancer-leveler-level-info2": "In each class section you'll have the option to take the average number of hit points or to roll randomly, choose class features for the levels you're advancing, and choose your subclass if appropriate.",
|
||||
"charmancer-leveler-spells-info": "Listed here are the current spells your character already knows. If you gained access to more spells during your advancement you will be able to select them below. Check next to the spells you wish to learn. The Charactermancer will help you pick the right number of spells and from the correct list. If your class has the option to swap out spells, you can do so by unselecting currently known spells which will allow you to select new ones in their place.",
|
||||
"total-level-u": "TOTAL LEVEL",
|
||||
"main-class-level-u": "MAIN CLASS LEVEL",
|
||||
"class-2-level-u": "CLASS 2 LEVEL",
|
||||
"class-3-level-u": "CLASS 3 LEVEL",
|
||||
"class-4-level-u": "CLASS 4 LEVEL",
|
||||
"levels:-u": "LEVELS:",
|
||||
"warning-leveler_start-u": "ATTENTION - YOU CANNOT LAUNCH THE CHARACTERMANCER LEVEL UP UNTIL YOU HAVE A CLASS, LEVEL, AND HP SET FOR LEVEL ONE. PLEASE RUN THE CHARACTERMANCER CREATOR FIRST. THE LEVEL UP TOOL DOESN'T WORK WITH CUSTOM CLASSES OR IF THE MULTICLASS OPTIONS ARE SET UP INCORRECTLY.",
|
||||
"charmancer-leveler-custom-class-warning": "The Level Up tool does not support custom classes at this time.",
|
||||
"charmancer-welcome-lp": "Welcome to Charactermancer Level Up!",
|
||||
"charmancer-leveler-what-is-lp": "Look at you, with all that experience. Now it's time to claim your reward. You'll walk through the step-by-step process to make a few decisions, and your character will be at the next level in no time. Changes are saved as you move through the process, but if you change your mind, you'll need to revisit the steps and choices that come after.",
|
||||
"charmancer-compendium-detail-lp": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD, Player's Handbook, and Guildmasters' Guide to Ravnica. Xanathar's Guide to Everything will be supported in the coming weeks. You can add the Player's Handbook and Guildmasters' Guide to Ravnica to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"roll:-u": "ROLL:",
|
||||
"roll": "Roll",
|
||||
"prerequisite:": "Prerequisite:",
|
||||
"back": "BACK",
|
||||
"back-to-top": "Back to Top",
|
||||
"choose-a-class:": "Choose a Class:",
|
||||
"custom-class-name:": "Custom Class Name",
|
||||
"charmancer-class-features:": "Class Features: ",
|
||||
"charmancer-subclass-features:": "Subclass Features:",
|
||||
"hit-die:": "Hit Die:",
|
||||
"average": "Average",
|
||||
"hp-u": "HP",
|
||||
"saving-throw-proficiency": "Saving Throw Proficiency",
|
||||
"armor": "Armor",
|
||||
"equipment": "Equipment:",
|
||||
"language": "Language",
|
||||
"skill": "Skill",
|
||||
"tool": "Tool",
|
||||
"weapon": "Weapon",
|
||||
"add-another-feature": "Add Another Feature",
|
||||
"add-another-proficiency": "Add Another Proficiency",
|
||||
"innate-spellcasting:": "Innate Spellcasting:",
|
||||
"spellcasting-ability": "Spellcasting Ability:",
|
||||
"number-of-cantrips": "Number of Cantrips:",
|
||||
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
|
||||
"spell-list": "Spell List:",
|
||||
"done": "Done",
|
||||
"ability-score-method": "Ability Score Method:",
|
||||
"select-your-choices": "Select Your Choices:",
|
||||
"input-your-scores": "Input Your Scores:",
|
||||
"choose-background": "Choose a Background:",
|
||||
"personality-traits": "Personality Traits",
|
||||
"ideal": "Ideal",
|
||||
"bond": "Bond",
|
||||
"flaw": "Flaw",
|
||||
"you-have-chosen-starting-gold": "You have chosen starting gold and do not get equipment from your background.",
|
||||
"you-have-created-custom-class": "You have created a custom class; you can add equipment to the character sheet after you have finished the Charactermancer.",
|
||||
"arcane-is-mystery": "The Arcane is a mystery to you.",
|
||||
"your-character-dont-have-spells-this-lvl": "Your character doesn't have spells at this level. Click “Next” to review your character!",
|
||||
"charmancer-a-feat-represents": "A feat represents accomplishment, grit, determination, and expertise. It is the reward for hard work.",
|
||||
"you-really-havent-done": "You really haven't done that much yet",
|
||||
"review-your-choices": "Review your choices:",
|
||||
"race": "Race",
|
||||
"abilities": "Abilities",
|
||||
"bio": "Bio",
|
||||
"name-background": "Name:",
|
||||
"building-your-character": "Building your character...",
|
||||
"charmancer-only-choice-left-is-on-or": "The only choice left is to press on or turn back. If you're editing an existing character, all your existing data will be lost into the void when you apply your changes.",
|
||||
"apply-changes": "Apply Changes",
|
||||
"pick-your-equipment": "Pick your equipment",
|
||||
"you-havent-chosen-background": "You have not yet selected a background.",
|
||||
"you-havent-selected-class": "You have not yet selected a class.",
|
||||
"ability-score": "Ability Score",
|
||||
"you-can-increase-two-abilites": "You can increase two of your abilities by 1, or one of your abilities by 2",
|
||||
"before-leveling": "Before Leveling",
|
||||
"after-leveling": "After Leveling",
|
||||
"charmancer-removed-spells-marked-pt1": "Removed spells will be marked with a <span>r</span> symbol so you can find it easily if you change your mind."
|
||||
}
|
||||
@@ -0,0 +1,684 @@
|
||||
{
|
||||
"skills-list": "Akrobacie,Atletika,Čachry,Historie,Klamání,Lékařství,Mystika,Náboženství,Nenápadnost,Ovládání_zvířat,Pátrání,Přežití,Příroda,Umění,Vhled,Vnímání,Zastrašování",
|
||||
"npc-options-u": "NASTAVENÍ NPC",
|
||||
"name-u": "JMÉNO",
|
||||
"npc-type-u": "TYP NPC",
|
||||
"npc-type-place": "Střední běs, jakékoliv zlé přesvědčení",
|
||||
"armor-class-u": "OBRANNÉ ČÍSLO",
|
||||
"class-u": "POVOLÁNÍ",
|
||||
"type-u": "TYP",
|
||||
"abilities-u": "SCHOPNOSTI",
|
||||
"npc-armor-place": "Šupinová zbroj",
|
||||
"hit-points-u": "ŽIVOTY",
|
||||
"formula-u": "FORMULE",
|
||||
"speed-u": "RYCHLOST",
|
||||
"npc-speed-place": "6 sh, let 12 sh",
|
||||
"attributes-u": "VLASTNOSTI",
|
||||
"str-u": "SIL",
|
||||
"dex-u": "OBR",
|
||||
"con-u": "ODL",
|
||||
"int-u": "INT",
|
||||
"wis-u": "MDR",
|
||||
"cha-u": "CHA",
|
||||
"saves-u": "ZÁCHRANNÉ HODY",
|
||||
"skills-u": "DOVEDNOSTI",
|
||||
"acrobatics-u": "AKROBACIE",
|
||||
"animal_handling-u": "OVLÁDÁNÍ ZVÍŘAT",
|
||||
"arcana-u": "MYSTIKA",
|
||||
"athletics-u": "ATLETIKA",
|
||||
"deception-u": "KLAMÁNÍ",
|
||||
"history-u": "HISTORIE",
|
||||
"insight-u": "VHLED",
|
||||
"intimidation-u": "ZASTRAŠOVÁNÍ",
|
||||
"investigation-u": "PÁTRÁNÍ",
|
||||
"medicine-u": "LÉKAŘSTVÍ",
|
||||
"nature-u": "PŘÍRODA",
|
||||
"perception-u": "VNÍMÁNÍ",
|
||||
"performance-u": "UMĚNÍ",
|
||||
"persuasion-u": "PŘESVĚDČOVÁNÍ",
|
||||
"religion-u": "NÁBOŽENSTVÍ",
|
||||
"sleight_of_hand-u": "ČACHRY",
|
||||
"stealth-u": "NENÁPADNOST",
|
||||
"survival-u": "PŘEŽITÍ",
|
||||
"damage-vuln-u": "ZRANITELNOSTI",
|
||||
"npc-dmg-vuln-place": "Ohnivé",
|
||||
"damage-res-u": "ODOLÁNÍ",
|
||||
"npc-dmg-res-place": "Mrazivé",
|
||||
"damage-imm-u": "IMUNITY VŮČI ZRANĚNÍ",
|
||||
"npc-dmg-imm-place": "bleskové, hromové",
|
||||
"cond-imm-u": "IMUNITY VŮČI STAVŮM",
|
||||
"npc-cond-imm-place": "Zmámený",
|
||||
"senses-u": "SMYSLY",
|
||||
"npc-senses-place": "Vidění ve tmě 24 sh, Pasivní vnímání 16",
|
||||
"langs-u": "JAZYKY",
|
||||
"lang-u": "JAZYK",
|
||||
"npc-langs-place": "Démonština, Obecná, Ďábelština",
|
||||
"challenge-u": "NEBEZPEČNOST",
|
||||
"xp-u": "ZK",
|
||||
"spellcast-npc-u": "SESÍLÁNÍ KOUZEL",
|
||||
"spell-ability-u": "SESÍLACÍ VLASTNOST",
|
||||
"none-u": "ŽÁDNÁ",
|
||||
"strength-u": "SÍLA",
|
||||
"strength-save-u": "ZÁCHRANA NA SÍLU",
|
||||
"dexterity-u": "OBRATNOST",
|
||||
"dexterity-save-u": "ZÁCHRANA NA OBRATNOST",
|
||||
"constitution-u": "ODOLNOST",
|
||||
"constitution-save-u": "ZÁCHRANA NA ODOLNOST",
|
||||
"intelligence-u": "INTELIGENCE",
|
||||
"intelligence-save-u": "ZÁCHRANA NA INTELIGENCI",
|
||||
"wisdom-u": "MOUDROST",
|
||||
"wisdom-save-u": "ZÁCHRANA NA MOUDROST",
|
||||
"charisma-u": "CHARISMA",
|
||||
"charisma-save-u": "ZÁCHRANA NA CHARISMA",
|
||||
"spell-dc-u": "SO KOUZLA",
|
||||
"spell-atk-bonus-u": "ÚTOČNÁ OPRAVA KOUZLA",
|
||||
"has-reaction-u": "REAKCE",
|
||||
"leg-actions:-u": "LEGENDÁRNÍ AKCE:",
|
||||
"gen-opts-u": "OBECNÉ NASTAVENÍ",
|
||||
"npc-u": "NPC",
|
||||
"roll-queries:-u": "HODY KOSTKOU:",
|
||||
"always-adv": "Vždy házet s výhodou",
|
||||
"adv-toggle": "Přepínač výhody",
|
||||
"query-adv": "Dotaz na výhodu",
|
||||
"never-adv": "Nikdy neházet s výhodou",
|
||||
"whisp-rolls-gm:-u": "Šeptat hody PJovi:",
|
||||
"never-whisp": "Nikdy nešeptat hody",
|
||||
"query-whisp": "Dotaz na šeptání",
|
||||
"always-whisp": "Vždy šeptat hody",
|
||||
"auto-dmg-roll:-u": "AUTOMATICKÝ HOD NA ZRANĚNÍ:",
|
||||
"never-dmg": "Nikdy neházet automaticky na zranění",
|
||||
"always-dmg": "Automaticky házet na zranění a kritický zásah",
|
||||
"ac": "Obranné číslo",
|
||||
"hp": "Životy",
|
||||
"speed": "Rychlost",
|
||||
"language-proficiencies": "Language Proficiencies:",
|
||||
"skill-proficiencies": "Skill Proficiencies:",
|
||||
"weapon-proficiencies": "Weapon Proficiencies",
|
||||
"armor-proficiencies": "Armor Proficiencies:",
|
||||
"tool-proficiencies": "Tool Proficiencies:",
|
||||
"saving-throw": "Záchranné hody",
|
||||
"str": "Sil",
|
||||
"dex": "Obr",
|
||||
"con": "Odl",
|
||||
"int": "Int",
|
||||
"wis": "Mdr",
|
||||
"cha": "Cha",
|
||||
"skills": "Dovednosti",
|
||||
"acrobatics": "Akrobacie",
|
||||
"animal_handling": "Ovládání zvířat",
|
||||
"arcana": "Mystika",
|
||||
"athletics": "Atletika",
|
||||
"deception": "Klamání",
|
||||
"history": "Historie",
|
||||
"insight": "Vhled",
|
||||
"intimidation": "Zastrašování",
|
||||
"investigation": "Pátrání",
|
||||
"medicine": "Lékařství",
|
||||
"nature": "Příroda",
|
||||
"perception": "Vnímání",
|
||||
"performance": "Umění",
|
||||
"persuasion": "Přesvědčování",
|
||||
"religion": "Náboženství",
|
||||
"sleight_of_hand": "Čachry",
|
||||
"stealth": "Nenápadnost",
|
||||
"survival": "Přežití",
|
||||
"dmg-vuln": "Zranitelnosti",
|
||||
"dmg-res": "Odolání",
|
||||
"dmg-imm": "Imunity vůči zranění",
|
||||
"cond-imm": "Imunity vůči stavům",
|
||||
"senses": "Smysly",
|
||||
"langs": "Jazyky",
|
||||
"challenge": "Nebezpečnost",
|
||||
"npc-trait-name-place": "Falešný vzhled.",
|
||||
"npc-trait-desc-place": "Pokud drak selže...",
|
||||
"actions": "Akce",
|
||||
"adv": "Výhoda",
|
||||
"norm": "Základ",
|
||||
"disadv": "Nevýhoda",
|
||||
"name:-u": "JMÉNO:",
|
||||
"attack-u": "ÚTOK",
|
||||
"type:-u": "TYP:",
|
||||
"melee": "Na blízko",
|
||||
"ranged": "Na dálku",
|
||||
"range-reach:-u": "DOSTŘEL/DOSAH:",
|
||||
"range-reach-place": "1 sh",
|
||||
"to-hit:-u": "NA ZÁSAH:",
|
||||
"target:-u": "CÍL:",
|
||||
"target:": "Cíl:",
|
||||
"to-hit-place": "1 cíl",
|
||||
"on-hit:-u": "ZRANĚNÍ:",
|
||||
"on-hit-place": "Sečné",
|
||||
"on-hit2:-u": "ZRANĚNÍ 2:",
|
||||
"on-hit-2-place": "Ohnivé",
|
||||
"hit:": "Zásah: ",
|
||||
"reactions": "Reakce",
|
||||
"npc-repeating-name-place": "Odražení.",
|
||||
"npc-repeating-desc-place": "Tvor si přidá 2 k jeho OČ...",
|
||||
"traits": "Traits",
|
||||
"features": "Features",
|
||||
"spells": "Kouzla",
|
||||
"prep-u": "Přip",
|
||||
"school:-u": "ŠKOLA:",
|
||||
"abjuration": "Vymítání",
|
||||
"conjuration": "Vyvolávání",
|
||||
"divination": "Věštění",
|
||||
"enchantment": "Očarování",
|
||||
"evocation": "Zaklínání",
|
||||
"illusion": "Iluze",
|
||||
"necromancy": "Nekromancie",
|
||||
"transmutation": "Transmutace",
|
||||
"ritual": "RITUÁL",
|
||||
"ritual-l": "rituál",
|
||||
"range:-u": "DOSAH:",
|
||||
"range:": "Dosah:",
|
||||
"components:-u": "SLOŽKY:",
|
||||
"components:": "Složky:",
|
||||
"spell-component-verbal": "V",
|
||||
"spell-component-somatic": "P",
|
||||
"spell-component-material": "S",
|
||||
"spell-ritual": "R",
|
||||
"spell-concentration": "K",
|
||||
"ruby-dust-place": "Rubínový prach v hodnotě 50 zl",
|
||||
"concentration-u": "SOUSTŘEDĚNÍ",
|
||||
"concentration": "Soustředění",
|
||||
"duration:-u": "TRVÁNÍ:",
|
||||
"duration:": "Trvání:",
|
||||
"difficulty-class-abv": "SO",
|
||||
"output:-u": "VÝSTUP:",
|
||||
"spellcard-u": "KARTA KOUZLA",
|
||||
"spell-atk:-u": "ÚTOK KOUZLEM:",
|
||||
"none": "Žádný",
|
||||
"dmg:-u": "ZRANĚNÍ:",
|
||||
"dmg2:-u": "ZRANĚNÍ 2:",
|
||||
"healing:-u": "LÉČENÍ:",
|
||||
"add-ability-mod-u": "PŘIDAT MOD VLASTNOSTI K ZRANĚNÍ NEBO LÉČENÍ",
|
||||
"effect:-u": "ÚČINEK:",
|
||||
"npc-atk-effect-place": "Poloviční poškození",
|
||||
"desc:-u": "POPIS:",
|
||||
"at-higher-lvl:-u": "NA VYŠŠÍCH ÚROVNÍCH:",
|
||||
"at-higher-lvl": "Na vyšších úrovních",
|
||||
"higher-lvl-cast": "Vyšší úroveň seslání",
|
||||
"leg-actions": "Legendární akce",
|
||||
"leg-actions-desc": "<span name=\"attr_npc_name\"></span> může provést <span name=\"attr_npc_legendary_actions\"></span> legendární akce, přičemž si vybírá z níže uvedených možností. Najednou může použít jen jednu legendární akci a pouze na konci tahu jiného tvora. <span name=\"attr_npc_name\"></span> si obnoví utracené legendární akce na začátku svého tahu.",
|
||||
"atk-range-place": "1 sh",
|
||||
"atk-target-place": "1 cíl",
|
||||
"atk-dmg-type-place": "Sečné",
|
||||
"atk-dmg-type2-place": "Ohnivé",
|
||||
"adv-u": "VÝHODA",
|
||||
"norm-u": "ZÁKLAD",
|
||||
"disadv-u": "NEVÝHODA",
|
||||
"core-u": "HLAVNÍ",
|
||||
"bio-u": "BIO",
|
||||
"spells-u": "KOUZLA",
|
||||
"feats-u": "FEATS",
|
||||
"review-u": "REVIEW",
|
||||
"char-name-u": "JMÉNO CHARAKTERU",
|
||||
"artificer": "Artificer",
|
||||
"barbarian": "Barbar",
|
||||
"bard": "Bard",
|
||||
"cleric": "Klerik",
|
||||
"druid": "Druid",
|
||||
"fighter": "Bojovník",
|
||||
"monk": "Mnich",
|
||||
"paladin": "Paladin",
|
||||
"ranger": "Hraničář",
|
||||
"rogue": "Tulák",
|
||||
"sorcerer": "Čaroděj",
|
||||
"warlock": "Černokněžník",
|
||||
"wizard": "Kouzelník",
|
||||
"class-level-u": "POVOLÁNÍ A ÚROVEŇ",
|
||||
"background-u": "ZÁZEMÍ",
|
||||
"background": "Zázemí",
|
||||
"race-u": "RASA",
|
||||
"alignment-u": "PŘESVĚDČENÍ",
|
||||
"alignment": "Alignment:",
|
||||
"exp-pts-u": "BODY ZKUŠENOSTÍ",
|
||||
"inspiration-u": "INSPIRACE",
|
||||
"prof-bonus-u": "ZDATNOSTNÍ BONUS",
|
||||
"strength": "Síla",
|
||||
"strength-save": "Záchrana na Sílu",
|
||||
"dexterity": "Obratnost",
|
||||
"dexterity-save": "Záchrana na Obratnost",
|
||||
"constitution": "Odolnost",
|
||||
"constitution-save": "Záchrana na Odolnost",
|
||||
"intelligence": "Inteligence",
|
||||
"intelligence-save": "Záchrana na Inteligenci",
|
||||
"wisdom": "Moudrost",
|
||||
"wisdom-save": "Záchrana na Moudrost",
|
||||
"charisma": "Charisma",
|
||||
"charisma-save": "Záchrana na Charisma",
|
||||
"saving-throws-u": "ZÁCHRANNÉ HODY",
|
||||
"acrobatics-core": "Akrobacie <span>(Obr)</span>",
|
||||
"animal_handling-core": "Ovládání zvířat <span>(Mdr)</span>",
|
||||
"arcana-core": "Mystika <span>(Int)</span>",
|
||||
"athletics-core": "Atletika <span>(Str)</span>",
|
||||
"deception-core": "Klamání <span>(Cha)</span>",
|
||||
"history-core": "Historie <span>(Int)</span>",
|
||||
"insight-core": "Vhled <span>(Mdr)</span>",
|
||||
"intimidation-core": "Zastrašování <span>(Cha)</span>",
|
||||
"investigation-core": "Pátrání <span>(Int)</span>",
|
||||
"medicine-core": "Lékařství <span>(Mdr)</span>",
|
||||
"nature-core": "Příroda <span>(Int)</span>",
|
||||
"perception-core": "Vnímání <span>(Mdr)</span>",
|
||||
"performance-core": "Umění <span>(Cha)</span>",
|
||||
"persuasion-core": "Přesvědčování <span>(Cha)</span>",
|
||||
"religion-core": "Náboženství <span>(Int)</span>",
|
||||
"sleight_of_hand-core": "Čachry <span>(Obr)</span>",
|
||||
"stealth-core": "Nenápadnost <span>(Obr)</span>",
|
||||
"survival-core": "Přežití <span>(Mdr)</span>",
|
||||
"pass-wis-u": "PASIVNÍ MOUDROST (VNÍMÁNÍ)",
|
||||
"tool-u": "NÁSTROJ",
|
||||
"pro-u": "ZDT",
|
||||
"attr-u": "VLASTNOST",
|
||||
"prof-bonus:-u": "ZDATNOSTNÍ BONUS:",
|
||||
"prof-u": "ZDATNÝ",
|
||||
"proficency-u": "ZDATNOST",
|
||||
"expertise-u": "EXPERT",
|
||||
"jack-of-all-u": "VŠEUMĚL",
|
||||
"attr:-u": "VLASTNOST:",
|
||||
"tool-prof-u": "ZDATNOST S NÁSTROJI",
|
||||
"weapon-proficiencies-u": "WEAPON PROFICIENCIES",
|
||||
"other-prof-langs-u": "DALŠÍ ZDATNOSTI A JAZYKY",
|
||||
"prof-langs-u": "DALŠÍ ZDATNOSTI A JAZYKY",
|
||||
"init": "Iniciativa",
|
||||
"init-u": "INICIATIVA",
|
||||
"hp-max-u": "Maximum zdraví",
|
||||
"hp-current-u": "AKTUÁLNÍ ZDRAVÍ",
|
||||
"hp-temp-u": "DOČASNÉ ŽIVOTY",
|
||||
"total": "Celkem",
|
||||
"hit-dice-u": "KOSTKY ŽIVOTŮ",
|
||||
"successes-u": "ÚSPĚCHY",
|
||||
"failures-u": "NEÚSPĚCHY",
|
||||
"death-save-u": "HODY NA SMRT",
|
||||
"death-saves-u": "HODY NA SMRT",
|
||||
"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
|
||||
"exhaustion-u": "EXHAUSTION LEVEL",
|
||||
"exhaustion-0": "No effect",
|
||||
"exhaustion-1": "Disadvantage on ability checks",
|
||||
"exhaustion-2": "Speed halved",
|
||||
"exhaustion-3": "Disadvantage on attack rolls and saving throws",
|
||||
"exhaustion-4": "Hit point maximum halved",
|
||||
"exhaustion-5": "Speed reduced to 0",
|
||||
"exhaustion-6": "Death",
|
||||
"atk-u": "ÚTK",
|
||||
"dmg-type-u": "ZRANĚNÍ/TYP",
|
||||
"attack:-u": "ÚTOK:",
|
||||
"proficient-u": "ZDATNOST",
|
||||
"range-place": "Ty sám (12 sh kužel)",
|
||||
"magic-bonus:-u": "MAGICKÝ BONUS:",
|
||||
"crit-range-u": "HOD NA KRIT:",
|
||||
"damage:-u": "ZRANĚNÍ:",
|
||||
"dmg-type-place": "Sečné",
|
||||
"crit:-u": "KRIT:",
|
||||
"damage2:-u": "ZRANĚNÍ 2:",
|
||||
"saving-throw:-u": "ZÁCHRANNÝ HOD:",
|
||||
"vs-dc:-u": "VS SO:",
|
||||
"spell-u": "KOUZLO",
|
||||
"flat-u": "ROVNÝCH",
|
||||
"save": "Záchrana",
|
||||
"save-effect:-u": "PŘI ÚSPĚCHU:",
|
||||
"save-effect-place": "Poloviční poškození",
|
||||
"ammunition:-u": "MUNICE:",
|
||||
"ammunition-place": "Šípy",
|
||||
"description:-u": "POPIS:",
|
||||
"description:": "Description:",
|
||||
"description-place": "Až 2 tvorové do 1 sáhu od sebe",
|
||||
"atk-spellcasting-u": "ÚTOKY A KOUZLA",
|
||||
"copper-piece-u": "md",
|
||||
"silver-piece-u": "st",
|
||||
"electrum-piece-u": "el",
|
||||
"gold-piece-u": "zl",
|
||||
"platinum-piece-u": "pl",
|
||||
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">VAROVÁNÍ - BYLO NASAZENO VÍCE TYPŮ BRNĚNÍ NEBO ŠTÍTŮ A OČ SE NEPOČÍTÁ SPRÁVNĚ. ODLOŽ NĚJAKOU ZBROJ V PŘEDMĚTECH.",
|
||||
"item-name-u": "NÁZEV PŘEDMĚTU",
|
||||
"equipped-u": "OBLEČENO",
|
||||
"use-as-resource-u": "POUŽÍT JAKO ZDROJ",
|
||||
"prop:-u": "VLASTNOSTI:",
|
||||
"mods:-u": "BONUS:",
|
||||
"total-weight-u": "HMOTNOST VYBAVENÍ",
|
||||
"immobile-u": "NEPOHYBLIVÝ",
|
||||
"heavily-encumbered-u": "VELMI ZATÍŽENÝ",
|
||||
"encumbered-u": "ZATÍŽENÝ",
|
||||
"over-carrying-cap-u": "NAD ÚNOSNOST",
|
||||
"equipment-u": "VYBAVENÍ",
|
||||
"personality-traits-u": "OSOBNOSTNÍ RYSY",
|
||||
"ideals-u": "IDEÁLY",
|
||||
"bonds-u": "POUTA",
|
||||
"flaws-u": "VADY",
|
||||
"class-resource-u": "ZDROJE POVOLÁNÍ",
|
||||
"other-resource-u": "OSTATNÍ ZDROJE",
|
||||
"feats-traits-u": "SCHOPNOSTI A RYSY",
|
||||
"age-u": "VĚK",
|
||||
"size-u": "VELIKOST",
|
||||
"size": "Size",
|
||||
"height-u": "VÝŠKA",
|
||||
"weight-u": "HMOTNOST",
|
||||
"eye-u": "OČI",
|
||||
"skin-u": "PLEŤ",
|
||||
"hair-u": "VLASY",
|
||||
"char-appearance-u": "VZHLED POSTAVY",
|
||||
"char-backstory-u": "POZADÍ POSTAVY",
|
||||
"allies-orgs-u": "SPOJENCI A ORGANIZACE",
|
||||
"add-feats-traits-u": "DALŠÍ VLASTNOSTI A DOVEDNOSTI",
|
||||
"feat-u": "ODBORNOST",
|
||||
"treasure-u": "POKLAD",
|
||||
"spell-save-dc-u": "ZÁCHRANNÝ HOD SO",
|
||||
"cantrips-u": "TRIKY",
|
||||
"ritual-u": "RITUÁL",
|
||||
"casting-time:-u": "VYVOLÁNÍ:",
|
||||
"casting-time:": "Vyvolání:",
|
||||
"at-higher-lvl-dmg:-u": "ZRANĚNÍ VYŠŠÍ ÚROVNÍ KOUZLA:",
|
||||
"half-dmg-place": "Poloviční poškození",
|
||||
"hit-die:-u": "KOSTKA ŽIVOTŮ:",
|
||||
"initiative-mod:-u": "MODIFIKÁTOR INICIATIVY:",
|
||||
"glob-saving-mod:-u": "MODIFIKÁTOR ZÁCHRANNÝCH HODŮ:",
|
||||
"glob-ac-mod:-u": "MODIFIKÁTOR OBRANNÉHO ČÍSLA:",
|
||||
"glob-atk-mod:-u": "MODIFIKÁTOR MAGICKÉHO ÚTOKU:",
|
||||
"pass-perc-mod:-u": "MODIFIKÁTOR PASIVNÍHO VNÍMÁNÍ:",
|
||||
"death-save-mod:-u": "MODIFIKÁTOR HODU NA SMRT:",
|
||||
"magic-caster-lvl:-u": "MAGICKÁ ÚROVEŇ:",
|
||||
"halfling-luck-u": "HOBITÍ ŠTĚSTÍ",
|
||||
"arcane-fighter-u": "ČAROKNECHT",
|
||||
"arcane-rogue-u": "MYSTICKÝ ŠEJDÍŘ",
|
||||
"class-options-u": "MOŽNOSTI POVOLÁNÍ (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"class:-u": "CLASS:",
|
||||
"subclass:-u": "SUBCLASS:",
|
||||
"race:-u": "RACE:",
|
||||
"subrace:-u": "SUBRACE:",
|
||||
"subrace": "Subrace:",
|
||||
"subrace-ability-increase": "Subrace Ability Score Increase:",
|
||||
"2nd-class:-u": "2. POVOLÁNÍ:",
|
||||
"lvl:-u": "ÚROVEŇ:",
|
||||
"3rd-class:-u": "3. POVOLÁNÍ:",
|
||||
"4th-class:-u": "4. POVOLÁNÍ:",
|
||||
"mutliclass-opts-u": "MOŽNOSTI MULTIPOVOLÁNÍ",
|
||||
"use-cust-class-u": "POUŽÍT VLASTNÍ POVOLÁNÍ",
|
||||
"class-name:-u": "NÁZEV POVOLÁNÍ:",
|
||||
"spellcasting-ability:-u": "SESÍLACÍ VLASTNOST:",
|
||||
"spell-slots:-u": "SEZNAM KOUZEL:",
|
||||
"spell-full-u": "PLNÝ (Klerik, Druid, Kouzelník)",
|
||||
"spell-half-u": "POLOVINA (Paladin, Hraničář)",
|
||||
"spell-third-u": "TŘETÍ (Čaroknecht/Mystický šejdíř)",
|
||||
"cust-class-opts": "MOŽNOSTI VLASTNÍHO POVOLÁNÍ",
|
||||
"normal": "Základ",
|
||||
"expirtise": "Expert",
|
||||
"skill-opts-u": "MOŽNOSTI DOVEDNOSTÍ",
|
||||
"version": "v",
|
||||
"always-roll-adv": "Vždy házet s výhodou",
|
||||
"toggle-roll-adv": "Přepínač výhody",
|
||||
"query-roll-adv": "Dotaz na výhodu",
|
||||
"never-roll-adv": "Nikdy neházet s výhodou",
|
||||
"never-whisper-roll": "Nikdy nešeptat hody",
|
||||
"query-whisper-roll": "Dotaz na šeptání",
|
||||
"always-whisper-roll": "Vždy šeptat hody",
|
||||
"never-roll-dmg": "Nikdy neházet automaticky na zranění",
|
||||
"always-roll-dmg": "Automaticky házet na zranění a kritický zásah",
|
||||
"add-char-to-templates:-u": "PŘIDAT JMÉNO POSTAVY DO ŠABLONY:",
|
||||
"on": "Zapnout",
|
||||
"off": "Vypnout",
|
||||
"inventory:-u": "INVENTÁŘ:",
|
||||
"compendium-compatible": "Kompendium",
|
||||
"simple": "Zjednodušené",
|
||||
"encumbrance:-u": "ZATÍŽENÍ:",
|
||||
"ammo-tracking:-u": "SLEDOVÁNÍ MUNICE:",
|
||||
"general-opts-u": "OBECNÉ NASTAVENÍ",
|
||||
"transition-text": "Klepnutí na jeden z následujících obrázků přeformátuje data z vašeho aktuálního deníku do tohoto deníku. Tyto změny jsou trvalé a nelze je vrátit zpět.",
|
||||
"transition-text-highlight": "Před použitím tohoto nástroje, doporučejeme si vytvořit kopii dobrodružství.",
|
||||
"choose-sheet-transfer": "VYBER DENÍK, Z KTERÉHO PŘENÁŠÍŠ DATA",
|
||||
"community-sheet-u": "KOMUNITNÍ DENÍK",
|
||||
"shaped-sheet-u": "TVAROVANÝ DENÍK",
|
||||
"transition-opts-u": "MOŽNOSTI PŘESUNUTÍ",
|
||||
"portions-sheet-utilize": "Části tohoto deníku využívají obsah ze 'System Reference Document 5.0' pod licencí OGL. Pro zobrazení OGL licence a autorských práv navštiv: https://wiki.roll20.NET/SRD_5.0_OGL_License",
|
||||
"api-required-title": "Zkus to teď vyřešit jedním klepnutím s API instalací dostupnou pro Pro předplatitele.",
|
||||
"api-required-u": "(API POŽADOVÁNO)",
|
||||
"spell_dc_mod:-u": "MOD ZÁCHRANNÉHO HODU SO:",
|
||||
"custom_ac:-u": "VLASTNÍ OČ:",
|
||||
"npc-info": "Přepnutí na NPC deník způsobí, že každý nově vytvořený charakter bude přednastaven jako deník pro NPC. Toto je užitečné v případě, že hráči už mají své charaktery vytvořeny a každý nový charakter bude NPC.",
|
||||
"npc-pc": "NPC/PC",
|
||||
"roll-queries-info": "Hody kostkou se budou chovat podle tohoto nastavení. 'Vždy házet s výhodou' je nastaveno v základu a tedy systém vždy použije dvě kostky na každý hod. V případě, že neplatí výhoda ani nevýhoda, použije se vždy výsledek nalevo. 'Přepínač výhody' přidá tři tlačítka do vrchní části deníku a tedy si můžeš přepínat výhodu a nevýhodu dle vlastního uvážení. 'Dotaz na výhodu' se vás vyskakovacím oknem při každémů hodu zeptá, jestli chcete házet s výhodou. 'Nikdy neházet s výhodou' bude vždy házet jednou kostkou v očekávání, že hráč hodí znovu, pokud se jedná o hod s výhodou či nevýhodou.",
|
||||
"whisp-rolls-gm-info": "Všechny hody kostkou jsou v základu viditelné všem hráčům v chatu. 'Dotaz na šeptání' se tě skrze vyskakovací okno zeptá, jestli chceš daný hod poslat tajně PJovi. 'Vždy šeptat hody' nastaví, že hody kostkou uvidí jen PJ.",
|
||||
"auto-dmg-roll-info": "Ve výchozím nastavení hod na zranění se nehází, dokud k tomu není systém vyzván. Zranění se hází z chatu kliknutím na název útoku, což poté ukáže výši zranění. Výchozí metoda je kompatibilní s 3D kostkami. Můžeš si také zvolit možnost 'Automaticky házet na zranění a kritický zásah', což po každém hodu na útok automaticky hodí i na potencionální zranění. V případě, že na kostce padne kritický zásah, hod na zranění bude házet dvojnásobným počtem kostek.",
|
||||
"add-char-to-templates-info": "Jména postav nejsou v základu přidány k hodům kostkou a jsou zobrazeny v chatu jako hody hráče. Zapnutím této funkce přidáš ke každému hodu i název postavy, za kterou hráč háže, což je užitečné, pokud hráč ovládá více než jednu postavu.",
|
||||
"inventory-info": "Invetář postavy je v základu nastaven na komplexní styl, který je kompatibilní s Roll20 5E Kompendiem. To zahrnuje i počet, hmotnost, sledování nosnosti, řazení, výpočet OČ, automatické generování útoků atd. Zjednodušené zobrazení vytvoří textové pole, kde si hráči mohou zapisovat, co potřebují, což umožňuje lepší kontrolu nad deníkem.",
|
||||
"encumbrance-info": "Deník využívá variant nosnosti z Pravidel pro Hráče na straně 176. V případě vypnutí této možnosti deník ukazuje pouze upozornění v případě, že postava je přetížena.",
|
||||
"ammo-tracking-info": "Poskytuje automatické sledování munice s<a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL od Roll20 Company API Script</a>.",
|
||||
"dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING",
|
||||
"dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
|
||||
"cd-bar1-value:-u": "HODNOTA PANELU 1:",
|
||||
"cd-bar1-max:-u": "MAX PANELU 1:",
|
||||
"cd-bar1-link:-u": "ODKAZ PANELU 1:",
|
||||
"cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
|
||||
"cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
|
||||
"cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar2-value:-u": "HODNOTA PANELU 2:",
|
||||
"cd-bar2-max:-u": "MAX PANELU 2:",
|
||||
"cd-bar2-link:-u": "ODKAZ PANELU 2:",
|
||||
"cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
|
||||
"cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
|
||||
"cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar3-value:-u": "HODNOTA PANELU 3:",
|
||||
"cd-bar3-max:-u": "MAX PANELU 3:",
|
||||
"cd-bar3-link:-u": "ODKAZ PANELU 3:",
|
||||
"cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
|
||||
"cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
|
||||
"cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
|
||||
"npc-name-in-rolls:-u": "HODY KOSTKOU S JMÉNEM NPC:",
|
||||
"show": "Zobrazit",
|
||||
"hide": "Skrýt",
|
||||
"npc-name-in-rolls-desc:-u": "Zobrazit nebo skrýt jméno NPC na kartě výsledných hodů kostkou.",
|
||||
"public:-u": "VEŘEJNÉ",
|
||||
"to-gm:-u": "K <span class='togm'>PJ</span>",
|
||||
"toggle-roll-whisper": "Přepínač šeptání",
|
||||
"attribute-opts-u": "MOŽNOSTI VLASTNOSTÍ",
|
||||
"save-opts-u": "MOŽNOSTI ZÁCHRAN",
|
||||
"by-level": "Dáno úrovní (výchozí)",
|
||||
"prof-die": "Dáno hodem kostkou (PPJ)",
|
||||
"custom": "Vlastní",
|
||||
"core-die-roll:-u": "ZÁKLADNÍ HOD KOSTKOU:",
|
||||
"has-attack-u": "MÁ ÚTOK",
|
||||
"variant-phb": "Varianta (PPH str. 176)",
|
||||
"carrying-capacity-mod:-u": "MODIFIKÁTOR NOSNOSTI:",
|
||||
"armor-class-tracking:-u": "VÝPOČET OBRANNÉHO ČÍSLA:",
|
||||
"automatic": "Automaticky",
|
||||
"cantrip-progression:-u": "TYP PROGRESE TRIKU",
|
||||
"cantrip-dice-u": "TRIKOVÁ KOSTKA",
|
||||
"cantrip-beam-u": "TRIKOVÉ PAPRSKY",
|
||||
"slots_total-u": "CELKEM POZIC",
|
||||
"slots_remaining-u": "ZBÝVAJÍCÍCH POZIC",
|
||||
"level-calculations:-u": "AUTOMATICKÝ VÝPOČET ÚROVNĚ:",
|
||||
"spell_slot_modifiers-u": "MODIFIKÁTOR POZIC KOUZEL",
|
||||
"lvl-u": "ÚROVEŇ",
|
||||
"include_spell_desc:-u": "UVÉST POPIS KOUZLA V ÚTOKU:",
|
||||
"token_size-u": "VELIKOST TOKENU",
|
||||
"add-dex-tiebreaker-u": "PŘIDAT OBR K HODŮM NA INICIATIVU",
|
||||
"initiative-style:-u": "STYL INICIATIVY:",
|
||||
"query-attr-u": "QUERY ATTRIBUTE",
|
||||
"custom-skills-u": "CUSTOM SKILLS",
|
||||
"weapon-u": "ZBRAŇ",
|
||||
"armor-u": "BRNĚNÍ",
|
||||
"other-u": "OSTATNÍ",
|
||||
"source:-u": "ZDROJ:",
|
||||
"source-type:-u": "TYP ZDROJE:",
|
||||
"racial": "Rasa",
|
||||
"class": "Povolání",
|
||||
"feat": "Dovednost",
|
||||
"feats": "Feats",
|
||||
"other": "Ostatní",
|
||||
"partial": "Částečná",
|
||||
"show_all": "Zobrazit vše",
|
||||
"cr_only": "C&R Only",
|
||||
"spell-icons:-u": "IKONY KOUZEL:",
|
||||
"custom-pb:-u": "VLASTNÍ ZDATNOSTNÍ BONUS:",
|
||||
"show-global-attack-field-u": "ZOBRAZIT MODIFIKÁTOR ÚTOKŮ",
|
||||
"show-global-damage-field-u": "ZOBRAZIT MODIFIKÁTOR ZRANĚNÍ",
|
||||
"show-global-save-field-u": "ZOBRAZIT MODIFIKÁTOR ZÁCHRANNÝCH HODŮ",
|
||||
"show-global-skill-field-u": "ZOBRAZIT MODIFIKÁTOR HODŮ DOVEDNOSTÍ",
|
||||
"global-attack-u": "MODIFIKÁTOR ÚTOKŮ",
|
||||
"global-damage-u": "MODIFIKÁTOR ZRANĚNÍ",
|
||||
"global-save-u": "MODIFIKÁTOR ZÁCHRANNÝCH HODU",
|
||||
"global-skill-u": "MODIFIKÁTOR HODŮ VLASTNOSTÍ",
|
||||
"global-damage": "Modifikátor zranění",
|
||||
"core-die-roll-info": "Změna základní kostky nahradí běžný hod 1k20 za hod kostkou dle vašeho výběru, např. 2k10 nebo 3k6.",
|
||||
"pb-type-info": "Ve výchozím nastavení bude Zdatnostní Bonus postavy automaticky vypočítán na základě její celkové úrovně jako je standardní metoda v PPH. Zdatnostní Kostka je alternativní metoda uvedena v PPJ, kdy se namísto pevně daného bonusu se hází Zdatnostní Kostkou. Vlastní možnost umožňuje nahradit Zdatnostní bonus jakýmkoliv číslem nebo hodem kostkou.",
|
||||
"global-save-info": "Vytvoří vlastní pole pro modifikátor záchranných hodů pod sekcí ZÁCHRANNÉ HODY v deníku postavy. Cokoliv vloženo do tohoto pole se přičte k všem záchranným hodům. Ideální pro pravidelné, ale ne trvalé bonusy, jako je kouzlo Požehnání.",
|
||||
"global-skill-info": "Vytvoří vlastní pole pro modifikátor hodů vlastností pod sekcí DOVEDNOSTI v deníku postavy. Cokoliv vloženo do tohoto pole se přičte k všem hodům na dovednosti. Ideální pro pravidelné, ale ne trvalé bonusy, jako je kouzlo Boží Dohled.",
|
||||
"global-attack-info": "Vytvoří vlastní pole pro modifikátor hodů na útok pod sekcí ÚTOKY A KOUZLA v deníku postavy. Cokoliv vloženo do tohoto pole se přičte k všem hodům na útok. Ideální pro pravidelné, ale ne trvalé bonusy, jako je kouzlo Požehnání.",
|
||||
"global-damage-info": "Vytvoří vlastní pole pro modifikátor hodů na zranění pod sekcí ÚTOKY A KOUZLA v deníku postavy. Cokoliv vloženo do tohoto pole se přičte k všem hodům na zranění. Ideální pro pravidelné, ale ne trvalé bonusy ke zranění, jako je třeba Zákeřný útok.",
|
||||
"auto-level-calc-info": "Ve výchozím nastavení změna úrovně postavy automaticky nastaví správný počet pozic kouzel a kostek životů. Změna tohoto nastavení tomu zabrání.",
|
||||
"simple-traits-info": "Sekce SCHOPNOSTI A RYSY je v základu nastavena pro kompatibilitu s Roll20 5e Kompendiem. Změna nastavené na zjednodušené poskytne hráčům větší kontrolu v podobě textového pole.",
|
||||
"simple-proficiencies-info": "Sekce DALŠÍ ZDATNOSTI A JAZYKY je v základu nastavena pro kompatibilitu s Roll20 5e Kompendiem. Změna nastavené na zjednodušené poskytne hráčům větší kontrolu v podobě textového pole.",
|
||||
"init-tiebreaker-info": "Pro rozhodnutí remíz v iniciativě se k ní přidá hodnota obratnosti charakteru.",
|
||||
"b-custom-info": "Když Zdatnostní Bonus je nastaven na Vlastní, osobní deník bude používat tuto hodnostu jako zdatnostní bonus postavy.",
|
||||
"footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
|
||||
"accepting-drop-u": "PŘIJÍMÁ DROP Z KOMPENDIA",
|
||||
"are_you_sure": "Are you sure you want to turn this character into a ",
|
||||
"yes": "Ano",
|
||||
"next": "Next",
|
||||
"cancel": "Zrušit",
|
||||
"cancel-u": "CANCEL",
|
||||
"choose": "Vybrat",
|
||||
"innate:-u": "INNATE:",
|
||||
"mod:-u": "MOD:",
|
||||
"hpmods:-u": "HP MODIFIERS:",
|
||||
"charmancer-welcome": "Welcome to the Charactermancer!",
|
||||
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"get-started": "Get started by clicking Next.",
|
||||
"opt-out-u": "OPT OUT",
|
||||
"charmancer-compendium": "Your Compendium Awaits.",
|
||||
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"charmancer-choose-race": "Choose a Race:",
|
||||
"charmancer-custom-race-name": "Custom Race Name:",
|
||||
"charmancer-custom-subclass-name:": "Custom sublass Name:",
|
||||
"charmancer-additional-cantrips": "Additional Cantrips",
|
||||
"charmancer-additional-lvl-1-spells": "Additional Level 1 Spells",
|
||||
"suggested-abilities": "Suggested Abilities: ",
|
||||
"class-spellcasting": "Class Spellcasting Ability: ",
|
||||
"ability-score-increase": "Ability Score Increase:",
|
||||
"lawful-good": "Lawful Good",
|
||||
"neutral-good": "Neutral Good",
|
||||
"chaotic-good": "Chaotic Good",
|
||||
"lawful-neutral": "Lawful Neutral",
|
||||
"neutral": "Neutral",
|
||||
"chaotic-neutral": "Chaotic Neutral",
|
||||
"lawful-evil": "Zákonně zlý",
|
||||
"neutral-evil": "Neutrálně zlý",
|
||||
"chaotic-evil": "Chaoticky zlý",
|
||||
"tiny": "Drobný",
|
||||
"small": "Malý",
|
||||
"medium": "Střední",
|
||||
"large": "Velký",
|
||||
"huge": "Obrovský",
|
||||
"age": "Věk:",
|
||||
"gargantuan": "Gigantický",
|
||||
"step1-equipment": "Krok 5: Vybavení",
|
||||
"equipment-from-background": "Equipment from Background",
|
||||
"equipment-from-class": "Equipment from Class",
|
||||
"class-equipment": "Class Equipment",
|
||||
"starting-wealth": "Starting Wealth (PHB)",
|
||||
"starting-gold:": "Starting Gold:",
|
||||
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
|
||||
"standard-array": "Standard Array",
|
||||
"roll-for-stats": "Roll for Stats",
|
||||
"standard-roll": "Roll 4d6, drop lowest",
|
||||
"charmancer-cancel-heading": "Where would you like to go, traveler?",
|
||||
"continue-charmancer": "Continue Charactermancer",
|
||||
"save_progress_and_exit": "Uložit a Zavřít",
|
||||
"cancel_charactermancer": "Discard and exit",
|
||||
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
|
||||
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
|
||||
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
|
||||
"point-buy": "Point Buy",
|
||||
"available-points:": "Available Points: ",
|
||||
"equipment-choice-text": "How would you like to choose your equipment?",
|
||||
"charmancer-start": "Start",
|
||||
"clear-abilities": "Clear Assignment",
|
||||
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
||||
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
||||
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
|
||||
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
|
||||
"return-to:": "Return to: ",
|
||||
"do_you_want_mancer": "How do you want to create this character?",
|
||||
"no": "No",
|
||||
"global-ac-u": "GLOBAL AC MODIFIER",
|
||||
"show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD",
|
||||
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
|
||||
"manual": "Edit sheet direclty",
|
||||
"npc-new": "Create an NPC",
|
||||
"mancer-confirm-yes": "Use the Charactermancer",
|
||||
"allow-shields-u": "ALLOW SHIELDS?",
|
||||
"levels-u": "LEVELS",
|
||||
"features-u": "FEATURES",
|
||||
"asi-u": "ABILITY SCORE INCREASE / FEATS",
|
||||
"charmancer-leveler-what-is": "The Charactermancer is a step-by-step process that makes leveling up a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"charmancer-leveler-level-info1": "Your existing class levels have been pre-populated for you. By default your primary class has been set to be increased by one level. You can change how many levels to increase below, as well as adding a new multiclass.",
|
||||
"charmancer-leveler-level-info2": "In each class section you'll have the option to take the average number of hit points or to roll randomly, choose class features for the levels you're advancing, and choose your subclass if appropriate.",
|
||||
"charmancer-leveler-spells-info": "Listed here are the current spells your character already knows. If you gained access to more spells during your advancement you will be able to select them below. Check next to the spells you wish to learn. The Charactermancer will help you pick the right number of spells and from the correct list. If your class has the option to swap out spells, you can do so by unselecting currently known spells which will allow you to select new ones in their place.",
|
||||
"total-level-u": "TOTAL LEVEL",
|
||||
"main-class-level-u": "MAIN CLASS LEVEL",
|
||||
"class-2-level-u": "CLASS 2 LEVEL",
|
||||
"class-3-level-u": "CLASS 3 LEVEL",
|
||||
"class-4-level-u": "CLASS 4 LEVEL",
|
||||
"levels:-u": "LEVELS:",
|
||||
"warning-leveler_start-u": "ATTENTION - YOU CANNOT LAUNCH THE CHARACTERMANCER LEVEL UP UNTIL YOU HAVE A CLASS, LEVEL, AND HP SET FOR LEVEL ONE. PLEASE RUN THE CHARACTERMANCER CREATOR FIRST. THE LEVEL UP TOOL DOESN'T WORK WITH CUSTOM CLASSES OR IF THE MULTICLASS OPTIONS ARE SET UP INCORRECTLY.",
|
||||
"charmancer-leveler-custom-class-warning": "The Level Up tool does not support custom classes at this time.",
|
||||
"charmancer-welcome-lp": "Welcome to Charactermancer Level Up!",
|
||||
"charmancer-leveler-what-is-lp": "Look at you, with all that experience. Now it's time to claim your reward. You'll walk through the step-by-step process to make a few decisions, and your character will be at the next level in no time. Changes are saved as you move through the process, but if you change your mind, you'll need to revisit the steps and choices that come after.",
|
||||
"charmancer-compendium-detail-lp": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD, Player's Handbook, and Guildmasters' Guide to Ravnica. Xanathar's Guide to Everything will be supported in the coming weeks. You can add the Player's Handbook and Guildmasters' Guide to Ravnica to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"roll:-u": "ROLL:",
|
||||
"roll": "Roll",
|
||||
"prerequisite:": "Prerequisite:",
|
||||
"back": "BACK",
|
||||
"back-to-top": "Back to Top",
|
||||
"choose-a-class:": "Choose a Class:",
|
||||
"custom-class-name:": "Custom Class Name",
|
||||
"charmancer-class-features:": "Class Features: ",
|
||||
"charmancer-subclass-features:": "Subclass Features:",
|
||||
"hit-die:": "Hit Die:",
|
||||
"average": "Average",
|
||||
"hp-u": "HP",
|
||||
"saving-throw-proficiency": "Saving Throw Proficiency",
|
||||
"armor": "Armor",
|
||||
"equipment": "Equipment:",
|
||||
"language": "Language",
|
||||
"skill": "Skill",
|
||||
"tool": "Tool",
|
||||
"weapon": "Weapon",
|
||||
"add-another-feature": "Add Another Feature",
|
||||
"add-another-proficiency": "Add Another Proficiency",
|
||||
"innate-spellcasting:": "Innate Spellcasting:",
|
||||
"spellcasting-ability": "Spellcasting Ability:",
|
||||
"number-of-cantrips": "Number of Cantrips:",
|
||||
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
|
||||
"spell-list": "Spell List:",
|
||||
"done": "Done",
|
||||
"ability-score-method": "Ability Score Method:",
|
||||
"select-your-choices": "Select Your Choices:",
|
||||
"input-your-scores": "Input Your Scores:",
|
||||
"choose-background": "Choose a Background:",
|
||||
"personality-traits": "Personality Traits",
|
||||
"ideal": "Ideal",
|
||||
"bond": "Bond",
|
||||
"flaw": "Flaw",
|
||||
"you-have-chosen-starting-gold": "You have chosen starting gold and do not get equipment from your background.",
|
||||
"you-have-created-custom-class": "You have created a custom class; you can add equipment to the character sheet after you have finished the Charactermancer.",
|
||||
"arcane-is-mystery": "The Arcane is a mystery to you.",
|
||||
"your-character-dont-have-spells-this-lvl": "Your character doesn't have spells at this level. Click “Next” to review your character!",
|
||||
"charmancer-a-feat-represents": "A feat represents accomplishment, grit, determination, and expertise. It is the reward for hard work.",
|
||||
"you-really-havent-done": "You really haven't done that much yet",
|
||||
"review-your-choices": "Review your choices:",
|
||||
"race": "Race",
|
||||
"abilities": "Abilities",
|
||||
"bio": "Bio",
|
||||
"name-background": "Name:",
|
||||
"building-your-character": "Building your character...",
|
||||
"charmancer-only-choice-left-is-on-or": "The only choice left is to press on or turn back. If you're editing an existing character, all your existing data will be lost into the void when you apply your changes.",
|
||||
"apply-changes": "Apply Changes",
|
||||
"pick-your-equipment": "Pick your equipment",
|
||||
"you-havent-chosen-background": "You have not yet selected a background.",
|
||||
"you-havent-selected-class": "You have not yet selected a class.",
|
||||
"ability-score": "Ability Score",
|
||||
"you-can-increase-two-abilites": "You can increase two of your abilities by 1, or one of your abilities by 2",
|
||||
"before-leveling": "Before Leveling",
|
||||
"after-leveling": "After Leveling",
|
||||
"charmancer-removed-spells-marked-pt1": "Removed spells will be marked with a <span>r</span> symbol so you can find it easily if you change your mind."
|
||||
}
|
||||
@@ -0,0 +1,684 @@
|
||||
{
|
||||
"skills-list": "acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival",
|
||||
"npc-options-u": "NPC OPTIONS",
|
||||
"name-u": "NAME",
|
||||
"npc-type-u": "NPC TYPE",
|
||||
"npc-type-place": "Medium fiend, any evil alignment",
|
||||
"armor-class-u": "ARMOR CLASS",
|
||||
"class-u": "CLASS",
|
||||
"type-u": "TYPE",
|
||||
"abilities-u": "ABILITIES",
|
||||
"npc-armor-place": "scale mail",
|
||||
"hit-points-u": "HIT POINTS",
|
||||
"formula-u": "FORMULA",
|
||||
"speed-u": "SPEED",
|
||||
"npc-speed-place": "30 ft., fly 60ft.",
|
||||
"attributes-u": "ATTRIBUTES",
|
||||
"str-u": "STR",
|
||||
"dex-u": "DEX",
|
||||
"con-u": "CON",
|
||||
"int-u": "INT",
|
||||
"wis-u": "WIS",
|
||||
"cha-u": "CHA",
|
||||
"saves-u": "SAVES",
|
||||
"skills-u": "SKILLS",
|
||||
"acrobatics-u": "ACROBATICS",
|
||||
"animal_handling-u": "ANIMAL HANDLING",
|
||||
"arcana-u": "ARCANA",
|
||||
"athletics-u": "ATHLETICS",
|
||||
"deception-u": "DECEPTION",
|
||||
"history-u": "HISTORY",
|
||||
"insight-u": "INSIGHT",
|
||||
"intimidation-u": "INTIMIDATION",
|
||||
"investigation-u": "INVESTIGATION",
|
||||
"medicine-u": "MEDICINE",
|
||||
"nature-u": "NATURE",
|
||||
"perception-u": "PERCEPTION",
|
||||
"performance-u": "PERFORMANCE",
|
||||
"persuasion-u": "PERSUASION",
|
||||
"religion-u": "RELIGION",
|
||||
"sleight_of_hand-u": "SLEIGHT OF HAND",
|
||||
"stealth-u": "STEALTH",
|
||||
"survival-u": "SURVIVAL",
|
||||
"damage-vuln-u": "DAMAGE VULNERABILITIES",
|
||||
"npc-dmg-vuln-place": "fire",
|
||||
"damage-res-u": "DAMAGE RESISTANCES",
|
||||
"npc-dmg-res-place": "cold",
|
||||
"damage-imm-u": "DAMAGE IMMUNITIES",
|
||||
"npc-dmg-imm-place": "lightning, thunder",
|
||||
"cond-imm-u": "CONDITION IMMUNITIES",
|
||||
"npc-cond-imm-place": "charmed",
|
||||
"senses-u": "SENSES",
|
||||
"npc-senses-place": "darkvision 120ft., passive Perception 16",
|
||||
"langs-u": "LANGUAGES",
|
||||
"lang-u": "LANGUAGE",
|
||||
"npc-langs-place": "Abyssal, Common, Infernal",
|
||||
"challenge-u": "CHALLENGE",
|
||||
"xp-u": "XP",
|
||||
"spellcast-npc-u": "SPELLCASTING NPC",
|
||||
"spell-ability-u": "SPELLCASTING ABILITY",
|
||||
"none-u": "NONE",
|
||||
"strength-u": "STRENGTH",
|
||||
"strength-save-u": "STRENGTH SAVE",
|
||||
"dexterity-u": "DEXTERITY",
|
||||
"dexterity-save-u": "DEXTERITY SAVE",
|
||||
"constitution-u": "CONSTITUTION",
|
||||
"constitution-save-u": "CONSTITUTION SAVE",
|
||||
"intelligence-u": "INTELLIGENCE",
|
||||
"intelligence-save-u": "INTELLIGENCE SAVE",
|
||||
"wisdom-u": "WISDOM",
|
||||
"wisdom-save-u": "WISDOM SAVE",
|
||||
"charisma-u": "CHARISMA",
|
||||
"charisma-save-u": "CHARISMA SAVE",
|
||||
"spell-dc-u": "SPELL DC",
|
||||
"spell-atk-bonus-u": "SPELL ATTACK BONUS",
|
||||
"has-reaction-u": "HAS REACTIONS",
|
||||
"leg-actions:-u": "LEGENDARY ACTIONS:",
|
||||
"gen-opts-u": "GENERAL OPTIONS",
|
||||
"npc-u": "NPC",
|
||||
"roll-queries:-u": "ROLL QUERIES:",
|
||||
"always-adv": "Always Roll Advantage",
|
||||
"adv-toggle": "Advantage Toggle",
|
||||
"query-adv": "Query Advantage",
|
||||
"never-adv": "Never Roll Advantage",
|
||||
"whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:",
|
||||
"never-whisp": "Never Whisper Rolls",
|
||||
"query-whisp": "Query Whisper",
|
||||
"always-whisp": "Always Whisper Rolls",
|
||||
"auto-dmg-roll:-u": "AUTO DAMAGE ROLL:",
|
||||
"never-dmg": "Don't Auto Roll Damage",
|
||||
"always-dmg": "Auto Roll Damage & Crit",
|
||||
"ac": "Armor Class",
|
||||
"hp": "Hit Points",
|
||||
"speed": "Speed",
|
||||
"language-proficiencies": "Language Proficiencies:",
|
||||
"skill-proficiencies": "Skill Proficiencies:",
|
||||
"weapon-proficiencies": "Weapon Proficiencies",
|
||||
"armor-proficiencies": "Armor Proficiencies:",
|
||||
"tool-proficiencies": "Tool Proficiencies:",
|
||||
"saving-throw": "Saving Throws",
|
||||
"str": "Str",
|
||||
"dex": "Dex",
|
||||
"con": "Con",
|
||||
"int": "Int",
|
||||
"wis": "Wis",
|
||||
"cha": "Cha",
|
||||
"skills": "Skills",
|
||||
"acrobatics": "Acrobatics",
|
||||
"animal_handling": "Animal Handling",
|
||||
"arcana": "Arcana",
|
||||
"athletics": "Athletics",
|
||||
"deception": "Deception",
|
||||
"history": "History",
|
||||
"insight": "Insight",
|
||||
"intimidation": "Intimidation",
|
||||
"investigation": "Investigation",
|
||||
"medicine": "Medicine",
|
||||
"nature": "Nature",
|
||||
"perception": "Perception",
|
||||
"performance": "Performance",
|
||||
"persuasion": "Persuasion",
|
||||
"religion": "Religion",
|
||||
"sleight_of_hand": "Sleight of Hand",
|
||||
"stealth": "Stealth",
|
||||
"survival": "Survival",
|
||||
"dmg-vuln": "Damage Vulnerabilities",
|
||||
"dmg-res": "Damage Resistances",
|
||||
"dmg-imm": "Damage Immunities",
|
||||
"cond-imm": "Condition Immunities",
|
||||
"senses": "Senses",
|
||||
"langs": "Languages",
|
||||
"challenge": "Challenge",
|
||||
"npc-trait-name-place": "False Appearance.",
|
||||
"npc-trait-desc-place": "If the dragon fails...",
|
||||
"actions": "Actions",
|
||||
"adv": "Advantage",
|
||||
"norm": "Normal",
|
||||
"disadv": "Disadvantage",
|
||||
"name:-u": "NAME:",
|
||||
"attack-u": "ATTACK",
|
||||
"type:-u": "TYPE:",
|
||||
"melee": "Melee",
|
||||
"ranged": "Ranged",
|
||||
"range-reach:-u": "RANGE/REACH:",
|
||||
"range-reach-place": "5 ft.",
|
||||
"to-hit:-u": "TO HIT:",
|
||||
"target:-u": "TARGET:",
|
||||
"target:": "Target:",
|
||||
"to-hit-place": "One target",
|
||||
"on-hit:-u": "ON HIT:",
|
||||
"on-hit-place": "slashing",
|
||||
"on-hit2:-u": "ON HIT 2:",
|
||||
"on-hit-2-place": "fire",
|
||||
"hit:": "Hit: ",
|
||||
"reactions": "Reactions",
|
||||
"npc-repeating-name-place": "Parry.",
|
||||
"npc-repeating-desc-place": "The creature adds 2 to its AC against...",
|
||||
"traits": "Traits",
|
||||
"features": "Features",
|
||||
"spells": "Spells",
|
||||
"prep-u": "PREP",
|
||||
"school:-u": "SCHOOL:",
|
||||
"abjuration": "Abjuration",
|
||||
"conjuration": "Conjuration",
|
||||
"divination": "Divination",
|
||||
"enchantment": "Enchantment",
|
||||
"evocation": "Evocation",
|
||||
"illusion": "Illusion",
|
||||
"necromancy": "Necromancy",
|
||||
"transmutation": "Transmutation",
|
||||
"ritual": "RITUAL",
|
||||
"ritual-l": "ritual",
|
||||
"range:-u": "RANGE:",
|
||||
"range:": "Range:",
|
||||
"components:-u": "COMPONENTS:",
|
||||
"components:": "Components:",
|
||||
"spell-component-verbal": "V",
|
||||
"spell-component-somatic": "S",
|
||||
"spell-component-material": "M",
|
||||
"spell-ritual": "R",
|
||||
"spell-concentration": "C",
|
||||
"ruby-dust-place": "ruby dust worth 50gp",
|
||||
"concentration-u": "CONCENTRATION",
|
||||
"concentration": "Concentration",
|
||||
"duration:-u": "DURATION:",
|
||||
"duration:": "Duration:",
|
||||
"difficulty-class-abv": "DC",
|
||||
"output:-u": "OUTPUT:",
|
||||
"spellcard-u": "SPELLCARD",
|
||||
"spell-atk:-u": "SPELL ATTACK:",
|
||||
"none": "None",
|
||||
"dmg:-u": "DAMAGE:",
|
||||
"dmg2:-u": "DAMAGE2:",
|
||||
"healing:-u": "HEALING:",
|
||||
"add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING",
|
||||
"effect:-u": "EFFECT:",
|
||||
"npc-atk-effect-place": "Half damage",
|
||||
"desc:-u": "DESCRIPTION:",
|
||||
"at-higher-lvl:-u": "AT HIGHER LEVELS:",
|
||||
"at-higher-lvl": "At Higher Levels",
|
||||
"higher-lvl-cast": "Higher Level Cast",
|
||||
"leg-actions": "Legendary Actions",
|
||||
"leg-actions-desc": "The <span name=\"attr_npc_name\"></span> can take <span name=\"attr_npc_legendary_actions\"></span> legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The <span name=\"attr_npc_name\"></span> regains spent legendary actions at the start of its turn.",
|
||||
"atk-range-place": "5 ft.",
|
||||
"atk-target-place": "One target",
|
||||
"atk-dmg-type-place": "slashing",
|
||||
"atk-dmg-type2-place": "fire",
|
||||
"adv-u": "ADVANTAGE",
|
||||
"norm-u": "NORMAL",
|
||||
"disadv-u": "DISADVANTAGE",
|
||||
"core-u": "CORE",
|
||||
"bio-u": "BIO",
|
||||
"spells-u": "SPELLS",
|
||||
"feats-u": "FEATS",
|
||||
"review-u": "REVIEW",
|
||||
"char-name-u": "CHARACTER NAME",
|
||||
"artificer": "Artificer",
|
||||
"barbarian": "Barbarian",
|
||||
"bard": "Bard",
|
||||
"cleric": "Cleric",
|
||||
"druid": "Druid",
|
||||
"fighter": "Fighter",
|
||||
"monk": "Monk",
|
||||
"paladin": "Paladin",
|
||||
"ranger": "Ranger",
|
||||
"rogue": "Rogue",
|
||||
"sorcerer": "Sorcerer",
|
||||
"warlock": "Warlock",
|
||||
"wizard": "Wizard",
|
||||
"class-level-u": "CLASS & LEVEL",
|
||||
"background-u": "BACKGROUND",
|
||||
"background": "Background",
|
||||
"race-u": "RACE",
|
||||
"alignment-u": "ALIGNMENT",
|
||||
"alignment": "Alignment:",
|
||||
"exp-pts-u": "EXPERIENCE POINTS",
|
||||
"inspiration-u": "INSPIRATION",
|
||||
"prof-bonus-u": "PROFICIENCY BONUS",
|
||||
"strength": "Strength",
|
||||
"strength-save": "Strength Save",
|
||||
"dexterity": "Dexterity",
|
||||
"dexterity-save": "Dexterity Save",
|
||||
"constitution": "Constitution",
|
||||
"constitution-save": "Constitution Save",
|
||||
"intelligence": "Intelligence",
|
||||
"intelligence-save": "Intelligence Save",
|
||||
"wisdom": "Wisdom",
|
||||
"wisdom-save": "Wisdom Save",
|
||||
"charisma": "Charisma",
|
||||
"charisma-save": "Charisma Save",
|
||||
"saving-throws-u": "SAVING THROWS",
|
||||
"acrobatics-core": "Acrobatics <span>(Dex)</span>",
|
||||
"animal_handling-core": "Animal Handling <span>(Wis)</span>",
|
||||
"arcana-core": "Arcana <span>(Int)</span>",
|
||||
"athletics-core": "Athletics <span>(Str)</span>",
|
||||
"deception-core": "Deception <span>(Cha)</span>",
|
||||
"history-core": "History <span>(Int)</span>",
|
||||
"insight-core": "Insight <span>(Wis)</span>",
|
||||
"intimidation-core": "Intimidation <span>(Cha)</span>",
|
||||
"investigation-core": "Investigation <span>(Int)</span>",
|
||||
"medicine-core": "Medicine <span>(Wis)</span>",
|
||||
"nature-core": "Nature <span>(Int)</span>",
|
||||
"perception-core": "Perception <span>(Wis)</span>",
|
||||
"performance-core": "Performance <span>(Cha)</span>",
|
||||
"persuasion-core": "Persuasion <span>(Cha)</span>",
|
||||
"religion-core": "Religion <span>(Int)</span>",
|
||||
"sleight_of_hand-core": "Sleight of Hand <span>(Dex)</span>",
|
||||
"stealth-core": "Stealth <span>(Dex)</span>",
|
||||
"survival-core": "Survival <span>(Wis)</span>",
|
||||
"pass-wis-u": "PASSIVE WISDOM (PERCEPTION)",
|
||||
"tool-u": "TOOL",
|
||||
"pro-u": "PRO",
|
||||
"attr-u": "ATTRIBUTE",
|
||||
"prof-bonus:-u": "PROFICIENCY BONUS:",
|
||||
"prof-u": "PROFICIENT",
|
||||
"proficency-u": "PROFICIENCY",
|
||||
"expertise-u": "EXPERTISE",
|
||||
"jack-of-all-u": "JACK OF ALL TRADES",
|
||||
"attr:-u": "ATTRIBUTE:",
|
||||
"tool-prof-u": "TOOL PROFICIENCIES",
|
||||
"weapon-proficiencies-u": "WEAPON PROFICIENCIES",
|
||||
"other-prof-langs-u": "OTHER PROFICIENCIES & LANGUAGES",
|
||||
"prof-langs-u": "PROFICIENCIES & LANGUAGES",
|
||||
"init": "Initiative",
|
||||
"init-u": "INITIATIVE",
|
||||
"hp-max-u": "Hit Point Maximum",
|
||||
"hp-current-u": "CURRENT HIT POINTS",
|
||||
"hp-temp-u": "TEMPORARY HIT POINTS",
|
||||
"total": "Total",
|
||||
"hit-dice-u": "HIT DICE",
|
||||
"successes-u": "SUCCESSES",
|
||||
"failures-u": "FAILURES",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"death-saves-u": "DEATH SAVES",
|
||||
"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
|
||||
"exhaustion-u": "EXHAUSTION LEVEL",
|
||||
"exhaustion-0": "No effect",
|
||||
"exhaustion-1": "Disadvantage on ability checks",
|
||||
"exhaustion-2": "Speed halved",
|
||||
"exhaustion-3": "Disadvantage on attack rolls and saving throws",
|
||||
"exhaustion-4": "Hit point maximum halved",
|
||||
"exhaustion-5": "Speed reduced to 0",
|
||||
"exhaustion-6": "Death",
|
||||
"atk-u": "ATK",
|
||||
"dmg-type-u": "DAMAGE/TYPE",
|
||||
"attack:-u": "ATTACK:",
|
||||
"proficient-u": "PROFICIENT",
|
||||
"range-place": "Self (60-foot cone)",
|
||||
"magic-bonus:-u": "MAGIC BONUS:",
|
||||
"crit-range-u": "CRIT RANGE:",
|
||||
"damage:-u": "DAMAGE:",
|
||||
"dmg-type-place": "Slashing",
|
||||
"crit:-u": "CRIT:",
|
||||
"damage2:-u": "DAMAGE2:",
|
||||
"saving-throw:-u": "SAVING THROW:",
|
||||
"vs-dc:-u": "VS DC:",
|
||||
"spell-u": "SPELL",
|
||||
"flat-u": "FLAT",
|
||||
"save": "Save",
|
||||
"save-effect:-u": "SAVE EFFECT:",
|
||||
"save-effect-place": "half damage",
|
||||
"ammunition:-u": "AMMUNITION:",
|
||||
"ammunition-place": "Arrows",
|
||||
"description:-u": "DESCRIPTION:",
|
||||
"description:": "Description:",
|
||||
"description-place": "Up to 2 creatures within 5 feet",
|
||||
"atk-spellcasting-u": "ATTACKS & SPELLCASTING",
|
||||
"copper-piece-u": "CP",
|
||||
"silver-piece-u": "SP",
|
||||
"electrum-piece-u": "EP",
|
||||
"gold-piece-u": "GP",
|
||||
"platinum-piece-u": "PP",
|
||||
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.",
|
||||
"item-name-u": "ITEM NAME",
|
||||
"equipped-u": "EQUIPPED",
|
||||
"use-as-resource-u": "USE AS A RESOURCE",
|
||||
"prop:-u": "PROP:",
|
||||
"mods:-u": "MODS:",
|
||||
"total-weight-u": "TOTAL WEIGHT",
|
||||
"immobile-u": "IMMOBILE",
|
||||
"heavily-encumbered-u": "HEAVILY ENCUMBERED",
|
||||
"encumbered-u": "ENCUMBERED",
|
||||
"over-carrying-cap-u": "OVER CARRYING CAPACITY",
|
||||
"equipment-u": "EQUIPMENT",
|
||||
"personality-traits-u": "PERSONALITY TRAITS",
|
||||
"ideals-u": "IDEALS",
|
||||
"bonds-u": "BONDS",
|
||||
"flaws-u": "FLAWS",
|
||||
"class-resource-u": "CLASS RESOURCE",
|
||||
"other-resource-u": "OTHER RESOURCE",
|
||||
"feats-traits-u": "FEATURES & TRAITS",
|
||||
"age-u": "AGE",
|
||||
"size-u": "SIZE",
|
||||
"size": "Size",
|
||||
"height-u": "HEIGHT",
|
||||
"weight-u": "WEIGHT",
|
||||
"eye-u": "EYES",
|
||||
"skin-u": "SKIN",
|
||||
"hair-u": "HAIR",
|
||||
"char-appearance-u": "CHARACTER APPEARANCE",
|
||||
"char-backstory-u": "CHARACTER BACKSTORY",
|
||||
"allies-orgs-u": "ALLIES & ORGANIZATIONS",
|
||||
"add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS",
|
||||
"feat-u": "FEAT",
|
||||
"treasure-u": "TREASURE",
|
||||
"spell-save-dc-u": "SPELL SAVE DC",
|
||||
"cantrips-u": "CANTRIPS",
|
||||
"ritual-u": "RITUAL",
|
||||
"casting-time:-u": "CASTING TIME:",
|
||||
"casting-time:": "Casting Time:",
|
||||
"at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:",
|
||||
"half-dmg-place": "Half damage",
|
||||
"hit-die:-u": "HIT DIE:",
|
||||
"initiative-mod:-u": "INITIATIVE MODIFIER:",
|
||||
"glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:",
|
||||
"glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:",
|
||||
"glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:",
|
||||
"pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:",
|
||||
"death-save-mod:-u": "DEATH SAVE MODIFIER:",
|
||||
"magic-caster-lvl:-u": "MAGIC CASTER LEVEL:",
|
||||
"halfling-luck-u": "HALFLING LUCK",
|
||||
"arcane-fighter-u": "ARCANE FIGHTER",
|
||||
"arcane-rogue-u": "ARCANE ROGUE",
|
||||
"class-options-u": "CLASS OPTIONS (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"class:-u": "CLASS:",
|
||||
"subclass:-u": "SUBCLASS:",
|
||||
"race:-u": "RACE:",
|
||||
"subrace:-u": "SUBRACE:",
|
||||
"subrace": "Subrace:",
|
||||
"subrace-ability-increase": "Subrace Ability Score Increase:",
|
||||
"2nd-class:-u": "2ND CLASS:",
|
||||
"lvl:-u": "LEVEL:",
|
||||
"3rd-class:-u": "3RD CLASS:",
|
||||
"4th-class:-u": "4TH CLASS:",
|
||||
"mutliclass-opts-u": "MULTICLASS OPTIONS",
|
||||
"use-cust-class-u": "USE CUSTOM CLASS",
|
||||
"class-name:-u": "CLASS NAME:",
|
||||
"spellcasting-ability:-u": "SPELLCASTING ABILITY:",
|
||||
"spell-slots:-u": "SPELL SLOTS:",
|
||||
"spell-full-u": "FULL (Cleric, Druid, Wizard)",
|
||||
"spell-half-u": "HALF (Paladin, Ranger)",
|
||||
"spell-third-u": "THIRD (Arcane Fighter/Rogue)",
|
||||
"cust-class-opts": "CUSTOM CLASS OPTIONS",
|
||||
"normal": "Normal",
|
||||
"expirtise": "Expertise",
|
||||
"skill-opts-u": "SKILL OPTIONS",
|
||||
"version": "v",
|
||||
"always-roll-adv": "Always Roll Advantage",
|
||||
"toggle-roll-adv": "Advantage Toggle",
|
||||
"query-roll-adv": "Query Advantage",
|
||||
"never-roll-adv": "Never Roll Advantage",
|
||||
"never-whisper-roll": "Never Whisper Rolls",
|
||||
"query-whisper-roll": "Query Whisper",
|
||||
"always-whisper-roll": "Always Whisper Rolls",
|
||||
"never-roll-dmg": "Don't Auto Roll Damage",
|
||||
"always-roll-dmg": "Auto Roll Damage & Crit",
|
||||
"add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:",
|
||||
"on": "On",
|
||||
"off": "Off",
|
||||
"inventory:-u": "INVENTORY:",
|
||||
"compendium-compatible": "Compendium Compatible",
|
||||
"simple": "Simple",
|
||||
"encumbrance:-u": "ENCUMBRANCE:",
|
||||
"ammo-tracking:-u": "AMMO TRACKING:",
|
||||
"general-opts-u": "GENERAL OPTIONS",
|
||||
"transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
|
||||
"transition-text-highlight": "Please make a copy of your game before you use this tool.",
|
||||
"choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM",
|
||||
"community-sheet-u": "COMMUNITY SHEET",
|
||||
"shaped-sheet-u": "SHAPED SHEET",
|
||||
"transition-opts-u": "TRANSITION OPTIONS",
|
||||
"portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License",
|
||||
"api-required-title": "Try it now with easy one click API installation available with your Pro subscription.",
|
||||
"api-required-u": "(API REQUIRED)",
|
||||
"spell_dc_mod:-u": "SPELL SAVE DC MOD:",
|
||||
"custom_ac:-u": "CUSTOM AC:",
|
||||
"npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.",
|
||||
"npc-pc": "NPC/PC",
|
||||
"roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.",
|
||||
"whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
|
||||
"auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
|
||||
"add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
|
||||
"inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
|
||||
"encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
|
||||
"ammo-tracking-info": "Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
|
||||
"dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING",
|
||||
"dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
|
||||
"cd-bar1-value:-u": "BAR 1 VALUE:",
|
||||
"cd-bar1-max:-u": "BAR 1 MAX:",
|
||||
"cd-bar1-link:-u": "BAR 1 LINK:",
|
||||
"cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
|
||||
"cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
|
||||
"cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar2-value:-u": "BAR 2 VALUE:",
|
||||
"cd-bar2-max:-u": "BAR 2 MAX:",
|
||||
"cd-bar2-link:-u": "BAR 2 LINK:",
|
||||
"cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
|
||||
"cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
|
||||
"cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar3-value:-u": "BAR 3 VALUE:",
|
||||
"cd-bar3-max:-u": "BAR 3 MAX:",
|
||||
"cd-bar3-link:-u": "BAR 3 LINK:",
|
||||
"cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
|
||||
"cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
|
||||
"cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
|
||||
"npc-name-in-rolls:-u": "NPC NAME IN ROLLS:",
|
||||
"show": "Show",
|
||||
"hide": "Hide",
|
||||
"npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.",
|
||||
"public:-u": "PUBLIC",
|
||||
"to-gm:-u": "TO <span class='togm'>GM</span>",
|
||||
"toggle-roll-whisper": "Whisper Toggle",
|
||||
"attribute-opts-u": "ATTRIBUTE OPTIONS",
|
||||
"save-opts-u": "SAVE OPTIONS",
|
||||
"by-level": "By Level (Default)",
|
||||
"prof-die": "Proficency Die (DMG)",
|
||||
"custom": "Custom",
|
||||
"core-die-roll:-u": "CORE DIE ROLL:",
|
||||
"has-attack-u": "HAS AN ATTACK",
|
||||
"variant-phb": "Variant (PHB p176)",
|
||||
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
|
||||
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
|
||||
"automatic": "Automatic",
|
||||
"cantrip-progression:-u": "CANTRIP PROGRESSION",
|
||||
"cantrip-dice-u": "CANTRIP DICE",
|
||||
"cantrip-beam-u": "CANTRIP BEAM",
|
||||
"slots_total-u": "SLOTS TOTAL",
|
||||
"slots_remaining-u": "SLOTS REMAINING",
|
||||
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
|
||||
"spell_slot_modifiers-u": "SPELL SLOT MODIFIERS",
|
||||
"lvl-u": "LEVEL",
|
||||
"include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:",
|
||||
"token_size-u": "TOKEN SIZE",
|
||||
"add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE",
|
||||
"initiative-style:-u": "INITIATIVE STYLE:",
|
||||
"query-attr-u": "QUERY ATTRIBUTE",
|
||||
"custom-skills-u": "CUSTOM SKILLS",
|
||||
"weapon-u": "WEAPON",
|
||||
"armor-u": "ARMOR",
|
||||
"other-u": "OTHER",
|
||||
"source:-u": "SOURCE:",
|
||||
"source-type:-u": "SOURCE TYPE:",
|
||||
"racial": "Racial",
|
||||
"class": "Class",
|
||||
"feat": "Feat",
|
||||
"feats": "Feats",
|
||||
"other": "Other",
|
||||
"partial": "Partial",
|
||||
"show_all": "Show All",
|
||||
"cr_only": "C&R Only",
|
||||
"spell-icons:-u": "SPELL ICONS:",
|
||||
"custom-pb:-u": "CUSTOM PROFICIENCY BONUS:",
|
||||
"show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD",
|
||||
"show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD",
|
||||
"show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD",
|
||||
"show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD",
|
||||
"global-attack-u": "GLOBAL ATTACK MODIFIER",
|
||||
"global-damage-u": "GLOBAL DAMAGE MODIFIER",
|
||||
"global-save-u": "GLOBAL SAVE MODIFIER",
|
||||
"global-skill-u": "GLOBAL SKILL MODIFIER",
|
||||
"global-damage": "Global Damage Modifier",
|
||||
"core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
|
||||
"pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
|
||||
"global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
|
||||
"global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
|
||||
"global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
|
||||
"global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
|
||||
"auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
|
||||
"simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||||
"simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||||
"init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
|
||||
"b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
|
||||
"footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
|
||||
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
|
||||
"are_you_sure": "Are you sure you want to turn this character into a ",
|
||||
"yes": "Yes",
|
||||
"next": "Next",
|
||||
"cancel": "Cancel",
|
||||
"cancel-u": "CANCEL",
|
||||
"choose": "Choose",
|
||||
"innate:-u": "INNATE:",
|
||||
"mod:-u": "MOD:",
|
||||
"hpmods:-u": "HP MODIFIERS:",
|
||||
"charmancer-welcome": "Welcome to the Charactermancer!",
|
||||
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"get-started": "Get started by clicking Next.",
|
||||
"opt-out-u": "OPT OUT",
|
||||
"charmancer-compendium": "Your Compendium Awaits.",
|
||||
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"charmancer-choose-race": "Choose a Race:",
|
||||
"charmancer-custom-race-name": "Custom Race Name:",
|
||||
"charmancer-custom-subclass-name:": "Custom sublass Name:",
|
||||
"charmancer-additional-cantrips": "Additional Cantrips",
|
||||
"charmancer-additional-lvl-1-spells": "Additional Level 1 Spells",
|
||||
"suggested-abilities": "Suggested Abilities: ",
|
||||
"class-spellcasting": "Class Spellcasting Ability: ",
|
||||
"ability-score-increase": "Ability Score Increase:",
|
||||
"lawful-good": "Lawful Good",
|
||||
"neutral-good": "Neutral Good",
|
||||
"chaotic-good": "Chaotic Good",
|
||||
"lawful-neutral": "Lawful Neutral",
|
||||
"neutral": "Neutral",
|
||||
"chaotic-neutral": "Chaotic Neutral",
|
||||
"lawful-evil": "Lawful Evil",
|
||||
"neutral-evil": "Neutral Evil",
|
||||
"chaotic-evil": "Chaotic Evil",
|
||||
"tiny": "Tiny",
|
||||
"small": "Small",
|
||||
"medium": "Medium",
|
||||
"large": "Large",
|
||||
"huge": "Huge",
|
||||
"age": "Age:",
|
||||
"gargantuan": "Gargantuan",
|
||||
"step1-equipment": "Step 5: Equipment",
|
||||
"equipment-from-background": "Equipment from Background",
|
||||
"equipment-from-class": "Equipment from Class",
|
||||
"class-equipment": "Class Equipment",
|
||||
"starting-wealth": "Starting Wealth (PHB)",
|
||||
"starting-gold:": "Starting Gold:",
|
||||
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
|
||||
"standard-array": "Standard Array",
|
||||
"roll-for-stats": "Roll for Stats",
|
||||
"standard-roll": "Roll 4d6, drop lowest",
|
||||
"charmancer-cancel-heading": "Where would you like to go, traveler?",
|
||||
"continue-charmancer": "Continue Charactermancer",
|
||||
"save_progress_and_exit": "Save and Exit",
|
||||
"cancel_charactermancer": "Discard and exit",
|
||||
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
|
||||
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
|
||||
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
|
||||
"point-buy": "Point Buy",
|
||||
"available-points:": "Available Points: ",
|
||||
"equipment-choice-text": "How would you like to choose your equipment?",
|
||||
"charmancer-start": "Start",
|
||||
"clear-abilities": "Clear Assignment",
|
||||
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
||||
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
||||
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
|
||||
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
|
||||
"return-to:": "Return to: ",
|
||||
"do_you_want_mancer": "How do you want to create this character?",
|
||||
"no": "No",
|
||||
"global-ac-u": "GLOBAL AC MODIFIER",
|
||||
"show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD",
|
||||
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
|
||||
"manual": "Edit sheet direclty",
|
||||
"npc-new": "Create an NPC",
|
||||
"mancer-confirm-yes": "Use the Charactermancer",
|
||||
"allow-shields-u": "ALLOW SHIELDS?",
|
||||
"levels-u": "LEVELS",
|
||||
"features-u": "FEATURES",
|
||||
"asi-u": "ABILITY SCORE INCREASE / FEATS",
|
||||
"charmancer-leveler-what-is": "The Charactermancer is a step-by-step process that makes leveling up a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"charmancer-leveler-level-info1": "Your existing class levels have been pre-populated for you. By default your primary class has been set to be increased by one level. You can change how many levels to increase below, as well as adding a new multiclass.",
|
||||
"charmancer-leveler-level-info2": "In each class section you'll have the option to take the average number of hit points or to roll randomly, choose class features for the levels you're advancing, and choose your subclass if appropriate.",
|
||||
"charmancer-leveler-spells-info": "Listed here are the current spells your character already knows. If you gained access to more spells during your advancement you will be able to select them below. Check next to the spells you wish to learn. The Charactermancer will help you pick the right number of spells and from the correct list. If your class has the option to swap out spells, you can do so by unselecting currently known spells which will allow you to select new ones in their place.",
|
||||
"total-level-u": "TOTAL LEVEL",
|
||||
"main-class-level-u": "MAIN CLASS LEVEL",
|
||||
"class-2-level-u": "CLASS 2 LEVEL",
|
||||
"class-3-level-u": "CLASS 3 LEVEL",
|
||||
"class-4-level-u": "CLASS 4 LEVEL",
|
||||
"levels:-u": "LEVELS:",
|
||||
"warning-leveler_start-u": "ATTENTION - YOU CANNOT LAUNCH THE CHARACTERMANCER LEVEL UP UNTIL YOU HAVE A CLASS, LEVEL, AND HP SET FOR LEVEL ONE. PLEASE RUN THE CHARACTERMANCER CREATOR FIRST. THE LEVEL UP TOOL DOESN'T WORK WITH CUSTOM CLASSES OR IF THE MULTICLASS OPTIONS ARE SET UP INCORRECTLY.",
|
||||
"charmancer-leveler-custom-class-warning": "The Level Up tool does not support custom classes at this time.",
|
||||
"charmancer-welcome-lp": "Welcome to Charactermancer Level Up!",
|
||||
"charmancer-leveler-what-is-lp": "Look at you, with all that experience. Now it's time to claim your reward. You'll walk through the step-by-step process to make a few decisions, and your character will be at the next level in no time. Changes are saved as you move through the process, but if you change your mind, you'll need to revisit the steps and choices that come after.",
|
||||
"charmancer-compendium-detail-lp": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD, Player's Handbook, and Guildmasters' Guide to Ravnica. Xanathar's Guide to Everything will be supported in the coming weeks. You can add the Player's Handbook and Guildmasters' Guide to Ravnica to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"roll:-u": "ROLL:",
|
||||
"roll": "Roll",
|
||||
"prerequisite:": "Prerequisite:",
|
||||
"back": "BACK",
|
||||
"back-to-top": "Back to Top",
|
||||
"choose-a-class:": "Choose a Class:",
|
||||
"custom-class-name:": "Custom Class Name",
|
||||
"charmancer-class-features:": "Class Features: ",
|
||||
"charmancer-subclass-features:": "Subclass Features:",
|
||||
"hit-die:": "Hit Die:",
|
||||
"average": "Average",
|
||||
"hp-u": "HP",
|
||||
"saving-throw-proficiency": "Saving Throw Proficiency",
|
||||
"armor": "Armor",
|
||||
"equipment": "Equipment:",
|
||||
"language": "Language",
|
||||
"skill": "Skill",
|
||||
"tool": "Tool",
|
||||
"weapon": "Weapon",
|
||||
"add-another-feature": "Add Another Feature",
|
||||
"add-another-proficiency": "Add Another Proficiency",
|
||||
"innate-spellcasting:": "Innate Spellcasting:",
|
||||
"spellcasting-ability": "Spellcasting Ability:",
|
||||
"number-of-cantrips": "Number of Cantrips:",
|
||||
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
|
||||
"spell-list": "Spell List:",
|
||||
"done": "Done",
|
||||
"ability-score-method": "Ability Score Method:",
|
||||
"select-your-choices": "Select Your Choices:",
|
||||
"input-your-scores": "Input Your Scores:",
|
||||
"choose-background": "Choose a Background:",
|
||||
"personality-traits": "Personality Traits",
|
||||
"ideal": "Ideal",
|
||||
"bond": "Bond",
|
||||
"flaw": "Flaw",
|
||||
"you-have-chosen-starting-gold": "You have chosen starting gold and do not get equipment from your background.",
|
||||
"you-have-created-custom-class": "You have created a custom class; you can add equipment to the character sheet after you have finished the Charactermancer.",
|
||||
"arcane-is-mystery": "The Arcane is a mystery to you.",
|
||||
"your-character-dont-have-spells-this-lvl": "Your character doesn't have spells at this level. Click “Next” to review your character!",
|
||||
"charmancer-a-feat-represents": "A feat represents accomplishment, grit, determination, and expertise. It is the reward for hard work.",
|
||||
"you-really-havent-done": "You really haven't done that much yet",
|
||||
"review-your-choices": "Review your choices:",
|
||||
"race": "Race",
|
||||
"abilities": "Abilities",
|
||||
"bio": "Bio",
|
||||
"name-background": "Name:",
|
||||
"building-your-character": "Building your character...",
|
||||
"charmancer-only-choice-left-is-on-or": "The only choice left is to press on or turn back. If you're editing an existing character, all your existing data will be lost into the void when you apply your changes.",
|
||||
"apply-changes": "Apply Changes",
|
||||
"pick-your-equipment": "Pick your equipment",
|
||||
"you-havent-chosen-background": "You have not yet selected a background.",
|
||||
"you-havent-selected-class": "You have not yet selected a class.",
|
||||
"ability-score": "Ability Score",
|
||||
"you-can-increase-two-abilites": "You can increase two of your abilities by 1, or one of your abilities by 2",
|
||||
"before-leveling": "Before Leveling",
|
||||
"after-leveling": "After Leveling",
|
||||
"charmancer-removed-spells-marked-pt1": "Removed spells will be marked with a <span>r</span> symbol so you can find it easily if you change your mind."
|
||||
}
|
||||
@@ -0,0 +1,684 @@
|
||||
{
|
||||
"skills-list": "Akrobatik,Arkana,Athletik,Darstellung,Einschüchtern,Einsicht,Fingerfertigkeit,Geschichtswissen,Heimlichkeit,Informationen sammeln,Medizin,Mit Tieren umgehen,Naturkunde,Religion,Täuschen,Überlebenskunst,Überreden,Wahrnehmung",
|
||||
"npc-options-u": "NSC OPTIONEN",
|
||||
"name-u": "NAME",
|
||||
"npc-type-u": "NSC Typ",
|
||||
"npc-type-place": "Mittlerer Teufel, beliebige Böse Gesinnung",
|
||||
"armor-class-u": "RÜSTUNGSKLASSE",
|
||||
"class-u": "KLASSE",
|
||||
"type-u": "TYP",
|
||||
"abilities-u": "ATTRIBUTE",
|
||||
"npc-armor-place": "Schuppenpanzer",
|
||||
"hit-points-u": "TREFFERPUNKTE",
|
||||
"formula-u": "FORMEL",
|
||||
"speed-u": "BEW.RATE",
|
||||
"npc-speed-place": "9 m., fliegend 18 m.",
|
||||
"attributes-u": "ATTRIBUTE",
|
||||
"str-u": "STE",
|
||||
"dex-u": "GES",
|
||||
"con-u": "KON",
|
||||
"int-u": "INT",
|
||||
"wis-u": "WEI",
|
||||
"cha-u": "CHA",
|
||||
"saves-u": "RETTUNGSWÜRFE",
|
||||
"skills-u": "FERTIGKEITEN",
|
||||
"acrobatics-u": "AKROBATIK",
|
||||
"animal_handling-u": "Mit Tieren umgehen",
|
||||
"arcana-u": "ARKANA",
|
||||
"athletics-u": "ATHLETIK",
|
||||
"deception-u": "TÄUSCHEN",
|
||||
"history-u": "GESCHICHTE",
|
||||
"insight-u": "MOTIV ERKENNEN",
|
||||
"intimidation-u": "EINSCHÜCHTERN",
|
||||
"investigation-u": "NACHFORSCHUNGEN",
|
||||
"medicine-u": "MEDIZIN",
|
||||
"nature-u": "NATURKUNDE",
|
||||
"perception-u": "WAHRNEHMUNG",
|
||||
"performance-u": "AUFTRETEN",
|
||||
"persuasion-u": "ÜBERZEUGEN",
|
||||
"religion-u": "RELIGION",
|
||||
"sleight_of_hand-u": "FINGERFERTIGKEIT",
|
||||
"stealth-u": "HEIMLICHKEIT",
|
||||
"survival-u": "ÜBERLEBENSKUNST",
|
||||
"damage-vuln-u": "Schaden Verwundbarkeit",
|
||||
"npc-dmg-vuln-place": "Feuer",
|
||||
"damage-res-u": "Schadensresistenzen",
|
||||
"npc-dmg-res-place": "Kälte",
|
||||
"damage-imm-u": "Schadensimmunitäten",
|
||||
"npc-dmg-imm-place": "Blitz, Donner",
|
||||
"cond-imm-u": "Konditions-Immunitäten",
|
||||
"npc-cond-imm-place": "Verzaubert",
|
||||
"senses-u": "SINNE",
|
||||
"npc-senses-place": "Dunkelsicht 36 m., passive Wahrnehmung 16",
|
||||
"langs-u": "SPRACHEN",
|
||||
"lang-u": "SPRACHE",
|
||||
"npc-langs-place": "Schrecken, Gemein, Infernal",
|
||||
"challenge-u": "Herausforderung",
|
||||
"xp-u": "EP",
|
||||
"spellcast-npc-u": "Zaubernder NSC",
|
||||
"spell-ability-u": "Zauber Fähigkeit",
|
||||
"none-u": "Keine",
|
||||
"strength-u": "STÄRKE",
|
||||
"strength-save-u": "Stärke Rettungswurf",
|
||||
"dexterity-u": "GESCHICK",
|
||||
"dexterity-save-u": "GESCHICKLICHKEIT RW",
|
||||
"constitution-u": "KONSTITUTION",
|
||||
"constitution-save-u": "KONSTITUTION RW",
|
||||
"intelligence-u": "INTELLIGENZ",
|
||||
"intelligence-save-u": "INTELLIGENZ RW",
|
||||
"wisdom-u": "WEISHEIT",
|
||||
"wisdom-save-u": "WEISHEIT RW",
|
||||
"charisma-u": "CHARISMA",
|
||||
"charisma-save-u": "CHARISMA RW",
|
||||
"spell-dc-u": "ZAUBER SG",
|
||||
"spell-atk-bonus-u": "ZAUBER ANGRIFFSBONUS",
|
||||
"has-reaction-u": "hat Reaktionen",
|
||||
"leg-actions:-u": "Legendäre Aktionen:",
|
||||
"gen-opts-u": "ALLGEMEINE EINSTELLUNGEN",
|
||||
"npc-u": "NSC",
|
||||
"roll-queries:-u": "WURF ABFRAGE:",
|
||||
"always-adv": "Immer Vorteil Würfeln",
|
||||
"adv-toggle": "Vorteil auswählen",
|
||||
"query-adv": "Vorteil abfragen",
|
||||
"never-adv": "Nie Vorteil Würfeln",
|
||||
"whisp-rolls-gm:-u": "WURF DEM SL FLÜSTERN:",
|
||||
"never-whisp": "Niemals geflüsterte Würfe",
|
||||
"query-whisp": "Flüstern abfragen",
|
||||
"always-whisp": "Immer geflüsterte Würfe",
|
||||
"auto-dmg-roll:-u": "Schaden automatisch würfeln:",
|
||||
"never-dmg": "Schaden nicht automatisieren",
|
||||
"always-dmg": "Schaden & Kritische Treffer automatisieren",
|
||||
"ac": "Rüstungsklasse",
|
||||
"hp": "TREFFERPUNKTE",
|
||||
"speed": "BEW. RATE",
|
||||
"language-proficiencies": "Sprachfertigkeiten:",
|
||||
"skill-proficiencies": "Geschick Fertigkeiten:",
|
||||
"weapon-proficiencies": "Waffenfertigkeiten",
|
||||
"armor-proficiencies": "Rüstungsfertigkeiten:",
|
||||
"tool-proficiencies": "Werkzeug Kenntnisse:",
|
||||
"saving-throw": "Rettungswürfe",
|
||||
"str": "Str",
|
||||
"dex": "Ges",
|
||||
"con": "Kon",
|
||||
"int": "Int",
|
||||
"wis": "Wei",
|
||||
"cha": "Cha",
|
||||
"skills": "Fertigkeiten",
|
||||
"acrobatics": "Akrobatik",
|
||||
"animal_handling": "Mit Tieren umgehen",
|
||||
"arcana": "Arkane Kunde",
|
||||
"athletics": "Athletik",
|
||||
"deception": "Täuschen",
|
||||
"history": "Geschichte",
|
||||
"insight": "Motiv erkennen",
|
||||
"intimidation": "Einschüchtern",
|
||||
"investigation": "Nachforschungen",
|
||||
"medicine": "Medizin",
|
||||
"nature": "Naturkunde",
|
||||
"perception": "Wahrnehmung",
|
||||
"performance": "Auftreten",
|
||||
"persuasion": "Überreden",
|
||||
"religion": "Religion",
|
||||
"sleight_of_hand": "Fingerfertigkeit",
|
||||
"stealth": "Heimlichkeit",
|
||||
"survival": "Überlebenskunst",
|
||||
"dmg-vuln": "Schadens-Verwundbarkeiten",
|
||||
"dmg-res": "Schadensresistenzen",
|
||||
"dmg-imm": "Schadensimmunitäten",
|
||||
"cond-imm": "Konditions-Immunitäten",
|
||||
"senses": "Sinne",
|
||||
"langs": "Sprachen",
|
||||
"challenge": "Herausforderung",
|
||||
"npc-trait-name-place": "Falsches Äußeres",
|
||||
"npc-trait-desc-place": "wenn der Drache versagt ...",
|
||||
"actions": "Aktionen",
|
||||
"adv": "Vorteil",
|
||||
"norm": "Normal",
|
||||
"disadv": "Nachteil",
|
||||
"name:-u": "NAME:",
|
||||
"attack-u": "ANGRIFF",
|
||||
"type:-u": "Typ:",
|
||||
"melee": "Nahkampf",
|
||||
"ranged": "Fernkampf",
|
||||
"range-reach:-u": "Reichweite:",
|
||||
"range-reach-place": "1,5 m.",
|
||||
"to-hit:-u": "TREFFERBONUS:",
|
||||
"target:-u": "ZIEL:",
|
||||
"target:": "Ziel:",
|
||||
"to-hit-place": "Ein Ziel",
|
||||
"on-hit:-u": "Bei Treffer:",
|
||||
"on-hit-place": "Hieb",
|
||||
"on-hit2:-u": "Bei Treffer 2:",
|
||||
"on-hit-2-place": "Feuer",
|
||||
"hit:": "Treffer:",
|
||||
"reactions": "Reaktionen",
|
||||
"npc-repeating-name-place": "Parrieren.",
|
||||
"npc-repeating-desc-place": "Die Kreatur addiert 2 zu ihrer RK gegen...",
|
||||
"traits": "Wesenszüge",
|
||||
"features": "Merkmale",
|
||||
"spells": "Zauber",
|
||||
"prep-u": "Vorbereitet",
|
||||
"school:-u": "Schule:",
|
||||
"abjuration": "Bannzauber",
|
||||
"conjuration": "Beschwörung",
|
||||
"divination": "Erkenntniszauber",
|
||||
"enchantment": "Verzauberung",
|
||||
"evocation": "Hervorrufung",
|
||||
"illusion": "Illusion",
|
||||
"necromancy": "Nekromantie",
|
||||
"transmutation": "Verwandlung",
|
||||
"ritual": "Ritual",
|
||||
"ritual-l": "Ritual",
|
||||
"range:-u": "Reichweite:",
|
||||
"range:": "Reichweite:",
|
||||
"components:-u": "Komponenten:",
|
||||
"components:": "Komponenten:",
|
||||
"spell-component-verbal": "V",
|
||||
"spell-component-somatic": "G",
|
||||
"spell-component-material": "M",
|
||||
"spell-ritual": "R",
|
||||
"spell-concentration": "C",
|
||||
"ruby-dust-place": "Rubinstaub für 50 g",
|
||||
"concentration-u": "Konzentration",
|
||||
"concentration": "Konzentration",
|
||||
"duration:-u": "Dauer:",
|
||||
"duration:": "Dauer:",
|
||||
"difficulty-class-abv": "SG",
|
||||
"output:-u": "Ausgabe:",
|
||||
"spellcard-u": "Zauberkarte",
|
||||
"spell-atk:-u": "Angriffszauber:",
|
||||
"none": "Keine",
|
||||
"dmg:-u": "Schaden:",
|
||||
"dmg2:-u": "Schaden2:",
|
||||
"healing:-u": "Heilung:",
|
||||
"add-ability-mod-u": "addier Fähigkeitsmodifikator zu Schaden oder Heilung",
|
||||
"effect:-u": "Effekt:",
|
||||
"npc-atk-effect-place": "Halber Schaden",
|
||||
"desc:-u": "Beschreibung:",
|
||||
"at-higher-lvl:-u": "In Höheren Stufen:",
|
||||
"at-higher-lvl": "In Höheren Stufen",
|
||||
"higher-lvl-cast": "Höhere Zauberstufe",
|
||||
"leg-actions": "Legendäre Aktionen",
|
||||
"leg-actions-desc": "Der <span name=\"attr_npc_name\"></span> kann aus den folgenden Legendäre Aktionen auswählen: <span name=\"attr_npc_legendary_actions\"></span>. Nur eine Legendäre Aktion kann zu jeder Zeit aktiv sein und auschließlich am Ende des Zugs einer anderen Kreatur benutzt werden. Der <span name=\"attr_npc_name\"></span> regeneriert Legendäre Aktionen zu Beginn seines Zugs.",
|
||||
"atk-range-place": "1,5 m.",
|
||||
"atk-target-place": "Ein Ziel",
|
||||
"atk-dmg-type-place": "Hieb",
|
||||
"atk-dmg-type2-place": "Feuer",
|
||||
"adv-u": "Vorteil",
|
||||
"norm-u": "Normal",
|
||||
"disadv-u": "Nachteil",
|
||||
"core-u": "Kern",
|
||||
"bio-u": "Bio",
|
||||
"spells-u": "Zauber",
|
||||
"feats-u": "TALENTE",
|
||||
"review-u": "REVIEW",
|
||||
"char-name-u": "Charaktername",
|
||||
"artificer": "Erfinder",
|
||||
"barbarian": "Barbar",
|
||||
"bard": "Barde",
|
||||
"cleric": "Kleriker",
|
||||
"druid": "Druide",
|
||||
"fighter": "Kämpfer",
|
||||
"monk": "Mönch",
|
||||
"paladin": "Paladin",
|
||||
"ranger": "Waldläufer",
|
||||
"rogue": "Schurke",
|
||||
"sorcerer": "Zauberer",
|
||||
"warlock": "Hexer",
|
||||
"wizard": "Magier",
|
||||
"class-level-u": "Klasse & Stufe",
|
||||
"background-u": "Hintergrund",
|
||||
"background": "Hintergrund",
|
||||
"race-u": "Rasse",
|
||||
"alignment-u": "Gesinnung",
|
||||
"alignment": "Gesinnung:",
|
||||
"exp-pts-u": "Erfahrungspunkte",
|
||||
"inspiration-u": "Inspiration",
|
||||
"prof-bonus-u": "KOMPETENZBONUS",
|
||||
"strength": "Stärke",
|
||||
"strength-save": "Stärke Rettungswurf",
|
||||
"dexterity": "Geschicklichkeit",
|
||||
"dexterity-save": "Geschicklichkeit Rettungswurf",
|
||||
"constitution": "Konstitution",
|
||||
"constitution-save": "Konstitution Rettungswurf",
|
||||
"intelligence": "Intelligenz",
|
||||
"intelligence-save": "Intelligenz Rettungswurf",
|
||||
"wisdom": "Weisheit",
|
||||
"wisdom-save": "Weisheit Rettungswurf",
|
||||
"charisma": "Charisma",
|
||||
"charisma-save": "Charisma Rettungswurf",
|
||||
"saving-throws-u": "Rettungswürfe",
|
||||
"acrobatics-core": "Akrobatik <span>(Ges)</span>",
|
||||
"animal_handling-core": "Mit Tieren umgehen <span>(Wei)</span>",
|
||||
"arcana-core": "Arkana <span>(Int)</span>",
|
||||
"athletics-core": "Athletik <span>(Str)</span>",
|
||||
"deception-core": "Täuschen <span>(Cha)</span>",
|
||||
"history-core": "Geschichte <span>(Int)</span>",
|
||||
"insight-core": "Einsicht <span>(Wei)</span>",
|
||||
"intimidation-core": "Einschüchtern <span>(Cha)</span>",
|
||||
"investigation-core": "Nachforschen <span>(Int)</span>",
|
||||
"medicine-core": "Medizin <span>(Wei)</span>",
|
||||
"nature-core": "Naturkunde <span>(Int)</span>",
|
||||
"perception-core": "Wahrnehmung <span>(Wei)</span>",
|
||||
"performance-core": "Darbietung <span>(Cha)</span>",
|
||||
"persuasion-core": "Überreden <span>(Cha)</span>",
|
||||
"religion-core": "Religion <span>(Int)</span>",
|
||||
"sleight_of_hand-core": "Fingerfertigkeit <span>(Ges)</span>",
|
||||
"stealth-core": "Heimlichkeit <span>(Ges)</span>",
|
||||
"survival-core": "Überlebenskunst <span>(Wei)</span>",
|
||||
"pass-wis-u": "Passive Weisheit (Wahrnehmung)",
|
||||
"tool-u": "Werkzeug",
|
||||
"pro-u": "Beg",
|
||||
"attr-u": "Attribute",
|
||||
"prof-bonus:-u": "KOMPETENZBONUS:",
|
||||
"prof-u": "GEÜBT",
|
||||
"proficency-u": "FÄHIGKEIT",
|
||||
"expertise-u": "Sachverstand",
|
||||
"jack-of-all-u": "Vielfältig begabt",
|
||||
"attr:-u": "Attribute:",
|
||||
"tool-prof-u": "WERKZEUGFERTIGKEITEN",
|
||||
"weapon-proficiencies-u": "WAFFENFERTIGKEITEN",
|
||||
"other-prof-langs-u": "WEITERE FERTIGKEITEN & SPRACHEN",
|
||||
"prof-langs-u": "FERTIGKEITEN & SPRACHEN",
|
||||
"init": "Initiative",
|
||||
"init-u": "Initiative",
|
||||
"hp-max-u": "Trefferpunkte Maximum",
|
||||
"hp-current-u": "Aktuelle Trefferpunkte",
|
||||
"hp-temp-u": "Temporäre Trefferpunkte",
|
||||
"total": "Gesamt",
|
||||
"hit-dice-u": "Trefferwürfel",
|
||||
"successes-u": "Erfolge",
|
||||
"failures-u": "Misserfolge",
|
||||
"death-save-u": "RW gegen Tod",
|
||||
"death-saves-u": "RW gegen Tod",
|
||||
"exhaustion-setting-u": "ERSCHÖPFUNGSZUSTAND ANZEIGEN:",
|
||||
"exhaustion-u": "ERSCHÖPFUNG-STUFE",
|
||||
"exhaustion-0": "Keine Wirkung",
|
||||
"exhaustion-1": "Nachteil auf Fähigkeitschecks",
|
||||
"exhaustion-2": "Geschwindigkeit halbiert",
|
||||
"exhaustion-3": "Nachteil auf Angriffswürfe & Rettungswürfe",
|
||||
"exhaustion-4": "Trefferpunkte-Maximum halbiert",
|
||||
"exhaustion-5": "Bew. reduziert auf 0",
|
||||
"exhaustion-6": "Tod",
|
||||
"atk-u": "Angr",
|
||||
"dmg-type-u": "Schaden/Typ",
|
||||
"attack:-u": "Angriff:",
|
||||
"proficient-u": "Begabt",
|
||||
"range-place": "Selbst (18 meter kegel)",
|
||||
"magic-bonus:-u": "Magie Bonus:",
|
||||
"crit-range-u": "Krit Reichweite:",
|
||||
"damage:-u": "Schaden:",
|
||||
"dmg-type-place": "Hieb",
|
||||
"crit:-u": "Krit:",
|
||||
"damage2:-u": "Schaden2:",
|
||||
"saving-throw:-u": "Rettungswurf:",
|
||||
"vs-dc:-u": "vs. SG:",
|
||||
"spell-u": "Zauber",
|
||||
"flat-u": "Gerundet",
|
||||
"save": "Rettungswurf",
|
||||
"save-effect:-u": "Rettungswurf Effekt:",
|
||||
"save-effect-place": "Halber Schaden",
|
||||
"ammunition:-u": "Munition:",
|
||||
"ammunition-place": "Pfeile",
|
||||
"description:-u": "Beschreibung:",
|
||||
"description:": "Description:",
|
||||
"description-place": "Bis zu 2 Kreaturen innerhalb 1,5m",
|
||||
"atk-spellcasting-u": "Angriff & Zaubern",
|
||||
"copper-piece-u": "KM",
|
||||
"silver-piece-u": "SM",
|
||||
"electrum-piece-u": "EM",
|
||||
"gold-piece-u": "GM",
|
||||
"platinum-piece-u": "PM",
|
||||
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">Achtung: Mehrere Rüstungen und Schilde wurden hinzugefügt und die Rüstungsklasse kann nicht korrekt kalkuliert werden. Entferne die multiplen Ausrüstungsgegenstände.",
|
||||
"item-name-u": "Gegenstandsname",
|
||||
"equipped-u": "Ausgerüstet",
|
||||
"use-as-resource-u": "Als Ressource benutzen",
|
||||
"prop:-u": "Eigenschaften:",
|
||||
"mods:-u": "Modifikationen:",
|
||||
"total-weight-u": "Gesamtgewicht",
|
||||
"immobile-u": "Unbeweglich",
|
||||
"heavily-encumbered-u": "Überlastet",
|
||||
"encumbered-u": "Belastet",
|
||||
"over-carrying-cap-u": "Über der Tragekapazität",
|
||||
"equipment-u": "Ausrüstung",
|
||||
"personality-traits-u": "Persönlichkeitsmerkmale",
|
||||
"ideals-u": "Ideale",
|
||||
"bonds-u": "Bindungen",
|
||||
"flaws-u": "Makel",
|
||||
"class-resource-u": "Klassenressource",
|
||||
"other-resource-u": "andere Ressource",
|
||||
"feats-traits-u": "Fähigkeiten & Eigenschaften",
|
||||
"age-u": "Alter",
|
||||
"size-u": "Größe",
|
||||
"size": "Größe",
|
||||
"height-u": "Körpergröße",
|
||||
"weight-u": "Gewicht",
|
||||
"eye-u": "Augenfarbe",
|
||||
"skin-u": "Hautfarbe",
|
||||
"hair-u": "Haarfarbe",
|
||||
"char-appearance-u": "Charakter Aussehen",
|
||||
"char-backstory-u": "Charakter Hintergrundgeschichte",
|
||||
"allies-orgs-u": "Verbündete & Fraktionen",
|
||||
"add-feats-traits-u": "Zusätzliche Fähigkeiten & Eigenschaften",
|
||||
"feat-u": "TALENTE",
|
||||
"treasure-u": "Vermögen",
|
||||
"spell-save-dc-u": "ZAUBER-RW-SG",
|
||||
"cantrips-u": "Zaubertricks",
|
||||
"ritual-u": "Ritual",
|
||||
"casting-time:-u": "Zauberzeit:",
|
||||
"casting-time:": "Zauberzeit:",
|
||||
"at-higher-lvl-dmg:-u": "Höhere Stufe Zauberschaden:",
|
||||
"half-dmg-place": "Halber Schaden",
|
||||
"hit-die:-u": "Trefferwürfel:",
|
||||
"initiative-mod:-u": "Initiative Modifikator:",
|
||||
"glob-saving-mod:-u": "Globaler Rettungswurf Modifikator:",
|
||||
"glob-ac-mod:-u": "Globaler Rüstungsklassen Modifikator:",
|
||||
"glob-atk-mod:-u": "Globaler Zauberangriff Modifikator:",
|
||||
"pass-perc-mod:-u": "Passiver Wahrnehmungsmodifikator:",
|
||||
"death-save-mod:-u": "RW TOD MODIFIKATOR:",
|
||||
"magic-caster-lvl:-u": "Zauberwirker Stufe:",
|
||||
"halfling-luck-u": "Halblingsglück",
|
||||
"arcane-fighter-u": "Arkaner Kämpfer",
|
||||
"arcane-rogue-u": "Arkaner Schurke",
|
||||
"class-options-u": "Klassen Optionen <input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">",
|
||||
"class:-u": "KLASSE:",
|
||||
"subclass:-u": "UNTERKLASSE:",
|
||||
"race:-u": "VOLK:",
|
||||
"subrace:-u": "UNTERRASSE:",
|
||||
"subrace": "Unterklasse:",
|
||||
"subrace-ability-increase": "Unterklasse Attributs Werterhöhung:",
|
||||
"2nd-class:-u": "2te Klasse:",
|
||||
"lvl:-u": "Stufe:",
|
||||
"3rd-class:-u": "3te Klasse:",
|
||||
"4th-class:-u": "4te Klasse:",
|
||||
"mutliclass-opts-u": "MULTIKLASSE EINSTELLUNGEN",
|
||||
"use-cust-class-u": "Eigene Klasse benutzen",
|
||||
"class-name:-u": "Klassenname:",
|
||||
"spellcasting-ability:-u": "Zauber Fähigkeit:",
|
||||
"spell-slots:-u": "Zauberslots:",
|
||||
"spell-full-u": "Voll (Kleriker, Druide, Magier)",
|
||||
"spell-half-u": "Halb (Paladin, Waldläufer)",
|
||||
"spell-third-u": "Drittel (Arkaner Kämpfer, Schurke)",
|
||||
"cust-class-opts": "EIGENE KLASSE EINSTELLUNGEN",
|
||||
"normal": "Normal",
|
||||
"expirtise": "Sachverstand",
|
||||
"skill-opts-u": "FERTIGKEITSEINSTELLUNGEN",
|
||||
"version": "v",
|
||||
"always-roll-adv": "Immer Vorteil Würfeln",
|
||||
"toggle-roll-adv": "Vorteil auswählen",
|
||||
"query-roll-adv": "Vorteil abfragen",
|
||||
"never-roll-adv": "Nie Vorteil Würfeln",
|
||||
"never-whisper-roll": "Nie Flüstern",
|
||||
"query-whisper-roll": "Flüstern abfragen",
|
||||
"always-whisper-roll": "Immer Flüstern",
|
||||
"never-roll-dmg": "Schaden nicht automatisieren",
|
||||
"always-roll-dmg": "Schaden & Kritische Treffer automatisieren",
|
||||
"add-char-to-templates:-u": "Füge Charaktername dem Template hinzu:",
|
||||
"on": "An",
|
||||
"off": "Aus",
|
||||
"inventory:-u": "Inventar:",
|
||||
"compendium-compatible": "Kompendium Kompatibel",
|
||||
"simple": "Einfach",
|
||||
"encumbrance:-u": "BELASTUNG:",
|
||||
"ammo-tracking:-u": "Munitionsverfolgung:",
|
||||
"general-opts-u": "ALLGEMEINE EINSTELLUNGEN",
|
||||
"transition-text": "Beim anklicken einer der unteren Bilder werden die Daten deines aktuellen Blatts umformatiert. Diese Änderungen sind permanent und können nicht rückgängig gemacht werden.",
|
||||
"transition-text-highlight": "Bitte erstelle eine Kopie deines Spiels bevor du dieses Werkzeug benutzst.",
|
||||
"choose-sheet-transfer": "Wähle das Blatt von dem aus du transferierst",
|
||||
"community-sheet-u": "Gruppenblatt",
|
||||
"shaped-sheet-u": "Angepasstes Blatt",
|
||||
"transition-opts-u": "Übertragungsoptionen",
|
||||
"portions-sheet-utilize": "Teile dieses Blatts benutzen Inhalte des System Referenz Dokuments 5.0 unter der OGL Lizenz. Betrachte die OGL Lizenz und Kopierschutz Richtlinien. https://wiki.roll20.net/SRD_5.0_OGL_License",
|
||||
"api-required-title": "Probier es jetzt aus, mit einfacher Ein-Klick API Installation, verfügbar mit deiner Pro-Abbonement.",
|
||||
"api-required-u": "(API benötigt)",
|
||||
"spell_dc_mod:-u": "ZAUBER-RW SG-MOD:",
|
||||
"custom_ac:-u": "Angepasste RK:",
|
||||
"npc-info": "Die NSC Option sorgt dafür das neu erstellte Charaktere automatisch als NSC Blatt erstellt werden. Nützlich wenn die Spielercharaktere bereits erstellt wurden und alle weiteren Blätter hauptsächlich Nicht-Spieler-Charaktere repräsentieren.",
|
||||
"npc-pc": "NSC/SC",
|
||||
"roll-queries-info": "D20 Würfe werden nach gewählter Option ausgegeben. Immer Vorteil rollen ist die Standardeinstellung und es werden zwei D20 bei jedem Wurf gerollt, mit der Erwartung das, wenn weder Vorteil noch Nachteil existiert, der Linke Wurf zählt. Die Vorteil auswählen Option fügt 3 neue Schaltflächen oben auf dem Blatt ein, so dass je nach Situation Vorteil oder Nachteil eingestellt werden können. Vorteil Abrufen sorgt dafür das bei jedem Wurf das Blatt abfragt ob Vor- oder Nachteil existiert. Nie Vorteil würfeln würfelt immer einen einzelnen D20, mit der Erwartung das Spieler von selbst ein zweites Mal rollen wenn sie Vor- oder Nachteil haben.",
|
||||
"whisp-rolls-gm-info": "Alle Blatt Würfe werden standardmäßig an alle Spieler im Chat gesendet. Die Flüstern Abfragen Option fragt bei jedem Wurf ob dieser nur an dich Privat und den Spielleiter gesendet werden soll oder nicht. Immer Flüstern Würfe werden ausschließlich an dich und den Spielleiter gesandt.",
|
||||
"auto-dmg-roll-info": "Standardmäßig wird Angriffsschaden nicht ausgewürfelt bis der Treffer bestätigt wurde. Schaden wird vom Chat aus gewürfelt in dem du auf den Namen des Angriffs in der rechten Seitenleiste klickst, welcher dann den Schaden darstellt. Diese Standardmethode ist kompatibel mit 3D Würfeln. Optional kannst du auch Automatisch Schaden und Kritische Treffer würfeln lassen - was sofort beim Trefferwurf gleich möglichen Schaden auswürfelt um Zeit zu sparen.",
|
||||
"add-char-to-templates-info": "Charakternamen werden standardmäßig nicht zum Wurf Template im Chat hinzugefügt, sondern nur Spielernamen. Beim aktivieren dieser Funktion wird der Charakternamen statt dem Spielername dem Template im Chat hinzugefügt, was nützlich ist wenn Spieler mehrere Charaktere repräsentieren.",
|
||||
"inventory-info": "Charakter Inventar ist standardmäßig die komplexe Version welche kompatibel mit dem Roll20 5E Kompendium ist. Dies beinhaltet klare Gegenstandsanzahl/Gewicht, Gewicht und Beladungsverfolgung, sortiert RK Kalkulation, generiert automatisch Angriffe und mehr. Die Simple Option fügt dagegen Textfelder hinzu in der Spieler ihre Ausrüstung manuell eintragen können, mit mehr Kontrolle über ihr Blatt.",
|
||||
"encumbrance-info": "Der Charakterbogen verwendet die Belastungs-Variante auf Seite 176 des Spielerhandbuchs. Die Aus-Option deaktiviert diese variable Regel und benutzt nur die einfache Über-dem-Limit Gewichtsprüfung.",
|
||||
"ammo-tracking-info": "Ermöglicht automatische Munitionsanzahl mit dem <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5te Edition OGL des Roll20 Companion API Scripts</a>",
|
||||
"dungeons-and-dragons-styling": "Dungeons & Dragons Stil",
|
||||
"dungeons-and-dragons-styling-info": "Aktiviert Dungeons & Dragons Stil sowohl für die Charakterblätter als auch Wurf Templates. Diese Option wird automatisch auf alle Charakterblätter angewendet und kann nicht separat ausgewählt werden.",
|
||||
"cd-bar1-value:-u": "LEISTE 1 WERT:",
|
||||
"cd-bar1-max:-u": "LEISTE 1 MAX:",
|
||||
"cd-bar1-link:-u": "LEISTE 1 LINK:",
|
||||
"cd-bar1-value-desc:-u": "Standard-Tokens die über das Kompendium auf den virtuellen Tisches gesetzt werden, erhalten den Wert des gewählten Attributs auf Leiste 1.",
|
||||
"cd-bar1-max-desc:-u": "Standard-Tokens die über das Kompendium auf den virtuellen Tisches gesetzt werden, setzen das Max des gewählten Attributs auf Leiste 1 max.",
|
||||
"cd-bar1-link-desc:-u": "Aus dem Compendium erstellte Standard-Token des virtuellen Tischs werden mit dem entsprechenden Attribut auf Feld 1 vorbelegt. Wird diese Option gesetzt, werden alle anderen Bar-Einstellungen überschrieben.",
|
||||
"cd-bar2-value:-u": "LEISTE 2 WERT:",
|
||||
"cd-bar2-max:-u": "LEISTE 2 MAX:",
|
||||
"cd-bar2-link:-u": "LEISTE 2 LINK:",
|
||||
"cd-bar2-value-desc:-u": "Standard-Tokens die über das Kompendium auf den virtuellen Tisches gesetzt werden, erhalten den Wert des gewählten Attributs auf Leiste 2.",
|
||||
"cd-bar2-max-desc:-u": "Standard-Tokens die über das Kompendium auf den virtuellen Tisches gesetzt werden, setzen das Max des gewählten Attributs auf Leiste 2 max.",
|
||||
"cd-bar2-link-desc:-u": "Aus dem Compendium erstellte Standard-Token des virtuellen Tischs werden mit dem entsprechenden Attribut auf Feld 2 vorbelegt. Wird diese Option gesetzt, werden alle anderen Bar-Einstellungen überschrieben.",
|
||||
"cd-bar3-value:-u": "LEISTE 3 WERT:",
|
||||
"cd-bar3-max:-u": "LEISTE 3 MAX:",
|
||||
"cd-bar3-link:-u": "LEISTE 3 LINK:",
|
||||
"cd-bar3-value-desc:-u": "Standard-Tokens die über das Kompendium auf den virtuellen Tisches gesetzt werden, erhalten den Wert des gewählten Attributs auf Leiste 3.",
|
||||
"cd-bar3-max-desc:-u": "Standard-Tokens die über das Kompendium auf den virtuellen Tisches gesetzt werden, setzen das Max des gewählten Attributs auf Leiste 3 max.",
|
||||
"cd-bar3-link-desc:-u": "Aus dem Compendium erstellte Standard-Token des virtuellen Tischs werden mit dem entsprechenden Attribut auf Feld 3 vorbelegt. Wird diese Option gesetzt, werden alle anderen Bar-Einstellungen überschrieben.",
|
||||
"npc-name-in-rolls:-u": "NSC-NAMEN BEI WÜRFEN:",
|
||||
"show": "Anzeigen",
|
||||
"hide": "Verbergen",
|
||||
"npc-name-in-rolls-desc:-u": "Bei NSC-Würfelergebnissen, anzeigen oder verbergen des NSC-Namens.",
|
||||
"public:-u": "ÖFFENTL.",
|
||||
"to-gm:-u": "AN <span class='togm'>SL</span>",
|
||||
"toggle-roll-whisper": "Flüstern Umschalter",
|
||||
"attribute-opts-u": "ATTRIBUTSEINSTELLUNGEN",
|
||||
"save-opts-u": "RETTUNGSWURF EINSTELLUNGEN",
|
||||
"by-level": "Durch Stufe (Standard)",
|
||||
"prof-die": "Fertigkeits Wurf (SLH)",
|
||||
"custom": "Eigenes",
|
||||
"core-die-roll:-u": "CORE WÜRFELWURF:",
|
||||
"has-attack-u": "HAT EINEN ANGRIFF",
|
||||
"variant-phb": "Variante (PHB p176)",
|
||||
"carrying-capacity-mod:-u": "TRAGFÄHIGKEIT-MODIFIZIERER:",
|
||||
"armor-class-tracking:-u": "RÜSTUNGKLASSE VERFOLGEN:",
|
||||
"automatic": "Automatisch",
|
||||
"cantrip-progression:-u": "ZAUBERTRICK FORTSCHRITT",
|
||||
"cantrip-dice-u": "ZAUBERTRICK WÜRFEL",
|
||||
"cantrip-beam-u": "ZAUBERTRICK BALKEN",
|
||||
"slots_total-u": "POSITIONEN GESAMT",
|
||||
"slots_remaining-u": "POSITIONEN VERBLEIBEND",
|
||||
"level-calculations:-u": "AUTOM. STUFENBERECHNUNGEN:",
|
||||
"spell_slot_modifiers-u": "ZAUBERPOSITIONS MODIFIKATOREN",
|
||||
"lvl-u": "STUFE",
|
||||
"include_spell_desc:-u": "ENTHÄLT BEIM ANGRIFF ZAUBERBESCHREIBUNG:",
|
||||
"token_size-u": "TOKEN GRÖßE",
|
||||
"add-dex-tiebreaker-u": "GESCHICKLICHKEIT BEI INITIATIVE BERÜCKSICHTIGEN",
|
||||
"initiative-style:-u": "INITIATIVE STIL:",
|
||||
"query-attr-u": "ABFRAGE ATTRIBUT",
|
||||
"custom-skills-u": "EIGENE FÄHIGKEITEN",
|
||||
"weapon-u": "WAFFE",
|
||||
"armor-u": "RÜSTUNG",
|
||||
"other-u": "ANDERE",
|
||||
"source:-u": "QUELLE:",
|
||||
"source-type:-u": "QUELLTYP:",
|
||||
"racial": "Volk",
|
||||
"class": "Klasse",
|
||||
"feat": "Talent",
|
||||
"feats": "Taten",
|
||||
"other": "Sonstiges",
|
||||
"partial": "Teilweise",
|
||||
"show_all": "Alle anzeigen",
|
||||
"cr_only": "C&R Allein",
|
||||
"spell-icons:-u": "SPRUCHSYMBOL:",
|
||||
"custom-pb:-u": "EIGENER GEÜBTHEITSBONUS:",
|
||||
"show-global-attack-field-u": "ALLG. ANGRIFFSMODIFIKATIONSFELD ANZEIGEN",
|
||||
"show-global-damage-field-u": "ANZEIGEN GLOBALES SCHADENSMODIFIKATORFELD",
|
||||
"show-global-save-field-u": "ALLG. RETTUNGSWURFMODIFIKATIONSFELD ANZEIGEN",
|
||||
"show-global-skill-field-u": "ALLG. FERTIGKEITSMODIFIKATIONSFELD ANZEIGEN",
|
||||
"global-attack-u": "ALLG. ANGRIFFSMODIFIKATOR",
|
||||
"global-damage-u": "ALLG. SCHADENSMODIFIKATOR",
|
||||
"global-save-u": "ALLG. RETTUNGSWURFMODIFIKATOR",
|
||||
"global-skill-u": "ALLG. FERTIGKEITSMODIFIKATOR",
|
||||
"global-damage": "Allg. Schadensmodifikator",
|
||||
"core-die-roll-info": "Das Wechseln des Hauptwürfels ersetzt den normalen 1W20, der mit fast allen Würfen verbunden ist, durch einen Zufallsgenerator deiner Wahl, etwa 2W10 oder 3W6.",
|
||||
"pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
|
||||
"global-save-info": "Erstellt ein benutzerdefiniertes allg. Modifikatorfeld zum Speichern unterhalb des Abschnitts RETTUNGSWÜRFE. Alles, was dort eingetragen wird, wird auf einen Rettungswurf angewendet. Perfekt für regelmäßige, aber nicht dauerhafte Boni wie den Segens-Zauber.",
|
||||
"global-skill-info": "Erstellt ein benutzerdefiniertes allg. Modifikatorfeld zum Speichern unterhalb des Abschnitts FERTIGKEITEN. Alles, was dort eingetragen wird, wird auf einen Rettungswurf angewendet. Perfekt für regelmäßige, aber nicht dauerhafte Boni wie den Guidance-Zauber.",
|
||||
"global-attack-info": "Erstellt ein benutzerdefiniertes Angriffsmodifikatorfeld zum Speichern unterhalb des Abschnitts ANGRIFF UND ZAUBERN. Alles, was dort eingetragen wird, wird auf einen Angriffswurf angewendet. Perfekt für regelmäßige, aber nicht dauerhafte Boni wie den Segens-Zauber.",
|
||||
"global-damage-info": "Erstellt ein benutzerdefiniertes Schadensmodifikatorfeld zum Speichern unterhalb des Abschnitts ANGRIFF UND ZAUBERN. Alles, was dort eingetragen wird, wird auf einen Schadenswurf angewendet. Perfekt für regelmäßige, aber nicht dauerhafte Boni wie beim Hinterhältigen Angriff.",
|
||||
"auto-level-calc-info": "Standardmäßig werden beim Ändern der Charakterstufe automatisch Zauberplätze und Würfel festgelegt. Durch Ändern dieser Einstellung auf \"Aus\" wird dieses Verhalten verhindert.",
|
||||
"simple-traits-info": "Der Abschnitt FÄHIGKEITEN UND EIGENSCHAFTEN enthält standardmäßig den komplexen Stil, der mit dem Roll20 5E-Kompendium kompatibel ist. Die einfache Option bietet ein Textfeld für Spieler, die mehr manuelle Kontrolle über das Charakterblatt wünschen.",
|
||||
"simple-proficiencies-info": "Der Abschnitt SONSTIGE EIGENSCHAFTEN UND SPRACHEN enthält standardmäßig den komplexen Stil, der mit dem Roll20 5E-Kompendium kompatibel ist. Die einfache Option bietet ein Textfeld für Spieler, die mehr manuelle Kontrolle über das Charakterblatt wünschen.",
|
||||
"init-tiebreaker-info": "Fügt die Geschicklichkeit des Charakters als Dezimalzahl zum Initiativbonus hinzu, um die Reihenfolgen besser zu bestimmen.",
|
||||
"b-custom-info": "Wenn der Geübtheitsbonus auf \"Benutzerdefiniert\" eingestellt ist, verwendet der Charakterbogen diesen Wert für den Geübtheitsbonus des Charakters.",
|
||||
"footer-wiki-link": "Weitere Informationen zu diesem Charakterbogen, seiner Funktionalität oder Verwendung findest du in der offiziellen Dokumentation des Roll20-Wikis. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
|
||||
"accepting-drop-u": "AUSWAHL AUS DEM KOMPENDIUM AKZEPTIEREN",
|
||||
"are_you_sure": "Bist du sicher, das dieser Charakter gewandelt wird zu ",
|
||||
"yes": "Ja",
|
||||
"next": "Weiter",
|
||||
"cancel": "Abbrechen",
|
||||
"cancel-u": "ABBRECHEN",
|
||||
"choose": "Wähle",
|
||||
"innate:-u": "ANGEBOREN:",
|
||||
"mod:-u": "MOD:",
|
||||
"hpmods:-u": "TP MODIFIZIERER:",
|
||||
"charmancer-welcome": "Willkommen beim Charactermancer!",
|
||||
"charmancer-what-is": "Der Charactermancer ist ein schrittweiser Prozess, der das Erstellen eines Charakters einfach und effizient macht. Änderungen werden während des Fortschritts gespeichert. Der Charakterbogen wird jedoch nur aktualisiert, wenn der Charactermancer abgeschlossen ist.",
|
||||
"get-started": "Beginne mit einem Klick auf weiter.",
|
||||
"opt-out-u": "OPT OUT",
|
||||
"charmancer-compendium": "Dein Kompendium wartet.",
|
||||
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"charmancer-choose-race": "Wähle eine Rasse:",
|
||||
"charmancer-custom-race-name": "Eigener Rassenname:",
|
||||
"charmancer-custom-subclass-name:": "Eigener Unterrassenname:",
|
||||
"charmancer-additional-cantrips": "Zusätzliche Zaubertricks",
|
||||
"charmancer-additional-lvl-1-spells": "Zusätzliche Stufe 1 Zauber",
|
||||
"suggested-abilities": "Vorgeschlagene Fähigkeiten: ",
|
||||
"class-spellcasting": "Klassenattribut für Zauberwirker: ",
|
||||
"ability-score-increase": "Attribut Werterhöhung:",
|
||||
"lawful-good": "Rechtschaffend gut",
|
||||
"neutral-good": "Neutral gut",
|
||||
"chaotic-good": "Chaotisch gut",
|
||||
"lawful-neutral": "Rechtschaffend neutral",
|
||||
"neutral": "Neutral",
|
||||
"chaotic-neutral": "Chaotisch neutral",
|
||||
"lawful-evil": "Rechtschaffend böse",
|
||||
"neutral-evil": "Neutral böse",
|
||||
"chaotic-evil": "Chaotisch böse",
|
||||
"tiny": "Winzig",
|
||||
"small": "Klein",
|
||||
"medium": "Mittel",
|
||||
"large": "Groß",
|
||||
"huge": "Riesig",
|
||||
"age": "Alter:",
|
||||
"gargantuan": "Gigantisch",
|
||||
"step1-equipment": "Schritt 5: Ausrüstung",
|
||||
"equipment-from-background": "Ausrüstung gem. Hintergrund",
|
||||
"equipment-from-class": "Ausrüstung von Klasse",
|
||||
"class-equipment": "Klassenausrüstung",
|
||||
"starting-wealth": "Startkapital (SPH)",
|
||||
"starting-gold:": "Start Gold:",
|
||||
"no_class_warning-u": "KEINE KLASSE WURDE AUSGEWÄHLT ODER EINE AUSGEWÄHLTE KLASSE HAT KEINE STANDARDAUSSTATTUNG. AUSRÜSTUNG DER KLASSE KANN ZU DIESEM ZEITPUNKT NICHT AUSGEWÄHLT WERDEN.",
|
||||
"standard-array": "Standard Anordnung",
|
||||
"roll-for-stats": "Würfeln für Werte",
|
||||
"standard-roll": "Würfel 4W6, verwerfe niedrigsten",
|
||||
"charmancer-cancel-heading": "Wohin würdest Du gerne gehen, Reisender?",
|
||||
"continue-charmancer": "Weiter mit Charactermancer",
|
||||
"save_progress_and_exit": "Speichern und beenden",
|
||||
"cancel_charactermancer": "Verwerfen und beenden",
|
||||
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
|
||||
"mancer-opts-u": "CHARACTERMANCER EINSTELLUNGEN",
|
||||
"relaunch-lvl1mancer-u": "STUFE 1 CHARAKTERMANCER STARTEN (KANN NICHT RÜCKGÄNGIG GEMACHT WERDEN)",
|
||||
"point-buy": "Punkte kaufen",
|
||||
"available-points:": "Verfügbare Punkte: ",
|
||||
"equipment-choice-text": "Wie möchtest du deine Ausrüstung auswählen?",
|
||||
"charmancer-start": "Start",
|
||||
"clear-abilities": "Zuordnung löschen",
|
||||
"use-charactermancer-for-new:-u": "VERWENDE STUFE 1 CHARAKTERMANCER FÜR NEUE CHARAKTERE:",
|
||||
"use-charactermancer-for-new-info": "Mit dieser Option ist es möglich neue Charaktere der Stufe 1 mit dem Roll20 Charactermancer zu erstellen. Wenn diese Option deaktiviert wird, werden neue Charaktere direkt auf dem Charakterblatt gestartet, wodurch der Charactermancer der Stufe 1 deaktiviert wird, der aber weiterhin manuell über die Registerkarte \"Einstellungen\" des Charakterbogens ausgeführt werden kann.",
|
||||
"feat-pre-check": "Schau genau hin! Voraussetzungen werden nicht automatisch überprüft.",
|
||||
"stats-rolled-hint": "Wir haben deine Würfel gewürfelt! Überprüfe das Chat-Fenster, um deine Ergebnisse im Detail anzuzeigen. Weise die Ergebnisse deinen bevorzugten Attributen zu:",
|
||||
"return-to:": "Zurück zu: ",
|
||||
"do_you_want_mancer": "Wie möchtest du diesen Charakter erstellen?",
|
||||
"no": "Nein",
|
||||
"global-ac-u": "ALLG. RK MODIFIKATOR",
|
||||
"show-global-ac-field-u": "ALLG. RK MODIFIKATIONSFELD ANZEIGEN",
|
||||
"warning-customac-u": "ACHTUNG - EIGENE RK WIRD NICHT VERWENDET. UM EIGENE RK ZU VERWENDEN, KEINE RÜSTUNG ANLEGEN.",
|
||||
"manual": "Edit sheet direclty",
|
||||
"npc-new": "NSC erstellen",
|
||||
"mancer-confirm-yes": "Verwende den Charactermancer",
|
||||
"allow-shields-u": "SCHILDE ERLAUBT?",
|
||||
"levels-u": "STUFEN",
|
||||
"features-u": "MERKMALE",
|
||||
"asi-u": "FERTIGKEITSWERTERHÖHUNG / GROßTATEN",
|
||||
"charmancer-leveler-what-is": "Der Charactermancer ist ein schrittweiser Prozess, der das Erstellen eines Charakters einfach und effizient macht. Änderungen werden während des Fortschritts gespeichert. Der Charakterbogen wird jedoch nur aktualisiert, wenn der Charactermancer abgeschlossen ist.",
|
||||
"charmancer-leveler-level-info1": "Deine vorhandenen Klassenstufen wurden bereits ausgefüllt. Standardmäßig wird deine Primärklasse um eine Stufe erhöht. Du kannst selber bestimmen um wie viel Stufen erhöht werden soll, sowie eine neue Multiklasse hinzufügen.",
|
||||
"charmancer-leveler-level-info2": "In jedem Klassenabschnitt hast du die Möglichkeit, die durchschnittliche Anzahl der Trefferpunkte zu ermitteln oder nach dem Zufallsprinzip zu würfeln, Klassenmerkmale für die Stufe und gegebenenfalls eine Unterklasse auszuwählen.",
|
||||
"charmancer-leveler-spells-info": "Hier sind die aktuellen Zaubersprüche aufgelistet, die dein Charakter bereits kennt. Wenn du während deines Aufstiegs Zugang zu mehr Zaubersprüchen hast, kannst du sie unten auswählen. Aktiviere das Kontrollkästchen neben den Zaubersprüchen, die du lernen möchtest. Der Charactermancer hilft dir dabei, die richtige Anzahl von Zaubersprüchen aus der richtigen Liste auszuwählen. Wenn deine Klasse die Option hat, Zauber auszutauschen, kannst du dies tun, indem du die Auswahl der derzeit bekannten Zauber aufhebst, sodass neue Zauber ausgewählt werden können.",
|
||||
"total-level-u": "GESAMTSTUFEN",
|
||||
"main-class-level-u": "STUFE HAUPTKLASSE",
|
||||
"class-2-level-u": "STUFE KLASSE 2",
|
||||
"class-3-level-u": "STUFE KLASSE 3",
|
||||
"class-4-level-u": "STUFE KLASSE 4",
|
||||
"levels:-u": "STUFEN:",
|
||||
"warning-leveler_start-u": "ACHTUNG - DU KANNST DAS CHARACTERMANCER STUFENAUFSTIEGSTOOL NICHT STARTEN, BIS DER CHARAKTER EINE KLASSE, EINE STUFE UND TP HAT. Bitte führe zuerst den CHARACTERMANCER CREATOR aus. Das Stufenauftstiegs-Tool funktioniert nicht mit benutzerdefinierten Klassen oder wenn die Einstellungen für mehrere Klassen falsch eingestellt sind.",
|
||||
"charmancer-leveler-custom-class-warning": "Das Stufenaufstiegswerkzeug unterstützt z.Z. keine eigenen Klassen.",
|
||||
"charmancer-welcome-lp": "Willkommen beim Charactermancer Stufenaufstieg!",
|
||||
"charmancer-leveler-what-is-lp": "Schau dich an, mit all dieser Erfahrung. Jetzt ist es Zeit, deine Belohnung einzufordern. Du wirst Schritt für Schritt durch den Prozess geführt und ein paar Entscheidungen treffen. Dein Charakter wird in kürzester Zeit auf der nächsten Stufe sein. Änderungen werden gespeichert während du dich durch den Prozess bewegst. Solltest du dich jedoch anders entscheiden, musst du die folgenden Schritte und Optionen erneut ausführen.",
|
||||
"charmancer-compendium-detail-lp": "Der Charactermancer unterstützt derzeit Dungeons & Dragons 5th Edition SRD, Player's Handbook und Guildmasters 'Guide to Ravnica. Xanathars Leitfaden für Alles wird in den kommenden Wochen unterstützt. Du kannst das Handbuch für Spieler und den Leitfaden für Gildenmeister für Ravnica zu deinem Kompendium auf dem Marktplatz hinzufügen oder der Spielbesitzer kann sein Kompendium mit allen Spielern teilen.",
|
||||
"roll:-u": "WURF:",
|
||||
"roll": "Wurf",
|
||||
"prerequisite:": "Voraussetzung:",
|
||||
"back": "ZURÜCK",
|
||||
"back-to-top": "Zurück nach oben",
|
||||
"choose-a-class:": "Wähle eine Klasse:",
|
||||
"custom-class-name:": "Eigener Klassenname",
|
||||
"charmancer-class-features:": "Klassenfähigkeiten: ",
|
||||
"charmancer-subclass-features:": "Unterklassenfähigkeiten:",
|
||||
"hit-die:": "Trefferwürfel:",
|
||||
"average": "Mittel",
|
||||
"hp-u": "TP",
|
||||
"saving-throw-proficiency": "Rettungswurf Fertigkeit",
|
||||
"armor": "Rüstung",
|
||||
"equipment": "Ausrüstung:",
|
||||
"language": "Sprache",
|
||||
"skill": "Fähigkeit",
|
||||
"tool": "Werkzeug",
|
||||
"weapon": "Waffe",
|
||||
"add-another-feature": "Anderes Merkmal hinzufügen",
|
||||
"add-another-proficiency": "Andere Fertigkeit hinzufügen",
|
||||
"innate-spellcasting:": "Angeborenes Zaubertalent:",
|
||||
"spellcasting-ability": "Zauberfähigkeit:",
|
||||
"number-of-cantrips": "Anzahl Zaubertricks:",
|
||||
"number-of-lvl-1-spells": "Anzahl Stufe 1 Zauber:",
|
||||
"spell-list": "Zauberliste:",
|
||||
"done": "Done",
|
||||
"ability-score-method": "Fähigkeitswert Ermittlungsmethode:",
|
||||
"select-your-choices": "Wähle deine Auswahl:",
|
||||
"input-your-scores": "Deine Werte eingeben:",
|
||||
"choose-background": "Hintergrund auswählen:",
|
||||
"personality-traits": "Persönlichkeitsmerkmale",
|
||||
"ideal": "Ideale",
|
||||
"bond": "Banden",
|
||||
"flaw": "Schwäche",
|
||||
"you-have-chosen-starting-gold": "Du hast Startgold gewählt und bekommst keine Ausrüstung von deinem Hintergrund.",
|
||||
"you-have-created-custom-class": "Du habst eine benutzerdefinierte Klasse erstellt. Du kannst auf dem Charakterbogen, nachdem der Charactermancer beendet wurde, Ausrüstung hinzufügen.",
|
||||
"arcane-is-mystery": "Das Arkane ist für dich ein Mysterium.",
|
||||
"your-character-dont-have-spells-this-lvl": "Dein Charakter hat auf dieser Stufe keine Zauber. Klicke \"Next\" um deinen Charakter anzuzeigen!",
|
||||
"charmancer-a-feat-represents": "Eine Heldentat steht für Errungenschaften, Entschlossenheit und Fachwissen. Es ist die Belohnung für harte Arbeit.",
|
||||
"you-really-havent-done": "Du hast wirklich noch nicht so viel getan",
|
||||
"review-your-choices": "Überprüfen deine Auswahl:",
|
||||
"race": "Rasse",
|
||||
"abilities": "Attribute",
|
||||
"bio": "Biografie",
|
||||
"name-background": "Name:",
|
||||
"building-your-character": "Dein Charakter wird erstellt...",
|
||||
"charmancer-only-choice-left-is-on-or": "Du hast die Wahl, drücke weiter oder zurück. Falls du einen bestehenden Charakter editierst, gehen alle deine Daten verloren beim übernehmen der Änderungen.",
|
||||
"apply-changes": "Änderungen übernehmen",
|
||||
"pick-your-equipment": "Wähle deine Ausrüstung",
|
||||
"you-havent-chosen-background": "Du hast bisher noch keinen Hintegrund gewählt.",
|
||||
"you-havent-selected-class": "Du hast bisher noch keine Klasse gewählt.",
|
||||
"ability-score": "Attributswert",
|
||||
"you-can-increase-two-abilites": "Du kannst zwei Attribute um 1 Punkt oder ein Attribut um 2 Punkte erhöhen",
|
||||
"before-leveling": "Vor dem Stufenaufstieg",
|
||||
"after-leveling": "Nach dem Stufenaufstieg",
|
||||
"charmancer-removed-spells-marked-pt1": "Entfernte Zauber werden mit einem <span>r</span> Symbol gekennzeichnet, so findest du diese schneller falls du deine Meinung änderst."
