Update CustomPowerCardRolls.js

This commit is contained in:
shaun-newsome
2014-05-03 15:24:48 +12:00
parent 2b99f5106a
commit c7b3c98557
+127 -144
View File
@@ -12,7 +12,7 @@ var POWERCARD_USE_PLAYER_COLOR = true;
on("chat:message", function(msg) {
if (msg.type != "api") return;
if (msg.type != "api") return;
// Get the API Chat Command
msg.who = msg.who.replace(" (GM)", "");
@@ -26,6 +26,8 @@ on("chat:message", function(msg) {
var parameters = {};
var Tag = "";
var Content = "";
var RollObject = {};
var operator = "<=";
// CREATE OBJECT ARRAY
var a = 1;
@@ -35,87 +37,74 @@ on("chat:message", function(msg) {
parameters[Tag] = Content;
a++;
}
log("parameters");
log(parameters);
/*
var attribute = "WeaponSkill";
var expression = attribute;
var characterName = "1 - Gustav the Agitator";
var modifier = 20;
var rollType = "Attack";
var damageAdd = Number("3");
var oper = "<=";
var rollExpression = "1d100";
var damageExpression = "1d10";
var msgContent = "--desc --name|Standard Attack --leftsub|Melee --rightsub|Half Action";
*/
var attribute = parameters.versus;
var expression = attribute;
var characterName = parameters.charactername;
var tokenName = parameters.tokenname;
var modifier = parameters.modifier;
var rollType = parameters.type;
var damageAdd = Number("3");
var weapon = "Placeholder";
var primaryWeapon = true;
if (parameters.weapon == "Secondary") {primaryWeapon = false};
var impactWeapon = false;
var rangedAttack = false;
if ((attribute == "BallisticSkill") && (rollType == "Attack")) {rangedAttack = true};
var ammoCount = 0;
var ammoMax = 0;
// Define RollObject Variables
RollObject.AttributeName = parameters.versus;
RollObject.AttributeValue = "";
RollObject.CharacterName = parameters.charactername;
RollObject.DisplayName = parameters.tokenname;
RollObject.TestModifier = parameters.modifier;
RollObject.RollType = parameters.type;
RollObject.DamageAdd = Number("3");
RollObject.WeaponName = "Placeholder";
RollObject.PrimaryWeapon = true; if (parameters.weapon == "Secondary") {RollObject.PrimaryWeapon = false};
RollObject.ImpactWeapon = false;
RollObject.RangedAttack = false; if ((RollObject.AttributeName == "BallisticSkill") && (RollObject.RollType == "Attack")) {RollObject.RangedAttack = true};
RollObject.AmmoCount = 0;
RollObject.AmmoMax = 0;
RollObject.DiceRollExpression = "1d100";
RollObject.DamageRollExpression = "1d10";
RollObject.TestSuccess = "false";
RollObject.HitLocation = "";
RollObject.HitLocationToolTip = "";
RollObject.DiceRollResultToolTip = "";
RollObject.PowerCardContent = ""
var oper = "<=";
var rollExpression = "1d100";
var damageExpression = "1d10";
var msgContent = ""
if (rollType == "Attack") {
msgContent = "--desc --name|" + tokenName + " --leftsub|" + (rangedAttack ? "Ranged Attack" : "Melee Attack") + " --rightsub|Half Action --diceroll|";
} else if (rollType == "Parry") {
msgContent = "--desc --name|" + tokenName + " --leftsub|Parry" + " --rightsub|Reaction --diceroll|";
} else if (rollType == "Dodge") {
msgContent = "--desc --name|" + tokenName + " --leftsub|Dodge" + " --rightsub|Reaction --diceroll|";
} else if (rollType == "Attribute") {
msgContent = "--desc --name|" + tokenName + " --leftsub|"+ attribute + "" + " --rightsub|Test --diceroll|";
if (RollObject.RollType == "Attack") {
RollObject.PowerCardContent = "--desc --name|" + RollObject.DisplayName + " --leftsub|" + (RollObject.RangedAttack ? "Ranged Attack" : "Melee Attack") + " --rightsub|Half Action --custom_diceroll|";
} else if (RollObject.RollType == "Parry") {
