Update PTA.html

Fixed bug where damage bonus wasn't adding to the rolls
This commit is contained in:
sepianra
2018-03-27 14:31:05 -04:00
committed by GitHub
parent b55714f999
commit c818efc7ef
+84 -84
View File
@@ -259,19 +259,19 @@
<div class='sheet-9colrow'>
<div class='sheet-col'>
<h4>&nbsp; &nbsp; &nbsp; &nbsp; Name</h4><br>
<button type="roll" class="sheet-violence" name="roll_Move1a" value='&{template:Attack} {{name=@{movename1a}}} {{subtags=@{movetype1a}, @{movefreq1a}, @{moverange1a}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac1a}}} {{damage=[[[[@{movedmgdieamount1a}]]d[[@{movedmgdie1a}]]+[[@{movestab1a}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat1a}]]]]}} {{effect=@{moveeffect1a}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move1a" value='&{template:Attack} {{name=@{movename1a}}} {{subtags=@{movetype1a}, @{movefreq1a}, @{moverange1a}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac1a}}} {{damage=[[[[@{movedmgdieamount1a}]]d[[@{movedmgdie1a}]]+[[@{movestab1a}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat1a}]]+[[@{movedmgbonus1a+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect1a}}}'></button>
<input type="text" name="attr_movename1a" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Move1b" value='&{template:Attack} {{name=@{movename1b}}} {{subtags=@{movetype1b}, @{movefreq1b}, @{moverange1b}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac1b}}} {{damage=[[[[@{movedmgdieamount1b}]]d[[@{movedmgdie1b}]]+[[@{movestab1b}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat1b}]]]]}} {{effect=@{moveeffect1b}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move1b" value='&{template:Attack} {{name=@{movename1b}}} {{subtags=@{movetype1b}, @{movefreq1b}, @{moverange1b}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac1b}}} {{damage=[[[[@{movedmgdieamount1b}]]d[[@{movedmgdie1b}]]+[[@{movestab1b}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat1b}]]+[[@{movedmgbonus1b+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect1b}}}'></button>
<input type="text" name="attr_movename1b" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Move1c" value='&{template:Attack} {{name=@{movename1c}}} {{subtags=@{movetype1c}, @{movefreq1c}, @{moverange1c}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac1c}}} {{damage=[[[[@{movedmgdieamount1c}]]d[[@{movedmgdie1c}]]+[[@{movestab1c}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat1c}]]]]}} {{effect=@{moveeffect1c}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move1c" value='&{template:Attack} {{name=@{movename1c}}} {{subtags=@{movetype1c}, @{movefreq1c}, @{moverange1c}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac1c}}} {{damage=[[[[@{movedmgdieamount1c}]]d[[@{movedmgdie1c}]]+[[@{movestab1c}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat1c}]]+[[@{movedmgbonus1c+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect1c}}}'></button>
<input type="text" name="attr_movename1c" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Move1d" value='&{template:Attack} {{name=@{movename1d}}} {{subtags=@{movetype1d}, @{movefreq1d}, @{moverange1d}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac1d}}} {{damage=[[[[@{movedmgdieamount1d}]]d[[@{movedmgdie1d}]]+[[@{movestab1d}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat1d}]]]]}} {{effect=@{moveeffect1d}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move1d" value='&{template:Attack} {{name=@{movename1d}}} {{subtags=@{movetype1d}, @{movefreq1d}, @{moverange1d}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac1d}}} {{damage=[[[[@{movedmgdieamount1d}]]d[[@{movedmgdie1d}]]+[[@{movestab1d}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat1d}]]+[[@{movedmgbonus1d+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect1d}}}'></button>
<input type="text" name="attr_movename1d" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Move1e" value='&{template:Attack} {{name=@{movename1e}}} {{subtags=@{movetype1e}, @{movefreq1e}, @{moverange1e}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac1e}}} {{damage=[[[[@{movedmgdieamount1e}]]d[[@{movedmgdie1e}]]+[[@{movestab1e}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat1e}]]]]}} {{effect=@{moveeffect1e}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move1e" value='&{template:Attack} {{name=@{movename1e}}} {{subtags=@{movetype1e}, @{movefreq1e}, @{moverange1e}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac1e}}} {{damage=[[[[@{movedmgdieamount1e}]]d[[@{movedmgdie1e}]]+[[@{movestab1e}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat1e}]]+[[@{movedmgbonus1e+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect1e}}}'></button>
<input type="text" name="attr_movename1e" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Move1f" value='&{template:Attack} {{name=@{movename1f}}} {{subtags=@{movetype1f}, @{movefreq1f}, @{moverange1f}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac1f}}} {{damage=[[[[@{movedmgdieamount1f}]]d[[@{movedmgdie1f}]]+[[@{movestab1f}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat1f}]]]]}} {{effect=@{moveeffect1f}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move1f" value='&{template:Attack} {{name=@{movename1f}}} {{subtags=@{movetype1f}, @{movefreq1f}, @{moverange1f}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac1f}}} {{damage=[[[[@{movedmgdieamount1f}]]d[[@{movedmgdie1f}]]+[[@{movestab1f}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat1f}]]+[[@{movedmgbonus1f+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect1f}}}'></button>
<input type="text" name="attr_movename1f" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Move1g" value='&{template:Attack} {{name=@{movename1g}}} {{subtags=@{movetype1g}, @{movefreq1g}, @{moverange1g}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac1g}}} {{damage=[[[[@{movedmgdieamount1g}]]d[[@{movedmgdie1g}]]+[[@{movestab1g}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat1g}]]]]}} {{effect=@{moveeffect1g}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move1g" value='&{template:Attack} {{name=@{movename1g}}} {{subtags=@{movetype1g}, @{movefreq1g}, @{moverange1g}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac1g}}} {{damage=[[[[@{movedmgdieamount1g}]]d[[@{movedmgdie1g}]]+[[@{movestab1g}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat1g}]]+[[@{movedmgbonus1g+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect1g}}}'></button>
<input type="text" name="attr_movename1g" class="sheet-med2"><br>
</div>
@@ -483,19 +483,19 @@
<div class='sheet-9colrow'>
<div class='sheet-col'>
<h4>&nbsp; &nbsp; &nbsp; &nbsp; Name</h4><br>
<button type="roll" class="sheet-violence" name="roll_Tmove1a" value='&{template:Attack} {{name=@{tmovename1a}}} {{subtags=@{tmovetype1a}, @{tmovefreq1a}, @{tmoverange1a}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac1a}}} {{damage=[[[[@{tmovedmgdieamount1a}]]d[[@{tmovedmgdie1a}]]+[[@{tmovestab1a}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat1a}]]]]}} {{effect=@{tmoveeffect1a}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove1a" value='&{template:Attack} {{name=@{tmovename1a}}} {{subtags=@{tmovetype1a}, @{tmovefreq1a}, @{tmoverange1a}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac1a}}} {{damage=[[[[@{tmovedmgdieamount1a}]]d[[@{tmovedmgdie1a}]]+[[@{tmovestab1a}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat1a}]]+[[@{tmovedmgbonus1a+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect1a}}}'></button>
<input type="text" name="attr_tmovename1a" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Tmove1b" value='&{template:Attack} {{name=@{tmovename1b}}} {{subtags=@{tmovetype1b}, @{tmovefreq1b}, @{tmoverange1b}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac1b}}} {{damage=[[[[@{tmovedmgdieamount1b}]]d[[@{tmovedmgdie1b}]]+[[@{tmovestab1b}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat1b}]]]]}} {{effect=@{tmoveeffect1b}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove1b" value='&{template:Attack} {{name=@{tmovename1b}}} {{subtags=@{tmovetype1b}, @{tmovefreq1b}, @{tmoverange1b}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac1b}}} {{damage=[[[[@{tmovedmgdieamount1b}]]d[[@{tmovedmgdie1b}]]+[[@{tmovestab1b}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat1b}]]+[[@{tmovedmgbonus1b+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect1b}}}'></button>
<input type="text" name="attr_tmovename1b" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Tmove1c" value='&{template:Attack} {{name=@{tmovename1c}}} {{subtags=@{tmovetype1c}, @{tmovefreq1c}, @{tmoverange1c}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac1c}}} {{damage=[[[[@{tmovedmgdieamount1c}]]d[[@{tmovedmgdie1c}]]+[[@{tmovestab1c}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat1c}]]]]}} {{effect=@{tmoveeffect1c}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove1c" value='&{template:Attack} {{name=@{tmovename1c}}} {{subtags=@{tmovetype1c}, @{tmovefreq1c}, @{tmoverange1c}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac1c}}} {{damage=[[[[@{tmovedmgdieamount1c}]]d[[@{tmovedmgdie1c}]]+[[@{tmovestab1c}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat1c}]]+[[@{tmovedmgbonus1c+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect1c}}}'></button>
