Merge pull request #9689 from Roll20/l10n_master

New Crowdin updates
This commit is contained in:
Nic Bradley
2021-11-02 09:27:14 -07:00
committed by GitHub
13 changed files with 754 additions and 754 deletions
+9 -9
View File
@@ -3,7 +3,7 @@
"tab-spaceship": "Spaceship sheet",
"tab-utility": "Utility",
"Attributes": "Attributs",
"attribute-strength": "Force",
"attribute-strength": "Vigueur",
"attribute-agility": "Agilité",
"attribute-wits": "Astuce",
"attribute-empathy": "Empathie",
@@ -11,16 +11,16 @@
"skill-melee-combat": "Combat de mêlée",
"skill-dexterity": "Dextérité",
"skill-infiltration": "Infiltration",
"skill-ranged-combat": "Ranged Combat",
"skill-ranged-combat": "Combat à distance",
"skill-ranged-combat-short": "À distance",
"skill-pilot": "Piloter",
"skill-observation": "Observation",
"skill-survival": "Survie",
"skill-data-djinn": "Data Djinn",
"skill-data-djinn-short": "Djinn",
"skill-medicurgy": "Medicurgy",
"skill-medicurgy": "Médirurgie",
"skill-science": "Science",
"skill-technology": "Technology",
"skill-technology": "Technologie",
"skill-manipulation": "Manipulation",
"skill-command": "Command",
"skill-culture": "Culture",
@@ -33,7 +33,7 @@
"button-roll-radiation": "Radiation",
"button-roll-primary-weapon": "Primary Weapon Attack",
"button-roll-secondary-weapon": "Secondary Weapon Attack",
"char-experience": "Experience",
"char-experience": "Expérience",
"char-name": "Nom",
"char-background": "Fond",
"char-concept": "Concept",
@@ -132,7 +132,7 @@
"ship-action-sensors-meme-attack-description": "If successful: disable a module on the target ship.",
"ship-action-sensors-disappear-label": "Disappear",
"ship-action-sensors-disappear-description": "If successful: end combat.",
"ship-action-sensors-detect": "Sensors",
"ship-action-sensors-detect": "Senseurs",
"ship-action-sensors-detect-description": "<strong>1-2 Successes</strong><br/>Distance, course<br/><strong>3 Successes</strong><br/>Distance, class, course, weapons.",
"label-talents": "Talents",
"label-critical-injuries": "&emsp;Blessures Critique&emsp;",
@@ -142,10 +142,10 @@
"label-armor": "Armure",
"label-features": "Capacités spéciales",
"label-ship-weapons": "Ship Weapons",
"label-ship-crew-captain": "Captain",
"label-ship-crew-captain": "Capitaine",
"label-ship-crew-engineer": "Ingénieur",
"label-ship-crew-pilot": "Piloter",
"label-ship-crew-sensors": "Sensors",
"label-ship-crew-sensors": "Senseurs",
"label-ship-crew-gunner": "Artilleur",
"label-ship-modules": "Modules de",
"label-ship-cargo": "Cargo",
@@ -156,7 +156,7 @@
"label-info": "Info",
"placeholder-weapon": "Weapon Name",
"placeholder-gear": "Gear",
"placeholder-critical-injury": "Critical Injury",
"placeholder-critical-injury": "Blessure Critique",
"placeholder-armor": "Armure",
"placeholder-comment": "Spécial",
"placeholder-talent": "Talent",
@@ -1,37 +1,37 @@
{
"---": "---",
"1/2": "1/2",
"1-kategorie": "1 Kat.",
"2-kategorie": "2 Kat.",
"2-attacke": "2. Attacke",
"CH": "CH",
"FF": "FF",
"GE": "GE",
"IN": "IN",
"KK": "KK",
"KL": "KL",
"KO": "KO",
"MU": "MU",
"1-kategorie": "1 category",
"2-kategorie": "2 categories",
"2-attacke": "2nd attack",
"CH": "CHA",
"FF": "DEX",
"GE": "AGI",
"IN": "INT",
"KK": "STR",
"KL": "SAG",
"KO": "CON",
"MU": "COU",
"ae": "AE",
"GEKK": "GE/KK",
"GEKK": "AGI/STR",
"aktiv": "Aktiv",
"aktstatus": "akt. Status",
"aktuell": "Aktuell",
"alter": "Alter",
"anmerkung": "Anmerkung",
"anmerkungen": "Anmerkungen",
"ap-ausgegeben": "AP ausgegeben",
"ap-gesamt": "AP gesamt",
"ap-verfuegbar": "AP verfügbar",
"armbrueste": "Armbrüste",
"armbrust": "Armbrust",
"astralenergie": "Astralenergie",
"at-fk": "AT/FK",
"aktstatus": "current Condition",
"aktuell": "Current",
"alter": "Age",
"anmerkung": "Note",
"anmerkungen": "Notes",
"ap-ausgegeben": "AP spent",
"ap-gesamt": "AP total",
"ap-verfuegbar": "AP available",
"armbrueste": "Crossbows",
"armbrust": "Crossbow",
"astralenergie": "Arcane Energy",
"at-fk": "AT/RC",
"at-mod": "AT-Mod",
"at-pa": "AT-/PA-Mod.",
"attacke": "Attacke",
"augenfarbe": "Augenfarbe",
"ausruestung": "Ausrüstung",
"attacke": "Attack",
"augenfarbe": "Eye Color",
"ausruestung": "Equipment",
"ausweichen": "Ausweichen",
"auswirkung": "Auswirkung:",
"basis": "Basis",
@@ -4,15 +4,15 @@
"1-kategorie": "1 Kat.",
"2-kategorie": "2 Kat.",
"2-attacke": "2. Attacke",
"CH": "CH",
"FF": "FF",
"GE": "GE",
"IN": "IN",
"KK": "KK",
"KL": "KL",
"KO": "KO",
"MU": "MU",
"ae": "AE",
"CH": "CAR",
"FF": "DES",
"GE": "AGI",
"IN": "INT",
"KK": "FUE",
"KL": "SGC",
"KO": "CON",
"MU": "COR",
"ae": "EA",
"GEKK": "GE/KK",
"aktiv": "Aktiv",
"aktstatus": "akt. Status",
@@ -35,7 +35,7 @@
"ausweichen": "Esquive",
"auswirkung": "Effet :",
"basis": "Base",
"baseValues": "valeur de base",
"baseValues": "Valeurs de base",
"be": "ENC",
"be-aktiviert": "ENC activé",
"be-gesamt": "ENC total",
@@ -56,7 +56,7 @@
"brillant": "Brillant (1700 PAV)",
"charakteristika": "Caractéristiques",
"calcSchmerz": "Calcul de la douleur",
"calcTraglast": "Belastung durch Gepäck",
"calcTraglast": "Encombrement de l'équipement",
"charisma": "Charisme",
"compendiumDrop": "prise en charge du Compendium Drop",
"dauer": "Durée",
@@ -579,7 +579,7 @@
"paralyse-aktivieren": "Malus de Paralysie activé",
"schmerz-aktivieren": "Malus de Douleur activé",
"trance-aktivieren": "Malus de Trance activé",
"tragekraft": "Tragekraft",
"tragekraft": "Poids transportable",
"verwirrung-aktivieren": "Malus de Confusion activé",
"entrueckung-aktivieren": "Bonus/Malus d'Extase activé",
"atpa-patzer": "AT/PRD-Maladresse",
@@ -602,7 +602,7 @@
"Regen-AE": "Régénération d'Énergie Astrale",
"Regen-KE": "Régénération d'Énergie Karmique",
"keine": "aucun",
"status-liste": "blind,eingeengt,liegend,bewegungsunfaehig,pechmagnet,vergiftet,brennend,raserei,fixiert,handlungsunfaehig,bewusstlos,unsichtbar,krank,stumm,uebler-geruch,versteinert,blutrausch,taub,ueberrascht",
"status-liste": "blind,eingeengt,liegend,fixiert,pechmagnet,vergiftet,brennend,raserei,bewegungsunfaehig,handlungsunfaehig,bewusstlos,unsichtbar,krank,stumm,uebler-geruch,versteinert,blutrausch,taub,ueberrascht",
"zustaende-liste": "verwirrung,schmerz,belastung,betaeubung,erregung,entrueckung,paralyse,furcht,trance",
"koerpertalente-liste": "sinnesschaerfe,zechen,gaukeleien,singen,tanzen,reiten,klettern,verbergen,koerperbeherrschung,selbstbeherrschung,schwimmen,kraftakt,fliegen,taschendiebstahl",
"gesellschaftstalente-liste": "gassenwissen,bekehren,verkleiden,etikette,einschuechtern,menschenkenntnis,ueberreden,betoeren,willenskraft",
@@ -1,54 +1,54 @@
{
"---": "---",
"1/2": "1/2",
"1-kategorie": "1 Kat.",
"2-kategorie": "2 Kat.",
"2-attacke": "2. Attacke",
"CH": "CH",
"FF": "FF",
"GE": "GE",
"IN": "IN",
"KK": "KK",
"KL": "KL",
"KO": "KO",
"MU": "MU",
"ae": "AE",
"GEKK": "GE/KK",
"aktiv": "Aktiv",
"aktstatus": "akt. Status",
"aktuell": "Aktuell",
"alter": "Alter",
"anmerkung": "Anmerkung",
"anmerkungen": "Anmerkungen",
"ap-ausgegeben": "AP ausgegeben",
"ap-gesamt": "AP gesamt",
"ap-verfuegbar": "AP verfügbar",
"armbrueste": "Armbrüste",
"armbrust": "Armbrust",
"astralenergie": "Astralenergie",
"at-fk": "AT/FK",
"at-mod": "AT-Mod",
"at-pa": "AT-/PA-Mod.",
"attacke": "Attacke",
"augenfarbe": "Augenfarbe",
"ausruestung": "Ausrüstung",
"ausweichen": "Ausweichen",
"auswirkung": "Auswirkung:",
"basis": "Basis",
"1-kategorie": "1 categoria",
"2-kategorie": "2 categorie",
"2-attacke": "2° attacco",
"CH": "CAR",
"FF": "DES",
"GE": "AGI",
"IN": "INT",
"KK": "FOR",
"KL": "ACU",
"KO": "COS",
"MU": "COR",
"ae": "EA",
"GEKK": "AGI/FOR",
"aktiv": "attivo",
"aktstatus": "Stato attuale",
"aktuell": "Attuale",
"alter": "Età",
"anmerkung": "Note",
"anmerkungen": "Note",
"ap-ausgegeben": "PAvv spesi",
"ap-gesamt": "PAvv totali",
"ap-verfuegbar": "PAvv disponibili",
"armbrueste": "Balestre",
"armbrust": "Balestra",
"astralenergie": "Energia Astrale",
"at-fk": "Att/CD",
"at-mod": "Mod. Att",
"at-pa": "Mod. Att/Par",
"attacke": "Attacco",
"augenfarbe": "Colore degli occhi",
"ausruestung": "Equipaggiamento",
"ausweichen": "Schivata",
"auswirkung": "Effetto:",
"basis": "Base",
"baseValues": "Basiswerte",
"be": "BE",
"be-aktiviert": "BE aktiviert",
