Signed-off-by: GMGroll20 <mutonz76@gmail.com>

This commit is contained in:
GMGroll20
2014-06-04 16:20:12 +02:00
parent e4241153f6
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" title="Main" checked="checked" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2" title="Actions"/>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab3" value="3" title="Inventory"/>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab4" value="4" title="Spellbook"/>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab5" value="5" title="Various"/>
<div class="sheet-tab-content sheet-tab1">
<h3>Main</h3>
<div class="sheet-section-statsandskills">
<div class="sheet-row">
<div class="sheet-col-5-8 sheet-padr">
<div class="sheet-row">
<div class="sheet-col-1-2 sheet-padr sheet-border-right">
<div class="sheet-row">
<div class="sheet-col-5-8 sheet-padr sheet-border-right">
<div class="sheet-row">
<div class="sheet-col-1-2 sheet-center"><input class="sheet-underlined" type="text" name="attr_HP" ><br/>Current HP</div>
<div class="sheet-col-1-2 sheet-center"><input class="sheet-underlined" type="text" name="attr_HP_max" ><br/>Max HP</div>
</div>
</div>
<div class="sheet-col-3-8 sheet-padl sheet-center"><input class="sheet-underlined" type="text" name="attr_temp_HP" value="0" ><br/>Temp HP</div>
</div>
<hr />
<div class="sheet-row">
<div class="sheet-col-8-9 sheet-center"><textarea class="sheet-fluid-textarea"></textarea><br/>Known Languages</div>
</div>
</div>
<div class="sheet-col-1-2 sheet-padl">
<div class="sheet-row">
<div class="sheet-col-1-3 sheet-center"><input class="sheet-underlined" type="text" name="attr_AC" ><br/>AC</div>
<div class="sheet-col-1-3 sheet-center"><input class="sheet-underlined" type="text" name="attr_AC_no_armour" ><br/>naked AC</div>
<div class="sheet-col-1-3 sheet-center"><input class="sheet-underlined" type="text" name="attr_speed" ><br/>Move</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-3 sheet-center"><input class="sheet-underlined" type="text" name="attr_PB" value="0"><br/>Prof Bonus</div>
<div class="sheet-col-1-3 sheet-center" title="Only enter additional bonuses to initiative here. Your Dex mod is already included in the macro button"><input class="sheet-underlined" type="text" name="attr_initiative" value="0"><br/>Init Bonus</div>
<div class="sheet-col-1-3 sheet-center"><button type='roll' name='roll_Initiative' value='/w gm @{selected|token_name} initiative: [[?{# of dice|1}d20?{Adv(dl1) or Disad(dh1)|} + @{selected|dexterity_mod} [Dexterity Mod] + @{selected|initiative} [Initiative Bonus] + &{tracker}]]'>Initiative</button></div>
</div>
</div>
</div>
<hr />
<div class="sheet-row sheet-heading-row">
<div class="sheet-col-1-6 sheet-vert-bottom">Score</div>
<div class="sheet-col-1-6 sheet-vert-bottom">&nbsp;</div>
<div class="sheet-col-1-6 sheet-vert-bottom">Mod</div>
<div class="sheet-col-1-6 sheet-vert-bottom">Prof?</div>
<div class="sheet-col-1-6 sheet-vert-bottom">Save</div>
<div class="sheet-col-1-6 sheet-vert-bottom">Check</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6"><input type="text" value="10" name="attr_strength"/></div>
<div class="sheet-col-1-6 sheet-core-stat-label">Str</div>
<div class="sheet-col-1-6"><input type="text" value="0" name="attr_strength_mod"></div>
<div class="sheet-col-1-6 sheet-vert-middle sheet-core-checkbox-row"><input type="checkbox" name="attr_strength_save_prof" value="@{PB}" /></div>
<div class="sheet-col-1-6 sheet-center"><button type='roll' name='roll_Strength_Save' value='/ooc STR save : [[?{# of dice|1}d20?{Adv(dl1) or Disad(dh1)|} + @{strength_mod} [Strength Mod] + @{strength_save_prof} [Proficiency Bonus] + ?{Misc Modifiers|0} [Misc Modifiers] ]]'>Save</button></div>
<div class="sheet-col-1-6 sheet-center"><button type='roll' name='roll_Strength_Check' value='/ooc STR check : [[?{# of dice|1}d20?{Adv(dl1) or Disad(dh1)|} + @{strength_mod} [Strength Mod] + ?{MiscMod|0} [Misc Modifiers] ]]'>Check</button></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6"><input type="text" value="10" name="attr_dexterity"/></div>
<div class="sheet-col-1-6 sheet-core-stat-label">Dex</div>
<div class="sheet-col-1-6"><input type="text" value="0" name="attr_dexterity_mod"/></div>
<div class="sheet-col-1-6 sheet-vert-middle sheet-core-checkbox-row"><input type="checkbox" name="attr_dexterity_save_prof" value="@{PB}" /></div>
<div class="sheet-col-1-6 sheet-center"><button type='roll' name='roll_Dexterity_Save' value='/ooc DEX save : [[?{# of dice|1}d20?{Adv(dl1) or Disad(dh1)|} + @{dexterity_mod} [Dexterity Mod] + @{dexterity_save_prof} [Proficiency Bonus] + ?{Misc Modifiers|0} [Misc Modifiers] ]]'>Save</button></div>
<div class="sheet-col-1-6 sheet-center"><button type='roll' name='roll_Dexterity_Check' value='/ooc DEX check : [[?{# of dice|1}d20?{Adv(dl1) or Disad(dh1)|} + @{dexterity_mod} [Dexterity Mod ] + ?{MiscMod|0} [Misc Modifiers] ]]'>Check</button></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6"><input type="text" value="10" name="attr_constitution"/></div>
<div class="sheet-col-1-6 sheet-core-stat-label">Con</div>
<div class="sheet-col-1-6"><input type="text" value="0" name="attr_constitution_mod"/></div>
<div class="sheet-col-1-6 sheet-vert-middle sheet-core-checkbox-row"><input type="checkbox" name="attr_constitution_save_prof" value="@{PB}" /></div>
<div class="sheet-col-1-6 sheet-center"><button type='roll' name='roll_Constitution_Save' value='/ooc CON save : [[?{# of dice|1}d20?{Adv(dl1) or Disad(dh1)|} + @{constitution_mod} [Constitution Modifier] + @{constitution_save_prof} [Proficiency Bonus] + ?{Misc Modifiers|0} [Misc Modifiers] ]]'>Save</button></div>
<div class="sheet-col-1-6 sheet-center"><button type='roll' name='roll_Constitution_Check' value='/ooc CON check : [[?{# of dice|1}d20?{Adv(dl1) or Disad(dh1)|} + @{constitution_mod} [Constitution Mod] + ?{MiscMod|0} [Misc Modifiers] ]]'>Check</button></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6"><input type="text" value="10" name="attr_intelligence"/></div>
<div class="sheet-col-1-6 sheet-core-stat-label">Int</div>
<div class="sheet-col-1-6"><input type="text" value="0" name="attr_intelligence_mod"/></div>
<div class="sheet-col-1-6 sheet-vert-middle sheet-core-checkbox-row"><input type="checkbox" name="attr_intelligence_save_prof" value="@{PB}" /></div>
<div class="sheet-col-1-6 sheet-center"><button type='roll' name='roll_Intelligence_Save' value='/ooc INT save : [[?{# of dice|1}d20?{Adv(dl1) or Disad(dh1)|} + @{intelligence_mod} [Intelligence Mod] + @{intelligence_save_prof} [Proficiency Bonus] + ?{Misc Modifiers|0} [Misc Modifiers] ]]'>Save</button></div>
<div class="sheet-col-1-6 sheet-center"><button type='roll' name='roll_Intelligence_Check' value='/ooc INT check : [[?{# of dice|1}d20?{Adv(dl1) or Disad(dh1)|} + @{intelligence_mod} [Intelligence Mod] + ?{MiscMod|0}[Misc Modifiers] ]]'>Check</button></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6"><input type="text" value="10" name="attr_wisdom"/></div>
<div class="sheet-col-1-6 sheet-core-stat-label">Wis</div>
<div class="sheet-col-1-6"><input type="text" value="0" name="attr_wisdom_mod"/></div>
<div class="sheet-col-1-6 sheet-vert-middle sheet-core-checkbox-row"><input type="checkbox" name="attr_wisdom_save_prof" value="@{PB}" /></div>
<div class="sheet-col-1-6 sheet-center"><button type='roll' name='roll_Wisdom_Save' value='/ooc WIS save : [[?{# of dice|1}d20?{Adv(dl1) or Disad(dh1)|} + @{wisdom_mod} [Wisdom Mod] + @{wisdom_save_prof} [Proficiency Bonus] + ?{Misc Modifiers|0} [Misc Modifiers] ]]'>Save</button></div>
<div class="sheet-col-1-6 sheet-center"><button type='roll' name='roll_Wisdom_Check' value='/ooc WIS check : [[?{# of dice|1}d20?{Adv(dl1) or Disad(dh1)|} + @{wisdom_mod} [Wisdom Mod] + ?{MiscMod|0} [Misc Modifiers] ]]'>Check</button></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6"><input type="text" value="10" name="attr_charisma"/></div>
<div class="sheet-col-1-6 sheet-core-stat-label">Cha</div>
<div class="sheet-col-1-6"><input type="text" value="0" name="attr_charisma_mod"/></div>
<div class="sheet-col-1-6 sheet-vert-middle sheet-core-checkbox-row"><input type="checkbox" name="attr_charisma_save_prof" value="@{PB}" /></div>
<div class="sheet-col-1-6 sheet-center"><button type='roll' name='roll_Charisma_Save' value='/ooc CHA save : [[?{# of dice|1}d20?{Adv(dl1) or Disad(dh1)|} + @{charisma_mod} [Charisma Mod] + @{charisma_save_prof} [Proficiency Bonus] + ?{Misc Modifiers|0} [Misc Modifiers] ]]'>Save</button></div>
<div class="sheet-col-1-6 sheet-center"><button type='roll' name='roll_Charisma_Check' value='/ooc CHA check : [[?{# of dice|1}d20?{Adv(dl1) or Disad(dh1)|} + @{charisma_mod} [Charisma Mod] + ?{MiscMod|0} [Misc Modifiers] ]]'>Check</button></div>
</div>
<hr />
<div class="sheet-row">
<div class="sheet-col-1-2 sheet-padr sheet-border-right">
<h4>Hit Dice</h4>
<fieldset class="repeating_HDlist">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-4-5">
<select name="attr_HDtype">
<option value="d6">d6 (Bard, Mage, Rogue)</option>
<option value="d8">d8 (Cleric, Druid, Monk)</option>
<option value="d10">d10 (Fighter, Paladin, Ranger)</option>
<option value="d12">d12 (Barbarian)</option>
</select>
</div>
<div class="sheet-col-1-15"><button type='roll' name='roll_UseHD' value='/ooc Short Rest HD use: [[1@{HDtype} + @{constitution_mod} [Constituiton Mod] ]] HP'>Use</button></div>
</div>
<div class="sheet-row sheet-footer-row sheet-grey-row">
<div class="sheet-col-1-4">Current:</div>
<div class="sheet-col-1-4"><input type="text" name="attr_HDtotal" value="1"/></div>
<div class="sheet-col-1-4">Max:</div>
<div class="sheet-col-1-4"><input type="text" name="attr_HDtotal_max" value="1"/></div>
</div>
</fieldset>
</div>
<div class="sheet-col-1-2 sheet-padl">
<h4>Class Resources</h4>
<div class="sheet-row sheet-heading-row">
<div class="sheet-col-1-2">Name</div>
<div class="sheet-col-1-4">Current</div>
<div class="sheet-col-1-4">Max</div>
</div>
<fieldset class="repeating_classresources">
<div class="sheet-row">
<div class="sheet-col-1-2"><input type="text" name="attr_ClassResourceName"/></div>
<div class="sheet-col-1-4"><input type="text" name="attr_ClassResourceTotal" value="1"/></div>
<div class="sheet-col-1-4"><input type="text" name="attr_ClassResourceTotal_max" value="1"/></div>
</div>
</fieldset>
</div>
</div>
</div>
<div class="sheet-col-3-8">
<div class="sheet-row sheet-skill-header">
<div class="sheet-col-1">Strength</div>
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-3 sheet-vert-middle">Athletics</div>
<div class="sheet-col-1-6 sheet-vert-middle"><span><input type="checkbox" name="attr_pb_athletics" value="1"/>Prof</span></div>
<div class="sheet-col-1-6 sheet-vert-middle"><span><input type="checkbox" name="attr_expertise_athletics" value="5"/>Exp</span></div>
<div class="sheet-col-1-3 sheet-vert-middle"><input type="hidden" name="attr_athletics" value="(@{pb_athletics}*@{PB})+@{strength_mod}+@{expertise_athletics}" class="sheet-short"><button class="sheet-skill-roll" type='roll' name='roll_Athletics_Check' value='/ooc STR (Athletics) check :[[?{# of dice|1}d20?{Adv(dl1) or Disad(dh1)|} + @{athletics} [Proficiency + Strength Mod + Expertise] + ?{MiscMod|0} [Misc Modifiers] ]]'>Check</button></div>
</div>
<div class="sheet-row sheet-skill-header">
<div class="sheet-col-1">Dexterity</div>
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-3 sheet-vert-middle">Acrobatics</div>
<div class="sheet-col-1-6 sheet-vert-middle"><span><input type="checkbox" name="attr_pb_acrobatics" value="1"/>Prof</span></div>
<div class="sheet-col-1-6 sheet-vert-middle"><span><input type="checkbox" name="attr_expertise_acrobatics" value="5"/>Exp</span></div>
<div class="sheet-col-1-3 sheet-vert-middle"><input type="hidden" name="attr_acrobatics" value="(@{pb_acrobatics}*@{PB})+@{dexterity_mod}+@{expertise_acrobatics}"><button class="sheet-skill-roll" type='roll' name='roll_Acrobatics_Check' value='/ooc DEX (Acrobatics) check :[[?{# of dice|1}d20?{Adv(dl1) or Disad(dh1)|} + @{acrobatics} [Proficiency + Dexterity Mod + Expertise] + ?{MiscMod|0} [Misc Modifiers] ]]'>Check</button></div>
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-3 sheet-vert-middle">Sleight of Hand</div>
<div class="sheet-col-1-6 sheet-vert-middle"><span><input type="checkbox" name="attr_pb_sleightofhand" value="1"/>Prof</span></div>
<div class="sheet-col-1-6 sheet-vert-middle"><span><input type="checkbox" name="attr_expertise_sleightofhand" value="5"/>Exp</span></div>
<div class="sheet-col-1-3 sheet-vert-middle"><input type="hidden" name="attr_sleightofhand" value="(@{pb_sleightofhand}*@{PB})+@{dexterity_mod}+@{expertise_sleightofhand}"><button class="sheet-skill-roll" type='roll' name='roll_SleightOfHand_Check' value='/ooc DEX (Sleight of Hand) check:[[?{# of dice|1}d20?{Adv(dl1) or Disad(dh1)|} + @{sleightofhand} [Proficiency + Dexterity Mod + Expertise] + ?{MiscMod|0} [Misc Modifiers] ]]'>Check</button></div>
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-3 sheet-vert-middle">Stealth</div>
<div class="sheet-col-1-6 sheet-vert-middle"><span><input type="checkbox" name="attr_pb_stealth" value="1"/>Prof</span></div>
<div class="sheet-col-1-6 sheet-vert-middle"><span><input type="checkbox" name="attr_expertise_stealth" value="5"/>Exp</span></div>
<div class="sheet-col-1-3 sheet-vert-middle"><input type="hidden" name="attr_stealth" value="(@{pb_stealth}*@{PB})+@{dexterity_mod}+@{expertise_stealth}"><button class="sheet-skill-roll" type='roll' name='roll_Stealth_Check' value='/ooc DEX (Stealth) check :[[?{# of dice|1}d20?{Adv(dl1) or Disad(dh1)|} + @{stealth} [Proficiency + Dexterity Mod + Expertise] + ?{MiscMod|0} [Misc Modifiers] ]]'>Check</button></div>
</div>
<div class="sheet-row sheet-skill-header">
<div class="sheet-col-1">Intelligence</div>
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-3 sheet-vert-middle">Arcana</div>
<div class="sheet-col-1-6 sheet-vert-middle"><span><input type="checkbox" name="attr_pb_arcana" value="1"/>Prof</span></div>
<div class="sheet-col-1-6 sheet-vert-middle"><span><input type="checkbox" name="attr_expertise_arcana" value="5"/>Exp</span></div>
