Fixed targetting typo
This commit is contained in:
@@ -2111,7 +2111,7 @@
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<input type="radio" name="attr_vehicle_attack_type" value="Ranged" class="weapon-tab weapon-tab-4" /><span class="weapon-tab weapon-tab-4"><span style="font-family:'Pictos Custom'">[</span>RAN</span>
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<button type="roll" class="button-damage button-infowar" name="attr_vehicle_attack_infowar_roll" value="&{template:skillroll} {{vehicle_name=@{target|vehicle_name}}} {{header=@{vehicle_name}'s @{vehicle_attack_name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Hacking}} {{EXP=@{target|skill_Hacking_exp}}} {{FOC=@{target|skill_Hacking_foc}}} {{attribute=Intelligence, @{target|Intelligence}}} {{ammo=@{vehicle_attack_ammo}}} {{qualities=@{vehicle_attack_qualities}}} {{roll=[[{{ceil(([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-d20cs<[[@{target|skill_Hacking_exp}+@{target|Intelligence}]]cf<@{target|skill_Hacking_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-@{target|skill_Hacking_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-d20cs<[[@{target|skill_Hacking_exp}+@{target|Intelligence}]]cf<@{target|skill_Hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-@{target|skill_Hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-d20cs<[[@{target|skill_Hacking_exp}+@{target|Intelligence}]]cf<@{target|skill_Hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-@{target|skill_Hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-d20cs<[[@{target|skill_Hacking_exp}+@{target|Intelligence}]]cf<@{target|skill_Hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-@{target|skill_Hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-d20cs<[[@{target|skill_Hacking_exp}+@{target|Intelligence}]]cf<@{target|skill_Hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-@{target|skill_Hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-d20cs<[[@{target|skill_Hacking_exp}+@{target|Intelligence}]]cf<@{target|skill_Hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-@{target|skill_Hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-d20cs<[[@{target|skill_Hacking_exp}+@{target|Intelligence}]]cf<@{target|skill_Hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-@{target|skill_Hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-d20cs<[[@{target|skill_Hacking_exp}+@{target|Intelligence}]]cf<@{target|skill_Hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-@{target|skill_Hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-d20cs<[[@{target|skill_Hacking_exp}+@{target|Intelligence}]]cf<@{target|skill_Hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-@{target|skill_Hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-d20cs<[[@{target|skill_Hacking_exp}+@{target|Intelligence}]]cf<@{target|skill_Hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-@{target|skill_Hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-d20cs<[[@{target|skill_Hacking_exp}+@{target|Intelligence}]]cf<@{target|skill_Hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-@{target|skill_Hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{vehicle_attack_name} /r ?{Fixed damage|@{vehicle_attack_damage_fixed}}+[[?{Variable damage|@{vehicle_attack_damage_dice}}+@{target|Damage_Bonus_Infowar}]]t[Combat-Dice])}}"></button>
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<button type="roll" class="button-damage button-psywar" name="attr_vehicle_attack_psywar_roll" value="&{template:skillroll} {{vehicle_name=@{target|vehicle_name}}} {{header=@{vehicle_name}'s @{vehicle_attack_name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Persuade}} {{EXP=@{target|skill_Persuade_exp}}} {{FOC=@{target|skill_Persuade_foc}}} {{attribute=Personality, @{target|Personality}}} {{ammo=@{vehicle_attack_ammo}}} {{qualities=@{vehicle_attack_qualities}}} {{roll=[[{{ceil(([[@{target|skill_Persuade_exp}+@{target|Personality}]]-d20cs<[[@{target|skill_Persuade_exp}+@{target|Personality}]]cf<@{target|skill_Persuade_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{target|skill_Persuade_exp}+@{target|Personality}]]-@{target|skill_Persuade_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{target|skill_Persuade_exp}+@{target|Personality}]]-d20cs<[[@{target|skill_Persuade_exp}+@{target|Personality}]]cf<@{target|skill_Persuade_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Persuade_exp}+@{target|Personality}]]-@{target|skill_Persuade_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{target|skill_Persuade_exp}+@{target|Personality}]]-d20cs<[[@{target|skill