[Feng Shui 2] i18n tags added (#5659)
* Feng Shui 2: add translations; sheet + one button * Feng Shui 2: add translations; all buttons done
This commit is contained in:
@@ -7,24 +7,24 @@
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</div>
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<div>
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<div class='textBoxArea'>
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<div class='boxHeader'><span class='boxHeaderText'>CHARACTER NAME</span></div>
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<div class='boxHeader'><span class='boxHeaderText' data-i18n="character-name-u" >CHARACTER NAME</span></div>
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<div class='boxText'><input type='text' class="sheet-heading" name="attr_character_name"/></div>
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</div>
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<div class='textBoxArea'>
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<div class='boxHeader'><span class='boxHeaderText'>CHARACTER CONCEPT</span></div>
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<div class='boxHeader'><span class='boxHeaderText' data-i18n="character-concept-u" >CHARACTER CONCEPT</span></div>
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<div class='boxText'><input type='text' class="sheet-heading" name="attr_Concept"/></div>
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</div>
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<div class='textBoxArea'>
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<div class='boxHeader'><span class='boxHeaderText'>MELODRAMATIC HOOK</span></div>
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<div class='boxHeader'><span class='boxHeaderText' data-i18n="melodramatic-hook-u" >MELODRAMATIC HOOK</span></div>
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<div class='boxText'><input type='text' class="sheet-heading" name="attr_Melodramatic_Hook"/></div>
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</div>
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<div class='textBoxArea'>
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<div class='boxHeader'><span class='boxHeaderText'>SCHTICKS</span></div>
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<div class='boxHeader'><span class='boxHeaderText' data-i18n="schtick-u" >SCHTICKS</span></div>
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<div class='boxText'>
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<fieldset class="repeating_schticks">
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<div class='sheet-row sheet-WCschticksRow'>
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<input class="sheet-schtickName" type="text" name="attr_schtickName" title="@{repeating_schticks_#_schtickName}" placeholder="Schtick Name"/>
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<input class="sheet-schtickName" type="text" name="attr_schtickName" title="@{repeating_schticks_#_schtickName}" data-i18n-placeholder="schtick-name" placeholder="Schtick Name"/>
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<textarea class="sheet-textarea" name="attr_schtickDetail" title="@{repeating_schticks_#_schtickDetail}" style="height: 75px;"></textarea>
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</div>
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</fieldset>
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@@ -32,7 +32,7 @@
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</div>
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<div class='textBoxArea'>
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<div class='boxHeader'><span class='boxHeaderText'>NOTES</span></div>
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<div class='boxHeader'><span class='boxHeaderText' data-i18n="notes-u" >NOTES</span></div>
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<div class='boxText'><textarea class="sheet-textarea" name="attr_Schticks" style="height: 150px;"></textarea></div>
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</div>
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</div>
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@@ -40,15 +40,15 @@
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<div class='sheet-col'>
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<div>
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<div class='textBoxArea'>
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<div class='boxHeader'><span class='boxHeaderText'>ARCHTYPE</span></div>
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<div class='boxHeader'><span class='boxHeaderText' data-i18n="archtype-u" >ARCHTYPE</span></div>
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<div class='boxText'><input type='text' class="sheet-heading" name="attr_Archtype"/></div>
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</div>
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<div class='textBoxArea'>
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<div class='boxHeader'><span class='boxHeaderText'>JUNCTURE</span></div>
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<div class='boxHeader'><span class='boxHeaderText' data-i18n="juncture-u" >JUNCTURE</span></div>
