@@ -135,7 +135,7 @@
|
||||
"CHARACTER_NAME":"Nom du personnage",
|
||||
"CHARACTER_NAME_ON_ROLL_TEMPLATES":"Nom du perso sur tous les jets",
|
||||
"CHARISMA":"Charisme",
|
||||
"CHARISMA_SAVING_THROW":"Charisma saving throw",
|
||||
"CHARISMA_SAVING_THROW":"Jet de Sauvegarde de Charisme",
|
||||
"CHARMED":"Charmé",
|
||||
"CHECK":"Jet",
|
||||
"CHECK_BONUS":"Bonus Jet de Carac",
|
||||
@@ -162,8 +162,8 @@
|
||||
"CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT":"Vous pouvez lancer un dé de dégâts de votre arme en plus lorsque vous déterminez les dégâts supplémentaires que vous infligez sur un coup critique réussi avec une attaque de corps à corps.\nCe bonus aux dégâts passe à deux dés au niveau 13 et à trois dés au niveau 17.",
|
||||
"CLASS_FEATURE_BARBARIAN_DANGER_SENSE":"Sens du danger",
|
||||
"CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT":"Vous avez l'avantage aux jets de sauvegarde de Dextérité contre les effets que vous pouvez voir, comme les pièges ou les sorts. Pour bénéficier de cet effet vous ne devez pas être aveuglé, assourdi ou incapable d'agir.",
|
||||
"CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK":"Extra Attack (Barbarian)",
|
||||
"CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.",
|
||||
"CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK":"Attaque supplémentaire (Barbare)",
|
||||
"CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT":"Vous pouvez attaquer deux fois, au lieu d'une seule, chaque fois que vous réalisez l’action Attaquer durant votre tour.",
|
||||
"CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT":"Déplacement rapide",
|
||||
"CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT":"Votre vitesse augmente de 3 mètres tant que vous ne portez pas d'armure lourde.",
|
||||
"CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT":"Instinct sauvage",
|
||||
@@ -215,40 +215,40 @@
|
||||
"CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING":" et qui n'a pas de vitesse de vol",
|
||||
"CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING":" et qui n'a ni vitesse de vol ni vitesse de nage",
|
||||
"CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT":"Vous pouvez utiliser votre action pour prendre par magie la forme d'une bête que vous avez déjà vue auparavant. Vous pouvez vous transformer en n'importe qu'elle bête ayant un facteur de puissance de CHALLENGE_RATING ou inférieurLIMITATIONS.\nVous pouvez rester sous forme animale un nombre d'heures égal à [[WILD_SHAPE_HOURS[la moitié de votre niveau de druide (arrondi à l'entier inférieur)]]]. Vous reprenez alors votre forme normale à moins que vous ne dépensiez une nouvelle utilisation de cette capacité. Vous pouvez également revenir plus tôt à votre forme normale en utilisant votre action lors de votre tour de jeu. Vous revenez automatiquement à votre forme normale si vous tombez inconscient, si vous tombez à 0 point de vie ou si vous mourrez.\nTant que vous êtes transformé, les règles suivantes s'appliquent :\n•&nbps;Vos statistiques de jeu sont remplacées par celles de la bête, mais vous conservez votre alignement, votre personnalité et vos valeurs de Charisme, Intelligence et Sagesse. Vous conservez également vos maîtrises de jets de sauvegarde et de compétences, en plus de gagner celles de la créature. Si la créature a les mêmes maîtrises que vous et que son bonus dans ces caractéristiques est supérieur au vôtre, utilisez son bonus. Si la créature possède des actions légendaires ou des actions de repaire, vous ne pouvez pas les utiliser.\n•&nbps;Quand vous vous transformez, vous endossez également les points de vie de la bête et ses dés de vie. Lorsque vous reprenez votre forme vous récupérez le nombre de points de vie que vous aviez avant votre transformation. De plus, si vous vous retransformez parce que vous êtes tombé à 0 point de vie, tous les dégâts supplémentaires sont encaissés par les points de vie de votre forme normale. Par exemple, si vous subissez 10 points de dégâts sous forme animale alors que vous n'aviez plus qu'un point de vie, vous retournez à votre forme normale et encaissez 9 points de dégâts. Tant que ces dégâts résiduels ne font pas tomber les points de vie de votre forme normale à 0, vous ne sombrez pas dans l'inconscience.\n•&nbps;Vous ne pouvez pas lancer de sorts, et votre capacité à parler ou effectuer toute action qui nécessite des mains est limitée aux possibilités qu'offre votre forme animale. Toutefois, vous transformer ne brise pas votre concentration sur un sort que vous aviez déjà lancé, ni ne vous empêche d'utiliser une action pour rediriger un sort, comme le sort appel de la foudre, que vous auriez déjà lancé.\n•&nbps;Vous conservez les bénéfices de toutes vos capacités de classe, de race, ou de n'importe quelle autre origine, et vous pouvez les utiliser si vous en êtes physiquement capable. Cependant, vous ne pouvez pas utiliser de sens spéciaux, comme la vision dans le noir, sauf si votre forme animale les possède également.\n•&nbps;Vous choisissez si votre équipement tombe sur le sol, fusionne avec votre nouvelle forme ou est porté par votre nouvelle forme. L'équipement porté fonctionne correctement, mais le MD décide pour chaque pièce d'équipement s'il est possible pour votre nouvelle forme de la porter, en fonction de la morphologie et de la taille de la bête. Votre équipement ne change pas de taille ou de forme pour s'adapter à votre nouvelle forme, et tout l'équipement que la nouvelle forme ne peut pas porter tombe sur le sol ou fusionne avec vous. L'équipement qui fusionne avec la nouvelle forme n'a aucun effet tant que vous restez sous cette forme.",
|
||||
"CLASS_FEATURE_FIGHTER_ACTION_SURGE":"Action Surge",
|
||||
"CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT":"On your turn, you can take one additional action on top of your regular action and a possible bonus action.",
|
||||
"CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE":"Remarkable Athlete",
|
||||
"CLASS_FEATURE_FIGHTER_EXTRA_ATTACK":"Extra Attack (Fighter)",
|
||||
"CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.",
|
||||
"CLASS_FEATURE_FIGHTER_FIGHTING_STYLE":"Fighting Style (Fighter)",
|
||||
"CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.",
|
||||
"CLASS_FEATURE_FIGHTER_INDOMITABLE":"Indomitable",
|
||||
"CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT":"You can reroll a saving throw that you fail. If you do so, you must use the new roll.",
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND":"Second Wind",
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT":"On your turn, you can use a bonus action to regain hit points.",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES":"Deflect Missiles",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT":"You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL":"Diamond Soul",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT":"Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.",
|
||||
"CLASS_FEATURE_MONK_EMPTY_BODY":"Empty Body",
|
||||
"CLASS_FEATURE_MONK_EMPTY_BODY_TEXT":"You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can't take any other creatures with you.",
|
||||
"CLASS_FEATURE_MONK_EVASION":"Evasion",
|
||||
"CLASS_FEATURE_MONK_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon's lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.",
|
||||
"CLASS_FEATURE_MONK_EXTRA_ATTACK":"Extra Attack (Monk)",
|
||||
"CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.",
|
||||
"CLASS_FEATURE_MONK_FLURRY_OF_BLOWS":"Flurry of Blows",
|
||||
"CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT":"Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.",
|
||||
"CLASS_FEATURE_FIGHTER_ACTION_SURGE":"Sursaut",
|
||||
"CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT":"À votre tour, vous pouvez réaliser une action supplémentaire en plus de votre action normale et de votre éventuelle action bonus.",
|
||||
"CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE":"Athlète remarquable",
|
||||
"CLASS_FEATURE_FIGHTER_EXTRA_ATTACK":"Attaque supplémentaire (Guerrier)",
|
||||
"CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT":"Vous pouvez attaquer deux fois, au lieu d'une seule, chaque fois que vous réalisez l’action Attaquer durant votre tour. Le nombre d'attaques augmente à trois lorsque vous atteignez le niveau 11 dans cette classe et à quatre lorsque vous atteignez le niveau 20 dans cette classe.",
|
||||
"CLASS_FEATURE_FIGHTER_FIGHTING_STYLE":"Style de combat (Guerrier)",
|
||||
"CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT":"Vous adoptez un style particulier de combat qui sera votre spécialité. Choisissez l'une des options suivantes. Vous ne pouvez pas prendre une option de style de combat plus d'une fois, même si vous obtenez plus tard la possibilité de choisir un nouveau style.\n\nArcher\nVous obtenez un bonus de +2 aux jets d'attaque avec une arme à distance.\n\nArme à deux mains\nLorsque vous obtenez 1 ou 2 à un dé de dégâts lors d'une attaque que vous effectuez avec une arme de corps à corps que vous tenez avec vos deux mains, vous pouvez relancer le dé et obligatoirement prendre le nouveau résultat, même si celui-ci est un 1 ou un 2. L'arme doit avoir la propriété à deux mains ou polyvalente pour octroyer cet avantage.\n\nCombat à deux armes\nLorsque vous vous engagez dans un combat avec deux armes en mains, vous pouvez ajouter votre modificateur de caractéristique aux dégâts de la seconde attaque.\n\nDéfense\nSi vous portez une armure, vous obtenez un bonus de +1 à la CA.\n\nDuel\nLorsque vous attaquez avec une arme de corps à corps dans une main et aucune autre arme, vous obtenez un bonus de +2 aux dégâts avec cette arme.\n\nProtection\nQuand une créature que vous pouvez voir attaque une cible autre que vous-même et qui se trouve à 1,50 mètre ou moins de vous, vous pouvez utiliser votre réaction pour imposer un désavantage à son jet d'attaque. Vous devez pour cela porter un bouclier.",
|
||||
"CLASS_FEATURE_FIGHTER_INDOMITABLE":"Indomptable",
|
||||
"CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT":"Vous pouvez relancer un jet de sauvegarde que vous avez raté. Si vous le faites, vous devez obligatoirement utiliser le nouveau résultat.",
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND":"Second souffle",
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT":"À votre tour, vous pouvez utiliser une action bonus pour regagner des points de vie.",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES":"Parade de projectiles",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT":"Vous pouvez utiliser votre réaction pour dévier ou attraper les projectiles lorsque vous êtes touché lors d'une attaque d'arme à distance. Lorsque vous choisissez d'utiliser la parade de projectiles, les dégâts que vous subissez de l'attaque sont réduits de [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nSi vous réduisez les dégâts à 0, vous pouvez attraper le projectile s'il est suffisamment petit pour que vous puissiez le tenir à une main et si bien sûr vous avez une main de libre. Si vous attrapez le projectile de cette façon, vous pouvez dépenser 1 point ki pour effectuer une attaque à distance avec cette arme ou cette munition (portée 6\/18 mètres, 20\/60 feet), attaque qui fait partie de votre réaction. Vous effectuez cette attaque avec votre bonus de maîtrise, que vous maîtrisiez ou non l'arme en question, et le projectile compte comme arme de moine pour cette attaque",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL":"Âme de diamant",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT":"Votre maîtrise du ki vous confère la maîtrise de tous les jets de sauvegarde.\nDe plus, lorsque vous effectuez un jet de sauvegarde et l'échouez, vous pouvez dépenser 1 point ki pour le retenter ; vous devez prendre ce second résultat.",
|
||||
"CLASS_FEATURE_MONK_EMPTY_BODY":"Corps vide",
|
||||
"CLASS_FEATURE_MONK_EMPTY_BODY_TEXT":"Vous pouvez utiliser votre action pour dépenser 4 points ki et ainsi devenir invisible pendant 1 minute. Au cours de cette période, vous obtenez également la résistance à tous les dégâts, à l'exception des dégâts de force.\nDe plus, vous pouvez dépenser 8 points de ki pour lancer le sort projection astral, sans avoir besoin des composantes matérielles. De cette manière, vous ne pouvez pas prendre d'autres créatures avec vous.",
|
||||
"CLASS_FEATURE_MONK_EVASION":"Dérobade",
|
||||
"CLASS_FEATURE_MONK_EVASION_TEXT":"Votre agilité instinctive vous permet d'esquiver certains effets de zone, comme le souffle d'un dragon bleu ou le sort boule de feu. Lorsque vous êtes sujet à un effet qui vous autorise un jet de sauvegarde de Dextérité pour ne subir que la moitié de ses dégâts initiaux, vous ne subissez aucun dégât si vous réussissez votre jet de sauvegarde, et seulement la moitié des dégâts si vous l'échouez.",
|
||||
"CLASS_FEATURE_MONK_EXTRA_ATTACK":"Attaque supplémentaire (Moine)",
|
||||
"CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT":"Vous pouvez attaquer deux fois, au lieu d'une seule, chaque fois que vous réalisez l’action Attaquer durant votre tour.",
|
||||
"CLASS_FEATURE_MONK_FLURRY_OF_BLOWS":"Déluge de coups",
|
||||
"CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT":"Immédiatement après avoir utilisé une action Attaquer au cours de votre tour, vous pouvez dépenser 1 point ki pour effectuer deux attaques à mains nues via une action bonus.",
|
||||
"CLASS_FEATURE_MONK_KI":"Ki",
|
||||
"CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES":"Ki-Empowered Strikes",
|
||||
"CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT":"Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.",
|
||||
"CLASS_FEATURE_MONK_KI_TEXT":"Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS":"Martial Arts",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT":"Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don't have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE":"Patient Defense",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT":"You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF":"Perfect Self",
|
||||
"CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES":"Frappes de ki",
|
||||
"CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT":"Vos attaques à mains nues sont considérées comme des attaques magiques pour ce qui est de vaincre la résistance et l'immunité aux attaques et dégâts non-magiques.",
|
||||
"CLASS_FEATURE_MONK_KI_TEXT":"Votre entrainement vous permet d'exploiter cette mystérieuse énergie qu'est le ki. Votre accès à cette énergie est représenté par un nombre de points ki. Votre niveau de moine détermine le nombre de points ki que vous possédez. Vous pouvez dépenser ces points pour déclencher diverses capacités ki. Vous débutez en connaissant trois de ces capacités ki : Déluge de coups, Défense patiente et Déplacement aérien. Vous apprendrez de nouvelles capacités ki en gagnant des niveaux de moine.\nLorsque vous dépensez un point ki, il n'est plus disponible jusqu'à ce que vous finissiez un repos court ou long, à la fin desquels vous récupérez tous les points ki utilisés. Vous devez passer au moins 30 minutes de votre repos à méditer pour pouvoir regagner vos points ki.",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS":"Arts martiaux",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT":"Votre pratique des arts martiaux vous donne la maîtrise des styles de combat utilisant les attaques à mains nues et les armes de moine, qui sont l'épée courte et toutes les armes de corps à corps courantes qui n'ont ni la propriété \"à deux mains\", ni la propriété \"lourde\". Vous gagnez les avantages suivants lorsque vous êtes à mains nues ou ne maniez que des armes de moine et que vous n'êtes équipé ni d'armure ni de bouclier :\n\nVous pouvez utiliser la Dextérité à la place de la Force aux jets d'attaque et de dégâts de vos attaques à mains nues et avec des armes de moine.\nVous pouvez lancer un d4 à la place des dégâts normaux de votre attaque à mains nues ou de vos armes de moine. Ce dé change lorsque vous gagnez des niveaux de moine, comme indiqué dans la colonne Arts martiaux de la table ci-dessus.\nLorsque vous utilisez l'action Attaquer avec une attaque à mains nues ou une arme de moine au cours de votre tour, vous pouvez effectuer une attaque à mains nues au prix d'une action bonus. Par exemple, si vous prenez l'action Attaque et attaquez avec un bâton, vous pouvez également effectuer une attaque à mains nues avec votre action bonus, à la condition que vous n'ayez pas déjà utilisé votre action bonus pour ce tour.\nCertains monastères utilisent des versions spéciales des armes de moine. Par exemple, vous pourriez utiliser un gourdin dont les deux manches en bois sont reliés par une chaîne de fer (cette arme est alors appelée un nunchaku) ou bien une serpe possédant une lame plus courte et plus droite (on parle alors de kama). Quel que soit le nom que vous utilisiez pour votre arme de moine, vous pouvez utiliser les statistiques de jeu données à l'arme.",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE":"Défense patiente",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT":"Vous pouvez dépenser 1 point ki pour utiliser l'action Esquiver via une action bonus au cours de votre tour.",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF":"Perfection de l'être",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF_TEXT":"When you roll for initiative and have no ki points remaining, you regain 4 ki points.",
