Minor Bugfixes

Initativerolle add to Tracker
Calculation of Total Attributevalues
This commit is contained in:
Valanor
2021-04-12 11:19:50 +02:00
parent cdff360e27
commit d27dc0de92
21 changed files with 996 additions and 931 deletions
+8 -4
View File
@@ -136,7 +136,6 @@
.charsheet input[type=checkbox].toggle-hide:checked + h4::before,
.charsheet input[type=checkbox].toggle-hide:checked + div h4.collapsearrow::before {
content: "►";
color: var(--base-color);
font-size: 0.95rem;
-webkit-transform: rotate(90deg);
transform: rotate(90deg);
@@ -151,7 +150,6 @@
.charsheet input[type=checkbox].toggle-hide:not(:checked) + h4::before,
.charsheet input[type=checkbox].toggle-hide:not(:checked) + div h4.collapsearrow::before {
content: "►";
color: var(--base-color);
font-size: 0.95rem;
-webkit-transform: rotate(0deg);
transform: rotate(0deg);
@@ -165,7 +163,6 @@
.charsheet input[type=checkbox].toggle-hide:checked + h4.invert::before {
content: "►";
color: var(--base-color);
font-size: 0.95rem;
-webkit-transform: rotate(0deg);
transform: rotate(0deg);
@@ -179,7 +176,6 @@
.charsheet input[type=checkbox].toggle-hide:not(:checked) + h4.invert::before {
content: "►";
color: var(--base-color);
font-size: 0.95rem;
-webkit-transform: rotate(90deg);
transform: rotate(90deg);
@@ -191,6 +187,14 @@
margin-right: 10px;
}
.charsheet input[type=checkbox].toggle-hide + h4.invert:hover::before {
font-size: var(--fontsize-hover);
}
.charsheet label.collapse h4.invert:hover::before {
color: var(--text-color);
}
.charsheet div.togglesection {
width: 100%;
}
+157 -122
View File
@@ -1021,7 +1021,7 @@
<span class="cyberberry" data-i18n="soak">Schadenswiderstand</span>
</button>
<br><div class="smallspacer">&nbsp;</div>
<button class="shortcutbutton" type="roll" name="roll_initiative_generic" value="@{gm_toggle} &{template:initiative}{{mainattribute=^{initiative}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(?{Initiativebasis|@{display_ini}}+@{use_wounds}+@{sustain_malus})+?{Initiativewürfel|@{display_inidice}}d6@{exploding_dice}]]}}">
<button class="shortcutbutton" type="roll" name="roll_initiative_generic" value="@{gm_toggle} &{template:initiative}{{mainattribute=^{initiative}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(?{Initiativebasis|@{display_ini}}+@{use_wounds}+@{sustain_malus})+?{Initiativewürfel|@{display_inidice}}d6@{exploding_dice} &{tracker}]]}}">
<span class="cyberberry" data-i18n="initiative">Initiative</span>
</button>
<br><div class="smallspacer">&nbsp;</div>
@@ -1257,19 +1257,30 @@
<div class="table-row">
<div class="table-cell-one-fifth pd--right"><span class="red" data-i18n="display_gender">Geschlecht</span></div>
<div class="table-cell-one-forth"><input class="adeptpowername first last" type="text" name="attr_gender" value="" placeholder=""> </div>
</div>
<div class="table-row">
</div>
<div class="table-row">
<div class="table-cell-one-fifth pd--right"><span class="red" data-i18n="display_age">Alter</span></div>
<div class="table-cell-one-forth"><input class="smallinput first last" type="text" name="attr_age" value="" placeholder=""> </div>
</div>
<div class="table-row">
</div>
<div class="table-row">
<div class="table-cell-one-fifth pd--right"><span class="red" data-i18n="display_heat">Fandungsstufe</span></div>
<div class="table-cell-one-forth"><input class="smallinput first last" type="text" name="attr_heat" value="" placeholder=""> </div>
</div>
<div class="table-row">
<div class="table-row">
<div class="table-cell-one-fifth pd--right"><span class="red" data-i18n="display_Karma">karma</span></div>
<div class="table-cell-one-forth"><input class="smallinput first last" type="text" name="attr_karma" value="" placeholder=""> </div>
</div>
<div class="table-row">
<div class="table-cell-one-fifth pd--right"><span class="red" data-i18n="cash">NewYen</span></div>
<div class="table-cell-one-forth"><input class="adeptpowername first" type="text" name="attr_cash" value="" placeholder=""> </div>
<div class="table-cell-one-fifth pd--right">
<select class="smallinput last" name="attr_cash_type" value="vorteil" >
<option value="euro" data-i18n="euro" selected></option>
<option value="newyen" data-i18n="newyen"></option>
</select>
</div>
</div>
</div>
<div class="table-cell-half">
<div class="table-row">
@@ -1367,7 +1378,7 @@
<div class="flex--half">
<label class="collapse">
<input class="toggle-hide" name="attr_perks_hidefulltext" type="checkbox" value="1"/>
<h4 class="invert"><span ></span></h4>
<h4 class="invert" data-i18n-title="expandcollapse"><span ></span></h4>
</label>
</div>
<div class="flex--2"><input class="adeptpowername first" type="text" name="attr_perks_name" value="" /> </div>
@@ -1549,15 +1560,16 @@
<div class="table-row">
<div class="table-cell-skill-name">
<span class="red" data-i18n="display_body">body</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_body_base" value="2" placeholder="2" min="1"/> </div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_body_base" value="2" placeholder="2" min="0"/> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_body_modifier" value="0" placeholder="0" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_body_statusmodifier" value="0" placeholder="0" title="@{body_statusmodifier}" readonly /> </div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_body" value="2" placeholder="2" readonly/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_body" readonly/></div>
<div class="table-cell">
<div class="flexcontainer">
<button class="iconbutton50" type="roll" name="roll_body" value="@{gm_toggle} &{template:roll}{{mainattribute=^{body}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_body}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_body}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_body}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
@@ -1571,15 +1583,16 @@
</div>
<div class="table-row">
<div class="table-cell-skill-name">
<span class="red" data-i18n="display_agility">agility</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_agility_base" value="2" placeholder="2" min="1"/> </div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_agility_base" value="2" placeholder="2" min="0"/> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_agility_modifier" value="0" placeholder="0" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_agility_statusmodifier" value="0" placeholder="0" title="@{agility_statusmodifier}" readonly /> </div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_agility" value="2" placeholder="2" readonly/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_agility" readonly/></div>
<div class="table-cell">
<div class="flexcontainer">
<button class="iconbutton50" type="roll" name="roll_agility" value="@{gm_toggle} &{template:roll}{{mainattribute=^{agility}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_agility}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_agility}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_agility}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
@@ -1593,15 +1606,16 @@
</div>
<div class="table-row">
<div class="table-cell-skill-name">
<span class="red" data-i18n="display_reaction">reaction</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_reaction_base" value="2" placeholder="2" min="1"/> </div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_reaction_base" value="2" placeholder="2" min="0"/> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_reaction_modifier" value="0" placeholder="0" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_reaction_statusmodifier" value="0" placeholder="0" title="@{reaction_statusmodifier}" readonly /> </div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_reaction" value="2" placeholder="2" readonly/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_reaction" readonly/></div>
<div class="table-cell">
<div class="flexcontainer">
<button class="iconbutton50" type="roll" name="roll_reaction" value="@{gm_toggle} &{template:roll}{{mainattribute=^{reaction}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_reaction}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_reaction}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_reaction}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
@@ -1615,15 +1629,16 @@
</div>
<div class="table-row">
<div class="table-cell-skill-name">
<span class="red" data-i18n="display_strength">strength</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_strength_base" value="2" placeholder="2" min="1"/> </div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_strength_base" value="2" placeholder="2" min="0"/> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_strength_modifier" value="0" placeholder="0" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_strength_statusmodifier" value="0" placeholder="0" title="@{strength_statusmodifier}" readonly /> </div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_strength" value="2" placeholder="2" readonly/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_strength" readonly/></div>
<div class="table-cell">
<div class="flexcontainer">
<button class="iconbutton50" type="roll" name="roll_strength" value="@{gm_toggle} &{template:roll}{{mainattribute=^{strength}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_strength}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_strength}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_strength}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
@@ -1637,15 +1652,16 @@
</div>
<div class="table-row">
<div class="table-cell-skill-name">
<span class="red" data-i18n="display_willpower">willpower</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_willpower_base" value="2" placeholder="2" min="1"/> </div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_willpower_base" value="2" placeholder="2" min="0"/> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_willpower_modifier" value="0" placeholder="0" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_willpower_statusmodifier" value="0" placeholder="0" title="@{willpower_statusmodifier}" readonly /> </div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_willpower" value="2" placeholder="2" readonly/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_willpower" readonly/></div>
<div class="table-cell">
<div class="flexcontainer">
<button class="iconbutton50" type="roll" name="roll_willpower" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_willpower}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_willpower}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_willpower}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
@@ -1659,15 +1675,16 @@
</div>
<div class="table-row">
<div class="table-cell-skill-name">
<span class="red" data-i18n="display_logic">logic</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_logic_base" value="2" placeholder="2" min="1"/> </div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_logic_base" value="2" placeholder="2" min="0"/> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_logic_modifier" value="0" placeholder="0" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_logic_statusmodifier" value="0" placeholder="0" title="@{logic_statusmodifier}" readonly /> </div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_logic" value="2" placeholder="2" readonly/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_logic" readonly/></div>
<div class="table-cell">
<div class="flexcontainer">
<button class="iconbutton50" type="roll" name="roll_logic" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_logic}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_logic}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_logic}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
@@ -1681,15 +1698,16 @@
</div>
<div class="table-row">
<div class="table-cell-skill-name">
<span class="red" data-i18n="display_intuition">intuition</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_intuition_base" value="2" placeholder="2" min="1"/> </div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_intuition_base" value="2" placeholder="2" min="0"/> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_intuition_modifier" value="0" placeholder="0" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_intuition_statusmodifier" value="0" placeholder="0" title="@{intuition_statusmodifier}" readonly /> </div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_intuition" value="2" placeholder="2" readonly/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_intuition" readonly/></div>
<div class="table-cell">
<div class="flexcontainer">
<button class="iconbutton50" type="roll" name="roll_intuition" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_intuition}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_intuition}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_intuition}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
@@ -1703,15 +1721,16 @@
</div>
<div class="table-row">
<div class="table-cell-skill-name">
<span class="red" data-i18n="display_charisma">charisma</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_charisma_base" value="2" placeholder="2" min="1"/> </div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_charisma_base" value="2" placeholder="2" min="0"/> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_charisma_modifier" value="0" placeholder="0" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_charisma_statusmodifier" value="0" placeholder="0" title="@{charisma_statusmodifier}" readonly /> </div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_charisma" value="2" placeholder="2" readonly/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_charisma" readonly/></div>
<div class="table-cell">
<div class="flexcontainer">
<button class="iconbutton50" type="roll" name="roll_charisma" value="@{gm_toggle} &{template:roll}{{mainattribute=^{charisma}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_charisma}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_charisma}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_charisma}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
@@ -1725,15 +1744,16 @@
</div>
<div class="table-row">
<div class="table-cell-skill-name">
<span class="red" data-i18n="display_edge">edge</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_edge_base" value="2" placeholder="2" min="1"/> </div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_edge_base" value="2" placeholder="2" min="0"/> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_edge_modifier" value="0" placeholder="0" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_edge_statusmodifier" value="0" placeholder="0" title="@{edge_statusmodifier}" readonly /> </div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_edge" value="2" placeholder="2" readonly/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_edge" readonly/></div>
<div class="table-cell">
<div class="flexcontainer">
<button class="iconbutton50" type="roll" name="roll_edge" value="@{gm_toggle} &{template:roll}{{mainattribute=^{edge}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_edge}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_edge}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_edge}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
@@ -1851,7 +1871,7 @@
<div class="table-cell"><input class="smallinput" type="number" name="attr_iniphys_statusmodifier" readonly value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_iniphys" value="4" placeholder="4" readonly/></div>
<div class="table-cell">
<button class="iconbutton70" type="roll" name="roll_iniphys" value="@{gm_toggle} &{template:initiative}{{mainattribute=^{iniphys}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_iniphys}+@{use_wounds}+@{sustain_malus})+@{display_inidice}d6@{exploding_dice}]]}}">
<button class="iconbutton70" type="roll" name="roll_iniphys" value="@{gm_toggle} &{template:initiative}{{mainattribute=^{iniphys}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_iniphys}+@{use_wounds}+@{sustain_malus})+@{display_inidice}d6@{exploding_dice} &{tracker}]]}}">
<span class="red" data-i18n="select_token">Tokenroll</span>
</button>
</div>
@@ -1865,7 +1885,7 @@
<div class="table-cell"><input class="smallinput" type="number" name="attr_inimatrix_statusmodifier" readonly value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_inimatrix" value="4" placeholder="4" readonly/></div>
<div class="table-cell">
<button class="iconbutton70" type="roll" name="roll_inimatrix" value="@{gm_toggle} &{template:initiative}{{mainattribute=^{inimatrix}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_inimatrix}+@{use_wounds}+@{sustain_malus})+3d6@{exploding_dice}]]}}">
<button class="iconbutton70" type="roll" name="roll_inimatrix" value="@{gm_toggle} &{template:initiative}{{mainattribute=^{inimatrix}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_inimatrix}+@{use_wounds}+@{sustain_malus})+3d6@{exploding_dice} &{tracker}]]}}">
<span class="red" data-i18n="select_token">Tokenroll</span>
</button>
</div>
@@ -1879,7 +1899,7 @@
<div class="table-cell"><input class="smallinput" type="number" name="attr_iniastral_statusmodifier" value="0" placeholder="0" readonly/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_iniastral" value="4" placeholder="4" readonly/></div>
<div class="table-cell">
<button class="iconbutton70" type="roll" name="roll_iniastral" value="@{gm_toggle} &{template:initiative}{{mainattribute=^{iniastral}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_iniastral}+@{use_wounds}+@{sustain_malus})+2d6@{exploding_dice}]]}}">
<button class="iconbutton70" type="roll" name="roll_iniastral" value="@{gm_toggle} &{template:initiative}{{mainattribute=^{iniastral}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_iniastral}+@{use_wounds}+@{sustain_malus})+2d6@{exploding_dice} &{tracker}]]}}">
<span class="red" data-i18n="select_token">Tokenroll</span>
</button>
</div>
@@ -4077,7 +4097,7 @@
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_iniphys" value="4" placeholder="4" readonly/></div>
<div class="table-cell"></div>
<div class="table-cell">
<button class="iconbutton70" type="roll" name="roll_iniphys" value="@{gm_toggle} &{template:initiative}{{mainattribute=^{iniphys}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_iniphys}+@{use_wounds}+@{sustain_malus})+@{display_inidice}d6@{exploding_dice}]]}}">
<button class="iconbutton70" type="roll" name="roll_iniphys" value="@{gm_toggle} &{template:initiative}{{mainattribute=^{iniphys}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_iniphys}+@{use_wounds}+@{sustain_malus})+@{display_inidice}d6@{exploding_dice} &{tracker}]]}}">
<span class="red" data-i18n="select_token">Tokenroll</span>
</button>
</div>
@@ -4540,7 +4560,7 @@
<div class="rangeWeapon">
<label>
<input class="toggle-hide" name="attr_collapse_rangeweapon" type="checkbox" value="1"/>
<h4 class="invert"><span >&nbsp;</span></h4>
<h4 class="invert" data-i18n-title="expandcollapse"><span >&nbsp;</span></h4>
</label>
<select class="rangetypedropdown" name="attr_rwskill">
<option value="exotic" data-i18n="exotic">Exotische</option>
@@ -4957,7 +4977,7 @@
<div class="flex--half">
<label class="collapse">
<input class="toggle-hide" name="attr_collapse_spelldetails" type="checkbox" value="1"/>
<h4 class="invert"><span ></span></h4>
<h4 class="invert" data-i18n-title="expandcollapse"><span ></span></h4>
</label>
</div>
<div class="flex--4">
@@ -5076,15 +5096,16 @@
</div>
<div class="table-row">
<div class="table-cell-skill-name">
<span class="red" data-i18n="display_magic">magic</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_magic_base" value="2" placeholder="2" min="1"/> </div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_magic_base" value="0" placeholder="0" min="0"/> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_magic_modifier" value="0" placeholder="0" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_magic_statusmodifier" value="0" placeholder="0" title="@{magic_statusmodifier}" readonly /> </div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_magic" value="2" placeholder="2" readonly/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_magic" readonly/></div>
<div class="table-cell">
<div class="flexcontainer">
<button class="iconbutton50" type="roll" name="roll_magic" value="@{gm_toggle} &{template:roll}{{mainattribute=^{magic}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_magic}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_magic}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_magic}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
@@ -5098,17 +5119,18 @@
</div>
<input class="toggle-hide" name="attr_adept_power_hide" type="checkbox" value="1" checked/>
<div class="table-row">
<div class="table-cell-skill-name">
<span class="red" data-i18n="display_adeptpowerpoints">adeptpowerpoints</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_adeptpowerpoints_base" value="2" placeholder="2" min="1"/> </div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_adeptpowerpoints_base" value="0" placeholder="0" min="0"/> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_adeptpowerpoints_modifier" value="0" placeholder="0" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_adeptpowerpoints_statusmodifier" value="0" placeholder="0" title="@{adeptpowerpoints_statusmodifier}" readonly /> </div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_adeptpowerpoints" value="2" placeholder="2" readonly/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_adeptpowerpoints" readonly/></div>
<div class="table-cell">
<div class="flexcontainer">
<button class="iconbutton50" type="roll" name="roll_adeptpowerpoints" value="@{gm_toggle} &{template:roll}{{mainattribute=^{adeptpowerpoints}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_adeptpowerpoints}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_adeptpowerpoints}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_adeptpowerpoints}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
@@ -5598,7 +5620,7 @@
<div class="flex--half">
<label class="collapse">
<input class="toggle-hide" name="attr_hidefulltext" type="checkbox" value="1" checked/>
<h4 class="invert"><span ></span></h4>
<h4 class="invert" data-i18n-title="expandcollapse"><span ></span></h4>
</label>
</div>
<div class="flex--4">
@@ -6097,7 +6119,7 @@
<div class="flex--half">
<label class="collapse">
<input class="toggle-hide" name="attr_collapse_spelldetails" type="checkbox" value="1"/>
<h4 class="invert"><span ></span></h4>
<h4 class="invert" data-i18n-title="expandcollapse"><span ></span></h4>
</label>
</div>
<div class="flex--4">
@@ -6415,7 +6437,7 @@
<div class="flex--half">
<label class="collapse">
<input class="toggle-hide" name="attr_collapse_details" type="checkbox" value="1"/>
<h4 class="invert"><span ></span></h4>
<h4 class="invert" data-i18n-title="expandcollapse"><span ></span></h4>
</label>
</div>
@@ -6611,7 +6633,7 @@
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_inimatrix" value="4" placeholder="4" readonly/></div>
<div class="table-cell"></div>
<div class="table-cell">
<button class="iconbutton70" type="roll" name="roll_inimatrix" value="@{gm_toggle} &{template:initiative}{{mainattribute=^{inimatrix}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_inimatrix}+@{use_wounds}+@{sustain_malus})+@{display_inidicematrix}d6@{exploding_dice}]]}}">
<button class="iconbutton70" type="roll" name="roll_inimatrix" value="@{gm_toggle} &{template:initiative}{{mainattribute=^{inimatrix}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_inimatrix}+@{use_wounds}+@{sustain_malus})+@{display_inidicematrix}d6@{exploding_dice} &{tracker}]]}}">
<span class="red" data-i18n="select_token">Tokenroll</span>
</button>
</div>
@@ -6644,7 +6666,7 @@
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_iniphys" value="4" placeholder="4" readonly/></div>
<div class="table-cell"></div>
<div class="table-cell">
<button class="iconbutton70" type="roll" name="roll_iniphys" value="@{gm_toggle} &{template:initiative}{{mainattribute=^{iniphys}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_iniphys}+@{use_wounds}+@{sustain_malus})+@{display_inidice}d6@{exploding_dice}]]}}">
<button class="iconbutton70" type="roll" name="roll_iniphys" value="@{gm_toggle} &{template:initiative}{{mainattribute=^{iniphys}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_iniphys}+@{use_wounds}+@{sustain_malus})+@{display_inidice}d6@{exploding_dice} &{tracker}]]}}">
<span class="red" data-i18n="select_token">Tokenroll</span>
</button>
</div>
@@ -7219,16 +7241,25 @@
</div>
</div>
</div>
<input class="toggle-hide" name="attr_matrix_section_hide_actions" type="checkbox" value="1" checked/>
<div class="togglesection">
<input class="toggle-hide" name="attr_matrix_section_actions_hide" type="checkbox" value="1" checked/>
<div class="togglesection">
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_mh_hide" type="checkbox" value="1"/>
<h4><span data-i18n="matrixactions"> Matrix-Handlungen</span></h4>
<input class="toggle-hide" name="attr_matrix_section_actions_colapse" type="checkbox" value="1"/>
<h4><span data-i18n="section_matrix_actions_title">section_magic_skills_title</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_mh_hide" type="checkbox" value="1"/>
<input class="toggle-hide" name="attr_matrix_section_actions_colapse" type="checkbox" value="1"/>
<div class="togglesection">
<div class="innertable">
<div class="rightalign mr--topgeg10">
@@ -7276,7 +7307,7 @@
<input class="smallinput first" type="number" name="attr_mh_as_pool" value="(@{display_willpower}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_as_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_as_edg" value="" disabled/>
<button class="iconbutton50 btn ui-dra
<button class="iconbutton btn ui-dra
ble" type="roll" name="roll_mh_as" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower_short}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_as}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_as_pool}+@{mh_as_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_as_pool}+@{mh_as_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_as_pool}+@{mh_as_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_as_pool}+@{mh_as_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_wil_el_title" data-i18n="mh_wil_el"></span>