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<div class='boxText'><input type='text' class="sheet-heading" name="attr_Juncture"/></div>
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</div>
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<div class='textBoxArea '>
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<div class='boxHeader'><span class='boxHeaderText'>WEALTH</span></div>
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<div class='boxHeader'><span class='boxHeaderText' data-i18n="wealth-u" >WEALTH</span></div>
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<div class='boxText'><input type='text' class="sheet-heading" name="attr_Wealth"/></div>
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</div>
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</div>
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@@ -56,104 +56,104 @@
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<div class='attrTable'>
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<div class='attrRow'>
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<div class='attrHeader'>
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<input type="text" class="sheet-heading" placeholder="MAIN ATTACK" name="attr_MainAttackType" /><br/>
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<input type="text" class="sheet-heading" data-i18n-placeholder="main-attack-u" placeholder="MAIN ATTACK" name="attr_MainAttackType" /><br/>
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</div>
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<div class="attrValue">
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<button type="roll" class="btn ui-draggable" value="/em rolls Main Attack. [[?{Fortune?|0}d6 + 1d6! - 1d6! + [[@{MainAttack}]]]] "></button>
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<button type="roll" class="btn ui-draggable" value="/em @{rolls_i18n} @{mainattack_i18n}. [[?{@{fortune_i18n}?|0}d6 + 1d6! - 1d6! + [[@{MainAttack}]]]] "></button>
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<input type="number" class="sheet-prime_attribute" name="attr_MainAttack" value="0" />
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</div>
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</div>
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<div class='attrRow'>
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<div class='attrHeader headerMin'>
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<input type="text" class="sheet-heading" placeholder="BACKUP ATTACK" name="attr_BackupAttackType" /><br/>
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<input type="text" class="sheet-heading" data-i18n-placeholder="backup-attack-u" placeholder="BACKUP ATTACK" name="attr_BackupAttackType" /><br/>
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</div>
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<div class="attrValue">
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<button type="roll" class="btn ui-draggable" value="/em rolls Backup Attack. [[?{Fortune?|0}d6 + 1d6! - 1d6! + [[@{BackupAttack}]]]] "></button>
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<button type="roll" class="btn ui-draggable" value="/em @{rolls_i18n} @{backupattack_i18n}. [[?{@{fortune_i18n}?|0}d6 + 1d6! - 1d6! + [[@{BackupAttack}]]]] "></button>
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<input type="number" class="sheet-prime_attribute" name="attr_BackupAttack" value="0" />
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</div>
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</div>
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<div class='attrRow'>
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<div class='attrHeader'>DEFENSE</div>
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<div class='attrHeader' data-i18n="defense-u" >DEFENSE</div>
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<div class="attrValue">
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<button type="roll" class="btn ui-draggable" value="/em rolls Defense. [[?{Fortune?|0}d6 + 1d6! - 1d6! + [[@{Defense}]]]] "></button>
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<button type="roll" class="btn ui-draggable" value="/em @{rolls_i18n} @{defense_i18n}. [[?{@{fortune_i18n}?|0}d6 + 1d6! - 1d6! + [[@{Defense}]]]] "></button>
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<input type="number" class="sheet-prime_attribute" name="attr_Defense" value="0" />
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</div>
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</div>
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<div class='attrRow'>
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<div class='attrHeader'>TOUGHNESS</div>
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<div class='attrHeader' data-i18n="toughness-u" >TOUGHNESS</div>
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<div class="attrValue">
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<button type="roll" class="btn ui-draggable" value="/em rolls Toughness. [[?{Fortune?|0}d6 + 1d6! - 1d6! + [[@{Toughness}]]]] "></button>