|
||||
"CLASS_FEATURE_MONK_PURITY_OF_BODY":"Purity of Body",
|
||||
"CLASS_FEATURE_MONK_PURITY_OF_BODY":"Pureté du corps",
|
||||
"CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT":"Your mastery of the ki flowing through you makes you immune to disease and poison.",
|
||||
"CLASS_FEATURE_MONK_SLOW_FALL":"Slow Fall",
|
||||
"CLASS_FEATURE_MONK_SLOW_FALL_TEXT":"You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].",
|
||||
@@ -429,7 +429,7 @@
|
||||
"CONDITION_IMMUNITIES":"Immunité aux conditions",
|
||||
"CONJURATION":"Invocation",
|
||||
"CONSTITUTION":"Constitution",
|
||||
"CONSTITUTION_SAVING_THROW":"Constitution saving throw",
|
||||
"CONSTITUTION_SAVING_THROW":"Jet de Sauvegarde de Constitution",
|
||||
"CONTENT":"Contenu",
|
||||
"CONTRACT":"Réduire",
|
||||
"COPPER_PIECES":"Pièces de cuivre",
|
||||
@@ -462,7 +462,7 @@
|
||||
"DECEPTION":"Tromperie",
|
||||
"DEX":"Dex",
|
||||
"DEXTERITY":"Dextérité",
|
||||
"DEXTERITY_SAVING_THROW":"Dexterity saving throw",
|
||||
"DEXTERITY_SAVING_THROW":"Jet de Sauvegarde de Dextérité",
|
||||
"DICE":"Dés",
|
||||
"DICE_MODIFIERS":"Dice modifiers",
|
||||
"DIE":"Dé",
|
||||
@@ -620,7 +620,7 @@
|
||||
"INNATE_SPELLCASTING_TEXT_1":"Le",
|
||||
"INNATE_SPELLCASTING_TEXT_2":" a pour charactéristique de lancement de Sorts inné le",
|
||||
"INNATE_SPELLCASTING_TEXT_3":"peut lancer de manière innée les sorts suivants,",
|
||||
"INSIGHT":"Intuition",
|
||||
"INSIGHT":"Perspicacité",
|
||||
"INSPIRATION":"Inspiration",
|
||||
"INSPIRATION_MULTIPLE":"Inspirations multiple",
|
||||
"INSTANTANEOUS":"Instantané",
|
||||
@@ -651,7 +651,7 @@
|
||||
"LIGHT_ARMOR":"Armure Légère",
|
||||
"LIMIT":"Limite",
|
||||
"LONGER":"Plus long",
|
||||
"LONGSWORD":"Longsword",
|
||||
"LONGSWORD":"Épée longue",
|
||||
"LONG_REST":"Rep. Long",
|
||||
"MACROS":"Macros",
|
||||
"MAX":"Max",
|
||||
@@ -693,7 +693,7 @@
|
||||
"OUTPUT":"Affichage",
|
||||
"PALADIN":"Paladin",
|
||||
"PARALYZED":"Paralysé",
|
||||
"PASSIVE":"Passive",
|
||||
"PASSIVE":"Passif",
|
||||
"PASSIVE_ABILITY_CHECK":"Carac passive",
|
||||
"PASSIVE_SKILLS":"Compétence passive",
|
||||
"PC":"PJ",
|
||||
@@ -720,7 +720,7 @@
|
||||
"PROF":"Maît",
|
||||
"PROFICIENCIES":"Maîtrises",
|
||||
"PROFICIENCY_BONUS":"Bonus de maîtrise",
|
||||
"PROFICIENCY_DICE":"Proficiency dice",
|
||||
"PROFICIENCY_DICE":"Dés de maîtrise",
|
||||
"PROFICIENT":"Maîtrise",
|
||||
"PRONE":"À terre",
|
||||
"PSION":"Psion",
|
||||
@@ -771,7 +771,7 @@
|
||||
"RELIGION":"Religion",
|
||||
"REMARKABLE_ATHLETE":"Athlète remarquable",
|
||||
"REPEAT":"Repeat",
|
||||
"REPORT_AN_ISSUE":"Report an issue",
|
||||
"REPORT_AN_ISSUE":"Signaler un problème",
|
||||
"RESET":"reset",
|
||||
"REQUIRES_API":"Cette fonctionnalité nécessite l'usage de l'API",
|
||||
"RESISTANCES_AND_IMMUNITIES":"Résistances & Immunités",
|
||||
@@ -802,7 +802,7 @@
|
||||
"SHEET_OUTPUT":"Option d'affichage",
|
||||
"SHEET_SETTING":"Paramètres",
|
||||
"SHIELD":"Bouclier",
|
||||
"SHORT_OR_LONG_REST":"Short or Long Rest",
|
||||
"SHORT_OR_LONG_REST":"Repos Court ou Long",
|
||||
"SHORT_REST":"Rep. Court",
|
||||
"SHOW_ALL":"Tout voir",
|
||||
"SHOW_RESTS":"Voir repos",
|
||||
@@ -854,7 +854,7 @@
|
||||
"STEALTH":"Discrétion",
|
||||
"STR":"For",
|
||||
"STRENGTH":"Force",
|
||||
"STRENGTH_SAVING_THROW":"Strength saving throw",
|
||||
"STRENGTH_SAVING_THROW":"Jet de Sauvegarde de Force",
|
||||
"STR_13":"For 13",
|
||||
"STR_15":"For 15",
|
||||
"STUNNED":"Étourdi",
|
||||
@@ -877,7 +877,7 @@
|
||||
"TRANSMUTATION":"Transmutation",
|
||||
"TREMORSENSE":"Perception des vibrations",
|
||||
"TRUESIGHT":"Vision véritable",
|
||||
"TURN":"Turn",
|
||||
"TURN":"Tour",
|
||||
"TURN_RECHARGE":"Turn recharge",
|
||||
"TURN_OFF_FILTERING":"Décochez \"filtres\" si vous ne voyez pas les sorts récement créés",
|
||||
"TYPE":"Type",
|
||||
@@ -888,7 +888,7 @@
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED":"jusqu'à dissipation ou déclenchement",
|
||||
"USES":"Charges",
|
||||
"USE_CUSTOM_SAVING_THROWS":"Jets de sauvegarde personnalisés",
|
||||
"VERSATILE":"Versatile",
|
||||
"VERSATILE":"Polyvalente",
|
||||
"VS":"vs",
|
||||
"VS_FIEND_OR_UNDEAD":"contre démons ou mort-vivants",
|
||||
"WARLOCK":"Sorcier",
|
||||
@@ -901,7 +901,7 @@
|
||||
"WILL_SAVING_THROW":"Will saving throw",
|
||||
"WIS":"Sag",
|
||||
"WISDOM":"Sagesse",
|
||||
"WISDOM_SAVING_THROW":"Wisdom saving throw",
|
||||
"WISDOM_SAVING_THROW":"Jet de Sauvegarde de Sagesse",
|
||||
"WIZARD":"Magicien",
|
||||
"YES":"Oui"
|
||||
}
|
||||
@@ -1,55 +1,55 @@
|
||||
{
|
||||
"0":"0",
|
||||
"10TH_LEVEL":"10th-level",
|
||||
"10_DAYS":"10 days",
|
||||
"10_MINUTES":"10 minutes",
|
||||
"11TH_LEVEL":"11th-level",
|
||||
"12TH_LEVEL":"12th-level",
|
||||
"12_HOURS":"12 hours",
|
||||
"13TH_LEVEL":"13th-level",
|
||||
"14TH_LEVEL":"14th-level",
|
||||
"15TH_LEVEL":"15th-level",
|
||||
"16TH_LEVEL":"16th-level",
|
||||
"17TH_LEVEL":"17th-level",
|
||||
"18TH_LEVEL":"18th-level",
|
||||
"19TH_LEVEL":"19th-level",
|
||||
"1ST":"1st",
|
||||
"1ST_LEVEL":"1st-level",
|
||||
"1_ACTION":"1 action",
|
||||
"1_BONUS_ACTION":"1 bonus action",
|
||||
"1_HOUR":"1 hour",
|
||||
"10TH_LEVEL":"10級",
|
||||
"10_DAYS":"10日",
|
||||
"10_MINUTES":"10分鐘",
|
||||
"11TH_LEVEL":"11級",
|
||||
"12TH_LEVEL":"12級",
|
||||
"12_HOURS":"12小時",
|
||||
"13TH_LEVEL":"13級",
|
||||
"14TH_LEVEL":"14級",
|
||||
"15TH_LEVEL":"15級",
|
||||
"16TH_LEVEL":"16級",
|
||||
"17TH_LEVEL":"17級",
|
||||
"18TH_LEVEL":"18級",
|
||||
"19TH_LEVEL":"19級",
|
||||
"1ST":"1級",
|
||||
"1ST_LEVEL":"1級",
|
||||
"1_ACTION":"1動作",
|
||||
"1_BONUS_ACTION":"1額外動作",
|
||||
"1_HOUR":"1小時",
|
||||
"1_MINUTE":"1 minutes",
|
||||
"1_REACTION":"1 reaction",
|
||||
"1_ROUND":"1 round",
|
||||
"20TH_LEVEL":"20th-level",
|
||||
"21ST_LEVEL":"21st-level",
|
||||
"22ND_LEVEL":"22nd-level",
|
||||
"23RD_LEVEL":"23rd-level",
|
||||
"24TH_LEVEL":"24th-level",
|
||||
"24_HOURS":"24 hours",
|
||||
"25TH_LEVEL":"25th-level",
|
||||
"26TH_LEVEL":"26th-level",
|
||||
"27TH_LEVEL":"27th-level",
|
||||
"28TH_LEVEL":"28th-level",
|
||||
"29TH_LEVEL":"29th-level",
|
||||
"2ND":"2nd",
|
||||
"2ND_LEVEL":"2nd-level",
|
||||
"30TH_LEVEL":"30th-level",
|
||||
"30_DAYS":"30 days",
|
||||
"3RD":"3rd",
|
||||
"3RD_LEVEL":"3rd-level",
|
||||
"4TH":"4th",
|
||||
"4TH_LEVEL":"4th-level",
|
||||
"5TH":"5th",
|
||||
"5TH_LEVEL":"5th-level",
|
||||
"6TH":"6th",
|
||||
"6TH_LEVEL":"6th-level",
|
||||
"7TH":"7th",
|
||||
"7TH_LEVEL":"7th-level",
|
||||
"7_DAYS":"7 days",
|
||||
"8TH":"8th",
|
||||
"8TH_LEVEL":"8th-level",
|
||||
"8_HOURS":"8 hours",
|
||||
"1_REACTION":"1反應",
|
||||
"1_ROUND":"1輪",
|
||||
"20TH_LEVEL":"20級",
|
||||
"21ST_LEVEL":"21級",
|
||||
"22ND_LEVEL":"22級",
|
||||
"23RD_LEVEL":"23級",
|
||||
"24TH_LEVEL":"24級",
|
||||
"24_HOURS":"24小時",
|
||||
"25TH_LEVEL":"25級",
|
||||
"26TH_LEVEL":"26級",
|
||||
"27TH_LEVEL":"27級",
|
||||
"28TH_LEVEL":"28級",
|
||||
"29TH_LEVEL":"29級",
|
||||
"2ND":"2級",
|
||||
"2ND_LEVEL":"2級",
|
||||
"30TH_LEVEL":"30級",
|
||||
"30_DAYS":"30日",
|
||||
"3RD":"3級",
|
||||
"3RD_LEVEL":"3級",
|
||||
"4TH":"4級",
|
||||
"4TH_LEVEL":"4級",
|
||||
"5TH":"5級",
|
||||
"5TH_LEVEL":"5級",
|
||||
"6TH":"6級",
|
||||
"6TH_LEVEL":"6級",
|
||||
"7TH":"7級",
|
||||
"7TH_LEVEL":"7級",
|
||||
"7_DAYS":"7日",
|
||||
"8TH":"8級",
|
||||
"8TH_LEVEL":"8級",
|
||||
"8_HOURS":"8小時",
|
||||
"9TH":"9th",
|
||||
"9TH_LEVEL":"9th-level",
|
||||
"ABILITY":"Ability",
|
||||
@@ -100,58 +100,58 @@
|
||||
"AUTO_REVERT_ADV":"Automatically revert (dis)advantage",
|
||||
"AVERAGE_OF_ABILITIES":"Average of the highest 1 or 2 abilities",
|
||||
"AVG":"avg",
|
||||
"BACKGROUND":"Background",
|
||||
"BACKSTORY":"Backstory",
|
||||
"BARBARIAN":"Barbarian",
|
||||
"BARD":"Bard",
|
||||
"BASE_DC":"Base DC",
|
||||
"BIG":"Big",
|
||||
"BITE":"Bite",
|
||||
"BLINDED":"Blinded",
|
||||
"BLINDSIGHT":"Blindsight",
|
||||
"BACKGROUND":"背景",
|
||||
"BACKSTORY":"背景故事",
|
||||
"BARBARIAN":"野蠻人",
|
||||
"BARD":"吟遊詩人",
|
||||
"BASE_DC":"基本DC",
|
||||
"BIG":"大",
|
||||
"BITE":"囓咬",
|
||||
"BLINDED":"目盲",
|
||||
"BLINDSIGHT":"盲視",
|
||||
"BLIND_BEYOND":"Blind beyond",
|
||||
"BLUDGEONING":"bludgeoning",
|
||||
"BONDS":"Bonds",
|
||||
"BONUS":"Bonus",
|
||||
"BONUSES":"Bonuses",
|
||||
"BONUSES_AND_PENALTIES":"Bonuses & Penalties",
|
||||
"BONUSES_AND_PENALTIES_TOOLTIP":"Auto add a bonus\/penalty to rolls made using the sheet macros.<br>Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter \"d4cs0cf0\" in both attack roll fields, and the saving throw one",
|
||||
"BREAK_TIES":"Break ties",
|
||||
"BURROW":"Burrow",
|
||||
"CANCEL":"Cancel",
|
||||
"CANTRIP":"Cantrip",
|
||||
"CANTRIPS":"Cantrips",
|
||||
"CAN_HAVE":"Can have",
|
||||
"CARRIED":"Carried",
|
||||
"CARRYING_CAPACITY":"Carrying capacity",
|
||||
"CARRYING_PUSH_DRAG_LIFT":"Push\/Drag\/Lift",
|
||||
"CASTERS_FULL":"Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)",
|
||||
"CASTERS_HALF":"Half (5th level: Paladin, Ranger)",
|
||||
"CASTERS_THIRD":"Third (3rd level: Arcane Archetypes)",
|
||||
"CASTING_TIME":"Casting Time",
|
||||
"CHA":"Cha",
|
||||
"CHALLENGE":"Challenge",
|
||||
"CHARACTER":"Character",
|
||||
"CHARACTER_NAME":"Character name",
|
||||
"CHARACTER_NAME_ON_ROLL_TEMPLATES":"Character Name on all roll templates",
|
||||
"CHARISMA":"Charisma",
|
||||
"CHARISMA_SAVING_THROW":"Charisma saving throw",
|
||||
"CHARMED":"Charmed",
|
||||
"CHECK":"Check",
|
||||
"CHECK_BONUS":"Check bonus",
|
||||
"CHOOSE_WHEN_ROLLING":"Choose when rolling",
|
||||
"CLASS":"Class",
|
||||
"CLASS_AND_LEVEL":"Class & Level",
|
||||
"BLUDGEONING":"敲擊",
|
||||
"BONDS":"羈絆",
|
||||
"BONUS":"加值",
|
||||
"BONUSES":"加值",
|
||||
"BONUSES_AND_PENALTIES":"加值&減值",
|
||||
"BONUSES_AND_PENALTIES_TOOLTIP":"使用角色紙巨集自動為擲骰加上加值\/減值。<br>使用方法:如果你獲得一件給予你+1法術豁免DC的魔法物品,則在法術豁免DC欄位輸入1。如果你在祝福術的效果影響之下,在攻擊檢定欄位與豁免檢定欄位輸入\"d4cs0cf0\"。",
|
||||
"BREAK_TIES":"處理平手",
|
||||
"BURROW":"掘地",
|
||||
"CANCEL":"取消",
|
||||
"CANTRIP":"戲法",
|
||||
"CANTRIPS":"戲法",
|
||||
"CAN_HAVE":"可有",
|
||||
"CARRIED":"攜帶",
|
||||
"CARRYING_CAPACITY":"負重",
|
||||
"CARRYING_PUSH_DRAG_LIFT":"推\/拉\/舉起",
|
||||
"CASTERS_FULL":"全施法者(9級:吟遊詩人、牧師、德魯伊、術士、法師)",
|
||||
"CASTERS_HALF":"半施法者(5級:聖武士、遊俠)",
|
||||
"CASTERS_THIRD":"次施法者(3級:秘法原型)",
|
||||
"CASTING_TIME":"施法時間",
|
||||
"CHA":"魅力",
|
||||
"CHALLENGE":"挑戰",
|
||||
"CHARACTER":"角色",
|
||||
"CHARACTER_NAME":"角色名稱",
|
||||
"CHARACTER_NAME_ON_ROLL_TEMPLATES":"所有擲骰模板的角色名稱",
|
||||
"CHARISMA":"魅力",
|
||||
"CHARISMA_SAVING_THROW":"魅力豁免",
|
||||
"CHARMED":"魅惑",
|
||||
"CHECK":"檢定",
|
||||
"CHECK_BONUS":"檢定加值",
|
||||
"CHOOSE_WHEN_ROLLING":"擲骰時選擇",
|
||||
"CLASS":"職業",
|
||||
"CLASS_AND_LEVEL":"職業&等級",
|
||||
"CLASS_AND_LEVEL_PLACEHOLDER":"Generated after adding a class on the \"Character\" tab",
|
||||
"CLASS_FEATURES":"Class features",
|
||||
"CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC":"Infuse Magic",
|
||||
"CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT":"You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell's effects occur. Instead, the spell transfers into that item for later use if the item doesn't already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell's range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.",
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS":"Magic Item Analysis",
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT":"Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don't need to provide a material component when casting identify with this class feature.",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT":"Mechanical Servant",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT":"Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast's game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can'tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn't have it already.\n•It understands the languages you can speak when you create it, but it can't speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE":"Soul of Artifice",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT":"Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.",
|
||||
"CLASS_FEATURES":"職業能力",
|
||||
"CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC":"魔力灌注",
|
||||
"CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT":"你獲得將機關術士法術導入物品中稍後使用的能力。當你施展施法時間為1動作的機關術士法術時,你可以增加其施法時間至1分鐘。若你如此行動並在施法期間握持一件非魔法物品,你可以消耗一個法術位,而此法術的效果不會發生。取而代之的是此法術會轉移到該物品上供稍後使用,但該物品必須未以此能力存入法術。\n任何在這之後持用該物品的生物若擁有6以上的智力,都可以使用一個動作來啟動該法術。該法術將會使用你的施法屬性來施展,目標為啟動該物品的生物。如果該法術擁有多個目標,啟動該物品的生物選擇額外的目標。如果該法術有範圍效果,範圍的中心為該物品。如果該法術的距離為自身,法術目標會改為啟動該物品的生物。\n當你以此方法灌注法術時,此物品必須在8小時內被啟動。經過8小時後,魔力將會消散並被浪費掉。\n你同時可以灌注的法術數目有上限。上限等同於你的智力調整值。",
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS":"分析魔法物品",
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT":"你對魔法物品的理解使你得以剖析並理解它們的祕密。你知曉機關術士法術偵測魔法和鑑定術,並可使用儀式來施展它們。你在以此職業能力施展鑑定術時不需要法術材料成份。",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT":"機械僕役",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT":"你對工藝的研究和掌握使你得以製造機械僕役。該僕役為絕對服從你命令的構裝生物,可以在戰鬥中保護你。雖然創造它的過程需要魔法,但此僕役本身並不具有魔法。你被視為已經在此創造此僕役上投注了不少時間,而在你到達6級之後,經過一個短休息或長休息後終於完成它。選擇一隻挑戰級數在2以下的大型野獸。此僕役使用該野獸的數值,但它可以擁有任意你指定的外觀,只要它的外型與該數值相符。它擁有以下的調整:\n•它是構裝生物而非野獸。\n•它無法被魅惑。\n•它免疫毒素傷害與中毒狀態。\n•若它先前沒有60呎黑暗視覺,現在獲得此能力。\n•如果你成為近戰攻擊的目標,而此僕役位在攻擊者5呎以內處,你可以使用反應來命令僕役動作,使用僕役的反應來對攻擊者進行一次近戰攻擊。\n僕役將會盡可能地服從你的指令。在戰鬥中,它會單獨擲先攻權並獨立行動。\n如果僕役被殺死,它可以用一般的方法重獲生命,如復活法術。除此之外,若你能接觸到它的身體,你可以在長休息時將被殺害的僕役修復。它在休息結束時復活並擁有1點生命值。如果僕役已經無法復原,你可以花費一週時間工作(每日八小時)以及1000金幣材料費用來建造一個新的僕役。",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE":"機關術魂",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT":"你對魔法物品的理解無人能及,你可以將你的靈魂和與你連繫的魔法物品交融。你可以同時與至多六件魔法物品同調。除此之外,你每與一件魔法物品同調時便在所有豁免檢定上獲得+1加值。",
|
||||
"CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT":"Superior Attunement",
|
||||
"CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT":"Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.",
|
||||
"CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE":"Tool Expertise",
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
{
|
||||
"skills-list":"acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival",
|
||||
"npc-options-u":"NPC OPTIONS",
|
||||
"name-u":"NAME",
|
||||
"name-u":"NAAM",
|
||||
"npc-type-u":"NPC TYPE",
|
||||
"npc-type-place":"Medium fiend, any evil alignment",
|
||||
"armor-class-u":"ARMOR CLASS",
|
||||
"type-u":"TYPE",
|
||||
"type-u":"TIPE",
|
||||
"npc-armor-place":"scale mail",
|
||||
"hit-points-u":"HIT POINTS",
|
||||
"formula-u":"FORMULA",
|
||||
"speed-u":"SPEED",
|
||||
"npc-speed-place":"30 ft., fly 60ft.",
|
||||
"attributes-u":"ATTRIBUTES",
|
||||
"formula-u":"FORMULE",
|
||||
"speed-u":"SPOED",
|
||||
"npc-speed-place":"30 vt., vlieg 60vt.",
|
||||
"attributes-u":"KENMERKE",
|
||||
"str-u":"STR",
|
||||
"dex-u":"DEX",
|
||||
"con-u":"CON",
|
||||
@@ -24,13 +24,13 @@
|
||||
"animal-handling-u":"ANIMAL HANDLING",
|
||||
"arcana-u":"ARCANA",
|
||||
"athletics-u":"ATHLETICS",
|
||||
"deception-u":"DECEPTION",
|
||||
"history-u":"HISTORY",
|
||||
"insight-u":"INSIGHT",
|
||||
"intimidation-u":"INTIMIDATION",
|
||||
"investigation-u":"INVESTIGATION",
|
||||
"medicine-u":"MEDICINE",
|
||||
"nature-u":"NATURE",
|
||||
"deception-u":"MISLEIDING",
|
||||
"history-u":"GESKIEDENIS",
|
||||
"insight-u":"INSIG",
|
||||
"intimidation-u":"INTIMIDASIE",
|
||||
"investigation-u":"ONDERSOEK",
|
||||
"medicine-u":"MEDISYNE",
|
||||
"nature-u":"NATUUR",
|
||||
"perception-u":"PERCEPTION",
|
||||
"performance-u":"PERFORMANCE",
|
||||
"persuasion-u":"PERSUASION",
|
||||
@@ -39,16 +39,16 @@
|
||||
"stealth-u":"STEALTH",
|
||||
"survival-u":"SURVIVAL",
|
||||
"damage-vuln-u":"DAMAGE VULNERABILITIES",
|
||||
"npc-dmg-vuln-place":"fire",
|
||||
"npc-dmg-vuln-place":"vuur",
|
||||
"damage-res-u":"DAMAGE RESISTANCES",
|
||||
"npc-dmg-res-place":"cold",
|
||||
"npc-dmg-res-place":"koue",
|
||||
"damage-imm-u":"DAMAGE IMMUNITIES",
|
||||
"npc-dmg-imm-place":"lightning, thunder",
|
||||
"cond-imm-u":"CONDITION IMMUNITIES",
|
||||
"npc-cond-imm-place":"charmed",
|
||||
"senses-u":"SENSES",
|
||||
"npc-senses-place":"darkvision 120ft., passive Perception 16",
|
||||
"langs-u":"LANGUAGES",
|
||||
"langs-u":"Tale",
|
||||
"npc-langs-place":"Abyssal, Common, Infernal",
|
||||
"challenge-u":"CHALLENGE",
|
||||
"xp-u":"XP",
|
||||
@@ -151,7 +151,7 @@
|
||||
"melee":"Melee",
|
||||
"ranged":"Ranged",
|
||||
"range-reach:-u":"RANGE/REACH:",
|
||||
"range-reach-place":"5 ft.",
|
||||
"range-reach-place":"5 vt.",
|
||||
"to-hit:-u":"TO HIT:",
|
||||
"target:-u":"TARGET:",
|
||||
"target:":"Target:",
|
||||
@@ -184,39 +184,39 @@
|
||||
"spell-component-verbal":"V",
|
||||
"spell-component-somatic":"S",
|
||||
"spell-component-material":"M",
|
||||
"ruby-dust-place":"ruby dust worth 50gp",
|
||||
"concentration-u":"CONCENTRATION",
|
||||
"concentration":"Concentration",
|
||||
"duration:-u":"DURATION:",
|
||||
"duration:":"Duration:",