"be-gesamt": "BE gesamt",
"beidhaendigerkampf": "Beidhändig",
"belastung": "Belastung",
"beschreibung": "Beschreibung",
"betaeubung": "Betäubung",
"bewegungsunfaehig": "Bewegungsunfähig",
"bewusstlos": "Bewusstlos",
"blasrohre": "Blasrohre",
"blind": "Blind",
"blutrausch": "Blutrausch",
"bogen": "Bogen",
"be": "Imp",
"be-aktiviert": "Imp attivato",
"be-gesamt": "Imp totale",
"beidhaendigerkampf": "Ambidestrismo",
"belastung": "Impiccio",
"beschreibung": "Descrizione",
"betaeubung": "Stordimento",
"bewegungsunfaehig": "Immobilizzato",
"bewusstlos": "Incosciente",
"blasrohre": "Cerbottane",
"blind": "Cecità",
"blutrausch": "Furibondo",
"bogen": "Arco",
"boegen": "Bögen",
"bonus": "Bonus",
"bonus-malus": "Bonus/Malus",
@@ -96,54 +96,54 @@
"fw": "FW",
"fk-mod": "FK-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
"gegner-von-hinten": "Gegner von Hinten",
"gegnerische-kt": "Gegnerische KT",
"gehend": "gehend",
"gesamt": "Gesamt",
"gesamtmodifikator": "Summe",
"gesamtstatus-ab": "Gesamt: ab -8 handlungsunfähig",
"gesamtwert": "Gesamtwert",
"geschlecht": "Geschlecht",
"geschwindigkeit": "Geschwindigkeit",
"gesellschaftstalente": "Gesellschaftstalente",
"gewandheit": "Gewandheit",
"gewicht": "Gewicht",
"glaube": "Glaube",
"gm": "GM ",
"gross": "groß",
"groesse": "Größe",
"grundwert": "Grundwert",
"grundwerte": "Grundwerte",
"gs": "GS",
"haarfarbe": "Haarfarbe",
"hakenschlagend": "hakenschlagend",
"handlungsunfaehig": "Handlungsunfähig",
"handwerkstalente": "Handwerkstalente",
"hiebwaffen": "Hiebwaffen",
"geburtstag": "Giorno di Tsa",
"gegner-von-hinten": "Attacco alle spalle",
"gegnerische-kt": "Tecnica avversario",
"gehend": "in movimento",
"gesamt": "Totale",
"gesamtmodifikator": "Somma",
"gesamtstatus-ab": "Totale: da -8 Incapacitato",
"gesamtwert": "Valore totale",
"geschlecht": "Sesso",
"geschwindigkeit": "Movimento (Mov)",
"gesellschaftstalente": "Competenze sociali",
"gewandheit": "Agilità",
"gewicht": "Peso",
"glaube": "Fede",
"gm": "DM ",
"gross": "grande",
"groesse": "Altezza",
"grundwert": "Base",
"grundwerte": "Valori di base",
"gs": "Mov",
"haarfarbe": "Colore dei capelli",
"hakenschlagend": "zigzagante",
"handlungsunfaehig": "Incapacitato",
"handwerkstalente": "Competenze artigianali",
"hiebwaffen": "Armi d’impatto",
"info": "Info",
"initiative": "Initiative",
"intuition": "Intuition",
"inventar": "Inventar",
"ja": "ja",
"kampf": "Kampf",
"kampf-im-wasser": "Kampf im Wasser",
"kampf-unter-wasser": "Kampf unter Wasser",
"kampfsituationen-status": "Kampfsituationen / Status",
"kampftechniken": "Kampftechniken",
"kampftechnikwert": "Kampftechnikwert",
"karmaenergie": "Karmaenergie",
"ke": "KE",
"kettenwaffen": "Kettenwaffen",
"klein": "klein",
"klugheit": "Klugheit",
"koerperkraft": "Körperkraft",
"koerpertalente": "Körpertalente",
"kompetent": "Kompetent (1200 AP)",
"konstitution": "Konstitution",
"kosten": "Kosten",
"krank": "Krank",
"kultur": "Kultur",
"initiative": "Iniziativa (Ini)",
"intuition": "Intuito",
"inventar": "Inventario",
"ja": "sì",
"kampf": "Combattimento",
"kampf-im-wasser": "Combattimento in acqua",
"kampf-unter-wasser": "Combattimento sott’acqua",
"kampfsituationen-status": "Situazione / Stato",
"kampftechniken": "Tecniche",
"kampftechnikwert": "Livello Tecnica di Combattimento",
"karmaenergie": "Energia Karmica",
"ke": "EK",
"kettenwaffen": "Armi a catena",
"klein": "piccolo",
"klugheit": "Acume",
"koerperkraft": "Forza",
"koerpertalente": "Competenze fisiche",
"kompetent": "Competente (1200 PAvv)",
"konstitution": "Costituzione",
"kosten": "Costo",
"krank": "Malato",
"kultur": "Cultura",
"kritisch": "Kritischer",
"kulturpaket": "Kulturpaket hinzufügen?",
"professionspaket": "Professionspaket hinzufügen?",
@@ -194,56 +194,56 @@
"pa": "PA",
"pa-mod": "PA-Mod",
"passierschlag": "Passierschlag",
"parade": "Parade",
"paralyse": "Paralyse",
"patzer": "Patzer",
"pechmagnet": "Pechmagnet",
"perm-verlust": "Perm. Verlust",
"probe": "Probe",
"profession": "Profession",
"parade": "Parata",
"paralyse": "Paralisi",
"patzer": "Fallimento critico",
"pechmagnet": "Scalogna",
"perm-verlust": "Perdita permanente",
"probe": "Prova",
"profession": "Professione",
"personalInformation": "Persönliche Daten",
"raserei": "Raserei",
"raufen": "Raufen",
"regeneration": "Regeneration",
"reichweite": "Reichweite",
"rennend": "rennend",
"riesig": "riesig",
"rituale": "Rituale",
"routineprobe": "Routineprobe",
"rs-mod": "RS-Mod.",
"rueckkauf": "Rückkauf",
"ruestungen": "Rüstungen",
"ruestungstyp": "Rüstungstyp",
"rs": "RS",
"schaden": "Schaden",
"schelmenstreiche": "Schelmenstreiche",
"schicksalspunkte": "Schicksalspunkte",
"schilde": "Schilde",
"schilde-waffen": "Schild und Nebenhandwaffen",
"schildparade-parierwaffe": "Schildparade",
"schips": "SchiPs",
"schleudern": "Schleudern",
"schmerz": "Schmerz",
"schmerzstufen-1-2-3-4": "Schmerzstufen",
"schnell": "schnell",
"schriften": "Schriften",
"schuetzenbewegung": "Schützenbewegung",
"schuss-ins-kampfgetuemmel": "Schuss ins Kampfgetümmel",
"schwerter": "Schwerter",
"seelenkraft": "Seelenkraft",
"selbst": "Selbst ",
"sf-modat": "SF-Mod. AT",
"sf-modaw": "SF-Mod. AW",
"sf-modpa": "SF-Mod. PA",
"sf-modtp": "SF-Mod. TP",
"sf-modifikatoren": "SF-Modifikatoren",
"sichtmodifikator": "Sichtmodifikator",
"sicht-iv": "IV - Treffer auf 1",
"sk": "SK",
"sonderfertigkeiten": "Sonderfertigkeiten",
"sonstiges": "Sonstiges",
"sozialstatus": "Sozialstatus",
"spezies": "Spezies",
"raserei": "Furente",
"raufen": "Mani nude",
"regeneration": "Rigenerazione",
"reichweite": "Raggio",
"rennend": "in corsa",
"riesig": "enorme",
"rituale": "Rituali",
"routineprobe": "Prova di routine",
"rs-mod": "Mod. Pro",
"rueckkauf": "Riacquisto",
"ruestungen": "Armature",
"ruestungstyp": "Tipo di armatura",
"rs": "Pro",
"schaden": "Ferite",
"schelmenstreiche": "Scherzi da discolo",
"schicksalspunkte": "Punti Fato (PFato)",
"schilde": "Scudi",
"schilde-waffen": "Scudi e armi secondarie",
"schildparade-parierwaffe": "Parata con scudo",
"schips": "PFato",
"schleudern": "Fionde",
"schmerz": "Dolore",
"schmerzstufen-1-2-3-4": "Livelli di Dolore",
"schnell": "veloce",
"schriften": "Scritture",
"schuetzenbewegung": "Movimento del tiratore",
"schuss-ins-kampfgetuemmel": "Tiro nella mischia",
"schwerter": "Spade",
"seelenkraft": "Animo (Anm)",
"selbst": "Sé stesso",
"sf-modat": "Mod. AS Att",
"sf-modaw": "Mod. AS Scv",
"sf-modpa": "Mod. AS Par",
"sf-modtp": "Mod. AS PImp",
"sf-modifikatoren": "Modificatori AS",
"sichtmodifikator": "Modificatore di visibilità",
"sicht-iv": "IV - Colpisce con 1",
"sk": "Anm",
"sonderfertigkeiten": "Abilità speciali",
"sonstiges": "Altro",
"sozialstatus": "Rango sociale",
"spezies": "Specie",
"sprachen": "Sprachen",
"stangenwaffen": "Stangenwaffen",
"status": "Status",
@@ -293,10 +293,10 @@
"wirkung": "Wirkung",
"wirkungsdauer": "Wirkungsdauer",
"wissenstalente": "Wissenstalente",
"wundschwelle": "Wundschwelle",
"wurfwaffen": "Wurfwaffen",
"x2": "x2",
"zaehigkeit": "Zähigkeit",
"wundschwelle": "Soglia ferite",
"wurfwaffen": "Armi da lancio",
"x2": "×2",
"zaehigkeit": "Tenacità (Tnc)",
"zauber": "Zauber",
"zaubermelodien": "Zaubermelodien",
"zaubertaenze": "Zaubertänze",
@@ -1,99 +1,99 @@
{
"---": "---",
"1/2": "1/2",
"1-kategorie": "1 Kat.",
"2-kategorie": "2 Kat.",
"2-attacke": "2. Attacke",
"1-kategorie": "1 Cat.",
"2-kategorie": "2 Cat.",
"2-attacke": "2e Aanval",
"CH": "CH",
"FF": "FF",
"GE": "GE",
"FF": "VV",
"GE": "BE",
"IN": "IN",
"KK": "KK",
"KL": "KL",
"KO": "KO",
"MU": "MU",
"KK": "LK",
"KL": "SL",
"KO": "CO",
"MU": "MO",
"ae": "AE",
"GEKK": "GE/KK",
"aktiv": "Aktiv",
"aktstatus": "akt. Status",
"aktuell": "Aktuell",
"alter": "Alter",
"anmerkung": "Anmerkung",
"anmerkungen": "Anmerkungen",
"ap-ausgegeben": "AP ausgegeben",
"ap-gesamt": "AP gesamt",
"ap-verfuegbar": "AP verfügbar",
"armbrueste": "Armbrüste",
"armbrust": "Armbrust",
"astralenergie": "Astralenergie",
"at-fk": "AT/FK",
"at-mod": "AT-Mod",
"GEKK": "BE/LK",
"aktiv": "Actief",
"aktstatus": "Act. status",
"aktuell": "Actueel",
"alter": "Leeftijd",
"anmerkung": "Opmerking",
"anmerkungen": "Opmerkingen",
"ap-ausgegeben": "AP uitgegeven",
"ap-gesamt": "AP totaal",
