final rebased version (#7085)

Deleted old repository and reforked
This commit is contained in:
uriele
2020-08-03 13:46:00 -04:00
committed by GitHub
parent 3cc9cd5d19
commit c2d983fd60
35 changed files with 5730 additions and 896 deletions
+152 -23
View File
@@ -182,11 +182,11 @@ div.sheet-npc .repcontrol .repcontrol_add {
/* ROLL TEMPLATE
============================= */
.sheet-rolltemplate-rolls {
.sheet-rolltemplate-rolls, .sheet-rolltemplate-damage, .sheet-rolltemplate-lethality, .sheet-rolltemplate-lethality_critical, .sheet-rolltemplate-sanloss, .sheet-rolltemplate-luck {
/* ROLL TEMPLATE STYLE
----------------------------- */
}
.sheet-rolltemplate-rolls div.sheet-template-container {
.sheet-rolltemplate-rolls div.sheet-template-container, .sheet-rolltemplate-damage div.sheet-template-container, .sheet-rolltemplate-lethality div.sheet-template-container, .sheet-rolltemplate-lethality_critical div.sheet-template-container, .sheet-rolltemplate-sanloss div.sheet-template-container, .sheet-rolltemplate-luck div.sheet-template-container {
border: 2px solid black;
border-radius: 0.3em;
box-shadow: inset 0px 0px 3px 1px black;
@@ -196,46 +196,56 @@ div.sheet-npc .repcontrol .repcontrol_add {
}
.sheet-rolltemplate-rolls div.sheet-template-container .inlinerollresult.fullfail,
.sheet-rolltemplate-rolls div.sheet-template-container .inlinerollresult.fullcrit,
.sheet-rolltemplate-rolls div.sheet-template-container .inlinerollresult.importantroll {
.sheet-rolltemplate-rolls div.sheet-template-container .inlinerollresult.importantroll, .sheet-rolltemplate-damage div.sheet-template-container .inlinerollresult.fullfail,
.sheet-rolltemplate-damage div.sheet-template-container .inlinerollresult.fullcrit,
.sheet-rolltemplate-damage div.sheet-template-container .inlinerollresult.importantroll, .sheet-rolltemplate-lethality div.sheet-template-container .inlinerollresult.fullfail,
.sheet-rolltemplate-lethality div.sheet-template-container .inlinerollresult.fullcrit,
.sheet-rolltemplate-lethality div.sheet-template-container .inlinerollresult.importantroll, .sheet-rolltemplate-lethality_critical div.sheet-template-container .inlinerollresult.fullfail,
.sheet-rolltemplate-lethality_critical div.sheet-template-container .inlinerollresult.fullcrit,
.sheet-rolltemplate-lethality_critical div.sheet-template-container .inlinerollresult.importantroll, .sheet-rolltemplate-sanloss div.sheet-template-container .inlinerollresult.fullfail,
.sheet-rolltemplate-sanloss div.sheet-template-container .inlinerollresult.fullcrit,
.sheet-rolltemplate-sanloss div.sheet-template-container .inlinerollresult.importantroll, .sheet-rolltemplate-luck div.sheet-template-container .inlinerollresult.fullfail,
.sheet-rolltemplate-luck div.sheet-template-container .inlinerollresult.fullcrit,
.sheet-rolltemplate-luck div.sheet-template-container .inlinerollresult.importantroll {
border: none;
}
.sheet-rolltemplate-rolls div.sheet-template-container .inlinerollresult.fullfail, .sheet-rolltemplate-rolls div.sheet-template-container .inlinerollresult.fullcrit {
.sheet-rolltemplate-rolls div.sheet-template-container .inlinerollresult.fullfail, .sheet-rolltemplate-rolls div.sheet-template-container .inlinerollresult.fullcrit, .sheet-rolltemplate-damage div.sheet-template-container .inlinerollresult.fullfail, .sheet-rolltemplate-damage div.sheet-template-container .inlinerollresult.fullcrit, .sheet-rolltemplate-lethality div.sheet-template-container .inlinerollresult.fullfail, .sheet-rolltemplate-lethality div.sheet-template-container .inlinerollresult.fullcrit, .sheet-rolltemplate-lethality_critical div.sheet-template-container .inlinerollresult.fullfail, .sheet-rolltemplate-lethality_critical div.sheet-template-container .inlinerollresult.fullcrit, .sheet-rolltemplate-sanloss div.sheet-template-container .inlinerollresult.fullfail, .sheet-rolltemplate-sanloss div.sheet-template-container .inlinerollresult.fullcrit, .sheet-rolltemplate-luck div.sheet-template-container .inlinerollresult.fullfail, .sheet-rolltemplate-luck div.sheet-template-container .inlinerollresult.fullcrit {
color: black;
}
.sheet-rolltemplate-rolls div.sheet-template-container .inlinerollresult {
.sheet-rolltemplate-rolls div.sheet-template-container .inlinerollresult, .sheet-rolltemplate-damage div.sheet-template-container .inlinerollresult, .sheet-rolltemplate-lethality div.sheet-template-container .inlinerollresult, .sheet-rolltemplate-lethality_critical div.sheet-template-container .inlinerollresult, .sheet-rolltemplate-sanloss div.sheet-template-container .inlinerollresult, .sheet-rolltemplate-luck div.sheet-template-container .inlinerollresult {
background-color: transparent;
border: none;
font-weight: unset;
font-size: unset;
padding: unset;
}
.sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-header {
.sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-header, .sheet-rolltemplate-damage div.sheet-template-container div.sheet-template-header, .sheet-rolltemplate-lethality div.sheet-template-container div.sheet-template-header, .sheet-rolltemplate-lethality_critical div.sheet-template-container div.sheet-template-header, .sheet-rolltemplate-sanloss div.sheet-template-container div.sheet-template-header, .sheet-rolltemplate-luck div.sheet-template-container div.sheet-template-header {
background-color: black;
border-bottom: 2px solid #4d4d4d;
padding: 2%;
text-transform: capitalize;
}
.sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-header h1, .sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-header h2 {
.sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-header h1, .sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-header h2, .sheet-rolltemplate-damage div.sheet-template-container div.sheet-template-header h1, .sheet-rolltemplate-damage div.sheet-template-container div.sheet-template-header h2, .sheet-rolltemplate-lethality div.sheet-template-container div.sheet-template-header h1, .sheet-rolltemplate-lethality div.sheet-template-container div.sheet-template-header h2, .sheet-rolltemplate-lethality_critical div.sheet-template-container div.sheet-template-header h1, .sheet-rolltemplate-lethality_critical div.sheet-template-container div.sheet-template-header h2, .sheet-rolltemplate-sanloss div.sheet-template-container div.sheet-template-header h1, .sheet-rolltemplate-sanloss div.sheet-template-container div.sheet-template-header h2, .sheet-rolltemplate-luck div.sheet-template-container div.sheet-template-header h1, .sheet-rolltemplate-luck div.sheet-template-container div.sheet-template-header h2 {
display: inline;
line-height: 1.2em;
}
.sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-header h1 {
.sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-header h1, .sheet-rolltemplate-damage div.sheet-template-container div.sheet-template-header h1, .sheet-rolltemplate-lethality div.sheet-template-container div.sheet-template-header h1, .sheet-rolltemplate-lethality_critical div.sheet-template-container div.sheet-template-header h1, .sheet-rolltemplate-sanloss div.sheet-template-container div.sheet-template-header h1, .sheet-rolltemplate-luck div.sheet-template-container div.sheet-template-header h1 {
color: whitesmoke;
font-variant: small-caps;
font-size: 1.6em;
}
.sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-header h2 {
.sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-header h2, .sheet-rolltemplate-damage div.sheet-template-container div.sheet-template-header h2, .sheet-rolltemplate-lethality div.sheet-template-container div.sheet-template-header h2, .sheet-rolltemplate-lethality_critical div.sheet-template-container div.sheet-template-header h2, .sheet-rolltemplate-sanloss div.sheet-template-container div.sheet-template-header h2, .sheet-rolltemplate-luck div.sheet-template-container div.sheet-template-header h2 {
color: #d9d9d9;
font-size: 1.15em;
}
.sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-body div.sheet-template-row {
.sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-body div.sheet-template-row, .sheet-rolltemplate-damage div.sheet-template-container div.sheet-template-body div.sheet-template-row, .sheet-rolltemplate-lethality div.sheet-template-container div.sheet-template-body div.sheet-template-row, .sheet-rolltemplate-lethality_critical div.sheet-template-container div.sheet-template-body div.sheet-template-row, .sheet-rolltemplate-sanloss div.sheet-template-container div.sheet-template-body div.sheet-template-row, .sheet-rolltemplate-luck div.sheet-template-container div.sheet-template-body div.sheet-template-row {
background-color: whitesmoke;
padding: 3%;
}
.sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-body div.sheet-template-row:nth-child(2n+0) {
.sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-body div.sheet-template-row:nth-child(2n+0), .sheet-rolltemplate-damage div.sheet-template-container div.sheet-template-body div.sheet-template-row:nth-child(2n+0), .sheet-rolltemplate-lethality div.sheet-template-container div.sheet-template-body div.sheet-template-row:nth-child(2n+0), .sheet-rolltemplate-lethality_critical div.sheet-template-container div.sheet-template-body div.sheet-template-row:nth-child(2n+0), .sheet-rolltemplate-sanloss div.sheet-template-container div.sheet-template-body div.sheet-template-row:nth-child(2n+0), .sheet-rolltemplate-luck div.sheet-template-container div.sheet-template-body div.sheet-template-row:nth-child(2n+0) {
background-color: #f6efe9;
}
.sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-body div.sheet-template-row a[href^="~"] {
.sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-body div.sheet-template-row a[href^="~"], .sheet-rolltemplate-damage div.sheet-template-container div.sheet-template-body div.sheet-template-row a[href^="~"], .sheet-rolltemplate-lethality div.sheet-template-container div.sheet-template-body div.sheet-template-row a[href^="~"], .sheet-rolltemplate-lethality_critical div.sheet-template-container div.sheet-template-body div.sheet-template-row a[href^="~"], .sheet-rolltemplate-sanloss div.sheet-template-container div.sheet-template-body div.sheet-template-row a[href^="~"], .sheet-rolltemplate-luck div.sheet-template-container div.sheet-template-body div.sheet-template-row a[href^="~"] {
background-color: #c8dad0 !important;
font-weight: bold !important;
color: black;
@@ -247,14 +257,91 @@ div.sheet-npc .repcontrol .repcontrol_add {
border-right: 0.02em solid #333333;
border-style: outset;
}
.sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-body div.sheet-template-row span.sheet-inlinerollresult {
.sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-body div.sheet-template-row span.sheet-inlinerollresult, .sheet-rolltemplate-damage div.sheet-template-container div.sheet-template-body div.sheet-template-row span.sheet-inlinerollresult, .sheet-rolltemplate-lethality div.sheet-template-container div.sheet-template-body div.sheet-template-row span.sheet-inlinerollresult, .sheet-rolltemplate-lethality_critical div.sheet-template-container div.sheet-template-body div.sheet-template-row span.sheet-inlinerollresult, .sheet-rolltemplate-sanloss div.sheet-template-container div.sheet-template-body div.sheet-template-row span.sheet-inlinerollresult, .sheet-rolltemplate-luck div.sheet-template-container div.sheet-template-body div.sheet-template-row span.sheet-inlinerollresult {
color: black;
font-size: 1.5em;
font-weight: bold;
cursor: help;
padding: 0 3px 0 3px;
}
.sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-body div.sheet-template-row span.sheet-percent, .sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-body div.sheet-template-row span.sheet-template-desc {
.sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-body div.sheet-template-row span.sheet-percent, .sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-body div.sheet-template-row span.sheet-template-desc, .sheet-rolltemplate-damage div.sheet-template-container div.sheet-template-body div.sheet-template-row span.sheet-percent, .sheet-rolltemplate-damage div.sheet-template-container div.sheet-template-body div.sheet-template-row span.sheet-template-desc, .sheet-rolltemplate-lethality div.sheet-template-container div.sheet-template-body div.sheet-template-row span.sheet-percent, .sheet-rolltemplate-lethality div.sheet-template-container div.sheet-template-body div.sheet-template-row span.sheet-template-desc, .sheet-rolltemplate-lethality_critical div.sheet-template-container div.sheet-template-body div.sheet-template-row span.sheet-percent, .sheet-rolltemplate-lethality_critical div.sheet-template-container div.sheet-template-body div.sheet-template-row span.sheet-template-desc, .sheet-rolltemplate-sanloss div.sheet-template-container div.sheet-template-body div.sheet-template-row span.sheet-percent, .sheet-rolltemplate-sanloss div.sheet-template-container div.sheet-template-body div.sheet-template-row span.sheet-template-desc, .sheet-rolltemplate-luck div.sheet-template-container div.sheet-template-body div.sheet-template-row span.sheet-percent, .sheet-rolltemplate-luck div.sheet-template-container div.sheet-template-body div.sheet-template-row span.sheet-template-desc {
color: black;
font-size: 1.2em;
}
.sheet-rolltemplate-stats {
/* ROLL TEMPLATE STYLE
----------------------------- */
}
.sheet-rolltemplate-stats div.sheet-template-container {
border: 2px solid black;
border-radius: 0.3em;
box-shadow: inset 0px 0px 3px 1px black;
text-align: center;
/* DICE ROLL STYLES
----------------------------- */
}
.sheet-rolltemplate-stats div.sheet-template-container .inlinerollresult.fullfail,
.sheet-rolltemplate-stats div.sheet-template-container .inlinerollresult.fullcrit,
.sheet-rolltemplate-stats div.sheet-template-container .inlinerollresult.importantroll {
border: none;
}
.sheet-rolltemplate-stats div.sheet-template-container .inlinerollresult.fullfail, .sheet-rolltemplate-stats div.sheet-template-container .inlinerollresult.fullcrit {
color: black;
}
.sheet-rolltemplate-stats div.sheet-template-container .inlinerollresult {
background-color: transparent;
border: none;
font-weight: unset;
font-size: unset;
padding: unset;
}
.sheet-rolltemplate-stats div.sheet-template-container div.sheet-template-header {
background-color: black;
border-bottom: 2px solid #4d4d4d;
padding: 2%;
text-transform: capitalize;
}
.sheet-rolltemplate-stats div.sheet-template-container div.sheet-template-header h1, .sheet-rolltemplate-stats div.sheet-template-container div.sheet-template-header h2 {
display: inline;
line-height: 1.2em;
}
.sheet-rolltemplate-stats div.sheet-template-container div.sheet-template-header h1 {
color: whitesmoke;
font-variant: small-caps;
font-size: 1.6em;
}
.sheet-rolltemplate-stats div.sheet-template-container div.sheet-template-header h2 {
color: #d9d9d9;
font-size: 1.15em;
}
.sheet-rolltemplate-stats div.sheet-template-container div.sheet-template-body div.sheet-template-row {
background-color: whitesmoke;
padding: 3%;
}
.sheet-rolltemplate-stats div.sheet-template-container div.sheet-template-body div.sheet-template-row:nth-child(2n+0) {
background-color: #f6efe9;
}
.sheet-rolltemplate-stats div.sheet-template-container div.sheet-template-body div.sheet-template-row a[href^="~"] {
background-color: #c8dad0 !important;
font-weight: bold !important;
color: black;
font-size: 0.8em;
border-bottom: 0.01em solid #666;
border-bottom-right-radius: 0.01em;
border-color: #b3b3b3;
border-radius: 0.25em;
border-right: 0.02em solid #333333;
border-style: outset;
}
.sheet-rolltemplate-stats div.sheet-template-container div.sheet-template-body div.sheet-template-row span.sheet-inlinerollresult {
color: black;
font-size: 1.5em;
font-weight: bold;
cursor: help;
padding: 0 3px 0 3px;
}
.sheet-rolltemplate-stats div.sheet-template-container div.sheet-template-body div.sheet-template-row span.sheet-percent, .sheet-rolltemplate-stats div.sheet-template-container div.sheet-template-body div.sheet-template-row span.sheet-template-desc {
color: black;
font-size: 1.2em;
}
@@ -312,7 +399,8 @@ input.sheet-type[value=npc] ~ div.sheet-pc div.sheet-equipment {
----------------------------- */
div.sheet-npc,
input.sheet-type[value=npc] ~ div.sheet-tabs {
max-width: 600px;
min-width: 850px;
max-width: 950px;
}
/* SWITCHES
@@ -525,7 +613,7 @@ div.sheet-npc div.sheet-section-body {
grid-template-columns: 4em 1fr 4em 1fr 4em 1fr 4em 1fr 4em 1fr 4em 1fr;
margin-left: 2%;
max-width: 98%;
/* HIT POINTS & WILLPOWER POINTS
/* HIT POINTS & WILLPOWER POINTS & SAN LOSS
----------------------------- */
/* ARMOR
----------------------------- */
@@ -580,15 +668,43 @@ div.sheet-npc div.sheet-section-body h1[data-i18n=WP] {
div.sheet-npc div.sheet-section-body label[data-i18n-title="enter willpower points"] {
grid-area: 3/4/3/4;
}
div.sheet-npc div.sheet-section-body div.sheet-sanloss {
grid-area: 4/1/4/8;
grid-template-columns: 7em 4em 1em 4em 8em;
}
div.sheet-npc div.sheet-section-body div.sheet-sanloss button[data-i18n-title="san loss roll"] {
display: inline-block;
height: 90%;
}
div.sheet-npc div.sheet-section-body div.sheet-sanloss h1[data-i18n="SAN LOSS"] {
grid-area: 3/5/3/6;
}
div.sheet-npc div.sheet-section-body div.sheet-sanloss input[type=text] {
height: 100%;
width: 3em;
text-align: center;
}
div.sheet-npc div.sheet-section-body div.sheet-sanloss select {
height: 100%;
width: 8em;
}
div.sheet-npc div.sheet-section-body div.sheet-sanloss span.sheet-slash {
color: black;
font-size: 1.2em;
height: 100%;
display: flex;
justify-content: center;
align-items: center;
}
div.sheet-npc div.sheet-section-body h1[data-i18n=armor] {
grid-area: 4/1/4/1;
grid-area: 5/1/5/1;
}
div.sheet-npc div.sheet-section-body label[data-i18n-title="enter armor text"] {
