[Nemesis]: Translation tags added (#4972)

* Nemesis: translation tags added

* Nemesis: fix error made by ACSI
This commit is contained in:
Andreas J
2019-04-15 16:47:33 -05:00
committed by Cassie Levett
parent 32fb7d04f9
commit c7c7273e67
2 changed files with 266 additions and 143 deletions
+150 -143
View File
@@ -5,19 +5,19 @@
<input class="type" name="attr_sheet_type" type="hidden" value="pc">
<div class="tabs">
<div>
<h1>NEMESIS</h1>
<h1 data-i18n="nemesis-u" >NEMESIS</h1>
</div>
<div>
<h2>Role Playing in World of Horrors</h2>
<h2 data-i18n="role-playing-in-world" >Role Playing in World of Horrors</h2>
</div>
<div class="diceroller">
<label>D10s</label><input name="attr_d10s" max="10" `min="1" type="number" value="1" />
<button type="roll" value="@{gm_toggle} &{template:rolls}{{header=d10s}}@{dicepool}{{desc=@{roll_description})}">Roll</button>
<button type="roll" data-i18n="roll" value="@{gm_toggle} &{template:rolls}{{header=d10s}}@{dicepool}{{desc=@{roll_description})}" >Roll</button>
<input name="attr_roll_description" placeholder="Roll description" type="text" value="" />
</div>
<div>
<button type="action" name="act_sheet_toggle_pc">PC</button>
<button type="action" name="act_sheet_toggle_npc">NPC</button>
<button type="action" name="act_sheet_toggle_npc" data-i18n="npc-u" >NPC</button>
</div>
</div>
@@ -29,43 +29,43 @@
<div class="flexcol details">
<div>
<label>X</label><input name="attr_character_name" title="@{character_name}" type="text" value="" />
<label>date</label><input name="attr_date" title="@{date}" type="text" value="" />
<label data-i18n="date" >date</label><input name="attr_date" title="@{date}" type="text" value="" />
</div>
<div>
<label>sex</label><input name="attr_sex" title="@{sex}" type="text" value="" />
<label>hair</label><input name="attr_hair" title="@{hair}" type="text" value="" />
<label>eyes</label><input name="attr_eyes" title="@{eyes}" type="text" value="" />
<label>height</label><input name="attr_height" title="@{height}" type="text" value="" />
<label>weight</label><input name="attr_weight" title="@{weight}" type="text" value="" />
<label>pips</label><input name="attr_pips" title="@{pips}" type="text" value="" />
<label data-i18n="sex" >sex</label><input name="attr_sex" title="@{sex}" type="text" value="" />
<label data-i18n="hair" >hair</label><input name="attr_hair" title="@{hair}" type="text" value="" />
<label data-i18n="eyes" >eyes</label><input name="attr_eyes" title="@{eyes}" type="text" value="" />
<label data-i18n="height" >height</label><input name="attr_height" title="@{height}" type="text" value="" />
<label data-i18n="weight" >weight</label><input name="attr_weight" title="@{weight}" type="text" value="" />
<label data-i18n="pips" >pips</label><input name="attr_pips" title="@{pips}" type="text" value="" />
</div>
<div>
<label>date of birth</label><input name="attr_dob" title="@{dob}" type="text" value="" /><br />
<label>occupation</label><input name="attr_occupation" title="@{occupation}" type="text" value="" /><br />
<label>nationality</label><input name="attr_nationality" title="@{nationality}" type="text" value="" />
<label data-i18n="date-of-birth" >date of birth</label><input name="attr_dob" title="@{dob}" type="text" value="" /><br />
<label data-i18n="occupation" >occupation</label><input name="attr_occupation" title="@{occupation}" type="text" value="" /><br />
<label data-i18n="nationality" >nationality</label><input name="attr_nationality" title="@{nationality}" type="text" value="" />
</div>
<div>
<label>must wear corrective lenses</label><input name="attr_lenses" title="@{lenses}" type="checkbox". value="" /><br />
<label>education</label><textarea name="attr_education" placeholder="Education"></textarea>
<label data-i18n="must-wear-corrective-" >must wear corrective lenses</label><input name="attr_lenses" title="@{lenses}" type="checkbox". value="" /><br />
<label data-i18n="education" >education</label><textarea name="attr_education" placeholder="Education"></textarea>
</div>
<div>
<label>authorized narrator signature</label><input name="attr_signature" title="@{signature}" type="text"value="" />
<label data-i18n="authorized-narrator-s" >authorized narrator signature</label><input name="attr_signature" title="@{signature}" type="text"value="" />
</div>
<div>
<label>id no.</label><input name="attr_id" title="@{id}" type="text" value="" />
<label data-i18n="id-no" >id no.</label><input name="attr_id" title="@{id}" type="text" value="" />
</div>
</div>
<div class="flexcol wound-box">
<div class="wounds">
<div>
<button name="act_reset_wound_head" type="action">head (10)</button>
<button name="act_reset_wound_head" type="action" data-i18n="head-" >head (10)</button>