"ap-verfuegbar": "AP beschikbaar",
"armbrueste": "Kruisbogen",
"armbrust": "Kruisboog",
"astralenergie": "Astraalenergie",
"at-fk": "AV/AG",
"at-mod": "AV-Mod",
"at-pa": "AT-/PA-Mod.",
"attacke": "Attacke",
"augenfarbe": "Augenfarbe",
"ausruestung": "Ausrüstung",
"ausweichen": "Ausweichen",
"auswirkung": "Auswirkung:",
"attacke": "Aanval",
"augenfarbe": "Kleur ogen",
"ausruestung": "Uitrusting",
"ausweichen": "Uitwijken",
"auswirkung": "Uitwerkung:",
"basis": "Basis",
"baseValues": "Basiswerte",
"be": "BE",
"be-aktiviert": "BE aktiviert",
"be-gesamt": "BE gesamt",
"beidhaendigerkampf": "Beidhändig",
"belastung": "Belastung",
"beschreibung": "Beschreibung",
"betaeubung": "Betäubung",
"bewegungsunfaehig": "Bewegungsunfähig",
"bewusstlos": "Bewusstlos",
"blasrohre": "Blasrohre",
"be": "BA",
"be-aktiviert": "BA geactiveerd",
"be-gesamt": "BA totaal",
"beidhaendigerkampf": "Tweehandig",
"belastung": "Ballast",
"beschreibung": "Beschrijving",
"betaeubung": "Verdoving",
"bewegungsunfaehig": "Bewegingsonbekwaam",
"bewusstlos": "Bewusteloos",
"blasrohre": "Blaasroeren",
"blind": "Blind",
"blutrausch": "Blutrausch",
"bogen": "Bogen",
"boegen": "Bögen",
"blutrausch": "Bloedroes",
"bogen": "Boog",
"boegen": "Bogen",
"bonus": "Bonus",
"bonus-malus": "Bonus/Malus",
"brennend": "Brennend",
"brillant": "Brillant (1700 AP)",
"brennend": "Brandend",
"brillant": "Briljant (1700 AP)",
"charakteristika": "Charakteristika",
"calcSchmerz": "Schmerz berechnen",
"calcTraglast": "Belastung durch Gepäck",
"charisma": "Charisma",
"compendiumDrop": "Kompendium Drop übernehmen",
"dauer": "Dauer",
"diskus": "Diskus",
"diskusse": "Diskusse",
"dauer": "Duur",
"diskus": "Discus",
"diskusse": "Discussen",
"distanz": "Distanz",
"dolche": "Dolche",
"dolche": "Dolken",
"details": "Details",
"durchschnittlich": "Durchschnittlich (1000 AP)",
"durchschnittlich": "Gemiddeld (1000 AP)",
"effekt-modat": "Effekt-Mod. AT",
"effekt-modaw": "Effekt-Mod. AW",
"effekt-modpa": "Effekt-Mod. PA",
"effekt-modtp": "Effekt-Mod. TP",
"elfenlieder": "Elfenlieder",
"eigenschaften": "Eigenschaften",
"eigenschaft": "Eigenschaft",
"eingeengt": "Eingeengt",
"entrueckung": "Entrückung",
"elfenlieder": "Elfenliederen",
"eigenschaften": "Eigenschappen",
"eigenschaft": "Eigenschap",
"eingeengt": "Ingesloten",
"entrueckung": "Vervoering",
"erfahren": "Erfahren (1100 AP)",
"erfahrungsgrad": "Erfahrungsgrad",
"erregung": "Erregung",
"erfahrungsgrad": "Ervaringsgraad",
"erregung": "Opwinding",
"erweiterung1": "1. Erweiterung",
"erweiterung2": "2. Erweiterung",
"erweiterung3": "3. Erweiterung",
"erweiterung4": "4. Erweiterung",
"erweiterung5": "5. Erweiterung",
"familie": "Familie",
"fechtwaffen": "Fechtwaffen",
"fernkampf": "Fernkampf",
"fernkampfwaffe": "Fernkampfwaffe",
"fernkampfwaffen": "Fernkampfwaffen",
"feuerspeien": "Feuerspeien",
"fingerfertigkeit": "Fingerfertigkeit",
"fixiert": "Fixiert",
"flueche": "Flüche",
"furcht": "Furcht",
"fw": "FW",
"fechtwaffen": "Schermwapens",
"fernkampf": "Afstandsgevecht",
"fernkampfwaffe": "Afstandswapen",
"fernkampfwaffen": "Afstandswapens",
"feuerspeien": "Vuurspuwen",
"fingerfertigkeit": "Vingervaardigheid",
"fixiert": "Gefixeerd",
"flueche": "Vloeken",
"furcht": "Angst",
"fw": "VaW",
"fk-mod": "FK-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
@@ -123,55 +123,55 @@
"hiebwaffen": "Hiebwaffen",
"info": "Info",
"initiative": "Initiative",
"intuition": "Intuition",
"inventar": "Inventar",
"intuition": "Intuïtie",
"inventar": "Inventaris",
"ja": "ja",
"kampf": "Kampf",
"kampf-im-wasser": "Kampf im Wasser",
"kampf-unter-wasser": "Kampf unter Wasser",
"kampfsituationen-status": "Kampfsituationen / Status",
"kampftechniken": "Kampftechniken",
"kampftechnikwert": "Kampftechnikwert",
"karmaenergie": "Karmaenergie",
"kampf": "Gevecht",
"kampf-im-wasser": "Watergevecht",
"kampf-unter-wasser": "Onderwatergevecht",
"kampfsituationen-status": "Gevechtssituaties / Status",
"kampftechniken": "Gevechtstechnieken",
"kampftechnikwert": "Gevechtstechniekwaarde",
"karmaenergie": "Karmale energie",
"ke": "KE",
"kettenwaffen": "Kettenwaffen",
"kettenwaffen": "Kettingwapens",
"klein": "klein",
"klugheit": "Klugheit",
"koerperkraft": "Körperkraft",
"koerpertalente": "Körpertalente",
"kompetent": "Kompetent (1200 AP)",
"konstitution": "Konstitution",
"klugheit": "Slimheid",
"koerperkraft": "Lichaamskracht",
"koerpertalente": "Lichamelijke Talenten",
"kompetent": "Competent (1200 AP)",
"konstitution": "Constitutie",
"kosten": "Kosten",
"krank": "Krank",
"kultur": "Kultur",
"krank": "Ziek",
"kultur": "Cultuur",
"kritisch": "Kritischer",
"kulturpaket": "Kulturpaket hinzufügen?",
"professionspaket": "Professionspaket hinzufügen?",
"kurz": "kurz",
"kurz": "kort",
"lz": "LZ",
"ladezeit": "Ladezeit in KR",
"ladezeit": "Laadtijd in GvR",
"lang": "lang",
"lanzen": "Lanzen",
"lanzen": "Lansen",
"le": "LE",
"lebensenergie": "Lebensenergie",
"lebensenergie": "Levensenergie",
"linkToken": "Ressourcen mit Token verlinken",
"leicht": "leicht",
"legendaer": "Legendär (2100 AP)",
"leiteigenschaft": "Leiteigenschaft",
"leiteigschadensb": "TP-Bonus",
"liegend": "Liegend",
"leicht": "licht",
"legendaer": "Legendarisch (2100 AP)",
"leiteigenschaft": "Hoofdeigenschap",
"leiteigschadensb": "Leiteig. + Schadensb.",
"liegend": "Liggend",
"magie": "Magie",
"malus": "Malus",
"max-5": "(max. -5) ",
"maximal": "Maximum",
"meisterlich": "Meisterlich (1400 AP)",
"merkmal": "Merkmal",
"mittel": "mittel",
"modfikator-hinzuf": "Modfikator hinzufügen",
"modifikator": "Modifikator",
"maximal": "Maximaal",
"meisterlich": "Meesterlijk (1400 AP)",
"merkmal": "Kenmerk",
"mittel": "middel",
"modfikator-hinzuf": "Modificatie toevoegen",
"modifikator": "Modificatie",
"modkurz": "Mod.",
"modifikatoren": "Modifikatoren",
"modifikatorplus": "Modifikator(+/-)",
"modifikatoren": "Modificaties",
"modifikatorplus": "Modificatie(+/-)",
"modeffekt": "EF-Mod",
"modsf": "SF-Mod",
"mut": "Mut",
@@ -218,56 +218,56 @@
"schaden": "Schaden",
"schelmenstreiche": "Schelmenstreiche",
"schicksalspunkte": "Schicksalspunkte",
"schilde": "Schilde",
"schilde-waffen": "Schild und Nebenhandwaffen",
"schildparade-parierwaffe": "Schildparade",
"schips": "SchiPs",
"schleudern": "Schleudern",
"schmerz": "Schmerz",
"schmerzstufen-1-2-3-4": "Schmerzstufen",
"schnell": "schnell",
"schilde": "Schilden",
"schilde-waffen": "Schilden und <i>Anderhandswapens</i>",
"schildparade-parierwaffe": "Schildafweer",
"schips": "Schips",
"schleudern": "Slingers",
"schmerz": "Pijn",
"schmerzstufen-1-2-3-4": "Graden pijn",
"schnell": "snel",
"schriften": "Schriften",
"schuetzenbewegung": "Schützenbewegung",
"schuss-ins-kampfgetuemmel": "Schuss ins Kampfgetümmel",
"schwerter": "Schwerter",
"seelenkraft": "Seelenkraft",
"selbst": "Selbst ",
"sf-modat": "SF-Mod. AT",
"sf-modaw": "SF-Mod. AW",
"sf-modpa": "SF-Mod. PA",
"sf-modtp": "SF-Mod. TP",
"sf-modifikatoren": "SF-Modifikatoren",
"sichtmodifikator": "Sichtmodifikator",
"sicht-iv": "IV - Treffer auf 1",
"sk": "SK",
"sonderfertigkeiten": "Sonderfertigkeiten",
"sonstiges": "Sonstiges",
"sozialstatus": "Sozialstatus",
"spezies": "Spezies",
"sprachen": "Sprachen",
"stangenwaffen": "Stangenwaffen",
"schuetzenbewegung": "<i>Bewegende schutter</i>",
"schuss-ins-kampfgetuemmel": "<i>Schot naar strijdgewoel</i>",
"schwerter": "Zwaarden",
"seelenkraft": "Zielskracht",
"selbst": "Zelf ",
"sf-modat": "VF-Mod. AV",
"sf-modaw": "VF-Mod. OW",
"sf-modpa": "VF-Mod. AW",
"sf-modtp": "VF-Mod. TP",
"sf-modifikatoren": "SV-Modificaties",
"sichtmodifikator": "Zichtmodificatie",
"sicht-iv": "IV - Treffer op 1",
"sk": "ZK",
"sonderfertigkeiten": "Competenties",
"sonstiges": "Andere",
"sozialstatus": "Sociale status",
"spezies": "Ras",
"sprachen": "Talen",
"stangenwaffen": "Stangwapens",
"status": "Status",
"status-aktiviert": "Status-Mod",
"steigerung": "Steigerung",
"steigerungsfaktor": "Steigerungsfaktor",
"stehend": "stehend",
"still": "still",
"stg": "Stg.",
"stufe": "Stufe",
"stufe-i": "Stufe I",
"stufe-ii": "Stufe II",
"stufe-iii": "Stufe III",
"stufe-iv": "Stufe IV",
"stufe-iv-nk": "IV - halbe AT, PA auf 1",
"stumm": "Stumm",
"summe": "Summe",
