v1.3.1 Minor Fixes
* Cast Member View Attributes auto-calculate (was broken with last fix) * Update Damage dice drop downs to include the attribute die list (some powers use attribute dice for damage) * Change Built Item Quick Reference to Primary Powers List * Fixes: Fixed overlap of Gear Info tooltip into field before and after and fixed offset of info icon on power
This commit is contained in:
+261
-264
@@ -84,6 +84,16 @@
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<option value="2D12!+1d8!">2D12+1d8</option>
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<option value="2D12!+1d10!">2D12+1d10</option>
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<option value="3D12!">3D12</option>
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<option value="3D12!+1d4!">3D12+1d4</option>
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<option value="3D12!+1d6!">3D12+1d6</option>
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<option value="3D12!+1d8!">3D12+1d8</option>
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<option value="3D12!+1d10!">3D12+1d10</option>
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<option value="4D12!">4D12</option>
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<option value="4D12!+1d4!">4D12+1d4</option>
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<option value="4D12!+1d6!">4D12+1d6</option>
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<option value="4D12!+1d8!">4D12+1d8</option>
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<option value="4D12!+1d10!">4D12+1d10</option>
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<option value="5D12!">5D12</option>
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</select>
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</td>
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<td class="sheet-width-W7 sheet-center"><input class="sheet-width-W100 sheet-spin-button" type="number" name="attr_GRank" value="0" title="Enter the rank to use; leave zero if none." /></td>
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@@ -178,7 +188,21 @@ title="spend to Ignore wound penalties,
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<option value="1D12!+1d8!">1D12+1d8</option>
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<option value="1D12!+1d10!">1D12+1d10</option>
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<option value="2D12!">2D12</option>
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</select>
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<option value="2D12!+1d4!">2D12+1d4</option>
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<option value="2D12!+1d6!">2D12+1d6</option>
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<option value="2D12!+1d8!">2D12+1d8</option>
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<option value="2D12!+1d10!">2D12+1d10</option>
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<option value="3D12!">3D12</option>
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<option value="3D12!+1d4!">3D12+1d4</option>
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<option value="3D12!+1d6!">3D12+1d6</option>
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<option value="3D12!+1d8!">3D12+1d8</option>
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<option value="3D12!+1d10!">3D12+1d10</option>
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<option value="4D12!">4D12</option>
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<option value="4D12!+1d4!">4D12+1d4</option>
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<option value="4D12!+1d6!">4D12+1d6</option>
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<option value="4D12!+1d8!">4D12+1d8</option>
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<option value="4D12!+1d10!">4D12+1d10</option>
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<option value="5D12!">5D12</option>
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</td>
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<td class="sheet-width-W40"><button class="sheet-diebutton" type="roll"
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title="Click to roll a plot die"
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@@ -238,8 +262,8 @@ title="spend to Ignore wound penalties,
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<tbody>
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<tr>
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<td><span class="sheet-background">Pace</span></td>
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<td><span class="sheet-circle"><input type="number" name="attr_BasePace" disabled="true" value="((@{QuicknessModifier} + @{PaceMod}))" title="Your speed in areas"/> Areas</span></td>
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<td><span class="sheet-background" style="margin-left: 2em;" title="How fast you can move at your top speed"/>Top Speed</span></td>
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<td><span class="sheet-circle"><input type="number" name="attr_BasePace" disabled="true" value="((@{QuicknessModifier} + @{PaceMod}))" title="Your speed in areas"/> areas</span></td>
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<td><span class="sheet-right" style="margin-left: 2em;" title="How fast you can move at your top speed"/>Top Speed</span></td>
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<td><input type="Text" name="attr_TopMPH" readonly /></span></td>
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</tr>
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</tbody>
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@@ -254,7 +278,7 @@ title="spend to Ignore wound penalties,
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</tr>
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<tr>
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<td><span class="sheet-background">Throw Range:</span></td>
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<td><input type="Text" name="attr_ThrowRange" style ="width: 7em;" readonly title="How far you can throw something in areas"/><span class="sheet-background"> Areas</span></td>
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<td><input type="Text" name="attr_ThrowRange" style ="width: 7em;" readonly title="How far you can throw something in areas"/><span class="sheet-background"> areas</span></td>
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</tr>
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</tbody>
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</table>
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@@ -282,8 +306,7 @@ title="spend to Ignore wound penalties,
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<tr>
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<td><input class="sheet-hover sheet-width-W90" type="text" name="attr_Advantage1" title="name of the advantage with a short description if desired"/>
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<span class="sheet-tooltip" name="attr_AdvantageDetailDesc1-tooltip" ></span>
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<input class="sheet-hover-hidden sheet-center sheet-width-W10" type="checkbox"/>
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<span></span>
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<input class="sheet-hover-hidden sheet-center sheet-width-W10" type="checkbox"/><span></span>
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<textarea class="sheet-tooltip sheet-width-W75" placeholder="Enter more details on the Advantage here for reference." name="attr_AdvantageDetailDesc1-tooltip"></textarea>