grid-area: 4/2/4/13;
grid-area: 5/2/5/13;
grid-column: 2/13;
}
div.sheet-npc div.sheet-section-body h1[data-i18n=skills] {
grid-area: 5/1/5/1;
grid-area: 6/1/6/1;
}
div.sheet-npc div.sheet-section-body div.sheet-skills {
grid-row: 6/6;
@@ -612,7 +728,7 @@ div.sheet-npc div.sheet-section-body div.sheet-attacks input[type=text][name=att
div.sheet-npc div.sheet-section-body div.sheet-attacks div.sheet-section-weapons,
div.sheet-npc div.sheet-section-body div.sheet-attacks div.sheet-section-header {
grid-column-gap: 1%;
grid-template-columns: 12em 4em 5em 1fr 2.5em;
grid-template-columns: 6em 4em 7em 4em 8em 6em 6em 4em 1fr 2.5em;
}
div.sheet-npc div.sheet-section-body h1[data-i18n="other notes"] {
grid-area: 9/1/9/3;
@@ -666,6 +782,7 @@ div.sheet-pc div.sheet-section-header {
grid-area: 1/1/1/1;
text-orientation: sideways;
writing-mode: vertical-lr;
height: 100%;
}
div.sheet-pc div.sheet-vert-line,
div.sheet-pc div.sheet-horz-line {
@@ -745,6 +862,9 @@ div.sheet-pc div.sheet-personal-data input[type=text] {
div.sheet-pc div.sheet-statistical-data {
grid-area: 2/1/2/1;
}
div.sheet-pc div.sheet-statistical-data div.sheet-section-body {
grid-template-rows: min-content;
}
div.sheet-pc div.sheet-statistical-data button[type=roll],
div.sheet-pc div.sheet-statistical-data div.sheet-derived-attr {
font-size: 1em;
@@ -771,6 +891,9 @@ div.sheet-pc div.sheet-statistical-data div.sheet-section-stats span.sheet-cente
background-color: #d9d9d9;
padding-top: 25%;
}
div.sheet-pc div.sheet-statistical-data div.sheet-section-derived {
grid-template-rows: min-content;
}
div.sheet-pc div.sheet-statistical-data div.sheet-section-derived div.sheet-section {
grid-template-columns: 12em 0.155em 1fr 0.155em 1fr;
}
@@ -789,15 +912,21 @@ div.sheet-pc div.sheet-statistical-data div.sheet-section-derived span {
div.sheet-pc div.sheet-statistical-data div.sheet-section-derived span.sheet-center {
background-color: #d9d9d9;
}
div.sheet-pc div.sheet-statistical-data div.sheet-section-physical h2 {
grid-row: 1/1;
div.sheet-pc div.sheet-statistical-data div.sheet-section-physical {
grid-template-rows: min-content;
/*h2 {grid-row: 1 / 1}*/
}
div.sheet-pc div.sheet-statistical-data div.sheet-section-physical textarea {
grid-row: 2/2;
/* grid-row: 2 / 2;*/
min-height: 5em;
height: 100%;
}
div.sheet-pc div.sheet-pyschological-data {
grid-area: 2/2/2/2;
/*grid-template-rows: min-content;
*/
}
div.sheet-pc div.sheet-pyschological-data div.sheet-section-body {
grid-template-rows: min-content;
}
div.sheet-pc div.sheet-pyschological-data textarea {
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+54 -16
View File
@@ -47,19 +47,36 @@ include src/pug/_objects.pug
label.row(data-i18n-title='enter npc description' title='enter npc description')
textarea(name='attr_npc_description' placeholder='description')
each val, key in statsObject
- const statRollValue = `@{gm_toggle} &{template:rolls} {{header=^{${val}}}} {{subheader=@{${key}}}} {{dice=[[1d10]]}} {{dice2=[[1d10]]}}`;
- const statRollValue = `@{gm_toggle} &{template:stats} {{header=^{${key}}}} {{subheader=@{${key}}}} {{dice=[[1d100]]}} {{stat=[[@{${key+'_score'}}]]}} {{score=[[@{${key}}]]}}`;
button(name=key data-i18n-title=key + ' roll' title=key + ' roll' type='roll' value!=statRollValue)
h1(data-i18n=val)=val
label(data-i18n-title=key title=key)
input(data-i18n-placeholder='10' min=0 name='attr_' + key placeholder='10' title='@{' + key + '}' type='number' value='10')
if (val === 'POW' || val === 'STR' || val === 'CON' )
label(data-i18n-title=key + ' score' title=key + ' score')
input( min=0 name='attr_' + key + '_score' placeholder='-' title='@{' + key + '_score' + '}' type='number' value=' ')
else
label(data-i18n-title=key + ' score' title=key + ' score')
input(data-i18n-placeholder='10' min=0 name='attr_' + key + '_score' placeholder='10' title='@{' + key + '_score' + '}' type='number' value='10')
h1(data-i18n='HP') HP
label(data-i18n-title='enter hit points' title='enter hit points')
input.text-align-left(data-i18n-placeholder='10' name='attr_hit_points' placeholder='10' title='@{hit_points}' type='number' value='')
input.text-align-left(data-i18n-placeholder='-' name='attr_hit_points' placeholder='-' title='@{hit_points}' type='number' value='')
h1(data-i18n='WP') WP
label(data-i18n-title='enter willpower points' title='enter willpower points')
input.text-align-left(data-i18n-placeholder='10' name='attr_willpower_points' placeholder='10' title='@{willpower_points}' type='number' value='')
input.text-align-left(data-i18n-placeholder='-' name='attr_willpower_points' placeholder='-' title='@{willpower_points}' type='number' value='')
.grid.section.sanloss
- const statRollValue = `@{gm_toggle} &{template:sanloss} {{type=^{@{san_type}}}} {{success=@{san_success}}} {{failure=@{san_failure}}} {{roll1=[[@{san_success}]]}} {{roll2=[[@{san_failure}]]}} {{hasminsan=[[@{has_san_success}]]}} {{hasmaxsan=[[@{has_san_failure}]]}}`;
button(name='san loss roll' data-i18n-title='san loss roll' title='san loss roll' type='roll' value!=statRollValue)
h1(data-i18n='SAN LOSS') SAN LOSS
input.text-align-left(data-i18n-placeholder='0' name='attr_san_success' placeholder='0' title='@{san_success}' type='text' value='0')
input.text-align-left(name='attr_has_san_success' type='hidden' value='1')
span.slash /
input.text-align-left(data-i18n-placeholder='1' name='attr_san_failure' placeholder='1' title='@{san_failure}' type='text' value='1')
input.text-align-left(name='attr_has_san_failure' type='hidden' value='1')
select(name='attr_san_type')
optgroup(label='Sanity Type')
option(data-i18n='unnatural' value='unnatural') unnatural
option(data-i18n='violence' value='violence') violence
option(data-i18n='helplessness' value='helplessness') helplessness
h1(data-i18n='armor') ARMOR
label(data-i18n-title='enter armor text' title='enter armor text')
input(data-i18n-placeholder='8 points of thick hide' name='attr_armor' placeholder='8 points of thick hide' title='@{armor}' type='text' value='')
@@ -67,12 +84,12 @@ include src/pug/_objects.pug
h1(data-i18n='skills') skills
.repeating-container.skills
.grid.section-header
h2(data-i18n='skill') skill
h2(data-i18n='rank') rank
h2(data-i18n='skill') name
h2(data-i18n='rank') skill %
h2(data-i18n='roll') roll
fieldset.repeating_skills
.grid.section-skills.border-bottom
- const npcSkillRollValue = `@{gm_toggle} &{template:rolls} {{header=@{name}}} {{subheader=@{rank}}} {{dice=[[1d10]]}} {{dice2=[[1d10]]}}`;
- const npcSkillRollValue = `@{gm_toggle} &{template:rolls} {{header=@{name}}} {{subheader=@{rank}}} {{rating=[[@{rank}]]}} {{dice=[[1d100]]}}`;
label(data-i18n-title='skill name' title='skill name')
input.center(data-i18n-placeholder='skill name' name='attr_name' placeholder='skill name' title='@{repeating_skills_${x}_name}' type='text' value='')
label(data-i18n-title='skill rank' title='skill rank')
@@ -81,20 +98,41 @@ include src/pug/_objects.pug
h1(data-i18n='attacks') attacks
.repeating-container.attacks
- const attackAttrs = ['attack', 'skill %', 'damage', 'notes']
//- const attackAttrs = ['weapons', 'skill %', 'damage', 'notes']
- const attackAttrs = ['weapons', 'skill %', 'base range', 'damage', 'armor piercing', 'lethality %', 'kill radius', 'ammo', 'notes']
.grid.section-header
each attack in attackAttrs
h2(data-i18n=attack)=attack
if (attack==='weapons')
h2(data-i18n='attack')='attack'
else
h2(data-i18n=attack)=attack
h2(data-i18n='roll') roll
fieldset.repeating_weapons
.grid.section-weapons.border-bottom
- const attackRollValue = `@{gm_toggle} &{template:rolls} {{header=@{attack}}} {{subheader=@{skill_percent}}} {{dice=[[1d10]]}} {{dice2=[[1d10]]}} {{damage=^{damage} [@{damage}](~repeating_weapons_damage)}}`;
//- const attackRollValue = `@{gm_toggle} &{template:rolls} {{header=@{name}+'|'+@{weapons}}} {{subheader=@{skill_percent}}} {{dice=[[1d100]]}} {{damage=^{damage} [@{damage}](~repeating_weapons_damage)}}`;
- const attackRollValue = `@{gm_toggle} &{template:rolls} {{name=@{name}}} {{header=@{weapons}}} {{subheader=@{skill_percent}}} {{rating=[[@{skill_percent}]]}} {{dice=[[1d100]]}} {{hasdamage=[[@{hasdamage}]]}} {{damage=^{damage} [@{damage}](~repeating_weapons_damage)}} {{damage_critical=^{damage (×2)} [@{damage}](~repeating_weapons_damage_critical)}} {{haslethality=[[@{haslethality}]]}} {{lethality=^{lethality} [@{lethality_percent}%](~repeating_weapons_lethality)}} {{lethality_critical=^{lethality (×2)} [@{lethality_percent}%](~repeating_weapons_lethality_critical)}}`;
each attack in attackAttrs
- const attrName = attack.replace(' ', '_').replace('%', 'percent')
- const type = attack.includes('%') ? 'number' : 'text';
- const type = attack.includes('%') || attack === 'ammo' ? 'number' : 'text';
if (attrName==='lethality_percent')
label(data-i18n-title=attack + ' input' title=attack + ' input')
input(data-i18n-placeholder=attack name='attr_' + attrName placeholder=attack title='@{repeating_weapons_${x}_' + attrName + '}' type=type value='')
button.dicefontd10(name='attack' type='roll' title='attack roll' value=attackRollValue) k
button.none(name='roll_damage' type='roll' value='@{gm_toggle} &{template:rolls} {{header=@{attack}}} {{subheader=^{damage}}} {{damage=[[@{damage}]]}}')
input( name='attr_haslethality' type='hidden' value='0')
else if (attrName==='damage')
label(data-i18n-title=attack + ' input' title=attack + ' input')
input(data-i18n-placeholder=attack name='attr_' + attrName placeholder=attack title='@{repeating_weapons_${x}_' + attrName + '}' type=type value='')
input( name='attr_hasdamage' type='hidden' value='0')
else if (attrName==='weapons')
label(data-i18n-title=attack + ' input' title=attack + ' input')
input(data-i18n-placeholder='attack' name='attr_' + attrName placeholder='attack' title='@{repeating_weapons_${x}_' + attrName + '}' type=type value='')
else
label(data-i18n-title=attack + ' input' title=attack + ' input')
input(data-i18n-placeholder=attack name='attr_' + attrName placeholder=attack title='@{repeating_weapons_${x}_' + attrName + '}' type=type value='')
button.dicefontd10(name='weapon' type='roll' title='weapon roll' value=attackRollValue) k
button.none(name='roll_damage' type='roll' value='@{gm_toggle} &{template:damage} {{header=@{weapons}}} {{subheader=@{damage}}} {{damage=[[@{damage}]]}}')
button.none(name='roll_lethality' type='roll' value='@{gm_toggle} &{template:lethality} {{header=@{weapons}}} {{subheader=@{lethality_percent}}}{{lethality_rating=[[@{lethality_percent}]]}} {{lethality=[[1d100]]}}')
button.none(name='roll_damage_critical' type='roll' value='@{gm_toggle} &{template:damage} {{header=@{weapons}}} {{subheader=@{damage}}} {{damage=[[@{damage}*2]]}}')
button.none(name='roll_lethality_critical' type='roll' value='@{gm_toggle} &{template:lethality_critical} {{header=@{weapons}}} {{subheader=@{lethality_percent}}} {{lethality_rating=[[@{lethality_percent}*2]]}} {{lethality=[[1d100]]}}')
h1(data-i18n='other notes') other notes
.repeating-container.notes
+39 -7
View File
@@ -47,7 +47,8 @@
----------------------------- */
div.sheet-npc,
input.sheet-type[value='npc'] ~ div.sheet-tabs {
max-width: 600px;
min-width: 850px;
max-width: 950px;
}
/* SWITCHES
@@ -232,25 +233,53 @@ div.sheet-npc {
grid-column: 1 / 13;
}
/* HIT POINTS & WILLPOWER POINTS
/* HIT POINTS & WILLPOWER POINTS & SAN LOSS
----------------------------- */
h1[data-i18n='HP'] { @include grid-area(3, 1, 3, 1); }
label[data-i18n-title='enter hit points']{ @include grid-area(3, 2, 3, 2); }
h1[data-i18n='WP'] { @include grid-area(3, 3, 3, 3); }
label[data-i18n-title='enter willpower points']{ @include grid-area(3, 4, 3, 4); }
div.sheet-sanloss{
@include grid-area(4, 1, 4, 8);
grid-template-columns: 7em 4em 1em 4em 8em;
button[data-i18n-title='san loss roll']{
display: inline-block;
height:90%;
}
h1[data-i18n='SAN LOSS'] { @include grid-area(3, 5, 3, 6); }
input[type=text]{
height:100%;
width: 3em;
text-align: center;
}
select{
height:100%;
width: 8em;
}
span {
&.sheet-slash {
color: $maincolor;
font-size: 1.2em;
height: 100%;
display: flex;
justify-content: center;
align-items: center;
}
}
}
/* ARMOR
----------------------------- */
h1[data-i18n='armor'] { @include grid-area(4, 1, 4, 1); }
h1[data-i18n='armor'] { @include grid-area(5, 1, 5, 1); }
label[data-i18n-title='enter armor text']{
@include grid-area(4, 2, 4, 13);
@include grid-area(5, 2, 5, 13);
grid-column: 2 / 13;
}
/* SKILLS
----------------------------- */
h1[data-i18n='skills'] { @include grid-area(5, 1, 5, 1); }
h1[data-i18n='skills'] { @include grid-area(6, 1, 6, 1); }
div.sheet-skills {
grid-row: 6 / 6;
margin-left: 2%;
@@ -273,10 +302,11 @@ div.sheet-npc {
text-align: center;
}
div.sheet-section-weapons,
div.sheet-section-header {
grid-column-gap: 1%;
grid-template-columns: 12em 4em 5em 1fr 2.5em;
grid-template-columns: 6em 4em 7em 4em 8em 6em 6em 4em 1fr 2.5em;
}
}
@@ -328,4 +358,6 @@ input[type=number]::-webkit-inner-spin-button {
margin: 0;}
input[type=number] {
-moz-appearance:textfield;}
-moz-appearance:textfield;}
+1 -1
View File
@@ -4,6 +4,6 @@
"authors": "Emerald Productions, Marco M.",
"roll20userid": "557736,3726",
"preview": "preview.png",
"version": "Version 1.05",
"version": "Version 1.5",
"instructions": "*Published by arrangement with the Delta Green Partnership. The intellectual property known as Delta Green is trademark and copywritten the Delta Green Partnership, who has licensed its use here. The contents of this document are ©<fill in author’s name>, excepting those elements that are components of the Delta Green intellectual property.*"
}
+1 -1
View File
@@ -11,7 +11,7 @@ mixin skill(val, key)
- const array = ['art', 'craft', 'military science', 'pilot', 'science'];
- const caps = (key === 'humint' || key === 'sigint') ? key.toUpperCase() : key;
//- const skillRollValue = `@{gm_toggle} &{template:rolls} {{header=^{${caps}}}} {{subheader=@{${attr}}}} {{dice=[[1d10]]}} {{dice2=[[1d10]]}}`;
- const skillRollValue = `@{gm_toggle} &{template:rolls} {{header=^{${caps}}}} {{subheader=@{${attr}}}} {{dice=[[1d100]]}}`;
- const skillRollValue = `@{gm_toggle} &{template:rolls} {{header=^{${caps}}}} {{subheader=@{${attr}}}} {{rating=[[@{${attr}}]]}} {{dice=[[1d100]]}}`;
label.styled-checkbox(data-i18n-title=caps + ' fail checkbox' title=caps + ' fail checkbox')
input(name='attr_' + attr + '_fail' title='@{' + attr + '_fail}' type='checkbox')
button(data-i18n-title=caps + ' roll' name=key title=caps + ' roll' type='roll' value=skillRollValue)
+22 -6
View File
@@ -35,7 +35,8 @@
h2.aligned-left(data-i18n='distinguishing features' data-i18n-title='') distinguishing features
.horz-line
each val, key in statsObject
- const statRollValue = `@{gm_toggle} &{template:rolls} {{header=^{${key}}}} {{subheader=@{${key}}}} {{dice=[[1d100]]}}`;
//- const statRollValue = `@{gm_toggle} &{template:rolls} {{header=^{${key}}}} {{subheader=@{${key}}}} {{dice=[[1d100]]}}`;
- const statRollValue = `@{gm_toggle} &{template:stats} {{header=^{${key}}}} {{subheader=@{${key}}}} {{dice=[[1d100]]}} {{stat=[[@{${key+'_score'}}]]}} {{score=[[@{${key}}]]}}`;
button(name=key data-i18n-title=key + ' roll' title=key + ' roll' type='roll' value!=statRollValue)
h3.aligned-left(data-i18n=key)= key
span.para(data-i18n=val)= val
@@ -66,11 +67,11 @@
- const presetValue = (val === 'HP' || val === 'WP') ? 10 : (val === 'SAN') ? 50 : (val === 'BP') ? 40: 50;
- const attrName = key.replace(' ','_');
if (val === 'SAN')
button(name=val type='roll' value=`@{gm_toggle} &{template:rolls} {{header=^{${val}}}} {{subheader=@{${attrName}}}} {{dice=[[1d100]]}}`)
button(name=val type='roll' value=`@{gm_toggle} &{template:rolls} {{header=^{${val}}}} {{subheader=@{${attrName}}}} {{rating=[[@{${attrName}}]]}} {{dice=[[1d100]]}}`)
h3.aligned-left(data-i18n=key data-i18n-title=key)= key
span.para(data-i18n=val)= val
else if (val==='Luck')
button(name=val type='roll' value=`@{gm_toggle} &{template:rolls} {{header=^{${val}}}} {{subheader=@{${attrName}}}} {{dice=[[1d100]]}}`)
button(name=val type='roll' value=`@{gm_toggle} &{template:rolls} {{header=^{${val}}}} {{subheader=@{${attrName}}}} {{rating=[[@{${attrName}}]]}} {{dice=[[1d100]]}}`)
h3.aligned-left(data-i18n=key data-i18n-title=key)= key
else
.derived-attr.nbsp
@@ -82,6 +83,7 @@
if (val === 'Luck')
span(class='center' name='attr_' + attrName + '_max' title='@{' + attrName + '_max' + '}')
input(name='attr_' + attrName placeholder='10' title='@{' + attrName + '}' type='hidden' value=presetValue)
span.percent %
else
label(data-i18n-title=key title=key)
input(name='attr_' + attrName placeholder='-' title='@{' + attrName + '}' type='number' value=' ')
@@ -146,7 +148,7 @@
fieldset.repeating_skills
.grid.section-repeating.border-bottom
//- const skillRollValue = `@{gm_toggle} &{template:rolls} {{header=@{name}}} {{subheader=@{rank}}} {{dice=[[1d10]]}} {{dice2=[[1d10]]}}`;
- const skillRollValue = `@{gm_toggle} &{template:rolls} {{header=@{name}}} {{subheader=@{rank}}} {{dice=[[1d100]]}}`;
- const skillRollValue = `@{gm_toggle} &{template:rolls} {{header=@{name}}} {{subheader=@{rank}}} {{rating=[[@{rank}]]}} {{dice=[[1d100]]}}`;
label.styled-checkbox(data-i18n-title='skill fail checkbox' title='skill fail checkbox')
input(name='attr_fail' title='@{repeating_skills_${x}_fail}' type='checkbox')
label(data-i18n-title='skill name' title='skill name')
@@ -192,15 +194,29 @@
fieldset.repeating_weapons
.grid.section-weapons.border-bottom
//- const weaponRollValue = `@{gm_toggle} &{template:rolls} {{header=@{weapons}}} {{subheader=@{skill_percent}}} {{dice=[[1d10]]}} {{dice2=[[1d10]]}} {{damage=^{damage} [@{damage}](~repeating_weapons_damage)}}`;
- const weaponRollValue = `@{gm_toggle} &{template:rolls} {{header=@{weapons}}} {{subheader=@{skill_percent}}} {{dice=[[1d100]]}} {{damage=^{damage} [@{damage}](~repeating_weapons_damage)}}`;
