Merge branch 'Roll20:master' into master
@@ -9,7 +9,8 @@
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<h2 style="color: black;">Changes in <input type="text" name="attr_version" class="sheet-version-large" readonly/></h2>
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<div class="sheet-announce-items">
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<ul style="font-style:italic">
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<li>Fixed 'Reset Spell Slots' button for resetting current level of spells</li>
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<li>Added Roll template output for ability score rolls</li>
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<li>Updated Roll template inline roll colors when Dark mode is active to make them more readable </li>
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</ul>
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<hr>
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<p>
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@@ -1076,14 +1077,14 @@
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<td style="width: 1px;">Notes</td>
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</tr>
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<tr>
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<td><button type="roll" name="roll_Strength-check" title="%{Strength-check}" value="/em attempts a feat of Strength! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Strength}]]">Strength</button></td>
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<td><button type="roll" name="roll_Strength-check" title="%{Strength-check}" value="&{template:2Echeck} {{checkvs=Strength Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Strength}]]}} {{color=blue}}">Strength</button></td>
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<td><input type="text" name="attr_Strength" title="@{Strength}" class="sheet-shortish" placeholder="18[67]"/></td>
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<td><input type="text" name="attr_strengthhit" title="@{strengthhit}" class="sheet-shortish" value="0"/></td>
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<td><input type="text" name="attr_strengthdmg" title="@{strengthdmg}" class="sheet-shortish" value="0"/></td>
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<td><input type="text" name="attr_carryweight" title="@{carryweight}" class="sheet-shortish" value="0"/></td>
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<td><input type="text" name="attr_maxpress" title="@{maxpress}" class="sheet-shortish" value="0"/></td>
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<td><input type="text" name="attr_opendoor" title="@{opendoor}" class="sheet-shortish" value="0(0)"><button type="roll" name="roll_opendoor-check" title="%{opendoor-check}" value="/em attempts to force the door! [[1d20cs<1cf>20-(@{misc-mod})]] ≤ @{opendoor}"></button></td>
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<td><input type="text" name="attr_bendbar" title="@{bendbar}" class="sheet-shortish" value="0">%<button type="roll" name="roll_bendbar-check" title="%{bendbar-check}" value="/em attempts to Bend Bars or Lift Gate! [[1d100cs<1cf>100-(@{misc-mod})]]% ≤ [[(@{bendbar})]]%"></button></td>
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<td><input type="text" name="attr_opendoor" title="@{opendoor}" class="sheet-shortish" value="0(0)"><button type="action" name="act_opendoor-check" title="%{opendoor-check}" class="btn sheet-action-button-roll"></button></td>
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<td><input type="text" name="attr_bendbar" title="@{bendbar}" class="sheet-shortish" value="0">%<button type="roll" name="roll_bendbar-check" title="%{bendbar-check}" value="&{template:2Echeck} {{checkvs=Bend Bars / Lift Gate Check}} {{character=@{character_name}}} {{checkroll=[[1d100cs1cf100-(@{misc-mod})]]%}} {{checktarget=[[@{bendbar}]]%}} {{color=blue}}"></button></td>
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<td><input type="text" name="attr_strnotes" title="@{strnotes}"></td>
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</tr>
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<tr>
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@@ -1095,7 +1096,7 @@
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<td>Notes</td>
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</tr>
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<tr>
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<td><button type="roll" name="roll_Dexterity-check" title="%{Dexterity-check}" value="/em attempts a feat of Dexterity! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Dexterity}]]">Dexterity</button></td>
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<td><button type="roll" name="roll_Dexterity-check" title="%{Dexterity-check}" value="&{template:2Echeck} {{checkvs=Dexterity Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Dexterity}]]}} {{color=blue}}">Dexterity</button></td>
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<td><input type="text" name="attr_Dexterity" title="@{Dexterity}" class="sheet-shortish" placeholder="18"/></td>
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<td colspan="2"><input type="text" name="attr_dexreact" title="@{dexreact}" class="sheet-shortish" value="0"/></td>
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<td colspan="2"><input type="text" name="attr_dexmissile" title="@{dexmissile}" class="sheet-shortish" value="0"/></td>
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@@ -1113,11 +1114,11 @@
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<td>Notes</td>
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</tr>
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<tr>
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<td><button type="roll" name="roll_Constitution-check" title="%{Constitution-check}" value="/em attempts a feat of Constitution! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Constitution}]]">Constitution</button></td>
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<td><button type="roll" name="roll_Constitution-check" title="%{Constitution-check}" value="&{template:2Echeck} {{checkvs=Constitution Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Constitution}]]}} {{color=blue}}">Constitution</button></td>
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<td><input type="text" name="attr_Constitution" title="@{Constitution}" class="sheet-shortish" placeholder="18"/></td>
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<td><input type="text" name="attr_conadj" title="@{conadj}" class="sheet-shortish" value="0"/></td>
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<td><input type="text" name="attr_conshock" title="@{conshock}" class="sheet-shortish" value="0">%<button type="roll" name="roll_conshock-check" title="%{conshock-check}" value="/gmroll [[1d100cs<1cf>100-(@{misc-mod})]]% ≤ [[@{conshock}]]% Save vs. System Shock"></button></td>
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<td><input type="text" name="attr_conres" title="@{conres}" class="sheet-shortish" value="0">%<button type="roll" name="roll_conres-check" title="%{conres-check}" value="/gmroll [[1d100cs<1cf>100-(@{misc-mod})]]% ≤ [[@{conres}]]% Save vs Resurrection Survival"></button></td>
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<td><input type="text" name="attr_conshock" title="@{conshock}" class="sheet-shortish" value="0">%<button type="roll" name="roll_conshock-check" title="%{conshock-check}" value="/w gm &{template:2Echeck} {{checkvs=System Shock Check}} {{character=@{character_name}}} {{checkroll=[[1d100cs1cf100-(@{misc-mod})]]%}} {{checktarget=[[@{conshock}]]%}} {{color=blue}}"></button></td>
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<td><input type="text" name="attr_conres" title="@{conres}" class="sheet-shortish" value="0">%<button type="roll" name="roll_conres-check" title="%{conres-check}" value="/w gm &{template:2Echeck} {{checkvs=Resurrection Survival Check}} {{character=@{character_name}}} {{checkroll=[[1d100cs1cf100-(@{misc-mod})]]%}} {{checktarget=[[@{conres}]]%}} {{color=blue}}"></button></td>
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<td><input type="text" name="attr_conpoisonsave" title="@{conpoisonsave}" class="sheet-shortish" value="0"/></td>
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<td colspan="2"><input type="text" name="attr_conregen" title="@{conregen}" class="sheet-length" value="0"/></td>
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<td><input type="text" name="attr_connotes" title="@{connotes}"></td>
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@@ -1133,11 +1134,11 @@
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<td>Notes</td>
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</tr>
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<tr>
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<td><button type="roll" name="roll_Intelligence-check" title="%{Intelligence-check}" value="/em attempts a feat of Intelligence! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Intelligence}]]">Intelligence</button></td>
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<td><button type="roll" name="roll_Intelligence-check" title="%{Intelligence-check}" value="&{template:2Echeck} {{checkvs=Intelligence Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Intelligence}]]}} {{color=blue}}">Intelligence</button></td>
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<td><input type="text" name="attr_Intelligence" title="@{Intelligence}" class="sheet-shortish" placeholder="18"/></td>
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<td><input type="text" name="attr_intlang" title="@{intlang}" class="sheet-shortish" value="0"/></td>
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<td><input type="text" name="attr_intlvl" title="@{intlvl}" class="sheet-shortish" value="0"/></td>
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<td><input type="text" name="attr_intchance" title="@{intchance}" class="sheet-shortish" value="0">%<button type="roll" name="roll_learnspell" title="%{learnspell}" value="/em attempts to learn ?{Name of Spell?|Spell name}! [[1d100cs<1cf>100-(@{misc-mod})]]% ≤ [[@{intchance}]]%"></button></td>
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<td><input type="text" name="attr_intchance" title="@{intchance}" class="sheet-shortish" value="0">%<button type="roll" name="roll_learnspell" title="%{learnspell}" value="/w gm &{template:2Echeck} {{checkvs=Learn *?{Name of Spell?|Spell name}* Check}} {{character=@{character_name}}} {{checkroll=[[1d100cs1cf100-(@{misc-mod})]]%}} {{checktarget=[[@{intchance}]]%}} {{color=blue}}"></button></td>
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<td><input type="text" name="attr_intmax" title="@{intmax}" class="sheet-shortish" value="0"/></td>
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<td colspan="2"><input type="text" name="attr_intimm1st" title="@{intimm1st}" placeholder="1" class="sheet-small"><input type="text" name="attr_intimm2nd" title="@{intimm2nd}" placeholder="2" class="sheet-small"><input type="text" name="attr_intimm3rd" title="@{intimm3rd}" placeholder="3" class="sheet-small"><input type="text" name="attr_intimm4th" title="@{intimm4th}" placeholder="4" class="sheet-small"><input type="text" name="attr_intimm5th" title="@{intimm5th}" placeholder="5" class="sheet-small"><input type="text" name="attr_intimm6th" title="@{intimm6th}" placeholder="6" class="sheet-small"><input type="text" name="attr_intimm7th" title="@{intimm7th}" placeholder="7" class="sheet-small"></td>
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<td><input type="text" name="attr_intnotes" title="@{intnotes}"></td>
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@@ -1152,11 +1153,11 @@
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<td>Notes</td>
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</tr>
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<tr>
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<td><button type="roll" name="roll_Wisdom-check" title="%{Wisdom-check}" value="/em attempts a feat of Wisdom! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Wisdom}]]">Wisdom</button></td>
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<td><button type="roll" name="roll_Wisdom-check" title="%{Wisdom-check}" value="&{template:2Echeck} {{checkvs=Wisdom Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Wisdom}]]}} {{color=blue}}">Wisdom</button></td>
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<td><input type="text" name="attr_Wisdom" title="@{Wisdom}" class="sheet-shortish" placeholder="18"/></td>
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<td><input type="text" name="attr_wisdef" title="@{wisdef}" class="sheet-shortish" value="0"/></td>
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<td colspan="2"><input type="text" name="attr_wisbonus" title="@{wisbonus}"/></td>
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<td><input type="text" name="attr_wisfail" title="@{wisfail}" class="sheet-shortish" value="0">%<button type="roll" name="roll_spellfail" title="%{spellfail}" value="/em attempts to wield holy power and cast a spell! [[1d100cs<1cf>100-(@{misc-mod})]]% ≥ [[@{wisfail}]]%"></button></td>
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<td><input type="text" name="attr_wisfail" title="@{wisfail}" class="sheet-shortish" value="0">%<button type="roll" name="roll_spellfail" title="%{spellfail}" value="&{template:2Einversecheck} {{checkvs=Spell Failure Check}} {{character=@{character_name}}} {{checkroll=[[1d100+(@{misc-mod})]]%}} {{checktarget=[[@{wisfail}]]%}} {{color=blue}}"></button></td>
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<td colspan="2"><input type="text" name="attr_wisimm" title="@{wisimm}" class="sheet-spell-immune"/></td>
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<td><input type="text" name="attr_wisnotes" title="@{wisnotes}"/></td>
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</tr>
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@@ -1169,7 +1170,7 @@
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<td>Notes</td>
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</tr>
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<tr>
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<td><button type="roll" name="roll_Charisma-check" title="%{Charisma-check}" value="/em attempts a feat of Charisma! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Charisma}]]">Charisma</button></td>
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<td><button type="roll" name="roll_Charisma-check" title="%{Charisma-check}" value="&{template:2Echeck} {{checkvs=Charisma Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Charisma}]]}} {{color=blue}}">Charisma</button></td>
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<td><input type="text" name="attr_Charisma" title="@{Charisma}" class="sheet-shortish" placeholder="18"/></td>
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<td colspan="2"><input type="text" name="attr_chamax" title="@{chamax}" class="sheet-shortish" value="0"/></td>
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<td colspan="2"><input type="text" name="attr_chaloy" title="@{chaloy}" class="sheet-shortish" value="0"/></td>
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@@ -1192,7 +1193,7 @@
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<fieldset name="repeating_customattr" class="repeating_customattr">
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<table class="sheet-default-header-first-column sheet-default-header-odd-row" style='width:100%;'>
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<tr>
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<td style="width: 1px;"><button style="visibility: hidden" type="roll" name="roll_Constitution-check" title="%{Constitution-check}" value="/em attempts a feat of Constitution! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Constitution}]]">Constitution</button></td>
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<td style="width: 1px;"><button style="visibility: hidden" type="roll">Constitution</button></td>
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<td>Ability<br>Score</td>
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<td><input type="text" name="attr_metric1" title="@{repeating_customattr_$X_metric1}" class="sheet-attr" placeholder="18"/></td>
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<td colspan="2"><input type="text" name="attr_metric2" title="@{repeating_customattr_$X_metric2}" class="sheet-attr"/></td>
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@@ -1202,7 +1203,7 @@
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</tr>
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<tr>
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<td><input type="text" name="attr_customname" title="@{repeating_customattr_$X_customname}" placeholder="Attribute" class="sheet-table-dynamic90"></td>
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<td><input type="text" name="attr_customscore" title="@{repeating_customattr_$X_customscore}" class="sheet-shortish"/><button type="roll" name="roll_customstat" title="%{repeating_customattr_$X_customstat}" value="/me attempts a feat of @{customname}! [[d20+(@{misc-mod})]] ≤ [[@{customscore}]]"></button></td>
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<td><input type="text" name="attr_customscore" title="@{repeating_customattr_$X_customscore}" class="sheet-shortish"/><button type="roll" name="roll_customstat" title="%{repeating_customattr_$X_customstat}" value="&{template:2Echeck} {{checkvs=@{customname} Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{customscore}]]}} {{color=blue}}"></button></td>
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<td><input type="text" name="attr_custommetric1" title="@{repeating_customattr_$X_custommetric1}" class="sheet-attr"/><button type="roll" name="roll_custom-metric1" title="%{repeating_customattr_$X_custom-metric1}" value="@{custommetric1}"></button></td>
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<td colspan="2"><input type="text" name="attr_custommetric2" title="@{repeating_customattr_$X_custommetric2}" class="sheet-attr"/><button type="roll" name="roll_custom-metric2" title="%{repeating_customattr_$X_custom-metric2}" value="@{custommetric2}"></button></td>
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<td><input type="text" name="attr_custommetric3" title="@{repeating_customattr_$X_custommetric3}" class="sheet-attr"/><button type="roll" name="roll_custom-metric3" title="%{repeating_customattr_$X_custom-metric3}" value="@{custommetric3}"></button></td>
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@@ -1216,7 +1217,7 @@
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<div class="sheet-tab-content sheet-section-attributes-player-option">
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<table class="sheet-default-header-first-column sheet-default-header-every-third-row sheet-table-white" style='width:100%;'>
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<tr>
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<td style="width: 1px;"><button type="roll" name="roll_Strength-check" title="%{Strength-check}" value="/em attempts a feat of Strength! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Strength}]]">Strength</button></td>
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<td style="width: 1px;"><button type="roll" name="roll_Strength-check" title="%{Strength-check}" value="&{template:2Echeck} {{checkvs=Strength Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Strength}]]}} {{color=blue}}">Strength</button></td>
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<td><input type="text" name="attr_Strength" title="@{Strength}" class="sheet-shortish" placeholder="18[67]"></td>
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<td>Hit<br>Probability</td>
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<td>Damage<br>Adjustment</td>
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@@ -1227,7 +1228,7 @@
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<td style="width: 1px;">Notes</td>
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</tr>
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<tr>
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<td><button style="margin-left: 10px;" type="roll" name="roll_Stamina-check" title="%{Stamina-check}" value="/em attempts a feat of Stamina! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Stamina}]]"><em>Stamina</em></button></td>
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<td><button style="margin-left: 10px;" type="roll" name="roll_Stamina-check" title="%{Stamina-check}" value="&{template:2Echeck} {{checkvs=Stamina Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Stamina}]]}} {{color=blue}}"><em>Stamina</em></button></td>
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<td><input type="text" name="attr_Stamina" title="@{Stamina}" class="sheet-shortish" placeholder="18[67]"/></td>
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<td colspan="2"></td>
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<td><input type="text" name="attr_carryweight" title="@{carryweight}" class="sheet-shortish" value="0"/></td>
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@@ -1235,18 +1236,18 @@
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<td><input type="text" name="attr_strnotes" title="@{strnotes}"></td>
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</tr>
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<tr>
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<td><button style="margin-left: 10px;" type="roll" name="roll_Muscle-check" title="%{Muscle-check}" value="/em attempts a feat of Muscle! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Muscle}]]"><em>Muscle</em></button></td>
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||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Muscle-check" title="%{Muscle-check}" value="&{template:2Echeck} {{checkvs=Muscle Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Muscle}]]}} {{color=blue}}"><em>Muscle</em></button></td>
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||||
<td><input type="text" name="attr_Muscle" title="@{Muscle}" class="sheet-shortish" placeholder="18[67]"/></td>
|
||||
<td><input type="text" name="attr_strengthhit" title="@{strengthhit}" class="sheet-shortish" value="0"/></td>
|
||||
<td><input type="text" name="attr_strengthdmg" title="@{strengthdmg}" class="sheet-shortish" value="0"/></td>
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||||
<td></td>
|
||||
<td><input type="text" name="attr_maxpress" title="@{maxpress}" class="sheet-shortish" value="0"/></td>
|
||||
<td><input type="text" name="attr_opendoor" title="@{opendoor}" class="sheet-shortish" value="0[0]"/><button type="roll" name="roll_opendoor-check" title="%{opendoor-check}" value="/em attempts to force the door! [[1d20cs<1cf>20-(@{misc-mod})]] ≤ @{opendoor}"></button></td>
|
||||
<td><input type="text" name="attr_bendbar" title="@{bendbar}" class="sheet-shortish" value="0"/>%<button type="roll" name="roll_bendbar-check" title="%{bendbar-check}" value="/em attempts to Bend Bars or Lift Gate! [[1d100cs<1cf>100-(@{misc-mod})]]% ≤ [[@{bendbar}]]%"></button></td>
|
||||
<td><input type="text" name="attr_opendoor" title="@{opendoor}" class="sheet-shortish" value="0[0]"/><button type="action" name="act_opendoor-check" title="%{opendoor-check}" class="btn sheet-action-button-roll"></button></td>
|
||||
<td><input type="text" name="attr_bendbar" title="@{bendbar}" class="sheet-shortish" value="0"/>%<button type="roll" name="roll_bendbar-check" title="%{bendbar-check}" value="&{template:2Echeck} {{checkvs=Bend Bars / Lift Gate Check}} {{character=@{character_name}}} {{checkroll=[[1d100cs1cf100-(@{misc-mod})]]%}} {{checktarget=[[@{bendbar}]]%}} {{color=blue}}"></button></td>
|
||||
<td><input type="text" name="attr_str2notes" title="@{str2notes}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button type="roll" name="roll_Dexterity-check" title="%{Dexterity-check}" value="/em attempts a feat of Dexterity! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Dexterity}]]">Dexterity</button></td>
|
||||
<td><button type="roll" name="roll_Dexterity-check" title="%{Dexterity-check}" value="&{template:2Echeck} {{checkvs=Dexterity Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Dexterity}]]}} {{color=blue}}">Dexterity</button></td>