<input type="text" name="attr_tmovename1c" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Tmove1d" value='&{template:Attack} {{name=@{tmovename1d}}} {{subtags=@{tmovetype1d}, @{tmovefreq1d}, @{tmoverange1d}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac1d}}} {{damage=[[[[@{tmovedmgdieamount1d}]]d[[@{tmovedmgdie1d}]]+[[@{tmovestab1d}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat1d}]]]]}} {{effect=@{tmoveeffect1d}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove1d" value='&{template:Attack} {{name=@{tmovename1d}}} {{subtags=@{tmovetype1d}, @{tmovefreq1d}, @{tmoverange1d}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac1d}}} {{damage=[[[[@{tmovedmgdieamount1d}]]d[[@{tmovedmgdie1d}]]+[[@{tmovestab1d}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat1d}]]+[[@{tmovedmgbonus1d+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect1d}}}'></button>
<input type="text" name="attr_tmovename1d" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Tmove1e" value='&{template:Attack} {{name=@{tmovename1e}}} {{subtags=@{tmovetype1e}, @{tmovefreq1e}, @{tmoverange1e}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac1e}}} {{damage=[[[[@{tmovedmgdieamount1e}]]d[[@{tmovedmgdie1e}]]+[[@{tmovestab1e}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat1e}]]]]}} {{effect=@{tmoveeffect1e}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove1e" value='&{template:Attack} {{name=@{tmovename1e}}} {{subtags=@{tmovetype1e}, @{tmovefreq1e}, @{tmoverange1e}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac1e}}} {{damage=[[[[@{tmovedmgdieamount1e}]]d[[@{tmovedmgdie1e}]]+[[@{tmovestab1e}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat1e}]]+[[@{tmovedmgbonus1e+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect1e}}}'></button>
<input type="text" name="attr_tmovename1e" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Tmove1f" value='&{template:Attack} {{name=@{tmovename1f}}} {{subtags=@{tmovetype1f}, @{tmovefreq1f}, @{tmoverange1f}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac1f}}} {{damage=[[[[@{tmovedmgdieamount1f}]]d[[@{tmovedmgdie1f}]]+[[@{tmovestab1f}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat1f}]]]]}} {{effect=@{tmoveeffect1f}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove1f" value='&{template:Attack} {{name=@{tmovename1f}}} {{subtags=@{tmovetype1f}, @{tmovefreq1f}, @{tmoverange1f}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac1f}}} {{damage=[[[[@{tmovedmgdieamount1f}]]d[[@{tmovedmgdie1f}]]+[[@{tmovestab1f}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat1f}]]+[[@{tmovedmgbonus1f+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect1f}}}'></button>
<input type="text" name="attr_tmovename1f" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Tmove1g" value='&{template:Attack} {{name=@{tmovename1g}}} {{subtags=@{tmovetype1g}, @{tmovefreq1g}, @{tmoverange1g}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac1g}}} {{damage=[[[[@{tmovedmgdieamount1g}]]d[[@{tmovedmgdie1g}]]+[[@{tmovestab1g}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat1g}]]]]}} {{effect=@{tmoveeffect1g}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove1g" value='&{template:Attack} {{name=@{tmovename1g}}} {{subtags=@{tmovetype1g}, @{tmovefreq1g}, @{tmoverange1g}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac1g}}} {{damage=[[[[@{tmovedmgdieamount1g}]]d[[@{tmovedmgdie1g}]]+[[@{tmovestab1g}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat1g}]]+[[@{tmovedmgbonus1g+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect1g}}}'></button>
<input type="text" name="attr_tmovename1g" class="sheet-med2"><br>
</div>
@@ -900,19 +900,19 @@
<div class='sheet-9colrow'>
<div class='sheet-col'>
<h4>&nbsp; &nbsp; &nbsp; &nbsp; Name</h4><br>
<button type="roll" class="sheet-violence" name="roll_Move2a" value='&{template:Attack} {{name=@{movename2a}}} {{subtags=@{movetype2a}, @{movefreq2a}, @{moverange2a}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac2a}}} {{damage=[[[[@{movedmgdieamount2a}]]d[[@{movedmgdie2a}]]+[[@{movestab2a}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat2a}]]]]}} {{effect=@{moveeffect2a}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move2a" value='&{template:Attack} {{name=@{movename2a}}} {{subtags=@{movetype2a}, @{movefreq2a}, @{moverange2a}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac2a}}} {{damage=[[[[@{movedmgdieamount2a}]]d[[@{movedmgdie2a}]]+[[@{movestab2a}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat2a}]]+[[@{movedmgbonus2a+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect2a}}}'></button>
<input type="text" name="attr_movename2a" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Move2b" value='&{template:Attack} {{name=@{movename2b}}} {{subtags=@{movetype2b}, @{movefreq2b}, @{moverange2b}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac2b}}} {{damage=[[[[@{movedmgdieamount2b}]]d[[@{movedmgdie2b}]]+[[@{movestab2b}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat2b}]]]]}} {{effect=@{moveeffect2b}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move2b" value='&{template:Attack} {{name=@{movename2b}}} {{subtags=@{movetype2b}, @{movefreq2b}, @{moverange2b}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac2b}}} {{damage=[[[[@{movedmgdieamount2b}]]d[[@{movedmgdie2b}]]+[[@{movestab2b}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat2b}]]+[[@{movedmgbonus2b+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect2b}}}'></button>
<input type="text" name="attr_movename2b" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Move2c" value='&{template:Attack} {{name=@{movename2c}}} {{subtags=@{movetype2c}, @{movefreq2c}, @{moverange2c}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac2c}}} {{damage=[[[[@{movedmgdieamount2c}]]d[[@{movedmgdie2c}]]+[[@{movestab2c}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat2c}]]]]}} {{effect=@{moveeffect2c}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move2c" value='&{template:Attack} {{name=@{movename2c}}} {{subtags=@{movetype2c}, @{movefreq2c}, @{moverange2c}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac2c}}} {{damage=[[[[@{movedmgdieamount2c}]]d[[@{movedmgdie2c}]]+[[@{movestab2c}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat2c}]]+[[@{movedmgbonus2c+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect2c}}}'></button>
<input type="text" name="attr_movename2c" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Move2d" value='&{template:Attack} {{name=@{movename2d}}} {{subtags=@{movetype2d}, @{movefreq2d}, @{moverange2d}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac2d}}} {{damage=[[[[@{movedmgdieamount2d}]]d[[@{movedmgdie2d}]]+[[@{movestab2d}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat2d}]]]]}} {{effect=@{moveeffect2d}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move2d" value='&{template:Attack} {{name=@{movename2d}}} {{subtags=@{movetype2d}, @{movefreq2d}, @{moverange2d}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac2d}}} {{damage=[[[[@{movedmgdieamount2d}]]d[[@{movedmgdie2d}]]+[[@{movestab2d}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat2d}]]+[[@{movedmgbonus2d+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect2d}}}'></button>
<input type="text" name="attr_movename2d" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Move2e" value='&{template:Attack} {{name=@{movename2e}}} {{subtags=@{movetype2e}, @{movefreq2e}, @{moverange2e}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac2e}}} {{damage=[[[[@{movedmgdieamount2e}]]d[[@{movedmgdie2e}]]+[[@{movestab2e}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat2e}]]]]}} {{effect=@{moveeffect2e}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move2e" value='&{template:Attack} {{name=@{movename2e}}} {{subtags=@{movetype2e}, @{movefreq2e}, @{moverange2e}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac2e}}} {{damage=[[[[@{movedmgdieamount2e}]]d[[@{movedmgdie2e}]]+[[@{movestab2e}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat2e}]]+[[@{movedmgbonus2e+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect2e}}}'></button>
<input type="text" name="attr_movename2e" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Move2f" value='&{template:Attack} {{name=@{movename2f}}} {{subtags=@{movetype2f}, @{movefreq2f}, @{moverange2f}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac2f}}} {{damage=[[[[@{movedmgdieamount2f}]]d[[@{movedmgdie2f}]]+[[@{movestab2f}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat2f}]]]]}} {{effect=@{moveeffect2f}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move2f" value='&{template:Attack} {{name=@{movename2f}}} {{subtags=@{movetype2f}, @{movefreq2f}, @{moverange2f}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac2f}}} {{damage=[[[[@{movedmgdieamount2f}]]d[[@{movedmgdie2f}]]+[[@{movestab2f}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat2f}]]+[[@{movedmgbonus2f+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect2f}}}'></button>
<input type="text" name="attr_movename2f" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Move2g" value='&{template:Attack} {{name=@{movename2g}}} {{subtags=@{movetype2g}, @{movefreq2g}, @{moverange2g}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac2g}}} {{damage=[[[[@{movedmgdieamount2g}]]d[[@{movedmgdie2g}]]+[[@{movestab2g}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat2g}]]]]}} {{effect=@{moveeffect2g}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move2g" value='&{template:Attack} {{name=@{movename2g}}} {{subtags=@{movetype2g}, @{movefreq2g}, @{moverange2g}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac2g}}} {{damage=[[[[@{movedmgdieamount2g}]]d[[@{movedmgdie2g}]]+[[@{movestab2g}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat2g}]]+[[@{movedmgbonus2g+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect2g}}}'></button>