"summe-der-statusmodifikatoren": "Summe der Statusmodifikatoren",
"talente": "Talente",
"steigerung": "Verhoging",
"steigerungsfaktor": "Verhogingsfactor",
"stehend": "staand",
"still": "stil",
"stg": "Vhg.",
"stufe": "Graad",
"stufe-i": "Graad I",
"stufe-ii": "Graad II",
"stufe-iii": "Graad III",
"stufe-iv": "Graad IV",
"stufe-iv-nk": "IV - halve AV, AW op 1",
"stumm": "Stom",
"summe": "Som",
"summe-der-statusmodifikatoren": "Som van de Statusmodificaties",
"talente": "Talenten",
"talent": "Talent",
"taub": "Taub",
"taub": "Doof",
"titel": "Titel",
"tp-at-pa-mod-": "TP/AT/PA-Mod.",
"tp-fk-mod-": "TP/FK-Mod.",
"tp-at-pa-mod-": "TP/AV/AW-Mod.",
"tp-fk-mod-": "TP/AG-Mod.",
"tp-mod": "TP-Mod",
"tradition": "Tradition",
"traditionseigenschaft": "Traditionseigenschaft",
@@ -318,22 +318,22 @@
"max-modifikator-roll": "Max. Modifikator:",
"probe-roll": "Probe:",
"initiative-roll": "´s Initiative",
"wert-roll": "Wert:",
"attackewurf": "Attackewurf:",
"verteidigungswurf": "Verteidigungswurf:",
"trefferpunkte-roll": "Trefferpunkte:",
"fliegen": "Fliegen",
"gaukeleien": "Gaukeleien",
"klettern": "Klettern",
"koerperbeherrschung": "Körperbeherrschung",
"kraftakt": "Kraftakt",
"reiten": "Reiten",
"schwimmen": "Schwimmen",
"selbstbeherrschung": "Selbstbeherrschung",
"singen": "Singen",
"sinnesschaerfe": "Sinnesschärfe",
"tanzen": "Tanzen",
"taschendiebstahl": "Taschendiebstahl",
"wert-roll": "Waarde: ",
"attackewurf": "Aanvalsworp: ",
"verteidigungswurf": "Verdedingsworp: ",
"trefferpunkte-roll": "Trefpunten:",
"fliegen": "Vliegen",
"gaukeleien": "Kunstenmakerij",
"klettern": "Klimmen",
"koerperbeherrschung": "Lichaamsbeheersing",
"kraftakt": "Krachttoer",
"reiten": "Rijden",
"schwimmen": "Zwemmen",
"selbstbeherrschung": "Zelfbeheersing",
"singen": "Zingen",
"sinnesschaerfe": "Zintuigen",
"tanzen": "Dansen",
"taschendiebstahl": "Zakkenrollen",
"verbergen": "Verbergen",
"zechen": "Zechen",
"bekehren": "Bekehren & Überzeugen",
@@ -70,13 +70,13 @@
"entrueckung": "Estraniamento",
"erfahren": "Esperto (1100 PAvv)",
"erfahrungsgrad": "Livello di Esperienza",
"erregung": "Erregung",
"erweiterungen": "Erweiterungen",
"erweiterung1": "1. Erweiterung",
"erweiterung2": "2. Erweiterung",
"erweiterung3": "3. Erweiterung",
"erweiterung4": "4. Erweiterung",
"erweiterung5": "5. Erweiterung",
"erregung": "Eccitazione",
"erweiterungen": "Espansioni",
"erweiterung1": "1a espansione",
"erweiterung2": "2a espansione",
"erweiterung3": "3a espansione",
"erweiterung4": "4a espansione",
"erweiterung5": "5a espansione",
"familie": "Famiglia",
"fechtwaffen": "Armi da scherma",
"fernkampf": "Distanza",
@@ -151,7 +151,7 @@
"leiteigschadensb": "Bonus Impatto",
"liegend": "Atterrato",
"magie": "Magia",
"malus": "Malus",
"malus": "Penalità",
"max-5": "(max. -5)",
"maximal": "Massimo",
"meisterlich": "Magistrale (1400 PAvv)",
@@ -266,12 +266,12 @@
"trance": "Trance",
"trefferpunkte": "Punti Impatto",
"ueberrascht": "Sorpreso",
"uebler-geruch": "Übler Geruch",
"uebler-geruch": "Cattivo odore",
"unerfahren": "Inesperto (900 PAvv)",
"unsichtbar": "Invisibile",
"vergiftet": "Avvelenato",
"verschleiss": "Verschleiß",
"versteinert": "Versteinert",
"versteinert": "Pietrificato",
"verwirrung": "Confusione",
"vornachteile": "Vantaggi/Svantaggi",
"vorteile": "Vantaggi",
@@ -292,8 +292,8 @@
"x2": "×2",
"zaehigkeit": "Tenacità (Tnc)",
"zauber": "Magia",
"zaubermelodien": "Zaubermelodien",
"zaubertaenze": "Zaubertänze",
"zaubermelodien": "Canti magici",
"zaubertaenze": "Balli magici",
"zaubertricks": "Trucchi di magia",
"zielbewegung": "Movimento bersaglio",
"zielkategorie": "Categoria bersaglio",
@@ -465,10 +465,10 @@
"heiligtum-magischer-ort": "+1 | Luogo sacro/magico",
"falscher-ritualplatz": "-3 | Luogo inappropriato",
"fluch": "Maledizione",
"streich": "Streich",
"streich": "Scherzo",
"animistenkraft": "Animistenkraft",
"zaubermelodie": "Canto magico",
"zaubertanz": "Zaubertanz",
"zaubertanz": "Ballo magico",
"verbreitung": "Diffusione",
"zielmodifikator": "Modificatore di obiettivo",
"bitte-auswaehlen": "Seleziona",
@@ -557,11 +557,11 @@
"handwerk": "Artigianali",
"gesellschaft": "Sociali",
"wissen": "Conoscitive",
"1-parade": "1° Parata",
"2-parade": "2° Parata",
"3-parade": "3° Parata",
"4-parade": "4° Parata",
"5-parade": "5° Parata",
"1-parade": "1a parata",
"2-parade": "2a parata",
"3-parade": "3a parata",
"4-parade": "4a parata",
"5-parade": "5a parata",
"nahkampf_doppelt": "Nahkampf, verdoppelt",
"fernkampf_doppelt": "Fernkampf, verdoppelt",
"query_trans": "Bonus (+) / Penalità (-), nel caso di bonus indicare senza ‘-’",
@@ -592,11 +592,11 @@
"Regen-AE": "Rigenerazione energia astrale",
"Regen-KE": "Rigenerazione energia karmica",
"keine": "nessuna",
"status-liste": "bewegungsunfaehig,bewusstlos,blind,blutrausch,brennend,eingeengt,fixiert,handlungsunfaehig,krank,liegend,pechmagnet,raserei,stumm,taub,ueberrascht,uebler-geruch,unsichtbar,vergiftet,versteinert",
"zustaende-liste": "belastung,betaeubung,entrueckung,furcht,paralyse,schmerz,trance,verwirrung",
"status-liste": "immobilizzato,incosciente,cieco,furibondo,in fiamme,costretto,legato,incapacitato,malato,atterrato,scalogna,furente,muto,sordo,sorpreso,cattivo odore,invisibile,avvelenato,pietrificato",
"zustaende-liste": "impiccio,stordimento,estraniamento,paura,paralisi,dolore,trance,confusione",
"koerpertalente-liste": "fliegen,gaukeleien,klettern,koerperbeherrschung,kraftakt,reiten,schwimmen,selbstbeherrschung,singen,sinnesschaerfe,tanzen,taschendiebstahl,verbergen,zechen",
"gesellschaftstalente-liste": "bekehren,betoeren,einschuechtern,etikette,gassenwissen,menschenkenntnis,ueberreden,verkleiden,willenskraft",
"naturtalente-liste": "faehrtensuchen,fesseln,fischen,orientierung,pflanzenkunde,tierkunde,wildnisleben",
"naturtalente-liste": "tracce,corde,pescare,orientamento,flora,fauna,sopravvivenza",
"wissenstalente-liste": "glueckspiel,geographie,geschichtswissen,goetterkulte,kriegskunst,magiekunde,mechanik,rechnen,rechtskunde,sagenlegenden,sphaerenkunde,sternkunde",
"handwerkstalente-liste": "alchemie,boote,fahrzeuge,handel,hkgift,hkkrankheiten,hkseele,hkwunden,holzbearbeitung,lebensmittelbearbeitung,lederbearbeitung,malenzeichnen,metallbearbeitung,musizieren,schloesserknacken,steinbearbeitung,stoffbearbeitung",
"farbschema": "Farbschema",
@@ -703,15 +703,15 @@
"ruestung_mod": "Modificatori aggiuntivi:",
"npc-import": "NPC-Stats-Block importieren: (Achtung: Beta-Status!)",
"import": "Starte Import",
"lep": "LeP",
"asp": "AsP",
"kap": "KaP",
"INI": "INI",
"lep": "PV",
"asp": "PA",
"kap": "PK",
"INI": "Ini",
"VW": "VW",
"RS/BE": "RS/BE",
"aktionen": "Aktionen",
"RS/BE": "Pro/Imp",
"aktionen": "Azioni",
"anrufungsschwierigkeit": "Anrufungsschwierigkeit",
"schmerzplus1": "Schmerz +1 bei",
"schmerzplus1": "Dolore +1 con",
"ENDTOKEN": "ENDTOKEN",
"magie_und_glaube": "Magie und Glaube",
"talente_fw_mod": "Talente FW-Modifikator"
+61 -61
View File
@@ -1,68 +1,68 @@
{
"pageone-u": "Page One",
"pagetwo-u": "Page Two",
"pageone-u": "Seite 1",
"pagetwo-u": "Seite 2",
"name-u": "Name",
"archetype-u": "Archetype",
"occupation-u": "Occupation",
"appearance-u": "Appearance",
"attributes-u": "Attributes",
"fortitude-u": "Fortitude",
"fortitude-mv-u": "Endure Injury",
"willpower-u": "Willpower",
"willpower-mv-u": "Keep it Together",
"reflexes-u": "Reflexes",
"reflexes-mv-u": "Avoid Harm",
"reason-u": "Reason",
"reason-mv-u": "Investigate",
"archetype-u": "Archetyp",
"occupation-u": "Beruf",
"appearance-u": "Erscheinung",
"attributes-u": "Eigenschaften",
"fortitude-u": "Zähigkeit",
"fortitude-mv-u": "Verletzung widerstehen",
"willpower-u": "Willenskraft",
"willpower-mv-u": "Zusammenreißen",
"reflexes-u": "Reflexe",
"reflexes-mv-u": "Schaden vermeiden",
"reason-u": "Vernunft",
"reason-mv-u": "Untersuchen",
"intuition-u": "Intuition",
"intuition-mv-u": "Read a Person",
"perception-u": "Perception",
"perception-mv-u": "Observe a Situation",
"intuition-mv-u": "Jemanden studieren",
"perception-u": "Wahrnehmung",
"perception-mv-u": "Situation einschätzen",
"coolness-u": "Coolness",
"coolness-mv-u": "Act Under Pressure",
"coolness-mv-u": "Unter Druck handeln",
"charisma-u": "Charisma",