</button>
@@ -7285,14 +7316,14 @@
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_as_defpool" value="(@{prgpa}+@{display_charisma}+@{display_datenverarbeituntotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_as_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_asdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{charisma_short}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_as} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_as_defpool}+@{mh_as_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_as_defpool}+@{mh_as_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_as_defpool}+@{mh_as_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_as_defpool}+@{mh_as_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_asdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{charisma_short}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_as} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_as_defpool}+@{mh_as_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_as_defpool}+@{mh_as_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_as_defpool}+@{mh_as_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_as_defpool}+@{mh_as_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_cha_dv_title" data-i18n="mh_cha_dv"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_as_def2pool" value="(@{display_angrifftotal}+@{display_datenverarbeituntotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_as_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_asdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_attack_score_title}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_as} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_as_def2pool}+@{mh_as_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_as_def2pool}+@{mh_as_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_as_def2pool}+@{mh_as_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_as_def2pool}+@{mh_as_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_asdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_attack_score_title}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_as} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_as_def2pool}+@{mh_as_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_as_def2pool}+@{mh_as_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_as_def2pool}+@{mh_as_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_as_def2pool}+@{mh_as_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_ag_dv_title" data-i18n="mh_ag_dv"></span>
</button>
</div>
@@ -7307,7 +7338,7 @@
<input class="smallinput first" type="number" name="attr_mh_bv_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_bv_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_bv_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_bv" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic_short}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_bv}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_bv_pool}+@{mh_bv_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_bv_pool}+@{mh_bv_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_bv_pool}+@{mh_bv_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_bv_pool}+@{mh_bv_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_bv" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic_short}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_bv}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_bv_pool}+@{mh_bv_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_bv_pool}+@{mh_bv_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_bv_pool}+@{mh_bv_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_bv_pool}+@{mh_bv_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
@@ -7317,7 +7348,7 @@
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_bv_def2pool" value="(@{display_firewalltotal}+@{display_datenverarbeituntotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_bv_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_bvdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_bv} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_bv_def2pool}+@{mh_bv_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_bv_def2pool}+@{mh_bv_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_bv_def2pool}+@{mh_bv_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_bv_def2pool}+@{mh_bv_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_bvdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_bv} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_bv_def2pool}+@{mh_bv_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_bv_def2pool}+@{mh_bv_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_bv_def2pool}+@{mh_bv_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_bv_def2pool}+@{mh_bv_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_fw_dv_title" data-i18n="mh_fw_dv"></span>
</button>
</div>
@@ -7337,21 +7368,21 @@
<input class="smallinput first" type="number" name="attr_mh_bf_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}+@{display_deckasdif}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_bf_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_bf_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_bv" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic_short}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_bf}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_bf_pool}+@{mh_bf_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_bf_pool}+@{mh_bf_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_bf_pool}+@{mh_bf_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_bf_pool}+@{mh_bf_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_bv" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic_short}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_bf}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_bf_pool}+@{mh_bf_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_bf_pool}+@{mh_bf_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_bf_pool}+@{mh_bf_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_bf_pool}+@{mh_bf_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_bf_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_bf_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_mwdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_bf} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_bf_defpool}+@{mh_bf_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_bf_defpool}+@{mh_bf_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_bf_defpool}+@{mh_bf_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_bf_defpool}+@{mh_bf_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_mwdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_bf} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_bf_defpool}+@{mh_bf_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_bf_defpool}+@{mh_bf_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_bf_defpool}+@{mh_bf_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_bf_defpool}+@{mh_bf_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_wil_dv_title" data-i18n="mh_wil_dv"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_bf_def2pool" value="(@{display_intuition}+@{display_schleichertotal}+@{display_schleichertotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_bf_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_mwdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_bf} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_bf_def2pool}+@{mh_bf_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_bf_def2pool}+@{mh_bf_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_bf_def2pool}+@{mh_bf_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_bf_def2pool}+@{mh_bf_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_mwdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_bf} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_bf_def2pool}+@{mh_bf_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_bf_def2pool}+@{mh_bf_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_bf_def2pool}+@{mh_bf_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_bf_def2pool}+@{mh_bf_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
@@ -7365,7 +7396,7 @@
<input class="smallinput first" type="number" name="attr_mh_dc_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}+@{prgess}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_dc_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_dc_edg" value="0" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_cr" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic_short}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_dc}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_dc_pool}+@{mh_dc_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_dc_pool}+@{mh_dc_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_dc_pool}+@{mh_dc_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_dc_pool}+@{mh_dc_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_cr" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic_short}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_dc}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_dc_pool}+@{mh_dc_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_dc_pool}+@{mh_dc_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_dc_pool}+@{mh_dc_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_dc_pool}+@{mh_dc_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
@@ -7375,7 +7406,7 @@
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_dc_def2pool" value="0" />
<input class="smallinput last" type="number" name="attr_mh_dc_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_crdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{mh_cryptpool}}}{{secondattribute=^{mh_cryptpool}}}{{expertise=^{matrixaction_dc} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_dc_def2pool}+@{mh_dc_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_dc_def2pool}+@{mh_dc_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_dc_def2pool}+@{mh_dc_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_dc_def2pool}+@{mh_dc_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_crdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{mh_cryptpool}}}{{secondattribute=^{mh_cryptpool}}}{{expertise=^{matrixaction_dc} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_dc_def2pool}+@{mh_dc_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_dc_def2pool}+@{mh_dc_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_dc_def2pool}+@{mh_dc_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_dc_def2pool}+@{mh_dc_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_cryptpool_title" data-i18n="mh_cryptpool"></span>
</button>
</div>
@@ -7390,21 +7421,21 @@
<input class="smallinput" type="number" name="attr_mh_de_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_de_edg" value="(@{prged})" disabled/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_de" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_de}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_de_pool}+@{mh_de_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_de_pool}+@{mh_de_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_de_pool}+@{mh_de_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_de_pool}+@{mh_de_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_de" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_de}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_de_pool}+@{mh_de_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_de_pool}+@{mh_de_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_de_pool}+@{mh_de_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_de_pool}+@{mh_de_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_log_el_title" data-i18n="mh_log_el"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_de_defpool" value="(@{prgpa}+@{display_intuition}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_de_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_dedef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_de} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_de_defpool}+@{mh_de_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_de_defpool}+@{mh_de_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_de_defpool}+@{mh_de_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_de_defpool}+@{mh_de_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_dedef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_de} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_de_defpool}+@{mh_de_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_de_defpool}+@{mh_de_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_de_defpool}+@{mh_de_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_de_defpool}+@{mh_de_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_int_fw_title" data-i18n="mh_int_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_de_def2pool" value="(@{display_intuition}+@{display_firewalltotal}+@{display_schleichertotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_de_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_dedef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_attack_corruption_title}}}{{expertise=^{matrixaction_de} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_de_def2pool}+@{mh_de_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_de_def2pool}+@{mh_de_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_de_def2pool}+@{mh_de_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_de_def2pool}+@{mh_de_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_dedef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_attack_corruption_title}}}{{expertise=^{matrixaction_de} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_de_def2pool}+@{mh_de_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_de_def2pool}+@{mh_de_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_de_def2pool}+@{mh_de_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_de_def2pool}+@{mh_de_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_fw_sch_title" data-i18n="mh_fw_sch"></span>
</button>
</div>
@@ -7419,7 +7450,7 @@
<input class="smallinput first" type="number" name="attr_mh_dv_pool" value="(@{display_logic}+@{skill_electronics_base}+@{skill_electronics_modifier}+@{prgvs}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_dv_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_dv_edg" value="" disabled/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_dv" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_dv}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_dv_pool}+@{mh_dv_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_dv_pool}+@{mh_dv_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_dv_pool}+@{mh_dv_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_dv_pool}+@{mh_dv_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_dv" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_dv}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_dv_pool}+@{mh_dv_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_dv_pool}+@{mh_dv_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_dv_pool}+@{mh_dv_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_dv_pool}+@{mh_dv_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_log_el_title" data-i18n="mh_log_el"></span>
</button>
</div>
@@ -7436,7 +7467,7 @@
<input class="smallinput first" type="number" name="attr_mh_db_pool" value="(@{display_intuition}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_db_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_db_edg" value="" disabled/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_db" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_db}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_db_pool}+@{mh_db_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_db_pool}+@{mh_db_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_db_pool}+@{mh_db_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_db_pool}+@{mh_db_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_db" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_db}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_db_pool}+@{mh_db_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_db_pool}+@{mh_db_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_db_pool}+@{mh_db_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_db_pool}+@{mh_db_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_int_el_title" data-i18n="mh_int_el"></span>
</button>
</div>
@@ -7446,7 +7477,7 @@
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_db_def2pool" value="0" />
<input class="smallinput last" type="number" name="attr_mh_db_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_dbdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{mh_bombpool_title}}}{{secondattribute=^{mh_cryptpool}}}{{expertise=^{matrixaction_db} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_db_def2pool}+@{mh_db_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_db_def2pool}+@{mh_db_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_db_def2pool}+@{mh_db_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_db_def2pool}+@{mh_db_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_dbdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{mh_bombpool_title}}}{{secondattribute=^{mh_cryptpool}}}{{expertise=^{matrixaction_db} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_db_def2pool}+@{mh_db_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_db_def2pool}+@{mh_db_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_db_def2pool}+@{mh_db_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_db_def2pool}+@{mh_db_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_bombpool_title" data-i18n="mh_cryptpool"></span>
</button>
</div>
@@ -7460,7 +7491,7 @@
<input class="smallinput first" type="number" name="attr_mh_dbl_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_dbl_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_dbl_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_dbl" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_dbl}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_dbl_pool}+@{mh_dbl_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_dbl_pool}+@{mh_dbl_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_dbl_pool}+@{mh_dbl_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_dbl_pool}+@{mh_dbl_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_dbl" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_dbl}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_dbl_pool}+@{mh_dbl_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_dbl_pool}+@{mh_dbl_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_dbl_pool}+@{mh_dbl_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_dbl_pool}+@{mh_dbl_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
@@ -7470,7 +7501,7 @@
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_dbl_def2pool" value="0" />
<input class="smallinput last" type="number" name="attr_mh_dbl_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_dbldef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{mh_cryptpool}}}{{secondattribute=^{mh_devicepool_title}}}{{expertise=^{matrixaction_dbl} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_dbl_def2pool}+@{mh_dbl_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_dbl_def2pool}+@{mh_dbl_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_dbl_def2pool}+@{mh_dbl_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_dbl_def2pool}+@{mh_dbl_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_dbldef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{mh_cryptpool}}}{{secondattribute=^{mh_devicepool_title}}}{{expertise=^{matrixaction_dbl} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_dbl_def2pool}+@{mh_dbl_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_dbl_def2pool}+@{mh_dbl_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_dbl_def2pool}+@{mh_dbl_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_dbl_def2pool}+@{mh_dbl_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_devicepool_title" data-i18n="mh_cryptpool"></span>
</button>
</div>
@@ -7489,7 +7520,7 @@
<input class="smallinput first" type="number" name="attr_mh_ds_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}+@{display_deckasdif}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ds_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ds_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_ds" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ds}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ds_pool}+@{mh_ds_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ds_pool}+@{mh_ds_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ds_pool}+@{mh_ds_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ds_pool}+@{mh_ds_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_ds" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ds}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ds_pool}+@{mh_ds_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ds_pool}+@{mh_ds_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ds_pool}+@{mh_ds_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ds_pool}+@{mh_ds_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
@@ -7499,7 +7530,7 @@
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ds_def2pool" value="(@{display_firewalltotal}+@{display_datenverarbeituntotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ds_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_dsdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_ds} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ds_def2pool}+@{mh_ds_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ds_def2pool}+@{mh_ds_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ds_def2pool}+@{mh_ds_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ds_def2pool}+@{mh_ds_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_dsdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_ds} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ds_def2pool}+@{mh_ds_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ds_def2pool}+@{mh_ds_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ds_def2pool}+@{mh_ds_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ds_def2pool}+@{mh_ds_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_fw_dv_title" data-i18n="mh_fw_dv"></span>
</button>
</div>
@@ -7513,21 +7544,21 @@
<input class="smallinput first" type="number" name="attr_mh_gf_pool" value="(@{display_intuition}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_gf_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_gf_edg" value="" disabled/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_gf" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_gf}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gf_pool}+@{mh_gf_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_gf_pool}+@{mh_gf_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_gf_pool}+@{mh_gf_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_gf_pool}+@{mh_gf_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_gf" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_gf}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gf_pool}+@{mh_gf_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_gf_pool}+@{mh_gf_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_gf_pool}+@{mh_gf_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_gf_pool}+@{mh_gf_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_int_el_title" data-i18n="mh_int_el"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gf_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_gf_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_gfdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gf} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gf_defpool}+@{mh_gf_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_gf_defpool}+@{mh_gf_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_gf_defpool}+@{mh_gf_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_gf_defpool}+@{mh_gf_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_gfdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gf} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gf_defpool}+@{mh_gf_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_gf_defpool}+@{mh_gf_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_gf_defpool}+@{mh_gf_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_gf_defpool}+@{mh_gf_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_wil_fw_title" data-i18n="mh_wil_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gf_def2pool" value="(@{display_firewalltotal}+@{display_firewalltotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_gf_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_gfdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gf} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gf_def2pool}+@{mh_gf_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_gf_def2pool}+@{mh_gf_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_gf_def2pool}+@{mh_gf_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_gf_def2pool}+@{mh_gf_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_gfdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gf} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gf_def2pool}+@{mh_gf_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_gf_def2pool}+@{mh_gf_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_gf_def2pool}+@{mh_gf_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_gf_def2pool}+@{mh_gf_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
@@ -7541,21 +7572,21 @@