<input name="attr_wound_head_1" type="hidden" value="0" /><button name="act_wound_head_1" type="action"></button>
<input name="attr_wound_head_2" type="hidden" value="0" /><button name="act_wound_head_2" type="action"></button>
<input name="attr_wound_head_3" type="hidden" value="0" /><button name="act_wound_head_3" type="action"></button>
<input name="attr_wound_head_4" type="hidden" value="0" /><button name="act_wound_head_4" type="action"></button>
</div>
<div>
<button name="act_reset_wound_body" type="action">body (7-9)</button>
<button name="act_reset_wound_body" type="action" data-i18n="body-" >body (7-9)</button>
<input name="attr_wound_body_1" type="hidden" value="0" /><button name="act_wound_body_1" type="action"></button>
<input name="attr_wound_body_2" type="hidden" value="0" /><button name="act_wound_body_2" type="action"></button>
<input name="attr_wound_body_3" type="hidden" value="0" /><button name="act_wound_body_3" type="action"></button>
@@ -78,7 +78,7 @@
<input name="attr_wound_body_10" type="hidden" value="0" /><button name="act_wound_body_10" type="action"></button>
</div>
<div>
<button name="act_reset_wound_right_arm" type="action">right arm (5-6)</button>
<button name="act_reset_wound_right_arm" type="action" data-i18n="right-arm-" >right arm (5-6)</button>
<input name="attr_wound_right_arm_1" type="hidden" value="0" /><button name="act_wound_right_arm_1" type="action"></button>
<input name="attr_wound_right_arm_2" type="hidden" value="0" /><button name="act_wound_right_arm_2" type="action"></button>
<input name="attr_wound_right_arm_3" type="hidden" value="0" /><button name="act_wound_right_arm_3" type="action"></button>
@@ -86,7 +86,7 @@
<input name="attr_wound_right_arm_5" type="hidden" value="0" /><button name="act_wound_right_arm_5" type="action"></button>
</div>
<div>
<button name="act_reset_wound_left_arm" type="action">left arm (3-4)</button>
<button name="act_reset_wound_left_arm" type="action" data-i18n="left-arm-" >left arm (3-4)</button>
<input name="attr_wound_left_arm_1" type="hidden" value="0" /><button name="act_wound_left_arm_1" type="action"></button>
<input name="attr_wound_left_arm_2" type="hidden" value="0" /><button name="act_wound_left_arm_2" type="action"></button>
<input name="attr_wound_left_arm_3" type="hidden" value="0" /><button name="act_wound_left_arm_3" type="action"></button>
@@ -94,7 +94,7 @@
<input name="attr_wound_left_arm_5" type="hidden" value="0" /><button name="act_wound_left_arm_5" type="action"></button>
</div>
<div>
<button name="act_reset_wound_legs" type="action">legs (2)</button>
<button name="act_reset_wound_legs" type="action" data-i18n="legs-" >legs (2)</button>
<input name="attr_wound_legs_1" type="hidden" value="0" /><button name="act_wound_legs_1" type="action"></button>
<input name="attr_wound_legs_2" type="hidden" value="0" /><button name="act_wound_legs_2" type="action"></button>
<input name="attr_wound_legs_3" type="hidden" value="0" /><button name="act_wound_legs_3" type="action"></button>
@@ -108,17 +108,17 @@
</div>
</div>
<div class="stats">
<input name="attr_body" placeholder="0" title="" type="number" value="0" /><label>Body</label>
<input name="attr_coordination" placeholder="0" title="" type="number" value="0" /><label>Coordination</label>
<input name="attr_sense" placeholder="0" title="" type="number" value="0" /><label>Sense</label>
<input name="attr_mind" placeholder="0" title="" type="number" value="0" /><label>Mind</label>
<input name="attr_command" placeholder="0" title="" type="number" value="0" /><label>Command</label>
<input name="attr_empathy" placeholder="0" title="" type="number" value="0" /><label>Empathy</label>
<input name="attr_body" placeholder="0" title="" type="number" value="0" /><label data-i18n="body" >Body</label>
<input name="attr_coordination" placeholder="0" title="" type="number" value="0" /><label data-i18n="coordination" >Coordination</label>
<input name="attr_sense" placeholder="0" title="" type="number" value="0" /><label data-i18n="sense" >Sense</label>
<input name="attr_mind" placeholder="0" title="" type="number" value="0" /><label data-i18n="mind" >Mind</label>
<input name="attr_command" placeholder="0" title="" type="number" value="0" /><label data-i18n="command" >Command</label>
<input name="attr_empathy" placeholder="0" title="" type="number" value="0" /><label data-i18n="empathy" >Empathy</label>
</div>
<div class="meters">
<div>
<div class="statcol">
<button type="action" name="act_reset_failed_violance">failed</button>
<button type="action" name="act_reset_failed_violance" data-i18n="failed" >failed</button>