|
||||
}
|
||||
@@ -0,0 +1,684 @@
|
||||
{
|
||||
"skills-list": "acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival",
|
||||
"npc-options-u": "NPC OPTIONS",
|
||||
"name-u": "NAME",
|
||||
"npc-type-u": "NPC TYPE",
|
||||
"npc-type-place": "Medium fiend, any evil alignment",
|
||||
"armor-class-u": "ARMOR CLASS",
|
||||
"class-u": "CLASS",
|
||||
"type-u": "TYPE",
|
||||
"abilities-u": "ABILITIES",
|
||||
"npc-armor-place": "scale mail",
|
||||
"hit-points-u": "HIT POINTS",
|
||||
"formula-u": "FORMULA",
|
||||
"speed-u": "SPEED",
|
||||
"npc-speed-place": "30 ft., fly 60ft.",
|
||||
"attributes-u": "ATTRIBUTES",
|
||||
"str-u": "STR",
|
||||
"dex-u": "DEX",
|
||||
"con-u": "CON",
|
||||
"int-u": "INT",
|
||||
"wis-u": "WIS",
|
||||
"cha-u": "CHA",
|
||||
"saves-u": "SAVES",
|
||||
"skills-u": "SKILLS",
|
||||
"acrobatics-u": "ACROBATICS",
|
||||
"animal_handling-u": "ANIMAL HANDLING",
|
||||
"arcana-u": "ARCANA",
|
||||
"athletics-u": "ATHLETICS",
|
||||
"deception-u": "DECEPTION",
|
||||
"history-u": "HISTORY",
|
||||
"insight-u": "INSIGHT",
|
||||
"intimidation-u": "INTIMIDATION",
|
||||
"investigation-u": "INVESTIGATION",
|
||||
"medicine-u": "MEDICINE",
|
||||
"nature-u": "NATURE",
|
||||
"perception-u": "PERCEPTION",
|
||||
"performance-u": "PERFORMANCE",
|
||||
"persuasion-u": "PERSUASION",
|
||||
"religion-u": "RELIGION",
|
||||
"sleight_of_hand-u": "SLEIGHT OF HAND",
|
||||
"stealth-u": "STEALTH",
|
||||
"survival-u": "SURVIVAL",
|
||||
"damage-vuln-u": "DAMAGE VULNERABILITIES",
|
||||
"npc-dmg-vuln-place": "fire",
|
||||
"damage-res-u": "DAMAGE RESISTANCES",
|
||||
"npc-dmg-res-place": "cold",
|
||||
"damage-imm-u": "DAMAGE IMMUNITIES",
|
||||
"npc-dmg-imm-place": "lightning, thunder",
|
||||
"cond-imm-u": "CONDITION IMMUNITIES",
|
||||
"npc-cond-imm-place": "charmed",
|
||||
"senses-u": "SENSES",
|
||||
"npc-senses-place": "darkvision 120ft., passive Perception 16",
|
||||
"langs-u": "LANGUAGES",
|
||||
"lang-u": "LANGUAGE",
|
||||
"npc-langs-place": "Abyssal, Common, Infernal",
|
||||
"challenge-u": "CHALLENGE",
|
||||
"xp-u": "XP",
|
||||
"spellcast-npc-u": "SPELLCASTING NPC",
|
||||
"spell-ability-u": "SPELLCASTING ABILITY",
|
||||
"none-u": "NONE",
|
||||
"strength-u": "STRENGTH",
|
||||
"strength-save-u": "STRENGTH SAVE",
|
||||
"dexterity-u": "DEXTERITY",
|
||||
"dexterity-save-u": "DEXTERITY SAVE",
|
||||
"constitution-u": "CONSTITUTION",
|
||||
"constitution-save-u": "CONSTITUTION SAVE",
|
||||
"intelligence-u": "INTELLIGENCE",
|
||||
"intelligence-save-u": "INTELLIGENCE SAVE",
|
||||
"wisdom-u": "WISDOM",
|
||||
"wisdom-save-u": "WISDOM SAVE",
|
||||
"charisma-u": "CHARISMA",
|
||||
"charisma-save-u": "CHARISMA SAVE",
|
||||
"spell-dc-u": "SPELL DC",
|
||||
"spell-atk-bonus-u": "SPELL ATTACK BONUS",
|
||||
"has-reaction-u": "HAS REACTIONS",
|
||||
"leg-actions:-u": "LEGENDARY ACTIONS:",
|
||||
"gen-opts-u": "GENERAL OPTIONS",
|
||||
"npc-u": "NPC",
|
||||
"roll-queries:-u": "ROLL QUERIES:",
|
||||
"always-adv": "Always Roll Advantage",
|
||||
"adv-toggle": "Advantage Toggle",
|
||||
"query-adv": "Query Advantage",
|
||||
"never-adv": "Never Roll Advantage",
|
||||
"whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:",
|
||||
"never-whisp": "Never Whisper Rolls",
|
||||
"query-whisp": "Query Whisper",
|
||||
"always-whisp": "Always Whisper Rolls",
|
||||
"auto-dmg-roll:-u": "AUTO DAMAGE ROLL:",
|
||||
"never-dmg": "Don't Auto Roll Damage",
|
||||
"always-dmg": "Auto Roll Damage & Crit",
|
||||
"ac": "Armor Class",
|
||||
"hp": "Hit Points",
|
||||
"speed": "Speed",
|
||||
"language-proficiencies": "Language Proficiencies:",
|
||||
"skill-proficiencies": "Skill Proficiencies:",
|
||||
"weapon-proficiencies": "Weapon Proficiencies",
|
||||
"armor-proficiencies": "Armor Proficiencies:",
|
||||
"tool-proficiencies": "Tool Proficiencies:",
|
||||
"saving-throw": "Saving Throws",
|
||||
"str": "Str",
|
||||
"dex": "Dex",
|
||||
"con": "Con",
|
||||
"int": "Int",
|
||||
"wis": "Wis",
|
||||
"cha": "Cha",
|
||||
"skills": "Skills",
|
||||
"acrobatics": "Acrobatics",
|
||||
"animal_handling": "Animal Handling",
|
||||
"arcana": "Arcana",
|
||||
"athletics": "Athletics",
|
||||
"deception": "Deception",
|
||||
"history": "History",
|
||||
"insight": "Insight",
|
||||
"intimidation": "Intimidation",
|
||||
"investigation": "Investigation",
|
||||
"medicine": "Medicine",
|
||||
"nature": "Nature",
|
||||
"perception": "Perception",
|
||||
"performance": "Performance",
|
||||
"persuasion": "Persuasion",
|
||||
"religion": "Religion",
|
||||
"sleight_of_hand": "Sleight of Hand",
|
||||
"stealth": "Stealth",
|
||||
"survival": "Survival",
|
||||
"dmg-vuln": "Damage Vulnerabilities",
|
||||
"dmg-res": "Damage Resistances",
|
||||
"dmg-imm": "Damage Immunities",
|
||||
"cond-imm": "Condition Immunities",
|
||||
"senses": "Senses",
|
||||
"langs": "Languages",
|
||||
"challenge": "Challenge",
|
||||
"npc-trait-name-place": "False Appearance.",
|
||||
"npc-trait-desc-place": "If the dragon fails...",
|
||||
"actions": "Actions",
|
||||
"adv": "Advantage",
|
||||
"norm": "Normal",
|
||||
"disadv": "Disadvantage",
|
||||
"name:-u": "NAME:",
|
||||
"attack-u": "ATTACK",
|
||||
"type:-u": "TYPE:",
|
||||
"melee": "Melee",
|
||||
"ranged": "Ranged",
|
||||
"range-reach:-u": "RANGE/REACH:",
|
||||
"range-reach-place": "5 ft.",
|
||||
"to-hit:-u": "TO HIT:",
|
||||
"target:-u": "TARGET:",
|
||||
"target:": "Target:",
|
||||
"to-hit-place": "One target",
|
||||
"on-hit:-u": "ON HIT:",
|
||||
"on-hit-place": "slashing",
|
||||
"on-hit2:-u": "ON HIT 2:",
|
||||
"on-hit-2-place": "fire",
|
||||
"hit:": "Hit: ",
|
||||
"reactions": "Reactions",
|
||||
"npc-repeating-name-place": "Parry.",
|
||||
"npc-repeating-desc-place": "The creature adds 2 to its AC against...",
|
||||
"traits": "Traits",
|
||||
"features": "Features",
|
||||
"spells": "Spells",
|
||||
"prep-u": "PREP",
|
||||
"school:-u": "SCHOOL:",
|
||||
"abjuration": "Abjuration",
|
||||
"conjuration": "Conjuration",
|
||||
"divination": "Divination",
|
||||
"enchantment": "Enchantment",
|
||||
"evocation": "Evocation",
|
||||
"illusion": "Illusion",
|
||||
"necromancy": "Necromancy",
|
||||
"transmutation": "Transmutation",
|
||||
"ritual": "RITUAL",
|
||||
"ritual-l": "ritual",
|
||||
"range:-u": "RANGE:",
|
||||
"range:": "Range:",
|
||||
"components:-u": "COMPONENTS:",
|
||||
"components:": "Components:",
|
||||
"spell-component-verbal": "V",
|
||||
"spell-component-somatic": "S",
|
||||
"spell-component-material": "M",
|
||||
"spell-ritual": "R",
|
||||
"spell-concentration": "C",
|
||||
"ruby-dust-place": "ruby dust worth 50gp",
|
||||
"concentration-u": "CONCENTRATION",
|
||||
"concentration": "Concentration",
|
||||
"duration:-u": "DURATION:",
|
||||
"duration:": "Duration:",
|
||||
"difficulty-class-abv": "DC",
|
||||
"output:-u": "OUTPUT:",
|
||||
"spellcard-u": "SPELLCARD",
|
||||
"spell-atk:-u": "SPELL ATTACK:",
|
||||
"none": "None",
|
||||
"dmg:-u": "DAMAGE:",
|
||||
"dmg2:-u": "DAMAGE2:",
|
||||
"healing:-u": "HEALING:",
|
||||
"add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING",
|
||||
"effect:-u": "EFFECT:",
|
||||
"npc-atk-effect-place": "Half damage",
|
||||
"desc:-u": "DESCRIPTION:",
|
||||
"at-higher-lvl:-u": "AT HIGHER LEVELS:",
|
||||
"at-higher-lvl": "At Higher Levels",
|
||||
"higher-lvl-cast": "Higher Level Cast",
|
||||
"leg-actions": "Legendary Actions",
|
||||
"leg-actions-desc": "The <span name=\"attr_npc_name\"></span> can take <span name=\"attr_npc_legendary_actions\"></span> legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The <span name=\"attr_npc_name\"></span> regains spent legendary actions at the start of its turn.",
|
||||
"atk-range-place": "5 ft.",
|
||||
"atk-target-place": "One target",
|
||||
"atk-dmg-type-place": "slashing",
|
||||
"atk-dmg-type2-place": "fire",
|
||||
"adv-u": "ADVANTAGE",
|
||||
"norm-u": "NORMAL",
|
||||
"disadv-u": "DISADVANTAGE",
|
||||
"core-u": "CORE",
|
||||
"bio-u": "BIO",
|
||||
"spells-u": "SPELLS",
|
||||
"feats-u": "FEATS",
|
||||
"review-u": "REVIEW",
|
||||
"char-name-u": "CHARACTER NAME",
|
||||
"artificer": "Artificer",
|
||||
"barbarian": "Barbarian",
|
||||
"bard": "Bard",
|
||||
"cleric": "Cleric",
|
||||
"druid": "Druid",
|
||||
"fighter": "Fighter",
|
||||
"monk": "Monk",
|
||||
"paladin": "Paladin",
|
||||
"ranger": "Ranger",
|
||||
"rogue": "Rogue",
|
||||
"sorcerer": "Sorcerer",
|
||||
"warlock": "Warlock",
|
||||
"wizard": "Wizard",
|
||||
"class-level-u": "CLASS & LEVEL",
|
||||
"background-u": "BACKGROUND",
|
||||
"background": "Background",
|
||||
"race-u": "RACE",
|
||||
"alignment-u": "ALIGNMENT",
|
||||
"alignment": "Alignment:",
|
||||
"exp-pts-u": "EXPERIENCE POINTS",
|
||||
"inspiration-u": "INSPIRATION",
|
||||
"prof-bonus-u": "PROFICIENCY BONUS",
|
||||
"strength": "Strength",
|
||||
"strength-save": "Strength Save",
|
||||
"dexterity": "Dexterity",
|
||||
"dexterity-save": "Dexterity Save",
|
||||
"constitution": "Constitution",
|
||||
"constitution-save": "Constitution Save",
|
||||
"intelligence": "Intelligence",
|
||||
"intelligence-save": "Intelligence Save",
|
||||
"wisdom": "Wisdom",
|
||||
"wisdom-save": "Wisdom Save",
|
||||
"charisma": "Charisma",
|
||||
"charisma-save": "Charisma Save",
|
||||
"saving-throws-u": "SAVING THROWS",
|
||||
"acrobatics-core": "Acrobatics <span>(Dex)</span>",
|
||||
"animal_handling-core": "Animal Handling <span>(Wis)</span>",
|
||||
"arcana-core": "Arcana <span>(Int)</span>",
|
||||
"athletics-core": "Athletics <span>(Str)</span>",
|
||||
"deception-core": "Deception <span>(Cha)</span>",
|
||||
"history-core": "History <span>(Int)</span>",
|
||||
"insight-core": "Insight <span>(Wis)</span>",
|
||||
"intimidation-core": "Intimidation <span>(Cha)</span>",
|
||||
"investigation-core": "Investigation <span>(Int)</span>",
|
||||
"medicine-core": "Medicine <span>(Wis)</span>",
|
||||
"nature-core": "Nature <span>(Int)</span>",
|
||||
"perception-core": "Perception <span>(Wis)</span>",
|
||||
"performance-core": "Performance <span>(Cha)</span>",
|
||||
"persuasion-core": "Persuasion <span>(Cha)</span>",
|
||||
"religion-core": "Religion <span>(Int)</span>",
|
||||
"sleight_of_hand-core": "Sleight of Hand <span>(Dex)</span>",
|
||||
"stealth-core": "Stealth <span>(Dex)</span>",
|
||||
"survival-core": "Survival <span>(Wis)</span>",
|
||||
"pass-wis-u": "PASSIVE WISDOM (PERCEPTION)",
|
||||
"tool-u": "TOOL",
|
||||
"pro-u": "PRO",
|
||||
"attr-u": "ATTRIBUTE",
|
||||
"prof-bonus:-u": "PROFICIENCY BONUS:",
|
||||
"prof-u": "PROFICIENT",
|
||||
"proficency-u": "PROFICIENCY",
|
||||
"expertise-u": "EXPERTISE",
|
||||
"jack-of-all-u": "JACK OF ALL TRADES",
|
||||
"attr:-u": "ATTRIBUTE:",
|
||||
"tool-prof-u": "TOOL PROFICIENCIES",
|
||||
"weapon-proficiencies-u": "WEAPON PROFICIENCIES",
|
||||
"other-prof-langs-u": "OTHER PROFICIENCIES & LANGUAGES",
|
||||
"prof-langs-u": "PROFICIENCIES & LANGUAGES",
|
||||
"init": "Initiative",
|
||||
"init-u": "INITIATIVE",
|
||||
"hp-max-u": "Hit Point Maximum",
|
||||
"hp-current-u": "CURRENT HIT POINTS",
|
||||
"hp-temp-u": "TEMPORARY HIT POINTS",
|
||||
"total": "Total",
|
||||
"hit-dice-u": "HIT DICE",
|
||||
"successes-u": "SUCCESSES",
|
||||
"failures-u": "FAILURES",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"death-saves-u": "DEATH SAVES",
|
||||
"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
|
||||
"exhaustion-u": "EXHAUSTION LEVEL",
|
||||
"exhaustion-0": "No effect",
|
||||
"exhaustion-1": "Disadvantage on ability checks",
|
||||
"exhaustion-2": "Speed halved",
|
||||
"exhaustion-3": "Disadvantage on attack rolls and saving throws",
|
||||
"exhaustion-4": "Hit point maximum halved",
|
||||
"exhaustion-5": "Speed reduced to 0",
|
||||
"exhaustion-6": "Death",
|
||||
"atk-u": "ATK",
|
||||
"dmg-type-u": "DAMAGE/TYPE",
|
||||
"attack:-u": "ATTACK:",
|
||||
"proficient-u": "PROFICIENT",
|
||||
"range-place": "Self (60-foot cone)",
|
||||
"magic-bonus:-u": "MAGIC BONUS:",
|
||||
"crit-range-u": "CRIT RANGE:",
|
||||
"damage:-u": "DAMAGE:",
|
||||
"dmg-type-place": "Slashing",
|
||||
"crit:-u": "CRIT:",
|
||||
"damage2:-u": "DAMAGE2:",
|
||||
"saving-throw:-u": "SAVING THROW:",
|
||||
"vs-dc:-u": "VS DC:",
|
||||
"spell-u": "SPELL",
|
||||
"flat-u": "FLAT",
|
||||
"save": "Save",
|
||||
"save-effect:-u": "SAVE EFFECT:",
|
||||
"save-effect-place": "half damage",
|
||||
"ammunition:-u": "AMMUNITION:",
|
||||
"ammunition-place": "Arrows",
|
||||
"description:-u": "DESCRIPTION:",
|
||||
"description:": "Description:",
|
||||
"description-place": "Up to 2 creatures within 5 feet",
|
||||
"atk-spellcasting-u": "ATTACKS & SPELLCASTING",
|
||||
"copper-piece-u": "CP",
|
||||
"silver-piece-u": "SP",
|
||||
"electrum-piece-u": "EP",
|
||||
"gold-piece-u": "GP",
|
||||
"platinum-piece-u": "PP",
|
||||
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.",
|
||||
"item-name-u": "ITEM NAME",
|
||||
"equipped-u": "EQUIPPED",
|
||||
"use-as-resource-u": "USE AS A RESOURCE",
|
||||
"prop:-u": "PROP:",
|
||||
"mods:-u": "MODS:",
|
||||
"total-weight-u": "TOTAL WEIGHT",
|
||||
"immobile-u": "IMMOBILE",
|
||||
"heavily-encumbered-u": "HEAVILY ENCUMBERED",
|
||||
"encumbered-u": "ENCUMBERED",
|
||||
"over-carrying-cap-u": "OVER CARRYING CAPACITY",
|
||||
"equipment-u": "EQUIPMENT",
|
||||
"personality-traits-u": "PERSONALITY TRAITS",
|
||||
"ideals-u": "IDEALS",
|
||||
"bonds-u": "BONDS",
|
||||
"flaws-u": "FLAWS",
|
||||
"class-resource-u": "CLASS RESOURCE",
|
||||
"other-resource-u": "OTHER RESOURCE",
|
||||
"feats-traits-u": "FEATURES & TRAITS",
|
||||
"age-u": "AGE",
|
||||
"size-u": "SIZE",
|
||||
"size": "Size",
|
||||
"height-u": "HEIGHT",
|
||||
"weight-u": "WEIGHT",
|
||||
"eye-u": "EYES",
|
||||
"skin-u": "SKIN",
|
||||
"hair-u": "HAIR",
|
||||
"char-appearance-u": "CHARACTER APPEARANCE",
|
||||
"char-backstory-u": "CHARACTER BACKSTORY",
|
||||
"allies-orgs-u": "ALLIES & ORGANIZATIONS",
|
||||
"add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS",
|
||||
"feat-u": "FEAT",
|
||||
"treasure-u": "TREASURE",
|
||||
"spell-save-dc-u": "SPELL SAVE DC",
|
||||
"cantrips-u": "CANTRIPS",
|
||||
"ritual-u": "RITUAL",
|
||||
"casting-time:-u": "CASTING TIME:",
|
||||
"casting-time:": "Casting Time:",
|
||||
"at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:",
|
||||
"half-dmg-place": "Half damage",
|
||||
"hit-die:-u": "HIT DIE:",
|
||||
"initiative-mod:-u": "INITIATIVE MODIFIER:",
|
||||
"glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:",
|
||||
"glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:",
|
||||
"glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:",
|
||||
"pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:",
|
||||
"death-save-mod:-u": "DEATH SAVE MODIFIER:",
|
||||
"magic-caster-lvl:-u": "MAGIC CASTER LEVEL:",
|
||||
"halfling-luck-u": "HALFLING LUCK",
|
||||
"arcane-fighter-u": "ARCANE FIGHTER",
|
||||
"arcane-rogue-u": "ARCANE ROGUE",
|
||||
"class-options-u": "CLASS OPTIONS (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"class:-u": "CLASS:",
|
||||
"subclass:-u": "SUBCLASS:",
|
||||
"race:-u": "RACE:",
|
||||
"subrace:-u": "SUBRACE:",
|
||||
"subrace": "Subrace:",
|
||||
"subrace-ability-increase": "Subrace Ability Score Increase:",
|
||||
"2nd-class:-u": "2ND CLASS:",
|
||||
"lvl:-u": "LEVEL:",
|
||||
"3rd-class:-u": "3RD CLASS:",
|
||||
"4th-class:-u": "4TH CLASS:",
|
||||
"mutliclass-opts-u": "MULTICLASS OPTIONS",
|
||||
"use-cust-class-u": "USE CUSTOM CLASS",
|
||||
"class-name:-u": "CLASS NAME:",
|
||||
"spellcasting-ability:-u": "SPELLCASTING ABILITY:",
|
||||
"spell-slots:-u": "SPELL SLOTS:",
|
||||
"spell-full-u": "FULL (Cleric, Druid, Wizard)",
|
||||
"spell-half-u": "HALF (Paladin, Ranger)",
|
||||
"spell-third-u": "THIRD (Arcane Fighter/Rogue)",
|
||||
"cust-class-opts": "CUSTOM CLASS OPTIONS",
|
||||
"normal": "Normal",
|
||||
"expirtise": "Expertise",
|
||||
"skill-opts-u": "SKILL OPTIONS",
|
||||
"version": "v",
|
||||
"always-roll-adv": "Always Roll Advantage",
|
||||
"toggle-roll-adv": "Advantage Toggle",
|
||||
"query-roll-adv": "Query Advantage",
|
||||
"never-roll-adv": "Never Roll Advantage",
|
||||
"never-whisper-roll": "Never Whisper Rolls",
|
||||
"query-whisper-roll": "Query Whisper",
|
||||
"always-whisper-roll": "Always Whisper Rolls",
|
||||
"never-roll-dmg": "Don't Auto Roll Damage",
|
||||
"always-roll-dmg": "Auto Roll Damage & Crit",
|
||||
"add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:",
|
||||
"on": "On",
|
||||
"off": "Off",
|
||||
"inventory:-u": "INVENTORY:",
|
||||
"compendium-compatible": "Compendium Compatible",
|
||||
"simple": "Simple",
|
||||
"encumbrance:-u": "ENCUMBRANCE:",
|
||||
"ammo-tracking:-u": "AMMO TRACKING:",
|
||||
"general-opts-u": "GENERAL OPTIONS",
|
||||
"transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
|
||||
"transition-text-highlight": "Please make a copy of your game before you use this tool.",
|
||||
"choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM",
|
||||
"community-sheet-u": "COMMUNITY SHEET",
|
||||
"shaped-sheet-u": "SHAPED SHEET",
|
||||
"transition-opts-u": "TRANSITION OPTIONS",
|
||||
"portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License",
|
||||
"api-required-title": "Try it now with easy one click API installation available with your Pro subscription.",
|
||||
"api-required-u": "(API REQUIRED)",
|
||||
"spell_dc_mod:-u": "SPELL SAVE DC MOD:",
|
||||
"custom_ac:-u": "CUSTOM AC:",
|
||||
"npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.",
|
||||
"npc-pc": "NPC/PC",
|
||||
"roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.",
|
||||
"whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
|
||||
"auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
|
||||
"add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
|
||||
"inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
|
||||
"encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
|
||||
"ammo-tracking-info": "Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
|
||||
"dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING",
|
||||
"dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
|
||||
"cd-bar1-value:-u": "BAR 1 VALUE:",
|
||||
"cd-bar1-max:-u": "BAR 1 MAX:",
|
||||
"cd-bar1-link:-u": "BAR 1 LINK:",
|
||||
"cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
|
||||
"cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
|
||||
"cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar2-value:-u": "BAR 2 VALUE:",
|
||||
"cd-bar2-max:-u": "BAR 2 MAX:",
|
||||
"cd-bar2-link:-u": "BAR 2 LINK:",
|
||||
"cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
|
||||
"cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
|
||||
"cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar3-value:-u": "BAR 3 VALUE:",
|
||||
"cd-bar3-max:-u": "BAR 3 MAX:",
|
||||
"cd-bar3-link:-u": "BAR 3 LINK:",
|
||||
"cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
|
||||
"cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
|
||||
"cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
|
||||
"npc-name-in-rolls:-u": "NPC NAME IN ROLLS:",
|
||||
"show": "Show",
|
||||
"hide": "Hide",
|
||||
"npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.",
|
||||
"public:-u": "PUBLIC",
|
||||
"to-gm:-u": "TO <span class='togm'>GM</span>",
|
||||
"toggle-roll-whisper": "Whisper Toggle",
|
||||
"attribute-opts-u": "ATTRIBUTE OPTIONS",
|
||||
"save-opts-u": "SAVE OPTIONS",
|
||||
"by-level": "By Level (Default)",
|
||||
"prof-die": "Proficency Die (DMG)",
|
||||
"custom": "Custom",
|
||||
"core-die-roll:-u": "CORE DIE ROLL:",
|
||||
"has-attack-u": "HAS AN ATTACK",
|
||||
"variant-phb": "Variant (PHB p176)",
|
||||
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
|
||||
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
|
||||
"automatic": "Automatic",
|
||||
"cantrip-progression:-u": "CANTRIP PROGRESSION",
|
||||
"cantrip-dice-u": "CANTRIP DICE",
|
||||
"cantrip-beam-u": "CANTRIP BEAM",
|
||||
"slots_total-u": "SLOTS TOTAL",
|
||||
"slots_remaining-u": "SLOTS REMAINING",
|
||||
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
|
||||
"spell_slot_modifiers-u": "SPELL SLOT MODIFIERS",
|
||||
"lvl-u": "LEVEL",
|
||||
"include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:",
|
||||
"token_size-u": "TOKEN SIZE",
|
||||
"add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE",
|
||||
"initiative-style:-u": "INITIATIVE STYLE:",
|
||||
"query-attr-u": "QUERY ATTRIBUTE",
|
||||
"custom-skills-u": "CUSTOM SKILLS",
|
||||
"weapon-u": "WEAPON",
|
||||
"armor-u": "ARMOR",
|
||||
"other-u": "OTHER",
|
||||
"source:-u": "SOURCE:",
|
||||
"source-type:-u": "SOURCE TYPE:",
|
||||
"racial": "Racial",
|
||||
"class": "Class",
|
||||
"feat": "Feat",
|
||||
"feats": "Feats",
|
||||
"other": "Other",
|
||||
"partial": "Partial",
|
||||
"show_all": "Show All",
|
||||
"cr_only": "C&R Only",
|
||||
"spell-icons:-u": "SPELL ICONS:",
|
||||
"custom-pb:-u": "CUSTOM PROFICIENCY BONUS:",
|
||||
"show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD",
|
||||
"show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD",
|
||||
"show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD",
|
||||
"show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD",
|
||||
"global-attack-u": "GLOBAL ATTACK MODIFIER",
|
||||
"global-damage-u": "GLOBAL DAMAGE MODIFIER",
|
||||
"global-save-u": "GLOBAL SAVE MODIFIER",
|
||||
"global-skill-u": "GLOBAL SKILL MODIFIER",
|
||||
"global-damage": "Global Damage Modifier",
|
||||
"core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
|
||||
"pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
|
||||
"global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
|
||||
"global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
|
||||
"global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
|
||||
"global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
|
||||
"auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
|
||||
"simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||||
"simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||||
"init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
|
||||
"b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
|
||||
"footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
|
||||
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
|
||||
"are_you_sure": "Are you sure you want to turn this character into a ",
|
||||
"yes": "Yes",
|
||||
"next": "Next",
|
||||
"cancel": "Cancel",
|
||||
"cancel-u": "CANCEL",
|
||||
"choose": "Choose",
|
||||
"innate:-u": "INNATE:",
|
||||
"mod:-u": "MOD:",
|
||||
"hpmods:-u": "HP MODIFIERS:",
|
||||
"charmancer-welcome": "Welcome to the Charactermancer!",
|
||||
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"get-started": "Get started by clicking Next.",
|
||||
"opt-out-u": "OPT OUT",
|
||||
"charmancer-compendium": "Your Compendium Awaits.",
|
||||
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"charmancer-choose-race": "Choose a Race:",
|
||||
"charmancer-custom-race-name": "Custom Race Name:",
|
||||
"charmancer-custom-subclass-name:": "Custom sublass Name:",
|
||||
"charmancer-additional-cantrips": "Additional Cantrips",
|
||||
"charmancer-additional-lvl-1-spells": "Additional Level 1 Spells",
|
||||
"suggested-abilities": "Suggested Abilities: ",
|
||||
"class-spellcasting": "Class Spellcasting Ability: ",
|
||||
"ability-score-increase": "Ability Score Increase:",
|
||||
"lawful-good": "Lawful Good",
|
||||
"neutral-good": "Neutral Good",
|
||||
"chaotic-good": "Chaotic Good",
|
||||
"lawful-neutral": "Lawful Neutral",
|
||||
"neutral": "Neutral",
|
||||
"chaotic-neutral": "Chaotic Neutral",
|
||||
"lawful-evil": "Lawful Evil",
|
||||
"neutral-evil": "Neutral Evil",
|
||||
"chaotic-evil": "Chaotic Evil",
|
||||
"tiny": "Tiny",
|
||||
"small": "Small",
|
||||
"medium": "Medium",
|
||||
"large": "Large",
|
||||
"huge": "Huge",
|
||||
"age": "Age:",
|
||||
"gargantuan": "Gargantuan",
|
||||
"step1-equipment": "Step 5: Equipment",
|
||||
"equipment-from-background": "Equipment from Background",
|
||||
"equipment-from-class": "Equipment from Class",
|
||||
"class-equipment": "Class Equipment",
|
||||
"starting-wealth": "Starting Wealth (PHB)",
|
||||
"starting-gold:": "Starting Gold:",
|
||||
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
|
||||
"standard-array": "Standard Array",
|
||||
"roll-for-stats": "Roll for Stats",
|
||||
"standard-roll": "Roll 4d6, drop lowest",
|
||||
"charmancer-cancel-heading": "Where would you like to go, traveler?",
|
||||
"continue-charmancer": "Continue Charactermancer",
|
||||
"save_progress_and_exit": "Save and Exit",
|
||||
"cancel_charactermancer": "Discard and exit",
|
||||
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
|
||||
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
|
||||
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
|
||||
"point-buy": "Point Buy",
|
||||
"available-points:": "Available Points: ",
|
||||
"equipment-choice-text": "How would you like to choose your equipment?",
|
||||
"charmancer-start": "Start",
|
||||
"clear-abilities": "Clear Assignment",
|
||||
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
||||
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
||||
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
|
||||
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
|
||||
"return-to:": "Return to: ",
|
||||
"do_you_want_mancer": "How do you want to create this character?",
|
||||
"no": "No",
|
||||
"global-ac-u": "GLOBAL AC MODIFIER",
|
||||
"show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD",
|
||||
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
|
||||
"manual": "Edit sheet direclty",
|
||||
"npc-new": "Create an NPC",
|
||||
"mancer-confirm-yes": "Use the Charactermancer",
|
||||
"allow-shields-u": "ALLOW SHIELDS?",
|
||||
"levels-u": "LEVELS",
|
||||
"features-u": "FEATURES",
|
||||
"asi-u": "ABILITY SCORE INCREASE / FEATS",
|
||||
"charmancer-leveler-what-is": "The Charactermancer is a step-by-step process that makes leveling up a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"charmancer-leveler-level-info1": "Your existing class levels have been pre-populated for you. By default your primary class has been set to be increased by one level. You can change how many levels to increase below, as well as adding a new multiclass.",
|
||||
"charmancer-leveler-level-info2": "In each class section you'll have the option to take the average number of hit points or to roll randomly, choose class features for the levels you're advancing, and choose your subclass if appropriate.",
|
||||
"charmancer-leveler-spells-info": "Listed here are the current spells your character already knows. If you gained access to more spells during your advancement you will be able to select them below. Check next to the spells you wish to learn. The Charactermancer will help you pick the right number of spells and from the correct list. If your class has the option to swap out spells, you can do so by unselecting currently known spells which will allow you to select new ones in their place.",
|
||||
"total-level-u": "TOTAL LEVEL",
|
||||
"main-class-level-u": "MAIN CLASS LEVEL",
|
||||
"class-2-level-u": "CLASS 2 LEVEL",
|
||||
"class-3-level-u": "CLASS 3 LEVEL",
|
||||
"class-4-level-u": "CLASS 4 LEVEL",
|
||||
"levels:-u": "LEVELS:",
|
||||
"warning-leveler_start-u": "ATTENTION - YOU CANNOT LAUNCH THE CHARACTERMANCER LEVEL UP UNTIL YOU HAVE A CLASS, LEVEL, AND HP SET FOR LEVEL ONE. PLEASE RUN THE CHARACTERMANCER CREATOR FIRST. THE LEVEL UP TOOL DOESN'T WORK WITH CUSTOM CLASSES OR IF THE MULTICLASS OPTIONS ARE SET UP INCORRECTLY.",
|
||||
"charmancer-leveler-custom-class-warning": "The Level Up tool does not support custom classes at this time.",
|
||||
"charmancer-welcome-lp": "Welcome to Charactermancer Level Up!",
|
||||
"charmancer-leveler-what-is-lp": "Look at you, with all that experience. Now it's time to claim your reward. You'll walk through the step-by-step process to make a few decisions, and your character will be at the next level in no time. Changes are saved as you move through the process, but if you change your mind, you'll need to revisit the steps and choices that come after.",
|
||||
"charmancer-compendium-detail-lp": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD, Player's Handbook, and Guildmasters' Guide to Ravnica. Xanathar's Guide to Everything will be supported in the coming weeks. You can add the Player's Handbook and Guildmasters' Guide to Ravnica to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"roll:-u": "ROLL:",
|
||||
"roll": "Roll",
|
||||
"prerequisite:": "Prerequisite:",
|
||||
"back": "BACK",
|
||||
"back-to-top": "Back to Top",
|
||||
"choose-a-class:": "Choose a Class:",
|
||||
"custom-class-name:": "Custom Class Name",
|
||||
"charmancer-class-features:": "Class Features: ",
|
||||
"charmancer-subclass-features:": "Subclass Features:",
|
||||
"hit-die:": "Hit Die:",
|
||||
"average": "Average",
|
||||
"hp-u": "HP",
|
||||
"saving-throw-proficiency": "Saving Throw Proficiency",
|
||||
"armor": "Armor",
|
||||
"equipment": "Equipment:",
|
||||
"language": "Language",
|
||||
"skill": "Skill",
|
||||
"tool": "Tool",
|
||||
"weapon": "Weapon",
|
||||
"add-another-feature": "Add Another Feature",
|
||||
"add-another-proficiency": "Add Another Proficiency",
|
||||
"innate-spellcasting:": "Innate Spellcasting:",
|
||||
"spellcasting-ability": "Spellcasting Ability:",
|
||||
"number-of-cantrips": "Number of Cantrips:",
|
||||
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
|
||||
"spell-list": "Spell List:",
|
||||
"done": "Done",
|
||||
"ability-score-method": "Ability Score Method:",
|
||||
"select-your-choices": "Select Your Choices:",
|
||||
"input-your-scores": "Input Your Scores:",
|
||||
"choose-background": "Choose a Background:",
|
||||
"personality-traits": "Personality Traits",
|
||||
"ideal": "Ideal",
|
||||
"bond": "Bond",
|
||||
"flaw": "Flaw",
|
||||
"you-have-chosen-starting-gold": "You have chosen starting gold and do not get equipment from your background.",
|
||||
"you-have-created-custom-class": "You have created a custom class; you can add equipment to the character sheet after you have finished the Charactermancer.",
|
||||
"arcane-is-mystery": "The Arcane is a mystery to you.",
|
||||
"your-character-dont-have-spells-this-lvl": "Your character doesn't have spells at this level. Click “Next” to review your character!",
|
||||
"charmancer-a-feat-represents": "A feat represents accomplishment, grit, determination, and expertise. It is the reward for hard work.",
|
||||
"you-really-havent-done": "You really haven't done that much yet",
|
||||
"review-your-choices": "Review your choices:",
|
||||
"race": "Race",
|
||||
"abilities": "Abilities",
|
||||
"bio": "Bio",
|
||||
"name-background": "Name:",
|
||||
"building-your-character": "Building your character...",
|
||||
"charmancer-only-choice-left-is-on-or": "The only choice left is to press on or turn back. If you're editing an existing character, all your existing data will be lost into the void when you apply your changes.",
|
||||
"apply-changes": "Apply Changes",
|
||||
"pick-your-equipment": "Pick your equipment",
|
||||
"you-havent-chosen-background": "You have not yet selected a background.",
|
||||
"you-havent-selected-class": "You have not yet selected a class.",
|
||||
"ability-score": "Ability Score",
|
||||
"you-can-increase-two-abilites": "You can increase two of your abilities by 1, or one of your abilities by 2",
|
||||
"before-leveling": "Before Leveling",
|
||||
"after-leveling": "After Leveling",
|
||||
"charmancer-removed-spells-marked-pt1": "Removed spells will be marked with a <span>r</span> symbol so you can find it easily if you change your mind."
|
||||
}
|
||||
@@ -0,0 +1,708 @@
|
||||
{
|
||||
"skills-list": "acrobatics,animal_handling,athletics,deception,eldertech,history,insight,intimidation,investigation,materials,medicine,nature,perception,performance,persuasion,politics,religion,sleight_of_hand,stealth,survival",
|
||||
"npc-options-u": "NPC OPTIONS",
|
||||
"name-u": "NAME",
|
||||
"npc-type-u": "NPC TYPE",
|
||||
"npc-type-place": "Medium beast, no element",
|
||||
"armor-class-u": "ARMOR CLASS",
|
||||
"touch-ac-u": "TOUCH AC",
|
||||
"social-u": "SOCIAL SCORE",
|
||||
"class-u": "CLASS",
|
||||
"type-u": "TYPE",
|
||||
"abilities-u": "ABILITIES",
|
||||
"npc-armor-place": "scale mail",
|
||||
"hit-points-u": "HIT POINTS",
|
||||
"formula-u": "FORMULA",
|
||||
"speed-u": "SPEED",
|
||||
"npc-speed-place": "30 ft., fly 60ft.",
|
||||
"attributes-u": "ATTRIBUTES",
|
||||
"str-u": "STR",
|
||||
"dex-u": "DEX",
|
||||
"con-u": "CON",
|
||||
"int-u": "INT",
|
||||
"wis-u": "WIS",
|
||||
"cha-u": "CHA",
|
||||
"saves-u": "SAVES",
|
||||
"skills-u": "SKILLS",
|
||||
"acrobatics-u": "ACROBATICS",
|
||||
"animal_handling-u": "ANIMAL HANDLING",
|
||||
"arcana-u": "ARCANA",
|
||||
"athletics-u": "ATHLETICS",
|
||||
"deception-u": "DECEPTION",
|
||||
"eldertech-u": "ELDERTECH",
|
||||
"history-u": "HISTORY",
|
||||
"insight-u": "INSIGHT",
|
||||
"intimidation-u": "INTIMIDATION",
|
||||
"investigation-u": "INVESTIGATION",
|
||||
"materials-u": "MATERIALS",
|
||||
"medicine-u": "MEDICINE",
|
||||
"nature-u": "NATURE",
|
||||
"perception-u": "PERCEPTION",
|
||||
"performance-u": "PERFORMANCE",
|
||||
"persuasion-u": "PERSUASION",
|
||||
"politics-u": "POLITICS",
|
||||
"religion-u": "RELIGION",
|
||||
"sleight_of_hand-u": "SLEIGHT OF HAND",
|
||||
"stealth-u": "STEALTH",
|
||||
"survival-u": "SURVIVAL",
|
||||
"damage-vuln-u": "DAMAGE VULNERABILITIES",
|
||||
"npc-dmg-vuln-place": "fire",
|
||||
"damage-res-u": "DAMAGE RESISTANCES",
|
||||
"npc-dmg-res-place": "cold",
|
||||
"damage-imm-u": "DAMAGE IMMUNITIES",
|
||||
"npc-dmg-imm-place": "lightning, thunder",
|
||||
"cond-imm-u": "CONDITION IMMUNITIES",
|
||||
"npc-cond-imm-place": "charmed",
|
||||
"arm-prot-u": "ARMOR PROTECTIONS",
|
||||
"npc-arm-prot-place": "bludgeoning",
|
||||
"arm-weak-u": "ARMOR WEAKNESSES",
|
||||
"npc-arm-weak-place": "piercing",
|
||||
"senses-u": "SENSES",
|
||||
"npc-senses-place": "darkvision 120ft., passive Perception 16",
|
||||
"langs-u": "LANGUAGES",
|
||||
"lang-u": "LANGUAGE",
|
||||
"npc-langs-place": "Abyssal, Common, Infernal",
|
||||
"challenge-u": "CHALLENGE",
|
||||
"xp-u": "XP",
|
||||
"spellcast-npc-u": "SPELLCASTING NPC",
|
||||
"spell-ability-u": "SPELLCASTING ABILITY",
|
||||
"none-u": "NONE",
|
||||
"strength-u": "STRENGTH",
|
||||
"strength-save-u": "STRENGTH SAVE",
|
||||
"dexterity-u": "DEXTERITY",
|
||||
"dexterity-save-u": "DEXTERITY SAVE",
|
||||
"constitution-u": "CONSTITUTION",
|
||||
"constitution-save-u": "CONSTITUTION SAVE",
|
||||
"intelligence-u": "INTELLIGENCE",
|
||||
"intelligence-save-u": "INTELLIGENCE SAVE",
|
||||
"wisdom-u": "WISDOM",
|
||||
"wisdom-save-u": "WISDOM SAVE",
|
||||
"charisma-u": "CHARISMA",
|
||||
"charisma-save-u": "CHARISMA SAVE",
|
||||
"spell-dc-u": "SPELL DC",
|
||||
"spell-atk-bonus-u": "SPELL ATTACK BONUS",
|
||||
"has-reaction-u": "HAS REACTIONS",
|
||||
"leg-actions:-u": "LEGENDARY ACTIONS:",
|
||||
"gen-opts-u": "GENERAL OPTIONS",
|
||||
"npc-u": "NPC",
|
||||
"roll-queries:-u": "ROLL QUERIES:",
|
||||
"always-adv": "Always Roll Advantage",
|
||||
"adv-toggle": "Advantage Toggle",
|
||||
"query-adv": "Query Advantage",
|
||||
"never-adv": "Never Roll Advantage",
|
||||
"whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:",
|
||||
"never-whisp": "Never Whisper Rolls",
|
||||
"query-whisp": "Query Whisper",
|
||||
"always-whisp": "Always Whisper Rolls",
|
||||
"auto-dmg-roll:-u": "AUTO DAMAGE ROLL:",
|
||||
"never-dmg": "Don't Auto Roll Damage",
|
||||
"always-dmg": "Auto Roll Damage & Crit",
|
||||
"ac": "Armor Class",
|
||||
"tac": "Touch AC",
|
||||
"hp": "Hit Points",
|
||||
"speed": "Speed",
|
||||
"social": "Social score",
|
||||
"language-proficiencies": "Language Proficiencies:",
|
||||
"skill-proficiencies": "Skill Proficiencies:",
|
||||
"weapon-proficiencies": "Weapon Proficiencies:",
|
||||
"armor-proficiencies": "Armor Proficiencies:",
|
||||
"tool-proficiencies": "Tool Proficiencies:",
|
||||
"saving-throw": "Saving Throws",
|
||||
"str": "Str",
|
||||
"dex": "Dex",
|
||||
"con": "Con",
|
||||
"int": "Int",
|
||||
"wis": "Wis",
|
||||
"cha": "Cha",
|
||||
"skills": "Skills",
|
||||
"acrobatics": "Acrobatics",
|
||||
"animal_handling": "Animal Handling",
|
||||
"arcana": "Arcana",
|
||||
"athletics": "Athletics",
|
||||
"deception": "Deception",
|
||||
"history": "History",
|
||||
"insight": "Insight",
|
||||
"intimidation": "Intimidation",
|
||||
"investigation": "Investigation",
|
||||
"medicine": "Medicine",
|
||||
"nature": "Nature",
|
||||
"perception": "Perception",
|
||||
"performance": "Performance",
|
||||
"persuasion": "Persuasion",
|
||||
"religion": "Religion",
|
||||
"sleight_of_hand": "Sleight of Hand",
|
||||
"stealth": "Stealth",
|
||||
"survival": "Survival",
|
||||
"dmg-vuln": "Damage Vulnerabilities",
|
||||
"dmg-res": "Damage Resistances",
|
||||
"dmg-imm": "Damage Immunities",
|
||||
"cond-imm": "Condition Immunities",
|
||||
"arm-prot": "Armor Protections",
|
||||
"arm-weak": "Armor Weaknesses",
|
||||
"senses": "Senses",
|
||||
"langs": "Languages",
|
||||
"challenge": "Challenge",
|
||||
"npc-trait-name-place": "False Appearance.",
|
||||
"npc-trait-desc-place": "If the dragon fails...",
|
||||
"actions": "Actions",
|
||||
"adv": "Advantage",
|
||||
"norm": "Normal",
|
||||
"disadv": "Disadvantage",
|
||||
"name:-u": "NAME:",
|
||||
"attack-u": "ATTACK",
|
||||
"type:-u": "TYPE:",
|
||||
"melee": "Melee",
|
||||
"ranged": "Ranged",
|
||||
"range-reach:-u": "RANGE/REACH:",
|
||||
"range-reach-place": "5 ft.",
|
||||
"to-hit:-u": "TO HIT:",
|
||||
"target:-u": "TARGET:",
|
||||
"target:": "Target:",
|
||||
"to-hit-place": "One target",
|
||||
"on-hit:-u": "ON HIT:",
|
||||
"on-hit-place": "slashing",
|
||||
"on-hit2:-u": "ON HIT 2:",
|
||||
"on-hit-2-place": "fire",
|
||||
"hit:": "Hit: ",
|
||||
"reactions": "Reactions",
|
||||
"npc-repeating-name-place": "Parry.",
|
||||
"npc-repeating-desc-place": "The creature adds 2 to its AC against...",
|
||||
"traits": "Traits",
|
||||
"features": "Features",
|
||||
"spells": "Spells",
|
||||
"prep-u": "PREP",
|
||||
"school:-u": "SCHOOL:",
|
||||
"abjuration": "Abjuration",
|
||||
"conjuration": "Conjuration",
|
||||
"divination": "Divination",
|
||||
"enchantment": "Enchantment",
|
||||
"evocation": "Evocation",
|
||||
"illusion": "Illusion",
|
||||
"necromancy": "Necromancy",
|
||||
"transmutation": "Transmutation",
|
||||
"ritual": "Ritual",
|
||||
"ritual-l": "ritual",
|
||||
"range:-u": "RANGE:",
|
||||
"range:": "Range:",
|
||||
"components:-u": "COMPONENTS:",
|
||||
"components:": "Components:",
|
||||
"spell-component-verbal": "V",
|
||||
"spell-component-somatic": "S",
|
||||
"spell-component-material": "M",
|
||||
"spell-ritual": "R",
|
||||
"spell-concentration": "C",
|
||||
"ruby-dust-place": "ruby dust worth 50gp",
|
||||
"concentration-u": "CONCENTRATION",
|
||||
"concentration": "Concentration",
|
||||
"duration:-u": "DURATION:",
|
||||
"duration:": "Duration:",
|
||||
"difficulty-class-abv": "DC",
|
||||
"output:-u": "OUTPUT:",
|
||||
"spellcard-u": "SPELLCARD",
|
||||
"spell-atk:-u": "SPELL ATTACK:",
|
||||
"none": "None",
|
||||
"dmg:-u": "DAMAGE:",
|
||||
"dmg2:-u": "DAMAGE2:",
|
||||
"healing:-u": "HEALING:",
|
||||
"add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING",
|
||||
"effect:-u": "EFFECT:",
|
||||
"npc-atk-effect-place": "Half damage",
|
||||
"desc:-u": "DESCRIPTION:",
|
||||
"at-higher-lvl:-u": "AT HIGHER LEVELS:",
|
||||
"at-higher-lvl": "At Higher Levels",
|
||||
"higher-lvl-cast": "Higher Level Cast",
|
||||
"leg-actions": "Legendary Actions",
|
||||
"leg-actions-desc": "<span name=\"attr_npc_legendary_actions_desc\"></span>",
|
||||
"atk-range-place": "5 ft.",
|
||||
"atk-target-place": "One target",
|
||||
"atk-dmg-type-place": "slashing",
|
||||
"atk-dmg-type2-place": "fire",
|
||||
"adv-u": "ADVANTAGE",
|
||||
"norm-u": "NORMAL",
|
||||
"disadv-u": "DISADVANTAGE",
|
||||
"core-u": "CORE",
|
||||
"bio-u": "BIO",
|
||||
"spells-u": "SPELLS",
|
||||
"feats-u": "FEATS",
|
||||
"review-u": "REVIEW",
|
||||
"char-name-u": "CHARACTER NAME",
|
||||
"artificer": "Artificer",
|
||||
"barbarian": "Barbarian",
|
||||
"bard": "Bard",
|
||||
"cleric": "Cleric",
|
||||
"druid": "Druid",
|
||||
"emissary": "Emissary",
|
||||
"fighter": "Fighter",
|
||||
"hunter": "Hunter",
|
||||
"monk": "Monk",
|
||||
"paladin": "Paladin",
|
||||
"ranger": "Ranger",
|
||||
"rogue": "Rogue",
|
||||
"sage": "Sage",
|
||||
"sorcerer": "Sorcerer",
|
||||
"warlock": "Warlock",
|
||||
"wizard": "Wizard",
|
||||
"wordsmith": "Wordsmith",
|
||||
"class-level-u": "CLASS & LEVEL",
|
||||
"background-u": "BACKGROUND",
|
||||
"background": "Background",
|
||||
"race-u": "SPECIES",
|
||||
"alignment-u": "ELEMENTS",
|
||||
"alignment": "Elements:",
|
||||
"elements-u": "ELEMENTS",
|
||||
"exp-pts-u": "EXPERIENCE POINTS",
|
||||
"inspiration-u": "INSPIRATION",
|
||||
"prof-bonus-u": "PROFICIENCY BONUS",
|
||||
"strength": "Strength",
|
||||
"strength-save": "Strength Save",
|
||||
"dexterity": "Dexterity",
|
||||
"dexterity-save": "Dexterity Save",
|
||||
"constitution": "Constitution",
|
||||
"constitution-save": "Constitution Save",
|
||||
"intelligence": "Intelligence",
|
||||
"intelligence-save": "Intelligence Save",
|
||||
"wisdom": "Wisdom",
|
||||
"wisdom-save": "Wisdom Save",
|
||||
"charisma": "Charisma",
|
||||
"charisma-save": "Charisma Save",
|
||||
"saving-throws-u": "SAVING THROWS",
|
||||
"acrobatics-core": "Acrobatics <span>(Dex)</span>",
|
||||
"animal_handling-core": "Animal Handling <span>(Wis)</span>",
|
||||
"arcana-core": "Arcana <span>(Int)</span>",
|
||||
"athletics-core": "Athletics <span>(Str)</span>",
|
||||
"deception-core": "Deception <span>(Cha)</span>",
|
||||
"eldertech-core": "Eldertech <span>(Int)</span>",
|
||||
"history-core": "History <span>(Int)</span>",
|
||||
"insight-core": "Insight <span>(Wis)</span>",
|
||||
"intimidation-core": "Intimidation <span>(Cha)</span>",
|
||||
"investigation-core": "Investigation <span>(Int)</span>",
|
||||
"materials-core": "Materials <span>(Int)</span>",
|
||||
"medicine-core": "Medicine <span>(Int)</span>",
|
||||
"nature-core": "Nature <span>(Int)</span>",
|
||||
"perception-core": "Perception <span>(Wis)</span>",
|
||||
"performance-core": "Performance <span>(Cha)</span>",
|
||||
"persuasion-core": "Persuasion <span>(Cha)</span>",
|
||||
"politics-core": "Politics <span>(Int)</span>",
|
||||
"religion-core": "Religion <span>(Int)</span>",
|
||||
"sleight_of_hand-core": "Sleight of Hand <span>(Dex)</span>",
|
||||
"stealth-core": "Stealth <span>(Dex)</span>",
|
||||
"survival-core": "Survival <span>(Wis)</span>",
|
||||
"pass-wis-u": "PASSIVE WISDOM (PERCEPTION)",
|
||||
"tool-u": "TOOL",
|
||||
"pro-u": "PRO",
|
||||
"attr-u": "ATTRIBUTE",
|
||||
"prof-bonus:-u": "PROFICIENCY BONUS:",
|
||||
"prof-u": "PROFICIENT",
|
||||
"proficency-u": "PROFICIENCY",
|
||||
"expertise-u": "EXPERTISE",
|
||||
"jack-of-all-u": "JACK OF ALL TRADES",
|
||||
"attr:-u": "ATTRIBUTE:",
|
||||
"tool-prof-u": "TOOL PROFICIENCIES",
|
||||
"weapon-proficiencies-u": "WEAPON PROFICIENCIES",
|
||||
"other-prof-langs-u": "OTHER PROFICIENCIES & LANGUAGES",
|
||||
"prof-langs-u": "PROFICIENCIES & LANGUAGES",
|
||||
"init": "Initiative",
|
||||
"init-u": "INITIATIVE",
|
||||
"hp-max-u": "Hit Point Maximum",
|
||||
"hp-current-u": "CURRENT HIT POINTS",
|
||||
"hp-temp-u": "TEMPORARY HIT POINTS",
|
||||
"total": "Total",
|
||||
"hit-dice-u": "HIT DICE",
|
||||
"successes-u": "SUCCESSES",
|
||||
"failures-u": "FAILURES",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"death-saves-u": "DEATH SAVES",
|
||||
"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
|
||||
"exhaustion-u": "EXHAUSTION LEVEL",
|
||||
"exhaustion-0": "No effect",
|
||||
"exhaustion-1": "Disadvantage on ability checks",
|
||||
"exhaustion-2": "Speed halved",
|
||||
"exhaustion-3": "Disadvantage on attack rolls and saving throws",
|
||||
"exhaustion-4": "Hit point maximum halved",
|
||||
"exhaustion-5": "Speed reduced to 0",
|
||||
"exhaustion-6": "Death",
|
||||
"atk-u": "ATK",
|
||||
"dmg-type-u": "DAMAGE/TYPE",
|
||||
"attack:-u": "ATTACK:",
|
||||
"proficient-u": "PROFICIENT",
|
||||
"range-place": "Self (60-foot cone)",
|
||||
"magic-bonus:-u": "MAGIC BONUS:",
|
||||
"crit-range-u": "CRIT RANGE:",
|
||||
"damage:-u": "DAMAGE:",
|
||||
"dmg-type-place": "Slashing",
|
||||
"crit:-u": "CRIT:",
|
||||
"damage2:-u": "DAMAGE2:",
|
||||
"saving-throw:-u": "SAVING THROW:",
|
||||
"vs-dc:-u": "VS DC:",
|
||||
"spell-u": "SPELL",
|
||||
"flat-u": "FLAT",
|
||||
"save": "Save",
|
||||
"save-effect:-u": "SAVE EFFECT:",
|
||||
"save-effect-place": "half damage",
|
||||
"ammunition:-u": "AMMUNITION:",
|
||||
"ammunition-place": "Arrows",
|
||||
"description:-u": "DESCRIPTION:",
|
||||
"description:": "Description:",
|
||||
"description-place": "Up to 2 creatures within 5 feet",
|
||||
"atk-spellcasting-u": "ATTACKS",
|
||||
"copper-piece-u": "CP",
|
||||
"silver-piece-u": "SP",
|
||||
"electrum-piece-u": "EP",
|
||||
"gold-piece-u": "GP",
|
||||
"platinum-piece-u": "PP",
|
||||
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.",
|
||||
"item-name-u": "ITEM NAME",
|
||||
"equipped-u": "EQUIPPED",
|
||||
"use-as-resource-u": "USE AS A RESOURCE",
|
||||
"prop:-u": "PROP:",
|
||||
"mods:-u": "MODS:",
|
||||
"total-weight-u": "TOTAL WEIGHT",
|
||||
"immobile-u": "IMMOBILE",
|
||||
"heavily-encumbered-u": "HEAVILY ENCUMBERED",
|
||||
"encumbered-u": "ENCUMBERED",
|
||||
"over-carrying-cap-u": "OVER CARRYING CAPACITY",
|
||||
"equipment-u": "EQUIPMENT",
|
||||
"personality-traits-u": "PERSONALITY TRAITS",
|
||||
"ideals-u": "VIRTUES",
|
||||
"bonds-u": "BONDS",
|
||||
"flaws-u": "VICES",
|
||||
"class-resource-u": "CLASS RESOURCE",
|
||||
"other-resource-u": "OTHER RESOURCE",
|
||||
"feats-traits-u": "FEATURES & TRAITS",
|
||||
"age-u": "AGE",
|
||||
"size-u": "SIZE",
|
||||
"size": "Size",
|
||||
"height-u": "HEIGHT",
|
||||
"weight-u": "WEIGHT",
|
||||
"eye-u": "EYES",
|
||||
"skin-u": "SKIN",
|
||||
"hair-u": "HAIR",
|
||||
"char-appearance-u": "CHARACTER APPEARANCE",
|
||||
"char-backstory-u": "CHARACTER BACKSTORY",
|
||||
"allies-orgs-u": "ALLIES & ORGANIZATIONS",
|
||||
"add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS",
|
||||
"feat-u": "FEAT",
|
||||
"treasure-u": "TREASURE",
|
||||
"spell-save-dc-u": "SPELL SAVE DC",
|
||||
"cantrips-u": "CANTRIPS",
|
||||
"ritual-u": "RITUAL",
|
||||
"casting-time:-u": "CASTING TIME:",
|
||||
"casting-time:": "Casting Time:",
|
||||
"at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:",
|
||||
"half-dmg-place": "Half damage",
|
||||
"hit-die:-u": "HIT DIE:",
|
||||
"initiative-mod:-u": "INITIATIVE MODIFIER:",
|
||||
"glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:",
|
||||
"glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:",
|
||||
"glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:",
|
||||
"pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:",
|
||||
"death-save-mod:-u": "DEATH SAVE MODIFIER:",
|
||||
"magic-caster-lvl:-u": "MAGIC CASTER LEVEL:",
|
||||
"halfling-luck-u": "HALFLING LUCK",
|
||||
"arcane-fighter-u": "ARCANE FIGHTER",
|
||||
"arcane-rogue-u": "ARCANE ROGUE",
|
||||
"class-options-u": "CLASS OPTIONS (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"class:-u": "CLASS:",
|
||||
"subclass:-u": "SUBCLASS:",
|
||||
"race:-u": "SPECIES:",
|
||||
"subrace:-u": "SUBSPECIES:",
|
||||
"subrace":"Subspecies:",
|
||||
"subrace-ability-increase":"Subspecies Ability Score Increase:",
|
||||
"2nd-class:-u": "2ND CLASS:",
|
||||
"lvl:-u": "LEVEL:",
|
||||
"3rd-class:-u": "3RD CLASS:",
|
||||
"4th-class:-u": "4TH CLASS:",
|
||||
"mutliclass-opts-u": "MULTICLASS OPTIONS",
|
||||
"use-cust-class-u": "USE CUSTOM CLASS",
|
||||
"class-name:-u": "CLASS NAME:",
|
||||
"spellcasting-ability:-u": "SPELLCASTING ABILITY:",
|
||||
"spell-slots:-u": "SPELL SLOTS:",
|
||||
"spell-full-u": "FULL (Cleric, Druid, Wizard)",
|
||||
"spell-half-u": "HALF (Artificer, Paladin, Ranger)",
|
||||
"spell-third-u": "THIRD (Arcane Fighter/Rogue)",
|
||||
"cust-class-opts": "CUSTOM CLASS OPTIONS",
|
||||
"normal": "Normal",
|
||||
"expirtise": "Expertise",
|
||||
"skill-opts-u": "SKILL OPTIONS",
|
||||
"version": "v",
|
||||
"always-roll-adv": "Always Roll Advantage",
|
||||
"toggle-roll-adv": "Advantage Toggle",
|
||||
"query-roll-adv": "Query Advantage",
|
||||
"never-roll-adv": "Never Roll Advantage",
|
||||
"never-whisper-roll": "Never Whisper Rolls",
|
||||
"query-whisper-roll": "Query Whisper",
|
||||
"always-whisper-roll": "Always Whisper Rolls",
|
||||
"never-roll-dmg": "Don't Auto Roll Damage",
|
||||
"always-roll-dmg": "Auto Roll Damage & Crit",
|
||||
"add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:",
|
||||
"on": "On",
|
||||
"off": "Off",
|
||||
"inventory:-u": "INVENTORY:",
|
||||
"compendium-compatible": "Compendium Compatible",
|
||||
"simple": "Simple",
|
||||
"encumbrance:-u": "ENCUMBRANCE:",
|
||||
"ammo-tracking:-u": "AMMO TRACKING:",
|
||||
"general-opts-u": "GENERAL OPTIONS",
|
||||
"transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
|
||||
"transition-text-highlight": "Please make a copy of your game before you use this tool.",
|
||||
"choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM",
|
||||
"community-sheet-u": "COMMUNITY SHEET",
|
||||
"shaped-sheet-u": "SHAPED SHEET",
|
||||
"transition-opts-u": "TRANSITION OPTIONS",
|
||||
"portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License",
|
||||
"api-required-title": "Try it now with easy one click API installation available with your Pro subscription.",
|
||||
"api-required-u": "(API REQUIRED)",
|
||||
"spell_dc_mod:-u": "SPELL SAVE DC MOD:",
|
||||
"custom_ac:-u": "CUSTOM AC:",
|
||||
"npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.",
|
||||
"npc-pc": "NPC/PC",
|
||||
"roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.",
|
||||
"whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Whisper Toggle gives a set of buttons to quick select your preference on the fly. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
|
||||
"auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
|
||||
"add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players representing multiple characters.",
|
||||
"inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
|
||||
"encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
|
||||
"ammo-tracking-info": "Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
|
||||
"dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING",
|
||||
"dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
|
||||
"cd-bar1-value:-u": "BAR 1 VALUE:",
|
||||
"cd-bar1-max:-u": "BAR 1 MAX:",
|
||||
"cd-bar1-link:-u": "BAR 1 LINK:",
|
||||
"cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
|
||||
"cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
|
||||
"cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar2-value:-u": "BAR 2 VALUE:",
|
||||
"cd-bar2-max:-u": "BAR 2 MAX:",
|
||||
"cd-bar2-link:-u": "BAR 2 LINK:",
|
||||
"cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
|
||||
"cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
|
||||
"cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar3-value:-u": "BAR 3 VALUE:",
|
||||
"cd-bar3-max:-u": "BAR 3 MAX:",
|
||||
"cd-bar3-link:-u": "BAR 3 LINK:",
|
||||
"licensedsheet-u": "LICENSED SHEET",
|
||||
"licensedsheet-info": "Turns on Dungeond and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
|
||||
"cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
|
||||
"cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
|
||||
"cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
|
||||
"npc-name-in-rolls:-u": "NPC NAME IN ROLLS:",
|
||||
"show": "Show",
|
||||
"hide": "Hide",
|
||||
"npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.",
|
||||
"public:-u": "PUBLIC",
|
||||
"to-gm:-u": "TO <span class='togm'>GM</span>",
|
||||
"toggle-roll-whisper": "Whisper Toggle",
|
||||
"attribute-opts-u": "ATTRIBUTE OPTIONS",
|
||||
"save-opts-u": "SAVE OPTIONS",
|
||||
"by-level": "By Level (Default)",
|
||||
"prof-die": "Proficiency Die (DMG)",
|
||||
"custom": "Custom",
|
||||
"core-die-roll:-u": "CORE DIE ROLL:",
|
||||
"has-attack-u": "HAS AN ATTACK",
|
||||
"variant-phb": "Variant (PHB p176)",
|
||||
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
|
||||
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
|
||||
"automatic": "Automatic",
|
||||
"cantrip-progression:-u": "CANTRIP PROGRESSION",
|
||||
"cantrip-dice-u": "CANTRIP DICE",
|
||||
"cantrip-beam-u": "CANTRIP BEAM",
|
||||
"slots_total-u": "SLOTS TOTAL",
|
||||
"slots_remaining-u": "SLOTS REMAINING",
|
||||
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
|
||||
"spell_slot_modifiers-u": "SPELL SLOT MODIFIERS",
|
||||
"lvl-u": "LEVEL",
|
||||
"include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:",
|
||||
"token_size-u": "TOKEN SIZE",
|
||||
"add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE",
|
||||
"initiative-style:-u": "INITIATIVE STYLE:",
|
||||
"query-attr-u": "QUERY ATTRIBUTE",
|
||||
"custom-skills-u": "CUSTOM SKILLS",
|
||||
"weapon-u": "WEAPON",
|
||||
"armor-u": "ARMOR",
|
||||
"other-u": "OTHER",
|
||||
"source:-u": "SOURCE:",
|
||||
"source-type:-u": "SOURCE TYPE:",
|
||||
"racial": "Species",
|
||||
"class": "Class",
|
||||
"feat": "Feat",
|
||||
"feats":"Feats",
|
||||
"other": "Other",
|
||||
"partial": "Partial",
|
||||
"show_all": "Show All",
|
||||
"cr_only": "C&R Only",
|
||||
"spell-icons:-u": "SPELL ICONS:",
|
||||
"custom-pb:-u": "CUSTOM PROFICIENCY BONUS:",
|
||||
"show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD",
|
||||
"show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD",
|
||||
"show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD",
|
||||
"show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD",
|
||||
"global-attack-u": "GLOBAL ATTACK MODIFIER",
|
||||
"global-damage-u": "GLOBAL DAMAGE MODIFIER",
|
||||
"global-save-u": "GLOBAL SAVE MODIFIER",
|
||||
"global-skill-u": "GLOBAL SKILL MODIFIER",
|
||||
"global-damage": "Global Damage Modifier",
|
||||
"core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
|
||||
"pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficiency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
|
||||
"global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
|
||||
"global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
|
||||
"global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
|
||||
"global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
|
||||
"auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
|
||||
"simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||||
"simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||||
"init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
|
||||
"b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
|
||||
"footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
|
||||
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
|
||||
"are_you_sure": "Are you sure you want to turn this character into a ",
|
||||
"yes": "Yes",
|
||||
"next": "Next",
|
||||
"cancel": "Cancel",
|
||||
"cancel-u": "CANCEL",
|
||||
"choose": "Choose",
|
||||
"innate:-u": "INNATE:",
|
||||
"mod:-u": "MOD:",
|
||||
"hpmods:-u": "HP MODIFIERS:",
|
||||
"charmancer-welcome": "Welcome to the Charactermancer!",
|
||||
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"get-started": "Get started by clicking Next.",
|
||||
"opt-out-u": "OPT OUT",
|
||||
"charmancer-compendium": "Your Compendium Awaits.",
|
||||
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD, Player's Handbook, and Guildmasters' Guide to Ravnica. You can add the Player's Handbook and Guildmasters' Guide to Ravnica to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"charmancer-choose-race": "Choose a Race:",
|
||||
"charmancer-custom-race-name": "Custom Race Name:",
|
||||
"charmancer-custom-subclass-name:":"Custom sublass Name:",
|
||||
"charmancer-additional-cantrips":"Additional Cantrips",
|
||||
"charmancer-additional-lvl-1-spells":"Additional Level 1 Spells",
|
||||
"suggested-abilities": "Suggested Abilities: ",
|
||||
"class-spellcasting": "Class Spellcasting Ability: ",
|
||||
"ability-score-increase": "Ability Score Increase:",
|
||||
"lawful-good": "Lawful Good",
|
||||
"neutral-good": "Neutral Good",
|
||||
"chaotic-good": "Chaotic Good",
|
||||
"lawful-neutral": "Lawful Neutral",
|
||||
"neutral": "Neutral",
|
||||
"chaotic-neutral": "Chaotic Neutral",
|
||||
"lawful-evil": "Lawful Evil",
|
||||
"neutral-evil": "Neutral Evil",
|
||||
"chaotic-evil": "Chaotic Evil",
|
||||
"tiny": "Tiny",
|
||||
"small": "Small",
|
||||
"medium": "Medium",
|
||||
"large": "Large",
|
||||
"huge": "Huge",
|
||||
"age": "Age:",
|
||||
"gargantuan": "Gargantuan",
|
||||
"step1-equipment": "Step 5: Equipment",
|
||||
"equipment-from-background": "Equipment from Background",
|
||||
"equipment-from-class": "Equipment from Class",
|
||||
"class-equipment": "Class Equipment",
|
||||
"starting-wealth": "Starting Wealth (PHB)",
|
||||
"starting-gold:": "Starting Gold:",
|
||||
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
|
||||
"standard-array": "Standard Array",
|
||||
"roll-for-stats": "Roll for Stats",
|
||||
"standard-roll": "Roll 4d6, drop lowest",
|
||||
"charmancer-cancel-heading": "Where would you like to go, traveler?",
|
||||
"continue-charmancer": "Continue Charactermancer",
|
||||
"save_progress_and_exit": "Save and Exit",
|
||||
"cancel_charactermancer": "Discard and exit",
|
||||
"charmancer-discard-warning": "Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.",
|
||||
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
|
||||
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
|
||||
"point-buy": "Point Buy",
|
||||
"available-points:": "Available Points: ",
|
||||
"equipment-choice-text": "How would you like to choose your equipment?",
|
||||
"charmancer-start": "Start",
|
||||
"clear-abilities": "Clear Assignment",
|
||||
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
||||
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
||||
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
|
||||
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
|
||||
"return-to:": "Return to: ",
|
||||
"do_you_want_mancer": "How do you want to create this character?",
|
||||
"no": "No",
|
||||
"global-ac-u": "GLOBAL AC MODIFIER",
|
||||
"show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD",
|
||||
"use-licensed-sheet-styling": "USE OFFICIAL D&D STYLING",
|
||||
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
|
||||
"manual": "Edit sheet directly",
|
||||
"npc-new": "Create an NPC",
|
||||
"mancer-confirm-yes": "Use the Charactermancer",
|
||||
"allow-shields-u": "ALLOW SHIELDS?",
|
||||
"levels-u": "LEVELS",
|
||||
"features-u": "FEATURES",
|
||||
"asi-u": "ABILITY SCORE INCREASE / FEATS",
|
||||
"charmancer-leveler-what-is": "The Charactermancer is a step-by-step process that makes leveling up a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"charmancer-leveler-level-info1": "Your existing class levels have been pre-populated for you. By default your primary class has been set to be increased by one level. You can change how many levels to increase below, as well as adding a new multiclass.",
|
||||
"charmancer-leveler-level-info2": "In each class section you'll have the option to take the average number of hit points or to roll randomly, choose class features for the levels you're advancing, and choose your subclass if appropriate.",
|
||||
"charmancer-leveler-spells-info": "Listed here are the current spells your character already knows. If you gained access to more spells during your advancement you will be able to select them below. Check next to the spells you wish to learn. The Charactermancer will help you pick the right number of spells and from the correct list. If your class has the option to swap out spells, you can do so by unselecting currently known spells which will allow you to select new ones in their place.",
|
||||
"total-level-u": "TOTAL LEVEL",
|
||||
"main-class-level-u": "MAIN CLASS LEVEL",
|
||||
"class-2-level-u": "CLASS 2 LEVEL",
|
||||
"class-3-level-u": "CLASS 3 LEVEL",
|
||||
"class-4-level-u": "CLASS 4 LEVEL",
|
||||
"levels:-u": "LEVELS:",
|
||||
"warning-leveler_start-u": "ATTENTION - YOU CANNOT LAUNCH THE CHARACTERMANCER LEVEL UP UNTIL YOU HAVE A CLASS, LEVEL, AND HP SET FOR LEVEL ONE. PLEASE RUN THE CHARACTERMANCER CREATOR FIRST. THE LEVEL UP TOOL DOESN'T WORK WITH CUSTOM CLASSES OR IF THE MULTICLASS OPTIONS ARE SET UP INCORRECTLY.",
|
||||
"charmancer-leveler-custom-class-warning": "The Level Up tool does not support custom classes at this time.",
|
||||
"charmancer-welcome-lp": "Welcome to Charactermancer Level Up!",
|
||||
"charmancer-leveler-what-is-lp": "Look at you, with all that experience. Now it's time to claim your reward. You'll walk through the step-by-step process to make a few decisions, and your character will be at the next level in no time. Changes are saved as you move through the process, but if you change your mind, you'll need to revisit the steps and choices that come after.",
|
||||
"charmancer-compendium-detail-lp": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD, Player's Handbook, and Guildmasters' Guide to Ravnica. Xanathar's Guide to Everything will be supported in the coming weeks. You can add the Player's Handbook and Guildmasters' Guide to Ravnica to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"roll:-u": "ROLL:",
|
||||
"roll":"Roll",
|
||||
"prerequisite:": "Prerequisite:",
|
||||
"back":"BACK",
|
||||
"back-to-top":"Back to Top",
|
||||
"choose-a-class:":"Choose a Class:",
|
||||
"custom-class-name:": "Custom Class Name",
|
||||
"charmancer-class-features:":"Class Features: ",
|
||||
"charmancer-subclass-features:":"Subclass Features:",
|
||||
"hit-die:": "Hit Die:",
|
||||
"average":"Average",
|
||||
"hp-u":"HP",
|
||||
"saving-throw-proficiency":"Saving Throw Proficiency",
|
||||
"armor":"Armor",
|
||||
"equipment":"Equipment:",
|
||||
"language":"Language",
|
||||
"skill":"Skill",
|
||||
"tool":"Tool",
|
||||
"weapon":"Weapon",
|
||||
"add-another-feature":"Add Another Feature",
|
||||
"add-another-proficiency":"Add Another Proficiency",
|
||||
"innate-spellcasting:":"Innate Spellcasting:",
|
||||
"spellcasting-ability":"Spellcasting Ability:",
|
||||
"number-of-cantrips": "Number of Cantrips:",
|
||||
"number-of-lvl-1-spells":"Number of Level 1 Spells:",
|
||||
"spell-list":"Spell List:",
|
||||
"done": "Done",
|
||||
"ability-score-method":"Ability Score Method:",
|
||||
"select-your-choices":"Select Your Choices:",
|
||||
"input-your-scores":"Input Your Scores:",
|
||||
"choose-background":"Choose a Background:",
|
||||
"personality-traits":"Personality Traits",
|
||||
"ideal":"Ideal",
|
||||
"bond":"Bond",
|
||||
"flaw":"Flaw",
|
||||
"you-have-chosen-starting-gold":"You have chosen starting gold and do not get equipment from your background.",
|
||||
"you-have-created-custom-class":"You have created a custom class; you can add equipment to the character sheet after you have finished the Charactermancer.",
|
||||
"arcane-is-mystery":"The Arcane is a mystery to you.",
|
||||
"your-character-dont-have-spells-this-lvl":"Your character doesn't have spells at this level. Click “Next” to review your character!",
|
||||
"charmancer-a-feat-represents":"A feat represents accomplishment, grit, determination, and expertise. It is the reward for hard work.",
|
||||
"you-really-havent-done":"You really haven't done that much yet",
|
||||
"review-your-choices":"Review your choices:",
|
||||
"race":"Species",
|
||||
"abilities":"Abilities",
|
||||
"bio":"Bio",
|
||||
"name-background":"Name:",
|
||||
"building-your-character":"Building your character...",
|
||||
"charmancer-only-choice-left-is-on-or":"The only choice left is to press on or turn back. If you're editing an existing character, all your existing data will be lost into the void when you apply your changes.",
|
||||
"apply-changes":"Apply Changes",
|
||||
"pick-your-equipment":"Pick your equipment",
|
||||
"you-havent-chosen-background":"You have not yet selected a background.",
|
||||
"you-havent-selected-class": "You have not yet selected a class.",
|
||||
"ability-score":"Ability Score",
|
||||
"you-can-increase-two-abilites":"You can increase two of your abilities by 1, or one of your abilities by 2",
|
||||
"before-leveling":"Before Leveling",
|
||||
"after-leveling":"After Leveling",
|
||||
"charmancer-removed-spells-marked-pt1":"Removed spells will be marked with a <span>r</span> symbol so you can find it easily if you change your mind."