<input type="text" name="attr_movename2g" class="sheet-med2"><br>
</div>
@@ -1124,19 +1124,19 @@
<div class='sheet-9colrow'>
<div class='sheet-col'>
<h4>&nbsp; &nbsp; &nbsp; &nbsp; Name</h4><br>
<button type="roll" class="sheet-violence" name="roll_Tmove2a" value='&{template:Attack} {{name=@{tmovename2a}}} {{subtags=@{tmovetype2a}, @{tmovefreq2a}, @{tmoverange2a}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac2a}}} {{damage=[[[[@{tmovedmgdieamount2a}]]d[[@{tmovedmgdie2a}]]+[[@{tmovestab2a}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat2a}]]]]}} {{effect=@{tmoveeffect2a}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove2a" value='&{template:Attack} {{name=@{tmovename2a}}} {{subtags=@{tmovetype2a}, @{tmovefreq2a}, @{tmoverange2a}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac2a}}} {{damage=[[[[@{tmovedmgdieamount2a}]]d[[@{tmovedmgdie2a}]]+[[@{tmovestab2a}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat2a}]]+[[@{tmovedmgbonus2a+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect2a}}}'></button>
<input type="text" name="attr_tmovename2a" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Tmove2b" value='&{template:Attack} {{name=@{tmovename2b}}} {{subtags=@{tmovetype2b}, @{tmovefreq2b}, @{tmoverange2b}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac2b}}} {{damage=[[[[@{tmovedmgdieamount2b}]]d[[@{tmovedmgdie2b}]]+[[@{tmovestab2b}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat2b}]]]]}} {{effect=@{tmoveeffect2b}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove2b" value='&{template:Attack} {{name=@{tmovename2b}}} {{subtags=@{tmovetype2b}, @{tmovefreq2b}, @{tmoverange2b}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac2b}}} {{damage=[[[[@{tmovedmgdieamount2b}]]d[[@{tmovedmgdie2b}]]+[[@{tmovestab2b}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat2b}]]+[[@{tmovedmgbonus2b+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect2b}}}'></button>
<input type="text" name="attr_tmovename2b" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Tmove2c" value='&{template:Attack} {{name=@{tmovename2c}}} {{subtags=@{tmovetype2c}, @{tmovefreq2c}, @{tmoverange2c}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac2c}}} {{damage=[[[[@{tmovedmgdieamount2c}]]d[[@{tmovedmgdie2c}]]+[[@{tmovestab2c}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat2c}]]]]}} {{effect=@{tmoveeffect2c}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove2c" value='&{template:Attack} {{name=@{tmovename2c}}} {{subtags=@{tmovetype2c}, @{tmovefreq2c}, @{tmoverange2c}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac2c}}} {{damage=[[[[@{tmovedmgdieamount2c}]]d[[@{tmovedmgdie2c}]]+[[@{tmovestab2c}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat2c}]]+[[@{tmovedmgbonus2c+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect2c}}}'></button>
<input type="text" name="attr_tmovename2c" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Tmove2d" value='&{template:Attack} {{name=@{tmovename2d}}} {{subtags=@{tmovetype2d}, @{tmovefreq2d}, @{tmoverange2d}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac2d}}} {{damage=[[[[@{tmovedmgdieamount2d}]]d[[@{tmovedmgdie2d}]]+[[@{tmovestab2d}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat2d}]]]]}} {{effect=@{tmoveeffect2d}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove2d" value='&{template:Attack} {{name=@{tmovename2d}}} {{subtags=@{tmovetype2d}, @{tmovefreq2d}, @{tmoverange2d}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac2d}}} {{damage=[[[[@{tmovedmgdieamount2d}]]d[[@{tmovedmgdie2d}]]+[[@{tmovestab2d}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat2d}]]+[[@{tmovedmgbonus2d+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect2d}}}'></button>
<input type="text" name="attr_tmovename2d" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Tmove2e" value='&{template:Attack} {{name=@{tmovename2e}}} {{subtags=@{tmovetype2e}, @{tmovefreq2e}, @{tmoverange2e}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac2e}}} {{damage=[[[[@{tmovedmgdieamount2e}]]d[[@{tmovedmgdie2e}]]+[[@{tmovestab2e}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat2e}]]]]}} {{effect=@{tmoveeffect2e}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove2e" value='&{template:Attack} {{name=@{tmovename2e}}} {{subtags=@{tmovetype2e}, @{tmovefreq2e}, @{tmoverange2e}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac2e}}} {{damage=[[[[@{tmovedmgdieamount2e}]]d[[@{tmovedmgdie2e}]]+[[@{tmovestab2e}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat2e}]]+[[@{tmovedmgbonus2e+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect2e}}}'></button>
<input type="text" name="attr_tmovename2e" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Tmove2f" value='&{template:Attack} {{name=@{tmovename2f}}} {{subtags=@{tmovetype2f}, @{tmovefreq2f}, @{tmoverange2f}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac2f}}} {{damage=[[[[@{tmovedmgdieamount2f}]]d[[@{tmovedmgdie2f}]]+[[@{tmovestab2f}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat2f}]]]]}} {{effect=@{tmoveeffect2f}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove2f" value='&{template:Attack} {{name=@{tmovename2f}}} {{subtags=@{tmovetype2f}, @{tmovefreq2f}, @{tmoverange2f}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac2f}}} {{damage=[[[[@{tmovedmgdieamount2f}]]d[[@{tmovedmgdie2f}]]+[[@{tmovestab2f}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat2f}]]+[[@{tmovedmgbonus2f+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect2f}}}'></button>
<input type="text" name="attr_tmovename2f" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Tmove2g" value='&{template:Attack} {{name=@{tmovename2g}}} {{subtags=@{tmovetype2g}, @{tmovefreq2g}, @{tmoverange2g}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac2g}}} {{damage=[[[[@{tmovedmgdieamount2g}]]d[[@{tmovedmgdie2g}]]+[[@{tmovestab2g}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat2g}]]]]}} {{effect=@{tmoveeffect2g}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove2g" value='&{template:Attack} {{name=@{tmovename2g}}} {{subtags=@{tmovetype2g}, @{tmovefreq2g}, @{tmoverange2g}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac2g}}} {{damage=[[[[@{tmovedmgdieamount2g}]]d[[@{tmovedmgdie2g}]]+[[@{tmovestab2g}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat2g}]]+[[@{tmovedmgbonus2g+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect2g}}}'></button>
<input type="text" name="attr_tmovename2g" class="sheet-med2"><br>
</div>
@@ -1544,19 +1544,19 @@
<div class='sheet-9colrow'>
<div class='sheet-col'>
<h4>&nbsp; &nbsp; &nbsp; &nbsp; Name</h4><br>
<button type="roll" class="sheet-violence" name="roll_Move3a" value='&{template:Attack} {{name=@{movename3a}}} {{subtags=@{movetype3a}, @{movefreq3a}, @{moverange3a}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac3a}}} {{damage=[[[[@{movedmgdieamount3a}]]d[[@{movedmgdie3a}]]+[[@{movestab3a}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat3a}]]]]}} {{effect=@{moveeffect3a}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move3a" value='&{template:Attack} {{name=@{movename3a}}} {{subtags=@{movetype3a}, @{movefreq3a}, @{moverange3a}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac3a}}} {{damage=[[[[@{movedmgdieamount3a}]]d[[@{movedmgdie3a}]]+[[@{movestab3a}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat3a}]]+[[@{movedmgbonus3a+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect3a}}}'></button>
<input type="text" name="attr_movename3a" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Move3b" value='&{template:Attack} {{name=@{movename3b}}} {{subtags=@{movetype3b}, @{movefreq3b}, @{moverange3b}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac3b}}} {{damage=[[[[@{movedmgdieamount3b}]]d[[@{movedmgdie3b}]]+[[@{movestab3b}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat3b}]]]]}} {{effect=@{moveeffect3b}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move3b" value='&{template:Attack} {{name=@{movename3b}}} {{subtags=@{movetype3b}, @{movefreq3b}, @{moverange3b}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac3b}}} {{damage=[[[[@{movedmgdieamount3b}]]d[[@{movedmgdie3b}]]+[[@{movestab3b}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat3b}]]+[[@{movedmgbonus3b+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect3b}}}'></button>
<input type="text" name="attr_movename3b" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Move3c" value='&{template:Attack} {{name=@{movename3c}}} {{subtags=@{movetype3c}, @{movefreq3c}, @{moverange3c}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac3c}}} {{damage=[[[[@{movedmgdieamount3c}]]d[[@{movedmgdie3c}]]+[[@{movestab3c}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat3c}]]]]}} {{effect=@{moveeffect3c}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move3c" value='&{template:Attack} {{name=@{movename3c}}} {{subtags=@{movetype3c}, @{movefreq3c}, @{moverange3c}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac3c}}} {{damage=[[[[@{movedmgdieamount3c}]]d[[@{movedmgdie3c}]]+[[@{movestab3c}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat3c}]]+[[@{movedmgbonus3c+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect3c}}}'></button>