"charisma-mv-u": "Influence Other",
"violence-u": "Violence",
"violence-mv-u": "Engage in Combat",
"soul-u": "Soul",
"soul-mv-u": "See Through the Illusion",
"darksecrets-u": "Dark Secrets",
"disadvantages-u": "Disadvantages",
"advantages-u": "Advantages",
"relations-u": "Relations",
"wounds-u": "Wounds",
"wounds-serious-u": "Serious Wounds (-1 ongoing)",
"wounds-stabilized-u": "Stabilized",
"wounds-critical-u": "Critical Wound (-1 ongoing)",
"stability-u": "Stability",
"stability-lvl0-u": "Composed",
"stability-lvl1-u": "Uneasy",
"stability-lvl2-u": "Unfocused",
"stability-lvl3-u": "Shaken",
"stability-lvl4-u": "Distressed",
"stability-lvl5-u": "Neurotic",
"stability-lvl6-u": "Anxious",
"charisma-mv-u": "Jemanden beeinflussen",
"violence-u": "Gewalt",
"violence-mv-u": "Jemanden angreifen",
"soul-u": "Seele",
"soul-mv-u": "Die Illusion durchschauen",
"darksecrets-u": "Dunkle Geheimnisse",
"disadvantages-u": "Nachteile",
"advantages-u": "Vorteile",
"relations-u": "Beziehungen",
"wounds-u": "Wunden",
"wounds-serious-u": "Schwere Wunden (-1 fortdauernd)",
"wounds-stabilized-u": "Stabilisiert",
"wounds-critical-u": "Kritische Wunde (-1 fortdauernd)",
"stability-u": "Stabilität",
"stability-lvl0-u": "Gefasst",
"stability-lvl1-u": "Verunsichert",
"stability-lvl2-u": "Fahrig",
"stability-lvl3-u": "Erschüttert",
"stability-lvl4-u": "Verwirrt",
"stability-lvl5-u": "Neurotisch",
"stability-lvl6-u": "Panisch",
"stability-lvl7-u": "Irrational",
"stability-lvl8-u": "Unhinged",
"stability-lvl9-u": "Broken",
"stability-stress-moderate-u": "Moderate stress:",
"stability-stress-moderate-disad-u": "-1 to Disadvantage rolls",
"stability-stress-serious-u": "Serious stress:",
"stability-stress-serious-kit-u": "-1 Keep it Together",
"stability-stress-serious-disad-u": "-2 to Disadvantage rolls",
"stability-stress-critical-u": "Critical stress:",
"stability-stress-critical-kit-u": "-2 Keep it Together",
"stability-stress-critical-disad-u": "-3 to Disadvantage rolls",
"stability-stress-critical-sti-u": "+1 See Through the Illusion",
"stability-broken-mmv-u": "The GM makes a Move",
"dramatichooks-u": "Dramatic Hooks",
"gear-u": "Gear",
"weapons-u": "Weapons",
"notes-u": "Notes",
"move-rt": "Move",
"result-rt": "Result: ",
"complete-success-rt": "Success!",
"partial-success-rt": "Success with complications...",
"failure-rt": "Failure!",
"modificator-rt": "Modificator"
"stability-lvl8-u": "Entgleist",
"stability-lvl9-u": "Gebrochen",
"stability-stress-moderate-u": "Moderater Stress:",
"stability-stress-moderate-disad-u": "-1 auf Nachteilswürfe",
"stability-stress-serious-u": "Starker Stress:",
"stability-stress-serious-kit-u": "-1 Zusammenreißen",
"stability-stress-serious-disad-u": "-2 auf Nachteilswürfe",
"stability-stress-critical-u": "Kritischer Stress:",
"stability-stress-critical-kit-u": "-2 Zusammenreißen",
"stability-stress-critical-disad-u": "-3 auf Nachteilswürfe",
"stability-stress-critical-sti-u": "+1 Die Illusion durchschauen",
"stability-broken-mmv-u": "SL macht einen Spielzug",
"dramatichooks-u": "Storyaufhänger",
"gear-u": "Ausrüstung",
"weapons-u": "Waffen",
"notes-u": "Notizen",
"move-rt": "Spielzug",
"result-rt": "Ergebnis: ",
"complete-success-rt": "Erfolg!",
"partial-success-rt": "Erfolg mit Komplikationen...",
"failure-rt": "Fehlschlag!",
"modificator-rt": "Modifikator"
}
+3 -3
View File
@@ -541,7 +541,7 @@
"condition-dazzled-title": "Штраф -1 к атакам и проверкам Внимания, основанным на зрении",
"condition-dead-title": "Вы умерли...",
"condition-deafened-note": "Штраф -4 ко встречным проверкам Внимания, автоматически проваливаются проверки Внимания, основанные на звуке",
"condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
"condition-deafened-spellonly": "20% шанс провала заклинания со словесным компонентом",
"condition-deafened-title": "Штраф -4 к инициативе, -4 ко встречным проверкам Внимания, 20% шанс провала заклинаний со словесным компонентом",
"condition-description": "Модификаторы от состояний, влияющих на этот бонус",
"condition-disabled-title": "Едва живой персонаж может совершать одно сопутствующее или основное действие за раунд (но не оба и не действие полного хода, но он всё ещё может совершать быстрые, прерывающие и свободные действия). Он движется с половиной скорости. Совершение любого основнго действия (или других, требующих, по мнению ГМ, особых усилий, включая некоторые свободные действия, таких как сотворение быстрого заклинания) наносит 1 единицу урона после завершение действия.",
@@ -1525,7 +1525,7 @@
"other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa",
"over": "Перегруз",
"over-heavy-encumbrance-title": "Персонаж способен оторвать от земли массу, вдвое превышающую его максимальную нагрузку, но может только еле плестись с ней",
"overcome-spell-resistance-abbrv": "Overcome SR",
"overcome-spell-resistance-abbrv": "Преодоление УкМ",
"overloaded": " Overloaded",
"overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).",
"pages": "Страницы",
@@ -1866,7 +1866,7 @@
"spell-domain-chk": "Сфера",
"spell-duration": "Длительность",
"spell-failure": "Провал закл.",
"spell-failure-chance": "vs Spell Failure Chance",
"spell-failure-chance": "vs шанс провала",
"spell-failure-chk": "Бросок на провал",
"spell-level": "Круг заклинания",
"spell-level-abbrv": "Spell lvl",
+22 -22
View File
@@ -18,17 +18,17 @@
"setup": "Setup",
"macros": "Makros",
"character-name": "Character Name",
"nickname": "Nickname",
"nickname": "Spitzname",
"title(s)": "Title(s)",
"homeland": "Homeland",
"player": "Spieler",
"race": "Rasse",
"culture": "Kultur",
"profession": "Profession",
"profession": "Beruf",
"realm": "Realm",
"channeling": "Channeling",
"essence": "Essence",
"mentalism": "Mentalism",
"channeling": "Leitmagie",
"essence": "Essenz",
"mentalism": "Mentalismus",
"channeling-essence-t": "Chan/Ess",
"channeling-mentalism-t": "Chan/Ment",
"essence-mentalism-t": "Ess/Ment",
@@ -44,17 +44,17 @@
"bonus": "Bonus",
"racial": "Racial",
"special": "Speziell",
"agility": "Agility",
"agility": "Geschicklichkeit",
"constitution": "Konstitution",
"memory": "Memory",
"memory": "Erinnerung",
"reasoning": "Reasoning",
"self-discipline": "Self Discipline",
"self-discipline": "Selbstdisziplin",
"empathy": "Empathy",
"intuition": "Intuition",
"presence": "Presence",
"quickness": "Quickness",
"presence": "Auftreten",
"quickness": "Reaktion",
"strength": "Stärke",
"development-points": "Development Points",
"development-points": "Entwicklungspunkte",
"fates": "Fates",
"role-traits": "Role Traits",
"appearance": "Aussehen",
@@ -92,7 +92,7 @@
"exhaustion-points-per-half-hour-sleeping": "Exhaustion Points / .5 hrs sleep",
"exhaustion-points-per-3-minutes-active": "Exhaustion Points / 3 mins active",
"languages": "Sprachen",
"language": "Language",
"language": "Sprache",
"spoken": "Spoken",
"written": "Written",
"trade": "Trade",
@@ -143,7 +143,7 @@
"17-metal-breastplate": "17 - Metal Breastplate",
"18-metal-breastplate-and-greaves": "18 - Metal Breastplate &amp; Greaves",
"19-half-plate": "19 - Half Plate",
"20-full-plate": "20 - Full Plate",
"20-full-plate": "20 - Vollplatten Rüstung",
"percent-weight": "% Weight",
"weight-penalty": "Weight Penalty",
"minimum-maneuver-penalty": "Min Maneuver Penalty",
@@ -161,7 +161,7 @@
"parry": "Parry",
"defensive-bonus-melee": "Defensive Bonus (vs Melee):",
"defensive-bonus-ranged": "Defensive Bonus (vs Ranged):",
"total-defensive-bonus": "Total Defensive Bonus:",
"total-defensive-bonus": "Defensivbonus gesamt",
"resistances": "Resistances",
"conditional-defenses": "Conditional Defenses",
"special-a": "Spec",
@@ -205,9 +205,9 @@
"rank": "Rang",
"or-category": "or Category",
"item": "Item",
"armor-heavy": "Armor, Heavy",
"strength-a": "St",
"agility-a": "Ag",
"armor-heavy": "Schwere Rüstung",
"strength-a": "ST",
"agility-a": "GE",
"plate": "Plate",
"armor-light": "Armor, Light",
"soft-leather": "Soft Leather",
@@ -220,7 +220,7 @@
"dancing": "Dancing",
"mimery": "Mimery",
"mimicry": "Mimicry",
"memory-a": "Me",
"memory-a": "ER",
"play-instrument": "Play Instrument",
"poetic-improvisation": "Poetic Improvisation",
"singing": "Singing",