<input class="smallinput first" type="number" name="attr_mh_gn_pool" value="(@{display_intuition}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_gn_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_gn_edg" value="" disabled/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_gn" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_gn}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gn_pool}+@{mh_gn_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_gn_pool}+@{mh_gn_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_gn_pool}+@{mh_gn_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_gn_pool}+@{mh_gn_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_gn" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_gn}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gn_pool}+@{mh_gn_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_gn_pool}+@{mh_gn_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_gn_pool}+@{mh_gn_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_gn_pool}+@{mh_gn_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_int_el_title" data-i18n="mh_int_el"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gn_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_gn_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_gndef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gn} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gn_defpool}+@{mh_gn_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_gn_defpool}+@{mh_gn_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_gn_defpool}+@{mh_gn_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_gn_defpool}+@{mh_gn_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_gndef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gn} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gn_defpool}+@{mh_gn_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_gn_defpool}+@{mh_gn_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_gn_defpool}+@{mh_gn_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_gn_defpool}+@{mh_gn_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_wil_fw_title" data-i18n="mh_wil_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gn_def2pool" value="(@{display_firewalltotal}+@{display_firewalltotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_gn_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_gndef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gn} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gn_def2pool}+@{mh_gn_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_gn_def2pool}+@{mh_gn_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_gn_def2pool}+@{mh_gn_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_gn_def2pool}+@{mh_gn_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_gndef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gn} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gn_def2pool}+@{mh_gn_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_gn_def2pool}+@{mh_gn_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_gn_def2pool}+@{mh_gn_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_gn_def2pool}+@{mh_gn_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
@@ -7569,21 +7600,21 @@
<input class="smallinput first" type="number" name="attr_mh_gs_pool" value="(@{display_intuition}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_gs_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_gs_edg" value="" disabled/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_gs" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_gs}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gs_pool}+@{mh_gs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_gs_pool}+@{mh_gs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_gs_pool}+@{mh_gs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_gs_pool}+@{mh_gs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_gs" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_gs}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gs_pool}+@{mh_gs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_gs_pool}+@{mh_gs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_gs_pool}+@{mh_gs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_gs_pool}+@{mh_gs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_int_el_title" data-i18n="mh_int_el"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gs_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_gs_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_gsdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gs} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gs_defpool}+@{mh_gs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_gs_defpool}+@{mh_gs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_gs_defpool}+@{mh_gs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_gs_defpool}+@{mh_gs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_gsdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gs} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gs_defpool}+@{mh_gs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_gs_defpool}+@{mh_gs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_gs_defpool}+@{mh_gs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_gs_defpool}+@{mh_gs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_wil_fw_title" data-i18n="mh_wil_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gs_def2pool" value="(@{display_firewalltotal}+@{display_firewalltotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_gs_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_gsdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gs} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gs_def2pool}+@{mh_gs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_gs_def2pool}+@{mh_gs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_gs_def2pool}+@{mh_gs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_gs_def2pool}+@{mh_gs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_gsdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gs} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gs_def2pool}+@{mh_gs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_gs_def2pool}+@{mh_gs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_gs_def2pool}+@{mh_gs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_gs_def2pool}+@{mh_gs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
@@ -7597,21 +7628,21 @@
<input class="smallinput first" type="number" name="attr_mh_gsi_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_gsi_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_gsi_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_gsi" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_gsi}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gsi_pool}+@{mh_gsi_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_gsi_pool}+@{mh_gsi_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_gsi_pool}+@{mh_gsi_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_gsi_pool}+@{mh_gsi_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_gsi" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_gsi}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gsi_pool}+@{mh_gsi_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_gsi_pool}+@{mh_gsi_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_gsi_pool}+@{mh_gsi_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_gsi_pool}+@{mh_gsi_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gsi_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_gsi_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_gsidef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gsi} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gsi_defpool}+@{mh_gsi_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_gsi_defpool}+@{mh_gsi_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_gsi_defpool}+@{mh_gsi_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_gsi_defpool}+@{mh_gsi_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_gsidef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gsi} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gsi_defpool}+@{mh_gsi_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_gsi_defpool}+@{mh_gsi_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_gsi_defpool}+@{mh_gsi_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_gsi_defpool}+@{mh_gsi_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_wil_fw_title" data-i18n="mh_wil_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gsi_def2pool" value="(@{display_firewalltotal}+@{display_firewalltotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_gsi_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_gsidef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gsi} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gsi_def2pool}+@{mh_gsi_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_gsi_def2pool}+@{mh_gsi_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_gsi_def2pool}+@{mh_gsi_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_gsi_def2pool}+@{mh_gsi_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_gsidef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gsi} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gsi_def2pool}+@{mh_gsi_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_gsi_def2pool}+@{mh_gsi_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_gsi_def2pool}+@{mh_gsi_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_gsi_def2pool}+@{mh_gsi_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
@@ -7626,21 +7657,21 @@
<input class="smallinput first" type="number" name="attr_mh_hs_pool" value="(@{display_logic}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_hs_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_hs_edg" value="" disabled/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_hs" value="@{gm_toggle} &{template:roll}{{mainattribute=^{log}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_hs}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_hs_pool}+@{mh_hs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_hs_pool}+@{mh_hs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_hs_pool}+@{mh_hs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_hs_pool}+@{mh_hs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_hs" value="@{gm_toggle} &{template:roll}{{mainattribute=^{log}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_hs}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_hs_pool}+@{mh_hs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_hs_pool}+@{mh_hs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_hs_pool}+@{mh_hs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_hs_pool}+@{mh_hs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_log_el_title" data-i18n="mh_log_el"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_hs_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_hs_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_hsdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_hs} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_hs_defpool}+@{mh_hs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_hs_defpool}+@{mh_hs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_hs_defpool}+@{mh_hs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_hs_defpool}+@{mh_hs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_hsdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_hs} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_hs_defpool}+@{mh_hs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_hs_defpool}+@{mh_hs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_hs_defpool}+@{mh_hs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_hs_defpool}+@{mh_hs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_wil_fw_title" data-i18n="mh_wil_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_hs_def2pool" value="(@{display_firewalltotal}+@{display_firewalltotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_hs_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_hsdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_hs} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_hs_def2pool}+@{mh_hs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_hs_def2pool}+@{mh_hs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_hs_def2pool}+@{mh_hs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_hs_def2pool}+@{mh_hs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_hsdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_hs} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_hs_def2pool}+@{mh_hs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_hs_def2pool}+@{mh_hs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_hs_def2pool}+@{mh_hs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_hs_def2pool}+@{mh_hs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
@@ -7662,21 +7693,21 @@
<input class="smallinput first" type="number" name="attr_mh_ht_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}+@{display_decksadif}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ht_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ht_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_ht" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ht}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ht_pool}+@{mh_ht_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ht_pool}+@{mh_ht_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ht_pool}+@{mh_ht_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ht_pool}+@{mh_ht_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_ht" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ht}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ht_pool}+@{mh_ht_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ht_pool}+@{mh_ht_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ht_pool}+@{mh_ht_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ht_pool}+@{mh_ht_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ht_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ht_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_htdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_ht} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ht_defpool}+@{mh_ht_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ht_defpool}+@{mh_ht_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ht_defpool}+@{mh_ht_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ht_defpool}+@{mh_ht_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_htdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_ht} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ht_defpool}+@{mh_ht_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ht_defpool}+@{mh_ht_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ht_defpool}+@{mh_ht_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ht_defpool}+@{mh_ht_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_wil_fw_title" data-i18n="mh_wil_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ht_def2pool" value="(@{display_firewalltotal}+@{display_firewalltotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ht_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_htdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_ht} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ht_def2pool}+@{mh_ht_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ht_def2pool}+@{mh_ht_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ht_def2pool}+@{mh_ht_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ht_def2pool}+@{mh_ht_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_htdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_ht} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ht_def2pool}+@{mh_ht_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ht_def2pool}+@{mh_ht_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ht_def2pool}+@{mh_ht_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ht_def2pool}+@{mh_ht_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
@@ -7693,21 +7724,21 @@
<input class="smallinput first" type="number" name="attr_mh_ia_pool" value="(@{display_intuition}+@{skill_cracking_base}+@{skill_cracking_modifier}+@{display_decksadif}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ia_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ia_edg" value="(@{prgas})" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_ia" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ia}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ia_pool}+@{mh_ia_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ia_pool}+@{mh_ia_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ia_pool}+@{mh_ia_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ia_pool}+@{mh_ia_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_ia" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ia}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ia_pool}+@{mh_ia_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ia_pool}+@{mh_ia_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ia_pool}+@{mh_ia_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ia_pool}+@{mh_ia_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_int_cr_title" data-i18n="mh_int_cr"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ia_defpool" value="(@{prgpa}+@{display_willpower}+@{display_schleichertotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ia_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_iadef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_attack_corruption_title}}}{{expertise=^{matrixaction_ia} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ia_defpool}+@{mh_ia_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ia_defpool}+@{mh_ia_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ia_defpool}+@{mh_ia_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ia_defpool}+@{mh_ia_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_iadef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_attack_corruption_title}}}{{expertise=^{matrixaction_ia} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ia_defpool}+@{mh_ia_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ia_defpool}+@{mh_ia_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ia_defpool}+@{mh_ia_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ia_defpool}+@{mh_ia_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_wil_sch_title" data-i18n="mh_wil_sch"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ia_def2pool" value="(@{display_schleichertotal}+@{display_schleichertotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ia_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_iadef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_attack_corruption_title}}}{{secondattribute=^{matrix_attack_corruption_title}}}{{expertise=^{matrixaction_ia} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ia_def2pool}+@{mh_ia_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ia_def2pool}+@{mh_ia_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ia_def2pool}+@{mh_ia_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ia_def2pool}+@{mh_ia_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_iadef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_attack_corruption_title}}}{{secondattribute=^{matrix_attack_corruption_title}}}{{expertise=^{matrixaction_ia} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ia_def2pool}+@{mh_ia_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ia_def2pool}+@{mh_ia_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ia_def2pool}+@{mh_ia_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ia_def2pool}+@{mh_ia_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_sch_sch_title" data-i18n="mh_sch_sch"></span>
</button>
</div>
@@ -7721,21 +7752,21 @@
<input class="smallinput first" type="number" name="attr_mh_ml_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ml_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ml_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_ml" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ml}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ml_pool}+@{mh_ml_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ml_pool}+@{mh_ml_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ml_pool}+@{mh_ml_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ml_pool}+@{mh_ml_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_ml" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ml}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ml_pool}+@{mh_ml_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ml_pool}+@{mh_ml_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ml_pool}+@{mh_ml_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ml_pool}+@{mh_ml_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ml_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ml_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_mldef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_ml} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ml_defpool}+@{mh_ml_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ml_defpool}+@{mh_ml_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ml_defpool}+@{mh_ml_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ml_defpool}+@{mh_ml_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_mldef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_ml} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ml_defpool}+@{mh_ml_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ml_defpool}+@{mh_ml_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ml_defpool}+@{mh_ml_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ml_defpool}+@{mh_ml_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_wil_fw_title" data-i18n="mh_wil_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ml_def2pool" value="(@{display_firewalltotal}+@{display_firewalltotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ml_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_mldef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_ml} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ml_def2pool}+@{mh_ml_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ml_def2pool}+@{mh_ml_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ml_def2pool}+@{mh_ml_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ml_def2pool}+@{mh_ml_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_mldef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_ml} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ml_def2pool}+@{mh_ml_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ml_def2pool}+@{mh_ml_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ml_def2pool}+@{mh_ml_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ml_def2pool}+@{mh_ml_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
@@ -7749,7 +7780,7 @@
<input class="smallinput first" type="number" name="attr_mh_ms_pool" value="(@{display_intuition}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ms_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ms_edg" value="(@{prgsk})" disabled/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_ms" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_ms}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ms_pool}+@{mh_ms_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ms_pool}+@{mh_ms_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ms_pool}+@{mh_ms_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ms_pool}+@{mh_ms_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_ms" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_ms}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ms_pool}+@{mh_ms_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ms_pool}+@{mh_ms_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ms_pool}+@{mh_ms_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ms_pool}+@{mh_ms_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_int_el_title" data-i18n="mh_int_el"></span>
</button>
</div>
@@ -7765,21 +7796,21 @@
<input class="smallinput first" type="number" name="attr_mh_mw_pool" value="(@{display_intuition}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_mw_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_mw_edg" value="" disabled/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_mw" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_mw}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_mw_pool}+@{mh_mw_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_mw_pool}+@{mh_mw_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_mw_pool}+@{mh_mw_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_mw_pool}+@{mh_mw_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_mw" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_mw}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_mw_pool}+@{mh_mw_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_mw_pool}+@{mh_mw_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_mw_pool}+@{mh_mw_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_mw_pool}+@{mh_mw_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_int_el_title" data-i18n="mh_int_el"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_mw_defpool" value="(@{prgpa}+@{display_willpower}+@{display_schleichertotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_mw_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_mwdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_attack_corruption_title}}}{{expertise=^{matrixaction_mw} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_mw_defpool}+@{mh_mw_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_mw_defpool}+@{mh_mw_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_mw_defpool}+@{mh_mw_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_mw_defpool}+@{mh_mw_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_mwdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_attack_corruption_title}}}{{expertise=^{matrixaction_mw} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_mw_defpool}+@{mh_mw_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_mw_defpool}+@{mh_mw_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_mw_defpool}+@{mh_mw_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_mw_defpool}+@{mh_mw_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_wil_sch_title" data-i18n="mh_wil_sch"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_mw_def2pool" value="(@{display_schleichertotal}+@{display_schleichertotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_mw_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_mwdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_attack_corruption_title}}}{{secondattribute=^{matrix_attack_corruption_title}}}{{expertise=^{matrixaction_mw} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_mw_def2pool}+@{mh_mw_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_mw_def2pool}+@{mh_mw_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_mw_def2pool}+@{mh_mw_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_mw_def2pool}+@{mh_mw_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_mwdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_attack_corruption_title}}}{{secondattribute=^{matrix_attack_corruption_title}}}{{expertise=^{matrixaction_mw} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_mw_def2pool}+@{mh_mw_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_mw_def2pool}+@{mh_mw_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_mw_def2pool}+@{mh_mw_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_mw_def2pool}+@{mh_mw_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_sch_sch_title" data-i18n="mh_sch_sch"></span>