|
||||
"ruby-dust-place":"robyn stof terwaarde van 50gp",
|
||||
"concentration-u":"KONSENTRASIE",
|
||||
"concentration":"Konsentrasie",
|
||||
"duration:-u":"DUUR:",
|
||||
"duration:":"Duur:",
|
||||
"difficulty-class-abv":"DC",
|
||||
"output:-u":"OUTPUT:",
|
||||
"spellcard-u":"SPELLCARD",
|
||||
"spell-atk:-u":"SPELL ATTACK:",
|
||||
"none":"None",
|
||||
"dmg:-u":"DAMAGE:",
|
||||
"dmg2:-u":"DAMAGE2:",
|
||||
"healing:-u":"HEALING:",
|
||||
"none":"Geen",
|
||||
"dmg:-u":"SKADE:",
|
||||
"dmg2:-u":"SKADE2:",
|
||||
"healing:-u":"GENESING:",
|
||||
"add-ability-mod-u":"ADD ABILITY MOD TO DAMAGE OR HEALING",
|
||||
"effect:-u":"EFFECT:",
|
||||
"npc-atk-effect-place":"Half damage",
|
||||
"desc:-u":"DESCRIPTION:",
|
||||
"at-higher-lvl:-u":"AT HIGHER LEVELS:",
|
||||
"at-higher-lvl":"At Higher Levels",
|
||||
"effect:-u":"EFFEK:",
|
||||
"npc-atk-effect-place":"Halwe skade",
|
||||
"desc:-u":"BESKRYWING:",
|
||||
"at-higher-lvl:-u":"OP HOËR VLAKKE:",
|
||||
"at-higher-lvl":"Op hoër vlakke",
|
||||
"higher-lvl-cast":"Higher Level Cast",
|
||||
"leg-actions":"Legendary Actions",
|
||||
"leg-actions-desc":"The <span name=\"attr_npc_name\"></span> can take <span name=\"attr_npc_legendary_actions\"></span> legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The <span name=\"attr_npc_name\"></span> regains spent legendary actions at the start of its turn.",
|
||||
"atk-range-place":"5 ft.",
|
||||
"atk-target-place":"One target",
|
||||
"leg-actions":"Legendariese aksies",
|
||||
"leg-actions-desc":"Die <span name=\"attr_npc_name\"></span> kan <span name=\"attr_npc_legendary_actions\"></span> legendariese aksies neem, kies uit die opsies hier onder. Slegs een legendariese opsie kan gebruik word op 'n slag en slegs aan die einde van 'n ander skepsel se beurt. Die <span name=\"attr_npc_name\"></span> herwin gebruikte legendariese aksies aan die begin van sy beurt.",
|
||||
"atk-range-place":"5 vt.",
|
||||
"atk-target-place":"Een teiken",
|
||||
"atk-dmg-type-place":"slashing",
|
||||
"atk-dmg-type2-place":"fire",
|
||||
"adv-u":"ADVANTAGE",
|
||||
"norm-u":"NORMAL",
|
||||
"disadv-u":"DISADVANTAGE",
|
||||
"core-u":"CORE",
|
||||
"atk-dmg-type2-place":"vuur",
|
||||
"adv-u":"VOORDEEL",
|
||||
"norm-u":"NORMAAL",
|
||||
"disadv-u":"NADEEL",
|
||||
"core-u":"KERN",
|
||||
"bio-u":"BIO",
|
||||
"spells-u":"SPELLS",
|
||||
"char-name-u":"CHARACTER NAME",
|
||||
"char-name-u":"KARAKTER NAAM",
|
||||
"barbarian":"Barbarian",
|
||||
"bard":"Bard",
|
||||
"cleric":"Cleric",
|
||||
@@ -244,7 +244,7 @@
|
||||
"constitution-save":"Constitution Save",
|
||||
"intelligence":"Intelligence",
|
||||
"intelligence-save":"Intelligence Save",
|
||||
"wisdom":"Wisdom",
|
||||
"wisdom":"Wysheid",
|
||||
"wisdom-save":"Wisdom Save",
|
||||
"charisma":"Charisma",
|
||||
"charisma-save":"Charisma Save",
|
||||
|
||||
@@ -186,7 +186,7 @@
|
||||
"spell-component-material":"S",
|
||||
"ruby-dust-place":"Rubínový prach v hodnotě 50 zl",
|
||||
"concentration-u":"SOUSTŘEDĚNÍ",
|
||||
"concentration":"Koncentrace",
|
||||
"concentration":"Soustředění",
|
||||
"duration:-u":"TRVÁNÍ:",
|
||||
"duration:":"Trvání:",
|
||||
"difficulty-class-abv":"SO",
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
{
|
||||
"skills-list":"acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival",
|
||||
"skills-list":"Acrobaties,Dressage,Arcane,Tromperie,Histoire,Perspicacité,Intimidation,Investigation,Médecine,Nature,Perception,Représentation,Persuasion,Religion,Escamotage,Discrétion,Survie",
|
||||
"npc-options-u":"OPTIONS PNJ",
|
||||
"name-u":"NOM",
|
||||
"npc-type-u":"TYPE PNJ",
|
||||
|
||||
@@ -1,192 +1,192 @@
|
||||
{
|
||||
"skills-list":"acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival",
|
||||
"npc-options-u":"NPC OPTIONS",
|
||||
"name-u":"NAME",
|
||||
"npc-type-u":"NPC TYPE",
|
||||
"skills-list":"acrobatics,arcana,athletics,animal-handling,stealth,deception,intimidation,performance,insight,investigation,medicine,nature,perception,persuasion,sleight-of-hand,religion,survival,history",
|
||||
"npc-options-u":"OPZIONI PNG",
|
||||
"name-u":"NOME",
|
||||
"npc-type-u":"TIPO PNG",
|
||||
"npc-type-place":"Medium fiend, any evil alignment",
|
||||
"armor-class-u":"ARMOR CLASS",
|
||||
"type-u":"TYPE",
|
||||
"npc-armor-place":"scale mail",
|
||||
"hit-points-u":"HIT POINTS",
|
||||
"armor-class-u":"CLASSE ARMATURA",
|
||||
"type-u":"TIPO",
|
||||
"npc-armor-place":"armatura a scaglie",
|
||||
"hit-points-u":"PUNTI FERITA",
|
||||
"formula-u":"FORMULA",
|
||||
"speed-u":"SPEED",
|
||||
"npc-speed-place":"30 ft., fly 60ft.",
|
||||
"attributes-u":"ATTRIBUTES",
|
||||
"str-u":"STR",
|
||||
"dex-u":"DEX",
|
||||
"con-u":"CON",
|
||||
"speed-u":"VELOCITÀ",
|
||||
"npc-speed-place":"30 piedi, volo 60 piedi",
|
||||
"attributes-u":"ATTRIBUTI",
|
||||
"str-u":"FOR",
|
||||
"dex-u":"DES",
|
||||
"con-u":"COS",
|
||||
"int-u":"INT",
|
||||
"wis-u":"WIS",
|
||||
"cha-u":"CHA",
|
||||
"saves-u":"SAVES",
|
||||
"skills-u":"SKILLS",
|
||||
"acrobatics-u":"ACROBATICS",
|
||||
"animal-handling-u":"ANIMAL HANDLING",
|
||||
"arcana-u":"ARCANA",
|
||||
"athletics-u":"ATHLETICS",
|
||||
"deception-u":"DECEPTION",
|
||||
"history-u":"HISTORY",
|
||||
"insight-u":"INSIGHT",
|
||||
"intimidation-u":"INTIMIDATION",
|
||||
"investigation-u":"INVESTIGATION",
|
||||
"medicine-u":"MEDICINE",
|
||||
"nature-u":"NATURE",
|
||||
"perception-u":"PERCEPTION",
|
||||
"performance-u":"PERFORMANCE",
|
||||
"persuasion-u":"PERSUASION",
|
||||
"religion-u":"RELIGION",
|
||||
"sleight-of-hand-u":"SLEIGHT OF HAND",
|
||||
"stealth-u":"STEALTH",
|
||||
"survival-u":"SURVIVAL",
|
||||
"damage-vuln-u":"DAMAGE VULNERABILITIES",
|
||||
"npc-dmg-vuln-place":"fire",
|
||||
"damage-res-u":"DAMAGE RESISTANCES",
|
||||
"npc-dmg-res-place":"cold",
|
||||
"damage-imm-u":"DAMAGE IMMUNITIES",
|
||||
"npc-dmg-imm-place":"lightning, thunder",
|
||||
"cond-imm-u":"CONDITION IMMUNITIES",
|
||||
"npc-cond-imm-place":"charmed",
|
||||
"senses-u":"SENSES",
|
||||
"npc-senses-place":"darkvision 120ft., passive Perception 16",
|
||||
"langs-u":"LANGUAGES",
|
||||
"npc-langs-place":"Abyssal, Common, Infernal",
|
||||
"challenge-u":"CHALLENGE",
|
||||
"xp-u":"XP",
|
||||
"spellcast-npc-u":"SPELLCASTING NPC",
|
||||
"spell-ability-u":"SPELLCASTING ABILITY",
|
||||
"none-u":"NONE",
|
||||
"strength-u":"STRENGTH",
|
||||
"strength-save-u":"STRENGTH SAVE",
|
||||
"dexterity-u":"DEXTERITY",
|
||||
"dexterity-save-u":"DEXTERITY SAVE",
|
||||
"constitution-u":"CONSTITUTION",
|
||||
"constitution-save-u":"CONSTITUTION SAVE",
|
||||
"intelligence-u":"INTELLIGENCE",
|
||||
"intelligence-save-u":"INTELLIGENCE SAVE",
|
||||
"wisdom-u":"WISDOM",
|
||||
"wisdom-save-u":"WISDOM SAVE",
|
||||
"charisma-u":"CHARISMA",
|
||||
"charisma-save-u":"CHARISMA SAVE",
|
||||
"spell-dc-u":"SPELL DC",
|
||||
"spell-atk-bonus-u":"SPELL ATTACK BONUS",
|
||||
"has-reaction-u":"HAS REACTIONS",
|
||||
"leg-actions:-u":"LEGENDARY ACTIONS:",
|
||||
"gen-opts-u":"GENERAL OPTIONS",
|
||||
"npc-u":"NPC",
|
||||
"roll-queries:-u":"ROLL QUERIES:",
|
||||
"always-adv":"Always Roll Advantage",
|
||||
"adv-toggle":"Advantage Toggle",
|
||||
"query-adv":"Query Advantage",
|
||||
"never-adv":"Never Roll Advantage",
|
||||
"whisp-rolls-gm:-u":"WHISPER ROLLS TO GM:",
|
||||
"never-whisp":"Never Whisper Rolls",
|
||||
"query-whisp":"Query Whisper",
|
||||
"always-whisp":"Always Whisper Rolls",
|
||||
"auto-dmg-roll:-u":"AUTO DAMAGE ROLL:",
|
||||
"never-dmg":"Don't Auto Roll Damage",
|
||||
"always-dmg":"Auto Roll Damage & Crit",
|
||||
"ac":"Armor Class",
|
||||
"hp":"Hit Points",
|
||||
"speed":"Speed",
|
||||
"saving-throw":"Saving Throws",
|
||||
"str+":"Str +",
|
||||
"dex+":"Dex +",
|
||||
"con+":"Con +",
|
||||
"wis-u":"SAG",
|
||||
"cha-u":"CAR",
|
||||
"saves-u":"SALVEZZA",
|
||||
"skills-u":"ABILITÀ",
|
||||
"acrobatics-u":"ACROBAZIA",
|
||||
"animal-handling-u":"EMPATIA ANIMALE",
|
||||
"arcana-u":"ARCANO",
|
||||
"athletics-u":"ATLETICA",
|
||||
"deception-u":"INGANNARE",
|
||||
"history-u":"STORIA",
|
||||
"insight-u":"INTUIZIONE",
|
||||
"intimidation-u":"INTIMIDIRE",
|
||||
"investigation-u":"INVESTIGARE",
|
||||
"medicine-u":"MEDICINA",
|
||||
"nature-u":"NATURA",
|
||||
"perception-u":"PERCEZIONE",
|
||||
"performance-u":"INTRATTENERE",
|
||||
"persuasion-u":"PERSUADERE",
|
||||
"religion-u":"RELIGIONE",
|
||||
"sleight-of-hand-u":"RAPIDITÀ DI MANO",
|
||||
"stealth-u":"FURTIVITÀ",
|
||||
"survival-u":"SOPRAVVIVENZA",
|
||||
"damage-vuln-u":"VULNERABILITÀ AL DANNO",
|
||||
"npc-dmg-vuln-place":"fuoco",
|
||||
"damage-res-u":"RESISTENZA AL DANNO",
|
||||
"npc-dmg-res-place":"freddo",
|
||||
"damage-imm-u":"IMMUNITÀ AL DANNO",
|
||||
"npc-dmg-imm-place":"fulmini, tempesta",
|
||||
"cond-imm-u":"IMMUNITÀ ALLE CONDIZIONI",
|
||||
"npc-cond-imm-place":"affascinato",
|
||||
"senses-u":"SENSI",
|
||||
"npc-senses-place":"visione al buio 120 piedi, Percezione passiva 16",
|
||||
"langs-u":"LINGUE",
|
||||
"npc-langs-place":"Abissale, Comune, Infernale",
|
||||
"challenge-u":"SFIDA",
|
||||
"xp-u":"PE",
|
||||
"spellcast-npc-u":"PNG INCANTATORE",
|
||||
"spell-ability-u":"ABILITÀ DA INCANTATORE",
|
||||
"none-u":"NULLA",
|
||||
"strength-u":"FORZA",
|
||||
"strength-save-u":"SALVEZZA FORZA",
|
||||
"dexterity-u":"DESTREZZA",
|
||||
"dexterity-save-u":"SALVEZZA DESTREZZA",
|
||||
"constitution-u":"COSTITUZIONE",
|
||||
"constitution-save-u":"SALVEZZA COSTITUZIONE",
|
||||
"intelligence-u":"INTELLIGENZA",
|
||||
"intelligence-save-u":"SALVEZZA INTELLIGENZA",
|
||||
"wisdom-u":"SAGGEZZA",
|
||||
"wisdom-save-u":"SALVEZZA SAGGEZZA",
|
||||
"charisma-u":"CARISMA",
|
||||
"charisma-save-u":"SALVEZZA CARISMA",
|
||||
"spell-dc-u":"CD INCANTESIMO",
|
||||
"spell-atk-bonus-u":"BONUS DI ATT. DELL'INCANTESIMO",
|
||||
"has-reaction-u":"HA REAZIONE",
|
||||
"leg-actions:-u":"AZIONI LEGGENDARIE:",
|
||||
"gen-opts-u":"OPZIONI GENERALI",
|
||||
"npc-u":"PNG",
|
||||
"roll-queries:-u":"OPZIONI LANCIO:",
|
||||
"always-adv":"Lancia Sempre con Vantaggio",
|
||||
"adv-toggle":"Attiva Vantaggio",
|
||||
"query-adv":"Domanda Vantaggio",
|
||||
"never-adv":"Non Lanciare Mai con Vantaggio",
|
||||
"whisp-rolls-gm:-u":"SUSSURRA LANCI AL DM:",
|
||||
"never-whisp":"Non Sussurrare Lanci",
|
||||
"query-whisp":"Domanda Eventuale Sussurro",
|
||||
"always-whisp":"Sussurra Lanci Sempre",
|
||||
"auto-dmg-roll:-u":"LANCIO DANNO AUTOMATICO:",
|
||||
"never-dmg":"Non Lanciare Danno Automaticamente",
|
||||
"always-dmg":"Automaticamente Lancia Danno & Crit",
|
||||
"ac":"Classe Armatura",
|
||||
"hp":"Punti Ferita",
|
||||
"speed":"Velocità",
|
||||
"saving-throw":"Tiro Salvezza",
|
||||
"str+":"For +",
|
||||
"dex+":"Des +",
|
||||
"con+":"Cos +",
|
||||
"int+":"Int +",
|
||||
"wis+":"Wis +",
|
||||
"cha+":"Cha +",
|
||||
"skills":"Skills",
|
||||
"acrobatics+":"Acrobatics +",
|
||||
"animal-handling+":"Animal Handling +",
|
||||
"arcana+":"Arcana +",
|
||||
"athletics+":"Athletics +",
|
||||
"deception+":"Deception +",
|
||||
"history+":"History +",
|
||||
"insight+":"Insight +",
|
||||
"intimidation+":"Intimidation +",
|
||||
"investigation+":"Investigation +",
|
||||
"medicine+":"Medicine +",
|
||||
"nature+":"Nature +",
|
||||
"perception+":"Perception +",
|
||||
"performance+":"Performance +",
|
||||
"persuasion+":"Persuasion +",
|
||||
"religion+":"Religion +",
|
||||
"sleight-of-hand+":"Sleight of Hand +",
|
||||
"stealth+":"Stealth +",
|
||||
"survival+":"Survival +",
|
||||
"acrobatics":"Acrobatics",
|
||||
"animal-handling":"Animal Handling",
|
||||
"arcana":"Arcana",
|
||||
"athletics":"Athletics",
|
||||
"deception":"Deception",
|
||||
"history":"History",
|
||||
"insight":"Insight",
|
||||
"intimidation":"Intimidation",
|
||||
"investigation":"Investigation",
|
||||
"medicine":"Medicine",
|
||||
"nature":"Nature",
|
||||
"perception":"Perception",
|
||||
"performance":"Performance",
|
||||
"persuasion":"Persuasion",
|
||||
"religion":"Religion",
|
||||
"sleight-of-hand":"Sleight of Hand",
|
||||
"stealth":"Stealth",
|
||||
"survival":"Survival",
|
||||
"dmg-vuln":"Damage Vulnerabilities",
|
||||
"dmg-res":"Damage Resistances",
|
||||
"dmg-imm":"Damage Immunities",
|
||||
"cond-imm":"Condition Immunities",
|
||||
"senses":"Senses",
|
||||
"langs":"Languages",
|
||||
"challenge":"Challenge",
|
||||
"wis+":"Sag +",
|
||||
"cha+":"Car +",
|
||||
"skills":"Abilità",
|
||||
"acrobatics+":"Acrobazia +",
|
||||
"animal-handling+":"Empatia Animale +",
|
||||
"arcana+":"Arcano +",
|
||||
"athletics+":"Atletica +",
|
||||
"deception+":"Ingannare +",
|
||||
"history+":"Storia +",
|
||||
"insight+":"Intuizione +",
|
||||
"intimidation+":"Intimidire +",
|
||||
"investigation+":"Investigare +",
|
||||
"medicine+":"Medicina +",
|
||||
"nature+":"Natura +",
|
||||
"perception+":"Percezione +",
|
||||
"performance+":"Intrattenere +",
|
||||
"persuasion+":"Persuadere +",
|
||||
"religion+":"Religione +",
|
||||
"sleight-of-hand+":"Rapidità di Mano +",
|
||||
"stealth+":"Furtività +",
|
||||
"survival+":"Sopravvivenza +",
|
||||
"acrobatics":"Acrobazia",
|
||||
"animal-handling":"Empatia Animale",
|
||||
"arcana":"Arcano",
|
||||
"athletics":"Atletica",
|
||||
"deception":"Ingannare",
|
||||
"history":"Storia",
|
||||
"insight":"Intuizione",
|
||||
"intimidation":"Intimidire",
|
||||
"investigation":"Investigare",
|
||||
"medicine":"Medicina",
|
||||
"nature":"Natura",
|
||||
"perception":"Percezione",
|
||||
"performance":"Intrattenere",
|
||||
"persuasion":"Persuadere",
|
||||
"religion":"Religione",
|
||||
"sleight-of-hand":"Rapidità di Mano",
|
||||
"stealth":"Furtività",
|
||||
"survival":"Sopravvivenza",
|
||||
"dmg-vuln":"Vulnerabilità al Danno",
|
||||
"dmg-res":"Resistenze al Danno",
|
||||
"dmg-imm":"Immunità al Danno",
|
||||
"cond-imm":"Immunità alle Condizioni",
|
||||
"senses":"Sensi",
|
||||
"langs":"Lingue",
|
||||
"challenge":"Sfida",
|
||||
"npc-trait-name-place":"False Appearance.",
|
||||
"npc-trait-desc-place":"If the dragon fails...",
|
||||
"actions":"Actions",
|
||||
"adv":"Advantage",
|
||||
"norm":"Normal",
|
||||
"disadv":"Disadvantage",
|
||||
"name:-u":"NAME:",
|
||||
"attack-u":"ATTACK",
|
||||
"type:-u":"TYPE:",
|
||||
"melee":"Melee",
|
||||
"ranged":"Ranged",
|
||||
"range-reach:-u":"RANGE/REACH:",
|
||||
"range-reach-place":"5 ft.",
|
||||
"to-hit:-u":"TO HIT:",
|
||||
"target:-u":"TARGET:",
|
||||
"target:":"Target:",
|
||||
"to-hit-place":"One target",
|
||||
"on-hit:-u":"ON HIT:",
|
||||
"on-hit-place":"slashing",
|
||||
"on-hit2:-u":"ON HIT 2:",
|
||||
"on-hit-2-place":"fire",
|
||||
"hit:":"Hit: ",
|
||||
"reactions":"Reactions",
|
||||
"npc-repeating-name-place":"Parry.",
|
||||
"actions":"Azioni",
|
||||
"adv":"Vantaggio",
|
||||
"norm":"Normale",
|
||||
"disadv":"Svantaggio",
|
||||
"name:-u":"NOME:",
|
||||
"attack-u":"ATTACCO",
|
||||
"type:-u":"TIPO:",
|
||||
"melee":"Mischia",
|
||||
"ranged":"Distanza",
|
||||
"range-reach:-u":"RAGGIO/PORTATA:",
|
||||
"range-reach-place":"5 piedi",
|
||||
"to-hit:-u":"PER COLPIRE:",
|
||||
"target:-u":"OBIETTIVO:",
|
||||
"target:":"Obiettivo:",
|
||||
"to-hit-place":"Un Obiettivo",
|
||||
"on-hit:-u":"SE COLPITO:",
|
||||
"on-hit-place":"tagliente",
|
||||
"on-hit2:-u":"SE COLPITO 2:",
|
||||
"on-hit-2-place":"fuoco",
|
||||
"hit:":"Colpo: ",
|
||||
"reactions":"Reazioni",
|
||||
"npc-repeating-name-place":"Parata.",
|
||||
"npc-repeating-desc-place":"The creature adds 2 to its AC against...",
|
||||
"spells":"Spells",
|
||||
"spells":"Incantesimi",
|
||||
"prep-u":"PREP",
|
||||
"school:-u":"SCHOOL:",
|
||||
"abjuration":"Abjuration",
|
||||
"conjuration":"Conjuration",
|
||||
"divination":"Divination",
|
||||
"enchantment":"Enchantment",
|
||||
"evocation":"Evocation",
|
||||
"illusion":"Illusion",
|
||||
"necromancy":"Necromancy",
|
||||
"transmutation":"Transmutation",
|
||||
"ritual":"RITUAL",
|
||||
"ritual-l":"ritual",
|
||||
"range:-u":"RANGE:",
|
||||
"range:":"Range:",
|
||||
"components:-u":"COMPONENTS:",
|
||||
"components:":"Components:",
|
||||
"school:-u":"SCUOLA:",
|
||||
"abjuration":"Abiurazione",
|
||||
"conjuration":"Congiurazione",
|
||||
"divination":"Divinazione",
|
||||
"enchantment":"Incantamento",
|
||||
"evocation":"Evocazione",
|
||||
"illusion":"Illusione",
|
||||
"necromancy":"Necromanzia",
|
||||
"transmutation":"Trasmutazione",
|
||||
"ritual":"RITUALE",
|
||||
"ritual-l":"rituale",
|
||||
"range:-u":"RAGGIO:",
|
||||
"range:":"raggio:",
|
||||
"components:-u":"COMPONENTI:",
|
||||
"components:":"Componenti:",
|
||||
"spell-component-verbal":"V",
|
||||
"spell-component-somatic":"S",
|
||||
"spell-component-material":"M",
|
||||
"ruby-dust-place":"ruby dust worth 50gp",
|
||||
"concentration-u":"CONCENTRATION",
|
||||
"concentration":"Concentration",
|
||||
"concentration-u":"CONCENTRAZIONE",
|
||||
"concentration":"Concentrazione",
|
||||
"duration:-u":"DURATION:",
|
||||
"duration:":"Duration:",
|
||||
"difficulty-class-abv":"DC",
|
||||
@@ -424,4 +424,4 @@
|
||||
"ammo-tracking-info":"Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
|
||||
"dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING",
|
||||
"dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used."
