update translations
This commit is contained in:
@@ -5,6 +5,8 @@
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"4th":"4th",
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"5th":"5th",
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"advance":"Advance",
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"advance-current":"Current Advance",
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"advance-max":"Total gained Advance",
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"ag-pen":"Ag.Pen.",
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"agility":"Agility",
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"agility-penalty":"Agility Penalty",
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@@ -21,25 +23,34 @@
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"armour":"Armour",
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"armour-and-equipment":"Armour & Equipment",
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"armour-roll":"Armour roll",
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"attack":"Attack",
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"attack-roll":"Attack roll",
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"attack-roll-bonus-die":"Attack roll with a Bonus die",
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"attack-roll-penalty-die":"Attack roll with a Penalty die",
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"attributes":"Attributes",
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"beast":"Beast",
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"beast-character":"Beast (NPC)",
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"bonus":"Bonus",
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"boon":"Boon",
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"boons":"Boons",
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"career-rank":"Career rank",
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"careers":"Careers",
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"colossal":"Colossal",
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"combat-abilities":"Combat Abilities",
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"d3-half":"d3+Half-Strengh",
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"d3-strength":"d3+Strengh",
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"d6-half":"d6+Half-Strengh",
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"d6-strength":"d6+Strengh",
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"d6h-half":"d6H+Half-Strengh",
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"d6h-strength":"d6H+Strengh",
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"d6l-half":"d6L+Half-Strengh",
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"d6l-strength":"d6L+Strengh",
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"craft":"Craft",
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"craft-points-current":"Current Craft Points",
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"craft-points-max":"Maximum Craft Points",
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"creature-size":"Creature Size",
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"d3":"d3",
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"d6":"d6",
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"d6h":"d6H",
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"d6hb":"d6H Bonus Die",
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"d6l":"d6L",
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"damage":"Damage",
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"damage-dice":"Damage dice",
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"damage-reduction":"Damage Reduction",
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"defense":"Defense",
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"dmg":"Dmg",
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"defence":"Defence",
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"enormous":"Enormous",
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"equipment":"Equipment",
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"failure":"Failure",
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"fate":"Fate",
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@@ -47,12 +58,18 @@
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"fate-points-max":"Maximum Fate Points",
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"flaw":"Flaw",
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"flaws":"Flaws",
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"gigantic":"Gigantic",
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"heavy":"Heavy",
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"heavy-legendary":"Heavy Legendary",
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"heavy-masterwork":"Heavy Masterwork",
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"heavy-uncommon":"Heavy Uncommon",
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"helmet":"Helmet",
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"helmet-worn":"Helmet worn",
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"hero":"Hero",
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"hero-points-current":"Current Hero Points",
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"hero-points-max":"Maximum Hero Points",
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"huge":"Huge",
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"immense":"Immense",
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"init-pen":"Init.Pen.",
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"initiative":"Initiative",
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"initiative-penalty":"Initiative Penalty",
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@@ -62,7 +79,15 @@
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"lifeblood-points-current":"Current Lifeblood Points",
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"lifeblood-points-max":"Maximum Lifeblood Points",
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"light":"Light",
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"light-legendary":"Light Legendary",
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"light-masterwork":"Light Masterwork",
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"light-uncommon":"Light Uncommon",
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"massive":"Massive",
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"masterwork":"Masterwork",
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"medium":"Medium",
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"medium-legendary":"Medium Legendary",
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"medium-masterwork":"Medium Masterwork",
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"medium-uncommon":"Medium Uncommon",
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"melee":"Melee",
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"melee-attack":"Melee Attack",
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"melee-roll":"Melee attack roll",
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@@ -72,14 +97,19 @@
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"mind-roll":"Mind roll",
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"mind-roll-bonus-die":"Mind roll with a Bonus die",
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"mind-roll-penalty-die":"Mind roll with a Penalty die",
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"misc":"Misc.",
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"name":"Name",
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"non-player-character":"Non-player Character (NPC)",
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"none":"None",
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"normally-found":"Normally Found",
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"notes":"Notes",
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"origin":"Origin",
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"player-character":"Player Character (PC)",
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"priority":"Priority",
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"priority-roll":"Priority roll",
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"priority-roll-bonus-die":"Priority roll with a Bonus die",
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"priority-roll-penalty-die":"Priority roll with a Penalty die",
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"protection":"Protection",
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"range-roll":"Ranged attack roll",
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"range-roll-bonus-die":"Ranged attack roll with a Bonus die",
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"range-roll-penalty-die":"Ranged attack roll with a Penalty die",
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@@ -88,15 +118,24 @@
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"roll":"Roll",
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"roll-armour":"Roll Armour",
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"roll-damage":"Roll Damage",
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"roll-protection":"Roll Protection",
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"shield":"Shield",
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"small":"Small",
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"special-attack":"Special Attack",
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"strength":"Strength",
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"strength-roll":"Strength roll",
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"strength-roll-bonus-die":"Strength roll with a Bonus die",
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"strength-roll-penalty-die":"Strength roll with a Penalty die",
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"strengthhalf":"Half-Strength",
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"success":"Success!",
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"target-defence":"Target's defence",
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"tiny":"Tiny",
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"traits":"Traits",
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"very-large":"Very large",
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"very-small":"Very small",
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"weapon":"Weapon",
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"weapon-attribute":"Damage Attribute",
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"weapon-masterwork":"Masterwork weapons reroll any result of 1 when rolling damage.",
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"weapons":"Weapons",
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"with-bonus-die":"with Bonus Die",
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"with-penalty-die":"with Penalty Die"
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@@ -5,6 +5,8 @@
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"4th":"4th",
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"5th":"5th",
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"advance":"Advance",
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"advance-current":"Current Advance",
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"advance-max":"Total gained Advance",
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"ag-pen":"Ag.Pen.",
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"agility":"Agility",
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"agility-penalty":"Agility Penalty",
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@@ -21,25 +23,34 @@
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"armour":"Armour",
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"armour-and-equipment":"Armour & Equipment",
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"armour-roll":"Armour roll",
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"attack":"Attack",
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"attack-roll":"Attack roll",
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"attack-roll-bonus-die":"Attack roll with a Bonus die",
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"attack-roll-penalty-die":"Attack roll with a Penalty die",
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"attributes":"Attributes",
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"beast":"Beast",
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"beast-character":"Beast (NPC)",
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"bonus":"Bonus",
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"boon":"Boon",
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"boons":"Boons",
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"career-rank":"Career rank",
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"careers":"Careers",
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"colossal":"Colossal",
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"combat-abilities":"Combat Abilities",
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"d3-half":"d3+Half-Strengh",
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"d3-strength":"d3+Strengh",
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"d6-half":"d6+Half-Strengh",
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"d6-strength":"d6+Strengh",
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"d6h-half":"d6H+Half-Strengh",
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"d6h-strength":"d6H+Strengh",
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"d6l-half":"d6L+Half-Strengh",
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"d6l-strength":"d6L+Strengh",
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"craft":"Craft",
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"craft-points-current":"Current Craft Points",
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"craft-points-max":"Maximum Craft Points",
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"creature-size":"Creature Size",
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"d3":"d3",
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"d6":"d6",
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"d6h":"d6H",
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"d6hb":"d6H Bonus Die",
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"d6l":"d6L",
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"damage":"Damage",
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"damage-dice":"Damage dice",
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"damage-reduction":"Damage Reduction",
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"defense":"Defense",
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"dmg":"Dmg",
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"defence":"Defence",
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"enormous":"Enormous",
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"equipment":"Equipment",
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"failure":"Failure",
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"fate":"Fate",
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@@ -47,12 +58,18 @@
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"fate-points-max":"Maximum Fate Points",
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"flaw":"Flaw",
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"flaws":"Flaws",
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"gigantic":"Gigantic",
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"heavy":"Heavy",
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"heavy-legendary":"Heavy Legendary",
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"heavy-masterwork":"Heavy Masterwork",
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"heavy-uncommon":"Heavy Uncommon",
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"helmet":"Helmet",
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"helmet-worn":"Helmet worn",
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"hero":"Hero",
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"hero-points-current":"Current Hero Points",
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"hero-points-max":"Maximum Hero Points",
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"huge":"Huge",
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"immense":"Immense",
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"init-pen":"Init.Pen.",
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"initiative":"Initiative",
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"initiative-penalty":"Initiative Penalty",
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@@ -62,7 +79,15 @@
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"lifeblood-points-current":"Current Lifeblood Points",
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"lifeblood-points-max":"Maximum Lifeblood Points",
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"light":"Light",
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"light-legendary":"Light Legendary",
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"light-masterwork":"Light Masterwork",
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"light-uncommon":"Light Uncommon",
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"massive":"Massive",
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"masterwork":"Masterwork",
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"medium":"Medium",
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"medium-legendary":"Medium Legendary",
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"medium-masterwork":"Medium Masterwork",
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"medium-uncommon":"Medium Uncommon",
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"melee":"Melee",
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"melee-attack":"Melee Attack",
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"melee-roll":"Melee attack roll",
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@@ -72,14 +97,19 @@
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"mind-roll":"Mind roll",
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"mind-roll-bonus-die":"Mind roll with a Bonus die",
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"mind-roll-penalty-die":"Mind roll with a Penalty die",
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"misc":"Misc.",
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"name":"Name",
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"non-player-character":"Non-player Character (NPC)",
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"none":"None",
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"normally-found":"Normally Found",
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"notes":"Notes",
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"origin":"Origin",
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"player-character":"Player Character (PC)",
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"priority":"Priority",
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"priority-roll":"Priority roll",
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"priority-roll-bonus-die":"Priority roll with a Bonus die",
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"priority-roll-penalty-die":"Priority roll with a Penalty die",
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"protection":"Protection",
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"range-roll":"Ranged attack roll",
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"range-roll-bonus-die":"Ranged attack roll with a Bonus die",
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"range-roll-penalty-die":"Ranged attack roll with a Penalty die",
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@@ -88,15 +118,24 @@
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"roll":"Roll",
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"roll-armour":"Roll Armour",
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"roll-damage":"Roll Damage",
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"roll-protection":"Roll Protection",
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"shield":"Shield",
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"small":"Small",
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"special-attack":"Special Attack",
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"strength":"Strength",
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"strength-roll":"Strength roll",
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"strength-roll-bonus-die":"Strength roll with a Bonus die",
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"strength-roll-penalty-die":"Strength roll with a Penalty die",
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"strengthhalf":"Half-Strength",
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"success":"Success!",
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"target-defence":"Target's defence",
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"tiny":"Tiny",
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"traits":"Traits",
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"very-large":"Very large",
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"very-small":"Very small",
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"weapon":"Weapon",
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"weapon-attribute":"Damage Attribute",
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"weapon-masterwork":"Masterwork weapons reroll any result of 1 when rolling damage.",
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"weapons":"Weapons",
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"with-bonus-die":"with Bonus Die",
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"with-penalty-die":"with Penalty Die"
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@@ -5,6 +5,8 @@
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"4th":"4th",
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"5th":"5th",
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"advance":"Advance",
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"advance-current":"Current Advance",
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"advance-max":"Total gained Advance",
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"ag-pen":"Ag.Pen.",
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"agility":"Agility",
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"agility-penalty":"Agility Penalty",
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@@ -21,25 +23,34 @@
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"armour":"Armour",
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"armour-and-equipment":"Armour & Equipment",
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"armour-roll":"Armour roll",
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"attack":"Attack",
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"attack-roll":"Attack roll",
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"attack-roll-bonus-die":"Attack roll with a Bonus die",
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"attack-roll-penalty-die":"Attack roll with a Penalty die",
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"attributes":"Attributes",
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"beast":"Beast",
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"beast-character":"Beast (NPC)",
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"bonus":"Bonus",
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"boon":"Boon",
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"boons":"Boons",
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"career-rank":"Career rank",
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"careers":"Careers",
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"colossal":"Colossal",
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"combat-abilities":"Combat Abilities",
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"d3-half":"d3+Half-Strengh",
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"d3-strength":"d3+Strengh",
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"d6-half":"d6+Half-Strengh",
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"d6-strength":"d6+Strengh",
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"d6h-half":"d6H+Half-Strengh",
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"d6h-strength":"d6H+Strengh",
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"d6l-half":"d6L+Half-Strengh",
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"d6l-strength":"d6L+Strengh",
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"craft":"Craft",
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"craft-points-current":"Current Craft Points",
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"craft-points-max":"Maximum Craft Points",
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"creature-size":"Creature Size",
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"d3":"d3",
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"d6":"d6",
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"d6h":"d6H",
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"d6hb":"d6H Bonus Die",
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"d6l":"d6L",
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"damage":"Damage",
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"damage-dice":"Damage dice",
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"damage-reduction":"Damage Reduction",
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"defense":"Defense",
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"dmg":"Dmg",
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"defence":"Defence",
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"enormous":"Enormous",
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"equipment":"Equipment",
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"failure":"Failure",
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"fate":"Fate",
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@@ -47,12 +58,18 @@
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"fate-points-max":"Maximum Fate Points",
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"flaw":"Flaw",
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"flaws":"Flaws",
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"gigantic":"Gigantic",
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"heavy":"Heavy",
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"heavy-legendary":"Heavy Legendary",
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"heavy-masterwork":"Heavy Masterwork",
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"heavy-uncommon":"Heavy Uncommon",
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"helmet":"Helmet",
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"helmet-worn":"Helmet worn",
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"hero":"Hero",
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"hero-points-current":"Current Hero Points",
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"hero-points-max":"Maximum Hero Points",
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"huge":"Huge",
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"immense":"Immense",
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"init-pen":"Init.Pen.",
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"initiative":"Initiative",
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"initiative-penalty":"Initiative Penalty",
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@@ -62,7 +79,15 @@
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"lifeblood-points-current":"Current Lifeblood Points",
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"lifeblood-points-max":"Maximum Lifeblood Points",
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"light":"Light",
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"light-legendary":"Light Legendary",
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"light-masterwork":"Light Masterwork",
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"light-uncommon":"Light Uncommon",
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"massive":"Massive",
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||||
"masterwork":"Masterwork",
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"medium":"Medium",
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"medium-legendary":"Medium Legendary",
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||||
"medium-masterwork":"Medium Masterwork",
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"medium-uncommon":"Medium Uncommon",
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"melee":"Melee",
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"melee-attack":"Melee Attack",
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"melee-roll":"Melee attack roll",
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@@ -72,14 +97,19 @@
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"mind-roll":"Mind roll",
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"mind-roll-bonus-die":"Mind roll with a Bonus die",
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||||
"mind-roll-penalty-die":"Mind roll with a Penalty die",
|
||||
"misc":"Misc.",
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||||
"name":"Name",
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||||
"non-player-character":"Non-player Character (NPC)",
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||||
"none":"None",
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||||
"normally-found":"Normally Found",
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"notes":"Notes",
|
||||
"origin":"Origin",
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||||
"player-character":"Player Character (PC)",
|
||||
"priority":"Priority",
|
||||
"priority-roll":"Priority roll",
|
||||
"priority-roll-bonus-die":"Priority roll with a Bonus die",
|
||||
"priority-roll-penalty-die":"Priority roll with a Penalty die",
|
||||
"protection":"Protection",
|
||||
"range-roll":"Ranged attack roll",
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||||
"range-roll-bonus-die":"Ranged attack roll with a Bonus die",
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||||
"range-roll-penalty-die":"Ranged attack roll with a Penalty die",
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||||
@@ -88,15 +118,24 @@
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"roll":"Roll",
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||||
"roll-armour":"Roll Armour",
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"roll-damage":"Roll Damage",
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"roll-protection":"Roll Protection",
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||||
"shield":"Shield",
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||||
"small":"Small",
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||||
"special-attack":"Special Attack",
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||||
"strength":"Strength",
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"strength-roll":"Strength roll",
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||||
"strength-roll-bonus-die":"Strength roll with a Bonus die",
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||||
"strength-roll-penalty-die":"Strength roll with a Penalty die",
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"strengthhalf":"Half-Strength",
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||||
"success":"Success!",
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||||
"target-defence":"Target's defence",
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||||
"tiny":"Tiny",
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||||
"traits":"Traits",
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||||
"very-large":"Very large",
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||||
"very-small":"Very small",
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||||
"weapon":"Weapon",
|
||||
"weapon-attribute":"Damage Attribute",
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||||
"weapon-masterwork":"Masterwork weapons reroll any result of 1 when rolling damage.",
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||||
"weapons":"Weapons",
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||||
"with-bonus-die":"with Bonus Die",
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||||
"with-penalty-die":"with Penalty Die"
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||||
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@@ -5,6 +5,8 @@
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"4th":"4th",
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"5th":"5th",
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||||
"advance":"Advance",
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||||
"advance-current":"Current Advance",
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||||
"advance-max":"Total gained Advance",
|
||||
"ag-pen":"Ag.Pen.",
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||||
"agility":"Agility",
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||||
"agility-penalty":"Agility Penalty",
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||||
@@ -21,25 +23,34 @@
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||||
"armour":"Armour",
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||||
"armour-and-equipment":"Armour & Equipment",
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||||
"armour-roll":"Armour roll",
|
||||
"attack":"Attack",
|
||||
"attack-roll":"Attack roll",
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||||
"attack-roll-bonus-die":"Attack roll with a Bonus die",
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||||
"attack-roll-penalty-die":"Attack roll with a Penalty die",
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||||
"attributes":"Attributes",
|
||||
"beast":"Beast",
|
||||
"beast-character":"Beast (NPC)",
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||||
"bonus":"Bonus",
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||||
"boon":"Boon",
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||||
"boons":"Boons",
|
||||
"career-rank":"Career rank",
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||||
"careers":"Careers",
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||||
"colossal":"Colossal",
|
||||
"combat-abilities":"Combat Abilities",
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||||
"d3-half":"d3+Half-Strengh",
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||||
"d3-strength":"d3+Strengh",
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||||
"d6-half":"d6+Half-Strengh",
|
||||
"d6-strength":"d6+Strengh",
|
||||
"d6h-half":"d6H+Half-Strengh",
|
||||
"d6h-strength":"d6H+Strengh",
|
||||
"d6l-half":"d6L+Half-Strengh",
|
||||
"d6l-strength":"d6L+Strengh",
|
||||
"craft":"Craft",
|
||||
"craft-points-current":"Current Craft Points",
|
||||
"craft-points-max":"Maximum Craft Points",
|
||||
"creature-size":"Creature Size",
|
||||
"d3":"d3",
|
||||
"d6":"d6",
|
||||
"d6h":"d6H",
|
||||
"d6hb":"d6H Bonus Die",
|
||||
"d6l":"d6L",
|
||||
"damage":"Damage",
|
||||
"damage-dice":"Damage dice",
|
||||
"damage-reduction":"Damage Reduction",
|
||||
"defense":"Defense",
|
||||
"dmg":"Dmg",
|
||||
"defence":"Defence",
|
||||
"enormous":"Enormous",
|
||||
"equipment":"Equipment",
|
||||
"failure":"Failure",
|
||||
"fate":"Fate",
|
||||
@@ -47,12 +58,18 @@
|
||||
"fate-points-max":"Maximum Fate Points",
|
||||
"flaw":"Flaw",
|
||||
"flaws":"Flaws",
|
||||
"gigantic":"Gigantic",
|
||||
"heavy":"Heavy",
|
||||
"heavy-legendary":"Heavy Legendary",
|
||||
"heavy-masterwork":"Heavy Masterwork",
|
||||
"heavy-uncommon":"Heavy Uncommon",
|
||||
"helmet":"Helmet",
|
||||
"helmet-worn":"Helmet worn",
|
||||
"hero":"Hero",
|
||||
"hero-points-current":"Current Hero Points",
|
||||
"hero-points-max":"Maximum Hero Points",
|
||||
"huge":"Huge",
|
||||
"immense":"Immense",
|
||||
"init-pen":"Init.Pen.",
|
||||
"initiative":"Initiative",
|
||||
"initiative-penalty":"Initiative Penalty",
|
||||
@@ -62,7 +79,15 @@
|
||||
"lifeblood-points-current":"Current Lifeblood Points",
|
||||
"lifeblood-points-max":"Maximum Lifeblood Points",
|
||||
"light":"Light",
|
||||
"light-legendary":"Light Legendary",
|
||||
"light-masterwork":"Light Masterwork",
|
||||
"light-uncommon":"Light Uncommon",
|
||||
"massive":"Massive",
|
||||
"masterwork":"Masterwork",
|
||||
"medium":"Medium",
|
||||
"medium-legendary":"Medium Legendary",
|
||||
"medium-masterwork":"Medium Masterwork",
|
||||
"medium-uncommon":"Medium Uncommon",
|
||||
"melee":"Melee",
|
||||
"melee-attack":"Melee Attack",
|
||||
"melee-roll":"Melee attack roll",
|
||||
@@ -72,14 +97,19 @@
|
||||
"mind-roll":"Mind roll",
|
||||
"mind-roll-bonus-die":"Mind roll with a Bonus die",
|
||||
"mind-roll-penalty-die":"Mind roll with a Penalty die",
|
||||
"misc":"Misc.",
|
||||
"name":"Name",
|
||||
"non-player-character":"Non-player Character (NPC)",
|
||||
"none":"None",
|
||||
"normally-found":"Normally Found",
|
||||
"notes":"Notes",
|
||||
"origin":"Origin",
|
||||
"player-character":"Player Character (PC)",
|
||||
"priority":"Priority",
|
||||
"priority-roll":"Priority roll",
|
||||
"priority-roll-bonus-die":"Priority roll with a Bonus die",
|
||||
"priority-roll-penalty-die":"Priority roll with a Penalty die",
|
||||
"protection":"Protection",
|
||||
"range-roll":"Ranged attack roll",
|
||||
"range-roll-bonus-die":"Ranged attack roll with a Bonus die",
|
||||
"range-roll-penalty-die":"Ranged attack roll with a Penalty die",
|
||||
@@ -88,15 +118,24 @@
|
||||
"roll":"Roll",
|
||||
"roll-armour":"Roll Armour",
|
||||
"roll-damage":"Roll Damage",
|
||||
"roll-protection":"Roll Protection",
|
||||
"shield":"Shield",
|
||||
"small":"Small",
|
||||
"special-attack":"Special Attack",
|
||||
"strength":"Strength",
|
||||
"strength-roll":"Strength roll",
|
||||
"strength-roll-bonus-die":"Strength roll with a Bonus die",
|
||||
"strength-roll-penalty-die":"Strength roll with a Penalty die",
|
||||
"strengthhalf":"Half-Strength",
|
||||
"success":"Success!",
|
||||
"target-defence":"Target's defence",
|
||||
"tiny":"Tiny",
|
||||
"traits":"Traits",
|
||||
"very-large":"Very large",
|
||||
"very-small":"Very small",
|
||||
"weapon":"Weapon",
|
||||
"weapon-attribute":"Damage Attribute",
|
||||
"weapon-masterwork":"Masterwork weapons reroll any result of 1 when rolling damage.",
|
||||
"weapons":"Weapons",
|
||||
"with-bonus-die":"with Bonus Die",
|
||||
"with-penalty-die":"with Penalty Die"
|
||||
|
||||
@@ -1,142 +1,142 @@
|
||||
{
|
||||
"1st": "1st",
|
||||
"2nd": "2nd",
|
||||
"3rd": "3rd",
|
||||
"4th": "4th",
|
||||
"5th": "5th",
|
||||
"advance": "Advance",
|
||||
"advance-current": "Current Advance",
|
||||
"advance-max": "Total gained Advance",
|
||||
"ag-pen": "Ag.Pen.",
|
||||
"agility": "Agility",
|
||||
"agility-penalty": "Agility Penalty",
|
||||
"agility-roll": "Agility roll",
|
||||
"agility-roll-bonus-die": "Agility roll with a Bonus die",
|
||||
"agility-roll-penalty-die": "Agility roll with a Penalty die",
|
||||
"appeal": "Appeal",
|
||||
"appeal-roll": "Appeal roll",
|
||||
"appeal-roll-bonus-die": "Appeal roll with a Bonus die",
|
||||
"appeal-roll-penalty-die": "Appeal roll with a Penalty die",
|
||||
"arcane": "Arcane",
|
||||
"arcane-points-current": "Current Arcane Points",
|
||||
"arcane-points-max": "Maximum Arcane Points",
|
||||
"armour": "Armour",
|
||||
"armour-and-equipment": "Armour & Equipment",
|
||||
"armour-roll": "Armour roll",
|
||||
"attack": "Attack",
|
||||
"attack-roll": "Attack roll",
|
||||
"attack-roll-bonus-die": "Attack roll with a Bonus die",
|
||||
"attack-roll-penalty-die": "Attack roll with a Penalty die",
|
||||
"attributes": "Attributes",
|
||||
"beast": "Beast",
|
||||
"beast-character": "Beast (NPC)",
|
||||
"bonus": "Bonus",
|
||||
"boon": "Boon",
|
||||
"boons": "Boons",
|
||||
"career-rank": "Career rank",
|
||||
"careers": "Careers",
|
||||
"colossal": "Colossal",
|
||||
"combat-abilities": "Combat Abilities",
|
||||
"craft": "Craft",
|
||||
"craft-points-current": "Current Craft Points",
|
||||
"craft-points-max": "Maximum Craft Points",
|
||||
"creature-size": "Creature Size",
|
||||
"d3": "d3",
|
||||
"d6": "d6",
|
||||
"d6h": "d6H",
|
||||
"d6hb": "d6H Bonus Die",
|
||||
"d6l": "d6L",
|
||||
"damage": "Damage",
|
||||
"damage-dice": "Damage dice",
|
||||
"damage-reduction": "Damage Reduction",
|
||||
"defence": "Defence",
|
||||
"enormous": "Enormous",
|
||||
"equipment": "Equipment",
|
||||
"failure": "Failure",
|
||||
"fate": "Fate",
|
||||
"fate-points-current": "Current Fate Points",
|
||||
"fate-points-max": "Maximum Fate Points",
|
||||
"flaw": "Flaw",
|
||||
"flaws": "Flaws",
|
||||
"gigantic": "Gigantic",
|
||||
"heavy": "Heavy",
|
||||
"heavy-legendary": "Heavy Legendary",
|
||||
"heavy-masterwork": "Heavy Masterwork",
|
||||
"heavy-uncommon": "Heavy Uncommon",
|
||||
"helmet": "Helmet",
|
||||
"helmet-worn": "Helmet worn",
|
||||
"hero": "Hero",
|
||||
"hero-points-current": "Current Hero Points",
|
||||
"hero-points-max": "Maximum Hero Points",
|
||||
"huge": "Huge",
|
||||
"immense": "Immense",
|
||||
"init-pen": "Init.Pen.",
|
||||
"initiative": "Initiative",
|
||||
"initiative-penalty": "Initiative Penalty",
|
||||
"languages": "Languages",
|
||||
"large": "Large",
|
||||
"lifeblood": "Lifeblood",
|
||||
"lifeblood-points-current": "Current Lifeblood Points",
|
||||
"lifeblood-points-max": "Maximum Lifeblood Points",
|
||||
"light": "Light",
|
||||
"light-legendary": "Light Legendary",
|
||||
"light-masterwork": "Light Masterwork",
|
||||
"light-uncommon": "Light Uncommon",
|
||||
"massive": "Massive",
|
||||
"masterwork": "Masterwork",
|
||||
"medium": "Medium",
|
||||
"medium-legendary": "Medium Legendary",
|
||||
"medium-masterwork": "Medium Masterwork",
|
||||
"medium-uncommon": "Medium Uncommon",
|
||||
"melee": "Melee",
|
||||
"melee-attack": "Melee Attack",
|
||||
"melee-roll": "Melee attack roll",
|
||||
"melee-roll-bonus-die": "Melee attack roll with a Bonus die",
|
||||
"melee-roll-penalty-die": "Melee attack roll with a Penalty die",
|
||||
"mind": "Mind",
|
||||
"mind-roll": "Mind roll",
|
||||
"mind-roll-bonus-die": "Mind roll with a Bonus die",
|
||||
"mind-roll-penalty-die": "Mind roll with a Penalty die",
|
||||
"misc": "Misc.",
|
||||
"name": "Name",
|
||||
"non-player-character": "Non-player Character (NPC)",
|
||||
"none": "None",
|
||||
"normally-found": "Normally Found",
|
||||
"notes": "Notes",
|
||||
"origin": "Origin",
|
||||
"player-character": "Player Character (PC)",
|
||||
"priority": "Priority",
|
||||
"priority-roll": "Priority roll",
|
||||
"priority-roll-bonus-die": "Priority roll with a Bonus die",
|
||||
"priority-roll-penalty-die": "Priority roll with a Penalty die",
|
||||
"protection": "Protection",
|
||||
"range-roll": "Ranged attack roll",
|
||||
"range-roll-bonus-die": "Ranged attack roll with a Bonus die",
|
||||
"range-roll-penalty-die": "Ranged attack roll with a Penalty die",
|
||||
"ranged": "Ranged",
|
||||
"ranged-attack": "Ranged Attack",
|
||||
"roll": "Roll",
|
||||
"roll-armour": "Roll Armour",
|
||||
"roll-damage": "Roll Damage",
|
||||
"roll-protection": "Roll Protection",
|
||||
"shield": "Shield",
|
||||
"small": "Small",
|
||||
"special-attack": "Special Attack",
|
||||
"strength": "Strength",
|
||||
"strength-roll": "Strength roll",
|
||||
"strength-roll-bonus-die": "Strength roll with a Bonus die",
|
||||
"strength-roll-penalty-die": "Strength roll with a Penalty die",
|
||||
"strengthhalf": "Half-Strength",
|
||||
"success": "Success!",
|
||||
"target-defence": "Target’s defence",
|
||||
"tiny": "Tiny",
|
||||
"traits": "Traits",
|
||||
"very-large": "Very large",
|
||||
"very-small": "Very small",
|
||||
"weapon": "Weapon",
|
||||
"weapon-attribute": "Damage Attribute",
|
||||
"weapon-masterwork": "Masterwork weapons reroll any result of 1 when rolling damage.",
|
||||
"weapons": "Weapons",
|
||||
"with-bonus-die": "with Bonus Die",
|
||||
"with-penalty-die": "with Penalty Die"
|
||||
}
|
||||
"1st":"1st",
|
||||
"2nd":"2nd",
|
||||
"3rd":"3rd",
|
||||
"4th":"4th",
|
||||
"5th":"5th",
|
||||
"advance":"Advance",
|
||||
"advance-current":"Current Advance",
|
||||
"advance-max":"Total gained Advance",
|
||||
"ag-pen":"Ag.Pen.",
|
||||
"agility":"Agility",
|
||||
"agility-penalty":"Agility Penalty",
|
||||
"agility-roll":"Agility roll",
|
||||
"agility-roll-bonus-die":"Agility roll with a Bonus die",
|
||||
"agility-roll-penalty-die":"Agility roll with a Penalty die",
|
||||
"appeal":"Appeal",
|
||||
"appeal-roll":"Appeal roll",
|
||||
"appeal-roll-bonus-die":"Appeal roll with a Bonus die",
|
||||
"appeal-roll-penalty-die":"Appeal roll with a Penalty die",
|
||||
"arcane":"Arcane",
|
||||
"arcane-points-current":"Current Arcane Points",
|
||||
"arcane-points-max":"Maximum Arcane Points",
|
||||
"armour":"Armour",
|
||||
"armour-and-equipment":"Armour & Equipment",
|
||||
"armour-roll":"Armour roll",
|
||||
"attack":"Attack",
|
||||
"attack-roll":"Attack roll",
|
||||
"attack-roll-bonus-die":"Attack roll with a Bonus die",
|
||||
"attack-roll-penalty-die":"Attack roll with a Penalty die",
|
||||
"attributes":"Attributes",
|
||||
"beast":"Beast",
|
||||
"beast-character":"Beast (NPC)",
|
||||
"bonus":"Bonus",
|
||||
"boon":"Boon",
|
||||
"boons":"Boons",
|
||||
"career-rank":"Career rank",
|
||||
"careers":"Careers",
|
||||
"colossal":"Colossal",
|
||||
"combat-abilities":"Combat Abilities",
|
||||
"craft":"Craft",
|
||||
"craft-points-current":"Current Craft Points",
|
||||
"craft-points-max":"Maximum Craft Points",
|
||||
"creature-size":"Creature Size",
|
||||
"d3":"d3",
|
||||
"d6":"d6",
|
||||
"d6h":"d6H",
|
||||
"d6hb":"d6H Bonus Die",
|
||||
"d6l":"d6L",
|
||||
"damage":"Damage",
|
||||
"damage-dice":"Damage dice",
|
||||
"damage-reduction":"Damage Reduction",
|
||||
"defence":"Defence",
|
||||
"enormous":"Enormous",
|
||||
"equipment":"Equipment",
|
||||
"failure":"Failure",
|
||||
"fate":"Fate",
|
||||
"fate-points-current":"Current Fate Points",
|
||||
"fate-points-max":"Maximum Fate Points",
|
||||
"flaw":"Flaw",
|
||||
"flaws":"Flaws",
|
||||
"gigantic":"Gigantic",
|
||||
"heavy":"Heavy",
|
||||
"heavy-legendary":"Heavy Legendary",
|
||||
"heavy-masterwork":"Heavy Masterwork",
|
||||
"heavy-uncommon":"Heavy Uncommon",
|
||||
"helmet":"Helmet",
|
||||
"helmet-worn":"Helmet worn",
|
||||
"hero":"Hero",
|
||||
"hero-points-current":"Current Hero Points",
|
||||
"hero-points-max":"Maximum Hero Points",
|
||||
"huge":"Huge",
|
||||
"immense":"Immense",
|
||||
"init-pen":"Init.Pen.",
|
||||
"initiative":"Initiative",
|
||||
"initiative-penalty":"Initiative Penalty",
|
||||
"languages":"Languages",
|
||||
"large":"Large",
|
||||
"lifeblood":"Lifeblood",
|
||||
"lifeblood-points-current":"Current Lifeblood Points",
|
||||
"lifeblood-points-max":"Maximum Lifeblood Points",
|
||||
"light":"Light",
|
||||
"light-legendary":"Light Legendary",
|
||||
"light-masterwork":"Light Masterwork",
|
||||
"light-uncommon":"Light Uncommon",
|
||||
"massive":"Massive",
|
||||
"masterwork":"Masterwork",
|
||||
"medium":"Medium",
|
||||
"medium-legendary":"Medium Legendary",
|
||||
"medium-masterwork":"Medium Masterwork",
|
||||
"medium-uncommon":"Medium Uncommon",
|
||||
"melee":"Melee",
|
||||
"melee-attack":"Melee Attack",
|
||||
"melee-roll":"Melee attack roll",
|
||||
"melee-roll-bonus-die":"Melee attack roll with a Bonus die",
|
||||
"melee-roll-penalty-die":"Melee attack roll with a Penalty die",
|
||||
"mind":"Mind",
|
||||
"mind-roll":"Mind roll",
|
||||
"mind-roll-bonus-die":"Mind roll with a Bonus die",
|
||||
"mind-roll-penalty-die":"Mind roll with a Penalty die",
|
||||
"misc":"Misc.",
|
||||
"name":"Name",
|
||||
"non-player-character":"Non-player Character (NPC)",
|
||||
"none":"None",
|
||||
"normally-found":"Normally Found",
|
||||
"notes":"Notes",
|
||||
"origin":"Origin",
|
||||
"player-character":"Player Character (PC)",
|
||||
"priority":"Priority",
|
||||
"priority-roll":"Priority roll",
|
||||
"priority-roll-bonus-die":"Priority roll with a Bonus die",
|
||||
"priority-roll-penalty-die":"Priority roll with a Penalty die",
|
||||
"protection":"Protection",
|
||||
"range-roll":"Ranged attack roll",
|
||||
"range-roll-bonus-die":"Ranged attack roll with a Bonus die",
|
||||
"range-roll-penalty-die":"Ranged attack roll with a Penalty die",
|
||||
"ranged":"Ranged",
|
||||
"ranged-attack":"Ranged Attack",
|
||||
"roll":"Roll",
|
||||
"roll-armour":"Roll Armour",
|
||||
"roll-damage":"Roll Damage",
|
||||
"roll-protection":"Roll Protection",
|
||||
"shield":"Shield",
|
||||
"small":"Small",
|
||||
"special-attack":"Special Attack",
|
||||
"strength":"Strength",
|
||||
"strength-roll":"Strength roll",
|
||||
"strength-roll-bonus-die":"Strength roll with a Bonus die",
|
||||
"strength-roll-penalty-die":"Strength roll with a Penalty die",
|
||||
"strengthhalf":"Half-Strength",
|
||||
"success":"Success!",
|
||||
"target-defence":"Target’s defence",
|
||||
"tiny":"Tiny",
|
||||
"traits":"Traits",
|
||||
"very-large":"Very large",
|
||||
"very-small":"Very small",
|
||||
"weapon":"Weapon",
|
||||
"weapon-attribute":"Damage Attribute",
|
||||
"weapon-masterwork":"Masterwork weapons reroll any result of 1 when rolling damage.",
|
||||
"weapons":"Weapons",
|
||||
"with-bonus-die":"with Bonus Die",
|
||||
"with-penalty-die":"with Penalty Die"
|
||||
}
|
||||
@@ -5,6 +5,8 @@
|
||||
"4th":"4th",
|
||||
"5th":"5th",
|
||||
"advance":"Advance",
|
||||
"advance-current":"Current Advance",
|
||||
"advance-max":"Total gained Advance",
|
||||
"ag-pen":"Ag.Pen.",
|
||||
"agility":"Agility",
|
||||
"agility-penalty":"Agility Penalty",
|
||||
@@ -21,25 +23,34 @@
|
||||
"armour":"Armour",
|
||||
"armour-and-equipment":"Armour & Equipment",
|
||||
"armour-roll":"Armour roll",
|
||||
"attack":"Attack",
|
||||
"attack-roll":"Attack roll",
|
||||
"attack-roll-bonus-die":"Attack roll with a Bonus die",
|
||||
"attack-roll-penalty-die":"Attack roll with a Penalty die",
|
||||
"attributes":"Attributes",
|
||||
"beast":"Beast",
|
||||
"beast-character":"Beast (NPC)",
|
||||
"bonus":"Bonus",
|
||||
"boon":"Boon",
|
||||
"boons":"Boons",
|
||||
"career-rank":"Career rank",
|
||||
"careers":"Careers",
|
||||
"colossal":"Colossal",
|
||||
"combat-abilities":"Combat Abilities",
|
||||
"d3-half":"d3+Half-Strengh",
|
||||
"d3-strength":"d3+Strengh",
|
||||
"d6-half":"d6+Half-Strengh",
|
||||
"d6-strength":"d6+Strengh",
|
||||
"d6h-half":"d6H+Half-Strengh",
|
||||
"d6h-strength":"d6H+Strengh",
|
||||
"d6l-half":"d6L+Half-Strengh",
|
||||
"d6l-strength":"d6L+Strengh",
|
||||
"craft":"Craft",
|
||||
"craft-points-current":"Current Craft Points",
|
||||
"craft-points-max":"Maximum Craft Points",
|
||||
"creature-size":"Creature Size",
|
||||
"d3":"d3",
|
||||
"d6":"d6",
|
||||
"d6h":"d6H",
|
||||
"d6hb":"d6H Bonus Die",
|
||||
"d6l":"d6L",
|
||||
"damage":"Damage",
|
||||
"damage-dice":"Damage dice",
|
||||
"damage-reduction":"Damage Reduction",
|
||||
"defense":"Defense",
|
||||
"dmg":"Dmg",
|
||||
"defence":"Defence",
|
||||
"enormous":"Enormous",
|
||||
"equipment":"Equipment",
|
||||
"failure":"Failure",
|
||||
"fate":"Fate",
|
||||
@@ -47,12 +58,18 @@
|
||||
"fate-points-max":"Maximum Fate Points",
|
||||
"flaw":"Flaw",
|
||||
"flaws":"Flaws",
|
||||
"gigantic":"Gigantic",
|
||||
"heavy":"Heavy",
|
||||
"heavy-legendary":"Heavy Legendary",
|
||||
"heavy-masterwork":"Heavy Masterwork",
|
||||
"heavy-uncommon":"Heavy Uncommon",
|
||||
"helmet":"Helmet",
|
||||
"helmet-worn":"Helmet worn",
|
||||
"hero":"Hero",
|
||||
"hero-points-current":"Current Hero Points",
|
||||
"hero-points-max":"Maximum Hero Points",
|
||||
"huge":"Huge",
|
||||
"immense":"Immense",
|
||||
"init-pen":"Init.Pen.",
|
||||
"initiative":"Initiative",
|
||||
"initiative-penalty":"Initiative Penalty",
|
||||
@@ -62,7 +79,15 @@
|
||||
"lifeblood-points-current":"Current Lifeblood Points",
|
||||
"lifeblood-points-max":"Maximum Lifeblood Points",
|
||||
"light":"Light",
|
||||
"light-legendary":"Light Legendary",
|
||||
"light-masterwork":"Light Masterwork",
|
||||
"light-uncommon":"Light Uncommon",
|
||||
"massive":"Massive",
|
||||
"masterwork":"Masterwork",
|
||||
"medium":"Medium",
|
||||
"medium-legendary":"Medium Legendary",
|
||||
"medium-masterwork":"Medium Masterwork",
|
||||
"medium-uncommon":"Medium Uncommon",
|
||||
"melee":"Melee",
|
||||
"melee-attack":"Melee Attack",
|
||||
"melee-roll":"Melee attack roll",
|
||||
@@ -72,14 +97,19 @@
|
||||
"mind-roll":"Mind roll",
|
||||
"mind-roll-bonus-die":"Mind roll with a Bonus die",
|
||||
"mind-roll-penalty-die":"Mind roll with a Penalty die",
|
||||
"misc":"Misc.",
|
||||
"name":"Name",
|
||||
"non-player-character":"Non-player Character (NPC)",
|
||||
"none":"None",
|
||||
"normally-found":"Normally Found",
|
||||
"notes":"Notes",
|
||||
"origin":"Origin",
|
||||
"player-character":"Player Character (PC)",
|
||||
"priority":"Priority",
|
||||
"priority-roll":"Priority roll",
|
||||
"priority-roll-bonus-die":"Priority roll with a Bonus die",
|
||||
"priority-roll-penalty-die":"Priority roll with a Penalty die",
|
||||
"protection":"Protection",
|
||||
"range-roll":"Ranged attack roll",
|
||||
"range-roll-bonus-die":"Ranged attack roll with a Bonus die",
|
||||
"range-roll-penalty-die":"Ranged attack roll with a Penalty die",
|
||||
@@ -88,15 +118,24 @@
|
||||
"roll":"Roll",
|
||||
"roll-armour":"Roll Armour",
|
||||
"roll-damage":"Roll Damage",
|
||||
"roll-protection":"Roll Protection",
|
||||
"shield":"Shield",
|
||||
"small":"Small",
|
||||
"special-attack":"Special Attack",
|
||||
"strength":"Strength",
|
||||
"strength-roll":"Strength roll",
|
||||
"strength-roll-bonus-die":"Strength roll with a Bonus die",
|
||||
"strength-roll-penalty-die":"Strength roll with a Penalty die",
|
||||
"strengthhalf":"Half-Strength",
|
||||
"success":"Success!",
|
||||
"target-defence":"Target's defence",
|
||||
"tiny":"Tiny",
|
||||
"traits":"Traits",
|
||||
"very-large":"Very large",
|
||||
"very-small":"Very small",
|
||||
"weapon":"Weapon",
|
||||
"weapon-attribute":"Damage Attribute",
|
||||
"weapon-masterwork":"Masterwork weapons reroll any result of 1 when rolling damage.",
|
||||
"weapons":"Weapons",
|
||||
"with-bonus-die":"with Bonus Die",
|
||||
"with-penalty-die":"with Penalty Die"
|
||||
|
||||
@@ -1,142 +1,142 @@
|
||||
{
|
||||
"1st": "1re",
|
||||
"2nd": "2de",
|
||||
"3rd": "3e",
|
||||
"4th": "4e",
|
||||
"5th": "5e",
|
||||
"advance": "Expérience",
|
||||
"advance-current": "Expérience courante",
|
||||
"advance-max": "Expérience cumulée",
|
||||
"ag-pen": "Mal.Ag.",
|
||||
"agility": "Agilité",
|
||||
"agility-penalty": "Malus d'Agilité",
|
||||
"agility-roll": "Jet d'Agilité",
|
||||
"agility-roll-bonus-die": "Jet d'Agilité avec Dé de Bonus",
|
||||
"agility-roll-penalty-die": "Jet d'Agilité avec Dé de Malus",
|
||||
"appeal": "Aura",
|
||||
"appeal-roll": "Jet d'Aura",
|
||||
"appeal-roll-bonus-die": "Jet d'Aura avec Dé de Bonus",
|
||||
"appeal-roll-penalty-die": "Jet d'Aura avec Dé de Malus",
|
||||
"arcane": "Pouvoir",
|
||||
"arcane-points-current": "Points de Pouvoir courants",
|
||||
"arcane-points-max": "Points de Pouvoir maximums",
|
||||
"armour": "Armure",
|
||||
"armour-and-equipment": "Armure & Équipement",
|
||||
"armour-roll": "Jet de Protection",
|
||||
"attack": "Attaque",
|
||||
"attack-roll": "Jet d'Attaque",
|
||||
"attack-roll-bonus-die": "Jet d'Attaque avec Dé de Bonus",
|
||||
"attack-roll-penalty-die": "Jet d'Attaque avec Dé de Malus",
|
||||
"attributes": "Attributs",
|
||||
"beast": "Créature",
|
||||
"beast-character": "Créature (PNJ)",
|
||||
"bonus": "Bonus",
|
||||
"boon": "Avantage",
|
||||
"boons": "Avantages",
|
||||
"career-rank": "Rang de Carrière",
|
||||
"careers": "Carrières",
|
||||
"colossal": "Monstrueuse",
|
||||
"combat-abilities": "Aptitudes de Combat",
|
||||
"craft": "Création",
|
||||
"craft-points-current": "Points de Création courants",
|
||||
"craft-points-max": "Points de Création maximums",
|
||||
"creature-size": "Taille",
|
||||
"d3": "d3",
|
||||
"d6": "d6",
|
||||
"d6h": "d6B",
|
||||
"d6hb": "d6B + dé Bonus",
|
||||
"d6l": "d6M",
|
||||
"damage": "Dégâts",
|
||||
"damage-dice": "Dé de Dégâts",
|
||||
"damage-reduction": "Réduction de Dégâts",
|
||||
"defence": "Défense",
|
||||
"enormous": "Colossale",
|
||||
"equipment": "Équipement",
|
||||
"failure": "Échec",
|
||||
"fate": "Foi",
|
||||
"fate-points-current": "Points de Foi courants",
|
||||
"fate-points-max": "Points de Foi maximums",
|
||||
"flaw": "Désavantage",
|
||||
"flaws": "Désavantages",
|
||||
"gigantic": "Gigantesque",
|
||||
"heavy": "Lourde",
|
||||
"heavy-legendary": "Lourde Légendaire",
|
||||
"heavy-masterwork": "Lourde de qualité",
|
||||
"heavy-uncommon": "Lourde Supérieure",
|
||||
"helmet": "Casque",
|
||||
"helmet-worn": "Casque porté",
|
||||
"hero": "Héroïsme",
|
||||
"hero-points-current": "Points d'Héroïsme courants",
|
||||
"hero-points-max": "Points d'Héroïsme maximums",
|
||||
"huge": "Énorme",
|
||||
"immense": "Immense",
|
||||
"init-pen": "Mal.Init.",
|
||||
"initiative": "Initiative",
|
||||
"initiative-penalty": "Malus d'Initiative",
|
||||
"languages": "Langues",
|
||||
"large": "Grand",
|
||||
"lifeblood": "Vitalité",
|
||||
"lifeblood-points-current": "Points de Vitalité courants",
|
||||
"lifeblood-points-max": "Points de Vitalité maximums",
|
||||
"light": "Légère",
|
||||
"light-legendary": "Légère Légendaire",
|
||||
"light-masterwork": "Légère de qualité",
|
||||
"light-uncommon": "Légère Supérieure",
|
||||
"massive": "Massive",
|
||||
"masterwork": "Relancer 1",
|
||||
"medium": "Moyenne",
|
||||
"medium-legendary": "Moyenne Légendaire",
|
||||
"medium-masterwork": "Moyenne de qualité",
|
||||
"medium-uncommon": "Moyenne Supérieure",
|
||||
"melee": "Mêlée",
|
||||
"melee-attack": "Attaque de Mêlée",
|
||||
"melee-roll": "Jet d'Attaque de Mêlée",
|
||||
"melee-roll-bonus-die": "Jet d'Attaque de Mêlée avec Dé de Bonus",
|
||||
"melee-roll-penalty-die": "Jet d'Attaque de Mêlée avec Dé de Malus",
|
||||
"mind": "Esprit",
|
||||
"mind-roll": "Jet d'Esprit",
|
||||
"mind-roll-bonus-die": "Jet d'Esprit avec Dé de Bonus",
|
||||
"mind-roll-penalty-die": "Jet d'Esprit avec Dé de Malus",
|
||||
"misc": "Divers",
|
||||
"name": "Nom",
|
||||
"non-player-character": "Personnage Non-Joueur (PNJ)",
|
||||
"none": "Aucun(e)",
|
||||
"normally-found": "Environnement",
|
||||
"notes": "Notes",
|
||||
"origin": "Origine",
|
||||
"player-character": "Personnage Joueur (PJ)",
|
||||
"priority": "Réaction",
|
||||
"priority-roll": "Jet de Réaction",
|
||||
"priority-roll-bonus-die": "Jet de Réaction avec Dé de Bonus",
|
||||
"priority-roll-penalty-die": "Jet de Réaction avec Dé de Malus",
|
||||
"protection": "Protection",
|
||||
"range-roll": "Jet de Tir",
|
||||
"range-roll-bonus-die": "Jet de Tir avec Dé de Bonus",
|
||||
"range-roll-penalty-die": "Jet de Tir avec Dé de Malus",
|
||||
"ranged": "Tir",
|
||||
"ranged-attack": "Attaque à Distance",
|
||||
"roll": "Jet",
|
||||
"roll-armour": "Jet de Protection",
|
||||
"roll-damage": "Jet de Dégâts",
|
||||
"roll-protection": "Jet de Protection",
|
||||
"shield": "Bouclier",
|
||||
"small": "Petit",
|
||||
"special-attack": "Attaque spéciale",
|
||||
"strength": "Vigueur",
|
||||
"strength-roll": "Jet de Vigueur",
|
||||
"strength-roll-bonus-die": "Jet de Vigueur avec Dé de Bonus",
|
||||
"strength-roll-penalty-die": "Jet de Vigueur avec Dé de Malus",
|
||||
"strengthhalf": "Demi-Vigueur",
|
||||
"success": "Réussite !",
|
||||
"target-defence": "Défense de la Cible",
|
||||
"tiny": "Minuscule",
|
||||
"traits": "Capacités spéciales",
|
||||
"very-large": "Très grande",
|
||||
"very-small": "Très petite",
|
||||
"weapon": "Arme",
|
||||
"weapon-attribute": "Attibut de Dégâts",
|
||||
"weapon-masterwork": "Les armes de Qualité permettent, une fois par round, de relancer un 1 obtenu sur un jet de dégâts.",
|
||||
"weapons": "Armes",
|
||||
"with-bonus-die": "avec Dé de Bonus",
|
||||
"with-penalty-die": "avec Dé de Malus"
|
||||
}
|
||||
"1st":"1re",
|
||||
"2nd":"2de",
|
||||
"3rd":"3e",
|
||||
"4th":"4e",
|
||||
"5th":"5e",
|
||||
"advance":"Expérience",
|
||||
"advance-current":"Expérience courante",
|
||||
"advance-max":"Expérience cumulée",
|
||||
"ag-pen":"Mal.Ag.",
|
||||
"agility":"Agilité",
|
||||
"agility-penalty":"Malus d'Agilité",
|
||||
"agility-roll":"Jet d'Agilité",
|
||||
"agility-roll-bonus-die":"Jet d'Agilité avec Dé de Bonus",
|
||||
"agility-roll-penalty-die":"Jet d'Agilité avec Dé de Malus",
|
||||
"appeal":"Aura",
|
||||
"appeal-roll":"Jet d'Aura",
|
||||
"appeal-roll-bonus-die":"Jet d'Aura avec Dé de Bonus",
|
||||
"appeal-roll-penalty-die":"Jet d'Aura avec Dé de Malus",
|
||||
"arcane":"Pouvoir",
|
||||
"arcane-points-current":"Points de Pouvoir courants",
|
||||
"arcane-points-max":"Points de Pouvoir maximums",
|
||||
"armour":"Armure",
|
||||
"armour-and-equipment":"Armure & Équipement",
|
||||
"armour-roll":"Jet de Protection",
|
||||
"attack":"Attaque",
|
||||
"attack-roll":"Jet d'Attaque",
|
||||
"attack-roll-bonus-die":"Jet d'Attaque avec Dé de Bonus",
|
||||
"attack-roll-penalty-die":"Jet d'Attaque avec Dé de Malus",
|
||||
"attributes":"Attributs",
|
||||
"beast":"Créature",
|
||||
"beast-character":"Créature (PNJ)",
|
||||
"bonus":"Bonus",
|
||||
"boon":"Avantage",
|
||||
"boons":"Avantages",
|
||||
"career-rank":"Rang de Carrière",
|
||||
"careers":"Carrières",
|
||||
"colossal":"Monstrueuse",
|
||||
"combat-abilities":"Aptitudes de Combat",
|
||||
"craft":"Création",
|
||||
"craft-points-current":"Points de Création courants",
|
||||
"craft-points-max":"Points de Création maximums",
|
||||
"creature-size":"Taille",
|
||||
"d3":"d3",
|
||||
"d6":"d6",
|
||||
"d6h":"d6B",
|
||||
"d6hb":"d6B + dé Bonus",
|
||||
"d6l":"d6M",
|
||||
"damage":"Dégâts",
|
||||
"damage-dice":"Dé de Dégâts",
|
||||
"damage-reduction":"Réduction de Dégâts",
|
||||
"defence":"Défense",
|
||||
"enormous":"Colossale",
|
||||
"equipment":"Équipement",
|
||||
"failure":"Échec",
|
||||
"fate":"Foi",
|
||||
"fate-points-current":"Points de Foi courants",
|
||||
"fate-points-max":"Points de Foi maximums",
|
||||
"flaw":"Désavantage",
|
||||
"flaws":"Désavantages",
|
||||
"gigantic":"Gigantesque",
|
||||
"heavy":"Lourde",
|
||||
"heavy-legendary":"Lourde Légendaire",
|
||||
"heavy-masterwork":"Lourde de qualité",
|
||||
"heavy-uncommon":"Lourde Supérieure",
|
||||
"helmet":"Casque",
|
||||
"helmet-worn":"Casque porté",
|
||||
"hero":"Héroïsme",
|
||||
"hero-points-current":"Points d'Héroïsme courants",
|
||||
"hero-points-max":"Points d'Héroïsme maximums",
|
||||
"huge":"Énorme",
|
||||
"immense":"Immense",
|
||||
"init-pen":"Mal.Init.",
|
||||
"initiative":"Initiative",
|
||||
"initiative-penalty":"Malus d'Initiative",
|
||||
"languages":"Langues",
|
||||
"large":"Grand",
|
||||
"lifeblood":"Vitalité",
|
||||
"lifeblood-points-current":"Points de Vitalité courants",
|
||||
"lifeblood-points-max":"Points de Vitalité maximums",
|
||||
"light":"Légère",
|
||||
"light-legendary":"Légère Légendaire",
|
||||
"light-masterwork":"Légère de qualité",
|
||||
"light-uncommon":"Légère Supérieure",
|
||||
"massive":"Massive",
|
||||
"masterwork":"Relancer 1",
|
||||
"medium":"Moyenne",
|
||||
"medium-legendary":"Moyenne Légendaire",
|
||||
"medium-masterwork":"Moyenne de qualité",
|
||||
"medium-uncommon":"Moyenne Supérieure",
|
||||
"melee":"Mêlée",
|
||||
"melee-attack":"Attaque de Mêlée",
|
||||
"melee-roll":"Jet d'Attaque de Mêlée",
|
||||
"melee-roll-bonus-die":"Jet d'Attaque de Mêlée avec Dé de Bonus",
|
||||
"melee-roll-penalty-die":"Jet d'Attaque de Mêlée avec Dé de Malus",
|
||||
"mind":"Esprit",
|
||||
"mind-roll":"Jet d'Esprit",
|
||||
"mind-roll-bonus-die":"Jet d'Esprit avec Dé de Bonus",
|
||||
"mind-roll-penalty-die":"Jet d'Esprit avec Dé de Malus",
|
||||
"misc":"Divers",
|
||||
"name":"Nom",
|
||||
"non-player-character":"Personnage Non-Joueur (PNJ)",
|
||||
"none":"Aucun(e)",
|
||||
"normally-found":"Environnement",
|
||||
"notes":"Notes",
|
||||
"origin":"Origine",
|
||||
"player-character":"Personnage Joueur (PJ)",
|
||||
"priority":"Réaction",
|
||||
"priority-roll":"Jet de Réaction",
|
||||
"priority-roll-bonus-die":"Jet de Réaction avec Dé de Bonus",
|
||||
"priority-roll-penalty-die":"Jet de Réaction avec Dé de Malus",
|
||||
"protection":"Protection",
|
||||
"range-roll":"Jet de Tir",
|
||||
"range-roll-bonus-die":"Jet de Tir avec Dé de Bonus",
|
||||
"range-roll-penalty-die":"Jet de Tir avec Dé de Malus",
|
||||
"ranged":"Tir",
|
||||
"ranged-attack":"Attaque à Distance",
|
||||
"roll":"Jet",
|
||||
"roll-armour":"Jet de Protection",
|
||||
"roll-damage":"Jet de Dégâts",
|
||||
"roll-protection":"Jet de Protection",
|
||||
"shield":"Bouclier",
|
||||
"small":"Petit",
|
||||
"special-attack":"Attaque spéciale",
|
||||
"strength":"Vigueur",
|
||||
"strength-roll":"Jet de Vigueur",
|
||||
"strength-roll-bonus-die":"Jet de Vigueur avec Dé de Bonus",
|
||||
"strength-roll-penalty-die":"Jet de Vigueur avec Dé de Malus",
|
||||
"strengthhalf":"Demi-Vigueur",
|
||||
"success":"Réussite !",
|
||||
"target-defence":"Défense de la Cible",
|
||||
"tiny":"Minuscule",
|
||||
"traits":"Capacités spéciales",
|
||||
"very-large":"Très grande",
|
||||
"very-small":"Très petite",
|
||||
"weapon":"Arme",
|
||||
"weapon-attribute":"Attibut de Dégâts",
|
||||
"weapon-masterwork":"Les armes de Qualité permettent, une fois par round, de relancer un 1 obtenu sur un jet de dégâts.",
|
||||
"weapons":"Armes",
|
||||
"with-bonus-die":"avec Dé de Bonus",
|
||||
"with-penalty-die":"avec Dé de Malus"
|
||||
}
|
||||
@@ -5,6 +5,8 @@
|
||||
"4th":"4th",
|
||||
"5th":"5th",
|
||||
"advance":"Advance",
|
||||
"advance-current":"Current Advance",
|
||||
"advance-max":"Total gained Advance",
|
||||
"ag-pen":"Ag.Pen.",
|
||||
"agility":"Agility",
|
||||
"agility-penalty":"Agility Penalty",
|
||||
@@ -21,25 +23,34 @@
|
||||
"armour":"Armour",
|
||||
"armour-and-equipment":"Armour & Equipment",
|
||||
"armour-roll":"Armour roll",
|
||||
"attack":"Attack",
|
||||
"attack-roll":"Attack roll",
|
||||
"attack-roll-bonus-die":"Attack roll with a Bonus die",
|
||||
"attack-roll-penalty-die":"Attack roll with a Penalty die",
|
||||
"attributes":"Attributes",
|
||||
"beast":"Beast",
|
||||
"beast-character":"Beast (NPC)",
|
||||
"bonus":"Bonus",
|
||||
"boon":"Boon",
|
||||
"boons":"Boons",
|
||||
"career-rank":"Career rank",
|
||||
"careers":"Careers",
|
||||
"colossal":"Colossal",
|
||||
"combat-abilities":"Combat Abilities",
|
||||
"d3-half":"d3+Half-Strengh",
|
||||
"d3-strength":"d3+Strengh",
|
||||
"d6-half":"d6+Half-Strengh",
|
||||
"d6-strength":"d6+Strengh",
|
||||
"d6h-half":"d6H+Half-Strengh",
|
||||
"d6h-strength":"d6H+Strengh",
|
||||
"d6l-half":"d6L+Half-Strengh",
|
||||
"d6l-strength":"d6L+Strengh",
|
||||
"craft":"Craft",
|
||||
"craft-points-current":"Current Craft Points",
|
||||
"craft-points-max":"Maximum Craft Points",
|
||||
"creature-size":"Creature Size",
|
||||
"d3":"d3",
|
||||
"d6":"d6",
|
||||
"d6h":"d6H",
|
||||
"d6hb":"d6H Bonus Die",
|
||||
"d6l":"d6L",
|
||||
"damage":"Damage",
|
||||
"damage-dice":"Damage dice",
|
||||
"damage-reduction":"Damage Reduction",
|
||||
"defense":"Defense",
|
||||
"dmg":"Dmg",
|
||||
"defence":"Defence",
|
||||
"enormous":"Enormous",
|
||||
"equipment":"Equipment",
|
||||
"failure":"Failure",
|
||||
"fate":"Fate",
|
||||
@@ -47,12 +58,18 @@
|
||||
"fate-points-max":"Maximum Fate Points",
|
||||
"flaw":"Flaw",
|
||||
"flaws":"Flaws",
|
||||
"gigantic":"Gigantic",
|
||||
"heavy":"Heavy",
|
||||
"heavy-legendary":"Heavy Legendary",
|
||||
"heavy-masterwork":"Heavy Masterwork",
|
||||
"heavy-uncommon":"Heavy Uncommon",
|
||||
"helmet":"Helmet",
|
||||
"helmet-worn":"Helmet worn",
|
||||
"hero":"Hero",
|
||||
"hero-points-current":"Current Hero Points",
|
||||
"hero-points-max":"Maximum Hero Points",
|
||||
"huge":"Huge",
|
||||
"immense":"Immense",
|
||||
"init-pen":"Init.Pen.",
|
||||
"initiative":"Initiative",
|
||||
"initiative-penalty":"Initiative Penalty",
|
||||
@@ -62,7 +79,15 @@
|
||||
"lifeblood-points-current":"Current Lifeblood Points",
|
||||
"lifeblood-points-max":"Maximum Lifeblood Points",
|
||||
"light":"Light",
|
||||
"light-legendary":"Light Legendary",
|
||||
"light-masterwork":"Light Masterwork",
|
||||
"light-uncommon":"Light Uncommon",
|
||||
"massive":"Massive",
|
||||
"masterwork":"Masterwork",
|
||||
"medium":"Medium",
|
||||
"medium-legendary":"Medium Legendary",
|
||||
"medium-masterwork":"Medium Masterwork",
|
||||
"medium-uncommon":"Medium Uncommon",
|
||||
"melee":"Melee",
|
||||
"melee-attack":"Melee Attack",
|
||||
"melee-roll":"Melee attack roll",
|
||||
@@ -72,14 +97,19 @@
|
||||
"mind-roll":"Mind roll",
|
||||
"mind-roll-bonus-die":"Mind roll with a Bonus die",
|
||||
"mind-roll-penalty-die":"Mind roll with a Penalty die",
|
||||
"misc":"Misc.",
|
||||
"name":"Name",
|
||||
"non-player-character":"Non-player Character (NPC)",
|
||||
"none":"None",
|
||||
"normally-found":"Normally Found",
|
||||
"notes":"Notes",
|
||||
"origin":"Origin",
|
||||
"player-character":"Player Character (PC)",
|
||||
"priority":"Priority",
|
||||
"priority-roll":"Priority roll",
|
||||
"priority-roll-bonus-die":"Priority roll with a Bonus die",
|
||||
"priority-roll-penalty-die":"Priority roll with a Penalty die",
|
||||
"protection":"Protection",
|
||||
"range-roll":"Ranged attack roll",
|
||||
"range-roll-bonus-die":"Ranged attack roll with a Bonus die",
|
||||
"range-roll-penalty-die":"Ranged attack roll with a Penalty die",
|
||||
@@ -88,15 +118,24 @@
|
||||
"roll":"Roll",
|
||||
"roll-armour":"Roll Armour",
|
||||
"roll-damage":"Roll Damage",
|
||||
"roll-protection":"Roll Protection",
|
||||
"shield":"Shield",
|
||||
"small":"Small",
|
||||
"special-attack":"Special Attack",
|
||||
"strength":"Strength",
|
||||
"strength-roll":"Strength roll",
|
||||
"strength-roll-bonus-die":"Strength roll with a Bonus die",
|
||||
"strength-roll-penalty-die":"Strength roll with a Penalty die",
|
||||
"strengthhalf":"Half-Strength",
|
||||
"success":"Success!",
|
||||
"target-defence":"Target's defence",
|
||||
"tiny":"Tiny",
|
||||
"traits":"Traits",
|
||||
"very-large":"Very large",
|
||||
"very-small":"Very small",
|
||||
"weapon":"Weapon",
|
||||
"weapon-attribute":"Damage Attribute",
|
||||
"weapon-masterwork":"Masterwork weapons reroll any result of 1 when rolling damage.",
|
||||
"weapons":"Weapons",
|
||||
"with-bonus-die":"with Bonus Die",
|
||||
"with-penalty-die":"with Penalty Die"
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
"4th":"4th",
|
||||
"5th":"5th",
|
||||
"advance":"Advance",
|
||||
"advance-current":"Current Advance",
|
||||
"advance-max":"Total gained Advance",
|
||||
"ag-pen":"Ag.Pen.",
|
||||
"agility":"Agility",
|
||||
"agility-penalty":"Agility Penalty",
|
||||
@@ -21,25 +23,34 @@
|
||||
"armour":"Armour",
|
||||
"armour-and-equipment":"Armour & Equipment",
|
||||
"armour-roll":"Armour roll",
|
||||
"attack":"Attack",
|
||||
"attack-roll":"Attack roll",
|
||||
"attack-roll-bonus-die":"Attack roll with a Bonus die",
|
||||
"attack-roll-penalty-die":"Attack roll with a Penalty die",
|
||||
"attributes":"Attributes",
|
||||
"beast":"Beast",
|
||||
"beast-character":"Beast (NPC)",
|
||||
"bonus":"Bonus",
|
||||
"boon":"Boon",
|
||||
"boons":"Boons",
|
||||
"career-rank":"Career rank",
|
||||
"careers":"Careers",
|
||||
"colossal":"Colossal",
|
||||
"combat-abilities":"Combat Abilities",
|
||||
"d3-half":"d3+Half-Strengh",
|
||||
"d3-strength":"d3+Strengh",
|
||||
"d6-half":"d6+Half-Strengh",
|
||||
"d6-strength":"d6+Strengh",
|
||||
"d6h-half":"d6H+Half-Strengh",
|
||||
"d6h-strength":"d6H+Strengh",
|
||||
"d6l-half":"d6L+Half-Strengh",
|
||||