<input type="text" name="attr_movename3c" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Move3d" value='&{template:Attack} {{name=@{movename3d}}} {{subtags=@{movetype3d}, @{movefreq3d}, @{moverange3d}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac3d}}} {{damage=[[[[@{movedmgdieamount3d}]]d[[@{movedmgdie3d}]]+[[@{movestab3d}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat3d}]]]]}} {{effect=@{moveeffect3d}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move3d" value='&{template:Attack} {{name=@{movename3d}}} {{subtags=@{movetype3d}, @{movefreq3d}, @{moverange3d}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac3d}}} {{damage=[[[[@{movedmgdieamount3d}]]d[[@{movedmgdie3d}]]+[[@{movestab3d}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat3d}]]+[[@{movedmgbonus3d+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect3d}}}'></button>
<input type="text" name="attr_movename3d" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Move3e" value='&{template:Attack} {{name=@{movename3e}}} {{subtags=@{movetype3e}, @{movefreq3e}, @{moverange3e}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac3e}}} {{damage=[[[[@{movedmgdieamount3e}]]d[[@{movedmgdie3e}]]+[[@{movestab3e}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat3e}]]]]}} {{effect=@{moveeffect3e}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move3e" value='&{template:Attack} {{name=@{movename3e}}} {{subtags=@{movetype3e}, @{movefreq3e}, @{moverange3e}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac3e}}} {{damage=[[[[@{movedmgdieamount3e}]]d[[@{movedmgdie3e}]]+[[@{movestab3e}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat3e}]]+[[@{movedmgbonus3e+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect3e}}}'></button>
<input type="text" name="attr_movename3e" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Move3f" value='&{template:Attack} {{name=@{movename3f}}} {{subtags=@{movetype3f}, @{movefreq3f}, @{moverange3f}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac3f}}} {{damage=[[[[@{movedmgdieamount3f}]]d[[@{movedmgdie3f}]]+[[@{movestab3f}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat3f}]]]]}} {{effect=@{moveeffect3f}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move3f" value='&{template:Attack} {{name=@{movename3f}}} {{subtags=@{movetype3f}, @{movefreq3f}, @{moverange3f}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac3f}}} {{damage=[[[[@{movedmgdieamount3f}]]d[[@{movedmgdie3f}]]+[[@{movestab3f}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat3f}]]+[[@{movedmgbonus3f+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect3f}}}'></button>
<input type="text" name="attr_movename3f" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Move3g" value='&{template:Attack} {{name=@{movename3g}}} {{subtags=@{movetype3g}, @{movefreq3g}, @{moverange3g}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac3g}}} {{damage=[[[[@{movedmgdieamount3g}]]d[[@{movedmgdie3g}]]+[[@{movestab3g}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat3g}]]]]}} {{effect=@{moveeffect3g}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move3g" value='&{template:Attack} {{name=@{movename3g}}} {{subtags=@{movetype3g}, @{movefreq3g}, @{moverange3g}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac3g}}} {{damage=[[[[@{movedmgdieamount3g}]]d[[@{movedmgdie3g}]]+[[@{movestab3g}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat3g}]]+[[@{movedmgbonus3g+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect3g}}}'></button>
<input type="text" name="attr_movename3g" class="sheet-med2"><br>
</div>
@@ -1768,19 +1768,19 @@
<div class='sheet-9colrow'>
<div class='sheet-col'>
<h4>&nbsp; &nbsp; &nbsp; &nbsp; Name</h4><br>
<button type="roll" class="sheet-violence" name="roll_Tmove3a" value='&{template:Attack} {{name=@{tmovename3a}}} {{subtags=@{tmovetype3a}, @{tmovefreq3a}, @{tmoverange3a}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac3a}}} {{damage=[[[[@{tmovedmgdieamount3a}]]d[[@{tmovedmgdie3a}]]+[[@{tmovestab3a}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat3a}]]]]}} {{effect=@{tmoveeffect3a}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove3a" value='&{template:Attack} {{name=@{tmovename3a}}} {{subtags=@{tmovetype3a}, @{tmovefreq3a}, @{tmoverange3a}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac3a}}} {{damage=[[[[@{tmovedmgdieamount3a}]]d[[@{tmovedmgdie3a}]]+[[@{tmovestab3a}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat3a}]]+[[@{tmovedmgbonus3a+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect3a}}}'></button>
<input type="text" name="attr_tmovename3a" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Tmove3b" value='&{template:Attack} {{name=@{tmovename3b}}} {{subtags=@{tmovetype3b}, @{tmovefreq3b}, @{tmoverange3b}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac3b}}} {{damage=[[[[@{tmovedmgdieamount3b}]]d[[@{tmovedmgdie3b}]]+[[@{tmovestab3b}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat3b}]]]]}} {{effect=@{tmoveeffect3b}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove3b" value='&{template:Attack} {{name=@{tmovename3b}}} {{subtags=@{tmovetype3b}, @{tmovefreq3b}, @{tmoverange3b}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac3b}}} {{damage=[[[[@{tmovedmgdieamount3b}]]d[[@{tmovedmgdie3b}]]+[[@{tmovestab3b}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat3b}]]+[[@{tmovedmgbonus3b+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect3b}}}'></button>
<input type="text" name="attr_tmovename3b" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Tmove3c" value='&{template:Attack} {{name=@{tmovename3c}}} {{subtags=@{tmovetype3c}, @{tmovefreq3c}, @{tmoverange3c}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac3c}}} {{damage=[[[[@{tmovedmgdieamount3c}]]d[[@{tmovedmgdie3c}]]+[[@{tmovestab3c}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat3c}]]]]}} {{effect=@{tmoveeffect3c}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove3c" value='&{template:Attack} {{name=@{tmovename3c}}} {{subtags=@{tmovetype3c}, @{tmovefreq3c}, @{tmoverange3c}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac3c}}} {{damage=[[[[@{tmovedmgdieamount3c}]]d[[@{tmovedmgdie3c}]]+[[@{tmovestab3c}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat3c}]]+[[@{tmovedmgbonus3c+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect3c}}}'></button>
<input type="text" name="attr_tmovename3c" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Tmove3d" value='&{template:Attack} {{name=@{tmovename3d}}} {{subtags=@{tmovetype3d}, @{tmovefreq3d}, @{tmoverange3d}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac3d}}} {{damage=[[[[@{tmovedmgdieamount3d}]]d[[@{tmovedmgdie3d}]]+[[@{tmovestab3d}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat3d}]]]]}} {{effect=@{tmoveeffect3d}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove3d" value='&{template:Attack} {{name=@{tmovename3d}}} {{subtags=@{tmovetype3d}, @{tmovefreq3d}, @{tmoverange3d}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac3d}}} {{damage=[[[[@{tmovedmgdieamount3d}]]d[[@{tmovedmgdie3d}]]+[[@{tmovestab3d}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat3d}]]+[[@{tmovedmgbonus3d+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect3d}}}'></button>
<input type="text" name="attr_tmovename3d" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Tmove3e" value='&{template:Attack} {{name=@{tmovename3e}}} {{subtags=@{tmovetype3e}, @{tmovefreq3e}, @{tmoverange3e}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac3e}}} {{damage=[[[[@{tmovedmgdieamount3e}]]d[[@{tmovedmgdie3e}]]+[[@{tmovestab3e}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat3e}]]]]}} {{effect=@{tmoveeffect3e}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove3e" value='&{template:Attack} {{name=@{tmovename3e}}} {{subtags=@{tmovetype3e}, @{tmovefreq3e}, @{tmoverange3e}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac3e}}} {{damage=[[[[@{tmovedmgdieamount3e}]]d[[@{tmovedmgdie3e}]]+[[@{tmovestab3e}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat3e}]]+[[@{tmovedmgbonus3e+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect3e}}}'></button>
<input type="text" name="attr_tmovename3e" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Tmove3f" value='&{template:Attack} {{name=@{tmovename3f}}} {{subtags=@{tmovetype3f}, @{tmovefreq3f}, @{tmoverange3f}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac3f}}} {{damage=[[[[@{tmovedmgdieamount3f}]]d[[@{tmovedmgdie3f}]]+[[@{tmovestab3f}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat3f}]]]]}} {{effect=@{tmoveeffect3f}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove3f" value='&{template:Attack} {{name=@{tmovename3f}}} {{subtags=@{tmovetype3f}, @{tmovefreq3f}, @{tmoverange3f}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac3f}}} {{damage=[[[[@{tmovedmgdieamount3f}]]d[[@{tmovedmgdie3f}]]+[[@{tmovestab3f}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat3f}]]+[[@{tmovedmgbonus3f+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect3f}}}'></button>
<input type="text" name="attr_tmovename3f" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Tmove3g" value='&{template:Attack} {{name=@{tmovename3g}}} {{subtags=@{tmovetype3g}, @{tmovefreq3g}, @{tmoverange3g}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac3g}}} {{damage=[[[[@{tmovedmgdieamount3g}]]d[[@{tmovedmgdie3g}]]+[[@{tmovestab3g}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat3g}]]]]}} {{effect=@{tmoveeffect3g}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove3g" value='&{template:Attack} {{name=@{tmovename3g}}} {{subtags=@{tmovetype3g}, @{tmovefreq3g}, @{tmoverange3g}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac3g}}} {{damage=[[[[@{tmovedmgdieamount3g}]]d[[@{tmovedmgdie3g}]]+[[@{tmovestab3g}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat3g}]]+[[@{tmovedmgbonus3g+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect3g}}}'></button>