<div class="sheet-col-1-3 sheet-vert-middle"><input type="hidden" name="attr_arcana" value="(@{pb_arcana}*@{PB})+@{intelligence_mod}+@{expertise_arcana}"><button class="sheet-skill-roll" type='roll' name='roll_Arcana_Check' value='/ooc INT (Arcana) check :[[?{# of dice|1}d20?{Adv(dl1) or Disad(dh1)|} + @{arcana} [Proficiency + Intelligence Mod + Expertise] +?{MiscMod|0} [Misc Modifers] ]]'>Check</button></div>
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-3 sheet-vert-middle">History</div>
<div class="sheet-col-1-6 sheet-vert-middle"><span><input type="checkbox" name="attr_pb_history" value="1"/>Prof</span></div>
<div class="sheet-col-1-6 sheet-vert-middle"><span><input type="checkbox" name="attr_expertise_history" value="5"/>Exp</span></div>
<div class="sheet-col-1-3 sheet-vert-middle"><input type="hidden" name="attr_history" value="(@{pb_history}*@{PB})+@{intelligence_mod}+@{expertise_history}"><button class="sheet-skill-roll" type='roll' name='roll_History_Check' value='/ooc INT (History) check :[[?{# of dice|1}d20?{Adv(dl1) or Disad(dh1)|} + @{history} [Proficiency + Intelligence Mod + Expertise] + ?{MiscMod|0} [Misc Modifiers] ]]'>Check</button></div>
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-3 sheet-vert-middle">Nature</div>
<div class="sheet-col-1-6 sheet-vert-middle"><span><input type="checkbox" name="attr_pb_nature" value="1"/>Prof</span></div>
<div class="sheet-col-1-6 sheet-vert-middle"><span><input type="checkbox" name="attr_expertise_nature" value="5"/>Exp</span></div>
<div class="sheet-col-1-6 sheet-vert-middle"><input type="hidden" name="attr_nature" value="(@{pb_nature}*@{PB})+@{intelligence_mod}+@{expertise_nature}"><button class="sheet-skill-roll" type='roll' name='roll_Nature_Check' value='/ooc INT (Nature) check :[[?{# of dice|1}d20?{Adv(dl1) or Disad(dh1)|} + @{nature} [Proficiency + Intelligence Mod + Expertise] + ?{MiscMod|0} [Misc Modifiers] ]]'>Check</button></div>
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-3 sheet-vert-middle">Religion</div>
<div class="sheet-col-1-6 sheet-vert-middle"><span><input type="checkbox" name="attr_pb_religion" value="1"/>Prof</span></div>
<div class="sheet-col-1-6 sheet-vert-middle"><span><input type="checkbox" name="attr_expertise_religion" value="5"/>Exp</span></div>
<div class="sheet-col-1-3 sheet-vert-middle"><input type="hidden" name="attr_religion" value="(@{pb_religion}*@{PB})+@{intelligence_mod}+@{expertise_religion}"><button class="sheet-skill-roll" type='roll' name='roll_Religion_Check' value='/ooc INT (Religion) check :[[?{# of dice|1}d20?{Adv(dl1) or Disad(dh1)|} + @{religion} [Proficiency + Intelligence Mod + Expertise] + ?{MiscMod|0} [Misc Modifiers] ]]'>Check</button></div>
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-3 sheet-vert-middle">Search</div>
<div class="sheet-col-1-6 sheet-vert-middle"><span><input type="checkbox" name="attr_pb_search" value="1"/>Prof</span></div>
<div class="sheet-col-1-6 sheet-vert-middle"><span><input type="checkbox" name="attr_expertise_search" value="5"/>Exp</span></div>
<div class="sheet-col-1-3 sheet-vert-middle"><input type="hidden" name="attr_search" value="(@{pb_search}*@{PB})+@{intelligence_mod}+@{expertise_search}"><button class="sheet-skill-roll" type='roll' name='roll_Search_Check' value='/ooc INT (Search) check :[[?{# of dice|1}d20?{Adv(dl1) or Disad(dh1)|} + @{search} [Proficiency + Intelligence Mod + Expertise] + ?{MiscMod|0} [Misc Modifers] ]]'>Check</button></div>
</div>
<div class="sheet-row sheet-skill-header">
<div class="sheet-col-1">Wisdom</div>
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-3 sheet-vert-middle">Animal Handling</div>
<div class="sheet-col-1-6 sheet-vert-middle"><span><input type="checkbox" name="attr_pb_animalhandling" value="1"/>Prof</span></div>
<div class="sheet-col-1-6 sheet-vert-middle"><span><input type="checkbox" name="attr_expertise_animalhandling" value="5"/>Exp</span></div>
<div class="sheet-col-1-3 sheet-vert-middle"><input type="hidden" name="attr_animalhandling" value="(@{pb_animalhandling}*@{PB})+@{wisdom_mod}+@{expertise_animalhandling}"><button class="sheet-skill-roll" type='roll' name='roll_AnimalHandling_Check' value='/ooc WIS (Animal Handling) check :[[?{# of dice|1}d20?{Adv(dl1) or Disad(dh1)|} + @{animalhandling} [Proficiency + Wisdom Mod + Expertise] + ?{MiscMod|0} [Misc Modifiers] ]]'>Check</button></div>
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-3 sheet-vert-middle">Insight</div>
<div class="sheet-col-1-6 sheet-vert-middle"><span><input type="checkbox" name="attr_pb_insight" value="1"/>Prof</span></div>
<div class="sheet-col-1-6 sheet-vert-middle"><span><input type="checkbox" name="attr_expertise_insight" value="5"/>Exp</span></div>
<div class="sheet-col-1-3 sheet-vert-middle"><input type="hidden" name="attr_insight" value="(@{pb_insight}*@{PB})+@{wisdom_mod}+@{expertise_insight}"><button class="sheet-skill-roll" type='roll' name='roll_Insight_Check' value='/ooc WIS (Insight) check :[[?{# of dice|1}d20?{Adv(dl1) or Disad(dh1)|} + @{insight} [Proficiency + Wisdom Mod + Expertise] + ?{MiscMod|0} [Misc Modifiers] ]]'>Check</button></div>
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-3 sheet-vert-middle">Medicine</div>
<div class="sheet-col-1-6 sheet-vert-middle"><span><input type="checkbox" name="attr_pb_medicine" value="1"/>Prof</span></div>
<div class="sheet-col-1-6 sheet-vert-middle"><span><input type="checkbox" name="attr_expertise_medicine" value="5"/>Exp</span></div>
<div class="sheet-col-1-3 sheet-vert-middle"><input type="hidden" name="attr_medicine" value="(@{pb_medicine}*@{PB})+@{wisdom_mod}+@{expertise_medicine}"><button class="sheet-skill-roll" type='roll' name='roll_Medicine_Check' value='/ooc WIS (Medicine) check :[[?{# of dice|1}d20?{Adv(dl1) or Disad(dh1)|} + @{medicine} [Proficiency + Wisdom Mod + Expertise] + ?{MiscMod|0} [Misc modifiers] ]]'>Check</button></div>
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-3 sheet-vert-middle">Perception</div>
<div class="sheet-col-1-6 sheet-vert-middle"><span><input type="checkbox" name="attr_pb_perception" value="1"/>Prof</span></div>
<div class="sheet-col-1-6 sheet-vert-middle"><span><input type="checkbox" name="attr_expertise_perception" value="5"/>Exp</span></div>
<div class="sheet-col-1-3 sheet-vert-middle"><input type="hidden" name="attr_perception" value="(@{pb_perception}*@{PB})+@{wisdom_mod}+@{expertise_perception}"><button class="sheet-skill-roll" type='roll' name='roll_Perception_Check' value='/ooc WIS (Perception) check :[[?{# of dice|1}d20?{Adv(dl1) or Disad(dh1)|} + @{perception} [Proficiency + Wisdom Mod + Expertise] + ?{MiscMod|0} [Misc Modifiers] ]]'>Check</button></div>
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-3 sheet-vert-middle">Survival</div>
<div class="sheet-col-1-6 sheet-vert-middle"><span><input type="checkbox" name="attr_pb_survival" value="1"/>Prof</span></div>
<div class="sheet-col-1-6 sheet-vert-middle"><span><input type="checkbox" name="attr_expertise_survival" value="5"/>Exp</span></div>
<div class="sheet-col-1-3 sheet-vert-middle"><input type="hidden" name="attr_survival" value="(@{pb_survival}*@{PB})+@{wisdom_mod}+@{expertise_survival}"><button class="sheet-skill-roll" type='roll' name='roll_Survival_Check' value='/ooc WIS (Survival) check :[[?{# of dice|1}d20?{Adv(dl1) or Disad(dh1)|} + @{survival} [Proficiency + Wisdom Mod + Expertise] + ?{MiscMod|0} [Misc Modifiers] ]]'>Check</button></div>
</div>
<div class="sheet-row sheet-skill-header">
<div class="sheet-col-1">Charisma</div>
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-3 sheet-vert-middle">Deception</div>
<div class="sheet-col-1-6 sheet-vert-middle"><span><input type="checkbox" name="attr_pb_deception" value="1"/>Prof</span></div>
<div class="sheet-col-1-6 sheet-vert-middle"><span><input type="checkbox" name="attr_expertise_deception" value="5"/>Exp</span></div>
<div class="sheet-col-1-3 sheet-vert-middle"><input type="hidden" name="attr_deception" value="(@{pb_deception}*@{PB})+@{charisma_mod}+@{expertise_deception}"><button class="sheet-skill-roll" type='roll' name='roll_Deception_Check' value='/ooc CHA (Deception) check :[[?{# of dice|1}d20?{Adv(dl1) or Disad(dh1)|} + @{deception} [Proficiency + Charisma Mod + Expertise] + ?{MiscMod|0} [Misc Modifiers] ]]'>Check</button></div>
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-3 sheet-vert-middle">Intimidation</div>
<div class="sheet-col-1-6 sheet-vert-middle"><span><input type="checkbox" name="attr_pb_intimidation" value="1"/>Prof</span></div>
<div class="sheet-col-1-6 sheet-vert-middle"><span><input type="checkbox" name="attr_expertise_intimidation" value="5"/>Exp</span></div>
<div class="sheet-col-1-3 sheet-vert-middle"><input type="hidden" name="attr_intimidation" value="(@{pb_intimidation}*@{PB})+@{charisma_mod}+@{expertise_intimidation}"><button class="sheet-skill-roll" type='roll' name='roll_Intimidation_Check' value='/ooc CHA (Intimidation) check :[[?{# of dice|1}d20?{Adv(dl1) or Disad(dh1)|} + @{intimidation} [Proficiency + Charisma Mod + Expertise] + ?{MiscMod|0} [Misc Modifiers] ]]'>Check</button></div>
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-3 sheet-vert-middle">Performance</div>
<div class="sheet-col-1-6 sheet-vert-middle"><span><input type="checkbox" name="attr_pb_performance" value="1"/>Prof</span></div>
<div class="sheet-col-1-6 sheet-vert-middle"><span><input type="checkbox" name="attr_expertise_performance" value="5"/>Exp</span></div>
<div class="sheet-col-1-3 sheet-vert-middle"><input type="hidden" name="attr_performance" value="(@{pb_performance}*@{PB})+@{charisma_mod}+@{expertise_performance}"><button class="sheet-skill-roll" type='roll' name='roll_Performance_Check' value='/ooc CHA (Performance) check :[[?{# of dice|1}d20?{Adv(dl1) or Disad(dh1)|} + @{performance} [Proficiency + Charisma Mod + Expertise] + ?{MiscMod|0} [Misc Modifiers] ]]'>Check</button></div>
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-3 sheet-vert-middle">Persuasion</div>
<div class="sheet-col-1-6 sheet-vert-middle"><span><input type="checkbox" name="attr_pb_persuasion" value="1"/>Prof</span></div>
<div class="sheet-col-1-6 sheet-vert-middle"><span><input type="checkbox" name="attr_expertise_persuasion" value="5"/>Exp</span></div>
<div class="sheet-col-1-3 sheet-vert-middle"><input type="hidden" name="attr_persuasion" value="(@{pb_persuasion}*@{PB})+@{charisma_mod}+@{expertise_persuasion}"><button class="sheet-skill-roll" type='roll' name='roll_Persuasion_Check' value='/ooc CHA (Persuasion) check :[[?{# of dice|1}d20?{Adv(dl1) or Disad(dh1)|} + @{persuasion} [Proficiency + Charisma Mod + Expertise] + ?{MiscMod|0} [Misc Modifiers] ]]'>Check</button></div>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-tab-content sheet-tab2">
<h3>Actions</h3>
<div class="sheet-section-simple-attack">
<h4>Actions - against AC - doing Damage </h4>
<div class="sheet-row sheet-heading-row">
<div class="sheet-col-1-4 sheet-vert-bottom">Name</div>
<div class="sheet-col-1-12 sheet-vert-bottom">Stat</div>
<div class="sheet-col-1-12 sheet-vert-bottom">Damage</div>
<div class="sheet-col-1-6 sheet-vert-bottom">Bonus</div>
<div class="sheet-col-1-6 sheet-vert-bottom">Type</div>
<div class="sheet-col-1-12 sheet-vert-bottom">Range</div>
<div class="sheet-col-1-12 sheet-vert-bottom">Magic</div>
<div class="sheet-col-1-13 sheet-vert-bottom">Macro</div>
</div>
<fieldset class="repeating_simpleattack">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-4"><input type="text" name="attr_simpleattackname"></div>
<div class="sheet-col-1-12" title="Pick the stat that will provide a bonus to the attack roll.">
<select name="attr_simpleattackstat">
<option value="0">None</option>
<option value="@{strength_mod}">STR</option>
<option value="@{dexterity_mod}">DEX</option>
<option value="@{constitution_mod}">CON</option>
<option value="@{intelligence_mod}">INT</option>
<option value="@{wisdom_mod}">WIS</option>
<option value="@{charisma_mod}">CHA</option>
</select>
</div>
<div class="sheet-col-1-12" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input type="text" name="attr_simpleattackdmg"></div>
<div class="sheet-col-1-6" title="Pick the stats, if any, that will give a bonus to the damage roll of this attack">
<select name="attr_simpleattackdmgstat">
<option value="0">None</option>
<option value="@{strength_mod}">STR Mod</option>
<option value="@{dexterity_mod}">DEX Mod</option>
<option value="@{constitution_mod}">CON Mod</option>
<option value="@{intelligence_mod}">INT Mod</option>
<option value="@{wisdom_mod}">WIS Mod</option>
<option value="@{charisma_mod}">CHA Mod</option>
</select>
</div>
<div class="sheet-col-1-6"><input type="text" name="attr_simpleattackdmgtype"></div>
<div class="sheet-col-1-12"><input type="text" name="attr_simpleattackrange"></div>
<div class="sheet-col-1-12" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"><input type="text" value="0" name="attr_simpleattackmagic"></div>
<div class="sheet-col-1-13"><button type='roll' name='roll_SimpleAttack' value='/em ?{Action emote|attacks} (ATK: [[?{# of dice|1}d20?{Adv(dl1) or Disad(dh1)|} + @{simpleattackstat} + @{PB} + @{simpleattackmagic} + ?{Attack Mod|0} ]] / DMG: [[@{simpleattackdmg} + @{simpleattackdmgstat} + @{simpleattackmagic} + ?{Damage Mod|0}]])' >Use</button></div>
</div>
</fieldset>
</div>
<div class="sheet-section-savethrow-attack">
<h4>Actions - against Save - doing Effects</h4>
<div class="sheet-row sheet-heading-row">
<div class="sheet-col-2-9 sheet-vert-bottom">Name</div>
<div class="sheet-col-1-12 sheet-vert-bottom">Stat</div>
<div class="sheet-col-1-12 sheet-vert-bottom">DC</div>
<div class="sheet-col-1-12 sheet-vert-bottom">DC* </div>
<div class="sheet-col-2-9 sheet-vert-middle">Failed Save</div>
<div class="sheet-col-2-9 sheet-vert-middle">Success Save</div>
<div class="sheet-col-1-13 sheet-vert-bottom">Macro</div>
</div>
<fieldset class="repeating_savethrowattack">
<div class="sheet-row">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-2-9"><input type="text" name="attr_savethrowattackname"></div>
<div class="sheet-col-1-12">
<select name="attr_savethrowsavestat">
<option value="STR">STR</option>
<option value="DEX">DEX</option>
<option value="CON">CON</option>
<option value="INT">INT</option>
<option value="WIS">WIS</option>