- const weaponRollValue = `@{gm_toggle} &{template:rolls} {{header=@{weapons}}} {{subheader=@{skill_percent}}} {{rating=[[@{skill_percent}]]}} {{dice=[[1d100]]}} {{hasdamage=[[@{hasdamage}]]}} {{damage=^{damage} [@{damage}](~repeating_weapons_damage)}} {{damage_critical=^{damage (×2)} [@{damage}](~repeating_weapons_damage_critical)}} {{haslethality=[[@{haslethality}]]}} {{lethality=^{lethality} [@{lethality_percent}%](~repeating_weapons_lethality)}} {{lethality_critical=^{lethality (×2)} [@{lethality_percent}%](~repeating_weapons_lethality_critical)}}`;
each weapon in weaponsAttrs
- const attrName = weapon.replace(' ', '_').replace('%', 'percent')
- const type = weapon.includes('%') || weapon === 'ammo' ? 'number' : 'text';
if (attrName==='lethality_percent')
label(data-i18n-title=weapon + ' input' title=weapon + ' input')
input(data-i18n-placeholder=weapon name='attr_' + attrName placeholder=weapon title='@{repeating_weapons_${x}_' + attrName + '}' type=type value='')
input(name='attr_haslethality' type='hidden' value='0')
.vert-line
else if (attrName==='damage')
label(data-i18n-title=weapon + ' input' title=weapon + ' input')
input(data-i18n-placeholder=weapon name='attr_' + attrName placeholder=weapon title='@{repeating_weapons_${x}_' + attrName + '}' type=type value='')
input(name='attr_hasdamage' type='hidden' value='0')
.vert-line
else
label(data-i18n-title=weapon + ' input' title=weapon + ' input')
input(data-i18n-placeholder=weapon name='attr_' + attrName placeholder=weapon title='@{repeating_weapons_${x}_' + attrName + '}' type=type value='')
.vert-line
button.dicefontd10(name='weapon' type='roll' title='weapon roll' value=weaponRollValue) k
button.none(name='roll_damage' type='roll' value='@{gm_toggle} &{template:rolls} {{header=@{weapons}}} {{subheader=^{damage}}} {{damage=[[@{damage}]]}}')
button.none(name='roll_damage' type='roll' value='@{gm_toggle} &{template:damage} {{header=@{weapons}}} {{subheader=@{damage}}} {{damage=[[@{damage}]]}}')
button.none(name='roll_lethality' type='roll' value='@{gm_toggle} &{template:lethality} {{header=@{weapons}}} {{subheader=@{lethality_percent}}}{{lethality_rating=[[@{lethality_percent}]]}} {{lethality=[[1d100]]}}')
button.none(name='roll_damage_critical' type='roll' value='@{gm_toggle} &{template:damage} {{header=@{weapons}}} {{subheader=@{damage}}} {{damage=[[@{damage}*2]]}}')
button.none(name='roll_lethality_critical' type='roll' value='@{gm_toggle} &{template:lethality_critical} {{header=@{weapons}}} {{subheader=@{lethality_percent}}} {{lethality_rating=[[@{lethality_percent}*2]]}} {{lethality=[[1d100]]}}')
//REMARKS
.grid.header-body.remarks.border
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+756 -1
View File
@@ -2,6 +2,482 @@
//- ============================= -->
.rolltemplates
rolltemplate.sheet-rolltemplate-rolls
.sheet-template-container
//- Display a header on the template -
| {{#header}}
.sheet-template-header
| {{#name}}
h1 {{name}}
br
| {{/name}}
h1 {{header}}
h2 {{#subheader}}({{subheader}}%){{/subheader}}
| {{/header}}
//- Display the dice roll in the template -
.sheet-template-body
| {{#dice}}
.sheet-template-row
span.inlinerollresult {{dice}}
span.percent %
| {{#rollTotal() dice 1}}
.sheet-template-row
span.inlinerollresult Critical
//- Damage die roll
| {{#rollTotal() hasdamage 1}}
.sheet-template-row
span.inlinerollresult {{damage_critical}}
| {{/rollTotal() hasdamage 1}}
//- Lethality die roll
| {{#rollTotal() haslethality 1}}
.sheet-template-row
span.inlinerollresult {{lethality_critical}}
| {{/rollTotal() haslethality 1}}
| {{/rollTotal() dice 1}}
| {{#rollBetween() dice 2 10}}
| {{#rollGreater() dice rating}}
.sheet-template-row
span.inlinerollresult Failure
| {{/rollGreater() dice rating}}
| {{#^rollGreater() dice rating}}
.sheet-template-row
span.inlinerollresult Success
| {{/^rollGreater() dice rating}}
//- Damage die roll
| {{#rollTotal() hasdamage 1}}
.sheet-template-row
span.inlinerollresult {{damage}}
| {{/rollTotal() hasdamage 1}}
//- Lethality die roll
| {{#rollTotal() haslethality 1}}
.sheet-template-row
span.inlinerollresult {{lethality}}
| {{/rollTotal() haslethality 1}}
| {{/rollBetween() dice 2 10}}
| {{#rollTotal() dice 11}}
| {{#rollGreater() dice rating}}
.sheet-template-row
span.inlinerollresult Fumble
| {{/rollGreater() dice rating}}
| {{#^rollGreater() dice rating}}
.sheet-template-row
span.inlinerollresult Critical
| {{/^rollGreater() dice rating}}
//- Damage die roll
| {{#rollTotal() hasdamage 1}}
.sheet-template-row
span.inlinerollresult {{damage_critical}}
| {{/rollTotal() hasdamage 1}}
//- Lethality die roll
| {{#rollTotal() haslethality 1}}
.sheet-template-row
span.inlinerollresult {{lethality_critical}}
| {{/rollTotal() haslethality 1}}
| {{/rollTotal() dice 11}}
| {{#rollBetween() dice 12 21}}
| {{#rollGreater() dice rating}}
.sheet-template-row
span.inlinerollresult Failure
| {{/rollGreater() dice rating}}
| {{#^rollGreater() dice rating}}
.sheet-template-row
span.inlinerollresult Success
| {{/^rollGreater() dice rating}}
//- Damage die roll
| {{#rollTotal() hasdamage 1}}
.sheet-template-row
span.inlinerollresult {{damage}}
| {{/rollTotal() hasdamage 1}}
//- Lethality die roll
| {{#rollTotal() haslethality 1}}
.sheet-template-row
span.inlinerollresult {{lethality}}
| {{/rollTotal() haslethality 1}}
| {{/rollBetween() dice 12 21}}
| {{#rollTotal() dice 22}}
| {{#rollGreater() dice rating}}
.sheet-template-row
span.inlinerollresult Fumble
| {{/rollGreater() dice rating}}
| {{#^rollGreater() dice rating}}
.sheet-template-row
span.inlinerollresult Critical
| {{/^rollGreater() dice rating}}
//- Damage die roll
| {{#rollTotal() hasdamage 1}}
.sheet-template-row
span.inlinerollresult {{damage_critical}}
| {{/rollTotal() hasdamage 1}}
//- Lethality die roll
| {{#rollTotal() haslethality 1}}
.sheet-template-row
span.inlinerollresult {{lethality_critical}}
| {{/rollTotal() haslethality 1}}
| {{/rollTotal() dice 22}}
| {{#rollBetween() dice 23 32}}
| {{#rollGreater() dice rating}}
.sheet-template-row
span.inlinerollresult Failure
| {{/rollGreater() dice rating}}
| {{#^rollGreater() dice rating}}
.sheet-template-row
span.inlinerollresult Success
| {{/^rollGreater() dice rating}}
//- Damage die roll
| {{#rollTotal() hasdamage 1}}
.sheet-template-row
span.inlinerollresult {{damage}}
| {{/rollTotal() hasdamage 1}}
//- Lethality die roll
| {{#rollTotal() haslethality 1}}
.sheet-template-row
span.inlinerollresult {{lethality}}
| {{/rollTotal() haslethality 1}}
| {{/rollBetween() dice 23 32}}
| {{#rollTotal() dice 33}}
| {{#rollGreater() dice rating}}
.sheet-template-row
span.inlinerollresult Fumble
| {{/rollGreater() dice rating}}
| {{#^rollGreater() dice rating}}
.sheet-template-row
span.inlinerollresult Critical
| {{/^rollGreater() dice rating}}
//- Damage die roll
| {{#rollTotal() hasdamage 1}}
.sheet-template-row
span.inlinerollresult {{damage_critical}}
| {{/rollTotal() hasdamage 1}}
//- Lethality die roll
| {{#rollTotal() haslethality 1}}
.sheet-template-row
span.inlinerollresult {{lethality_critical}}
| {{/rollTotal() haslethality 1}}
| {{/rollTotal() dice 33}}
| {{#rollBetween() dice 34 43}}
| {{#rollGreater() dice rating}}
.sheet-template-row
span.inlinerollresult Failure
| {{/rollGreater() dice rating}}
| {{#^rollGreater() dice rating}}
.sheet-template-row
span.inlinerollresult Success
| {{/^rollGreater() dice rating}}
//- Damage die roll
| {{#rollTotal() hasdamage 1}}
.sheet-template-row
span.inlinerollresult {{damage}}
| {{/rollTotal() hasdamage 1}}
//- Lethality die roll
| {{#rollTotal() haslethality 1}}
.sheet-template-row
span.inlinerollresult {{lethality}}
| {{/rollTotal() haslethality 1}}
| {{/rollBetween() dice 34 43}}
| {{#rollTotal() dice 44}}
| {{#rollGreater() dice rating}}
.sheet-template-row
span.inlinerollresult Fumble
| {{/rollGreater() dice rating}}
| {{#^rollGreater() dice rating}}
.sheet-template-row
span.inlinerollresult Critical
| {{/^rollGreater() dice rating}}
//- Damage die roll
| {{#rollTotal() hasdamage 1}}
.sheet-template-row
span.inlinerollresult {{damage_critical}}
| {{/rollTotal() hasdamage 1}}
//- Lethality die roll
| {{#rollTotal() haslethality 1}}
.sheet-template-row
span.inlinerollresult {{lethality_critical}}
| {{/rollTotal() haslethality 1}}
| {{/rollTotal() dice 44}}
| {{#rollBetween() dice 45 54}}
| {{#rollGreater() dice rating}}
.sheet-template-row
span.inlinerollresult Failure
| {{/rollGreater() dice rating}}
| {{#^rollGreater() dice rating}}
.sheet-template-row
span.inlinerollresult Success
| {{/^rollGreater() dice rating}}
//- Damage die roll
| {{#rollTotal() hasdamage 1}}
.sheet-template-row
span.inlinerollresult {{damage}}
| {{/rollTotal() hasdamage 1}}
//- Lethality die roll
| {{#rollTotal() haslethality 1}}
.sheet-template-row
span.inlinerollresult {{lethality}}
| {{/rollTotal() haslethality 1}}
| {{/rollBetween() dice 45 54}}
| {{#rollTotal() dice 55}}
| {{#rollGreater() dice rating}}
.sheet-template-row
span.inlinerollresult Fumble
| {{/rollGreater() dice rating}}
| {{#^rollGreater() dice rating}}
.sheet-template-row
span.inlinerollresult Critical
| {{/^rollGreater() dice rating}}
//- Damage die roll
| {{#rollTotal() hasdamage 1}}
.sheet-template-row
span.inlinerollresult {{damage_critical}}
| {{/rollTotal() hasdamage 1}}
//- Lethality die roll
| {{#rollTotal() haslethality 1}}
.sheet-template-row
span.inlinerollresult {{lethality_critical}}
| {{/rollTotal() haslethality 1}}
| {{/rollTotal() dice 55}}
| {{#rollBetween() dice 56 65}}
| {{#rollGreater() dice rating}}
.sheet-template-row
span.inlinerollresult Failure
| {{/rollGreater() dice rating}}
| {{#^rollGreater() dice rating}}
.sheet-template-row
span.inlinerollresult Success
| {{/^rollGreater() dice rating}}
//- Damage die roll
| {{#rollTotal() hasdamage 1}}
.sheet-template-row
span.inlinerollresult {{damage}}
| {{/rollTotal() hasdamage 1}}
//- Lethality die roll
| {{#rollTotal() haslethality 1}}
.sheet-template-row
span.inlinerollresult {{lethality}}
| {{/rollTotal() haslethality 1}}
| {{/rollBetween() dice 56 65}}
| {{#rollTotal() dice 66}}
| {{#rollGreater() dice rating}}
.sheet-template-row
span.inlinerollresult Fumble
| {{/rollGreater() dice rating}}
| {{#^rollGreater() dice rating}}
.sheet-template-row
span.inlinerollresult Critical
| {{/^rollGreater() dice rating}}
//- Damage die roll
| {{#rollTotal() hasdamage 1}}
.sheet-template-row
span.inlinerollresult {{damage_critical}}
| {{/rollTotal() hasdamage 1}}
//- Lethality die roll
| {{#rollTotal() haslethality 1}}
.sheet-template-row
span.inlinerollresult {{lethality_critical}}
| {{/rollTotal() haslethality 1}}
| {{/rollTotal() dice 66}}
| {{#rollBetween() dice 67 76}}
| {{#rollGreater() dice rating}}
.sheet-template-row
span.inlinerollresult Failure
| {{/rollGreater() dice rating}}
| {{#^rollGreater() dice rating}}
.sheet-template-row
span.inlinerollresult Success
| {{/^rollGreater() dice rating}}
//- Damage die roll
| {{#rollTotal() hasdamage 1}}
.sheet-template-row
span.inlinerollresult {{damage}}
| {{/rollTotal() hasdamage 1}}
//- Lethality die roll
| {{#rollTotal() haslethality 1}}
.sheet-template-row
span.inlinerollresult {{lethality}}
| {{/rollTotal() haslethality 1}}
| {{/rollBetween() dice 67 76}}
| {{#rollTotal() dice 77}}
| {{#rollGreater() dice rating}}
.sheet-template-row
span.inlinerollresult Fumble
| {{/rollGreater() dice rating}}
| {{#^rollGreater() dice rating}}
.sheet-template-row
span.inlinerollresult Critical
| {{/^rollGreater() dice rating}}
//- Damage die roll
| {{#rollTotal() hasdamage 1}}
.sheet-template-row
span.inlinerollresult {{damage_critical}}
| {{/rollTotal() hasdamage 1}}
//- Lethality die roll
| {{#rollTotal() haslethality 1}}
.sheet-template-row
span.inlinerollresult {{lethality_critical}}
| {{/rollTotal() haslethality 1}}
| {{/rollTotal() dice 77}}
| {{#rollBetween() dice 78 87}}
| {{#rollGreater() dice rating}}
.sheet-template-row
span.inlinerollresult Failure
| {{/rollGreater() dice rating}}
| {{#^rollGreater() dice rating}}
.sheet-template-row
span.inlinerollresult Success
| {{/^rollGreater() dice rating}}
//- Damage die roll
| {{#rollTotal() hasdamage 1}}
.sheet-template-row
span.inlinerollresult {{damage}}
| {{/rollTotal() hasdamage 1}}
//- Lethality die roll
| {{#rollTotal() haslethality 1}}
.sheet-template-row
span.inlinerollresult {{lethality}}
| {{/rollTotal() haslethality 1}}
| {{/rollBetween() dice 78 87}}
| {{#rollTotal() dice 88}}
| {{#rollGreater() dice rating}}
.sheet-template-row
span.inlinerollresult Fumble
| {{/rollGreater() dice rating}}
| {{#^rollGreater() dice rating}}
.sheet-template-row
span.inlinerollresult Critical
| {{/^rollGreater() dice rating}}
//- Damage die roll
| {{#rollTotal() hasdamage 1}}
.sheet-template-row
span.inlinerollresult {{damage_critical}}
| {{/rollTotal() hasdamage 1}}
//- Lethality die roll
| {{#rollTotal() haslethality 1}}
.sheet-template-row
span.inlinerollresult {{lethality_critical}}
| {{/rollTotal() haslethality 1}}
| {{/rollTotal() dice 88}}
| {{#rollBetween() dice 89 98}}
| {{#rollGreater() dice rating}}
.sheet-template-row
span.inlinerollresult Failure
| {{/rollGreater() dice rating}}
| {{#^rollGreater() dice rating}}
.sheet-template-row
span.inlinerollresult Success
| {{/^rollGreater() dice rating}}
//- Damage die roll
| {{#rollTotal() hasdamage 1}}
.sheet-template-row
span.inlinerollresult {{damage}}
| {{/rollTotal() hasdamage 1}}
//- Lethality die roll
| {{#rollTotal() haslethality 1}}
.sheet-template-row
span.inlinerollresult {{lethality}}
| {{/rollTotal() haslethality 1}}
| {{/rollBetween() dice 89 98}}
| {{#rollTotal() dice 99}}
| {{#rollGreater() dice rating}}
.sheet-template-row
span.inlinerollresult Fumble
| {{/rollGreater() dice rating}}
| {{#^rollGreater() dice rating}}
.sheet-template-row
span.inlinerollresult Critical
| {{/^rollGreater() dice rating}}
//- Damage die roll
| {{#rollTotal() hasdamage 1}}
.sheet-template-row
span.inlinerollresult {{damage_critical}}
| {{/rollTotal() hasdamage 1}}
//- Lethality die roll
| {{#rollTotal() haslethality 1}}
.sheet-template-row
span.inlinerollresult {{lethality_critical}}
| {{/rollTotal() haslethality 1}}
| {{/rollTotal() dice 99}}
| {{#rollTotal() dice 100}}
.sheet-template-row
span.inlinerollresult Fumble
//- Damage die roll
| {{#rollTotal() hasdamage 1}}
.sheet-template-row
span.inlinerollresult {{damage_critical}}
| {{/rollTotal() hasdamage 1}}
//- Lethality die roll
| {{#rollTotal() haslethality 1}}
.sheet-template-row
span.inlinerollresult {{lethality_critical}}
| {{/rollTotal() haslethality 1}}
| {{/rollTotal() dice 100}}
| {{/dice}}
//- Display a description. This is great for text included with a roll -
| {{#desc}}
.sheet-template-row
span.sheet-template-desc {{desc}}
| {{/desc}}
.rolltemplates
rolltemplate.sheet-rolltemplate-damage
.sheet-template-container
//- Display a header on the template -
| {{#header}}
.sheet-template-header
h1 {{header}}
h2 {{#subheader}}({{subheader}}){{/subheader}}
| {{/header}}
//- Display the dice roll in the template -
.sheet-template-body
.sheet-template-row
span.inlinerollresult {{damage}}
.rolltemplates
rolltemplate.sheet-rolltemplate-lethality
.sheet-template-container
//- Display a header on the template -
| {{#header}}
.sheet-template-header
h1 {{header}}
h2 ({{subheader}}%)
| {{/header}}
//- Display the dice roll in the template -
.sheet-template-body
.sheet-template-row
span.inlinerollresult {{lethality}}
span.percent %
| {{#^rollGreater() lethality lethality_rating}}
.sheet-template-row
span.inlinerollresult Kill
| {{/^rollGreater() lethality lethality_rating}}
| {{#rollGreater() lethality lethality_rating}}
.sheet-template-row
span.inlinerollresult Normal
| {{/rollGreater() lethality lethality_rating}}
.rolltemplates
rolltemplate.sheet-rolltemplate-lethality_critical
.sheet-template-container
//- Display a header on the template -
| {{#header}}
.sheet-template-header
h1 {{header}}
h2 ({{subheader}}%)
| {{/header}}
//- Display the dice roll in the template -
.sheet-template-body
.sheet-template-row
span.inlinerollresult {{lethality}}
span.percent %
| {{#^rollGreater() lethality lethality_rating}}
.sheet-template-row
span.inlinerollresult Kill
| {{/^rollGreater() lethality lethality_rating}}
| {{#rollGreater() lethality lethality_rating}}
.sheet-template-row
span.inlinerollresult Normal
| {{/rollGreater() lethality lethality_rating}}
.rolltemplates
rolltemplate.sheet-rolltemplate-stats
.sheet-template-container
//- Display a header on the template -
| {{#header}}
@@ -15,6 +491,246 @@
.sheet-template-row
span.inlinerollresult {{dice}}
span.percent %
| {{#rollLess() stat 20}}
| {{#^rollGreater() dice score}}
| {{#rollTotal() dice 1}}
.sheet-template-row
span.inlinerollresult Critical
| {{/rollTotal() dice 1}}
| {{#rollBetween() dice 2 10}}
.sheet-template-row
span.inlinerollresult Success
| {{/rollBetween() dice 2 10}}
| {{#rollTotal() dice 11}}
.sheet-template-row
span.inlinerollresult Critical
| {{/rollTotal() dice 11}}
| {{#rollBetween() dice 12 21}}
.sheet-template-row
span.inlinerollresult Success
| {{/rollBetween() dice 12 21}}
| {{#rollTotal() dice 22}}
.sheet-template-row
span.inlinerollresult Critical
| {{/rollTotal() dice 22}}
| {{#rollBetween() dice 23 32}}
.sheet-template-row
span.inlinerollresult Success
| {{/rollBetween() dice 23 32}}
| {{#rollTotal() dice 33}}
.sheet-template-row
span.inlinerollresult Critical
| {{/rollTotal() dice 33}}
| {{#rollBetween() dice 34 43}}
.sheet-template-row
span.inlinerollresult Success
| {{/rollBetween() dice 34 43}}
| {{#rollTotal() dice 44}}
.sheet-template-row
span.inlinerollresult Critical
| {{/rollTotal() dice 44}}
| {{#rollBetween() dice 45 54}}
.sheet-template-row
span.inlinerollresult Success