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
{
|
||||
"skills-list":"acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival",
|
||||
"skills-list":"acrobacia,adestrar-animais,arcanismo,atletismo,enganação,história,intuição,intimidação,investigação,medicina,natureza,percepção,atuação,persuasão,religião,prestidigitação,furtividade,sobrevivência",
|
||||
"npc-options-u":"OPÇÕES DE PDM",
|
||||
"name-u":"NOME",
|
||||
"npc-type-u":"TIPO DE PDM",
|
||||
@@ -72,7 +72,7 @@
|
||||
"has-reaction-u":"POSSUI REAÇÕES",
|
||||
"leg-actions:-u":"AÇÕES LENDÁRIAS:",
|
||||
"gen-opts-u":"OPÇÕES GERAIS",
|
||||
"npc-u":"PdM",
|
||||
"npc-u":"PDM",
|
||||
"roll-queries:-u":"OPÇÕES DE ROLAGEM:",
|
||||
"always-adv":"Sempre rolar com vantagem",
|
||||
"adv-toggle":"Ativar vantagem",
|
||||
@@ -233,7 +233,7 @@
|
||||
"background-u":"ANTECEDENTE",
|
||||
"race-u":"RAÇA",
|
||||
"alignment-u":"TENDÊNCIA",
|
||||
"exp-pts-u":"XP",
|
||||
"exp-pts-u":"PONTOS DE EXP",
|
||||
"inspiration-u":"INSPIRAÇÃO",
|
||||
"prof-bonus-u":"BÔNUS DE PROFICIÊNCIA",
|
||||
"strength":"Força",
|
||||
@@ -293,7 +293,7 @@
|
||||
"dmg-type-u":"DANO/TIPO",
|
||||
"attack:-u":"ATAQUE:",
|
||||
"proficient-u":"PROFICIENTE",
|
||||
"range-place":"PESSOAL (Cone 18m)",
|
||||
"range-place":"Pessoal (Cone de 18 m)",
|
||||
"magic-bonus:-u":"BÔNUS MAGICO:",
|
||||
"crit-range-u":"CRÍTICO:",
|
||||
"damage:-u":"DANO:",
|
||||
@@ -303,7 +303,7 @@
|
||||
"saving-throw:-u":"TESTE DE RESIST.:",
|
||||
"vs-dc:-u":"CONTRA CD:",
|
||||
"spell-u":"MAGIA",
|
||||
"flat-u":"FLAT",
|
||||
"flat-u":"FIXO",
|
||||
"save":"Teste",
|
||||
"save-effect:-u":"EM CASO DE SUCESSO:",
|
||||
"save-effect-place":"metade do dano",
|
||||
@@ -344,21 +344,21 @@
|
||||
"skin-u":"PELE",
|
||||
"hair-u":"CABELO",
|
||||
"char-appearance-u":"APARÊNCIA DO PERSONAGEM",
|
||||
"char-backstory-u":"HISTÓRICO DO PERSONAGEM",
|
||||
"allies-orgs-u":"ALIADOS & ORGANIZAÇÕES",
|
||||
"add-feats-traits-u":"CARACTERÍSTICAS & TRAÇOS ADICIONAIS",
|
||||
"char-backstory-u":"HISTÓRIA DO PERSONAGEM",
|
||||
"allies-orgs-u":"ALIADOS E ORGANIZAÇÕES",
|
||||
"add-feats-traits-u":"CARACTERÍSTICAS E TRAÇOS ADICIONAIS",
|
||||
"treasure-u":"TESOURO",
|
||||
"spell-save-dc-u":"CD DE RESISTÊNCIA DA MAGIA",
|
||||
"cantrips-u":"TRUQUES",
|
||||
"ritual-u":"RITUAL",
|
||||
"casting-time:-u":"TEMPO P/ CONJURAR:",
|
||||
"casting-time:-u":"TEMPO DE CONJ.:",
|
||||
"casting-time:":"Tempo de Conjuração:",
|
||||
"at-higher-lvl-dmg:-u":"DANO EM NÍVEIS SUPERIORES:",
|
||||
"half-dmg-place":"metade do dano",
|
||||
"half-dmg-place":"Metade do dano",
|
||||
"hit-die:-u":"DADO DE VIDA:",
|
||||
"initiative-mod:-u":"MODIFICADOR DE INICIATIVA:",
|
||||
"glob-saving-mod:-u":"MOD. GERAL DOS TESTES DE RESISTÊNCIA:",
|
||||
"glob-ac-mod:-u":"MODIFICADOR GERAL DA CA:",
|
||||
"glob-ac-mod:-u":"MODIFICADOR GLOBAL DA CA:",
|
||||
"glob-atk-mod:-u":"MODIFICADOR GERAL DE ATAQUES MÁGICOS:",
|
||||
"pass-perc-mod:-u":"MODIFICADOR DE PERCEPÇÃO PASSIVA:",
|
||||
"death-save-mod:-u":"MODIFICADOR DE RESISTÊNCIA À MORTE:",
|
||||
@@ -384,15 +384,15 @@
|
||||
"expirtise":"Aptidão",
|
||||
"skill-opts-u":"OPÇÕES DE PERÍCIA",
|
||||
"version":"v",
|
||||
"always-roll-adv":"Sempre rolar com vantagem",
|
||||
"toggle-roll-adv":"Ativar vantagem",
|
||||
"query-roll-adv":"Perguntar por vantagem",
|
||||
"never-roll-adv":"Nunca rolar com vantagem",
|
||||
"never-whisper-roll":"Nunca sussurar rolagens",
|
||||
"query-whisper-roll":"Perguntar por sussurro",
|
||||
"always-whisper-roll":"Sempre sussurar rolagens",
|
||||
"never-roll-dmg":"Não rolar dano automaticamente",
|
||||
"always-roll-dmg":"Rolar dano & critico automaticamente",
|
||||
"always-roll-adv":"Sempre Rolar Vantagem",
|
||||
"toggle-roll-adv":"Ativar Vantagem",
|
||||
"query-roll-adv":"Perguntar Pela Vantagem",
|
||||
"never-roll-adv":"Nunca Rolar Vantagem",
|
||||
"never-whisper-roll":"Nunca Sussurar Rolagens",
|
||||
"query-whisper-roll":"Perguntar pelo Sussurro",
|
||||
"always-whisper-roll":"Sempre Sussurar Rolagens",
|
||||
"never-roll-dmg":"Não Rolar Dano Automaticamente",
|
||||
"always-roll-dmg":"Rolar Dano E Critico Automaticamente",
|
||||
"add-char-to-templates:-u":"ADD. NOME DO PERSONAGEM AOS MODELOS:",
|
||||
"on":"Sim",
|
||||
"off":"Não",
|
||||
@@ -410,11 +410,11 @@
|
||||
"transition-opts-u":"OPÇÕES DE TRANSIÇÃO",
|
||||
"portions-sheet-utilize":"Partes desta ficha utilizam conteúdo do Documento de Referência do Sistema 5.0 sob a Licença OGL. Vizulaizar a Licença OGL e o Aviso de Direitos Autorais. https://wiki.roll20.net/SRD_5.0_OGL_License",
|
||||
"api-required-title":"Experimente agora com a instalação fácil da API em um clique disponível com a sua assinatura Pro.",
|
||||
"api-required-u":"(API NECESSÁRIA)",
|
||||
"api-required-u":"(NECESSÁRIO A API)",
|
||||
"spell_dc_mod:-u":"MOD DO TESTE DE RESISTÊNCIA DA MAGIA:",
|
||||
"custom_ac:-u":"CA CUSTOMIZADA:",
|
||||
"npc-info":"A opção de PdM define novos personagens para usar o estilo do cartão de ficha de PdM como padrão. Útil se os personagens já foram criados e todas as fichas de personagens novos adicionados ao jogo provavelmente representarão personagens não jogáveis.",
|
||||
"npc-pc":"PdM/PJ",
|
||||
"npc-info":"A opção de PDM define novos personagens para usar o estilo do cartão de ficha de PDM como padrão. Útil se os personagens já foram criados e todas as fichas de personagens novos adicionados ao jogo provavelmente representarão personagens não jogáveis.",
|
||||
"npc-pc":"PDM/PJ",
|
||||
"roll-queries-info":"As rolagens de D20 sairão de acordo com esta opção. Sempre Rolar Com Vantagem é a opção padrão e irá rolar dois D20 em todas as rolagens no caso de vantagem. É esperado que se não tiver vantagem ou desvantagem você usará o resultado à esquerda. A opção Ativar Vantagem adiciona três novos botões no topo do ficha para que você possa alternar a vantagem dependendo de cada situação. Perguntar Por Vantagem lhe dá uma solicitação para cada rolagem perguntando se ela tem vantagem. Nunca Rolar Com Vantagem sempre rola um único D20 em todas as rolagens, presumindo que o jogador role uma segunda vez no caso de vantagem ou desvantagem.",
|
||||
"whisp-rolls-gm-info":"Todas as rolagens da ficha são enviadas para todos os jogadores na aba de conversação por padrão. A opção Perguntar Por Sussurro lhe dá uma solicitação em cada rolagem perguntando se ela deverá ou não ser enviada privativamente apenas para você e o Mestre. Sempre Sussurrar Rolagens irá enviar as rolagens apenas para você e o Mestre.",
|
||||
"auto-dmg-roll-info":"Por padrão, rolagens de dano não são roladas até que o ataque seja confirmado. O dano é rolado a partir do modelo de rolagem do bate-papo, clicando no nome do ataque na barra à direita, ao qual mostra o dano. O método padrão é compatível com o dado 3D. Opcionalmente, você pode escolher ter a opção Rolar Dano & Crítico Automaticamente ao qual rola o dano e dado de crítico ao mesmo tempo que o ataque, apresentando todas os possíveis resultados no momento do ataque.",
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<script type="text/worker">
|
||||
var sheetName = 'AD&D 2E Revised';
|
||||
var sheetVersion = '2.4.1';
|
||||
var sheetVersion = '2.4.2';
|
||||
|
||||
on('sheet:opened', function(){
|
||||
getAttrs(['character_sheet'],function(attrs){
|
||||
@@ -141,7 +141,6 @@
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Current</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">/</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Maximum</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">HP:</td>
|
||||
<td><input type="number" name="attr_HP" title="@{HP}" class="sheet-short" placeholder="HP"/></td>
|
||||
@@ -196,6 +195,7 @@
|
||||
<hr><br>
|
||||
<h4><b>Movement</b></h4><br>
|
||||
<input type="radio" name="attr_tab3" class="sheet-tab sheet-tab15" value="1" checked/><span class="sheet-tab sheet-tab15">Basic</span>
|
||||
<input type="radio" name="attr_tab3" class="sheet-tab sheet-tab77" value="3"/><span class="sheet-tab sheet-tab77">Barabarian</span>
|
||||
<input type="radio" name="attr_tab3" class="sheet-tab sheet-tab16" value="2"/><span class="sheet-tab sheet-tab16">Advanced</span>
|
||||
|
||||
|
||||
@@ -246,6 +246,53 @@
|
||||
</table>
|
||||
</div>
|
||||
|
||||
<div class="sheet-tab-content sheet-section-movement-barbarian">
|
||||
<table style='border-collapse: collapse; border-spacing: 0;'>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;"> </td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Speed</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Weight</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Penalties</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Notes</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Base</td>
|
||||
<td><input type="number" name="attr_basespeed" title="@{basespeed}" class="sheet-short"/></td>
|
||||
<td><input type="text" name="attr_baseweight" title="@{baseweight}" value="@{carryweight}" class="sheet-short" disabled="true"/></td>
|
||||
<td><input type="text" name="attr_basepen" title="@{basepen}" class="sheet-short"/></td>
|
||||
<td><input type="text" name="attr_basemovnotes" title="@{basemovnotes}"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Light</td>
|
||||
<td><input type="number" name="attr_lightspeed" title="@{lightspeed}" value="[[(@{basespeed}-round(@{basespeed}*1/3))+3]]" disabled="true" /></td>
|
||||
<td><input type="text" name="attr_lightweight" title="@{lightweight}" value="[[@{carryweight}+round((@{maxpress}-@{carryweight})/4)]]" class="sheet-short" disabled="true"/></td>
|
||||
<td><input type="text" name="attr_lightpen" title="@{lightpen}" class="sheet-short"/></td>
|
||||
<td><input type="text" name="attr_lightmovnotes" title="@{lightmovnotes}"/></td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Moderate</td>
|
||||
<td><input type="number" name="attr_modspeed" title="@{modspeed}" value="[[(@{basespeed}-round(@{basespeed}*1/2))+3]]" disabled="true" /></td>
|
||||
<td><input type="text" name="attr_modweight" title="@{modweight}" value="[[@{carryweight}+round(((@{maxpress}-@{carryweight})/4)*2)]]" class="sheet-short" disabled="true"/></td>
|
||||
<td><input type="text" name="attr_modpen" title="@{modpen}" class="sheet-short"/></td>
|
||||
<td><input type="text" name="attr_modmovnotes" title="@{modmovnotes}"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Heavy</td>
|
||||
<td><input type="number" name="attr_heavyspeed" title="@{heavyspeed}" value="[[(@{basespeed}-round(@{basespeed}*2/3))+3]]" disabled="true" /></td>
|
||||
<td><input type="text" name="attr_heavyweight" title="@{heavyweight}" value="[[@{carryweight}+round(((@{maxpress}-@{carryweight})/4)*3)]]" class="sheet-short" disabled="true"/></td>
|
||||
<td><input type="text" name="attr_heavypen" title="@{heavypen}" class="sheet-short"/></td>
|
||||
<td><input type="text" name="attr_heavymovnotes" title="@{heavymovnotes}"/></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Severe</td>
|
||||
<td><input type="number" name="attr_sevspeed" value="1+3" title="@{sevspeed}" disabled="true" /></td>
|
||||
<td><input type="text" name="attr_sevweight" title="@{sevweight}" value="@{maxpress}" class="sheet-short" disabled="true"/></td>
|
||||
<td><input type="text" name="attr_sevpen" title="@{sevpen}" class="sheet-short"/></td>
|
||||
<td><input type="text" name="attr_sevmovnotes"title="@{sevmovnotes}"/></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
|
||||
<div class="sheet-tab-content sheet-section-movement-advanced">
|
||||
<table style='border-collapse: collapse; border-spacing: 0;'>
|
||||
<tr>
|
||||
@@ -6443,17 +6490,23 @@
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Race</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Level</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Class</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Hit Dice</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">HP/Max</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Units</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Enemy AC / Base Dmg</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Skirmish</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="text" name="attr_henchname" title="@{henchname}" ></td>
|
||||
<td><input type="text" name="attr_henchname" title="@{henchname}" class="sheet-maxtext"></td>
|
||||
<td><input type="text" name="attr_henchac" title="@{henchac}" class="sheet-short"></td>
|
||||
<td> <input type="text" name="attr_henchrace" title="@{henchrace}"></td>
|
||||
<td> <input type="text" name="attr_henchrace" title="@{henchrace}" class="sheet-maxtext"></td>
|
||||
<td><input type="text" name="attr_henchlvl" title="@{henchlvl}" class="sheet-short"></td>
|
||||
<td><input type="text" name="attr_hench-warrior-class" title="@{hench-warrior-class}" class="sheet-maxtext"></td>
|
||||
<td><input type="text" name="attr_henchhd" title="@{henchhd}" class="sheet-short"></td>
|
||||
<td><input type="text" name="attr_henchhp" title="@{henchhp}" class="sheet-small"/><h4><b>/</b></h4><input type="text" name="attr_henchhp_max" title="@{henchhp_max}" class="sheet-small" /></td>
|
||||
<td><input type="text" name="attr_henchunits" title="@{henchunits}" class="sheet-short" placeholder="#"></td>
|
||||
<td><input type="text" name="attr_enemyac" title="@{enemyac}" class="sheet-small" value="10"><input type="text" name="attr_damage-calc" title="@{damage-calc}" class="sheet-small" value="(@{hit-calc})*(1+@{doublestrike})" disabled="true"><input type="text" name="attr_damage-calc001" title="@{damage-calc001}" class="sheet-small" value="(@{hit-calc001})*(1+@{doublestrike001})" disabled="true"><input type="text" name="attr_damage-calc002" title="@{damage-calc002}" class="sheet-small" value="(@{hit-calc002})*(1+@{doublestrike002})" disabled="true"></td>
|
||||
<td><input style="display: none;" type="text" name="attr_hit-calc" value="20-(@{ThAC0hench}-@{enemyac})" disabled="true"><input style="display: none;" type="text" name="attr_hit-calc001" value="20-(@{ThAC0hench001}-@{enemyac})" disabled="true"><input style="display: none;" type="text" name="attr_hit-calc002" value="20-(@{ThAC0hench002}-@{enemyac})" disabled="true"><button type="roll" name="roll_skirmish" title="@{skirmish}" value="&{template:default} {{name=@{henchname} Skirmish}} {{Hit Dice=[[@{henchhd}*@{henchunits}]]}} {{Number of Strikes=[[(?{Which Weapon?|@{weaponnamehench},@{hit-calc}|@{weaponnamehench001},@{hit-calc001}|@{weaponnamehench002},@{hit-calc002}})]]}} {{Damage=[[(?{Confirm Weapon?|@{weaponnamehench},@{damage-calc}|@{weaponnamehench001},@{damage-calc001}|@{weaponnamehench002},@{damage-calc002}})*?{Base Damage more than 12?|No,1|Yes,2}]]}} {{Resolution=[[?{Size of Force?|Full,1d8|Half,1d6|Quarter,1d4}+(floor(?{Levels of magic cast to aid forces?|0}/2))+(?{PC Presence Bonus?|Yes,1|No,0})+(?{Surprised Enemy?|No,0|Yes,2})+(?{Enemy holds Advantageous Terrain?|No,0|Yes,-1})]]}}">Skirmish</button></td>
|
||||
</tr></table><br><hr>
|
||||
<br>
|
||||
<h4><b>Weapons</b></h4><br>
|
||||
@@ -6474,7 +6527,7 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="text" name="attr_weaponnamehench" title="@{weaponnamehench}" class="sheet-length"></td>
|
||||
<td><input type="text" name="attr_attacknumhench" title="@{attacknumhench}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_attacknumhench" title="@{attacknumhench}" class="sheet-small"> <input type="checkbox" name="attr_doublestrike" title="Click this if your units have 2 or more strikes per round with this weapon." value="1"><span></span></td>
|
||||
<td><input type="text" name="attr_attackadjhench" title="@{attackadjhench}" class="sheet-short" value="0"></td>
|
||||
<td><input type="text" name="attr_damadjhench" title="@{damadjhench}" class="sheet-short" value="0"></td>
|
||||
<td><input type="text" name="attr_ThAC0hench" title="@{ThAC0hench}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench" title="@{hit1hench}" value="@{henchname} hits an AC of [[@{ThAC0hench}-(1d20cs>@{crit-thresh-hench}+(@{attackadjhench})+(?{Misc. bonus|0}))]] using their @{weaponnamehench}">Hit</button></td>
|
||||
@@ -6487,7 +6540,7 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="text" name="attr_weaponnamehench001" title="@{weaponnamehench001}" class="sheet-length"></td>
|
||||
<td><input type="text" name="attr_attacknumhench001" title="@{attacknumhench001}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_attacknumhench001" title="@{attacknumhench001}" class="sheet-small"> <input type="checkbox" name="attr_doublestrike001" title="Click this if your units have 2 or more strikes per round with this weapon." value="1"><span></span></td>
|
||||
<td><input type="text" name="attr_attackadjhench001" title="@{attackadjhench001}" class="sheet-short" value="0"></td>
|
||||
<td><input type="text" name="attr_damadjhench001" title="@{damadjhench001}" class="sheet-short" value="0"></td>
|
||||
<td><input type="text" name="attr_ThAC0hench001" title="@{ThAC0hench001}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench001" title="@{hit1hench001}" value="@{henchname} hits an AC of [[@{ThAC0hench001}-(1d20cs>@{crit-thresh-hench001}+(@{attackadjhench001})+(?{Misc. bonus|0}))]] using their @{weaponnamehench001}">Hit</button></td>
|
||||
@@ -6500,7 +6553,7 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="text" name="attr_weaponnamehench002" title="@{weaponnamehench002}" class="sheet-length"></td>
|
||||
<td><input type="text" name="attr_attacknumhench002" title="@{attacknumhench002}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_attacknumhench002" title="@{attacknumhench002}" class="sheet-small"> <input type="checkbox" name="attr_doublestrike002" title="Click this if your units have 2 or more strikes per round with this weapon." value="1"><span></span></td>
|
||||
<td><input type="text" name="attr_attackadjhench002" title="@{attackadjhench002}" class="sheet-short" value="0"></td>
|
||||
<td><input type="text" name="attr_damadjhench002" title="@{damadjhench002}" class="sheet-short" value="0"></td>
|
||||
