New translations translation.json (Czech)

This commit is contained in:
wing-it
2022-12-05 12:31:37 -05:00
parent e2ba6ba63c
commit c735ab9a48
+20 -9
View File
@@ -293,7 +293,8 @@
"trident-block-tooltip": "<b>NOTE:</b> From <i>Dungeon Fantasy</i>. +1 to <b>block</b> or <b>parry</b> a trident. See DF Exploits-97",
"spell-modifiers-title": "Spell Modifiers",
"concentration-label": "Concentration",
"cocentration-penalty-tooltip": "<b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
"spell-on-penalty-tooltip": "Total Spell Skill Penalty based on number of <b>ON</b> spells.<br /> <input type=\"hidden\" name=\"attr_spell_on_count\" value\"0\" />Number of spells <b>ON:</b> <span name=\"attr_spell_on_count\"></span>.<br /><i>NOTE:</i> Use the options tab to adjust the penalty per spell <b>ON</b>.",
"cocentration-penalty-tooltip": "Total <b>Concentration</b> spell penalty<br><input type=\"hidden\" name=\"attr_spell_maintained_count\" value=\"0\">Number of spells: <span name=\"attr_spell_maintained_count\">0</span>.<br><i>NOTE:</i> Use options tab to adjust the penalty.",
"low-mana-label": "Low Mana: -5",
"low-mana-tooltip": "Only <i>mages</i> can cast spells and all spells are at -5. Critical failures have mild effects or no effect at all. See B235.",
"burn-abbreviate-hit-points-label": "Burn HP",
@@ -436,14 +437,14 @@
"attribute-will": "Will",
"attribute-will-tooltip": "\nWillpower<br>\nBased on Intelligence<br>\n5pts/level<br>\nUnmodified: <span name=\"attr_willpower_base\"></span>\n\t\t\t\t\t\t\t",
"attribute-fright": "Fright",
"attribute-fright-tooltip": "\nFright Check (B360)<br>\nBased on Willpower<br>\n2pts/level<br>\nUnmodified: <span name=\"attr_fear_check_base\"></span>\n<br>\nSee extensive list of Modifiers B360 &amp; GURPS Horror p139-142.\n\t\t\t\t\t\t\t",
"attribute-fright-tooltip": "Fright Check (B360)<br>Based on Willpower<br>2pts/level<br>Unmodified: <span name=\"attr_fear_check_base\"></span><br>See extensive list of Modifiers B360 &amp; GURPS Horror p139-142.<br />If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)",
"abbreviation-threshold": "Thresh",
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing ",
"abbreviation-knock-down": "K Down",
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li></ul>",
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li><li>If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)</li></ul>",
"abbreviation-unconscious": "Unc.",
"attribute-unconscious-check-tooltip": "Unconscious Check, based on Health<br>If HP zero or less, roll per turn to take an Active Action.<br>-1 per full multiple of HP below zero.<br>Hard/Easy to Subdue: Gives +/- per level to Unconscious Check<br>Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
"abbreviation-death-check": "Death",
@@ -744,6 +745,10 @@
"critical-success-note-label": "Critical Success Note:",
"fail-note-label": "Fail Note:",
"critical-fail-note-label": "Critical Fail Note:",
"hit-note-label": "Hit Note:",
"critical-hit-note-label": "Critical Hit Note:",
"miss-note-label": "Miss Note:",
"critical-miss-note-label": "Critical Miss Note:",
"techniques-legacy-label": "TECHNIQUES (LEGACY).",
"techniques-legacy-tooltip": "\n<b>New Optional Feature Available.</b><br> \nA revised techniques table is available by setting the options on the character sheet.<br>\nThis revised techniques is not final, we'll make adjustments based upon feedback.<br>\n<b>New Legacy and Revised Technique Tables.</b> Options to show/hide the Legacy<br>\nTechniques table and the new Revised Techniques table.<br>\nShow both tables if you want to transfer your current techniques to the new table.<br>\nIf old technique table has no rows, then hide old table, show new table.<br>\n\t\t\t\t\t\t\t",
"parent-label": "Parent",
@@ -839,7 +844,7 @@
"dodge-retreat-versus-melee-label": "Dodge and Retreat (vs. Melee Attacks Only)",
"dodge-retreat-versus-melee-tooltip": "\nAgainst a <strong>Melee Attack</strong> ONLY. (B377). It cannot be used against Ranged Attacks.<br>\nOptional Rules for Retreat can be found in MA123.\n\t\t\t\t\t\t\t\t",
"dodge-drop-ranged-label": "Dodge and Drop (vs. Ranged Attacks only)",
"dodge-drop-ranged-tooltip": "\nDodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').<br>\nIt is similar to a Dodge and Retreat, but only effective against <strong>Ranged Attacks</strong>. (B377)\n\t\t\t\t\t\t\t\t",
"dodge-drop-ranged-tooltip": "Dodge and Drop - Also for 'Sacrificial Dodge and Drop'. It is similar to 'Dodge and Retreat' but only for <b>Ranged Attacks</b> (B377). Can also be used for 'Dodge for Cover' vs. the area of effect of an <b>Explosion, Cone, or Area-Effect Attacks</b> (B377).",
"knockback-save-label": "Knockback save vs crushing or cutting attacks",