|
||||
}
|
||||
@@ -0,0 +1,684 @@
|
||||
{
|
||||
"skills-list": "acrobatics,athletics,arcana,deception,history,performance,intimidation,investigation,sleight_of_hand,medicine,nature,perception,insight,persuasion,religion,stealth,survival,animal_handling",
|
||||
"npc-options-u": "OPCIONES DE PNJ",
|
||||
"name-u": "NOMBRE",
|
||||
"npc-type-u": "TIPO DE PNJ",
|
||||
"npc-type-place": "Demoníaco mediano, cualquier alineamiento maligno",
|
||||
"armor-class-u": "CA",
|
||||
"class-u": "CLASE",
|
||||
"type-u": "TIPO",
|
||||
"abilities-u": "CARACTERÍSTICAS",
|
||||
"npc-armor-place": "cota de escamas",
|
||||
"hit-points-u": "PUNTOS DE GOLPE",
|
||||
"formula-u": "FÓRMULA",
|
||||
"speed-u": "VELOCIDAD",
|
||||
"npc-speed-place": "30 pies, vuelo 60 pies",
|
||||
"attributes-u": "ATRIBUTOS",
|
||||
"str-u": "FUE",
|
||||
"dex-u": "DES",
|
||||
"con-u": "CON",
|
||||
"int-u": "INT",
|
||||
"wis-u": "SAB",
|
||||
"cha-u": "CAR",
|
||||
"saves-u": "SALVACIONES",
|
||||
"skills-u": "HABILIDADES",
|
||||
"acrobatics-u": "ACROBACIAS",
|
||||
"animal_handling-u": "T. CON ANIMALES",
|
||||
"arcana-u": "C. ARCANO",
|
||||
"athletics-u": "ATLETISMO",
|
||||
"deception-u": "ENGAÑO",
|
||||
"history-u": "HISTORIA",
|
||||
"insight-u": "PERSPICACIA",
|
||||
"intimidation-u": "INTIMIDACIÓN",
|
||||
"investigation-u": "INVESTIGACIÓN",
|
||||
"medicine-u": "MEDICINA",
|
||||
"nature-u": "NATURALEZA",
|
||||
"perception-u": "PERCEPCIÓN",
|
||||
"performance-u": "INTERPRETACIÓN",
|
||||
"persuasion-u": "PERSUASIÓN",
|
||||
"religion-u": "RELIGIÓN",
|
||||
"sleight_of_hand-u": "JUEGO DE MANOS",
|
||||
"stealth-u": "SIGILO",
|
||||
"survival-u": "SUPERVIVENCIA",
|
||||
"damage-vuln-u": "VULNERABILIDAD A DAÑO",
|
||||
"npc-dmg-vuln-place": "fuego",
|
||||
"damage-res-u": "RESISTENCIA A DAÑO",
|
||||
"npc-dmg-res-place": "frío",
|
||||
"damage-imm-u": "INMUNIDAD A DAÑO",
|
||||
"npc-dmg-imm-place": "relámpago, trueno",
|
||||
"cond-imm-u": "INMUNIDAD A ESTADOS",
|
||||
"npc-cond-imm-place": "hechizado",
|
||||
"senses-u": "SENTIDOS",
|
||||
"npc-senses-place": "visión en la oscuridad 120 pies, Percepción pasiva 16",
|
||||
"langs-u": "IDIOMAS",
|
||||
"lang-u": "IDIOMA",
|
||||
"npc-langs-place": "Abisal, Común, Infernal",
|
||||
"challenge-u": "DESAFÍO",
|
||||
"xp-u": "PX",
|
||||
"spellcast-npc-u": "PNJ LANZADOR DE CONJUROS",
|
||||
"spell-ability-u": "APTITUD MÁGICA",
|
||||
"none-u": "NINGUNA",
|
||||
"strength-u": "FUERZA",
|
||||
"strength-save-u": "SALVACIÓN DE FUERZA",
|
||||
"dexterity-u": "DESTREZA",
|
||||
"dexterity-save-u": "SALVACIÓN DE DESTREZA",
|
||||
"constitution-u": "CONSTITUCIÓN",
|
||||
"constitution-save-u": "SALVACIÓN DE CONSTITUCIÓN",
|
||||
"intelligence-u": "INTELIGENCIA",
|
||||
"intelligence-save-u": "SALVACIÓN DE INTELIGENCIA",
|
||||
"wisdom-u": "SABIDURÍA",
|
||||
"wisdom-save-u": "SALVACIÓN DE SABIDURÍA",
|
||||
"charisma-u": "CARISMA",
|
||||
"charisma-save-u": "SALVACIÓN DE CARISMA",
|
||||
"spell-dc-u": "CD DE CONJURO",
|
||||
"spell-atk-bonus-u": "BONIFICADOR DE ATAQUE DE CONJURO",
|
||||
"has-reaction-u": "TIENE REACCIONES",
|
||||
"leg-actions:-u": "ACCIONES LEGENDARIAS:",
|
||||
"gen-opts-u": "OPCIONES GENERALES",
|
||||
"npc-u": "PNJ",
|
||||
"roll-queries:-u": "OPCIONES DE TIRADA:",
|
||||
"always-adv": "Siempre Tirar con Ventaja",
|
||||
"adv-toggle": "Activar Ventaja",
|
||||
"query-adv": "Preguntar por Ventaja",
|
||||
"never-adv": "Nunca Tirar con Ventaja",
|
||||
"whisp-rolls-gm:-u": "SUSURRAR TIRADAS AL DM:",
|
||||
"never-whisp": "Nunca Susurrar Tiradas",
|
||||
"query-whisp": "Preguntar Susurro",
|
||||
"always-whisp": "Siempre Susurrar Tiradas",
|
||||
"auto-dmg-roll:-u": "AUTO TIRADA DE DAÑO:",
|
||||
"never-dmg": "No Tirar Daño Automáticamente",
|
||||
"always-dmg": "Tirar Daño y Crítico Automáticamente",
|
||||
"ac": "Clase de Armadura",
|
||||
"hp": "Puntos de Golpe",
|
||||
"speed": "Velocidad",
|
||||
"language-proficiencies": "Competencias con Idiomas:",
|
||||
"skill-proficiencies": "Competencias con Habilidades:",
|
||||
"weapon-proficiencies": "Competencias con Armas:",
|
||||
"armor-proficiencies": "Competencias con Armaduras:",
|
||||
"tool-proficiencies": "Competencias con Herramientas:",
|
||||
"saving-throw": "Tiradas de Salvación",
|
||||
"str": "Fue",
|
||||
"dex": "Des",
|
||||
"con": "Con",
|
||||
"int": "Int",
|
||||
"wis": "Sab",
|
||||
"cha": "Car",
|
||||
"skills": "Habilidades",
|
||||
"acrobatics": "Acrobacias",
|
||||
"animal_handling": "T. con Animales",
|
||||
"arcana": "C. Arcano",
|
||||
"athletics": "Atletismo",
|
||||
"deception": "Engaño",
|
||||
"history": "Historia",
|
||||
"insight": "Perspicacia",
|
||||
"intimidation": "Intimidación",
|
||||
"investigation": "Investigación",
|
||||
"medicine": "Medicina",
|
||||
"nature": "Naturaleza",
|
||||
"perception": "Percepción",
|
||||
"performance": "Interpretación",
|
||||
"persuasion": "Persuasión",
|
||||
"religion": "Religión",
|
||||
"sleight_of_hand": "Juego de Manos",
|
||||
"stealth": "Sigilo",
|
||||
"survival": "Supervivencia",
|
||||
"dmg-vuln": "Vulnerabilidad a Daño",
|
||||
"dmg-res": "Resistencia a Daño",
|
||||
"dmg-imm": "Inmunidad a Daño",
|
||||
"cond-imm": "Inmunidad a Estados",
|
||||
"senses": "Sentidos",
|
||||
"langs": "Idiomas",
|
||||
"challenge": "Desafío",
|
||||
"npc-trait-name-place": "Falsa Apariencia.",
|
||||
"npc-trait-desc-place": "Si el Dragón falla...",
|
||||
"actions": "Acciones",
|
||||
"adv": "Ventaja",
|
||||
"norm": "Normal",
|
||||
"disadv": "Desventaja",
|
||||
"name:-u": "NOMBRE:",
|
||||
"attack-u": "ATAQUE",
|
||||
"type:-u": "TIPO:",
|
||||
"melee": "Cuerpo a cuerpo",
|
||||
"ranged": "A Distancia",
|
||||
"range-reach:-u": "DISTANCIA/ALCANCE:",
|
||||
"range-reach-place": "5 pies",
|
||||
"to-hit:-u": "PARA GOLPEAR:",
|
||||
"target:-u": "OBJETIVO:",
|
||||
"target:": "Objetivo:",
|
||||
"to-hit-place": "Un objetivo",
|
||||
"on-hit:-u": "SI GOLPEA:",
|
||||
"on-hit-place": "cortante",
|
||||
"on-hit2:-u": "SI GOLPEA 2:",
|
||||
"on-hit-2-place": "fuego",
|
||||
"hit:": "Golpe: ",
|
||||
"reactions": "Reacciones",
|
||||
"npc-repeating-name-place": "Parada.",
|
||||
"npc-repeating-desc-place": "La criatura añade 2 a su CA contra...",
|
||||
"traits": "Traits",
|
||||
"features": "Features",
|
||||
"spells": "Conjuros",
|
||||
"prep-u": "PREP",
|
||||
"school:-u": "ESCUELA:",
|
||||
"abjuration": "Abjuración",
|
||||
"conjuration": "Conjuración",
|
||||
"divination": "Adivinación",
|
||||
"enchantment": "Encantamiento",
|
||||
"evocation": "Evocación",
|
||||
"illusion": "Ilusión",
|
||||
"necromancy": "Nigromancia",
|
||||
"transmutation": "Transmutación",
|
||||
"ritual": "Ritual",
|
||||
"ritual-l": "ritual",
|
||||
"range:-u": "ALCANCE:",
|
||||
"range:": "Alcance:",
|
||||
"components:-u": "COMPONENTES:",
|
||||
"components:": "Componentes:",
|
||||
"spell-component-verbal": "V",
|
||||
"spell-component-somatic": "S",
|
||||
"spell-component-material": "M",
|
||||
"spell-ritual": "R",
|
||||
"spell-concentration": "C",
|
||||
"ruby-dust-place": "polvo de diamante por valor de 50 po",
|
||||
"concentration-u": "CONCENTRACIÓN",
|
||||
"concentration": "Concentración",
|
||||
"duration:-u": "DURACIÓN:",
|
||||
"duration:": "Duración:",
|
||||
"difficulty-class-abv": "CD",
|
||||
"output:-u": "SALIDA:",
|
||||
"spellcard-u": "TARJETA DE CONJURO",
|
||||
"spell-atk:-u": "ATAQUE DE CONJURO:",
|
||||
"none": "Ninguno",
|
||||
"dmg:-u": "DAÑO:",
|
||||
"dmg2:-u": "DAÑO 2:",
|
||||
"healing:-u": "SANACIÓN:",
|
||||
"add-ability-mod-u": "AÑADE MODIFICADOR DE CARACTERÍSTICA AL DAÑO O SANACIÓN",
|
||||
"effect:-u": "EFECTO:",
|
||||
"npc-atk-effect-place": "Mitad de daño",
|
||||
"desc:-u": "DESCRIPCIÓN:",
|
||||
"at-higher-lvl:-u": "A NIVELES SUPERIORES:",
|
||||
"at-higher-lvl": "A Niveles Superiores",
|
||||
"higher-lvl-cast": "Lanzamiento Nivel Superior",
|
||||
"leg-actions": "Acciones Legendarias",
|
||||
"leg-actions-desc": "El/la <span name=\"attr_npc_name\"></span> puede usar <span name=\"attr_npc_legendary_actions\"></span> acciones legendarias, escogiendo de las siguientes opciones. Sólo puede usarse una acción legendaria al mismo tiempo y sólo al final del turno de otra criatura. El/la <span name=\"attr_npc_name\"></span> recupera las acciones legendarias usadas al inicio de su turno.",
|
||||
"atk-range-place": "5 pies",
|
||||
"atk-target-place": "Un objetivo",
|
||||
"atk-dmg-type-place": "cortante",
|
||||
"atk-dmg-type2-place": "fuego",
|
||||
"adv-u": "VENTAJA",
|
||||
"norm-u": "NORMAL",
|
||||
"disadv-u": "DESVENTAJA",
|
||||
"core-u": "PRINCIPAL",
|
||||
"bio-u": "BIO",
|
||||
"spells-u": "CONJUROS",
|
||||
"feats-u": "DOTES",
|
||||
"review-u": "RESUMEN",
|
||||
"char-name-u": "NOMBRE DE PERSONAJE",
|
||||
"artificer": "Artífice",
|
||||
"barbarian": "Bárbaro",
|
||||
"bard": "Bardo",
|
||||
"cleric": "Clérigo",
|
||||
"druid": "Druida",
|
||||
"fighter": "Guerrero",
|
||||
"monk": "Monje",
|
||||
"paladin": "Paladín",
|
||||
"ranger": "Explorador",
|
||||
"rogue": "Pícaro",
|
||||
"sorcerer": "Hechicero",
|
||||
"warlock": "Brujo",
|
||||
"wizard": "Mago",
|
||||
"class-level-u": "CLASE & NIVEL",
|
||||
"background-u": "TRASFONDO",
|
||||
"background": "Trasfondo",
|
||||
"race-u": "RAZA",
|
||||
"alignment-u": "ALINEAMIENTO",
|
||||
"alignment": "Alineamiento:",
|
||||
"exp-pts-u": "PE",
|
||||
"inspiration-u": "INSPIRACIÓN",
|
||||
"prof-bonus-u": "BONIFICADOR POR COMPETENCIA",
|
||||
"strength": "Fuerza",
|
||||
"strength-save": "Salvación de Fuerza",
|
||||
"dexterity": "Destreza",
|
||||
"dexterity-save": "Salvación de Destreza",
|
||||
"constitution": "Constitución",
|
||||
"constitution-save": "Salvación de Constitución",
|
||||
"intelligence": "Inteligencia",
|
||||
"intelligence-save": "Salvación de Inteligencia",
|
||||
"wisdom": "Sabiduría",
|
||||
"wisdom-save": "Salvación de Sabiduría",
|
||||
"charisma": "Carisma",
|
||||
"charisma-save": "Salvación de Carisma",
|
||||
"saving-throws-u": "TIRADAS DE SALVACIÓN",
|
||||
"acrobatics-core": "Acrobacias <span>(Des)</span>",
|
||||
"animal_handling-core": "T. con Animales <span>(Sab)</span>",
|
||||
"arcana-core": "C. Arcano <span>(Int)</span>",
|
||||
"athletics-core": "Atletismo <span>(Fue)</span>",
|
||||
"deception-core": "Engaño <span>(Car)</span>",
|
||||
"history-core": "Historia <span>(Int)</span>",
|
||||
"insight-core": "Perspicacia <span>(Sab)</span>",
|
||||
"intimidation-core": "Intimidación <span>(Car)</span>",
|
||||
"investigation-core": "Investigación <span>(Int)</span>",
|
||||
"medicine-core": "Medicina <span>(Sab)</span>",
|
||||
"nature-core": "Naturaleza <span>(Int)</span>",
|
||||
"perception-core": "Percepción <span>(Sab)</span>",
|
||||
"performance-core": "Interpretación <span>(Car)</span>",
|
||||
"persuasion-core": "Persuasión <span>(Car)</span>",
|
||||
"religion-core": "Religión <span>(Int)</span>",
|
||||
"sleight_of_hand-core": "Juego de Manos <span>(Des)</span>",
|
||||
"stealth-core": "Sigilo <span>(Des)</span>",
|
||||
"survival-core": "Supervivencia <span>(Sab)</span>",
|
||||
"pass-wis-u": "SABIDURÍA PASIVA (PERCEPCIÓN)",
|
||||
"tool-u": "HERRAMIENTA",
|
||||
"pro-u": "COMP",
|
||||
"attr-u": "ATRIBUTO",
|
||||
"prof-bonus:-u": "BONIFICADOR POR COMPETENCIA:",
|
||||
"prof-u": "COMPETENTE",
|
||||
"proficency-u": "COMPETENCIA",
|
||||
"expertise-u": "PERICIA",
|
||||
"jack-of-all-u": "APRENDIZ DE MUCHO",
|
||||
"attr:-u": "ATRIBUTO:",
|
||||
"tool-prof-u": "COMPETENCIA CON HERRAMIENTAS",
|
||||
"weapon-proficiencies-u": "COMPETENCIA CON ARMAS",
|
||||
"other-prof-langs-u": "OTRAS COMPETENCIAS E IDIOMAS",
|
||||
"prof-langs-u": "COMPETENCIAS & IDIOMAS",
|
||||
"init": "Iniciativa",
|
||||
"init-u": "INICIATIVA",
|
||||
"hp-max-u": "Puntos de Golpe Máximos",
|
||||
"hp-current-u": "PUNTOS DE GOLPE ACTUALES",
|
||||
"hp-temp-u": "PUNTOS DE GOLPE TEMPORALES",
|
||||
"total": "Total",
|
||||
"hit-dice-u": "DADOS DE GOLPE",
|
||||
"successes-u": "ÉXITOS",
|
||||
"failures-u": "FALLOS",
|
||||
"death-save-u": "SALVACIÓN CONTRA MUERTE",
|
||||
"death-saves-u": "SALVACIÓN MUERTE",
|
||||
"exhaustion-setting-u": "MOSTRAR SEGUIMIENTO DE AGOTAMIENTO:",
|
||||
"exhaustion-u": "NIVEL DE CANSANCIO",
|
||||
"exhaustion-0": "Sin efecto",
|
||||
"exhaustion-1": "Desventaja en pruebas de característica",
|
||||
"exhaustion-2": "Velocidad reducida a la mitad",
|
||||
"exhaustion-3": "Desventaja en tiradas de ataque y de salvación",
|
||||
"exhaustion-4": "Puntos de golpe máximos reducidos a la mitad",
|
||||
"exhaustion-5": "Velocidad reducida a 0",
|
||||
"exhaustion-6": "Muerte",
|
||||
"atk-u": "ATQ",
|
||||
"dmg-type-u": "DAÑO/TIPO",
|
||||
"attack:-u": "ATAQUE:",
|
||||
"proficient-u": "COMPETENTE",
|
||||
"range-place": "Lanzador (cono 60 pies)",
|
||||
"magic-bonus:-u": "BONIFICADOR MÁGICO:",
|
||||
"crit-range-u": "RANGO DE CRÍTICO:",
|
||||
"damage:-u": "DAÑO:",
|
||||
"dmg-type-place": "Cortante",
|
||||
"crit:-u": "CRÍTICO:",
|
||||
"damage2:-u": "DAÑO2:",
|
||||
"saving-throw:-u": "TIRADA DE SALVACIÓN:",
|
||||
"vs-dc:-u": "VS CD:",
|
||||
"spell-u": "CONJURO",
|
||||
"flat-u": "FIJO",
|
||||
"save": "Salvación",
|
||||
"save-effect:-u": "EFECTO SALVACIÓN:",
|
||||
"save-effect-place": "mitad de daño",
|
||||
"ammunition:-u": "MUNICIÓN:",
|
||||
"ammunition-place": "Flechas",
|
||||
"description:-u": "DESCRIPCIÓN:",
|
||||
"description:": "Description:",
|
||||
"description-place": "Hasta 2 criaturas en 5 pies",
|
||||
"atk-spellcasting-u": "ATAQUES Y LANZAMIENTO DE CONJUROS",
|
||||
"copper-piece-u": "PC",
|
||||
"silver-piece-u": "PP",
|
||||
"electrum-piece-u": "PE",
|
||||
"gold-piece-u": "PO",
|
||||
"platinum-piece-u": "PPT",
|
||||
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">AVISO - LA CA NO ESTÁ SIENDO CORRECTAMENTE CALCULADA. DESEQUIPA LA PIEZA DE ARMADURA O ESCUDO EN LOS DETALLES DEL OBJETO.",
|
||||
"item-name-u": "NOMBRE DE OBJETO",
|
||||
"equipped-u": "EQUIPADO",
|
||||
"use-as-resource-u": "USAR COMO RECURSO",
|
||||
"prop:-u": "PROP:",
|
||||
"mods:-u": "MODS:",
|
||||
"total-weight-u": "PESO TOTAL",
|
||||
"immobile-u": "INMÓVIL",
|
||||
"heavily-encumbered-u": "MUY CARGADO",
|
||||
"encumbered-u": "CARGADO",
|
||||
"over-carrying-cap-u": "CAPACIDAD DE CARGA SUPERADA",
|
||||
"equipment-u": "EQUIPAMIENTO",
|
||||
"personality-traits-u": "RASGOS DE PERSONALIDAD",
|
||||
"ideals-u": "IDEALES",
|
||||
"bonds-u": "VÍNCULOS",
|
||||
"flaws-u": "DEFECTOS",
|
||||
"class-resource-u": "RECURSOS DE CLASE",
|
||||
"other-resource-u": "OTROS RECURSOS",
|
||||
"feats-traits-u": "RASGOS Y ATRIBUTOS",
|
||||
"age-u": "EDAD",
|
||||
"size-u": "TAMAÑO",
|
||||
"size": "Tamaño",
|
||||
"height-u": "ALTURA",
|
||||
"weight-u": "PESO",
|
||||
"eye-u": "OJOS",
|
||||
"skin-u": "PIEL",
|
||||
"hair-u": "PELO",
|
||||
"char-appearance-u": "ASPECTO DEL PERSONAJE",
|
||||
"char-backstory-u": "HISTORIA DEL PERSONAJE",
|
||||
"allies-orgs-u": "ALIADOS & ORGANIZACIONES",
|
||||
"add-feats-traits-u": "RASGOS Y ATRIBUTOS ADICIONALES",
|
||||
"feat-u": "DOTE",
|
||||
"treasure-u": "TESORO",
|
||||
"spell-save-dc-u": "CD SALVACIÓN CONJURO",
|
||||
"cantrips-u": "TRUCOS",
|
||||
"ritual-u": "RITUAL",
|
||||
"casting-time:-u": "TIEMPO DE LANZAMIENTO:",
|
||||
"casting-time:": "Tiempo de Lanzamiento:",
|
||||
"at-higher-lvl-dmg:-u": "DAÑO DE LANZAMIENTO A NIVELES SUPERIORES:",
|
||||
"half-dmg-place": "Mitad de daño",
|
||||
"hit-die:-u": "DADO DE GOLPE:",
|
||||
"initiative-mod:-u": "MODIFICADOR DE INICIATIVA:",
|
||||
"glob-saving-mod:-u": "MODIFICADOR GLOBAL DE SALVACIÓN:",
|
||||
"glob-ac-mod:-u": "MODIFICADOR GLOBAL DE CLASE DE ARMADURA:",
|
||||
"glob-atk-mod:-u": "MODIFICADOR GLOBAL DE ATAQUE MÁGICO:",
|
||||
"pass-perc-mod:-u": "MODIFICADOR DE PERCEPCIÓN PASIVA:",
|
||||
"death-save-mod:-u": "MODIFICADOR DE SALVACIÓN CONTRA MUERTE:",
|
||||
"magic-caster-lvl:-u": "NIVEL DE LANZADOR DE CONJUROS:",
|
||||
"halfling-luck-u": "SUERTE DE MEDIANO",
|
||||
"arcane-fighter-u": "GUERRERO ARCANO",
|
||||
"arcane-rogue-u": "PÍCARO ARCANO",
|
||||
"class-options-u": "OPCIONES DE CLASE (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"class:-u": "CLASE:",
|
||||
"subclass:-u": "SUBCLASE:",
|
||||
"race:-u": "RAZA:",
|
||||
"subrace:-u": "SUBRAZA:",
|
||||
"subrace": "Subraza:",
|
||||
"subrace-ability-increase": "Incremento Puntuación Caracteristica por Subraza:",
|
||||
"2nd-class:-u": "2ª CLASE:",
|
||||
"lvl:-u": "NIVEL:",
|
||||
"3rd-class:-u": "3ª CLASE:",
|
||||
"4th-class:-u": "4ª CLASE:",
|
||||
"mutliclass-opts-u": "OPCIONES MULTICLASE",
|
||||
"use-cust-class-u": "USAR CLASE PERSONALIZADA",
|
||||
"class-name:-u": "NOMBRE DE CLASE:",
|
||||
"spellcasting-ability:-u": "APTITUD MÁGICA:",
|
||||
"spell-slots:-u": "ESPACIOS DE CONJURO:",
|
||||
"spell-full-u": "COMPLETO (Clérigo, Druida, Mago)",
|
||||
"spell-half-u": "MEDIO (Paladín, Explorador)",
|
||||
"spell-third-u": "TERCIO (Guerrero/Pícaro Arcano)",
|
||||
"cust-class-opts": "OPCIONES DE CLASE PERSONALIZADA",
|
||||
"normal": "Normal",
|
||||
"expirtise": "Pericia",
|
||||
"skill-opts-u": "OPCIONES DE HABILIDAD",
|
||||
"version": "v",
|
||||
"always-roll-adv": "Siempre Tirar con Ventaja",
|
||||
"toggle-roll-adv": "Activar Ventaja",
|
||||
"query-roll-adv": "Preguntar Ventaja",
|
||||
"never-roll-adv": "Nunca Tirar con Ventaja",
|
||||
"never-whisper-roll": "Nunca Susurrar Tiradas",
|
||||
"query-whisper-roll": "Preguntar Susurro",
|
||||
"always-whisper-roll": "Siempre Susurrar Tiradas",
|
||||
"never-roll-dmg": "No Tirar Daño Automáticamente",
|
||||
"always-roll-dmg": "Tirar Daño y Crítico Automáticamente",
|
||||
"add-char-to-templates:-u": "AÑADIR NOMBRE DE PERSONAJE A PLANTILLAS:",
|
||||
"on": "Si",
|
||||
"off": "No",
|
||||
"inventory:-u": "INVENTARIO:",
|
||||
"compendium-compatible": "Compatible con Compendium",
|
||||
"simple": "Simple",
|
||||
"encumbrance:-u": "ESTORBO:",
|
||||
"ammo-tracking:-u": "SEGUIMIENTO MUNICIÓN:",
|
||||
"general-opts-u": "OPCIONES GENERALES",
|
||||
"transition-text": "Haciendo click en una de las imágenes de abajo reformatearás los datos de tu hoja actual a esta hoja. Estos cambios son permanentes y no pueden deshacerse.",
|
||||
"transition-text-highlight": "Por favor realiza una copia de tu partida antes de usar esta herramienta.",
|
||||
"choose-sheet-transfer": "ESCOGE LA HOJA DE LA CUÁL VAS A TRASFERIR",
|
||||
"community-sheet-u": "HOJA DE LA COMUNIDAD",
|
||||
"shaped-sheet-u": "HOJA CON FORMATO",
|
||||
"transition-opts-u": "OPCIONES DE TRANSICIÓN",
|
||||
"portions-sheet-utilize": "Partes de esta hoja utilizan contenido del Documento de Referencia del Sistema 5.0 bajo licencia OGL. Revisa la Licencia OGL y los datos de Copyright. https://wiki.roll20.net/SRD_5.0_OGL_License",
|
||||
"api-required-title": "Prueba ahora la instalación API a un simple clic con tu suscripción Pro.",
|
||||
"api-required-u": "(REQUIERE API)",
|
||||
"spell_dc_mod:-u": "MODIFICADOR CD SALVACIÓN CONJURO:",
|
||||
"custom_ac:-u": "CA PERSONALIZADA:",
|
||||
"npc-info": "La opción PNJ establece los nuevos personajes por defecto como hoja de PNJs. Es útil si los personajes jugadores ya se han creado y todas las nuevas hojas de personajes que se añadan a la partida representan a personajes no jugadores.",
|
||||
"npc-pc": "PNJ/PJ",
|
||||
"roll-queries-info": "Tiradas del D20 acorde a esta opción. Tirar Siempre con Ventaja es la opción por defecto y tirará dos D20 en cada tirada en el caso de la ventaja. La expectativa es que si no hay ventaja ni desventaja, se utilice el resultado más a la izquierda. La opción de Activar Ventaja añade tres botones nuevos en la parte superior de la hoja para que se pueda activar la ventaja cuando se necesite. Preguntar por Ventaja muestra un aviso en cada tirada preguntando si tiene ventaja. Nunca Tirar con Ventaja siempre lanza un solo D20 en cualquier tirada, esperando que el jugador lance una segunda vez en caso de ventaja o desventaja.",
|
||||
"whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
|
||||
"auto-dmg-roll-info": "Por defecto, las tiradas de daño de ataque no se lanzan hasta que se confirma el impacto. El daño se tira desde la plantilla del chat haciendo clic en el nombre del ataque en la barra de la derecha, mostrándose después el daño. El método predeterminado es compatible con los dados 3D. Opcionalmente, se puede elegir entre Tirar Daño y Crítico Automáticamente que tirará el daño y dados del golpe crítico al mismo tiempo que el ataque, mostrando todos los resultados posibles en el momento del ataque.",
|
||||
"add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
|
||||
"inventory-info": "Los inventarios de personajes tienen el estilo complejo compatible con el Compendio de Roll20 5E. Esto incluye cantidades/pesos individuales de los objetos, registro del peso y la sobrecarga, clasificación, cálculos de CA, generación automática de ataques y más. La opción Simple proporciona un campo de texto donde listar los objetos para aquellos jugadores que desean un mayor control manual sobre la hoja.",
|
||||
"encumbrance-info": "La hoja utiliza la variante reglas de sobrecarga de la página 176 del PHB. La opción No desactiva esta variante de reglas y solo utiliza una verificación de peso del inventario por encima de un límite.",
|
||||
"ammo-tracking-info": "Provee un seguimiento automático de la munición con <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
|
||||
"dungeons-and-dragons-styling": "ESTILOS DE DUNGEONS AND DRAGONS",
|
||||
"dungeons-and-dragons-styling-info": "Activa el estilo Dungeons and Dragons tanto para la hoja de personaje como para las plantillas de tiradas. Esta configuración se aplica automáticamente a todas las hojas de personaje y no se puede usar de manera selectiva.",
|
||||
"cd-bar1-value:-u": "VALOR BARRA 1:",
|
||||
"cd-bar1-max:-u": "MÁXIMO BARRA 1:",
|
||||
"cd-bar1-link:-u": "ENLACE BARRA 1:",
|
||||
"cd-bar1-value-desc:-u": "En los Tokens por Defecto creados al arrastrar desde el Compendio en la mesa virtual, establece el valor de la Barra 1 con este atributo.",
|
||||
"cd-bar1-max-desc:-u": "En los Tokens por Defecto creados al arrastrar desde el Compendio en la mesa virtual, establece el máximo de la Barra 1 con este atributo.",
|
||||
"cd-bar1-link-desc:-u": "En los Tokens por Defecto creados al arrastrar desde el Compendio en la mesa virtual, enlaza el valor de la Barra 1 con este atributo. Si se establece, sobrescribe la configuración de las otras barras.",
|
||||
"cd-bar2-value:-u": "VALOR BARRA 2:",
|
||||
"cd-bar2-max:-u": "MÁXIMO BARRA 2:",
|
||||
"cd-bar2-link:-u": "ENLACE BARRA 2:",
|
||||
"cd-bar2-value-desc:-u": "En los Tokens por Defecto creados al arrastrar desde el Compendio en la mesa virtual, establece el valor de la Barra 2 con este atributo.",
|
||||
"cd-bar2-max-desc:-u": "En los Tokens por Defecto creados al arrastrar desde el Compendio en la mesa virtual, establece el máximo de la Barra 2 con este atributo.",
|
||||
"cd-bar2-link-desc:-u": "En los Tokens por Defecto creados al arrastrar desde el Compendio en la mesa virtual, enlaza el valor de la Barra 2 con este atributo. Si se establece, sobrescribe la configuración de las otras barras.",
|
||||
"cd-bar3-value:-u": "VALOR BARRA 3:",
|
||||
"cd-bar3-max:-u": "MÁXIMO BARRA 3:",
|
||||
"cd-bar3-link:-u": "ENLACE BARRA 3:",
|
||||
"cd-bar3-value-desc:-u": "En los Tokens por Defecto creados al arrastrar desde el Compendio en la mesa virtual, establece el valor de la Barra 3 con este atributo.",
|
||||
"cd-bar3-max-desc:-u": "En los Tokens por Defecto creados al arrastrar desde el Compendio en la mesa virtual, establece el máximo de la Barra 3 con este atributo.",
|
||||
"cd-bar3-link-desc:-u": "En los Tokens por Defecto creados al arrastrar desde el Compendio en la mesa virtual, enlaza el valor de la Barra 3 con este atributo. Si se establece, sobrescribe la configuración de las otras barras.",
|
||||
"npc-name-in-rolls:-u": "NOMBRES DE PNJS EN TIRADAS:",
|
||||
"show": "Mostrar",
|
||||
"hide": "Esconder",
|
||||
"npc-name-in-rolls-desc:-u": "En las tiradas de PNJs, muestra u oculta en la tarjeta de resultado de la tirada el nombre del PNJ.",
|
||||
"public:-u": "PÚBLICO",
|
||||
"to-gm:-u": "Al <span class='togm'>GM</span>",
|
||||
"toggle-roll-whisper": "Activar Susurro",
|
||||
"attribute-opts-u": "OPCIONES DE ATRIBUTO",
|
||||
"save-opts-u": "OPCIONES SALVACIÓN",
|
||||
"by-level": "Por Nivel (Default)",
|
||||
"prof-die": "Dado de competencia (DMG)",
|
||||
"custom": "Personalizado",
|
||||
"core-die-roll:-u": "TIRADAS PRINCIPALES DE DADOS:",
|
||||
"has-attack-u": "TIENE UN ATAQUE",
|
||||
"variant-phb": "Variante (PHB p176)",
|
||||
"carrying-capacity-mod:-u": "MODIFICADOR CAPACIDAD DE CARGA:",
|
||||
"armor-class-tracking:-u": "SEGUIMIENTO CLASE ARMADURA:",
|
||||
"automatic": "Automático",
|
||||
"cantrip-progression:-u": "PROGRESIÓN DE TRUCOS",
|
||||
"cantrip-dice-u": "DADO DE TRUCOS",
|
||||
"cantrip-beam-u": "RAYO DE TRUCOS",
|
||||
"slots_total-u": "ESPACIOS TOTALES",
|
||||
"slots_remaining-u": "ESPACIOS RESTANTES",
|
||||
"level-calculations:-u": "CALCULOS NIVEL AUTOMATICO:",
|
||||
"spell_slot_modifiers-u": "MODIFICADORES ESPACIO DE CONJURO",
|
||||
"lvl-u": "NIVEL",
|
||||
"include_spell_desc:-u": "INCLUIR DESCRIPCIÓN DEL HECHIZO EN ATAQUE:",
|
||||
"token_size-u": "TAMAÑO FICHA",
|
||||
"add-dex-tiebreaker-u": "AÑADIR DESEMPATE A INICIATIVA CON DES",
|
||||
"initiative-style:-u": "ESTILO INICIATIVA:",
|
||||
"query-attr-u": "PREGUNTAR ATRIBUTO",
|
||||
"custom-skills-u": "HABILIDADES PERSONALIZADAS",
|
||||
"weapon-u": "ARMA",
|
||||
"armor-u": "ARMADURA",
|
||||
"other-u": "OTRO",
|
||||
"source:-u": "ORIGEN:",
|
||||
"source-type:-u": "TIPO DE ORIGEN:",
|
||||
"racial": "Raza",
|
||||
"class": "Clase",
|
||||
"feat": "Dote",
|
||||
"feats": "Dotes",
|
||||
"other": "Otro",
|
||||
"partial": "Parcial",
|
||||
"show_all": "Mostrar Todo",
|
||||
"cr_only": "Solo C&R",
|
||||
"spell-icons:-u": "ICONOS DE HECHIZO:",
|
||||
"custom-pb:-u": "BONIFICADOR POR COMPETENCIA PERSONALIZADO:",
|
||||
"show-global-attack-field-u": "MOSTRAR CAMPO DE MODIFICADOR DE ATAQUE GLOBAL",
|
||||
"show-global-damage-field-u": "MOSTRAR CAMPO DE MODIFICADOR DE DAÑO GLOBAL",
|
||||
"show-global-save-field-u": "MOSTRAR CAMPO DE MODIFICADOR DE SALVACIÓN GLOBAL",
|
||||
"show-global-skill-field-u": "MOSTRAR CAMPO DE MODIFICADOR DE HABILIDAD GLOBAL",
|
||||
"global-attack-u": "MODIFICADOR DE ATAQUE GLOBAL",
|
||||
"global-damage-u": "MODIFICADOR DE DAÑO GLOBAL",
|
||||
"global-save-u": "MODIFICADOR DE SALVACIÓN GLOBAL",
|
||||
"global-skill-u": "MODIFICADOR DE HABILIDAD GLOBAL",
|
||||
"global-damage": "Modificador de Daño Global",
|
||||
"core-die-roll-info": "Cambiar el dado principal sustituirá el 1d20 que se utiliza en la mayoría de tiradas con un aleatorio a tu elección, como 2d10 o 3d6.",
|
||||
"pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
|
||||
"global-save-info": "Crea un campo personalizado de modificador de salvación global, debajo de la sección TIRADAS DE SALVACIÓN de la hoja de personaje. Cualquier cosa puesta allí se aplicará a cualquier tirada de salvación. Perfecto para bonificadores comunes pero no permanentes como el conjuro Bendición.",
|
||||
"global-skill-info": "Crea un campo personalizado de modificador de habilidad global, debajo de la sección HABILIDADES de la hoja de personaje. Cualquier cosa puesta allí se aplicará a cualquier tirada de salvación. Perfecto para bonificadores comunes pero no permanentes como el conjuro Orientación Divina.",
|
||||
"global-attack-info": "Crea un campo personalizado de modificador de ataque global, debajo de la sección ATAQUES Y LANZAMIENTOS DE CONJUROS de la hoja de personaje. Cualquier cosa puesta allí se aplicará a cualquier tirada para impactar en un ataque. Perfecto para bonificadores comunes pero no permanentes como el conjuro Bendición.",
|
||||
"global-damage-info": "Crea un campo personalizado de modificador de daño global, debajo de la sección ATAQUES Y LANZAMIENTOS DE CONJUROS de la hoja de personaje. Cualquier cosa puesta allí se aplicará a cualquier tirada de daño en un ataque. Perfecto para bonificadores comunes pero no permanentes como la capacidad Ataque Furtivo.",
|
||||
"auto-level-calc-info": "Por defecto, cambiar el nivel de los personajes ajusta automáticamente los espacios de conjuros y los dados de golpe. Desactivar esto previene ese funcionamiento.",
|
||||
"simple-traits-info": "La sección del personaje de RASGOS Y ATRIBUTOS por defecto tiene el estilo complejo que es compatible con el Compendium de 5E de Roll20. La opción Simple provee un campo de texto para aquellos jugadores que quieren un mayor control de la hoja.",
|
||||
"simple-proficiencies-info": "La sección del personaje de OTRAS COMPETENCIAS E IDIOMAS por defecto tiene el estilo complejo que es compatible con el Compendium de 5E de Roll20. La opción Simple provee un campo de texto para aquellos jugadores que quieren un mayor control de la hoja.",
|
||||
"init-tiebreaker-info": "Añade el valor de destreza del personaje como un decimal al final del bono de iniciativa para romper los empates.",
|
||||
"b-custom-info": "Cuando el Bonificador por Competencia se establece como Personalizado, la hoja de personaje usará este valor para el Bonificador por Competencia del personaje.",
|
||||
"footer-wiki-link": "Para más información sobre esta hoja de personaje, su funcionalidad o usos, por favor visita la Wiki de Roll20 donde encontrarás la documentación oficial. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
|
||||
"accepting-drop-u": "ACEPTAR ARRASTRE DEL COMPENDIUM",
|
||||
"are_you_sure": "¿Estás seguro que quieres convertir este personaje en un ",
|
||||
"yes": "Sí",
|
||||
"next": "Siguiente",
|
||||
"cancel": "Cancelar",
|
||||
"cancel-u": "CANCELAR",
|
||||
"choose": "Elegir",
|
||||
"innate:-u": "INNATO:",
|
||||
"mod:-u": "MOD:",
|
||||
"hpmods:-u": "MODIFICADORES PG:",
|
||||
"charmancer-welcome": "¡Bienvenido al Charactermancer!",
|
||||
"charmancer-what-is": "El Charactermancer es un proceso guiado que simplifica y optimiza la creación de un personaje. Las modificaciones se guardan a medida de que se avanza en el proceso, sin embargo, la hoja de personaje solo queda actualizada cuando el Charactermancer haya acabado.",
|
||||
"get-started": "Para empezar pulsa Siguiente.",
|
||||
"opt-out-u": "SALIR",
|
||||
"charmancer-compendium": "Tu Compendium Aguarda.",
|
||||
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"charmancer-choose-race": "Selecciona una Raza:",
|
||||
"charmancer-custom-race-name": "Nombre de Raza Personalizado:",
|
||||
"charmancer-custom-subclass-name:": "Nombre de Subclase Personalizado:",
|
||||
"charmancer-additional-cantrips": "Trucos Adicionales",
|
||||
"charmancer-additional-lvl-1-spells": "Conjuros Adicionales de Nivel 1",
|
||||
"suggested-abilities": "Características Recomendadas: ",
|
||||
"class-spellcasting": "Aptitud Mágica de Clase: ",
|
||||
"ability-score-increase": "Aumento de Puntuación de Característica:",
|
||||
"lawful-good": "Legal Bueno",
|
||||
"neutral-good": "Neutral bueno",
|
||||
"chaotic-good": "Caótico bueno",
|
||||
"lawful-neutral": "Legal neutral",
|
||||
"neutral": "Neutral",
|
||||
"chaotic-neutral": "Caótico neutral",
|
||||
"lawful-evil": "Legal malvado",
|
||||
"neutral-evil": "Neutral malvado",
|
||||
"chaotic-evil": "Caótico malvado",
|
||||
"tiny": "Minúsculo/a",
|
||||
"small": "Pequeño/a",
|
||||
"medium": "Mediano/a",
|
||||
"large": "Grande",
|
||||
"huge": "Enorme",
|
||||
"age": "Edad:",
|
||||
"gargantuan": "Gigantesco/a",
|
||||
"step1-equipment": "Paso 5: Equipo",
|
||||
"equipment-from-background": "Equipo por Trasfondo",
|
||||
"equipment-from-class": "Equipo por Clase",
|
||||
"class-equipment": "Equipo de Clase",
|
||||
"starting-wealth": "Salud Inicial (PHB)",
|
||||
"starting-gold:": "Oro Inicial:",
|
||||
"no_class_warning-u": "NO SE HA SELECCIONADO NINGUNA CLASE O LA CLASE SELECCIONADA NO TIENE UN EQUIPO ESTÁNDAR. EL EQUIPO DE CLASE NO SE PUEDE SELECCIONAR EN ESTE MOMENTO.",
|
||||
"standard-array": "Standard Array",
|
||||
"roll-for-stats": "Tirar las Características",
|
||||
"standard-roll": "Tirar 4d6 y descartar el más bajo",
|
||||
"charmancer-cancel-heading": "¿A dónde quiere ir, viajero?",
|
||||
"continue-charmancer": "Continuar Charactermancer",
|
||||
"save_progress_and_exit": "Guardar y Salir",
|
||||
"cancel_charactermancer": "Descartar y Salir",
|
||||
"charmancer-discard-warning": "Descartar y Salir se deshará de todas las elecciones que hiciste en Charactermancer y dejará que manejes la hoja de personaje directamente.",
|
||||
"mancer-opts-u": "OPCIONES DE CHARACTERMANCER",
|
||||
"relaunch-lvl1mancer-u": "INICIAR NIVEL 1 DE CHARACTERMANCER (NO SE PUEDE DESHACER)",
|
||||
"point-buy": "Compra de Puntos",
|
||||
"available-points:": "Puntos Disponibles: ",
|
||||
"equipment-choice-text": "¿Cómo quieres elegir tu equipo?",
|
||||
"charmancer-start": "Comenzar",
|
||||
"clear-abilities": "Limpiar Asignación",
|
||||
"use-charactermancer-for-new:-u": "UTILIZAR NIVEL 1 DE CHARACTERMANCER PARA NUEVOS PERSONAJES:",
|
||||
"use-charactermancer-for-new-info": "Con esta opción activada todos los personajes nuevos se abrirán con el Nivel 1 del Charactermancer de Roll20. Desactivar esta opción empezará un personaje directamente con la hoja de personaje desactivando el Nivel 1 de Charactermancer, aunque se puede iniciar manualmente en la pestaña de Configuración de la hoja de personaje.",
|
||||
"feat-pre-check": "¡Ve con cuidado! Los prerequisitos no se marcan automáticamente.",
|
||||
"stats-rolled-hint": "¡Hicimos la tirada! Comprueba la ventana del chat para ver tu resultado en detalle. Asigna el resultado a la característica deseada:",
|
||||
"return-to:": "Regresar a: ",
|
||||
"do_you_want_mancer": "¿Cómo quieres crear este personaje?",
|
||||
"no": "No",
|
||||
"global-ac-u": "MODIFICADOR DE CA GLOBAL",
|
||||
"show-global-ac-field-u": "MOSTRAR CAMPO DE MODIFICADOR DE CA GLOBAL",
|
||||
"warning-customac-u": "ATENCIÓN - NO SE ESTÁ UTILIZANDO LA CA PERSONALIZADA. PARA USAR LA CA PERSONALIZADA DESEQUIPA LA ARMADURA.",
|
||||
"manual": "Editar hoja directamente",
|
||||
"npc-new": "Crear un PNJ",
|
||||
"mancer-confirm-yes": "Utilizar Charactermancer",
|
||||
"allow-shields-u": "¿PERMITIR ESCUDOS?",
|
||||
"levels-u": "NIVELES",
|
||||
"features-u": "RASGOS",
|
||||
"asi-u": "AUMENTO DE CARACTERÍSTICA / DOTES",
|
||||
"charmancer-leveler-what-is": "El Charactermancer es un proceso guiado que simplifica y optimiza la creación de un personaje. Las modificaciones se guardan a medida de que se avanza en el proceso, sin embargo, la hoja de personaje solo queda actualizada cuando el Charactermancer haya acabado.",
|
||||
"charmancer-leveler-level-info1": "Los niveles existentes de clase han sido prepoblados para ti. Por defecto tu clase principal ha sido puesta para ser aumentada en un nivel. Puedes cambiar cuantos niveles más abajo además de añadir una multiclase nueva.",
|
||||
"charmancer-leveler-level-info2": "En cada sección de clase tendrás la opción de ganar la media de puntos de golpe o tirar de manera aleatoria, elegir los rasgos de clase de los niveles que vas ganando y elegir la subclase en caso de ser necesario.",
|
||||
"charmancer-leveler-spells-info": "Esta es la lista de los conjuros actuales que ya conoce tu personaje. Si ganaste acceso a más conjuros durante tu avance, podrás seleccionarlos abajo. Marca al lado de los conjuros que quieras aprender. Charactermancer te ayudará a elegir el número correcto de conjuros y de la lista adecuada. Si tu clase tiene la opción de intercambiar conjuros, podrás hacerlo desmarcando los conjuros que ya conoces y se te permitirá seleccionar unos nuevos en su lugar.",
|
||||
"total-level-u": "NIVEL TOTAL",
|
||||
"main-class-level-u": "NIVEL DE LA CLASE PRINCIPAL",
|
||||
"class-2-level-u": "NIVEL DE LA CLASE 2",
|
||||
"class-3-level-u": "NIVEL DE LA CLASE 3",
|
||||
"class-4-level-u": "NIVEL DE LA CLASE 4",
|
||||
"levels:-u": "NIVELES:",
|
||||
"warning-leveler_start-u": "ATENCIÓN - NO PUEDES EJECUTAR LA SUBIDA DE NIVEL DEL CHARACTERMANCER HASTA QUE TENGAS UNA CLASE, NIVEL Y PG PARA EL NIVEL UNO. POR FAVOR INICIA PRIMERO EL CREADOR DE CHARACTERMANCER. LA HERRAMIENTA DE SUBIDA DE NIVEL NO FUNCIONA CON CLASES PERSONALIZADAS O SI LAS OPCIONES DE MULTICLASE NO SE HAN CREADO CORRECTAMENTE.",
|
||||
"charmancer-leveler-custom-class-warning": "La herramienta de Subida de Nivel no soporta las clases personalizadas en este momento.",
|
||||
"charmancer-welcome-lp": "¡Bienvenido a la Subida de Nivel de Charactermancer!",
|
||||
"charmancer-leveler-what-is-lp": "Mírate, con toda esa experiencia. Ahora es el momento de reclamar tu recompensa. Irás a paso a paso a lo largo de un proceso en el que tomarás unas pocas decisiones y tu personaje estará en el siguiente nivel en un momento. Los cambios se guardan conforme avanzas por el proceso, pero si cambias de idea tendrás que repasar los pasos y elecciones que van después.",
|
||||
"charmancer-compendium-detail-lp": "El Charactermancer actualmente soporta Dungeons & Dragons 5ª Edición SRD, Manual del Jugador y Guildmaster' Guide to Ravnica. Guía de Xanathar para Todo recibirá apoyo con las próximas semanas. Puedes añadir el Manual del Jugador y Guildmaster' Guide to Ravnica a tu compendium en el Mercado o el propietario de la partida puede compartir su compendium con todo los jugadores de la partida.",
|
||||
"roll:-u": "TIRAR:",
|
||||
"roll": "Tirar",
|
||||
"prerequisite:": "Prerequisito:",
|
||||
"back": "VOLVER",
|
||||
"back-to-top": "Volver Arriba",
|
||||
"choose-a-class:": "Selecciona una Clase:",
|
||||
"custom-class-name:": "Nombre de Clase Personalizada",
|
||||
"charmancer-class-features:": "Rasgos de Clase: ",
|
||||
"charmancer-subclass-features:": "Rasgos de Subclase:",
|
||||
"hit-die:": "Dado de Golpe:",
|
||||
"average": "Promedio",
|
||||
"hp-u": "PG",
|
||||
"saving-throw-proficiency": "Competencia Tiradas de Salvación",
|
||||
"armor": "Armadura",
|
||||
"equipment": "Equipo:",
|
||||
"language": "Idioma",
|
||||
"skill": "Habilidad",
|
||||
"tool": "Herramientas",
|
||||
"weapon": "Arma",
|
||||
"add-another-feature": "Añadir Otro Rasgo",
|
||||
"add-another-proficiency": "Añadir Otra Competencia",
|
||||
"innate-spellcasting:": "Lanzamiento de Conjuros Innato:",
|
||||
"spellcasting-ability": "Aptitud Mágica:",
|
||||
"number-of-cantrips": "Número de Trucos:",
|
||||
"number-of-lvl-1-spells": "Número de Conjuros de Nivel 1:",
|
||||
"spell-list": "Lista de Conjuros:",
|
||||
"done": "Done",
|
||||
"ability-score-method": "Método de Puntuación de Características:",
|
||||
"select-your-choices": "Selecciona Tus Elecciones:",
|
||||
"input-your-scores": "Introduce Tus Puntuaciones:",
|
||||
"choose-background": "Elige un Trasfondo:",
|
||||
"personality-traits": "Rasgos de Personalidad",
|
||||
"ideal": "Ideales",
|
||||
"bond": "Vinculos",
|
||||
"flaw": "Defectos",
|
||||
"you-have-chosen-starting-gold": "Has elegido empezar con oro y no obtener equipo de tu trasfondo.",
|
||||
"you-have-created-custom-class": "Has creado una clase personalizada. Puedes añadir equipo a la hoja de personaje después de terminar el Charactermancer.",
|
||||
"arcane-is-mystery": "Lo Arcano es un misterio para ti.",
|
||||
"your-character-dont-have-spells-this-lvl": "Tu personaje no tiene conjuros a este nivel. ¡Pulsa \"Siguiente\" para repasar tu personaje!",
|
||||
"charmancer-a-feat-represents": "Una dore representa un logro, coraje, determinación y experiencia. Es la recompensa por el trabajo duro.",
|
||||
"you-really-havent-done": "No has hecho mucho todavía",
|
||||
"review-your-choices": "Revisa tus elecciones:",
|
||||
"race": "Raza",
|
||||
"abilities": "Características",
|
||||
"bio": "Bio",
|
||||
"name-background": "Nombre:",
|
||||
"building-your-character": "Creando tu personaje...",
|
||||
"charmancer-only-choice-left-is-on-or": "La única opción que queda es continuar o retroceder. Si estás editando un personaje existente, todos tus datos existentes se perderán en el vacío cuando apliques los cambios.",
|
||||
"apply-changes": "Aplicar Cambios",
|
||||
"pick-your-equipment": "Elige tu equipo",
|
||||
"you-havent-chosen-background": "Aún no has seleccionado un trasfondo.",
|
||||
"you-havent-selected-class": "Aún no has seleccionado una clase.",
|
||||
"ability-score": "Puntuación de Característica",
|
||||
"you-can-increase-two-abilites": "Puedes aumentar dos de tus características en 1, o una de tus características en 2",
|
||||
"before-leveling": "Antes de Subir de Nivel",
|
||||
"after-leveling": "Después de Subir de Nivel",
|
||||
"charmancer-removed-spells-marked-pt1": "Los conjuros quitados serán marcados con un símbolo <span>r</span> para que lo puedas encontrar fácilmente si cambias de opinión."
|
||||
}
|
||||
@@ -0,0 +1,684 @@
|
||||
{
|
||||
"skills-list": "acrobatics,arcana,athletics,stealth,animal_handling,sleight_of_hand,history,intimidation,investigation,medicine,nature,perception,insight,persuasion,religion,performance,deception,survival",
|
||||
"npc-options-u": "OPTIONS PNJ",
|
||||
"name-u": "NOM",
|
||||
"npc-type-u": "TYPE PNJ",
|
||||
"npc-type-place": "Fiélon moyen, de tout alignement mauvais",
|
||||
"armor-class-u": "CLASSE D'ARMURE",
|
||||
"class-u": "CLASSE",
|
||||
"type-u": "TYPE",
|
||||
"abilities-u": "CARACTÉRISTIQUES",
|
||||
"npc-armor-place": "armure d'écailles",
|
||||
"hit-points-u": "POINTS DE VIE",
|
||||
"formula-u": "FORMULE",
|
||||
"speed-u": "VITESSE",
|
||||
"npc-speed-place": "9 m, vol 18 m",
|
||||
"attributes-u": "CARACTÉRISTIQUES",
|
||||
"str-u": "FOR",
|
||||
"dex-u": "DEX",
|
||||
"con-u": "CON",
|
||||
"int-u": "INT",
|
||||
"wis-u": "SAG",
|
||||
"cha-u": "CHA",
|
||||
"saves-u": "SAUVEGARDES",
|
||||
"skills-u": "COMPÉTENCES",
|
||||
"acrobatics-u": "ACROBATIES",
|
||||
"animal_handling-u": "DRESSAGE",
|
||||
"arcana-u": "ARCANES",
|
||||
"athletics-u": "ATHLÉTISME",
|
||||
"deception-u": "DUPERIE",
|
||||
"history-u": "HISTOIRE",
|
||||
"insight-u": "PERSPICACITÉ",
|
||||
"intimidation-u": "INTIMIDATION",
|
||||
"investigation-u": "INVESTIGATION",
|
||||
"medicine-u": "MÉDECINE",
|
||||
"nature-u": "NATURE",
|
||||
"perception-u": "PERCEPTION",
|
||||
"performance-u": "REPRÉSENTATION",
|
||||
"persuasion-u": "PERSUASION",
|
||||
"religion-u": "RELIGION",
|
||||
"sleight_of_hand-u": "ESCAMOTAGE",
|
||||
"stealth-u": "DISCRÉTION",
|
||||
"survival-u": "SURVIE",
|
||||
"damage-vuln-u": "VULNÉRABILITÉS AUX DÉGÂTS",
|
||||
"npc-dmg-vuln-place": "feu",
|
||||
"damage-res-u": "RÉSISTANCES AUX DÉGÂTS",
|
||||
"npc-dmg-res-place": "froid",
|
||||
"damage-imm-u": "IMMUNITÉS AUX DÉGÂTS",
|
||||
"npc-dmg-imm-place": "foudre, tonnerre",
|
||||
"cond-imm-u": "IMMUNITÉS AUX CONDITIONS",
|
||||
"npc-cond-imm-place": "charmé",
|
||||
"senses-u": "Sens",
|
||||
"npc-senses-place": "vision dans le noir 36 m, perception passive 16",
|
||||
"langs-u": "LANGUES",
|
||||
"lang-u": "LANGUE",
|
||||
"npc-langs-place": "Abyssal, Commun, Infernal",
|
||||
"challenge-u": "FACTEUR DE PUISSANCE",
|
||||
"xp-u": "PX",
|
||||
"spellcast-npc-u": "PNJ LANCEUR DE SORTS",
|
||||
"spell-ability-u": "CARAC. DE LANCEUR DE SORTS",
|
||||
"none-u": "AUCUN(E)",
|
||||
"strength-u": "FORCE",
|
||||
"strength-save-u": "SAUVEGARDE DE FORCE",
|
||||
"dexterity-u": "DEXTÉRITÉ",
|
||||
"dexterity-save-u": "SAUVEGARDE DE DEXTÉRITÉ",
|
||||
"constitution-u": "CONSTITUTION",
|
||||
"constitution-save-u": "SAUVEGARDE DE CONSTITUTION",
|
||||
"intelligence-u": "INTELLIGENCE",
|
||||
"intelligence-save-u": "SAUVEGARDE D'INTELLIGENCE",
|
||||
"wisdom-u": "SAGESSE",
|
||||
"wisdom-save-u": "SAUVEGARDE DE SAGESSE",
|
||||
"charisma-u": "CHARISME",
|
||||
"charisma-save-u": "SAUVEGARDE DE CHARISME",
|
||||
"spell-dc-u": "DD DE SORT",
|
||||
"spell-atk-bonus-u": "BONUS D'ATT. DE SORT",
|
||||
"has-reaction-u": "A DES RÉACTIONS",
|
||||
"leg-actions:-u": "ACTIONS LÉGENDAIRES :",
|
||||
"gen-opts-u": "OPTIONS GÉNÉRALES",
|
||||
"npc-u": "PNJ",
|
||||
"roll-queries:-u": "JETER (DÉS)AVANTAGE :",
|
||||
"always-adv": "Toujours",
|
||||
"adv-toggle": "Afficher un bouton",
|
||||
"query-adv": "Demander à chaque jet",
|
||||
"never-adv": "Jamais",
|
||||
"whisp-rolls-gm:-u": "JETS PRIVÉS AU MJ :",
|
||||
"never-whisp": "Jamais",
|
||||
"query-whisp": "Demander à chaque jet",
|
||||
"always-whisp": "Toujours",
|
||||
"auto-dmg-roll:-u": "JETS DE DÉGÂTS AUTO :",
|
||||
"never-dmg": "Jamais",
|
||||
"always-dmg": "Toujours",
|
||||
"ac": "Classe d'armure",
|
||||
"hp": "Points de vie",
|
||||
"speed": "Vitesse",
|
||||
"language-proficiencies": "Maîtrises des languages :",
|
||||
"skill-proficiencies": "Maîtrises des compétences :",
|
||||
"weapon-proficiencies": "Maîtrises des Armes",
|
||||
"armor-proficiencies": "Maîtrises des Armures :",
|
||||
"tool-proficiencies": "Maîtrises des outils :",
|
||||
"saving-throw": "Jets de sauvegarde",
|
||||
"str": "For",
|
||||
"dex": "Dex",
|
||||
"con": "Con",
|
||||
"int": "Int",
|
||||
"wis": "Sag",
|
||||
"cha": "Cha",
|
||||
"skills": "Compétences",
|
||||
"acrobatics": "Acrobaties",
|
||||
"animal_handling": "Dressage",
|
||||
"arcana": "Arcanes",
|
||||
"athletics": "Athlétisme",
|
||||
"deception": "Supercherie",
|
||||
"history": "Histoire",
|
||||
"insight": "Perspicacité",
|
||||
"intimidation": "Intimidation",
|
||||
"investigation": "Investigation",
|
||||
"medicine": "Médecine",
|
||||
"nature": "Nature",
|
||||
"perception": "Perception",
|
||||
"performance": "Représentation",
|
||||
"persuasion": "Persuasion",
|
||||
"religion": "Religion",
|
||||
"sleight_of_hand": "Escamotage",
|
||||
"stealth": "Discrétion",
|
||||
"survival": "Survie",
|
||||
"dmg-vuln": "Vulnérabilités aux dégâts",
|
||||
"dmg-res": "Résistances aux dégâts",
|
||||
"dmg-imm": "Immunités aux dégâts",
|
||||
"cond-imm": "Immunités aux conditions",
|
||||
"senses": "Sens",
|
||||
"langs": "Langues",
|
||||
"challenge": "Facteur de puissance",
|
||||
"npc-trait-name-place": "Apparence trompeuse.",
|
||||
"npc-trait-desc-place": "Si le dragon rate...",
|
||||
"actions": "Actions",
|
||||
"adv": "Avantage",
|
||||
"norm": "Normal",
|
||||
"disadv": "Désavantage",
|
||||
"name:-u": "NOM :",
|
||||
"attack-u": "ATTAQUE",
|
||||
"type:-u": "TYPE :",
|
||||
"melee": "Corps à corps",
|
||||
"ranged": "À distance",
|
||||
"range-reach:-u": "PORTÉE/ALLONGE :",
|
||||
"range-reach-place": "1.5 m",
|
||||
"to-hit:-u": "BON. ATT. :",
|
||||
"target:-u": "CIBLE :",
|
||||
"target:": "Cible :",
|
||||
"to-hit-place": "Une cible",
|
||||
"on-hit:-u": "DÉGÂTS 1 :",
|
||||
"on-hit-place": "tranchant",
|
||||
"on-hit2:-u": "DÉGÂTS 2 :",
|
||||
"on-hit-2-place": "feu",
|
||||
"hit:": "Dégâts :",
|
||||
"reactions": "Réactions",
|
||||
"npc-repeating-name-place": "Parade.",
|
||||
"npc-repeating-desc-place": "La créature ajoute 2 à sa CA contre...",
|
||||
"traits": "Traits",
|
||||
"features": "Fonctionnalités",
|
||||
"spells": "Sorts",
|
||||
"prep-u": "PRÉP",
|
||||
"school:-u": "ÉCOLE :",
|
||||
"abjuration": "Abjuration",
|
||||
"conjuration": "Invocation",
|
||||
"divination": "Divination",
|
||||
"enchantment": "Enchantement",
|
||||
"evocation": "Évocation",
|
||||
"illusion": "Illusion",
|
||||
"necromancy": "Nécromancie",
|
||||
"transmutation": "Transmutation",
|
||||
"ritual": "Rituel",
|
||||
"ritual-l": "rituel",
|
||||
"range:-u": "PORTÉE :",
|
||||
"range:": "Portée :",
|
||||
"components:-u": "COMPOSANTES :",
|
||||
"components:": "Composantes :",
|
||||
"spell-component-verbal": "V",
|
||||
"spell-component-somatic": "S",
|
||||
"spell-component-material": "M",
|
||||
"spell-ritual": "R",
|
||||
"spell-concentration": "C",
|
||||
"ruby-dust-place": "50 po de poussière de rubis",
|
||||
"concentration-u": "CONCENTRATION",
|
||||
"concentration": "Concentration",
|
||||
"duration:-u": "DURÉE :",
|
||||
"duration:": "Durée :",
|
||||
"difficulty-class-abv": "DD",
|
||||
"output:-u": "AFFICHAGE :",
|
||||
"spellcard-u": "FICHE DE SORT",
|
||||
"spell-atk:-u": "TYPE D'ATTAQUE DE SORT :",
|
||||
"none": "Aucun(e)",
|
||||
"dmg:-u": "DÉGÂTS 1 :",
|
||||
"dmg2:-u": "DÉGÂTS 2 :",
|
||||
"healing:-u": "SOINS :",
|
||||
"add-ability-mod-u": "AJOUTER BONUS DE CARACT. AUX DÉGÂTS/SOINS",
|
||||
"effect:-u": "EFFET :",
|
||||
"npc-atk-effect-place": "1/2 dégâts",
|
||||
"desc:-u": "DESCRIPTION :",
|
||||
"at-higher-lvl:-u": "À PLUS HAUT NIVEAU :",
|
||||
"at-higher-lvl": "À plus haut niveau",
|
||||
"higher-lvl-cast": "Lancé à plus haut niveau",
|
||||
"leg-actions": "Actions légendaires",
|
||||
"leg-actions-desc": "<span name=\"attr_npc_name\"></span> peut utiliser <span name=\"attr_npc_legendary_actions\"></span> actions légendaires, en choisissant parmi les options ci-dessous. Une seule option légendaire peut être utilisée à la fois et seulement à la fin du tour d’une autre créature. <span name=\"attr_npc_name\"></span> récupère les légendaires actions dépensées au début de son tour.",
|
||||
"atk-range-place": "1.5 m",
|
||||
"atk-target-place": "Une cible",
|
||||
"atk-dmg-type-place": "tranchant",
|
||||
"atk-dmg-type2-place": "feu",
|
||||
"adv-u": "AVANTAGE",
|
||||
"norm-u": "NORMAL",
|
||||
"disadv-u": "DÉSAVANTAGE",
|
||||
"core-u": "FICHE",
|
||||
"bio-u": "BIO",
|
||||
"spells-u": "SORTS",
|
||||
"feats-u": "DONS",
|
||||
"review-u": "VÉRIFICATION",
|
||||
"char-name-u": "NOM DU PERSONNAGE",
|
||||
"artificer": "Artificier",
|
||||
"barbarian": "Barbare",
|
||||
"bard": "Barde",
|
||||
"cleric": "Clerc",
|
||||
"druid": "Druide",
|
||||
"fighter": "Guerrier",
|
||||
"monk": "Moine",
|
||||
"paladin": "Paladin",
|
||||
"ranger": "Rôdeur",
|
||||
"rogue": "Roublard",
|
||||
"sorcerer": "Ensorceleur",
|
||||
"warlock": "Sorcier",
|
||||
"wizard": "Magicien",
|
||||
"class-level-u": "CLASSE & NIV",
|
||||
"background-u": "HISTORIQUE",
|
||||
"background": "Historique",
|
||||
"race-u": "RACE",
|
||||
"alignment-u": "ALIGNEMENT",
|
||||
"alignment": "Alignement:",
|
||||
"exp-pts-u": "PX",
|
||||
"inspiration-u": "INSPIRATION",
|
||||
"prof-bonus-u": "BONUS DE MAÎTRISE",
|
||||
"strength": "Force",
|
||||
"strength-save": "Sauvegarde de force",
|
||||
"dexterity": "Dextérité",
|
||||
"dexterity-save": "Sauvegarde de Dextérité",
|
||||
"constitution": "Constitution",
|
||||
"constitution-save": "Sauvegarde de constitution",
|
||||
"intelligence": "Intelligence",
|
||||
"intelligence-save": "Sauvegarde d'intelligence",
|
||||
"wisdom": "Sagesse",
|
||||
"wisdom-save": "Sauvegarde de sagesse",
|
||||
"charisma": "Charisme",
|
||||
"charisma-save": "Sauvegarde de charisme",
|
||||
"saving-throws-u": "JETS DE SAUVEGARDE",
|
||||
"acrobatics-core": "Acrobaties <span>(Dex)</span>",
|
||||
"animal_handling-core": "Dressage <span>(Sag)</span>",
|
||||
"arcana-core": "Arcanes <span>(Int)</span>",
|
||||
"athletics-core": "Athlétisme <span>(For)</span>",
|
||||
"deception-core": "Supercherie<span>(Cha)</span>",
|
||||
"history-core": "Histoire <span>(Int)</span>",
|
||||
"insight-core": "Perspicacité <span>(Sag)</span>",
|
||||
"intimidation-core": "Intimidation <span>(Cha)</span>",
|
||||
"investigation-core": "Investigation <span>(Int)</span>",
|
||||
"medicine-core": "Médecine <span>(Sag)</span>",
|
||||
"nature-core": "Nature <span>(Int)</span>",
|
||||
"perception-core": "Perception <span>(Sag)</span>",
|
||||
"performance-core": "Représentation <span>(Cha)</span>",
|
||||
"persuasion-core": "Persuasion <span>(Cha)</span>",
|
||||
"religion-core": "Religion <span>(Int)</span>",
|
||||
"sleight_of_hand-core": "Escamotage <span>(Dex)</span>",
|
||||
"stealth-core": "Discrétion <span>(Dex)</span>",
|
||||
"survival-core": "Survie <span>(Sag)</span>",
|
||||
"pass-wis-u": "PERCEPTION PASSIVE",
|
||||
"tool-u": "OUTIL",
|
||||
"pro-u": "BONUS",
|
||||
"attr-u": "CARACT.",
|
||||
"prof-bonus:-u": "BONUS DE MAÎTRISE :",
|
||||
"prof-u": "MAÎTRISE",
|
||||
"proficency-u": "MAÎTRISE",
|
||||
"expertise-u": "EXPERTISE",
|
||||
"jack-of-all-u": "TOUCHE-À-TOUT",
|
||||
"attr:-u": "CARACT. :",
|
||||
"tool-prof-u": "OUTILS MAÎTRISÉS",
|
||||
"weapon-proficiencies-u": "ARMES MAÎTRISÉES",
|
||||
"other-prof-langs-u": "AUTRES MAÎTRISES & LANGUES",
|
||||
"prof-langs-u": "AUTRES MAÎTRISES & LANGUES",
|
||||
"init": "Inititative",
|
||||
"init-u": "INITIATIVE",
|
||||
"hp-max-u": "Points de vie maximum",
|
||||
"hp-current-u": "POINTS DE VIE ACTUELS",
|
||||
"hp-temp-u": "POINTS DE VIE TEMPORAIRES",
|
||||
"total": "Total",
|
||||
"hit-dice-u": "DÉS DE VIE",
|
||||
"successes-u": "SUCCÈS",
|
||||
"failures-u": "ÉCHECS",
|
||||
"death-save-u": "SVG CONTRE LA MORT",
|
||||
"death-saves-u": "SVG CONTRE LA MORT",
|
||||
"exhaustion-setting-u": "Voir niveaux d'épuisement:",
|
||||
"exhaustion-u": "NIVEAU D'ÉPUISEMENT",
|
||||
"exhaustion-0": "Aucun effet",
|
||||
"exhaustion-1": "Désavantage aux jets de compétences",
|
||||
"exhaustion-2": "Vitesse réduite de motié",
|
||||
"exhaustion-3": "Désavantage aux jets d’attaque et de sauvegarde",
|
||||
"exhaustion-4": "Points de vie maximums diminués de moitié",
|
||||
"exhaustion-5": "Vitesse réduite à 0",
|
||||
"exhaustion-6": "Mort",
|
||||
"atk-u": "ATT",
|
||||
"dmg-type-u": "DÉGÂTS/TYPE",
|
||||
"attack:-u": "ATT. :",
|
||||
"proficient-u": "MAÎTRISE",
|
||||
"range-place": "Soi (cône de 20 m)",
|
||||
"magic-bonus:-u": "BONUS MAGIQUE :",
|
||||
"crit-range-u": "PLAGE DE CRIT. :",
|
||||
"damage:-u": "DÉGÂTS 1 :",
|
||||
"dmg-type-place": "Tranchant",
|
||||
"crit:-u": "CRIT. :",
|
||||
"damage2:-u": "DÉGÂTS 2 :",
|
||||
"saving-throw:-u": "SAUVEGARDE :",
|
||||
"vs-dc:-u": "DD :",
|
||||
"spell-u": "SORT",
|
||||
"flat-u": "FIXE",
|
||||
"save": "Sauvegarde",
|
||||
"save-effect:-u": "EFFET DE LA SVG :",
|
||||
"save-effect-place": "1/2 dégâts",
|
||||
"ammunition:-u": "MUNITIONS :",
|
||||
"ammunition-place": "Flèches",
|
||||
"description:-u": "DESCRIPTION :",
|
||||
"description:": "Description:",
|
||||
"description-place": "Jusqu'à 2 créatures à moins de 5 pieds",
|
||||
"atk-spellcasting-u": "ATTAQUES & INCANTATIONS",
|
||||
"copper-piece-u": "PC",
|
||||
"silver-piece-u": "PA",
|
||||
"electrum-piece-u": "PE",
|
||||
"gold-piece-u": "PO",
|
||||
"platinum-piece-u": "PP",
|
||||
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">Attention : plusieurs ensembles d’armure ou des boucliers ont été ajoutés et la CA n’est pas calculée correctement. Déséquiper la pièce d'armure depuis les détails de l'objet.",
|
||||
"item-name-u": "OBJET",
|
||||
"equipped-u": "ÉQUIPÉ",
|
||||
"use-as-resource-u": "EST UN RESSOURCE",
|
||||
"prop:-u": "PROP. :",
|
||||
"mods:-u": "MOD. :",
|
||||
"total-weight-u": "POIDS TOTAL",
|
||||
"immobile-u": "IMMOBILE",
|
||||
"heavily-encumbered-u": "FORTEMENT ENCOMBRÉ",
|
||||
"encumbered-u": "ENCOMBRÉ",
|
||||
"over-carrying-cap-u": "TROP CHARGÉ",
|
||||
"equipment-u": "MATÉRIEL",
|
||||
"personality-traits-u": "TRAITS DE PERSONNALITÉ",
|
||||
"ideals-u": "IDÉAUX",
|
||||
"bonds-u": "LIENS",
|
||||
"flaws-u": "DÉFAUTS",
|
||||
"class-resource-u": "RESSOURCE DE CLASSE",
|
||||
"other-resource-u": "AUTRES RESSOURCES",
|
||||
"feats-traits-u": "CAPACITÉS & TRAITS",
|
||||
"age-u": "ÂGE",
|
||||
"size-u": "TAILLE",
|
||||
"size": "Taille",
|
||||
"height-u": "TAILLE",
|
||||
"weight-u": "POIDS",
|
||||
"eye-u": "YEUX",
|
||||
"skin-u": "PEAU",
|
||||
"hair-u": "CHEVEUX",
|
||||
"char-appearance-u": "APPARENCE DU PERSONNAGE",
|
||||
"char-backstory-u": "HISTOIRE DU PERSONNAGE",
|
||||
"allies-orgs-u": "ALLIÉS & ORGANISATIONS",
|
||||
"add-feats-traits-u": "CAPACITÉS & TRAITS SUPPLÉMENTAIRES",
|
||||
"feat-u": "DON",
|
||||
"treasure-u": "TRÉSOR",
|
||||
"spell-save-dc-u": "DD DE SVG DU SORT",
|
||||
"cantrips-u": "TOURS DE MAGIE",
|
||||
"ritual-u": "RITUEL",
|
||||
"casting-time:-u": "DURÉE D'INCANT. :",
|
||||
"casting-time:": "Durée d'incant. :",
|
||||
"at-higher-lvl-dmg:-u": "DÉGÂTS À PLUS HAUT NIV. :",
|
||||
"half-dmg-place": "1/2 dégâts",
|
||||
"hit-die:-u": "DÉ DE VIE :",
|
||||
"initiative-mod:-u": "MODIF. D'INITIATIVE :",
|
||||
"glob-saving-mod:-u": "MODIF. GLOBAL DES JETS DE SAUVEGARDE :",
|
||||
"glob-ac-mod:-u": "MODIF. GLOBAL À LA CA :",
|
||||
"glob-atk-mod:-u": "MODIF. GLOBAL AUX ATT. MAGIQUES :",
|
||||
"pass-perc-mod:-u": "MODIF. PERCEPTION PASSIVE :",
|
||||
"death-save-mod:-u": "MODIF. SAUVEGARDE CONTRE LA MORT :",
|
||||
"magic-caster-lvl:-u": "NIV. DE LANCEUR DE SORTS :",
|
||||
"halfling-luck-u": "Chance du halfelin",
|
||||
"arcane-fighter-u": "Guerrier lanceur de sorts",
|
||||
"arcane-rogue-u": "Roublard lanceur de sorts",
|
||||
"class-options-u": "OPTIONS DE CLASSE (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"class:-u": "CLASSE:",
|
||||
"subclass:-u": "SOUS-CLASSE:",
|
||||
"race:-u": "RACE:",
|
||||
"subrace:-u": "SOUS-RACE:",
|
||||
"subrace": "Sous-race :",
|
||||
"subrace-ability-increase": "Augmentation du score de capacité lié à la sous-race:",
|
||||
"2nd-class:-u": "2e CLASSE :",
|
||||
"lvl:-u": "NIVEAU :",
|
||||
"3rd-class:-u": "3e CLASSE :",
|
||||
"4th-class:-u": "4e CLASSE :",
|
||||
"mutliclass-opts-u": "OPTIONS DE MULTICLASSAGE",
|
||||
"use-cust-class-u": "UTILISER UNE CLASSE PERSONNALISÉE",
|
||||
"class-name:-u": "NOM DE LA CLASSE :",
|
||||
"spellcasting-ability:-u": "CARACT. DE LANCEUR DE SORTS :",
|
||||
"spell-slots:-u": "EMPLACEMENTS DE SORTS :",
|
||||
"spell-full-u": "COMPLET (clerc, druid, magicien)",
|
||||
"spell-half-u": "LA MOITIÉ (paladin, rôdeur)",
|
||||
"spell-third-u": "UN TIERS (guerrier ou roublard)",
|
||||
"cust-class-opts": "OPTIONS DE CLASSE PERSONNALISÉE",
|
||||
"normal": "Normal",
|
||||
"expirtise": "Expertise",
|
||||
"skill-opts-u": "OPTIONS DE COMPÉTENCE",
|
||||
"version": "v",
|
||||
"always-roll-adv": "Toujours",
|
||||
"toggle-roll-adv": "Afficher un bouton",
|
||||
"query-roll-adv": "Demander à chaque jet",
|
||||
"never-roll-adv": "Jamais",
|
||||
"never-whisper-roll": "Jamais",
|
||||
"query-whisper-roll": "Demander à chaque jet",
|
||||
"always-whisper-roll": "Toujours",
|
||||
"never-roll-dmg": "Jamais",
|
||||
"always-roll-dmg": "Toujours",
|
||||
"add-char-to-templates:-u": "AJOUTER NOM DU PERSONNAGE AUX GABARITS :",
|
||||
"on": "Actif",
|
||||
"off": "Inactif",
|
||||
"inventory:-u": "INVENTAIRE :",
|
||||
"compendium-compatible": "Compatible Compendium",
|
||||
"simple": "Simple",
|
||||
"encumbrance:-u": "ENCOMBREMENT :",
|
||||
"ammo-tracking:-u": "SUIVI DES MUNITIONS :",
|
||||
"general-opts-u": "OPTIONS GÉNÉRALES",
|
||||
"transition-text": "Cliquer sur une des images ci-dessous va reformater les données de votre feuille actuelle vers le format indiqué. Ces modifications sont permanentes et ne peuvent être annulées.",
|
||||
"transition-text-highlight": "Veuillez faire une copie de votre jeu avant d’utiliser cet outil.",
|
||||
"choose-sheet-transfer": "CHOISISSEZ LA FEUILLE SOURCE DU TRANSFERT",
|
||||
"community-sheet-u": "COMMUNITY SHEET",
|
||||
"shaped-sheet-u": "SHAPED SHEET",
|
||||
"transition-opts-u": "OPTIONS DE TRANSFERT",
|
||||
"portions-sheet-utilize": "Certaines parties de cette feuille utilisent du contenu provenant du System Reference Document 5.0 sous licence OGL. Voir la licence OGL et l'avis de droit d’auteur (en anglais). https://wiki.roll20.net/SRD_5.0_OGL_License",
|
||||
"api-required-title": "Essayez maintenant avec l'installation d'API en un clic disponible avec votre abonnement Pro.",
|
||||
"api-required-u": "(API nécessaire)",
|
||||
"spell_dc_mod:-u": "MOD. DE DD DE SVG DU SORT :",
|
||||
"custom_ac:-u": "CA PERSO. :",
|
||||
"npc-info": "L'option PNJ active par défaut le style de feuille de personnage pour PNJ pour les nouveaux personnages. Utile si tous les personnages joueurs ont déjà été créés, et que les personnages à venir sont destinés à être des PNJ.",
|
||||
"npc-pc": "PNJ/PJ",
|
||||
"roll-queries-info": "Afficher les jets de désavantage des D20 selon cette option. 'Toujours' est le paramètre par défaut et lancera 2 D20 pour chaque jet (en cas de (dés)avantage). L'idée est de n'utiliser que le jet le plus à gauche si aucun (dés)avantage n'est utilisé. 'Afficher un bouton' ajoute trois boutons en haut de la feuille pour activer un avantage ou un désavantage. 'Demander à chaque jet' affiche une popup avant chaque jet de dé, pour indiquer s'il faut inclure un (dés)avantage. 'Jamais' ne lance qu'un seul D20, laissant au joueur le soin de relancer en cas de (dés)avantage.",
|
||||
"whisp-rolls-gm-info": "Tous les jets sont envoyés dans le chat à tous les joueurs par défaut. 'Afficher un bouton' affiche un ensemble de boutons pour rapidement sélectionner votre préférence à la volée. 'Demander' affiche une popup avant chaque jet de dé, pour indiquer si vous voulez n'afficher le jet qu'à vous-même et au MJ. 'Toujours' n'enverra les jets qu'à vous et au MJ.",
|
||||
"auto-dmg-roll-info": "Par défaut, les jets de dégâts des attaques ne sont pas lancés tant que l'attaque n'est pas confirmée. Les dégâts ne sont lancés qu'en cliquant sur le nom de l'attaque dans le gabarit du chat. La méthode par défaut est compatible avec l'option de dé en 3D. Optionnellement, vous pouvez choisir 'Toujours' pour que les jets de critique et de dégâts soient lancés en même temps que le jet pour toucher, affichant tous les résultats au moment du jet pour toucher.",
|
||||
"add-char-to-templates-info": "Les noms des personnages ne sont pas affichés dans le gabarit de jet de dé par défaut, et sont seulement affichés comme d'habitude dans le panneau de chat comme joueur/personnage sélectionné dans 'Speaking as'. Activer cette option ajoute le personnage qui utilise le jet dans le gabarit de l'action, ce qui sera utile pour les joueurs utilisant plusieurs personnages.",
|
||||
"inventory-info": "L'inventaire du personnage utilise par défaut le style compatible avec le Compendium Roll20 5E. Cela inclut la geston des quantités/poids, le suivi de l'encombrement, le tri, le calcul de CA, la génération d'attaques automatiques, et bien plus. L'option 'Simple' apporte un champ texte pour les listes d'objets, à destination des joueurs qui préfèrent avoir un contrôle manuel de la feuille.",
|
||||
"encumbrance-info": "La feuille utilise la variante de la règle d'encombrement du manuel du joueur. L'option 'Inactif' désactive cette règle et n'utilise alors qu'une vérification basique de la limite de poids de l'inventaire.",
|
||||
"ammo-tracking-info": "Fournit un suivi automatique des munitions avec le <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
|
||||
"dungeons-and-dragons-styling": "STYLE DE FEUILLE D&D",
|
||||
"dungeons-and-dragons-styling-info": "Active le style Donjons et Dragons pour la feuille de personnage et les gabarits de jet de dé. Ce paramètre est automatiquement appliqué à toutes les feuilles de personnage et ne peut être utilisé au cas par cas.",
|
||||
"cd-bar1-value:-u": "VALEUR BARRE 1 :",
|
||||
"cd-bar1-max:-u": "MAX BARRE 1 :",
|
||||
"cd-bar1-link:-u": "LIEN BARRE 1 :",
|
||||
"cd-bar1-value-desc:-u": "Par défaut, les pions créés en faisant un glisser-déposer du Compendium sur la table virtuelle utiliseront la valeur de cet attribut pour la barre 1.",
|
||||
"cd-bar1-max-desc:-u": "Par défaut, les pions créés en faisant un glisser-déposer du Compendium sur la table virtuelle utiliseront la valeur de cet attribut pour la valeur maximale de la barre 1.",
|
||||
"cd-bar1-link-desc:-u": "Par défaut, les pions créés en faisant un glisser-déposer du Compendium sur la table virtuelle lieront la valeur de cet attribut à la barre 1. Si ce paramètre est défini, tous les autres paramètres de barre seront ignorés.",
|
||||
"cd-bar2-value:-u": "VALEUR BARRE 2 :",
|
||||
"cd-bar2-max:-u": "MAX BARRE 2 :",
|
||||
"cd-bar2-link:-u": "LIEN BARRE 2 :",
|
||||
"cd-bar2-value-desc:-u": "Par défaut, les pions créés en faisant un glisser-déposer du Compendium sur la table virtuelle utiliseront la valeur de cet attribut pour la barre 2.",
|
||||
"cd-bar2-max-desc:-u": "Par défaut, les pions créés en faisant un glisser-déposer du Compendium sur la table virtuelle utiliseront la valeur de cet attribut pour la valeur maximale de la barre 2.",
|
||||
"cd-bar2-link-desc:-u": "Par défaut, les pions créés en faisant un glisser-déposer du Compendium sur la table virtuelle lieront la valeur de cet attribut à la barre 2. Si ce paramètre est défini, tous les autres paramètres de barre seront ignorés.",
|
||||
"cd-bar3-value:-u": "VALEUR BARRE 3 :",
|
||||
"cd-bar3-max:-u": "MAX BARRE 3 :",
|
||||
"cd-bar3-link:-u": "LIEN BARRE 3 :",
|
||||
"cd-bar3-value-desc:-u": "Par défaut, les pions créés en faisant un glisser-déposer du Compendium sur la table virtuelle utiliseront la valeur de cet attribut pour la barre 3.",
|
||||
"cd-bar3-max-desc:-u": "Par défaut, les pions créés en faisant un glisser-déposer du Compendium sur la table virtuelle utiliseront la valeur de cet attribut pour la valeur maximale de la barre 3.",
|
||||
"cd-bar3-link-desc:-u": "Par défaut, les pions créés en faisant un glisser-déposer du Compendium sur la table virtuelle lieront la valeur de cet attribut à la barre 3. Si ce paramètre est défini, tous les autres paramètres de barre seront ignorés.",
|
||||
"npc-name-in-rolls:-u": "NOM DU PNJ DANS LES JETS :",
|
||||
"show": "Afficher",
|
||||
"hide": "Masquer",
|
||||
"npc-name-in-rolls-desc:-u": "Dans les résultats des jets de PNJ, afficher ou masquer le nom du PNJ dans le cartouche de résultat du jet.",
|
||||
"public:-u": "PUBLIQUE",
|
||||
"to-gm:-u": "AU <span class='togm'>MJ</span>",
|
||||
"toggle-roll-whisper": "Afficher un bouton",
|
||||
"attribute-opts-u": "OPTIONS DES CARACTÉRISTIQUES",
|
||||
"save-opts-u": "OPTIONS DES SAUVEGARDES",
|
||||
"by-level": "Selon le niveau (par défaut)",
|
||||
"prof-die": "Dé de maîtrise (Manuel du MJ)",
|
||||
"custom": "Personnalisé",
|
||||
"core-die-roll:-u": "JET DE DÉ DE BASE :",
|
||||
"has-attack-u": "A UNE ATTAQUE",
|
||||
"variant-phb": "Variante (cf manuel du joueur)",
|
||||
"carrying-capacity-mod:-u": "MODIFICATEUR DE CAPACITÉ DE CHARGE :",
|
||||
"armor-class-tracking:-u": "CALCUL DE LA CLASSE D'ARMURE :",
|
||||
"automatic": "Automatique",
|
||||
"cantrip-progression:-u": "PROGRESSION DES TOURS DE MAGIE",
|
||||
"cantrip-dice-u": "DÉS DU TOUR DE MAGIE",
|
||||
"cantrip-beam-u": "RAYONS DU TOUR DE MAGIE",
|
||||
"slots_total-u": "EMPLAC. TOTAUX",
|
||||
"slots_remaining-u": "RESTANTS",
|
||||
"level-calculations:-u": "CALCULS AUTOMATIQUES À PARTIR DU NIVEAU :",
|
||||
"spell_slot_modifiers-u": "MODIFICATEUR DES EMPLACEMENTS DE SORTS",
|
||||
"lvl-u": "NIVEAU",
|
||||
"include_spell_desc:-u": "INCLURE LA DESCRIPTION DU SORT DANS L'ATTAQUE :",
|
||||
"token_size-u": "TAILLE DU PION",
|
||||
"add-dex-tiebreaker-u": "AFFICHER LA DEX POUR DÉPARTAGER L'INITIATIVE",
|
||||
"initiative-style:-u": "TYPE D’INITIATIVE :",
|
||||
"query-attr-u": "DEMANDER À CHAQUE JET",
|
||||
"custom-skills-u": "COMPÉTENCES PERSONNALISÉES",
|
||||
"weapon-u": "ARME",
|
||||
"armor-u": "ARMURE",
|
||||
"other-u": "AUTRE",
|
||||
"source:-u": "SOURCE :",
|
||||
"source-type:-u": "TYPE DE SOURCE :",
|
||||
"racial": "Race",
|
||||
"class": "Classe",
|
||||
"feat": "Don",
|
||||
"feats": "Dons",
|
||||
"other": "Autre",
|
||||
"partial": "Partielle",
|
||||
"show_all": "Tout afficher",
|
||||
"cr_only": "Seulement C & R",
|
||||
"spell-icons:-u": "ICÔNES DE SORT :",
|
||||
"custom-pb:-u": "BONUS DE MAÎTRISE PERSONNALISÉ :",
|
||||
"show-global-attack-field-u": "AFFICHER LE CHAMP DU MODIFICATEUR GLOBAL À L'ATTAQUE",
|
||||
"show-global-damage-field-u": "AFFICHER LE CHAMP DU MODIFICATEUR GLOBAL AUX DÉGÂTS",
|
||||
"show-global-save-field-u": "AFFICHER LE CHAMP DU MODIFICATEUR GLOBAL AUX SAUVEGARDES",
|
||||
"show-global-skill-field-u": "AFFICHER LE CHAMP DU MODIFICATEUR GLOBAL AUX COMPÉTENCES",
|
||||
"global-attack-u": "MODIFICATEUR GLOBAL À L'ATTAQUE",
|
||||
"global-damage-u": "MODIFICATEUR GLOBAL AUX DÉGÂTS",
|
||||
"global-save-u": "MODIFICATEUR GLOBAL AUX SAUVEGARDES",
|
||||
"global-skill-u": "MODIFICATEUR GLOBAL AUX COMPÉTENCES",
|
||||
"global-damage": "Modificateur global aux dégâts",
|
||||
"core-die-roll-info": "Changer le dé de base remplacera le D20 habituel par la plupart des générateurs de jets de votre choix, comme 2D10 ou 3D6.",
|
||||
"pb-type-info": "Par défaut, le bonus de maîtrise est calculé à partir du total des niveaux, selon la méthode standard du manuel des joueurs. L'option Dé de maîtrise utilise la méthode alternative du manuel du MJ avec laquelle, à la place d'un bonus fixe, un dé est lancé. L'option Personnalisé vous permet de remplacer le bonus par la valeur de votre choix.",
|
||||
"global-save-info": "Créer un champ de modificateur global aux sauvegardes, sous la section JETS DE SAUVEGARDE de la feuille de personnage. Toute valeur qui y sera saisie s'appliquera à tous les jets de sauvegarde. Parfait pour les bonus récurrents mais non permanent comme le sort Bénédiction.",
|
||||
"global-skill-info": "Créer un champ de modificateur global aux compétences, sous la section COMPÉTENCES de la feuille de personnage. Toute valeur qui y sera saisie s'appliquera à tous les jets de compétence. Parfait pour les bonus récurrents mais non permanent comme le sort Assistance.",
|
||||
"global-attack-info": "Créer un champ de modificateur global à l'attaque, sous la section ATTAQUES & INCANTATIONS de la feuille de personnage. Toute valeur qui y sera saisie s'appliquera à tous les jets de pour toucher. Parfait pour les bonus récurrents mais non permanent comme le sort Bénédiction.",
|
||||
"global-damage-info": "Créer un champ de modificateur global aux dégâts, sous la section ATTAQUES & INCANTATIONS de la feuille de personnage. Toute valeur qui y sera saisie s'appliquera à tous les jets de dégât. Parfait pour les bonus récurrents mais non permanent comme la capacité Attaque sournoise.",
|
||||
"auto-level-calc-info": "Par défaut, changer le niveau du personnage va automatiquement mettre à jouer les emplacements de sorts et les dés de vie. Changer ce paramètre désactive cette fonction.",
|
||||
"simple-traits-info": "La section CAPACITÉS & TRAITS du personnage utilise par défaut le style complexe compatible avec le Compendium Roll20. L'option Simple fournit un simple champ texte pour les joueurs qui veulent un contrôle manuel de la feuille.",
|
||||
"simple-proficiencies-info": "La section AUTRES MAÎTRISES & LANGUES du personnage utilise par défaut le style complexe compatible avec le Compendium Roll20. L'option Simple fournit un simple champ texte pour les joueurs qui veulent un contrôle manuel de la feuille.",
|
||||
"init-tiebreaker-info": "Ajoute la valeur de Dextérité du personnage en tant que dixièmes au bonus d'Initiative, afin de départager les égalités.",
|
||||
"b-custom-info": "Quand le bonus de maîtrisé est réglé sur Personnalisé, la feuille de personnage utilisera cette valeur comme bonus de maîtrise.",
|
||||
"footer-wiki-link": "Pour plus d'information sur cette feuille de personnage, ses fonctionnalités et son utilisation, consulter sa documentation officielle sur le Wiki Roll20. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
|
||||
"accepting-drop-u": "PEUT RECEVOIR UN GLISSER-DÉPOSER DU COMPENDIUM",
|
||||
"are_you_sure": "Êtes-vous sûr de vouloir transformer ce personnage en ",
|
||||
"yes": "Oui",
|
||||
"next": "Suivant",
|
||||
"cancel": "Annuler",
|
||||
"cancel-u": "ANNULER",
|
||||
"choose": "Choisir",
|
||||
"innate:-u": "INNÉ :",
|
||||
"mod:-u": "MOD :",
|
||||
"hpmods:-u": "MODIFICATEURS DE PV :",
|
||||
"charmancer-welcome": "Bienvenue au Charactermancer !",
|
||||
"charmancer-what-is": "Le Charactermancer est outil qui permet la création pas à pas d'un personnage, de manière simple et intuitive. Vos modifications sont enregistrées à chaque étape, mais le résultat est uniquement mis à jour dans une fiche de personnage lorsque le Charactermancer est terminé.",
|
||||
"get-started": "Pour commencer, cliquer sur Suivant.",
|
||||
"opt-out-u": "QUITTER",
|
||||
"charmancer-compendium": "Votre Compendium vous attend.",
|
||||
"charmancer-compendium-detail": "Le Charactermancer est compatible avec le SRD Dungeons & Dragons 5e Édition et le Player's Handbook. Vous pouvez ajouter le Player's Handbook à votre Compendium depuis la Boutique, ou le créateur de la partie peut partager son Compendium avec tous les joueurs.",
|
||||
"charmancer-choose-race": "Choisir une race :",
|
||||
"charmancer-custom-race-name": "Nom de race personalisée :",
|
||||
"charmancer-custom-subclass-name:": "Nom de sous-classe personnalisée :",
|
||||
"charmancer-additional-cantrips": "Tours de magie supplémentaires",
|
||||
"charmancer-additional-lvl-1-spells": "Sorts de niveau 1 supplémentaires",
|
||||
"suggested-abilities": "Caractéristiques recommandées :",
|
||||
"class-spellcasting": "Caractéristique de lancement de Sorts :",
|
||||
"ability-score-increase": "Bonus de Caractéristique :",
|
||||
"lawful-good": "Loyal Bon",
|
||||
"neutral-good": "Neutre Bon",
|
||||
"chaotic-good": "Chaotique Bon",
|
||||
"lawful-neutral": "Loyal Neutre",
|
||||
"neutral": "Neutre",
|
||||
"chaotic-neutral": "Chaotique Neutre",
|
||||
"lawful-evil": "Loyal Mauvais",
|
||||
"neutral-evil": "Neutre Mauvais",
|
||||
"chaotic-evil": "Chaotique Mauvais",
|
||||
"tiny": "Très Petite",
|
||||
"small": "Petite",
|
||||
"medium": "Moyenne",
|
||||
"large": "Grande",
|
||||
"huge": "Très Grande",
|
||||
"age": "Âge :",
|
||||
"gargantuan": "Gigantesque",
|
||||
"step1-equipment": "Étape 5 : équipement",
|
||||
"equipment-from-background": "Équipement de l'Historique",
|
||||
"equipment-from-class": "Équipement de Classe",
|
||||
"class-equipment": "Équipement de Classe",
|
||||
"starting-wealth": "Richesse de départ (PHB)",
|
||||
"starting-gold:": "Or de départ :",
|
||||
"no_class_warning-u": "AUCUNE CLASSE N’A ÉTÉ SÉLECTIONNÉE OU LA CLASSE SÉLECTIONNÉE N’A PAS D’ÉQUIPEMENT STANDARD. LE MATÉRIEL DE CLASSE NE PEUT PAS ÊTRE CHOISI POUR L'INSTANT.",
|
||||
"standard-array": "Distribution Standard",
|
||||
"roll-for-stats": "Jets de dés",
|
||||
"standard-roll": "Jeter 4d6, ignorer le faibe",
|
||||
"charmancer-cancel-heading": "Où vous souhaitez aller, voyageur ?",
|
||||
"continue-charmancer": "Continuer le Charactermancer",
|
||||
"save_progress_and_exit": "Enregistrer et Quitter",
|
||||
"cancel_charactermancer": "Annuler et Quitter",
|
||||
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
|
||||
"mancer-opts-u": "OPTIONS DU CHARACTERMANCER",
|
||||
"relaunch-lvl1mancer-u": "DÉMARRER LE CHARACTERMANCER NIVEAU 1 (NE PEUT ÊTRE ANNULÉ)",
|
||||
"point-buy": "Achat de Points",
|
||||
"available-points:": "Points disponibles :",
|
||||
"equipment-choice-text": "Comment voulez vous choisir votre équipement ?",
|
||||
"charmancer-start": "Commencer",
|
||||
"clear-abilities": "Tout effacer",
|
||||
"use-charactermancer-for-new:-u": "UTILISER LE CHARACTERMANCER NIVEAU 1 POUR LES NOUVEAUX PERSONNAGES :",
|
||||
"use-charactermancer-for-new-info": "Lorsque cette option est activée, tous les nouveaux personnages commenceront avec le Charactermancer niveau 1 de Roll20. Désactiver cette option ouvrira directement la fiche de personnage. Le Charactermancer pourra tout de même être lancer manuellement depuis l'onglet Paramètres de la fiche de personnage.",
|
||||
"feat-pre-check": "Attention ! Les prérequis ne sont pas vérifiés automatiquement.",
|
||||
"stats-rolled-hint": "Nous avons jeté vos dés ! Vérifiez la fenêtre de chat pour afficher vos résultats en détail. Assignez les résultats ci-dessous à vos attributs préférés :",
|
||||
"return-to:": "Revenir à : ",
|
||||
"do_you_want_mancer": "Comment voulez-vous créer ce personnage ?",
|
||||
"no": "Non",
|
||||
"global-ac-u": "MODIFICATEUR GLOBAL A LA CA",
|
||||
"show-global-ac-field-u": "AFFICHER LE CHAMP DU MODIFICATEUR GLOBAL A LA CA",
|
||||
"warning-customac-u": "ATTENTION - LA CA PERSONNALISÉE N’EST PAS UTILISÉE. POUR UTILISER LA CA PERSONNALISÉE, DÉSÉQUIPEZ VOTER ARMURE.",
|
||||
"manual": "Edit sheet direclty",
|
||||
"npc-new": "Créer un PNJ",
|
||||
"mancer-confirm-yes": "Utiliser le Charactermancer",
|
||||
"allow-shields-u": "AUTORISER LES BOUCLIERS?",
|
||||
"levels-u": "NIVEAUX",
|
||||
"features-u": "CAPACITÉS",
|
||||
"asi-u": "AUGMENTATION DE SCORE DE CARACTÉRISTIQUE / DONS",
|
||||
"charmancer-leveler-what-is": "Le Charactermancer est outil qui permet l'augmentation de niveau d'un personnage, de manière simple et intuitive. Vos modifications sont enregistrées à chaque étape, mais le résultat est uniquement mis à jour dans une fiche de personnage lorsque le Charactermancer est terminé.",
|
||||
"charmancer-leveler-level-info1": "Vos niveaux existants de classe ont été pré-remplis pour vous. Par défaut, votre classe primaire a été augmentée d’un niveau. Vous pouvez modifier le nombre de niveaux à augmenter ci-dessous, ainsi que l’ajout d’une nouvelle Multiclasse.",
|
||||
"charmancer-leveler-level-info2": "Dans chaque section de classe vous avez la possibilité de prendre le nombre moyen de points de vie ou de lancer au hasard, de choisir des capacités de classe pour les niveaux que vous atteignez et de choisir votre sous-classe, le cas échéant.",
|
||||
"charmancer-leveler-spells-info": "Les sorts actuels que votre personnage connaît déjà sont énumérés ici. Si vous accédez à plus de sorts au cours de votre progression, vous serez en mesure de les sélectionner ci-dessous. Vérifiez les sorts que vous souhaitez apprendre. Le Charactermancer vous aidera à choisir le bon nombre de sorts et la liste correcte. Si votre classe a la possibilité d’échanger des sorts, vous pouvez le faire en désélectionnant des sorts actuellement connus ce qui vous permettra d'en sélectionner de nouveaux à leur place.",
|
||||
"total-level-u": "NIVEAU TOTAL",
|
||||
"main-class-level-u": "NIVEAU DE LA CLASSE PRINCIPALE",
|
||||
"class-2-level-u": "NIVEAU DE CLASSE 2",
|
||||
"class-3-level-u": "NIVEAU DE CLASSE 3",
|
||||
"class-4-level-u": "NIVEAU DE CLASSE 4",
|
||||
"levels:-u": "NIVEAUX:",
|
||||
"warning-leveler_start-u": "ATTENTION - VOUS NE POUVEZ PAS LANCER LE CHARACTERMANCER LEVEL UP JUSQU'À CE QUE VOUS AYEZ UNE CLASSE, UN NIVEAU ET DES PV POUR LE NIVEAU UN. LANCEZ LE CHARACTERMANCER CREATOR EN PREMIER. L'OUTIL DE LEVEL UP NE FONCTIONNE PAS AVEC DES CLASSES PERSONNALISÉES OU SI LES OPTIONS DE MULTICLASSAGE SONT DÉFINIES INCORRECTEMENT.",
|
||||
"charmancer-leveler-custom-class-warning": "L’outil Level Up ne supporte pas de classes personnalisées pour le moment.",
|
||||
"charmancer-welcome-lp": "Bienvenue sur le Charactermancer Level Up !",
|
||||
"charmancer-leveler-what-is-lp": "Regardez vous, avec toute cette expérience. Maintenant il est temps de réclamer votre récompense. Vous allez traverser le processus étape par étape en prenant quelques décisions, et votre personnage sera au prochain niveau en un rien de temps. Les modifications sont enregistrées comme au fur et à mesure du processus, mais si vous changez d’avis, vous aurez besoin de revenir sur les étapes précédentes et les choix qui suivent.",
|
||||
"charmancer-compendium-detail-lp": "Le Charactermancer est compatible avec le SRD Dungeons & Dragons 5e Édition, le Player's Handbook et le Guildmasters' Guide to Ravnica . Le Xanathar's Guide to Everything sera compatible dans les prochaines semaines. Vous pouvez ajouter le Player's Handbook à votre Compendium depuis la Boutique, ou le créateur de la partie peut partager son Compendium avec tous les joueurs.",
|
||||
"roll:-u": "JET :",
|
||||
"roll": "Jet",
|
||||
"prerequisite:": "Prérequis :",
|
||||
"back": "RETOUR",
|
||||
"back-to-top": "Retour au haut",
|
||||
"choose-a-class:": "Choisir une classe :",
|
||||
"custom-class-name:": "Nom de classe personnalisée",
|
||||
"charmancer-class-features:": "Capacités de classe : ",
|
||||
"charmancer-subclass-features:": "Capacités de sous-classe :",
|
||||
"hit-die:": "Dé de Vie :",
|
||||
"average": "Moyenne",
|
||||
"hp-u": "PV",
|
||||
"saving-throw-proficiency": "Maîtrise des jets de sauvegarde",
|
||||
"armor": "Armure",
|
||||
"equipment": "Équipement :",
|
||||
"language": "Langue",
|
||||
"skill": "Compétence",
|
||||
"tool": "Outil",
|
||||
"weapon": "Arme",
|
||||
"add-another-feature": "Rajouter une autre capacité",
|
||||
"add-another-proficiency": "Rajouter une autre maîtrise",
|
||||
"innate-spellcasting:": "Sorts innés:",
|
||||
"spellcasting-ability": "Capacité à lancer des sorts :",
|
||||
"number-of-cantrips": "Nombre de tours de magie :",
|
||||
"number-of-lvl-1-spells": "Nombre de Sorts de niveau 1 :",
|
||||
"spell-list": "Liste de sorts :",
|
||||
"done": "Done",
|
||||
"ability-score-method": "Méthode de score de caractéristiques :",
|
||||
"select-your-choices": "Sélectionnez vos choix :",
|
||||
"input-your-scores": "Entrez vos scores :",
|
||||
"choose-background": "Choisissez un historique :",
|
||||
"personality-traits": "Traits de personnalité",
|
||||
"ideal": "Idéal",
|
||||
"bond": "Lien",
|
||||
"flaw": "Défaut",
|
||||
"you-have-chosen-starting-gold": "Vous avez choisi de l'or au départ et de ne pas avoir d'équipement issu de votre historique.",
|
||||
"you-have-created-custom-class": "Vous avez créé une classe personnalisée; vous pourrez ajouter de l'équipement à la fiche de personnage après que vous ayez fini le Charactermancer.",
|
||||
"arcane-is-mystery": "Les arcanes sont un mystère pour vous.",
|
||||
"your-character-dont-have-spells-this-lvl": "Votre personnage n'a pas de sorts à ce niveau. Cliquez sur \"Suivant\" pour revoir votre personnage!",
|
||||
"charmancer-a-feat-represents": "Un don représente l'accomplissement, le courage, la détermination et l'expertise. C'est la récompense d'un travail acharné.",
|
||||
"you-really-havent-done": "Vous n'en avez pas fait autant pour le moment",
|
||||
"review-your-choices": "Vérifiez vos choix :",
|
||||
"race": "Race",
|
||||
"abilities": "Caractéristiques",
|
||||
"bio": "Bio",
|
||||
"name-background": "Nom :",
|
||||
"building-your-character": "Construction de votre personnage...",
|
||||
"charmancer-only-choice-left-is-on-or": "Il ne reste plus qu'à appuyer ou à faire un retour-arrière. Si vous modifiez un personnage existant, toutes vos données existantes seront perdues lorsque vous appliquerez vos modifications.",
|
||||
"apply-changes": "Appliquer les modifications",
|
||||
"pick-your-equipment": "Choisissez votre équipement",
|
||||
"you-havent-chosen-background": "Vous n'avez pas encore sélectionné d'historique.",
|
||||
"you-havent-selected-class": "Vous n'avez pas encore sélectionné de classe.",
|
||||
"ability-score": "Valeur de carac",
|
||||
"you-can-increase-two-abilites": "Vous pouvez augmenter deux de vos caractéristiques d'1 point ou une de 2",
|
||||
"before-leveling": "Avant la prise de niveau",
|
||||
"after-leveling": "Après la prise de niveau",
|
||||
"charmancer-removed-spells-marked-pt1": "Les sorts retirés seront marqués avec un symbole <span>r</span> de façon à ce que vous les retrouviez facilement si vous changez d'avis."
|
||||
}
|
||||
@@ -0,0 +1,684 @@
|
||||
{
|
||||
"skills-list": "acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival",
|
||||
"npc-options-u": "NPC OPTIONS",
|
||||
"name-u": "NAME",
|
||||
"npc-type-u": "NPC TYPE",
|
||||
"npc-type-place": "Medium fiend, any evil alignment",
|
||||
"armor-class-u": "ARMOR CLASS",
|
||||
"class-u": "CLASS",
|
||||
"type-u": "TYPE",
|
||||
"abilities-u": "ABILITIES",
|
||||
"npc-armor-place": "scale mail",
|
||||
"hit-points-u": "HIT POINTS",
|
||||
"formula-u": "FORMULA",
|
||||
"speed-u": "SPEED",
|
||||
"npc-speed-place": "30 ft., fly 60ft.",
|
||||
"attributes-u": "ATTRIBUTES",
|
||||
"str-u": "STR",
|
||||
"dex-u": "DEX",
|
||||
"con-u": "CON",
|
||||
"int-u": "INT",
|
||||
"wis-u": "WIS",
|
||||
"cha-u": "CHA",
|
||||
"saves-u": "SAVES",
|
||||
"skills-u": "SKILLS",
|
||||
"acrobatics-u": "ACROBATICS",
|
||||
"animal_handling-u": "ANIMAL HANDLING",
|
||||
"arcana-u": "ARCANA",
|
||||
"athletics-u": "ATHLETICS",
|
||||
"deception-u": "DECEPTION",
|
||||
"history-u": "HISTORY",
|
||||
"insight-u": "INSIGHT",
|
||||
"intimidation-u": "INTIMIDATION",
|
||||
"investigation-u": "INVESTIGATION",
|
||||
"medicine-u": "MEDICINE",
|
||||
"nature-u": "NATURE",
|
||||
"perception-u": "PERCEPTION",
|
||||
"performance-u": "PERFORMANCE",
|
||||
"persuasion-u": "PERSUASION",
|
||||
"religion-u": "RELIGION",
|
||||
"sleight_of_hand-u": "SLEIGHT OF HAND",
|
||||
"stealth-u": "STEALTH",
|
||||
"survival-u": "SURVIVAL",
|
||||
"damage-vuln-u": "DAMAGE VULNERABILITIES",
|
||||
"npc-dmg-vuln-place": "fire",
|
||||
"damage-res-u": "DAMAGE RESISTANCES",
|
||||
"npc-dmg-res-place": "cold",
|
||||
"damage-imm-u": "DAMAGE IMMUNITIES",
|
||||
"npc-dmg-imm-place": "lightning, thunder",
|
||||
"cond-imm-u": "CONDITION IMMUNITIES",
|
||||
"npc-cond-imm-place": "charmed",
|
||||
"senses-u": "SENSES",
|
||||
"npc-senses-place": "darkvision 120ft., passive Perception 16",
|
||||
"langs-u": "LANGUAGES",
|
||||
"lang-u": "LANGUAGE",
|
||||
"npc-langs-place": "Abyssal, Common, Infernal",
|
||||
"challenge-u": "CHALLENGE",
|
||||
"xp-u": "XP",
|
||||
"spellcast-npc-u": "SPELLCASTING NPC",
|
||||
"spell-ability-u": "SPELLCASTING ABILITY",
|
||||
"none-u": "NONE",
|
||||
"strength-u": "STRENGTH",
|
||||
"strength-save-u": "STRENGTH SAVE",
|
||||
"dexterity-u": "DEXTERITY",
|
||||
"dexterity-save-u": "DEXTERITY SAVE",
|
||||
"constitution-u": "CONSTITUTION",
|
||||
"constitution-save-u": "CONSTITUTION SAVE",
|
||||
"intelligence-u": "INTELLIGENCE",
|
||||
"intelligence-save-u": "INTELLIGENCE SAVE",
|
||||
"wisdom-u": "WISDOM",
|
||||
"wisdom-save-u": "WISDOM SAVE",
|
||||
"charisma-u": "CHARISMA",
|
||||
"charisma-save-u": "CHARISMA SAVE",
|
||||
"spell-dc-u": "SPELL DC",
|
||||
"spell-atk-bonus-u": "SPELL ATTACK BONUS",
|
||||
"has-reaction-u": "HAS REACTIONS",
|
||||
"leg-actions:-u": "LEGENDARY ACTIONS:",
|
||||
"gen-opts-u": "GENERAL OPTIONS",
|
||||
"npc-u": "NPC",
|
||||
"roll-queries:-u": "ROLL QUERIES:",
|
||||
"always-adv": "Always Roll Advantage",
|
||||
"adv-toggle": "Advantage Toggle",
|
||||
"query-adv": "Query Advantage",
|
||||
"never-adv": "Never Roll Advantage",
|
||||
"whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:",
|
||||
"never-whisp": "Never Whisper Rolls",
|
||||
"query-whisp": "Query Whisper",
|
||||
"always-whisp": "Always Whisper Rolls",
|
||||
"auto-dmg-roll:-u": "AUTO DAMAGE ROLL:",
|
||||
"never-dmg": "Don't Auto Roll Damage",
|
||||
"always-dmg": "Auto Roll Damage & Crit",
|
||||
"ac": "Armor Class",
|
||||
"hp": "Hit Points",
|
||||
"speed": "Speed",
|
||||
"language-proficiencies": "Language Proficiencies:",
|
||||
"skill-proficiencies": "Skill Proficiencies:",
|
||||
"weapon-proficiencies": "Weapon Proficiencies",
|
||||
"armor-proficiencies": "Armor Proficiencies:",
|
||||
"tool-proficiencies": "Tool Proficiencies:",
|
||||
"saving-throw": "Saving Throws",
|
||||
"str": "Str",
|
||||
"dex": "Dex",
|
||||
"con": "Con",
|
||||
"int": "Int",
|
||||
"wis": "Wis",
|
||||
"cha": "Cha",
|
||||
"skills": "Skills",
|
||||
"acrobatics": "Acrobatics",
|
||||
"animal_handling": "Animal Handling",
|
||||
"arcana": "Arcana",
|
||||
"athletics": "Athletics",
|
||||
"deception": "Deception",
|
||||
"history": "History",
|
||||
"insight": "Insight",
|
||||
"intimidation": "Intimidation",
|
||||
"investigation": "Investigation",
|
||||
"medicine": "Medicine",
|
||||
"nature": "Nature",
|
||||
"perception": "Perception",
|
||||
"performance": "Performance",
|
||||
"persuasion": "Persuasion",
|
||||
"religion": "Religion",
|
||||
"sleight_of_hand": "Sleight of Hand",
|
||||
"stealth": "Stealth",
|
||||
"survival": "Survival",
|
||||
"dmg-vuln": "Damage Vulnerabilities",
|
||||
"dmg-res": "Damage Resistances",
|
||||
"dmg-imm": "Damage Immunities",
|
||||
"cond-imm": "Condition Immunities",
|
||||
"senses": "Senses",
|
||||
"langs": "Languages",
|
||||
"challenge": "Challenge",
|
||||
"npc-trait-name-place": "False Appearance.",
|
||||
"npc-trait-desc-place": "If the dragon fails...",
|
||||
"actions": "Actions",
|
||||
"adv": "Advantage",
|
||||
"norm": "Normal",
|
||||
"disadv": "Disadvantage",
|
||||
"name:-u": "NAME:",
|
||||
"attack-u": "ATTACK",
|
||||
"type:-u": "TYPE:",
|
||||
"melee": "Melee",
|
||||
"ranged": "Ranged",
|
||||
"range-reach:-u": "RANGE/REACH:",
|
||||
"range-reach-place": "5 ft.",
|
||||
"to-hit:-u": "TO HIT:",
|
||||
"target:-u": "TARGET:",
|
||||
"target:": "Target:",
|
||||
"to-hit-place": "One target",
|
||||
"on-hit:-u": "ON HIT:",
|
||||
"on-hit-place": "slashing",
|
||||
"on-hit2:-u": "ON HIT 2:",
|
||||
"on-hit-2-place": "fire",
|
||||
"hit:": "Hit: ",
|
||||
"reactions": "Reactions",
|
||||
"npc-repeating-name-place": "Parry.",
|
||||
"npc-repeating-desc-place": "The creature adds 2 to its AC against...",
|
||||
"traits": "Traits",
|
||||
"features": "Features",
|
||||
"spells": "Spells",
|
||||
"prep-u": "PREP",
|
||||
"school:-u": "SCHOOL:",
|
||||
"abjuration": "Abjuration",
|
||||
"conjuration": "Conjuration",
|
||||
"divination": "Divination",
|
||||
"enchantment": "Enchantment",
|
||||
"evocation": "Evocation",
|
||||
"illusion": "Illusion",
|
||||
"necromancy": "Necromancy",
|
||||
"transmutation": "Transmutation",
|
||||
"ritual": "RITUAL",
|
||||
"ritual-l": "ritual",
|
||||
"range:-u": "RANGE:",
|
||||
"range:": "Range:",
|
||||
"components:-u": "COMPONENTS:",
|
||||
"components:": "Components:",
|
||||
"spell-component-verbal": "V",
|
||||
"spell-component-somatic": "S",
|
||||
"spell-component-material": "M",
|
||||
"spell-ritual": "R",
|
||||
"spell-concentration": "C",
|
||||
"ruby-dust-place": "ruby dust worth 50gp",
|
||||
"concentration-u": "CONCENTRATION",
|
||||
"concentration": "Concentration",
|
||||
"duration:-u": "DURATION:",
|
||||
"duration:": "Duration:",
|
||||
"difficulty-class-abv": "DC",
|
||||
"output:-u": "OUTPUT:",
|
||||
"spellcard-u": "SPELLCARD",
|
||||
"spell-atk:-u": "SPELL ATTACK:",
|
||||
"none": "None",
|
||||
"dmg:-u": "DAMAGE:",
|
||||
"dmg2:-u": "DAMAGE2:",
|
||||
"healing:-u": "HEALING:",
|
||||
"add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING",
|
||||
"effect:-u": "EFFECT:",
|
||||
"npc-atk-effect-place": "Half damage",
|
||||
"desc:-u": "DESCRIPTION:",
|
||||
"at-higher-lvl:-u": "AT HIGHER LEVELS:",
|
||||
"at-higher-lvl": "At Higher Levels",
|
||||
"higher-lvl-cast": "Higher Level Cast",
|
||||
"leg-actions": "Legendary Actions",
|
||||
"leg-actions-desc": "The <span name=\"attr_npc_name\"></span> can take <span name=\"attr_npc_legendary_actions\"></span> legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The <span name=\"attr_npc_name\"></span> regains spent legendary actions at the start of its turn.",
|
||||
"atk-range-place": "5 ft.",
|
||||
"atk-target-place": "One target",
|
||||
"atk-dmg-type-place": "slashing",
|
||||
"atk-dmg-type2-place": "fire",
|
||||
"adv-u": "ADVANTAGE",
|
||||
"norm-u": "NORMAL",
|
||||
"disadv-u": "DISADVANTAGE",
|
||||
"core-u": "CORE",
|
||||
"bio-u": "BIO",
|
||||
"spells-u": "SPELLS",
|
||||
"feats-u": "FEATS",
|
||||
"review-u": "REVIEW",
|
||||
"char-name-u": "CHARACTER NAME",
|
||||
"artificer": "Artificer",
|
||||
"barbarian": "Barbarian",
|
||||
"bard": "Bard",
|
||||
"cleric": "Cleric",
|
||||
"druid": "Druid",
|
||||
"fighter": "Fighter",
|
||||
"monk": "Monk",
|
||||
"paladin": "Paladin",
|
||||
"ranger": "Ranger",
|
||||
"rogue": "Rogue",
|
||||
"sorcerer": "Sorcerer",
|
||||
"warlock": "Warlock",
|
||||
"wizard": "Wizard",
|
||||
"class-level-u": "CLASS & LEVEL",
|
||||
"background-u": "BACKGROUND",
|
||||
"background": "Background",
|
||||
"race-u": "RACE",
|
||||
"alignment-u": "ALIGNMENT",
|
||||
"alignment": "Alignment:",
|
||||
"exp-pts-u": "EXPERIENCE POINTS",
|
||||
"inspiration-u": "INSPIRATION",
|
||||
"prof-bonus-u": "PROFICIENCY BONUS",
|
||||
"strength": "Strength",
|
||||
"strength-save": "Strength Save",
|
||||
"dexterity": "Dexterity",
|
||||
"dexterity-save": "Dexterity Save",
|
||||
"constitution": "Constitution",
|
||||
"constitution-save": "Constitution Save",
|
||||
"intelligence": "Intelligence",
|
||||
"intelligence-save": "Intelligence Save",
|
||||
"wisdom": "Wisdom",
|
||||
"wisdom-save": "Wisdom Save",
|
||||
"charisma": "Charisma",
|
||||
"charisma-save": "Charisma Save",
|
||||
"saving-throws-u": "SAVING THROWS",
|
||||
"acrobatics-core": "Acrobatics <span>(Dex)</span>",
|
||||
"animal_handling-core": "Animal Handling <span>(Wis)</span>",
|
||||
"arcana-core": "Arcana <span>(Int)</span>",
|
||||
"athletics-core": "Athletics <span>(Str)</span>",
|
||||
"deception-core": "Deception <span>(Cha)</span>",
|
||||
"history-core": "History <span>(Int)</span>",
|
||||
"insight-core": "Insight <span>(Wis)</span>",
|
||||
"intimidation-core": "Intimidation <span>(Cha)</span>",
|
||||
"investigation-core": "Investigation <span>(Int)</span>",
|
||||
"medicine-core": "Medicine <span>(Wis)</span>",
|
||||
"nature-core": "Nature <span>(Int)</span>",
|
||||
"perception-core": "Perception <span>(Wis)</span>",
|
||||
"performance-core": "Performance <span>(Cha)</span>",
|
||||
"persuasion-core": "Persuasion <span>(Cha)</span>",
|
||||
"religion-core": "Religion <span>(Int)</span>",
|
||||
"sleight_of_hand-core": "Sleight of Hand <span>(Dex)</span>",
|
||||
"stealth-core": "Stealth <span>(Dex)</span>",
|
||||
"survival-core": "Survival <span>(Wis)</span>",
|
||||
"pass-wis-u": "PASSIVE WISDOM (PERCEPTION)",
|
||||
"tool-u": "TOOL",
|
||||
"pro-u": "PRO",
|
||||
"attr-u": "ATTRIBUTE",
|
||||
"prof-bonus:-u": "PROFICIENCY BONUS:",
|
||||
"prof-u": "PROFICIENT",
|
||||
"proficency-u": "PROFICIENCY",
|
||||
"expertise-u": "EXPERTISE",
|
||||
"jack-of-all-u": "JACK OF ALL TRADES",
|
||||
"attr:-u": "ATTRIBUTE:",
|
||||
"tool-prof-u": "TOOL PROFICIENCIES",
|
||||
"weapon-proficiencies-u": "WEAPON PROFICIENCIES",
|
||||
"other-prof-langs-u": "OTHER PROFICIENCIES & LANGUAGES",
|
||||
"prof-langs-u": "PROFICIENCIES & LANGUAGES",
|
||||
"init": "Initiative",
|
||||
"init-u": "INITIATIVE",
|
||||
"hp-max-u": "Hit Point Maximum",
|
||||
"hp-current-u": "CURRENT HIT POINTS",
|
||||
"hp-temp-u": "TEMPORARY HIT POINTS",
|
||||
"total": "Total",
|
||||
"hit-dice-u": "HIT DICE",
|
||||
"successes-u": "SUCCESSES",
|
||||
"failures-u": "FAILURES",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"death-saves-u": "DEATH SAVES",
|
||||
"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
|
||||
"exhaustion-u": "EXHAUSTION LEVEL",
|
||||
"exhaustion-0": "No effect",
|
||||
"exhaustion-1": "Disadvantage on ability checks",
|
||||
"exhaustion-2": "Speed halved",
|
||||
"exhaustion-3": "Disadvantage on attack rolls and saving throws",
|
||||
"exhaustion-4": "Hit point maximum halved",
|
||||
"exhaustion-5": "Speed reduced to 0",
|
||||
"exhaustion-6": "Death",
|
||||
"atk-u": "ATK",
|
||||
"dmg-type-u": "DAMAGE/TYPE",
|
||||
"attack:-u": "ATTACK:",
|
||||
"proficient-u": "PROFICIENT",
|
||||
"range-place": "Self (60-foot cone)",
|
||||
"magic-bonus:-u": "MAGIC BONUS:",
|
||||
"crit-range-u": "CRIT RANGE:",
|
||||
"damage:-u": "DAMAGE:",
|
||||
"dmg-type-place": "Slashing",
|
||||
"crit:-u": "CRIT:",
|
||||
"damage2:-u": "DAMAGE2:",
|
||||
"saving-throw:-u": "SAVING THROW:",
|
||||
"vs-dc:-u": "VS DC:",
|
||||
"spell-u": "SPELL",
|
||||
"flat-u": "FLAT",
|
||||
"save": "Save",
|
||||
"save-effect:-u": "SAVE EFFECT:",
|
||||
"save-effect-place": "half damage",
|
||||
"ammunition:-u": "AMMUNITION:",
|
||||
"ammunition-place": "Arrows",
|
||||
"description:-u": "DESCRIPTION:",
|
||||
"description:": "Description:",
|
||||
"description-place": "Up to 2 creatures within 5 feet",
|
||||
"atk-spellcasting-u": "ATTACKS & SPELLCASTING",
|
||||
"copper-piece-u": "CP",
|
||||
"silver-piece-u": "SP",
|
||||
"electrum-piece-u": "EP",
|
||||
"gold-piece-u": "GP",
|
||||
"platinum-piece-u": "PP",
|
||||
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.",
|
||||
"item-name-u": "ITEM NAME",
|
||||
"equipped-u": "EQUIPPED",
|
||||
"use-as-resource-u": "USE AS A RESOURCE",
|
||||
"prop:-u": "PROP:",
|
||||
"mods:-u": "MODS:",
|
||||
"total-weight-u": "TOTAL WEIGHT",
|
||||
"immobile-u": "IMMOBILE",
|
||||
"heavily-encumbered-u": "HEAVILY ENCUMBERED",
|
||||
"encumbered-u": "ENCUMBERED",
|
||||
"over-carrying-cap-u": "OVER CARRYING CAPACITY",
|
||||
"equipment-u": "EQUIPMENT",
|
||||
"personality-traits-u": "PERSONALITY TRAITS",
|
||||
"ideals-u": "IDEALS",
|
||||
"bonds-u": "BONDS",
|
||||
"flaws-u": "FLAWS",
|
||||
"class-resource-u": "CLASS RESOURCE",
|
||||
"other-resource-u": "OTHER RESOURCE",
|
||||
"feats-traits-u": "FEATURES & TRAITS",
|
||||
"age-u": "AGE",
|
||||
"size-u": "SIZE",
|
||||
"size": "Size",
|
||||
"height-u": "HEIGHT",
|
||||
"weight-u": "WEIGHT",
|
||||
"eye-u": "EYES",
|
||||
"skin-u": "SKIN",
|
||||
"hair-u": "HAIR",
|
||||
"char-appearance-u": "CHARACTER APPEARANCE",
|
||||
"char-backstory-u": "CHARACTER BACKSTORY",
|
||||
"allies-orgs-u": "ALLIES & ORGANIZATIONS",
|
||||
"add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS",
|
||||
"feat-u": "FEAT",
|
||||
"treasure-u": "TREASURE",
|
||||
"spell-save-dc-u": "SPELL SAVE DC",
|
||||
"cantrips-u": "CANTRIPS",
|
||||
"ritual-u": "RITUAL",
|
||||
"casting-time:-u": "CASTING TIME:",
|
||||
"casting-time:": "Casting Time:",
|
||||
"at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:",
|
||||
"half-dmg-place": "Half damage",
|
||||
"hit-die:-u": "HIT DIE:",
|
||||
"initiative-mod:-u": "INITIATIVE MODIFIER:",
|
||||
"glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:",
|
||||
"glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:",
|
||||
"glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:",
|
||||
"pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:",
|
||||
"death-save-mod:-u": "DEATH SAVE MODIFIER:",
|
||||
"magic-caster-lvl:-u": "MAGIC CASTER LEVEL:",
|
||||
"halfling-luck-u": "HALFLING LUCK",
|
||||
"arcane-fighter-u": "ARCANE FIGHTER",
|
||||
"arcane-rogue-u": "ARCANE ROGUE",
|
||||
"class-options-u": "CLASS OPTIONS (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"class:-u": "CLASS:",
|
||||
"subclass:-u": "SUBCLASS:",
|
||||
"race:-u": "RACE:",
|
||||
"subrace:-u": "SUBRACE:",
|
||||
"subrace": "Subrace:",
|
||||
"subrace-ability-increase": "Subrace Ability Score Increase:",
|
||||
"2nd-class:-u": "2ND CLASS:",
|
||||
"lvl:-u": "LEVEL:",
|
||||
"3rd-class:-u": "3RD CLASS:",
|
||||
"4th-class:-u": "4TH CLASS:",
|
||||
"mutliclass-opts-u": "MULTICLASS OPTIONS",
|
||||
"use-cust-class-u": "USE CUSTOM CLASS",
|
||||
"class-name:-u": "CLASS NAME:",
|
||||
"spellcasting-ability:-u": "SPELLCASTING ABILITY:",
|
||||
"spell-slots:-u": "SPELL SLOTS:",
|
||||
"spell-full-u": "FULL (Cleric, Druid, Wizard)",
|
||||
"spell-half-u": "HALF (Paladin, Ranger)",
|
||||
"spell-third-u": "THIRD (Arcane Fighter/Rogue)",
|
||||
"cust-class-opts": "CUSTOM CLASS OPTIONS",
|
||||
"normal": "Normal",
|
||||
"expirtise": "Expertise",
|
||||
"skill-opts-u": "SKILL OPTIONS",
|
||||
"version": "v",
|
||||
"always-roll-adv": "Always Roll Advantage",
|
||||
"toggle-roll-adv": "Advantage Toggle",
|
||||
"query-roll-adv": "Query Advantage",
|
||||
"never-roll-adv": "Never Roll Advantage",
|
||||
"never-whisper-roll": "Never Whisper Rolls",
|
||||
"query-whisper-roll": "Query Whisper",
|
||||
"always-whisper-roll": "Always Whisper Rolls",
|
||||
"never-roll-dmg": "Don't Auto Roll Damage",
|
||||
"always-roll-dmg": "Auto Roll Damage & Crit",
|
||||
"add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:",
|
||||
"on": "On",
|
||||
"off": "Off",
|
||||
"inventory:-u": "INVENTORY:",
|
||||
"compendium-compatible": "Compendium Compatible",
|
||||
"simple": "Simple",
|
||||
"encumbrance:-u": "ENCUMBRANCE:",
|
||||
"ammo-tracking:-u": "AMMO TRACKING:",
|
||||
"general-opts-u": "GENERAL OPTIONS",
|
||||
"transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
|
||||
"transition-text-highlight": "Please make a copy of your game before you use this tool.",
|
||||
"choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM",
|
||||
"community-sheet-u": "COMMUNITY SHEET",
|
||||
"shaped-sheet-u": "SHAPED SHEET",
|
||||
"transition-opts-u": "TRANSITION OPTIONS",
|
||||
"portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License",
|
||||
"api-required-title": "Try it now with easy one click API installation available with your Pro subscription.",
|
||||
"api-required-u": "(API REQUIRED)",
|
||||
"spell_dc_mod:-u": "SPELL SAVE DC MOD:",
|
||||
"custom_ac:-u": "CUSTOM AC:",
|
||||
"npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.",
|
||||
"npc-pc": "NPC/PC",
|
||||
"roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.",
|
||||
"whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
|
||||
"auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
|
||||
"add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
|
||||
"inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
|
||||
"encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
|
||||
"ammo-tracking-info": "Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
|
||||
"dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING",
|
||||
"dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
|
||||
"cd-bar1-value:-u": "BAR 1 VALUE:",
|
||||
"cd-bar1-max:-u": "BAR 1 MAX:",
|
||||
"cd-bar1-link:-u": "BAR 1 LINK:",
|
||||
"cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
|
||||
"cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
|
||||
"cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar2-value:-u": "BAR 2 VALUE:",
|
||||
"cd-bar2-max:-u": "BAR 2 MAX:",
|
||||
"cd-bar2-link:-u": "BAR 2 LINK:",
|
||||
"cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
|
||||
"cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
|
||||
"cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar3-value:-u": "BAR 3 VALUE:",
|
||||
"cd-bar3-max:-u": "BAR 3 MAX:",
|
||||
"cd-bar3-link:-u": "BAR 3 LINK:",
|
||||
"cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
|
||||
"cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
|
||||
"cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
|
||||
"npc-name-in-rolls:-u": "NPC NAME IN ROLLS:",
|
||||
"show": "Show",
|
||||
"hide": "Hide",
|
||||
"npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.",
|
||||
"public:-u": "PUBLIC",
|
||||
"to-gm:-u": "TO <span class='togm'>GM</span>",
|
||||
"toggle-roll-whisper": "Whisper Toggle",
|
||||
"attribute-opts-u": "ATTRIBUTE OPTIONS",
|
||||
"save-opts-u": "SAVE OPTIONS",
|
||||
"by-level": "By Level (Default)",
|
||||
"prof-die": "Proficency Die (DMG)",
|
||||
"custom": "Custom",
|
||||
"core-die-roll:-u": "CORE DIE ROLL:",
|
||||
"has-attack-u": "HAS AN ATTACK",
|
||||
"variant-phb": "Variant (PHB p176)",
|
||||
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
|
||||
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
|
||||
"automatic": "Automatic",
|
||||
"cantrip-progression:-u": "CANTRIP PROGRESSION",
|
||||
"cantrip-dice-u": "CANTRIP DICE",
|
||||
"cantrip-beam-u": "CANTRIP BEAM",
|
||||
"slots_total-u": "SLOTS TOTAL",
|
||||
"slots_remaining-u": "SLOTS REMAINING",
|
||||
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
|
||||
"spell_slot_modifiers-u": "SPELL SLOT MODIFIERS",
|
||||
"lvl-u": "LEVEL",
|
||||
"include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:",
|
||||
"token_size-u": "TOKEN SIZE",
|
||||
"add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE",
|
||||
"initiative-style:-u": "INITIATIVE STYLE:",
|
||||
"query-attr-u": "QUERY ATTRIBUTE",
|
||||
"custom-skills-u": "CUSTOM SKILLS",
|
||||
"weapon-u": "WEAPON",
|
||||
"armor-u": "ARMOR",
|
||||
"other-u": "OTHER",
|
||||
"source:-u": "SOURCE:",
|
||||
"source-type:-u": "SOURCE TYPE:",
|
||||
"racial": "Racial",
|
||||
"class": "Class",
|
||||
"feat": "Feat",
|
||||
"feats": "Feats",
|
||||
"other": "Other",
|
||||
"partial": "Partial",
|
||||
"show_all": "Show All",
|
||||
"cr_only": "C&R Only",
|
||||
"spell-icons:-u": "SPELL ICONS:",
|
||||
"custom-pb:-u": "CUSTOM PROFICIENCY BONUS:",
|
||||
"show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD",
|
||||
"show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD",
|
||||
"show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD",
|
||||
"show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD",
|
||||
"global-attack-u": "GLOBAL ATTACK MODIFIER",
|
||||
"global-damage-u": "GLOBAL DAMAGE MODIFIER",
|
||||
"global-save-u": "GLOBAL SAVE MODIFIER",
|
||||
"global-skill-u": "GLOBAL SKILL MODIFIER",
|
||||
"global-damage": "Global Damage Modifier",
|
||||
"core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
|
||||
"pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
|
||||
"global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
|
||||
"global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
|
||||
"global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
|
||||
"global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
|
||||
"auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
|
||||
"simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||||
"simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||||
"init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
|
||||
"b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
|
||||
"footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
|
||||
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
|
||||
"are_you_sure": "Are you sure you want to turn this character into a ",
|
||||
"yes": "Yes",
|
||||
"next": "Next",
|
||||
"cancel": "Cancel",
|
||||
"cancel-u": "CANCEL",
|
||||
"choose": "Choose",
|
||||
"innate:-u": "INNATE:",
|
||||
"mod:-u": "MOD:",
|
||||
"hpmods:-u": "HP MODIFIERS:",
|
||||
"charmancer-welcome": "Welcome to the Charactermancer!",
|
||||
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"get-started": "Get started by clicking Next.",
|
||||
"opt-out-u": "OPT OUT",
|
||||
"charmancer-compendium": "Your Compendium Awaits.",
|
||||
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"charmancer-choose-race": "Choose a Race:",
|
||||
"charmancer-custom-race-name": "Custom Race Name:",
|
||||
"charmancer-custom-subclass-name:": "Custom sublass Name:",
|
||||
"charmancer-additional-cantrips": "Additional Cantrips",
|
||||
"charmancer-additional-lvl-1-spells": "Additional Level 1 Spells",
|
||||
"suggested-abilities": "Suggested Abilities: ",
|
||||
"class-spellcasting": "Class Spellcasting Ability: ",
|
||||
"ability-score-increase": "Ability Score Increase:",
|
||||
"lawful-good": "Lawful Good",
|
||||
"neutral-good": "Neutral Good",
|
||||
"chaotic-good": "Chaotic Good",
|
||||
"lawful-neutral": "Lawful Neutral",
|
||||
"neutral": "Neutral",
|
||||
"chaotic-neutral": "Chaotic Neutral",
|
||||
"lawful-evil": "Lawful Evil",
|
||||
"neutral-evil": "Neutral Evil",
|
||||
"chaotic-evil": "Chaotic Evil",
|
||||
"tiny": "Tiny",
|
||||
"small": "Small",
|
||||
"medium": "Medium",
|
||||
"large": "Large",
|
||||
"huge": "Huge",
|
||||
"age": "Age:",
|
||||
"gargantuan": "Gargantuan",
|
||||
"step1-equipment": "Step 5: Equipment",
|
||||
"equipment-from-background": "Equipment from Background",
|
||||
"equipment-from-class": "Equipment from Class",
|
||||
"class-equipment": "Class Equipment",
|
||||
"starting-wealth": "Starting Wealth (PHB)",
|
||||
"starting-gold:": "Starting Gold:",
|
||||
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
|
||||
"standard-array": "Standard Array",
|
||||
"roll-for-stats": "Roll for Stats",
|
||||
"standard-roll": "Roll 4d6, drop lowest",
|
||||
"charmancer-cancel-heading": "Where would you like to go, traveler?",
|
||||
"continue-charmancer": "Continue Charactermancer",
|
||||
"save_progress_and_exit": "Save and Exit",
|
||||
"cancel_charactermancer": "Discard and exit",
|
||||
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
|
||||
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
|
||||
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
|
||||
"point-buy": "Point Buy",
|
||||
"available-points:": "Available Points: ",
|
||||
"equipment-choice-text": "How would you like to choose your equipment?",
|
||||
"charmancer-start": "Start",
|
||||
"clear-abilities": "Clear Assignment",
|
||||
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
||||
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
||||
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
|
||||
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
|
||||
"return-to:": "Return to: ",
|
||||
"do_you_want_mancer": "How do you want to create this character?",
|
||||
"no": "No",
|
||||
"global-ac-u": "GLOBAL AC MODIFIER",
|
||||
"show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD",
|
||||
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
|
||||
"manual": "Edit sheet direclty",
|
||||
"npc-new": "Create an NPC",
|
||||
"mancer-confirm-yes": "Use the Charactermancer",
|
||||
"allow-shields-u": "ALLOW SHIELDS?",
|
||||
"levels-u": "LEVELS",
|
||||
"features-u": "FEATURES",
|
||||
"asi-u": "ABILITY SCORE INCREASE / FEATS",
|
||||
"charmancer-leveler-what-is": "The Charactermancer is a step-by-step process that makes leveling up a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"charmancer-leveler-level-info1": "Your existing class levels have been pre-populated for you. By default your primary class has been set to be increased by one level. You can change how many levels to increase below, as well as adding a new multiclass.",
|
||||
"charmancer-leveler-level-info2": "In each class section you'll have the option to take the average number of hit points or to roll randomly, choose class features for the levels you're advancing, and choose your subclass if appropriate.",
|
||||
"charmancer-leveler-spells-info": "Listed here are the current spells your character already knows. If you gained access to more spells during your advancement you will be able to select them below. Check next to the spells you wish to learn. The Charactermancer will help you pick the right number of spells and from the correct list. If your class has the option to swap out spells, you can do so by unselecting currently known spells which will allow you to select new ones in their place.",
|
||||
"total-level-u": "TOTAL LEVEL",
|
||||
"main-class-level-u": "MAIN CLASS LEVEL",
|
||||
"class-2-level-u": "CLASS 2 LEVEL",
|
||||
"class-3-level-u": "CLASS 3 LEVEL",
|
||||
"class-4-level-u": "CLASS 4 LEVEL",
|
||||
"levels:-u": "LEVELS:",
|
||||
"warning-leveler_start-u": "ATTENTION - YOU CANNOT LAUNCH THE CHARACTERMANCER LEVEL UP UNTIL YOU HAVE A CLASS, LEVEL, AND HP SET FOR LEVEL ONE. PLEASE RUN THE CHARACTERMANCER CREATOR FIRST. THE LEVEL UP TOOL DOESN'T WORK WITH CUSTOM CLASSES OR IF THE MULTICLASS OPTIONS ARE SET UP INCORRECTLY.",
|
||||
"charmancer-leveler-custom-class-warning": "The Level Up tool does not support custom classes at this time.",
|
||||
"charmancer-welcome-lp": "Welcome to Charactermancer Level Up!",
|
||||
"charmancer-leveler-what-is-lp": "Look at you, with all that experience. Now it's time to claim your reward. You'll walk through the step-by-step process to make a few decisions, and your character will be at the next level in no time. Changes are saved as you move through the process, but if you change your mind, you'll need to revisit the steps and choices that come after.",
|
||||
"charmancer-compendium-detail-lp": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD, Player's Handbook, and Guildmasters' Guide to Ravnica. Xanathar's Guide to Everything will be supported in the coming weeks. You can add the Player's Handbook and Guildmasters' Guide to Ravnica to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"roll:-u": "ROLL:",
|
||||
"roll": "Roll",
|
||||
"prerequisite:": "Prerequisite:",
|
||||
"back": "BACK",
|
||||
"back-to-top": "Back to Top",
|
||||
"choose-a-class:": "Choose a Class:",
|
||||
"custom-class-name:": "Custom Class Name",
|
||||
"charmancer-class-features:": "Class Features: ",
|
||||
"charmancer-subclass-features:": "Subclass Features:",
|
||||
"hit-die:": "Hit Die:",
|
||||
"average": "Average",
|
||||
"hp-u": "HP",
|
||||
"saving-throw-proficiency": "Saving Throw Proficiency",
|
||||
"armor": "Armor",
|
||||
"equipment": "Equipment:",
|
||||
"language": "Language",
|
||||
"skill": "Skill",
|
||||
"tool": "Tool",
|
||||
"weapon": "Weapon",
|
||||
"add-another-feature": "Add Another Feature",
|
||||
"add-another-proficiency": "Add Another Proficiency",
|
||||
"innate-spellcasting:": "Innate Spellcasting:",
|
||||
"spellcasting-ability": "Spellcasting Ability:",
|
||||
"number-of-cantrips": "Number of Cantrips:",
|
||||
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
|
||||
"spell-list": "Spell List:",
|
||||
"done": "Done",
|
||||
"ability-score-method": "Ability Score Method:",
|
||||
"select-your-choices": "Select Your Choices:",
|
||||
"input-your-scores": "Input Your Scores:",
|
||||
"choose-background": "Choose a Background:",
|
||||
"personality-traits": "Personality Traits",
|
||||
"ideal": "Ideal",
|
||||
"bond": "Bond",
|
||||
"flaw": "Flaw",
|
||||
"you-have-chosen-starting-gold": "You have chosen starting gold and do not get equipment from your background.",
|
||||
"you-have-created-custom-class": "You have created a custom class; you can add equipment to the character sheet after you have finished the Charactermancer.",
|
||||
"arcane-is-mystery": "The Arcane is a mystery to you.",
|
||||
"your-character-dont-have-spells-this-lvl": "Your character doesn't have spells at this level. Click “Next” to review your character!",
|
||||
"charmancer-a-feat-represents": "A feat represents accomplishment, grit, determination, and expertise. It is the reward for hard work.",
|
||||
"you-really-havent-done": "You really haven't done that much yet",
|
||||
"review-your-choices": "Review your choices:",
|
||||
"race": "Race",
|
||||
"abilities": "Abilities",
|
||||
"bio": "Bio",
|
||||
"name-background": "Name:",
|
||||
"building-your-character": "Building your character...",
|
||||
"charmancer-only-choice-left-is-on-or": "The only choice left is to press on or turn back. If you're editing an existing character, all your existing data will be lost into the void when you apply your changes.",
|
||||
"apply-changes": "Apply Changes",
|
||||
"pick-your-equipment": "Pick your equipment",
|
||||
"you-havent-chosen-background": "You have not yet selected a background.",
|
||||
"you-havent-selected-class": "You have not yet selected a class.",
|
||||
"ability-score": "Ability Score",
|
||||
"you-can-increase-two-abilites": "You can increase two of your abilities by 1, or one of your abilities by 2",
|
||||
"before-leveling": "Before Leveling",
|
||||
"after-leveling": "After Leveling",
|
||||
"charmancer-removed-spells-marked-pt1": "Removed spells will be marked with a <span>r</span> symbol so you can find it easily if you change your mind."