| {{/rollBetween() dice 45 54}}
| {{#rollTotal() dice 55}}
.sheet-template-row
span.inlinerollresult Critical
| {{/rollTotal() dice 55}}
| {{#rollBetween() dice 56 65}}
.sheet-template-row
span.inlinerollresult Success
| {{/rollBetween() dice 56 65}}
| {{#rollTotal() dice 66}}
.sheet-template-row
span.inlinerollresult Critical
| {{/rollTotal() dice 66}}
| {{#rollBetween() dice 67 76}}
.sheet-template-row
span.inlinerollresult Success
| {{/rollBetween() dice 67 76}}
| {{#rollTotal() dice 77}}
.sheet-template-row
span.inlinerollresult Critical
| {{/rollTotal() dice 77}}
| {{#rollBetween() dice 78 87}}
.sheet-template-row
span.inlinerollresult Success
| {{/rollBetween() dice 78 87}}
| {{#rollTotal() dice 88}}
.sheet-template-row
span.inlinerollresult Critical
| {{/rollTotal() dice 88}}
| {{#rollBetween() dice 89 98}}
.sheet-template-row
span.inlinerollresult Success
| {{/rollBetween() dice 89 98}}
| {{#rollTotal() dice 99}}
.sheet-template-row
span.inlinerollresult Critical
| {{/rollTotal() dice 99}}
| {{/^rollGreater() dice score}}
| {{#rollGreater() dice score}}
| {{#rollTotal() dice 100}}
.sheet-template-row
span.inlinerollresult Fumble
| {{/rollTotal() dice 100}}
| {{#rollBetween() dice 2 10}}
.sheet-template-row
span.inlinerollresult Failure
| {{/rollBetween() dice 2 10}}
| {{#rollTotal() dice 11}}
.sheet-template-row
span.inlinerollresult Fumble
| {{/rollTotal() dice 11}}
| {{#rollBetween() dice 12 21}}
.sheet-template-row
span.inlinerollresult Failure
| {{/rollBetween() dice 12 21}}
| {{#rollTotal() dice 22}}
.sheet-template-row
span.inlinerollresult Fumble
| {{/rollTotal() dice 22}}
| {{#rollBetween() dice 23 32}}
.sheet-template-row
span.inlinerollresult Failure
| {{/rollBetween() dice 23 32}}
| {{#rollTotal() dice 33}}
.sheet-template-row
span.inlinerollresult Fumble
| {{/rollTotal() dice 33}}
| {{#rollBetween() dice 34 43}}
.sheet-template-row
span.inlinerollresult Failure
| {{/rollBetween() dice 34 43}}
| {{#rollTotal() dice 44}}
.sheet-template-row
span.inlinerollresult Fumble
| {{/rollTotal() dice 44}}
| {{#rollBetween() dice 45 54}}
.sheet-template-row
span.inlinerollresult Failure
| {{/rollBetween() dice 45 54}}
| {{#rollTotal() dice 55}}
.sheet-template-row
span.inlinerollresult Fumble
| {{/rollTotal() dice 55}}
| {{#rollBetween() dice 56 65}}
.sheet-template-row
span.inlinerollresult Failure
| {{/rollBetween() dice 56 65}}
| {{#rollTotal() dice 66}}
.sheet-template-row
span.inlinerollresult Fumble
| {{/rollTotal() dice 66}}
| {{#rollBetween() dice 67 76}}
.sheet-template-row
span.inlinerollresult Failure
| {{/rollBetween() dice 67 76}}
| {{#rollTotal() dice 77}}
.sheet-template-row
span.inlinerollresult Fumble
| {{/rollTotal() dice 77}}
| {{#rollBetween() dice 78 87}}
.sheet-template-row
span.inlinerollresult Failure
| {{/rollBetween() dice 78 87}}
| {{#rollTotal() dice 88}}
.sheet-template-row
span.inlinerollresult Fumble
| {{/rollTotal() dice 88}}
| {{#rollBetween() dice 89 98}}
.sheet-template-row
span.inlinerollresult Failure
| {{/rollBetween() dice 89 98}}
| {{#rollTotal() dice 99}}
.sheet-template-row
span.inlinerollresult Fumble
| {{/rollTotal() dice 99}}
| {{/rollGreater() dice score}}
| {{/rollLess() stat 20}}
| {{#^rollLess() stat 20}}
| {{#^rollGreater() dice stat}}
| {{#rollTotal() dice 100}}
.sheet-template-row
span.inlinerollresult Fumble
| {{/rollTotal() dice 100}}
| {{#^rollTotal() dice 100}}
.sheet-template-row
span.inlinerollresult Critical
| {{/^rollTotal() dice 100}}
| {{/^rollGreater() dice stat}}
| {{#rollGreater() dice stat}}
| {{#rollBetween() dice 12 21}}
.sheet-template-row
span.inlinerollresult Success
| {{/rollBetween() dice 12 21}}
| {{#rollTotal() dice 22}}
.sheet-template-row
span.inlinerollresult Critical
| {{/rollTotal() dice 22}}
| {{#rollBetween() dice 23 32}}
.sheet-template-row
span.inlinerollresult Success
| {{/rollBetween() dice 23 32}}
| {{#rollTotal() dice 33}}
.sheet-template-row
span.inlinerollresult Critical
| {{/rollTotal() dice 33}}
| {{#rollBetween() dice 34 43}}
.sheet-template-row
span.inlinerollresult Success
| {{/rollBetween() dice 34 43}}
| {{#rollTotal() dice 44}}
.sheet-template-row
span.inlinerollresult Critical
| {{/rollTotal() dice 44}}
| {{#rollBetween() dice 45 54}}
.sheet-template-row
span.inlinerollresult Success
| {{/rollBetween() dice 45 54}}
| {{#rollTotal() dice 55}}
.sheet-template-row
span.inlinerollresult Critical
| {{/rollTotal() dice 55}}
| {{#rollBetween() dice 56 65}}
.sheet-template-row
span.inlinerollresult Success
| {{/rollBetween() dice 56 65}}
| {{#rollTotal() dice 66}}
.sheet-template-row
span.inlinerollresult Critical
| {{/rollTotal() dice 66}}
| {{#rollBetween() dice 67 76}}
.sheet-template-row
span.inlinerollresult Success
| {{/rollBetween() dice 67 76}}
| {{#rollTotal() dice 77}}
.sheet-template-row
span.inlinerollresult Critical
| {{/rollTotal() dice 77}}
| {{#rollBetween() dice 78 87}}
.sheet-template-row
span.inlinerollresult Success
| {{/rollBetween() dice 78 87}}
| {{#rollTotal() dice 88}}
.sheet-template-row
span.inlinerollresult Critical
| {{/rollTotal() dice 88}}
| {{#rollBetween() dice 89 98}}
.sheet-template-row
span.inlinerollresult Success
| {{/rollBetween() dice 89 98}}
| {{#rollTotal() dice 99}}
.sheet-template-row
span.inlinerollresult Critical
| {{/rollTotal() dice 99}}
| {{#rollTotal() dice 100}}
.sheet-template-row
span.inlinerollresult Fumble
| {{/rollTotal() dice 100}}
| {{/rollGreater() dice stat}}
| {{/^rollLess() stat 20}}
| {{/dice}}
//- Damage die roll
| {{#damage}}
@@ -25,4 +741,43 @@
| {{#desc}}
.sheet-template-row
span.sheet-template-desc {{desc}}
| {{/desc}}
| {{/desc}}
.rolltemplates
rolltemplate.sheet-rolltemplate-sanloss
.sheet-template-container
//- Display a header on the template -
.sheet-template-header
h1 {{type}}
h2 ( {{#rollTotal() hasminsan 1}}{{success}}{{/rollTotal() hasminsan 1}} {{#^rollTotal() hasminsan 1}}-{{/^rollTotal() hasminsan 1}} / {{#rollTotal() hasmaxsan 1}}{{failure}}{{/rollTotal() hasmaxsan 1}} {{#^rollTotal() hasmaxsan 1}}-{{/^rollTotal() hasmaxsan 1}} )
//- Display the dice roll in the template -
.sheet-template-body
.sheet-template-row
span.inlinerollresult {{#rollTotal() hasminsan 1}}{{roll1}}{{/rollTotal() hasminsan 1}} {{#^rollTotal() hasminsan 1}}-{{/^rollTotal() hasminsan 1}} / {{#rollTotal() hasmaxsan 1}}{{roll2}}{{/rollTotal() hasmaxsan 1}} {{#^rollTotal() hasmaxsan 1}}-{{/^rollTotal() hasmaxsan 1}}
.rolltemplates
rolltemplate.sheet-rolltemplate-luck
.sheet-template-container
//- Display a header on the template -
| {{#header}}
.sheet-template-header
h1 {{header}}
h2 {{#subheader}}({{subheader}}%){{/subheader}}
| {{/header}}
//- Display the dice roll in the template -
.sheet-template-body
| {{#dice}}
.sheet-template-row
span.inlinerollresult {{dice}}
span.percent %
| {{#rollGreater() dice 50}}
.sheet-template-row
span.inlinerollresult Failure
| {{/rollGreater() dice 50}}
| {{#^rollGreater() dice 50}}
.sheet-template-row
span.inlinerollresult Success
| {{/^rollGreater() dice 50}}
| {{/dice}}
+112 -22
View File
@@ -5,24 +5,12 @@
_hit_points: ['strength_score', 'constitution_score'],
_sanity_points: ['power_score'], //ALSO USED FOR BREAKING POINTS
_willpower_points: ['power_score'],
_toggles: ['settings']
_toggles: ['settings'],
_sanity_loss: ['san_success', 'san_failure']
};
// VERSIONING
on("sheet:opened", function() {
getAttrs(['version'], function(v) {
if(v.version != '1.05') {
let update={version: '1.05',
initial_san: 0,
initial_hp: 0,
initial_str: 0,
initial_con: 0
}
setAttributes(update, true);
}
});
});
// === SHARED FUNCTIONS
const setAttributes = (update, silent) => {
(silent === true) ? setAttrs(update, {silent:true}) : setAttrs(update);
@@ -125,6 +113,18 @@
});
});
// === SAN LOSS Button
arrays['_sanity_loss'].forEach(attr => {
on(`change:${attr}`, (eventinfo) => {
const value = eventinfo.newValue;
if (value ===""){
setAttributes({[`has_${attr}`]: 0}, true);
} else {
setAttributes({[`has_${attr}`]: 1}, true);
}
});
});
// === TOGGLE INPUT SETTINGS
arrays['_toggles'].forEach(attr => {
on(`clicked:toggle_${attr}`, () => {
@@ -141,20 +141,91 @@
return newString
};
// === SHEET VERSIONING
on('sheet:opened', () => {
getAttrs(['version'], (values) => { versioning(parseFloat(values.version) || 1); });
getAttrs(['version'], values => { versioning(parseFloat(values.version) || 1); });
});
const versioning = (version) => {
console.log(`%c Versioning, ${version}`, 'color: green; font-weight:bold');
if (version >= 1) {
console.log(`%c Version is update to date`, 'color: orange; font-weight:bold');
} else {
setAttrs({version: 1}, () => {versioning(1)});
};
if (version < 1.05) {
version_0_105();
}
else if (version <1.5) {
version_105_150();
}
};
// UPDATE TO VERSION 1.05
const version_0_105= () => {
getAttrs(['version'], function(v) {
let codeversion=1.05;
let update={version: codeversion,
initial_san: 0,
initial_hp: 0,
initial_str: 0,
initial_con: 0
};
setAttrs(update, //Update attributes
{silent:true}, // will not trigger sheet workers
versioning(codeversion)); // call versioning again
});
};
// UPDATE TO VERSION 1.5
// UPDATE TO VERSION 1.5
const version_105_150 = () => {
let codeversion=1.5;
let update={};
getSectionIDs("weapons",idarray=>{
console.log(`%c idarray`, 'color: green; font-weight:bold');
console.info(idarray);
let fieldnames=['sheet_type','version'];
console.log(`%c did I found weapons?`, 'color: green; font-weight:bold');
idarray.forEach(id => {
console.log(`%c ${id}`, 'color: green; font-weight:bold');
fieldnames.push(`repeating_weapons_${id}_damage`,`repeating_weapons_${id}_lethality_percent`,`repeating_weapons_${id}_attack`);
});
getAttrs(fieldnames,function(v) {
console.log(`%c v`, 'color: green; font-weight:bold');
console.info(v);
update['version']=codeversion;
console.info(update);
idarray.forEach(id=>{
console.log(`%c ${id}`, 'color: green; font-weight:bold');
if (v[`repeating_weapons_${id}_damage`]===""){
update["repeating_weapons_"+id+"_hasdamage"]="0";
console.info(update);
} else{
update["repeating_weapons_"+id+"_hasdamage"]="1";
console.info(update);
}
if (v[`repeating_weapons_${id}_lethality_percent`]>0){
update["repeating_weapons_"+id+"_haslethality"]="1";
console.info(update);
} else {
update["repeating_weapons_"+id+"_haslethality"]="0";
console.info(update);
}
if (v['sheet_type']==='npc'){
update["repeating_weapons_"+id+"_weapons"]=v[`repeating_weapons_${id}_attack`];
}
});
console.log(`%c update`, 'color: green; font-weight:bold');
console.info(update);
setAttrs(update, //Update attributes
{silent:true}, // will not trigger sheet workers
versioning(codeversion)); // call versioning again
});
});
};
// UPDATE THE VALUE OF THE BOND IN THE REPEATING SECTION WHEN CREATED
on("change:repeating_bonds",function(){
getAttrs(["repeating_bonds_flag","charisma_score"],function(value){
@@ -162,8 +233,27 @@
let update={
repeating_bond_score:value["charisma_score"],
repeating_bond_flag:1
}
};
setAttributes(update,true);
}
});
});
// CHECK IF DAMAGE OR LETHALITY EXISTS
on("change:repeating_weapons",function(){
getAttrs(['repeating_weapons_damage','repeating_weapons_lethality_percent'],function(value){
let update={};
if (value['repeating_weapons_damage']===""){
update['repeating_weapons_hasdamage']=0;
}else{
update['repeating_weapons_hasdamage']=1;
}
if (value['repeating_weapons_lethality_percent']>0){
update['repeating_weapons_haslethality']=1;
}else{
update['repeating_weapons_haslethality']=0;
}
setAttributes(update,true);
});
});
+18 -8
View File
@@ -22,6 +22,7 @@
@include grid-area(1, 1, 1, 1);
text-orientation: sideways;
writing-mode: vertical-lr;
height:100%;
}
div.sheet-vert-line,
@@ -59,6 +60,9 @@
div.sheet-statistical-data {
@include grid-area(2, 1, 2, 1);
div.sheet-section-body{
grid-template-rows: min-content;
}
button[type='roll'],
div.sheet-derived-attr {
font-size: 1em;
@@ -89,12 +93,13 @@
//DERIVED ATTRIBUTES
div.sheet-section-derived {
grid-template-rows: min-content;
div.sheet-section {
grid-template-columns: 12em 0.155em 1fr 0.155em 1fr;
button[type='roll'] { text-align: left; }
div.sheet-horz-line{
grid-column: 1/6;
}
button[type='roll'] { text-align: left; }
div.sheet-horz-line{
grid-column: 1/6;
}
}
input[name='attr_sanity_points_max'] {
@@ -112,10 +117,12 @@
//PHYSICAL DESCRIPTION
div.sheet-section-physical {
h2 {grid-row: 1 / 1}
grid-template-rows: min-content;
/*h2 {grid-row: 1 / 1}*/
textarea {
grid-row: 2 / 2;
/* grid-row: 2 / 2;*/
min-height: 5em;
height:100%;
}
}
}
@@ -124,8 +131,11 @@
----------------------------- */
div.sheet-pyschological-data {
@include grid-area(2, 2, 2, 2);
grid-template-rows: min-content;
/*grid-template-rows: min-content;
*/
div.sheet-section-body{
grid-template-rows: min-content;
}
textarea {
min-height: 11.5em;
}
+98 -1
View File
@@ -1,7 +1,104 @@
/* ROLL TEMPLATE
============================= */
.sheet-rolltemplate-rolls {
.sheet-rolltemplate-rolls,.sheet-rolltemplate-damage,.sheet-rolltemplate-lethality,.sheet-rolltemplate-lethality_critical,.sheet-rolltemplate-sanloss,.sheet-rolltemplate-luck {
/* ROLL TEMPLATE STYLE
----------------------------- */
div.sheet-template-container {
border: 2px solid $maincolor;
border-radius: 0.3em;
box-shadow: inset 0px 0px 3px 1px $maincolor;
text-align: center;
/* DICE ROLL STYLES
----------------------------- */
.inlinerollresult.fullfail,
.inlinerollresult.fullcrit,
.inlinerollresult.importantroll {
border: none;
}
.inlinerollresult.fullfail, .inlinerollresult.fullcrit {
color: $maincolor;
}
.inlinerollresult {
background-color: transparent;
border: none;
font-weight: unset; //reset defaults
font-size: unset; //reset defaults
padding: unset; //reset defaults
}
div.sheet-template-header {
background-color: $maincolor;
border-bottom: 2px solid $gray ;
padding: 2%;
text-transform: capitalize;
h1, h2 {
display: inline;
line-height: 1.2em;
}
h1 {
color: $accent1;
font-variant: small-caps;
font-size: 1.6em;
}
h2 {
color: $lightgray;
font-size: 1.15em;
}
}
div.sheet-template-body {
div.sheet-template-row {
background-color: $accent1;
padding: 3%;
&:nth-child(2n+0) { background-color: $accent2; }
a[href^="~"] {
background-color: $palecolor !important;
font-weight: bold !important;
color: $maincolor;
font-size: 0.8em;
border: {
bottom : 0.01em solid #666;
bottom-right-radius: 0.01em;
color : hsl(0, 0%, 70%);
radius : 0.25em;
right : 0.02em solid hsl(0, 0%, 20%);
style : outset;
}
}
span {
&.sheet-inlinerollresult {
color: $maincolor;
font-size: 1.5em;
font-weight: bold;
cursor: help;
padding: 0 3px 0 3px;
}
&.sheet-percent,
&.sheet-template-desc {
color: $maincolor;
font-size: 1.2em;
}
}
}
}
}
}
.sheet-rolltemplate-stats {
/* ROLL TEMPLATE STYLE
----------------------------- */
+9 -3
View File
@@ -85,7 +85,7 @@
,"charisma roll":"charisma roll"
,"charisma score":"charisma score"
,"charisma":"charisma"
,"Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks." : "Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks."
,"Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks." : "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks."
,"checkbox for first aid":"checkbox for first aid"
,"computer science fail checkbox": "computer science fail checkbox"
,"computer science rank": "computer science rank"
@@ -108,6 +108,7 @@
,"current status:": "current status:"
,"damage input": "damage input"
,"damage":"damage"
,"damage (×2)":"damage (×2)"
,"DD":"DD"
,"demolitions fail checkbox": "demolitions fail checkbox"
,"demolitions rank": "demolitions rank"
@@ -138,6 +139,7 @@
,"enter armor text": "enter armor text"
,"enter hit points": "enter hit points"
,"enter npc description": "enter npc description"
,"enter sanity loss": "enter sanity loss"
,"enter willpower points": "enter willpower points"
,"equipment":"equipment"
,"firearms fail checkbox": "firearms fail checkbox"
@@ -192,7 +194,10 @@
,"law":"law"
,"lethality % input": "lethality % input"
,"lethality %":"lethality %"
,"lethality":"lethality"
,"lethality (×2)":"lethality (×2)"
,"luck":"Luck"
,"Luck":"Luck"
,"medicine fail checkbox":"medicine fail checkbox"
,"medicine rank":"medicine rank"
,"medicine roll":"medicine roll"
@@ -250,7 +255,7 @@
,"psychotherapy roll":"psychotherapy roll"
,"psychotherapy":"psychotherapy"
,"pyschological data":"pyschological data"
,"rank": "rank"
,"rank": "skill %"
,"remarks": "remarks"
,"ride fail checkbox":"ride fail checkbox"
,"ride rank":"ride rank"
@@ -258,6 +263,7 @@
,"ride":"ride"
,"roll" : "roll"
,"SAN":"SAN"
,"SAN LOSS":"SAN LOSS"
,"sanity points": "sanity points"
,"science fail checkbox":"science fail checkbox"
,"science name":"science name"
@@ -285,7 +291,7 @@
,"skill or stat used": "skill or stat used"
,"skill rank": "skill rank"
,"skill roll":"skill roll"
,"skill": "skill"
,"skill": "name"
,"skills":"skills"
,"special training input": "special training input"
,"statistical data": "statistical data"
+4 -7
View File
@@ -23,7 +23,7 @@
"21. agent signature": "21. agent signature",
"3. employer": "3. employer",
"315": "315",
"4. nationality and residence": "4. nationality and residence",
"4. nationality": "4. nationality",
"5. sex": "5. sex",
"6. age and d.o.b.": "6. age and d.o.b.",
"7. education and occupational history": "7. education and occupational history",
@@ -72,7 +72,6 @@
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"bureaucracy fail checkbox": "bureaucracy fail checkbox",
@@ -85,7 +84,7 @@
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks.",
"Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"computer science fail checkbox": "computer science fail checkbox",
"computer science rank": "computer science rank",
@@ -192,7 +191,6 @@
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
@@ -328,7 +326,6 @@
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"×5": "×5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further."