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</td>
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</tr>
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@@ -293,8 +316,7 @@ title="spend to Ignore wound penalties,
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<tr>
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<td><input class="sheet-hover sheet-width-W90" type="text" name="attr_AdvantageR" title="name of the advantage with a short description if desired" />
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<span class="sheet-tooltip" name="attr_AdvantageDetailDescR-tooltip" ></span>
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<input class="sheet-hover-hidden sheet-width-W10" type="checkbox"/>
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<span></span>
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<input class="sheet-hover-hidden sheet-width-W10" type="checkbox"/><span></span>
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<textarea class="sheet-tooltip sheet-width-W75" placeholder="Enter more details on the Advantage here for reference." name="attr_AdvantageDetailDescR-tooltip"></textarea>
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</td>
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</tr>
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@@ -750,6 +772,26 @@ title="spend to Ignore wound penalties,
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<option value="2D6">2D6</option>
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<option value="2D10">2D10</option>
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<option value="2D12">2D12</option>
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<option value="1D12+1d4">1D12+1d4</option>
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<option value="1D12+1d6">1D12+1d6</option>
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<option value="1D12+1d8">1D12+1d8</option>
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<option value="1D12+1d10">1D12+1d10</option>
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<option value="2D12">2D12</option>
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<option value="2D12+1d4">2D12+1d4</option>
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<option value="2D12+1d6">2D12+1d6</option>
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<option value="2D12+1d8">2D12+1d8</option>
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<option value="2D12+1d10">2D12+1d10</option>
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<option value="3D12">3D12</option>
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<option value="3D12+1d4">2D12+1d4</option>
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<option value="3D12+1d6">2D12+1d6</option>
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<option value="3D12+1d8">2D12+1d8</option>
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<option value="3D12+1d10">2D12+1d10</option>
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<option value="4D12">4D12</option>
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<option value="4D12+1d4">4D12+1d4</option>
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<option value="4D12+1d6">4D12+1d6</option>
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<option value="4D12+1d8">4D12+1d8</option>
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<option value="4D12+1d10">4D12+1d10</option>
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<option value="5D12">5D12</option>
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</select>
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</td>
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<td class="sheet-width-W5 sheet-center"><span class="sheet-circle"><input type="number" name="attr_Impact" value="0" title="The weapon's impact"/></span></td>
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@@ -861,7 +903,7 @@ title="spend to Ignore wound penalties,
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<tbody>
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<tr>
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<th class="sheet-width-W25"><H3 class="sheet-header-override">Attack</H3></th>
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<th class="sheet-width-W5"><H3 class="sheet-header-override">+Info</H3></th>
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<th class="sheet-width-W5"><H3>+Info</H3></th>
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<th class="sheet-width-W10" title="Base Weapon Damage Die"><H3>Dmg Die</H3></th>
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<th class="sheet-width-W7"><H3 title="Primary Attribute; used for Attribute Dice and setting the skills Passive score">P Attr</H3></th>
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<th class="sheet-width-W10"><H3 title="Dice used for the roll; needs to be selected -- this allows for bumping">Attribute Dice</H3></th>
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@@ -883,29 +925,49 @@ title="spend to Ignore wound penalties,
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<textarea placeholder="Enter the details of the damage (such as conditions caused by the attack) here for reference." class="sheet-tooltip sheet-width-W75" name="attr_AttackDamage-tooltip"></textarea>
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</td>
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<td class="sheet-width-W10 sheet-center"><select class="sheet-width-W95 sheet-meddropdown"name="attr_BaseDamageDie" value="1d6" title="Base damage die ladder; for weapons with the Dub Quality scroll to the end of the list for double damage options.">
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<option value="1d0">None</option>
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<option value="1D4">1D4</option>
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<option value="1D6" selected="true">1D6</option>
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<option value="1D8">1D8</option>
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<option value="1D10">1D10</option>
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<option value="1D12">1D12</option>
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<option value="2D8">2D8</option>
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<option value="3D8">3D8</option>
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<option value="4D8">4D8</option>
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<option value="5D8">5D8</option>
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<option value="10D8">10D8</option>
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<option value="15D8">15D8</option>
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<option value="20D8">20D8</option>
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<option value="25D8">25D8</option>
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<option value="30D8">30D8</option>
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<option value="35D8">35D8</option>
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<option value="40D8">40D8</option>
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<option value="45D8">45D8</option>
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<option value="50D8">50D8</option>
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<option value="2D4">2D4</option>
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<option value="2D6">2D6</option>