RollObject.PowerCardContent = "--desc --name|" + RollObject.DisplayName + " --leftsub|Parry" + " --rightsub|Reaction --custom_diceroll|";
} else if (RollObject.RollType == "Dodge") {
RollObject.PowerCardContent = "--desc --name|" + RollObject.DisplayName + " --leftsub|Dodge" + " --rightsub|Reaction --custom_diceroll|";
} else if (RollObject.RollType == "Attribute") {
RollObject.PowerCardContent = "--desc --name|" + RollObject.DisplayName + " --leftsub|"+ RollObject.AttributeName + "" + " --rightsub|Stat Test --custom_diceroll|";
} else if (rollType == "Skill") {
msgContent = "--desc --name|" + tokenName + " --leftsub|"+ attribute + "" + " --rightsub|Test --diceroll|";
}
}
var characters = findObjs({ _type: "character", name: characterName });
var characters = findObjs({ _type: "character", name: RollObject.CharacterName });
var character = characters.shift();
var rollDice = function (rollExpression){
sendChat("", "[[" + rollExpression + " ]]", function (m) {
var rollDice = function (){
sendChat("", "[[" + RollObject.DiceRollExpression + " ]]", function (m) {
var rolldata = m[0].inlinerolls[1];
var diceRoll = rolldata.results.rolls;
RollObject.RawDiceRoll = rolldata.results.rolls;
sendChat("", "[[" + damageExpression + " ]]", function (d) {
sendChat("", "[[" + RollObject.DamageRollExpression + " ]]", function (d) {
var rolldata = d[0].inlinerolls[1];
var damageRoll = rolldata.results.rolls;
RollObject.RawDamageRoll = rolldata.results.rolls;
sendChat("", "[[" + damageExpression + " ]]", function (d) {
sendChat("", "[[" + RollObject.DamageRollExpression + " ]]", function (d) {
var rolldata = d[0].inlinerolls[1];
var impactRoll = rolldata.results.rolls;
RollObject.RawImpactRoll = rolldata.results.rolls;
rollResult(diceRoll, damageRoll, impactRoll);
rollResult();
});
});
});
}
if (command == "!roll") {
rollDice(rollExpression);
rollDice();
}
/*
*/
var rollResult = function(diceRoll, damageRoll, impactRoll) {
diceTotal = getResult(diceRoll);
var rollResult = function() {
RollObject.DiceRollResult = getResult(RollObject.RawDiceRoll);
if (character) {
var attributes = findObjs({ _type: "attribute", _characterid: character.get('_id') });
@@ -123,57 +112,57 @@ on("chat:message", function(msg) {
_.each(attributes, function(obj) {
var attributeName = obj.get("name");
if (rangedAttack == false) {
if (primaryWeapon) {
if (attributeName == RollObject.AttributeName) {
RollObject.AttributeValue = obj.get("current");
}
if (RollObject.RangedAttack == false) {
if (RollObject.PrimaryWeapon) {
if (attributeName == "MeleeWeapon") {
weapon = obj.get("current");
RollObject.WeaponName = obj.get("current");
}
if (attributeName == "MeleeDamage") {
damageAdd = Number(obj.get("current"));
RollObject.DamageAdd = Number(obj.get("current"));
}
} else {
if (attributeName == "MeleeWeapon") {
weapon = obj.get("max");
RollObject.WeaponName = obj.get("max");
}
if (attributeName == "MeleeDamage") {
damageAdd = Number(obj.get("max"));
RollObject.DamageAdd = Number(obj.get("max"));
}
}
} else {
if (primaryWeapon) {
if (RollObject.PrimaryWeapon) {
if (attributeName == "RangedWeapon") {
weapon = obj.get("current");
RollObject.WeaponName = obj.get("current");
}
if (attributeName == "RangedDamage") {
damageAdd = Number(obj.get("current"));
RollObject.DamageAdd = Number(obj.get("current"));
}
} else {
if (attributeName == "RangedWeapon") {
weapon = obj.get("max");
RollObject.WeaponName = obj.get("max");
}
if (attributeName == "RangedDamage") {
damageAdd = Number(obj.get("max"));
RollObject.DamageAdd = Number(obj.get("max"));
}