@@ -265,24 +265,24 @@
"awareness": "Awareness",
"awareness-perceptions": "Awareness, Perceptions",
"alertness": "Alertness",
"sense-ambush": "Sense Ambush",
"sense-ambush": "Hinterhalt entdecken",
"awareness-searching": "Awareness, Searching",
"detect-traps": "Detect Traps",
"lie-perception": "Lie Perception",
"locate-hidden": "Locate Hidden",
"observation": "Beobachten",
"poison-perception": "Poison Perception",
"poison-perception": "Gift entdecken",
"reading-tracks": "Reading Tracks",
"surveillance": "Surveillance",
"tracking": "Tracking",
"awareness-senses": "Awareness, Senses",
"direction-sense": "Direction Sense",
"direction-sense": "Orientierungssinn",
"reality-awareness": "Reality Awareness",
"sense-awareness": "Sense Awareness",
"situational-awareness": "Situational Awareness",
"spatial-location-awareness": "Spatial Location Awareness",
"time-sense": "Time Sense",
"body-development": "Body Development",
"body-development": "Körperentwicklung",
"combat-maneuvers": "Combat Maneuvers",
"combined": "Combined",
"adrenal-deflecting": "Adrenal Deflecting",
+48 -48
View File
@@ -5,79 +5,79 @@
"M": "M",
"S": "S",
"N": "N",
"other-notes": "Other Notes",
"other-notes": "Autres Notes",
"combat-notes": "Combat Notes",
"show-othrunes": "Show Other Runes",
"show-othrunes": "Afficher les autres runes",
"spcl": "Spcl",
"Self": "Self",
"½": "½",
"vs": "vs",
"Rune": "Rune",
"other-runes": "Other Runes",
"other-runes": "Autres runes",
"scry-skill-title": "Do not add magic mod",
"Sorcery-Spells": "Sorcery Spells",
"Parry": "Parade",
"p-mod": "P.&nbsp;Mod.",
"previous-defenses": "Previous Defenses",
"Cults": "Cultes",
"MAGIC": "MAGIC",
"SKILLS": "SKILLS",
"MAGIC": "MAGIE",
"SKILLS": "COMPÉTENCES",
"RUNES": "RUNES",
"OTHER": "OTHER",
"Add": "Add",
"OTHER": "AUTRE",
"Add": "Ajouter",
"to-Turn-Order-SR": "to Turn Order SR",
"Critical": "Critique",
"Spcl": "Spcl",
"Coordination": "Coordination",
"Glamour": "Glamour",
"Mobility": "Mobility",
"Strength": "Strength",
"Vigor": "Vigor",
"Mobility": "Mobilité",
"Strength": "Force",
"Vigor": "Vigueur",
"Air": "Air",
"Fire": "Fire",
"Fire": "Feu",
"Darkness": "Darkness",
"Moon": "Moon",
"Earth": "Earth",
"Water": "Water",
"Moon": "Lune",
"Earth": "Terre",
"Water": "Eau",
"LHP": "LHP",
"Loss": "Loss",
"THP": "THP",
"Stack": "Stack",
"1 Use": "1 Use",
"Ankylosaurs": "Ankylosaurs",
"Beetle": "Beetle",
"Ankylosaurs": "Ankylosaures",
"Beetle": "Scarabée",
"Birds-Flying": "Birds, Flying",
"Birds-Running": "Birds, Running",
"Centaur": "Centaur",
"Centaur": "Centaure",
"Dragons-Manticore": "Dragons/Manticore",
"Dragonsnail-1-Head": "Dragonsnail 1 Head",
"Dragonsnail-2-Heads": "Dragonsnail 2 Heads",
"Dragonsnail-1-Head": "Escargot dragon 1 tête",
"Dragonsnail-2-Heads": "Escargot dragon 2 têtes",
"Four-Legged": "Four-Legged",
"Four-legged-Winged": "Four-legged,Winged",
"Harpy": "Harpy",
"Human": "Human",
"Mammoths-Mastodons": "Mammoths/Mastodons",
"Harpy": "Harpie",
"Human": "Humain",
"Mammoths-Mastodons": "Mammouths/Mastodontes",
"Newtling": "Newtling",
"Serpent": "Serpent",
"Serpent-Winged": "Serpent, Winged",
"Scorpion-Man": "Scorpion Man",
"Spider-Giant": "Spider, Giant",
"Serpent-Winged": "Serpent, ailé",
"Scorpion-Man": "Homme Scorpion",
"Spider-Giant": "Araignée, géante",
"Sprul-Pa": "Sprul-Pa",
"Walktapus": "Walktapus",
"Wyvern": "Wyvern",
"RUNE-AFFINITIES": "RUNE AFFINITIES",
"ELEMENTAL": "ELEMENTAL",
"Wyvern": "Wyverne",
"RUNE-AFFINITIES": "AFFINITÉS RUNIQUES",
"ELEMENTAL": "ÉLÉMENTAIRE",
"POWER": "POWER",
"FERTILITY": "FERTILITY",
"HARMONY": "HARMONY",
"TRUTH": "TRUTH",
"STASIS": "STASIS",
"DEATH": "DEATH",
"FERTILITY": "FERTILITÉ",
"HARMONY": "HARMONIE",
"TRUTH": "VÉRITÉ",
"STASIS": "STASE",
"DEATH": "MORT",
"DISORDER": "DISORDER",
"ILLUSION": "ILLUSION",
"MOVEMENT": "MOVEMENT",
"MAN": "MAN",
"BEAST": "BEAST",
"MOVEMENT": "MOUVEMENT",
"MAN": "HOMME",
"BEAST": "BÊTE",
"Rtul": "Rtul",
"Cast": "Cast",
"Spirit-Combat-Damage-Modifier": "Spirit Combat Damage Modifier",
@@ -395,8 +395,8 @@
"Broadsword": "Épée large",
"Dagger": "Dague",
"Kopis": "Kopis",
"1H Hammer": "1H Hammer",
"2H Hammer": "2H Hammer",
"1H Hammer": "Marteau 1M",
"2H Hammer": "Marteau 2M",
"Maul": "Maul",
"1H Mace": "Masse 1M",
"2H Mace": "2H Mace",
@@ -414,24 +414,24 @@
"Self Bow": "Arc court",
"Sling": "Fronde",
"Thrown Axe": "Hache de jet",
"Arbalest": "Arbalest",
"Crossbow": "Composite Bow",
"Elf Bow": "Elf Bow",
"Arbalest": "Arbalète",
"Crossbow": "Arc composite",
"Elf Bow": "Arc elfique",
"Pole Lasso": "Pole Lasso",
"Thrown Rock": "Thrown Rock",
"Staff Sling": "Staff Sling",
"Throwing Dagger": "Dague de lancer",
"Throwning Axe": "Throwning Axe",
"Throwning Axe": "Hache de lancer",
"Small Shield": "Petit bouclier",
"Medium Shield": "Bouclier moyen",
"Large Shield": "Grand bouclier",
"Fist": "Coup de poing",
"Grapple": "Saisie",
"Kick": "Coup de pied",
"Bite": "Bite",
"Claw": "Claw",
"Bite": "Morsure",
"Claw": "Griffe",
"Head Butt": "Head Butt",
"Hoof": "Hoof",
"Hoof": "Sabot",
"+3 DEX ": "+3 DEX ",
"+8 STR ": "+8 FOR ",
" +8 CHR ": " +8 CHA ",
@@ -483,11 +483,11 @@
"Pts": "Pts.",
"Duration": "Durée",
"Active": "Active",
"Passive": "Passive",
"Passive": "Passif",
"Instant": "Instnt",
"Temporal": "Tmprl",
"Touch": "Touch",
"Ranged": "Ranged",
"Touch": "Contact",
"Ranged": "À distance",
"Ritual": "Rtul",
"Permanent": "Prmnt",
"Notes": "Remarques",
@@ -1291,123 +1291,123 @@
"AMBIDEXTROUS": "Ambidestro",
"ANIMAL-AFFINITY": "Affinità Animale",
"ARCANE-MAGIC": "Magia Arcana",
"ARGUMENTATIVE": "Argumentative",
"ARTISTIC": "Artistic",
"ATTRACTIVE": "Attractive",
"ACUTE-SENSE": "Acute Sense",
"ACUTE-SENSE-SENSE": "Acute Sense (Sense)",
"SENSE": "Sense",
"ARGUMENTATIVE": "Argomentativo",
"ARTISTIC": "Artistico",
"ATTRACTIVE": "Attraente",
"ACUTE-SENSE": "Senso Acuto",
"ACUTE-SENSE-SENSE": "Senso Acuto (Senso)",
"SENSE": "Sensi",
"ARCANE-MAGIC-LORE": "Magia Arcana (Sapere)",
"ALLEY-CAT": "Randagio",
"BATTLE-RAGE": "Battle Rage",
"BLESS": "Bless",
"BOOKISH": "Bookish",
"BREAK-AND-ENTER": "Break & Enter",
"B&E": "B&E",
"BRIBER": "Briber",
"BATTLE-RAGE": "Furia da Battaglia",
"BLESS": "Benedizione",
"BOOKISH": "Topo di Biblioteca",
"BREAK-AND-ENTER": "Sfondare",
"B&E": "Sfond.",
"BRIBER": "Corruttore",
"BERSERK-CHARGE": "Carica del Berserker",
"CARDSHARP": "Cardsharp",
"CAREFUL-STRIKE": "Careful Strike",
"CAROUSER": "Carouser",
"CATFALL": "Catfall",
"CAT-TONGUED": "Cat-tongued",
"CHAOS-MAGIC": "Chaos Magic",
"CHAOS-MAGIC-LORE": "Chaos Magic (Lore)",
"COMBAT-AWARE": "Combat Aware",
"COMBAT-MASTER": "Combat Master",
"COMBAT-REFLEXES": "Combat Reflexes",
"COMMANDING-PRESENCE": "Commanding Presence",
"CARDSHARP": "Baro (Carte)",
"CAREFUL-STRIKE": "Colpo Misurato",
"CAROUSER": "Beone",
"CATFALL": "Cadere in Piedi",
"CAT-TONGUED": "Lingua di Gatto",
"CHAOS-MAGIC": "Magia del Caos",
"CHAOS-MAGIC-LORE": "Magia del Caos (Sapere)",
"COMBAT-AWARE": "Vigile",
"COMBAT-MASTER": "Veterano",
"COMBAT-REFLEXES": "Riflessi da Combattimento",
"COMMANDING-PRESENCE": "Presenza Maestosa",
"COOLHEADED": "Razionale",
"CRACK-THE-WHIP": "Crack the Whip",
"CRAFTSMAN": "Craftsman",
"CRAFTSMAN-TRADE": "Craftsman (Trade)",
"CRIMINAL": "Criminal",
"CRACK-THE-WHIP": "Schiocco di Frusta",
"CRAFTSMAN": "Artigiano",
"CRAFTSMAN-TRADE": "Artigiano (Mestiere)",
"CRIMINAL": "Criminale",
"DEADEYE-SHOT": "Mira Letale",
"DEADEYE-SHOT-EFFECT": "Mira Letale: Scegli locazione",
"DEALMAKER": "Dealmaker",
"DETECT-ARTEFACT": "Detect Artefact",
"DICEMAN": "Diceman",
"DIRTY-FIGHTING": "Dirty Fighting",
"DISARM": "Disarm",
"DISARM-1-DESC": "Disarm: Oppose with Melee & ignore Dmg",
"DISARM-2-DESC": "If Won weapon flies 1d10 ft, GM direction",
"DISARM-3-DESC": "+2 SL choose ft / +4 SL choose direction",
"DISARM-4-DESC": "+6 SL you take it if you have a free hand",
"DEALMAKER": "Affarista",
"DETECT-ARTEFACT": "Percepire Artefatti",
"DICEMAN": "Baro (Dadi)",
"DIRTY-FIGHTING": "Gioco Sporco",
"DISARM": "Disarmare",
"DISARM-1-DESC": "Disarmare: Contrapposto con Mischia & ignora Danno",
"DISARM-2-DESC": "Se vince, l’’arma cade a 1d10×30cm. GM sceglie direzione",
"DISARM-3-DESC": "+2 LS, decidi la distanza/ +4 LS scegli la direzione",