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<option value="2D10">2D10</option>
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<option value="2D12">2D12</option>
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<option value="1d0">None</option>
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<option value="1D4">1D4</option>
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<option value="1D6" selected="true">1D6</option>
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<option value="1D8">1D8</option>
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<option value="1D10">1D10</option>
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<option value="1D12">1D12</option>
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<option value="2D8">2D8</option>
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<option value="3D8">3D8</option>
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<option value="4D8">4D8</option>
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<option value="5D8">5D8</option>
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<option value="10D8">10D8</option>
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<option value="15D8">15D8</option>
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<option value="20D8">20D8</option>
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<option value="25D8">25D8</option>
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<option value="30D8">30D8</option>
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<option value="35D8">35D8</option>
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<option value="40D8">40D8</option>
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<option value="45D8">45D8</option>
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<option value="50D8">50D8</option>
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<option value="2D4">2D4</option>
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<option value="2D6">2D6</option>
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<option value="2D10">2D10</option>
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<option value="2D12">2D12</option>
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<option value="1D12+1d4">1D12+1d4</option>
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<option value="1D12+1d6">1D12+1d6</option>
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<option value="1D12+1d8">1D12+1d8</option>
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<option value="1D12+1d10">1D12+1d10</option>
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<option value="2D12">2D12</option>
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<option value="2D12+1d4">2D12+1d4</option>
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<option value="2D12+1d6">2D12+1d6</option>
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<option value="2D12+1d8">2D12+1d8</option>
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<option value="2D12+1d10">2D12+1d10</option>
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<option value="3D12">3D12</option>
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<option value="3D12+1d4">2D12+1d4</option>
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<option value="3D12+1d6">2D12+1d6</option>
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<option value="3D12+1d8">2D12+1d8</option>
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<option value="3D12+1d10">2D12+1d10</option>
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<option value="4D12">4D12</option>
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<option value="4D12+1d4">4D12+1d4</option>
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<option value="4D12+1d6">4D12+1d6</option>
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<option value="4D12+1d8">4D12+1d8</option>
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<option value="4D12+1d10">4D12+1d10</option>
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<option value="5D12">5D12</option>
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</select>
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</td>
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<td class="sheet-width-W7 sheet-center">
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@@ -977,9 +1039,9 @@ title="spend to Ignore wound penalties,
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</div>
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</div>
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<div class="sheet-col">
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<div class="sheet-header">Built Item Quick Reference</div>
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<div class="sheet-header">Primary Powers</div>
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<div class="sheet-subsection">
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<textarea name="attr_BuiltItem" placeholder="Enter description and list of powers, flaws, perks, etc. for built items here."></textarea>
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<textarea name="attr_BuiltItem" placeholder="List Primary Powers here."></textarea>
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</div>
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</div>
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</div>
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@@ -1010,13 +1072,13 @@ title="spend to Ignore wound penalties,
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<table>
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<tbody>
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<tr>
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<td class="sheet-width-W30"><input class="sheet-hover sheet-width-W90" type="text" name="attr_PowerNameR"/>
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<td class="sheet-width-W33"><input class="sheet-hover sheet-width-W80" type="text" name="attr_PowerNameR"/>
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<span name="attr_PowerDescription-tooltip" class="sheet-tooltip"></span>
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<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide Power Description."/><span></span>
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<textarea placeholder="Enter Power Description here for reference." class="sheet-tooltip sheet-width-W75" name="attr_PowerDescription-tooltip"></textarea>
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</td>
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<td class="sheet-width-W3 sheet-center"><span name="attr_PowerModExploitR-tooltip" class="sheet-tooltip sheet-hover"></span>
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<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide the list of power exploits and modifications." /><span></span>
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<span name="attr_PowerModExploitR-tooltip" class="sheet-tooltip"></span>
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<input type="checkbox" class="sheet-hover-hidden sheet-hover-hidden-notopmargin" title="click to show or hide the list of power exploits and modifications." /><span></span>
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<textarea placeholder="Enter Power Modifications (Perks and Flaws) and Exploits (Tricks and Emulated Powers) here for reference." class="sheet-tooltip sheet-width-W75" name="attr_PowerModExploitR-tooltip"></textarea>
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</td>