}
+6 -9
View File
@@ -23,7 +23,7 @@
"21. agent signature": "21. agent signature",
"3. employer": "3. employer",
"315": "315",
"4. nationality and residence": "4. nationality and residence",
"4. nationality": "4. nationality",
"5. sex": "5. sex",
"6. age and d.o.b.": "6. age and d.o.b.",
"7. education and occupational history": "7. education and occupational history",
@@ -72,7 +72,6 @@
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"bureaucracy fail checkbox": "bureaucracy fail checkbox",
@@ -80,12 +79,12 @@
"bureaucracy roll": "bureaucracy roll",
"bureaucracy": "bureaucracy",
"CHA": "CHA",
"character name": "Jméno postavy",
"character name": "Character name",
"charisma distinguishing features": "charisma distinguishing features",
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks.",
"Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"computer science fail checkbox": "computer science fail checkbox",
"computer science rank": "computer science rank",
@@ -192,7 +191,6 @@
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
@@ -223,7 +221,7 @@
"on": "on",
"other notes name": "other notes name",
"other notes": "other notes",
"pc": "HRÁČ",
"pc": "PC",
"personal data": "personal data",
"persuade fail checkbox": "persuade fail checkbox",
"persuade rank": "persuade rank",
@@ -328,7 +326,6 @@
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"×5": "×5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further."
}
+4 -7
View File
@@ -23,7 +23,7 @@
"21. agent signature": "21. agent signature",
"3. employer": "3. employer",
"315": "315",
"4. nationality and residence": "4. nationality and residence",
"4. nationality": "4. nationality",
"5. sex": "5. sex",
"6. age and d.o.b.": "6. age and d.o.b.",
"7. education and occupational history": "7. education and occupational history",
@@ -72,7 +72,6 @@
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"bureaucracy fail checkbox": "bureaucracy fail checkbox",
@@ -85,7 +84,7 @@
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks.",
"Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"computer science fail checkbox": "computer science fail checkbox",
"computer science rank": "computer science rank",
@@ -192,7 +191,6 @@
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
@@ -328,7 +326,6 @@
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"×5": "×5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further."
}
+209 -212
View File
@@ -1,334 +1,331 @@
{
"art": "Kunst",
"art": "art",
"(0%)": "(0%)",
"(10%)": "(10%)",
"(20%)": "(20%)",
"(30%)": "(30%)",
"(40%)": "(40%)",
"0": "0",
"1. last name, first name (and alias or code name if applicable)": "1. NACHNAME, VORNAME (ALIAS / CODENAME - FALLS ZUTREFFEND)",
"1. last name, first name (and alias or code name if applicable)": "1. last name, first name (and alias or code name if applicable)",
"10": "10",
"11. bonds": "11. BINDUNGEN",
"11. bonds": "11. bonds",
"112382": "112382",
"12. motivations and mental disorders": "12. MOTIVATIONEN UND PSYCHISCHE STÖRUNGEN",
"13. incidents of san loss without going insane": "13. STABILITÄTSVERLUSTE OHNE WEITERE FOLGEN",
"14. wounds and ailments": "14. VERWUNDUNGEN UND KÖRPERLICHE BESCHWERDEN",
"15. armor and gear": "15. PANZERUNG UND WEITERE AUSRÜSTUNG",
"16. weapons": "16. WAFFEN",
"17. personal details and notes": "17. HINTERGRUND UND NOTIZEN",
"18. developments which affect home and family": "18. ENTWICKLUNGEN MIT EINFLUSS AUF PRIVATLEBEN UND BERUF",
"19. special training": "19. SPEZIALTRAINING",
"2. profession (rank if applicable)": "2. BERUF (RANG - FALLS ZUTREFFEND)",
"20. authorizing officer": "20. VORGESETZTE PERSON",
"21. agent signature": "21. UNTERSCHRIFT DES AGENTEN",
"3. employer": "3. DIENSTSTELLE",
"12. motivations and mental disorders": "12. motivations and mental disorders",
"13. incidents of san loss without going insane": "13. incidents of san loss without going insane",
"14. wounds and ailments": "14. wounds and ailments",
"15. armor and gear": "15. armor and gear",
"16. weapons": "16. weapons",
"17. personal details and notes": "17. personal details and notes",
"18. developments which affect home and family": "18. developments which affect home and family",
"19. special training": "19. special training",
"2. profession (rank if applicable)": "2. profession (rank if applicable)",
"20. authorizing officer": "20. authorizing officer",
"21. agent signature": "21. agent signature",
"3. employer": "3. employer",
"315": "315",
"4. nationality and residence": "4. nationality and residence",
"5. sex": "5. GESCHLECHT",
"6. age and d.o.b.": "6. ALTER",
"7. education and occupational history": "7. BILDUNG UND WERDEGANG",
"8 points of thick hide": "8 Punkte durch dickes Fell",
"8. statistics": "8. ATTRIBUTE",
"accounting fail checkbox": "Marker für Misserfolg bei Buchführung",
"accounting rank": "Wert für Buchführung",
"accounting roll": "Probe auf Buchführung",
"accounting": "Buchführung",
"adapted": "abgehärtet",
"age": "Alter und Geburtsdatum",
"agent signature": "Unterschrift des Agenten",
"alertness fail checkbox": "Marker für Misserfolg bei Wachsamkeit",
"alertness rank": "Wert für Wachsamkeit",
"alertness": "Wachsamkeit",
"4. nationality": "4. nationality",
"5. sex": "5. sex",
"6. age and d.o.b.": "6. age and d.o.b.",
"7. education and occupational history": "7. education and occupational history",
"8 points of thick hide": "8 points of thick hide",
"8. statistics": "8. statistics",
"accounting fail checkbox": "accounting fail checkbox",
"accounting rank": "accounting rank",
"accounting roll": "accounting roll",
"accounting": "accounting",
"adapted": "adapted",
"age": "age and d.o.b.",
"agent signature": "agent signature",
"alertness fail checkbox": "alertness fail checkbox",
"alertness rank": "alertness rank",
"alertness": "alertness",
"ammo input": "ammo input",
"ammo": "Mun.",
"anthropology fail checkbox": "Marker für Misserfolg bei Anthropologie",
"anthropology rank": "Wert für Anthropologie",
"anthropology": "Anthropologie",
"applicable skill sets": "AUSBILDUNG UND QUALIFIKATIONEN",
"archeology fail checkbox": "Marker für Misserfolg bei Archäologie",
"archeology rank": "Wert für Archäologie",
"archeology": "Archäologie",
"armor and gear": "Panzerung und weitere Ausrüstung",
"ammo": "ammo",
"anthropology fail checkbox": "anthropology fail checkbox",
"anthropology rank": "anthropology rank",
"anthropology": "anthropology",
"applicable skill sets": "applicable skill sets",
"archeology fail checkbox": "archeology fail checkbox",
"archeology rank": "archeology rank",
"archeology": "archeology",
"armor and gear": "armor and gear",
"armor piercing input": "armor piercing input",
"armor piercing": "Panzerbrechend",
"armor": "Panzerung",
"armor piercing": "armor piercing",
"armor": "armor",
"art fail checkbox": "art fail checkbox",
"art name": "art name",
"art rank": "art rank",
"art roll": "Kunst-Probe",
"art roll": "art roll",
"artillery fail checkbox": "artillery fail checkbox",
"artillery rank": "artillery rank",
"artillery roll": "Artillerie-Probe",
"artillery": "Artillerie",
"artillery roll": "artillery roll",
"artillery": "artillery",
"athletics fail checkbox": "athletics fail checkbox",
"athletics rank": "Wert für Athletik",
"athletics roll": "Athletik-Probe",
"athletics": "Athletik",
"attack": "Angriff",
"attacks": "Angriffe",
"authorizing officer": "Vorgesetzte Person",
"athletics rank": "athletics rank",
"athletics roll": "athletics roll",
"athletics": "athletics",
"attack": "attack",
"attacks": "attacks",
"authorizing officer": "authorizing officer",
"base range input": "base range input",
"base range": "Basisreichweite",
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Körperpanzerung reduziert den erlittenen Schaden durch Angriffe, außer durch Spezialangriffe auf ungeschützte Stellen und erfolgreiche Tödlichkeitsproben.",
"bond name": "Name der Bindung",
"bond score": "Bindungswert",
"bond flag": "bond flag",
"BP": "BG",
"breaking point": "Belastungsgrenze",
"base range": "base range",
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"BP": "BP",
"breaking point": "breaking point",
"bureaucracy fail checkbox": "bureaucracy fail checkbox",
"bureaucracy rank": "bureaucracy rank",
"bureaucracy roll": "Bürokratie-Probe",
"bureaucracy": "Bürokratie",
"CHA": "CH",
"character name": "Charaktername",
"charisma distinguishing features": "Besondere Merkmale für CH",
"charisma roll": "CH-Probe",
"charisma score": "CH-Wert",
"charisma": "Charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks.",
"bureaucracy roll": "bureaucracy roll",
"bureaucracy": "bureaucracy",
"CHA": "CHA",
"character name": "Character name",
"charisma distinguishing features": "charisma distinguishing features",
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"computer science fail checkbox": "computer science fail checkbox",
"computer science rank": "computer science rank",
"computer science roll": "Informatik-Probe",
"computer science": "Informatik",
"CON": "KO",
"constitution distinguishing features": "Besondere Merkmale für KO",
"constitution roll": "KO-Probe",
"constitution score": "KO-Wert",
"constitution": "Konstitution",
"computer science roll": "computer science roll",
"computer science": "computer science",
"CON": "CON",
"constitution distinguishing features": "constitution distinguishing features",
"constitution roll": "constitution roll",
"constitution score": "constitution score",
"constitution": "constitution",
"craft fail checkbox": "craft fail checkbox",
"craft name": "craft name",
"craft rank": "craft rank",
"craft roll": "Handwerk-Probe",
"craft": "Handwerk",
"craft roll": "craft roll",
"craft": "craft",
"criminology fail checkbox": "criminology fail checkbox",
"criminology rank": "criminology rank",
"criminology roll": "Kriminologie-Probe",
"criminology": "Kriminologie",
"criminology roll": "criminology roll",
"criminology": "criminology",
"current status:": "current status:",
"damage input": "damage input",
"damage": "Schaden",
"damage": "damage",
"DD": "DD",
"demolitions fail checkbox": "demolitions fail checkbox",
"demolitions rank": "demolitions rank",
"demolitions roll": "Sprengstoffe-Probe",
"demolitions": "Sprengstoffe",
"demolitions roll": "demolitions roll",
"demolitions": "demolitions",
"developments which affect home and family": "developments which affect home and family",
"DEX": "GE",
"dexterity distinguishing features": "Besondere Merkmale für GE",
"dexterity roll": "GE-Probe",
"dexterity score": "GE-Wert",
"dexterity": "Geschicklichkeit",
"DEX": "DEX",
"dexterity distinguishing features": "dexterity distinguishing features",
"dexterity roll": "dexterity roll",
"dexterity score": "dexterity score",
"dexterity": "dexterity",
"disguise fail checkbox": "disguise fail checkbox",
"disguise rank": "disguise rank",
"disguise roll": "disguise roll",
"disguise": "Verkleiden",
"distinguishing features": "Besondere Merkmale",
"disguise": "disguise",
"distinguishing features": "distinguishing features",
"dodge fail checkbox": "dodge fail checkbox",
"dodge rank": "dodge rank",
"dodge roll": "Ausweichen-Probe",
"dodge": "Ausweichen",
"dodge roll": "dodge roll",
"dodge": "dodge",
"drive fail checkbox": "drive fail checkbox",
"drive rank": "drive rank",
"drive roll": "Fahren-Probe",
"drive": "Fahren",
"education": "Bildung und Werdegang",
"drive roll": "drive roll",
"drive": "drive",
"education": "education and occupational history",
"employer": "employer",
"enter a name for non-player character": "enter a name for non-player character",
"enter armor text": "enter armor text",
"enter hit points": "enter hit points",
"enter npc description": "enter npc description",
"enter willpower points": "enter willpower points",
"equipment": "Ausrüstung",
"equipment": "equipment",
"firearms fail checkbox": "firearms fail checkbox",
"firearms rank": "firearms rank",
"firearms roll": "Schusswaffen-Probe",
"firearms": "Schusswaffen",
"firearms roll": "firearms roll",
"firearms": "firearms",
"first aid fail checkbox": "first aid fail checkbox",
"first aid rank": "first aid rank",
"first aid roll": "Erste Hilfe-Probe",
"first aid": "Erste Hilfe",
"first aid roll": "first aid roll",
"first aid": "first aid",
"forensics fail checkbox": "forensics fail checkbox",
"forensics rank": "forensics rank",
"forensics roll": "Forensik-Probe",
"forensics": "Forensik",
"foriegn languages and other skills:": "Fremdsprachen und weitere Fertigkeiten",
"gm whisper toggle": "Würfe an SL flüstern",
"GM Whisper": "Flüstern an SL",
"Has First Aid been attempted since the last injury?": "Wurde Erste Hilfe seit der letzten Verwundung angewendet?",
"forensics roll": "forensics roll",
"forensics": "forensics",
"foriegn languages and other skills:": "foriegn languages and other skills:",
"gm whisper toggle": "gm whisper toggle",
"GM Whisper": "GM Whisper",
"Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?",
"heavy machinery fail checkbox": "heavy machinery fail checkbox",
"heavy machinery rank": "heavy machinery rank",
"heavy machinery roll": "heavy machinery roll",
"heavy machinery": "Schwere Maschinen",
"heavy machinery": "heavy machinery",
"heavy weapons fail checkbox": "heavy weapons fail checkbox",
"heavy weapons rank": "heavy weapons rank",
"heavy weapons roll": "Schwere Maschinen-Probe",
"heavy weapons": "Schwere Waffen",
"helplessness 1": "Hilflosigkeit 1",
"helplessness 2": "Hilflosigkeit 2",
"helplessness 3": "Hilflosigkeit 3",
"helplessness": "Hilflosigkeit",
"heavy weapons roll": "heavy weapons roll",
"heavy weapons": "heavy weapons",
"helplessness 1": "helplessness 1",
"helplessness 2": "helplessness 2",
"helplessness 3": "helplessness 3",
"helplessness": "helplessness",
"history fail checkbox": "history fail checkbox",
"history rank": "history rank",
"history roll": "history roll",
"history": "Geschichte",
"hit points": "Trefferpunkte",
"HP": "TP",
"history": "history",
"hit points": "hit points",
"HP": "HP",
"HUMINT fail checkbox": "HUMINT fail checkbox",
"HUMINT rank": "HUMINT rank",
"HUMINT roll": "HUMINT roll",
"HUMINT": "HUMINT",
"injuries": "Verwundungen und körperliche Beschwerden",
"INT": "IN",
"intelligence distinguishing features": "Besondere Merkmale für IN",
"intelligence roll": "IN-Probe",
"intelligence score": "IN-Wert",
"intelligence": "Intelligenz",
"injuries": "injuries",
"INT": "INT",
"intelligence distinguishing features": "intelligence distinguishing features",
"intelligence roll": "intelligence roll",
"intelligence score": "intelligence score",
"intelligence": "intelligence",
"kill radius input": "kill radius input",
"kill radius": "Wirkungsbereich",
"kill radius": "kill radius",
"law fail checkbox": "law fail checkbox",
"law rank": "law rank",
"law roll": "law roll",
"law": "Rechtswesen",
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "Tödlichkeit %",
"luck": "Gl&uuml;ck",
"lethality %": "lethality %",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "Medizin-Probe",
"medicine": "Medizin",
"medicine roll": "medicine roll",
"medicine": "medicine",
"melee weapons fail checkbox": "melee weapons fail checkbox",
"melee weapons rank": "melee weapons rank",
"melee weapons roll": "Probe auf Nahkampfwaffen",
"melee weapons": "Nahkampfwaffen",
"melee weapons roll": "melee weapons roll",
"melee weapons": "melee weapons",
"military science fail checkbox": "military science fail checkbox",
"military science name": "military science name",
"military science rank": "military science rank",
"military science roll": "Militärwissenschaft-Probe",
"military science": "Militärwissenschaft",
"motivations": "Motivationen",
"name": "Name",
"nationality": "Nationalität",
"military science roll": "military science roll",
"military science": "military science",
"motivations": "motivations",
"name": "name",
"nationality": "nationality",
"navigate fail checkbox": "navigate fail checkbox",
"navigate rank": "navigate rank",
"navigate roll": "Navigation-Probe",
"navigate": "Navigation",
"notes": "Notizen",
"npc": "NSC",
"navigate roll": "navigate roll",
"navigate": "navigate",
"notes": "notes",
"npc": "NPC",
"occult fail checkbox": "occult fail checkbox",
"occult rank": "occult rank",
"occult roll": "Okkultismus-Probe",
"occult": "Okkultismus",
"off": "aus",
"on": "an",
"other notes name": "WEITERE NOTIZEN",
"other notes": "Weitere Notizen",
"pc": "SC",
"personal data": "PERSÖNLICHE DATEN",
"occult roll": "occult roll",
"occult": "occult",
"off": "off",
"on": "on",
"other notes name": "other notes name",
"other notes": "other notes",
"pc": "PC",
"personal data": "personal data",
"persuade fail checkbox": "persuade fail checkbox",
"persuade rank": "persuade rank",
"persuade roll": "Überzeugen-Probe",
"persuade": "Überzeugen",
"persuade roll": "persuade roll",
"persuade": "persuade",
"pharmacy fail checkbox": "pharmacy fail checkbox",
"pharmacy rank": "pharmacy rank",
"pharmacy roll": "Pharmazie-Probe",
"pharmacy": "Pharmazie",
"pharmacy roll": "pharmacy roll",
"pharmacy": "pharmacy",
"pilot fail checkbox": "pilot fail checkbox",
"pilot name": "pilot name",
"pilot rank": "pilot rank",
"pilot roll": "Steuern-Probe",
"pilot": "Steuern",
"Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Bitte geben Sie an, warum dieser Agent rekrutiert wurde und warum der Agent der Rekrutierung zugestimmt hat",
"POW": "EN",
"power distinguishing features": "Besondere Merkmale für EN",
"power roll": "EN-Probe",
"power score": "EN-Wert",
"power": "Entschlossenheit",
"pilot roll": "pilot roll",
"pilot": "pilot",
"Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.",
"POW": "POW",
"power distinguishing features": "power distinguishing features",
"power roll": "power roll",
"power score": "power score",
"power": "power",
"psychotherapy fail checkbox": "psychotherapy fail checkbox",
"psychotherapy rank": "psychotherapy rank",
"psychotherapy roll": "psychotherapy roll",
"psychotherapy": "Psychotherapie",
"pyschological data": "PSYCHOLOGISCHES PROFIL",
"rank": "Wert",
"remarks": "Anmerkungen",
"psychotherapy": "psychotherapy",
"pyschological data": "pyschological data",
"rank": "rank",
"remarks": "remarks",
"ride fail checkbox": "ride fail checkbox",
"ride rank": "ride rank",
"ride roll": "ride roll",
"ride": "Reiten",
"roll": "Wurf",
"SAN": "STA",
"sanity points": "Stabilitätspunkte",
"ride": "ride",
"roll": "roll",
"SAN": "SAN",
"sanity points": "sanity points",
"science fail checkbox": "science fail checkbox",
"science name": "science name",
"science rank": "science rank",
"science roll": "science roll",
"science": "Naturwissenschaft",
"score": "Wert",
"search fail checkbox": "Marker für Misserfolg bei Suchen",
"search rank": "Wert für Suchen",
"search roll": "Probe auf Suchen",
"search": "Suchen",
"sex": "Geschlecht",
"sheet settings toggle": "Bogeneinstellungen verändern",
"sheet settings": "Bogeneinstellungen",
"sheet type": "Bogenart",
"Sheet Type": "Bogenart",
"science": "science",
"score": "score",
"search fail checkbox": "search fail checkbox",
"search rank": "search rank",
"search roll": "search roll",
"search": "search",
"sex": "sex",
"sheet settings toggle": "sheet settings toggle",
"sheet settings": "sheet settings",
"sheet type": "Sheet Type",
"Sheet Type": "Sheet Type",
"SIGINT fail checkbox": "SIGINT fail checkbox",
"SIGINT rank": "SIGINT rank",
"SIGINT roll": "SIGINT-Probe",
"SIGINT roll": "SIGINT roll",
"SIGINT": "SIGINT",
"skill % input": "skill % input",
"skill %": "Fert. %",
"skill %": "skill %",
"skill fail checkbox": "skill fail checkbox",
"skill name": "Spezialisierung",
"skill or stat used": "ATTRIBUT ODER FERTIGKEIT",
"skill rank": "Wert für Fertigkeit",
"skill roll": "Fertigkeitswurf",
"skill": "Fertigkeit",
"skills": "Fertigkeiten",
"skill name": "skill name",
"skill or stat used": "skill or stat used",
"skill rank": "skill rank",
"skill roll": "skill roll",
"skill": "skill",
"skills": "skills",
"special training input": "special training input",
"statistical data": "LEISTUNGSBEURTEILUNG",
"statistical data": "statistical data",
"stealth fail checkbox": "stealth fail checkbox",
"stealth rank": "stealth rank",
"stealth roll": "stealth roll",
"stealth": "Heimlichkeit",
"STR": "ST",
"strength distinguishing features": "Besondere Merkmale für ST",
"strength roll": "ST-Probe",
"strength score": "ST-Wert",
"strength": "Stärke",
"stealth": "stealth",
"STR": "STR",
"strength distinguishing features": "strength distinguishing features",
"strength roll": "strength roll",
"strength score": "strength score",
"strength": "strength",
"surgery fail checkbox": "surgery fail checkbox",
"surgery rank": "surgery rank",
"surgery roll": "surgery roll",
"surgery": "Chirurgie",
"surgery": "surgery",
"survival fail checkbox": "survival fail checkbox",
"survival rank": "survival rank",
"survival roll": "Überlebenskunst-Probe",
"survival": "Überlebenskunst",
"survival roll": "survival roll",
"survival": "survival",
"swim fail checkbox": "swim fail checkbox",
"swim rank": "swim rank",
"swim roll": "Schwimmen-Probe",
"swim": "Schwimmen",
"top secret//orcon//special access required delta green agent documenation sheet": "TOP SECRET//ORCON//SPECIAL ACCESS REQUIRED-DELTA GREEN AGENT DOCUMENTATION SHEET",
"swim roll": "swim roll",
"swim": "swim",
"top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ",
"unarmed combat fail checkbox": "unarmed combat fail checkbox",
"unarmed combat rank": "unarmed combat rank",
"unarmed combat roll": "unarmed combat roll",
"unarmed combat": "Waffenloser Kampf",
"united states form": "UNITED STATES FORM",
"unarmed combat": "unarmed combat",
"united states form": "united states form",
"unnatural fail checkbox": "unnatural fail checkbox",
"unnatural rank": "Wert für Unnatürliches Wissen",
"unnatural roll": "Unnatürliches Wissen-Probe",
"unnatural": "Unnatürliches Wissen",
"violence 1": "Gewalt 1",
"violence 2": "Gewalt 2",
"violence 3": "Gewalt 3",
"violence": "Gewalt",
"unnatural rank": "unnatural rank",
"unnatural roll": "unnatural roll",
"unnatural": "unnatural",
"violence 1": "violence 1",
"violence 2": "violence 2",
"violence 3": "violence 3",
"violence": "violence",
"weapons input": "weapons input",
"weapons": "Waffen",
"whisper rolls to gm": "geflüsteter Wurf an SL",
"willpower points": "Willenskraftpunkte",
"weapons": "weapons",
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"×5": "×5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "Ja: Nur Medizin, Chirurgie und Erholung helfen noch.",
"-": "-"
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further."