<option value="CHA">CHA</option>
</select>
</div>
<div class="sheet-col-1-12" title="Pick the class that the save DC will be created from or set your own DC by selecting custom here and then entering the DC in the next field">
<select name="attr_savethrowsavedc">
<option value="0">*Custom DC</option>
<option value="@{bard_spell_dc}">Bard DC</option>
<option value="@{cleric_spell_dc}">Cleric DC</option>
<option value="@{druid_spell_dc}">Druid DC</option>
<option value="@{mage_spell_dc}">Mage DC</option>
<option value="@{paladin_spell_dc}">Paladin DC</option>
<option value="@{ranger_spell_dc}">Ranger DC</option>
</select>
</div>
<div class="sheet-col-1-12"><input type="text" name="attr_savethrowcustomdc" value="0" title="Unless you have selected Custom in the previous field this should always be 0"></div>
<div class="sheet-col-2-9"><textarea class="sheet-fluid-textarea" name="attr_savethrowfailedsave"></textarea></div>
<div class="sheet-col-2-9"><textarea class="sheet-fluid-textarea" name="attr_savethrowsuccesssave"></textarea></div>
<div class="sheet-col-1-13 sheet-vert-middle sheet-center"><button type='roll' name='roll_SaveThrowAttack' value="/em uses @{savethrowattackname}\n/ooc DC [[@{savethrowsavedc} + @{savethrowcustomdc}]] @{savethrowsavestat} SAVE\n/ooc On FAIL : @{savethrowfailedsave}\n/ooc On SUCCESS : @{savethrowsuccesssave}" >Use</button></div>
</div>
</div>
</fieldset>
</div>
<div class="sheet-section-utility-actions">
<h4>Actions - Other</h4>
<div class="sheet-row sheet-heading-row">
<div class="sheet-col-1-4 sheet-vert-bottom">Name</div>
<div class="sheet-col-2-3 sheet-vert-bottom">Description</div>
<div class="sheet-col-1-13 sheet-vert-bottom">Macro</div>
</div>
<fieldset class="repeating_utilityactions">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-4 sheet-padr sheet-padt"><input type="text" name="attr_utilityactionname"></div>
<div class="sheet-col-2-3"><textarea class="sheet-fluid-textarea" name="attr_utilityactiondescription"></textarea></div>
<div class="sheet-col-1-13 sheet-padt sheet-center"><button type='roll' name='roll_UtilityAction' value="/em uses @{utilityactionname} \n/ooc Effect: @{utilityactiondescription}" >Use</button></div>
</div>
</fieldset>
</div>
</div>
<div class="sheet-tab-content sheet-tab3">
<h3>Inventory</h3>
<div class="sheet-section-inventory">
<section class="sheet-armour">
<h4>Inventory - Equipped Armour/Clothing</h4>
<div class="sheet-row sheet-heading-row">
<div class="sheet-col-1-4 sheet-vert-bottom">Name</div>
<div class="sheet-col-1-6 sheet-vert-bottom">Type</div>
<div class="sheet-col-1-12 sheet-vert-bottom">AC</div>
<div class="sheet-col-1-12 sheet-vert-bottom">Dex</div>
<div class="sheet-col-1-12 sheet-vert-bottom">Magic</div>
<div class="sheet-col-1-6 sheet-vert-bottom">Stealth?</div>
<div class="sheet-col-1-10 sheet-vert-bottom">Speed?</div>
<div class="sheet-col-1-15 sheet-vert-bottom">Wt(lbs)</div>
</div>
<fieldset class="repeating_armourequip">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-4"><input type="text" name="attr_amourname"></div>
<div class="sheet-col-1-6">
<select name="attr_armourtype">
<option value="Light" selected="true">Light</option>
<option value="Medium">Medium</option>
<option value="Heavy">Heavy</option>
<option value="Shield">Shield</option>
<option value="Other">Other</option>
</select>
</div>
<div class="sheet-col-1-12"><input type="text" name="attr_armourACbase" value="8"></div>
<div class="sheet-col-1-12">
<select name="attr_armourdexteritymod" title="The amount of bonus AC this armour gets from your dex mod. This is normally either 0, your full Dex mod, or your Dex mod up to a maximum of +2">
<option value="0" selected>None</option>
<option value="@{dexterity_mod}">Full</option>
<option value="ceil((@{dexterity_mod}-1)/1e10)*2 - floor((@{dexterity_mod}-2)/1e10)*@{dexterity_mod}">Max 2</option>
</select>
</div>
<div class="sheet-col-1-12"><input type="text" name="attr_armourmagicbonus" value="0"></div>
<div class="sheet-col-1-6">
<select name="attr_armourstealth">
<option value="No Penalty" selected="true">No Penalty</option>
<option value="Disadvantage on Stealth">Disadvantge</option>
</select>
</div>
<div class="sheet-col-1-10">
<select name="attr_armourspeed">
<option value="No Penalty" selected="true">No Penalty</option>
<option value="-5ft to speed">-5ft to speed</option>
</select>
</div>
<div class="sheet-col-1-15"><input type="text" name="attr_equipmentweight"></div>
</div>
</fieldset>
</section>
<h4>Inventory - Carried</h4>
<div class="sheet-row sheet-heading-row">
<div class="sheet-col-1-15 sheet-vert-bottom">Qty</div>
<div class="sheet-col-6-15 sheet-vert-bottom">Name</div>
<div class="sheet-col-7-15 sheet-vert-bottom">Description</div>
<div class="sheet-col-1-15 sheet-vert-bottom">Wt(lbs)</div>
</div>
<fieldset class="repeating_consumablelist">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15"><input type="text" name="attr_equipmentqty" value="1"></div>
<div class="sheet-col-6-15"><input type="text" name="attr_equipmentname"></div>
<div class="sheet-col-7-15"><input type="text" name="attr_equipmentdescription"></div>
<div class="sheet-col-1-15"><input type="text" name="attr_equipmentweight"></div>
</div>
</fieldset>
</div>
<h3>Coins & Weight</h3>
<div class="sheet-row">
<div class="sheet-col-1-2 sheet-padr">
<h4>Coin Carried</h4>
<div class="sheet-row sheet-heading-row">
<div class="sheet-col-1-6">CP</div>
<div class="sheet-col-1-6">SP</div>
<div class="sheet-col-1-6">EP</div>
<div class="sheet-col-1-6">GP</div>
<div class="sheet-col-1-6">PP</div>
<div class="sheet-col-1-6">Total</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6" title="Copper Pieces"><input type="text" name="attr_cp" value="0"></div>
<div class="sheet-col-1-6" title="Silver Pieces"><input type="text" name="attr_sp" value="0"></div>
<div class="sheet-col-1-6" title="Electrum Pieces"><input type="text" name="attr_ep" value="0"></div>
<div class="sheet-col-1-6" title="Gold Pieces"><input type="text" name="attr_gp" value="0"></div>
<div class="sheet-col-1-6" title="Platinum Pieces"><input type="text" name="attr_pp" value="0"></div>
<div class="sheet-col-1-6" title="Total (in Gold Pieces)"><input type="text" name="attr_money_total_gp" value="(@{cp} / 100) + (@{sp} / 10) + (@{ep} / 2) + @{gp} + (@{pp} * 10) " disabled="disabled"></div>
</div>
</div>
<div class="sheet-col-1-2 sheet-padl sheet-border-left">
<h4>Weight Limits</h4>
<div class="sheet-row">
<div class="sheet-col-1-3 sheet-center">Carried<br />Weight</div>
<div class="sheet-col-1-3 sheet-center"><input class="sheet-underlined" type="text" name="attr_carrying_capacity" value="0"><br />Current</div>
<div class="sheet-col-1-3 sheet-center" title="No penalty for carrying weight up to this limit"><input class="sheet-underlined" type="text" name="attr_carrying_capacity_max" value="@{strength}*10" disabled="disabled"><br /> Unencumbered Max</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-2 sheet-center" title="Disadvanatge on all attack rolls, Str/Dex/Con saves, and Str/Dex/Con ability checks...as well as a -10ft penalty to speed, when you are encumbered."><input class="sheet-underlined" type="text" name="attr_max_load" value="@{strength}*20" disabled="disabled"><br />Encumbered Max</div>
<div class="sheet-col-1-2 sheet-center" title="Whist pushing/dragging/lifiting up to this weight take the same penalty as being encumbered and you can move no more than 5ft on your turn"><input class="sheet-underlined" type="text" name="attr_max_push_drag_lift" value="@{strength}*50" disabled="disabled"><br /> Push/Drag/Lift Max</div>
</div>
</div>
</div>
</div>
<div class="sheet-tab-content sheet-tab4">
<h3>Spells and Spellcasting</h3>
<div class="sheet-section-spellcasting">
<!-- Start hidden spell casting stats -->
<input type="hidden" name="attr_base_spell_dc" value="8" />
<input type="hidden" name="attr_bard_spell_bonus" value="@{charisma_mod}+@{PB}" />
<input type="hidden" name="attr_cleric_spell_bonus" value="@{wisdom_mod}+@{PB}" />
<input type="hidden" name="attr_druid_spell_bonus" value="@{wisdom_mod}+@{PB}" />
<input type="hidden" name="attr_mage_spell_bonus" value="@{intelligence_mod}+@{PB}" />
<input type="hidden" name="attr_paladin_spell_bonus" value="@{charisma_mod}+@{PB}" />
<input type="hidden" name="attr_ranger_spell_bonus" value="@{wisdom_mod}" />
<input type="hidden" name="attr_bard_spell_dc" value="@{base_spell_dc}+@{bard_spell_bonus}" />
<input type="hidden" name="attr_cleric_spell_dc" value="@{base_spell_dc}+@{cleric_spell_bonus}" />
<input type="hidden" name="attr_druid_spell_dc" value="@{base_spell_dc}+@{druid_spell_bonus}" />
<input type="hidden" name="attr_mage_spell_dc" value="@{base_spell_dc}+@{mage_spell_bonus}" />
<input type="hidden" name="attr_paladin_spell_dc" value="@{base_spell_dc}+@{paladin_spell_bonus}" />
<input type="hidden" name="attr_ranger_spell_dc" value="@{base_spell_dc}+@{ranger_spell_bonus}" />
<!-- Stats that may be used later but are not currently -->
<input type="hidden" name="attr_bard_spell_prepare_mult" value="0" />
<input type="hidden" name="attr_cleric_spell_prepare_mult" value="1" />
<input type="hidden" name="attr_druid_spell_prepare_mult" value="1" />
<input type="hidden" name="attr_mage_spell_prepare_mult" value="1" />
<input type="hidden" name="attr_paladin_spell_prepare_mult" value="0.5" />
<input type="hidden" name="attr_ranger_spell_prepare_mult" value="0.5" />
<input type="hidden" name="attr_bard_spell_prepare_base" value="0" />
<input type="hidden" name="attr_cleric_spell_prepare_base" value="1" />
<input type="hidden" name="attr_druid_spell_prepare_base" value="1" />
<input type="hidden" name="attr_mage_spell_prepare_base" value="1" />
<input type="hidden" name="attr_paladin_spell_prepare_base" value="1" />
<input type="hidden" name="attr_ranger_spell_prepare_base" value="1" />
<!-- End hidden spell casting stats -->
<div class="sheet-row">
<div class="sheet-col-1-2 sheet-padr sheet-border-right">
<h4>Spell casting classes</h4>
<div class="sheet-row sheet-heading-row">
<div class="sheet-col-3-8 sheet-vert-bottom">Class</div>
<div class="sheet-col-5-24 sheet-vert-bottom">Level</div>
<div class="sheet-col-5-24 sheet-vert-bottom">Save DC</div>
<div class="sheet-col-5-24 sheet-vert-bottom">Max/day</div>
</div>
<fieldset class="repeating_spellclasses">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-3-8">
<select name="attr_spellmulticlass">
<option value="0">None</option>
<option value="@{bard_spell_dc}">Bard (CHA based)</option>
<option value="@{cleric_spell_dc}">Cleric (WIS based)</option>
<option value="@{druid_spell_dc}">Druid (WIS based)</option>
<option value="@{mage_spell_dc}">Mage (INT based)</option>
<option value="@{paladin_spell_dc}">Paladin (CHA based)</option>
<option value="@{ranger_spell_dc}">Ranger (WIS based)</option>
</select>
</div>
<div class="sheet-col-5-24"><input type="text" name="attr_spellmulticlasslevel" value="1"></div>
<div class="sheet-col-5-24"><input type="text" name="attr_spellmutliclassdc" value="@{spellmulticlass}" disabled="disabled"></div>
<div class="sheet-col-5-24"><input type="text" name="attr_spellmutliprep" value="0"></div>
</div>
</fieldset>
</div>
<div class="sheet-col-1-2 sheet-padl">
<h4>Spell slots</h4>
<div class="sheet-row sheet-heading-row">
<div class="sheet-col-1-10 sheet-vert-bottom">Lvl</div>
<div class="sheet-col-1-10 sheet-vert-bottom">1</div>
<div class="sheet-col-1-10 sheet-vert-bottom">2</div>
<div class="sheet-col-1-10 sheet-vert-bottom">3</div>
<div class="sheet-col-1-10 sheet-vert-bottom">4</div>
<div class="sheet-col-1-10 sheet-vert-bottom">5</div>
<div class="sheet-col-1-10 sheet-vert-bottom">6</div>
<div class="sheet-col-1-10 sheet-vert-bottom">7</div>
<div class="sheet-col-1-10 sheet-vert-bottom">8</div>
<div class="sheet-col-1-10 sheet-vert-bottom">9</div>
</div>
<div class="sheet-row sheet">
<div class="sheet-col-1-10 sheet-center sheet-vert-middle">Used</div>
<div class="sheet-col-1-10"><input type="text" name="attr_spell_slots_l1" value="0"></div>
<div class="sheet-col-1-10"><input type="text" name="attr_spell_slots_l2" value="0"></div>
<div class="sheet-col-1-10"><input type="text" name="attr_spell_slots_l3" value="0"></div>
<div class="sheet-col-1-10"><input type="text" name="attr_spell_slots_l4" value="0"></div>
<div class="sheet-col-1-10"><input type="text" name="attr_spell_slots_l5" value="0"></div>
<div class="sheet-col-1-10"><input type="text" name="attr_spell_slots_l6" value="0"></div>
<div class="sheet-col-1-10"><input type="text" name="attr_spell_slots_l7" value="0"></div>
<div class="sheet-col-1-10"><input type="text" name="attr_spell_slots_l8" value="0"></div>
<div class="sheet-col-1-10"><input type="text" name="attr_spell_slots_l9" value="0"></div>
</div>
<div class="sheet-row sheet">
<div class="sheet-col-1-10 sheet-center sheet-vert-middle">#/day</div>
<div class="sheet-col-1-10"><input type="text" name="attr_spell_slots_l1_max" value="0"></div>
<div class="sheet-col-1-10"><input type="text" name="attr_spell_slots_l2_max" value="0"></div>
<div class="sheet-col-1-10"><input type="text" name="attr_spell_slots_l3_max" value="0"></div>
<div class="sheet-col-1-10"><input type="text" name="attr_spell_slots_l4_max" value="0"></div>
<div class="sheet-col-1-10"><input type="text" name="attr_spell_slots_l5_max" value="0"></div>
<div class="sheet-col-1-10"><input type="text" name="attr_spell_slots_l6_max" value="0"></div>
<div class="sheet-col-1-10"><input type="text" name="attr_spell_slots_l7_max" value="0"></div>
<div class="sheet-col-1-10"><input type="text" name="attr_spell_slots_l8_max" value="0"></div>
<div class="sheet-col-1-10"><input type="text" name="attr_spell_slots_l9_max" value="0"></div>
</div>
</div>
</div>
</div>
<div class="sheet-section-spellbook">
<h4>Spell Book</h4>
<div class="sheet-row sheet-heading-row">
<div class="sheet-col-1-2 sheet-vert-bottom">Spell name</div>
<div class="sheet-col-1-8 sheet-vert-bottom">Level</div>
<div class="sheet-col-1-8 sheet-vert-bottom">From</div>
<div class="sheet-col-1-6 sheet-vert-bottom">&nbsp;</div>
<div class="sheet-col-1-13 sheet-vert-bottom">Macro</div>
</div>
<fieldset class="repeating_spelllist">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-2 sheet-vert-middle"><input type="text" name="attr_spellname"></div>