<td><input type="text" name="attr_ThAC0hench002" title="@{ThAC0hench002}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench002" title="@{hit1hench002}" value="@{henchname} hits an AC of [[@{ThAC0hench002}-(1d20cs>@{crit-thresh-hench002}+(@{attackadjhench002})+(?{Misc. bonus|0}))]] using their @{weaponnamehench002}">Hit</button></td>
|
||||
@@ -6602,17 +6655,23 @@
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Race</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Level</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Class</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Hit Dice</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">HP/Max</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Units</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Enemy AC / Base Dmg</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Skirmish</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="text" name="attr_henchname1" title="@{repeating_hench_$X_henchname1}" ></td>
|
||||
<td><input type="text" name="attr_henchname1" title="@{repeating_hench_$X_ henchname1}" class="sheet-maxtext"></td>
|
||||
<td><input type="text" name="attr_henchac1" title="@{repeating_hench_$X_henchac1}" class="sheet-short"></td>
|
||||
<td> <input type="text" name="attr_henchrace1" title="@{repeating_hench_$X_henchrace1}"></td>
|
||||
<td> <input type="text" name="attr_henchrace1" title="@{repeating_hench_$X_henchrace1}" class="sheet-maxtext"></td>
|
||||
<td><input type="text" name="attr_henchlvl1" title="@{repeating_hench_$X_henchlvl1}" class="sheet-short"></td>
|
||||
<td><input type="text" name="attr_hench-warrior1-class" title="@{repeating_hench_$X_hench-warrior1-class}" class="sheet-maxtext"></td>
|
||||
<td><input type="text" name="attr_henchhd1" title="@{repeating_hench_$X_henchhd1}" class="sheet-short"></td>
|
||||
<td><input type="text" name="attr_henchhp1" title="@{repeating_hench_$X_henchhp1}" class="sheet-small"/><h4><b>/</b></h4><input type="text" name="attr_henchhp1_max" title="@{repeating_hench_$X_henchhp1_max}" class="sheet-small" /></td>
|
||||
<td><input type="text" name="attr_henchunits1" title="@{repeating_hench_$X_henchunits1}" class="sheet-short" placeholder="#"></td>
|
||||
<td><input type="text" name="attr_enemyac1" title="@{repeating_hench_$X_enemyac1}" class="sheet-small" value="10"><input type="text" name="attr_damage-calc003" title="@{repeating_hench_$X_damage-calc003}" class="sheet-small" value="(@{hit-calc003})*(1+@{doublestrike003})" disabled="true"><input type="text" name="attr_damage-calc004" title="@{repeating_hench_$X_damage-calc004}" class="sheet-small" value="(@{hit-calc004})*(1+@{doublestrike004})" disabled="true"><input type="text" name="attr_damage-calc005" title="@{repeating_hench_$X_damage-calc005}" class="sheet-small" value="(@{hit-calc005})*(1+@{doublestrike005})" disabled="true"></td>
|
||||
<td><input style="display: none;" type="text" name="attr_hit-calc003" value="20-(@{ThAC0hench003}-@{enemyac1})" disabled="true"><input style="display: none;" type="text" name="attr_hit-calc004" value="20-(@{ThAC0hench004}-@{enemyac1})" disabled="true"><input style="display: none;" type="text" name="attr_hit-calc005" value="20-(@{ThAC0hench005}-@{enemyac1})" disabled="true"><button type="roll" name="roll_skirmish1" title="@{repeating_hench_$X_skirmish1}" value="&{template:default} {{name=@{henchname1} Skirmish}} {{Hit Dice=[[@{henchhd1}*@{henchunits1}]]}} {{Number of Strikes=[[(?{Which Weapon?|@{weaponnamehench003},@{hit-calc003}|@{weaponnamehench004},@{hit-calc004}|@{weaponnamehench005},@{hit-calc005}})]]}} {{Damage=[[(?{Confirm Weapon?|@{weaponnamehench003},@{damage-calc003}|@{weaponnamehench004},@{damage-calc004}|@{weaponnamehench005},@{damage-calc005}})*?{Base Damage more than 12?|No,1|Yes,2}]]}} {{Resolution=[[?{Size of Force?|Full,1d8|Half,1d6|Quarter,1d4}+(floor(?{Levels of magic cast to aid forces?|0}/2))+(?{PC Presence Bonus?|Yes,1|No,0})+(?{Surprised Enemy?|No,0|Yes,2})+(?{Enemy holds Advantageous Terrain?|No,0|Yes,-1})]]}}">Skirmish</button></td>
|
||||
</tr></table><br><hr>
|
||||
<br><h4><b>Weapons</b></h4><br>
|
||||
<table style='border-collapse: collapse; border-spacing: 0;'>
|
||||
@@ -6632,7 +6691,7 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="text" name="attr_weaponnamehench003" title="@{repeating_hench_$X_weaponnamehench003}" class="sheet-length"></td>
|
||||
<td><input type="text" name="attr_attacknumhench003" title="@{repeating_hench_$X_attacknumhench003}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_attacknumhench003" title="@{repeating_hench_$X_attacknumhench003}" class="sheet-small"> <input type="checkbox" name="attr_doublestrike003" title="Click this if your units have 2 or more strikes per round with this weapon." value="1"><span></span></td>
|
||||
<td><input type="text" name="attr_attackadjhench003" title="@{repeating_hench_$X_attackadjhench003}" class="sheet-short" value="0"></td>
|
||||
<td><input type="text" name="attr_damadjhench003" title="@{repeating_hench_$X_damadjhench003}" class="sheet-short" value="0"></td>
|
||||
<td><input type="text" name="attr_ThAC0hench003" title="@{repeating_hench_$X_ThAC0hench003}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench003" title="@{repeating_hench_$X_hit1hench003}" value="@{henchname1} hits an AC of [[@{ThAC0hench003}-(1d20cs>@{crit-thresh-hench003}+(@{attackadjhench003})+(?{Misc. bonus|0}))]] using their @{weaponnamehench003}">Hit</button></td>
|
||||
@@ -6645,7 +6704,7 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="text" name="attr_weaponnamehench004" title="@{repeating_hench_$X_weaponnamehench004}" class="sheet-length"></td>
|
||||
<td><input type="text" name="attr_attacknumhench004" title="@{repeating_hench_$X_attacknumhench004}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_attacknumhench004" title="@{repeating_hench_$X_attacknumhench004}" class="sheet-small"> <input type="checkbox" name="attr_doublestrike004" title="Click this if your units have 2 or more strikes per round with this weapon." value="1"><span></span></td>
|
||||
<td><input type="text" name="attr_attackadjhench004" title="@{repeating_hench_$X_attackadjhench004}" class="sheet-short" value="0"></td>
|
||||
<td><input type="text" name="attr_damadjhench004" title="@{repeating_hench_$X_damadjhench004}" class="sheet-short" value="0"></td>
|
||||
<td><input type="text" name="attr_ThAC0hench004" title="@{repeating_hench_$X_ThAC0hench004}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench004" title="@{repeating_hench_$X_hit1hench004}" value="@{henchname1} hits an AC of [[@{ThAC0hench004}-(1d20cs>@{crit-thresh-hench004}+(@{attackadjhench004})+(?{Misc. bonus|0}))]] using their @{weaponnamehench004}">Hit</button></td>
|
||||
@@ -6658,7 +6717,7 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="text" name="attr_weaponnamehench005" title="@{repeating_hench_$X_weaponnamehench005}" class="sheet-length"></td>
|
||||
<td><input type="text" name="attr_attacknumhench005" title="@{repeating_hench_$X_attacknumhench005}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_attacknumhench005" title="@{repeating_hench_$X_attacknumhench005}" class="sheet-small"> <input type="checkbox" name="attr_doublestrike005" title="Click this if your units have 2 or more strikes per round with this weapon." value="1"><span></span></td>
|
||||
<td><input type="text" name="attr_attackadjhench005" title="@{repeating_hench_$X_attackadjhench005}" class="sheet-short" value="0"></td>
|
||||
<td><input type="text" name="attr_damadjhench005" title="@{repeating_hench_$X_damadjhench005}" class="sheet-short" value="0"></td>
|
||||
<td><input type="text" name="attr_ThAC0hench005" title="@{repeating_hench_$X_ThAC0hench005}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench005" title="@{repeating_hench_$X_hit1hench005}" value="@{henchname1} hits an AC of [[@{ThAC0hench005}-(1d20cs>@{crit-thresh-hench005}+(@{attackadjhench005})+(?{Misc. bonus|0}))]] using their @{weaponnamehench005}">Hit</button></td>
|
||||
|
||||
@@ -272,7 +272,8 @@ div[class^="sheet-section"] {
|
||||
.charsheet input.sheet-tab73:checked ~ div.sheet-section-character-info-details,
|
||||
.charsheet input.sheet-tab74:checked ~ div.sheet-section-character-info-tracker,
|
||||
.charsheet input.sheet-tab75:checked ~ div.sheet-section-currency-birthright,
|
||||
.charsheet input.sheet-tab76:checked ~ div.sheet-section-birthright {
|
||||
.charsheet input.sheet-tab76:checked ~ div.sheet-section-birthright,
|
||||
.charsheet input.sheet-tab77:checked ~ div.sheet-section-movement-barbarian {
|
||||
display: block;
|
||||
}
|
||||
|
||||
@@ -381,7 +382,8 @@ div[class^="sheet-section"] {
|
||||
.charsheet input.sheet-tab73:checked + span.sheet-tab73,
|
||||
.charsheet input.sheet-tab74:checked + span.sheet-tab74,
|
||||
.charsheet input.sheet-tab75:checked + span.sheet-tab75,
|
||||
.charsheet input.sheet-tab76:checked + span.sheet-tab76 {
|
||||
.charsheet input.sheet-tab76:checked + span.sheet-tab76,
|
||||
.charsheet input.sheet-tab77:checked + span.sheet-tab77 {
|
||||
display: inline-table;
|
||||
background: #ab8b57;
|
||||
color: white;
|
||||
|
||||
@@ -206,6 +206,7 @@ input[type="checkbox"]:checked + span::before
|
||||
.sheet-rolltemplate-2Eattack div.sheet-template-container,
|
||||
.sheet-rolltemplate-2Espell div.sheet-template-container,
|
||||
.sheet-rolltemplate-2Echeck div.sheet-template-container,
|
||||
.sheet-rolltemplate-2Einversecheck div.sheet-template-container,
|
||||
.sheet-rolltemplate-2Esave div.sheet-template-container {
|
||||
border: none;
|
||||
text-align: left;
|
||||
@@ -215,6 +216,7 @@ input[type="checkbox"]:checked + span::before
|
||||
.sheet-rolltemplate-2Eattack th.sheet-template-title1,
|
||||
.sheet-rolltemplate-2Espell th.sheet-template-title1,
|
||||
.sheet-rolltemplate-2Echeck th.sheet-template-title1,
|
||||
.sheet-rolltemplate-2Einversecheck th.sheet-template-title1,
|
||||
.sheet-rolltemplate-2Esave th.sheet-template-title1 {
|
||||
font-size: 12pt;
|
||||
font-weight: bold;
|
||||
@@ -231,6 +233,7 @@ input[type="checkbox"]:checked + span::before
|
||||
.sheet-rolltemplate-2Eattack th.sheet-template-title2,
|
||||
.sheet-rolltemplate-2Espell th.sheet-template-title2,
|
||||
.sheet-rolltemplate-2Echeck th.sheet-template-title2,
|
||||
.sheet-rolltemplate-2Einversecheck th.sheet-template-title2,
|
||||
.sheet-rolltemplate-2Esave th.sheet-template-title2 {
|
||||
font-size: 12pt;
|
||||
font-weight: bold;
|
||||
@@ -247,6 +250,7 @@ input[type="checkbox"]:checked + span::before
|
||||
.sheet-rolltemplate-2Eattack th.sheet-template-subtitle1,
|
||||
.sheet-rolltemplate-2Espell th.sheet-template-subtitle1,
|
||||
.sheet-rolltemplate-2Echeck th.sheet-template-subtitle1,
|
||||
.sheet-rolltemplate-2Einversecheck th.sheet-template-subtitle1,
|
||||
.sheet-rolltemplate-2Esave th.sheet-template-subtitle1 {
|
||||
font-size: 8pt;
|
||||
font-weight: normal;
|
||||
@@ -264,6 +268,7 @@ input[type="checkbox"]:checked + span::before
|
||||
.sheet-rolltemplate-2Eattack th.sheet-template-subtitle2,
|
||||
.sheet-rolltemplate-2Espell th.sheet-template-subtitle2,
|
||||
.sheet-rolltemplate-2Echeck th.sheet-template-subtitle2,
|
||||
.sheet-rolltemplate-2Einversecheck th.sheet-template-subtitle2,
|
||||
.sheet-rolltemplate-2Esave th.sheet-template-subtitle2 {
|
||||
font-size: 8pt;
|
||||
font-style: italic;
|
||||
@@ -281,6 +286,7 @@ input[type="checkbox"]:checked + span::before
|
||||
.sheet-rolltemplate-2Eattack table,
|
||||
.sheet-rolltemplate-2Espell table,
|
||||
.sheet-rolltemplate-2Echeck table,
|
||||
.sheet-rolltemplate-2Einversecheck table,
|
||||
.sheet-rolltemplate-2Esave table {
|
||||
width: 100%;
|
||||
}
|
||||
@@ -288,12 +294,14 @@ input[type="checkbox"]:checked + span::before
|
||||
.sheet-rolltemplate-2Edefault .sheet-template-body tr:nth-child(even),
|
||||
.sheet-rolltemplate-2Espell .sheet-template-body tr:nth-child(even),
|
||||
.sheet-rolltemplate-2Echeck .sheet-template-body tr:nth-child(even),
|
||||
.sheet-rolltemplate-2Einversecheck .sheet-template-body tr:nth-child(even),
|
||||
.sheet-rolltemplate-2Esave .sheet-template-body tr:nth-child(even) {
|
||||
background-color: #e0e0e0;
|
||||
}
|
||||
.sheet-rolltemplate-2Edefault .sheet-template-body tr:nth-child(odd),
|
||||
.sheet-rolltemplate-2Espell .sheet-template-body tr:nth-child(odd),
|
||||
.sheet-rolltemplate-2Echeck .sheet-template-body tr:nth-child(odd),
|
||||
.sheet-rolltemplate-2Einversecheck .sheet-template-body tr:nth-child(odd),
|
||||
.sheet-rolltemplate-2Esave .sheet-template-body tr:nth-child(odd) {
|
||||
background-color: #f4f4f4;
|
||||
}
|
||||
@@ -302,6 +310,7 @@ input[type="checkbox"]:checked + span::before
|
||||
.sheet-rolltemplate-2Eattack div.sheet-template-body,
|
||||
.sheet-rolltemplate-2Espell div.sheet-template-body,
|
||||
.sheet-rolltemplate-2Echeck div.sheet-template-body,
|
||||
.sheet-rolltemplate-2Einversecheck div.sheet-template-body,
|
||||
.sheet-rolltemplate-2Esave div.sheet-template-body {
|
||||
border: 1px solid black;
|
||||
border-bottom-right-radius: 8px;
|
||||
@@ -315,6 +324,7 @@ input[type="checkbox"]:checked + span::before
|
||||
.sheet-rolltemplate-2Eattack div.sheet-attack-head,
|
||||
.sheet-rolltemplate-2Espell div.sheet-spell-head,
|
||||
.sheet-rolltemplate-2Echeck div.sheet-check-head,
|
||||
.sheet-rolltemplate-2Einversecheck div.sheet-check-head,
|
||||
.sheet-rolltemplate-2Esave div.sheet-save-head {
|
||||
border: 1px solid #000000;
|
||||
border-top-right-radius: 8px;
|
||||
@@ -552,11 +562,13 @@ input[type="checkbox"]:checked + span::before
|
||||
margin: 0px;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-2Echeck div.sheet-check-head {
|
||||
.sheet-rolltemplate-2Echeck div.sheet-check-head,
|
||||
.sheet-rolltemplate-2Einversecheck div.sheet-check-head {
|
||||
background: #512E5F;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-2Echeck td.sheet-check-c1 {
|
||||
.sheet-rolltemplate-2Echeck td.sheet-check-c1,
|
||||
.sheet-rolltemplate-2Einversecheck td.sheet-check-c1 {
|
||||
font-size: 9pt;
|
||||
font-weight: bold;
|
||||
text-transform: capitalize;
|
||||
@@ -568,7 +580,8 @@ input[type="checkbox"]:checked + span::before
|
||||
margin: 0px;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-2Echeck td.sheet-check-c2 {
|
||||
.sheet-rolltemplate-2Echeck td.sheet-check-c2,
|
||||
.sheet-rolltemplate-2Einversecheck td.sheet-check-c2 {
|
||||
font-size: 10pt;
|
||||
font-weight: bold;
|
||||
text-transform: capitalize;
|
||||
@@ -579,7 +592,8 @@ input[type="checkbox"]:checked + span::before
|
||||
margin: 0px;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-2Echeck td.sheet-check-c3 {
|
||||
.sheet-rolltemplate-2Echeck td.sheet-check-c3,
|
||||
.sheet-rolltemplate-2Einversecheck td.sheet-check-c3 {
|
||||
background-color: #093a01;
|
||||
border: none;
|
||||
font-size: 12pt;
|
||||
@@ -592,7 +606,8 @@ input[type="checkbox"]:checked + span::before
|
||||
margin: 0px;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-2Echeck td.sheet-check-c4 {
|
||||
.sheet-rolltemplate-2Echeck td.sheet-check-c4,
|
||||
.sheet-rolltemplate-2Einversecheck td.sheet-check-c4 {
|
||||
background-color: #a01616;
|
||||
border: none;
|
||||
font-size: 12pt;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
{
|
||||
"html": "2ESheet.html",
|
||||
"css": "2EStyle.css",
|
||||
"authors": "Aqua Alex, Dylan G. based on work by Stephen S. Rolltemplates and continuing development by Elena S.",
|
||||
"authors": "Aqua Alex, Elena S., Dylan G., Stephen S.",
|
||||
"preview": "2EPreview.png",
|
||||
"roll20userid": "35199, 1638432, 1048758",
|
||||
"instructions": "# Character Sheet\r This sheet includes everything you need to run a character or monster in an Advanced Dungeons and Dragons, Second Edition campaign, including many resources from Skills & Powers. Please try to make sure there is a plain number value (and any appropriate + or - signs) in fields used for the weapon macros.\r\r## Sheet Documentation\r To view the sheet documentation wiki page with detailed instructions on using the various functions and roll templates available with this character sheet please see the [AD&D 2nd Edition wiki](https://wiki.roll20.net/ADnD_2nd_Edition_Character_sheet)\r This wiki page also includes links to many community maintained resources designed to make your AD&D 2nd Edition games more enjoyable.\r If you would like to participate in the continuing development of this character sheet we welcome all community input. Check the [Sheet Development Thread](https://app.roll20.net/forum/post/4641304/ad-and-d-2nd-edition-simple-sheet-sheet-development-and-improvements-beta) and feel free to post any comments, questions, or use the link provided there to join the test game.\r\r## Roll Templates\r Several roll templates are available to use with your custom macros. Here is a quick description of each (for more detailed information please see the sheet documentation).\r\r*- 2Edefault - behaves very much like the standard roll20 default template with a few optional features. Such as adding a subtitle, and adding descriptive text fields.\r* 2Eattack - A template designed for comprehensive weapon attack resolution. It even includes optional support for critical hits and fumbles.\r* 2Echeck - This template handles Ability, Rogue Skill, and Proficiency checks. It provides a clear and concise display of whether the check is fails or succeeds, and displays the relevant roll and target number for verification.\r* 2Esave - This template handles saving throw rolls in a clear and concise manner, and circumvents a quirk of the dice engine which fails when attempting to make a comparison against a negative number.\r* 2Espell - A nice clean template for displaying spell information. Includes fields for all of the standard 2nd edition spell attributes and an area to describe the spell effects. Also has optional attributes for easy damage and healing resolution, added section for reference to source materials.\r\r## Special Thanks\r\r* Dylan G. and Stephen S. (sheet creators)\r* Everyone in the character sheet test game."