"d6l-strength":"d6L+Strengh",
|
||||
"craft":"Craft",
|
||||
"craft-points-current":"Current Craft Points",
|
||||
"craft-points-max":"Maximum Craft Points",
|
||||
"creature-size":"Creature Size",
|
||||
"d3":"d3",
|
||||
"d6":"d6",
|
||||
"d6h":"d6H",
|
||||
"d6hb":"d6H Bonus Die",
|
||||
"d6l":"d6L",
|
||||
"damage":"Damage",
|
||||
"damage-dice":"Damage dice",
|
||||
"damage-reduction":"Damage Reduction",
|
||||
"defense":"Defense",
|
||||
"dmg":"Dmg",
|
||||
"defence":"Defence",
|
||||
"enormous":"Enormous",
|
||||
"equipment":"Equipment",
|
||||
"failure":"Failure",
|
||||
"fate":"Fate",
|
||||
@@ -47,12 +58,18 @@
|
||||
"fate-points-max":"Maximum Fate Points",
|
||||
"flaw":"Flaw",
|
||||
"flaws":"Flaws",
|
||||
"gigantic":"Gigantic",
|
||||
"heavy":"Heavy",
|
||||
"heavy-legendary":"Heavy Legendary",
|
||||
"heavy-masterwork":"Heavy Masterwork",
|
||||
"heavy-uncommon":"Heavy Uncommon",
|
||||
"helmet":"Helmet",
|
||||
"helmet-worn":"Helmet worn",
|
||||
"hero":"Hero",
|
||||
"hero-points-current":"Current Hero Points",
|
||||
"hero-points-max":"Maximum Hero Points",
|
||||
"huge":"Huge",
|
||||
"immense":"Immense",
|
||||
"init-pen":"Init.Pen.",
|
||||
"initiative":"Initiative",
|
||||
"initiative-penalty":"Initiative Penalty",
|
||||
@@ -62,7 +79,15 @@
|
||||
"lifeblood-points-current":"Current Lifeblood Points",
|
||||
"lifeblood-points-max":"Maximum Lifeblood Points",
|
||||
"light":"Light",
|
||||
"light-legendary":"Light Legendary",
|
||||
"light-masterwork":"Light Masterwork",
|
||||
"light-uncommon":"Light Uncommon",
|
||||
"massive":"Massive",
|
||||
"masterwork":"Masterwork",
|
||||
"medium":"Medium",
|
||||
"medium-legendary":"Medium Legendary",
|
||||
"medium-masterwork":"Medium Masterwork",
|
||||
"medium-uncommon":"Medium Uncommon",
|
||||
"melee":"Melee",
|
||||
"melee-attack":"Melee Attack",
|
||||
"melee-roll":"Melee attack roll",
|
||||
@@ -72,14 +97,19 @@
|
||||
"mind-roll":"Mind roll",
|
||||
"mind-roll-bonus-die":"Mind roll with a Bonus die",
|
||||
"mind-roll-penalty-die":"Mind roll with a Penalty die",
|
||||
"misc":"Misc.",
|
||||
"name":"Name",
|
||||
"non-player-character":"Non-player Character (NPC)",
|
||||
"none":"None",
|
||||
"normally-found":"Normally Found",
|
||||
"notes":"Notes",
|
||||
"origin":"Origin",
|
||||
"player-character":"Player Character (PC)",
|
||||
"priority":"Priority",
|
||||
"priority-roll":"Priority roll",
|
||||
"priority-roll-bonus-die":"Priority roll with a Bonus die",
|
||||
"priority-roll-penalty-die":"Priority roll with a Penalty die",
|
||||
"protection":"Protection",
|
||||
"range-roll":"Ranged attack roll",
|
||||
"range-roll-bonus-die":"Ranged attack roll with a Bonus die",
|
||||
"range-roll-penalty-die":"Ranged attack roll with a Penalty die",
|
||||
@@ -88,15 +118,24 @@
|
||||
"roll":"Roll",
|
||||
"roll-armour":"Roll Armour",
|
||||
"roll-damage":"Roll Damage",
|
||||
"roll-protection":"Roll Protection",
|
||||
"shield":"Shield",
|
||||
"small":"Small",
|
||||
"special-attack":"Special Attack",
|
||||
"strength":"Strength",
|
||||
"strength-roll":"Strength roll",
|
||||
"strength-roll-bonus-die":"Strength roll with a Bonus die",
|
||||
"strength-roll-penalty-die":"Strength roll with a Penalty die",
|
||||
"strengthhalf":"Half-Strength",
|
||||
"success":"Success!",
|
||||
"target-defence":"Target's defence",
|
||||
"tiny":"Tiny",
|
||||
"traits":"Traits",
|
||||
"very-large":"Very large",
|
||||
"very-small":"Very small",
|
||||
"weapon":"Weapon",
|
||||
"weapon-attribute":"Damage Attribute",
|
||||
"weapon-masterwork":"Masterwork weapons reroll any result of 1 when rolling damage.",
|
||||
"weapons":"Weapons",
|
||||
"with-bonus-die":"with Bonus Die",
|
||||
"with-penalty-die":"with Penalty Die"
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
"4th":"4th",
|
||||
"5th":"5th",
|
||||
"advance":"Advance",
|
||||
"advance-current":"Current Advance",
|
||||
"advance-max":"Total gained Advance",
|
||||
"ag-pen":"Ag.Pen.",
|
||||
"agility":"Agility",
|
||||
"agility-penalty":"Agility Penalty",
|
||||
@@ -21,25 +23,34 @@
|
||||
"armour":"Armour",
|
||||
"armour-and-equipment":"Armour & Equipment",
|
||||
"armour-roll":"Armour roll",
|
||||
"attack":"Attack",
|
||||
"attack-roll":"Attack roll",
|
||||
"attack-roll-bonus-die":"Attack roll with a Bonus die",
|
||||
"attack-roll-penalty-die":"Attack roll with a Penalty die",
|
||||
"attributes":"Attributes",
|
||||
"beast":"Beast",
|
||||
"beast-character":"Beast (NPC)",
|
||||
"bonus":"Bonus",
|
||||
"boon":"Boon",
|
||||
"boons":"Boons",
|
||||
"career-rank":"Career rank",
|
||||
"careers":"Careers",
|
||||
"colossal":"Colossal",
|
||||
"combat-abilities":"Combat Abilities",
|
||||
"d3-half":"d3+Half-Strengh",
|
||||
"d3-strength":"d3+Strengh",
|
||||
"d6-half":"d6+Half-Strengh",
|
||||
"d6-strength":"d6+Strengh",
|
||||
"d6h-half":"d6H+Half-Strengh",
|
||||
"d6h-strength":"d6H+Strengh",
|
||||
"d6l-half":"d6L+Half-Strengh",
|
||||
"d6l-strength":"d6L+Strengh",
|
||||
"craft":"Craft",
|
||||
"craft-points-current":"Current Craft Points",
|
||||
"craft-points-max":"Maximum Craft Points",
|
||||
"creature-size":"Creature Size",
|
||||
"d3":"d3",
|
||||
"d6":"d6",
|
||||
"d6h":"d6H",
|
||||
"d6hb":"d6H Bonus Die",
|
||||
"d6l":"d6L",
|
||||
"damage":"Damage",
|
||||
"damage-dice":"Damage dice",
|
||||
"damage-reduction":"Damage Reduction",
|
||||
"defense":"Defense",
|
||||
"dmg":"Dmg",
|
||||
"defence":"Defence",
|
||||
"enormous":"Enormous",
|
||||
"equipment":"Equipment",
|
||||
"failure":"Failure",
|
||||
"fate":"Fate",
|
||||
@@ -47,12 +58,18 @@
|
||||
"fate-points-max":"Maximum Fate Points",
|
||||
"flaw":"Flaw",
|
||||
"flaws":"Flaws",
|
||||
"gigantic":"Gigantic",
|
||||
"heavy":"Heavy",
|
||||
"heavy-legendary":"Heavy Legendary",
|
||||
"heavy-masterwork":"Heavy Masterwork",
|
||||
"heavy-uncommon":"Heavy Uncommon",
|
||||
"helmet":"Helmet",
|
||||
"helmet-worn":"Helmet worn",
|
||||
"hero":"Hero",
|
||||
"hero-points-current":"Current Hero Points",
|
||||
"hero-points-max":"Maximum Hero Points",
|
||||
"huge":"Huge",
|
||||
"immense":"Immense",
|
||||
"init-pen":"Init.Pen.",
|
||||
"initiative":"Initiative",
|
||||
"initiative-penalty":"Initiative Penalty",
|
||||
@@ -62,7 +79,15 @@
|
||||
"lifeblood-points-current":"Current Lifeblood Points",
|
||||
"lifeblood-points-max":"Maximum Lifeblood Points",
|
||||
"light":"Light",
|
||||
"light-legendary":"Light Legendary",
|
||||
"light-masterwork":"Light Masterwork",
|
||||
"light-uncommon":"Light Uncommon",
|
||||
"massive":"Massive",
|
||||
"masterwork":"Masterwork",
|
||||
"medium":"Medium",
|
||||
"medium-legendary":"Medium Legendary",
|
||||
"medium-masterwork":"Medium Masterwork",
|
||||
"medium-uncommon":"Medium Uncommon",
|
||||
"melee":"Melee",
|
||||
"melee-attack":"Melee Attack",
|
||||
"melee-roll":"Melee attack roll",
|
||||
@@ -72,14 +97,19 @@
|
||||
"mind-roll":"Mind roll",
|
||||
"mind-roll-bonus-die":"Mind roll with a Bonus die",
|
||||
"mind-roll-penalty-die":"Mind roll with a Penalty die",
|
||||
"misc":"Misc.",
|
||||
"name":"Name",
|
||||
"non-player-character":"Non-player Character (NPC)",
|
||||
"none":"None",
|
||||
"normally-found":"Normally Found",
|
||||
"notes":"Notes",
|
||||
"origin":"Origin",
|
||||
"player-character":"Player Character (PC)",
|
||||
"priority":"Priority",
|
||||
"priority-roll":"Priority roll",
|
||||
"priority-roll-bonus-die":"Priority roll with a Bonus die",
|
||||
"priority-roll-penalty-die":"Priority roll with a Penalty die",
|
||||
"protection":"Protection",
|
||||
"range-roll":"Ranged attack roll",
|
||||
"range-roll-bonus-die":"Ranged attack roll with a Bonus die",
|
||||
"range-roll-penalty-die":"Ranged attack roll with a Penalty die",
|
||||
@@ -88,15 +118,24 @@
|
||||
"roll":"Roll",
|
||||
"roll-armour":"Roll Armour",
|
||||
"roll-damage":"Roll Damage",
|
||||
"roll-protection":"Roll Protection",
|
||||
"shield":"Shield",
|
||||
"small":"Small",
|
||||
"special-attack":"Special Attack",
|
||||
"strength":"Strength",
|
||||
"strength-roll":"Strength roll",
|
||||
"strength-roll-bonus-die":"Strength roll with a Bonus die",
|
||||
"strength-roll-penalty-die":"Strength roll with a Penalty die",
|
||||
"strengthhalf":"Half-Strength",
|
||||
"success":"Success!",
|
||||
"target-defence":"Target's defence",
|
||||
"tiny":"Tiny",
|
||||
"traits":"Traits",
|
||||
"very-large":"Very large",
|
||||
"very-small":"Very small",
|
||||
"weapon":"Weapon",
|
||||
"weapon-attribute":"Damage Attribute",
|
||||
"weapon-masterwork":"Masterwork weapons reroll any result of 1 when rolling damage.",
|
||||
"weapons":"Weapons",
|
||||
"with-bonus-die":"with Bonus Die",
|
||||
"with-penalty-die":"with Penalty Die"
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
"4th":"4th",
|
||||
"5th":"5th",
|
||||
"advance":"Advance",
|
||||
"advance-current":"Current Advance",
|
||||
"advance-max":"Total gained Advance",
|
||||
"ag-pen":"Ag.Pen.",
|
||||
"agility":"Agility",
|
||||
"agility-penalty":"Agility Penalty",
|
||||
@@ -21,25 +23,34 @@
|
||||
"armour":"Armour",
|
||||
"armour-and-equipment":"Armour & Equipment",
|
||||
"armour-roll":"Armour roll",
|
||||
"attack":"Attack",
|
||||
"attack-roll":"Attack roll",
|
||||
"attack-roll-bonus-die":"Attack roll with a Bonus die",
|
||||
"attack-roll-penalty-die":"Attack roll with a Penalty die",
|
||||
"attributes":"Attributes",
|
||||
"beast":"Beast",
|
||||
"beast-character":"Beast (NPC)",
|
||||
"bonus":"Bonus",
|
||||
"boon":"Boon",
|
||||
"boons":"Boons",
|
||||
"career-rank":"Career rank",
|
||||
"careers":"Careers",
|
||||
"colossal":"Colossal",
|
||||
"combat-abilities":"Combat Abilities",
|
||||
"d3-half":"d3+Half-Strengh",
|
||||
"d3-strength":"d3+Strengh",
|
||||
"d6-half":"d6+Half-Strengh",
|
||||
"d6-strength":"d6+Strengh",
|
||||
"d6h-half":"d6H+Half-Strengh",
|
||||
"d6h-strength":"d6H+Strengh",
|
||||
"d6l-half":"d6L+Half-Strengh",
|
||||
"d6l-strength":"d6L+Strengh",
|
||||
"craft":"Craft",
|
||||
"craft-points-current":"Current Craft Points",
|
||||
"craft-points-max":"Maximum Craft Points",
|
||||
"creature-size":"Creature Size",
|
||||
"d3":"d3",
|
||||
"d6":"d6",
|
||||
"d6h":"d6H",
|
||||
"d6hb":"d6H Bonus Die",
|
||||
"d6l":"d6L",
|
||||
"damage":"Damage",
|
||||
"damage-dice":"Damage dice",
|
||||
"damage-reduction":"Damage Reduction",
|
||||
"defense":"Defense",
|
||||
"dmg":"Dmg",
|
||||
"defence":"Defence",
|
||||
"enormous":"Enormous",
|
||||
"equipment":"Equipment",
|
||||
"failure":"Failure",
|
||||
"fate":"Fate",
|
||||
@@ -47,12 +58,18 @@
|
||||
"fate-points-max":"Maximum Fate Points",
|
||||
"flaw":"Flaw",
|
||||
"flaws":"Flaws",
|
||||
"gigantic":"Gigantic",
|
||||
"heavy":"Heavy",
|
||||
"heavy-legendary":"Heavy Legendary",
|
||||
"heavy-masterwork":"Heavy Masterwork",
|
||||
"heavy-uncommon":"Heavy Uncommon",
|
||||
"helmet":"Helmet",
|
||||
"helmet-worn":"Helmet worn",
|
||||
"hero":"Hero",
|
||||
"hero-points-current":"Current Hero Points",
|
||||
"hero-points-max":"Maximum Hero Points",
|
||||
"huge":"Huge",
|
||||
"immense":"Immense",
|
||||
"init-pen":"Init.Pen.",
|
||||
"initiative":"Initiative",
|
||||
"initiative-penalty":"Initiative Penalty",
|
||||
@@ -62,7 +79,15 @@
|
||||
"lifeblood-points-current":"Current Lifeblood Points",
|
||||
"lifeblood-points-max":"Maximum Lifeblood Points",
|
||||
"light":"Light",
|
||||
"light-legendary":"Light Legendary",
|
||||
"light-masterwork":"Light Masterwork",
|
||||
"light-uncommon":"Light Uncommon",
|
||||
"massive":"Massive",
|
||||
"masterwork":"Masterwork",
|
||||
"medium":"Medium",
|
||||
"medium-legendary":"Medium Legendary",
|
||||
"medium-masterwork":"Medium Masterwork",
|
||||
"medium-uncommon":"Medium Uncommon",
|
||||
"melee":"Melee",
|
||||
"melee-attack":"Melee Attack",
|
||||
"melee-roll":"Melee attack roll",
|
||||
@@ -72,14 +97,19 @@
|
||||
"mind-roll":"Mind roll",
|
||||
"mind-roll-bonus-die":"Mind roll with a Bonus die",
|
||||
"mind-roll-penalty-die":"Mind roll with a Penalty die",
|
||||
"misc":"Misc.",
|
||||
"name":"Name",
|
||||
"non-player-character":"Non-player Character (NPC)",
|
||||
"none":"None",
|
||||
"normally-found":"Normally Found",
|
||||
"notes":"Notes",
|
||||
"origin":"Origin",
|
||||
"player-character":"Player Character (PC)",
|
||||
"priority":"Priority",
|
||||
"priority-roll":"Priority roll",
|
||||
"priority-roll-bonus-die":"Priority roll with a Bonus die",
|
||||
"priority-roll-penalty-die":"Priority roll with a Penalty die",
|
||||
"protection":"Protection",
|
||||
"range-roll":"Ranged attack roll",
|
||||
"range-roll-bonus-die":"Ranged attack roll with a Bonus die",
|
||||
"range-roll-penalty-die":"Ranged attack roll with a Penalty die",
|
||||
@@ -88,15 +118,24 @@
|
||||
"roll":"Roll",
|
||||
"roll-armour":"Roll Armour",
|
||||
"roll-damage":"Roll Damage",
|
||||
"roll-protection":"Roll Protection",
|
||||
"shield":"Shield",
|
||||
"small":"Small",
|
||||
"special-attack":"Special Attack",
|
||||
"strength":"Strength",
|
||||
"strength-roll":"Strength roll",
|
||||
"strength-roll-bonus-die":"Strength roll with a Bonus die",
|
||||
"strength-roll-penalty-die":"Strength roll with a Penalty die",
|
||||
"strengthhalf":"Half-Strength",
|
||||
"success":"Success!",
|
||||
"target-defence":"Target's defence",
|
||||
"tiny":"Tiny",
|
||||
"traits":"Traits",
|
||||
"very-large":"Very large",
|
||||
"very-small":"Very small",
|
||||
"weapon":"Weapon",
|
||||
"weapon-attribute":"Damage Attribute",
|
||||
"weapon-masterwork":"Masterwork weapons reroll any result of 1 when rolling damage.",
|
||||
"weapons":"Weapons",
|
||||
"with-bonus-die":"with Bonus Die",
|
||||
"with-penalty-die":"with Penalty Die"
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
"4th":"4th",
|
||||
"5th":"5th",
|
||||
"advance":"Advance",
|
||||
"advance-current":"Current Advance",
|
||||
"advance-max":"Total gained Advance",
|
||||
"ag-pen":"Ag.Pen.",
|
||||
"agility":"Agility",
|
||||
"agility-penalty":"Agility Penalty",
|
||||
@@ -21,25 +23,34 @@
|
||||
"armour":"Armour",
|
||||
"armour-and-equipment":"Armour & Equipment",
|
||||
"armour-roll":"Armour roll",
|
||||
"attack":"Attack",
|
||||
"attack-roll":"Attack roll",
|
||||
"attack-roll-bonus-die":"Attack roll with a Bonus die",
|
||||
"attack-roll-penalty-die":"Attack roll with a Penalty die",
|
||||
"attributes":"Attributes",
|
||||
"beast":"Beast",
|
||||
"beast-character":"Beast (NPC)",
|
||||
"bonus":"Bonus",
|
||||
"boon":"Boon",
|
||||
"boons":"Boons",
|
||||
"career-rank":"Career rank",
|
||||
"careers":"Careers",
|
||||
"colossal":"Colossal",
|
||||
"combat-abilities":"Combat Abilities",
|
||||
"d3-half":"d3+Half-Strengh",
|
||||
"d3-strength":"d3+Strengh",
|
||||
"d6-half":"d6+Half-Strengh",
|
||||
"d6-strength":"d6+Strengh",
|
||||
"d6h-half":"d6H+Half-Strengh",
|
||||
"d6h-strength":"d6H+Strengh",
|
||||
"d6l-half":"d6L+Half-Strengh",
|
||||
"d6l-strength":"d6L+Strengh",
|
||||
"craft":"Craft",
|
||||
"craft-points-current":"Current Craft Points",
|
||||
"craft-points-max":"Maximum Craft Points",
|
||||
"creature-size":"Creature Size",
|
||||
"d3":"d3",
|
||||
"d6":"d6",
|
||||
"d6h":"d6H",
|
||||
"d6hb":"d6H Bonus Die",
|
||||
"d6l":"d6L",
|
||||
"damage":"Damage",
|
||||
"damage-dice":"Damage dice",
|
||||
"damage-reduction":"Damage Reduction",
|
||||
"defense":"Defense",
|
||||
"dmg":"Dmg",
|
||||
"defence":"Defence",
|
||||
"enormous":"Enormous",
|
||||
"equipment":"Equipment",
|
||||
"failure":"Failure",
|
||||
"fate":"Fate",
|
||||
@@ -47,12 +58,18 @@
|
||||
"fate-points-max":"Maximum Fate Points",
|
||||
"flaw":"Flaw",
|
||||
"flaws":"Flaws",
|
||||
"gigantic":"Gigantic",
|
||||
"heavy":"Heavy",
|
||||
"heavy-legendary":"Heavy Legendary",
|
||||
"heavy-masterwork":"Heavy Masterwork",
|
||||
"heavy-uncommon":"Heavy Uncommon",
|
||||
"helmet":"Helmet",
|
||||
"helmet-worn":"Helmet worn",
|
||||
"hero":"Hero",
|
||||
"hero-points-current":"Current Hero Points",
|
||||
"hero-points-max":"Maximum Hero Points",
|
||||
"huge":"Huge",
|
||||
"immense":"Immense",
|
||||
"init-pen":"Init.Pen.",
|
||||
"initiative":"Initiative",
|
||||
"initiative-penalty":"Initiative Penalty",
|
||||
@@ -62,7 +79,15 @@
|
||||
"lifeblood-points-current":"Current Lifeblood Points",
|
||||
"lifeblood-points-max":"Maximum Lifeblood Points",
|
||||
"light":"Light",
|
||||
"light-legendary":"Light Legendary",
|
||||
"light-masterwork":"Light Masterwork",
|
||||
"light-uncommon":"Light Uncommon",
|
||||
"massive":"Massive",
|
||||
"masterwork":"Masterwork",
|
||||
"medium":"Medium",
|
||||
"medium-legendary":"Medium Legendary",
|
||||
"medium-masterwork":"Medium Masterwork",
|
||||
"medium-uncommon":"Medium Uncommon",
|
||||
"melee":"Melee",
|
||||
"melee-attack":"Melee Attack",
|
||||
"melee-roll":"Melee attack roll",
|
||||
@@ -72,14 +97,19 @@
|
||||
"mind-roll":"Mind roll",
|
||||
"mind-roll-bonus-die":"Mind roll with a Bonus die",
|
||||
"mind-roll-penalty-die":"Mind roll with a Penalty die",
|
||||
"misc":"Misc.",
|
||||
"name":"Name",
|
||||
"non-player-character":"Non-player Character (NPC)",
|
||||
"none":"None",
|
||||
"normally-found":"Normally Found",
|
||||
"notes":"Notes",
|
||||
"origin":"Origin",
|
||||
"player-character":"Player Character (PC)",
|
||||
"priority":"Priority",
|
||||
"priority-roll":"Priority roll",
|
||||
"priority-roll-bonus-die":"Priority roll with a Bonus die",
|
||||
"priority-roll-penalty-die":"Priority roll with a Penalty die",
|
||||
"protection":"Protection",
|
||||
"range-roll":"Ranged attack roll",
|
||||
"range-roll-bonus-die":"Ranged attack roll with a Bonus die",
|
||||
"range-roll-penalty-die":"Ranged attack roll with a Penalty die",
|
||||
@@ -88,15 +118,24 @@
|
||||
"roll":"Roll",
|
||||
"roll-armour":"Roll Armour",
|
||||
"roll-damage":"Roll Damage",
|
||||
"roll-protection":"Roll Protection",
|
||||
"shield":"Shield",
|
||||
"small":"Small",
|
||||
"special-attack":"Special Attack",
|
||||
"strength":"Strength",
|
||||
"strength-roll":"Strength roll",
|
||||
"strength-roll-bonus-die":"Strength roll with a Bonus die",
|
||||
"strength-roll-penalty-die":"Strength roll with a Penalty die",
|
||||
"strengthhalf":"Half-Strength",
|
||||
"success":"Success!",
|
||||
"target-defence":"Target's defence",
|
||||
"tiny":"Tiny",
|
||||
"traits":"Traits",
|
||||
"very-large":"Very large",
|
||||
"very-small":"Very small",
|
||||
"weapon":"Weapon",
|
||||
"weapon-attribute":"Damage Attribute",
|
||||
"weapon-masterwork":"Masterwork weapons reroll any result of 1 when rolling damage.",
|
||||
"weapons":"Weapons",
|
||||
"with-bonus-die":"with Bonus Die",
|
||||
"with-penalty-die":"with Penalty Die"
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
"4th":"4th",
|
||||
"5th":"5th",
|
||||
"advance":"Advance",
|
||||
"advance-current":"Current Advance",
|
||||
"advance-max":"Total gained Advance",
|
||||
"ag-pen":"Ag.Pen.",
|
||||
"agility":"Agility",
|
||||
"agility-penalty":"Agility Penalty",
|
||||
@@ -21,25 +23,34 @@
|
||||
"armour":"Armour",
|
||||
"armour-and-equipment":"Armour & Equipment",
|
||||
"armour-roll":"Armour roll",
|
||||
"attack":"Attack",
|
||||
"attack-roll":"Attack roll",
|
||||
"attack-roll-bonus-die":"Attack roll with a Bonus die",
|
||||
"attack-roll-penalty-die":"Attack roll with a Penalty die",
|
||||
"attributes":"Attributes",
|
||||
"beast":"Beast",
|
||||
"beast-character":"Beast (NPC)",
|
||||
"bonus":"Bonus",
|
||||
"boon":"Boon",
|
||||
"boons":"Boons",
|
||||
"career-rank":"Career rank",
|
||||
"careers":"Careers",
|
||||
"colossal":"Colossal",
|
||||
"combat-abilities":"Combat Abilities",
|
||||
"d3-half":"d3+Half-Strengh",
|
||||
"d3-strength":"d3+Strengh",
|
||||
"d6-half":"d6+Half-Strengh",
|
||||
"d6-strength":"d6+Strengh",
|
||||
"d6h-half":"d6H+Half-Strengh",
|
||||
"d6h-strength":"d6H+Strengh",
|
||||
"d6l-half":"d6L+Half-Strengh",
|
||||
"d6l-strength":"d6L+Strengh",
|
||||
"craft":"Craft",
|
||||
"craft-points-current":"Current Craft Points",
|
||||
"craft-points-max":"Maximum Craft Points",
|
||||
"creature-size":"Creature Size",
|
||||
"d3":"d3",
|
||||
"d6":"d6",
|
||||
"d6h":"d6H",
|
||||
"d6hb":"d6H Bonus Die",
|
||||
"d6l":"d6L",
|
||||
"damage":"Damage",
|
||||
"damage-dice":"Damage dice",
|
||||
"damage-reduction":"Damage Reduction",
|
||||
"defense":"Defense",
|
||||
"dmg":"Dmg",
|
||||
"defence":"Defence",
|
||||
"enormous":"Enormous",
|
||||
"equipment":"Equipment",
|
||||
"failure":"Failure",
|
||||
"fate":"Fate",
|
||||
@@ -47,12 +58,18 @@
|
||||
"fate-points-max":"Maximum Fate Points",
|
||||
"flaw":"Flaw",
|
||||
"flaws":"Flaws",
|
||||
"gigantic":"Gigantic",
|
||||
"heavy":"Heavy",
|
||||
"heavy-legendary":"Heavy Legendary",
|
||||
"heavy-masterwork":"Heavy Masterwork",
|
||||
"heavy-uncommon":"Heavy Uncommon",
|
||||
"helmet":"Helmet",
|
||||
"helmet-worn":"Helmet worn",
|
||||
"hero":"Hero",
|
||||
"hero-points-current":"Current Hero Points",
|
||||
"hero-points-max":"Maximum Hero Points",
|
||||
"huge":"Huge",
|
||||
"immense":"Immense",
|
||||
"init-pen":"Init.Pen.",
|
||||
"initiative":"Initiative",
|
||||
"initiative-penalty":"Initiative Penalty",
|
||||
@@ -62,7 +79,15 @@
|
||||
"lifeblood-points-current":"Current Lifeblood Points",
|
||||
"lifeblood-points-max":"Maximum Lifeblood Points",
|
||||
"light":"Light",
|
||||
"light-legendary":"Light Legendary",
|
||||
"light-masterwork":"Light Masterwork",
|
||||
"light-uncommon":"Light Uncommon",
|
||||
"massive":"Massive",
|
||||
"masterwork":"Masterwork",
|
||||
"medium":"Medium",
|
||||
"medium-legendary":"Medium Legendary",
|
||||
"medium-masterwork":"Medium Masterwork",
|
||||
"medium-uncommon":"Medium Uncommon",
|
||||
"melee":"Melee",
|
||||
"melee-attack":"Melee Attack",
|
||||
"melee-roll":"Melee attack roll",
|
||||
@@ -72,14 +97,19 @@
|
||||
"mind-roll":"Mind roll",
|
||||
"mind-roll-bonus-die":"Mind roll with a Bonus die",
|
||||
"mind-roll-penalty-die":"Mind roll with a Penalty die",
|
||||
"misc":"Misc.",
|
||||
"name":"Name",
|
||||
"non-player-character":"Non-player Character (NPC)",
|
||||
"none":"None",
|
||||
"normally-found":"Normally Found",
|
||||
"notes":"Notes",
|
||||
"origin":"Origin",
|
||||
"player-character":"Player Character (PC)",
|
||||
"priority":"Priority",
|
||||
"priority-roll":"Priority roll",
|
||||
"priority-roll-bonus-die":"Priority roll with a Bonus die",
|
||||
"priority-roll-penalty-die":"Priority roll with a Penalty die",
|
||||
"protection":"Protection",
|
||||
"range-roll":"Ranged attack roll",
|
||||
"range-roll-bonus-die":"Ranged attack roll with a Bonus die",
|
||||
"range-roll-penalty-die":"Ranged attack roll with a Penalty die",
|
||||
@@ -88,15 +118,24 @@
|
||||
"roll":"Roll",
|
||||
"roll-armour":"Roll Armour",
|
||||
"roll-damage":"Roll Damage",
|
||||
"roll-protection":"Roll Protection",
|
||||
"shield":"Shield",
|
||||
"small":"Small",
|
||||
"special-attack":"Special Attack",
|
||||
"strength":"Strength",
|
||||
"strength-roll":"Strength roll",
|
||||
"strength-roll-bonus-die":"Strength roll with a Bonus die",
|
||||
"strength-roll-penalty-die":"Strength roll with a Penalty die",
|
||||
"strengthhalf":"Half-Strength",
|
||||
"success":"Success!",
|
||||
"target-defence":"Target's defence",
|
||||
"tiny":"Tiny",
|
||||
"traits":"Traits",
|
||||
"very-large":"Very large",
|
||||
"very-small":"Very small",
|
||||
"weapon":"Weapon",
|
||||
"weapon-attribute":"Damage Attribute",
|
||||
"weapon-masterwork":"Masterwork weapons reroll any result of 1 when rolling damage.",
|
||||
"weapons":"Weapons",
|
||||
"with-bonus-die":"with Bonus Die",
|
||||
"with-penalty-die":"with Penalty Die"
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
"4th":"4th",
|
||||
"5th":"5th",
|
||||
"advance":"Advance",
|
||||
"advance-current":"Current Advance",
|
||||
"advance-max":"Total gained Advance",
|
||||
"ag-pen":"Ag.Pen.",
|
||||
"agility":"Agility",
|
||||
"agility-penalty":"Agility Penalty",
|
||||
@@ -21,25 +23,34 @@
|
||||
"armour":"Armour",
|
||||
"armour-and-equipment":"Armour & Equipment",
|
||||
"armour-roll":"Armour roll",
|
||||
"attack":"Attack",
|
||||
"attack-roll":"Attack roll",
|
||||
"attack-roll-bonus-die":"Attack roll with a Bonus die",
|
||||
"attack-roll-penalty-die":"Attack roll with a Penalty die",
|
||||
"attributes":"Attributes",
|
||||
"beast":"Beast",
|
||||
"beast-character":"Beast (NPC)",
|
||||
"bonus":"Bonus",
|
||||
"boon":"Boon",
|
||||
"boons":"Boons",
|
||||
"career-rank":"Career rank",
|
||||
"careers":"Careers",
|
||||
"colossal":"Colossal",
|
||||
"combat-abilities":"Combat Abilities",
|
||||
"d3-half":"d3+Half-Strengh",
|
||||
"d3-strength":"d3+Strengh",
|
||||
"d6-half":"d6+Half-Strengh",
|
||||
"d6-strength":"d6+Strengh",
|
||||
"d6h-half":"d6H+Half-Strengh",
|
||||
"d6h-strength":"d6H+Strengh",
|
||||
"d6l-half":"d6L+Half-Strengh",
|
||||
"d6l-strength":"d6L+Strengh",
|
||||
"craft":"Craft",
|
||||
"craft-points-current":"Current Craft Points",
|
||||
"craft-points-max":"Maximum Craft Points",
|
||||
"creature-size":"Creature Size",
|
||||
"d3":"d3",
|
||||
"d6":"d6",
|
||||
"d6h":"d6H",
|
||||
"d6hb":"d6H Bonus Die",
|
||||
"d6l":"d6L",
|
||||
"damage":"Damage",
|
||||
"damage-dice":"Damage dice",
|
||||
"damage-reduction":"Damage Reduction",
|
||||
"defense":"Defense",
|
||||
"dmg":"Dmg",
|
||||
"defence":"Defence",
|
||||
"enormous":"Enormous",
|
||||
"equipment":"Equipment",
|
||||
"failure":"Failure",
|
||||
"fate":"Fate",
|
||||
@@ -47,12 +58,18 @@
|
||||
"fate-points-max":"Maximum Fate Points",
|
||||
"flaw":"Flaw",
|
||||
"flaws":"Flaws",
|
||||
"gigantic":"Gigantic",
|
||||
"heavy":"Heavy",
|
||||
"heavy-legendary":"Heavy Legendary",
|
||||
"heavy-masterwork":"Heavy Masterwork",
|
||||
"heavy-uncommon":"Heavy Uncommon",
|
||||
"helmet":"Helmet",
|
||||
"helmet-worn":"Helmet worn",
|
||||
"hero":"Hero",
|
||||
"hero-points-current":"Current Hero Points",
|
||||
"hero-points-max":"Maximum Hero Points",
|
||||
"huge":"Huge",
|
||||
"immense":"Immense",
|
||||
"init-pen":"Init.Pen.",
|
||||
"initiative":"Initiative",
|
||||
"initiative-penalty":"Initiative Penalty",
|
||||
@@ -62,7 +79,15 @@
|
||||
"lifeblood-points-current":"Current Lifeblood Points",
|
||||
"lifeblood-points-max":"Maximum Lifeblood Points",
|
||||
"light":"Light",
|
||||
"light-legendary":"Light Legendary",
|
||||
"light-masterwork":"Light Masterwork",
|
||||
"light-uncommon":"Light Uncommon",
|
||||
"massive":"Massive",
|
||||
"masterwork":"Masterwork",
|
||||
"medium":"Medium",
|
||||
"medium-legendary":"Medium Legendary",
|
||||
"medium-masterwork":"Medium Masterwork",
|
||||
"medium-uncommon":"Medium Uncommon",
|
||||
"melee":"Melee",
|
||||
"melee-attack":"Melee Attack",
|
||||
"melee-roll":"Melee attack roll",
|
||||
@@ -72,14 +97,19 @@
|
||||
"mind-roll":"Mind roll",
|
||||
"mind-roll-bonus-die":"Mind roll with a Bonus die",
|
||||
"mind-roll-penalty-die":"Mind roll with a Penalty die",
|
||||
"misc":"Misc.",
|
||||
"name":"Name",
|
||||
"non-player-character":"Non-player Character (NPC)",
|
||||
"none":"None",
|
||||
"normally-found":"Normally Found",
|
||||
"notes":"Notes",
|
||||
"origin":"Origin",
|
||||
"player-character":"Player Character (PC)",
|
||||
"priority":"Priority",
|
||||
"priority-roll":"Priority roll",
|
||||
"priority-roll-bonus-die":"Priority roll with a Bonus die",
|
||||
"priority-roll-penalty-die":"Priority roll with a Penalty die",
|
||||
"protection":"Protection",
|
||||
"range-roll":"Ranged attack roll",
|
||||
"range-roll-bonus-die":"Ranged attack roll with a Bonus die",
|
||||
"range-roll-penalty-die":"Ranged attack roll with a Penalty die",
|
||||
@@ -88,15 +118,24 @@
|
||||
"roll":"Roll",
|
||||
"roll-armour":"Roll Armour",
|
||||
"roll-damage":"Roll Damage",
|
||||
"roll-protection":"Roll Protection",
|
||||
"shield":"Shield",
|
||||
"small":"Small",
|
||||
"special-attack":"Special Attack",
|
||||
"strength":"Strength",
|
||||
"strength-roll":"Strength roll",
|
||||
"strength-roll-bonus-die":"Strength roll with a Bonus die",
|
||||
"strength-roll-penalty-die":"Strength roll with a Penalty die",
|
||||
"strengthhalf":"Half-Strength",
|
||||
"success":"Success!",
|
||||
"target-defence":"Target's defence",
|
||||
"tiny":"Tiny",
|
||||
"traits":"Traits",
|
||||
"very-large":"Very large",
|
||||
"very-small":"Very small",
|
||||
"weapon":"Weapon",
|
||||
"weapon-attribute":"Damage Attribute",
|
||||
"weapon-masterwork":"Masterwork weapons reroll any result of 1 when rolling damage.",
|
||||
"weapons":"Weapons",
|
||||
"with-bonus-die":"with Bonus Die",
|
||||
"with-penalty-die":"with Penalty Die"
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
"4th":"4th",
|
||||
"5th":"5th",
|
||||
"advance":"Advance",
|
||||
"advance-current":"Current Advance",
|
||||
"advance-max":"Total gained Advance",
|
||||
"ag-pen":"Ag.Pen.",
|
||||
"agility":"Agility",
|
||||
"agility-penalty":"Agility Penalty",
|
||||
@@ -21,25 +23,34 @@
|
||||
"armour":"Armour",
|
||||
"armour-and-equipment":"Armour & Equipment",
|
||||
"armour-roll":"Armour roll",
|
||||
"attack":"Attack",
|
||||
"attack-roll":"Attack roll",
|
||||
"attack-roll-bonus-die":"Attack roll with a Bonus die",
|
||||
"attack-roll-penalty-die":"Attack roll with a Penalty die",
|
||||
"attributes":"Attributes",
|
||||
"beast":"Beast",
|
||||
"beast-character":"Beast (NPC)",
|
||||
"bonus":"Bonus",
|
||||
"boon":"Boon",
|
||||
"boons":"Boons",
|
||||
"career-rank":"Career rank",
|
||||
"careers":"Careers",
|
||||
"colossal":"Colossal",
|
||||
"combat-abilities":"Combat Abilities",
|
||||
"d3-half":"d3+Half-Strengh",
|
||||
"d3-strength":"d3+Strengh",
|
||||
"d6-half":"d6+Half-Strengh",
|
||||
"d6-strength":"d6+Strengh",
|
||||
"d6h-half":"d6H+Half-Strengh",
|
||||
"d6h-strength":"d6H+Strengh",
|
||||
"d6l-half":"d6L+Half-Strengh",
|
||||
"d6l-strength":"d6L+Strengh",
|
||||
"craft":"Craft",
|
||||
"craft-points-current":"Current Craft Points",
|
||||
"craft-points-max":"Maximum Craft Points",
|
||||
"creature-size":"Creature Size",
|
||||
"d3":"d3",
|
||||
"d6":"d6",
|
||||
"d6h":"d6H",
|
||||
"d6hb":"d6H Bonus Die",
|
||||
"d6l":"d6L",
|
||||
"damage":"Damage",
|
||||
"damage-dice":"Damage dice",
|
||||
"damage-reduction":"Damage Reduction",
|
||||
"defense":"Defense",
|
||||
"dmg":"Dmg",
|
||||
"defence":"Defence",
|
||||
"enormous":"Enormous",
|
||||
"equipment":"Equipment",
|
||||
"failure":"Failure",
|
||||
"fate":"Fate",
|
||||
@@ -47,12 +58,18 @@
|
||||
"fate-points-max":"Maximum Fate Points",
|
||||
"flaw":"Flaw",
|
||||
"flaws":"Flaws",
|
||||
"gigantic":"Gigantic",
|
||||
"heavy":"Heavy",
|
||||
"heavy-legendary":"Heavy Legendary",
|
||||
"heavy-masterwork":"Heavy Masterwork",
|
||||
"heavy-uncommon":"Heavy Uncommon",
|
||||
"helmet":"Helmet",
|
||||
"helmet-worn":"Helmet worn",
|
||||
"hero":"Hero",
|
||||
"hero-points-current":"Current Hero Points",
|
||||
"hero-points-max":"Maximum Hero Points",
|
||||
"huge":"Huge",
|
||||
"immense":"Immense",
|
||||
"init-pen":"Init.Pen.",
|
||||
"initiative":"Initiative",
|
||||
"initiative-penalty":"Initiative Penalty",
|
||||
@@ -62,7 +79,15 @@
|
||||
"lifeblood-points-current":"Current Lifeblood Points",
|
||||
"lifeblood-points-max":"Maximum Lifeblood Points",
|
||||
"light":"Light",
|
||||
"light-legendary":"Light Legendary",
|
||||
"light-masterwork":"Light Masterwork",
|
||||
"light-uncommon":"Light Uncommon",
|
||||
"massive":"Massive",
|
||||
"masterwork":"Masterwork",
|
||||
"medium":"Medium",
|
||||
"medium-legendary":"Medium Legendary",
|
||||
"medium-masterwork":"Medium Masterwork",
|
||||
"medium-uncommon":"Medium Uncommon",
|
||||
"melee":"Melee",
|
||||
"melee-attack":"Melee Attack",
|
||||
"melee-roll":"Melee attack roll",
|
||||
@@ -72,14 +97,19 @@
|
||||
"mind-roll":"Mind roll",
|
||||
"mind-roll-bonus-die":"Mind roll with a Bonus die",
|
||||
"mind-roll-penalty-die":"Mind roll with a Penalty die",
|
||||
"misc":"Misc.",
|
||||
"name":"Name",
|
||||
"non-player-character":"Non-player Character (NPC)",
|
||||
"none":"None",
|
||||
"normally-found":"Normally Found",
|
||||
"notes":"Notes",
|
||||
"origin":"Origin",
|
||||
"player-character":"Player Character (PC)",
|
||||
"priority":"Priority",
|
||||
"priority-roll":"Priority roll",
|
||||
"priority-roll-bonus-die":"Priority roll with a Bonus die",
|
||||
"priority-roll-penalty-die":"Priority roll with a Penalty die",
|
||||
"protection":"Protection",
|
||||
"range-roll":"Ranged attack roll",
|
||||
"range-roll-bonus-die":"Ranged attack roll with a Bonus die",
|
||||
"range-roll-penalty-die":"Ranged attack roll with a Penalty die",
|
||||
@@ -88,15 +118,24 @@
|
||||
"roll":"Roll",
|
||||
"roll-armour":"Roll Armour",
|
||||
"roll-damage":"Roll Damage",
|
||||
"roll-protection":"Roll Protection",
|
||||
"shield":"Shield",
|
||||
"small":"Small",
|
||||
"special-attack":"Special Attack",
|
||||
"strength":"Strength",
|
||||
"strength-roll":"Strength roll",
|
||||
"strength-roll-bonus-die":"Strength roll with a Bonus die",
|
||||
"strength-roll-penalty-die":"Strength roll with a Penalty die",
|
||||
"strengthhalf":"Half-Strength",
|
||||
"success":"Success!",
|
||||
"target-defence":"Target's defence",
|
||||
"tiny":"Tiny",
|
||||
"traits":"Traits",
|
||||
"very-large":"Very large",
|
||||
"very-small":"Very small",
|
||||
"weapon":"Weapon",
|
||||
"weapon-attribute":"Damage Attribute",
|
||||
"weapon-masterwork":"Masterwork weapons reroll any result of 1 when rolling damage.",
|
||||
"weapons":"Weapons",
|
||||
"with-bonus-die":"with Bonus Die",
|
||||
"with-penalty-die":"with Penalty Die"
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
"4th":"4th",
|
||||
"5th":"5th",
|
||||
"advance":"Advance",
|
||||
"advance-current":"Current Advance",
|
||||
"advance-max":"Total gained Advance",
|
||||
"ag-pen":"Ag.Pen.",
|
||||
"agility":"Agility",
|
||||
"agility-penalty":"Agility Penalty",
|
||||
@@ -21,25 +23,34 @@
|
||||
"armour":"Armour",
|
||||
"armour-and-equipment":"Armour & Equipment",
|
||||
"armour-roll":"Armour roll",
|
||||
"attack":"Attack",
|
||||
"attack-roll":"Attack roll",
|
||||
"attack-roll-bonus-die":"Attack roll with a Bonus die",
|
||||
"attack-roll-penalty-die":"Attack roll with a Penalty die",
|
||||
"attributes":"Attributes",
|
||||
"beast":"Beast",
|
||||
"beast-character":"Beast (NPC)",
|
||||
"bonus":"Bonus",
|
||||
"boon":"Boon",
|
||||
"boons":"Boons",
|
||||
"career-rank":"Career rank",
|
||||
"careers":"Careers",
|
||||
"colossal":"Colossal",
|
||||
"combat-abilities":"Combat Abilities",
|
||||
"d3-half":"d3+Half-Strengh",
|
||||
"d3-strength":"d3+Strengh",
|
||||
"d6-half":"d6+Half-Strengh",
|
||||
"d6-strength":"d6+Strengh",
|
||||
"d6h-half":"d6H+Half-Strengh",
|
||||
"d6h-strength":"d6H+Strengh",
|
||||
"d6l-half":"d6L+Half-Strengh",
|
||||
"d6l-strength":"d6L+Strengh",
|
||||
"craft":"Craft",
|
||||
"craft-points-current":"Current Craft Points",
|
||||
"craft-points-max":"Maximum Craft Points",
|
||||
"creature-size":"Creature Size",
|
||||
"d3":"d3",
|
||||
"d6":"d6",
|
||||
"d6h":"d6H",
|
||||
"d6hb":"d6H Bonus Die",
|
||||
"d6l":"d6L",
|
||||
"damage":"Damage",
|
||||
"damage-dice":"Damage dice",
|
||||
"damage-reduction":"Damage Reduction",
|
||||
"defense":"Defense",
|
||||
"dmg":"Dmg",
|
||||
"defence":"Defence",
|
||||
"enormous":"Enormous",
|
||||
"equipment":"Equipment",
|
||||
"failure":"Failure",
|
||||
"fate":"Fate",
|
||||
@@ -47,12 +58,18 @@
|
||||
"fate-points-max":"Maximum Fate Points",
|
||||
"flaw":"Flaw",
|
||||
"flaws":"Flaws",
|
||||
"gigantic":"Gigantic",
|
||||
"heavy":"Heavy",
|
||||
"heavy-legendary":"Heavy Legendary",
|
||||
"heavy-masterwork":"Heavy Masterwork",
|
||||
"heavy-uncommon":"Heavy Uncommon",
|
||||
"helmet":"Helmet",
|
||||
"helmet-worn":"Helmet worn",
|
||||
"hero":"Hero",
|
||||
"hero-points-current":"Current Hero Points",
|
||||
"hero-points-max":"Maximum Hero Points",
|
||||
"huge":"Huge",
|
||||
"immense":"Immense",
|
||||
"init-pen":"Init.Pen.",
|
||||
"initiative":"Initiative",
|
||||
"initiative-penalty":"Initiative Penalty",
|
||||
@@ -62,7 +79,15 @@
|
||||
"lifeblood-points-current":"Current Lifeblood Points",
|
||||
"lifeblood-points-max":"Maximum Lifeblood Points",
|
||||
"light":"Light",
|
||||
"light-legendary":"Light Legendary",
|
||||
"light-masterwork":"Light Masterwork",
|
||||
"light-uncommon":"Light Uncommon",
|
||||
"massive":"Massive",
|
||||
"masterwork":"Masterwork",
|
||||
"medium":"Medium",
|
||||
"medium-legendary":"Medium Legendary",
|
||||
"medium-masterwork":"Medium Masterwork",
|
||||
"medium-uncommon":"Medium Uncommon",
|
||||
"melee":"Melee",
|
||||
"melee-attack":"Melee Attack",
|
||||
"melee-roll":"Melee attack roll",
|
||||
@@ -72,14 +97,19 @@
|
||||
"mind-roll":"Mind roll",
|
||||
"mind-roll-bonus-die":"Mind roll with a Bonus die",
|
||||
"mind-roll-penalty-die":"Mind roll with a Penalty die",
|
||||
"misc":"Misc.",
|
||||
"name":"Name",
|
||||
"non-player-character":"Non-player Character (NPC)",
|
||||
"none":"None",
|
||||
"normally-found":"Normally Found",
|
||||
"notes":"Notes",
|
||||
"origin":"Origin",
|
||||
"player-character":"Player Character (PC)",
|
||||
"priority":"Priority",
|
||||
"priority-roll":"Priority roll",
|
||||
"priority-roll-bonus-die":"Priority roll with a Bonus die",
|
||||
"priority-roll-penalty-die":"Priority roll with a Penalty die",
|
||||
"protection":"Protection",
|
||||
"range-roll":"Ranged attack roll",
|
||||
"range-roll-bonus-die":"Ranged attack roll with a Bonus die",
|
||||
"range-roll-penalty-die":"Ranged attack roll with a Penalty die",
|
||||
@@ -88,15 +118,24 @@
|
||||
"roll":"Roll",
|
||||
"roll-armour":"Roll Armour",
|
||||
"roll-damage":"Roll Damage",
|
||||
"roll-protection":"Roll Protection",
|
||||
"shield":"Shield",
|
||||
"small":"Small",
|
||||
"special-attack":"Special Attack",
|
||||
"strength":"Strength",
|
||||
"strength-roll":"Strength roll",
|
||||
"strength-roll-bonus-die":"Strength roll with a Bonus die",
|
||||
"strength-roll-penalty-die":"Strength roll with a Penalty die",
|
||||
"strengthhalf":"Half-Strength",
|
||||
"success":"Success!",
|
||||
"target-defence":"Target's defence",
|
||||
"tiny":"Tiny",
|
||||
"traits":"Traits",
|
||||
"very-large":"Very large",
|
||||
"very-small":"Very small",
|
||||
"weapon":"Weapon",
|
||||
"weapon-attribute":"Damage Attribute",
|
||||
"weapon-masterwork":"Masterwork weapons reroll any result of 1 when rolling damage.",
|
||||
"weapons":"Weapons",
|
||||
"with-bonus-die":"with Bonus Die",
|
||||
"with-penalty-die":"with Penalty Die"
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
"4th":"4th",
|
||||
"5th":"5th",
|
||||
"advance":"Advance",
|
||||
"advance-current":"Current Advance",
|
||||
"advance-max":"Total gained Advance",
|
||||
"ag-pen":"Ag.Pen.",
|
||||
"agility":"Agility",
|
||||
"agility-penalty":"Agility Penalty",
|
||||
@@ -21,25 +23,34 @@
|
||||
"armour":"Armour",
|
||||
"armour-and-equipment":"Armour & Equipment",
|
||||
"armour-roll":"Armour roll",
|
||||
"attack":"Attack",
|
||||
"attack-roll":"Attack roll",
|
||||
"attack-roll-bonus-die":"Attack roll with a Bonus die",
|
||||
"attack-roll-penalty-die":"Attack roll with a Penalty die",
|
||||
"attributes":"Attributes",
|
||||
"beast":"Beast",
|
||||
"beast-character":"Beast (NPC)",
|
||||
"bonus":"Bonus",
|
||||
"boon":"Boon",
|
||||
"boons":"Boons",
|
||||
"career-rank":"Career rank",
|
||||
"careers":"Careers",
|
||||
"colossal":"Colossal",
|
||||
"combat-abilities":"Combat Abilities",
|
||||
"d3-half":"d3+Half-Strengh",
|
||||
"d3-strength":"d3+Strengh",
|
||||
"d6-half":"d6+Half-Strengh",
|
||||
"d6-strength":"d6+Strengh",
|
||||
"d6h-half":"d6H+Half-Strengh",
|
||||
"d6h-strength":"d6H+Strengh",
|
||||
"d6l-half":"d6L+Half-Strengh",
|
||||
"d6l-strength":"d6L+Strengh",
|
||||
"craft":"Craft",
|
||||
"craft-points-current":"Current Craft Points",
|
||||
"craft-points-max":"Maximum Craft Points",
|
||||
"creature-size":"Creature Size",
|
||||
"d3":"d3",
|
||||
"d6":"d6",
|
||||
"d6h":"d6H",
|
||||
"d6hb":"d6H Bonus Die",
|
||||
"d6l":"d6L",
|
||||
"damage":"Damage",
|
||||
"damage-dice":"Damage dice",
|
||||
"damage-reduction":"Damage Reduction",
|
||||
"defense":"Defense",
|
||||
"dmg":"Dmg",
|
||||
"defence":"Defence",
|
||||
"enormous":"Enormous",
|
||||
"equipment":"Equipment",
|
||||
"failure":"Failure",
|
||||
"fate":"Fate",
|
||||
@@ -47,12 +58,18 @@
|
||||
"fate-points-max":"Maximum Fate Points",
|
||||
"flaw":"Flaw",
|
||||
"flaws":"Flaws",
|
||||
"gigantic":"Gigantic",
|
||||
"heavy":"Heavy",
|
||||
"heavy-legendary":"Heavy Legendary",
|
||||
"heavy-masterwork":"Heavy Masterwork",
|
||||
"heavy-uncommon":"Heavy Uncommon",
|
||||
"helmet":"Helmet",
|
||||
"helmet-worn":"Helmet worn",
|
||||
"hero":"Hero",
|
||||
"hero-points-current":"Current Hero Points",
|
||||
"hero-points-max":"Maximum Hero Points",
|
||||
"huge":"Huge",
|
||||
"immense":"Immense",
|
||||
"init-pen":"Init.Pen.",
|
||||
"initiative":"Initiative",
|
||||
"initiative-penalty":"Initiative Penalty",
|
||||
@@ -62,7 +79,15 @@
|
||||
"lifeblood-points-current":"Current Lifeblood Points",
|
||||
"lifeblood-points-max":"Maximum Lifeblood Points",
|
||||
"light":"Light",
|
||||
"light-legendary":"Light Legendary",
|
||||
"light-masterwork":"Light Masterwork",
|
||||
"light-uncommon":"Light Uncommon",
|
||||
"massive":"Massive",
|
||||
"masterwork":"Masterwork",
|
||||
"medium":"Medium",
|
||||
"medium-legendary":"Medium Legendary",
|
||||
"medium-masterwork":"Medium Masterwork",
|
||||
"medium-uncommon":"Medium Uncommon",
|
||||
"melee":"Melee",
|
||||
"melee-attack":"Melee Attack",
|
||||
"melee-roll":"Melee attack roll",
|
||||
@@ -72,14 +97,19 @@
|
||||
"mind-roll":"Mind roll",
|
||||
"mind-roll-bonus-die":"Mind roll with a Bonus die",
|
||||
"mind-roll-penalty-die":"Mind roll with a Penalty die",
|
||||
"misc":"Misc.",
|
||||
"name":"Name",
|
||||
"non-player-character":"Non-player Character (NPC)",
|
||||
"none":"None",
|
||||
"normally-found":"Normally Found",
|
||||
"notes":"Notes",
|
||||
"origin":"Origin",
|
||||
"player-character":"Player Character (PC)",
|
||||
"priority":"Priority",
|
||||
"priority-roll":"Priority roll",
|
||||
"priority-roll-bonus-die":"Priority roll with a Bonus die",
|
||||
"priority-roll-penalty-die":"Priority roll with a Penalty die",
|
||||
"protection":"Protection",
|
||||
"range-roll":"Ranged attack roll",
|
||||
"range-roll-bonus-die":"Ranged attack roll with a Bonus die",
|
||||
"range-roll-penalty-die":"Ranged attack roll with a Penalty die",
|
||||
@@ -88,15 +118,24 @@
|
||||
"roll":"Roll",
|
||||
"roll-armour":"Roll Armour",
|
||||
"roll-damage":"Roll Damage",
|
||||
"roll-protection":"Roll Protection",
|
||||
"shield":"Shield",
|
||||
"small":"Small",
|
||||
"special-attack":"Special Attack",
|
||||
"strength":"Strength",
|
||||
"strength-roll":"Strength roll",
|
||||
"strength-roll-bonus-die":"Strength roll with a Bonus die",
|
||||
"strength-roll-penalty-die":"Strength roll with a Penalty die",
|
||||
"strengthhalf":"Half-Strength",
|
||||
"success":"Success!",
|
||||
"target-defence":"Target's defence",
|
||||
"tiny":"Tiny",
|
||||
"traits":"Traits",
|
||||
"very-large":"Very large",
|
||||
"very-small":"Very small",
|
||||
"weapon":"Weapon",
|
||||
"weapon-attribute":"Damage Attribute",
|
||||
"weapon-masterwork":"Masterwork weapons reroll any result of 1 when rolling damage.",
|
||||
"weapons":"Weapons",
|
||||
"with-bonus-die":"with Bonus Die",
|
||||
"with-penalty-die":"with Penalty Die"
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
"4th":"crwdns29644:0crwdne29644:0",
|
||||
"5th":"crwdns29645:0crwdne29645:0",
|
||||
"advance":"crwdns29646:0crwdne29646:0",
|
||||
"advance-current":"crwdns36009:0crwdne36009:0",
|
||||
"advance-max":"crwdns36010:0crwdne36010:0",
|
||||
"ag-pen":"crwdns29647:0crwdne29647:0",
|
||||
"agility":"crwdns29648:0crwdne29648:0",
|
||||
"agility-penalty":"crwdns29649:0crwdne29649:0",
|
||||
@@ -21,25 +23,34 @@
|
||||
"armour":"crwdns29660:0crwdne29660:0",
|
||||
"armour-and-equipment":"crwdns29661:0crwdne29661:0",
|
||||
"armour-roll":"crwdns29662:0crwdne29662:0",
|
||||
"attack":"crwdns36011:0crwdne36011:0",
|
||||
"attack-roll":"crwdns36012:0crwdne36012:0",
|
||||
"attack-roll-bonus-die":"crwdns36013:0crwdne36013:0",
|
||||
"attack-roll-penalty-die":"crwdns36014:0crwdne36014:0",
|
||||
"attributes":"crwdns29663:0crwdne29663:0",
|
||||
"beast":"crwdns36015:0crwdne36015:0",
|
||||
"beast-character":"crwdns36016:0crwdne36016:0",
|
||||
"bonus":"crwdns29664:0crwdne29664:0",
|
||||
"boon":"crwdns29665:0crwdne29665:0",
|
||||
"boons":"crwdns29666:0crwdne29666:0",
|
||||
"career-rank":"crwdns29667:0crwdne29667:0",
|
||||
"careers":"crwdns29668:0crwdne29668:0",
|
||||
"colossal":"crwdns36017:0crwdne36017:0",
|
||||
"combat-abilities":"crwdns29669:0crwdne29669:0",
|
||||
"d3-half":"crwdns29670:0crwdne29670:0",
|
||||
"d3-strength":"crwdns29671:0crwdne29671:0",
|
||||
"d6-half":"crwdns29672:0crwdne29672:0",
|
||||
"d6-strength":"crwdns29673:0crwdne29673:0",
|
||||
"d6h-half":"crwdns29674:0crwdne29674:0",
|
||||
"d6h-strength":"crwdns29675:0crwdne29675:0",
|
||||
"d6l-half":"crwdns29676:0crwdne29676:0",
|
||||
"d6l-strength":"crwdns29677:0crwdne29677:0",
|
||||
"craft":"crwdns36018:0crwdne36018:0",
|
||||
"craft-points-current":"crwdns36019:0crwdne36019:0",
|
||||
"craft-points-max":"crwdns36020:0crwdne36020:0",
|
||||
"creature-size":"crwdns36021:0crwdne36021:0",
|
||||
"d3":"crwdns36022:0crwdne36022:0",
|
||||
"d6":"crwdns36023:0crwdne36023:0",
|
||||
"d6h":"crwdns36024:0crwdne36024:0",
|
||||
"d6hb":"crwdns36025:0crwdne36025:0",
|
||||
"d6l":"crwdns36026:0crwdne36026:0",
|
||||
"damage":"crwdns29678:0crwdne29678:0",
|
||||
"damage-dice":"crwdns36027:0crwdne36027:0",
|
||||
"damage-reduction":"crwdns29679:0crwdne29679:0",
|
||||
"defense":"crwdns29680:0crwdne29680:0",
|
||||
"dmg":"crwdns29681:0crwdne29681:0",
|
||||
"defence":"crwdns36028:0crwdne36028:0",
|
||||
"enormous":"crwdns36029:0crwdne36029:0",
|
||||
"equipment":"crwdns29682:0crwdne29682:0",
|
||||
"failure":"crwdns29683:0crwdne29683:0",
|
||||
"fate":"crwdns29684:0crwdne29684:0",
|
||||
@@ -47,12 +58,18 @@
|
||||
"fate-points-max":"crwdns29686:0crwdne29686:0",
|
||||
"flaw":"crwdns29687:0crwdne29687:0",
|
||||
"flaws":"crwdns29688:0crwdne29688:0",
|
||||
"gigantic":"crwdns36030:0crwdne36030:0",
|
||||
"heavy":"crwdns29689:0crwdne29689:0",
|
||||
"heavy-legendary":"crwdns36031:0crwdne36031:0",
|
||||
"heavy-masterwork":"crwdns36032:0crwdne36032:0",
|
||||
"heavy-uncommon":"crwdns36033:0crwdne36033:0",
|
||||
"helmet":"crwdns29690:0crwdne29690:0",
|
||||
"helmet-worn":"crwdns29691:0crwdne29691:0",
|
||||
"hero":"crwdns29692:0crwdne29692:0",
|
||||
"hero-points-current":"crwdns29693:0crwdne29693:0",
|
||||
"hero-points-max":"crwdns29694:0crwdne29694:0",
|
||||
"huge":"crwdns36034:0crwdne36034:0",
|
||||
"immense":"crwdns36035:0crwdne36035:0",
|
||||
"init-pen":"crwdns29695:0crwdne29695:0",
|
||||
"initiative":"crwdns29696:0crwdne29696:0",
|
||||
"initiative-penalty":"crwdns29697:0crwdne29697:0",
|
||||
@@ -62,7 +79,15 @@
|
||||
"lifeblood-points-current":"crwdns29701:0crwdne29701:0",
|
||||
"lifeblood-points-max":"crwdns29702:0crwdne29702:0",
|
||||
"light":"crwdns29703:0crwdne29703:0",
|
||||
"light-legendary":"crwdns36036:0crwdne36036:0",
|
||||
"light-masterwork":"crwdns36037:0crwdne36037:0",
|
||||
"light-uncommon":"crwdns36038:0crwdne36038:0",
|
||||
"massive":"crwdns36039:0crwdne36039:0",
|
||||
"masterwork":"crwdns36040:0crwdne36040:0",
|
||||
"medium":"crwdns29704:0crwdne29704:0",
|
||||
"medium-legendary":"crwdns36041:0crwdne36041:0",
|
||||
"medium-masterwork":"crwdns36042:0crwdne36042:0",
|
||||
"medium-uncommon":"crwdns36043:0crwdne36043:0",
|
||||
"melee":"crwdns29705:0crwdne29705:0",
|
||||
"melee-attack":"crwdns29706:0crwdne29706:0",
|
||||
"melee-roll":"crwdns29707:0crwdne29707:0",
|
||||
@@ -72,14 +97,19 @@
|
||||
"mind-roll":"crwdns29711:0crwdne29711:0",
|
||||
"mind-roll-bonus-die":"crwdns29712:0crwdne29712:0",
|
||||
"mind-roll-penalty-die":"crwdns29713:0crwdne29713:0",
|
||||
"misc":"crwdns36044:0crwdne36044:0",
|
||||
"name":"crwdns29714:0crwdne29714:0",
|
||||
"non-player-character":"crwdns36045:0crwdne36045:0",
|
||||
"none":"crwdns29715:0crwdne29715:0",
|
||||
"normally-found":"crwdns36046:0crwdne36046:0",
|
||||
"notes":"crwdns29716:0crwdne29716:0",
|
||||
"origin":"crwdns29717:0crwdne29717:0",
|
||||
"player-character":"crwdns36047:0crwdne36047:0",
|
||||
"priority":"crwdns29718:0crwdne29718:0",
|
||||
"priority-roll":"crwdns29719:0crwdne29719:0",
|
||||
"priority-roll-bonus-die":"crwdns29720:0crwdne29720:0",
|
||||
"priority-roll-penalty-die":"crwdns29721:0crwdne29721:0",
|
||||
"protection":"crwdns36048:0crwdne36048:0",
|
||||
"range-roll":"crwdns29722:0crwdne29722:0",
|
||||
"range-roll-bonus-die":"crwdns29723:0crwdne29723:0",
|
||||
"range-roll-penalty-die":"crwdns29724:0crwdne29724:0",
|
||||
@@ -88,15 +118,24 @@
|
||||
"roll":"crwdns29727:0crwdne29727:0",
|
||||
"roll-armour":"crwdns29728:0crwdne29728:0",
|
||||
"roll-damage":"crwdns29729:0crwdne29729:0",
|
||||
"roll-protection":"crwdns36049:0crwdne36049:0",
|
||||
"shield":"crwdns29730:0crwdne29730:0",
|
||||
"small":"crwdns29731:0crwdne29731:0",
|
||||
"special-attack":"crwdns36050:0crwdne36050:0",
|
||||
"strength":"crwdns29732:0crwdne29732:0",
|
||||
"strength-roll":"crwdns29733:0crwdne29733:0",
|
||||
"strength-roll-bonus-die":"crwdns29734:0crwdne29734:0",
|
||||
"strength-roll-penalty-die":"crwdns29735:0crwdne29735:0",
|
||||
"strengthhalf":"crwdns36051:0crwdne36051:0",
|
||||
"success":"crwdns29736:0crwdne29736:0",
|
||||
"target-defence":"crwdns29737:0crwdne29737:0",
|
||||
"target-defence":"crwdns36052:0crwdne36052:0",
|
||||
"tiny":"crwdns36053:0crwdne36053:0",
|
||||
"traits":"crwdns36054:0crwdne36054:0",
|
||||
"very-large":"crwdns36055:0crwdne36055:0",
|
||||
"very-small":"crwdns36056:0crwdne36056:0",
|
||||
"weapon":"crwdns29738:0crwdne29738:0",
|
||||
"weapon-attribute":"crwdns36057:0crwdne36057:0",
|
||||
"weapon-masterwork":"crwdns36058:0crwdne36058:0",
|
||||
"weapons":"crwdns29739:0crwdne29739:0",
|
||||
"with-bonus-die":"crwdns29740:0crwdne29740:0",
|
||||
"with-penalty-die":"crwdns29741:0crwdne29741:0"
|
||||
|
||||
+304
-304
@@ -1,306 +1,306 @@
|
||||
{
|
||||
"GENERAL": "GENERAL & ORIGINS",
|
||||
"ATTRIBUTES-u": "ATTRIBUTES & SKILLS",
|
||||
"INVENTORY-u": "INVENTORY",
|
||||
"creationmod-u": " creation mod",
|
||||
"PJName-u": "Name :",
|
||||
"PJAge-u": "Age :",
|
||||
"PJSex-u": "Sex :",
|
||||
"PJHeight-u": "Height :",
|
||||
"PJWeight-u": "Weight :",
|
||||
"PJRank-u": "Rank :",
|
||||
"PJTotalxp-u": "Total xp :",
|
||||
"PJRemainingxp-u": "Remaining xp :",
|
||||
"PJMoney-u": "Money :",
|
||||
"CULTURE-u": "CULTURE",
|
||||
"Borca-u": "Borca",
|
||||
"Franka-u": "Franka",
|
||||
"Pollen-u": "Pollen",
|
||||
"Balkhan-u": "Balkhan",
|
||||
"Hybrispania-u": "Hybrispania",
|
||||
"Purgare-u": "Purgare",
|
||||
"Africa-u": "Africa",
|
||||
"CONCEPT-u": "CONCEPT",
|
||||
"0-u": "The adventurer",
|
||||
"I-u": "The creator",
|
||||
"II-u": "The mentor",
|
||||
"III-u": "The martyr",
|
||||
"IV-u": "the ruler",
|
||||
"V-u": "The seeker",
|
||||
"VI-u": "The healer",
|
||||
"VII-u": "The traditionnalist",
|
||||
"VIII-u": "The mediator",
|
||||
"IX-u": "The hermit",
|
||||
"X-u": "The heretic",
|
||||
"XI-u": "The conqueror",
|
||||
"XII-u": "The abomination",
|
||||
"XIII-u": "The destroyer",
|
||||
"XIV-u": "The chosen",
|
||||
"XV-u": "The defiler",
|
||||
"XVI-u": "The protector",
|
||||
"XVII-u": "The visionary",
|
||||
"XVIII-u": "The zealot",
|
||||
"XIX-u": "The disciple",
|
||||
"XX-u": "The righteous",
|
||||
"XXI-u": "The traveler",
|
||||
"CULTE-u": "CULTE",
|
||||
"Spitalian-u": "Spitalian",
|
||||
"Chronicler-u": "Chronicler",
|
||||
"Helvetic-u": "Helvetic",
|
||||
"Judge-u": "Judge",
|
||||
"Clanner-u": "Clanner",
|
||||
"Scrapper-u": "Scrapper",
|
||||
"Neolibyan-u": "Neolibyan",
|
||||
"Scourger-u": "Scourger",
|
||||
"Anubian-u": "Anubian",
|
||||
"Jehammedans-u": "Jehammedans",
|
||||
"Apocalyptic-u": "Apocalyptic",
|
||||
"Anabaptist-u": "Anabaptist",
|
||||
"Paler-u": "Paler",
|
||||
"Ego-u": "Ego",
|
||||
"Infestation-u": "Infestation",
|
||||
"Encumbrance-u": "Encumbrance",
|
||||
"Wounds-u": "Wounds",
|
||||
"Trauma-u": "Trauma",
|
||||
"Max-u": "Max",
|
||||
"Actual-u": "Actual",
|
||||
"Combat-u": "Combat",
|
||||
"ORIGINS-u": "ORIGINS",
|
||||
"Allies-u": "Allies",
|
||||
"Authority-u": "Authority",
|
||||
"Network-u": "Network",
|
||||
"Renown-u": "Renown",
|
||||
"Resources-u": "Resources",
|
||||
"Secrets-u": "Secrets",
|
||||
"Culture-u": "Culture :",
|
||||
"None-u": "None",
|
||||
"Culte-u": "Culte :",
|
||||
"Jehammedan-u": "Jehammedan",
|
||||
"Concept-u": "Concept :",
|
||||
"AttPtsRemain-u": "Attribute points remaining :",
|
||||
"SkillPtsRemain-u": "Skill points remaining :",
|
||||
"Attitude-u": "Attitude :",
|
||||
"Belief-u": "Belief :",
|
||||
"BODY-u": "BODY",
|
||||
"Athletics-u": "Athletics",
|
||||
"Brawl-u": "Brawl",
|
||||
"Force-u": "Force",
|
||||
"Melee-u": "Melee",
|
||||
"Stamina-u": "Stamina",
|
||||
"Toughness-u": "Toughness",
|
||||
"AGILITY-u": "AGILITY",
|
||||
"Crafting-u": "Crafting",
|
||||
"Dexterity-u": "Dexterity",
|
||||
"Navigation-u": "Navigation",
|
||||
"Mobility-u": "Mobility",
|
||||
"Projectiles-u": "Projectiles",
|
||||
"Stealth-u": "Stealth",
|
||||
"CHARISMA-u": "CHARISMA",
|
||||
"Arts-u": "Arts",
|
||||
"Conduct-u": "Conduct",
|
||||
"Expression-u": "Expression",
|
||||
"Leadership-u": "Leadership",
|
||||
"Negociation-u": "Negociation",
|
||||
"Seduction-u": "Seduction",
|
||||
"INTELLECT-u": "INTELLECT",
|
||||
"Artefact-u": "Artefact lore",
|
||||
"Engineering-u": "Engineering",
|
||||
"Legends-u": "Legends",
|
||||
"Medicine-u": "Medicine",
|
||||
"Science-u": "Science",
|
||||
"Focus-u": "Focus",
|
||||
"PSYCHE-u": "PSYCHE",
|
||||
"Cunning-u": "Cunning",
|
||||
"Deception-u": "Deception",
|
||||
"Domination-u": "Domination",
|
||||
"Reaction-u": "Reaction",
|
||||
"Faith-u": "Faith",
|
||||
"Willpower-u": "Willpower",
|
||||
"INSTINCT-u": "INSTINCT",
|
||||
"Empathy-u": "Empathy",
|
||||
"Orienteering-u": "Orienteering",
|
||||
"Perception-u": "Perception",
|
||||
"Survival-u": "Survival",
|
||||
"Taming-u": "Taming",
|
||||
"Primal-u": "Primal",
|
||||
"POTENTIALS-u": "POTENTIALS",
|
||||
"Potential-name-p": "Name",
|
||||
"Potential-Description-p": "Description",
|
||||
"TRAITS-u": "TRAITS",
|
||||
"Traits-name-p": "Name",
|
||||
"WEAPONSCAC-u": "WEAPONS (contact)",
|
||||
"Description-t": "Description",
|
||||
"Description-u": "Description",
|
||||
"Hand-t": "Bonus/Malus in handling",
|
||||
"Hand-u": "Hand",
|
||||
"Range-t": "To what range is your target ?",
|
||||
"Range-u": "Range ",
|
||||
"Dam-t": "Dammage",
|
||||
"Dam-u": "Dam",
|
||||
"Mag-t": "Number of ammunition (max/actual)",
|
||||
"Mag-u": "Mag",
|
||||
"Wei-t": "Weight",
|
||||
"Wei-u": "Wei",
|
||||
"Tech-t": "Tech level",
|
||||
"Tech-u": "Tech",
|
||||
"Slots-t": "Number of slots for modifications (max/remaining)",
|
||||
"Slots-u": "Slots",
|
||||
"Att-t": "Attack roll",
|
||||
"Att-u": "Att",
|
||||
"Def-t": "Defense roll",
|
||||
"Def-u": "Def",
|
||||
"Name-p": "Name",
|
||||
"Skillforthetest-t": "Skill for the test",
|
||||
"Properties-p": "Properties",
|
||||
"Properties-t": "Properties",
|
||||
"BonusMalusinhandling-t": "Bonus/Malus in handling",
|
||||
"Damage-t": "Damage",
|
||||
"Maxnumberofammunition-t": "Max number of ammunition",
|
||||
"Actualofammunitionmaxactual-t": "Actual of ammunition (max/actual)",
|
||||
"Weight-t": "Weight",
|
||||
"Techlevel-t": "Tech level",
|
||||
"Primitive-t": "Primitive",
|
||||
"Medieval-t": "Medieval",
|
||||
"Progressive-t": "Progressive",
|
||||
"Industrial-t": "Industrial Age",
|
||||
"Transhuman-t": "Transhuman Age",
|
||||
"Wonderland-t": "Wonderland",
|
||||
"Maxnumberofslotsformodifications-t": "Max number of slots for modifications",
|
||||
"Actualnumberofslotsformodifications-t": "Actual number of slots for modifications",
|
||||
"SHIELDS-u": "SHIELDS",
|
||||
"Activedefensebonus-t": "Active defense bonus",
|
||||
"Passivedefensebonus-t": "Passive defense bonus",
|
||||
"Attackmalus-t": "Attack malus",
|
||||
"WEAPONSDIST-u": "WEAPONS (projectiles)",
|
||||
"Type-t": "Type",
|
||||
"Type-u": "Type",
|
||||
"Munitions-t": "Number of ammunition (max/actuel)",
|
||||
"Munitions-u": "Munitions",
|
||||
"Properties-u": "Properties",
|
||||
"Ammunition1-p": "Ammunition 1",
|
||||
"Typeofammunition-t": "Type of ammunition",
|
||||
"Dammage-t": "Dammage",
|
||||
"Actualnumberofammunition-t": "Actual number of ammunition",
|
||||
"Ammunition2-p": "Ammunition 2",
|
||||
"Ammunition3-p": "Ammunition 3",
|
||||
"ARMORS-u": "ARMORS",
|
||||
"Ar-t": "Armor value",
|
||||
"Ar-u": "Ar",
|
||||
"Name-u": "Name",
|
||||
"Armorvalue-t": "Armor value",
|
||||
"EQUIPMENTS-u": "EQUIPMENTS",
|
||||
"Effects-t": "Effects",
|
||||
"COMBATHELPER-u": "COMBAT HELPER",
|
||||
"BONUSMALUS-u": "BONUS/MALUS",
|
||||
"Totalofbonusmalus-t": "Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)",
|
||||
"Total-u": "Total",
|
||||
"Bonus-t": "Bonus",
|
||||
"Bonus-u": "Bonus ",
|
||||
"Malus-t": "Malus",
|
||||
"Malus-u": "Malus ",
|
||||
"Standing-t": "Are you on your feet and active ?",
|
||||
"Standing-u": "Standing ",
|
||||
"No-u": "No",
|
||||
"Yes-u": "Yes",
|
||||
"Moving-t": "Did you move more than 2 meters ?",
|
||||
"Moving-u": "Moving",
|
||||
"Cover-t": "Are you behind any cover (natural cover and/or shield) ?",
|
||||
"Cover-u": "Cover",
|
||||
"Partial-u": "Partial/shield",
|
||||
"Complete-u": "Complete",
|
||||
"Visibility-t": "What is the visibility around you ?",
|
||||
"Visibility-u": "Visibility ",
|
||||
"Good-u": "Good",
|
||||
"Poor-u": "Poor",
|
||||
"Twilight-u": "Twilight",
|
||||
"Obscurity-u": "Obscurity",
|
||||
"Ground-t": "What kind of ground is beneath your feets ?",
|
||||
"Ground-u": "Ground ",
|
||||
"Normal-u": "Normal",
|
||||
"Rough-u": "Rough",
|
||||
"Hard-u": "Hard",
|
||||
"Extreme-u": "Extreme",
|
||||
"Long-u": "Long",
|
||||
"Initiative-t": "Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices",
|
||||
"Initiative-u": "Initiative",
|
||||
"Dodge-t": "Dodge roll (AGILITE+Mobility)",
|
||||
"Dodge-u": "Dodge",
|
||||
"Disarmed-t": "Disarmed parry roll (PHYSIQUE+Brawl)",
|
||||
"Disarmed-u": "Disarmed parry",
|
||||
"FirstAid-t": "First aid roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"FirstAid-u": "First aid",
|
||||
"Surgery-t": "Surgery roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"Surgery-u": "Surgery",
|
||||
"Movement-t": "Movement max per round in combat (in meters)",
|
||||
"Movement-u": "Movement",
|
||||
"Passive-t": "Your passive defense",
|
||||
"Passive-u": "Passive defense",
|
||||
"PassiveBase-t": "Your base passive defense",
|
||||
"PassiveBase-u": "Base ",
|
||||
"PassiveActual-t": "Your actual passive defense (Base defense/Standing/Cover/Moving)",
|
||||
"PassiveActual-u": "Actual ",
|
||||
"Successes-u": "successes",
|
||||
"damages-u": "damages",
|
||||
"tests-u": "tests",
|
||||
"Effects-p": "Effects",
|
||||
"Permanent-u": "Perm",
|
||||
"Heal-u": "heals",
|
||||
"Operate-u": "operates",
|
||||
"woundhealed-u": "1 wound healed (+1 by trigger)",
|
||||
"traumahealed-u": "1 trauma healed (+1 by trigger)",
|
||||
"Failure-u": "Failure !",
|
||||
"Defend-u": "defends",
|
||||
"Melee-weapon-u": "Melee",
|
||||
"Range-weapon-t": "Range (short/long)",
|
||||
"Dodge-emp-u": "dodges",
|
||||
"PJRealName-u": "Player :",
|
||||
"Attack-u": "attacks",
|
||||
"Skill-u": "Skill",
|
||||
"putmaxcontamination-t": "Maximum contamination points",
|
||||
"putcontamination-t": "Actual contamination points",
|
||||
"putpermcontamination-t": "Permanent contamination points",
|
||||
"putmaxblessures-t": "Maximum wounds points",
|
||||
"putblessures-t": "Acutal wounds points",
|
||||
"putmaxtrauma-t": "Maximum trama points",
|
||||
"puttrauma-t": "Actual trauma points",
|
||||
"putmaxpoids-t": "Maximum weight points",
|
||||
"putpoids-t": "Weight points in battle",
|
||||
"putpoidsrepos-t": "Actual weight points",
|
||||
"Athletics-t": "ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming",
|
||||
"Brawl-t": "ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm",
|
||||
"Force-t": "ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force",
|
||||
"Melee-t": "ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy",
|
||||
"Stamina-t": "ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march",
|
||||
"Toughness-t": "ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat",
|
||||
"Crafting-t": "ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging",
|
||||
"Dexterity-t": "ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics",
|
||||
"Navigation-t": "ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance",
|
||||
"Mobility-t": "ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen",
|
||||
"Projectiles-t": "ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle",
|
||||
"Stealth-t": "ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition",
|
||||
"Arts-t": "ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it",
|
||||
"Conduct-t": "ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone",
|
||||
"Expression-t": "ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing",
|
||||
"Leadership-t": "ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding",
|
||||
"Negociation-t": "ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads",
|
||||
"Seduction-t": "ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies",
|
||||
"Artefact-t": "ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts",
|
||||
"Engineering-t": "ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting",
|
||||
"Legends-t": "ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact",
|
||||
"Medicine-t": "ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine",
|
||||
"Science-t": "ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics",
|
||||
"Focus-t": "ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.",
|
||||
"Cunning-t": "ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible",
|
||||
"Deception-t": "ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group",
|
||||
"Domination-t": "ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will",
|
||||
"Reaction-t": "ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap",
|
||||
"Faith-t": "ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace",
|
||||
"Willpower-t": "ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain",
|
||||
"Empathy-t": "ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation",
|
||||
"Orienteering-t": "ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area",
|
||||
"Perception-t": "ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries",
|
||||
"Survival-t": "ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna",
|
||||
"Taming-t": "ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies",
|
||||
"Primal-t": "ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.",
|
||||
"ATTRSkill-u": "ATTR & Skill"
|
||||
"GENERAL":"GENERAL & ORIGINS",
|
||||
"ATTRIBUTES-u":"ATTRIBUTES & SKILLS",
|
||||
"INVENTORY-u":"INVENTORY",
|
||||
"creationmod-u":" creation mod",
|
||||
"PJName-u":"Name :",
|
||||
"PJAge-u":"Age :",
|
||||
"PJSex-u":"Sex :",
|
||||
"PJHeight-u":"Height :",
|
||||
"PJWeight-u":"Weight :",
|
||||
"PJRank-u":"Rank :",
|
||||
"PJTotalxp-u":"Total xp :",
|
||||
"PJRemainingxp-u":"Remaining xp :",
|
||||
"PJMoney-u":"Money :",
|
||||
"CULTURE-u":"CULTURE",
|
||||
"Borca-u":"Borca",
|
||||
"Franka-u":"Franka",
|
||||
"Pollen-u":"Pollen",
|
||||
"Balkhan-u":"Balkhan",
|
||||
"Hybrispania-u":"Hybrispania",
|
||||
"Purgare-u":"Purgare",
|
||||
"Africa-u":"Africa",
|
||||
"CONCEPT-u":"CONCEPT",
|
||||
"0-u":"The adventurer",
|
||||
"I-u":"The creator",
|
||||
"II-u":"The mentor",
|
||||
"III-u":"The martyr",
|
||||
"IV-u":"the ruler",
|
||||
"V-u":"The seeker",
|
||||
"VI-u":"The healer",
|
||||
"VII-u":"The traditionnalist",
|
||||
"VIII-u":"The mediator",
|
||||
"IX-u":"The hermit",
|
||||
"X-u":"The heretic",
|
||||
"XI-u":"The conqueror",
|
||||
"XII-u":"The abomination",
|
||||
"XIII-u":"The destroyer",
|
||||
"XIV-u":"The chosen",
|
||||
"XV-u":"The defiler",
|
||||
"XVI-u":"The protector",
|
||||
"XVII-u":"The visionary",
|
||||
"XVIII-u":"The zealot",
|
||||
"XIX-u":"The disciple",
|
||||
"XX-u":"The righteous",
|
||||
"XXI-u":"The traveler",
|
||||
"CULTE-u":"CULTE",
|
||||
"Spitalian-u":"Spitalian",
|
||||
"Chronicler-u":"Chronicler",
|
||||
"Helvetic-u":"Helvetic",
|
||||
"Judge-u":"Judge",
|
||||
"Clanner-u":"Clanner",
|
||||
"Scrapper-u":"Scrapper",
|
||||
"Neolibyan-u":"Neolibyan",
|
||||
"Scourger-u":"Scourger",
|
||||
"Anubian-u":"Anubian",
|
||||
"Jehammedans-u":"Jehammedans",
|
||||
"Apocalyptic-u":"Apocalyptic",
|
||||
"Anabaptist-u":"Anabaptist",
|
||||
"Paler-u":"Paler",
|
||||
"Ego-u":"Ego",
|
||||
"Infestation-u":"Infestation",
|
||||
"Encumbrance-u":"Encumbrance",
|
||||
"Wounds-u":"Wounds",
|
||||
"Trauma-u":"Trauma",
|
||||
"Max-u":"Max",
|
||||
"Actual-u":"Actual",
|
||||
"Combat-u":"Combat",
|
||||
"ORIGINS-u":"ORIGINS",
|
||||
"Allies-u":"Allies",
|
||||
"Authority-u":"Authority",
|
||||
"Network-u":"Network",
|
||||
"Renown-u":"Renown",
|
||||
"Resources-u":"Resources",
|
||||
"Secrets-u":"Secrets",
|
||||
"Culture-u":"Culture :",
|
||||
"None-u":"None",
|
||||
"Culte-u":"Culte :",
|
||||
"Jehammedan-u":"Jehammedan",
|
||||
"Concept-u":"Concept :",
|
||||
"AttPtsRemain-u":"Attribute points remaining :",
|
||||
"SkillPtsRemain-u":"Skill points remaining :",
|
||||
"Attitude-u":"Attitude :",
|
||||
"Belief-u":"Belief :",
|
||||
"BODY-u":"BODY",
|
||||
"Athletics-u":"Athletics",
|
||||
"Brawl-u":"Brawl",
|
||||
"Force-u":"Force",
|
||||
"Melee-u":"Melee",
|
||||
"Stamina-u":"Stamina",
|
||||
"Toughness-u":"Toughness",
|
||||
"AGILITY-u":"AGILITY",
|
||||
"Crafting-u":"Crafting",
|
||||
"Dexterity-u":"Dexterity",
|
||||
"Navigation-u":"Navigation",
|
||||
"Mobility-u":"Mobility",
|
||||
"Projectiles-u":"Projectiles",
|
||||
"Stealth-u":"Stealth",
|
||||
"CHARISMA-u":"CHARISMA",
|
||||
"Arts-u":"Arts",
|
||||
"Conduct-u":"Conduct",
|
||||
"Expression-u":"Expression",
|
||||
"Leadership-u":"Leadership",
|
||||
"Negociation-u":"Negociation",
|
||||
"Seduction-u":"Seduction",
|
||||
"INTELLECT-u":"INTELLECT",
|
||||
"Artefact-u":"Artefact lore",
|
||||
"Engineering-u":"Engineering",
|
||||
"Legends-u":"Legends",
|
||||
"Medicine-u":"Medicine",
|
||||
"Science-u":"Science",
|
||||
"Focus-u":"Focus",
|
||||
"PSYCHE-u":"PSYCHE",
|
||||
"Cunning-u":"Cunning",
|
||||
"Deception-u":"Deception",
|
||||
"Domination-u":"Domination",
|
||||
"Reaction-u":"Reaction",
|
||||
"Faith-u":"Faith",
|
||||
"Willpower-u":"Willpower",
|
||||
"INSTINCT-u":"INSTINCT",
|
||||
"Empathy-u":"Empathy",
|
||||
"Orienteering-u":"Orienteering",
|
||||
"Perception-u":"Perception",
|
||||
"Survival-u":"Survival",
|
||||
"Taming-u":"Taming",
|
||||
"Primal-u":"Primal",
|
||||
"POTENTIALS-u":"POTENTIALS",
|
||||
"Potential-name-p":"Name",
|
||||
"Potential-Description-p":"Description",
|
||||
"TRAITS-u":"TRAITS",
|
||||
"Traits-name-p":"Name",
|
||||
"WEAPONSCAC-u":"WEAPONS (contact)",
|
||||
"Description-t":"Description",
|
||||
"Description-u":"Description",
|
||||
"Hand-t":"Bonus/Malus in handling",
|
||||
"Hand-u":"Hand",
|
||||
"Range-t":"To what range is your target ?",
|
||||
"Range-u":"Range ",
|
||||
"Dam-t":"Dammage",
|
||||
"Dam-u":"Dam",
|
||||
"Mag-t":"Number of ammunition (max/actual)",
|
||||
"Mag-u":"Mag",
|
||||
"Wei-t":"Weight",
|
||||
"Wei-u":"Wei",
|
||||
"Tech-t":"Tech level",
|
||||
"Tech-u":"Tech",
|
||||
"Slots-t":"Number of slots for modifications (max/remaining)",
|
||||
"Slots-u":"Slots",
|
||||
"Att-t":"Attack roll",
|
||||
"Att-u":"Att",
|
||||
"Def-t":"Defense roll",
|
||||
"Def-u":"Def",
|
||||
"Name-p":"Name",
|
||||
"Skillforthetest-t":"Skill for the test",
|
||||
"Properties-p":"Properties",
|
||||
"Properties-t":"Properties",
|
||||
"BonusMalusinhandling-t":"Bonus/Malus in handling",
|
||||
"Damage-t":"Damage",
|
||||
"Maxnumberofammunition-t":"Max number of ammunition",
|
||||
"Actualofammunitionmaxactual-t":"Actual of ammunition (max/actual)",
|
||||
"Weight-t":"Weight",
|
||||
"Techlevel-t":"Tech level",
|
||||
"Primitive-t":"Primitive",
|
||||
"Medieval-t":"Medieval",
|
||||
"Progressive-t":"Progressive",
|
||||
"Industrial-t":"Industrial Age",
|
||||
"Transhuman-t":"Transhuman Age",
|
||||
"Wonderland-t":"Wonderland",
|
||||
"Maxnumberofslotsformodifications-t":"Max number of slots for modifications",
|
||||
"Actualnumberofslotsformodifications-t":"Actual number of slots for modifications",
|
||||
"SHIELDS-u":"SHIELDS",
|
||||
"Activedefensebonus-t":"Active defense bonus",
|
||||
"Passivedefensebonus-t":"Passive defense bonus",
|
||||
"Attackmalus-t":"Attack malus",
|
||||
"WEAPONSDIST-u":"WEAPONS (projectiles)",
|
||||
"Type-t":"Type",
|
||||
"Type-u":"Type",
|
||||
"Munitions-t":"Number of ammunition (max/actuel)",
|
||||
"Munitions-u":"Munitions",
|
||||
"Properties-u":"Properties",
|
||||
"Ammunition1-p":"Ammunition 1",
|
||||
"Typeofammunition-t":"Type of ammunition",
|
||||
"Dammage-t":"Dammage",
|
||||
"Actualnumberofammunition-t":"Actual number of ammunition",
|
||||
"Ammunition2-p":"Ammunition 2",
|
||||
"Ammunition3-p":"Ammunition 3",
|
||||
"ARMORS-u":"ARMORS",
|
||||
"Ar-t":"Armor value",
|
||||
"Ar-u":"Ar",
|
||||
"Name-u":"Name",
|
||||
"Armorvalue-t":"Armor value",
|
||||
"EQUIPMENTS-u":"EQUIPMENTS",
|
||||
"Effects-t":"Effects",
|
||||
"COMBATHELPER-u":"COMBAT HELPER",
|
||||
"BONUSMALUS-u":"BONUS/MALUS",
|
||||
"Totalofbonusmalus-t":"Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)",
|
||||
"Total-u":"Total",
|
||||
"Bonus-t":"Bonus",
|
||||
"Bonus-u":"Bonus ",
|
||||
"Malus-t":"Malus",
|
||||
"Malus-u":"Malus ",
|
||||
"Standing-t":"Are you on your feet and active ?",
|
||||
"Standing-u":"Standing ",
|
||||
"No-u":"No",
|
||||
"Yes-u":"Yes",
|
||||
"Moving-t":"Did you move more than 2 meters ?",
|
||||
"Moving-u":"Moving",
|
||||
"Cover-t":"Are you behind any cover (natural cover and/or shield) ?",
|
||||
"Cover-u":"Cover",
|
||||
"Partial-u":"Partial/shield",
|
||||
"Complete-u":"Complete",
|
||||
"Visibility-t":"What is the visibility around you ?",
|
||||
"Visibility-u":"Visibility ",
|
||||
"Good-u":"Good",
|
||||
"Poor-u":"Poor",
|
||||
"Twilight-u":"Twilight",
|
||||
"Obscurity-u":"Obscurity",
|
||||
"Ground-t":"What kind of ground is beneath your feets ?",
|
||||
"Ground-u":"Ground ",
|
||||
"Normal-u":"Normal",
|
||||
"Rough-u":"Rough",
|
||||
"Hard-u":"Hard",
|
||||
"Extreme-u":"Extreme",
|
||||
"Long-u":"Long",
|
||||
"Initiative-t":"Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices",
|
||||
"Initiative-u":"Initiative",
|
||||
"Dodge-t":"Dodge roll (AGILITE+Mobility)",
|
||||
"Dodge-u":"Dodge",
|
||||
"Disarmed-t":"Disarmed parry roll (PHYSIQUE+Brawl)",
|
||||
"Disarmed-u":"Disarmed parry",
|
||||
"FirstAid-t":"First aid roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"FirstAid-u":"First aid",
|
||||
"Surgery-t":"Surgery roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"Surgery-u":"Surgery",
|
||||
"Movement-t":"Movement max per round in combat (in meters)",
|
||||
"Movement-u":"Movement",
|
||||
"Passive-t":"Your passive defense",
|
||||
"Passive-u":"Passive defense",
|
||||
"PassiveBase-t":"Your base passive defense",
|
||||
"PassiveBase-u":"Base ",
|
||||
"PassiveActual-t":"Your actual passive defense (Base defense/Standing/Cover/Moving)",
|
||||
"PassiveActual-u":"Actual ",
|
||||
"Successes-u":"successes",
|
||||
"damages-u":"damages",
|
||||
"tests-u":"tests",
|
||||
"Effects-p":"Effects",
|
||||
"Permanent-u":"Perm",
|
||||
"Heal-u":"heals",
|
||||
"Operate-u":"operates",
|
||||
"woundhealed-u":"1 wound healed (+1 by trigger)",
|
||||
"traumahealed-u":"1 trauma healed (+1 by trigger)",
|
||||
"Failure-u":"Failure !",
|
||||
"Defend-u":"defends",
|
||||
"Melee-weapon-u":"Melee",
|
||||
"Range-weapon-t":"Range (short/long)",
|
||||
"Dodge-emp-u":"dodges",
|
||||
"PJRealName-u":"Player :",
|
||||
"Attack-u":"attacks",
|
||||
"Skill-u":"Skill",
|
||||
"putmaxcontamination-t":"Maximum contamination points",
|
||||
"putcontamination-t":"Actual contamination points",
|
||||
"putpermcontamination-t":"Permanent contamination points",
|
||||
"putmaxblessures-t":"Maximum wounds points",
|
||||
"putblessures-t":"Acutal wounds points",
|
||||
"putmaxtrauma-t":"Maximum trama points",
|
||||