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<td class="sheet-width-W6 sheet-center"><select class="sheet-width-W95 sheet-smalldropdown" name="attr_PowerPrimAttr" value="0" title="Primary Attribute RAW; sets Dice and Passive score." >
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@@ -1072,14 +1134,14 @@ title="spend to Ignore wound penalties,
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<tbody>
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<tr>
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<td class="sheet-width-W40">
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<input class="sheet-hover sheet-width-W90" type="text" name="attr_GearR" title="name of the gear" />
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<span name="attr_GearDetailR-tooltip" class="sheet-tooltip"></span>
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<input type="checkbox" class="sheet-hover-hidden sheet-width-W10 " title="click to show or hide more details on the gear." /><span></span>
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<input class="sheet-hover sheet-width-W85" type="text" name="attr_GearR"/>
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<span class="sheet-tooltip" name="attr_GearDetailR-tooltip" ></span>
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<input type="checkbox" class="sheet-hover-hidden" /><span></span>
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<textarea placeholder="Enter more details on the gear here for reference." class="sheet-tooltip sheet-width-W75" name="attr_GearDetailR-tooltip"></textarea>
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</td>
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<td class="sheet-width-W60">
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<td>
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<input class="sheet-width-W100" type="text" name="attr_GearDescriptionR" title="Gear description - stats, anything special, physical appearance, etc." />
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</td>
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</td>
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</tr>
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</tbody>
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</table>
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@@ -1298,265 +1360,136 @@ title="spend to Ignore wound penalties,
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<div class="sheet-header">Attributes</div>
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<div class="sheet-subsection">
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|
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<table>
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<tbody>
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<tr>
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<th class="sheet-width-W25"><H3 class="header-override">Attribute</H3></th>
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<th class="sheet-width-W10"><H3>Score</H3></th>
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<th class="sheet-width-W25"><H3 class="header-override">Attribute Dice</H3></th>
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<th class="sheet-width-W20"><H3>Attribute Dice</H3></th>
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||||
<th class="sheet-width-W10"><H3>Bump</H3></th>
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<th class="sheet-width-W10"><H3>Passive</H3></th>
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<th class="sheet-width-W20"><H3>Roll Mod</H3></th>
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||||
<th class="sheet-width-W15"><H3>Roll Mod</H3></th>
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||||
<th class="sheet-width-W10"><H3>Roll</H3></th>
|
||||
</tr>
|
||||
</tbody>
|
||||
<tbody>
|
||||
<tr>
|
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<td><H5>Might (Mi)</H5></td>
|
||||
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_MightScore" value="3" title="The numeric scoe of the attribute"/></span></td>
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<td><select class="sheet-select-attr" name="attr_MightDie" value="1D6!" style="width:7.5em;" title="The attribute die associated with the score">
|
||||
<option value="1d0">None</option>
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||||
<option value="1D4!">1d4</option>
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||||
<option value="1D6!" selected="true">1D6</option>
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||||
<option value="1D8!">1D8</option>
|
||||
<option value="1D10!">1D10</option>
|
||||
<option value="1D12!">1D12</option>
|
||||
<option value="1D12!+1d4!">1D12+1d4</option>
|
||||
<option value="1D12!+1d6!">1D12+1d6</option>
|
||||
<option value="1D12!+1d8!">1D12+1d8</option>
|
||||
<option value="1D12!+1d10!">1D12+1d10</option>
|
||||
<option value="2D12!">2D12</option>
|
||||
<option value="2D12!+1d4!">2D12+1d4</option>
|
||||
<option value="2D12!+1d6!">2D12+1d6</option>
|
||||
<option value="2D12!+1d8!">2D12+1d8</option>
|
||||
<option value="2D12!+1d10!">2D12+1d10</option>
|
||||
<option value="3D12!">3D12</option>
|
||||
</select>
|
||||
</td>
|
||||
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_MightModifier" value="2" title="The attribute passive modifier associated with the attribute score"/></span></td>
|
||||
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_MightRollMod" value="0" title="Modifier applied to the attribute die roll"/></td>
|
||||
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_MightScore" value="3" /></span></td>
|
||||
<td class="sheet-center"><input class="sheet-width-W95 sheet-attr-display sheet-center" type="text" value="1d6" name="attr_MightDieDisplay" readonly title="Die used throughout for any type of attribute roll"/>
|
||||
<input type="hidden" value="1d6!" name="attr_MightDie"/></td>
|
||||
<td class="sheet-center"><input class="sheet-spin-button sheet-small-textblock" type="number" name="attr_MightDieBump" value="0" title="The value applied to bump the attribute die up or down; this ripples to all skills, attacks, damage, and powers using this attribute"/></td>
|
||||
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_MightModifier" value="2" readonly title="Attribute Passive Modifier used for Skill and Power Passive Value's"/></span></td>
|
||||
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_MightRollMod" value="0" title="Modifier applied to the attribute roll"/></td>
|
||||
<td class="sheet-center"><button class="sheet-diebutton" type="roll"
|
||||
title="Click to make a Might attribute roll"
|
||||
value="&{template:cast_action_roll} {{name=@{Hero_Name} rolls Might}} {{attribute=Might}} {{wndpen=@{cmvhiddenWoundPenalty}}} {{rolldice=@{MightDie}}} {{rollmod=@{MightRollMod}}} {{roll=[[0 + 0]}} {{roll=[[ 2d10cs>2cf<9 + @{MightDie}cs0cf0 + @{MightRollMod} + @{cmvhiddenWoundPenalty} ]]}}"
|
||||
title="Click to make a Might Roll"
|
||||
value="&{template:cast_action_roll} {{name=@{Hero_Name} rolls Might}} {{attribute=Might}} {{rolldice=@{MightDieDisplay}}} {{wndpen=@{cmvhiddenWoundPenalty}}} {{rollmod=@{MightRollMod}}} {{roll=[[0 + 0]}} {{roll=[[ 2d10cs>2cf<9 + @{MightDie}cs0cf0 + @{MightRollMod} + @{cmvhiddenWoundPenalty} ]]}}"
|
||||
name="roll_MightRoll" style="font-size: 175%;">
|
||||
</button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><H5>Prowess (Pr)</H5></td>
|
||||
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_ProwessScore" value="3" title="The numeric score of the attribute"/></span></td>