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<button type="roll" class="btn ui-draggable" value="/em @{rolls_i18n} @{toughness_i18n}. [[?{@{fortune_i18n}?|0}d6 + 1d6! - 1d6! + [[@{Toughness}]]]] "></button>
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<input type="number" class="sheet-prime_attribute" name="attr_Toughness" value="0" />
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</div>
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</div>
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<div class='attrRow'>
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<div class='attrHeader'>
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<input type="text" class="sheet-heading" placeholder="FORTUNE" name="attr_FortuneType" /><br/>
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<input type="text" class="sheet-heading" data-i18n-placeholder="fortune-u" placeholder="FORTUNE" name="attr_FortuneType" /><br/>
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</div>
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<div class="attrValue">
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<button type="roll" class="btn ui-draggable" value="/em rolls Fortune. [[?{Fortune?|0}d6 + 1d6! - 1d6! + [[@{Fortune}]]]] "></button>
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<button type="roll" class="btn ui-draggable" value="/em @{rolls_i18n} @{fortune_i18n}. [[?{@{fortune_i18n}?|0}d6 + 1d6! - 1d6! + [[@{Fortune}]]]] "></button>
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<input type="number" class="sheet-prime_attribute" name="attr_Fortune" value="0" />
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</div>
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</div>
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<div class='attrRow'>
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<div class='attrHeader'>SPEED</div>
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<div class='attrHeader' data-i18n="speed-u" >SPEED</div>
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<div class="attrValue">
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<button type="roll" class="btn ui-draggable" value="/em rolls Speed. [[?{Fortune?|0}d6 + 1d6! - 1d6! + [[@{Speed}]]]] "></button>
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<button type="roll" class="btn ui-draggable" value="/em @{rolls_i18n} @{speed_i18n}. [[?{@{fortune_i18n}?|0}d6 + 1d6! - 1d6! + [[@{Speed}]]]] "></button>
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<input type="number" class="sheet-prime_attribute" name="attr_Speed" value="0" />
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</div>
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</div>
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<div class='attrRow'>
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<div class='attrHeader'>
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INITIATIVE <button type="roll" class="btn ui-draggable" value="/em rolls INITIATIVE. [[(1d6 + [[@{Speed}]])&{tracker}]] "></button>
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<div data-i18n="initiative-u">INITIATIVE</div> <button type="roll" class="btn ui-draggable" value="/em @{rolls_i18n} @{initiative_i18n}. [[(1d6 + [[@{Speed}]])&{tracker}]] "></button>
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</div>
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</div>
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<div class='attrRow'>
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<div class='attrHeader'>
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MELODRAMA <button type="roll" class="btn ui-draggable" value="/em rolls Melodrama. [[?{Fortune?|0}d6 + 1d6! - 1d6! + 7]] "></button>
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<div data-i18n="melodrama-u">MELODRAMA</div> <button type="roll" class="btn ui-draggable" value="/em @{rolls_i18n} @{melodrama_i18n}. [[?{@{fortune_i18n}?|0}d6 + 1d6! - 1d6! + 7]] "></button>
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</div>
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</div>
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<div class='attrRow'>
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<div class='attrHeader'>
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WILL <button type="roll" class="btn ui-draggable" value="/em rolls Will. [[?{Fortune?|0}d6 + 1d6! - 1d6! + 7]] "></button>
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<div data-i18n="will-u">WILL</div> <button type="roll" class="btn ui-draggable" value="/em @{rolls_i18n} @{will_i18n}. [[?{@{fortune_i18n}?|0}d6 + 1d6! - 1d6! + 7]] "></button>
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</div>
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</div>
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<div class='attrRow'>
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<div class='attrHeader'>
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NOTICE <button type="roll" class="btn ui-draggable" value="/em rolls Notice. [[?{Fortune?|0}d6 + 1d6! - 1d6! + 7]] "></button>