|
||||
<td><input type="text" name="attr_Dexterity" title="@{Dexterity}" class="sheet-shortish" placeholder="18"></td>
|
||||
<td colspan="2">Reaction<br>Adjustment</td>
|
||||
<td colspan="2">Missile Attack<br>Adjustment</td>
|
||||
@@ -1254,7 +1255,7 @@
|
||||
<td>Notes</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Aim-check" title="%{Aim-check}" value="/em attempts a feat of Aim! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Aim}]]"><em>Aim</em></button></td>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Aim-check" title="%{Aim-check}" value="&{template:2Echeck} {{checkvs=Aim Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Aim}]]}} {{color=blue}}"><em>Aim</em></button></td>
|
||||
<td><input type="text" name="attr_Aim" title="@{Aim}" class="sheet-shortish" placeholder="18"/></td>
|
||||
<td colspan="2"></td>
|
||||
<td colspan="2"><input type="text" name="attr_dexmissile" title="@{dexmissile}" class="sheet-shortish" value="0"/></td>
|
||||
@@ -1262,7 +1263,7 @@
|
||||
<td><input type="text" name="attr_dexnotes" title="@{dexnotes}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Balance-check" title="%{Balance-check}" value="/em attempts a feat of Balance! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Balance}]]"><em>Balance</em></button></td>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Balance-check" title="%{Balance-check}" value="&{template:2Echeck} {{checkvs=Balance Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Balance}]]}} {{color=blue}}"><em>Balance</em></button></td>
|
||||
<td><input type="text" name="attr_Balance" title="@{Balance}" class="sheet-shortish" placeholder="18"/></td>
|
||||
<td colspan="2"><input type="text" name="attr_dexreact" title="@{dexreact}" class="sheet-shortish" value="0"/></td>
|
||||
<td colspan="2"></td>
|
||||
@@ -1270,7 +1271,7 @@
|
||||
<td><input type="text" name="attr_dex2notes" title="@{dex2notes}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button type="roll" name="roll_Constitution-check" title="%{Constitution-check}" value="/em attempts a feat of Constitution! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Constitution}]]">Constitution</button></td>
|
||||
<td><button type="roll" name="roll_Constitution-check" title="%{Constitution-check}" value="&{template:2Echeck} {{checkvs=Constitution Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Constitution}]]}} {{color=blue}}">Constitution</button></td>
|
||||
<td><input type="text" name="attr_Constitution" title="@{Constitution}" class="sheet-shortish" placeholder="18"/></td>
|
||||
<td>Hit Point<br>Adjustment</td>
|
||||
<td>System<br>Shock</td>
|
||||
@@ -1280,26 +1281,26 @@
|
||||
<td>Notes</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Health-check" title="%{Health-check}" value="/em attempts a feat of Health! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Health}]]">Health</button></td>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Health-check" title="%{Health-check}" value="&{template:2Echeck} {{checkvs=Health Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Health}]]}} {{color=blue}}">Health</button></td>
|
||||
<td><input type="text" name="attr_Health" title="@{Health}" class="sheet-shortish" placeholder="18"/></td>
|
||||
<td></td>
|
||||
<td><input type="text" name="attr_conshock" title="@{conshock}" class="sheet-shortish" value="0"/>%<button type="roll" name="roll_conshock-check" title="%{conshock-check}" value="/gmroll [[1d100cs<1cf>100-(@{misc-mod})]]% ≤ [[@{conshock}]]% Save vs. System Shock"></button></td>
|
||||
<td><input type="text" name="attr_conshock" title="@{conshock}" class="sheet-shortish" value="0"/>%<button type="roll" name="roll_conshock-check" title="%{conshock-check}" value="/w gm &{template:2Echeck} {{checkvs=System Shock Check}} {{character=@{character_name}}} {{checkroll=[[1d100cs1cf100-(@{misc-mod})]]%}} {{checktarget=[[@{conshock}]]%}} {{color=blue}}"></button></td>
|
||||
<td></td>
|
||||
<td><input type="text" name="attr_conpoisonsave" title="@{conpoisonsave}" value="0" class="sheet-shortish"/></td>
|
||||
<td colspan="2" rowspan="2"><input type="text" name="attr_conregen" title="@{conregen}" class="sheet-length" value="0"/></td>
|
||||
<td><input type="text" name="attr_connotes" title="@{connotes}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Fitness-check" title="%{Fitness-check}" value="/em attempts a feat of Fitness! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Fitness}]]">Fitness</button></td>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Fitness-check" title="%{Fitness-check}" value="&{template:2Echeck} {{checkvs=Fitness Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Fitness}]]}} {{color=blue}}">Fitness</button></td>
|
||||
<td><input type="text" name="attr_Fitness" title="@{Fitness}" class="sheet-shortish" placeholder="18"/></td>
|
||||
<td><input type="text" name="attr_conadj" title="@{conadj}" class="sheet-shortish" value="0"/></td>
|
||||
<td></td>
|
||||
<td><input type="text" name="attr_conres" title="@{conres}" class="sheet-shortish" value="0"/>%<button type="roll" name="roll_conres-check" title="%{conres-check}" value="/gmroll [[1d100cs<1cf>100-(@{misc-mod})]]% ≤ [[@{conres}]]% Save vs Resurrection Survival"></button></td>
|
||||
<td><input type="text" name="attr_conres" title="@{conres}" class="sheet-shortish" value="0"/>%<button type="roll" name="roll_conres-check" title="%{conres-check}" value="/w gm &{template:2Echeck} {{checkvs=Resurrection Survival Check}} {{character=@{character_name}}} {{checkroll=[[1d100cs1cf100-(@{misc-mod})]]%}} {{checktarget=[[@{conres}]]%}} {{color=blue}}"></button></td>
|
||||
<td></td>
|
||||
<td><input type="text" name="attr_con2notes" title="@{con2notes}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button type="roll" name="roll_Intelligence-check" title="%{Intelligence-check}" value="/em attempts a feat of Intelligence! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Intelligence}]]">Intelligence</button></td>
|
||||
<td><button type="roll" name="roll_Intelligence-check" title="%{Intelligence-check}" value="&{template:2Echeck} {{checkvs=Intelligence Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Intelligence}]]}} {{color=blue}}">Intelligence</button></td>
|
||||
<td><input type="text" name="attr_Intelligence" title="@{Intelligence}" class="sheet-shortish" placeholder="18"/></td>
|
||||
<td>Number of<br>Languages</td>
|
||||
<td>Maximum<br>Spell Level</td>
|
||||
@@ -1309,7 +1310,7 @@
|
||||
<td>Notes</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Reason-check" title="%{Reason-check}" value="/em attempts a feat of Reason! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Reason}]]">Reason</button></td>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Reason-check" title="%{Reason-check}" value="&{template:2Echeck} {{checkvs=Reason Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Reason}]]}} {{color=blue}}">Reason</button></td>
|
||||
<td><input type="text" name="attr_Reason" title="@{Reason}" class="sheet-shortish" placeholder="18"/></td>
|
||||
<td></td>
|
||||
<td><input type="text" name="attr_intlvl" title="@{intlvl}" class="sheet-shortish" value="0"/></td>
|
||||
@@ -1319,17 +1320,17 @@
|
||||
<td><input type="text" name="attr_intnotes" title="@{intnotes}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Knowledge-check" title="%{Knowledge-check}" value="/em attempts a feat of Knowledge! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Knowledge}]]">Knowledge</button></td>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Knowledge-check" title="%{Knowledge-check}" value="&{template:2Echeck} {{checkvs=Knowledge Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Knowledge}]]}} {{color=blue}}">Knowledge</button></td>
|
||||
<td><input type="text" name="attr_Knowledge" title="@{Knowledge}" class="sheet-shortish" placeholder="18"/></td>
|
||||
<td><input type="text" name="attr_intlang" title="@{intlang}" class="sheet-shortish" value="0"/></td>
|
||||
<td></td>
|
||||
<td><input type="text" name="attr_intchance" title="@{intchance}" class="sheet-shortish" value="0">%<button type="roll" name="roll_learnspell" title="%{learnspell}" value="/em attempts to learn ?{Name of Spell?|Spell name}! [[1d100cs<1cf>100-(@{misc-mod})]]% ≤ [[@{intchance}]]%"></button>
|
||||
<td><input type="text" name="attr_intchance" title="@{intchance}" class="sheet-shortish" value="0">%<button type="roll" name="roll_learnspell" title="%{learnspell}" value="/w gm &{template:2Echeck} {{checkvs=Learn *?{Name of Spell?|Spell name}* Check}} {{character=@{character_name}}} {{checkroll=[[1d100cs1cf100-(@{misc-mod})]]%}} {{checktarget=[[@{intchance}]]%}} {{color=blue}}"></button>
|
||||
<td></td>
|
||||
<td colspan="2"></td>
|
||||
<td><input type="text" name="attr_int2notes" title="@{int2notes}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button type="roll" name="roll_Wisdom-check" title="%{Wisdom-check}" value="/em attempts a feat of Wisdom! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Wisdom}]]">Wisdom</button></td>
|
||||
<td><button type="roll" name="roll_Wisdom-check" title="%{Wisdom-check}" value="&{template:2Echeck} {{checkvs=Wisdom Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Wisdom}]]}} {{color=blue}}">Wisdom</button></td>
|
||||
<td><input type="text" name="attr_Wisdom" title="@{Wisdom}" class="sheet-shortish" placeholder="18"/></td>
|
||||
<td>Magical Def<br>Adjustment</td>
|
||||
<td colspan="2">Bonus<br>Priest Spells</td>
|
||||
@@ -1338,16 +1339,16 @@
|
||||
<td>Notes</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Intuition-check" title="%{Intuition-check}" value="/em attempts a feat of Intuition! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Intuition}]]">Intuition</button></td>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Intuition-check" title="%{Intuition-check}" value="&{template:2Echeck} {{checkvs=Intuition Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Intuition}]]}} {{color=blue}}">Intuition</button></td>
|
||||
<td><input type="text" name="attr_Intuition" title="@{Intuition}" class="sheet-shortish" placeholder="18"/></td>
|
||||
<td></td>
|
||||
<td colspan="2"><input type="text" name="attr_wisbonus-prime" title="@{wisbonus-prime}"/></td>
|
||||
<td><input type="text" name="attr_wisfail" title="@{wisfail}" class="sheet-shortish" value="0">%<button type="roll" name="roll_spellfail" title="%{spellfail}" value="/em attempts to wield holy power and cast a spell! [[1d100cs<1cf>100-(@{misc-mod})]]% ≥ [[@{wisfail}]]%"></button></td>
|
||||
<td><input type="text" name="attr_wisfail" title="@{wisfail}" class="sheet-shortish" value="0">%<button type="roll" name="roll_spellfail" title="%{spellfail}" value="&{template:2Einversecheck} {{checkvs=Spell Failure Check}} {{character=@{character_name}}} {{checkroll=[[1d100+(@{misc-mod})]]%}} {{checktarget=[[@{wisfail}]]%}} {{color=blue}}"></button></td>
|
||||
<td colspan="2"><input type="text" name="attr_wisimm1" title="@{wisimm1}" class="sheet-spell-immune"/></td>
|
||||
<td><input type="text" name="attr_wisnotes" title="@{wisnotes}"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Willpower-check" title="%{Willpower-check}" value="/em attempts a feat of Willpower! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Willpower}]]">Willpower</button></td>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Willpower-check" title="%{Willpower-check}" value="&{template:2Echeck} {{checkvs=Willpower Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Willpower}]]}} {{color=blue}}">Willpower</button></td>
|
||||
<td><input type="text" name="attr_Willpower" title="@{Willpower}" class="sheet-shortish" placeholder="18"/></td>
|
||||
<td><input type="text" name="attr_wisdef" title="@{wisdef}" class="sheet-shortish" value="0"/></td>
|
||||
<td colspan="2"><input type="text" name="attr_wisbonus-extra" title="@{wisbonus-extra}"/></td>
|
||||
@@ -1356,7 +1357,7 @@
|
||||
<td><input type="text" name="attr_wis2notes" title="@{wis2notes}"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button type="roll" name="roll_Charisma-check" title="%{Charisma-check}" value="/em attempts a feat of Charisma! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Charisma}]]">Charisma</button></td>
|
||||
<td><button type="roll" name="roll_Charisma-check" title="%{Charisma-check}" value="&{template:2Echeck} {{checkvs=Charisma Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Charisma}]]}} {{color=blue}}">Charisma</button></td>
|
||||
<td><input type="text" name="attr_Charisma" title="@{Charisma}" class="sheet-shortish" placeholder="18"/></td>
|
||||
<td colspan="2">Maximum Number<br>of Henchmen</td>
|
||||
<td colspan="2">Loyalty<br>Base</td>
|
||||
@@ -1364,7 +1365,7 @@
|
||||
<td>Notes</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Leadership-check" title="%{Leadership-check}" value="/em attempts a feat of Leadership! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Leadership}]]">Leadership</button></td>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Leadership-check" title="%{Leadership-check}" value="&{template:2Echeck} {{checkvs=Leadership Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Leadership}]]}} {{color=blue}}">Leadership</button></td>
|
||||
<td><input type="text" name="attr_Leadership" title="@{Leadership}" class="sheet-shortish" placeholder="18"/></td>
|
||||
<td colspan="2"><input type="text" name="attr_chamax" title="@{chamax}" class="sheet-shortish" value="0"/></td>
|
||||
<td colspan="2"><input type="text" name="attr_chaloy" title="@{chaloy}" class="sheet-shortish" value="0"/></td>
|
||||
@@ -1372,7 +1373,7 @@
|
||||
<td><input type="text" name="attr_chanotes" title="@{chanotes}"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Appearance-check" title="%{Appearance-check}" value="/em attempts a feat of Appearance! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Appearance}]]">Appearance</button></td>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Appearance-check" title="%{Appearance-check}" value="&{template:2Echeck} {{checkvs=Appearance Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Appearance}]]}} {{color=blue}}">Appearance</button></td>
|
||||
<td><input type="text" name="attr_Appearance" title="@{Appearance}" class="sheet-shortish" placeholder="18"/></td>
|
||||
<td colspan="2"></td>
|
||||
<td colspan="2"></td>
|
||||
@@ -22219,22 +22220,22 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="sheet-check-c2">{{checkroll}}</td>
|
||||
<td class="sheet-check-c2">≤</td>
|
||||
<td class="sheet-check-c2">></td>
|
||||
<td class="sheet-check-c2">{{checktarget}}</td>
|
||||
</tr>
|
||||
{{#rollTotal() checkroll checktarget}}
|
||||
<tr>
|
||||
<td class="sheet-template-result sheet-template-failure" colspan="2">Fail!</td>
|
||||
<td class="sheet-template-result sheet-template-failure" colspan="3">Fail!</td>
|
||||
</tr>
|
||||
{{/rollTotal() checkroll checktarget}}
|
||||
{{#rollLess() checkroll checktarget}}
|
||||
<tr>
|
||||
<td class="sheet-template-result sheet-template-failure" colspan="2">Fail!</td>
|
||||
<td class="sheet-template-result sheet-template-failure" colspan="3">Fail!</td>
|
||||
</tr>
|
||||
{{/rollLess() checkroll checktarget}}
|
||||
{{#rollGreater() checkroll checktarget}}
|
||||
<tr>
|
||||
<td class="sheet-template-result sheet-template-success" colspan="2">Success!</td>
|
||||
<td class="sheet-template-result sheet-template-success" colspan="3">Success!</td>
|
||||
</tr>
|
||||
{{/rollGreater() checkroll checktarget}}
|
||||
</table>
|
||||
@@ -44363,6 +44364,11 @@ const extractRollResult = async function(rollExpression) {
|
||||
return roll.result;
|
||||
};
|
||||
|
||||
const printRoll = async function(rollExpression) {
|
||||
let roll = await startRoll(rollExpression);
|
||||
finishRoll(roll.rollId);
|
||||
}
|
||||
|
||||
const isRollValid = function (rollExpression, field) {
|
||||
let expression = rollExpression.trim();
|
||||
if (!expression)
|
||||
@@ -44947,6 +44953,22 @@ on('change:charisma change:leadership change:appearance', function() {
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
on('clicked:opendoor-check', function (eventInfo){
|
||||
getAttrs(['opendoor'], async function (values){
|
||||
let match = values.opendoor.match(/(\d+)\((\d+)\)/);
|
||||
let rollTemplate = "&{template:2Echeck} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20]]}} {{color=blue}}"
|
||||
if (!match) {
|
||||
return printRoll(rollTemplate + "{{checkvs=Open Doors Check}} {{checktarget=[[@{opendoor}]]}}");
|
||||
}
|
||||
let target = await extractQueryResult(`?{What kind of door?|Normal door,${match[1]}|Locked / Barred / Magical door,${match[2]}}`);
|
||||
rollTemplate += ` {{checktarget=[[${target}]]}}`;
|
||||
rollTemplate += target === match[1]
|
||||
? ` {{checkvs=Open Normal Doors Check}}`
|
||||
: ` {{checkvs=Open Locked/Barred/Magical Doors Check}}`;
|
||||
return printRoll(rollTemplate);
|
||||
});
|
||||
});
|
||||
//#endregion
|
||||
|
||||
//#region Wizard and Priest Spells slot counting
|
||||
@@ -45873,7 +45895,7 @@ on(BOOK_FIELDS.map(b => `change:${b}`).join(' '), function (eventInfo) {
|
||||
// --- Version change start --- //
|
||||
|
||||
const SHEET_NAME = 'AD&D 2E Revised';
|
||||
const SHEET_VERSION = '4.8.1';
|
||||
const SHEET_VERSION = '4.9.0';
|
||||
|
||||
on('sheet:opened', function(){
|
||||
getAttrs(['character_sheet'],function(attrs){
|
||||
|
||||
@@ -869,6 +869,10 @@ button {
|
||||
.sheet-rolltemplate-2Esave table {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-darkmode .inlinerollresult {
|
||||
color: rgb(255, 171, 0);
|
||||
}
|
||||
/*#endregion */
|
||||
|
||||
/*#region Styles common to all 2E Template Headers */
|
||||
@@ -1378,16 +1382,16 @@ button {
|
||||
.sheet-rolltemplate-2Egrenademiss .sheet-miss-text {
|
||||
font-size: 8pt;
|
||||
}
|
||||
/*#endregion*/
|
||||
|
||||
/*/ Overwrite inline roll styling /*/
|
||||
.sheet-rolltemplate-2Egrenademiss .sheet-ignore-inlineroll .inlinerollresult {
|
||||
background-color: inherit;
|
||||
border: inherit;
|
||||
color: #000000;
|
||||
padding: 0;
|
||||
font-weight: inherit;
|
||||
font-size: inherit;
|
||||
}
|
||||
/*#endregion*/
|
||||
|
||||
.sheet-inline {
|
||||
display: inline-block;
|
||||
@@ -1610,6 +1614,19 @@ input.sheet-show-toast-error:checked ~ .sheet-error
|
||||
display: block;
|
||||
}
|
||||
|
||||
.sheet-action-button,
|
||||
.sheet-action-button-roll {
|
||||
height: 19px;
|
||||
font-size: 1.3em;
|
||||
padding: 2px 3px;
|
||||
margin: 0 3px;
|
||||
}
|
||||
|
||||
.sheet-action-button-roll:before {
|
||||
font-family: "dicefontd20";
|
||||
content: "t";
|
||||
}
|
||||
|
||||
/* Announcement styling start */
|
||||
div.sheet-announcement {
|
||||
width: 95%;
|
||||
|
||||
@@ -846,15 +846,6 @@ button {
|
||||
|
||||
insert_rolltemplates.css
|
||||
|
||||
/*/ Overwrite inline roll styling /*/
|
||||
.sheet-rolltemplate-2Egrenademiss .sheet-ignore-inlineroll .inlinerollresult {
|
||||
background-color: inherit;
|
||||
border: inherit;
|
||||
padding: 0;
|
||||
font-weight: inherit;
|
||||
font-size: inherit;
|
||||
}
|
||||
|
||||
.sheet-inline {
|
||||
display: inline-block;
|
||||
}
|
||||
@@ -1076,6 +1067,19 @@ input.sheet-show-toast-error:checked ~ .sheet-error
|
||||
display: block;
|
||||
}
|
||||
|
||||
.sheet-action-button,
|
||||
.sheet-action-button-roll {
|
||||
height: 19px;
|
||||
font-size: 1.3em;
|
||||
padding: 2px 3px;
|
||||
margin: 0 3px;
|
||||
}
|
||||
|
||||
.sheet-action-button-roll:before {
|
||||
font-family: "dicefontd20";
|
||||
content: "t";
|
||||
}
|
||||
|
||||
/* Announcement styling start */
|
||||
div.sheet-announcement {
|
||||
width: 95%;
|
||||
|
||||
@@ -23,6 +23,10 @@
|
||||
.sheet-rolltemplate-2Esave table {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-darkmode .inlinerollresult {
|
||||
color: rgb(255, 171, 0);
|
||||
}
|
||||
/*#endregion */
|
||||
|
||||
/*#region Styles common to all 2E Template Headers */
|
||||
@@ -532,4 +536,13 @@
|
||||
.sheet-rolltemplate-2Egrenademiss .sheet-miss-text {
|
||||
font-size: 8pt;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-2Egrenademiss .sheet-ignore-inlineroll .inlinerollresult {
|
||||
background-color: inherit;
|
||||
border: inherit;
|
||||
color: #000000;
|
||||
padding: 0;
|
||||
font-weight: inherit;
|
||||
font-size: inherit;
|
||||
}
|
||||
/*#endregion*/
|
||||
@@ -4,7 +4,8 @@
|
||||
<h2 style="color: black;">Changes in <input type="text" name="attr_version" class="sheet-version-large" readonly/></h2>
|
||||
<div class="sheet-announce-items">
|
||||
<ul style="font-style:italic">
|
||||
<li>Fixed 'Reset Spell Slots' button for resetting current level of spells</li>
|
||||
<li>Added Roll template output for ability score rolls</li>
|
||||
<li>Updated Roll template inline roll colors when Dark mode is active to make them more readable </li>
|
||||
</ul>
|
||||
<hr>
|
||||
<p>
|
||||
|
||||
@@ -847,22 +847,22 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="sheet-check-c2">{{checkroll}}</td>
|
||||
<td class="sheet-check-c2">≤</td>
|
||||
<td class="sheet-check-c2">></td>
|
||||
<td class="sheet-check-c2">{{checktarget}}</td>
|
||||
</tr>
|
||||
{{#rollTotal() checkroll checktarget}}
|
||||
<tr>
|
||||
<td class="sheet-template-result sheet-template-failure" colspan="2">Fail!</td>
|
||||
<td class="sheet-template-result sheet-template-failure" colspan="3">Fail!</td>
|
||||
</tr>
|
||||
{{/rollTotal() checkroll checktarget}}
|
||||
{{#rollLess() checkroll checktarget}}
|
||||
<tr>
|
||||
<td class="sheet-template-result sheet-template-failure" colspan="2">Fail!</td>
|
||||
<td class="sheet-template-result sheet-template-failure" colspan="3">Fail!</td>
|
||||
</tr>
|
||||
{{/rollLess() checkroll checktarget}}
|
||||
{{#rollGreater() checkroll checktarget}}
|
||||
<tr>
|
||||
<td class="sheet-template-result sheet-template-success" colspan="2">Success!</td>
|
||||
<td class="sheet-template-result sheet-template-success" colspan="3">Success!</td>
|
||||
</tr>
|
||||
{{/rollGreater() checkroll checktarget}}
|
||||
</table>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<div class="sheet-tab-content sheet-section-attributes-player-option">
|
||||
<table class="sheet-default-header-first-column sheet-default-header-every-third-row sheet-table-white" style='width:100%;'>
|
||||
<tr>
|
||||
<td style="width: 1px;"><button type="roll" name="roll_Strength-check" title="%{Strength-check}" value="/em attempts a feat of Strength! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Strength}]]">Strength</button></td>
|
||||
<td style="width: 1px;"><button type="roll" name="roll_Strength-check" title="%{Strength-check}" value="&{template:2Echeck} {{checkvs=Strength Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Strength}]]}} {{color=blue}}">Strength</button></td>
|
||||
<td><input type="text" name="attr_Strength" title="@{Strength}" class="sheet-shortish" placeholder="18[67]"></td>
|
||||
<td>Hit<br>Probability</td>
|
||||
<td>Damage<br>Adjustment</td>
|
||||
@@ -12,7 +12,7 @@
|
||||
<td style="width: 1px;">Notes</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Stamina-check" title="%{Stamina-check}" value="/em attempts a feat of Stamina! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Stamina}]]"><em>Stamina</em></button></td>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Stamina-check" title="%{Stamina-check}" value="&{template:2Echeck} {{checkvs=Stamina Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Stamina}]]}} {{color=blue}}"><em>Stamina</em></button></td>
|
||||
<td><input type="text" name="attr_Stamina" title="@{Stamina}" class="sheet-shortish" placeholder="18[67]"/></td>
|
||||
<td colspan="2"></td>
|
||||
<td><input type="text" name="attr_carryweight" title="@{carryweight}" class="sheet-shortish" value="0"/></td>
|
||||
@@ -20,18 +20,18 @@
|
||||
<td><input type="text" name="attr_strnotes" title="@{strnotes}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Muscle-check" title="%{Muscle-check}" value="/em attempts a feat of Muscle! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Muscle}]]"><em>Muscle</em></button></td>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Muscle-check" title="%{Muscle-check}" value="&{template:2Echeck} {{checkvs=Muscle Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Muscle}]]}} {{color=blue}}"><em>Muscle</em></button></td>
|
||||
<td><input type="text" name="attr_Muscle" title="@{Muscle}" class="sheet-shortish" placeholder="18[67]"/></td>
|
||||
<td><input type="text" name="attr_strengthhit" title="@{strengthhit}" class="sheet-shortish" value="0"/></td>
|
||||