<div class="sheet-col-1-8 sheet-vert-middle">
<select name="attr_spellbaselevel">
<option value="0">Cantrip</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
</select>
</div>
<div class="sheet-col-1-8 sheet-vert-middle" title="Use this field to indicate where you learned or have access to this spell from. Useful to know if multiclassing or if you gain access to spells your class would not normally have thanks to subclass bonuses">
<select name="attr_spellgainedfrom">
<option value="0">None</option>
<option value="@{bard_spell_dc}">Bard</option>
<option value="@{cleric_spell_dc}">Cleric</option>
<option value="@{druid_spell_dc}">Druid</option>
<option value="@{mage_spell_dc}">Mage</option>
<option value="@{paladin_spell_dc}">Paladin</option>
<option value="@{ranger_spell_dc}">Ranger</option>
<option value="0">Racial Bonus</option>
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<select name="attr_spellisprepared">
<option value="1">Prepared</option>
<option value="0">NOT Prepared</option>
<option value="0">Always Prepared</option>
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<div class="sheet-col-1-13"><button type='roll' name='roll_SimpleAttack' value='/em @{spellemote}\n/ooc Spell: @{spellname}\n/ooc Effect: @{spelldescription}' >Use</button></div>
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<div class="sheet-col-1-10 sheet-vert-middle"><br/>Emote<br/></div>
<div class="sheet-col-6-15"><textarea class="sheet-fluid-textarea" name="attr_spellemote"></textarea></div>
<div class="sheet-col-1-10 sheet-vert-middle"><br/>Description<br/></div>
<div class="sheet-col-6-15"><textarea class="sheet-fluid-textarea" name="attr_spelldescription"></textarea></div>
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</fieldset>
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<div class="sheet-tab-content sheet-tab5">
<h3>Various</h3>
<div class="sheet-section-header">
<div class="sheet-row">
<div class="sheet-col-1-4"><input class="sheet-underlined" type="text" name="attr_character_name"><br/>Character Name</div>
<div class="sheet-col-1-8"><input class="sheet-underlined" type="text" name="attr_race"><br/>Race</div>
<div class="sheet-col-1-8"><input class="sheet-underlined" type="text" name="attr_class"><br/>Class</div>
<div class="sheet-col-1-8"><input class="sheet-underlined" type="text" name="attr_alignment"><br/>Alignment</div>
<div class="sheet-col-1-8"><input class="sheet-underlined" type="text" name="attr_xp"><br/>Experience</div>
<div class="sheet-col-1-8"><input class="sheet-underlined" type="text" name="attr_level" value="1"><br/>Level</div>
<div class="sheet-col-1-8"><input class="sheet-underlined" type="text" name="attr_xp_next_level"><br/>Exp. for next level</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-8"><input class="sheet-underlined" type="text" name="attr_gender"><br/>Gender</div>
<div class="sheet-col-1-8"><input class="sheet-underlined" type="text" name="attr_age"><br/>Age</div>
<div class="sheet-col-1-8"><input class="sheet-underlined" type="text" name="attr_height"><br/>Height</div>
<div class="sheet-col-1-8"><input class="sheet-underlined" type="text" name="attr_weight"><br/>Weight</div>
<div class="sheet-col-1-8"><input class="sheet-underlined" type="text" name="attr_eyes"><br/>Eyes</div>
<div class="sheet-col-1-8"><input class="sheet-underlined" type="text" name="attr_hair"><br/>Hair</div>
<div class="sheet-col-1-8"><input class="sheet-underlined" type="text" name="attr_size"><br/>Size</div>
<div class="sheet-col-1-8"><input class="sheet-underlined" type="text" name="attr_vision"><br/>Vision</div>
</div>
</div>
<h3>Racial/Class Features and Proficiencies</h3>
<div class="sheet-section-raceclass">
<div class="sheet-row">
<div class="sheet-col-1-2"><h4>Racial Traits</h4><textarea name="attr_racial_traits"></textarea></div>
<div class="sheet-col-1-2"><h4>Class Features/Feats</h4><textarea name="attr_class_abilities_and_feats"></textarea></div>
</div>
</div>
<br/>
<div class="sheet-section-equipprof">
<div class="sheet-row">
<div class="sheet-col-1-3"><h4>Arnour Proficiencies</h4><textarea name="attr_pro_armour"></textarea></div>
<div class="sheet-col-1-3"><h4>Weapon Proficiencies</h4><textarea name="attr_pro_weapons"></textarea></div>
<div class="sheet-col-1-3"><h4>Tool Proficiencies</h4><textarea name="attr_pro_tools"></textarea></div>
</div>
</div>
<h3>Notes</h3>
<div class="sheet-section-notes">
<div class="sheet-row">
<div class="sheet-col-1 sheet-center"><textarea name="attr_notes"></textarea></div>
</div>
</div>
</div>
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Notes:
- Most action macros that can potentially involve an Advantage or Disadvantage (checks, saves, attacks, etc) have the option already in there via a Prompt when you use them.
- First prompt will be "# of dice", defaulting to 1. Just put 2 or any other number of dice if needed, otherwise just press ENTER
- Second prompt will be "Adv(dl1) or Disad(dh1)". These are the commands to put in the input field for Advantages and Disadvantages. Only relevant if you put more than 1 Dice in the first prompt
- Third prompt will be "MiscMod". You can put flat bonus (4) or die (d4) or combinations (2d4+d6+5).
- Removed all "number" fields and replaced by "text" fields for ease of use.
- Used smaller font size for "Text Area"
- Focused on separating IC and OOC actions in macros so make sure you select your PC Sheet in the "AS" list (below chat box)
- Made sure that most OOC text is properly using the /ooc command.
- Only a couple macros use actual emote (via /em).
TAB: MAIN
- Initiative button will now Add you to the tracker automatically (if open by GM) but only whispers the GM, to save up on chat spam for other players.
- Nothing special otherwise though removed all automatic Prof and Stat Mod calculations to keep the tool-tips clear in the in-line macros.
TAB: ACTIONS
- First set of Actions will have a prompt "Action Emote" then the normal Advantage/Disadvantage prompts.
- Leave as default, or type in your own emote to give some flavor.
- The ATK result and DMG results are all in one and included in the emote, to save up chat space.
- Second set of Actions allow for in-line macro within the "Failed Save" and "Success Save" fields.
- You can put things like "Drains [[d8+1]]" and even combinations of other attributes in there if you want.
- Third set is for things you might use at some point, like Healing Potions and whatnot.
- Removed any notion of Quantity from this (moved to Inventory). This is meant to be used for effect, not tracking.
TAB: INVENTORY
- Removed TOTAL AC field from here, was useless.
- Just list your armor/shield and depending on what you're wearing, update your AC on the MAIN TAB.
- Weight is NOT automatically calculated, not possible yet with repeating fields I believe.
TAB: SPELLBOOK
- Each SPELL entry now allows for
- Emote field: This will be what your PC will emote when you press the "USE" button.
- Description field: This will be an /ooc description of the spell effects
- Each SPELL entry now also has a USE button, for ease of use.
- This is meant mainly for simple effects (invisibility, fly, etc) but can easily be used for more complicated stuff since the Description and Emote fields allow for full range of in-line rolling and whatnot.
- For more direct spells (Fireball, Ray of Cold, Magic Missile) just make an entry in the ACTION TAB if you want.
TAB: VARIOUS
- This includes all non essential/relevant information. Basically this is what you put here, or in the Bio & Info page.
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"authors": "by MutonZ, based on the sheet design by David L. Hawkins (@The Story Teller)& Aaron C. Meadows",
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.charsheet .sheet-meleeweapons-skill{width: 8%;font-size:10px;text-align:center;vertical-align:middle;}
.charsheet .sheet-meleeweapons-parry{width: 10%;font-size:10px;text-align:center;vertical-align:middle;}
.charsheet .sheet-meleeweapons-reach{width: 10%;font-size:10px;text-align:center;vertical-align:middle;}
.charsheet .sheet-meleeweapons-type{width: 5%;font-size:10px;text-align:center;vertical-align:middle;}
.charsheet .sheet-meleeweapons-damage{width: 20%;font-size:10px;text-align:center;vertical-align:middle;}
.charsheet .sheet-rangedweapons-button{width: 5%;font-size:12px;text-align:center;vertical-align:middle;}
.charsheet .sheet-rangedweapons-name{width: 20%;font-size:12px;text-align:left;vertical-align:middle;}
.charsheet .sheet-rangedweapons-skill{width: 8%;font-size:10px;text-align:center;vertical-align:middle;}
.charsheet .sheet-rangedweapons-acc{width: 5%;font-size:10px;text-align:center;vertical-align:middle;}
.charsheet .sheet-rangedweapons-range{width: 10%;font-size:10px;text-align:center;vertical-align:middle;}
.charsheet .sheet-rangedweapons-rof{width: 5%;font-size:10px;text-align:center;vertical-align:middle;}
.charsheet .sheet-rangedweapons-shots{width: 5%;font-size:10px;text-align:center;vertical-align:middle;}
.charsheet .sheet-rangedweapons-bulk{width: 5%;font-size:10px;text-align:center;vertical-align:middle;}
.charsheet .sheet-rangedweapons-recoil{width: 5%;font-size:10px;text-align:center;vertical-align:middle;}
.charsheet .sheet-rangedweapons-type{width: 5%;font-size:10px;text-align:center;vertical-align:middle;}
.charsheet .sheet-rangedweapons-damage{width: 20%;font-size:10px;text-align:center;vertical-align:middle;}
/* SKILL PAGE SETUP */
.charsheet .sheet-skillpanel-top,
.charsheet .sheet-skillpanel-bottom,
.charsheet .sheet-skill-button,
.charsheet .sheet-skill-name,
.charsheet .sheet-skill-note,
.charsheet .sheet-skill-ref,
.charsheet .sheet-skill-base,
.charsheet .sheet-skill-stat,
.charsheet .sheet-skill-level,
.charsheet .sheet-skill-trained
{
display: inline-block;
letter-spacing: normal; word-spacing: normal;
text-rendering: auto;
margin: 0 0 0 0;
padding: 0px;
}
/* SKILL PAGE ATTRIBUTE BOX */
.charsheet .sheet-skillpanel-top{width: 100%;vertical-align:top;}
.charsheet .sheet-skillpanel-bottom{width: 100%;vertical-align:top;}
.charsheet .sheet-skill-button{width: 5%;font-size:12px;text-align:center;vertical-align:middle;}
.charsheet .sheet-skill-name{width: 18%;font-size:12px;text-align:left;vertical-align:middle;}
.charsheet .sheet-skill-note{width: 50%;font-size:12px;text-align:left;vertical-align:middle;}
.charsheet .sheet-skill-ref{width: 5%;font-size:12px;text-align:center;vertical-align:middle;}
.charsheet .sheet-skill-base{width: 5%;font-size:12px;text-align:center;vertical-align:middle;}
.charsheet .sheet-skill-stat{width: 5%;font-size:12px;text-align:center;vertical-align:middle;}
.charsheet .sheet-skill-level{width: 5%;font-size:12px;text-align:center;vertical-align:middle;}
.charsheet .sheet-skill-trained{width: 2%;font-size:12px;text-align:center;vertical-align:middle;}
/* TRAITS PAGE SETUP */
.charsheet .sheet-traitpanel-top,
.charsheet .sheet-traitpanel-bottom,
.charsheet .sheet-trait-name,
.charsheet .sheet-trait-note,
.charsheet .sheet-trait-ref
{
display: inline-block;
letter-spacing: normal; word-spacing: normal;
text-rendering: auto;
margin: 0 0 0 0;
padding: 0px;
}
/* TRAIT PAGE ATTRIBUTE BOX */
.charsheet .sheet-traitpanel-top{width: 100%;vertical-align:top;}
.charsheet .sheet-traitpanel-bottom{width: 100%;vertical-align:top;}
.charsheet .sheet-trait-name{width: 18%;font-size:12px;text-align:left;vertical-align:top;}
.charsheet .sheet-trait-note{width: 75%;font-size:12px;text-align:left;vertical-align:top;}
.charsheet .sheet-trait-ref{width: 5%;font-size:12px;text-align:center;vertical-align:top;}
/* INVENTORY PAGE SETUP */
.charsheet .sheet-inventorypanel-top,
.charsheet .sheet-inventorypanel-bottom,
.charsheet .sheet-inventorypanel-coin,
.charsheet .sheet-coin-name,
.charsheet .sheet-coin-amount,
.charsheet .sheet-inventory-title,
.charsheet .sheet-inventory-quicknotes,
.charsheet .sheet-inventory-carried,
.charsheet .sheet-inventory-name,
.charsheet .sheet-inventory-ref,
.charsheet .sheet-inventory-note,
.charsheet .sheet-inventory-location,
.charsheet .sheet-inventory-WT,
.charsheet .sheet-inventory-QT,
.charsheet .sheet-inventory-totalWT
{
display: inline-block;
letter-spacing: normal; word-spacing: normal;
text-rendering: auto;
margin: 0 0 0 0;
padding: 0px;
}
/* INVENTORY PAGE ATTRIBUTE BOX */
.charsheet .sheet-inventorypanel-top{width: 100%;vertical-align:top;}
.charsheet .sheet-inventorypanel-bottom{width: 100%;vertical-align:top;}
.charsheet .sheet-inventorypanel-coin{width: 600px;vertical-align:top}
.charsheet .sheet-coin-name{width: 50px;vertical-align:top}
.charsheet .sheet-coin-amount{width: 50px;vertical-align:top}
.charsheet .sheet-inventory-title{width: 10%;font-size:12px;text-align:left;vertical-align:top;}
.charsheet .sheet-inventory-quicknotes{width: 88%;font-size:12px;text-align:left;vertical-align:top;}
.charsheet .sheet-inventory-carried{width: 25px;font-size:12px;text-align:center;vertical-align:middle;}
.charsheet .sheet-inventory-name{width: 20%;font-size:12px;text-align:left;vertical-align:top;}
.charsheet .sheet-inventory-ref{width: 5%;font-size:12px;text-align:left;vertical-align:top;}
.charsheet .sheet-inventory-note{width: 42%;font-size:12px;text-align:left;vertical-align:top;}
.charsheet .sheet-inventory-location{width: 10%;font-size:12px;text-align:left;vertical-align:top;}
.charsheet .sheet-inventory-WT{width: 5%;font-size:12px;text-align:left;vertical-align:top;}
.charsheet .sheet-inventory-QT{width: 5%;font-size:12px;text-align:left;vertical-align:top;}
.charsheet .sheet-inventory-totalWT{width: 5%;font-size:12px;text-align:left;vertical-align:top;}
/* SPELL PAGE SETUP */
.charsheet .sheet-spellpanel-top,
.charsheet .sheet-spell-button,
.charsheet .sheet-spell-name,
.charsheet .sheet-spell-ref,
.charsheet .sheet-spell-duration,
.charsheet .sheet-spell-cost,
.charsheet .sheet-spell-emote,
.charsheet .sheet-spell-effect,
.charsheet .sheet-spell-stat,
.charsheet .sheet-spell-level,
.charsheet .sheet-spell-base,
.charsheet .sheet-spell-trained
{
display: inline-block;
letter-spacing: normal; word-spacing: normal;
text-rendering: auto;
margin: 0 0 0 0;
padding: 0px;
}
/* SPELL PAGE ATTRIBUTE BOX */
.charsheet .sheet-spellpanel-top{width: 100%;vertical-align:top;}