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<div data-i18n="notice-u">NOTICE</div> <button type="roll" class="btn ui-draggable" value="/em @{rolls_i18n} @{notice_i18n}. [[?{@{fortune_i18n}?|0}d6 + 1d6! - 1d6! + 7]] "></button>
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</div>
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</div>
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<div class='attrRow'>
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<div class='attrHeader'>
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STRENGTH <button type="roll" class="btn ui-draggable" value="/em rolls Strength. [[?{Fortune?|0}d6 + 1d6! - 1d6! + 7]] "></button>
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<div data-i18n="strength-u">STRENGTH</div> <button type="roll" class="btn ui-draggable" value="/em @{rolls_i18n} @{strength_i18n}. [[?{@{fortune_i18n}?|0}d6 + 1d6! - 1d6! + 7]] "></button>
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</div>
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</div>
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</div>
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<div class='weaponSection'>
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<div class='weaponHeader'>WEAPONS</div>
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<div class='weaponHeader' data-i18n="weapons-u" >WEAPONS</div>
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<fieldset class="repeating_weapons">
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<div class='sheet-row sheet-weaponRow'>
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<input type='text' class="sheet-weaponName sheet-heading" name="attr_WepName" title="@{repeating_weapons_#_wepName}" placeholder="Weapon Name"/>
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<input type='text' class="sheet-weaponName sheet-heading" name="attr_WepName" title="@{repeating_weapons_#_wepName}" data-i18n-placeholder="weapon-name" placeholder="Weapon Name"/>
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<input type='text' class="sheet-weaponStats sheet-heading" name="attr_wepStats" title="@{repeating_weapons_#_wepStats}" placeholder="-/-/-"/>
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<input type='text' class="sheet-weaponSpecial sheet-heading" name="attr_wepSpecial" title="@{repeating_weapons_#_wepSpecial}" placeholder="Special"/>
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<input type='text' class="sheet-weaponSpecial sheet-heading" name="attr_wepSpecial" title="@{repeating_weapons_#_wepSpecial}" data-i18n-placeholder="special" placeholder="Special"/>
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</div>
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</fieldset>
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</div>
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<br/>
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<div class='textBoxArea'>
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<div class='boxHeader'><span class='boxHeaderText'>SKILLS</span></div>
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<div class='boxHeader'><span class='boxHeaderText' data-i18n="skills-u" >SKILLS</span></div>
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<div class='boxText'>
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<div class='sheet-row sheet-WCSkillsRow'>
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<span class='sheet-untrainedSkill'>Untrained Skill</span> <button type="roll" class="btn ui-draggable" value="/em attemps an Untrained Skill and rolls: [[?{Fortune?|0}d6 + 1d6! - 1d6! + 7]] "></button>
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<span class='sheet-untrainedSkill' data-i18n="untrained-skill" >Untrained Skill</span> <button type="roll" class="btn ui-draggable" value="/em @{untrainedroll_i18n} [[?{@{fortune_i18n}?|0}d6 + 1d6! - 1d6! + 7]] "></button>
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</div>
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<fieldset class="repeating_skills">
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<div class='sheet-row sheet-WCSkillsRow'>
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<input class="sheet-skillName" type="text" name="attr_SkillName" title="@{repeating_skills_#_SkillName}" placeholder="Skill Name"/>
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<input class="sheet-skillName" type="text" name="attr_SkillName" title="@{repeating_skills_#_SkillName}" data-i18n-placeholder="skill-name" placeholder="Skill Name"/>
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<input type="number" class="sheet-modifier" name="attr_SkillMod" title="@{repeating_skills_#_SkillMod}" value="0" />
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<div class='sheet-col' style='width:90px; margin-left: -1px;'>
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<button class="sheet-normalbutton" type='roll' name='roll_SkillNameRoll' title="@{repeating_skills_#_SkillNameRoll}" value='/em @{character_name} attempts @{SkillName} and rolls: @{rollSkill}!'></button>
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<input type='hidden' name='attr_rollSkill' value='[[ ?{Fortune?|0}d6 + 1d6! - 1d6! + @{SkillMod} ]]' />