|
||||
"instructions": "# Character Sheet\r This sheet includes everything you need to run a character or monster in an Advanced Dungeons and Dragons, Second Edition campaign, including many resources from Skills & Powers. Please try to make sure there is a plain number value (and any appropriate + or - signs) in fields used for the weapon macros.\r\r## Sheet Documentation\r To view the sheet documentation wiki page with detailed instructions on using the various functions and roll templates available with this character sheet please see the [AD&D 2nd Edition wiki](https://wiki.roll20.net/ADnD_2nd_Edition_Character_sheet)\r This wiki page also includes links to many community maintained resources designed to make your AD&D 2nd Edition games more enjoyable.\r If you would like to participate in the continuing development of this character sheet we welcome all community input. Check the [Sheet Development Thread](https://app.roll20.net/forum/post/4641304/ad-and-d-2nd-edition-simple-sheet-sheet-development-and-improvements-beta) and feel free to post any comments, questions, or use the link provided there to join the test game.\r\r## Roll Templates\r Several roll templates are available to use with your custom macros. Here is a quick description of each (for more detailed information please see the sheet documentation).\r\r*- 2Edefault - behaves very much like the standard roll20 default template with a few optional features. Such as adding a subtitle, and adding descriptive text fields.\r* 2Eattack - A template designed for comprehensive weapon attack resolution. It even includes optional support for critical hits and fumbles.\r* 2Echeck - This template handles Ability, Rogue Skill, and Proficiency checks. It provides a clear and concise display of whether the check is fails or succeeds, and displays the relevant roll and target number for verification.\r* 2Einversecheck - This template handles cases where you wish to check for rolls equal or less than teh roll. It is otherwise the same as 2Echeck template.\r* 2Esave - This template handles saving throw rolls in a clear and concise manner, and circumvents a quirk of the dice engine which fails when attempting to make a comparison against a negative number.\r* 2Espell - A nice clean template for displaying spell information. Includes fields for all of the standard 2nd edition spell attributes and an area to describe the spell effects. Also has optional attributes for easy damage and healing resolution, added section for reference to source materials.\r\r## Special Thanks\r\r* Dylan G. and Stephen S. (sheet creators)\r* Everyone in the character sheet test game. \r Elena added the awesome new templates and Aqua Alex added the worker scripts"
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
.charsheet {
|
||||
background-image: url("https://raw.githubusercontent.com/tmtabor/roll20-character-sheets/master/Against%20the%20Dark%20Yogi/darkyogi-background.jpg");
|
||||
background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Against%20the%20Dark%20Yogi/darkyogi-background.jpg");
|
||||
background-size: contain;
|
||||
background-repeat: repeat-y;
|
||||
background-color: black;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<img class="sheet-logo" src="https://raw.githubusercontent.com/tmtabor/roll20-character-sheets/master/Against%20the%20Dark%20Yogi/darkyogi-logo.png" />
|
||||
<img class="sheet-logo" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Against%20the%20Dark%20Yogi/darkyogi-logo.png" />
|
||||
<label>Name</label> <input type="text" name="attr_character_name" class="sheet-top-text" /><br />
|
||||
<label>Caste</label> <input type="text" name="attr_Caste" class="sheet-top-text" /><br />
|
||||
<label>Size</label> <input type="number" name="attr_Size" class="stat-number" value="0" />
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
fieldset{
|
||||
margin:0px;
|
||||
padding:0px;
|
||||
border:none;
|
||||
margin:0px;
|
||||
padding:0px;
|
||||
border:none;
|
||||
}
|
||||
|
||||
.sheet-3colrow{
|
||||
display: block;
|
||||
clear: both;
|
||||
display: block;
|
||||
clear: both;
|
||||
}
|
||||
.sheet-3colrow .sheet-col2{
|
||||
width: calc(33% - 21px);
|
||||
@@ -15,8 +15,8 @@ fieldset{
|
||||
}
|
||||
|
||||
.sheet-2colrow{
|
||||
display: block;
|
||||
clear: both;
|
||||
display: block;
|
||||
clear: both;
|
||||
}
|
||||
.sheet-2colrow .sheet-col2{
|
||||
width: calc(50% - 21px);
|
||||
@@ -24,6 +24,13 @@ fieldset{
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
.sheet-logo,
|
||||
.sheet-logo img
|
||||
{
|
||||
width:150px;
|
||||
height:82px;
|
||||
}
|
||||
|
||||
div.sheet-tab-content
|
||||
{
|
||||
display: none;
|
||||
@@ -34,7 +41,8 @@ input.sheet-tab1:checked ~ div.sheet-tab1,
|
||||
input.sheet-tab2:checked ~ div.sheet-tab2,
|
||||
input.sheet-tab3:checked ~ div.sheet-tab3,
|
||||
input.sheet-tab4:checked ~ div.sheet-tab4,
|
||||
input.sheet-tab5:checked ~ div.sheet-tab5
|
||||
input.sheet-tab5:checked ~ div.sheet-tab5,
|
||||
input.sheet-tab6:checked ~ div.sheet-tab6
|
||||
{
|
||||
display: block;
|
||||
}
|
||||
@@ -50,33 +58,36 @@ input.sheet-secondary_tab8:checked ~ div.sheet-secondary_tab8
|
||||
display:block;
|
||||
}
|
||||
input.sheet-tab{
|
||||
width:150px;
|
||||
height: 22px;
|
||||
top: 5px;
|
||||
left: 6px;
|
||||
margin-right: -150px;
|
||||
width: 152px;
|
||||
height: 24px;
|
||||
margin: 0px -152px 5px 5px;
|
||||
cursor: pointer;
|
||||
z-index: 1;
|
||||
opacity: 0;
|
||||
|
||||
}
|
||||
|
||||
input.sheet-tab+ span {
|
||||
height: 22px;
|
||||
display: inline-block;
|
||||
font-family: Calibri, Candara, Segoe, "Segoe UI", Optima, Arial, sans-serif;
|
||||
width: 148px;
|
||||
}
|
||||
|
||||
input.sheet-tab+ span::before
|
||||
{
|
||||
content: attr(title);
|
||||
|
||||
border-radius:.5em;
|
||||
border:2px solid black;
|
||||
border-radius: .5em;
|
||||
border: 2px solid black;
|
||||
text-align: center;
|
||||
display: inline-block;
|
||||
margin-top:-28px;
|
||||
background: black;
|
||||
color:white;
|
||||
color: white;
|
||||
text-shadow: 2px 2px 2px #555555;
|
||||
width: 148px;
|
||||
width: 100%;
|
||||
height: 20px;
|
||||
font-size: 18px;
|
||||
line-height:20px;
|
||||
font-family: Calibri, Candara, Segoe, "Segoe UI", Optima, Arial, sans-serif;
|
||||
line-height: 20px;
|
||||
font-family: inherit;
|
||||
}
|
||||
input.sheet-tab:checked+ span::before{
|
||||
background:#CC0000;
|
||||
@@ -118,12 +129,13 @@ input.sheet-small_tab:checked+ span::before{
|
||||
|
||||
input.sheet-option
|
||||
{
|
||||
width:23px;
|
||||
height: 23px;
|
||||
width:21px;
|
||||
height: 21px;
|
||||
cursor: pointer;
|
||||
z-index: 1;
|
||||
opacity: 0;
|
||||
float:right;
|
||||
margin:0px;
|
||||
}
|
||||
|
||||
.repcontrol_del{
|
||||
@@ -131,13 +143,19 @@ input.sheet-option
|
||||
position: relative;
|
||||
}
|
||||
|
||||
input.sheet-option.sheet-title,
|
||||
input.sheet-option.sheet-title+ span
|
||||
{
|
||||
margin-top:5px;
|
||||
}
|
||||
|
||||
input.sheet-option+ span{
|
||||
float:right;
|
||||
margin-right:-23px;
|
||||
float:right;
|
||||
margin-right:-21px;
|
||||
text-align: center;
|
||||
display: inline-block;
|
||||
width: 23px;
|
||||
height:23px;
|
||||
width: 21px;
|
||||
height:21px;
|
||||
}
|
||||
|
||||
input.sheet-option+ span::before
|
||||
@@ -170,8 +188,8 @@ span.sheet-option.sheet-white
|
||||
|
||||
div.sheet-expanded
|
||||
{
|
||||
display: none;
|
||||
border-top-color: #000;
|
||||
display: none;
|
||||
border-top-color: #DADADA;
|
||||
margin: 2px 0 0 0;
|
||||
}
|
||||
input.sheet-option:checked ~ div.sheet-expanded,
|
||||
@@ -196,64 +214,104 @@ button[type=roll].sheet-d100-roll-button::before{
|
||||
width:30px;
|
||||
}
|
||||
button[type=roll].sheet-widebutton{
|
||||
width:90px;
|
||||
width:90px;
|
||||
}
|
||||
|
||||
button[type=roll].sheet-label::before
|
||||
{
|
||||
content: "";
|
||||
}
|
||||
|
||||
button[type=roll].sheet-label,
|
||||
button[type=roll].sheet-label input{
|
||||
border:none;
|
||||
padding:0!important;
|
||||
font: inherit;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
button[type=roll].sheet-label{
|
||||
height:21px;
|
||||
border:1px solid transparent;
|
||||
}
|
||||
|
||||
.sheet-dark_row .button[type=roll].sheet-label{
|
||||
color:white;
|
||||
color:black;
|
||||
}
|
||||
|
||||
button[type=roll].sheet-label input{
|
||||
background-color:rgba(0, 0, 0, 0.1)!important;
|
||||
}
|
||||
input[type=number].sheet-longnum, .sheet-longnum{
|
||||
width:60px;
|
||||
background-color:transparent;
|
||||
border: none 0px transparent;
|
||||
}
|
||||
|
||||
input[type=text]{text-align:left;}
|
||||
label{
|
||||
display: inline-block;
|
||||
width: auto;
|
||||
}
|
||||
|
||||
input[type=number].sheet-longnum, .sheet-longnum{
|
||||
width:60px;
|
||||
}
|
||||
|
||||
input[type=text]{
|
||||
text-align:left;
|
||||
}
|
||||
|
||||
input[disabled=true]{
|
||||
background-color:#c6c6c6;
|
||||
border:1px solid black;
|
||||
background-color:#DADADA;
|
||||
}
|
||||
|
||||
input[type=number]
|
||||
{
|
||||
width:45px;
|
||||
width:45px;
|
||||
}
|
||||
|
||||
input{
|
||||
border-top:none;
|
||||
border-left:none;
|
||||
border-right:none;
|
||||
border:1px outset #DADADA;
|
||||
}
|
||||
|
||||
input:hover:enabled,
|
||||
button:active:enabled,
|
||||
button[type=roll].sheet-label:hover{
|
||||
border:1px outset cyan!important;
|
||||
}
|
||||
|
||||
.sheet-wrapper{
|
||||
margin:3px;
|
||||
border:2px solid black;
|
||||
border:none;
|
||||
vertical-align:top;
|
||||
display:inline-block;
|
||||
}
|
||||
|
||||
div.sheet-page_wrapper{
|
||||
width:810px;
|
||||
width:820px;
|
||||
display:block;
|
||||
margin:3px;
|
||||
border-top: 2px solid black;
|
||||
border-bottom: 2px solid black;
|
||||
border-left: none;
|
||||
border-right: none;
|
||||
font-family: Calibri, Candara, Segoe, "Segoe UI", Optima, Arial, sans-serif;
|
||||
}
|
||||
div.sheet-page_header{
|
||||
width:810px;
|
||||
display:block;
|
||||
margin:3px;
|
||||
border:none;
|
||||
font-family: Calibri, Candara, Segoe, "Segoe UI", Optima, Arial, sans-serif;
|
||||
}
|
||||
|
||||
|
||||
.sheet-sidebubbled{
|
||||
font-size: 11pt;
|
||||
width:51px;
|
||||
font-weight:bold;
|
||||
border:2px solid black;
|
||||
color:white;
|
||||
border:2px solid #DADADA;
|
||||
color:black;
|
||||
display:inline-block;
|
||||
background-color:black;
|
||||
background-color:#DADADA;
|
||||
text-align: center;
|
||||
padding-top:1px;
|
||||
padding-left:3px;
|
||||
@@ -267,24 +325,30 @@ div.sheet-page_wrapper{
|
||||
}
|
||||
.sheet-title{
|
||||
text-align: center;
|
||||
background-color: black;
|
||||
color: white;
|
||||
background-color: white;
|
||||
color: black;
|
||||
border-bottom: 5px solid transparent;
|
||||
border-image: url(https://i.imgur.com/wEoeCr7.png) 10 stretch;
|
||||
text-shadow: 2px 2px 2px #555555;
|
||||
padding-bottom:8px;
|
||||
padding-top:8px;
|
||||
padding-bottom:2px;
|
||||
padding-top:2px;
|
||||
width: 100%;
|
||||
font-size: 20pt;
|
||||
font-size: 18pt;
|
||||
font-family: "Station",Calibri, Candara, Segoe, "Segoe UI", Optima, Arial, sans-serif;
|
||||
}
|
||||
.sheet-dark_row{
|
||||
color:white;
|
||||
background-color:grey;
|
||||
color:black;
|
||||
background-color:#DADADA;
|
||||
border-radius: 1em;
|
||||
}
|
||||
.sheet-style_row{
|
||||
display:block;
|
||||
margin: 3px;
|
||||
margin-left: 3px;
|
||||
margin-right: 3px;
|
||||
}
|
||||
|
||||
.sheet-style_row.sheet-noborder {border:none!important;}
|
||||
|
||||
.sheet-clear{
|
||||
clear: both;
|
||||
}
|
||||
@@ -346,7 +410,7 @@ div[data-groupname="repeating_rangedweapons"] .repitem,
|
||||
div[data-groupname="repeating_kitechniques"] .repitem
|
||||
{
|
||||
padding:0px;
|
||||
border:2px solid black;
|
||||
border:2px solid #DADADA;
|
||||
background:white;
|
||||
margin:4px;
|
||||
display: inline-block;
|
||||
@@ -355,30 +419,42 @@ div[data-groupname="repeating_kitechniques"] .repitem
|
||||
width: 30px;
|
||||
padding-left:2px;
|
||||
}
|
||||
div .repitem{
|
||||
padding:4px;
|
||||
}
|
||||
|
||||
.sheet-longbubble{
|
||||
width:70px;
|
||||
}
|
||||
.sheet-secondary_bubble{
|
||||
button.sheet-secondary_bubble{
|
||||
width:138px;
|
||||
}
|
||||
div.sheet-secondary_bubble{
|
||||
width:80px;
|
||||
float:none;
|
||||
}
|
||||
.sheet-red{
|
||||
color:red;
|
||||
font-weight:bold;
|
||||
}
|
||||
.sheet-secondary_bubble.sheet-red{
|
||||
color:white;
|
||||
.sheet-secondary_bubble.sheet-red,
|
||||
button.sheet-label[type="roll"].sheet-secondary_bubble.sheet-red{
|
||||
color:black;
|
||||
font-weight:bold;
|
||||
text-shadow: 1px 1px 2px #FF0000;
|
||||
border:2px solid red;
|
||||
border:1px solid red;
|
||||
}
|
||||
|
||||
button.sheet-label[type="roll"].sheet-secondary_bubble{
|
||||
border:1px solid transparent;
|
||||
}
|
||||
|
||||
.sheet-smalltitle{
|
||||
font-size:13pt;
|
||||
padding-bottom: 4px;
|
||||
padding-top: 4px;
|
||||
padding-bottom: 2px;
|
||||
padding-top: 2px;
|
||||
}
|
||||
|
||||
.sheet-ki_title{
|
||||
margin-right:10px;
|
||||
font-weight:bold;
|
||||
width:auto;
|
||||
}
|
||||
.sheet-point_tracker{
|
||||
border-radius:1em;
|
||||
@@ -391,13 +467,6 @@ div .repitem{
|
||||
.sheet-ki_cost{
|
||||
float:right;
|
||||
margin-right:3px;
|
||||
}
|
||||
.sheet-ki_title{
|
||||
margin-right:10px;
|
||||
font-weight:bold;
|
||||
width:auto;
|
||||
}
|
||||
.sheet-ki_cost{
|
||||
width:30px;
|
||||
}
|
||||
|
||||
@@ -419,16 +488,16 @@ div .repitem{
|
||||
.sheet-ki_seal_checkbox{
|
||||
margin-top:2px;
|
||||
margin-left:2px;
|
||||
margin-right:1px;
|
||||
margin-right:1px;
|
||||
}
|
||||
.sheet-fullbubble{
|
||||
border:3px solid black;
|
||||
border:3px solid #DADADA;
|
||||
border-radius:.5em;
|
||||
width:40px;
|
||||
margin:1px;
|
||||
text-align:center;
|
||||
background-color:black;
|
||||
color:white;
|
||||
background-color:#DADADA;
|
||||
color:black;
|
||||
font-weight:bold;
|
||||
}
|
||||
/* Start CSS for ki ability box here*/
|
||||
@@ -542,12 +611,14 @@ input.sheet-nem_inhumanity:not(:checked) ~ .sheet-req_nem_inhumanity{
|
||||
.sheet-rolltemplate-ABFpsi table,
|
||||
.sheet-rolltemplate-ABFki table,
|
||||
.sheet-rolltemplate-ABFweapon table {
|
||||
width: 100%;
|
||||
border: 1px solid;
|
||||
color: black;
|
||||
background-color: #ffffff;
|
||||
font-size: 1em;
|
||||
font-family: Calibri, Candara, Segoe, "Segoe UI", Optima, Arial, sans-serif;
|
||||
width: 100%;
|
||||
border: 1px solid #DADADA;
|
||||
color: black;
|
||||
background-color: #ffffff;
|
||||
font-size: 1em;
|
||||
font-family: Calibri, Candara, Segoe, "Segoe UI", Optima, Arial, sans-serif;
|
||||
border-collapse: separate;
|
||||
border-radius: 1em;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-ABFini th,
|
||||
@@ -557,14 +628,22 @@ input.sheet-nem_inhumanity:not(:checked) ~ .sheet-req_nem_inhumanity{
|
||||
.sheet-rolltemplate-ABFpsi th,
|
||||
.sheet-rolltemplate-ABFki th,
|
||||
.sheet-rolltemplate-ABFweapon th {
|
||||
background-color: #BA1313;
|
||||
color: #ffffff;
|
||||
text-shadow: 2px 2px 2px #555555;
|
||||
padding: 2px;
|
||||
border-bottom: 1px solid black;
|
||||
line-height: 1.6em;
|
||||
font-size: 1.2em;
|
||||
text-shadow: 0px 0px 1px #555555;
|
||||
padding: 2px;
|
||||
border-bottom: 5px solid transparent;
|
||||
border-image: url(http://i.imgur.com/wEoeCr7.png) 10 stretch;
|
||||
line-height: 1.6em;
|
||||
font-size: 1.2em;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-ABFdefault th.sheet-smalltitle{
|
||||
font-size:0.95em;
|
||||
line-height: 1.1em;
|
||||
padding: 1px;
|
||||
font-weight: normal;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-ABFini .userscript-tcat,
|
||||
.sheet-rolltemplate-ABFspell .userscript-tcat,
|
||||
.sheet-rolltemplate-ABFspellOld .userscript-tcat,
|
||||
@@ -572,7 +651,7 @@ input.sheet-nem_inhumanity:not(:checked) ~ .sheet-req_nem_inhumanity{
|
||||
.sheet-rolltemplate-ABFpsi .userscript-tcat,
|
||||
.sheet-rolltemplate-ABFki .userscript-tcat,
|
||||
.sheet-rolltemplate-ABFweapon .userscript-tcat {
|
||||
font-weight: bold;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-ABFini .sheet-sidebubbled,
|
||||
@@ -582,20 +661,20 @@ input.sheet-nem_inhumanity:not(:checked) ~ .sheet-req_nem_inhumanity{
|
||||
.sheet-rolltemplate-ABFpsi .sheet-sidebubbled,
|
||||
.sheet-rolltemplate-ABFki .sheet-sidebubbled,
|
||||
.sheet-rolltemplate-ABFweapon .sheet-sidebubbled {
|
||||
font-size: 11pt;
|
||||
width:100%;
|
||||
height:100%;
|
||||
font-weight:bold;
|
||||
border:2px solid black;
|
||||
color:white;
|
||||
display:inline-block;
|
||||
background-color:black;
|
||||
text-align: center;
|
||||
padding-top:1px;
|
||||
padding-left:3px;
|
||||
padding-bottom:4px;
|
||||
border-top-left-radius: 1em;
|
||||
border-bottom-left-radius: 1em;
|
||||
font-size: 11pt;
|
||||
width:100%;
|
||||
height:100%;
|
||||
font-weight:bold;
|
||||
border:2px solid #DADADA;
|
||||
color:black;
|
||||
display:inline-block;
|
||||
background-color:#DADADA;
|
||||
text-align: center;
|
||||
padding-top:1px;
|
||||
padding-left:3px;
|
||||
padding-bottom:4px;
|
||||
border-top-left-radius: 1em;
|
||||
border-bottom-left-radius: 1em;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-ABFini td,
|
||||
@@ -605,7 +684,7 @@ input.sheet-nem_inhumanity:not(:checked) ~ .sheet-req_nem_inhumanity{
|
||||
.sheet-rolltemplate-ABFpsi td,
|
||||
.sheet-rolltemplate-ABFki td,
|
||||
.sheet-rolltemplate-ABFweapon td {
|
||||
padding: 5px;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-ABFini .inlinerollresult,
|
||||
@@ -615,12 +694,14 @@ input.sheet-nem_inhumanity:not(:checked) ~ .sheet-req_nem_inhumanity{
|
||||
.sheet-rolltemplate-ABFpsi .inlinerollresult,
|
||||
.sheet-rolltemplate-ABFki .inlinerollresult,
|
||||
.sheet-rolltemplate-ABFweapon .inlinerollresult {
|
||||
display: inline-block;
|
||||
min-width: 1.5em;
|
||||
text-align: center;
|
||||
background-color: #ffffff;
|
||||
color: #000000;
|
||||
border: none;
|
||||
display: inline-block;
|
||||
min-width: 1.5em;
|
||||
text-align: center;
|
||||
background-color: #ffffff;
|
||||
color: #000000;
|
||||
font-weight:bold;
|
||||
border: none;
|
||||
font-size: 1.5em;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-ABFini .inlinerollresult.fullcrit,
|
||||
@@ -630,7 +711,8 @@ input.sheet-nem_inhumanity:not(:checked) ~ .sheet-req_nem_inhumanity{
|
||||
.sheet-rolltemplate-ABFpsi .inlinerollresult.fullcrit,
|
||||
.sheet-rolltemplate-ABFki .inlinerollresult.fullcrit,
|
||||
.sheet-rolltemplate-ABFweapon .inlinerollresult.fullcrit {
|
||||
border: none;
|
||||
border: none;
|
||||
color: #3FB315;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-ABFini .inlinerollresult.fullfail,
|
||||
@@ -640,7 +722,8 @@ input.sheet-nem_inhumanity:not(:checked) ~ .sheet-req_nem_inhumanity{
|
||||
.sheet-rolltemplate-ABFpsi .inlinerollresult.fullfail,
|
||||
.sheet-rolltemplate-ABFki .inlinerollresult.fullfail,
|
||||
.sheet-rolltemplate-ABFweapon .inlinerollresult.fullfail {
|
||||
border: none;
|
||||
border: none;
|
||||
color: red;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-ABFini .inlinerollresult.importantroll,
|
||||
@@ -650,7 +733,8 @@ input.sheet-nem_inhumanity:not(:checked) ~ .sheet-req_nem_inhumanity{
|
||||
.sheet-rolltemplate-ABFpsi .inlinerollresult.importantroll,
|
||||
.sheet-rolltemplate-ABFki .inlinerollresult.importantroll,
|
||||
.sheet-rolltemplate-ABFweapon .inlinerollresult.importantroll {
|
||||
border: 2px solid #4A57ED;
|
||||
border: none;
|
||||
color: #4A57ED;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-ABFini a[href^="!"], .sheet-rolltemplate-ABFini a[href^="~"],
|
||||
@@ -660,10 +744,24 @@ input.sheet-nem_inhumanity:not(:checked) ~ .sheet-req_nem_inhumanity{
|
||||
.sheet-rolltemplate-ABFpsi a[href^="!"], .sheet-rolltemplate-ABFpsi a[href^="~"],
|
||||
.sheet-rolltemplate-ABFki a[href^="!"], .sheet-rolltemplate-ABFki a[href^="~"],
|
||||
.sheet-rolltemplate-ABFweapon a[href^="!"], .sheet-rolltemplate-ABFweapon a[href^="~"] {
|
||||
background-color: transparent;
|
||||
padding:0px;
|
||||
border:none;
|
||||
width:100%;
|
||||
text-decoration:underline;
|
||||
background-color: transparent;
|
||||
padding:0px;
|
||||
border:none;
|
||||
width:100%;
|
||||
text-decoration:underline;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-ABFki .sheet-ki {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-ABFki .sheet-ki .sheet-ki-cost {
|
||||
font-size: 1.2em;
|
||||
font-weight:bold;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-ABFki .sheet-ki .sheet-ki-maint {
|
||||
font-size: 0.8em;
|
||||
|
||||
}
|
||||
/* end CSS for Templates */
|
||||
|
||||
|
Before Width: | Height: | Size: 148 KiB After Width: | Height: | Size: 244 KiB |
@@ -4,5 +4,5 @@
|
||||
"authors": "aRotondi,Loki",
|
||||
"roll20userid": "245380,242746",
|
||||
"preview": "preview.png",
|
||||
"instructions": "Version 1.0.0 of the **Anima: Beyond Fantasy** character sheet. Many fields are automatically calculated for you.\n\n Please check the rulebooks before PMing me with any questions which I will try to answer."
|
||||
"instructions": "Version 1.1.0 of the **Anima: Beyond Fantasy** character sheet. Many fields are automatically calculated for you.\n\n Please check the rulebooks before PMing me with any questions which I will try to answer."
|
||||
}
|
||||
|
||||
@@ -103,7 +103,7 @@
|
||||
"jump": "Jump",
|
||||
"ride": "Ride",
|
||||
"swim": "Swim",
|
||||
"etiquitte": "Etiquitte",
|
||||
"etiquette": "Etiquette",
|
||||
"intimidate": "Intimidate",
|
||||
"leadership": "Leadership",
|
||||
"persuasion": "Persuasion",
|
||||
@@ -385,5 +385,23 @@
|
||||
"breakage": "Breakage",
|
||||
"final-breakage": "Final Breakage",
|
||||
"ranged": "Ranged",
|
||||
"melee": "Melee"
|
||||
"melee": "Melee",
|
||||
"valuables": "Valuables",
|
||||
"amount": "Amount",
|
||||
"weight": "Weight",
|
||||
"gold-value": "GV",
|
||||
"inventory": "Inventory",
|
||||
"copper-coins": "Copper Coins",
|
||||
"silver-coins": "Silver Coins",
|
||||
"gold-coins": "Gold Coins",
|
||||
"open-roll-range": "Open Roll Range",
|
||||
"doubles": "Doubles",
|
||||
"fumble-range": "Fumble Range",
|
||||
"character-options": "Chraracter Options",
|
||||
"whisper-rolls": "Whipser Rolls?",
|
||||
"never": "Never",
|
||||
"always": "Always",
|
||||
"querry": "Querry",
|
||||
"complex": "Complex",
|
||||
"metamagic": "Metamagic"
|
||||
}
|
||||
|
||||
@@ -26,18 +26,10 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<select name="PwrorExp">
|
||||
<option value="Neither">Epithet User</option>
|
||||
<option value="Powerhouse">Powerhouse Mundie</option>
|
||||
<option value="Expert">Expert Mundie</option>
|
||||
</select>
|
||||
<label>Epithet User or Mundie:</label><input type="text" name="attr_PwrorExp" />
|
||||
</td>
|
||||
<td>
|
||||
<select name="Build">
|
||||
<option value="Small">Small - 6 Mov, +10 Stamina</option>
|
||||
<option value="Medium">Medium - 5 Mov, +15 Stamina</option>
|
||||
<option value="Heavy">Heavyset - 4 Mov, +20 Stamina</option>
|
||||
</select>
|
||||
<label>Build:</label><input type="text" name="attr_Build" />
|
||||
<td>
|
||||
<label>Class:</label><input type="text" name="attr_Class" />
|
||||
</td>
|
||||
|
||||
@@ -47,9 +47,9 @@
|
||||
<div class="sheet-table-row">
|
||||
<div class="sheet-table-cell sheet-cell-15"><button type='roll' name='roll_skill' value='/em @{Name} rolls Body [[{2d6+@{Body}+?{Modifier|0}}]].'> Body</button></div>
|
||||
<div class="sheet-table-cell sheet-cell-10"><input type="number" name="attr_Body" value="1" /></div>
|
||||
<div class="sheet-table-cell sheet-cell-15"><button type='roll' name='roll_skill' value='/em @{Name} rolls Mind [[{2d6+@{Body}+?{Modifier|0}}]].'> Mind</button></div>
|
||||
<div class="sheet-table-cell sheet-cell-15"><button type='roll' name='roll_skill' value='/em @{Name} rolls Mind [[{2d6+@{Mind}+?{Modifier|0}}]].'> Mind</button></div>
|
||||
<div class="sheet-table-cell sheet-cell-10"><input type="number" name="attr_Mind" value="1" /></div>
|
||||
<div class="sheet-table-cell sheet-cell-15"><button type='roll' name='roll_skill' value='/em @{Name} rolls Soul [[{2d6+@{Body}+?{Modifier|0}}]].'> Soul</button></div>
|
||||
<div class="sheet-table-cell sheet-cell-15"><button type='roll' name='roll_skill' value='/em @{Name} rolls Soul [[{2d6+@{Soul}+?{Modifier|0}}]].'> Soul</button></div>
|
||||
<div class="sheet-table-cell sheet-cell-10"><input type="number" name="attr_Soul" value="1" /></div>
|
||||
<div class="sheet-table-cell sheet-cell-15"> </div>
|
||||
<div class="sheet-table-cell sheet-cell-a"> </div>
|
||||
|
||||
@@ -33,5 +33,9 @@ March 2 - Removed unneeded sheetworker script.