|
||||
<td><select name="attr_ProwessDie" value="1D6!" class="sheet-select-attr" style="width:7.5em;" title="The attribute die associated with the score">
|
||||
<option value="1d0">None</option>
|
||||
<option value="1D4!">1d4</option>
|
||||
<option value="1D6!" selected="true">1D6</option>
|
||||
<option value="1D8!">1D8</option>
|
||||
<option value="1D10!">1D10</option>
|
||||
<option value="1D12!">1D12</option>
|
||||
<option value="1D12!+1d4!">1D12+1d4</option>
|
||||
<option value="1D12!+1d6!">1D12+1d6</option>
|
||||
<option value="1D12!+1d8!">1D12+1d8</option>
|
||||
<option value="1D12!+1d10!">1D12+1d10</option>
|
||||
<option value="2D12!">2D12</option>
|
||||
<option value="2D12!+1d4!">2D12+1d4</option>
|
||||
<option value="2D12!+1d6!">2D12+1d6</option>
|
||||
<option value="2D12!+1d8!">2D12+1d8</option>
|
||||
<option value="2D12!+1d10!">2D12+1d10</option>
|
||||
<option value="3D12!">3D12</option>
|
||||
</select>
|
||||
</td>
|
||||
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_ProwessModifier" value="2" title="The attribute passive modifier associated with the attribute score"/></span></td>
|
||||
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_ProwessRollMod" value="0" title="Modifier applied to the attribute die roll"/></td>
|
||||
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_ProwessScore" value="3" /></span></td>
|
||||
<td class="sheet-center"><input class="sheet-width-W95 sheet-attr-display sheet-center" type="text" value="1d6" name="attr_ProwessDieDisplay" readonly title="Die used throughout for any type of attribute roll"/>
|
||||
<input type="hidden" value="1d6!" name="attr_ProwessDie"/></td>
|
||||
<td class="sheet-center"><input class="sheet-spin-button sheet-small-textblock" type="number" name="attr_ProwessDieBump" value="0" title="The value applied to bump the attribute die up or down; this ripples to all skills, attacks, damage, and powers using this attribute"/></td>
|
||||
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_ProwessModifier" value="2" readonly title="Attribute Passive Modifier used for Skill and Power Passive Value's"/></span></td>
|
||||
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_ProwessRollMod" value="0" title="Modifier applied to the attribute roll"/></td>
|
||||
<td class="sheet-center"><button class="sheet-diebutton" type="roll"
|
||||
title="Click to make a Prowess attribute roll"
|
||||
value="&{template:cast_action_roll} {{name=@{Hero_Name} rolls Prowess}} {{attribute=Prowess}} {{wndpen=@{cmvhiddenWoundPenalty}}} {{rolldice=@{ProwessDie}}} {{rollmod=@{ProwessRollMod}}} {{roll=[[0 + 0]}} {{roll=[[ 2d10cs>2cf<9 + @{ProwessDie}cs0cf0 + @{ProwessRollMod} + @{cmvhiddenWoundPenalty} ]]}}"
|
||||
title="Click to make a Prowess Roll"
|
||||
value="&{template:cast_action_roll} {{name=@{Hero_Name} rolls Prowess}} {{attribute=Prowess}} {{rolldice=@{ProwessDieDisplay}}} {{wndpen=@{cmvhiddenWoundPenalty}}} {{rollmod=@{ProwessRollMod}}} {{roll=[[0 + 0]}} {{roll=[[ 2d10cs>2cf<9 + @{ProwessDie}cs0cf0 + @{ProwessRollMod} + @{cmvhiddenWoundPenalty} ]]}}"
|
||||
name="roll_ProwessRoll" style="font-size: 175%;">
|
||||
</button>
|
||||
</td>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><H5>Quickness (Qu)</H5></td>
|
||||
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_QuicknessScore" value="3" title="The numeric score of the attribute"/></span></td>
|
||||
<td><select name="attr_QuicknessDie" value="1D6!" class="sheet-select-attr" style="width:7.5em;" title="The attribute die associated with the score">
|
||||
<option value="1d0">None</option>
|
||||
<option value="1D4!">1d4</option>
|
||||
<option value="1D6!" selected="true">1D6</option>
|
||||
<option value="1D8!">1D8</option>
|
||||
<option value="1D10!">1D10</option>
|
||||
<option value="1D12!">1D12</option>
|
||||
<option value="1D12!+1d4!">1D12+1d4</option>
|
||||
<option value="1D12!+1d6!">1D12+1d6</option>
|
||||
<option value="1D12!+1d8!">1D12+1d8</option>
|
||||
<option value="1D12!+1d10!">1D12+1d10</option>
|
||||
<option value="2D12!">2D12</option>
|
||||
<option value="2D12!+1d4!">2D12+1d4</option>
|
||||
<option value="2D12!+1d6!">2D12+1d6</option>
|
||||
<option value="2D12!+1d8!">2D12+1d8</option>
|
||||
<option value="2D12!+1d10!">2D12+1d10</option>
|
||||
<option value="3D12!">3D12</option>
|
||||
</select>
|
||||
</td>
|
||||
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_QuicknessModifier" value="2" title="The attribute passive modifier associated with the attribute score"/></span></td>
|
||||
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_QuicknessRollMod" value="0" title="Modifier applied to the attribute die roll"/></td>
|
||||
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_QuicknessScore" value="3" /></span></td>
|
||||
<td class="sheet-center"><input class="sheet-width-W95 sheet-attr-display sheet-center" type="text" value="1d6" name="attr_QuicknessDieDisplay" readonly title="Die used throughout for any type of attribute roll"/>
|
||||
<input type="hidden" value="1d6!" name="attr_QuicknessDie"/></td>
|
||||
<td class="sheet-center"><input class="sheet-spin-button sheet-small-textblock" type="number" name="attr_QuicknessDieBump" value="0" title="The value applied to bump the attribute die up or down; this ripples to all skills, attacks, damage, and powers using this attribute"/></td>
|
||||
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_QuicknessModifier" value="2" readonly title="Attribute Passive Modifier used for Skill and Power Passive Value's"/></span></td>
|
||||
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_QuicknessRollMod" value="0" title="Modifier applied to the attribute roll"/></td>
|
||||
<td class="sheet-center"><button class="sheet-diebutton" type="roll"
|
||||
title="Click to make a Quickness attribute roll"
|
||||
value="&{template:cast_action_roll} {{name=@{Hero_Name} rolls Quickness}} {{attribute=Quickness}} {{wndpen=@{cmvhiddenWoundPenalty}}} {{rolldice=@{QuicknessDie}}} {{rollmod=@{QuicknessRollMod}}} {{roll=[[0 + 0]}} {{roll=[[ 2d10cs>2cf<9 + @{QuicknessDie}cs0cf0 + @{QuicknessRollMod} + @{cmvhiddenWoundPenalty} ]]}}"
|
||||
title="Click to make a Quickness Roll"
|
||||
value="&{template:cast_action_roll} {{name=@{Hero_Name} rolls Quickness}} {{attribute=Quickness}} {{wndpen=@{cmvhiddenWoundPenalty}}} {{rolldice=@{QuicknessDieDisplay}}} {{rollmod=@{QuicknessRollMod}}} {{roll=[[0 + 0]}} {{roll=[[ 2d10cs>2cf<9 + @{QuicknessDie}cs0cf0 + @{QuicknessRollMod} + @{cmvhiddenWoundPenalty} ]]}}"
|
||||
name="roll_QuicknessRoll" style="font-size: 175%;">
|
||||
</button>
|
||||
</td>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><H5>Vigor (Vi)</H5></td>
|
||||
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_VigorScore" value="3" title="The numeric score of the attribute"/></span></td>
|
||||
<td><select class="sheet-select-attr" name="attr_VigorDie" value="1D6!" style="width:7.5em;" title="The attribute die associated with the score">
|
||||
<option value="1d0">None</option>
|
||||
<option value="1D4!">1d4</option>
|
||||
<option value="1D6!" selected="true">1D6</option>
|
||||
<option value="1D8!">1D8</option>
|
||||
<option value="1D10!">1D10</option>
|
||||
<option value="1D12!">1D12</option>
|
||||
<option value="1D12!+1d4!">1D12+1d4</option>
|
||||
<option value="1D12!+1d6!">1D12+1d6</option>
|
||||
<option value="1D12!+1d8!">1D12+1d8</option>
|
||||
<option value="1D12!+1d10!">1D12+1d10</option>
|
||||
<option value="2D12!">2D12</option>
|
||||
<option value="2D12!+1d4!">2D12+1d4</option>
|
||||