"puttrauma-t":"Actual trauma points",
|
||||
"putmaxpoids-t":"Maximum weight points",
|
||||
"putpoids-t":"Weight points in battle",
|
||||
"putpoidsrepos-t":"Actual weight points",
|
||||
"Athletics-t":"ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming",
|
||||
"Brawl-t":"ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm",
|
||||
"Force-t":"ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force",
|
||||
"Melee-t":"ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy",
|
||||
"Stamina-t":"ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march",
|
||||
"Toughness-t":"ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat",
|
||||
"Crafting-t":"ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging",
|
||||
"Dexterity-t":"ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics",
|
||||
"Navigation-t":"ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance",
|
||||
"Mobility-t":"ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen",
|
||||
"Projectiles-t":"ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle",
|
||||
"Stealth-t":"ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition",
|
||||
"Arts-t":"ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it",
|
||||
"Conduct-t":"ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone",
|
||||
"Expression-t":"ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing",
|
||||
"Leadership-t":"ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding",
|
||||
"Negociation-t":"ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads",
|
||||
"Seduction-t":"ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies",
|
||||
"Artefact-t":"ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts",
|
||||
"Engineering-t":"ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting",
|
||||
"Legends-t":"ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact",
|
||||
"Medicine-t":"ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine",
|
||||
"Science-t":"ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics",
|
||||
"Focus-t":"ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.",
|
||||
"Cunning-t":"ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible",
|
||||
"Deception-t":"ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group",
|
||||
"Domination-t":"ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will",
|
||||
"Reaction-t":"ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap",
|
||||
"Faith-t":"ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace",
|
||||
"Willpower-t":"ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain",
|
||||
"Empathy-t":"ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation",
|
||||
"Orienteering-t":"ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area",
|
||||
"Perception-t":"ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries",
|
||||
"Survival-t":"ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna",
|
||||
"Taming-t":"ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies",
|
||||
"Primal-t":"ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.",
|
||||
"ATTRSkill-u":"ATTR & Skill"
|
||||
}
|
||||
+304
-304
@@ -1,306 +1,306 @@
|
||||
{
|
||||
"GENERAL": "GENERAL & ORIGINS",
|
||||
"ATTRIBUTES-u": "ATTRIBUTES & SKILLS",
|
||||
"INVENTORY-u": "INVENTORY",
|
||||
"creationmod-u": " creation mod",
|
||||
"PJName-u": "Name :",
|
||||
"PJAge-u": "Age :",
|
||||
"PJSex-u": "Sex :",
|
||||
"PJHeight-u": "Height :",
|
||||
"PJWeight-u": "Weight :",
|
||||
"PJRank-u": "Rank :",
|
||||
"PJTotalxp-u": "Total xp :",
|
||||
"PJRemainingxp-u": "Remaining xp :",
|
||||
"PJMoney-u": "Money :",
|
||||
"CULTURE-u": "CULTURE",
|
||||
"Borca-u": "Borca",
|
||||
"Franka-u": "Franka",
|
||||
"Pollen-u": "Pollen",
|
||||
"Balkhan-u": "Balkhan",
|
||||
"Hybrispania-u": "Hybrispania",
|
||||
"Purgare-u": "Purgare",
|
||||
"Africa-u": "Africa",
|
||||
"CONCEPT-u": "CONCEPT",
|
||||
"0-u": "The adventurer",
|
||||
"I-u": "The creator",
|
||||
"II-u": "The mentor",
|
||||
"III-u": "The martyr",
|
||||
"IV-u": "the ruler",
|
||||
"V-u": "The seeker",
|
||||
"VI-u": "The healer",
|
||||
"VII-u": "The traditionnalist",
|
||||
"VIII-u": "The mediator",
|
||||
"IX-u": "The hermit",
|
||||
"X-u": "The heretic",
|
||||
"XI-u": "The conqueror",
|
||||
"XII-u": "The abomination",
|
||||
"XIII-u": "The destroyer",
|
||||
"XIV-u": "The chosen",
|
||||
"XV-u": "The defiler",
|
||||
"XVI-u": "The protector",
|
||||
"XVII-u": "The visionary",
|
||||
"XVIII-u": "The zealot",
|
||||
"XIX-u": "The disciple",
|
||||
"XX-u": "The righteous",
|
||||
"XXI-u": "The traveler",
|
||||
"CULTE-u": "CULTE",
|
||||
"Spitalian-u": "Spitalian",
|
||||
"Chronicler-u": "Chronicler",
|
||||
"Helvetic-u": "Helvetic",
|
||||
"Judge-u": "Judge",
|
||||
"Clanner-u": "Clanner",
|
||||
"Scrapper-u": "Scrapper",
|
||||
"Neolibyan-u": "Neolibyan",
|
||||
"Scourger-u": "Scourger",
|
||||
"Anubian-u": "Anubian",
|
||||
"Jehammedans-u": "Jehammedans",
|
||||
"Apocalyptic-u": "Apocalyptic",
|
||||
"Anabaptist-u": "Anabaptist",
|
||||
"Paler-u": "Paler",
|
||||
"Ego-u": "Ego",
|
||||
"Infestation-u": "Infestation",
|
||||
"Encumbrance-u": "Encumbrance",
|
||||
"Wounds-u": "Wounds",
|
||||
"Trauma-u": "Trauma",
|
||||
"Max-u": "Max",
|
||||
"Actual-u": "Actual",
|
||||
"Combat-u": "Combat",
|
||||
"ORIGINS-u": "ORIGINS",
|
||||
"Allies-u": "Allies",
|
||||
"Authority-u": "Authority",
|
||||
"Network-u": "Network",
|
||||
"Renown-u": "Renown",
|
||||
"Resources-u": "Resources",
|
||||
"Secrets-u": "Secrets",
|
||||
"Culture-u": "Culture :",
|
||||
"None-u": "None",
|
||||
"Culte-u": "Culte :",
|
||||
"Jehammedan-u": "Jehammedan",
|
||||
"Concept-u": "Concept :",
|
||||
"AttPtsRemain-u": "Attribute points remaining :",
|
||||
"SkillPtsRemain-u": "Skill points remaining :",
|
||||
"Attitude-u": "Attitude :",
|
||||
"Belief-u": "Belief :",
|
||||
"BODY-u": "BODY",
|
||||
"Athletics-u": "Athletics",
|
||||
"Brawl-u": "Brawl",
|
||||
"Force-u": "Force",
|
||||
"Melee-u": "Melee",
|
||||
"Stamina-u": "Stamina",
|
||||
"Toughness-u": "Toughness",
|
||||
"AGILITY-u": "AGILITY",
|
||||
"Crafting-u": "Crafting",
|
||||
"Dexterity-u": "Dexterity",
|
||||
"Navigation-u": "Navigation",
|
||||
"Mobility-u": "Mobility",
|
||||
"Projectiles-u": "Projectiles",
|
||||
"Stealth-u": "Stealth",
|
||||
"CHARISMA-u": "CHARISMA",
|
||||
"Arts-u": "Arts",
|
||||
"Conduct-u": "Conduct",
|
||||
"Expression-u": "Expression",
|
||||
"Leadership-u": "Leadership",
|
||||
"Negociation-u": "Negociation",
|
||||
"Seduction-u": "Seduction",
|
||||
"INTELLECT-u": "INTELLECT",
|
||||
"Artefact-u": "Artefact lore",
|
||||
"Engineering-u": "Engineering",
|
||||
"Legends-u": "Legends",
|
||||
"Medicine-u": "Medicine",
|
||||
"Science-u": "Science",
|
||||
"Focus-u": "Focus",
|
||||
"PSYCHE-u": "PSYCHE",
|
||||
"Cunning-u": "Cunning",
|
||||
"Deception-u": "Deception",
|
||||
"Domination-u": "Domination",
|
||||
"Reaction-u": "Reaction",
|
||||
"Faith-u": "Faith",
|
||||
"Willpower-u": "Willpower",
|
||||
"INSTINCT-u": "INSTINCT",
|
||||
"Empathy-u": "Empathy",
|
||||
"Orienteering-u": "Orienteering",
|
||||
"Perception-u": "Perception",
|
||||
"Survival-u": "Survival",
|
||||
"Taming-u": "Taming",
|
||||
"Primal-u": "Primal",
|
||||
"POTENTIALS-u": "POTENTIALS",
|
||||
"Potential-name-p": "Name",
|
||||
"Potential-Description-p": "Description",
|
||||
"TRAITS-u": "TRAITS",
|
||||
"Traits-name-p": "Name",
|
||||
"WEAPONSCAC-u": "WEAPONS (contact)",
|
||||
"Description-t": "Description",
|
||||
"Description-u": "Description",
|
||||
"Hand-t": "Bonus/Malus in handling",
|
||||
"Hand-u": "Hand",
|
||||
"Range-t": "To what range is your target ?",
|
||||
"Range-u": "Range ",
|
||||
"Dam-t": "Dammage",
|
||||
"Dam-u": "Dam",
|
||||
"Mag-t": "Number of ammunition (max/actual)",
|
||||
"Mag-u": "Mag",
|
||||
"Wei-t": "Weight",
|
||||
"Wei-u": "Wei",
|
||||
"Tech-t": "Tech level",
|
||||
"Tech-u": "Tech",
|
||||
"Slots-t": "Number of slots for modifications (max/remaining)",
|
||||
"Slots-u": "Slots",
|
||||
"Att-t": "Attack roll",
|
||||
"Att-u": "Att",
|
||||
"Def-t": "Defense roll",
|
||||
"Def-u": "Def",
|
||||
"Name-p": "Name",
|
||||
"Skillforthetest-t": "Skill for the test",
|
||||
"Properties-p": "Properties",
|
||||
"Properties-t": "Properties",
|
||||
"BonusMalusinhandling-t": "Bonus/Malus in handling",
|
||||
"Damage-t": "Damage",
|
||||
"Maxnumberofammunition-t": "Max number of ammunition",
|
||||
"Actualofammunitionmaxactual-t": "Actual of ammunition (max/actual)",
|
||||
"Weight-t": "Weight",
|
||||
"Techlevel-t": "Tech level",
|
||||
"Primitive-t": "Primitive",
|
||||
"Medieval-t": "Medieval",
|
||||
"Progressive-t": "Progressive",
|
||||
"Industrial-t": "Industrial Age",
|
||||
"Transhuman-t": "Transhuman Age",
|
||||
"Wonderland-t": "Wonderland",
|
||||
"Maxnumberofslotsformodifications-t": "Max number of slots for modifications",
|
||||
"Actualnumberofslotsformodifications-t": "Actual number of slots for modifications",
|
||||
"SHIELDS-u": "SHIELDS",
|
||||
"Activedefensebonus-t": "Active defense bonus",
|
||||
"Passivedefensebonus-t": "Passive defense bonus",
|
||||
"Attackmalus-t": "Attack malus",
|
||||
"WEAPONSDIST-u": "WEAPONS (projectiles)",
|
||||
"Type-t": "Type",
|
||||
"Type-u": "Type",
|
||||
"Munitions-t": "Number of ammunition (max/actuel)",
|
||||
"Munitions-u": "Munitions",
|
||||
"Properties-u": "Properties",
|
||||
"Ammunition1-p": "Ammunition 1",
|
||||
"Typeofammunition-t": "Type of ammunition",
|
||||
"Dammage-t": "Dammage",
|
||||
"Actualnumberofammunition-t": "Actual number of ammunition",
|
||||
"Ammunition2-p": "Ammunition 2",
|
||||
"Ammunition3-p": "Ammunition 3",
|
||||
"ARMORS-u": "ARMORS",
|
||||
"Ar-t": "Armor value",
|
||||
"Ar-u": "Ar",
|
||||
"Name-u": "Name",
|
||||
"Armorvalue-t": "Armor value",
|
||||
"EQUIPMENTS-u": "EQUIPMENTS",
|
||||
"Effects-t": "Effects",
|
||||
"COMBATHELPER-u": "COMBAT HELPER",
|
||||
"BONUSMALUS-u": "BONUS/MALUS",
|
||||
"Totalofbonusmalus-t": "Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)",
|
||||
"Total-u": "Total",
|
||||
"Bonus-t": "Bonus",
|
||||
"Bonus-u": "Bonus ",
|
||||
"Malus-t": "Malus",
|
||||
"Malus-u": "Malus ",
|
||||
"Standing-t": "Are you on your feet and active ?",
|
||||
"Standing-u": "Standing ",
|
||||
"No-u": "No",
|
||||
"Yes-u": "Yes",
|
||||
"Moving-t": "Did you move more than 2 meters ?",
|
||||
"Moving-u": "Moving",
|
||||
"Cover-t": "Are you behind any cover (natural cover and/or shield) ?",
|
||||
"Cover-u": "Cover",
|
||||
"Partial-u": "Partial/shield",
|
||||
"Complete-u": "Complete",
|
||||
"Visibility-t": "What is the visibility around you ?",
|
||||
"Visibility-u": "Visibility ",
|
||||
"Good-u": "Good",
|
||||
"Poor-u": "Poor",
|
||||
"Twilight-u": "Twilight",
|
||||
"Obscurity-u": "Obscurity",
|
||||
"Ground-t": "What kind of ground is beneath your feets ?",
|
||||
"Ground-u": "Ground ",
|
||||
"Normal-u": "Normal",
|
||||
"Rough-u": "Rough",
|
||||
"Hard-u": "Hard",
|
||||
"Extreme-u": "Extreme",
|
||||
"Long-u": "Long",
|
||||
"Initiative-t": "Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices",
|
||||
"Initiative-u": "Initiative",
|
||||
"Dodge-t": "Dodge roll (AGILITE+Mobility)",
|
||||
"Dodge-u": "Dodge",
|
||||
"Disarmed-t": "Disarmed parry roll (PHYSIQUE+Brawl)",
|
||||
"Disarmed-u": "Disarmed parry",
|
||||
"FirstAid-t": "First aid roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"FirstAid-u": "First aid",
|
||||
"Surgery-t": "Surgery roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"Surgery-u": "Surgery",
|
||||
"Movement-t": "Movement max per round in combat (in meters)",
|
||||
"Movement-u": "Movement",
|
||||
"Passive-t": "Your passive defense",
|
||||
"Passive-u": "Passive defense",
|
||||
"PassiveBase-t": "Your base passive defense",
|
||||
"PassiveBase-u": "Base ",
|
||||
"PassiveActual-t": "Your actual passive defense (Base defense/Standing/Cover/Moving)",
|
||||
"PassiveActual-u": "Actual ",
|
||||
"Successes-u": "successes",
|
||||
"damages-u": "damages",
|
||||
"tests-u": "tests",
|
||||
"Effects-p": "Effects",
|
||||
"Permanent-u": "Perm",
|
||||
"Heal-u": "heals",
|
||||
"Operate-u": "operates",
|
||||
"woundhealed-u": "1 wound healed (+1 by trigger)",
|
||||
"traumahealed-u": "1 trauma healed (+1 by trigger)",
|
||||
"Failure-u": "Failure !",
|
||||
"Defend-u": "defends",
|
||||
"Melee-weapon-u": "Melee",
|
||||
"Range-weapon-t": "Range (short/long)",
|
||||
"Dodge-emp-u": "dodges",
|
||||
"PJRealName-u": "Player :",
|
||||
"Attack-u": "attacks",
|
||||
"Skill-u": "Skill",
|
||||
"putmaxcontamination-t": "Maximum contamination points",
|
||||
"putcontamination-t": "Actual contamination points",
|
||||
"putpermcontamination-t": "Permanent contamination points",
|
||||
"putmaxblessures-t": "Maximum wounds points",
|
||||
"putblessures-t": "Acutal wounds points",
|
||||
"putmaxtrauma-t": "Maximum trama points",
|
||||
"puttrauma-t": "Actual trauma points",
|
||||
"putmaxpoids-t": "Maximum weight points",
|
||||
"putpoids-t": "Weight points in battle",
|
||||
"putpoidsrepos-t": "Actual weight points",
|
||||
"Athletics-t": "ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming",
|
||||
"Brawl-t": "ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm",
|
||||
"Force-t": "ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force",
|
||||
"Melee-t": "ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy",
|
||||
"Stamina-t": "ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march",
|
||||
"Toughness-t": "ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat",
|
||||
"Crafting-t": "ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging",
|
||||
"Dexterity-t": "ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics",
|
||||
"Navigation-t": "ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance",
|
||||
"Mobility-t": "ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen",
|
||||
"Projectiles-t": "ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle",
|
||||
"Stealth-t": "ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition",
|
||||
"Arts-t": "ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it",
|
||||
"Conduct-t": "ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone",
|
||||
"Expression-t": "ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing",
|
||||
"Leadership-t": "ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding",
|
||||
"Negociation-t": "ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads",
|
||||
"Seduction-t": "ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies",
|
||||
"Artefact-t": "ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts",
|
||||
"Engineering-t": "ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting",
|
||||
"Legends-t": "ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact",
|
||||
"Medicine-t": "ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine",
|
||||
"Science-t": "ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics",
|
||||
"Focus-t": "ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.",
|
||||
"Cunning-t": "ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible",
|
||||
"Deception-t": "ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group",
|
||||
"Domination-t": "ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will",
|
||||
"Reaction-t": "ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap",
|
||||
"Faith-t": "ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace",
|
||||
"Willpower-t": "ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain",
|
||||
"Empathy-t": "ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation",
|
||||
"Orienteering-t": "ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area",
|
||||
"Perception-t": "ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries",
|
||||
"Survival-t": "ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna",
|
||||
"Taming-t": "ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies",
|
||||
"Primal-t": "ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.",
|
||||
"ATTRSkill-u": "ATTR & Skill"
|
||||
"GENERAL":"GENERAL & ORIGINS",
|
||||
"ATTRIBUTES-u":"ATTRIBUTES & SKILLS",
|
||||
"INVENTORY-u":"INVENTORY",
|
||||
"creationmod-u":" creation mod",
|
||||
"PJName-u":"Name :",
|
||||
"PJAge-u":"Age :",
|
||||
"PJSex-u":"Sex :",
|
||||
"PJHeight-u":"Height :",
|
||||
"PJWeight-u":"Weight :",
|
||||
"PJRank-u":"Rank :",
|
||||
"PJTotalxp-u":"Total xp :",
|
||||
"PJRemainingxp-u":"Remaining xp :",
|
||||
"PJMoney-u":"Money :",
|
||||
"CULTURE-u":"CULTURE",
|
||||
"Borca-u":"Borca",
|
||||
"Franka-u":"Franka",
|
||||
"Pollen-u":"Pollen",
|
||||
"Balkhan-u":"Balkhan",
|
||||
"Hybrispania-u":"Hybrispania",
|
||||
"Purgare-u":"Purgare",
|
||||
"Africa-u":"Africa",
|
||||
"CONCEPT-u":"CONCEPT",
|
||||
"0-u":"The adventurer",
|
||||
"I-u":"The creator",
|
||||
"II-u":"The mentor",
|
||||
"III-u":"The martyr",
|
||||
"IV-u":"the ruler",
|
||||
"V-u":"The seeker",
|
||||
"VI-u":"The healer",
|
||||
"VII-u":"The traditionnalist",
|
||||
"VIII-u":"The mediator",
|
||||
"IX-u":"The hermit",
|
||||
"X-u":"The heretic",
|
||||
"XI-u":"The conqueror",
|
||||
"XII-u":"The abomination",
|
||||
"XIII-u":"The destroyer",
|
||||
"XIV-u":"The chosen",
|
||||
"XV-u":"The defiler",
|
||||
"XVI-u":"The protector",
|
||||
"XVII-u":"The visionary",
|
||||
"XVIII-u":"The zealot",
|
||||
"XIX-u":"The disciple",
|
||||
"XX-u":"The righteous",
|
||||
"XXI-u":"The traveler",
|
||||
"CULTE-u":"CULTE",
|
||||
"Spitalian-u":"Spitalian",
|
||||
"Chronicler-u":"Chronicler",
|
||||
"Helvetic-u":"Helvetic",
|
||||
"Judge-u":"Judge",
|
||||
"Clanner-u":"Clanner",
|
||||
"Scrapper-u":"Scrapper",
|
||||
"Neolibyan-u":"Neolibyan",
|
||||
"Scourger-u":"Scourger",
|
||||
"Anubian-u":"Anubian",
|
||||
"Jehammedans-u":"Jehammedans",
|
||||
"Apocalyptic-u":"Apocalyptic",
|
||||
"Anabaptist-u":"Anabaptist",
|
||||
"Paler-u":"Paler",
|
||||
"Ego-u":"Ego",
|
||||
"Infestation-u":"Infestation",
|
||||
"Encumbrance-u":"Encumbrance",
|
||||
"Wounds-u":"Wounds",
|
||||
"Trauma-u":"Trauma",
|
||||
"Max-u":"Max",
|
||||
"Actual-u":"Actual",
|
||||
"Combat-u":"Combat",
|
||||
"ORIGINS-u":"ORIGINS",
|
||||
"Allies-u":"Allies",
|
||||
"Authority-u":"Authority",
|
||||
"Network-u":"Network",
|
||||
"Renown-u":"Renown",
|
||||
"Resources-u":"Resources",
|
||||
"Secrets-u":"Secrets",
|
||||
"Culture-u":"Culture :",
|
||||
"None-u":"None",
|
||||
"Culte-u":"Culte :",
|
||||
"Jehammedan-u":"Jehammedan",
|
||||
"Concept-u":"Concept :",
|
||||
"AttPtsRemain-u":"Attribute points remaining :",
|
||||
"SkillPtsRemain-u":"Skill points remaining :",
|
||||
"Attitude-u":"Attitude :",
|
||||
"Belief-u":"Belief :",
|
||||
"BODY-u":"BODY",
|
||||
"Athletics-u":"Athletics",
|
||||
"Brawl-u":"Brawl",
|
||||
"Force-u":"Force",
|
||||
"Melee-u":"Melee",
|
||||
"Stamina-u":"Stamina",
|
||||
"Toughness-u":"Toughness",
|
||||
"AGILITY-u":"AGILITY",
|
||||
"Crafting-u":"Crafting",
|
||||
"Dexterity-u":"Dexterity",
|
||||
"Navigation-u":"Navigation",
|
||||
"Mobility-u":"Mobility",
|
||||
"Projectiles-u":"Projectiles",
|
||||
"Stealth-u":"Stealth",
|
||||
"CHARISMA-u":"CHARISMA",
|
||||
"Arts-u":"Arts",
|
||||
"Conduct-u":"Conduct",
|
||||
"Expression-u":"Expression",
|
||||
"Leadership-u":"Leadership",
|
||||
"Negociation-u":"Negociation",
|
||||
"Seduction-u":"Seduction",
|
||||
"INTELLECT-u":"INTELLECT",
|
||||
"Artefact-u":"Artefact lore",
|
||||
"Engineering-u":"Engineering",
|
||||
"Legends-u":"Legends",
|
||||
"Medicine-u":"Medicine",
|
||||
"Science-u":"Science",
|
||||
"Focus-u":"Focus",
|
||||
"PSYCHE-u":"PSYCHE",
|
||||
"Cunning-u":"Cunning",
|
||||
"Deception-u":"Deception",
|
||||
"Domination-u":"Domination",
|
||||
"Reaction-u":"Reaction",
|
||||
"Faith-u":"Faith",
|
||||
"Willpower-u":"Willpower",
|
||||
"INSTINCT-u":"INSTINCT",
|
||||
"Empathy-u":"Empathy",
|
||||
"Orienteering-u":"Orienteering",
|
||||
"Perception-u":"Perception",
|
||||
"Survival-u":"Survival",
|
||||
"Taming-u":"Taming",
|
||||
"Primal-u":"Primal",
|
||||
"POTENTIALS-u":"POTENTIALS",
|
||||
"Potential-name-p":"Name",
|
||||
"Potential-Description-p":"Description",
|
||||
"TRAITS-u":"TRAITS",
|
||||
"Traits-name-p":"Name",
|
||||
"WEAPONSCAC-u":"WEAPONS (contact)",
|
||||
"Description-t":"Description",
|
||||
"Description-u":"Description",
|
||||
"Hand-t":"Bonus/Malus in handling",
|
||||
"Hand-u":"Hand",
|
||||
"Range-t":"To what range is your target ?",
|
||||
"Range-u":"Range ",
|
||||
"Dam-t":"Dammage",
|
||||
"Dam-u":"Dam",
|
||||
"Mag-t":"Number of ammunition (max/actual)",
|
||||
"Mag-u":"Mag",
|
||||
"Wei-t":"Weight",
|
||||
"Wei-u":"Wei",
|
||||
"Tech-t":"Tech level",
|
||||
"Tech-u":"Tech",
|
||||
"Slots-t":"Number of slots for modifications (max/remaining)",
|
||||
"Slots-u":"Slots",
|
||||
"Att-t":"Attack roll",
|
||||
"Att-u":"Att",
|
||||
"Def-t":"Defense roll",
|
||||
"Def-u":"Def",
|
||||
"Name-p":"Name",
|
||||
"Skillforthetest-t":"Skill for the test",
|
||||
"Properties-p":"Properties",
|
||||
"Properties-t":"Properties",
|
||||
"BonusMalusinhandling-t":"Bonus/Malus in handling",
|
||||
"Damage-t":"Damage",
|
||||
"Maxnumberofammunition-t":"Max number of ammunition",
|
||||
"Actualofammunitionmaxactual-t":"Actual of ammunition (max/actual)",
|
||||
"Weight-t":"Weight",
|
||||
"Techlevel-t":"Tech level",
|
||||
"Primitive-t":"Primitive",
|
||||
"Medieval-t":"Medieval",
|
||||
"Progressive-t":"Progressive",
|
||||
"Industrial-t":"Industrial Age",
|
||||
"Transhuman-t":"Transhuman Age",
|
||||
"Wonderland-t":"Wonderland",
|
||||
"Maxnumberofslotsformodifications-t":"Max number of slots for modifications",
|
||||
"Actualnumberofslotsformodifications-t":"Actual number of slots for modifications",
|
||||
"SHIELDS-u":"SHIELDS",
|
||||
"Activedefensebonus-t":"Active defense bonus",
|
||||
"Passivedefensebonus-t":"Passive defense bonus",
|
||||
"Attackmalus-t":"Attack malus",
|
||||
"WEAPONSDIST-u":"WEAPONS (projectiles)",
|
||||
"Type-t":"Type",
|
||||
"Type-u":"Type",
|
||||
"Munitions-t":"Number of ammunition (max/actuel)",
|
||||
"Munitions-u":"Munitions",
|
||||
"Properties-u":"Properties",
|
||||
"Ammunition1-p":"Ammunition 1",
|
||||
"Typeofammunition-t":"Type of ammunition",
|
||||
"Dammage-t":"Dammage",
|
||||
"Actualnumberofammunition-t":"Actual number of ammunition",
|
||||
"Ammunition2-p":"Ammunition 2",
|
||||
"Ammunition3-p":"Ammunition 3",
|
||||
"ARMORS-u":"ARMORS",
|
||||
"Ar-t":"Armor value",
|
||||
"Ar-u":"Ar",
|
||||
"Name-u":"Name",
|
||||
"Armorvalue-t":"Armor value",
|
||||
"EQUIPMENTS-u":"EQUIPMENTS",
|
||||
"Effects-t":"Effects",
|
||||
"COMBATHELPER-u":"COMBAT HELPER",
|
||||
"BONUSMALUS-u":"BONUS/MALUS",
|
||||
"Totalofbonusmalus-t":"Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)",
|
||||
"Total-u":"Total",
|
||||
"Bonus-t":"Bonus",
|
||||
"Bonus-u":"Bonus ",
|
||||
"Malus-t":"Malus",
|
||||
"Malus-u":"Malus ",
|
||||
"Standing-t":"Are you on your feet and active ?",
|
||||
"Standing-u":"Standing ",
|
||||
"No-u":"No",
|
||||
"Yes-u":"Yes",
|
||||
"Moving-t":"Did you move more than 2 meters ?",
|
||||
"Moving-u":"Moving",
|
||||
"Cover-t":"Are you behind any cover (natural cover and/or shield) ?",
|
||||
"Cover-u":"Cover",
|
||||
"Partial-u":"Partial/shield",
|
||||
"Complete-u":"Complete",
|
||||
"Visibility-t":"What is the visibility around you ?",
|
||||
"Visibility-u":"Visibility ",
|
||||
"Good-u":"Good",
|
||||
"Poor-u":"Poor",
|
||||
"Twilight-u":"Twilight",
|
||||
"Obscurity-u":"Obscurity",
|
||||
"Ground-t":"What kind of ground is beneath your feets ?",
|
||||
"Ground-u":"Ground ",
|
||||
"Normal-u":"Normal",
|
||||
"Rough-u":"Rough",
|
||||
"Hard-u":"Hard",
|
||||
"Extreme-u":"Extreme",
|
||||
"Long-u":"Long",
|
||||
"Initiative-t":"Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices",
|
||||
"Initiative-u":"Initiative",
|
||||
"Dodge-t":"Dodge roll (AGILITE+Mobility)",
|
||||
"Dodge-u":"Dodge",
|
||||
"Disarmed-t":"Disarmed parry roll (PHYSIQUE+Brawl)",
|
||||
"Disarmed-u":"Disarmed parry",
|
||||
"FirstAid-t":"First aid roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"FirstAid-u":"First aid",
|
||||
"Surgery-t":"Surgery roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"Surgery-u":"Surgery",
|
||||
"Movement-t":"Movement max per round in combat (in meters)",
|
||||
"Movement-u":"Movement",
|
||||
"Passive-t":"Your passive defense",
|
||||
"Passive-u":"Passive defense",
|
||||
"PassiveBase-t":"Your base passive defense",
|
||||
"PassiveBase-u":"Base ",
|
||||
"PassiveActual-t":"Your actual passive defense (Base defense/Standing/Cover/Moving)",
|
||||
"PassiveActual-u":"Actual ",
|
||||
"Successes-u":"successes",
|
||||
"damages-u":"damages",
|
||||
"tests-u":"tests",
|
||||
"Effects-p":"Effects",
|
||||
"Permanent-u":"Perm",
|
||||
"Heal-u":"heals",
|
||||
"Operate-u":"operates",
|
||||
"woundhealed-u":"1 wound healed (+1 by trigger)",
|
||||
"traumahealed-u":"1 trauma healed (+1 by trigger)",
|
||||
"Failure-u":"Failure !",
|
||||
"Defend-u":"defends",
|
||||
"Melee-weapon-u":"Melee",
|
||||
"Range-weapon-t":"Range (short/long)",
|
||||
"Dodge-emp-u":"dodges",
|
||||
"PJRealName-u":"Player :",
|
||||
"Attack-u":"attacks",
|
||||
"Skill-u":"Skill",
|
||||
"putmaxcontamination-t":"Maximum contamination points",
|
||||
"putcontamination-t":"Actual contamination points",
|
||||
"putpermcontamination-t":"Permanent contamination points",
|
||||
"putmaxblessures-t":"Maximum wounds points",
|
||||
"putblessures-t":"Acutal wounds points",
|
||||
"putmaxtrauma-t":"Maximum trama points",
|
||||
"puttrauma-t":"Actual trauma points",
|
||||
"putmaxpoids-t":"Maximum weight points",
|
||||
"putpoids-t":"Weight points in battle",
|
||||
"putpoidsrepos-t":"Actual weight points",
|
||||
"Athletics-t":"ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming",
|
||||
"Brawl-t":"ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm",
|
||||
"Force-t":"ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force",
|
||||
"Melee-t":"ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy",
|
||||
"Stamina-t":"ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march",
|
||||
"Toughness-t":"ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat",
|
||||
"Crafting-t":"ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging",
|
||||
"Dexterity-t":"ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics",
|
||||
"Navigation-t":"ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance",
|
||||
"Mobility-t":"ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen",
|
||||
"Projectiles-t":"ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle",
|
||||
"Stealth-t":"ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition",
|
||||
"Arts-t":"ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it",
|
||||
"Conduct-t":"ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone",
|
||||
"Expression-t":"ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing",
|
||||
"Leadership-t":"ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding",
|
||||
"Negociation-t":"ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads",
|
||||
"Seduction-t":"ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies",
|
||||
"Artefact-t":"ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts",
|
||||
"Engineering-t":"ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting",
|
||||
"Legends-t":"ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact",
|
||||
"Medicine-t":"ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine",
|
||||
"Science-t":"ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics",
|
||||
"Focus-t":"ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.",
|
||||
"Cunning-t":"ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible",
|
||||
"Deception-t":"ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group",
|
||||
"Domination-t":"ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will",
|
||||
"Reaction-t":"ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap",
|
||||
"Faith-t":"ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace",
|
||||
"Willpower-t":"ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain",
|
||||
"Empathy-t":"ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation",
|
||||
"Orienteering-t":"ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area",
|
||||
"Perception-t":"ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries",
|
||||
"Survival-t":"ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna",
|
||||
"Taming-t":"ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies",
|
||||
"Primal-t":"ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.",
|
||||
"ATTRSkill-u":"ATTR & Skill"
|
||||
}
|
||||
+304
-304
@@ -1,306 +1,306 @@
|
||||
{
|
||||
"GENERAL": "GENERAL & ORIGINS",
|
||||
"ATTRIBUTES-u": "ATTRIBUTES & SKILLS",
|
||||
"INVENTORY-u": "INVENTORY",
|
||||
"creationmod-u": " creation mod",
|
||||
"PJName-u": "Name :",
|
||||
"PJAge-u": "Age :",
|
||||
"PJSex-u": "Sex :",
|
||||
"PJHeight-u": "Height :",
|
||||
"PJWeight-u": "Weight :",
|
||||
"PJRank-u": "Rank :",
|
||||
"PJTotalxp-u": "Total xp :",
|
||||
"PJRemainingxp-u": "Remaining xp :",
|
||||
"PJMoney-u": "Money :",
|
||||
"CULTURE-u": "CULTURE",
|
||||
"Borca-u": "Borca",
|
||||
"Franka-u": "Franka",
|
||||
"Pollen-u": "Pollen",
|
||||
"Balkhan-u": "Balkhan",
|
||||
"Hybrispania-u": "Hybrispania",
|
||||
"Purgare-u": "Purgare",
|
||||
"Africa-u": "Africa",
|
||||
"CONCEPT-u": "CONCEPT",
|
||||
"0-u": "The adventurer",
|
||||
"I-u": "The creator",
|
||||
"II-u": "The mentor",
|
||||
"III-u": "The martyr",
|
||||
"IV-u": "the ruler",
|
||||
"V-u": "The seeker",
|
||||
"VI-u": "The healer",
|
||||
"VII-u": "The traditionnalist",
|
||||
"VIII-u": "The mediator",
|
||||
"IX-u": "The hermit",
|
||||
"X-u": "The heretic",
|
||||
"XI-u": "The conqueror",
|
||||
"XII-u": "The abomination",
|
||||
"XIII-u": "The destroyer",
|
||||
"XIV-u": "The chosen",
|
||||
"XV-u": "The defiler",
|
||||
"XVI-u": "The protector",
|
||||
"XVII-u": "The visionary",
|
||||
"XVIII-u": "The zealot",
|
||||
"XIX-u": "The disciple",
|
||||
"XX-u": "The righteous",
|
||||
"XXI-u": "The traveler",
|
||||
"CULTE-u": "CULTE",
|
||||
"Spitalian-u": "Spitalian",
|
||||
"Chronicler-u": "Chronicler",
|
||||
"Helvetic-u": "Helvetic",
|
||||
"Judge-u": "Judge",
|
||||
"Clanner-u": "Clanner",
|
||||
"Scrapper-u": "Scrapper",
|
||||
"Neolibyan-u": "Neolibyan",
|
||||
"Scourger-u": "Scourger",
|
||||
"Anubian-u": "Anubian",
|
||||
"Jehammedans-u": "Jehammedans",
|
||||
"Apocalyptic-u": "Apocalyptic",
|
||||
"Anabaptist-u": "Anabaptist",
|
||||
"Paler-u": "Paler",
|
||||
"Ego-u": "Ego",
|
||||
"Infestation-u": "Infestation",
|
||||
"Encumbrance-u": "Encumbrance",
|
||||
"Wounds-u": "Wounds",
|
||||
"Trauma-u": "Trauma",
|
||||
"Max-u": "Max",
|
||||
"Actual-u": "Actual",
|
||||
"Combat-u": "Combat",
|
||||
"ORIGINS-u": "ORIGINS",
|
||||
"Allies-u": "Allies",
|
||||
"Authority-u": "Authority",
|
||||
"Network-u": "Network",
|
||||
"Renown-u": "Renown",
|
||||
"Resources-u": "Resources",
|
||||
"Secrets-u": "Secrets",
|
||||
"Culture-u": "Culture :",
|
||||
"None-u": "None",
|
||||
"Culte-u": "Culte :",
|
||||
"Jehammedan-u": "Jehammedan",
|
||||
"Concept-u": "Concept :",
|
||||
"AttPtsRemain-u": "Attribute points remaining :",
|
||||
"SkillPtsRemain-u": "Skill points remaining :",
|
||||
"Attitude-u": "Attitude :",
|
||||
"Belief-u": "Belief :",
|
||||
"BODY-u": "BODY",
|
||||
"Athletics-u": "Athletics",
|
||||
"Brawl-u": "Brawl",
|
||||
"Force-u": "Force",
|
||||
"Melee-u": "Melee",
|
||||
"Stamina-u": "Stamina",
|
||||
"Toughness-u": "Toughness",
|
||||
"AGILITY-u": "AGILITY",
|
||||
"Crafting-u": "Crafting",
|
||||
"Dexterity-u": "Dexterity",
|
||||
"Navigation-u": "Navigation",
|
||||
"Mobility-u": "Mobility",
|
||||
"Projectiles-u": "Projectiles",
|
||||
"Stealth-u": "Stealth",
|
||||
"CHARISMA-u": "CHARISMA",
|
||||
"Arts-u": "Arts",
|
||||
"Conduct-u": "Conduct",
|
||||
"Expression-u": "Expression",
|
||||
"Leadership-u": "Leadership",
|
||||
"Negociation-u": "Negociation",
|
||||
"Seduction-u": "Seduction",
|
||||
"INTELLECT-u": "INTELLECT",
|
||||
"Artefact-u": "Artefact lore",
|
||||
"Engineering-u": "Engineering",
|
||||
"Legends-u": "Legends",
|
||||
"Medicine-u": "Medicine",
|
||||
"Science-u": "Science",
|
||||
"Focus-u": "Focus",
|
||||
"PSYCHE-u": "PSYCHE",
|
||||
"Cunning-u": "Cunning",
|
||||
"Deception-u": "Deception",
|
||||
"Domination-u": "Domination",
|
||||
"Reaction-u": "Reaction",
|
||||
"Faith-u": "Faith",
|
||||
"Willpower-u": "Willpower",
|
||||
"INSTINCT-u": "INSTINCT",
|
||||
"Empathy-u": "Empathy",
|
||||
"Orienteering-u": "Orienteering",
|
||||
"Perception-u": "Perception",
|
||||
"Survival-u": "Survival",
|
||||
"Taming-u": "Taming",
|
||||
"Primal-u": "Primal",
|
||||
"POTENTIALS-u": "POTENTIALS",
|
||||
"Potential-name-p": "Name",
|
||||
"Potential-Description-p": "Description",
|
||||
"TRAITS-u": "TRAITS",
|
||||
"Traits-name-p": "Name",
|
||||
"WEAPONSCAC-u": "WEAPONS (contact)",
|
||||
"Description-t": "Description",
|
||||
"Description-u": "Description",
|
||||
"Hand-t": "Bonus/Malus in handling",
|
||||
"Hand-u": "Hand",
|
||||
"Range-t": "To what range is your target ?",
|
||||
"Range-u": "Range ",
|
||||
"Dam-t": "Dammage",
|
||||
"Dam-u": "Dam",
|
||||
"Mag-t": "Number of ammunition (max/actual)",
|
||||
"Mag-u": "Mag",
|
||||
"Wei-t": "Weight",
|
||||
"Wei-u": "Wei",
|
||||
"Tech-t": "Tech level",
|
||||
"Tech-u": "Tech",
|
||||
"Slots-t": "Number of slots for modifications (max/remaining)",
|
||||
"Slots-u": "Slots",
|
||||
"Att-t": "Attack roll",
|
||||
"Att-u": "Att",
|
||||
"Def-t": "Defense roll",
|
||||
"Def-u": "Def",
|
||||
"Name-p": "Name",
|
||||
"Skillforthetest-t": "Skill for the test",
|
||||
"Properties-p": "Properties",
|
||||
"Properties-t": "Properties",
|
||||
"BonusMalusinhandling-t": "Bonus/Malus in handling",
|
||||
"Damage-t": "Damage",
|
||||
"Maxnumberofammunition-t": "Max number of ammunition",
|
||||
"Actualofammunitionmaxactual-t": "Actual of ammunition (max/actual)",
|
||||
"Weight-t": "Weight",
|
||||
"Techlevel-t": "Tech level",
|
||||
"Primitive-t": "Primitive",
|
||||
"Medieval-t": "Medieval",
|
||||
"Progressive-t": "Progressive",
|
||||
"Industrial-t": "Industrial Age",
|
||||
"Transhuman-t": "Transhuman Age",
|
||||
"Wonderland-t": "Wonderland",
|
||||
"Maxnumberofslotsformodifications-t": "Max number of slots for modifications",
|
||||
"Actualnumberofslotsformodifications-t": "Actual number of slots for modifications",
|
||||
"SHIELDS-u": "SHIELDS",
|
||||
"Activedefensebonus-t": "Active defense bonus",
|
||||
"Passivedefensebonus-t": "Passive defense bonus",
|
||||
"Attackmalus-t": "Attack malus",
|
||||
"WEAPONSDIST-u": "WEAPONS (projectiles)",
|
||||
"Type-t": "Type",
|
||||
"Type-u": "Type",
|
||||
"Munitions-t": "Number of ammunition (max/actuel)",
|
||||
"Munitions-u": "Munitions",
|
||||
"Properties-u": "Properties",
|
||||
"Ammunition1-p": "Ammunition 1",
|
||||
"Typeofammunition-t": "Type of ammunition",
|
||||
"Dammage-t": "Dammage",
|
||||
"Actualnumberofammunition-t": "Actual number of ammunition",
|
||||
"Ammunition2-p": "Ammunition 2",
|
||||
"Ammunition3-p": "Ammunition 3",
|
||||
"ARMORS-u": "ARMORS",
|
||||
"Ar-t": "Armor value",
|
||||
"Ar-u": "Ar",
|
||||
"Name-u": "Name",
|
||||
"Armorvalue-t": "Armor value",
|
||||
"EQUIPMENTS-u": "EQUIPMENTS",
|
||||
"Effects-t": "Effects",
|
||||
"COMBATHELPER-u": "COMBAT HELPER",
|
||||
"BONUSMALUS-u": "BONUS/MALUS",
|
||||
"Totalofbonusmalus-t": "Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)",
|
||||
"Total-u": "Total",
|
||||
"Bonus-t": "Bonus",
|
||||
"Bonus-u": "Bonus ",
|
||||
"Malus-t": "Malus",
|
||||
"Malus-u": "Malus ",
|
||||
"Standing-t": "Are you on your feet and active ?",
|
||||
"Standing-u": "Standing ",
|
||||
"No-u": "No",
|
||||
"Yes-u": "Yes",
|
||||
"Moving-t": "Did you move more than 2 meters ?",
|
||||
"Moving-u": "Moving",
|
||||
"Cover-t": "Are you behind any cover (natural cover and/or shield) ?",
|
||||
"Cover-u": "Cover",
|
||||
"Partial-u": "Partial/shield",
|
||||
"Complete-u": "Complete",
|
||||
"Visibility-t": "What is the visibility around you ?",
|
||||
"Visibility-u": "Visibility ",
|
||||
"Good-u": "Good",
|
||||
"Poor-u": "Poor",
|
||||
"Twilight-u": "Twilight",
|
||||
"Obscurity-u": "Obscurity",
|
||||
"Ground-t": "What kind of ground is beneath your feets ?",
|
||||
"Ground-u": "Ground ",
|
||||
"Normal-u": "Normal",
|
||||
"Rough-u": "Rough",
|
||||
"Hard-u": "Hard",
|
||||
"Extreme-u": "Extreme",
|
||||
"Long-u": "Long",
|
||||
"Initiative-t": "Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices",
|
||||
"Initiative-u": "Initiative",
|
||||
"Dodge-t": "Dodge roll (AGILITE+Mobility)",
|
||||
"Dodge-u": "Dodge",
|
||||
"Disarmed-t": "Disarmed parry roll (PHYSIQUE+Brawl)",
|
||||
"Disarmed-u": "Disarmed parry",
|
||||
"FirstAid-t": "First aid roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"FirstAid-u": "First aid",
|
||||
"Surgery-t": "Surgery roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"Surgery-u": "Surgery",
|
||||
"Movement-t": "Movement max per round in combat (in meters)",
|
||||
"Movement-u": "Movement",
|
||||
"Passive-t": "Your passive defense",
|
||||
"Passive-u": "Passive defense",
|
||||
"PassiveBase-t": "Your base passive defense",
|
||||
"PassiveBase-u": "Base ",
|
||||
"PassiveActual-t": "Your actual passive defense (Base defense/Standing/Cover/Moving)",
|
||||
"PassiveActual-u": "Actual ",
|
||||
"Successes-u": "successes",
|
||||
"damages-u": "damages",
|
||||
"tests-u": "tests",
|
||||
"Effects-p": "Effects",
|
||||
"Permanent-u": "Perm",
|
||||
"Heal-u": "heals",
|
||||
"Operate-u": "operates",
|
||||
"woundhealed-u": "1 wound healed (+1 by trigger)",
|
||||
"traumahealed-u": "1 trauma healed (+1 by trigger)",
|
||||
"Failure-u": "Failure !",
|
||||
"Defend-u": "defends",
|
||||
"Melee-weapon-u": "Melee",
|
||||
"Range-weapon-t": "Range (short/long)",
|
||||
"Dodge-emp-u": "dodges",
|
||||
"PJRealName-u": "Player :",
|
||||
"Attack-u": "attacks",
|
||||
"Skill-u": "Skill",
|
||||
"putmaxcontamination-t": "Maximum contamination points",
|
||||
"putcontamination-t": "Actual contamination points",
|
||||
"putpermcontamination-t": "Permanent contamination points",
|
||||
"putmaxblessures-t": "Maximum wounds points",
|
||||
"putblessures-t": "Acutal wounds points",
|
||||
"putmaxtrauma-t": "Maximum trama points",
|
||||
"puttrauma-t": "Actual trauma points",
|
||||
"putmaxpoids-t": "Maximum weight points",
|
||||
"putpoids-t": "Weight points in battle",
|
||||
"putpoidsrepos-t": "Actual weight points",
|
||||
"Athletics-t": "ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming",
|
||||
"Brawl-t": "ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm",
|
||||
"Force-t": "ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force",
|
||||
"Melee-t": "ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy",
|
||||
"Stamina-t": "ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march",
|
||||
"Toughness-t": "ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat",
|
||||
"Crafting-t": "ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging",
|
||||
"Dexterity-t": "ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics",
|
||||
"Navigation-t": "ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance",
|
||||
"Mobility-t": "ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen",
|
||||
"Projectiles-t": "ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle",
|
||||
"Stealth-t": "ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition",
|
||||
"Arts-t": "ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it",
|
||||
"Conduct-t": "ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone",
|
||||
"Expression-t": "ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing",
|
||||
"Leadership-t": "ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding",
|
||||
"Negociation-t": "ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads",
|
||||
"Seduction-t": "ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies",
|
||||
"Artefact-t": "ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts",
|
||||
"Engineering-t": "ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting",
|
||||
"Legends-t": "ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact",
|
||||
"Medicine-t": "ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine",
|
||||
"Science-t": "ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics",
|
||||
"Focus-t": "ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.",
|
||||
"Cunning-t": "ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible",
|
||||
"Deception-t": "ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group",
|
||||
"Domination-t": "ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will",
|
||||
"Reaction-t": "ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap",
|
||||
"Faith-t": "ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace",
|
||||
"Willpower-t": "ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain",
|
||||
"Empathy-t": "ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation",
|
||||
"Orienteering-t": "ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area",
|
||||
"Perception-t": "ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries",
|
||||
"Survival-t": "ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna",
|
||||
"Taming-t": "ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies",
|
||||
"Primal-t": "ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.",
|
||||
"ATTRSkill-u": "ATTR & Skill"
|
||||
"GENERAL":"GENERAL & ORIGINS",
|
||||
"ATTRIBUTES-u":"ATTRIBUTES & SKILLS",
|
||||
"INVENTORY-u":"INVENTORY",
|
||||
"creationmod-u":" creation mod",
|
||||
"PJName-u":"Name :",
|
||||
"PJAge-u":"Age :",
|
||||
"PJSex-u":"Sex :",
|
||||
"PJHeight-u":"Height :",
|
||||
"PJWeight-u":"Weight :",
|
||||
"PJRank-u":"Rank :",
|
||||
"PJTotalxp-u":"Total xp :",
|
||||
"PJRemainingxp-u":"Remaining xp :",
|
||||
"PJMoney-u":"Money :",
|
||||
"CULTURE-u":"CULTURE",
|
||||
"Borca-u":"Borca",
|
||||
"Franka-u":"Franka",
|
||||
"Pollen-u":"Pollen",
|
||||
"Balkhan-u":"Balkhan",
|
||||
"Hybrispania-u":"Hybrispania",
|
||||
"Purgare-u":"Purgare",
|
||||
"Africa-u":"Africa",
|
||||
"CONCEPT-u":"CONCEPT",
|
||||
"0-u":"The adventurer",
|
||||
"I-u":"The creator",
|
||||
"II-u":"The mentor",
|
||||
"III-u":"The martyr",
|
||||
"IV-u":"the ruler",
|
||||
"V-u":"The seeker",
|
||||
"VI-u":"The healer",
|
||||
"VII-u":"The traditionnalist",
|
||||
"VIII-u":"The mediator",
|
||||
"IX-u":"The hermit",
|
||||
"X-u":"The heretic",
|
||||
"XI-u":"The conqueror",
|
||||
"XII-u":"The abomination",
|
||||
"XIII-u":"The destroyer",
|
||||
"XIV-u":"The chosen",
|
||||
"XV-u":"The defiler",
|
||||
"XVI-u":"The protector",
|
||||
"XVII-u":"The visionary",
|
||||
"XVIII-u":"The zealot",
|
||||
"XIX-u":"The disciple",
|
||||
"XX-u":"The righteous",
|
||||
"XXI-u":"The traveler",
|
||||
"CULTE-u":"CULTE",
|
||||
"Spitalian-u":"Spitalian",
|
||||
"Chronicler-u":"Chronicler",
|
||||
"Helvetic-u":"Helvetic",
|
||||
"Judge-u":"Judge",
|
||||
"Clanner-u":"Clanner",
|
||||
"Scrapper-u":"Scrapper",
|
||||
"Neolibyan-u":"Neolibyan",
|
||||
"Scourger-u":"Scourger",
|
||||
"Anubian-u":"Anubian",
|
||||
"Jehammedans-u":"Jehammedans",
|
||||
"Apocalyptic-u":"Apocalyptic",
|
||||
"Anabaptist-u":"Anabaptist",
|
||||
"Paler-u":"Paler",
|
||||
"Ego-u":"Ego",
|
||||
"Infestation-u":"Infestation",
|
||||
"Encumbrance-u":"Encumbrance",
|
||||
"Wounds-u":"Wounds",
|
||||
"Trauma-u":"Trauma",
|
||||
"Max-u":"Max",
|
||||
"Actual-u":"Actual",
|
||||
"Combat-u":"Combat",
|
||||
"ORIGINS-u":"ORIGINS",
|
||||
"Allies-u":"Allies",
|
||||
"Authority-u":"Authority",
|
||||
"Network-u":"Network",
|
||||
"Renown-u":"Renown",
|
||||
"Resources-u":"Resources",
|
||||
"Secrets-u":"Secrets",
|
||||
"Culture-u":"Culture :",
|
||||
"None-u":"None",
|
||||
"Culte-u":"Culte :",
|
||||
"Jehammedan-u":"Jehammedan",
|
||||
"Concept-u":"Concept :",
|
||||
"AttPtsRemain-u":"Attribute points remaining :",
|
||||
"SkillPtsRemain-u":"Skill points remaining :",
|
||||
"Attitude-u":"Attitude :",
|
||||
"Belief-u":"Belief :",
|
||||
"BODY-u":"BODY",
|
||||
"Athletics-u":"Athletics",
|
||||
"Brawl-u":"Brawl",
|
||||
"Force-u":"Force",
|
||||
"Melee-u":"Melee",
|
||||
"Stamina-u":"Stamina",
|
||||
"Toughness-u":"Toughness",
|
||||
"AGILITY-u":"AGILITY",
|
||||
"Crafting-u":"Crafting",
|
||||
"Dexterity-u":"Dexterity",
|
||||
"Navigation-u":"Navigation",
|
||||
"Mobility-u":"Mobility",
|
||||
"Projectiles-u":"Projectiles",
|
||||
"Stealth-u":"Stealth",
|
||||
"CHARISMA-u":"CHARISMA",
|
||||
"Arts-u":"Arts",
|
||||
"Conduct-u":"Conduct",
|
||||
"Expression-u":"Expression",
|
||||
"Leadership-u":"Leadership",
|
||||
"Negociation-u":"Negociation",
|
||||
"Seduction-u":"Seduction",
|
||||
"INTELLECT-u":"INTELLECT",
|
||||
"Artefact-u":"Artefact lore",
|
||||
"Engineering-u":"Engineering",
|
||||
"Legends-u":"Legends",
|
||||
"Medicine-u":"Medicine",
|
||||
"Science-u":"Science",
|
||||
"Focus-u":"Focus",
|
||||
"PSYCHE-u":"PSYCHE",
|
||||
"Cunning-u":"Cunning",
|
||||
"Deception-u":"Deception",
|
||||
"Domination-u":"Domination",
|
||||
"Reaction-u":"Reaction",
|
||||
"Faith-u":"Faith",
|
||||
"Willpower-u":"Willpower",
|
||||
"INSTINCT-u":"INSTINCT",
|
||||
"Empathy-u":"Empathy",
|
||||
"Orienteering-u":"Orienteering",
|
||||
"Perception-u":"Perception",
|
||||
"Survival-u":"Survival",
|
||||
"Taming-u":"Taming",
|
||||
"Primal-u":"Primal",
|
||||
"POTENTIALS-u":"POTENTIALS",
|
||||
"Potential-name-p":"Name",
|
||||
"Potential-Description-p":"Description",
|
||||
"TRAITS-u":"TRAITS",
|
||||
"Traits-name-p":"Name",
|
||||
"WEAPONSCAC-u":"WEAPONS (contact)",
|
||||
"Description-t":"Description",
|
||||
"Description-u":"Description",
|
||||
"Hand-t":"Bonus/Malus in handling",
|
||||
"Hand-u":"Hand",
|
||||
"Range-t":"To what range is your target ?",
|
||||
"Range-u":"Range ",
|
||||
"Dam-t":"Dammage",
|
||||
"Dam-u":"Dam",
|
||||
"Mag-t":"Number of ammunition (max/actual)",
|
||||
"Mag-u":"Mag",
|
||||
"Wei-t":"Weight",
|
||||
"Wei-u":"Wei",
|
||||
"Tech-t":"Tech level",
|
||||
"Tech-u":"Tech",
|
||||
"Slots-t":"Number of slots for modifications (max/remaining)",
|
||||
"Slots-u":"Slots",
|
||||
"Att-t":"Attack roll",
|
||||
"Att-u":"Att",
|
||||
"Def-t":"Defense roll",
|
||||
"Def-u":"Def",
|
||||
"Name-p":"Name",
|
||||
"Skillforthetest-t":"Skill for the test",
|
||||
"Properties-p":"Properties",
|
||||
"Properties-t":"Properties",
|
||||
"BonusMalusinhandling-t":"Bonus/Malus in handling",
|
||||
"Damage-t":"Damage",
|
||||
"Maxnumberofammunition-t":"Max number of ammunition",
|
||||
"Actualofammunitionmaxactual-t":"Actual of ammunition (max/actual)",
|
||||
"Weight-t":"Weight",
|
||||
"Techlevel-t":"Tech level",
|
||||
"Primitive-t":"Primitive",
|
||||
"Medieval-t":"Medieval",
|
||||
"Progressive-t":"Progressive",
|
||||
"Industrial-t":"Industrial Age",
|
||||
"Transhuman-t":"Transhuman Age",
|
||||
"Wonderland-t":"Wonderland",
|
||||
"Maxnumberofslotsformodifications-t":"Max number of slots for modifications",
|
||||
"Actualnumberofslotsformodifications-t":"Actual number of slots for modifications",
|
||||
"SHIELDS-u":"SHIELDS",
|
||||
"Activedefensebonus-t":"Active defense bonus",
|
||||
"Passivedefensebonus-t":"Passive defense bonus",
|
||||
"Attackmalus-t":"Attack malus",
|
||||
"WEAPONSDIST-u":"WEAPONS (projectiles)",
|
||||
"Type-t":"Type",
|
||||
"Type-u":"Type",
|
||||
"Munitions-t":"Number of ammunition (max/actuel)",
|
||||
"Munitions-u":"Munitions",
|
||||
"Properties-u":"Properties",
|
||||
"Ammunition1-p":"Ammunition 1",
|
||||
"Typeofammunition-t":"Type of ammunition",
|
||||
"Dammage-t":"Dammage",
|
||||
"Actualnumberofammunition-t":"Actual number of ammunition",
|
||||
"Ammunition2-p":"Ammunition 2",
|
||||
"Ammunition3-p":"Ammunition 3",
|
||||
"ARMORS-u":"ARMORS",
|
||||
"Ar-t":"Armor value",
|
||||
"Ar-u":"Ar",
|
||||
"Name-u":"Name",
|
||||
"Armorvalue-t":"Armor value",
|
||||
"EQUIPMENTS-u":"EQUIPMENTS",
|
||||
"Effects-t":"Effects",
|
||||
"COMBATHELPER-u":"COMBAT HELPER",
|
||||
"BONUSMALUS-u":"BONUS/MALUS",
|
||||
"Totalofbonusmalus-t":"Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)",
|
||||
"Total-u":"Total",
|
||||
"Bonus-t":"Bonus",
|
||||
"Bonus-u":"Bonus ",
|
||||
"Malus-t":"Malus",
|
||||
"Malus-u":"Malus ",
|
||||
"Standing-t":"Are you on your feet and active ?",
|
||||
"Standing-u":"Standing ",
|
||||
"No-u":"No",
|
||||
"Yes-u":"Yes",
|
||||
"Moving-t":"Did you move more than 2 meters ?",
|
||||
"Moving-u":"Moving",
|
||||
"Cover-t":"Are you behind any cover (natural cover and/or shield) ?",
|
||||
"Cover-u":"Cover",
|
||||
"Partial-u":"Partial/shield",
|
||||
"Complete-u":"Complete",
|
||||
"Visibility-t":"What is the visibility around you ?",
|
||||
"Visibility-u":"Visibility ",
|
||||
"Good-u":"Good",
|
||||
"Poor-u":"Poor",
|
||||
"Twilight-u":"Twilight",
|
||||
"Obscurity-u":"Obscurity",
|
||||
"Ground-t":"What kind of ground is beneath your feets ?",
|
||||
"Ground-u":"Ground ",
|
||||
"Normal-u":"Normal",
|
||||
"Rough-u":"Rough",
|
||||
"Hard-u":"Hard",
|
||||
"Extreme-u":"Extreme",
|
||||
"Long-u":"Long",
|
||||
"Initiative-t":"Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices",
|
||||
"Initiative-u":"Initiative",
|
||||
"Dodge-t":"Dodge roll (AGILITE+Mobility)",
|
||||
"Dodge-u":"Dodge",
|
||||
"Disarmed-t":"Disarmed parry roll (PHYSIQUE+Brawl)",
|
||||
"Disarmed-u":"Disarmed parry",
|
||||
"FirstAid-t":"First aid roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"FirstAid-u":"First aid",
|
||||
"Surgery-t":"Surgery roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"Surgery-u":"Surgery",
|
||||
"Movement-t":"Movement max per round in combat (in meters)",
|
||||
"Movement-u":"Movement",
|
||||
"Passive-t":"Your passive defense",
|
||||
"Passive-u":"Passive defense",
|
||||
"PassiveBase-t":"Your base passive defense",
|
||||
"PassiveBase-u":"Base ",
|
||||
"PassiveActual-t":"Your actual passive defense (Base defense/Standing/Cover/Moving)",
|
||||
"PassiveActual-u":"Actual ",
|
||||
"Successes-u":"successes",
|
||||
"damages-u":"damages",
|
||||
"tests-u":"tests",
|
||||
"Effects-p":"Effects",
|
||||
"Permanent-u":"Perm",
|
||||
"Heal-u":"heals",
|
||||
"Operate-u":"operates",
|
||||
"woundhealed-u":"1 wound healed (+1 by trigger)",
|
||||
"traumahealed-u":"1 trauma healed (+1 by trigger)",
|
||||
"Failure-u":"Failure !",
|
||||
"Defend-u":"defends",
|
||||
"Melee-weapon-u":"Melee",
|
||||
"Range-weapon-t":"Range (short/long)",
|
||||
"Dodge-emp-u":"dodges",
|
||||
"PJRealName-u":"Player :",
|
||||
"Attack-u":"attacks",
|
||||
"Skill-u":"Skill",
|
||||
"putmaxcontamination-t":"Maximum contamination points",
|
||||
"putcontamination-t":"Actual contamination points",
|
||||
"putpermcontamination-t":"Permanent contamination points",
|
||||
"putmaxblessures-t":"Maximum wounds points",
|
||||
"putblessures-t":"Acutal wounds points",
|
||||
"putmaxtrauma-t":"Maximum trama points",
|
||||
"puttrauma-t":"Actual trauma points",
|
||||
"putmaxpoids-t":"Maximum weight points",
|
||||
"putpoids-t":"Weight points in battle",
|
||||
"putpoidsrepos-t":"Actual weight points",
|
||||
"Athletics-t":"ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming",
|
||||
"Brawl-t":"ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm",
|
||||
"Force-t":"ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force",
|
||||
"Melee-t":"ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy",
|
||||
"Stamina-t":"ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march",
|
||||
"Toughness-t":"ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat",
|
||||
"Crafting-t":"ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging",
|
||||
"Dexterity-t":"ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics",
|
||||
"Navigation-t":"ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance",
|
||||
"Mobility-t":"ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen",
|
||||
"Projectiles-t":"ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle",
|
||||
"Stealth-t":"ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition",
|
||||
"Arts-t":"ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it",
|
||||
"Conduct-t":"ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone",
|
||||
"Expression-t":"ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing",
|
||||
"Leadership-t":"ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding",
|
||||
"Negociation-t":"ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads",
|
||||
"Seduction-t":"ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies",
|
||||
"Artefact-t":"ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts",
|
||||
"Engineering-t":"ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting",
|
||||
"Legends-t":"ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact",
|
||||
"Medicine-t":"ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine",
|
||||
"Science-t":"ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics",
|
||||
"Focus-t":"ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.",
|
||||
"Cunning-t":"ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible",
|
||||
"Deception-t":"ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group",
|
||||
"Domination-t":"ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will",
|
||||
"Reaction-t":"ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap",
|
||||
"Faith-t":"ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace",
|
||||
"Willpower-t":"ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain",
|
||||
"Empathy-t":"ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation",
|
||||
"Orienteering-t":"ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area",
|
||||
"Perception-t":"ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries",
|
||||
"Survival-t":"ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna",
|
||||
"Taming-t":"ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies",
|
||||
"Primal-t":"ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.",
|
||||
"ATTRSkill-u":"ATTR & Skill"
|
||||
}
|
||||
+304
-304
@@ -1,306 +1,306 @@
|
||||
{
|
||||
"GENERAL": "GENERAL & ORIGINS",
|
||||
"ATTRIBUTES-u": "ATTRIBUTES & SKILLS",
|
||||
"INVENTORY-u": "INVENTORY",
|
||||
"creationmod-u": " creation mod",
|
||||
"PJName-u": "Name :",
|
||||
"PJAge-u": "Age :",
|
||||
"PJSex-u": "Sex :",
|
||||
"PJHeight-u": "Height :",
|
||||
"PJWeight-u": "Weight :",
|
||||
"PJRank-u": "Rank :",
|
||||
"PJTotalxp-u": "Total xp :",
|
||||
"PJRemainingxp-u": "Remaining xp :",
|
||||
"PJMoney-u": "Money :",
|
||||
"CULTURE-u": "CULTURE",
|
||||
"Borca-u": "Borca",
|
||||
"Franka-u": "Franka",
|
||||
"Pollen-u": "Pollen",
|
||||
"Balkhan-u": "Balkhan",
|
||||
"Hybrispania-u": "Hybrispania",
|
||||
"Purgare-u": "Purgare",
|
||||
"Africa-u": "Africa",
|
||||
"CONCEPT-u": "CONCEPT",
|
||||
"0-u": "The adventurer",
|
||||
"I-u": "The creator",
|
||||
"II-u": "The mentor",
|
||||
"III-u": "The martyr",
|
||||
"IV-u": "the ruler",
|
||||
"V-u": "The seeker",
|
||||
"VI-u": "The healer",
|
||||
"VII-u": "The traditionnalist",
|
||||
"VIII-u": "The mediator",
|
||||
"IX-u": "The hermit",
|
||||
"X-u": "The heretic",
|
||||
"XI-u": "The conqueror",
|
||||
"XII-u": "The abomination",
|
||||
"XIII-u": "The destroyer",
|
||||
"XIV-u": "The chosen",
|
||||
"XV-u": "The defiler",
|
||||
"XVI-u": "The protector",
|
||||
"XVII-u": "The visionary",
|
||||
"XVIII-u": "The zealot",
|
||||
"XIX-u": "The disciple",
|
||||
"XX-u": "The righteous",
|
||||
"XXI-u": "The traveler",
|
||||
"CULTE-u": "CULTE",
|
||||
"Spitalian-u": "Spitalian",
|
||||
"Chronicler-u": "Chronicler",
|
||||
"Helvetic-u": "Helvetic",
|
||||
"Judge-u": "Judge",
|
||||
"Clanner-u": "Clanner",
|
||||
"Scrapper-u": "Scrapper",
|
||||
"Neolibyan-u": "Neolibyan",
|
||||
"Scourger-u": "Scourger",
|
||||
"Anubian-u": "Anubian",
|
||||
"Jehammedans-u": "Jehammedans",
|
||||
"Apocalyptic-u": "Apocalyptic",
|
||||
"Anabaptist-u": "Anabaptist",
|
||||
"Paler-u": "Paler",
|
||||
"Ego-u": "Ego",
|
||||
"Infestation-u": "Infestation",
|
||||
"Encumbrance-u": "Encumbrance",
|
||||
"Wounds-u": "Wounds",
|
||||
"Trauma-u": "Trauma",
|
||||
"Max-u": "Max",
|
||||
"Actual-u": "Actual",
|
||||
"Combat-u": "Combat",
|
||||
"ORIGINS-u": "ORIGINS",
|
||||
"Allies-u": "Allies",
|
||||
"Authority-u": "Authority",
|
||||
"Network-u": "Network",
|
||||
"Renown-u": "Renown",
|
||||
"Resources-u": "Resources",
|
||||
"Secrets-u": "Secrets",
|
||||
"Culture-u": "Culture :",
|
||||
"None-u": "None",
|
||||
"Culte-u": "Culte :",
|
||||
"Jehammedan-u": "Jehammedan",
|
||||
"Concept-u": "Concept :",
|
||||
"AttPtsRemain-u": "Attribute points remaining :",
|
||||
"SkillPtsRemain-u": "Skill points remaining :",
|
||||
"Attitude-u": "Attitude :",
|
||||
"Belief-u": "Belief :",
|
||||
"BODY-u": "BODY",
|
||||
"Athletics-u": "Athletics",
|
||||
"Brawl-u": "Brawl",
|
||||
"Force-u": "Force",
|
||||
"Melee-u": "Melee",
|
||||
"Stamina-u": "Stamina",
|
||||
"Toughness-u": "Toughness",
|
||||
"AGILITY-u": "AGILITY",
|
||||
"Crafting-u": "Crafting",
|
||||
"Dexterity-u": "Dexterity",
|
||||
"Navigation-u": "Navigation",
|
||||
"Mobility-u": "Mobility",
|
||||
"Projectiles-u": "Projectiles",
|
||||
"Stealth-u": "Stealth",
|
||||
"CHARISMA-u": "CHARISMA",
|
||||
"Arts-u": "Arts",
|
||||
"Conduct-u": "Conduct",
|
||||
"Expression-u": "Expression",
|
||||
"Leadership-u": "Leadership",
|
||||
"Negociation-u": "Negociation",
|
||||
"Seduction-u": "Seduction",
|
||||
"INTELLECT-u": "INTELLECT",
|
||||
"Artefact-u": "Artefact lore",
|
||||
"Engineering-u": "Engineering",
|
||||
"Legends-u": "Legends",
|
||||
"Medicine-u": "Medicine",
|
||||
"Science-u": "Science",
|
||||
"Focus-u": "Focus",
|
||||
"PSYCHE-u": "PSYCHE",
|
||||
"Cunning-u": "Cunning",
|
||||
"Deception-u": "Deception",
|
||||
"Domination-u": "Domination",
|
||||
"Reaction-u": "Reaction",
|
||||
"Faith-u": "Faith",
|
||||
"Willpower-u": "Willpower",
|
||||
"INSTINCT-u": "INSTINCT",
|
||||
"Empathy-u": "Empathy",
|
||||
"Orienteering-u": "Orienteering",
|
||||
"Perception-u": "Perception",
|
||||
"Survival-u": "Survival",
|
||||
"Taming-u": "Taming",
|
||||
"Primal-u": "Primal",
|
||||
"POTENTIALS-u": "POTENTIALS",
|
||||
"Potential-name-p": "Name",
|
||||
"Potential-Description-p": "Description",
|
||||
"TRAITS-u": "TRAITS",
|
||||
"Traits-name-p": "Name",
|
||||
"WEAPONSCAC-u": "WEAPONS (contact)",
|
||||
"Description-t": "Description",
|
||||
"Description-u": "Description",
|
||||
"Hand-t": "Bonus/Malus in handling",
|
||||
"Hand-u": "Hand",
|
||||
"Range-t": "To what range is your target ?",
|
||||
"Range-u": "Range ",
|
||||
"Dam-t": "Dammage",
|
||||
"Dam-u": "Dam",
|
||||
"Mag-t": "Number of ammunition (max/actual)",
|
||||
"Mag-u": "Mag",
|
||||
"Wei-t": "Weight",
|
||||
"Wei-u": "Wei",
|
||||
"Tech-t": "Tech level",
|
||||
"Tech-u": "Tech",
|
||||
"Slots-t": "Number of slots for modifications (max/remaining)",
|
||||
"Slots-u": "Slots",
|
||||
"Att-t": "Attack roll",
|
||||
"Att-u": "Att",
|
||||
"Def-t": "Defense roll",
|
||||
"Def-u": "Def",
|
||||
"Name-p": "Name",
|
||||
"Skillforthetest-t": "Skill for the test",
|
||||
"Properties-p": "Properties",
|
||||
"Properties-t": "Properties",
|
||||
"BonusMalusinhandling-t": "Bonus/Malus in handling",
|
||||
"Damage-t": "Damage",
|
||||
"Maxnumberofammunition-t": "Max number of ammunition",
|
||||
"Actualofammunitionmaxactual-t": "Actual of ammunition (max/actual)",
|
||||
"Weight-t": "Weight",
|
||||
"Techlevel-t": "Tech level",
|
||||
"Primitive-t": "Primitive",
|
||||
"Medieval-t": "Medieval",
|
||||
"Progressive-t": "Progressive",
|
||||
"Industrial-t": "Industrial Age",
|
||||
"Transhuman-t": "Transhuman Age",
|
||||
"Wonderland-t": "Wonderland",
|
||||
"Maxnumberofslotsformodifications-t": "Max number of slots for modifications",
|
||||
"Actualnumberofslotsformodifications-t": "Actual number of slots for modifications",
|
||||
"SHIELDS-u": "SHIELDS",
|
||||
"Activedefensebonus-t": "Active defense bonus",
|
||||
"Passivedefensebonus-t": "Passive defense bonus",
|
||||
"Attackmalus-t": "Attack malus",
|
||||
"WEAPONSDIST-u": "WEAPONS (projectiles)",
|
||||
"Type-t": "Type",
|
||||
"Type-u": "Type",
|
||||
"Munitions-t": "Number of ammunition (max/actuel)",
|
||||
"Munitions-u": "Munitions",
|
||||
"Properties-u": "Properties",
|
||||
"Ammunition1-p": "Ammunition 1",
|
||||
"Typeofammunition-t": "Type of ammunition",
|
||||
"Dammage-t": "Dammage",
|
||||
"Actualnumberofammunition-t": "Actual number of ammunition",
|
||||
"Ammunition2-p": "Ammunition 2",
|
||||
"Ammunition3-p": "Ammunition 3",
|
||||
"ARMORS-u": "ARMORS",
|
||||
"Ar-t": "Armor value",
|
||||
"Ar-u": "Ar",
|
||||
"Name-u": "Name",
|
||||
"Armorvalue-t": "Armor value",
|
||||
"EQUIPMENTS-u": "EQUIPMENTS",
|
||||
"Effects-t": "Effects",
|
||||
"COMBATHELPER-u": "COMBAT HELPER",
|
||||
"BONUSMALUS-u": "BONUS/MALUS",
|
||||
"Totalofbonusmalus-t": "Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)",
|
||||
"Total-u": "Total",
|
||||
"Bonus-t": "Bonus",
|
||||
"Bonus-u": "Bonus ",
|
||||
"Malus-t": "Malus",
|
||||
"Malus-u": "Malus ",
|
||||
"Standing-t": "Are you on your feet and active ?",
|
||||
"Standing-u": "Standing ",
|
||||
"No-u": "No",
|
||||
"Yes-u": "Yes",
|
||||
"Moving-t": "Did you move more than 2 meters ?",
|
||||
"Moving-u": "Moving",
|
||||
"Cover-t": "Are you behind any cover (natural cover and/or shield) ?",
|
||||
"Cover-u": "Cover",
|
||||
"Partial-u": "Partial/shield",
|
||||
"Complete-u": "Complete",
|
||||
"Visibility-t": "What is the visibility around you ?",
|
||||
"Visibility-u": "Visibility ",
|
||||
"Good-u": "Good",
|
||||
"Poor-u": "Poor",
|
||||
"Twilight-u": "Twilight",
|
||||
"Obscurity-u": "Obscurity",
|
||||
"Ground-t": "What kind of ground is beneath your feets ?",
|
||||
"Ground-u": "Ground ",
|
||||
"Normal-u": "Normal",
|
||||
"Rough-u": "Rough",
|
||||
"Hard-u": "Hard",
|
||||
"Extreme-u": "Extreme",
|
||||
"Long-u": "Long",
|
||||
"Initiative-t": "Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices",
|
||||
"Initiative-u": "Initiative",
|
||||
"Dodge-t": "Dodge roll (AGILITE+Mobility)",
|
||||
"Dodge-u": "Dodge",
|
||||
"Disarmed-t": "Disarmed parry roll (PHYSIQUE+Brawl)",
|
||||
"Disarmed-u": "Disarmed parry",
|
||||
"FirstAid-t": "First aid roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"FirstAid-u": "First aid",
|
||||
"Surgery-t": "Surgery roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"Surgery-u": "Surgery",
|
||||
"Movement-t": "Movement max per round in combat (in meters)",
|
||||
"Movement-u": "Movement",
|
||||
"Passive-t": "Your passive defense",
|
||||
"Passive-u": "Passive defense",
|
||||
"PassiveBase-t": "Your base passive defense",
|
||||
"PassiveBase-u": "Base ",
|
||||
"PassiveActual-t": "Your actual passive defense (Base defense/Standing/Cover/Moving)",
|
||||
"PassiveActual-u": "Actual ",
|
||||
"Successes-u": "successes",
|
||||
"damages-u": "damages",
|
||||
"tests-u": "tests",
|
||||
"Effects-p": "Effects",
|
||||
"Permanent-u": "Perm",
|
||||
"Heal-u": "heals",
|
||||
"Operate-u": "operates",
|
||||
"woundhealed-u": "1 wound healed (+1 by trigger)",
|
||||
"traumahealed-u": "1 trauma healed (+1 by trigger)",
|
||||
"Failure-u": "Failure !",
|
||||
"Defend-u": "defends",
|
||||
"Melee-weapon-u": "Melee",
|
||||
"Range-weapon-t": "Range (short/long)",
|
||||
"Dodge-emp-u": "dodges",
|
||||
"PJRealName-u": "Player :",
|
||||
"Attack-u": "attacks",
|
||||
"Skill-u": "Skill",
|
||||
"putmaxcontamination-t": "Maximum contamination points",
|
||||
"putcontamination-t": "Actual contamination points",
|
||||
"putpermcontamination-t": "Permanent contamination points",
|
||||
"putmaxblessures-t": "Maximum wounds points",
|
||||
"putblessures-t": "Acutal wounds points",
|
||||
"putmaxtrauma-t": "Maximum trama points",
|
||||
"puttrauma-t": "Actual trauma points",
|
||||
"putmaxpoids-t": "Maximum weight points",
|
||||
"putpoids-t": "Weight points in battle",
|
||||
"putpoidsrepos-t": "Actual weight points",
|
||||
"Athletics-t": "ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming",
|
||||
"Brawl-t": "ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm",
|
||||
"Force-t": "ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force",
|
||||
"Melee-t": "ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy",
|
||||
"Stamina-t": "ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march",
|
||||
"Toughness-t": "ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat",
|
||||
"Crafting-t": "ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging",
|
||||
"Dexterity-t": "ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics",
|
||||
"Navigation-t": "ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance",
|
||||
"Mobility-t": "ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen",
|
||||
"Projectiles-t": "ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle",
|
||||
"Stealth-t": "ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition",
|
||||
"Arts-t": "ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it",
|
||||
"Conduct-t": "ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone",
|
||||
"Expression-t": "ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing",
|
||||
"Leadership-t": "ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding",
|
||||
"Negociation-t": "ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads",
|
||||
"Seduction-t": "ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies",
|
||||
"Artefact-t": "ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts",
|
||||
"Engineering-t": "ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting",
|
||||
"Legends-t": "ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact",
|
||||
"Medicine-t": "ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine",
|
||||
"Science-t": "ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics",
|
||||
"Focus-t": "ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.",
|
||||
"Cunning-t": "ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible",
|
||||
"Deception-t": "ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group",
|
||||
"Domination-t": "ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will",
|
||||
"Reaction-t": "ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap",
|
||||
"Faith-t": "ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace",
|
||||
"Willpower-t": "ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain",
|
||||
"Empathy-t": "ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation",
|
||||
"Orienteering-t": "ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area",
|
||||
"Perception-t": "ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries",
|
||||
"Survival-t": "ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna",
|
||||
"Taming-t": "ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies",
|
||||
"Primal-t": "ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.",
|
||||
"ATTRSkill-u": "ATTR & Skill"
|
||||
"GENERAL":"GENERAL & ORIGINS",
|
||||
"ATTRIBUTES-u":"ATTRIBUTES & SKILLS",
|
||||
"INVENTORY-u":"INVENTORY",
|
||||
"creationmod-u":" creation mod",
|
||||
"PJName-u":"Name :",
|
||||
"PJAge-u":"Age :",
|
||||
"PJSex-u":"Sex :",
|
||||
"PJHeight-u":"Height :",
|
||||
"PJWeight-u":"Weight :",
|
||||
"PJRank-u":"Rank :",
|
||||
"PJTotalxp-u":"Total xp :",
|
||||
"PJRemainingxp-u":"Remaining xp :",
|
||||
"PJMoney-u":"Money :",
|
||||
"CULTURE-u":"CULTURE",
|
||||
"Borca-u":"Borca",
|
||||
"Franka-u":"Franka",
|
||||
"Pollen-u":"Pollen",
|
||||
"Balkhan-u":"Balkhan",
|
||||
"Hybrispania-u":"Hybrispania",
|
||||
"Purgare-u":"Purgare",
|
||||
"Africa-u":"Africa",
|
||||
"CONCEPT-u":"CONCEPT",
|
||||
"0-u":"The adventurer",
|
||||
"I-u":"The creator",
|
||||
"II-u":"The mentor",
|
||||
"III-u":"The martyr",
|
||||
"IV-u":"the ruler",
|
||||
"V-u":"The seeker",
|
||||
"VI-u":"The healer",
|
||||
"VII-u":"The traditionnalist",
|
||||
"VIII-u":"The mediator",
|
||||
"IX-u":"The hermit",
|
||||
"X-u":"The heretic",
|
||||
"XI-u":"The conqueror",
|
||||
"XII-u":"The abomination",
|
||||
"XIII-u":"The destroyer",
|
||||
"XIV-u":"The chosen",
|
||||
"XV-u":"The defiler",
|
||||
"XVI-u":"The protector",
|
||||
"XVII-u":"The visionary",
|
||||
"XVIII-u":"The zealot",
|
||||
"XIX-u":"The disciple",
|
||||
"XX-u":"The righteous",
|
||||
"XXI-u":"The traveler",
|
||||
"CULTE-u":"CULTE",
|
||||
"Spitalian-u":"Spitalian",
|
||||
"Chronicler-u":"Chronicler",
|
||||
"Helvetic-u":"Helvetic",
|
||||
"Judge-u":"Judge",
|
||||
"Clanner-u":"Clanner",
|
||||
"Scrapper-u":"Scrapper",
|
||||
"Neolibyan-u":"Neolibyan",
|
||||
"Scourger-u":"Scourger",
|
||||
"Anubian-u":"Anubian",
|
||||
"Jehammedans-u":"Jehammedans",
|
||||
"Apocalyptic-u":"Apocalyptic",
|
||||
"Anabaptist-u":"Anabaptist",
|
||||
"Paler-u":"Paler",
|
||||
"Ego-u":"Ego",
|
||||
"Infestation-u":"Infestation",
|
||||
"Encumbrance-u":"Encumbrance",
|
||||
"Wounds-u":"Wounds",
|
||||
"Trauma-u":"Trauma",
|
||||
"Max-u":"Max",
|
||||
"Actual-u":"Actual",
|
||||
"Combat-u":"Combat",
|
||||
"ORIGINS-u":"ORIGINS",
|
||||
"Allies-u":"Allies",
|
||||
"Authority-u":"Authority",
|
||||
"Network-u":"Network",
|
||||
"Renown-u":"Renown",
|
||||
"Resources-u":"Resources",
|
||||
"Secrets-u":"Secrets",
|
||||
"Culture-u":"Culture :",
|
||||
"None-u":"None",
|
||||
"Culte-u":"Culte :",
|
||||
"Jehammedan-u":"Jehammedan",
|
||||
"Concept-u":"Concept :",
|
||||
"AttPtsRemain-u":"Attribute points remaining :",
|
||||
"SkillPtsRemain-u":"Skill points remaining :",
|
||||
"Attitude-u":"Attitude :",
|
||||
"Belief-u":"Belief :",
|
||||
"BODY-u":"BODY",
|
||||
"Athletics-u":"Athletics",
|
||||
"Brawl-u":"Brawl",
|
||||
"Force-u":"Force",
|
||||
"Melee-u":"Melee",
|
||||
"Stamina-u":"Stamina",
|
||||
"Toughness-u":"Toughness",
|
||||
"AGILITY-u":"AGILITY",
|
||||
"Crafting-u":"Crafting",
|
||||
"Dexterity-u":"Dexterity",
|
||||
"Navigation-u":"Navigation",
|
||||
"Mobility-u":"Mobility",
|
||||
"Projectiles-u":"Projectiles",
|
||||
"Stealth-u":"Stealth",
|
||||
"CHARISMA-u":"CHARISMA",
|
||||
"Arts-u":"Arts",
|
||||
"Conduct-u":"Conduct",
|
||||
"Expression-u":"Expression",
|
||||
"Leadership-u":"Leadership",
|
||||
"Negociation-u":"Negociation",
|
||||
"Seduction-u":"Seduction",
|
||||
"INTELLECT-u":"INTELLECT",
|
||||
"Artefact-u":"Artefact lore",
|
||||
"Engineering-u":"Engineering",
|
||||
"Legends-u":"Legends",
|
||||
"Medicine-u":"Medicine",
|
||||
"Science-u":"Science",
|
||||
"Focus-u":"Focus",
|
||||
"PSYCHE-u":"PSYCHE",
|
||||
"Cunning-u":"Cunning",
|
||||
"Deception-u":"Deception",
|
||||
"Domination-u":"Domination",
|
||||
"Reaction-u":"Reaction",
|
||||
"Faith-u":"Faith",
|
||||
"Willpower-u":"Willpower",
|
||||
"INSTINCT-u":"INSTINCT",
|
||||
"Empathy-u":"Empathy",
|
||||
"Orienteering-u":"Orienteering",
|
||||
"Perception-u":"Perception",
|
||||
"Survival-u":"Survival",
|
||||
"Taming-u":"Taming",
|
||||
"Primal-u":"Primal",
|
||||
"POTENTIALS-u":"POTENTIALS",
|
||||
"Potential-name-p":"Name",
|
||||
"Potential-Description-p":"Description",
|
||||
"TRAITS-u":"TRAITS",
|
||||
"Traits-name-p":"Name",
|
||||
"WEAPONSCAC-u":"WEAPONS (contact)",
|
||||
"Description-t":"Description",
|
||||
"Description-u":"Description",
|
||||
"Hand-t":"Bonus/Malus in handling",
|
||||
"Hand-u":"Hand",
|
||||
"Range-t":"To what range is your target ?",
|
||||
"Range-u":"Range ",
|
||||
"Dam-t":"Dammage",
|
||||
"Dam-u":"Dam",
|
||||
"Mag-t":"Number of ammunition (max/actual)",
|
||||
"Mag-u":"Mag",
|
||||
"Wei-t":"Weight",
|
||||
"Wei-u":"Wei",
|
||||
"Tech-t":"Tech level",
|
||||
"Tech-u":"Tech",
|
||||
"Slots-t":"Number of slots for modifications (max/remaining)",
|
||||
"Slots-u":"Slots",
|
||||
"Att-t":"Attack roll",
|
||||
"Att-u":"Att",
|
||||
"Def-t":"Defense roll",
|
||||
"Def-u":"Def",
|
||||
"Name-p":"Name",
|
||||
"Skillforthetest-t":"Skill for the test",
|
||||
"Properties-p":"Properties",
|
||||
"Properties-t":"Properties",
|
||||
"BonusMalusinhandling-t":"Bonus/Malus in handling",
|
||||
"Damage-t":"Damage",
|
||||
"Maxnumberofammunition-t":"Max number of ammunition",
|
||||
"Actualofammunitionmaxactual-t":"Actual of ammunition (max/actual)",
|
||||
"Weight-t":"Weight",
|
||||
"Techlevel-t":"Tech level",
|
||||
"Primitive-t":"Primitive",
|
||||
"Medieval-t":"Medieval",
|
||||
"Progressive-t":"Progressive",
|
||||
"Industrial-t":"Industrial Age",
|
||||
"Transhuman-t":"Transhuman Age",
|
||||
"Wonderland-t":"Wonderland",
|
||||