<input name="attr_failed_violance" type="hidden" value="0" />
<input class="failed" name="attr_failed_violance" title="@{failed_violance}" type="radio" value="1" /><span></span>
<input class="failed" name="attr_failed_violance" title="@{failed_violance}" type="radio" value="2" /><span></span>
@@ -132,11 +132,11 @@
<input class="failed" name="attr_failed_violance" title="@{failed_violance}" type="radio" value="10" /><span></span>
</div>
<div class="statcol">
<label>violence</label>
<label data-i18n="violence" >violence</label>
<input name="attr_violance" title="" type="number" value="" />
</div>
<div class="statcol">
<button type="action" name="act_reset_hardened_violance">hardened</button>
<button type="action" name="act_reset_hardened_violance" data-i18n="hardened" >hardened</button>
<input name="attr_hardened_violance" type="hidden" value="0" />
<input class="hardened" name="attr_hardened_violance" title="@{hardened_violance}" type="radio" value="1" /><span></span>
<input class="hardened" name="attr_hardened_violance" title="@{hardened_violance}" type="radio" value="2" /><span></span>
@@ -152,7 +152,7 @@
</div>
<div>
<div class="statcol">
<button type="action" name="act_reset_failed_unnatural">failed</button>
<button type="action" name="act_reset_failed_unnatural" data-i18n="failed" >failed</button>
<input name="attr_failed_unnatural" type="hidden" value="0" />
<input class="failed" name="attr_failed_unnatural" title="@{failed_unnatural}" type="radio" value="1" /><span></span>
<input class="failed" name="attr_failed_unnatural" title="@{failed_unnatural}" type="radio" value="2" /><span></span>
@@ -166,11 +166,11 @@
<input class="failed" name="attr_failed_unnatural" title="@{failed_unnatural}" type="radio" value="10" /><span></span>
</div>
<div class="statcol">
<label>the unnatural</label>
<label data-i18n="the-unnatural" >the unnatural</label>
<input name="attr_unnatural" title="" type="number" value="" />
</div>
<div class="statcol">
<button type="action" name="act_reset_hardened_unnatural">hardened</button>
<button type="action" name="act_reset_hardened_unnatural" data-i18n="hardened" >hardened</button>
<input name="attr_hardened_unnatural" type="hidden" value="0" />
<input class="hardened" name="attr_hardened_unnatural" title="@{hardened_unnatural}" type="radio" value="1" /><span></span>
<input class="hardened" name="attr_hardened_unnatural" title="@{hardened_unnatural}" type="radio" value="2" /><span></span>
@@ -186,7 +186,7 @@
</div>
<div>
<div class="statcol">
<button type="action" name="act_reset_failed_self">failed</button>
<button type="action" name="act_reset_failed_self" data-i18n="failed" >failed</button>
<input name="attr_failed_self" type="hidden" value="0" />
<input class="failed" name="attr_failed_self" title="@{failed_self}" type="radio" value="1" /><span></span>
<input class="failed" name="attr_failed_self" title="@{failed_self}" type="radio" value="2" /><span></span>
@@ -200,11 +200,11 @@
<input class="failed" name="attr_failed_self" title="@{failed_self}" type="radio" value="10" /><span></span>
</div>
<div class="statcol">
<label>self</label>
<label data-i18n="self" >self</label>
<input name="attr_self" title="" type="number" value="" />
</div>
<div class="statcol">
<button type="action" name="act_reset_hardened_self">hardened</button>
<button type="action" name="act_reset_hardened_self" data-i18n="hardened" >hardened</button>
<input name="attr_hardened_self" type="hidden" value="0" />
<input class="hardened" name="attr_hardened_self" title="@{hardened_self}" type="radio" value="1" /><span></span>
<input class="hardened" name="attr_hardened_self" title="@{hardened_self}" type="radio" value="2" /><span></span>
@@ -220,7 +220,7 @@
</div>
<div>
<div class="statcol">
<button type="action" name="act_reset_failed_helplessness">failed</button>
<button type="action" name="act_reset_failed_helplessness" data-i18n="failed" >failed</button>
<input name="attr_failed_helplessness" type="hidden" value="0" />
<input class="failed" name="attr_failed_helplessness" title="@{failed_helplessness}" type="radio" value="1" /><span></span>
<input class="failed" name="attr_failed_helplessness" title="@{failed_helplessness}" type="radio" value="2" /><span></span>
@@ -234,11 +234,11 @@
<input class="failed" name="attr_failed_helplessness" title="@{failed_helplessness}" type="radio" value="10" /><span></span>
</div>
<div class="statcol">
<label>helplessness</label>
<label data-i18n="helplessness" >helplessness</label>
<input name="attr_helplessness" title="" type="number" value="" />
</div>
<div class="statcol">
<button type="action" name="act_reset_hardened_helplessness">hardened</button>