|
||||
}
|
||||
@@ -0,0 +1,684 @@
|
||||
{
|
||||
"skills-list": "acrobazia,arcano,atletica,addestrare_animali,furtività,inganno,intimidire,intrattenere,intuizione,indagare,medicina,natura,percezione,persuasione,rapidità_di_mano,religione,sopravvivenza,storia",
|
||||
"npc-options-u": "OPZIONI PNG",
|
||||
"name-u": "NOME",
|
||||
"npc-type-u": "TIPO PNG",
|
||||
"npc-type-place": "Esterno medio, qualsiasi allineamento malvagio",
|
||||
"armor-class-u": "CLASSE ARMATURA",
|
||||
"class-u": "CLASSE",
|
||||
"type-u": "TIPO",
|
||||
"abilities-u": "CARATTERISTICHE",
|
||||
"npc-armor-place": "armatura a scaglie",
|
||||
"hit-points-u": "PUNTI FERITA",
|
||||
"formula-u": "FORMULA",
|
||||
"speed-u": "VELOCITÀ",
|
||||
"npc-speed-place": "9 m, volo 18 m",
|
||||
"attributes-u": "ATTRIBUTI",
|
||||
"str-u": "FOR",
|
||||
"dex-u": "DES",
|
||||
"con-u": "COS",
|
||||
"int-u": "INT",
|
||||
"wis-u": "SAG",
|
||||
"cha-u": "CAR",
|
||||
"saves-u": "TIRI SALVEZZA",
|
||||
"skills-u": "ABILITÀ",
|
||||
"acrobatics-u": "ACROBAZIA",
|
||||
"animal_handling-u": "ADDESTRARE ANIMALI",
|
||||
"arcana-u": "ARCANO",
|
||||
"athletics-u": "ATLETICA",
|
||||
"deception-u": "INGANNARE",
|
||||
"history-u": "STORIA",
|
||||
"insight-u": "INTUIZIONE",
|
||||
"intimidation-u": "INTIMIDIRE",
|
||||
"investigation-u": "INDAGARE",
|
||||
"medicine-u": "MEDICINA",
|
||||
"nature-u": "NATURA",
|
||||
"perception-u": "PERCEZIONE",
|
||||
"performance-u": "INTRATTENERE",
|
||||
"persuasion-u": "PERSUADERE",
|
||||
"religion-u": "RELIGIONE",
|
||||
"sleight_of_hand-u": "RAPIDITÀ DI MANO",
|
||||
"stealth-u": "FURTIVITÀ",
|
||||
"survival-u": "SOPRAVVIVENZA",
|
||||
"damage-vuln-u": "VULNERABILITÀ AL DANNO",
|
||||
"npc-dmg-vuln-place": "fuoco",
|
||||
"damage-res-u": "RESISTENZA AL DANNO",
|
||||
"npc-dmg-res-place": "freddo",
|
||||
"damage-imm-u": "IMMUNITÀ AL DANNO",
|
||||
"npc-dmg-imm-place": "fulmini, tempesta",
|
||||
"cond-imm-u": "IMMUNITÀ ALLE CONDIZIONI",
|
||||
"npc-cond-imm-place": "affascinato",
|
||||
"senses-u": "SENSI",
|
||||
"npc-senses-place": "scurovisione 36 m, Percezione passiva 16",
|
||||
"langs-u": "LINGUAGGI",
|
||||
"lang-u": "LINGUAGGIO",
|
||||
"npc-langs-place": "Abissale, Comune, Infernale",
|
||||
"challenge-u": "SFIDA",
|
||||
"xp-u": "PE",
|
||||
"spellcast-npc-u": "PNG INCANTATORE",
|
||||
"spell-ability-u": "CARATTERISTICA DA INCANTATORE",
|
||||
"none-u": "NULLA",
|
||||
"strength-u": "FORZA",
|
||||
"strength-save-u": "TS SULLA FORZA",
|
||||
"dexterity-u": "DESTREZZA",
|
||||
"dexterity-save-u": "TS SULLA DESTREZZA",
|
||||
"constitution-u": "COSTITUZIONE",
|
||||
"constitution-save-u": "TS SULLA COSTITUZIONE",
|
||||
"intelligence-u": "INTELLIGENZA",
|
||||
"intelligence-save-u": "TS SU INTELLIGENZA",
|
||||
"wisdom-u": "SAGGEZZA",
|
||||
"wisdom-save-u": "TS SU SAGGEZZA",
|
||||
"charisma-u": "CARISMA",
|
||||
"charisma-save-u": "TS SU CARISMA",
|
||||
"spell-dc-u": "CD INCANTESIMO",
|
||||
"spell-atk-bonus-u": "BONUS DI ATTACCO INCANTESIMI",
|
||||
"has-reaction-u": "HA REAZIONE",
|
||||
"leg-actions:-u": "AZIONI LEGGENDARIE:",
|
||||
"gen-opts-u": "OPZIONI GENERALI",
|
||||
"npc-u": "PNG",
|
||||
"roll-queries:-u": "OPZIONI LANCIO:",
|
||||
"always-adv": "Lancia Sempre con Vantaggio",
|
||||
"adv-toggle": "Attiva Vantaggio",
|
||||
"query-adv": "Domanda Vantaggio",
|
||||
"never-adv": "Non Lanciare con Vantaggio",
|
||||
"whisp-rolls-gm:-u": "SUSSURRA TIRI AL GM:",
|
||||
"never-whisp": "Non Sussurrare i Tiri",
|
||||
"query-whisp": "Chiedi Sussurro",
|
||||
"always-whisp": "Sussurra i Tiri",
|
||||
"auto-dmg-roll:-u": "TIRO DANNI AUTOMATICO:",
|
||||
"never-dmg": "Non Tirare i Danni in Automatico",
|
||||
"always-dmg": "Tira Danni & Crit in Automatico",
|
||||
"ac": "Classe Armatura",
|
||||
"hp": "Punti Ferita",
|
||||
"speed": "Velocità",
|
||||
"language-proficiencies": "Competenze nei Linguaggi:",
|
||||
"skill-proficiencies": "Competenze nelle Abilità:",
|
||||
"weapon-proficiencies": "Competenze nelle Armi:",
|
||||
"armor-proficiencies": "Competenze nelle Armature:",
|
||||
"tool-proficiencies": "Competenze negli Strumenti:",
|
||||
"saving-throw": "Tiri Salvezza",
|
||||
"str": "For",
|
||||
"dex": "Des",
|
||||
"con": "Cos",
|
||||
"int": "Int",
|
||||
"wis": "Sag",
|
||||
"cha": "Car",
|
||||
"skills": "Abilità",
|
||||
"acrobatics": "Acrobazia",
|
||||
"animal_handling": "Addestrare Animali",
|
||||
"arcana": "Arcano",
|
||||
"athletics": "Atletica",
|
||||
"deception": "Ingannare",
|
||||
"history": "Storia",
|
||||
"insight": "Intuizione",
|
||||
"intimidation": "Intimidire",
|
||||
"investigation": "Indagare",
|
||||
"medicine": "Medicina",
|
||||
"nature": "Natura",
|
||||
"perception": "Percezione",
|
||||
"performance": "Intrattenere",
|
||||
"persuasion": "Persuadere",
|
||||
"religion": "Religione",
|
||||
"sleight_of_hand": "Rapidità di Mano",
|
||||
"stealth": "Furtività",
|
||||
"survival": "Sopravvivenza",
|
||||
"dmg-vuln": "Vulnerabilità al Danno",
|
||||
"dmg-res": "Resistenze al Danno",
|
||||
"dmg-imm": "Immunità al Danno",
|
||||
"cond-imm": "Immunità alle Condizioni",
|
||||
"senses": "Sensi",
|
||||
"langs": "Linguaggi",
|
||||
"challenge": "Sfida",
|
||||
"npc-trait-name-place": "Apparenza Ingannevole.",
|
||||
"npc-trait-desc-place": "Se il drago fallisce...",
|
||||
"actions": "Azioni",
|
||||
"adv": "Vantaggio",
|
||||
"norm": "Normale",
|
||||
"disadv": "Svantaggio",
|
||||
"name:-u": "NOME:",
|
||||
"attack-u": "ATTACCO",
|
||||
"type:-u": "TIPO:",
|
||||
"melee": "Mischia",
|
||||
"ranged": "Distanza",
|
||||
"range-reach:-u": "SPAZIO/PORTATA:",
|
||||
"range-reach-place": "1.5 m",
|
||||
"to-hit:-u": "PER COLPIRE:",
|
||||
"target:-u": "BERSAGLIO:",
|
||||
"target:": "Bersaglio:",
|
||||
"to-hit-place": "Un bersaglio",
|
||||
"on-hit:-u": "SE COLPITO:",
|
||||
"on-hit-place": "tagliente",
|
||||
"on-hit2:-u": "SE COLPITO 2:",
|
||||
"on-hit-2-place": "fuoco",
|
||||
"hit:": "Colpo: ",
|
||||
"reactions": "Reazioni",
|
||||
"npc-repeating-name-place": "Parata.",
|
||||
"npc-repeating-desc-place": "La creatura somma 2 alla sua CA contro...",
|
||||
"traits": "Traits",
|
||||
"features": "Features",
|
||||
"spells": "Incantesimi",
|
||||
"prep-u": "PREP",
|
||||
"school:-u": "SCUOLA:",
|
||||
"abjuration": "Abiurazione",
|
||||
"conjuration": "Evocazione",
|
||||
"divination": "Divinazione",
|
||||
"enchantment": "Ammaliamento",
|
||||
"evocation": "Invocazione",
|
||||
"illusion": "Illusione",
|
||||
"necromancy": "Necromanzia",
|
||||
"transmutation": "Trasmutazione",
|
||||
"ritual": "RITUALE",
|
||||
"ritual-l": "rituale",
|
||||
"range:-u": "GITTATA:",
|
||||
"range:": "Gittata:",
|
||||
"components:-u": "COMPONENTI:",
|
||||
"components:": "Componenti:",
|
||||
"spell-component-verbal": "V",
|
||||
"spell-component-somatic": "S",
|
||||
"spell-component-material": "M",
|
||||
"spell-ritual": "R",
|
||||
"spell-concentration": "C",
|
||||
"ruby-dust-place": "polvere di rubino del valore di 50mo",
|
||||
"concentration-u": "CONCENTRAZIONE",
|
||||
"concentration": "Concentrazione",
|
||||
"duration:-u": "DURATA:",
|
||||
"duration:": "Durata:",
|
||||
"difficulty-class-abv": "CD",
|
||||
"output:-u": "RISULTATO:",
|
||||
"spellcard-u": "Carta incantesimo",
|
||||
"spell-atk:-u": "INCANTESIMO DI ATTACCO:",
|
||||
"none": "Nessuno",
|
||||
"dmg:-u": "Danno:",
|
||||
"dmg2:-u": "Danno2:",
|
||||
"healing:-u": "GUARIGIONE:",
|
||||
"add-ability-mod-u": "MOD. DI CARATT. AL DANNO / GUARIGIONE",
|
||||
"effect:-u": "EFFETTO:",
|
||||
"npc-atk-effect-place": "Metà danni",
|
||||
"desc:-u": "DESCRIZIONE:",
|
||||
"at-higher-lvl:-u": "A livelli più alti:",
|
||||
"at-higher-lvl": "A livelli più alti",
|
||||
"higher-lvl-cast": "Livello di lancio superiore",
|
||||
"leg-actions": "Azioni Leggendarie",
|
||||
"leg-actions-desc": "<span name=\"attr_npc_name\"></span> può selezionare <span name=\"attr_npc_legendary_actions\"></span> azioni leggendarie, scegliendo tra le opzioni qui sotto. Si può utillizare soltanto un opzione leggendaria alla volta e solo alla fine del turno di un'altra creatura. <span name=\"attr_npc_name\"></span> riacquista le azioni leggendarie spese all'inizio del suo turno.",
|
||||
"atk-range-place": "1.5 m",
|
||||
"atk-target-place": "Un Obiettivo",
|
||||
"atk-dmg-type-place": "tagliente",
|
||||
"atk-dmg-type2-place": "fuoco",
|
||||
"adv-u": "Vantaggio",
|
||||
"norm-u": "Normale",
|
||||
"disadv-u": "Svantaggio",
|
||||
"core-u": "SCHEDA",
|
||||
"bio-u": "BIO",
|
||||
"spells-u": "INCANTESIMI",
|
||||
"feats-u": "TALENTI",
|
||||
"review-u": "REVISIONE",
|
||||
"char-name-u": "NOME DEL PERSONAGGIO",
|
||||
"artificer": "Artificer",
|
||||
"barbarian": "Barbaro",
|
||||
"bard": "Bardo",
|
||||
"cleric": "Chierico",
|
||||
"druid": "Druido",
|
||||
"fighter": "Guerriero",
|
||||
"monk": "Monaco",
|
||||
"paladin": "Paladino",
|
||||
"ranger": "Ranger",
|
||||
"rogue": "Ladro",
|
||||
"sorcerer": "Stregone",
|
||||
"warlock": "Warlock",
|
||||
"wizard": "Mago",
|
||||
"class-level-u": "CLASSE & LIVELLO",
|
||||
"background-u": "BACKGROUND",
|
||||
"background": "Background",
|
||||
"race-u": "RAZZA",
|
||||
"alignment-u": "ALLINEAMENTO",
|
||||
"alignment": "Allineamento:",
|
||||
"exp-pts-u": "PUNTI ESPERIENZA",
|
||||
"inspiration-u": "ISPIRAZIONE",
|
||||
"prof-bonus-u": "BONUS DI COMPETENZA",
|
||||
"strength": "Forza",
|
||||
"strength-save": "Tiro salvezza su Forza",
|
||||
"dexterity": "Destrezza",
|
||||
"dexterity-save": "Tiro Salvezza su Destrezza",
|
||||
"constitution": "Costituzione",
|
||||
"constitution-save": "Tiro salvezza su Costituzione",
|
||||
"intelligence": "Intelligenza",
|
||||
"intelligence-save": "Tiro Salvezza su Intelligenza",
|
||||
"wisdom": "Saggezza",
|
||||
"wisdom-save": "Tiro Su Saggezza",
|
||||
"charisma": "Carisma",
|
||||
"charisma-save": "Tiro su Carisma",
|
||||
"saving-throws-u": "TIRI SALVEZZA",
|
||||
"acrobatics-core": "Acrobazia <span>(Des)</span>",
|
||||
"animal_handling-core": "Addestrare Animali <span>(Sag)</span>",
|
||||
"arcana-core": "Arcano <span>(int)</span>",
|
||||
"athletics-core": "Atletica <span>(For)</span>",
|
||||
"deception-core": "Inganno <span>(Car)</span>",
|
||||
"history-core": "Storia <span>(Int)</span>",
|
||||
"insight-core": "Intuizione <span>(Sag)</span>",
|
||||
"intimidation-core": "Intimidire <span>(Car)</span>",
|
||||
"investigation-core": "Indagare <span>(Int)</span>",
|
||||
"medicine-core": "Medicina <span>(Sag)</span>",
|
||||
"nature-core": "Natura <span>(int)</span>",
|
||||
"perception-core": "Percezione <span>(Sag)</span>",
|
||||
"performance-core": "Intrattenere <span>(Car)</span>",
|
||||
"persuasion-core": "Persuasione <span>(Car)</span>",
|
||||
"religion-core": "Religione <span>(Int)</span>",
|
||||
"sleight_of_hand-core": "Rapidità di Mano <span>(Des)</span>",
|
||||
"stealth-core": "Furtività <span>(Des)</span>",
|
||||
"survival-core": "Sopravvivenza <span>(Sag)</span>",
|
||||
"pass-wis-u": "SAGGEZZA (PERCEZIONE) PASSIVA",
|
||||
"tool-u": "Strumento",
|
||||
"pro-u": "COMP",
|
||||
"attr-u": "ATTRIBUTO",
|
||||
"prof-bonus:-u": "BONUS DI COMPETENZA:",
|
||||
"prof-u": "COMPETENTE",
|
||||
"proficency-u": "COMPETENZA",
|
||||
"expertise-u": "ESPERTO",
|
||||
"jack-of-all-u": "FACTOTUM",
|
||||
"attr:-u": "ATTRIBUTO:",
|
||||
"tool-prof-u": "COMPETENZE NEGLI STRUMENTI",
|
||||
"weapon-proficiencies-u": "WEAPON PROFICIENCIES",
|
||||
"other-prof-langs-u": "ALTRE COMPETENZE & LINGUAGGI",
|
||||
"prof-langs-u": "ALTRE COMPETENZE & LINGUAGGI",
|
||||
"init": "Iniziativa",
|
||||
"init-u": "INIZIATIVA",
|
||||
"hp-max-u": "Punti Ferita Massimi",
|
||||
"hp-current-u": "PUNTI FERITA ATTUALI",
|
||||
"hp-temp-u": "PUNTI FERITA TEMPORANEI",
|
||||
"total": "Totale",
|
||||
"hit-dice-u": "DADI VITA",
|
||||
"successes-u": "SUCCESSI",
|
||||
"failures-u": "FALLIMENTI",
|
||||
"death-save-u": "Tiro salvezza contro Morte",
|
||||
"death-saves-u": "TS CONTRO MORTE",
|
||||
"exhaustion-setting-u": "Mostra traccia esaurimento:",
|
||||
"exhaustion-u": "LIVELLO DI ESAURIMENTO",
|
||||
"exhaustion-0": "Nessun effetto",
|
||||
"exhaustion-1": "Svantaggio alle prove di caratteristica",
|
||||
"exhaustion-2": "Velocità dimezzata",
|
||||
"exhaustion-3": "Svantaggio ai tiri per colpire e ai tiri salvezza",
|
||||
"exhaustion-4": "Punti ferita massimi dimezzati",
|
||||
"exhaustion-5": "Velocità ridotta a 0",
|
||||
"exhaustion-6": "Morte",
|
||||
"atk-u": "ATT",
|
||||
"dmg-type-u": "DANNO / TIPO",
|
||||
"attack:-u": "ATTACCO:",
|
||||
"proficient-u": "COMPETENTE",
|
||||
"range-place": "Personale (cono di 18 m)",
|
||||
"magic-bonus:-u": "BONUS MAGICI:",
|
||||
"crit-range-u": "GAMMA DI CRIT:",
|
||||
"damage:-u": "Danno:",
|
||||
"dmg-type-place": "Tagliente",
|
||||
"crit:-u": "CRIT:",
|
||||
"damage2:-u": "Danno2:",
|
||||
"saving-throw:-u": "Tiro Salvezza:",
|
||||
"vs-dc:-u": "Contro CD:",
|
||||
"spell-u": "INCANTESIMO",
|
||||
"flat-u": "FISSA",
|
||||
"save": "Tiro Salvezza",
|
||||
"save-effect:-u": "IN CASO DI SUCCESSO:",
|
||||
"save-effect-place": "metà danni",
|
||||
"ammunition:-u": "MUNIZIONI:",
|
||||
"ammunition-place": "Frecce",
|
||||
"description:-u": "DESCRIZIONE:",
|
||||
"description:": "Description:",
|
||||
"description-place": "Fino a 2 creature all'interno di 5 piedi",
|
||||
"atk-spellcasting-u": "ATTACCHI & INCANTESIMI",
|
||||
"copper-piece-u": "MR",
|
||||
"silver-piece-u": "MA",
|
||||
"electrum-piece-u": "ME",
|
||||
"gold-piece-u": "MO",
|
||||
"platinum-piece-u": "MP",
|
||||
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">ATTENZIONE - SONO STATE AGGIUNTE DIVERSE ARMATURE O SCUDI E LA Classe Armature NON VIENE CALCOLATA CORRETTAMENTE. DISEQUIPAGGIARE IL PEZZO DI ARMATURA NEI DETTAGLI DELL'OGGETTO.",
|
||||
"item-name-u": "NOME OGGETTO",
|
||||
"equipped-u": "EQUIPAGGIATO",
|
||||
"use-as-resource-u": "USARE COME RISORSA",
|
||||
"prop:-u": "PROP:",
|
||||
"mods:-u": "MOD:",
|
||||
"total-weight-u": "PESO TOTALE",
|
||||
"immobile-u": "IMMOBILE",
|
||||
"heavily-encumbered-u": "Carico Pesante",
|
||||
"encumbered-u": "CARICO",
|
||||
"over-carrying-cap-u": "Carico Eccessivo",
|
||||
"equipment-u": "EQUIPAGGIAMENTO",
|
||||
"personality-traits-u": "TRATTI CARATTERIALI",
|
||||
"ideals-u": "IDEALI",
|
||||
"bonds-u": "LEGAMI",
|
||||
"flaws-u": "DIFETTI",
|
||||
"class-resource-u": "RISORSA DI CLASSE",
|
||||
"other-resource-u": "ALTRA RISORSA",
|
||||
"feats-traits-u": "PRIVILEGI & TRATTI",
|
||||
"age-u": "ETÀ",
|
||||
"size-u": "TAGLIA",
|
||||
"size": "Taglia",
|
||||
"height-u": "ALTEZZA",
|
||||
"weight-u": "PESO",
|
||||
"eye-u": "OCCHI",
|
||||
"skin-u": "CARNAGIONE",
|
||||
"hair-u": "CAPELLI",
|
||||
"char-appearance-u": "ASPETTO PERSONAGGIO",
|
||||
"char-backstory-u": "STORIA DEL PERSONAGGIO",
|
||||
"allies-orgs-u": "ALLEATI & ORGANIZZAZIONI",
|
||||
"add-feats-traits-u": "TRATTI & PRIVILEGI AGGIUNTIVI",
|
||||
"feat-u": "TALENTO",
|
||||
"treasure-u": "TESORO",
|
||||
"spell-save-dc-u": "CD TS SALVEZZA INCANTESIMI",
|
||||
"cantrips-u": "TRUCCHETTI",
|
||||
"ritual-u": "RITUALE",
|
||||
"casting-time:-u": "TEMPO DI LANCIO:",
|
||||
"casting-time:": "Tempo di lancio:",
|
||||
"at-higher-lvl-dmg:-u": "Danno da lvl di lancio maggiore:",
|
||||
"half-dmg-place": "Metà Danno",
|
||||
"hit-die:-u": "DADO VITA:",
|
||||
"initiative-mod:-u": "MODIFICATORE DI INIZIATIVA:",
|
||||
"glob-saving-mod:-u": "MODIFICATORE GLOBALE AI TIRI SALVEZZA:",
|
||||
"glob-ac-mod:-u": "MODIFICATORE GLOBALE DELLA CLASSE ARMATURA:",
|
||||
"glob-atk-mod:-u": "MOD. DELL'ATTACCO MAGICO GLOBALE:",
|
||||
"pass-perc-mod:-u": "MOD. DI PERCEZIONE PASSIVA:",
|
||||
"death-save-mod:-u": "MODIFICATORE TS CONTRO MORTE:",
|
||||
"magic-caster-lvl:-u": "LIVELLO INCANTATORE:",
|
||||
"halfling-luck-u": "HALFLING FORTUNATO",
|
||||
"arcane-fighter-u": "GUERRIERO ARCANO",
|
||||
"arcane-rogue-u": "LADRO ARCANO",
|
||||
"class-options-u": "OPZIONI DI CLASSE (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"class:-u": "CLASSE:",
|
||||
"subclass:-u": "SOTTOCLASSE:",
|
||||
"race:-u": "RAZZA:",
|
||||
"subrace:-u": "SOTTORAZZA:",
|
||||
"subrace": "Subrace:",
|
||||
"subrace-ability-increase": "Subrace Ability Score Increase:",
|
||||
"2nd-class:-u": "2ª CLASSE:",
|
||||
"lvl:-u": "LIVELLO:",
|
||||
"3rd-class:-u": "3ª CLASSE:",
|
||||
"4th-class:-u": "4ª CLASSE:",
|
||||
"mutliclass-opts-u": "OPZIONI MULTICLASSE",
|
||||
"use-cust-class-u": "USARE LA CLASSE PERSONALIZZATA",
|
||||
"class-name:-u": "CLASSE:",
|
||||
"spellcasting-ability:-u": "CARATTERISTICA DA INCANTATORE:",
|
||||
"spell-slots:-u": "SLOT INCANTESIMI:",
|
||||
"spell-full-u": "COMPLETO (Chierico, Druido, Mago)",
|
||||
"spell-half-u": "Metà (Paladino, Ranger)",
|
||||
"spell-third-u": "Terzo (Guerriero/Ladro Arcano)",
|
||||
"cust-class-opts": "OPZIONI DELLA CLASSE PERSONALIZZATA",
|
||||
"normal": "Normale",
|
||||
"expirtise": "Competente",
|
||||
"skill-opts-u": "OPZIONI DI ABILITA'",
|
||||
"version": "v",
|
||||
"always-roll-adv": "Lancia Sempre con Vantaggio",
|
||||
"toggle-roll-adv": "Attiva Vantaggio",
|
||||
"query-roll-adv": "Domanda Vantaggio",
|
||||
"never-roll-adv": "Non Lanciare Mai con Vantaggio",
|
||||
"never-whisper-roll": "Non sussurrare mai i tiri di dado",
|
||||
"query-whisper-roll": "Domanda Eventuale Sussurro",
|
||||
"always-whisper-roll": "Sussurrare sempre i tiri",
|
||||
"never-roll-dmg": "Non Lanciare Danno Automaticamente",
|
||||
"always-roll-dmg": "Tirare automaticamente il Danno & Crit",
|
||||
"add-char-to-templates:-u": "AGGIUNGI NOME PERSONAGGIO AI TEMPLATE:",
|
||||
"on": "On",
|
||||
"off": "Off",
|
||||
"inventory:-u": "INVENTARIO:",
|
||||
"compendium-compatible": "Compatibile Compendio",
|
||||
"simple": "Semplice",
|
||||
"encumbrance:-u": "INGOMBRO:",
|
||||
"ammo-tracking:-u": "TRACCIAMENTO MUNIZIONI:",
|
||||
"general-opts-u": "OPZIONI GENERALI",
|
||||
"transition-text": "Cliccando su una delle immagini qui sotto i dati verranno riformattati dalla tua scheda attuale a questa scheda. Questi cambiamenti sono permanenti e non possono essere annullati.",
|
||||
"transition-text-highlight": "Si consiglia di fare una copia della partita prima di usare questo strumento.",
|
||||
"choose-sheet-transfer": "SCEGLI IL FOGLIO DAL QUALE STAI TRASFERENDO",
|
||||
"community-sheet-u": "FOGLIO DELLA COMUNITÀ",
|
||||
"shaped-sheet-u": "SCHEDA SHAPED",
|
||||
"transition-opts-u": "OPZIONI DI TRANSIZIONE",
|
||||
"portions-sheet-utilize": "Porzioni di questa scheda utilizzano contenuti dal sistema di riferimento documento 5.0 pubblicata secondo i termini della licenza OGL. Mostra avviso di Copyright e licenza OGL. https://wiki.roll20.NET/SRD_5.0_OGL_License",
|
||||
"api-required-title": "Provalo subito con le API installabili in un clic, disponibili con l'abbonamento Pro.",
|
||||
"api-required-u": "(API RICHIESTE)",
|
||||
"spell_dc_mod:-u": "MOD. CD SALVEZZA INCANTESIMO:",
|
||||
"custom_ac:-u": "CA PERSONALIZZATA:",
|
||||
"npc-info": "L'opzione PNG imposta di default i nuovi personaggi con la scheda per PNG. Utile se i personaggi dei giocatori sono già stati creati e tutte le nuove schede aggiunte alla partita probabilmente rappresenteranno personaggi non giocanti.",
|
||||
"npc-pc": "PNG/PG",
|
||||
"roll-queries-info": "I lanci di D20 dipendono da questa opzione. Lancia Sempre con Vantaggio è l'impostazione di default e lancerà due D20 per ogni lancio in caso di vantaggio. L'idea è che se non c'è né vantaggio né svantaggio tu prenda in considerazione solo il dado più a sinistra. L'opzione Attiva Vantaggio aggiunge tre nuovi bottoni in cima alla scheda, così che tu possa attivare il vantaggio solo quando serve. Domanda Vantaggio ti mostra una finestra per sapere se lanciare con vantaggio. Non Lanciare Mai con Vantaggio lancia sempre un singolo D20 su qualsiasi lancio, aspettandosi che il giocatore lanci una seconda volta se si tratta di un lancio con vantaggio o svantaggio.",
|
||||
"whisp-rolls-gm-info": "Di default, tutti i lanci fatti dalla scheda vengono mostrati a tutti i giocatori. Domanda Eventuale Sussurro mostra una finestra a ogni lancio, per sapere se il risultato del lancio deve essere inviato privatamente solo a te e al DM. Sussurrare sempre i tiri invierà i risultati di tutti i lanci solo a te e al DM.",
|
||||
"auto-dmg-roll-info": "Di default, i lanci di attacco non vengono effettuati finché non c'è la conferma di aver colpito. I danni sono lanciati dal template in chat cliccando su nome dell'attacco nella barra a destra, che mostrerà poi anche il danno. Il metodo di default è compatibile con i dadi 3D. Volendo, puoi scegliere di usare l'opzione Tirare automaticamente il Danno & Crit così che questi venga lanciato insieme all'attacco, mostrando i possibili risultati sin da subito.",
|
||||
"add-char-to-templates-info": "Di default, i nomi dei personaggi non sono aggiunti al template del lancio, che sono mostrati solamente con il nome del giocatore/personaggio selezionato come 'Parla Come'. Attivando quest'opzione verrà mostrato il nome del personaggio che effettua il lancio al template, utile per i giocatori che giocano più di un personaggio.",
|
||||
"inventory-info": "Gli inventari dei personaggi, di default, sono nello stile complesso che è compatibile con il Compendio 5E di Roll20. Questo include numerosità/peso granulari, tracciamento dell'appesantimento, ordinamento, calcolo CA, generazione automatica degli attacchi, e altro. L'opzione Semplice fornisce un campo di testo per inserire la lista degli oggetti per i giocatori che vogliono un controllo più libero della scheda.",
|
||||
"encumbrance-info": "La scheda usa la variante dell'ingombro indicata a pagina 176 del PHB (Manuale del Giocatore, NdT). L'opzione Off disabilita questa variante e usa solo un controllo sul limite massimo base di peso dell'inventario.",
|
||||
"ammo-tracking-info": "Fornisce il tracciamento automatico delle munizioni con lo <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>Script 5th Edition OGL by Roll20 Companion API</a>.",
|
||||
"dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING",
|
||||
"dungeons-and-dragons-styling-info": "Attiva lo stile di Dungeons and Dragons per la scheda del personaggio e per le tabelle di tiro. Questa impostazione viene applicata automaticamente a tutte le schede del personaggio e non può essere usata selettivamente.",
|
||||
"cd-bar1-value:-u": "BAR 1 VALORE:",
|
||||
"cd-bar1-max:-u": "BAR 1 MAX:",
|
||||
"cd-bar1-link:-u": "BAR 1 LINK:",
|
||||
"cd-bar1-value-desc:-u": "Sul token predefinito creato trascinato dalla parte superiore del compendio nella tabella virtuale, impostare il valore di 1 Bar a questo attributo.",
|
||||
"cd-bar1-max-desc:-u": "Sul token predefinito creato trascinato dalla parte superiore del compendio nella tabella virtuale, impostare il valore di 1 Bar max a questo attributo.",
|
||||
"cd-bar1-link-desc:-u": "Sul token predefinito creato trascinato dalla parte superiore del compendio nella tabella virtuale, impostare il valore di 1 Bar a questo attributo. Se impostato questo valore sostituire tutti gli altri bar nelle impostazioni.",
|
||||
"cd-bar2-value:-u": "BAR 2 VALORE:",
|
||||
"cd-bar2-max:-u": "BAR 2 MAX:",
|
||||
"cd-bar2-link:-u": "BAR 2 LINK:",
|
||||
"cd-bar2-value-desc:-u": "Sul token predefinito creato trascinato dalla parte superiore del compendio nella tabella virtuale, impostare il valore di 2 Bar a questo attributo.",
|
||||
"cd-bar2-max-desc:-u": "Sul token predefinito creato trascinato dalla parte superiore del compendio nella tabella virtuale, impostare il valore di 2 Bar max a questo attributo.",
|
||||
"cd-bar2-link-desc:-u": "Sul token predefinito creato trascinato dalla parte superiore del compendio nella tabella virtuale, impostare il valore di 2 Bar a questo attributo. Se impostato questo valore sostituire tutti gli altri bar nelle impostazioni.",
|
||||
"cd-bar3-value:-u": "BAR 3 VALORE:",
|
||||
"cd-bar3-max:-u": "BAR 3 MAX:",
|
||||
"cd-bar3-link:-u": "BAR 3 LINK:",
|
||||
"cd-bar3-value-desc:-u": "Sul token predefinito creato trascinato dalla parte superiore del compendio nella tabella virtuale, impostare il valore di 3 Bar a questo attributo.",
|
||||
"cd-bar3-max-desc:-u": "Sul token predefinito creato trascinato dalla parte superiore del compendio nella tabella virtuale, impostare il valore di 3 Bar max a questo attributo.",
|
||||
"cd-bar3-link-desc:-u": "Sul token predefinito creato trascinato dalla parte superiore del compendio nella tabella virtuale, impostare il valore di 3 Bar a questo attributo. Se impostato questo valore sostituire tutti gli altri bar nelle impostazioni.",
|
||||
"npc-name-in-rolls:-u": "NOME PNG NEL TIRO DI DADO:",
|
||||
"show": "Mostra",
|
||||
"hide": "Nascondi",
|
||||
"npc-name-in-rolls-desc:-u": "Nel risultato del tiro del PNG, mostra o nascondi il nome del PNG nel riquadro del risultato.",
|
||||
"public:-u": "PUBBLICO",
|
||||
"to-gm:-u": "AL <span class='togm'>GM</span>",
|
||||
"toggle-roll-whisper": "Attiva Sussurro",
|
||||
"attribute-opts-u": "OPZIONI ATTRIBUTI",
|
||||
"save-opts-u": "OPZIONI TIRI SALVEZZA",
|
||||
"by-level": "In base al Livello (Predefinito)",
|
||||
"prof-die": "Dado Competenza (DMG)",
|
||||
"custom": "Personalizzato",
|
||||
"core-die-roll:-u": "DADO PRINCIPALE:",
|
||||
"has-attack-u": "PUÒ ATTACCARE",
|
||||
"variant-phb": "Variante (MdG p.176)",
|
||||
"carrying-capacity-mod:-u": "MODIFICATORE CAPACITÀ DI CARICO:",
|
||||
"armor-class-tracking:-u": "CALCOLO CLASSE ARMATURA:",
|
||||
"automatic": "Automatico",
|
||||
"cantrip-progression:-u": "PROGR. TRUCCHETTO",
|
||||
"cantrip-dice-u": "DADO DI DANNO",
|
||||
"cantrip-beam-u": "NUMERO RAGGI",
|
||||
"slots_total-u": "SLOT TOTALI",
|
||||
"slots_remaining-u": "SLOT RIMANENTI",
|
||||
"level-calculations:-u": "CALCOLI LIVELLO AUTOMATICI:",
|
||||
"spell_slot_modifiers-u": "MODIFICATORI SLOT INCANTESIMO",
|
||||
"lvl-u": "LIVELLO",
|
||||
"include_spell_desc:-u": "INCLUDI DESCRIZIONE INCANTESIMO NELL'ATTACCO:",
|
||||
"token_size-u": "DIMENSIONE TOKEN",
|
||||
"add-dex-tiebreaker-u": "AGGIUNGI SPAREGGIO SU DES ALL'INIZIATIVA",
|
||||
"initiative-style:-u": "STILE INIZIATIVA:",
|
||||
"query-attr-u": "CHIEDI ATTRIBUTO",
|
||||
"custom-skills-u": "ABILITÀ PERSONALIZZATE",
|
||||
"weapon-u": "ARMA",
|
||||
"armor-u": "ARMATURA",
|
||||
"other-u": "ALTRO",
|
||||
"source:-u": "FONTE:",
|
||||
"source-type:-u": "TIPO FONTE:",
|
||||
"racial": "Razziale",
|
||||
"class": "Classe",
|
||||
"feat": "Caratteristica",
|
||||
"feats": "Feats",
|
||||
"other": "Altro",
|
||||
"partial": "Parziale",
|
||||
"show_all": "Mostra Tutto",
|
||||
"cr_only": "Solo C&R",
|
||||
"spell-icons:-u": "ICONE INCANTESIMO:",
|
||||
"custom-pb:-u": "BONUS DI COMPETENZA PERSONALIZZATO:",
|
||||
"show-global-attack-field-u": "MOSTRA CAMPO MOD. ATTACCO GLOBALE",
|
||||
"show-global-damage-field-u": "MOSTRA CAMPO MOD. DANNO GLOBALE",
|
||||
"show-global-save-field-u": "MOSTRA CAMPO MOD. TS GLOBALE",
|
||||
"show-global-skill-field-u": "MOSTRA CAMPO MOD. ABILITÀ GLOBALE",
|
||||
"global-attack-u": "MODIFICATORE GLOBALE ATTACCO",
|
||||
"global-damage-u": "MODIFICATORE GLOBALE DANNO",
|
||||
"global-save-u": "MODIFICATORE GLOBALE TIRI SALVEZZA",
|
||||
"global-skill-u": "MODIFICATORE GLOBALE TIRO SALVEZZA",
|
||||
"global-damage": "Modificatore Globale danni",
|
||||
"core-die-roll-info": "Cambiando il dado principale si sostituirà il normale 1d20 di quasi tutti i tiri con un randomizzatore di tua scelta, come ad esempio un 2d10, o 3d6.",
|
||||
"pb-type-info": "Di base, il Bonus di Competenza verrà calcolato automaticamente a seconda del livello totale, come secondo il metodo standard del MdG. L'opzione del Dado di Competenza supporta un metodo alternativo, delineato nella GDM (Guida del Dungeon Master), dove invece di un bonus semplice viene tirato un dado. L'opzione Personalizzato permette di sostituire il BC con qualunque valore a tua scelta.",
|
||||
"global-save-info": "Crea un campo per un modificatore globale ai tiri salvezza situato sotto la sezione TIRI SALVEZZA della scheda del personaggio. Il valore inserito nel campo verrà applicato a qualunque tiro salvezza. Perfetto per bonus ricorrenti ma non permanenti come ad esempio per l'incantesimo Benedizione.",
|
||||
"global-skill-info": "Crea un campo per un modificatore globale alle prove di abilità situato al di sotto della sezione ABILITÀ della scheda del personaggio. Qualunque valore inserito nel campo verrà applicato a ogni prova di abilità. Perfetto per bonus ricorrenti ma non permanenti, come ad esempio per l'incantesimo Guida.",
|
||||
"global-attack-info": "Crea un campo per un modificatore globale ai tiri per colpire situato al di sotto della sezione ATTACCHI E INCANTESIMI della scheda del personaggio. Qualunque valore inserito nel campo verrà applicato a ogni tiro per colpire. Perfetto per bonus ricorrenti ma non permanenti, come ad esempio per l'incantesimo Benedizione.",
|
||||
"global-damage-info": "Crea un campo per un modificatore globale tiri dei danni situato al di sotto della sezione ATTACCHI E INCANTESIMI della scheda del personaggio. Qualunque valore inserito nel campo verrà applicato a ogni tiro dei danni. Perfetto per bonus ricorrenti ma non permanenti, come ad esempio per la capacità Attacco Furtivo.",
|
||||
"auto-level-calc-info": "Di base, modificando i livelli di un personaggio gli incantesimi giornalieri e punti ferita verranno attribuiti automaticamente. Cambiando questa impostazione su \"off\", la funzionalità viene impedita.",
|
||||
"simple-traits-info": "La sezione dei PRIVILEGI E TRATTI del personaggio è impostata inizialmente per funzionare con il Compendio di Roll20 5E. L'opzione Semplice fornisce invece un campo di testo per quei giocatori che voglio un controllo più manuale sulla scheda.",
|
||||
"simple-proficiencies-info": "La sezione dei ALTRE COMPETENZE E LINGUAGGI del personaggio è impostata inizialmente per funzionare con il Compendio di Roll20 5E. L'opzione Semplice fornisce invece un campo di testo per quei giocatori che voglio un controllo più manuale sulla scheda.",
|
||||
"init-tiebreaker-info": "Aggiunge il modificatore di destrezza del personaggio in forma decimale accanto al bonus dell'iniziativa, in modo da fornire uno spareggio.",
|
||||
"b-custom-info": "Quando il Bonus di Competenza viene impostato su Personalizzato, la scheda del personaggio usa questo valore come il Bonus di Competenza.",
|
||||
"footer-wiki-link": "Per ulteriori informazioni a proposito di questa scheda del personaggio, le sue funzionalità, o l'uso, si prega di visitare la Wiki di Roll20 per la documentazione ufficiale. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
|
||||
"accepting-drop-u": "RICEVENDO TRASCINAMENTO DA COMPENDIO",
|
||||
"are_you_sure": "Si è sicuri di voler trasformare questo personaggio in ",
|
||||
"yes": "Sì",
|
||||
"next": "Avanti",
|
||||
"cancel": "Annulla",
|
||||
"cancel-u": "ANNULLA",
|
||||
"choose": "Scegli",
|
||||
"innate:-u": "INNATO:",
|
||||
"mod:-u": "MOD:",
|
||||
"hpmods:-u": "MODIFICATORI AI PF:",
|
||||
"charmancer-welcome": "Benvenuto nel Personaggiomante!",
|
||||
"charmancer-what-is": "Il Personaggiomante è un processo guidato che aiuta a costruire un personaggio in maniera semplice e veloce. Le modifiche vengono salvate mentre le effettui, ma la scheda del personaggio viene aggiornata solo quando la procedura è terminata.",
|
||||
"get-started": "Comincia cliccando su Avanti.",
|
||||
"opt-out-u": "Annulla",
|
||||
"charmancer-compendium": "Il tuo Compendio ti Aspetta.",
|
||||
"charmancer-compendium-detail": "Il Personaggiomante attualmente supporta Dungeons & Dragons 5a Edizione SRD, il Manuale del Giocatore e il Guildmasters' Guide to Ravnica. Puoi aggiungere il Manuale del Giocatore e il Guildmasters' Guide to Ravnica al tuo compendio dal Mercato, oppure il creatore della partita può condividere il suo compendio con tutti i giocatori.",
|
||||
"charmancer-choose-race": "Scegli una Razza:",
|
||||
"charmancer-custom-race-name": "Nome Razza Personalizzato:",
|
||||
"charmancer-custom-subclass-name:": "Custom sublass Name:",
|
||||
"charmancer-additional-cantrips": "Additional Cantrips",
|
||||
"charmancer-additional-lvl-1-spells": "Additional Level 1 Spells",
|
||||
"suggested-abilities": "Caratteristiche Suggerite: ",
|
||||
"class-spellcasting": "Caratteristica degli Incantesimi di Classe: ",
|
||||
"ability-score-increase": "Aumenti di Caratteristica:",
|
||||
"lawful-good": "Legale Buono",
|
||||
"neutral-good": "Neutrale Buono",
|
||||
"chaotic-good": "Caotico Buono",
|
||||
"lawful-neutral": "Legale Neutrale",
|
||||
"neutral": "Neutrale",
|
||||
"chaotic-neutral": "Caotico Neutrale",
|
||||
"lawful-evil": "Legale Malvagio",
|
||||
"neutral-evil": "Neutrale Malvagio",
|
||||
"chaotic-evil": "Caotico Malvagio",
|
||||
"tiny": "Minuscola",
|
||||
"small": "Piccola",
|
||||
"medium": "Media",
|
||||
"large": "Grande",
|
||||
"huge": "Enorme",
|
||||
"age": "Età:",
|
||||
"gargantuan": "Mastodontica",
|
||||
"step1-equipment": "Passo 5: Equipaggiamento",
|
||||
"equipment-from-background": "Equipaggiamento di Background",
|
||||
"equipment-from-class": "Equipaggiamento dalla Classe",
|
||||
"class-equipment": "Equipaggiamento di Classe",
|
||||
"starting-wealth": "Ricchezza iniziale (PHB)",
|
||||
"starting-gold:": "Oro iniziale:",
|
||||
"no_class_warning-u": "NESSUNA CLASSE SELEZIONATA OPPURE LA CLASSE SELEZIONATE NON HA UN EQUIPAGGIAMENTO STANDARD. L'EQUIPAGGIAMENTO DI CLASSE NON PUO' ESSERE SCELTO IN QUESTO MOMENTO.",
|
||||
"standard-array": "Serie Standard",
|
||||
"roll-for-stats": "Tira per le Caratteristiche",
|
||||
"standard-roll": "Lancia 4d6, scarta il più basso",
|
||||
"charmancer-cancel-heading": "Dove ti piacerebbe andare, viaggiatore?",
|
||||
"continue-charmancer": "Continua con il Personaggiomante",
|
||||
"save_progress_and_exit": "Salva ed esci",
|
||||
"cancel_charactermancer": "Scarta ed esci",
|
||||
"charmancer-discard-warning": "Scarta ed Esci scarterà tutte le scelte che hai fatto nel Personaggiomante e ti permetterà di modificare il tuo personaggio direttamente.",
|
||||
"mancer-opts-u": "OPZIONI DEL PERSONAGGIOMANTE",
|
||||
"relaunch-lvl1mancer-u": "LANCIA PERSONAGGIOMANTE PER IL LIVELLO 1 (NON SI PUÒ ANNULLARE)",
|
||||
"point-buy": "Compra punti",
|
||||
"available-points:": "Punti disponibili: ",
|
||||
"equipment-choice-text": "Come vuoi scegliere il tuo equipaggiamento?",
|
||||
"charmancer-start": "Inizia",
|
||||
"clear-abilities": "Cancella Assegnazione",
|
||||
"use-charactermancer-for-new:-u": "USA PERSONAGGIOMANTE PER I NUOVI PERSONAGGI:",
|
||||
"use-charactermancer-for-new-info": "Abilitando questa opzione, tutti i nuovi personaggi verranno generati con il Personaggiomante di Roll20 a livello 1. Disabilitando quest'opzione i personaggi verranno generati direttamente sulla scheda, disabilitando il Personaggiomante a livello 1, che potrà sempre essere lanciato manualmente dalla scheda Impostazioni della scheda personaggio.",
|
||||
"feat-pre-check": "Fai attenzione! I prerequisiti non vengono controllati automaticamente.",
|
||||
"stats-rolled-hint": "Abbiamo tirato i dadi! Controlla la finestra della chat per vedere i risultati in dettaglio. Assegna i risultati qui sotto agli attributi che preferisci:",
|
||||
"return-to:": "Torna a: ",
|
||||
"do_you_want_mancer": "Come vuoi creare questo personaggio?",
|
||||
"no": "No",
|
||||
"global-ac-u": "MODIFICATORE GLOBALE CA",
|
||||
"show-global-ac-field-u": "MOSTRA CAMPO MOD. CA GLOBALE",
|
||||
"warning-customac-u": "ATTENZIONE - LA CA PERSONALIZZATA NON È IN USO. PER USARE LA CA PERS. DISEQUIPAGGIARE L'ARMATURA.",
|
||||
"manual": "Edit sheet direclty",
|
||||
"npc-new": "Crea un PNG",
|
||||
"mancer-confirm-yes": "Usa il Personaggiomante",
|
||||
"allow-shields-u": "Calcolare scudo?",
|
||||
"levels-u": "LIVELLI",
|
||||
"features-u": "PRIVILEGI DI CLASSE",
|
||||
"asi-u": "AUMENTI DI CARATTERISTICA / TALENTI",
|
||||
"charmancer-leveler-what-is": "Il Personaggiomante è un processo passo-passo che aiuta a costruire un personaggio in maniera semplice e chiara. Le modifiche sono salvate mentre le effettui, ma la scheda del personaggio viene aggiornata solo quando la procedura è terminata.",
|
||||
"charmancer-leveler-level-info1": "I tuoi livelli di classe sono stati pre-popolati per te. Di base, la tua classe principale è stata impostata per essere aumentata di un livello. Puoi cambiare di quanti livelli aumentare qui sotto, come anche aggiungere una nuova multiclasse.",
|
||||
"charmancer-leveler-level-info2": "Per ciascuna sezione di classe avrai l'opzione di accettare il numero medio di punti ferita, o di tirare i dadi; scegliere i privilegi di classe per i livelli che stai guadagnando ed eventualmente scegliere una subclasse.",
|
||||
"charmancer-leveler-spells-info": "Questi sono gli incantesimi conosciuti dal tuo personaggio. Se aumentando di livello hai diritto ad ulteriori incantesimi, puoi selezionarli qui sotto. Seleziona gli incantesimi che desideri imparare. Il Personaggiomante ti aiuterà a scegliere il numero esatto di incantesimi, dalla lista giusta. Se la tua classe può scambiare incantesimi, puoi farlo deselezionando quelli che già conosci, così da da poterne scegliere altri al loro posto.",
|
||||
"total-level-u": "LIVELLO TOTALE",
|
||||
"main-class-level-u": "LIV. CLASSE PRINCIPALE",
|
||||
"class-2-level-u": "LIV. CLASSE 2",
|
||||
"class-3-level-u": "LIV. CLASSE 3",
|
||||
"class-4-level-u": "LIV. CLASSE 4",
|
||||
"levels:-u": "LIVELLI:",
|
||||
"warning-leveler_start-u": "ATTENZIONE - NON PUOI USARE IL PERSONAGGIOMANTE PER AUMENTARE DI LIVELLO FINCHÉ NON AVRAI SCELTO CLASSE, LIVELLO E PUNTI FERITA PER IL LIVELLO UNO. PRIMA LANCIA LA PROCEDURA DI CREAZIONE DEL PERSONAGGIOMANTE. LO STRUMENTO PER PASSARE DI LIVELLO NON FUNZIONA CON CLASSI PERSONALIZZATE, O SE LE OPZIONI MULTICLASSE NON SONO IMPOSTATE CORRETTAMENTE.",
|
||||
"charmancer-leveler-custom-class-warning": "Lo strumento Passaggio di Livello non supporta le classi personalizzate, per il momento.",
|
||||
"charmancer-welcome-lp": "Benvenuto al Personaggiomante!",
|
||||
"charmancer-leveler-what-is-lp": "Guarda un po' chi si è riempito di punti esperienza. È arrivato il momento della ricompensa. Ti aspetta un processo guidato nel quale farai qualche decisione e il tuo personaggio sarà passato di livello in un batter d'occhio. I cambiamenti vengono salvati mentre avanzi, ma se dovessi cambiare idea potrai tornare indietro e rifare i passaggi e le scelte che ne conseguono.",
|
||||
"charmancer-compendium-detail-lp": "Il Personaggiomante al momento supporta Dungeons & Dragons 5a Edizione SRD, il Manuale del Giocatore e la Guildmasters' Guide to Ravnica. Xanathar's Guide to Everything sarà supportata fra qualche settimana. Puoi aggiungere il Manuale del Giocatore e la Guildmasters' Guide to Ravnica al tuo compendio dal Mercato, o il master può condividere il suo compendio con gli altri giocatori.",
|
||||
"roll:-u": "TIRO:",
|
||||
"roll": "Roll",
|
||||
"prerequisite:": "Prerequisiti:",
|
||||
"back": "BACK",
|
||||
"back-to-top": "Back to Top",
|
||||
"choose-a-class:": "Choose a Class:",
|
||||
"custom-class-name:": "Custom Class Name",
|
||||
"charmancer-class-features:": "Class Features: ",
|
||||
"charmancer-subclass-features:": "Subclass Features:",
|
||||
"hit-die:": "Hit Die:",
|
||||
"average": "Average",
|
||||
"hp-u": "HP",
|
||||
"saving-throw-proficiency": "Saving Throw Proficiency",
|
||||
"armor": "Armor",
|
||||
"equipment": "Equipment:",
|
||||
"language": "Language",
|
||||
"skill": "Skill",
|
||||
"tool": "Tool",
|
||||
"weapon": "Weapon",
|
||||
"add-another-feature": "Add Another Feature",
|
||||
"add-another-proficiency": "Add Another Proficiency",
|
||||
"innate-spellcasting:": "Innate Spellcasting:",
|
||||
"spellcasting-ability": "Spellcasting Ability:",
|
||||
"number-of-cantrips": "Number of Cantrips:",
|
||||
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
|
||||
"spell-list": "Spell List:",
|
||||
"done": "Done",
|
||||
"ability-score-method": "Ability Score Method:",
|
||||
"select-your-choices": "Select Your Choices:",
|
||||
"input-your-scores": "Input Your Scores:",
|
||||
"choose-background": "Choose a Background:",
|
||||
"personality-traits": "Personality Traits",
|
||||
"ideal": "Ideal",
|
||||
"bond": "Bond",
|
||||
"flaw": "Flaw",
|
||||
"you-have-chosen-starting-gold": "You have chosen starting gold and do not get equipment from your background.",
|
||||
"you-have-created-custom-class": "You have created a custom class; you can add equipment to the character sheet after you have finished the Charactermancer.",
|
||||
"arcane-is-mystery": "The Arcane is a mystery to you.",
|
||||
"your-character-dont-have-spells-this-lvl": "Your character doesn't have spells at this level. Click “Next” to review your character!",
|
||||
"charmancer-a-feat-represents": "A feat represents accomplishment, grit, determination, and expertise. It is the reward for hard work.",
|
||||
"you-really-havent-done": "You really haven't done that much yet",
|
||||
"review-your-choices": "Review your choices:",
|
||||
"race": "Race",
|
||||
"abilities": "Abilities",
|
||||
"bio": "Bio",
|
||||
"name-background": "Name:",
|
||||
"building-your-character": "Building your character...",
|
||||
"charmancer-only-choice-left-is-on-or": "The only choice left is to press on or turn back. If you're editing an existing character, all your existing data will be lost into the void when you apply your changes.",
|
||||
"apply-changes": "Apply Changes",
|
||||
"pick-your-equipment": "Pick your equipment",
|
||||
"you-havent-chosen-background": "You have not yet selected a background.",
|
||||
"you-havent-selected-class": "You have not yet selected a class.",
|
||||
"ability-score": "Ability Score",
|
||||
"you-can-increase-two-abilites": "You can increase two of your abilities by 1, or one of your abilities by 2",
|
||||
"before-leveling": "Before Leveling",
|
||||
"after-leveling": "After Leveling",
|
||||
"charmancer-removed-spells-marked-pt1": "Removed spells will be marked with a <span>r</span> symbol so you can find it easily if you change your mind."
|
||||
}
|
||||
@@ -0,0 +1,684 @@
|
||||
{
|
||||
"skills-list": "acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival",
|
||||
"npc-options-u": "NPC OPTIONS",
|
||||
"name-u": "NAME",
|
||||
"npc-type-u": "NPC TYPE",
|
||||
"npc-type-place": "Medium fiend, any evil alignment",
|
||||
"armor-class-u": "ARMOR CLASS",
|
||||
"class-u": "CLASS",
|
||||
"type-u": "TYPE",
|
||||
"abilities-u": "ABILITIES",
|
||||
"npc-armor-place": "scale mail",
|
||||
"hit-points-u": "HIT POINTS",
|
||||
"formula-u": "FORMULA",
|
||||
"speed-u": "SPEED",
|
||||
"npc-speed-place": "30 ft., fly 60ft.",
|
||||
"attributes-u": "ATTRIBUTES",
|
||||
"str-u": "STR",
|
||||
"dex-u": "DEX",
|
||||
"con-u": "CON",
|
||||
"int-u": "INT",
|
||||
"wis-u": "WIS",
|
||||
"cha-u": "CHA",
|
||||
"saves-u": "SAVES",
|
||||
"skills-u": "SKILLS",
|
||||
"acrobatics-u": "ACROBATICS",
|
||||
"animal_handling-u": "ANIMAL HANDLING",
|
||||
"arcana-u": "ARCANA",
|
||||
"athletics-u": "ATHLETICS",
|
||||
"deception-u": "DECEPTION",
|
||||
"history-u": "HISTORY",
|
||||
"insight-u": "INSIGHT",
|
||||
"intimidation-u": "INTIMIDATION",
|
||||
"investigation-u": "INVESTIGATION",
|
||||
"medicine-u": "MEDICINE",
|
||||
"nature-u": "NATURE",
|
||||
"perception-u": "PERCEPTION",
|
||||
"performance-u": "PERFORMANCE",
|
||||
"persuasion-u": "PERSUASION",
|
||||
"religion-u": "RELIGION",
|
||||
"sleight_of_hand-u": "SLEIGHT OF HAND",
|
||||
"stealth-u": "STEALTH",
|
||||
"survival-u": "SURVIVAL",
|
||||
"damage-vuln-u": "DAMAGE VULNERABILITIES",
|
||||
"npc-dmg-vuln-place": "fire",
|
||||
"damage-res-u": "DAMAGE RESISTANCES",
|
||||
"npc-dmg-res-place": "cold",
|
||||
"damage-imm-u": "DAMAGE IMMUNITIES",
|
||||
"npc-dmg-imm-place": "lightning, thunder",
|
||||
"cond-imm-u": "CONDITION IMMUNITIES",
|
||||
"npc-cond-imm-place": "charmed",
|
||||
"senses-u": "SENSES",
|
||||
"npc-senses-place": "darkvision 120ft., passive Perception 16",
|
||||
"langs-u": "LANGUAGES",
|
||||
"lang-u": "LANGUAGE",
|
||||
"npc-langs-place": "Abyssal, Common, Infernal",
|
||||
"challenge-u": "CHALLENGE",
|
||||
"xp-u": "XP",
|
||||
"spellcast-npc-u": "SPELLCASTING NPC",
|
||||
"spell-ability-u": "SPELLCASTING ABILITY",
|
||||
"none-u": "NONE",
|
||||
"strength-u": "STRENGTH",
|
||||
"strength-save-u": "STRENGTH SAVE",
|
||||
"dexterity-u": "DEXTERITY",
|
||||
"dexterity-save-u": "DEXTERITY SAVE",
|
||||
"constitution-u": "CONSTITUTION",
|
||||
"constitution-save-u": "CONSTITUTION SAVE",
|
||||
"intelligence-u": "INTELLIGENCE",
|
||||
"intelligence-save-u": "INTELLIGENCE SAVE",
|
||||
"wisdom-u": "WISDOM",
|
||||
"wisdom-save-u": "WISDOM SAVE",
|
||||
"charisma-u": "CHARISMA",
|
||||
"charisma-save-u": "CHARISMA SAVE",
|
||||
"spell-dc-u": "SPELL DC",
|
||||
"spell-atk-bonus-u": "SPELL ATTACK BONUS",
|
||||
"has-reaction-u": "HAS REACTIONS",
|
||||
"leg-actions:-u": "LEGENDARY ACTIONS:",
|
||||
"gen-opts-u": "GENERAL OPTIONS",
|
||||
"npc-u": "NPC",
|
||||
"roll-queries:-u": "ROLL QUERIES:",
|
||||
"always-adv": "Always Roll Advantage",
|
||||
"adv-toggle": "Advantage Toggle",
|
||||
"query-adv": "Query Advantage",
|
||||
"never-adv": "Never Roll Advantage",
|
||||
"whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:",
|
||||
"never-whisp": "Never Whisper Rolls",
|
||||
"query-whisp": "Query Whisper",
|
||||
"always-whisp": "Always Whisper Rolls",
|
||||
"auto-dmg-roll:-u": "AUTO DAMAGE ROLL:",
|
||||
"never-dmg": "Don't Auto Roll Damage",
|
||||
"always-dmg": "Auto Roll Damage & Crit",
|
||||
"ac": "Armor Class",
|
||||
"hp": "Hit Points",
|
||||
"speed": "Speed",
|
||||
"language-proficiencies": "Language Proficiencies:",
|
||||
"skill-proficiencies": "Skill Proficiencies:",
|
||||
"weapon-proficiencies": "Weapon Proficiencies",
|
||||
"armor-proficiencies": "Armor Proficiencies:",
|
||||
"tool-proficiencies": "Tool Proficiencies:",
|
||||
"saving-throw": "Saving Throws",
|
||||
"str": "Str",
|
||||
"dex": "Dex",
|
||||
"con": "Con",
|
||||
"int": "Int",
|
||||
"wis": "Wis",
|
||||
"cha": "Cha",
|
||||
"skills": "Skills",
|
||||
"acrobatics": "Acrobatics",
|
||||
"animal_handling": "Animal Handling",
|
||||
"arcana": "Arcana",
|
||||
"athletics": "Athletics",
|
||||
"deception": "Deception",
|
||||
"history": "History",
|
||||
"insight": "Insight",
|
||||
"intimidation": "Intimidation",
|
||||
"investigation": "Investigation",
|
||||
"medicine": "Medicine",
|
||||
"nature": "Nature",
|
||||
"perception": "Perception",
|
||||
"performance": "Performance",
|
||||
"persuasion": "Persuasion",
|
||||
"religion": "Religion",
|
||||
"sleight_of_hand": "Sleight of Hand",
|
||||
"stealth": "Stealth",
|
||||
"survival": "Survival",
|
||||
"dmg-vuln": "Damage Vulnerabilities",
|
||||
"dmg-res": "Damage Resistances",
|
||||
"dmg-imm": "Damage Immunities",
|
||||
"cond-imm": "Condition Immunities",
|
||||
"senses": "Senses",
|
||||
"langs": "Languages",
|
||||
"challenge": "Challenge",
|
||||
"npc-trait-name-place": "False Appearance.",
|
||||
"npc-trait-desc-place": "If the dragon fails...",
|
||||
"actions": "Actions",
|
||||
"adv": "Advantage",
|
||||
"norm": "Normal",
|
||||
"disadv": "Disadvantage",
|
||||
"name:-u": "NAME:",
|
||||
"attack-u": "ATTACK",
|
||||
"type:-u": "TYPE:",
|
||||
"melee": "Melee",
|
||||
"ranged": "Ranged",
|
||||
"range-reach:-u": "RANGE/REACH:",
|
||||
"range-reach-place": "5 ft.",
|
||||
"to-hit:-u": "TO HIT:",
|
||||
"target:-u": "TARGET:",
|
||||
"target:": "Target:",
|
||||
"to-hit-place": "One target",
|
||||
"on-hit:-u": "ON HIT:",
|
||||
"on-hit-place": "slashing",
|
||||
"on-hit2:-u": "ON HIT 2:",
|
||||
"on-hit-2-place": "fire",
|
||||
"hit:": "Hit: ",
|
||||
"reactions": "Reactions",
|
||||
"npc-repeating-name-place": "Parry.",
|
||||
"npc-repeating-desc-place": "The creature adds 2 to its AC against...",
|
||||
"traits": "Traits",
|
||||
"features": "Features",
|
||||
"spells": "Spells",
|
||||
"prep-u": "PREP",
|
||||
"school:-u": "SCHOOL:",
|
||||
"abjuration": "Abjuration",
|
||||
"conjuration": "Conjuration",
|
||||
"divination": "Divination",
|
||||
"enchantment": "Enchantment",
|
||||
"evocation": "Evocation",
|
||||
"illusion": "Illusion",
|
||||
"necromancy": "Necromancy",
|
||||
"transmutation": "Transmutation",
|
||||
"ritual": "RITUAL",
|
||||
"ritual-l": "ritual",
|
||||
"range:-u": "RANGE:",
|
||||
"range:": "Range:",
|
||||
"components:-u": "COMPONENTS:",
|
||||
"components:": "Components:",
|
||||
"spell-component-verbal": "V",
|
||||
"spell-component-somatic": "S",
|
||||
"spell-component-material": "M",
|
||||
"spell-ritual": "R",
|
||||
"spell-concentration": "C",
|
||||
"ruby-dust-place": "ruby dust worth 50gp",
|
||||
"concentration-u": "CONCENTRATION",
|
||||
"concentration": "Concentration",
|
||||
"duration:-u": "DURATION:",
|
||||
"duration:": "Duration:",
|
||||
"difficulty-class-abv": "DC",
|
||||
"output:-u": "OUTPUT:",
|
||||
"spellcard-u": "SPELLCARD",
|
||||
"spell-atk:-u": "SPELL ATTACK:",
|
||||
"none": "None",
|
||||
"dmg:-u": "DAMAGE:",
|
||||
"dmg2:-u": "DAMAGE2:",
|
||||
"healing:-u": "HEALING:",
|
||||
"add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING",
|
||||
"effect:-u": "EFFECT:",
|
||||
"npc-atk-effect-place": "Half damage",
|
||||
"desc:-u": "DESCRIPTION:",
|
||||
"at-higher-lvl:-u": "AT HIGHER LEVELS:",
|
||||
"at-higher-lvl": "At Higher Levels",
|
||||
"higher-lvl-cast": "Higher Level Cast",
|
||||
"leg-actions": "Legendary Actions",
|
||||
"leg-actions-desc": "The <span name=\"attr_npc_name\"></span> can take <span name=\"attr_npc_legendary_actions\"></span> legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The <span name=\"attr_npc_name\"></span> regains spent legendary actions at the start of its turn.",
|
||||
"atk-range-place": "5 ft.",
|
||||
"atk-target-place": "One target",
|
||||
"atk-dmg-type-place": "slashing",
|
||||
"atk-dmg-type2-place": "fire",
|
||||
"adv-u": "ADVANTAGE",
|
||||
"norm-u": "NORMAL",
|
||||
"disadv-u": "DISADVANTAGE",
|
||||
"core-u": "CORE",
|
||||
"bio-u": "BIO",
|
||||
"spells-u": "SPELLS",
|
||||
"feats-u": "FEATS",
|
||||
"review-u": "REVIEW",
|
||||
"char-name-u": "CHARACTER NAME",
|
||||
"artificer": "Artificer",
|
||||
"barbarian": "Barbarian",
|
||||
"bard": "Bard",
|
||||
"cleric": "Cleric",
|
||||
"druid": "Druid",
|
||||
"fighter": "Fighter",
|
||||
"monk": "Monk",
|
||||
"paladin": "Paladin",
|
||||
"ranger": "Ranger",
|
||||
"rogue": "Rogue",
|
||||
"sorcerer": "Sorcerer",
|
||||
"warlock": "Warlock",
|
||||
"wizard": "Wizard",
|
||||
"class-level-u": "CLASS & LEVEL",
|
||||
"background-u": "BACKGROUND",
|
||||
"background": "Background",
|
||||
"race-u": "RACE",
|
||||
"alignment-u": "ALIGNMENT",
|
||||
"alignment": "Alignment:",
|
||||
"exp-pts-u": "EXPERIENCE POINTS",
|
||||
"inspiration-u": "INSPIRATION",
|
||||
"prof-bonus-u": "PROFICIENCY BONUS",
|
||||
"strength": "Strength",
|
||||
"strength-save": "Strength Save",
|
||||
"dexterity": "Dexterity",
|
||||
"dexterity-save": "Dexterity Save",
|
||||
"constitution": "Constitution",
|
||||
"constitution-save": "Constitution Save",
|
||||
"intelligence": "Intelligence",
|
||||
"intelligence-save": "Intelligence Save",
|
||||
"wisdom": "Wisdom",
|
||||
"wisdom-save": "Wisdom Save",
|
||||
"charisma": "Charisma",
|
||||
"charisma-save": "Charisma Save",
|
||||
"saving-throws-u": "SAVING THROWS",
|
||||
"acrobatics-core": "Acrobatics <span>(Dex)</span>",
|
||||
"animal_handling-core": "Animal Handling <span>(Wis)</span>",
|
||||
"arcana-core": "Arcana <span>(Int)</span>",
|
||||
"athletics-core": "Athletics <span>(Str)</span>",
|
||||
"deception-core": "Deception <span>(Cha)</span>",
|
||||
"history-core": "History <span>(Int)</span>",
|
||||
"insight-core": "Insight <span>(Wis)</span>",
|
||||
"intimidation-core": "Intimidation <span>(Cha)</span>",
|
||||
"investigation-core": "Investigation <span>(Int)</span>",
|
||||
"medicine-core": "Medicine <span>(Wis)</span>",
|
||||
"nature-core": "Nature <span>(Int)</span>",
|
||||
"perception-core": "Perception <span>(Wis)</span>",
|
||||
"performance-core": "Performance <span>(Cha)</span>",
|
||||
"persuasion-core": "Persuasion <span>(Cha)</span>",
|
||||
"religion-core": "Religion <span>(Int)</span>",
|
||||
"sleight_of_hand-core": "Sleight of Hand <span>(Dex)</span>",
|
||||
"stealth-core": "Stealth <span>(Dex)</span>",
|
||||
"survival-core": "Survival <span>(Wis)</span>",
|
||||
"pass-wis-u": "PASSIVE WISDOM (PERCEPTION)",
|
||||
"tool-u": "TOOL",
|
||||
"pro-u": "PRO",
|
||||
"attr-u": "ATTRIBUTE",
|
||||
"prof-bonus:-u": "PROFICIENCY BONUS:",
|
||||
"prof-u": "PROFICIENT",
|
||||
"proficency-u": "PROFICIENCY",
|
||||
"expertise-u": "EXPERTISE",
|
||||
"jack-of-all-u": "JACK OF ALL TRADES",
|
||||
"attr:-u": "ATTRIBUTE:",
|
||||
"tool-prof-u": "TOOL PROFICIENCIES",
|
||||
"weapon-proficiencies-u": "WEAPON PROFICIENCIES",
|
||||
"other-prof-langs-u": "OTHER PROFICIENCIES & LANGUAGES",
|
||||
"prof-langs-u": "PROFICIENCIES & LANGUAGES",
|
||||
"init": "Initiative",
|
||||
"init-u": "INITIATIVE",
|
||||
"hp-max-u": "Hit Point Maximum",
|
||||
"hp-current-u": "CURRENT HIT POINTS",
|
||||
"hp-temp-u": "TEMPORARY HIT POINTS",
|
||||
"total": "Total",
|
||||
"hit-dice-u": "HIT DICE",
|
||||
"successes-u": "SUCCESSES",
|
||||
"failures-u": "FAILURES",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"death-saves-u": "DEATH SAVES",
|
||||
"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
|
||||
"exhaustion-u": "EXHAUSTION LEVEL",
|
||||
"exhaustion-0": "No effect",
|
||||
"exhaustion-1": "Disadvantage on ability checks",
|
||||
"exhaustion-2": "Speed halved",
|
||||
"exhaustion-3": "Disadvantage on attack rolls and saving throws",
|
||||
"exhaustion-4": "Hit point maximum halved",
|
||||
"exhaustion-5": "Speed reduced to 0",
|
||||
"exhaustion-6": "Death",
|
||||
"atk-u": "ATK",
|
||||
"dmg-type-u": "DAMAGE/TYPE",
|
||||
"attack:-u": "ATTACK:",
|
||||
"proficient-u": "PROFICIENT",
|
||||
"range-place": "Self (60-foot cone)",
|
||||
"magic-bonus:-u": "MAGIC BONUS:",
|
||||
"crit-range-u": "CRIT RANGE:",
|
||||
"damage:-u": "DAMAGE:",
|
||||
"dmg-type-place": "Slashing",
|
||||
"crit:-u": "CRIT:",
|
||||
"damage2:-u": "DAMAGE2:",
|
||||
"saving-throw:-u": "SAVING THROW:",
|
||||
"vs-dc:-u": "VS DC:",
|
||||
"spell-u": "SPELL",
|
||||
"flat-u": "FLAT",
|
||||
"save": "Save",
|
||||
"save-effect:-u": "SAVE EFFECT:",
|
||||
"save-effect-place": "half damage",
|
||||
"ammunition:-u": "AMMUNITION:",
|
||||
"ammunition-place": "Arrows",
|
||||
"description:-u": "DESCRIPTION:",
|
||||
"description:": "Description:",
|
||||
"description-place": "Up to 2 creatures within 5 feet",
|
||||
"atk-spellcasting-u": "ATTACKS & SPELLCASTING",
|
||||
"copper-piece-u": "CP",
|
||||
"silver-piece-u": "SP",
|
||||
"electrum-piece-u": "EP",
|
||||
"gold-piece-u": "GP",
|
||||
"platinum-piece-u": "PP",
|
||||
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.",
|
||||
"item-name-u": "ITEM NAME",
|
||||
"equipped-u": "EQUIPPED",
|
||||
"use-as-resource-u": "USE AS A RESOURCE",
|
||||
"prop:-u": "PROP:",
|
||||
"mods:-u": "MODS:",
|
||||
"total-weight-u": "TOTAL WEIGHT",
|
||||
"immobile-u": "IMMOBILE",
|
||||
"heavily-encumbered-u": "HEAVILY ENCUMBERED",
|
||||
"encumbered-u": "ENCUMBERED",
|
||||
"over-carrying-cap-u": "OVER CARRYING CAPACITY",
|
||||
"equipment-u": "EQUIPMENT",
|
||||
"personality-traits-u": "PERSONALITY TRAITS",
|
||||
"ideals-u": "IDEALS",
|
||||
"bonds-u": "BONDS",
|
||||
"flaws-u": "FLAWS",
|
||||
"class-resource-u": "CLASS RESOURCE",
|
||||
"other-resource-u": "OTHER RESOURCE",
|
||||
"feats-traits-u": "FEATURES & TRAITS",
|
||||
"age-u": "AGE",
|
||||
"size-u": "SIZE",
|
||||
"size": "Size",
|
||||
"height-u": "HEIGHT",
|
||||
"weight-u": "WEIGHT",
|
||||
"eye-u": "EYES",
|
||||
"skin-u": "SKIN",
|
||||
"hair-u": "HAIR",
|
||||
"char-appearance-u": "CHARACTER APPEARANCE",
|
||||
"char-backstory-u": "CHARACTER BACKSTORY",
|
||||
"allies-orgs-u": "ALLIES & ORGANIZATIONS",
|
||||
"add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS",
|
||||
"feat-u": "FEAT",
|
||||
"treasure-u": "TREASURE",
|
||||
"spell-save-dc-u": "SPELL SAVE DC",
|
||||
"cantrips-u": "CANTRIPS",
|
||||
"ritual-u": "RITUAL",
|
||||
"casting-time:-u": "CASTING TIME:",
|
||||
"casting-time:": "Casting Time:",
|
||||
"at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:",
|
||||
"half-dmg-place": "Half damage",
|
||||
"hit-die:-u": "HIT DIE:",
|
||||
"initiative-mod:-u": "INITIATIVE MODIFIER:",
|
||||
"glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:",
|
||||
"glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:",
|
||||
"glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:",
|
||||
"pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:",
|
||||
"death-save-mod:-u": "DEATH SAVE MODIFIER:",
|
||||
"magic-caster-lvl:-u": "MAGIC CASTER LEVEL:",
|
||||
"halfling-luck-u": "HALFLING LUCK",
|
||||
"arcane-fighter-u": "ARCANE FIGHTER",
|
||||
"arcane-rogue-u": "ARCANE ROGUE",
|
||||
"class-options-u": "CLASS OPTIONS (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"class:-u": "CLASS:",
|
||||
"subclass:-u": "SUBCLASS:",
|
||||
"race:-u": "RACE:",
|
||||
"subrace:-u": "SUBRACE:",
|
||||
"subrace": "Subrace:",
|
||||
"subrace-ability-increase": "Subrace Ability Score Increase:",
|
||||
"2nd-class:-u": "2ND CLASS:",
|
||||
"lvl:-u": "LEVEL:",
|
||||
"3rd-class:-u": "3RD CLASS:",
|
||||
"4th-class:-u": "4TH CLASS:",
|
||||
"mutliclass-opts-u": "MULTICLASS OPTIONS",
|
||||
"use-cust-class-u": "USE CUSTOM CLASS",
|
||||
"class-name:-u": "CLASS NAME:",
|
||||
"spellcasting-ability:-u": "SPELLCASTING ABILITY:",
|
||||
"spell-slots:-u": "SPELL SLOTS:",
|
||||
"spell-full-u": "FULL (Cleric, Druid, Wizard)",
|
||||
"spell-half-u": "HALF (Paladin, Ranger)",
|
||||
"spell-third-u": "THIRD (Arcane Fighter/Rogue)",
|
||||
"cust-class-opts": "CUSTOM CLASS OPTIONS",
|
||||
"normal": "Normal",
|
||||
"expirtise": "Expertise",
|
||||
"skill-opts-u": "SKILL OPTIONS",
|
||||
"version": "v",
|
||||
"always-roll-adv": "Always Roll Advantage",
|
||||
"toggle-roll-adv": "Advantage Toggle",
|
||||
"query-roll-adv": "Query Advantage",
|
||||
"never-roll-adv": "Never Roll Advantage",
|
||||
"never-whisper-roll": "Never Whisper Rolls",
|
||||
"query-whisper-roll": "Query Whisper",
|
||||
"always-whisper-roll": "Always Whisper Rolls",
|
||||
"never-roll-dmg": "Don't Auto Roll Damage",
|
||||
"always-roll-dmg": "Auto Roll Damage & Crit",
|
||||
"add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:",
|
||||
"on": "On",
|
||||
"off": "Off",
|
||||
"inventory:-u": "INVENTORY:",
|
||||
"compendium-compatible": "Compendium Compatible",
|
||||
"simple": "Simple",
|
||||
"encumbrance:-u": "ENCUMBRANCE:",
|
||||
"ammo-tracking:-u": "AMMO TRACKING:",
|
||||
"general-opts-u": "GENERAL OPTIONS",
|
||||
"transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
|
||||
"transition-text-highlight": "Please make a copy of your game before you use this tool.",
|
||||
"choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM",
|
||||
"community-sheet-u": "COMMUNITY SHEET",
|
||||
"shaped-sheet-u": "SHAPED SHEET",
|
||||
"transition-opts-u": "TRANSITION OPTIONS",
|
||||
"portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License",
|
||||
"api-required-title": "Try it now with easy one click API installation available with your Pro subscription.",
|
||||
"api-required-u": "(API REQUIRED)",
|
||||
"spell_dc_mod:-u": "SPELL SAVE DC MOD:",
|
||||
"custom_ac:-u": "CUSTOM AC:",
|
||||
"npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.",
|
||||
"npc-pc": "NPC/PC",
|
||||
"roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.",
|
||||
"whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
|
||||
"auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
|
||||
"add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
|
||||
"inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
|
||||
"encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
|
||||
"ammo-tracking-info": "Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
|
||||
"dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING",
|
||||
"dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
|
||||
"cd-bar1-value:-u": "BAR 1 VALUE:",
|
||||
"cd-bar1-max:-u": "BAR 1 MAX:",
|
||||
"cd-bar1-link:-u": "BAR 1 LINK:",
|
||||
"cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
|
||||
"cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
|
||||
"cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar2-value:-u": "BAR 2 VALUE:",
|
||||
"cd-bar2-max:-u": "BAR 2 MAX:",
|
||||
"cd-bar2-link:-u": "BAR 2 LINK:",
|
||||
"cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
|
||||
"cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
|
||||
"cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar3-value:-u": "BAR 3 VALUE:",
|
||||
"cd-bar3-max:-u": "BAR 3 MAX:",
|
||||
"cd-bar3-link:-u": "BAR 3 LINK:",
|
||||
"cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
|
||||
"cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
|
||||
"cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
|
||||
"npc-name-in-rolls:-u": "NPC NAME IN ROLLS:",
|
||||
"show": "Show",
|
||||
"hide": "Hide",
|
||||
"npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.",
|
||||
"public:-u": "PUBLIC",
|
||||
"to-gm:-u": "TO <span class='togm'>GM</span>",
|
||||
"toggle-roll-whisper": "Whisper Toggle",
|
||||
"attribute-opts-u": "ATTRIBUTE OPTIONS",
|
||||
"save-opts-u": "SAVE OPTIONS",
|
||||
"by-level": "By Level (Default)",
|
||||
"prof-die": "Proficency Die (DMG)",
|
||||
"custom": "Custom",
|
||||
"core-die-roll:-u": "CORE DIE ROLL:",
|
||||
"has-attack-u": "HAS AN ATTACK",
|
||||
"variant-phb": "Variant (PHB p176)",
|
||||
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
|
||||
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
|
||||
"automatic": "Automatic",
|
||||
"cantrip-progression:-u": "CANTRIP PROGRESSION",
|
||||
"cantrip-dice-u": "CANTRIP DICE",
|
||||
"cantrip-beam-u": "CANTRIP BEAM",
|
||||
"slots_total-u": "SLOTS TOTAL",
|
||||
"slots_remaining-u": "SLOTS REMAINING",
|
||||
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
|
||||
"spell_slot_modifiers-u": "SPELL SLOT MODIFIERS",
|
||||
"lvl-u": "LEVEL",
|
||||
"include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:",
|
||||
"token_size-u": "TOKEN SIZE",
|
||||
"add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE",
|
||||
"initiative-style:-u": "INITIATIVE STYLE:",
|
||||
"query-attr-u": "QUERY ATTRIBUTE",
|
||||
"custom-skills-u": "CUSTOM SKILLS",
|
||||
"weapon-u": "WEAPON",
|
||||
"armor-u": "ARMOR",
|
||||
"other-u": "OTHER",
|
||||
"source:-u": "SOURCE:",
|
||||
"source-type:-u": "SOURCE TYPE:",
|
||||
"racial": "Racial",
|
||||
"class": "Class",
|
||||
"feat": "Feat",
|
||||
"feats": "Feats",
|
||||
"other": "Other",
|
||||
"partial": "Partial",
|
||||
"show_all": "Show All",
|
||||
"cr_only": "C&R Only",
|
||||
"spell-icons:-u": "SPELL ICONS:",
|
||||
"custom-pb:-u": "CUSTOM PROFICIENCY BONUS:",
|
||||
"show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD",
|
||||
"show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD",
|
||||
"show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD",
|
||||
"show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD",
|
||||
"global-attack-u": "GLOBAL ATTACK MODIFIER",
|
||||
"global-damage-u": "GLOBAL DAMAGE MODIFIER",
|
||||
"global-save-u": "GLOBAL SAVE MODIFIER",
|
||||
"global-skill-u": "GLOBAL SKILL MODIFIER",
|
||||
"global-damage": "Global Damage Modifier",
|
||||
"core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
|
||||
"pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
|
||||
"global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
|
||||
"global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
|
||||
"global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
|
||||
"global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
|
||||
"auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
|
||||
"simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||||
"simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||||
"init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
|
||||
"b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
|
||||
"footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
|
||||
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
|
||||
"are_you_sure": "Are you sure you want to turn this character into a ",
|
||||
"yes": "Yes",
|
||||
"next": "Next",
|
||||
"cancel": "Cancel",
|
||||
"cancel-u": "CANCEL",
|
||||
"choose": "Choose",
|
||||
"innate:-u": "INNATE:",
|
||||
"mod:-u": "MOD:",
|
||||
"hpmods:-u": "HP MODIFIERS:",
|
||||
"charmancer-welcome": "Welcome to the Charactermancer!",
|
||||
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"get-started": "Get started by clicking Next.",
|
||||
"opt-out-u": "OPT OUT",
|
||||
"charmancer-compendium": "Your Compendium Awaits.",
|
||||
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"charmancer-choose-race": "Choose a Race:",
|
||||
"charmancer-custom-race-name": "Custom Race Name:",
|
||||
"charmancer-custom-subclass-name:": "Custom sublass Name:",
|
||||
"charmancer-additional-cantrips": "Additional Cantrips",
|
||||
"charmancer-additional-lvl-1-spells": "Additional Level 1 Spells",
|
||||
"suggested-abilities": "Suggested Abilities: ",
|
||||
"class-spellcasting": "Class Spellcasting Ability: ",
|
||||
"ability-score-increase": "Ability Score Increase:",
|
||||
"lawful-good": "Lawful Good",
|
||||
"neutral-good": "Neutral Good",
|
||||
"chaotic-good": "Chaotic Good",
|
||||
"lawful-neutral": "Lawful Neutral",
|
||||
"neutral": "Neutral",
|
||||
"chaotic-neutral": "Chaotic Neutral",
|
||||
"lawful-evil": "Lawful Evil",
|
||||
"neutral-evil": "Neutral Evil",
|
||||
"chaotic-evil": "Chaotic Evil",
|
||||
"tiny": "Tiny",
|
||||
"small": "Small",
|
||||
"medium": "Medium",
|
||||
"large": "Large",
|
||||
"huge": "Huge",
|
||||
"age": "Age:",
|
||||
"gargantuan": "Gargantuan",
|
||||
"step1-equipment": "Step 5: Equipment",
|
||||
"equipment-from-background": "Equipment from Background",
|
||||
"equipment-from-class": "Equipment from Class",
|
||||
"class-equipment": "Class Equipment",
|
||||
"starting-wealth": "Starting Wealth (PHB)",
|
||||
"starting-gold:": "Starting Gold:",
|
||||
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
|
||||
"standard-array": "Standard Array",
|
||||
"roll-for-stats": "Roll for Stats",
|
||||
"standard-roll": "Roll 4d6, drop lowest",
|
||||
"charmancer-cancel-heading": "Where would you like to go, traveler?",
|
||||
"continue-charmancer": "Continue Charactermancer",
|
||||
"save_progress_and_exit": "Save and Exit",
|
||||
"cancel_charactermancer": "Discard and exit",
|
||||
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
|
||||
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
|
||||
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
|
||||
"point-buy": "Point Buy",
|
||||
"available-points:": "Available Points: ",
|
||||
"equipment-choice-text": "How would you like to choose your equipment?",
|
||||
"charmancer-start": "Start",
|
||||
"clear-abilities": "Clear Assignment",
|
||||
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
||||
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
||||
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
|
||||
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
|
||||
"return-to:": "Return to: ",
|
||||
"do_you_want_mancer": "How do you want to create this character?",
|
||||
"no": "No",
|
||||
"global-ac-u": "GLOBAL AC MODIFIER",
|
||||
"show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD",
|
||||
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
|
||||
"manual": "Edit sheet direclty",
|
||||
"npc-new": "Create an NPC",
|
||||
"mancer-confirm-yes": "Use the Charactermancer",
|
||||
"allow-shields-u": "ALLOW SHIELDS?",
|
||||
"levels-u": "LEVELS",
|
||||
"features-u": "FEATURES",
|
||||
"asi-u": "ABILITY SCORE INCREASE / FEATS",
|
||||
"charmancer-leveler-what-is": "The Charactermancer is a step-by-step process that makes leveling up a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"charmancer-leveler-level-info1": "Your existing class levels have been pre-populated for you. By default your primary class has been set to be increased by one level. You can change how many levels to increase below, as well as adding a new multiclass.",
|
||||
"charmancer-leveler-level-info2": "In each class section you'll have the option to take the average number of hit points or to roll randomly, choose class features for the levels you're advancing, and choose your subclass if appropriate.",
|
||||
"charmancer-leveler-spells-info": "Listed here are the current spells your character already knows. If you gained access to more spells during your advancement you will be able to select them below. Check next to the spells you wish to learn. The Charactermancer will help you pick the right number of spells and from the correct list. If your class has the option to swap out spells, you can do so by unselecting currently known spells which will allow you to select new ones in their place.",
|
||||
"total-level-u": "TOTAL LEVEL",
|
||||
"main-class-level-u": "MAIN CLASS LEVEL",
|
||||
"class-2-level-u": "CLASS 2 LEVEL",
|
||||
"class-3-level-u": "CLASS 3 LEVEL",
|
||||
"class-4-level-u": "CLASS 4 LEVEL",
|
||||
"levels:-u": "LEVELS:",
|
||||
"warning-leveler_start-u": "ATTENTION - YOU CANNOT LAUNCH THE CHARACTERMANCER LEVEL UP UNTIL YOU HAVE A CLASS, LEVEL, AND HP SET FOR LEVEL ONE. PLEASE RUN THE CHARACTERMANCER CREATOR FIRST. THE LEVEL UP TOOL DOESN'T WORK WITH CUSTOM CLASSES OR IF THE MULTICLASS OPTIONS ARE SET UP INCORRECTLY.",
|
||||
"charmancer-leveler-custom-class-warning": "The Level Up tool does not support custom classes at this time.",
|
||||
"charmancer-welcome-lp": "Welcome to Charactermancer Level Up!",
|
||||
"charmancer-leveler-what-is-lp": "Look at you, with all that experience. Now it's time to claim your reward. You'll walk through the step-by-step process to make a few decisions, and your character will be at the next level in no time. Changes are saved as you move through the process, but if you change your mind, you'll need to revisit the steps and choices that come after.",
|
||||
"charmancer-compendium-detail-lp": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD, Player's Handbook, and Guildmasters' Guide to Ravnica. Xanathar's Guide to Everything will be supported in the coming weeks. You can add the Player's Handbook and Guildmasters' Guide to Ravnica to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"roll:-u": "ROLL:",
|
||||
"roll": "Roll",
|
||||
"prerequisite:": "Prerequisite:",
|
||||
"back": "BACK",
|
||||
"back-to-top": "Back to Top",
|
||||
"choose-a-class:": "Choose a Class:",
|
||||
"custom-class-name:": "Custom Class Name",
|
||||
"charmancer-class-features:": "Class Features: ",
|
||||
"charmancer-subclass-features:": "Subclass Features:",
|
||||
"hit-die:": "Hit Die:",
|
||||
"average": "Average",
|
||||
"hp-u": "HP",
|
||||
"saving-throw-proficiency": "Saving Throw Proficiency",
|
||||
"armor": "Armor",
|
||||
"equipment": "Equipment:",
|
||||
"language": "Language",
|
||||
"skill": "Skill",
|
||||
"tool": "Tool",
|
||||
"weapon": "Weapon",
|
||||
"add-another-feature": "Add Another Feature",
|
||||
"add-another-proficiency": "Add Another Proficiency",
|
||||
"innate-spellcasting:": "Innate Spellcasting:",
|
||||
"spellcasting-ability": "Spellcasting Ability:",
|
||||
"number-of-cantrips": "Number of Cantrips:",
|
||||
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
|
||||
"spell-list": "Spell List:",
|
||||
"done": "Done",
|
||||
"ability-score-method": "Ability Score Method:",
|
||||
"select-your-choices": "Select Your Choices:",
|
||||
"input-your-scores": "Input Your Scores:",
|
||||
"choose-background": "Choose a Background:",
|
||||
"personality-traits": "Personality Traits",
|
||||
"ideal": "Ideal",
|
||||
"bond": "Bond",
|
||||
"flaw": "Flaw",
|
||||
"you-have-chosen-starting-gold": "You have chosen starting gold and do not get equipment from your background.",
|
||||
"you-have-created-custom-class": "You have created a custom class; you can add equipment to the character sheet after you have finished the Charactermancer.",
|
||||
"arcane-is-mystery": "The Arcane is a mystery to you.",
|
||||
"your-character-dont-have-spells-this-lvl": "Your character doesn't have spells at this level. Click “Next” to review your character!",
|
||||
"charmancer-a-feat-represents": "A feat represents accomplishment, grit, determination, and expertise. It is the reward for hard work.",
|
||||
"you-really-havent-done": "You really haven't done that much yet",
|
||||
"review-your-choices": "Review your choices:",
|
||||
"race": "Race",
|
||||
"abilities": "Abilities",
|
||||
"bio": "Bio",
|
||||
"name-background": "Name:",
|
||||
"building-your-character": "Building your character...",
|
||||
"charmancer-only-choice-left-is-on-or": "The only choice left is to press on or turn back. If you're editing an existing character, all your existing data will be lost into the void when you apply your changes.",
|
||||
"apply-changes": "Apply Changes",
|
||||
"pick-your-equipment": "Pick your equipment",
|
||||
"you-havent-chosen-background": "You have not yet selected a background.",
|
||||
"you-havent-selected-class": "You have not yet selected a class.",
|
||||
"ability-score": "Ability Score",
|
||||
"you-can-increase-two-abilites": "You can increase two of your abilities by 1, or one of your abilities by 2",
|
||||
"before-leveling": "Before Leveling",
|
||||
"after-leveling": "After Leveling",
|
||||
"charmancer-removed-spells-marked-pt1": "Removed spells will be marked with a <span>r</span> symbol so you can find it easily if you change your mind."