</button>
</div>
@@ -7793,7 +7824,7 @@
<input class="smallinput first" type="number" name="attr_mh_ow_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ow_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ow_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_ml" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ob}>=(4)}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ow_pool}+@{mh_ow_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ow_pool}+@{mh_ow_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ow_pool}+@{mh_ow_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ow_pool}+@{mh_ow_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_ml" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ob}>=(4)}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ow_pool}+@{mh_ow_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ow_pool}+@{mh_ow_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ow_pool}+@{mh_ow_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ow_pool}+@{mh_ow_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
@@ -7809,21 +7840,21 @@
<input class="smallinput first" type="number" name="attr_mh_pa_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_pa_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_pa_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_pa" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_pa}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_pa_pool}+@{mh_pa_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_pa_pool}+@{mh_pa_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_pa_pool}+@{mh_pa_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_pa_pool}+@{mh_pa_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_pa" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_pa}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_pa_pool}+@{mh_pa_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_pa_pool}+@{mh_pa_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_pa_pool}+@{mh_pa_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_pa_pool}+@{mh_pa_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
<!-- <input class="smallinput first" type="number" name="attr_mh_pa_defpool" value="(@{prgpa}+@{display_willpower}+@{display_datenverarbeituntotal}+@{prgtb}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_pa_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_padef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_pa} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_pa_defpool}+@{mh_pa_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_pa_defpool}+@{mh_pa_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_pa_defpool}+@{mh_pa_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_pa_defpool}+@{mh_pa_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_padef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_pa} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_pa_defpool}+@{mh_pa_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_pa_defpool}+@{mh_pa_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_pa_defpool}+@{mh_pa_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_pa_defpool}+@{mh_pa_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_wil_dv_title" data-i18n="mh_wil_dv"></span>
</button>-->
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_pa_def2pool" value="(@{display_datenverarbeituntotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_pa_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_padef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_dataprocessing_score_title}}}{{secondattribute=^{mh_devicepool_title}}}{{expertise=^{matrixaction_pa} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_pa_def2pool}+@{mh_pa_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_pa_def2pool}+@{mh_pa_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_pa_def2pool}+@{mh_pa_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_pa_def2pool}+@{mh_pa_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_padef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_dataprocessing_score_title}}}{{secondattribute=^{mh_devicepool_title}}}{{expertise=^{matrixaction_pa} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_pa_def2pool}+@{mh_pa_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_pa_def2pool}+@{mh_pa_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_pa_def2pool}+@{mh_pa_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_pa_def2pool}+@{mh_pa_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_dv_gs_title" data-i18n="mh_dv_gs"></span>
</button>
</div>
@@ -7837,7 +7868,7 @@
<input class="smallinput first" type="number" name="attr_mh_ps_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ps_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ps_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_ps" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ps}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ps_pool}+@{mh_ps_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ps_pool}+@{mh_ps_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ps_pool}+@{mh_ps_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ps_pool}+@{mh_ps_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_ps" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ps}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ps_pool}+@{mh_ps_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ps_pool}+@{mh_ps_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ps_pool}+@{mh_ps_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ps_pool}+@{mh_ps_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
@@ -7853,7 +7884,7 @@
<input class="smallinput first" type="number" name="attr_mh_ss_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ss_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ss_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_ss" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ss}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ss_pool}+@{mh_ss_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ss_pool}+@{mh_ss_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ss_pool}+@{mh_ss_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ss_pool}+@{mh_ss_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_ss" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ss}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ss_pool}+@{mh_ss_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ss_pool}+@{mh_ss_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ss_pool}+@{mh_ss_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ss_pool}+@{mh_ss_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
@@ -7875,21 +7906,21 @@
<input class="smallinput first" type="number" name="attr_mh_so_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}+@{display_decksadif}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_so_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_so_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_so" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_so}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_so_pool}+@{mh_so_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_so_pool}+@{mh_so_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_so_pool}+@{mh_so_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_so_pool}+@{mh_so_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_so" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_so}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_so_pool}+@{mh_so_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_so_pool}+@{mh_so_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_so_pool}+@{mh_so_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_so_pool}+@{mh_so_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_so_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_so_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_sodef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_so} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_so_defpool}+@{mh_so_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_so_defpool}+@{mh_so_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_so_defpool}+@{mh_so_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_so_defpool}+@{mh_so_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_sodef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_so} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_so_defpool}+@{mh_so_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_so_defpool}+@{mh_so_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_so_defpool}+@{mh_so_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_so_defpool}+@{mh_so_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_wil_fw_title" data-i18n="mh_wil_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_so_def2pool" value="(@{display_firewalltotal}+@{display_firewalltotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_so_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_sodef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_so} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_so_def2pool}+@{mh_so_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_so_def2pool}+@{mh_so_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_so_def2pool}+@{mh_so_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_so_def2pool}+@{mh_so_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_sodef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_so} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_so_def2pool}+@{mh_so_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_so_def2pool}+@{mh_so_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_so_def2pool}+@{mh_so_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_so_def2pool}+@{mh_so_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
@@ -7910,14 +7941,14 @@
<input class="smallinput first" type="number" name="attr_mh_tg_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}+@{display_deckasdif}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_tg_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_tg_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_tg" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_tg}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_tg_pool}+@{mh_tg_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_tg_pool}+@{mh_tg_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_tg_pool}+@{mh_tg_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_tg_pool}+@{mh_tg_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_tg" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_tg}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_tg_pool}+@{mh_tg_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_tg_pool}+@{mh_tg_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_tg_pool}+@{mh_tg_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_tg_pool}+@{mh_tg_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
<!-- <input class="smallinput first" type="number" name="attr_mh_tg_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_tg_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_tgdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_tg} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_tg_defpool}+@{mh_tg_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_tg_defpool}+@{mh_tg_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_tg_defpool}+@{mh_tg_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_tg_defpool}+@{mh_tg_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_tgdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_tg} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_tg_defpool}+@{mh_tg_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_tg_defpool}+@{mh_tg_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_tg_defpool}+@{mh_tg_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_tg_defpool}+@{mh_tg_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_wil_dv_title" data-i18n="mh_wil_fw"></span>
</button>
-->
@@ -7925,7 +7956,7 @@
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_tg_def2pool" value="(@{display_firewalltotal}+@{display_datenverarbeituntotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_tg_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_tgdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_tg} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_tg_def2pool}+@{mh_tg_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_tg_def2pool}+@{mh_tg_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_tg_def2pool}+@{mh_tg_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_tg_def2pool}+@{mh_tg_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_tgdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_tg} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_tg_def2pool}+@{mh_tg_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_tg_def2pool}+@{mh_tg_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_tg_def2pool}+@{mh_tg_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_tg_def2pool}+@{mh_tg_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_fw_dv_title" data-i18n="mh_fw_dv"></span>
</button>
</div>
@@ -7939,21 +7970,21 @@
<input class="smallinput first" type="number" name="attr_mh_ua_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ua_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ua_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_ua" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ua}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ua_pool}+@{mh_ua_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ua_pool}+@{mh_ua_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ua_pool}+@{mh_ua_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ua_pool}+@{mh_ua_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_ua" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ua}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ua_pool}+@{mh_ua_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ua_pool}+@{mh_ua_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ua_pool}+@{mh_ua_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ua_pool}+@{mh_ua_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ua_defpool" value="(@{prgpa}+@{display_logic}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ua_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_uadef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_ua} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ua_defpool}+@{mh_ua_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ua_defpool}+@{mh_ua_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ua_defpool}+@{mh_ua_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ua_defpool}+@{mh_ua_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_uadef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_ua} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ua_defpool}+@{mh_ua_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ua_defpool}+@{mh_ua_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ua_defpool}+@{mh_ua_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ua_defpool}+@{mh_ua_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_log_fw_title" data-i18n="mh_log_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ua_def2pool" value="(@{display_firewalltotal}+@{display_datenverarbeituntotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ua_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_uadef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_ua} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ua_def2pool}+@{mh_ua_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ua_def2pool}+@{mh_ua_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ua_def2pool}+@{mh_ua_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ua_def2pool}+@{mh_ua_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_uadef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_ua} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ua_def2pool}+@{mh_ua_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ua_def2pool}+@{mh_ua_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ua_def2pool}+@{mh_ua_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ua_def2pool}+@{mh_ua_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_fw_dv_title" data-i18n="mh_fw_dv"></span>
</button>
</div>
@@ -7967,29 +7998,31 @@
<input class="smallinput first" type="number" name="attr_mh_vs_pool" value="(@{display_intuition}+@{skill_cracking_base}+@{skill_cracking_modifier}+@{display_decksadif}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_vs_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_vs_edg" value="(@{prgtk})" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_vs" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_vs}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_vs_pool}+@{mh_vs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_vs_pool}+@{mh_vs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_vs_pool}+@{mh_vs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_vs_pool}+@{mh_vs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_vs" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_vs}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_vs_pool}+@{mh_vs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_vs_pool}+@{mh_vs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_vs_pool}+@{mh_vs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_vs_pool}+@{mh_vs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_int_cr_title" data-i18n="mh_int_cr"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_vs_defpool" value="(@{prgpa}+@{display_intuition}+@{display_datenverarbeituntotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_vs_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_vsdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_vs} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_vs_defpool}+@{mh_vs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_vs_defpool}+@{mh_vs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_vs_defpool}+@{mh_vs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_vs_defpool}+@{mh_vs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_vsdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_vs} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_vs_defpool}+@{mh_vs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_vs_defpool}+@{mh_vs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_vs_defpool}+@{mh_vs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_vs_defpool}+@{mh_vs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_int_dv_title" data-i18n="mh_int_dv"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_vs_def2pool" value="(@{display_datenverarbeituntotal}+@{display_schleichertotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_vs_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_vsdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_dataprocessing_score_title}}}{{secondattribute=^{matrix_attack_corruption_title}}}{{expertise=^{matrixaction_vs} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_vs_def2pool}+@{mh_vs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_vs_def2pool}+@{mh_vs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_vs_def2pool}+@{mh_vs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_vs_def2pool}+@{mh_vs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_vsdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_dataprocessing_score_title}}}{{secondattribute=^{matrix_attack_corruption_title}}}{{expertise=^{matrixaction_vs} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_vs_def2pool}+@{mh_vs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_vs_def2pool}+@{mh_vs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_vs_def2pool}+@{mh_vs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_vs_def2pool}+@{mh_vs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_dv_schtitle" data-i18n="mh_dv_sch"></span>
</button>
</div>
</div>
</div>
</div>
</div>
</div>
<input class="toggle-hide" name="attr_matrix_section_hide_programms" type="checkbox" value="1" checked/>
<div class="togglesection">
<div class="sectionheader">
@@ -8068,15 +8101,16 @@
</div>
<div class="table-row">
<div class="table-cell-skill-name">
<span class="red" data-i18n="display_resonance">resonance</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_resonance_base" value="2" placeholder="2" min="1"/> </div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_resonance_base" value="2" placeholder="2" min="0"/> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_resonance_modifier" value="0" placeholder="0" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_resonance_statusmodifier" value="0" placeholder="0" title="@{resonance_statusmodifier}" readonly /> </div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_resonance" value="2" placeholder="2" readonly/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_resonance" readonly/></div>
<div class="table-cell">
<div class="flexcontainer">
<button class="iconbutton50" type="roll" name="roll_resonance" value="@{gm_toggle} &{template:roll}{{mainattribute=^{resonance}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_resonance}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_resonance}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_resonance}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
@@ -9320,7 +9354,7 @@
<div class="flex--half">
<label class="collapse">
<input class="toggle-hide" name="attr_armor_hidefulltext" type="checkbox" value="1" checked/>
<h4 class="invert"><span ></span></h4>
<h4 class="invert" data-i18n-title="expandcollapse"><span ></span></h4>
</label>
</div>
<div class="flex--4"><input class="adeptpowername" type="text" name="attr_armor_name" value="" /> </div>
@@ -9350,7 +9384,7 @@
</fieldset>
<div class="table-row">
<div class="table-cell-adept-name"><span class="red" data-i18n="total">Gesamt</span> </div>
<div class="table-cell-middleinput"><input class="middleinput first" type="number" name="attr_armor_total_prot" value="1" placeholder="0" readonly/></div>
<div class="table-cell-middleinput"><input class="middleinput first" type="number" name="attr_armor_total_prot" value="0" placeholder="0" readonly/></div>
<div class="table-cell-middleinput"><input class="middleinput last" type="number" name="attr_armor_total_sozial" value="0" readonly/> </div>
<div class="table-cell pd--left"></div>
<div class="table-cell pd--left"></div>
@@ -9384,9 +9418,9 @@
<div class="flex-table collapseble">
<div class="flexcontainer">
<div class="flex--half">
<label class="collapse">
<label class="collapse" data-i18n-title="extend">
<input class="toggle-hide" name="attr_cyberware_hidefulltext" type="checkbox" value="1" checked/>
<h4 class="invert"><span ></span></h4>
<h4 class="invert" data-i18n-title="expandcollapse"><span ></span></h4>
</label>
</div>
<div class="flexcontainer flex--4">
@@ -9568,7 +9602,7 @@
<div class="flex--half">
<label class="collapse">
<input class="toggle-hide" name="attr_gear_hidefulltext" type="checkbox" value="1" checked/>
<h4 class="invert"><span ></span></h4>
<h4 class="invert" data-i18n-title="expandcollapse"><span ></span></h4>
</label>
</div>
<div class="flexcontainer flex--4">
@@ -9782,7 +9816,7 @@
<input class="toggle-hide-not" name="attr_matrix_section_hide_ini" type="checkbox" value="1" checked/> <span data-i18n="combat_information"></span>
<input class="toggle-hide-not" name="attr_matrix_section_hide_deck" type="checkbox" value="1" checked/> <span data-i18n="matrixdeck"></span>
<input class="toggle-hide-not" name="attr_matrix_section_hide_skills" type="checkbox" value="1" checked/> <span data-i18n="matrixskills"></span>
<input class="toggle-hide-not" name="attr_matrix_section_hide_actions" type="checkbox" value="1" checked/> <span data-i18n="matrixactions"></span>
<input class="toggle-hide-not" name="attr_matrix_section_actions_hide" type="checkbox" value="1" checked/> <span data-i18n="matrixactions"></span>
<input class="toggle-hide-not" name="attr_matrix_section_hide_programms" type="checkbox" value="1" checked/> <span data-i18n="matrixprograms"></span>
<input class="toggle-hide-not" name="attr_matrix_section_hide_komplexforms" type="checkbox" value="1" checked/> <span data-i18n="komplexform"></span>
<input class="toggle-hide-not" name="attr_matrix_section_hide_sprites" type="checkbox" value="1" checked/> <span data-i18n="matrixsprites"></span>
@@ -10348,7 +10382,7 @@ on("sheet:opened change:wilddie_toggle",function(){
on("sheet:opened change:sustain_count change:sustain_mod change:sustain_mod2", function(){
getAttrs(["sustain_count","sustain_mod","sustain_mod2"], function (v) {
let val=pInt(v.sustain_count)*2+(pInt(v.sustain_mod)+pInt(v.sustain_mod2))
let val=Math.max(pInt(v.sustain_count)-1,0) *2+(pInt(v.sustain_mod)+pInt(v.sustain_mod2))
log("Sustain val:" + val)
setAttrs({
sustain_malus:Math.max(val,0)
@@ -10882,7 +10916,7 @@ on("change:repeating_vehicle:vehicle_speed",function(){
const attributes = ["body","agility","reaction","strength","willpower","logic","intuition","charisma","edge","magic","resonance","composure","judgeintent","memory","liftcarry","ini","inidice","iniphys","inimatrix","iniastral","soak","soakstun","magic"];
const attributes = ["body","agility","reaction","strength","willpower","logic","intuition","charisma","edge","magic","resonance","composure","judgeintent","memory","liftcarry","ini","inidice","iniphys","inimatrix","iniastral","soak","soakstun","magic","adeptpowerpoints"];
const s_attributes = ["body","agility","reaction","strength","willpower","logic","intuition","charisma","edge","magic","resonance"];