"Maxnumberofslotsformodifications-t":"Max number of slots for modifications",
|
||||
"Actualnumberofslotsformodifications-t":"Actual number of slots for modifications",
|
||||
"SHIELDS-u":"SHIELDS",
|
||||
"Activedefensebonus-t":"Active defense bonus",
|
||||
"Passivedefensebonus-t":"Passive defense bonus",
|
||||
"Attackmalus-t":"Attack malus",
|
||||
"WEAPONSDIST-u":"WEAPONS (projectiles)",
|
||||
"Type-t":"Type",
|
||||
"Type-u":"Type",
|
||||
"Munitions-t":"Number of ammunition (max/actuel)",
|
||||
"Munitions-u":"Munitions",
|
||||
"Properties-u":"Properties",
|
||||
"Ammunition1-p":"Ammunition 1",
|
||||
"Typeofammunition-t":"Type of ammunition",
|
||||
"Dammage-t":"Dammage",
|
||||
"Actualnumberofammunition-t":"Actual number of ammunition",
|
||||
"Ammunition2-p":"Ammunition 2",
|
||||
"Ammunition3-p":"Ammunition 3",
|
||||
"ARMORS-u":"ARMORS",
|
||||
"Ar-t":"Armor value",
|
||||
"Ar-u":"Ar",
|
||||
"Name-u":"Name",
|
||||
"Armorvalue-t":"Armor value",
|
||||
"EQUIPMENTS-u":"EQUIPMENTS",
|
||||
"Effects-t":"Effects",
|
||||
"COMBATHELPER-u":"COMBAT HELPER",
|
||||
"BONUSMALUS-u":"BONUS/MALUS",
|
||||
"Totalofbonusmalus-t":"Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)",
|
||||
"Total-u":"Total",
|
||||
"Bonus-t":"Bonus",
|
||||
"Bonus-u":"Bonus ",
|
||||
"Malus-t":"Malus",
|
||||
"Malus-u":"Malus ",
|
||||
"Standing-t":"Are you on your feet and active ?",
|
||||
"Standing-u":"Standing ",
|
||||
"No-u":"No",
|
||||
"Yes-u":"Yes",
|
||||
"Moving-t":"Did you move more than 2 meters ?",
|
||||
"Moving-u":"Moving",
|
||||
"Cover-t":"Are you behind any cover (natural cover and/or shield) ?",
|
||||
"Cover-u":"Cover",
|
||||
"Partial-u":"Partial/shield",
|
||||
"Complete-u":"Complete",
|
||||
"Visibility-t":"What is the visibility around you ?",
|
||||
"Visibility-u":"Visibility ",
|
||||
"Good-u":"Good",
|
||||
"Poor-u":"Poor",
|
||||
"Twilight-u":"Twilight",
|
||||
"Obscurity-u":"Obscurity",
|
||||
"Ground-t":"What kind of ground is beneath your feets ?",
|
||||
"Ground-u":"Ground ",
|
||||
"Normal-u":"Normal",
|
||||
"Rough-u":"Rough",
|
||||
"Hard-u":"Hard",
|
||||
"Extreme-u":"Extreme",
|
||||
"Long-u":"Long",
|
||||
"Initiative-t":"Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices",
|
||||
"Initiative-u":"Initiative",
|
||||
"Dodge-t":"Dodge roll (AGILITE+Mobility)",
|
||||
"Dodge-u":"Dodge",
|
||||
"Disarmed-t":"Disarmed parry roll (PHYSIQUE+Brawl)",
|
||||
"Disarmed-u":"Disarmed parry",
|
||||
"FirstAid-t":"First aid roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"FirstAid-u":"First aid",
|
||||
"Surgery-t":"Surgery roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"Surgery-u":"Surgery",
|
||||
"Movement-t":"Movement max per round in combat (in meters)",
|
||||
"Movement-u":"Movement",
|
||||
"Passive-t":"Your passive defense",
|
||||
"Passive-u":"Passive defense",
|
||||
"PassiveBase-t":"Your base passive defense",
|
||||
"PassiveBase-u":"Base ",
|
||||
"PassiveActual-t":"Your actual passive defense (Base defense/Standing/Cover/Moving)",
|
||||
"PassiveActual-u":"Actual ",
|
||||
"Successes-u":"successes",
|
||||
"damages-u":"damages",
|
||||
"tests-u":"tests",
|
||||
"Effects-p":"Effects",
|
||||
"Permanent-u":"Perm",
|
||||
"Heal-u":"heals",
|
||||
"Operate-u":"operates",
|
||||
"woundhealed-u":"1 wound healed (+1 by trigger)",
|
||||
"traumahealed-u":"1 trauma healed (+1 by trigger)",
|
||||
"Failure-u":"Failure !",
|
||||
"Defend-u":"defends",
|
||||
"Melee-weapon-u":"Melee",
|
||||
"Range-weapon-t":"Range (short/long)",
|
||||
"Dodge-emp-u":"dodges",
|
||||
"PJRealName-u":"Player :",
|
||||
"Attack-u":"attacks",
|
||||
"Skill-u":"Skill",
|
||||
"putmaxcontamination-t":"Maximum contamination points",
|
||||
"putcontamination-t":"Actual contamination points",
|
||||
"putpermcontamination-t":"Permanent contamination points",
|
||||
"putmaxblessures-t":"Maximum wounds points",
|
||||
"putblessures-t":"Acutal wounds points",
|
||||
"putmaxtrauma-t":"Maximum trama points",
|
||||
"puttrauma-t":"Actual trauma points",
|
||||
"putmaxpoids-t":"Maximum weight points",
|
||||
"putpoids-t":"Weight points in battle",
|
||||
"putpoidsrepos-t":"Actual weight points",
|
||||
"Athletics-t":"ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming",
|
||||
"Brawl-t":"ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm",
|
||||
"Force-t":"ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force",
|
||||
"Melee-t":"ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy",
|
||||
"Stamina-t":"ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march",
|
||||
"Toughness-t":"ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat",
|
||||
"Crafting-t":"ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging",
|
||||
"Dexterity-t":"ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics",
|
||||
"Navigation-t":"ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance",
|
||||
"Mobility-t":"ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen",
|
||||
"Projectiles-t":"ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle",
|
||||
"Stealth-t":"ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition",
|
||||
"Arts-t":"ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it",
|
||||
"Conduct-t":"ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone",
|
||||
"Expression-t":"ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing",
|
||||
"Leadership-t":"ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding",
|
||||
"Negociation-t":"ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads",
|
||||
"Seduction-t":"ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies",
|
||||
"Artefact-t":"ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts",
|
||||
"Engineering-t":"ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting",
|
||||
"Legends-t":"ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact",
|
||||
"Medicine-t":"ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine",
|
||||
"Science-t":"ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics",
|
||||
"Focus-t":"ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.",
|
||||
"Cunning-t":"ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible",
|
||||
"Deception-t":"ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group",
|
||||
"Domination-t":"ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will",
|
||||
"Reaction-t":"ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap",
|
||||
"Faith-t":"ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace",
|
||||
"Willpower-t":"ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain",
|
||||
"Empathy-t":"ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation",
|
||||
"Orienteering-t":"ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area",
|
||||
"Perception-t":"ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries",
|
||||
"Survival-t":"ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna",
|
||||
"Taming-t":"ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies",
|
||||
"Primal-t":"ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.",
|
||||
"ATTRSkill-u":"ATTR & Skill"
|
||||
}
|
||||
+304
-304
@@ -1,306 +1,306 @@
|
||||
{
|
||||
"GENERAL": "GENERAL & ORIGINS",
|
||||
"ATTRIBUTES-u": "ATTRIBUTES & SKILLS",
|
||||
"INVENTORY-u": "INVENTORY",
|
||||
"creationmod-u": " creation mod",
|
||||
"PJName-u": "Name :",
|
||||
"PJAge-u": "Age :",
|
||||
"PJSex-u": "Sex :",
|
||||
"PJHeight-u": "Height :",
|
||||
"PJWeight-u": "Weight :",
|
||||
"PJRank-u": "Rank :",
|
||||
"PJTotalxp-u": "Total xp :",
|
||||
"PJRemainingxp-u": "Remaining xp :",
|
||||
"PJMoney-u": "Money :",
|
||||
"CULTURE-u": "CULTURE",
|
||||
"Borca-u": "Borca",
|
||||
"Franka-u": "Franka",
|
||||
"Pollen-u": "Pollen",
|
||||
"Balkhan-u": "Balkhan",
|
||||
"Hybrispania-u": "Hybrispania",
|
||||
"Purgare-u": "Purgare",
|
||||
"Africa-u": "Africa",
|
||||
"CONCEPT-u": "CONCEPT",
|
||||
"0-u": "The adventurer",
|
||||
"I-u": "The creator",
|
||||
"II-u": "The mentor",
|
||||
"III-u": "The martyr",
|
||||
"IV-u": "the ruler",
|
||||
"V-u": "The seeker",
|
||||
"VI-u": "The healer",
|
||||
"VII-u": "The traditionnalist",
|
||||
"VIII-u": "The mediator",
|
||||
"IX-u": "The hermit",
|
||||
"X-u": "The heretic",
|
||||
"XI-u": "The conqueror",
|
||||
"XII-u": "The abomination",
|
||||
"XIII-u": "The destroyer",
|
||||
"XIV-u": "The chosen",
|
||||
"XV-u": "The defiler",
|
||||
"XVI-u": "The protector",
|
||||
"XVII-u": "The visionary",
|
||||
"XVIII-u": "The zealot",
|
||||
"XIX-u": "The disciple",
|
||||
"XX-u": "The righteous",
|
||||
"XXI-u": "The traveler",
|
||||
"CULTE-u": "CULTE",
|
||||
"Spitalian-u": "Spitalian",
|
||||
"Chronicler-u": "Chronicler",
|
||||
"Helvetic-u": "Helvetic",
|
||||
"Judge-u": "Judge",
|
||||
"Clanner-u": "Clanner",
|
||||
"Scrapper-u": "Scrapper",
|
||||
"Neolibyan-u": "Neolibyan",
|
||||
"Scourger-u": "Scourger",
|
||||
"Anubian-u": "Anubian",
|
||||
"Jehammedans-u": "Jehammedans",
|
||||
"Apocalyptic-u": "Apocalyptic",
|
||||
"Anabaptist-u": "Anabaptist",
|
||||
"Paler-u": "Paler",
|
||||
"Ego-u": "Ego",
|
||||
"Infestation-u": "Infestation",
|
||||
"Encumbrance-u": "Encumbrance",
|
||||
"Wounds-u": "Wounds",
|
||||
"Trauma-u": "Trauma",
|
||||
"Max-u": "Max",
|
||||
"Actual-u": "Actual",
|
||||
"Combat-u": "Combat",
|
||||
"ORIGINS-u": "ORIGINS",
|
||||
"Allies-u": "Allies",
|
||||
"Authority-u": "Authority",
|
||||
"Network-u": "Network",
|
||||
"Renown-u": "Renown",
|
||||
"Resources-u": "Resources",
|
||||
"Secrets-u": "Secrets",
|
||||
"Culture-u": "Culture :",
|
||||
"None-u": "None",
|
||||
"Culte-u": "Culte :",
|
||||
"Jehammedan-u": "Jehammedan",
|
||||
"Concept-u": "Concept :",
|
||||
"AttPtsRemain-u": "Attribute points remaining :",
|
||||
"SkillPtsRemain-u": "Skill points remaining :",
|
||||
"Attitude-u": "Attitude :",
|
||||
"Belief-u": "Belief :",
|
||||
"BODY-u": "BODY",
|
||||
"Athletics-u": "Athletics",
|
||||
"Brawl-u": "Brawl",
|
||||
"Force-u": "Force",
|
||||
"Melee-u": "Melee",
|
||||
"Stamina-u": "Stamina",
|
||||
"Toughness-u": "Toughness",
|
||||
"AGILITY-u": "AGILITY",
|
||||
"Crafting-u": "Crafting",
|
||||
"Dexterity-u": "Dexterity",
|
||||
"Navigation-u": "Navigation",
|
||||
"Mobility-u": "Mobility",
|
||||
"Projectiles-u": "Projectiles",
|
||||
"Stealth-u": "Stealth",
|
||||
"CHARISMA-u": "CHARISMA",
|
||||
"Arts-u": "Arts",
|
||||
"Conduct-u": "Conduct",
|
||||
"Expression-u": "Expression",
|
||||
"Leadership-u": "Leadership",
|
||||
"Negociation-u": "Negociation",
|
||||
"Seduction-u": "Seduction",
|
||||
"INTELLECT-u": "INTELLECT",
|
||||
"Artefact-u": "Artefact lore",
|
||||
"Engineering-u": "Engineering",
|
||||
"Legends-u": "Legends",
|
||||
"Medicine-u": "Medicine",
|
||||
"Science-u": "Science",
|
||||
"Focus-u": "Focus",
|
||||
"PSYCHE-u": "PSYCHE",
|
||||
"Cunning-u": "Cunning",
|
||||
"Deception-u": "Deception",
|
||||
"Domination-u": "Domination",
|
||||
"Reaction-u": "Reaction",
|
||||
"Faith-u": "Faith",
|
||||
"Willpower-u": "Willpower",
|
||||
"INSTINCT-u": "INSTINCT",
|
||||
"Empathy-u": "Empathy",
|
||||
"Orienteering-u": "Orienteering",
|
||||
"Perception-u": "Perception",
|
||||
"Survival-u": "Survival",
|
||||
"Taming-u": "Taming",
|
||||
"Primal-u": "Primal",
|
||||
"POTENTIALS-u": "POTENTIALS",
|
||||
"Potential-name-p": "Name",
|
||||
"Potential-Description-p": "Description",
|
||||
"TRAITS-u": "TRAITS",
|
||||
"Traits-name-p": "Name",
|
||||
"WEAPONSCAC-u": "WEAPONS (contact)",
|
||||
"Description-t": "Description",
|
||||
"Description-u": "Description",
|
||||
"Hand-t": "Bonus/Malus in handling",
|
||||
"Hand-u": "Hand",
|
||||
"Range-t": "To what range is your target ?",
|
||||
"Range-u": "Range ",
|
||||
"Dam-t": "Dammage",
|
||||
"Dam-u": "Dam",
|
||||
"Mag-t": "Number of ammunition (max/actual)",
|
||||
"Mag-u": "Mag",
|
||||
"Wei-t": "Weight",
|
||||
"Wei-u": "Wei",
|
||||
"Tech-t": "Tech level",
|
||||
"Tech-u": "Tech",
|
||||
"Slots-t": "Number of slots for modifications (max/remaining)",
|
||||
"Slots-u": "Slots",
|
||||
"Att-t": "Attack roll",
|
||||
"Att-u": "Att",
|
||||
"Def-t": "Defense roll",
|
||||
"Def-u": "Def",
|
||||
"Name-p": "Name",
|
||||
"Skillforthetest-t": "Skill for the test",
|
||||
"Properties-p": "Properties",
|
||||
"Properties-t": "Properties",
|
||||
"BonusMalusinhandling-t": "Bonus/Malus in handling",
|
||||
"Damage-t": "Damage",
|
||||
"Maxnumberofammunition-t": "Max number of ammunition",
|
||||
"Actualofammunitionmaxactual-t": "Actual of ammunition (max/actual)",
|
||||
"Weight-t": "Weight",
|
||||
"Techlevel-t": "Tech level",
|
||||
"Primitive-t": "Primitive",
|
||||
"Medieval-t": "Medieval",
|
||||
"Progressive-t": "Progressive",
|
||||
"Industrial-t": "Industrial Age",
|
||||
"Transhuman-t": "Transhuman Age",
|
||||
"Wonderland-t": "Wonderland",
|
||||
"Maxnumberofslotsformodifications-t": "Max number of slots for modifications",
|
||||
"Actualnumberofslotsformodifications-t": "Actual number of slots for modifications",
|
||||
"SHIELDS-u": "SHIELDS",
|
||||
"Activedefensebonus-t": "Active defense bonus",
|
||||
"Passivedefensebonus-t": "Passive defense bonus",
|
||||
"Attackmalus-t": "Attack malus",
|
||||
"WEAPONSDIST-u": "WEAPONS (projectiles)",
|
||||
"Type-t": "Type",
|
||||
"Type-u": "Type",
|
||||
"Munitions-t": "Number of ammunition (max/actuel)",
|
||||
"Munitions-u": "Munitions",
|
||||
"Properties-u": "Properties",
|
||||
"Ammunition1-p": "Ammunition 1",
|
||||
"Typeofammunition-t": "Type of ammunition",
|
||||
"Dammage-t": "Dammage",
|
||||
"Actualnumberofammunition-t": "Actual number of ammunition",
|
||||
"Ammunition2-p": "Ammunition 2",
|
||||
"Ammunition3-p": "Ammunition 3",
|
||||
"ARMORS-u": "ARMORS",
|
||||
"Ar-t": "Armor value",
|
||||
"Ar-u": "Ar",
|
||||
"Name-u": "Name",
|
||||
"Armorvalue-t": "Armor value",
|
||||
"EQUIPMENTS-u": "EQUIPMENTS",
|
||||
"Effects-t": "Effects",
|
||||
"COMBATHELPER-u": "COMBAT HELPER",
|
||||
"BONUSMALUS-u": "BONUS/MALUS",
|
||||
"Totalofbonusmalus-t": "Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)",
|
||||
"Total-u": "Total",
|
||||
"Bonus-t": "Bonus",
|
||||
"Bonus-u": "Bonus ",
|
||||
"Malus-t": "Malus",
|
||||
"Malus-u": "Malus ",
|
||||
"Standing-t": "Are you on your feet and active ?",
|
||||
"Standing-u": "Standing ",
|
||||
"No-u": "No",
|
||||
"Yes-u": "Yes",
|
||||
"Moving-t": "Did you move more than 2 meters ?",
|
||||
"Moving-u": "Moving",
|
||||
"Cover-t": "Are you behind any cover (natural cover and/or shield) ?",
|
||||
"Cover-u": "Cover",
|
||||
"Partial-u": "Partial/shield",
|
||||
"Complete-u": "Complete",
|
||||
"Visibility-t": "What is the visibility around you ?",
|
||||
"Visibility-u": "Visibility ",
|
||||
"Good-u": "Good",
|
||||
"Poor-u": "Poor",
|
||||
"Twilight-u": "Twilight",
|
||||
"Obscurity-u": "Obscurity",
|
||||
"Ground-t": "What kind of ground is beneath your feets ?",
|
||||
"Ground-u": "Ground ",
|
||||
"Normal-u": "Normal",
|
||||
"Rough-u": "Rough",
|
||||
"Hard-u": "Hard",
|
||||
"Extreme-u": "Extreme",
|
||||
"Long-u": "Long",
|
||||
"Initiative-t": "Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices",
|
||||
"Initiative-u": "Initiative",
|
||||
"Dodge-t": "Dodge roll (AGILITE+Mobility)",
|
||||
"Dodge-u": "Dodge",
|
||||
"Disarmed-t": "Disarmed parry roll (PHYSIQUE+Brawl)",
|
||||
"Disarmed-u": "Disarmed parry",
|
||||
"FirstAid-t": "First aid roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"FirstAid-u": "First aid",
|
||||
"Surgery-t": "Surgery roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"Surgery-u": "Surgery",
|
||||
"Movement-t": "Movement max per round in combat (in meters)",
|
||||
"Movement-u": "Movement",
|
||||
"Passive-t": "Your passive defense",
|
||||
"Passive-u": "Passive defense",
|
||||
"PassiveBase-t": "Your base passive defense",
|
||||
"PassiveBase-u": "Base ",
|
||||
"PassiveActual-t": "Your actual passive defense (Base defense/Standing/Cover/Moving)",
|
||||
"PassiveActual-u": "Actual ",
|
||||
"Successes-u": "successes",
|
||||
"damages-u": "damages",
|
||||
"tests-u": "tests",
|
||||
"Effects-p": "Effects",
|
||||
"Permanent-u": "Perm",
|
||||
"Heal-u": "heals",
|
||||
"Operate-u": "operates",
|
||||
"woundhealed-u": "1 wound healed (+1 by trigger)",
|
||||
"traumahealed-u": "1 trauma healed (+1 by trigger)",
|
||||
"Failure-u": "Failure !",
|
||||
"Defend-u": "defends",
|
||||
"Melee-weapon-u": "Melee",
|
||||
"Range-weapon-t": "Range (short/long)",
|
||||
"Dodge-emp-u": "dodges",
|
||||
"PJRealName-u": "Player :",
|
||||
"Attack-u": "attacks",
|
||||
"Skill-u": "Skill",
|
||||
"putmaxcontamination-t": "Maximum contamination points",
|
||||
"putcontamination-t": "Actual contamination points",
|
||||
"putpermcontamination-t": "Permanent contamination points",
|
||||
"putmaxblessures-t": "Maximum wounds points",
|
||||
"putblessures-t": "Acutal wounds points",
|
||||
"putmaxtrauma-t": "Maximum trama points",
|
||||
"puttrauma-t": "Actual trauma points",
|
||||
"putmaxpoids-t": "Maximum weight points",
|
||||
"putpoids-t": "Weight points in battle",
|
||||
"putpoidsrepos-t": "Actual weight points",
|
||||
"Athletics-t": "ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming",
|
||||
"Brawl-t": "ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm",
|
||||
"Force-t": "ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force",
|
||||
"Melee-t": "ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy",
|
||||
"Stamina-t": "ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march",
|
||||
"Toughness-t": "ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat",
|
||||
"Crafting-t": "ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging",
|
||||
"Dexterity-t": "ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics",
|
||||
"Navigation-t": "ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance",
|
||||
"Mobility-t": "ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen",
|
||||
"Projectiles-t": "ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle",
|
||||
"Stealth-t": "ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition",
|
||||
"Arts-t": "ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it",
|
||||
"Conduct-t": "ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone",
|
||||
"Expression-t": "ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing",
|
||||
"Leadership-t": "ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding",
|
||||
"Negociation-t": "ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads",
|
||||
"Seduction-t": "ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies",
|
||||
"Artefact-t": "ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts",
|
||||
"Engineering-t": "ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting",
|
||||
"Legends-t": "ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact",
|
||||
"Medicine-t": "ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine",
|
||||
"Science-t": "ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics",
|
||||
"Focus-t": "ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.",
|
||||
"Cunning-t": "ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible",
|
||||
"Deception-t": "ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group",
|
||||
"Domination-t": "ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will",
|
||||
"Reaction-t": "ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap",
|
||||
"Faith-t": "ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace",
|
||||
"Willpower-t": "ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain",
|
||||
"Empathy-t": "ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation",
|
||||
"Orienteering-t": "ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area",
|
||||
"Perception-t": "ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries",
|
||||
"Survival-t": "ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna",
|
||||
"Taming-t": "ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies",
|
||||
"Primal-t": "ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.",
|
||||
"ATTRSkill-u": "ATTR & Skill"
|
||||
"GENERAL":"GENERAL & ORIGINS",
|
||||
"ATTRIBUTES-u":"ATTRIBUTES & SKILLS",
|
||||
"INVENTORY-u":"INVENTORY",
|
||||
"creationmod-u":" creation mod",
|
||||
"PJName-u":"Name :",
|
||||
"PJAge-u":"Age :",
|
||||
"PJSex-u":"Sex :",
|
||||
"PJHeight-u":"Height :",
|
||||
"PJWeight-u":"Weight :",
|
||||
"PJRank-u":"Rank :",
|
||||
"PJTotalxp-u":"Total xp :",
|
||||
"PJRemainingxp-u":"Remaining xp :",
|
||||
"PJMoney-u":"Money :",
|
||||
"CULTURE-u":"CULTURE",
|
||||
"Borca-u":"Borca",
|
||||
"Franka-u":"Franka",
|
||||
"Pollen-u":"Pollen",
|
||||
"Balkhan-u":"Balkhan",
|
||||
"Hybrispania-u":"Hybrispania",
|
||||
"Purgare-u":"Purgare",
|
||||
"Africa-u":"Africa",
|
||||
"CONCEPT-u":"CONCEPT",
|
||||
"0-u":"The adventurer",
|
||||
"I-u":"The creator",
|
||||
"II-u":"The mentor",
|
||||
"III-u":"The martyr",
|
||||
"IV-u":"the ruler",
|
||||
"V-u":"The seeker",
|
||||
"VI-u":"The healer",
|
||||
"VII-u":"The traditionnalist",
|
||||
"VIII-u":"The mediator",
|
||||
"IX-u":"The hermit",
|
||||
"X-u":"The heretic",
|
||||
"XI-u":"The conqueror",
|
||||
"XII-u":"The abomination",
|
||||
"XIII-u":"The destroyer",
|
||||
"XIV-u":"The chosen",
|
||||
"XV-u":"The defiler",
|
||||
"XVI-u":"The protector",
|
||||
"XVII-u":"The visionary",
|
||||
"XVIII-u":"The zealot",
|
||||
"XIX-u":"The disciple",
|
||||
"XX-u":"The righteous",
|
||||
"XXI-u":"The traveler",
|
||||
"CULTE-u":"CULTE",
|
||||
"Spitalian-u":"Spitalian",
|
||||
"Chronicler-u":"Chronicler",
|
||||
"Helvetic-u":"Helvetic",
|
||||
"Judge-u":"Judge",
|
||||
"Clanner-u":"Clanner",
|
||||
"Scrapper-u":"Scrapper",
|
||||
"Neolibyan-u":"Neolibyan",
|
||||
"Scourger-u":"Scourger",
|
||||
"Anubian-u":"Anubian",
|
||||
"Jehammedans-u":"Jehammedans",
|
||||
"Apocalyptic-u":"Apocalyptic",
|
||||
"Anabaptist-u":"Anabaptist",
|
||||
"Paler-u":"Paler",
|
||||
"Ego-u":"Ego",
|
||||
"Infestation-u":"Infestation",
|
||||
"Encumbrance-u":"Encumbrance",
|
||||
"Wounds-u":"Wounds",
|
||||
"Trauma-u":"Trauma",
|
||||
"Max-u":"Max",
|
||||
"Actual-u":"Actual",
|
||||
"Combat-u":"Combat",
|
||||
"ORIGINS-u":"ORIGINS",
|
||||
"Allies-u":"Allies",
|
||||
"Authority-u":"Authority",
|
||||
"Network-u":"Network",
|
||||
"Renown-u":"Renown",
|
||||
"Resources-u":"Resources",
|
||||
"Secrets-u":"Secrets",
|
||||
"Culture-u":"Culture :",
|
||||
"None-u":"None",
|
||||
"Culte-u":"Culte :",
|
||||
"Jehammedan-u":"Jehammedan",
|
||||
"Concept-u":"Concept :",
|
||||
"AttPtsRemain-u":"Attribute points remaining :",
|
||||
"SkillPtsRemain-u":"Skill points remaining :",
|
||||
"Attitude-u":"Attitude :",
|
||||
"Belief-u":"Belief :",
|
||||
"BODY-u":"BODY",
|
||||
"Athletics-u":"Athletics",
|
||||
"Brawl-u":"Brawl",
|
||||
"Force-u":"Force",
|
||||
"Melee-u":"Melee",
|
||||
"Stamina-u":"Stamina",
|
||||
"Toughness-u":"Toughness",
|
||||
"AGILITY-u":"AGILITY",
|
||||
"Crafting-u":"Crafting",
|
||||
"Dexterity-u":"Dexterity",
|
||||
"Navigation-u":"Navigation",
|
||||
"Mobility-u":"Mobility",
|
||||
"Projectiles-u":"Projectiles",
|
||||
"Stealth-u":"Stealth",
|
||||
"CHARISMA-u":"CHARISMA",
|
||||
"Arts-u":"Arts",
|
||||
"Conduct-u":"Conduct",
|
||||
"Expression-u":"Expression",
|
||||
"Leadership-u":"Leadership",
|
||||
"Negociation-u":"Negociation",
|
||||
"Seduction-u":"Seduction",
|
||||
"INTELLECT-u":"INTELLECT",
|
||||
"Artefact-u":"Artefact lore",
|
||||
"Engineering-u":"Engineering",
|
||||
"Legends-u":"Legends",
|
||||
"Medicine-u":"Medicine",
|
||||
"Science-u":"Science",
|
||||
"Focus-u":"Focus",
|
||||
"PSYCHE-u":"PSYCHE",
|
||||
"Cunning-u":"Cunning",
|
||||
"Deception-u":"Deception",
|
||||
"Domination-u":"Domination",
|
||||
"Reaction-u":"Reaction",
|
||||
"Faith-u":"Faith",
|
||||
"Willpower-u":"Willpower",
|
||||
"INSTINCT-u":"INSTINCT",
|
||||
"Empathy-u":"Empathy",
|
||||
"Orienteering-u":"Orienteering",
|
||||
"Perception-u":"Perception",
|
||||
"Survival-u":"Survival",
|
||||
"Taming-u":"Taming",
|
||||
"Primal-u":"Primal",
|
||||
"POTENTIALS-u":"POTENTIALS",
|
||||
"Potential-name-p":"Name",
|
||||
"Potential-Description-p":"Description",
|
||||
"TRAITS-u":"TRAITS",
|
||||
"Traits-name-p":"Name",
|
||||
"WEAPONSCAC-u":"WEAPONS (contact)",
|
||||
"Description-t":"Description",
|
||||
"Description-u":"Description",
|
||||
"Hand-t":"Bonus/Malus in handling",
|
||||
"Hand-u":"Hand",
|
||||
"Range-t":"To what range is your target ?",
|
||||
"Range-u":"Range ",
|
||||
"Dam-t":"Dammage",
|
||||
"Dam-u":"Dam",
|
||||
"Mag-t":"Number of ammunition (max/actual)",
|
||||
"Mag-u":"Mag",
|
||||
"Wei-t":"Weight",
|
||||
"Wei-u":"Wei",
|
||||
"Tech-t":"Tech level",
|
||||
"Tech-u":"Tech",
|
||||
"Slots-t":"Number of slots for modifications (max/remaining)",
|
||||
"Slots-u":"Slots",
|
||||
"Att-t":"Attack roll",
|
||||
"Att-u":"Att",
|
||||
"Def-t":"Defense roll",
|
||||
"Def-u":"Def",
|
||||
"Name-p":"Name",
|
||||
"Skillforthetest-t":"Skill for the test",
|
||||
"Properties-p":"Properties",
|
||||
"Properties-t":"Properties",
|
||||
"BonusMalusinhandling-t":"Bonus/Malus in handling",
|
||||
"Damage-t":"Damage",
|
||||
"Maxnumberofammunition-t":"Max number of ammunition",
|
||||
"Actualofammunitionmaxactual-t":"Actual of ammunition (max/actual)",
|
||||
"Weight-t":"Weight",
|
||||
"Techlevel-t":"Tech level",
|
||||
"Primitive-t":"Primitive",
|
||||
"Medieval-t":"Medieval",
|
||||
"Progressive-t":"Progressive",
|
||||
"Industrial-t":"Industrial Age",
|
||||
"Transhuman-t":"Transhuman Age",
|
||||
"Wonderland-t":"Wonderland",
|
||||
"Maxnumberofslotsformodifications-t":"Max number of slots for modifications",
|
||||
"Actualnumberofslotsformodifications-t":"Actual number of slots for modifications",
|
||||
"SHIELDS-u":"SHIELDS",
|
||||
"Activedefensebonus-t":"Active defense bonus",
|
||||
"Passivedefensebonus-t":"Passive defense bonus",
|
||||
"Attackmalus-t":"Attack malus",
|
||||
"WEAPONSDIST-u":"WEAPONS (projectiles)",
|
||||
"Type-t":"Type",
|
||||
"Type-u":"Type",
|
||||
"Munitions-t":"Number of ammunition (max/actuel)",
|
||||
"Munitions-u":"Munitions",
|
||||
"Properties-u":"Properties",
|
||||
"Ammunition1-p":"Ammunition 1",
|
||||
"Typeofammunition-t":"Type of ammunition",
|
||||
"Dammage-t":"Dammage",
|
||||
"Actualnumberofammunition-t":"Actual number of ammunition",
|
||||
"Ammunition2-p":"Ammunition 2",
|
||||
"Ammunition3-p":"Ammunition 3",
|
||||
"ARMORS-u":"ARMORS",
|
||||
"Ar-t":"Armor value",
|
||||
"Ar-u":"Ar",
|
||||
"Name-u":"Name",
|
||||
"Armorvalue-t":"Armor value",
|
||||
"EQUIPMENTS-u":"EQUIPMENTS",
|
||||
"Effects-t":"Effects",
|
||||
"COMBATHELPER-u":"COMBAT HELPER",
|
||||
"BONUSMALUS-u":"BONUS/MALUS",
|
||||
"Totalofbonusmalus-t":"Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)",
|
||||
"Total-u":"Total",
|
||||
"Bonus-t":"Bonus",
|
||||
"Bonus-u":"Bonus ",
|
||||
"Malus-t":"Malus",
|
||||
"Malus-u":"Malus ",
|
||||
"Standing-t":"Are you on your feet and active ?",
|
||||
"Standing-u":"Standing ",
|
||||
"No-u":"No",
|
||||
"Yes-u":"Yes",
|
||||
"Moving-t":"Did you move more than 2 meters ?",
|
||||
"Moving-u":"Moving",
|
||||
"Cover-t":"Are you behind any cover (natural cover and/or shield) ?",
|
||||
"Cover-u":"Cover",
|
||||
"Partial-u":"Partial/shield",
|
||||
"Complete-u":"Complete",
|
||||
"Visibility-t":"What is the visibility around you ?",
|
||||
"Visibility-u":"Visibility ",
|
||||
"Good-u":"Good",
|
||||
"Poor-u":"Poor",
|
||||
"Twilight-u":"Twilight",
|
||||
"Obscurity-u":"Obscurity",
|
||||
"Ground-t":"What kind of ground is beneath your feets ?",
|
||||
"Ground-u":"Ground ",
|
||||
"Normal-u":"Normal",
|
||||
"Rough-u":"Rough",
|
||||
"Hard-u":"Hard",
|
||||
"Extreme-u":"Extreme",
|
||||
"Long-u":"Long",
|
||||
"Initiative-t":"Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices",
|
||||
"Initiative-u":"Initiative",
|
||||
"Dodge-t":"Dodge roll (AGILITE+Mobility)",
|
||||
"Dodge-u":"Dodge",
|
||||
"Disarmed-t":"Disarmed parry roll (PHYSIQUE+Brawl)",
|
||||
"Disarmed-u":"Disarmed parry",
|
||||
"FirstAid-t":"First aid roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"FirstAid-u":"First aid",
|
||||
"Surgery-t":"Surgery roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"Surgery-u":"Surgery",
|
||||
"Movement-t":"Movement max per round in combat (in meters)",
|
||||
"Movement-u":"Movement",
|
||||
"Passive-t":"Your passive defense",
|
||||
"Passive-u":"Passive defense",
|
||||
"PassiveBase-t":"Your base passive defense",
|
||||
"PassiveBase-u":"Base ",
|
||||
"PassiveActual-t":"Your actual passive defense (Base defense/Standing/Cover/Moving)",
|
||||
"PassiveActual-u":"Actual ",
|
||||
"Successes-u":"successes",
|
||||
"damages-u":"damages",
|
||||
"tests-u":"tests",
|
||||
"Effects-p":"Effects",
|
||||
"Permanent-u":"Perm",
|
||||
"Heal-u":"heals",
|
||||
"Operate-u":"operates",
|
||||
"woundhealed-u":"1 wound healed (+1 by trigger)",
|
||||
"traumahealed-u":"1 trauma healed (+1 by trigger)",
|
||||
"Failure-u":"Failure !",
|
||||
"Defend-u":"defends",
|
||||
"Melee-weapon-u":"Melee",
|
||||
"Range-weapon-t":"Range (short/long)",
|
||||
"Dodge-emp-u":"dodges",
|
||||
"PJRealName-u":"Player :",
|
||||
"Attack-u":"attacks",
|
||||
"Skill-u":"Skill",
|
||||
"putmaxcontamination-t":"Maximum contamination points",
|
||||
"putcontamination-t":"Actual contamination points",
|
||||
"putpermcontamination-t":"Permanent contamination points",
|
||||
"putmaxblessures-t":"Maximum wounds points",
|
||||
"putblessures-t":"Acutal wounds points",
|
||||
"putmaxtrauma-t":"Maximum trama points",
|
||||
"puttrauma-t":"Actual trauma points",
|
||||
"putmaxpoids-t":"Maximum weight points",
|
||||
"putpoids-t":"Weight points in battle",
|
||||
"putpoidsrepos-t":"Actual weight points",
|
||||
"Athletics-t":"ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming",
|
||||
"Brawl-t":"ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm",
|
||||
"Force-t":"ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force",
|
||||
"Melee-t":"ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy",
|
||||
"Stamina-t":"ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march",
|
||||
"Toughness-t":"ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat",
|
||||
"Crafting-t":"ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging",
|
||||
"Dexterity-t":"ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics",
|
||||
"Navigation-t":"ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance",
|
||||
"Mobility-t":"ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen",
|
||||
"Projectiles-t":"ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle",
|
||||
"Stealth-t":"ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition",
|
||||
"Arts-t":"ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it",
|
||||
"Conduct-t":"ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone",
|
||||
"Expression-t":"ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing",
|
||||
"Leadership-t":"ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding",
|
||||
"Negociation-t":"ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads",
|
||||
"Seduction-t":"ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies",
|
||||
"Artefact-t":"ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts",
|
||||
"Engineering-t":"ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting",
|
||||
"Legends-t":"ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact",
|
||||
"Medicine-t":"ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine",
|
||||
"Science-t":"ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics",
|
||||
"Focus-t":"ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.",
|
||||
"Cunning-t":"ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible",
|
||||
"Deception-t":"ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group",
|
||||
"Domination-t":"ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will",
|
||||
"Reaction-t":"ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap",
|
||||
"Faith-t":"ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace",
|
||||
"Willpower-t":"ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain",
|
||||
"Empathy-t":"ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation",
|
||||
"Orienteering-t":"ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area",
|
||||
"Perception-t":"ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries",
|
||||
"Survival-t":"ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna",
|
||||
"Taming-t":"ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies",
|
||||
"Primal-t":"ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.",
|
||||
"ATTRSkill-u":"ATTR & Skill"
|
||||
}
|
||||
+304
-304
@@ -1,306 +1,306 @@
|
||||
{
|
||||
"GENERAL": "GENERAL & ORIGINS",
|
||||
"ATTRIBUTES-u": "ATTRIBUTES & SKILLS",
|
||||
"INVENTORY-u": "INVENTORY",
|
||||
"creationmod-u": " creation mod",
|
||||
"PJName-u": "Name :",
|
||||
"PJAge-u": "Age :",
|
||||
"PJSex-u": "Sex :",
|
||||
"PJHeight-u": "Height :",
|
||||
"PJWeight-u": "Weight :",
|
||||
"PJRank-u": "Rank :",
|
||||
"PJTotalxp-u": "Total xp :",
|
||||
"PJRemainingxp-u": "Remaining xp :",
|
||||
"PJMoney-u": "Money :",
|
||||
"CULTURE-u": "CULTURE",
|
||||
"Borca-u": "Borca",
|
||||
"Franka-u": "Franka",
|
||||
"Pollen-u": "Pollen",
|
||||
"Balkhan-u": "Balkhan",
|
||||
"Hybrispania-u": "Hybrispania",
|
||||
"Purgare-u": "Purgare",
|
||||
"Africa-u": "Africa",
|
||||
"CONCEPT-u": "CONCEPT",
|
||||
"0-u": "The adventurer",
|
||||
"I-u": "The creator",
|
||||
"II-u": "The mentor",
|
||||
"III-u": "The martyr",
|
||||
"IV-u": "the ruler",
|
||||
"V-u": "The seeker",
|
||||
"VI-u": "The healer",
|
||||
"VII-u": "The traditionnalist",
|
||||
"VIII-u": "The mediator",
|
||||
"IX-u": "The hermit",
|
||||
"X-u": "The heretic",
|
||||
"XI-u": "The conqueror",
|
||||
"XII-u": "The abomination",
|
||||
"XIII-u": "The destroyer",
|
||||
"XIV-u": "The chosen",
|
||||
"XV-u": "The defiler",
|
||||
"XVI-u": "The protector",
|
||||
"XVII-u": "The visionary",
|
||||
"XVIII-u": "The zealot",
|
||||
"XIX-u": "The disciple",
|
||||
"XX-u": "The righteous",
|
||||
"XXI-u": "The traveler",
|
||||
"CULTE-u": "CULTE",
|
||||
"Spitalian-u": "Spitalian",
|
||||
"Chronicler-u": "Chronicler",
|
||||
"Helvetic-u": "Helvetic",
|
||||
"Judge-u": "Judge",
|
||||
"Clanner-u": "Clanner",
|
||||
"Scrapper-u": "Scrapper",
|
||||
"Neolibyan-u": "Neolibyan",
|
||||
"Scourger-u": "Scourger",
|
||||
"Anubian-u": "Anubian",
|
||||
"Jehammedans-u": "Jehammedans",
|
||||
"Apocalyptic-u": "Apocalyptic",
|
||||
"Anabaptist-u": "Anabaptist",
|
||||
"Paler-u": "Paler",
|
||||
"Ego-u": "Ego",
|
||||
"Infestation-u": "Infestation",
|
||||
"Encumbrance-u": "Encumbrance",
|
||||
"Wounds-u": "Wounds",
|
||||
"Trauma-u": "Trauma",
|
||||
"Max-u": "Max",
|
||||
"Actual-u": "Actual",
|
||||
"Combat-u": "Combat",
|
||||
"ORIGINS-u": "ORIGINS",
|
||||
"Allies-u": "Allies",
|
||||
"Authority-u": "Authority",
|
||||
"Network-u": "Network",
|
||||
"Renown-u": "Renown",
|
||||
"Resources-u": "Resources",
|
||||
"Secrets-u": "Secrets",
|
||||
"Culture-u": "Culture :",
|
||||
"None-u": "None",
|
||||
"Culte-u": "Culte :",
|
||||
"Jehammedan-u": "Jehammedan",
|
||||
"Concept-u": "Concept :",
|
||||
"AttPtsRemain-u": "Attribute points remaining :",
|
||||
"SkillPtsRemain-u": "Skill points remaining :",
|
||||
"Attitude-u": "Attitude :",
|
||||
"Belief-u": "Belief :",
|
||||
"BODY-u": "BODY",
|
||||
"Athletics-u": "Athletics",
|
||||
"Brawl-u": "Brawl",
|
||||
"Force-u": "Force",
|
||||
"Melee-u": "Melee",
|
||||
"Stamina-u": "Stamina",
|
||||
"Toughness-u": "Toughness",
|
||||
"AGILITY-u": "AGILITY",
|
||||
"Crafting-u": "Crafting",
|
||||
"Dexterity-u": "Dexterity",
|
||||
"Navigation-u": "Navigation",
|
||||
"Mobility-u": "Mobility",
|
||||
"Projectiles-u": "Projectiles",
|
||||
"Stealth-u": "Stealth",
|
||||
"CHARISMA-u": "CHARISMA",
|
||||
"Arts-u": "Arts",
|
||||
"Conduct-u": "Conduct",
|
||||
"Expression-u": "Expression",
|
||||
"Leadership-u": "Leadership",
|
||||
"Negociation-u": "Negociation",
|
||||
"Seduction-u": "Seduction",
|
||||
"INTELLECT-u": "INTELLECT",
|
||||
"Artefact-u": "Artefact lore",
|
||||
"Engineering-u": "Engineering",
|
||||
"Legends-u": "Legends",
|
||||
"Medicine-u": "Medicine",
|
||||
"Science-u": "Science",
|
||||
"Focus-u": "Focus",
|
||||
"PSYCHE-u": "PSYCHE",
|
||||
"Cunning-u": "Cunning",
|
||||
"Deception-u": "Deception",
|
||||
"Domination-u": "Domination",
|
||||
"Reaction-u": "Reaction",
|
||||
"Faith-u": "Faith",
|
||||
"Willpower-u": "Willpower",
|
||||
"INSTINCT-u": "INSTINCT",
|
||||
"Empathy-u": "Empathy",
|
||||
"Orienteering-u": "Orienteering",
|
||||
"Perception-u": "Perception",
|
||||
"Survival-u": "Survival",
|
||||
"Taming-u": "Taming",
|
||||
"Primal-u": "Primal",
|
||||
"POTENTIALS-u": "POTENTIALS",
|
||||
"Potential-name-p": "Name",
|
||||
"Potential-Description-p": "Description",
|
||||
"TRAITS-u": "TRAITS",
|
||||
"Traits-name-p": "Name",
|
||||
"WEAPONSCAC-u": "WEAPONS (contact)",
|
||||
"Description-t": "Description",
|
||||
"Description-u": "Description",
|
||||
"Hand-t": "Bonus/Malus in handling",
|
||||
"Hand-u": "Hand",
|
||||
"Range-t": "To what range is your target ?",
|
||||
"Range-u": "Range ",
|
||||
"Dam-t": "Dammage",
|
||||
"Dam-u": "Dam",
|
||||
"Mag-t": "Number of ammunition (max/actual)",
|
||||
"Mag-u": "Mag",
|
||||
"Wei-t": "Weight",
|
||||
"Wei-u": "Wei",
|
||||
"Tech-t": "Tech level",
|
||||
"Tech-u": "Tech",
|
||||
"Slots-t": "Number of slots for modifications (max/remaining)",
|
||||
"Slots-u": "Slots",
|
||||
"Att-t": "Attack roll",
|
||||
"Att-u": "Att",
|
||||
"Def-t": "Defense roll",
|
||||
"Def-u": "Def",
|
||||
"Name-p": "Name",
|
||||
"Skillforthetest-t": "Skill for the test",
|
||||
"Properties-p": "Properties",
|
||||
"Properties-t": "Properties",
|
||||
"BonusMalusinhandling-t": "Bonus/Malus in handling",
|
||||
"Damage-t": "Damage",
|
||||
"Maxnumberofammunition-t": "Max number of ammunition",
|
||||
"Actualofammunitionmaxactual-t": "Actual of ammunition (max/actual)",
|
||||
"Weight-t": "Weight",
|
||||
"Techlevel-t": "Tech level",
|
||||
"Primitive-t": "Primitive",
|
||||
"Medieval-t": "Medieval",
|
||||
"Progressive-t": "Progressive",
|
||||
"Industrial-t": "Industrial Age",
|
||||
"Transhuman-t": "Transhuman Age",
|
||||
"Wonderland-t": "Wonderland",
|
||||
"Maxnumberofslotsformodifications-t": "Max number of slots for modifications",
|
||||
"Actualnumberofslotsformodifications-t": "Actual number of slots for modifications",
|
||||
"SHIELDS-u": "SHIELDS",
|
||||
"Activedefensebonus-t": "Active defense bonus",
|
||||
"Passivedefensebonus-t": "Passive defense bonus",
|
||||
"Attackmalus-t": "Attack malus",
|
||||
"WEAPONSDIST-u": "WEAPONS (projectiles)",
|
||||
"Type-t": "Type",
|
||||
"Type-u": "Type",
|
||||
"Munitions-t": "Number of ammunition (max/actuel)",
|
||||
"Munitions-u": "Munitions",
|
||||
"Properties-u": "Properties",
|
||||
"Ammunition1-p": "Ammunition 1",
|
||||
"Typeofammunition-t": "Type of ammunition",
|
||||
"Dammage-t": "Dammage",
|
||||
"Actualnumberofammunition-t": "Actual number of ammunition",
|
||||
"Ammunition2-p": "Ammunition 2",
|
||||
"Ammunition3-p": "Ammunition 3",
|
||||
"ARMORS-u": "ARMORS",
|
||||
"Ar-t": "Armor value",
|
||||
"Ar-u": "Ar",
|
||||
"Name-u": "Name",
|
||||
"Armorvalue-t": "Armor value",
|
||||
"EQUIPMENTS-u": "EQUIPMENTS",
|
||||
"Effects-t": "Effects",
|
||||
"COMBATHELPER-u": "COMBAT HELPER",
|
||||
"BONUSMALUS-u": "BONUS/MALUS",
|
||||
"Totalofbonusmalus-t": "Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)",
|
||||
"Total-u": "Total",
|
||||
"Bonus-t": "Bonus",
|
||||
"Bonus-u": "Bonus ",
|
||||
"Malus-t": "Malus",
|
||||
"Malus-u": "Malus ",
|
||||
"Standing-t": "Are you on your feet and active ?",
|
||||
"Standing-u": "Standing ",
|
||||
"No-u": "No",
|
||||
"Yes-u": "Yes",
|
||||
"Moving-t": "Did you move more than 2 meters ?",
|
||||
"Moving-u": "Moving",
|
||||
"Cover-t": "Are you behind any cover (natural cover and/or shield) ?",
|
||||
"Cover-u": "Cover",
|
||||
"Partial-u": "Partial/shield",
|
||||
"Complete-u": "Complete",
|
||||
"Visibility-t": "What is the visibility around you ?",
|
||||
"Visibility-u": "Visibility ",
|
||||
"Good-u": "Good",
|
||||
"Poor-u": "Poor",
|
||||
"Twilight-u": "Twilight",
|
||||
"Obscurity-u": "Obscurity",
|
||||
"Ground-t": "What kind of ground is beneath your feets ?",
|
||||
"Ground-u": "Ground ",
|
||||
"Normal-u": "Normal",
|
||||
"Rough-u": "Rough",
|
||||
"Hard-u": "Hard",
|
||||
"Extreme-u": "Extreme",
|
||||
"Long-u": "Long",
|
||||
"Initiative-t": "Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices",
|
||||
"Initiative-u": "Initiative",
|
||||
"Dodge-t": "Dodge roll (AGILITE+Mobility)",
|
||||
"Dodge-u": "Dodge",
|
||||
"Disarmed-t": "Disarmed parry roll (PHYSIQUE+Brawl)",
|
||||
"Disarmed-u": "Disarmed parry",
|
||||
"FirstAid-t": "First aid roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"FirstAid-u": "First aid",
|
||||
"Surgery-t": "Surgery roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"Surgery-u": "Surgery",
|
||||
"Movement-t": "Movement max per round in combat (in meters)",
|
||||
"Movement-u": "Movement",
|
||||
"Passive-t": "Your passive defense",
|
||||
"Passive-u": "Passive defense",
|
||||
"PassiveBase-t": "Your base passive defense",
|
||||
"PassiveBase-u": "Base ",
|
||||
"PassiveActual-t": "Your actual passive defense (Base defense/Standing/Cover/Moving)",
|
||||
"PassiveActual-u": "Actual ",
|
||||
"Successes-u": "successes",
|
||||
"damages-u": "damages",
|
||||
"tests-u": "tests",
|
||||
"Effects-p": "Effects",
|
||||
"Permanent-u": "Perm",
|
||||
"Heal-u": "heals",
|
||||
"Operate-u": "operates",
|
||||
"woundhealed-u": "1 wound healed (+1 by trigger)",
|
||||
"traumahealed-u": "1 trauma healed (+1 by trigger)",
|
||||
"Failure-u": "Failure !",
|
||||
"Defend-u": "defends",
|
||||
"Melee-weapon-u": "Melee",
|
||||
"Range-weapon-t": "Range (short/long)",
|
||||
"Dodge-emp-u": "dodges",
|
||||
"PJRealName-u": "Player :",
|
||||
"Attack-u": "attacks",
|
||||
"Skill-u": "Skill",
|
||||
"putmaxcontamination-t": "Maximum contamination points",
|
||||
"putcontamination-t": "Actual contamination points",
|
||||
"putpermcontamination-t": "Permanent contamination points",
|
||||
"putmaxblessures-t": "Maximum wounds points",
|
||||
"putblessures-t": "Acutal wounds points",
|
||||
"putmaxtrauma-t": "Maximum trama points",
|
||||
"puttrauma-t": "Actual trauma points",
|
||||
"putmaxpoids-t": "Maximum weight points",
|
||||
"putpoids-t": "Weight points in battle",
|
||||
"putpoidsrepos-t": "Actual weight points",
|
||||
"Athletics-t": "ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming",
|
||||
"Brawl-t": "ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm",
|
||||
"Force-t": "ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force",
|
||||
"Melee-t": "ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy",
|
||||
"Stamina-t": "ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march",
|
||||
"Toughness-t": "ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat",
|
||||
"Crafting-t": "ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging",
|
||||
"Dexterity-t": "ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics",
|
||||
"Navigation-t": "ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance",
|
||||
"Mobility-t": "ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen",
|
||||
"Projectiles-t": "ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle",
|
||||
"Stealth-t": "ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition",
|
||||
"Arts-t": "ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it",
|
||||
"Conduct-t": "ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone",
|
||||
"Expression-t": "ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing",
|
||||
"Leadership-t": "ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding",
|
||||
"Negociation-t": "ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads",
|
||||
"Seduction-t": "ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies",
|
||||
"Artefact-t": "ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts",
|
||||
"Engineering-t": "ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting",
|
||||
"Legends-t": "ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact",
|
||||
"Medicine-t": "ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine",
|
||||
"Science-t": "ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics",
|
||||
"Focus-t": "ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.",
|
||||
"Cunning-t": "ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible",
|
||||
"Deception-t": "ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group",
|
||||
"Domination-t": "ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will",
|
||||
"Reaction-t": "ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap",
|
||||
"Faith-t": "ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace",
|
||||
"Willpower-t": "ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain",
|
||||
"Empathy-t": "ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation",
|
||||
"Orienteering-t": "ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area",
|
||||
"Perception-t": "ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries",
|
||||
"Survival-t": "ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna",
|
||||
"Taming-t": "ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies",
|
||||
"Primal-t": "ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.",
|
||||
"ATTRSkill-u": "ATTR & Skill"
|
||||
"GENERAL":"GENERAL & ORIGINS",
|
||||
"ATTRIBUTES-u":"ATTRIBUTES & SKILLS",
|
||||
"INVENTORY-u":"INVENTORY",
|
||||
"creationmod-u":" creation mod",
|
||||
"PJName-u":"Name :",
|
||||
"PJAge-u":"Age :",
|
||||
"PJSex-u":"Sex :",
|
||||
"PJHeight-u":"Height :",
|
||||
"PJWeight-u":"Weight :",
|
||||
"PJRank-u":"Rank :",
|
||||
"PJTotalxp-u":"Total xp :",
|
||||
"PJRemainingxp-u":"Remaining xp :",
|
||||
"PJMoney-u":"Money :",
|
||||
"CULTURE-u":"CULTURE",
|
||||
"Borca-u":"Borca",
|
||||
"Franka-u":"Franka",
|
||||
"Pollen-u":"Pollen",
|
||||
"Balkhan-u":"Balkhan",
|
||||
"Hybrispania-u":"Hybrispania",
|
||||
"Purgare-u":"Purgare",
|
||||
"Africa-u":"Africa",
|
||||
"CONCEPT-u":"CONCEPT",
|
||||
"0-u":"The adventurer",
|
||||
"I-u":"The creator",
|
||||
"II-u":"The mentor",
|
||||
"III-u":"The martyr",
|
||||
"IV-u":"the ruler",
|
||||
"V-u":"The seeker",
|
||||
"VI-u":"The healer",
|
||||
"VII-u":"The traditionnalist",
|
||||
"VIII-u":"The mediator",
|
||||
"IX-u":"The hermit",
|
||||
"X-u":"The heretic",
|
||||
"XI-u":"The conqueror",
|
||||
"XII-u":"The abomination",
|
||||
"XIII-u":"The destroyer",
|
||||
"XIV-u":"The chosen",
|
||||
"XV-u":"The defiler",
|
||||
"XVI-u":"The protector",
|
||||
"XVII-u":"The visionary",
|
||||
"XVIII-u":"The zealot",
|
||||
"XIX-u":"The disciple",
|
||||
"XX-u":"The righteous",
|
||||
"XXI-u":"The traveler",
|
||||
"CULTE-u":"CULTE",
|
||||
"Spitalian-u":"Spitalian",
|
||||
"Chronicler-u":"Chronicler",
|
||||
"Helvetic-u":"Helvetic",
|
||||
"Judge-u":"Judge",
|
||||
"Clanner-u":"Clanner",
|
||||
"Scrapper-u":"Scrapper",
|
||||
"Neolibyan-u":"Neolibyan",
|
||||
"Scourger-u":"Scourger",
|
||||
"Anubian-u":"Anubian",
|
||||
"Jehammedans-u":"Jehammedans",
|
||||
"Apocalyptic-u":"Apocalyptic",
|
||||
"Anabaptist-u":"Anabaptist",
|
||||
"Paler-u":"Paler",
|
||||
"Ego-u":"Ego",
|
||||
"Infestation-u":"Infestation",
|
||||
"Encumbrance-u":"Encumbrance",
|
||||
"Wounds-u":"Wounds",
|
||||
"Trauma-u":"Trauma",
|
||||
"Max-u":"Max",
|
||||
"Actual-u":"Actual",
|
||||
"Combat-u":"Combat",
|
||||
"ORIGINS-u":"ORIGINS",
|
||||
"Allies-u":"Allies",
|
||||
"Authority-u":"Authority",
|
||||
"Network-u":"Network",
|
||||
"Renown-u":"Renown",
|
||||
"Resources-u":"Resources",
|
||||
"Secrets-u":"Secrets",
|
||||
"Culture-u":"Culture :",
|
||||
"None-u":"None",
|
||||
"Culte-u":"Culte :",
|
||||
"Jehammedan-u":"Jehammedan",
|
||||
"Concept-u":"Concept :",
|
||||
"AttPtsRemain-u":"Attribute points remaining :",
|
||||
"SkillPtsRemain-u":"Skill points remaining :",
|
||||
"Attitude-u":"Attitude :",
|
||||
"Belief-u":"Belief :",
|
||||
"BODY-u":"BODY",
|
||||
"Athletics-u":"Athletics",
|
||||
"Brawl-u":"Brawl",
|
||||
"Force-u":"Force",
|
||||
"Melee-u":"Melee",
|
||||
"Stamina-u":"Stamina",
|
||||
"Toughness-u":"Toughness",
|
||||
"AGILITY-u":"AGILITY",
|
||||
"Crafting-u":"Crafting",
|
||||
"Dexterity-u":"Dexterity",
|
||||
"Navigation-u":"Navigation",
|
||||
"Mobility-u":"Mobility",
|
||||
"Projectiles-u":"Projectiles",
|
||||
"Stealth-u":"Stealth",
|
||||
"CHARISMA-u":"CHARISMA",
|
||||
"Arts-u":"Arts",
|
||||
"Conduct-u":"Conduct",
|
||||
"Expression-u":"Expression",
|
||||
"Leadership-u":"Leadership",
|
||||
"Negociation-u":"Negociation",
|
||||
"Seduction-u":"Seduction",
|
||||
"INTELLECT-u":"INTELLECT",
|
||||
"Artefact-u":"Artefact lore",
|
||||
"Engineering-u":"Engineering",
|
||||
"Legends-u":"Legends",
|
||||
"Medicine-u":"Medicine",
|
||||
"Science-u":"Science",
|
||||
"Focus-u":"Focus",
|
||||
"PSYCHE-u":"PSYCHE",
|
||||
"Cunning-u":"Cunning",
|
||||
"Deception-u":"Deception",
|
||||
"Domination-u":"Domination",
|
||||
"Reaction-u":"Reaction",
|
||||
"Faith-u":"Faith",
|
||||
"Willpower-u":"Willpower",
|
||||
"INSTINCT-u":"INSTINCT",
|
||||
"Empathy-u":"Empathy",
|
||||
"Orienteering-u":"Orienteering",
|
||||
"Perception-u":"Perception",
|
||||
"Survival-u":"Survival",
|
||||
"Taming-u":"Taming",
|
||||
"Primal-u":"Primal",
|
||||
"POTENTIALS-u":"POTENTIALS",
|
||||
"Potential-name-p":"Name",
|
||||
"Potential-Description-p":"Description",
|
||||
"TRAITS-u":"TRAITS",
|
||||
"Traits-name-p":"Name",
|
||||
"WEAPONSCAC-u":"WEAPONS (contact)",
|
||||
"Description-t":"Description",
|
||||
"Description-u":"Description",
|
||||
"Hand-t":"Bonus/Malus in handling",
|
||||
"Hand-u":"Hand",
|
||||
"Range-t":"To what range is your target ?",
|
||||
"Range-u":"Range ",
|
||||
"Dam-t":"Dammage",
|
||||
"Dam-u":"Dam",
|
||||
"Mag-t":"Number of ammunition (max/actual)",
|
||||
"Mag-u":"Mag",
|
||||
"Wei-t":"Weight",
|
||||
"Wei-u":"Wei",
|
||||
"Tech-t":"Tech level",
|
||||
"Tech-u":"Tech",
|
||||
"Slots-t":"Number of slots for modifications (max/remaining)",
|
||||
"Slots-u":"Slots",
|
||||
"Att-t":"Attack roll",
|
||||
"Att-u":"Att",
|
||||
"Def-t":"Defense roll",
|
||||
"Def-u":"Def",
|
||||
"Name-p":"Name",
|
||||
"Skillforthetest-t":"Skill for the test",
|
||||
"Properties-p":"Properties",
|
||||
"Properties-t":"Properties",
|
||||
"BonusMalusinhandling-t":"Bonus/Malus in handling",
|
||||
"Damage-t":"Damage",
|
||||
"Maxnumberofammunition-t":"Max number of ammunition",
|
||||
"Actualofammunitionmaxactual-t":"Actual of ammunition (max/actual)",
|
||||
"Weight-t":"Weight",
|
||||
"Techlevel-t":"Tech level",
|
||||
"Primitive-t":"Primitive",
|
||||
"Medieval-t":"Medieval",
|
||||
"Progressive-t":"Progressive",
|
||||
"Industrial-t":"Industrial Age",
|
||||
"Transhuman-t":"Transhuman Age",
|
||||
"Wonderland-t":"Wonderland",
|
||||
"Maxnumberofslotsformodifications-t":"Max number of slots for modifications",
|
||||
"Actualnumberofslotsformodifications-t":"Actual number of slots for modifications",
|
||||
"SHIELDS-u":"SHIELDS",
|
||||
"Activedefensebonus-t":"Active defense bonus",
|
||||
"Passivedefensebonus-t":"Passive defense bonus",
|
||||
"Attackmalus-t":"Attack malus",
|
||||
"WEAPONSDIST-u":"WEAPONS (projectiles)",
|
||||
"Type-t":"Type",
|
||||
"Type-u":"Type",
|
||||
"Munitions-t":"Number of ammunition (max/actuel)",
|
||||
"Munitions-u":"Munitions",
|
||||
"Properties-u":"Properties",
|
||||
"Ammunition1-p":"Ammunition 1",
|
||||
"Typeofammunition-t":"Type of ammunition",
|
||||
"Dammage-t":"Dammage",
|
||||
"Actualnumberofammunition-t":"Actual number of ammunition",
|
||||
"Ammunition2-p":"Ammunition 2",
|
||||
"Ammunition3-p":"Ammunition 3",
|
||||
"ARMORS-u":"ARMORS",
|
||||
"Ar-t":"Armor value",
|
||||
"Ar-u":"Ar",
|
||||
"Name-u":"Name",
|
||||
"Armorvalue-t":"Armor value",
|
||||
"EQUIPMENTS-u":"EQUIPMENTS",
|
||||
"Effects-t":"Effects",
|
||||
"COMBATHELPER-u":"COMBAT HELPER",
|
||||
"BONUSMALUS-u":"BONUS/MALUS",
|
||||
"Totalofbonusmalus-t":"Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)",
|
||||
"Total-u":"Total",
|
||||
"Bonus-t":"Bonus",
|
||||
"Bonus-u":"Bonus ",
|
||||
"Malus-t":"Malus",
|
||||
"Malus-u":"Malus ",
|
||||
"Standing-t":"Are you on your feet and active ?",
|
||||
"Standing-u":"Standing ",
|
||||
"No-u":"No",
|
||||
"Yes-u":"Yes",
|
||||
"Moving-t":"Did you move more than 2 meters ?",
|
||||
"Moving-u":"Moving",
|
||||
"Cover-t":"Are you behind any cover (natural cover and/or shield) ?",
|
||||
"Cover-u":"Cover",
|
||||
"Partial-u":"Partial/shield",
|
||||
"Complete-u":"Complete",
|
||||
"Visibility-t":"What is the visibility around you ?",
|
||||
"Visibility-u":"Visibility ",
|
||||
"Good-u":"Good",
|
||||
"Poor-u":"Poor",
|
||||
"Twilight-u":"Twilight",
|
||||
"Obscurity-u":"Obscurity",
|
||||
"Ground-t":"What kind of ground is beneath your feets ?",
|
||||
"Ground-u":"Ground ",
|
||||
"Normal-u":"Normal",
|
||||
"Rough-u":"Rough",
|
||||
"Hard-u":"Hard",
|
||||
"Extreme-u":"Extreme",
|
||||
"Long-u":"Long",
|
||||
"Initiative-t":"Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices",
|
||||
"Initiative-u":"Initiative",
|
||||
"Dodge-t":"Dodge roll (AGILITE+Mobility)",
|
||||
"Dodge-u":"Dodge",
|
||||
"Disarmed-t":"Disarmed parry roll (PHYSIQUE+Brawl)",
|
||||
"Disarmed-u":"Disarmed parry",
|
||||
"FirstAid-t":"First aid roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"FirstAid-u":"First aid",
|
||||
"Surgery-t":"Surgery roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"Surgery-u":"Surgery",
|
||||
"Movement-t":"Movement max per round in combat (in meters)",
|
||||
"Movement-u":"Movement",
|
||||
"Passive-t":"Your passive defense",
|
||||
"Passive-u":"Passive defense",
|
||||
"PassiveBase-t":"Your base passive defense",
|
||||
"PassiveBase-u":"Base ",
|
||||
"PassiveActual-t":"Your actual passive defense (Base defense/Standing/Cover/Moving)",
|
||||
"PassiveActual-u":"Actual ",
|
||||
"Successes-u":"successes",
|
||||
"damages-u":"damages",
|
||||
"tests-u":"tests",
|
||||
"Effects-p":"Effects",
|
||||
"Permanent-u":"Perm",
|
||||
"Heal-u":"heals",
|
||||
"Operate-u":"operates",
|
||||
"woundhealed-u":"1 wound healed (+1 by trigger)",
|
||||
"traumahealed-u":"1 trauma healed (+1 by trigger)",
|
||||
"Failure-u":"Failure !",
|
||||
"Defend-u":"defends",
|
||||
"Melee-weapon-u":"Melee",
|
||||
"Range-weapon-t":"Range (short/long)",
|
||||
"Dodge-emp-u":"dodges",
|
||||
"PJRealName-u":"Player :",
|
||||
"Attack-u":"attacks",
|
||||
"Skill-u":"Skill",
|
||||
"putmaxcontamination-t":"Maximum contamination points",
|
||||
"putcontamination-t":"Actual contamination points",
|
||||
"putpermcontamination-t":"Permanent contamination points",
|
||||
"putmaxblessures-t":"Maximum wounds points",
|
||||
"putblessures-t":"Acutal wounds points",
|
||||
"putmaxtrauma-t":"Maximum trama points",
|
||||
"puttrauma-t":"Actual trauma points",
|
||||
"putmaxpoids-t":"Maximum weight points",
|
||||
"putpoids-t":"Weight points in battle",
|
||||
"putpoidsrepos-t":"Actual weight points",
|
||||
"Athletics-t":"ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming",
|
||||
"Brawl-t":"ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm",
|
||||
"Force-t":"ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force",
|
||||
"Melee-t":"ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy",
|
||||
"Stamina-t":"ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march",
|
||||
"Toughness-t":"ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat",
|
||||
"Crafting-t":"ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging",
|
||||
"Dexterity-t":"ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics",
|
||||
"Navigation-t":"ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance",
|
||||
"Mobility-t":"ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen",
|
||||
"Projectiles-t":"ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle",
|
||||
"Stealth-t":"ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition",
|
||||
"Arts-t":"ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it",
|
||||
"Conduct-t":"ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone",
|
||||
"Expression-t":"ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing",
|
||||
"Leadership-t":"ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding",
|
||||
"Negociation-t":"ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads",
|
||||
"Seduction-t":"ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies",
|
||||
"Artefact-t":"ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts",
|
||||
"Engineering-t":"ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting",
|
||||
"Legends-t":"ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact",
|
||||
"Medicine-t":"ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine",
|
||||
"Science-t":"ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics",
|
||||
"Focus-t":"ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.",
|
||||
"Cunning-t":"ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible",
|
||||
"Deception-t":"ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group",
|
||||
"Domination-t":"ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will",
|
||||
"Reaction-t":"ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap",
|
||||
"Faith-t":"ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace",
|
||||
"Willpower-t":"ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain",
|
||||
"Empathy-t":"ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation",
|
||||
"Orienteering-t":"ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area",
|
||||
"Perception-t":"ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries",
|
||||
"Survival-t":"ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna",
|
||||
"Taming-t":"ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies",
|
||||
"Primal-t":"ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.",
|
||||
"ATTRSkill-u":"ATTR & Skill"
|
||||
}
|
||||
+304
-304
@@ -1,306 +1,306 @@
|
||||
{
|
||||
"GENERAL": "GÉNÉRAL & ORIGINES",
|
||||
"ATTRIBUTES-u": "ATTRIBUTS & COMPÉTENCES",
|
||||
"INVENTORY-u": "INVENTAIRE",
|
||||
"creationmod-u": "mode création",
|
||||
"PJName-u": "Nom :",
|
||||
"PJAge-u": "Âge :",
|
||||
"PJSex-u": "Sexe :",
|
||||
"PJHeight-u": "Taille :",
|
||||
"PJWeight-u": "Poids :",
|
||||
"PJRank-u": "Rang :",
|
||||
"PJTotalxp-u": "XP total :",
|
||||
"PJRemainingxp-u": "XP restant :",
|
||||
"PJMoney-u": "Argent :",
|
||||
"CULTURE-u": "CULTURE",
|
||||
"Borca-u": "Borca",
|
||||
"Franka-u": "Franka",
|
||||
"Pollen-u": "Pollen",
|
||||
"Balkhan-u": "Balkhans",
|
||||
"Hybrispania-u": "Hybrispanie",
|
||||
"Purgare-u": "Purgare",
|
||||
"Africa-u": "Afrika",
|
||||
"CONCEPT-u": "CONCEPT",
|
||||
"0-u": "L'aventurier",
|
||||
"I-u": "Le créateur",
|
||||
"II-u": "Le mentor",
|
||||
"III-u": "Le martyr",
|
||||
"IV-u": "Le chef",
|
||||
"V-u": "Le chercheur",
|
||||
"VI-u": "Le soigneur",
|
||||
"VII-u": "Le traditionnaliste",
|
||||
"VIII-u": "Le médiateur",
|
||||
"IX-u": "L'ermite",
|
||||
"X-u": "L'hérétique",
|
||||
"XI-u": "Le conquérant",
|
||||
"XII-u": "L'abomination",
|
||||
"XIII-u": "Le destructeur",
|
||||
"XIV-u": "L'élu",
|
||||
"XV-u": "Le profanateur",
|
||||
"XVI-u": "Le protecteur",
|
||||
"XVII-u": "Le visionnaire",
|
||||
"XVIII-u": "Le fanatique",
|
||||
"XIX-u": "Le disciple",
|
||||
"XX-u": "Le vertueux",
|
||||
"XXI-u": "Le voyageur",
|
||||
"CULTE-u": "CULTE",
|
||||
"Spitalian-u": "Spitaliers",
|
||||
"Chronicler-u": "Chroniqueurs",
|
||||
"Helvetic-u": "Hellvétiques",
|
||||
"Judge-u": "Juges",
|
||||
"Clanner-u": "Clanistes",
|
||||
"Scrapper-u": "Fléaux",
|
||||
"Neolibyan-u": "Néolibyens",
|
||||
"Scourger-u": "Ferrailleurs",
|
||||
"Anubian-u": "Anubiens",
|
||||
"Jehammedans-u": "Jehammetans",
|
||||
"Apocalyptic-u": "Apocalyptiques",
|
||||
"Anabaptist-u": "Anabaptistes",
|
||||
"Paler-u": "Blafards",
|
||||
"Ego-u": "Ego",
|
||||
"Infestation-u": "Sporulation",
|
||||
"Encumbrance-u": "Encombrement",
|
||||
"Wounds-u": "Blessures",
|
||||
"Trauma-u": "Traumas",
|
||||
"Max-u": "Max",
|
||||
"Actual-u": "Actuel",
|
||||
"Combat-u": "Combat",
|
||||
"ORIGINS-u": "HISTORIQUE",
|
||||
"Allies-u": "Alliés",
|
||||
"Authority-u": "Autorité",
|
||||
"Network-u": "Réseau",
|
||||
"Renown-u": "Renommée",
|
||||
"Resources-u": "Ressources",
|
||||
"Secrets-u": "Secrets",
|
||||
"Culture-u": "Culture :",
|
||||
"None-u": "Aucun",
|
||||
"Culte-u": "Culte :",
|
||||
"Jehammedan-u": "Jehammedan",
|
||||
"Concept-u": "Concept :",
|
||||
"AttPtsRemain-u": "Points d'attributs à répartir :",
|
||||
"SkillPtsRemain-u": "Points de compétences à répartir :",
|
||||
"Attitude-u": "Orientation :",
|
||||
"Belief-u": "Croyance :",
|
||||
"BODY-u": "PHYSIQUE",
|
||||
"Athletics-u": "Athlétisme",
|
||||
"Brawl-u": "Lutte",
|
||||
"Force-u": "Force",
|
||||
"Melee-u": "Corps à corps",
|
||||
"Stamina-u": "Vigueur",
|
||||
"Toughness-u": "Résistance",
|
||||
"AGILITY-u": "AGILITÉ",
|
||||
"Crafting-u": "Artisanat",
|
||||
"Dexterity-u": "Dextérité",
|
||||
"Navigation-u": "Navigation",
|
||||
"Mobility-u": "Mobilité",
|
||||
"Projectiles-u": "Projectiles",
|
||||
"Stealth-u": "Furtivité",
|
||||
"CHARISMA-u": "CHARISME",
|
||||
"Arts-u": "Art",
|
||||
"Conduct-u": "Considération",
|
||||
"Expression-u": "Expression",
|
||||
"Leadership-u": "Commandement",
|
||||
"Negociation-u": "Négociation",
|
||||
"Seduction-u": "Séduction",
|
||||
"INTELLECT-u": "INTELLECT",
|
||||
"Artefact-u": "Artefacts",
|
||||
"Engineering-u": "Technologie",
|
||||
"Legends-u": "Légendes",
|
||||
"Medicine-u": "Médecine",
|
||||
"Science-u": "Science",
|
||||
"Focus-u": "Concentration",
|
||||
"PSYCHE-u": "PSYCHÉ",
|
||||
"Cunning-u": "Ruse",
|
||||
"Deception-u": "Tromperie",
|
||||
"Domination-u": "Domination",
|
||||
"Reaction-u": "Réactivité",
|
||||
"Faith-u": "Foi",
|
||||
"Willpower-u": "Volonté",
|
||||
"INSTINCT-u": "INSTINCT",
|
||||
"Empathy-u": "Empathie",
|
||||
"Orienteering-u": "Orientation",
|
||||
"Perception-u": "Perception",
|
||||
"Survival-u": "Survie",
|
||||
"Taming-u": "Dressage",
|
||||
"Primal-u": "Pulsions",
|
||||
"POTENTIALS-u": "POTENTIELS",
|
||||
"Potential-name-p": "Nom",
|
||||
"Potential-Description-p": "Description",
|
||||
"TRAITS-u": "TRAITS",
|
||||
"Traits-name-p": "Nom",
|
||||
"WEAPONSCAC-u": "ARMES (corps à corps)",
|
||||
"Description-t": "Description",
|
||||
"Description-u": "Description",
|
||||
"Hand-t": "Bonus/Malus en maniement",
|
||||
"Hand-u": "Man",
|
||||
"Range-t": "À quelle distance est votre cible ?",
|
||||
"Range-u": "Portée ",
|
||||
"Dam-t": "Dégâts",
|
||||
"Dam-u": "Dég",
|
||||
"Mag-t": "Nombre de munitions (max/actuel)",
|
||||
"Mag-u": "Mun",
|
||||
"Wei-t": "Encombrement",
|
||||
"Wei-u": "Enc",
|
||||
"Tech-t": "Niveau technologique",
|
||||
"Tech-u": "Tech",
|
||||
"Slots-t": "Nombre d'emplacements pour modification (max/restant)",
|
||||
"Slots-u": "Empl",
|
||||
"Att-t": "Jet d'attaque",
|
||||
"Att-u": "Att",
|
||||
"Def-t": "Jet de défense",
|
||||
"Def-u": "Def",
|
||||
"Name-p": "Nom",
|
||||
"Skillforthetest-t": "Compétence à tester",
|
||||
"Properties-p": "Propriétés",
|
||||
"Properties-t": "Propriétés",
|
||||
"BonusMalusinhandling-t": "Bonus/Malus en maniement",
|
||||
"Damage-t": "Dégâts",
|
||||
"Maxnumberofammunition-t": "Nombre maximum de munitions",
|
||||
"Actualofammunitionmaxactual-t": "Nombre maximum de munitions actuel",
|
||||
"Weight-t": "Encombrement",
|
||||
"Techlevel-t": "Niveau technologique",
|
||||
"Primitive-t": "Primitif",
|
||||
"Medieval-t": "Médiéval",
|
||||
"Progressive-t": "Moderne",
|
||||
"Industrial-t": "Industriel",
|
||||
"Transhuman-t": "Transhumain",
|
||||
"Wonderland-t": "Pays des merveilles",
|
||||
"Maxnumberofslotsformodifications-t": "Nombre maximum d'emplacements pour modification",
|
||||
"Actualnumberofslotsformodifications-t": "Nombre actuel d'emplacements utilisés pour modification",
|
||||
"SHIELDS-u": "BOUCLIERS",
|
||||
"Activedefensebonus-t": "Bonus de défense active",
|
||||
"Passivedefensebonus-t": "Bonus de défense passif",
|
||||
"Attackmalus-t": "Malus en attaque",
|
||||
"WEAPONSDIST-u": "ARMES (projectiles)",
|
||||
"Type-t": "Type",
|
||||
"Type-u": "Type",
|
||||
"Munitions-t": "Nombre de munitions (max/actuel)",
|
||||
"Munitions-u": "Munitions",
|
||||
"Properties-u": "Propriétés",
|
||||
"Ammunition1-p": "Munition 1",
|
||||
"Typeofammunition-t": "Type de munition",
|
||||
"Dammage-t": "Dégâts",
|
||||
"Actualnumberofammunition-t": "Nombre actuel de munitions",
|
||||
"Ammunition2-p": "Munition 2",
|
||||
"Ammunition3-p": "Munition 3",
|
||||
"ARMORS-u": "ARMURES",
|
||||
"Ar-t": "Valeur d'armure",
|
||||
"Ar-u": "Ar",
|
||||
"Name-u": "Nom",
|
||||
"Armorvalue-t": "Valeur d'armure",
|
||||
"EQUIPMENTS-u": "ÉQUIPEMENTS",
|
||||
"Effects-t": "Effets",
|
||||
"COMBATHELPER-u": "AIDE AU COMBAT",
|
||||
"BONUSMALUS-u": "BONUS/MALUS",
|
||||
"Totalofbonusmalus-t": "Total de bonus/malus (Bonus/Malus/En déplacement/Portée/Visibilité/Terrain/Trauma/Encombrement)",
|
||||
"Total-u": "Total",
|
||||
"Bonus-t": "Bonus",
|
||||
"Bonus-u": "Bonus ",
|
||||
"Malus-t": "Malus",
|
||||
"Malus-u": "Malus ",
|
||||
"Standing-t": "Êtes-vous debout et actif ?",
|
||||
"Standing-u": "Debout",
|
||||
"No-u": "Non",
|
||||
"Yes-u": "Oui",
|
||||
"Moving-t": "Vous êtes-vous déplacé de 2 mètres ou plus ?",
|
||||
"Moving-u": "En mouvement",
|
||||
"Cover-t": "Êtes-vous à couvert (Bouclier et/ou couvert naturel) ?",
|
||||
"Cover-u": "A couvert",
|
||||
"Partial-u": "Partiel/bouclier",
|
||||
"Complete-u": "Complet",
|
||||
"Visibility-t": "Quelle est la visibilité autour de vous ?",
|
||||
"Visibility-u": "Visibilité ",
|
||||
"Good-u": "Bonne",
|
||||
"Poor-u": "Mauvaise",
|
||||
"Twilight-u": "Pénombre",
|
||||
"Obscurity-u": "Obscurité",
|
||||
"Ground-t": "Sur quel type de terrain êtes-vous ?",
|
||||
"Ground-u": "Terrain",
|
||||
"Normal-u": "Normal",
|
||||
"Rough-u": "Accidenté",
|
||||
"Hard-u": "Difficile",
|
||||
"Extreme-u": "Extrême",
|
||||
"Long-u": "Longue",
|
||||
"Initiative-t": "Jet d'initiative (PSYCHÉ+Réactivité) - Vous devez cliquer sur le token de votre personnage avant d'effectuer le jet de dés",
|
||||
"Initiative-u": "Initiative",
|
||||
"Dodge-t": "Jet d'esquive (AGILITE+Mobilité)",
|
||||
"Dodge-u": "Esquive",
|
||||
"Disarmed-t": "Jet de parade à mains nues (PHYSIQUE+Lutte)",
|
||||
"Disarmed-u": "Parade à mains nues",
|
||||
"FirstAid-t": "Jet de premiers secours (INTELLECT+Médecine) - Vous devez cliquer sur le token du personnage que vous voulez soigner avant d'effectuer le jet de dés",
|
||||
"FirstAid-u": "Premiers secours ",
|
||||
"Surgery-t": "Jet de chirurgie (INTELLECT+Médecine) - Vous devez cliquer sur le token du personnage que vous voulez soigner avant d'effectuer le jet de dés",
|
||||
"Surgery-u": "Chirurgie",
|
||||
"Movement-t": "Mouvement maximum par round en combat(en mètres)",
|
||||
"Movement-u": "Mouvement",
|
||||
"Passive-t": "Votre défense passive",
|
||||
"Passive-u": "Défense passive",
|
||||
"PassiveBase-t": "Votre défense passive de base",
|
||||
"PassiveBase-u": "Base",
|
||||
"PassiveActual-t": "Votre défense passive actuelle (Défense de base/Debout/A couvert/En déplacement)",
|
||||
"PassiveActual-u": "Actuel ",
|
||||
"Successes-u": "succès",
|
||||
"damages-u": "dégâts",
|
||||
"tests-u": "teste",
|
||||
"Effects-p": "Effets",
|
||||
"Permanent-u": "Perm",
|
||||
"Heal-u": "soigne",
|
||||
"Operate-u": "opère",
|
||||
"woundhealed-u": "1 blessure soignée (+1 par déclencheur)",
|
||||
"traumahealed-u": "1 trauma soigné (+1 par déclencheur)",
|
||||
"Failure-u": "Échec !",
|
||||
"Defend-u": "se défend",
|
||||
"Melee-weapon-u": "CàC",
|
||||
"Range-weapon-t": "Portée (courte/longue)",
|
||||
"Dodge-emp-u": "esquive",
|
||||
"PJRealName-u": "Joueur :",
|
||||
"Attack-u": "attaque",
|
||||
"Skill-u": "Compétence",
|
||||
"putmaxcontamination-t": "Point de sporulation maximum",
|
||||
"putcontamination-t": "Points de sporulation acquis",
|
||||
"putpermcontamination-t": "Points de sporulation acquis définitivement",
|
||||
"putmaxblessures-t": "Points de blessures maximum avant traumatisme",
|
||||
"putblessures-t": "Points de blessures encaissés",
|
||||
"putmaxtrauma-t": "Points de traumatisme maximum avant la mort",
|
||||
"puttrauma-t": "Points de traumatisme encaissés",
|
||||
"putmaxpoids-t": "Points d'encombrement maximum",
|
||||
"putpoids-t": "Points d'encombrement au combat",
|
||||
"putpoidsrepos-t": "Points d'encombrement actuel",
|
||||
"Athletics-t": "ACTION : Course à pied, escalade, saut, nage, surmonter les obstacles, couvrir des distances\nRÉACTION : Réduire la relation temps/distance, retrouver l'équilibre, échapper à des situations dangereuses\nCOMBINAISON :\n > PHY + Vigueur : courrir ou nager sur une période prolongée",
|
||||
"Brawl-t": "ACTION : Boxe, coups de pied, lancer, combat de rue\nRÉACTION : Quitter une bagarre, se libérer d'une étreinte\nCOMBINAISON :\n > PSY + Réactivité : désarmer",
|
||||
"Force-t": "ACTION : Plier les grilles d'égouts, briser ses liens, coups de pied dans les portes, démontrer sa force (bras de fer)\nRÉACTION : Saisir quelqu'un, pousser contre une force opposée (bras de fer ou maintien d'une porte fermée)\nCOMBINAISON :\n > PSY + Domination : intimidation par la force",
|
||||
"Melee-t": "ACTION : Utiliser des armes : hache, épée, marteau, club, couteau, Splayer, etc...\nRÉACTION : Connaissance des faiblesses et des propriétés des différentes sortes d'armes de combat, mesurer la puissance de combat de l'ennemi\nCOMBINAISON :\n > PSY + Réactivité : désarmer un ennemi",
|
||||
"Stamina-t": "ACTION : Traquer, plonger, marcher pendant des heures\nRÉACTION : fuir, retenir son souffle, surmonter une maladie, l'empoisonnement et la fatigue, rester éveillé pendant plusieurs nuits de suite\nCOMBINAISON :\n > INS + Survie : harceler\n > BOD + Résistance : marche forcée",
|
||||
"Toughness-t": "ACTION : Tester sa tolérance à la douleur\nRÉACTION : régénération physique, résister aux douleurs et aux influences environnementales, endurer la torture\nCOMBINAISON :\n > INS + Survie : faire face à un froid ou une chaleur extrême",
|
||||
"Crafting-t": "ACTION : Améliorer ou réparer des objets, cannibaliser des artefacts, ériger des défenses\nRÉACTION : Estimation de la valeur et de l'état des objets, trouver les points faibles d'un' bâtiment\nCOMBINAISON :\n > AGI + Dextérité ou CHA + Art : forger",
|
||||
"Dexterity-t": "ACTION : vol, crochetage de serrures avec des clés squelettes ou un fil, divers actuces (dés pipés, pièces de monnaie, jeux et cartes de tarot)\nRÉACTION : Garder vos mains stables, réceptionner des jets\nCOMBINAISON :\n > AGI + Artisanat : créer de meilleurs pièces mécaniques",
|
||||
"Navigation-t": "ACTION : équitation et maintien des animaux, piloter des véhicules ou des avions à moteur, naviguer des navires, tirer avec de l 'artillerie lourde\nRÉACTION : jaugeage des trajectoires de freinage et d' accélération, juger de l'état d'un véhicule\nCOMBINAISON :\n > AGI + Mobilité : manœuvres spéciales (par exemple, attaquer ou esquiver)\n > INS + Apprivoiser : amener une monture à sa performance maximale",
|
||||
"Mobility-t": "ACTION : Course libre, sauter, esquiver, faire des acrobaties\nRÉACTION : Roi de l'évasion, nager dans ou contre une foule\nCOMBINAISON :\n> PHY + Lutte : se libérer d'une étreinte ou contrer une étreinte\n> AGI + Furtivité : se déplacer sans être vu",
|
||||
"Projectiles-t": "ACTION : Projectiles utilise : arc, arbalète, mousquet de juge, brûleur d'âme, fusil fongicide, arme à feu, etc.., Maintenance des armes\nRÉACTION : Jauger la portée et les caractéristiques des projectiles, mesurer une distanc, trouver un couvert\nCOMBINAISON :\n > AGI + Mobilité : jeter précisément une grenade\n > AGI + Navigation : combat à distance monté, tir d'un véhicule en mouvement",
|
||||
"Stealth-t": "ACTION : Se cacher, cacher des objets, traquer, se faufiler, se camoufler\nRÉACTION : mesure d'un niveau sonore, contrôle du rythme cardiaque et de la respiration, feindre la mort, se mettre hors de vue\nCOMBINAISON :\n > PHY + Lutte / CàC : attaque furtive\n > PSY + Domination : répandre discrètement la peur et la superstition",
|
||||