<button type="action" name="act_reset_hardened_helplessness" data-i18n="hardened" >hardened</button>
<input name="attr_hardened_helplessness" type="hidden" value="0" />
<input class="hardened" name="attr_hardened_helplessness" title="@{hardened_helplessness}" type="radio" value="1" /><span></span>
<input class="hardened" name="attr_hardened_helplessness" title="@{hardened_helplessness}" type="radio" value="2" /><span></span>
@@ -256,21 +256,21 @@
</div>
<div class="flexcol notes-col">
<div class="flexrow">
<h2>Traits</h2>
<h2 data-i18n="traits" >Traits</h2>
<textarea></textarea>
</div>
<div class="flexrow">
<h2>Disorders</h2>
<h2 data-i18n="disorders" >Disorders</h2>
<textarea></textarea>
</div>
<div class="flexrow weapons">
<div>
<h2>Weapons</h2>
<label>Spray/Penetration/Area</label>
<label>Capacity</label>
<label>Damage</label>
<label>Range Close</label>
<label>Max</label>
<h2 data-i18n="weapons" >Weapons</h2>
<label data-i18n="spray" >Spray/Penetration/Area</label>
<label data-i18n="capacity" >Capacity</label>
<label data-i18n="damage" >Damage</label>
<label data-i18n="range-close" >Range Close</label>
<label data-i18n="max" >Max</label>
</div>
<fieldset class="repeating_weapons">
<input name="attr_name" type="text" value="" />
@@ -284,84 +284,84 @@
</fieldset>
</div>
<div class="flexrow">
<h2>Possessions</h2>
<h2 data-i18n="possessions" >Possessions</h2>
<textarea></textarea>
</div>
</div>
<div class="flexcol">
<h3>Skills</h3>
<h3 data-i18n="skills" >Skills</h3>
<div class="skills-col">
<h4>Body</h4>
<h4 data-i18n="body" >Body</h4>
<div class="skill-col">
<div><label>athletics</label><input name="attr_athletics" type="number" value="" /></div>
<div><label>brawling</label><input name="attr_brawling" type="number" value="" /></div>
<div><label>endurance</label><input name="attr_endurance" type="number" value="" /></div>
<div><label>health</label><input name="attr_health" type="number" value="" /></div>
<div><label data-i18n="athletics" >athletics</label><input name="attr_athletics" type="number" value="" /></div>
<div><label data-i18n="brawling" >brawling</label><input name="attr_brawling" type="number" value="" /></div>
<div><label data-i18n="endurance" >endurance</label><input name="attr_endurance" type="number" value="" /></div>
<div><label data-i18n="health" >health</label><input name="attr_health" type="number" value="" /></div>
<div class="skill-mar">
<label>martial arts</label>
<label data-i18n="martial-arts" >martial arts</label>
<input name="attr_martial_arts_name" type="text" value="" />
<input name="attr_martial_arts" type="number" value="" />
</div>
<div class="skill-mel">
<label>melee weapon</label>
<label data-i18n="melee-weapon" >melee weapon</label>
<input name="attr_melee_weapon_name_1" type="text" value="" />
<input name="attr_melee_weapon_1" type="number" value="" />
</div>
<div class="skill-mel">
<label>melee weapon</label>
<label data-i18n="melee-weapon" >melee weapon</label>
<input name="attr_melee_weapon_name_2" type="text" value="" />
<input name="attr_melee_weapon_2" type="number" value="" />
</div>
<div><label>running</label><input name="attr_running" type="number" value="" /></div>
<div><label>swimming</label><input name="attr_swimming" type="number" value="" /></div>
<div><label>wrestling</label><input name="attr_wrestling" type="number" value="" /></div>
<div><label data-i18n="running" >running</label><input name="attr_running" type="number" value="" /></div>
<div><label data-i18n="swimming" >swimming</label><input name="attr_swimming" type="number" value="" /></div>
<div><label data-i18n="wrestling" >wrestling</label><input name="attr_wrestling" type="number" value="" /></div>
</div>
<h4>Coordination</h4>
<h4 data-i18n="coordination" >Coordination</h4>
<div class="skill-col">
<div><label>acrobatics</label><input name="attr_acrobatics" type="number" value="" /></div>
<div><label>archery</label><input name="attr_archery" type="number" value="" /></div>
<div><label>catch</label><input name="attr_catch" type="number" value="" /></div>
<div><label>climbing</label><input name="attr_climbing" type="number" value="" /></div>
<div><label>dodge</label><input name="attr_dodge" type="number" value="" /></div>
<div><label data-i18n="acrobatics" >acrobatics</label><input name="attr_acrobatics" type="number" value="" /></div>
<div><label data-i18n="archery" >archery</label><input name="attr_archery" type="number" value="" /></div>
<div><label data-i18n="catch" >catch</label><input name="attr_catch" type="number" value="" /></div>
<div><label data-i18n="climbing" >climbing</label><input name="attr_climbing" type="number" value="" /></div>
<div><label data-i18n="dodge" >dodge</label><input name="attr_dodge" type="number" value="" /></div>
