update gurps
Add code to handle single traits instead of an array of traits.
This commit is contained in:
+32
-9
@@ -26359,7 +26359,7 @@ The attacker may choose to hit the original target or the limb you used to parry
|
||||
|
||||
let attributes = jsonData.Character.Traits.Attribute;
|
||||
|
||||
let advantages = jsonData.Character.Traits.Advantage;
|
||||
let advantages = getJsonArrayFromTrait(jsonData.Character.Traits.Advantage);
|
||||
|
||||
let campaign = jsonData.Character.Campaign;
|
||||
|
||||
@@ -26477,6 +26477,29 @@ The attacker may choose to hit the original target or the limb you used to parry
|
||||
"Fearlessness",
|
||||
];
|
||||
|
||||
/**
|
||||
* If a trait, like Advantage only has one advantage,
|
||||
* then the JSON is NOT an array. We have to convert that
|
||||
* element to an array
|
||||
* NOTE: Classic single or array issue with json
|
||||
*
|
||||
* @param json trait A trait(s) like advantages, perks, etc.
|
||||
*/
|
||||
function getJsonArrayFromTrait(trait) {
|
||||
|
||||
let traits;
|
||||
|
||||
if (Array.isArray(trait)) {
|
||||
traits = trait;
|
||||
} else {
|
||||
// convert to an array
|
||||
traits = [trait];
|
||||
}
|
||||
|
||||
return traits;
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Loops advantages and add advantages
|
||||
* TODO: Check to see if advantage already exists, then update
|
||||
@@ -26490,7 +26513,7 @@ The attacker may choose to hit the original target or the limb you used to parry
|
||||
// make sure we have a valid function
|
||||
callback = callback || noop;
|
||||
|
||||
let advantages = jsonData.Character.Traits.Advantage;
|
||||
let advantages = getJsonArrayFromTrait(jsonData.Character.Traits.Advantage);
|
||||
|
||||
let rows = {};
|
||||
|
||||
@@ -26926,9 +26949,9 @@ The attacker may choose to hit the original target or the limb you used to parry
|
||||
// make sure we have a valid function
|
||||
callback = callback || noop;
|
||||
|
||||
let perks = jsonData.Character.Traits.Perks;
|
||||
let perks = getJsonArrayFromTrait(jsonData.Character.Traits.Perks);
|
||||
|
||||
let quirks = jsonData.Character.Traits.Quirk;
|
||||
let quirks = getJsonArrayFromTrait(jsonData.Character.Traits.Quirk);
|
||||
|
||||
let rows = {};
|
||||
|
||||
@@ -27031,7 +27054,7 @@ The attacker may choose to hit the original target or the limb you used to parry
|
||||
// make sure we have a valid function
|
||||
callback = callback || noop;
|
||||
|
||||
let disadvantages = jsonData.Character.Traits.Disadvantage;
|
||||
let disadvantages = getJsonArrayFromTrait(jsonData.Character.Traits.Disadvantage);
|
||||
|
||||
let rows = {};
|
||||
|
||||
@@ -27199,7 +27222,7 @@ The attacker may choose to hit the original target or the limb you used to parry
|
||||
// make sure we have a valid function
|
||||
callback = callback || noop;
|
||||
|
||||
let skills = jsonData.Character.Traits.Skill;
|
||||
let skills = getJsonArrayFromTrait(jsonData.Character.Traits.Skill);
|
||||
|
||||
let rows = {};
|
||||
|
||||
@@ -27423,7 +27446,7 @@ The attacker may choose to hit the original target or the limb you used to parry
|
||||
// make sure we have a valid function
|
||||
callback = callback || noop;
|
||||
|
||||
let skills = jsonData.Character.Traits.Skill;
|
||||
let skills = getJsonArrayFromTrait(jsonData.Character.Traits.Skill);
|
||||
|
||||
let rows = {};
|
||||
|
||||
@@ -27643,7 +27666,7 @@ The attacker may choose to hit the original target or the limb you used to parry
|
||||
// make sure we have a valid function
|
||||
callback = callback || noop;
|
||||
|
||||
let items = jsonData.Character.Traits.Equipment;
|
||||
let items = getJsonArrayFromTrait(jsonData.Character.Traits.Equipment);
|
||||
|
||||
let rows = {};
|
||||
|
||||
@@ -27768,7 +27791,7 @@ The attacker may choose to hit the original target or the limb you used to parry
|
||||
// make sure we have a valid function
|
||||
callback = callback || noop;
|
||||
|
||||
let spells = jsonData.Character.Traits.Spell;
|
||||
let spells = getJsonArrayFromTrait(jsonData.Character.Traits.Spell);
|
||||
|
||||
let rows = {};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user