<td><input type="text" name="attr_strengthdmg" title="@{strengthdmg}" class="sheet-shortish" value="0"/></td>
|
||||
<td></td>
|
||||
<td><input type="text" name="attr_maxpress" title="@{maxpress}" class="sheet-shortish" value="0"/></td>
|
||||
<td><input type="text" name="attr_opendoor" title="@{opendoor}" class="sheet-shortish" value="0[0]"/><button type="roll" name="roll_opendoor-check" title="%{opendoor-check}" value="/em attempts to force the door! [[1d20cs<1cf>20-(@{misc-mod})]] ≤ @{opendoor}"></button></td>
|
||||
<td><input type="text" name="attr_bendbar" title="@{bendbar}" class="sheet-shortish" value="0"/>%<button type="roll" name="roll_bendbar-check" title="%{bendbar-check}" value="/em attempts to Bend Bars or Lift Gate! [[1d100cs<1cf>100-(@{misc-mod})]]% ≤ [[@{bendbar}]]%"></button></td>
|
||||
<td><input type="text" name="attr_opendoor" title="@{opendoor}" class="sheet-shortish" value="0[0]"/><button type="action" name="act_opendoor-check" title="%{opendoor-check}" class="btn sheet-action-button-roll"></button></td>
|
||||
<td><input type="text" name="attr_bendbar" title="@{bendbar}" class="sheet-shortish" value="0"/>%<button type="roll" name="roll_bendbar-check" title="%{bendbar-check}" value="&{template:2Echeck} {{checkvs=Bend Bars / Lift Gate Check}} {{character=@{character_name}}} {{checkroll=[[1d100cs1cf100-(@{misc-mod})]]%}} {{checktarget=[[@{bendbar}]]%}} {{color=blue}}"></button></td>
|
||||
<td><input type="text" name="attr_str2notes" title="@{str2notes}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button type="roll" name="roll_Dexterity-check" title="%{Dexterity-check}" value="/em attempts a feat of Dexterity! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Dexterity}]]">Dexterity</button></td>
|
||||
<td><button type="roll" name="roll_Dexterity-check" title="%{Dexterity-check}" value="&{template:2Echeck} {{checkvs=Dexterity Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Dexterity}]]}} {{color=blue}}">Dexterity</button></td>
|
||||
<td><input type="text" name="attr_Dexterity" title="@{Dexterity}" class="sheet-shortish" placeholder="18"></td>
|
||||
<td colspan="2">Reaction<br>Adjustment</td>
|
||||
<td colspan="2">Missile Attack<br>Adjustment</td>
|
||||
@@ -39,7 +39,7 @@
|
||||
<td>Notes</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Aim-check" title="%{Aim-check}" value="/em attempts a feat of Aim! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Aim}]]"><em>Aim</em></button></td>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Aim-check" title="%{Aim-check}" value="&{template:2Echeck} {{checkvs=Aim Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Aim}]]}} {{color=blue}}"><em>Aim</em></button></td>
|
||||
<td><input type="text" name="attr_Aim" title="@{Aim}" class="sheet-shortish" placeholder="18"/></td>
|
||||
<td colspan="2"></td>
|
||||
<td colspan="2"><input type="text" name="attr_dexmissile" title="@{dexmissile}" class="sheet-shortish" value="0"/></td>
|
||||
@@ -47,7 +47,7 @@
|
||||
<td><input type="text" name="attr_dexnotes" title="@{dexnotes}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Balance-check" title="%{Balance-check}" value="/em attempts a feat of Balance! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Balance}]]"><em>Balance</em></button></td>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Balance-check" title="%{Balance-check}" value="&{template:2Echeck} {{checkvs=Balance Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Balance}]]}} {{color=blue}}"><em>Balance</em></button></td>
|
||||
<td><input type="text" name="attr_Balance" title="@{Balance}" class="sheet-shortish" placeholder="18"/></td>
|
||||
<td colspan="2"><input type="text" name="attr_dexreact" title="@{dexreact}" class="sheet-shortish" value="0"/></td>
|
||||
<td colspan="2"></td>
|
||||
@@ -55,7 +55,7 @@
|
||||
<td><input type="text" name="attr_dex2notes" title="@{dex2notes}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button type="roll" name="roll_Constitution-check" title="%{Constitution-check}" value="/em attempts a feat of Constitution! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Constitution}]]">Constitution</button></td>
|
||||
<td><button type="roll" name="roll_Constitution-check" title="%{Constitution-check}" value="&{template:2Echeck} {{checkvs=Constitution Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Constitution}]]}} {{color=blue}}">Constitution</button></td>
|
||||
<td><input type="text" name="attr_Constitution" title="@{Constitution}" class="sheet-shortish" placeholder="18"/></td>
|
||||
<td>Hit Point<br>Adjustment</td>
|
||||
<td>System<br>Shock</td>
|
||||
@@ -65,26 +65,26 @@
|
||||
<td>Notes</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Health-check" title="%{Health-check}" value="/em attempts a feat of Health! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Health}]]">Health</button></td>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Health-check" title="%{Health-check}" value="&{template:2Echeck} {{checkvs=Health Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Health}]]}} {{color=blue}}">Health</button></td>
|
||||
<td><input type="text" name="attr_Health" title="@{Health}" class="sheet-shortish" placeholder="18"/></td>
|
||||
<td></td>
|
||||
<td><input type="text" name="attr_conshock" title="@{conshock}" class="sheet-shortish" value="0"/>%<button type="roll" name="roll_conshock-check" title="%{conshock-check}" value="/gmroll [[1d100cs<1cf>100-(@{misc-mod})]]% ≤ [[@{conshock}]]% Save vs. System Shock"></button></td>
|
||||
<td><input type="text" name="attr_conshock" title="@{conshock}" class="sheet-shortish" value="0"/>%<button type="roll" name="roll_conshock-check" title="%{conshock-check}" value="/w gm &{template:2Echeck} {{checkvs=System Shock Check}} {{character=@{character_name}}} {{checkroll=[[1d100cs1cf100-(@{misc-mod})]]%}} {{checktarget=[[@{conshock}]]%}} {{color=blue}}"></button></td>
|
||||
<td></td>
|
||||
<td><input type="text" name="attr_conpoisonsave" title="@{conpoisonsave}" value="0" class="sheet-shortish"/></td>
|
||||
<td colspan="2" rowspan="2"><input type="text" name="attr_conregen" title="@{conregen}" class="sheet-length" value="0"/></td>
|
||||
<td><input type="text" name="attr_connotes" title="@{connotes}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Fitness-check" title="%{Fitness-check}" value="/em attempts a feat of Fitness! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Fitness}]]">Fitness</button></td>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Fitness-check" title="%{Fitness-check}" value="&{template:2Echeck} {{checkvs=Fitness Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Fitness}]]}} {{color=blue}}">Fitness</button></td>
|
||||
<td><input type="text" name="attr_Fitness" title="@{Fitness}" class="sheet-shortish" placeholder="18"/></td>
|
||||
<td><input type="text" name="attr_conadj" title="@{conadj}" class="sheet-shortish" value="0"/></td>
|
||||
<td></td>
|
||||
<td><input type="text" name="attr_conres" title="@{conres}" class="sheet-shortish" value="0"/>%<button type="roll" name="roll_conres-check" title="%{conres-check}" value="/gmroll [[1d100cs<1cf>100-(@{misc-mod})]]% ≤ [[@{conres}]]% Save vs Resurrection Survival"></button></td>
|
||||
<td><input type="text" name="attr_conres" title="@{conres}" class="sheet-shortish" value="0"/>%<button type="roll" name="roll_conres-check" title="%{conres-check}" value="/w gm &{template:2Echeck} {{checkvs=Resurrection Survival Check}} {{character=@{character_name}}} {{checkroll=[[1d100cs1cf100-(@{misc-mod})]]%}} {{checktarget=[[@{conres}]]%}} {{color=blue}}"></button></td>
|
||||
<td></td>
|
||||
<td><input type="text" name="attr_con2notes" title="@{con2notes}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button type="roll" name="roll_Intelligence-check" title="%{Intelligence-check}" value="/em attempts a feat of Intelligence! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Intelligence}]]">Intelligence</button></td>
|
||||
<td><button type="roll" name="roll_Intelligence-check" title="%{Intelligence-check}" value="&{template:2Echeck} {{checkvs=Intelligence Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Intelligence}]]}} {{color=blue}}">Intelligence</button></td>
|
||||
<td><input type="text" name="attr_Intelligence" title="@{Intelligence}" class="sheet-shortish" placeholder="18"/></td>
|
||||
<td>Number of<br>Languages</td>
|
||||
<td>Maximum<br>Spell Level</td>
|
||||
@@ -94,7 +94,7 @@
|
||||
<td>Notes</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Reason-check" title="%{Reason-check}" value="/em attempts a feat of Reason! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Reason}]]">Reason</button></td>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Reason-check" title="%{Reason-check}" value="&{template:2Echeck} {{checkvs=Reason Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Reason}]]}} {{color=blue}}">Reason</button></td>
|
||||
<td><input type="text" name="attr_Reason" title="@{Reason}" class="sheet-shortish" placeholder="18"/></td>
|
||||
<td></td>
|
||||
<td><input type="text" name="attr_intlvl" title="@{intlvl}" class="sheet-shortish" value="0"/></td>
|
||||
@@ -104,17 +104,17 @@
|
||||
<td><input type="text" name="attr_intnotes" title="@{intnotes}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Knowledge-check" title="%{Knowledge-check}" value="/em attempts a feat of Knowledge! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Knowledge}]]">Knowledge</button></td>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Knowledge-check" title="%{Knowledge-check}" value="&{template:2Echeck} {{checkvs=Knowledge Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Knowledge}]]}} {{color=blue}}">Knowledge</button></td>
|
||||
<td><input type="text" name="attr_Knowledge" title="@{Knowledge}" class="sheet-shortish" placeholder="18"/></td>
|
||||
<td><input type="text" name="attr_intlang" title="@{intlang}" class="sheet-shortish" value="0"/></td>
|
||||
<td></td>
|
||||
<td><input type="text" name="attr_intchance" title="@{intchance}" class="sheet-shortish" value="0">%<button type="roll" name="roll_learnspell" title="%{learnspell}" value="/em attempts to learn ?{Name of Spell?|Spell name}! [[1d100cs<1cf>100-(@{misc-mod})]]% ≤ [[@{intchance}]]%"></button>
|
||||
<td><input type="text" name="attr_intchance" title="@{intchance}" class="sheet-shortish" value="0">%<button type="roll" name="roll_learnspell" title="%{learnspell}" value="/w gm &{template:2Echeck} {{checkvs=Learn *?{Name of Spell?|Spell name}* Check}} {{character=@{character_name}}} {{checkroll=[[1d100cs1cf100-(@{misc-mod})]]%}} {{checktarget=[[@{intchance}]]%}} {{color=blue}}"></button>
|
||||
<td></td>
|
||||
<td colspan="2"></td>
|
||||
<td><input type="text" name="attr_int2notes" title="@{int2notes}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button type="roll" name="roll_Wisdom-check" title="%{Wisdom-check}" value="/em attempts a feat of Wisdom! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Wisdom}]]">Wisdom</button></td>
|
||||
<td><button type="roll" name="roll_Wisdom-check" title="%{Wisdom-check}" value="&{template:2Echeck} {{checkvs=Wisdom Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Wisdom}]]}} {{color=blue}}">Wisdom</button></td>
|
||||
<td><input type="text" name="attr_Wisdom" title="@{Wisdom}" class="sheet-shortish" placeholder="18"/></td>
|
||||
<td>Magical Def<br>Adjustment</td>
|
||||
<td colspan="2">Bonus<br>Priest Spells</td>
|
||||
@@ -123,16 +123,16 @@
|
||||
<td>Notes</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Intuition-check" title="%{Intuition-check}" value="/em attempts a feat of Intuition! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Intuition}]]">Intuition</button></td>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Intuition-check" title="%{Intuition-check}" value="&{template:2Echeck} {{checkvs=Intuition Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Intuition}]]}} {{color=blue}}">Intuition</button></td>
|
||||
<td><input type="text" name="attr_Intuition" title="@{Intuition}" class="sheet-shortish" placeholder="18"/></td>
|
||||
<td></td>
|
||||
<td colspan="2"><input type="text" name="attr_wisbonus-prime" title="@{wisbonus-prime}"/></td>
|
||||
<td><input type="text" name="attr_wisfail" title="@{wisfail}" class="sheet-shortish" value="0">%<button type="roll" name="roll_spellfail" title="%{spellfail}" value="/em attempts to wield holy power and cast a spell! [[1d100cs<1cf>100-(@{misc-mod})]]% ≥ [[@{wisfail}]]%"></button></td>
|
||||
<td><input type="text" name="attr_wisfail" title="@{wisfail}" class="sheet-shortish" value="0">%<button type="roll" name="roll_spellfail" title="%{spellfail}" value="&{template:2Einversecheck} {{checkvs=Spell Failure Check}} {{character=@{character_name}}} {{checkroll=[[1d100+(@{misc-mod})]]%}} {{checktarget=[[@{wisfail}]]%}} {{color=blue}}"></button></td>
|
||||
<td colspan="2"><input type="text" name="attr_wisimm1" title="@{wisimm1}" class="sheet-spell-immune"/></td>
|
||||
<td><input type="text" name="attr_wisnotes" title="@{wisnotes}"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Willpower-check" title="%{Willpower-check}" value="/em attempts a feat of Willpower! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Willpower}]]">Willpower</button></td>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Willpower-check" title="%{Willpower-check}" value="&{template:2Echeck} {{checkvs=Willpower Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Willpower}]]}} {{color=blue}}">Willpower</button></td>
|
||||
<td><input type="text" name="attr_Willpower" title="@{Willpower}" class="sheet-shortish" placeholder="18"/></td>
|
||||
<td><input type="text" name="attr_wisdef" title="@{wisdef}" class="sheet-shortish" value="0"/></td>
|
||||
<td colspan="2"><input type="text" name="attr_wisbonus-extra" title="@{wisbonus-extra}"/></td>
|
||||
@@ -141,7 +141,7 @@
|
||||
<td><input type="text" name="attr_wis2notes" title="@{wis2notes}"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button type="roll" name="roll_Charisma-check" title="%{Charisma-check}" value="/em attempts a feat of Charisma! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Charisma}]]">Charisma</button></td>
|
||||
<td><button type="roll" name="roll_Charisma-check" title="%{Charisma-check}" value="&{template:2Echeck} {{checkvs=Charisma Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Charisma}]]}} {{color=blue}}">Charisma</button></td>
|
||||
<td><input type="text" name="attr_Charisma" title="@{Charisma}" class="sheet-shortish" placeholder="18"/></td>
|
||||
<td colspan="2">Maximum Number<br>of Henchmen</td>
|
||||
<td colspan="2">Loyalty<br>Base</td>
|
||||
@@ -149,7 +149,7 @@
|
||||
<td>Notes</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Leadership-check" title="%{Leadership-check}" value="/em attempts a feat of Leadership! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Leadership}]]">Leadership</button></td>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Leadership-check" title="%{Leadership-check}" value="&{template:2Echeck} {{checkvs=Leadership Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Leadership}]]}} {{color=blue}}">Leadership</button></td>
|
||||
<td><input type="text" name="attr_Leadership" title="@{Leadership}" class="sheet-shortish" placeholder="18"/></td>
|
||||
<td colspan="2"><input type="text" name="attr_chamax" title="@{chamax}" class="sheet-shortish" value="0"/></td>
|
||||
<td colspan="2"><input type="text" name="attr_chaloy" title="@{chaloy}" class="sheet-shortish" value="0"/></td>
|
||||
@@ -157,7 +157,7 @@
|
||||
<td><input type="text" name="attr_chanotes" title="@{chanotes}"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Appearance-check" title="%{Appearance-check}" value="/em attempts a feat of Appearance! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Appearance}]]">Appearance</button></td>
|
||||
<td><button style="margin-left: 10px;" type="roll" name="roll_Appearance-check" title="%{Appearance-check}" value="&{template:2Echeck} {{checkvs=Appearance Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Appearance}]]}} {{color=blue}}">Appearance</button></td>
|
||||
<td><input type="text" name="attr_Appearance" title="@{Appearance}" class="sheet-shortish" placeholder="18"/></td>
|
||||
<td colspan="2"></td>
|
||||
<td colspan="2"></td>
|
||||
|
||||
@@ -12,14 +12,14 @@
|
||||
<td style="width: 1px;">Notes</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button type="roll" name="roll_Strength-check" title="%{Strength-check}" value="/em attempts a feat of Strength! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Strength}]]">Strength</button></td>
|
||||
<td><button type="roll" name="roll_Strength-check" title="%{Strength-check}" value="&{template:2Echeck} {{checkvs=Strength Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Strength}]]}} {{color=blue}}">Strength</button></td>
|
||||
<td><input type="text" name="attr_Strength" title="@{Strength}" class="sheet-shortish" placeholder="18[67]"/></td>
|
||||
<td><input type="text" name="attr_strengthhit" title="@{strengthhit}" class="sheet-shortish" value="0"/></td>
|
||||
<td><input type="text" name="attr_strengthdmg" title="@{strengthdmg}" class="sheet-shortish" value="0"/></td>
|
||||
<td><input type="text" name="attr_carryweight" title="@{carryweight}" class="sheet-shortish" value="0"/></td>
|
||||
<td><input type="text" name="attr_maxpress" title="@{maxpress}" class="sheet-shortish" value="0"/></td>
|
||||
<td><input type="text" name="attr_opendoor" title="@{opendoor}" class="sheet-shortish" value="0(0)"><button type="roll" name="roll_opendoor-check" title="%{opendoor-check}" value="/em attempts to force the door! [[1d20cs<1cf>20-(@{misc-mod})]] ≤ @{opendoor}"></button></td>
|
||||
<td><input type="text" name="attr_bendbar" title="@{bendbar}" class="sheet-shortish" value="0">%<button type="roll" name="roll_bendbar-check" title="%{bendbar-check}" value="/em attempts to Bend Bars or Lift Gate! [[1d100cs<1cf>100-(@{misc-mod})]]% ≤ [[(@{bendbar})]]%"></button></td>
|
||||
<td><input type="text" name="attr_opendoor" title="@{opendoor}" class="sheet-shortish" value="0(0)"><button type="action" name="act_opendoor-check" title="%{opendoor-check}" class="btn sheet-action-button-roll"></button></td>
|
||||
<td><input type="text" name="attr_bendbar" title="@{bendbar}" class="sheet-shortish" value="0">%<button type="roll" name="roll_bendbar-check" title="%{bendbar-check}" value="&{template:2Echeck} {{checkvs=Bend Bars / Lift Gate Check}} {{character=@{character_name}}} {{checkroll=[[1d100cs1cf100-(@{misc-mod})]]%}} {{checktarget=[[@{bendbar}]]%}} {{color=blue}}"></button></td>
|
||||
<td><input type="text" name="attr_strnotes" title="@{strnotes}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -31,7 +31,7 @@
|
||||
<td>Notes</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button type="roll" name="roll_Dexterity-check" title="%{Dexterity-check}" value="/em attempts a feat of Dexterity! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Dexterity}]]">Dexterity</button></td>
|
||||
<td><button type="roll" name="roll_Dexterity-check" title="%{Dexterity-check}" value="&{template:2Echeck} {{checkvs=Dexterity Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Dexterity}]]}} {{color=blue}}">Dexterity</button></td>
|
||||
<td><input type="text" name="attr_Dexterity" title="@{Dexterity}" class="sheet-shortish" placeholder="18"/></td>
|
||||
<td colspan="2"><input type="text" name="attr_dexreact" title="@{dexreact}" class="sheet-shortish" value="0"/></td>
|
||||
<td colspan="2"><input type="text" name="attr_dexmissile" title="@{dexmissile}" class="sheet-shortish" value="0"/></td>
|
||||
@@ -49,11 +49,11 @@
|
||||
<td>Notes</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button type="roll" name="roll_Constitution-check" title="%{Constitution-check}" value="/em attempts a feat of Constitution! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Constitution}]]">Constitution</button></td>
|
||||
<td><button type="roll" name="roll_Constitution-check" title="%{Constitution-check}" value="&{template:2Echeck} {{checkvs=Constitution Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Constitution}]]}} {{color=blue}}">Constitution</button></td>
|
||||
<td><input type="text" name="attr_Constitution" title="@{Constitution}" class="sheet-shortish" placeholder="18"/></td>
|
||||
<td><input type="text" name="attr_conadj" title="@{conadj}" class="sheet-shortish" value="0"/></td>
|
||||
<td><input type="text" name="attr_conshock" title="@{conshock}" class="sheet-shortish" value="0">%<button type="roll" name="roll_conshock-check" title="%{conshock-check}" value="/gmroll [[1d100cs<1cf>100-(@{misc-mod})]]% ≤ [[@{conshock}]]% Save vs. System Shock"></button></td>
|
||||
<td><input type="text" name="attr_conres" title="@{conres}" class="sheet-shortish" value="0">%<button type="roll" name="roll_conres-check" title="%{conres-check}" value="/gmroll [[1d100cs<1cf>100-(@{misc-mod})]]% ≤ [[@{conres}]]% Save vs Resurrection Survival"></button></td>
|
||||
<td><input type="text" name="attr_conshock" title="@{conshock}" class="sheet-shortish" value="0">%<button type="roll" name="roll_conshock-check" title="%{conshock-check}" value="/w gm &{template:2Echeck} {{checkvs=System Shock Check}} {{character=@{character_name}}} {{checkroll=[[1d100cs1cf100-(@{misc-mod})]]%}} {{checktarget=[[@{conshock}]]%}} {{color=blue}}"></button></td>
|
||||
<td><input type="text" name="attr_conres" title="@{conres}" class="sheet-shortish" value="0">%<button type="roll" name="roll_conres-check" title="%{conres-check}" value="/w gm &{template:2Echeck} {{checkvs=Resurrection Survival Check}} {{character=@{character_name}}} {{checkroll=[[1d100cs1cf100-(@{misc-mod})]]%}} {{checktarget=[[@{conres}]]%}} {{color=blue}}"></button></td>
|
||||
<td><input type="text" name="attr_conpoisonsave" title="@{conpoisonsave}" class="sheet-shortish" value="0"/></td>
|
||||
<td colspan="2"><input type="text" name="attr_conregen" title="@{conregen}" class="sheet-length" value="0"/></td>
|
||||
<td><input type="text" name="attr_connotes" title="@{connotes}"></td>
|
||||
@@ -69,11 +69,11 @@
|
||||
<td>Notes</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button type="roll" name="roll_Intelligence-check" title="%{Intelligence-check}" value="/em attempts a feat of Intelligence! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Intelligence}]]">Intelligence</button></td>
|
||||
<td><button type="roll" name="roll_Intelligence-check" title="%{Intelligence-check}" value="&{template:2Echeck} {{checkvs=Intelligence Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Intelligence}]]}} {{color=blue}}">Intelligence</button></td>
|
||||
<td><input type="text" name="attr_Intelligence" title="@{Intelligence}" class="sheet-shortish" placeholder="18"/></td>
|
||||
<td><input type="text" name="attr_intlang" title="@{intlang}" class="sheet-shortish" value="0"/></td>
|
||||
<td><input type="text" name="attr_intlvl" title="@{intlvl}" class="sheet-shortish" value="0"/></td>
|
||||
<td><input type="text" name="attr_intchance" title="@{intchance}" class="sheet-shortish" value="0">%<button type="roll" name="roll_learnspell" title="%{learnspell}" value="/em attempts to learn ?{Name of Spell?|Spell name}! [[1d100cs<1cf>100-(@{misc-mod})]]% ≤ [[@{intchance}]]%"></button></td>
|
||||
<td><input type="text" name="attr_intchance" title="@{intchance}" class="sheet-shortish" value="0">%<button type="roll" name="roll_learnspell" title="%{learnspell}" value="/w gm &{template:2Echeck} {{checkvs=Learn *?{Name of Spell?|Spell name}* Check}} {{character=@{character_name}}} {{checkroll=[[1d100cs1cf100-(@{misc-mod})]]%}} {{checktarget=[[@{intchance}]]%}} {{color=blue}}"></button></td>
|
||||
<td><input type="text" name="attr_intmax" title="@{intmax}" class="sheet-shortish" value="0"/></td>
|
||||
<td colspan="2"><input type="text" name="attr_intimm1st" title="@{intimm1st}" placeholder="1" class="sheet-small"><input type="text" name="attr_intimm2nd" title="@{intimm2nd}" placeholder="2" class="sheet-small"><input type="text" name="attr_intimm3rd" title="@{intimm3rd}" placeholder="3" class="sheet-small"><input type="text" name="attr_intimm4th" title="@{intimm4th}" placeholder="4" class="sheet-small"><input type="text" name="attr_intimm5th" title="@{intimm5th}" placeholder="5" class="sheet-small"><input type="text" name="attr_intimm6th" title="@{intimm6th}" placeholder="6" class="sheet-small"><input type="text" name="attr_intimm7th" title="@{intimm7th}" placeholder="7" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_intnotes" title="@{intnotes}"></td>