<input type="text" name="attr_tmovename3g" class="sheet-med2"><br>
</div>
@@ -2186,19 +2186,19 @@
<div class='sheet-9colrow'>
<div class='sheet-col'>
<h4>&nbsp; &nbsp; &nbsp; &nbsp; Name</h4><br>
<button type="roll" class="sheet-violence" name="roll_Move4a" value='&{template:Attack} {{name=@{movename4a}}} {{subtags=@{movetype4a}, @{movefreq4a}, @{moverange4a}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac4a}}} {{damage=[[[[@{movedmgdieamount4a}]]d[[@{movedmgdie4a}]]+[[@{movestab4a}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat4a}]]]]}} {{effect=@{moveeffect4a}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move4a" value='&{template:Attack} {{name=@{movename4a}}} {{subtags=@{movetype4a}, @{movefreq4a}, @{moverange4a}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac4a}}} {{damage=[[[[@{movedmgdieamount4a}]]d[[@{movedmgdie4a}]]+[[@{movestab4a}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat4a}]]+[[@{movedmgbonus4a+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect4a}}}'></button>
<input type="text" name="attr_movename4a" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Move4b" value='&{template:Attack} {{name=@{movename4b}}} {{subtags=@{movetype4b}, @{movefreq4b}, @{moverange4b}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac4b}}} {{damage=[[[[@{movedmgdieamount4b}]]d[[@{movedmgdie4b}]]+[[@{movestab4b}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat4b}]]]]}} {{effect=@{moveeffect4b}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move4b" value='&{template:Attack} {{name=@{movename4b}}} {{subtags=@{movetype4b}, @{movefreq4b}, @{moverange4b}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac4b}}} {{damage=[[[[@{movedmgdieamount4b}]]d[[@{movedmgdie4b}]]+[[@{movestab4b}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat4b}]]+[[@{movedmgbonus4b+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect4b}}}'></button>
<input type="text" name="attr_movename4b" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Move4c" value='&{template:Attack} {{name=@{movename4c}}} {{subtags=@{movetype4c}, @{movefreq4c}, @{moverange4c}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac4c}}} {{damage=[[[[@{movedmgdieamount4c}]]d[[@{movedmgdie4c}]]+[[@{movestab4c}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat4c}]]]]}} {{effect=@{moveeffect4c}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move4c" value='&{template:Attack} {{name=@{movename4c}}} {{subtags=@{movetype4c}, @{movefreq4c}, @{moverange4c}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac4c}}} {{damage=[[[[@{movedmgdieamount4c}]]d[[@{movedmgdie4c}]]+[[@{movestab4c}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat4c}]]+[[@{movedmgbonus4c+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect4c}}}'></button>
<input type="text" name="attr_movename4c" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Move4d" value='&{template:Attack} {{name=@{movename4d}}} {{subtags=@{movetype4d}, @{movefreq4d}, @{moverange4d}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac4d}}} {{damage=[[[[@{movedmgdieamount4d}]]d[[@{movedmgdie4d}]]+[[@{movestab4d}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat4d}]]]]}} {{effect=@{moveeffect4d}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move4d" value='&{template:Attack} {{name=@{movename4d}}} {{subtags=@{movetype4d}, @{movefreq4d}, @{moverange4d}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac4d}}} {{damage=[[[[@{movedmgdieamount4d}]]d[[@{movedmgdie4d}]]+[[@{movestab4d}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat4d}]]+[[@{movedmgbonus4d+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect4d}}}'></button>
<input type="text" name="attr_movename4d" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Move4e" value='&{template:Attack} {{name=@{movename4e}}} {{subtags=@{movetype4e}, @{movefreq4e}, @{moverange4e}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac4e}}} {{damage=[[[[@{movedmgdieamount4e}]]d[[@{movedmgdie4e}]]+[[@{movestab4e}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat4e}]]]]}} {{effect=@{moveeffect4e}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move4e" value='&{template:Attack} {{name=@{movename4e}}} {{subtags=@{movetype4e}, @{movefreq4e}, @{moverange4e}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac4e}}} {{damage=[[[[@{movedmgdieamount4e}]]d[[@{movedmgdie4e}]]+[[@{movestab4e}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat4e}]]+[[@{movedmgbonus4e+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect4e}}}'></button>
<input type="text" name="attr_movename4e" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Move4f" value='&{template:Attack} {{name=@{movename4f}}} {{subtags=@{movetype4f}, @{movefreq4f}, @{moverange4f}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac4f}}} {{damage=[[[[@{movedmgdieamount4f}]]d[[@{movedmgdie4f}]]+[[@{movestab4f}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat4f}]]]]}} {{effect=@{moveeffect4f}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move4f" value='&{template:Attack} {{name=@{movename4f}}} {{subtags=@{movetype4f}, @{movefreq4f}, @{moverange4f}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac4f}}} {{damage=[[[[@{movedmgdieamount4f}]]d[[@{movedmgdie4f}]]+[[@{movestab4f}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat4f}]]+[[@{movedmgbonus4f+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect4f}}}'></button>
<input type="text" name="attr_movename4f" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Move4g" value='&{template:Attack} {{name=@{movename4g}}} {{subtags=@{movetype4g}, @{movefreq4g}, @{moverange4g}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac4g}}} {{damage=[[[[@{movedmgdieamount4g}]]d[[@{movedmgdie4g}]]+[[@{movestab4g}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat4g}]]]]}} {{effect=@{moveeffect4g}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move4g" value='&{template:Attack} {{name=@{movename4g}}} {{subtags=@{movetype4g}, @{movefreq4g}, @{moverange4g}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac4g}}} {{damage=[[[[@{movedmgdieamount4g}]]d[[@{movedmgdie4g}]]+[[@{movestab4g}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat4g}]]+[[@{movedmgbonus4g+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect4g}}}'></button>
<input type="text" name="attr_movename4g" class="sheet-med2"><br>
</div>
@@ -2410,19 +2410,19 @@
<div class='sheet-9colrow'>
<div class='sheet-col'>
<h4>&nbsp; &nbsp; &nbsp; &nbsp; Name</h4><br>
<button type="roll" class="sheet-violence" name="roll_Tmove4a" value='&{template:Attack} {{name=@{tmovename4a}}} {{subtags=@{tmovetype4a}, @{tmovefreq4a}, @{tmoverange4a}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac4a}}} {{damage=[[[[@{tmovedmgdieamount4a}]]d[[@{tmovedmgdie4a}]]+[[@{tmovestab4a}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat4a}]]]]}} {{effect=@{tmoveeffect4a}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove4a" value='&{template:Attack} {{name=@{tmovename4a}}} {{subtags=@{tmovetype4a}, @{tmovefreq4a}, @{tmoverange4a}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac4a}}} {{damage=[[[[@{tmovedmgdieamount4a}]]d[[@{tmovedmgdie4a}]]+[[@{tmovestab4a}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat4a}]]+[[@{tmovedmgbonus4a+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect4a}}}'></button>
<input type="text" name="attr_tmovename4a" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Tmove4b" value='&{template:Attack} {{name=@{tmovename4b}}} {{subtags=@{tmovetype4b}, @{tmovefreq4b}, @{tmoverange4b}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac4b}}} {{damage=[[[[@{tmovedmgdieamount4b}]]d[[@{tmovedmgdie4b}]]+[[@{tmovestab4b}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat4b}]]]]}} {{effect=@{tmoveeffect4b}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove4b" value='&{template:Attack} {{name=@{tmovename4b}}} {{subtags=@{tmovetype4b}, @{tmovefreq4b}, @{tmoverange4b}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac4b}}} {{damage=[[[[@{tmovedmgdieamount4b}]]d[[@{tmovedmgdie4b}]]+[[@{tmovestab4b}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat4b}]]+[[@{tmovedmgbonus4b+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect4b}}}'></button>
<input type="text" name="attr_tmovename4b" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Tmove4c" value='&{template:Attack} {{name=@{tmovename4c}}} {{subtags=@{tmovetype4c}, @{tmovefreq4c}, @{tmoverange4c}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac4c}}} {{damage=[[[[@{tmovedmgdieamount4c}]]d[[@{tmovedmgdie4c}]]+[[@{tmovestab4c}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat4c}]]]]}} {{effect=@{tmoveeffect4c}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove4c" value='&{template:Attack} {{name=@{tmovename4c}}} {{subtags=@{tmovetype4c}, @{tmovefreq4c}, @{tmoverange4c}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac4c}}} {{damage=[[[[@{tmovedmgdieamount4c}]]d[[@{tmovedmgdie4c}]]+[[@{tmovestab4c}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat4c}]]+[[@{tmovedmgbonus4c+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect4c}}}'></button>