"Arts-t": "ACTION : Dansr, jouer de la musique, peindre, tirer les tarots, écrire de la poésie, faire un récit, sculpter\nRÉACTION : Jugements esthétiques, estimer\nCOMBINAISON :\n > AGI + Artisanat : augmenter la valeur d'un objet en l'embellissant",
|
||||
"Conduct-t": "ACTION : Choisir les mots appropriés, connaître les traditions, les rituels et les coutumes et agir en conséquence\nRÉACTION : Eviter l'attention, voir et évaluer la réaction d'un autre à une action ou à une déclaration dans un contexte culturel\nCOMBINATION :\n > CHA + Art : Choisir le bon cadeau ou un droit de tax approprié\n > CHA + Expression : faire l'éloge de quelqu'un",
|
||||
"Expression-t": "ACTION : Langage corporel, art oratoire, enseignement\nRÉACTION : Communiquer par la gestuelle, lire les expressions faciales\nCOMBINATION :\n > CHA + Art : Chanter et danser",
|
||||
"Leadership-t": "ACTION : Encourager, faire de la propagande, mener des groupes\nRÉACTION : Renforcer le moral, éviter les mutineries\nCOMBINAISON :\n > PHY + CàC ou AGI + Projectiles : formation au combat et tactique\n > AGI + Navigation : élevage",
|
||||
"Negociation-t": "ACTION : Diplomatie, marchandage, persuasion, rédaction de contrats\nRÉACTION : Retors; Reconnaître les contrats oppressifs\nCOMBINAISON :\n > CHA + Expression : maximiser les profits\n > PSY + Tromperie : vendre de la poussière rouge à des nomades Stukov",
|
||||
"Seduction-t": "ACTION : Séduire, flirter, jouer des tours, prélever des informations\nRÉACTION : Contrer la séduction, résister à la flatterie, reconnaitre et contrer les actuces de séduction\nCOMBINAISON :\n > CHA + Expression : fasciner les autres\n > PSY + Domination : persuader les autres de dépendances",
|
||||
"Legends-t": "ACTION : Les connaissances sur l'histoire des Cultures et des Cultes, les connaissances sur les inventions, les villes connues et oubliées, la connaissance des signes et allégories anciens, la connaissance des histoires anciennes\nRÉACTION : Jauger la chance, évaluer les développements historiques et les réactions des cultes\nCOMBINAISON :\n > INS + Orientation : recherche d'artefacts\n > PHY + CàC : connaissances sur les grandes batailles\n > CHA + Commandement : convoquer les fantômes du passé\n > INT + Artefacts : reconnaître le fonctionnement de l'artefact transhumain connu",
|
||||
"Engineering-t": "ACTION : Comprendre les mécanismes et leur manipulation, mise à niveau des équipements de haute technologie\nRÉACTION : Identifier le niveau technologique, reconnaître les dommages ou les points faibles (dans les véhicules, AMSUMOs)\nCOMBINAISON :\n > INT + Légendes : réparer les processus technologiques perdus\nSPECIALITE : améliorer l'équipement high-tech; La contrepartie moderne de AGI + Artefacts",
|
||||
"Artefact-t": "ACTION : Utiliser, réparer et modifier des artefacts\nRÉACTION : Identifier les artefacts, reconnaître le sens et le contexte, juger de la valeur\nCOMBINAISON :\n > INT + Ingénierie : réveiller ou améliorer des artefacts",
|
||||
"Medicine-t": "ACTION : Diagnostiquer et guérir les maladies, préparer des breuvages, recueillir des herbes curatives, traiter des blessures\nRÉACTION : anticiper les maladies, reconnaitre les substances dangereuses\nCOMBINAISON :\n > AGI + Dextérité : poser une atelle sur une fracture\n > INT + Science : connaître la pharmacologie ou l'épigénétique\n > INS + Survie : identifier les plantes médicinales et utiliser la médecine naturelle",
|
||||
"Science-t": "ACTION : Lecture et écriture, savoir scientifique, connaissances mathématiques, préparer des explosifs\nRÉACTION : Découvrir des erreurs logiques, mesurer la solidité des murs ou des portes, anticiper les réactions chimiques\nCOMBINAISON :\n > AGI + Projectiles : évaluer les trajectoires, trouver la position d'un assassin à l'aide de l'impact d'une balle\n > CHA + Expression : connaissance de la linguistique et de divers dialectes\n > INT + Ingénierie : calcul d'ingénierie de structure\n > INS + Orientation : logistique",
|
||||
"Focus-t": "ACTION : Performance mentale, méditater et se concentrater, surmonter ses doutes\nRÉACTION : Self-contrôle, vaincre ses craintes, ralentir son souffle\nCOMBINATION :\n > INT + Médecine : chirurgie très complexe\n > INT + Artefacts : réparer des artefacts hautement complexes\n > AGI + Projectiles : attaque d'un tireur d'élite",
|
||||
"Cunning-t": "ACTION : Etablir un plan d'action, improviser, distraire\nRÉACTION : Reconnaître un avantage, user de subterfuges\nCOMBINAISON :\n > INS + Orientation : exploiter le terrain à son avantage",
|
||||
"Deception-t": "ACTION : Faire semblant d'être quelqu'un d'autre, déguiser sa voix et son apparence, falcifier des documents et des objets\nRÉACTION : Mentir, bluffer\nCOMBINAISON :\n > AGI + Artisanat : création de faux\n > CHA + Commandement : se poser comme le leader d'un groupe inconnu",
|
||||
"Domination-t": "ACTION : Intimider, torturer, terroriser, subjuguer\nRÉACTION : Contrer les influences, instaurer une hiérarchie\nCOMBINAISON :\n > CHA + Expression : rugir, émettre un cri de bataille\n > INS + Empathie : ressentir les sentiments des autres et les utiliser contre eux, secouer la foi et la volonté",
|
||||
"RÉACTION-t": "ACTION : Prendre l'initiative, attaquer rapidement, surprendre les autres\nRÉACTION : sixième sens, remarquer les dangers\nCOMBINAISON :\n > PHY + Lutte / CàC : attaques surprises, jeux de couteaux\n > AGI + Projectiles : tir rapide\n > AGI + Mobilité : échapper qu déclenchement d'un piège",
|
||||
"Faith-t": "ACTION : Connaissances religieuses, prêcher, inspirer, faire des sacrifices, ascétisme\nRÉACTION : démasquer l'hérésie, maintenir la force mentale par le pouvoir de la foi\nCOMBINAISON :\n > PSY + Domination : le zélote\n > CHA + Commandement : instiller le fanatisme\n > INS + Empathie : faire la paix",
|
||||
"Willpower-t": "ACTION : Conquête de soi, ténacité, persévérance, austérité\nRÉACTION : Détecter une superstition, repousser la manipulation\nCOMBINAISON :\n > PSY + Domination : affirmer sa volonté\n > PHY+ Résistance : surmonter un traumatisme, ignorer la douleur",
|
||||
"Empathy-t": "ACTION : S'harmoniser avec les autres, feindre l'amitié, évaluer et manipuler la dynamique de groupe, psychologie\nRÉACTION : Voir la vérité derrière les émotions, deviner l'attitude et la disposition d'une contrepartie\nCOMBINAISON :\n > INT + Médecine : communiquer le salut\n > CHA + Conduite : ingratiation",
|
||||
"Orienteering-t": "ACTION : Trouver quelqu'un ou quelque chose dans le pays, dessiner et lire des cartes, identifier les repères de route\nRÉACTION : éviter de se perdre dans les tempêtes de poussière ou les blizzards, se souvenir aveuglément de la manière d'être enlevée\nCOMBINAISON :\n > AGI + Navigation : manœuvrer précautionneusement\n > PHY + Athlétisme : explorer une zone précise",
|
||||
"Perception-t": "ACTION : Trouver des objets ou repérer des choses cachées (pièges), Ecouter aux portes\nRÉACTION : Noter les événements dans le temps, repérer les embuscades, entendre ou sentir les ennemis cachés\nCOMBINAISON :\n > INS + Survie : Rechercher un havre de paix\n > PSY + Réactivité : détection du danger\n > CHA + Art : reconnaitre des faux",
|
||||
"Survival-t": "ACTION : Chasser, faire la ceuillette, traquer, éviscérer, faire un feu, poser des pièges\nRÉACTION : Percevoir du danger en milieu sauvage (poisons, pièges)\nCOMBINAISON :\n > AGI + Artisanat : fabriquer un piège\n > INT + Science : connaissances de la flore et de la faune",
|
||||
"Taming-t": "ACTION : apaiser un créature, Renforcer mentallement une créature en les influençant et en les formant\nRÉACTION : Faire une démonstration de force envers un attaquant afin de le troubler\nCOMBINAISON :\n > PHY + Force : lutter contre un ennemi\n > AGI + Navigation : combat monté, jeter des animaux sur les ennemis",
|
||||
"Primal-t": "ACTION : Se déchainer et intimider les ennemis\nRÉACTION : Supprimer les peurs rationnelles, suivre son instinct de survie dans des situations de crise\nCOMBINAISON :\n > INS + Dressage : contrôler la meute",
|
||||
"ATTRSkill-u": "ATTR & Comp"
|
||||
"GENERAL":"GÉNÉRAL & ORIGINES",
|
||||
"ATTRIBUTES-u":"ATTRIBUTS & COMPÉTENCES",
|
||||
"INVENTORY-u":"INVENTAIRE",
|
||||
"creationmod-u":"mode création",
|
||||
"PJName-u":"Nom :",
|
||||
"PJAge-u":"Âge :",
|
||||
"PJSex-u":"Sexe :",
|
||||
"PJHeight-u":"Taille :",
|
||||
"PJWeight-u":"Poids :",
|
||||
"PJRank-u":"Rang :",
|
||||
"PJTotalxp-u":"XP total :",
|
||||
"PJRemainingxp-u":"XP restant :",
|
||||
"PJMoney-u":"Argent :",
|
||||
"CULTURE-u":"CULTURE",
|
||||
"Borca-u":"Borca",
|
||||
"Franka-u":"Franka",
|
||||
"Pollen-u":"Pollen",
|
||||
"Balkhan-u":"Balkhans",
|
||||
"Hybrispania-u":"Hybrispanie",
|
||||
"Purgare-u":"Purgare",
|
||||
"Africa-u":"Afrika",
|
||||
"CONCEPT-u":"CONCEPT",
|
||||
"0-u":"L'aventurier",
|
||||
"I-u":"Le créateur",
|
||||
"II-u":"Le mentor",
|
||||
"III-u":"Le martyr",
|
||||
"IV-u":"Le chef",
|
||||
"V-u":"Le chercheur",
|
||||
"VI-u":"Le soigneur",
|
||||
"VII-u":"Le traditionnaliste",
|
||||
"VIII-u":"Le médiateur",
|
||||
"IX-u":"L'ermite",
|
||||
"X-u":"L'hérétique",
|
||||
"XI-u":"Le conquérant",
|
||||
"XII-u":"L'abomination",
|
||||
"XIII-u":"Le destructeur",
|
||||
"XIV-u":"L'élu",
|
||||
"XV-u":"Le profanateur",
|
||||
"XVI-u":"Le protecteur",
|
||||
"XVII-u":"Le visionnaire",
|
||||
"XVIII-u":"Le fanatique",
|
||||
"XIX-u":"Le disciple",
|
||||
"XX-u":"Le vertueux",
|
||||
"XXI-u":"Le voyageur",
|
||||
"CULTE-u":"CULTE",
|
||||
"Spitalian-u":"Spitaliers",
|
||||
"Chronicler-u":"Chroniqueurs",
|
||||
"Helvetic-u":"Hellvétiques",
|
||||
"Judge-u":"Juges",
|
||||
"Clanner-u":"Clanistes",
|
||||
"Scrapper-u":"Fléaux",
|
||||
"Neolibyan-u":"Néolibyens",
|
||||
"Scourger-u":"Ferrailleurs",
|
||||
"Anubian-u":"Anubiens",
|
||||
"Jehammedans-u":"Jehammetans",
|
||||
"Apocalyptic-u":"Apocalyptiques",
|
||||
"Anabaptist-u":"Anabaptistes",
|
||||
"Paler-u":"Blafards",
|
||||
"Ego-u":"Ego",
|
||||
"Infestation-u":"Sporulation",
|
||||
"Encumbrance-u":"Encombrement",
|
||||
"Wounds-u":"Blessures",
|
||||
"Trauma-u":"Traumas",
|
||||
"Max-u":"Max",
|
||||
"Actual-u":"Actuel",
|
||||
"Combat-u":"Combat",
|
||||
"ORIGINS-u":"HISTORIQUE",
|
||||
"Allies-u":"Alliés",
|
||||
"Authority-u":"Autorité",
|
||||
"Network-u":"Réseau",
|
||||
"Renown-u":"Renommée",
|
||||
"Resources-u":"Ressources",
|
||||
"Secrets-u":"Secrets",
|
||||
"Culture-u":"Culture :",
|
||||
"None-u":"Aucun",
|
||||
"Culte-u":"Culte :",
|
||||
"Jehammedan-u":"Jehammedan",
|
||||
"Concept-u":"Concept :",
|
||||
"AttPtsRemain-u":"Points d'attributs à répartir :",
|
||||
"SkillPtsRemain-u":"Points de compétences à répartir :",
|
||||
"Attitude-u":"Orientation :",
|
||||
"Belief-u":"Croyance :",
|
||||
"BODY-u":"PHYSIQUE",
|
||||
"Athletics-u":"Athlétisme",
|
||||
"Brawl-u":"Lutte",
|
||||
"Force-u":"Force",
|
||||
"Melee-u":"Corps à corps",
|
||||
"Stamina-u":"Vigueur",
|
||||
"Toughness-u":"Résistance",
|
||||
"AGILITY-u":"AGILITÉ",
|
||||
"Crafting-u":"Artisanat",
|
||||
"Dexterity-u":"Dextérité",
|
||||
"Navigation-u":"Navigation",
|
||||
"Mobility-u":"Mobilité",
|
||||
"Projectiles-u":"Projectiles",
|
||||
"Stealth-u":"Furtivité",
|
||||
"CHARISMA-u":"CHARISME",
|
||||
"Arts-u":"Art",
|
||||
"Conduct-u":"Considération",
|
||||
"Expression-u":"Expression",
|
||||
"Leadership-u":"Commandement",
|
||||
"Negociation-u":"Négociation",
|
||||
"Seduction-u":"Séduction",
|
||||
"INTELLECT-u":"INTELLECT",
|
||||
"Artefact-u":"Artefacts",
|
||||
"Engineering-u":"Technologie",
|
||||
"Legends-u":"Légendes",
|
||||
"Medicine-u":"Médecine",
|
||||
"Science-u":"Science",
|
||||
"Focus-u":"Concentration",
|
||||
"PSYCHE-u":"PSYCHÉ",
|
||||
"Cunning-u":"Ruse",
|
||||
"Deception-u":"Tromperie",
|
||||
"Domination-u":"Domination",
|
||||
"Reaction-u":"Réactivité",
|
||||
"Faith-u":"Foi",
|
||||
"Willpower-u":"Volonté",
|
||||
"INSTINCT-u":"INSTINCT",
|
||||
"Empathy-u":"Empathie",
|
||||
"Orienteering-u":"Orientation",
|
||||
"Perception-u":"Perception",
|
||||
"Survival-u":"Survie",
|
||||
"Taming-u":"Dressage",
|
||||
"Primal-u":"Pulsions",
|
||||
"POTENTIALS-u":"POTENTIELS",
|
||||
"Potential-name-p":"Nom",
|
||||
"Potential-Description-p":"Description",
|
||||
"TRAITS-u":"TRAITS",
|
||||
"Traits-name-p":"Nom",
|
||||
"WEAPONSCAC-u":"ARMES (corps à corps)",
|
||||
"Description-t":"Description",
|
||||
"Description-u":"Description",
|
||||
"Hand-t":"Bonus/Malus en maniement",
|
||||
"Hand-u":"Man",
|
||||
"Range-t":"À quelle distance est votre cible ?",
|
||||
"Range-u":"Portée ",
|
||||
"Dam-t":"Dégâts",
|
||||
"Dam-u":"Dég",
|
||||
"Mag-t":"Nombre de munitions (max/actuel)",
|
||||
"Mag-u":"Mun",
|
||||
"Wei-t":"Encombrement",
|
||||
"Wei-u":"Enc",
|
||||
"Tech-t":"Niveau technologique",
|
||||
"Tech-u":"Tech",
|
||||
"Slots-t":"Nombre d'emplacements pour modification (max/restant)",
|
||||
"Slots-u":"Empl",
|
||||
"Att-t":"Jet d'attaque",
|
||||
"Att-u":"Att",
|
||||
"Def-t":"Jet de défense",
|
||||
"Def-u":"Def",
|
||||
"Name-p":"Nom",
|
||||
"Skillforthetest-t":"Compétence à tester",
|
||||
"Properties-p":"Propriétés",
|
||||
"Properties-t":"Propriétés",
|
||||
"BonusMalusinhandling-t":"Bonus/Malus en maniement",
|
||||
"Damage-t":"Dégâts",
|
||||
"Maxnumberofammunition-t":"Nombre maximum de munitions",
|
||||
"Actualofammunitionmaxactual-t":"Nombre maximum de munitions actuel",
|
||||
"Weight-t":"Encombrement",
|
||||
"Techlevel-t":"Niveau technologique",
|
||||
"Primitive-t":"Primitif",
|
||||
"Medieval-t":"Médiéval",
|
||||
"Progressive-t":"Moderne",
|
||||
"Industrial-t":"Industriel",
|
||||
"Transhuman-t":"Transhumain",
|
||||
"Wonderland-t":"Pays des merveilles",
|
||||
"Maxnumberofslotsformodifications-t":"Nombre maximum d'emplacements pour modification",
|
||||
"Actualnumberofslotsformodifications-t":"Nombre actuel d'emplacements utilisés pour modification",
|
||||
"SHIELDS-u":"BOUCLIERS",
|
||||
"Activedefensebonus-t":"Bonus de défense active",
|
||||
"Passivedefensebonus-t":"Bonus de défense passif",
|
||||
"Attackmalus-t":"Malus en attaque",
|
||||
"WEAPONSDIST-u":"ARMES (projectiles)",
|
||||
"Type-t":"Type",
|
||||
"Type-u":"Type",
|
||||
"Munitions-t":"Nombre de munitions (max/actuel)",
|
||||
"Munitions-u":"Munitions",
|
||||
"Properties-u":"Propriétés",
|
||||
"Ammunition1-p":"Munition 1",
|
||||
"Typeofammunition-t":"Type de munition",
|
||||
"Dammage-t":"Dégâts",
|
||||
"Actualnumberofammunition-t":"Nombre actuel de munitions",
|
||||
"Ammunition2-p":"Munition 2",
|
||||
"Ammunition3-p":"Munition 3",
|
||||
"ARMORS-u":"ARMURES",
|
||||
"Ar-t":"Valeur d'armure",
|
||||
"Ar-u":"Ar",
|
||||
"Name-u":"Nom",
|
||||
"Armorvalue-t":"Valeur d'armure",
|
||||
"EQUIPMENTS-u":"ÉQUIPEMENTS",
|
||||
"Effects-t":"Effets",
|
||||
"COMBATHELPER-u":"AIDE AU COMBAT",
|
||||
"BONUSMALUS-u":"BONUS/MALUS",
|
||||
"Totalofbonusmalus-t":"Total de bonus/malus (Bonus/Malus/En déplacement/Portée/Visibilité/Terrain/Trauma/Encombrement)",
|
||||
"Total-u":"Total",
|
||||
"Bonus-t":"Bonus",
|
||||
"Bonus-u":"Bonus ",
|
||||
"Malus-t":"Malus",
|
||||
"Malus-u":"Malus ",
|
||||
"Standing-t":"Êtes-vous debout et actif ?",
|
||||
"Standing-u":"Debout",
|
||||
"No-u":"Non",
|
||||
"Yes-u":"Oui",
|
||||
"Moving-t":"Vous êtes-vous déplacé de 2 mètres ou plus ?",
|
||||
"Moving-u":"En mouvement",
|
||||
"Cover-t":"Êtes-vous à couvert (Bouclier et/ou couvert naturel) ?",
|
||||
"Cover-u":"A couvert",
|
||||
"Partial-u":"Partiel/bouclier",
|
||||
"Complete-u":"Complet",
|
||||
"Visibility-t":"Quelle est la visibilité autour de vous ?",
|
||||
"Visibility-u":"Visibilité ",
|
||||
"Good-u":"Bonne",
|
||||
"Poor-u":"Mauvaise",
|
||||
"Twilight-u":"Pénombre",
|
||||
"Obscurity-u":"Obscurité",
|
||||
"Ground-t":"Sur quel type de terrain êtes-vous ?",
|
||||
"Ground-u":"Terrain",
|
||||
"Normal-u":"Normal",
|
||||
"Rough-u":"Accidenté",
|
||||
"Hard-u":"Difficile",
|
||||
"Extreme-u":"Extrême",
|
||||
"Long-u":"Longue",
|
||||
"Initiative-t":"Jet d'initiative (PSYCHÉ+Réactivité) - Vous devez cliquer sur le token de votre personnage avant d'effectuer le jet de dés",
|
||||
"Initiative-u":"Initiative",
|
||||
"Dodge-t":"Jet d'esquive (AGILITE+Mobilité)",
|
||||
"Dodge-u":"Esquive",
|
||||
"Disarmed-t":"Jet de parade à mains nues (PHYSIQUE+Lutte)",
|
||||
"Disarmed-u":"Parade à mains nues",
|
||||
"FirstAid-t":"Jet de premiers secours (INTELLECT+Médecine) - Vous devez cliquer sur le token du personnage que vous voulez soigner avant d'effectuer le jet de dés",
|
||||
"FirstAid-u":"Premiers secours ",
|
||||
"Surgery-t":"Jet de chirurgie (INTELLECT+Médecine) - Vous devez cliquer sur le token du personnage que vous voulez soigner avant d'effectuer le jet de dés",
|
||||
"Surgery-u":"Chirurgie",
|
||||
"Movement-t":"Mouvement maximum par round en combat(en mètres)",
|
||||
"Movement-u":"Mouvement",
|
||||
"Passive-t":"Votre défense passive",
|
||||
"Passive-u":"Défense passive",
|
||||
"PassiveBase-t":"Votre défense passive de base",
|
||||
"PassiveBase-u":"Base",
|
||||
"PassiveActual-t":"Votre défense passive actuelle (Défense de base/Debout/A couvert/En déplacement)",
|
||||
"PassiveActual-u":"Actuel ",
|
||||
"Successes-u":"succès",
|
||||
"damages-u":"dégâts",
|
||||
"tests-u":"teste",
|
||||
"Effects-p":"Effets",
|
||||
"Permanent-u":"Perm",
|
||||
"Heal-u":"soigne",
|
||||
"Operate-u":"opère",
|
||||
"woundhealed-u":"1 blessure soignée (+1 par déclencheur)",
|
||||
"traumahealed-u":"1 trauma soigné (+1 par déclencheur)",
|
||||
"Failure-u":"Échec !",
|
||||
"Defend-u":"se défend",
|
||||
"Melee-weapon-u":"CàC",
|
||||
"Range-weapon-t":"Portée (courte/longue)",
|
||||
"Dodge-emp-u":"esquive",
|
||||
"PJRealName-u":"Joueur :",
|
||||
"Attack-u":"attaque",
|
||||
"Skill-u":"Compétence",
|
||||
"putmaxcontamination-t":"Point de sporulation maximum",
|
||||
"putcontamination-t":"Points de sporulation acquis",
|
||||
"putpermcontamination-t":"Points de sporulation acquis définitivement",
|
||||
"putmaxblessures-t":"Points de blessures maximum avant traumatisme",
|
||||
"putblessures-t":"Points de blessures encaissés",
|
||||
"putmaxtrauma-t":"Points de traumatisme maximum avant la mort",
|
||||
"puttrauma-t":"Points de traumatisme encaissés",
|
||||
"putmaxpoids-t":"Points d'encombrement maximum",
|
||||
"putpoids-t":"Points d'encombrement au combat",
|
||||
"putpoidsrepos-t":"Points d'encombrement actuel",
|
||||
"Athletics-t":"ACTION : Course à pied, escalade, saut, nage, surmonter les obstacles, couvrir des distances\nRÉACTION : Réduire la relation temps/distance, retrouver l'équilibre, échapper à des situations dangereuses\nCOMBINAISON :\n > PHY + Vigueur : courrir ou nager sur une période prolongée",
|
||||
"Brawl-t":"ACTION : Boxe, coups de pied, lancer, combat de rue\nRÉACTION : Quitter une bagarre, se libérer d'une étreinte\nCOMBINAISON :\n > PSY + Réactivité : désarmer",
|
||||
"Force-t":"ACTION : Plier les grilles d'égouts, briser ses liens, coups de pied dans les portes, démontrer sa force (bras de fer)\nRÉACTION : Saisir quelqu'un, pousser contre une force opposée (bras de fer ou maintien d'une porte fermée)\nCOMBINAISON :\n > PSY + Domination : intimidation par la force",
|
||||
"Melee-t":"ACTION : Utiliser des armes : hache, épée, marteau, club, couteau, Splayer, etc...\nRÉACTION : Connaissance des faiblesses et des propriétés des différentes sortes d'armes de combat, mesurer la puissance de combat de l'ennemi\nCOMBINAISON :\n > PSY + Réactivité : désarmer un ennemi",
|
||||
"Stamina-t":"ACTION : Traquer, plonger, marcher pendant des heures\nRÉACTION : fuir, retenir son souffle, surmonter une maladie, l'empoisonnement et la fatigue, rester éveillé pendant plusieurs nuits de suite\nCOMBINAISON :\n > INS + Survie : harceler\n > BOD + Résistance : marche forcée",
|
||||
"Toughness-t":"ACTION : Tester sa tolérance à la douleur\nRÉACTION : régénération physique, résister aux douleurs et aux influences environnementales, endurer la torture\nCOMBINAISON :\n > INS + Survie : faire face à un froid ou une chaleur extrême",
|
||||
"Crafting-t":"ACTION : Améliorer ou réparer des objets, cannibaliser des artefacts, ériger des défenses\nRÉACTION : Estimation de la valeur et de l'état des objets, trouver les points faibles d'un' bâtiment\nCOMBINAISON :\n > AGI + Dextérité ou CHA + Art : forger",
|
||||
"Dexterity-t":"ACTION : vol, crochetage de serrures avec des clés squelettes ou un fil, divers actuces (dés pipés, pièces de monnaie, jeux et cartes de tarot)\nRÉACTION : Garder vos mains stables, réceptionner des jets\nCOMBINAISON :\n > AGI + Artisanat : créer de meilleurs pièces mécaniques",
|
||||
"Navigation-t":"ACTION : équitation et maintien des animaux, piloter des véhicules ou des avions à moteur, naviguer des navires, tirer avec de l 'artillerie lourde\nRÉACTION : jaugeage des trajectoires de freinage et d' accélération, juger de l'état d'un véhicule\nCOMBINAISON :\n > AGI + Mobilité : manœuvres spéciales (par exemple, attaquer ou esquiver)\n > INS + Apprivoiser : amener une monture à sa performance maximale",
|
||||
"Mobility-t":"ACTION : Course libre, sauter, esquiver, faire des acrobaties\nRÉACTION : Roi de l'évasion, nager dans ou contre une foule\nCOMBINAISON :\n> PHY + Lutte : se libérer d'une étreinte ou contrer une étreinte\n> AGI + Furtivité : se déplacer sans être vu",
|
||||
"Projectiles-t":"ACTION : Projectiles utilise : arc, arbalète, mousquet de juge, brûleur d'âme, fusil fongicide, arme à feu, etc.., Maintenance des armes\nRÉACTION : Jauger la portée et les caractéristiques des projectiles, mesurer une distanc, trouver un couvert\nCOMBINAISON :\n > AGI + Mobilité : jeter précisément une grenade\n > AGI + Navigation : combat à distance monté, tir d'un véhicule en mouvement",
|
||||
"Stealth-t":"ACTION : Se cacher, cacher des objets, traquer, se faufiler, se camoufler\nRÉACTION : mesure d'un niveau sonore, contrôle du rythme cardiaque et de la respiration, feindre la mort, se mettre hors de vue\nCOMBINAISON :\n > PHY + Lutte / CàC : attaque furtive\n > PSY + Domination : répandre discrètement la peur et la superstition",
|
||||
"Arts-t":"ACTION : Dansr, jouer de la musique, peindre, tirer les tarots, écrire de la poésie, faire un récit, sculpter\nRÉACTION : Jugements esthétiques, estimer\nCOMBINAISON :\n > AGI + Artisanat : augmenter la valeur d'un objet en l'embellissant",
|
||||
"Conduct-t":"ACTION : Choisir les mots appropriés, connaître les traditions, les rituels et les coutumes et agir en conséquence\nRÉACTION : Eviter l'attention, voir et évaluer la réaction d'un autre à une action ou à une déclaration dans un contexte culturel\nCOMBINATION :\n > CHA + Art : Choisir le bon cadeau ou un droit de tax approprié\n > CHA + Expression : faire l'éloge de quelqu'un",
|
||||
"Expression-t":"ACTION : Langage corporel, art oratoire, enseignement\nRÉACTION : Communiquer par la gestuelle, lire les expressions faciales\nCOMBINATION :\n > CHA + Art : Chanter et danser",
|
||||
"Leadership-t":"ACTION : Encourager, faire de la propagande, mener des groupes\nRÉACTION : Renforcer le moral, éviter les mutineries\nCOMBINAISON :\n > PHY + CàC ou AGI + Projectiles : formation au combat et tactique\n > AGI + Navigation : élevage",
|
||||
"Negociation-t":"ACTION : Diplomatie, marchandage, persuasion, rédaction de contrats\nRÉACTION : Retors; Reconnaître les contrats oppressifs\nCOMBINAISON :\n > CHA + Expression : maximiser les profits\n > PSY + Tromperie : vendre de la poussière rouge à des nomades Stukov",
|
||||
"Seduction-t":"ACTION : Séduire, flirter, jouer des tours, prélever des informations\nRÉACTION : Contrer la séduction, résister à la flatterie, reconnaitre et contrer les actuces de séduction\nCOMBINAISON :\n > CHA + Expression : fasciner les autres\n > PSY + Domination : persuader les autres de dépendances",
|
||||
"Artefact-t":"ACTION : Utiliser, réparer et modifier des artefacts\nRÉACTION : Identifier les artefacts, reconnaître le sens et le contexte, juger de la valeur\nCOMBINAISON :\n > INT + Ingénierie : réveiller ou améliorer des artefacts",
|
||||
"Engineering-t":"ACTION : Comprendre les mécanismes et leur manipulation, mise à niveau des équipements de haute technologie\nRÉACTION : Identifier le niveau technologique, reconnaître les dommages ou les points faibles (dans les véhicules, AMSUMOs)\nCOMBINAISON :\n > INT + Légendes : réparer les processus technologiques perdus\nSPECIALITE : améliorer l'équipement high-tech; La contrepartie moderne de AGI + Artefacts",
|
||||
"Legends-t":"ACTION : Les connaissances sur l'histoire des Cultures et des Cultes, les connaissances sur les inventions, les villes connues et oubliées, la connaissance des signes et allégories anciens, la connaissance des histoires anciennes\nRÉACTION : Jauger la chance, évaluer les développements historiques et les réactions des cultes\nCOMBINAISON :\n > INS + Orientation : recherche d'artefacts\n > PHY + CàC : connaissances sur les grandes batailles\n > CHA + Commandement : convoquer les fantômes du passé\n > INT + Artefacts : reconnaître le fonctionnement de l'artefact transhumain connu",
|
||||
"Medicine-t":"ACTION : Diagnostiquer et guérir les maladies, préparer des breuvages, recueillir des herbes curatives, traiter des blessures\nRÉACTION : anticiper les maladies, reconnaitre les substances dangereuses\nCOMBINAISON :\n > AGI + Dextérité : poser une atelle sur une fracture\n > INT + Science : connaître la pharmacologie ou l'épigénétique\n > INS + Survie : identifier les plantes médicinales et utiliser la médecine naturelle",
|
||||
"Science-t":"ACTION : Lecture et écriture, savoir scientifique, connaissances mathématiques, préparer des explosifs\nRÉACTION : Découvrir des erreurs logiques, mesurer la solidité des murs ou des portes, anticiper les réactions chimiques\nCOMBINAISON :\n > AGI + Projectiles : évaluer les trajectoires, trouver la position d'un assassin à l'aide de l'impact d'une balle\n > CHA + Expression : connaissance de la linguistique et de divers dialectes\n > INT + Ingénierie : calcul d'ingénierie de structure\n > INS + Orientation : logistique",
|
||||
"Focus-t":"ACTION : Performance mentale, méditater et se concentrater, surmonter ses doutes\nRÉACTION : Self-contrôle, vaincre ses craintes, ralentir son souffle\nCOMBINATION :\n > INT + Médecine : chirurgie très complexe\n > INT + Artefacts : réparer des artefacts hautement complexes\n > AGI + Projectiles : attaque d'un tireur d'élite",
|
||||
"Cunning-t":"ACTION : Etablir un plan d'action, improviser, distraire\nRÉACTION : Reconnaître un avantage, user de subterfuges\nCOMBINAISON :\n > INS + Orientation : exploiter le terrain à son avantage",
|
||||
"Deception-t":"ACTION : Faire semblant d'être quelqu'un d'autre, déguiser sa voix et son apparence, falcifier des documents et des objets\nRÉACTION : Mentir, bluffer\nCOMBINAISON :\n > AGI + Artisanat : création de faux\n > CHA + Commandement : se poser comme le leader d'un groupe inconnu",
|
||||
"Domination-t":"ACTION : Intimider, torturer, terroriser, subjuguer\nRÉACTION : Contrer les influences, instaurer une hiérarchie\nCOMBINAISON :\n > CHA + Expression : rugir, émettre un cri de bataille\n > INS + Empathie : ressentir les sentiments des autres et les utiliser contre eux, secouer la foi et la volonté",
|
||||
"Reaction-t":"ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap",
|
||||
"Faith-t":"ACTION : Connaissances religieuses, prêcher, inspirer, faire des sacrifices, ascétisme\nRÉACTION : démasquer l'hérésie, maintenir la force mentale par le pouvoir de la foi\nCOMBINAISON :\n > PSY + Domination : le zélote\n > CHA + Commandement : instiller le fanatisme\n > INS + Empathie : faire la paix",
|
||||
"Willpower-t":"ACTION : Conquête de soi, ténacité, persévérance, austérité\nRÉACTION : Détecter une superstition, repousser la manipulation\nCOMBINAISON :\n > PSY + Domination : affirmer sa volonté\n > PHY+ Résistance : surmonter un traumatisme, ignorer la douleur",
|
||||
"Empathy-t":"ACTION : S'harmoniser avec les autres, feindre l'amitié, évaluer et manipuler la dynamique de groupe, psychologie\nRÉACTION : Voir la vérité derrière les émotions, deviner l'attitude et la disposition d'une contrepartie\nCOMBINAISON :\n > INT + Médecine : communiquer le salut\n > CHA + Conduite : ingratiation",
|
||||
"Orienteering-t":"ACTION : Trouver quelqu'un ou quelque chose dans le pays, dessiner et lire des cartes, identifier les repères de route\nRÉACTION : éviter de se perdre dans les tempêtes de poussière ou les blizzards, se souvenir aveuglément de la manière d'être enlevée\nCOMBINAISON :\n > AGI + Navigation : manœuvrer précautionneusement\n > PHY + Athlétisme : explorer une zone précise",
|
||||
"Perception-t":"ACTION : Trouver des objets ou repérer des choses cachées (pièges), Ecouter aux portes\nRÉACTION : Noter les événements dans le temps, repérer les embuscades, entendre ou sentir les ennemis cachés\nCOMBINAISON :\n > INS + Survie : Rechercher un havre de paix\n > PSY + Réactivité : détection du danger\n > CHA + Art : reconnaitre des faux",
|
||||
"Survival-t":"ACTION : Chasser, faire la ceuillette, traquer, éviscérer, faire un feu, poser des pièges\nRÉACTION : Percevoir du danger en milieu sauvage (poisons, pièges)\nCOMBINAISON :\n > AGI + Artisanat : fabriquer un piège\n > INT + Science : connaissances de la flore et de la faune",
|
||||
"Taming-t":"ACTION : apaiser un créature, Renforcer mentallement une créature en les influençant et en les formant\nRÉACTION : Faire une démonstration de force envers un attaquant afin de le troubler\nCOMBINAISON :\n > PHY + Force : lutter contre un ennemi\n > AGI + Navigation : combat monté, jeter des animaux sur les ennemis",
|
||||
"Primal-t":"ACTION : Se déchainer et intimider les ennemis\nRÉACTION : Supprimer les peurs rationnelles, suivre son instinct de survie dans des situations de crise\nCOMBINAISON :\n > INS + Dressage : contrôler la meute",
|
||||
"ATTRSkill-u":"ATTR & Comp"
|
||||
}
|
||||
+304
-304
@@ -1,306 +1,306 @@
|
||||
{
|
||||
"GENERAL": "GENERAL & ORIGINS",
|
||||
"ATTRIBUTES-u": "ATTRIBUTES & SKILLS",
|
||||
"INVENTORY-u": "INVENTORY",
|
||||
"creationmod-u": " creation mod",
|
||||
"PJName-u": "Name :",
|
||||
"PJAge-u": "Age :",
|
||||
"PJSex-u": "Sex :",
|
||||
"PJHeight-u": "Height :",
|
||||
"PJWeight-u": "Weight :",
|
||||
"PJRank-u": "Rank :",
|
||||
"PJTotalxp-u": "Total xp :",
|
||||
"PJRemainingxp-u": "Remaining xp :",
|
||||
"PJMoney-u": "Money :",
|
||||
"CULTURE-u": "CULTURE",
|
||||
"Borca-u": "Borca",
|
||||
"Franka-u": "Franka",
|
||||
"Pollen-u": "Pollen",
|
||||
"Balkhan-u": "Balkhan",
|
||||
"Hybrispania-u": "Hybrispania",
|
||||
"Purgare-u": "Purgare",
|
||||
"Africa-u": "Africa",
|
||||
"CONCEPT-u": "CONCEPT",
|
||||
"0-u": "The adventurer",
|
||||
"I-u": "The creator",
|
||||
"II-u": "The mentor",
|
||||
"III-u": "The martyr",
|
||||
"IV-u": "the ruler",
|
||||
"V-u": "The seeker",
|
||||
"VI-u": "The healer",
|
||||
"VII-u": "The traditionnalist",
|
||||
"VIII-u": "The mediator",
|
||||
"IX-u": "The hermit",
|
||||
"X-u": "The heretic",
|
||||
"XI-u": "The conqueror",
|
||||
"XII-u": "The abomination",
|
||||
"XIII-u": "The destroyer",
|
||||
"XIV-u": "The chosen",
|
||||
"XV-u": "The defiler",
|
||||
"XVI-u": "The protector",
|
||||
"XVII-u": "The visionary",
|
||||
"XVIII-u": "The zealot",
|
||||
"XIX-u": "The disciple",
|
||||
"XX-u": "The righteous",
|
||||
"XXI-u": "The traveler",
|
||||
"CULTE-u": "CULTE",
|
||||
"Spitalian-u": "Spitalian",
|
||||
"Chronicler-u": "Chronicler",
|
||||
"Helvetic-u": "Helvetic",
|
||||
"Judge-u": "Judge",
|
||||
"Clanner-u": "Clanner",
|
||||
"Scrapper-u": "Scrapper",
|
||||
"Neolibyan-u": "Neolibyan",
|
||||
"Scourger-u": "Scourger",
|
||||
"Anubian-u": "Anubian",
|
||||
"Jehammedans-u": "Jehammedans",
|
||||
"Apocalyptic-u": "Apocalyptic",
|
||||
"Anabaptist-u": "Anabaptist",
|
||||
"Paler-u": "Paler",
|
||||
"Ego-u": "Ego",
|
||||
"Infestation-u": "Infestation",
|
||||
"Encumbrance-u": "Encumbrance",
|
||||
"Wounds-u": "Wounds",
|
||||
"Trauma-u": "Trauma",
|
||||
"Max-u": "Max",
|
||||
"Actual-u": "Actual",
|
||||
"Combat-u": "Combat",
|
||||
"ORIGINS-u": "ORIGINS",
|
||||
"Allies-u": "Allies",
|
||||
"Authority-u": "Authority",
|
||||
"Network-u": "Network",
|
||||
"Renown-u": "Renown",
|
||||
"Resources-u": "Resources",
|
||||
"Secrets-u": "Secrets",
|
||||
"Culture-u": "Culture :",
|
||||
"None-u": "None",
|
||||
"Culte-u": "Culte :",
|
||||
"Jehammedan-u": "Jehammedan",
|
||||
"Concept-u": "Concept :",
|
||||
"AttPtsRemain-u": "Attribute points remaining :",
|
||||
"SkillPtsRemain-u": "Skill points remaining :",
|
||||
"Attitude-u": "Attitude :",
|
||||
"Belief-u": "Belief :",
|
||||
"BODY-u": "BODY",
|
||||
"Athletics-u": "Athletics",
|
||||
"Brawl-u": "Brawl",
|
||||
"Force-u": "Force",
|
||||
"Melee-u": "Melee",
|
||||
"Stamina-u": "Stamina",
|
||||
"Toughness-u": "Toughness",
|
||||
"AGILITY-u": "AGILITY",
|
||||
"Crafting-u": "Crafting",
|
||||
"Dexterity-u": "Dexterity",
|
||||
"Navigation-u": "Navigation",
|
||||
"Mobility-u": "Mobility",
|
||||
"Projectiles-u": "Projectiles",
|
||||
"Stealth-u": "Stealth",
|
||||
"CHARISMA-u": "CHARISMA",
|
||||
"Arts-u": "Arts",
|
||||
"Conduct-u": "Conduct",
|
||||
"Expression-u": "Expression",
|
||||
"Leadership-u": "Leadership",
|
||||
"Negociation-u": "Negociation",
|
||||
"Seduction-u": "Seduction",
|
||||
"INTELLECT-u": "INTELLECT",
|
||||
"Artefact-u": "Artefact lore",
|
||||
"Engineering-u": "Engineering",
|
||||
"Legends-u": "Legends",
|
||||
"Medicine-u": "Medicine",
|
||||
"Science-u": "Science",
|
||||
"Focus-u": "Focus",
|
||||
"PSYCHE-u": "PSYCHE",
|
||||
"Cunning-u": "Cunning",
|
||||
"Deception-u": "Deception",
|
||||
"Domination-u": "Domination",
|
||||
"Reaction-u": "Reaction",
|
||||
"Faith-u": "Faith",
|
||||
"Willpower-u": "Willpower",
|
||||
"INSTINCT-u": "INSTINCT",
|
||||
"Empathy-u": "Empathy",
|
||||
"Orienteering-u": "Orienteering",
|
||||
"Perception-u": "Perception",
|
||||
"Survival-u": "Survival",
|
||||
"Taming-u": "Taming",
|
||||
"Primal-u": "Primal",
|
||||
"POTENTIALS-u": "POTENTIALS",
|
||||
"Potential-name-p": "Name",
|
||||
"Potential-Description-p": "Description",
|
||||
"TRAITS-u": "TRAITS",
|
||||
"Traits-name-p": "Name",
|
||||
"WEAPONSCAC-u": "WEAPONS (contact)",
|
||||
"Description-t": "Description",
|
||||
"Description-u": "Description",
|
||||
"Hand-t": "Bonus/Malus in handling",
|
||||
"Hand-u": "Hand",
|
||||
"Range-t": "To what range is your target ?",
|
||||
"Range-u": "Range ",
|
||||
"Dam-t": "Dammage",
|
||||
"Dam-u": "Dam",
|
||||
"Mag-t": "Number of ammunition (max/actual)",
|
||||
"Mag-u": "Mag",
|
||||
"Wei-t": "Weight",
|
||||
"Wei-u": "Wei",
|
||||
"Tech-t": "Tech level",
|
||||
"Tech-u": "Tech",
|
||||
"Slots-t": "Number of slots for modifications (max/remaining)",
|
||||
"Slots-u": "Slots",
|
||||
"Att-t": "Attack roll",
|
||||
"Att-u": "Att",
|
||||
"Def-t": "Defense roll",
|
||||
"Def-u": "Def",
|
||||
"Name-p": "Name",
|
||||
"Skillforthetest-t": "Skill for the test",
|
||||
"Properties-p": "Properties",
|
||||
"Properties-t": "Properties",
|
||||
"BonusMalusinhandling-t": "Bonus/Malus in handling",
|
||||
"Damage-t": "Damage",
|
||||
"Maxnumberofammunition-t": "Max number of ammunition",
|
||||
"Actualofammunitionmaxactual-t": "Actual of ammunition (max/actual)",
|
||||
"Weight-t": "Weight",
|
||||
"Techlevel-t": "Tech level",
|
||||
"Primitive-t": "Primitive",
|
||||
"Medieval-t": "Medieval",
|
||||
"Progressive-t": "Progressive",
|
||||
"Industrial-t": "Industrial Age",
|
||||
"Transhuman-t": "Transhuman Age",
|
||||
"Wonderland-t": "Wonderland",
|
||||
"Maxnumberofslotsformodifications-t": "Max number of slots for modifications",
|
||||
"Actualnumberofslotsformodifications-t": "Actual number of slots for modifications",
|
||||
"SHIELDS-u": "SHIELDS",
|
||||
"Activedefensebonus-t": "Active defense bonus",
|
||||
"Passivedefensebonus-t": "Passive defense bonus",
|
||||
"Attackmalus-t": "Attack malus",
|
||||
"WEAPONSDIST-u": "WEAPONS (projectiles)",
|
||||
"Type-t": "Type",
|
||||
"Type-u": "Type",
|
||||
"Munitions-t": "Number of ammunition (max/actuel)",
|
||||
"Munitions-u": "Munitions",
|
||||
"Properties-u": "Properties",
|
||||
"Ammunition1-p": "Ammunition 1",
|
||||
"Typeofammunition-t": "Type of ammunition",
|
||||
"Dammage-t": "Dammage",
|
||||
"Actualnumberofammunition-t": "Actual number of ammunition",
|
||||
"Ammunition2-p": "Ammunition 2",
|
||||
"Ammunition3-p": "Ammunition 3",
|
||||
"ARMORS-u": "ARMORS",
|
||||
"Ar-t": "Armor value",
|
||||
"Ar-u": "Ar",
|
||||
"Name-u": "Name",
|
||||
"Armorvalue-t": "Armor value",
|
||||
"EQUIPMENTS-u": "EQUIPMENTS",
|
||||
"Effects-t": "Effects",
|
||||
"COMBATHELPER-u": "COMBAT HELPER",
|
||||
"BONUSMALUS-u": "BONUS/MALUS",
|
||||
"Totalofbonusmalus-t": "Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)",
|
||||
"Total-u": "Total",
|
||||
"Bonus-t": "Bonus",
|
||||
"Bonus-u": "Bonus ",
|
||||
"Malus-t": "Malus",
|
||||
"Malus-u": "Malus ",
|
||||
"Standing-t": "Are you on your feet and active ?",
|
||||
"Standing-u": "Standing ",
|
||||
"No-u": "No",
|
||||
"Yes-u": "Yes",
|
||||
"Moving-t": "Did you move more than 2 meters ?",
|
||||
"Moving-u": "Moving",
|
||||
"Cover-t": "Are you behind any cover (natural cover and/or shield) ?",
|
||||
"Cover-u": "Cover",
|
||||
"Partial-u": "Partial/shield",
|
||||
"Complete-u": "Complete",
|
||||
"Visibility-t": "What is the visibility around you ?",
|
||||
"Visibility-u": "Visibility ",
|
||||
"Good-u": "Good",
|
||||
"Poor-u": "Poor",
|
||||
"Twilight-u": "Twilight",
|
||||
"Obscurity-u": "Obscurity",
|
||||
"Ground-t": "What kind of ground is beneath your feets ?",
|
||||
"Ground-u": "Ground ",
|
||||
"Normal-u": "Normal",
|
||||
"Rough-u": "Rough",
|
||||
"Hard-u": "Hard",
|
||||
"Extreme-u": "Extreme",
|
||||
"Long-u": "Long",
|
||||
"Initiative-t": "Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices",
|
||||
"Initiative-u": "Initiative",
|
||||
"Dodge-t": "Dodge roll (AGILITE+Mobility)",
|
||||
"Dodge-u": "Dodge",
|
||||
"Disarmed-t": "Disarmed parry roll (PHYSIQUE+Brawl)",
|
||||
"Disarmed-u": "Disarmed parry",
|
||||
"FirstAid-t": "First aid roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"FirstAid-u": "First aid",
|
||||
"Surgery-t": "Surgery roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"Surgery-u": "Surgery",
|
||||
"Movement-t": "Movement max per round in combat (in meters)",
|
||||
"Movement-u": "Movement",
|
||||
"Passive-t": "Your passive defense",
|
||||
"Passive-u": "Passive defense",
|
||||
"PassiveBase-t": "Your base passive defense",
|
||||
"PassiveBase-u": "Base ",
|
||||
"PassiveActual-t": "Your actual passive defense (Base defense/Standing/Cover/Moving)",
|
||||
"PassiveActual-u": "Actual ",
|
||||
"Successes-u": "successes",
|
||||
"damages-u": "damages",
|
||||
"tests-u": "tests",
|
||||
"Effects-p": "Effects",
|
||||
"Permanent-u": "Perm",
|
||||
"Heal-u": "heals",
|
||||
"Operate-u": "operates",
|
||||
"woundhealed-u": "1 wound healed (+1 by trigger)",
|
||||
"traumahealed-u": "1 trauma healed (+1 by trigger)",
|
||||
"Failure-u": "Failure !",
|
||||
"Defend-u": "defends",
|
||||
"Melee-weapon-u": "Melee",
|
||||
"Range-weapon-t": "Range (short/long)",
|
||||
"Dodge-emp-u": "dodges",
|
||||
"PJRealName-u": "Player :",
|
||||
"Attack-u": "attacks",
|
||||
"Skill-u": "Skill",
|
||||
"putmaxcontamination-t": "Maximum contamination points",
|
||||
"putcontamination-t": "Actual contamination points",
|
||||
"putpermcontamination-t": "Permanent contamination points",
|
||||
"putmaxblessures-t": "Maximum wounds points",
|
||||
"putblessures-t": "Acutal wounds points",
|
||||
"putmaxtrauma-t": "Maximum trama points",
|
||||
"puttrauma-t": "Actual trauma points",
|
||||
"putmaxpoids-t": "Maximum weight points",
|
||||
"putpoids-t": "Weight points in battle",
|
||||
"putpoidsrepos-t": "Actual weight points",
|
||||
"Athletics-t": "ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming",
|
||||
"Brawl-t": "ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm",
|
||||
"Force-t": "ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force",
|
||||
"Melee-t": "ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy",
|
||||
"Stamina-t": "ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march",
|
||||
"Toughness-t": "ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat",
|
||||
"Crafting-t": "ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging",
|
||||
"Dexterity-t": "ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics",
|
||||
"Navigation-t": "ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance",
|
||||
"Mobility-t": "ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen",
|
||||
"Projectiles-t": "ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle",
|
||||
"Stealth-t": "ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition",
|
||||
"Arts-t": "ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it",
|
||||
"Conduct-t": "ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone",
|
||||
"Expression-t": "ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing",
|
||||
"Leadership-t": "ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding",
|
||||
"Negociation-t": "ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads",
|
||||
"Seduction-t": "ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies",
|
||||
"Artefact-t": "ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts",
|
||||
"Engineering-t": "ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting",
|
||||
"Legends-t": "ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact",
|
||||
"Medicine-t": "ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine",
|
||||
"Science-t": "ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics",
|
||||
"Focus-t": "ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.",
|
||||
"Cunning-t": "ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible",
|
||||
"Deception-t": "ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group",
|
||||
"Domination-t": "ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will",
|
||||
"Reaction-t": "ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap",
|
||||
"Faith-t": "ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace",
|
||||
"Willpower-t": "ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain",
|
||||
"Empathy-t": "ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation",
|
||||
"Orienteering-t": "ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area",
|
||||
"Perception-t": "ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries",
|
||||
"Survival-t": "ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna",
|
||||
"Taming-t": "ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies",
|
||||
"Primal-t": "ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.",
|
||||
"ATTRSkill-u": "ATTR & Skill"
|
||||
"GENERAL":"GENERAL & ORIGINS",
|
||||
"ATTRIBUTES-u":"ATTRIBUTES & SKILLS",
|
||||
"INVENTORY-u":"INVENTORY",
|
||||
"creationmod-u":" creation mod",
|
||||
"PJName-u":"Name :",
|
||||
"PJAge-u":"Age :",
|
||||
"PJSex-u":"Sex :",
|
||||
"PJHeight-u":"Height :",
|
||||
"PJWeight-u":"Weight :",
|
||||
"PJRank-u":"Rank :",
|
||||
"PJTotalxp-u":"Total xp :",
|
||||
"PJRemainingxp-u":"Remaining xp :",
|
||||
"PJMoney-u":"Money :",
|
||||
"CULTURE-u":"CULTURE",
|
||||
"Borca-u":"Borca",
|
||||
"Franka-u":"Franka",
|
||||
"Pollen-u":"Pollen",
|
||||
"Balkhan-u":"Balkhan",
|
||||
"Hybrispania-u":"Hybrispania",
|
||||
"Purgare-u":"Purgare",
|
||||
"Africa-u":"Africa",
|
||||
"CONCEPT-u":"CONCEPT",
|
||||
"0-u":"The adventurer",
|
||||
"I-u":"The creator",
|
||||
"II-u":"The mentor",
|
||||
"III-u":"The martyr",
|
||||
"IV-u":"the ruler",
|
||||
"V-u":"The seeker",
|
||||
"VI-u":"The healer",
|
||||
"VII-u":"The traditionnalist",
|
||||
"VIII-u":"The mediator",
|
||||
"IX-u":"The hermit",
|
||||
"X-u":"The heretic",
|
||||
"XI-u":"The conqueror",
|
||||
"XII-u":"The abomination",
|
||||
"XIII-u":"The destroyer",
|
||||
"XIV-u":"The chosen",
|
||||
"XV-u":"The defiler",
|
||||
"XVI-u":"The protector",
|
||||
"XVII-u":"The visionary",
|
||||
"XVIII-u":"The zealot",
|
||||
"XIX-u":"The disciple",
|
||||
"XX-u":"The righteous",
|
||||
"XXI-u":"The traveler",
|
||||
"CULTE-u":"CULTE",
|
||||
"Spitalian-u":"Spitalian",
|
||||
"Chronicler-u":"Chronicler",
|
||||
"Helvetic-u":"Helvetic",
|
||||
"Judge-u":"Judge",
|
||||
"Clanner-u":"Clanner",
|
||||
"Scrapper-u":"Scrapper",
|
||||
"Neolibyan-u":"Neolibyan",
|
||||
"Scourger-u":"Scourger",
|
||||
"Anubian-u":"Anubian",
|
||||
"Jehammedans-u":"Jehammedans",
|
||||
"Apocalyptic-u":"Apocalyptic",
|
||||
"Anabaptist-u":"Anabaptist",
|
||||
"Paler-u":"Paler",
|
||||
"Ego-u":"Ego",
|
||||
"Infestation-u":"Infestation",
|
||||
"Encumbrance-u":"Encumbrance",
|
||||
"Wounds-u":"Wounds",
|
||||
"Trauma-u":"Trauma",
|
||||
"Max-u":"Max",
|
||||
"Actual-u":"Actual",
|
||||
"Combat-u":"Combat",
|
||||
"ORIGINS-u":"ORIGINS",
|
||||
"Allies-u":"Allies",
|
||||
"Authority-u":"Authority",
|
||||
"Network-u":"Network",
|
||||
"Renown-u":"Renown",
|
||||
"Resources-u":"Resources",
|
||||
"Secrets-u":"Secrets",
|
||||
"Culture-u":"Culture :",
|
||||
"None-u":"None",
|
||||
"Culte-u":"Culte :",
|
||||
"Jehammedan-u":"Jehammedan",
|
||||
"Concept-u":"Concept :",
|
||||
"AttPtsRemain-u":"Attribute points remaining :",
|
||||
"SkillPtsRemain-u":"Skill points remaining :",
|
||||
"Attitude-u":"Attitude :",
|
||||
"Belief-u":"Belief :",
|
||||
"BODY-u":"BODY",
|
||||
"Athletics-u":"Athletics",
|
||||
"Brawl-u":"Brawl",
|
||||
"Force-u":"Force",
|
||||
"Melee-u":"Melee",
|
||||
"Stamina-u":"Stamina",
|
||||
"Toughness-u":"Toughness",
|
||||
"AGILITY-u":"AGILITY",
|
||||
"Crafting-u":"Crafting",
|
||||
"Dexterity-u":"Dexterity",
|
||||
"Navigation-u":"Navigation",
|
||||
"Mobility-u":"Mobility",
|
||||
"Projectiles-u":"Projectiles",
|
||||
"Stealth-u":"Stealth",
|
||||
"CHARISMA-u":"CHARISMA",
|
||||
"Arts-u":"Arts",
|
||||
"Conduct-u":"Conduct",
|
||||
"Expression-u":"Expression",
|
||||
"Leadership-u":"Leadership",
|
||||
"Negociation-u":"Negociation",
|
||||
"Seduction-u":"Seduction",
|
||||
"INTELLECT-u":"INTELLECT",
|
||||
"Artefact-u":"Artefact lore",
|
||||
"Engineering-u":"Engineering",
|
||||
"Legends-u":"Legends",
|
||||
"Medicine-u":"Medicine",
|
||||
"Science-u":"Science",
|
||||
"Focus-u":"Focus",
|
||||
"PSYCHE-u":"PSYCHE",
|
||||
"Cunning-u":"Cunning",
|
||||
"Deception-u":"Deception",
|
||||
"Domination-u":"Domination",
|
||||
"Reaction-u":"Reaction",
|
||||
"Faith-u":"Faith",
|
||||
"Willpower-u":"Willpower",
|
||||
"INSTINCT-u":"INSTINCT",
|
||||
"Empathy-u":"Empathy",
|
||||
"Orienteering-u":"Orienteering",
|
||||
"Perception-u":"Perception",
|
||||
"Survival-u":"Survival",
|
||||
"Taming-u":"Taming",
|
||||
"Primal-u":"Primal",
|
||||
"POTENTIALS-u":"POTENTIALS",
|
||||
"Potential-name-p":"Name",
|
||||
"Potential-Description-p":"Description",
|
||||
"TRAITS-u":"TRAITS",
|
||||
"Traits-name-p":"Name",
|
||||
"WEAPONSCAC-u":"WEAPONS (contact)",
|
||||
"Description-t":"Description",
|
||||
"Description-u":"Description",
|
||||
"Hand-t":"Bonus/Malus in handling",
|
||||
"Hand-u":"Hand",
|
||||
"Range-t":"To what range is your target ?",
|
||||
"Range-u":"Range ",
|
||||
"Dam-t":"Dammage",
|
||||
"Dam-u":"Dam",
|
||||
"Mag-t":"Number of ammunition (max/actual)",
|
||||
"Mag-u":"Mag",
|
||||
"Wei-t":"Weight",
|
||||
"Wei-u":"Wei",
|
||||
"Tech-t":"Tech level",
|
||||
"Tech-u":"Tech",
|
||||
"Slots-t":"Number of slots for modifications (max/remaining)",
|
||||
"Slots-u":"Slots",
|
||||
"Att-t":"Attack roll",
|
||||
"Att-u":"Att",
|
||||
"Def-t":"Defense roll",
|
||||
"Def-u":"Def",
|
||||
"Name-p":"Name",
|
||||
"Skillforthetest-t":"Skill for the test",
|
||||
"Properties-p":"Properties",
|
||||
"Properties-t":"Properties",
|
||||
"BonusMalusinhandling-t":"Bonus/Malus in handling",
|
||||
"Damage-t":"Damage",
|
||||
"Maxnumberofammunition-t":"Max number of ammunition",
|
||||
"Actualofammunitionmaxactual-t":"Actual of ammunition (max/actual)",
|
||||
"Weight-t":"Weight",
|
||||
"Techlevel-t":"Tech level",
|
||||
"Primitive-t":"Primitive",
|
||||
"Medieval-t":"Medieval",
|
||||
"Progressive-t":"Progressive",
|
||||
"Industrial-t":"Industrial Age",
|
||||
"Transhuman-t":"Transhuman Age",
|
||||
"Wonderland-t":"Wonderland",
|
||||
"Maxnumberofslotsformodifications-t":"Max number of slots for modifications",
|
||||
"Actualnumberofslotsformodifications-t":"Actual number of slots for modifications",
|
||||
"SHIELDS-u":"SHIELDS",
|
||||
"Activedefensebonus-t":"Active defense bonus",
|
||||
"Passivedefensebonus-t":"Passive defense bonus",
|
||||
"Attackmalus-t":"Attack malus",
|
||||
"WEAPONSDIST-u":"WEAPONS (projectiles)",
|
||||
"Type-t":"Type",
|
||||
"Type-u":"Type",
|
||||
"Munitions-t":"Number of ammunition (max/actuel)",
|
||||
"Munitions-u":"Munitions",
|
||||
"Properties-u":"Properties",
|
||||
"Ammunition1-p":"Ammunition 1",
|
||||
"Typeofammunition-t":"Type of ammunition",
|
||||
"Dammage-t":"Dammage",
|
||||
"Actualnumberofammunition-t":"Actual number of ammunition",
|
||||
"Ammunition2-p":"Ammunition 2",
|
||||
"Ammunition3-p":"Ammunition 3",
|
||||
"ARMORS-u":"ARMORS",
|
||||
"Ar-t":"Armor value",
|
||||
"Ar-u":"Ar",
|
||||
"Name-u":"Name",
|
||||
"Armorvalue-t":"Armor value",
|
||||
"EQUIPMENTS-u":"EQUIPMENTS",
|
||||
"Effects-t":"Effects",
|
||||
"COMBATHELPER-u":"COMBAT HELPER",
|
||||
"BONUSMALUS-u":"BONUS/MALUS",
|
||||
"Totalofbonusmalus-t":"Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)",
|
||||
"Total-u":"Total",
|
||||
"Bonus-t":"Bonus",
|
||||
"Bonus-u":"Bonus ",
|
||||
"Malus-t":"Malus",
|
||||
"Malus-u":"Malus ",
|
||||
"Standing-t":"Are you on your feet and active ?",
|
||||
"Standing-u":"Standing ",
|
||||
"No-u":"No",
|
||||
"Yes-u":"Yes",
|
||||
"Moving-t":"Did you move more than 2 meters ?",
|
||||
"Moving-u":"Moving",
|
||||
"Cover-t":"Are you behind any cover (natural cover and/or shield) ?",
|
||||
"Cover-u":"Cover",
|
||||
"Partial-u":"Partial/shield",
|
||||
"Complete-u":"Complete",
|
||||
"Visibility-t":"What is the visibility around you ?",
|
||||
"Visibility-u":"Visibility ",
|
||||
"Good-u":"Good",
|
||||
"Poor-u":"Poor",
|
||||
"Twilight-u":"Twilight",
|
||||
"Obscurity-u":"Obscurity",
|
||||
"Ground-t":"What kind of ground is beneath your feets ?",
|
||||
"Ground-u":"Ground ",
|
||||
"Normal-u":"Normal",
|
||||
"Rough-u":"Rough",
|
||||
"Hard-u":"Hard",
|
||||
"Extreme-u":"Extreme",
|
||||
"Long-u":"Long",
|
||||
"Initiative-t":"Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices",
|
||||
"Initiative-u":"Initiative",
|
||||
"Dodge-t":"Dodge roll (AGILITE+Mobility)",
|
||||
"Dodge-u":"Dodge",
|
||||
"Disarmed-t":"Disarmed parry roll (PHYSIQUE+Brawl)",
|
||||
"Disarmed-u":"Disarmed parry",
|
||||
"FirstAid-t":"First aid roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"FirstAid-u":"First aid",
|
||||
"Surgery-t":"Surgery roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"Surgery-u":"Surgery",
|
||||
"Movement-t":"Movement max per round in combat (in meters)",
|
||||
"Movement-u":"Movement",
|
||||
"Passive-t":"Your passive defense",
|
||||
"Passive-u":"Passive defense",
|
||||
"PassiveBase-t":"Your base passive defense",
|
||||
"PassiveBase-u":"Base ",
|
||||
"PassiveActual-t":"Your actual passive defense (Base defense/Standing/Cover/Moving)",
|
||||
"PassiveActual-u":"Actual ",
|
||||
"Successes-u":"successes",
|
||||
"damages-u":"damages",
|
||||
"tests-u":"tests",
|
||||
"Effects-p":"Effects",
|
||||
"Permanent-u":"Perm",
|
||||
"Heal-u":"heals",
|
||||
"Operate-u":"operates",
|
||||
"woundhealed-u":"1 wound healed (+1 by trigger)",
|
||||
"traumahealed-u":"1 trauma healed (+1 by trigger)",
|
||||
"Failure-u":"Failure !",
|
||||
"Defend-u":"defends",
|
||||
"Melee-weapon-u":"Melee",
|
||||
"Range-weapon-t":"Range (short/long)",
|
||||
"Dodge-emp-u":"dodges",
|
||||
"PJRealName-u":"Player :",
|
||||
"Attack-u":"attacks",
|
||||
"Skill-u":"Skill",
|
||||
"putmaxcontamination-t":"Maximum contamination points",
|
||||
"putcontamination-t":"Actual contamination points",
|
||||
"putpermcontamination-t":"Permanent contamination points",
|
||||
"putmaxblessures-t":"Maximum wounds points",
|
||||
"putblessures-t":"Acutal wounds points",
|
||||
"putmaxtrauma-t":"Maximum trama points",
|
||||
"puttrauma-t":"Actual trauma points",
|
||||
"putmaxpoids-t":"Maximum weight points",
|
||||
"putpoids-t":"Weight points in battle",
|
||||
"putpoidsrepos-t":"Actual weight points",
|
||||
"Athletics-t":"ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming",
|
||||
"Brawl-t":"ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm",
|
||||
"Force-t":"ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force",
|
||||
"Melee-t":"ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy",
|
||||
"Stamina-t":"ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march",
|
||||
"Toughness-t":"ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat",
|
||||
"Crafting-t":"ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging",
|
||||
"Dexterity-t":"ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics",
|
||||
"Navigation-t":"ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance",
|
||||
"Mobility-t":"ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen",
|
||||
"Projectiles-t":"ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle",
|
||||
"Stealth-t":"ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition",
|
||||
"Arts-t":"ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it",
|
||||
"Conduct-t":"ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone",
|
||||
"Expression-t":"ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing",
|
||||
"Leadership-t":"ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding",
|
||||
"Negociation-t":"ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads",
|
||||
"Seduction-t":"ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies",
|
||||
"Artefact-t":"ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts",
|
||||
"Engineering-t":"ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting",
|
||||
"Legends-t":"ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact",
|
||||
"Medicine-t":"ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine",
|
||||
"Science-t":"ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics",
|
||||
"Focus-t":"ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.",
|
||||
"Cunning-t":"ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible",
|
||||
"Deception-t":"ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group",
|
||||
"Domination-t":"ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will",
|
||||
"Reaction-t":"ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap",
|
||||
"Faith-t":"ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace",
|
||||
"Willpower-t":"ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain",
|
||||
"Empathy-t":"ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation",
|
||||
"Orienteering-t":"ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area",
|
||||
"Perception-t":"ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries",
|
||||
"Survival-t":"ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna",
|
||||
"Taming-t":"ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies",
|
||||
"Primal-t":"ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.",
|
||||
"ATTRSkill-u":"ATTR & Skill"
|
||||
}
|
||||
+304
-304
@@ -1,306 +1,306 @@
|
||||
{
|
||||
"GENERAL": "GENERAL & ORIGINS",
|
||||
"ATTRIBUTES-u": "ATTRIBUTES & SKILLS",
|
||||
"INVENTORY-u": "INVENTORY",
|
||||
"creationmod-u": " creation mod",
|
||||
"PJName-u": "Name :",
|
||||
"PJAge-u": "Age :",
|
||||
"PJSex-u": "Sex :",
|
||||
"PJHeight-u": "Height :",
|
||||
"PJWeight-u": "Weight :",
|
||||
"PJRank-u": "Rank :",
|
||||
"PJTotalxp-u": "Total xp :",
|
||||
"PJRemainingxp-u": "Remaining xp :",
|
||||
"PJMoney-u": "Money :",
|
||||
"CULTURE-u": "CULTURE",
|
||||
"Borca-u": "Borca",
|
||||
"Franka-u": "Franka",
|
||||
"Pollen-u": "Pollen",
|
||||
"Balkhan-u": "Balkhan",
|
||||
"Hybrispania-u": "Hybrispania",
|
||||
"Purgare-u": "Purgare",
|
||||
"Africa-u": "Africa",
|
||||
"CONCEPT-u": "CONCEPT",
|
||||
"0-u": "The adventurer",
|
||||
"I-u": "The creator",
|
||||
"II-u": "The mentor",
|
||||
"III-u": "The martyr",
|
||||
"IV-u": "the ruler",
|
||||
"V-u": "The seeker",
|
||||
"VI-u": "The healer",
|
||||
"VII-u": "The traditionnalist",
|
||||
"VIII-u": "The mediator",
|
||||
"IX-u": "The hermit",
|
||||
"X-u": "The heretic",
|
||||
"XI-u": "The conqueror",
|
||||
"XII-u": "The abomination",
|
||||
"XIII-u": "The destroyer",
|
||||
"XIV-u": "The chosen",
|
||||
"XV-u": "The defiler",
|
||||
"XVI-u": "The protector",
|
||||
"XVII-u": "The visionary",
|
||||
"XVIII-u": "The zealot",
|
||||
"XIX-u": "The disciple",
|
||||
"XX-u": "The righteous",
|
||||
"XXI-u": "The traveler",
|
||||
"CULTE-u": "CULTE",
|
||||
"Spitalian-u": "Spitalian",
|
||||
"Chronicler-u": "Chronicler",
|
||||
"Helvetic-u": "Helvetic",
|
||||
"Judge-u": "Judge",
|
||||
"Clanner-u": "Clanner",
|
||||
"Scrapper-u": "Scrapper",
|
||||
"Neolibyan-u": "Neolibyan",
|
||||
"Scourger-u": "Scourger",
|
||||
"Anubian-u": "Anubian",
|
||||
"Jehammedans-u": "Jehammedans",
|
||||
"Apocalyptic-u": "Apocalyptic",
|
||||
"Anabaptist-u": "Anabaptist",
|
||||
"Paler-u": "Paler",
|
||||
"Ego-u": "Ego",
|
||||
"Infestation-u": "Infestation",
|
||||
"Encumbrance-u": "Encumbrance",
|
||||
"Wounds-u": "Wounds",
|
||||
"Trauma-u": "Trauma",
|
||||
"Max-u": "Max",
|
||||
"Actual-u": "Actual",
|
||||
"Combat-u": "Combat",
|
||||
"ORIGINS-u": "ORIGINS",
|
||||
"Allies-u": "Allies",
|
||||
"Authority-u": "Authority",
|
||||
"Network-u": "Network",
|
||||
"Renown-u": "Renown",
|
||||
"Resources-u": "Resources",
|
||||
"Secrets-u": "Secrets",
|
||||
"Culture-u": "Culture :",
|
||||
"None-u": "None",
|
||||
"Culte-u": "Culte :",
|
||||
"Jehammedan-u": "Jehammedan",
|
||||
"Concept-u": "Concept :",
|
||||
"AttPtsRemain-u": "Attribute points remaining :",
|
||||
"SkillPtsRemain-u": "Skill points remaining :",
|
||||
"Attitude-u": "Attitude :",
|
||||
"Belief-u": "Belief :",
|
||||
"BODY-u": "BODY",
|
||||
"Athletics-u": "Athletics",
|
||||
"Brawl-u": "Brawl",
|
||||
"Force-u": "Force",
|
||||
"Melee-u": "Melee",
|
||||
"Stamina-u": "Stamina",
|
||||
"Toughness-u": "Toughness",
|
||||
"AGILITY-u": "AGILITY",
|
||||
"Crafting-u": "Crafting",
|
||||
"Dexterity-u": "Dexterity",
|
||||
"Navigation-u": "Navigation",
|
||||
"Mobility-u": "Mobility",
|
||||
"Projectiles-u": "Projectiles",
|
||||
"Stealth-u": "Stealth",
|
||||
"CHARISMA-u": "CHARISMA",
|
||||
"Arts-u": "Arts",
|
||||
"Conduct-u": "Conduct",
|
||||
"Expression-u": "Expression",
|
||||
"Leadership-u": "Leadership",
|
||||
"Negociation-u": "Negociation",
|
||||
"Seduction-u": "Seduction",
|
||||
"INTELLECT-u": "INTELLECT",
|
||||
"Artefact-u": "Artefact lore",
|
||||
"Engineering-u": "Engineering",
|
||||
"Legends-u": "Legends",
|
||||
"Medicine-u": "Medicine",
|
||||
"Science-u": "Science",
|
||||
"Focus-u": "Focus",
|
||||
"PSYCHE-u": "PSYCHE",
|
||||
"Cunning-u": "Cunning",
|
||||
"Deception-u": "Deception",
|
||||
"Domination-u": "Domination",
|
||||
"Reaction-u": "Reaction",
|
||||
"Faith-u": "Faith",
|
||||
"Willpower-u": "Willpower",
|
||||
"INSTINCT-u": "INSTINCT",
|
||||
"Empathy-u": "Empathy",
|
||||
"Orienteering-u": "Orienteering",
|
||||
"Perception-u": "Perception",
|
||||
"Survival-u": "Survival",
|
||||
"Taming-u": "Taming",
|
||||
"Primal-u": "Primal",
|
||||
"POTENTIALS-u": "POTENTIALS",
|
||||
"Potential-name-p": "Name",
|
||||
"Potential-Description-p": "Description",
|
||||
"TRAITS-u": "TRAITS",
|
||||
"Traits-name-p": "Name",
|
||||
"WEAPONSCAC-u": "WEAPONS (contact)",
|
||||
"Description-t": "Description",
|
||||
"Description-u": "Description",
|
||||
"Hand-t": "Bonus/Malus in handling",
|
||||
"Hand-u": "Hand",
|
||||
"Range-t": "To what range is your target ?",
|
||||
"Range-u": "Range ",
|
||||
"Dam-t": "Dammage",
|
||||
"Dam-u": "Dam",
|
||||
"Mag-t": "Number of ammunition (max/actual)",
|
||||
"Mag-u": "Mag",
|
||||
"Wei-t": "Weight",
|
||||
"Wei-u": "Wei",
|
||||
"Tech-t": "Tech level",
|
||||
"Tech-u": "Tech",
|
||||
"Slots-t": "Number of slots for modifications (max/remaining)",
|
||||
"Slots-u": "Slots",
|
||||
"Att-t": "Attack roll",
|
||||
"Att-u": "Att",
|
||||
"Def-t": "Defense roll",
|
||||
"Def-u": "Def",
|
||||
"Name-p": "Name",
|
||||
"Skillforthetest-t": "Skill for the test",
|
||||
"Properties-p": "Properties",
|
||||
"Properties-t": "Properties",
|
||||
"BonusMalusinhandling-t": "Bonus/Malus in handling",
|
||||
"Damage-t": "Damage",
|
||||
"Maxnumberofammunition-t": "Max number of ammunition",
|
||||
"Actualofammunitionmaxactual-t": "Actual of ammunition (max/actual)",
|
||||
"Weight-t": "Weight",
|
||||
"Techlevel-t": "Tech level",
|
||||
"Primitive-t": "Primitive",
|
||||
"Medieval-t": "Medieval",
|
||||
"Progressive-t": "Progressive",
|
||||
"Industrial-t": "Industrial Age",
|
||||
"Transhuman-t": "Transhuman Age",
|
||||
"Wonderland-t": "Wonderland",
|
||||
"Maxnumberofslotsformodifications-t": "Max number of slots for modifications",
|
||||
"Actualnumberofslotsformodifications-t": "Actual number of slots for modifications",
|
||||
"SHIELDS-u": "SHIELDS",
|
||||
"Activedefensebonus-t": "Active defense bonus",
|
||||
"Passivedefensebonus-t": "Passive defense bonus",
|
||||
"Attackmalus-t": "Attack malus",
|
||||
"WEAPONSDIST-u": "WEAPONS (projectiles)",
|
||||
"Type-t": "Type",
|
||||
"Type-u": "Type",
|
||||
"Munitions-t": "Number of ammunition (max/actuel)",
|
||||
"Munitions-u": "Munitions",
|
||||
"Properties-u": "Properties",
|
||||
"Ammunition1-p": "Ammunition 1",
|
||||
"Typeofammunition-t": "Type of ammunition",
|
||||
"Dammage-t": "Dammage",
|
||||
"Actualnumberofammunition-t": "Actual number of ammunition",
|
||||
"Ammunition2-p": "Ammunition 2",
|
||||
"Ammunition3-p": "Ammunition 3",
|
||||
"ARMORS-u": "ARMORS",
|
||||
"Ar-t": "Armor value",
|
||||
"Ar-u": "Ar",
|
||||
"Name-u": "Name",
|
||||
"Armorvalue-t": "Armor value",
|
||||
"EQUIPMENTS-u": "EQUIPMENTS",
|
||||
"Effects-t": "Effects",
|
||||
"COMBATHELPER-u": "COMBAT HELPER",
|
||||
"BONUSMALUS-u": "BONUS/MALUS",
|
||||
"Totalofbonusmalus-t": "Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)",
|
||||
"Total-u": "Total",
|
||||
"Bonus-t": "Bonus",
|
||||
"Bonus-u": "Bonus ",
|
||||
"Malus-t": "Malus",
|
||||
"Malus-u": "Malus ",
|
||||
"Standing-t": "Are you on your feet and active ?",
|
||||
"Standing-u": "Standing ",
|
||||
"No-u": "No",
|
||||
"Yes-u": "Yes",
|
||||
"Moving-t": "Did you move more than 2 meters ?",
|
||||
"Moving-u": "Moving",
|
||||
"Cover-t": "Are you behind any cover (natural cover and/or shield) ?",
|
||||
"Cover-u": "Cover",
|
||||
"Partial-u": "Partial/shield",
|
||||
"Complete-u": "Complete",
|
||||
"Visibility-t": "What is the visibility around you ?",
|
||||
"Visibility-u": "Visibility ",
|
||||
"Good-u": "Good",
|
||||
"Poor-u": "Poor",
|
||||
"Twilight-u": "Twilight",
|
||||
"Obscurity-u": "Obscurity",
|
||||
"Ground-t": "What kind of ground is beneath your feets ?",
|
||||
"Ground-u": "Ground ",
|
||||
"Normal-u": "Normal",
|
||||
"Rough-u": "Rough",
|
||||
"Hard-u": "Hard",
|
||||
"Extreme-u": "Extreme",
|
||||
"Long-u": "Long",
|
||||
"Initiative-t": "Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices",
|
||||
"Initiative-u": "Initiative",
|
||||
"Dodge-t": "Dodge roll (AGILITE+Mobility)",
|
||||
"Dodge-u": "Dodge",
|
||||
"Disarmed-t": "Disarmed parry roll (PHYSIQUE+Brawl)",
|
||||
"Disarmed-u": "Disarmed parry",
|
||||
"FirstAid-t": "First aid roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"FirstAid-u": "First aid",
|
||||
"Surgery-t": "Surgery roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"Surgery-u": "Surgery",
|
||||
"Movement-t": "Movement max per round in combat (in meters)",
|
||||
"Movement-u": "Movement",
|
||||
"Passive-t": "Your passive defense",
|
||||
"Passive-u": "Passive defense",
|
||||
"PassiveBase-t": "Your base passive defense",
|
||||
"PassiveBase-u": "Base ",
|
||||
"PassiveActual-t": "Your actual passive defense (Base defense/Standing/Cover/Moving)",
|
||||
"PassiveActual-u": "Actual ",
|
||||
"Successes-u": "successes",
|
||||
"damages-u": "damages",
|
||||
"tests-u": "tests",
|
||||
"Effects-p": "Effects",
|
||||
"Permanent-u": "Perm",
|
||||
"Heal-u": "heals",
|
||||
"Operate-u": "operates",
|
||||
"woundhealed-u": "1 wound healed (+1 by trigger)",
|
||||
"traumahealed-u": "1 trauma healed (+1 by trigger)",
|
||||
"Failure-u": "Failure !",
|
||||
"Defend-u": "defends",
|
||||
"Melee-weapon-u": "Melee",
|
||||
"Range-weapon-t": "Range (short/long)",
|
||||
"Dodge-emp-u": "dodges",
|
||||
"PJRealName-u": "Player :",
|
||||
"Attack-u": "attacks",
|
||||
"Skill-u": "Skill",
|
||||
"putmaxcontamination-t": "Maximum contamination points",
|
||||
"putcontamination-t": "Actual contamination points",
|
||||
"putpermcontamination-t": "Permanent contamination points",
|
||||
"putmaxblessures-t": "Maximum wounds points",
|
||||
"putblessures-t": "Acutal wounds points",
|
||||
"putmaxtrauma-t": "Maximum trama points",
|
||||
"puttrauma-t": "Actual trauma points",
|
||||
"putmaxpoids-t": "Maximum weight points",
|
||||
"putpoids-t": "Weight points in battle",
|
||||
"putpoidsrepos-t": "Actual weight points",
|
||||
"Athletics-t": "ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming",
|
||||
"Brawl-t": "ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm",
|
||||
"Force-t": "ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force",
|
||||
"Melee-t": "ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy",
|
||||
"Stamina-t": "ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march",
|
||||
"Toughness-t": "ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat",
|
||||
"Crafting-t": "ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging",
|
||||
"Dexterity-t": "ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics",
|
||||
"Navigation-t": "ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance",
|
||||
"Mobility-t": "ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen",
|
||||
"Projectiles-t": "ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle",
|
||||
"Stealth-t": "ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition",
|
||||
"Arts-t": "ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it",
|
||||
"Conduct-t": "ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone",
|
||||
"Expression-t": "ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing",
|
||||
"Leadership-t": "ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding",
|
||||
"Negociation-t": "ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads",
|
||||
"Seduction-t": "ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies",
|
||||
"Artefact-t": "ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts",
|
||||
"Engineering-t": "ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting",
|
||||
"Legends-t": "ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact",
|
||||
"Medicine-t": "ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine",
|
||||
"Science-t": "ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics",
|
||||
"Focus-t": "ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.",
|
||||
"Cunning-t": "ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible",
|
||||
"Deception-t": "ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group",
|
||||
"Domination-t": "ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will",
|
||||
"Reaction-t": "ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap",
|
||||
"Faith-t": "ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace",
|
||||
"Willpower-t": "ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain",
|
||||
"Empathy-t": "ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation",
|
||||
"Orienteering-t": "ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area",
|
||||
"Perception-t": "ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries",
|
||||
"Survival-t": "ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna",
|
||||
"Taming-t": "ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies",
|
||||
"Primal-t": "ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.",
|
||||
"ATTRSkill-u": "ATTR & Skill"
|
||||
"GENERAL":"GENERAL & ORIGINS",
|
||||
"ATTRIBUTES-u":"ATTRIBUTES & SKILLS",
|
||||
"INVENTORY-u":"INVENTORY",
|
||||
"creationmod-u":" creation mod",
|
||||
"PJName-u":"Name :",
|
||||
"PJAge-u":"Age :",
|
||||
"PJSex-u":"Sex :",
|
||||
"PJHeight-u":"Height :",
|
||||
"PJWeight-u":"Weight :",
|
||||
"PJRank-u":"Rank :",
|
||||
"PJTotalxp-u":"Total xp :",
|
||||
"PJRemainingxp-u":"Remaining xp :",
|
||||
"PJMoney-u":"Money :",
|
||||
"CULTURE-u":"CULTURE",
|
||||
"Borca-u":"Borca",
|
||||
"Franka-u":"Franka",
|
||||
"Pollen-u":"Pollen",
|
||||
"Balkhan-u":"Balkhan",
|
||||
"Hybrispania-u":"Hybrispania",
|
||||
"Purgare-u":"Purgare",
|
||||
"Africa-u":"Africa",
|
||||
"CONCEPT-u":"CONCEPT",
|
||||
"0-u":"The adventurer",
|
||||
"I-u":"The creator",
|
||||
"II-u":"The mentor",
|
||||
"III-u":"The martyr",
|
||||
"IV-u":"the ruler",
|
||||
"V-u":"The seeker",
|
||||
"VI-u":"The healer",
|
||||
"VII-u":"The traditionnalist",
|
||||
"VIII-u":"The mediator",
|
||||
"IX-u":"The hermit",
|
||||
"X-u":"The heretic",
|
||||
"XI-u":"The conqueror",
|
||||
"XII-u":"The abomination",
|
||||
"XIII-u":"The destroyer",
|
||||
"XIV-u":"The chosen",
|
||||
"XV-u":"The defiler",
|
||||
"XVI-u":"The protector",
|
||||
"XVII-u":"The visionary",
|
||||
"XVIII-u":"The zealot",
|
||||
"XIX-u":"The disciple",
|
||||
"XX-u":"The righteous",
|
||||
"XXI-u":"The traveler",
|
||||
"CULTE-u":"CULTE",
|
||||
"Spitalian-u":"Spitalian",
|
||||
"Chronicler-u":"Chronicler",
|
||||
"Helvetic-u":"Helvetic",
|
||||
"Judge-u":"Judge",
|
||||
"Clanner-u":"Clanner",
|
||||
"Scrapper-u":"Scrapper",
|
||||
"Neolibyan-u":"Neolibyan",
|
||||
"Scourger-u":"Scourger",
|
||||
"Anubian-u":"Anubian",
|
||||
"Jehammedans-u":"Jehammedans",
|
||||
"Apocalyptic-u":"Apocalyptic",
|
||||
"Anabaptist-u":"Anabaptist",
|
||||
"Paler-u":"Paler",
|
||||
"Ego-u":"Ego",
|
||||
"Infestation-u":"Infestation",
|
||||
"Encumbrance-u":"Encumbrance",
|
||||
"Wounds-u":"Wounds",
|
||||
"Trauma-u":"Trauma",
|
||||
"Max-u":"Max",
|
||||
"Actual-u":"Actual",
|
||||
"Combat-u":"Combat",
|
||||
"ORIGINS-u":"ORIGINS",
|
||||
"Allies-u":"Allies",
|
||||
"Authority-u":"Authority",
|
||||
"Network-u":"Network",
|
||||
"Renown-u":"Renown",
|
||||
"Resources-u":"Resources",
|
||||
"Secrets-u":"Secrets",
|
||||
"Culture-u":"Culture :",
|
||||
"None-u":"None",
|
||||
"Culte-u":"Culte :",
|
||||
"Jehammedan-u":"Jehammedan",
|
||||
"Concept-u":"Concept :",
|
||||
"AttPtsRemain-u":"Attribute points remaining :",
|
||||
"SkillPtsRemain-u":"Skill points remaining :",
|
||||
"Attitude-u":"Attitude :",
|
||||
"Belief-u":"Belief :",
|
||||
"BODY-u":"BODY",
|
||||
"Athletics-u":"Athletics",
|
||||
"Brawl-u":"Brawl",
|
||||
"Force-u":"Force",
|
||||
"Melee-u":"Melee",
|
||||
"Stamina-u":"Stamina",
|
||||
"Toughness-u":"Toughness",
|
||||
"AGILITY-u":"AGILITY",
|
||||
"Crafting-u":"Crafting",
|
||||
"Dexterity-u":"Dexterity",
|
||||
"Navigation-u":"Navigation",
|
||||
"Mobility-u":"Mobility",
|
||||
"Projectiles-u":"Projectiles",
|
||||
"Stealth-u":"Stealth",
|
||||
"CHARISMA-u":"CHARISMA",
|
||||
"Arts-u":"Arts",
|
||||
"Conduct-u":"Conduct",
|
||||
"Expression-u":"Expression",
|
||||
"Leadership-u":"Leadership",
|
||||
"Negociation-u":"Negociation",
|
||||
"Seduction-u":"Seduction",
|
||||
"INTELLECT-u":"INTELLECT",
|
||||
"Artefact-u":"Artefact lore",
|
||||
"Engineering-u":"Engineering",
|
||||
"Legends-u":"Legends",
|
||||
"Medicine-u":"Medicine",
|
||||
"Science-u":"Science",
|
||||
"Focus-u":"Focus",
|
||||
"PSYCHE-u":"PSYCHE",
|
||||
"Cunning-u":"Cunning",
|
||||
"Deception-u":"Deception",
|
||||
"Domination-u":"Domination",
|
||||
"Reaction-u":"Reaction",
|
||||
"Faith-u":"Faith",
|
||||
"Willpower-u":"Willpower",
|
||||
"INSTINCT-u":"INSTINCT",
|
||||
"Empathy-u":"Empathy",
|
||||
"Orienteering-u":"Orienteering",
|
||||
"Perception-u":"Perception",
|
||||
"Survival-u":"Survival",
|
||||
"Taming-u":"Taming",
|
||||
"Primal-u":"Primal",
|
||||
"POTENTIALS-u":"POTENTIALS",
|
||||
"Potential-name-p":"Name",
|
||||
"Potential-Description-p":"Description",
|
||||
"TRAITS-u":"TRAITS",
|
||||
"Traits-name-p":"Name",
|
||||
"WEAPONSCAC-u":"WEAPONS (contact)",
|
||||
"Description-t":"Description",
|
||||
"Description-u":"Description",
|
||||