<option value="2D12!+1d6!">2D12+1d6</option>
|
||||
<option value="2D12!+1d8!">2D12+1d8</option>
|
||||
<option value="2D12!+1d10!">2D12+1d10</option>
|
||||
<option value="3D12!">3D12</option>
|
||||
</select>
|
||||
</td>
|
||||
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_VigorModifier" value="2" title="The attribute passive modifier associated with the attribute score"/></span></td>
|
||||
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_VigorRollMod" value="0" title="Modifier applied to the attribute die roll"/></td>
|
||||
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_VigorScore" value="3" /></span></td>
|
||||
<td class="sheet-center"><input class="sheet-width-W95 sheet-attr-display sheet-center" type="text" value="1d6" name="attr_VigorDieDisplay" readonly title="Die used throughout for any type of attribute roll"/>
|
||||
<input type="hidden" value="1d6!" name="attr_VigorDie"/></td>
|
||||
<td class="sheet-center"><input class="sheet-spin-button sheet-small-textblock" type="number" name="attr_VigorDieBump" value="0" title="The value applied to bump the attribute die up or down; this ripples to all skills, attacks, damage, and powers using this attribute"/></td>
|
||||
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_VigorModifier" value="2" readonly title="Attribute Passive Modifier used for Skill and Power Passive Value's"/></span></td>
|
||||
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_VigorRollMod" value="0" title="Modifier applied to the attribute roll"/></td>
|
||||
<td class="sheet-center"><button class="sheet-diebutton" type="roll"
|
||||
title="Click to make a Vigor attribute roll"
|
||||
value="&{template:cast_action_roll} {{name=@{Hero_Name} rolls Vigor}} {{attribute=Vigor}} {{wndpen=@{cmvhiddenWoundPenalty}}} {{rolldice=@{VigorDie}}} {{rollmod=@{VigorRollMod}}} {{roll=[[0 + 0]}} {{roll=[[ 2d10cs>2cf<9 + @{VigorDie}cs0cf0 + @{VigorRollMod} + @{cmvhiddenWoundPenalty} ]]}}"
|
||||
title="Click to make a Vigor Roll"
|
||||
value="&{template:cast_action_roll} {{name=@{Hero_Name} rolls Vigor}} {{attribute=Vigor}} {{wndpen=@{cmvhiddenWoundPenalty}}} {{rolldice=@{VigorDieDisplay}}} {{rollmod=@{VigorRollMod}}} {{roll=[[0 + 0]}} {{roll=[[ 2d10cs>2cf<9 + @{VigorDie}cs0cf0 + @{VigorRollMod} + @{cmvhiddenWoundPenalty} ]]}}"
|
||||
name="roll_VigorRoll" style="font-size: 175%;">
|
||||
</button>
|
||||
</td>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><H5>Charisma (Ch)</H5></td>
|
||||
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_VigorScore" value="3" title="The numeric score of the attribute"/></span></td>
|
||||
<td><select name="attr_CharismaDie" value="1D6!" class="sheet-select-attr" style="width:7.5em;" title="The attribute die associated with the score">
|
||||
<option value="1d0">None</option>
|
||||
<option value="1D4!">1d4</option>
|
||||
<option value="1D6!" selected="true">1D6</option>
|
||||
<option value="1D8!">1D8</option>
|
||||
<option value="1D10!">1D10</option>
|
||||
<option value="1D12!">1D12</option>
|
||||
<option value="1D12!+1d4!">1D12+1d4</option>
|
||||
<option value="1D12!+1d6!">1D12+1d6</option>
|
||||
<option value="1D12!+1d8!">1D12+1d8</option>
|
||||
<option value="1D12!+1d10!">1D12+1d10</option>
|
||||
<option value="2D12!">2D12</option>
|
||||
<option value="2D12!+1d4!">2D12+1d4</option>
|
||||
<option value="2D12!+1d6!">2D12+1d6</option>
|
||||
<option value="2D12!+1d8!">2D12+1d8</option>
|
||||
<option value="2D12!+1d10!">2D12+1d10</option>
|
||||
<option value="3D12!">3D12</option>
|
||||
</select>
|
||||
</td>
|
||||
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_CharismaModifier" value="2" title="The attribute passive modifier associated with the attribute score"/></span></td>
|
||||
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_CharismaRollMod" value="0" title="Modifier applied to the attribute die roll"/></td>
|
||||
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_CharismaScore" value="3" /></span></td>
|
||||
<td class="sheet-center"><input class="sheet-width-W95 sheet-attr-display sheet-center" type="text" value="1d6" name="attr_CharismaDieDisplay" readonly title="Die used throughout for any type of attribute roll"/>
|
||||
<input type="hidden" value="1d6!" name="attr_CharismaDie"/></td>
|
||||
<td class="sheet-center"><input class="sheet-spin-button sheet-small-textblock" type="number" name="attr_CharismaDieBump" value="0" title="The value applied to bump the attribute die up or down; this ripples to all skills, attacks, damage, and powers using this attribute"/></td>
|
||||
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_CharismaModifier" value="2" readonly title="Attribute Passive Modifier used for Skill and Power Passive Value's"/></span></td>
|
||||
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_CharismaRollMod" value="0" title="Modifier applied to the attribute roll"/></td>
|
||||
<td class="sheet-center"><button class="sheet-diebutton" type="roll"
|
||||
title="Click to make a Charisma attribute roll"
|
||||
value="&{template:cast_action_roll} {{name=@{Hero_Name} rolls Charisma}} {{attribute=Charisma}} {{wndpen=@{cmvhiddenWoundPenalty}}} {{rolldice=@{CharismaDie}}} {{rollmod=@{CharismaRollMod}}} {{roll=[[0 + 0]}} {{roll=[[ 2d10cs>2cf<9 + @{CharismaDie}cs0cf0 + @{CharismaRollMod} + @{cmvhiddenWoundPenalty} ]]}}"
|
||||
title="Click to make a Charisma Roll"
|
||||
value="&{template:cast_action_roll} {{name=@{Hero_Name} rolls Charisma}} {{attribute=Charisma}} {{wndpen=@{cmvhiddenWoundPenalty}}} {{rolldice=@{CharismaDieDisplay}}} {{rollmod=@{CharismaRollMod}}} {{roll=[[0 + 0]}} {{roll=[[ 2d10cs>2cf<9 + @{CharismaDie}cs0cf0 + @{CharismaRollMod} + @{cmvhiddenWoundPenalty} ]]}}"
|
||||
name="roll_CharismaRoll" style="font-size: 175%;">
|
||||
</button>
|
||||
</td>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><H5>Insight (In)</H5></td>
|
||||
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_InsightScore" value="3" title="The numeric score of the attribute"/></span></td>
|
||||
<td><select name="attr_InsightDie" value="1D6!" class="sheet-select-attr" style="width:7.5em;" title="The attribute die associated with the score">
|
||||
<option value="1d0">None</option>
|
||||
<option value="1D4!">1d4</option>
|
||||
<option value="1D6!" selected="true">1D6</option>
|
||||
<option value="1D8!">1D8</option>
|
||||
<option value="1D10!">1D10</option>
|
||||
<option value="1D12!">1D12</option>
|
||||
<option value="1D12!+1d4!">1D12+1d4</option>
|
||||
<option value="1D12!+1d6!">1D12+1d6</option>
|
||||
<option value="1D12!+1d8!">1D12+1d8</option>
|
||||
<option value="1D12!+1d10!">1D12+1d10</option>
|
||||
<option value="2D12!">2D12</option>
|
||||
<option value="2D12!+1d4!">2D12+1d4</option>
|
||||
<option value="2D12!+1d6!">2D12+1d6</option>
|
||||
<option value="2D12!+1d8!">2D12+1d8</option>
|
||||
<option value="2D12!+1d10!">2D12+1d10</option>
|
||||
<option value="3D12!">3D12</option>
|
||||
</select>
|
||||
</td>
|
||||
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_InsightModifier" value="2" title="The attribute passive modifier associated with the attribute score"/></span></td>
|
||||
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_InsightRollMod" value="0" title="Modifier applied to the attribute die roll"/></td>
|
||||
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_InsightScore" value="3" /></span></td>
|
||||
<td class="sheet-center"><input class="sheet-width-W95 sheet-attr-display sheet-center" type="text" value="1d6" name="attr_InsightDieDisplay" readonly title="Die used throughout for any type of attribute roll"/>
|
||||
