Darkmode not carried checkbox
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@@ -94,13 +94,14 @@ body.sheet-darkmode .charsheet {
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content: "y"
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}
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/* the weapon and spell selection button */
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.sheet-select-button
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{
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font-family: "Pictos";
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display: inline-block;
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border-style: solid;
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height: 1rem;
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width: 0rem;
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width: .1rem;
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border-radius: .75rem;
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border-width: 1px;
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/*font-weight: bold;*/
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@@ -108,6 +109,23 @@ body.sheet-darkmode .charsheet {
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text-align: center;
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}
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/* our custom checkboxes */
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.sheet-checkbox-button
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{
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font-family: "Pictos";
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display: inline-block;
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border-style: solid;
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height: 1rem;
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width: .03rem;
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border-radius: .35rem;
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border-width: 1px;
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margin-left: .2rem;
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align-self: center;
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text-align: center;
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font-size: smaller;
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}
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.sheet-attack-button {
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display: inline-block;
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border-style: solid;
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@@ -147,15 +165,31 @@ body.sheet-darkmode .charsheet {
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.sheet-expand-button,
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.sheet-describe-button,
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.sheet-select-button,
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.sheet-checkbox-button,
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.sheet-attack-button,
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.sheet-dice-button {
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background-color: #F9F9F9;
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border-color: #BBBBBB;
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}
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/* A bit darker because checkboxes, not real buttons. */
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.sheet-checkbox-button {
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border-color: #767676;
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}
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/* a white check */
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.sheet-checkbox-checkbox:checked + button::after {
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color: white;
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}
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body.sheet-darkmode .sheet-checkbox-checkbox:checked + button::after {
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color: black;
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}
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body.sheet-darkmode .sheet-expand-button,
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body.sheet-darkmode .sheet-describe-button,
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body.sheet-darkmode .sheet-select-button,
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body.sheet-darkmode .sheet-checkbox-button,
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body.sheet-darkmode .sheet-attack-button,
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body.sheet-darkmode .sheet-dice-button {
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background-color: #202020;
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@@ -166,6 +200,7 @@ body.sheet-darkmode .sheet-dice-button {
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.sheet-expand-button:hover,
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.sheet-describe-button:hover,
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.sheet-select-button:hover,
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.sheet-checkbox-button:hover,
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.sheet-attack-button:hover,
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.sheet-dice-button:hover {
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background-color: #EBEBEB;
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@@ -174,6 +209,7 @@ body.sheet-darkmode .sheet-dice-button {
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.sheet-expand-button:active,
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.sheet-describe-button:active,
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.sheet-select-button:active,
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.sheet-checkbox-button:active,
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.sheet-attack-button:active,
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.sheet-dice-button:active {
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background-color: #E1E1E1;
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@@ -687,10 +723,27 @@ body.sheet-darkmode .charsheet .sheet-selected-tab {
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background-color: #272730;
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}
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/* Make the button after the checked radio button be blue */
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/* See we actually hide the checkbox, but make a button after it */
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.charsheet .sheet-select-radio:checked + button {
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background-color: blue;
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}
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.charsheet .sheet-checkbox-checkbox:checked + button {
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background-color: #0060ff;
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}
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.charsheet .sheet-checkbox-checkbox:checked + button:hover {
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background-color: blue;
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}
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.charsheet .sheet-checkbox-checkbox:checked + button::after {
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/*content: "3"; 3 is check*/
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content: "*"; /* x */
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position: relative;
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right: .4rem;
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bottom: .4rem;
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}
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.charsheet .sheet-nowrap {
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white-space : nowrap;
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}
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+41
-14
@@ -267,7 +267,7 @@
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<span style='width: 4rem;' title="Weapon or projectile weight per item.">Lbs</span>
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<span style='position: relative;' title="Not carried, won't count as weight.">
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<span style='position: absolute;'>NC</span>
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<input type="checkbox" class=sheet-flex-checkbox style='visibility:hidden;'>
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<button type="action" class=sheet-checkbox-button name="act_none" style='visibility:hidden;'>
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</span>
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<button class=sheet-describe-button style='visibility:hidden' type="action"/>
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@@ -283,7 +283,8 @@
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<input type=text name=attr_weaponnotes class=sheet-flex>
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<input type=number name=attr_count value="1" style='width: 5rem;'>
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<input type=text name=attr_weight style='width: 4rem;'>
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<input type="checkbox" name="attr_notcarried" value="1" class=sheet-flex-checkbox>
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<input type="checkbox" name="attr_notcarried" class=sheet-checkbox-checkbox hidden>
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<button type="action" class=sheet-checkbox-button name="act_check_notcarried" />
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<button class=sheet-describe-button title="Describe the weapon." type="action" name="act_describe"/>
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<button class=sheet-expand-button title="Expand and edit more fields in the selected weapon." type="action" name="act_expand"/>
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@@ -373,7 +374,7 @@
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</span>
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<span style='position: relative;' title="Not carried, won't count towards Weight, Hits Blocked, Minus to Hit, or DX penalty.">
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<span style='position: absolute;'>NC</span>
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<input type="checkbox" class=sheet-flex-checkbox style='visibility:hidden;'>
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<button type="action" class=sheet-checkbox-button name="act_none" style='visibility:hidden;'>
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</span>
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<button class=sheet-describe-button style='visibility:hidden' type="action"/>
