update gurps
add skill roll modifier status. to change colors based on positive, neutral, and negative values.
This commit is contained in:
@@ -4315,6 +4315,17 @@ input[name="attr_inventory_item_carried"][value="1"] ~ span.sheet-item-weight-to
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/* roll modifier button tools used outside of modal box */
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/* roll modifier status */
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.sheet-roll-modifiers .sheet-number-input input.sheet-modifier-status[value="positive"] ~ input.sheet-final-modifier {
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background-color: blue !important;
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color: white;
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}
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.sheet-roll-modifiers .sheet-number-input input.sheet-modifier-status[value="negative"] ~ input.sheet-final-modifier {
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background-color: red !important;
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color: white;
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}
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.sheet-roll-modifiers .sheet-number-input {
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width: 30px;
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}
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+55
-28
@@ -8291,7 +8291,8 @@ PU2:126 = Power-Ups 2. Page 126
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</div>
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</div>
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<div class="cell number-input">
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<input type="number" value="0" step="1" name="attr_skill_roll_modifier" readonly />
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<input type="hidden" name="attr_skill_roll_modifier_status" value="neutral" class="modifier-status" />
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<input type="number" value="0" step="1" name="attr_skill_roll_modifier" class="final-modifier" readonly />
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<input type="hidden" value="" name="attr_skill_roll_modifier_summary" />
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<input type="hidden" value="" name="attr_skill_roll_trait_summary" />
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<input type="hidden" value="" name="attr_skill_roll_hit_location" />
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@@ -8770,7 +8771,8 @@ PU2:126 = Power-Ups 2. Page 126
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</div>
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</div>
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<div class="cell number-input">
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<input type="number" value="0" step="1" name="attr_technique_roll_modifier" readonly />
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<input type="hidden" name="attr_technique_roll_modifier_status" value="neutral" class="modifier-status" />
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<input type="number" value="0" step="1" name="attr_technique_roll_modifier" class="final-modifier" readonly />
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<input type="hidden" value="" name="attr_technique_roll_modifier_summary" />
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<input type="hidden" value="" name="attr_technique_roll_trait_summary" />
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<input type="hidden" value="" name="attr_technique_roll_hit_location" />
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@@ -10019,7 +10021,8 @@ visualize what it will look like in chat.
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</div>
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</div>
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<div class="cell number-input">
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<input type="number" value="0" step="1" name="attr_defense_roll_modifier" readonly />
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<input type="hidden" name="attr_defense_roll_modifier_status" value="neutral" class="modifier-status" />
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<input type="number" value="0" step="1" name="attr_defense_roll_modifier" class="final-modifier" readonly />
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<input type="hidden" value="" name="attr_defense_roll_modifier_summary" />
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<input type="hidden" value="" name="attr_defense_roll_trait_summary" />
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<input type="hidden" value="" name="attr_defense_roll_hit_location" />
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@@ -11290,7 +11293,8 @@ visualize what it will look like in chat.
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</div>
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</div>
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<div class="cell number-input">
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<input type="number" value="0" step="1" name="attr_melee_roll_modifier" readonly />
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<input type="hidden" name="attr_melee_roll_modifier_status" value="neutral" class="modifier-status" />
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<input type="number" value="0" step="1" name="attr_melee_roll_modifier" class="final-modifier" readonly />
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<input type="hidden" value="" name="attr_melee_roll_modifier_summary" />
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<input type="hidden" value="" name="attr_melee_roll_trait_summary" />
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<input type="hidden" value="" name="attr_melee_roll_hit_location" />
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@@ -11853,7 +11857,8 @@ visualize what it will look like in chat.