<input type="hidden" value="1d6!" name="attr_InsightDie"/></td>
|
||||
<td class="sheet-center"><input class="sheet-spin-button sheet-small-textblock" type="number" name="attr_InsightDieBump" value="0" title="The value applied to bump the attribute die up or down; this ripples to all skills, attacks, damage, and powers using this attribute"/></td>
|
||||
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_InsightModifier" value="2" readonly title="Attribute Passive Modifier used for Skill and Power Passive Value's"/></span></td>
|
||||
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_InsightRollMod" value="0" title="Modifier applied to the attribute roll"/></td>
|
||||
<td class="sheet-center"><button class="sheet-diebutton" type="roll"
|
||||
title="Click to make an Insight attribute roll"
|
||||
value="&{template:cast_action_roll} {{name=@{Hero_Name} rolls Insight}} {{attribute=Insight}} {{wndpen=@{cmvhiddenWoundPenalty}}} {{rolldice=@{InsightDie}}} {{rollmod=@{InsightRollMod}}} {{roll=[[0 + 0]}} {{roll=[[ 2d10cs>2cf<9 + @{InsightDie}cs0cf0 + @{InsightRollMod} + @{cmvhiddenWoundPenalty} ]]}}"
|
||||
title="Click to make an Insight Roll"
|
||||
value="&{template:cast_action_roll} {{name=@{Hero_Name} rolls Insight}} {{attribute=Insight}} {{wndpen=@{cmvhiddenWoundPenalty}}} {{rolldice=@{InsightDieDisplay}}} {{rollmod=@{InsightRollMod}}} {{roll=[[0 + 0]}} {{roll=[[ 2d10cs>2cf<9 + @{InsightDie}cs0cf0 + @{InsightRollMod} + @{cmvhiddenWoundPenalty} ]]}}"
|
||||
name="roll_InsightRoll" style="font-size: 175%;">
|
||||
</button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><H5>Logic (Lo)</H5></td>
|
||||
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_LogicScore" value="3" title="The numeric score of the attribute"/></span></td>
|
||||
<td><select name="attr_LogicDie" value="1D6!" class="sheet-select-attr" style="width:7.5em;" title="The attribute die associated with the score">
|
||||
<option value="1d0">None</option>
|
||||
<option value="1D4!">1d4</option>
|
||||
<option value="1D6!" selected="true">1D6</option>
|
||||
<option value="1D8!">1D8</option>
|
||||
<option value="1D10!">1D10</option>
|
||||
<option value="1D12!">1D12</option>
|
||||
<option value="1D12!+1d4!">1D12+1d4</option>
|
||||
<option value="1D12!+1d6!">1D12+1d6</option>
|
||||
<option value="1D12!+1d8!">1D12+1d8</option>
|
||||
<option value="1D12!+1d10!">1D12+1d10</option>
|
||||
<option value="2D12!">2D12</option>
|
||||
<option value="2D12!+1d4!">2D12+1d4</option>
|
||||
<option value="2D12!+1d6!">2D12+1d6</option>
|
||||
<option value="2D12!+1d8!">2D12+1d8</option>
|
||||
<option value="2D12!+1d10!">2D12+1d10</option>
|
||||
<option value="3D12!">3D12</option>
|
||||
</select>
|
||||
</td>
|
||||
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_LogicModifier" value="2" title="The attribute passive modifier associated with the attribute score"/></span></td>
|
||||
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_LogicRollMod" value="0" title="Modifier applied to the attribute die roll"/></td>
|
||||
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_LogicScore" value="3" /></span></td>
|
||||
<td class="sheet-center"><input class="sheet-width-W95 sheet-attr-display sheet-center" type="text" value="1d6" name="attr_LogicDieDisplay" readonly title="Die used throughout for any type of attribute roll"/>
|
||||
<input type="hidden" value="1d6!" name="attr_LogicDie"/></td>
|
||||
<td class="sheet-center"><input class="sheet-spin-button sheet-small-textblock" type="number" name="attr_LogicDieBump" value="0" title="The value applied to bump the attribute die up or down; this ripples to all skills, attacks, damage, and powers using this attribute"/></td>
|
||||
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_LogicModifier" value="2" readonly title="Attribute Passive Modifier used for Skill and Power Passive Value's"/></span></td>
|
||||
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_LogicRollMod" value="0" title="Modifier applied to the attribute roll"/></td>
|
||||
<td class="sheet-center"><button class="sheet-diebutton" type="roll"
|
||||
title="Click to make a Logic attribute roll"
|
||||
value="&{template:cast_action_roll} {{name=@{Hero_Name} rolls Logic}} {{attribute=Logic}} {{wndpen=@{cmvhiddenWoundPenalty}}} {{rolldice=@{LogicDie}}} {{rollmod=@{LogicRollMod}}} {{roll=[[0 + 0]}} {{roll=[[ 2d10cs>2cf<9 + @{LogicDie}cs0cf0 + @{LogicRollMod} + @{cmvhiddenWoundPenalty} ]]}}"
|
||||
title="Click to make a Logic Roll"
|
||||
value="&{template:cast_action_roll} {{name=@{Hero_Name} rolls Logic}} {{attribute=Logic}} {{wndpen=@{cmvhiddenWoundPenalty}}} {{rolldice=@{LogicDieDisplay}}} {{rollmod=@{LogicRollMod}}} {{roll=[[0 + 0]}} {{roll=[[ 2d10cs>2cf<9 + @{LogicDie}cs0cf0 + @{LogicRollMod} + @{cmvhiddenWoundPenalty} ]]}}"
|
||||
name="roll_LogicRoll" style="font-size: 175%;">
|
||||
</button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><H5>Resolve (Re)</H5></td>
|
||||
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_ResolveScore" value="3" title="The numeric score of the attribute"/></span></td>
|
||||
<td><select name="attr_ResolveDie" value="1D6!" class="sheet-select-attr" style="width:7.5em;" title="The attribute die associated with the score">
|
||||
<option value="1d0">None</option>
|
||||
<option value="1D4!">1d4</option>
|
||||
<option value="1D6!" selected="true">1D6</option>
|
||||
<option value="1D8!">1D8</option>
|
||||
<option value="1D10!">1D10</option>
|
||||
<option value="1D12!">1D12</option>
|
||||
<option value="1D12!+1d4!">1D12+1d4</option>
|
||||
<option value="1D12!+1d6!">1D12+1d6</option>
|
||||
<option value="1D12!+1d8!">1D12+1d8</option>
|
||||
<option value="1D12!+1d10!">1D12+1d10</option>
|
||||
<option value="2D12!">2D12</option>
|
||||
<option value="2D12!+1d4!">2D12+1d4</option>
|
||||
<option value="2D12!+1d6!">2D12+1d6</option>
|
||||
<option value="2D12!+1d8!">2D12+1d8</option>
|
||||
<option value="2D12!+1d10!">2D12+1d10</option>
|
||||
<option value="3D12!">3D12</option>
|
||||
</select>
|
||||
</td>
|
||||
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_ResolveModifier" value="2" title="The attribute passive modifier associated with the attribute score"/></span></td>
|
||||
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_ResolveRollMod" value="0" title="Modifier applied to the attribute die roll"/></td>
|
||||
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_ResolveScore" value="3" /></span></td>
|
||||
<td class="sheet-center"><input class="sheet-width-W95 sheet-attr-display sheet-center" type="text" value="1d6" name="attr_ResolveDieDisplay" readonly title="Die used throughout for any type of attribute roll"/>
|
||||
<input type="hidden" value="1d6!" name="attr_ResolveDie"/></td>
|
||||
<td class="sheet-center"><input class="sheet-spin-button sheet-small-textblock" type="number" name="attr_ResolveDieBump" value="0" title="The value applied to bump the attribute die up or down; this ripples to all skills, attacks, damage, and powers using this attribute"/></td>
|
||||
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_ResolveModifier" value="2" readonly title="Attribute Passive Modifier used for Skill and Power Passive Value's"/></span></td>
|
||||
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_ResolveRollMod" value="0" title="Modifier applied to the attribute roll"/></td>
|
||||
<td class="sheet-center"><button class="sheet-diebutton" type="roll"
|
||||
title="Cast Member Resolve Roll"
|
||||