}
+4 -7
View File
@@ -23,7 +23,7 @@
"21. agent signature": "21. agent signature",
"3. employer": "3. employer",
"315": "315",
"4. nationality and residence": "4. nationality and residence",
"4. nationality": "4. nationality",
"5. sex": "5. sex",
"6. age and d.o.b.": "6. age and d.o.b.",
"7. education and occupational history": "7. education and occupational history",
@@ -72,7 +72,6 @@
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"bureaucracy fail checkbox": "bureaucracy fail checkbox",
@@ -85,7 +84,7 @@
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks.",
"Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"computer science fail checkbox": "computer science fail checkbox",
"computer science rank": "computer science rank",
@@ -192,7 +191,6 @@
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
@@ -328,7 +326,6 @@
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"×5": "×5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further."
}
+4 -7
View File
@@ -23,7 +23,7 @@
"21. agent signature": "21. agent signature",
"3. employer": "3. employer",
"315": "315",
"4. nationality and residence": "4. nationality and residence",
"4. nationality": "4. nationality",
"5. sex": "5. sex",
"6. age and d.o.b.": "6. age and d.o.b.",
"7. education and occupational history": "7. education and occupational history",
@@ -72,7 +72,6 @@
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"bureaucracy fail checkbox": "bureaucracy fail checkbox",
@@ -85,7 +84,7 @@
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks.",
"Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"computer science fail checkbox": "computer science fail checkbox",
"computer science rank": "computer science rank",
@@ -192,7 +191,6 @@
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
@@ -328,7 +326,6 @@
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"×5": "×5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further."
}
+32 -35
View File
@@ -23,7 +23,7 @@
"21. agent signature": "21. agent signature",
"3. employer": "3. employer",
"315": "315",
"4. nationality and residence": "4. nationality and residence",
"4. nationality": "4. nationality",
"5. sex": "5. sex",
"6. age and d.o.b.": "6. age and d.o.b.",
"7. education and occupational history": "7. education and occupational history",
@@ -63,29 +63,28 @@
"athletics fail checkbox": "athletics fail checkbox",
"athletics rank": "athletics rank",
"athletics roll": "athletics roll",
"athletics": "atletismo",
"attack": "ataque",
"attacks": "atacas",
"athletics": "athletics",
"attack": "attack",
"attacks": "attacks",
"authorizing officer": "authorizing officer",
"base range input": "base range input",
"base range": "base range",
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"bureaucracy fail checkbox": "bureaucracy fail checkbox",
"bureaucracy rank": "bureaucracy rank",
"bureaucracy roll": "bureaucracy roll",
"bureaucracy": "bureaucracy",
"CHA": "CAR",
"CHA": "CHA",
"character name": "Character name",
"charisma distinguishing features": "charisma distinguishing features",
"charisma roll": "charisma roll",
"charisma score": "puntuación de carisma",
"charisma": "carisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks.",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"computer science fail checkbox": "computer science fail checkbox",
"computer science rank": "computer science rank",
@@ -94,8 +93,8 @@
"CON": "CON",
"constitution distinguishing features": "constitution distinguishing features",
"constitution roll": "constitution roll",
"constitution score": "puntuación de constitución",
"constitution": "constitución",
"constitution score": "constitution score",
"constitution": "constitution",
"craft fail checkbox": "craft fail checkbox",
"craft name": "craft name",
"craft rank": "craft rank",
@@ -117,8 +116,8 @@
"DEX": "DEX",
"dexterity distinguishing features": "dexterity distinguishing features",
"dexterity roll": "dexterity roll",
"dexterity score": "puntuación de destreza",
"dexterity": "destreza",
"dexterity score": "dexterity score",
"dexterity": "dexterity",
"disguise fail checkbox": "disguise fail checkbox",
"disguise rank": "disguise rank",
"disguise roll": "disguise roll",
@@ -154,7 +153,7 @@
"forensics": "forensics",
"foriegn languages and other skills:": "foriegn languages and other skills:",
"gm whisper toggle": "gm whisper toggle",
"GM Whisper": "Susurrar al DJ",
"GM Whisper": "GM Whisper",
"Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?",
"heavy machinery fail checkbox": "heavy machinery fail checkbox",
"heavy machinery rank": "heavy machinery rank",
@@ -173,7 +172,7 @@
"history roll": "history roll",
"history": "history",
"hit points": "hit points",
"HP": "PG",
"HP": "HP",
"HUMINT fail checkbox": "HUMINT fail checkbox",
"HUMINT rank": "HUMINT rank",
"HUMINT roll": "HUMINT roll",
@@ -182,8 +181,8 @@
"INT": "INT",
"intelligence distinguishing features": "intelligence distinguishing features",
"intelligence roll": "intelligence roll",
"intelligence score": "puntuación de inteligencia",
"intelligence": "inteligencia",
"intelligence score": "intelligence score",
"intelligence": "intelligence",
"kill radius input": "kill radius input",
"kill radius": "kill radius",
"law fail checkbox": "law fail checkbox",
@@ -192,7 +191,6 @@
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
@@ -213,7 +211,7 @@
"navigate rank": "navigate rank",
"navigate roll": "navigate roll",
"navigate": "navigate",
"notes": "notas",
"notes": "notes",
"npc": "NPC",
"occult fail checkbox": "occult fail checkbox",
"occult rank": "occult rank",
@@ -243,27 +241,27 @@
"power distinguishing features": "power distinguishing features",
"power roll": "power roll",
"power score": "power score",
"power": "poder",
"power": "power",
"psychotherapy fail checkbox": "psychotherapy fail checkbox",
"psychotherapy rank": "psychotherapy rank",
"psychotherapy roll": "psychotherapy roll",
"psychotherapy": "psychotherapy",
"pyschological data": "pyschological data",
"rank": "rango",
"rank": "rank",
"remarks": "remarks",
"ride fail checkbox": "ride fail checkbox",
"ride rank": "ride rank",
"ride roll": "ride roll",
"ride": "ride",
"roll": "tirada",
"SAN": "COR",
"roll": "roll",
"SAN": "SAN",
"sanity points": "sanity points",
"science fail checkbox": "science fail checkbox",
"science name": "science name",
"science rank": "science rank",
"science roll": "science roll",
"science": "science",
"score": "puntuación",
"score": "score",
"search fail checkbox": "search fail checkbox",
"search rank": "search rank",
"search roll": "search roll",
@@ -271,8 +269,8 @@
"sex": "sex",
"sheet settings toggle": "sheet settings toggle",
"sheet settings": "sheet settings",
"sheet type": "Tipo de ficha",
"Sheet Type": "Tipo de ficha",
"sheet type": "Sheet Type",
"Sheet Type": "Sheet Type",
"SIGINT fail checkbox": "SIGINT fail checkbox",
"SIGINT rank": "SIGINT rank",
"SIGINT roll": "SIGINT roll",
@@ -284,19 +282,19 @@
"skill or stat used": "skill or stat used",
"skill rank": "skill rank",
"skill roll": "skill roll",
"skill": "habilidad",
"skills": "habilidades",
"skill": "skill",
"skills": "skills",
"special training input": "special training input",
"statistical data": "statistical data",
"stealth fail checkbox": "stealth fail checkbox",
"stealth rank": "stealth rank",
"stealth roll": "stealth roll",
"stealth": "sigilo",
"stealth": "stealth",
"STR": "STR",
"strength distinguishing features": "strength distinguishing features",
"strength roll": "strength roll",
"strength score": "puntuación de fuerza",
"strength": "fuerza",
"strength score": "strength score",
"strength": "strength",
"surgery fail checkbox": "surgery fail checkbox",
"surgery rank": "surgery rank",
"surgery roll": "surgery roll",
@@ -304,7 +302,7 @@
"survival fail checkbox": "survival fail checkbox",
"survival rank": "survival rank",
"survival roll": "survival roll",
"survival": "supervivencia",
"survival": "survival",
"swim fail checkbox": "swim fail checkbox",
"swim rank": "swim rank",
"swim roll": "swim roll",
@@ -328,7 +326,6 @@
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"×5": "×5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further."
}
+248 -251
View File
@@ -1,334 +1,331 @@
{
"art": "art",
"art": "Kunst",
"(0%)": "(0%)",
"(10%)": "(10%)",
"(20%)": "(20%)",
"(30%)": "(30%)",
"(40%)": "(40%)",
"0": "0",
"1. last name, first name (and alias or code name if applicable)": "1. nom, prénom (et alias ou nom de code le cas échéant)",
"1. last name, first name (and alias or code name if applicable)": "1. Name, Vorname, (zusätzlich Alias und Codename, falls verfügbar)",
"10": "10",
"11. bonds": "11. liens",
"11. bonds": "11. Bindungen",
"112382": "112382",
"12. motivations and mental disorders": "12. motivations et désordres mentaux",
"13. incidents of san loss without going insane": "13. perte de SAN sans devenir fou",
"14. wounds and ailments": "14. blessures et maladies",
"15. armor and gear": "15. armure et équipements",
"12. motivations and mental disorders": "12. Motivationen und geistige Störungen",
"13. incidents of san loss without going insane": "13. Fälle von Stabilitätsverlust ohne Anfälle von Wahnsinn",
"14. wounds and ailments": "14. Verletzungen und Krankheiten",
"15. armor and gear": "15. Panzerung und Ausrüstung",
"16. weapons": "16. armes",
"17. personal details and notes": "17. détails personnels et notes",
"18. developments which affect home and family": "18. développements qui affectent le foyer et la famille",
"19. special training": "19. entraînement spécial",
"2. profession (rank if applicable)": "2. profession (rang si applicable)",
"20. authorizing officer": "20. ordonnateur",
"21. agent signature": "21. signature de l'agent",
"18. developments which affect home and family": "18. developments which affect home and family",
"19. special training": "19. special training",
"2. profession (rank if applicable)": "2. profession (rang le cas échéant)",
"20. authorizing officer": "20. authorizing officer",
"21. agent signature": "21. agent signature",
"3. employer": "3. employeur",
"315": "315",
"4. nationality and residence": "4. nationality and residence",
"4. nationality": "4. nationalité",
"5. sex": "5. sexe",
"6. age and d.o.b.": "6. âge et date de naissance",
"7. education and occupational history": "7. éducation et historique professionel",
"8 points of thick hide": "8 points d'armure",
"7. education and occupational history": "7. education and occupational history",
"8 points of thick hide": "8 points of thick hide",
"8. statistics": "8. statistiques",
"accounting fail checkbox": "case échec en comptabilité",
"accounting rank": "niveau en comptabilité",
"accounting roll": "jet de comptabilité",
"accounting": "comptabilité",
"adapted": "adapté",
"age": "Âge",
"agent signature": "Signature de l'agent",
"alertness fail checkbox": "case échec en vigilance",
"alertness rank": "niveau en vigilance",
"accounting fail checkbox": "accounting fail checkbox",
"accounting rank": "accounting rank",
"accounting roll": "accounting roll",
"accounting": "accounting",
"adapted": "adapted",
"age": "âge et date de naissance",
"agent signature": "agent signature",
"alertness fail checkbox": "alertness fail checkbox",
"alertness rank": "alertness rank",
"alertness": "vigilance",
"ammo input": "nombre de munitions",
"ammo input": "ammo input",
"ammo": "munitions",
"anthropology fail checkbox": "case échec en anthropologie",
"anthropology rank": "niveau en anthropologie",
"anthropology fail checkbox": "anthropology fail checkbox",
"anthropology rank": "anthropology rank",
"anthropology": "anthropologie",
"applicable skill sets": "compétences applicables",
"archeology fail checkbox": "case échec en archéologie",
"archeology rank": "niveau en archéologie",
"applicable skill sets": "applicable skill sets",
"archeology fail checkbox": "archeology fail checkbox",
"archeology rank": "archeology rank",
"archeology": "archéologie",
"armor and gear": "armure et équipement",
"armor piercing input": "valeur de perforation d'armure",
"armor piercing": "perforation d'armure",
"armor": "Armure et équipements",
"art fail checkbox": "case échec en art",
"art name": "Nom de l'art",
"art rank": "niveau en art",
"art roll": "jet d'art",
"artillery fail checkbox": "case échec en artillerie",
"artillery rank": "niveau en artillerie",
"artillery roll": "jet d'artillerie",
"armor piercing input": "armor piercing input",
"armor piercing": "armor piercing",
"armor": "armure",
"art fail checkbox": "art fail checkbox",
"art name": "art name",
"art rank": "art rank",
"art roll": "art roll",
"artillery fail checkbox": "artillery fail checkbox",
"artillery rank": "artillery rank",
"artillery roll": "artillery roll",
"artillery": "artillerie",
"athletics fail checkbox": "case échec en athlétisme",
"athletics rank": "niveau en athlétisme",
"athletics roll": "jet d'athlétisme",
"athletics fail checkbox": "athletics fail checkbox",
"athletics rank": "athletics rank",
"athletics roll": "athletics roll",
"athletics": "athlétisme",
"attack": "attaque",
"attacks": "attaques",
"authorizing officer": "Ordonnateur",
"base range input": "valeur de portée",
"base range": "portée",
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Les gilets pare-balles réduisent les dégâts de toutes les attaques, à l'exception des Tirs Visés et des jets de mortalité réussis.",
"bond name": "nom du lien",
"bond score": "valeur du lien",
"bond flag": "bond flag",
"authorizing officer": "authorizing officer",
"base range input": "base range input",
"base range": "base range",
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"BP": "BP",
"breaking point": "point de rupture",
"bureaucracy fail checkbox": "case échec en administration",
"bureaucracy rank": "niveau en administration",
"bureaucracy roll": "jet d'administration",
"bureaucracy": "administration",
"breaking point": "breaking point",
"bureaucracy fail checkbox": "bureaucracy fail checkbox",
"bureaucracy rank": "bureaucracy rank",
"bureaucracy roll": "bureaucracy roll",
"bureaucracy": "bureaucracy",
"CHA": "CHA",
"character name": "Nom du personnage",
"charisma distinguishing features": "Traits distinctifs de charisme",
"charisma distinguishing features": "charisma distinguishing features",
"charisma roll": "jet de Charisme",
"charisma score": "score de charisme",
"charisma": "charisme",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks.",
"Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Cochez une case lorsque vous essayez d'utiliser une compétence et que vous échouez. Après la session, ajoutez 1 à chaque compétence cochée et effacez tous les coches.",
"checkbox for first aid": "case à cocher pour premiers secours",
"computer science fail checkbox": "case échec en informatique",
"computer science rank": "niveau en informatique",
"computer science roll": "jet d'informatique",
"computer science": "informatique",
"computer science fail checkbox": "computer science fail checkbox",
"computer science rank": "computer science rank",
"computer science roll": "computer science roll",
"computer science": "computer science",
"CON": "CON",
"constitution distinguishing features": "Traits distinctifs de constitution",
"constitution distinguishing features": "constitution distinguishing features",
"constitution roll": "jet de constitution",
"constitution score": "score de constitution",
"constitution": "constitution",
"craft fail checkbox": "case échec en artisanat",
"craft fail checkbox": "case à cocher d'échec d'artisanat",
"craft name": "nom de l'artisanat",
"craft rank": "niveau en artisanat",
"craft rank": "rang d'artisanat",
"craft roll": "jet d'artisanat",
"craft": "artisanat",
"criminology fail checkbox": "case échec en criminologie",
"criminology rank": "niveau en criminologie",
"criminology fail checkbox": "criminology fail checkbox",
"criminology rank": "rang de criminologie",
"criminology roll": "jet de criminologie",
"criminology": "criminologie",
"current status:": "statut actuel :",
"damage input": "valeur de dégât",
"damage input": "damage input",
"damage": "dégâts",
"DD": "DD",
"demolitions fail checkbox": "case échec en démolition",
"demolitions rank": "niveau en démolition",
"demolitions roll": "jet de démolition",
"demolitions": "démolition",
"developments which affect home and family": "développements qui affectent le foyer et la famille",
"demolitions fail checkbox": "demolitions fail checkbox",
"demolitions rank": "demolitions rank",
"demolitions roll": "demolitions roll",
"demolitions": "demolitions",
"developments which affect home and family": "developments which affect home and family",
"DEX": "DEX",
"dexterity distinguishing features": "Traits distinctifs de dexterité",
"dexterity distinguishing features": "dexterity distinguishing features",
"dexterity roll": "jet de dexterité",
"dexterity score": "score de dexterité",
"dexterity": "dextérité",
"disguise fail checkbox": "case échec en déguisement",
"disguise rank": "niveau en déguisement",
"disguise fail checkbox": "disguise fail checkbox",
"disguise rank": "rang de déguisement",
"disguise roll": "jet de déguisement",
"disguise": "déguisement",
"distinguishing features": "Traits distinctifs",
"dodge fail checkbox": "case échec en esquive",
"dodge rank": "niveau en esquive",
"distinguishing features": "distinguishing features",
"dodge fail checkbox": "dodge fail checkbox",
"dodge rank": "rang d'esquive",
"dodge roll": "jet d'esquive",
"dodge": "esquive",
"drive fail checkbox": "case échec en conduite",
"drive rank": "niveau en conduite",
"drive fail checkbox": "drive fail checkbox",
"drive rank": "rang de conduite",
"drive roll": "jet de conduite",
"drive": "conduite",
"education": "Éducation et historique professionel",
"employer": "Employeur",
"education": "education and occupational history",
"employer": "employeur",
"enter a name for non-player character": "saisissez un nom de personnage non joueur",
"enter armor text": "saisie du texte de l'armure",
"enter hit points": "indiquez les points de vie",
"enter npc description": "décrivez le PNJ",
"enter willpower points": "indiquez les points de volonté",
"enter hit points": "enter hit points",
"enter npc description": "enter npc description",
"enter willpower points": "enter willpower points",
"equipment": "équipement",
"firearms fail checkbox": "case échec en armes à feu",
"firearms rank": "niveau en armes à feu",
"firearms roll": "jet d'armes à feu",
"firearms": "armes à feu",
"first aid fail checkbox": "case échec en premiers secours",
"first aid rank": "niveau en premiers secours",
"firearms fail checkbox": "firearms fail checkbox",
"firearms rank": "firearms rank",
"firearms roll": "firearms roll",
"firearms": "armes a feu",
"first aid fail checkbox": "case à cocher d'échec de premiers secours",
"first aid rank": "rang de premiers secours",
"first aid roll": "jet de premiers secours",
"first aid": "premiers secours",
"forensics fail checkbox": "case échec en médecine légale",
"forensics rank": "niveau en médecine légale",
"forensics roll": "jet de médecine légale",
"forensics": "médecine légale",
"foriegn languages and other skills:": "langues étrangères et autres compétences :",
"gm whisper toggle": "chuchoter au MJ ?",
"forensics fail checkbox": "forensics fail checkbox",
"forensics rank": "forensics rank",
"forensics roll": "forensics roll",
"forensics": "forensics",