|
||||
|
||||
March 10 - Removed all sheetworkers and add some additional UI.
|
||||
|
||||
April 9 - Added additional modifier fields and tweaked the UI some.
|
||||
|
||||
April 18 - updated the preview image and the jason file to reflect it.
|
||||
|
||||
**Credit Where Credit is Due**
|
||||
The CSS and much of the layout is lifted from the work of allenmaher's BECMI sheet who lifted the excellent work of John Myles (@Actoba on roll20) and the 5e Dungeons and Dragons sheet.
|
||||
|
||||
|
Before Width: | Height: | Size: 93 KiB After Width: | Height: | Size: 83 KiB |
|
Before Width: | Height: | Size: 836 KiB |
@@ -4,5 +4,5 @@
|
||||
"authors": "Pat Stubbs",
|
||||
"roll20userid": "32262",
|
||||
"preview": "bfrpgsheet-expanded-preview.jpg",
|
||||
"instructions": "This sheet is for The Basic Fantasy Roleplaying Game (http://www.basicfantasy.org/index.html). It supports the core rules and most of the optional rule supplements. It does not currently support automatic encumbrance calculations, yet. If you find a bug or have a suggestion, please post to https://app.roll20.net/forum/permalink/3891349/ on roll20 and the sheet author will receive a notification."
|
||||
"instructions": "This sheet is for The Basic Fantasy Roleplaying Game (http://www.basicfantasy.org/index.html). It supports the core rules and most of the optional rule supplements. If you find a bug or have a suggestion, please post to https://app.roll20.net/forum/permalink/3891349/ on roll20 and the sheet author will receive a notification."
|
||||
}
|
||||
|
||||
@@ -0,0 +1,66 @@
|
||||
/*
|
||||
.sheet-container * {
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
}
|
||||
*/
|
||||
|
||||
.sheet-container {
|
||||
padding: 21px;
|
||||
margin: -21px;
|
||||
border-radius: 8px;
|
||||
background-color: black;
|
||||
color: white;
|
||||
font-family: "Comic Sans MS", cursive, sans-serif;
|
||||
}
|
||||
|
||||
.sheet-container div {
|
||||
|
||||
background-color: black;
|
||||
color: white;
|
||||
|
||||
|
||||
}
|
||||
|
||||
div.sheet-bio {
|
||||
text-align: right;
|
||||
vertical-align: text-bottom;
|
||||
}
|
||||
|
||||
div.sheet-attributes, div.sheet-health{
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
div.sheet-attribute {
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
div.sheet-attributeTitle {
|
||||
width: 80px;
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
div.sheet-inventory select {
|
||||
width: 60px;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
input.sheet-narrowTextField {
|
||||
width: 60px;
|
||||
}
|
||||
|
||||
input.sheet-wideTextField {
|
||||
width: 250px;
|
||||
}
|
||||
|
||||
.sheet-oneThird {
|
||||
width: 30%;
|
||||
}
|
||||
|
||||
.sheet-half {
|
||||
width: 49%;
|
||||
}
|
||||
|
||||
.sheet-twoThirds {
|
||||
width: 60%;
|
||||
}
|
||||
@@ -0,0 +1,136 @@
|
||||
<div class="sheet-container">
|
||||
|
||||
<div class='sheet-twoColRow'>
|
||||
<div class="sheet-col sheet-oneThird">
|
||||
<h1>The Black Hack</h1>
|
||||
</div>
|
||||
<div class="sheet-col sheet-twoThirds sheet-bio">
|
||||
Name <input type="text" name="attr_name" />
|
||||
Level <input type="number" name="attr_level" />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="sheet-attributes">
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-attribute">
|
||||
<div class="sheet-attributeTitle">Strength</div> <input type="number" name="attr_Str"/>
|
||||
<button type="roll" value="&{template:attributeTest} {{attribute=[[@{Str}]]}} {{rollResult=[[?{Difficulty?|Normal,1d20|Advantage,2d20kl1|Disadvantage,2d20kh1}cs<1cf>20+?{Modifier|0}]]}}">
|
||||
</button>
|
||||
|
||||
</div>
|
||||
<div class="sheet-attribute">
|
||||
<div class="sheet-attributeTitle">Dexterity</div> <input type="number" name="attr_Dex" value="attr_Dex"/>
|
||||
<button type="roll" value="&{template:attributeTest} {{attribute=[[@{Dex}]]}} {{rollResult=[[?{Difficulty?|Normal,1d20|Advantage,2d20kl1|Disadvantage,2d20kh1}cs<1cf>20+?{Modifier|0}]]}}">
|
||||
</button>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="sheet-attribute">
|
||||
<div class="sheet-attributeTitle">Constitution</div> <input type="number" name="attr_Con" value="attr_Con"/>
|
||||
<button type="roll" value="&{template:attributeTest} {{attribute=[[@{Con}]]}} {{rollResult=[[?{Difficulty?|Normal,1d20|Advantage,2d20kl1|Disadvantage,2d20kh1}cs<1cf>20+?{Modifier|0}]]}}">
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-attribute">
|
||||
<div class="sheet-attributeTitle">Intelligence</div> <input type="number" name="attr_Int" value="attr_Int"/>
|
||||
<button type="roll" value="&{template:attributeTest} {{attribute=[[@{Int}]]}} {{rollResult=[[?{Difficulty?|Normal,1d20|Advantage,2d20kl1|Disadvantage,2d20kh1}cs<1cf>20+?{Modifier|0}]]}}">
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div class="sheet-attribute">
|
||||
<div class="sheet-attributeTitle">Wisdom</div> <input type="number" name="attr_Wis" value="attr_Wis"/>
|
||||
<button type="roll" value="&{template:attributeTest} {{attribute=[[@{Wis}]]}} {{rollResult=[[?{Difficulty?|Normal,1d20|Advantage,2d20kl1|Disadvantage,2d20kh1}cs<1cf>20+?{Modifier|0}]]}}">
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div class="sheet-attribute">
|
||||
<div class="sheet-attributeTitle">Charisma</div> <input type="number" name="attr_Cha" value="attr_Cha"/>
|
||||
<button type="roll" value="&{template:attributeTest} {{attribute=[[@{Cha}]]}} {{rollResult=[[?{Difficulty?|Normal,1d20|Advantage,2d20kl1|Disadvantage,2d20kh1}cs<1cf>20+?{Modifier|0}]]}}">
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="sheet-health">
|
||||
AP <input type="text" class="sheet-narrowTextField" name="attr_armorPoints" title="Armor Points" />
|
||||
HP <input type="text" class="sheet-narrowTextField" name="attr_hp" title="Hit Points" />
|
||||
Hit Die <input type="text" class="sheet-narrowTextField" name="attr_hitDie"/>
|
||||
<button type="roll" value="/roll @{hitDie}" name="roll_hitDie"></button>
|
||||
|
||||
Attack Damage
|
||||
<input type="text" class="sheet-narrowTextField" name="attr_weaponDamage" placeholder="weapon damage" title="weapon damage" />
|
||||
<button type="roll" value="/roll @{weaponDamage}" name="roll_weaponDamage" title="Roll Weapon Damage"></button>
|
||||
/
|
||||
<input type="text" class="sheet-narrowTextField" name="attr_improvisedDamage" placeholder="unarmed damage" title="unarmed and improvised damage" />
|
||||
<button type="roll" value="/roll @{improvisedDamage}" name="roll_improvisedDamage" title="Roll Unarmed or Improvised Damage"></button>
|
||||
</div>
|
||||
|
||||
<div class="sheet-inventory">
|
||||
|
||||
<h2>Inventory and Usage Dice</h2>
|
||||
|
||||
<fieldset class="repeating_inventory">
|
||||
<input type="text" name="attr_inventoryItemName" class="sheet-oneThird" placeholder="item name" />
|
||||
<input type="text" name="attr_inventoryItemNotes" class="sheet-half" placeholder="item notes" />
|
||||
|
||||
<select name="attr_usageDieType" placeholder="usage">
|
||||
<option value=""></option>
|
||||
<option value="d20">d20</option>
|
||||
<option value="d12">d12</option>
|
||||
<option value="d10">d10</option>
|
||||
<option value="d8">d8</option>
|
||||
<option value="d6">d6</option>
|
||||
<option value="d4">d4</option>
|
||||
|
||||
</select>
|
||||
<button type='roll' title="roll usage die" value='/roll @{usageDieType} for @{inventoryItemName}' name='roll_usageDie'></button>
|
||||
</fieldset>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="sheet-spells">
|
||||
<h2>Spells and Abilities</h2>
|
||||
<fieldset class="repeating_spells">
|
||||
<input type="text" name="attr_spellName" class="sheet-oneThird" placeholder="name" />
|
||||
<input type="text" name="attr_spellNotes" class="sheet-half" placeholder="notes" />
|
||||
<input type="text" class="sheet-narrowTextField" name="attr_spellMacro" placeholder="macro" title="eg: 1d20" />
|
||||
<button type="roll" title ="roll spell macro" value="/roll @{spellMacro} for @{spellName}" name="roll_spallMacro"></button>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Roll Templates -->
|
||||
|
||||
<rolltemplate class="sheet-rolltemplate-attributeTest">
|
||||
<div>{{rollname}}</div>
|
||||
<div>Attribute: {{attribute}}</div>
|
||||
<div>Roll Result: {{rollResult}}</div>
|
||||
<div>Outcome:
|
||||
{{#rollGreater() attribute rollResult}}
|
||||
Success!
|
||||
{{/rollGreater() attribute rollResult}}
|
||||
|
||||
{{#rollGreater() rollResult attribute}}
|
||||
Failure!
|
||||
{{/rollGreater() rollResult attribute}}
|
||||
|
||||
{{#rollTotal() attribute rollResult}}
|
||||
Failure!
|
||||
{{/rollTotal() attribute rollResult}}
|
||||
|
||||
{{#rollLess() rollResult 2}}
|
||||
<h2>Crit!</h2>
|
||||
{{/rollLess() rollResult 2}}
|
||||
|
||||
{{#rollGreater() rollResult 19}}
|
||||
<h2>Fumble!</h2>
|
||||
{{/rollGreater() rollResult 19}}
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</rolltemplate>
|
||||
|
After Width: | Height: | Size: 72 KiB |
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"html": "BlackHack.html",
|
||||
"css": "BlackHack.css",
|
||||
"authors": "Plexsoup",
|
||||
"roll20userid": "258125",
|
||||
"preview": "BlackHack.png",
|
||||
"compendium": "",
|
||||
"instructions": "Character sheet for The Black Hack.",
|
||||
"useroptions": []
|
||||
}
|
||||
@@ -4,6 +4,15 @@ This is a character sheet for Blades in the Dark for use on Roll20.
|
||||
|
||||
## Changelog
|
||||
|
||||
### 1.3
|
||||
* Added Vigilantes data
|
||||
|
||||
### 1.2
|
||||
* Roll titles are moved to the roll template so they are no longer displayed as links
|
||||
* Fortune rolls will ask for bonus dice first to remedy confusion
|
||||
* Minor data fix for Bravos barracks claim
|
||||
* Fixed a bug where sometimes not all rows in a repeating section would be created
|
||||
|
||||
### 1.1
|
||||
* Some small visual changes, mostly around boxes for stress/rep/heat/coin/stash
|
||||
* Maximum number of stress boxes increased to 14
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
<div class="sheet-col100">
|
||||
<input type="text" name="attr_vice_purveyor"/>
|
||||
<label class="sheet-col45">Vice / Purveyor</label>
|
||||
<button type="roll" name="roll_vice" class="sheet-vicebutton" value='&{template:bitd}{{charname=@{character_name}}}{{subtitle=(who currently has @{stress} stress) indulges}}{{vice=1}}{{rolltypeimage=https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/rolltemplate/rolltemplate-title-vice.png}}{{rolltypetext=Vice}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{vice1},@{vice1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{vice2},@{vice2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{vice3},@{vice3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{vice4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{vice1}-@{vice2}-@{vice3}-@{vice4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{vice1}-@{vice2}-@{vice3}-@{vice4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Indulge Vice</button>
|
||||
<button type="roll" name="roll_vice" class="sheet-vicebutton" value='&{template:bitd}{{charname=@{character_name}}}{{subtitle=(who currently has @{stress} stress) indulges}}{{vice=1}}{{title-vice=1}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{vice1},@{vice1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{vice2},@{vice2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{vice3},@{vice3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{vice4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{vice1}-@{vice2}-@{vice3}-@{vice4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{vice1}-@{vice2}-@{vice3}-@{vice4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Indulge Vice</button>
|
||||
<input type="checkbox" class="sheet-hidden" value="1" name="attr_vice1"/>
|
||||
<input type="checkbox" class="sheet-hidden" value="1" name="attr_vice2"/>
|
||||
<input type="checkbox" class="sheet-hidden" value="1" name="attr_vice3"/>
|
||||
@@ -67,7 +67,7 @@
|
||||
<input type="checkbox" class="sheet-hidden sheet-hidediv" name="attr_setting_vice_type" value="vampire"/>
|
||||
<div class="sheet-col100">
|
||||
<span class="sheet-italic sheet-viceblurb">Your <span class="sheet-smallcaps">vice</span> is life essence, consumed from a living human. Use 1 downtime activity to <span class="sheet-bold">hunt</span> prey and indulge your <span class="sheet-bold">vice</span>. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?</span>
|
||||
<button type="roll" class="sheet-vicebutton" value='&{template:bitd}{{charname=@{character_name}}}{{subtitle=(who currently has @{stress} stress) indulges}}{{vice=1}}{{rolltypeimage=https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/rolltemplate/rolltemplate-title-vice.png}}{{rolltypetext=Vice}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{vice1},@{vice1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{vice2},@{vice2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{vice3},@{vice3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{vice4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{vice1}-@{vice2}-@{vice3}-@{vice4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{vice1}-@{vice2}-@{vice3}-@{vice4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Indulge Vice</button>
|
||||
<button type="roll" class="sheet-vicebutton" value='&{template:bitd}{{charname=@{character_name}}}{{subtitle=(who currently has @{stress} stress) indulges}}{{vice=1}}{{title-vice=1}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{vice1},@{vice1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{vice2},@{vice2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{vice3},@{vice3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{vice4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{vice1}-@{vice2}-@{vice3}-@{vice4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{vice1}-@{vice2}-@{vice3}-@{vice4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Indulge Vice</button>
|
||||
</div>
|
||||
</div>
|
||||
<!-- Stress and Trauma -->
|
||||
@@ -884,7 +884,7 @@
|
||||
<div class="sheet-attribute sheet-col100">
|
||||
<div class="sheet-attribute-title sheet-col100">
|
||||
<div>
|
||||
<button type="roll" name="roll_insight" class="sheet-rollbutton sheet-attributebutton" value='&{template:bitd}{{resist=1}}{{subtitle=resist a consequence with}}{{charname=@{character_name}}}{{rolltypeimage=https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/rolltemplate/rolltemplate-title-insight.png}}{{rolltypetext=Insight}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{insight1},@{insight1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{insight2},@{insight2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{insight3},@{insight3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{insight4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{insight1}-@{insight2}-@{insight3}-@{insight4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{insight1}-@{insight2}-@{insight3}-@{insight4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Insight</button>
|
||||
<button type="roll" name="roll_insight" class="sheet-rollbutton sheet-attributebutton" value='&{template:bitd}{{resist=1}}{{subtitle=resist a consequence with}}{{charname=@{character_name}}}{{title-insight=1}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{insight1},@{insight1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{insight2},@{insight2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{insight3},@{insight3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{insight4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{insight1}-@{insight2}-@{insight3}-@{insight4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{insight1}-@{insight2}-@{insight3}-@{insight4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Insight</button>
|
||||
<input type="checkbox" value="1" name="attr_insight1" class="sheet-hidden"/>
|
||||
<input type="checkbox" value="1" name="attr_insight2" class="sheet-hidden"/>
|
||||
<input type="checkbox" value="1" name="attr_insight3" class="sheet-hidden"/>
|
||||
@@ -933,7 +933,7 @@
|
||||
<input type="checkbox" class="sheet-checkbox sheet-circlebox" value="1" name="attr_hunt4"/>
|
||||
<span></span>
|
||||
</div>
|
||||
<button type="roll" name="roll_hunt" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=Rolls}}{{charname=@{character_name}}}{{rolltypeimage=https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/rolltemplate/rolltemplate-title-hunt.png}}{{rolltypetext=Hunt}}{{position=?{Position|Risky|Controlled|Desperate}}}{{effect=?{Effect|Standard|Limited|Great}}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{hunt1},@{hunt1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{hunt2},@{hunt2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{hunt3},@{hunt3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{hunt4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{hunt1}-@{hunt2}-@{hunt3}-@{hunt4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{hunt1}-@{hunt2}-@{hunt3}-@{hunt4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Hunt</button>
|
||||
<button type="roll" name="roll_hunt" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=Rolls}}{{charname=@{character_name}}}{{title-hunt=1}}{{position=?{Position|Risky|Controlled|Desperate}}}{{effect=?{Effect|Standard|Limited|Great}}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{hunt1},@{hunt1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{hunt2},@{hunt2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{hunt3},@{hunt3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{hunt4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{hunt1}-@{hunt2}-@{hunt3}-@{hunt4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{hunt1}-@{hunt2}-@{hunt3}-@{hunt4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Hunt</button>
|
||||
</div>
|
||||
<!-- Study -->
|
||||
<div class="sheet-action sheet-col100"">
|
||||
@@ -953,7 +953,7 @@
|
||||
<input type="checkbox" class="sheet-checkbox sheet-circlebox" value="1" name="attr_study4"/>
|
||||
<span></span>
|
||||
</div>
|
||||
<button type="roll" name="roll_study" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=Rolls}}{{charname=@{character_name}}}{{rolltypeimage=https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/rolltemplate/rolltemplate-title-study.png}}{{rolltypetext=Study}}{{position=?{Position|Risky|Controlled|Desperate}}}{{effect=?{Effect|Standard|Limited|Great}}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{study1},@{study1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{study2},@{study2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{study3},@{study3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{study4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{study1}-@{study2}-@{study3}-@{study4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{study1}-@{study2}-@{study3}-@{study4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Study</button>
|
||||
<button type="roll" name="roll_study" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=Rolls}}{{charname=@{character_name}}}{{title-study=1}}{{position=?{Position|Risky|Controlled|Desperate}}}{{effect=?{Effect|Standard|Limited|Great}}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{study1},@{study1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{study2},@{study2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{study3},@{study3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{study4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{study1}-@{study2}-@{study3}-@{study4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{study1}-@{study2}-@{study3}-@{study4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Study</button>
|
||||
</div>
|
||||
<!-- Survey -->
|
||||
<div class="sheet-action sheet-col100">
|
||||
@@ -973,7 +973,7 @@
|
||||
<input type="checkbox" class="sheet-checkbox sheet-circlebox" value="1" name="attr_survey4"/>
|
||||
<span></span>
|
||||
</div>
|
||||
<button type="roll" name="roll_survey" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=Rolls}}{{charname=@{character_name}}}{{rolltypeimage=https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/rolltemplate/rolltemplate-title-survey.png}}{{rolltypetext=Survey}}{{position=?{Position|Risky|Controlled|Desperate}}}{{effect=?{Effect|Standard|Limited|Great}}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{survey1},@{survey1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{survey2},@{survey2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{survey3},@{survey3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{survey4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{survey1}-@{survey2}-@{survey3}-@{survey4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{survey1}-@{survey2}-@{survey3}-@{survey4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Survey</button>
|
||||
<button type="roll" name="roll_survey" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=Rolls}}{{charname=@{character_name}}}{{title-survey=1}}{{position=?{Position|Risky|Controlled|Desperate}}}{{effect=?{Effect|Standard|Limited|Great}}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{survey1},@{survey1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{survey2},@{survey2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{survey3},@{survey3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{survey4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{survey1}-@{survey2}-@{survey3}-@{survey4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{survey1}-@{survey2}-@{survey3}-@{survey4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Survey</button>
|
||||
</div>
|
||||
<!-- Tinker -->
|
||||
<div class="sheet-action sheet-col100">
|
||||
@@ -993,7 +993,7 @@
|
||||
<input type="checkbox" class="sheet-checkbox sheet-circlebox" value="1" name="attr_tinker4"/>
|
||||
<span></span>
|
||||
</div>
|
||||
<button type="roll" name="roll_tinker" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=Rolls}}{{charname=@{character_name}}}{{rolltypeimage=https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/rolltemplate/rolltemplate-title-tinker.png}}{{rolltypetext=Tinker}}{{position=?{Position|Risky|Controlled|Desperate}}}{{effect=?{Effect|Standard|Limited|Great}}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{tinker1},@{tinker1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{tinker2},@{tinker2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{tinker3},@{tinker3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{tinker4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{tinker1}-@{tinker2}-@{tinker3}-@{tinker4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{tinker1}-@{tinker2}-@{tinker3}-@{tinker4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Tinker</button>
|
||||
<button type="roll" name="roll_tinker" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=Rolls}}{{charname=@{character_name}}}{{title-tinker=1}}{{position=?{Position|Risky|Controlled|Desperate}}}{{effect=?{Effect|Standard|Limited|Great}}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{tinker1},@{tinker1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{tinker2},@{tinker2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{tinker3},@{tinker3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{tinker4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{tinker1}-@{tinker2}-@{tinker3}-@{tinker4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{tinker1}-@{tinker2}-@{tinker3}-@{tinker4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Tinker</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -1001,7 +1001,7 @@
|
||||
<div class="sheet-attribute sheet-col100">
|
||||
<div class="sheet-attribute-title sheet-col100">
|
||||
<div>
|
||||
<button type="roll" name="roll_prowess" class="sheet-rollbutton sheet-attributebutton" value='&{template:bitd}{{resist=1}}{{subtitle=resist a consequence with}}{{charname=@{character_name}}}{{rolltypeimage=https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/rolltemplate/rolltemplate-title-prowess.png}}{{rolltypetext=Prowess}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{prowess1},@{prowess1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{prowess2},@{prowess2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{prowess3},@{prowess3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{prowess4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{prowess1}-@{prowess2}-@{prowess3}-@{prowess4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{prowess1}-@{prowess2}-@{prowess3}-@{prowess4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Prowess</button>
|
||||
<button type="roll" name="roll_prowess" class="sheet-rollbutton sheet-attributebutton" value='&{template:bitd}{{resist=1}}{{subtitle=resist a consequence with}}{{charname=@{character_name}}}{{title-prowess=1}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{prowess1},@{prowess1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{prowess2},@{prowess2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{prowess3},@{prowess3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{prowess4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{prowess1}-@{prowess2}-@{prowess3}-@{prowess4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{prowess1}-@{prowess2}-@{prowess3}-@{prowess4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Prowess</button>
|
||||
<input type="checkbox" value="1" name="attr_prowess1" class="sheet-hidden"/>
|
||||
<input type="checkbox" value="1" name="attr_prowess2" class="sheet-hidden"/>
|
||||
<input type="checkbox" value="1" name="attr_prowess3" class="sheet-hidden"/>
|
||||
@@ -1050,7 +1050,7 @@
|
||||
<input type="checkbox" class="sheet-checkbox sheet-circlebox" value="1" name="attr_finesse4"/>
|
||||
<span></span>
|
||||
</div>
|
||||