const skills = ["athletics","influence","electronics","firearms","stealth","engineering","melee","outdoors","piloting","con","perception","astral","biotech","cracking","task","conjuring","sorcery","enchanting","exoticweapon1","exoticweapon2"];/*,"exoticweapons"*/
const magicalSkills = ["astral","conjuring","sorcery","enchanting"];
@@ -11892,6 +11926,7 @@ for (var i = 0; i < data["skills"].length; i++) {
newrowid = generateRowID();
c["repeating_language_" + newrowid + "_language_name"]=data["skills"][i].name;
c["repeating_language_" + newrowid + "_language_level"]=data["skills"][i].rating;
if (c["repeating_language_" + newrowid + "_language_level"]==4) c["repeating_language_" + newrowid + "_language_level"]=99;
}
if(data["skills"][i].id!="language" && data["skills"][i].id!="knowledge"){
+7 -2
View File
@@ -109,6 +109,9 @@
"bonus": "Bonus",
"modifierfor": "Modifikator für",
"body_short": "KON",
"cash":"Vermögen",
"euro":"€",
"newyen":"¥",
"carbine": "Karabiner",
"cha_wil": "CHA + WIL",
"character": "Charakter",
@@ -253,6 +256,7 @@
"done": "Fertig",
"double": "(x2)",
"duration": "Dauer",
"expandcollapse":"Erweitern/Verkleinern",
"earth": "Erde",
"explosive_explosive":"Explosive",
"explosive_gas":"Gas",
@@ -263,7 +267,7 @@
"editrules": "Eingabemodus",
"em": "nur EM",
"empty": "&nbsp;",
"endscene": "Reset",
"endscene": "Szenen-Ende",
"exotic": "Exotisch",
"exoticmelee": "Exotische Nahkampfwaffe",
"exp_short": "Exp.",
@@ -654,6 +658,7 @@
"section_magic_spells_title": "Zauber",
"section_magic_meta_magic_title": "Metamagie",
"section_combat_granates_title": "Granaten/Sprengstoffe",
"section_matrix_actions_title": "Matrix-Handlungen",
"counterspelling":"Antimagie",
"sel": "sel.",
"select_token": "Tokenwurf",
@@ -754,7 +759,7 @@
"spells_specific": "spezifische Boni ↓",
"spells_type_m": "M",
"spells_type_p": "P",
"spirit_type": "Geristerart",
"spirit_type": "Geisterart",
"spirit_air": "Luftgeist",
"spirit_beast": "Tiergeist",
"spirit_blood": "Blutgeist",
+8 -4
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@@ -136,7 +136,6 @@
.charsheet input[type=checkbox].toggle-hide:checked + h4::before,
.charsheet input[type=checkbox].toggle-hide:checked + div h4.collapsearrow::before {
content: "►";
color: var(--base-color);
font-size: 0.95rem;
-webkit-transform: rotate(90deg);
transform: rotate(90deg);
@@ -151,7 +150,6 @@
.charsheet input[type=checkbox].toggle-hide:not(:checked) + h4::before,
.charsheet input[type=checkbox].toggle-hide:not(:checked) + div h4.collapsearrow::before {
content: "►";
color: var(--base-color);
font-size: 0.95rem;
-webkit-transform: rotate(0deg);
transform: rotate(0deg);
@@ -165,7 +163,6 @@
.charsheet input[type=checkbox].toggle-hide:checked + h4.invert::before {
content: "►";
color: var(--base-color);
font-size: 0.95rem;
-webkit-transform: rotate(0deg);
transform: rotate(0deg);
@@ -179,7 +176,6 @@
.charsheet input[type=checkbox].toggle-hide:not(:checked) + h4.invert::before {
content: "►";
color: var(--base-color);
font-size: 0.95rem;
-webkit-transform: rotate(90deg);
transform: rotate(90deg);
@@ -191,6 +187,14 @@
margin-right: 10px;
}
.charsheet input[type=checkbox].toggle-hide + h4.invert:hover::before {
font-size: var(--fontsize-hover);
}
.charsheet label.collapse h4.invert:hover::before {
color: var(--text-color);
}
.charsheet div.togglesection {
width: 100%;
}
File diff suppressed because one or more lines are too long
+14 -4
View File
@@ -134,7 +134,7 @@ input[type=checkbox]{
input[type=checkbox].toggle-hide:checked + h4::before,
input[type=checkbox].toggle-hide:checked + div h4.collapsearrow::before{
content: "►";
color: var(--base-color);
// color: var(--base-color);
font-size: 0.95rem;
transform: rotate(90deg);
display: inline-block;
@@ -145,7 +145,7 @@ input[type=checkbox].toggle-hide:checked + div h4.collapsearrow::before{
input[type=checkbox].toggle-hide:not(:checked) + h4::before,
input[type=checkbox].toggle-hide:not(:checked) + div h4.collapsearrow::before{
content: "►";
color: var(--base-color);
// color: var(--base-color);
font-size: 0.95rem;
transform: rotate(0deg);
transition: transform 0.5s;
@@ -155,7 +155,7 @@ input[type=checkbox].toggle-hide:checked + div h4.collapsearrow::before{
}
input[type=checkbox].toggle-hide:checked + h4.invert::before{
content: "►";
color: var(--base-color);
// color: var(--base-color);
font-size: 0.95rem;
transform: rotate(0deg);
display: inline-block;
@@ -165,7 +165,7 @@ input[type=checkbox].toggle-hide:checked + h4.invert::before{
input[type=checkbox].toggle-hide:not(:checked) + h4.invert::before{
content: "►";
color: var(--base-color);
// color: var(--base-color);
font-size: 0.95rem;
transform: rotate(90deg);
transition: transform 0.5s;
@@ -173,6 +173,15 @@ input[type=checkbox].toggle-hide:checked + h4.invert::before{
margin-right: 10px;
}
input[type=checkbox].toggle-hide + h4.invert:hover::before{
font-size: var(--fontsize-hover);
}
label.collapse h4.invert:hover::before{
color: var(--text-color);
}
div.togglesection{
@@ -189,6 +198,7 @@ label.collapse{
margin-bottom: 0px;
}
div.rangeWeapon label{
display: inline;
width: 20px;
+3 -2
View File
@@ -1,4 +1,5 @@
<% if (typeof minvalue === "undefined") minvalue=2 %>
<% if (!(typeof hide === "undefined")) { %>
<input class="toggle-hide" name="attr_<%= hide %>" type="checkbox" value="1" checked/>
<% } %>
@@ -6,11 +7,11 @@
<div class="table-cell-skill-name">
<span class="red" data-i18n="display_<%= name %>"><%= name %></span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_<%= name %>_base" value="2" placeholder="2" min="1"/> </div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_<%= name %>_base" value="<%= minvalue %>" placeholder="<%= minvalue %>" min="0"/> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_<%= name %>_modifier" value="0" placeholder="0" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_<%= name %>_statusmodifier" value="0" placeholder="0" title="@{<%= name %>_statusmodifier}" readonly /> </div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_<%= name %>" value="2" placeholder="2" readonly/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_<%= name %>" readonly/></div>
<div class="table-cell">
<div class="flexcontainer">
<button class="iconbutton50" type="roll" name="roll_<%= name %>" value="@{gm_toggle} &{template:roll}{{mainattribute=^{<%= name %>}}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{display_"+ name +"}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
+17 -6
View File
@@ -20,19 +20,30 @@
<div class="table-row">
<div class="table-cell-one-fifth pd--right"><span class="red" data-i18n="display_gender">Geschlecht</span></div>
<div class="table-cell-one-forth"><input class="adeptpowername first last" type="text" name="attr_gender" value="" placeholder=""> </div>
</div>
<div class="table-row">
</div>
<div class="table-row">
<div class="table-cell-one-fifth pd--right"><span class="red" data-i18n="display_age">Alter</span></div>
<div class="table-cell-one-forth"><input class="smallinput first last" type="text" name="attr_age" value="" placeholder=""> </div>
</div>
<div class="table-row">
</div>
<div class="table-row">
<div class="table-cell-one-fifth pd--right"><span class="red" data-i18n="display_heat">Fandungsstufe</span></div>
<div class="table-cell-one-forth"><input class="smallinput first last" type="text" name="attr_heat" value="" placeholder=""> </div>
</div>
<div class="table-row">
<div class="table-row">
<div class="table-cell-one-fifth pd--right"><span class="red" data-i18n="display_Karma">karma</span></div>
<div class="table-cell-one-forth"><input class="smallinput first last" type="text" name="attr_karma" value="" placeholder=""> </div>
</div>
<div class="table-row">
<div class="table-cell-one-fifth pd--right"><span class="red" data-i18n="cash">NewYen</span></div>
<div class="table-cell-one-forth"><input class="adeptpowername first" type="text" name="attr_cash" value="" placeholder=""> </div>
<div class="table-cell-one-fifth pd--right">
<select class="smallinput last" name="attr_cash_type" value="vorteil" >
<option value="euro" data-i18n="euro" selected></option>
<option value="newyen" data-i18n="newyen"></option>
</select>
</div>
</div>
</div>
<div class="table-cell-half">
<div class="table-row">
@@ -130,7 +141,7 @@
<div class="flex--half">
<label class="collapse">
<input class="toggle-hide" name="attr_perks_hidefulltext" type="checkbox" value="1"/>
<h4 class="invert"><span ></span></h4>
<h4 class="invert" data-i18n-title="expandcollapse"><span ></span></h4>
</label>
</div>
<div class="flex--2"><input class="adeptpowername first" type="text" name="attr_perks_name" value="" /> </div>
+1 -1
View File
@@ -287,7 +287,7 @@
<div class="rangeWeapon">
<label>
<input class="toggle-hide" name="attr_collapse_rangeweapon" type="checkbox" value="1"/>
<h4 class="invert"><span >&nbsp;</span></h4>
<h4 class="invert" data-i18n-title="expandcollapse"><span >&nbsp;</span></h4>
</label>
<select class="rangetypedropdown" name="attr_rwskill">
<option value="exotic" data-i18n="exotic">Exotische</option>
@@ -71,7 +71,7 @@
<div class="flex--half">
<label class="collapse">
<input class="toggle-hide" name="attr_collapse_spelldetails" type="checkbox" value="1"/>
<h4 class="invert"><span ></span></h4>
<h4 class="invert" data-i18n-title="expandcollapse"><span ></span></h4>
</label>
</div>
<div class="flex--4">
+1 -1
View File
@@ -37,7 +37,7 @@
<input class="toggle-hide-not" name="attr_matrix_section_hide_ini" type="checkbox" value="1" checked/> <span data-i18n="combat_information"></span>
<input class="toggle-hide-not" name="attr_matrix_section_hide_deck" type="checkbox" value="1" checked/> <span data-i18n="matrixdeck"></span>
<input class="toggle-hide-not" name="attr_matrix_section_hide_skills" type="checkbox" value="1" checked/> <span data-i18n="matrixskills"></span>
<input class="toggle-hide-not" name="attr_matrix_section_hide_actions" type="checkbox" value="1" checked/> <span data-i18n="matrixactions"></span>
<input class="toggle-hide-not" name="attr_matrix_section_actions_hide" type="checkbox" value="1" checked/> <span data-i18n="matrixactions"></span>
<input class="toggle-hide-not" name="attr_matrix_section_hide_programms" type="checkbox" value="1" checked/> <span data-i18n="matrixprograms"></span>
<input class="toggle-hide-not" name="attr_matrix_section_hide_komplexforms" type="checkbox" value="1" checked/> <span data-i18n="komplexform"></span>
<input class="toggle-hide-not" name="attr_matrix_section_hide_sprites" type="checkbox" value="1" checked/> <span data-i18n="matrixsprites"></span>
@@ -1 +1 @@
{{dice=[[<%= pool %>d6@{exploding_dice}]]}}
{{dice=[[<%= pool %>d6@{exploding_dice} &{tracker}]]}}
+5 -5
View File
@@ -28,7 +28,7 @@
<div class="flex--half">
<label class="collapse">
<input class="toggle-hide" name="attr_armor_hidefulltext" type="checkbox" value="1" checked/>
<h4 class="invert"><span ></span></h4>
<h4 class="invert" data-i18n-title="expandcollapse"><span ></span></h4>
</label>
</div>
<div class="flex--4"><input class="adeptpowername" type="text" name="attr_armor_name" value="" /> </div>
@@ -58,7 +58,7 @@
</fieldset>
<div class="table-row">
<div class="table-cell-adept-name"><span class="red" data-i18n="total">Gesamt</span> </div>
<div class="table-cell-middleinput"><input class="middleinput first" type="number" name="attr_armor_total_prot" value="1" placeholder="0" readonly/></div>
<div class="table-cell-middleinput"><input class="middleinput first" type="number" name="attr_armor_total_prot" value="0" placeholder="0" readonly/></div>
<div class="table-cell-middleinput"><input class="middleinput last" type="number" name="attr_armor_total_sozial" value="0" readonly/> </div>
<div class="table-cell pd--left"></div>
<div class="table-cell pd--left"></div>
@@ -92,9 +92,9 @@
<div class="flex-table collapseble">
<div class="flexcontainer">
<div class="flex--half">
<label class="collapse">
<label class="collapse" data-i18n-title="extend">
<input class="toggle-hide" name="attr_cyberware_hidefulltext" type="checkbox" value="1" checked/>
<h4 class="invert"><span ></span></h4>
<h4 class="invert" data-i18n-title="expandcollapse"><span ></span></h4>
</label>
</div>
<div class="flexcontainer flex--4">
@@ -182,7 +182,7 @@
<div class="flex--half">
<label class="collapse">
<input class="toggle-hide" name="attr_gear_hidefulltext" type="checkbox" value="1" checked/>
<h4 class="invert"><span ></span></h4>
<h4 class="invert" data-i18n-title="expandcollapse"><span ></span></h4>
</label>
</div>
<div class="flexcontainer flex--4">
+2 -2
View File
@@ -12,8 +12,8 @@
<div class="table-cell-half">
<div class="innertable">
<%- include('attributeheader.ejs'); %>
<%- include('attribute.ejs', {name: "magic"}); %>
<%- include('attribute.ejs', {name: "adeptpowerpoints",hide:"adept_power_hide"}); %>
<%- include('attribute.ejs', {name: "magic",minvalue:"0"}); %>
<%- include('attribute.ejs', {name: "adeptpowerpoints",hide:"adept_power_hide",minvalue:"0"}); %>
</div>
@@ -15,7 +15,7 @@
<div class="flex--half">
<label class="collapse">
<input class="toggle-hide" name="attr_hidefulltext" type="checkbox" value="1" checked/>
<h4 class="invert"><span ></span></h4>
<h4 class="invert" data-i18n-title="expandcollapse"><span ></span></h4>
</label>
</div>
<div class="flex--4">
+1 -1
View File
@@ -27,7 +27,7 @@
<div class="flex--half">
<label class="collapse">
<input class="toggle-hide" name="attr_collapse_details" type="checkbox" value="1"/>
<h4 class="invert"><span ></span></h4>
<h4 class="invert" data-i18n-title="expandcollapse"><span ></span></h4>
</label>
</div>
+1 -1
View File
@@ -74,7 +74,7 @@
<div class="flex--half">
<label class="collapse">
<input class="toggle-hide" name="attr_collapse_spelldetails" type="checkbox" value="1"/>
<h4 class="invert"><span ></span></h4>
<h4 class="invert" data-i18n-title="expandcollapse"><span ></span></h4>
</label>
</div>
<div class="flex--4">
+2 -770
View File
@@ -315,777 +315,9 @@
</div>
</div>
</div>
<input class="toggle-hide" name="attr_matrix_section_hide_actions" type="checkbox" value="1" checked/>
<div class="togglesection">
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_mh_hide" type="checkbox" value="1"/>
<h4><span data-i18n="matrixactions"> Matrix-Handlungen</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_mh_hide" type="checkbox" value="1"/>
<div class="togglesection">
<div class="innertable">
<div class="rightalign mr--topgeg10">
<label >
<input name="attr_config_skill_filter" type="checkbox" value="1"/>
<span class="red" data-i18n="setskillsfilter">setskillsfilter</span>
</label>
</div>
<input class="toggle-hide" name="attr_config_skill_filter" type="checkbox" value="1"/>
<div class="togglesection">
<div class="table-row">
<button class="mr--topgeg10" type="action" name="act_reset_actions_visibility">
<span data-i18n="display_all_actions">alle Fertigkeiten sichtbar machen</span>
</button>
<button class="mr--topgeg10" type="action" name="act_hide_illegal_actions">
<span data-i18n="hide_illegal">Fertigkeiten ohne Punkte ausblenden</span>
</button>
</div>
</div>
</div>
<div class="flex-table">
<div class="flexcontainer">
<div class="flex-center"> </div>
<div class="flex-center"><span class="" data-i18n="check">Probe</span></div>
<div class="flex-center"><span class="" data-i18n="defense">Verteidigung</span></div>
<div class="flex-center"><span class="" data-i18n="devicedefence">GeräteVerteidigung</span></div>
</div>
<div class="flexcontainer">
<div class="flex-center"> </div>
<div class="flex-center"><div class="flex-center"><span class="red" data-i18n="poolmodedg">Pool/Modifier/prg</span></div></div>
<div class="flex-center"><span class="red" data-i18n="poolmod">Pool/Modifier</span></div>
<div class="flex-center"><span class="red" data-i18n="poolmod">Pool/Modifier</span></div>
</div>
<input class="filteredit hidden" name="attr_config_skill_filter" type="checkbox" value="1"/>
<!--Begin Ausstöpseln-->
<input class="toggle-hide-skill" name="attr_mh_as_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_as_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_as">Ausstöpseln</span></div>
<div class="flex-center"> <div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_as_pool" value="(@{display_willpower}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_as_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_as_edg" value="" disabled/>
<button class="iconbutton50 btn ui-dra
ble" type="roll" name="roll_mh_as" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower_short}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_as}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_as_pool}+@{mh_as_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_as_pool}+@{mh_as_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_el_title" data-i18n="mh_wil_el"></span>
</button>
</div>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_as_defpool" value="(@{prgpa}+@{display_charisma}+@{display_datenverarbeituntotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_as_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_asdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{charisma_short}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_as} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_as_defpool}+@{mh_as_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_as_defpool}+@{mh_as_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_cha_dv_title" data-i18n="mh_cha_dv"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_as_def2pool" value="(@{display_angrifftotal}+@{display_datenverarbeituntotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_as_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_asdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_attack_score_title}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_as} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_as_def2pool}+@{mh_as_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_as_def2pool}+@{mh_as_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_ag_dv_title" data-i18n="mh_ag_dv"></span>
</button>
</div>
</div>
<!--Begin Befehl vortäuschen-->
<input class="toggle-hide-skill" name="attr_mh_bv_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_bv_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_bv">Befehl vortäuschen</span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_bv_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_bv_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_bv_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_bv" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic_short}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_bv}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_bv_pool}+@{mh_bv_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_bv_pool}+@{mh_bv_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_bv_def2pool" value="(@{display_firewalltotal}+@{display_datenverarbeituntotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_bv_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_bvdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_bv} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_bv_def2pool}+@{mh_bv_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_bv_def2pool}+@{mh_bv_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_dv_title" data-i18n="mh_fw_dv"></span>
</button>
</div>
</div>
<!--Begin Brute Force-->
<input class="toggle-hide-skill" name="attr_mh_bf_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer">
<input class="skillfilter eye" name="attr_mh_bf_hide" type="checkbox" value="1"\/>
<div>
<span data-i18n="matrixaction_bf">Brute Force</span>
<span class="red" data-i18n="assosiatewithattack_short" data-i18n-title="assosiatewithattack">[</span>
</div>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_bf_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}+@{display_deckasdif}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_bf_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_bf_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_bv" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic_short}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_bf}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_bf_pool}+@{mh_bf_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_bf_pool}+@{mh_bf_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_bf_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_bf_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_mwdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_bf} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_bf_defpool}+@{mh_bf_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_bf_defpool}+@{mh_bf_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_dv_title" data-i18n="mh_wil_dv"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_bf_def2pool" value="(@{display_intuition}+@{display_schleichertotal}+@{display_schleichertotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_bf_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_mwdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_bf} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_bf_def2pool}+@{mh_bf_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_bf_def2pool}+@{mh_bf_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
</div>
<!--Begin Datei cracken-->
<input class="toggle-hide-skill" name="attr_mh_dc_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_dc_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_dc">Datei cracken</span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_dc_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}+@{prgess}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_dc_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_dc_edg" value="0" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_cr" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic_short}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_dc}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_dc_pool}+@{mh_dc_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_dc_pool}+@{mh_dc_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_dc_def2pool" value="0" />
<input class="smallinput last" type="number" name="attr_mh_dc_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_crdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{mh_cryptpool}}}{{secondattribute=^{mh_cryptpool}}}{{expertise=^{matrixaction_dc} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_dc_def2pool}+@{mh_dc_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_dc_def2pool}+@{mh_dc_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_cryptpool_title" data-i18n="mh_cryptpool"></span>
</button>
</div>
</div>
<!--Begin Datei editieren-->
<input class="toggle-hide-skill" name="attr_mh_de_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_de_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_de"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_de_pool" value="(@{display_logic}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_de_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_de_edg" value="(@{prged})" disabled/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_de" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_de}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_de_pool}+@{mh_de_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_de_pool}+@{mh_de_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_log_el_title" data-i18n="mh_log_el"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_de_defpool" value="(@{prgpa}+@{display_intuition}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_de_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_dedef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_de} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_de_defpool}+@{mh_de_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_de_defpool}+@{mh_de_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_int_fw_title" data-i18n="mh_int_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_de_def2pool" value="(@{display_intuition}+@{display_firewalltotal}+@{display_schleichertotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_de_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_dedef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_attack_corruption_title}}}{{expertise=^{matrixaction_de} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_de_def2pool}+@{mh_de_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_de_def2pool}+@{mh_de_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_sch_title" data-i18n="mh_fw_sch"></span>
</button>
</div>
</div>
<!--BeginDatei verschlüsseln-->
<input class="toggle-hide-skill" name="attr_mh_dv_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_dv_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_dv"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_dv_pool" value="(@{display_logic}+@{skill_electronics_base}+@{skill_electronics_modifier}+@{prgvs}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_dv_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_dv_edg" value="" disabled/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_dv" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_dv}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_dv_pool}+@{mh_dv_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_dv_pool}+@{mh_dv_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_log_el_title" data-i18n="mh_log_el"></span>
</button>
</div>
<div class="flex-center"> </div>
<div class="flex-center"> </div>
</div>
<!--Begin Datenbombe entschärfen-->
<input class="toggle-hide-skill" name="attr_mh_db_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_db_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_db"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_db_pool" value="(@{display_intuition}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_db_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_db_edg" value="" disabled/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_db" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_db}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_db_pool}+@{mh_db_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_db_pool}+@{mh_db_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_int_el_title" data-i18n="mh_int_el"></span>
</button>
</div>
<div class="flex-center">