value="&{template:cast_action_roll} {{name=@{Hero_Name} rolls Resolve}} {{attribute=Resolve}} {{wndpen=@{cmvhiddenWoundPenalty}}} {{rolldice=@{ResolveDie}}} {{rollmod=@{ResolveRollMod}}} {{roll=[[0 + 0]}} {{roll=[[ 2d10cs>2cf<9 + @{ResolveDie}cs0cf0 + @{ResolveRollMod} + @{cmvhiddenWoundPenalty} ]]}}"
|
||||
title="Click to make a Resolve Roll"
|
||||
value="&{template:cast_action_roll} {{name=@{Hero_Name} rolls Resolve}} {{attribute=Resolve}} {{wndpen=@{cmvhiddenWoundPenalty}}} {{rolldice=@{ResolveDieDisplay}}} {{rollmod=@{ResolveRollMod}}} {{roll=[[0 + 0]}} {{roll=[[ 2d10cs>2cf<9 + @{ResolveDie}cs0cf0 + @{ResolveRollMod} + @{cmvhiddenWoundPenalty} ]]}}"
|
||||
name="roll_ResolveRoll" style="font-size: 175%;">
|
||||
</button>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
@@ -1748,6 +1681,16 @@ title="spend to Ignore wound penalties,
|
||||
<option value="2D12!+1d8!">2D12+1d8</option>
|
||||
<option value="2D12!+1d10!">2D12+1d10</option>
|
||||
<option value="3D12!">3D12</option>
|
||||
<option value="3D12!+1d4!">3D12+1d4</option>
|
||||
<option value="3D12!+1d6!">3D12+1d6</option>
|
||||
<option value="3D12!+1d8!">3D12+1d8</option>
|
||||
<option value="3D12!+1d10!">3D12+1d10</option>
|
||||
<option value="4D12!">4D12</option>
|
||||
<option value="4D12!+1d4!">4D12+1d4</option>
|
||||
<option value="4D12!+1d6!">4D12+1d6</option>
|
||||
<option value="4D12!+1d8!">4D12+1d8</option>
|
||||
<option value="4D12!+1d10!">4D12+1d10</option>
|
||||
<option value="5D12!">5D12</option>
|
||||
</select>
|
||||
</td>
|
||||
<td class="sheet-width-W5 sheet-center"><span class="sheet-circle"><input type="text" name="attr_CastAttackRange" value="0" title="range of the attack in areas."/></span></td>
|
||||
@@ -1762,25 +1705,49 @@ title="spend to Ignore wound penalties,
|
||||
</td>
|
||||
|
||||
<td class="sheet-width-W7"><select class="sheet-dropdown sheet-width-W95" name="attr_CastBaseDamageDie" value="1d6" style="font-size: 75%;" title="The base damage die rolled for the weapon or power; include die bumps" >
|
||||
<option value="1d0">None</option>
|
||||
<option value="1D4">1D4</option>
|
||||
<option value="1D6" selected="true">1D6</option>
|
||||
<option value="1D8">1D8</option>
|
||||
<option value="1D10">1D10</option>
|
||||
<option value="1D12">1D12</option>
|
||||
<option value="2D8">2D8</option>
|
||||
<option value="3D8">3D8</option>
|
||||
<option value="4D8">4D8</option>
|
||||
<option value="5D8">5D8</option>
|
||||
<option value="10D8">10D8</option>
|
||||
<option value="15D8">15D8</option>
|
||||
<option value="20D8">20D8</option>
|
||||
<option value="25D8">25D8</option>
|
||||
<option value="30D8">30D8</option>
|
||||
<option value="35D8">35D8</option>
|
||||
<option value="40D8">40D8</option>
|
||||
<option value="45D8">45D8</option>
|
||||
<option value="50D8">50D8</option>
|
||||
<option value="1d0">None</option>
|
||||
<option value="1D4">1D4</option>
|
||||
<option value="1D6" selected="true">1D6</option>
|
||||
<option value="1D8">1D8</option>
|
||||
<option value="1D10">1D10</option>
|
||||
<option value="1D12">1D12</option>
|
||||
<option value="2D8">2D8</option>
|
||||
<option value="3D8">3D8</option>
|
||||
<option value="4D8">4D8</option>
|
||||
<option value="5D8">5D8</option>
|
||||
<option value="10D8">10D8</option>
|
||||
<option value="15D8">15D8</option>
|
||||
<option value="20D8">20D8</option>
|
||||
<option value="25D8">25D8</option>
|
||||
<option value="30D8">30D8</option>
|
||||
<option value="35D8">35D8</option>
|
||||
<option value="40D8">40D8</option>
|
||||
<option value="45D8">45D8</option>
|
||||
<option value="50D8">50D8</option>
|
||||
<option value="2D4">2D4</option>
|
||||
<option value="2D6">2D6</option>
|
||||
<option value="2D10">2D10</option>
|
||||
<option value="2D12">2D12</option>
|
||||
<option value="1D12+1d4">1D12+1d4</option>
|
||||
<option value="1D12+1d6">1D12+1d6</option>
|
||||
<option value="1D12+1d8">1D12+1d8</option>
|
||||
<option value="1D12+1d10">1D12+1d10</option>
|
||||
<option value="2D12">2D12</option>
|
||||
<option value="2D12+1d4">2D12+1d4</option>
|
||||
<option value="2D12+1d6">2D12+1d6</option>
|
||||
<option value="2D12+1d8">2D12+1d8</option>
|
||||
<option value="2D12+1d10">2D12+1d10</option>
|
||||
<option value="3D12">3D12</option>
|
||||
<option value="3D12+1d4">2D12+1d4</option>
|
||||
<option value="3D12+1d6">2D12+1d6</option>
|
||||
<option value="3D12+1d8">2D12+1d8</option>
|
||||
<option value="3D12+1d10">2D12+1d10</option>
|
||||
<option value="4D12">4D12</option>
|
||||
<option value="4D12+1d4">4D12+1d4</option>
|
||||
<option value="4D12+1d6">4D12+1d6</option>
|
||||
<option value="4D12+1d8">4D12+1d8</option>
|
||||
<option value="4D12+1d10">4D12+1d10</option>
|
||||
<option value="5D12">5D12</option>
|
||||
</select>
|
||||
</td>
|
||||
<td class="sheet-width-W10 sheet-center"><select class="sheet-select-attr" name="attr_CastDmgAttr" value="0"
|
||||
@@ -1801,6 +1768,16 @@ title="spend to Ignore wound penalties,
|
||||
<option value="2D12!+1d8!">2D12+1d8</option>
|
||||
<option value="2D12!+1d10!">2D12+1d10</option>
|
||||
<option value="3D12!">3D12</option>
|
||||
<option value="3D12!+1d4!">3D12+1d4</option>
|
||||
<option value="3D12!+1d6!">3D12+1d6</option>
|
||||
<option value="3D12!+1d8!">3D12+1d8</option>
|
||||
<option value="3D12!+1d10!">3D12+1d10</option>
|
||||
<option value="4D12!">4D12</option>
|
||||
<option value="4D12!+1d4!">4D12+1d4</option>
|
||||
<option value="4D12!+1d6!">4D12+1d6</option>
|
||||
<option value="4D12!+1d8!">4D12+1d8</option>
|
||||
<option value="4D12!+1d10!">4D12+1d10</option>
|
||||
<option value="5D12!">5D12</option>
|
||||
</select>
|
||||
</td>
|
||||
<td class="sheet-width-W7 sheet-center"><input class="sheet-width-W100 sheet-spin-button" type="number" name="attr_DamageMod" value="0" title="Total of all Damage modifiers; leave 0 if none."/></td>
|
||||
@@ -1865,6 +1842,16 @@ title="spend to Ignore wound penalties,
|
||||
<option value="2D12!+1d8!">2D12+1d8</option>
|
||||
<option value="2D12!+1d10!">2D12+1d10</option>
|
||||
<option value="3D12!">3D12</option>
|
||||
<option value="3D12!+1d4!">3D12+1d4</option>
|
||||
<option value="3D12!+1d6!">3D12+1d6</option>
|
||||
<option value="3D12!+1d8!">3D12+1d8</option>
|
||||
<option value="3D12!+1d10!">3D12+1d10</option>
|
||||
<option value="4D12!">4D12</option>
|
||||
<option value="4D12!+1d4!">4D12+1d4</option>
|
||||
<option value="4D12!+1d6!">4D12+1d6</option>
|
||||
<option value="4D12!+1d8!">4D12+1d8</option>
|
||||
<option value="4D12!+1d10!">4D12+1d10</option>
|
||||
<option value="5D12!">5D12</option>
|
||||
</select
|
||||
></td>
|
||||
<td class="sheet-width-W10 sheet-center"><button class="sheet-diebutton" type="roll"
|
||||
@@ -1925,6 +1912,16 @@ title="spend to Ignore wound penalties,
|
||||
<option value="2D12!+1d8!">2D12+1d8</option>
|
||||
<option value="2D12!+1d10!">2D12+1d10</option>
|
||||
<option value="3D12!">3D12</option>
|
||||
<option value="3D12!+1d4!">3D12+1d4</option>
|
||||
<option value="3D12!+1d6!">3D12+1d6</option>
|
||||
<option value="3D12!+1d8!">3D12+1d8</option>
|
||||
<option value="3D12!+1d10!">3D12+1d10</option>
|
||||
<option value="4D12!">4D12</option>
|
||||
<option value="4D12!+1d4!">4D12+1d4</option>
|
||||
<option value="4D12!+1d6!">4D12+1d6</option>
|
||||
<option value="4D12!+1d8!">4D12+1d8</option>
|
||||
<option value="4D12!+1d10!">4D12+1d10</option>
|
||||
<option value="5D12!">5D12</option>
|
||||
</select>
|
||||
</td>
|
||||
<td class="sheet-width-W10 sheet-center"><button class="sheet-diebutton" type="roll"
|
||||
@@ -3717,4 +3714,4 @@ title="spend to Ignore wound penalties,
|
||||
};
|
||||
};
|
||||
|
||||
</script>
|
||||
</script>
|
||||
|
||||
Reference in New Issue
Block a user