<input type="text" name="attr_tmovename4c" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Tmove4d" value='&{template:Attack} {{name=@{tmovename4d}}} {{subtags=@{tmovetype4d}, @{tmovefreq4d}, @{tmoverange4d}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac4d}}} {{damage=[[[[@{tmovedmgdieamount4d}]]d[[@{tmovedmgdie4d}]]+[[@{tmovestab4d}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat4d}]]]]}} {{effect=@{tmoveeffect4d}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove4d" value='&{template:Attack} {{name=@{tmovename4d}}} {{subtags=@{tmovetype4d}, @{tmovefreq4d}, @{tmoverange4d}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac4d}}} {{damage=[[[[@{tmovedmgdieamount4d}]]d[[@{tmovedmgdie4d}]]+[[@{tmovestab4d}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat4d}]]+[[@{tmovedmgbonus4d+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect4d}}}'></button>
<input type="text" name="attr_tmovename4d" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Tmove4e" value='&{template:Attack} {{name=@{tmovename4e}}} {{subtags=@{tmovetype4e}, @{tmovefreq4e}, @{tmoverange4e}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac4e}}} {{damage=[[[[@{tmovedmgdieamount4e}]]d[[@{tmovedmgdie4e}]]+[[@{tmovestab4e}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat4e}]]]]}} {{effect=@{tmoveeffect4e}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove4e" value='&{template:Attack} {{name=@{tmovename4e}}} {{subtags=@{tmovetype4e}, @{tmovefreq4e}, @{tmoverange4e}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac4e}}} {{damage=[[[[@{tmovedmgdieamount4e}]]d[[@{tmovedmgdie4e}]]+[[@{tmovestab4e}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat4e}]]+[[@{tmovedmgbonus4e+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect4e}}}'></button>
<input type="text" name="attr_tmovename4e" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Tmove4f" value='&{template:Attack} {{name=@{tmovename4f}}} {{subtags=@{tmovetype4f}, @{tmovefreq4f}, @{tmoverange4f}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac4f}}} {{damage=[[[[@{tmovedmgdieamount4f}]]d[[@{tmovedmgdie4f}]]+[[@{tmovestab4f}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat4f}]]]]}} {{effect=@{tmoveeffect4f}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove4f" value='&{template:Attack} {{name=@{tmovename4f}}} {{subtags=@{tmovetype4f}, @{tmovefreq4f}, @{tmoverange4f}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac4f}}} {{damage=[[[[@{tmovedmgdieamount4f}]]d[[@{tmovedmgdie4f}]]+[[@{tmovestab4f}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat4f}]]+[[@{tmovedmgbonus4f+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect4f}}}'></button>
<input type="text" name="attr_tmovename4f" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Tmove4g" value='&{template:Attack} {{name=@{tmovename4g}}} {{subtags=@{tmovetype4g}, @{tmovefreq4g}, @{tmoverange4g}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac4g}}} {{damage=[[[[@{tmovedmgdieamount4g}]]d[[@{tmovedmgdie4g}]]+[[@{tmovestab4g}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat4g}]]]]}} {{effect=@{tmoveeffect4g}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove4g" value='&{template:Attack} {{name=@{tmovename4g}}} {{subtags=@{tmovetype4g}, @{tmovefreq4g}, @{tmoverange4g}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac4g}}} {{damage=[[[[@{tmovedmgdieamount4g}]]d[[@{tmovedmgdie4g}]]+[[@{tmovestab4g}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat4g}]]+[[@{tmovedmgbonus4d+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect4g}}}'></button>
<input type="text" name="attr_tmovename4g" class="sheet-med2"><br>
</div>
@@ -2829,19 +2829,19 @@
<div class='sheet-9colrow'>
<div class='sheet-col'>
<h4>&nbsp; &nbsp; &nbsp; &nbsp; Name</h4><br>
<button type="roll" class="sheet-violence" name="roll_Move5a" value='&{template:Attack} {{name=@{movename5a}}} {{subtags=@{movetype5a}, @{movefreq5a}, @{moverange5a}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac5a}}} {{damage=[[[[@{movedmgdieamount5a}]]d[[@{movedmgdie5a}]]+[[@{movestab5a}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat5a}]]]]}} {{effect=@{moveeffect5a}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move5a" value='&{template:Attack} {{name=@{movename5a}}} {{subtags=@{movetype5a}, @{movefreq5a}, @{moverange5a}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac5a}}} {{damage=[[[[@{movedmgdieamount5a}]]d[[@{movedmgdie5a}]]+[[@{movestab5a}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat5a}]]+[[@{movedmgbonus5a+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect5a}}}'></button>
<input type="text" name="attr_movename5a" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Move5b" value='&{template:Attack} {{name=@{movename5b}}} {{subtags=@{movetype5b}, @{movefreq5b}, @{moverange5b}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac5b}}} {{damage=[[[[@{movedmgdieamount5b}]]d[[@{movedmgdie5b}]]+[[@{movestab5b}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat5b}]]]]}} {{effect=@{moveeffect5b}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move5b" value='&{template:Attack} {{name=@{movename5b}}} {{subtags=@{movetype5b}, @{movefreq5b}, @{moverange5b}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac5b}}} {{damage=[[[[@{movedmgdieamount5b}]]d[[@{movedmgdie5b}]]+[[@{movestab5b}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat5b}]]+[[@{movedmgbonus5b+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect5b}}}'></button>
<input type="text" name="attr_movename5b" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Move5c" value='&{template:Attack} {{name=@{movename5c}}} {{subtags=@{movetype5c}, @{movefreq5c}, @{moverange5c}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac5c}}} {{damage=[[[[@{movedmgdieamount5c}]]d[[@{movedmgdie5c}]]+[[@{movestab5c}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat5c}]]]]}} {{effect=@{moveeffect5c}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move5c" value='&{template:Attack} {{name=@{movename5c}}} {{subtags=@{movetype5c}, @{movefreq5c}, @{moverange5c}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac5c}}} {{damage=[[[[@{movedmgdieamount5c}]]d[[@{movedmgdie5c}]]+[[@{movestab5c}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat5c}]]+[[@{movedmgbonus5c+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect5c}}}'></button>
<input type="text" name="attr_movename5c" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Move5d" value='&{template:Attack} {{name=@{movename5d}}} {{subtags=@{movetype5d}, @{movefreq5d}, @{moverange5d}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac5d}}} {{damage=[[[[@{movedmgdieamount5d}]]d[[@{movedmgdie5d}]]+[[@{movestab5d}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat5d}]]]]}} {{effect=@{moveeffect5d}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move5d" value='&{template:Attack} {{name=@{movename5d}}} {{subtags=@{movetype5d}, @{movefreq5d}, @{moverange5d}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac5d}}} {{damage=[[[[@{movedmgdieamount5d}]]d[[@{movedmgdie5d}]]+[[@{movestab5d}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat5d}]]+[[@{movedmgbonus5d+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect5d}}}'></button>
<input type="text" name="attr_movename5d" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Move5e" value='&{template:Attack} {{name=@{movename5e}}} {{subtags=@{movetype5e}, @{movefreq5e}, @{moverange5e}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac5e}}} {{damage=[[[[@{movedmgdieamount5e}]]d[[@{movedmgdie5e}]]+[[@{movestab5e}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat5e}]]]]}} {{effect=@{moveeffect5e}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move5e" value='&{template:Attack} {{name=@{movename5e}}} {{subtags=@{movetype5e}, @{movefreq5e}, @{moverange5e}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac5e}}} {{damage=[[[[@{movedmgdieamount5e}]]d[[@{movedmgdie5e}]]+[[@{movestab5e}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat5e}]]+[[@{movedmgbonus5e+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect5e}}}'></button>
<input type="text" name="attr_movename5e" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Move5f" value='&{template:Attack} {{name=@{movename5f}}} {{subtags=@{movetype5f}, @{movefreq5f}, @{moverange5f}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac5f}}} {{damage=[[[[@{movedmgdieamount5f}]]d[[@{movedmgdie5f}]]+[[@{movestab5f}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat5f}]]]]}} {{effect=@{moveeffect5f}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move5f" value='&{template:Attack} {{name=@{movename5f}}} {{subtags=@{movetype5f}, @{movefreq5f}, @{moverange5f}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac5f}}} {{damage=[[[[@{movedmgdieamount5f}]]d[[@{movedmgdie5f}]]+[[@{movestab5f}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat5f}]]+[[@{movedmgbonus5f+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect5f}}}'></button>
<input type="text" name="attr_movename5f" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Move5g" value='&{template:Attack} {{name=@{movename5g}}} {{subtags=@{movetype5g}, @{movefreq5g}, @{moverange5g}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac5g}}} {{damage=[[[[@{movedmgdieamount5g}]]d[[@{movedmgdie5g}]]+[[@{movestab5g}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat5g}]]]]}} {{effect=@{moveeffect5g}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move5g" value='&{template:Attack} {{name=@{movename5g}}} {{subtags=@{movetype5g}, @{movefreq5g}, @{moverange5g}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac5g}}} {{damage=[[[[@{movedmgdieamount5g}]]d[[@{movedmgdie5g}]]+[[@{movestab5g}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat5g}]]+[[@{movedmgbonus5g+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect5g}}}'></button>
<input type="text" name="attr_movename5g" class="sheet-med2"><br>
</div>
@@ -3053,19 +3053,19 @@