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_db_def2pool" value="0" />
<input class="smallinput last" type="number" name="attr_mh_db_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_dbdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{mh_bombpool_title}}}{{secondattribute=^{mh_cryptpool}}}{{expertise=^{matrixaction_db} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_db_def2pool}+@{mh_db_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_db_def2pool}+@{mh_db_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_bombpool_title" data-i18n="mh_cryptpool"></span>
</button>
</div>
</div>
<!--Begin Datenbombe legen-->
<input class="toggle-hide-skill" name="attr_mh_dbl_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_dbl_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_dbl"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_dbl_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_dbl_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_dbl_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_dbl" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_dbl}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_dbl_pool}+@{mh_dbl_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_dbl_pool}+@{mh_dbl_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_dbl_def2pool" value="0" />
<input class="smallinput last" type="number" name="attr_mh_dbl_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_dbldef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{mh_cryptpool}}}{{secondattribute=^{mh_devicepool_title}}}{{expertise=^{matrixaction_dbl} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_dbl_def2pool}+@{mh_dbl_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_dbl_def2pool}+@{mh_dbl_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_devicepool_title" data-i18n="mh_cryptpool"></span>
</button>
</div>
</div>
<!--Begin Datenspike-->
<input class="toggle-hide-skill" name="attr_mh_ds_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer">
<input class="skillfilter eye" name="attr_mh_ds_hide" type="checkbox" value="1"\/>
<div>
<span data-i18n="matrixaction_ds"></span>
<span class="red" data-i18n="assosiatewithattack_short" data-i18n-title="assosiatewithattack">[</span></div>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ds_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}+@{display_deckasdif}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ds_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ds_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_ds" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ds}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ds_pool}+@{mh_ds_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ds_pool}+@{mh_ds_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ds_def2pool" value="(@{display_firewalltotal}+@{display_datenverarbeituntotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ds_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_dsdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_ds} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ds_def2pool}+@{mh_ds_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ds_def2pool}+@{mh_ds_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_dv_title" data-i18n="mh_fw_dv"></span>
</button>
</div>
</div>
<!--Begin Gerät formatieren-->
<input class="toggle-hide-skill" name="attr_mh_gf_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_gf_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_gf"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gf_pool" value="(@{display_intuition}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_gf_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_gf_edg" value="" disabled/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_gf" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_gf}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gf_pool}+@{mh_gf_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_gf_pool}+@{mh_gf_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_int_el_title" data-i18n="mh_int_el"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gf_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_gf_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_gfdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gf} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gf_defpool}+@{mh_gf_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_gf_defpool}+@{mh_gf_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_fw_title" data-i18n="mh_wil_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gf_def2pool" value="(@{display_firewalltotal}+@{display_firewalltotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_gf_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_gfdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gf} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gf_def2pool}+@{mh_gf_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_gf_def2pool}+@{mh_gf_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
</div>
<!--Begin Gerät neu starten-->
<input class="toggle-hide-skill" name="attr_mh_gn_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_gn_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_gn"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gn_pool" value="(@{display_intuition}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_gn_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_gn_edg" value="" disabled/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_gn" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_gn}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gn_pool}+@{mh_gn_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_gn_pool}+@{mh_gn_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_int_el_title" data-i18n="mh_int_el"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gn_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_gn_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_gndef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gn} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gn_defpool}+@{mh_gn_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_gn_defpool}+@{mh_gn_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_fw_title" data-i18n="mh_wil_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gn_def2pool" value="(@{display_firewalltotal}+@{display_firewalltotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_gn_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_gndef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gn} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gn_def2pool}+@{mh_gn_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_gn_def2pool}+@{mh_gn_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
</div>
<!--Begin Gerät steuern-->
<input class="toggle-hide-skill" name="attr_mh_gs_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_gs_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_gs"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gs_pool" value="(@{display_intuition}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_gs_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_gs_edg" value="" disabled/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_gs" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_gs}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gs_pool}+@{mh_gs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_gs_pool}+@{mh_gs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_int_el_title" data-i18n="mh_int_el"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gs_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_gs_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_gsdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gs} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gs_defpool}+@{mh_gs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_gs_defpool}+@{mh_gs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_fw_title" data-i18n="mh_wil_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gs_def2pool" value="(@{display_firewalltotal}+@{display_firewalltotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_gs_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_gsdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gs} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gs_def2pool}+@{mh_gs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_gs_def2pool}+@{mh_gs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
</div>
<!--Begin Gerät steuern illegaln-->
<input class="toggle-hide-skill" name="attr_mh_gsi_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_gsi_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_gsi"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gsi_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_gsi_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_gsi_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_gsi" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_gsi}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gsi_pool}+@{mh_gsi_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_gsi_pool}+@{mh_gsi_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gsi_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_gsi_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_gsidef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gsi} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gsi_defpool}+@{mh_gsi_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_gsi_defpool}+@{mh_gsi_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_fw_title" data-i18n="mh_wil_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gsi_def2pool" value="(@{display_firewalltotal}+@{display_firewalltotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_gsi_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_gsidef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gsi} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gsi_def2pool}+@{mh_gsi_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_gsi_def2pool}+@{mh_gsi_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
</div>
<!--Begin Hineinspringen-->
<input class="toggle-hide-skill" name="attr_mh_hs_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_hs_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_hs"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_hs_pool" value="(@{display_logic}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_hs_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_hs_edg" value="" disabled/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_hs" value="@{gm_toggle} &{template:roll}{{mainattribute=^{log}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_hs}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_hs_pool}+@{mh_hs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_hs_pool}+@{mh_hs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_log_el_title" data-i18n="mh_log_el"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_hs_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_hs_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_hsdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_hs} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_hs_defpool}+@{mh_hs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_hs_defpool}+@{mh_hs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_fw_title" data-i18n="mh_wil_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_hs_def2pool" value="(@{display_firewalltotal}+@{display_firewalltotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_hs_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_hsdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_hs} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_hs_def2pool}+@{mh_hs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_hs_def2pool}+@{mh_hs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
</div>
<!--Begin Hintertür benutzen-->
<input class="toggle-hide-skill" name="attr_mh_ht_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer">
<input class="skillfilter eye" name="attr_mh_ht_hide" type="checkbox" value="1"\/>
<div>
<span data-i18n="matrixaction_ht"></span>
<span class="red" data-i18n="assosiatewithcorruption_short" data-i18n-title="assosiatewithcorruption"></span>
</div>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ht_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}+@{display_decksadif}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ht_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ht_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_ht" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ht}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ht_pool}+@{mh_ht_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ht_pool}+@{mh_ht_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ht_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ht_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_htdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_ht} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ht_defpool}+@{mh_ht_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ht_defpool}+@{mh_ht_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_fw_title" data-i18n="mh_wil_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ht_def2pool" value="(@{display_firewalltotal}+@{display_firewalltotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ht_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_htdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_ht} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ht_def2pool}+@{mh_ht_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ht_def2pool}+@{mh_ht_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
</div>
<!--Begin IconAufspüren-->
<input class="toggle-hide-skill" name="attr_mh_ia_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer">
<input class="skillfilter eye" name="attr_mh_ia_hide" type="checkbox" value="1"\/>
<div> <span data-i18n="matrixaction_ia"></span><span class="red" data-i18n="assosiatewithcorruption_short" data-i18n-title="assosiatewithcorruption"></span></div>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ia_pool" value="(@{display_intuition}+@{skill_cracking_base}+@{skill_cracking_modifier}+@{display_decksadif}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ia_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ia_edg" value="(@{prgas})" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_ia" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ia}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ia_pool}+@{mh_ia_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ia_pool}+@{mh_ia_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_int_cr_title" data-i18n="mh_int_cr"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ia_defpool" value="(@{prgpa}+@{display_willpower}+@{display_schleichertotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ia_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_iadef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_attack_corruption_title}}}{{expertise=^{matrixaction_ia} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ia_defpool}+@{mh_ia_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ia_defpool}+@{mh_ia_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_sch_title" data-i18n="mh_wil_sch"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ia_def2pool" value="(@{display_schleichertotal}+@{display_schleichertotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ia_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_iadef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_attack_corruption_title}}}{{secondattribute=^{matrix_attack_corruption_title}}}{{expertise=^{matrixaction_ia} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ia_def2pool}+@{mh_ia_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ia_def2pool}+@{mh_ia_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_sch_sch_title" data-i18n="mh_sch_sch"></span>
</button>
</div>
</div>
<!--Begin Matrixsignatur löschen-->
<input class="toggle-hide-skill" name="attr_mh_ml_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_ml_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_ml"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ml_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ml_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ml_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_ml" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ml}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ml_pool}+@{mh_ml_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ml_pool}+@{mh_ml_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ml_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ml_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_mldef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_ml} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ml_defpool}+@{mh_ml_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ml_defpool}+@{mh_ml_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_fw_title" data-i18n="mh_wil_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ml_def2pool" value="(@{display_firewalltotal}+@{display_firewalltotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ml_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_mldef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_ml} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ml_def2pool}+@{mh_ml_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ml_def2pool}+@{mh_ml_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
</div>
<!--Begin Matrixsuche-->
<input class="toggle-hide-skill" name="attr_mh_ms_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_ms_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_ms"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ms_pool" value="(@{display_intuition}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ms_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ms_edg" value="(@{prgsk})" disabled/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_ms" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_ms}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ms_pool}+@{mh_ms_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ms_pool}+@{mh_ms_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_int_el_title" data-i18n="mh_int_el"></span>
</button>
</div>
<div class="flex-center"> </div>
<div class="flex-center"> </div>
</div>
<!--Begin MW-->
<input class="toggle-hide-skill" name="attr_mh_mw_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_mw_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_mw"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_mw_pool" value="(@{display_intuition}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_mw_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_mw_edg" value="" disabled/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_mw" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_mw}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_mw_pool}+@{mh_mw_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_mw_pool}+@{mh_mw_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_int_el_title" data-i18n="mh_int_el"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_mw_defpool" value="(@{prgpa}+@{display_willpower}+@{display_schleichertotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_mw_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_mwdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_attack_corruption_title}}}{{expertise=^{matrixaction_mw} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_mw_defpool}+@{mh_mw_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_mw_defpool}+@{mh_mw_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_sch_title" data-i18n="mh_wil_sch"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_mw_def2pool" value="(@{display_schleichertotal}+@{display_schleichertotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_mw_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_mwdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_attack_corruption_title}}}{{secondattribute=^{matrix_attack_corruption_title}}}{{expertise=^{matrixaction_mw} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_mw_def2pool}+@{mh_mw_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_mw_def2pool}+@{mh_mw_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_sch_sch_title" data-i18n="mh_sch_sch"></span>
</button>
</div>
</div>
<!--Begin OW bestimmen-->
<input class="toggle-hide-skill" name="attr_mh_ow_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_ow_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_ob"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ow_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ow_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ow_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_ml" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ob}>=(4)}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ow_pool}+@{mh_ow_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ow_pool}+@{mh_ow_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center"> </div>
<div class="flex-center"> </div>
</div>
<!--Begin Programmabsturtz-->
<input class="toggle-hide-skill" name="attr_mh_pa_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_pa_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_pa"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_pa_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_pa_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_pa_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_pa" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_pa}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_pa_pool}+@{mh_pa_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_pa_pool}+@{mh_pa_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
<!-- <input class="smallinput first" type="number" name="attr_mh_pa_defpool" value="(@{prgpa}+@{display_willpower}+@{display_datenverarbeituntotal}+@{prgtb}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_pa_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_padef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_pa} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_pa_defpool}+@{mh_pa_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_pa_defpool}+@{mh_pa_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_dv_title" data-i18n="mh_wil_dv"></span>
</button>-->
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_pa_def2pool" value="(@{display_datenverarbeituntotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_pa_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_padef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_dataprocessing_score_title}}}{{secondattribute=^{mh_devicepool_title}}}{{expertise=^{matrixaction_pa} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_pa_def2pool}+@{mh_pa_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_pa_def2pool}+@{mh_pa_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_dv_gs_title" data-i18n="mh_dv_gs"></span>
</button>
</div>
</div>
<!--Begin Prüfsumensuche-->
<input class="toggle-hide-skill" name="attr_mh_ps_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_ps_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_ps"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ps_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ps_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ps_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_ps" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ps}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ps_pool}+@{mh_ps_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ps_pool}+@{mh_ps_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center"> </div>
<div class="flex-center"> </div>
</div>
<!--Begin Signal stören-->
<input class="toggle-hide-skill" name="attr_mh_ss_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_ss_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_ss"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ss_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ss_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ss_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_ss" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ss}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ss_pool}+@{mh_ss_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ss_pool}+@{mh_ss_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center"> </div>
<div class="flex-center"> </div>
</div>
<!--Begin Sondiren-->
<input class="toggle-hide-skill" name="attr_mh_so_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer">
<input class="skillfilter eye" name="attr_mh_so_hide" type="checkbox" value="1"\/>
<div>
<span data-i18n="matrixaction_so"></span>
<span class="red" data-i18n="assosiatewithcorruption_short" data-i18n-title="assosiatewithcorruption"></span>
</div>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_so_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}+@{display_decksadif}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_so_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_so_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_so" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_so}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_so_pool}+@{mh_so_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_so_pool}+@{mh_so_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_so_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_so_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_sodef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_so} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_so_defpool}+@{mh_so_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_so_defpool}+@{mh_so_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_fw_title" data-i18n="mh_wil_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_so_def2pool" value="(@{display_firewalltotal}+@{display_firewalltotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_so_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_sodef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_so} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_so_def2pool}+@{mh_so_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_so_def2pool}+@{mh_so_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