}
if (attributeName == "Ammo") {
ammoCount = Number(obj.get("current"));
ammoMax = Number(obj.get("max"));
RollObject.AmmoCount = Number(obj.get("current"));
RollObject.AmmoMax = Number(obj.get("max"));
}
}
});
for (var i = 0; i < attributes.length; i++) {
var current_attribute = attributes[i];
expression = expression.replace(current_attribute.get('name'), current_attribute.get('current'));
}
}
modifiedExpression = Number(expression) + Number(modifier);
modifiedExpression = Number(RollObject.AttributeValue) + Number(RollObject.TestModifier);
var result = null;
var difference = 0;
var degrees = 0;
var new_expression = 'result = (' + diceTotal + ' ' + oper + ' ' + modifiedExpression + ');';
var new_expression = 'result = (' + RollObject.DiceRollResult + ' ' + operator + ' ' + modifiedExpression + ');';
try {
eval(new_expression);
@@ -182,7 +171,7 @@ on("chat:message", function(msg) {
}
try {
difference = Math.abs(diceTotal - eval(modifiedExpression));
difference = Math.abs(RollObject.DiceRollResult - eval(modifiedExpression));
} catch (e) {
//log(e);
}
@@ -193,15 +182,11 @@ on("chat:message", function(msg) {
//log(e);
}
var finalResult = false;
var hitLocation = false;
var locationToolTip = false;
if (result) {
finalResult = true;
if(rollType == "Attack") {
RollObject.TestSuccess = true;
if(RollObject.RollType == "Attack") {
var x = diceTotal;
var x = RollObject.DiceRollResult;
var y = x.toString();
if (y.length == 2) {
var z = y.split("").reverse().join("");
@@ -212,55 +197,52 @@ on("chat:message", function(msg) {
var reverseRoll = Number(z);
if(reverseRoll < 11) {
hitLocation = "Head";
locationToolTip = diceTotal + " reversed is " + reverseRoll + "; 01-10 strikes Head location";
RollObject.HitLocation = "Head";
RollObject.HitLocationToolTip = RollObject.DiceRollResult + " reversed is " + reverseRoll + "; 01-10 strikes Head location";
} else if (reverseRoll < 26) {
hitLocation = "Right Arm";
locationToolTip = diceTotal + " reversed is " + reverseRoll + "; 11-25 strikes Right Arm location";
RollObject.HitLocation = "Right Arm";
RollObject.HitLocationToolTip = RollObject.DiceRollResult + " reversed is " + reverseRoll + "; 11-25 strikes Right Arm location";
} else if (reverseRoll < 41) {
hitLocation = "Left Arm";
locationToolTip = diceTotal + " reversed is " + reverseRoll + "; 26-40 strikes Left Arm location";
RollObject.HitLocation = "Left Arm";
RollObject.HitLocationToolTip = RollObject.DiceRollResult + " reversed is " + reverseRoll + "; 26-40 strikes Left Arm location";
} else if (reverseRoll < 81) {
hitLocation = "Body";
locationToolTip = diceTotal + " reversed is " + reverseRoll + "; 41-80 strikes Body location";
RollObject.HitLocation = "Body";
RollObject.HitLocationToolTip = RollObject.DiceRollResult + " reversed is " + reverseRoll + "; 41-80 strikes Body location";
} else if (reverseRoll < 91) {
hitLocation = "Right Leg";
locationToolTip = diceTotal + " reversed is " + reverseRoll + "; 81-90 strikes Right Leg location";
RollObject.HitLocation = "Right Leg";
RollObject.HitLocationToolTip = RollObject.DiceRollResult + " reversed is " + reverseRoll + "; 81-90 strikes Right Leg location";
} else if (reverseRoll < 101) {
hitLocation = "Left Leg";
locationToolTip = diceTotal + " reversed is " + reverseRoll + "; 91-100 strikes Left Arm location";
RollObject.HitLocation = "Left Leg";
RollObject.HitLocationToolTip = RollObject.DiceRollResult + " reversed is " + reverseRoll + "; 91-100 strikes Left Arm location";
}
if (finalResult) {
msgContent += " --dmgroll| ";