"Hand-t":"Bonus/Malus in handling",
|
||||
"Hand-u":"Hand",
|
||||
"Range-t":"To what range is your target ?",
|
||||
"Range-u":"Range ",
|
||||
"Dam-t":"Dammage",
|
||||
"Dam-u":"Dam",
|
||||
"Mag-t":"Number of ammunition (max/actual)",
|
||||
"Mag-u":"Mag",
|
||||
"Wei-t":"Weight",
|
||||
"Wei-u":"Wei",
|
||||
"Tech-t":"Tech level",
|
||||
"Tech-u":"Tech",
|
||||
"Slots-t":"Number of slots for modifications (max/remaining)",
|
||||
"Slots-u":"Slots",
|
||||
"Att-t":"Attack roll",
|
||||
"Att-u":"Att",
|
||||
"Def-t":"Defense roll",
|
||||
"Def-u":"Def",
|
||||
"Name-p":"Name",
|
||||
"Skillforthetest-t":"Skill for the test",
|
||||
"Properties-p":"Properties",
|
||||
"Properties-t":"Properties",
|
||||
"BonusMalusinhandling-t":"Bonus/Malus in handling",
|
||||
"Damage-t":"Damage",
|
||||
"Maxnumberofammunition-t":"Max number of ammunition",
|
||||
"Actualofammunitionmaxactual-t":"Actual of ammunition (max/actual)",
|
||||
"Weight-t":"Weight",
|
||||
"Techlevel-t":"Tech level",
|
||||
"Primitive-t":"Primitive",
|
||||
"Medieval-t":"Medieval",
|
||||
"Progressive-t":"Progressive",
|
||||
"Industrial-t":"Industrial Age",
|
||||
"Transhuman-t":"Transhuman Age",
|
||||
"Wonderland-t":"Wonderland",
|
||||
"Maxnumberofslotsformodifications-t":"Max number of slots for modifications",
|
||||
"Actualnumberofslotsformodifications-t":"Actual number of slots for modifications",
|
||||
"SHIELDS-u":"SHIELDS",
|
||||
"Activedefensebonus-t":"Active defense bonus",
|
||||
"Passivedefensebonus-t":"Passive defense bonus",
|
||||
"Attackmalus-t":"Attack malus",
|
||||
"WEAPONSDIST-u":"WEAPONS (projectiles)",
|
||||
"Type-t":"Type",
|
||||
"Type-u":"Type",
|
||||
"Munitions-t":"Number of ammunition (max/actuel)",
|
||||
"Munitions-u":"Munitions",
|
||||
"Properties-u":"Properties",
|
||||
"Ammunition1-p":"Ammunition 1",
|
||||
"Typeofammunition-t":"Type of ammunition",
|
||||
"Dammage-t":"Dammage",
|
||||
"Actualnumberofammunition-t":"Actual number of ammunition",
|
||||
"Ammunition2-p":"Ammunition 2",
|
||||
"Ammunition3-p":"Ammunition 3",
|
||||
"ARMORS-u":"ARMORS",
|
||||
"Ar-t":"Armor value",
|
||||
"Ar-u":"Ar",
|
||||
"Name-u":"Name",
|
||||
"Armorvalue-t":"Armor value",
|
||||
"EQUIPMENTS-u":"EQUIPMENTS",
|
||||
"Effects-t":"Effects",
|
||||
"COMBATHELPER-u":"COMBAT HELPER",
|
||||
"BONUSMALUS-u":"BONUS/MALUS",
|
||||
"Totalofbonusmalus-t":"Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)",
|
||||
"Total-u":"Total",
|
||||
"Bonus-t":"Bonus",
|
||||
"Bonus-u":"Bonus ",
|
||||
"Malus-t":"Malus",
|
||||
"Malus-u":"Malus ",
|
||||
"Standing-t":"Are you on your feet and active ?",
|
||||
"Standing-u":"Standing ",
|
||||
"No-u":"No",
|
||||
"Yes-u":"Yes",
|
||||
"Moving-t":"Did you move more than 2 meters ?",
|
||||
"Moving-u":"Moving",
|
||||
"Cover-t":"Are you behind any cover (natural cover and/or shield) ?",
|
||||
"Cover-u":"Cover",
|
||||
"Partial-u":"Partial/shield",
|
||||
"Complete-u":"Complete",
|
||||
"Visibility-t":"What is the visibility around you ?",
|
||||
"Visibility-u":"Visibility ",
|
||||
"Good-u":"Good",
|
||||
"Poor-u":"Poor",
|
||||
"Twilight-u":"Twilight",
|
||||
"Obscurity-u":"Obscurity",
|
||||
"Ground-t":"What kind of ground is beneath your feets ?",
|
||||
"Ground-u":"Ground ",
|
||||
"Normal-u":"Normal",
|
||||
"Rough-u":"Rough",
|
||||
"Hard-u":"Hard",
|
||||
"Extreme-u":"Extreme",
|
||||
"Long-u":"Long",
|
||||
"Initiative-t":"Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices",
|
||||
"Initiative-u":"Initiative",
|
||||
"Dodge-t":"Dodge roll (AGILITE+Mobility)",
|
||||
"Dodge-u":"Dodge",
|
||||
"Disarmed-t":"Disarmed parry roll (PHYSIQUE+Brawl)",
|
||||
"Disarmed-u":"Disarmed parry",
|
||||
"FirstAid-t":"First aid roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"FirstAid-u":"First aid",
|
||||
"Surgery-t":"Surgery roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"Surgery-u":"Surgery",
|
||||
"Movement-t":"Movement max per round in combat (in meters)",
|
||||
"Movement-u":"Movement",
|
||||
"Passive-t":"Your passive defense",
|
||||
"Passive-u":"Passive defense",
|
||||
"PassiveBase-t":"Your base passive defense",
|
||||
"PassiveBase-u":"Base ",
|
||||
"PassiveActual-t":"Your actual passive defense (Base defense/Standing/Cover/Moving)",
|
||||
"PassiveActual-u":"Actual ",
|
||||
"Successes-u":"successes",
|
||||
"damages-u":"damages",
|
||||
"tests-u":"tests",
|
||||
"Effects-p":"Effects",
|
||||
"Permanent-u":"Perm",
|
||||
"Heal-u":"heals",
|
||||
"Operate-u":"operates",
|
||||
"woundhealed-u":"1 wound healed (+1 by trigger)",
|
||||
"traumahealed-u":"1 trauma healed (+1 by trigger)",
|
||||
"Failure-u":"Failure !",
|
||||
"Defend-u":"defends",
|
||||
"Melee-weapon-u":"Melee",
|
||||
"Range-weapon-t":"Range (short/long)",
|
||||
"Dodge-emp-u":"dodges",
|
||||
"PJRealName-u":"Player :",
|
||||
"Attack-u":"attacks",
|
||||
"Skill-u":"Skill",
|
||||
"putmaxcontamination-t":"Maximum contamination points",
|
||||
"putcontamination-t":"Actual contamination points",
|
||||
"putpermcontamination-t":"Permanent contamination points",
|
||||
"putmaxblessures-t":"Maximum wounds points",
|
||||
"putblessures-t":"Acutal wounds points",
|
||||
"putmaxtrauma-t":"Maximum trama points",
|
||||
"puttrauma-t":"Actual trauma points",
|
||||
"putmaxpoids-t":"Maximum weight points",
|
||||
"putpoids-t":"Weight points in battle",
|
||||
"putpoidsrepos-t":"Actual weight points",
|
||||
"Athletics-t":"ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming",
|
||||
"Brawl-t":"ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm",
|
||||
"Force-t":"ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force",
|
||||
"Melee-t":"ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy",
|
||||
"Stamina-t":"ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march",
|
||||
"Toughness-t":"ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat",
|
||||
"Crafting-t":"ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging",
|
||||
"Dexterity-t":"ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics",
|
||||
"Navigation-t":"ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance",
|
||||
"Mobility-t":"ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen",
|
||||
"Projectiles-t":"ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle",
|
||||
"Stealth-t":"ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition",
|
||||
"Arts-t":"ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it",
|
||||
"Conduct-t":"ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone",
|
||||
"Expression-t":"ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing",
|
||||
"Leadership-t":"ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding",
|
||||
"Negociation-t":"ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads",
|
||||
"Seduction-t":"ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies",
|
||||
"Artefact-t":"ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts",
|
||||
"Engineering-t":"ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting",
|
||||
"Legends-t":"ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact",
|
||||
"Medicine-t":"ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine",
|
||||
"Science-t":"ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics",
|
||||
"Focus-t":"ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.",
|
||||
"Cunning-t":"ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible",
|
||||
"Deception-t":"ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group",
|
||||
"Domination-t":"ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will",
|
||||
"Reaction-t":"ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap",
|
||||
"Faith-t":"ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace",
|
||||
"Willpower-t":"ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain",
|
||||
"Empathy-t":"ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation",
|
||||
"Orienteering-t":"ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area",
|
||||
"Perception-t":"ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries",
|
||||
"Survival-t":"ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna",
|
||||
"Taming-t":"ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies",
|
||||
"Primal-t":"ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.",
|
||||
"ATTRSkill-u":"ATTR & Skill"
|
||||
}
|
||||
+304
-304
@@ -1,306 +1,306 @@
|
||||
{
|
||||
"GENERAL": "GENERAL & ORIGINS",
|
||||
"ATTRIBUTES-u": "ATTRIBUTES & SKILLS",
|
||||
"INVENTORY-u": "INVENTORY",
|
||||
"creationmod-u": " creation mod",
|
||||
"PJName-u": "Name :",
|
||||
"PJAge-u": "Age :",
|
||||
"PJSex-u": "Sex :",
|
||||
"PJHeight-u": "Height :",
|
||||
"PJWeight-u": "Weight :",
|
||||
"PJRank-u": "Rank :",
|
||||
"PJTotalxp-u": "Total xp :",
|
||||
"PJRemainingxp-u": "Remaining xp :",
|
||||
"PJMoney-u": "Money :",
|
||||
"CULTURE-u": "CULTURE",
|
||||
"Borca-u": "Borca",
|
||||
"Franka-u": "Franka",
|
||||
"Pollen-u": "Pollen",
|
||||
"Balkhan-u": "Balkhan",
|
||||
"Hybrispania-u": "Hybrispania",
|
||||
"Purgare-u": "Purgare",
|
||||
"Africa-u": "Africa",
|
||||
"CONCEPT-u": "CONCEPT",
|
||||
"0-u": "The adventurer",
|
||||
"I-u": "The creator",
|
||||
"II-u": "The mentor",
|
||||
"III-u": "The martyr",
|
||||
"IV-u": "the ruler",
|
||||
"V-u": "The seeker",
|
||||
"VI-u": "The healer",
|
||||
"VII-u": "The traditionnalist",
|
||||
"VIII-u": "The mediator",
|
||||
"IX-u": "The hermit",
|
||||
"X-u": "The heretic",
|
||||
"XI-u": "The conqueror",
|
||||
"XII-u": "The abomination",
|
||||
"XIII-u": "The destroyer",
|
||||
"XIV-u": "The chosen",
|
||||
"XV-u": "The defiler",
|
||||
"XVI-u": "The protector",
|
||||
"XVII-u": "The visionary",
|
||||
"XVIII-u": "The zealot",
|
||||
"XIX-u": "The disciple",
|
||||
"XX-u": "The righteous",
|
||||
"XXI-u": "The traveler",
|
||||
"CULTE-u": "CULTE",
|
||||
"Spitalian-u": "Spitalian",
|
||||
"Chronicler-u": "Chronicler",
|
||||
"Helvetic-u": "Helvetic",
|
||||
"Judge-u": "Judge",
|
||||
"Clanner-u": "Clanner",
|
||||
"Scrapper-u": "Scrapper",
|
||||
"Neolibyan-u": "Neolibyan",
|
||||
"Scourger-u": "Scourger",
|
||||
"Anubian-u": "Anubian",
|
||||
"Jehammedans-u": "Jehammedans",
|
||||
"Apocalyptic-u": "Apocalyptic",
|
||||
"Anabaptist-u": "Anabaptist",
|
||||
"Paler-u": "Paler",
|
||||
"Ego-u": "Ego",
|
||||
"Infestation-u": "Infestation",
|
||||
"Encumbrance-u": "Encumbrance",
|
||||
"Wounds-u": "Wounds",
|
||||
"Trauma-u": "Trauma",
|
||||
"Max-u": "Max",
|
||||
"Actual-u": "Actual",
|
||||
"Combat-u": "Combat",
|
||||
"ORIGINS-u": "ORIGINS",
|
||||
"Allies-u": "Allies",
|
||||
"Authority-u": "Authority",
|
||||
"Network-u": "Network",
|
||||
"Renown-u": "Renown",
|
||||
"Resources-u": "Resources",
|
||||
"Secrets-u": "Secrets",
|
||||
"Culture-u": "Culture :",
|
||||
"None-u": "None",
|
||||
"Culte-u": "Culte :",
|
||||
"Jehammedan-u": "Jehammedan",
|
||||
"Concept-u": "Concept :",
|
||||
"AttPtsRemain-u": "Attribute points remaining :",
|
||||
"SkillPtsRemain-u": "Skill points remaining :",
|
||||
"Attitude-u": "Attitude :",
|
||||
"Belief-u": "Belief :",
|
||||
"BODY-u": "BODY",
|
||||
"Athletics-u": "Athletics",
|
||||
"Brawl-u": "Brawl",
|
||||
"Force-u": "Force",
|
||||
"Melee-u": "Melee",
|
||||
"Stamina-u": "Stamina",
|
||||
"Toughness-u": "Toughness",
|
||||
"AGILITY-u": "AGILITY",
|
||||
"Crafting-u": "Crafting",
|
||||
"Dexterity-u": "Dexterity",
|
||||
"Navigation-u": "Navigation",
|
||||
"Mobility-u": "Mobility",
|
||||
"Projectiles-u": "Projectiles",
|
||||
"Stealth-u": "Stealth",
|
||||
"CHARISMA-u": "CHARISMA",
|
||||
"Arts-u": "Arts",
|
||||
"Conduct-u": "Conduct",
|
||||
"Expression-u": "Expression",
|
||||
"Leadership-u": "Leadership",
|
||||
"Negociation-u": "Negociation",
|
||||
"Seduction-u": "Seduction",
|
||||
"INTELLECT-u": "INTELLECT",
|
||||
"Artefact-u": "Artefact lore",
|
||||
"Engineering-u": "Engineering",
|
||||
"Legends-u": "Legends",
|
||||
"Medicine-u": "Medicine",
|
||||
"Science-u": "Science",
|
||||
"Focus-u": "Focus",
|
||||
"PSYCHE-u": "PSYCHE",
|
||||
"Cunning-u": "Cunning",
|
||||
"Deception-u": "Deception",
|
||||
"Domination-u": "Domination",
|
||||
"Reaction-u": "Reaction",
|
||||
"Faith-u": "Faith",
|
||||
"Willpower-u": "Willpower",
|
||||
"INSTINCT-u": "INSTINCT",
|
||||
"Empathy-u": "Empathy",
|
||||
"Orienteering-u": "Orienteering",
|
||||
"Perception-u": "Perception",
|
||||
"Survival-u": "Survival",
|
||||
"Taming-u": "Taming",
|
||||
"Primal-u": "Primal",
|
||||
"POTENTIALS-u": "POTENTIALS",
|
||||
"Potential-name-p": "Name",
|
||||
"Potential-Description-p": "Description",
|
||||
"TRAITS-u": "TRAITS",
|
||||
"Traits-name-p": "Name",
|
||||
"WEAPONSCAC-u": "WEAPONS (contact)",
|
||||
"Description-t": "Description",
|
||||
"Description-u": "Description",
|
||||
"Hand-t": "Bonus/Malus in handling",
|
||||
"Hand-u": "Hand",
|
||||
"Range-t": "To what range is your target ?",
|
||||
"Range-u": "Range ",
|
||||
"Dam-t": "Dammage",
|
||||
"Dam-u": "Dam",
|
||||
"Mag-t": "Number of ammunition (max/actual)",
|
||||
"Mag-u": "Mag",
|
||||
"Wei-t": "Weight",
|
||||
"Wei-u": "Wei",
|
||||
"Tech-t": "Tech level",
|
||||
"Tech-u": "Tech",
|
||||
"Slots-t": "Number of slots for modifications (max/remaining)",
|
||||
"Slots-u": "Slots",
|
||||
"Att-t": "Attack roll",
|
||||
"Att-u": "Att",
|
||||
"Def-t": "Defense roll",
|
||||
"Def-u": "Def",
|
||||
"Name-p": "Name",
|
||||
"Skillforthetest-t": "Skill for the test",
|
||||
"Properties-p": "Properties",
|
||||
"Properties-t": "Properties",
|
||||
"BonusMalusinhandling-t": "Bonus/Malus in handling",
|
||||
"Damage-t": "Damage",
|
||||
"Maxnumberofammunition-t": "Max number of ammunition",
|
||||
"Actualofammunitionmaxactual-t": "Actual of ammunition (max/actual)",
|
||||
"Weight-t": "Weight",
|
||||
"Techlevel-t": "Tech level",
|
||||
"Primitive-t": "Primitive",
|
||||
"Medieval-t": "Medieval",
|
||||
"Progressive-t": "Progressive",
|
||||
"Industrial-t": "Industrial Age",
|
||||
"Transhuman-t": "Transhuman Age",
|
||||
"Wonderland-t": "Wonderland",
|
||||
"Maxnumberofslotsformodifications-t": "Max number of slots for modifications",
|
||||
"Actualnumberofslotsformodifications-t": "Actual number of slots for modifications",
|
||||
"SHIELDS-u": "SHIELDS",
|
||||
"Activedefensebonus-t": "Active defense bonus",
|
||||
"Passivedefensebonus-t": "Passive defense bonus",
|
||||
"Attackmalus-t": "Attack malus",
|
||||
"WEAPONSDIST-u": "WEAPONS (projectiles)",
|
||||
"Type-t": "Type",
|
||||
"Type-u": "Type",
|
||||
"Munitions-t": "Number of ammunition (max/actuel)",
|
||||
"Munitions-u": "Munitions",
|
||||
"Properties-u": "Properties",
|
||||
"Ammunition1-p": "Ammunition 1",
|
||||
"Typeofammunition-t": "Type of ammunition",
|
||||
"Dammage-t": "Dammage",
|
||||
"Actualnumberofammunition-t": "Actual number of ammunition",
|
||||
"Ammunition2-p": "Ammunition 2",
|
||||
"Ammunition3-p": "Ammunition 3",
|
||||
"ARMORS-u": "ARMORS",
|
||||
"Ar-t": "Armor value",
|
||||
"Ar-u": "Ar",
|
||||
"Name-u": "Name",
|
||||
"Armorvalue-t": "Armor value",
|
||||
"EQUIPMENTS-u": "EQUIPMENTS",
|
||||
"Effects-t": "Effects",
|
||||
"COMBATHELPER-u": "COMBAT HELPER",
|
||||
"BONUSMALUS-u": "BONUS/MALUS",
|
||||
"Totalofbonusmalus-t": "Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)",
|
||||
"Total-u": "Total",
|
||||
"Bonus-t": "Bonus",
|
||||
"Bonus-u": "Bonus ",
|
||||
"Malus-t": "Malus",
|
||||
"Malus-u": "Malus ",
|
||||
"Standing-t": "Are you on your feet and active ?",
|
||||
"Standing-u": "Standing ",
|
||||
"No-u": "No",
|
||||
"Yes-u": "Yes",
|
||||
"Moving-t": "Did you move more than 2 meters ?",
|
||||
"Moving-u": "Moving",
|
||||
"Cover-t": "Are you behind any cover (natural cover and/or shield) ?",
|
||||
"Cover-u": "Cover",
|
||||
"Partial-u": "Partial/shield",
|
||||
"Complete-u": "Complete",
|
||||
"Visibility-t": "What is the visibility around you ?",
|
||||
"Visibility-u": "Visibility ",
|
||||
"Good-u": "Good",
|
||||
"Poor-u": "Poor",
|
||||
"Twilight-u": "Twilight",
|
||||
"Obscurity-u": "Obscurity",
|
||||
"Ground-t": "What kind of ground is beneath your feets ?",
|
||||
"Ground-u": "Ground ",
|
||||
"Normal-u": "Normal",
|
||||
"Rough-u": "Rough",
|
||||
"Hard-u": "Hard",
|
||||
"Extreme-u": "Extreme",
|
||||
"Long-u": "Long",
|
||||
"Initiative-t": "Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices",
|
||||
"Initiative-u": "Initiative",
|
||||
"Dodge-t": "Dodge roll (AGILITE+Mobility)",
|
||||
"Dodge-u": "Dodge",
|
||||
"Disarmed-t": "Disarmed parry roll (PHYSIQUE+Brawl)",
|
||||
"Disarmed-u": "Disarmed parry",
|
||||
"FirstAid-t": "First aid roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"FirstAid-u": "First aid",
|
||||
"Surgery-t": "Surgery roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"Surgery-u": "Surgery",
|
||||
"Movement-t": "Movement max per round in combat (in meters)",
|
||||
"Movement-u": "Movement",
|
||||
"Passive-t": "Your passive defense",
|
||||
"Passive-u": "Passive defense",
|
||||
"PassiveBase-t": "Your base passive defense",
|
||||
"PassiveBase-u": "Base ",
|
||||
"PassiveActual-t": "Your actual passive defense (Base defense/Standing/Cover/Moving)",
|
||||
"PassiveActual-u": "Actual ",
|
||||
"Successes-u": "successes",
|
||||
"damages-u": "damages",
|
||||
"tests-u": "tests",
|
||||
"Effects-p": "Effects",
|
||||
"Permanent-u": "Perm",
|
||||
"Heal-u": "heals",
|
||||
"Operate-u": "operates",
|
||||
"woundhealed-u": "1 wound healed (+1 by trigger)",
|
||||
"traumahealed-u": "1 trauma healed (+1 by trigger)",
|
||||
"Failure-u": "Failure !",
|
||||
"Defend-u": "defends",
|
||||
"Melee-weapon-u": "Melee",
|
||||
"Range-weapon-t": "Range (short/long)",
|
||||
"Dodge-emp-u": "dodges",
|
||||
"PJRealName-u": "Player :",
|
||||
"Attack-u": "attacks",
|
||||
"Skill-u": "Skill",
|
||||
"putmaxcontamination-t": "Maximum contamination points",
|
||||
"putcontamination-t": "Actual contamination points",
|
||||
"putpermcontamination-t": "Permanent contamination points",
|
||||
"putmaxblessures-t": "Maximum wounds points",
|
||||
"putblessures-t": "Acutal wounds points",
|
||||
"putmaxtrauma-t": "Maximum trama points",
|
||||
"puttrauma-t": "Actual trauma points",
|
||||
"putmaxpoids-t": "Maximum weight points",
|
||||
"putpoids-t": "Weight points in battle",
|
||||
"putpoidsrepos-t": "Actual weight points",
|
||||
"Athletics-t": "ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming",
|
||||
"Brawl-t": "ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm",
|
||||
"Force-t": "ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force",
|
||||
"Melee-t": "ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy",
|
||||
"Stamina-t": "ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march",
|
||||
"Toughness-t": "ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat",
|
||||
"Crafting-t": "ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging",
|
||||
"Dexterity-t": "ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics",
|
||||
"Navigation-t": "ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance",
|
||||
"Mobility-t": "ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen",
|
||||
"Projectiles-t": "ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle",
|
||||
"Stealth-t": "ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition",
|
||||
"Arts-t": "ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it",
|
||||
"Conduct-t": "ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone",
|
||||
"Expression-t": "ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing",
|
||||
"Leadership-t": "ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding",
|
||||
"Negociation-t": "ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads",
|
||||
"Seduction-t": "ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies",
|
||||
"Artefact-t": "ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts",
|
||||
"Engineering-t": "ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting",
|
||||
"Legends-t": "ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact",
|
||||
"Medicine-t": "ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine",
|
||||
"Science-t": "ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics",
|
||||
"Focus-t": "ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.",
|
||||
"Cunning-t": "ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible",
|
||||
"Deception-t": "ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group",
|
||||
"Domination-t": "ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will",
|
||||
"Reaction-t": "ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap",
|
||||
"Faith-t": "ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace",
|
||||
"Willpower-t": "ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain",
|
||||
"Empathy-t": "ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation",
|
||||
"Orienteering-t": "ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area",
|
||||
"Perception-t": "ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries",
|
||||
"Survival-t": "ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna",
|
||||
"Taming-t": "ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies",
|
||||
"Primal-t": "ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.",
|
||||
"ATTRSkill-u": "ATTR & Skill"
|
||||
"GENERAL":"GENERAL & ORIGINS",
|
||||
"ATTRIBUTES-u":"ATTRIBUTES & SKILLS",
|
||||
"INVENTORY-u":"INVENTORY",
|
||||
"creationmod-u":" creation mod",
|
||||
"PJName-u":"Name :",
|
||||
"PJAge-u":"Age :",
|
||||
"PJSex-u":"Sex :",
|
||||
"PJHeight-u":"Height :",
|
||||
"PJWeight-u":"Weight :",
|
||||
"PJRank-u":"Rank :",
|
||||
"PJTotalxp-u":"Total xp :",
|
||||
"PJRemainingxp-u":"Remaining xp :",
|
||||
"PJMoney-u":"Money :",
|
||||
"CULTURE-u":"CULTURE",
|
||||
"Borca-u":"Borca",
|
||||
"Franka-u":"Franka",
|
||||
"Pollen-u":"Pollen",
|
||||
"Balkhan-u":"Balkhan",
|
||||
"Hybrispania-u":"Hybrispania",
|
||||
"Purgare-u":"Purgare",
|
||||
"Africa-u":"Africa",
|
||||
"CONCEPT-u":"CONCEPT",
|
||||
"0-u":"The adventurer",
|
||||
"I-u":"The creator",
|
||||
"II-u":"The mentor",
|
||||
"III-u":"The martyr",
|
||||
"IV-u":"the ruler",
|
||||
"V-u":"The seeker",
|
||||
"VI-u":"The healer",
|
||||
"VII-u":"The traditionnalist",
|
||||
"VIII-u":"The mediator",
|
||||
"IX-u":"The hermit",
|
||||
"X-u":"The heretic",
|
||||
"XI-u":"The conqueror",
|
||||
"XII-u":"The abomination",
|
||||
"XIII-u":"The destroyer",
|
||||
"XIV-u":"The chosen",
|
||||
"XV-u":"The defiler",
|
||||
"XVI-u":"The protector",
|
||||
"XVII-u":"The visionary",
|
||||
"XVIII-u":"The zealot",
|
||||
"XIX-u":"The disciple",
|
||||
"XX-u":"The righteous",
|
||||
"XXI-u":"The traveler",
|
||||
"CULTE-u":"CULTE",
|
||||
"Spitalian-u":"Spitalian",
|
||||
"Chronicler-u":"Chronicler",
|
||||
"Helvetic-u":"Helvetic",
|
||||
"Judge-u":"Judge",
|
||||
"Clanner-u":"Clanner",
|
||||
"Scrapper-u":"Scrapper",
|
||||
"Neolibyan-u":"Neolibyan",
|
||||
"Scourger-u":"Scourger",
|
||||
"Anubian-u":"Anubian",
|
||||
"Jehammedans-u":"Jehammedans",
|
||||
"Apocalyptic-u":"Apocalyptic",
|
||||
"Anabaptist-u":"Anabaptist",
|
||||
"Paler-u":"Paler",
|
||||
"Ego-u":"Ego",
|
||||
"Infestation-u":"Infestation",
|
||||
"Encumbrance-u":"Encumbrance",
|
||||
"Wounds-u":"Wounds",
|
||||
"Trauma-u":"Trauma",
|
||||
"Max-u":"Max",
|
||||
"Actual-u":"Actual",
|
||||
"Combat-u":"Combat",
|
||||
"ORIGINS-u":"ORIGINS",
|
||||
"Allies-u":"Allies",
|
||||
"Authority-u":"Authority",
|
||||
"Network-u":"Network",
|
||||
"Renown-u":"Renown",
|
||||
"Resources-u":"Resources",
|
||||
"Secrets-u":"Secrets",
|
||||
"Culture-u":"Culture :",
|
||||
"None-u":"None",
|
||||
"Culte-u":"Culte :",
|
||||
"Jehammedan-u":"Jehammedan",
|
||||
"Concept-u":"Concept :",
|
||||
"AttPtsRemain-u":"Attribute points remaining :",
|
||||
"SkillPtsRemain-u":"Skill points remaining :",
|
||||
"Attitude-u":"Attitude :",
|
||||
"Belief-u":"Belief :",
|
||||
"BODY-u":"BODY",
|
||||
"Athletics-u":"Athletics",
|
||||
"Brawl-u":"Brawl",
|
||||
"Force-u":"Force",
|
||||
"Melee-u":"Melee",
|
||||
"Stamina-u":"Stamina",
|
||||
"Toughness-u":"Toughness",
|
||||
"AGILITY-u":"AGILITY",
|
||||
"Crafting-u":"Crafting",
|
||||
"Dexterity-u":"Dexterity",
|
||||
"Navigation-u":"Navigation",
|
||||
"Mobility-u":"Mobility",
|
||||
"Projectiles-u":"Projectiles",
|
||||
"Stealth-u":"Stealth",
|
||||
"CHARISMA-u":"CHARISMA",
|
||||
"Arts-u":"Arts",
|
||||
"Conduct-u":"Conduct",
|
||||
"Expression-u":"Expression",
|
||||
"Leadership-u":"Leadership",
|
||||
"Negociation-u":"Negociation",
|
||||
"Seduction-u":"Seduction",
|
||||
"INTELLECT-u":"INTELLECT",
|
||||
"Artefact-u":"Artefact lore",
|
||||
"Engineering-u":"Engineering",
|
||||
"Legends-u":"Legends",
|
||||
"Medicine-u":"Medicine",
|
||||
"Science-u":"Science",
|
||||
"Focus-u":"Focus",
|
||||
"PSYCHE-u":"PSYCHE",
|
||||
"Cunning-u":"Cunning",
|
||||
"Deception-u":"Deception",
|
||||
"Domination-u":"Domination",
|
||||
"Reaction-u":"Reaction",
|
||||
"Faith-u":"Faith",
|
||||
"Willpower-u":"Willpower",
|
||||
"INSTINCT-u":"INSTINCT",
|
||||
"Empathy-u":"Empathy",
|
||||
"Orienteering-u":"Orienteering",
|
||||
"Perception-u":"Perception",
|
||||
"Survival-u":"Survival",
|
||||
"Taming-u":"Taming",
|
||||
"Primal-u":"Primal",
|
||||
"POTENTIALS-u":"POTENTIALS",
|
||||
"Potential-name-p":"Name",
|
||||
"Potential-Description-p":"Description",
|
||||
"TRAITS-u":"TRAITS",
|
||||
"Traits-name-p":"Name",
|
||||
"WEAPONSCAC-u":"WEAPONS (contact)",
|
||||
"Description-t":"Description",
|
||||
"Description-u":"Description",
|
||||
"Hand-t":"Bonus/Malus in handling",
|
||||
"Hand-u":"Hand",
|
||||
"Range-t":"To what range is your target ?",
|
||||
"Range-u":"Range ",
|
||||
"Dam-t":"Dammage",
|
||||
"Dam-u":"Dam",
|
||||
"Mag-t":"Number of ammunition (max/actual)",
|
||||
"Mag-u":"Mag",
|
||||
"Wei-t":"Weight",
|
||||
"Wei-u":"Wei",
|
||||
"Tech-t":"Tech level",
|
||||
"Tech-u":"Tech",
|
||||
"Slots-t":"Number of slots for modifications (max/remaining)",
|
||||
"Slots-u":"Slots",
|
||||
"Att-t":"Attack roll",
|
||||
"Att-u":"Att",
|
||||
"Def-t":"Defense roll",
|
||||
"Def-u":"Def",
|
||||
"Name-p":"Name",
|
||||
"Skillforthetest-t":"Skill for the test",
|
||||
"Properties-p":"Properties",
|
||||
"Properties-t":"Properties",
|
||||
"BonusMalusinhandling-t":"Bonus/Malus in handling",
|
||||
"Damage-t":"Damage",
|
||||
"Maxnumberofammunition-t":"Max number of ammunition",
|
||||
"Actualofammunitionmaxactual-t":"Actual of ammunition (max/actual)",
|
||||
"Weight-t":"Weight",
|
||||
"Techlevel-t":"Tech level",
|
||||
"Primitive-t":"Primitive",
|
||||
"Medieval-t":"Medieval",
|
||||
"Progressive-t":"Progressive",
|
||||
"Industrial-t":"Industrial Age",
|
||||
"Transhuman-t":"Transhuman Age",
|
||||
"Wonderland-t":"Wonderland",
|
||||
"Maxnumberofslotsformodifications-t":"Max number of slots for modifications",
|
||||
"Actualnumberofslotsformodifications-t":"Actual number of slots for modifications",
|
||||
"SHIELDS-u":"SHIELDS",
|
||||
"Activedefensebonus-t":"Active defense bonus",
|
||||
"Passivedefensebonus-t":"Passive defense bonus",
|
||||
"Attackmalus-t":"Attack malus",
|
||||
"WEAPONSDIST-u":"WEAPONS (projectiles)",
|
||||
"Type-t":"Type",
|
||||
"Type-u":"Type",
|
||||
"Munitions-t":"Number of ammunition (max/actuel)",
|
||||
"Munitions-u":"Munitions",
|
||||
"Properties-u":"Properties",
|
||||
"Ammunition1-p":"Ammunition 1",
|
||||
"Typeofammunition-t":"Type of ammunition",
|
||||
"Dammage-t":"Dammage",
|
||||
"Actualnumberofammunition-t":"Actual number of ammunition",
|
||||
"Ammunition2-p":"Ammunition 2",
|
||||
"Ammunition3-p":"Ammunition 3",
|
||||
"ARMORS-u":"ARMORS",
|
||||
"Ar-t":"Armor value",
|
||||
"Ar-u":"Ar",
|
||||
"Name-u":"Name",
|
||||
"Armorvalue-t":"Armor value",
|
||||
"EQUIPMENTS-u":"EQUIPMENTS",
|
||||
"Effects-t":"Effects",
|
||||
"COMBATHELPER-u":"COMBAT HELPER",
|
||||
"BONUSMALUS-u":"BONUS/MALUS",
|
||||
"Totalofbonusmalus-t":"Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)",
|
||||
"Total-u":"Total",
|
||||
"Bonus-t":"Bonus",
|
||||
"Bonus-u":"Bonus ",
|
||||
"Malus-t":"Malus",
|
||||
"Malus-u":"Malus ",
|
||||
"Standing-t":"Are you on your feet and active ?",
|
||||
"Standing-u":"Standing ",
|
||||
"No-u":"No",
|
||||
"Yes-u":"Yes",
|
||||
"Moving-t":"Did you move more than 2 meters ?",
|
||||
"Moving-u":"Moving",
|
||||
"Cover-t":"Are you behind any cover (natural cover and/or shield) ?",
|
||||
"Cover-u":"Cover",
|
||||
"Partial-u":"Partial/shield",
|
||||
"Complete-u":"Complete",
|
||||
"Visibility-t":"What is the visibility around you ?",
|
||||
"Visibility-u":"Visibility ",
|
||||
"Good-u":"Good",
|
||||
"Poor-u":"Poor",
|
||||
"Twilight-u":"Twilight",
|
||||
"Obscurity-u":"Obscurity",
|
||||
"Ground-t":"What kind of ground is beneath your feets ?",
|
||||
"Ground-u":"Ground ",
|
||||
"Normal-u":"Normal",
|
||||
"Rough-u":"Rough",
|
||||
"Hard-u":"Hard",
|
||||
"Extreme-u":"Extreme",
|
||||
"Long-u":"Long",
|
||||
"Initiative-t":"Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices",
|
||||
"Initiative-u":"Initiative",
|
||||
"Dodge-t":"Dodge roll (AGILITE+Mobility)",
|
||||
"Dodge-u":"Dodge",
|
||||
"Disarmed-t":"Disarmed parry roll (PHYSIQUE+Brawl)",
|
||||
"Disarmed-u":"Disarmed parry",
|
||||
"FirstAid-t":"First aid roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"FirstAid-u":"First aid",
|
||||
"Surgery-t":"Surgery roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"Surgery-u":"Surgery",
|
||||
"Movement-t":"Movement max per round in combat (in meters)",
|
||||
"Movement-u":"Movement",
|
||||
"Passive-t":"Your passive defense",
|
||||
"Passive-u":"Passive defense",
|
||||
"PassiveBase-t":"Your base passive defense",
|
||||
"PassiveBase-u":"Base ",
|
||||
"PassiveActual-t":"Your actual passive defense (Base defense/Standing/Cover/Moving)",
|
||||
"PassiveActual-u":"Actual ",
|
||||
"Successes-u":"successes",
|
||||
"damages-u":"damages",
|
||||
"tests-u":"tests",
|
||||
"Effects-p":"Effects",
|
||||
"Permanent-u":"Perm",
|
||||
"Heal-u":"heals",
|
||||
"Operate-u":"operates",
|
||||
"woundhealed-u":"1 wound healed (+1 by trigger)",
|
||||
"traumahealed-u":"1 trauma healed (+1 by trigger)",
|
||||
"Failure-u":"Failure !",
|
||||
"Defend-u":"defends",
|
||||
"Melee-weapon-u":"Melee",
|
||||
"Range-weapon-t":"Range (short/long)",
|
||||
"Dodge-emp-u":"dodges",
|
||||
"PJRealName-u":"Player :",
|
||||
"Attack-u":"attacks",
|
||||
"Skill-u":"Skill",
|
||||
"putmaxcontamination-t":"Maximum contamination points",
|
||||
"putcontamination-t":"Actual contamination points",
|
||||
"putpermcontamination-t":"Permanent contamination points",
|
||||
"putmaxblessures-t":"Maximum wounds points",
|
||||
"putblessures-t":"Acutal wounds points",
|
||||
"putmaxtrauma-t":"Maximum trama points",
|
||||
"puttrauma-t":"Actual trauma points",
|
||||
"putmaxpoids-t":"Maximum weight points",
|
||||
"putpoids-t":"Weight points in battle",
|
||||
"putpoidsrepos-t":"Actual weight points",
|
||||
"Athletics-t":"ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming",
|
||||
"Brawl-t":"ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm",
|
||||
"Force-t":"ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force",
|
||||
"Melee-t":"ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy",
|
||||
"Stamina-t":"ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march",
|
||||
"Toughness-t":"ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat",
|
||||
"Crafting-t":"ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging",
|
||||
"Dexterity-t":"ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics",
|
||||
"Navigation-t":"ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance",
|
||||
"Mobility-t":"ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen",
|
||||
"Projectiles-t":"ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle",
|
||||
"Stealth-t":"ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition",
|
||||
"Arts-t":"ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it",
|
||||
"Conduct-t":"ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone",
|
||||
"Expression-t":"ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing",
|
||||
"Leadership-t":"ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding",
|
||||
"Negociation-t":"ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads",
|
||||
"Seduction-t":"ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies",
|
||||
"Artefact-t":"ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts",
|
||||
"Engineering-t":"ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting",
|
||||
"Legends-t":"ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact",
|
||||
"Medicine-t":"ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine",
|
||||
"Science-t":"ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics",
|
||||
"Focus-t":"ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.",
|
||||
"Cunning-t":"ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible",
|
||||
"Deception-t":"ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group",
|
||||
"Domination-t":"ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will",
|
||||
"Reaction-t":"ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap",
|
||||
"Faith-t":"ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace",
|
||||
"Willpower-t":"ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain",
|
||||
"Empathy-t":"ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation",
|
||||
"Orienteering-t":"ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area",
|
||||
"Perception-t":"ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries",
|
||||
"Survival-t":"ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna",
|
||||
"Taming-t":"ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies",
|
||||
"Primal-t":"ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.",
|
||||
"ATTRSkill-u":"ATTR & Skill"
|
||||
}
|
||||
+304
-304
@@ -1,306 +1,306 @@
|
||||
{
|
||||
"GENERAL": "GENERAL & ORIGINS",
|
||||
"ATTRIBUTES-u": "ATTRIBUTES & SKILLS",
|
||||
"INVENTORY-u": "INVENTORY",
|
||||
"creationmod-u": " creation mod",
|
||||
"PJName-u": "Name :",
|
||||
"PJAge-u": "Age :",
|
||||
"PJSex-u": "Sex :",
|
||||
"PJHeight-u": "Height :",
|
||||
"PJWeight-u": "Weight :",
|
||||
"PJRank-u": "Rank :",
|
||||
"PJTotalxp-u": "Total xp :",
|
||||
"PJRemainingxp-u": "Remaining xp :",
|
||||
"PJMoney-u": "Money :",
|
||||
"CULTURE-u": "CULTURE",
|
||||
"Borca-u": "Borca",
|
||||
"Franka-u": "Franka",
|
||||
"Pollen-u": "Pollen",
|
||||
"Balkhan-u": "Balkhan",
|
||||
"Hybrispania-u": "Hybrispania",
|
||||
"Purgare-u": "Purgare",
|
||||
"Africa-u": "Africa",
|
||||
"CONCEPT-u": "CONCEPT",
|
||||
"0-u": "The adventurer",
|
||||
"I-u": "The creator",
|
||||
"II-u": "The mentor",
|
||||
"III-u": "The martyr",
|
||||
"IV-u": "the ruler",
|
||||
"V-u": "The seeker",
|
||||
"VI-u": "The healer",
|
||||
"VII-u": "The traditionnalist",
|
||||
"VIII-u": "The mediator",
|
||||
"IX-u": "The hermit",
|
||||
"X-u": "The heretic",
|
||||
"XI-u": "The conqueror",
|
||||
"XII-u": "The abomination",
|
||||
"XIII-u": "The destroyer",
|
||||
"XIV-u": "The chosen",
|
||||
"XV-u": "The defiler",
|
||||
"XVI-u": "The protector",
|
||||
"XVII-u": "The visionary",
|
||||
"XVIII-u": "The zealot",
|
||||
"XIX-u": "The disciple",
|
||||
"XX-u": "The righteous",
|
||||
"XXI-u": "The traveler",
|
||||
"CULTE-u": "CULTE",
|
||||
"Spitalian-u": "Spitalian",
|
||||
"Chronicler-u": "Chronicler",
|
||||
"Helvetic-u": "Helvetic",
|
||||
"Judge-u": "Judge",
|
||||
"Clanner-u": "Clanner",
|
||||
"Scrapper-u": "Scrapper",
|
||||
"Neolibyan-u": "Neolibyan",
|
||||
"Scourger-u": "Scourger",
|
||||
"Anubian-u": "Anubian",
|
||||
"Jehammedans-u": "Jehammedans",
|
||||
"Apocalyptic-u": "Apocalyptic",
|
||||
"Anabaptist-u": "Anabaptist",
|
||||
"Paler-u": "Paler",
|
||||
"Ego-u": "Ego",
|
||||
"Infestation-u": "Infestation",
|
||||
"Encumbrance-u": "Encumbrance",
|
||||
"Wounds-u": "Wounds",
|
||||
"Trauma-u": "Trauma",
|
||||
"Max-u": "Max",
|
||||
"Actual-u": "Actual",
|
||||
"Combat-u": "Combat",
|
||||
"ORIGINS-u": "ORIGINS",
|
||||
"Allies-u": "Allies",
|
||||
"Authority-u": "Authority",
|
||||
"Network-u": "Network",
|
||||
"Renown-u": "Renown",
|
||||
"Resources-u": "Resources",
|
||||
"Secrets-u": "Secrets",
|
||||
"Culture-u": "Culture :",
|
||||
"None-u": "None",
|
||||
"Culte-u": "Culte :",
|
||||
"Jehammedan-u": "Jehammedan",
|
||||
"Concept-u": "Concept :",
|
||||
"AttPtsRemain-u": "Attribute points remaining :",
|
||||
"SkillPtsRemain-u": "Skill points remaining :",
|
||||
"Attitude-u": "Attitude :",
|
||||
"Belief-u": "Belief :",
|
||||
"BODY-u": "BODY",
|
||||
"Athletics-u": "Athletics",
|
||||
"Brawl-u": "Brawl",
|
||||
"Force-u": "Force",
|
||||
"Melee-u": "Melee",
|
||||
"Stamina-u": "Stamina",
|
||||
"Toughness-u": "Toughness",
|
||||
"AGILITY-u": "AGILITY",
|
||||
"Crafting-u": "Crafting",
|
||||
"Dexterity-u": "Dexterity",
|
||||
"Navigation-u": "Navigation",
|
||||
"Mobility-u": "Mobility",
|
||||
"Projectiles-u": "Projectiles",
|
||||
"Stealth-u": "Stealth",
|
||||
"CHARISMA-u": "CHARISMA",
|
||||
"Arts-u": "Arts",
|
||||
"Conduct-u": "Conduct",
|
||||
"Expression-u": "Expression",
|
||||
"Leadership-u": "Leadership",
|
||||
"Negociation-u": "Negociation",
|
||||
"Seduction-u": "Seduction",
|
||||
"INTELLECT-u": "INTELLECT",
|
||||
"Artefact-u": "Artefact lore",
|
||||
"Engineering-u": "Engineering",
|
||||
"Legends-u": "Legends",
|
||||
"Medicine-u": "Medicine",
|
||||
"Science-u": "Science",
|
||||
"Focus-u": "Focus",
|
||||
"PSYCHE-u": "PSYCHE",
|
||||
"Cunning-u": "Cunning",
|
||||
"Deception-u": "Deception",
|
||||
"Domination-u": "Domination",
|
||||
"Reaction-u": "Reaction",
|
||||
"Faith-u": "Faith",
|
||||
"Willpower-u": "Willpower",
|
||||
"INSTINCT-u": "INSTINCT",
|
||||
"Empathy-u": "Empathy",
|
||||
"Orienteering-u": "Orienteering",
|
||||
"Perception-u": "Perception",
|
||||
"Survival-u": "Survival",
|
||||
"Taming-u": "Taming",
|
||||
"Primal-u": "Primal",
|
||||
"POTENTIALS-u": "POTENTIALS",
|
||||
"Potential-name-p": "Name",
|
||||
"Potential-Description-p": "Description",
|
||||
"TRAITS-u": "TRAITS",
|
||||
"Traits-name-p": "Name",
|
||||
"WEAPONSCAC-u": "WEAPONS (contact)",
|
||||
"Description-t": "Description",
|
||||
"Description-u": "Description",
|
||||
"Hand-t": "Bonus/Malus in handling",
|
||||
"Hand-u": "Hand",
|
||||
"Range-t": "To what range is your target ?",
|
||||
"Range-u": "Range ",
|
||||
"Dam-t": "Dammage",
|
||||
"Dam-u": "Dam",
|
||||
"Mag-t": "Number of ammunition (max/actual)",
|
||||
"Mag-u": "Mag",
|
||||
"Wei-t": "Weight",
|
||||
"Wei-u": "Wei",
|
||||
"Tech-t": "Tech level",
|
||||
"Tech-u": "Tech",
|
||||
"Slots-t": "Number of slots for modifications (max/remaining)",
|
||||
"Slots-u": "Slots",
|
||||
"Att-t": "Attack roll",
|
||||
"Att-u": "Att",
|
||||
"Def-t": "Defense roll",
|
||||
"Def-u": "Def",
|
||||
"Name-p": "Name",
|
||||
"Skillforthetest-t": "Skill for the test",
|
||||
"Properties-p": "Properties",
|
||||
"Properties-t": "Properties",
|
||||
"BonusMalusinhandling-t": "Bonus/Malus in handling",
|
||||
"Damage-t": "Damage",
|
||||
"Maxnumberofammunition-t": "Max number of ammunition",
|
||||
"Actualofammunitionmaxactual-t": "Actual of ammunition (max/actual)",
|
||||
"Weight-t": "Weight",
|
||||
"Techlevel-t": "Tech level",
|
||||
"Primitive-t": "Primitive",
|
||||
"Medieval-t": "Medieval",
|
||||
"Progressive-t": "Progressive",
|
||||
"Industrial-t": "Industrial Age",
|
||||
"Transhuman-t": "Transhuman Age",
|
||||
"Wonderland-t": "Wonderland",
|
||||
"Maxnumberofslotsformodifications-t": "Max number of slots for modifications",
|
||||
"Actualnumberofslotsformodifications-t": "Actual number of slots for modifications",
|
||||
"SHIELDS-u": "SHIELDS",
|
||||
"Activedefensebonus-t": "Active defense bonus",
|
||||
"Passivedefensebonus-t": "Passive defense bonus",
|
||||
"Attackmalus-t": "Attack malus",
|
||||
"WEAPONSDIST-u": "WEAPONS (projectiles)",
|
||||
"Type-t": "Type",
|
||||
"Type-u": "Type",
|
||||
"Munitions-t": "Number of ammunition (max/actuel)",
|
||||
"Munitions-u": "Munitions",
|
||||
"Properties-u": "Properties",
|
||||
"Ammunition1-p": "Ammunition 1",
|
||||
"Typeofammunition-t": "Type of ammunition",
|
||||
"Dammage-t": "Dammage",
|
||||
"Actualnumberofammunition-t": "Actual number of ammunition",
|
||||
"Ammunition2-p": "Ammunition 2",
|
||||
"Ammunition3-p": "Ammunition 3",
|
||||
"ARMORS-u": "ARMORS",
|
||||
"Ar-t": "Armor value",
|
||||
"Ar-u": "Ar",
|
||||
"Name-u": "Name",
|
||||
"Armorvalue-t": "Armor value",
|
||||
"EQUIPMENTS-u": "EQUIPMENTS",
|
||||
"Effects-t": "Effects",
|
||||
"COMBATHELPER-u": "COMBAT HELPER",
|
||||
"BONUSMALUS-u": "BONUS/MALUS",
|
||||
"Totalofbonusmalus-t": "Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)",
|
||||
"Total-u": "Total",
|
||||
"Bonus-t": "Bonus",
|
||||
"Bonus-u": "Bonus ",
|
||||
"Malus-t": "Malus",
|
||||
"Malus-u": "Malus ",
|
||||
"Standing-t": "Are you on your feet and active ?",
|
||||
"Standing-u": "Standing ",
|
||||
"No-u": "No",
|
||||
"Yes-u": "Yes",
|
||||
"Moving-t": "Did you move more than 2 meters ?",
|
||||
"Moving-u": "Moving",
|
||||
"Cover-t": "Are you behind any cover (natural cover and/or shield) ?",
|
||||
"Cover-u": "Cover",
|
||||
"Partial-u": "Partial/shield",
|
||||
"Complete-u": "Complete",
|
||||
"Visibility-t": "What is the visibility around you ?",
|
||||
"Visibility-u": "Visibility ",
|
||||
"Good-u": "Good",
|
||||
"Poor-u": "Poor",
|
||||
"Twilight-u": "Twilight",
|
||||
"Obscurity-u": "Obscurity",
|
||||
"Ground-t": "What kind of ground is beneath your feets ?",
|
||||
"Ground-u": "Ground ",
|
||||
"Normal-u": "Normal",
|
||||
"Rough-u": "Rough",
|
||||
"Hard-u": "Hard",
|
||||
"Extreme-u": "Extreme",
|
||||
"Long-u": "Long",
|
||||
"Initiative-t": "Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices",
|
||||
"Initiative-u": "Initiative",
|
||||
"Dodge-t": "Dodge roll (AGILITE+Mobility)",
|
||||
"Dodge-u": "Dodge",
|
||||
"Disarmed-t": "Disarmed parry roll (PHYSIQUE+Brawl)",
|
||||
"Disarmed-u": "Disarmed parry",
|
||||
"FirstAid-t": "First aid roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"FirstAid-u": "First aid",
|
||||
"Surgery-t": "Surgery roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"Surgery-u": "Surgery",
|
||||
"Movement-t": "Movement max per round in combat (in meters)",
|
||||
"Movement-u": "Movement",
|
||||
"Passive-t": "Your passive defense",
|
||||
"Passive-u": "Passive defense",
|
||||
"PassiveBase-t": "Your base passive defense",
|
||||
"PassiveBase-u": "Base ",
|
||||
"PassiveActual-t": "Your actual passive defense (Base defense/Standing/Cover/Moving)",
|
||||
"PassiveActual-u": "Actual ",
|
||||
"Successes-u": "successes",
|
||||
"damages-u": "damages",
|
||||
"tests-u": "tests",
|
||||
"Effects-p": "Effects",
|
||||
"Permanent-u": "Perm",
|
||||
"Heal-u": "heals",
|
||||
"Operate-u": "operates",
|
||||
"woundhealed-u": "1 wound healed (+1 by trigger)",
|
||||
"traumahealed-u": "1 trauma healed (+1 by trigger)",
|
||||
"Failure-u": "Failure !",
|
||||
"Defend-u": "defends",
|
||||
"Melee-weapon-u": "Melee",
|
||||
"Range-weapon-t": "Range (short/long)",
|
||||
"Dodge-emp-u": "dodges",
|
||||
"PJRealName-u": "Player :",
|
||||
"Attack-u": "attacks",
|
||||
"Skill-u": "Skill",
|
||||
"putmaxcontamination-t": "Maximum contamination points",
|
||||
"putcontamination-t": "Actual contamination points",
|
||||
"putpermcontamination-t": "Permanent contamination points",
|
||||
"putmaxblessures-t": "Maximum wounds points",
|
||||
"putblessures-t": "Acutal wounds points",
|
||||
"putmaxtrauma-t": "Maximum trama points",
|
||||
"puttrauma-t": "Actual trauma points",
|
||||
"putmaxpoids-t": "Maximum weight points",
|
||||
"putpoids-t": "Weight points in battle",
|
||||
"putpoidsrepos-t": "Actual weight points",
|
||||
"Athletics-t": "ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming",
|
||||
"Brawl-t": "ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm",
|
||||
"Force-t": "ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force",
|
||||
"Melee-t": "ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy",
|
||||
"Stamina-t": "ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march",
|
||||
"Toughness-t": "ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat",
|
||||
"Crafting-t": "ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging",
|
||||
"Dexterity-t": "ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics",
|
||||
"Navigation-t": "ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance",
|
||||
"Mobility-t": "ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen",
|
||||
"Projectiles-t": "ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle",
|
||||
"Stealth-t": "ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition",
|
||||
"Arts-t": "ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it",
|
||||
"Conduct-t": "ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone",
|
||||
"Expression-t": "ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing",
|
||||
"Leadership-t": "ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding",
|
||||
"Negociation-t": "ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads",
|
||||
"Seduction-t": "ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies",
|
||||
"Artefact-t": "ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts",
|
||||
"Engineering-t": "ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting",
|
||||
"Legends-t": "ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact",
|
||||
"Medicine-t": "ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine",
|
||||
"Science-t": "ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics",
|
||||
"Focus-t": "ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.",
|
||||
"Cunning-t": "ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible",
|
||||
"Deception-t": "ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group",
|
||||
"Domination-t": "ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will",
|
||||
"Reaction-t": "ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap",
|
||||
"Faith-t": "ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace",
|
||||
"Willpower-t": "ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain",
|
||||
"Empathy-t": "ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation",
|
||||
"Orienteering-t": "ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area",
|
||||
"Perception-t": "ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries",
|
||||
"Survival-t": "ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna",
|
||||
"Taming-t": "ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies",
|
||||
"Primal-t": "ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.",
|
||||
"ATTRSkill-u": "ATTR & Skill"
|
||||
"GENERAL":"GENERAL & ORIGINS",
|
||||
"ATTRIBUTES-u":"ATTRIBUTES & SKILLS",
|
||||
"INVENTORY-u":"INVENTORY",
|
||||
"creationmod-u":" creation mod",
|
||||
"PJName-u":"Name :",
|
||||
"PJAge-u":"Age :",
|
||||
"PJSex-u":"Sex :",
|
||||
"PJHeight-u":"Height :",
|
||||
"PJWeight-u":"Weight :",
|
||||
"PJRank-u":"Rank :",
|
||||
"PJTotalxp-u":"Total xp :",
|
||||
"PJRemainingxp-u":"Remaining xp :",
|
||||
"PJMoney-u":"Money :",
|
||||
"CULTURE-u":"CULTURE",
|
||||
"Borca-u":"Borca",
|
||||
"Franka-u":"Franka",
|
||||
"Pollen-u":"Pollen",
|
||||
"Balkhan-u":"Balkhan",
|
||||
"Hybrispania-u":"Hybrispania",
|
||||
"Purgare-u":"Purgare",
|
||||
"Africa-u":"Africa",
|
||||
"CONCEPT-u":"CONCEPT",
|
||||
"0-u":"The adventurer",
|
||||
"I-u":"The creator",
|
||||
"II-u":"The mentor",
|
||||
"III-u":"The martyr",
|
||||
"IV-u":"the ruler",
|
||||
"V-u":"The seeker",
|
||||
"VI-u":"The healer",
|
||||
"VII-u":"The traditionnalist",
|
||||
"VIII-u":"The mediator",
|
||||
"IX-u":"The hermit",
|
||||
"X-u":"The heretic",
|
||||
"XI-u":"The conqueror",
|
||||
"XII-u":"The abomination",
|
||||
"XIII-u":"The destroyer",
|
||||
"XIV-u":"The chosen",
|
||||
"XV-u":"The defiler",
|
||||
"XVI-u":"The protector",
|
||||
"XVII-u":"The visionary",
|
||||
"XVIII-u":"The zealot",
|
||||
"XIX-u":"The disciple",
|
||||
"XX-u":"The righteous",
|
||||
"XXI-u":"The traveler",
|
||||
"CULTE-u":"CULTE",
|
||||
"Spitalian-u":"Spitalian",
|
||||
"Chronicler-u":"Chronicler",
|
||||
"Helvetic-u":"Helvetic",
|
||||
"Judge-u":"Judge",
|
||||
"Clanner-u":"Clanner",
|
||||
"Scrapper-u":"Scrapper",
|
||||
"Neolibyan-u":"Neolibyan",
|
||||
"Scourger-u":"Scourger",
|
||||
"Anubian-u":"Anubian",
|
||||
"Jehammedans-u":"Jehammedans",
|
||||
"Apocalyptic-u":"Apocalyptic",
|
||||
"Anabaptist-u":"Anabaptist",
|
||||
"Paler-u":"Paler",
|
||||
"Ego-u":"Ego",
|
||||
"Infestation-u":"Infestation",
|
||||
"Encumbrance-u":"Encumbrance",
|
||||
"Wounds-u":"Wounds",
|
||||
"Trauma-u":"Trauma",
|
||||
"Max-u":"Max",
|
||||
"Actual-u":"Actual",
|
||||
"Combat-u":"Combat",
|
||||
"ORIGINS-u":"ORIGINS",
|
||||
"Allies-u":"Allies",
|
||||
"Authority-u":"Authority",
|
||||
"Network-u":"Network",
|
||||
"Renown-u":"Renown",
|
||||
"Resources-u":"Resources",
|
||||
"Secrets-u":"Secrets",
|
||||
"Culture-u":"Culture :",
|
||||
"None-u":"None",
|
||||
"Culte-u":"Culte :",
|
||||
"Jehammedan-u":"Jehammedan",
|
||||
"Concept-u":"Concept :",
|
||||
"AttPtsRemain-u":"Attribute points remaining :",
|
||||
"SkillPtsRemain-u":"Skill points remaining :",
|
||||
"Attitude-u":"Attitude :",
|
||||
"Belief-u":"Belief :",
|
||||
"BODY-u":"BODY",
|
||||
"Athletics-u":"Athletics",
|
||||
"Brawl-u":"Brawl",
|
||||
"Force-u":"Force",
|
||||
"Melee-u":"Melee",
|
||||
"Stamina-u":"Stamina",
|
||||
"Toughness-u":"Toughness",
|
||||
"AGILITY-u":"AGILITY",
|
||||
"Crafting-u":"Crafting",
|
||||
"Dexterity-u":"Dexterity",
|
||||
"Navigation-u":"Navigation",
|
||||
"Mobility-u":"Mobility",
|
||||
"Projectiles-u":"Projectiles",
|
||||
"Stealth-u":"Stealth",
|
||||
"CHARISMA-u":"CHARISMA",
|
||||
"Arts-u":"Arts",
|
||||
"Conduct-u":"Conduct",
|
||||
"Expression-u":"Expression",
|
||||
"Leadership-u":"Leadership",
|
||||
"Negociation-u":"Negociation",
|
||||
"Seduction-u":"Seduction",
|
||||
"INTELLECT-u":"INTELLECT",
|
||||
"Artefact-u":"Artefact lore",
|
||||
"Engineering-u":"Engineering",
|
||||
"Legends-u":"Legends",
|
||||
"Medicine-u":"Medicine",
|
||||
"Science-u":"Science",
|
||||
"Focus-u":"Focus",
|
||||
"PSYCHE-u":"PSYCHE",
|
||||
"Cunning-u":"Cunning",
|
||||
"Deception-u":"Deception",
|
||||
"Domination-u":"Domination",
|
||||
"Reaction-u":"Reaction",
|
||||
"Faith-u":"Faith",
|
||||
"Willpower-u":"Willpower",
|
||||
"INSTINCT-u":"INSTINCT",
|
||||
"Empathy-u":"Empathy",
|
||||
"Orienteering-u":"Orienteering",
|
||||
"Perception-u":"Perception",
|
||||
"Survival-u":"Survival",
|
||||
"Taming-u":"Taming",
|
||||
"Primal-u":"Primal",
|
||||
"POTENTIALS-u":"POTENTIALS",
|
||||
"Potential-name-p":"Name",
|
||||
"Potential-Description-p":"Description",
|
||||
"TRAITS-u":"TRAITS",
|
||||
"Traits-name-p":"Name",
|
||||
"WEAPONSCAC-u":"WEAPONS (contact)",
|
||||
"Description-t":"Description",
|
||||
"Description-u":"Description",
|
||||
"Hand-t":"Bonus/Malus in handling",
|
||||
"Hand-u":"Hand",
|
||||
"Range-t":"To what range is your target ?",
|
||||
"Range-u":"Range ",
|
||||
"Dam-t":"Dammage",
|
||||
"Dam-u":"Dam",
|
||||
"Mag-t":"Number of ammunition (max/actual)",
|
||||
"Mag-u":"Mag",
|
||||
"Wei-t":"Weight",
|
||||
"Wei-u":"Wei",
|
||||
"Tech-t":"Tech level",
|
||||
"Tech-u":"Tech",
|
||||
"Slots-t":"Number of slots for modifications (max/remaining)",
|
||||
"Slots-u":"Slots",
|
||||
"Att-t":"Attack roll",
|
||||
"Att-u":"Att",
|
||||
"Def-t":"Defense roll",
|
||||
"Def-u":"Def",
|
||||
"Name-p":"Name",
|
||||
"Skillforthetest-t":"Skill for the test",
|
||||
"Properties-p":"Properties",
|
||||
"Properties-t":"Properties",
|
||||
"BonusMalusinhandling-t":"Bonus/Malus in handling",
|
||||
"Damage-t":"Damage",
|
||||
"Maxnumberofammunition-t":"Max number of ammunition",
|
||||
"Actualofammunitionmaxactual-t":"Actual of ammunition (max/actual)",
|
||||
"Weight-t":"Weight",
|
||||
"Techlevel-t":"Tech level",
|
||||
"Primitive-t":"Primitive",
|
||||
"Medieval-t":"Medieval",
|
||||
"Progressive-t":"Progressive",
|
||||
"Industrial-t":"Industrial Age",
|
||||
"Transhuman-t":"Transhuman Age",
|
||||
"Wonderland-t":"Wonderland",
|
||||
"Maxnumberofslotsformodifications-t":"Max number of slots for modifications",
|
||||
"Actualnumberofslotsformodifications-t":"Actual number of slots for modifications",
|
||||
"SHIELDS-u":"SHIELDS",
|
||||
"Activedefensebonus-t":"Active defense bonus",
|
||||
"Passivedefensebonus-t":"Passive defense bonus",
|
||||
"Attackmalus-t":"Attack malus",
|
||||
"WEAPONSDIST-u":"WEAPONS (projectiles)",
|
||||
"Type-t":"Type",
|
||||
"Type-u":"Type",
|
||||
"Munitions-t":"Number of ammunition (max/actuel)",
|
||||
"Munitions-u":"Munitions",
|
||||
"Properties-u":"Properties",
|
||||
"Ammunition1-p":"Ammunition 1",
|
||||
"Typeofammunition-t":"Type of ammunition",
|
||||
"Dammage-t":"Dammage",
|
||||
"Actualnumberofammunition-t":"Actual number of ammunition",
|
||||
"Ammunition2-p":"Ammunition 2",
|
||||
"Ammunition3-p":"Ammunition 3",
|
||||
"ARMORS-u":"ARMORS",
|
||||
"Ar-t":"Armor value",
|
||||
"Ar-u":"Ar",
|
||||
"Name-u":"Name",
|
||||
"Armorvalue-t":"Armor value",
|
||||
"EQUIPMENTS-u":"EQUIPMENTS",
|
||||
"Effects-t":"Effects",
|
||||
"COMBATHELPER-u":"COMBAT HELPER",
|
||||
"BONUSMALUS-u":"BONUS/MALUS",
|
||||
"Totalofbonusmalus-t":"Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)",
|
||||
"Total-u":"Total",
|
||||
"Bonus-t":"Bonus",
|
||||
"Bonus-u":"Bonus ",
|
||||
"Malus-t":"Malus",
|
||||
"Malus-u":"Malus ",
|
||||
"Standing-t":"Are you on your feet and active ?",
|
||||
"Standing-u":"Standing ",
|
||||
"No-u":"No",
|
||||
"Yes-u":"Yes",
|
||||
"Moving-t":"Did you move more than 2 meters ?",
|
||||
"Moving-u":"Moving",
|
||||
"Cover-t":"Are you behind any cover (natural cover and/or shield) ?",
|
||||
"Cover-u":"Cover",
|
||||
"Partial-u":"Partial/shield",
|
||||
"Complete-u":"Complete",
|
||||
"Visibility-t":"What is the visibility around you ?",
|
||||
"Visibility-u":"Visibility ",
|
||||
"Good-u":"Good",
|
||||
"Poor-u":"Poor",
|
||||
"Twilight-u":"Twilight",
|
||||
"Obscurity-u":"Obscurity",
|
||||
"Ground-t":"What kind of ground is beneath your feets ?",
|
||||
"Ground-u":"Ground ",
|
||||
"Normal-u":"Normal",
|
||||
"Rough-u":"Rough",
|
||||
"Hard-u":"Hard",
|
||||
"Extreme-u":"Extreme",
|
||||
"Long-u":"Long",
|
||||
"Initiative-t":"Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices",
|
||||
"Initiative-u":"Initiative",
|
||||
"Dodge-t":"Dodge roll (AGILITE+Mobility)",
|
||||
"Dodge-u":"Dodge",
|
||||
"Disarmed-t":"Disarmed parry roll (PHYSIQUE+Brawl)",
|
||||
"Disarmed-u":"Disarmed parry",
|
||||
"FirstAid-t":"First aid roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"FirstAid-u":"First aid",
|
||||
"Surgery-t":"Surgery roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"Surgery-u":"Surgery",
|
||||
"Movement-t":"Movement max per round in combat (in meters)",
|
||||
"Movement-u":"Movement",
|
||||
"Passive-t":"Your passive defense",
|
||||
"Passive-u":"Passive defense",
|
||||
"PassiveBase-t":"Your base passive defense",
|
||||
"PassiveBase-u":"Base ",
|
||||
"PassiveActual-t":"Your actual passive defense (Base defense/Standing/Cover/Moving)",
|
||||
"PassiveActual-u":"Actual ",
|
||||
"Successes-u":"successes",
|
||||
"damages-u":"damages",
|
||||
"tests-u":"tests",
|
||||
"Effects-p":"Effects",
|
||||
"Permanent-u":"Perm",
|
||||
"Heal-u":"heals",
|
||||
"Operate-u":"operates",
|
||||
"woundhealed-u":"1 wound healed (+1 by trigger)",
|
||||
"traumahealed-u":"1 trauma healed (+1 by trigger)",
|
||||
"Failure-u":"Failure !",
|
||||
"Defend-u":"defends",
|
||||
"Melee-weapon-u":"Melee",
|
||||
"Range-weapon-t":"Range (short/long)",
|
||||
"Dodge-emp-u":"dodges",
|
||||
"PJRealName-u":"Player :",
|
||||
"Attack-u":"attacks",
|
||||
"Skill-u":"Skill",
|
||||
"putmaxcontamination-t":"Maximum contamination points",
|
||||
"putcontamination-t":"Actual contamination points",
|
||||
"putpermcontamination-t":"Permanent contamination points",
|
||||
"putmaxblessures-t":"Maximum wounds points",
|
||||
"putblessures-t":"Acutal wounds points",
|
||||
"putmaxtrauma-t":"Maximum trama points",
|
||||
"puttrauma-t":"Actual trauma points",
|
||||
"putmaxpoids-t":"Maximum weight points",
|
||||
"putpoids-t":"Weight points in battle",
|
||||
"putpoidsrepos-t":"Actual weight points",
|
||||
"Athletics-t":"ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming",
|
||||
"Brawl-t":"ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm",
|
||||
"Force-t":"ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force",
|
||||
"Melee-t":"ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy",
|
||||
"Stamina-t":"ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march",
|
||||
"Toughness-t":"ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat",
|
||||
"Crafting-t":"ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging",
|
||||
"Dexterity-t":"ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics",
|
||||
"Navigation-t":"ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance",
|
||||
"Mobility-t":"ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen",
|
||||
"Projectiles-t":"ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle",
|
||||
"Stealth-t":"ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition",
|
||||
"Arts-t":"ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it",
|
||||
"Conduct-t":"ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone",
|
||||
"Expression-t":"ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing",
|
||||
"Leadership-t":"ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding",
|
||||
"Negociation-t":"ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads",
|
||||
"Seduction-t":"ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies",
|
||||
"Artefact-t":"ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts",
|
||||
"Engineering-t":"ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting",
|
||||
"Legends-t":"ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact",
|
||||
"Medicine-t":"ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine",
|
||||
"Science-t":"ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics",
|
||||
"Focus-t":"ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.",
|
||||
"Cunning-t":"ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible",
|
||||
"Deception-t":"ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group",
|
||||
"Domination-t":"ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will",
|
||||
"Reaction-t":"ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap",
|
||||
"Faith-t":"ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace",
|
||||
"Willpower-t":"ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain",
|
||||
"Empathy-t":"ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation",
|
||||
"Orienteering-t":"ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area",
|
||||
"Perception-t":"ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries",
|
||||
"Survival-t":"ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna",
|
||||
"Taming-t":"ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies",
|
||||
"Primal-t":"ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.",
|
||||
"ATTRSkill-u":"ATTR & Skill"
|
||||
}
|
||||
+304
-304
@@ -1,306 +1,306 @@
|
||||
{
|
||||
"GENERAL": "GENERAL & ORIGINS",
|
||||
"ATTRIBUTES-u": "ATTRIBUTES & SKILLS",
|
||||
"INVENTORY-u": "INVENTORY",
|
||||
"creationmod-u": " creation mod",
|
||||
"PJName-u": "Name :",
|
||||
"PJAge-u": "Age :",
|
||||
"PJSex-u": "Sex :",
|
||||
"PJHeight-u": "Height :",
|
||||
"PJWeight-u": "Weight :",
|
||||
"PJRank-u": "Rank :",
|
||||
"PJTotalxp-u": "Total xp :",
|
||||
"PJRemainingxp-u": "Remaining xp :",
|
||||
"PJMoney-u": "Money :",
|
||||
"CULTURE-u": "CULTURE",
|
||||
"Borca-u": "Borca",
|
||||
"Franka-u": "Franka",
|
||||
"Pollen-u": "Pollen",
|
||||
"Balkhan-u": "Balkhan",
|
||||
"Hybrispania-u": "Hybrispania",
|
||||
"Purgare-u": "Purgare",
|
||||
"Africa-u": "Africa",
|
||||
"CONCEPT-u": "CONCEPT",
|
||||
"0-u": "The adventurer",
|
||||
"I-u": "The creator",
|
||||
"II-u": "The mentor",
|
||||
"III-u": "The martyr",
|
||||
"IV-u": "the ruler",
|
||||
"V-u": "The seeker",
|
||||
"VI-u": "The healer",
|
||||
"VII-u": "The traditionnalist",
|
||||
"VIII-u": "The mediator",
|
||||
"IX-u": "The hermit",
|
||||
"X-u": "The heretic",
|
||||
"XI-u": "The conqueror",
|
||||
"XII-u": "The abomination",
|
||||
"XIII-u": "The destroyer",
|
||||
"XIV-u": "The chosen",
|
||||
"XV-u": "The defiler",
|
||||
"XVI-u": "The protector",
|
||||
"XVII-u": "The visionary",
|
||||
"XVIII-u": "The zealot",
|
||||
"XIX-u": "The disciple",
|
||||
"XX-u": "The righteous",
|
||||
"XXI-u": "The traveler",
|
||||
"CULTE-u": "CULTE",
|
||||
"Spitalian-u": "Spitalian",
|
||||
"Chronicler-u": "Chronicler",
|
||||
"Helvetic-u": "Helvetic",
|
||||
"Judge-u": "Judge",
|
||||
"Clanner-u": "Clanner",
|
||||
"Scrapper-u": "Scrapper",
|
||||
"Neolibyan-u": "Neolibyan",
|
||||
"Scourger-u": "Scourger",
|
||||
"Anubian-u": "Anubian",
|
||||
"Jehammedans-u": "Jehammedans",
|
||||
"Apocalyptic-u": "Apocalyptic",
|
||||
"Anabaptist-u": "Anabaptist",
|
||||
"Paler-u": "Paler",
|
||||
"Ego-u": "Ego",
|
||||
"Infestation-u": "Infestation",
|
||||
"Encumbrance-u": "Encumbrance",
|
||||
"Wounds-u": "Wounds",
|
||||
"Trauma-u": "Trauma",
|
||||
"Max-u": "Max",
|
||||
"Actual-u": "Actual",
|
||||
"Combat-u": "Combat",
|
||||
"ORIGINS-u": "ORIGINS",
|
||||
"Allies-u": "Allies",
|
||||
"Authority-u": "Authority",
|
||||
"Network-u": "Network",
|
||||
"Renown-u": "Renown",
|
||||
"Resources-u": "Resources",
|
||||
"Secrets-u": "Secrets",
|
||||
"Culture-u": "Culture :",
|
||||
"None-u": "None",
|
||||
"Culte-u": "Culte :",
|
||||
"Jehammedan-u": "Jehammedan",
|
||||
"Concept-u": "Concept :",
|
||||
"AttPtsRemain-u": "Attribute points remaining :",
|
||||
"SkillPtsRemain-u": "Skill points remaining :",
|
||||
"Attitude-u": "Attitude :",
|
||||
"Belief-u": "Belief :",
|
||||
"BODY-u": "BODY",
|
||||
"Athletics-u": "Athletics",
|
||||
"Brawl-u": "Brawl",
|
||||
"Force-u": "Force",
|
||||
"Melee-u": "Melee",
|
||||
"Stamina-u": "Stamina",
|
||||
"Toughness-u": "Toughness",
|
||||
"AGILITY-u": "AGILITY",
|
||||
"Crafting-u": "Crafting",
|
||||
"Dexterity-u": "Dexterity",
|
||||
"Navigation-u": "Navigation",
|
||||
"Mobility-u": "Mobility",
|
||||
"Projectiles-u": "Projectiles",
|
||||
"Stealth-u": "Stealth",
|
||||
"CHARISMA-u": "CHARISMA",
|
||||
"Arts-u": "Arts",
|
||||
"Conduct-u": "Conduct",
|
||||
"Expression-u": "Expression",
|
||||
"Leadership-u": "Leadership",
|
||||
"Negociation-u": "Negociation",
|
||||
"Seduction-u": "Seduction",
|
||||
"INTELLECT-u": "INTELLECT",
|
||||
"Artefact-u": "Artefact lore",
|
||||
"Engineering-u": "Engineering",
|
||||
"Legends-u": "Legends",
|
||||
"Medicine-u": "Medicine",
|
||||
"Science-u": "Science",
|
||||
"Focus-u": "Focus",
|
||||
"PSYCHE-u": "PSYCHE",
|
||||
"Cunning-u": "Cunning",
|
||||
"Deception-u": "Deception",
|
||||
"Domination-u": "Domination",
|
||||
"Reaction-u": "Reaction",
|
||||
"Faith-u": "Faith",
|
||||
"Willpower-u": "Willpower",
|
||||
"INSTINCT-u": "INSTINCT",
|
||||
"Empathy-u": "Empathy",
|
||||
"Orienteering-u": "Orienteering",
|
||||
"Perception-u": "Perception",
|
||||
"Survival-u": "Survival",
|
||||
"Taming-u": "Taming",
|
||||
"Primal-u": "Primal",
|
||||
"POTENTIALS-u": "POTENTIALS",
|
||||
"Potential-name-p": "Name",
|
||||
"Potential-Description-p": "Description",
|
||||
"TRAITS-u": "TRAITS",
|
||||
"Traits-name-p": "Name",
|
||||
"WEAPONSCAC-u": "WEAPONS (contact)",
|
||||
"Description-t": "Description",
|
||||
"Description-u": "Description",
|
||||
"Hand-t": "Bonus/Malus in handling",
|
||||
"Hand-u": "Hand",
|
||||
"Range-t": "To what range is your target ?",
|
||||
"Range-u": "Range ",
|
||||
"Dam-t": "Dammage",
|
||||
"Dam-u": "Dam",
|
||||
"Mag-t": "Number of ammunition (max/actual)",
|
||||
"Mag-u": "Mag",
|
||||
"Wei-t": "Weight",
|
||||
"Wei-u": "Wei",
|
||||
"Tech-t": "Tech level",
|
||||
"Tech-u": "Tech",
|
||||
"Slots-t": "Number of slots for modifications (max/remaining)",
|
||||
"Slots-u": "Slots",
|
||||
"Att-t": "Attack roll",
|
||||
"Att-u": "Att",
|
||||
"Def-t": "Defense roll",
|
||||
"Def-u": "Def",
|
||||
"Name-p": "Name",
|
||||
"Skillforthetest-t": "Skill for the test",
|
||||
"Properties-p": "Properties",
|
||||
"Properties-t": "Properties",
|
||||
"BonusMalusinhandling-t": "Bonus/Malus in handling",
|
||||
"Damage-t": "Damage",
|
||||
"Maxnumberofammunition-t": "Max number of ammunition",
|
||||
"Actualofammunitionmaxactual-t": "Actual of ammunition (max/actual)",
|
||||
"Weight-t": "Weight",
|
||||
"Techlevel-t": "Tech level",
|
||||
"Primitive-t": "Primitive",
|
||||
"Medieval-t": "Medieval",
|
||||
"Progressive-t": "Progressive",
|
||||
"Industrial-t": "Industrial Age",
|
||||
"Transhuman-t": "Transhuman Age",
|
||||
"Wonderland-t": "Wonderland",
|
||||
"Maxnumberofslotsformodifications-t": "Max number of slots for modifications",
|
||||
"Actualnumberofslotsformodifications-t": "Actual number of slots for modifications",
|
||||
"SHIELDS-u": "SHIELDS",
|
||||
"Activedefensebonus-t": "Active defense bonus",
|
||||
"Passivedefensebonus-t": "Passive defense bonus",
|
||||
"Attackmalus-t": "Attack malus",
|
||||
"WEAPONSDIST-u": "WEAPONS (projectiles)",
|
||||
"Type-t": "Type",
|
||||
"Type-u": "Type",
|
||||
"Munitions-t": "Number of ammunition (max/actuel)",
|
||||
"Munitions-u": "Munitions",
|
||||
"Properties-u": "Properties",
|
||||
"Ammunition1-p": "Ammunition 1",
|
||||
"Typeofammunition-t": "Type of ammunition",
|
||||
"Dammage-t": "Dammage",
|
||||
"Actualnumberofammunition-t": "Actual number of ammunition",
|
||||
"Ammunition2-p": "Ammunition 2",
|
||||
"Ammunition3-p": "Ammunition 3",
|
||||
"ARMORS-u": "ARMORS",
|
||||
"Ar-t": "Armor value",
|
||||
"Ar-u": "Ar",
|
||||
"Name-u": "Name",
|
||||
"Armorvalue-t": "Armor value",
|
||||
"EQUIPMENTS-u": "EQUIPMENTS",
|
||||
"Effects-t": "Effects",
|
||||
"COMBATHELPER-u": "COMBAT HELPER",
|
||||
"BONUSMALUS-u": "BONUS/MALUS",
|
||||
"Totalofbonusmalus-t": "Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)",
|
||||
"Total-u": "Total",
|
||||
"Bonus-t": "Bonus",
|
||||
"Bonus-u": "Bonus ",
|
||||
"Malus-t": "Malus",
|
||||
"Malus-u": "Malus ",
|
||||
"Standing-t": "Are you on your feet and active ?",
|
||||
"Standing-u": "Standing ",
|
||||
"No-u": "No",
|
||||
"Yes-u": "Yes",
|
||||
"Moving-t": "Did you move more than 2 meters ?",
|
||||
"Moving-u": "Moving",
|
||||
"Cover-t": "Are you behind any cover (natural cover and/or shield) ?",
|
||||
"Cover-u": "Cover",
|
||||
"Partial-u": "Partial/shield",
|
||||
"Complete-u": "Complete",
|
||||
"Visibility-t": "What is the visibility around you ?",
|
||||
"Visibility-u": "Visibility ",
|
||||
"Good-u": "Good",
|
||||
"Poor-u": "Poor",
|
||||
"Twilight-u": "Twilight",
|
||||
"Obscurity-u": "Obscurity",
|
||||
"Ground-t": "What kind of ground is beneath your feets ?",
|
||||
"Ground-u": "Ground ",
|
||||
"Normal-u": "Normal",
|
||||
"Rough-u": "Rough",
|
||||
"Hard-u": "Hard",
|
||||
"Extreme-u": "Extreme",
|
||||
"Long-u": "Long",
|
||||
"Initiative-t": "Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices",
|
||||
"Initiative-u": "Initiative",
|
||||
"Dodge-t": "Dodge roll (AGILITE+Mobility)",
|
||||
"Dodge-u": "Dodge",
|
||||
"Disarmed-t": "Disarmed parry roll (PHYSIQUE+Brawl)",
|
||||
"Disarmed-u": "Disarmed parry",
|
||||
"FirstAid-t": "First aid roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"FirstAid-u": "First aid",
|
||||
"Surgery-t": "Surgery roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"Surgery-u": "Surgery",
|
||||
"Movement-t": "Movement max per round in combat (in meters)",
|
||||
"Movement-u": "Movement",
|
||||
"Passive-t": "Your passive defense",
|
||||
"Passive-u": "Passive defense",
|
||||
"PassiveBase-t": "Your base passive defense",
|
||||
"PassiveBase-u": "Base ",
|
||||
"PassiveActual-t": "Your actual passive defense (Base defense/Standing/Cover/Moving)",
|
||||
"PassiveActual-u": "Actual ",
|
||||
"Successes-u": "successes",
|
||||
"damages-u": "damages",
|
||||
"tests-u": "tests",
|
||||
"Effects-p": "Effects",
|
||||
"Permanent-u": "Perm",
|
||||
"Heal-u": "heals",
|
||||
"Operate-u": "operates",
|
||||
"woundhealed-u": "1 wound healed (+1 by trigger)",
|
||||
"traumahealed-u": "1 trauma healed (+1 by trigger)",
|
||||
"Failure-u": "Failure !",
|
||||
"Defend-u": "defends",
|
||||
"Melee-weapon-u": "Melee",
|
||||
"Range-weapon-t": "Range (short/long)",
|
||||
"Dodge-emp-u": "dodges",
|
||||
"PJRealName-u": "Player :",
|
||||
"Attack-u": "attacks",
|
||||
"Skill-u": "Skill",
|
||||
"putmaxcontamination-t": "Maximum contamination points",
|
||||
"putcontamination-t": "Actual contamination points",
|
||||
"putpermcontamination-t": "Permanent contamination points",
|
||||
"putmaxblessures-t": "Maximum wounds points",
|
||||
"putblessures-t": "Acutal wounds points",
|
||||
"putmaxtrauma-t": "Maximum trama points",
|
||||
"puttrauma-t": "Actual trauma points",
|
||||
"putmaxpoids-t": "Maximum weight points",
|
||||
"putpoids-t": "Weight points in battle",
|
||||
"putpoidsrepos-t": "Actual weight points",
|
||||
"Athletics-t": "ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming",
|
||||
"Brawl-t": "ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm",
|
||||
"Force-t": "ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force",
|
||||
"Melee-t": "ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy",
|
||||
"Stamina-t": "ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march",
|
||||
"Toughness-t": "ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat",
|
||||
"Crafting-t": "ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging",
|
||||
"Dexterity-t": "ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics",
|
||||
"Navigation-t": "ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance",
|
||||
"Mobility-t": "ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen",
|
||||
"Projectiles-t": "ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle",
|
||||
"Stealth-t": "ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition",
|
||||
"Arts-t": "ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it",
|
||||
"Conduct-t": "ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone",
|
||||
"Expression-t": "ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing",
|
||||
"Leadership-t": "ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding",
|
||||
"Negociation-t": "ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads",
|
||||
"Seduction-t": "ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies",
|
||||
"Artefact-t": "ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts",
|
||||
"Engineering-t": "ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting",
|
||||
"Legends-t": "ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact",
|
||||
"Medicine-t": "ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine",
|
||||
"Science-t": "ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics",
|
||||
"Focus-t": "ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.",
|
||||
"Cunning-t": "ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible",
|
||||
"Deception-t": "ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group",
|
||||
"Domination-t": "ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will",
|
||||
"Reaction-t": "ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap",
|
||||
"Faith-t": "ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace",
|
||||
"Willpower-t": "ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain",
|
||||
"Empathy-t": "ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation",
|
||||
"Orienteering-t": "ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area",
|
||||
"Perception-t": "ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries",
|
||||
"Survival-t": "ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna",
|
||||
"Taming-t": "ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies",
|
||||
"Primal-t": "ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.",
|
||||
"ATTRSkill-u": "ATTR & Skill"
|
||||
"GENERAL":"GENERAL & ORIGINS",
|
||||
"ATTRIBUTES-u":"ATTRIBUTES & SKILLS",
|
||||
"INVENTORY-u":"INVENTORY",
|
||||
"creationmod-u":" creation mod",
|
||||
"PJName-u":"Name :",
|
||||
"PJAge-u":"Age :",
|
||||
"PJSex-u":"Sex :",
|
||||
"PJHeight-u":"Height :",
|