</div>
<!--Begin Teergrube-->
<input class="toggle-hide-skill" name="attr_mh_tg_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer">
<input class="skillfilter eye" name="attr_mh_tg_hide" type="checkbox" value="1"\/>
<div>
<span data-i18n="matrixaction_tg"></span>
<span class="red" data-i18n="assosiatewithattack_short" data-i18n-title="assosiatewithattack">[</span>
</div>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_tg_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}+@{display_deckasdif}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_tg_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_tg_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_tg" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_tg}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_tg_pool}+@{mh_tg_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_tg_pool}+@{mh_tg_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
<!-- <input class="smallinput first" type="number" name="attr_mh_tg_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_tg_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_tgdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_tg} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_tg_defpool}+@{mh_tg_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_tg_defpool}+@{mh_tg_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_dv_title" data-i18n="mh_wil_fw"></span>
</button>
-->
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_tg_def2pool" value="(@{display_firewalltotal}+@{display_datenverarbeituntotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_tg_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_tgdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_tg} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_tg_def2pool}+@{mh_tg_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_tg_def2pool}+@{mh_tg_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_dv_title" data-i18n="mh_fw_dv"></span>
</button>
</div>
</div>
<!--Begin Übertragung abfangen-->
<input class="toggle-hide-skill" name="attr_mh_ua_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_ua_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_ua"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ua_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ua_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ua_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_ua" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ua}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ua_pool}+@{mh_ua_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ua_pool}+@{mh_ua_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ua_defpool" value="(@{prgpa}+@{display_logic}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ua_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_uadef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_ua} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ua_defpool}+@{mh_ua_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ua_defpool}+@{mh_ua_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_log_fw_title" data-i18n="mh_log_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ua_def2pool" value="(@{display_firewalltotal}+@{display_datenverarbeituntotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ua_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_uadef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_ua} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ua_def2pool}+@{mh_ua_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ua_def2pool}+@{mh_ua_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_dv_title" data-i18n="mh_fw_dv"></span>
</button>
</div>
</div>
<!--Begin Verstecken-->
<input class="toggle-hide-skill" name="attr_mh_vs_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_vs_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_vs"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_vs_pool" value="(@{display_intuition}+@{skill_cracking_base}+@{skill_cracking_modifier}+@{display_decksadif}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_vs_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_vs_edg" value="(@{prgtk})" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_vs" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_vs}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_vs_pool}+@{mh_vs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_vs_pool}+@{mh_vs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_int_cr_title" data-i18n="mh_int_cr"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_vs_defpool" value="(@{prgpa}+@{display_intuition}+@{display_datenverarbeituntotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_vs_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_vsdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_vs} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_vs_defpool}+@{mh_vs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_vs_defpool}+@{mh_vs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_int_dv_title" data-i18n="mh_int_dv"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_vs_def2pool" value="(@{display_datenverarbeituntotal}+@{display_schleichertotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_vs_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_vsdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_dataprocessing_score_title}}}{{secondattribute=^{matrix_attack_corruption_title}}}{{expertise=^{matrixaction_vs} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_vs_def2pool}+@{mh_vs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_vs_def2pool}+@{mh_vs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_dv_schtitle" data-i18n="mh_dv_sch"></span>
</button>
</div>
</div>
</div>
</div>
</div>
<%- include("section.ejs",{title:"matrix_actions",template:"matrix_actions.ejs",hideby:"matrix_section_actions"}); %>
<input class="toggle-hide" name="attr_matrix_section_hide_programms" type="checkbox" value="1" checked/>
<div class="togglesection">
<div class="sectionheader">
@@ -0,0 +1,762 @@
<div class="innertable">
<div class="rightalign mr--topgeg10">
<label >
<input name="attr_config_skill_filter" type="checkbox" value="1"/>
<span class="red" data-i18n="setskillsfilter">setskillsfilter</span>
</label>
</div>
<input class="toggle-hide" name="attr_config_skill_filter" type="checkbox" value="1"/>
<div class="togglesection">
<div class="table-row">
<button class="mr--topgeg10" type="action" name="act_reset_actions_visibility">
<span data-i18n="display_all_actions">alle Fertigkeiten sichtbar machen</span>
</button>
<button class="mr--topgeg10" type="action" name="act_hide_illegal_actions">
<span data-i18n="hide_illegal">Fertigkeiten ohne Punkte ausblenden</span>
</button>
</div>
</div>
</div>
<div class="flex-table">
<div class="flexcontainer">
<div class="flex-center"> </div>
<div class="flex-center"><span class="" data-i18n="check">Probe</span></div>
<div class="flex-center"><span class="" data-i18n="defense">Verteidigung</span></div>
<div class="flex-center"><span class="" data-i18n="devicedefence">GeräteVerteidigung</span></div>
</div>
<div class="flexcontainer">
<div class="flex-center"> </div>
<div class="flex-center"><div class="flex-center"><span class="red" data-i18n="poolmodedg">Pool/Modifier/prg</span></div></div>
<div class="flex-center"><span class="red" data-i18n="poolmod">Pool/Modifier</span></div>
<div class="flex-center"><span class="red" data-i18n="poolmod">Pool/Modifier</span></div>
</div>
<input class="filteredit hidden" name="attr_config_skill_filter" type="checkbox" value="1"/>
<!--Begin Ausstöpseln-->
<input class="toggle-hide-skill" name="attr_mh_as_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_as_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_as">Ausstöpseln</span></div>
<div class="flex-center"> <div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_as_pool" value="(@{display_willpower}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_as_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_as_edg" value="" disabled/>
<button class="iconbutton btn ui-dra
ble" type="roll" name="roll_mh_as" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower_short}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_as}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_as_pool}+@{mh_as_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_as_pool}+@{mh_as_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_el_title" data-i18n="mh_wil_el"></span>
</button>
</div>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_as_defpool" value="(@{prgpa}+@{display_charisma}+@{display_datenverarbeituntotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_as_defmod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_asdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{charisma_short}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_as} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_as_defpool}+@{mh_as_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_as_defpool}+@{mh_as_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_cha_dv_title" data-i18n="mh_cha_dv"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_as_def2pool" value="(@{display_angrifftotal}+@{display_datenverarbeituntotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_as_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_asdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_attack_score_title}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_as} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_as_def2pool}+@{mh_as_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_as_def2pool}+@{mh_as_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_ag_dv_title" data-i18n="mh_ag_dv"></span>
</button>
</div>
</div>
<!--Begin Befehl vortäuschen-->
<input class="toggle-hide-skill" name="attr_mh_bv_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_bv_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_bv">Befehl vortäuschen</span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_bv_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_bv_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_bv_edg" value="" disabled/>
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_bv" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic_short}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_bv}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_bv_pool}+@{mh_bv_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_bv_pool}+@{mh_bv_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_bv_def2pool" value="(@{display_firewalltotal}+@{display_datenverarbeituntotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_bv_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_bvdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_bv} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_bv_def2pool}+@{mh_bv_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_bv_def2pool}+@{mh_bv_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_dv_title" data-i18n="mh_fw_dv"></span>
</button>
</div>
</div>
<!--Begin Brute Force-->
<input class="toggle-hide-skill" name="attr_mh_bf_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer">
<input class="skillfilter eye" name="attr_mh_bf_hide" type="checkbox" value="1"\/>
<div>
<span data-i18n="matrixaction_bf">Brute Force</span>
<span class="red" data-i18n="assosiatewithattack_short" data-i18n-title="assosiatewithattack">[</span>
</div>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_bf_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}+@{display_deckasdif}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_bf_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_bf_edg" value="" disabled/>
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_bv" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic_short}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_bf}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_bf_pool}+@{mh_bf_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_bf_pool}+@{mh_bf_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_bf_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_bf_defmod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_mwdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_bf} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_bf_defpool}+@{mh_bf_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_bf_defpool}+@{mh_bf_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_dv_title" data-i18n="mh_wil_dv"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_bf_def2pool" value="(@{display_intuition}+@{display_schleichertotal}+@{display_schleichertotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_bf_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_mwdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_bf} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_bf_def2pool}+@{mh_bf_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_bf_def2pool}+@{mh_bf_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
</div>
<!--Begin Datei cracken-->
<input class="toggle-hide-skill" name="attr_mh_dc_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_dc_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_dc">Datei cracken</span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_dc_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}+@{prgess}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_dc_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_dc_edg" value="0" disabled/>
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_cr" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic_short}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_dc}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_dc_pool}+@{mh_dc_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_dc_pool}+@{mh_dc_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_dc_def2pool" value="0" />
<input class="smallinput last" type="number" name="attr_mh_dc_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_crdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{mh_cryptpool}}}{{secondattribute=^{mh_cryptpool}}}{{expertise=^{matrixaction_dc} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_dc_def2pool}+@{mh_dc_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_dc_def2pool}+@{mh_dc_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_cryptpool_title" data-i18n="mh_cryptpool"></span>
</button>
</div>
</div>
<!--Begin Datei editieren-->
<input class="toggle-hide-skill" name="attr_mh_de_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_de_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_de"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_de_pool" value="(@{display_logic}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_de_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_de_edg" value="(@{prged})" disabled/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_de" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_de}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_de_pool}+@{mh_de_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_de_pool}+@{mh_de_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_log_el_title" data-i18n="mh_log_el"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_de_defpool" value="(@{prgpa}+@{display_intuition}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_de_defmod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_dedef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_de} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_de_defpool}+@{mh_de_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_de_defpool}+@{mh_de_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_int_fw_title" data-i18n="mh_int_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_de_def2pool" value="(@{display_intuition}+@{display_firewalltotal}+@{display_schleichertotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_de_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_dedef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_attack_corruption_title}}}{{expertise=^{matrixaction_de} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_de_def2pool}+@{mh_de_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_de_def2pool}+@{mh_de_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_sch_title" data-i18n="mh_fw_sch"></span>
</button>
</div>
</div>
<!--BeginDatei verschlüsseln-->
<input class="toggle-hide-skill" name="attr_mh_dv_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_dv_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_dv"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_dv_pool" value="(@{display_logic}+@{skill_electronics_base}+@{skill_electronics_modifier}+@{prgvs}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_dv_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_dv_edg" value="" disabled/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_dv" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_dv}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_dv_pool}+@{mh_dv_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_dv_pool}+@{mh_dv_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_log_el_title" data-i18n="mh_log_el"></span>
</button>
</div>
<div class="flex-center"> </div>
<div class="flex-center"> </div>
</div>
<!--Begin Datenbombe entschärfen-->
<input class="toggle-hide-skill" name="attr_mh_db_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_db_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_db"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_db_pool" value="(@{display_intuition}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_db_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_db_edg" value="" disabled/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_db" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_db}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_db_pool}+@{mh_db_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_db_pool}+@{mh_db_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_int_el_title" data-i18n="mh_int_el"></span>
</button>
</div>
<div class="flex-center">
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_db_def2pool" value="0" />
<input class="smallinput last" type="number" name="attr_mh_db_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_dbdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{mh_bombpool_title}}}{{secondattribute=^{mh_cryptpool}}}{{expertise=^{matrixaction_db} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_db_def2pool}+@{mh_db_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_db_def2pool}+@{mh_db_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_bombpool_title" data-i18n="mh_cryptpool"></span>
</button>
</div>
</div>
<!--Begin Datenbombe legen-->
<input class="toggle-hide-skill" name="attr_mh_dbl_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_dbl_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_dbl"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_dbl_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_dbl_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_dbl_edg" value="" disabled/>
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_dbl" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_dbl}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_dbl_pool}+@{mh_dbl_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_dbl_pool}+@{mh_dbl_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_dbl_def2pool" value="0" />
<input class="smallinput last" type="number" name="attr_mh_dbl_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_dbldef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{mh_cryptpool}}}{{secondattribute=^{mh_devicepool_title}}}{{expertise=^{matrixaction_dbl} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_dbl_def2pool}+@{mh_dbl_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_dbl_def2pool}+@{mh_dbl_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_devicepool_title" data-i18n="mh_cryptpool"></span>
</button>
</div>
</div>
<!--Begin Datenspike-->
<input class="toggle-hide-skill" name="attr_mh_ds_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer">
<input class="skillfilter eye" name="attr_mh_ds_hide" type="checkbox" value="1"\/>
<div>
<span data-i18n="matrixaction_ds"></span>
<span class="red" data-i18n="assosiatewithattack_short" data-i18n-title="assosiatewithattack">[</span></div>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ds_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}+@{display_deckasdif}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ds_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ds_edg" value="" disabled/>
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_ds" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ds}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ds_pool}+@{mh_ds_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ds_pool}+@{mh_ds_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ds_def2pool" value="(@{display_firewalltotal}+@{display_datenverarbeituntotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ds_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_dsdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_ds} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ds_def2pool}+@{mh_ds_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ds_def2pool}+@{mh_ds_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_dv_title" data-i18n="mh_fw_dv"></span>
</button>
</div>
</div>
<!--Begin Gerät formatieren-->
<input class="toggle-hide-skill" name="attr_mh_gf_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_gf_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_gf"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gf_pool" value="(@{display_intuition}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_gf_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_gf_edg" value="" disabled/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_gf" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_gf}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gf_pool}+@{mh_gf_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_gf_pool}+@{mh_gf_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_int_el_title" data-i18n="mh_int_el"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gf_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_gf_defmod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_gfdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gf} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gf_defpool}+@{mh_gf_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_gf_defpool}+@{mh_gf_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_fw_title" data-i18n="mh_wil_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gf_def2pool" value="(@{display_firewalltotal}+@{display_firewalltotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_gf_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_gfdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gf} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gf_def2pool}+@{mh_gf_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_gf_def2pool}+@{mh_gf_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
</div>
<!--Begin Gerät neu starten-->
<input class="toggle-hide-skill" name="attr_mh_gn_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_gn_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_gn"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gn_pool" value="(@{display_intuition}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_gn_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_gn_edg" value="" disabled/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_gn" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_gn}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gn_pool}+@{mh_gn_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_gn_pool}+@{mh_gn_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_int_el_title" data-i18n="mh_int_el"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gn_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_gn_defmod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_gndef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gn} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gn_defpool}+@{mh_gn_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_gn_defpool}+@{mh_gn_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_fw_title" data-i18n="mh_wil_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gn_def2pool" value="(@{display_firewalltotal}+@{display_firewalltotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_gn_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_gndef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gn} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gn_def2pool}+@{mh_gn_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_gn_def2pool}+@{mh_gn_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
</div>
<!--Begin Gerät steuern-->
<input class="toggle-hide-skill" name="attr_mh_gs_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_gs_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_gs"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gs_pool" value="(@{display_intuition}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_gs_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_gs_edg" value="" disabled/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_gs" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_gs}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gs_pool}+@{mh_gs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_gs_pool}+@{mh_gs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_int_el_title" data-i18n="mh_int_el"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gs_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_gs_defmod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_gsdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gs} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gs_defpool}+@{mh_gs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_gs_defpool}+@{mh_gs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_fw_title" data-i18n="mh_wil_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gs_def2pool" value="(@{display_firewalltotal}+@{display_firewalltotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_gs_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_gsdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gs} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gs_def2pool}+@{mh_gs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_gs_def2pool}+@{mh_gs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