"foriegn languages and other skills:": "foriegn languages and other skills:",
"gm whisper toggle": "murmurer au MJ ?",
"GM Whisper": "Chuchoter au MJ",
"Has First Aid been attempted since the last injury?": "Est-ce que des premiers soins ont été tentés depuis la dernière blessure?",
"heavy machinery fail checkbox": "case échec en machinerie lourde",
"heavy machinery rank": "niveau en machinerie lourde",
"heavy machinery roll": "jet de machinerie lourde",
"heavy machinery": "machinerie lourde",
"heavy weapons fail checkbox": "case échec en armes lourdes",
"heavy weapons rank": "niveau en armes lourdes",
"heavy weapons roll": "jet d'armes lourdes",
"heavy machinery fail checkbox": "heavy machinery fail checkbox",
"heavy machinery rank": "heavy machinery rank",
"heavy machinery roll": "heavy machinery roll",
"heavy machinery": "heavy machinery",
"heavy weapons fail checkbox": "heavy weapons fail checkbox",
"heavy weapons rank": "heavy weapons rank",
"heavy weapons roll": "heavy weapons roll",
"heavy weapons": "armes lourdes",
"helplessness 1": "impuissance 1",
"helplessness 2": "impuissance 2",
"helplessness 3": "impuissance 3",
"helplessness": "impuissance",
"history fail checkbox": "case échec en histoire",
"history rank": "niveau en histoire",
"history roll": "jet d'histoire",
"helplessness 1": "helplessness 1",
"helplessness 2": "helplessness 2",
"helplessness 3": "helplessness 3",
"helplessness": "helplessness",
"history fail checkbox": "history fail checkbox",
"history rank": "history rank",
"history roll": "history roll",
"history": "histoire",
"hit points": "points de vie",
"HP": "PV",
"HUMINT fail checkbox": "case échec en HUMINT",
"HUMINT rank": "niveau en HUMINT",
"HUMINT roll": "jet d'HUMINT",
"HP": "HP",
"HUMINT fail checkbox": "HUMINT fail checkbox",
"HUMINT rank": "HUMINT rank",
"HUMINT roll": "HUMINT roll",
"HUMINT": "HUMINT",
"injuries": "Blessures et maladies",
"injuries": "injuries",
"INT": "INT",
"intelligence distinguishing features": "Traits distinctifs d'intelligence",
"intelligence distinguishing features": "intelligence distinguishing features",
"intelligence roll": "jet d'intelligence",
"intelligence score": "score d'intelligence",
"intelligence": "intelligence",
"kill radius input": "rayon d'action",
"kill radius": "rayon d'action",
"law fail checkbox": "case échec en loi",
"law rank": "niveau en loi",
"kill radius input": "kill radius input",
"kill radius": "kill radius",
"law fail checkbox": "case à cocher d'échec de loi",
"law rank": "rang de loi",
"law roll": "jet de loi",
"law": "loi/droit",
"lethality % input": "mortalité %",
"lethality %": "mortalité %",
"luck": "Chance",
"medicine fail checkbox": "case échec en médicine",
"medicine rank": "niveau en médicine",
"medicine roll": "jet de médicine",
"medicine": "médicine",
"melee weapons fail checkbox": "case échec en armes de mêlée",
"melee weapons rank": "niveau en armes de mêlée",
"melee weapons roll": "jet d'armes de mêlée",
"melee weapons": "armes de mêlée",
"military science fail checkbox": "case échec en expertise militaire",
"military science name": "nom d'une expertise militaire",
"military science rank": "niveau en expertise militaire",
"military science roll": "jet d'expertise militaire",
"military science": "expertise militaire",
"motivations": "Motivations",
"name": "Nom",
"nationality": "Nationalité",
"navigate fail checkbox": "case échec en navigation",
"navigate rank": "niveau en navigation",
"navigate roll": "jet de navigation",
"navigate": "navigation",
"notes": "Notes",
"npc": "PNJ",
"occult fail checkbox": "case échec en occultisme",
"occult rank": "niveau en occultisme",
"occult roll": "jet d'occultisme",
"occult": "occultisme",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
"medicine": "medicine",
"melee weapons fail checkbox": "melee weapons fail checkbox",
"melee weapons rank": "melee weapons rank",
"melee weapons roll": "melee weapons roll",
"melee weapons": "melee weapons",
"military science fail checkbox": "military science fail checkbox",
"military science name": "military science name",
"military science rank": "military science rank",
"military science roll": "military science roll",
"military science": "military science",
"motivations": "motivations",
"name": "name",
"nationality": "nationality",
"navigate fail checkbox": "navigate fail checkbox",
"navigate rank": "navigate rank",
"navigate roll": "navigate roll",
"navigate": "navigate",
"notes": "notes",
"npc": "NPC",
"occult fail checkbox": "occult fail checkbox",
"occult rank": "occult rank",
"occult roll": "occult roll",
"occult": "occult",
"off": "off",
"on": "on",
"other notes name": "nom des autres notes",
"other notes": "autres notes",
"pc": "PJ",
"personal data": "données personnelles",
"persuade fail checkbox": "case échec en persuasion",
"persuade rank": "niveau en persuasion",
"persuade roll": "jet de persuasion",
"persuade": "persuasion",
"pharmacy fail checkbox": "case échec en pharmacie",
"pharmacy rank": "niveau en pharmacie",
"pharmacy roll": "jet de pharmacie",
"pharmacy": "pharmacie",
"pilot fail checkbox": "case échec en pilotage",
"pilot name": "type de pilotage",
"pilot rank": "niveau en pilotage",
"pilot roll": "jet de pilotage",
"pilot": "pilotage",
"Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Veuillez indiquer pourquoi cet agent a été recruté et pourquoi il a accepté de l'être.",
"POW": "POU",
"power distinguishing features": "Traits distinctifs de pouvoir",
"power roll": "jet de pouvoir",
"power score": "score de pouvoir",
"power": "pouvoir",
"psychotherapy fail checkbox": "case échec en psychothérapie",
"psychotherapy rank": "niveau en psychothérapie",
"psychotherapy roll": "jet de psychothérapie",
"psychotherapy": "psychothérapie",
"pyschological data": "données psychologiques",
"rank": "niveau",
"remarks": "observations",
"ride fail checkbox": "case échec en équitation",
"ride rank": "niveau en équitation",
"ride roll": "jet de équitation",
"ride": "équitation",
"roll": "jet",
"other notes name": "other notes name",
"other notes": "other notes",
"pc": "PC",
"personal data": "personal data",
"persuade fail checkbox": "persuade fail checkbox",
"persuade rank": "persuade rank",
"persuade roll": "persuade roll",
"persuade": "persuade",
"pharmacy fail checkbox": "pharmacy fail checkbox",
"pharmacy rank": "pharmacy rank",
"pharmacy roll": "pharmacy roll",
"pharmacy": "pharmacy",
"pilot fail checkbox": "pilot fail checkbox",
"pilot name": "pilot name",
"pilot rank": "pilot rank",
"pilot roll": "pilot roll",
"pilot": "pilot",
"Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.",
"POW": "POW",
"power distinguishing features": "power distinguishing features",
"power roll": "power roll",
"power score": "power score",
"power": "power",
"psychotherapy fail checkbox": "psychotherapy fail checkbox",
"psychotherapy rank": "psychotherapy rank",
"psychotherapy roll": "psychotherapy roll",
"psychotherapy": "psychotherapy",
"pyschological data": "pyschological data",
"rank": "rank",
"remarks": "remarks",
"ride fail checkbox": "ride fail checkbox",
"ride rank": "ride rank",
"ride roll": "ride roll",
"ride": "ride",
"roll": "roll",
"SAN": "SAN",
"sanity points": "santé mentale",
"science fail checkbox": "case échec en science",
"science name": "type de science",
"science rank": "niveau en science",
"science roll": "jet de science",
"sanity points": "sanity points",
"science fail checkbox": "science fail checkbox",
"science name": "science name",
"science rank": "science rank",
"science roll": "science roll",
"science": "science",
"score": "Valeur",
"search fail checkbox": "case échec en recherche",
"search rank": "niveau en recherche",
"search roll": "jet de recherche",
"search": "recherche",
"sex": "Sexe",
"sheet settings toggle": "activation des paramètres de la feuille de personnage",
"sheet settings": "paramètres de la feuille",
"sheet type": "PJ/PNJ",
"Sheet Type": "PJ/PNJ",
"SIGINT fail checkbox": "case échec en SIGINT",
"SIGINT rank": "niveau en SIGINT",
"SIGINT roll": "jet de SIGINT",
"score": "score",
"search fail checkbox": "search fail checkbox",
"search rank": "search rank",
"search roll": "search roll",
"search": "search",
"sex": "sex",
"sheet settings toggle": "sheet settings toggle",
"sheet settings": "sheet settings",
"sheet type": "Sheet Type",
"Sheet Type": "Sheet Type",
"SIGINT fail checkbox": "SIGINT fail checkbox",
"SIGINT rank": "SIGINT rank",
"SIGINT roll": "SIGINT roll",
"SIGINT": "SIGINT",
"skill % input": "compétence %",
"skill %": "compétence %",
"skill fail checkbox": "case échec en compétence",
"skill name": "nom de la compétence",
"skill or stat used": "compétence ou caractéristique utilisée",
"skill rank": "niveau de compétence",
"skill roll": "jet de compétence",
"skill": "compétence",
"skills": "compétences",
"special training input": "entraînement spécial",
"statistical data": "données statistiques",
"stealth fail checkbox": "case échec en discrétion",
"stealth rank": "niveau en discrétion",
"stealth roll": "jet de discrétion",
"stealth": "discrétion",
"STR": "FOR",
"strength distinguishing features": "Traits distinctifs de force",
"strength roll": "jet de force",
"strength score": "score de force",
"strength": "force",
"surgery fail checkbox": "case échec en chirurgie",
"surgery rank": "niveau en chirurgie",
"surgery roll": "jet de chirurgie",
"surgery": "chirurgie",
"survival fail checkbox": "case échec en survie",
"survival rank": "niveau en survie",
"survival roll": "jet de survie",
"survival": "survie",
"swim fail checkbox": "case échec en natation",
"swim rank": "niveau en natation",
"swim roll": "jet de natation",
"swim": "natation",
"skill % input": "skill % input",
"skill %": "skill %",
"skill fail checkbox": "skill fail checkbox",
"skill name": "skill name",
"skill or stat used": "skill or stat used",
"skill rank": "skill rank",
"skill roll": "skill roll",
"skill": "skill",
"skills": "skills",
"special training input": "special training input",
"statistical data": "statistical data",
"stealth fail checkbox": "stealth fail checkbox",
"stealth rank": "stealth rank",
"stealth roll": "stealth roll",
"stealth": "stealth",
"STR": "STR",
"strength distinguishing features": "strength distinguishing features",
"strength roll": "strength roll",
"strength score": "strength score",
"strength": "strength",
"surgery fail checkbox": "surgery fail checkbox",
"surgery rank": "surgery rank",
"surgery roll": "surgery roll",
"surgery": "surgery",
"survival fail checkbox": "survival fail checkbox",
"survival rank": "survival rank",
"survival roll": "survival roll",
"survival": "survival",
"swim fail checkbox": "swim fail checkbox",
"swim rank": "swim rank",
"swim roll": "swim roll",
"swim": "swim",
"top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ",
"unarmed combat fail checkbox": "case échec en corps à corps",
"unarmed combat rank": "niveau en corps à corps",
"unarmed combat roll": "jet de corps à corps",
"unarmed combat": "corps à corps",
"unarmed combat fail checkbox": "unarmed combat fail checkbox",
"unarmed combat rank": "unarmed combat rank",
"unarmed combat roll": "unarmed combat roll",
"unarmed combat": "unarmed combat",
"united states form": "united states form",
"unnatural fail checkbox": "case échec en paranaturel",
"unnatural rank": "niveau en paranaturel",
"unnatural roll": "jet de paranaturel",
"unnatural": "paranaturel",
"unnatural fail checkbox": "unnatural fail checkbox",
"unnatural rank": "unnatural rank",
"unnatural roll": "unnatural roll",
"unnatural": "unnatural",
"violence 1": "violence 1",
"violence 2": "violence 2",
"violence 3": "violence 3",
"violence": "violence",
"weapons input": "armes",
"weapons": "Arme",
"whisper rolls to gm": "jets cachés au MJ",
"willpower points": "points de volonté",
"WP": "FM",
"×5": "×5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "oui: seuls la médecine, la chirurgie ou le repos de longue durée peuvent aider.",
"-": "-"
"weapons input": "weapons input",
"weapons": "weapons",
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further."
}
+4 -7
View File
@@ -23,7 +23,7 @@
"21. agent signature": "21. agent signature",
"3. employer": "3. employer",
"315": "315",
"4. nationality and residence": "4. nationality and residence",
"4. nationality": "4. nationality",
"5. sex": "5. sex",
"6. age and d.o.b.": "6. age and d.o.b.",
"7. education and occupational history": "7. education and occupational history",
@@ -72,7 +72,6 @@
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"bureaucracy fail checkbox": "bureaucracy fail checkbox",
@@ -85,7 +84,7 @@
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks.",
"Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"computer science fail checkbox": "computer science fail checkbox",
"computer science rank": "computer science rank",
@@ -192,7 +191,6 @@
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
@@ -328,7 +326,6 @@
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"×5": "×5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further."
}
+28 -31
View File
@@ -23,7 +23,7 @@
"21. agent signature": "21. agent signature",
"3. employer": "3. employer",
"315": "315",
"4. nationality and residence": "4. nationality and residence",
"4. nationality": "4. nationality",
"5. sex": "5. sex",
"6. age and d.o.b.": "6. age and d.o.b.",
"7. education and occupational history": "7. education and occupational history",
@@ -64,7 +64,7 @@
"athletics rank": "athletics rank",
"athletics roll": "athletics roll",
"athletics": "athletics",
"attack": "attacco",
"attack": "attack",
"attacks": "attacks",
"authorizing officer": "authorizing officer",
"base range input": "base range input",
@@ -72,30 +72,29 @@
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"bureaucracy fail checkbox": "bureaucracy fail checkbox",
"bureaucracy rank": "bureaucracy rank",
"bureaucracy roll": "bureaucracy roll",
"bureaucracy": "bureaucracy",
"CHA": "CAR",
"character name": "Nome del personaggio",
"CHA": "CHA",
"character name": "Character name",
"charisma distinguishing features": "charisma distinguishing features",
"charisma roll": "charisma roll",
"charisma score": "punteggio di carisma",
"charisma": "carisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks.",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"computer science fail checkbox": "computer science fail checkbox",
"computer science rank": "computer science rank",
"computer science roll": "computer science roll",
"computer science": "computer science",
"CON": "IST",
"CON": "CON",
"constitution distinguishing features": "constitution distinguishing features",
"constitution roll": "constitution roll",
"constitution score": "punteggio di costituzione",
"constitution": "costituzione",
"constitution score": "constitution score",
"constitution": "constitution",
"craft fail checkbox": "craft fail checkbox",
"craft name": "craft name",
"craft rank": "craft rank",
@@ -114,11 +113,11 @@
"demolitions roll": "demolitions roll",
"demolitions": "demolitions",
"developments which affect home and family": "developments which affect home and family",
"DEX": "DES",
"DEX": "DEX",
"dexterity distinguishing features": "dexterity distinguishing features",
"dexterity roll": "dexterity roll",
"dexterity score": "punteggio di destrezza",
"dexterity": "destrezza",
"dexterity score": "dexterity score",
"dexterity": "dexterity",
"disguise fail checkbox": "disguise fail checkbox",
"disguise rank": "disguise rank",
"disguise roll": "disguise roll",
@@ -173,7 +172,7 @@
"history roll": "history roll",
"history": "history",
"hit points": "hit points",
"HP": "PF",
"HP": "HP",
"HUMINT fail checkbox": "HUMINT fail checkbox",
"HUMINT rank": "HUMINT rank",
"HUMINT roll": "HUMINT roll",
@@ -182,8 +181,8 @@
"INT": "INT",
"intelligence distinguishing features": "intelligence distinguishing features",
"intelligence roll": "intelligence roll",
"intelligence score": "punteggio di intelligenza",
"intelligence": "intelligenza",
"intelligence score": "intelligence score",
"intelligence": "intelligence",
"kill radius input": "kill radius input",
"kill radius": "kill radius",
"law fail checkbox": "law fail checkbox",
@@ -192,7 +191,6 @@
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
@@ -213,17 +211,17 @@
"navigate rank": "navigate rank",
"navigate roll": "navigate roll",
"navigate": "navigate",
"notes": "note",
"npc": "PNG",
"notes": "notes",
"npc": "NPC",
"occult fail checkbox": "occult fail checkbox",
"occult rank": "occult rank",
"occult roll": "occult roll",
"occult": "occult",
"off": "off",
"on": "su",
"on": "on",
"other notes name": "other notes name",
"other notes": "other notes",
"pc": "PG",
"pc": "PC",
"personal data": "personal data",
"persuade fail checkbox": "persuade fail checkbox",
"persuade rank": "persuade rank",
@@ -239,7 +237,7 @@
"pilot roll": "pilot roll",
"pilot": "pilot",
"Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.",
"POW": "POT",
"POW": "POW",
"power distinguishing features": "power distinguishing features",
"power roll": "power roll",
"power score": "power score",
@@ -255,7 +253,7 @@
"ride rank": "ride rank",
"ride roll": "ride roll",
"ride": "ride",
"roll": "tiro",
"roll": "roll",
"SAN": "SAN",
"sanity points": "sanity points",
"science fail checkbox": "science fail checkbox",
@@ -263,7 +261,7 @@
"science rank": "science rank",
"science roll": "science roll",
"science": "science",
"score": "punteggio",
"score": "score",
"search fail checkbox": "search fail checkbox",
"search rank": "search rank",
"search roll": "search roll",
@@ -292,10 +290,10 @@
"stealth rank": "stealth rank",
"stealth roll": "stealth roll",
"stealth": "stealth",
"STR": "FOR",
"STR": "STR",
"strength distinguishing features": "strength distinguishing features",
"strength roll": "strength roll",
"strength score": "punteggio di forza",
"strength score": "strength score",
"strength": "strength",
"surgery fail checkbox": "surgery fail checkbox",
"surgery rank": "surgery rank",
@@ -325,10 +323,9 @@
"violence": "violence",
"weapons input": "weapons input",
"weapons": "weapons",
"whisper rolls to gm": "sussurra i tiri al GM",
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"×5": "×5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further."
}
+5 -8
View File
@@ -23,7 +23,7 @@
"21. agent signature": "21. agent signature",
"3. employer": "3. employer",
"315": "315",
"4. nationality and residence": "4. nationality and residence",
"4. nationality": "4. nationality",
"5. sex": "5. sex",
"6. age and d.o.b.": "6. age and d.o.b.",
"7. education and occupational history": "7. education and occupational history",
@@ -72,7 +72,6 @@
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"bureaucracy fail checkbox": "bureaucracy fail checkbox",
@@ -80,12 +79,12 @@
"bureaucracy roll": "bureaucracy roll",
"bureaucracy": "bureaucracy",
"CHA": "CHA",
"character name": "キャラクター名",
"character name": "Character name",
"charisma distinguishing features": "charisma distinguishing features",
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks.",
"Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"computer science fail checkbox": "computer science fail checkbox",
"computer science rank": "computer science rank",
@@ -192,7 +191,6 @@
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
@@ -328,7 +326,6 @@
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"×5": "×5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further."