|
||||
@@ -88,11 +88,11 @@
|
||||
<td>Notes</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button type="roll" name="roll_Wisdom-check" title="%{Wisdom-check}" value="/em attempts a feat of Wisdom! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Wisdom}]]">Wisdom</button></td>
|
||||
<td><button type="roll" name="roll_Wisdom-check" title="%{Wisdom-check}" value="&{template:2Echeck} {{checkvs=Wisdom Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Wisdom}]]}} {{color=blue}}">Wisdom</button></td>
|
||||
<td><input type="text" name="attr_Wisdom" title="@{Wisdom}" class="sheet-shortish" placeholder="18"/></td>
|
||||
<td><input type="text" name="attr_wisdef" title="@{wisdef}" class="sheet-shortish" value="0"/></td>
|
||||
<td colspan="2"><input type="text" name="attr_wisbonus" title="@{wisbonus}"/></td>
|
||||
<td><input type="text" name="attr_wisfail" title="@{wisfail}" class="sheet-shortish" value="0">%<button type="roll" name="roll_spellfail" title="%{spellfail}" value="/em attempts to wield holy power and cast a spell! [[1d100cs<1cf>100-(@{misc-mod})]]% ≥ [[@{wisfail}]]%"></button></td>
|
||||
<td><input type="text" name="attr_wisfail" title="@{wisfail}" class="sheet-shortish" value="0">%<button type="roll" name="roll_spellfail" title="%{spellfail}" value="&{template:2Einversecheck} {{checkvs=Spell Failure Check}} {{character=@{character_name}}} {{checkroll=[[1d100+(@{misc-mod})]]%}} {{checktarget=[[@{wisfail}]]%}} {{color=blue}}"></button></td>
|
||||
<td colspan="2"><input type="text" name="attr_wisimm" title="@{wisimm}" class="sheet-spell-immune"/></td>
|
||||
<td><input type="text" name="attr_wisnotes" title="@{wisnotes}"/></td>
|
||||
</tr>
|
||||
@@ -105,7 +105,7 @@
|
||||
<td>Notes</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button type="roll" name="roll_Charisma-check" title="%{Charisma-check}" value="/em attempts a feat of Charisma! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Charisma}]]">Charisma</button></td>
|
||||
<td><button type="roll" name="roll_Charisma-check" title="%{Charisma-check}" value="&{template:2Echeck} {{checkvs=Charisma Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{Charisma}]]}} {{color=blue}}">Charisma</button></td>
|
||||
<td><input type="text" name="attr_Charisma" title="@{Charisma}" class="sheet-shortish" placeholder="18"/></td>
|
||||
<td colspan="2"><input type="text" name="attr_chamax" title="@{chamax}" class="sheet-shortish" value="0"/></td>
|
||||
<td colspan="2"><input type="text" name="attr_chaloy" title="@{chaloy}" class="sheet-shortish" value="0"/></td>
|
||||
@@ -128,7 +128,7 @@
|
||||
<fieldset name="repeating_customattr" class="repeating_customattr">
|
||||
<table class="sheet-default-header-first-column sheet-default-header-odd-row" style='width:100%;'>
|
||||
<tr>
|
||||
<td style="width: 1px;"><button style="visibility: hidden" type="roll" name="roll_Constitution-check" title="%{Constitution-check}" value="/em attempts a feat of Constitution! [[1d20cs<1cf>20-(@{misc-mod})]]≤[[@{Constitution}]]">Constitution</button></td>
|
||||
<td style="width: 1px;"><button style="visibility: hidden" type="roll">Constitution</button></td>
|
||||
<td>Ability<br>Score</td>
|
||||
<td><input type="text" name="attr_metric1" title="@{repeating_customattr_$X_metric1}" class="sheet-attr" placeholder="18"/></td>
|
||||
<td colspan="2"><input type="text" name="attr_metric2" title="@{repeating_customattr_$X_metric2}" class="sheet-attr"/></td>
|
||||
@@ -138,7 +138,7 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="text" name="attr_customname" title="@{repeating_customattr_$X_customname}" placeholder="Attribute" class="sheet-table-dynamic90"></td>
|
||||
<td><input type="text" name="attr_customscore" title="@{repeating_customattr_$X_customscore}" class="sheet-shortish"/><button type="roll" name="roll_customstat" title="%{repeating_customattr_$X_customstat}" value="/me attempts a feat of @{customname}! [[d20+(@{misc-mod})]] ≤ [[@{customscore}]]"></button></td>
|
||||
<td><input type="text" name="attr_customscore" title="@{repeating_customattr_$X_customscore}" class="sheet-shortish"/><button type="roll" name="roll_customstat" title="%{repeating_customattr_$X_customstat}" value="&{template:2Echeck} {{checkvs=@{customname} Check}} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20-(@{misc-mod})]]}} {{checktarget=[[@{customscore}]]}} {{color=blue}}"></button></td>
|
||||
<td><input type="text" name="attr_custommetric1" title="@{repeating_customattr_$X_custommetric1}" class="sheet-attr"/><button type="roll" name="roll_custom-metric1" title="%{repeating_customattr_$X_custom-metric1}" value="@{custommetric1}"></button></td>
|
||||
<td colspan="2"><input type="text" name="attr_custommetric2" title="@{repeating_customattr_$X_custommetric2}" class="sheet-attr"/><button type="roll" name="roll_custom-metric2" title="%{repeating_customattr_$X_custom-metric2}" value="@{custommetric2}"></button></td>
|
||||
<td><input type="text" name="attr_custommetric3" title="@{repeating_customattr_$X_custommetric3}" class="sheet-attr"/><button type="roll" name="roll_custom-metric3" title="%{repeating_customattr_$X_custom-metric3}" value="@{custommetric3}"></button></td>
|
||||
|
||||
@@ -91,6 +91,11 @@ const extractRollResult = async function(rollExpression) {
|
||||
return roll.result;
|
||||
};
|
||||
|
||||
const printRoll = async function(rollExpression) {
|
||||
let roll = await startRoll(rollExpression);
|
||||
finishRoll(roll.rollId);
|
||||
}
|
||||
|
||||
const isRollValid = function (rollExpression, field) {
|
||||
let expression = rollExpression.trim();
|
||||
if (!expression)
|
||||
@@ -675,6 +680,22 @@ on('change:charisma change:leadership change:appearance', function() {
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
on('clicked:opendoor-check', function (eventInfo){
|
||||
getAttrs(['opendoor'], async function (values){
|
||||
let match = values.opendoor.match(/(\d+)\((\d+)\)/);
|
||||
let rollTemplate = "&{template:2Echeck} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20]]}} {{color=blue}}"
|
||||
if (!match) {
|
||||
return printRoll(rollTemplate + "{{checkvs=Open Doors Check}} {{checktarget=[[@{opendoor}]]}}");
|
||||
}
|
||||
let target = await extractQueryResult(`?{What kind of door?|Normal door,${match[1]}|Locked / Barred / Magical door,${match[2]}}`);
|
||||
rollTemplate += ` {{checktarget=[[${target}]]}}`;
|
||||
rollTemplate += target === match[1]
|
||||
? ` {{checkvs=Open Normal Doors Check}}`
|
||||
: ` {{checkvs=Open Locked/Barred/Magical Doors Check}}`;
|
||||
return printRoll(rollTemplate);
|
||||
});
|
||||
});
|
||||
//#endregion
|
||||
|
||||
//#region Wizard and Priest Spells slot counting
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
// --- Version change start --- //
|
||||
|
||||
const SHEET_NAME = 'AD&D 2E Revised';
|
||||
const SHEET_VERSION = '4.8.1';
|
||||
const SHEET_VERSION = '4.9.0';
|
||||
|
||||
on('sheet:opened', function(){
|
||||
getAttrs(['character_sheet'],function(attrs){
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
<div class="row padt padb"><h3 class="col-1 center border"><span>Sheet Options</span></h3></div>
|
||||
<div class="row center padb">
|
||||
<div class="col-1-5 padr"><h4 class="center border"><span>Sheet Version
|
||||
<input type="text" class="center" name="attr_version" value="1.8.1" readonly />
|
||||
<input type="text" class="center" name="attr_version" value="1.8.2" readonly />
|
||||
<input type="hidden" name="attr_global_version" value="0.0.0" readonly />
|
||||
</span></h4></div>
|
||||
<div class="col-1-5 padr"><h4 class="center border"><span>Sheet Type
|
||||
@@ -9597,7 +9597,7 @@
|
||||
const attribute = value[`repeating_attr_${rowID}_attribute`];
|
||||
const obj = {
|
||||
"absorption": 5,
|
||||
"alternateform": 4,
|
||||
"alternate form": 4,
|
||||
"alternate identity": 1,
|
||||
"armor": 2,
|
||||
"attack mastery": 1,
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
<div class="sheet-row sheet-sub-header">
|
||||
<div class="sheet-col-1-4 sheet-center sheet-small-label">Score</div>
|
||||
<div class="sheet-col-1-4 sheet-center sheet-small-label"> </div>
|
||||
<div class="sheet-col-1-8 sheet-center sheet-small-label">Temp.</div>
|
||||
<div class="sheet-col-1-8 sheet-center sheet-small-label">Bonus</div>
|
||||
<div class="sheet-col-3-16 sheet-center sheet-small-label">AXP</div>
|
||||
<div class="sheet-col-3-16 sheet-center sheet-small-label">Required</div>
|
||||
</div>
|
||||
@@ -156,7 +156,7 @@
|
||||
<div class="sheet-col-1-4 sheet-center sheet-small-label">Current</div>
|
||||
<div class="sheet-col-1-4 sheet-center sheet-small-label"> </div>
|
||||
<div class="sheet-col-1-4 sheet-center sheet-small-label">Total</div>
|
||||
<div class="sheet-col-1-4 sheet-center sheet-small-label">Temp.</div></div>
|
||||
<div class="sheet-col-1-4 sheet-center sheet-small-label">Bonus</div></div>
|
||||
</div>
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-col-1-4">
|
||||
@@ -816,99 +816,188 @@
|
||||
<div class="sheet-section-s-link">
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-col-1 sheet-padr">
|
||||
<h4 class="sheet-center">S-Link Progress</h4>
|
||||
<div class="sheet-row sheet-padb">
|
||||
<div class="sheet-col-1-1 sheet-small-label sheet-center">
|
||||
<div class="sheet-row sheet-sub-header">
|
||||
<div class="sheet-row sheet-sub-header">
|
||||
<div class="sheet-col-3-10 sheet-center sheet-small-label">Name</div>
|
||||
<div class="sheet-col-3-10 sheet-center sheet-small-label">Arcana</div>
|
||||
<div class="sheet-col-1-10 sheet-center sheet-small-label">Rank</div>
|
||||
<div class="sheet-col-1-10 sheet-center sheet-small-label">SXP</div>
|
||||
<div class="sheet-col-1-10 sheet-center sheet-small-label">Required</div>
|
||||
<div class="sheet-col-1-10 sheet-center sheet-small-label">Roll</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<fieldset class="repeating_Slink">
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-col-3-10">
|
||||
<input type="text" spellcheck="false" name="attr_slinkname">
|
||||
</div>
|
||||
<div class="sheet-col-3-10">
|
||||
<input type="text" spellcheck="false" name="attr_slinkarcana">
|
||||
</div>
|
||||
<div class="sheet-col-1-10">
|
||||
<input type="number" name="attr_slinkrank">
|
||||
</div>
|
||||
<div class="sheet-col-1-10">
|
||||
<input type="number" name="attr_slinksxp">
|
||||
</div>
|
||||
<div class="sheet-col-1-10">
|
||||
<input type="number" name="attr_slinksxprequired">
|
||||
</div>
|
||||
<span style="padding-left:16px">
|
||||
<div class="sheet-col-1-18">
|
||||
<button type="roll" class="sheet-roll" name="slink" value="&{template:default} {{name=@{slinkname} grants @{CharacterNameUsage} power!}} {{This bond is=rank @{slinkrank}!}} {{@{slinkname}'s arcana is=@{slinkarcana}!}} {{@{PUgenderpronoun2} @{PUgenderhave} @{slinksxp} SXP=of the @{slinksxprequired} needed.}}"></button></div>
|
||||
|
||||
</div></fieldset>
|
||||
</div>
|
||||
<div class="sheet-col-1 sheet-padr">
|
||||
|
||||
<h4 class="sheet-center">S-Link Bonuses</h4>
|
||||
<div class="sheet-row sheet-sub-header">
|
||||
<div class="sheet-row sheet-sub-header">
|
||||
<div class="sheet-row sheet-sub-header">
|
||||
<div class="sheet-col-3-16 sheet-center sheet-small-label">SLink's Name</div>
|
||||
<div class="sheet-col-3-16 sheet-center sheet-small-label">Move's Name</div>
|
||||
<div class="sheet-col-1-16 sheet-center sheet-small-label">Rank</div>
|
||||
<div class="sheet-col-1-16 sheet-center sheet-small-label">Roll</div>
|
||||
<div class="sheet-col-3-16 sheet-center sheet-small-label">SLink's Name</div>
|
||||
<div class="sheet-col-3-16 sheet-center sheet-small-label">Move's Name</div>
|
||||
<div class="sheet-col-1-16 sheet-center sheet-small-label">Rank</div>
|
||||
<div class="sheet-col-1-16 sheet-center sheet-small-label">Roll</div>
|
||||
<div class="sheet-col-1-8 sheet-center sheet-small-label">SLink's Name</div>
|
||||
<div class="sheet-col-1-8 sheet-center sheet-small-label">Slink's Arcana</div>
|
||||
<div class="sheet-col-1-20 sheet-center sheet-small-label">Rank</div>
|
||||
<div class="sheet-col-1-20 sheet-center sheet-small-label">SXP</div>
|
||||
<div class="sheet-col-1-20 sheet-center sheet-small-label">Req.</div>
|
||||
<div class="sheet-col-1-10 sheet-center sheet-small-label">Roll</div>
|
||||
<div class="sheet-col-1-8 sheet-center sheet-small-label">SLink's Name</div>
|
||||
<div class="sheet-col-1-8 sheet-center sheet-small-label">Slink's Arcana</div>
|
||||
<div class="sheet-col-1-20 sheet-center sheet-small-label">Rank</div>
|
||||
<div class="sheet-col-1-20 sheet-center sheet-small-label">SXP</div>
|
||||
<div class="sheet-col-1-20 sheet-center sheet-small-label">Req.</div>
|
||||
<div class="sheet-col-1-10 sheet-center sheet-small-label">Roll</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-row"><fieldset class="repeating_slinkmoves">
|
||||
<div class="sheet-col-1-2 sheet-padr">
|
||||
<div class="sheet-col-3-8">
|
||||
<input type="text" spellcheck="false" name="attr_slinkbonusslinknamea">
|
||||
<div class="sheet-col-1-4">
|
||||
<input type="text" spellcheck="false" name="attr_slinknamea">
|
||||
</div>
|
||||
<div class="sheet-col-3-8">
|
||||
<input type="text" spellcheck="false" name="attr_slinkbonusnamea">
|
||||
<div class="sheet-col-1-4">
|
||||
<input type="text" spellcheck="false" name="attr_slinkarcanaa">
|
||||
</div>
|
||||
<div class="sheet-col-1-8">
|
||||
<input type="number" name="attr_slinkbonusranka">
|
||||
<div class="sheet-col-1-10">
|
||||
<input type="number" name="attr_slinkranka">
|
||||
</div>
|
||||
<div class="sheet-col-1-10">
|
||||
<button type="roll" class="sheet-roll" name="slinkbonusa" value="&{template:default} {{name=@{slinkbonusslinknamea} grants @{CharacterNameUsage} power!}} {{@{slinkbonusnamea}=is @{slinkbonusslinknamea}'s rank @{slinkbonusranka} S-Link bonus! @{slinkbonuseffecta}}}"></button>
|
||||
<div class="sheet-col-1-10">
|
||||
<input type="number" name="attr_slinkxpa">
|
||||
</div>
|
||||
<div class="sheet-col-1-10">
|
||||
<input type="number" name="attr_slinkxprequireda">
|
||||
</div>
|
||||
<div class="sheet-col-3-20">
|
||||
<button type="roll" class="sheet-roll" name="slinkbonusa" value="&{template:default} {{name=@{slinknamea} grants @{CharacterNameUsage} power!}} {{The @{slinkarcanaa} Arcana=is rank @{slinkranka}}}"></button>
|
||||
</div>
|
||||
<div class="sheet-col-3-10">
|
||||
<input type="text" name="attr_ability1a" placeholder="Ability">
|
||||
</div>
|
||||
<div class="sheet-col-1-10">
|
||||
<input type="number" name="attr_ability1ranka" placeholder="Rank">
|
||||
</div>
|
||||
<div class="sheet-col-2-5">
|
||||
<input type="text" name="attr_ability1effecta" placeholder="Effect">
|
||||
</div>
|
||||
<div class="sheet-col-3-20">
|
||||
<button type="roll" class="sheet-roll" name="slinkability1a" value="&{template:default} {{name=@{ability1a}}} {{@{ability1effecta}}}"></button>
|
||||
</div>
|
||||
<div class="sheet-col-3-10">
|
||||
<input type="text" name="attr_ability2a" placeholder="Ability">
|
||||
</div>
|
||||
<div class="sheet-col-1-10">
|
||||
<input type="number" name="attr_ability2ranka" placeholder="Rank">
|
||||
</div>
|
||||
<div class="sheet-col-2-5">
|
||||
<input type="text" name="attr_ability2effecta" placeholder="Effect">
|
||||
</div>
|
||||
<div class="sheet-col-3-20">
|
||||
<button type="roll" class="sheet-roll" name="slinkability2a" value="&{template:default} {{name=@{ability2a}}} {{@{ability2effecta}}}"></button>
|
||||
</div>
|
||||
<div class="sheet-col-3-10">
|
||||
<input type="text" name="attr_ability3a" placeholder="Ability">
|
||||
</div>
|
||||
<div class="sheet-col-1-10">
|
||||
<input type="number" name="attr_ability3ranka" placeholder="Rank">
|
||||
</div>
|
||||
<div class="sheet-col-2-5">
|
||||
<input type="text" name="attr_ability3effecta" placeholder="Effect">
|
||||
</div>
|
||||
<div class="sheet-col-3-20">
|
||||
<button type="roll" class="sheet-roll" name="slinkability3a" value="&{template:default} {{name=@{ability3a}}} {{@{ability3effecta}}}"></button>
|
||||
</div>
|
||||
<div class="sheet-col-3-10">
|
||||
<input type="text" name="attr_ability4a" placeholder="Ability">
|
||||
</div>
|
||||
<div class="sheet-col-1-10">
|
||||
<input type="number" name="attr_ability4ranka" placeholder="Rank">
|
||||
</div>
|
||||
<div class="sheet-col-2-5">
|
||||
<input type="text" name="attr_ability4effecta" placeholder="Effect">
|
||||
</div>
|
||||
<div class="sheet-col-3-20">
|
||||
<button type="roll" class="sheet-roll" name="slinkability4a" value="&{template:default} {{name=@{ability4a}}} {{@{ability4effecta}}}"></button>
|
||||
</div>
|
||||
<div class="sheet-col-3-10">
|
||||
<input type="text" name="attr_ability5a" placeholder="Ability">
|
||||
</div>
|
||||
<div class="sheet-col-1-10">
|
||||
<input type="number" name="attr_ability5ranka" placeholder="Rank">
|
||||
</div>
|
||||
<div class="sheet-col-2-5">
|
||||
<input type="text" name="attr_ability5effecta" placeholder="Effect">
|
||||
</div>
|
||||
<div class="sheet-col-3-20">
|
||||
<button type="roll" class="sheet-roll" name="slinkability5a" value="&{template:default} {{name=@{ability5a}}} {{@{ability5effecta}}}"></button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-col-1-2 sheet-padr">
|
||||
<div class="sheet-col-1-4">
|
||||
<input type="text" spellcheck="false" name="attr_slinknameb">
|
||||
</div>
|
||||
<div class="sheet-col-1-4">
|
||||
<input type="text" spellcheck="false" name="attr_slinkarcanab">
|
||||
</div>
|
||||
<div class="sheet-col-1-10">
|
||||
<input type="number" name="attr_slinkrankb">
|
||||
</div>
|
||||
<div class="sheet-col-1-10">
|
||||
<input type="number" name="attr_slinkxpb">
|
||||
</div>
|
||||
<div class="sheet-col-1-10">
|
||||
<input type="number" name="attr_slinkxprequiredb">
|
||||
</div>
|
||||
<div class="sheet-col-3-20">
|
||||
<button type="roll" class="sheet-roll" name="slinkbonusb" value="&{template:default} {{name=@{slinknameb} grants @{CharacterNameUsage} power!}} {{The @{slinkarcanab} Arcana=is rank @{slinkrankb}}}"></button>
|
||||
</div>
|
||||
<div class="sheet-col-3-10">
|
||||
<input type="text" name="attr_ability1b" placeholder="Ability">
|
||||
</div>
|
||||
<div class="sheet-col-1-10">
|
||||
<input type="number" name="attr_ability1rankb" placeholder="Rank">
|
||||
</div>
|
||||
<div class="sheet-col-2-5">
|
||||
<input type="text" name="attr_ability1effectb" placeholder="Effect">
|
||||
</div>
|
||||
<div class="sheet-col-3-20">
|
||||
<button type="roll" class="sheet-roll" name="slinkability1b" value="&{template:default} {{name=@{ability1b}}} {{@{ability1effectb}}}"></button>
|
||||
</div>
|
||||
<div class="sheet-col-3-10">
|
||||
<input type="text" name="attr_ability2b" placeholder="Ability">
|
||||
</div>
|
||||
<div class="sheet-col-1-10">
|
||||
<input type="number" name="attr_ability2rankb" placeholder="Rank">
|
||||
</div>
|
||||
<div class="sheet-col-2-5">
|
||||
<input type="text" name="attr_ability2effectb" placeholder="Effect">
|
||||
</div>
|
||||
<div class="sheet-col-3-20">
|
||||
<button type="roll" class="sheet-roll" name="slinkability2b" value="&{template:default} {{name=@{ability2b}}} {{@{ability2effectb}}}"></button>
|
||||
</div>
|
||||
<div class="sheet-col-3-10">
|
||||
<input type="text" name="attr_ability3b" placeholder="Ability">
|
||||
</div>
|
||||
<div class="sheet-col-1-10">
|
||||
<input type="number" name="attr_ability3rankb" placeholder="Rank">
|
||||
</div>
|
||||
<div class="sheet-col-2-5">
|
||||
<input type="text" name="attr_ability3effectb" placeholder="Effect">
|
||||
</div>
|
||||
<div class="sheet-col-3-20">
|
||||
<button type="roll" class="sheet-roll" name="slinkability3b" value="&{template:default} {{name=@{ability3b}}} {{@{ability3effectb}}}"></button>
|
||||
</div>
|
||||
<div class="sheet-col-3-10">
|
||||
<input type="text" name="attr_ability4b" placeholder="Ability">
|
||||
</div>
|
||||
<div class="sheet-col-1-10">
|
||||
<input type="number" name="attr_ability4rankb" placeholder="Rank">
|
||||
</div>
|
||||
<div class="sheet-col-2-5">
|
||||
<input type="text" name="attr_ability4effectb" placeholder="Effect">
|
||||
</div>
|
||||
<div class="sheet-col-3-20">
|
||||
<button type="roll" class="sheet-roll" name="slinkability4b" value="&{template:default} {{name=@{ability4b}}} {{@{ability4effectb}}}"></button>
|
||||
</div>
|
||||
<div class="sheet-col-3-10">
|
||||
<input type="text" name="attr_ability5b" placeholder="Ability">
|
||||
</div>
|
||||
<div class="sheet-col-1-10">
|
||||
<input type="number" name="attr_ability5rankb" placeholder="Rank">
|
||||
</div>
|
||||
<div class="sheet-col-2-5">
|
||||
<input type="text" name="attr_ability5effectb" placeholder="Effect">
|
||||
</div>
|
||||
<div class="sheet-col-3-20">
|
||||
<button type="roll" class="sheet-roll" name="slinkability5b" value="&{template:default} {{name=@{ability5b}}} {{@{ability5effectb}}}"></button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-col-1">
|
||||
<textarea name="attr_slinkbonuseffecta"></textarea>
|
||||
</div></div>
|
||||
|
||||
<div class="sheet-col-1-2 sheet-padr">
|
||||
<div class="sheet-col-3-8">
|
||||
<input type="text" spellcheck="false" name="attr_slinkbonusslinknameb">
|
||||
</div>
|
||||
<div class="sheet-col-3-8">
|
||||
<input type="text" spellcheck="false" name="attr_slinkbonusnameb">
|
||||
</div>
|
||||
<div class="sheet-col-1-8">
|
||||
<input type="number" name="attr_slinkbonusrankb">
|
||||
</div>
|
||||
<div class="sheet-col-1-10">
|
||||
<button type="roll" class="sheet-roll" name="slinkbonusb" value="&{template:default} {{name=@{slinkbonusslinknameb} grants @{CharacterNameUsage} power!}} {{@{slinkbonusnameb}=is @{slinkbonusslinknameb}'s rank @{slinkbonusrankb} S-Link bonus! @{slinkbonuseffectb}}}"></button>
|
||||
</div>
|
||||
<div class="sheet-col-1">
|
||||
<textarea name="attr_slinkbonuseffectb"></textarea>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -623,7 +623,7 @@
|
||||
"zustaende-liste": "belastung,betaeubung,entrueckung,furcht,paralyse,schmerz,trance,verwirrung",
|
||||
"kampftalente-liste": "Armbrüste,Blasrohre,Bögen,Diskusse,Dolche,Faecher,Fechtwaffen,Feuerspeien,Hiebwaffen,Kettenwaffen,Lanzen,Peitschen,Raufen,Schilde,Schleudern,Schwerter,Spiesswaffen,Stangenwaffen,Wurfwaffen,Zweihandhiebwaffen,Zweihandschwerter",
|
||||
"koerpertalente-liste": "fliegen,gaukeleien,klettern,koerperbeherrschung,kraftakt,reiten,schwimmen,selbstbeherrschung,singen,sinnesschaerfe,tanzen,taschendiebstahl,verbergen,zechen",
|
||||
"gesellschaftstalente-liste": "bekehren,betoeren,einschuechtern,etikette,gassenwissen,menschenkenntnis,ueberreden,verkleiden,willenskraft",
|
||||
"gesellschaftstalente-liste": "bekehren,betoeren,einschuechtern,etikette,gassenwissen,loyalitaet,menschenkenntnis,ueberreden,verkleiden,willenskraft",
|
||||
"naturtalente-liste": "faehrtensuchen,fesseln,fischen,orientierung,pflanzenkunde,tierkunde,wildnisleben",
|
||||
"wissenstalente-liste": "glueckspiel,geographie,geschichtswissen,goetterkulte,kriegskunst,magiekunde,mechanik,rechnen,rechtskunde,sagenlegenden,sphaerenkunde,sternkunde",
|
||||
"handwerkstalente-liste": "alchemie,boote,fahrzeuge,handel,hkgift,hkkrankheiten,hkseele,hkwunden,holzbearbeitung,lebensmittelbearbeitung,lederbearbeitung,malenzeichnen,metallbearbeitung,musizieren,schloesserknacken,steinbearbeitung,stoffbearbeitung",
|
||||
|
||||
|
After Width: | Height: | Size: 106 KiB |
|
After Width: | Height: | Size: 76 KiB |
|
After Width: | Height: | Size: 92 KiB |
@@ -0,0 +1,431 @@
|
||||
@import url("https://fonts.googleapis.com/css2?family=Almendra+SC&family=Lobster+Two&display=swap");
|
||||
.tab-buttons button {
|
||||
background-color: #d82525;
|
||||
color: #fff;
|
||||
border: 1px solid transparent;
|
||||
padding: 5px;
|
||||
border-radius: 10px;
|
||||
}
|
||||
.tab-buttons button:active {
|
||||
background-color: #af0a0a;
|
||||
}
|
||||
.tab-buttons button:hover {
|
||||
border: 1px dashed;
|
||||
}
|
||||
* {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
box-sizing: border-box;
|
||||
font-size: 16px;
|
||||
color: black;
|
||||
}
|
||||
|
||||
/* Remove Spinners from input[type='number'] Chrome, Safari, Edge, Opera */
|
||||
input::-webkit-outer-spin-button,
|
||||
input::-webkit-inner-spin-button {
|
||||
-webkit-appearance: none;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
/* Remove Spinners from input[type='number'] Firefox */
|
||||
input[type="number"] {
|
||||
-moz-appearance: textfield;
|
||||
}
|
||||
|
||||
/*Sheet Scrollbar*/
|
||||
::-webkit-scrollbar {
|
||||
width: 5px;
|
||||
}
|
||||
|
||||
::-webkit-scrollbar-track {
|
||||
box-shadow: inset 0 0 5px grey;