<div class="skill-dri">
<label>driving</label>
<label data-i18n="driving" >driving</label>
<input name="attr_driving_name" type="text" value="" />
<input name="attr_driving" type="number" value="" />
</div>
<div><label>escape artist</label><input name="attr_escape_artist" type="number" value="" /></div>
<div><label data-i18n="escape-artist" >escape artist</label><input name="attr_escape_artist" type="number" value="" /></div>
<div class="skill-fire">
<label>firearms</label>
<label data-i18n="firearms" >firearms</label>
<input name="attr_firearms_name_1" type="text" value="" />
<input name="attr_firearms_1" type="number" value="" />
</div>
<div class="skill-fire">
<label>firearms</label>
<label data-i18n="firearms" >firearms</label>
<input name="attr_firearms_name_2" type="text" value="" />
<input name="attr_firearms_2" type="number" value="" />
</div>
<div><label>lockpick</label><input name="attr_lockpick" type="number" value="" /></div>
<div><label data-i18n="lockpick" >lockpick</label><input name="attr_lockpick" type="number" value="" /></div>
<div class="skill-pil">
<label>pilot</label>
<label data-i18n="pilot" >pilot</label>
<input name="attr_pilor_name" type="text" value="" />
<input name="attr_pilot" type="number" value="" />
</div>
<div><label>pick pocket</label><input name="attr_pick_pocket" type="number" value="" /></div>
<div><label data-i18n="pick-pocket" >pick pocket</label><input name="attr_pick_pocket" type="number" value="" /></div>
<div class="skill-sail">
<label>sail</label>
<label data-i18n="sail" >sail</label>
<input name="attr_sail_name" type="text" value="" />
<input name="attr_sail" type="number" value="" />
</div>
<div><label>stealth</label><input name="attr_stealth" type="number" value="" /></div>
<div><label>throw</label><input name="attr_throw" type="number" value="" /></div>
<div><label data-i18n="stealth" >stealth</label><input name="attr_stealth" type="number" value="" /></div>
<div><label data-i18n="throw" >throw</label><input name="attr_throw" type="number" value="" /></div>
</div>
<h4>Sense</h4>
<h4 data-i18n="sense" >Sense</h4>
<div class="skill-col">
<div><label>hearing</label><input name="attr_hearing" type="number" value="" /></div>
<div><label>sight</label><input name="attr_sight" type="number" value="" /></div>
<div><label>smell</label><input name="attr_smell" type="number" value="" /></div>
<div><label>taste</label><input name="attr_taste" type="number" value="" /></div>
<div><label>touch</label><input name="attr_touch" type="number" value="" /></div>
<div><label>search</label><input name="attr_search" type="number" value="" /></div>
<div><label data-i18n="hearing" >hearing</label><input name="attr_hearing" type="number" value="" /></div>
<div><label data-i18n="sight" >sight</label><input name="attr_sight" type="number" value="" /></div>
<div><label data-i18n="smell" >smell</label><input name="attr_smell" type="number" value="" /></div>
<div><label data-i18n="taste" >taste</label><input name="attr_taste" type="number" value="" /></div>
<div><label data-i18n="touch" >touch</label><input name="attr_touch" type="number" value="" /></div>
<div><label data-i18n="search" >search</label><input name="attr_search" type="number" value="" /></div>
</div>
<h4></h4>
<div class="skill-col">
@@ -380,67 +380,67 @@
</div>
</div>
<div class="skills-col">
<h4>Mind</h4>
<h4 data-i18n="mind" >Mind</h4>
<div class="skill-col">
<div><label>archaeology</label><input name="attr_archaeology" type="number" value="" /></div>
<div><label>anthropology</label><input name="attr_anthropology" type="number" value="" /></div>
<div><label>computer hardware</label><input name="attr_computer_hardware" type="number" value="" /></div>
<div><label>computer programming</label><input name="attr_computer_programming" type="number" value="" /></div>
<div><label>cryptology</label><input name="attr_cryptology" type="number" value="" /></div>
<div><label>education</label><input name="attr_education" type="number" value="" /></div>
<div><label>electronics</label><input name="attr_electronics" type="number" value="" /></div>
<div><label>first aid</label><input name="attr_first_aid" type="number" value="" /></div>
<div><label>forgery</label><input name="attr_forgery" type="number" value="" /></div>
<div><label data-i18n="archaeology" >archaeology</label><input name="attr_archaeology" type="number" value="" /></div>
<div><label data-i18n="anthropology" >anthropology</label><input name="attr_anthropology" type="number" value="" /></div>
<div><label data-i18n="computer-hardware" >computer hardware</label><input name="attr_computer_hardware" type="number" value="" /></div>
