New translations translation.json (Greek)

This commit is contained in:
wing-it
2021-03-16 19:34:17 -04:00
parent 7217fab00c
commit c82ec55649
+2 -2
View File
@@ -426,13 +426,13 @@
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
"attribute-unstun-tooltip": "\nRecover from physical stun, based on Health.<br>\nRoll at the end of your turn after Do Nothing <br>\nHigh Pain Threshold +3 to check<br>\nLow Pain Threshold -3 to check\n\t\t\t\t\t\t\t",
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing.<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"abbreviation-knock-down": "K Down",
"attribute-knock-down-tooltip": "\nKnockdown &amp; Stunning Check, based on Health.<br>\nRoll: <br>\nWhenever you suffer a major wound. B420<br>\nWhenever you are struck in the head (skull, face, or eye) or<br>\nvitals for enough injury to cause a shock penalty,<br>\nYou must make an immediate HT roll to avoid knockdown and stunning. <br>\n<i>&gt;Modifiers:</i> <br>\n-5 for a major wound to the face or vitals (or to the groin, on a humanoid male).<br>\n-10 for a major wound to the skull or eye. <br>\n+3 High Pain Threshold<br>\n-4 Low Pain Threshold\n\t\t\t\t\t\t\t",
"abbreviation-unconscious": "Unc.",
"attribute-unconscious-check-tooltip": "\nUnconscious Check, based on Health<br>\nIf HP zero or less, roll per turn to take an Active Action.<br>\n-1 per full multiple of HP below zero.<br>\nHard/Easy to Kill: Gives +/- per level to Unconscious Check<br>\nFit +1 to Unc. Check . Very Fit +2 to Unc. Check\n\t\t\t\t\t\t\t",
"abbreviation-death-check": "Death",
"attribute-death-check-tooltip": "\nDeath Check, based on Health.<br>\nOn damage taken: Immediately Roll a Death Check if you are<br>\nat-1xHP or more.<br>\nRoll again each time you suffer injury equal to a further<br>\nmultiple of your HP. (-2xHP, -3xHP, -4xHP) <br>\nImmediate Death at -5xHP<br>\nHard/Easy to Kill: Gives +/- per level to a Death Check<br>\nFit +1 to Death Check . Very Fit +2 to Death Check\n\t\t\t\t\t\t\t",
"attribute-death-check-tooltip": "Death Check, based on Health.<br>On damage taken: Immediately Roll a Death Check if you are<br>at-1xHP or more.<br>Roll again each time you suffer injury equal to a further<br>multiple of your HP. (-2xHP, -3xHP, -4xHP) <br>Immediate Death at -5xHP<br>Hard/Easy to Kill: Gives +/- per level to a Death Check<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"speed-label": "Speed",
"attribute-speed-tooltip": "\nBasic Speed<br>\nBased on Health and Dexterity<br>\n5pts/0.25<br>\nUnmodified: <span name=\"attr_basic_speed_base\"></span>\n\t\t\t\t\t\t\t",
"attribute-move": "Move",