|
||||
}
|
||||
|
||||
textarea {
|
||||
resize: none;
|
||||
overflow-y: scroll;
|
||||
background-color: transparent;
|
||||
}
|
||||
hr {
|
||||
width: 80%;
|
||||
margin: 5px auto;
|
||||
}
|
||||
/*Commom Styles*/
|
||||
.text-center {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.main-div,
|
||||
.main-monster-div {
|
||||
background-image: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9fPGnAqukzX67eTW2lsZJpz5k-A0gCwUF6Dm9N1U9kDpefHBym2I9yKbDK0moREisYuBpOx3O63KUlNLOPamrnADb7fl-9r5hNWqW8dN4dy55tWiryw7JSbEEPTEfB-Vr6ULgtwyblPd5R6Lyydq-ll-D7A9pIbXs_Uwak9ECKcZG9vV1LuEroJse/s16000/sheet.png);
|
||||
background-repeat: no-repeat;
|
||||
background-size: 100% 100%;
|
||||
background-position: top center;
|
||||
padding: 2%;
|
||||
}
|
||||
|
||||
.main-top-content,
|
||||
.monster-encounter-details {
|
||||
width: 90%;
|
||||
margin: 20px auto;
|
||||
padding: 3%;
|
||||
}
|
||||
.title-and-subtitle {
|
||||
padding: 3%;
|
||||
margin: 5% 3%;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.sheet-title {
|
||||
display: inline-block;
|
||||
font-family: "Almendra SC", serif;
|
||||
font-size: 70px;
|
||||
font-weight: bold;
|
||||
transition: all 0.2s;
|
||||
}
|
||||
.sheet-subtitle {
|
||||
display: inline-block;
|
||||
font-family: "Lobster Two", cursive;
|
||||
font-size: 25px;
|
||||
font-style: italic;
|
||||
transition: all 0.2s;
|
||||
}
|
||||
/*Begin Hero*/
|
||||
|
||||
.hero-info {
|
||||
display: flex;
|
||||
justify-content: space-evenly;
|
||||
align-items: baseline;
|
||||
margin: 10px 0;
|
||||
padding: 0 3%;
|
||||
}
|
||||
/*Normal <details> styling*/
|
||||
details > summary {
|
||||
list-style-type: "?";
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
details[open] > summary {
|
||||
list-style-type: "!";
|
||||
cursor: pointer;
|
||||
}
|
||||
details {
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
/*Workaround <details> styling*/
|
||||
details {
|
||||
display: inline-block;
|
||||
width: 100%;
|
||||
padding: 0;
|
||||
}
|
||||
details > summary {
|
||||
list-style-type: none;
|
||||
display: inline-block;
|
||||
margin: 20px 0;
|
||||
border: 1px dashed #ccc;
|
||||
padding: 3px;
|
||||
font-size: 10px;
|
||||
}
|
||||
|
||||
details > summary:hover {
|
||||
color: #3e8749;
|
||||
}
|
||||
details > summary::-webkit-details-marker {
|
||||
display: none;
|
||||
}
|
||||
|
||||
details > summary::after {
|
||||
content: " ? ";
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
details[open] > summary::after {
|
||||
content: " ! ";
|
||||
cursor: pointer;
|
||||
}
|
||||
.characterviewer label {
|
||||
margin-bottom: 7px;
|
||||
}
|
||||
.hero-info input {
|
||||
border: none;
|
||||
border-bottom: 1px solid #ccc;
|
||||
outline: 0;
|
||||
}
|
||||
.hero-stats-details {
|
||||
width: 90%;
|
||||
margin: 0 auto;
|
||||
padding: 0 3%;
|
||||
}
|
||||
.hero-stats {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
margin: 0 auto;
|
||||
padding: 0;
|
||||
width: 100%;
|
||||
}
|
||||
.hero-roll {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: baseline;
|
||||
width: 100%;
|
||||
margin: -2px 0 auto;
|
||||
padding: 0;
|
||||
border: none;
|
||||
background-color: #3e8749;
|
||||
}
|
||||
|
||||
.hero-skill,
|
||||
.hero-stamina,
|
||||
.hero-luck {
|
||||
width: 140px;
|
||||
height: 90px;
|
||||
margin: 10px;
|
||||
border: 1px solid #ccc;
|
||||
text-align: center;
|
||||
display: flex;
|
||||
flex-flow: column nowrap;
|
||||
justify-content: space-around;
|
||||
align-items: center;
|
||||
}
|
||||
.hero-roll label {
|
||||
text-align: center;
|
||||
background-color: #3e8749;
|
||||
color: white;
|
||||
width: 60px;
|
||||
}
|
||||
.hero-stamina label,
|
||||
.hero-luck label {
|
||||
padding: 5px;
|
||||
text-align: center;
|
||||
background-color: #3e8749;
|
||||
color: white;
|
||||
}
|
||||
.hero-stats div input {
|
||||
outline: 0;
|
||||
width: 100%;
|
||||
text-align: center;
|
||||
font-size: 40px;
|
||||
font-weight: bolder;
|
||||
border: none;
|
||||
}
|
||||
|
||||
.charsheet button[type="roll"].skill-roll-btn,
|
||||
.charsheet button[type="roll"].skill-roll-btn:hover {
|
||||
border: none;
|
||||
background-color: transparent;
|
||||
background-position: 0 -68px;
|
||||
|
||||
font-weight: bold;
|
||||
box-shadow: none;
|
||||
text-align: start;
|
||||
}
|
||||
|
||||
.charsheet button[type="roll"].skill-roll-btn:before {
|
||||
font-family: "dicefontd6";
|
||||
content: "F";
|
||||
|
||||
box-shadow: none;
|
||||
background-position: 0 -68px;
|
||||
box-shadow: none;
|
||||
}
|
||||
.sheet-sections {
|
||||
display: flex;
|
||||
justify-content: space-around;
|
||||
align-items: baseline;
|
||||
width: 90%;
|
||||
margin: 3% auto;
|
||||
padding: 3%;
|
||||
}
|
||||
.hero-equipments-and-others {
|
||||
display: flex;
|
||||
flex-flow: column nowrap;
|
||||
justify-content: space-between;
|
||||
width: 100%;
|
||||
padding: 0 5px 5px;
|
||||
margin: 0 1% 1%;
|
||||
}
|
||||
.equipments,
|
||||
.potions {
|
||||
margin: 10px auto;
|
||||
width: 98%;
|
||||
}
|
||||
.equipments-header {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
margin: 10px 0;
|
||||
}
|
||||
|
||||
.potions-header,
|
||||
.backstory-header {
|
||||
margin: 10px 0;
|
||||
}
|
||||
.attr_equipment,
|
||||
.attr_potions {
|
||||
width: 90%;
|
||||
border: 0;
|
||||
border-bottom: 1px solid #ccc;
|
||||
margin: 5px auto;
|
||||
}
|
||||
.btn.repcontrol_add,
|
||||
.btn.repcontrol_edit,
|
||||
.btn.repcontrol_add:before,
|
||||
.btn.repcontrol_edit:before,
|
||||
.btn.repcontrol_add:after,
|
||||
.btn.repcontrol_edit:after {
|
||||
border: 1px solid;
|
||||
|
||||
background-position: 0 -28px;
|
||||
box-shadow: none;
|
||||
}
|
||||
.btn.repcontrol_add {
|
||||
background-color: #6ab175;
|
||||
color: #fff;
|
||||
margin: 5px 0;
|
||||
}
|
||||
.btn.repcontrol_edit {
|
||||
background-color: #e9646f;
|
||||
color: #fff;
|
||||
margin: 5px 0;
|
||||
}
|
||||
|
||||
.repeating_equipments,
|
||||
.repeating_potions {
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
.hero-backstory-and-others {
|
||||
width: 95%;
|
||||
margin: 0 auto;
|
||||
padding: 10px;
|
||||
}
|
||||
.backstory {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.backstory-area {
|
||||
margin: 10px 0;
|
||||
}
|
||||
/*End Hero*/
|
||||
|
||||
/*Begin Monster*/
|
||||
|
||||
.monster-div {
|
||||
position: relative;
|
||||
float: left;
|
||||
width: 160px;
|
||||
border: 1px solid;
|
||||
margin-right: 60px;
|
||||
margin-top: 10px;
|
||||
left: 33px;
|
||||
}
|
||||
.monster-name {
|
||||
width: 100%;
|
||||
font-size: 25px;
|
||||
background-image: linear-gradient(#692b2b, #d63333);
|
||||
color: #fff;
|
||||
outline: 0;
|
||||
}
|
||||
|
||||
.monster-name::placeholder {
|
||||
font-size: 16px;
|
||||
color: #fff;
|
||||
}
|
||||
.monster-stats {
|
||||
display: flex;
|
||||
flex-flow: column nowrap;
|
||||
justify-content: space-around;
|
||||
height: 100px;
|
||||
}
|
||||
|
||||
.monster-stats-div {
|
||||
display: flex;
|
||||
flex-flow: row nowrap;
|
||||
justify-content: space-around;
|
||||
}
|
||||
.repeating_encounters {
|
||||
width: 90%;
|
||||
}
|
||||
|
||||
.charsheet .repcontainer .repitem .itemcontrol {
|
||||
width: 230px !important;
|
||||
|
||||
margin-right: 60px;
|
||||
}
|
||||
.ui-dialog .charsheet .repcontainer .repitem {
|
||||
margin-right: 50px;
|
||||
}
|
||||
.repcontainer[data-groupname="repeating_encounters"] {
|
||||
display: flex;
|
||||
flex-flow: row wrap;
|
||||
justify-content: space-between;
|
||||
width: 90%;
|
||||
margin: 0 auto;
|
||||
}
|
||||
/*Media Queries*/
|
||||
@media screen and (max-width: 400px) {
|
||||
.main-top-content {
|
||||
margin-top: 50px;
|
||||
}
|
||||
.sheet-title img {
|
||||
width: 100%;
|
||||
}
|
||||
.hero-info {
|
||||
flex-flow: column nowrap;
|
||||
}
|
||||
.hero-stats {
|
||||
flex-flow: column nowrap;
|
||||
}
|
||||
}
|
||||
|
||||
@media screen and (max-width: 600px) {
|
||||
.hero-info {
|
||||
flex-flow: column nowrap;
|
||||
}
|
||||
}
|
||||
|
||||
@media screen and (max-width: 800px) {
|
||||
.main-div,
|
||||
.main-monster-div {
|
||||
background-size: cover;
|
||||
}
|
||||
.sheet-sections {
|
||||
flex-flow: column nowrap;
|
||||
}
|
||||
|
||||
.sheet-title {
|
||||
font-size: 40px;
|
||||
}
|
||||
.sheet-subtitle {
|
||||
font-size: 14px;
|
||||
}
|
||||
}
|
||||
@media screen and (max-width: 875px) {
|
||||
.monster-div {
|
||||
width: 80%;
|
||||
margin: 10px auto;
|
||||
}
|
||||
.repcontainer[data-groupname="repeating_encounters"] {
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
}
|
||||
.charsheet .sheet-character,
|
||||
.charsheet .sheet-notesAndMonsters {
|
||||
display: none;
|
||||
}
|
||||
|
||||
/* show the selected tab */
|
||||
.charsheet .sheet-tabstoggle[value="hero"] ~ div.sheet-character,
|
||||
.charsheet
|
||||
.sheet-tabstoggle[value="notesAndMonsters"]
|
||||
~ div.sheet-notesAndMonsters {
|
||||
display: block;
|
||||
}
|
||||
|
||||
.charsheet .sheet-character,
|
||||
.charsheet .sheet-notesAndMonsters {
|
||||
max-width: 1000px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
@@ -0,0 +1,208 @@
|
||||
<input type="hidden" class="sheet-tabstoggle" name="attr_sheetTab" value="hero" />
|
||||
<div class="tab-buttons">
|
||||
<button type="action" name="act_hero" data-i18n="Hero">Hero</button>
|
||||
<button type="action" name="act_notesAndMonsters" data-i18n="Notes/Monsters">Notes/Monsters</button>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="sheet-character">
|
||||
<div class="main-div">
|
||||
|
||||
<div class="main-top-content">
|
||||
|
||||
<div class="title-and-subtitle">
|
||||
<span class="sheet-title" data-i18n="title">Adventure Sheet</span>
|
||||
<span class="sheet-subtitle" data-i18n="subtitle">Fighting Fantasy by Steve Jackson and Ian Livingstone</span>
|
||||
|
||||
</div>
|
||||
|
||||
<div>
|
||||
|
||||
<details open>
|
||||
<summary style="font-weight:bold; " data-i18n="hero-info">Hero Info</summary>
|
||||
<div class="hero-info">
|
||||
<div>
|
||||
<label data-i18n="hero-name">Name <input type="text" name="attr_character_name"
|
||||
spellcheck="false" /></label>
|
||||
</div>
|
||||
<div>
|
||||
<label data-i18n="provisions">Provisions <input type="number" name="attr_remaining_provisions"
|
||||
class="text-center">
|
||||
</label>
|
||||
</div>
|
||||
<div>
|
||||
<label data-i18n="goldCoins">Gold coins <input type="number" name="attr_gold_coins" class="text-center">
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</details>
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
<div class="hero-stats-details">
|
||||
<details open>
|
||||
<summary style="font-weight:bold; " data-i18n="hero-stats">Hero Stats</summary>
|
||||
<div class="hero-stats">
|
||||
|
||||
<div class="hero-skill">
|
||||
|
||||
<div class="hero-roll">
|
||||
<label data-i18n="skill">
|
||||
Skill </label>
|
||||
|
||||
<button type="roll" class="skill-roll-btn" name="skillroll" value="[[2d6+@{characterskill}]]"> </button>
|
||||
</div>
|
||||
|
||||
|
||||
|
||||
|
||||
<input type="text" name="attr_characterskill" maxlength="2" />
|
||||
</div>
|
||||
|
||||
|
||||
<div class="hero-stamina">
|
||||
<label data-i18n="stamina">Stamina </label>
|
||||
<input type="text" name="attr_characterstamina" maxlength="2" />
|
||||
</div>
|
||||
|
||||
<div class="hero-luck">
|
||||
<label data-i18n="luck">Luck </label>
|
||||
<input type="text" name="attr_characterluck" maxlength="2" />
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</details>
|
||||
</div>
|
||||
<hr>
|
||||
|
||||
<div class="sheet-sections">
|
||||
|
||||
<div class="hero-equipments-and-others">
|
||||
|
||||
<div class="equipments">
|
||||
<div class="equipments-header">
|
||||
<h3 data-i18n="equipments">Equipments/Items </h3>
|
||||
</div>
|
||||
|
||||
<fieldset class="repeating_equipments">
|
||||
|
||||
<input type="text" name="attr_equipment" class="attr_equipment" spellcheck="false" />
|
||||
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="potions">
|
||||
<label class="potions-header" data-i18n="potions">Potions</label>
|
||||
|
||||
<fieldset class="repeating_potions">
|
||||
|
||||
<input type="text" name="attr_potions" class="attr_potions" spellcheck="false" />
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
<div class="hero-backstory-and-others">
|
||||
<div class="backstory">
|
||||
<label class="backstory-header" data-i18n="backstory">
|
||||
Backstory
|
||||
<textarea class="backstory-area" spellcheck="false">
|
||||
|
||||
</textarea>
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-notesAndMonsters">
|
||||
<div class="main-monster-div">
|
||||
|
||||
<div class="main-top-content">
|
||||
|
||||
<div class="title-and-subtitle">
|
||||
<span class="sheet-title" data-i18n="title">Adventure Sheet</span>
|
||||
<span class="sheet-subtitle" data-i18n="subtitle">Fighting Fantasy by Steve Jackson and Ian Livingstone</span>
|
||||
|
||||
</div>
|
||||
|
||||
<div>
|
||||
|
||||
<details open>
|
||||
<summary style="font-weight:bold; " data-i18n="hero-notes">Hero Notes</summary>
|
||||
<textarea spellcheck="false"></textarea>
|
||||
|
||||
</details>
|
||||
</div>
|
||||
|
||||
|
||||
|
||||
|
||||
<div class="monster-ecounters-details">
|
||||
<details open>
|
||||
<summary style="font-weight:bold; " data-i18n="monster-encounters">Encounters</summary>
|
||||
|
||||
<fieldset class="repeating_encounters">
|
||||
|
||||
<div class="monster-div">
|
||||
<input type="text" data-i18n="monster name" placeholder="monster name here" name="attr_encounters"
|
||||
class="attr_encounters monster-name" spellcheck="false">
|
||||
<div class="monster-stats">
|
||||
<div class="monster-stats-div">
|
||||
<label data-i18n="skill">Skill</label>
|
||||
<input type="text" maxlength="2" style="width: 60px; text-align:center">
|
||||
</div>
|
||||
|
||||
<div class="monster-stats-div">
|
||||
<label data-i18n="stamina">Stamina</label>
|
||||
<input type="text" maxlength="2" style="width: 60px; text-align:center">
|
||||
</div>
|
||||
|
||||
<div class="monster-stats-div">
|
||||
<label data-i18n="attacks">Attacks</label>
|
||||
<input type="text" maxlength="2" style="width: 60px; text-align:center">
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</fieldset>
|
||||
</details>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
<script type="text/worker">
|
||||
const buttonlist = ["hero","notesAndMonsters"];
|
||||
buttonlist.forEach(button => {
|
||||
on(`clicked:${button}`, function() {
|
||||
setAttrs({
|
||||
sheetTab: button
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
</script>
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"html": "FightingFantasy.html",
|
||||
"css": "FightingFantasy.css",
|
||||
"authors": "Marcus Rangel - Ghostdancing",
|
||||
"roll20userid": "10112633",
|
||||
"preview": "FightinFantasySheetHeroPart.PNG",
|
||||
"instructions": "Fighting Fantasy character sheet.",
|
||||
"legacy": true
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
{
|
||||
"Hero": "Hero",
|
||||
"Notes/Monsters": "Notes/Monsters",
|
||||
"title": "Adventure Sheet",
|
||||
"subtitle": "Fighting Fantasy by Steve Jackson and Ian Livingstone",
|
||||
"hero-info": "Hero Info",
|
||||
"hero-name": "Name <input type=\"text\" name=\"attr_character_name\" spellcheck=\"false\">",
|
||||
"provisions": "Provisions <input type=\"number\" name=\"attr_remaining_provisions\" class=\"text-center\">\n ",
|
||||
"goldCoins": "Gold coins <input type=\"number\" name=\"attr_gold_coins\" class=\"text-center\">\n ",
|
||||
"hero-stats": "Hero Stats",
|
||||
"skill": "Skill",
|
||||
"stamina": "Stamina",
|
||||
"luck": "Luck ",
|
||||
"equipments": "Equipments/Items ",
|
||||
"potions": "Potions",
|
||||
"backstory": "\n Backstory\n <textarea class=\"backstory-area\" spellcheck=\"false\">\n </textarea>\n ",
|
||||
"hero-notes": "Hero Notes",
|
||||
"monster-encounters": "Encounters",
|
||||
"monster name": "",
|
||||
"attacks": "Attacks"
|
||||
}
|
||||
@@ -2607,17 +2607,17 @@
|
||||
.charsheet .oracle-table-2-column {
|
||||
display: flex;
|
||||
flex-flow: column wrap;
|
||||
height: 48em;
|
||||
height: 50em;
|
||||
}
|
||||
.charsheet .oracle-table-3-column {
|
||||
display: flex;
|
||||
flex-flow: column wrap;
|
||||
height: 63em;
|
||||
height: 65em;
|
||||
}
|
||||
.charsheet .oracle-table-4-column {
|
||||
display: flex;
|
||||
flex-flow: column wrap;
|
||||
height: 93em;
|
||||
height: 95em;
|
||||
}
|
||||
.charsheet .oracle-table-2-column-group {
|
||||
display: flex;
|
||||
|
||||
@@ -173,13 +173,13 @@ span.oracle-result
|
||||
padding-left 0.5em
|
||||
|
||||
.oracle-table-2-column
|
||||
column-wrap(48em)
|
||||
column-wrap(50em)
|
||||
|
||||
.oracle-table-3-column
|
||||
column-wrap(63em)
|
||||
column-wrap(65em)
|
||||
|
||||
.oracle-table-4-column
|
||||
column-wrap(93em)
|
||||
column-wrap(95em)
|
||||
|
||||
.oracle-table-2-column-group
|
||||
display flex
|
||||
|
||||
@@ -10265,7 +10265,9 @@ on('clicked:importKNPCG', () => {
|
||||
const name = effects[cle].name.split(' ', length).join(' ').toLowerCase();
|
||||
const value2 = eff[length] || 0;
|
||||
|
||||
switch (name) {
|
||||
const uEff = name === 'ignore' || name === 'perce' || name === 'dégâts' ? `${name} ${eff[1]}` : name;
|
||||
|
||||
switch (uEff) {
|
||||
case 'anathème':
|
||||
newrowattrsW[`${path + newrowidW}_anatheme`] = '{{anatheme=Anathème}}';
|
||||
break;
|
||||
@@ -10358,7 +10360,7 @@ on('clicked:importKNPCG', () => {
|
||||
newrowattrsW[`${path + newrowidW}_ignoreArmure`] = '{{ignoreArmure=Ignore Armure}}';
|
||||
break;
|
||||
|
||||
case 'ignore champ de force':
|
||||
case 'ignore CdF':
|
||||
newrowattrsW[`${path + newrowidW}_ignoreCdF`] = '{{ignoreCdF=Ignore Champs de Force}}';
|
||||
break;
|
||||
|
||||
@@ -17681,6 +17683,7 @@ for (let i = 0; i < rollMAImprovise; i += 1) {
|
||||
'devasterAnatheme',
|
||||
'bourreauTenebres',
|
||||
'equilibreBalance',
|
||||
'MADDjinnWraithActive',
|
||||
];
|
||||
|
||||
const arme = [];
|
||||
@@ -17704,6 +17707,8 @@ for (let i = 0; i < rollMAImprovise; i += 1) {
|
||||
|
||||
let OD = 0;
|
||||
|
||||
const wraith = attrs.MADDjinnWraithActive;
|
||||
|
||||
const type = attrs.MAUtilisationArmeAI;
|
||||
const mod = +attrs.jetModifDes;
|
||||
const hasBonus = +attrs.bonusCarac;
|
||||
@@ -17809,6 +17814,14 @@ for (let i = 0; i < rollMAImprovise; i += 1) {
|
||||
|
||||
// FIN GESTION DU STYLE
|
||||
|
||||
if (wraith !== '0') {
|
||||
cRoll.push(+attrs.discretion);
|
||||
cBonus.push(+attrs[ODValue.discretion]);
|
||||
bDegats.push(+attrs.discretion);
|
||||
bDegats.push(+attrs[ODValue.discretion]);
|
||||
exec.push(`{{vWraithA=${+attrs.discretion}D6+${+attrs[ODValue.discretion]}}} {{vWraithD=[[${+attrs.discretion}+${+attrs[ODValue.discretion]}]]}}`);
|
||||
}
|
||||
|
||||
if (cRoll.length === 0) { cRoll.push(0); }
|
||||
|
||||
if (bonus.length === 0) { bonus.push(0); }
|
||||
@@ -18709,6 +18722,8 @@ rollDemon.forEach((button) => {
|
||||
|
||||
const base = roll[0];
|
||||
|
||||
let wraith;
|
||||
|
||||
let degats;
|
||||
let violence;
|
||||
let bDegats = 0;
|
||||
@@ -18725,14 +18740,25 @@ rollDemon.forEach((button) => {
|
||||
'devasterAnatheme',
|
||||
'bourreauTenebres',
|
||||
'equilibreBalance',
|
||||
'MADDjinnWraithActive',
|
||||
'discretion',
|
||||
`${ODValue.discretion}`,
|
||||
]);
|
||||
|
||||
wraith = attrs.MADDjinnWraithActive;
|
||||
|
||||
degats = attrs[roll[1]];
|
||||
violence = attrs[roll[2]];
|
||||
|
||||
bDegats = +degats.split('+')[1];
|
||||
bViolence = +violence.split('+')[1];
|
||||
|
||||
if (wraith !== '0') {
|
||||
degats += `+${+attrs.discretion + +attrs[ODValue.discretion]}`;
|
||||
bDegats += +attrs.discretion + +attrs[ODValue.discretion];
|
||||
exec.push(`{{vWraithD=[[${+attrs.discretion}+${+attrs[ODValue.discretion]}]]}}`);
|
||||
}
|
||||
|
||||
exec.push(`{{degats=[[${degats}]]}} {{violence=[[${violence}]]}} {{effets=^{CDF-desactive-pendant} [[1D3]] ^{tours}}}`);
|
||||
break;
|
||||
|
||||
@@ -18743,15 +18769,30 @@ rollDemon.forEach((button) => {
|
||||
'devasterAnatheme',
|
||||
'bourreauTenebres',
|
||||
'equilibreBalance',
|
||||
'MADDjinnWraithActive',
|
||||
'discretion',
|
||||
`${ODValue.discretion}`,
|
||||
]);
|
||||
|
||||
wraith = attrs.MADDjinnWraithActive;
|
||||
|
||||
degats = attrs[roll[1]];
|
||||
violence = attrs[roll[2]];
|
||||
|
||||
if (wraith !== '0') {
|
||||
degats += `+${+attrs.discretion + +attrs[ODValue.discretion]}`;
|
||||
bDegats += +attrs.discretion + +attrs[ODValue.discretion];
|
||||
exec.push(`{{vWraithD=[[${+attrs.discretion}+${+attrs[ODValue.discretion]}]]}}`);
|
||||
}
|
||||
|
||||
exec.push(`{{degats=[[${degats}]]}} {{violence=[[${violence}]]}} {{degatsConditionnel=true}} {{violenceConditionnel=true}} {{antiAnatheme=${i18n_antiAnatheme}}} {{antiAnathemeCondition=${i18n_antiAnathemeCondition}}} {{effets=${i18n_antiVehicule}}}`);
|
||||
break;
|
||||
}
|
||||
|
||||
if (wraith !== '0') {
|
||||
exec.push('{{special2=^{module-wraith} ^{active}}}');
|
||||
}
|
||||
|
||||
const devaste = +attrs.devasterAnatheme;
|
||||
const bourreau = +attrs.bourreauTenebres;
|
||||
const equilibre = +attrs.equilibreBalance;
|
||||
@@ -18815,6 +18856,8 @@ rollCombatDemon.forEach((button) => {
|
||||
const cBonus = [];
|
||||
let cOD = 0;
|
||||
|
||||
let wraith;
|
||||
|
||||
let degats;
|
||||
let bDegats;
|
||||
let violence;
|
||||
@@ -18824,8 +18867,6 @@ rollCombatDemon.forEach((button) => {
|
||||
|
||||
let autresEffets;
|
||||
|
||||
let active;
|
||||
|
||||
exec.push(base);
|
||||
|
||||
switch (button) {
|
||||
@@ -18843,12 +18884,17 @@ rollCombatDemon.forEach((button) => {
|
||||
'devasterAnatheme',
|
||||
'bourreauTenebres',
|
||||
'equilibreBalance',
|
||||
'MADDjinnWraithActive',
|
||||
'discretion',
|
||||
`${ODValue.discretion}`,
|
||||
];
|
||||
|
||||
listAttrs = listAttrs.concat(listStyle);
|
||||
|
||||
attrs = await getAttrsAsync(listAttrs);
|
||||
|
||||
wraith = attrs.MADDjinnWraithActive;
|
||||
|
||||
bCarac = attrs.bonusCarac;
|
||||
mod = +attrs.jetModifDes;
|
||||
|
||||
@@ -18913,6 +18959,14 @@ rollCombatDemon.forEach((button) => {
|
||||
degats += getStyle.diceDegats;
|
||||
violence += getStyle.diceViolence;
|
||||
|
||||
if (wraith !== '0') {
|
||||
cRoll.push(+attrs.discretion);
|
||||
rollBonus.push(+attrs[ODValue.discretion]);
|
||||
|
||||
bDegats += +attrs.discretion + +attrs[ODValue.discretion];
|
||||
exec.push(`{{vWraithA=${+attrs.discretion}D6+${+attrs[ODValue.discretion]}}} {{vWraithD=[[${+attrs.discretion}+${+attrs[ODValue.discretion]}]]}}`);
|
||||
}
|
||||
|
||||
jet = `{{jet=[[ {{[[{${cRoll.join('+')}, 0}kh1]]d6cs2cs4cs6cf1cf3cf5s%2}=0}]]}}`;
|
||||
|
||||
exec.push(jet);
|
||||
@@ -18959,7 +19013,7 @@ rollCombatDemon.forEach((button) => {
|
||||
|
||||
attrs = await getAttrsAsync(listAttrs);
|
||||
|
||||
active = attrs.MADDjinnWraithActive;
|
||||
wraith = attrs.MADDjinnWraithActive;
|
||||
|
||||
bCarac = attrs.bonusCarac;
|
||||
mod = +attrs.jetModifDes;
|
||||
@@ -18969,8 +19023,6 @@ rollCombatDemon.forEach((button) => {
|
||||
C3 = attrs.caracteristiqueWraith3;
|
||||
C4 = attrs.caracteristiqueWraith4;
|
||||
|
||||
if (active !== '0') { exec.push('{{special2=^{module-wraith} ^{active}}}'); }
|
||||
|
||||
attrsCarac = await getCarac(bCarac, C1, C2, C3, C4);
|
||||
|
||||
if (attrsCarac.C1) {
|
||||
@@ -19043,12 +19095,17 @@ rollCombatDemon.forEach((button) => {
|
||||
'devasterAnatheme',
|
||||
'bourreauTenebres',
|
||||
'equilibreBalance',
|
||||
'MADDjinnWraithActive',
|
||||
'discretion',
|
||||
`${ODValue.discretion}`,
|
||||
];
|
||||
|
||||
listAttrs = listAttrs.concat(listStyle);
|
||||
|
||||
attrs = await getAttrsAsync(listAttrs);
|
||||
|
||||
wraith = attrs.MADDjinnWraithActive;
|
||||
|
||||
bCarac = attrs.bonusCarac;
|
||||
mod = +attrs.jetModifDes;
|
||||
|
||||
@@ -19113,6 +19170,14 @@ rollCombatDemon.forEach((button) => {
|
||||
degats += getStyle.diceDegats;
|
||||
violence += getStyle.diceViolence;
|
||||
|
||||
if (wraith !== '0') {
|
||||
cRoll.push(+attrs.discretion);
|
||||
rollBonus.push(+attrs[ODValue.discretion]);
|
||||
|
||||
bDegats += +attrs.discretion + +attrs[ODValue.discretion];
|
||||
exec.push(`{{vWraithA=${+attrs.discretion}D6+${+attrs[ODValue.discretion]}}} {{vWraithD=[[${+attrs.discretion}+${+attrs[ODValue.discretion]}]]}}`);
|
||||
}
|
||||
|
||||
jet = `{{jet=[[ {{[[{${cRoll.join('+')}, 0}kh1]]d6cs2cs4cs6cf1cf3cf5s%2}=0}]]}}`;
|
||||
|
||||
exec.push(jet);
|
||||
@@ -19154,11 +19219,16 @@ rollCombatDemon.forEach((button) => {
|
||||
'devasterAnatheme',
|
||||
'bourreauTenebres',
|
||||
'equilibreBalance',
|
||||
'MADDjinnWraithActive',
|
||||
'discretion',
|
||||
`${ODValue.discretion}`,
|
||||
];