<div><label data-i18n="computer-programming" >computer programming</label><input name="attr_computer_programming" type="number" value="" /></div>
<div><label data-i18n="cryptology" >cryptology</label><input name="attr_cryptology" type="number" value="" /></div>
<div><label data-i18n="education" >education</label><input name="attr_education" type="number" value="" /></div>
<div><label data-i18n="electronics" >electronics</label><input name="attr_electronics" type="number" value="" /></div>
<div><label data-i18n="first-aid" >first aid</label><input name="attr_first_aid" type="number" value="" /></div>
<div><label data-i18n="forgery" >forgery</label><input name="attr_forgery" type="number" value="" /></div>
<div class="skill-lan">
<label>language</label>
<label data-i18n="language" >language</label>
<input name="attr_language_name_1" type="text" value="" />
<input name="attr_language_1" type="number" value="" />
</div>
<div class="skill-lan">
<label>language</label>
<label data-i18n="language" >language</label>
<input name="attr_language_name_2" type="text" value="" />
<input name="attr_language_2" type="number" value="" />
</div>
<div><label>forgery</label><input name="attr_forgery" type="number" value="" /></div>
<div><label>mythos</label><input name="attr_mythos" type="number" value="" /></div>
<div><label data-i18n="forgery" >forgery</label><input name="attr_forgery" type="number" value="" /></div>
<div><label data-i18n="mythos" >mythos</label><input name="attr_mythos" type="number" value="" /></div>
<div class="skill-mech">
<label>mechanic</label>
<label data-i18n="mechanic" >mechanic</label>
<input name="attr_mechanic_name" type="text" value="" />
<input name="attr_mechanic" type="number" value="" />
</div>
<div><label>medicine</label><input name="attr_medicine" type="number" value="" /></div>
<div><label>navigation [land]</label><input name="attr_navigation_land" type="number" value="" /></div>
<div><label>navigation [sea/air]</label><input name="attr_navigation_sea-air" type="number" value="" /></div>
<div><label>occult</label><input name="attr_occult" type="number" value="" /></div>
<div><label>psychiatry</label><input name="attr_psychiatry" type="number" value="" /></div>
<div><label>survival</label><input name="attr_survival" type="number" value="" /></div>
<div><label>tactics</label><input name="attr_tactics" type="number" value="" /></div>
<div><label data-i18n="medicine" >medicine</label><input name="attr_medicine" type="number" value="" /></div>
<div><label data-i18n="navigation-" >navigation [land]</label><input name="attr_navigation_land" type="number" value="" /></div>
<div><label data-i18n="navigation-" >navigation [sea/air]</label><input name="attr_navigation_sea-air" type="number" value="" /></div>
<div><label data-i18n="occult" >occult</label><input name="attr_occult" type="number" value="" /></div>
<div><label data-i18n="psychiatry" >psychiatry</label><input name="attr_psychiatry" type="number" value="" /></div>
<div><label data-i18n="survival" >survival</label><input name="attr_survival" type="number" value="" /></div>
<div><label data-i18n="tactics" >tactics</label><input name="attr_tactics" type="number" value="" /></div>
</div>
<h4>Command</h4>
<h4 data-i18n="command" >Command</h4>
<div class="skill-col">
<div><label>inspiration</label><input name="attr_inspiration" type="number" value="" /></div>
<div><label>intimidation</label><input name="attr_intimidation" type="number" value="" /></div>
<div><label>leadership</label><input name="attr_leadership" type="number" value="" /></div>
<div><label data-i18n="inspiration" >inspiration</label><input name="attr_inspiration" type="number" value="" /></div>
<div><label data-i18n="intimidation" >intimidation</label><input name="attr_intimidation" type="number" value="" /></div>
<div><label data-i18n="leadership" >leadership</label><input name="attr_leadership" type="number" value="" /></div>
<div class="skill-perf">
<label>performance</label>
<label data-i18n="performance" >performance</label>
<input name="attr_performance_name" type="text" value="" />
<input name="attr_performance" type="number" value="" />
</div>
<div><label>psychology</label><input name="attr_psychology" type="number" value="" /></div>
<div><label>seduction</label><input name="attr_seduction" type="number" value="" /></div>
<div><label data-i18n="psychology" >psychology</label><input name="attr_psychology" type="number" value="" /></div>
<div><label data-i18n="seduction" >seduction</label><input name="attr_seduction" type="number" value="" /></div>
</div>
<h4>Empathy</h4>
<h4 data-i18n="empathy" >Empathy</h4>
<div class="skill-col">