.charsheet .sheet-spell-button{width: 5%;font-size:12px;text-align:center;vertical-align:top;}
.charsheet .sheet-spell-name{width: 17%;font-size:12px;text-align:left;vertical-align:top;}
.charsheet .sheet-spell-ref{width: 5%;font-size:12px;text-align:center;vertical-align:top;}
.charsheet .sheet-spell-duration{width: 5%;font-size:12px;text-align:center;vertical-align:top;}
.charsheet .sheet-spell-cost{width: 5%;font-size:12px;text-align:center;vertical-align:top;}
.charsheet .sheet-spell-emote{width: 20%;font-size:12px;text-align:left;vertical-align:top;}
.charsheet .sheet-spell-effect{width: 20%;font-size:12px;text-align:left;vertical-align:top;}
.charsheet .sheet-spell-stat{width: 5%;font-size:12px;text-align:center;vertical-align:top;}
.charsheet .sheet-spell-level{width: 5%;font-size:12px;text-align:center;vertical-align:top;}
.charsheet .sheet-spell-base{width: 5%;font-size:12px;text-align:center;vertical-align:top;}
.charsheet .sheet-spell-trained{width: 2%;font-size:12px;text-align:center;vertical-align:middle;}
/* VARIOUS PAGE SETUP */
.charsheet .sheet-variouspanel-cp,
.charsheet .sheet-variouspanel-desc,
.charsheet .sheet-variouspanel-appear,
.charsheet .sheet-variouspanel-quicknotes,
.charsheet .sheet-variouspanel-contacts,
.charsheet .sheet-cpoint-name,
.charsheet .sheet-cpoint-amount,
.charsheet .sheet-desc-label,
.charsheet .sheet-desc-field,
.charsheet .sheet-appear-label,
.charsheet .sheet-appear-selectfield,
.charsheet .sheet-appear-textfield,
.charsheet .sheet-notes-label,
.charsheet .sheet-notes-textfield,
.charsheet .sheet-contacts-name,
.charsheet .sheet-contacts-location,
.charsheet .sheet-contacts-details
{
display: inline-block;
letter-spacing: normal; word-spacing: normal;
text-rendering: auto;
margin: 0 0 0 0;
padding: 0px;
}
/* VARIOUS PAGE ATTRIBUTE BOX */
.charsheet .sheet-variouspanel-cp{width: 100%;vertical-align:top;}
.charsheet .sheet-variouspanel-desc{width: 100%;vertical-align:top;border: 1px solid black;background-color:#A2CD5A;border-radius:5px;}
.charsheet .sheet-variouspanel-appear{width: 100%;vertical-align:top;border: 1px dashed black;border-radius:5px;}
.charsheet .sheet-variouspanel-quicknotes{width: 100%;vertical-align:top;}
.charsheet .sheet-variouspanel-contacts{width: 600px;vertical-align:top;}
.charsheet .sheet-cpoint-name{width: 100px;vertical-align:top;}
.charsheet .sheet-cpoint-amount{width: 50px;vertical-align:top;}
.charsheet .sheet-desc-label{width: 10%;font-size:12px;text-align:left;vertical-align:top;}
.charsheet .sheet-desc-field{width: 10%;font-size:12px;text-align:left;vertical-align:top;}
.charsheet .sheet-appear-label{width: 10%;font-size:12px;text-align:left;vertical-align:top;}
.charsheet .sheet-appear-selectfield{width: 20%;font-size:12px;text-align:left;vertical-align:top;}
.charsheet .sheet-appear-textfield{width: 88%;font-size:12px;text-align:left;vertical-align:top;}
.charsheet .sheet-notes-label{width: 10%;font-size:12px;text-align:left;vertical-align:top;}
.charsheet .sheet-notes-textfield{width: 88%;font-size:12px;text-align:left;vertical-align:top;}
.charsheet .sheet-contacts-name{width: 15%;font-size:12px;text-align:left;vertical-align:top;}
.charsheet .sheet-contacts-location{width: 15%;font-size:12px;text-align:left;vertical-align:top;}
.charsheet .sheet-contacts-details{width: 68%;font-size:12px;text-align:left;vertical-align:top;}
.charsheet .column-filler{
background-color:#000000;color:#000000;width: 1px;margin: 0 0 0 0;
}
/* TAB SETTINGS */
div.sheet-tab-content { display: none;}
input.sheet-tab1:checked ~ div.sheet-tab1,
input.sheet-tab2:checked ~ div.sheet-tab2,
input.sheet-tab3:checked ~ div.sheet-tab3,
input.sheet-tab4:checked ~ div.sheet-tab4,
input.sheet-tab5:checked ~ div.sheet-tab5,
input.sheet-tab6:checked ~ div.sheet-tab6
{
display: block;
}
input.sheet-tab
{
width: 100px;
height: 20px;
position: relative;
top: 5px;
left: 6px;
margin: -1.5px;
cursor: pointer;
z-index: 1;
}
input.sheet-tab::before
{
content: attr(title);
border: solid 1px #a8a8a8;
border-bottom-color: black;
text-align: center;
display: inline-block;
background: #fff;
width: 100px;
height: 20px;
font-size: 18px;
}
input.sheet-tab:checked::before
{
background: #dcdcdc;
border-bottom-color: #fff;
}
input.sheet-tab:not(:first-child)::before
{
border-left: none;
}
div.sheet-tab-content
{
border: 0px solid #a8a8a8;
border-top-color: #000;
margin: 0 0 0 0;
padding: 0px;
}
/* ===== CSS TOOLTIP ===== */
.sheet-popup {}
.sheet-popup + .sheet-tooltip {
z-index: 10;
display: none;
padding: 4px;
text-align: left;
margin-left: -40px;
font-weight: normal;
text-transform: initial;
font-variant: initial;
}
.sheet-popup:hover + .sheet-tooltip {
width: auto;
display: inline;
position: absolute;
top:25px;
right:0px;
width:250px;
color: #111;
border: 1px solid #DCA;
background: #fffAF0;
line-height: 1.5em;
}
.sheet-popup + .sheet-tooltip {
border-radius: 2px;
-moz-border-radius: 2px;
-webkit-border-radius: 2px;
-moz-box-shadow: 5px #CCC;
-webkit-box-shadow: 5px #CCC;
box-shadow: 5px #CCC;
}
.sheet-tooltip table {
float: left;
line-height: 2em;
font-size: 11px;
border-collapse: collapse;
text-align: center;
}
.sheet-tooltip td {
padding: 0 8px;
}
.sheet-tooltip tbody tr:nth-child(odd) {
background: #FFF;
}
+907
View File
@@ -0,0 +1,907 @@
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" title="Main" checked="checked" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2" title="Skills"/>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab3" value="3" title="Traits"/>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab4" value="4" title="Inventory"/>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab5" value="5" title="Spells"/>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab6" value="6" title="Various"/>
<div class="sheet-tab-content sheet-tab1">
<h3>Main</h3>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel sheet-input-rightaligned">
<div class="sheet-attributebox-attributes-panel">
<div class="sheet-row">
<div class="sheet-attributebox-button"><button type='roll' name='roll_check_ST' value='/ooc Check(ST) [[3d6]] vs [[@{ST}]]'>ST</button></div>
<div class="sheet-attributebox-input"><input type="text" value="10" name="attr_ST"/></div>
<div class="sheet-attributebox-button"><button type='roll' name='' value=''>HP</button></div>
<div class="sheet-attributebox-input"><input type="text" value="10" name="attr_HP_max"/></div>
<div class="sheet-attributebox-smallbutton"><button type='roll' name='roll_check_Vision' value='/ooc Check(Vision) [[3d6]] vs @{Vision}'>Vision</button></div>
<div class="sheet-attributebox-smallinput"><input class="sheet-colored-gray" type="text" value="10" name="attr_Vision"/></div>
</div>
<div class="sheet-row">
<div class="sheet-attributebox-button"><button type='roll' name='roll_check_DX' value='/ooc Check(DX) [[3d6]] vs @{DX}'>DX</button></div>
<div class="attributebox-input"><input type="text" value="10" name="attr_DX"/></div>
<div class="sheet-attributebox-button"><button type='roll' name='' value=''>FP</button></div>
<div class="attributebox-input"><input type="text" value="10" name="attr_FP_max"/></div>
<div class="sheet-attributebox-smallbutton"><button type='roll' name='roll_check_Hearing' value='/ooc Check(Hearing) [[3d6]] vs @{Hearing}'>Hearing</button></div>
<div class="sheet-attributebox-smallinput"><input class="sheet-colored-gray" type="text" value="10" name="attr_Hearing"/></div>
</div>
<div class="sheet-row">
<div class="sheet-attributebox-button"><button type='roll' name='roll_check_IQ' value='/ooc Check(IQ) [[3d6]] vs @{IQ}'>IQ</button></div>
<div class="sheet-attributebox-input"><input type="text" value="10" name="attr_IQ"/></div>
<div class="sheet-attributebox-button"><button type='roll' name='roll_check_Will' value='/ooc Check(Will) [[3d6]] vs @{Will}'>Will</button></div>
<div class="sheet-attributebox-input"><input type="text" value="10" name="attr_Will"/></div>
<div class="sheet-attributebox-smallbutton"><button type='roll' name='roll_check_Touch' value='/ooc Check(Touch) [[3d6]] vs @{Touch}'>Touch</button></div>
<div class="sheet-attributebox-smallinput"><input class="sheet-colored-gray" type="text" value="10" name="attr_Touch"/></div>
</div>
<div class="sheet-row">
<div class="sheet-attributebox-button"><button type='roll' name='roll_check_HT' value='/ooc Check(HT) [[3d6]] vs @{HT}'>HT</button></div>
<div class="sheet-attributebox-input"><input type="text" value="10" name="attr_HT"/></div>
<div class="sheet-attributebox-button"><button type='roll' name='roll_check_Per' value='/ooc Check(Per) [[3d6]] vs @{Per}'>Per</button></div>
<div class="sheet-attributebox-input"><input type="text" value="10" name="attr_Per"/></div>
<div class="sheet-attributebox-smallbutton"><button type='roll' name='roll_check_Smell' value='/ooc Check(Smell) [[3d6]] vs @{Smell}'>Smell</button></div>
<div class="sheet-attributebox-smallinput"><input class="sheet-colored-gray" type="text" value="10" name="attr_Smell"/></div>
</div>
<div class="sheet-row">
<div class="sheet-attributebox-doublelabel sheet-input-rightaligned">Basic MOVE</div>
<div class="sheet-attributebox-doubleinput"><input type="text" value="5" name="attr_Move"/></div>
<div class="sheet-attributebox-smallbutton"><button type='roll' name='roll_check_Fear' value='/ooc Check(Fear) [[3d6]] vs @{Fear}'>Fear</button></div>
<div class="sheet-attributebox-smallinput"><input class="sheet-colored-gray" type="text" value="10" name="attr_Fear"/></div>
</div>
<div class="sheet-row">
<div class="sheet-attributebox-doublelabel">Combat MOVE</div>
<div class="sheet-attributebox-doubleinput"><input type="text" value="@{Move}+@{CurrLoad}" disabled="true" name="attr_Move_max"/></div>
<div class="sheet-attributebox-smallbutton"><button type='roll' name='roll_check_KO' value='/ooc Check(KO) [[3d6]] vs @{KO}'>KO</button></div>
<div class="sheet-attributebox-smallinput"><input class="sheet-colored-gray" type="text" value="10" name="attr_KO"/></div>
</div>
<div class="sheet-row">
<div class="sheet-attributebox-doublelabel"><button type='roll' name='roll_check_HT' value='/w gm @{selected|token_name} - Initiative: [[@{selected|Speed} &{tracker}]] (DX: @{selected|DX} / roll: [[3d6]])'>Basic SPEED</button></div>
<div class="sheet-attributebox-doubleinput"><input type="text" value="5" name="attr_Speed"/></div>
<div class="sheet-attributebox-smallbutton"><button type='roll' name='roll_check_Death' value='/ooc Check(Death) [[3d6]] vs @{Death}'>Death</button></div>
<div class="sheet-attributebox-smallinput"><input class="sheet-colored-gray" type="text" value="10" name="attr_Death"/></div>
</div>
<hr/>
<div class="sheet-row">
<div class="sheet-attributebox-doublelabel sheet-input-rightaligned">Current FP</div>
<div class="sheet-attributebox-doubleinput"><input class="sheet-colored-green" type="text" value="0" name="attr_FP"/></div>
<div class="sheet-attributebox-smallbutton"><button type='roll' name='roll_DMG_Swing' value='/ooc Base damage(swing): [[@{DMG_base}]]'>Swing</button></div>
<div class="sheet-attributebox-smallinput"><input type="text" value="d6" name="attr_DMG_base"/></div>
</div>
<div class="sheet-row">
<div class="sheet-attributebox-doublelabel sheet-input-rightaligned">Current ER</div>
<div class="sheet-attributebox-doubleinput"><input class="sheet-colored-green" type="text" value="0" name="attr_ER"/></div>
<div class="sheet-attributebox-smallbutton"><button type='roll' name='roll_DMG_Thrust' value='/ooc Base damage(thrust): [[@{DMG_base|max}]]'>Thrust</button></div>
<div class="sheet-attributebox-smallinput"><input type="text" value="d6" name="attr_DMG_base_max"/></div>
</div>
<div class="sheet-row">
<div class="sheet-attributebox-doublelabel sheet-input-rightaligned">Current HP</div>
<div class="sheet-attributebox-doubleinput"><input class="sheet-colored-green" type="text" value="0" name="attr_HP"/></div>
<div class="sheet-attributebox-smallinput"><input type="text" value="@{HP}/2" disabled="true" name="attr_info_HP"/></div>
<div class="sheet-attributebox-button sheet-input-leftaligned">Limb</div>
</div>
<div class="sheet-row">
<div class="sheet-attributebox-doublelabel">&nbsp;</div>
<div class="sheet-attributebox-doubleinput">&nbsp;</div>
<div class="sheet-attributebox-smallinput"><input type="text" value="@{HP}/3" disabled="true" name="attr_info_HP_max"/></div>
<div class="sheet-attributebox-button sheet-input-leftaligned">1/3</div>
</div>
</div>
<div class="sheet-attributebox-right-block">
<div class="sheet-row-panel">
<div class="sheet-attributebox-second-panel sheet-colored-white">
<div class="sheet-row">
<div class="sheet-attributebox-second-left">&nbsp;</div>
<div class="sheet-attributebox-second-col">NONE</div>
<div class="sheet-attributebox-second-col">LIGHT</div>
<div class="sheet-attributebox-second-col">MED</div>
<div class="sheet-attributebox-second-col">HVY</div>
<div class="sheet-attributebox-second-col">ULTRA</div>
</div>
<div class="sheet-row">
<div class="sheet-attributebox-second-left">LOAD</div>
<div class="sheet-attributebox-second-input"><input class="sheet-colored-green" type="text" value="0" name="attr_BL"/></div>
<div class="sheet-attributebox-second-input"><input type="text" name="attr_Load02" value="(@{BL}*2)" disabled="true"/></div>
<div class="sheet-attributebox-second-input"><input type="text" name="attr_Load03" value="(@{BL}*4)" disabled="true"/></div>
<div class="sheet-attributebox-second-input"><input type="text" name="attr_Load04" value="(@{BL}*8)" disabled="true"/></div>
<div class="sheet-attributebox-second-input"><input type="text" name="attr_Load05" value="(@{BL}*16)" disabled="true"/></div>
</div>
<div class="sheet-row">
<div class="sheet-attributebox-second-left">MOD</div>
<div class="sheet-attributebox-second-col">0</div>
<div class="sheet-attributebox-second-col">-1</div>
<div class="sheet-attributebox-second-col">-2</div>
<div class="sheet-attributebox-second-col">-3</div>
<div class="sheet-attributebox-second-col">-4</div>
</div>
<div class="sheet-row">
<div class="sheet-attributebox-second-title sheet-popup">LOAD-OUTS</div>
<span class="sheet-tooltip">
Select the appropriate Encumberance level for your Combat and Hiking Load-Outs.<br/>
This will be used for things like Dodge macros and whatnot.