|
||||
|
||||
listAttrs = listAttrs.concat(listStyle);
|
||||
attrs = await getAttrsAsync(listAttrs);
|
||||
|
||||
wraith = attrs.MADDjinnWraithActive;
|
||||
|
||||
bCarac = attrs.bonusCarac;
|
||||
mod = +attrs.jetModifDes;
|
||||
|
||||
@@ -19228,6 +19298,14 @@ rollCombatDemon.forEach((button) => {
|
||||
exec.push(`{{mod=${mod}}}`);
|
||||
}
|
||||
|
||||
if (wraith !== '0') {
|
||||
cRoll.push(+attrs.discretion);
|
||||
rollBonus.push(+attrs[ODValue.discretion]);
|
||||
|
||||
bDegats += +attrs.discretion + +attrs[ODValue.discretion];
|
||||
exec.push(`{{vWraithA=${+attrs.discretion}D6+${+attrs[ODValue.discretion]}}} {{vWraithD=[[${+attrs.discretion}+${+attrs[ODValue.discretion]}]]}}`);
|
||||
}
|
||||
|
||||
jet = `{{jet=[[ {{[[{${cRoll.join('+')}, 0}kh1]]d6cs2cs4cs6cf1cf3cf5s%2}=0}]]}}`;
|
||||
|
||||
exec.push(jet);
|
||||
@@ -19275,6 +19353,10 @@ rollCombatDemon.forEach((button) => {
|
||||
}
|
||||
}
|
||||
|
||||
if (wraith !== '0') {
|
||||
exec.push('{{special2=^{module-wraith} ^{active}}}');
|
||||
}
|
||||
|
||||
const finalRoll = await startRoll(exec.join(' '));
|
||||
|
||||
const tJet = finalRoll.results.jet.result;
|
||||
@@ -55044,6 +55126,9 @@ on('clicked:rollVehicule', async (info) => {
|
||||
{{#vSystemes}}
|
||||
<span class="full"><span data-i18n="systemes-inclus">Systemes inclus</span> ({{vSystemes}})</span>
|
||||
{{/vSystemes}}
|
||||
{{#vWraithA}}
|
||||
<span class="full"><span data-i18n="wraith-inclus">Bonus du mode wraith inclus</span> ({{vWraithA}})</span>
|
||||
{{/vWraithA}}
|
||||
</div>
|
||||
{{/jet}}
|
||||
|
||||
@@ -55074,6 +55159,10 @@ on('clicked:rollVehicule', async (info) => {
|
||||
{{#vMStyleD}}
|
||||
<span class="full"><span data-i18n="style-inclus">Style inclus</span> ({{vMStyleD}})</span>
|
||||
{{/vMStyleD}}
|
||||
|
||||
{{#vWraithD}}
|
||||
<span class="full"><span data-i18n="wraith-inclus">Bonus du mode wraith inclus</span> ({{vWraithD}})</span>
|
||||
{{/vWraithD}}
|
||||
</div>
|
||||
{{/degats}}
|
||||
{{#degatsConditionnel}}
|
||||
|
||||
@@ -61,6 +61,9 @@
|
||||
{{#vSystemes}}
|
||||
<span class="full"><span data-i18n="systemes-inclus">Systemes inclus</span> ({{vSystemes}})</span>
|
||||
{{/vSystemes}}
|
||||
{{#vWraithA}}
|
||||
<span class="full"><span data-i18n="wraith-inclus">Bonus du mode wraith inclus</span> ({{vWraithA}})</span>
|
||||
{{/vWraithA}}
|
||||
</div>
|
||||
{{/jet}}
|
||||
|
||||
@@ -91,6 +94,10 @@
|
||||
{{#vMStyleD}}
|
||||
<span class="full"><span data-i18n="style-inclus">Style inclus</span> ({{vMStyleD}})</span>
|
||||
{{/vMStyleD}}
|
||||
|
||||
{{#vWraithD}}
|
||||
<span class="full"><span data-i18n="wraith-inclus">Bonus du mode wraith inclus</span> ({{vWraithD}})</span>
|
||||
{{/vWraithD}}
|
||||
</div>
|
||||
{{/degats}}
|
||||
{{#degatsConditionnel}}
|
||||
|
||||
@@ -3326,7 +3326,9 @@ on('clicked:importKNPCG', () => {
|
||||
const name = effects[cle].name.split(' ', length).join(' ').toLowerCase();
|
||||
const value2 = eff[length] || 0;
|
||||
|
||||
switch (name) {
|
||||
const uEff = name === 'ignore' || name === 'perce' || name === 'dégâts' ? `${name} ${eff[1]}` : name;
|
||||
|
||||
switch (uEff) {
|
||||
case 'anathème':
|
||||
newrowattrsW[`${path + newrowidW}_anatheme`] = '{{anatheme=Anathème}}';
|
||||
break;
|
||||
@@ -3419,7 +3421,7 @@ on('clicked:importKNPCG', () => {
|
||||
newrowattrsW[`${path + newrowidW}_ignoreArmure`] = '{{ignoreArmure=Ignore Armure}}';
|
||||
break;
|
||||
|
||||
case 'ignore champ de force':
|
||||
case 'ignore CdF':
|
||||
newrowattrsW[`${path + newrowidW}_ignoreCdF`] = '{{ignoreCdF=Ignore Champs de Force}}';
|
||||
break;
|
||||
|
||||
|
||||
@@ -304,6 +304,7 @@ for (let i = 0; i < rollMAImprovise; i += 1) {
|
||||
'devasterAnatheme',
|
||||
'bourreauTenebres',
|
||||
'equilibreBalance',
|
||||
'MADDjinnWraithActive',
|
||||
];
|
||||
|
||||
const arme = [];
|
||||
@@ -327,6 +328,8 @@ for (let i = 0; i < rollMAImprovise; i += 1) {
|
||||
|
||||
let OD = 0;
|
||||
|
||||
const wraith = attrs.MADDjinnWraithActive;
|
||||
|
||||
const type = attrs.MAUtilisationArmeAI;
|
||||
const mod = +attrs.jetModifDes;
|
||||
const hasBonus = +attrs.bonusCarac;
|
||||
@@ -432,6 +435,14 @@ for (let i = 0; i < rollMAImprovise; i += 1) {
|
||||
|
||||
// FIN GESTION DU STYLE
|
||||
|
||||
if (wraith !== '0') {
|
||||
cRoll.push(+attrs.discretion);
|
||||
cBonus.push(+attrs[ODValue.discretion]);
|
||||
bDegats.push(+attrs.discretion);
|
||||
bDegats.push(+attrs[ODValue.discretion]);
|
||||
exec.push(`{{vWraithA=${+attrs.discretion}D6+${+attrs[ODValue.discretion]}}} {{vWraithD=[[${+attrs.discretion}+${+attrs[ODValue.discretion]}]]}}`);
|
||||
}
|
||||
|
||||
if (cRoll.length === 0) { cRoll.push(0); }
|
||||
|
||||
if (bonus.length === 0) { bonus.push(0); }
|
||||
@@ -1332,6 +1343,8 @@ rollDemon.forEach((button) => {
|
||||
|
||||
const base = roll[0];
|
||||
|
||||
let wraith;
|
||||
|
||||
let degats;
|
||||
let violence;
|
||||
let bDegats = 0;
|
||||
@@ -1348,14 +1361,25 @@ rollDemon.forEach((button) => {
|
||||
'devasterAnatheme',
|
||||
'bourreauTenebres',
|
||||
'equilibreBalance',
|
||||
'MADDjinnWraithActive',
|
||||
'discretion',
|
||||
`${ODValue.discretion}`,
|
||||
]);
|
||||
|
||||
wraith = attrs.MADDjinnWraithActive;
|
||||
|
||||
degats = attrs[roll[1]];
|
||||
violence = attrs[roll[2]];
|
||||
|
||||
bDegats = +degats.split('+')[1];
|
||||
bViolence = +violence.split('+')[1];
|
||||
|
||||
if (wraith !== '0') {
|
||||
degats += `+${+attrs.discretion + +attrs[ODValue.discretion]}`;
|
||||
bDegats += +attrs.discretion + +attrs[ODValue.discretion];
|
||||
exec.push(`{{vWraithD=[[${+attrs.discretion}+${+attrs[ODValue.discretion]}]]}}`);
|
||||
}
|
||||
|
||||
exec.push(`{{degats=[[${degats}]]}} {{violence=[[${violence}]]}} {{effets=^{CDF-desactive-pendant} [[1D3]] ^{tours}}}`);
|
||||
break;
|
||||
|
||||
@@ -1366,15 +1390,30 @@ rollDemon.forEach((button) => {
|
||||
'devasterAnatheme',
|
||||
'bourreauTenebres',
|
||||
'equilibreBalance',
|
||||
'MADDjinnWraithActive',
|
||||
'discretion',
|
||||
`${ODValue.discretion}`,
|
||||
]);
|
||||
|
||||
wraith = attrs.MADDjinnWraithActive;
|
||||
|
||||
degats = attrs[roll[1]];
|
||||
violence = attrs[roll[2]];
|
||||
|
||||
if (wraith !== '0') {
|
||||
degats += `+${+attrs.discretion + +attrs[ODValue.discretion]}`;
|
||||
bDegats += +attrs.discretion + +attrs[ODValue.discretion];
|
||||
exec.push(`{{vWraithD=[[${+attrs.discretion}+${+attrs[ODValue.discretion]}]]}}`);
|
||||
}
|
||||
|
||||
exec.push(`{{degats=[[${degats}]]}} {{violence=[[${violence}]]}} {{degatsConditionnel=true}} {{violenceConditionnel=true}} {{antiAnatheme=${i18n_antiAnatheme}}} {{antiAnathemeCondition=${i18n_antiAnathemeCondition}}} {{effets=${i18n_antiVehicule}}}`);
|
||||
break;
|
||||
}
|
||||
|
||||
if (wraith !== '0') {
|
||||
exec.push('{{special2=^{module-wraith} ^{active}}}');
|
||||
}
|
||||
|
||||
const devaste = +attrs.devasterAnatheme;
|
||||
const bourreau = +attrs.bourreauTenebres;
|
||||
const equilibre = +attrs.equilibreBalance;
|
||||
@@ -1438,6 +1477,8 @@ rollCombatDemon.forEach((button) => {
|
||||
const cBonus = [];
|
||||
let cOD = 0;
|
||||
|
||||
let wraith;
|
||||
|
||||
let degats;
|
||||
let bDegats;
|
||||
let violence;
|
||||
@@ -1447,8 +1488,6 @@ rollCombatDemon.forEach((button) => {
|
||||
|
||||
let autresEffets;
|
||||
|
||||
let active;
|
||||
|
||||
exec.push(base);
|
||||
|
||||
switch (button) {
|
||||
@@ -1466,12 +1505,17 @@ rollCombatDemon.forEach((button) => {
|
||||
'devasterAnatheme',
|
||||
'bourreauTenebres',
|
||||
'equilibreBalance',
|
||||
'MADDjinnWraithActive',
|
||||
'discretion',
|
||||
`${ODValue.discretion}`,
|
||||
];
|
||||
|
||||
listAttrs = listAttrs.concat(listStyle);
|
||||
|
||||
attrs = await getAttrsAsync(listAttrs);
|
||||
|
||||
wraith = attrs.MADDjinnWraithActive;
|
||||
|
||||
bCarac = attrs.bonusCarac;
|
||||
mod = +attrs.jetModifDes;
|
||||
|
||||
@@ -1536,6 +1580,14 @@ rollCombatDemon.forEach((button) => {
|
||||
degats += getStyle.diceDegats;
|
||||
violence += getStyle.diceViolence;
|
||||
|
||||
if (wraith !== '0') {
|
||||
cRoll.push(+attrs.discretion);
|
||||
rollBonus.push(+attrs[ODValue.discretion]);
|
||||
|
||||
bDegats += +attrs.discretion + +attrs[ODValue.discretion];
|
||||
exec.push(`{{vWraithA=${+attrs.discretion}D6+${+attrs[ODValue.discretion]}}} {{vWraithD=[[${+attrs.discretion}+${+attrs[ODValue.discretion]}]]}}`);
|
||||
}
|
||||
|
||||
jet = `{{jet=[[ {{[[{${cRoll.join('+')}, 0}kh1]]d6cs2cs4cs6cf1cf3cf5s%2}=0}]]}}`;
|
||||
|
||||
exec.push(jet);
|
||||
@@ -1582,7 +1634,7 @@ rollCombatDemon.forEach((button) => {
|
||||
|
||||
attrs = await getAttrsAsync(listAttrs);
|
||||
|
||||
active = attrs.MADDjinnWraithActive;
|
||||
wraith = attrs.MADDjinnWraithActive;
|
||||
|
||||
bCarac = attrs.bonusCarac;
|
||||
mod = +attrs.jetModifDes;
|
||||
@@ -1592,8 +1644,6 @@ rollCombatDemon.forEach((button) => {
|
||||
C3 = attrs.caracteristiqueWraith3;
|
||||
C4 = attrs.caracteristiqueWraith4;
|
||||
|
||||
if (active !== '0') { exec.push('{{special2=^{module-wraith} ^{active}}}'); }
|
||||
|
||||
attrsCarac = await getCarac(bCarac, C1, C2, C3, C4);
|
||||
|
||||
if (attrsCarac.C1) {
|
||||
@@ -1666,12 +1716,17 @@ rollCombatDemon.forEach((button) => {
|
||||
'devasterAnatheme',
|
||||
'bourreauTenebres',
|
||||
'equilibreBalance',
|
||||
'MADDjinnWraithActive',
|
||||
'discretion',
|
||||
`${ODValue.discretion}`,
|
||||
];
|
||||
|
||||
listAttrs = listAttrs.concat(listStyle);
|
||||
|
||||
attrs = await getAttrsAsync(listAttrs);
|
||||
|
||||
wraith = attrs.MADDjinnWraithActive;
|
||||
|
||||
bCarac = attrs.bonusCarac;
|
||||
mod = +attrs.jetModifDes;
|
||||
|
||||
@@ -1736,6 +1791,14 @@ rollCombatDemon.forEach((button) => {
|
||||
degats += getStyle.diceDegats;
|
||||
violence += getStyle.diceViolence;
|
||||
|
||||
if (wraith !== '0') {
|
||||
cRoll.push(+attrs.discretion);
|
||||
rollBonus.push(+attrs[ODValue.discretion]);
|
||||
|
||||
bDegats += +attrs.discretion + +attrs[ODValue.discretion];
|
||||
exec.push(`{{vWraithA=${+attrs.discretion}D6+${+attrs[ODValue.discretion]}}} {{vWraithD=[[${+attrs.discretion}+${+attrs[ODValue.discretion]}]]}}`);
|
||||
}
|
||||
|
||||
jet = `{{jet=[[ {{[[{${cRoll.join('+')}, 0}kh1]]d6cs2cs4cs6cf1cf3cf5s%2}=0}]]}}`;
|
||||
|
||||
exec.push(jet);
|
||||
@@ -1777,11 +1840,16 @@ rollCombatDemon.forEach((button) => {
|
||||
'devasterAnatheme',
|
||||
'bourreauTenebres',
|
||||
'equilibreBalance',
|
||||
'MADDjinnWraithActive',
|
||||
'discretion',
|
||||
`${ODValue.discretion}`,
|
||||
];
|
||||
|
||||
listAttrs = listAttrs.concat(listStyle);
|
||||
attrs = await getAttrsAsync(listAttrs);
|
||||
|
||||
wraith = attrs.MADDjinnWraithActive;
|
||||
|
||||
bCarac = attrs.bonusCarac;
|
||||
mod = +attrs.jetModifDes;
|
||||
|
||||
@@ -1851,6 +1919,14 @@ rollCombatDemon.forEach((button) => {
|
||||
exec.push(`{{mod=${mod}}}`);
|
||||
}
|
||||
|
||||
if (wraith !== '0') {
|
||||
cRoll.push(+attrs.discretion);
|
||||
rollBonus.push(+attrs[ODValue.discretion]);
|
||||
|
||||
bDegats += +attrs.discretion + +attrs[ODValue.discretion];
|
||||
exec.push(`{{vWraithA=${+attrs.discretion}D6+${+attrs[ODValue.discretion]}}} {{vWraithD=[[${+attrs.discretion}+${+attrs[ODValue.discretion]}]]}}`);
|
||||
}
|
||||
|
||||
jet = `{{jet=[[ {{[[{${cRoll.join('+')}, 0}kh1]]d6cs2cs4cs6cf1cf3cf5s%2}=0}]]}}`;
|
||||
|
||||
exec.push(jet);
|
||||
@@ -1898,6 +1974,10 @@ rollCombatDemon.forEach((button) => {
|
||||
}
|
||||
}
|
||||
|
||||
if (wraith !== '0') {
|
||||
exec.push('{{special2=^{module-wraith} ^{active}}}');
|
||||
}
|
||||
|
||||
const finalRoll = await startRoll(exec.join(' '));
|
||||
|
||||
const tJet = finalRoll.results.jet.result;
|
||||
|
||||
@@ -1217,6 +1217,7 @@
|
||||
"missile-jericho":"Missile Jericho",
|
||||
"mode-siege-tower":"Mode Siège Tower",
|
||||
"module-wraith":"Module Wraith",
|
||||
"wraith-inclus":"Bonus du mode wraith inclus",
|
||||
"type-jet":"Type de jet",
|
||||
"nanobrume":"Nanobrume",
|
||||
"poings-soniques":"Poings soniques",
|
||||
|
||||
@@ -0,0 +1,2 @@
|
||||
2022-05-02 V1
|
||||
Release V1
|
||||
@@ -0,0 +1,578 @@
|
||||
/*
|
||||
EDITED by Gorthian
|
||||
Version 1.0
|
||||
Letzte Änderung 2022-05-02
|
||||
|
||||
GitHub https://github.com/Gorthian/Roll20_NHKS_CharacterSheet
|
||||
Wiki https://github.com/Gorthian/Roll20_NHKS_CharacterSheet/wiki
|
||||
Bugs & Issues https://github.com/Gorthian/Roll20_NHKS_CharacterSheet/issues
|
||||
*/
|
||||
|
||||
|
||||
/* GRUNDLAGEN */
|
||||
|
||||
div.sheet-wrapper {
|
||||
--sheet-bg : #ffffff;
|
||||
--sheet-text-color : #000000;
|
||||
}
|
||||
|
||||
p.sheet-nowrap {
|
||||
white-space : nowrap;
|
||||
}
|
||||
|
||||
/* GRIDS */
|
||||
|
||||
div.sheet-NHKS {
|
||||
background-color : var(--sheet-bg);
|
||||
color : var(--sheet-text-color);
|
||||
display : grid;
|
||||
grid-template-areas : "menu"
|
||||
"content"
|
||||
"footer"
|
||||
}
|
||||
|
||||
div.sheet-menu {
|
||||
display : inline;
|
||||
grid-area : menu;
|
||||
}
|
||||
|
||||
div.sheet-content {
|
||||
display : grid;
|
||||
grid-area : content;
|
||||
}
|
||||
|
||||
div.sheet-footer {
|
||||
display : grid;
|
||||
grid-area : footer;
|
||||
}
|
||||
|
||||
div.sheet-actor-sheet {
|
||||
display : grid;
|
||||
grid-template-columns : 35% 35% 30%;
|
||||
grid-auto-rows : minmax(100px, auto);
|
||||
align-items : start;
|
||||
grid-template-areas : "attributes attributes skills"
|
||||
"advantages movies skills"
|
||||
"martialarts awards misc"
|
||||
}
|
||||
|
||||
div.sheet-actor-attributes {
|
||||
display : grid;
|
||||
grid-area : attributes;
|
||||
}
|
||||
|
||||
div.sheet-actor-skills {
|
||||
display : grid;
|
||||
grid-area : skills;
|
||||
}
|
||||
|
||||
div.sheet-actor-advantages {
|
||||
display : grid;
|
||||
grid-area : advantages;
|
||||
}
|
||||
|
||||
div.sheet-actor-movies {
|
||||
display : grid;
|
||||
grid-area : movies;
|
||||
}
|
||||
|
||||
div.sheet-actor-martialarts {
|
||||
display : grid;
|
||||
grid-area : martialarts;
|
||||
}
|
||||
|
||||
div.sheet-actor-awards {
|
||||
display : grid;
|
||||
grid-area : awards;
|
||||
}
|
||||
|
||||
div.sheet-actor-misc {
|
||||
display : grid;
|
||||
grid-area : misc;
|
||||
}
|
||||
|
||||
div.sheet-actor-attributes-content {
|
||||
display : grid;
|
||||
grid-template-columns : repeat(2, 50%);
|
||||
grid-template-areas : "attributes-left attributes-right"
|
||||
}
|
||||
|
||||
div.sheet-actor-attributes-left {
|
||||
display : grid;
|
||||
grid-area : attributes-left;
|
||||
}
|
||||
|
||||
div.sheet-actor-attributes-right {
|
||||
display : grid;
|
||||
grid-area : attributes-right;
|
||||
grid-template-columns : repeat(2, 50%);
|
||||
grid-template-areas : "attr-hitpoints attr-melee-attack"
|
||||
"attr-chipoints attr-melee-defense"
|
||||
"attr-famepoints attr-ranged-attack"
|
||||
"attr-awardpoints attr-melee-damage"
|
||||
"attr-initiative attr-ranged-damage"
|
||||
}
|
||||
|
||||
div.sheet-actor-attr-hitpoints {
|
||||
display : inline;
|
||||
grid-area : attr-hitpoints;
|
||||
}
|
||||
|
||||
div.sheet-actor-attr-chipoints {
|
||||
display : inline;
|
||||
grid-area : attr-chipoints;
|
||||
}
|
||||
|
||||
div.sheet-actor-attr-famepoints {
|
||||
display : inline;
|
||||
grid-area : attr-famepoints;
|
||||
}
|
||||
|
||||
div.sheet-actor-attr-awardpoints {
|
||||
display : inline;
|
||||
grid-area : attr-awardpoints;
|
||||
}
|
||||
|
||||
div.sheet-actor-attr-initiative {
|
||||
display : inline;
|
||||
grid-area : attr-initiative;
|
||||
}
|
||||
|
||||
div.sheet-actor-attr-melee-attack {
|
||||
display : inline;
|
||||
grid-area : attr-melee-attack;
|
||||
}
|
||||
|
||||
div.sheet-actor-attr-melee-defense {
|
||||
display : inline;
|
||||
grid-area : attr-melee-defense;
|
||||
}
|
||||
|
||||
div.sheet-actor-attr-melee-damage {
|
||||
display : inline;
|
||||
grid-area : attr-melee-damage;
|
||||
}
|
||||
|
||||
div.sheet-actor-attr-ranged-attack {
|
||||
display : inline;
|
||||
grid-area : attr-ranged-attack;
|
||||
}
|
||||
|
||||
div.sheet-actor-attr-ranged-damage {
|
||||
display : inline;
|
||||
grid-area : attr-ranged-damage;
|
||||
}
|
||||
|
||||
div.sheet-actor-attributes-values {
|
||||
display : grid;
|
||||
grid-template-columns : repeat(2, 50%);
|
||||
grid-template-areas : "attr-kno attr-str"
|
||||
"attr-col attr-sta"
|
||||
"attr-chi attr-dex"
|
||||
}
|
||||
|
||||
div.sheet-actor-attr-kno {
|
||||
grid-area : attr-kno;
|
||||
}
|
||||
|
||||
div.sheet-actor-attr-str {
|
||||
grid-area : attr-str;
|
||||
}
|
||||
|
||||
div.sheet-actor-attr-col {
|
||||
grid-area : attr-col;
|
||||
}
|
||||
|
||||
div.sheet-actor-attr-sta {
|
||||
grid-area : attr-sta;
|
||||
}
|
||||
|
||||
div.sheet-actor-attr-chi {
|
||||
grid-area : attr-chi;
|
||||
}
|
||||
|
||||
div.sheet-actor-attr-dex {
|
||||
grid-area : attr-dex;
|
||||
}
|
||||
|
||||
div.sheet-role-sheet {
|
||||
display : grid;
|
||||
grid-template-columns : repeat(2, 50%);
|
||||
grid-template-areas : "role-misc role-stats"
|
||||
"role-skills role-advantages"
|
||||
}
|
||||
|
||||
div.sheet-role-stats {
|
||||
display : grid;
|
||||
grid-area : role-stats;
|
||||
grid-template-columns : repeat(2, 50%);
|
||||
grid-template-areas : "role-image role-image"
|
||||
"role-hitpoints role-chipoints"
|
||||
}
|
||||
|
||||
div.sheet-role-skills {
|
||||
grid-area : role-skills;
|
||||
}
|
||||
|
||||
div.sheet-role-advantages {
|
||||
grid-area : role-advantages;
|
||||
}
|
||||
|
||||
div.sheet-role-image {
|
||||
grid-area : role-image;
|
||||
text-align : center;
|
||||
}
|
||||
|
||||
div.sheet-role-hitpoints {
|
||||
grid-area : role-hitpoints;
|
||||
text-align : center;
|
||||
}
|
||||
|
||||
div.sheet-role-chipoints {
|
||||
grid-area : role-chipoints;
|
||||
text-align : center;
|
||||
}
|
||||
|
||||
/* MENU & TABS */
|
||||
|
||||
div.sheet-wrapper {
|
||||
--display-actor : block;
|
||||
--display-role : none;
|
||||
}
|
||||
|
||||
/* show the selected tab */
|
||||
.sheet-tabstoggle[value="actor"] ~ div.sheet-wrapper {
|
||||
--display-actor : block;
|
||||
--display-role : none;
|
||||
}
|
||||
.sheet-tabstoggle[value="role"] ~ div.sheet-wrapper {
|
||||
--display-actor : none;
|
||||
--display-role : block;
|
||||
}
|
||||
|
||||
div.sheet-actor{display:var(--display-actor)}
|
||||
div.sheet-role{display:var(--display-role)}
|
||||
|
||||
div.sheet-menu button {
|
||||
width : 30% ;
|
||||
}
|
||||
|
||||
div.sheet-radio-set {
|
||||
display : flex;
|
||||
gap : 5px;
|
||||
}
|
||||
|
||||
/* Movie Awards */
|
||||
|
||||
div.sheet-actor-movies div.sheet-radio-set input.sheet-radiobox {
|
||||
order : 1;
|
||||
border : 1px solid gold;
|
||||
border-radius : 50%;
|
||||
background : gold;
|
||||
height : 2rem;
|
||||
width : 2rem;
|
||||
-webkit-appearance : none;
|
||||
cursor : pointer;
|
||||
z-index : 1;
|
||||
}
|
||||
|
||||
div.sheet-actor-movies div.sheet-radio-set input.sheet-radiobox:checked {
|
||||
opacity : 0;
|
||||
z-index : 0;
|
||||
position : absolute;
|
||||
}
|
||||
|
||||
div.sheet-actor-movies div.sheet-radio-set input.sheet-radiobox:checked ~ .sheet-radiobox {
|
||||
order : 3;
|
||||
background-color : transparent;
|
||||
}
|
||||
|
||||
div.sheet-actor-movies div.sheet-radio-set input.sheet-radiobox.sheet-reset {
|
||||
order : 2;
|
||||
background-color : gold;
|
||||
}
|
||||
|
||||
/* Martial Arts */
|
||||
|
||||
div.sheet-actor-martialarts div.sheet-radio-set input.sheet-radiobox {
|
||||
order : 1;
|
||||
border : 1px solid black;
|
||||
border-radius : 50%;
|
||||
background : grey;
|
||||
height : 2rem;
|
||||
width : 2rem;
|
||||
-webkit-appearance : none;
|
||||
cursor : pointer;
|
||||
z-index : 1;
|
||||
}
|
||||
|
||||
div.sheet-actor-martialarts div.sheet-radio-set input.sheet-radiobox:checked {
|
||||
opacity : 0;
|
||||
z-index : 0;
|
||||
position : absolute;
|
||||
}
|
||||
|
||||
div.sheet-actor-martialarts div.sheet-radio-set input.sheet-radiobox:checked ~ .sheet-radiobox {
|
||||
order : 3;
|
||||
background-color : transparent;
|
||||
}
|
||||
|
||||
div.sheet-actor-martialarts div.sheet-radio-set input.sheet-radiobox.sheet-reset {
|
||||
order : 2;
|
||||
background-color : grey;
|
||||
}
|
||||
|
||||
/* Waffen */
|
||||
|
||||
div.sheet-weapon-box {
|
||||
border : 1px solid black;
|
||||
border-radius : 5px;
|
||||
background-color : lightblue;
|
||||
margin : 5px;
|
||||
}
|
||||
|
||||
div.sheet-role-weapon-table div.sheet-weapon-description {
|
||||
float : left;
|
||||
text-align : left;
|
||||
width : auto;
|
||||
}
|
||||
|
||||
div.sheet-role-weapon-table div.sheet-weapon-attribute {
|
||||
float : left;
|
||||
width : 1.6em;
|
||||
text-align : center;
|
||||
}
|
||||
|
||||
div.sheet-clear-float {
|
||||
clear : both;
|
||||
}
|
||||
|
||||
div.sheet-weapon-attribute span:nth-child(2){
|
||||
display : none;
|
||||
}
|
||||
|
||||
div.sheet-weapon-attribute *:nth-child(1):hover ~span {
|
||||
display : inline;
|
||||
position : absolute;
|
||||
border : 1px solid grey;
|
||||
background-color : lightgrey;
|
||||
}
|
||||
|
||||
/* DIVERSES */
|
||||
|
||||
div.sheet-actor-sheet h1 {
|
||||
--h1-height : 1.5em;
|
||||
width : 100%;
|
||||
height : var(--h1-height);
|
||||
background : linear-gradient(to right, black, black 90%, white);
|
||||
color : white;
|
||||
font-size : var(--h1-height);
|
||||
font-weight : bold;
|
||||
}
|
||||
|
||||
div.sheet-actor-sheet input, div.sheet-role-sheet input {
|
||||
background : transparent;
|
||||
border-style : none none solid none;
|
||||
color : #000000;
|
||||
}
|
||||
|
||||
div.sheet-actor-sheet textarea {
|
||||
height : 30px;
|
||||
width : 90%;
|
||||
}
|
||||
|
||||
div.sheet-role-sheet textarea {
|
||||
height : 60px;
|
||||
width : 90%;
|
||||
}
|
||||
|
||||
.sheet-label {
|
||||
font-weight : bold;
|
||||
}
|
||||
|
||||
.sheet-input-line .sheet-attr-short {
|
||||
font-weight : bold;
|
||||
font-size : 1.2em;
|
||||
}
|
||||
|
||||
.sheet-input-line .sheet-attr-full {
|
||||
font-weight : bold;
|
||||
font-size : 0.5em;
|
||||
}
|
||||
|
||||
.sheet-actor-attributes-right .sheet-input-line {
|
||||
text-align : center;
|
||||
}
|
||||
|
||||
.sheet-actor-attributes-right .sheet-input-line .sheet-attr-name, .sheet-role-stats .sheet-attr-name {
|
||||
font-weight : bold;
|
||||
font-size : 1.0em;
|
||||
}
|
||||
|
||||
.sheet-actor-attributes-right .sheet-input-line .sheet-attr-desc {
|
||||
font-weight : bold;
|
||||
font-size : 0.7em;
|
||||
}
|
||||
|
||||
.sheet-actor-attributes-right .sheet-input-line input {
|
||||
width : 45%;
|
||||
text-align : center;
|
||||
}
|
||||
|
||||
.sheet-input-line {
|
||||
display : inline-flex;
|
||||
width : 95%;
|
||||
}
|
||||
|
||||
.sheet-input-line .sheet-label {
|
||||
display : inline-block;
|
||||
}
|
||||
|
||||
.sheet-input-line input.sheet-attribute-value {
|
||||
flex-grow : 1;
|
||||
height : 100%;
|
||||
text-align : center;
|
||||
font-weight : bold;
|
||||
font-size : 1.5em;
|
||||
}
|
||||
|
||||
.sheet-actor-skills select {
|
||||
width : 60px;
|
||||
}
|
||||
|
||||
div.sheet-actor-skills * {
|
||||
font-size : 0.95em;
|
||||
}
|
||||
|
||||
div.sheet-skill-entry, div.sheet-combat-entry {
|
||||
display : flex;
|
||||
flex-direction : row;
|
||||
justify-content : space-between;
|
||||
padding : 0;
|
||||
margin : 0;
|
||||
}
|
||||
|
||||
div.sheet-skill-entry div, div.sheet-combat-entry div {
|
||||
width : auto;
|
||||
vertical-align : middle;
|
||||
}
|
||||
|
||||
div.sheet-skill-name, div.sheet-combat-attack {
|
||||
width : 100px;
|
||||
text-align : left;
|
||||
}
|
||||
|
||||
div.sheet-skill-entry div.sheet-skill-value, div.sheet-combat-entry div.sheet-combat-value {
|
||||
width : 10%;
|
||||
text-align : right;
|
||||
}
|
||||
|
||||
div.sheet-skill-entry div.sheet-skill-attribute select {
|
||||
width : 60px;
|
||||
}
|
||||
|
||||
div.sheet-skill-entry button[type="action"], div.sheet-combat-entry button[type="action"] {
|
||||
width : 100px;
|
||||
}
|
||||
|
||||
/* Chrome, Safari, Edge, Opera */
|
||||
input.sheet-no-arrows::-webkit-outer-spin-button,
|
||||
input.sheet-no-arrows::-webkit-inner-spin-button {
|
||||
-webkit-appearance: none;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
/* Firefox */
|
||||
input[type=number].sheet-no-arrows {
|
||||
-moz-appearance: textfield;
|
||||
}
|
||||
|
||||
/* Allgemeine Buttons */
|
||||
|
||||
button[type="action"] {
|
||||
width : 85%;
|
||||
}
|
||||
|
||||
/* Hintergrundbilder */
|
||||
|
||||
div.sheet-actor-attributes-left {
|
||||
background-image : url("https://github.com/Gorthian/Roll20_NHKS_CharacterSheet/blob/main/images/standard/Schauspielerbogen_1_25_freigestellt.png?raw=true");
|
||||
background-position : top left;
|
||||
background-size : contain;
|
||||