}
+13 -16
View File
@@ -1,5 +1,5 @@
{
"art": "예술",
"art": "art",
"(0%)": "(0%)",
"(10%)": "(10%)",
"(20%)": "(20%)",
@@ -23,7 +23,7 @@
"21. agent signature": "21. agent signature",
"3. employer": "3. employer",
"315": "315",
"4. nationality and residence": "4. nationality and residence",
"4. nationality": "4. nationality",
"5. sex": "5. sex",
"6. age and d.o.b.": "6. age and d.o.b.",
"7. education and occupational history": "7. education and occupational history",
@@ -72,7 +72,6 @@
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"bureaucracy fail checkbox": "bureaucracy fail checkbox",
@@ -85,13 +84,13 @@
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks.",
"Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"computer science fail checkbox": "computer science fail checkbox",
"computer science rank": "computer science rank",
"computer science roll": "computer science roll",
"computer science": "computer science",
"CON": "건강",
"CON": "CON",
"constitution distinguishing features": "constitution distinguishing features",
"constitution roll": "constitution roll",
"constitution score": "constitution score",
@@ -114,7 +113,7 @@
"demolitions roll": "demolitions roll",
"demolitions": "demolitions",
"developments which affect home and family": "developments which affect home and family",
"DEX": "민첩",
"DEX": "DEX",
"dexterity distinguishing features": "dexterity distinguishing features",
"dexterity roll": "dexterity roll",
"dexterity score": "dexterity score",
@@ -179,7 +178,7 @@
"HUMINT roll": "HUMINT roll",
"HUMINT": "HUMINT",
"injuries": "injuries",
"INT": "지능",
"INT": "INT",
"intelligence distinguishing features": "intelligence distinguishing features",
"intelligence roll": "intelligence roll",
"intelligence score": "intelligence score",
@@ -192,7 +191,6 @@
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
@@ -239,23 +237,23 @@
"pilot roll": "pilot roll",
"pilot": "pilot",
"Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.",
"POW": "정신",
"POW": "POW",
"power distinguishing features": "power distinguishing features",
"power roll": "power roll",
"power score": "power score",
"power": "힘",
"power": "power",
"psychotherapy fail checkbox": "psychotherapy fail checkbox",
"psychotherapy rank": "psychotherapy rank",
"psychotherapy roll": "psychotherapy roll",
"psychotherapy": "psychotherapy",
"pyschological data": "pyschological data",
"rank": "계급",
"rank": "rank",
"remarks": "remarks",
"ride fail checkbox": "ride fail checkbox",
"ride rank": "ride rank",
"ride roll": "ride roll",
"ride": "ride",
"roll": "판정",
"roll": "roll",
"SAN": "SAN",
"sanity points": "sanity points",
"science fail checkbox": "science fail checkbox",
@@ -292,7 +290,7 @@
"stealth rank": "stealth rank",
"stealth roll": "stealth roll",
"stealth": "stealth",
"STR": "근력",
"STR": "STR",
"strength distinguishing features": "strength distinguishing features",
"strength roll": "strength roll",
"strength score": "strength score",
@@ -328,7 +326,6 @@
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"×5": "×5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further."
}
+4 -7
View File
@@ -23,7 +23,7 @@
"21. agent signature": "21. agent signature",
"3. employer": "3. employer",
"315": "315",
"4. nationality and residence": "4. nationality and residence",
"4. nationality": "4. nationality",
"5. sex": "5. sex",
"6. age and d.o.b.": "6. age and d.o.b.",
"7. education and occupational history": "7. education and occupational history",
@@ -72,7 +72,6 @@
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"bureaucracy fail checkbox": "bureaucracy fail checkbox",
@@ -85,7 +84,7 @@
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks.",
"Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"computer science fail checkbox": "computer science fail checkbox",
"computer science rank": "computer science rank",
@@ -192,7 +191,6 @@
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
@@ -328,7 +326,6 @@
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"×5": "×5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further."
}
+4 -7
View File
@@ -23,7 +23,7 @@
"21. agent signature": "21. agent signature",
"3. employer": "3. employer",
"315": "315",
"4. nationality and residence": "4. nationality and residence",
"4. nationality": "4. nationality",
"5. sex": "5. sex",
"6. age and d.o.b.": "6. age and d.o.b.",
"7. education and occupational history": "7. education and occupational history",
@@ -72,7 +72,6 @@
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"bureaucracy fail checkbox": "bureaucracy fail checkbox",
@@ -85,7 +84,7 @@
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks.",
"Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"computer science fail checkbox": "computer science fail checkbox",
"computer science rank": "computer science rank",
@@ -192,7 +191,6 @@
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
@@ -328,7 +326,6 @@
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"×5": "×5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further."
}
+27 -30
View File
@@ -23,7 +23,7 @@
"21. agent signature": "21. agent signature",
"3. employer": "3. employer",
"315": "315",
"4. nationality and residence": "4. nationality and residence",
"4. nationality": "4. nationality",
"5. sex": "5. sex",
"6. age and d.o.b.": "6. age and d.o.b.",
"7. education and occupational history": "7. education and occupational history",
@@ -64,7 +64,7 @@
"athletics rank": "athletics rank",
"athletics roll": "athletics roll",
"athletics": "athletics",
"attack": "ataque",
"attack": "attack",
"attacks": "attacks",
"authorizing officer": "authorizing officer",
"base range input": "base range input",
@@ -72,20 +72,19 @@
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"bureaucracy fail checkbox": "bureaucracy fail checkbox",
"bureaucracy rank": "bureaucracy rank",
"bureaucracy roll": "bureaucracy roll",
"bureaucracy": "bureaucracy",
"CHA": "CAR",
"character name": "Nome do personagem",
"CHA": "CHA",
"character name": "Character name",
"charisma distinguishing features": "charisma distinguishing features",
"charisma roll": "charisma roll",
"charisma score": "carisma valor",
"charisma": "carisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks.",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"computer science fail checkbox": "computer science fail checkbox",
"computer science rank": "computer science rank",
@@ -94,8 +93,8 @@
"CON": "CON",
"constitution distinguishing features": "constitution distinguishing features",
"constitution roll": "constitution roll",
"constitution score": "constituição valor",
"constitution": "constituição",
"constitution score": "constitution score",
"constitution": "constitution",
"craft fail checkbox": "craft fail checkbox",
"craft name": "craft name",
"craft rank": "craft rank",
@@ -114,11 +113,11 @@
"demolitions roll": "demolitions roll",
"demolitions": "demolitions",
"developments which affect home and family": "developments which affect home and family",
"DEX": "DES",
"DEX": "DEX",
"dexterity distinguishing features": "dexterity distinguishing features",
"dexterity roll": "dexterity roll",
"dexterity score": "destreza valor",
"dexterity": "destreza",
"dexterity score": "dexterity score",
"dexterity": "dexterity",
"disguise fail checkbox": "disguise fail checkbox",
"disguise rank": "disguise rank",
"disguise roll": "disguise roll",
@@ -173,7 +172,7 @@
"history roll": "history roll",
"history": "history",
"hit points": "hit points",
"HP": "PV",
"HP": "HP",
"HUMINT fail checkbox": "HUMINT fail checkbox",
"HUMINT rank": "HUMINT rank",
"HUMINT roll": "HUMINT roll",
@@ -182,8 +181,8 @@
"INT": "INT",
"intelligence distinguishing features": "intelligence distinguishing features",
"intelligence roll": "intelligence roll",
"intelligence score": "inteligência valor",
"intelligence": "inteligência",
"intelligence score": "intelligence score",
"intelligence": "intelligence",
"kill radius input": "kill radius input",
"kill radius": "kill radius",
"law fail checkbox": "law fail checkbox",
@@ -192,7 +191,6 @@
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
@@ -207,13 +205,13 @@
"military science roll": "military science roll",
"military science": "military science",
"motivations": "motivations",
"name": "nome",
"name": "name",
"nationality": "nationality",
"navigate fail checkbox": "navigate fail checkbox",
"navigate rank": "navigate rank",
"navigate roll": "navigate roll",
"navigate": "navigate",
"notes": "notas",
"notes": "notes",
"npc": "NPC",
"occult fail checkbox": "occult fail checkbox",
"occult rank": "occult rank",
@@ -243,7 +241,7 @@
"power distinguishing features": "power distinguishing features",
"power roll": "power roll",
"power score": "power score",
"power": "poder",
"power": "power",
"psychotherapy fail checkbox": "psychotherapy fail checkbox",
"psychotherapy rank": "psychotherapy rank",
"psychotherapy roll": "psychotherapy roll",
@@ -255,7 +253,7 @@
"ride rank": "ride rank",
"ride roll": "ride roll",
"ride": "ride",
"roll": "rolagem",
"roll": "roll",
"SAN": "SAN",
"sanity points": "sanity points",
"science fail checkbox": "science fail checkbox",
@@ -263,7 +261,7 @@
"science rank": "science rank",
"science roll": "science roll",
"science": "science",
"score": "valor",
"score": "score",
"search fail checkbox": "search fail checkbox",
"search rank": "search rank",
"search roll": "search roll",
@@ -271,8 +269,8 @@
"sex": "sex",
"sheet settings toggle": "sheet settings toggle",
"sheet settings": "sheet settings",
"sheet type": "Tipo da Ficha",
"Sheet Type": "Tipo da Ficha",
"sheet type": "Sheet Type",
"Sheet Type": "Sheet Type",
"SIGINT fail checkbox": "SIGINT fail checkbox",
"SIGINT rank": "SIGINT rank",
"SIGINT roll": "SIGINT roll",
@@ -292,10 +290,10 @@
"stealth rank": "stealth rank",
"stealth roll": "stealth roll",
"stealth": "stealth",
"STR": "FOR",
"STR": "STR",
"strength distinguishing features": "strength distinguishing features",
"strength roll": "strength roll",
"strength score": "força valor",
"strength score": "strength score",
"strength": "strength",
"surgery fail checkbox": "surgery fail checkbox",
"surgery rank": "surgery rank",
@@ -325,10 +323,9 @@
"violence": "violence",
"weapons input": "weapons input",
"weapons": "weapons",
"whisper rolls to gm": "Rolagens secretas para o MJ",
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"×5": "×5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further."
}
+7 -10
View File
@@ -23,7 +23,7 @@
"21. agent signature": "21. agent signature",
"3. employer": "3. employer",
"315": "315",
"4. nationality and residence": "4. nationality and residence",
"4. nationality": "4. nationality",
"5. sex": "5. sex",
"6. age and d.o.b.": "6. age and d.o.b.",
"7. education and occupational history": "7. education and occupational history",
@@ -72,7 +72,6 @@
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"bureaucracy fail checkbox": "bureaucracy fail checkbox",
@@ -80,12 +79,12 @@
"bureaucracy roll": "bureaucracy roll",
"bureaucracy": "bureaucracy",
"CHA": "CHA",
"character name": "Имя персонажа",
"character name": "Character name",
"charisma distinguishing features": "charisma distinguishing features",
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks.",
"Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"computer science fail checkbox": "computer science fail checkbox",
"computer science rank": "computer science rank",
@@ -192,7 +191,6 @@
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
@@ -214,7 +212,7 @@
"navigate roll": "navigate roll",
"navigate": "navigate",
"notes": "notes",
"npc": "НИП",
"npc": "NPC",
"occult fail checkbox": "occult fail checkbox",
"occult rank": "occult rank",
"occult roll": "occult roll",
@@ -223,7 +221,7 @@
"on": "on",
"other notes name": "other notes name",
"other notes": "other notes",
"pc": "ПМ",
"pc": "PC",
"personal data": "personal data",
"persuade fail checkbox": "persuade fail checkbox",
"persuade rank": "persuade rank",
@@ -328,7 +326,6 @@
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"×5": "×5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further."
}
+4 -7
View File
@@ -23,7 +23,7 @@
"21. agent signature": "21. agent signature",
"3. employer": "3. employer",
"315": "315",
"4. nationality and residence": "4. nationality and residence",
"4. nationality": "4. nationality",
"5. sex": "5. sex",
"6. age and d.o.b.": "6. age and d.o.b.",
"7. education and occupational history": "7. education and occupational history",
@@ -72,7 +72,6 @@
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"bureaucracy fail checkbox": "bureaucracy fail checkbox",
@@ -85,7 +84,7 @@
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks.",
"Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"computer science fail checkbox": "computer science fail checkbox",
"computer science rank": "computer science rank",
@@ -192,7 +191,6 @@
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
@@ -328,7 +326,6 @@
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"×5": "×5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further."
}
+4 -7
View File
@@ -23,7 +23,7 @@
"21. agent signature": "21. agent signature",
"3. employer": "3. employer",
"315": "315",
"4. nationality and residence": "4. nationality and residence",
"4. nationality": "4. nationality",
"5. sex": "5. sex",
"6. age and d.o.b.": "6. age and d.o.b.",
"7. education and occupational history": "7. education and occupational history",
@@ -72,7 +72,6 @@
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"bureaucracy fail checkbox": "bureaucracy fail checkbox",
@@ -85,7 +84,7 @@
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks.",
"Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"computer science fail checkbox": "computer science fail checkbox",
"computer science rank": "computer science rank",
@@ -192,7 +191,6 @@
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
@@ -328,7 +326,6 @@
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"×5": "×5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further."
}
+27 -30
View File
@@ -5,7 +5,7 @@
"(20%)": "(20%)",
"(30%)": "(30%)",
"(40%)": "(40%)",
"0": "零級",
"0": "0",
"1. last name, first name (and alias or code name if applicable)": "1. last name, first name (and alias or code name if applicable)",
"10": "10",
"11. bonds": "11. bonds",
@@ -23,7 +23,7 @@
"21. agent signature": "21. agent signature",
"3. employer": "3. employer",
"315": "315",
"4. nationality and residence": "4. nationality and residence",
"4. nationality": "4. nationality",
"5. sex": "5. sex",
"6. age and d.o.b.": "6. age and d.o.b.",
"7. education and occupational history": "7. education and occupational history",
@@ -40,7 +40,7 @@
"alertness rank": "alertness rank",
"alertness": "alertness",
"ammo input": "ammo input",
"ammo": "彈藥",
"ammo": "ammo",
"anthropology fail checkbox": "anthropology fail checkbox",
"anthropology rank": "anthropology rank",
"anthropology": "anthropology",
@@ -64,7 +64,7 @@
"athletics rank": "athletics rank",
"athletics roll": "athletics roll",
"athletics": "athletics",
"attack": "攻擊",
"attack": "attack",
"attacks": "attacks",
"authorizing officer": "authorizing officer",
"base range input": "base range input",
@@ -72,30 +72,29 @@
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"bureaucracy fail checkbox": "bureaucracy fail checkbox",
"bureaucracy rank": "bureaucracy rank",
"bureaucracy roll": "bureaucracy roll",
"bureaucracy": "bureaucracy",
"CHA": "魅力",
"character name": "角色名稱",
"CHA": "CHA",
"character name": "Character name",
"charisma distinguishing features": "charisma distinguishing features",
"charisma roll": "charisma roll",
"charisma score": "魅力屬性值",
"charisma": "魅力",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks.",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"computer science fail checkbox": "computer science fail checkbox",
"computer science rank": "computer science rank",
"computer science roll": "computer science roll",
"computer science": "computer science",
"CON": "體質",
"CON": "CON",
"constitution distinguishing features": "constitution distinguishing features",
"constitution roll": "constitution roll",
"constitution score": "體質屬性值",
"constitution": "體質",
"constitution score": "constitution score",
"constitution": "constitution",
"craft fail checkbox": "craft fail checkbox",
"craft name": "craft name",
"craft rank": "craft rank",
@@ -114,11 +113,11 @@
"demolitions roll": "demolitions roll",
"demolitions": "demolitions",
"developments which affect home and family": "developments which affect home and family",
"DEX": "敏捷",
"DEX": "DEX",
"dexterity distinguishing features": "dexterity distinguishing features",
"dexterity roll": "dexterity roll",
"dexterity score": "敏捷屬性值",
"dexterity": "敏捷",
"dexterity score": "dexterity score",
"dexterity": "dexterity",
"disguise fail checkbox": "disguise fail checkbox",
"disguise rank": "disguise rank",
"disguise roll": "disguise roll",
@@ -179,11 +178,11 @@
"HUMINT roll": "HUMINT roll",
"HUMINT": "HUMINT",
"injuries": "injuries",
"INT": "智力",
"INT": "INT",
"intelligence distinguishing features": "intelligence distinguishing features",
"intelligence roll": "intelligence roll",
"intelligence score": "智力屬性值",
"intelligence": "智力",
"intelligence score": "intelligence score",
"intelligence": "intelligence",
"kill radius input": "kill radius input",
"kill radius": "kill radius",
"law fail checkbox": "law fail checkbox",
@@ -192,7 +191,6 @@
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
@@ -213,7 +211,7 @@
"navigate rank": "navigate rank",
"navigate roll": "navigate roll",
"navigate": "navigate",
"notes": "註記",
"notes": "notes",
"npc": "NPC",
"occult fail checkbox": "occult fail checkbox",
"occult rank": "occult rank",
@@ -223,7 +221,7 @@
"on": "on",
"other notes name": "other notes name",
"other notes": "other notes",
"pc": "玩家角色",
"pc": "PC",
"personal data": "personal data",
"persuade fail checkbox": "persuade fail checkbox",
"persuade rank": "persuade rank",
@@ -239,7 +237,7 @@
"pilot roll": "pilot roll",
"pilot": "pilot",
"Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.",
"POW": "意志",
"POW": "POW",
"power distinguishing features": "power distinguishing features",
"power roll": "power roll",
"power score": "power score",
@@ -263,7 +261,7 @@
"science rank": "science rank",
"science roll": "science roll",
"science": "science",
"score": "值",
"score": "score",
"search fail checkbox": "search fail checkbox",
"search rank": "search rank",
"search roll": "search roll",
@@ -292,10 +290,10 @@
"stealth rank": "stealth rank",
"stealth roll": "stealth roll",
"stealth": "stealth",
"STR": "力量",
"STR": "STR",
"strength distinguishing features": "strength distinguishing features",
"strength roll": "strength roll",
"strength score": "力量屬性值",
"strength score": "strength score",
"strength": "strength",
"surgery fail checkbox": "surgery fail checkbox",
"surgery rank": "surgery rank",
@@ -325,10 +323,9 @@
"violence": "violence",
"weapons input": "weapons input",
"weapons": "weapons",
"whisper rolls to gm": "向GM暗骰",
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"×5": "×5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further."
}
+4 -7
View File
@@ -23,7 +23,7 @@
"21. agent signature": "crwdns130676:0crwdne130676:0",
"3. employer": "crwdns130678:0crwdne130678:0",
"315": "crwdns130680:0crwdne130680:0",
"4. nationality and residence": "crwdns171706:0crwdne171706:0",
"4. nationality": "crwdns130682:0crwdne130682:0",
"5. sex": "crwdns130684:0crwdne130684:0",
"6. age and d.o.b.": "crwdns130686:0crwdne130686:0",
"7. education and occupational history": "crwdns130688:0crwdne130688:0",
@@ -72,7 +72,6 @@
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "crwdns130774:0crwdne130774:0",
"bond name": "crwdns130776:0crwdne130776:0",
"bond score": "crwdns130778:0crwdne130778:0",
"bond flag": "crwdns171708:0crwdne171708:0",
"BP": "crwdns130780:0crwdne130780:0",
"breaking point": "crwdns130782:0crwdne130782:0",
"bureaucracy fail checkbox": "crwdns130784:0crwdne130784:0",
@@ -85,7 +84,7 @@
"charisma roll": "crwdns130798:0crwdne130798:0",
"charisma score": "crwdns130800:0crwdne130800:0",
"charisma": "crwdns130802:0crwdne130802:0",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4−1 to each checked skill and erase all checks.": "crwdns171710:0crwdne171710:0",
"Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "crwdns130804:0crwdne130804:0",
"checkbox for first aid": "crwdns130806:0crwdne130806:0",
"computer science fail checkbox": "crwdns130808:0crwdne130808:0",
"computer science rank": "crwdns130810:0crwdne130810:0",
@@ -192,7 +191,6 @@
"law": "crwdns131012:0crwdne131012:0",
"lethality % input": "crwdns131014:0crwdne131014:0",
"lethality %": "crwdns131016:0crwdne131016:0",
"luck": "crwdns171712:0crwdne171712:0",
"medicine fail checkbox": "crwdns131018:0crwdne131018:0",
"medicine rank": "crwdns131020:0crwdne131020:0",
"medicine roll": "crwdns131022:0crwdne131022:0",
@@ -328,7 +326,6 @@
"whisper rolls to gm": "crwdns131282:0crwdne131282:0",
"willpower points": "crwdns131284:0crwdne131284:0",
"WP": "crwdns131286:0crwdne131286:0",
"×5": "crwdns171714:0crwdne171714:0",
"yes: only Medicine, Surgery, or long-term rest can help further.": "crwdns131290:0crwdne131290:0",
"-": "crwdns171716:0crwdne171716:0"
"x5": "crwdns131288:0crwdne131288:0",
"yes: only Medicine, Surgery, or long-term rest can help further.": "crwdns131290:0crwdne131290:0"
}