|
||||
}
|
||||
@@ -0,0 +1,684 @@
|
||||
{
|
||||
"skills-list": "acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival",
|
||||
"npc-options-u": "NPC 옵션",
|
||||
"name-u": "이름",
|
||||
"npc-type-u": "NPC 유형",
|
||||
"npc-type-place": "Medium fiend, any evil alignment",
|
||||
"armor-class-u": "AC",
|
||||
"class-u": "클래스",
|
||||
"type-u": "유형",
|
||||
"abilities-u": "능력치",
|
||||
"npc-armor-place": "scale mail",
|
||||
"hit-points-u": "히트 포인트",
|
||||
"formula-u": "주사위값",
|
||||
"speed-u": "속도",
|
||||
"npc-speed-place": "30 ft., fly 60ft.",
|
||||
"attributes-u": "능력치",
|
||||
"str-u": "근력",
|
||||
"dex-u": "민첩",
|
||||
"con-u": "건강",
|
||||
"int-u": "지능",
|
||||
"wis-u": "지혜",
|
||||
"cha-u": "매력",
|
||||
"saves-u": "내성 굴림",
|
||||
"skills-u": "기술",
|
||||
"acrobatics-u": "곡예",
|
||||
"animal_handling-u": "동물 조련",
|
||||
"arcana-u": "비전학",
|
||||
"athletics-u": "운동",
|
||||
"deception-u": "기만",
|
||||
"history-u": "역사학",
|
||||
"insight-u": "통찰",
|
||||
"intimidation-u": "위협",
|
||||
"investigation-u": "수사",
|
||||
"medicine-u": "의학",
|
||||
"nature-u": "자연학",
|
||||
"perception-u": "감지",
|
||||
"performance-u": "공연",
|
||||
"persuasion-u": "설득",
|
||||
"religion-u": "종교학",
|
||||
"sleight_of_hand-u": "손속임",
|
||||
"stealth-u": "은신",
|
||||
"survival-u": "생존",
|
||||
"damage-vuln-u": "피해 취약",
|
||||
"npc-dmg-vuln-place": "fire",
|
||||
"damage-res-u": "피해 저항",
|
||||
"npc-dmg-res-place": "cold",
|
||||
"damage-imm-u": "피해 면역",
|
||||
"npc-dmg-imm-place": "lightning, thunder",
|
||||
"cond-imm-u": "상태 면역",
|
||||
"npc-cond-imm-place": "charmed",
|
||||
"senses-u": "감각",
|
||||
"npc-senses-place": "darkvision 120ft., passive Perception 16",
|
||||
"langs-u": "언어",
|
||||
"lang-u": "언어",
|
||||
"npc-langs-place": "Abyssal, Common, Infernal",
|
||||
"challenge-u": "도전지수",
|
||||
"xp-u": "경험치",
|
||||
"spellcast-npc-u": "주문시전 NPC",
|
||||
"spell-ability-u": "주문시전 능력치",
|
||||
"none-u": "없음",
|
||||
"strength-u": "근력",
|
||||
"strength-save-u": "STRENGTH SAVE",
|
||||
"dexterity-u": "민첩",
|
||||
"dexterity-save-u": "DEXTERITY SAVE",
|
||||
"constitution-u": "건강",
|
||||
"constitution-save-u": "CONSTITUTION SAVE",
|
||||
"intelligence-u": "지능",
|
||||
"intelligence-save-u": "INTELLIGENCE SAVE",
|
||||
"wisdom-u": "지혜",
|
||||
"wisdom-save-u": "WISDOM SAVE",
|
||||
"charisma-u": "매력",
|
||||
"charisma-save-u": "CHARISMA SAVE",
|
||||
"spell-dc-u": "SPELL DC",
|
||||
"spell-atk-bonus-u": "주문 명중 보너스",
|
||||
"has-reaction-u": "반응행동 있음",
|
||||
"leg-actions:-u": "전설적 행동",
|
||||
"gen-opts-u": "GENERAL OPTIONS",
|
||||
"npc-u": "NPC",
|
||||
"roll-queries:-u": "ROLL QUERIES:",
|
||||
"always-adv": "Always Roll Advantage",
|
||||
"adv-toggle": "Advantage Toggle",
|
||||
"query-adv": "Query Advantage",
|
||||
"never-adv": "Never Roll Advantage",
|
||||
"whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:",
|
||||
"never-whisp": "Never Whisper Rolls",
|
||||
"query-whisp": "Query Whisper",
|
||||
"always-whisp": "Always Whisper Rolls",
|
||||
"auto-dmg-roll:-u": "AUTO DAMAGE ROLL:",
|
||||
"never-dmg": "Don't Auto Roll Damage",
|
||||
"always-dmg": "Auto Roll Damage & Crit",
|
||||
"ac": "방어도",
|
||||
"hp": "히트 포인트",
|
||||
"speed": "이동속도",
|
||||
"language-proficiencies": "언어 숙련",
|
||||
"skill-proficiencies": "기술 숙련",
|
||||
"weapon-proficiencies": "무기 숙련",
|
||||
"armor-proficiencies": "장갑 숙련",
|
||||
"tool-proficiencies": "도구 숙련",
|
||||
"saving-throw": "내성 굴림",
|
||||
"str": "근력",
|
||||
"dex": "민첩",
|
||||
"con": "건강",
|
||||
"int": "지능",
|
||||
"wis": "지혜",
|
||||
"cha": "매력",
|
||||
"skills": "기술",
|
||||
"acrobatics": "곡예",
|
||||
"animal_handling": "동물 다루기",
|
||||
"arcana": "비전학",
|
||||
"athletics": "운동",
|
||||
"deception": "기만",
|
||||
"history": "역사학",
|
||||
"insight": "통찰",
|
||||
"intimidation": "위협",
|
||||
"investigation": "수사",
|
||||
"medicine": "의학",
|
||||
"nature": "자연학",
|
||||
"perception": "감지",
|
||||
"performance": "공연",
|
||||
"persuasion": "설득",
|
||||
"religion": "종교학",
|
||||
"sleight_of_hand": "손속임",
|
||||
"stealth": "Stealth",
|
||||
"survival": "Survival",
|
||||
"dmg-vuln": "Damage Vulnerabilities",
|
||||
"dmg-res": "Damage Resistances",
|
||||
"dmg-imm": "Damage Immunities",
|
||||
"cond-imm": "Condition Immunities",
|
||||
"senses": "감각",
|
||||
"langs": "언어",
|
||||
"challenge": "도전지수",
|
||||
"npc-trait-name-place": "False Appearance.",
|
||||
"npc-trait-desc-place": "If the dragon fails...",
|
||||
"actions": "행동",
|
||||
"adv": "Advantage",
|
||||
"norm": "Normal",
|
||||
"disadv": "Disadvantage",
|
||||
"name:-u": "이름:",
|
||||
"attack-u": "공격",
|
||||
"type:-u": "유형:",
|
||||
"melee": "근접",
|
||||
"ranged": "장거리",
|
||||
"range-reach:-u": "사거리:",
|
||||
"range-reach-place": "5 ft.",
|
||||
"to-hit:-u": "수정치",
|
||||
"target:-u": "목표",
|
||||
"target:": "Target:",
|
||||
"to-hit-place": "One target",
|
||||
"on-hit:-u": "ON HIT:",
|
||||
"on-hit-place": "slashing",
|
||||
"on-hit2:-u": "ON HIT 2:",
|
||||
"on-hit-2-place": "fire",
|
||||
"hit:": "명중: ",
|
||||
"reactions": "반응행동",
|
||||
"npc-repeating-name-place": "Parry.",
|
||||
"npc-repeating-desc-place": "The creature adds 2 to its AC against...",
|
||||
"traits": "Traits",
|
||||
"features": "Features",
|
||||
"spells": "주문",
|
||||
"prep-u": "PREP",
|
||||
"school:-u": "학파:",
|
||||
"abjuration": "방호계",
|
||||
"conjuration": "조형계",
|
||||
"divination": "예지계",
|
||||
"enchantment": "환혹계",
|
||||
"evocation": "방출계",
|
||||
"illusion": "활영계",
|
||||
"necromancy": "사령계",
|
||||
"transmutation": "변환계",
|
||||
"ritual": "RITUAL",
|
||||
"ritual-l": "ritual",
|
||||
"range:-u": "사거리",
|
||||
"range:": "Range:",
|
||||
"components:-u": "구성요소",
|
||||
"components:": "Components:",
|
||||
"spell-component-verbal": "V",
|
||||
"spell-component-somatic": "S",
|
||||
"spell-component-material": "M",
|
||||
"spell-ritual": "R",
|
||||
"spell-concentration": "C",
|
||||
"ruby-dust-place": "ruby dust worth 50gp",
|
||||
"concentration-u": "집중",
|
||||
"concentration": "Concentration",
|
||||
"duration:-u": "지속시간",
|
||||
"duration:": "Duration:",
|
||||
"difficulty-class-abv": "DC",
|
||||
"output:-u": "결과",
|
||||
"spellcard-u": "SPELLCARD",
|
||||
"spell-atk:-u": "주문 공격",
|
||||
"none": "없음",
|
||||
"dmg:-u": "DAMAGE:",
|
||||
"dmg2:-u": "DAMAGE2:",
|
||||
"healing:-u": "치유량",
|
||||
"add-ability-mod-u": "능력치 수정치를 피해량/치유량에 더함",
|
||||
"effect:-u": "효과",
|
||||
"npc-atk-effect-place": "Half damage",
|
||||
"desc:-u": "설명",
|
||||
"at-higher-lvl:-u": "고레벨에서",
|
||||
"at-higher-lvl": "At Higher Levels",
|
||||
"higher-lvl-cast": "Higher Level Cast",
|
||||
"leg-actions": "전설적 행동",
|
||||
"leg-actions-desc": "The <span name=\"attr_npc_name\"></span> can take <span name=\"attr_npc_legendary_actions\"></span> legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The <span name=\"attr_npc_name\"></span> regains spent legendary actions at the start of its turn.",
|
||||
"atk-range-place": "5 ft.",
|
||||
"atk-target-place": "One target",
|
||||
"atk-dmg-type-place": "slashing",
|
||||
"atk-dmg-type2-place": "fire",
|
||||
"adv-u": "이점",
|
||||
"norm-u": "NORMAL",
|
||||
"disadv-u": "DISADVANTAGE",
|
||||
"core-u": "CORE",
|
||||
"bio-u": "상세 정보",
|
||||
"spells-u": "주문",
|
||||
"feats-u": "재주",
|
||||
"review-u": "검토",
|
||||
"char-name-u": "캐릭터 이름",
|
||||
"artificer": "Artificer",
|
||||
"barbarian": "바바리안",
|
||||
"bard": "음유시인",
|
||||
"cleric": "클레릭",
|
||||
"druid": "드루이드",
|
||||
"fighter": "전사",
|
||||
"monk": "몽크",
|
||||
"paladin": "성기사",
|
||||
"ranger": "레인저",
|
||||
"rogue": "로그",
|
||||
"sorcerer": "소서러",
|
||||
"warlock": "워록",
|
||||
"wizard": "위저드",
|
||||
"class-level-u": "클래스 & 레벨",
|
||||
"background-u": "배경",
|
||||
"background": "배경",
|
||||
"race-u": "종족",
|
||||
"alignment-u": "성향",
|
||||
"alignment": "성향",
|
||||
"exp-pts-u": "경험치",
|
||||
"inspiration-u": "고양감",
|
||||
"prof-bonus-u": "숙련 보너스",
|
||||
"strength": "근력",
|
||||
"strength-save": "Strength Save",
|
||||
"dexterity": "민첩",
|
||||
"dexterity-save": "Dexterity Save",
|
||||
"constitution": "건강",
|
||||
"constitution-save": "Constitution Save",
|
||||
"intelligence": "지능",
|
||||
"intelligence-save": "Intelligence Save",
|
||||
"wisdom": "지혜",
|
||||
"wisdom-save": "Wisdom Save",
|
||||
"charisma": "매력",
|
||||
"charisma-save": "Charisma Save",
|
||||
"saving-throws-u": "내성 굴림",
|
||||
"acrobatics-core": "곡예<span>(민첩)</span>",
|
||||
"animal_handling-core": "동물 조련<span>(지혜)</span>",
|
||||
"arcana-core": "비전학<span>(지능)</span>",
|
||||
"athletics-core": "운동<span>(근력)</span>",
|
||||
"deception-core": "기만<span>(매력)</span>",
|
||||
"history-core": "역사학<span>(지능)</span>",
|
||||
"insight-core": "직관<span>(지혜)</span>",
|
||||
"intimidation-core": "위협<span>(매력)</span>",
|
||||
"investigation-core": "수사학<span>(지능)</span>",
|
||||
"medicine-core": "의학<span>(지혜)</span>",
|
||||
"nature-core": "자연학<span>(지능)</span>",
|
||||
"perception-core": "감지<span>(지혜)</span>",
|
||||
"performance-core": "공연<span>(매력)</span>",
|
||||
"persuasion-core": "설득<span>(매력)</span>",
|
||||
"religion-core": "종교학<span>(지능)</span>",
|
||||
"sleight_of_hand-core": "손속임<span>(민첩)</span>",
|
||||
"stealth-core": "은신<span>(민첩)</span>",
|
||||
"survival-core": "생존<span>(지혜)</span>",
|
||||
"pass-wis-u": "상시 감지(지혜)",
|
||||
"tool-u": "도구",
|
||||
"pro-u": "숙련",
|
||||
"attr-u": "능력치",
|
||||
"prof-bonus:-u": "숙련 보너스",
|
||||
"prof-u": "숙련",
|
||||
"proficency-u": "숙련",
|
||||
"expertise-u": "숙달",
|
||||
"jack-of-all-u": "JACK OF ALL TRADES",
|
||||
"attr:-u": "능력치:",
|
||||
"tool-prof-u": "도구 숙련",
|
||||
"weapon-proficiencies-u": "WEAPON PROFICIENCIES",
|
||||
"other-prof-langs-u": "기타 숙련 및 언어",
|
||||
"prof-langs-u": "PROFICIENCIES & LANGUAGES",
|
||||
"init": "Initiative",
|
||||
"init-u": "우선권",
|
||||
"hp-max-u": "최대 HP",
|
||||
"hp-current-u": "현재 HP",
|
||||
"hp-temp-u": "임시 HP",
|
||||
"total": "합계",
|
||||
"hit-dice-u": "히트 다이스",
|
||||
"successes-u": "성공",
|
||||
"failures-u": "실패",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"death-saves-u": "사망 판정",
|
||||
"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
|
||||
"exhaustion-u": "탈진 단계",
|
||||
"exhaustion-0": "No effect",
|
||||
"exhaustion-1": "Disadvantage on ability checks",
|
||||
"exhaustion-2": "Speed halved",
|
||||
"exhaustion-3": "Disadvantage on attack rolls and saving throws",
|
||||
"exhaustion-4": "Hit point maximum halved",
|
||||
"exhaustion-5": "Speed reduced to 0",
|
||||
"exhaustion-6": "Death",
|
||||
"atk-u": "명중",
|
||||
"dmg-type-u": "피해량/종류",
|
||||
"attack:-u": "명중",
|
||||
"proficient-u": "숙련",
|
||||
"range-place": "자신 (60피트 원뿔)",
|
||||
"magic-bonus:-u": "주문 보너스",
|
||||
"crit-range-u": "치명타 수치",
|
||||
"damage:-u": "피해:",
|
||||
"dmg-type-place": "Slashing",
|
||||
"crit:-u": "치명타",
|
||||
"damage2:-u": "피해2",
|
||||
"saving-throw:-u": "내성 굴림:",
|
||||
"vs-dc:-u": "VS DC:",
|
||||
"spell-u": "주문",
|
||||
"flat-u": "고정값",
|
||||
"save": "Save",
|
||||
"save-effect:-u": "내성 굴림 성공 효과",
|
||||
"save-effect-place": "half damage",
|
||||
"ammunition:-u": "AMMUNITION:",
|
||||
"ammunition-place": "Arrows",
|
||||
"description:-u": "설명",
|
||||
"description:": "Description:",
|
||||
"description-place": "Up to 2 creatures within 5 feet",
|
||||
"atk-spellcasting-u": "공격 및 주문시전",
|
||||
"copper-piece-u": "CP",
|
||||
"silver-piece-u": "SP",
|
||||
"electrum-piece-u": "EP",
|
||||
"gold-piece-u": "GP",
|
||||
"platinum-piece-u": "PP",
|
||||
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.",
|
||||
"item-name-u": "소지품명",
|
||||
"equipped-u": "EQUIPPED",
|
||||
"use-as-resource-u": "USE AS A RESOURCE",
|
||||
"prop:-u": "PROP:",
|
||||
"mods:-u": "수정치:",
|
||||
"total-weight-u": "총 무게",
|
||||
"immobile-u": "IMMOBILE",
|
||||
"heavily-encumbered-u": "HEAVILY ENCUMBERED",
|
||||
"encumbered-u": "ENCUMBERED",
|
||||
"over-carrying-cap-u": "OVER CARRYING CAPACITY",
|
||||
"equipment-u": "장비",
|
||||
"personality-traits-u": "인격 특성",
|
||||
"ideals-u": "이상",
|
||||
"bonds-u": "유대",
|
||||
"flaws-u": "단점",
|
||||
"class-resource-u": "클래스 자원",
|
||||
"other-resource-u": "기타 자원",
|
||||
"feats-traits-u": "FEATURES & TRAITS",
|
||||
"age-u": "나이",
|
||||
"size-u": "SIZE",
|
||||
"size": "크기",
|
||||
"height-u": "키",
|
||||
"weight-u": "몸무게",
|
||||
"eye-u": "눈",
|
||||
"skin-u": "피부",
|
||||
"hair-u": "머리카락",
|
||||
"char-appearance-u": "캐릭터 외모",
|
||||
"char-backstory-u": "캐릭터의 배경담",
|
||||
"allies-orgs-u": "동료 및 조직",
|
||||
"add-feats-traits-u": "추가적인 특징 및 설명",
|
||||
"feat-u": "FEAT",
|
||||
"treasure-u": "보물",
|
||||
"spell-save-dc-u": "주문 내성 DC",
|
||||
"cantrips-u": "소마법",
|
||||
"ritual-u": "의식",
|
||||
"casting-time:-u": "시전 시간",
|
||||
"casting-time:": "Casting Time:",
|
||||
"at-higher-lvl-dmg:-u": "고레벨 슬롯 시전 피해량",
|
||||
"half-dmg-place": "Half damage",
|
||||
"hit-die:-u": "히트 다이스:",
|
||||
"initiative-mod:-u": "INITIATIVE MODIFIER:",
|
||||
"glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:",
|
||||
"glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:",
|
||||
"glob-atk-mod:-u": "전체 주문 명중 수정치",
|
||||
"pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:",
|
||||
"death-save-mod:-u": "DEATH SAVE MODIFIER:",
|
||||
"magic-caster-lvl:-u": "주문시전 레벨",
|
||||
"halfling-luck-u": "HALFLING LUCK",
|
||||
"arcane-fighter-u": "ARCANE FIGHTER",
|
||||
"arcane-rogue-u": "ARCANE ROGUE",
|
||||
"class-options-u": "CLASS OPTIONS (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"class:-u": "클래스:",
|
||||
"subclass:-u": "서브클래스:",
|
||||
"race:-u": "종족:",
|
||||
"subrace:-u": "하위종족:",
|
||||
"subrace": "하위종족",
|
||||
"subrace-ability-increase": "하위종족 능력치 점수 상승",
|
||||
"2nd-class:-u": "2ND CLASS:",
|
||||
"lvl:-u": "레벨:",
|
||||
"3rd-class:-u": "3RD CLASS:",
|
||||
"4th-class:-u": "4TH CLASS:",
|
||||
"mutliclass-opts-u": "MULTICLASS OPTIONS",
|
||||
"use-cust-class-u": "USE CUSTOM CLASS",
|
||||
"class-name:-u": "CLASS NAME:",
|
||||
"spellcasting-ability:-u": "SPELLCASTING ABILITY:",
|
||||
"spell-slots:-u": "SPELL SLOTS:",
|
||||
"spell-full-u": "FULL (Cleric, Druid, Wizard)",
|
||||
"spell-half-u": "HALF (Paladin, Ranger)",
|
||||
"spell-third-u": "THIRD (Arcane Fighter/Rogue)",
|
||||
"cust-class-opts": "CUSTOM CLASS OPTIONS",
|
||||
"normal": "Normal",
|
||||
"expirtise": "Expertise",
|
||||
"skill-opts-u": "SKILL OPTIONS",
|
||||
"version": "v",
|
||||
"always-roll-adv": "Always Roll Advantage",
|
||||
"toggle-roll-adv": "Advantage Toggle",
|
||||
"query-roll-adv": "Query Advantage",
|
||||
"never-roll-adv": "Never Roll Advantage",
|
||||
"never-whisper-roll": "Never Whisper Rolls",
|
||||
"query-whisper-roll": "Query Whisper",
|
||||
"always-whisper-roll": "Always Whisper Rolls",
|
||||
"never-roll-dmg": "Don't Auto Roll Damage",
|
||||
"always-roll-dmg": "Auto Roll Damage & Crit",
|
||||
"add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:",
|
||||
"on": "함",
|
||||
"off": "안 함",
|
||||
"inventory:-u": "INVENTORY:",
|
||||
"compendium-compatible": "Compendium Compatible",
|
||||
"simple": "Simple",
|
||||
"encumbrance:-u": "ENCUMBRANCE:",
|
||||
"ammo-tracking:-u": "AMMO TRACKING:",
|
||||
"general-opts-u": "GENERAL OPTIONS",
|
||||
"transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
|
||||
"transition-text-highlight": "Please make a copy of your game before you use this tool.",
|
||||
"choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM",
|
||||
"community-sheet-u": "COMMUNITY SHEET",
|
||||
"shaped-sheet-u": "SHAPED SHEET",
|
||||
"transition-opts-u": "TRANSITION OPTIONS",
|
||||
"portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License",
|
||||
"api-required-title": "Try it now with easy one click API installation available with your Pro subscription.",
|
||||
"api-required-u": "(API REQUIRED)",
|
||||
"spell_dc_mod:-u": "주문 내성 DC 수정치",
|
||||
"custom_ac:-u": "CUSTOM AC:",
|
||||
"npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.",
|
||||
"npc-pc": "NPC/PC",
|
||||
"roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.",
|
||||
"whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
|
||||
"auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
|
||||
"add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
|
||||
"inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
|
||||
"encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
|
||||
"ammo-tracking-info": "Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
|
||||
"dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING",
|
||||
"dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
|
||||
"cd-bar1-value:-u": "BAR 1 VALUE:",
|
||||
"cd-bar1-max:-u": "BAR 1 MAX:",
|
||||
"cd-bar1-link:-u": "BAR 1 LINK:",
|
||||
"cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
|
||||
"cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
|
||||
"cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar2-value:-u": "BAR 2 VALUE:",
|
||||
"cd-bar2-max:-u": "BAR 2 MAX:",
|
||||
"cd-bar2-link:-u": "BAR 2 LINK:",
|
||||
"cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
|
||||
"cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
|
||||
"cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar3-value:-u": "BAR 3 VALUE:",
|
||||
"cd-bar3-max:-u": "BAR 3 MAX:",
|
||||
"cd-bar3-link:-u": "BAR 3 LINK:",
|
||||
"cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
|
||||
"cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
|
||||
"cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
|
||||
"npc-name-in-rolls:-u": "NPC NAME IN ROLLS:",
|
||||
"show": "보이기",
|
||||
"hide": "숨기기",
|
||||
"npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.",
|
||||
"public:-u": "PUBLIC",
|
||||
"to-gm:-u": "TO <span class='togm'>GM</span>",
|
||||
"toggle-roll-whisper": "Whisper Toggle",
|
||||
"attribute-opts-u": "ATTRIBUTE OPTIONS",
|
||||
"save-opts-u": "SAVE OPTIONS",
|
||||
"by-level": "By Level (Default)",
|
||||
"prof-die": "Proficency Die (DMG)",
|
||||
"custom": "창작",
|
||||
"core-die-roll:-u": "CORE DIE ROLL:",
|
||||
"has-attack-u": "HAS AN ATTACK",
|
||||
"variant-phb": "Variant (PHB p176)",
|
||||
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
|
||||
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
|
||||
"automatic": "Automatic",
|
||||
"cantrip-progression:-u": "CANTRIP PROGRESSION",
|
||||
"cantrip-dice-u": "CANTRIP DICE",
|
||||
"cantrip-beam-u": "CANTRIP BEAM",
|
||||
"slots_total-u": "총 슬롯",
|
||||
"slots_remaining-u": "잔여 슬롯",
|
||||
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
|
||||
"spell_slot_modifiers-u": "SPELL SLOT MODIFIERS",
|
||||
"lvl-u": "LEVEL",
|
||||
"include_spell_desc:-u": "공격시 주문 설명 표시 여부",
|
||||
"token_size-u": "토큰 크기",
|
||||
"add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE",
|
||||
"initiative-style:-u": "INITIATIVE STYLE:",
|
||||
"query-attr-u": "능력치 선택",
|
||||
"custom-skills-u": "창작 기술",
|
||||
"weapon-u": "무기",
|
||||
"armor-u": "장갑",
|
||||
"other-u": "기타",
|
||||
"source:-u": "SOURCE:",
|
||||
"source-type:-u": "SOURCE TYPE:",
|
||||
"racial": "Racial",
|
||||
"class": "클래스",
|
||||
"feat": "Feat",
|
||||
"feats": "재주",
|
||||
"other": "Other",
|
||||
"partial": "부분적",
|
||||
"show_all": "Show All",
|
||||
"cr_only": "C&R Only",
|
||||
"spell-icons:-u": "SPELL ICONS:",
|
||||
"custom-pb:-u": "CUSTOM PROFICIENCY BONUS:",
|
||||
"show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD",
|
||||
"show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD",
|
||||
"show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD",
|
||||
"show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD",
|
||||
"global-attack-u": "GLOBAL ATTACK MODIFIER",
|
||||
"global-damage-u": "GLOBAL DAMAGE MODIFIER",
|
||||
"global-save-u": "GLOBAL SAVE MODIFIER",
|
||||
"global-skill-u": "GLOBAL SKILL MODIFIER",
|
||||
"global-damage": "Global Damage Modifier",
|
||||
"core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
|
||||
"pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
|
||||
"global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
|
||||
"global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
|
||||
"global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
|
||||
"global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
|
||||
"auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
|
||||
"simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||||
"simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||||
"init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
|
||||
"b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
|
||||
"footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
|
||||
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
|
||||
"are_you_sure": "Are you sure you want to turn this character into a ",
|
||||
"yes": "Yes",
|
||||
"next": "다음",
|
||||
"cancel": "Cancel",
|
||||
"cancel-u": "취소",
|
||||
"choose": "선택",
|
||||
"innate:-u": "INNATE:",
|
||||
"mod:-u": "MOD:",
|
||||
"hpmods:-u": "HP MODIFIERS:",
|
||||
"charmancer-welcome": "캐릭터멘서에 오신 것을 환영합니다!",
|
||||
"charmancer-what-is": "캐릭터멘서는 단계별 과정을 통해 쉽고 간편하게 캐릭터를 제작합니다. 캐릭터 제작 중 변경한 사항은 저장되지만 캐릭터 시트는 캐릭터멘서를 완료해야 업데이트 됩니다.",
|
||||
"get-started": "다음 버튼을 클릭해 캐릭터 제작을 시작하세요.",
|
||||
"opt-out-u": "이 옵션 나가기",
|
||||
"charmancer-compendium": "Your Compendium Awaits.",
|
||||
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"charmancer-choose-race": "종족 선택",
|
||||
"charmancer-custom-race-name": "창작 종족명",
|
||||
"charmancer-custom-subclass-name:": "Custom sublass Name:",
|
||||
"charmancer-additional-cantrips": "Additional Cantrips",
|
||||
"charmancer-additional-lvl-1-spells": "Additional Level 1 Spells",
|
||||
"suggested-abilities": "추천 능력치 ",
|
||||
"class-spellcasting": "클래스 주문시전 능력치 ",
|
||||
"ability-score-increase": "능력치 점수 상승",
|
||||
"lawful-good": "질서선",
|
||||
"neutral-good": "중립선",
|
||||
"chaotic-good": "혼돈선",
|
||||
"lawful-neutral": "질서중립",
|
||||
"neutral": "중립",
|
||||
"chaotic-neutral": "혼돈중립",
|
||||
"lawful-evil": "질서악",
|
||||
"neutral-evil": "중립악",
|
||||
"chaotic-evil": "혼돈악",
|
||||
"tiny": "초소형",
|
||||
"small": "소형",
|
||||
"medium": "중형",
|
||||
"large": "대형",
|
||||
"huge": "거대형",
|
||||
"age": "Age:",
|
||||
"gargantuan": "초대형",
|
||||
"step1-equipment": "Step 5: Equipment",
|
||||
"equipment-from-background": "배경에서 주어지는 장비",
|
||||
"equipment-from-class": "Equipment from Class",
|
||||
"class-equipment": "Class Equipment",
|
||||
"starting-wealth": "Starting Wealth (PHB)",
|
||||
"starting-gold:": "Starting Gold:",
|
||||
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
|
||||
"standard-array": "Standard Array",
|
||||
"roll-for-stats": "Roll for Stats",
|
||||
"standard-roll": "Roll 4d6, drop lowest",
|
||||
"charmancer-cancel-heading": "여행자여, 어디를 가십니까?",
|
||||
"continue-charmancer": "캐릭터멘서 계속하기",
|
||||
"save_progress_and_exit": "저장하고 나가기",
|
||||
"cancel_charactermancer": "저장하지 않고 나가기",
|
||||
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
|
||||
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
|
||||
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
|
||||
"point-buy": "Point Buy",
|
||||
"available-points:": "Available Points: ",
|
||||
"equipment-choice-text": "장비 선택 방식을 결정하세요",
|
||||
"charmancer-start": "시작",
|
||||
"clear-abilities": "Clear Assignment",
|
||||
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
||||
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
||||
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
|
||||
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
|
||||
"return-to:": "다음으로 돌아가기 ",
|
||||
"do_you_want_mancer": "캐릭터 생성 방법을 선택하세요",
|
||||
"no": "No",
|
||||
"global-ac-u": "GLOBAL AC MODIFIER",
|
||||
"show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD",
|
||||
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
|
||||
"manual": "시트 직접 수정",
|
||||
"npc-new": "NPC 생성",
|
||||
"mancer-confirm-yes": "캐릭터멘서 사용",
|
||||
"allow-shields-u": "ALLOW SHIELDS?",
|
||||
"levels-u": "LEVELS",
|
||||
"features-u": "FEATURES",
|
||||
"asi-u": "ABILITY SCORE INCREASE / FEATS",
|
||||
"charmancer-leveler-what-is": "The Charactermancer is a step-by-step process that makes leveling up a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"charmancer-leveler-level-info1": "Your existing class levels have been pre-populated for you. By default your primary class has been set to be increased by one level. You can change how many levels to increase below, as well as adding a new multiclass.",
|
||||
"charmancer-leveler-level-info2": "In each class section you'll have the option to take the average number of hit points or to roll randomly, choose class features for the levels you're advancing, and choose your subclass if appropriate.",
|
||||
"charmancer-leveler-spells-info": "Listed here are the current spells your character already knows. If you gained access to more spells during your advancement you will be able to select them below. Check next to the spells you wish to learn. The Charactermancer will help you pick the right number of spells and from the correct list. If your class has the option to swap out spells, you can do so by unselecting currently known spells which will allow you to select new ones in their place.",
|
||||
"total-level-u": "TOTAL LEVEL",
|
||||
"main-class-level-u": "MAIN CLASS LEVEL",
|
||||
"class-2-level-u": "CLASS 2 LEVEL",
|
||||
"class-3-level-u": "CLASS 3 LEVEL",
|
||||
"class-4-level-u": "CLASS 4 LEVEL",
|
||||
"levels:-u": "LEVELS:",
|
||||
"warning-leveler_start-u": "ATTENTION - YOU CANNOT LAUNCH THE CHARACTERMANCER LEVEL UP UNTIL YOU HAVE A CLASS, LEVEL, AND HP SET FOR LEVEL ONE. PLEASE RUN THE CHARACTERMANCER CREATOR FIRST. THE LEVEL UP TOOL DOESN'T WORK WITH CUSTOM CLASSES OR IF THE MULTICLASS OPTIONS ARE SET UP INCORRECTLY.",
|
||||
"charmancer-leveler-custom-class-warning": "The Level Up tool does not support custom classes at this time.",
|
||||
"charmancer-welcome-lp": "Welcome to Charactermancer Level Up!",
|
||||
"charmancer-leveler-what-is-lp": "Look at you, with all that experience. Now it's time to claim your reward. You'll walk through the step-by-step process to make a few decisions, and your character will be at the next level in no time. Changes are saved as you move through the process, but if you change your mind, you'll need to revisit the steps and choices that come after.",
|
||||
"charmancer-compendium-detail-lp": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD, Player's Handbook, and Guildmasters' Guide to Ravnica. Xanathar's Guide to Everything will be supported in the coming weeks. You can add the Player's Handbook and Guildmasters' Guide to Ravnica to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"roll:-u": "ROLL:",
|
||||
"roll": "굴림",
|
||||
"prerequisite:": "Prerequisite:",
|
||||
"back": "뒤로",
|
||||
"back-to-top": "위로 가기",
|
||||
"choose-a-class:": "클래스 선택",
|
||||
"custom-class-name:": "창작 클래스명",
|
||||
"charmancer-class-features:": "Class Features: ",
|
||||
"charmancer-subclass-features:": "Subclass Features:",
|
||||
"hit-die:": "히트 다이스:",
|
||||
"average": "Average",
|
||||
"hp-u": "HP",
|
||||
"saving-throw-proficiency": "내성 굴림 숙련",
|
||||
"armor": "장갑",
|
||||
"equipment": "장비",
|
||||
"language": "언어",
|
||||
"skill": "기술",
|
||||
"tool": "도구",
|
||||
"weapon": "무기",
|
||||
"add-another-feature": "특징 추가",
|
||||
"add-another-proficiency": "숙련 추가",
|
||||
"innate-spellcasting:": "Innate Spellcasting:",
|
||||
"spellcasting-ability": "Spellcasting Ability:",
|
||||
"number-of-cantrips": "Number of Cantrips:",
|
||||
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
|
||||
"spell-list": "Spell List:",
|
||||
"done": "Done",
|
||||
"ability-score-method": "Ability Score Method:",
|
||||
"select-your-choices": "Select Your Choices:",
|
||||
"input-your-scores": "Input Your Scores:",
|
||||
"choose-background": "배경 선택",
|
||||
"personality-traits": "인격 특성",
|
||||
"ideal": "이상",
|
||||
"bond": "유대",
|
||||
"flaw": "단점",
|
||||
"you-have-chosen-starting-gold": "시작 시 금전을 얻는 대신 배경에서 주어지는 장비를 얻을 수 없습니다.",
|
||||
"you-have-created-custom-class": "You have created a custom class; you can add equipment to the character sheet after you have finished the Charactermancer.",
|
||||
"arcane-is-mystery": "마법은 당신에게 미지의 영역입니다.",
|
||||
"your-character-dont-have-spells-this-lvl": "현재 레벨에서는 주문을 사용할 수 없습니다. '다음'을 눌러 캐릭터를 검토하세요!",
|
||||
"charmancer-a-feat-represents": "A feat represents accomplishment, grit, determination, and expertise. It is the reward for hard work.",
|
||||
"you-really-havent-done": "You really haven't done that much yet",
|
||||
"review-your-choices": "Review your choices:",
|
||||
"race": "종족",
|
||||
"abilities": "능력치",
|
||||
"bio": "상세 정보",
|
||||
"name-background": "이름",
|
||||
"building-your-character": "캐릭터 생성중...",
|
||||
"charmancer-only-choice-left-is-on-or": "The only choice left is to press on or turn back. If you're editing an existing character, all your existing data will be lost into the void when you apply your changes.",
|
||||
"apply-changes": "변경하기",
|
||||
"pick-your-equipment": "Pick your equipment",
|
||||
"you-havent-chosen-background": "You have not yet selected a background.",
|
||||
"you-havent-selected-class": "You have not yet selected a class.",
|
||||
"ability-score": "Ability Score",
|
||||
"you-can-increase-two-abilites": "You can increase two of your abilities by 1, or one of your abilities by 2",
|
||||
"before-leveling": "Before Leveling",
|
||||
"after-leveling": "After Leveling",
|
||||
"charmancer-removed-spells-marked-pt1": "Removed spells will be marked with a <span>r</span> symbol so you can find it easily if you change your mind."
|
||||
}
|
||||
@@ -0,0 +1,684 @@
|
||||
{
|
||||
"skills-list": "acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival",
|
||||
"npc-options-u": "NPC OPTIONS",
|
||||
"name-u": "NAME",
|
||||
"npc-type-u": "NPC TYPE",
|
||||
"npc-type-place": "Medium fiend, any evil alignment",
|
||||
"armor-class-u": "ARMOR CLASS",
|
||||
"class-u": "CLASS",
|
||||
"type-u": "TYPE",
|
||||
"abilities-u": "ABILITIES",
|
||||
"npc-armor-place": "scale mail",
|
||||
"hit-points-u": "HIT POINTS",
|
||||
"formula-u": "FORMULA",
|
||||
"speed-u": "SPEED",
|
||||
"npc-speed-place": "30 ft., fly 60ft.",
|
||||
"attributes-u": "ATTRIBUTES",
|
||||
"str-u": "STR",
|
||||
"dex-u": "DEX",
|
||||
"con-u": "CON",
|
||||
"int-u": "INT",
|
||||
"wis-u": "WIS",
|
||||
"cha-u": "CHA",
|
||||
"saves-u": "SAVES",
|
||||
"skills-u": "SKILLS",
|
||||
"acrobatics-u": "ACROBATICS",
|
||||
"animal_handling-u": "ANIMAL HANDLING",
|
||||
"arcana-u": "ARCANA",
|
||||
"athletics-u": "ATHLETICS",
|
||||
"deception-u": "DECEPTION",
|
||||
"history-u": "HISTORY",
|
||||
"insight-u": "INSIGHT",
|
||||
"intimidation-u": "INTIMIDATION",
|
||||
"investigation-u": "INVESTIGATION",
|
||||
"medicine-u": "MEDICINE",
|
||||
"nature-u": "NATURE",
|
||||
"perception-u": "PERCEPTION",
|
||||
"performance-u": "PERFORMANCE",
|
||||
"persuasion-u": "PERSUASION",
|
||||
"religion-u": "RELIGION",
|
||||
"sleight_of_hand-u": "SLEIGHT OF HAND",
|
||||
"stealth-u": "STEALTH",
|
||||
"survival-u": "SURVIVAL",
|
||||
"damage-vuln-u": "DAMAGE VULNERABILITIES",
|
||||
"npc-dmg-vuln-place": "fire",
|
||||
"damage-res-u": "DAMAGE RESISTANCES",
|
||||
"npc-dmg-res-place": "cold",
|
||||
"damage-imm-u": "DAMAGE IMMUNITIES",
|
||||
"npc-dmg-imm-place": "lightning, thunder",
|
||||
"cond-imm-u": "CONDITION IMMUNITIES",
|
||||
"npc-cond-imm-place": "charmed",
|
||||
"senses-u": "SENSES",
|
||||
"npc-senses-place": "darkvision 120ft., passive Perception 16",
|
||||
"langs-u": "LANGUAGES",
|
||||
"lang-u": "LANGUAGE",
|
||||
"npc-langs-place": "Abyssal, Common, Infernal",
|
||||
"challenge-u": "CHALLENGE",
|
||||
"xp-u": "XP",
|
||||
"spellcast-npc-u": "SPELLCASTING NPC",
|
||||
"spell-ability-u": "SPELLCASTING ABILITY",
|
||||
"none-u": "NONE",
|
||||
"strength-u": "STRENGTH",
|
||||
"strength-save-u": "STRENGTH SAVE",
|
||||
"dexterity-u": "DEXTERITY",
|
||||
"dexterity-save-u": "DEXTERITY SAVE",
|
||||
"constitution-u": "CONSTITUTION",
|
||||
"constitution-save-u": "CONSTITUTION SAVE",
|
||||
"intelligence-u": "INTELLIGENCE",
|
||||
"intelligence-save-u": "INTELLIGENCE SAVE",
|
||||
"wisdom-u": "WISDOM",
|
||||
"wisdom-save-u": "WISDOM SAVE",
|
||||
"charisma-u": "CHARISMA",
|
||||
"charisma-save-u": "CHARISMA SAVE",
|
||||
"spell-dc-u": "SPELL DC",
|
||||
"spell-atk-bonus-u": "SPELL ATTACK BONUS",
|
||||
"has-reaction-u": "HAS REACTIONS",
|
||||
"leg-actions:-u": "LEGENDARY ACTIONS:",
|
||||
"gen-opts-u": "GENERAL OPTIONS",
|
||||
"npc-u": "NPC",
|
||||
"roll-queries:-u": "ROLL QUERIES:",
|
||||
"always-adv": "Always Roll Advantage",
|
||||
"adv-toggle": "Advantage Toggle",
|
||||
"query-adv": "Query Advantage",
|
||||
"never-adv": "Never Roll Advantage",
|
||||
"whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:",
|
||||
"never-whisp": "Never Whisper Rolls",
|
||||
"query-whisp": "Query Whisper",
|
||||
"always-whisp": "Always Whisper Rolls",
|
||||
"auto-dmg-roll:-u": "AUTO DAMAGE ROLL:",
|
||||
"never-dmg": "Don't Auto Roll Damage",
|
||||
"always-dmg": "Auto Roll Damage & Crit",
|
||||
"ac": "Armor Class",
|
||||
"hp": "Hit Points",
|
||||
"speed": "Speed",
|
||||
"language-proficiencies": "Language Proficiencies:",
|
||||
"skill-proficiencies": "Skill Proficiencies:",
|
||||
"weapon-proficiencies": "Weapon Proficiencies",
|
||||
"armor-proficiencies": "Armor Proficiencies:",
|
||||
"tool-proficiencies": "Tool Proficiencies:",
|
||||
"saving-throw": "Saving Throws",
|
||||
"str": "Str",
|
||||
"dex": "Dex",
|
||||
"con": "Con",
|
||||
"int": "Int",
|
||||
"wis": "Wis",
|
||||
"cha": "Cha",
|
||||
"skills": "Skills",
|
||||
"acrobatics": "Acrobatics",
|
||||
"animal_handling": "Animal Handling",
|
||||
"arcana": "Arcana",
|
||||
"athletics": "Athletics",
|
||||
"deception": "Deception",
|
||||
"history": "History",
|
||||
"insight": "Insight",
|
||||
"intimidation": "Intimidation",
|
||||
"investigation": "Investigation",
|
||||
"medicine": "Medicine",
|
||||
"nature": "Nature",
|
||||
"perception": "Perception",
|
||||
"performance": "Performance",
|
||||
"persuasion": "Persuasion",
|
||||
"religion": "Religion",
|
||||
"sleight_of_hand": "Sleight of Hand",
|
||||
"stealth": "Stealth",
|
||||
"survival": "Survival",
|
||||
"dmg-vuln": "Damage Vulnerabilities",
|
||||
"dmg-res": "Damage Resistances",
|
||||
"dmg-imm": "Damage Immunities",
|
||||
"cond-imm": "Condition Immunities",
|
||||
"senses": "Senses",
|
||||
"langs": "Languages",
|
||||
"challenge": "Challenge",
|
||||
"npc-trait-name-place": "False Appearance.",
|
||||
"npc-trait-desc-place": "If the dragon fails...",
|
||||
"actions": "Actions",
|
||||
"adv": "Advantage",
|
||||
"norm": "Normal",
|
||||
"disadv": "Disadvantage",
|
||||
"name:-u": "NAME:",
|
||||
"attack-u": "ATTACK",
|
||||
"type:-u": "TYPE:",
|
||||
"melee": "Melee",
|
||||
"ranged": "Ranged",
|
||||
"range-reach:-u": "RANGE/REACH:",
|
||||
"range-reach-place": "5 ft.",
|
||||
"to-hit:-u": "TO HIT:",
|
||||
"target:-u": "TARGET:",
|
||||
"target:": "Target:",
|
||||
"to-hit-place": "One target",
|
||||
"on-hit:-u": "ON HIT:",
|
||||
"on-hit-place": "slashing",
|
||||
"on-hit2:-u": "ON HIT 2:",
|
||||
"on-hit-2-place": "fire",
|
||||
"hit:": "Hit: ",
|
||||
"reactions": "Reactions",
|
||||
"npc-repeating-name-place": "Parry.",
|
||||
"npc-repeating-desc-place": "The creature adds 2 to its AC against...",
|
||||
"traits": "Traits",
|
||||
"features": "Features",
|
||||
"spells": "Spells",
|
||||
"prep-u": "PREP",
|
||||
"school:-u": "SCHOOL:",
|
||||
"abjuration": "Abjuration",
|
||||
"conjuration": "Conjuration",
|
||||
"divination": "Divination",
|
||||
"enchantment": "Enchantment",
|
||||
"evocation": "Evocation",
|
||||
"illusion": "Illusion",
|
||||
"necromancy": "Necromancy",
|
||||
"transmutation": "Transmutation",
|
||||
"ritual": "RITUAL",
|
||||
"ritual-l": "ritual",
|
||||
"range:-u": "RANGE:",
|
||||
"range:": "Range:",
|
||||
"components:-u": "COMPONENTS:",
|
||||
"components:": "Components:",
|
||||
"spell-component-verbal": "V",
|
||||
"spell-component-somatic": "S",
|
||||
"spell-component-material": "M",
|
||||
"spell-ritual": "R",
|
||||
"spell-concentration": "C",
|
||||
"ruby-dust-place": "ruby dust worth 50gp",
|
||||
"concentration-u": "CONCENTRATION",
|
||||
"concentration": "Concentration",
|
||||
"duration:-u": "DURATION:",
|
||||
"duration:": "Duration:",
|
||||
"difficulty-class-abv": "DC",
|
||||
"output:-u": "OUTPUT:",
|
||||
"spellcard-u": "SPELLCARD",
|
||||
"spell-atk:-u": "SPELL ATTACK:",
|
||||
"none": "None",
|
||||
"dmg:-u": "DAMAGE:",
|
||||
"dmg2:-u": "DAMAGE2:",
|
||||
"healing:-u": "HEALING:",
|
||||
"add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING",
|
||||
"effect:-u": "EFFECT:",
|
||||
"npc-atk-effect-place": "Half damage",
|
||||
"desc:-u": "DESCRIPTION:",
|
||||
"at-higher-lvl:-u": "AT HIGHER LEVELS:",
|
||||
"at-higher-lvl": "At Higher Levels",
|
||||
"higher-lvl-cast": "Higher Level Cast",
|
||||
"leg-actions": "Legendary Actions",
|
||||
"leg-actions-desc": "The <span name=\"attr_npc_name\"></span> can take <span name=\"attr_npc_legendary_actions\"></span> legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The <span name=\"attr_npc_name\"></span> regains spent legendary actions at the start of its turn.",
|
||||
"atk-range-place": "5 ft.",
|
||||
"atk-target-place": "One target",
|
||||
"atk-dmg-type-place": "slashing",
|
||||
"atk-dmg-type2-place": "fire",
|
||||
"adv-u": "ADVANTAGE",
|
||||
"norm-u": "NORMAL",
|
||||
"disadv-u": "DISADVANTAGE",
|
||||
"core-u": "CORE",
|
||||
"bio-u": "BIO",
|
||||
"spells-u": "SPELLS",
|
||||
"feats-u": "FEATS",
|
||||
"review-u": "REVIEW",
|
||||
"char-name-u": "CHARACTER NAME",
|
||||
"artificer": "Artificer",
|
||||
"barbarian": "Barbarian",
|
||||
"bard": "Bard",
|
||||
"cleric": "Cleric",
|
||||
"druid": "Druid",
|
||||
"fighter": "Fighter",
|
||||
"monk": "Monk",
|
||||
"paladin": "Paladin",
|
||||
"ranger": "Ranger",
|
||||
"rogue": "Rogue",
|
||||
"sorcerer": "Sorcerer",
|
||||
"warlock": "Warlock",
|
||||
"wizard": "Wizard",
|
||||
"class-level-u": "CLASS & LEVEL",
|
||||
"background-u": "BACKGROUND",
|
||||
"background": "Background",
|
||||
"race-u": "RACE",
|
||||
"alignment-u": "ALIGNMENT",
|
||||
"alignment": "Alignment:",
|
||||
"exp-pts-u": "EXPERIENCE POINTS",
|
||||
"inspiration-u": "INSPIRATION",
|
||||
"prof-bonus-u": "PROFICIENCY BONUS",
|
||||
"strength": "Strength",
|
||||
"strength-save": "Strength Save",
|
||||
"dexterity": "Dexterity",
|
||||
"dexterity-save": "Dexterity Save",
|
||||
"constitution": "Constitution",
|
||||
"constitution-save": "Constitution Save",
|
||||
"intelligence": "Intelligence",
|
||||
"intelligence-save": "Intelligence Save",
|
||||
"wisdom": "Wisdom",
|
||||
"wisdom-save": "Wisdom Save",
|
||||
"charisma": "Charisma",
|
||||
"charisma-save": "Charisma Save",
|
||||
"saving-throws-u": "SAVING THROWS",
|
||||
"acrobatics-core": "Acrobatics <span>(Dex)</span>",
|
||||
"animal_handling-core": "Animal Handling <span>(Wis)</span>",
|
||||
"arcana-core": "Arcana <span>(Int)</span>",
|
||||
"athletics-core": "Athletics <span>(Str)</span>",
|
||||
"deception-core": "Deception <span>(Cha)</span>",
|
||||
"history-core": "History <span>(Int)</span>",
|
||||
"insight-core": "Insight <span>(Wis)</span>",
|
||||
"intimidation-core": "Intimidation <span>(Cha)</span>",
|
||||
"investigation-core": "Investigation <span>(Int)</span>",
|
||||
"medicine-core": "Medicine <span>(Wis)</span>",
|
||||
"nature-core": "Nature <span>(Int)</span>",
|
||||
"perception-core": "Perception <span>(Wis)</span>",
|
||||
"performance-core": "Performance <span>(Cha)</span>",
|
||||
"persuasion-core": "Persuasion <span>(Cha)</span>",
|
||||
"religion-core": "Religion <span>(Int)</span>",
|
||||
"sleight_of_hand-core": "Sleight of Hand <span>(Dex)</span>",
|
||||
"stealth-core": "Stealth <span>(Dex)</span>",
|
||||
"survival-core": "Survival <span>(Wis)</span>",
|
||||
"pass-wis-u": "PASSIVE WISDOM (PERCEPTION)",
|
||||
"tool-u": "TOOL",
|
||||
"pro-u": "PRO",
|
||||
"attr-u": "ATTRIBUTE",
|
||||
"prof-bonus:-u": "PROFICIENCY BONUS:",
|
||||
"prof-u": "PROFICIENT",
|
||||
"proficency-u": "PROFICIENCY",
|
||||
"expertise-u": "EXPERTISE",
|
||||
"jack-of-all-u": "JACK OF ALL TRADES",
|
||||
"attr:-u": "ATTRIBUTE:",
|
||||
"tool-prof-u": "TOOL PROFICIENCIES",
|
||||
"weapon-proficiencies-u": "WEAPON PROFICIENCIES",
|
||||
"other-prof-langs-u": "OTHER PROFICIENCIES & LANGUAGES",
|
||||
"prof-langs-u": "PROFICIENCIES & LANGUAGES",
|
||||
"init": "Initiative",
|
||||
"init-u": "INITIATIVE",
|
||||
"hp-max-u": "Hit Point Maximum",
|
||||
"hp-current-u": "CURRENT HIT POINTS",
|
||||
"hp-temp-u": "TEMPORARY HIT POINTS",
|
||||
"total": "Total",
|
||||
"hit-dice-u": "HIT DICE",
|
||||
"successes-u": "SUCCESSES",
|
||||
"failures-u": "FAILURES",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"death-saves-u": "DEATH SAVES",
|
||||
"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
|
||||
"exhaustion-u": "EXHAUSTION LEVEL",
|
||||
"exhaustion-0": "No effect",
|
||||
"exhaustion-1": "Disadvantage on ability checks",
|
||||
"exhaustion-2": "Speed halved",
|
||||
"exhaustion-3": "Disadvantage on attack rolls and saving throws",
|
||||
"exhaustion-4": "Hit point maximum halved",
|
||||
"exhaustion-5": "Speed reduced to 0",
|
||||
"exhaustion-6": "Death",
|
||||
"atk-u": "ATK",
|
||||
"dmg-type-u": "DAMAGE/TYPE",
|
||||
"attack:-u": "ATTACK:",
|
||||
"proficient-u": "PROFICIENT",
|
||||
"range-place": "Self (60-foot cone)",
|
||||
"magic-bonus:-u": "MAGIC BONUS:",
|
||||
"crit-range-u": "CRIT RANGE:",
|
||||
"damage:-u": "DAMAGE:",
|
||||
"dmg-type-place": "Slashing",
|
||||
"crit:-u": "CRIT:",
|
||||
"damage2:-u": "DAMAGE2:",
|
||||
"saving-throw:-u": "SAVING THROW:",
|
||||
"vs-dc:-u": "VS DC:",
|
||||
"spell-u": "SPELL",
|
||||
"flat-u": "FLAT",
|
||||
"save": "Save",
|
||||
"save-effect:-u": "SAVE EFFECT:",
|
||||
"save-effect-place": "half damage",
|
||||
"ammunition:-u": "AMMUNITION:",
|
||||
"ammunition-place": "Arrows",
|
||||
"description:-u": "DESCRIPTION:",
|
||||
"description:": "Description:",
|
||||
"description-place": "Up to 2 creatures within 5 feet",
|
||||
"atk-spellcasting-u": "ATTACKS & SPELLCASTING",
|
||||
"copper-piece-u": "CP",
|
||||
"silver-piece-u": "SP",
|
||||
"electrum-piece-u": "EP",
|
||||
"gold-piece-u": "GP",
|
||||
"platinum-piece-u": "PP",
|
||||
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.",
|
||||
"item-name-u": "ITEM NAME",
|
||||
"equipped-u": "EQUIPPED",
|
||||
"use-as-resource-u": "USE AS A RESOURCE",
|
||||
"prop:-u": "PROP:",
|
||||
"mods:-u": "MODS:",
|
||||
"total-weight-u": "TOTAL WEIGHT",
|
||||
"immobile-u": "IMMOBILE",
|
||||
"heavily-encumbered-u": "HEAVILY ENCUMBERED",
|
||||
"encumbered-u": "ENCUMBERED",
|
||||
"over-carrying-cap-u": "OVER CARRYING CAPACITY",
|
||||
"equipment-u": "EQUIPMENT",
|
||||
"personality-traits-u": "PERSONALITY TRAITS",
|
||||
"ideals-u": "IDEALS",
|
||||
"bonds-u": "BONDS",
|
||||
"flaws-u": "FLAWS",
|
||||
"class-resource-u": "CLASS RESOURCE",
|
||||
"other-resource-u": "OTHER RESOURCE",
|
||||
"feats-traits-u": "FEATURES & TRAITS",
|
||||
"age-u": "AGE",
|
||||
"size-u": "SIZE",
|
||||
"size": "Size",
|
||||
"height-u": "HEIGHT",
|
||||
"weight-u": "WEIGHT",
|
||||
"eye-u": "EYES",
|
||||
"skin-u": "SKIN",
|
||||
"hair-u": "HAIR",
|
||||
"char-appearance-u": "CHARACTER APPEARANCE",
|
||||
"char-backstory-u": "CHARACTER BACKSTORY",
|
||||
"allies-orgs-u": "ALLIES & ORGANIZATIONS",
|
||||
"add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS",
|
||||
"feat-u": "FEAT",
|
||||
"treasure-u": "TREASURE",
|
||||
"spell-save-dc-u": "SPELL SAVE DC",
|
||||
"cantrips-u": "CANTRIPS",
|
||||
"ritual-u": "RITUAL",
|
||||
"casting-time:-u": "CASTING TIME:",
|
||||
"casting-time:": "Casting Time:",
|
||||
"at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:",
|
||||
"half-dmg-place": "Half damage",
|
||||
"hit-die:-u": "HIT DIE:",
|
||||
"initiative-mod:-u": "INITIATIVE MODIFIER:",
|
||||
"glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:",
|
||||
"glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:",
|
||||
"glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:",
|
||||
"pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:",
|
||||
"death-save-mod:-u": "DEATH SAVE MODIFIER:",
|
||||
"magic-caster-lvl:-u": "MAGIC CASTER LEVEL:",
|
||||
"halfling-luck-u": "HALFLING LUCK",
|
||||
"arcane-fighter-u": "ARCANE FIGHTER",
|
||||
"arcane-rogue-u": "ARCANE ROGUE",
|
||||
"class-options-u": "CLASS OPTIONS (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"class:-u": "CLASS:",
|
||||
"subclass:-u": "SUBCLASS:",
|
||||
"race:-u": "RACE:",
|
||||
"subrace:-u": "SUBRACE:",
|
||||
"subrace": "Subrace:",
|
||||
"subrace-ability-increase": "Subrace Ability Score Increase:",
|
||||
"2nd-class:-u": "2ND CLASS:",
|
||||
"lvl:-u": "LEVEL:",
|
||||
"3rd-class:-u": "3RD CLASS:",
|
||||
"4th-class:-u": "4TH CLASS:",
|
||||
"mutliclass-opts-u": "MULTICLASS OPTIONS",
|
||||
"use-cust-class-u": "USE CUSTOM CLASS",
|
||||
"class-name:-u": "CLASS NAME:",
|
||||
"spellcasting-ability:-u": "SPELLCASTING ABILITY:",
|
||||
"spell-slots:-u": "SPELL SLOTS:",
|
||||
"spell-full-u": "FULL (Cleric, Druid, Wizard)",
|
||||
"spell-half-u": "HALF (Paladin, Ranger)",
|
||||
"spell-third-u": "THIRD (Arcane Fighter/Rogue)",
|
||||
"cust-class-opts": "CUSTOM CLASS OPTIONS",
|
||||
"normal": "Normal",
|
||||
"expirtise": "Expertise",
|
||||
"skill-opts-u": "SKILL OPTIONS",
|
||||
"version": "v",
|
||||
"always-roll-adv": "Always Roll Advantage",
|
||||
"toggle-roll-adv": "Advantage Toggle",
|
||||
"query-roll-adv": "Query Advantage",
|
||||
"never-roll-adv": "Never Roll Advantage",
|
||||
"never-whisper-roll": "Never Whisper Rolls",
|
||||
"query-whisper-roll": "Query Whisper",
|
||||
"always-whisper-roll": "Always Whisper Rolls",
|
||||
"never-roll-dmg": "Don't Auto Roll Damage",
|
||||
"always-roll-dmg": "Auto Roll Damage & Crit",
|
||||
"add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:",
|
||||
"on": "On",
|
||||
"off": "Off",
|
||||
"inventory:-u": "INVENTORY:",
|
||||
"compendium-compatible": "Compendium Compatible",
|
||||
"simple": "Simple",
|
||||
"encumbrance:-u": "ENCUMBRANCE:",
|
||||
"ammo-tracking:-u": "AMMO TRACKING:",
|
||||
"general-opts-u": "GENERAL OPTIONS",
|
||||
"transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
|
||||
"transition-text-highlight": "Please make a copy of your game before you use this tool.",
|
||||
"choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM",
|
||||
"community-sheet-u": "COMMUNITY SHEET",
|
||||
"shaped-sheet-u": "SHAPED SHEET",
|
||||
"transition-opts-u": "TRANSITION OPTIONS",
|
||||
"portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License",
|
||||
"api-required-title": "Try it now with easy one click API installation available with your Pro subscription.",
|
||||
"api-required-u": "(API REQUIRED)",
|
||||
"spell_dc_mod:-u": "SPELL SAVE DC MOD:",
|
||||
"custom_ac:-u": "CUSTOM AC:",
|
||||
"npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.",
|
||||
"npc-pc": "NPC/PC",
|
||||
"roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.",
|
||||
"whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
|
||||
"auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
|
||||
"add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
|
||||
"inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
|
||||
"encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
|
||||
"ammo-tracking-info": "Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
|
||||
"dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING",
|
||||
"dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
|
||||
"cd-bar1-value:-u": "BAR 1 VALUE:",
|
||||
"cd-bar1-max:-u": "BAR 1 MAX:",
|
||||
"cd-bar1-link:-u": "BAR 1 LINK:",
|
||||
"cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
|
||||
"cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
|
||||
"cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar2-value:-u": "BAR 2 VALUE:",
|
||||
"cd-bar2-max:-u": "BAR 2 MAX:",
|
||||
"cd-bar2-link:-u": "BAR 2 LINK:",
|
||||
"cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
|
||||
"cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
|
||||
"cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar3-value:-u": "BAR 3 VALUE:",
|
||||
"cd-bar3-max:-u": "BAR 3 MAX:",
|
||||
"cd-bar3-link:-u": "BAR 3 LINK:",
|
||||
"cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
|
||||
"cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
|
||||
"cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
|
||||
"npc-name-in-rolls:-u": "NPC NAME IN ROLLS:",
|
||||
"show": "Show",
|
||||
"hide": "Hide",
|
||||
"npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.",
|
||||
"public:-u": "PUBLIC",
|
||||
"to-gm:-u": "TO <span class='togm'>GM</span>",
|
||||
"toggle-roll-whisper": "Whisper Toggle",
|
||||
"attribute-opts-u": "ATTRIBUTE OPTIONS",
|
||||
"save-opts-u": "SAVE OPTIONS",
|
||||
"by-level": "By Level (Default)",
|
||||
"prof-die": "Proficency Die (DMG)",
|
||||
"custom": "Custom",
|
||||
"core-die-roll:-u": "CORE DIE ROLL:",
|
||||
"has-attack-u": "HAS AN ATTACK",
|
||||
"variant-phb": "Variant (PHB p176)",
|
||||
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
|
||||
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
|
||||
"automatic": "Automatic",
|
||||
"cantrip-progression:-u": "CANTRIP PROGRESSION",
|
||||
"cantrip-dice-u": "CANTRIP DICE",
|
||||
"cantrip-beam-u": "CANTRIP BEAM",
|
||||
"slots_total-u": "SLOTS TOTAL",
|
||||
"slots_remaining-u": "SLOTS REMAINING",
|
||||
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
|
||||
"spell_slot_modifiers-u": "SPELL SLOT MODIFIERS",
|
||||
"lvl-u": "LEVEL",
|
||||
"include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:",
|
||||
"token_size-u": "TOKEN SIZE",
|
||||
"add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE",
|
||||
"initiative-style:-u": "INITIATIVE STYLE:",
|
||||
"query-attr-u": "QUERY ATTRIBUTE",
|
||||
"custom-skills-u": "CUSTOM SKILLS",
|
||||
"weapon-u": "WEAPON",
|
||||
"armor-u": "ARMOR",
|
||||
"other-u": "OTHER",
|
||||
"source:-u": "SOURCE:",
|
||||
"source-type:-u": "SOURCE TYPE:",
|
||||
"racial": "Racial",
|
||||
"class": "Class",
|
||||
"feat": "Feat",
|
||||
"feats": "Feats",
|
||||
"other": "Other",
|
||||
"partial": "Partial",
|
||||
"show_all": "Show All",
|
||||
"cr_only": "C&R Only",
|
||||
"spell-icons:-u": "SPELL ICONS:",
|
||||
"custom-pb:-u": "CUSTOM PROFICIENCY BONUS:",
|
||||
"show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD",
|
||||
"show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD",
|
||||
"show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD",
|
||||
"show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD",
|
||||
"global-attack-u": "GLOBAL ATTACK MODIFIER",
|
||||
"global-damage-u": "GLOBAL DAMAGE MODIFIER",
|
||||
"global-save-u": "GLOBAL SAVE MODIFIER",
|
||||
"global-skill-u": "GLOBAL SKILL MODIFIER",
|
||||
"global-damage": "Global Damage Modifier",
|
||||
"core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
|
||||
"pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
|
||||
"global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
|
||||
"global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
|
||||
"global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
|
||||
"global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
|
||||
"auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
|
||||
"simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||||
"simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||||
"init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
|
||||
"b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
|
||||
"footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
|
||||
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
|
||||
"are_you_sure": "Are you sure you want to turn this character into a ",
|
||||
"yes": "Yes",
|
||||
"next": "Next",
|
||||
"cancel": "Cancel",
|
||||
"cancel-u": "CANCEL",
|
||||
"choose": "Choose",
|
||||
"innate:-u": "INNATE:",
|
||||
"mod:-u": "MOD:",
|
||||
"hpmods:-u": "HP MODIFIERS:",
|
||||
"charmancer-welcome": "Welcome to the Charactermancer!",
|
||||
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"get-started": "Get started by clicking Next.",
|
||||
"opt-out-u": "OPT OUT",
|
||||
"charmancer-compendium": "Your Compendium Awaits.",
|
||||
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"charmancer-choose-race": "Choose a Race:",
|
||||
"charmancer-custom-race-name": "Custom Race Name:",
|
||||
"charmancer-custom-subclass-name:": "Custom sublass Name:",
|
||||
"charmancer-additional-cantrips": "Additional Cantrips",
|
||||
"charmancer-additional-lvl-1-spells": "Additional Level 1 Spells",
|
||||
"suggested-abilities": "Suggested Abilities: ",
|
||||
"class-spellcasting": "Class Spellcasting Ability: ",
|
||||
"ability-score-increase": "Ability Score Increase:",
|
||||
"lawful-good": "Lawful Good",
|
||||
"neutral-good": "Neutral Good",
|
||||
"chaotic-good": "Chaotic Good",
|
||||
"lawful-neutral": "Lawful Neutral",
|
||||
"neutral": "Neutral",
|
||||
"chaotic-neutral": "Chaotic Neutral",
|
||||
"lawful-evil": "Lawful Evil",
|
||||
"neutral-evil": "Neutral Evil",
|
||||
"chaotic-evil": "Chaotic Evil",
|
||||
"tiny": "Tiny",
|
||||
"small": "Small",
|
||||
"medium": "Medium",
|
||||
"large": "Large",
|
||||
"huge": "Huge",
|
||||
"age": "Age:",
|
||||
"gargantuan": "Gargantuan",
|
||||
"step1-equipment": "Step 5: Equipment",
|
||||
"equipment-from-background": "Equipment from Background",
|
||||
"equipment-from-class": "Equipment from Class",
|
||||
"class-equipment": "Class Equipment",
|
||||
"starting-wealth": "Starting Wealth (PHB)",
|
||||
"starting-gold:": "Starting Gold:",
|
||||
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
|
||||
"standard-array": "Standard Array",
|
||||
"roll-for-stats": "Roll for Stats",
|
||||
"standard-roll": "Roll 4d6, drop lowest",
|
||||
"charmancer-cancel-heading": "Where would you like to go, traveler?",
|
||||
"continue-charmancer": "Continue Charactermancer",
|
||||
"save_progress_and_exit": "Save and Exit",
|
||||
"cancel_charactermancer": "Discard and exit",
|
||||
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
|
||||
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
|
||||
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
|
||||
"point-buy": "Point Buy",
|
||||
"available-points:": "Available Points: ",
|
||||
"equipment-choice-text": "How would you like to choose your equipment?",
|
||||
"charmancer-start": "Start",
|
||||
"clear-abilities": "Clear Assignment",
|
||||
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
||||
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
||||
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
|
||||
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
|
||||
"return-to:": "Return to: ",
|
||||
"do_you_want_mancer": "How do you want to create this character?",
|
||||
"no": "No",
|
||||
"global-ac-u": "GLOBAL AC MODIFIER",
|
||||
"show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD",
|
||||
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
|
||||
"manual": "Edit sheet direclty",
|
||||
"npc-new": "Create an NPC",
|
||||
"mancer-confirm-yes": "Use the Charactermancer",
|
||||
"allow-shields-u": "ALLOW SHIELDS?",
|
||||
"levels-u": "LEVELS",
|
||||
"features-u": "FEATURES",
|
||||
"asi-u": "ABILITY SCORE INCREASE / FEATS",
|
||||
"charmancer-leveler-what-is": "The Charactermancer is a step-by-step process that makes leveling up a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"charmancer-leveler-level-info1": "Your existing class levels have been pre-populated for you. By default your primary class has been set to be increased by one level. You can change how many levels to increase below, as well as adding a new multiclass.",
|
||||
"charmancer-leveler-level-info2": "In each class section you'll have the option to take the average number of hit points or to roll randomly, choose class features for the levels you're advancing, and choose your subclass if appropriate.",
|
||||
"charmancer-leveler-spells-info": "Listed here are the current spells your character already knows. If you gained access to more spells during your advancement you will be able to select them below. Check next to the spells you wish to learn. The Charactermancer will help you pick the right number of spells and from the correct list. If your class has the option to swap out spells, you can do so by unselecting currently known spells which will allow you to select new ones in their place.",
|
||||
"total-level-u": "TOTAL LEVEL",
|
||||
"main-class-level-u": "MAIN CLASS LEVEL",
|
||||
"class-2-level-u": "CLASS 2 LEVEL",
|
||||
"class-3-level-u": "CLASS 3 LEVEL",
|
||||
"class-4-level-u": "CLASS 4 LEVEL",
|
||||
"levels:-u": "LEVELS:",
|
||||
"warning-leveler_start-u": "ATTENTION - YOU CANNOT LAUNCH THE CHARACTERMANCER LEVEL UP UNTIL YOU HAVE A CLASS, LEVEL, AND HP SET FOR LEVEL ONE. PLEASE RUN THE CHARACTERMANCER CREATOR FIRST. THE LEVEL UP TOOL DOESN'T WORK WITH CUSTOM CLASSES OR IF THE MULTICLASS OPTIONS ARE SET UP INCORRECTLY.",
|
||||
"charmancer-leveler-custom-class-warning": "The Level Up tool does not support custom classes at this time.",
|
||||
"charmancer-welcome-lp": "Welcome to Charactermancer Level Up!",
|
||||
"charmancer-leveler-what-is-lp": "Look at you, with all that experience. Now it's time to claim your reward. You'll walk through the step-by-step process to make a few decisions, and your character will be at the next level in no time. Changes are saved as you move through the process, but if you change your mind, you'll need to revisit the steps and choices that come after.",
|
||||
"charmancer-compendium-detail-lp": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD, Player's Handbook, and Guildmasters' Guide to Ravnica. Xanathar's Guide to Everything will be supported in the coming weeks. You can add the Player's Handbook and Guildmasters' Guide to Ravnica to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"roll:-u": "ROLL:",
|
||||
"roll": "Roll",
|
||||
"prerequisite:": "Prerequisite:",
|
||||
"back": "BACK",
|
||||
"back-to-top": "Back to Top",
|
||||
"choose-a-class:": "Choose a Class:",
|
||||
"custom-class-name:": "Custom Class Name",
|
||||
"charmancer-class-features:": "Class Features: ",
|
||||
"charmancer-subclass-features:": "Subclass Features:",
|
||||
"hit-die:": "Hit Die:",
|
||||
"average": "Average",
|
||||
"hp-u": "HP",
|
||||
"saving-throw-proficiency": "Saving Throw Proficiency",
|
||||
"armor": "Armor",
|
||||
"equipment": "Equipment:",
|
||||
"language": "Language",
|
||||
"skill": "Skill",
|
||||
"tool": "Tool",
|
||||
"weapon": "Weapon",
|
||||
"add-another-feature": "Add Another Feature",
|
||||
"add-another-proficiency": "Add Another Proficiency",
|
||||
"innate-spellcasting:": "Innate Spellcasting:",
|
||||
"spellcasting-ability": "Spellcasting Ability:",
|
||||
"number-of-cantrips": "Number of Cantrips:",
|
||||
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
|
||||
"spell-list": "Spell List:",
|
||||
"done": "Done",
|
||||
"ability-score-method": "Ability Score Method:",
|
||||
"select-your-choices": "Select Your Choices:",
|
||||
"input-your-scores": "Input Your Scores:",
|
||||
"choose-background": "Choose a Background:",
|
||||
"personality-traits": "Personality Traits",
|
||||
"ideal": "Ideal",
|
||||
"bond": "Bond",
|
||||
"flaw": "Flaw",
|
||||
"you-have-chosen-starting-gold": "You have chosen starting gold and do not get equipment from your background.",
|
||||
"you-have-created-custom-class": "You have created a custom class; you can add equipment to the character sheet after you have finished the Charactermancer.",
|
||||
"arcane-is-mystery": "The Arcane is a mystery to you.",
|
||||
"your-character-dont-have-spells-this-lvl": "Your character doesn't have spells at this level. Click “Next” to review your character!",
|
||||
"charmancer-a-feat-represents": "A feat represents accomplishment, grit, determination, and expertise. It is the reward for hard work.",
|
||||
"you-really-havent-done": "You really haven't done that much yet",
|
||||
"review-your-choices": "Review your choices:",
|
||||
"race": "Race",
|
||||
"abilities": "Abilities",
|
||||
"bio": "Bio",
|
||||
"name-background": "Name:",
|
||||
"building-your-character": "Building your character...",
|
||||
"charmancer-only-choice-left-is-on-or": "The only choice left is to press on or turn back. If you're editing an existing character, all your existing data will be lost into the void when you apply your changes.",
|
||||
"apply-changes": "Apply Changes",
|
||||
"pick-your-equipment": "Pick your equipment",
|
||||
"you-havent-chosen-background": "You have not yet selected a background.",
|
||||
"you-havent-selected-class": "You have not yet selected a class.",
|
||||
"ability-score": "Ability Score",
|
||||
"you-can-increase-two-abilites": "You can increase two of your abilities by 1, or one of your abilities by 2",
|
||||
"before-leveling": "Before Leveling",
|
||||
"after-leveling": "After Leveling",
|
||||
"charmancer-removed-spells-marked-pt1": "Removed spells will be marked with a <span>r</span> symbol so you can find it easily if you change your mind."
|
||||
}
|
||||
@@ -0,0 +1,684 @@
|
||||
{
|
||||
"skills-list": "acrobatics,athletics,history,insight,medicine,animal_handling,deception,perception,presuasion,nature,religion,stealth,survival,investigation,arcana,performance,intimidation,sleight_of_hand",
|
||||
"npc-options-u": "OPCJE NPC",
|
||||
"name-u": "NAZWA",
|
||||
"npc-type-u": "TYP NPC",
|
||||
"npc-type-place": "Średni Czart, dowolny zły charakter",
|
||||
"armor-class-u": "KLASA PANCERZA",
|
||||
"class-u": "KLASA",
|
||||
"type-u": "TYP",
|
||||
"abilities-u": "UMIEJĘTNOŚCI",
|
||||
"npc-armor-place": "zbroja łuskowa",
|
||||
"hit-points-u": "PUNKTY WYTRZYMAŁOŚCI",
|
||||
"formula-u": "FORMUŁA",
|
||||
"speed-u": "SZYBKOŚĆ",
|
||||
"npc-speed-place": "9m, lot 18m",
|
||||
"attributes-u": "CECHY",
|
||||
"str-u": "Sil",
|
||||
"dex-u": "Zrc",
|
||||
"con-u": "Kon",
|
||||
"int-u": "Int",
|
||||
"wis-u": "Mdr",
|
||||
"cha-u": "Cha",
|
||||
"saves-u": "RZUTY OBRONNE",
|
||||
"skills-u": "UMIEJĘTNOŚĆI",
|
||||
"acrobatics-u": "AKROBATYKA",
|
||||
"animal_handling-u": "OPIEKA NAD ZWIERZĘTAMI",
|
||||
"arcana-u": "WIEDZA TAJEMNA",
|
||||
"athletics-u": "ATLETYKA",
|
||||
"deception-u": "OSZUSTWO",
|
||||
"history-u": "HISTORIA",
|
||||
"insight-u": "INTUICJA",
|
||||
"intimidation-u": "ZASTRASZANIE",
|
||||
"investigation-u": "ŚLEDZTWO",
|
||||
"medicine-u": "MEDYCYNA",
|
||||
"nature-u": "PRZYRODA",
|
||||
"perception-u": "PERCEPCJA",
|
||||
"performance-u": "WYSTĘPY",
|
||||
"persuasion-u": "PERSWAZJA",
|
||||
"religion-u": "RELIGIA",
|
||||
"sleight_of_hand-u": "ZWINNE DŁONIE",
|
||||
"stealth-u": "SKRADANIE SIĘ",
|
||||
"survival-u": "SZTUKA PRZETRWANIA",
|
||||
"damage-vuln-u": "WRAŻLIWOŚĆ NA OBRAŻENIA",
|
||||
"npc-dmg-vuln-place": "od ognia",
|
||||
"damage-res-u": "NIEWRAŻLIWOŚĆ NA OBRAŻENIA",
|
||||
"npc-dmg-res-place": "od zimna",
|
||||
"damage-imm-u": "NIEPODATNOŚĆ NA OBRAŻENIA",
|
||||
"npc-dmg-imm-place": "od dźwięku, od elektryczności",
|
||||
"cond-imm-u": "NIEPODATNOŚĆ NA STANY",
|
||||
"npc-cond-imm-place": "zauroczenie",
|
||||
"senses-u": "ZMYSŁY",
|
||||
"npc-senses-place": "Widzenie w ciemności 36m, pasywna Percepcja 16",
|
||||
"langs-u": "JĘZYKI",
|
||||
"lang-u": "JĘZYKI",
|
||||
"npc-langs-place": "otchłanny, piekielny, wspólny",
|
||||
"challenge-u": "STOPIEŃ WYZWANIA",
|
||||
"xp-u": "PD",
|
||||
"spellcast-npc-u": "NPC CZARUJĄCY",
|
||||
"spell-ability-u": "CECHA BAZOWA",
|
||||
"none-u": "BRAK",
|
||||
"strength-u": "SIŁA",
|
||||
"strength-save-u": "RZUT OBRONNY NA SIŁĘ",
|
||||
"dexterity-u": "ZRĘCZNOŚĆ",
|
||||
"dexterity-save-u": "RZUT OBRONNY NA ZRĘCZNOŚĆ",
|
||||
"constitution-u": "KONDYCJA",
|
||||
"constitution-save-u": "RZUT OBRONNY NA KONDYCJĘ",
|
||||
"intelligence-u": "INTELIGENCJA",
|
||||
"intelligence-save-u": "RZUT OBRONNY NA INTELIGENCJĘ",
|
||||
"wisdom-u": "MĄDROŚĆ",
|
||||
"wisdom-save-u": "RZUT OBRONNY NA MĄDROŚĆ",
|
||||
"charisma-u": "CHARYZMA",
|
||||
"charisma-save-u": "RZUT OBRONNY NA CHARYZMĘ",
|
||||
"spell-dc-u": "ST CZARU",
|
||||
"spell-atk-bonus-u": "MODYFIKATOR ATAKU CZAREM",
|
||||
"has-reaction-u": "POSIADA REAKCJĘ",
|
||||
"leg-actions:-u": "LEGENDARNE AKCJE:",
|
||||
"gen-opts-u": "OPCJE GENERALNE",
|
||||
"npc-u": "NPC",
|
||||
"roll-queries:-u": "USTAWIENIA RZUTU:",
|
||||
"always-adv": "Zawsze z ułatwieniem",
|
||||
"adv-toggle": "Przełącznik ułatwienia",
|
||||
"query-adv": "Pytaj o ułatwienie",
|
||||
"never-adv": "Bez ułatwienia",
|
||||
"whisp-rolls-gm:-u": "SZEPCZ RZUTY DO MG:",
|
||||
"never-whisp": "Nigdy nie szepcz rzutów",
|
||||
"query-whisp": "Pytaj o szept",
|
||||
"always-whisp": "Zawsze szeptaj rzuty",
|
||||
"auto-dmg-roll:-u": "AUTOMATYCZNIE RZUCAJ OBRAŻENIA:",
|
||||
"never-dmg": "Nie rzucaj automatycznie obrażeń",
|
||||
"always-dmg": "Automatycznie rzucaj obrażenia & krytyki",
|
||||
"ac": "Klasa Pancerza",
|
||||
"hp": "Punkty Wytrzymałości",
|
||||
"speed": "Szybkość",
|
||||
"language-proficiencies": "Biegłość w językach:",
|
||||
"skill-proficiencies": "Biegłość w umiejętnościach:",
|
||||
"weapon-proficiencies": "Biegłość w broniach:",
|
||||
"armor-proficiencies": "Biegłość w pancerzach:",
|
||||
"tool-proficiencies": "Biegłość w narzędziach:",
|
||||
"saving-throw": "Rzuty Obronne",
|
||||
"str": "Sił",
|
||||
"dex": "Zrc",
|
||||
"con": "Kon",
|
||||
"int": "Int",
|
||||
"wis": "Mdr",
|
||||
"cha": "Cha",
|
||||
"skills": "Umiejętności",
|
||||
"acrobatics": "Akrobatyka",
|
||||
"animal_handling": "Opieka nad zwierzętami",
|
||||
"arcana": "Wiedza tajemna",
|
||||
"athletics": "Atletyka",
|
||||
"deception": "Oszustwo",
|
||||
"history": "Historia",
|
||||
"insight": "Intuicja",
|
||||
"intimidation": "Zastraszanie",
|
||||
"investigation": "Śledztwo",
|
||||
"medicine": "Medycyna",
|
||||
"nature": "Przyroda",
|
||||
"perception": "Percepcja",
|
||||
"performance": "Występy",
|
||||
"persuasion": "Perswazja",
|
||||
"religion": "Religia",
|
||||
"sleight_of_hand": "Zwinne dłonie",
|
||||
"stealth": "Skradanie się",
|
||||
"survival": "Sztuka przetrwania",
|
||||
"dmg-vuln": "Podatność na obrażenia",
|
||||
"dmg-res": "Odporność na obrażenia",
|
||||
"dmg-imm": "Niepodatność na obrażenia",
|
||||
"cond-imm": "Niepodatność na stany",
|
||||
"senses": "Zmysły",
|
||||
"langs": "Języki",
|
||||
"challenge": "Stopień Wyzwania",
|
||||
"npc-trait-name-place": "Wstrzymanie oddechu.",
|
||||
"npc-trait-desc-place": "Krokodyl może wstrzymać...",
|
||||
"actions": "Akcje",
|
||||
"adv": "Ułatwienie",
|
||||
"norm": "Normalnie",
|
||||
"disadv": "Utrudnienie",
|
||||
"name:-u": "NAZWA:",
|
||||
"attack-u": "ATAK",
|
||||
"type:-u": "TYP:",
|
||||
"melee": "Wręcz",
|
||||
"ranged": "Dystansowy",
|
||||
"range-reach:-u": "Zasięg:",
|
||||
"range-reach-place": "1,5m",
|
||||
"to-hit:-u": "DO TRAFIENIA:",
|
||||
"target:-u": "CEL:",
|
||||
"target:": "Cel:",
|
||||
"to-hit-place": "Jeden cel",
|
||||
"on-hit:-u": "PRZY TRAFIENIU:",
|
||||
"on-hit-place": "cięte",
|
||||
"on-hit2:-u": "PRZY TRAFIENIU 2:",
|
||||
"on-hit-2-place": "od ognia",
|
||||
"hit:": "Trafienie: ",
|
||||
"reactions": "Reakcje",
|
||||
"npc-repeating-name-place": "Parowanie.",
|
||||
"npc-repeating-desc-place": "Istota dodaje 2 do swojego KP...",
|
||||
"traits": "Traits",
|
||||
"features": "Features",
|
||||
"spells": "Czary",
|
||||
"prep-u": "PRZYGOTOWANIE",
|
||||
"school:-u": "SZKOŁA:",
|
||||
"abjuration": "Odpychania",
|
||||
"conjuration": "Przywoływania",
|
||||
"divination": "Wieszczenia",
|
||||
"enchantment": "Uroków",
|
||||
"evocation": "Wywoływania",
|
||||
"illusion": "Iluzji",
|
||||
"necromancy": "Nekromancji",
|
||||
"transmutation": "Przemian",
|
||||
"ritual": "Rytualne",
|
||||
"ritual-l": "rytualne",
|
||||
"range:-u": "ZASIĘG:",
|
||||
"range:": "Zasięg:",
|
||||
"components:-u": "KOMPONENTY:",
|
||||
"components:": "Komponenty:",
|
||||
"spell-component-verbal": "W",
|
||||
"spell-component-somatic": "S",
|
||||
"spell-component-material": "M",
|
||||
"spell-ritual": "R",
|
||||
"spell-concentration": "K",
|
||||
"ruby-dust-place": "pył rubinu warty 50 sz",
|
||||
"concentration-u": "KONCENTRACJA",
|
||||
"concentration": "Koncentracja",
|
||||
"duration:-u": "CZAS TRAWNIA:",
|
||||
"duration:": "Czas trwania:",
|
||||
"difficulty-class-abv": "ST",
|
||||
"output:-u": "WYNIK:",
|
||||
"spellcard-u": "KARTA CZARU",
|
||||
"spell-atk:-u": "ATAK CZARU:",
|
||||
"none": "Brak",
|
||||
"dmg:-u": "OBRAŻENIA:",
|
||||
"dmg2:-u": "OBRAŻENIA 2:",
|
||||
"healing:-u": "LECZENIE:",
|
||||
"add-ability-mod-u": "DODAJ MOD ZE ZDOLNOŚCI DO OBRAŻEŃ LUB LECZENIA",
|
||||
"effect:-u": "EFEKT:",
|
||||
"npc-atk-effect-place": "Połowa obrażeń",
|
||||
"desc:-u": "OPIS:",
|
||||
"at-higher-lvl:-u": "NA WYŻSZYCH KRĘGACH:",
|
||||
"at-higher-lvl": "Na wyższych kręgach",
|
||||
"higher-lvl-cast": "Wyższy krąg",
|
||||
"leg-actions": "Legendarne akcje",
|
||||
"leg-actions-desc": "<span name=\"attr_npc_legendary_actions_desc\"></span>",
|
||||
"atk-range-place": "1,5m",
|
||||
"atk-target-place": "Jeden cel",
|
||||
"atk-dmg-type-place": "cięte",
|
||||
"atk-dmg-type2-place": "od ognia",
|
||||
"adv-u": "UŁATWIENIE",
|
||||
"norm-u": "NORMALNIE",
|
||||
"disadv-u": "UTRUDNIENIE",
|
||||
"core-u": "KLUCZOWE",
|
||||
"bio-u": "BIOGRAFIA",
|
||||
"spells-u": "CZARY",
|
||||
"feats-u": "ZDOLNOŚCI",
|
||||
"review-u": "REWIZJA",
|
||||
"char-name-u": "NAZWA POSTACI",
|
||||
"artificer": "Artificer",
|
||||
"barbarian": "Barbarzyńca",
|
||||
"bard": "Bard",
|
||||
"cleric": "Kleryk",
|
||||
"druid": "Druid",
|
||||
"fighter": "Wojownik",
|
||||
"monk": "Mnich",
|
||||
"paladin": "Paladyn",
|
||||
"ranger": "Łowca",
|
||||
"rogue": "Łotr",
|
||||
"sorcerer": "Zaklinacz",
|
||||
"warlock": "Czarownik",
|
||||
"wizard": "Mag",
|
||||
"class-level-u": "KLASA & POZIOM",
|
||||
"background-u": "POCHODZENIE",
|
||||
"background": "Pochodzenie",
|
||||
"race-u": "RASA",
|
||||
"alignment-u": "CHARAKTER",
|
||||
"alignment": "Charakter:",
|
||||
"exp-pts-u": "PUNKTY DOŚWIADCZENIA",
|
||||
"inspiration-u": "INSPIRACJA",
|
||||
"prof-bonus-u": "PREMIA Z BIEGŁOŚCI",
|
||||
"strength": "Siła",
|
||||
"strength-save": "Rzut obronny na siłę",
|
||||
"dexterity": "Zręczność",
|
||||
"dexterity-save": "Rzut obronny na zręczność",
|
||||
"constitution": "Kondycja",
|
||||
"constitution-save": "Rzut obronny na kondycję",
|
||||
"intelligence": "Inteligencja",
|
||||
"intelligence-save": "Rzut obronny na inteligencję",
|
||||
"wisdom": "Mądrość",
|
||||
"wisdom-save": "Rzut obronny na Mądrość",
|
||||
"charisma": "Charyzma",
|
||||
"charisma-save": "Rzut obronny na Charyzmę",
|
||||
"saving-throws-u": "RZUTY OBRONNE",
|
||||
"acrobatics-core": "Akrobatyka <span>(zRC)</span>",
|
||||
"animal_handling-core": "Opieka nad zwierzętami <span>(Mdr)</span>",
|
||||
"arcana-core": "Wiedza tajemna <span>(Int)</span>",
|
||||
"athletics-core": "Atletyka <span>(Sił)</span>",
|
||||
"deception-core": "Oszustwo <span>(Cha)</span>",
|
||||
"history-core": "Historia <span>(Int)</span>",
|
||||
"insight-core": "Intuicja <span>(Mdr)</span>",
|
||||
"intimidation-core": "Zastraszanie <span>(Cha)</span>",
|
||||
"investigation-core": "Śledztwo <span>(Int)</span>",
|
||||
"medicine-core": "Medycyna <span>(Mdr)</span>",
|
||||
"nature-core": "Przyroda <span>(Int)</span>",
|
||||
"perception-core": "Percepcja <span>(Mdr)</span>",
|
||||
"performance-core": "Występy <span>(Cha)</span>",
|
||||
"persuasion-core": "Perswazja <span>(Cha)</span>",
|
||||
"religion-core": "Religia <span>(Int)</span>",
|
||||
"sleight_of_hand-core": "Zwinne dłonie <span>(Zrc)</span>",
|
||||
"stealth-core": "Skradanie się <span>(Zrc)</span>",
|
||||
"survival-core": "Sztuka przetrwania <span>(Mdr)</span>",
|
||||
"pass-wis-u": "PASYWNA MĄDROŚĆ (PERCEPCJA)",
|
||||
"tool-u": "NARZĘDZIA",
|
||||
"pro-u": "MISTRZOSTWO",
|
||||
"attr-u": "CECHA",
|
||||
"prof-bonus:-u": "PREMIA Z BIEGŁOŚĆI:",
|
||||
"prof-u": "BIEGŁY",
|
||||
"proficency-u": "BIEGŁOŚCI",
|
||||
"expertise-u": "MISTRZOSTWO",
|
||||
"jack-of-all-u": "WSZECHSTRONNOŚĆ",
|
||||
"attr:-u": "CECHY:",
|
||||
"tool-prof-u": "BIEGŁOŚĆ W NARZĘDZIACH",
|
||||
"weapon-proficiencies-u": "BIEGŁOŚĆ W BRONI",
|
||||
"other-prof-langs-u": "INNE BIEGŁOŚĆI & JĘZYKI",
|
||||
"prof-langs-u": "BIEGŁOŚCI & JĘZYKI",
|
||||
"init": "Inicjatywa",
|
||||
"init-u": "INICJATYWA",
|
||||
"hp-max-u": "Maksymalne PW",
|
||||
"hp-current-u": "OBECNE PW",
|
||||
"hp-temp-u": "TYMCZASOWE PW",
|
||||
"total": "Łacznie",
|
||||
"hit-dice-u": "KOŚĆ WYTRZYMAŁOŚCI",
|
||||
"successes-u": "SUKCESY",
|
||||
"failures-u": "PORAŻKI",
|
||||
"death-save-u": "RZUT PRZECIW ŚMIERCI",
|
||||
"death-saves-u": "RZUTY PRZECIW ŚMIERCI",
|
||||
"exhaustion-setting-u": "POKAŻ POZIOMY WYCZERPANIA:",
|
||||
"exhaustion-u": "POZIOMY",
|
||||
"exhaustion-0": "Brak efektu",
|
||||
"exhaustion-1": "Utrudnienie w testach cech",
|
||||
"exhaustion-2": "Szybkość zmniejszona o połowę",
|
||||
"exhaustion-3": "Utrudnienie w teestach ataku i rzutach obronnych",
|
||||
"exhaustion-4": "Maksymalne PW zmniejszone o połowę",
|
||||
"exhaustion-5": "Szybkość zmniejszona do 0",
|
||||
"exhaustion-6": "Śmierć",
|
||||
"atk-u": "ATAK",
|
||||
"dmg-type-u": "OBRAŻENIA/TYP",
|
||||
"attack:-u": "ATTAK:",
|
||||
"proficient-u": "BIEGŁOŚĆ",
|
||||
"range-place": "Na siebie (stożek 18m)",
|
||||
"magic-bonus:-u": "MAGICZNY BONUS:",
|
||||
"crit-range-u": "ZASIĘG KRYTYKA:",
|
||||
"damage:-u": "OBRAŻENIA:",
|
||||
"dmg-type-place": "Cięte",
|
||||
"crit:-u": "KRYTYK:",
|
||||
"damage2:-u": "OBRAŻENIA2:",
|
||||
"saving-throw:-u": "RZUT OBRONNY:",
|
||||
"vs-dc:-u": "vs ST:",
|
||||
"spell-u": "CZAR",
|
||||
"flat-u": "STAŁE",
|
||||
"save": "Rzut obronny",
|
||||
"save-effect:-u": "EFEKT RZUTU OBRONNEGO:",
|
||||
"save-effect-place": "połowa obrażeń",
|
||||
"ammunition:-u": "AMUNICJA:",
|
||||
"ammunition-place": "Strzały",
|
||||
"description:-u": "Opis:",
|
||||
"description:": "Description:",
|
||||
"description-place": "Do 2 stworzeń w odległości 1,5m",
|
||||
"atk-spellcasting-u": "ATAKI & MAGIA",
|
||||
"copper-piece-u": "SM",
|
||||
"silver-piece-u": "SS",
|
||||
"electrum-piece-u": "SE",
|
||||
"gold-piece-u": "SZ",
|
||||
"platinum-piece-u": "SP",
|
||||
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">UWAGA - KP NIE JEST POPRAWNE. ZDEJMIJ DODATKOWĄ ZBROJĘ LUB TARCZĘ W LIŚCIE EKWIPUNKU.",
|
||||
"item-name-u": "NAZWA PRZEDMIOTU",
|
||||
"equipped-u": "ZAŁOŻONY",
|
||||
"use-as-resource-u": "UŻYJ JAKO ZASÓB",
|
||||
"prop:-u": "WŁŚĆ:",
|
||||
"mods:-u": "MODYFIKATORY:",
|
||||
"total-weight-u": "WAGA RAZEM",
|
||||
"immobile-u": "NIERUCHOMY",
|
||||
"heavily-encumbered-u": "BARDZO OBCIĄŻONY",
|
||||
"encumbered-u": "OBCIĄŻONY",
|
||||
"over-carrying-cap-u": "NOSISZ PONAD UDŹWIG",
|
||||
"equipment-u": "WYPOSAŻENIE",
|
||||
"personality-traits-u": "CECHY OSOBOWOSĆI",
|
||||
"ideals-u": "IDEAŁY",
|
||||
"bonds-u": "WIĘZI",
|
||||
"flaws-u": "SŁABOŚCI",
|
||||
"class-resource-u": "ZASÓB KLASY",
|
||||
"other-resource-u": "INNE ZASOBY",
|
||||
"feats-traits-u": "KORZYŚĆI & ZDOLNOŚCI",
|
||||
"age-u": "WIEK",
|
||||
"size-u": "ROZMIAR",
|
||||
"size": "rozmiar",
|
||||
"height-u": "WZROST",
|
||||
"weight-u": "WAGA",
|
||||
"eye-u": "OCZY",
|
||||
"skin-u": "SKÓRA",
|
||||
"hair-u": "WŁOSY",
|
||||
"char-appearance-u": "WYGLĄD POSTACI",
|
||||
"char-backstory-u": "HISTORIA POSTACI",
|
||||
"allies-orgs-u": "SOJUSZNICY & ORGANIZACJE",
|
||||
"add-feats-traits-u": "POZOSTAŁE KORZYŚCI & ZDOLNOŚCI",
|
||||
"feat-u": "ZDOLNOŚĆ",
|
||||
"treasure-u": "MAJĄTEK",
|
||||
"spell-save-dc-u": "ST RZUTU PRZECIW CZAROM",
|
||||
"cantrips-u": "SZTUCZKI",
|
||||
"ritual-u": "RYTUALNE",
|
||||
"casting-time:-u": "CZAS RZUCANIA:",
|
||||
"casting-time:": "Czas rzucania:",
|
||||
"at-higher-lvl-dmg:-u": "OBRAŻENIA Z WYŻSZEJ KOMÓRKI:",
|
||||
"half-dmg-place": "Połowa obrażeń",
|
||||
"hit-die:-u": "KOŚC TRAFIENIA:",
|
||||
"initiative-mod:-u": "MODYFIKATOR INICJATYWY:",
|
||||
"glob-saving-mod:-u": "MODYFIKATOR RZUTÓW OBRONNYCH:",
|
||||
"glob-ac-mod:-u": "MODYFIKATOR KLASY PANCERZA:",
|
||||
"glob-atk-mod:-u": "MODYFIKATOR ATAKU CZARU:",
|
||||
"pass-perc-mod:-u": "MODYFIKATOR PASYWNEJ PERCEPCJI:",
|
||||
"death-save-mod:-u": "MODYFIKATOR RZUTU ŚMIERCI:",
|
||||
"magic-caster-lvl:-u": "POZIOM KLASY CZARUJĄCECJ:",
|
||||
"halfling-luck-u": "SZCZĘŚCIE NIZIOŁKA",
|
||||
"arcane-fighter-u": "MISTYCZNY WOJOWNIK",
|
||||
"arcane-rogue-u": "MISTYCZNY ŁOTR",
|
||||
"class-options-u": "OPCJE KLASY (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"class:-u": "KLASA:",
|
||||
"subclass:-u": "PODKLASA:",
|
||||
"race:-u": "RASA:",
|
||||
"subrace:-u": "PODRASA:",
|
||||
"subrace": "Podrasa:",
|
||||
"subrace-ability-increase": "Zwiększenie wartości cechy podrasy:",
|
||||
"2nd-class:-u": "DRUGA KLASA:",
|
||||
"lvl:-u": "Poziom:",
|
||||
"3rd-class:-u": "TRZECIA KLASA:",
|
||||
"4th-class:-u": "CZWARTA KLASA:",
|
||||
"mutliclass-opts-u": "MULTIKLASA",
|
||||
"use-cust-class-u": "UŻYJ NIESTANDARDOWEJ KLASY",
|
||||
"class-name:-u": "NAZWA KLASY:",
|
||||
"spellcasting-ability:-u": "CECHA BAZOWA:",
|
||||
"spell-slots:-u": "KOMÓRKI CZARÓW:",
|
||||
"spell-full-u": "PEŁNE (Kleryk, Druid, Mag)",
|
||||
"spell-half-u": "POŁOWA (Paladyn, Łowac)",
|
||||
"spell-third-u": "JEDNA TRZECIA (Mistyczny Wojownik/Łotr)",
|
||||
"cust-class-opts": "NIESTANDARDOWE OPCJE KLASY",
|
||||
"normal": "Normalny",
|
||||
"expirtise": "Mistrzostwo",
|
||||
"skill-opts-u": "OPCJE UMIEJĘTNOŚCI",
|
||||
"version": "v",
|
||||
"always-roll-adv": "Zawsze z ułatwieniem",
|
||||
"toggle-roll-adv": "Przełącznik ułatwienia",
|
||||
"query-roll-adv": "Pytaj o ułatwienie",
|
||||
"never-roll-adv": "Bez ułatwienia",
|
||||
"never-whisper-roll": "Nigdy nie szepcz rzutów",
|
||||
"query-whisper-roll": "Przełącznik szeptu",
|
||||
"always-whisper-roll": "Zawsze szeptaj rzuty",
|
||||
"never-roll-dmg": "Nie rzucaj automatycznie obrażęń",
|
||||
"always-roll-dmg": "Automatycznie rzucaj obrażenia & krytyki",
|
||||
"add-char-to-templates:-u": "DODAJ NAZWĘ POSTACI DO SZABLONU:",
|
||||
"on": "Włącz",
|
||||
"off": "Wyłącz",
|
||||
"inventory:-u": "WYPOSAŻENIE:",
|
||||
"compendium-compatible": "Kompatybilność z Repetytorium",
|
||||
"simple": "Proste",
|
||||
"encumbrance:-u": "CIĘŻAR:",
|
||||
"ammo-tracking:-u": "ŚLEDZENIE AMUNICJI:",
|
||||
"general-opts-u": "OPCJE GENERALNE",
|
||||
"transition-text": "Kliknięcie na jeden z obrazków poniżej zmieni format danych w twojej aktualnej karty do tej karty. Te zmiany są pernamentne i nie mogą być cofnięte.",
|
||||
"transition-text-highlight": "Proszę zrób kopię swojej gry, przed użyciem tego narzędzia.",
|
||||
"choose-sheet-transfer": "WYBIERZ KARTĘ Z KTÓREJ ZMIENIASZ",
|
||||
"community-sheet-u": "KARTA SPOŁECZNOŚCI",
|
||||
"shaped-sheet-u": "UFORMOWANA KARTA",
|
||||
"transition-opts-u": "OPCJE ZMIANY",
|
||||
"portions-sheet-utilize": "Część tej karty korzysta zawartość System Reference Document pod licencją OGL. Sprawdź Licencję OGL oraz prawa autorskie. https://wiki.roll20.net/SRD_5.0_OGL_License",
|
||||
"api-required-title": "Spróbuj teraz z łatwą i prostą instalacją API dostępną z Twoją subskrybcją Pro.",
|
||||
"api-required-u": "(API WYMAGANE)",
|
||||
"spell_dc_mod:-u": "MODYFIKATOR ST CZARU:",
|
||||
"custom_ac:-u": "NIESTANDARDOWE KP:",
|
||||
"npc-info": "Opcja NPC domyślnie tworzy nowe postaci w stylu kart NPC. Użyteczne, jeśli postaci graczy są jużstworzony i wszystkie nowy karty postaci dodane do gry prawdopodobnie będa reprezentować NPC.",
|
||||
"npc-pc": "NPC/GRACZ",
|
||||
"roll-queries-info": "Rzuty K20 zgodne z tą opcją. Rzuty zawsze z ułatwieniem są domyślną opcją i będzie ona rzucać dwie K20 za każdym razem. Oczekuje się, że jeżeli nie ma ułatwienia lub utrudnienia to używasz wyniku z lewej. Opcja Przełącznika ułatwienia dodaje trzy nowe przycisku do góry karty, abyś w łatwy sposób mógł wybrać w jakiej obecnie jesteś sytuacji. Pytaj o ułatwienie daje sprawia, że wyskakujące okienko pyta Cię czy rzut jest wyonywany z ułatwieniem. Bez ułatwienia rzuca jedną K20 oczekując, że gracz rzuci drugi raz w wpyadku ułatwienia lub utrudnienia.",
|
||||
"whisp-rolls-gm-info": "Wszystkie rzuty z karty domyślnie są pokazywane wszystkim graczom na czacie. Przełącznik szeptu dodaje przyciski, którymi wybierasz Twoje preferencje w locie. Pytaj o szept sprawia, że przy każdym rzucie możesz zdecydować, czy rzut ma być dostępny dla wszystkich czy tylko dla Ciebie i Mistrza Podziemi. Opcja zawsze szeptaj będzie pokazywać rzuty zawsze tylko Tobie i MG.",
|
||||
"auto-dmg-roll-info": "Domyślnie kości obrażeń nie są turlane, dopóki nie potwierdzi się trafienia. Obrażenia turlane są z poziomu czatu po kliknięciu na nazwę ataku, po czym zostaną pokazane obrażenia. Domyślna metoda jest kompatybilna z kościa 3D. Opcjonalnie, możesz wybrać opcję Automatycznie rzucaj obrażenia & krytyki, która jak nazwa wskazuje, będzie rzucać automatycznie na obrażenia bez potrzeby potwierdzania trafienia.",
|
||||
"add-char-to-templates-info": "Nazwy postaci nie są domyślnie dodawane do szablonu rzutu i są wyświetlane tylko jako gracz/postać, która jest wybrana w 'Speaking as'. Włączenie tej opcji doda imię postaci wykonującej rzut do szablonu rzutu, co jest przydatne dla graczy grającymi kilkoma postaciami.",
|
||||
"inventory-info": "Wyposażenie postaci domyślnie ma złożony styl, który jest kompatybilny z Roll20 5E Compendium. Obejmuje to ilości/wagi, śledzenie wagi i obciążenia, sortowanie, kalkulacja KP, automatyczne generowanie ataków i więcej. Opcja prosta zapewnia pole tekstowe dla listy przedmiotów, które gracz może kontrolować ręcznie w swej karcie.",
|
||||
"encumbrance-info": "Karty postaci używają zasad wariantu obciążenia ze strony 176 w Podręczniku Gracza. Wyłączenie tej opcji wyłącza ten wariant i używa podstawowych zasad przeciążenia postaci.",
|
||||
"ammo-tracking-info": "Zapewnia automatyczne śledzenei amunicji dzięki<a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>Skryptowi API 5th Edition OGL by Roll20</a>.",
|
||||
"dungeons-and-dragons-styling": "STYL DUNGEONS AND DRAGONS",
|
||||
"dungeons-and-dragons-styling-info": "Włącza styl Dungeons and Dragons dla kart postaci jak i szablonów rzutów. Ta opcja automatycznie aplikuje się do wszystkich kart postaci i nie może zostać wybrana jednostkowo.",
|
||||
"cd-bar1-value:-u": "WARTOŚĆ PASKA 1:",
|
||||
"cd-bar1-max:-u": "MAKSIMUM PASKA 1:",
|
||||
"cd-bar1-link:-u": "POWIĄZANIE PASKA 1:",
|
||||
"cd-bar1-value-desc:-u": "Domyślnie żetony tworzone poprzez 'zrzucenie' karty z Compendium ustawiają wartość paska 1 na ten atrybut.",
|
||||
"cd-bar1-max-desc:-u": "Domyślnie żetony tworzone poprzez 'zrzucenie' karty z Compendium ustawiają maksimum paska 1 na ten atrybut.",
|
||||
"cd-bar1-link-desc:-u": "Domyślnie żetony tworzone poprzez 'zrzucenie' karty z Compendium wiążą wartość paska 1 z tym atrybutem. Jeśli ustawione, to podmieni pozostałe ustawienia paska.",
|
||||
"cd-bar2-value:-u": "WARTOŚĆ PASKA 2:",
|
||||
"cd-bar2-max:-u": "MAKSIMUM PASKA 2:",
|
||||
"cd-bar2-link:-u": "POWIĄZANIE PASKA 2:",
|
||||
"cd-bar2-value-desc:-u": "Domyślnie żetony tworzone poprzez 'zrzucenie' karty z Compendium ustawiają wartość paska 2 na ten atrybut.",
|
||||
"cd-bar2-max-desc:-u": "Domyślnie żetony tworzone poprzez 'zrzucenie' karty z Compendium ustawiają maksimum paska 2 na ten atrybut.",
|
||||
"cd-bar2-link-desc:-u": "Domyślnie żetony tworzone poprzez 'zrzucenie' karty z Compendium wiążą wartość paska 2 z tym atrybutem. Jeśli ustawione, to podmieni pozostałe ustawienia paska.",
|
||||
"cd-bar3-value:-u": "WARTOŚĆ PASKA 3:",
|
||||
"cd-bar3-max:-u": "MAKSIMUM PASKA 3:",
|
||||
"cd-bar3-link:-u": "POWIĄZANIE PASKA 3:",
|
||||
"cd-bar3-value-desc:-u": "Domyślnie żetony tworzone poprzez 'zrzucenie' karty z Compendium ustawiają wartość paska 3 na ten atrybut.",
|
||||
"cd-bar3-max-desc:-u": "Domyślnie żetony tworzone poprzez 'zrzucenie' karty z Compendium ustawiają maksimum paska 3 na ten atrybut.",
|
||||
"cd-bar3-link-desc:-u": "Domyślnie żetony tworzone poprzez 'zrzucenie' karty z Compendium wiążą wartość paska 3 z tym atrybutem. Jeśli ustawione, to podmieni pozostałe ustawienia paska.",
|
||||
"npc-name-in-rolls:-u": "NAZWA NPC PRZY RZUTACH:",
|
||||
"show": "Pokaż",
|
||||
"hide": "Ukryj",
|
||||
"npc-name-in-rolls-desc:-u": "W wynikach rzutów NPC, pokaż lub ukryj imię NPC w karcie rezultatu rzutu.",
|
||||
"public:-u": "PUBLICZNE",
|
||||
"to-gm:-u": "DO <span class='togm'>MP</span>",
|
||||
"toggle-roll-whisper": "Przełącznik szeptu",
|
||||
"attribute-opts-u": "OPCJE CECH",
|
||||
"save-opts-u": "OPCJE RZUTÓW OBRONNYCH",
|
||||
"by-level": "Poziomem (Domyślnie)",
|
||||
"prof-die": "Kość Biegłości (DMG)",
|
||||
"custom": "Niestandardowe",
|
||||
"core-die-roll:-u": "GŁÓWNA KOŚĆ:",
|
||||
"has-attack-u": "MA ATAK",
|
||||
"variant-phb": "Wariant (PHB p176)",
|
||||
"carrying-capacity-mod:-u": "MODYFIKATOR UDŹWIGU:",
|
||||
"armor-class-tracking:-u": "ŚLEDZENIE KLASY PANCERZA:",
|
||||
"automatic": "Automatyczne",
|
||||
"cantrip-progression:-u": "POSTĘP SZTUCZEK",
|
||||
"cantrip-dice-u": "KOŚĆ OBRAŻEŃ",
|
||||
"cantrip-beam-u": "DODATKOWE PROMIENIE",
|
||||
"slots_total-u": "KOMÓRKI RAZEM",
|
||||
"slots_remaining-u": "KOMÓRKI ZOSTAŁY",
|
||||
"level-calculations:-u": "AUTOMATYCZNE LICZENIE POZIOMÓW:",
|
||||
"spell_slot_modifiers-u": "MODYFIKATOR KOMÓREK CZARÓW",
|
||||
"lvl-u": "POZIOM",
|
||||
"include_spell_desc:-u": "ZAWRZYJ OPIS CZARU PRZY ATAKU:",
|
||||
"token_size-u": "ROZMIAR ŻETONU",
|
||||
"add-dex-tiebreaker-u": "DODAJ ZRĘCZNOŚĆ DO INICJATYWY",
|
||||
"initiative-style:-u": "STYL INICJATYWY:",
|
||||
"query-attr-u": "WYBIERZ CECHĘ",
|
||||
"custom-skills-u": "NIESTANDARDOWA UMIEJĘTNOŚĆ",
|
||||
"weapon-u": "BROŃ",
|
||||
"armor-u": "PANCERZ",
|
||||
"other-u": "INNE",
|
||||
"source:-u": "ŹRÓDŁO:",
|
||||
"source-type:-u": "TYP ŹRÓDŁA:",
|
||||
"racial": "Rasowy",
|
||||
"class": "Klasowy",
|
||||
"feat": "Zdolność",
|
||||
"feats": "Zdolności",
|
||||
"other": "Inne",
|
||||
"partial": "Częściowo",
|
||||
"show_all": "Pokaż wszystko",
|
||||
"cr_only": "TYLKO K&R",
|
||||
"spell-icons:-u": "IKONY CZARÓW:",
|
||||
"custom-pb:-u": "NIESTANDARDOWY BONUS Z BIEGŁOŚĆI:",
|
||||
"show-global-attack-field-u": "POKAŻ POLE MODYFIKATORA TRAFIEŃ",
|
||||
"show-global-damage-field-u": "POKAŻ POLE MODYFIKATORA OBRAŻEŃ",
|
||||
"show-global-save-field-u": "POKAŻ POLE MODYFIKATORA RZUTÓW OBRONNYCH",
|
||||
"show-global-skill-field-u": "POKAŻ POLE MODYFIKATORA UMIEJĘTNOŚCI",
|
||||
"global-attack-u": "MODYFIKATOR TRAFIEŃ",
|
||||
"global-damage-u": "MODYFIKATOR OBRAŻEŃ",
|
||||
"global-save-u": "MODYFIKATOR RZUTÓW OBRONNYCH",
|
||||
"global-skill-u": "MODYFIKATOR UMIEJĘTNOŚĆI",
|
||||
"global-damage": "Modyfikator obrażeń",
|
||||
"core-die-roll-info": "Zmiana głównej kości zamieni standardową 1k20 z prawie każdym losowaniem Twojego wyboru, takimi jak 2k10 czy 3k6.",
|
||||
"pb-type-info": "Domyślnie, premia z biegłości postaci będzie automatycznie wyliczania według sumy poziomów według standardowej metody z PHB. Opcja Kości Biegłości wspiera alternatywną metodę ukazanąw DMG, gdzie zamiast stałego bonusu rzucana jest kość. Niestandardowa opcja pozwala zamienić Premię z Biegłości czymś Twojego wyboru.",
|
||||
"global-save-info": "Tworzy niestandardowe pole modyfikatora rzutu obronnego, poniżej sekcji RZUTY OBRONNE w karcie postaci. Wszystko uzupełnione w tym polu będzie dodawane do rzutów obronnych. Perfekcyjne dla regularnych, ale tymczasowych bonusów takich jak czar Błogosławieństwo.",
|
||||
"global-skill-info": "Tworzy niestandardowe pole modyfikatora umiejętności, poniżej sekcji UMIEJĘTNOŚCI w karcie postaci. Wszystko uzupełnione w tym polu będzie dodawane do rzutów umiejętności. Perfekcyjne dla regularnych, ale tymczasowych bonusów takich jak czar Wskazówki.",
|
||||
"global-attack-info": "Tworzy niestandardowe pole modyfikatora ataku, poniżej sekcji ATAKI I CZARY w karcie postaci. Wszystko uzupełnione w tym polu będzie dodawane do rzutów trafienia. Perfekcyjne dla regularnych, ale tymczasowych bonusów takich jak czar Błogosławieństwo.",
|
||||
"global-damage-info": "Tworzy niestandardowe pole modyfikatora obrażeń, poniżej sekcji ATAKI I CZARY w karcie postaci. Wszystko uzupełnione w tym polu będzie dodawane do rzutów obrażeń. Perfekcyjne dla regularnych, ale tymczasowych bonusów takich jak umiejętność Ukradkowy Atak.",
|
||||
"auto-level-calc-info": "Domyślnie zmiana poziomu postaci automatycznie ustawi Komórki czarów i kości PW. Zmiana tej opcji na wyłącz zapobiegnie takiemu zachowaniu.",
|
||||
"simple-traits-info": "Sekcja KORZYŚCI I ZDOLNOŚCI domyślnie ma złożony styl, który jest kompatybilny z Roll20 5E Compendium. Opcja prosta The Simple option provides a text field for players who want more manual control over the sheet.",
|
||||
"simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. Opcja prosta zapewnia pole tekstowe dla, które gracz może kontrolować ręcznie w swej karcie.",
|
||||
"init-tiebreaker-info": "Dodaje zręczność postaci jako ułamek do wyrzuconej inicjatywy w celu rozstrzygnięcia remisów.",
|
||||
"b-custom-info": "Kiedy typ premii z biegłośći jest ustawione jako Niestandardowa, karta postaci będzie używać tej wartości jako premia z biegłości tejże postaci.",
|
||||
"footer-wiki-link": "Po więcej informacji o tej karcie postaci, jej funkcjonalności, zastosowaniach, proszę sprawdź Roll20 Wiki dla oficjalnej dokumentacji. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
|
||||
"accepting-drop-u": "AKCEPTUJ 'ZRZUCENIE' Z REPETYTORIUM",
|
||||
"are_you_sure": "Jesteś pewien, że chcesz zmienić tę postać w ",
|
||||
"yes": "Tak",
|
||||
"next": "Następny",
|
||||
"cancel": "Anuluj",
|
||||
"cancel-u": "ANULUJ",
|
||||
"choose": "Wybierz",
|
||||
"innate:-u": "WRODZONY:",
|
||||
"mod:-u": "MODYFIKATOR:",
|
||||
"hpmods:-u": "MODYFIKATOR PW:",
|
||||
"charmancer-welcome": "Witaj w Charactermancerze!",
|
||||
"charmancer-what-is": "Charactermancer jest procesem krok-po-kroku, który sprawia budowanie postaci łątwym i sprawnym. Zmiany są zapisywane w trakcie postępu, ale karta postaci jest uzupełniona tylko, gdy Charactemancer zostanie ukończony.",
|
||||
"get-started": "Zacznij od kliknięcia Następny.",
|
||||
"opt-out-u": "OPUŚĆ CHARACTERMANCER",
|
||||
"charmancer-compendium": "Twoje repetytorium.",
|
||||
"charmancer-compendium-detail": "Charactemancer obecnie wspiera Dungeons & Dragons 5th Edition SRD oraz Podręcznik Gracza. Możesz dodać Podręcznik graczą do swojego repetytorium w Targowisku, lub własciciel pokoju może podzielić się swoim repetytorium ze wszystkimi w pokoju.",
|
||||
"charmancer-choose-race": "Wybierz rasę:",
|
||||
"charmancer-custom-race-name": "Nazwa niestandardowej rasy:",
|
||||
"charmancer-custom-subclass-name:": "Nazwa niestandardowej podklasy:",
|
||||
"charmancer-additional-cantrips": "Dodatkowe sztuczki",
|
||||
"charmancer-additional-lvl-1-spells": "Dodatkowe czary 1go kręgu",
|
||||
"suggested-abilities": "Sugerowane umiejętności:",
|
||||
"class-spellcasting": "Cecha bazowa czarów:",
|
||||
"ability-score-increase": "Bonus do cech:",
|
||||
"lawful-good": "Praworządnie Dobry",
|
||||
"neutral-good": "Neutralnie Dobry",
|
||||
"chaotic-good": "Chaotycznie Dobry",
|
||||
"lawful-neutral": "Praworządnie Neutralny",
|
||||
"neutral": "Neutralny",
|
||||
"chaotic-neutral": "Chaotycznie Neutralny",
|
||||
"lawful-evil": "Praworządnie Zły",
|
||||
"neutral-evil": "Neutarlnie Zły",
|
||||
"chaotic-evil": "Chaotycznie Zły",
|
||||
"tiny": "Malutki",
|
||||
"small": "Mały",
|
||||
"medium": "Średni",
|
||||
"large": "Duży",
|
||||
"huge": "Wielki",
|
||||
"age": "Wiek:",
|
||||
"gargantuan": "Ogromny",
|
||||
"step1-equipment": "Krok 5: Wyposażenie",
|
||||
"equipment-from-background": "Wyposażenie z Pochodzenia",
|
||||
"equipment-from-class": "Wyposażenie z klasy",
|
||||
"class-equipment": "Klasowe wyposażenie",
|
||||
"starting-wealth": "Początkowa Zamożność (PHB)",
|
||||
"starting-gold:": "Początkowe złoto:",
|
||||
"no_class_warning-u": "ŻADNA KLASA NIE ZOSTAŁĄ WYBRANA LUB WYBRANY KLASY NIE POSIADAJĄ STANDARDOWEGO EKWIPUNKU. WYPOSAŻENIE Z KLASY NIE MOŻE BYĆ W TYM MOMENCIE WYBRANE.",
|
||||
"standard-array": "Standardowe ustawienie",
|
||||
"roll-for-stats": "Losowe wartości",
|
||||
"standard-roll": "Rzuć 4k6, odzruć najniższą",
|
||||
"charmancer-cancel-heading": "Gdzie chciałbyś wyruszyć, podrózniku?",
|
||||
"continue-charmancer": "Kontynuuj Charactermancera",
|
||||
"save_progress_and_exit": "Zapisz i wyjdź",
|
||||
"cancel_charactermancer": "Porzuć i wyjdź",
|
||||
"charmancer-discard-warning": "Porzucenie i wyjście porzuci wszystkie Twoje wybory, które dokonałeś w Charactermancerze i pozwoli CI edytować Twoją kartę bezpośrednio.",
|
||||
"mancer-opts-u": "OPCJE CHARACTERMANCER",
|
||||
"relaunch-lvl1mancer-u": "WŁĄCZ CHARACTERMANCER NA 1 POZIOMIE (NIE MOŻE BYĆ COFNIĘTE)",
|
||||
"point-buy": "Kupowanie punktami",
|
||||
"available-points:": "Dostepnę punkty: ",
|
||||
"equipment-choice-text": "Jak chciałbyś wybrać swoje wyposażenie?",
|
||||
"charmancer-start": "Start",
|
||||
"clear-abilities": "Wyczyść przypisanie",
|
||||
"use-charactermancer-for-new:-u": "UŻYJ CHARACTERMANCER NA 1 POZIOMIE DLA NOWYCH POSTACI:",
|
||||
"use-charactermancer-for-new-info": "Z tą opcją włączoną wszystkie nowe postaci będą otwierać Charactermancer na poziomie 1. Wyłączenie tej opcji otworzy postaci bezpośrednio na kartach postaci wyłączając Charctermancer, który wciąż może być ręcznie włączony z zakładki Ustawienia w karcie postaci.",
|
||||
"feat-pre-check": "Patrz uważnie! Wymagania wstępne nie są sprawdzane automatycznie.",
|
||||
"stats-rolled-hint": "Rzuciliśmy Twoją kością! Sprawdź okno czatu aby obejrzeć wyniki w szczegółach. Przypisz wynik poniżej do preferowanej cechy:",
|
||||
"return-to:": "Powróc do: ",
|
||||
"do_you_want_mancer": "Jak chciałbyś stworzyć swoją postać?",
|
||||
"no": "Nie",
|
||||
"global-ac-u": "GLOBALNY MODYFIKATOR KP",
|
||||
"show-global-ac-field-u": "POKAŻ POLE MODYFIKATORA KP",
|
||||
"warning-customac-u": "UWAGA - NIESTANDARDOWE KP NIE JEST UŻYWANE. ABY UŻYWAĆ NIESTANDARDOWEGO AC, ZDEJMIJ ZBROJĘ.",
|
||||
"manual": "Edytuj kartę bezpośrednio",
|
||||
"npc-new": "Stwórz NPC",
|
||||
"mancer-confirm-yes": "Użyj Charactermancera",
|
||||
"allow-shields-u": "ZEZWALA TARCZĘ?",
|
||||
"levels-u": "POZIOMY",
|
||||
"features-u": "CECHY",
|
||||
"asi-u": "ZWIĘKSZENIE CECHY / ATUTY",
|
||||
"charmancer-leveler-what-is": "Charactermancer jest procesem krok-po-kroku, który sprawia budowanie postaci łątwym i sprawnym. Zmiany są zapisywane w trakcie postępu, ale karta postaci jest uzupełniona tylko, gdy Charactemancer zostanie ukończony.",
|
||||
"charmancer-leveler-level-info1": "Twoje istniejące poziomy klas zostały dla Ciebie wstępnie wypełnione. Domyślnie twoja klasa główna została ustawiona by zwiększyć jej poziom o jeden. Możesz zmienić liczbę poziomów, które mają wzrosnąć poniżej, a także dodać nową wieloklasę.",
|
||||
"charmancer-leveler-level-info2": "W każdej sekcji klasy będziesz miał opcję wybrać średnią punktów wytrzymałości lub rzucić losowo, wybrać zdolności klasy dla poziomów na które awansujesz i wybrać podklasę jeśli jest taka możliwość.",
|
||||
"charmancer-leveler-spells-info": "Wypisane tutaj są czary, które Twoja postać obecnie zna. Jeżeli dostałeś dostęp do większej ilości czarów podczas awansu będziesz mógł wybrać je poniżej. Zaznacz obok czary, które chciałbyś się nauczyć. Charactermancer pomoże Ci wybrać prawidłową ilość czarów oraz z poprawnej listy. Jeżeli Twoja klasa ma opcję wymiany czarów, możesz to zrobić poprzez odznaczenie obecnie znanego czaru, co pozwoli Ci wybrać nowe w jego miejsce.",
|
||||
"total-level-u": "SUMA POZIOMÓW",
|
||||
"main-class-level-u": "POZIOM GŁÓWNEJ KLASY",
|
||||
"class-2-level-u": "POZIOM DRUGIEJ KLASY",
|
||||
"class-3-level-u": "POZIOM TRZECIEJ KLASY",
|
||||
"class-4-level-u": "POZIOM CZWARTEJ KLASY",
|
||||
"levels:-u": "POZIOMY:",
|
||||
"warning-leveler_start-u": "UWAGA - NIE MOŻESZ WŁĄCZYĆ PODNOSZENIA POZIOMÓW CHARACTERMANCERA, DOPÓKI MASZ KLASĘ, POZIOM I PW USTAWIONE DLA POZIOMU PIERWSZEGO. PROSZĘ WŁĄCZ NAJPIERW TWORZENIE POSTACI W CHARACTERMANCERZE. NARZĘDZIE DO AWANSU NIE DZIAŁA Z NIESTANDARDOWYMI KLASAMI LUB JEŚLI OPCJA MULTIKLASY JEST USTAWIONA NIEPRAWIDŁOWO.",
|
||||
"charmancer-leveler-custom-class-warning": "Narzędzie do awansowania w tym momencie nie wspiera niestandardowych klas.",
|
||||
"charmancer-welcome-lp": "Witamy w narzędziu do awansowania!",
|
||||
"charmancer-leveler-what-is-lp": "Spójrz na siebie i twe całe doświadczenie. Nadszedł czas, abyś odebrał swe nagrody. Przejdziesz przez proces krok-po-kroku aby podjąć pare decyzji, a Twoja postać będzie na następnym poziomie w trymiga. Zmiany są zapisywane kiedy przechodzisz przez kolejne kroki, ale jeśli zmienisz swoje zdanie, będziesz musiał ponownie podjąć kroki i wybory, które przyjdą potem.",
|
||||
"charmancer-compendium-detail-lp": "Charactermancer obecnie wspiera Dungeons & Dragons 5th Edition SRD, Podręcznik Gracza, oraz Guildmasters' Guide to Ravnica. Xanathar's Guide to Everything będzie wspierany w nadchodzących tygodniach. Możesz dodać Podręcznik Gracza oraz Guildmasters' Guide to Ravnica do swojego repetytorium na Targowisku, lub właściciel pokoju może podzielić się swoim repetytorium z każdym uczestnikiem gry.",
|
||||
"roll:-u": "RZUCAJ:",
|
||||
"roll": "Rzucaj",
|
||||
"prerequisite:": "Wymagania wstępne:",
|
||||
"back": "POWRÓT",
|
||||
"back-to-top": "Wróc na górę",
|
||||
"choose-a-class:": "Wybierz klasę:",
|
||||
"custom-class-name:": "Nazwij niestandardową klasę",
|
||||
"charmancer-class-features:": "Zdolnośc klasowa: ",
|
||||
"charmancer-subclass-features:": "Zdolność podklasy:",
|
||||
"hit-die:": "Kość PW:",
|
||||
"average": "Średnia",
|
||||
"hp-u": "PW",
|
||||
"saving-throw-proficiency": "Biegłość w rzutach obronnych",
|
||||
"armor": "Pancerz",
|
||||
"equipment": "Wyposażenie:",
|
||||
"language": "Języki",
|
||||
"skill": "Umiejętności",
|
||||
"tool": "Narzędzia",
|
||||
"weapon": "Broń",
|
||||
"add-another-feature": "Dodaj dodatkową zdolność",
|
||||
"add-another-proficiency": "Dodaj dodatkową biegłość",
|
||||
"innate-spellcasting:": "Wrodzone czarowanie:",
|
||||
"spellcasting-ability": "Cecha bazowa:",
|
||||
"number-of-cantrips": "Liczba sztuczek:",
|
||||
"number-of-lvl-1-spells": "Liczba czarów 1go kręgu:",
|
||||
"spell-list": "Lista czarów:",
|
||||
"done": "Done",
|
||||
"ability-score-method": "Metoda ustalania cech:",
|
||||
"select-your-choices": "Wybierz swoje wyobru:",
|
||||
"input-your-scores": "Wprowadź swoje wyniki:",
|
||||
"choose-background": "Wybierz pochodzenie:",
|
||||
"personality-traits": "Cechy osobowości",
|
||||
"ideal": "Ideały",
|
||||
"bond": "Więzi",
|
||||
"flaw": "Słabości",
|
||||
"you-have-chosen-starting-gold": "Wybrałeś startowe złoto i nie otrzymujesz ekwipunku ze swego pochodzenia.",
|
||||
"you-have-created-custom-class": "Stworzyłeś niestandardową klasę; możesz dodać swój ekwipunek do karty postaci po zakończeniu Charactermancera.",
|
||||
"arcane-is-mystery": "Wiedza tajemna jest dla Ciebie zagadką.",
|
||||
"your-character-dont-have-spells-this-lvl": "Twoja postać nie ma czarów na tym poziomie. Kliknij “Następna” aby ocenić swoją postać!",
|
||||
"charmancer-a-feat-represents": "Atut reprezentuje osiągnięcie, żwawość, determinację i wiedzę fachową. To nagroda za ciężką pracę.",
|
||||
"you-really-havent-done": "Naprawdę niewiele jeszcze zrobiłeś",
|
||||
"review-your-choices": "Oceń swe wybory:",
|
||||
"race": "Rasa",
|
||||
"abilities": "Cechy",
|
||||
"bio": "Biografia",
|
||||
"name-background": "Imię:",
|
||||
"building-your-character": "Budowanie twojej postaci...",
|
||||
"charmancer-only-choice-left-is-on-or": "Pozostaje tylko nacisnąć przycisk lub cofnąć. Jeśli edytujesz istniejącą postać, wszystkie istniejące dane zostaną utracone w pustce po zastosowaniu zmian.",
|
||||
"apply-changes": "Zastosuj zmiany",
|
||||
"pick-your-equipment": "Wybierz swoje wyposażenie",
|
||||
"you-havent-chosen-background": "Jeszcze nie wybrałeś swojego pochodzenia.",
|
||||
"you-havent-selected-class": "Jeszcze nie wybrałeś swojej klasy.",
|
||||
"ability-score": "Wartości cech",
|
||||
"you-can-increase-two-abilites": "Możesz zwiększyć dwie ze swoich cech o 1, lub jedną cechę o 2",
|
||||
"before-leveling": "Przed awansowaniem",
|
||||
"after-leveling": "Po awansowaniu",
|
||||
"charmancer-removed-spells-marked-pt1": "Removed spells will be marked with a <span>r</span> symbol so you can find it easily if you change your mind."