if (RollObject.TestSuccess) {
RollObject.PowerCardContent += " --custom_dmgroll| ";
};
}
}
if(rangedAttack == true) {
if(RollObject.RangedAttack == true) {
reduceAmmo(character);
}
var degreesOfSuccess = (degrees + 1);
var degreesToolTip = "Difference of " + difference;
RollObject.DegreesOfSuccess = (degrees + 1);
RollObject.DegreesOfSuccessToolTip = "Difference of " + difference;
var diceToolTip = "Rolling 1d100(" + diceTotal + ") versus " + attribute + " (" + expression + ") " + ( (modifier>0) ? " + " : "") + modifier;
RollObject.DiceRollResultToolTip = "Rolling 1d100(" + RollObject.DiceRollResult + ") versus " + RollObject.AttributeName + " (" + RollObject.AttributeValue + ") " + ( (RollObject.TestModifier > -1) ? " + " : "") + RollObject.TestModifier;
var damageResult = getResult(damageRoll)
var damageTotal = damageResult + damageAdd;
var damageToolTip = "Rolling 1d10(" + damageResult + ") " + ((damageAdd > -1) ? "+ " : "- ") + Math.abs(damageAdd) + " = (" + damageTotal + ")";
RollObject.DamageRollResult = getResult(RollObject.RawDamageRoll)
RollObject.DamageRollTotal = RollObject.DamageRollResult + RollObject.DamageAdd;
RollObject.DamageRollTotalToolTip = "Rolling 1d10(" + RollObject.DamageRollResult + ") " + ((RollObject.DamageAdd > -1) ? "+ " : "- ") + Math.abs(RollObject.DamageAdd) + " = (" + RollObject.DamageRollTotal + ")";
if (weapon == "Pistol") {impactWeapon = true};
var impactResult = getResult(impactRoll)
var impactTotal = impactResult + damageAdd;
var impactToolTip = "Rolling 1d10(" + impactResult + ") " + ((damageAdd > -1) ? "+ " : "- ") + Math.abs(damageAdd) + " = (" + impactTotal + ")";
if (RollObject.WeaponName == "Pistol") {RollObject.ImpactWeapon = true};
RollObject.ImpactRollResult = getResult(RollObject.RawImpactRoll)
RollObject.ImpactRollTotal = RollObject.ImpactRollResult + RollObject.DamageAdd;
RollObject.ImpactRollTotalToolTip = "Rolling 1d10(" + RollObject.ImpactRollResult + ") " + ((RollObject.DamageAdd > -1) ? "+ " : "- ") + Math.abs(RollObject.DamageAdd) + " = (" + RollObject.ImpactRollTotal + ")";
createPowerCard(msg, msgContent, finalResult, hitLocation, locationToolTip, diceTotal, diceToolTip, modifier, degreesOfSuccess, degreesToolTip, damageTotal, damageToolTip, damageAdd, damageResult, weapon, rangedAttack, ammoCount, ammoMax, impactRoll, impactResult, impactTotal, impactToolTip, impactWeapon, rollType, modifiedExpression, attribute, expression);
createPowerCard(msg, RollObject);
}
});
@@ -390,12 +372,13 @@ function hexDec(hex_string) {
return parseInt(hex_string, 16);
}
function createPowerCard (msg, msgContent, rollSuccess, locationHit, locationToolTip, diceTotal, diceToolTip, modifier, degreesOfSuccess, degreesToolTip, damageTotal, damageToolTip, damageAdd, damageResult, weapon, rangedAttack, ammoCount, ammoMax, impactRoll, impactResult, impactTotal, impactToolTip, impactWeapon, rollType, modifiedExpression, attribute, expression) {
function createPowerCard (msg, RollObject) {
//Custom Variables
var critRoll = false;
var failRoll = false;
// DEFINE VARIABLES
var n = msgContent.split(" --");
var n = RollObject.PowerCardContent.split(" --"); //Customised this line
var PowerCard = {};
var DisplayCard = "";
var NumberOfAttacks = 1;
@@ -479,7 +462,7 @@ function createPowerCard (msg, msgContent, rollSuccess, locationHit, locationToo
// KEY LOOP
var Keys = Object.keys(PowerCard);
var ReservedTags = "attack, damage, diceroll, dmgroll";
var ReservedTags = "attack, damage, custom_diceroll, custom_dmgroll"; //Note - Have to add in the custom tags here.
