[Ryuutama]: fixing some wrapping issues with French

This commit is contained in:
jlvgit
2020-05-18 08:21:25 -04:00
parent c12cdf5b8e
commit c483443ce9
+3 -5
View File
@@ -1518,9 +1518,7 @@
<label class="header headerLabel itemLabel" data-i18n="weapons">Weapons</label>
<fieldset class="repeating_weapons">
<div class="sheet-row">
<span data-i18n="classification">Classification</span>:
<select name="attr_weaponClassification" style="width:120px;margin-right:4px;position:relative;top:5px">
<option value="0"></option>
<option value="1" data-i18n="weapon-lightblade">Light Blade</option>
<option value="2" data-i18n="weapon-blade">Blade</option>
<option value="3" data-i18n="weapon-polearm">Polearm</option>
@@ -1528,12 +1526,12 @@
<option value="5" data-i18n="weapon-bow">Bow</option>
<option value="6" data-i18n="weapon-unarmed">Unarmed</option>
</select>
<span data-i18n="name">Name</span>: <input type="text" name="attr_weaponName" style="width: 100px;margin-right:4px"/>
<span data-i18n="effect">Effect</span>: <input type="text" name="attr_weaponEffect" style="width: 150px; margin-right: 4px"/>
<input type="text" name="attr_weaponName" style="width: 150px;margin-right:4px" placeholder="Name" data-i18n-placeholder="name"/>
<input type="text" name="attr_weaponEffect" style="width: 200px; margin-right: 4px" placeholder="Effect" data-i18n-placeholder="effect"/>
<span data-i18n="durability">Durability</span>: <input type="number" name="attr_weaponDurability" value="0" min="0"/> / <input type="number" name="attr_weaponDurability_max" value="1" min="1" style="margin-right: 4px"/>
<span data-i18n="size">Size</span>: <input type="number" name="attr_weaponSize" value="0" min="0"/>
</div>
<div class="sheet-2colrow weaponRow2">
<div class="sheet-flex-between weaponRow2">
<div class="sheet-col skillCheck">
<input type="number" class="hidden" name="attr_weaponGraceMod" value="0">
<button type="roll" value="&{template:accuracyCheck} {{season=@{currentSeason}}} {{name=@{weaponName}}} {{die1=[[1d@{weaponAccuracyDie1}]]}} {{die2=[[1d@{weaponAccuracyDie2}]]}} {{bonusesAndPenalties=[[@{weaponAccuracyMod}[Accuracy Mod]+@{concentrationBonus}[Concentration]+@{weaponGraceMod}[Weapon Grace]-@{overburdenPenalty}[Overburden]]]}}" name="roll_weaponAccuracyRoll"></button>