background-repeat : no-repeat;
|
||||
}
|
||||
|
||||
div.sheet-actor {
|
||||
background-image : url("https://github.com/Gorthian/Roll20_NHKS_CharacterSheet/blob/main/images/standard/Schauspielerbogen_2_25_freigestellt.png?raw=true");
|
||||
background-position : top right;
|
||||
background-size : 70%;
|
||||
background-repeat : no-repeat;
|
||||
}
|
||||
|
||||
div.sheet-content {
|
||||
background-image : url("https://github.com/Gorthian/Roll20_NHKS_CharacterSheet/blob/main/images/standard/Schauspielerbogen_3_25_freigestellt.png?raw=true");
|
||||
background-position : bottom;
|
||||
background-size : contain;
|
||||
background-repeat : no-repeat;
|
||||
}
|
||||
|
||||
/* Roll Templates */
|
||||
|
||||
.sheet-rolltemplate-initiative .sheet-template-container,
|
||||
.sheet-rolltemplate-skill .sheet-template-container,
|
||||
.sheet-rolltemplate-attribute .sheet-template-container {
|
||||
border : 1px solid lightgrey;
|
||||
background : white;
|
||||
background-image : url("https://github.com/Gorthian/Roll20_NHKS_CharacterSheet/blob/main/images/standard/Schauspielerbogen_2_25_freigestellt.png?raw=true");
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-initiative .sheet-template-header,
|
||||
.sheet-rolltemplate-skill .sheet-template-header,
|
||||
.sheet-rolltemplate-attribute .sheet-template-header {
|
||||
width : 100%;
|
||||
background : linear-gradient(to right, black, black 90%, white);
|
||||
color : white;
|
||||
font-weight : bold;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-initiative .sheet-template-row,
|
||||
.sheet-rolltemplate-skill .sheet-template-row,
|
||||
.sheet-rolltemplate-attribute .sheet-template-row {
|
||||
padding : 3px;
|
||||
display : grid;
|
||||
grid-template-columns : 80% 20%;
|
||||
grid-template-areas : "key value";
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-initiative .sheet-template-key,
|
||||
.sheet-rolltemplate-skill .sheet-template-key,
|
||||
.sheet-rolltemplate-attribute .sheet-template-key {
|
||||
grid-area : key;
|
||||
text-align : left;
|
||||
font-weight : bold;
|
||||
font-size : 0.95em;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-initiative .sheet-template-value,
|
||||
.sheet-rolltemplate-skill .sheet-template-value,
|
||||
.sheet-rolltemplate-attribute .sheet-template-value {
|
||||
grid-area : value;
|
||||
text-align : left;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-initiative .sheet-template-result,
|
||||
.sheet-rolltemplate-skill .sheet-template-result,
|
||||
.sheet-rolltemplate-attribute .sheet-template-result {
|
||||
padding : 3px;
|
||||
text-align : center;
|
||||
font-weight : bold;
|
||||
}
|
||||
|
||||
/* Schriftarten */
|
||||
|
||||
@import url("https://fonts.googleapis.com/css2?family=Bebas+Neue&family=Open+Sans:ital,wght@0,300;0,400;0,500;0,600;0,700;0,800;1,300;1,400;1,500;1,600;1,700;1,800&display=swap");
|
||||
|
||||
div {font-family: "Open Sans";}
|
||||
|
||||
div.sheet-NHKS h1 {font-family: "Bebas Neue";}
|
||||
|
||||
|
After Width: | Height: | Size: 146 KiB |
@@ -0,0 +1,2 @@
|
||||
# Roll20_NHKS_CharacterSheet
|
||||
Roll20 CharacterSheet for New Hong Kong Story
|
||||
|
After Width: | Height: | Size: 3.1 MiB |
|
After Width: | Height: | Size: 1.7 MiB |
|
After Width: | Height: | Size: 1.7 MiB |
|
After Width: | Height: | Size: 3.9 MiB |
|
After Width: | Height: | Size: 1.7 MiB |
|
After Width: | Height: | Size: 3.9 MiB |
|
After Width: | Height: | Size: 1.7 MiB |
|
After Width: | Height: | Size: 305 KiB |
|
After Width: | Height: | Size: 309 KiB |
|
After Width: | Height: | Size: 310 KiB |
|
After Width: | Height: | Size: 384 KiB |
|
After Width: | Height: | Size: 309 KiB |
|
After Width: | Height: | Size: 384 KiB |
|
After Width: | Height: | Size: 310 KiB |
|
After Width: | Height: | Size: 587 KiB |
|
After Width: | Height: | Size: 501 KiB |
|
After Width: | Height: | Size: 504 KiB |
|
After Width: | Height: | Size: 720 KiB |
|
After Width: | Height: | Size: 502 KiB |
|
After Width: | Height: | Size: 720 KiB |
|
After Width: | Height: | Size: 504 KiB |
|
After Width: | Height: | Size: 1.3 MiB |
|
After Width: | Height: | Size: 1.7 MiB |
|
After Width: | Height: | Size: 1.7 MiB |
|
After Width: | Height: | Size: 1.7 MiB |
|
After Width: | Height: | Size: 1.7 MiB |
|
After Width: | Height: | Size: 1.7 MiB |
|
After Width: | Height: | Size: 1.7 MiB |
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"html": "NHKS.html",
|
||||
"css": "NHKS.css",
|
||||
"authors": "Gorthian",
|
||||
"roll20userid": "485178",
|
||||
"preview": "NHKS.png",
|
||||
"instructions": "Charakterbogen für New Hong Kong Story",
|
||||
"legacy": true
|
||||
}
|
||||
@@ -0,0 +1,137 @@
|
||||
{
|
||||
"actor" : "Schauspieler",
|
||||
"role" : "Rolle",
|
||||
"attributes-and-descriptions" : "ATTRIBUTE & BESCHREIBUNG",
|
||||
"skills" : "FERTIGKEITEN",
|
||||
"advantages-and-disadvantages" : "VORTEILE & NACHTEILE",
|
||||
"movies" : "FILME",
|
||||
"martialarts" : "MARTIAL ARTS",
|
||||
"awards" : "AWARDS",
|
||||
"misc" : "SONSTIGES",
|
||||
"name" : "Name",
|
||||
"gender" : "Geschlecht",
|
||||
"age" : "Alter",
|
||||
"weight" : "Gewicht",
|
||||
"size" : "Größe",
|
||||
"nationality" : "Nationalität",
|
||||
"stature" : "Statur",
|
||||
"description" : "Beschreibung",
|
||||
"knowledge-short" : "WIS",
|
||||
"knowledge" : "Wissen",
|
||||
"strength-short" : "STK",
|
||||
"strength" : "Stärke",
|
||||
"coolness-short" : "COL",
|
||||
"coolness" : "Coolness",
|
||||
"stamina-short" : "AUS",
|
||||
"stamina" : "Ausdauer",
|
||||
"chi-short" : "CHI",
|
||||
"chi" : "Chi",
|
||||
"dexterity-short" : "GES",
|
||||
"dexterity" : "Geschick",
|
||||
"hitpoints" : "TREFFERPUNKTE",
|
||||
"hitpoints-desc" : "(Ausdauer + 4) x 10",
|
||||
"chipoints" : "CHI-PUNKTE",
|
||||
"chipoints-desc" : "Chi x 10",
|
||||
"famepoints" : "STARRUHM-PUNKTE",
|
||||
"famepoints-desc" : "",
|
||||
"awardpoints" : "AWARD-PUNKTE",
|
||||
"awardpoints-desc" : "",
|
||||
"initiative" : "INITIATIVE",
|
||||
"initiative-desc" : "Coolness",
|
||||
"melee-attack" : "NAH. ANGRIFF",
|
||||
"melee-attack-desc" : "(Stärke x 2 + Chi) / 3",
|
||||
"melee-defense" : "NAH. VERTEIDIGUNG",
|
||||
"melee-defense-desc" : "(Stärke + Geschick + Chi) / 3",
|
||||
"melee-damage" : "NAH. SCHADEN",
|
||||
"melee-damage-desc" : "Nahkampf-Schadensbonus",
|
||||
"ranged-attack" : "FERN. ANGRIFF",
|
||||
"ranged-attack-desc" : "(Geschick x 2 + Chi) / 3",
|
||||
"ranged-damage" : "FERN. SCHADEN",
|
||||
"ranged-damage-desc" : "Fernkampf-Schadensbonus",
|
||||
"acrobatic" : "Akrobatik",
|
||||
"athletic" : "Athletik",
|
||||
"dodge" : "Ausweichen",
|
||||
"boats" : "Boote lenken",
|
||||
"persuade" : "Einschüchtern <br/>& Überreden",
|
||||
"computers" : "Elektronik <br/>& Computer",
|
||||
"firstaid" : "Erste Hile",
|
||||
"extremesport" : "Extremsport",
|
||||
"slideofhand" : "Fingerfertigkeit",
|
||||
"aircrafts" : "Flugzeuge <br/>& Helikopter",
|
||||
"vehicles" : "Gewöhnliche <br/>Fahrzeuge",
|
||||
"improvisation" : "Improvisation",
|
||||
"climbing" : "Klettern",
|
||||
"contacts" : "Kontakte <br/>& Ortskenntnisse",
|
||||
"mechanic" : "Mechanik",
|
||||
"stealth" : "Schleichen",
|
||||
"perception" : "Sinnesschärfe",
|
||||
"languages" : "Sprachen",
|
||||
"searching" : "Suchen",
|
||||
"hiding" : "Verbergen",
|
||||
"melee-small" : "Kleine Nahkampfwaffen",
|
||||
"melee-medium" : "Mittelgroße Nahkampfwaffen",
|
||||
"melee-big" : "Große Nahkampfwaffen",
|
||||
"pistols" : "Pistolen & Maschinenpistolen",
|
||||
"rifles" : "Gewehre",
|
||||
"heavy-weapons" : "Schwere Waffen",
|
||||
"melee-misc" : "Diverse Nahkampfwaffen",
|
||||
"ranged-misc" : "Diverse Fernkampfwaffen",
|
||||
"unarmed" : "Waffenloser Kampf",
|
||||
"role-name" : "Filmrolle",
|
||||
"movieplot" : "Filmplot",
|
||||
"role-description" : "Aussehen",
|
||||
"role-inventory" : "Ausrüstung",
|
||||
"role-weapons" : "Waffen",
|
||||
"role-skills" : "Rollenfertigkeiten",
|
||||
"role-advantages" : "Vorteile",
|
||||
"role-weapon-name" : "Name",
|
||||
"role-weapon-attention" : "Achtung",
|
||||
"role-weapon-attention-short" : "A",
|
||||
"role-weapon-burst" : "Feuerstoß",
|
||||
"role-weapon-burst-short" : "FS",
|
||||
"role-weapon-flexible" : "Flexibel",
|
||||
"role-weapon-flexible-short" : "FL",
|
||||
"role-weapon-grib" : "Griffbonus",
|
||||
"role-weapon-grib-short" : "GB",
|
||||
"role-weapon-delicate" : "Heikel",
|
||||
"role-weapon-delicate-short" : "H",
|
||||
"role-weapon-reload" : "Laden",
|
||||
"role-weapon-reload-short" : "L",
|
||||
"role-weapon-martial" : "Martial Arts",
|
||||
"role-weapon-martial-short" : "MA",
|
||||
"role-weapon-strength" : "Mindeststärke",
|
||||
"role-weapon-strength-short" : "MS",
|
||||
"role-weapon-recoil" : "Rückstoß",
|
||||
"role-weapon-recoil-short" : "R",
|
||||
"role-weapon-painful" : "Schmerzhaft",
|
||||
"role-weapon-painful-short" : "S",
|
||||
"role-weapon-painful+" : "Sehr Schmerzhaft",
|
||||
"role-weapon-painful+-short" : "S+",
|
||||
"role-weapon-whip" : "Umwickeln",
|
||||
"role-weapon-whip-short" : "U",
|
||||
"role-weapon-defense" : "Verteidigungsbonus",
|
||||
"role-weapon-defense-short" : "VB",
|
||||
"role-weapon-throw" : "Wurfwaffe",
|
||||
"role-weapon-throw-short" : "W",
|
||||
"role-weapon-2handbonus" : "Zweihandbonus",
|
||||
"role-weapon-2handbonus-short" : "ZB",
|
||||
"role-weapon-2hand" : "Zweihhändig",
|
||||
"role-weapon-2hand-short" : "ZH",
|
||||
"role-weapon-twin" : "Zwillingswaffen",
|
||||
"role-weapon-twin-short" : "Z",
|
||||
"role-weapon-damage" : "Schaden",
|
||||
"success" : "Erfolg",
|
||||
"critical-success" : "Kritischer Erfolg",
|
||||
"critical-success-to" : "Krit. Erfolg bis",
|
||||
"failure" : "Fehlschlag",
|
||||
"critical-failure" : "Kritischer Fehlschlag",
|
||||
"critical-failure-from" : "Krit. Fehlschlag ab",
|
||||
"roll" : "Wurf",
|
||||
"target-value" : "Zielwert",
|
||||
"main-role" : "Hauptrolle",
|
||||
"supporting-role" : "Nebenrolle",
|
||||
"rolltemplate-intiative-desc" : "Der Token muss ausgewählt sein, damit er automatisch im Turn-Tracker erscheint.",
|
||||
"combat" : "KAMPF",
|
||||
"parry" : "Parade",
|
||||
"modifier" : "Modifikator"
|
||||
}
|
||||
@@ -72,7 +72,7 @@ Palladium Megaverse© Character Sheet <br>
|
||||
<td><input class="attribute" type="text" value="" name="attr_character_familyorigin" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h5>Enviorment</h5></td>
|
||||
<td><h5>Environment</h5></td>
|
||||
<td><input class="attribute" type="text" value="" name="attr_character_enviorment" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -80,7 +80,7 @@ Palladium Megaverse© Character Sheet <br>
|
||||
<td><input class="attribute" type="text" value="" name="attr_character_languages" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h5>Insanity, if any</h5></td>
|
||||
<td><h5>Insanity (if any)</h5></td>
|
||||
<td><input class="attribute" type="text" value="" name="attr_character_insanity" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -272,8 +272,8 @@ Palladium Megaverse© Character Sheet <br>
|
||||
<table style="width:75%">
|
||||
<tr>
|
||||
<td><h5>Weapon</h5></td>
|
||||
<td><h5>STR/Tur</h5></td>
|
||||
<td><h5>Aim/Brst</h5></td>
|
||||
<td><h5><abbr title="Bonus to strike">Str</abbr>/<abbr title="Bonus to strike when thrown">Thr</abbr></h5></td>
|
||||
<td><h5>Aim/Burst</h5></td>
|
||||
<td><h5>Parry/Range</h5></td>
|
||||
<td><h5>Payload/Rate</h5></td>
|
||||
<td><h5>Damage</h5></td>
|
||||
@@ -363,7 +363,7 @@ Palladium Megaverse© Character Sheet <br>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><div class="sheet-inventory-gear"><input class="sheet-input-center-aligned" type="text" value="" name="attr_gear_name" placeholder="Gear Name" /></div></td>
|
||||
<td><div class="sheet-inventory-gear"><input class="sheet-input-center-aligned" type="text" value="" name="attr_gear_reference_" placeholder="Book and page numbere"/></div></td>
|
||||
<td><div class="sheet-inventory-gear"><input class="sheet-input-center-aligned" type="text" value="" name="attr_gear_reference_" placeholder="Book and page number"/></div></td>
|
||||
<td><div class="sheet-inventory-gear"><input class="sheet-input-center-aligned" type="text" value="" name="attr_gear_location" placeholder="Worn, pouch, bank, etc." /></div></td>
|
||||
</tr>
|
||||
</table>
|
||||
@@ -508,7 +508,7 @@ Palladium Megaverse© Character Sheet <br>
|
||||
<div class="sheet-tabbed-panel">
|
||||
<div class="sheet-row-panel">
|
||||
<input type="checkbox" name="attr_OCC-Skill-toggle" class="sheet-arrow" />
|
||||
<h4>Occupational Class Skills</h4>
|
||||
<h4>Occupational Character Class Skills</h4>
|
||||
<div class="body">
|
||||
<table style="width:90%">
|
||||
<tr>
|
||||
@@ -599,7 +599,7 @@ Palladium Megaverse© Character Sheet <br>
|
||||
<div class="sheet-tabbed-panel">
|
||||
<div class="sheet-row-panel">
|
||||
<input type="checkbox" name="attr_ancient_weapon-toggle" class="sheet-arrow" />
|
||||
<h4>Ancient Weapon Proficencies</h4>
|
||||
<h4>Ancient Weapon Proficiencies</h4>
|
||||
<div class="body">
|
||||
<fieldset class="repeating_weaponancient">
|
||||
<table style="width:75%">
|
||||
@@ -997,7 +997,7 @@ Palladium Megaverse© Character Sheet <br>
|
||||
<td><button type="roll" value="Save vs. Toxin: Lethal [[d20+@{save_toxin_lethal}]]" ></button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h5>Toxins: non-Lethal (16)</h5></td>
|
||||
<td><h5>Toxins: Non-Lethal (16)</h5></td>
|
||||
<td><input class="sheet-input-center-aligned" type="number" value="" name="attr_save_toxin_nonlethal" /></td>
|
||||
<td><button type="roll" value="Save vs. Toxin: Non-Lethal [[d20+@{save_toxin_nonlethal}]]" ></button></td>
|
||||
</tr>
|
||||
|
||||
@@ -61,6 +61,8 @@
|
||||
"ability-macros-current": "Ability macros to current",
|
||||
"ability-menus": "Ability Menus",
|
||||
"ability-name": "Ability Name",
|
||||
"ability-notes": " Ability Notes",
|
||||
"ability-notes-place": "Put notes about context-sensitive Ability bonuses here",
|
||||
"ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die Penalties cannot decrease your ability score to less than 1",
|
||||
"ability-roll-template": "Ability Roll Template",
|
||||
"ability-score": "Ability Score",
|
||||
@@ -1069,6 +1071,7 @@
|
||||
"improved": "Improved",
|
||||
"improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
|
||||
"in-special-abilities-section": "In list under Special Abilities below",
|
||||
"include-ability-notes": "Include Ability Notes in roll",
|
||||
"include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type",
|
||||
"include-attack-totals": "Include Attack Totals?",
|
||||
"include-attacks-?": "Include Attack?",
|
||||
@@ -1460,6 +1463,7 @@
|
||||
"opposition": "Opposition",
|
||||
"opposition-school-example": "Cost double or prohibited",
|
||||
"options": "Options",
|
||||
"options-ability-title": "Show Ability Notes",
|
||||
"options-attacks-accessible-title": "Use simple accessible template for attacks",
|
||||
"options-attacks-attack-title": "Include Attack notes",
|
||||
"options-attacks-cmb-image-title": "Include the CMB header image",
|
||||
|
||||
@@ -16817,7 +16817,7 @@ const rollDogableAttack = async (rollPart, dmgType) => {
|
||||
if(amount > attackRoll.results.result.dice.length/2) {
|
||||
glitchComputed = 1;
|
||||
|
||||
if(attackRoll.results.result.dice.filter(x => x >= 5).length == 0) {
|
||||
if(attackRoll.results.result.result == 0) {
|
||||
glitchComputed = 2;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,2 @@
|
||||
# Roll20_Space1889_CharacterSheet
|
||||
Roll20 CharacterSheet für Space 1889
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"html": "space1889.html",
|
||||
"css": "space1889.css",
|
||||
"authors": "Gorthian",
|
||||
"roll20userid": "485178",
|
||||
"preview": "space1889.png",
|
||||
"instructions": "Charakterbogen für Space 1889",
|
||||
"legacy": true
|
||||
}
|
||||
@@ -0,0 +1,161 @@
|
||||
/*
|
||||
EDITED by Gorthian
|
||||
Version 1.0
|
||||
Letzte Änderung 2022-05-08
|
||||
|
||||
GitHub https://github.com/Gorthian/Roll20_Space1889_CharacterSheet
|
||||
Wiki https://github.com/Gorthian/Roll20_Space1889_CharacterSheet/wiki
|
||||
Bugs & Issues https://github.com/Gorthian/Roll20_Space1889_CharacterSheet/issues
|
||||
*/
|
||||
|
||||
|
||||
/* GRUNDLAGEN */
|
||||
|
||||
div.sheet-wrapper {
|
||||
--sheet-bg : #ffffff;
|
||||
--sheet-text-color : #000000;
|
||||
--line-height : 30px;
|
||||
}
|
||||
|
||||
.sheet-nowrap {
|
||||
white-space : nowrap;
|
||||
}
|
||||
|
||||
div.sheet-space1889 {
|
||||
line-height : var(--line-height);
|
||||
}
|
||||
|
||||
/* GRIDS */
|
||||
|
||||
div.sheet-space1889 {
|
||||
background-color : var(--sheet-bg);
|
||||
color : var(--sheet-text-color);
|
||||
display : grid;
|
||||
grid-template-areas : "content"
|
||||
"footer"
|
||||
}
|
||||
|
||||
div.sheet-content {
|
||||
display : grid;
|
||||
grid-area : content;
|
||||
grid-template-columns : 50% 50%;
|
||||
grid-template-areas : "basics basics"
|
||||
"primary-attributes secondary-attributes"
|
||||
"style health"
|
||||
"skills skills"
|
||||
"combat misc"
|
||||
}
|
||||
|
||||
div.sheet-basics {
|
||||
display : grid;
|
||||
grid-area : basics;
|
||||
}
|
||||
|
||||
div.sheet-basics span.sheet-label {
|
||||
display : inline-block;
|
||||
width : 30%;
|
||||
}
|
||||
|
||||
div.sheet-primary-attributes {
|
||||
display : grid;
|
||||
grid-area : primary-attributes;
|
||||
}
|
||||
|
||||
div.sheet-primary-attributes span.sheet-label {
|
||||
display : inline-block;
|
||||
width : 30%;
|
||||
}
|
||||
|
||||
div.sheet-primary-attributes input {
|
||||
display : inline-block;
|
||||
}
|
||||
|
||||
div.sheet-secondary-attributes {
|
||||
display : grid;
|
||||
grid-area : secondary-attributes;
|
||||
}
|
||||
|
||||
div.sheet-secondary-attributes span.sheet-label {
|
||||
display : inline-block;
|
||||
width : 30%;
|
||||
}
|
||||
|
||||
div.sheet-style {
|
||||
display : grid;
|
||||
grid-area : style;
|
||||
}
|
||||
|
||||
div.sheet-health {
|
||||
display : grid;
|
||||
grid-area : health;
|
||||
}
|
||||
|
||||
div.sheet-skills {
|
||||
display : grid;
|
||||
grid-area : skills;
|
||||
}
|
||||
|
||||
div.sheet-combat {
|
||||
display : grid;
|
||||
grid-area : combat;
|
||||
}
|
||||
|
||||
div.sheet-misc {
|
||||
display : grid;
|
||||
grid-area : misc;
|
||||
}
|
||||
|
||||
div.sheet-footer {
|
||||
display : grid;
|
||||
grid-area : footer;
|
||||
}
|
||||
|
||||
/* LAYOUTS */
|
||||
|
||||
div.sheet-box {
|
||||
border : 1px solid black;
|
||||
border-radius : 10px;
|
||||
background-color : lightgray;
|
||||
padding : 5px;
|
||||
margin : 5px;
|
||||
}
|
||||
|
||||
div.sheet-skillentry {
|
||||
display : flex;
|
||||
}
|
||||
|
||||
div.sheet-weaponentry {
|
||||
display : flex;
|
||||
flex-wrap : wrap;
|
||||
}
|
||||
|
||||
div.sheet-weaponattribute {
|
||||
display : flex;
|
||||
flex-direction : column;
|
||||
justify-content : center;
|
||||
text-align : center;
|
||||
margin : 2px;
|
||||
}
|
||||
|
||||
:is(div.sheet-weaponattribute, div.sheet-skillentry) select{
|
||||
width : auto;
|
||||
}
|
||||
|
||||
div.sheet-space1889 div.sheet-content :is(input, select, button) {
|
||||
height : var(--line-height);
|
||||
margin : 0px;
|
||||
padding : 4px;
|
||||
}
|
||||
|
||||
/* Chrome, Safari, Edge, Opera */
|
||||
input:read-only:-webkit-outer-spin-button,
|
||||
input:read-only::-webkit-inner-spin-button {
|
||||
-webkit-appearance: none;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
/* Firefox */
|
||||
input[type=number]:read-only {
|
||||
-moz-appearance : textfield;
|
||||
text-align : center;
|
||||
}
|
||||
@@ -0,0 +1,356 @@
|
||||
<!--
|
||||
EDITED by Gorthian
|
||||
Version 1.0
|
||||
Letzte Änderung 2022-05-0
|
||||
|
||||
GitHub https://github.com/Gorthian/Roll20_Space1889_CharacterSheet
|
||||
Wiki https://github.com/Gorthian/Roll20_Space1889_CharacterSheet/wiki
|
||||
Bugs & Issues https://github.com/Gorthian/Roll20_Space1889_CharacterSheet/issues
|
||||
//-->
|
||||
|
||||
<!-- Sheet //-->
|
||||
<div class="sheet-wrapper sheet-space1889">
|
||||
<div class="sheet-content">
|
||||
<div class="sheet-basics sheet-box">
|
||||
<p><span class="sheet-label" data-i18n="name"></span><input type="text" name="attr_character_name" /></p>
|
||||
<p><span class="sheet-label" data-i18n="archetype"></span><input type="text" name="attr_archetype" /></p>
|
||||
<p><span class="sheet-label" data-i18n="motivation"></span><input type="text" name="attr_motivation" /></p>
|
||||
</div>
|
||||
<div class="sheet-primary-attributes sheet-box">
|
||||
<h1><span data-i18n="primary-attributes"></h1>
|
||||
<p><span class="sheet-label" data-i18n="constitution"></span><input type="number" name="attr_constitution" /><button type="roll" value="&{template:default} {{name=^{constitution} (@{character_name}) }} {{^{successes}=[[{(@{constitution}+@{constitution}+?{Mod|0})d6}>3]]}}" name="roll_constitution"></button></p>
|
||||
<p><span class="sheet-label" data-i18n="dexterity"></span><input type="number" name="attr_dexterity" /><button type="roll" value="&{template:default} {{name=^{dexterity} (@{character_name}) }} {{^{successes}=[[{(@{dexterity}+@{dexterity}+?{Mod|0})d6}>3]]}}" name="roll_dexterity"></button></p>
|
||||
<p><span class="sheet-label" data-i18n="strength"></span><input type="number" name="attr_strength" /><button type="roll" value="&{template:default} {{name=^{strength} (@{character_name}) }} {{^{successes}=[[{(@{strength}+@{strength}+?{Mod|0})d6}>3]]}}" name="roll_strength"></button></p>
|
||||
<p><span class="sheet-label" data-i18n="charisma"></span><input type="number" name="attr_charisma" /><button type="roll" value="&{template:default} {{name=^{charisma} (@{character_name}) }} {{^{successes}=[[{(@{charisma}+@{charisma}+?{Mod|0})d6}>3]]}}" name="roll_charisma"></button></p>
|
||||
<p><span class="sheet-label" data-i18n="intelligence"></span><input type="number" name="attr_intelligence" /><button type="roll" value="&{template:default} {{name=^{intelligence} (@{character_name}) }} {{^{successes}=[[{(@{intelligence}+@{intelligence}+?{Mod|0})d6}>3]]}}" name="roll_intelligence"></button></p>
|
||||
<p><span class="sheet-label" data-i18n="willpower"></span><input type="number" name="attr_willpower" /><button type="roll" value="&{template:default} {{name=^{willpower} (@{character_name}) }} {{^{successes}=[[{(@{willpower}+@{willpower}+?{Mod|0})d6}>3]]}}" name="roll_willpower"></button></p>
|
||||
</div>
|
||||
<div class="sheet-secondary-attributes sheet-box">
|
||||
<h1><span data-i18n="secondary-attributes"></h1>
|
||||
<p><span class="sheet-label" data-i18n="size"></span><input type="number" name="attr_size-calc" readonly/><input type="number" name="attr_size-mod" /><input type="number" name="attr_size-sum" readonly/></p>
|
||||
<p><span class="sheet-label" data-i18n="movement"></span><input type="number" name="attr_movement-calc" readonly/><input type="number" name="attr_movement-mod" /><input type="number" name="attr_movement-sum" readonly/></p>
|
||||
<p><span class="sheet-label" data-i18n="perception"></span><input type="number" name="attr_perception-calc" readonly/><input type="number" name="attr_perception-mod" /><input type="number" name="attr_perception-sum" readonly/><button type="roll" value="&{template:default} {{name=^{perception} (@{character_name}) }} {{^{successes}=[[{(@{perception-sum}+?{Mod|0})d6}>3]]}}" name="roll_perception"></button></p>
|
||||
<p><span class="sheet-label" data-i18n="initiative"></span><input type="number" name="attr_initiative-calc" readonly/><input type="number" name="attr_initiative-mod" /><input type="number" name="attr_initiative-sum" readonly/><button type="roll" value="&{template:default} {{name=^{initiative} (@{character_name}) }} {{^{successes}=[[{(@{initiative-sum}+?{Mod|0})d6}>3]]}}" name="roll_initiative"></button></p>
|
||||
<p><span class="sheet-label" data-i18n="defense"></span><input type="number" name="attr_defense-calc" readonly/><input type="number" name="attr_defense-mod" /><input type="number" name="attr_defense-sum" readonly/><button type="roll" value="&{template:default} {{name=^{defense} (@{character_name}) }} {{^{successes}=[[{(@{defense-sum}+?{Mod|0})d6}>3]]}}" name="roll_defense"></button></p>
|
||||
<p><span class="sheet-label" data-i18n="stunned"></span><input type="number" name="attr_stunned-calc" readonly/><input type="number" name="attr_stunned-mod" /><input type="number" name="attr_stunned-sum" readonly/></p>
|
||||
</div>
|
||||
<div class="sheet-style sheet-box">
|
||||
<h1><span data-i18n="style"></h1>
|
||||
<p><input type="number" name="attr_style" /></p>
|
||||
</div>
|
||||
<div class="sheet-health sheet-box">
|
||||