</span>
</div>
<div class="sheet-row">
<div class="sheet-attributebox-second-left">Combat</div>
<div class="sheet-attributebox-second-col"><input type='radio' value='0' name='attr_CurrLoad' checked='true'/></div>
<div class="sheet-attributebox-second-col"><input type='radio' value='-1' name='attr_CurrLoad' /></div>
<div class="sheet-attributebox-second-col"><input type='radio' value='-2' name='attr_CurrLoad' /></div>
<div class="sheet-attributebox-second-col"><input type='radio' value='-3' name='attr_CurrLoad' /></div>
<div class="sheet-attributebox-second-col"><input type='radio' value='-4' name='attr_CurrLoad' /></div>
</div>
<div class="sheet-row">
<div class="sheet-attributebox-second-left">Hiking</div>
<div class="sheet-attributebox-second-col"><input type='radio' value='0' name='attr_CurrLoad_max' checked='true' /></div>
<div class="sheet-attributebox-second-col"><input type='radio' value='-1' name='attr_CurrLoad_max' /></div>
<div class="sheet-attributebox-second-col"><input type='radio' value='-2' name='attr_CurrLoad_max' /></div>
<div class="sheet-attributebox-second-col"><input type='radio' value='-3' name='attr_CurrLoad_max' /></div>
<div class="sheet-attributebox-second-col"><input type='radio' value='-4' name='attr_CurrLoad_max' /></div>
</div>
</div>
<div class="sheet-attributebox-third-panel sheet-colored-white">
<div class="sheet-row">
<div class="sheet-attributebox-third-title">MAX LIFTING</div>
</div>
<div class="sheet-row">
<div class="sheet-attributebox-third-left sheet-input-rightaligned">1 HAND</div>
<div class="sheet-attributebox-third-col"><input type="text" value="(@{BL}*2)" disabled="true" name="attr_Load06"/></div>
</div>
<div class="sheet-row">
<div class="sheet-attributebox-third-left sheet-input-rightaligned">2 HANDS</div>
<div class="sheet-attributebox-third-col"><input type="text" value="(@{BL}*8)" disabled="true" name="attr_Load07"/></div>
</div>
<div class="sheet-row">
<div class="sheet-attributebox-third-left sheet-input-rightaligned">SHOVE</div>
<div class="sheet-attributebox-third-col"><input type="text" value="(@{BL}*12)" disabled="true" name="attr_Load08"/></div>
</div>
<div class="sheet-row">
<div class="sheet-attributebox-third-left sheet-input-rightaligned">CARRY</div>
<div class="sheet-attributebox-third-col"><input type="text" value="(@{BL}*15)" disabled="true" name="attr_Load09"/></div>
</div>
<div class="sheet-row">
<div class="sheet-attributebox-third-left sheet-input-rightaligned">SHIFT</div>
<div class="sheet-attributebox-third-col"><input type="text" value="(@{BL}*60)" disabled="true" name="attr_Load10"/></div>
</div>
</div>
</div>
<hr/>
<div class="sheet-row sheet-input-rightaligned">
<div class="sheet-attributebox-fourth-main-col">ACTIVE DEFENSE OPTION: </div>
<div class="sheet-attributebox-fourth-main-col">
<select name="attr_AD_option">
<option value="n/a" selected="selected">n/a</option>
<option value="Retreat">Retreat</option>
<option value="Dodge & Drop">Dodge & Drop</option>
</select>
</div>
</div>
<div class="sheet-row-panel">
<div class="sheet-attributebox-fourth-panel">
<div class="sheet-row">
<div class="sheet-attributebox-fourth-main-col sheet-popup">PARRY
<br/>
<div class="sheet-row">
<div class="sheet-attributebox-fourth-parry-button"><button type='roll' name='roll_check_Parry01' value='/em tries to parry with @{Parry01|max}.\n/ooc Option: @{AD_option} | @{ATK_option01}\n/ooc Check(Parry) [[3d6]] vs [[@{Parry01}]](+DB:@{DB})'>PARRY</button></div>
<div class="sheet-attributebox-fourth-parry-left"><input class="input-text-small" type="text" value="" name="attr_Parry01_max"/></div>
<div class="sheet-attributebox-fourth-parry-right"><input class="sheet-colored-green" type="text" value="0" name="attr_Parry01"/></div>
</div>
<div class="sheet-row">
<div class="sheet-attributebox-fourth-parry-button"><button type='roll' name='roll_check_Parry02' value='/em tries to parry with @{Parry02|max}.\n/ooc Option: @{AD_option} | @{ATK_option01}\n/ooc Check(Parry) [[3d6]] vs [[@{Parry02}]](+DB:@{DB})'>PARRY</button></div>
<div class="sheet-attributebox-fourth-parry-left"><input class="input-text-small" type="text" value="" name="attr_Parry02_max"/></div>
<div class="sheet-attributebox-fourth-parry-right"><input class="sheet-colored-green" type="text" value="0" name="attr_Parry02"/></div>
</div>
<div class="sheet-row">
<div class="sheet-attributebox-fourth-parry-button"><button type='roll' name='roll_check_Parry02' value='/em tries to parry with @{Parry03|max}.\n/ooc Option: @{AD_option} | @{ATK_option01}\n/ooc Check(Parry) [[3d6]] vs [[@{Parry03}]](+DB:@{DB})'>PARRY</button></div>
<div class="sheet-attributebox-fourth-parry-left"><input class="sheet-input-text-small" type="text" value="" name="attr_Parry03_max"/></div>
<div class="sheet-attributebox-fourth-parry-right"><input class="sheet-colored-green" type="text" value="0" name="attr_Parry03"/></div>
</div>
</div>
<div class="sheet-attributebox-fourth-main-col">BLOCK<br/>
<div class="sheet-row-panel">
<div class="sheet-attributebox-fourth-block-button"><button class="sheet-button-double-height" type='roll' name='roll_check_Block01' value='/em tries to block.\n/ooc Option: @{AD_option} | @{ATK_option01}\n/ooc Check(Block) [[3d6]] vs [[@{Block01}]](+DB:@{DB})'>BLOCK</button></div>
<div class="sheet-attributebox-fourth-block-right"><input class="sheet-button-double-height sheet-colored-green" type="text" value="0" name="attr_Block01"/></div>
</div>
<div class="sheet-row">
<div class="sheet-attributebox-fourth-block-left">DB</div>
<div class="sheet-attributebox-fourth-block-right"><input class="sheet-colored-gray" type="text" value="0" name="attr_DB"/></div>
</div>
</div>
<div class="sheet-attributebox-fourth-main-col">DODGE<br/>
<div class="sheet-row">
<div class="sheet-attributebox-fourth-dodge-button"><button type='roll' name='roll_check_Dodge01' value='/em tries to dodge.\n/ooc Option: @{AD_option} | @{ATK_option01}\n/ooc Check(Dodge) [[3d6]] vs [[@{Dodge01}]](+DB:@{DB})'>Base</button></div>
<div class="sheet-attributebox-fourth-dodge-right"><input class="sheet-colored-green" type="text" value="0" name="attr_Dodge01"/></div>
</div>
<div class="sheet-row">
<div class="sheet-attributebox-fourth-dodge-button"><button type='roll' name='roll_check_Dodge02' value='/em tries to dodge.\n/ooc Option: @{AD_option} | @{ATK_option01}\n/ooc Check(Dodge) [[3d6]] vs [[@{Dodge02}]](+DB:@{DB})'>Combat</button></div>
<div class="sheet-attributebox-fourth-dodge-right"><input type="text"value="(@{Dodge01}+@{CurrLoad})" disabled="true" name="attr_Dodge02"/></div>
</div>
<div class="sheet-row">
<div class="sheet-attributebox-fourth-dodge-button"><button type='roll' name='roll_check_Dodge03' value='/em tries to dodge.\n/ooc Option: @{AD_option} | @{ATK_option01}\n/ooc Check(Dodge) [[3d6]] vs [[@{Dodge03}]](+DB:@{DB})'>Hiking</button></div>
<div class="sheet-attributebox-fourth-dodge-right"><input type="text" value="(@{Dodge01}+@{CurrLoad|max})" disabled="true" name="attr_Dodge03"/></div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<hr/>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<div class="sheet-mainlower-leftpanel">
<div class="sheet-row-panel">
<div class="sheet-mainlower-armorpanel">
<div class="sheet-smalllerrowing">
<div class="sheet-armorpanel-tohit smalllerrowing">&nbsp;</div>
<div class="sheet-armorpanel-front smalllerrowing">Front</div>
<div class="sheet-armorpanel-back smalllerrowing">Back</div>
<div class="sheet-armorpanel-location smalllerrowing">&nbsp;</div>
</div>
<div class="sheet-smalllerrowing">
<div class="sheet-armorpanel-tohit smalllerrowing">-9</div>
<div class="sheet-armorpanel-front smalllerrowing"><input class="smalllerrowing" type="text" value="0"name="attr_DR01"/></div>
<div class="sheet-armorpanel-back smalllerrowing"><input class="smalllerrowing" type="text" value="0"name="attr_DR01_max"/></div>
<div class="sheet-armorpanel-location smalllerrowing">EYES</div>
</div>
<div class="sheet-smalllerrowing">
<div class="sheet-armorpanel-tohit smalllerrowing">-5</div>
<div class="sheet-armorpanel-front smalllerrowing"><input class="smalllerrowing" type="text" value="0"name="attr_DR02"/></div>
<div class="sheet-armorpanel-back smalllerrowing"><input class="smalllerrowing" type="text" value="0"name="attr_DR02_max"/></div>
<div class="sheet-armorpanel-location smalllerrowing">NECK</div>
</div>
<div class="sheet-smalllerrowing">
<div class="sheet-armorpanel-tohit smalllerrowing">-7</div>
<div class="sheet-armorpanel-front smalllerrowing"><input class="smalllerrowing" type="text" value="0"name="attr_DR03"/></div>
<div class="sheet-armorpanel-back smalllerrowing"><input class="smalllerrowing" type="text" value="0"name="attr_DR03_max"/></div>
<div class="sheet-armorpanel-location smalllerrowing">SKULL</div>
</div>
<div class="sheet-smalllerrowing">
<div class="sheet-armorpanel-tohit smalllerrowing">-5</div>
<div class="sheet-armorpanel-front smalllerrowing"><input class="smalllerrowing" type="text" value="0"name="attr_DR04"/></div>
<div class="sheet-armorpanel-back smalllerrowing"><input class="smalllerrowing" type="text" value="0"name="attr_DR04_max"/></div>
<div class="sheet-armorpanel-location smalllerrowing">FACE</div>
</div>
<div class="sheet-smalllerrowing">
<div class="sheet-armorpanel-tohit smalllerrowing">0</div>
<div class="sheet-armorpanel-front smalllerrowing"><input class="smalllerrowing" type="text" value="0"name="attr_DR05"/></div>
<div class="sheet-armorpanel-back smalllerrowing"><input class="smalllerrowing" type="text" value="0"name="attr_DR05_max"/></div>
<div class="sheet-armorpanel-location smalllerrowing">TORSO</div>
</div>
<div class="sheet-smalllerrowing">
<div class="sheet-armorpanel-tohit smalllerrowing">-3</div>
<div class="sheet-armorpanel-front smalllerrowing"><input class="smalllerrowing" type="text" value="0"name="attr_DR06"/></div>
<div class="sheet-armorpanel-back smalllerrowing"><input class="smalllerrowing" type="text" value="0"name="attr_DR06_max"/></div>
<div class="sheet-armorpanel-location smalllerrowing">GROIN</div>
</div>
<div class="sheet-smalllerrowing">
<div class="sheet-armorpanel-tohit smalllerrowing">-2</div>
<div class="sheet-armorpanel-front smalllerrowing"><input class="smalllerrowing" type="text" value="0"name="attr_DR07"/></div>
<div class="sheet-armorpanel-back smalllerrowing"><input class="smalllerrowing" type="text" value="0"name="attr_DR07_max"/></div>
<div class="sheet-armorpanel-location smalllerrowing">ARMS</div>
</div>
<div class="sheet-smalllerrowing">
<div class="sheet-armorpanel-tohit smalllerrowing">-4</div>
<div class="sheet-armorpanel-front smalllerrowing"><input class="smalllerrowing" type="text" value="0"name="attr_DR08"/></div>
<div class="sheet-armorpanel-back smalllerrowing"><input class="smalllerrowing" type="text" value="0"name="attr_DR08_max"/></div>
<div class="sheet-armorpanel-location smalllerrowing">HANDS</div>
</div>
<div class="sheet-smalllerrowing">
<div class="sheet-armorpanel-tohit smalllerrowing">-2</div>
<div class="sheet-armorpanel-front smalllerrowing"><input class="smalllerrowing" type="text" value="0"name="attr_DR09"/></div>
<div class="sheet-armorpanel-back smalllerrowing"><input class="smalllerrowing" type="text" value="0"name="attr_DR09_max"/></div>
<div class="sheet-armorpanel-location smalllerrowing">LEGS</div>
</div>
<div class="sheet-smalllerrowing">
<div class="sheet-armorpanel-tohit smalllerrowing">-4</div>
<div class="sheet-armorpanel-front smalllerrowing"><input class="smalllerrowing" type="text" value="0"name="attr_DR10"/></div>
<div class="sheet-armorpanel-back smalllerrowing"><input class="smalllerrowing" type="text" value="0"name="attr_DR10_max"/></div>
<div class="sheet-armorpanel-location smalllerrowing">FEET</div>
</div>
<div class="sheet-smalllerrowing">
<div class="sheet-armorpanel-tohit smalllerrowing">&nbsp;</div>
<div class="sheet-armorpanel-front smalllerrowing"><input class="smalllerrowing" type="text" value="0"name="attr_DR11"/></div>
<div class="sheet-armorpanel-back smalllerrowing"><input class="smalllerrowing" type="text" value="0"name="attr_DR11_max"/></div>
<div class="sheet-armorpanel-location sheet-popup smalllerrowing">Area</div>
<span class="sheet-tooltip">Average of your Torso DR and least protected DR, used for Area Attacks and the like.</span>
</div>
<hr/>
</div>
</div>
<hr/>
<div class="sheet-row-panel">
<div class="sheet-mainlower-injurypanel sheet-colored-white">
<div class="sheet-row">
<div class="sheet-armorpanel-calcdamage">DMG</div>
<div class="sheet-armorpanel-calcDR">DR</div>
<div class="sheet-armorpanel-calclocation">LOC</div>
<div class="sheet-armorpanel-calctype">TYP</div>
<div class="sheet-armorpanel-calcbutton">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-armorpanel-calcdamage"><input type="text" value="" name="attr_calc_damage"/></div>
<div class="sheet-armorpanel-calcDR"><input type="text" value="" name="attr_calc_dr"/></div>
<div class="sheet-armorpanel-calclocation">
<select name="attr_calc_location">
<option value="1" selected="selected">other</option>
<option value="3">vitals</option>
<option value="1.5">neck</option>
</select>
</div>
<div class="sheet-armorpanel-calctype">
<select name="attr_calc_type">
<option value="1" selected="selected">other</option>
<option value="1.5">cut</option>
<option value="2">imp</option>
<option value="0.5">pie-</option>
<option value="1.5">pie+</option>
<option value="2">pie++</option>
</select>
</div>
<div class="sheet-armorpanel-calcbutton"><button type='roll' name='roll_calc_damage' value='/w @{character_name} DMG taken: [[floor((@{calc_damage}-@{calc_dr})*@{calc_location}*@{calc_type})]]'>*</button></div>
</div>
<hr/>
</div>
</div>
<hr/>
<div class="sheet-row-panel">
<div class="sheet-mainlower-injurypanel sheet-colored-white">
<div class="sheet-row">
<div class="sheet-injury-name"><b>Injury</b></div>
<div class="sheet-injury-desc"><b>Description</b></div>
</div>
<fieldset class="repeating_injurydesc">
<div class="sheet-injury-name"><input type="text" value="" name="attr_name"/></div>
<div class="sheet-injury-desc"><textarea class="sheet-fluid-textarea" name="attr_desc"></textarea></div>
</fieldset>