|
||||
}
|
||||
@@ -0,0 +1,684 @@
|
||||
{
|
||||
"skills-list": "acrobatics,animal-handling,arcana,athletics,performance,deception,stealth,history,intimidation,insight,investigation,medicine,nature,perception,persuasion,sleight-of-hand,religion,survival",
|
||||
"npc-options-u": "OPÇÕES DE PDM",
|
||||
"name-u": "NOME",
|
||||
"npc-type-u": "TIPO DE PDM",
|
||||
"npc-type-place": "Demônio médio, qualquer alinhamento mal",
|
||||
"armor-class-u": "CA",
|
||||
"class-u": "CLASSE",
|
||||
"type-u": "TIPO",
|
||||
"abilities-u": "HABILIDADES",
|
||||
"npc-armor-place": "Brunea",
|
||||
"hit-points-u": "PONTOS DE VIDA",
|
||||
"formula-u": "FÓRMULA",
|
||||
"speed-u": "DESLOC.",
|
||||
"npc-speed-place": "9 m, Voo 18 m",
|
||||
"attributes-u": "ATRIBUTOS",
|
||||
"str-u": "FOR",
|
||||
"dex-u": "DES",
|
||||
"con-u": "CON",
|
||||
"int-u": "INT",
|
||||
"wis-u": "SAB",
|
||||
"cha-u": "CAR",
|
||||
"saves-u": "TESTES",
|
||||
"skills-u": "PERÍCIAS",
|
||||
"acrobatics-u": "ACROBACIA",
|
||||
"animal_handling-u": "ADESTRAR ANIMAIS",
|
||||
"arcana-u": "ARCANISMO",
|
||||
"athletics-u": "ATLETISMO",
|
||||
"deception-u": "ENGANAÇÃO",
|
||||
"history-u": "HISTÓRIA",
|
||||
"insight-u": "INTUIÇÃO",
|
||||
"intimidation-u": "INTIMIDAÇÃO",
|
||||
"investigation-u": "INVESTIGAÇÃO",
|
||||
"medicine-u": "MEDICINA",
|
||||
"nature-u": "NATUREZA",
|
||||
"perception-u": "PERCEPÇÃO",
|
||||
"performance-u": "ATUAÇÃO",
|
||||
"persuasion-u": "PERSUASÃO",
|
||||
"religion-u": "RELIGIÃO",
|
||||
"sleight_of_hand-u": "PRESTIDIGITAÇÃO",
|
||||
"stealth-u": "FURTIVIDADE",
|
||||
"survival-u": "SOBREVIVÊNCIA",
|
||||
"damage-vuln-u": "VULNERABILIDADE À DANO",
|
||||
"npc-dmg-vuln-place": "fogo",
|
||||
"damage-res-u": "RESISTÊNCIA À DANO",
|
||||
"npc-dmg-res-place": "frio",
|
||||
"damage-imm-u": "IMUNIDADE À DANO",
|
||||
"npc-dmg-imm-place": "elétrico, trovejante",
|
||||
"cond-imm-u": "IMUNIDADE À CONDIÇÃO",
|
||||
"npc-cond-imm-place": "enfeitiçado",
|
||||
"senses-u": "SENTIDOS",
|
||||
"npc-senses-place": "visão no escuro 36m, percepção passiva 16",
|
||||
"langs-u": "IDIOMAS",
|
||||
"lang-u": "IDIOMA",
|
||||
"npc-langs-place": "Abissal, Comum, Infernal",
|
||||
"challenge-u": "NÍVEL DE DESAFIO",
|
||||
"xp-u": "XP",
|
||||
"spellcast-npc-u": "NPC CONJURADOR",
|
||||
"spell-ability-u": "HABILIDADE DE CONJ.",
|
||||
"none-u": "NULO",
|
||||
"strength-u": "FORÇA",
|
||||
"strength-save-u": "TESTE DE FORÇA",
|
||||
"dexterity-u": "DESTREZA",
|
||||
"dexterity-save-u": "TESTE DE DESTREZA",
|
||||
"constitution-u": "CONSTITUIÇÃO",
|
||||
"constitution-save-u": "TESTE DE CONSTITUIÇÃO",
|
||||
"intelligence-u": "INTELIGÊNCIA",
|
||||
"intelligence-save-u": "TESTE DE INTELIGÊNCIA",
|
||||
"wisdom-u": "SABEDORIA",
|
||||
"wisdom-save-u": "TESTE DE SABEDORIA",
|
||||
"charisma-u": "CARISMA",
|
||||
"charisma-save-u": "TESTE DE CARISMA",
|
||||
"spell-dc-u": "CD DA MAGIA",
|
||||
"spell-atk-bonus-u": "BÔNUS DE ATAQUE DA MAGIA",
|
||||
"has-reaction-u": "POSSUI REAÇÕES",
|
||||
"leg-actions:-u": "AÇÕES LENDÁRIAS:",
|
||||
"gen-opts-u": "OPÇÕES GERAIS",
|
||||
"npc-u": "PDM",
|
||||
"roll-queries:-u": "OPÇÕES DE ROLAGEM:",
|
||||
"always-adv": "Sempre rolar com vantagem",
|
||||
"adv-toggle": "Ativar vantagem",
|
||||
"query-adv": "Perguntar por vantagem",
|
||||
"never-adv": "Nunca rolar com vantagem",
|
||||
"whisp-rolls-gm:-u": "SUSSURRAR ROLAGENS PARA O MESTRE:",
|
||||
"never-whisp": "Nunca Sussurrar Rolagens",
|
||||
"query-whisp": "Perguntar por Sussurro",
|
||||
"always-whisp": "Sempre Sussurrar Rolagens",
|
||||
"auto-dmg-roll:-u": "ROLAGENS DE DANO AUTOMÁTICAS:",
|
||||
"never-dmg": "Não Rolar Dano Automaticamente",
|
||||
"always-dmg": "Rolar Dano e Critico Automaticamente",
|
||||
"ac": "Classe de Armadura",
|
||||
"hp": "Pontos de Vida",
|
||||
"speed": "Deslocamento",
|
||||
"language-proficiencies": "Proficiência de língua:",
|
||||
"skill-proficiencies": "Proficiências de habilidade:",
|
||||
"weapon-proficiencies": "Proficiências com Arma",
|
||||
"armor-proficiencies": "Proficiências com Armadura:",
|
||||
"tool-proficiencies": "Proficiências de Ferramenta:",
|
||||
"saving-throw": "Testes de Resistência",
|
||||
"str": "For",
|
||||
"dex": "Des",
|
||||
"con": "Con",
|
||||
"int": "Int",
|
||||
"wis": "Sab",
|
||||
"cha": "Car",
|
||||
"skills": "Perícias",
|
||||
"acrobatics": "Acrobacia +",
|
||||
"animal_handling": "Adestrar Animais",
|
||||
"arcana": "Arcanismo",
|
||||
"athletics": "Atletismo",
|
||||
"deception": "Enganação",
|
||||
"history": "História",
|
||||
"insight": "Intuição",
|
||||
"intimidation": "Intimidação",
|
||||
"investigation": "Investigação",
|
||||
"medicine": "Medicina",
|
||||
"nature": "Natureza",
|
||||
"perception": "Percepção",
|
||||
"performance": "Atuação",
|
||||
"persuasion": "Persuasão",
|
||||
"religion": "Religião",
|
||||
"sleight_of_hand": "Prestidigitação",
|
||||
"stealth": "Furtividade",
|
||||
"survival": "Sobrevivência",
|
||||
"dmg-vuln": "Vulnerabilidades à Dano",
|
||||
"dmg-res": "Resistências à Dano",
|
||||
"dmg-imm": "Imunidades à Dano",
|
||||
"cond-imm": "Imunidades à Condição",
|
||||
"senses": "Sentidos",
|
||||
"langs": "Idiomas",
|
||||
"challenge": "Nível de Desafio",
|
||||
"npc-trait-name-place": "Aparência Ilusória.",
|
||||
"npc-trait-desc-place": "Se o dragão falhar...",
|
||||
"actions": "Ações",
|
||||
"adv": "Vantagem",
|
||||
"norm": "Normal",
|
||||
"disadv": "Desvantagem",
|
||||
"name:-u": "NOME:",
|
||||
"attack-u": "ATAQUE",
|
||||
"type:-u": "TIPO:",
|
||||
"melee": "Corpo-a-Corpo",
|
||||
"ranged": "À Distância",
|
||||
"range-reach:-u": "DISTÂNCIA/ALCANCE:",
|
||||
"range-reach-place": "1,5 m",
|
||||
"to-hit:-u": "PARA ACERTAR:",
|
||||
"target:-u": "ALVO:",
|
||||
"target:": "Alvo:",
|
||||
"to-hit-place": "Um alvo",
|
||||
"on-hit:-u": "ACERTO:",
|
||||
"on-hit-place": "cortante",
|
||||
"on-hit2:-u": "ACERTO 2:",
|
||||
"on-hit-2-place": "fogo",
|
||||
"hit:": "Golpe: ",
|
||||
"reactions": "Reações",
|
||||
"npc-repeating-name-place": "Aparar.",
|
||||
"npc-repeating-desc-place": "A criatura adiciona 2 a sua CA contra...",
|
||||
"traits": "Traços",
|
||||
"features": "Features",
|
||||
"spells": "Magias",
|
||||
"prep-u": "PREP",
|
||||
"school:-u": "ESCOLA:",
|
||||
"abjuration": "Abjuração",
|
||||
"conjuration": "Conjuração",
|
||||
"divination": "Adivinhação",
|
||||
"enchantment": "Encantamento",
|
||||
"evocation": "Evocação",
|
||||
"illusion": "Ilusão",
|
||||
"necromancy": "Necromancia",
|
||||
"transmutation": "Transmutação",
|
||||
"ritual": "Ritual",
|
||||
"ritual-l": "ritual",
|
||||
"range:-u": "ALCANCE:",
|
||||
"range:": "Alcance:",
|
||||
"components:-u": "COMPONENTES:",
|
||||
"components:": "Componentes:",
|
||||
"spell-component-verbal": "V",
|
||||
"spell-component-somatic": "S",
|
||||
"spell-component-material": "M",
|
||||
"spell-ritual": "R",
|
||||
"spell-concentration": "C",
|
||||
"ruby-dust-place": "Pó de rubi no valor de 50 po",
|
||||
"concentration-u": "CONCENTRAÇÃO",
|
||||
"concentration": "Concentração",
|
||||
"duration:-u": "DURAÇÃO:",
|
||||
"duration:": "Duração:",
|
||||
"difficulty-class-abv": "CD",
|
||||
"output:-u": "SAÍDA:",
|
||||
"spellcard-u": "CARTÃO MÁGICO",
|
||||
"spell-atk:-u": "ATAQUE MÁGICO:",
|
||||
"none": "Nenhum",
|
||||
"dmg:-u": "DANO:",
|
||||
"dmg2:-u": "DANO2:",
|
||||
"healing:-u": "CURA:",
|
||||
"add-ability-mod-u": "ADD. MOD. DE HABILIDADE AO DANO OU CURA",
|
||||
"effect:-u": "EFEITO:",
|
||||
"npc-atk-effect-place": "Metade do Dano",
|
||||
"desc:-u": "DESCRIÇÃO:",
|
||||
"at-higher-lvl:-u": "EM NÍVEIS SUPERIORES:",
|
||||
"at-higher-lvl": "Em Níveis Superiores",
|
||||
"higher-lvl-cast": "Conjuração de Nível Superior",
|
||||
"leg-actions": "Ações Lendárias",
|
||||
"leg-actions-desc": "O <span name=\"attr_npc_name\"></span> pode usar <span name=\"attr_npc_legendary_actions\"></span> ações lendárias, escolhendo entre as opções abaixo. Apenas uma opção lendária pode ser usada por vez e apenas ao final do turno de outra criatura. O <span name=\"attr_npc_name\"></span> recupera ações lendárias gastas no início do seu turno.",
|
||||
"atk-range-place": "1,5 m",
|
||||
"atk-target-place": "Um alvo",
|
||||
"atk-dmg-type-place": "cortante",
|
||||
"atk-dmg-type2-place": "fogo",
|
||||
"adv-u": "VANTAGEM",
|
||||
"norm-u": "NORMAL",
|
||||
"disadv-u": "DESVANTAGEM",
|
||||
"core-u": "BASE",
|
||||
"bio-u": "BIO",
|
||||
"spells-u": "MAGIAS",
|
||||
"feats-u": "TALENTOS",
|
||||
"review-u": "REVISÃO",
|
||||
"char-name-u": "NOME DO PERSONAGEM",
|
||||
"artificer": "Artificer",
|
||||
"barbarian": "Bárbaro",
|
||||
"bard": "Bardo",
|
||||
"cleric": "Clérigo",
|
||||
"druid": "Druida",
|
||||
"fighter": "Guerreiro",
|
||||
"monk": "Monge",
|
||||
"paladin": "Paladino",
|
||||
"ranger": "Patrulheiro",
|
||||
"rogue": "Ladino",
|
||||
"sorcerer": "Feiticeiro",
|
||||
"warlock": "Bruxo",
|
||||
"wizard": "Mago",
|
||||
"class-level-u": "CLASSE E NÍVEL",
|
||||
"background-u": "ANTECEDENTE",
|
||||
"background": "Antecedente",
|
||||
"race-u": "RAÇA",
|
||||
"alignment-u": "TENDÊNCIA",
|
||||
"alignment": "Tendência:",
|
||||
"exp-pts-u": "PONTOS DE EXP",
|
||||
"inspiration-u": "INSPIRAÇÃO",
|
||||
"prof-bonus-u": "BÔNUS DE PROFICIÊNCIA",
|
||||
"strength": "Força",
|
||||
"strength-save": "Teste de Força",
|
||||
"dexterity": "Destreza",
|
||||
"dexterity-save": "Teste de Destreza",
|
||||
"constitution": "Constituição",
|
||||
"constitution-save": "Teste de Constituição",
|
||||
"intelligence": "Inteligência",
|
||||
"intelligence-save": "Teste de Inteligência",
|
||||
"wisdom": "Sabedoria",
|
||||
"wisdom-save": "Teste de Sabedoria",
|
||||
"charisma": "Carisma",
|
||||
"charisma-save": "Teste de Carisma",
|
||||
"saving-throws-u": "TESTES DE RESISTÊNCIA",
|
||||
"acrobatics-core": "Acrobacia <span>(Des)</span>",
|
||||
"animal_handling-core": "Adestrar Animais <span>(Sab)</span>",
|
||||
"arcana-core": "Arcanismo <span>(Int)</span>",
|
||||
"athletics-core": "Atletismo <span>(For)</span>",
|
||||
"deception-core": "Enganação <span>(Car)</span>",
|
||||
"history-core": "História <span>(Int)</span>",
|
||||
"insight-core": "Intuição <span>(Sab)</span>",
|
||||
"intimidation-core": "Intimidação <span>(Car)</span>",
|
||||
"investigation-core": "Investigação <span>(Int)</span>",
|
||||
"medicine-core": "Medicina <span>(Sab)</span>",
|
||||
"nature-core": "Natureza <span>(Int)</span>",
|
||||
"perception-core": "Percepção <span>(Sab)</span>",
|
||||
"performance-core": "Atuação <span>(Car)</span>",
|
||||
"persuasion-core": "Persuasão <span>(Car)</span>",
|
||||
"religion-core": "Religião <span>(Int)</span>",
|
||||
"sleight_of_hand-core": "Prestidigitação <span>(Des)</span>",
|
||||
"stealth-core": "Furtividade <span>(Des)</span>",
|
||||
"survival-core": "Sobrevivência <span>(Sab)</span>",
|
||||
"pass-wis-u": "SABEDORIA (PERCEPÇÃO) PASSIVA",
|
||||
"tool-u": "FERRAMENTA",
|
||||
"pro-u": "PRO",
|
||||
"attr-u": "ATRIBUTO",
|
||||
"prof-bonus:-u": "BÔNUS DE PROFICIÊNCIA:",
|
||||
"prof-u": "PROFICIENTE",
|
||||
"proficency-u": "PROFICIÊNCIA",
|
||||
"expertise-u": "APTIDÃO",
|
||||
"jack-of-all-u": "VERSATILIDADE",
|
||||
"attr:-u": "ATRIBUTO:",
|
||||
"tool-prof-u": "PROF. EM FERRAMENTAS",
|
||||
"weapon-proficiencies-u": "PROFICIÊNCIAS EM ARMA",
|
||||
"other-prof-langs-u": "OUTRAS PROFICIÊNCIAS & IDIOMAS",
|
||||
"prof-langs-u": "PROFICIÊNCIAS E IDIOMAS",
|
||||
"init": "Iniciativa",
|
||||
"init-u": "INICIATIVA",
|
||||
"hp-max-u": "PVs Máximo",
|
||||
"hp-current-u": "PONTOS DE VIDA ATUAIS",
|
||||
"hp-temp-u": "PONTOS DE VIDA TEMPORÁRIOS",
|
||||
"total": "Total",
|
||||
"hit-dice-u": "DADO DE VIDA",
|
||||
"successes-u": "SUCESSOS",
|
||||
"failures-u": "FRACASSOS",
|
||||
"death-save-u": "RESISTÊNCIA À MORTE",
|
||||
"death-saves-u": "RESISTÊNCIA À MORTE",
|
||||
"exhaustion-setting-u": "MOSTRAR RASTREAMENTO DE EXAUSTÃO:",
|
||||
"exhaustion-u": "NÍVEL DE EXAUSTÃO",
|
||||
"exhaustion-0": "Sem efeito",
|
||||
"exhaustion-1": "Desvantagem teste de habilidades",
|
||||
"exhaustion-2": "Deslocamento reduzido à metade",
|
||||
"exhaustion-3": "Desvantagem em jogadas de ataque e testes de resistência",
|
||||
"exhaustion-4": "Máximo de pontos de vida reduzido à metade",
|
||||
"exhaustion-5": "Deslocamento reduzido à 0",
|
||||
"exhaustion-6": "Morte",
|
||||
"atk-u": "ATQ",
|
||||
"dmg-type-u": "DANO/TIPO",
|
||||
"attack:-u": "ATAQUE:",
|
||||
"proficient-u": "PROFICIENTE",
|
||||
"range-place": "Pessoal (Cone de 18 m)",
|
||||
"magic-bonus:-u": "BÔNUS MAGICO:",
|
||||
"crit-range-u": "CRÍTICO:",
|
||||
"damage:-u": "DANO:",
|
||||
"dmg-type-place": "Cortante",
|
||||
"crit:-u": "CRÍT:",
|
||||
"damage2:-u": "DANO2:",
|
||||
"saving-throw:-u": "TESTE DE RESIST.:",
|
||||
"vs-dc:-u": "CONTRA CD:",
|
||||
"spell-u": "MAGIA",
|
||||
"flat-u": "FIXO",
|
||||
"save": "Teste",
|
||||
"save-effect:-u": "EM CASO DE SUCESSO:",
|
||||
"save-effect-place": "metade do dano",
|
||||
"ammunition:-u": "MUNIÇÃO:",
|
||||
"ammunition-place": "Flechas",
|
||||
"description:-u": "DESCRIÇÃO:",
|
||||
"description:": "Description:",
|
||||
"description-place": "Até duas criaturas dentro de 1,5 m",
|
||||
"atk-spellcasting-u": "ATAQUES & CONJURAÇÃO",
|
||||
"copper-piece-u": "PC",
|
||||
"silver-piece-u": "PP",
|
||||
"electrum-piece-u": "PE",
|
||||
"gold-piece-u": "PO",
|
||||
"platinum-piece-u": "PL",
|
||||
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">AVISO - VÁRIOS CONJUNTOS DE ARMADURA OU ESCUDOS FORAM ADICIONADOS E A CA NÃO ESTÁ SENDO CALCULADA CORRETAMENTE. DESEQUIPE AS PEÇAS DE ARMADURA A PARTIR DOS DETALHES DO ITEM.",
|
||||
"item-name-u": "NOME DO ITEM",
|
||||
"equipped-u": "EQUIPADO",
|
||||
"use-as-resource-u": "USAR COMO RECURSO",
|
||||
"prop:-u": "PROP:",
|
||||
"mods:-u": "MODS:",
|
||||
"total-weight-u": "PESO TOTAL",
|
||||
"immobile-u": "IMÓVEL",
|
||||
"heavily-encumbered-u": "SOBRECARGA PESADA",
|
||||
"encumbered-u": "SOBRECARGA",
|
||||
"over-carrying-cap-u": "CAPACIDADE DE SOBRECARGA",
|
||||
"equipment-u": "EQUIPAMENTO",
|
||||
"personality-traits-u": "TRAÇOS DE PERSONALIDADE",
|
||||
"ideals-u": "IDEAIS",
|
||||
"bonds-u": "VÍNCULOS",
|
||||
"flaws-u": "DEFEITOS",
|
||||
"class-resource-u": "RECURSOS DE CLASSE",
|
||||
"other-resource-u": "OUTROS RECURSOS",
|
||||
"feats-traits-u": "CARACTERÍSTICAS & TRAÇOS",
|
||||
"age-u": "IDADE",
|
||||
"size-u": "TAMANHO",
|
||||
"size": "Tamanho",
|
||||
"height-u": "ALTURA",
|
||||
"weight-u": "PESO",
|
||||
"eye-u": "OLHOS",
|
||||
"skin-u": "PELE",
|
||||
"hair-u": "CABELO",
|
||||
"char-appearance-u": "APARÊNCIA DO PERSONAGEM",
|
||||
"char-backstory-u": "HISTÓRIA DO PERSONAGEM",
|
||||
"allies-orgs-u": "ALIADOS E ORGANIZAÇÕES",
|
||||
"add-feats-traits-u": "CARACTERÍSTICAS & TRAÇOS ADICIONAIS",
|
||||
"feat-u": "TALENTO",
|
||||
"treasure-u": "TESOURO",
|
||||
"spell-save-dc-u": "CD DE RESIST. DA MAGIA",
|
||||
"cantrips-u": "TRUQUES",
|
||||
"ritual-u": "RITUAL",
|
||||
"casting-time:-u": "TEMPO DE CONJ.:",
|
||||
"casting-time:": "Tempo de Conjuração:",
|
||||
"at-higher-lvl-dmg:-u": "DANO EM NÍVEIS SUPERIORES:",
|
||||
"half-dmg-place": "Metade do dano",
|
||||
"hit-die:-u": "DADO DE VIDA:",
|
||||
"initiative-mod:-u": "MODIFICADOR DE INICIATIVA:",
|
||||
"glob-saving-mod:-u": "MOD. GERAL DOS TESTES DE RESISTÊNCIA:",
|
||||
"glob-ac-mod:-u": "MODIFICADOR GLOBAL DA CA:",
|
||||
"glob-atk-mod:-u": "MODIFICADOR GERAL DE ATAQUES MÁGICOS:",
|
||||
"pass-perc-mod:-u": "MODIFICADOR DE PERCEPÇÃO PASSIVA:",
|
||||
"death-save-mod:-u": "MODIFICADOR DE RESISTÊNCIA À MORTE:",
|
||||
"magic-caster-lvl:-u": "NÍVEL DE CONJURADOR:",
|
||||
"halfling-luck-u": "SORTUDO (HALFLING)",
|
||||
"arcane-fighter-u": "CAVALEIRO ARCANO",
|
||||
"arcane-rogue-u": "TRAPACEIRO ARCANO",
|
||||
"class-options-u": "OPÇÕES DE CLASSE (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"class:-u": "CLASSE:",
|
||||
"subclass:-u": "SUB-CLASSE:",
|
||||
"race:-u": "RAÇA:",
|
||||
"subrace:-u": "SUB-RAÇA:",
|
||||
"subrace": "Sub-raça:",
|
||||
"subrace-ability-increase": "Subrace Ability Score Increase:",
|
||||
"2nd-class:-u": "2ª CLASSE:",
|
||||
"lvl:-u": "NÍVEL:",
|
||||
"3rd-class:-u": "3ª CLASSE:",
|
||||
"4th-class:-u": "4ª CLASSE:",
|
||||
"mutliclass-opts-u": "OPÇÕES DE MULTICLASSE",
|
||||
"use-cust-class-u": "USAR CLASSE CUSTOMIZADA",
|
||||
"class-name:-u": "NOME DA CLASSE:",
|
||||
"spellcasting-ability:-u": "HABILIDADE DE CONJURAÇÃO:",
|
||||
"spell-slots:-u": "ESPAÇOS DE MAGIA:",
|
||||
"spell-full-u": "COMPLETO (Clérigo, Druida, Mago)",
|
||||
"spell-half-u": "METADE (Paladino, Patrulheiro)",
|
||||
"spell-third-u": "UM TERÇO (Cavaleiro/Trapaceiro Arcano)",
|
||||
"cust-class-opts": "OPÇÕES DE CLASSE CUSTOMIZADA",
|
||||
"normal": "Normal",
|
||||
"expirtise": "Aptidão",
|
||||
"skill-opts-u": "OPÇÕES DE PERÍCIA",
|
||||
"version": "v",
|
||||
"always-roll-adv": "Sempre Rolar Vantagem",
|
||||
"toggle-roll-adv": "Ativar Vantagem",
|
||||
"query-roll-adv": "Perguntar Pela Vantagem",
|
||||
"never-roll-adv": "Nunca Rolar Vantagem",
|
||||
"never-whisper-roll": "Nunca Sussurar Rolagens",
|
||||
"query-whisper-roll": "Perguntar pelo Sussurro",
|
||||
"always-whisper-roll": "Sempre Sussurar Rolagens",
|
||||
"never-roll-dmg": "Não Rolar Dano Automaticamente",
|
||||
"always-roll-dmg": "Rolar Dano E Critico Automaticamente",
|
||||
"add-char-to-templates:-u": "ADD. NOME DO PERSONAGEM AOS MODELOS:",
|
||||
"on": "Sim",
|
||||
"off": "Não",
|
||||
"inventory:-u": "INVENTÁRIO:",
|
||||
"compendium-compatible": "Compatível com o Compêndio",
|
||||
"simple": "Simples",
|
||||
"encumbrance:-u": "SOBRECARGA:",
|
||||
"ammo-tracking:-u": "ACOMPANHAR MUNIÇÃO:",
|
||||
"general-opts-u": "OPÇÕES GERAIS",
|
||||
"transition-text": "Ao clicar em uma das imagens abaixo você irá reformatar os dados de sua ficha atual para esta ficha. Estas alterações são permanentes e não podem ser desfeitas.",
|
||||
"transition-text-highlight": "Por favor, faça uma cópia do seu jogo antes de usar esta ferramenta.",
|
||||
"choose-sheet-transfer": "ESCOLHA A FICHA DE ONDE VOCÊ ESTÁ TRANSFERINDO",
|
||||
"community-sheet-u": "FICHA DA COMUNIDADE",
|
||||
"shaped-sheet-u": "FICHA FORMATADA",
|
||||
"transition-opts-u": "OPÇÕES DE TRANSIÇÃO",
|
||||
"portions-sheet-utilize": "Partes desta ficha utilizam conteúdo do Documento de Referência do Sistema 5.0 sob a Licença OGL. Vizulaizar a Licença OGL e o Aviso de Direitos Autorais. https://wiki.roll20.net/SRD_5.0_OGL_License",
|
||||
"api-required-title": "Experimente agora com a instalação fácil da API em um clique disponível com a sua assinatura Pro.",
|
||||
"api-required-u": "(NECESSÁRIO A API)",
|
||||
"spell_dc_mod:-u": "MOD DO TESTE DE RESISTÊNCIA DA MAGIA:",
|
||||
"custom_ac:-u": "CA CUSTOMIZADA:",
|
||||
"npc-info": "A opção de PDM define novos personagens para usar o estilo do cartão de ficha de PDM como padrão. Útil se os personagens já foram criados e todas as fichas de personagens novos adicionados ao jogo provavelmente representarão personagens não jogáveis.",
|
||||
"npc-pc": "PDM/PJ",
|
||||
"roll-queries-info": "As rolagens de D20 sairão de acordo com esta opção. Sempre Rolar Com Vantagem é a opção padrão e irá rolar dois D20 em todas as rolagens no caso de vantagem. É esperado que se não tiver vantagem ou desvantagem você usará o resultado à esquerda. A opção Ativar Vantagem adiciona três novos botões no topo do ficha para que você possa alternar a vantagem dependendo de cada situação. Perguntar Por Vantagem lhe dá uma solicitação para cada rolagem perguntando se ela tem vantagem. Nunca Rolar Com Vantagem sempre rola um único D20 em todas as rolagens, presumindo que o jogador role uma segunda vez no caso de vantagem ou desvantagem.",
|
||||
"whisp-rolls-gm-info": "Todas as rolagens da ficha são enviadas para todos os jogadores no chat por padrão. A opção Perguntar Por Sussurro lhe dá uma solicitação em cada rolagem perguntando se ela deverá ou não ser enviada privativamente apenas para você e o Mestre. Sempre Sussurrar Rolagens irá enviar as rolagens apenas para você e o Mestre.",
|
||||
"auto-dmg-roll-info": "Por padrão, rolagens de dano não são roladas até que o ataque seja confirmado. O dano é rolado a partir do modelo de rolagem do bate-papo, clicando no nome do ataque na barra à direita, ao qual mostra o dano. O método padrão é compatível com o dado 3D. Opcionalmente, você pode escolher ter a opção Rolar Dano & Crítico Automaticamente ao qual rola o dano e dado de crítico ao mesmo tempo que o ataque, apresentando todas os possíveis resultados no momento do ataque.",
|
||||
"add-char-to-templates-info": "Os nomes do personagem não são adicionados aos modelos de rolagem por padrão e são visíveis na aba de bate-papo apenas como o jogador/personagem selecionado no 'Speaking As'. Ativando esta opção adiciona o nome do personagem que faz a rolagem ao modelo, útil para jogadores representando múltiplos personagens.",
|
||||
"inventory-info": "Os inventários do personagem ficam como padrão no estilo complexo compatível com o Compêndio Roll20 5E. Isso inclui quantidade e peso dos itens, peso total e cálculo de sobrecarga, ordenação, cálculos de CA, geração automática de ataque e mais. A opção Simples provê um campo de texto para a lista de itens, para os jogadores que querem um controle mais manual sobre a ficha.",
|
||||
"encumbrance-info": "A ficha usa a regra variante de sobrecarga na página 176 do PHB. A opção Off desativa essas regras variantes e utiliza apenas a checagem básica da sobrecarga do inventário.",
|
||||
"ammo-tracking-info": "Provê rastreamento automático de munição com o <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
|
||||
"dungeons-and-dragons-styling": "ESTILO DUNGEONS AND DRAGONS",
|
||||
"dungeons-and-dragons-styling-info": "Habilita a estilização Dungeons and Dragons para a ficha de personagem e o modelo de rolagem. Está configuração é automaticamente aplicada à todos as fichas de personagem e não pode ser usada seletivamente.",
|
||||
"cd-bar1-value:-u": "VALOR BARRA 1:",
|
||||
"cd-bar1-max:-u": "MÁXIMO BARRA 1:",
|
||||
"cd-bar1-link:-u": "ELO BARRA 1:",
|
||||
"cd-bar1-value-desc:-u": "Por Padrão, Tokens criados a partir do Compêndio define o valor da Barra 1 para esse atributo.",
|
||||
"cd-bar1-max-desc:-u": "Por Padrão, Tokens criados a partir do Compêndio define o valor da máximo da Barra 1 para esse atributo.",
|
||||
"cd-bar1-link-desc:-u": "Por Padrão, Tokens criados a partir do Compêndio vincula o valor da Barra 1 para esse atributo.",
|
||||
"cd-bar2-value:-u": "VALOR BARRA 2:",
|
||||
"cd-bar2-max:-u": "MÁXIMO BARRA 2:",
|
||||
"cd-bar2-link:-u": "ELO BARRA 2:",
|
||||
"cd-bar2-value-desc:-u": "Por Padrão, Tokens criados a partir do Compêndio define o valor da Barra 2 para esse atributo.",
|
||||
"cd-bar2-max-desc:-u": "Por Padrão, Tokens criados a partir do Compêndio define o valor máximo da Barra 2 para esse atributo.",
|
||||
"cd-bar2-link-desc:-u": "Por Padrão, Tokens criados a partir do Compêndio vincula o valor da Barra 2 para esse atributo.",
|
||||
"cd-bar3-value:-u": "VALOR BARRA 3:",
|
||||
"cd-bar3-max:-u": "MÁXIMO BARRA 3:",
|
||||
"cd-bar3-link:-u": "ELO BARRA 3:",
|
||||
"cd-bar3-value-desc:-u": "Por Padrão, Tokens criados a partir do Compêndio define o valor da Barra 3 para esse atributo.",
|
||||
"cd-bar3-max-desc:-u": "Por Padrão, Tokens criados a partir do Compêndio define o valor máximo da Barra 3 para esse atributo.",
|
||||
"cd-bar3-link-desc:-u": "Por Padrão, Tokens criados a partir do Compêndio vincula o valor da Barra 3 para esse atributo.",
|
||||
"npc-name-in-rolls:-u": "NOME DO PDM EM ROLAGENS:",
|
||||
"show": "Mostrar",
|
||||
"hide": "Esconder",
|
||||
"npc-name-in-rolls-desc:-u": "Nos resultados de rolagem do PDM, mostra ou esconde o nome do PDM no cartão de resultado da rolagem.",
|
||||
"public:-u": "PÚBLICO",
|
||||
"to-gm:-u": "<span class='togm'>Mestre</span>",
|
||||
"toggle-roll-whisper": "Ativar Sussuro",
|
||||
"attribute-opts-u": "OPÇÕES DE ATRIBUTO",
|
||||
"save-opts-u": "OPÇÕES DE TESTES",
|
||||
"by-level": "Por Nível (Padrão)",
|
||||
"prof-die": "Dado de Proficiência (GDM)",
|
||||
"custom": "Customizado",
|
||||
"core-die-roll:-u": "DADO PRINCIPAL:",
|
||||
"has-attack-u": "TEM UM ATAQUE",
|
||||
"variant-phb": "Variante (PHB p176)",
|
||||
"carrying-capacity-mod:-u": "MODIFICADOR DA CAPACIDADE DE CARGA:",
|
||||
"armor-class-tracking:-u": "RASTREAMENTO DA CA:",
|
||||
"automatic": "Automática",
|
||||
"cantrip-progression:-u": "PROGRESSÃO DO TRUQUE",
|
||||
"cantrip-dice-u": "DADO DE TRUQUE",
|
||||
"cantrip-beam-u": "RAIO DO TRUQUE",
|
||||
"slots_total-u": "ESPAÇOS TOTAIS",
|
||||
"slots_remaining-u": "ESPAÇOS RESTANTES",
|
||||
"level-calculations:-u": "CÁLCULOS AUTOMÁTICOS DOS NÍVEIS:",
|
||||
"spell_slot_modifiers-u": "MODIFICADORES DOS ESPAÇOS DE MAGIA",
|
||||
"lvl-u": "NÍVEL",
|
||||
"include_spell_desc:-u": "INCLUIR DESCRIÇÃO DA MAGIA NO ATAQUE:",
|
||||
"token_size-u": "TAMANHO DO TOKEN",
|
||||
"add-dex-tiebreaker-u": "ADICIONAR DESEMPATE À INICIATIVA",
|
||||
"initiative-style:-u": "ESTILO DA INICIATIVA:",
|
||||
"query-attr-u": "PERGUNTAR ATRIBUTO",
|
||||
"custom-skills-u": "PERÍCIAS CUSTOM.",
|
||||
"weapon-u": "ARMA",
|
||||
"armor-u": "ARMADURA",
|
||||
"other-u": "OUTRO",
|
||||
"source:-u": "FONTE:",
|
||||
"source-type:-u": "TIPO DA FONTE:",
|
||||
"racial": "Racial",
|
||||
"class": "Classe",
|
||||
"feat": "Talento",
|
||||
"feats": "Talentos",
|
||||
"other": "Outro",
|
||||
"partial": "Parcial",
|
||||
"show_all": "Mostrar Todos",
|
||||
"cr_only": "Apenas C&R",
|
||||
"spell-icons:-u": "ÍCONES DAS MAGIAS:",
|
||||
"custom-pb:-u": "BÔNUS DE PROFICIÊNCIA CUSTOMIZADO:",
|
||||
"show-global-attack-field-u": "MOSTRAR CAMPO DO MOD. DE ATAQUE GLOBAL",
|
||||
"show-global-damage-field-u": "MOSTRAR CAMPO DO MOD. DE DANO GLOBAL",
|
||||
"show-global-save-field-u": "MOSTRAR CAMPO DO MOD. DE RESIST. GLOBAL",
|
||||
"show-global-skill-field-u": "MOSTRAR CAMPO DO MOD. DE PERÍCIA GLOBAL",
|
||||
"global-attack-u": "MODIFICADOR GLOBAL DE ATAQUE",
|
||||
"global-damage-u": "MODIFICADOR GLOBAL DE DANO",
|
||||
"global-save-u": "MOD. DE RESIST. GLOBAL",
|
||||
"global-skill-u": "MODIFICADOR GLOBAL DE PERÍCIA",
|
||||
"global-damage": "Modificador Global de Dano",
|
||||
"core-die-roll-info": "Mudando o dado base irá substituir o 1d20 normal usado em quase todas as rolagens por um randomizador à sua escolha, como um 2d10 ou 3d6.",
|
||||
"pb-type-info": "Por padrão, o Bônus de Proficiência do personagem será automaticamente calculado baseando-se do seu nível total que é o mesmo método padrão usado no LDJ. A opção do Dado de Prociência suporta o método alternativo descrito no GDM onde, ao invés de um bônus fixo, um dado é rolado. A opção Customizado, permite redefinir o LDJ com qualquer coisa que você quiser.",
|
||||
"global-save-info": "Cria um campo de modificador global de resistência customizado, abaixo da seção TESTES DE RESISTÊNCIA da ficha do personagem. Qualquer coisa colocada lá será aplicado a qualquer rolagem de resistência. Perfeito para bônus regulares, mas não permanentes, como a magia Bênção.",
|
||||
"global-skill-info": "Cria um campo de modificador global de perícia customizado, abaixo da seção PERÍCIAS da ficha do personagem. Qualquer coisa colocada lá será aplicado a qualquer rolagem de perícia. Perfeito para bônus regulares, mas não permanentes, como a magia Orientação.",
|
||||
"global-attack-info": "Cria um campo de modificador global de ataque customizado, abaixo da seção ATAQUES & CONJURAÇÃO da ficha do personagem. Qualquer coisa colocada lá será aplicado a qualquer rolagem de resistência. Perfeito para bônus regulares, mas não permanentes, ao ataque como a magia Bênção.",
|
||||
"global-damage-info": "Cria um campo de modificador global de dano customizado, abaixo da seção ATAQUES & CONJURAÇÃO da ficha do personagem. Qualquer coisa colocada lá será aplicado a qualquer rolagem de dano. Perfeito para bônus regulares, mas não permanentes, como a habilidade Ataque Furtivo.",
|
||||
"auto-level-calc-info": "Por padrão, mudar o nível do personagem irá mudar os espaços de magia e o dado de vida automaticamente. Mudando esta configuração impede este comportamento.",
|
||||
"simple-traits-info": "A seção da ficha CARACTERÍSTICAS & TRAÇOS é padronizada no estilo complexo que é compatível com o Compêndio Roll20 5E. A opção Simples provê um campo de texto para jogadores que querem um controle mais manual sobre a ficha.",
|
||||
"simple-proficiencies-info": "A seção da ficha OUTRAS Proficiências & idiomas é padronizada no estilo complexo que é compatível com o Compêndio Roll20 5E. A opção Simples provê um campo de texto para jogadores que querem um controle mais manual sobre a ficha.",
|
||||
"init-tiebreaker-info": "Adiciona o ponto de destreza do personagem como um decimal para no fim do bônus de iniciativa para fins de desempates.",
|
||||
"b-custom-info": "Quando o tipo de bônus de proficiência é definido como Customizado, a folha de personagem usará esse valor para o bônus de proficiência do personagem.",
|
||||
"footer-wiki-link": "Para obter mais informações sobre esta ficha de personagem, sua funcionalidade, ou usos, por favor confira a Wiki Roll20 (em inglês) para a documentação oficial. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
|
||||
"accepting-drop-u": "ACEITANDO ITEM DO COMPÊNDIO",
|
||||
"are_you_sure": "Tem certeza de que você quer transformar esse personagem em um ",
|
||||
"yes": "Sim",
|
||||
"next": "Próximo",
|
||||
"cancel": "Cancelar",
|
||||
"cancel-u": "CANCELAR",
|
||||
"choose": "Escolher",
|
||||
"innate:-u": "INATO:",
|
||||
"mod:-u": "MOD:",
|
||||
"hpmods:-u": "MODIFICADORES DE PV:",
|
||||
"charmancer-welcome": "Bem-vindo ao Charactermancer!",
|
||||
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"get-started": "Comece clicando em Próximo.",
|
||||
"opt-out-u": "Ficar fora",
|
||||
"charmancer-compendium": "Seu Compêndio o Aguarda.",
|
||||
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"charmancer-choose-race": "Escolha uma Raça:",
|
||||
"charmancer-custom-race-name": "Nome da Raça Personalizada:",
|
||||
"charmancer-custom-subclass-name:": "Custom sublass Name:",
|
||||
"charmancer-additional-cantrips": "Truques Adicionais",
|
||||
"charmancer-additional-lvl-1-spells": "Magias de Nível 1 Adicionais",
|
||||
"suggested-abilities": "Habilidades Sugeridas: ",
|
||||
"class-spellcasting": "Habilidade de Classe de Conjurador ",
|
||||
"ability-score-increase": "Incremento no Valor de Habilidade:",
|
||||
"lawful-good": "Leal Bom",
|
||||
"neutral-good": "Neutro Bom",
|
||||
"chaotic-good": "Caótico Bom",
|
||||
"lawful-neutral": "Leal Neutro",
|
||||
"neutral": "Neutro",
|
||||
"chaotic-neutral": "Caótico Neutro",
|
||||
"lawful-evil": "Leal Mal",
|
||||
"neutral-evil": "Neutro Mal",
|
||||
"chaotic-evil": "Caótico Mal",
|
||||
"tiny": "Minimo",
|
||||
"small": "Pequeno",
|
||||
"medium": "Médio",
|
||||
"large": "Grande",
|
||||
"huge": "Imenso",
|
||||
"age": "Idade:",
|
||||
"gargantuan": "Colossal",
|
||||
"step1-equipment": "Passo 5: Equipamento",
|
||||
"equipment-from-background": "Equipamento do Antecedente",
|
||||
"equipment-from-class": "Equipamento da classe",
|
||||
"class-equipment": "Equipamento da Classe",
|
||||
"starting-wealth": "Tesouro Inicial (LdJ)",
|
||||
"starting-gold:": "Tesouro Inicial:",
|
||||
"no_class_warning-u": "NÃO FOI SELECIONADO NENHUMA CLASSE OU CLASSE SELECIONADA NÃO TEM EQUIPAMENTO PADRÃO. EQUIPAMENTO DE CLASSE NÃO PODE SER ESCOLHIDO NESTE MOMENTO.",
|
||||
"standard-array": "Standard Array",
|
||||
"roll-for-stats": "Roll for Stats",
|
||||
"standard-roll": "Roll 4d6, drop lowest",
|
||||
"charmancer-cancel-heading": "Onde você gostaria de ir, viajante?",
|
||||
"continue-charmancer": "Continue Charactermancer",
|
||||
"save_progress_and_exit": "Salvar e Sair",
|
||||
"cancel_charactermancer": "Descartar e sair",
|
||||
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
|
||||
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
|
||||
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
|
||||
"point-buy": "Point Buy",
|
||||
"available-points:": "Pontos Disponíveis: ",
|
||||
"equipment-choice-text": "How would you like to choose your equipment?",
|
||||
"charmancer-start": "Iniciar",
|
||||
"clear-abilities": "Clear Assignment",
|
||||
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
||||
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
||||
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
|
||||
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
|
||||
"return-to:": "Retornar para: ",
|
||||
"do_you_want_mancer": "Como você quer criar esse personagem?",
|
||||
"no": "Não",
|
||||
"global-ac-u": "MODIFICADOR GLOBAL DE CA",
|
||||
"show-global-ac-field-u": "MOSTRAR CAMPO DO MOD. DE CA GLOBAL",
|
||||
"warning-customac-u": "ATENÇÃO - CA PERSONALIZADA NÃO ESTÁ SENDO USADA. PARA USAR CA PERSONALIZADA, DESEQUIPE A ARMADURA.",
|
||||
"manual": "Edit sheet direclty",
|
||||
"npc-new": "Criar um PDM",
|
||||
"mancer-confirm-yes": "Use the Charactermancer",
|
||||
"allow-shields-u": "PERMITIR ESCUDOS?",
|
||||
"levels-u": "NIVEIS",
|
||||
"features-u": "TALENTOS",
|
||||
"asi-u": "ABILITY SCORE INCREASE / FEATS",
|
||||
"charmancer-leveler-what-is": "The Charactermancer is a step-by-step process that makes leveling up a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"charmancer-leveler-level-info1": "Your existing class levels have been pre-populated for you. By default your primary class has been set to be increased by one level. You can change how many levels to increase below, as well as adding a new multiclass.",
|
||||
"charmancer-leveler-level-info2": "In each class section you'll have the option to take the average number of hit points or to roll randomly, choose class features for the levels you're advancing, and choose your subclass if appropriate.",
|
||||
"charmancer-leveler-spells-info": "Listed here are the current spells your character already knows. If you gained access to more spells during your advancement you will be able to select them below. Check next to the spells you wish to learn. The Charactermancer will help you pick the right number of spells and from the correct list. If your class has the option to swap out spells, you can do so by unselecting currently known spells which will allow you to select new ones in their place.",
|
||||
"total-level-u": "NIVEL TOTAL",
|
||||
"main-class-level-u": "NIVEL CLASSE PRINCIPAL",
|
||||
"class-2-level-u": "NIVEL CLASSE 2",
|
||||
"class-3-level-u": "NIVEL CLASSE 3",
|
||||
"class-4-level-u": "NIVEL CLASSE 4",
|
||||
"levels:-u": "Níveis:",
|
||||
"warning-leveler_start-u": "ATTENTION - YOU CANNOT LAUNCH THE CHARACTERMANCER LEVEL UP UNTIL YOU HAVE A CLASS, LEVEL, AND HP SET FOR LEVEL ONE. PLEASE RUN THE CHARACTERMANCER CREATOR FIRST. THE LEVEL UP TOOL DOESN'T WORK WITH CUSTOM CLASSES OR IF THE MULTICLASS OPTIONS ARE SET UP INCORRECTLY.",
|
||||
"charmancer-leveler-custom-class-warning": "The Level Up tool does not support custom classes at this time.",
|
||||
"charmancer-welcome-lp": "Welcome to Charactermancer Level Up!",
|
||||
"charmancer-leveler-what-is-lp": "Look at you, with all that experience. Now it's time to claim your reward. You'll walk through the step-by-step process to make a few decisions, and your character will be at the next level in no time. Changes are saved as you move through the process, but if you change your mind, you'll need to revisit the steps and choices that come after.",
|
||||
"charmancer-compendium-detail-lp": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD, Player's Handbook, and Guildmasters' Guide to Ravnica. Xanathar's Guide to Everything will be supported in the coming weeks. You can add the Player's Handbook and Guildmasters' Guide to Ravnica to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"roll:-u": "ROLAGEM:",
|
||||
"roll": "Rolar",
|
||||
"prerequisite:": "Pre-requisito:",
|
||||
"back": "VOLTAR",
|
||||
"back-to-top": "Back to Top",
|
||||
"choose-a-class:": "Escolha uma Classe:",
|
||||
"custom-class-name:": "Custom Class Name",
|
||||
"charmancer-class-features:": "Class Features: ",
|
||||
"charmancer-subclass-features:": "Subclass Features:",
|
||||
"hit-die:": "Hit Die:",
|
||||
"average": "Média",
|
||||
"hp-u": "PV",
|
||||
"saving-throw-proficiency": "Saving Throw Proficiency",
|
||||
"armor": "Armadura",
|
||||
"equipment": "Equipamento:",
|
||||
"language": "Idioma",
|
||||
"skill": "Perícia",
|
||||
"tool": "Ferramenta",
|
||||
"weapon": "Arma",
|
||||
"add-another-feature": "Add Another Feature",
|
||||
"add-another-proficiency": "Add Another Proficiency",
|
||||
"innate-spellcasting:": "Innate Spellcasting:",
|
||||
"spellcasting-ability": "Spellcasting Ability:",
|
||||
"number-of-cantrips": "Número de Truques:",
|
||||
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
|
||||
"spell-list": "Lista de Magias:",
|
||||
"done": "Done",
|
||||
"ability-score-method": "Ability Score Method:",
|
||||
"select-your-choices": "Selecione Suas Escolhas:",
|
||||
"input-your-scores": "Input Your Scores:",
|
||||
"choose-background": "Escolha uma Antecedente:",
|
||||
"personality-traits": "Traços de Personalidade",
|
||||
"ideal": "Ideal",
|
||||
"bond": "Vínculo",
|
||||
"flaw": "Defeito",
|
||||
"you-have-chosen-starting-gold": "You have chosen starting gold and do not get equipment from your background.",
|
||||
"you-have-created-custom-class": "You have created a custom class; you can add equipment to the character sheet after you have finished the Charactermancer.",
|
||||
"arcane-is-mystery": "The Arcane is a mystery to you.",
|
||||
"your-character-dont-have-spells-this-lvl": "Your character doesn't have spells at this level. Click “Next” to review your character!",
|
||||
"charmancer-a-feat-represents": "A feat represents accomplishment, grit, determination, and expertise. It is the reward for hard work.",
|
||||
"you-really-havent-done": "You really haven't done that much yet",
|
||||
"review-your-choices": "Reveja suas escolhas:",
|
||||
"race": "Raça",
|
||||
"abilities": "Habilidades",
|
||||
"bio": "Bio",
|
||||
"name-background": "Nome:",
|
||||
"building-your-character": "Criando seu personagem...",
|
||||
"charmancer-only-choice-left-is-on-or": "The only choice left is to press on or turn back. If you're editing an existing character, all your existing data will be lost into the void when you apply your changes.",
|
||||
"apply-changes": "Aplicar Mudanças",
|
||||
"pick-your-equipment": "Escolha seu equipamento",
|
||||
"you-havent-chosen-background": "You have not yet selected a background.",
|
||||
"you-havent-selected-class": "You have not yet selected a class.",
|
||||
"ability-score": "Pontos de Habilidade",
|
||||
"you-can-increase-two-abilites": "You can increase two of your abilities by 1, or one of your abilities by 2",
|
||||
"before-leveling": "Before Leveling",
|
||||
"after-leveling": "After Leveling",
|
||||
"charmancer-removed-spells-marked-pt1": "Removed spells will be marked with a <span>r</span> symbol so you can find it easily if you change your mind."
|
||||
}
|
||||
@@ -0,0 +1,684 @@
|
||||
{
|
||||
"skills-list": "acrobatics,investigation,athletics,perception,survival,performance,intimidation,history,sleight_of_hand,arcana,medicine,deception,nature,insight,religion,stealth,persuasion,animal_handling",
|
||||
"npc-options-u": "НАСТРОЙКИ NPC",
|
||||
"name-u": "НАЗВАНИЕ",
|
||||
"npc-type-u": "ТИП NPC",
|
||||
"npc-type-place": "Среднее чудовище, любое злое мировоззрение",
|
||||
"armor-class-u": "КЛАСС БРОНИ",
|
||||
"class-u": "КЛАСС",
|
||||
"type-u": "ТИП",
|
||||
"abilities-u": "ХАРАКТЕРИСТИКИ",
|
||||
"npc-armor-place": "Чешуйчатый доспех",
|
||||
"hit-points-u": "ПУНКТЫ ЗДОРОВЬЯ",
|
||||
"formula-u": "ФОРМУЛА",
|
||||
"speed-u": "СКОРОСТЬ",
|
||||
"npc-speed-place": "30 фт., полёт 60 фт.",
|
||||
"attributes-u": "ХАРАКТЕРИСТИКИ",
|
||||
"str-u": "СИЛ",
|
||||
"dex-u": "ЛВК",
|
||||
"con-u": "ВЫН",
|
||||
"int-u": "ИНТ",
|
||||
"wis-u": "МДР",
|
||||
"cha-u": "ХАР",
|
||||
"saves-u": "ИСПЫТАНИЯ",
|
||||
"skills-u": "НАВЫКИ",
|
||||
"acrobatics-u": "АКРОБАТИКА",
|
||||
"animal_handling-u": "ДРЕССИРОВКА",
|
||||
"arcana-u": "МАГИЯ",
|
||||
"athletics-u": "АТЛЕТИКА",
|
||||
"deception-u": "ОБМАН",
|
||||
"history-u": "ИСТОРИЯ",
|
||||
"insight-u": "ПРОНИЦАТЕЛЬНОСТЬ",
|
||||
"intimidation-u": "ЗАПУГИВАНИЕ",
|
||||
"investigation-u": "РАССЛЕДОВАНИЕ",
|
||||
"medicine-u": "МЕДИЦИНА",
|
||||
"nature-u": "ПРИРОДА",
|
||||
"perception-u": "ВНИМАНИЕ",
|
||||
"performance-u": "ИСПОЛНЕНИЕ",
|
||||
"persuasion-u": "УБЕЖДЕНИЕ",
|
||||
"religion-u": "РЕЛИГИЯ",
|
||||
"sleight_of_hand-u": "ЛОВКОСТЬ РУК",
|
||||
"stealth-u": "СКРЫТНОСТЬ",
|
||||
"survival-u": "ВЫЖИВАНИЕ",
|
||||
"damage-vuln-u": "УЯЗВИМОСТЬ К УРОНУ",
|
||||
"npc-dmg-vuln-place": "огонь",
|
||||
"damage-res-u": "СОПРОТИВЛЕНИЕ УРОНУ",
|
||||
"npc-dmg-res-place": "холод",
|
||||
"damage-imm-u": "ИММУНИТЕТ К УРОНУ",
|
||||
"npc-dmg-imm-place": "электричество, гром",
|
||||
"cond-imm-u": "НЕВОСПРИИМЧИВОСТЬ К СОСТОЯНИЯМ",
|
||||
"npc-cond-imm-place": "обворожение",
|
||||
"senses-u": "ВОСПРИЯТИЕ",
|
||||
"npc-senses-place": "тёмное зрение 120 фт., пассивное Восприятие 16",
|
||||
"langs-u": "ЯЗЫКИ",
|
||||
"lang-u": "Язык",
|
||||
"npc-langs-place": "Бездны, Общий, Инфернальный",
|
||||
"challenge-u": "ОПАСНОСТЬ",
|
||||
"xp-u": "ПО",
|
||||
"spellcast-npc-u": "НИП ЗАКЛИНАТЕЛЬ",
|
||||
"spell-ability-u": "Заклинательная характеристика",
|
||||
"none-u": "НЕТ",
|
||||
"strength-u": "СИЛА",
|
||||
"strength-save-u": "ИСПЫТАНИЕ СИЛЫ",
|
||||
"dexterity-u": "ЛОВКОСТЬ",
|
||||
"dexterity-save-u": "ИСПЫТАНИЕ ЛОВКОСТИ",
|
||||
"constitution-u": "ВЫНОСЛИВОСТЬ",
|
||||
"constitution-save-u": "ИСПЫТАНИЕ ВЫНОСЛИВОСТИ",
|
||||
"intelligence-u": "ИНТЕЛЛЕКТ",
|
||||
"intelligence-save-u": "ИСПЫТАНИЕ ИНТЕЛЛЕКТА",
|
||||
"wisdom-u": "МУДРОСТЬ",
|
||||
"wisdom-save-u": "ИСПЫТАНИЕ МУДРОСТИ",
|
||||
"charisma-u": "ХАРИЗМА",
|
||||
"charisma-save-u": "ИСПЫТАНИЕ ХАРИЗМЫ",
|
||||
"spell-dc-u": "СЛ СПАСБРОСКА",
|
||||
"spell-atk-bonus-u": "БОНУС АТАКИ ЗАКЛИНАНИЯ",
|
||||
"has-reaction-u": "ИМЕЕТ РЕАКЦИИ",
|
||||
"leg-actions:-u": "ЛЕГЕНДАРНЫЕ ДЕЙСТВИЯ:",
|
||||
"gen-opts-u": "ОБЩИЕ НАСТРОЙКИ",
|
||||
"npc-u": "НИП",
|
||||
"roll-queries:-u": "Варианты бросков:",
|
||||
"always-adv": "Всегда с преимуществом",
|
||||
"adv-toggle": "Переключение преимущества",
|
||||
"query-adv": "Спрашивать при броске",
|
||||
"never-adv": "Никогда Не Кидать Преимущество",
|
||||
"whisp-rolls-gm:-u": "ШЕПТАТЬ БРОСКИ МАСТЕРУ:",
|
||||
"never-whisp": "Никогда не шептать броски",
|
||||
"query-whisp": "Спрашивать при броске",
|
||||
"always-whisp": "Всегда шептать броски",
|
||||
"auto-dmg-roll:-u": "АВТО БРОСОК УРОНА:",
|
||||
"never-dmg": "Не кидать урон автоматически",
|
||||
"always-dmg": "Автоматически кидать урон и криты",
|
||||
"ac": "Класс брони",
|
||||
"hp": "ПЗ",
|
||||
"speed": "Скорость",
|
||||
"language-proficiencies": "Знание языков:",
|
||||
"skill-proficiencies": "Владение навыками:",
|
||||
"weapon-proficiencies": "Владения оружием",
|
||||
"armor-proficiencies": "Владения броней:",
|
||||
"tool-proficiencies": "Владения инструментами:",
|
||||
"saving-throw": "Испытания",
|
||||
"str": "Сил",
|
||||
"dex": "Лвк",
|
||||
"con": "Тел",
|
||||
"int": "Инт",
|
||||
"wis": "Мдр",
|
||||
"cha": "Хар",
|
||||
"skills": "Навыки",
|
||||
"acrobatics": "Акробатика",
|
||||
"animal_handling": "Дрессировка",
|
||||
"arcana": "Магия",
|
||||
"athletics": "Атлетика",
|
||||
"deception": "Обман",
|
||||
"history": "История",
|
||||
"insight": "Проницательность",
|
||||
"intimidation": "Запугивание",
|
||||
"investigation": "Расследование",
|
||||
"medicine": "Медицина",
|
||||
"nature": "Природа",
|
||||
"perception": "Внимание",
|
||||
"performance": "Выступление",
|
||||
"persuasion": "Убеждение",
|
||||
"religion": "Религия",
|
||||
"sleight_of_hand": "Ловкость рук",
|
||||
"stealth": "Скрытность",
|
||||
"survival": "Выживание",
|
||||
"dmg-vuln": "Уязвимость к урону",
|
||||
"dmg-res": "Сопротивление урону",
|
||||
"dmg-imm": "Иммунитет к урону",
|
||||
"cond-imm": "Иммунитет к состояниям",
|
||||
"senses": "Чувства",
|
||||
"langs": "Языки",
|
||||
"challenge": "Опасность",
|
||||
"npc-trait-name-place": "Обманчивая внешность.",
|
||||
"npc-trait-desc-place": "Если дракон проваливает...",
|
||||
"actions": "Действия",
|
||||
"adv": "Преимущество",
|
||||
"norm": "Обычное",
|
||||
"disadv": "Помеха",
|
||||
"name:-u": "НАЗВАНИЕ:",
|
||||
"attack-u": "АТАКА",
|
||||
"type:-u": "ТИП:",
|
||||
"melee": "Ближний бой",
|
||||
"ranged": "Дальний бой",
|
||||
"range-reach:-u": "Дист./Досягаемость:",
|
||||
"range-reach-place": "5 фт.",
|
||||
"to-hit:-u": "К ПОПАДАНИЮ:",
|
||||
"target:-u": "ЦЕЛЬ:",
|
||||
"target:": "Цель:",
|
||||
"to-hit-place": "Одна цель",
|
||||
"on-hit:-u": "ПРИ ПОПАДАНИИ:",
|
||||
"on-hit-place": "рубящий",
|
||||
"on-hit2:-u": "ПРИ ПОПАДАНИИ 2:",
|
||||
"on-hit-2-place": "огонь",
|
||||
"hit:": "Попадание: ",
|
||||
"reactions": "Реакции",
|
||||
"npc-repeating-name-place": "Парирование.",
|
||||
"npc-repeating-desc-place": "Существо добавляет 2 к своему КД против...",
|
||||
"traits": "Traits",
|
||||
"features": "Features",
|
||||
"spells": "Заклинания",
|
||||
"prep-u": "ПОДГ",
|
||||
"school:-u": "ШКОЛА:",
|
||||
"abjuration": "Преграждение",
|
||||
"conjuration": "Воплощение",
|
||||
"divination": "Прорицание",
|
||||
"enchantment": "Очарование",
|
||||
"evocation": "Эвокация",
|
||||
"illusion": "Иллюзия",
|
||||
"necromancy": "Некромантия",
|
||||
"transmutation": "Првращение",
|
||||
"ritual": "РИТУАЛ",
|
||||
"ritual-l": "ритуал",
|
||||
"range:-u": "Дистанция:",
|
||||
"range:": "Дистанция:",
|
||||
"components:-u": "КОМПОНЕНТЫ:",
|
||||
"components:": "Компоненты:",
|
||||
"spell-component-verbal": "C",
|
||||
"spell-component-somatic": "Ж",
|
||||
"spell-component-material": "Р",
|
||||
"spell-ritual": "Р",
|
||||
"spell-concentration": "К",
|
||||
"ruby-dust-place": "рубиновая пыль стоимостью 50 зм",
|
||||
"concentration-u": "КОНЦЕНТРАЦИЯ",
|
||||
"concentration": "Концентрация",
|
||||
"duration:-u": "Длительность:",
|
||||
"duration:": "Длительность:",
|
||||
"difficulty-class-abv": "Сл",
|
||||
"output:-u": "ВЫВОД:",
|
||||
"spellcard-u": "Карта заклинания",
|
||||
"spell-atk:-u": "АТАКА ЗАКЛИНАНИЕМ:",
|
||||
"none": "Нет",
|
||||
"dmg:-u": "УРОН:",
|
||||
"dmg2:-u": "УРОН2:",
|
||||
"healing:-u": "ЛЕЧЕНИЕ:",
|
||||
"add-ability-mod-u": "Добавить модификатор характеристики к урону или лечению",
|
||||
"effect:-u": "ЭФФЕКТ:",
|
||||
"npc-atk-effect-place": "Половина урона",
|
||||
"desc:-u": "ОПИСАНИЕ:",
|
||||
"at-higher-lvl:-u": "С УВЕЛИЧЕННЫМ УРОВНЕМ:",
|
||||
"at-higher-lvl": "На больших уровнях",
|
||||
"higher-lvl-cast": "Заклинание с увеличенным уровнем",
|
||||
"leg-actions": "Легендарные действия",
|
||||
"leg-actions-desc": "<span name=\"attr_npc_name\"></span> может делать <span name=\"attr_npc_legendary_actions\"></span> легендарных действий, выбирая из вариантов ниже. Только одно легендарное действие может быть использовано за раз и только в конце хода другого существа. <span name=\"attr_npc_name\"></span> восстанавливает использованные легендарные действия в начале своего хода.",
|
||||
"atk-range-place": "5 фт.",
|
||||
"atk-target-place": "Одна цель",
|
||||
"atk-dmg-type-place": "рубящий",
|
||||
"atk-dmg-type2-place": "огонь",
|
||||
"adv-u": "ПРЕИМУЩ.",
|
||||
"norm-u": "ОБЫЧН.",
|
||||
"disadv-u": "ПОМЕХА",
|
||||
"core-u": "ГЛАВН.",
|
||||
"bio-u": "БИО",
|
||||
"spells-u": "ЗАКЛИН.",
|
||||
"feats-u": "ЧЕРТЫ",
|
||||
"review-u": "ПРОСМОТР",
|
||||
"char-name-u": "ИМЯ ПЕРСОНАЖА",
|
||||
"artificer": "Изобретатель",
|
||||
"barbarian": "Варвар",
|
||||
"bard": "Бард",
|
||||
"cleric": "Жрец",
|
||||
"druid": "Друид",
|
||||
"fighter": "Воин",
|
||||
"monk": "Монах",
|
||||
"paladin": "Паладин",
|
||||
"ranger": "Следопыт",
|
||||
"rogue": "Плут",
|
||||
"sorcerer": "Чародей",
|
||||
"warlock": "Колдун",
|
||||
"wizard": "Волшебник",
|
||||
"class-level-u": "КЛАСС И УРОВЕНЬ",
|
||||
"background-u": "ПРЕДЫСТОРИЯ",
|
||||
"background": "Предыстория",
|
||||
"race-u": "РАСА",
|
||||
"alignment-u": "МИРОВОЗЗРЕНИЕ",
|
||||
"alignment": "Мировоззрение:",
|
||||
"exp-pts-u": "ОЧКИ ОПЫТА",
|
||||
"inspiration-u": "ВДОХНОВЕНИЕ",
|
||||
"prof-bonus-u": "БОНУС УМЕНИЯ",
|
||||
"strength": "Сила",
|
||||
"strength-save": "Спасбросок Силы",
|
||||
"dexterity": "Ловкость",
|
||||
"dexterity-save": "Спасбросок Ловкости",
|
||||
"constitution": "Выносливость",
|
||||
"constitution-save": "Спасбросок Телосложения",
|
||||
"intelligence": "Интеллект",
|
||||
"intelligence-save": "Спасбросок Интеллекта",
|
||||
"wisdom": "Мудрость",
|
||||
"wisdom-save": "Спасбросок Мудрости",
|
||||
"charisma": "Харизма",
|
||||
"charisma-save": "Спасбросок Харизмы",
|
||||
"saving-throws-u": "СПАСБРОСКИ",
|
||||
"acrobatics-core": "Акробатика <span>(Лов)</span>",
|
||||
"animal_handling-core": "Дрессировка <span>(Мдр)</span>",
|
||||
"arcana-core": "Магия <span>(Инт)</span>",
|
||||
"athletics-core": "Атлетика <span>(Сил)</span>",
|
||||
"deception-core": "Обман <span>(Хар)</span>",
|
||||
"history-core": "История <span>(Инт)</span>",
|
||||
"insight-core": "Проницательность <span>(Мдр)</span>",
|
||||
"intimidation-core": "Запугивание <span>(Хар)</span>",
|
||||
"investigation-core": "Расследование <span>(Инт)</span>",
|
||||
"medicine-core": "Медицина <span>(Мдр)</span>",
|
||||
"nature-core": "Природа <span>(Инт)</span>",
|
||||
"perception-core": "Внимание <span>(Мдр)</span>",
|
||||
"performance-core": "Исполнение <span>(Хар)</span>",
|
||||
"persuasion-core": "Убеждение <span>(Хар)</span>",
|
||||
"religion-core": "Религия <span>(Инт)</span>",
|
||||
"sleight_of_hand-core": "Ловкость рук<span>(Лов)</span>",
|
||||
"stealth-core": "Скрытность <span>(Лов)</span>",
|
||||
"survival-core": "Выживание <span>(Мдр)</span>",
|
||||
"pass-wis-u": "ПАССИВНАЯ МУДРОСТЬ (ВНИМАНИЕ)",
|
||||
"tool-u": "ИНСТРУМЕНТ",
|
||||
"pro-u": "УМЕНИЕ",
|
||||
"attr-u": "ХАРАКТ.",
|
||||
"prof-bonus:-u": "БОНУС УМЕНИЯ:",
|
||||
"prof-u": "УМЕНИЕ",
|
||||
"proficency-u": "УМЕНИЕ",
|
||||
"expertise-u": "КОМПЕТЕНТНОСТЬ",
|
||||
"jack-of-all-u": "МАСТЕР НА ВСЕ РУКИ",
|
||||
"attr:-u": "ХАРАКТ.:",
|
||||
"tool-prof-u": "ВЛАДЕНИЕ ИНСТРУМЕНТАМИ",
|
||||
"weapon-proficiencies-u": "ВЛАДЕНИЕ ОРУЖИЕМ",
|
||||
"other-prof-langs-u": "ПРОЧИЕ УМЕНИЯ И ЯЗЫКИ",
|
||||
"prof-langs-u": "ВЛАДЕНИЯ И ЯЗЫКИ",
|
||||
"init": "Инициатива",
|
||||
"init-u": "ИНИЦИАТИВА",
|
||||
"hp-max-u": "Максимум ПЗ",
|
||||
"hp-current-u": "ТЕКУЩИЕ ПУНКТЫ ЗДОРОВЬЯ",
|
||||
"hp-temp-u": "ВРЕМЕННЫЕ ПУНКТЫ ЗДОРОВЬЯ",
|
||||
"total": "Всего",
|
||||
"hit-dice-u": "КОСТИ ЗДОРОВЬЯ",
|
||||
"successes-u": "УСПЕХИ",
|
||||
"failures-u": "ПРОВАЛЫ",
|
||||
"death-save-u": "СПАСБРОСОК СМЕРТИ",
|
||||
"death-saves-u": "ИСПЫТ. ПРОТИВ СМЕРТИ",
|
||||
"exhaustion-setting-u": "Отслеживание истощения:",
|
||||
"exhaustion-u": "Степень истощения",
|
||||
"exhaustion-0": "Нет эффектов",
|
||||
"exhaustion-1": "Помеха при проверках характеристик",
|
||||
"exhaustion-2": "Скорость уменьшается вдвое",
|
||||
"exhaustion-3": "Помеха при бросках атаки и спасбросках",
|
||||
"exhaustion-4": "Максимум хитов уменьшается вдвое",
|
||||
"exhaustion-5": "Скорость снижается до 0",
|
||||
"exhaustion-6": "Смерть",
|
||||
"atk-u": "АТАКА",
|
||||
"dmg-type-u": "УРОН/ТИП",
|
||||
"attack:-u": "АТАКА:",
|
||||
"proficient-u": "УМЕЛЫЙ",
|
||||
"range-place": "На себя (60-футовый конус)",
|
||||
"magic-bonus:-u": "МАГ. БОНУС:",
|
||||
"crit-range-u": "ОБЛАСТЬ КРИТА:",
|
||||
"damage:-u": "УРОН:",
|
||||
"dmg-type-place": "Рубящий",
|
||||
"crit:-u": "КРИТ:",
|
||||
"damage2:-u": "УРОН2:",
|
||||
"saving-throw:-u": "СПАСБРОСОК:",
|
||||
"vs-dc:-u": "ПРОТИВ СЛ:",
|
||||
"spell-u": "ЗАКЛИНАНИЕ",
|
||||
"flat-u": "РОВНО",
|
||||
"save": "Испытание",
|
||||
"save-effect:-u": "ЭФФЕКТ ИСПЫТАНИЯ:",
|
||||
"save-effect-place": "половина урона",
|
||||
"ammunition:-u": "АММУНИЦИЯ:",
|
||||
"ammunition-place": "Стрелы",
|
||||
"description:-u": "ОПИСАНИЕ:",
|
||||
"description:": "Description:",
|
||||
"description-place": "До 2 существ в 5 футах",
|
||||
"atk-spellcasting-u": "АТАКИ И ЗАКЛИНАНИЯ",
|
||||
"copper-piece-u": "ММ",
|
||||
"silver-piece-u": "СМ",
|
||||
"electrum-piece-u": "ЭМ",
|
||||
"gold-piece-u": "ЗМ",
|
||||
"platinum-piece-u": "ПМ",
|
||||
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">ВНИМАНИЕ - БЫЛО ДОБАВЛЕНО НЕСКОЛЬКО НАБОРОВ ДОСПЕХОВ И ЩИТОВ И КД НЕПРАВИЛЬНО РАССЧИТАН. СНИМИТЕ ДОСПЕХ В ДЕТАЛЯХ ПРЕДМЕТА.",
|
||||
"item-name-u": "ПРЕДМЕТ",
|
||||
"equipped-u": "НАДЕТО",
|
||||
"use-as-resource-u": "ИСП. КАК РЕСУРС",
|
||||
"prop:-u": "ОСОБ:",
|
||||
"mods:-u": "МОДЫ:",
|
||||
"total-weight-u": "ОБЩИЙ ВЕС",
|
||||
"immobile-u": "НЕДВИЖИМЫЙ",
|
||||
"heavily-encumbered-u": "СИЛЬНО НАГРУЖЕН",
|
||||
"encumbered-u": "НАГРУЖЕН",
|
||||
"over-carrying-cap-u": "СИЛЬНАЯ ПЕРЕГРУЗКА",
|
||||
"equipment-u": "СНАРЯЖЕНИЕ",
|
||||
"personality-traits-u": "СВОЙСТВА ЛИЧНОСТИ",
|
||||
"ideals-u": "ИДЕАЛЫ",
|
||||
"bonds-u": "УЗЫ",
|
||||
"flaws-u": "ИЗЪЯНЫ",
|
||||
"class-resource-u": "КЛАССОВЫЙ РЕСУРС",
|
||||
"other-resource-u": "ДРУГОЙ РЕСУРС",
|
||||
"feats-traits-u": "ОСОБЕННОСТИ И ЧЕРТЫ",
|
||||
"age-u": "ВОЗРАСТ",
|
||||
"size-u": "РАЗМЕР",
|
||||
"size": "Размер",
|
||||
"height-u": "ВЫСОТА",
|
||||
"weight-u": "ВЕС",
|
||||
"eye-u": "ГЛАЗА",
|
||||
"skin-u": "КОЖА",
|
||||
"hair-u": "ВОЛОСЫ",
|
||||
"char-appearance-u": "ВНЕШНОСТЬ ПЕРСОНАЖА",
|
||||
"char-backstory-u": "ПРЕДЫСТОРИЯ ПЕРСОНАЖА",
|
||||
"allies-orgs-u": "СОЮЗНИКИ И ОРГАНИЗАЦИИ",
|
||||
"add-feats-traits-u": "ДОПОЛНИТЕЛЬНЫЕ ОСОБЕННОСТИ И ЧЕРТЫ",
|
||||
"feat-u": "Черта",
|
||||
"treasure-u": "СОКРОВИЩЕ",
|
||||
"spell-save-dc-u": "СЛ ЗАКЛИНАНИЯ",
|
||||
"cantrips-u": "Фокусы",
|
||||
"ritual-u": "РИТУАЛ",
|
||||
"casting-time:-u": "ВРЕМЯ НАКЛАДЫВАНИЯ:",
|
||||
"casting-time:": "Время накладывания:",
|
||||
"at-higher-lvl-dmg:-u": "УРОН БОЛЬШЕГО УРОВНЯ:",
|
||||
"half-dmg-place": "Половина урона",
|
||||
"hit-die:-u": "КОСТЬ ЗДОРОВЬЯ:",
|
||||
"initiative-mod:-u": "МОДИФИКАТОР ИНИЦИАТИВЫ:",
|
||||
"glob-saving-mod:-u": "ОБЩИЙ МОДИФИКАТОР СПАСБРОСКОВ:",
|
||||
"glob-ac-mod:-u": "ОБЩИЙ МОДИФИКАТОР КЛАССА ДОСПЕХА:",
|
||||
"glob-atk-mod:-u": "ОБЩИЙ МОДИФИКАТОР МАГИЧЕСКИХ АТАК:",
|
||||
"pass-perc-mod:-u": "МОД. ПАССИВНОГО ВНИМАНИЯ:",
|
||||
"death-save-mod:-u": "МОДИФИКАТОР ИСПЫТАНИЯ ПРОТИВ СМЕРТИ:",
|
||||
"magic-caster-lvl:-u": "УРОВЕНЬ МАГИЧЕСКОГО ЗАКЛИНАТЕЛЯ:",
|
||||
"halfling-luck-u": "УДАЧА ПОЛУРОСЛИКА",
|
||||
"arcane-fighter-u": "МИСТИЧЕСКИЙ ВОИН",
|
||||
"arcane-rogue-u": "МИСТИЧЕСКИЙ ПЛУТ",
|
||||
"class-options-u": "ОПЦИИ КЛАССА (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"class:-u": "КЛАСС:",
|
||||
"subclass:-u": "ПОДКЛАСС:",
|
||||
"race:-u": "РАСА:",
|
||||
"subrace:-u": "ПОДРАСА:",
|
||||
"subrace": "Подраса:",
|
||||
"subrace-ability-increase": "Бонус характеристик подрасы:",
|
||||
"2nd-class:-u": "2ОЙ КЛАСС:",
|
||||
"lvl:-u": "УРОВЕНЬ:",
|
||||
"3rd-class:-u": "3ИЙ КЛАСС:",
|
||||
"4th-class:-u": "4ЫЙ КЛАСС:",
|
||||
"mutliclass-opts-u": "НАСТРОЙКИ МУЛЬТИКЛАССА",
|
||||
"use-cust-class-u": "ИСПОЛЬЗОВАТЬ СОБСТВЕННЫЙ КЛАСС",
|
||||
"class-name:-u": "НАЗВАНИЕ КЛАССА:",
|
||||
"spellcasting-ability:-u": "ВОЗМОЖНОСТЬ КОЛДОВСТВА:",
|
||||
"spell-slots:-u": "СЛОТЫ ЗАКЛИНАНИЙ:",
|
||||
"spell-full-u": "ПОЛНЫЕ (Жрец, Друид, Волшебник)",
|
||||
"spell-half-u": "ПОЛОВИНА (Паладин, Следопыт)",
|
||||
"spell-third-u": "ТРЕТЬ (Мистический воин/плут)",
|
||||
"cust-class-opts": "НАСТРОЙКИ СОБСТВЕННОГО КЛАССА",
|
||||
"normal": "Нормальный",
|
||||
"expirtise": "Компетентность",
|
||||
"skill-opts-u": "НАСТРОЙКИ НАВЫКОВ",
|
||||
"version": "версия",
|
||||
"always-roll-adv": "Всегда Кидать Преимущество",
|
||||
"toggle-roll-adv": "Переключатель Преимущества",
|
||||
"query-roll-adv": "Спрашивать Преимущество",
|
||||
"never-roll-adv": "Никогда Не Кидать Преимущество",
|
||||
"never-whisper-roll": "Никогда не шептать броски",
|
||||
"query-whisper-roll": "Спрашивать Шёпот",
|
||||
"always-whisper-roll": "Всегда Шептать Броски",
|
||||
"never-roll-dmg": "не кидать урон автоматически",
|
||||
"always-roll-dmg": "Автоматически Кидать Урон и Криты",
|
||||
"add-char-to-templates:-u": "ДОБАВИТЬ ИМЯ ПЕРСОНАЖА К ШАБЛОНАМ:",
|
||||
"on": "Вкл",
|
||||
"off": "Выкл",
|
||||
"inventory:-u": "Инвентарь:",
|
||||
"compendium-compatible": "совместимо с компендиумом",
|
||||
"simple": "Обычная",
|
||||
"encumbrance:-u": "НАГРУЗКА:",
|
||||
"ammo-tracking:-u": "Отслеживание боеприпасов:",
|
||||
"general-opts-u": "ОБЩИЕ НАСТРОЙКИ",
|
||||
"transition-text": "При нажатии на одно из этих изображении, данные переформатируются из вашего настоящего листа в этот лист. Эти изменения перманентны и не могут быть возвращены.",
|
||||
"transition-text-highlight": "Пожалуйста, сделайте копию вашей игры перед использованием этого инструмента.",
|
||||
"choose-sheet-transfer": "ВЫБЕРИТЕ ЛИСТ ИЗ КОТОРОГО ВЫ ПЕРЕМЕЩАЕТЕ",
|
||||
"community-sheet-u": "ЛИСТ COMMUNITY",
|
||||
"shaped-sheet-u": "ЛИСТ SHAPED",
|
||||
"transition-opts-u": "НАСТРОЙКИ ПЕРЕМЕЩЕНИЯ",
|
||||
"portions-sheet-utilize": "Части этого листа используют содержимое System Reference Document 5.0 под лицензией OGL. Вы можете просмотреть лицензию OGL и уведомление об авторских правах по ссылке. https://wiki.roll20.net/SRD_5.0_OGL_License",
|
||||
"api-required-title": "Попробуйте это сейчас с простой установкой API в один клик, доступной с подпиской Pro.",
|
||||
"api-required-u": "(НЕОБХОДИМ API)",
|
||||
"spell_dc_mod:-u": "МОДИФИКАТОР СЛ ЗАКЛИНАНИЯ:",
|
||||
"custom_ac:-u": "СВОЙ КД:",
|
||||
"npc-info": "Опция NPC устанавливает новых персонажей по умолчанию в лист для NPC. Полезно, если персонажи игроков уже созданы и все новые листы персонажей будут представлять NPC.",
|
||||
"npc-pc": "НИП/МП",
|
||||
"roll-queries-info": "Броски D20 выводятся в соответствии с этой настройкой. Всегда Бросать Преимущество - это настройка по умолчанию, и с ней всегда будут бросаться два D20 в случае преимущества. Ожидается, что когда нет ни преимущества, ни помехи, то будет браться левый результат. Настройка Переключатель Преимущества добавляет три новых кнопки наверху листа, чтобы вы могли переключать преимущество в зависимости от ситуации. Спрашивать Преимущество будет давать вам окошко, спрашивающее есть ли преимущество у броска. Никогда Не Бросать Преимущество всегда будет бросать один D20 на любом броске, ожидая, что игрок сам бросит второй раз в случае преимущества или помехи.",
|
||||
"whisp-rolls-gm-info": "Все броски с листа показываются всем игрокам в чате по умолчанию. Настройка \"Спрашивать при броске\" отображает окно с запросом перед каждым броском, спрашивающее, нужно ли отправить бросок только вам и Мастеру. \"Всегда шептать броски\" будет отправлять все броски только вам и Мастеру.",
|
||||
"auto-dmg-roll-info": "По умолчанию, урон атаки не бросается, пока не будет подтверждено попадание. Урон бросается из шаблона броска в чате при нажатии на название атаки, что затем показывает урон. Метод по умолчанию совместим с 3Д костями. Также, вы можете выбрать Автоматически Бросать Урон и Криты, что будет бросать урон и критический урон в то же время, что и атаку, показывая все возможные исходы во время атаки.",
|
||||
"add-char-to-templates-info": "Имена персонажей не добавляются к шаблону броска по умолчанию, и только показаны как обычно во вкладке чата, как выбранный игрок/персонаж в настройке 'Говорить как'. Включение этой опции добавляет имя персонажа, делающего бросок, к шаблону, полезно для игроков, играющих нескольких персонажей.",
|
||||
"inventory-info": "Инвентарь персонажа использует продвинутый стиль, совместимый с Компендиумом Roll20 5E. Он включает поля для указания количества и веса, сортировку, расчёт КБ, автоматическое добавление атак и другие функции. Простой стиль заменяет это на простое поле ввода.",
|
||||
"encumbrance-info": "Этот лист использует опциональное правило перегрузки из стр. 176 PHB. Опция \"Выкл\" отключает это правило и лишь использует базовую проверку веса инвентаря.",
|
||||
"ammo-tracking-info": "Предоставляет автоматическое слежение за боеприпасами, используя <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>API скриптом-компаньоном для 5th Edition OGL от Roll20</a>.",
|
||||
"dungeons-and-dragons-styling": "СТИЛИЗАЦИЯ ПОД DUNGEONS AND DRAGONS",
|
||||
"dungeons-and-dragons-styling-info": "Включает стилизацию под Dungeons and Dragons для листа персонажа и шаблонов бросков. Эта настройка автоматически применяется для всех листов персонажей и не может быть включена по отдельности.",
|
||||
"cd-bar1-value:-u": "Полоса 1, значение:",
|
||||
"cd-bar1-max:-u": "Полоса 1, MAX:",
|
||||
"cd-bar1-link:-u": "Полоса 1, ссылка:",
|
||||
"cd-bar1-value-desc:-u": "По умолчанию при перетягивании из Компендиума на виртуальный стол, значение полосы 1 соответствует этому атрибуту.",
|
||||
"cd-bar1-max-desc:-u": "По умолчанию при перетягивании из Компендиума на виртуальный стол, максимум полосы 1 соответствует этому атрибуту.",
|
||||
"cd-bar1-link-desc:-u": "По умолчанию при перетягивании из Компендиума на виртуальный стол, ссылка полосы 1 соответствует этому атрибуту. Если заполнить, то это переопределит все прочие настройки этой полосы.",
|
||||
"cd-bar2-value:-u": "Полоса 2, значение:",
|
||||
"cd-bar2-max:-u": "Полоса 2, MAX:",
|
||||
"cd-bar2-link:-u": "Полоса 2, ссылка:",
|
||||
"cd-bar2-value-desc:-u": "По умолчанию при перетягивании из Компендиума на виртуальный стол, значение полосы 2 соответствует этому атрибуту.",
|
||||
"cd-bar2-max-desc:-u": "По умолчанию при перетягивании из Компендиума на виртуальный стол, максимум полосы 2 соответствует этому атрибуту.",
|
||||
"cd-bar2-link-desc:-u": "По умолчанию при перетягивании из Компендиума на виртуальный стол, ссылка полосы 2 соответствует этому атрибуту. Если заполнить, то это переопределит все прочие настройки этой полосы.",
|
||||
"cd-bar3-value:-u": "Полоса 2, значение:",
|
||||
"cd-bar3-max:-u": "Полоса 3, MAX:",
|
||||
"cd-bar3-link:-u": "Полоса 3, ссылка:",
|
||||
"cd-bar3-value-desc:-u": "По умолчанию при перетягивании из Компендиума на виртуальный стол, значение полосы 3 соответствует этому атрибуту.",
|
||||
"cd-bar3-max-desc:-u": "По умолчанию при перетягивании из Компендиума на виртуальный стол, максимум полосы 3 соответствует этому атрибуту.",
|
||||
"cd-bar3-link-desc:-u": "По умолчанию при перетягивании из Компендиума на виртуальный стол, ссылка полосы 3 соответствует этому атрибуту. Если заполнить, то это переопределит все прочие настройки этой полосы.",
|
||||
"npc-name-in-rolls:-u": "ИМЯ НИП ПРИ БРОСКАХ:",
|
||||
"show": "показать",
|
||||
"hide": "Скрыть",
|
||||
"npc-name-in-rolls-desc:-u": "Показывать или скрывать имя NPC на карточке результата броска.",
|
||||
"public:-u": "Всем",
|
||||
"to-gm:-u": "<span class='togm'>Мастеру</span>",
|
||||
"toggle-roll-whisper": "Переключатель шепота",
|
||||
"attribute-opts-u": "НАСТРОЙКИ ХАРАКТЕРИСТИК",
|
||||
"save-opts-u": "НАСТРОЙКИ ИСПЫТАНИЙ",
|
||||
"by-level": "по уровню (по умолчанию)",
|
||||
"prof-die": "Кость Умения (DMG)",
|
||||
"custom": "Свой вариант",
|
||||
"core-die-roll:-u": "Основная кость для бросков:",
|
||||
"has-attack-u": "ИМЕЕТ АТАКУ",
|
||||
"variant-phb": "Вариант (PHB с. 176)",
|
||||
"carrying-capacity-mod:-u": "МОДИФИКАТОР ГРУЗОПОДЪЕМНОСТИ:",
|
||||
"armor-class-tracking:-u": "Отслеживание Класса Доспеха:",
|
||||
"automatic": "Автоматически",
|
||||
"cantrip-progression:-u": "ИЗМЕНЕНИЕ ФОКУСОВ НА ПОСЛЕДУЮЩИХ УРОВНЯХ",
|
||||
"cantrip-dice-u": "КОСТИ ЗАГОВОРА",
|
||||
"cantrip-beam-u": "ЛУЧ ФОКУСА",
|
||||
"slots_total-u": "ИТОГО ЯЧЕЕК",
|
||||
"slots_remaining-u": "ОСТАЛОСЬ ЯЧЕЕК",
|
||||
"level-calculations:-u": "АВТОМАТИЧЕСКИЕ ИЗМЕНЕНИЯ ПО УРОВНЮ:",
|
||||
"spell_slot_modifiers-u": "Модификаторы ячеек заклинаний",
|
||||
"lvl-u": "УРОВЕНЬ",
|
||||
"include_spell_desc:-u": "ВКЛЮЧАТЬ ОПИСАНИЕ ЗАКЛИНАНИЯ В СООБЩЕНИЕ ОБ АТАКЕ:",
|
||||
"token_size-u": "РАЗМЕР ЖЕТОНА",
|
||||
"add-dex-tiebreaker-u": "ДОБАВЛЯТЬ ЛОВКОСТЬ К ИНИЦИАТИВЕ ПРИ НИЧЬЕЙ",
|
||||
"initiative-style:-u": "Стиль инициативы:",
|
||||
"query-attr-u": "СПРАШИВАТЬ",
|
||||
"custom-skills-u": "СВОИ НАВЫКИ",
|
||||
"weapon-u": "ОРУЖИЕ",
|
||||
"armor-u": "БРОНЯ",
|
||||
"other-u": "ДРУГОЕ",
|
||||
"source:-u": "ИСТОЧНИК:",
|
||||
"source-type:-u": "ТИП ИСТОЧНИКА:",
|
||||
"racial": "Раса",
|
||||
"class": "Класс",
|
||||
"feat": "Черта",
|
||||
"feats": "Черты",
|
||||
"other": "Прочее",
|
||||
"partial": "Частично",
|
||||
"show_all": "Показывать все",
|
||||
"cr_only": "Только \"К\" и \"Р\"",
|
||||
"spell-icons:-u": "ИКОНКИ ЗАКЛИНАНИЙ:",
|
||||
"custom-pb:-u": "СВОЙ БОНУС УМЕНИЯ:",
|
||||
"show-global-attack-field-u": "ПОКАЗЫВАТЬ ОБЩИЙ МОДИФИКАТОР АТАК",
|
||||
"show-global-damage-field-u": "ПОКАЗЫВАТЬ ОБЩИЙ МОДИФИКАТОР УРОНА",
|
||||
"show-global-save-field-u": "ПОКАЗЫВАТЬ ОБЩИЙ МОДИФИКАТОР ИСПЫТАНИЙ",
|
||||
"show-global-skill-field-u": "ПОКАЗЫВАТЬ ОБЩИЙ МОДИФИКАТОР НАВЫКОВ",
|
||||
"global-attack-u": "ОБЩИЙ МОДИФИКАТОР АТАК",
|
||||
"global-damage-u": "ОБЩИЙ МОДИФИКАТОР УРОНА",
|
||||
"global-save-u": "ОБЩИЙ МОДИФИКАТОР ИСПЫТАНИЙ",
|
||||
"global-skill-u": "ОБЩИЙ МОДИФИКАТОР НАВЫКОВ",
|
||||
"global-damage": "Общий модификатор урона",
|
||||
"core-die-roll-info": "Смена основной кости заменит обычный для большинства бросков 1d20 на другой по вашему выбору, например 2d10 или 3d6.",
|
||||
"pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
|
||||
"global-save-info": "Создайте настраиваемое поле общего модификатора спасброска в нижней части раздела СПАСБРОСКИ в листе персонажа. Всё, что вы добавите в это поле, будет влиять на любой спасбросок. Идеально для периодических, но не постоянных бонусов, например для заклинания Благословение [Bless].",
|
||||
"global-skill-info": "Создайте настраиваемое поле общего модификатора навыка в нижней части раздела НАВЫКИ в листе персонажа. Всё, что вы добавите в это поле, будет влиять на любой бросок проверки навыка. Идеально для периодических, но не постоянных бонусов, например для заклинания Указание [Guidance].",
|
||||
"global-attack-info": "Создайте настраиваемое поле общего модификатора атаки в нижней части раздела ATTACKS AND SPELL CASTING в листе персонажа. Всё, что вы добавите в это поле будет влиять на любой бросок проверки попадания. Идеально для периодических, но не постоянных бонусов, например для заклинания Благословение [Bless].",
|
||||
"global-damage-info": "Создайте настраиваемое поле общего модификатора урона в нижней части раздела ATTACKS AND SPELL CASTING в листе персонажа. Всё, что вы доабвите в это поле будет вляить на любой бросок урона. Идеально для периодических, но не постоянных бонусов к урону, например для способности Скрытая Атака.",
|
||||
"auto-level-calc-info": "По умолчанию изменение уровней персонажа автоматически изменит ячейки заклинаний и кости хитов. Изменение этого параметра отключит данный режим.",
|
||||
"simple-traits-info": "Раздел Особенностей и Черт персонажа использует продвинутый стиль, совместимый с Компендиумом Roll20 5E. Простой стиль использует обычные текстовые поля.",
|
||||
"simple-proficiencies-info": "Раздел Умений и Языков персонажа использует продвинутый стиль, совместимый с Компендиумом Roll20 5E. Простой стиль использует обычные текстовые поля.",
|
||||
"init-tiebreaker-info": "Добавления к бонусу инициативы значения Ловкости персонажа, как сотой дробной части, для разрешения спорных ситуаций.",
|
||||
"b-custom-info": "Если Бонус умения выставлен как Свой, в листе персонажа будет использовано это значение, вместо автоматического расчёта.",
|
||||
"footer-wiki-link": "Дополнительные сведения об этом листе персонажа, его функциональности и его использование, пожалуйста ознакомьтесь с официальной документацией на Roll20 Wiki. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
|
||||
"accepting-drop-u": "РАЗРЕШИТЬ ПЕРЕНОС ИЗ КОМПЕНДИУМА",
|
||||
"are_you_sure": "Вы действительно хотите превратить этого персонажа в ",
|
||||
"yes": "Да",
|
||||
"next": "Далее",
|
||||
"cancel": "Отмена",
|
||||
"cancel-u": "ОТМЕНА",
|
||||
"choose": "Выбрать",
|
||||
"innate:-u": "ВРОЖДЕННАЯ:",
|
||||
"mod:-u": "МОД:",
|
||||
"hpmods:-u": "МОДИФИКАТОРЫ ПЗ:",
|
||||
"charmancer-welcome": "Добро пожаловать в Charactermancer!",
|
||||
"charmancer-what-is": "Charactermancer позволяет шаг за шагом легко и быстро создать персонажа. Изменения будут сохраняться по мере процесса, но лист персонажа обновится лишь по окончанию всего процесса в Charactermancer.",
|
||||
"get-started": "Начните с нажатия клавиши Далее.",
|
||||
"opt-out-u": "ОТМЕНА",
|
||||
"charmancer-compendium": "Компендиум ожидает вас.",
|
||||
"charmancer-compendium-detail": "В данный момент Charactermancer поддерживает Dungeons & Dragons 5th Edition SRD и Player's Handbook. ВЫ можете добавить книгу Player's Handbook в ваш компендиум на Рынке, либо владелец игры может разрешить пользоваться его компендиумом всем в этой игре.",
|
||||
"charmancer-choose-race": "Выберите расу:",
|
||||
"charmancer-custom-race-name": "Название вашей расы:",
|
||||
"charmancer-custom-subclass-name:": "Название своего класса:",
|
||||
"charmancer-additional-cantrips": "Дополнительные фокусы",
|
||||
"charmancer-additional-lvl-1-spells": "Дополнительные заклинания 1 уровня",
|
||||
"suggested-abilities": "Предлагаемые характеристики: ",
|
||||
"class-spellcasting": "Базовая Характеристика Заклинаний: ",
|
||||
"ability-score-increase": "Повышение очков характеристик:",
|
||||
"lawful-good": "Законопослушный добрый",
|
||||
"neutral-good": "Нейтральный Добрый",
|
||||
"chaotic-good": "Хаотично-добрый",
|
||||
"lawful-neutral": "Законопослушный нейтральный",
|
||||
"neutral": "Нейтральный",
|
||||
"chaotic-neutral": "Хаотичный нейтральный",
|
||||
"lawful-evil": "Законопослушный злой",
|
||||
"neutral-evil": "Нейтральный Злой",
|
||||
"chaotic-evil": "Хаотичный Злой",
|
||||
"tiny": "Крохотный",
|
||||
"small": "Маленький",
|
||||
"medium": "Средний",
|
||||
"large": "Большой",
|
||||
"huge": "Огромный",
|
||||
"age": "Возраст:",
|
||||
"gargantuan": "Гигантский",
|
||||
"step1-equipment": "Шаг 5. Снаряжение.",
|
||||
"equipment-from-background": "Снаряжение из предыстории",
|
||||
"equipment-from-class": "Снаряжение от класса",
|
||||
"class-equipment": "Снаряжение класса",
|
||||
"starting-wealth": "Начальное богатство (PHB)",
|
||||
"starting-gold:": "Начальное золото:",
|
||||
"no_class_warning-u": "КЛАСС НЕ БЫЛ ВЫБРАН ИЛИ У ВЫБРАННОГО КЛАССА НЕТ СТАНДАРТНОГО СНАРЯЖЕНИЯ. СНАРЯЖЕНИЕ КЛАССА НЕ МОЖЕТ БЫТЬ ВЫБРАНО НА ДАННЫЙ МОМЕНТ.",
|
||||
"standard-array": "Стандартный набор",
|
||||
"roll-for-stats": "Бросить кости",
|
||||
"standard-roll": "Три наибольших значения d6 из четырёх",
|
||||
"charmancer-cancel-heading": "Куда вы хотите отправиться, странник?",
|
||||
"continue-charmancer": "Продолжить создание персонажа",
|
||||
"save_progress_and_exit": "Сохранить и выйти",
|
||||
"cancel_charactermancer": "Отменить и закрыть",
|
||||
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
|
||||
"mancer-opts-u": "Настройки CHARACTERMANCER",
|
||||
"relaunch-lvl1mancer-u": "Запуск CHARACTERMANCER 1 уровня (нельзя отменить)",
|
||||
"point-buy": "Покупка за очки",
|
||||
"available-points:": "Доступные очки: ",
|
||||
"equipment-choice-text": "Как вы хотите выбрать своё снаряжение?",
|
||||
"charmancer-start": "Начало",
|
||||
"clear-abilities": "Настройка Значений Характеристик",
|
||||
"use-charactermancer-for-new:-u": "Использовать 1-ый уровень в CHARACTERMANCER для новых персонажей:",
|
||||
"use-charactermancer-for-new-info": "С этой опцией Charactermancer будет автоматически использоваться для создания новых персонажей. При выключении этой функции вы сразу начнете работу с листом персонажа. Charactermancer можно включить в окне конфигурации в вашем листе персонажа.",
|
||||
"feat-pre-check": "Обратите внимание! Требования не проверяются автоматически.",
|
||||
"stats-rolled-hint": "Кубики брошены! Проверьте окно чата, чтобы увидеть результат. Распределите результаты по характеристикам:",
|
||||
"return-to:": "Вернуться к: ",
|
||||
"do_you_want_mancer": "Как вы хотите создать этого персонажа?",
|
||||
"no": "Нет",
|
||||
"global-ac-u": "Общий модификатор КД",
|
||||
"show-global-ac-field-u": "Показывать поле общего модификатора КД",
|
||||
"warning-customac-u": "ВНИМАНИЕ - ОСОБЫЙ КБ НЕ ИСПОЛЬЗУЕТСЯ. СНИМИТЕ ДОСПЕХ, ЧТОБЫ ИСПОЛЬЗОВАТЬ ОСОБЫЙ КБ.",
|
||||
"manual": "Редактировать вручную",
|
||||
"npc-new": "Создать НИП",
|
||||
"mancer-confirm-yes": "Использовать Charactermancer",
|
||||
"allow-shields-u": "Разрешить щиты?",
|
||||
"levels-u": "УРОВНИ",
|
||||
"features-u": "ОСОБЕННОСТИ",
|
||||
"asi-u": "ПОВЫШЕНИЕ ХАРАКТЕРИСТИК / ЧЕРТЫ",
|
||||
"charmancer-leveler-what-is": "Charactermancer позволяет легко и быстро создать персонажа шаг за шагом. Изменения будут сохраняться по мере процесса, но лист персонажа обновится лишь по окончанию создания в Charactermancer.",
|
||||
"charmancer-leveler-level-info1": "Уровни вашего текущего класса были автоматически заполнены. По умолчанию ваш основной класс повышается на один уровень. Ниже вы можете изменить значения повышения уровней, а также добавить новый мультикласс.",
|
||||
"charmancer-leveler-level-info2": "В каждом разделе класса вам нужно выбрать между получением среднего значения пунктов здоровья или броском кости здоровья. Выберите особенности класса для которого повышаете уровень, а также выберите подкласс, если таковой имеется.",
|
||||
"charmancer-leveler-spells-info": "В списке ниже представлены все заклинания, уже известные вашему персонажу. Если вы получили доступ к новым заклинанием во время повышения уровня, выберите их ниже. Отметьте заклинания, которые хотите выучить. Charactermancer поможет вам выбрать нужно число заклинания из подходящего класса. Если ваш класс позволяет заменять заклинания, вы можете снять выбор с текущих и заменить новыми.",
|
||||
"total-level-u": "ОБЩИЙ УРОВЕНЬ",
|
||||
"main-class-level-u": "УРОВЕНЬ ОСНОВНОГО КЛАССА",
|
||||
"class-2-level-u": "УРОВЕНЬ 2 КЛАССА",
|
||||
"class-3-level-u": "УРОВЕНЬ 3 КЛАССА",
|
||||
"class-4-level-u": "УРОВЕНЬ 4 КЛАССА",
|
||||
"levels:-u": "УРОВНИ:",
|
||||
"warning-leveler_start-u": "ВНИМАНИЕ - ВЫ НЕ МОЖЕТЕ ПОВЫШАТЬ УРОВЕНЬ ЧЕРЕЗ CHARACTERMANCER, ПОКА НЕ ВЫБЕРИТЕ КЛАСС, УРОВЕНЬ И ПЗ ДЛЯ ПЕРВОГО УРОВНЯ. СНАЧАЛА ЗАПУСТИТЕ СОЗДАНИЕ ПЕРСОНАЖА В CHARACTERMANCER.",
|
||||
"charmancer-leveler-custom-class-warning": "Инструмент повышения уровня пока не поддерживает сторонние классы.",
|
||||
"charmancer-welcome-lp": "Добро пожаловать в Повышение уровня Charactermancer!",
|
||||
"charmancer-leveler-what-is-lp": "Только посмотрите на себя со всем этим накопленным опытом! Теперь вы можете получить награду. Пройдите через несколько шагов, сделав выбор на каждом, и вы получите новый уровень. Ваш выбор сохраняется на каждом шаге, но вы можете в любое время вернуться к предыдущему шагу и изменить решения, если передумаете.",
|
||||
"charmancer-compendium-detail-lp": "В данный момент Charactermancer поддерживает Dungeons & Dragons 5th Edition SRD, Player's Handbook и Guildmasters' Guide to Ravnica. Xanathar's Guide to Everything также будет добавлен в ближайшие недели. Вы можете добавить Player's Handbook и Guildmasters' Guide to Ravnica в ваш Компендиум на Рынке, либо владелец игры может разрешить пользоваться его компендиумом всем остальным в этой игре.",
|
||||
"roll:-u": "БРОСОК:",
|
||||
"roll": "Бросок",
|
||||
"prerequisite:": "Требования:",
|
||||
"back": "НАЗАД",
|
||||
"back-to-top": "Наверх",
|
||||
"choose-a-class:": "Выберите класс:",
|
||||
"custom-class-name:": "Название своего класса",
|
||||
"charmancer-class-features:": "Особенности класса: ",
|
||||
"charmancer-subclass-features:": "Особенности подкласса:",
|
||||
"hit-die:": "Кость здоровья:",
|
||||
"average": "Средний",
|
||||
"hp-u": "ПЗ",
|
||||
"saving-throw-proficiency": "Умение в испытаниях",
|
||||
"armor": "Доспех",
|
||||
"equipment": "Снаряжение:",
|
||||
"language": "Язык",
|
||||
"skill": "Навык",
|
||||
"tool": "Инструмент",
|
||||
"weapon": "Оружие",
|
||||
"add-another-feature": "Добавить особенность",
|
||||
"add-another-proficiency": "Добавить умение",
|
||||
"innate-spellcasting:": "Врождённые чары:",
|
||||
"spellcasting-ability": "Заклинательная характеристика:",
|
||||
"number-of-cantrips": "Число фокусов:",
|
||||
"number-of-lvl-1-spells": "Число заклинаний 1 уровня:",
|
||||
"spell-list": "Список заклинаний:",
|
||||
"done": "Done",
|
||||
"ability-score-method": "Определение характеристик:",
|
||||
"select-your-choices": "Выберите:",
|
||||
"input-your-scores": "Введите показатели:",
|
||||
"choose-background": "Выберите происхождение:",
|
||||
"personality-traits": "Свойства личности",
|
||||
"ideal": "Идеалы",
|
||||
"bond": "Узы",
|
||||
"flaw": "Изъяны",
|
||||
"you-have-chosen-starting-gold": "Вы выбрали начальное золото и не получаете снаряжение вашего происхождения.",
|
||||
"you-have-created-custom-class": "Вы создали собственный класс. Вы можете добавить снаряжение на лист персонажа после того, как завершите Charactermancer.",
|
||||
"arcane-is-mystery": "Магия является тайной для вас.",
|
||||
"your-character-dont-have-spells-this-lvl": "Ваш персонаж не имеет заклинаний на этом уровне. Нажмите \"Дальше\", чтобы продолжить.",
|
||||
"charmancer-a-feat-represents": "Черты отражают достижения, заслуги и полученный опыт. Это награда за тяжкий труд и старания.",
|
||||
"you-really-havent-done": "Вы пока ничего не совершили",
|
||||
"review-your-choices": "Проверьте свой выбор:",
|
||||
"race": "Раса",
|
||||
"abilities": "Характеристики",
|
||||
"bio": "Предыстория",
|
||||
"name-background": "Имя:",
|
||||
"building-your-character": "Создание персонажа...",
|
||||
"charmancer-only-choice-left-is-on-or": "Теперь вам осталось или подтвердить ваши решения или вернуться назад и изменить их. Если вы редактируете уже существующего персонажа, то все его текущие данные будут удалены.",
|
||||
"apply-changes": "Применить",
|
||||
"pick-your-equipment": "Выберите снаряжение",
|
||||
"you-havent-chosen-background": "Вы ещё не выбрали происхождение.",
|
||||
"you-havent-selected-class": "Вы ещё не выбрали класс.",
|
||||
"ability-score": "Характеристика",
|
||||
"you-can-increase-two-abilites": "Вы можете повысить две характеристики на 1 или одну характеристику на 2",
|
||||
"before-leveling": "Перед повышением",
|
||||
"after-leveling": "После повышения",
|
||||
"charmancer-removed-spells-marked-pt1": "Удалённые заклинания отмечены символом <span>r</span>, чтобы вы могли найти их, если передумаете."
|
||||
}
|
||||
@@ -0,0 +1,684 @@
|
||||
{
|
||||
"skills-list": "acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival",
|
||||
"npc-options-u": "NPC OPTIONS",
|
||||
"name-u": "NAME",
|
||||
"npc-type-u": "NPC TYPE",
|
||||
"npc-type-place": "Medium fiend, any evil alignment",
|
||||
"armor-class-u": "ARMOR CLASS",
|
||||
"class-u": "CLASS",
|
||||
"type-u": "TYPE",
|
||||
"abilities-u": "ABILITIES",
|
||||
"npc-armor-place": "scale mail",
|
||||
"hit-points-u": "HIT POINTS",
|
||||
"formula-u": "FORMULA",
|
||||
"speed-u": "SPEED",
|
||||
"npc-speed-place": "30 ft., fly 60ft.",
|
||||
"attributes-u": "ATTRIBUTES",
|
||||
"str-u": "STR",
|
||||
"dex-u": "DEX",
|
||||
"con-u": "CON",
|
||||
"int-u": "INT",
|
||||
"wis-u": "WIS",
|
||||
"cha-u": "CHA",
|
||||
"saves-u": "SAVES",
|
||||
"skills-u": "SKILLS",
|
||||
"acrobatics-u": "ACROBATICS",
|
||||
"animal_handling-u": "ANIMAL HANDLING",
|
||||
"arcana-u": "ARCANA",
|
||||
"athletics-u": "ATHLETICS",
|
||||
"deception-u": "DECEPTION",
|
||||
"history-u": "HISTORY",
|
||||
"insight-u": "INSIGHT",
|
||||
"intimidation-u": "INTIMIDATION",
|
||||
"investigation-u": "INVESTIGATION",
|
||||
"medicine-u": "MEDICINE",
|
||||
"nature-u": "NATURE",
|
||||
"perception-u": "PERCEPTION",
|
||||
"performance-u": "PERFORMANCE",
|
||||
"persuasion-u": "PERSUASION",
|
||||
"religion-u": "RELIGION",
|
||||
"sleight_of_hand-u": "SLEIGHT OF HAND",
|
||||
"stealth-u": "STEALTH",
|
||||
"survival-u": "SURVIVAL",
|
||||
"damage-vuln-u": "DAMAGE VULNERABILITIES",
|
||||
"npc-dmg-vuln-place": "fire",
|
||||
"damage-res-u": "DAMAGE RESISTANCES",
|
||||
"npc-dmg-res-place": "cold",
|
||||
"damage-imm-u": "DAMAGE IMMUNITIES",
|
||||
"npc-dmg-imm-place": "lightning, thunder",
|
||||
"cond-imm-u": "CONDITION IMMUNITIES",
|
||||
"npc-cond-imm-place": "charmed",
|
||||
"senses-u": "SENSES",
|
||||
"npc-senses-place": "darkvision 120ft., passive Perception 16",
|
||||
"langs-u": "LANGUAGES",
|
||||
"lang-u": "LANGUAGE",
|
||||
"npc-langs-place": "Abyssal, Common, Infernal",
|
||||
"challenge-u": "CHALLENGE",
|
||||
"xp-u": "XP",
|
||||
"spellcast-npc-u": "SPELLCASTING NPC",
|
||||
"spell-ability-u": "SPELLCASTING ABILITY",
|
||||
"none-u": "NONE",
|
||||
"strength-u": "STRENGTH",
|
||||
"strength-save-u": "STRENGTH SAVE",
|
||||
"dexterity-u": "DEXTERITY",
|
||||
"dexterity-save-u": "DEXTERITY SAVE",
|
||||
"constitution-u": "CONSTITUTION",
|
||||
"constitution-save-u": "CONSTITUTION SAVE",
|
||||
"intelligence-u": "INTELLIGENCE",
|
||||
"intelligence-save-u": "INTELLIGENCE SAVE",
|
||||
"wisdom-u": "WISDOM",
|
||||
"wisdom-save-u": "WISDOM SAVE",
|
||||
"charisma-u": "CHARISMA",
|
||||
"charisma-save-u": "CHARISMA SAVE",
|
||||
"spell-dc-u": "SPELL DC",
|
||||
"spell-atk-bonus-u": "SPELL ATTACK BONUS",
|
||||
"has-reaction-u": "HAS REACTIONS",
|
||||
"leg-actions:-u": "LEGENDARY ACTIONS:",
|
||||
"gen-opts-u": "GENERAL OPTIONS",
|
||||
"npc-u": "NPC",
|
||||
"roll-queries:-u": "ROLL QUERIES:",
|
||||
"always-adv": "Always Roll Advantage",
|
||||
"adv-toggle": "Advantage Toggle",
|
||||
"query-adv": "Query Advantage",
|
||||
"never-adv": "Never Roll Advantage",
|
||||
"whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:",
|
||||
"never-whisp": "Never Whisper Rolls",
|
||||
"query-whisp": "Query Whisper",
|
||||
"always-whisp": "Always Whisper Rolls",
|
||||
"auto-dmg-roll:-u": "AUTO DAMAGE ROLL:",
|
||||
"never-dmg": "Don't Auto Roll Damage",
|
||||
"always-dmg": "Auto Roll Damage & Crit",
|
||||
"ac": "Armor Class",
|
||||
"hp": "Hit Points",
|
||||
"speed": "Speed",
|
||||
"language-proficiencies": "Language Proficiencies:",
|
||||
"skill-proficiencies": "Skill Proficiencies:",
|
||||
"weapon-proficiencies": "Weapon Proficiencies",
|
||||
"armor-proficiencies": "Armor Proficiencies:",
|
||||
"tool-proficiencies": "Tool Proficiencies:",
|
||||
"saving-throw": "Saving Throws",
|
||||
"str": "Str",
|
||||
"dex": "Dex",
|
||||
"con": "Con",
|
||||
"int": "Int",
|
||||
"wis": "Wis",
|
||||
"cha": "Cha",
|
||||
"skills": "Skills",
|
||||
"acrobatics": "Acrobatics",
|
||||
"animal_handling": "Animal Handling",
|
||||
"arcana": "Arcana",
|
||||
"athletics": "Athletics",
|
||||
"deception": "Deception",
|
||||
"history": "History",
|
||||
"insight": "Insight",
|
||||
"intimidation": "Intimidation",
|
||||
"investigation": "Investigation",
|
||||
"medicine": "Medicine",
|
||||
"nature": "Nature",
|
||||
"perception": "Perception",
|
||||
"performance": "Performance",
|
||||
"persuasion": "Persuasion",
|
||||
"religion": "Religion",
|
||||
"sleight_of_hand": "Sleight of Hand",
|
||||
"stealth": "Stealth",
|
||||
"survival": "Survival",
|
||||
"dmg-vuln": "Damage Vulnerabilities",
|
||||
"dmg-res": "Damage Resistances",
|
||||
"dmg-imm": "Damage Immunities",
|
||||
"cond-imm": "Condition Immunities",
|
||||
"senses": "Senses",
|
||||
"langs": "Languages",
|
||||
"challenge": "Challenge",
|
||||
"npc-trait-name-place": "False Appearance.",
|
||||
"npc-trait-desc-place": "If the dragon fails...",
|
||||
"actions": "Actions",
|
||||
"adv": "Advantage",
|
||||
"norm": "Normal",
|
||||
"disadv": "Disadvantage",
|
||||
"name:-u": "NAME:",
|
||||
"attack-u": "ATTACK",
|
||||
"type:-u": "TYPE:",
|
||||
"melee": "Melee",
|
||||
"ranged": "Ranged",
|
||||
"range-reach:-u": "RANGE/REACH:",
|
||||
"range-reach-place": "5 ft.",
|
||||
"to-hit:-u": "TO HIT:",
|
||||
"target:-u": "TARGET:",
|
||||
"target:": "Target:",
|
||||
"to-hit-place": "One target",
|
||||
"on-hit:-u": "ON HIT:",
|
||||
"on-hit-place": "slashing",
|
||||
"on-hit2:-u": "ON HIT 2:",
|
||||
"on-hit-2-place": "fire",
|
||||
"hit:": "Hit: ",
|
||||
"reactions": "Reactions",
|
||||
"npc-repeating-name-place": "Parry.",
|
||||
"npc-repeating-desc-place": "The creature adds 2 to its AC against...",
|
||||
"traits": "Traits",
|
||||
"features": "Features",
|
||||
"spells": "Spells",
|
||||
"prep-u": "PREP",
|
||||
"school:-u": "SCHOOL:",
|
||||
"abjuration": "Abjuration",
|
||||
"conjuration": "Conjuration",
|
||||
"divination": "Divination",
|
||||
"enchantment": "Enchantment",
|
||||
"evocation": "Evocation",
|
||||
"illusion": "Illusion",
|
||||
"necromancy": "Necromancy",
|
||||
"transmutation": "Transmutation",
|
||||
"ritual": "RITUAL",
|
||||
"ritual-l": "ritual",
|
||||
"range:-u": "RANGE:",
|
||||
"range:": "Range:",
|
||||
"components:-u": "COMPONENTS:",
|
||||
"components:": "Components:",
|
||||
"spell-component-verbal": "V",
|
||||
"spell-component-somatic": "S",
|
||||
"spell-component-material": "M",
|
||||
"spell-ritual": "R",
|
||||
"spell-concentration": "C",
|
||||
"ruby-dust-place": "ruby dust worth 50gp",
|
||||
"concentration-u": "CONCENTRATION",
|
||||
"concentration": "Concentration",
|
||||
"duration:-u": "DURATION:",
|
||||
"duration:": "Duration:",
|
||||
"difficulty-class-abv": "DC",
|
||||
"output:-u": "OUTPUT:",
|
||||
"spellcard-u": "SPELLCARD",
|
||||
"spell-atk:-u": "SPELL ATTACK:",
|
||||
"none": "None",
|
||||
"dmg:-u": "DAMAGE:",
|
||||
"dmg2:-u": "DAMAGE2:",
|
||||
"healing:-u": "HEALING:",
|
||||
"add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING",
|
||||
"effect:-u": "EFFECT:",
|
||||
"npc-atk-effect-place": "Half damage",
|
||||
"desc:-u": "DESCRIPTION:",
|
||||
"at-higher-lvl:-u": "AT HIGHER LEVELS:",
|
||||
"at-higher-lvl": "At Higher Levels",
|
||||
"higher-lvl-cast": "Higher Level Cast",
|
||||
"leg-actions": "Legendary Actions",
|
||||
"leg-actions-desc": "The <span name=\"attr_npc_name\"></span> can take <span name=\"attr_npc_legendary_actions\"></span> legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The <span name=\"attr_npc_name\"></span> regains spent legendary actions at the start of its turn.",
|
||||
"atk-range-place": "5 ft.",
|
||||
"atk-target-place": "One target",
|
||||
"atk-dmg-type-place": "slashing",
|
||||
"atk-dmg-type2-place": "fire",
|
||||
"adv-u": "ADVANTAGE",
|
||||
"norm-u": "NORMAL",
|
||||
"disadv-u": "DISADVANTAGE",
|
||||
"core-u": "CORE",
|
||||
"bio-u": "BIO",
|
||||
"spells-u": "SPELLS",
|
||||
"feats-u": "FEATS",
|
||||
"review-u": "REVIEW",
|
||||
"char-name-u": "CHARACTER NAME",
|
||||
"artificer": "Artificer",
|
||||
"barbarian": "Barbarian",
|
||||
"bard": "Bard",
|
||||
"cleric": "Cleric",
|
||||
"druid": "Druid",
|
||||
"fighter": "Fighter",
|
||||
"monk": "Monk",
|
||||
"paladin": "Paladin",
|
||||
"ranger": "Ranger",
|
||||
"rogue": "Rogue",
|
||||
"sorcerer": "Sorcerer",
|
||||
"warlock": "Warlock",
|
||||
"wizard": "Wizard",
|
||||
"class-level-u": "CLASS & LEVEL",
|
||||
"background-u": "BACKGROUND",
|
||||
"background": "Background",
|
||||
"race-u": "RACE",
|
||||
"alignment-u": "ALIGNMENT",
|
||||
"alignment": "Alignment:",
|
||||
"exp-pts-u": "EXPERIENCE POINTS",
|
||||
"inspiration-u": "INSPIRATION",
|
||||
"prof-bonus-u": "PROFICIENCY BONUS",
|
||||
"strength": "Strength",
|
||||
"strength-save": "Strength Save",
|
||||
"dexterity": "Dexterity",
|
||||
"dexterity-save": "Dexterity Save",
|
||||
"constitution": "Constitution",
|
||||
"constitution-save": "Constitution Save",
|
||||
"intelligence": "Intelligence",
|
||||
"intelligence-save": "Intelligence Save",
|
||||
"wisdom": "Wisdom",
|
||||
"wisdom-save": "Wisdom Save",
|
||||
"charisma": "Charisma",
|
||||
"charisma-save": "Charisma Save",
|
||||
"saving-throws-u": "SAVING THROWS",
|
||||
"acrobatics-core": "Acrobatics <span>(Dex)</span>",
|
||||
"animal_handling-core": "Animal Handling <span>(Wis)</span>",
|
||||
"arcana-core": "Arcana <span>(Int)</span>",
|
||||
"athletics-core": "Athletics <span>(Str)</span>",
|
||||
"deception-core": "Deception <span>(Cha)</span>",
|
||||
"history-core": "History <span>(Int)</span>",
|
||||
"insight-core": "Insight <span>(Wis)</span>",
|
||||
"intimidation-core": "Intimidation <span>(Cha)</span>",
|
||||
"investigation-core": "Investigation <span>(Int)</span>",
|
||||
"medicine-core": "Medicine <span>(Wis)</span>",
|
||||
"nature-core": "Nature <span>(Int)</span>",
|
||||
"perception-core": "Perception <span>(Wis)</span>",
|
||||
"performance-core": "Performance <span>(Cha)</span>",
|
||||
"persuasion-core": "Persuasion <span>(Cha)</span>",
|
||||
"religion-core": "Religion <span>(Int)</span>",
|
||||
"sleight_of_hand-core": "Sleight of Hand <span>(Dex)</span>",
|
||||
"stealth-core": "Stealth <span>(Dex)</span>",
|
||||
"survival-core": "Survival <span>(Wis)</span>",
|
||||
"pass-wis-u": "PASSIVE WISDOM (PERCEPTION)",
|
||||
"tool-u": "TOOL",
|
||||
"pro-u": "PRO",
|
||||
"attr-u": "ATTRIBUTE",
|
||||
"prof-bonus:-u": "PROFICIENCY BONUS:",
|
||||
"prof-u": "PROFICIENT",
|
||||
"proficency-u": "PROFICIENCY",
|
||||
"expertise-u": "EXPERTISE",
|
||||
"jack-of-all-u": "JACK OF ALL TRADES",
|
||||
"attr:-u": "ATTRIBUTE:",
|
||||
"tool-prof-u": "TOOL PROFICIENCIES",
|
||||
"weapon-proficiencies-u": "WEAPON PROFICIENCIES",
|
||||
"other-prof-langs-u": "OTHER PROFICIENCIES & LANGUAGES",
|
||||
"prof-langs-u": "PROFICIENCIES & LANGUAGES",
|
||||
"init": "Initiative",
|
||||
"init-u": "INITIATIVE",
|
||||
"hp-max-u": "Hit Point Maximum",
|
||||
"hp-current-u": "CURRENT HIT POINTS",
|
||||
"hp-temp-u": "TEMPORARY HIT POINTS",
|
||||
"total": "Total",
|
||||
"hit-dice-u": "HIT DICE",
|
||||
"successes-u": "SUCCESSES",
|
||||
"failures-u": "FAILURES",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"death-saves-u": "DEATH SAVES",
|
||||
"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
|
||||
"exhaustion-u": "EXHAUSTION LEVEL",
|
||||
"exhaustion-0": "No effect",
|
||||
"exhaustion-1": "Disadvantage on ability checks",
|
||||
"exhaustion-2": "Speed halved",
|
||||
"exhaustion-3": "Disadvantage on attack rolls and saving throws",
|
||||
"exhaustion-4": "Hit point maximum halved",
|
||||
"exhaustion-5": "Speed reduced to 0",
|
||||
"exhaustion-6": "Death",
|
||||
"atk-u": "ATK",
|
||||
"dmg-type-u": "DAMAGE/TYPE",
|
||||
"attack:-u": "ATTACK:",
|
||||
"proficient-u": "PROFICIENT",
|
||||
"range-place": "Self (60-foot cone)",
|
||||
"magic-bonus:-u": "MAGIC BONUS:",
|
||||
"crit-range-u": "CRIT RANGE:",
|
||||
"damage:-u": "DAMAGE:",
|
||||
"dmg-type-place": "Slashing",
|
||||
"crit:-u": "CRIT:",
|
||||
"damage2:-u": "DAMAGE2:",
|
||||
"saving-throw:-u": "SAVING THROW:",
|
||||
"vs-dc:-u": "VS DC:",
|
||||
"spell-u": "SPELL",
|
||||
"flat-u": "FLAT",
|
||||
"save": "Save",
|
||||
"save-effect:-u": "SAVE EFFECT:",
|
||||
"save-effect-place": "half damage",
|
||||
"ammunition:-u": "AMMUNITION:",
|
||||
"ammunition-place": "Arrows",
|
||||
"description:-u": "DESCRIPTION:",
|
||||
"description:": "Description:",
|
||||
"description-place": "Up to 2 creatures within 5 feet",
|
||||
"atk-spellcasting-u": "ATTACKS & SPELLCASTING",
|
||||
"copper-piece-u": "CP",
|
||||
"silver-piece-u": "SP",
|
||||
"electrum-piece-u": "EP",
|
||||
"gold-piece-u": "GP",
|
||||
"platinum-piece-u": "PP",
|
||||
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.",
|
||||
"item-name-u": "ITEM NAME",
|
||||
"equipped-u": "EQUIPPED",
|
||||
"use-as-resource-u": "USE AS A RESOURCE",
|
||||
"prop:-u": "PROP:",
|
||||
"mods:-u": "MODS:",
|
||||
"total-weight-u": "TOTAL WEIGHT",
|
||||
"immobile-u": "IMMOBILE",
|
||||
"heavily-encumbered-u": "HEAVILY ENCUMBERED",
|
||||
"encumbered-u": "ENCUMBERED",
|
||||
"over-carrying-cap-u": "OVER CARRYING CAPACITY",
|
||||
"equipment-u": "EQUIPMENT",
|
||||
"personality-traits-u": "PERSONALITY TRAITS",
|
||||
"ideals-u": "IDEALS",
|
||||
"bonds-u": "BONDS",
|
||||
"flaws-u": "FLAWS",
|
||||
"class-resource-u": "CLASS RESOURCE",
|
||||
"other-resource-u": "OTHER RESOURCE",
|
||||
"feats-traits-u": "FEATURES & TRAITS",
|
||||
"age-u": "AGE",
|
||||
"size-u": "SIZE",
|
||||
"size": "Size",
|
||||
"height-u": "HEIGHT",
|
||||
"weight-u": "WEIGHT",
|
||||
"eye-u": "EYES",
|
||||
"skin-u": "SKIN",
|
||||
"hair-u": "HAIR",
|
||||
"char-appearance-u": "CHARACTER APPEARANCE",
|
||||
"char-backstory-u": "CHARACTER BACKSTORY",
|
||||
"allies-orgs-u": "ALLIES & ORGANIZATIONS",
|
||||
"add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS",
|
||||
"feat-u": "FEAT",
|
||||
"treasure-u": "TREASURE",
|
||||
"spell-save-dc-u": "SPELL SAVE DC",
|
||||
"cantrips-u": "CANTRIPS",
|
||||
"ritual-u": "RITUAL",
|
||||
"casting-time:-u": "CASTING TIME:",
|
||||
"casting-time:": "Casting Time:",
|
||||
"at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:",
|
||||
"half-dmg-place": "Half damage",
|
||||
"hit-die:-u": "HIT DIE:",
|
||||
"initiative-mod:-u": "INITIATIVE MODIFIER:",
|
||||
"glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:",
|
||||
"glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:",
|
||||
"glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:",
|
||||
"pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:",
|
||||
"death-save-mod:-u": "DEATH SAVE MODIFIER:",
|
||||
"magic-caster-lvl:-u": "MAGIC CASTER LEVEL:",
|
||||
"halfling-luck-u": "HALFLING LUCK",
|
||||
"arcane-fighter-u": "ARCANE FIGHTER",
|
||||
"arcane-rogue-u": "ARCANE ROGUE",
|
||||
"class-options-u": "CLASS OPTIONS (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"class:-u": "CLASS:",
|
||||
"subclass:-u": "SUBCLASS:",
|
||||
"race:-u": "RACE:",
|
||||
"subrace:-u": "SUBRACE:",
|
||||
"subrace": "Subrace:",
|
||||
"subrace-ability-increase": "Subrace Ability Score Increase:",
|
||||
"2nd-class:-u": "2ND CLASS:",
|
||||
"lvl:-u": "LEVEL:",
|
||||
"3rd-class:-u": "3RD CLASS:",
|
||||
"4th-class:-u": "4TH CLASS:",
|
||||
"mutliclass-opts-u": "MULTICLASS OPTIONS",
|
||||
"use-cust-class-u": "USE CUSTOM CLASS",
|
||||
"class-name:-u": "CLASS NAME:",
|
||||
"spellcasting-ability:-u": "SPELLCASTING ABILITY:",
|
||||
"spell-slots:-u": "SPELL SLOTS:",
|
||||
"spell-full-u": "FULL (Cleric, Druid, Wizard)",
|
||||
"spell-half-u": "HALF (Paladin, Ranger)",
|
||||
"spell-third-u": "THIRD (Arcane Fighter/Rogue)",
|
||||
"cust-class-opts": "CUSTOM CLASS OPTIONS",
|
||||
"normal": "Normal",
|
||||
"expirtise": "Expertise",
|
||||
"skill-opts-u": "SKILL OPTIONS",
|
||||
"version": "v",
|
||||
"always-roll-adv": "Always Roll Advantage",
|
||||
"toggle-roll-adv": "Advantage Toggle",
|
||||
"query-roll-adv": "Query Advantage",
|
||||
"never-roll-adv": "Never Roll Advantage",
|
||||
"never-whisper-roll": "Never Whisper Rolls",
|
||||
"query-whisper-roll": "Query Whisper",
|
||||
"always-whisper-roll": "Always Whisper Rolls",
|
||||
"never-roll-dmg": "Don't Auto Roll Damage",
|
||||
"always-roll-dmg": "Auto Roll Damage & Crit",
|
||||
"add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:",
|
||||
"on": "On",
|
||||
"off": "Off",
|
||||
"inventory:-u": "INVENTORY:",
|
||||
"compendium-compatible": "Compendium Compatible",
|
||||
"simple": "Simple",
|
||||
"encumbrance:-u": "ENCUMBRANCE:",
|
||||
"ammo-tracking:-u": "AMMO TRACKING:",
|
||||
"general-opts-u": "GENERAL OPTIONS",
|
||||
"transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
|
||||
"transition-text-highlight": "Please make a copy of your game before you use this tool.",
|
||||
"choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM",
|
||||
"community-sheet-u": "COMMUNITY SHEET",
|
||||
"shaped-sheet-u": "SHAPED SHEET",
|
||||
"transition-opts-u": "TRANSITION OPTIONS",
|
||||
"portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License",
|
||||
"api-required-title": "Try it now with easy one click API installation available with your Pro subscription.",
|
||||
"api-required-u": "(API REQUIRED)",
|
||||
"spell_dc_mod:-u": "SPELL SAVE DC MOD:",
|
||||
"custom_ac:-u": "CUSTOM AC:",
|
||||
"npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.",
|
||||
"npc-pc": "NPC/PC",
|
||||
"roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.",
|
||||
"whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
|
||||
"auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
|
||||
"add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
|
||||
"inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
|
||||
"encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
|
||||
"ammo-tracking-info": "Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
|
||||
"dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING",
|
||||
"dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
|
||||
"cd-bar1-value:-u": "BAR 1 VALUE:",
|
||||
"cd-bar1-max:-u": "BAR 1 MAX:",
|
||||
"cd-bar1-link:-u": "BAR 1 LINK:",
|
||||
"cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
|
||||
"cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
|
||||
"cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar2-value:-u": "BAR 2 VALUE:",
|
||||
"cd-bar2-max:-u": "BAR 2 MAX:",
|
||||
"cd-bar2-link:-u": "BAR 2 LINK:",
|
||||
"cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
|
||||
"cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
|
||||
"cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar3-value:-u": "BAR 3 VALUE:",
|
||||
"cd-bar3-max:-u": "BAR 3 MAX:",
|
||||
"cd-bar3-link:-u": "BAR 3 LINK:",
|
||||
"cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
|
||||
"cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
|
||||
"cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
|
||||
"npc-name-in-rolls:-u": "NPC NAME IN ROLLS:",
|
||||
"show": "Show",
|
||||
"hide": "Hide",
|
||||
"npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.",
|
||||
"public:-u": "PUBLIC",
|
||||
"to-gm:-u": "TO <span class='togm'>GM</span>",
|
||||
"toggle-roll-whisper": "Whisper Toggle",
|
||||
"attribute-opts-u": "ATTRIBUTE OPTIONS",
|
||||
"save-opts-u": "SAVE OPTIONS",
|
||||
"by-level": "By Level (Default)",
|
||||
"prof-die": "Proficency Die (DMG)",
|
||||
"custom": "Custom",
|
||||
"core-die-roll:-u": "CORE DIE ROLL:",
|
||||
"has-attack-u": "HAS AN ATTACK",
|
||||
"variant-phb": "Variant (PHB p176)",
|
||||
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
|
||||
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
|
||||
"automatic": "Automatic",
|
||||
"cantrip-progression:-u": "CANTRIP PROGRESSION",
|
||||
"cantrip-dice-u": "CANTRIP DICE",
|
||||
"cantrip-beam-u": "CANTRIP BEAM",
|
||||
"slots_total-u": "SLOTS TOTAL",
|
||||
"slots_remaining-u": "SLOTS REMAINING",
|
||||
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
|
||||
"spell_slot_modifiers-u": "SPELL SLOT MODIFIERS",
|
||||
"lvl-u": "LEVEL",
|
||||
"include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:",
|
||||
"token_size-u": "TOKEN SIZE",
|
||||
"add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE",
|
||||
"initiative-style:-u": "INITIATIVE STYLE:",
|
||||
"query-attr-u": "QUERY ATTRIBUTE",
|
||||
"custom-skills-u": "CUSTOM SKILLS",
|
||||
"weapon-u": "WEAPON",
|
||||
"armor-u": "ARMOR",
|
||||
"other-u": "OTHER",
|
||||
"source:-u": "SOURCE:",
|
||||
"source-type:-u": "SOURCE TYPE:",
|
||||
"racial": "Racial",
|
||||
"class": "Class",
|
||||
"feat": "Feat",
|
||||
"feats": "Feats",
|
||||
"other": "Other",
|
||||
"partial": "Partial",
|
||||
"show_all": "Show All",
|
||||
"cr_only": "C&R Only",
|
||||
"spell-icons:-u": "SPELL ICONS:",
|
||||
"custom-pb:-u": "CUSTOM PROFICIENCY BONUS:",
|
||||
"show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD",
|
||||
"show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD",
|
||||
"show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD",
|
||||
"show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD",
|
||||
"global-attack-u": "GLOBAL ATTACK MODIFIER",
|
||||
"global-damage-u": "GLOBAL DAMAGE MODIFIER",
|
||||
"global-save-u": "GLOBAL SAVE MODIFIER",
|
||||
"global-skill-u": "GLOBAL SKILL MODIFIER",
|
||||
"global-damage": "Global Damage Modifier",
|
||||
"core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
|
||||
"pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
|
||||
"global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
|
||||
"global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
|
||||
"global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
|
||||
"global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
|
||||
"auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
|
||||
"simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||||
"simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||||
"init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
|
||||
"b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
|
||||
"footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
|
||||
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
|
||||
"are_you_sure": "Are you sure you want to turn this character into a ",
|
||||
"yes": "Yes",
|
||||
"next": "Next",
|
||||
"cancel": "Cancel",
|
||||
"cancel-u": "CANCEL",
|
||||
"choose": "Choose",
|
||||
"innate:-u": "INNATE:",
|
||||
"mod:-u": "MOD:",
|
||||
"hpmods:-u": "HP MODIFIERS:",
|
||||
"charmancer-welcome": "Welcome to the Charactermancer!",
|
||||
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"get-started": "Get started by clicking Next.",
|
||||
"opt-out-u": "OPT OUT",
|
||||
"charmancer-compendium": "Your Compendium Awaits.",
|
||||
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"charmancer-choose-race": "Choose a Race:",
|
||||
"charmancer-custom-race-name": "Custom Race Name:",
|
||||
"charmancer-custom-subclass-name:": "Custom sublass Name:",
|
||||
"charmancer-additional-cantrips": "Additional Cantrips",
|
||||
"charmancer-additional-lvl-1-spells": "Additional Level 1 Spells",
|
||||
"suggested-abilities": "Suggested Abilities: ",
|
||||
"class-spellcasting": "Class Spellcasting Ability: ",
|
||||
"ability-score-increase": "Ability Score Increase:",
|
||||
"lawful-good": "Lawful Good",
|
||||
"neutral-good": "Neutral Good",
|
||||
"chaotic-good": "Chaotic Good",
|
||||
"lawful-neutral": "Lawful Neutral",
|
||||
"neutral": "Neutral",
|
||||
"chaotic-neutral": "Chaotic Neutral",
|
||||
"lawful-evil": "Lawful Evil",
|
||||
"neutral-evil": "Neutral Evil",
|
||||
"chaotic-evil": "Chaotic Evil",
|
||||
"tiny": "Tiny",
|
||||
"small": "Small",
|
||||
"medium": "Medium",
|
||||
"large": "Large",
|
||||
"huge": "Huge",
|
||||
"age": "Age:",
|
||||
"gargantuan": "Gargantuan",
|
||||
"step1-equipment": "Step 5: Equipment",
|
||||
"equipment-from-background": "Equipment from Background",
|
||||
"equipment-from-class": "Equipment from Class",
|
||||
"class-equipment": "Class Equipment",
|
||||
"starting-wealth": "Starting Wealth (PHB)",
|
||||
"starting-gold:": "Starting Gold:",
|
||||
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
|
||||
"standard-array": "Standard Array",
|
||||
"roll-for-stats": "Roll for Stats",
|
||||
"standard-roll": "Roll 4d6, drop lowest",
|
||||
"charmancer-cancel-heading": "Where would you like to go, traveler?",
|
||||
"continue-charmancer": "Continue Charactermancer",
|
||||
"save_progress_and_exit": "Save and Exit",
|
||||
"cancel_charactermancer": "Discard and exit",
|
||||
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
|
||||
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
|
||||
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
|
||||
"point-buy": "Point Buy",
|
||||
"available-points:": "Available Points: ",
|
||||
"equipment-choice-text": "How would you like to choose your equipment?",
|
||||
"charmancer-start": "Start",
|
||||
"clear-abilities": "Clear Assignment",
|
||||
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
||||
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
||||
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
|
||||
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
|
||||
"return-to:": "Return to: ",
|
||||
"do_you_want_mancer": "How do you want to create this character?",
|
||||
"no": "No",
|
||||
"global-ac-u": "GLOBAL AC MODIFIER",
|
||||
"show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD",
|
||||
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
|
||||
"manual": "Edit sheet direclty",
|
||||
"npc-new": "Create an NPC",
|
||||
"mancer-confirm-yes": "Use the Charactermancer",
|
||||
"allow-shields-u": "ALLOW SHIELDS?",
|
||||
"levels-u": "LEVELS",
|
||||
"features-u": "FEATURES",
|
||||
"asi-u": "ABILITY SCORE INCREASE / FEATS",
|
||||
"charmancer-leveler-what-is": "The Charactermancer is a step-by-step process that makes leveling up a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"charmancer-leveler-level-info1": "Your existing class levels have been pre-populated for you. By default your primary class has been set to be increased by one level. You can change how many levels to increase below, as well as adding a new multiclass.",
|
||||
"charmancer-leveler-level-info2": "In each class section you'll have the option to take the average number of hit points or to roll randomly, choose class features for the levels you're advancing, and choose your subclass if appropriate.",
|
||||
"charmancer-leveler-spells-info": "Listed here are the current spells your character already knows. If you gained access to more spells during your advancement you will be able to select them below. Check next to the spells you wish to learn. The Charactermancer will help you pick the right number of spells and from the correct list. If your class has the option to swap out spells, you can do so by unselecting currently known spells which will allow you to select new ones in their place.",
|
||||
"total-level-u": "TOTAL LEVEL",
|
||||
"main-class-level-u": "MAIN CLASS LEVEL",
|
||||
"class-2-level-u": "CLASS 2 LEVEL",
|
||||
"class-3-level-u": "CLASS 3 LEVEL",
|
||||
"class-4-level-u": "CLASS 4 LEVEL",
|
||||
"levels:-u": "LEVELS:",
|
||||
"warning-leveler_start-u": "ATTENTION - YOU CANNOT LAUNCH THE CHARACTERMANCER LEVEL UP UNTIL YOU HAVE A CLASS, LEVEL, AND HP SET FOR LEVEL ONE. PLEASE RUN THE CHARACTERMANCER CREATOR FIRST. THE LEVEL UP TOOL DOESN'T WORK WITH CUSTOM CLASSES OR IF THE MULTICLASS OPTIONS ARE SET UP INCORRECTLY.",
|
||||
"charmancer-leveler-custom-class-warning": "The Level Up tool does not support custom classes at this time.",
|
||||
"charmancer-welcome-lp": "Welcome to Charactermancer Level Up!",
|
||||
"charmancer-leveler-what-is-lp": "Look at you, with all that experience. Now it's time to claim your reward. You'll walk through the step-by-step process to make a few decisions, and your character will be at the next level in no time. Changes are saved as you move through the process, but if you change your mind, you'll need to revisit the steps and choices that come after.",
|
||||
"charmancer-compendium-detail-lp": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD, Player's Handbook, and Guildmasters' Guide to Ravnica. Xanathar's Guide to Everything will be supported in the coming weeks. You can add the Player's Handbook and Guildmasters' Guide to Ravnica to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"roll:-u": "ROLL:",
|
||||
"roll": "Roll",
|
||||
"prerequisite:": "Prerequisite:",
|
||||
"back": "BACK",
|
||||
"back-to-top": "Back to Top",
|
||||
"choose-a-class:": "Choose a Class:",
|
||||
"custom-class-name:": "Custom Class Name",
|
||||
"charmancer-class-features:": "Class Features: ",
|
||||
"charmancer-subclass-features:": "Subclass Features:",
|
||||
"hit-die:": "Hit Die:",
|
||||
"average": "Average",
|
||||
"hp-u": "HP",
|
||||
"saving-throw-proficiency": "Saving Throw Proficiency",
|
||||
"armor": "Armor",
|
||||
"equipment": "Equipment:",
|
||||
"language": "Language",
|
||||
"skill": "Skill",
|
||||
"tool": "Tool",
|
||||
"weapon": "Weapon",
|
||||
"add-another-feature": "Add Another Feature",
|
||||
"add-another-proficiency": "Add Another Proficiency",
|
||||
"innate-spellcasting:": "Innate Spellcasting:",
|
||||
"spellcasting-ability": "Spellcasting Ability:",
|
||||
"number-of-cantrips": "Number of Cantrips:",
|
||||
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
|
||||
"spell-list": "Spell List:",
|
||||
"done": "Done",
|
||||
"ability-score-method": "Ability Score Method:",
|
||||
"select-your-choices": "Select Your Choices:",
|
||||
"input-your-scores": "Input Your Scores:",
|
||||
"choose-background": "Choose a Background:",
|
||||
"personality-traits": "Personality Traits",
|
||||
"ideal": "Ideal",
|
||||
"bond": "Bond",
|
||||
"flaw": "Flaw",
|
||||
"you-have-chosen-starting-gold": "You have chosen starting gold and do not get equipment from your background.",
|
||||
"you-have-created-custom-class": "You have created a custom class; you can add equipment to the character sheet after you have finished the Charactermancer.",
|
||||
"arcane-is-mystery": "The Arcane is a mystery to you.",
|
||||
"your-character-dont-have-spells-this-lvl": "Your character doesn't have spells at this level. Click “Next” to review your character!",
|
||||
"charmancer-a-feat-represents": "A feat represents accomplishment, grit, determination, and expertise. It is the reward for hard work.",
|
||||
"you-really-havent-done": "You really haven't done that much yet",
|
||||
"review-your-choices": "Review your choices:",
|
||||
"race": "Race",
|
||||
"abilities": "Abilities",
|
||||
"bio": "Bio",
|
||||
"name-background": "Name:",
|
||||
"building-your-character": "Building your character...",
|
||||
"charmancer-only-choice-left-is-on-or": "The only choice left is to press on or turn back. If you're editing an existing character, all your existing data will be lost into the void when you apply your changes.",
|
||||
"apply-changes": "Apply Changes",
|
||||
"pick-your-equipment": "Pick your equipment",
|
||||
"you-havent-chosen-background": "You have not yet selected a background.",
|
||||
"you-havent-selected-class": "You have not yet selected a class.",
|
||||
"ability-score": "Ability Score",
|
||||
"you-can-increase-two-abilites": "You can increase two of your abilities by 1, or one of your abilities by 2",
|
||||
"before-leveling": "Before Leveling",
|
||||
"after-leveling": "After Leveling",
|
||||
"charmancer-removed-spells-marked-pt1": "Removed spells will be marked with a <span>r</span> symbol so you can find it easily if you change your mind."