_Persuade_exp}+@{target|Personality}]]cf<@{target|skill_Persuade_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Persuade_exp}+@{target|Personality}]]-@{target|skill_Persuade_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_Persuade_exp}+@{target|Personality}]]-d20cs<[[@{target|skill_Persuade_exp}+@{target|Personality}]]cf<@{target|skill_Persuade_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Persuade_exp}+@{target|Personality}]]-@{target|skill_Persuade_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{target|skill_Persuade_exp}+@{target|Personality}]]-d20cs<[[@{target|skill_Persuade_exp}+@{target|Personality}]]cf<@{target|skill_Persuade_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Persuade_exp}+@{target|Personality}]]-@{target|skill_Persuade_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_Persuade_exp}+@{target|Personality}]]-d20cs<[[@{target|skill_Persuade_exp}+@{target|Personality}]]cf<@{target|skill_Persuade_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Persuade_exp}+@{target|Personality}]]-@{target|skill_Persuade_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_Persuade_exp}+@{target|Personality}]]-d20cs<[[@{target|skill_Persuade_exp}+@{target|Personality}]]cf<@{target|skill_Persuade_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Persuade_exp}+@{target|Personality}]]-@{target|skill_Persuade_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{target|skill_Persuade_exp}+@{target|Personality}]]-d20cs<[[@{target|skill_Persuade_exp}+@{target|Personality}]]cf<@{target|skill_Persuade_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Persuade_exp}+@{target|Personality}]]-@{target|skill_Persuade_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_Persuade_exp}+@{target|Personality}]]-d20cs<[[@{target|skill_Persuade_exp}+@{target|Personality}]]cf<@{target|skill_Persuade_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Persuade_exp}+@{target|Personality}]]-@{target|skill_Persuade_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_Persuade_exp}+@{target|Personality}]]-d20cs<[[@{target|skill_Persuade_exp}+@{target|Personality}]]cf<@{target|skill_Persuade_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Persuade_exp}+@{target|Personality}]]-@{target|skill_Persuade_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_Persuade_exp}+@{target|Personality}]]-d20cs<[[@{target|skill_Persuade_exp}+@{target|Personality}]]cf<@{target|skill_Persuade_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Persuade_exp}+@{target|Personality}]]-@{target|skill_Persuade_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{vehicle_attack_name} /r ?{Fixed damage|@{vehicle_attack_damage_fixed}}+[[?{Variable damage|@{vehicle_attack_damage_dice}}+@{target|Damage_Bonus_Psywar}]]t[Combat-Dice])}}"></button>
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<button type="roll" class="button-damage button-melee" name="attr_vehicle_attack_melee_roll" value="&{template:skillroll} {{vehicle_name=@{target|vehicle_name}}} {{header=@{vehicle_name}'s @{vehicle_attack_name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Close Combat}} {{EXP=@{target|skill_close_combat_exp}}} {{FOC=@{target|skill_close_combat_foc}}} {{attribute=Agility, @{agility}}} {{ammo=@{vehicle_attack_ammo}}} {{qualities=@{vehicle_attack_qualities}}} {{roll=[[{{ceil(([[@{target|skill_close_combat_exp}+@{target|agility}]]-d20cs<[[@{target|skill_close_combat_exp}+@{target|agility}]]cf<@{target|skill_close_combat_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{target|skill_close_combat_exp}+@{target|agility}]]-@{target|skill_close_combat_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{target|skill_close_combat_exp}+@{target|agility}]]-d20cs<[[@{target|skill_close_combat_exp}+@{target|agility}]]cf<@{target|skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_close_combat_exp}+@{target|agility}]]-@{target|skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{target|skill_close_combat_exp}+@{target|agility}]]-d20cs<[[@{target|skill_close_combat_exp}+@{target|agility}]]cf<@{target|skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_close_combat_exp}+@{target|agility}]]-@{target|skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_close_combat_exp}+@{target|agility}]]-d20cs<[[@{target|skill_close_combat_exp}+@{target|agility}]]cf<@{target|skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_close_combat_exp}+@{target|agility}]]-@{target|skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{target|skill_close_combat_exp}+@{target|agility}]]-d20cs<[[@{target|skill_close_combat_exp}+@{target|