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@@ -388,7 +389,8 @@
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<input type=text name=attr_defensenotes class=sheet-flex>
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<input type=text name=attr_weight value="" style='width: 4rem;'>
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<input type="checkbox" name="attr_nonflanking" value="1" class=sheet-flex-checkbox>
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<input type="checkbox" name="attr_notcarried" value="1" class=sheet-flex-checkbox>
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<input type="checkbox" name="attr_notcarried" class=sheet-checkbox-checkbox hidden>
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<button type="action" class=sheet-checkbox-button name="act_check_notcarried" />
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<button class=sheet-describe-button title="Describe the Armor/Shield." type="action" name="act_describe"/>
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<button class=sheet-expand-button title="Expand and edit more fields." type="action" name="act_expand"/>
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@@ -408,7 +410,7 @@
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<span style='width: 4rem;' title="Weight per item.">Lbs</span>
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<span style='position: relative;' title="Not carried, won't count as weight.">
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<span style='position: absolute;'>NC</span>
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<input type="checkbox" class=sheet-flex-checkbox style='visibility:hidden;'>
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<button type="action" class=sheet-checkbox-button name="act_none" style='visibility:hidden;'>
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</span>
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<button class=sheet-describe-button style='visibility:hidden' type="action"/>
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@@ -420,7 +422,8 @@
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<input type=number name=attr_count value="1" style='width: 8rem;'>
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<input type=text name=attr_notes class=sheet-flex>
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<input type=text name=attr_weight value="" style='width: 4rem;'>
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<input type=checkbox name=attr_notcarried value="1" class=sheet-flex-checkbox>
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<input type="checkbox" name="attr_notcarried" class=sheet-checkbox-checkbox hidden>
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<button type="action" class=sheet-checkbox-button name="act_check_notcarried" />
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<button class=sheet-describe-button title="Describe the Equipment." type="action" name="act_describe"/>
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<button class=sheet-expand-button title="Expand and edit more fields." type="action" name="act_expand"/>
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@@ -856,6 +859,10 @@
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// Safe method to get a repeating property.
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const getFloatProperty = function(v, repName, id, itemName) {
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let property = repeatingPropertyName(repName, id, itemName);
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if (v[property] == 'on')
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{
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return 1
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}
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let val = parseFloat(v[property]);
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return isNaN(val) ? 0 : val;
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}
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@@ -1008,6 +1015,20 @@
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});
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}
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// toggle this not carried. id starts with repeating_[weapon][spell] or any of them, really.
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const toggleNotCarried = function(id) {
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let selected = (id + "_notcarried").toLowerCase();
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getAttrs([selected], function(values) {
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let oldValue = values[selected];
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let newValue = (oldValue == 'on' ? 0 : 'on');
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let valueMap = {};
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// toggle this one, turn off the rest.
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valueMap[selected] = newValue;
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// Can't be silent, has to tell them.
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setAttrs(valueMap);
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});
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}
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// select this weapon or spell, id starts with repeating_[weapon][spell]
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const selectWeaponOrSpell = function(id) {
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// get them all, and de check any not me...
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@@ -1018,7 +1039,7 @@
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let oldValue = values[selected];
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let newValue = (oldValue == 'on' ? 0 : 'on');
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let valueMap = {};
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// toggle this one, turn off the rest.
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// toggle this one, turn off the rest
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valueMap[selected] = newValue;
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// Radio button the rest.
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@@ -1533,14 +1554,17 @@
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});
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});
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// Weapons Select/Expand/Describe
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// Weapons Select/Expand/Describe/NC
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on('clicked:repeating_weapons', (info) => {
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let name = info.htmlAttributes.name;
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let id = info.sourceAttribute;
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if (name == 'act_select') {
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selectWeaponOrSpell(id);
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}
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if (name == 'act_describe') {
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else if (name == 'act_check_notcarried') {
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toggleNotCarried(id);
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}
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else if (name == 'act_describe') {
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describeItem(id + '_weaponname', id + '_description',
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['To Hit', id + '_tohit'
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, 'Damage', id + '_weapondamage'
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@@ -1588,11 +1612,13 @@
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});
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/* Armor Handlers */
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// Expand or describe a talent.
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// Armor expand/describe/notcarried
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on('clicked:repeating_armor', (info) => {
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let id = info.sourceAttribute;
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let name = info.htmlAttributes.name;
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if (name == 'act_describe') {
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if (name == 'act_check_notcarried') {
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toggleNotCarried(id);
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} else if (name == 'act_describe') {
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describeItem(id + '_defensename', id + '_description',
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['Hits Blocked', id + '_hitsblocked',
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'Minus to Hit', id + '_minustohit',
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@@ -1607,11 +1633,13 @@
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});
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/* Equipment Handlers */
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// Expand or describe a talent.
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// Expand/Describe/NotCarried a talent.
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on('clicked:repeating_equipment', (info) => {
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let id = info.sourceAttribute;
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let name = info.htmlAttributes.name;
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if (name == 'act_describe') {
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if (name == 'act_check_notcarried') {
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toggleNotCarried(id);
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} else if (name == 'act_describe') {
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describeItem(id + '_name', id + '_description',
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['Count', id + '_count',
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'Weight', id + '_weight',
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@@ -1680,7 +1708,6 @@
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getSectionIDs("armor", function(v) {grabIds(v, 'armor', 'minustohit', '', 'notcarried', 'nonflanking', idCallback);});
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});
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on('sheet:opened change:st change:hits change:fatigue', function() {
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getAttrs(['st', 'hits', 'fatigue'], function(v) {
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let hitpoints = v.st - v.hits - v.fatigue;
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