"knockback-tooltip": "A <b>crushing</b> attack can cause knockback regardless of whether it penetrates DR.<br>A <b>cutting</b> attack can cause knockback only if it fails to penetrate DR.<br>For every full ST-2 damage (<b>BEFORE</b> subtracting DR) target is moved yard <i>away</i> from attacker.<br><i>NOTE:</i> If target has no ST score (like a wall) or is not resisting, use HP instead.<br><br><b>If knocked back</b>, Roll against DX, Acrobatics, or Judo.<br>-1 per yard of knockback <b>AFTER</b> the first yard.<br>+4 for Perfect Balance. see B378.<br>If target collides with an object, use yards knocked back to calculate <i>Collisions and Falls</i> (see Combat Tools).",
"knockback-calculation-description": "1 yard per <b><span name=\"attr_knockback_points\"></span></b> points",
@@ -870,6 +875,7 @@
"option-basic-speed": "Basic Speed",
"option-current-dodge": "Current Dodge",
"talent-level-label": "Talent Level:",
"talent-level-tooltip": "For use with Power Dodge, Power Parry, and Power Blocks formulas. See P167",
"formula-level-label": "Formula Level:",
"abbreviation-information-notes": "INFO Notes",
"fencing-unbalanced-tooltip": "\nIf you enter F or U under the <b>INFO</b> column, the notes <br>\nbelow will be <b>replaced</b> with appropriate notes. <br>\nAny other value, and the text box will get <b>cleared</b> out.<br>\n\t\t\t\t\t\t\t\t\t\t",
@@ -887,7 +893,7 @@
"melee-attacks-label": "Melee Attacks",
"attacks-label": "Attacks",
"targets-label": "Targets",
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong>",
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong><br /><b>Macros</b> You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
"damage-type-tooltip": "<table><thead><tr><th>Abbr</th><th>Name</th></tr></thead><tbody><tr><td>aff</td> <td>Affliction</td></tr><tr><td>burn</td><td>Burning</td></tr><tr><td>cor</td> <td>Corrosion</td></tr><tr><td>cr</td> <td>Crushing</td></tr><tr><td>cut</td> <td>Cutting</td></tr><tr><td>fat</td> <td>Fatigue</td></tr><tr><td>imp</td> <td>Impaling</td></tr><tr><td>pi-</td> <td>Small Piercing</td></tr><tr><td>pi</td> <td>Piercing</td></tr><tr><td>pi+</td> <td>Large Piercing</td></tr><tr><td>pi++</td><td>Huge Piercing</td></tr><tr><td>spec</td><td>Special</td></tr><tr><td>tox</td> <td>Toxic</td></tr></tbody></table>",
"reach-label": "Dosah",
"melee-reach-tooltip": "\nThe distance in yards that the weapon can reach.<br>\n<strong>C</strong>: this weapon can be used in close combat.<br>\n<strong>*</strong>: the weapon is awkward, and requires a Ready<br>\nmaneuver to switch between different reaches.\n\t\t\t\t\t\t\t",
@@ -930,7 +936,7 @@
"ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>",
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>.<br /><b>Macros</b> You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
"abbreviation-range-label": "RNG",
"range-tooltip": "Range. See B269.",
"shots-label": "Shots",
@@ -1054,7 +1060,7 @@
"points-tooltip": "Points",
"spell-is-on-tooltip": "Enter a 1 or more to mark the spell as <b>ON</b><br><b><span name=\"attr_penalty_per_spell_on\"></span></b> skill penalty for each spell that is <b>ON</b>.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
"abbreviation-concentration-label": "CT",
"spell-concentration-tooltip": "\n\t\t\t\t\t\t\t\tMark the spell as <b>Under Concentration</b>.<br>\n\t\t\t\t\t\t\t\t<b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>\n\t\t\t\t\t\t\t\tSee B238 or M10.<br>\n\t\t\t\t\t\t\t\tClick one at a time, wait until each penalty is applied before clicking the next one.\n\t\t\t\t\t\t\t",
"spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under <b>Concentration</b>.<br><b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
"abbreviation-resisted-by-label": "RESIST",
"spell-resisted-by-tooltip": "\n\t\t\t\t\t\t\t\tResisted By\n\t\t\t\t\t\t\t",
"duration-label": "Doba trvání",
@@ -1072,7 +1078,8 @@
"latest-changes-updated-label": "Latest Changes: Updated",
"sheet-options-label": "Sheet Options",
"rules-label": "Rules",
"import-label": "Import",
"import-label": "Import GCA4",
"import-json-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
"critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
@@ -1214,5 +1221,9 @@
"rapid-fire-hits-note": "Max: (shots fired/recoil)",
"defense-encumbrance-notes": "Dodge was reduced due to encumberance.",
"resync-character-label": "Resync Character Sheet",
"resync-label": "Resync"
"resync-label": "Resync",
"traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)",
"traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)",
"reference-abbreviation-label": "Reference",
"reference-label-tooltip": "Book abbreviation and page reference."
}