agility}]]cf<@{target|skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_close_combat_exp}+@{target|agility}]]-@{target|skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_close_combat_exp}+@{target|agility}]]-d20cs<[[@{target|skill_close_combat_exp}+@{target|agility}]]cf<@{target|skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_close_combat_exp}+@{target|agility}]]-@{target|skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_close_combat_exp}+@{target|agility}]]-d20cs<[[@{target|skill_close_combat_exp}+@{target|agility}]]cf<@{target|skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_close_combat_exp}+@{target|agility}]]-@{target|skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{target|skill_close_combat_exp}+@{target|agility}]]-d20cs<[[@{target|skill_close_combat_exp}+@{target|agility}]]cf<@{target|skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_close_combat_exp}+@{target|agility}]]-@{target|skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_close_combat_exp}+@{target|agility}]]-d20cs<[[@{target|skill_close_combat_exp}+@{target|agility}]]cf<@{target|skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_close_combat_exp}+@{target|agility}]]-@{target|skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_close_combat_exp}+@{target|agility}]]-d20cs<[[@{target|skill_close_combat_exp}+@{target|agility}]]cf<@{target|skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_close_combat_exp}+@{target|agility}]]-@{target|skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_close_combat_exp}+@{target|agility}]]-d20cs<[[@{target|skill_close_combat_exp}+@{target|agility}]]cf<@{target|skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_close_combat_exp}+@{target|agility}]]-@{target|skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{vehicle_attack_name} /r ?{Fixed damage|@{vehicle_attack_damage_fixed}}+[[?{Variable damage|@{vehicle_attack_damage_dice}}+@{target|Damage_Bonus_Melee}]]t[Combat-Dice])}}"></button>
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<button type="roll" class="button-damage button-melee" name="attr_vehicle_attack_melee_roll" value="&{template:skillroll} {{vehicle_name=@{target|vehicle_name}}} {{header=@{vehicle_name}'s @{vehicle_attack_name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Close Combat}} {{EXP=@{target|skill_close_combat_exp}}} {{FOC=@{target|skill_close_combat_foc}}} {{attribute=Agility, @{target|agility}}} {{ammo=@{vehicle_attack_ammo}}} {{qualities=@{vehicle_attack_qualities}}} {{roll=[[{{ceil(([[@{target|skill_close_combat_exp}+@{target|agility}]]-d20cs<[[@{target|skill_close_combat_exp}+@{target|agility}]]cf<@{target|skill_close_combat_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{target|skill_close_combat_exp}+@{target|agility}]]-@{target|skill_close_combat_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{target|skill_close_combat_exp}+@{target|agility}]]-d20cs<[[@{target|skill_close_combat_exp}+@{target|agility}]]cf<@{target|skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_close_combat_exp}+@{target|agility}]]-@{target|skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{target|skill_close_combat_exp}+@{target|agility}]]-d20cs<[[@{target|skill_close_combat_exp}+@{target|agility}]]cf<@{target|skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_close_combat_exp}+@{target|agility}]]-@{target|skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_close_combat_exp}+@{target|agility}]]-d20cs<[[@{target|skill_close_combat_exp}+@{target|agility}]]cf<@{target|skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_close_combat_exp}+@{target|agility}]]-@{target|skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{target|skill_close_combat_exp}+@{target|agility}]]-d20cs<[[@{target|skill_close_combat_exp}+@{target|agility}]]cf<@{target|skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_close_combat_exp}+@{target|agility}]]-@{target|skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_close_combat_exp}+@{target|agility}]]-d20cs<[[@{target|skill_close_combat_exp}+@{target|agility}]]cf<@{target|skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_close_combat_exp}+@{target|agility}]]-@{target|skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_close_combat_exp}+@{target|agility}]]-d20cs<[[@{target|skill_close_combat_exp}+@{target|agility}]]cf<@{target|skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_close_combat_exp}+@{target|agility}]]-@{target|skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{target|skill_close_combat_exp}+@{target|agility}]]-d20cs<[[@{target|skill_close_combat_exp}+@{target|agility}]]cf<@{target|skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_close_combat_exp}+@{target|agility}]]-@{target|skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_close_combat_exp}+@{target|agility}]]-d20cs<[[@{target|skill_close_combat_exp}+@{target|agility}]]cf<@{target|skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_close_combat_exp}+@{target|agility}]]-@{target|skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_close_combat_exp}+@{target|agility}]]-d20cs<[[@{target|skill_close_combat_exp}+@{target|agility}]]cf<@{target|skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_close_combat_exp}+@{target|agility}]]-@{target|skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_close_combat_exp}+@{target|agility}]]-d20cs<[[@{target|skill_close_combat_exp}+@{target|agility}]]cf<@{target|skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_close_combat_exp}+@{target|agility}]]-@{target|skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{vehicle_attack_name} /r ?{Fixed damage|@{vehicle_attack_damage_fixed}}+[[?{Variable damage|@{vehicle_attack_damage_dice}}+@{target|Damage_Bonus_Melee}]]t[Combat-Dice])}}"></button>
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<button type="roll" class="button-damage button-ranged" name="attr_vehicle_attack_ranged_roll" value="&{template:skillroll} {{vehicle_name=@{target|vehicle_name}}} {{header=@{vehicle_name}'s @{vehicle_attack_name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Ballistics}} {{EXP=@{target|skill_Ballistics_exp}}} {{FOC=@{target|skill_Ballistics_foc}}} {{attribute=Coordination, @{target|Coordination}}} {{ammo=@{vehicle_attack_ammo}}} {{qualities=@{vehicle_attack_qualities}}} {{roll=[[{{ceil(([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-d20cs<[[@{target|skill_Ballistics_exp}+@{target|Coordination}]]cf<@{target|skill_Ballistics_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-@{target|skill_Ballistics_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-d20cs<[[@{target|skill_Ballistics_exp}+@{target|Coordination}]]cf<@{target|skill_Ballistics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-@{target|skill_Ballistics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-d20cs<[[@{target|skill_Ballistics_exp}+@{target|Coordination}]]cf<@{target|skill_Ballistics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-@{target|skill_Ballistics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-d20cs<[[@{target|skill_Ballistics_exp}+@{target|Coordination}]]cf<@{target|skill_Ballistics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-@{target|skill_Ballistics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-d20cs<[[@{target|skill_Ballistics_exp}+@{target|Coordination}]]cf<@{target|skill_Ballistics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-@{target|skill_Ballistics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-d20cs<[[@{target|skill_Ballistics_exp}+@{target|Coordination}]]cf<@{target|skill_Ballistics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-@{target|skill_Ballistics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-d20cs<[[@{target|skill_Ballistics_exp}+@{target|Coordination}]]cf<@{target|skill_Ballistics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-@{target|skill_Ballistics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-d20cs<[[@{target|skill_Ballistics_exp}+@{target|Coordination}]]cf<@{target|skill_Ballistics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-@{target|skill_Ballistics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-d20cs<[[@{target|skill_Ballistics_exp}+@{target|Coordination}]]cf<@{target|skill_Ballistics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-@{target|skill_Ballistics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-d20cs<[[@{target|skill_Ballistics_exp}+@{target|Coordination}]]cf<@{target|skill_Ballistics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-@{target|skill_Ballistics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-d20cs<[[@{target|skill_Ballistics_exp}+@{target|Coordination}]]cf<@{target|skill_Ballistics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-@{target|skill_Ballistics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{vehicle_attack_name} /r ?{Fixed damage|@{vehicle_attack_damage_fixed}}+[[?{Variable damage|@{vehicle_attack_damage_dice}}+@{target|Damage_Bonus_Ranged}]]t[Combat-Dice])}}"></button>
|
||||
<span style="font-size:10px;color:black;padding-left:5px">Select token as gunner.</span>
|
||||
</td>
|
||||
|
||||
Reference in New Issue
Block a user