"DISARM-4-DESC": "+6 LS può afferrare al volo l’arma se ha una mano libera",
"DISTRACT-DESC": "Distract: Target to Oppose with <b>Cool test</b>, if lost it gains no Advantage until the end of the next Round.",
"DOOMED": "Doomed",
"DRILLED": "Drilled",
"DRILLED-EFFECT": "Drilled: On Lost Roll keep",
"DOOMED": "Predestinato",
"DRILLED": "Addestrato",
"DRILLED-EFFECT": "Addestrato: Se perde Vantaggio, ma è accanto a un alleato Addestrato, conserva 1 Vantaggio per grado",
"DUAL-WIELDER": "Stile a Doppia Arma",
"DUAL-WIELD-NOTE": "Dual Wielder 2nd Attack",
"DUAL-WIELD-NOTE": "Stile a Doppia Arma, 2° attacco",
"USE-DW": "Usa Stile a Doppia Arma",
"EMBEZZLE": "Embezzle",
"ENCLOSED-FIGHTER": "Enclosed Fighter",
"ETIQUETTE": "Etiquette",
"ETIQUETTE-GROUP": "Etiquette (Group)",
"EMBEZZLE": "Intascare",
"ENCLOSED-FIGHTER": "Lottatore da Vicolo",
"ETIQUETTE": "Etichetta",
"ETIQUETTE-GROUP": "Etichetta (Gruppo)",
"FAST-SHOT": "Tiro Rapido",
"FAST-HANDS": "Fast Hands",
"FIELD-DRESSING": "Field Dressing",
"FISHERMAN": "Fisherman",
"FLAGELLANT": "Flagellant",
"FLEE!": "Flee!",
"FRENZY": "Frenzy",
"FAST-HANDS": "Mani Veloci",
"FIELD-DRESSING": "Pronto Soccorso",
"FISHERMAN": "Pescatore",
"FLAGELLANT": "Flagellante",
"FLEE!": "Fuga!",
"FRENZY": "Furia",
"FLEET-FOOTED": "Piè Veloce",
"FRIGHTENING": "Frightening",
"FRIGHTENING": "Spaventoso",
"FURIOUS-ASSAULT": "Assalto Furioso",
"FURIOUS-ASSAULT-EFFECT": "Assalto Furioso: Sul colpo",
"GREGARIOUS": "Gregarious",
"GREGARIOUS": "Amichevole",
"GUNNER": "Fuciliere",
"HATRED-GROUP": "Hatred (Group)",
"HOLY-VISIONS": "Holy Visions",
"HUNTERS-EYE": "Hunter's Eye",
"IMPASSIONED-ZEAL": "Impassioned Zeal",
"IMPLACABLE": "Implacable",
"IN-FIGHTER": "In-fighter",
"INFIGHT": "Infight",
"INSPIRING": "Inspiring",
"INVOKE": "Invoke",
"IRON-JAW": "Iron Jaw",
"IRON-WILL": "Iron Will",
"JUMP-UP": "Jump Up",
"KINGPIN": "Kingpin",
"HATRED-GROUP": "Odio (Gruppo)",
"HOLY-VISIONS": "Visioni Mistiche",
"HUNTERS-EYE": "Occhio del Cacciatore",
"IMPASSIONED-ZEAL": "Fervore",
"IMPLACABLE": "Implacabile",
"IN-FIGHTER": "Gioco Stretto",
"INFIGHT": "Gioco Stretto",
"INSPIRING": "Ispiratore",
"INVOKE": "Invocazione",
"IRON-JAW": "Mascella di Ferro",
"IRON-WILL": "Volontà di Ferro",
"JUMP-UP": "Colpo di Reni",
"KINGPIN": "Capoccia",
"LIGHTNING-REFLEXES": "Riflessi Fulminei",
"LUCK": "Fortunato",
"MARKSMAN": "Tiratore",
"NIMBLE-FINGERS": "Dita Agili",
"PETTY-MAGIC": "Petty Magic",
"PETTY-MAGIC": "Magia Minore",
"PURE-SOUL": "Anima Pura",
"READ/WRITE": "Leggere/Scrivere",
"RELENTLESS": "Relentless",
"RESISTANCE": "Resistance",
"RESISTANCE-THREAT": "Resistance (Threat)",
"THREAT": "Threat",
"RESOLUTE": "Resolute",
"RELENTLESS": "Inesorabile",
"RESISTANCE": "Resistente",
"RESISTANCE-THREAT": "Resistente (Minaccia)",
"THREAT": "Minaccia",
"RESOLUTE": "Risoluto",
"REVERSAL": "Ribaltamento",
"RIPOSTE": "Contrattacco",
"RIPOSTE-EFFECT": "Contrattacco",
"USE-RIPOSTE": "Usa Contrattacco",
"USE-FURIOUS-ASSAULT": "Usa Assalto Furioso",
"SAVVY": "Buon Senso",
"SCALE-SHEER-SURFACE": "Scale Sheer Surface",
"SCALE-SHEER-SURFACE": "Scalatore",
"SHARP": "Acuto",
"SHARPSHOOTER": "Sharpshooter",
"SNIPER": "Sniper",
"SHARPSHOOTER": "Tiratore Scelto",
"SNIPER": "Cecchino",
"SHIELDSMAN": "Esperto con lo Scudo",
"SHIELDSMAN-EFFECT": "Esperto con lo Scudo: se il tiro avversario ha fallito",
"SIXTH-SENSE": "Sixth Sense",
"SLAYER": "Slayer",
"SLAYER-EFFECT": "Slayer: Use target TB if > SB",
"SLAYER-CRIT-EFFECT": "Slayer: Times ALL dmg by size diff",
"SMALL": "Small",
"SIXTH-SENSE": "Sesto Senso",
"SLAYER": "Sventratore",
"SLAYER-EFFECT": "Sventratore: Usa BR bersaglio se > proprio BF",
"SLAYER-CRIT-EFFECT": "Sventratore: Se il Personaggio ottiene un Critico in mischia il Danno viene moltiplicato per la differenza tra le Taglie",
"SMALL": "Piccola",
"SPRINTER": "Velocista",
"STRONG-LEGS": "Gambe Forti",
"STRONG-MINDED": "Determinato",
"STRONG-SWIMMER": "Nuotatore",
"SUAVE": "Cortese",
"SURE-SHOT": "Sure Shot",
"SURE-SHOT-EFFECT": "Sure Shot: Ingore",
"SURE-SHOT-EFFECT2": "AP on HitLoc",
"SURGERY": "Surgery",
"SURE-SHOT": "Mira Sicura",
"SURE-SHOT-EFFECT": "Mira Sicura: ignora",
"SURE-SHOT-EFFECT2": "PA nella locazione colpita pari al grado",
"SURGERY": "Chirurgia",
"DANGEROUS": "Pericolosa",
"IMPRECISE": "Imprecisa",
"UNDAMAGING": "Inoffensiva",
@@ -1415,19 +1415,19 @@
"UNBREAKABLE": "Unbreakable",
"STRIKE-TO-INJURE": "Colpo Crudele",
"STRIKE-MIGHTY-BLOW": "Colpo Poderoso",
"TENACIOUS": "Tenacious",
"TOWER-OF-MEMORIES": "Tower Of Memories",
"TENACIOUS": "Tenace",
"TOWER-OF-MEMORIES": "Torre di Memorie",
"VERY-RESILIENT": "Saldo",
"VERY-STRONG": "Forzuto",
"WAR-LEADER": "War Leader",
"WAR-LEADER-EFFECT": "Targets gain +",
"WAR-LEADER-EFFECT2": "SL to WP test (1/round)",
"WAR-WIZARD": "War Wizard",
"WAR-LEADER": "Condottiero",
"WAR-LEADER-EFFECT": "Il bersaglio guadagna +",
"WAR-LEADER-EFFECT2": "LS a una Prova di Volontà (1/round)",
"WAR-WIZARD": "Mago della Guerra",
"WARRIOR-BORN": "Guerriero Nato",
"WATERMAN": "Waterman",
"WEALTHY": "Wealthy",
"WELL-PREPARED": "Well-prepared",
"WITCH!": "Witch!",
"WATERMAN": "Battelliere",
"WEALTHY": "Ricco",
"WELL-PREPARED": "Preparato",
"WITCH!": "Strega!",
"FIRE": "Fuoco",
"HEAVENS": "Empireo",
"METAL": "Metallo",
@@ -1439,8 +1439,8 @@
"DARK": "Oscura",
"CHAOS": "Coas",
"MISC": "Misc",
"RANGED-MOD": "Ranged Mod",
"ATTACK-MOD": "Mainhand",
"RANGED-MOD": "Mod Distanza",
"ATTACK-MOD": "Mano Primaria",
"OPPOSED-MOD": "Off-hand",
"ENGAGED": "Engaged",
"ENGAGED-MISS": "Engaged: Hit target's opponent",
@@ -1469,7 +1469,7 @@
"UNCONTROLLED-FALL": "Uncontrolled fall, dmg ignores SL",
"CUSTOM-ROLLMOD": "Player Roll Outcome Mod:",
"CUSTOM-MODIFIERS": "Add Custom & Situational Bonus manually:",
"AUTO-AMMO-DESC": "Ranged Automatic Ammo Consumption (In chat reroll button does not consume)",
"AUTO-AMMO-DESC": "Consumo automatico di munizioni a distanza (il pulsante di rilancio in chat non considera il consumo)",
"INSUFFICIENT-AMMO": "Nota: Arma senza Munizioni",
"CHARGE-NOTE": "Carica +1 Vantaggio aggiunto"
}
+138 -138
View File
@@ -6,179 +6,179 @@
"ancestry": "Stirpe",
"profession": "Professione",
"order-alignment": "Allineamento D'Ordine",
"order-ranks": "Ranghi d'Ordine\n",
"order-ranks": "Gradi dell'Ordine\n",
"corruption": "Corruzione",
"chaos-ranks": "Ranghi di Caos",
"chaos-ranks": "Gradi del Caos",
"chaos-alignment": "Allineamento del Caos",
"fate-points": "Punti Destino",
"background": "Sfondo",
"disorders": "Disordini",
"fate-points": "Punti Fato",
"background": "Storia",
"disorders": "Disturbi",
"reputation-points": "Punti Reputazione",
"difficulty-rating-chart": "Difficulty Rating Chart",
"trivial": "Triviale",
"difficulty-rating-chart": "Tabella del Grado di Difficoltà",
"trivial": "Banale",
"easy": "Facile",
"routine": "Routine",
"standard": "Standard",
"challenging": "Impegnativo",
"hard": "Duro",
"hard": "Difficile",
"arduous": "Arduo",
"primary-attributes": "Concentrato",
"skill-ranks": "Ranghi d'Abilità",
"primary-attributes": "Specializzazioni",
"skill-ranks": "Gradi Abilità",
"tier": "Livello",
"combat": "Combattimento",
"special-skills-indicated-with-*": "Abilità Speciali Indicate Con *",
"peril-threshhold": "Peril Threshold",
"peril-threshhold": "Livello di Affaticamento",
"advance": "Avanzamento",
"martial-melee*": "Melee Marziale*",
"Martial Melee": "Melee Marziale",
"will-bonus-u": "WB",
"martial-ranged*": "Martial Ranged*",
"Martial Ranged": "Martial Ranged",
"peril-threshold-u": "PT",
"simple-melee": "Melee Semplice",
"Simple Melee": "Melee Semplice",
"peril-modifier": "Peril Modifier",
"simple-ranged": "Simple Ranged",
"Simple Ranged": "Simple Ranged",
"peril-condition-track": "Peril Condition Track",
"brawn": "Brawn",
"unhindered": "Unhindered",
"martial-melee*": "Mischia Marziale*",
"Martial Melee": "Mischia Marziale",
"will-bonus-u": "BV",
"martial-ranged*": "Marziale a Distanza*",
"Martial Ranged": "Marziale a Distanza",
"peril-threshold-u": "SA",
"simple-melee": "Mischia Semplice",
"Simple Melee": "Mischia Semplice",
"peril-modifier": "Modificatore Affaticamento",
"simple-ranged": "Semplice a Distanza",
"Simple Ranged": "Semplice a Distanza",