<div><label>bluff</label><input name="attr_bluff" type="number" value="" /></div>
<div><label>counseling</label><input name="attr_counseling" type="number" value="" /></div>
<div><label>lie</label><input name="attr_lie" type="number" value="" /></div>
<div><label>meditation</label><input name="attr_meditation" type="number" value="" /></div>
<div><label>persuasion</label><input name="attr_persuasion" type="number" value="" /></div>
<div><label>resist</label><input name="attr_resist" type="number" value="" /></div>
<div><label data-i18n="bluff" >bluff</label><input name="attr_bluff" type="number" value="" /></div>
<div><label data-i18n="counseling" >counseling</label><input name="attr_counseling" type="number" value="" /></div>
<div><label data-i18n="lie" >lie</label><input name="attr_lie" type="number" value="" /></div>
<div><label data-i18n="meditation" >meditation</label><input name="attr_meditation" type="number" value="" /></div>
<div><label data-i18n="persuasion" >persuasion</label><input name="attr_persuasion" type="number" value="" /></div>
<div><label data-i18n="resist" >resist</label><input name="attr_resist" type="number" value="" /></div>
</div>
<h4></h4>
<div class="skill-col">
<div><label>equilibrium</label><input name="attr_equilibrium" type="number" value="" /></div>
<div><label data-i18n="equilibrium" >equilibrium</label><input name="attr_equilibrium" type="number" value="" /></div>
</div>
</div>
</div>
@@ -453,29 +453,29 @@
<div class="npc">
<input name="attr_character_name" title="" type="text" value="" />
<div class="npc-stat-block">
<div><label>Number of Dice:</label><input name="attr_dice" title="" type="text" value="" /></div>
<div><label data-i18n="number-of-dice" >Number of Dice:</label><input name="attr_dice" title="" type="text" value="" /></div>
<div class="npc-body">
<div><label>Body:</label><input name="attr_body" title="" type="text" value="" /></div>
<div><label data-i18n="body" >Body:</label><input name="attr_body" title="" type="text" value="" /></div>
<div class="npc-body-details">
<div><label>Lift:</label><input name="attr_lift" title="" type="text" value="" /></div>
<div><label>Throw:</label><input name="attr_throw" title="" type="text" value="" /></div>
<div><label>Sprint:</label><input name="attr_sprint" title="" type="text" value="" /></div>
<div><label>Jump:</label><input name="attr_jump" title="" type="text" value="" /></div>
<div><label data-i18n="lift" >Lift:</label><input name="attr_lift" title="" type="text" value="" /></div>
<div><label data-i18n="throw" >Throw:</label><input name="attr_throw" title="" type="text" value="" /></div>
<div><label data-i18n="sprint" >Sprint:</label><input name="attr_sprint" title="" type="text" value="" /></div>
<div><label data-i18n="jump" >Jump:</label><input name="attr_jump" title="" type="text" value="" /></div>
</div>
</div>
<div><label>Coordination:</label><input name="attr_coordination" title="" type="text" value="" /></div>
<div><label>Sense:</label><input name="attr_sense" title="" type="text" value="" /></div>
<div><label>Mind:</label><input name="attr_mind" title="" type="text" value="" /></div>
<div><label>Command:</label><input name="attr_command" title="" type="text" value="" /></div>
<div><label>Empathy:</label><input name="attr_empathy" title="" type="text" value="" /></div>
<div><label>Attack:</label><input name="attr_attack" title="" type="text" value="" /></div>
<div><label>Armor:</label><input name="attr_armor" title="" type="text" value="" /></div>
<div><label>Unnatural Intensity:</label><input name="attr_unnatural" title="" type="text" value="" /></div>
<div><label data-i18n="coordination" >Coordination:</label><input name="attr_coordination" title="" type="text" value="" /></div>
<div><label data-i18n="sense" >Sense:</label><input name="attr_sense" title="" type="text" value="" /></div>
<div><label data-i18n="mind" >Mind:</label><input name="attr_mind" title="" type="text" value="" /></div>
<div><label data-i18n="command" >Command:</label><input name="attr_command" title="" type="text" value="" /></div>
<div><label data-i18n="empathy" >Empathy:</label><input name="attr_empathy" title="" type="text" value="" /></div>
<div><label data-i18n="attack" >Attack:</label><input name="attr_attack" title="" type="text" value="" /></div>
<div><label data-i18n="armor" >Armor:</label><input name="attr_armor" title="" type="text" value="" /></div>
<div><label data-i18n="unnatural-intensity" >Unnatural Intensity:</label><input name="attr_unnatural" title="" type="text" value="" /></div>
</div>
<div><label>Skills:</label><textarea name="attr_skills"></textarea></div>
<div><label>Traits:</label><textarea name="attr_traits"></textarea></div>