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<button class="sheet-normalbutton" type='roll' name='roll_SkillNameRoll' title="@{repeating_skills_#_SkillNameRoll}" value='/em @{character_name} @{attempts_i18n} @{SkillName}, @{rolls_i18n}: @{rollSkill}!'></button>
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<input type='hidden' name='attr_rollSkill' value='[[ ?{@{fortune_i18n}?|0}d6 + 1d6! - 1d6! + @{SkillMod} ]]' />
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<!--
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<button class="sheet-templatebutton" type='roll' name='roll_tSkillRoll' title="@{tSkillRoll}" value='@{skillrt} @{defsTemplate} @{rolltSkill}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmSkillRoll' title="@{tgmSkillRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltSkill}'></button>
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<button class="sheet-normalbutton" type='roll' name='roll_SkillNameRoll' title="@{repeating_skills_#_SkillNameRoll}" value='/em @{character_name} attempts to do something with @{SkillName} and rolls: @{rollSkill}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmSkillNameRoll' title="@{repeating_skills_#_gmSkillNameRoll}" value='/w gm @{character_name} attempts to do something with @{SkillName} and rolls: @{rollSkill}!'></button>
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@@ -161,7 +161,7 @@
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<input type='hidden' name='attr_rolltSkill' value='{{name=@{character_name}}} {{skill_name=@{SkillName}}} {{skill_rank=@{SkillNameRank}}} {{skill_rank_mod=@{SkillNameMod}}} {{skill_mod=@{SkillMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{woundsMod}]]}} {{fatigue= -@{fatigue}}} {{skill_roll=[[1d@{SkillNameRank}![@{SkillName}] + @{SkillNameMod}[@{SkillName} Rank Modifier] + @{SkillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{SkillNameMod}[@{SkillName} Rank Modifier] + @{SkillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
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<button type="roll" class="btn ui-draggable" value="/em rolls BackupAttack. [[?{Fortune?|0}d6 + 1d6! - 1d6! + [[@{BackupAttack}]]]] "></button>
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<button type="roll" class="btn ui-draggable" value="/em rolls BackupAttack. [[?{@{fortune_i18n}?|0}d6 + 1d6! - 1d6! + [[@{BackupAttack}]]]] "></button>
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-->
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</div>
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</div>
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@@ -171,13 +171,13 @@
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<br/>
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<div class='weaponSection'>
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<div class='weaponHeader'>WOUNDS</div>
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<div class='weaponHeader' data-i18n="wounds-u" >WOUNDS</div>
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<div class='textBoxArea'>
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<span class='boxHeaderText'>WOUND POINTS: </span><input type='number' class="sheet-prime_attribute" name="attr_Wounds"/><br/>
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<span class='boxHeaderText' style='font-size: 8pt'>Gain Impairment at 25 and 30 wounds.</span><br/><br/>
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<span class='boxHeaderText'>MARKS OF DEATH: </span><input type='number' class="sheet-prime_attribute" name="attr_MarksOfDeath"/>
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<span class='boxHeaderText' data-i18n="wound-points-u" >WOUND POINTS: </span><input type='number' class="sheet-prime_attribute" name="attr_Wounds"/><br/>
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<span class='boxHeaderText' style='font-size: 8pt' data-i18n="gain-impairment" >Gain Impairment at 25 and 30 wounds.</span><br/><br/>
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<span class='boxHeaderText' data-i18n="marks-of-death-u" >MARKS OF DEATH: </span><input type='number' class="sheet-prime_attribute" name="attr_MarksOfDeath"/>
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</div>
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<button type="roll" class="sheet-attribute" name="attr_closed_roll-1" value="/em tries to stayin the fight! Death Check. Difficulty [[@{Wound} - 35]]. Roll is [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{con}]] - 1d6! ]] ">Death Check</button>
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<button type="roll" class="sheet-attribute" name="attr_closed_roll-1" value="/em @{deathcheckroll_i18n} [[@{Wound} - 35]]. @{rollis_i18n} [[ [[(1 + ?{@{fortune_i18n}?|0})]]d6! + [[@{con}]] - 1d6! ]] " data-i18n="death-check" >Death Check</button>
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</div>
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</div>
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</div>
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@@ -188,3 +188,54 @@
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<div class="sheet-hidden">
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</div>
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<!-- Translation keys -->