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</div>
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</div>
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<div class="cell number-input">
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<input type="number" value="0" step="1" name="attr_ranged_roll_modifier" readonly />
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<input type="hidden" name="attr_ranged_roll_modifier_status" value="neutral" class="modifier-status" />
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<input type="number" value="0" step="1" name="attr_ranged_roll_modifier" class="final-modifier" readonly />
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<input type="hidden" value="" name="attr_ranged_roll_modifier_summary" />
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<input type="hidden" value="" name="attr_ranged_roll_trait_summary" />
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<input type="hidden" value="" name="attr_ranged_roll_hit_location" />
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@@ -13960,7 +13965,8 @@ Slam uses either DX, Brawling, or Sumo Wrestling. Note that the -4 to hit and ef
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</div>
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</div>
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<div class="cell number-input">
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<input type="number" value="0" step="1" name="attr_spell_roll_modifier" readonly />
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<input type="hidden" name="attr_spell_roll_modifier_status" value="neutral" class="modifier-status" />
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<input type="number" value="0" step="1" name="attr_spell_roll_modifier" class="final-modifier" readonly />
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<input type="hidden" value="" name="attr_spell_roll_modifier_summary" />
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<input type="hidden" value="" name="attr_spell_roll_trait_summary" />
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<input type="hidden" value="" name="attr_spell_roll_hit_location" />
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@@ -22790,8 +22796,17 @@ Diffuse: Max 2HP (Exception: Area-effect, cone, and explosion attacks cause norm
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rangedRollModSummary += `${sizeMod} Size Modifier\n`;
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}
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let hitModifierStatus = "neutral";
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if (hitModifier > 0) {
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hitModifierStatus = "positive";
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} else if (hitModifier < 0) {
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hitModifierStatus = "negative";
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}
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updates = {
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ranged_roll_modifier_status: hitModifierStatus,
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ranged_roll_modifier: hitModifier,
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ranged_roll_modifier_summary: rangedRollModSummary,
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target_size_modifier: sizeMod,
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@@ -26521,13 +26536,24 @@ Diffuse: Max 2HP (Exception: Area-effect, cone, and explosion attacks cause norm
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maxSkillNine = 9;
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}
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const rollModifier = Number(values.roll_modifier);
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let rollModifierStatus = "neutral";
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if (rollModifier > 0) {
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rollModifierStatus = "positive";
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} else if (rollModifier < 0) {
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rollModifierStatus = "negative";
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}
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// fields to get updated
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const updateFields = {
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"show_roll_modifiers": 0,
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"roll_modifier_types": "",
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[`${section}_custom_roll_modifier`]: Number(values.dialog_custom_roll_modifier),
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[`${section}_custom_roll_modifier_reason`]: values.dialog_custom_roll_modifier_reason,
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[`${section}_roll_modifier`]: Number(values.roll_modifier),
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[`${section}_roll_modifier_status`]: rollModifierStatus,
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[`${section}_roll_modifier`]: rollModifier,
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[`${section}_roll_modifier_summary`]: values.roll_modifier_summary,
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[`${section}_roll_trait_summary`]: values.roll_trait_summary,
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[`${section}_roll_max_nine`]: values.max_skill_nine,
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@@ -28187,27 +28213,7 @@ Diffuse: Max 2HP (Exception: Area-effect, cone, and explosion attacks cause norm
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setAttrs(fields, { silent: true });
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});
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/* If roll modifier is turned off, clear the values to avoid them from being used in roll template */
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on(`change:use_${section}_modifier_tool`, event => {
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let updateFields = {
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[`${section}_custom_roll_modifier`]: 0,
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[`${section}_custom_roll_modifier_summary`]: "",
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[`${section}_roll_modifier`]: 0,
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[`${section}_roll_modifier_summary`]: "",
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[`${section}_roll_trait_summary`]: "",
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[`${section}_roll_max_nine`]: 0,
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[`${section}_roll_max_nine_value`]: 100,
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[`${section}_roll_hit_location`]: "",
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[`${section}_roll_maneuver`]: "",
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[`${section}_roll_allout_attack`]: "",
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}
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setAttrs(updateFields, { silent: true });
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});
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const CUSTOM_MOD_DESC = "custom modifier";
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/* check for manual changes to modifier tool just above the repeating tables section. */
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@@ -29413,6 +29419,7 @@ Diffuse: Max 2HP (Exception: Area-effect, cone, and explosion attacks cause norm
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updates[`${section}_custom_roll_modifier`] = 0;
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updates[`${section}_custom_roll_modifier_reason`] = "";
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updates[`${section}_roll_modifier_status`] = "neutral";
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updates[`${section}_roll_modifier`] = 0;
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updates[`${section}_roll_modifier_summary`] = "";
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updates[`${section}_roll_trait_summary`] = "";
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@@ -29495,6 +29502,14 @@ Diffuse: Max 2HP (Exception: Area-effect, cone, and explosion attacks cause norm
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}
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let rollModifierStatus = "neutral";
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if (currentModifier > 0) {
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rollModifierStatus = "positive";
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} else if (currentModifier < 0) {
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rollModifierStatus = "negative";
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}
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const updates = {};
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switch (section) {
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@@ -29513,6 +29528,8 @@ Diffuse: Max 2HP (Exception: Area-effect, cone, and explosion attacks cause norm
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updates[`${section}_roll_modifier_summary`] = newSummary;
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updates[`${section}_roll_modifier_status`] = rollModifierStatus;
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updates[`${section}_roll_modifier`] = currentModifier;
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setAttrs(updates, { silent: true }, () => {
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@@ -29614,11 +29631,21 @@ Diffuse: Max 2HP (Exception: Area-effect, cone, and explosion attacks cause norm
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}
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let rollModifierStatus = "neutral";
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if (currentModifier > 0) {
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rollModifierStatus = "positive";
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} else if (currentModifier < 0) {
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rollModifierStatus = "negative";
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}
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const updates = {};
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updates[`${type}_db`] = applyDB;
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updates[`defense_roll_modifier_summary`] = newSummary;
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updates[`defense_roll_modifier_status`] = rollModifierStatus;
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updates[`defense_roll_modifier`] = currentModifier;
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