||||
"PJWeight-u":"Weight :",
|
||||
"PJRank-u":"Rank :",
|
||||
"PJTotalxp-u":"Total xp :",
|
||||
"PJRemainingxp-u":"Remaining xp :",
|
||||
"PJMoney-u":"Money :",
|
||||
"CULTURE-u":"CULTURE",
|
||||
"Borca-u":"Borca",
|
||||
"Franka-u":"Franka",
|
||||
"Pollen-u":"Pollen",
|
||||
"Balkhan-u":"Balkhan",
|
||||
"Hybrispania-u":"Hybrispania",
|
||||
"Purgare-u":"Purgare",
|
||||
"Africa-u":"Africa",
|
||||
"CONCEPT-u":"CONCEPT",
|
||||
"0-u":"The adventurer",
|
||||
"I-u":"The creator",
|
||||
"II-u":"The mentor",
|
||||
"III-u":"The martyr",
|
||||
"IV-u":"the ruler",
|
||||
"V-u":"The seeker",
|
||||
"VI-u":"The healer",
|
||||
"VII-u":"The traditionnalist",
|
||||
"VIII-u":"The mediator",
|
||||
"IX-u":"The hermit",
|
||||
"X-u":"The heretic",
|
||||
"XI-u":"The conqueror",
|
||||
"XII-u":"The abomination",
|
||||
"XIII-u":"The destroyer",
|
||||
"XIV-u":"The chosen",
|
||||
"XV-u":"The defiler",
|
||||
"XVI-u":"The protector",
|
||||
"XVII-u":"The visionary",
|
||||
"XVIII-u":"The zealot",
|
||||
"XIX-u":"The disciple",
|
||||
"XX-u":"The righteous",
|
||||
"XXI-u":"The traveler",
|
||||
"CULTE-u":"CULTE",
|
||||
"Spitalian-u":"Spitalian",
|
||||
"Chronicler-u":"Chronicler",
|
||||
"Helvetic-u":"Helvetic",
|
||||
"Judge-u":"Judge",
|
||||
"Clanner-u":"Clanner",
|
||||
"Scrapper-u":"Scrapper",
|
||||
"Neolibyan-u":"Neolibyan",
|
||||
"Scourger-u":"Scourger",
|
||||
"Anubian-u":"Anubian",
|
||||
"Jehammedans-u":"Jehammedans",
|
||||
"Apocalyptic-u":"Apocalyptic",
|
||||
"Anabaptist-u":"Anabaptist",
|
||||
"Paler-u":"Paler",
|
||||
"Ego-u":"Ego",
|
||||
"Infestation-u":"Infestation",
|
||||
"Encumbrance-u":"Encumbrance",
|
||||
"Wounds-u":"Wounds",
|
||||
"Trauma-u":"Trauma",
|
||||
"Max-u":"Max",
|
||||
"Actual-u":"Actual",
|
||||
"Combat-u":"Combat",
|
||||
"ORIGINS-u":"ORIGINS",
|
||||
"Allies-u":"Allies",
|
||||
"Authority-u":"Authority",
|
||||
"Network-u":"Network",
|
||||
"Renown-u":"Renown",
|
||||
"Resources-u":"Resources",
|
||||
"Secrets-u":"Secrets",
|
||||
"Culture-u":"Culture :",
|
||||
"None-u":"None",
|
||||
"Culte-u":"Culte :",
|
||||
"Jehammedan-u":"Jehammedan",
|
||||
"Concept-u":"Concept :",
|
||||
"AttPtsRemain-u":"Attribute points remaining :",
|
||||
"SkillPtsRemain-u":"Skill points remaining :",
|
||||
"Attitude-u":"Attitude :",
|
||||
"Belief-u":"Belief :",
|
||||
"BODY-u":"BODY",
|
||||
"Athletics-u":"Athletics",
|
||||
"Brawl-u":"Brawl",
|
||||
"Force-u":"Force",
|
||||
"Melee-u":"Melee",
|
||||
"Stamina-u":"Stamina",
|
||||
"Toughness-u":"Toughness",
|
||||
"AGILITY-u":"AGILITY",
|
||||
"Crafting-u":"Crafting",
|
||||
"Dexterity-u":"Dexterity",
|
||||
"Navigation-u":"Navigation",
|
||||
"Mobility-u":"Mobility",
|
||||
"Projectiles-u":"Projectiles",
|
||||
"Stealth-u":"Stealth",
|
||||
"CHARISMA-u":"CHARISMA",
|
||||
"Arts-u":"Arts",
|
||||
"Conduct-u":"Conduct",
|
||||
"Expression-u":"Expression",
|
||||
"Leadership-u":"Leadership",
|
||||
"Negociation-u":"Negociation",
|
||||
"Seduction-u":"Seduction",
|
||||
"INTELLECT-u":"INTELLECT",
|
||||
"Artefact-u":"Artefact lore",
|
||||
"Engineering-u":"Engineering",
|
||||
"Legends-u":"Legends",
|
||||
"Medicine-u":"Medicine",
|
||||
"Science-u":"Science",
|
||||
"Focus-u":"Focus",
|
||||
"PSYCHE-u":"PSYCHE",
|
||||
"Cunning-u":"Cunning",
|
||||
"Deception-u":"Deception",
|
||||
"Domination-u":"Domination",
|
||||
"Reaction-u":"Reaction",
|
||||
"Faith-u":"Faith",
|
||||
"Willpower-u":"Willpower",
|
||||
"INSTINCT-u":"INSTINCT",
|
||||
"Empathy-u":"Empathy",
|
||||
"Orienteering-u":"Orienteering",
|
||||
"Perception-u":"Perception",
|
||||
"Survival-u":"Survival",
|
||||
"Taming-u":"Taming",
|
||||
"Primal-u":"Primal",
|
||||
"POTENTIALS-u":"POTENTIALS",
|
||||
"Potential-name-p":"Name",
|
||||
"Potential-Description-p":"Description",
|
||||
"TRAITS-u":"TRAITS",
|
||||
"Traits-name-p":"Name",
|
||||
"WEAPONSCAC-u":"WEAPONS (contact)",
|
||||
"Description-t":"Description",
|
||||
"Description-u":"Description",
|
||||
"Hand-t":"Bonus/Malus in handling",
|
||||
"Hand-u":"Hand",
|
||||
"Range-t":"To what range is your target ?",
|
||||
"Range-u":"Range ",
|
||||
"Dam-t":"Dammage",
|
||||
"Dam-u":"Dam",
|
||||
"Mag-t":"Number of ammunition (max/actual)",
|
||||
"Mag-u":"Mag",
|
||||
"Wei-t":"Weight",
|
||||
"Wei-u":"Wei",
|
||||
"Tech-t":"Tech level",
|
||||
"Tech-u":"Tech",
|
||||
"Slots-t":"Number of slots for modifications (max/remaining)",
|
||||
"Slots-u":"Slots",
|
||||
"Att-t":"Attack roll",
|
||||
"Att-u":"Att",
|
||||
"Def-t":"Defense roll",
|
||||
"Def-u":"Def",
|
||||
"Name-p":"Name",
|
||||
"Skillforthetest-t":"Skill for the test",
|
||||
"Properties-p":"Properties",
|
||||
"Properties-t":"Properties",
|
||||
"BonusMalusinhandling-t":"Bonus/Malus in handling",
|
||||
"Damage-t":"Damage",
|
||||
"Maxnumberofammunition-t":"Max number of ammunition",
|
||||
"Actualofammunitionmaxactual-t":"Actual of ammunition (max/actual)",
|
||||
"Weight-t":"Weight",
|
||||
"Techlevel-t":"Tech level",
|
||||
"Primitive-t":"Primitive",
|
||||
"Medieval-t":"Medieval",
|
||||
"Progressive-t":"Progressive",
|
||||
"Industrial-t":"Industrial Age",
|
||||
"Transhuman-t":"Transhuman Age",
|
||||
"Wonderland-t":"Wonderland",
|
||||
"Maxnumberofslotsformodifications-t":"Max number of slots for modifications",
|
||||
"Actualnumberofslotsformodifications-t":"Actual number of slots for modifications",
|
||||
"SHIELDS-u":"SHIELDS",
|
||||
"Activedefensebonus-t":"Active defense bonus",
|
||||
"Passivedefensebonus-t":"Passive defense bonus",
|
||||
"Attackmalus-t":"Attack malus",
|
||||
"WEAPONSDIST-u":"WEAPONS (projectiles)",
|
||||
"Type-t":"Type",
|
||||
"Type-u":"Type",
|
||||
"Munitions-t":"Number of ammunition (max/actuel)",
|
||||
"Munitions-u":"Munitions",
|
||||
"Properties-u":"Properties",
|
||||
"Ammunition1-p":"Ammunition 1",
|
||||
"Typeofammunition-t":"Type of ammunition",
|
||||
"Dammage-t":"Dammage",
|
||||
"Actualnumberofammunition-t":"Actual number of ammunition",
|
||||
"Ammunition2-p":"Ammunition 2",
|
||||
"Ammunition3-p":"Ammunition 3",
|
||||
"ARMORS-u":"ARMORS",
|
||||
"Ar-t":"Armor value",
|
||||
"Ar-u":"Ar",
|
||||
"Name-u":"Name",
|
||||
"Armorvalue-t":"Armor value",
|
||||
"EQUIPMENTS-u":"EQUIPMENTS",
|
||||
"Effects-t":"Effects",
|
||||
"COMBATHELPER-u":"COMBAT HELPER",
|
||||
"BONUSMALUS-u":"BONUS/MALUS",
|
||||
"Totalofbonusmalus-t":"Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)",
|
||||
"Total-u":"Total",
|
||||
"Bonus-t":"Bonus",
|
||||
"Bonus-u":"Bonus ",
|
||||
"Malus-t":"Malus",
|
||||
"Malus-u":"Malus ",
|
||||
"Standing-t":"Are you on your feet and active ?",
|
||||
"Standing-u":"Standing ",
|
||||
"No-u":"No",
|
||||
"Yes-u":"Yes",
|
||||
"Moving-t":"Did you move more than 2 meters ?",
|
||||
"Moving-u":"Moving",
|
||||
"Cover-t":"Are you behind any cover (natural cover and/or shield) ?",
|
||||
"Cover-u":"Cover",
|
||||
"Partial-u":"Partial/shield",
|
||||
"Complete-u":"Complete",
|
||||
"Visibility-t":"What is the visibility around you ?",
|
||||
"Visibility-u":"Visibility ",
|
||||
"Good-u":"Good",
|
||||
"Poor-u":"Poor",
|
||||
"Twilight-u":"Twilight",
|
||||
"Obscurity-u":"Obscurity",
|
||||
"Ground-t":"What kind of ground is beneath your feets ?",
|
||||
"Ground-u":"Ground ",
|
||||
"Normal-u":"Normal",
|
||||
"Rough-u":"Rough",
|
||||
"Hard-u":"Hard",
|
||||
"Extreme-u":"Extreme",
|
||||
"Long-u":"Long",
|
||||
"Initiative-t":"Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices",
|
||||
"Initiative-u":"Initiative",
|
||||
"Dodge-t":"Dodge roll (AGILITE+Mobility)",
|
||||
"Dodge-u":"Dodge",
|
||||
"Disarmed-t":"Disarmed parry roll (PHYSIQUE+Brawl)",
|
||||
"Disarmed-u":"Disarmed parry",
|
||||
"FirstAid-t":"First aid roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"FirstAid-u":"First aid",
|
||||
"Surgery-t":"Surgery roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"Surgery-u":"Surgery",
|
||||
"Movement-t":"Movement max per round in combat (in meters)",
|
||||
"Movement-u":"Movement",
|
||||
"Passive-t":"Your passive defense",
|
||||
"Passive-u":"Passive defense",
|
||||
"PassiveBase-t":"Your base passive defense",
|
||||
"PassiveBase-u":"Base ",
|
||||
"PassiveActual-t":"Your actual passive defense (Base defense/Standing/Cover/Moving)",
|
||||
"PassiveActual-u":"Actual ",
|
||||
"Successes-u":"successes",
|
||||
"damages-u":"damages",
|
||||
"tests-u":"tests",
|
||||
"Effects-p":"Effects",
|
||||
"Permanent-u":"Perm",
|
||||
"Heal-u":"heals",
|
||||
"Operate-u":"operates",
|
||||
"woundhealed-u":"1 wound healed (+1 by trigger)",
|
||||
"traumahealed-u":"1 trauma healed (+1 by trigger)",
|
||||
"Failure-u":"Failure !",
|
||||
"Defend-u":"defends",
|
||||
"Melee-weapon-u":"Melee",
|
||||
"Range-weapon-t":"Range (short/long)",
|
||||
"Dodge-emp-u":"dodges",
|
||||
"PJRealName-u":"Player :",
|
||||
"Attack-u":"attacks",
|
||||
"Skill-u":"Skill",
|
||||
"putmaxcontamination-t":"Maximum contamination points",
|
||||
"putcontamination-t":"Actual contamination points",
|
||||
"putpermcontamination-t":"Permanent contamination points",
|
||||
"putmaxblessures-t":"Maximum wounds points",
|
||||
"putblessures-t":"Acutal wounds points",
|
||||
"putmaxtrauma-t":"Maximum trama points",
|
||||
"puttrauma-t":"Actual trauma points",
|
||||
"putmaxpoids-t":"Maximum weight points",
|
||||
"putpoids-t":"Weight points in battle",
|
||||
"putpoidsrepos-t":"Actual weight points",
|
||||
"Athletics-t":"ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming",
|
||||
"Brawl-t":"ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm",
|
||||
"Force-t":"ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force",
|
||||
"Melee-t":"ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy",
|
||||
"Stamina-t":"ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march",
|
||||
"Toughness-t":"ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat",
|
||||
"Crafting-t":"ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging",
|
||||
"Dexterity-t":"ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics",
|
||||
"Navigation-t":"ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance",
|
||||
"Mobility-t":"ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen",
|
||||
"Projectiles-t":"ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle",
|
||||
"Stealth-t":"ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition",
|
||||
"Arts-t":"ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it",
|
||||
"Conduct-t":"ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone",
|
||||
"Expression-t":"ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing",
|
||||
"Leadership-t":"ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding",
|
||||
"Negociation-t":"ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads",
|
||||
"Seduction-t":"ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies",
|
||||
"Artefact-t":"ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts",
|
||||
"Engineering-t":"ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting",
|
||||
"Legends-t":"ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact",
|
||||
"Medicine-t":"ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine",
|
||||
"Science-t":"ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics",
|
||||
"Focus-t":"ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.",
|
||||
"Cunning-t":"ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible",
|
||||
"Deception-t":"ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group",
|
||||
"Domination-t":"ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will",
|
||||
"Reaction-t":"ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap",
|
||||
"Faith-t":"ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace",
|
||||
"Willpower-t":"ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain",
|
||||
"Empathy-t":"ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation",
|
||||
"Orienteering-t":"ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area",
|
||||
"Perception-t":"ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries",
|
||||
"Survival-t":"ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna",
|
||||
"Taming-t":"ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies",
|
||||
"Primal-t":"ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.",
|
||||
"ATTRSkill-u":"ATTR & Skill"
|
||||
}
|
||||
+304
-304
@@ -1,306 +1,306 @@
|
||||
{
|
||||
"GENERAL": "GENERAL & ORIGINS",
|
||||
"ATTRIBUTES-u": "ATTRIBUTES & SKILLS",
|
||||
"INVENTORY-u": "INVENTORY",
|
||||
"creationmod-u": " creation mod",
|
||||
"PJName-u": "Name :",
|
||||
"PJAge-u": "Age :",
|
||||
"PJSex-u": "Sex :",
|
||||
"PJHeight-u": "Height :",
|
||||
"PJWeight-u": "Weight :",
|
||||
"PJRank-u": "Rank :",
|
||||
"PJTotalxp-u": "Total xp :",
|
||||
"PJRemainingxp-u": "Remaining xp :",
|
||||
"PJMoney-u": "Money :",
|
||||
"CULTURE-u": "CULTURE",
|
||||
"Borca-u": "Borca",
|
||||
"Franka-u": "Franka",
|
||||
"Pollen-u": "Pollen",
|
||||
"Balkhan-u": "Balkhan",
|
||||
"Hybrispania-u": "Hybrispania",
|
||||
"Purgare-u": "Purgare",
|
||||
"Africa-u": "Africa",
|
||||
"CONCEPT-u": "CONCEPT",
|
||||
"0-u": "The adventurer",
|
||||
"I-u": "The creator",
|
||||
"II-u": "The mentor",
|
||||
"III-u": "The martyr",
|
||||
"IV-u": "the ruler",
|
||||
"V-u": "The seeker",
|
||||
"VI-u": "The healer",
|
||||
"VII-u": "The traditionnalist",
|
||||
"VIII-u": "The mediator",
|
||||
"IX-u": "The hermit",
|
||||
"X-u": "The heretic",
|
||||
"XI-u": "The conqueror",
|
||||
"XII-u": "The abomination",
|
||||
"XIII-u": "The destroyer",
|
||||
"XIV-u": "The chosen",
|
||||
"XV-u": "The defiler",
|
||||
"XVI-u": "The protector",
|
||||
"XVII-u": "The visionary",
|
||||
"XVIII-u": "The zealot",
|
||||
"XIX-u": "The disciple",
|
||||
"XX-u": "The righteous",
|
||||
"XXI-u": "The traveler",
|
||||
"CULTE-u": "CULTE",
|
||||
"Spitalian-u": "Spitalian",
|
||||
"Chronicler-u": "Chronicler",
|
||||
"Helvetic-u": "Helvetic",
|
||||
"Judge-u": "Judge",
|
||||
"Clanner-u": "Clanner",
|
||||
"Scrapper-u": "Scrapper",
|
||||
"Neolibyan-u": "Neolibyan",
|
||||
"Scourger-u": "Scourger",
|
||||
"Anubian-u": "Anubian",
|
||||
"Jehammedans-u": "Jehammedans",
|
||||
"Apocalyptic-u": "Apocalyptic",
|
||||
"Anabaptist-u": "Anabaptist",
|
||||
"Paler-u": "Paler",
|
||||
"Ego-u": "Ego",
|
||||
"Infestation-u": "Infestation",
|
||||
"Encumbrance-u": "Encumbrance",
|
||||
"Wounds-u": "Wounds",
|
||||
"Trauma-u": "Trauma",
|
||||
"Max-u": "Max",
|
||||
"Actual-u": "Actual",
|
||||
"Combat-u": "Combat",
|
||||
"ORIGINS-u": "ORIGINS",
|
||||
"Allies-u": "Allies",
|
||||
"Authority-u": "Authority",
|
||||
"Network-u": "Network",
|
||||
"Renown-u": "Renown",
|
||||
"Resources-u": "Resources",
|
||||
"Secrets-u": "Secrets",
|
||||
"Culture-u": "Culture :",
|
||||
"None-u": "None",
|
||||
"Culte-u": "Culte :",
|
||||
"Jehammedan-u": "Jehammedan",
|
||||
"Concept-u": "Concept :",
|
||||
"AttPtsRemain-u": "Attribute points remaining :",
|
||||
"SkillPtsRemain-u": "Skill points remaining :",
|
||||
"Attitude-u": "Attitude :",
|
||||
"Belief-u": "Belief :",
|
||||
"BODY-u": "BODY",
|
||||
"Athletics-u": "Athletics",
|
||||
"Brawl-u": "Brawl",
|
||||
"Force-u": "Force",
|
||||
"Melee-u": "Melee",
|
||||
"Stamina-u": "Stamina",
|
||||
"Toughness-u": "Toughness",
|
||||
"AGILITY-u": "AGILITY",
|
||||
"Crafting-u": "Crafting",
|
||||
"Dexterity-u": "Dexterity",
|
||||
"Navigation-u": "Navigation",
|
||||
"Mobility-u": "Mobility",
|
||||
"Projectiles-u": "Projectiles",
|
||||
"Stealth-u": "Stealth",
|
||||
"CHARISMA-u": "CHARISMA",
|
||||
"Arts-u": "Arts",
|
||||
"Conduct-u": "Conduct",
|
||||
"Expression-u": "Expression",
|
||||
"Leadership-u": "Leadership",
|
||||
"Negociation-u": "Negociation",
|
||||
"Seduction-u": "Seduction",
|
||||
"INTELLECT-u": "INTELLECT",
|
||||
"Artefact-u": "Artefact lore",
|
||||
"Engineering-u": "Engineering",
|
||||
"Legends-u": "Legends",
|
||||
"Medicine-u": "Medicine",
|
||||
"Science-u": "Science",
|
||||
"Focus-u": "Focus",
|
||||
"PSYCHE-u": "PSYCHE",
|
||||
"Cunning-u": "Cunning",
|
||||
"Deception-u": "Deception",
|
||||
"Domination-u": "Domination",
|
||||
"Reaction-u": "Reaction",
|
||||
"Faith-u": "Faith",
|
||||
"Willpower-u": "Willpower",
|
||||
"INSTINCT-u": "INSTINCT",
|
||||
"Empathy-u": "Empathy",
|
||||
"Orienteering-u": "Orienteering",
|
||||
"Perception-u": "Perception",
|
||||
"Survival-u": "Survival",
|
||||
"Taming-u": "Taming",
|
||||
"Primal-u": "Primal",
|
||||
"POTENTIALS-u": "POTENTIALS",
|
||||
"Potential-name-p": "Name",
|
||||
"Potential-Description-p": "Description",
|
||||
"TRAITS-u": "TRAITS",
|
||||
"Traits-name-p": "Name",
|
||||
"WEAPONSCAC-u": "WEAPONS (contact)",
|
||||
"Description-t": "Description",
|
||||
"Description-u": "Description",
|
||||
"Hand-t": "Bonus/Malus in handling",
|
||||
"Hand-u": "Hand",
|
||||
"Range-t": "To what range is your target ?",
|
||||
"Range-u": "Range ",
|
||||
"Dam-t": "Dammage",
|
||||
"Dam-u": "Dam",
|
||||
"Mag-t": "Number of ammunition (max/actual)",
|
||||
"Mag-u": "Mag",
|
||||
"Wei-t": "Weight",
|
||||
"Wei-u": "Wei",
|
||||
"Tech-t": "Tech level",
|
||||
"Tech-u": "Tech",
|
||||
"Slots-t": "Number of slots for modifications (max/remaining)",
|
||||
"Slots-u": "Slots",
|
||||
"Att-t": "Attack roll",
|
||||
"Att-u": "Att",
|
||||
"Def-t": "Defense roll",
|
||||
"Def-u": "Def",
|
||||
"Name-p": "Name",
|
||||
"Skillforthetest-t": "Skill for the test",
|
||||
"Properties-p": "Properties",
|
||||
"Properties-t": "Properties",
|
||||
"BonusMalusinhandling-t": "Bonus/Malus in handling",
|
||||
"Damage-t": "Damage",
|
||||
"Maxnumberofammunition-t": "Max number of ammunition",
|
||||
"Actualofammunitionmaxactual-t": "Actual of ammunition (max/actual)",
|
||||
"Weight-t": "Weight",
|
||||
"Techlevel-t": "Tech level",
|
||||
"Primitive-t": "Primitive",
|
||||
"Medieval-t": "Medieval",
|
||||
"Progressive-t": "Progressive",
|
||||
"Industrial-t": "Industrial Age",
|
||||
"Transhuman-t": "Transhuman Age",
|
||||
"Wonderland-t": "Wonderland",
|
||||
"Maxnumberofslotsformodifications-t": "Max number of slots for modifications",
|
||||
"Actualnumberofslotsformodifications-t": "Actual number of slots for modifications",
|
||||
"SHIELDS-u": "SHIELDS",
|
||||
"Activedefensebonus-t": "Active defense bonus",
|
||||
"Passivedefensebonus-t": "Passive defense bonus",
|
||||
"Attackmalus-t": "Attack malus",
|
||||
"WEAPONSDIST-u": "WEAPONS (projectiles)",
|
||||
"Type-t": "Type",
|
||||
"Type-u": "Type",
|
||||
"Munitions-t": "Number of ammunition (max/actuel)",
|
||||
"Munitions-u": "Munitions",
|
||||
"Properties-u": "Properties",
|
||||
"Ammunition1-p": "Ammunition 1",
|
||||
"Typeofammunition-t": "Type of ammunition",
|
||||
"Dammage-t": "Dammage",
|
||||
"Actualnumberofammunition-t": "Actual number of ammunition",
|
||||
"Ammunition2-p": "Ammunition 2",
|
||||
"Ammunition3-p": "Ammunition 3",
|
||||
"ARMORS-u": "ARMORS",
|
||||
"Ar-t": "Armor value",
|
||||
"Ar-u": "Ar",
|
||||
"Name-u": "Name",
|
||||
"Armorvalue-t": "Armor value",
|
||||
"EQUIPMENTS-u": "EQUIPMENTS",
|
||||
"Effects-t": "Effects",
|
||||
"COMBATHELPER-u": "COMBAT HELPER",
|
||||
"BONUSMALUS-u": "BONUS/MALUS",
|
||||
"Totalofbonusmalus-t": "Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)",
|
||||
"Total-u": "Total",
|
||||
"Bonus-t": "Bonus",
|
||||
"Bonus-u": "Bonus ",
|
||||
"Malus-t": "Malus",
|
||||
"Malus-u": "Malus ",
|
||||
"Standing-t": "Are you on your feet and active ?",
|
||||
"Standing-u": "Standing ",
|
||||
"No-u": "No",
|
||||
"Yes-u": "Yes",
|
||||
"Moving-t": "Did you move more than 2 meters ?",
|
||||
"Moving-u": "Moving",
|
||||
"Cover-t": "Are you behind any cover (natural cover and/or shield) ?",
|
||||
"Cover-u": "Cover",
|
||||
"Partial-u": "Partial/shield",
|
||||
"Complete-u": "Complete",
|
||||
"Visibility-t": "What is the visibility around you ?",
|
||||
"Visibility-u": "Visibility ",
|
||||
"Good-u": "Good",
|
||||
"Poor-u": "Poor",
|
||||
"Twilight-u": "Twilight",
|
||||
"Obscurity-u": "Obscurity",
|
||||
"Ground-t": "What kind of ground is beneath your feets ?",
|
||||
"Ground-u": "Ground ",
|
||||
"Normal-u": "Normal",
|
||||
"Rough-u": "Rough",
|
||||
"Hard-u": "Hard",
|
||||
"Extreme-u": "Extreme",
|
||||
"Long-u": "Long",
|
||||
"Initiative-t": "Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices",
|
||||
"Initiative-u": "Initiative",
|
||||
"Dodge-t": "Dodge roll (AGILITE+Mobility)",
|
||||
"Dodge-u": "Dodge",
|
||||
"Disarmed-t": "Disarmed parry roll (PHYSIQUE+Brawl)",
|
||||
"Disarmed-u": "Disarmed parry",
|
||||
"FirstAid-t": "First aid roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"FirstAid-u": "First aid",
|
||||
"Surgery-t": "Surgery roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"Surgery-u": "Surgery",
|
||||
"Movement-t": "Movement max per round in combat (in meters)",
|
||||
"Movement-u": "Movement",
|
||||
"Passive-t": "Your passive defense",
|
||||
"Passive-u": "Passive defense",
|
||||
"PassiveBase-t": "Your base passive defense",
|
||||
"PassiveBase-u": "Base ",
|
||||
"PassiveActual-t": "Your actual passive defense (Base defense/Standing/Cover/Moving)",
|
||||
"PassiveActual-u": "Actual ",
|
||||
"Successes-u": "successes",
|
||||
"damages-u": "damages",
|
||||
"tests-u": "tests",
|
||||
"Effects-p": "Effects",
|
||||
"Permanent-u": "Perm",
|
||||
"Heal-u": "heals",
|
||||
"Operate-u": "operates",
|
||||
"woundhealed-u": "1 wound healed (+1 by trigger)",
|
||||
"traumahealed-u": "1 trauma healed (+1 by trigger)",
|
||||
"Failure-u": "Failure !",
|
||||
"Defend-u": "defends",
|
||||
"Melee-weapon-u": "Melee",
|
||||
"Range-weapon-t": "Range (short/long)",
|
||||
"Dodge-emp-u": "dodges",
|
||||
"PJRealName-u": "Player :",
|
||||
"Attack-u": "attacks",
|
||||
"Skill-u": "Skill",
|
||||
"putmaxcontamination-t": "Maximum contamination points",
|
||||
"putcontamination-t": "Actual contamination points",
|
||||
"putpermcontamination-t": "Permanent contamination points",
|
||||
"putmaxblessures-t": "Maximum wounds points",
|
||||
"putblessures-t": "Acutal wounds points",
|
||||
"putmaxtrauma-t": "Maximum trama points",
|
||||
"puttrauma-t": "Actual trauma points",
|
||||
"putmaxpoids-t": "Maximum weight points",
|
||||
"putpoids-t": "Weight points in battle",
|
||||
"putpoidsrepos-t": "Actual weight points",
|
||||
"Athletics-t": "ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming",
|
||||
"Brawl-t": "ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm",
|
||||
"Force-t": "ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force",
|
||||
"Melee-t": "ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy",
|
||||
"Stamina-t": "ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march",
|
||||
"Toughness-t": "ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat",
|
||||
"Crafting-t": "ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging",
|
||||
"Dexterity-t": "ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics",
|
||||
"Navigation-t": "ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance",
|
||||
"Mobility-t": "ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen",
|
||||
"Projectiles-t": "ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle",
|
||||
"Stealth-t": "ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition",
|
||||
"Arts-t": "ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it",
|
||||
"Conduct-t": "ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone",
|
||||
"Expression-t": "ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing",
|
||||
"Leadership-t": "ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding",
|
||||
"Negociation-t": "ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads",
|
||||
"Seduction-t": "ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies",
|
||||
"Artefact-t": "ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts",
|
||||
"Engineering-t": "ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting",
|
||||
"Legends-t": "ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact",
|
||||
"Medicine-t": "ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine",
|
||||
"Science-t": "ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics",
|
||||
"Focus-t": "ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.",
|
||||
"Cunning-t": "ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible",
|
||||
"Deception-t": "ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group",
|
||||
"Domination-t": "ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will",
|
||||
"Reaction-t": "ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap",
|
||||
"Faith-t": "ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace",
|
||||
"Willpower-t": "ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain",
|
||||
"Empathy-t": "ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation",
|
||||
"Orienteering-t": "ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area",
|
||||
"Perception-t": "ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries",
|
||||
"Survival-t": "ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna",
|
||||
"Taming-t": "ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies",
|
||||
"Primal-t": "ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.",
|
||||
"ATTRSkill-u": "ATTR & Skill"
|
||||
"GENERAL":"GENERAL & ORIGINS",
|
||||
"ATTRIBUTES-u":"ATTRIBUTES & SKILLS",
|
||||
"INVENTORY-u":"INVENTORY",
|
||||
"creationmod-u":" creation mod",
|
||||
"PJName-u":"Name :",
|
||||
"PJAge-u":"Age :",
|
||||
"PJSex-u":"Sex :",
|
||||
"PJHeight-u":"Height :",
|
||||
"PJWeight-u":"Weight :",
|
||||
"PJRank-u":"Rank :",
|
||||
"PJTotalxp-u":"Total xp :",
|
||||
"PJRemainingxp-u":"Remaining xp :",
|
||||
"PJMoney-u":"Money :",
|
||||
"CULTURE-u":"CULTURE",
|
||||
"Borca-u":"Borca",
|
||||
"Franka-u":"Franka",
|
||||
"Pollen-u":"Pollen",
|
||||
"Balkhan-u":"Balkhan",
|
||||
"Hybrispania-u":"Hybrispania",
|
||||
"Purgare-u":"Purgare",
|
||||
"Africa-u":"Africa",
|
||||
"CONCEPT-u":"CONCEPT",
|
||||
"0-u":"The adventurer",
|
||||
"I-u":"The creator",
|
||||
"II-u":"The mentor",
|
||||
"III-u":"The martyr",
|
||||
"IV-u":"the ruler",
|
||||
"V-u":"The seeker",
|
||||
"VI-u":"The healer",
|
||||
"VII-u":"The traditionnalist",
|
||||
"VIII-u":"The mediator",
|
||||
"IX-u":"The hermit",
|
||||
"X-u":"The heretic",
|
||||
"XI-u":"The conqueror",
|
||||
"XII-u":"The abomination",
|
||||
"XIII-u":"The destroyer",
|
||||
"XIV-u":"The chosen",
|
||||
"XV-u":"The defiler",
|
||||
"XVI-u":"The protector",
|
||||
"XVII-u":"The visionary",
|
||||
"XVIII-u":"The zealot",
|
||||
"XIX-u":"The disciple",
|
||||
"XX-u":"The righteous",
|
||||
"XXI-u":"The traveler",
|
||||
"CULTE-u":"CULTE",
|
||||
"Spitalian-u":"Spitalian",
|
||||
"Chronicler-u":"Chronicler",
|
||||
"Helvetic-u":"Helvetic",
|
||||
"Judge-u":"Judge",
|
||||
"Clanner-u":"Clanner",
|
||||
"Scrapper-u":"Scrapper",
|
||||
"Neolibyan-u":"Neolibyan",
|
||||
"Scourger-u":"Scourger",
|
||||
"Anubian-u":"Anubian",
|
||||
"Jehammedans-u":"Jehammedans",
|
||||
"Apocalyptic-u":"Apocalyptic",
|
||||
"Anabaptist-u":"Anabaptist",
|
||||
"Paler-u":"Paler",
|
||||
"Ego-u":"Ego",
|
||||
"Infestation-u":"Infestation",
|
||||
"Encumbrance-u":"Encumbrance",
|
||||
"Wounds-u":"Wounds",
|
||||
"Trauma-u":"Trauma",
|
||||
"Max-u":"Max",
|
||||
"Actual-u":"Actual",
|
||||
"Combat-u":"Combat",
|
||||
"ORIGINS-u":"ORIGINS",
|
||||
"Allies-u":"Allies",
|
||||
"Authority-u":"Authority",
|
||||
"Network-u":"Network",
|
||||
"Renown-u":"Renown",
|
||||
"Resources-u":"Resources",
|
||||
"Secrets-u":"Secrets",
|
||||
"Culture-u":"Culture :",
|
||||
"None-u":"None",
|
||||
"Culte-u":"Culte :",
|
||||
"Jehammedan-u":"Jehammedan",
|
||||
"Concept-u":"Concept :",
|
||||
"AttPtsRemain-u":"Attribute points remaining :",
|
||||
"SkillPtsRemain-u":"Skill points remaining :",
|
||||
"Attitude-u":"Attitude :",
|
||||
"Belief-u":"Belief :",
|
||||
"BODY-u":"BODY",
|
||||
"Athletics-u":"Athletics",
|
||||
"Brawl-u":"Brawl",
|
||||
"Force-u":"Force",
|
||||
"Melee-u":"Melee",
|
||||
"Stamina-u":"Stamina",
|
||||
"Toughness-u":"Toughness",
|
||||
"AGILITY-u":"AGILITY",
|
||||
"Crafting-u":"Crafting",
|
||||
"Dexterity-u":"Dexterity",
|
||||
"Navigation-u":"Navigation",
|
||||
"Mobility-u":"Mobility",
|
||||
"Projectiles-u":"Projectiles",
|
||||
"Stealth-u":"Stealth",
|
||||
"CHARISMA-u":"CHARISMA",
|
||||
"Arts-u":"Arts",
|
||||
"Conduct-u":"Conduct",
|
||||
"Expression-u":"Expression",
|
||||
"Leadership-u":"Leadership",
|
||||
"Negociation-u":"Negociation",
|
||||
"Seduction-u":"Seduction",
|
||||
"INTELLECT-u":"INTELLECT",
|
||||
"Artefact-u":"Artefact lore",
|
||||
"Engineering-u":"Engineering",
|
||||
"Legends-u":"Legends",
|
||||
"Medicine-u":"Medicine",
|
||||
"Science-u":"Science",
|
||||
"Focus-u":"Focus",
|
||||
"PSYCHE-u":"PSYCHE",
|
||||
"Cunning-u":"Cunning",
|
||||
"Deception-u":"Deception",
|
||||
"Domination-u":"Domination",
|
||||
"Reaction-u":"Reaction",
|
||||
"Faith-u":"Faith",
|
||||
"Willpower-u":"Willpower",
|
||||
"INSTINCT-u":"INSTINCT",
|
||||
"Empathy-u":"Empathy",
|
||||
"Orienteering-u":"Orienteering",
|
||||
"Perception-u":"Perception",
|
||||
"Survival-u":"Survival",
|
||||
"Taming-u":"Taming",
|
||||
"Primal-u":"Primal",
|
||||
"POTENTIALS-u":"POTENTIALS",
|
||||
"Potential-name-p":"Name",
|
||||
"Potential-Description-p":"Description",
|
||||
"TRAITS-u":"TRAITS",
|
||||
"Traits-name-p":"Name",
|
||||
"WEAPONSCAC-u":"WEAPONS (contact)",
|
||||
"Description-t":"Description",
|
||||
"Description-u":"Description",
|
||||
"Hand-t":"Bonus/Malus in handling",
|
||||
"Hand-u":"Hand",
|
||||
"Range-t":"To what range is your target ?",
|
||||
"Range-u":"Range ",
|
||||
"Dam-t":"Dammage",
|
||||
"Dam-u":"Dam",
|
||||
"Mag-t":"Number of ammunition (max/actual)",
|
||||
"Mag-u":"Mag",
|
||||
"Wei-t":"Weight",
|
||||
"Wei-u":"Wei",
|
||||
"Tech-t":"Tech level",
|
||||
"Tech-u":"Tech",
|
||||
"Slots-t":"Number of slots for modifications (max/remaining)",
|
||||
"Slots-u":"Slots",
|
||||
"Att-t":"Attack roll",
|
||||
"Att-u":"Att",
|
||||
"Def-t":"Defense roll",
|
||||
"Def-u":"Def",
|
||||
"Name-p":"Name",
|
||||
"Skillforthetest-t":"Skill for the test",
|
||||
"Properties-p":"Properties",
|
||||
"Properties-t":"Properties",
|
||||
"BonusMalusinhandling-t":"Bonus/Malus in handling",
|
||||
"Damage-t":"Damage",
|
||||
"Maxnumberofammunition-t":"Max number of ammunition",
|
||||
"Actualofammunitionmaxactual-t":"Actual of ammunition (max/actual)",
|
||||
"Weight-t":"Weight",
|
||||
"Techlevel-t":"Tech level",
|
||||
"Primitive-t":"Primitive",
|
||||
"Medieval-t":"Medieval",
|
||||
"Progressive-t":"Progressive",
|
||||
"Industrial-t":"Industrial Age",
|
||||
"Transhuman-t":"Transhuman Age",
|
||||
"Wonderland-t":"Wonderland",
|
||||
"Maxnumberofslotsformodifications-t":"Max number of slots for modifications",
|
||||
"Actualnumberofslotsformodifications-t":"Actual number of slots for modifications",
|
||||
"SHIELDS-u":"SHIELDS",
|
||||
"Activedefensebonus-t":"Active defense bonus",
|
||||
"Passivedefensebonus-t":"Passive defense bonus",
|
||||
"Attackmalus-t":"Attack malus",
|
||||
"WEAPONSDIST-u":"WEAPONS (projectiles)",
|
||||
"Type-t":"Type",
|
||||
"Type-u":"Type",
|
||||
"Munitions-t":"Number of ammunition (max/actuel)",
|
||||
"Munitions-u":"Munitions",
|
||||
"Properties-u":"Properties",
|
||||
"Ammunition1-p":"Ammunition 1",
|
||||
"Typeofammunition-t":"Type of ammunition",
|
||||
"Dammage-t":"Dammage",
|
||||
"Actualnumberofammunition-t":"Actual number of ammunition",
|
||||
"Ammunition2-p":"Ammunition 2",
|
||||
"Ammunition3-p":"Ammunition 3",
|
||||
"ARMORS-u":"ARMORS",
|
||||
"Ar-t":"Armor value",
|
||||
"Ar-u":"Ar",
|
||||
"Name-u":"Name",
|
||||
"Armorvalue-t":"Armor value",
|
||||
"EQUIPMENTS-u":"EQUIPMENTS",
|
||||
"Effects-t":"Effects",
|
||||
"COMBATHELPER-u":"COMBAT HELPER",
|
||||
"BONUSMALUS-u":"BONUS/MALUS",
|
||||
"Totalofbonusmalus-t":"Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)",
|
||||
"Total-u":"Total",
|
||||
"Bonus-t":"Bonus",
|
||||
"Bonus-u":"Bonus ",
|
||||
"Malus-t":"Malus",
|
||||
"Malus-u":"Malus ",
|
||||
"Standing-t":"Are you on your feet and active ?",
|
||||
"Standing-u":"Standing ",
|
||||
"No-u":"No",
|
||||
"Yes-u":"Yes",
|
||||
"Moving-t":"Did you move more than 2 meters ?",
|
||||
"Moving-u":"Moving",
|
||||
"Cover-t":"Are you behind any cover (natural cover and/or shield) ?",
|
||||
"Cover-u":"Cover",
|
||||
"Partial-u":"Partial/shield",
|
||||
"Complete-u":"Complete",
|
||||
"Visibility-t":"What is the visibility around you ?",
|
||||
"Visibility-u":"Visibility ",
|
||||
"Good-u":"Good",
|
||||
"Poor-u":"Poor",
|
||||
"Twilight-u":"Twilight",
|
||||
"Obscurity-u":"Obscurity",
|
||||
"Ground-t":"What kind of ground is beneath your feets ?",
|
||||
"Ground-u":"Ground ",
|
||||
"Normal-u":"Normal",
|
||||
"Rough-u":"Rough",
|
||||
"Hard-u":"Hard",
|
||||
"Extreme-u":"Extreme",
|
||||
"Long-u":"Long",
|
||||
"Initiative-t":"Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices",
|
||||
"Initiative-u":"Initiative",
|
||||
"Dodge-t":"Dodge roll (AGILITE+Mobility)",
|
||||
"Dodge-u":"Dodge",
|
||||
"Disarmed-t":"Disarmed parry roll (PHYSIQUE+Brawl)",
|
||||
"Disarmed-u":"Disarmed parry",
|
||||
"FirstAid-t":"First aid roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"FirstAid-u":"First aid",
|
||||
"Surgery-t":"Surgery roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"Surgery-u":"Surgery",
|
||||
"Movement-t":"Movement max per round in combat (in meters)",
|
||||
"Movement-u":"Movement",
|
||||
"Passive-t":"Your passive defense",
|
||||
"Passive-u":"Passive defense",
|
||||
"PassiveBase-t":"Your base passive defense",
|
||||
"PassiveBase-u":"Base ",
|
||||
"PassiveActual-t":"Your actual passive defense (Base defense/Standing/Cover/Moving)",
|
||||
"PassiveActual-u":"Actual ",
|
||||
"Successes-u":"successes",
|
||||
"damages-u":"damages",
|
||||
"tests-u":"tests",
|
||||
"Effects-p":"Effects",
|
||||
"Permanent-u":"Perm",
|
||||
"Heal-u":"heals",
|
||||
"Operate-u":"operates",
|
||||
"woundhealed-u":"1 wound healed (+1 by trigger)",
|
||||
"traumahealed-u":"1 trauma healed (+1 by trigger)",
|
||||
"Failure-u":"Failure !",
|
||||
"Defend-u":"defends",
|
||||
"Melee-weapon-u":"Melee",
|
||||
"Range-weapon-t":"Range (short/long)",
|
||||
"Dodge-emp-u":"dodges",
|
||||
"PJRealName-u":"Player :",
|
||||
"Attack-u":"attacks",
|
||||
"Skill-u":"Skill",
|
||||
"putmaxcontamination-t":"Maximum contamination points",
|
||||
"putcontamination-t":"Actual contamination points",
|
||||
"putpermcontamination-t":"Permanent contamination points",
|
||||
"putmaxblessures-t":"Maximum wounds points",
|
||||
"putblessures-t":"Acutal wounds points",
|
||||
"putmaxtrauma-t":"Maximum trama points",
|
||||
"puttrauma-t":"Actual trauma points",
|
||||
"putmaxpoids-t":"Maximum weight points",
|
||||
"putpoids-t":"Weight points in battle",
|
||||
"putpoidsrepos-t":"Actual weight points",
|
||||
"Athletics-t":"ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming",
|
||||
"Brawl-t":"ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm",
|
||||
"Force-t":"ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force",
|
||||
"Melee-t":"ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy",
|
||||
"Stamina-t":"ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march",
|
||||
"Toughness-t":"ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat",
|
||||
"Crafting-t":"ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging",
|
||||
"Dexterity-t":"ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics",
|
||||
"Navigation-t":"ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance",
|
||||
"Mobility-t":"ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen",
|
||||
"Projectiles-t":"ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle",
|
||||
"Stealth-t":"ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition",
|
||||
"Arts-t":"ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it",
|
||||
"Conduct-t":"ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone",
|
||||
"Expression-t":"ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing",
|
||||
"Leadership-t":"ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding",
|
||||
"Negociation-t":"ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads",
|
||||
"Seduction-t":"ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies",
|
||||
"Artefact-t":"ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts",
|
||||
"Engineering-t":"ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting",
|
||||
"Legends-t":"ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact",
|
||||
"Medicine-t":"ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine",
|
||||
"Science-t":"ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics",
|
||||
"Focus-t":"ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.",
|
||||
"Cunning-t":"ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible",
|
||||
"Deception-t":"ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group",
|
||||
"Domination-t":"ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will",
|
||||
"Reaction-t":"ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap",
|
||||
"Faith-t":"ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace",
|
||||
"Willpower-t":"ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain",
|
||||
"Empathy-t":"ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation",
|
||||
"Orienteering-t":"ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area",
|
||||
"Perception-t":"ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries",
|
||||
"Survival-t":"ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna",
|
||||
"Taming-t":"ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies",
|
||||
"Primal-t":"ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.",
|
||||
"ATTRSkill-u":"ATTR & Skill"
|
||||
}
|
||||
+304
-304
@@ -1,306 +1,306 @@
|
||||
{
|
||||
"GENERAL": "GENERAL & ORIGINS",
|
||||
"ATTRIBUTES-u": "ATTRIBUTES & SKILLS",
|
||||
"INVENTORY-u": "INVENTORY",
|
||||
"creationmod-u": " creation mod",
|
||||
"PJName-u": "Name :",
|
||||
"PJAge-u": "Age :",
|
||||
"PJSex-u": "Sex :",
|
||||
"PJHeight-u": "Height :",
|
||||
"PJWeight-u": "Weight :",
|
||||
"PJRank-u": "Rank :",
|
||||
"PJTotalxp-u": "Total xp :",
|
||||
"PJRemainingxp-u": "Remaining xp :",
|
||||
"PJMoney-u": "Money :",
|
||||
"CULTURE-u": "CULTURE",
|
||||
"Borca-u": "Borca",
|
||||
"Franka-u": "Franka",
|
||||
"Pollen-u": "Pollen",
|
||||
"Balkhan-u": "Balkhan",
|
||||
"Hybrispania-u": "Hybrispania",
|
||||
"Purgare-u": "Purgare",
|
||||
"Africa-u": "Africa",
|
||||
"CONCEPT-u": "CONCEPT",
|
||||
"0-u": "The adventurer",
|
||||
"I-u": "The creator",
|
||||
"II-u": "The mentor",
|
||||
"III-u": "The martyr",
|
||||
"IV-u": "the ruler",
|
||||
"V-u": "The seeker",
|
||||
"VI-u": "The healer",
|
||||
"VII-u": "The traditionnalist",
|
||||
"VIII-u": "The mediator",
|
||||
"IX-u": "The hermit",
|
||||
"X-u": "The heretic",
|
||||
"XI-u": "The conqueror",
|
||||
"XII-u": "The abomination",
|
||||
"XIII-u": "The destroyer",
|
||||
"XIV-u": "The chosen",
|
||||
"XV-u": "The defiler",
|
||||
"XVI-u": "The protector",
|
||||
"XVII-u": "The visionary",
|
||||
"XVIII-u": "The zealot",
|
||||
"XIX-u": "The disciple",
|
||||
"XX-u": "The righteous",
|
||||
"XXI-u": "The traveler",
|
||||
"CULTE-u": "CULTE",
|
||||
"Spitalian-u": "Spitalian",
|
||||
"Chronicler-u": "Chronicler",
|
||||
"Helvetic-u": "Helvetic",
|
||||
"Judge-u": "Judge",
|
||||
"Clanner-u": "Clanner",
|
||||
"Scrapper-u": "Scrapper",
|
||||
"Neolibyan-u": "Neolibyan",
|
||||
"Scourger-u": "Scourger",
|
||||
"Anubian-u": "Anubian",
|
||||
"Jehammedans-u": "Jehammedans",
|
||||
"Apocalyptic-u": "Apocalyptic",
|
||||
"Anabaptist-u": "Anabaptist",
|
||||
"Paler-u": "Paler",
|
||||
"Ego-u": "Ego",
|
||||
"Infestation-u": "Infestation",
|
||||
"Encumbrance-u": "Encumbrance",
|
||||
"Wounds-u": "Wounds",
|
||||
"Trauma-u": "Trauma",
|
||||
"Max-u": "Max",
|
||||
"Actual-u": "Actual",
|
||||
"Combat-u": "Combat",
|
||||
"ORIGINS-u": "ORIGINS",
|
||||
"Allies-u": "Allies",
|
||||
"Authority-u": "Authority",
|
||||
"Network-u": "Network",
|
||||
"Renown-u": "Renown",
|
||||
"Resources-u": "Resources",
|
||||
"Secrets-u": "Secrets",
|
||||
"Culture-u": "Culture :",
|
||||
"None-u": "None",
|
||||
"Culte-u": "Culte :",
|
||||
"Jehammedan-u": "Jehammedan",
|
||||
"Concept-u": "Concept :",
|
||||
"AttPtsRemain-u": "Attribute points remaining :",
|
||||
"SkillPtsRemain-u": "Skill points remaining :",
|
||||
"Attitude-u": "Attitude :",
|
||||
"Belief-u": "Belief :",
|
||||
"BODY-u": "BODY",
|
||||
"Athletics-u": "Athletics",
|
||||
"Brawl-u": "Brawl",
|
||||
"Force-u": "Force",
|
||||
"Melee-u": "Melee",
|
||||
"Stamina-u": "Stamina",
|
||||
"Toughness-u": "Toughness",
|
||||
"AGILITY-u": "AGILITY",
|
||||
"Crafting-u": "Crafting",
|
||||
"Dexterity-u": "Dexterity",
|
||||
"Navigation-u": "Navigation",
|
||||
"Mobility-u": "Mobility",
|
||||
"Projectiles-u": "Projectiles",
|
||||
"Stealth-u": "Stealth",
|
||||
"CHARISMA-u": "CHARISMA",
|
||||
"Arts-u": "Arts",
|
||||
"Conduct-u": "Conduct",
|
||||
"Expression-u": "Expression",
|
||||
"Leadership-u": "Leadership",
|
||||
"Negociation-u": "Negociation",
|
||||
"Seduction-u": "Seduction",
|
||||
"INTELLECT-u": "INTELLECT",
|
||||
"Artefact-u": "Artefact lore",
|
||||
"Engineering-u": "Engineering",
|
||||
"Legends-u": "Legends",
|
||||
"Medicine-u": "Medicine",
|
||||
"Science-u": "Science",
|
||||
"Focus-u": "Focus",
|
||||
"PSYCHE-u": "PSYCHE",
|
||||
"Cunning-u": "Cunning",
|
||||
"Deception-u": "Deception",
|
||||
"Domination-u": "Domination",
|
||||
"Reaction-u": "Reaction",
|
||||
"Faith-u": "Faith",
|
||||
"Willpower-u": "Willpower",
|
||||
"INSTINCT-u": "INSTINCT",
|
||||
"Empathy-u": "Empathy",
|
||||
"Orienteering-u": "Orienteering",
|
||||
"Perception-u": "Perception",
|
||||
"Survival-u": "Survival",
|
||||
"Taming-u": "Taming",
|
||||
"Primal-u": "Primal",
|
||||
"POTENTIALS-u": "POTENTIALS",
|
||||
"Potential-name-p": "Name",
|
||||
"Potential-Description-p": "Description",
|
||||
"TRAITS-u": "TRAITS",
|
||||
"Traits-name-p": "Name",
|
||||
"WEAPONSCAC-u": "WEAPONS (contact)",
|
||||
"Description-t": "Description",
|
||||
"Description-u": "Description",
|
||||
"Hand-t": "Bonus/Malus in handling",
|
||||
"Hand-u": "Hand",
|
||||
"Range-t": "To what range is your target ?",
|
||||
"Range-u": "Range ",
|
||||
"Dam-t": "Dammage",
|
||||
"Dam-u": "Dam",
|
||||
"Mag-t": "Number of ammunition (max/actual)",
|
||||
"Mag-u": "Mag",
|
||||
"Wei-t": "Weight",
|
||||
"Wei-u": "Wei",
|
||||
"Tech-t": "Tech level",
|
||||
"Tech-u": "Tech",
|
||||
"Slots-t": "Number of slots for modifications (max/remaining)",
|
||||
"Slots-u": "Slots",
|
||||
"Att-t": "Attack roll",
|
||||
"Att-u": "Att",
|
||||
"Def-t": "Defense roll",
|
||||
"Def-u": "Def",
|
||||
"Name-p": "Name",
|
||||
"Skillforthetest-t": "Skill for the test",
|
||||
"Properties-p": "Properties",
|
||||
"Properties-t": "Properties",
|
||||
"BonusMalusinhandling-t": "Bonus/Malus in handling",
|
||||
"Damage-t": "Damage",
|
||||
"Maxnumberofammunition-t": "Max number of ammunition",
|
||||
"Actualofammunitionmaxactual-t": "Actual of ammunition (max/actual)",
|
||||
"Weight-t": "Weight",
|
||||
"Techlevel-t": "Tech level",
|
||||
"Primitive-t": "Primitive",
|
||||
"Medieval-t": "Medieval",
|
||||
"Progressive-t": "Progressive",
|
||||
"Industrial-t": "Industrial Age",
|
||||
"Transhuman-t": "Transhuman Age",
|
||||
"Wonderland-t": "Wonderland",
|
||||
"Maxnumberofslotsformodifications-t": "Max number of slots for modifications",
|
||||
"Actualnumberofslotsformodifications-t": "Actual number of slots for modifications",
|
||||
"SHIELDS-u": "SHIELDS",
|
||||
"Activedefensebonus-t": "Active defense bonus",
|
||||
"Passivedefensebonus-t": "Passive defense bonus",
|
||||
"Attackmalus-t": "Attack malus",
|
||||
"WEAPONSDIST-u": "WEAPONS (projectiles)",
|
||||
"Type-t": "Type",
|
||||
"Type-u": "Type",
|
||||
"Munitions-t": "Number of ammunition (max/actuel)",
|
||||
"Munitions-u": "Munitions",
|
||||
"Properties-u": "Properties",
|
||||
"Ammunition1-p": "Ammunition 1",
|
||||
"Typeofammunition-t": "Type of ammunition",
|
||||
"Dammage-t": "Dammage",
|
||||
"Actualnumberofammunition-t": "Actual number of ammunition",
|
||||
"Ammunition2-p": "Ammunition 2",
|
||||
"Ammunition3-p": "Ammunition 3",
|
||||
"ARMORS-u": "ARMORS",
|
||||
"Ar-t": "Armor value",
|
||||
"Ar-u": "Ar",
|
||||
"Name-u": "Name",
|
||||
"Armorvalue-t": "Armor value",
|
||||
"EQUIPMENTS-u": "EQUIPMENTS",
|
||||
"Effects-t": "Effects",
|
||||
"COMBATHELPER-u": "COMBAT HELPER",
|
||||
"BONUSMALUS-u": "BONUS/MALUS",
|
||||
"Totalofbonusmalus-t": "Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)",
|
||||
"Total-u": "Total",
|
||||
"Bonus-t": "Bonus",
|
||||
"Bonus-u": "Bonus ",
|
||||
"Malus-t": "Malus",
|
||||
"Malus-u": "Malus ",
|
||||
"Standing-t": "Are you on your feet and active ?",
|
||||
"Standing-u": "Standing ",
|
||||
"No-u": "No",
|
||||
"Yes-u": "Yes",
|
||||
"Moving-t": "Did you move more than 2 meters ?",
|
||||
"Moving-u": "Moving",
|
||||
"Cover-t": "Are you behind any cover (natural cover and/or shield) ?",
|
||||
"Cover-u": "Cover",
|
||||
"Partial-u": "Partial/shield",
|
||||
"Complete-u": "Complete",
|
||||
"Visibility-t": "What is the visibility around you ?",
|
||||
"Visibility-u": "Visibility ",
|
||||
"Good-u": "Good",
|
||||
"Poor-u": "Poor",
|
||||
"Twilight-u": "Twilight",
|
||||
"Obscurity-u": "Obscurity",
|
||||
"Ground-t": "What kind of ground is beneath your feets ?",
|
||||
"Ground-u": "Ground ",
|
||||
"Normal-u": "Normal",
|
||||
"Rough-u": "Rough",
|
||||
"Hard-u": "Hard",
|
||||
"Extreme-u": "Extreme",
|
||||
"Long-u": "Long",
|
||||
"Initiative-t": "Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices",
|
||||
"Initiative-u": "Initiative",
|
||||
"Dodge-t": "Dodge roll (AGILITE+Mobility)",
|
||||
"Dodge-u": "Dodge",
|
||||
"Disarmed-t": "Disarmed parry roll (PHYSIQUE+Brawl)",
|
||||
"Disarmed-u": "Disarmed parry",
|
||||
"FirstAid-t": "First aid roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"FirstAid-u": "First aid",
|
||||
"Surgery-t": "Surgery roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"Surgery-u": "Surgery",
|
||||
"Movement-t": "Movement max per round in combat (in meters)",
|
||||
"Movement-u": "Movement",
|
||||
"Passive-t": "Your passive defense",
|
||||
"Passive-u": "Passive defense",
|
||||
"PassiveBase-t": "Your base passive defense",
|
||||
"PassiveBase-u": "Base ",
|
||||
"PassiveActual-t": "Your actual passive defense (Base defense/Standing/Cover/Moving)",
|
||||
"PassiveActual-u": "Actual ",
|
||||
"Successes-u": "successes",
|
||||
"damages-u": "damages",
|
||||
"tests-u": "tests",
|
||||
"Effects-p": "Effects",
|
||||
"Permanent-u": "Perm",
|
||||
"Heal-u": "heals",
|
||||
"Operate-u": "operates",
|
||||
"woundhealed-u": "1 wound healed (+1 by trigger)",
|
||||
"traumahealed-u": "1 trauma healed (+1 by trigger)",
|
||||
"Failure-u": "Failure !",
|
||||
"Defend-u": "defends",
|
||||
"Melee-weapon-u": "Melee",
|
||||
"Range-weapon-t": "Range (short/long)",
|
||||
"Dodge-emp-u": "dodges",
|
||||
"PJRealName-u": "Player :",
|
||||
"Attack-u": "attacks",
|
||||
"Skill-u": "Skill",
|
||||
"putmaxcontamination-t": "Maximum contamination points",
|
||||
"putcontamination-t": "Actual contamination points",
|
||||
"putpermcontamination-t": "Permanent contamination points",
|
||||
"putmaxblessures-t": "Maximum wounds points",
|
||||
"putblessures-t": "Acutal wounds points",
|
||||
"putmaxtrauma-t": "Maximum trama points",
|
||||
"puttrauma-t": "Actual trauma points",
|
||||
"putmaxpoids-t": "Maximum weight points",
|
||||
"putpoids-t": "Weight points in battle",
|
||||
"putpoidsrepos-t": "Actual weight points",
|
||||
"Athletics-t": "ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming",
|
||||
"Brawl-t": "ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm",
|
||||
"Force-t": "ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force",
|
||||
"Melee-t": "ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy",
|
||||
"Stamina-t": "ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march",
|
||||
"Toughness-t": "ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat",
|
||||
"Crafting-t": "ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging",
|
||||
"Dexterity-t": "ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics",
|
||||
"Navigation-t": "ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance",
|
||||
"Mobility-t": "ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen",
|
||||
"Projectiles-t": "ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle",
|
||||
"Stealth-t": "ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition",
|
||||
"Arts-t": "ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it",
|
||||
"Conduct-t": "ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone",
|
||||
"Expression-t": "ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing",
|
||||
"Leadership-t": "ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding",
|
||||
"Negociation-t": "ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads",
|
||||
"Seduction-t": "ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies",
|
||||
"Artefact-t": "ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts",
|
||||
"Engineering-t": "ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting",
|
||||
"Legends-t": "ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact",
|
||||
"Medicine-t": "ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine",
|
||||
"Science-t": "ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics",
|
||||
"Focus-t": "ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.",
|
||||
"Cunning-t": "ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible",
|
||||
"Deception-t": "ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group",
|
||||
"Domination-t": "ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will",
|
||||
"Reaction-t": "ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap",
|
||||
"Faith-t": "ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace",
|
||||
"Willpower-t": "ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain",
|
||||
"Empathy-t": "ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation",
|
||||
"Orienteering-t": "ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area",
|
||||
"Perception-t": "ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries",
|
||||
"Survival-t": "ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna",
|
||||
"Taming-t": "ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies",
|
||||
"Primal-t": "ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.",
|
||||
"ATTRSkill-u": "ATTR & Skill"
|
||||
"GENERAL":"GENERAL & ORIGINS",
|
||||
"ATTRIBUTES-u":"ATTRIBUTES & SKILLS",
|
||||
"INVENTORY-u":"INVENTORY",
|
||||
"creationmod-u":" creation mod",
|
||||
"PJName-u":"Name :",
|
||||
"PJAge-u":"Age :",
|
||||
"PJSex-u":"Sex :",
|
||||
"PJHeight-u":"Height :",
|
||||
"PJWeight-u":"Weight :",
|
||||
"PJRank-u":"Rank :",
|
||||
"PJTotalxp-u":"Total xp :",
|
||||
"PJRemainingxp-u":"Remaining xp :",
|
||||
"PJMoney-u":"Money :",
|
||||
"CULTURE-u":"CULTURE",
|
||||
"Borca-u":"Borca",
|
||||
"Franka-u":"Franka",
|
||||
"Pollen-u":"Pollen",
|
||||
"Balkhan-u":"Balkhan",
|
||||
"Hybrispania-u":"Hybrispania",
|
||||
"Purgare-u":"Purgare",
|
||||
"Africa-u":"Africa",
|
||||
"CONCEPT-u":"CONCEPT",
|
||||
"0-u":"The adventurer",
|
||||
"I-u":"The creator",
|
||||
"II-u":"The mentor",
|
||||
"III-u":"The martyr",
|
||||
"IV-u":"the ruler",
|
||||
"V-u":"The seeker",
|
||||
"VI-u":"The healer",
|
||||
"VII-u":"The traditionnalist",
|
||||
"VIII-u":"The mediator",
|
||||
"IX-u":"The hermit",
|
||||
"X-u":"The heretic",
|
||||
"XI-u":"The conqueror",
|
||||
"XII-u":"The abomination",
|
||||
"XIII-u":"The destroyer",
|
||||
"XIV-u":"The chosen",
|
||||
"XV-u":"The defiler",
|
||||
"XVI-u":"The protector",
|
||||
"XVII-u":"The visionary",
|
||||
"XVIII-u":"The zealot",
|
||||
"XIX-u":"The disciple",
|
||||
"XX-u":"The righteous",
|
||||
"XXI-u":"The traveler",
|
||||
"CULTE-u":"CULTE",
|
||||
"Spitalian-u":"Spitalian",
|
||||
"Chronicler-u":"Chronicler",
|
||||
"Helvetic-u":"Helvetic",
|
||||
"Judge-u":"Judge",
|
||||
"Clanner-u":"Clanner",
|
||||
"Scrapper-u":"Scrapper",
|
||||
"Neolibyan-u":"Neolibyan",
|
||||
"Scourger-u":"Scourger",
|
||||
"Anubian-u":"Anubian",
|
||||
"Jehammedans-u":"Jehammedans",
|
||||
"Apocalyptic-u":"Apocalyptic",
|
||||
"Anabaptist-u":"Anabaptist",
|
||||
"Paler-u":"Paler",
|
||||
"Ego-u":"Ego",
|
||||
"Infestation-u":"Infestation",
|
||||
"Encumbrance-u":"Encumbrance",
|
||||
"Wounds-u":"Wounds",
|
||||
"Trauma-u":"Trauma",
|
||||
"Max-u":"Max",
|
||||
"Actual-u":"Actual",
|
||||
"Combat-u":"Combat",
|
||||
"ORIGINS-u":"ORIGINS",
|
||||
"Allies-u":"Allies",
|
||||
"Authority-u":"Authority",
|
||||
"Network-u":"Network",
|
||||
"Renown-u":"Renown",
|
||||
"Resources-u":"Resources",
|
||||
"Secrets-u":"Secrets",
|
||||
"Culture-u":"Culture :",
|
||||
"None-u":"None",
|
||||
"Culte-u":"Culte :",
|
||||
"Jehammedan-u":"Jehammedan",
|
||||
"Concept-u":"Concept :",
|
||||
"AttPtsRemain-u":"Attribute points remaining :",
|
||||
"SkillPtsRemain-u":"Skill points remaining :",
|
||||
"Attitude-u":"Attitude :",
|
||||
"Belief-u":"Belief :",
|
||||
"BODY-u":"BODY",
|
||||
"Athletics-u":"Athletics",
|
||||
"Brawl-u":"Brawl",
|
||||
"Force-u":"Force",
|
||||
"Melee-u":"Melee",
|
||||
"Stamina-u":"Stamina",
|
||||
"Toughness-u":"Toughness",
|
||||
"AGILITY-u":"AGILITY",
|
||||
"Crafting-u":"Crafting",
|
||||
"Dexterity-u":"Dexterity",
|
||||
"Navigation-u":"Navigation",
|
||||
"Mobility-u":"Mobility",
|
||||
"Projectiles-u":"Projectiles",
|
||||
"Stealth-u":"Stealth",
|
||||
"CHARISMA-u":"CHARISMA",
|
||||
"Arts-u":"Arts",
|
||||
"Conduct-u":"Conduct",
|
||||
"Expression-u":"Expression",
|
||||
"Leadership-u":"Leadership",
|
||||
"Negociation-u":"Negociation",
|
||||
"Seduction-u":"Seduction",
|
||||
"INTELLECT-u":"INTELLECT",
|
||||
"Artefact-u":"Artefact lore",
|
||||
"Engineering-u":"Engineering",
|
||||
"Legends-u":"Legends",
|
||||
"Medicine-u":"Medicine",
|
||||
"Science-u":"Science",
|
||||
"Focus-u":"Focus",
|
||||
"PSYCHE-u":"PSYCHE",
|
||||
"Cunning-u":"Cunning",
|
||||
"Deception-u":"Deception",
|
||||
"Domination-u":"Domination",
|
||||
"Reaction-u":"Reaction",
|
||||
"Faith-u":"Faith",
|
||||
"Willpower-u":"Willpower",
|
||||
"INSTINCT-u":"INSTINCT",
|
||||
"Empathy-u":"Empathy",
|
||||
"Orienteering-u":"Orienteering",
|
||||
"Perception-u":"Perception",
|
||||
"Survival-u":"Survival",
|
||||
"Taming-u":"Taming",
|
||||
"Primal-u":"Primal",
|
||||
"POTENTIALS-u":"POTENTIALS",
|
||||
"Potential-name-p":"Name",
|
||||
"Potential-Description-p":"Description",
|
||||
"TRAITS-u":"TRAITS",
|
||||
"Traits-name-p":"Name",
|
||||
"WEAPONSCAC-u":"WEAPONS (contact)",
|
||||
"Description-t":"Description",
|
||||
"Description-u":"Description",
|
||||
"Hand-t":"Bonus/Malus in handling",
|
||||
"Hand-u":"Hand",
|
||||
"Range-t":"To what range is your target ?",
|
||||
"Range-u":"Range ",
|
||||
"Dam-t":"Dammage",
|
||||
"Dam-u":"Dam",
|
||||
"Mag-t":"Number of ammunition (max/actual)",
|
||||
"Mag-u":"Mag",
|
||||
"Wei-t":"Weight",
|
||||
"Wei-u":"Wei",
|
||||
"Tech-t":"Tech level",
|
||||
"Tech-u":"Tech",
|
||||
"Slots-t":"Number of slots for modifications (max/remaining)",
|
||||
"Slots-u":"Slots",
|
||||
"Att-t":"Attack roll",
|
||||
"Att-u":"Att",
|
||||
"Def-t":"Defense roll",
|
||||
"Def-u":"Def",
|
||||
"Name-p":"Name",
|
||||
"Skillforthetest-t":"Skill for the test",
|
||||
"Properties-p":"Properties",
|
||||
"Properties-t":"Properties",
|
||||
"BonusMalusinhandling-t":"Bonus/Malus in handling",
|
||||
"Damage-t":"Damage",
|
||||
"Maxnumberofammunition-t":"Max number of ammunition",
|
||||
"Actualofammunitionmaxactual-t":"Actual of ammunition (max/actual)",
|
||||
"Weight-t":"Weight",
|
||||
"Techlevel-t":"Tech level",
|
||||
"Primitive-t":"Primitive",
|
||||
"Medieval-t":"Medieval",
|
||||
"Progressive-t":"Progressive",
|
||||
"Industrial-t":"Industrial Age",
|
||||
"Transhuman-t":"Transhuman Age",
|
||||
"Wonderland-t":"Wonderland",
|
||||
"Maxnumberofslotsformodifications-t":"Max number of slots for modifications",
|
||||
"Actualnumberofslotsformodifications-t":"Actual number of slots for modifications",
|
||||
"SHIELDS-u":"SHIELDS",
|
||||
"Activedefensebonus-t":"Active defense bonus",
|
||||
"Passivedefensebonus-t":"Passive defense bonus",
|
||||
"Attackmalus-t":"Attack malus",
|
||||
"WEAPONSDIST-u":"WEAPONS (projectiles)",
|
||||
"Type-t":"Type",
|
||||
"Type-u":"Type",
|
||||
"Munitions-t":"Number of ammunition (max/actuel)",
|
||||
"Munitions-u":"Munitions",
|
||||
"Properties-u":"Properties",
|
||||
"Ammunition1-p":"Ammunition 1",
|
||||
"Typeofammunition-t":"Type of ammunition",
|
||||
"Dammage-t":"Dammage",
|
||||
"Actualnumberofammunition-t":"Actual number of ammunition",
|
||||
"Ammunition2-p":"Ammunition 2",
|
||||
"Ammunition3-p":"Ammunition 3",
|
||||
"ARMORS-u":"ARMORS",
|
||||
"Ar-t":"Armor value",
|
||||
"Ar-u":"Ar",
|
||||
"Name-u":"Name",
|
||||
"Armorvalue-t":"Armor value",
|
||||
"EQUIPMENTS-u":"EQUIPMENTS",
|
||||
"Effects-t":"Effects",
|
||||
"COMBATHELPER-u":"COMBAT HELPER",
|
||||
"BONUSMALUS-u":"BONUS/MALUS",
|
||||
"Totalofbonusmalus-t":"Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)",
|
||||
"Total-u":"Total",
|
||||
"Bonus-t":"Bonus",
|
||||
"Bonus-u":"Bonus ",
|
||||
"Malus-t":"Malus",
|
||||
"Malus-u":"Malus ",
|
||||
"Standing-t":"Are you on your feet and active ?",
|
||||
"Standing-u":"Standing ",
|
||||
"No-u":"No",
|
||||
"Yes-u":"Yes",
|
||||
"Moving-t":"Did you move more than 2 meters ?",
|
||||
"Moving-u":"Moving",
|
||||
"Cover-t":"Are you behind any cover (natural cover and/or shield) ?",
|
||||
"Cover-u":"Cover",
|
||||
"Partial-u":"Partial/shield",
|
||||
"Complete-u":"Complete",
|
||||
"Visibility-t":"What is the visibility around you ?",
|
||||
"Visibility-u":"Visibility ",
|
||||
"Good-u":"Good",
|
||||
"Poor-u":"Poor",
|
||||
"Twilight-u":"Twilight",
|
||||
"Obscurity-u":"Obscurity",
|
||||
"Ground-t":"What kind of ground is beneath your feets ?",
|
||||
"Ground-u":"Ground ",
|
||||
"Normal-u":"Normal",
|
||||
"Rough-u":"Rough",
|
||||
"Hard-u":"Hard",
|
||||
"Extreme-u":"Extreme",
|
||||
"Long-u":"Long",
|
||||
"Initiative-t":"Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices",
|
||||
"Initiative-u":"Initiative",
|
||||
"Dodge-t":"Dodge roll (AGILITE+Mobility)",
|
||||
"Dodge-u":"Dodge",
|
||||
"Disarmed-t":"Disarmed parry roll (PHYSIQUE+Brawl)",
|
||||
"Disarmed-u":"Disarmed parry",
|
||||
"FirstAid-t":"First aid roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"FirstAid-u":"First aid",
|
||||
"Surgery-t":"Surgery roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"Surgery-u":"Surgery",
|
||||
"Movement-t":"Movement max per round in combat (in meters)",
|
||||
"Movement-u":"Movement",
|
||||
"Passive-t":"Your passive defense",
|
||||
"Passive-u":"Passive defense",
|
||||
"PassiveBase-t":"Your base passive defense",
|
||||
"PassiveBase-u":"Base ",
|
||||
"PassiveActual-t":"Your actual passive defense (Base defense/Standing/Cover/Moving)",
|
||||
"PassiveActual-u":"Actual ",
|
||||
"Successes-u":"successes",
|
||||
"damages-u":"damages",
|
||||
"tests-u":"tests",
|
||||
"Effects-p":"Effects",
|
||||
"Permanent-u":"Perm",
|
||||
"Heal-u":"heals",
|
||||
"Operate-u":"operates",
|
||||
"woundhealed-u":"1 wound healed (+1 by trigger)",
|
||||
"traumahealed-u":"1 trauma healed (+1 by trigger)",
|
||||
"Failure-u":"Failure !",
|
||||
"Defend-u":"defends",
|
||||
"Melee-weapon-u":"Melee",
|
||||
"Range-weapon-t":"Range (short/long)",
|
||||
"Dodge-emp-u":"dodges",
|
||||
"PJRealName-u":"Player :",
|
||||
"Attack-u":"attacks",
|
||||
"Skill-u":"Skill",
|
||||
"putmaxcontamination-t":"Maximum contamination points",
|
||||
"putcontamination-t":"Actual contamination points",
|
||||
"putpermcontamination-t":"Permanent contamination points",
|
||||
"putmaxblessures-t":"Maximum wounds points",
|
||||
"putblessures-t":"Acutal wounds points",
|
||||
"putmaxtrauma-t":"Maximum trama points",
|
||||
"puttrauma-t":"Actual trauma points",
|
||||
"putmaxpoids-t":"Maximum weight points",
|
||||
"putpoids-t":"Weight points in battle",
|
||||
"putpoidsrepos-t":"Actual weight points",
|
||||
"Athletics-t":"ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming",
|
||||
"Brawl-t":"ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm",
|
||||
"Force-t":"ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force",
|
||||
"Melee-t":"ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy",
|
||||
"Stamina-t":"ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march",
|
||||
"Toughness-t":"ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat",
|
||||
"Crafting-t":"ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging",
|
||||
"Dexterity-t":"ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics",
|
||||
"Navigation-t":"ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance",
|
||||
"Mobility-t":"ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen",
|
||||
"Projectiles-t":"ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle",
|
||||
"Stealth-t":"ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition",
|
||||
"Arts-t":"ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it",
|
||||
"Conduct-t":"ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone",
|
||||
"Expression-t":"ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing",
|
||||
"Leadership-t":"ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding",
|
||||
"Negociation-t":"ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads",
|
||||
"Seduction-t":"ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies",
|
||||
"Artefact-t":"ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts",
|
||||
"Engineering-t":"ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting",
|
||||
"Legends-t":"ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact",
|
||||
"Medicine-t":"ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine",
|
||||
"Science-t":"ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics",
|
||||
"Focus-t":"ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.",
|
||||
"Cunning-t":"ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible",
|
||||
"Deception-t":"ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group",
|
||||
"Domination-t":"ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will",
|
||||
"Reaction-t":"ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap",
|
||||
"Faith-t":"ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace",
|
||||
"Willpower-t":"ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain",
|
||||
"Empathy-t":"ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation",
|
||||
"Orienteering-t":"ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area",
|
||||
"Perception-t":"ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries",
|
||||
"Survival-t":"ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna",
|
||||
"Taming-t":"ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies",
|
||||
"Primal-t":"ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.",
|
||||
"ATTRSkill-u":"ATTR & Skill"
|
||||
}
|
||||
+304
-304
@@ -1,306 +1,306 @@
|
||||
{
|
||||
"GENERAL": "GENERAL & ORIGINS",
|
||||
"ATTRIBUTES-u": "ATTRIBUTES & SKILLS",
|
||||
"INVENTORY-u": "INVENTORY",
|
||||
"creationmod-u": " creation mod",
|
||||
"PJName-u": "Name :",
|
||||
"PJAge-u": "Age :",
|
||||
"PJSex-u": "Sex :",
|
||||
"PJHeight-u": "Height :",
|
||||
"PJWeight-u": "Weight :",
|
||||
"PJRank-u": "Rank :",
|
||||
"PJTotalxp-u": "Total xp :",
|
||||
"PJRemainingxp-u": "Remaining xp :",
|
||||
"PJMoney-u": "Money :",
|
||||
"CULTURE-u": "CULTURE",
|
||||
"Borca-u": "Borca",
|
||||
"Franka-u": "Franka",
|
||||
"Pollen-u": "Pollen",
|
||||
"Balkhan-u": "Balkhan",
|
||||
"Hybrispania-u": "Hybrispania",
|
||||
"Purgare-u": "Purgare",
|
||||
"Africa-u": "Africa",
|
||||
"CONCEPT-u": "CONCEPT",
|
||||
"0-u": "The adventurer",
|
||||
"I-u": "The creator",
|
||||
"II-u": "The mentor",
|
||||
"III-u": "The martyr",
|
||||
"IV-u": "the ruler",
|
||||
"V-u": "The seeker",
|
||||
"VI-u": "The healer",
|
||||
"VII-u": "The traditionnalist",
|
||||
"VIII-u": "The mediator",
|
||||
"IX-u": "The hermit",
|
||||
"X-u": "The heretic",
|
||||
"XI-u": "The conqueror",
|
||||
"XII-u": "The abomination",
|
||||
"XIII-u": "The destroyer",
|
||||
"XIV-u": "The chosen",
|
||||
"XV-u": "The defiler",
|
||||
"XVI-u": "The protector",
|
||||
"XVII-u": "The visionary",
|
||||
"XVIII-u": "The zealot",
|
||||
"XIX-u": "The disciple",
|
||||
"XX-u": "The righteous",
|
||||
"XXI-u": "The traveler",
|
||||
"CULTE-u": "CULTE",
|
||||
"Spitalian-u": "Spitalian",
|
||||
"Chronicler-u": "Chronicler",
|
||||
"Helvetic-u": "Helvetic",
|
||||
"Judge-u": "Judge",
|
||||
"Clanner-u": "Clanner",
|
||||
"Scrapper-u": "Scrapper",
|
||||
"Neolibyan-u": "Neolibyan",
|
||||
"Scourger-u": "Scourger",
|
||||
"Anubian-u": "Anubian",
|
||||
"Jehammedans-u": "Jehammedans",
|
||||
"Apocalyptic-u": "Apocalyptic",
|
||||
"Anabaptist-u": "Anabaptist",
|
||||
"Paler-u": "Paler",
|
||||
"Ego-u": "Ego",
|
||||
"Infestation-u": "Infestation",
|
||||
"Encumbrance-u": "Encumbrance",
|
||||
"Wounds-u": "Wounds",
|
||||
"Trauma-u": "Trauma",
|
||||
"Max-u": "Max",
|
||||
"Actual-u": "Actual",
|
||||
"Combat-u": "Combat",
|
||||
"ORIGINS-u": "ORIGINS",
|
||||
"Allies-u": "Allies",
|
||||
"Authority-u": "Authority",
|
||||
"Network-u": "Network",
|
||||
"Renown-u": "Renown",
|
||||
"Resources-u": "Resources",
|
||||
"Secrets-u": "Secrets",
|
||||
"Culture-u": "Culture :",
|
||||
"None-u": "None",
|
||||
"Culte-u": "Culte :",
|
||||
"Jehammedan-u": "Jehammedan",
|
||||
"Concept-u": "Concept :",
|
||||
"AttPtsRemain-u": "Attribute points remaining :",
|
||||
"SkillPtsRemain-u": "Skill points remaining :",
|
||||
"Attitude-u": "Attitude :",
|
||||
"Belief-u": "Belief :",
|
||||
"BODY-u": "BODY",
|
||||
"Athletics-u": "Athletics",
|
||||
"Brawl-u": "Brawl",
|
||||
"Force-u": "Force",
|
||||
"Melee-u": "Melee",
|
||||
"Stamina-u": "Stamina",
|
||||
"Toughness-u": "Toughness",
|
||||
"AGILITY-u": "AGILITY",
|
||||
"Crafting-u": "Crafting",
|
||||
"Dexterity-u": "Dexterity",
|
||||
"Navigation-u": "Navigation",
|
||||
"Mobility-u": "Mobility",
|
||||
"Projectiles-u": "Projectiles",
|
||||
"Stealth-u": "Stealth",
|
||||
"CHARISMA-u": "CHARISMA",
|
||||
"Arts-u": "Arts",
|
||||
"Conduct-u": "Conduct",
|
||||
"Expression-u": "Expression",
|
||||
"Leadership-u": "Leadership",
|
||||
"Negociation-u": "Negociation",
|
||||
"Seduction-u": "Seduction",
|
||||
"INTELLECT-u": "INTELLECT",
|
||||
"Artefact-u": "Artefact lore",
|
||||
"Engineering-u": "Engineering",
|
||||
"Legends-u": "Legends",
|
||||
"Medicine-u": "Medicine",
|
||||
"Science-u": "Science",
|
||||
"Focus-u": "Focus",
|
||||
"PSYCHE-u": "PSYCHE",
|
||||
"Cunning-u": "Cunning",
|
||||
"Deception-u": "Deception",
|
||||
"Domination-u": "Domination",
|
||||
"Reaction-u": "Reaction",
|
||||
"Faith-u": "Faith",
|
||||
"Willpower-u": "Willpower",
|
||||
"INSTINCT-u": "INSTINCT",
|
||||
"Empathy-u": "Empathy",
|
||||
"Orienteering-u": "Orienteering",
|
||||
"Perception-u": "Perception",
|
||||
"Survival-u": "Survival",
|
||||
"Taming-u": "Taming",
|
||||
"Primal-u": "Primal",
|
||||
"POTENTIALS-u": "POTENTIALS",
|
||||
"Potential-name-p": "Name",
|
||||
"Potential-Description-p": "Description",
|
||||
"TRAITS-u": "TRAITS",
|
||||
"Traits-name-p": "Name",
|
||||
"WEAPONSCAC-u": "WEAPONS (contact)",
|
||||
"Description-t": "Description",
|
||||
"Description-u": "Description",
|
||||
"Hand-t": "Bonus/Malus in handling",
|
||||
"Hand-u": "Hand",
|
||||
"Range-t": "To what range is your target ?",
|
||||
"Range-u": "Range ",
|
||||
"Dam-t": "Dammage",
|
||||
"Dam-u": "Dam",
|
||||
"Mag-t": "Number of ammunition (max/actual)",
|
||||
"Mag-u": "Mag",
|
||||
"Wei-t": "Weight",
|
||||
"Wei-u": "Wei",
|
||||
"Tech-t": "Tech level",
|
||||
"Tech-u": "Tech",
|
||||
"Slots-t": "Number of slots for modifications (max/remaining)",
|
||||
"Slots-u": "Slots",
|
||||
"Att-t": "Attack roll",
|
||||
"Att-u": "Att",
|
||||
"Def-t": "Defense roll",
|
||||
"Def-u": "Def",
|
||||
"Name-p": "Name",
|
||||
"Skillforthetest-t": "Skill for the test",
|
||||
"Properties-p": "Properties",
|
||||
"Properties-t": "Properties",
|
||||
"BonusMalusinhandling-t": "Bonus/Malus in handling",
|
||||
"Damage-t": "Damage",
|
||||
"Maxnumberofammunition-t": "Max number of ammunition",
|
||||
"Actualofammunitionmaxactual-t": "Actual of ammunition (max/actual)",
|
||||
"Weight-t": "Weight",
|
||||
"Techlevel-t": "Tech level",
|
||||
"Primitive-t": "Primitive",
|
||||
"Medieval-t": "Medieval",
|
||||
"Progressive-t": "Progressive",
|
||||
"Industrial-t": "Industrial Age",
|
||||
"Transhuman-t": "Transhuman Age",
|
||||
"Wonderland-t": "Wonderland",
|
||||
"Maxnumberofslotsformodifications-t": "Max number of slots for modifications",
|
||||
"Actualnumberofslotsformodifications-t": "Actual number of slots for modifications",
|
||||
"SHIELDS-u": "SHIELDS",
|
||||
"Activedefensebonus-t": "Active defense bonus",
|
||||
"Passivedefensebonus-t": "Passive defense bonus",
|
||||
"Attackmalus-t": "Attack malus",
|
||||
"WEAPONSDIST-u": "WEAPONS (projectiles)",
|
||||
"Type-t": "Type",
|
||||
"Type-u": "Type",
|
||||
"Munitions-t": "Number of ammunition (max/actuel)",
|
||||
"Munitions-u": "Munitions",
|
||||
"Properties-u": "Properties",
|
||||
"Ammunition1-p": "Ammunition 1",
|
||||
"Typeofammunition-t": "Type of ammunition",
|
||||
"Dammage-t": "Dammage",
|
||||
"Actualnumberofammunition-t": "Actual number of ammunition",
|
||||
"Ammunition2-p": "Ammunition 2",
|
||||
"Ammunition3-p": "Ammunition 3",
|
||||
"ARMORS-u": "ARMORS",
|
||||
"Ar-t": "Armor value",
|
||||
"Ar-u": "Ar",
|
||||
"Name-u": "Name",
|
||||
"Armorvalue-t": "Armor value",
|
||||
"EQUIPMENTS-u": "EQUIPMENTS",
|
||||
"Effects-t": "Effects",
|
||||
"COMBATHELPER-u": "COMBAT HELPER",
|
||||
"BONUSMALUS-u": "BONUS/MALUS",
|
||||
"Totalofbonusmalus-t": "Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)",
|
||||
"Total-u": "Total",
|
||||
"Bonus-t": "Bonus",
|
||||
"Bonus-u": "Bonus ",
|
||||
"Malus-t": "Malus",
|
||||
"Malus-u": "Malus ",
|
||||
"Standing-t": "Are you on your feet and active ?",
|
||||
"Standing-u": "Standing ",
|
||||
"No-u": "No",
|
||||
"Yes-u": "Yes",
|
||||
"Moving-t": "Did you move more than 2 meters ?",
|
||||
"Moving-u": "Moving",
|
||||
"Cover-t": "Are you behind any cover (natural cover and/or shield) ?",
|
||||
"Cover-u": "Cover",
|
||||
"Partial-u": "Partial/shield",
|
||||
"Complete-u": "Complete",
|
||||
"Visibility-t": "What is the visibility around you ?",
|
||||
"Visibility-u": "Visibility ",
|
||||
"Good-u": "Good",
|
||||
"Poor-u": "Poor",
|
||||
"Twilight-u": "Twilight",
|
||||
"Obscurity-u": "Obscurity",
|
||||
"Ground-t": "What kind of ground is beneath your feets ?",
|
||||
"Ground-u": "Ground ",
|
||||
"Normal-u": "Normal",
|
||||
"Rough-u": "Rough",
|
||||
"Hard-u": "Hard",
|
||||
"Extreme-u": "Extreme",
|
||||
"Long-u": "Long",
|
||||
"Initiative-t": "Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices",
|
||||
"Initiative-u": "Initiative",
|
||||
"Dodge-t": "Dodge roll (AGILITE+Mobility)",
|
||||
"Dodge-u": "Dodge",
|
||||
"Disarmed-t": "Disarmed parry roll (PHYSIQUE+Brawl)",
|
||||
"Disarmed-u": "Disarmed parry",
|
||||
"FirstAid-t": "First aid roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"FirstAid-u": "First aid",
|
||||
"Surgery-t": "Surgery roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"Surgery-u": "Surgery",
|
||||
"Movement-t": "Movement max per round in combat (in meters)",
|
||||
"Movement-u": "Movement",
|
||||
"Passive-t": "Your passive defense",
|
||||
"Passive-u": "Passive defense",
|
||||
"PassiveBase-t": "Your base passive defense",
|
||||
"PassiveBase-u": "Base ",
|
||||
"PassiveActual-t": "Your actual passive defense (Base defense/Standing/Cover/Moving)",
|
||||
"PassiveActual-u": "Actual ",
|
||||
"Successes-u": "successes",
|
||||
"damages-u": "damages",
|
||||
"tests-u": "tests",
|
||||
"Effects-p": "Effects",
|
||||
"Permanent-u": "Perm",
|
||||
"Heal-u": "heals",
|
||||
"Operate-u": "operates",
|
||||
"woundhealed-u": "1 wound healed (+1 by trigger)",
|
||||
"traumahealed-u": "1 trauma healed (+1 by trigger)",
|
||||
"Failure-u": "Failure !",
|
||||
"Defend-u": "defends",