|
||||
}
|
||||
@@ -0,0 +1,684 @@
|
||||
{
|
||||
"skills-list": "acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival",
|
||||
"npc-options-u": "NPC OPTIONS",
|
||||
"name-u": "NAME",
|
||||
"npc-type-u": "NPC TYPE",
|
||||
"npc-type-place": "Medium fiend, any evil alignment",
|
||||
"armor-class-u": "ARMOR CLASS",
|
||||
"class-u": "CLASS",
|
||||
"type-u": "TYPE",
|
||||
"abilities-u": "ABILITIES",
|
||||
"npc-armor-place": "scale mail",
|
||||
"hit-points-u": "HIT POINTS",
|
||||
"formula-u": "FORMULA",
|
||||
"speed-u": "SPEED",
|
||||
"npc-speed-place": "30 ft., fly 60ft.",
|
||||
"attributes-u": "ATTRIBUTES",
|
||||
"str-u": "STR",
|
||||
"dex-u": "DEX",
|
||||
"con-u": "CON",
|
||||
"int-u": "INT",
|
||||
"wis-u": "WIS",
|
||||
"cha-u": "CHA",
|
||||
"saves-u": "SAVES",
|
||||
"skills-u": "SKILLS",
|
||||
"acrobatics-u": "ACROBATICS",
|
||||
"animal_handling-u": "ANIMAL HANDLING",
|
||||
"arcana-u": "ARCANA",
|
||||
"athletics-u": "ATHLETICS",
|
||||
"deception-u": "DECEPTION",
|
||||
"history-u": "HISTORY",
|
||||
"insight-u": "INSIGHT",
|
||||
"intimidation-u": "INTIMIDATION",
|
||||
"investigation-u": "INVESTIGATION",
|
||||
"medicine-u": "MEDICINE",
|
||||
"nature-u": "NATURE",
|
||||
"perception-u": "PERCEPTION",
|
||||
"performance-u": "PERFORMANCE",
|
||||
"persuasion-u": "PERSUASION",
|
||||
"religion-u": "RELIGION",
|
||||
"sleight_of_hand-u": "SLEIGHT OF HAND",
|
||||
"stealth-u": "STEALTH",
|
||||
"survival-u": "SURVIVAL",
|
||||
"damage-vuln-u": "DAMAGE VULNERABILITIES",
|
||||
"npc-dmg-vuln-place": "fire",
|
||||
"damage-res-u": "DAMAGE RESISTANCES",
|
||||
"npc-dmg-res-place": "cold",
|
||||
"damage-imm-u": "DAMAGE IMMUNITIES",
|
||||
"npc-dmg-imm-place": "lightning, thunder",
|
||||
"cond-imm-u": "CONDITION IMMUNITIES",
|
||||
"npc-cond-imm-place": "charmed",
|
||||
"senses-u": "SENSES",
|
||||
"npc-senses-place": "darkvision 120ft., passive Perception 16",
|
||||
"langs-u": "LANGUAGES",
|
||||
"lang-u": "LANGUAGE",
|
||||
"npc-langs-place": "Abyssal, Common, Infernal",
|
||||
"challenge-u": "CHALLENGE",
|
||||
"xp-u": "XP",
|
||||
"spellcast-npc-u": "SPELLCASTING NPC",
|
||||
"spell-ability-u": "SPELLCASTING ABILITY",
|
||||
"none-u": "NONE",
|
||||
"strength-u": "STRENGTH",
|
||||
"strength-save-u": "STRENGTH SAVE",
|
||||
"dexterity-u": "DEXTERITY",
|
||||
"dexterity-save-u": "DEXTERITY SAVE",
|
||||
"constitution-u": "CONSTITUTION",
|
||||
"constitution-save-u": "CONSTITUTION SAVE",
|
||||
"intelligence-u": "INTELLIGENCE",
|
||||
"intelligence-save-u": "INTELLIGENCE SAVE",
|
||||
"wisdom-u": "WISDOM",
|
||||
"wisdom-save-u": "WISDOM SAVE",
|
||||
"charisma-u": "CHARISMA",
|
||||
"charisma-save-u": "CHARISMA SAVE",
|
||||
"spell-dc-u": "SPELL DC",
|
||||
"spell-atk-bonus-u": "SPELL ATTACK BONUS",
|
||||
"has-reaction-u": "HAS REACTIONS",
|
||||
"leg-actions:-u": "LEGENDARY ACTIONS:",
|
||||
"gen-opts-u": "GENERAL OPTIONS",
|
||||
"npc-u": "NPC",
|
||||
"roll-queries:-u": "ROLL QUERIES:",
|
||||
"always-adv": "Always Roll Advantage",
|
||||
"adv-toggle": "Advantage Toggle",
|
||||
"query-adv": "Query Advantage",
|
||||
"never-adv": "Never Roll Advantage",
|
||||
"whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:",
|
||||
"never-whisp": "Never Whisper Rolls",
|
||||
"query-whisp": "Query Whisper",
|
||||
"always-whisp": "Always Whisper Rolls",
|
||||
"auto-dmg-roll:-u": "AUTO DAMAGE ROLL:",
|
||||
"never-dmg": "Don't Auto Roll Damage",
|
||||
"always-dmg": "Auto Roll Damage & Crit",
|
||||
"ac": "Armor Class",
|
||||
"hp": "Hit Points",
|
||||
"speed": "Speed",
|
||||
"language-proficiencies": "Language Proficiencies:",
|
||||
"skill-proficiencies": "Skill Proficiencies:",
|
||||
"weapon-proficiencies": "Weapon Proficiencies",
|
||||
"armor-proficiencies": "Armor Proficiencies:",
|
||||
"tool-proficiencies": "Tool Proficiencies:",
|
||||
"saving-throw": "Saving Throws",
|
||||
"str": "Str",
|
||||
"dex": "Dex",
|
||||
"con": "Con",
|
||||
"int": "Int",
|
||||
"wis": "Wis",
|
||||
"cha": "Cha",
|
||||
"skills": "Skills",
|
||||
"acrobatics": "Acrobatics",
|
||||
"animal_handling": "Animal Handling",
|
||||
"arcana": "Arcana",
|
||||
"athletics": "Athletics",
|
||||
"deception": "Deception",
|
||||
"history": "History",
|
||||
"insight": "Insight",
|
||||
"intimidation": "Intimidation",
|
||||
"investigation": "Investigation",
|
||||
"medicine": "Medicine",
|
||||
"nature": "Nature",
|
||||
"perception": "Perception",
|
||||
"performance": "Performance",
|
||||
"persuasion": "Persuasion",
|
||||
"religion": "Religion",
|
||||
"sleight_of_hand": "Sleight of Hand",
|
||||
"stealth": "Stealth",
|
||||
"survival": "Survival",
|
||||
"dmg-vuln": "Damage Vulnerabilities",
|
||||
"dmg-res": "Damage Resistances",
|
||||
"dmg-imm": "Damage Immunities",
|
||||
"cond-imm": "Condition Immunities",
|
||||
"senses": "Senses",
|
||||
"langs": "Languages",
|
||||
"challenge": "Challenge",
|
||||
"npc-trait-name-place": "False Appearance.",
|
||||
"npc-trait-desc-place": "If the dragon fails...",
|
||||
"actions": "Actions",
|
||||
"adv": "Advantage",
|
||||
"norm": "Normal",
|
||||
"disadv": "Disadvantage",
|
||||
"name:-u": "NAME:",
|
||||
"attack-u": "ATTACK",
|
||||
"type:-u": "TYPE:",
|
||||
"melee": "Melee",
|
||||
"ranged": "Ranged",
|
||||
"range-reach:-u": "RANGE/REACH:",
|
||||
"range-reach-place": "5 ft.",
|
||||
"to-hit:-u": "TO HIT:",
|
||||
"target:-u": "TARGET:",
|
||||
"target:": "Target:",
|
||||
"to-hit-place": "One target",
|
||||
"on-hit:-u": "ON HIT:",
|
||||
"on-hit-place": "slashing",
|
||||
"on-hit2:-u": "ON HIT 2:",
|
||||
"on-hit-2-place": "fire",
|
||||
"hit:": "Hit: ",
|
||||
"reactions": "Reactions",
|
||||
"npc-repeating-name-place": "Parry.",
|
||||
"npc-repeating-desc-place": "The creature adds 2 to its AC against...",
|
||||
"traits": "Traits",
|
||||
"features": "Features",
|
||||
"spells": "Spells",
|
||||
"prep-u": "PREP",
|
||||
"school:-u": "SCHOOL:",
|
||||
"abjuration": "Abjuration",
|
||||
"conjuration": "Conjuration",
|
||||
"divination": "Divination",
|
||||
"enchantment": "Enchantment",
|
||||
"evocation": "Evocation",
|
||||
"illusion": "Illusion",
|
||||
"necromancy": "Necromancy",
|
||||
"transmutation": "Transmutation",
|
||||
"ritual": "RITUAL",
|
||||
"ritual-l": "ritual",
|
||||
"range:-u": "RANGE:",
|
||||
"range:": "Range:",
|
||||
"components:-u": "COMPONENTS:",
|
||||
"components:": "Components:",
|
||||
"spell-component-verbal": "V",
|
||||
"spell-component-somatic": "S",
|
||||
"spell-component-material": "M",
|
||||
"spell-ritual": "R",
|
||||
"spell-concentration": "C",
|
||||
"ruby-dust-place": "ruby dust worth 50gp",
|
||||
"concentration-u": "CONCENTRATION",
|
||||
"concentration": "Concentration",
|
||||
"duration:-u": "DURATION:",
|
||||
"duration:": "Duration:",
|
||||
"difficulty-class-abv": "DC",
|
||||
"output:-u": "OUTPUT:",
|
||||
"spellcard-u": "SPELLCARD",
|
||||
"spell-atk:-u": "SPELL ATTACK:",
|
||||
"none": "None",
|
||||
"dmg:-u": "DAMAGE:",
|
||||
"dmg2:-u": "DAMAGE2:",
|
||||
"healing:-u": "HEALING:",
|
||||
"add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING",
|
||||
"effect:-u": "EFFECT:",
|
||||
"npc-atk-effect-place": "Half damage",
|
||||
"desc:-u": "DESCRIPTION:",
|
||||
"at-higher-lvl:-u": "AT HIGHER LEVELS:",
|
||||
"at-higher-lvl": "At Higher Levels",
|
||||
"higher-lvl-cast": "Higher Level Cast",
|
||||
"leg-actions": "Legendary Actions",
|
||||
"leg-actions-desc": "The <span name=\"attr_npc_name\"></span> can take <span name=\"attr_npc_legendary_actions\"></span> legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The <span name=\"attr_npc_name\"></span> regains spent legendary actions at the start of its turn.",
|
||||
"atk-range-place": "5 ft.",
|
||||
"atk-target-place": "One target",
|
||||
"atk-dmg-type-place": "slashing",
|
||||
"atk-dmg-type2-place": "fire",
|
||||
"adv-u": "ADVANTAGE",
|
||||
"norm-u": "NORMAL",
|
||||
"disadv-u": "DISADVANTAGE",
|
||||
"core-u": "CORE",
|
||||
"bio-u": "BIO",
|
||||
"spells-u": "SPELLS",
|
||||
"feats-u": "FEATS",
|
||||
"review-u": "REVIEW",
|
||||
"char-name-u": "CHARACTER NAME",
|
||||
"artificer": "Artificer",
|
||||
"barbarian": "Barbarian",
|
||||
"bard": "Bard",
|
||||
"cleric": "Cleric",
|
||||
"druid": "Druid",
|
||||
"fighter": "Fighter",
|
||||
"monk": "Monk",
|
||||
"paladin": "Paladin",
|
||||
"ranger": "Ranger",
|
||||
"rogue": "Rogue",
|
||||
"sorcerer": "Sorcerer",
|
||||
"warlock": "Warlock",
|
||||
"wizard": "Wizard",
|
||||
"class-level-u": "CLASS & LEVEL",
|
||||
"background-u": "BACKGROUND",
|
||||
"background": "Background",
|
||||
"race-u": "RACE",
|
||||
"alignment-u": "ALIGNMENT",
|
||||
"alignment": "Alignment:",
|
||||
"exp-pts-u": "EXPERIENCE POINTS",
|
||||
"inspiration-u": "INSPIRATION",
|
||||
"prof-bonus-u": "PROFICIENCY BONUS",
|
||||
"strength": "Strength",
|
||||
"strength-save": "Strength Save",
|
||||
"dexterity": "Dexterity",
|
||||
"dexterity-save": "Dexterity Save",
|
||||
"constitution": "Constitution",
|
||||
"constitution-save": "Constitution Save",
|
||||
"intelligence": "Intelligence",
|
||||
"intelligence-save": "Intelligence Save",
|
||||
"wisdom": "Wisdom",
|
||||
"wisdom-save": "Wisdom Save",
|
||||
"charisma": "Charisma",
|
||||
"charisma-save": "Charisma Save",
|
||||
"saving-throws-u": "SAVING THROWS",
|
||||
"acrobatics-core": "Acrobatics <span>(Dex)</span>",
|
||||
"animal_handling-core": "Animal Handling <span>(Wis)</span>",
|
||||
"arcana-core": "Arcana <span>(Int)</span>",
|
||||
"athletics-core": "Athletics <span>(Str)</span>",
|
||||
"deception-core": "Deception <span>(Cha)</span>",
|
||||
"history-core": "History <span>(Int)</span>",
|
||||
"insight-core": "Insight <span>(Wis)</span>",
|
||||
"intimidation-core": "Intimidation <span>(Cha)</span>",
|
||||
"investigation-core": "Investigation <span>(Int)</span>",
|
||||
"medicine-core": "Medicine <span>(Wis)</span>",
|
||||
"nature-core": "Nature <span>(Int)</span>",
|
||||
"perception-core": "Perception <span>(Wis)</span>",
|
||||
"performance-core": "Performance <span>(Cha)</span>",
|
||||
"persuasion-core": "Persuasion <span>(Cha)</span>",
|
||||
"religion-core": "Religion <span>(Int)</span>",
|
||||
"sleight_of_hand-core": "Sleight of Hand <span>(Dex)</span>",
|
||||
"stealth-core": "Stealth <span>(Dex)</span>",
|
||||
"survival-core": "Survival <span>(Wis)</span>",
|
||||
"pass-wis-u": "PASSIVE WISDOM (PERCEPTION)",
|
||||
"tool-u": "TOOL",
|
||||
"pro-u": "PRO",
|
||||
"attr-u": "ATTRIBUTE",
|
||||
"prof-bonus:-u": "PROFICIENCY BONUS:",
|
||||
"prof-u": "PROFICIENT",
|
||||
"proficency-u": "PROFICIENCY",
|
||||
"expertise-u": "EXPERTISE",
|
||||
"jack-of-all-u": "JACK OF ALL TRADES",
|
||||
"attr:-u": "ATTRIBUTE:",
|
||||
"tool-prof-u": "TOOL PROFICIENCIES",
|
||||
"weapon-proficiencies-u": "WEAPON PROFICIENCIES",
|
||||
"other-prof-langs-u": "OTHER PROFICIENCIES & LANGUAGES",
|
||||
"prof-langs-u": "PROFICIENCIES & LANGUAGES",
|
||||
"init": "Initiative",
|
||||
"init-u": "INITIATIVE",
|
||||
"hp-max-u": "Hit Point Maximum",
|
||||
"hp-current-u": "CURRENT HIT POINTS",
|
||||
"hp-temp-u": "TEMPORARY HIT POINTS",
|
||||
"total": "Total",
|
||||
"hit-dice-u": "HIT DICE",
|
||||
"successes-u": "SUCCESSES",
|
||||
"failures-u": "FAILURES",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"death-saves-u": "DEATH SAVES",
|
||||
"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
|
||||
"exhaustion-u": "EXHAUSTION LEVEL",
|
||||
"exhaustion-0": "No effect",
|
||||
"exhaustion-1": "Disadvantage on ability checks",
|
||||
"exhaustion-2": "Speed halved",
|
||||
"exhaustion-3": "Disadvantage on attack rolls and saving throws",
|
||||
"exhaustion-4": "Hit point maximum halved",
|
||||
"exhaustion-5": "Speed reduced to 0",
|
||||
"exhaustion-6": "Death",
|
||||
"atk-u": "ATK",
|
||||
"dmg-type-u": "DAMAGE/TYPE",
|
||||
"attack:-u": "ATTACK:",
|
||||
"proficient-u": "PROFICIENT",
|
||||
"range-place": "Self (60-foot cone)",
|
||||
"magic-bonus:-u": "MAGIC BONUS:",
|
||||
"crit-range-u": "CRIT RANGE:",
|
||||
"damage:-u": "DAMAGE:",
|
||||
"dmg-type-place": "Slashing",
|
||||
"crit:-u": "CRIT:",
|
||||
"damage2:-u": "DAMAGE2:",
|
||||
"saving-throw:-u": "SAVING THROW:",
|
||||
"vs-dc:-u": "VS DC:",
|
||||
"spell-u": "SPELL",
|
||||
"flat-u": "FLAT",
|
||||
"save": "Save",
|
||||
"save-effect:-u": "SAVE EFFECT:",
|
||||
"save-effect-place": "half damage",
|
||||
"ammunition:-u": "AMMUNITION:",
|
||||
"ammunition-place": "Arrows",
|
||||
"description:-u": "DESCRIPTION:",
|
||||
"description:": "Description:",
|
||||
"description-place": "Up to 2 creatures within 5 feet",
|
||||
"atk-spellcasting-u": "ATTACKS & SPELLCASTING",
|
||||
"copper-piece-u": "CP",
|
||||
"silver-piece-u": "SP",
|
||||
"electrum-piece-u": "EP",
|
||||
"gold-piece-u": "GP",
|
||||
"platinum-piece-u": "PP",
|
||||
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.",
|
||||
"item-name-u": "ITEM NAME",
|
||||
"equipped-u": "EQUIPPED",
|
||||
"use-as-resource-u": "USE AS A RESOURCE",
|
||||
"prop:-u": "PROP:",
|
||||
"mods:-u": "MODS:",
|
||||
"total-weight-u": "TOTAL WEIGHT",
|
||||
"immobile-u": "IMMOBILE",
|
||||
"heavily-encumbered-u": "HEAVILY ENCUMBERED",
|
||||
"encumbered-u": "ENCUMBERED",
|
||||
"over-carrying-cap-u": "OVER CARRYING CAPACITY",
|
||||
"equipment-u": "EQUIPMENT",
|
||||
"personality-traits-u": "PERSONALITY TRAITS",
|
||||
"ideals-u": "IDEALS",
|
||||
"bonds-u": "BONDS",
|
||||
"flaws-u": "FLAWS",
|
||||
"class-resource-u": "CLASS RESOURCE",
|
||||
"other-resource-u": "OTHER RESOURCE",
|
||||
"feats-traits-u": "FEATURES & TRAITS",
|
||||
"age-u": "AGE",
|
||||
"size-u": "SIZE",
|
||||
"size": "Size",
|
||||
"height-u": "HEIGHT",
|
||||
"weight-u": "WEIGHT",
|
||||
"eye-u": "EYES",
|
||||
"skin-u": "SKIN",
|
||||
"hair-u": "HAIR",
|
||||
"char-appearance-u": "CHARACTER APPEARANCE",
|
||||
"char-backstory-u": "CHARACTER BACKSTORY",
|
||||
"allies-orgs-u": "ALLIES & ORGANIZATIONS",
|
||||
"add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS",
|
||||
"feat-u": "FEAT",
|
||||
"treasure-u": "TREASURE",
|
||||
"spell-save-dc-u": "SPELL SAVE DC",
|
||||
"cantrips-u": "CANTRIPS",
|
||||
"ritual-u": "RITUAL",
|
||||
"casting-time:-u": "CASTING TIME:",
|
||||
"casting-time:": "Casting Time:",
|
||||
"at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:",
|
||||
"half-dmg-place": "Half damage",
|
||||
"hit-die:-u": "HIT DIE:",
|
||||
"initiative-mod:-u": "INITIATIVE MODIFIER:",
|
||||
"glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:",
|
||||
"glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:",
|
||||
"glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:",
|
||||
"pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:",
|
||||
"death-save-mod:-u": "DEATH SAVE MODIFIER:",
|
||||
"magic-caster-lvl:-u": "MAGIC CASTER LEVEL:",
|
||||
"halfling-luck-u": "HALFLING LUCK",
|
||||
"arcane-fighter-u": "ARCANE FIGHTER",
|
||||
"arcane-rogue-u": "ARCANE ROGUE",
|
||||
"class-options-u": "CLASS OPTIONS (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"class:-u": "CLASS:",
|
||||
"subclass:-u": "SUBCLASS:",
|
||||
"race:-u": "RACE:",
|
||||
"subrace:-u": "SUBRACE:",
|
||||
"subrace": "Subrace:",
|
||||
"subrace-ability-increase": "Subrace Ability Score Increase:",
|
||||
"2nd-class:-u": "2ND CLASS:",
|
||||
"lvl:-u": "LEVEL:",
|
||||
"3rd-class:-u": "3RD CLASS:",
|
||||
"4th-class:-u": "4TH CLASS:",
|
||||
"mutliclass-opts-u": "MULTICLASS OPTIONS",
|
||||
"use-cust-class-u": "USE CUSTOM CLASS",
|
||||
"class-name:-u": "CLASS NAME:",
|
||||
"spellcasting-ability:-u": "SPELLCASTING ABILITY:",
|
||||
"spell-slots:-u": "SPELL SLOTS:",
|
||||
"spell-full-u": "FULL (Cleric, Druid, Wizard)",
|
||||
"spell-half-u": "HALF (Paladin, Ranger)",
|
||||
"spell-third-u": "THIRD (Arcane Fighter/Rogue)",
|
||||
"cust-class-opts": "CUSTOM CLASS OPTIONS",
|
||||
"normal": "Normal",
|
||||
"expirtise": "Expertise",
|
||||
"skill-opts-u": "SKILL OPTIONS",
|
||||
"version": "v",
|
||||
"always-roll-adv": "Always Roll Advantage",
|
||||
"toggle-roll-adv": "Advantage Toggle",
|
||||
"query-roll-adv": "Query Advantage",
|
||||
"never-roll-adv": "Never Roll Advantage",
|
||||
"never-whisper-roll": "Never Whisper Rolls",
|
||||
"query-whisper-roll": "Query Whisper",
|
||||
"always-whisper-roll": "Always Whisper Rolls",
|
||||
"never-roll-dmg": "Don't Auto Roll Damage",
|
||||
"always-roll-dmg": "Auto Roll Damage & Crit",
|
||||
"add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:",
|
||||
"on": "On",
|
||||
"off": "Off",
|
||||
"inventory:-u": "INVENTORY:",
|
||||
"compendium-compatible": "Compendium Compatible",
|
||||
"simple": "Simple",
|
||||
"encumbrance:-u": "ENCUMBRANCE:",
|
||||
"ammo-tracking:-u": "AMMO TRACKING:",
|
||||
"general-opts-u": "GENERAL OPTIONS",
|
||||
"transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
|
||||
"transition-text-highlight": "Please make a copy of your game before you use this tool.",
|
||||
"choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM",
|
||||
"community-sheet-u": "COMMUNITY SHEET",
|
||||
"shaped-sheet-u": "SHAPED SHEET",
|
||||
"transition-opts-u": "TRANSITION OPTIONS",
|
||||
"portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License",
|
||||
"api-required-title": "Try it now with easy one click API installation available with your Pro subscription.",
|
||||
"api-required-u": "(API REQUIRED)",
|
||||
"spell_dc_mod:-u": "SPELL SAVE DC MOD:",
|
||||
"custom_ac:-u": "CUSTOM AC:",
|
||||
"npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.",
|
||||
"npc-pc": "NPC/PC",
|
||||
"roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.",
|
||||
"whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
|
||||
"auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
|
||||
"add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
|
||||
"inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
|
||||
"encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
|
||||
"ammo-tracking-info": "Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
|
||||
"dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING",
|
||||
"dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
|
||||
"cd-bar1-value:-u": "BAR 1 VALUE:",
|
||||
"cd-bar1-max:-u": "BAR 1 MAX:",
|
||||
"cd-bar1-link:-u": "BAR 1 LINK:",
|
||||
"cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
|
||||
"cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
|
||||
"cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar2-value:-u": "BAR 2 VALUE:",
|
||||
"cd-bar2-max:-u": "BAR 2 MAX:",
|
||||
"cd-bar2-link:-u": "BAR 2 LINK:",
|
||||
"cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
|
||||
"cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
|
||||
"cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar3-value:-u": "BAR 3 VALUE:",
|
||||
"cd-bar3-max:-u": "BAR 3 MAX:",
|
||||
"cd-bar3-link:-u": "BAR 3 LINK:",
|
||||
"cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
|
||||
"cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
|
||||
"cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
|
||||
"npc-name-in-rolls:-u": "NPC NAME IN ROLLS:",
|
||||
"show": "Show",
|
||||
"hide": "Hide",
|
||||
"npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.",
|
||||
"public:-u": "PUBLIC",
|
||||
"to-gm:-u": "TO <span class='togm'>GM</span>",
|
||||
"toggle-roll-whisper": "Whisper Toggle",
|
||||
"attribute-opts-u": "ATTRIBUTE OPTIONS",
|
||||
"save-opts-u": "SAVE OPTIONS",
|
||||
"by-level": "By Level (Default)",
|
||||
"prof-die": "Proficency Die (DMG)",
|
||||
"custom": "Custom",
|
||||
"core-die-roll:-u": "CORE DIE ROLL:",
|
||||
"has-attack-u": "HAS AN ATTACK",
|
||||
"variant-phb": "Variant (PHB p176)",
|
||||
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
|
||||
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
|
||||
"automatic": "Automatic",
|
||||
"cantrip-progression:-u": "CANTRIP PROGRESSION",
|
||||
"cantrip-dice-u": "CANTRIP DICE",
|
||||
"cantrip-beam-u": "CANTRIP BEAM",
|
||||
"slots_total-u": "SLOTS TOTAL",
|
||||
"slots_remaining-u": "SLOTS REMAINING",
|
||||
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
|
||||
"spell_slot_modifiers-u": "SPELL SLOT MODIFIERS",
|
||||
"lvl-u": "LEVEL",
|
||||
"include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:",
|
||||
"token_size-u": "TOKEN SIZE",
|
||||
"add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE",
|
||||
"initiative-style:-u": "INITIATIVE STYLE:",
|
||||
"query-attr-u": "QUERY ATTRIBUTE",
|
||||
"custom-skills-u": "CUSTOM SKILLS",
|
||||
"weapon-u": "WEAPON",
|
||||
"armor-u": "ARMOR",
|
||||
"other-u": "OTHER",
|
||||
"source:-u": "SOURCE:",
|
||||
"source-type:-u": "SOURCE TYPE:",
|
||||
"racial": "Racial",
|
||||
"class": "Class",
|
||||
"feat": "Feat",
|
||||
"feats": "Feats",
|
||||
"other": "Other",
|
||||
"partial": "Partial",
|
||||
"show_all": "Show All",
|
||||
"cr_only": "C&R Only",
|
||||
"spell-icons:-u": "SPELL ICONS:",
|
||||
"custom-pb:-u": "CUSTOM PROFICIENCY BONUS:",
|
||||
"show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD",
|
||||
"show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD",
|
||||
"show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD",
|
||||
"show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD",
|
||||
"global-attack-u": "GLOBAL ATTACK MODIFIER",
|
||||
"global-damage-u": "GLOBAL DAMAGE MODIFIER",
|
||||
"global-save-u": "GLOBAL SAVE MODIFIER",
|
||||
"global-skill-u": "GLOBAL SKILL MODIFIER",
|
||||
"global-damage": "Global Damage Modifier",
|
||||
"core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
|
||||
"pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
|
||||
"global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
|
||||
"global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
|
||||
"global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
|
||||
"global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
|
||||
"auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
|
||||
"simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||||
"simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||||
"init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
|
||||
"b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
|
||||
"footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
|
||||
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
|
||||
"are_you_sure": "Are you sure you want to turn this character into a ",
|
||||
"yes": "Yes",
|
||||
"next": "Next",
|
||||
"cancel": "Cancel",
|
||||
"cancel-u": "CANCEL",
|
||||
"choose": "Choose",
|
||||
"innate:-u": "INNATE:",
|
||||
"mod:-u": "MOD:",
|
||||
"hpmods:-u": "HP MODIFIERS:",
|
||||
"charmancer-welcome": "Welcome to the Charactermancer!",
|
||||
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"get-started": "Get started by clicking Next.",
|
||||
"opt-out-u": "OPT OUT",
|
||||
"charmancer-compendium": "Your Compendium Awaits.",
|
||||
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"charmancer-choose-race": "Choose a Race:",
|
||||
"charmancer-custom-race-name": "Custom Race Name:",
|
||||
"charmancer-custom-subclass-name:": "Custom sublass Name:",
|
||||
"charmancer-additional-cantrips": "Additional Cantrips",
|
||||
"charmancer-additional-lvl-1-spells": "Additional Level 1 Spells",
|
||||
"suggested-abilities": "Suggested Abilities: ",
|
||||
"class-spellcasting": "Class Spellcasting Ability: ",
|
||||
"ability-score-increase": "Ability Score Increase:",
|
||||
"lawful-good": "Lawful Good",
|
||||
"neutral-good": "Neutral Good",
|
||||
"chaotic-good": "Chaotic Good",
|
||||
"lawful-neutral": "Lawful Neutral",
|
||||
"neutral": "Neutral",
|
||||
"chaotic-neutral": "Chaotic Neutral",
|
||||
"lawful-evil": "Lawful Evil",
|
||||
"neutral-evil": "Neutral Evil",
|
||||
"chaotic-evil": "Chaotic Evil",
|
||||
"tiny": "Tiny",
|
||||
"small": "Small",
|
||||
"medium": "Medium",
|
||||
"large": "Large",
|
||||
"huge": "Huge",
|
||||
"age": "Age:",
|
||||
"gargantuan": "Gargantuan",
|
||||
"step1-equipment": "Step 5: Equipment",
|
||||
"equipment-from-background": "Equipment from Background",
|
||||
"equipment-from-class": "Equipment from Class",
|
||||
"class-equipment": "Class Equipment",
|
||||
"starting-wealth": "Starting Wealth (PHB)",
|
||||
"starting-gold:": "Starting Gold:",
|
||||
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
|
||||
"standard-array": "Standard Array",
|
||||
"roll-for-stats": "Roll for Stats",
|
||||
"standard-roll": "Roll 4d6, drop lowest",
|
||||
"charmancer-cancel-heading": "Where would you like to go, traveler?",
|
||||
"continue-charmancer": "Continue Charactermancer",
|
||||
"save_progress_and_exit": "Save and Exit",
|
||||
"cancel_charactermancer": "Discard and exit",
|
||||
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
|
||||
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
|
||||
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
|
||||
"point-buy": "Point Buy",
|
||||
"available-points:": "Available Points: ",
|
||||
"equipment-choice-text": "How would you like to choose your equipment?",
|
||||
"charmancer-start": "Start",
|
||||
"clear-abilities": "Clear Assignment",
|
||||
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
||||
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
||||
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
|
||||
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
|
||||
"return-to:": "Return to: ",
|
||||
"do_you_want_mancer": "How do you want to create this character?",
|
||||
"no": "No",
|
||||
"global-ac-u": "GLOBAL AC MODIFIER",
|
||||
"show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD",
|
||||
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
|
||||
"manual": "Edit sheet direclty",
|
||||
"npc-new": "Create an NPC",
|
||||
"mancer-confirm-yes": "Use the Charactermancer",
|
||||
"allow-shields-u": "ALLOW SHIELDS?",
|
||||
"levels-u": "LEVELS",
|
||||
"features-u": "FEATURES",
|
||||
"asi-u": "ABILITY SCORE INCREASE / FEATS",
|
||||
"charmancer-leveler-what-is": "The Charactermancer is a step-by-step process that makes leveling up a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"charmancer-leveler-level-info1": "Your existing class levels have been pre-populated for you. By default your primary class has been set to be increased by one level. You can change how many levels to increase below, as well as adding a new multiclass.",
|
||||
"charmancer-leveler-level-info2": "In each class section you'll have the option to take the average number of hit points or to roll randomly, choose class features for the levels you're advancing, and choose your subclass if appropriate.",
|
||||
"charmancer-leveler-spells-info": "Listed here are the current spells your character already knows. If you gained access to more spells during your advancement you will be able to select them below. Check next to the spells you wish to learn. The Charactermancer will help you pick the right number of spells and from the correct list. If your class has the option to swap out spells, you can do so by unselecting currently known spells which will allow you to select new ones in their place.",
|
||||
"total-level-u": "TOTAL LEVEL",
|
||||
"main-class-level-u": "MAIN CLASS LEVEL",
|
||||
"class-2-level-u": "CLASS 2 LEVEL",
|
||||
"class-3-level-u": "CLASS 3 LEVEL",
|
||||
"class-4-level-u": "CLASS 4 LEVEL",
|
||||
"levels:-u": "LEVELS:",
|
||||
"warning-leveler_start-u": "ATTENTION - YOU CANNOT LAUNCH THE CHARACTERMANCER LEVEL UP UNTIL YOU HAVE A CLASS, LEVEL, AND HP SET FOR LEVEL ONE. PLEASE RUN THE CHARACTERMANCER CREATOR FIRST. THE LEVEL UP TOOL DOESN'T WORK WITH CUSTOM CLASSES OR IF THE MULTICLASS OPTIONS ARE SET UP INCORRECTLY.",
|
||||
"charmancer-leveler-custom-class-warning": "The Level Up tool does not support custom classes at this time.",
|
||||
"charmancer-welcome-lp": "Welcome to Charactermancer Level Up!",
|
||||
"charmancer-leveler-what-is-lp": "Look at you, with all that experience. Now it's time to claim your reward. You'll walk through the step-by-step process to make a few decisions, and your character will be at the next level in no time. Changes are saved as you move through the process, but if you change your mind, you'll need to revisit the steps and choices that come after.",
|
||||
"charmancer-compendium-detail-lp": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD, Player's Handbook, and Guildmasters' Guide to Ravnica. Xanathar's Guide to Everything will be supported in the coming weeks. You can add the Player's Handbook and Guildmasters' Guide to Ravnica to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"roll:-u": "ROLL:",
|
||||
"roll": "Roll",
|
||||
"prerequisite:": "Prerequisite:",
|
||||
"back": "BACK",
|
||||
"back-to-top": "Back to Top",
|
||||
"choose-a-class:": "Choose a Class:",
|
||||
"custom-class-name:": "Custom Class Name",
|
||||
"charmancer-class-features:": "Class Features: ",
|
||||
"charmancer-subclass-features:": "Subclass Features:",
|
||||
"hit-die:": "Hit Die:",
|
||||
"average": "Average",
|
||||
"hp-u": "HP",
|
||||
"saving-throw-proficiency": "Saving Throw Proficiency",
|
||||
"armor": "Armor",
|
||||
"equipment": "Equipment:",
|
||||
"language": "Language",
|
||||
"skill": "Skill",
|
||||
"tool": "Tool",
|
||||
"weapon": "Weapon",
|
||||
"add-another-feature": "Add Another Feature",
|
||||
"add-another-proficiency": "Add Another Proficiency",
|
||||
"innate-spellcasting:": "Innate Spellcasting:",
|
||||
"spellcasting-ability": "Spellcasting Ability:",
|
||||
"number-of-cantrips": "Number of Cantrips:",
|
||||
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
|
||||
"spell-list": "Spell List:",
|
||||
"done": "Done",
|
||||
"ability-score-method": "Ability Score Method:",
|
||||
"select-your-choices": "Select Your Choices:",
|
||||
"input-your-scores": "Input Your Scores:",
|
||||
"choose-background": "Choose a Background:",
|
||||
"personality-traits": "Personality Traits",
|
||||
"ideal": "Ideal",
|
||||
"bond": "Bond",
|
||||
"flaw": "Flaw",
|
||||
"you-have-chosen-starting-gold": "You have chosen starting gold and do not get equipment from your background.",
|
||||
"you-have-created-custom-class": "You have created a custom class; you can add equipment to the character sheet after you have finished the Charactermancer.",
|
||||
"arcane-is-mystery": "The Arcane is a mystery to you.",
|
||||
"your-character-dont-have-spells-this-lvl": "Your character doesn't have spells at this level. Click “Next” to review your character!",
|
||||
"charmancer-a-feat-represents": "A feat represents accomplishment, grit, determination, and expertise. It is the reward for hard work.",
|
||||
"you-really-havent-done": "You really haven't done that much yet",
|
||||
"review-your-choices": "Review your choices:",
|
||||
"race": "Race",
|
||||
"abilities": "Abilities",
|
||||
"bio": "Bio",
|
||||
"name-background": "Name:",
|
||||
"building-your-character": "Building your character...",
|
||||
"charmancer-only-choice-left-is-on-or": "The only choice left is to press on or turn back. If you're editing an existing character, all your existing data will be lost into the void when you apply your changes.",
|
||||
"apply-changes": "Apply Changes",
|
||||
"pick-your-equipment": "Pick your equipment",
|
||||
"you-havent-chosen-background": "You have not yet selected a background.",
|
||||
"you-havent-selected-class": "You have not yet selected a class.",
|
||||
"ability-score": "Ability Score",
|
||||
"you-can-increase-two-abilites": "You can increase two of your abilities by 1, or one of your abilities by 2",
|
||||
"before-leveling": "Before Leveling",
|
||||
"after-leveling": "After Leveling",
|
||||
"charmancer-removed-spells-marked-pt1": "Removed spells will be marked with a <span>r</span> symbol so you can find it easily if you change your mind."
|
||||
}
|
||||
@@ -0,0 +1,684 @@
|
||||
{
|
||||
"skills-list": "acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival",
|
||||
"npc-options-u": "NPC 選項",
|
||||
"name-u": "名稱",
|
||||
"npc-type-u": "NPC 種類",
|
||||
"npc-type-place": "中體型魔族,任意邪惡陣營",
|
||||
"armor-class-u": "護甲等級",
|
||||
"class-u": "職業",
|
||||
"type-u": "類型",
|
||||
"abilities-u": "屬性",
|
||||
"npc-armor-place": "鱗甲",
|
||||
"hit-points-u": "生命值",
|
||||
"formula-u": "公式",
|
||||
"speed-u": "速度",
|
||||
"npc-speed-place": "30 尺,飛行 60 尺。",
|
||||
"attributes-u": "屬性",
|
||||
"str-u": "力量",
|
||||
"dex-u": "敏捷",
|
||||
"con-u": "體質",
|
||||
"int-u": "智力",
|
||||
"wis-u": "感知",
|
||||
"cha-u": "魅力",
|
||||
"saves-u": "豁免",
|
||||
"skills-u": "技能",
|
||||
"acrobatics-u": "特技",
|
||||
"animal_handling-u": "馴獸",
|
||||
"arcana-u": "奧秘",
|
||||
"athletics-u": "運動",
|
||||
"deception-u": "欺瞞",
|
||||
"history-u": "歷史",
|
||||
"insight-u": "洞察",
|
||||
"intimidation-u": "威嚇",
|
||||
"investigation-u": "調查",
|
||||
"medicine-u": "醫療",
|
||||
"nature-u": "自然",
|
||||
"perception-u": "觀察",
|
||||
"performance-u": "表演",
|
||||
"persuasion-u": "遊說",
|
||||
"religion-u": "宗教",
|
||||
"sleight_of_hand-u": "巧手",
|
||||
"stealth-u": "隱匿",
|
||||
"survival-u": "求生",
|
||||
"damage-vuln-u": "傷害弱點",
|
||||
"npc-dmg-vuln-place": "火焰",
|
||||
"damage-res-u": "傷害抗性",
|
||||
"npc-dmg-res-place": "寒冷",
|
||||
"damage-imm-u": "傷害免疫",
|
||||
"npc-dmg-imm-place": "閃電,轟鳴",
|
||||
"cond-imm-u": "狀態免疫",
|
||||
"npc-cond-imm-place": "魅惑",
|
||||
"senses-u": "感官",
|
||||
"npc-senses-place": "黑暗視覺 120 尺,被動感知 16",
|
||||
"langs-u": "語言",
|
||||
"lang-u": "語言",
|
||||
"npc-langs-place": "深淵語,通用語,煉獄語",
|
||||
"challenge-u": "挑戰等級",
|
||||
"xp-u": "XP",
|
||||
"spellcast-npc-u": "施法型NPC",
|
||||
"spell-ability-u": "施法屬性",
|
||||
"none-u": "無",
|
||||
"strength-u": "力量",
|
||||
"strength-save-u": "力量豁免",
|
||||
"dexterity-u": "敏捷",
|
||||
"dexterity-save-u": "敏捷豁免",
|
||||
"constitution-u": "體質",
|
||||
"constitution-save-u": "體質豁免",
|
||||
"intelligence-u": "智力",
|
||||
"intelligence-save-u": "智力豁免",
|
||||
"wisdom-u": "感知",
|
||||
"wisdom-save-u": "感知豁免",
|
||||
"charisma-u": "魅力",
|
||||
"charisma-save-u": "魅力豁免",
|
||||
"spell-dc-u": "法術DC",
|
||||
"spell-atk-bonus-u": "法術攻擊加值",
|
||||
"has-reaction-u": "具有反應",
|
||||
"leg-actions:-u": "傳奇動作:",
|
||||
"gen-opts-u": "一般選項",
|
||||
"npc-u": "NPC",
|
||||
"roll-queries:-u": "優勢擲骰方式:",
|
||||
"always-adv": "總是骰優勢",
|
||||
"adv-toggle": "優劣勢切換",
|
||||
"query-adv": "擲骰時詢問",
|
||||
"never-adv": "不骰優勢",
|
||||
"whisp-rolls-gm:-u": "向GM暗骰:",
|
||||
"never-whisp": "永不暗骰",
|
||||
"query-whisp": "擲骰時詢問",
|
||||
"always-whisp": "總是暗骰",
|
||||
"auto-dmg-roll:-u": "自動丟傷害骰",
|
||||
"never-dmg": "不要自動丟傷害",
|
||||
"always-dmg": "自動丟傷害 & 重擊",
|
||||
"ac": "護甲等級",
|
||||
"hp": "生命值",
|
||||
"speed": "速度",
|
||||
"language-proficiencies": "語言熟練項:",
|
||||
"skill-proficiencies": "技能熟練項:",
|
||||
"weapon-proficiencies": "武器熟練項",
|
||||
"armor-proficiencies": "護甲熟練項:",
|
||||
"tool-proficiencies": "工具熟練項:",
|
||||
"saving-throw": "豁免檢定",
|
||||
"str": "力量",
|
||||
"dex": "敏捷",
|
||||
"con": "體質",
|
||||
"int": "智力",
|
||||
"wis": "感知",
|
||||
"cha": "魅力",
|
||||
"skills": "技能",
|
||||
"acrobatics": "特技",
|
||||
"animal_handling": "馴獸",
|
||||
"arcana": "奧秘",
|
||||
"athletics": "運動",
|
||||
"deception": "欺瞞",
|
||||
"history": "歷史",
|
||||
"insight": "洞察",
|
||||
"intimidation": "威嚇",
|
||||
"investigation": "調查",
|
||||
"medicine": "醫藥",
|
||||
"nature": "自然",
|
||||
"perception": "觀察",
|
||||
"performance": "表演",
|
||||
"persuasion": "說服",
|
||||
"religion": "宗教",
|
||||
"sleight_of_hand": "巧手",
|
||||
"stealth": "潛行",
|
||||
"survival": "求生",
|
||||
"dmg-vuln": "傷害弱點",
|
||||
"dmg-res": "傷害抗性",
|
||||
"dmg-imm": "傷害免疫",
|
||||
"cond-imm": "狀態免疫",
|
||||
"senses": "感官",
|
||||
"langs": "語言",
|
||||
"challenge": "挑戰等級",
|
||||
"npc-trait-name-place": "偽裝",
|
||||
"npc-trait-desc-place": "如果龍失敗了......",
|
||||
"actions": "動作",
|
||||
"adv": "優勢",
|
||||
"norm": "正常",
|
||||
"disadv": "劣勢",
|
||||
"name:-u": "名稱:",
|
||||
"attack-u": "攻擊",
|
||||
"type:-u": "類型:",
|
||||
"melee": "近戰",
|
||||
"ranged": "遠程",
|
||||
"range-reach:-u": "射程/觸及:",
|
||||
"range-reach-place": "5呎",
|
||||
"to-hit:-u": "命中:",
|
||||
"target:-u": "目標:",
|
||||
"target:": "目標:",
|
||||
"to-hit-place": "單一目標",
|
||||
"on-hit:-u": "命中:",
|
||||
"on-hit-place": "揮砍",
|
||||
"on-hit2:-u": "命中2:",
|
||||
"on-hit-2-place": "火焰",
|
||||
"hit:": "命中: ",
|
||||
"reactions": "反應",
|
||||
"npc-repeating-name-place": "格檔",
|
||||
"npc-repeating-desc-place": "此生物在對抗.. 時增加2點AC",
|
||||
"traits": "Traits",
|
||||
"features": "Features",
|
||||
"spells": "法術",
|
||||
"prep-u": "準備",
|
||||
"school:-u": "學派:",
|
||||
"abjuration": "防護",
|
||||
"conjuration": "咒法",
|
||||
"divination": "預言",
|
||||
"enchantment": "附魔",
|
||||
"evocation": "塑能",
|
||||
"illusion": "幻術",
|
||||
"necromancy": "死靈",
|
||||
"transmutation": "變化",
|
||||
"ritual": "儀式",
|
||||
"ritual-l": "儀式",
|
||||
"range:-u": "射程:",
|
||||
"range:": "射程:",
|
||||
"components:-u": "成分:",
|
||||
"components:": "成分:",
|
||||
"spell-component-verbal": "言語",
|
||||
"spell-component-somatic": "姿勢",
|
||||
"spell-component-material": "材料",
|
||||
"spell-ritual": "R",
|
||||
"spell-concentration": "C",
|
||||
"ruby-dust-place": "價值50gp的紅寶石塵",
|
||||
"concentration-u": "專注",
|
||||
"concentration": "專注",
|
||||
"duration:-u": "持續時間:",
|
||||
"duration:": "持續時間:",
|
||||
"difficulty-class-abv": "DC",
|
||||
"output:-u": "輸出:",
|
||||
"spellcard-u": "法術卡",
|
||||
"spell-atk:-u": "法術攻擊:",
|
||||
"none": "無",
|
||||
"dmg:-u": "傷害:",
|
||||
"dmg2:-u": "傷害2:",
|
||||
"healing:-u": "治療:",
|
||||
"add-ability-mod-u": "增加屬性調整到傷害或治療上",
|
||||
"effect:-u": "效果:",
|
||||
"npc-atk-effect-place": "一半傷害",
|
||||
"desc:-u": "描述:",
|
||||
"at-higher-lvl:-u": "升環:",
|
||||
"at-higher-lvl": "升環",
|
||||
"higher-lvl-cast": "升環施法",
|
||||
"leg-actions": "傳奇動作",
|
||||
"leg-actions-desc": "<span name=\"attr_npc_name\"></span>可以執行<span name=\"attr_npc_legendary_actions\"></span>次傳奇動作,從以下選項中選擇。傳奇動作只可以選擇一個動作項,並且必須在另一個生物回合結束時執行。<span name=\"attr_npc_name\"></span>在其回合開始時恢復所消耗的傳奇動作使用權。",
|
||||
"atk-range-place": "5呎",
|
||||
"atk-target-place": "單一目標",
|
||||
"atk-dmg-type-place": "劈砍",
|
||||
"atk-dmg-type2-place": "火焰",
|
||||
"adv-u": "優勢",
|
||||
"norm-u": "正常",
|
||||
"disadv-u": "劣勢",
|
||||
"core-u": "核心",
|
||||
"bio-u": "自傳",
|
||||
"spells-u": "法術",
|
||||
"feats-u": "專長",
|
||||
"review-u": "回顧",
|
||||
"char-name-u": "角色姓名",
|
||||
"artificer": "Artificer",
|
||||
"barbarian": "野蠻人",
|
||||
"bard": "吟遊詩人",
|
||||
"cleric": "牧師",
|
||||
"druid": "德魯伊",
|
||||
"fighter": "戰士",
|
||||
"monk": "武僧",
|
||||
"paladin": "聖武士",
|
||||
"ranger": "遊俠",
|
||||
"rogue": "盜賊",
|
||||
"sorcerer": "術士",
|
||||
"warlock": "邪術師",
|
||||
"wizard": "法師",
|
||||
"class-level-u": "職業 & 等級",
|
||||
"background-u": "背景",
|
||||
"background": "背景",
|
||||
"race-u": "種族",
|
||||
"alignment-u": "陣營",
|
||||
"alignment": "陣營:",
|
||||
"exp-pts-u": "經驗值",
|
||||
"inspiration-u": "激勵",
|
||||
"prof-bonus-u": "熟練加值",
|
||||
"strength": "力量",
|
||||
"strength-save": "力量豁免",
|
||||
"dexterity": "敏捷",
|
||||
"dexterity-save": "敏捷豁免",
|
||||
"constitution": "體質",
|
||||
"constitution-save": "體質豁免",
|
||||
"intelligence": "智力",
|
||||
"intelligence-save": "智力豁免",
|
||||
"wisdom": "感知",
|
||||
"wisdom-save": "感知豁免",
|
||||
"charisma": "魅力",
|
||||
"charisma-save": "魅力豁免",
|
||||
"saving-throws-u": "豁免檢定",
|
||||
"acrobatics-core": "體操 <span>(敏捷)</span>",
|
||||
"animal_handling-core": "馴獸 <span>(感知)</span>",
|
||||
"arcana-core": "奧秘 <span>(智力)</span>",
|
||||
"athletics-core": "運動 <span>(力量)</span>",
|
||||
"deception-core": "欺瞞 <span>(魅力)</span>",
|
||||
"history-core": "歷史 <span>(智力)</span>",
|
||||
"insight-core": "洞悉 <span>(感知)</span>",
|
||||
"intimidation-core": "威嚇 <span>(魅力)</span>",
|
||||
"investigation-core": "調查 <span>(智力)</span>",
|
||||
"medicine-core": "醫藥 <span>(感知)</span>",
|
||||
"nature-core": "自然 <span>(智力)</span>",
|
||||
"perception-core": "察覺 <span>(感知)</span>",
|
||||
"performance-core": "表演 <span>(魅力)</span>",
|
||||
"persuasion-core": "遊說 <span>(魅力)</span>",
|
||||
"religion-core": "宗教 <span>(智力)</span>",
|
||||
"sleight_of_hand-core": "巧手 <span>(敏捷)</span>",
|
||||
"stealth-core": "隱匿 <span>(敏捷)</span>",
|
||||
"survival-core": "求生 <span>(感知)</span>",
|
||||
"pass-wis-u": "被動感知 (察覺)",
|
||||
"tool-u": "工具",
|
||||
"pro-u": "熟練",
|
||||
"attr-u": "屬性",
|
||||
"prof-bonus:-u": "熟練加值:",
|
||||
"prof-u": "熟練",
|
||||
"proficency-u": "熟練",
|
||||
"expertise-u": "專精",
|
||||
"jack-of-all-u": "多才多藝",
|
||||
"attr:-u": "屬性:",
|
||||
"tool-prof-u": "工具熟練項",
|
||||
"weapon-proficiencies-u": "武器熟練",
|
||||
"other-prof-langs-u": "其他熟練項 & 語言",
|
||||
"prof-langs-u": "熟練項 & 語言",
|
||||
"init": "先攻",
|
||||
"init-u": "先攻",
|
||||
"hp-max-u": "最大生命值",
|
||||
"hp-current-u": "當前生命值",
|
||||
"hp-temp-u": "臨時生命值",
|
||||
"total": "總共",
|
||||
"hit-dice-u": "生命骰",
|
||||
"successes-u": "成功",
|
||||
"failures-u": "失敗",
|
||||
"death-save-u": "死亡豁免",
|
||||
"death-saves-u": "死亡豁免",
|
||||
"exhaustion-setting-u": "顯示力竭追蹤:",
|
||||
"exhaustion-u": "力竭等級",
|
||||
"exhaustion-0": "無效果",
|
||||
"exhaustion-1": "屬性檢定劣勢",
|
||||
"exhaustion-2": "速度減半",
|
||||
"exhaustion-3": "攻擊檢定與豁免劣勢",
|
||||
"exhaustion-4": "生命值上限減半",
|
||||
"exhaustion-5": "速度降至0",
|
||||
"exhaustion-6": "死亡",
|
||||
"atk-u": "攻擊",
|
||||
"dmg-type-u": "傷害/類型",
|
||||
"attack:-u": "攻擊:",
|
||||
"proficient-u": "熟練",
|
||||
"range-place": "自身 (60呎錐狀)",
|
||||
"magic-bonus:-u": "魔法加值:",
|
||||
"crit-range-u": "重擊範圍:",
|
||||
"damage:-u": "傷害:",
|
||||
"dmg-type-place": "劈砍",
|
||||
"crit:-u": "重擊:",
|
||||
"damage2:-u": "傷害2:",
|
||||
"saving-throw:-u": "豁免檢定:",
|
||||
"vs-dc:-u": "VS DC:",
|
||||
"spell-u": "法術",
|
||||
"flat-u": "固定",
|
||||
"save": "豁免",
|
||||
"save-effect:-u": "豁免效果:",
|
||||
"save-effect-place": "一半傷害",
|
||||
"ammunition:-u": "彈藥:",
|
||||
"ammunition-place": "箭矢",
|
||||
"description:-u": "描述:",
|
||||
"description:": "Description:",
|
||||
"description-place": "5呎內最多兩名生物",
|
||||
"atk-spellcasting-u": "攻擊 & 施法",
|
||||
"copper-piece-u": "銅幣",
|
||||
"silver-piece-u": "銀幣",
|
||||
"electrum-piece-u": "珀金幣",
|
||||
"gold-piece-u": "金幣",
|
||||
"platinum-piece-u": "白金幣",
|
||||
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.",
|
||||
"item-name-u": "物品名稱",
|
||||
"equipped-u": "裝備著",
|
||||
"use-as-resource-u": "作為消耗品使用",
|
||||
"prop:-u": "屬性:",
|
||||
"mods:-u": "調整值:",
|
||||
"total-weight-u": "總重量",
|
||||
"immobile-u": "禁錮",
|
||||
"heavily-encumbered-u": "重載",
|
||||
"encumbered-u": "中載",
|
||||
"over-carrying-cap-u": "超過載重",
|
||||
"equipment-u": "裝備",
|
||||
"personality-traits-u": "人格特質",
|
||||
"ideals-u": "理念",
|
||||
"bonds-u": "羈絆",
|
||||
"flaws-u": "缺陷",
|
||||
"class-resource-u": "職業資源",
|
||||
"other-resource-u": "其他資源",
|
||||
"feats-traits-u": "特性 & 背景",
|
||||
"age-u": "年齡",
|
||||
"size-u": "體型",
|
||||
"size": "體型",
|
||||
"height-u": "身高",
|
||||
"weight-u": "體重",
|
||||
"eye-u": "瞳色",
|
||||
"skin-u": "膚色",
|
||||
"hair-u": "髮色",
|
||||
"char-appearance-u": "角色外貌",
|
||||
"char-backstory-u": "角色背景故事",
|
||||
"allies-orgs-u": "盟友 & 組織",
|
||||
"add-feats-traits-u": "額外特性& 背景",
|
||||
"feat-u": "專長",
|
||||
"treasure-u": "財富",
|
||||
"spell-save-dc-u": "法術豁免DC",
|
||||
"cantrips-u": "戲法",
|
||||
"ritual-u": "儀式",
|
||||
"casting-time:-u": "施法時間:",
|
||||
"casting-time:": "施法時間:",
|
||||
"at-higher-lvl-dmg:-u": "升環施法傷害",
|
||||
"half-dmg-place": "一半傷害",
|
||||
"hit-die:-u": "生命骰:",
|
||||
"initiative-mod:-u": "先攻調整值",
|
||||
"glob-saving-mod:-u": "通用豁免檢定調整值:",
|
||||
"glob-ac-mod:-u": "通用護甲等級調整值:",
|
||||
"glob-atk-mod:-u": "通用魔法攻擊調整值:",
|
||||
"pass-perc-mod:-u": "被動觀察調整值:",
|
||||
"death-save-mod:-u": "死亡豁免調整值:",
|
||||
"magic-caster-lvl:-u": "魔法施法者等級",
|
||||
"halfling-luck-u": "半身人幸運",
|
||||
"arcane-fighter-u": "秘法戰士",
|
||||
"arcane-rogue-u": "秘法盜賊",
|
||||
"class-options-u": "職業選項 (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"class:-u": "職業:",
|
||||
"subclass:-u": "子職:",
|
||||
"race:-u": "種族:",
|
||||
"subrace:-u": "亞種:",
|
||||
"subrace": "亞種:",
|
||||
"subrace-ability-increase": "亞種屬性值加成:",
|
||||
"2nd-class:-u": "第二職業:",
|
||||
"lvl:-u": "等級:",
|
||||
"3rd-class:-u": "第三職業:",
|
||||
"4th-class:-u": "第四職業:",
|
||||
"mutliclass-opts-u": "兼職選項",
|
||||
"use-cust-class-u": "使用自訂職業",
|
||||
"class-name:-u": "職業名稱:",
|
||||
"spellcasting-ability:-u": "施法屬性:",
|
||||
"spell-slots:-u": "法術位:",
|
||||
"spell-full-u": "完整 (牧師、德魯伊、法師)",
|
||||
"spell-half-u": "一半 (聖武士、遊俠)",
|
||||
"spell-third-u": "次級(秘法戰士/盜賊)",
|
||||
"cust-class-opts": "自訂職業選項",
|
||||
"normal": "正常",
|
||||
"expirtise": "專精",
|
||||
"skill-opts-u": "技能選項",
|
||||
"version": "版本",
|
||||
"always-roll-adv": "總是骰優勢",
|
||||
"toggle-roll-adv": "優劣勢切換",
|
||||
"query-roll-adv": "擲骰時詢問",
|
||||
"never-roll-adv": "不骰優勢",
|
||||
"never-whisper-roll": "永不暗骰",
|
||||
"query-whisper-roll": "擲骰時詢問",
|
||||
"always-whisper-roll": "總是暗骰",
|
||||
"never-roll-dmg": "不要自動丟傷害",
|
||||
"always-roll-dmg": "自動丟傷害 & 重擊",
|
||||
"add-char-to-templates:-u": "向模版填加角色姓名:",
|
||||
"on": "開啟",
|
||||
"off": "關閉",
|
||||
"inventory:-u": "物品:",
|
||||
"compendium-compatible": "Compendium相容",
|
||||
"simple": "簡易",
|
||||
"encumbrance:-u": "負重:",
|
||||
"ammo-tracking:-u": "彈藥追蹤:",
|
||||
"general-opts-u": "一般選項",
|
||||
"transition-text": "點擊以下其中一張圖片會將你目前角色卡的資料重新格式化到此角色卡中。此改變是永久性的且無法被復原。",
|
||||
"transition-text-highlight": "請在使用此工具之前備份您的遊戲。",
|
||||
"choose-sheet-transfer": "選擇你要導入的角色卡",
|
||||
"community-sheet-u": "社群角色紙",
|
||||
"shaped-sheet-u": "Shaped角色紙",
|
||||
"transition-opts-u": "轉換選項",
|
||||
"portions-sheet-utilize": "此角色卡的部分了使用OGL許可證下的系統參考文檔(SRD)5.0中的內容。查看OGL許可和版權聲明。(正體中文翻譯:白貓)\n https://wiki.roll20.net/SRD_5.0_OGL_License",
|
||||
"api-required-title": "現在嘗試使用您的Pro訂閱提供的方便一鍵API安裝。",
|
||||
"api-required-u": "(需要API)",
|
||||
"spell_dc_mod:-u": "法術豁免DC調整值",
|
||||
"custom_ac:-u": "自訂AC",
|
||||
"npc-info": "NPC選項會將新角色預設為NPC模式角色卡。如果玩家角色都已經創好並且之後在遊戲中所有創的角色都是NPC的話,這會很有用。",
|
||||
"npc-pc": "NPC/PC",
|
||||
"roll-queries-info": "D20擲骰會被此選項影響。 總是骰優勢是預設設置,將會在每個擲骰中都丟出兩個D20來代表優勢。預設為如果沒有優勢或劣勢的話,你使用左邊的結果。優劣勢切換選項會將三個新按鈕添加到角色卡的頂部,以便您可以根據具體情況切換優劣勢。擲骰時詢問會在每次擲骰時詢問是否具有優劣勢。不骰優勢則是在任何時刻都只丟出一顆D20,玩家需在優勢或劣勢的情況下丟第二次。",
|
||||
"whisp-rolls-gm-info": "預設情形下,所有角色卡的擲骰結果都會在聊天中發送給所有玩家。 “擲骰時詢問”選項將會在每次擲骰跳出詢問視窗,決定擲骰是否暗骰為只有你和GM會知道結果。總是暗骰會將所有的擲骰只發送給自己和GM。",
|
||||
"auto-dmg-roll-info": "預設情形下,直到命中被確認後,都不會擲出傷害骰。 通過點擊聊天室中擲骰模版的攻擊名稱,即可擲出傷害。預設方法與3D骰子兼容。或者,您可以選擇自動丟傷害&重擊選項,這會在攻擊的同時擲出傷害和重擊骰子,從而在攻擊時呈現所有可能的結果。",
|
||||
"add-char-to-templates-info": "預設情形下,角色名稱不會添加到擲骰模板中,並且只有當玩家/角色被選為“Speaking As”時,才會如常在聊天室中顯示。開啟此選項將使進行擲骰的角色的名稱添加到模板中,對於一次操作多名角色的玩家很有用。",
|
||||
"inventory-info": "角色物品欄預設為與Roll20 5E Compendium兼容的複雜樣式。這包括物品的數量/重量,重量和載重追踪,排序,AC計算,自動攻擊生成等。簡易選項為需要更多手動地來控制角色卡的玩家提供物品列表的文字欄位。",
|
||||
"encumbrance-info": "此角色卡會使用在PHB第176頁的變體負重規則。如果關閉的話,會禁用變體規則並使用基本的負重規則(不超過15倍力量)。",
|
||||
"ammo-tracking-info": "使用<a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>的自動彈藥追蹤。",
|
||||
"dungeons-and-dragons-styling": "龍與地下城樣式",
|
||||
"dungeons-and-dragons-styling-info": "為角色紙和擲骰模板啟用龍與地下城樣式。此設定會自動套用於所有角色紙,無法個別選擇。",
|
||||
"cd-bar1-value:-u": "BAR 1 數值:",
|
||||
"cd-bar1-max:-u": "BAR 1 最大值:",
|
||||
"cd-bar1-link:-u": "BAR 1 連結:",
|
||||
"cd-bar1-value-desc:-u": "在通過從Compendium拖到虛擬桌面上所創建的預設token時,將Bar 1的值設置為該變數。",
|
||||
"cd-bar1-max-desc:-u": "在通過從Compendium拖到虛擬桌面上所創建的預設token時,將Bar 1的最大值設置為該變數。",
|
||||
"cd-bar1-link-desc:-u": "在通過從Compendium拖到虛擬桌面上所創建的預設token時,將Bar 1的值設置為該變數。如果設置這項,將覆蓋所有其他bar的設置。",
|
||||
"cd-bar2-value:-u": "BAR 2 數值:",
|
||||
"cd-bar2-max:-u": "BAR 2 最大值:",
|
||||
"cd-bar2-link:-u": "BAR 2 連結:",
|
||||
"cd-bar2-value-desc:-u": "在通過從Compendium拖到虛擬桌面上所創建的預設token時,將Bar 2的值設置為該變數。",
|
||||
"cd-bar2-max-desc:-u": "在通過從Compendium拖到虛擬桌面上所創建的預設token時,將Bar 2的最大值設置為該變數。",
|
||||
"cd-bar2-link-desc:-u": "在通過從Compendium拖到虛擬桌面上所創建的預設token時,將Bar 2的值設置為該變數。如果設置這項,將覆蓋所有其他bar的設置。",
|
||||
"cd-bar3-value:-u": "BAR 3 數值:",
|
||||
"cd-bar3-max:-u": "BAR 3 最大值:",
|
||||
"cd-bar3-link:-u": "BAR 3 連結:",
|
||||
"cd-bar3-value-desc:-u": "在通過從Compendium拖到虛擬桌面上所創建的預設token時,將Bar 3的值設置為該變數。",
|
||||
"cd-bar3-max-desc:-u": "在通過從Compendium拖到虛擬桌面上所創建的預設token時,將Bar 3的最大值設置為該變數。",
|
||||
"cd-bar3-link-desc:-u": "在通過從Compendium拖到虛擬桌面上所創建的預設token時,將Bar 3的值設置為該變數。如果設置這項,將覆蓋所有其他bar的設置。",
|
||||
"npc-name-in-rolls:-u": "在擲骰中包含NPC名稱:",
|
||||
"show": "顯示",
|
||||
"hide": "隱藏",
|
||||
"npc-name-in-rolls-desc:-u": "在NPC的擲骰結果中,在擲骰結果表格中顯示或隱藏NPC的名稱。",
|
||||
"public:-u": "公開",
|
||||
"to-gm:-u": "TO <span class='togm'>GM</span>",
|
||||
"toggle-roll-whisper": "擲骰時詢問",
|
||||
"attribute-opts-u": "屬性選項",
|
||||
"save-opts-u": "豁免選項",
|
||||
"by-level": "按等級 (預設)",
|
||||
"prof-die": "熟練骰 (DMG)",
|
||||
"custom": "自訂",
|
||||
"core-die-roll:-u": "核心擲骰",
|
||||
"has-attack-u": "擁有攻擊",
|
||||
"variant-phb": "變體 (PHB p176)",
|
||||
"carrying-capacity-mod:-u": "載重調整值:",
|
||||
"armor-class-tracking:-u": "護甲等級追蹤:",
|
||||
"automatic": "自動",
|
||||
"cantrip-progression:-u": "戲法進度",
|
||||
"cantrip-dice-u": "CANTRIP DICE",
|
||||
"cantrip-beam-u": "CANTRIP BEAM",
|
||||
"slots_total-u": "總共法術位",
|
||||
"slots_remaining-u": "剩餘法術位",
|
||||
"level-calculations:-u": "自動等級計算:",
|
||||
"spell_slot_modifiers-u": "法術位調整",
|
||||
"lvl-u": "等級",
|
||||
"include_spell_desc:-u": "在攻擊中包括法術描述:",
|
||||
"token_size-u": "TOKEN SIZE",
|
||||
"add-dex-tiebreaker-u": "將敏捷作為小數填加到先攻中",
|
||||
"initiative-style:-u": "先攻設定:",
|
||||
"query-attr-u": "QUERY ATTRIBUTE",
|
||||
"custom-skills-u": "自訂技能",
|
||||
"weapon-u": "武器",
|
||||
"armor-u": "ARMOR",
|
||||
"other-u": "其他",
|
||||
"source:-u": "來源:",
|
||||
"source-type:-u": "來源類型:",
|
||||
"racial": "種族",
|
||||
"class": "職業",
|
||||
"feat": "專長",
|
||||
"feats": "專長",
|
||||
"other": "其他",
|
||||
"partial": "部分",
|
||||
"show_all": "顯示全部",
|
||||
"cr_only": "C&R 限定",
|
||||
"spell-icons:-u": "法術圖示:",
|
||||
"custom-pb:-u": "自訂熟練加值:",
|
||||
"show-global-attack-field-u": "顯示通用攻擊調整值欄位",
|
||||
"show-global-damage-field-u": "顯示通用傷害調整值欄位",
|
||||
"show-global-save-field-u": "顯示通用豁免調整值欄位",
|
||||
"show-global-skill-field-u": "顯示通用技能調整值欄位",
|
||||
"global-attack-u": "通用攻擊調整值",
|
||||
"global-damage-u": "通用傷害調整值",
|
||||
"global-save-u": "通用豁免調整值",
|
||||
"global-skill-u": "通用技能調整值",
|
||||
"global-damage": "通用傷害調整值",
|
||||
"core-die-roll-info": "更換核心骰子將使用您選擇的骰子來取代幾乎所有擲骰丟出的正常 1d20,例如2d10 或3d6。",
|
||||
"pb-type-info": "預設情況下,角色的熟練加值將根據PHB中的標準方法來自動計算。熟練骰選項支持DMG中概述的替代方法,用骰子代替而不是固定加值。自訂選項允許您用您設定的熟練加值。",
|
||||
"global-save-info": "在角色卡的豁免檢定部分中創建一個自訂的通用豁免調整值欄位。任何寫在那裡的公式都會應用於任何豁免檢定。非常適合常用但不是永久性的加值,例如祝福術法術。",
|
||||
"global-skill-info": "在角色卡的技能部分中創建一個自訂的通用技能調整值欄位。任何寫在那裡的公式都會應用於任何技能檢定。非常適合常用但不是永久性的加值,例如神導術法術。",
|
||||
"global-attack-info": "在角色卡的攻擊和施法部分中創建一個自訂的通用攻擊調整值欄位。任何寫在那裡的公式都會應用於任何攻擊檢定。非常適合常用但不是永久性的攻擊加值,例如祝福術法術。",
|
||||
"global-damage-info": "在角色卡的攻擊和施法部分中創建一個自訂的通用傷害調整值欄位。任何寫在那裡的公式都會應用於任何攻擊傷害擲骰。非常適合常用但不是永久性的額外傷害,例如偷襲能力。",
|
||||
"auto-level-calc-info": "預設情況下, 更改角色等級將自動設定法術位和生命骰。將此設定更改為關閉可防止此行為。",
|
||||
"simple-traits-info": "角色卡的特性與背景部分默認為與Roll20 5E Compendium兼容的複雜樣式。簡易選項為希望更多手動地來控制角色卡的玩家提供文字欄位。",
|
||||
"simple-proficiencies-info": "角色卡的其他熟練項與語言部分默認為與Roll20 5E Compendium兼容的複雜樣式。簡易選項為希望更多手動地來控制角色卡的玩家提供文字欄位。",
|
||||
"init-tiebreaker-info": "將角色的敏捷數值作為小數填加到先攻加值中,當先攻一樣時依此決定結果。",
|
||||
"b-custom-info": "當熟練加值類型設定為自訂時,角色卡將使用該數值作為角色的熟練加值。",
|
||||
"footer-wiki-link": "有關此角色卡,其功能或用途的更多訊息,請查看Roll20 Wiki的官方文件。https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
|
||||
"accepting-drop-u": "接受從COMPENDIUM導入",
|
||||
"are_you_sure": "你確定要將此角色轉為 ",
|
||||
"yes": "是",
|
||||
"next": "下一步",
|
||||
"cancel": "取消",
|
||||
"cancel-u": "取消",
|
||||
"choose": "選擇",
|
||||
"innate:-u": "天生:",
|
||||
"mod:-u": "調整值:",
|
||||
"hpmods:-u": "HP調整值:",
|
||||
"charmancer-welcome": "歡迎來到 Charactermancer!",
|
||||
"charmancer-what-is": "Charactermancer是一個循序漸進的過程,可以讓創造角色變得簡單和流暢。更改會在您進行時即儲存,但角色卡只在Charactermancer完成時更新。",
|
||||
"get-started": "點擊下一步開始。",
|
||||
"opt-out-u": "選擇退出",
|
||||
"charmancer-compendium": "你的Compendium正在等著呢",
|
||||
"charmancer-compendium-detail": "The Charactermancer目前支持龍與地下城第5版SRD、玩家手冊和Guildmasters' Guide to Ravnica。您可以在商城中將玩家手冊和Guildmasters' Guide to Ravnica添加到compendium中,或者遊戲所有者可以與遊戲中的每個人分享他的compendium。",
|
||||
"charmancer-choose-race": "選擇種族:",
|
||||
"charmancer-custom-race-name": "自訂種族名稱:",
|
||||
"charmancer-custom-subclass-name:": "自訂子職業名稱:",
|
||||
"charmancer-additional-cantrips": "額外戲法",
|
||||
"charmancer-additional-lvl-1-spells": "額外一環法術",
|
||||
"suggested-abilities": "建議的屬性: ",
|
||||
"class-spellcasting": "職業施法屬性: ",
|
||||
"ability-score-increase": "屬性值加成:",
|
||||
"lawful-good": "守序善良",
|
||||
"neutral-good": "中立善良",
|
||||
"chaotic-good": "混亂善良",
|
||||
"lawful-neutral": "守序中立",
|
||||
"neutral": "絕對中立",
|
||||
"chaotic-neutral": "混亂中立",
|
||||
"lawful-evil": "守序邪惡",
|
||||
"neutral-evil": "中立邪惡",
|
||||
"chaotic-evil": "混亂邪惡",
|
||||
"tiny": "超小型",
|
||||
"small": "小型",
|
||||
"medium": "中型",
|
||||
"large": "大型",
|
||||
"huge": "超大型",
|
||||
"age": "年齡:",
|
||||
"gargantuan": "巨型",
|
||||
"step1-equipment": "步驟 5: 裝備",
|
||||
"equipment-from-background": "來自背景的裝備",
|
||||
"equipment-from-class": "來自職業的裝備",
|
||||
"class-equipment": "職業裝備",
|
||||
"starting-wealth": "起始財富 (PHB)",
|
||||
"starting-gold:": "起始金錢:",
|
||||
"no_class_warning-u": "沒有選擇職業或選擇的職業沒有標准裝備。此時無法選擇職業裝備。",
|
||||
"standard-array": "標準數列",
|
||||
"roll-for-stats": "投擲屬性",
|
||||
"standard-roll": "擲4d6,捨棄最低",
|
||||
"charmancer-cancel-heading": "旅行者, 你想去哪裡?",
|
||||
"continue-charmancer": "繼續 Charactermancer",
|
||||
"save_progress_and_exit": "儲存並退出",
|
||||
"cancel_charactermancer": "捨棄並退出",
|
||||
"charmancer-discard-warning": "捨棄並退出將導致所有選擇消失。",
|
||||
"mancer-opts-u": "CHARACTERMANCER 選項",
|
||||
"relaunch-lvl1mancer-u": "執行等級 1的CHARACTERMANCER (無法撤銷)",
|
||||
"point-buy": "購點",
|
||||
"available-points:": "可用點數: ",
|
||||
"equipment-choice-text": "您想如何選擇您的裝備?",
|
||||
"charmancer-start": "開始",
|
||||
"clear-abilities": "Clear Assignment",
|
||||
"use-charactermancer-for-new:-u": "新角色使用等級1的Charactermancer:",
|
||||
"use-charactermancer-for-new-info": "啟用此選項後,將使用等級1的Roll20 Charactermancer打開所有新角色。關閉此選項將直接在角色卡上開始新角色,仍然可以從角色卡的設定選項卡中手動執行等級1的Charactermancer。",
|
||||
"feat-pre-check": "仔細地看! 不會自動檢查先決條件。",
|
||||
"stats-rolled-hint": "我們來幫您擲骰子! 請檢查聊天視窗來察看詳細結果。將結果分配到您的屬性:",
|
||||
"return-to:": "返回: ",
|
||||
"do_you_want_mancer": "你想怎麼創造此角色?",
|
||||
"no": "No",
|
||||
"global-ac-u": "通用AC調整值",
|
||||
"show-global-ac-field-u": "顯示通用AC調整值欄位",
|
||||
"warning-customac-u": "注意——自訂 AC 並未被使用。要使用自訂 AC ,請卸除盔甲。",
|
||||
"manual": "直接編輯角色卡",
|
||||
"npc-new": "創建 NPC",
|
||||
"mancer-confirm-yes": "使用Charactermancer",
|
||||
"allow-shields-u": "允許盾牌?",
|
||||
"levels-u": "等級",
|
||||
"features-u": "能力",
|
||||
"asi-u": "屬性值提升/專長",
|
||||
"charmancer-leveler-what-is": "Charactermancer是一個循序漸進的過程,可以讓角色升級變得簡單和流暢。更改會在您進行時即儲存,但角色卡只在Charactermancer完成時更新。",
|
||||
"charmancer-leveler-level-info1": "已經為您事先填好了現有的職業等級。預設情況下,您的主職業被設置為提升一級。您可以在下面更改要提升的等級數,以及添加一個新的兼職。",
|
||||
"charmancer-leveler-level-info2": "在每個職業部分,您可以選擇獲取平均生命值或擲骰,為您升級的等級選擇職業能力,如果有的話,並選擇您的子職業。",
|
||||
"charmancer-leveler-spells-info": "這裡列出的是您角色當前已經知道的法術。如果您在升級期間獲得了更多法術,您可以在下面選擇它們。在您想要學習的法術旁邊打勾。Charactermancer將幫助您從正確的列表中選擇正確數量的法術。如果您的職業可以選擇換掉法術,您可以通過取消選擇當前已知的法術,這樣您就可以選擇新法術。",
|
||||
"total-level-u": "總等級",
|
||||
"main-class-level-u": "主要職業等級",
|
||||
"class-2-level-u": "職業2 等級",
|
||||
"class-3-level-u": "職業3 等級",
|
||||
"class-4-level-u": "職業4 等級",
|
||||
"levels:-u": "等級:",
|
||||
"warning-leveler_start-u": "注意-你不能啟動CHARACTERMANCER升級,直到你在等級一上面設定有一個職業、等級和HP。請先執行CHARACTERMANCER來創造等級一角色。如果使用自訂職業或兼職選項設定錯誤,則升級工具無法使用。",
|
||||
"charmancer-leveler-custom-class-warning": "升級工具暫時不支援自訂職業。",
|
||||
"charmancer-welcome-lp": "歡迎來到Charactermancer升級!",
|
||||
"charmancer-leveler-what-is-lp": "看看您,獲得了那麼多經驗後。現在是時候要求您的獎勵了。您會一步一步地做一些決定,您的角色很快就會升上下一個等級。在整個過程中會保存更改,但是如果您改變了主意,則需要重新查看之後的步驟和選擇。",
|
||||
"charmancer-compendium-detail-lp": "The Charactermancer目前支持龍與地下城第5版SRD、玩家手冊和Guildmasters' Guide to Ravnica。珊娜薩的萬事指南將在未來幾週內得到支持。您可以在商城中將玩家手冊和Guildmasters' Guide to Ravnica添加到compendium中,或者遊戲所有者可以與遊戲中的每個人分享他的compendium。",
|
||||
"roll:-u": "ROLL:",
|
||||
"roll": "Roll",
|
||||
"prerequisite:": "先決條件:",
|
||||
"back": "返回",
|
||||
"back-to-top": "返回頂端",
|
||||
"choose-a-class:": "選擇職業:",
|
||||
"custom-class-name:": "自訂職業名稱",
|
||||
"charmancer-class-features:": "職業能力: ",
|
||||
"charmancer-subclass-features:": "子職業能力:",
|
||||
"hit-die:": "生命骰:",
|
||||
"average": "Average",
|
||||
"hp-u": "HP",
|
||||
"saving-throw-proficiency": "豁免熟練",
|
||||
"armor": "Armor",
|
||||
"equipment": "裝備:",
|
||||
"language": "語言",
|
||||
"skill": "技能",
|
||||
"tool": "工具",
|
||||
"weapon": "武器",
|
||||
"add-another-feature": "加入更多能力",
|
||||
"add-another-proficiency": "填加其他熟練",
|
||||
"innate-spellcasting:": "天生施法:",
|
||||
"spellcasting-ability": "施法屬性:",
|
||||
"number-of-cantrips": "戲法的數量:",
|
||||
"number-of-lvl-1-spells": "1環法術的數量:",
|
||||
"spell-list": "法術列表:",
|
||||
"done": "Done",
|
||||
"ability-score-method": "屬性值決定方法:",
|
||||
"select-your-choices": "進行選擇:",
|
||||
"input-your-scores": "輸入你的數值:",
|
||||
"choose-background": "選擇背景:",
|
||||
"personality-traits": "人格特點",
|
||||
"ideal": "理想",
|
||||
"bond": "牽絆",
|
||||
"flaw": "缺點",
|
||||
"you-have-chosen-starting-gold": "您選擇了起始資金,而不是從您的背景中獲取裝備。",
|
||||
"you-have-created-custom-class": "您已經創建了一個自訂職業; 完成Charactermancer後,您可以在角色卡中添加裝備。",
|
||||
"arcane-is-mystery": "奧術對你而言是玄奧之物。",
|
||||
"your-character-dont-have-spells-this-lvl": "你的角色在此等級並未擁有法術。點擊「下一步」來回顧你的角色!",
|
||||
"charmancer-a-feat-represents": "專長代表了成就,勇氣,決心和專業知識。 這是你努力的回報。",
|
||||
"you-really-havent-done": "You really haven't done that much yet",
|
||||
"review-your-choices": "回顧你的選擇:",
|
||||
"race": "種族",
|
||||
"abilities": "Abilities",
|
||||
"bio": "個人簡歷",
|
||||
"name-background": "名稱:",
|
||||
"building-your-character": "建構你的角色......",
|
||||
"charmancer-only-choice-left-is-on-or": "剩下唯一的選擇是繼續前進或者回頭。如果你正在編輯現有的角色,當你套用變更時所有現有的資料將會在虛空中遺失。",
|
||||
"apply-changes": "套用變更",
|
||||
"pick-your-equipment": "挑選裝備",
|
||||
"you-havent-chosen-background": "你還沒有選擇背景。",
|
||||
"you-havent-selected-class": "你還沒有選擇職業。",
|
||||
"ability-score": "屬性值",
|
||||
"you-can-increase-two-abilites": "你可以將你的兩個屬性提高1點,或者將你的一個屬性提高2點",
|
||||
"before-leveling": "在升級之前",
|
||||
"after-leveling": "在升級之後",
|
||||
"charmancer-removed-spells-marked-pt1": "Removed spells will be marked with a <span>r</span> symbol so you can find it easily if you change your mind."