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<input name="attr_mainattack_i18n" type="hidden" value="Main Attack">
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<input name="attr_backupattack_i18n" type="hidden" value="Backup Attack">
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<input name="attr_rolls_i18n" type="hidden" value="rolls">
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<input name="attr_initiative_i18n" type="hidden" value="INITIATIVE">
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<input name="attr_defense_i18n" type="hidden" value="Defense">
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<input name="attr_speed_i18n" type="hidden" value="Speed">
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<input name="attr_toughness_i18n" type="hidden" value="Toughness">
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<input name="attr_fortune_i18n" type="hidden" value="Fortune">
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<input name="attr_melodrama_i18n" type="hidden" value="Melodrama">
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<input name="attr_will_i18n" type="hidden" value="Will">
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<input name="attr_notice_i18n" type="hidden" value="Notice">
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<input name="attr_strength_i18n" type="hidden" value="Strength">
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<input name="attr_untrainedroll_i18n" type="hidden" value="attemps an Untrained Skill and rolls:">
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<input name="attr_attempts_i18n" type="hidden" value="attempts">
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<input name="attr_deathcheckroll_i18n" type="hidden" value="tries to stayin the fight! Death Check. Difficulty">
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<input name="attr_rollis_i18n" type="hidden" value="Roll is">
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<script type="text/worker">
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// Translation key replacement
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on("sheet:opened", function(eventInfo){
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setAttrs({
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mainattack_i18n: getTranslationByKey("main-attack"),
|
||||
backupattack_i18n: getTranslationByKey("backup-attack"),
|
||||
rolls_i18n: getTranslationByKey("rolls"),
|
||||
initiative_i18n: getTranslationByKey("initiative-u"),
|
||||
defense_i18n: getTranslationByKey("defense"),
|
||||
speed_i18n: getTranslationByKey("speed"),
|
||||
toughness_i18n: getTranslationByKey("toughness"),
|
||||
fortune_i18n: getTranslationByKey("fortune"),
|
||||
melodrama_i18n: getTranslationByKey("melodrama"),
|
||||
will_i18n: getTranslationByKey("will"),
|
||||
notice_i18n: getTranslationByKey("notice"),
|
||||
strength_i18n: getTranslationByKey("strength"),
|
||||
untranedroll_i18n: getTranslationByKey("untrained-skill-roll"),
|
||||
attempts_i18n: getTranslationByKey("attempts"),
|
||||
deathcheckroll_i18n: getTranslationByKey("death-check-roll"),
|
||||
rollis_i18n: getTranslationByKey("roll-is")
|
||||
});
|
||||
|
||||
});
|
||||
</script>
|
||||
|
||||
<!--
|
||||
------------- i18n-tags generated with ACSI V0.50 (Automated Character Sheet Internationalizer)-------------
|
||||
ACSI author: https://github.com/Anduh
|
||||
ACSI Sourcecode: https://github.com/Anduh/acsi
|
||||
-->
|
||||
@@ -0,0 +1,48 @@
|
||||
{
|
||||
"character-name-u":"CHARACTER NAME",
|
||||
"character-concept-u":"CHARACTER CONCEPT",
|
||||
"melodramatic-hook-u":"MELODRAMATIC HOOK",
|
||||
"schtick-u":"SCHTICKS",
|
||||
"schtick-name":"Schtick Name",
|
||||
"notes-u":"NOTES",
|
||||
"archtype-u":"ARCHTYPE",
|
||||
"juncture-u":"JUNCTURE",
|
||||
"wealth-u":"WEALTH",
|
||||
"main-attack-u":"MAIN ATTACK",
|
||||
"main-attack":"Main Attack",
|
||||
"backup-attack-u":"BACKUP ATTACK",
|
||||
"backup-attack":"Backup Attack",
|
||||
"defense-u":"DEFENSE",
|
||||
"defense":"Defense",
|
||||
"toughness-u":"TOUGHNESS",
|
||||
"toughness":"Toughness",
|
||||
"fortune-u":"FORTUNE",
|
||||
"fortune":"Fortune",
|
||||
"initiative-u":"INITIATIVE",
|
||||
"melodrama-u":"MELODRAMA",
|
||||
"melodrama":"Melodrama",
|
||||
"will-u":"WILL",
|
||||
"will":"Will",
|
||||
"notice-u":"NOTICE",
|
||||
"notice":"Notice",
|
||||
"strength-u":"STRENGTH",
|
||||
"strength":"Strength",
|
||||
"speed-u":"SPEED",
|
||||
"speed":"Speed",
|
||||
"weapons-u":"WEAPONS",
|
||||
"weapon-name":"Weapon Name",
|
||||
"special":"Special",
|
||||
"skills-u":"SKILLS",
|
||||
"skill-name":"Skill Name",
|
||||
"untrained-skill":"Untrained Skill",
|
||||
"wounds-u":"WOUNDS",
|
||||
"wound-points-u":"WOUND POINTS: ",
|
||||
"gain-impairment":"Gain Impairment at 25 and 30 wounds.",
|
||||
"marks-of-death-u":"MARKS OF DEATH: ",
|
||||
"death-check":"Death Check",
|
||||
"rolls":"rolls",
|
||||
"untrained-skill-roll":"attemps an Untrained Skill and rolls:",
|
||||
"attempts":"attempts",
|
||||
"death-check-roll":"tries to stayin the fight! Death Check. Difficulty",
|
||||
"roll-is":"roll is"
|
||||
}
|
||||
Reference in New Issue
Block a user