|
||||
"Melee-weapon-u": "Melee",
|
||||
"Range-weapon-t": "Range (short/long)",
|
||||
"Dodge-emp-u": "dodges",
|
||||
"PJRealName-u": "Player :",
|
||||
"Attack-u": "attacks",
|
||||
"Skill-u": "Skill",
|
||||
"putmaxcontamination-t": "Maximum contamination points",
|
||||
"putcontamination-t": "Actual contamination points",
|
||||
"putpermcontamination-t": "Permanent contamination points",
|
||||
"putmaxblessures-t": "Maximum wounds points",
|
||||
"putblessures-t": "Acutal wounds points",
|
||||
"putmaxtrauma-t": "Maximum trama points",
|
||||
"puttrauma-t": "Actual trauma points",
|
||||
"putmaxpoids-t": "Maximum weight points",
|
||||
"putpoids-t": "Weight points in battle",
|
||||
"putpoidsrepos-t": "Actual weight points",
|
||||
"Athletics-t": "ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming",
|
||||
"Brawl-t": "ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm",
|
||||
"Force-t": "ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force",
|
||||
"Melee-t": "ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy",
|
||||
"Stamina-t": "ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march",
|
||||
"Toughness-t": "ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat",
|
||||
"Crafting-t": "ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging",
|
||||
"Dexterity-t": "ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics",
|
||||
"Navigation-t": "ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance",
|
||||
"Mobility-t": "ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen",
|
||||
"Projectiles-t": "ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle",
|
||||
"Stealth-t": "ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition",
|
||||
"Arts-t": "ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it",
|
||||
"Conduct-t": "ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone",
|
||||
"Expression-t": "ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing",
|
||||
"Leadership-t": "ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding",
|
||||
"Negociation-t": "ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads",
|
||||
"Seduction-t": "ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies",
|
||||
"Artefact-t": "ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts",
|
||||
"Engineering-t": "ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting",
|
||||
"Legends-t": "ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact",
|
||||
"Medicine-t": "ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine",
|
||||
"Science-t": "ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics",
|
||||
"Focus-t": "ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.",
|
||||
"Cunning-t": "ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible",
|
||||
"Deception-t": "ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group",
|
||||
"Domination-t": "ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will",
|
||||
"Reaction-t": "ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap",
|
||||
"Faith-t": "ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace",
|
||||
"Willpower-t": "ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain",
|
||||
"Empathy-t": "ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation",
|
||||
"Orienteering-t": "ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area",
|
||||
"Perception-t": "ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries",
|
||||
"Survival-t": "ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna",
|
||||
"Taming-t": "ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies",
|
||||
"Primal-t": "ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.",
|
||||
"ATTRSkill-u": "ATTR & Skill"
|
||||
"GENERAL":"GENERAL & ORIGINS",
|
||||
"ATTRIBUTES-u":"ATTRIBUTES & SKILLS",
|
||||
"INVENTORY-u":"INVENTORY",
|
||||
"creationmod-u":" creation mod",
|
||||
"PJName-u":"Name :",
|
||||
"PJAge-u":"Age :",
|
||||
"PJSex-u":"Sex :",
|
||||
"PJHeight-u":"Height :",
|
||||
"PJWeight-u":"Weight :",
|
||||
"PJRank-u":"Rank :",
|
||||
"PJTotalxp-u":"Total xp :",
|
||||
"PJRemainingxp-u":"Remaining xp :",
|
||||
"PJMoney-u":"Money :",
|
||||
"CULTURE-u":"CULTURE",
|
||||
"Borca-u":"Borca",
|
||||
"Franka-u":"Franka",
|
||||
"Pollen-u":"Pollen",
|
||||
"Balkhan-u":"Balkhan",
|
||||
"Hybrispania-u":"Hybrispania",
|
||||
"Purgare-u":"Purgare",
|
||||
"Africa-u":"Africa",
|
||||
"CONCEPT-u":"CONCEPT",
|
||||
"0-u":"The adventurer",
|
||||
"I-u":"The creator",
|
||||
"II-u":"The mentor",
|
||||
"III-u":"The martyr",
|
||||
"IV-u":"the ruler",
|
||||
"V-u":"The seeker",
|
||||
"VI-u":"The healer",
|
||||
"VII-u":"The traditionnalist",
|
||||
"VIII-u":"The mediator",
|
||||
"IX-u":"The hermit",
|
||||
"X-u":"The heretic",
|
||||
"XI-u":"The conqueror",
|
||||
"XII-u":"The abomination",
|
||||
"XIII-u":"The destroyer",
|
||||
"XIV-u":"The chosen",
|
||||
"XV-u":"The defiler",
|
||||
"XVI-u":"The protector",
|
||||
"XVII-u":"The visionary",
|
||||
"XVIII-u":"The zealot",
|
||||
"XIX-u":"The disciple",
|
||||
"XX-u":"The righteous",
|
||||
"XXI-u":"The traveler",
|
||||
"CULTE-u":"CULTE",
|
||||
"Spitalian-u":"Spitalian",
|
||||
"Chronicler-u":"Chronicler",
|
||||
"Helvetic-u":"Helvetic",
|
||||
"Judge-u":"Judge",
|
||||
"Clanner-u":"Clanner",
|
||||
"Scrapper-u":"Scrapper",
|
||||
"Neolibyan-u":"Neolibyan",
|
||||
"Scourger-u":"Scourger",
|
||||
"Anubian-u":"Anubian",
|
||||
"Jehammedans-u":"Jehammedans",
|
||||
"Apocalyptic-u":"Apocalyptic",
|
||||
"Anabaptist-u":"Anabaptist",
|
||||
"Paler-u":"Paler",
|
||||
"Ego-u":"Ego",
|
||||
"Infestation-u":"Infestation",
|
||||
"Encumbrance-u":"Encumbrance",
|
||||
"Wounds-u":"Wounds",
|
||||
"Trauma-u":"Trauma",
|
||||
"Max-u":"Max",
|
||||
"Actual-u":"Actual",
|
||||
"Combat-u":"Combat",
|
||||
"ORIGINS-u":"ORIGINS",
|
||||
"Allies-u":"Allies",
|
||||
"Authority-u":"Authority",
|
||||
"Network-u":"Network",
|
||||
"Renown-u":"Renown",
|
||||
"Resources-u":"Resources",
|
||||
"Secrets-u":"Secrets",
|
||||
"Culture-u":"Culture :",
|
||||
"None-u":"None",
|
||||
"Culte-u":"Culte :",
|
||||
"Jehammedan-u":"Jehammedan",
|
||||
"Concept-u":"Concept :",
|
||||
"AttPtsRemain-u":"Attribute points remaining :",
|
||||
"SkillPtsRemain-u":"Skill points remaining :",
|
||||
"Attitude-u":"Attitude :",
|
||||
"Belief-u":"Belief :",
|
||||
"BODY-u":"BODY",
|
||||
"Athletics-u":"Athletics",
|
||||
"Brawl-u":"Brawl",
|
||||
"Force-u":"Force",
|
||||
"Melee-u":"Melee",
|
||||
"Stamina-u":"Stamina",
|
||||
"Toughness-u":"Toughness",
|
||||
"AGILITY-u":"AGILITY",
|
||||
"Crafting-u":"Crafting",
|
||||
"Dexterity-u":"Dexterity",
|
||||
"Navigation-u":"Navigation",
|
||||
"Mobility-u":"Mobility",
|
||||
"Projectiles-u":"Projectiles",
|
||||
"Stealth-u":"Stealth",
|
||||
"CHARISMA-u":"CHARISMA",
|
||||
"Arts-u":"Arts",
|
||||
"Conduct-u":"Conduct",
|
||||
"Expression-u":"Expression",
|
||||
"Leadership-u":"Leadership",
|
||||
"Negociation-u":"Negociation",
|
||||
"Seduction-u":"Seduction",
|
||||
"INTELLECT-u":"INTELLECT",
|
||||
"Artefact-u":"Artefact lore",
|
||||
"Engineering-u":"Engineering",
|
||||
"Legends-u":"Legends",
|
||||
"Medicine-u":"Medicine",
|
||||
"Science-u":"Science",
|
||||
"Focus-u":"Focus",
|
||||
"PSYCHE-u":"PSYCHE",
|
||||
"Cunning-u":"Cunning",
|
||||
"Deception-u":"Deception",
|
||||
"Domination-u":"Domination",
|
||||
"Reaction-u":"Reaction",
|
||||
"Faith-u":"Faith",
|
||||
"Willpower-u":"Willpower",
|
||||
"INSTINCT-u":"INSTINCT",
|
||||
"Empathy-u":"Empathy",
|
||||
"Orienteering-u":"Orienteering",
|
||||
"Perception-u":"Perception",
|
||||
"Survival-u":"Survival",
|
||||
"Taming-u":"Taming",
|
||||
"Primal-u":"Primal",
|
||||
"POTENTIALS-u":"POTENTIALS",
|
||||
"Potential-name-p":"Name",
|
||||
"Potential-Description-p":"Description",
|
||||
"TRAITS-u":"TRAITS",
|
||||
"Traits-name-p":"Name",
|
||||
"WEAPONSCAC-u":"WEAPONS (contact)",
|
||||
"Description-t":"Description",
|
||||
"Description-u":"Description",
|
||||
"Hand-t":"Bonus/Malus in handling",
|
||||
"Hand-u":"Hand",
|
||||
"Range-t":"To what range is your target ?",
|
||||
"Range-u":"Range ",
|
||||
"Dam-t":"Dammage",
|
||||
"Dam-u":"Dam",
|
||||
"Mag-t":"Number of ammunition (max/actual)",
|
||||
"Mag-u":"Mag",
|
||||
"Wei-t":"Weight",
|
||||
"Wei-u":"Wei",
|
||||
"Tech-t":"Tech level",
|
||||
"Tech-u":"Tech",
|
||||
"Slots-t":"Number of slots for modifications (max/remaining)",
|
||||
"Slots-u":"Slots",
|
||||
"Att-t":"Attack roll",
|
||||
"Att-u":"Att",
|
||||
"Def-t":"Defense roll",
|
||||
"Def-u":"Def",
|
||||
"Name-p":"Name",
|
||||
"Skillforthetest-t":"Skill for the test",
|
||||
"Properties-p":"Properties",
|
||||
"Properties-t":"Properties",
|
||||
"BonusMalusinhandling-t":"Bonus/Malus in handling",
|
||||
"Damage-t":"Damage",
|
||||
"Maxnumberofammunition-t":"Max number of ammunition",
|
||||
"Actualofammunitionmaxactual-t":"Actual of ammunition (max/actual)",
|
||||
"Weight-t":"Weight",
|
||||
"Techlevel-t":"Tech level",
|
||||
"Primitive-t":"Primitive",
|
||||
"Medieval-t":"Medieval",
|
||||
"Progressive-t":"Progressive",
|
||||
"Industrial-t":"Industrial Age",
|
||||
"Transhuman-t":"Transhuman Age",
|
||||
"Wonderland-t":"Wonderland",
|
||||
"Maxnumberofslotsformodifications-t":"Max number of slots for modifications",
|
||||
"Actualnumberofslotsformodifications-t":"Actual number of slots for modifications",
|
||||
"SHIELDS-u":"SHIELDS",
|
||||
"Activedefensebonus-t":"Active defense bonus",
|
||||
"Passivedefensebonus-t":"Passive defense bonus",
|
||||
"Attackmalus-t":"Attack malus",
|
||||
"WEAPONSDIST-u":"WEAPONS (projectiles)",
|
||||
"Type-t":"Type",
|
||||
"Type-u":"Type",
|
||||
"Munitions-t":"Number of ammunition (max/actuel)",
|
||||
"Munitions-u":"Munitions",
|
||||
"Properties-u":"Properties",
|
||||
"Ammunition1-p":"Ammunition 1",
|
||||
"Typeofammunition-t":"Type of ammunition",
|
||||
"Dammage-t":"Dammage",
|
||||
"Actualnumberofammunition-t":"Actual number of ammunition",
|
||||
"Ammunition2-p":"Ammunition 2",
|
||||
"Ammunition3-p":"Ammunition 3",
|
||||
"ARMORS-u":"ARMORS",
|
||||
"Ar-t":"Armor value",
|
||||
"Ar-u":"Ar",
|
||||
"Name-u":"Name",
|
||||
"Armorvalue-t":"Armor value",
|
||||
"EQUIPMENTS-u":"EQUIPMENTS",
|
||||
"Effects-t":"Effects",
|
||||
"COMBATHELPER-u":"COMBAT HELPER",
|
||||
"BONUSMALUS-u":"BONUS/MALUS",
|
||||
"Totalofbonusmalus-t":"Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)",
|
||||
"Total-u":"Total",
|
||||
"Bonus-t":"Bonus",
|
||||
"Bonus-u":"Bonus ",
|
||||
"Malus-t":"Malus",
|
||||
"Malus-u":"Malus ",
|
||||
"Standing-t":"Are you on your feet and active ?",
|
||||
"Standing-u":"Standing ",
|
||||
"No-u":"No",
|
||||
"Yes-u":"Yes",
|
||||
"Moving-t":"Did you move more than 2 meters ?",
|
||||
"Moving-u":"Moving",
|
||||
"Cover-t":"Are you behind any cover (natural cover and/or shield) ?",
|
||||
"Cover-u":"Cover",
|
||||
"Partial-u":"Partial/shield",
|
||||
"Complete-u":"Complete",
|
||||
"Visibility-t":"What is the visibility around you ?",
|
||||
"Visibility-u":"Visibility ",
|
||||
"Good-u":"Good",
|
||||
"Poor-u":"Poor",
|
||||
"Twilight-u":"Twilight",
|
||||
"Obscurity-u":"Obscurity",
|
||||
"Ground-t":"What kind of ground is beneath your feets ?",
|
||||
"Ground-u":"Ground ",
|
||||
"Normal-u":"Normal",
|
||||
"Rough-u":"Rough",
|
||||
"Hard-u":"Hard",
|
||||
"Extreme-u":"Extreme",
|
||||
"Long-u":"Long",
|
||||
"Initiative-t":"Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices",
|
||||
"Initiative-u":"Initiative",
|
||||
"Dodge-t":"Dodge roll (AGILITE+Mobility)",
|
||||
"Dodge-u":"Dodge",
|
||||
"Disarmed-t":"Disarmed parry roll (PHYSIQUE+Brawl)",
|
||||
"Disarmed-u":"Disarmed parry",
|
||||
"FirstAid-t":"First aid roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"FirstAid-u":"First aid",
|
||||
"Surgery-t":"Surgery roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"Surgery-u":"Surgery",
|
||||
"Movement-t":"Movement max per round in combat (in meters)",
|
||||
"Movement-u":"Movement",
|
||||
"Passive-t":"Your passive defense",
|
||||
"Passive-u":"Passive defense",
|
||||
"PassiveBase-t":"Your base passive defense",
|
||||
"PassiveBase-u":"Base ",
|
||||
"PassiveActual-t":"Your actual passive defense (Base defense/Standing/Cover/Moving)",
|
||||
"PassiveActual-u":"Actual ",
|
||||
"Successes-u":"successes",
|
||||
"damages-u":"damages",
|
||||
"tests-u":"tests",
|
||||
"Effects-p":"Effects",
|
||||
"Permanent-u":"Perm",
|
||||
"Heal-u":"heals",
|
||||
"Operate-u":"operates",
|
||||
"woundhealed-u":"1 wound healed (+1 by trigger)",
|
||||
"traumahealed-u":"1 trauma healed (+1 by trigger)",
|
||||
"Failure-u":"Failure !",
|
||||
"Defend-u":"defends",
|
||||
"Melee-weapon-u":"Melee",
|
||||
"Range-weapon-t":"Range (short/long)",
|
||||
"Dodge-emp-u":"dodges",
|
||||
"PJRealName-u":"Player :",
|
||||
"Attack-u":"attacks",
|
||||
"Skill-u":"Skill",
|
||||
"putmaxcontamination-t":"Maximum contamination points",
|
||||
"putcontamination-t":"Actual contamination points",
|
||||
"putpermcontamination-t":"Permanent contamination points",
|
||||
"putmaxblessures-t":"Maximum wounds points",
|
||||
"putblessures-t":"Acutal wounds points",
|
||||
"putmaxtrauma-t":"Maximum trama points",
|
||||
"puttrauma-t":"Actual trauma points",
|
||||
"putmaxpoids-t":"Maximum weight points",
|
||||
"putpoids-t":"Weight points in battle",
|
||||
"putpoidsrepos-t":"Actual weight points",
|
||||
"Athletics-t":"ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming",
|
||||
"Brawl-t":"ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm",
|
||||
"Force-t":"ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force",
|
||||
"Melee-t":"ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy",
|
||||
"Stamina-t":"ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march",
|
||||
"Toughness-t":"ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat",
|
||||
"Crafting-t":"ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging",
|
||||
"Dexterity-t":"ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics",
|
||||
"Navigation-t":"ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance",
|
||||
"Mobility-t":"ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen",
|
||||
"Projectiles-t":"ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle",
|
||||
"Stealth-t":"ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition",
|
||||
"Arts-t":"ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it",
|
||||
"Conduct-t":"ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone",
|
||||
"Expression-t":"ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing",
|
||||
"Leadership-t":"ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding",
|
||||
"Negociation-t":"ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads",
|
||||
"Seduction-t":"ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies",
|
||||
"Artefact-t":"ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts",
|
||||
"Engineering-t":"ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting",
|
||||
"Legends-t":"ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact",
|
||||
"Medicine-t":"ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine",
|
||||
"Science-t":"ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics",
|
||||
"Focus-t":"ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.",
|
||||
"Cunning-t":"ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible",
|
||||
"Deception-t":"ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group",
|
||||
"Domination-t":"ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will",
|
||||
"Reaction-t":"ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap",
|
||||
"Faith-t":"ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace",
|
||||
"Willpower-t":"ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain",
|
||||
"Empathy-t":"ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation",
|
||||
"Orienteering-t":"ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area",
|
||||
"Perception-t":"ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries",
|
||||
"Survival-t":"ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna",
|
||||
"Taming-t":"ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies",
|
||||
"Primal-t":"ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.",
|
||||
"ATTRSkill-u":"ATTR & Skill"
|
||||
}
|
||||
+304
-304
@@ -1,306 +1,306 @@
|
||||
{
|
||||
"GENERAL": "GENERAL & ORIGINS",
|
||||
"ATTRIBUTES-u": "ATTRIBUTES & SKILLS",
|
||||
"INVENTORY-u": "INVENTORY",
|
||||
"creationmod-u": " creation mod",
|
||||
"PJName-u": "Name :",
|
||||
"PJAge-u": "Age :",
|
||||
"PJSex-u": "Sex :",
|
||||
"PJHeight-u": "Height :",
|
||||
"PJWeight-u": "Weight :",
|
||||
"PJRank-u": "Rank :",
|
||||
"PJTotalxp-u": "Total xp :",
|
||||
"PJRemainingxp-u": "Remaining xp :",
|
||||
"PJMoney-u": "Money :",
|
||||
"CULTURE-u": "CULTURE",
|
||||
"Borca-u": "Borca",
|
||||
"Franka-u": "Franka",
|
||||
"Pollen-u": "Pollen",
|
||||
"Balkhan-u": "Balkhan",
|
||||
"Hybrispania-u": "Hybrispania",
|
||||
"Purgare-u": "Purgare",
|
||||
"Africa-u": "Africa",
|
||||
"CONCEPT-u": "CONCEPT",
|
||||
"0-u": "The adventurer",
|
||||
"I-u": "The creator",
|
||||
"II-u": "The mentor",
|
||||
"III-u": "The martyr",
|
||||
"IV-u": "the ruler",
|
||||
"V-u": "The seeker",
|
||||
"VI-u": "The healer",
|
||||
"VII-u": "The traditionnalist",
|
||||
"VIII-u": "The mediator",
|
||||
"IX-u": "The hermit",
|
||||
"X-u": "The heretic",
|
||||
"XI-u": "The conqueror",
|
||||
"XII-u": "The abomination",
|
||||
"XIII-u": "The destroyer",
|
||||
"XIV-u": "The chosen",
|
||||
"XV-u": "The defiler",
|
||||
"XVI-u": "The protector",
|
||||
"XVII-u": "The visionary",
|
||||
"XVIII-u": "The zealot",
|
||||
"XIX-u": "The disciple",
|
||||
"XX-u": "The righteous",
|
||||
"XXI-u": "The traveler",
|
||||
"CULTE-u": "CULTE",
|
||||
"Spitalian-u": "Spitalian",
|
||||
"Chronicler-u": "Chronicler",
|
||||
"Helvetic-u": "Helvetic",
|
||||
"Judge-u": "Judge",
|
||||
"Clanner-u": "Clanner",
|
||||
"Scrapper-u": "Scrapper",
|
||||
"Neolibyan-u": "Neolibyan",
|
||||
"Scourger-u": "Scourger",
|
||||
"Anubian-u": "Anubian",
|
||||
"Jehammedans-u": "Jehammedans",
|
||||
"Apocalyptic-u": "Apocalyptic",
|
||||
"Anabaptist-u": "Anabaptist",
|
||||
"Paler-u": "Paler",
|
||||
"Ego-u": "Ego",
|
||||
"Infestation-u": "Infestation",
|
||||
"Encumbrance-u": "Encumbrance",
|
||||
"Wounds-u": "Wounds",
|
||||
"Trauma-u": "Trauma",
|
||||
"Max-u": "Max",
|
||||
"Actual-u": "Actual",
|
||||
"Combat-u": "Combat",
|
||||
"ORIGINS-u": "ORIGINS",
|
||||
"Allies-u": "Allies",
|
||||
"Authority-u": "Authority",
|
||||
"Network-u": "Network",
|
||||
"Renown-u": "Renown",
|
||||
"Resources-u": "Resources",
|
||||
"Secrets-u": "Secrets",
|
||||
"Culture-u": "Culture :",
|
||||
"None-u": "None",
|
||||
"Culte-u": "Culte :",
|
||||
"Jehammedan-u": "Jehammedan",
|
||||
"Concept-u": "Concept :",
|
||||
"AttPtsRemain-u": "Attribute points remaining :",
|
||||
"SkillPtsRemain-u": "Skill points remaining :",
|
||||
"Attitude-u": "Attitude :",
|
||||
"Belief-u": "Belief :",
|
||||
"BODY-u": "BODY",
|
||||
"Athletics-u": "Athletics",
|
||||
"Brawl-u": "Brawl",
|
||||
"Force-u": "Force",
|
||||
"Melee-u": "Melee",
|
||||
"Stamina-u": "Stamina",
|
||||
"Toughness-u": "Toughness",
|
||||
"AGILITY-u": "AGILITY",
|
||||
"Crafting-u": "Crafting",
|
||||
"Dexterity-u": "Dexterity",
|
||||
"Navigation-u": "Navigation",
|
||||
"Mobility-u": "Mobility",
|
||||
"Projectiles-u": "Projectiles",
|
||||
"Stealth-u": "Stealth",
|
||||
"CHARISMA-u": "CHARISMA",
|
||||
"Arts-u": "Arts",
|
||||
"Conduct-u": "Conduct",
|
||||
"Expression-u": "Expression",
|
||||
"Leadership-u": "Leadership",
|
||||
"Negociation-u": "Negociation",
|
||||
"Seduction-u": "Seduction",
|
||||
"INTELLECT-u": "INTELLECT",
|
||||
"Artefact-u": "Artefact lore",
|
||||
"Engineering-u": "Engineering",
|
||||
"Legends-u": "Legends",
|
||||
"Medicine-u": "Medicine",
|
||||
"Science-u": "Science",
|
||||
"Focus-u": "Focus",
|
||||
"PSYCHE-u": "PSYCHE",
|
||||
"Cunning-u": "Cunning",
|
||||
"Deception-u": "Deception",
|
||||
"Domination-u": "Domination",
|
||||
"Reaction-u": "Reaction",
|
||||
"Faith-u": "Faith",
|
||||
"Willpower-u": "Willpower",
|
||||
"INSTINCT-u": "INSTINCT",
|
||||
"Empathy-u": "Empathy",
|
||||
"Orienteering-u": "Orienteering",
|
||||
"Perception-u": "Perception",
|
||||
"Survival-u": "Survival",
|
||||
"Taming-u": "Taming",
|
||||
"Primal-u": "Primal",
|
||||
"POTENTIALS-u": "POTENTIALS",
|
||||
"Potential-name-p": "Name",
|
||||
"Potential-Description-p": "Description",
|
||||
"TRAITS-u": "TRAITS",
|
||||
"Traits-name-p": "Name",
|
||||
"WEAPONSCAC-u": "WEAPONS (contact)",
|
||||
"Description-t": "Description",
|
||||
"Description-u": "Description",
|
||||
"Hand-t": "Bonus/Malus in handling",
|
||||
"Hand-u": "Hand",
|
||||
"Range-t": "To what range is your target ?",
|
||||
"Range-u": "Range ",
|
||||
"Dam-t": "Dammage",
|
||||
"Dam-u": "Dam",
|
||||
"Mag-t": "Number of ammunition (max/actual)",
|
||||
"Mag-u": "Mag",
|
||||
"Wei-t": "Weight",
|
||||
"Wei-u": "Wei",
|
||||
"Tech-t": "Tech level",
|
||||
"Tech-u": "Tech",
|
||||
"Slots-t": "Number of slots for modifications (max/remaining)",
|
||||
"Slots-u": "Slots",
|
||||
"Att-t": "Attack roll",
|
||||
"Att-u": "Att",
|
||||
"Def-t": "Defense roll",
|
||||
"Def-u": "Def",
|
||||
"Name-p": "Name",
|
||||
"Skillforthetest-t": "Skill for the test",
|
||||
"Properties-p": "Properties",
|
||||
"Properties-t": "Properties",
|
||||
"BonusMalusinhandling-t": "Bonus/Malus in handling",
|
||||
"Damage-t": "Damage",
|
||||
"Maxnumberofammunition-t": "Max number of ammunition",
|
||||
"Actualofammunitionmaxactual-t": "Actual of ammunition (max/actual)",
|
||||
"Weight-t": "Weight",
|
||||
"Techlevel-t": "Tech level",
|
||||
"Primitive-t": "Primitive",
|
||||
"Medieval-t": "Medieval",
|
||||
"Progressive-t": "Progressive",
|
||||
"Industrial-t": "Industrial Age",
|
||||
"Transhuman-t": "Transhuman Age",
|
||||
"Wonderland-t": "Wonderland",
|
||||
"Maxnumberofslotsformodifications-t": "Max number of slots for modifications",
|
||||
"Actualnumberofslotsformodifications-t": "Actual number of slots for modifications",
|
||||
"SHIELDS-u": "SHIELDS",
|
||||
"Activedefensebonus-t": "Active defense bonus",
|
||||
"Passivedefensebonus-t": "Passive defense bonus",
|
||||
"Attackmalus-t": "Attack malus",
|
||||
"WEAPONSDIST-u": "WEAPONS (projectiles)",
|
||||
"Type-t": "Type",
|
||||
"Type-u": "Type",
|
||||
"Munitions-t": "Number of ammunition (max/actuel)",
|
||||
"Munitions-u": "Munitions",
|
||||
"Properties-u": "Properties",
|
||||
"Ammunition1-p": "Ammunition 1",
|
||||
"Typeofammunition-t": "Type of ammunition",
|
||||
"Dammage-t": "Dammage",
|
||||
"Actualnumberofammunition-t": "Actual number of ammunition",
|
||||
"Ammunition2-p": "Ammunition 2",
|
||||
"Ammunition3-p": "Ammunition 3",
|
||||
"ARMORS-u": "ARMORS",
|
||||
"Ar-t": "Armor value",
|
||||
"Ar-u": "Ar",
|
||||
"Name-u": "Name",
|
||||
"Armorvalue-t": "Armor value",
|
||||
"EQUIPMENTS-u": "EQUIPMENTS",
|
||||
"Effects-t": "Effects",
|
||||
"COMBATHELPER-u": "COMBAT HELPER",
|
||||
"BONUSMALUS-u": "BONUS/MALUS",
|
||||
"Totalofbonusmalus-t": "Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)",
|
||||
"Total-u": "Total",
|
||||
"Bonus-t": "Bonus",
|
||||
"Bonus-u": "Bonus ",
|
||||
"Malus-t": "Malus",
|
||||
"Malus-u": "Malus ",
|
||||
"Standing-t": "Are you on your feet and active ?",
|
||||
"Standing-u": "Standing ",
|
||||
"No-u": "No",
|
||||
"Yes-u": "Yes",
|
||||
"Moving-t": "Did you move more than 2 meters ?",
|
||||
"Moving-u": "Moving",
|
||||
"Cover-t": "Are you behind any cover (natural cover and/or shield) ?",
|
||||
"Cover-u": "Cover",
|
||||
"Partial-u": "Partial/shield",
|
||||
"Complete-u": "Complete",
|
||||
"Visibility-t": "What is the visibility around you ?",
|
||||
"Visibility-u": "Visibility ",
|
||||
"Good-u": "Good",
|
||||
"Poor-u": "Poor",
|
||||
"Twilight-u": "Twilight",
|
||||
"Obscurity-u": "Obscurity",
|
||||
"Ground-t": "What kind of ground is beneath your feets ?",
|
||||
"Ground-u": "Ground ",
|
||||
"Normal-u": "Normal",
|
||||
"Rough-u": "Rough",
|
||||
"Hard-u": "Hard",
|
||||
"Extreme-u": "Extreme",
|
||||
"Long-u": "Long",
|
||||
"Initiative-t": "Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices",
|
||||
"Initiative-u": "Initiative",
|
||||
"Dodge-t": "Dodge roll (AGILITE+Mobility)",
|
||||
"Dodge-u": "Dodge",
|
||||
"Disarmed-t": "Disarmed parry roll (PHYSIQUE+Brawl)",
|
||||
"Disarmed-u": "Disarmed parry",
|
||||
"FirstAid-t": "First aid roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"FirstAid-u": "First aid",
|
||||
"Surgery-t": "Surgery roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"Surgery-u": "Surgery",
|
||||
"Movement-t": "Movement max per round in combat (in meters)",
|
||||
"Movement-u": "Movement",
|
||||
"Passive-t": "Your passive defense",
|
||||
"Passive-u": "Passive defense",
|
||||
"PassiveBase-t": "Your base passive defense",
|
||||
"PassiveBase-u": "Base ",
|
||||
"PassiveActual-t": "Your actual passive defense (Base defense/Standing/Cover/Moving)",
|
||||
"PassiveActual-u": "Actual ",
|
||||
"Successes-u": "successes",
|
||||
"damages-u": "damages",
|
||||
"tests-u": "tests",
|
||||
"Effects-p": "Effects",
|
||||
"Permanent-u": "Perm",
|
||||
"Heal-u": "heals",
|
||||
"Operate-u": "operates",
|
||||
"woundhealed-u": "1 wound healed (+1 by trigger)",
|
||||
"traumahealed-u": "1 trauma healed (+1 by trigger)",
|
||||
"Failure-u": "Failure !",
|
||||
"Defend-u": "defends",
|
||||
"Melee-weapon-u": "Melee",
|
||||
"Range-weapon-t": "Range (short/long)",
|
||||
"Dodge-emp-u": "dodges",
|
||||
"PJRealName-u": "Player :",
|
||||
"Attack-u": "attacks",
|
||||
"Skill-u": "Skill",
|
||||
"putmaxcontamination-t": "Maximum contamination points",
|
||||
"putcontamination-t": "Actual contamination points",
|
||||
"putpermcontamination-t": "Permanent contamination points",
|
||||
"putmaxblessures-t": "Maximum wounds points",
|
||||
"putblessures-t": "Acutal wounds points",
|
||||
"putmaxtrauma-t": "Maximum trama points",
|
||||
"puttrauma-t": "Actual trauma points",
|
||||
"putmaxpoids-t": "Maximum weight points",
|
||||
"putpoids-t": "Weight points in battle",
|
||||
"putpoidsrepos-t": "Actual weight points",
|
||||
"Athletics-t": "ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming",
|
||||
"Brawl-t": "ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm",
|
||||
"Force-t": "ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force",
|
||||
"Melee-t": "ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy",
|
||||
"Stamina-t": "ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march",
|
||||
"Toughness-t": "ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat",
|
||||
"Crafting-t": "ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging",
|
||||
"Dexterity-t": "ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics",
|
||||
"Navigation-t": "ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance",
|
||||
"Mobility-t": "ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen",
|
||||
"Projectiles-t": "ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle",
|
||||
"Stealth-t": "ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition",
|
||||
"Arts-t": "ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it",
|
||||
"Conduct-t": "ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone",
|
||||
"Expression-t": "ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing",
|
||||
"Leadership-t": "ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding",
|
||||
"Negociation-t": "ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads",
|
||||
"Seduction-t": "ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies",
|
||||
"Artefact-t": "ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts",
|
||||
"Engineering-t": "ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting",
|
||||
"Legends-t": "ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact",
|
||||
"Medicine-t": "ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine",
|
||||
"Science-t": "ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics",
|
||||
"Focus-t": "ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.",
|
||||
"Cunning-t": "ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible",
|
||||
"Deception-t": "ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group",
|
||||
"Domination-t": "ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will",
|
||||
"Reaction-t": "ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap",
|
||||
"Faith-t": "ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace",
|
||||
"Willpower-t": "ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain",
|
||||
"Empathy-t": "ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation",
|
||||
"Orienteering-t": "ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area",
|
||||
"Perception-t": "ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries",
|
||||
"Survival-t": "ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna",
|
||||
"Taming-t": "ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies",
|
||||
"Primal-t": "ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.",
|
||||
"ATTRSkill-u": "ATTR & Skill"
|
||||
"GENERAL":"GENERAL & ORIGINS",
|
||||
"ATTRIBUTES-u":"ATTRIBUTES & SKILLS",
|
||||
"INVENTORY-u":"INVENTORY",
|
||||
"creationmod-u":" creation mod",
|
||||
"PJName-u":"Name :",
|
||||
"PJAge-u":"Age :",
|
||||
"PJSex-u":"Sex :",
|
||||
"PJHeight-u":"Height :",
|
||||
"PJWeight-u":"Weight :",
|
||||
"PJRank-u":"Rank :",
|
||||
"PJTotalxp-u":"Total xp :",
|
||||
"PJRemainingxp-u":"Remaining xp :",
|
||||
"PJMoney-u":"Money :",
|
||||
"CULTURE-u":"CULTURE",
|
||||
"Borca-u":"Borca",
|
||||
"Franka-u":"Franka",
|
||||
"Pollen-u":"Pollen",
|
||||
"Balkhan-u":"Balkhan",
|
||||
"Hybrispania-u":"Hybrispania",
|
||||
"Purgare-u":"Purgare",
|
||||
"Africa-u":"Africa",
|
||||
"CONCEPT-u":"CONCEPT",
|
||||
"0-u":"The adventurer",
|
||||
"I-u":"The creator",
|
||||
"II-u":"The mentor",
|
||||
"III-u":"The martyr",
|
||||
"IV-u":"the ruler",
|
||||
"V-u":"The seeker",
|
||||
"VI-u":"The healer",
|
||||
"VII-u":"The traditionnalist",
|
||||
"VIII-u":"The mediator",
|
||||
"IX-u":"The hermit",
|
||||
"X-u":"The heretic",
|
||||
"XI-u":"The conqueror",
|
||||
"XII-u":"The abomination",
|
||||
"XIII-u":"The destroyer",
|
||||
"XIV-u":"The chosen",
|
||||
"XV-u":"The defiler",
|
||||
"XVI-u":"The protector",
|
||||
"XVII-u":"The visionary",
|
||||
"XVIII-u":"The zealot",
|
||||
"XIX-u":"The disciple",
|
||||
"XX-u":"The righteous",
|
||||
"XXI-u":"The traveler",
|
||||
"CULTE-u":"CULTE",
|
||||
"Spitalian-u":"Spitalian",
|
||||
"Chronicler-u":"Chronicler",
|
||||
"Helvetic-u":"Helvetic",
|
||||
"Judge-u":"Judge",
|
||||
"Clanner-u":"Clanner",
|
||||
"Scrapper-u":"Scrapper",
|
||||
"Neolibyan-u":"Neolibyan",
|
||||
"Scourger-u":"Scourger",
|
||||
"Anubian-u":"Anubian",
|
||||
"Jehammedans-u":"Jehammedans",
|
||||
"Apocalyptic-u":"Apocalyptic",
|
||||
"Anabaptist-u":"Anabaptist",
|
||||
"Paler-u":"Paler",
|
||||
"Ego-u":"Ego",
|
||||
"Infestation-u":"Infestation",
|
||||
"Encumbrance-u":"Encumbrance",
|
||||
"Wounds-u":"Wounds",
|
||||
"Trauma-u":"Trauma",
|
||||
"Max-u":"Max",
|
||||
"Actual-u":"Actual",
|
||||
"Combat-u":"Combat",
|
||||
"ORIGINS-u":"ORIGINS",
|
||||
"Allies-u":"Allies",
|
||||
"Authority-u":"Authority",
|
||||
"Network-u":"Network",
|
||||
"Renown-u":"Renown",
|
||||
"Resources-u":"Resources",
|
||||
"Secrets-u":"Secrets",
|
||||
"Culture-u":"Culture :",
|
||||
"None-u":"None",
|
||||
"Culte-u":"Culte :",
|
||||
"Jehammedan-u":"Jehammedan",
|
||||
"Concept-u":"Concept :",
|
||||
"AttPtsRemain-u":"Attribute points remaining :",
|
||||
"SkillPtsRemain-u":"Skill points remaining :",
|
||||
"Attitude-u":"Attitude :",
|
||||
"Belief-u":"Belief :",
|
||||
"BODY-u":"BODY",
|
||||
"Athletics-u":"Athletics",
|
||||
"Brawl-u":"Brawl",
|
||||
"Force-u":"Force",
|
||||
"Melee-u":"Melee",
|
||||
"Stamina-u":"Stamina",
|
||||
"Toughness-u":"Toughness",
|
||||
"AGILITY-u":"AGILITY",
|
||||
"Crafting-u":"Crafting",
|
||||
"Dexterity-u":"Dexterity",
|
||||
"Navigation-u":"Navigation",
|
||||
"Mobility-u":"Mobility",
|
||||
"Projectiles-u":"Projectiles",
|
||||
"Stealth-u":"Stealth",
|
||||
"CHARISMA-u":"CHARISMA",
|
||||
"Arts-u":"Arts",
|
||||
"Conduct-u":"Conduct",
|
||||
"Expression-u":"Expression",
|
||||
"Leadership-u":"Leadership",
|
||||
"Negociation-u":"Negociation",
|
||||
"Seduction-u":"Seduction",
|
||||
"INTELLECT-u":"INTELLECT",
|
||||
"Artefact-u":"Artefact lore",
|
||||
"Engineering-u":"Engineering",
|
||||
"Legends-u":"Legends",
|
||||
"Medicine-u":"Medicine",
|
||||
"Science-u":"Science",
|
||||
"Focus-u":"Focus",
|
||||
"PSYCHE-u":"PSYCHE",
|
||||
"Cunning-u":"Cunning",
|
||||
"Deception-u":"Deception",
|
||||
"Domination-u":"Domination",
|
||||
"Reaction-u":"Reaction",
|
||||
"Faith-u":"Faith",
|
||||
"Willpower-u":"Willpower",
|
||||
"INSTINCT-u":"INSTINCT",
|
||||
"Empathy-u":"Empathy",
|
||||
"Orienteering-u":"Orienteering",
|
||||
"Perception-u":"Perception",
|
||||
"Survival-u":"Survival",
|
||||
"Taming-u":"Taming",
|
||||
"Primal-u":"Primal",
|
||||
"POTENTIALS-u":"POTENTIALS",
|
||||
"Potential-name-p":"Name",
|
||||
"Potential-Description-p":"Description",
|
||||
"TRAITS-u":"TRAITS",
|
||||
"Traits-name-p":"Name",
|
||||
"WEAPONSCAC-u":"WEAPONS (contact)",
|
||||
"Description-t":"Description",
|
||||
"Description-u":"Description",
|
||||
"Hand-t":"Bonus/Malus in handling",
|
||||
"Hand-u":"Hand",
|
||||
"Range-t":"To what range is your target ?",
|
||||
"Range-u":"Range ",
|
||||
"Dam-t":"Dammage",
|
||||
"Dam-u":"Dam",
|
||||
"Mag-t":"Number of ammunition (max/actual)",
|
||||
"Mag-u":"Mag",
|
||||
"Wei-t":"Weight",
|
||||
"Wei-u":"Wei",
|
||||
"Tech-t":"Tech level",
|
||||
"Tech-u":"Tech",
|
||||
"Slots-t":"Number of slots for modifications (max/remaining)",
|
||||
"Slots-u":"Slots",
|
||||
"Att-t":"Attack roll",
|
||||
"Att-u":"Att",
|
||||
"Def-t":"Defense roll",
|
||||
"Def-u":"Def",
|
||||
"Name-p":"Name",
|
||||
"Skillforthetest-t":"Skill for the test",
|
||||
"Properties-p":"Properties",
|
||||
"Properties-t":"Properties",
|
||||
"BonusMalusinhandling-t":"Bonus/Malus in handling",
|
||||
"Damage-t":"Damage",
|
||||
"Maxnumberofammunition-t":"Max number of ammunition",
|
||||
"Actualofammunitionmaxactual-t":"Actual of ammunition (max/actual)",
|
||||
"Weight-t":"Weight",
|
||||
"Techlevel-t":"Tech level",
|
||||
"Primitive-t":"Primitive",
|
||||
"Medieval-t":"Medieval",
|
||||
"Progressive-t":"Progressive",
|
||||
"Industrial-t":"Industrial Age",
|
||||
"Transhuman-t":"Transhuman Age",
|
||||
"Wonderland-t":"Wonderland",
|
||||
"Maxnumberofslotsformodifications-t":"Max number of slots for modifications",
|
||||
"Actualnumberofslotsformodifications-t":"Actual number of slots for modifications",
|
||||
"SHIELDS-u":"SHIELDS",
|
||||
"Activedefensebonus-t":"Active defense bonus",
|
||||
"Passivedefensebonus-t":"Passive defense bonus",
|
||||
"Attackmalus-t":"Attack malus",
|
||||
"WEAPONSDIST-u":"WEAPONS (projectiles)",
|
||||
"Type-t":"Type",
|
||||
"Type-u":"Type",
|
||||
"Munitions-t":"Number of ammunition (max/actuel)",
|
||||
"Munitions-u":"Munitions",
|
||||
"Properties-u":"Properties",
|
||||
"Ammunition1-p":"Ammunition 1",
|
||||
"Typeofammunition-t":"Type of ammunition",
|
||||
"Dammage-t":"Dammage",
|
||||
"Actualnumberofammunition-t":"Actual number of ammunition",
|
||||
"Ammunition2-p":"Ammunition 2",
|
||||
"Ammunition3-p":"Ammunition 3",
|
||||
"ARMORS-u":"ARMORS",
|
||||
"Ar-t":"Armor value",
|
||||
"Ar-u":"Ar",
|
||||
"Name-u":"Name",
|
||||
"Armorvalue-t":"Armor value",
|
||||
"EQUIPMENTS-u":"EQUIPMENTS",
|
||||
"Effects-t":"Effects",
|
||||
"COMBATHELPER-u":"COMBAT HELPER",
|
||||
"BONUSMALUS-u":"BONUS/MALUS",
|
||||
"Totalofbonusmalus-t":"Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)",
|
||||
"Total-u":"Total",
|
||||
"Bonus-t":"Bonus",
|
||||
"Bonus-u":"Bonus ",
|
||||
"Malus-t":"Malus",
|
||||
"Malus-u":"Malus ",
|
||||
"Standing-t":"Are you on your feet and active ?",
|
||||
"Standing-u":"Standing ",
|
||||
"No-u":"No",
|
||||
"Yes-u":"Yes",
|
||||
"Moving-t":"Did you move more than 2 meters ?",
|
||||
"Moving-u":"Moving",
|
||||
"Cover-t":"Are you behind any cover (natural cover and/or shield) ?",
|
||||
"Cover-u":"Cover",
|
||||
"Partial-u":"Partial/shield",
|
||||
"Complete-u":"Complete",
|
||||
"Visibility-t":"What is the visibility around you ?",
|
||||
"Visibility-u":"Visibility ",
|
||||
"Good-u":"Good",
|
||||
"Poor-u":"Poor",
|
||||
"Twilight-u":"Twilight",
|
||||
"Obscurity-u":"Obscurity",
|
||||
"Ground-t":"What kind of ground is beneath your feets ?",
|
||||
"Ground-u":"Ground ",
|
||||
"Normal-u":"Normal",
|
||||
"Rough-u":"Rough",
|
||||
"Hard-u":"Hard",
|
||||
"Extreme-u":"Extreme",
|
||||
"Long-u":"Long",
|
||||
"Initiative-t":"Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices",
|
||||
"Initiative-u":"Initiative",
|
||||
"Dodge-t":"Dodge roll (AGILITE+Mobility)",
|
||||
"Dodge-u":"Dodge",
|
||||
"Disarmed-t":"Disarmed parry roll (PHYSIQUE+Brawl)",
|
||||
"Disarmed-u":"Disarmed parry",
|
||||
"FirstAid-t":"First aid roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"FirstAid-u":"First aid",
|
||||
"Surgery-t":"Surgery roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"Surgery-u":"Surgery",
|
||||
"Movement-t":"Movement max per round in combat (in meters)",
|
||||
"Movement-u":"Movement",
|
||||
"Passive-t":"Your passive defense",
|
||||
"Passive-u":"Passive defense",
|
||||
"PassiveBase-t":"Your base passive defense",
|
||||
"PassiveBase-u":"Base ",
|
||||
"PassiveActual-t":"Your actual passive defense (Base defense/Standing/Cover/Moving)",
|
||||
"PassiveActual-u":"Actual ",
|
||||
"Successes-u":"successes",
|
||||
"damages-u":"damages",
|
||||
"tests-u":"tests",
|
||||
"Effects-p":"Effects",
|
||||
"Permanent-u":"Perm",
|
||||
"Heal-u":"heals",
|
||||
"Operate-u":"operates",
|
||||
"woundhealed-u":"1 wound healed (+1 by trigger)",
|
||||
"traumahealed-u":"1 trauma healed (+1 by trigger)",
|
||||
"Failure-u":"Failure !",
|
||||
"Defend-u":"defends",
|
||||
"Melee-weapon-u":"Melee",
|
||||
"Range-weapon-t":"Range (short/long)",
|
||||
"Dodge-emp-u":"dodges",
|
||||
"PJRealName-u":"Player :",
|
||||
"Attack-u":"attacks",
|
||||
"Skill-u":"Skill",
|
||||
"putmaxcontamination-t":"Maximum contamination points",
|
||||
"putcontamination-t":"Actual contamination points",
|
||||
"putpermcontamination-t":"Permanent contamination points",
|
||||
"putmaxblessures-t":"Maximum wounds points",
|
||||
"putblessures-t":"Acutal wounds points",
|
||||
"putmaxtrauma-t":"Maximum trama points",
|
||||
"puttrauma-t":"Actual trauma points",
|
||||
"putmaxpoids-t":"Maximum weight points",
|
||||
"putpoids-t":"Weight points in battle",
|
||||
"putpoidsrepos-t":"Actual weight points",
|
||||
"Athletics-t":"ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming",
|
||||
"Brawl-t":"ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm",
|
||||
"Force-t":"ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force",
|
||||
"Melee-t":"ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy",
|
||||
"Stamina-t":"ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march",
|
||||
"Toughness-t":"ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat",
|
||||
"Crafting-t":"ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging",
|
||||
"Dexterity-t":"ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics",
|
||||
"Navigation-t":"ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance",
|
||||
"Mobility-t":"ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen",
|
||||
"Projectiles-t":"ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle",
|
||||
"Stealth-t":"ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition",
|
||||
"Arts-t":"ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it",
|
||||
"Conduct-t":"ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone",
|
||||
"Expression-t":"ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing",
|
||||
"Leadership-t":"ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding",
|
||||
"Negociation-t":"ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads",
|
||||
"Seduction-t":"ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies",
|
||||
"Artefact-t":"ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts",
|
||||
"Engineering-t":"ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting",
|
||||
"Legends-t":"ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact",
|
||||
"Medicine-t":"ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine",
|
||||
"Science-t":"ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics",
|
||||
"Focus-t":"ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.",
|
||||
"Cunning-t":"ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible",
|
||||
"Deception-t":"ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group",
|
||||
"Domination-t":"ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will",
|
||||
"Reaction-t":"ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap",
|
||||
"Faith-t":"ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace",
|
||||
"Willpower-t":"ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain",
|
||||
"Empathy-t":"ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation",
|
||||
"Orienteering-t":"ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area",
|
||||
"Perception-t":"ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries",
|
||||
"Survival-t":"ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna",
|
||||
"Taming-t":"ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies",
|
||||
"Primal-t":"ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.",
|
||||
"ATTRSkill-u":"ATTR & Skill"
|
||||
}
|
||||
+304
-304
@@ -1,306 +1,306 @@
|
||||
{
|
||||
"GENERAL": "GENERAL & ORIGINS",
|
||||
"ATTRIBUTES-u": "ATTRIBUTES & SKILLS",
|
||||
"INVENTORY-u": "INVENTORY",
|
||||
"creationmod-u": " creation mod",
|
||||
"PJName-u": "Name :",
|
||||
"PJAge-u": "Age :",
|
||||
"PJSex-u": "Sex :",
|
||||
"PJHeight-u": "Height :",
|
||||
"PJWeight-u": "Weight :",
|
||||
"PJRank-u": "Rank :",
|
||||
"PJTotalxp-u": "Total xp :",
|
||||
"PJRemainingxp-u": "Remaining xp :",
|
||||
"PJMoney-u": "Money :",
|
||||
"CULTURE-u": "CULTURE",
|
||||
"Borca-u": "Borca",
|
||||
"Franka-u": "Franka",
|
||||
"Pollen-u": "Pollen",
|
||||
"Balkhan-u": "Balkhan",
|
||||
"Hybrispania-u": "Hybrispania",
|
||||
"Purgare-u": "Purgare",
|
||||
"Africa-u": "Africa",
|
||||
"CONCEPT-u": "CONCEPT",
|
||||
"0-u": "The adventurer",
|
||||
"I-u": "The creator",
|
||||
"II-u": "The mentor",
|
||||
"III-u": "The martyr",
|
||||
"IV-u": "the ruler",
|
||||
"V-u": "The seeker",
|
||||
"VI-u": "The healer",
|
||||
"VII-u": "The traditionnalist",
|
||||
"VIII-u": "The mediator",
|
||||
"IX-u": "The hermit",
|
||||
"X-u": "The heretic",
|
||||
"XI-u": "The conqueror",
|
||||
"XII-u": "The abomination",
|
||||
"XIII-u": "The destroyer",
|
||||
"XIV-u": "The chosen",
|
||||
"XV-u": "The defiler",
|
||||
"XVI-u": "The protector",
|
||||
"XVII-u": "The visionary",
|
||||
"XVIII-u": "The zealot",
|
||||
"XIX-u": "The disciple",
|
||||
"XX-u": "The righteous",
|
||||
"XXI-u": "The traveler",
|
||||
"CULTE-u": "CULTE",
|
||||
"Spitalian-u": "Spitalian",
|
||||
"Chronicler-u": "Chronicler",
|
||||
"Helvetic-u": "Helvetic",
|
||||
"Judge-u": "Judge",
|
||||
"Clanner-u": "Clanner",
|
||||
"Scrapper-u": "Scrapper",
|
||||
"Neolibyan-u": "Neolibyan",
|
||||
"Scourger-u": "Scourger",
|
||||
"Anubian-u": "Anubian",
|
||||
"Jehammedans-u": "Jehammedans",
|
||||
"Apocalyptic-u": "Apocalyptic",
|
||||
"Anabaptist-u": "Anabaptist",
|
||||
"Paler-u": "Paler",
|
||||
"Ego-u": "Ego",
|
||||
"Infestation-u": "Infestation",
|
||||
"Encumbrance-u": "Encumbrance",
|
||||
"Wounds-u": "Wounds",
|
||||
"Trauma-u": "Trauma",
|
||||
"Max-u": "Max",
|
||||
"Actual-u": "Actual",
|
||||
"Combat-u": "Combat",
|
||||
"ORIGINS-u": "ORIGINS",
|
||||
"Allies-u": "Allies",
|
||||
"Authority-u": "Authority",
|
||||
"Network-u": "Network",
|
||||
"Renown-u": "Renown",
|
||||
"Resources-u": "Resources",
|
||||
"Secrets-u": "Secrets",
|
||||
"Culture-u": "Culture :",
|
||||
"None-u": "None",
|
||||
"Culte-u": "Culte :",
|
||||
"Jehammedan-u": "Jehammedan",
|
||||
"Concept-u": "Concept :",
|
||||
"AttPtsRemain-u": "Attribute points remaining :",
|
||||
"SkillPtsRemain-u": "Skill points remaining :",
|
||||
"Attitude-u": "Attitude :",
|
||||
"Belief-u": "Belief :",
|
||||
"BODY-u": "BODY",
|
||||
"Athletics-u": "Athletics",
|
||||
"Brawl-u": "Brawl",
|
||||
"Force-u": "Force",
|
||||
"Melee-u": "Melee",
|
||||
"Stamina-u": "Stamina",
|
||||
"Toughness-u": "Toughness",
|
||||
"AGILITY-u": "AGILITY",
|
||||
"Crafting-u": "Crafting",
|
||||
"Dexterity-u": "Dexterity",
|
||||
"Navigation-u": "Navigation",
|
||||
"Mobility-u": "Mobility",
|
||||
"Projectiles-u": "Projectiles",
|
||||
"Stealth-u": "Stealth",
|
||||
"CHARISMA-u": "CHARISMA",
|
||||
"Arts-u": "Arts",
|
||||
"Conduct-u": "Conduct",
|
||||
"Expression-u": "Expression",
|
||||
"Leadership-u": "Leadership",
|
||||
"Negociation-u": "Negociation",
|
||||
"Seduction-u": "Seduction",
|
||||
"INTELLECT-u": "INTELLECT",
|
||||
"Artefact-u": "Artefact lore",
|
||||
"Engineering-u": "Engineering",
|
||||
"Legends-u": "Legends",
|
||||
"Medicine-u": "Medicine",
|
||||
"Science-u": "Science",
|
||||
"Focus-u": "Focus",
|
||||
"PSYCHE-u": "PSYCHE",
|
||||
"Cunning-u": "Cunning",
|
||||
"Deception-u": "Deception",
|
||||
"Domination-u": "Domination",
|
||||
"Reaction-u": "Reaction",
|
||||
"Faith-u": "Faith",
|
||||
"Willpower-u": "Willpower",
|
||||
"INSTINCT-u": "INSTINCT",
|
||||
"Empathy-u": "Empathy",
|
||||
"Orienteering-u": "Orienteering",
|
||||
"Perception-u": "Perception",
|
||||
"Survival-u": "Survival",
|
||||
"Taming-u": "Taming",
|
||||
"Primal-u": "Primal",
|
||||
"POTENTIALS-u": "POTENTIALS",
|
||||
"Potential-name-p": "Name",
|
||||
"Potential-Description-p": "Description",
|
||||
"TRAITS-u": "TRAITS",
|
||||
"Traits-name-p": "Name",
|
||||
"WEAPONSCAC-u": "WEAPONS (contact)",
|
||||
"Description-t": "Description",
|
||||
"Description-u": "Description",
|
||||
"Hand-t": "Bonus/Malus in handling",
|
||||
"Hand-u": "Hand",
|
||||
"Range-t": "To what range is your target ?",
|
||||
"Range-u": "Range ",
|
||||
"Dam-t": "Dammage",
|
||||
"Dam-u": "Dam",
|
||||
"Mag-t": "Number of ammunition (max/actual)",
|
||||
"Mag-u": "Mag",
|
||||
"Wei-t": "Weight",
|
||||
"Wei-u": "Wei",
|
||||
"Tech-t": "Tech level",
|
||||
"Tech-u": "Tech",
|
||||
"Slots-t": "Number of slots for modifications (max/remaining)",
|
||||
"Slots-u": "Slots",
|
||||
"Att-t": "Attack roll",
|
||||
"Att-u": "Att",
|
||||
"Def-t": "Defense roll",
|
||||
"Def-u": "Def",
|
||||
"Name-p": "Name",
|
||||
"Skillforthetest-t": "Skill for the test",
|
||||
"Properties-p": "Properties",
|
||||
"Properties-t": "Properties",
|
||||
"BonusMalusinhandling-t": "Bonus/Malus in handling",
|
||||
"Damage-t": "Damage",
|
||||
"Maxnumberofammunition-t": "Max number of ammunition",
|
||||
"Actualofammunitionmaxactual-t": "Actual of ammunition (max/actual)",
|
||||
"Weight-t": "Weight",
|
||||
"Techlevel-t": "Tech level",
|
||||
"Primitive-t": "Primitive",
|
||||
"Medieval-t": "Medieval",
|
||||
"Progressive-t": "Progressive",
|
||||
"Industrial-t": "Industrial Age",
|
||||
"Transhuman-t": "Transhuman Age",
|
||||
"Wonderland-t": "Wonderland",
|
||||
"Maxnumberofslotsformodifications-t": "Max number of slots for modifications",
|
||||
"Actualnumberofslotsformodifications-t": "Actual number of slots for modifications",
|
||||
"SHIELDS-u": "SHIELDS",
|
||||
"Activedefensebonus-t": "Active defense bonus",
|
||||
"Passivedefensebonus-t": "Passive defense bonus",
|
||||
"Attackmalus-t": "Attack malus",
|
||||
"WEAPONSDIST-u": "WEAPONS (projectiles)",
|
||||
"Type-t": "Type",
|
||||
"Type-u": "Type",
|
||||
"Munitions-t": "Number of ammunition (max/actuel)",
|
||||
"Munitions-u": "Munitions",
|
||||
"Properties-u": "Properties",
|
||||
"Ammunition1-p": "Ammunition 1",
|
||||
"Typeofammunition-t": "Type of ammunition",
|
||||
"Dammage-t": "Dammage",
|
||||
"Actualnumberofammunition-t": "Actual number of ammunition",
|
||||
"Ammunition2-p": "Ammunition 2",
|
||||
"Ammunition3-p": "Ammunition 3",
|
||||
"ARMORS-u": "ARMORS",
|
||||
"Ar-t": "Armor value",
|
||||
"Ar-u": "Ar",
|
||||
"Name-u": "Name",
|
||||
"Armorvalue-t": "Armor value",
|
||||
"EQUIPMENTS-u": "EQUIPMENTS",
|
||||
"Effects-t": "Effects",
|
||||
"COMBATHELPER-u": "COMBAT HELPER",
|
||||
"BONUSMALUS-u": "BONUS/MALUS",
|
||||
"Totalofbonusmalus-t": "Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)",
|
||||
"Total-u": "Total",
|
||||
"Bonus-t": "Bonus",
|
||||
"Bonus-u": "Bonus ",
|
||||
"Malus-t": "Malus",
|
||||
"Malus-u": "Malus ",
|
||||
"Standing-t": "Are you on your feet and active ?",
|
||||
"Standing-u": "Standing ",
|
||||
"No-u": "No",
|
||||
"Yes-u": "Yes",
|
||||
"Moving-t": "Did you move more than 2 meters ?",
|
||||
"Moving-u": "Moving",
|
||||
"Cover-t": "Are you behind any cover (natural cover and/or shield) ?",
|
||||
"Cover-u": "Cover",
|
||||
"Partial-u": "Partial/shield",
|
||||
"Complete-u": "Complete",
|
||||
"Visibility-t": "What is the visibility around you ?",
|
||||
"Visibility-u": "Visibility ",
|
||||
"Good-u": "Good",
|
||||
"Poor-u": "Poor",
|
||||
"Twilight-u": "Twilight",
|
||||
"Obscurity-u": "Obscurity",
|
||||
"Ground-t": "What kind of ground is beneath your feets ?",
|
||||
"Ground-u": "Ground ",
|
||||
"Normal-u": "Normal",
|
||||
"Rough-u": "Rough",
|
||||
"Hard-u": "Hard",
|
||||
"Extreme-u": "Extreme",
|
||||
"Long-u": "Long",
|
||||
"Initiative-t": "Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices",
|
||||
"Initiative-u": "Initiative",
|
||||
"Dodge-t": "Dodge roll (AGILITE+Mobility)",
|
||||
"Dodge-u": "Dodge",
|
||||
"Disarmed-t": "Disarmed parry roll (PHYSIQUE+Brawl)",
|
||||
"Disarmed-u": "Disarmed parry",
|
||||
"FirstAid-t": "First aid roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"FirstAid-u": "First aid",
|
||||
"Surgery-t": "Surgery roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"Surgery-u": "Surgery",
|
||||
"Movement-t": "Movement max per round in combat (in meters)",
|
||||
"Movement-u": "Movement",
|
||||
"Passive-t": "Your passive defense",
|
||||
"Passive-u": "Passive defense",
|
||||
"PassiveBase-t": "Your base passive defense",
|
||||
"PassiveBase-u": "Base ",
|
||||
"PassiveActual-t": "Your actual passive defense (Base defense/Standing/Cover/Moving)",
|
||||
"PassiveActual-u": "Actual ",
|
||||
"Successes-u": "successes",
|
||||
"damages-u": "damages",
|
||||
"tests-u": "tests",
|
||||
"Effects-p": "Effects",
|
||||
"Permanent-u": "Perm",
|
||||
"Heal-u": "heals",
|
||||
"Operate-u": "operates",
|
||||
"woundhealed-u": "1 wound healed (+1 by trigger)",
|
||||
"traumahealed-u": "1 trauma healed (+1 by trigger)",
|
||||
"Failure-u": "Failure !",
|
||||
"Defend-u": "defends",
|
||||
"Melee-weapon-u": "Melee",
|
||||
"Range-weapon-t": "Range (short/long)",
|
||||
"Dodge-emp-u": "dodges",
|
||||
"PJRealName-u": "Player :",
|
||||
"Attack-u": "attacks",
|
||||
"Skill-u": "Skill",
|
||||
"putmaxcontamination-t": "Maximum contamination points",
|
||||
"putcontamination-t": "Actual contamination points",
|
||||
"putpermcontamination-t": "Permanent contamination points",
|
||||
"putmaxblessures-t": "Maximum wounds points",
|
||||
"putblessures-t": "Acutal wounds points",
|
||||
"putmaxtrauma-t": "Maximum trama points",
|
||||
"puttrauma-t": "Actual trauma points",
|
||||
"putmaxpoids-t": "Maximum weight points",
|
||||
"putpoids-t": "Weight points in battle",
|
||||
"putpoidsrepos-t": "Actual weight points",
|
||||
"Athletics-t": "ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming",
|
||||
"Brawl-t": "ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm",
|
||||
"Force-t": "ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force",
|
||||
"Melee-t": "ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy",
|
||||
"Stamina-t": "ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march",
|
||||
"Toughness-t": "ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat",
|
||||
"Crafting-t": "ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging",
|
||||
"Dexterity-t": "ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics",
|
||||
"Navigation-t": "ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance",
|
||||
"Mobility-t": "ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen",
|
||||
"Projectiles-t": "ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle",
|
||||
"Stealth-t": "ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition",
|
||||
"Arts-t": "ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it",
|
||||
"Conduct-t": "ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone",
|
||||
"Expression-t": "ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing",
|
||||
"Leadership-t": "ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding",
|
||||
"Negociation-t": "ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads",
|
||||
"Seduction-t": "ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies",
|
||||
"Artefact-t": "ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts",
|
||||
"Engineering-t": "ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting",
|
||||
"Legends-t": "ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact",
|
||||
"Medicine-t": "ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine",
|
||||
"Science-t": "ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics",
|
||||
"Focus-t": "ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.",
|
||||
"Cunning-t": "ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible",
|
||||
"Deception-t": "ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group",
|
||||
"Domination-t": "ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will",
|
||||
"Reaction-t": "ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap",
|
||||
"Faith-t": "ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace",
|
||||
"Willpower-t": "ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain",
|
||||
"Empathy-t": "ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation",
|
||||
"Orienteering-t": "ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area",
|
||||
"Perception-t": "ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries",
|
||||
"Survival-t": "ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna",
|
||||
"Taming-t": "ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies",
|
||||
"Primal-t": "ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.",
|
||||
"ATTRSkill-u": "ATTR & Skill"
|
||||
"GENERAL":"GENERAL & ORIGINS",
|
||||
"ATTRIBUTES-u":"ATTRIBUTES & SKILLS",
|
||||
"INVENTORY-u":"INVENTORY",
|
||||
"creationmod-u":" creation mod",
|
||||
"PJName-u":"Name :",
|
||||
"PJAge-u":"Age :",
|
||||
"PJSex-u":"Sex :",
|
||||
"PJHeight-u":"Height :",
|
||||
"PJWeight-u":"Weight :",
|
||||
"PJRank-u":"Rank :",
|
||||
"PJTotalxp-u":"Total xp :",
|
||||
"PJRemainingxp-u":"Remaining xp :",
|
||||
"PJMoney-u":"Money :",
|
||||
"CULTURE-u":"CULTURE",
|
||||
"Borca-u":"Borca",
|
||||
"Franka-u":"Franka",
|
||||
"Pollen-u":"Pollen",
|
||||
"Balkhan-u":"Balkhan",
|
||||
"Hybrispania-u":"Hybrispania",
|
||||
"Purgare-u":"Purgare",
|
||||
"Africa-u":"Africa",
|
||||
"CONCEPT-u":"CONCEPT",
|
||||
"0-u":"The adventurer",
|
||||
"I-u":"The creator",
|
||||
"II-u":"The mentor",
|
||||
"III-u":"The martyr",
|
||||
"IV-u":"the ruler",
|
||||
"V-u":"The seeker",
|
||||
"VI-u":"The healer",
|
||||
"VII-u":"The traditionnalist",
|
||||
"VIII-u":"The mediator",
|
||||
"IX-u":"The hermit",
|
||||
"X-u":"The heretic",
|
||||
"XI-u":"The conqueror",
|
||||
"XII-u":"The abomination",
|
||||
"XIII-u":"The destroyer",
|
||||
"XIV-u":"The chosen",
|
||||
"XV-u":"The defiler",
|
||||
"XVI-u":"The protector",
|
||||
"XVII-u":"The visionary",
|
||||
"XVIII-u":"The zealot",
|
||||
"XIX-u":"The disciple",
|
||||
"XX-u":"The righteous",
|
||||
"XXI-u":"The traveler",
|
||||
"CULTE-u":"CULTE",
|
||||
"Spitalian-u":"Spitalian",
|
||||
"Chronicler-u":"Chronicler",
|
||||
"Helvetic-u":"Helvetic",
|
||||
"Judge-u":"Judge",
|
||||
"Clanner-u":"Clanner",
|
||||
"Scrapper-u":"Scrapper",
|
||||
"Neolibyan-u":"Neolibyan",
|
||||
"Scourger-u":"Scourger",
|
||||
"Anubian-u":"Anubian",
|
||||
"Jehammedans-u":"Jehammedans",
|
||||
"Apocalyptic-u":"Apocalyptic",
|
||||
"Anabaptist-u":"Anabaptist",
|
||||
"Paler-u":"Paler",
|
||||
"Ego-u":"Ego",
|
||||
"Infestation-u":"Infestation",
|
||||
"Encumbrance-u":"Encumbrance",
|
||||
"Wounds-u":"Wounds",
|
||||
"Trauma-u":"Trauma",
|
||||
"Max-u":"Max",
|
||||
"Actual-u":"Actual",
|
||||
"Combat-u":"Combat",
|
||||
"ORIGINS-u":"ORIGINS",
|
||||
"Allies-u":"Allies",
|
||||
"Authority-u":"Authority",
|
||||
"Network-u":"Network",
|
||||
"Renown-u":"Renown",
|
||||
"Resources-u":"Resources",
|
||||
"Secrets-u":"Secrets",
|
||||
"Culture-u":"Culture :",
|
||||
"None-u":"None",
|
||||
"Culte-u":"Culte :",
|
||||
"Jehammedan-u":"Jehammedan",
|
||||
"Concept-u":"Concept :",
|
||||
"AttPtsRemain-u":"Attribute points remaining :",
|
||||
"SkillPtsRemain-u":"Skill points remaining :",
|
||||
"Attitude-u":"Attitude :",
|
||||
"Belief-u":"Belief :",
|
||||
"BODY-u":"BODY",
|
||||
"Athletics-u":"Athletics",
|
||||
"Brawl-u":"Brawl",
|
||||
"Force-u":"Force",
|
||||
"Melee-u":"Melee",
|
||||
"Stamina-u":"Stamina",
|
||||
"Toughness-u":"Toughness",
|
||||
"AGILITY-u":"AGILITY",
|
||||
"Crafting-u":"Crafting",
|
||||
"Dexterity-u":"Dexterity",
|
||||
"Navigation-u":"Navigation",
|
||||
"Mobility-u":"Mobility",
|
||||
"Projectiles-u":"Projectiles",
|
||||
"Stealth-u":"Stealth",
|
||||
"CHARISMA-u":"CHARISMA",
|
||||
"Arts-u":"Arts",
|
||||
"Conduct-u":"Conduct",
|
||||
"Expression-u":"Expression",
|
||||
"Leadership-u":"Leadership",
|
||||
"Negociation-u":"Negociation",
|
||||
"Seduction-u":"Seduction",
|
||||
"INTELLECT-u":"INTELLECT",
|
||||
"Artefact-u":"Artefact lore",
|
||||
"Engineering-u":"Engineering",
|
||||
"Legends-u":"Legends",
|
||||
"Medicine-u":"Medicine",
|
||||
"Science-u":"Science",
|
||||
"Focus-u":"Focus",
|
||||
"PSYCHE-u":"PSYCHE",
|
||||
"Cunning-u":"Cunning",
|
||||
"Deception-u":"Deception",
|
||||
"Domination-u":"Domination",
|
||||
"Reaction-u":"Reaction",
|
||||
"Faith-u":"Faith",
|
||||
"Willpower-u":"Willpower",
|
||||
"INSTINCT-u":"INSTINCT",
|
||||
"Empathy-u":"Empathy",
|
||||
"Orienteering-u":"Orienteering",
|
||||
"Perception-u":"Perception",
|
||||
"Survival-u":"Survival",
|
||||
"Taming-u":"Taming",
|
||||
"Primal-u":"Primal",
|
||||
"POTENTIALS-u":"POTENTIALS",
|
||||
"Potential-name-p":"Name",
|
||||
"Potential-Description-p":"Description",
|
||||
"TRAITS-u":"TRAITS",
|
||||
"Traits-name-p":"Name",
|
||||
"WEAPONSCAC-u":"WEAPONS (contact)",
|
||||
"Description-t":"Description",
|
||||
"Description-u":"Description",
|
||||
"Hand-t":"Bonus/Malus in handling",
|
||||
"Hand-u":"Hand",
|
||||
"Range-t":"To what range is your target ?",
|
||||
"Range-u":"Range ",
|
||||
"Dam-t":"Dammage",
|
||||
"Dam-u":"Dam",
|
||||
"Mag-t":"Number of ammunition (max/actual)",
|
||||
"Mag-u":"Mag",
|
||||
"Wei-t":"Weight",
|
||||
"Wei-u":"Wei",
|
||||
"Tech-t":"Tech level",
|
||||
"Tech-u":"Tech",
|
||||
"Slots-t":"Number of slots for modifications (max/remaining)",
|
||||
"Slots-u":"Slots",
|
||||
"Att-t":"Attack roll",
|
||||
"Att-u":"Att",
|
||||
"Def-t":"Defense roll",
|
||||
"Def-u":"Def",
|
||||
"Name-p":"Name",
|
||||
"Skillforthetest-t":"Skill for the test",
|
||||
"Properties-p":"Properties",
|
||||
"Properties-t":"Properties",
|
||||
"BonusMalusinhandling-t":"Bonus/Malus in handling",
|
||||
"Damage-t":"Damage",
|
||||
"Maxnumberofammunition-t":"Max number of ammunition",
|
||||
"Actualofammunitionmaxactual-t":"Actual of ammunition (max/actual)",
|
||||
"Weight-t":"Weight",
|
||||
"Techlevel-t":"Tech level",
|
||||
"Primitive-t":"Primitive",
|
||||
"Medieval-t":"Medieval",
|
||||
"Progressive-t":"Progressive",
|
||||
"Industrial-t":"Industrial Age",
|
||||
"Transhuman-t":"Transhuman Age",
|
||||
"Wonderland-t":"Wonderland",
|
||||
"Maxnumberofslotsformodifications-t":"Max number of slots for modifications",
|
||||
"Actualnumberofslotsformodifications-t":"Actual number of slots for modifications",
|
||||
"SHIELDS-u":"SHIELDS",
|
||||
"Activedefensebonus-t":"Active defense bonus",
|
||||
"Passivedefensebonus-t":"Passive defense bonus",
|
||||
"Attackmalus-t":"Attack malus",
|
||||
"WEAPONSDIST-u":"WEAPONS (projectiles)",
|
||||
"Type-t":"Type",
|
||||
"Type-u":"Type",
|
||||
"Munitions-t":"Number of ammunition (max/actuel)",
|
||||
"Munitions-u":"Munitions",
|
||||
"Properties-u":"Properties",
|
||||
"Ammunition1-p":"Ammunition 1",
|
||||
"Typeofammunition-t":"Type of ammunition",
|
||||
"Dammage-t":"Dammage",
|
||||
"Actualnumberofammunition-t":"Actual number of ammunition",
|
||||
"Ammunition2-p":"Ammunition 2",
|
||||
"Ammunition3-p":"Ammunition 3",
|
||||
"ARMORS-u":"ARMORS",
|
||||
"Ar-t":"Armor value",
|
||||
"Ar-u":"Ar",
|
||||
"Name-u":"Name",
|
||||
"Armorvalue-t":"Armor value",
|
||||
"EQUIPMENTS-u":"EQUIPMENTS",
|
||||
"Effects-t":"Effects",
|
||||
"COMBATHELPER-u":"COMBAT HELPER",
|
||||
"BONUSMALUS-u":"BONUS/MALUS",
|
||||
"Totalofbonusmalus-t":"Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)",
|
||||
"Total-u":"Total",
|
||||
"Bonus-t":"Bonus",
|
||||
"Bonus-u":"Bonus ",
|
||||
"Malus-t":"Malus",
|
||||
"Malus-u":"Malus ",
|
||||
"Standing-t":"Are you on your feet and active ?",
|
||||
"Standing-u":"Standing ",
|
||||
"No-u":"No",
|
||||
"Yes-u":"Yes",
|
||||
"Moving-t":"Did you move more than 2 meters ?",
|
||||
"Moving-u":"Moving",
|
||||
"Cover-t":"Are you behind any cover (natural cover and/or shield) ?",
|
||||
"Cover-u":"Cover",
|
||||
"Partial-u":"Partial/shield",
|
||||
"Complete-u":"Complete",
|
||||
"Visibility-t":"What is the visibility around you ?",
|
||||
"Visibility-u":"Visibility ",
|
||||
"Good-u":"Good",
|
||||
"Poor-u":"Poor",
|
||||
"Twilight-u":"Twilight",
|
||||
"Obscurity-u":"Obscurity",
|
||||
"Ground-t":"What kind of ground is beneath your feets ?",
|
||||
"Ground-u":"Ground ",
|
||||
"Normal-u":"Normal",
|
||||
"Rough-u":"Rough",
|
||||
"Hard-u":"Hard",
|
||||
"Extreme-u":"Extreme",
|
||||
"Long-u":"Long",
|
||||
"Initiative-t":"Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices",
|
||||
"Initiative-u":"Initiative",
|
||||
"Dodge-t":"Dodge roll (AGILITE+Mobility)",
|
||||
"Dodge-u":"Dodge",
|
||||
"Disarmed-t":"Disarmed parry roll (PHYSIQUE+Brawl)",
|
||||
"Disarmed-u":"Disarmed parry",
|
||||
"FirstAid-t":"First aid roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"FirstAid-u":"First aid",
|
||||
"Surgery-t":"Surgery roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"Surgery-u":"Surgery",
|
||||
"Movement-t":"Movement max per round in combat (in meters)",
|
||||
"Movement-u":"Movement",
|
||||
"Passive-t":"Your passive defense",
|
||||
"Passive-u":"Passive defense",
|
||||
"PassiveBase-t":"Your base passive defense",
|
||||
"PassiveBase-u":"Base ",
|
||||
"PassiveActual-t":"Your actual passive defense (Base defense/Standing/Cover/Moving)",
|
||||
"PassiveActual-u":"Actual ",
|
||||
"Successes-u":"successes",
|
||||
"damages-u":"damages",
|
||||
"tests-u":"tests",
|
||||
"Effects-p":"Effects",
|
||||
"Permanent-u":"Perm",
|
||||
"Heal-u":"heals",
|
||||
"Operate-u":"operates",
|
||||
"woundhealed-u":"1 wound healed (+1 by trigger)",
|
||||
"traumahealed-u":"1 trauma healed (+1 by trigger)",
|
||||
"Failure-u":"Failure !",
|
||||
"Defend-u":"defends",
|
||||
"Melee-weapon-u":"Melee",
|
||||
"Range-weapon-t":"Range (short/long)",
|
||||
"Dodge-emp-u":"dodges",
|
||||
"PJRealName-u":"Player :",
|
||||
"Attack-u":"attacks",
|
||||
"Skill-u":"Skill",
|
||||
"putmaxcontamination-t":"Maximum contamination points",
|
||||
"putcontamination-t":"Actual contamination points",
|
||||
"putpermcontamination-t":"Permanent contamination points",
|
||||
"putmaxblessures-t":"Maximum wounds points",
|
||||
"putblessures-t":"Acutal wounds points",
|
||||
"putmaxtrauma-t":"Maximum trama points",
|
||||
"puttrauma-t":"Actual trauma points",
|
||||
"putmaxpoids-t":"Maximum weight points",
|
||||
"putpoids-t":"Weight points in battle",
|
||||
"putpoidsrepos-t":"Actual weight points",
|
||||
"Athletics-t":"ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming",
|
||||
"Brawl-t":"ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm",
|
||||
"Force-t":"ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force",
|
||||
"Melee-t":"ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy",
|
||||
"Stamina-t":"ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march",
|
||||
"Toughness-t":"ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat",
|
||||
"Crafting-t":"ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging",
|
||||
"Dexterity-t":"ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics",
|
||||
"Navigation-t":"ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance",
|
||||
"Mobility-t":"ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen",
|
||||
"Projectiles-t":"ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle",
|
||||
"Stealth-t":"ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition",
|
||||
"Arts-t":"ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it",
|
||||
"Conduct-t":"ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone",
|
||||
"Expression-t":"ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing",
|
||||
"Leadership-t":"ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding",
|
||||
"Negociation-t":"ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads",
|
||||
"Seduction-t":"ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies",
|
||||
"Artefact-t":"ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts",
|
||||
"Engineering-t":"ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting",
|
||||
"Legends-t":"ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact",
|
||||
"Medicine-t":"ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine",
|
||||
"Science-t":"ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics",
|
||||
"Focus-t":"ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.",
|
||||
"Cunning-t":"ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible",
|
||||
"Deception-t":"ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group",
|
||||
"Domination-t":"ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will",
|
||||
"Reaction-t":"ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap",
|
||||
"Faith-t":"ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace",
|
||||
"Willpower-t":"ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain",
|
||||
"Empathy-t":"ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation",
|
||||
"Orienteering-t":"ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area",
|
||||
"Perception-t":"ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries",
|
||||
"Survival-t":"ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna",
|
||||
"Taming-t":"ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies",
|
||||
"Primal-t":"ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.",
|
||||
"ATTRSkill-u":"ATTR & Skill"
|
||||
}
|
||||
@@ -80,16 +80,12 @@
|
||||
"AttPtsRemain-u":"crwdns29820:0crwdne29820:0",
|
||||
"SkillPtsRemain-u":"crwdns29821:0crwdne29821:0",
|
||||
"Attitude-u":"crwdns29822:0crwdne29822:0",
|
||||
"Primal-u":"crwdns29823:0crwdne29823:0",
|
||||
"Focus-u":"crwdns29824:0crwdne29824:0",
|
||||
"Belief-u":"crwdns29825:0crwdne29825:0",
|
||||
"Faith-u":"crwdns29826:0crwdne29826:0",
|
||||
"Willpower-u":"crwdns29827:0crwdne29827:0",
|
||||
"BODY-u":"crwdns29828:0crwdne29828:0",
|
||||
"Athletics-u":"crwdns29829:0crwdne29829:0",
|
||||
"Brawl-u":"crwdns29830:0crwdne29830:0",
|
||||
"Force-u":"crwdns29831:0crwdne29831:0",
|
||||
"Melee":"crwdns29832:0crwdne29832:0",
|
||||
"Melee-u":"crwdns29870:0crwdne29870:0",
|
||||
"Stamina-u":"crwdns29833:0crwdne29833:0",
|
||||
"Toughness-u":"crwdns29834:0crwdne29834:0",
|
||||
"AGILITY-u":"crwdns29835:0crwdne29835:0",
|
||||
@@ -112,28 +108,21 @@
|
||||
"Legends-u":"crwdns29852:0crwdne29852:0",
|
||||
"Medicine-u":"crwdns29853:0crwdne29853:0",
|
||||
"Science-u":"crwdns29854:0crwdne29854:0",
|
||||
"Focus-u":"crwdns29824:0crwdne29824:0",
|
||||
"PSYCHE-u":"crwdns29855:0crwdne29855:0",
|
||||
"Cunning-u":"crwdns29856:0crwdne29856:0",
|
||||
"Deception-u":"crwdns29857:0crwdne29857:0",
|
||||
"Domination-u":"crwdns29858:0crwdne29858:0",
|
||||
"Reaction-u":"crwdns29859:0crwdne29859:0",
|
||||
"Faith-u":"crwdns29826:0crwdne29826:0",
|
||||
"Willpower-u":"crwdns29827:0crwdne29827:0",
|
||||
"INSTINCT-u":"crwdns29860:0crwdne29860:0",
|
||||
"Empathy-u":"crwdns29861:0crwdne29861:0",
|
||||
"Orienteering-u":"crwdns29862:0crwdne29862:0",
|
||||
"Perception-u":"crwdns29863:0crwdne29863:0",
|
||||
"Survival-u":"crwdns29864:0crwdne29864:0",
|
||||
"Taming-u":"crwdns29865:0crwdne29865:0",
|
||||
"SpecialTest-u":"crwdns29866:0crwdne29866:0",
|
||||
"ATTRIBUTE-u":"crwdns29867:0crwdne29867:0",
|
||||
"SKILL-u":"crwdns29868:0crwdne29868:0",
|
||||
"SBODY-u":"crwdns29869:0crwdne29869:0",
|
||||
"Melee-u":"crwdns29870:0crwdne29870:0",
|
||||
"SAGILITY-u":"crwdns29871:0crwdne29871:0",
|
||||
"SCHARISMA-u":"crwdns29872:0crwdne29872:0",
|
||||
"SINTELLECT-u":"crwdns29873:0crwdne29873:0",
|
||||
"Medecine-u":"crwdns29874:0crwdne29874:0",
|
||||
"SPSYCHE-u":"crwdns29875:0crwdne29875:0",
|
||||
"SINSTINCT-u":"crwdns29876:0crwdne29876:0",
|
||||
"Primal-u":"crwdns29823:0crwdne29823:0",
|
||||
"POTENTIALS-u":"crwdns29877:0crwdne29877:0",
|
||||
"Potential-name-p":"crwdns29878:0crwdne29878:0",
|
||||
"Potential-Description-p":"crwdns29879:0crwdne29879:0",
|
||||
@@ -266,5 +255,52 @@
|
||||
"Dodge-emp-u":"crwdns35993:0crwdne35993:0",
|
||||
"PJRealName-u":"crwdns35994:0crwdne35994:0",
|
||||
"Attack-u":"crwdns35995:0crwdne35995:0",
|
||||
"Skill-u":"crwdns35996:0crwdne35996:0"
|
||||
"Skill-u":"crwdns35996:0crwdne35996:0",
|
||||
"putmaxcontamination-t":"crwdns36059:0crwdne36059:0",
|
||||
"putcontamination-t":"crwdns36060:0crwdne36060:0",
|
||||
"putpermcontamination-t":"crwdns36061:0crwdne36061:0",
|
||||
"putmaxblessures-t":"crwdns36062:0crwdne36062:0",
|
||||
"putblessures-t":"crwdns36063:0crwdne36063:0",
|
||||
"putmaxtrauma-t":"crwdns36064:0crwdne36064:0",
|
||||
"puttrauma-t":"crwdns36065:0crwdne36065:0",
|
||||
"putmaxpoids-t":"crwdns36066:0crwdne36066:0",
|
||||
"putpoids-t":"crwdns36067:0crwdne36067:0",
|
||||
"putpoidsrepos-t":"crwdns36068:0crwdne36068:0",
|
||||
"Athletics-t":"crwdns36069:0crwdne36069:0",
|
||||
"Brawl-t":"crwdns36070:0crwdne36070:0",
|
||||
"Force-t":"crwdns36071:0crwdne36071:0",
|
||||
"Melee-t":"crwdns36072:0crwdne36072:0",
|
||||
"Stamina-t":"crwdns36073:0crwdne36073:0",
|
||||
"Toughness-t":"crwdns36074:0crwdne36074:0",
|
||||
"Crafting-t":"crwdns36075:0crwdne36075:0",
|
||||
"Dexterity-t":"crwdns36076:0crwdne36076:0",
|
||||
"Navigation-t":"crwdns36077:0crwdne36077:0",
|
||||
"Mobility-t":"crwdns36078:0crwdne36078:0",
|
||||
"Projectiles-t":"crwdns36079:0crwdne36079:0",
|
||||
"Stealth-t":"crwdns36080:0crwdne36080:0",
|
||||
"Arts-t":"crwdns36081:0crwdne36081:0",
|
||||
"Conduct-t":"crwdns36082:0crwdne36082:0",
|
||||
"Expression-t":"crwdns36083:0crwdne36083:0",
|
||||
"Leadership-t":"crwdns36084:0crwdne36084:0",
|
||||
"Negociation-t":"crwdns36085:0crwdne36085:0",
|
||||
"Seduction-t":"crwdns36086:0crwdne36086:0",
|
||||
"Artefact-t":"crwdns36087:0crwdne36087:0",
|
||||
"Engineering-t":"crwdns36088:0crwdne36088:0",
|
||||
"Legends-t":"crwdns36089:0crwdne36089:0",
|
||||
"Medicine-t":"crwdns36090:0crwdne36090:0",
|
||||
"Science-t":"crwdns36091:0crwdne36091:0",
|
||||
"Focus-t":"crwdns36092:0crwdne36092:0",
|
||||
"Cunning-t":"crwdns36093:0crwdne36093:0",
|
||||
"Deception-t":"crwdns36094:0crwdne36094:0",
|
||||
"Domination-t":"crwdns36095:0crwdne36095:0",
|
||||
"Reaction-t":"crwdns36096:0crwdne36096:0",
|
||||
"Faith-t":"crwdns36097:0crwdne36097:0",
|
||||
"Willpower-t":"crwdns36098:0crwdne36098:0",
|
||||
"Empathy-t":"crwdns36099:0crwdne36099:0",
|
||||
"Orienteering-t":"crwdns36100:0crwdne36100:0",
|
||||
"Perception-t":"crwdns36101:0crwdne36101:0",
|
||||
"Survival-t":"crwdns36102:0crwdne36102:0",
|
||||
"Taming-t":"crwdns36103:0crwdne36103:0",
|
||||
"Primal-t":"crwdns36104:0crwdne36104:0",
|
||||
"ATTRSkill-u":"crwdns36105:0crwdne36105:0"
|
||||
}
|
||||
Reference in New Issue
Block a user