New translations translation.json (Slovenian)

This commit is contained in:
wing-it
2022-01-03 11:30:42 -06:00
parent 610ef9a186
commit d281eae810
+43 -2
View File
@@ -328,6 +328,7 @@
"unshake-desc4": "succeeds",
"unshake-desc5": "can now act",
"unshake-desc6": "fails",
"unshake-desc7": "But maybe not...?",
"distracted": "Distracted",
"vulnerable": "Vulnerable",
"stunned": "Stunned",
@@ -747,7 +748,7 @@
"note-u": "NOTE",
"character-profile-paragraph": "This page contains all the core stats for your character, including your character’s health.",
"edit-mode": "Edit Mode",
"edit-mode-paragraph": "While in 'Edit' mode, the paper + pencil icon will turn to a green document icon with no pencil, and all character sections are displayed so Ranks can be set, weapons and Spells configured, etc. While in this mode, each item can be expanded for customization and configuration (more on this below).",
"edit-mode-paragraph": "While in “Edit” mode, the padlock icon will turn to a green and show as unlocked; all character sections are displayed so Ranks can be set, weapons and Spells configured, etc. While in this mode, each item can be expanded for customization and configuration (more on this below).",
"stat-block-mode-paragraph": "Conversely, while in “Stat Block” mode, Attributes, Skills, Weapons, and Powers/Spells are collapsed and visible in the Left-hand column of the sheet. Each of these sections becomes a series of buttons that can be pressed to make the various rolls without all the extra space required if these sections were show in their full, editable state.",
"stat-block-mode": "Stat Block Mode",
"edit-stat-block-paragraph1": "The “Edit/Stat Block” button is only visible while the Character Profile tab is active.",
@@ -985,5 +986,45 @@
"robot-armor-type": "Robot Armor Type",
"unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
"info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
"animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
"animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display.",
"burn": "Burn",
"use-burn": "Use Burn",
"burn-at-zero": "Burn is now at zero",
"show-power-armor": "Show Power Armor",
"show-robot-armor": "Show Robot Armor",
"pilot-toughness-mod": "Pilot Toughness Mod",
"adds-directly-to-pilot-toughness-is-not-armor": "This adds directly to the pilot's Toughness and is not considered Armor; it can't be bypassed with Armor Piercing",
"pilot-armor-mod": "Pilot Armor Mod",
"adds-to-pilot-toughness-as-armor": "This adds to the pilot's Toughness as Armor; it can be bypassed with Armor Piercing",
"skill-mod": "Skill Mod",
"mod-added-due-to-power-armor": "Modifier added due to Power Armor",
"mod-added-due-to-robot-armor": "Modifier added due to Robot Armor",
"additional-info": "Additional Info",
"power_armor_strength": "Power Armor Strength",
"pastrengthname": "Power Armor Strength",
"rastrengthname": "Robot Armor Strength",
"put-power-armor-on": "Put Power Armor On",
"take-power-armor-off": "Take Power Armor Off",
"power-armor": "Power Armor",
"robot-armor-parry": "Robot Armor Parry",
"number-of-dice-abbr": "# of Dice",
"armor-embedded-toughness": "Armor Embedded Toughness",
"embedded-toughness": "Embedded Toughness",
"sheet-theme": "Sheet Theme",
"generic": "Generic",
"pathfinder": "Pathfinder",
"rifts": "Rifts",
"seamless-parchment": "Seamless Parchment",
"gray-hex": "Gray Hex",
"dark-mode": "\"Dark\" Mode",
"dark-mode-invert-colors": "\"Dark\" Mode (invert colors)",
"sheet-theme-paragraph": "Selecting a sheet theme will set the background image, logo displayed, and any special styling associated with the theme. The theme options are: Generic (the default), Deadlands (an Old West styled theme), Pathfinder (a theme to match the Pathfinder for Savage Worlds books), and Rifts® (a more sci-fi type of theme). Even if a theme is selected, you can still change the packground or logo if desired.",
"dark-mode-paragraph": "This check box will invert the colors of the character sheet, making a quasi-Dark Mode. This only affects the Character Sheet tab of the character journal (Bio & Info, and Atttributes & Abilities are unaffected, unfortunately).",
"sheet-themeing": "Added the ability to select a theme for the character sheet.",
"enable-dark-mode": "Added the ability to set the sheet to dark mode. This isn't a true dark mode, but merely an inversion of colors. With the current sheet themes, but can function as a quick and dirty dark mode.",
"rifts-support": "Added support for Rifts.",
"added-power-and-robot-armor": "Added support for Power and Robot Armor",
"added-ability-for-multiple-bonus-dice": "Added the ability to roll multiple bonus dice for weapons",
"added-burn": "Added Burn under the Derived Stats section.",
"attributes-resetting-to-d6": "Some have reported an issue with skills resetting to d6. While I don't believe this is related to the sheet function to start attributes at d6, to help avoid people accidentally resetting things, I've hidden the option to start attributes at d6 on the character sheet; this capability must now be done via the Sheet Settings only."
}