var IgnoredTags = "emote, name, usage, action, defense, dmgtype, txcolor, bgcolor, leftsub, rightsub, ddn, desc, crit";
while (KeyCount < Keys.length) {
Tag = Keys[KeyCount];
@@ -509,55 +492,55 @@ function createPowerCard (msg, msgContent, rollSuccess, locationHit, locationToo
}
}
// Dice Rolls
if (Tag.toLowerCase() == "diceroll") {
// Custom Dice Rolls
if (Tag.toLowerCase() == "custom_diceroll") {
critRoll = false;
failRoll = false;
if (diceTotal > 95) {failRoll = true};
if (diceTotal < 6) {critRoll = true};
if (RollObject.DiceRollResult > 95) {failRoll = true};
if (RollObject.DiceRollResult < 6) {critRoll = true};
if (rollType == "Attack") {
if (RollObject.RollType == "Attack") {
RowBackground = (RowNumber % 2 == 1) ? OddRow : EvenRow;
RowNumber += 1;
DisplayCard += "<div style='" + RowStyle + RowBackground + "'><b>Weapon:</b> " + weapon + "</div>";
} else if (rollType == "Attribute") {
DisplayCard += "<div style='" + RowStyle + RowBackground + "'><b>Weapon:</b> " + RollObject.WeaponName + "</div>";
} else if (RollObject.RollType == "Attribute") {
RowBackground = (RowNumber % 2 == 1) ? OddRow : EvenRow;
RowNumber += 1;
DisplayCard += "<div style='" + RowStyle + RowBackground + "'><b>" + attribute + ":</b> " + expression + "</div>";
DisplayCard += "<div style='" + RowStyle + RowBackground + "'><b>" + RollObject.AttributeName + ":</b> " + RollObject.AttributeValue + "</div>";
}
RowBackground = (RowNumber % 2 == 1) ? OddRow : EvenRow;
RowNumber += 1;
DisplayCard += "<div style='" + RowStyle + RowBackground + "'><b>" + ((rollType == "Attack") ? "Attack" : "Skill") + " Modifier:</b> " + ( (modifier>0) ? "+" : "") + modifier + "</div>";
DisplayCard += "<div style='" + RowStyle + RowBackground + "'><b>" + ((RollObject.RollType == "Attack") ? "Attack" : "Skill") + " Modifier:</b> " + ( (RollObject.TestModifier>0) ? "+" : "") + RollObject.TestModifier + "</div>";
if (rangedAttack == true) {
if (RollObject.RangedAttack == true) {
RowBackground = (RowNumber % 2 == 1) ? OddRow : EvenRow;
RowNumber += 1;
DisplayCard += "<div style='" + RowStyle + RowBackground + "'><b>Ammo:</b> " + ammoCount + "/" + ammoMax + " subtract 1</div>";
DisplayCard += "<div style='" + RowStyle + RowBackground + "'><b>Ammo:</b> " + RollObject.AmmoCount + "/" + RollObject.AmmoMax + " subtract 1</div>";
}
RowBackground = (RowNumber % 2 == 1) ? OddRow : EvenRow;
RowNumber += 1;
DisplayCard += "<div style='" + RowStyle + RowBackground + "'> Rolled a <span style=\"text-align: center; vertical-align: text-middle; display: inline-block; min-width: 1.75em; border-radius: 5px; padding: 2px 0px 0px 0px;\" title=\"" + diceToolTip + "\" class=\"a inlinerollresult showtip tipsy-n " + (critRoll && failRoll ? ' importantroll' : (critRoll ? ' fullcrit' : (failRoll ? ' fullfail' : ''))) + "\">" + diceTotal + "</span> </div>";