<hr/>
</div>
</div>
</div>
<div class="sheet-mainlower-rightpanel sheet-colored-white sheet-input-rightaligned">
<div class="sheet-row-panel">
<div class="sheet-rightpanel-attackstyle">
<div class="sheet-row">
<div class="sheet-attackpanel-atk">
<button type='roll' name='roll_atk_mweapon' value='/ooc MANEUVER DECLARATION: [ @{character_name} ]\n/ooc - @{ATK_option01}'>Maneuver</button>
</div>
<div class="sheet-attackpanel-atk">Option</div>
<div class="sheet-attackpanel-atk">Option</div>
<div class="sheet-attackpanel-atk">Location</div>
<div class="sheet-attackpanel-atk">Other</div>
</div>
<div class="sheet-row">
<div class="sheet-attackpanel-atk">
<select name="attr_ATK_option01">
<option value="n/a" selected="selected">n/a</option>
<option value="Do Nothing">Do Nothing</option>
<option value="Wait">Wait</option>
<option value="Change Posture">Change Posture</option>
<option value="Move">Move</option>
<option value="Ready">Ready</option>
<option value="Evaluate">Evaluate</option>
<option value="Aim">Aim</option>
<option value="Feint">Feint</option>
<option value="Move & Attack">Move & Attack</option>
<option value="Attack">Attack</option>
<option value="n/a">----</option>
<option value="AO(Determined)">AO(Determined)</option>
<option value="AO(Double)">AO(Double)</option>
<option value="AO(Feint)">AO(Feint)</option>
<option value="AO(Strong)">AO(Strong)</option>
<option value="n/a">----</option>
<option value="AD(Double)">AD(Double)</option>
<option value="AD(Parry)">AD(Parry)</option>
<option value="AD(Dodge)">AD(Dodge)</option>
<option value="AD(Block)">AD(Block)</option>
</select>
</div>
<div class="sheet-attackpanel-atk">
<select name="attr_ATK_option02">
<option value="n/a" selected="selected">n/a</option>
<option value="Telegraphic">Telegraphic</option>
<option value="Deceptive">Deceptive</option>
<option value="Rapid Strike">Rapid Strike</option>
<option value="Dual Weapon">Dual Weapon</option>
<option value="Off-hand">Off-hand</option>
<option value="Feint">Feint</option>
<option value="Disarm">Disarm</option>
</select>
</div>
<div class="sheet-attackpanel-atk">
<select name="attr_ATK_option03">
<option value="n/a" selected="selected">n/a</option>
<option value="Telegraphic">Telegraphic</option>
<option value="Deceptive">Deceptive</option>
<option value="Rapid Strike">Rapid Strike</option>
<option value="Dual Weapon">Dual Weapon</option>
<option value="Off-hand">Off-hand</option>
<option value="Feint">Feint</option>
<option value="Disarm">Disarm</option>
</select>
</div>
<div class="sheet-attackpanel-atk">
<select name="attr_ATK_option04">
<option value="Torso (0)" selected="selected">Torso (0)</option>
<option value="Wild Swing">Wild Swing</option>
<option value="Eyes (-9)">Eyes (-9)</option>
<option value="Neck (-5)">Neck (-5)</option>
<option value="Skull (-7)">Skull (-7)</option>
<option value="Face (-5)">Face (-5)</option>
<option value="Groin (-3)">Groin (-3)</option>
<option value="Arms (-2)">Arms (-2)</option>
<option value="Hands (-4)">Hands (-4)</option>
<option value="Legs (-2)">Legs (-2)</option>
<option value="Feet (-4)">Feet (-4)></option>
</select>
</div>
<div class="sheet-attackpanel-atk"><input type="text" value="n/a"name="attr_ATK_option05"/></div>
</div>
</div>
<hr/>
<div class="sheet-rightpanel-meleeweapons">
<div class="sheet-row">
<div class="sheet-meleeweapons-button">&nbsp;</div>
<div class="sheet-meleeweapons-name">melee attacks</div>
<div class="sheet-meleeweapons-parry">parry</div>
<div class="sheet-meleeweapons-reach">reach</div>
<div class="sheet-meleeweapons-skill">skill</div>
<div class="sheet-meleeweapons-type">type</div>
<div class="sheet-meleeweapons-damage">damage</div>
</div>
<fieldset class="repeating_mweapon">
<div class="sheet-meleeweapons-button">
<button type='roll' name='roll_atk_mweapon' value='/em attacks with @{name}\n/ooc @{ATK_option01} | @{ATK_option04}\n/ooc - ATK: [[3d6]] vs @{skill} | DMG: [[@{damage}]] @{type}\n/ooc - Specials: @{ATK_option02}, @{ATK_option03}, @{ATK_option05}'>*</button>
</div>
<div class="sheet-meleeweapons-name"><input class="sheet-input-leftaligned" type="text" value="" name="attr_name"/></div>
<div class="sheet-meleeweapons-parry"><input class="sheet-input-uppercase" type="text" value="" name="attr_parry"/></div>
<div class="sheet-meleeweapons-reach"><input class="sheet-input-uppercase" type="text" value="" name="attr_reach"/></div>
<div class="sheet-meleeweapons-skill"><input class="sheet-colored-green" type="text" value=""name="attr_skill"/></div>
<div class="sheet-meleeweapons-type"><input class="sheet-input-text-small" type="text" value=""name="attr_type"/></div>
<div class="sheet-meleeweapons-damage"><input type="text" value=""name="attr_damage"/></div>
</fieldset>
<hr/>
</div>
<hr/>
<div class="sheet-rightpanel-rangedweapons">
<div class="sheet-row">
<div class="sheet-rangedweapons-button">&nbsp;</div>
<div class="sheet-rangedweapons-name">ranged attacks</div>
<div class="sheet-rangedweapons-acc">acc</div>
<div class="sheet-rangedweapons-range">range</div>
<div class="sheet-rangedweapons-rof">rof</div>
<div class="sheet-rangedweapons-shots">shots</div>
<div class="sheet-rangedweapons-bulk">bulk</div>
<div class="sheet-rangedweapons-recoil">recoil</div>
<div class="sheet-rangedweapons-skill">skill</div>
<div class="sheet-rangedweapons-type">type</div>
<div class="sheet-rangedweapons-damage">damage</div>
</div>
<fieldset class="repeating_rweapon">
<div class="sheet-rangedweapons-button"><button type='roll' name='roll_atk_rweapon' value='/em attacks with @{name}\n/ooc @{ATK_option01} | @{ATK_option04}\n/ooc - ATK: [[3d6]] vs @{skill} | DMG: [[@{damage}]] @{type}\n/ooc - Specials: @{ATK_option02}, @{ATK_option03}, @{ATK_option05}'>*</button></div>
<div class="sheet-rangedweapons-name"><input class="sheet-input-leftaligned" type="text" value="" name="attr_name"/></div>
<div class="sheet-rangedweapons-acc"><input class="sheet-input-uppercase" type="text" value="" name="attr_acc"/></div>
<div class="sheet-rangedweapons-range"><input class="sheet-input-uppercase" type="text" value="" name="attr_range"/></div>
<div class="sheet-rangedweapons-rof"><input class="sheet-input-uppercase" type="text" value="" name="attr_rof"/></div>
<div class="sheet-rangedweapons-shots"><input class="sheet-input-text-small" type="text" value="" name="attr_shots"/></div>
<div class="sheet-rangedweapons-bulk"><input class="sheet-input-uppercase" type="text" value="" name="attr_bulk"/></div>
<div class="sheet-rangedweapons-recoil"><input class="sheet-input-uppercase" type="text" value="" name="attr_recoil"/></div>
<div class="sheet-rangedweapons-skill"><input class="sheet-colored-green" type="text" value=""name="attr_skill"/></div>
<div class="sheet-rangedweapons-type"><input class="sheet-input-text-small" type="text" value=""name="attr_type"/></div>
<div class="sheet-rangedweapons-damage"><input type="text" value=""name="attr_damage"/></div>
</fieldset>
<hr/>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-tab-content sheet-tab2">
<h3>Skills</h3>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<div class="charsheet sheet-skillpanel-top sheet-colored-white">
<div class="sheet-row">
<div class="sheet-skill-button">&nbsp;</div>
<div class="sheet-skill-name">Name</div>
<div class="sheet-skill-note">Notes</div>
<div class="sheet-skill-ref sheet-popup">Ref</div>
<span class="sheet-tooltip">Page & Book reference.</span>
<div class="sheet-skill-stat sheet-popup">Stat</div>
<span class="sheet-tooltip">STAT linked to the Skill.</span>
<div class="sheet-skill-level sheet-popup">Level</div>
<span class="sheet-tooltip">Level in the Skill (this will add to the STAT to determine Base Skill).</span>
<div class="sheet-skill-base sheet-popup">Base</div>
<span class="sheet-tooltip">Doesn't work currently due to roll20, but the button macro uses flat values (STAT + LEVEL) and works proper so just ignore for now.</span>
<div class="sheet-skill-trained sheet-popup">CP</div>
<span class="sheet-tooltip">Check the box during a session to indicate that you've gained a training in this Skill. <br/>Once you sort the CPs and whatnot after the session, just untick the box.</span>
</div>
<fieldset class="repeating_skill">
<div class="sheet-row">
<div class="sheet-skill-button"><button type='roll' name='roll_baseskill' value='/ooc Check(@{name}) [[3d6]] vs [[(@{statscore}+@{level})]]'>*</button></div>
<div class="sheet-skill-name"><input class="sheet-input-leftaligned" type="text" value="" name="attr_name"/></div>
<div class="sheet-skill-note"><input class="sheet-input-leftaligned sheet-input-text-small" type="text" value="" name="attr_desc"/></div>
<div class="sheet-skill-ref"><input class="sheet-input-text-small sheet-colored-gray" type="text" value="" name="attr_ref"/></div>
<div class="sheet-skill-stat">
<select name="attr_statscore">
<option value="@{ST}">ST</option>
<option value="@{DX}">DX</option>
<option value="@{IQ}">IQ</option>
<option value="@{HT}">HT</option>
<option value="@{Will}">Will</option>
<option value="@{Per}">Per</option>
<option value="10" selected="selected">n/a</option>
</select>
</div>
<div class="sheet-skill-level"><input class="sheet-colored-green" type="text" value="0" name="attr_level"/></div>
<div class="sheet-skill-base"><input type="text" value="(@{statscore}+@{level})" disabled="true" name="attr_base"/></div>
<div class="sheet-skill-trained"><input type="checkbox" name="attr_trained" /> </div>
</div>
</fieldset>
<br>
</div>
</div>
</div>
<h3>Techniques</h3>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<div class="charsheet sheet-skillpanel-bottom sheet-colored-white">
<div class="sheet-row">
<div class="sheet-skill-button">&nbsp;</div>
<div class="sheet-skill-name">Name</div>
<div class="sheet-skill-note">Notes</div>
<div class="sheet-skill-ref sheet-popup">Ref</div>
<span class="sheet-tooltip">Page & Book reference.</span>
<div class="sheet-skill-stat sheet-popup">Stat</div>
<span class="sheet-tooltip">STAT linked to the Skill.</span>
<div class="sheet-skill-level sheet-popup">Level</div>
<span class="sheet-tooltip">Level in the Skill (this will add to the STAT to determine Base Skill).</span>
<div class="sheet-skill-base sheet-popup">Base</div>
<span class="sheet-tooltip">Doesn't work currently due to roll20, but the button macro uses flat values (STAT + LEVEL) and works proper so just ignore for now.</span>
<div class="sheet-skill-trained sheet-popup">CP</div>
<span class="sheet-tooltip">Check the box during a session to indicate that you've gained a training in this Skill. <br/>Once you sort the CPs and whatnot after the session, just untick the box.</span>
</div>
<fieldset class="repeating_technique">
<div class="sheet-row">
<div class="sheet-skill-button"><button type='roll' name='roll_baseskill' value='/ooc Check(@{name}) [[3d6]] vs [[(@{statscore}+@{level})]]'>*</button></div>
<div class="sheet-skill-name"><input class="sheet-input-leftaligned" type="text" value="" name="attr_name"/></div>
<div class="sheet-skill-note"><input class="sheet-input-leftaligned sheet-input-text-small" type="text" value="" name="attr_desc"/></div>
<div class="sheet-skill-ref"><input class="sheet-input-text-small sheet-colored-gray" type="text" value="" name="attr_ref"/></div>
<div class="sheet-skill-stat">
<select name="attr_statscore">
<option value="@{ST}">ST</option>
<option value="@{DX}">DX</option>
<option value="@{IQ}">IQ</option>
<option value="@{HT}">HT</option>
<option value="@{Will}">Will</option>
<option value="@{Per}">Per</option>
<option value="10" selected="selected">n/a</option>
</select>
</div>
<div class="sheet-skill-level"><input class="sheet-colored-green" type="text" value="0" name="attr_level"/></div>
<div class="sheet-skill-base sheet-popup"><input type="text" value="(@{statscore}+@{level})" disabled="true" name="attr_base"/></div>
<div class="sheet-skill-trained"><input type="checkbox" name="attr_trained" /> </div>
</div>
</fieldset>
<br>
</div>
</div>
</div>
</div>
<div class="sheet-tab-content sheet-tab3">
<h3>Advantages & Perks</h3>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<div class="charsheet sheet-traitpanel-top sheet-colored-white">
<div class="sheet-row">
<div class="sheet-trait-name">Name</div>
<div class="sheet-trait-note">Notes</div>
<div class="sheet-trait-ref sheet-popup">Ref</div>
<span class="sheet-tooltip">Page & Book reference.</span>
</div>
<fieldset class="repeating_advantage">
<div class="sheet-row">
<div class="sheet-trait-name"><input class="sheet-input-leftaligned" type="text" value="" name="attr_name"/></div>
<div class="sheet-trait-note"><input class="sheet-input-leftaligned sheet-input-text-small" type="text" value="" name="attr_desc"/></div>
<div class="sheet-trait-ref"><input class="sheet-input-text-small sheet-colored-gray" type="text" value="" name="attr_ref"/></div>
</div>
</fieldset>
<br>
</div>
</div>
</div>
<h3>Disadvantages & Quirks</h3>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<div class="charsheet sheet-traitpanel-top sheet-colored-white">
<div class="sheet-row">
<div class="sheet-trait-name">Name</div>
<div class="sheet-trait-note">Notes</div>
<div class="sheet-trait-ref sheet-popup">Ref</div>
<span class="sheet-tooltip">Page & Book reference.</span>
</div>
<fieldset class="repeating_disadvantage">
<div class="sheet-row">
<div class="sheet-trait-name"><input class="sheet-input-leftaligned" type="text" value="" name="attr_name"/></div>
<div class="sheet-trait-note"><input class="sheet-input-leftaligned sheet-input-text-small" type="text" value="" name="attr_desc"/></div>
<div class="sheet-trait-ref"><input class="sheet-input-text-small sheet-colored-gray" type="text" value="" name="attr_ref"/></div>
</div>
</fieldset>
<br>
</div>
</div>
</div>
</div>
<div class="sheet-tab-content sheet-tab4">
<h3>Inventory
<div class="sheet-row">
<div class="sheet-inventorypanel-coin">
<div class="sheet-row">
<div class="sheet-coin-name sheet-input-text-small">Plat.</div>
<div class="sheet-coin-amount sheet-input-text-small"><input class="sheet-input-text-small" type="text" value="0" name="attr_cash01"/></div>
<div class="sheet-coin-name sheet-input-text-small">Gold</div>