<div class='sheet-9colrow'>
<div class='sheet-col'>
<h4>&nbsp; &nbsp; &nbsp; &nbsp; Name</h4><br>
<button type="roll" class="sheet-violence" name="roll_Tmove5a" value='&{template:Attack} {{name=@{tmovename5a}}} {{subtags=@{tmovetype5a}, @{tmovefreq5a}, @{tmoverange5a}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac5a}}} {{damage=[[[[@{tmovedmgdieamount5a}]]d[[@{tmovedmgdie5a}]]+[[@{tmovestab5a}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat5a}]]]]}} {{effect=@{tmoveeffect5a}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove5a" value='&{template:Attack} {{name=@{tmovename5a}}} {{subtags=@{tmovetype5a}, @{tmovefreq5a}, @{tmoverange5a}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac5a}}} {{damage=[[[[@{tmovedmgdieamount5a}]]d[[@{tmovedmgdie5a}]]+[[@{tmovestab5a}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat5a}]]+[[@{tmovedmgbonus5a+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect5a}}}'></button>
<input type="text" name="attr_tmovename5a" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Tmove5b" value='&{template:Attack} {{name=@{tmovename5b}}} {{subtags=@{tmovetype5b}, @{tmovefreq5b}, @{tmoverange5b}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac5b}}} {{damage=[[[[@{tmovedmgdieamount5b}]]d[[@{tmovedmgdie5b}]]+[[@{tmovestab5b}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat5b}]]]]}} {{effect=@{tmoveeffect5b}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove5b" value='&{template:Attack} {{name=@{tmovename5b}}} {{subtags=@{tmovetype5b}, @{tmovefreq5b}, @{tmoverange5b}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac5b}}} {{damage=[[[[@{tmovedmgdieamount5b}]]d[[@{tmovedmgdie5b}]]+[[@{tmovestab5b}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat5b}]]+[[@{tmovedmgbonus5b+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect5b}}}'></button>
<input type="text" name="attr_tmovename5b" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Tmove5c" value='&{template:Attack} {{name=@{tmovename5c}}} {{subtags=@{tmovetype5c}, @{tmovefreq5c}, @{tmoverange5c}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac5c}}} {{damage=[[[[@{tmovedmgdieamount5c}]]d[[@{tmovedmgdie5c}]]+[[@{tmovestab5c}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat5c}]]]]}} {{effect=@{tmoveeffect5c}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove5c" value='&{template:Attack} {{name=@{tmovename5c}}} {{subtags=@{tmovetype5c}, @{tmovefreq5c}, @{tmoverange5c}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac5c}}} {{damage=[[[[@{tmovedmgdieamount5c}]]d[[@{tmovedmgdie5c}]]+[[@{tmovestab5c}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat5c}]]+[[@{tmovedmgbonus5c+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect5c}}}'></button>
<input type="text" name="attr_tmovename5c" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Tmove5d" value='&{template:Attack} {{name=@{tmovename5d}}} {{subtags=@{tmovetype5d}, @{tmovefreq5d}, @{tmoverange5d}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac5d}}} {{damage=[[[[@{tmovedmgdieamount5d}]]d[[@{tmovedmgdie5d}]]+[[@{tmovestab5d}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat5d}]]]]}} {{effect=@{tmoveeffect5d}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove5d" value='&{template:Attack} {{name=@{tmovename5d}}} {{subtags=@{tmovetype5d}, @{tmovefreq5d}, @{tmoverange5d}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac5d}}} {{damage=[[[[@{tmovedmgdieamount5d}]]d[[@{tmovedmgdie5d}]]+[[@{tmovestab5d}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat5d}]]+[[@{tmovedmgbonus5d+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect5d}}}'></button>
<input type="text" name="attr_tmovename5d" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Tmove5e" value='&{template:Attack} {{name=@{tmovename5e}}} {{subtags=@{tmovetype5e}, @{tmovefreq5e}, @{tmoverange5e}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac5e}}} {{damage=[[[[@{tmovedmgdieamount5e}]]d[[@{tmovedmgdie5e}]]+[[@{tmovestab5e}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat5e}]]]]}} {{effect=@{tmoveeffect5e}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove5e" value='&{template:Attack} {{name=@{tmovename5e}}} {{subtags=@{tmovetype5e}, @{tmovefreq5e}, @{tmoverange5e}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac5e}}} {{damage=[[[[@{tmovedmgdieamount5e}]]d[[@{tmovedmgdie5e}]]+[[@{tmovestab5e}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat5e}]]+[[@{tmovedmgbonus5e+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect5e}}}'></button>
<input type="text" name="attr_tmovename5e" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Tmove5f" value='&{template:Attack} {{name=@{tmovename5f}}} {{subtags=@{tmovetype5f}, @{tmovefreq5f}, @{tmoverange5f}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac5f}}} {{damage=[[[[@{tmovedmgdieamount5f}]]d[[@{tmovedmgdie5f}]]+[[@{tmovestab5f}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat5f}]]]]}} {{effect=@{tmoveeffect5f}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove5f" value='&{template:Attack} {{name=@{tmovename5f}}} {{subtags=@{tmovetype5f}, @{tmovefreq5f}, @{tmoverange5f}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac5f}}} {{damage=[[[[@{tmovedmgdieamount5f}]]d[[@{tmovedmgdie5f}]]+[[@{tmovestab5f}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat5f}]]+[[@{tmovedmgbonus5f+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect5f}}}'></button>
<input type="text" name="attr_tmovename5f" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Tmove5g" value='&{template:Attack} {{name=@{tmovename5g}}} {{subtags=@{tmovetype5g}, @{tmovefreq5g}, @{tmoverange5g}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac5g}}} {{damage=[[[[@{tmovedmgdieamount5g}]]d[[@{tmovedmgdie5g}]]+[[@{tmovestab5g}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat5g}]]]]}} {{effect=@{tmoveeffect5g}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove5g" value='&{template:Attack} {{name=@{tmovename5g}}} {{subtags=@{tmovetype5g}, @{tmovefreq5g}, @{tmoverange5g}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac5g}}} {{damage=[[[[@{tmovedmgdieamount5g}]]d[[@{tmovedmgdie5g}]]+[[@{tmovestab5g}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat5g}]]+[[@{tmovedmgbonus5g+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect5g}}}'></button>
<input type="text" name="attr_tmovename5g" class="sheet-med2"><br>
</div>
@@ -3470,19 +3470,19 @@
<div class='sheet-9colrow'>
<div class='sheet-col'>
<h4>&nbsp; &nbsp; &nbsp; &nbsp; Name</h4><br>
<button type="roll" class="sheet-violence" name="roll_Move6a" value='&{template:Attack} {{name=@{movename6a}}} {{subtags=@{movetype6a}, @{movefreq6a}, @{moverange6a}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac6a}}} {{damage=[[[[@{movedmgdieamount6a}]]d[[@{movedmgdie6a}]]+[[@{movestab6a}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat6a}]]]]}} {{effect=@{moveeffect6a}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move6a" value='&{template:Attack} {{name=@{movename6a}}} {{subtags=@{movetype6a}, @{movefreq6a}, @{moverange6a}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac6a}}} {{damage=[[[[@{movedmgdieamount6a}]]d[[@{movedmgdie6a}]]+[[@{movestab6a}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat6a}]]+[[@{movedmgbonus6a+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect6a}}}'></button>
<input type="text" name="attr_movename6a" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Move6b" value='&{template:Attack} {{name=@{movename6b}}} {{subtags=@{movetype6b}, @{movefreq6b}, @{moverange6b}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac6b}}} {{damage=[[[[@{movedmgdieamount6b}]]d[[@{movedmgdie6b}]]+[[@{movestab6b}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat6b}]]]]}} {{effect=@{moveeffect6b}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move6b" value='&{template:Attack} {{name=@{movename6b}}} {{subtags=@{movetype6b}, @{movefreq6b}, @{moverange6b}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac6b}}} {{damage=[[[[@{movedmgdieamount6b}]]d[[@{movedmgdie6b}]]+[[@{movestab6b}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat6b}]]+[[@{movedmgbonus6b+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect6b}}}'></button>
<input type="text" name="attr_movename6b" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Move6c" value='&{template:Attack} {{name=@{movename6c}}} {{subtags=@{movetype6c}, @{movefreq6c}, @{moverange6c}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac6c}}} {{damage=[[[[@{movedmgdieamount6c}]]d[[@{movedmgdie6c}]]+[[@{movestab6c}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat6c}]]]]}} {{effect=@{moveeffect6c}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move6c" value='&{template:Attack} {{name=@{movename6c}}} {{subtags=@{movetype6c}, @{movefreq6c}, @{moverange6c}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac6c}}} {{damage=[[[[@{movedmgdieamount6c}]]d[[@{movedmgdie6c}]]+[[@{movestab6c}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat6c}]]+[[@{movedmgbonus6c+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect6c}}}'></button>
<input type="text" name="attr_movename6c" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Move6d" value='&{template:Attack} {{name=@{movename6d}}} {{subtags=@{movetype6d}, @{movefreq6d}, @{moverange6d}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac6d}}} {{damage=[[[[@{movedmgdieamount6d}]]d[[@{movedmgdie6d}]]+[[@{movestab6d}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat6d}]]]]}} {{effect=@{moveeffect6d}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move6d" value='&{template:Attack} {{name=@{movename6d}}} {{subtags=@{movetype6d}, @{movefreq6d}, @{moverange6d}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac6d}}} {{damage=[[[[@{movedmgdieamount6d}]]d[[@{movedmgdie6d}]]+[[@{movestab6d}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat6d}]]+[[@{movedmgbonus6d+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect6d}}}'></button>