<div><label data-i18n="skills" >Skills:</label><textarea name="attr_skills"></textarea></div>
<div><label data-i18n="traits" >Traits:</label><textarea name="attr_traits"></textarea></div>
<div>
<label>Extras:</label>
<label data-i18n="extras" >Extras:</label>
<fieldset class="repeating_text">
<div class="npc-extras"><input name="attr_name" placeholder="Imitation" title="" type="text" value="" /></div>
<textarea name="attr_description" placeholder="This skill can be substituted..."></textarea>
@@ -488,8 +488,8 @@
<!--*************************** FOOTER ***************************-->
<!--*********************************************************************************************************-->
<div class="footer">
<span>Nemesis is property of Arc Dream Publishing</span>
<span>Version </span><span name="attr_version"></span>
<span data-i18n="nemesis-is-property-o" >Nemesis is property of Arc Dream Publishing</span>
<span data-i18n="version-" >Version </span><span name="attr_version"></span>
</div>
<!--*********************************************************************************************************-->
@@ -535,7 +535,8 @@
{{/desc}}
</div>
</rolltemplate>
</div>
</div>
<!--*********************************************************************************************************-->
<!--*************************** SCRIPTS ***************************-->
@@ -608,4 +609,10 @@ const update_roll = (d10s) => {
setAttrs(set, {silent: true});
};
</script>
</script>
<!--
------------- i18n-tags generated with ACSI V0.32 (Automated Character Sheet Internationalizer)-------------
ACSI author: https://github.com/Anduh
ACSI Sourcecode: https://github.com/Anduh/acsi
-->
+116
View File
@@ -0,0 +1,116 @@
{
"nemesis-u": "NEMESIS",
"role-playing-in-world": "Role Playing in World of Horrors",
"roll": "Roll",
"npc-u": "NPC",
"date": "date",
"sex": "sex",
"hair": "hair",
"eyes": "eyes",
"height": "height",
"weight": "weight",
"pips": "pips",
"date-of-birth": "date of birth",
"occupation": "occupation",
"nationality": "nationality",
"must-wear-corrective-": "must wear corrective lenses",
"education": "education",
"authorized-narrator-s": "authorized narrator signature",
"id-no": "id no.",
"head-": "head (10)",
"body-": "body (7-9)",
"right-arm-": "right arm (5-6)",
"left-arm-": "left arm (3-4)",
"legs-": "legs (2)",
"body": "Body:",
"coordination": "Coordination:",
"sense": "Sense:",
"mind": "Mind:",
"command": "Command:",
"empathy": "Empathy:",
"failed": "failed",
"violence": "violence",
"hardened": "hardened",
"the-unnatural": "the unnatural",
"self": "self",
"helplessness": "helplessness",
"traits": "Traits:",
"disorders": "Disorders",
"weapons": "Weapons",
"spray": "Spray/Penetration/Area",
"capacity": "Capacity",
"damage": "Damage",
"range-close": "Range Close",
"max": "Max",
"possessions": "Possessions",
"skills": "Skills:",
"athletics": "athletics",
"brawling": "brawling",
"endurance": "endurance",
"health": "health",
"martial-arts": "martial arts",
"melee-weapon": "melee weapon",
"running": "running",
"swimming": "swimming",
"wrestling": "wrestling",
"acrobatics": "acrobatics",
"archery": "archery",
"catch": "catch",
"climbing": "climbing",
"dodge": "dodge",
"driving": "driving",
"escape-artist": "escape artist",
"firearms": "firearms",
"lockpick": "lockpick",
"pilot": "pilot",
"pick-pocket": "pick pocket",
"sail": "sail",
"stealth": "stealth",
"throw": "Throw:",
"hearing": "hearing",
"sight": "sight",
"smell": "smell",
"taste": "taste",
"touch": "touch",
"search": "search",
"archaeology": "archaeology",
"anthropology": "anthropology",
"computer-hardware": "computer hardware",
"computer-programming": "computer programming",
"cryptology": "cryptology",
"electronics": "electronics",
"first-aid": "first aid",
"forgery": "forgery",
"language": "language",
"mythos": "mythos",
"mechanic": "mechanic",
"medicine": "medicine",
"navigation-": "navigation [sea/air]",
"occult": "occult",
"psychiatry": "psychiatry",
"survival": "survival",
"tactics": "tactics",
"inspiration": "inspiration",
"intimidation": "intimidation",
"leadership": "leadership",
"performance": "performance",
"psychology": "psychology",
"seduction": "seduction",
"bluff": "bluff",
"counseling": "counseling",
"lie": "lie",
"meditation": "meditation",
"persuasion": "persuasion",
"resist": "resist",
"equilibrium": "equilibrium",
"number-of-dice": "Number of Dice:",
"lift": "Lift:",
"sprint": "Sprint:",
"jump": "Jump:",
"attack": "Attack:",
"armor": "Armor:",
"unnatural-intensity": "Unnatural Intensity:",
"extras": "Extras:",
"nemesis-is-property-o": "Nemesis is property of Arc Dream Publishing",
"version-": "Version "
}