|
||||
}
|
||||
@@ -0,0 +1,684 @@
|
||||
{
|
||||
"skills-list": "crwdns123558:0crwdne123558:0",
|
||||
"npc-options-u": "crwdns123560:0crwdne123560:0",
|
||||
"name-u": "crwdns123562:0crwdne123562:0",
|
||||
"npc-type-u": "crwdns123564:0crwdne123564:0",
|
||||
"npc-type-place": "crwdns123566:0crwdne123566:0",
|
||||
"armor-class-u": "crwdns123568:0crwdne123568:0",
|
||||
"class-u": "crwdns123570:0crwdne123570:0",
|
||||
"type-u": "crwdns123572:0crwdne123572:0",
|
||||
"abilities-u": "crwdns123574:0crwdne123574:0",
|
||||
"npc-armor-place": "crwdns123576:0crwdne123576:0",
|
||||
"hit-points-u": "crwdns123578:0crwdne123578:0",
|
||||
"formula-u": "crwdns123580:0crwdne123580:0",
|
||||
"speed-u": "crwdns123582:0crwdne123582:0",
|
||||
"npc-speed-place": "crwdns123584:0crwdne123584:0",
|
||||
"attributes-u": "crwdns123586:0crwdne123586:0",
|
||||
"str-u": "crwdns123588:0crwdne123588:0",
|
||||
"dex-u": "crwdns123590:0crwdne123590:0",
|
||||
"con-u": "crwdns123592:0crwdne123592:0",
|
||||
"int-u": "crwdns123594:0crwdne123594:0",
|
||||
"wis-u": "crwdns123596:0crwdne123596:0",
|
||||
"cha-u": "crwdns123598:0crwdne123598:0",
|
||||
"saves-u": "crwdns123600:0crwdne123600:0",
|
||||
"skills-u": "crwdns123602:0crwdne123602:0",
|
||||
"acrobatics-u": "crwdns123604:0crwdne123604:0",
|
||||
"animal_handling-u": "crwdns123606:0crwdne123606:0",
|
||||
"arcana-u": "crwdns123608:0crwdne123608:0",
|
||||
"athletics-u": "crwdns123610:0crwdne123610:0",
|
||||
"deception-u": "crwdns123612:0crwdne123612:0",
|
||||
"history-u": "crwdns123614:0crwdne123614:0",
|
||||
"insight-u": "crwdns123616:0crwdne123616:0",
|
||||
"intimidation-u": "crwdns123618:0crwdne123618:0",
|
||||
"investigation-u": "crwdns123620:0crwdne123620:0",
|
||||
"medicine-u": "crwdns123622:0crwdne123622:0",
|
||||
"nature-u": "crwdns123624:0crwdne123624:0",
|
||||
"perception-u": "crwdns123626:0crwdne123626:0",
|
||||
"performance-u": "crwdns123628:0crwdne123628:0",
|
||||
"persuasion-u": "crwdns123630:0crwdne123630:0",
|
||||
"religion-u": "crwdns123632:0crwdne123632:0",
|
||||
"sleight_of_hand-u": "crwdns123634:0crwdne123634:0",
|
||||
"stealth-u": "crwdns123636:0crwdne123636:0",
|
||||
"survival-u": "crwdns123638:0crwdne123638:0",
|
||||
"damage-vuln-u": "crwdns123640:0crwdne123640:0",
|
||||
"npc-dmg-vuln-place": "crwdns123642:0crwdne123642:0",
|
||||
"damage-res-u": "crwdns123644:0crwdne123644:0",
|
||||
"npc-dmg-res-place": "crwdns123646:0crwdne123646:0",
|
||||
"damage-imm-u": "crwdns123648:0crwdne123648:0",
|
||||
"npc-dmg-imm-place": "crwdns123650:0crwdne123650:0",
|
||||
"cond-imm-u": "crwdns123652:0crwdne123652:0",
|
||||
"npc-cond-imm-place": "crwdns123654:0crwdne123654:0",
|
||||
"senses-u": "crwdns123656:0crwdne123656:0",
|
||||
"npc-senses-place": "crwdns123658:0crwdne123658:0",
|
||||
"langs-u": "crwdns123660:0crwdne123660:0",
|
||||
"lang-u": "crwdns123662:0crwdne123662:0",
|
||||
"npc-langs-place": "crwdns123664:0crwdne123664:0",
|
||||
"challenge-u": "crwdns123666:0crwdne123666:0",
|
||||
"xp-u": "crwdns123668:0crwdne123668:0",
|
||||
"spellcast-npc-u": "crwdns123670:0crwdne123670:0",
|
||||
"spell-ability-u": "crwdns123672:0crwdne123672:0",
|
||||
"none-u": "crwdns123674:0crwdne123674:0",
|
||||
"strength-u": "crwdns123676:0crwdne123676:0",
|
||||
"strength-save-u": "crwdns123678:0crwdne123678:0",
|
||||
"dexterity-u": "crwdns123680:0crwdne123680:0",
|
||||
"dexterity-save-u": "crwdns123682:0crwdne123682:0",
|
||||
"constitution-u": "crwdns123684:0crwdne123684:0",
|
||||
"constitution-save-u": "crwdns123686:0crwdne123686:0",
|
||||
"intelligence-u": "crwdns123688:0crwdne123688:0",
|
||||
"intelligence-save-u": "crwdns123690:0crwdne123690:0",
|
||||
"wisdom-u": "crwdns123692:0crwdne123692:0",
|
||||
"wisdom-save-u": "crwdns123694:0crwdne123694:0",
|
||||
"charisma-u": "crwdns123696:0crwdne123696:0",
|
||||
"charisma-save-u": "crwdns123698:0crwdne123698:0",
|
||||
"spell-dc-u": "crwdns123700:0crwdne123700:0",
|
||||
"spell-atk-bonus-u": "crwdns123702:0crwdne123702:0",
|
||||
"has-reaction-u": "crwdns123704:0crwdne123704:0",
|
||||
"leg-actions:-u": "crwdns123706:0crwdne123706:0",
|
||||
"gen-opts-u": "crwdns123708:0crwdne123708:0",
|
||||
"npc-u": "crwdns123710:0crwdne123710:0",
|
||||
"roll-queries:-u": "crwdns123712:0crwdne123712:0",
|
||||
"always-adv": "crwdns123714:0crwdne123714:0",
|
||||
"adv-toggle": "crwdns123716:0crwdne123716:0",
|
||||
"query-adv": "crwdns123718:0crwdne123718:0",
|
||||
"never-adv": "crwdns123720:0crwdne123720:0",
|
||||
"whisp-rolls-gm:-u": "crwdns123722:0crwdne123722:0",
|
||||
"never-whisp": "crwdns123724:0crwdne123724:0",
|
||||
"query-whisp": "crwdns123726:0crwdne123726:0",
|
||||
"always-whisp": "crwdns123728:0crwdne123728:0",
|
||||
"auto-dmg-roll:-u": "crwdns123730:0crwdne123730:0",
|
||||
"never-dmg": "crwdns123732:0crwdne123732:0",
|
||||
"always-dmg": "crwdns123734:0crwdne123734:0",
|
||||
"ac": "crwdns123736:0crwdne123736:0",
|
||||
"hp": "crwdns123738:0crwdne123738:0",
|
||||
"speed": "crwdns123740:0crwdne123740:0",
|
||||
"language-proficiencies": "crwdns123742:0crwdne123742:0",
|
||||
"skill-proficiencies": "crwdns123744:0crwdne123744:0",
|
||||
"weapon-proficiencies": "crwdns123746:0crwdne123746:0",
|
||||
"armor-proficiencies": "crwdns123748:0crwdne123748:0",
|
||||
"tool-proficiencies": "crwdns123750:0crwdne123750:0",
|
||||
"saving-throw": "crwdns123752:0crwdne123752:0",
|
||||
"str": "crwdns123754:0crwdne123754:0",
|
||||
"dex": "crwdns123756:0crwdne123756:0",
|
||||
"con": "crwdns123758:0crwdne123758:0",
|
||||
"int": "crwdns123760:0crwdne123760:0",
|
||||
"wis": "crwdns123762:0crwdne123762:0",
|
||||
"cha": "crwdns123764:0crwdne123764:0",
|
||||
"skills": "crwdns123766:0crwdne123766:0",
|
||||
"acrobatics": "crwdns123768:0crwdne123768:0",
|
||||
"animal_handling": "crwdns123770:0crwdne123770:0",
|
||||
"arcana": "crwdns123772:0crwdne123772:0",
|
||||
"athletics": "crwdns123774:0crwdne123774:0",
|
||||
"deception": "crwdns123776:0crwdne123776:0",
|
||||
"history": "crwdns123778:0crwdne123778:0",
|
||||
"insight": "crwdns123780:0crwdne123780:0",
|
||||
"intimidation": "crwdns123782:0crwdne123782:0",
|
||||
"investigation": "crwdns123784:0crwdne123784:0",
|
||||
"medicine": "crwdns123786:0crwdne123786:0",
|
||||
"nature": "crwdns123788:0crwdne123788:0",
|
||||
"perception": "crwdns123790:0crwdne123790:0",
|
||||
"performance": "crwdns123792:0crwdne123792:0",
|
||||
"persuasion": "crwdns123794:0crwdne123794:0",
|
||||
"religion": "crwdns123796:0crwdne123796:0",
|
||||
"sleight_of_hand": "crwdns123798:0crwdne123798:0",
|
||||
"stealth": "crwdns123800:0crwdne123800:0",
|
||||
"survival": "crwdns123802:0crwdne123802:0",
|
||||
"dmg-vuln": "crwdns123804:0crwdne123804:0",
|
||||
"dmg-res": "crwdns123806:0crwdne123806:0",
|
||||
"dmg-imm": "crwdns123808:0crwdne123808:0",
|
||||
"cond-imm": "crwdns123810:0crwdne123810:0",
|
||||
"senses": "crwdns123812:0crwdne123812:0",
|
||||
"langs": "crwdns123814:0crwdne123814:0",
|
||||
"challenge": "crwdns123816:0crwdne123816:0",
|
||||
"npc-trait-name-place": "crwdns123818:0crwdne123818:0",
|
||||
"npc-trait-desc-place": "crwdns123820:0crwdne123820:0",
|
||||
"actions": "crwdns123822:0crwdne123822:0",
|
||||
"adv": "crwdns123824:0crwdne123824:0",
|
||||
"norm": "crwdns123826:0crwdne123826:0",
|
||||
"disadv": "crwdns123828:0crwdne123828:0",
|
||||
"name:-u": "crwdns123830:0crwdne123830:0",
|
||||
"attack-u": "crwdns123832:0crwdne123832:0",
|
||||
"type:-u": "crwdns123834:0crwdne123834:0",
|
||||
"melee": "crwdns123836:0crwdne123836:0",
|
||||
"ranged": "crwdns123838:0crwdne123838:0",
|
||||
"range-reach:-u": "crwdns123840:0crwdne123840:0",
|
||||
"range-reach-place": "crwdns123842:0crwdne123842:0",
|
||||
"to-hit:-u": "crwdns123844:0crwdne123844:0",
|
||||
"target:-u": "crwdns123846:0crwdne123846:0",
|
||||
"target:": "crwdns123848:0crwdne123848:0",
|
||||
"to-hit-place": "crwdns123850:0crwdne123850:0",
|
||||
"on-hit:-u": "crwdns123852:0crwdne123852:0",
|
||||
"on-hit-place": "crwdns123854:0crwdne123854:0",
|
||||
"on-hit2:-u": "crwdns123856:0crwdne123856:0",
|
||||
"on-hit-2-place": "crwdns123858:0crwdne123858:0",
|
||||
"hit:": "crwdns123860:0crwdne123860:0",
|
||||
"reactions": "crwdns123862:0crwdne123862:0",
|
||||
"npc-repeating-name-place": "crwdns123864:0crwdne123864:0",
|
||||
"npc-repeating-desc-place": "crwdns123866:0crwdne123866:0",
|
||||
"traits": "crwdns133429:0crwdne133429:0",
|
||||
"features": "crwdns133431:0crwdne133431:0",
|
||||
"spells": "crwdns123868:0crwdne123868:0",
|
||||
"prep-u": "crwdns123870:0crwdne123870:0",
|
||||
"school:-u": "crwdns123872:0crwdne123872:0",
|
||||
"abjuration": "crwdns123874:0crwdne123874:0",
|
||||
"conjuration": "crwdns123876:0crwdne123876:0",
|
||||
"divination": "crwdns123878:0crwdne123878:0",
|
||||
"enchantment": "crwdns123880:0crwdne123880:0",
|
||||
"evocation": "crwdns123882:0crwdne123882:0",
|
||||
"illusion": "crwdns123884:0crwdne123884:0",
|
||||
"necromancy": "crwdns123886:0crwdne123886:0",
|
||||
"transmutation": "crwdns123888:0crwdne123888:0",
|
||||
"ritual": "crwdns123890:0crwdne123890:0",
|
||||
"ritual-l": "crwdns123892:0crwdne123892:0",
|
||||
"range:-u": "crwdns123894:0crwdne123894:0",
|
||||
"range:": "crwdns123896:0crwdne123896:0",
|
||||
"components:-u": "crwdns123898:0crwdne123898:0",
|
||||
"components:": "crwdns123900:0crwdne123900:0",
|
||||
"spell-component-verbal": "crwdns123902:0crwdne123902:0",
|
||||
"spell-component-somatic": "crwdns123904:0crwdne123904:0",
|
||||
"spell-component-material": "crwdns123906:0crwdne123906:0",
|
||||
"spell-ritual": "crwdns123908:0crwdne123908:0",
|
||||
"spell-concentration": "crwdns123910:0crwdne123910:0",
|
||||
"ruby-dust-place": "crwdns123912:0crwdne123912:0",
|
||||
"concentration-u": "crwdns123914:0crwdne123914:0",
|
||||
"concentration": "crwdns123916:0crwdne123916:0",
|
||||
"duration:-u": "crwdns123918:0crwdne123918:0",
|
||||
"duration:": "crwdns123920:0crwdne123920:0",
|
||||
"difficulty-class-abv": "crwdns123922:0crwdne123922:0",
|
||||
"output:-u": "crwdns123924:0crwdne123924:0",
|
||||
"spellcard-u": "crwdns123926:0crwdne123926:0",
|
||||
"spell-atk:-u": "crwdns123928:0crwdne123928:0",
|
||||
"none": "crwdns123930:0crwdne123930:0",
|
||||
"dmg:-u": "crwdns123932:0crwdne123932:0",
|
||||
"dmg2:-u": "crwdns123934:0crwdne123934:0",
|
||||
"healing:-u": "crwdns123936:0crwdne123936:0",
|
||||
"add-ability-mod-u": "crwdns123938:0crwdne123938:0",
|
||||
"effect:-u": "crwdns123940:0crwdne123940:0",
|
||||
"npc-atk-effect-place": "crwdns123942:0crwdne123942:0",
|
||||
"desc:-u": "crwdns123944:0crwdne123944:0",
|
||||
"at-higher-lvl:-u": "crwdns123946:0crwdne123946:0",
|
||||
"at-higher-lvl": "crwdns123948:0crwdne123948:0",
|
||||
"higher-lvl-cast": "crwdns123950:0crwdne123950:0",
|
||||
"leg-actions": "crwdns123952:0crwdne123952:0",
|
||||
"leg-actions-desc": "crwdns123954:0crwdne123954:0",
|
||||
"atk-range-place": "crwdns123956:0crwdne123956:0",
|
||||
"atk-target-place": "crwdns123958:0crwdne123958:0",
|
||||
"atk-dmg-type-place": "crwdns123960:0crwdne123960:0",
|
||||
"atk-dmg-type2-place": "crwdns123962:0crwdne123962:0",
|
||||
"adv-u": "crwdns123964:0crwdne123964:0",
|
||||
"norm-u": "crwdns123966:0crwdne123966:0",
|
||||
"disadv-u": "crwdns123968:0crwdne123968:0",
|
||||
"core-u": "crwdns123970:0crwdne123970:0",
|
||||
"bio-u": "crwdns123972:0crwdne123972:0",
|
||||
"spells-u": "crwdns123974:0crwdne123974:0",
|
||||
"feats-u": "crwdns123976:0crwdne123976:0",
|
||||
"review-u": "crwdns123978:0crwdne123978:0",
|
||||
"char-name-u": "crwdns123980:0crwdne123980:0",
|
||||
"artificer": "crwdns131376:0crwdne131376:0",
|
||||
"barbarian": "crwdns123982:0crwdne123982:0",
|
||||
"bard": "crwdns123984:0crwdne123984:0",
|
||||
"cleric": "crwdns123986:0crwdne123986:0",
|
||||
"druid": "crwdns123988:0crwdne123988:0",
|
||||
"fighter": "crwdns123990:0crwdne123990:0",
|
||||
"monk": "crwdns123992:0crwdne123992:0",
|
||||
"paladin": "crwdns123994:0crwdne123994:0",
|
||||
"ranger": "crwdns123996:0crwdne123996:0",
|
||||
"rogue": "crwdns123998:0crwdne123998:0",
|
||||
"sorcerer": "crwdns124000:0crwdne124000:0",
|
||||
"warlock": "crwdns124002:0crwdne124002:0",
|
||||
"wizard": "crwdns124004:0crwdne124004:0",
|
||||
"class-level-u": "crwdns124006:0crwdne124006:0",
|
||||
"background-u": "crwdns124008:0crwdne124008:0",
|
||||
"background": "crwdns124010:0crwdne124010:0",
|
||||
"race-u": "crwdns124012:0crwdne124012:0",
|
||||
"alignment-u": "crwdns124014:0crwdne124014:0",
|
||||
"alignment": "crwdns124016:0crwdne124016:0",
|
||||
"exp-pts-u": "crwdns124018:0crwdne124018:0",
|
||||
"inspiration-u": "crwdns124020:0crwdne124020:0",
|
||||
"prof-bonus-u": "crwdns124022:0crwdne124022:0",
|
||||
"strength": "crwdns124024:0crwdne124024:0",
|
||||
"strength-save": "crwdns124026:0crwdne124026:0",
|
||||
"dexterity": "crwdns124028:0crwdne124028:0",
|
||||
"dexterity-save": "crwdns124030:0crwdne124030:0",
|
||||
"constitution": "crwdns124032:0crwdne124032:0",
|
||||
"constitution-save": "crwdns124034:0crwdne124034:0",
|
||||
"intelligence": "crwdns124036:0crwdne124036:0",
|
||||
"intelligence-save": "crwdns124038:0crwdne124038:0",
|
||||
"wisdom": "crwdns124040:0crwdne124040:0",
|
||||
"wisdom-save": "crwdns124042:0crwdne124042:0",
|
||||
"charisma": "crwdns124044:0crwdne124044:0",
|
||||
"charisma-save": "crwdns124046:0crwdne124046:0",
|
||||
"saving-throws-u": "crwdns124048:0crwdne124048:0",
|
||||
"acrobatics-core": "crwdns124050:0crwdne124050:0",
|
||||
"animal_handling-core": "crwdns124052:0crwdne124052:0",
|
||||
"arcana-core": "crwdns124054:0crwdne124054:0",
|
||||
"athletics-core": "crwdns124056:0crwdne124056:0",
|
||||
"deception-core": "crwdns124058:0crwdne124058:0",
|
||||
"history-core": "crwdns124060:0crwdne124060:0",
|
||||
"insight-core": "crwdns124062:0crwdne124062:0",
|
||||
"intimidation-core": "crwdns124064:0crwdne124064:0",
|
||||
"investigation-core": "crwdns124066:0crwdne124066:0",
|
||||
"medicine-core": "crwdns124068:0crwdne124068:0",
|
||||
"nature-core": "crwdns124070:0crwdne124070:0",
|
||||
"perception-core": "crwdns124072:0crwdne124072:0",
|
||||
"performance-core": "crwdns124074:0crwdne124074:0",
|
||||
"persuasion-core": "crwdns124076:0crwdne124076:0",
|
||||
"religion-core": "crwdns124078:0crwdne124078:0",
|
||||
"sleight_of_hand-core": "crwdns124080:0crwdne124080:0",
|
||||
"stealth-core": "crwdns124082:0crwdne124082:0",
|
||||
"survival-core": "crwdns124084:0crwdne124084:0",
|
||||
"pass-wis-u": "crwdns124086:0crwdne124086:0",
|
||||
"tool-u": "crwdns124088:0crwdne124088:0",
|
||||
"pro-u": "crwdns124090:0crwdne124090:0",
|
||||
"attr-u": "crwdns124092:0crwdne124092:0",
|
||||
"prof-bonus:-u": "crwdns124094:0crwdne124094:0",
|
||||
"prof-u": "crwdns124096:0crwdne124096:0",
|
||||
"proficency-u": "crwdns124098:0crwdne124098:0",
|
||||
"expertise-u": "crwdns124100:0crwdne124100:0",
|
||||
"jack-of-all-u": "crwdns124102:0crwdne124102:0",
|
||||
"attr:-u": "crwdns124104:0crwdne124104:0",
|
||||
"tool-prof-u": "crwdns124106:0crwdne124106:0",
|
||||
"weapon-proficiencies-u": "crwdns124108:0crwdne124108:0",
|
||||
"other-prof-langs-u": "crwdns124110:0crwdne124110:0",
|
||||
"prof-langs-u": "crwdns124112:0crwdne124112:0",
|
||||
"init": "crwdns124114:0crwdne124114:0",
|
||||
"init-u": "crwdns124116:0crwdne124116:0",
|
||||
"hp-max-u": "crwdns124118:0crwdne124118:0",
|
||||
"hp-current-u": "crwdns124120:0crwdne124120:0",
|
||||
"hp-temp-u": "crwdns124122:0crwdne124122:0",
|
||||
"total": "crwdns124124:0crwdne124124:0",
|
||||
"hit-dice-u": "crwdns124126:0crwdne124126:0",
|
||||
"successes-u": "crwdns124128:0crwdne124128:0",
|
||||
"failures-u": "crwdns124130:0crwdne124130:0",
|
||||
"death-save-u": "crwdns124132:0crwdne124132:0",
|
||||
"death-saves-u": "crwdns124134:0crwdne124134:0",
|
||||
"exhaustion-setting-u": "crwdns124136:0crwdne124136:0",
|
||||
"exhaustion-u": "crwdns124138:0crwdne124138:0",
|
||||
"exhaustion-0": "crwdns124140:0crwdne124140:0",
|
||||
"exhaustion-1": "crwdns124142:0crwdne124142:0",
|
||||
"exhaustion-2": "crwdns124144:0crwdne124144:0",
|
||||
"exhaustion-3": "crwdns124146:0crwdne124146:0",
|
||||
"exhaustion-4": "crwdns124148:0crwdne124148:0",
|
||||
"exhaustion-5": "crwdns124150:0crwdne124150:0",
|
||||
"exhaustion-6": "crwdns124152:0crwdne124152:0",
|
||||
"atk-u": "crwdns124154:0crwdne124154:0",
|
||||
"dmg-type-u": "crwdns124156:0crwdne124156:0",
|
||||
"attack:-u": "crwdns124158:0crwdne124158:0",
|
||||
"proficient-u": "crwdns124160:0crwdne124160:0",
|
||||
"range-place": "crwdns124162:0crwdne124162:0",
|
||||
"magic-bonus:-u": "crwdns124164:0crwdne124164:0",
|
||||
"crit-range-u": "crwdns124166:0crwdne124166:0",
|
||||
"damage:-u": "crwdns124168:0crwdne124168:0",
|
||||
"dmg-type-place": "crwdns124170:0crwdne124170:0",
|
||||
"crit:-u": "crwdns124172:0crwdne124172:0",
|
||||
"damage2:-u": "crwdns124174:0crwdne124174:0",
|
||||
"saving-throw:-u": "crwdns124176:0crwdne124176:0",
|
||||
"vs-dc:-u": "crwdns124178:0crwdne124178:0",
|
||||
"spell-u": "crwdns124180:0crwdne124180:0",
|
||||
"flat-u": "crwdns124182:0crwdne124182:0",
|
||||
"save": "crwdns124184:0crwdne124184:0",
|
||||
"save-effect:-u": "crwdns124186:0crwdne124186:0",
|
||||
"save-effect-place": "crwdns124188:0crwdne124188:0",
|
||||
"ammunition:-u": "crwdns124190:0crwdne124190:0",
|
||||
"ammunition-place": "crwdns124192:0crwdne124192:0",
|
||||
"description:-u": "crwdns124194:0crwdne124194:0",
|
||||
"description:": "crwdns134013:0crwdne134013:0",
|
||||
"description-place": "crwdns124196:0crwdne124196:0",
|
||||
"atk-spellcasting-u": "crwdns124198:0crwdne124198:0",
|
||||
"copper-piece-u": "crwdns124200:0crwdne124200:0",
|
||||
"silver-piece-u": "crwdns124202:0crwdne124202:0",
|
||||
"electrum-piece-u": "crwdns124204:0crwdne124204:0",
|
||||
"gold-piece-u": "crwdns124206:0crwdne124206:0",
|
||||
"platinum-piece-u": "crwdns124208:0crwdne124208:0",
|
||||
"warning-armor-sets-u": "crwdns124210:0crwdne124210:0",
|
||||
"item-name-u": "crwdns124212:0crwdne124212:0",
|
||||
"equipped-u": "crwdns124214:0crwdne124214:0",
|
||||
"use-as-resource-u": "crwdns124216:0crwdne124216:0",
|
||||
"prop:-u": "crwdns124218:0crwdne124218:0",
|
||||
"mods:-u": "crwdns124220:0crwdne124220:0",
|
||||
"total-weight-u": "crwdns124222:0crwdne124222:0",
|
||||
"immobile-u": "crwdns124224:0crwdne124224:0",
|
||||
"heavily-encumbered-u": "crwdns124226:0crwdne124226:0",
|
||||
"encumbered-u": "crwdns124228:0crwdne124228:0",
|
||||
"over-carrying-cap-u": "crwdns124230:0crwdne124230:0",
|
||||
"equipment-u": "crwdns124232:0crwdne124232:0",
|
||||
"personality-traits-u": "crwdns124234:0crwdne124234:0",
|
||||
"ideals-u": "crwdns124236:0crwdne124236:0",
|
||||
"bonds-u": "crwdns124238:0crwdne124238:0",
|
||||
"flaws-u": "crwdns124240:0crwdne124240:0",
|
||||
"class-resource-u": "crwdns124242:0crwdne124242:0",
|
||||
"other-resource-u": "crwdns124244:0crwdne124244:0",
|
||||
"feats-traits-u": "crwdns124246:0crwdne124246:0",
|
||||
"age-u": "crwdns124248:0crwdne124248:0",
|
||||
"size-u": "crwdns124250:0crwdne124250:0",
|
||||
"size": "crwdns124252:0crwdne124252:0",
|
||||
"height-u": "crwdns124254:0crwdne124254:0",
|
||||
"weight-u": "crwdns124256:0crwdne124256:0",
|
||||
"eye-u": "crwdns124258:0crwdne124258:0",
|
||||
"skin-u": "crwdns124260:0crwdne124260:0",
|
||||
"hair-u": "crwdns124262:0crwdne124262:0",
|
||||
"char-appearance-u": "crwdns124264:0crwdne124264:0",
|
||||
"char-backstory-u": "crwdns124266:0crwdne124266:0",
|
||||
"allies-orgs-u": "crwdns124268:0crwdne124268:0",
|
||||
"add-feats-traits-u": "crwdns124270:0crwdne124270:0",
|
||||
"feat-u": "crwdns124272:0crwdne124272:0",
|
||||
"treasure-u": "crwdns124274:0crwdne124274:0",
|
||||
"spell-save-dc-u": "crwdns124276:0crwdne124276:0",
|
||||
"cantrips-u": "crwdns124278:0crwdne124278:0",
|
||||
"ritual-u": "crwdns124280:0crwdne124280:0",
|
||||
"casting-time:-u": "crwdns124282:0crwdne124282:0",
|
||||
"casting-time:": "crwdns124284:0crwdne124284:0",
|
||||
"at-higher-lvl-dmg:-u": "crwdns124286:0crwdne124286:0",
|
||||
"half-dmg-place": "crwdns124288:0crwdne124288:0",
|
||||
"hit-die:-u": "crwdns124290:0crwdne124290:0",
|
||||
"initiative-mod:-u": "crwdns124292:0crwdne124292:0",
|
||||
"glob-saving-mod:-u": "crwdns124294:0crwdne124294:0",
|
||||
"glob-ac-mod:-u": "crwdns124296:0crwdne124296:0",
|
||||
"glob-atk-mod:-u": "crwdns124298:0crwdne124298:0",
|
||||
"pass-perc-mod:-u": "crwdns124300:0crwdne124300:0",
|
||||
"death-save-mod:-u": "crwdns124302:0crwdne124302:0",
|
||||
"magic-caster-lvl:-u": "crwdns124304:0crwdne124304:0",
|
||||
"halfling-luck-u": "crwdns124306:0crwdne124306:0",
|
||||
"arcane-fighter-u": "crwdns124308:0crwdne124308:0",
|
||||
"arcane-rogue-u": "crwdns124310:0crwdne124310:0",
|
||||
"class-options-u": "crwdns124312:0{class}crwdne124312:0",
|
||||
"class:-u": "crwdns124314:0crwdne124314:0",
|
||||
"subclass:-u": "crwdns124316:0crwdne124316:0",
|
||||
"race:-u": "crwdns124318:0crwdne124318:0",
|
||||
"subrace:-u": "crwdns124320:0crwdne124320:0",
|
||||
"subrace": "crwdns124322:0crwdne124322:0",
|
||||
"subrace-ability-increase": "crwdns124324:0crwdne124324:0",
|
||||
"2nd-class:-u": "crwdns124326:0crwdne124326:0",
|
||||
"lvl:-u": "crwdns124328:0crwdne124328:0",
|
||||
"3rd-class:-u": "crwdns124330:0crwdne124330:0",
|
||||
"4th-class:-u": "crwdns124332:0crwdne124332:0",
|
||||
"mutliclass-opts-u": "crwdns124334:0crwdne124334:0",
|
||||
"use-cust-class-u": "crwdns124336:0crwdne124336:0",
|
||||
"class-name:-u": "crwdns124338:0crwdne124338:0",
|
||||
"spellcasting-ability:-u": "crwdns124340:0crwdne124340:0",
|
||||
"spell-slots:-u": "crwdns124342:0crwdne124342:0",
|
||||
"spell-full-u": "crwdns124344:0crwdne124344:0",
|
||||
"spell-half-u": "crwdns133435:0crwdne133435:0",
|
||||
"spell-third-u": "crwdns124348:0crwdne124348:0",
|
||||
"cust-class-opts": "crwdns124350:0crwdne124350:0",
|
||||
"normal": "crwdns124352:0crwdne124352:0",
|
||||
"expirtise": "crwdns124354:0crwdne124354:0",
|
||||
"skill-opts-u": "crwdns124356:0crwdne124356:0",
|
||||
"version": "crwdns124358:0crwdne124358:0",
|
||||
"always-roll-adv": "crwdns124360:0crwdne124360:0",
|
||||
"toggle-roll-adv": "crwdns124362:0crwdne124362:0",
|
||||
"query-roll-adv": "crwdns124364:0crwdne124364:0",
|
||||
"never-roll-adv": "crwdns124366:0crwdne124366:0",
|
||||
"never-whisper-roll": "crwdns124368:0crwdne124368:0",
|
||||
"query-whisper-roll": "crwdns124370:0crwdne124370:0",
|
||||
"always-whisper-roll": "crwdns124372:0crwdne124372:0",
|
||||
"never-roll-dmg": "crwdns124374:0crwdne124374:0",
|
||||
"always-roll-dmg": "crwdns124376:0crwdne124376:0",
|
||||
"add-char-to-templates:-u": "crwdns124378:0crwdne124378:0",
|
||||
"on": "crwdns124380:0crwdne124380:0",
|
||||
"off": "crwdns124382:0crwdne124382:0",
|
||||
"inventory:-u": "crwdns124384:0crwdne124384:0",
|
||||
"compendium-compatible": "crwdns124386:0crwdne124386:0",
|
||||
"simple": "crwdns124388:0crwdne124388:0",
|
||||
"encumbrance:-u": "crwdns124390:0crwdne124390:0",
|
||||
"ammo-tracking:-u": "crwdns124392:0crwdne124392:0",
|
||||
"general-opts-u": "crwdns124394:0crwdne124394:0",
|
||||
"transition-text": "crwdns124396:0crwdne124396:0",
|
||||
"transition-text-highlight": "crwdns124398:0crwdne124398:0",
|
||||
"choose-sheet-transfer": "crwdns124400:0crwdne124400:0",
|
||||
"community-sheet-u": "crwdns124402:0crwdne124402:0",
|
||||
"shaped-sheet-u": "crwdns124404:0crwdne124404:0",
|
||||
"transition-opts-u": "crwdns124406:0crwdne124406:0",
|
||||
"portions-sheet-utilize": "crwdns124408:0crwdne124408:0",
|
||||
"api-required-title": "crwdns124410:0crwdne124410:0",
|
||||
"api-required-u": "crwdns124412:0crwdne124412:0",
|
||||
"spell_dc_mod:-u": "crwdns124414:0crwdne124414:0",
|
||||
"custom_ac:-u": "crwdns124416:0crwdne124416:0",
|
||||
"npc-info": "crwdns124418:0crwdne124418:0",
|
||||
"npc-pc": "crwdns124420:0crwdne124420:0",
|
||||
"roll-queries-info": "crwdns124422:0crwdne124422:0",
|
||||
"whisp-rolls-gm-info": "crwdns124424:0crwdne124424:0",
|
||||
"auto-dmg-roll-info": "crwdns124426:0crwdne124426:0",
|
||||
"add-char-to-templates-info": "crwdns124428:0crwdne124428:0",
|
||||
"inventory-info": "crwdns124430:0crwdne124430:0",
|
||||
"encumbrance-info": "crwdns124432:0crwdne124432:0",
|
||||
"ammo-tracking-info": "crwdns124434:0crwdne124434:0",
|
||||
"dungeons-and-dragons-styling": "crwdns124436:0crwdne124436:0",
|
||||
"dungeons-and-dragons-styling-info": "crwdns124438:0crwdne124438:0",
|
||||
"cd-bar1-value:-u": "crwdns124440:0crwdne124440:0",
|
||||
"cd-bar1-max:-u": "crwdns124442:0crwdne124442:0",
|
||||
"cd-bar1-link:-u": "crwdns124444:0crwdne124444:0",
|
||||
"cd-bar1-value-desc:-u": "crwdns124446:0crwdne124446:0",
|
||||
"cd-bar1-max-desc:-u": "crwdns124448:0crwdne124448:0",
|
||||
"cd-bar1-link-desc:-u": "crwdns124450:0crwdne124450:0",
|
||||
"cd-bar2-value:-u": "crwdns124452:0crwdne124452:0",
|
||||
"cd-bar2-max:-u": "crwdns124454:0crwdne124454:0",
|
||||
"cd-bar2-link:-u": "crwdns124456:0crwdne124456:0",
|
||||
"cd-bar2-value-desc:-u": "crwdns124458:0crwdne124458:0",
|
||||
"cd-bar2-max-desc:-u": "crwdns124460:0crwdne124460:0",
|
||||
"cd-bar2-link-desc:-u": "crwdns124462:0crwdne124462:0",
|
||||
"cd-bar3-value:-u": "crwdns124464:0crwdne124464:0",
|
||||
"cd-bar3-max:-u": "crwdns124466:0crwdne124466:0",
|
||||
"cd-bar3-link:-u": "crwdns124468:0crwdne124468:0",
|
||||
"cd-bar3-value-desc:-u": "crwdns124470:0crwdne124470:0",
|
||||
"cd-bar3-max-desc:-u": "crwdns124472:0crwdne124472:0",
|
||||
"cd-bar3-link-desc:-u": "crwdns124474:0crwdne124474:0",
|
||||
"npc-name-in-rolls:-u": "crwdns124476:0crwdne124476:0",
|
||||
"show": "crwdns124478:0crwdne124478:0",
|
||||
"hide": "crwdns124480:0crwdne124480:0",
|
||||
"npc-name-in-rolls-desc:-u": "crwdns124482:0crwdne124482:0",
|
||||
"public:-u": "crwdns124484:0crwdne124484:0",
|
||||
"to-gm:-u": "crwdns124486:0crwdne124486:0",
|
||||
"toggle-roll-whisper": "crwdns124488:0crwdne124488:0",
|
||||
"attribute-opts-u": "crwdns124490:0crwdne124490:0",
|
||||
"save-opts-u": "crwdns124492:0crwdne124492:0",
|
||||
"by-level": "crwdns124494:0crwdne124494:0",
|
||||
"prof-die": "crwdns124496:0crwdne124496:0",
|
||||
"custom": "crwdns124498:0crwdne124498:0",
|
||||
"core-die-roll:-u": "crwdns124500:0crwdne124500:0",
|
||||
"has-attack-u": "crwdns124502:0crwdne124502:0",
|
||||
"variant-phb": "crwdns124504:0crwdne124504:0",
|
||||
"carrying-capacity-mod:-u": "crwdns124506:0crwdne124506:0",
|
||||
"armor-class-tracking:-u": "crwdns124508:0crwdne124508:0",
|
||||
"automatic": "crwdns124510:0crwdne124510:0",
|
||||
"cantrip-progression:-u": "crwdns124512:0crwdne124512:0",
|
||||
"cantrip-dice-u": "crwdns124514:0crwdne124514:0",
|
||||
"cantrip-beam-u": "crwdns124516:0crwdne124516:0",
|
||||
"slots_total-u": "crwdns124518:0crwdne124518:0",
|
||||
"slots_remaining-u": "crwdns124520:0crwdne124520:0",
|
||||
"level-calculations:-u": "crwdns124522:0crwdne124522:0",
|
||||
"spell_slot_modifiers-u": "crwdns124524:0crwdne124524:0",
|
||||
"lvl-u": "crwdns124526:0crwdne124526:0",
|
||||
"include_spell_desc:-u": "crwdns124528:0crwdne124528:0",
|
||||
"token_size-u": "crwdns124530:0crwdne124530:0",
|
||||
"add-dex-tiebreaker-u": "crwdns124532:0crwdne124532:0",
|
||||
"initiative-style:-u": "crwdns124534:0crwdne124534:0",
|
||||
"query-attr-u": "crwdns124536:0crwdne124536:0",
|
||||
"custom-skills-u": "crwdns124538:0crwdne124538:0",
|
||||
"weapon-u": "crwdns124540:0crwdne124540:0",
|
||||
"armor-u": "crwdns124542:0crwdne124542:0",
|
||||
"other-u": "crwdns124544:0crwdne124544:0",
|
||||
"source:-u": "crwdns124546:0crwdne124546:0",
|
||||
"source-type:-u": "crwdns124548:0crwdne124548:0",
|
||||
"racial": "crwdns124550:0crwdne124550:0",
|
||||
"class": "crwdns124552:0crwdne124552:0",
|
||||
"feat": "crwdns124554:0crwdne124554:0",
|
||||
"feats": "crwdns124556:0crwdne124556:0",
|
||||
"other": "crwdns124558:0crwdne124558:0",
|
||||
"partial": "crwdns124560:0crwdne124560:0",
|
||||
"show_all": "crwdns124562:0crwdne124562:0",
|
||||
"cr_only": "crwdns124564:0crwdne124564:0",
|
||||
"spell-icons:-u": "crwdns124566:0crwdne124566:0",
|
||||
"custom-pb:-u": "crwdns124568:0crwdne124568:0",
|
||||
"show-global-attack-field-u": "crwdns124570:0crwdne124570:0",
|
||||
"show-global-damage-field-u": "crwdns124572:0crwdne124572:0",
|
||||
"show-global-save-field-u": "crwdns124574:0crwdne124574:0",
|
||||
"show-global-skill-field-u": "crwdns124576:0crwdne124576:0",
|
||||
"global-attack-u": "crwdns124578:0crwdne124578:0",
|
||||
"global-damage-u": "crwdns124580:0crwdne124580:0",
|
||||
"global-save-u": "crwdns124582:0crwdne124582:0",
|
||||
"global-skill-u": "crwdns124584:0crwdne124584:0",
|
||||
"global-damage": "crwdns124586:0crwdne124586:0",
|
||||
"core-die-roll-info": "crwdns124588:0crwdne124588:0",
|
||||
"pb-type-info": "crwdns124590:0crwdne124590:0",
|
||||
"global-save-info": "crwdns124592:0crwdne124592:0",
|
||||
"global-skill-info": "crwdns124594:0crwdne124594:0",
|
||||
"global-attack-info": "crwdns124596:0crwdne124596:0",
|
||||
"global-damage-info": "crwdns124598:0crwdne124598:0",
|
||||
"auto-level-calc-info": "crwdns124600:0crwdne124600:0",
|
||||
"simple-traits-info": "crwdns124602:0crwdne124602:0",
|
||||
"simple-proficiencies-info": "crwdns124604:0crwdne124604:0",
|
||||
"init-tiebreaker-info": "crwdns124606:0crwdne124606:0",
|
||||
"b-custom-info": "crwdns124608:0crwdne124608:0",
|
||||
"footer-wiki-link": "crwdns124610:0crwdne124610:0",
|
||||
"accepting-drop-u": "crwdns124612:0crwdne124612:0",
|
||||
"are_you_sure": "crwdns124614:0crwdne124614:0",
|
||||
"yes": "crwdns124616:0crwdne124616:0",
|
||||
"next": "crwdns124618:0crwdne124618:0",
|
||||
"cancel": "crwdns124620:0crwdne124620:0",
|
||||
"cancel-u": "crwdns124622:0crwdne124622:0",
|
||||
"choose": "crwdns124624:0crwdne124624:0",
|
||||
"innate:-u": "crwdns124626:0crwdne124626:0",
|
||||
"mod:-u": "crwdns124628:0crwdne124628:0",
|
||||
"hpmods:-u": "crwdns124630:0crwdne124630:0",
|
||||
"charmancer-welcome": "crwdns124632:0crwdne124632:0",
|
||||
"charmancer-what-is": "crwdns124634:0crwdne124634:0",
|
||||
"get-started": "crwdns124636:0crwdne124636:0",
|
||||
"opt-out-u": "crwdns124638:0crwdne124638:0",
|
||||
"charmancer-compendium": "crwdns124640:0crwdne124640:0",
|
||||
"charmancer-compendium-detail": "crwdns124642:0crwdne124642:0",
|
||||
"charmancer-choose-race": "crwdns124644:0crwdne124644:0",
|
||||
"charmancer-custom-race-name": "crwdns124646:0crwdne124646:0",
|
||||
"charmancer-custom-subclass-name:": "crwdns124648:0crwdne124648:0",
|
||||
"charmancer-additional-cantrips": "crwdns124650:0crwdne124650:0",
|
||||
"charmancer-additional-lvl-1-spells": "crwdns124652:0crwdne124652:0",
|
||||
"suggested-abilities": "crwdns124654:0crwdne124654:0",
|
||||
"class-spellcasting": "crwdns124656:0crwdne124656:0",
|
||||
"ability-score-increase": "crwdns124658:0crwdne124658:0",
|
||||
"lawful-good": "crwdns124660:0crwdne124660:0",
|
||||
"neutral-good": "crwdns124662:0crwdne124662:0",
|
||||
"chaotic-good": "crwdns124664:0crwdne124664:0",
|
||||
"lawful-neutral": "crwdns124666:0crwdne124666:0",
|
||||
"neutral": "crwdns124668:0crwdne124668:0",
|
||||
"chaotic-neutral": "crwdns124670:0crwdne124670:0",
|
||||
"lawful-evil": "crwdns124672:0crwdne124672:0",
|
||||
"neutral-evil": "crwdns124674:0crwdne124674:0",
|
||||
"chaotic-evil": "crwdns124676:0crwdne124676:0",
|
||||
"tiny": "crwdns124678:0crwdne124678:0",
|
||||
"small": "crwdns124680:0crwdne124680:0",
|
||||
"medium": "crwdns124682:0crwdne124682:0",
|
||||
"large": "crwdns124684:0crwdne124684:0",
|
||||
"huge": "crwdns124686:0crwdne124686:0",
|
||||
"age": "crwdns124688:0crwdne124688:0",
|
||||
"gargantuan": "crwdns124690:0crwdne124690:0",
|
||||
"step1-equipment": "crwdns124692:0crwdne124692:0",
|
||||
"equipment-from-background": "crwdns124694:0crwdne124694:0",
|
||||
"equipment-from-class": "crwdns124696:0crwdne124696:0",
|
||||
"class-equipment": "crwdns124698:0crwdne124698:0",
|
||||
"starting-wealth": "crwdns124700:0crwdne124700:0",
|
||||
"starting-gold:": "crwdns124702:0crwdne124702:0",
|
||||
"no_class_warning-u": "crwdns124704:0crwdne124704:0",
|
||||
"standard-array": "crwdns124706:0crwdne124706:0",
|
||||
"roll-for-stats": "crwdns124708:0crwdne124708:0",
|
||||
"standard-roll": "crwdns124710:0crwdne124710:0",
|
||||
"charmancer-cancel-heading": "crwdns124712:0crwdne124712:0",
|
||||
"continue-charmancer": "crwdns124714:0crwdne124714:0",
|
||||
"save_progress_and_exit": "crwdns124716:0crwdne124716:0",
|
||||
"cancel_charactermancer": "crwdns124718:0crwdne124718:0",
|
||||
"charmancer-discard-warning": "crwdns124720:0crwdne124720:0",
|
||||
"mancer-opts-u": "crwdns124722:0crwdne124722:0",
|
||||
"relaunch-lvl1mancer-u": "crwdns124724:0crwdne124724:0",
|
||||
"point-buy": "crwdns124726:0crwdne124726:0",
|
||||
"available-points:": "crwdns124728:0crwdne124728:0",
|
||||
"equipment-choice-text": "crwdns124730:0crwdne124730:0",
|
||||
"charmancer-start": "crwdns124732:0crwdne124732:0",
|
||||
"clear-abilities": "crwdns124734:0crwdne124734:0",
|
||||
"use-charactermancer-for-new:-u": "crwdns124736:0crwdne124736:0",
|
||||
"use-charactermancer-for-new-info": "crwdns124738:0crwdne124738:0",
|
||||
"feat-pre-check": "crwdns124740:0crwdne124740:0",
|
||||
"stats-rolled-hint": "crwdns124742:0crwdne124742:0",
|
||||
"return-to:": "crwdns124744:0crwdne124744:0",
|
||||
"do_you_want_mancer": "crwdns124746:0crwdne124746:0",
|
||||
"no": "crwdns124748:0crwdne124748:0",
|
||||
"global-ac-u": "crwdns124750:0crwdne124750:0",
|
||||
"show-global-ac-field-u": "crwdns124752:0crwdne124752:0",
|
||||
"warning-customac-u": "crwdns124754:0crwdne124754:0",
|
||||
"manual": "crwdns124756:0crwdne124756:0",
|
||||
"npc-new": "crwdns124758:0crwdne124758:0",
|
||||
"mancer-confirm-yes": "crwdns124760:0crwdne124760:0",
|
||||
"allow-shields-u": "crwdns124762:0crwdne124762:0",
|
||||
"levels-u": "crwdns124764:0crwdne124764:0",
|
||||
"features-u": "crwdns124766:0crwdne124766:0",
|
||||
"asi-u": "crwdns124768:0crwdne124768:0",
|
||||
"charmancer-leveler-what-is": "crwdns124770:0crwdne124770:0",
|
||||
"charmancer-leveler-level-info1": "crwdns124772:0crwdne124772:0",
|
||||
"charmancer-leveler-level-info2": "crwdns124774:0crwdne124774:0",
|
||||
"charmancer-leveler-spells-info": "crwdns124776:0crwdne124776:0",
|
||||
"total-level-u": "crwdns124778:0crwdne124778:0",
|
||||
"main-class-level-u": "crwdns124780:0crwdne124780:0",
|
||||
"class-2-level-u": "crwdns124782:0crwdne124782:0",
|
||||
"class-3-level-u": "crwdns124784:0crwdne124784:0",
|
||||
"class-4-level-u": "crwdns124786:0crwdne124786:0",
|
||||
"levels:-u": "crwdns124788:0crwdne124788:0",
|
||||
"warning-leveler_start-u": "crwdns124790:0crwdne124790:0",
|
||||
"charmancer-leveler-custom-class-warning": "crwdns124792:0crwdne124792:0",
|
||||
"charmancer-welcome-lp": "crwdns124794:0crwdne124794:0",
|
||||
"charmancer-leveler-what-is-lp": "crwdns124796:0crwdne124796:0",
|
||||
"charmancer-compendium-detail-lp": "crwdns124798:0crwdne124798:0",
|
||||
"roll:-u": "crwdns124800:0crwdne124800:0",
|
||||
"roll": "crwdns124802:0crwdne124802:0",
|
||||
"prerequisite:": "crwdns124804:0crwdne124804:0",
|
||||
"back": "crwdns124806:0crwdne124806:0",
|
||||
"back-to-top": "crwdns124808:0crwdne124808:0",
|
||||
"choose-a-class:": "crwdns124810:0crwdne124810:0",
|
||||
"custom-class-name:": "crwdns124812:0crwdne124812:0",
|
||||
"charmancer-class-features:": "crwdns124814:0crwdne124814:0",
|
||||
"charmancer-subclass-features:": "crwdns124816:0crwdne124816:0",
|
||||
"hit-die:": "crwdns124818:0crwdne124818:0",
|
||||
"average": "crwdns124820:0crwdne124820:0",
|
||||
"hp-u": "crwdns124822:0crwdne124822:0",
|
||||
"saving-throw-proficiency": "crwdns124824:0crwdne124824:0",
|
||||
"armor": "crwdns124826:0crwdne124826:0",
|
||||
"equipment": "crwdns124828:0crwdne124828:0",
|
||||
"language": "crwdns124830:0crwdne124830:0",
|
||||
"skill": "crwdns124832:0crwdne124832:0",
|
||||
"tool": "crwdns124834:0crwdne124834:0",
|
||||
"weapon": "crwdns124836:0crwdne124836:0",
|
||||
"add-another-feature": "crwdns124838:0crwdne124838:0",
|
||||
"add-another-proficiency": "crwdns124840:0crwdne124840:0",
|
||||
"innate-spellcasting:": "crwdns124842:0crwdne124842:0",
|
||||
"spellcasting-ability": "crwdns124844:0crwdne124844:0",
|
||||
"number-of-cantrips": "crwdns124846:0crwdne124846:0",
|
||||
"number-of-lvl-1-spells": "crwdns124848:0crwdne124848:0",
|
||||
"spell-list": "crwdns124850:0crwdne124850:0",
|
||||
"done": "crwdns134015:0crwdne134015:0",
|
||||
"ability-score-method": "crwdns124852:0crwdne124852:0",
|
||||
"select-your-choices": "crwdns124854:0crwdne124854:0",
|
||||
"input-your-scores": "crwdns124856:0crwdne124856:0",
|
||||
"choose-background": "crwdns124858:0crwdne124858:0",
|
||||
"personality-traits": "crwdns124860:0crwdne124860:0",
|
||||
"ideal": "crwdns124862:0crwdne124862:0",
|
||||
"bond": "crwdns124864:0crwdne124864:0",
|
||||
"flaw": "crwdns124866:0crwdne124866:0",
|
||||
"you-have-chosen-starting-gold": "crwdns124868:0crwdne124868:0",
|
||||
"you-have-created-custom-class": "crwdns124870:0crwdne124870:0",
|
||||
"arcane-is-mystery": "crwdns124872:0crwdne124872:0",
|
||||
"your-character-dont-have-spells-this-lvl": "crwdns124874:0crwdne124874:0",
|
||||
"charmancer-a-feat-represents": "crwdns124876:0crwdne124876:0",
|
||||
"you-really-havent-done": "crwdns124878:0crwdne124878:0",
|
||||
"review-your-choices": "crwdns124880:0crwdne124880:0",
|
||||
"race": "crwdns124882:0crwdne124882:0",
|
||||
"abilities": "crwdns124884:0crwdne124884:0",
|
||||
"bio": "crwdns124886:0crwdne124886:0",
|
||||
"name-background": "crwdns124888:0crwdne124888:0",
|
||||
"building-your-character": "crwdns124890:0crwdne124890:0",
|
||||
"charmancer-only-choice-left-is-on-or": "crwdns124892:0crwdne124892:0",
|
||||
"apply-changes": "crwdns124894:0crwdne124894:0",
|
||||
"pick-your-equipment": "crwdns124896:0crwdne124896:0",
|
||||
"you-havent-chosen-background": "crwdns124898:0crwdne124898:0",
|
||||
"you-havent-selected-class": "crwdns124900:0crwdne124900:0",
|
||||
"ability-score": "crwdns124902:0crwdne124902:0",
|
||||
"you-can-increase-two-abilites": "crwdns124904:0crwdne124904:0",
|
||||
"before-leveling": "crwdns124906:0crwdne124906:0",
|
||||
"after-leveling": "crwdns124908:0crwdne124908:0",
|
||||
"charmancer-removed-spells-marked-pt1": "crwdns127532:0crwdne127532:0"
|
||||
}
|
||||
@@ -1692,6 +1692,7 @@
|
||||
<p class='sheet-bold_text sheet-skills_text'>Dodge</p>
|
||||
<select name='attr_dodge_char' class='sheet-full_width sheet-full_height'>
|
||||
<option value='agi' selected='selected'>AGI</option>
|
||||
<option value='wp'>WP</option>
|
||||
</select>
|
||||
<input name='attr_mod2_dodge' type='number' value='0' />
|
||||
<input name='attr_mod3_dodge' type='checkbox' value='20' class='sheet-skills_item' />
|
||||
|
||||
@@ -46,6 +46,9 @@
|
||||
padding-right: 5px;
|
||||
text-transform: capitalize;
|
||||
width: auto; }
|
||||
|
||||
.charsheet .collapse {
|
||||
display: block; }
|
||||
|
||||
.charsheet input {
|
||||
background-color: #9a9a9a;
|
||||
@@ -2203,11 +2206,11 @@
|
||||
|
||||
|
||||
|
||||
.rolltemplate-rolls div.template-body {
|
||||
.sheet-rolltemplate-rolls div.sheet-template-body {
|
||||
border: 2px solid #040404 !important;
|
||||
border-radius: 3px 3px 3px 3px; }
|
||||
|
||||
.rolltemplate-rolls .template-header {
|
||||
.sheet-rolltemplate-rolls .sheet-template-header {
|
||||
background-color: #610b0d;
|
||||
border: 1px solid #040404;
|
||||
border-bottom: 2px solid #040404;
|
||||
@@ -2220,17 +2223,17 @@
|
||||
text-align: center;
|
||||
text-transform: capitalize;
|
||||
font-weight: bold; }
|
||||
.rolltemplate-rolls .template-header h1 {
|
||||
.sheet-rolltemplate-rolls .sheet-template-header h1 {
|
||||
font-size: 1em;
|
||||
color: #fff;
|
||||
line-height: 1em; }
|
||||
.rolltemplate-rolls .template-header span {
|
||||
.sheet-rolltemplate-rolls .sheet-template-header span {
|
||||
font-family: 'tahoma';
|
||||
font-size: 0.5em;
|
||||
font-variant: normal;
|
||||
letter-spacing: 1px; }
|
||||
|
||||
.rolltemplate-rolls .template-row {
|
||||
.sheet-rolltemplate-rolls .sheet-template-row {
|
||||
color: #fff;
|
||||
text-align: center;
|
||||
font-size: 18px;
|
||||
@@ -2239,9 +2242,9 @@
|
||||
line-height: 1.1em;
|
||||
font-family: 'helvetica';
|
||||
padding: 5px 5px 3px 5px; }
|
||||
.rolltemplate-rolls .template-row:nth-child(2n+0) {
|
||||
.sheet-rolltemplate-rolls .sheet-template-row:nth-child(2n+0) {
|
||||
background-color: #555; }
|
||||
.rolltemplate-rolls .template-row a[href^="~"] {
|
||||
.sheet-rolltemplate-rolls .sheet-template-row a[href^="~"] {
|
||||
font-family: "dicefontd6";
|
||||
color: #1c1c1c;
|
||||
border: none;
|
||||
@@ -2251,31 +2254,31 @@
|
||||
padding: 1px;
|
||||
color: #fff;
|
||||
text-shadow: 1px 1px 2px black, 0 0 25px #1c1c1c, 0 0 5px #1c1c1c; }
|
||||
.rolltemplate-rolls .template-row a[href^="~"]:hover,.rolltemplate-rolls .template-row a[href^="~"]:focus,.rolltemplate-rolls .template-row a[href^="~"]:active {
|
||||
.sheet-rolltemplate-rolls .sheet-template-row a[href^="~"]:hover,.sheet-rolltemplate-rolls .sheet-template-row a[href^="~"]:focus,.sheet-rolltemplate-rolls .sheet-template-row a[href^="~"]:active {
|
||||
font-weight: bold;
|
||||
color: #fff;
|
||||
text-shadow: 1px 1px 2px black, 0 0 25px red, 0 0 5px #610b0d; }
|
||||
|
||||
.rolltemplate-rolls .inlinerollresult {
|
||||
.sheet-rolltemplate-rolls .inlinerollresult {
|
||||
display: inline-block;
|
||||
color: #fff;
|
||||
font-size: 25px;
|
||||
background-color: transparent;
|
||||
border: none; }
|
||||
|
||||
.rolltemplate-rolls .inlinerollresult.fullfail,.rolltemplate-rolls .inlinerollresult.fullcrit,.rolltemplate-rolls .inlinerollresult.importantroll {
|
||||
.sheet-rolltemplate-rolls .inlinerollresult.fullfail,.sheet-rolltemplate-rolls .inlinerollresult.fullcrit,.sheet-rolltemplate-rolls .inlinerollresult.importantroll {
|
||||
border: none; }
|
||||
|
||||
.rolltemplate-rolls .inlinerollresult.fullfail {
|
||||
.sheet-rolltemplate-rolls .inlinerollresult.fullfail {
|
||||
color: #FCD116; }
|
||||
|
||||
.rolltemplate-rolls .inlinerollresult.fullcrit {
|
||||
.sheet-rolltemplate-rolls .inlinerollresult.fullcrit {
|
||||
color: #fff; }
|
||||
|
||||
.rolltemplate-rolls .template-desc {
|
||||
.sheet-rolltemplate-rolls .template-desc {
|
||||
font-size: 0.8em; }
|
||||
|
||||
.rolltemplate-rolls span.template-desc .inlinerollresult {
|
||||
.sheet-rolltemplate-rolls span.template-desc .inlinerollresult {
|
||||
font-size: 14px; }
|
||||
|
||||
|
||||
|
||||
@@ -3621,13 +3621,13 @@
|
||||
<img alt="Emerald Productins, LLC" src="https://raw.githubusercontent.com/clevett/Roll20-character-sheet-Shadowrun-5th-Edition/main/src/imgs/EProd_Emerald_Gloss.png"/>
|
||||
</div>
|
||||
<div class="rolltemplates">
|
||||
<rolltemplate class="sheet-rolltemplate-rolls"><div class="template-container"><div class="template-header">{{#header}}<h1>{{header}}</h1>{{/header}}
|
||||
<rolltemplate class="sheet-rolltemplate-rolls"><div class="sheet-template-container"><div class="sheet-template-header">{{#header}}<h1>{{header}}</h1>{{/header}}
|
||||
{{#base}}<span>{{base}}</span>{{/base}}
|
||||
{{#rollLess() wound 0}}<span> ♦ </span><span data-i18n="wounds"></span>{{/rollLess() wound 0}}
|
||||
{{#rollLess() mod 0}}<span> ♦ </span><span data-i18n="modifier"></span>{{/rollLess() mod 0}}
|
||||
{{#rollGreater() mod 0}}<span> ♦ </span><span data-i18n="modifier"></span>{{/rollGreater() mod 0}}
|
||||
{{#rollGreater() edge 0}}<span> ♦ </span><span data-i18n="edge"></span>{{/rollGreater() edge 0}}</div><div class="template-body">{{#dice}}<div class="template-row"><span class="inlinerollresult">{{dice}}</span></div>{{/dice}}
|
||||
{{#desc}}<div class="template-row"><span class="template-desc"> {{desc}}
|
||||
{{#rollGreater() edge 0}}<span> ♦ </span><span data-i18n="edge"></span>{{/rollGreater() edge 0}}</div><div class="sheet-template-body">{{#dice}}<div class="sheet-template-row"><span class="inlinerollresult">{{dice}}</span></div>{{/dice}}
|
||||
{{#desc}}<div class="sheet-template-row"><span class="sheet-template-desc"> {{desc}}
|
||||
{{#rollGreater() rea 0}}<span>,</span><span data-i18n="reach"></span>{{rea}}
|
||||
{{/rollGreater() rea 0}}
|
||||
{{#rollGreater() drain 1}}<span>,</span><span data-i18n="drain"></span>{{drain}}
|
||||
|
||||
@@ -3485,26 +3485,27 @@
|
||||
<input id="showJointAttacks" name="attr_showJointAttacks" type="checkbox" checked/>
|
||||
</label>
|
||||
</div>
|
||||
<details class="subsetting">
|
||||
<summary class="settings-caption" data-i18n="profession-u">Profession</summary>
|
||||
<div>
|
||||
<details class="subsetting">
|
||||
<summary class="settings-caption" data-i18n="witcher-u">Witcher</summary>
|
||||
<div>
|
||||
<label for="showWolfStrike" class="settings-checkbox" title='During character creation, some skills cost extra points. Checking this will these extra points towards your skill total.'>
|
||||
<span data-i18n="show-wolfStrike">Show Wolf School Strong Srike</span>
|
||||
<input id="showWolfStrike" name="attr_showWolfStrike" type="checkbox" value="1"/>
|
||||
</label>
|
||||
<label for="showQuickStrike" class="settings-checkbox" title='Show checkboxes so used skills can be tracked'>
|
||||
<span data-i18n="show-quickStrike">Show Quick Strike (Red Tree)</span>
|
||||
<input id="showQuickStrike" name="attr_showQuickStrike" type="checkbox"/>
|
||||
</label>
|
||||
</div>
|
||||
</details>
|
||||
</div>
|
||||
</details>
|
||||
</details>
|
||||
<br>
|
||||
<details>
|
||||
<summary class="settings-caption" data-i18n="profession-u">Profession</summary>
|
||||
<div>
|
||||
<details class="subsetting">
|
||||
<summary class="settings-caption" data-i18n="witcher-u">Witcher</summary>
|
||||
<div>
|
||||
<label for="showWolfStrike" class="settings-checkbox" title='During character creation, some skills cost extra points. Checking this will these extra points towards your skill total.'>
|
||||
<span data-i18n="show-wolfStrike">Show Wolf School Strong Srike</span>
|
||||
<input id="showWolfStrike" name="attr_showWolfStrike" type="checkbox" value="1"/>
|
||||
</label>
|
||||
<label for="showQuickStrike" class="settings-checkbox" title='Show checkboxes so used skills can be tracked'>
|
||||
<span data-i18n="show-quickStrike">Show Quick Strike (Red Tree)</span>
|
||||
<input id="showQuickStrike" name="attr_showQuickStrike" type="checkbox"/>
|
||||
</label>
|
||||
</div>
|
||||
</details>
|
||||
</div>
|
||||
</details>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
+1684
-144
File diff suppressed because it is too large
Load Diff
+4379
-442
File diff suppressed because it is too large
Load Diff
Binary file not shown.
|
After Width: | Height: | Size: 28 KiB |
@@ -0,0 +1,9 @@
|
||||
# node
|
||||
node_modules
|
||||
package-lock.json
|
||||
|
||||
#vscode
|
||||
.vscode/
|
||||
|
||||
#osx
|
||||
.DS_store
|
||||
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"arrowParens": "always",
|
||||
"semi": true,
|
||||
"trailingComma": "es5",
|
||||
"printWidth": 100,
|
||||
"bracketSpacing": true
|
||||
}
|
||||
+8
-2
@@ -354,6 +354,7 @@
|
||||
|
||||
.sheet-o-input-number--large {
|
||||
width: 50px !important;
|
||||
height: 56px !important;
|
||||
padding: 6px 0;
|
||||
font-size: 34px;
|
||||
}
|
||||
@@ -638,9 +639,14 @@
|
||||
padding-top: 0.7rem;
|
||||
}
|
||||
|
||||
.charsheet input[type=number]::-webkit-inner-spin-button,
|
||||
.charsheet input[type=number]::-webkit-outer-spin-button {
|
||||
input[type=number] {
|
||||
-webkit-appearance: textfield;
|
||||
-moz-appearance: textfield;
|
||||
appearance: textfield;
|
||||
}
|
||||
input[type=number]::-webkit-outer-spin-button, input[type=number]::-webkit-inner-spin-button {
|
||||
-webkit-appearance: none;
|
||||
appearance: none;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
|
||||
+95
-95
@@ -1,19 +1,19 @@
|
||||
|
||||
<!-- === SHEET === -->
|
||||
<!-- === SHEET ===-->
|
||||
<div class="grid-main">
|
||||
<!-- Name-->
|
||||
<div class="layout layout--stat name">
|
||||
<h3 class="u-font-medium u-font-heading">Name</h3>
|
||||
<h3 class="u-font-medium u-font-heading" data-i18n="Name">Name</h3>
|
||||
<input class="o-input-text u-w100" name="attr_name" type="text"/>
|
||||
</div>
|
||||
<!-- Background-->
|
||||
<div class="layout layout--stat background">
|
||||
<h3 class="u-font-medium u-font-heading">Background</h3>
|
||||
<h3 class="u-font-medium u-font-heading" data-i18n="Background">Background</h3>
|
||||
<input class="o-input-text u-w100" name="attr_background" type="text"/>
|
||||
</div>
|
||||
<!-- Special-->
|
||||
<div class="layout layout--stat special">
|
||||
<h3 class="u-font-medium u-font-heading">Special</h3>
|
||||
<h3 class="u-font-medium u-font-heading" data-i18n="Special">Special</h3>
|
||||
<textarea class="o-input-textarea" name="attr_special" rows="4"></textarea>
|
||||
</div>
|
||||
<div class="layout stats">
|
||||
@@ -21,7 +21,7 @@
|
||||
<!-- Stat - Skill-->
|
||||
<div class="layout layout--stat stat-skill">
|
||||
<div class="grid-stat">
|
||||
<h3 class="grid-stat-item-title u-font-large u-font-heading">Skill</h3><span class="grid-stat-item-icon u-font-icon u-success">L</span>
|
||||
<h3 class="grid-stat-item-title u-font-large u-font-heading" data-i18n="Skill">Skill</h3><span class="grid-stat-item-icon u-font-icon u-success">L</span>
|
||||
<!-- skill-->
|
||||
<div class="grid-stat-item-input u-flex">
|
||||
<div class="column">
|
||||
@@ -37,7 +37,7 @@
|
||||
<!-- Stat - Stamina-->
|
||||
<div class="layout layout--stat stat-stamina">
|
||||
<div class="grid-stat">
|
||||
<h3 class="grid-stat-item-title u-font-large u-font-heading">Stamina</h3><span class="grid-stat-item-icon u-font-icon u-fail-dark">k</span>
|
||||
<h3 class="grid-stat-item-title u-font-large u-font-heading" data-i18n="Stamina">Stamina</h3><span class="grid-stat-item-icon u-font-icon u-fail-dark">k</span>
|
||||
<div class="grid-stat-item-input u-flex">
|
||||
<div class="column">
|
||||
<input class="o-input-number o-input-number--large" type="number" name="attr_staminaCurrent" value="14"/>
|
||||
@@ -65,7 +65,7 @@
|
||||
<button class="button button--mod button--mod-sub" type="action" name="act_subLuck"><span>-</span></button>
|
||||
</div>
|
||||
<div class="column u-text-center">
|
||||
<input class="o-input-number u-gray-dark" type="number" name="attr_luck" value="7"/><span class="u-block u-font-tiny u-font-heading u-gray-dark">Max</span>
|
||||
<input class="o-input-number u-gray-dark" type="number" name="attr_luck" value="7"/><span class="u-block u-font-tiny u-font-heading u-gray-dark" data-i18n="Max">Max</span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="grid-stat-item-footer">
|
||||
@@ -78,10 +78,10 @@
|
||||
<!-- Adv Skills & Spells-->
|
||||
<div class="layout layout--stat skills">
|
||||
<div class="layout-heading u-flex u-flex-justify-between">
|
||||
<h3 class="u-font-medium u-font-heading">Advanced Skills & Spells</h3>
|
||||
<h3 class="u-font-medium u-font-heading" data-i18n="Advanced Skills & Spells">Advanced Skills & Spells</h3>
|
||||
<div class="layout-heading-modifier">
|
||||
<div class="grid-modifier u-flex u-flex-align-center">
|
||||
<h3 class="grid-modifier-title u-font-small u-font-heading u-mr-small">Roll Modifier</h3>
|
||||
<h3 class="grid-modifier-title u-font-small u-font-heading u-mr-small" data-i18n="Roll Modifier">Roll Modifier</h3>
|
||||
<button class="grid-modifier-sub button button--grid-mod button--grid-mod-sub" type="action" name="act_subSkillRoll"><span>-</span></button>
|
||||
<div class="grid-modifier-input">
|
||||
<input class="o-input-modifier" type="number" name="attr_skillRollModifier" value="0"/>
|
||||
@@ -90,7 +90,7 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="grid-skills sheet-u-font-heading sheet-u-font-small"><span>Roll</span><span>Skill/Spell</span><span>Rank</span><span>Skill + Mod.</span><span class="u-text-center">Total</span><span>Success</span></div>
|
||||
<div class="grid-skills sheet-u-font-heading sheet-u-font-small"><span data-i18n="Roll">Roll</span><span data-i18n="Skill/Spell">Skill/Spell</span><span data-i18n="Rank">Rank</span><span data-i18n="Skill + Mod.">Skill + Mod.</span><span class="u-text-center" data-i18n="Total">Total</span><span data-i18n="Success">Success</span></div>
|
||||
<fieldset class="repeating_skills">
|
||||
<div class="grid-skills">
|
||||
<div class="grid-skills-item-buttons u-flex u-flex-align-center">
|
||||
@@ -124,10 +124,10 @@
|
||||
<!-- Weapons-->
|
||||
<div class="layout layout--stat weapons">
|
||||
<div class="layout-heading u-flex u-flex-justify-between">
|
||||
<h3 class="u-font-medium u-font-heading">Weapons</h3>
|
||||
<h3 class="u-font-medium u-font-heading" data-i18n="Weapons">Weapons</h3>
|
||||
<div class="layout-heading-modifier">
|
||||
<div class="grid-modifier u-flex u-flex-align-center">
|
||||
<h3 class="grid-modifier-title u-font-small u-font-heading u-mr-small">Roll Modifier</h3>
|
||||
<h3 class="grid-modifier-title u-font-small u-font-heading u-mr-small" data-i18n="Roll Modifier">Roll Modifier</h3>
|
||||
<button class="grid-modifier-sub button button--grid-mod button--grid-mod-sub" type="action" name="act_subDamageRoll"><span>-</span></button>
|
||||
<div class="grid-modifier-input">
|
||||
<input class="o-input-modifier" type="number" name="attr_damageRollModifier" value="0"/>
|
||||
@@ -136,7 +136,7 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="grid-weapons sheet-u-font-heading sheet-u-font-small"><span class="grid-weapons-item">Roll</span><span class="grid-weapons-item">Weapon</span><span class="grid-weapons-item u-text-center">1</span><span class="grid-weapons-item u-text-center">2</span><span class="grid-weapons-item u-text-center">3</span><span class="grid-weapons-item u-text-center">4</span><span class="grid-weapons-item u-text-center">5</span><span class="grid-weapons-item u-text-center">6</span><span class="grid-weapons-item u-text-center">7+</span>
|
||||
<div class="grid-weapons sheet-u-font-heading sheet-u-font-small"><span class="grid-weapons-item" data-i18n="Roll">Roll</span><span class="grid-weapons-item" data-i18n="Weapon">Weapon</span><span class="grid-weapons-item u-text-center">1</span><span class="grid-weapons-item u-text-center">2</span><span class="grid-weapons-item u-text-center">3</span><span class="grid-weapons-item u-text-center">4</span><span class="grid-weapons-item u-text-center">5</span><span class="grid-weapons-item u-text-center">6</span><span class="grid-weapons-item u-text-center">7+</span>
|
||||
</div>
|
||||
<fieldset class="repeating_weapons">
|
||||
<div class="grid-weapons">
|
||||
@@ -157,7 +157,7 @@
|
||||
</div>
|
||||
<!-- Inventory-->
|
||||
<div class="layout layout--stat inventory">
|
||||
<h3 class="layout-heading u-font-medium u-font-heading">Inventory</h3>
|
||||
<h3 class="layout-heading u-font-medium u-font-heading" data-i18n="Inventory">Inventory</h3>
|
||||
<div class="u-flex">
|
||||
<div class="u-w50">
|
||||
<div class="u-flex u-flex-align-center"><span class="inventory-index">1</span>
|
||||
@@ -237,17 +237,17 @@
|
||||
</div>
|
||||
<!-- Wearing-->
|
||||
<div class="layout layout--stat wearing">
|
||||
<h4 class="layout-heading u-font-medium u-font-heading">Wearing</h4>
|
||||
<h4 class="layout-heading u-font-medium u-font-heading" data-i18n="Wearing">Wearing</h4>
|
||||
<textarea class="o-input-textarea" name="attr_inventory_wearing" rows="6"></textarea>
|
||||
</div>
|
||||
<!-- Monies-->
|
||||
<div class="layout layout--stat monies">
|
||||
<h4 class="layout-heading u-font-medium u-font-heading">Monies</h4>
|
||||
<h4 class="layout-heading u-font-medium u-font-heading" data-i18n="Monies">Monies</h4>
|
||||
<textarea class="o-input-textarea" name="attr_inventory_monies" rows="6"></textarea>
|
||||
</div>
|
||||
<!-- Provisions-->
|
||||
<div class="layout layout--stat provisions">
|
||||
<h4 class="layout-heading u-font-medium u-font-heading">Provisions</h4>
|
||||
<h4 class="layout-heading u-font-medium u-font-heading" data-i18n="Provisions">Provisions</h4>
|
||||
<!-- provisions-->
|
||||
<div class="grid-provisions">
|
||||
<label class="provision">
|
||||
@@ -314,119 +314,119 @@
|
||||
</div>
|
||||
<!-- Footer-->
|
||||
<div class="layout footer u-text-right">
|
||||
<p class="u-font-tiny">v1.02</p>
|
||||
<input name="attr_version" value="v1.03" type="hidden"/><span class="u-font-tiny" name="attr_version"></span>
|
||||
</div>
|
||||
</div>
|
||||
<rolltemplate class="sheet-rolltemplate-troika">
|
||||
<div class="sheet-template-container">{{#luckRoll}}
|
||||
<div class="sheet-template-container">{{ #luckRoll }}
|
||||
<!-- Header - Luck-->
|
||||
<div class="sheet-template-header sheet-template-header--luck">
|
||||
<div class="sheet-title">{{title}}</div>
|
||||
<div class="sheet-subtitle">{{subTitle}}</div>
|
||||
</div>{{/luckRoll}}
|
||||
{{#damageRoll}}
|
||||
<div class="sheet-title">{{ title }}</div>
|
||||
<div class="sheet-subtitle">{{ subTitle }}</div>
|
||||
</div>{{ /luckRoll }}
|
||||
{{ #damageRoll }}
|
||||
<!-- Header - Damage-->
|
||||
<div class="sheet-template-header sheet-template-header--damage">
|
||||
<div class="sheet-title">{{title}}</div>
|
||||
<div class="sheet-subtitle">{{subTitle}}</div>
|
||||
</div>{{/damageRoll}}
|
||||
{{#rollSkill}}
|
||||
<div class="sheet-title">{{ title }}</div>
|
||||
<div class="sheet-subtitle">{{ subTitle }}</div>
|
||||
</div>{{ /damageRoll }}
|
||||
{{ #rollSkill }}
|
||||
<!-- Header - Skill-->
|
||||
<div class="sheet-template-header sheet-template-header--skill">
|
||||
<div class="sheet-title">{{title}}</div>
|
||||
<div class="sheet-subtitle">{{subTitle}}</div>
|
||||
</div>{{/rollSkill}}
|
||||
{{#rollModifier}}
|
||||
<div class="sheet-title">Roll Modifier: {{rollModifier}}</div>{{/rollModifier}}
|
||||
{{#rollInventory}}
|
||||
<div class="sheet-title">{{ title }}</div>
|
||||
<div class="sheet-subtitle">{{ subTitle }}</div>
|
||||
</div>{{ /rollSkill }}
|
||||
{{ #rollModifier }}
|
||||
<div class="sheet-title"><span data-i18n="Roll Modifier:">Roll Modifier:</span>{{ rollModifier }}</div>{{ /rollModifier }}
|
||||
{{ #rollInventory }}
|
||||
<!-- Header - Inventory-->
|
||||
<div class="sheet-template-header sheet-template-header--inventory">
|
||||
<div class="sheet-title">{{title}}</div>
|
||||
<div class="sheet-subtitle">{{subTitle}}</div>
|
||||
</div>{{/rollInventory}}
|
||||
<div class="sheet-title">{{ title }}</div>
|
||||
<div class="sheet-subtitle">{{ subTitle }}</div>
|
||||
</div>{{ /rollInventory }}
|
||||
<!-- Row (Body)-->
|
||||
<div class="sheet-template-row">
|
||||
<!-- Dice-->
|
||||
<div class="sheet-template-dice">
|
||||
{{#rollTotal() r1 1}}a{{/rollTotal() r1 1}}
|
||||
{{#rollTotal() r1 2}}b{{/rollTotal() r1 2}}
|
||||
{{#rollTotal() r1 3}}c{{/rollTotal() r1 3}}
|
||||
{{#rollTotal() r1 4}}d{{/rollTotal() r1 4}}
|
||||
{{#rollTotal() r1 5}}e{{/rollTotal() r1 5}}
|
||||
{{#rollTotal() r1 6}}f{{/rollTotal() r1 6}}
|
||||
{{#rollTotal() r2 1}}a{{/rollTotal() r2 1}}
|
||||
{{#rollTotal() r2 2}}b{{/rollTotal() r2 2}}
|
||||
{{#rollTotal() r2 3}}c{{/rollTotal() r2 3}}
|
||||
{{#rollTotal() r2 4}}d{{/rollTotal() r2 4}}
|
||||
{{#rollTotal() r2 5}}e{{/rollTotal() r2 5}}
|
||||
{{#rollTotal() r2 6}}f{{/rollTotal() r2 6}}{{#luckRoll}}<span class="sheet-template-dice-total"> = {{luckRoll}}</span>{{/luckRoll}}
|
||||
{{#rollSkillUnder}}<span class="sheet-template-dice-total"> = {{rollSkill}}</span>{{/rollSkillUnder}}
|
||||
{{#rollInventory}}<span class="sheet-template-dice-total"> = {{rollInventory}}</span>{{/rollInventory}}
|
||||
{{#rollTotal() r1 1}}a{{/rollTotal() r1 1}}
|
||||
{{#rollTotal() r1 2}}b{{/rollTotal() r1 2}}
|
||||
{{#rollTotal() r1 3}}c{{/rollTotal() r1 3}}
|
||||
{{#rollTotal() r1 4}}d{{/rollTotal() r1 4}}
|
||||
{{#rollTotal() r1 5}}e{{/rollTotal() r1 5}}
|
||||
{{#rollTotal() r1 6}}f{{/rollTotal() r1 6}}
|
||||
{{#rollTotal() r2 1}}a{{/rollTotal() r2 1}}
|
||||
{{#rollTotal() r2 2}}b{{/rollTotal() r2 2}}
|
||||
{{#rollTotal() r2 3}}c{{/rollTotal() r2 3}}
|
||||
{{#rollTotal() r2 4}}d{{/rollTotal() r2 4}}
|
||||
{{#rollTotal() r2 5}}e{{/rollTotal() r2 5}}
|
||||
{{#rollTotal() r2 6}}f{{/rollTotal() r2 6}}{{ #luckRoll }}<span class="sheet-template-dice-total"> = {{luckRoll}}</span>{{ /luckRoll }}
|
||||
{{ #rollSkillUnder }}<span class="sheet-template-dice-total"> = {{rollSkill}}</span>{{ /rollSkillUnder }}
|
||||
{{ #rollInventory }}<span class="sheet-template-dice-total"> = {{rollInventory}}</span>{{ /rollInventory }}
|
||||
</div>
|
||||
</div>{{#damageRoll}}
|
||||
</div>{{ #damageRoll }}
|
||||
<!-- Footer Damage-->
|
||||
<div class="sheet-template-footer sheet-template-footer--fail">
|
||||
<div class="sheet-template-total">{{#rollLess() damageRoll 1}}Roll: 1 Damage: {{wD1}}{{/rollLess() damageRoll 1}}
|
||||
{{#rollTotal() damageRoll 1}}Roll: 1 Damage: {{wD1}}{{/rollTotal() damageRoll 1}}
|
||||
{{#rollTotal() damageRoll 2}}Roll: 2 Damage: {{wD2}}{{/rollTotal() damageRoll 2}}
|
||||
{{#rollTotal() damageRoll 3}}Roll: 3 Damage: {{wD3}}{{/rollTotal() damageRoll 3}}
|
||||
{{#rollTotal() damageRoll 4}}Roll: 4 Damage: {{wD4}}{{/rollTotal() damageRoll 4}}
|
||||
{{#rollTotal() damageRoll 5}}Roll: 5 Damage: {{wD5}}{{/rollTotal() damageRoll 5}}
|
||||
{{#rollTotal() damageRoll 6}}Roll: 6 Damage: {{wD6}}{{/rollTotal() damageRoll 6}}
|
||||
{{#rollGreater() damageRoll 6}}Roll: 7+ Damage: {{wD7}}{{/rollGreater() damageRoll 6}}
|
||||
{{#rollTotal() damageRoll 1}}Roll: 1 Damage: {{wD1}}{{/rollTotal() damageRoll 1}}
|
||||
{{#rollTotal() damageRoll 2}}Roll: 2 Damage: {{wD2}}{{/rollTotal() damageRoll 2}}
|
||||
{{#rollTotal() damageRoll 3}}Roll: 3 Damage: {{wD3}}{{/rollTotal() damageRoll 3}}
|
||||
{{#rollTotal() damageRoll 4}}Roll: 4 Damage: {{wD4}}{{/rollTotal() damageRoll 4}}
|
||||
{{#rollTotal() damageRoll 5}}Roll: 5 Damage: {{wD5}}{{/rollTotal() damageRoll 5}}
|
||||
{{#rollTotal() damageRoll 6}}Roll: 6 Damage: {{wD6}}{{/rollTotal() damageRoll 6}}
|
||||
{{#rollGreater() damageRoll 6}}Roll: 7+ Damage: {{wD7}}{{/rollGreater() damageRoll 6}}
|
||||
|
||||
</div>
|
||||
</div>{{/damageRoll}}
|
||||
{{#luckRoll}}
|
||||
<!-- Footer Luck-->{{#^rollGreater() luckRoll attribute}}
|
||||
</div>{{ /damageRoll }}
|
||||
{{ #luckRoll }}
|
||||
<!-- Footer Luck-->{{ #^rollGreater() luckRoll attribute }}
|
||||
<div class="sheet-template-footer sheet-template-footer--success">
|
||||
<div class="sheet-template-total">Success</div>
|
||||
</div>{{/^rollGreater() luckRoll attribute}}
|
||||
{{#rollGreater() luckRoll attribute}}
|
||||
<div class="sheet-template-total" data-i18n="Success">Success</div>
|
||||
</div>{{ /^rollGreater() luckRoll attribute }}
|
||||
{{ #rollGreater() luckRoll attribute }}
|
||||
<div class="sheet-template-footer sheet-template-footer--fail">
|
||||
<div class="sheet-template-total">Fail</div>
|
||||
</div>{{/rollGreater() luckRoll attribute}}
|
||||
</div>{{ /rollGreater() luckRoll attribute }}
|
||||
<!-- Note-->
|
||||
<div class="sheet-template-note">
|
||||
<div class="sheet-title">Nt: Reduce Luck by 1</div>
|
||||
</div>{{/luckRoll}}
|
||||
{{#rollSkillUnder}}
|
||||
<!-- Footer Skill Under-->{{#^rollGreater() rollSkill attribute}}
|
||||
<div class="sheet-title" data-i18n="Nt: Reduce Luck by 1">Nt: Reduce Luck by 1</div>
|
||||
</div>{{ /luckRoll }}
|
||||
{{ #rollSkillUnder }}
|
||||
<!-- Footer Skill Under-->{{ #^rollGreater() rollSkill attribute }}
|
||||
<div class="sheet-template-footer sheet-template-footer--success">
|
||||
<div class="sheet-template-total">Success</div>
|
||||
</div>{{/^rollGreater() rollSkill attribute}}
|
||||
{{#rollGreater() rollSkill attribute}}
|
||||
<div class="sheet-template-total" data-i18n="Success">Success</div>
|
||||
</div>{{ /^rollGreater() rollSkill attribute }}
|
||||
{{ #rollGreater() rollSkill attribute }}
|
||||
<div class="sheet-template-footer sheet-template-footer--fail">
|
||||
<div class="sheet-template-total">Fail</div>
|
||||
</div>{{/rollGreater() rollSkill attribute}}
|
||||
{{/rollSkillUnder}}
|
||||
{{#rollSkillVersus}}
|
||||
<div class="sheet-template-total" data-i18n="Fail">Fail</div>
|
||||
</div>{{ /rollGreater() rollSkill attribute }}
|
||||
{{ /rollSkillUnder }}
|
||||
{{ #rollSkillVersus }}
|
||||
<div class="sheet-template-footer sheet-template-footer--success">
|
||||
<div class="sheet-template-row-head">Total
|
||||
<div class="sheet-template-row-head" data-i18n="Total">Total
|
||||
<div class="sheet-template-total"></div>
|
||||
</div>
|
||||
<div class="sheet-template-total">{{rollSkill}}</div>
|
||||
<!-- Skill Vs: Fumble-->{{#rollTotal() r1 1}}{{#rollTotal() r2 1}}
|
||||
<div class="sheet-template-row-head">Fumble!</div>{{/rollTotal() r2 1}}{{/rollTotal() r1 1}}
|
||||
<!-- Skill Vs: Mighty blow-->{{#rollTotal() r1 6}}{{#rollTotal() r2 6}}
|
||||
<div class="sheet-template-row-head">Mighty Blow!</div>{{/rollTotal() r2 6}}{{/rollTotal() r1 6}}
|
||||
</div>{{/rollSkillVersus}}
|
||||
{{#rollInventory}}
|
||||
<!-- Footer - Inventory (Fumble on 2 otherwise roll higher or equal than inv slot)-->{{#rollTotal() rollInventory 2}}
|
||||
<!-- Skill Vs: Fumble-->{{ #rollTotal() r1 1 }}{{ #rollTotal() r2 1 }}
|
||||
<div class="sheet-template-row-head" data-i18n="Fumble!">Fumble!</div>{{ /rollTotal() r2 1 }}{{ /rollTotal() r1 1 }}
|
||||
<!-- Skill Vs: Mighty blow-->{{ #rollTotal() r1 6 }}{{ #rollTotal() r2 6 }}
|
||||
<div class="sheet-template-row-head" data-i18n="Mighty Blow!">Mighty Blow!</div>{{ /rollTotal() r2 6 }}{{ /rollTotal() r1 6 }}
|
||||
</div>{{ /rollSkillVersus }}
|
||||
{{ #rollInventory }}
|
||||
<!-- Footer - Inventory (Fumble on 2 otherwise roll higher or equal than inv slot)-->{{ #rollTotal() rollInventory 2 }}
|
||||
<div class="sheet-template-footer sheet-template-footer--fail">
|
||||
<div class="sheet-template-total">Oops: Critical Fumble</div>
|
||||
</div>{{/rollTotal() rollInventory 2}}
|
||||
{{#rollGreater() rollInventory 2}}
|
||||
{{#^rollLess() rollInventory inventoryIndex}}
|
||||
<div class="sheet-template-total" data-i18n="Oops: Critical Fumble">Oops: Critical Fumble</div>
|
||||
</div>{{ /rollTotal() rollInventory 2 }}
|
||||
{{ #rollGreater() rollInventory 2 }}
|
||||
{{ #^rollLess() rollInventory inventoryIndex }}
|
||||
<div class="sheet-template-footer sheet-template-footer--success">
|
||||
<div class="sheet-template-total">Grabbed</div>
|
||||
</div>{{/^rollLess() rollInventory inventoryIndex}}
|
||||
{{#rollLess() rollInventory inventoryIndex}}
|
||||
<div class="sheet-template-total" data-i18n="Grabbed">Grabbed</div>
|
||||
</div>{{ /^rollLess() rollInventory inventoryIndex }}
|
||||
{{ #rollLess() rollInventory inventoryIndex }}
|
||||
<div class="sheet-template-footer sheet-template-footer--fail">
|
||||
<div class="sheet-template-total">Fumble</div>
|
||||
</div>{{/rollLess() rollInventory inventoryIndex}}
|
||||
{{/rollGreater() rollInventory 2}}
|
||||
{{/rollInventory}}
|
||||
<div class="sheet-template-total" data-i18n="Fumble">Fumble</div>
|
||||
</div>{{ /rollLess() rollInventory inventoryIndex }}
|
||||
{{ /rollGreater() rollInventory 2 }}
|
||||
{{ /rollInventory }}
|
||||
</div>
|
||||
</rolltemplate>
|
||||
<!-- === WORKERS ===-->
|
||||
|
||||
+78
-77
@@ -1,83 +1,84 @@
|
||||
include templates/_mixins
|
||||
// === SHEET ===
|
||||
// === SHEET ===
|
||||
.grid-main
|
||||
// Name
|
||||
.layout.layout--stat.name
|
||||
h3.u-font-medium.u-font-heading Name
|
||||
input.o-input-text.u-w100(name="attr_name")
|
||||
// Background
|
||||
.layout.layout--stat.background
|
||||
h3.u-font-medium.u-font-heading Background
|
||||
input.o-input-text.u-w100(name="attr_background")
|
||||
// Special
|
||||
.layout.layout--stat.special
|
||||
h3.u-font-medium.u-font-heading Special
|
||||
textarea.o-input-textarea(name="attr_special", rows=4)
|
||||
.layout.stats
|
||||
.grid-stats
|
||||
// Stat - Skill
|
||||
.layout.layout--stat.stat-skill
|
||||
.grid-stat
|
||||
h3.grid-stat-item-title.u-font-large.u-font-heading Skill
|
||||
span.grid-stat-item-icon.u-font-icon.u-success L
|
||||
include templates/_stat-skill
|
||||
// Stat - Stamina
|
||||
.layout.layout--stat.stat-stamina
|
||||
.grid-stat
|
||||
h3.grid-stat-item-title.u-font-large.u-font-heading Stamina
|
||||
span.grid-stat-item-icon.u-font-icon.u-fail-dark k
|
||||
include templates/_stat-stamina
|
||||
// luck
|
||||
.layout.layout--stat.stat-luck
|
||||
.grid-stat
|
||||
h3.u-font-large.u-font-heading Luck
|
||||
span.grid-stat-item-icon.u-font-icon.u-luck S
|
||||
include templates/_stat-luck
|
||||
// Adv Skills & Spells
|
||||
.layout.layout--stat.skills
|
||||
.layout-heading.u-flex.u-flex-justify-between
|
||||
h3.u-font-medium.u-font-heading Advanced Skills & Spells
|
||||
.layout-heading-modifier
|
||||
.grid-modifier.u-flex.u-flex-align-center
|
||||
h3.grid-modifier-title.u-font-small.u-font-heading.u-mr-small Roll Modifier
|
||||
+buttonsGridSub("SkillRoll")
|
||||
.grid-modifier-input
|
||||
+attrInput("o-input-modifier","number", "skillRollModifier",false,"0")
|
||||
+buttonsGridAdd("SkillRoll")
|
||||
include templates/_skills
|
||||
// Weapons
|
||||
.layout.layout--stat.weapons
|
||||
.layout-heading.u-flex.u-flex-justify-between
|
||||
h3.u-font-medium.u-font-heading Weapons
|
||||
.layout-heading-modifier
|
||||
.grid-modifier.u-flex.u-flex-align-center
|
||||
h3.grid-modifier-title.u-font-small.u-font-heading.u-mr-small Roll Modifier
|
||||
+buttonsGridSub("DamageRoll")
|
||||
.grid-modifier-input
|
||||
+attrInput("o-input-modifier","number","damageRollModifier",false,0)
|
||||
+buttonsGridAdd("DamageRoll")
|
||||
include templates/_weapons
|
||||
// Inventory
|
||||
.layout.layout--stat.inventory
|
||||
h3.layout-heading.u-font-medium.u-font-heading Inventory
|
||||
include templates/_inventory
|
||||
// Wearing
|
||||
.layout.layout--stat.wearing
|
||||
h4.layout-heading.u-font-medium.u-font-heading Wearing
|
||||
textarea.o-input-textarea(name="attr_inventory_wearing", rows=6)
|
||||
// Monies
|
||||
.layout.layout--stat.monies
|
||||
h4.layout-heading.u-font-medium.u-font-heading Monies
|
||||
textarea.o-input-textarea(name="attr_inventory_monies", rows=6)
|
||||
// Provisions
|
||||
.layout.layout--stat.provisions
|
||||
h4.layout-heading.u-font-medium.u-font-heading Provisions
|
||||
include templates/_provisions
|
||||
// Footer
|
||||
.layout.footer.u-text-right
|
||||
p.u-font-tiny v1.01
|
||||
// Name
|
||||
.layout.layout--stat.name
|
||||
h3.u-font-medium.u-font-heading(data-i18n="Name") Name
|
||||
input.o-input-text.u-w100(name="attr_name", type="text")
|
||||
// Background
|
||||
.layout.layout--stat.background
|
||||
h3.u-font-medium.u-font-heading(data-i18n="Background") Background
|
||||
input.o-input-text.u-w100(name="attr_background", type="text")
|
||||
// Special
|
||||
.layout.layout--stat.special
|
||||
h3.u-font-medium.u-font-heading(data-i18n="Special") Special
|
||||
textarea.o-input-textarea(name="attr_special", rows=4)
|
||||
.layout.stats
|
||||
.grid-stats
|
||||
// Stat - Skill
|
||||
.layout.layout--stat.stat-skill
|
||||
.grid-stat
|
||||
h3.grid-stat-item-title.u-font-large.u-font-heading(data-i18n="Skill") Skill
|
||||
span.grid-stat-item-icon.u-font-icon.u-success L
|
||||
include templates/_stat-skill
|
||||
// Stat - Stamina
|
||||
.layout.layout--stat.stat-stamina
|
||||
.grid-stat
|
||||
h3.grid-stat-item-title.u-font-large.u-font-heading(data-i18n="Stamina") Stamina
|
||||
span.grid-stat-item-icon.u-font-icon.u-fail-dark k
|
||||
include templates/_stat-stamina
|
||||
// luck
|
||||
.layout.layout--stat.stat-luck
|
||||
.grid-stat
|
||||
h3.u-font-large.u-font-heading Luck
|
||||
span.grid-stat-item-icon.u-font-icon.u-luck S
|
||||
include templates/_stat-luck
|
||||
// Adv Skills & Spells
|
||||
.layout.layout--stat.skills
|
||||
.layout-heading.u-flex.u-flex-justify-between
|
||||
h3.u-font-medium.u-font-heading(data-i18n="Advanced Skills & Spells") Advanced Skills & Spells
|
||||
.layout-heading-modifier
|
||||
.grid-modifier.u-flex.u-flex-align-center
|
||||
h3.grid-modifier-title.u-font-small.u-font-heading.u-mr-small(data-i18n="Roll Modifier") Roll Modifier
|
||||
+buttonsGridSub("SkillRoll")
|
||||
.grid-modifier-input
|
||||
+attrInput("o-input-modifier","number", "skillRollModifier",false,"0")
|
||||
+buttonsGridAdd("SkillRoll")
|
||||
include templates/_skills
|
||||
// Weapons
|
||||
.layout.layout--stat.weapons
|
||||
.layout-heading.u-flex.u-flex-justify-between
|
||||
h3.u-font-medium.u-font-heading(data-i18n="Weapons") Weapons
|
||||
.layout-heading-modifier
|
||||
.grid-modifier.u-flex.u-flex-align-center
|
||||
h3.grid-modifier-title.u-font-small.u-font-heading.u-mr-small(data-i18n="Roll Modifier") Roll Modifier
|
||||
+buttonsGridSub("DamageRoll")
|
||||
.grid-modifier-input
|
||||
+attrInput("o-input-modifier","number","damageRollModifier",false,0)
|
||||
+buttonsGridAdd("DamageRoll")
|
||||
include templates/_weapons
|
||||
// Inventory
|
||||
.layout.layout--stat.inventory
|
||||
h3.layout-heading.u-font-medium.u-font-heading(data-i18n="Inventory") Inventory
|
||||
include templates/_inventory
|
||||
// Wearing
|
||||
.layout.layout--stat.wearing
|
||||
h4.layout-heading.u-font-medium.u-font-heading(data-i18n="Wearing") Wearing
|
||||
textarea.o-input-textarea(name="attr_inventory_wearing", rows=6)
|
||||
// Monies
|
||||
.layout.layout--stat.monies
|
||||
h4.layout-heading.u-font-medium.u-font-heading(data-i18n="Monies") Monies
|
||||
textarea.o-input-textarea(name="attr_inventory_monies", rows=6)
|
||||
// Provisions
|
||||
.layout.layout--stat.provisions
|
||||
h4.layout-heading.u-font-medium.u-font-heading(data-i18n="Provisions") Provisions
|
||||
include templates/_provisions
|
||||
// Footer
|
||||
.layout.footer.u-text-right
|
||||
input(name="attr_version", value="v1.03", type="hidden")
|
||||
span.u-font-tiny(name="attr_version")
|
||||
|
||||
include templates/_rolltemplates
|
||||
// === WORKERS ===
|
||||
script(type="text/worker")
|
||||
include js/sheetworkers.js
|
||||
include js/sheetworkers.js
|
||||
|
||||
+31
-22
@@ -1,3 +1,5 @@
|
||||
@use "sass:math";
|
||||
|
||||
$sheet-width: 680px;
|
||||
$gray-lightest: #f5f5f5;
|
||||
$gray-light: #f0f0f0;
|
||||
@@ -21,7 +23,8 @@ $colour-fail-dark: indianred;
|
||||
$sheet-font: "Averia Libre", serif;
|
||||
$icon-font: "Pictos", serif;
|
||||
$icon-stat-size: 24px;
|
||||
$sheets: name, background, special, stats, skills, weapons, inventory, wearing, monies, provisions, footer;
|
||||
$sheets: name, background, special, stats, skills, weapons, inventory, wearing, monies, provisions,
|
||||
footer;
|
||||
$sheets-skill: skill, stamina, luck;
|
||||
$grid-row: 6px;
|
||||
$grid-column: 12px;
|
||||
@@ -31,19 +34,20 @@ $grid-column: 12px;
|
||||
|
||||
/* ------------- Colours ------------- */
|
||||
$colours: (
|
||||
"black" $black,
|
||||
"gray-lightest" $gray-lightest,
|
||||
"gray-light" $gray-light,
|
||||
"gray-medium" $gray-medium,
|
||||
"gray-dark" $gray-dark,
|
||||
"text" $colour-text,
|
||||
"white" $white,
|
||||
"luck" $colour-luck,
|
||||
"sheet" $background-colour,
|
||||
"success" $colour-success,
|
||||
"success-dark" $colour-success-dark,
|
||||
"fail" $colour-fail,
|
||||
"fail-dark" $colour-fail-dark);
|
||||
"black" $black,
|
||||
"gray-lightest" $gray-lightest,
|
||||
"gray-light" $gray-light,
|
||||
"gray-medium" $gray-medium,
|
||||
"gray-dark" $gray-dark,
|
||||
"text" $colour-text,
|
||||
"white" $white,
|
||||
"luck" $colour-luck,
|
||||
"sheet" $background-colour,
|
||||
"success" $colour-success,
|
||||
"success-dark" $colour-success-dark,
|
||||
"fail" $colour-fail,
|
||||
"fail-dark" $colour-fail-dark
|
||||
);
|
||||
|
||||
@each $name, $colour in $colours {
|
||||
.sheet-u-bg-#{$name} {
|
||||
@@ -170,7 +174,7 @@ $colours: (
|
||||
}
|
||||
|
||||
.sheet-layout--stat {
|
||||
padding: $grid-row*2;
|
||||
padding: $grid-row * 2;
|
||||
border: 2px solid $gray-light;
|
||||
border-radius: 8px 0 8px 0;
|
||||
background-color: $background-colour;
|
||||
@@ -199,7 +203,7 @@ $colours: (
|
||||
.sheet-o-input-line,
|
||||
.sheet-o-input-textarea,
|
||||
.sheet-o-input-text {
|
||||
width: calc(100% - #{$grid-column +4});
|
||||
width: calc(100% - #{$grid-column + 4});
|
||||
height: auto;
|
||||
margin-top: $grid-row;
|
||||
padding: $grid-row;
|
||||
@@ -221,6 +225,7 @@ $colours: (
|
||||
|
||||
.sheet-o-input-number--large {
|
||||
width: 50px !important; // override UI width
|
||||
height: 56px !important; // override UI height
|
||||
padding: $grid-row 0;
|
||||
font-size: $font-xlarge;
|
||||
}
|
||||
@@ -266,7 +271,7 @@ $colours: (
|
||||
}
|
||||
|
||||
.sheet-u-mr-small {
|
||||
margin-right: #{$grid-column/2};
|
||||
margin-right: math.div($grid-column, 2);
|
||||
}
|
||||
|
||||
.sheet-u-font-heading {
|
||||
@@ -391,7 +396,7 @@ $colours: (
|
||||
}
|
||||
|
||||
.sheet-button--roll-small {
|
||||
padding: 0 8px !important; // override UI padding
|
||||
padding: 0 8px !important; // override UI padding
|
||||
transform: translateY(-2px);
|
||||
}
|
||||
|
||||
@@ -507,10 +512,14 @@ $colours: (
|
||||
}
|
||||
|
||||
// Hide the up down arrows on the number inputs
|
||||
.charsheet input[type=number]::-webkit-inner-spin-button,
|
||||
.charsheet input[type=number]::-webkit-outer-spin-button {
|
||||
-webkit-appearance: none;
|
||||
margin: 0;
|
||||
input[type="number"] {
|
||||
appearance: textfield;
|
||||
|
||||
&::-webkit-outer-spin-button,
|
||||
&::-webkit-inner-spin-button {
|
||||
appearance: none;
|
||||
margin: 0;
|
||||
}
|
||||
}
|
||||
|
||||
/* ----------------- Inventory ------------- */
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
{
|
||||
"name": "troika",
|
||||
"version": "1.0.3",
|
||||
"description": "Troika! RPG Character Sheet",
|
||||
"scripts": {
|
||||
"start": "run-p compile:* autoprefix",
|
||||
"compile:sass": "npx sass ./Troika.scss ./Troika.css --watch --no-source-map --no-charset",
|
||||
"compile:pug": "npx pug3 ./Troika.pug -o ./ -w -P",
|
||||
"autoprefix": "npx postcss Troika.css -o Troika.css --use autoprefixer --watch --verbose --no-map"
|
||||
},
|
||||
"license": "MIT",
|
||||
"devDependencies": {
|
||||
"@anduh/pug-cli": "^1.0.0-alpha8",
|
||||
"@prettier/plugin-pug": "^2.3.0",
|
||||
"autoprefixer": "^10.4.7",
|
||||
"npm-run-all": "^4.1.5",
|
||||
"npm-watch": "^0.11.0",
|
||||
"postcss": "^8.4.14",
|
||||
"postcss-cli": "^9.1.0",
|
||||
"prettier": "^2.8.0",
|
||||
"pug": "^3.0.2",
|
||||
"pug-cli": "^1.0.0-alpha6",
|
||||
"sass": "^1.56.1"
|
||||
}
|
||||
}
|
||||
+13
-1
@@ -1,9 +1,19 @@
|
||||
# Troika Roll20 Character Sheet
|
||||
|
||||
## Changelog
|
||||
|
||||
### Version 1.03 - Morgdalaine
|
||||
|
||||
- Bugfix: Added 'textfield' appearance to number inputs
|
||||
- Added translation file
|
||||
|
||||
### Version 1.02 - David Janning
|
||||
|
||||
- Bugfix: Add 'text' type to name and background input
|
||||
- Bugfix: Removed CSS Vars as they stopped working in Sandbox Mode
|
||||
|
||||
### Version 1.01 - David Janning
|
||||
|
||||
- Rebuilt using PugJS and Sass.
|
||||
- Updated the styling
|
||||
- Added +/- Skill, Stamina and Luck buttons.
|
||||
@@ -14,5 +24,7 @@
|
||||
- Added Damage roll template
|
||||
- Added Inventory organisation buttons
|
||||
- Added Inventory grab button and roll template
|
||||
### Version 1.00 - Sergio Cotelo (@serxoz)
|
||||
|
||||
### Version 1.00 - Sergio Cotelo (@serxoz)
|
||||
|
||||
- Initial build
|
||||
|
||||
+7
-7
@@ -1,9 +1,9 @@
|
||||
{
|
||||
"html": "Troika.html",
|
||||
"css": "Troika.css",
|
||||
"authors": "Sergio Cotelo (@serxoz), David Janning",
|
||||
"roll20userid": "132170, 2503848",
|
||||
"preview": "Troika-preview.png",
|
||||
"instructions": "Troika RPG character sheet",
|
||||
"legacy": true
|
||||
"html": "Troika.html",
|
||||
"css": "Troika.css",
|
||||
"authors": "Sergio Cotelo (@serxoz), David Janning, Morgdalaine",
|
||||
"roll20userid": "132170, 2503848, 61327",
|
||||
"preview": "Troika-preview.png",
|
||||
"instructions": "Troika RPG character sheet",
|
||||
"legacy": true
|
||||
}
|
||||
|
||||
@@ -1,26 +1,26 @@
|
||||
- var n = 1;
|
||||
.u-flex
|
||||
.u-w50
|
||||
while n <= 6
|
||||
- var inventoryIndex = n++;
|
||||
.u-flex.u-flex-align-center
|
||||
span.inventory-index= inventoryIndex
|
||||
+attrInput("o-input-line","text","inventory"+inventoryIndex)
|
||||
+buttonsInvGrab(inventoryIndex)
|
||||
if n!==2
|
||||
+buttonsInvMoveUp(inventoryIndex)
|
||||
if n===2
|
||||
span.button.button--inv.button--inv-move.u-hidden
|
||||
+buttonsInvMoveDown(inventoryIndex)
|
||||
.u-w50
|
||||
while n <= 12
|
||||
- var inventoryIndex = n++;
|
||||
.u-flex.u-flex-align-center
|
||||
span.inventory-index.u-inline-block= inventoryIndex
|
||||
+attrInput("o-input-line","text","inventory"+inventoryIndex)
|
||||
+buttonsInvGrab(inventoryIndex)
|
||||
+buttonsInvMoveUp(inventoryIndex)
|
||||
if n!==13
|
||||
+buttonsInvMoveDown(inventoryIndex)
|
||||
if n===13
|
||||
span.button.button--inv.button--inv-move.u-hidden
|
||||
.u-w50
|
||||
while n <= 6
|
||||
- var inventoryIndex = n++;
|
||||
.u-flex.u-flex-align-center
|
||||
span.inventory-index= inventoryIndex
|
||||
+attrInput("o-input-line","text","inventory"+inventoryIndex)
|
||||
+buttonsInvGrab(inventoryIndex)
|
||||
if n!==2
|
||||
+buttonsInvMoveUp(inventoryIndex)
|
||||
if n===2
|
||||
span.button.button--inv.button--inv-move.u-hidden
|
||||
+buttonsInvMoveDown(inventoryIndex)
|
||||
.u-w50
|
||||
while n <= 12
|
||||
- var inventoryIndex = n++;
|
||||
.u-flex.u-flex-align-center
|
||||
span.inventory-index.u-inline-block= inventoryIndex
|
||||
+attrInput("o-input-line","text","inventory"+inventoryIndex)
|
||||
+buttonsInvGrab(inventoryIndex)
|
||||
+buttonsInvMoveUp(inventoryIndex)
|
||||
if n!==13
|
||||
+buttonsInvMoveDown(inventoryIndex)
|
||||
if n===13
|
||||
span.button.button--inv.button--inv-move.u-hidden
|
||||
|
||||
@@ -1,74 +1,87 @@
|
||||
//- Roll Buttons
|
||||
//- -- Damage
|
||||
mixin buttonDamage(attribute)
|
||||
button.button.button--roll(type='roll',
|
||||
name=`roll_${attribute}`,
|
||||
value!=`&{template:troika} {{title=Damage}} {{subTitle=@{weapon}}} {{attribute=@{weapon}}} {{rollModifier=@{repDamageRollModifier}}} {{damageRoll=[[[[1d6]] + @{repDamageRollModifier}]]}} {{r1=$[[0]]}} {{wD1=@{weaponDamage1}}} {{wD2=@{weaponDamage2}}} {{wD3=@{weaponDamage3}}} {{wD4=@{weaponDamage4}}} {{wD5=@{weaponDamage5}}} {{wD6=@{weaponDamage6}}} {{wD7=@{weaponDamage7}}}`)
|
||||
span.button-title Damage
|
||||
button.button.button--roll(
|
||||
type="roll",
|
||||
name=`roll_${attribute}`,
|
||||
value!="&{template:troika} {{title=Damage}} {{subTitle=@{weapon}}} {{attribute=@{weapon}}} {{rollModifier=@{repDamageRollModifier}}} {{damageRoll=[[[[1d6]] + @{repDamageRollModifier}]]}} {{r1=$[[0]]}} {{wD1=@{weaponDamage1}}} {{wD2=@{weaponDamage2}}} {{wD3=@{weaponDamage3}}} {{wD4=@{weaponDamage4}}} {{wD5=@{weaponDamage5}}} {{wD6=@{weaponDamage6}}} {{wD7=@{weaponDamage7}}}"
|
||||
)
|
||||
span.button-title Damage
|
||||
|
||||
//- -- Luck
|
||||
mixin buttonLuck(attribute)
|
||||
button.button.button--roll.u-bg-luck(type='roll',
|
||||
name=`roll_${attribute}`,
|
||||
value!=`&{template:troika} {{title=Roll Equal Or Under}} {{subTitle=Luck [@{${attribute}}]}} {{attribute=[[@{${attribute}}]]}} {{attributeBase=@{${attribute}}}} {{luckRoll=[[ [[1d6]] + [[1d6]] ]]}} {{r1=$[[1]]}} {{r2=$[[2]]}}`)
|
||||
span.button-title Test Luck
|
||||
button.button.button--roll.u-bg-luck(
|
||||
type="roll",
|
||||
name=`roll_${attribute}`,
|
||||
value!=`&{template:troika} {{title=Roll Equal Or Under}} {{subTitle=Luck [@{${attribute}}]}} {{attribute=[[@{${attribute}}]]}} {{attributeBase=@{${attribute}}}} {{luckRoll=[[ [[1d6]] + [[1d6]] ]]}} {{r1=$[[1]]}} {{r2=$[[2]]}}`
|
||||
)
|
||||
span.button-title Test Luck
|
||||
|
||||
//- -- Skill Under
|
||||
mixin buttonSkillUnder(title, rollType, buttonTitle)
|
||||
button.button.button--roll(type='roll',
|
||||
name=`roll_${buttonTitle}`,
|
||||
value!=`&{template:troika} {{title=${title}}} {{subTitle=@{skillName} [@{skillTotal}]}} {{rollModifier=@{skillRollModifier}}} {{attribute=[[@{skillTotal}]]}} {{rollSkillUnder=true}} {{${rollType}=[[ [[1d6]] + [[1d6]] ]]}} {{r1=$[[1]]}} {{r2=$[[2]]}}`)
|
||||
span.button-title= buttonTitle
|
||||
button.button.button--roll(
|
||||
type="roll",
|
||||
name=`roll_${buttonTitle}`,
|
||||
value!=`&{template:troika} {{title=${title}}} {{subTitle=@{skillName} [@{skillTotal}]}} {{rollModifier=@{skillRollModifier}}} {{attribute=[[@{skillTotal}]]}} {{rollSkillUnder=true}} {{${rollType}=[[ [[1d6]] + [[1d6]] ]]}} {{r1=$[[1]]}} {{r2=$[[2]]}}`
|
||||
)
|
||||
span.button-title= buttonTitle
|
||||
|
||||
//- -- Skill Versus
|
||||
mixin buttonSkillOver(title, rollType, buttonTitle)
|
||||
button.button.button--roll(type='roll',
|
||||
name=`roll_${buttonTitle}`,
|
||||
value!=`&{template:troika} {{title=${title}}} {{subTitle=@{skillName} [@{skillTotal}]}} {{rollModifier=@{skillRollModifier}}} {{attribute=[[@{skillTotal}]]}} {{rollSkillVersus=true}} {{${rollType}=[[ [[1d6]] + [[1d6]] + @{skillRank} + @{skillValue}]]}} {{r1=$[[1]]}} {{r2=$[[2]]}}`)
|
||||
span.button-title= buttonTitle
|
||||
button.button.button--roll(
|
||||
type="roll",
|
||||
name=`roll_${buttonTitle}`,
|
||||
value!=`&{template:troika} {{title=${title}}} {{subTitle=@{skillName} [@{skillTotal}]}} {{rollModifier=@{skillRollModifier}}} {{attribute=[[@{skillTotal}]]}} {{rollSkillVersus=true}} {{${rollType}=[[ [[1d6]] + [[1d6]] + @{skillRank} + @{skillValue}]]}} {{r1=$[[1]]}} {{r2=$[[2]]}}`
|
||||
)
|
||||
span.button-title= buttonTitle
|
||||
|
||||
//- Action Buttons
|
||||
mixin buttonsAddSub(buttonName)
|
||||
button.button.button--mod.button--mod-add(type='action',
|
||||
name=`act_add${buttonName}`)
|
||||
span +
|
||||
button.button.button--mod.button--mod-sub(type='action',
|
||||
name=`act_sub${buttonName}`)
|
||||
span -
|
||||
button.button.button--mod.button--mod-add(type="action", name=`act_add${buttonName}`)
|
||||
span +
|
||||
button.button.button--mod.button--mod-sub(type="action", name=`act_sub${buttonName}`)
|
||||
span -
|
||||
|
||||
mixin buttonsGridAdd(buttonName)
|
||||
button.grid-modifier-add.button.button--grid-mod.button--grid-mod-add(type='action',
|
||||
name=`act_add${buttonName}`)
|
||||
span +
|
||||
button.grid-modifier-add.button.button--grid-mod.button--grid-mod-add(
|
||||
type="action",
|
||||
name=`act_add${buttonName}`
|
||||
)
|
||||
span +
|
||||
|
||||
mixin buttonsGridSub(buttonName)
|
||||
button.grid-modifier-sub.button.button--grid-mod.button--grid-mod-sub(type='action',
|
||||
name=`act_sub${buttonName}`)
|
||||
span -
|
||||
button.grid-modifier-sub.button.button--grid-mod.button--grid-mod-sub(
|
||||
type="action",
|
||||
name=`act_sub${buttonName}`
|
||||
)
|
||||
span -
|
||||
|
||||
mixin buttonsInvGrab(inventoryIndex)
|
||||
button.button.button--inv(type='roll',
|
||||
name="roll_inventory",
|
||||
value!=`&{template:troika} {{title=Grabbing}} {{subTitle=@{inventory${inventoryIndex}}[${inventoryIndex}]}} {{inventoryIndex=[[${inventoryIndex}]]}} {{rollInventory=[[ [[1d6]] + [[1d6]] ]]}} {{r1=$[[1]]}} {{r2=$[[2]]}}`)
|
||||
span.sheet-button-title Grab
|
||||
button.button.button--inv(
|
||||
type="roll",
|
||||
name="roll_inventory",
|
||||
value!=`&{template:troika} {{title=Grabbing}} {{subTitle=@{inventory${inventoryIndex}}[${inventoryIndex}]}} {{inventoryIndex=[[${inventoryIndex}]]}} {{rollInventory=[[ [[1d6]] + [[1d6]] ]]}} {{r1=$[[1]]}} {{r2=$[[2]]}}`
|
||||
)
|
||||
span.sheet-button-title Grab
|
||||
|
||||
mixin buttonsInvMoveDown(inventoryIndex)
|
||||
button.button.button--inv.button--inv-move(type='action',
|
||||
name=`act_inventoryDown${inventoryIndex}`)
|
||||
span.u-font-icon }
|
||||
button.button.button--inv.button--inv-move(
|
||||
type="action",
|
||||
name=`act_inventoryDown${inventoryIndex}`
|
||||
)
|
||||
span.u-font-icon }
|
||||
|
||||
mixin buttonsInvMoveUp(inventoryIndex)
|
||||
button.button.button--inv.button--inv-move(type='action',
|
||||
name=`act_inventoryUp${inventoryIndex}`)
|
||||
span.u-font-icon {
|
||||
button.button.button--inv.button--inv-move(
|
||||
type="action",
|
||||
name=`act_inventoryUp${inventoryIndex}`
|
||||
)
|
||||
span.u-font-icon {
|
||||
|
||||
mixin buttonsProvision(provisionIndex)
|
||||
button.button.button--provision(type='action',
|
||||
name=`act_provision${provisionIndex}`)
|
||||
span.checked.u-font-icon 3
|
||||
button.button.button--provision(type="action", name=`act_provision${provisionIndex}`)
|
||||
span.checked.u-font-icon 3
|
||||
|
||||
//- Input (Attribute)
|
||||
mixin attrInput(txtClass, txtType, txtName, boolReadonly, value)
|
||||
input(class=txtClass, type=txtType, name="attr_"+txtName, readonly=boolReadonly, value=value)
|
||||
|
||||
|
||||
input(class=txtClass, type=txtType, name="attr_" + txtName, readonly=boolReadonly, value=value)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
- var n = 1;
|
||||
// provisions
|
||||
.grid-provisions
|
||||
while n <= 20
|
||||
- var provisionIndex = n++;
|
||||
label.provision
|
||||
+attrInput("provision-input","checkbox","provision"+provisionIndex)
|
||||
span.checked.u-font-icon 3
|
||||
while n <= 20
|
||||
- var provisionIndex = n++;
|
||||
label.provision
|
||||
+attrInput("provision-input","checkbox","provision"+provisionIndex)
|
||||
span.checked.u-font-icon 3
|
||||
|
||||
+115
-113
@@ -1,116 +1,118 @@
|
||||
- var d6 = ["a", "b", "c", "d", "e", "f"];
|
||||
|
||||
rolltemplate.sheet-rolltemplate-troika
|
||||
.sheet-template-container
|
||||
| {{#luckRoll}}
|
||||
// Header - Luck
|
||||
.sheet-template-header.sheet-template-header--luck
|
||||
.sheet-title {{title}}
|
||||
.sheet-subtitle {{subTitle}}
|
||||
| {{/luckRoll}}
|
||||
| {{#damageRoll}}
|
||||
// Header - Damage
|
||||
.sheet-template-header.sheet-template-header--damage
|
||||
.sheet-title {{title}}
|
||||
.sheet-subtitle {{subTitle}}
|
||||
| {{/damageRoll}}
|
||||
| {{#rollSkill}}
|
||||
// Header - Skill
|
||||
.sheet-template-header.sheet-template-header--skill
|
||||
.sheet-title {{title}}
|
||||
.sheet-subtitle {{subTitle}}
|
||||
| {{/rollSkill}}
|
||||
| {{#rollModifier}}
|
||||
.sheet-title Roll Modifier: {{rollModifier}}
|
||||
| {{/rollModifier}}
|
||||
| {{#rollInventory}}
|
||||
// Header - Inventory
|
||||
.sheet-template-header.sheet-template-header--inventory
|
||||
.sheet-title {{title}}
|
||||
.sheet-subtitle {{subTitle}}
|
||||
| {{/rollInventory}}
|
||||
// Row (Body)
|
||||
.sheet-template-row
|
||||
// Dice
|
||||
.sheet-template-dice
|
||||
each val, index in d6
|
||||
- var rollNumber = index+1;
|
||||
!= `\n{{#rollTotal() r1 ` + rollNumber + `}}` + val + `{{/rollTotal() r1 ` + rollNumber + `}}`
|
||||
each val, index in d6
|
||||
- var rollNumber = index+1;
|
||||
!= `\n{{#rollTotal() r2 ` + rollNumber + `}}` + val + `{{/rollTotal() r2 ` + rollNumber + `}}`
|
||||
| {{#luckRoll}}
|
||||
span.sheet-template-dice-total= ` = {{luckRoll}}`
|
||||
| {{/luckRoll}}
|
||||
| {{#rollSkillUnder}}
|
||||
span.sheet-template-dice-total= ` = {{rollSkill}}`
|
||||
| {{/rollSkillUnder}}
|
||||
| {{#rollInventory}}
|
||||
span.sheet-template-dice-total= ` = {{rollInventory}}`
|
||||
| {{/rollInventory}}
|
||||
| {{#damageRoll}}
|
||||
// Footer Damage
|
||||
.sheet-template-footer.sheet-template-footer--fail
|
||||
.sheet-template-total
|
||||
!= `{{#rollLess() damageRoll 1}}Roll: 1 Damage: {{wD1}}{{/rollLess() damageRoll 1}}\n`
|
||||
each val, index in d6
|
||||
- var rollNumber = index+1;
|
||||
!= `{{#rollTotal() damageRoll ` + rollNumber + `}}Roll: ` + rollNumber + ` Damage: {{wD` + rollNumber + `}}{{/rollTotal() damageRoll ` + rollNumber + `}}\n`
|
||||
!= `{{#rollGreater() damageRoll 6}}Roll: 7+ Damage: {{wD7}}{{/rollGreater() damageRoll 6}}\n`
|
||||
| {{/damageRoll}}
|
||||
| {{#luckRoll}}
|
||||
// Footer Luck
|
||||
| {{#^rollGreater() luckRoll attribute}}
|
||||
.sheet-template-footer.sheet-template-footer--success
|
||||
.sheet-template-total Success
|
||||
| {{/^rollGreater() luckRoll attribute}}
|
||||
| {{#rollGreater() luckRoll attribute}}
|
||||
.sheet-template-footer.sheet-template-footer--fail
|
||||
.sheet-template-total Fail
|
||||
| {{/rollGreater() luckRoll attribute}}
|
||||
// Note
|
||||
.sheet-template-note
|
||||
.sheet-title Nt: Reduce Luck by 1
|
||||
| {{/luckRoll}}
|
||||
| {{#rollSkillUnder}}
|
||||
// Footer Skill Under
|
||||
| {{#^rollGreater() rollSkill attribute}}
|
||||
.sheet-template-footer.sheet-template-footer--success
|
||||
.sheet-template-total Success
|
||||
| {{/^rollGreater() rollSkill attribute}}
|
||||
| {{#rollGreater() rollSkill attribute}}
|
||||
.sheet-template-footer.sheet-template-footer--fail
|
||||
.sheet-template-total Fail
|
||||
| {{/rollGreater() rollSkill attribute}}
|
||||
| {{/rollSkillUnder}}
|
||||
| {{#rollSkillVersus}}
|
||||
.sheet-template-footer.sheet-template-footer--success
|
||||
.sheet-template-row-head Total
|
||||
.sheet-template-total
|
||||
.sheet-template-total= `{{rollSkill}}`
|
||||
// Skill Vs: Fumble
|
||||
| {{#rollTotal() r1 1}}{{#rollTotal() r2 1}}
|
||||
.sheet-template-row-head Fumble!
|
||||
| {{/rollTotal() r2 1}}{{/rollTotal() r1 1}}
|
||||
// Skill Vs: Mighty blow
|
||||
| {{#rollTotal() r1 6}}{{#rollTotal() r2 6}}
|
||||
.sheet-template-row-head Mighty Blow!
|
||||
| {{/rollTotal() r2 6}}{{/rollTotal() r1 6}}
|
||||
| {{/rollSkillVersus}}
|
||||
| {{#rollInventory}}
|
||||
// Footer - Inventory (Fumble on 2 otherwise roll higher or equal than inv slot)
|
||||
| {{#rollTotal() rollInventory 2}}
|
||||
.sheet-template-footer.sheet-template-footer--fail
|
||||
.sheet-template-total Oops: Critical Fumble
|
||||
| {{/rollTotal() rollInventory 2}}
|
||||
| {{#rollGreater() rollInventory 2}}
|
||||
| {{#^rollLess() rollInventory inventoryIndex}}
|
||||
.sheet-template-footer.sheet-template-footer--success
|
||||
.sheet-template-total Grabbed
|
||||
| {{/^rollLess() rollInventory inventoryIndex}}
|
||||
| {{#rollLess() rollInventory inventoryIndex}}
|
||||
.sheet-template-footer.sheet-template-footer--fail
|
||||
.sheet-template-total Fumble
|
||||
| {{/rollLess() rollInventory inventoryIndex}}
|
||||
| {{/rollGreater() rollInventory 2}}
|
||||
| {{/rollInventory}}
|
||||
.sheet-template-container
|
||||
| {{ #luckRoll }}
|
||||
// Header - Luck
|
||||
.sheet-template-header.sheet-template-header--luck
|
||||
.sheet-title {{ title }}
|
||||
.sheet-subtitle {{ subTitle }}
|
||||
| {{ /luckRoll }}
|
||||
| {{ #damageRoll }}
|
||||
// Header - Damage
|
||||
.sheet-template-header.sheet-template-header--damage
|
||||
.sheet-title {{ title }}
|
||||
.sheet-subtitle {{ subTitle }}
|
||||
| {{ /damageRoll }}
|
||||
| {{ #rollSkill }}
|
||||
// Header - Skill
|
||||
.sheet-template-header.sheet-template-header--skill
|
||||
.sheet-title {{ title }}
|
||||
.sheet-subtitle {{ subTitle }}
|
||||
| {{ /rollSkill }}
|
||||
| {{ #rollModifier }}
|
||||
.sheet-title
|
||||
span(data-i18n="Roll Modifier:") Roll Modifier:
|
||||
| {{ rollModifier }}
|
||||
| {{ /rollModifier }}
|
||||
| {{ #rollInventory }}
|
||||
// Header - Inventory
|
||||
.sheet-template-header.sheet-template-header--inventory
|
||||
.sheet-title {{ title }}
|
||||
.sheet-subtitle {{ subTitle }}
|
||||
| {{ /rollInventory }}
|
||||
// Row (Body)
|
||||
.sheet-template-row
|
||||
// Dice
|
||||
.sheet-template-dice
|
||||
each val, index in d6
|
||||
- var rollNumber = index + 1;
|
||||
!= `\n{{#rollTotal() r1 ` + rollNumber + `}}` + val + `{{/rollTotal() r1 ` + rollNumber + `}}`
|
||||
each val, index in d6
|
||||
- var rollNumber = index + 1;
|
||||
!= `\n{{#rollTotal() r2 ` + rollNumber + `}}` + val + `{{/rollTotal() r2 ` + rollNumber + `}}`
|
||||
| {{ #luckRoll }}
|
||||
span.sheet-template-dice-total= ` = {{luckRoll}}`
|
||||
| {{ /luckRoll }}
|
||||
| {{ #rollSkillUnder }}
|
||||
span.sheet-template-dice-total= ` = {{rollSkill}}`
|
||||
| {{ /rollSkillUnder }}
|
||||
| {{ #rollInventory }}
|
||||
span.sheet-template-dice-total= ` = {{rollInventory}}`
|
||||
| {{ /rollInventory }}
|
||||
| {{ #damageRoll }}
|
||||
// Footer Damage
|
||||
.sheet-template-footer.sheet-template-footer--fail
|
||||
.sheet-template-total
|
||||
!= `{{#rollLess() damageRoll 1}}Roll: 1 Damage: {{wD1}}{{/rollLess() damageRoll 1}}\n`
|
||||
each val, index in d6
|
||||
- var rollNumber = index + 1;
|
||||
!= `{{#rollTotal() damageRoll ` + rollNumber + `}}Roll: ` + rollNumber + ` Damage: {{wD` + rollNumber + `}}{{/rollTotal() damageRoll ` + rollNumber + `}}\n`
|
||||
!= `{{#rollGreater() damageRoll 6}}Roll: 7+ Damage: {{wD7}}{{/rollGreater() damageRoll 6}}\n`
|
||||
| {{ /damageRoll }}
|
||||
| {{ #luckRoll }}
|
||||
// Footer Luck
|
||||
| {{ #^rollGreater() luckRoll attribute }}
|
||||
.sheet-template-footer.sheet-template-footer--success
|
||||
.sheet-template-total(data-i18n="Success") Success
|
||||
| {{ /^rollGreater() luckRoll attribute }}
|
||||
| {{ #rollGreater() luckRoll attribute }}
|
||||
.sheet-template-footer.sheet-template-footer--fail
|
||||
.sheet-template-total Fail
|
||||
| {{ /rollGreater() luckRoll attribute }}
|
||||
// Note
|
||||
.sheet-template-note
|
||||
.sheet-title(data-i18n="Nt: Reduce Luck by 1") Nt: Reduce Luck by 1
|
||||
| {{ /luckRoll }}
|
||||
| {{ #rollSkillUnder }}
|
||||
// Footer Skill Under
|
||||
| {{ #^rollGreater() rollSkill attribute }}
|
||||
.sheet-template-footer.sheet-template-footer--success
|
||||
.sheet-template-total(data-i18n="Success") Success
|
||||
| {{ /^rollGreater() rollSkill attribute }}
|
||||
| {{ #rollGreater() rollSkill attribute }}
|
||||
.sheet-template-footer.sheet-template-footer--fail
|
||||
.sheet-template-total(data-i18n="Fail") Fail
|
||||
| {{ /rollGreater() rollSkill attribute }}
|
||||
| {{ /rollSkillUnder }}
|
||||
| {{ #rollSkillVersus }}
|
||||
.sheet-template-footer.sheet-template-footer--success
|
||||
.sheet-template-row-head(data-i18n="Total") Total
|
||||
.sheet-template-total
|
||||
.sheet-template-total= `{{rollSkill}}`
|
||||
// Skill Vs: Fumble
|
||||
| {{ #rollTotal() r1 1 }}{{ #rollTotal() r2 1 }}
|
||||
.sheet-template-row-head(data-i18n="Fumble!") Fumble!
|
||||
| {{ /rollTotal() r2 1 }}{{ /rollTotal() r1 1 }}
|
||||
// Skill Vs: Mighty blow
|
||||
| {{ #rollTotal() r1 6 }}{{ #rollTotal() r2 6 }}
|
||||
.sheet-template-row-head(data-i18n="Mighty Blow!") Mighty Blow!
|
||||
| {{ /rollTotal() r2 6 }}{{ /rollTotal() r1 6 }}
|
||||
| {{ /rollSkillVersus }}
|
||||
| {{ #rollInventory }}
|
||||
// Footer - Inventory (Fumble on 2 otherwise roll higher or equal than inv slot)
|
||||
| {{ #rollTotal() rollInventory 2 }}
|
||||
.sheet-template-footer.sheet-template-footer--fail
|
||||
.sheet-template-total(data-i18n="Oops: Critical Fumble") Oops: Critical Fumble
|
||||
| {{ /rollTotal() rollInventory 2 }}
|
||||
| {{ #rollGreater() rollInventory 2 }}
|
||||
| {{ #^rollLess() rollInventory inventoryIndex }}
|
||||
.sheet-template-footer.sheet-template-footer--success
|
||||
.sheet-template-total(data-i18n="Grabbed") Grabbed
|
||||
| {{ /^rollLess() rollInventory inventoryIndex }}
|
||||
| {{ #rollLess() rollInventory inventoryIndex }}
|
||||
.sheet-template-footer.sheet-template-footer--fail
|
||||
.sheet-template-total(data-i18n="Fumble") Fumble
|
||||
| {{ /rollLess() rollInventory inventoryIndex }}
|
||||
| {{ /rollGreater() rollInventory 2 }}
|
||||
| {{ /rollInventory }}
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
.grid-skills.sheet-u-font-heading.sheet-u-font-small
|
||||
span Roll
|
||||
span Skill/Spell
|
||||
span Rank
|
||||
span Skill + Mod.
|
||||
span.u-text-center Total
|
||||
span Success
|
||||
span(data-i18n="Roll") Roll
|
||||
span(data-i18n="Skill/Spell") Skill/Spell
|
||||
span(data-i18n="Rank") Rank
|
||||
span(data-i18n="Skill + Mod.") Skill + Mod.
|
||||
span.u-text-center(data-i18n="Total") Total
|
||||
span(data-i18n="Success") Success
|
||||
fieldset.repeating_skills
|
||||
.grid-skills
|
||||
.grid-skills-item-buttons.u-flex.u-flex-align-center
|
||||
+buttonSkillUnder("Skill Roll: Equal Or Under", "rollSkill", "Under")
|
||||
+buttonSkillOver("Skill Roll: Versus", "rollSkill", "Vs")
|
||||
.grid-skills-item-title
|
||||
+attrInput("skill-name o-input-line","text","skillName")
|
||||
.grid-skills-item-rank.u-flex.u-flex-align-center.u-flex-justify-between
|
||||
.skill-mod.u-text-center
|
||||
+attrInput("o-input-number","number","skillRank",false)
|
||||
span.u-block.u-font-heading.u-font-large +
|
||||
.grid-skills-item-skill.u-flex.u-flex-align-center.u-flex-justify-between
|
||||
.skill-mod.u-text-center
|
||||
+attrInput("o-input-number","number","skillValue", true)
|
||||
span.u-block.u-font-heading.u-font-large =
|
||||
.grid-skills-item-total
|
||||
.skill-mod.u-text-center
|
||||
+attrInput("o-input-number","number","skillTotal", true)
|
||||
.grid-skills-success.u-flex.u-flex-align-center.u-flex-justify-center
|
||||
+attrInput("skill-success o-input-checkbox","checkbox","skillSuccess")
|
||||
.grid-skills
|
||||
.grid-skills-item-buttons.u-flex.u-flex-align-center
|
||||
+buttonSkillUnder("Skill Roll: Equal Or Under", "rollSkill", "Under")
|
||||
+buttonSkillOver("Skill Roll: Versus", "rollSkill", "Vs")
|
||||
.grid-skills-item-title
|
||||
+attrInput("skill-name o-input-line","text","skillName")
|
||||
.grid-skills-item-rank.u-flex.u-flex-align-center.u-flex-justify-between
|
||||
.skill-mod.u-text-center
|
||||
+attrInput("o-input-number","number","skillRank",false)
|
||||
span.u-block.u-font-heading.u-font-large +
|
||||
.grid-skills-item-skill.u-flex.u-flex-align-center.u-flex-justify-between
|
||||
.skill-mod.u-text-center
|
||||
+attrInput("o-input-number","number","skillValue", true)
|
||||
span.u-block.u-font-heading.u-font-large =
|
||||
.grid-skills-item-total
|
||||
.skill-mod.u-text-center
|
||||
+attrInput("o-input-number","number","skillTotal", true)
|
||||
.grid-skills-success.u-flex.u-flex-align-center.u-flex-justify-center
|
||||
+attrInput("skill-success o-input-checkbox","checkbox","skillSuccess")
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
.grid-stat-item-input.u-flex
|
||||
.column
|
||||
+attrInput("o-input-number o-input-number--large","number","luckCurrent",false,7)
|
||||
.u-flex.u-flex-column.u-flex-justify-end.u-mr-small
|
||||
+buttonsAddSub("Luck")
|
||||
.column.u-text-center
|
||||
+attrInput("o-input-number u-gray-dark","number","luck",false,7)
|
||||
span.u-block.u-font-tiny.u-font-heading.u-gray-dark Max
|
||||
.column
|
||||
+attrInput("o-input-number o-input-number--large","number","luckCurrent",false,7)
|
||||
.u-flex.u-flex-column.u-flex-justify-end.u-mr-small
|
||||
+buttonsAddSub("Luck")
|
||||
.column.u-text-center
|
||||
+attrInput("o-input-number u-gray-dark","number","luck",false,7)
|
||||
span.u-block.u-font-tiny.u-font-heading.u-gray-dark(data-i18n="Max") Max
|
||||
.grid-stat-item-footer
|
||||
+buttonLuck("luckCurrent")
|
||||
+buttonLuck("luckCurrent")
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
// skill
|
||||
.grid-stat-item-input.u-flex
|
||||
.column
|
||||
+attrInput("o-input-number o-input-number--large","number","skill",false,4)
|
||||
.u-flex.u-flex-column.u-flex-justify-end.u-mr-small
|
||||
+buttonsAddSub("Skill")
|
||||
.column
|
||||
+attrInput("o-input-number o-input-number--large","number","skill",false,4)
|
||||
.u-flex.u-flex-column.u-flex-justify-end.u-mr-small
|
||||
+buttonsAddSub("Skill")
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
.grid-stat-item-input.u-flex
|
||||
.column
|
||||
+attrInput("o-input-number o-input-number--large","number","staminaCurrent",false,14)
|
||||
.u-flex.u-flex-column.u-flex-justify-end.u-mr-small
|
||||
+buttonsAddSub("Stamina")
|
||||
.column.u-text-center.u-mr-small
|
||||
+attrInput("o-input-number u-gray-dark","number","stamina",false,14)
|
||||
span.u-block.u-font-tiny.u-font-heading.u-gray-dark Max
|
||||
.column
|
||||
+attrInput("o-input-number o-input-number--large","number","staminaCurrent",false,14)
|
||||
.u-flex.u-flex-column.u-flex-justify-end.u-mr-small
|
||||
+buttonsAddSub("Stamina")
|
||||
.column.u-text-center.u-mr-small
|
||||
+attrInput("o-input-number u-gray-dark","number","stamina",false,14)
|
||||
span.u-block.u-font-tiny.u-font-heading.u-gray-dark Max
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
- var arrDamage = ["1","2","3","4","5","6","7+"];
|
||||
- var arrDamage = ["1", "2", "3", "4", "5", "6", "7+"];
|
||||
|
||||
.grid-weapons.sheet-u-font-heading.sheet-u-font-small
|
||||
span.grid-weapons-item Roll
|
||||
span.grid-weapons-item Weapon
|
||||
each damageTitle in arrDamage
|
||||
span.grid-weapons-item.u-text-center= damageTitle
|
||||
span.grid-weapons-item(data-i18n="Roll") Roll
|
||||
span.grid-weapons-item(data-i18n="Weapon") Weapon
|
||||
each damageTitle in arrDamage
|
||||
span.grid-weapons-item.u-text-center= damageTitle
|
||||
fieldset.repeating_weapons
|
||||
.grid-weapons
|
||||
.grid-weapons-item.u-flex.u-flex-align-center
|
||||
+buttonDamage("damage")
|
||||
+attrInput("o-input-line","text","weapon")
|
||||
+attrInput("o-input-line","hidden","repDamageRollModifier",false,"@{damageRollModifier}")
|
||||
each damageTitle, index in arrDamage
|
||||
- var damageIndex = index + 1;
|
||||
+attrInput("o-input-number","number","weaponDamage"+damageIndex)
|
||||
.grid-weapons
|
||||
.grid-weapons-item.u-flex.u-flex-align-center
|
||||
+buttonDamage("damage")
|
||||
+attrInput("o-input-line","text","weapon")
|
||||
+attrInput("o-input-line","hidden","repDamageRollModifier",false,"@{damageRollModifier}")
|
||||
each damageTitle, index in arrDamage
|
||||
- var damageIndex = index + 1;
|
||||
+attrInput("o-input-number","number","weaponDamage"+damageIndex)
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
{
|
||||
"Advanced Skills & Spells": "Advanced Skills & Spells",
|
||||
"Background": "Background",
|
||||
"Fail": "Fail",
|
||||
"Fumble": "Fumble",
|
||||
"Fumble!": "Fumble!",
|
||||
"Grabbed": "Grabbed",
|
||||
"Inventory": "Inventory",
|
||||
"Max": "Max",
|
||||
"Mighty Blow!": "Mighty Blow!",
|
||||
"Monies": "Monies",
|
||||
"Name": "Name",
|
||||
"Nt: Reduce Luck by 1": "Nt: Reduce Luck by 1",
|
||||
"Oops: Critical Fumble": "Oops: Critical Fumble",
|
||||
"Provisions": "Provisions",
|
||||
"Rank": "Rank",
|
||||
"Roll": "Roll",
|
||||
"Roll Modifier": "Roll Modifier",
|
||||
"Roll Modifier:": "Roll Modifier:",
|
||||
"Skill": "Skill",
|
||||
"Skill + Mod.": "Skill + Mod.",
|
||||
"Skill/Spell": "Skill/Spell",
|
||||
"Special": "Special",
|
||||
"Stamina": "Stamina",
|
||||
"Success": "Success",
|
||||
"Total": "Total",
|
||||
"Weapon": "Weapon",
|
||||
"Weapons": "Weapons",
|
||||
"Wearing": "Wearing"
|
||||
}
|
||||
@@ -4643,3 +4643,7 @@ fifthseasonrpg:
|
||||
- The Fifth Season by Green Ronin
|
||||
- AGE System
|
||||
- publisher
|
||||
redsky:
|
||||
- Redsky
|
||||
- Redsky
|
||||
- Dungeons & Dragons 5th Edition
|
||||
|
||||
Reference in New Issue
Block a user