<input type="text" name="attr_movename6d" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Move6e" value='&{template:Attack} {{name=@{movename6e}}} {{subtags=@{movetype6e}, @{movefreq6e}, @{moverange6e}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac6e}}} {{damage=[[[[@{movedmgdieamount6e}]]d[[@{movedmgdie6e}]]+[[@{movestab6e}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat6e}]]]]}} {{effect=@{moveeffect6e}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move6e" value='&{template:Attack} {{name=@{movename6e}}} {{subtags=@{movetype6e}, @{movefreq6e}, @{moverange6e}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac6e}}} {{damage=[[[[@{movedmgdieamount6e}]]d[[@{movedmgdie6e}]]+[[@{movestab6e}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat6e}]]+[[@{movedmgbonus6e+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect6e}}}'></button>
<input type="text" name="attr_movename6e" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Move6f" value='&{template:Attack} {{name=@{movename6f}}} {{subtags=@{movetype6f}, @{movefreq6f}, @{moverange6f}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac6f}}} {{damage=[[[[@{movedmgdieamount6f}]]d[[@{movedmgdie6f}]]+[[@{movestab6f}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat6f}]]]]}} {{effect=@{moveeffect6f}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move6f" value='&{template:Attack} {{name=@{movename6f}}} {{subtags=@{movetype6f}, @{movefreq6f}, @{moverange6f}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac6f}}} {{damage=[[[[@{movedmgdieamount6f}]]d[[@{movedmgdie6f}]]+[[@{movestab6f}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat6f}]]+[[@{movedmgbonus6f+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect6f}}}'></button>
<input type="text" name="attr_movename6f" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Move6g" value='&{template:Attack} {{name=@{movename6g}}} {{subtags=@{movetype6g}, @{movefreq6g}, @{moverange6g}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{moveac6g}}} {{damage=[[[[@{movedmgdieamount6g}]]d[[@{movedmgdie6g}]]+[[@{movestab6g}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat6g}]]]]}} {{effect=@{moveeffect6g}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Move6g" value='&{template:Attack} {{name=@{movename6g}}} {{subtags=@{movetype6g}, @{movefreq6g}, @{moverange6g}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{moveac6g}}} {{damage=[[[[@{movedmgdieamount6g}]]d[[@{movedmgdie6g}]]+[[@{movestab6g}*floor(@{pokemon_level1}/5)]]+[[@{movedmgstat6g}]]+[[@{movedmgbonus6g+?{Misc. Damage Bonus}}]]]]}} {{effect=@{moveeffect6g}}}'></button>
<input type="text" name="attr_movename6g" class="sheet-med2"><br>
</div>
@@ -3694,19 +3694,19 @@
<div class='sheet-9colrow'>
<div class='sheet-col'>
<h4>&nbsp; &nbsp; &nbsp; &nbsp; Name</h4><br>
<button type="roll" class="sheet-violence" name="roll_Tmove6a" value='&{template:Attack} {{name=@{tmovename6a}}} {{subtags=@{tmovetype6a}, @{tmovefreq6a}, @{tmoverange6a}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac6a}}} {{damage=[[[[@{tmovedmgdieamount6a}]]d[[@{tmovedmgdie6a}]]+[[@{tmovestab6a}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat6a}]]]]}} {{effect=@{tmoveeffect6a}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove6a" value='&{template:Attack} {{name=@{tmovename6a}}} {{subtags=@{tmovetype6a}, @{tmovefreq6a}, @{tmoverange6a}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac6a}}} {{damage=[[[[@{tmovedmgdieamount6a}]]d[[@{tmovedmgdie6a}]]+[[@{tmovestab6a}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat6a}]]+[[@{tmovedmgbonus6a+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect6a}}}'></button>
<input type="text" name="attr_tmovename6a" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Tmove6b" value='&{template:Attack} {{name=@{tmovename6b}}} {{subtags=@{tmovetype6b}, @{tmovefreq6b}, @{tmoverange6b}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac6b}}} {{damage=[[[[@{tmovedmgdieamount6b}]]d[[@{tmovedmgdie6b}]]+[[@{tmovestab6b}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat6b}]]]]}} {{effect=@{tmoveeffect6b}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove6b" value='&{template:Attack} {{name=@{tmovename6b}}} {{subtags=@{tmovetype6b}, @{tmovefreq6b}, @{tmoverange6b}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac6b}}} {{damage=[[[[@{tmovedmgdieamount6b}]]d[[@{tmovedmgdie6b}]]+[[@{tmovestab6b}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat6b}]]+[[@{tmovedmgbonus6b+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect6b}}}'></button>
<input type="text" name="attr_tmovename6b" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Tmove6c" value='&{template:Attack} {{name=@{tmovename6c}}} {{subtags=@{tmovetype6c}, @{tmovefreq6c}, @{tmoverange6c}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac6c}}} {{damage=[[[[@{tmovedmgdieamount6c}]]d[[@{tmovedmgdie6c}]]+[[@{tmovestab6c}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat6c}]]]]}} {{effect=@{tmoveeffect6c}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove6c" value='&{template:Attack} {{name=@{tmovename6c}}} {{subtags=@{tmovetype6c}, @{tmovefreq6c}, @{tmoverange6c}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac6c}}} {{damage=[[[[@{tmovedmgdieamount6c}]]d[[@{tmovedmgdie6c}]]+[[@{tmovestab6c}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat6c}]]+[[@{tmovedmgbonus6c+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect6c}}}'></button>
<input type="text" name="attr_tmovename6c" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Tmove6d" value='&{template:Attack} {{name=@{tmovename6d}}} {{subtags=@{tmovetype6d}, @{tmovefreq6d}, @{tmoverange6d}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac6d}}} {{damage=[[[[@{tmovedmgdieamount6d}]]d[[@{tmovedmgdie6d}]]+[[@{tmovestab6d}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat6d}]]]]}} {{effect=@{tmoveeffect6d}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove6d" value='&{template:Attack} {{name=@{tmovename6d}}} {{subtags=@{tmovetype6d}, @{tmovefreq6d}, @{tmoverange6d}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac6d}}} {{damage=[[[[@{tmovedmgdieamount6d}]]d[[@{tmovedmgdie6d}]]+[[@{tmovestab6d}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat6d}]]+[[@{tmovedmgbonus6d+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect6d}}}'></button>
<input type="text" name="attr_tmovename6d" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Tmove6e" value='&{template:Attack} {{name=@{tmovename6e}}} {{subtags=@{tmovetype6e}, @{tmovefreq6e}, @{tmoverange6e}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac6e}}} {{damage=[[[[@{tmovedmgdieamount6e}]]d[[@{tmovedmgdie6e}]]+[[@{tmovestab6e}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat6e}]]]]}} {{effect=@{tmoveeffect6e}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove6e" value='&{template:Attack} {{name=@{tmovename6e}}} {{subtags=@{tmovetype6e}, @{tmovefreq6e}, @{tmoverange6e}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac6e}}} {{damage=[[[[@{tmovedmgdieamount6e}]]d[[@{tmovedmgdie6e}]]+[[@{tmovestab6e}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat6e}]]+[[@{tmovedmgbonus6e+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect6e}}}'></button>
<input type="text" name="attr_tmovename6e" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Tmove6f" value='&{template:Attack} {{name=@{tmovename6f}}} {{subtags=@{tmovetype6f}, @{tmovefreq6f}, @{tmoverange6f}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac6f}}} {{damage=[[[[@{tmovedmgdieamount6f}]]d[[@{tmovedmgdie6f}]]+[[@{tmovestab6f}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat6f}]]]]}} {{effect=@{tmoveeffect6f}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove6f" value='&{template:Attack} {{name=@{tmovename6f}}} {{subtags=@{tmovetype6f}, @{tmovefreq6f}, @{tmoverange6f}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac6f}}} {{damage=[[[[@{tmovedmgdieamount6f}]]d[[@{tmovedmgdie6f}]]+[[@{tmovestab6f}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat6f}]]+[[@{tmovedmgbonus6f+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect6f}}}'></button>
<input type="text" name="attr_tmovename6f" class="sheet-med2"><br>
<button type="roll" class="sheet-violence" name="roll_Tmove6g" value='&{template:Attack} {{name=@{tmovename6g}}} {{subtags=@{tmovetype6g}, @{tmovefreq6g}, @{tmoverange6g}}} {{attack=[[1d20+?{Misc. Attack Bonus}]]}} {{AC=@{tmoveac6g}}} {{damage=[[[[@{tmovedmgdieamount6g}]]d[[@{tmovedmgdie6g}]]+[[@{tmovestab6g}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat6g}]]]]}} {{effect=@{tmoveeffect6g}}}'></button>
<button type="roll" class="sheet-violence" name="roll_Tmove6g" value='&{template:Attack} {{name=@{tmovename6g}}} {{subtags=@{tmovetype6g}, @{tmovefreq6g}, @{tmoverange6g}}} {{attack=[[1d20+?{Misc. Accuracy Bonus}]]}} {{AC=@{tmoveac6g}}} {{damage=[[[[@{tmovedmgdieamount6g}]]d[[@{tmovedmgdie6g}]]+[[@{tmovestab6g}*floor(@{pokemon_level1}/5)]]+[[@{tmovedmgstat6g}]]+[[@{tmovedmgbonus6g+?{Misc. Damage Bonus}}]]]]}} {{effect=@{tmoveeffect6g}}}'></button>
<input type="text" name="attr_tmovename6g" class="sheet-med2"><br>
</div>