"peril-condition-track": "Livello di Affaticamento",
"brawn": "Forza",
"unhindered": "Riposato",
"athletics": "Atletica",
"imperiled": "Imperiled",
"drive*": "Drive*",
"ignore-1-skill-rank": "Ignore 1 Skill Rank",
"imperiled": "Affaticato",
"drive*": "Guidare*",
"ignore-1-skill-rank": "Ignora 1 Grado di Abilità",
"intimidate": "Intimidire",
"ignore-2-skill-ranks": "Ignore 2 Skill Ranks",
"toughness": "Toughness",
"ignore-3-skill-ranks": "Ignore 3 Skill Ranks",
"ignore-2-skill-ranks": "Ignora 2 Gradi di Abilità",
"toughness": "Resistenza",
"ignore-3-skill-ranks": "Ignora 3 Gradi di Abilità",
"agility": "Agilità",
"incapacitated": "Incapacitated!",
"coordination": "Coordination",
"incapacitated": "Incapacitato!",
"coordination": "Coordinazione",
"traits": "Tratti",
"pilot*": "Pilot*",
"ride*": "Ride*",
"skulduggery*": "Skulduggery*",
"pilot*": "Imbarcazioni*",
"ride*": "Cavalcare*",
"skulduggery*": "Furfanteria*",
"stealth": "Furtività",
"perception": "Percezione",
"awareness": "Awareness",
"eavesdrop": "Eavesdrop",
"scrutinize": "Scrutinize",
"awareness": "Consapevolezza",
"eavesdrop": "Origliare",
"scrutinize": "Esaminare",
"survival": "Sopravvivenza",
"intelligence": "Intelligenza",
"alchemy*": "Alchemy*",
"counterfeit*": "Counterfeit*",
"education*": "Education*",
"folklore": "Folklore",
"alchemy*": "Alchimia*",
"counterfeit*": "Contraffare*",
"education*": "Istruzione*",
"folklore": "Folclore",
"gamble": "Giocare d'azzardo",
"heal*": "Heal*",
"navigation*": "Navigation*",
"warfare*": "Warfare*",
"willpower": "Willpower",
"incantation*": "Incantation*",
"Incantation": "Incantation",
"interrogation*": "Interrogation*",
"resolve": "Resolve",
"tradecraft*": "Tradecraft*",
"fellowship": "Fellowship",
"bargain": "Bargain",
"charm": "Charm",
"disguise*": "Disguise*",
"guile": "Guile",
"handle-animal*": "Handle Animal*",
"leadership*": "Leadership*",
"rumor": "Rumor",
"encumbrance-limit": "Encumbrance Limit",
"heal*": "Curare*",
"navigation*": "Orientamento*",
"warfare*": "Arte della Guerra*",
"willpower": "Forza di volontà",
"incantation*": "Incanto*",
"Incantation": "Incanto",
"interrogation*": "Interrogare*",
"resolve": "Risolutezza",
"tradecraft*": "Mestieri*",
"fellowship": "Socievolezza",
"bargain": "Contrattare",
"charm": "Affascinare",
"disguise*": "Travestimento*",
"guile": "Ingannare",
"handle-animal*": "Addestrare Animali*",
"leadership*": "Comandare*",
"rumor": "Pettegolezzo",
"encumbrance-limit": "Limite Ingombro",
"initiative": "Iniziativa",
"movement": "Movimento",
"brawn-bonus-u": "BB",
"brawn-bonus-u": "BF",
"current": "Attuale",
"overage": "Overage",
"perception-bonus-u": "PB",
"agility-bonus-u": "AB",
"weapons-&-attacks": "Weapons &amp; Attacks",
"overage": "Eccedenza",
"perception-bonus-u": "BP",
"agility-bonus-u": "BA",
"weapons-&-attacks": "Armi & Attacchi",
"roll": "Tiro",
"weapon": "Weapon",
"weapon": "Arma",
"skill": "Abilità",
"None": "Nessuno",
"load": "Load",
"handling": "Handling",
"short": "Short",
"load": "Ricarica",
"handling": "Mani",
"short": "Corta",
"medium": "Media",
"long": "Long",
"qualities": "Qualities",
"encumbrance": "Encumbrance",
"long": "Lunga",
"qualities": "Qualità",
"encumbrance": "Ingombro",
"damage-bonus": "Bonus al Danno",
"damage": "Danno",
"damage-modifier": "Damage Modifier",
"damage-modifier": "Modificatori Danno",
"details": "Dettagli",
"armor": "Armatura",
"shield": "Scudo",
"armor-name": "Nome Armaura",
"damage-threshold-modifier-u": "DTM*",
"shield-name": "Shield Name",
"parry-modifier": "Parry Modifier",
"talents": "Talents",
"trappings": "Attrezzatura",
"defenses": "Defenses",
"armor-name": "Nome Armatura",
"damage-threshold-modifier-u": "MLD*",
"shield-name": "Nome Scudo",
"parry-modifier": "Modificatore Parata",
"talents": "Talenti",
"trappings": "Equipaggiamento",
"defenses": "Difese",
"show": "Mostra",
"talent-name": "Nome Talento",
"trapping-name": "Trapping Name",
"coinage": "Coinage",
"gold-crown": "Gold Crown",
"silver-shilling": "Silver Shilling",
"brass-penny": "Brass Penny",
"1-gold-crown-=-20-silver-shilling-or-240-brass-penny": "1 Gold Crown = 20 Silver Shilling or 240 Brass Penny",
"trapping-name": "Nome Equipaggiamento",
"coinage": "Denaro",
"gold-crown": "Corona d'Oro",
"silver-shilling": "Scellino d'Argento",
"brass-penny": "Penny d'Ottone",
"1-gold-crown-=-20-silver-shilling-or-240-brass-penny": "1 corona d'oro = 20 scellini d'argento o 240 penny di ottone",
"dodge": "Schivare",
"parry": "Parry",
"damage-threshold": "Damage Threshold",
"brawn-bonus-+-damage-threshold-modifier-u": "BB + DTM*",
"damage-threshold-+-6-u": "DT + 6",
"damage-threshold-+-12-u": "DT + 12",
"damage-threshold-+-18-u": "DT + 18",
"damage-threshold-modifier": "Damage Threshold Modifier",
"damage-condition-track": "Damage Condition Track",
"unharmed": "Unharmed",
"lightly-wounded": "Lightly Wounded",
"moderately-wounded": "Moderately Wounded",
"seriously-wounded": "Seriously Wounded",
"grievously-wounded": "Grievously Wounded",
"slain!": "Slain!",
"injuries": "Injuries",
"intelligence-bonus": "Intelligence Bonus",
"willpower-bonus": "Willpower Bonus",
"incantation-skill": "Incantation Skill",
"magic-&-rituals": "Magic &amp; Rituals",
"cast": "Cast",
"spell-name": "Spell Name",
"spell-distance": "Spell Distance",
"spell-duration": "Spell Duration",
"spell-channel": "Spell Channel",
"spell-reagents": "Spell Reagents",
"spell-effect": "Spell Effect",
"critical-success": "Critical Success",
"critical-failure": "Critical Failure",
"current-reward-points": "Current Reward Points",
"total-reward-points": "Total Reward Points",
"basic-tier": "Basic Tier",
"trait": "Trait",
"bonus-advance": "Bonus Advance",
"talent": "Talent",
"intermediate-tier": "Intermediate Tier",
"advanced-tier": "Advanced Tier",
"unique-advances": "Unique Advances",
"parry": "Parare",
"damage-threshold": "Soglia di Danno",
"brawn-bonus-+-damage-threshold-modifier-u": "BF + MLD*",
"damage-threshold-+-6-u": "SD + 6",
"damage-threshold-+-12-u": "SD + 12",
"damage-threshold-+-18-u": "SD + 18",
"damage-threshold-modifier": "Modificatore Soglia di Danno",
"damage-condition-track": "Livello di Danno",
"unharmed": "Illeso",
"lightly-wounded": "Leggermente Ferito",
"moderately-wounded": "Moderatamente Ferito",
"seriously-wounded": "Seriamente Ferito",
"grievously-wounded": "Gravemente Ferito",
"slain!": "Morto!",
"injuries": "Lesioni",
"intelligence-bonus": "BI",
"willpower-bonus": "BV",
"incantation-skill": "Abilità di Incantesimo",
"magic-&-rituals": "Incantesimi & Rituali",
"cast": "Lanciare",
"spell-name": "Nome Incantesimo",
"spell-distance": "Distanza Incantesimo",
"spell-duration": "Durata Incantesimo",
"spell-channel": "Incanalare Incantesimo",
"spell-reagents": "Reagenti Incantesimi",
"spell-effect": "Effetto Incantesimo",
"critical-success": "Successo Critico",
"critical-failure": "Fallimento critico",
"current-reward-points": "Punti Ricompensa Attuali",
"total-reward-points": "Punti Ricompensa Totali",
"basic-tier": "Livello Base",
"trait": "Tratto",
"bonus-advance": "Avanzamento Bonus",
"talent": "Talento",
"intermediate-tier": "Livello Intermedio",
"advanced-tier": "Livello Avanzato",
"unique-advances": "Avanzamenti Unici",
"roll20-wiki-link": "Roll20 Wiki Link",
"situational-modifier": "Situational Modifier",
"difficulty:": "Difficulty:$[[1]] ",
"modifier:": "Modifier:$[[3]] ",
"rating": "Rating",
"range:": "Range: 0 / 0 / 0 ",
"damage:": "Damage:$[[6]] ",
"CRITICAL-SUCCESS-u": "CRITICAL SUCCESS",
"chaos:": "Chaos:$[[4]] ",
"corruption:": "Corruption:$[[5]] ",
"distance:": "Distance: ",
"duration:": "Duration: ",
"MATCH-u": "MATCH",
"reagents:": "Reagents: ",
"CRITICAL-FAILURE-u": "CRITICAL FAILURE"
"situational-modifier": "Modificatore Situazionale",
"difficulty:": "Difficoltà:$[[1]] ",
"modifier:": "Modificatore:$[[3]] ",
"rating": "Grado",
"range:": "Gittata:",
"damage:": "Danno:$[[6]] ",
"CRITICAL-SUCCESS-u": "SUCCESSO CRITICO",
"chaos:": "Caos:$[[4]] ",
"corruption:": "Corruzione:$[[5]] ",
"distance:": "Distanza: ",
"duration:": "Durata: ",
"MATCH-u": "RISULTATO DOPPIO",
"reagents:": "Reagenti: ",
"CRITICAL-FAILURE-u": "FALLIMENTO CRITICO"
}