DisplayCard += "<div style='" + RowStyle + RowBackground + "'> Rolled a <span style=\"text-align: center; vertical-align: text-middle; display: inline-block; min-width: 1.75em; border-radius: 5px; padding: 2px 0px 0px 0px;\" title=\"" + RollObject.DiceRollResultToolTip + "\" class=\"a inlinerollresult showtip tipsy-n " + (critRoll && failRoll ? ' importantroll' : (critRoll ? ' fullcrit' : (failRoll ? ' fullfail' : ''))) + "\">" + RollObject.DiceRollResult + "</span> </div>";
RowBackground = (RowNumber % 2 == 1) ? OddRow : EvenRow;
RowNumber += 1;
DisplayCard += "<div style='" + RowStyle + RowBackground + "'>" + ((rollType == "Attack") ? (rollSuccess ? 'Hit' : 'Missed') : (rollSuccess ? 'Succeeded' : 'Failed')) + " with <span style=\"text-align: center; vertical-align: text-middle; display: inline-block; min-width: 1.75em; border-radius: 5px; padding: 2px 0px 0px 0px;\" title=\"" + degreesToolTip + "\" class=\"a inlinerollresult showtip tipsy-n\">" + degreesOfSuccess + "</span> degrees of " + (rollSuccess ? 'success' : 'failure') + "</div>";
DisplayCard += "<div style='" + RowStyle + RowBackground + "'>" + ((RollObject.RollType == "Attack") ? (RollObject.TestSuccess ? 'Hit' : 'Missed') : (RollObject.TestSuccess ? 'Succeeded' : 'Failed')) + " with <span style=\"text-align: center; vertical-align: text-middle; display: inline-block; min-width: 1.75em; border-radius: 5px; padding: 2px 0px 0px 0px;\" title=\"" + RollObject.DegreesOfSuccessToolTip + "\" class=\"a inlinerollresult showtip tipsy-n\">" + RollObject.DegreesOfSuccess + "</span> degrees of " + (RollObject.TestSuccess ? 'success' : 'failure') + "</div>";
}
// Damage Roll
if (Tag.toLowerCase() == "dmgroll") {
// Custom Damage Roll
if (Tag.toLowerCase() == "custom_dmgroll") {
critRoll = false;
failRoll = false;
if (damageResult == 1) {failRoll = true};
if (damageResult == 10) {critRoll = true};
if (RollObject.DamageRollResult == 1) {failRoll = true};
if (RollObject.DamageRollResult == 10) {critRoll = true};
RowBackground = (RowNumber % 2 == 1) ? OddRow : EvenRow;
RowNumber += 1;
DisplayCard += "<div style='" + RowStyle + RowBackground + "'><b>Damage:</b> " + "1d10 " + ((damageAdd > -1) ? "+ " : "- ") + Math.abs(damageAdd) + "</div>";
DisplayCard += "<div style='" + RowStyle + RowBackground + "'><b>Damage:</b> " + "1d10 " + ((RollObject.DamageAdd > -1) ? "+ " : "- ") + Math.abs(RollObject.DamageAdd) + "</div>";
if (impactWeapon == true) {
if (RollObject.ImpactWeapon == true) {
RowBackground = (RowNumber % 2 == 1) ? OddRow : EvenRow;
RowNumber += 1;
DisplayCard += "<div style='" + RowStyle + RowBackground + "'><b>Qualities:</b> " + "Impact" + "</div>";
@@ -565,13 +548,13 @@ function createPowerCard (msg, msgContent, rollSuccess, locationHit, locationToo
RowBackground = (RowNumber % 2 == 1) ? OddRow : EvenRow;
RowNumber += 1;
DisplayCard += "<div style='" + RowStyle + RowBackground + "'>Target takes <span style=\"text-align: center; vertical-align: text-middle; display: inline-block; min-width: 1.75em; border-radius: 5px; padding: 2px 0px 0px 0px;\" title=\"" + damageToolTip + "\" class=\"a inlinerollresult showtip tipsy-n" + (critRoll ? ' fullcrit' : (failRoll ? ' fullfail' : '')) + "\">" + damageTotal + "</span> damage to the <span style=\"text-align: center; vertical-align: text-middle; display: inline-block; min-width: 1.75em; border-radius: 5px; padding: 2px 0px 0px 0px;\" title=\"" + locationToolTip + "\" class=\"a inlinerollresult showtip tipsy-n\">" + locationHit + "</span>" + "</div>";