<h1><span data-i18n="health"></h1>
|
||||
<p><input type="number" name="attr_health_current" /> / <input type="number" name="attr_health_max" readonly/></p>
|
||||
</div>
|
||||
<div class="sheet-skills sheet-box">
|
||||
<h1><span data-i18n="skills"></h1>
|
||||
<fieldset class="repeating_skills">
|
||||
<div class="sheet-skillentry">
|
||||
<input type="text" name="attr_skill-name" value="" />
|
||||
<select name="attr_skill-attribute">
|
||||
<option value="constitution" data-i18n="constitution-short"></option>
|
||||
<option value="dexterity" data-i18n="dexterity-short"></option>
|
||||
<option value="strength" data-i18n="strength-short"></option>
|
||||
<option value="charisma" data-i18n="charisma-short"></option>
|
||||
<option value="intelligence" data-i18n="intelligence-short"></option>
|
||||
<option value="willpower" data-i18n="willpower-short"></option>
|
||||
</select>
|
||||
+<input type="number" name="attr_skill-level" value="" />
|
||||
=<input type="number" name="attr_skill-value" value="" readonly/>
|
||||
(<input type="number" name="attr_skill-average" value="" readonly/>)
|
||||
<button type="roll" value="&{template:default} {{name=@{skill-name} (@{character_name}) }} {{^{successes}=[[{(@{skill-value}+?{Mod|0})d6}>3]]}}" name="roll_skill"></button>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
<div class="sheet-combat">
|
||||
<h1><span data-i18n="combat"></h1>
|
||||
<fieldset class="repeating_weapons">
|
||||
<div class="sheet-weaponentry sheet-box">
|
||||
<div class="sheet-weaponattribute"><span class="sheet-label" data-i18n="weapon"></span><input type="text" name="attr_weapon-name" value""/></div>
|
||||
<div class="sheet-weaponattribute"><span class="sheet-label" data-i18n="damage"></span>
|
||||
<select name="attr_weapon-damage">
|
||||
<option value="lethal" data-i18n="lethal"></option>
|
||||
<option value="nonlethal" data-i18n="nonlethal"></option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="sheet-weaponattribute"><span class="sheet-label" data-i18n="modifier"></span><input type="number" name="attr_weapon-modifier" value""/></div>
|
||||
<div class="sheet-weaponattribute"><span class="sheet-label" data-i18n="attack"></span><input type="number" name="attr_weapon-attack" value""/></div>
|
||||
<div class="sheet-weaponattribute"><span class="sheet-label" data-i18n="average"></span><input type="number" name="attr_weapon-average" value"" readonly/></div>
|
||||
<div class="sheet-weaponattribute"><span class="sheet-label" data-i18n="range"></span><input type="number" name="attr_weapon-range" value""/></div>
|
||||
<div class="sheet-weaponattribute"><span class="sheet-label" data-i18n="capacity"></span><input type="number" name="attr_weapon-capacity" value""/></div>
|
||||
<div class="sheet-weaponattribute"><span class="sheet-label" data-i18n="firerate"></span><input type="number" name="attr_weapon-firerate" value""/></div>
|
||||
<div class="sheet-weaponattribute"><span class="sheet-label" data-i18n="speed"></span><input type="number" name="attr_weapon-speed" value""/></div>
|
||||
<div class="sheet-weaponattribute"><span class="sheet-label" data-i18n="weight"></span><input type="number" name="attr_weapon-weight" value""/></div>
|
||||
<div class="sheet-weaponattribute"><span class="sheet-label" data-i18n="ammo"></span><input type="number" name="attr_weapon-ammo" value""/></div>
|
||||
<div class="sheet-weaponattribute"><span class="sheet-label" data-i18n="note"></span><input type="text" name="attr_weapon-note" value=""></div>
|
||||
<button type="roll" value="&{template:default} {{name=@{weapon-name} (@{character_name})}} {{^{successes}=[[{(@{weapon-attack}+@{weapon-modifier}+?{Mod|0})d6}>3]]}} {{^{damage}=^{@{weapon-damage}}}}" name="roll_skill"></button>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
<div class="sheet-misc">
|
||||
<div class="sheet-box">
|
||||
<h2><span data-i18n="talents"></span></h2>
|
||||
<fieldset class="repeating_talents">
|
||||
<input type="text" name="attr_talent-name" value="">
|
||||
</fieldset>
|
||||
</div>
|
||||
<div class="sheet-box">
|
||||
<h2><span data-i18n="ressources"></span></h2>
|
||||
<fieldset class="repeating_ressources">
|
||||
<input type="text" name="attr_ressources-name" value="">
|
||||
</fieldset>
|
||||
</div>
|
||||
<div class="sheet-box">
|
||||
<h2><span data-i18n="weaknesses"></span></h2>
|
||||
<fieldset class="repeating_weaknesses">
|
||||
<input type="text" name="attr_weakness-name" value="">
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-footer">
|
||||
Created by Gorthian
|
||||
<br/>More Infos: https://github.com/Gorthian/Roll20_Space1889_CharacterSheet
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- SheetWorker //-->
|
||||
<script type="text/worker">
|
||||
/* Globale Variablen -- Start */
|
||||
const aAttributes = ["constitution","dexterity","strength","charisma","intelligence","wilpower"];
|
||||
const aSecondaryAttributes = ["size","movement","perception","initiative","defense","stunned"];
|
||||
|
||||
/* Event-Listener -- Start */
|
||||
on("sheet:opened", function () {
|
||||
recalcValues();
|
||||
});
|
||||
|
||||
/* Änderungen an Attributen */
|
||||
aAttributes.forEach(sAttribute => {
|
||||
on(`change:${sAttribute}`, function() {
|
||||
console.log("[CHANGE] " + sAttribute);
|
||||
changedAttribute(sAttribute);
|
||||
});
|
||||
});
|
||||
|
||||
/* Änderungen an sekundären Attributen */
|
||||
aSecondaryAttributes.forEach(sAttribute => {
|
||||
on(`change:${sAttribute}-mod`, function() {
|
||||
console.log("[CHANGE] " + sAttribute);
|
||||
changedAttribute(sAttribute);
|
||||
});
|
||||
});
|
||||
|
||||
/* Änderungen an Talenten */
|
||||
on("change:repeating_skills:skill-attribute change:repeating_skills:skill-level", function() {
|
||||
console.log("[CHANGE] Skill");
|
||||
changedSkill();
|
||||
});
|
||||
|
||||
/* Änderungen an Waffenwerten */
|
||||
on("change:repeating_weapons:weapon-attack", function() {
|
||||
console.log("[CHANGE] Weapon");
|
||||
changedWeapon();
|
||||
});
|
||||
|
||||
/* Event-Listener -- Ende */
|
||||
|
||||
/* Funktionen -- Start */
|
||||
function recalcValues() {
|
||||
console.log("[recalcValues]");
|
||||
aAttributes.forEach(sAttribute => {
|
||||
changedAttribute(sAttribute);
|
||||
});
|
||||
};
|
||||
|
||||
function changedSkill() {
|
||||
console.log("[changedSkill]");
|
||||
|
||||
getAttrs(["repeating_skills_skill-attribute","repeating_skills_skill-level"], function(values) {
|
||||
let sAttribute = values["repeating_skills_skill-attribute"];
|
||||
let iSkillLevel = parseInt(values["repeating_skills_skill-level"]||0);
|
||||
|
||||
getAttrs([sAttribute], function(values) {
|
||||
let iAttributeValue = parseInt(values[sAttribute]||0);
|
||||
let iSkillSum = iAttributeValue + iSkillLevel;
|
||||
let iSkillAverage = Math.floor(iSkillSum/2);
|
||||
|
||||
aAttributes["repeating_skills_skill-value"] = iSkillSum;
|
||||
aAttributes["repeating_skills_skill-average"] = iSkillAverage;
|
||||
setAttrs(aAttributes);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
function changedWeapon() {
|
||||
console.log("[changedWeapon]");
|
||||
|
||||
getAttrs(["repeating_weapons_weapon-attack"], function(values) {
|
||||
let iAttack = parseInt(values["repeating_weapons_weapon-attack"]||0);
|
||||
let iAttackAverage = Math.floor(iAttack/2);
|
||||
|
||||
aAttributes["repeating_weapons_weapon-average"] = iAttackAverage;
|
||||
setAttrs(aAttributes);
|
||||
});
|
||||
}
|
||||
|
||||
function changedAttribute(sAttribute) {
|
||||
console.log("[changedAttribute] " + sAttribute);
|
||||
|
||||
getAttrs([sAttribute], function (values){
|
||||
let iAttribute = parseInt(values[sAttribute]);
|
||||
let aAttributes = {};
|
||||
|
||||
aAttributes[sAttribute] = iAttribute;
|
||||
setAttrs(aAttributes);
|
||||
|
||||
switch (sAttribute) {
|
||||
case "constitution":
|
||||
recalcDefense();
|
||||
recalcStunned();
|
||||
recalcHealth();
|
||||
break;
|
||||
case "dexterity":
|
||||
recalcMovement();
|
||||
recalcInitiative();
|
||||
recalcDefense();
|
||||
break;
|
||||
case "strength":
|
||||
recalcMovement();
|
||||
break;
|
||||
case "charisma":
|
||||
break;
|
||||
case "intelligence":
|
||||
recalcPerception();
|
||||
recalcInitiative();
|
||||
break;
|
||||
case "willpower":
|
||||
recalcPerception();
|
||||
recalcHealth();
|
||||
break;
|
||||
case "size":
|
||||
recalcSize();
|
||||
recalcDefense();
|
||||
recalcHealth();
|
||||
break;
|
||||
case "movement":
|
||||
recalcMovement();
|
||||
break;
|
||||
case "perception":
|
||||
recalcPerception();
|
||||
break;
|
||||
case "initiative":
|
||||
recalcInitiative();
|
||||
break;
|
||||
case "defense":
|
||||
recalcDefense();
|
||||
break;
|
||||
case "stunned":
|
||||
recalcStunned();
|
||||
break;
|
||||
default:
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function recalcSize() {
|
||||
console.log("[recalcSize]");
|
||||
getAttrs(["size-mod"], function (values){
|
||||
let iSizeMod = parseInt(values["size-mod"]||0);
|
||||
let iSizeSum = iSizeMod;
|
||||
|
||||
aAttributes["size-sum"] = iSizeSum;
|
||||
setAttrs(aAttributes);
|
||||
});
|
||||
}
|
||||
|
||||
function recalcMovement() {
|
||||
console.log("[recalcMovement]");
|
||||
getAttrs(["strength","dexterity","movement-mod"], function (values){
|
||||
let iStrength = parseInt(values["strength"]||0);
|
||||
let iDexterity = parseInt(values["dexterity"]||0);
|
||||
let iMovementMod = parseInt(values["movement-mod"]||0);
|
||||
let iMovementCalc = iStrength + iDexterity;
|
||||
let iMovementSum = iMovementCalc + iMovementMod;
|
||||
|
||||
aAttributes["movement-calc"] = iMovementCalc;
|
||||
aAttributes["movement-sum"] = iMovementSum;
|
||||
setAttrs(aAttributes);
|
||||
});
|
||||
}
|
||||
|
||||
function recalcPerception() {
|
||||
console.log("[recalcPerception]");
|
||||
getAttrs(["intelligence","willpower","perception-mod"], function (values){
|
||||
let iIntelligence = parseInt(values["intelligence"]||0);
|
||||
let iWillpower = parseInt(values["willpower"]||0);
|
||||
let iPerceptionMod = parseInt(values["perception-mod"]||0);
|
||||
let iPerceptionCalc = iIntelligence + iWillpower;
|
||||
let iPerceptionSum = iPerceptionCalc + iPerceptionMod;
|
||||
|
||||
aAttributes["perception-calc"] = iPerceptionCalc;
|
||||
aAttributes["perception-sum"] = iPerceptionSum;
|
||||
setAttrs(aAttributes);
|
||||
});
|
||||
}
|
||||
|
||||
function recalcInitiative() {
|
||||
console.log("[recalcInitiative]");
|
||||
getAttrs(["intelligence","dexterity","initiative-mod"], function (values){
|
||||
let iIntelligence = parseInt(values["intelligence"]||0);
|
||||
let iDexterity = parseInt(values["dexterity"]||0);
|
||||
let iInitiativeMod = parseInt(values["initiative-mod"]||0);
|
||||
let iInitiativeCalc = iIntelligence + iDexterity;
|
||||
let iInitiativeSum = iInitiativeCalc + iInitiativeMod;
|
||||
|
||||
aAttributes["initiative-calc"] = iInitiativeCalc;
|
||||
aAttributes["initiative-sum"] = iInitiativeSum;
|
||||
setAttrs(aAttributes);
|
||||
});
|
||||
}
|
||||
|
||||
function recalcDefense() {
|
||||
console.log("[recalcDefense]");
|
||||
getAttrs(["constitution","dexterity","size-sum","defense-mod"], function (values){
|
||||
let iConstitution = parseInt(values["constitution"]||0);
|
||||
let iDexterity = parseInt(values["dexterity"]||0);
|
||||
let iSize = parseInt(values["size-sum"]||0);
|
||||
let iDefenseMod = parseInt(values["defense-mod"]||0);
|
||||
let iDefenseCalc = iConstitution + iDexterity - iSize;
|
||||
let iDefenseSum = iDefenseCalc + iDefenseMod;
|
||||
|
||||
aAttributes["defense-calc"] = iDefenseCalc;
|
||||
aAttributes["defense-sum"] = iDefenseSum;
|
||||
setAttrs(aAttributes);
|
||||
});
|
||||
}
|
||||
|
||||
function recalcStunned() {
|
||||
console.log("[recalcStunned]");
|
||||
getAttrs(["constitution","stunned-mod"], function (values){
|
||||
let iConstitution = parseInt(values["constitution"]||0);
|
||||
let iStunnedMod = parseInt(values["stunned-mod"]||0);
|
||||
let iStunnedCalc = iConstitution;
|
||||
let iStunnedSum = iStunnedCalc + iStunnedMod;
|
||||
|
||||
aAttributes["stunned-calc"] = iStunnedCalc;
|
||||
aAttributes["stunned-sum"] = iStunnedSum;
|
||||
setAttrs(aAttributes);
|
||||
});
|
||||
}
|
||||
|
||||
function recalcHealth() {
|
||||
console.log("[recalcHealth]");
|
||||
getAttrs(["constitution","willpower","size-sum"], function (values){
|
||||
let iConstitution = parseInt(values["constitution"]||0);
|
||||
let iWillpower = parseInt(values["willpower"]||0);
|
||||
let iSize = parseInt(values["size-sum"]||0);
|
||||
let iHealth = iConstitution + iWillpower + iSize;
|
||||
|
||||
aAttributes["health_max"] = iHealth;
|
||||
setAttrs(aAttributes);
|
||||
});
|
||||
}
|
||||
|
||||
/* Funktionen -- Ende */
|
||||
</script>
|
||||
|
After Width: | Height: | Size: 34 KiB |
@@ -0,0 +1,47 @@
|
||||
{
|
||||
"name" : "Name",
|
||||
"archetype" : "Archetyp",
|
||||
"motivation" : "Motivation",
|
||||
"primary-attributes" : "Primäre Attribute",
|
||||
"secondary-attributes" : "Sekundäre Attribute",
|
||||
"style" : "Stil",
|
||||
"health" : " Gesundheit",
|
||||
"skills" : "Fertigkeiten",
|
||||
"combat" : "Kampf",
|
||||
"constitution" : "Konstitution",
|
||||
"constitution-short" : "Kon",
|
||||
"dexterity" : "Geschicklichkeit",
|
||||
"dexterity-short" : "Ges",
|
||||
"strength" : "Stärke",
|
||||
"strength-short" : "Stä",
|
||||
"charisma" : "Charisma",
|
||||
"charisma-short" : "Cha",
|
||||
"intelligence" : "Intelligenz",
|
||||
"intelligence-short" : "Int",
|
||||
"willpower" : "Willenskraft",
|
||||
"willpower-short" : "Wil",
|
||||
"size" : "Größe",
|
||||
"movement" : "Bewegung",
|
||||
"perception" : "Wahrnehmung",
|
||||
"initiative" : "Initiative",
|
||||
"defense" : "Abwehr",
|
||||
"stunned" : "Betäubt",
|
||||
"weapon" : "Waffe",
|
||||
"damage" : "Schaden",
|
||||
"modifier" : "Modifikator",
|
||||
"attack" : "Angriffswert",
|
||||
"average" : "Durchschnitt",
|
||||
"range" : "Reichweite",
|
||||
"capacity" : "Kapazität",
|
||||
"firerate" : "Feuerrate",
|
||||
"speed" : "Tempo",
|
||||
"weight" : "Gewicht",
|
||||
"ammo" : "Munition",
|
||||
"note" : "Notiz",
|
||||
"talents" : "Talente",
|
||||
"ressources" : "Ressourcen",
|
||||
"weaknesses" : "Schwächen",
|
||||
"successes" : "Erfolge",
|
||||
"lethal" : "Tödlich",
|
||||
"nonlethal" : "Nicht tödlich"
|
||||
}
|
||||
@@ -25,13 +25,13 @@
|
||||
"weapon-type": "類型",
|
||||
"weapon-damage": "傷害",
|
||||
"weapon-load": "負載",
|
||||
"weapon-injury": "致傷",
|
||||
"weapon-fell": "F",
|
||||
"weapon-fell-description": "Fell: Injury +2 (superior weapons: +4)",
|
||||
"weapon-grievous": "G",
|
||||
"weapon-grievous-description": "Grievous: Damage +1 (superior weapons: +2)",
|
||||
"weapon-keen": "K",
|
||||
"weapon-keen-description": "Keen: Piercing Blow if Feat die 9+ (superior weapons: 8+) or Gandalf Rune",
|
||||
"weapon-injury": "致殘",
|
||||
"weapon-fell": "兇殘",
|
||||
"weapon-fell-description": "兇殘: 致殘值 +2 (卓越武器 +4)",
|
||||
"weapon-grievous": "潰滅",
|
||||
"weapon-grievous-description": "潰滅: 傷害 +1 (卓越武器 +2) ",
|
||||
"weapon-keen": "鋒銳",
|
||||
"weapon-keen-description": "鋒銳: 英雄骰擲出 9+ (卓越武器 8+) 或甘道夫符文會造成致命一擊。",
|
||||
"weapon-called-shot": "Called Shot",
|
||||
"special-abilities": "特殊能力",
|
||||
"hope": "希望",
|
||||
@@ -126,7 +126,7 @@
|
||||
"rewards": "獎賞",
|
||||
"virtues": "美德",
|
||||
"progress-and-keepings": "Progress & Holdings",
|
||||
"fellowship-pool": "團隊",
|
||||
"fellowship-pool": "團隊值",
|
||||
"advancement-points": "升級值",
|
||||
"experience": "經驗值",
|
||||
"experience-description": "Experience is a measure of a character’s having been affected by or gained knowledge or skill through direct observation or participation over a period of time.",
|
||||
@@ -155,7 +155,7 @@
|
||||
"against-tn": "against TN",
|
||||
"protection": "防護",
|
||||
"protection-abbr": "防護",
|
||||
"injury": "致傷",
|
||||
"injury": "致殘",
|
||||
"target-number": "目標值",
|
||||
"attacks-with": "attacks with",
|
||||
"attacks-with-a": "attacks with a",
|
||||
@@ -201,12 +201,12 @@
|
||||
"spears-description": "The SPEARS Combat Proficiency allows a hero to make and close combat attacks using a short spear or a spear, or to fight in close combat using a great spear.",
|
||||
"swords-description": "The SWORDS Combat Proficiency enables a Player-hero to attack in close combat using short swords, swords, and long swords.",
|
||||
"other-placeholder": "[Other]",
|
||||
"close-fitting": "CF",
|
||||
"close-fitting-description": "Close Fitting: Protection +2 (Ancient armour: +3)",
|
||||
"cunning-make": "CM",
|
||||
"cunning-make-description": "Cunning make: Load -2 (Ancient armour: -3)",
|
||||
"reinforced": "RI",
|
||||
"reinforced-description": "Reinforced: Parry +1 (Superior shield: +2)",
|
||||
"close-fitting": "合身",
|
||||
"close-fitting-description": "合身: 防護 +2 (遠古護甲 +3)",
|
||||
"cunning-make": "輕便",
|
||||
"cunning-make-description": "輕便: 負載 -2 (遠古護甲 -3)",
|
||||
"reinforced": "加固",
|
||||
"reinforced-description": "加固: 格擋 +1 (卓越盾牌 +2)",
|
||||
"stance-attack-modifier": "攻擊調整",
|
||||
"stance-attack-modifier-description": "Depending on stance the attack modifier will be forward:1/open:0/defensive:-1/rearward:0. This attack modifier is the default value for attack bonus dice. If a character is in defensive stance fighting against more then one adversary player can use the bonus dice query to set this to -2/-3 according to the number of adversaries. ",
|
||||
"conditions-modifiers": "狀態 / 調整",
|
||||
@@ -222,7 +222,7 @@
|
||||
"stance-damage": "架式傷害:",
|
||||
"custom-roll": "自訂檢定:",
|
||||
"custom-tn": "TN:",
|
||||
"custom-successdice": "成功:",
|
||||
"custom-featdie": "英雄:",
|
||||
"custom-successdice": "成功骰:",
|
||||
"custom-featdie": "英雄骰:",
|
||||
"custom-rollname-placeholder": "[Roll Text]"
|
||||
}
|
||||
@@ -1035,6 +1035,7 @@
|
||||
"BREAK-AND-ENTER": "Break & Enter",
|
||||
"B&E": "B&E",
|
||||
"BRIBERY": "Bribery",
|
||||
"BRIBER": "Briber",
|
||||
"BERSERK-CHARGE": "Berserk Charge",
|
||||
"CARDSHARP": "Cardsharp",
|
||||
"CAREFUL-STRIKE": "Careful Strike",
|
||||
|
||||
@@ -1035,6 +1035,7 @@
|
||||
"BREAK-AND-ENTER": "Break & Enter",
|
||||
"B&E": "B&E",
|
||||
"BRIBERY": "Sobornar",
|
||||
"BRIBER": "Briber",
|
||||
"BERSERK-CHARGE": "Berserk Charge",
|
||||
"CARDSHARP": "Cardsharp",
|
||||
"CAREFUL-STRIKE": "Careful Strike",
|
||||
|
||||
@@ -1035,6 +1035,7 @@
|
||||
"BREAK-AND-ENTER": "Break & Enter",
|
||||
"B&E": "B&E",
|
||||
"BRIBERY": "Bribery",
|
||||
"BRIBER": "Briber",
|
||||
"BERSERK-CHARGE": "Berserk Charge",
|
||||
"CARDSHARP": "Cardsharp",
|
||||
"CAREFUL-STRIKE": "Careful Strike",
|
||||
|
||||
@@ -1035,6 +1035,7 @@
|
||||
"BREAK-AND-ENTER": "Break & Enter",
|
||||
"B&E": "B&E",
|
||||
"BRIBERY": "Bribery",
|
||||
"BRIBER": "Briber",
|
||||
"BERSERK-CHARGE": "Berserk Charge",
|
||||
"CARDSHARP": "Cardsharp",
|
||||
"CAREFUL-STRIKE": "Careful Strike",
|
||||
|
||||
@@ -1035,6 +1035,7 @@
|
||||
"BREAK-AND-ENTER": "Break & Enter",
|
||||
"B&E": "B&E",
|
||||
"BRIBERY": "Bestechen",
|
||||
"BRIBER": "Briber",
|
||||
"BERSERK-CHARGE": "Berserk Charge",
|
||||
"CARDSHARP": "Cardsharp",
|
||||
"CAREFUL-STRIKE": "Careful Strike",
|
||||
|
||||
@@ -1035,6 +1035,7 @@
|
||||
"BREAK-AND-ENTER": "Break & Enter",
|
||||
"B&E": "B&E",
|
||||
"BRIBERY": "Bribery",
|
||||
"BRIBER": "Briber",
|
||||
"BERSERK-CHARGE": "Berserk Charge",
|
||||
"CARDSHARP": "Cardsharp",
|
||||
"CAREFUL-STRIKE": "Careful Strike",
|
||||
|
||||
@@ -1035,6 +1035,7 @@
|
||||
"BREAK-AND-ENTER": "Break & Enter",
|
||||
"B&E": "B&E",
|
||||
"BRIBERY": "Bribery",
|
||||
"BRIBER": "Briber",
|
||||
"BERSERK-CHARGE": "Berserk Charge",
|
||||
"CARDSHARP": "Cardsharp",
|
||||
"CAREFUL-STRIKE": "Careful Strike",
|
||||
|
||||
@@ -1035,6 +1035,7 @@
|
||||
"BREAK-AND-ENTER": "Break & Enter",
|
||||
"B&E": "B&E",
|
||||
"BRIBERY": "Sobornar",
|
||||
"BRIBER": "Briber",
|
||||
"BERSERK-CHARGE": "Berserk Charge",
|
||||
"CARDSHARP": "Cardsharp",
|
||||
"CAREFUL-STRIKE": "Careful Strike",
|
||||
|
||||
@@ -1035,6 +1035,7 @@
|
||||
"BREAK-AND-ENTER": "Break & Enter",
|
||||
"B&E": "B&E",
|
||||
"BRIBERY": "Bribery",
|
||||
"BRIBER": "Briber",
|
||||
"BERSERK-CHARGE": "Berserk Charge",
|
||||
"CARDSHARP": "Cardsharp",
|
||||
"CAREFUL-STRIKE": "Careful Strike",
|
||||
|
||||
@@ -1035,6 +1035,7 @@
|
||||
"BREAK-AND-ENTER": "Break & Enter",
|
||||
"B&E": "B&E",
|
||||
"BRIBERY": "Subornation",
|
||||
"BRIBER": "Briber",
|
||||
"BERSERK-CHARGE": "Berserk Charge",
|
||||
"CARDSHARP": "Cardsharp",
|
||||
"CAREFUL-STRIKE": "Careful Strike",
|
||||
|
||||
@@ -1035,6 +1035,7 @@
|
||||
"BREAK-AND-ENTER": "Break & Enter",
|
||||
"B&E": "B&E",
|
||||
"BRIBERY": "Bribery",
|
||||
"BRIBER": "Briber",
|
||||
"BERSERK-CHARGE": "Berserk Charge",
|
||||
"CARDSHARP": "Cardsharp",
|
||||
"CAREFUL-STRIKE": "Careful Strike",
|
||||
|
||||
@@ -1035,6 +1035,7 @@
|
||||
"BREAK-AND-ENTER": "Break & Enter",
|
||||
"B&E": "B&E",
|
||||
"BRIBERY": "Bribery",
|
||||
"BRIBER": "Briber",
|
||||
"BERSERK-CHARGE": "Berserk Charge",
|
||||
"CARDSHARP": "Cardsharp",
|
||||
"CAREFUL-STRIKE": "Careful Strike",
|
||||
|
||||
@@ -1035,6 +1035,7 @@
|
||||
"BREAK-AND-ENTER": "Sfondare",
|
||||
"B&E": "Sfond.",
|
||||
"BRIBERY": "Corrompere",
|
||||
"BRIBER": "Briber",
|
||||
"BERSERK-CHARGE": "Carica del Berserker",
|
||||
"CARDSHARP": "Baro (Carte)",
|
||||
"CAREFUL-STRIKE": "Colpo Misurato",
|
||||
|
||||
@@ -1035,6 +1035,7 @@
|
||||
"BREAK-AND-ENTER": "Break & Enter",
|
||||
"B&E": "B&E",
|
||||
"BRIBERY": "Bribery",
|
||||
"BRIBER": "Briber",
|
||||
"BERSERK-CHARGE": "Berserk Charge",
|
||||
"CARDSHARP": "Cardsharp",
|
||||
"CAREFUL-STRIKE": "Careful Strike",
|
||||
|
||||
@@ -1035,6 +1035,7 @@
|
||||
"BREAK-AND-ENTER": "Break & Enter",
|
||||
"B&E": "B&E",
|
||||
"BRIBERY": "Bribery",
|
||||
"BRIBER": "Briber",
|
||||
"BERSERK-CHARGE": "Berserk Charge",
|
||||
"CARDSHARP": "Cardsharp",
|
||||
"CAREFUL-STRIKE": "Careful Strike",
|
||||
|
||||
@@ -1035,6 +1035,7 @@
|
||||
"BREAK-AND-ENTER": "Break & Enter",
|
||||
"B&E": "B&E",
|
||||
"BRIBERY": "Bribery",
|
||||
"BRIBER": "Briber",
|
||||
"BERSERK-CHARGE": "Berserk Charge",
|
||||
"CARDSHARP": "Cardsharp",
|
||||
"CAREFUL-STRIKE": "Careful Strike",
|
||||
|
||||
@@ -1035,6 +1035,7 @@
|
||||
"BREAK-AND-ENTER": "Break & Enter",
|
||||
"B&E": "B&E",
|
||||
"BRIBERY": "Bribery",
|
||||
"BRIBER": "Briber",
|
||||
"BERSERK-CHARGE": "Berserk Charge",
|
||||
"CARDSHARP": "Cardsharp",
|
||||
"CAREFUL-STRIKE": "Careful Strike",
|
||||
|
||||
@@ -1035,6 +1035,7 @@
|
||||
"BREAK-AND-ENTER": "Wtargnięcie z Włamaniem",
|
||||
"B&E": "WzW",
|
||||
"BRIBERY": "Przekupstwo",
|
||||
"BRIBER": "Briber",
|
||||
"BERSERK-CHARGE": "Berserkerska Szarża",
|
||||
"CARDSHARP": "Szuler",
|
||||
"CAREFUL-STRIKE": "Cios Mierzony",
|
||||
|
||||
@@ -1035,6 +1035,7 @@
|
||||
"BREAK-AND-ENTER": "Break & Enter",
|
||||
"B&E": "B&E",
|
||||
"BRIBERY": "Bribery",
|
||||
"BRIBER": "Briber",
|
||||
"BERSERK-CHARGE": "Berserk Charge",
|
||||
"CARDSHARP": "Cardsharp",
|
||||
"CAREFUL-STRIKE": "Careful Strike",
|
||||
|
||||
@@ -1035,6 +1035,7 @@
|
||||
"BREAK-AND-ENTER": "Break & Enter",
|
||||
"B&E": "B&E",
|
||||
"BRIBERY": "Bribery",
|
||||
"BRIBER": "Briber",
|
||||
"BERSERK-CHARGE": "Berserk Charge",
|
||||
"CARDSHARP": "Cardsharp",
|
||||
"CAREFUL-STRIKE": "Careful Strike",
|
||||
|
||||
@@ -1035,6 +1035,7 @@
|
||||
"BREAK-AND-ENTER": "Break & Enter",
|
||||
"B&E": "B&E",
|
||||
"BRIBERY": "Bribery",
|
||||
"BRIBER": "Briber",
|
||||
"BERSERK-CHARGE": "Berserk Charge",
|
||||
"CARDSHARP": "Cardsharp",
|
||||
"CAREFUL-STRIKE": "Careful Strike",
|
||||
|
||||
@@ -1035,6 +1035,7 @@
|
||||
"BREAK-AND-ENTER": "Break & Enter",
|
||||
"B&E": "B&E",
|
||||
"BRIBERY": "Bribery",
|
||||
"BRIBER": "Briber",
|
||||
"BERSERK-CHARGE": "Berserk Charge",
|
||||
"CARDSHARP": "Cardsharp",
|
||||
"CAREFUL-STRIKE": "Careful Strike",
|
||||
|
||||
@@ -1035,6 +1035,7 @@
|
||||
"BREAK-AND-ENTER": "Break & Enter",
|
||||
"B&E": "B&E",
|
||||
"BRIBERY": "Bribery",
|
||||
"BRIBER": "Briber",
|
||||
"BERSERK-CHARGE": "Berserk Charge",
|
||||
"CARDSHARP": "Cardsharp",
|
||||
"CAREFUL-STRIKE": "Careful Strike",
|
||||
|
||||
@@ -1035,6 +1035,7 @@
|
||||
"BREAK-AND-ENTER": "Break & Enter",
|
||||
"B&E": "B&E",
|
||||
"BRIBERY": "Bribery",
|
||||
"BRIBER": "Briber",
|
||||
"BERSERK-CHARGE": "Berserk Charge",
|
||||
"CARDSHARP": "Cardsharp",
|
||||
"CAREFUL-STRIKE": "Careful Strike",
|
||||
|
||||
@@ -1035,6 +1035,7 @@
|
||||
"BREAK-AND-ENTER": "Break & Enter",
|
||||
"B&E": "B&E",
|
||||
"BRIBERY": "Bribery",
|
||||
"BRIBER": "Briber",
|
||||
"BERSERK-CHARGE": "Berserk Charge",
|
||||
"CARDSHARP": "Cardsharp",
|
||||
"CAREFUL-STRIKE": "Careful Strike",
|
||||
|
||||