<div class="sheet-coin-amount sheet-input-text-small"><input class="sheet-input-text-small" type="text" value="0" name="attr_cash01_max"/></div>
<div class="sheet-coin-name sheet-input-text-small sheet-popup">Silver</div>
<span class="sheet-tooltip sheet-input-text-small">Usually this is the default GURPS silver Dollar ($).</span>
<div class="sheet-coin-amount sheet-input-text-small"><input class="sheet-input-text-small" type="text" value="0" name="attr_cash02"/></div>
<div class="sheet-coin-name sheet-input-text-small">Copper</div>
<div class="sheet-coin-amount sheet-input-text-small"><input class="sheet-input-text-small" type="text" value="0" name="attr_cash02_max"/></div>
</div>
</div>
</div>
</h3>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel sheet-input-centeraligned">
<div class="charsheet sheet-inventorypanel-top sheet-colored-white">
<div class="sheet-row-panel">
<div class="sheet-inventory-title sheet-popup">Quick inventory</div>
<span class="sheet-tooltip">Use this to make quick and dirty notes during a session, for quest items like special papers, or whatever you want.</span>
<div class="sheet-inventory-quicknotes"><textarea class="sheet-fluid-textarea charsheet sheet-button-triple-height" name="attr_quick_inventory"></textarea></div>
</div>
</div>
</div>
<hr/>
<div class="sheet-row-panel">
<div class="charsheet sheet-inventorypanel-bottom sheet-colored-white">
<div class="sheet-row">
<div class="sheet-inventory-carried">&nbsp;</div>
<div class="sheet-inventory-name">Consumables</div>
<div class="sheet-inventory-ref sheet-popup">Ref</div>
<span class="sheet-tooltip">Page & Book reference.</span>
<div class="sheet-inventory-note">Macro Effect</div>
<div class="sheet-inventory-location">Location</div>
<div class="sheet-inventory-WT">WT</div>
<div class="sheet-inventory-QT">QT</div>
<div class="sheet-inventory-totalWT sheet-popup">#WT</div>
<span class="sheet-tooltip">Quantity * Weight total.<br/>Doesn't work currently due to roll20, so just ignore for now.</span>
</div>
<fieldset class="repeating_consumable">
<div class="sheet-row">
<div class="sheet-inventory-carried"><button type='roll' name='roll_baseskill' value='/em uses @{name}\n/ooc @{desc}'>*</button></div>
<div class="sheet-inventory-name"><input class="sheet-input-leftaligned" type="text" value="" name="attr_name"/></div>
<div class="sheet-inventory-ref"><input class="sheet-input-text-small sheet-colored-gray" type="text" value="" name="attr_ref"/></div>
<div class="sheet-inventory-note"><input class="sheet-input-leftaligned sheet-input-text-small" type="text" value="" name="attr_desc"/></div>
<div class="sheet-inventory-location">
<select name="attr_location">
<option value="0">right hand</option>
<option value="1">left hand</option>
<option value="2">right arm</option>
<option value="3">left arm</option>
<option value="4">backpack</option>
<option value="5">potion belt</option>
<option value="6">bandolier</option>
<option value="7">pouches</option>
<option value="8">other</option>
<option value="9" selected="selected">n/a</option>
</select>
</div>
<div class="sheet-inventory-WT"><input type="text" value="0" name="attr_wt"/></div>
<div class="sheet-inventory-QT"><input class="sheet-colored-green" type="text" value="0" name="attr_qt"/></div>
<div class="sheet-inventory-totalWT"><input type="text" value="(@{wt}*@{qt})" disabled="true" name="attr_totalwt"/></div>
</div>
</fieldset>
<hr/>
</div>
</div>
<div class="sheet-row-panel">
<div class="charsheet sheet-inventorypanel-bottom sheet-colored-white">
<div class="sheet-row">
<div class="sheet-inventory-carried">&nbsp;</div>
<div class="sheet-inventory-name">Other Items</div>
<div class="sheet-inventory-ref sheet-popup">Ref</div>
<span class="sheet-tooltip">Page & Book reference.</span>
<div class="sheet-inventory-note">Notes</div>
<div class="sheet-inventory-location">Location</div>
<div class="sheet-inventory-WT">WT</div>
<div class="sheet-inventory-QT">QT</div>
<div class="sheet-inventory-totalWT sheet-popup">#WT</div>
<span class="sheet-tooltip">Quantity * Weight total.<br/>Doesn't work currently due to roll20, so just ignore for now.</span>
</div>
<fieldset class="repeating_inventory">
<div class="sheet-row">
<div class="sheet-inventory-carried"><input type="checkbox" name="attr_carried" /></div>
<div class="sheet-inventory-name"><input class="sheet-input-leftaligned" type="text" value="" name="attr_name"/></div>
<div class="sheet-inventory-ref"><input class="sheet-input-text-small sheet-colored-gray" type="text" value="" name="attr_ref"/></div>
<div class="sheet-inventory-note"><input class="sheet-input-leftaligned sheet-input-text-small" type="text" value="" name="attr_desc"/></div>
<div class="sheet-inventory-location">
<select name="attr_location">
<option value="0">right hand</option>
<option value="1">left hand</option>
<option value="2">right arm</option>
<option value="3">left arm</option>
<option value="4">backpack</option>
<option value="5">potion belt</option>
<option value="6">bandolier</option>
<option value="7">pouches</option>
<option value="8">other</option>
<option value="9" selected="selected">n/a</option>
</select>
</div>
<div class="sheet-inventory-WT"><input type="text" value="0" name="attr_wt"/></div>
<div class="sheet-inventory-QT"><input class="sheet-colored-green" type="text" value="0" name="attr_qt"/></div>
<div class="sheet-inventory-totalWT"><input type="text" value="(@{wt}*@{qt})" disabled="true" name="attr_totalwt"/></div>
</div>
</fieldset>
<br/>
</div>
</div>
</div>
</div>
<div class="sheet-tab-content sheet-tab5">
<h3>Spells</h3>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<div class="charsheet sheet-spellpanel-top sheet-colored-white">
<div class="sheet-row">
<div class="sheet-spell-button">&nbsp;</div>
<div class="sheet-spell-name">Name</div>
<div class="sheet-spell-ref sheet-popup">Ref</div>
<span class="sheet-tooltip">Page & Book reference.</span>
<div class="sheet-spell-duration">Duration</div>
<div class="sheet-spell-cost">Cost</div>
<div class="sheet-spell-emote">Macro Emote</div>
<div class="sheet-spell-effect">Macro Effect</div>
<div class="sheet-spell-stat sheet-popup">Stat</div>
<span class="sheet-tooltip">STAT linked to the Skill.</span>
<div class="sheet-spell-level sheet-popup">Level</div>
<span class="sheet-tooltip">Level in the Skill (this will add to the STAT to determine Base Skill).</span>
<div class="sheet-spell-base sheet-popup">Base</div>
<span class="sheet-tooltip">Doesn't work currently due to roll20, but the button macro uses flat values (STAT + LEVEL) and works proper so just ignore for now.</span>
<div class="sheet-spell-trained sheet-popup">CP</div>
<span class="sheet-tooltip">Check the box during a session to indicate that you've gained a training in this Skill. <br/>Once you sort the CPs and whatnot after the session, just untick the box.</span>
</div>
<fieldset class="repeating_spell">
<div class="sheet-row">
<div class="sheet-spell-button"><button type='roll' name='roll_basespelll' value='/em @{emote}\n/ooc Spell(@{name}) [[3d6]] vs [[(@{statscore}+@{level})]]\n/ooc Effect: @{effect}'>*</button></div>
<div class="sheet-spell-name"><input class="sheet-input-leftaligned" type="text" value="" name="attr_name"/></div>
<div class="sheet-spell-ref"><input class="sheet-input-text-small sheet-colored-gray" type="text" value="" name="attr_ref"/></div>
<div class="sheet-spell-duration"><input class="sheet-input-text-small" type="text" value="" name="attr_duration"/></div>
<div class="sheet-spell-cost"><input class="sheet-input-text-small" type="text" value="" name="attr_cost"/></div>
<div class="sheet-spell-emote"><input class="sheet-input-leftaligned sheet-input-text-small" type="text" value="" name="attr_emote"/></div>
<div class="sheet-spell-effect"><input class="sheet-input-leftaligned sheet-input-text-small" type="text" value="" name="attr_effect"/></div>
<div class="sheet-spell-stat">
<select name="attr_statscore">
<option value="@{ST}">ST</option>
<option value="@{DX}">DX</option>
<option value="@{IQ}">IQ</option>
<option value="@{HT}">HT</option>
<option value="@{Will}">Will</option>
<option value="@{Per}">Per</option>
<option value="10" selected="selected">n/a</option>
</select>
</div>
<div class="sheet-spell-level"><input class="sheet-colored-green" type="text" value="0" name="attr_level"/></div>
<div class="sheet-spell-base sheet-popup"><input type="text" value="(@{statscore}+@{level})" disabled="true" name="attr_base"/></div>
<div class="sheet-spell-trained"><input type="checkbox" name="attr_trained" /> </div>
</div>
</fieldset>
<br>
</div>
</div>
</div>
</div>
<div class="sheet-tab-content sheet-tab6">
<h3>Various Informations
<div class="sheet-row">
<div class="sheet-variouspanel-cp">
<div class="sheet-row">
<div class="sheet-cpoint-name sheet-input-text-small">CP SPENT</div>
<div class="sheet-cpoint-amount sheet-input-text-small"><input class="sheet-input-text-small" type="text" value="0" name="attr_cp"/></div>
<div class="sheet-cpoint-amount sheet-input-text-small"><input class="sheet-input-text-small" type="text" value="0" name="attr_cp_max"/></div>
<div class="sheet-cpoint-name sheet-input-text-small">UNSPENT CP</div>
</div>
</div>
</div>
</h3>
<div class="sheet-tabbed-panel sheet-input-centeraligned">
<div class="sheet-row-panel">
<div class="charsheet sheet-variouspanel-desc">
<hr/>
<div class="sheet-row">
<div class="sheet-desc-label sheet-input-centeraligned">NAME</div>
<div class="sheet-desc-field"><input class="sheet-input-text-small" type="text" name="attr_character_name"/></div>
<div class="sheet-desc-label sheet-input-centeraligned">RACE</div>
<div class="sheet-desc-field"><input type="text" name="attr_charinfo01"/></div>
<div class="sheet-desc-label sheet-input-centeraligned">GENDER</div>
<div class="sheet-desc-field"><input type="text" name="attr_charinfo01_max"/></div>
<div class="sheet-desc-label sheet-input-centeraligned">HANDEDNESS</div>
<div class="sheet-desc-field"><input type="text" name="attr_charinfo02"/></div>
</div>
<div class="sheet-row">
<div class="sheet-desc-label sheet-input-centeraligned">TITLE</div>
<div class="sheet-desc-field"><input class="sheet-input-text-small" type="text" name="attr_character_name_name"/></div>
<div class="sheet-desc-label sheet-input-centeraligned">AGE</div>
<div class="sheet-desc-field"><input type="text" name="attr_charinfo02_max"/></div>
<div class="sheet-desc-label sheet-input-centeraligned">SM</div>
<div class="sheet-desc-field"><input type="text" name="attr_SM"/></div>
<div class="sheet-desc-label sheet-input-centeraligned">WEIGHT</div>
<div class="sheet-desc-field"><input type="text" name="attr_SM_max"/></div>
</div>
<hr/>
</div>
</div>
<hr/>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel sheet-input-centeraligned">
<div class="charsheet sheet-variouspanel-appear sheet-colored-white sheet-input-leftaligned">
<hr/>
<div class="sheet-row">
<div class="sheet-appear-label sheet-input-rightaligned">Appearance</div>
<div class="sheet-appear-selectfield">
<select name="attr_charappearance_max">
<option value="-24">Horrific (-6)</option>
<option value="-20">Monstrous (-5)</option>
<option value="-16">Hideous (-4)</option>
<option value="-8">Ugly (-2)</option>
<option value="-4">Unattractive (-1)</option>
<option value="0" selected="selected">Average</option>
<option value="4">Attractive (+1)</option>
<option value="12">Handsome (+4/2)</option>
<option value="16">Very Handsome (+6/2)</option>
<option value="20">Transcendent (+8/2)</option>
</select>
</div>
</div>
<hr/>
<div class="sheet-row-panel">
<div class="sheet-appear-label sheet-input-rightaligned">Details</div>
<div class="sheet-appear-textfield"><textarea class="sheet-fluid-textarea charsheet sheet-button-double-height" name="attr_charappearance"></textarea></div>
</div>
<hr/>
</div>
<hr/>
</div>
<hr/>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel sheet-input-centeraligned">
<div class="charsheet sheet-quicknotes-appear sheet-colored-white sheet-input-leftaligned">
<div class="sheet-row-panel">
<div class="sheet-appear-label sheet-input-rightaligned">Quick Notes</div>
<div class="sheet-appear-textfield"><textarea class="sheet-fluid-textarea charsheet sheet-button-triple-height" name="attr_variousnotes"></textarea></div>
</div>
</div>
</div>
<hr/>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel sheet-input-centeraligned">
<div class="charsheet sheet-contacts-appear sheet-colored-white sheet-input-leftaligned">
<div class="sheet-row-panel">
<div class="sheet-contacts-name">Contacts</div>
<div class="sheet-contacts-location">Location</div>
<div class="sheet-contacts-details">Details</div>
</div>
<fieldset class="repeating_contact">
<div class="sheet-row-panel">
<div class="sheet-contacts-name"><input class="sheet-input-leftaligned" type="text" name="attr_name"/></div>
<div class="sheet-contacts-location"><input class="sheet-input-leftaligned" type="text" name="attr_location"/></div>
<div class="sheet-contacts-details"><textarea class="sheet-fluid-textarea charsheet" name="attr_details"></textarea></div>
</div>
</fieldset>
</div>
</div>
<hr/>
</div>
</div>
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character sheet for the Generic Universal Roleplaying System.
There is no CP calculation, this sheet is purely for actual play and focuses on:
- Proper formatting for macros to keep chat clean.
- Made with options to allow for good experience via Text Only roll20.
- Clean and to the point design. Things are organized in Tabs to avoid scrolling up and down, etc
Otherwise, sheet is pretty much done and as far as I could tell, works perfectly fine.
minor TODO:
- Add field for maneuvers asking for it such as Ready, Change Posture, etc
- Polish macros with custom inputs to allow for user defined emotes.
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{
"html": "GURPS.html",
"css": "GURPS.css",
"authors": "by MutonZ, based on the sheet design by David L. Hawkins (@The Story Teller)& Aaron C. Meadows",
"preview": "gurps.jpg",
"instructions": "#GURPS Character Sheet\r Designed for efficiency during play and screen space saving, using tabs"
}