DisplayCard += "<div style='" + RowStyle + RowBackground + "'>Target takes <span style=\"text-align: center; vertical-align: text-middle; display: inline-block; min-width: 1.75em; border-radius: 5px; padding: 2px 0px 0px 0px;\" title=\"" + RollObject.DamageRollTotalToolTip + "\" class=\"a inlinerollresult showtip tipsy-n" + (critRoll ? ' fullcrit' : (failRoll ? ' fullfail' : '')) + "\">" + RollObject.DamageRollTotal + "</span> damage to the <span style=\"text-align: center; vertical-align: text-middle; display: inline-block; min-width: 1.75em; border-radius: 5px; padding: 2px 0px 0px 0px;\" title=\"" + RollObject.HitLocationToolTip + "\" class=\"a inlinerollresult showtip tipsy-n\">" + RollObject.HitLocation + "</span>" + "</div>";
if (impactWeapon == true) {
if (RollObject.ImpactWeapon == true) {
critRoll = false;
failRoll = false;
if (impactResult == 1) {failRoll = true};
if (impactResult == 10) {critRoll = true};
if (RollObject.ImpactRollResult == 1) {failRoll = true};
if (RollObject.ImpactRollResult == 10) {critRoll = true};
RowBackground = (RowNumber % 2 == 1) ? OddRow : EvenRow;
RowNumber += 1;
@@ -579,7 +562,7 @@ function createPowerCard (msg, msgContent, rollSuccess, locationHit, locationToo
RowBackground = (RowNumber % 2 == 1) ? OddRow : EvenRow;
RowNumber += 1;
DisplayCard += "<div style='" + RowStyle + RowBackground + "'>Target takes <span style=\"text-align: center; vertical-align: text-middle; display: inline-block; min-width: 1.75em; border-radius: 5px; padding: 2px 0px 0px 0px;\" title=\"" + impactToolTip + "\" class=\"a inlinerollresult showtip tipsy-n" + (critRoll ? ' fullcrit' : (failRoll ? ' fullfail' : '')) + "\">" + impactTotal + "</span> damage to the <span style=\"text-align: center; vertical-align: text-middle; display: inline-block; min-width: 1.75em; border-radius: 5px; padding: 2px 0px 0px 0px;\" title=\"" + locationToolTip + "\" class=\"a inlinerollresult showtip tipsy-n\">" + locationHit + "</span>" + "</div>";
DisplayCard += "<div style='" + RowStyle + RowBackground + "'>Target takes <span style=\"text-align: center; vertical-align: text-middle; display: inline-block; min-width: 1.75em; border-radius: 5px; padding: 2px 0px 0px 0px;\" title=\"" + RollObject.ImpactRollTotalToolTip + "\" class=\"a inlinerollresult showtip tipsy-n" + (critRoll ? ' fullcrit' : (failRoll ? ' fullfail' : '')) + "\">" + RollObject.ImpactRollTotal + "</span> damage to the <span style=\"text-align: center; vertical-align: text-middle; display: inline-block; min-width: 1.75em; border-radius: 5px; padding: 2px 0px 0px 0px;\" title=\"" + RollObject.HitLocationToolTip + "\" class=\"a inlinerollresult showtip tipsy-n\">" + RollObject.HitLocation + "</span>" + "</div>";
}
}