</div>
<!--Begin Gerät steuern illegaln-->
<input class="toggle-hide-skill" name="attr_mh_gsi_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_gsi_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_gsi"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gsi_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_gsi_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_gsi_edg" value="" disabled/>
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_gsi" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_gsi}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gsi_pool}+@{mh_gsi_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_gsi_pool}+@{mh_gsi_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gsi_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_gsi_defmod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_gsidef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gsi} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gsi_defpool}+@{mh_gsi_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_gsi_defpool}+@{mh_gsi_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_fw_title" data-i18n="mh_wil_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gsi_def2pool" value="(@{display_firewalltotal}+@{display_firewalltotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_gsi_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_gsidef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gsi} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gsi_def2pool}+@{mh_gsi_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_gsi_def2pool}+@{mh_gsi_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
</div>
<!--Begin Hineinspringen-->
<input class="toggle-hide-skill" name="attr_mh_hs_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_hs_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_hs"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_hs_pool" value="(@{display_logic}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_hs_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_hs_edg" value="" disabled/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_hs" value="@{gm_toggle} &{template:roll}{{mainattribute=^{log}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_hs}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_hs_pool}+@{mh_hs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_hs_pool}+@{mh_hs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_log_el_title" data-i18n="mh_log_el"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_hs_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_hs_defmod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_hsdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_hs} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_hs_defpool}+@{mh_hs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_hs_defpool}+@{mh_hs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_fw_title" data-i18n="mh_wil_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_hs_def2pool" value="(@{display_firewalltotal}+@{display_firewalltotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_hs_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_hsdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_hs} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_hs_def2pool}+@{mh_hs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_hs_def2pool}+@{mh_hs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
</div>
<!--Begin Hintertür benutzen-->
<input class="toggle-hide-skill" name="attr_mh_ht_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer">
<input class="skillfilter eye" name="attr_mh_ht_hide" type="checkbox" value="1"\/>
<div>
<span data-i18n="matrixaction_ht"></span>
<span class="red" data-i18n="assosiatewithcorruption_short" data-i18n-title="assosiatewithcorruption"></span>
</div>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ht_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}+@{display_decksadif}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ht_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ht_edg" value="" disabled/>
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_ht" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ht}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ht_pool}+@{mh_ht_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ht_pool}+@{mh_ht_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ht_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ht_defmod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_htdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_ht} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ht_defpool}+@{mh_ht_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ht_defpool}+@{mh_ht_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_fw_title" data-i18n="mh_wil_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ht_def2pool" value="(@{display_firewalltotal}+@{display_firewalltotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ht_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_htdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_ht} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ht_def2pool}+@{mh_ht_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ht_def2pool}+@{mh_ht_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
</div>
<!--Begin IconAufspüren-->
<input class="toggle-hide-skill" name="attr_mh_ia_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer">
<input class="skillfilter eye" name="attr_mh_ia_hide" type="checkbox" value="1"\/>
<div> <span data-i18n="matrixaction_ia"></span><span class="red" data-i18n="assosiatewithcorruption_short" data-i18n-title="assosiatewithcorruption"></span></div>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ia_pool" value="(@{display_intuition}+@{skill_cracking_base}+@{skill_cracking_modifier}+@{display_decksadif}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ia_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ia_edg" value="(@{prgas})" disabled/>
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_ia" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ia}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ia_pool}+@{mh_ia_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ia_pool}+@{mh_ia_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_int_cr_title" data-i18n="mh_int_cr"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ia_defpool" value="(@{prgpa}+@{display_willpower}+@{display_schleichertotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ia_defmod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_iadef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_attack_corruption_title}}}{{expertise=^{matrixaction_ia} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ia_defpool}+@{mh_ia_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ia_defpool}+@{mh_ia_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_sch_title" data-i18n="mh_wil_sch"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ia_def2pool" value="(@{display_schleichertotal}+@{display_schleichertotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ia_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_iadef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_attack_corruption_title}}}{{secondattribute=^{matrix_attack_corruption_title}}}{{expertise=^{matrixaction_ia} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ia_def2pool}+@{mh_ia_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ia_def2pool}+@{mh_ia_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_sch_sch_title" data-i18n="mh_sch_sch"></span>
</button>
</div>
</div>
<!--Begin Matrixsignatur löschen-->
<input class="toggle-hide-skill" name="attr_mh_ml_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_ml_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_ml"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ml_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ml_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ml_edg" value="" disabled/>
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_ml" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ml}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ml_pool}+@{mh_ml_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ml_pool}+@{mh_ml_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ml_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ml_defmod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_mldef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_ml} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ml_defpool}+@{mh_ml_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ml_defpool}+@{mh_ml_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_fw_title" data-i18n="mh_wil_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ml_def2pool" value="(@{display_firewalltotal}+@{display_firewalltotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ml_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_mldef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_ml} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ml_def2pool}+@{mh_ml_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ml_def2pool}+@{mh_ml_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
</div>
<!--Begin Matrixsuche-->
<input class="toggle-hide-skill" name="attr_mh_ms_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_ms_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_ms"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ms_pool" value="(@{display_intuition}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ms_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ms_edg" value="(@{prgsk})" disabled/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_ms" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_ms}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ms_pool}+@{mh_ms_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ms_pool}+@{mh_ms_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_int_el_title" data-i18n="mh_int_el"></span>
</button>
</div>
<div class="flex-center"> </div>
<div class="flex-center"> </div>
</div>
<!--Begin MW-->
<input class="toggle-hide-skill" name="attr_mh_mw_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_mw_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_mw"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_mw_pool" value="(@{display_intuition}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_mw_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_mw_edg" value="" disabled/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_mw" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_mw}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_mw_pool}+@{mh_mw_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_mw_pool}+@{mh_mw_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_int_el_title" data-i18n="mh_int_el"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_mw_defpool" value="(@{prgpa}+@{display_willpower}+@{display_schleichertotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_mw_defmod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_mwdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_attack_corruption_title}}}{{expertise=^{matrixaction_mw} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_mw_defpool}+@{mh_mw_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_mw_defpool}+@{mh_mw_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_sch_title" data-i18n="mh_wil_sch"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_mw_def2pool" value="(@{display_schleichertotal}+@{display_schleichertotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_mw_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_mwdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_attack_corruption_title}}}{{secondattribute=^{matrix_attack_corruption_title}}}{{expertise=^{matrixaction_mw} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_mw_def2pool}+@{mh_mw_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_mw_def2pool}+@{mh_mw_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_sch_sch_title" data-i18n="mh_sch_sch"></span>
</button>
</div>
</div>
<!--Begin OW bestimmen-->
<input class="toggle-hide-skill" name="attr_mh_ow_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_ow_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_ob"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ow_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ow_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ow_edg" value="" disabled/>
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_ml" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ob}>=(4)}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ow_pool}+@{mh_ow_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ow_pool}+@{mh_ow_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center"> </div>
<div class="flex-center"> </div>
</div>
<!--Begin Programmabsturtz-->
<input class="toggle-hide-skill" name="attr_mh_pa_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_pa_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_pa"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_pa_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_pa_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_pa_edg" value="" disabled/>
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_pa" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_pa}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_pa_pool}+@{mh_pa_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_pa_pool}+@{mh_pa_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
<!-- <input class="smallinput first" type="number" name="attr_mh_pa_defpool" value="(@{prgpa}+@{display_willpower}+@{display_datenverarbeituntotal}+@{prgtb}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_pa_defmod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_padef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_pa} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_pa_defpool}+@{mh_pa_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_pa_defpool}+@{mh_pa_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_dv_title" data-i18n="mh_wil_dv"></span>
</button>-->
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_pa_def2pool" value="(@{display_datenverarbeituntotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_pa_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_padef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_dataprocessing_score_title}}}{{secondattribute=^{mh_devicepool_title}}}{{expertise=^{matrixaction_pa} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_pa_def2pool}+@{mh_pa_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_pa_def2pool}+@{mh_pa_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_dv_gs_title" data-i18n="mh_dv_gs"></span>
</button>
</div>
</div>
<!--Begin Prüfsumensuche-->
<input class="toggle-hide-skill" name="attr_mh_ps_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_ps_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_ps"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ps_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ps_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ps_edg" value="" disabled/>
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_ps" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ps}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ps_pool}+@{mh_ps_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ps_pool}+@{mh_ps_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center"> </div>
<div class="flex-center"> </div>
</div>
<!--Begin Signal stören-->
<input class="toggle-hide-skill" name="attr_mh_ss_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_ss_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_ss"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ss_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ss_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ss_edg" value="" disabled/>
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_ss" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ss}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ss_pool}+@{mh_ss_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ss_pool}+@{mh_ss_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center"> </div>
<div class="flex-center"> </div>
</div>
<!--Begin Sondiren-->
<input class="toggle-hide-skill" name="attr_mh_so_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer">
<input class="skillfilter eye" name="attr_mh_so_hide" type="checkbox" value="1"\/>
<div>
<span data-i18n="matrixaction_so"></span>
<span class="red" data-i18n="assosiatewithcorruption_short" data-i18n-title="assosiatewithcorruption"></span>
</div>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_so_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}+@{display_decksadif}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_so_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_so_edg" value="" disabled/>
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_so" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_so}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_so_pool}+@{mh_so_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_so_pool}+@{mh_so_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_so_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_so_defmod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_sodef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_so} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_so_defpool}+@{mh_so_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_so_defpool}+@{mh_so_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_fw_title" data-i18n="mh_wil_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_so_def2pool" value="(@{display_firewalltotal}+@{display_firewalltotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_so_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_sodef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_so} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_so_def2pool}+@{mh_so_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_so_def2pool}+@{mh_so_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
</div>
<!--Begin Teergrube-->
<input class="toggle-hide-skill" name="attr_mh_tg_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer">
<input class="skillfilter eye" name="attr_mh_tg_hide" type="checkbox" value="1"\/>
<div>
<span data-i18n="matrixaction_tg"></span>
<span class="red" data-i18n="assosiatewithattack_short" data-i18n-title="assosiatewithattack">[</span>
</div>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_tg_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}+@{display_deckasdif}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_tg_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_tg_edg" value="" disabled/>
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_tg" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_tg}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_tg_pool}+@{mh_tg_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_tg_pool}+@{mh_tg_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
<!-- <input class="smallinput first" type="number" name="attr_mh_tg_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_tg_defmod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_tgdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_tg} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_tg_defpool}+@{mh_tg_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_tg_defpool}+@{mh_tg_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_dv_title" data-i18n="mh_wil_fw"></span>
</button>
-->
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_tg_def2pool" value="(@{display_firewalltotal}+@{display_datenverarbeituntotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_tg_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_tgdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_tg} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_tg_def2pool}+@{mh_tg_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_tg_def2pool}+@{mh_tg_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_dv_title" data-i18n="mh_fw_dv"></span>
</button>
</div>
</div>
<!--Begin Übertragung abfangen-->
<input class="toggle-hide-skill" name="attr_mh_ua_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_ua_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_ua"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ua_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ua_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ua_edg" value="" disabled/>
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_ua" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ua}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ua_pool}+@{mh_ua_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ua_pool}+@{mh_ua_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ua_defpool" value="(@{prgpa}+@{display_logic}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ua_defmod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_uadef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_ua} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ua_defpool}+@{mh_ua_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ua_defpool}+@{mh_ua_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_log_fw_title" data-i18n="mh_log_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ua_def2pool" value="(@{display_firewalltotal}+@{display_datenverarbeituntotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ua_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_uadef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_ua} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ua_def2pool}+@{mh_ua_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ua_def2pool}+@{mh_ua_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_dv_title" data-i18n="mh_fw_dv"></span>
</button>
</div>
</div>
<!--Begin Verstecken-->
<input class="toggle-hide-skill" name="attr_mh_vs_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_vs_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_vs"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_vs_pool" value="(@{display_intuition}+@{skill_cracking_base}+@{skill_cracking_modifier}+@{display_decksadif}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_vs_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_vs_edg" value="(@{prgtk})" disabled/>
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_vs" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_vs}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_vs_pool}+@{mh_vs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_vs_pool}+@{mh_vs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_int_cr_title" data-i18n="mh_int_cr"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_vs_defpool" value="(@{prgpa}+@{display_intuition}+@{display_datenverarbeituntotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_vs_defmod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_vsdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_vs} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_vs_defpool}+@{mh_vs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_vs_defpool}+@{mh_vs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_int_dv_title" data-i18n="mh_int_dv"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_vs_def2pool" value="(@{display_datenverarbeituntotal}+@{display_schleichertotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_vs_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_vsdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_dataprocessing_score_title}}}{{secondattribute=^{matrix_attack_corruption_title}}}{{expertise=^{matrixaction_vs} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_vs_def2pool}+@{mh_vs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_vs_def2pool}+@{mh_vs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_dv_schtitle" data-i18n="mh_dv_sch"></span>
</button>
</div>
</div>
</div>
@@ -135,6 +135,7 @@ for (var i = 0; i < data["skills"].length; i++) {
newrowid = generateRowID();
c["repeating_language_" + newrowid + "_language_name"]=data["skills"][i].name;
c["repeating_language_" + newrowid + "_language_level"]=data["skills"][i].rating;
if (c["repeating_language_" + newrowid + "_language_level"]==4) c["repeating_language_" + newrowid + "_language_level"]=99;
}
if(data["skills"][i].id!="language" && data["skills"][i].id!="knowledge"){
@@ -18,7 +18,7 @@ on("sheet:opened change:wilddie_toggle",function(){
on("sheet:opened change:sustain_count change:sustain_mod change:sustain_mod2", function(){
getAttrs(["sustain_count","sustain_mod","sustain_mod2"], function (v) {
let val=pInt(v.sustain_count)*2+(pInt(v.sustain_mod)+pInt(v.sustain_mod2))
let val=Math.max(pInt(v.sustain_count)-1,0) *2+(pInt(v.sustain_mod)+pInt(v.sustain_mod2))
log("Sustain val:" + val)
setAttrs({
sustain_malus:Math.max(val,0)
@@ -552,7 +552,7 @@ on("change:repeating_vehicle:vehicle_speed",function(){
const attributes = ["body","agility","reaction","strength","willpower","logic","intuition","charisma","edge","magic","resonance","composure","judgeintent","memory","liftcarry","ini","inidice","iniphys","inimatrix","iniastral","soak","soakstun","magic"];
const attributes = ["body","agility","reaction","strength","willpower","logic","intuition","charisma","edge","magic","resonance","composure","judgeintent","memory","liftcarry","ini","inidice","iniphys","inimatrix","iniastral","soak","soakstun","magic","adeptpowerpoints"];
const s_attributes = ["body","agility","reaction","strength","willpower","logic","intuition","charisma","edge","magic","resonance"];
const skills = ["athletics","influence","electronics","firearms","stealth","engineering","melee","outdoors","piloting","con","perception","astral","biotech","cracking","task","conjuring","sorcery","enchanting","exoticweapon1","exoticweapon2"];/*,"exoticweapons"*/
const magicalSkills = ["astral","conjuring","sorcery","enchanting"];