<button type="roll" name="roll_finesse" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=Rolls}}{{charname=@{character_name}}}{{rolltypeimage=https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/rolltemplate/rolltemplate-title-finesse.png}}{{rolltypetext=Finesse}}{{position=?{Position|Risky|Controlled|Desperate}}}{{effect=?{Effect|Standard|Limited|Great}}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{finesse1},@{finesse1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{finesse2},@{finesse2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{finesse3},@{finesse3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{finesse4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{finesse1}-@{finesse2}-@{finesse3}-@{finesse4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{finesse1}-@{finesse2}-@{finesse3}-@{finesse4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Finesse</button>
|
||||
<button type="roll" name="roll_finesse" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=Rolls}}{{charname=@{character_name}}}{{title-finesse=1}}{{position=?{Position|Risky|Controlled|Desperate}}}{{effect=?{Effect|Standard|Limited|Great}}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{finesse1},@{finesse1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{finesse2},@{finesse2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{finesse3},@{finesse3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{finesse4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{finesse1}-@{finesse2}-@{finesse3}-@{finesse4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{finesse1}-@{finesse2}-@{finesse3}-@{finesse4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Finesse</button>
|
||||
</div>
|
||||
<!-- Prowl -->
|
||||
<div class="sheet-action sheet-col100">
|
||||
@@ -1070,7 +1070,7 @@
|
||||
<input type="checkbox" class="sheet-checkbox sheet-circlebox" value="1" name="attr_prowl4"/>
|
||||
<span></span>
|
||||
</div>
|
||||
<button type="roll" name="roll_prowl" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=Rolls}}{{charname=@{character_name}}}{{rolltypeimage=https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/rolltemplate/rolltemplate-title-prowl.png}}{{rolltypetext=prowl}}{{position=?{Position|Risky|Controlled|Desperate}}}{{effect=?{Effect|Standard|Limited|Great}}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{prowl1},@{prowl1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{prowl2},@{prowl2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{prowl3},@{prowl3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{prowl4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{prowl1}-@{prowl2}-@{prowl3}-@{prowl4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{prowl1}-@{prowl2}-@{prowl3}-@{prowl4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Prowl</button>
|
||||
<button type="roll" name="roll_prowl" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=Rolls}}{{charname=@{character_name}}}{{title-prowl=1}}{{position=?{Position|Risky|Controlled|Desperate}}}{{effect=?{Effect|Standard|Limited|Great}}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{prowl1},@{prowl1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{prowl2},@{prowl2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{prowl3},@{prowl3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{prowl4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{prowl1}-@{prowl2}-@{prowl3}-@{prowl4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{prowl1}-@{prowl2}-@{prowl3}-@{prowl4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Prowl</button>
|
||||
</div>
|
||||
<!-- Skirmish -->
|
||||
<div class="sheet-action sheet-col100">
|
||||
@@ -1090,7 +1090,7 @@
|
||||
<input type="checkbox" class="sheet-checkbox sheet-circlebox" value="1" name="attr_skirmish4"/>
|
||||
<span></span>
|
||||
</div>
|
||||
<button type="roll" name="roll_skirmish" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=Rolls}}{{charname=@{character_name}}}{{rolltypeimage=https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/rolltemplate/rolltemplate-title-skirmish.png}}{{rolltypetext=skirmish}}{{position=?{Position|Risky|Controlled|Desperate}}}{{effect=?{Effect|Standard|Limited|Great}}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{skirmish1},@{skirmish1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{skirmish2},@{skirmish2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{skirmish3},@{skirmish3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{skirmish4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{skirmish1}-@{skirmish2}-@{skirmish3}-@{skirmish4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{skirmish1}-@{skirmish2}-@{skirmish3}-@{skirmish4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Skirmish</button>
|
||||
<button type="roll" name="roll_skirmish" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=Rolls}}{{charname=@{character_name}}}{{title-skirmish=1}}{{position=?{Position|Risky|Controlled|Desperate}}}{{effect=?{Effect|Standard|Limited|Great}}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{skirmish1},@{skirmish1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{skirmish2},@{skirmish2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{skirmish3},@{skirmish3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{skirmish4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{skirmish1}-@{skirmish2}-@{skirmish3}-@{skirmish4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{skirmish1}-@{skirmish2}-@{skirmish3}-@{skirmish4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Skirmish</button>
|
||||
</div>
|
||||
<!-- Wreck -->
|
||||
<div class="sheet-action sheet-col100">
|
||||
@@ -1110,7 +1110,7 @@
|
||||
<input type="checkbox" class="sheet-checkbox sheet-circlebox" value="1" name="attr_wreck4"/>
|
||||
<span></span>
|
||||
</div>
|
||||
<button type="roll" name="roll_wreck" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=Rolls}}{{charname=@{character_name}}}{{rolltypeimage=https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/rolltemplate/rolltemplate-title-wreck.png}}{{rolltypetext=wreck}}{{position=?{Position|Risky|Controlled|Desperate}}}{{effect=?{Effect|Standard|Limited|Great}}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{wreck1},@{wreck1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{wreck2},@{wreck2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{wreck3},@{wreck3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{wreck4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{wreck1}-@{wreck2}-@{wreck3}-@{wreck4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{wreck1}-@{wreck2}-@{wreck3}-@{wreck4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Wreck</button>
|
||||
<button type="roll" name="roll_wreck" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=Rolls}}{{charname=@{character_name}}}{{title-wreck=1}}{{position=?{Position|Risky|Controlled|Desperate}}}{{effect=?{Effect|Standard|Limited|Great}}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{wreck1},@{wreck1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{wreck2},@{wreck2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{wreck3},@{wreck3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{wreck4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{wreck1}-@{wreck2}-@{wreck3}-@{wreck4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{wreck1}-@{wreck2}-@{wreck3}-@{wreck4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Wreck</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -1118,7 +1118,7 @@
|
||||
<div class="sheet-attribute sheet-col100">
|
||||
<div class="sheet-attribute-title sheet-col100">
|
||||
<div>
|
||||
<button type="roll" name="roll_resolve" class="sheet-rollbutton sheet-attributebutton" value='&{template:bitd}{{resist=1}}{{subtitle=resist a consequence with}} {{charname=@{character_name}}}{{rolltypeimage=https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/rolltemplate/rolltemplate-title-resolve.png}}{{rolltypetext=Insight}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{resolve1},@{resolve1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{resolve2},@{resolve2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{resolve3},@{resolve3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{resolve4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{resolve1}-@{resolve2}-@{resolve3}-@{resolve4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{resolve1}-@{resolve2}-@{resolve3}-@{resolve4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Resolve</button>
|
||||
<button type="roll" name="roll_resolve" class="sheet-rollbutton sheet-attributebutton" value='&{template:bitd}{{resist=1}}{{subtitle=resist a consequence with}} {{charname=@{character_name}}}{{title-resolve=1}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{resolve1},@{resolve1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{resolve2},@{resolve2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{resolve3},@{resolve3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{resolve4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{resolve1}-@{resolve2}-@{resolve3}-@{resolve4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{resolve1}-@{resolve2}-@{resolve3}-@{resolve4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Resolve</button>
|
||||
<input type="checkbox" value="1" name="attr_resolve1" class="sheet-hidden"/>
|
||||
<input type="checkbox" value="1" name="attr_resolve2" class="sheet-hidden"/>
|
||||
<input type="checkbox" value="1" name="attr_resolve3" class="sheet-hidden"/>
|
||||
@@ -1167,7 +1167,7 @@
|
||||
<input type="checkbox" class="sheet-checkbox sheet-circlebox" value="1" name="attr_attune4"/>
|
||||
<span></span>
|
||||
</div>
|
||||
<button type="roll" name="roll_attune" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=Rolls}}{{charname=@{character_name}}}{{rolltypeimage=https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/rolltemplate/rolltemplate-title-attune.png}}{{rolltypetext=attune}}{{position=?{Position|Risky|Controlled|Desperate}}}{{effect=?{Effect|Standard|Limited|Great}}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{attune1},@{attune1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{attune2},@{attune2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{attune3},@{attune3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{attune4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{attune1}-@{attune2}-@{attune3}-@{attune4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{attune1}-@{attune2}-@{attune3}-@{attune4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Attune</button>
|
||||
<button type="roll" name="roll_attune" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=Rolls}}{{charname=@{character_name}}}{{title-attune=1}}{{position=?{Position|Risky|Controlled|Desperate}}}{{effect=?{Effect|Standard|Limited|Great}}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{attune1},@{attune1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{attune2},@{attune2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{attune3},@{attune3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{attune4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{attune1}-@{attune2}-@{attune3}-@{attune4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{attune1}-@{attune2}-@{attune3}-@{attune4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Attune</button>
|
||||
</div>
|
||||
<!-- Command-->
|
||||
<div class="sheet-action sheet-col100">
|
||||
@@ -1187,7 +1187,7 @@
|
||||
<input type="checkbox" class="sheet-checkbox sheet-circlebox" value="1" name="attr_command4"/>
|
||||
<span></span>
|
||||
</div>
|
||||
<button type="roll" name="roll_command" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=Rolls}}{{charname=@{character_name}}}{{rolltypeimage=https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/rolltemplate/rolltemplate-title-command.png}}{{rolltypetext=command}}{{position=?{Position|Risky|Controlled|Desperate}}}{{effect=?{Effect|Standard|Limited|Great}}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{command1},@{command1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{command2},@{command2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{command3},@{command3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{command4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{command1}-@{command2}-@{command3}-@{command4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{command1}-@{command2}-@{command3}-@{command4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Command</button>
|
||||
<button type="roll" name="roll_command" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=Rolls}}{{charname=@{character_name}}}{{title-command=1}}{{position=?{Position|Risky|Controlled|Desperate}}}{{effect=?{Effect|Standard|Limited|Great}}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{command1},@{command1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{command2},@{command2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{command3},@{command3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{command4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{command1}-@{command2}-@{command3}-@{command4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{command1}-@{command2}-@{command3}-@{command4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Command</button>
|
||||
</div>
|
||||
<!-- Consort -->
|
||||
<div class="sheet-action sheet-col100">
|
||||
@@ -1207,7 +1207,7 @@
|
||||
<input type="checkbox" class="sheet-checkbox sheet-circlebox" value="1" name="attr_consort4"/>
|
||||
<span></span>
|
||||
</div>
|
||||
<button type="roll" name="roll_consort" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=Rolls}}{{charname=@{character_name}}}{{rolltypeimage=https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/rolltemplate/rolltemplate-title-consort.png}}{{rolltypetext=consort}}{{position=?{Position|Risky|Controlled|Desperate}}}{{effect=?{Effect|Standard|Limited|Great}}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{consort1},@{consort1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{consort2},@{consort2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{consort3},@{consort3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{consort4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{consort1}-@{consort2}-@{consort3}-@{consort4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{consort1}-@{consort2}-@{consort3}-@{consort4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Consort</button>
|
||||
<button type="roll" name="roll_consort" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=Rolls}}{{charname=@{character_name}}}{{title-consort=1}}{{position=?{Position|Risky|Controlled|Desperate}}}{{effect=?{Effect|Standard|Limited|Great}}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{consort1},@{consort1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{consort2},@{consort2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{consort3},@{consort3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{consort4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{consort1}-@{consort2}-@{consort3}-@{consort4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{consort1}-@{consort2}-@{consort3}-@{consort4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Consort</button>
|
||||
</div>
|
||||
<!-- Sway -->
|
||||
<div class="sheet-action sheet-col100">
|
||||
@@ -1227,7 +1227,7 @@
|
||||
<input type="checkbox" class="sheet-checkbox sheet-circlebox" value="1" name="attr_sway4"/>
|
||||
<span></span>
|
||||
</div>
|
||||
<button type="roll" name="roll_sway" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=Rolls}}{{charname=@{character_name}}}{{rolltypeimage=https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/rolltemplate/rolltemplate-title-sway.png}}{{rolltypetext=sway}}{{position=?{Position|Risky|Controlled|Desperate}}}{{effect=?{Effect|Standard|Limited|Great}}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{sway1},@{sway1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{sway2},@{sway2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{sway3},@{sway3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{sway4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{sway1}-@{sway2}-@{sway3}-@{sway4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{sway1}-@{sway2}-@{sway3}-@{sway4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Sway</button>
|
||||
<button type="roll" name="roll_sway" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=Rolls}}{{charname=@{character_name}}}{{title-sway=1}}{{position=?{Position|Risky|Controlled|Desperate}}}{{effect=?{Effect|Standard|Limited|Great}}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{sway1},@{sway1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{sway2},@{sway2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{sway3},@{sway3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{sway4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{sway1}-@{sway2}-@{sway3}-@{sway4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{sway1}-@{sway2}-@{sway3}-@{sway4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Sway</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -1259,7 +1259,7 @@
|
||||
</div>
|
||||
</div>
|
||||
<!-- Roll Fortune -->
|
||||
<button type="roll" name="roll_fortune" class="sheet-fortunebutton" value='&{template:bitd}{{charname=@{character_name}}}{{fortune=1}}{{subtitle=Rolls}}{{rolltypeimage=https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/rolltemplate/rolltemplate-title-fortune.png}}{{rolltypetext=Fortune}}{{notes=?{Notes|}}}{{bonusdice=[[?{Number of dice|0|1|2|3|4|5|6}]]}}{{bonus1=[[[[{?{Number of dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Number of dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Number of dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Number of dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Number of dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Number of dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{1-(?{Number of dice}),1}kl1]]d6]], [[[[{1-(?{Number of dice}),1}kl1]]d6]]}}'>Roll Fortune</button>
|
||||
<button type="roll" name="roll_fortune" class="sheet-fortunebutton" value='&{template:bitd}{{charname=@{character_name}}}{{fortune=1}}{{subtitle=Rolls}}{{title-fortune=1}}{{bonusdice=[[?{Number of dice|0|1|2|3|4|5|6}]]}}{{bonus1=[[[[{?{Number of dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Number of dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Number of dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Number of dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Number of dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Number of dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{1-(?{Number of dice}),1}kl1]]d6]], [[[[{1-(?{Number of dice}),1}kl1]]d6]]}}{{notes=?{Notes|}}}'>Roll Fortune</button>
|
||||
</div>
|
||||
<!-- Clocks -->
|
||||
<div class="sheet-col97 sheet-clocks">
|
||||
|
||||
@@ -33,15 +33,21 @@
|
||||
<input type="text" name="attr_lair"/>
|
||||
<label>Lair</label>
|
||||
</div>
|
||||
<input type="checkbox" class="sheet-show-deity" name="attr_setting_show_deity"/>
|
||||
<div class="sheet-col55 sheet-show-deity">
|
||||
<input type="checkbox" class="sheet-hidden sheet-hidediv" name="attr_setting_show_deity"/>
|
||||
<div class="sheet-col55">
|
||||
<input type="text" name="attr_crew_deity"/>
|
||||
<label>Deity</label>
|
||||
</div>
|
||||
<div class="sheet-col45 sheet-show-deity">
|
||||
<input type="checkbox" class="sheet-hidden sheet-hidediv" name="attr_setting_show_deity"/>
|
||||
<div class="sheet-col45">
|
||||
<input type="text" placeholder="choose 2 features" name="attr_crew_deity_features"/>
|
||||
<label>Deity Features</label>
|
||||
</div>
|
||||
<input type="checkbox" class="sheet-hidden sheet-hidediv" name="attr_setting_show_origin"/>
|
||||
<div class="sheet-col100">
|
||||
<input type="text" name="attr_origin"/>
|
||||
<label>Origin</label>
|
||||
</div>
|
||||
</div>
|
||||
<!-- Rep, Hold, and Tier -->
|
||||
<div class="sheet-col100 sheet-def-margin">
|
||||
@@ -129,7 +135,7 @@
|
||||
</div>
|
||||
<!-- Tier -->
|
||||
<div class="sheet-hold4 sheet-blackheader">
|
||||
<button type="roll" name="roll_tier" class="sheet-rollbutton sheet-tierbutton" value='&{template:bitd} {{charname=@{character_name}}} {{resist=1}} {{short=1}} {{rolltypeimage=https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/rolltemplate/rolltemplate-title-crew_tier.png}} {{rolltypetext=Crew Tier}} {{subtitle=Roll their}} {{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{crew_tier1},@{crew_tier1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{crew_tier2},@{crew_tier2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{crew_tier3},@{crew_tier3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{crew_tier4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{crew_tier1}-@{crew_tier2}-@{crew_tier3}-@{crew_tier4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{crew_tier1}-@{crew_tier2}-@{crew_tier3}-@{crew_tier4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Tier</button>
|
||||
<button type="roll" name="roll_tier" class="sheet-rollbutton sheet-tierbutton" value='&{template:bitd} {{charname=@{character_name}}} {{resist=1}}{{short=1}}{{title-crew_tier=1}}{{subtitle=Roll their}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{crew_tier1},@{crew_tier1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{crew_tier2},@{crew_tier2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{crew_tier3},@{crew_tier3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{crew_tier4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{crew_tier1}-@{crew_tier2}-@{crew_tier3}-@{crew_tier4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{crew_tier1}-@{crew_tier2}-@{crew_tier3}-@{crew_tier4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Tier</button>
|
||||
</div>
|
||||
<div class="sheet-hold5 sheet-tier">
|
||||
<input type="checkbox" class="sheet-checkbox sheet-circlebox-small" value="1" name="attr_crew_tier1"/>
|
||||
@@ -417,7 +423,7 @@
|
||||
<!-- Wanted Level-->
|
||||
<div class="sheet-heat3">
|
||||
<div class="sheet-blackheader">
|
||||
<button type="roll" name="roll_wanted" class="sheet-rollbutton sheet-tierbutton" value='&{template:bitd}{{charname=@{character_name}}}{{vice=1}}{{short=1}}{{rolltypeimage=https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/rolltemplate/rolltemplate-title-entanglement.png}}{{subtitle=(who currently have @{heat} heat) roll for}}{{rolltypetext=Entanglement}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{wanted1},@{wanted1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{wanted2},@{wanted2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{wanted3},@{wanted3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{wanted4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{wanted}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{wanted}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Wanted</button>
|
||||
<button type="roll" name="roll_wanted" class="sheet-rollbutton sheet-tierbutton" value='&{template:bitd}{{charname=@{character_name}}}{{vice=1}}{{short=1}}{{title-entanglement=1}}{{subtitle=(who currently have @{heat} heat) roll for}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{wanted1},@{wanted1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{wanted2},@{wanted2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{wanted3},@{wanted3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{wanted4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{wanted}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{wanted}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Wanted</button>
|
||||
</div>
|
||||
<div class="sheet-zeroholder">
|
||||
<input type="radio" value="0" name="attr_wanted" class="sheet-zero" checked/>
|
||||
@@ -763,7 +769,7 @@
|
||||
<input type="text" class="sheet-hidden" name="attr_cohort1_die3" value="0"/>
|
||||
<input type="text" class="sheet-hidden" name="attr_cohort1_die4" value="0"/>
|
||||
<input type="text" class="sheet-hidden" name="attr_cohort1_die5" value="0"/>
|
||||
<button type="roll" name="roll_cohort1" class="sheet-rollbutton sheet-cohortbutton" value='&{template:bitd} {{resist=1}} {{short=1}} {{charname=@{cohort1_name} (@{cohort1_type}, @{cohort1_subtype})}} {{rolltypetext=Cohort Quality}} {{rolltypeimage=https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/rolltemplate/rolltemplate-title-cohort_quality.png}} {{subtitle=Roll their}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{cohort1_die1},@{cohort1_die1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{cohort1_die2},@{cohort1_die2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{cohort1_die3},@{cohort1_die3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{cohort1_die4}d6]]}}{{roll5=[[@{cohort1_die5}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{cohort1_die1}-@{cohort1_die2}-@{cohort1_die3}-@{cohort1_die4}-@{cohort1_die5}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{cohort1_die1}-@{cohort1_die2}-@{cohort1_die3}-@{cohort1_die4}-@{cohort1_die5}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Roll</button>
|
||||
<button type="roll" name="roll_cohort1" class="sheet-rollbutton sheet-cohortbutton" value='&{template:bitd} {{resist=1}} {{short=1}} {{charname=@{cohort1_name} (@{cohort1_type}, @{cohort1_subtype})}} {{title-cohort_quality=1}} {{subtitle=Roll their}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{cohort1_die1},@{cohort1_die1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{cohort1_die2},@{cohort1_die2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{cohort1_die3},@{cohort1_die3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{cohort1_die4}d6]]}}{{roll5=[[@{cohort1_die5}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{cohort1_die1}-@{cohort1_die2}-@{cohort1_die3}-@{cohort1_die4}-@{cohort1_die5}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{cohort1_die1}-@{cohort1_die2}-@{cohort1_die3}-@{cohort1_die4}-@{cohort1_die5}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Roll</button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-cohort-info sheet-col100">
|
||||
@@ -838,7 +844,7 @@
|
||||
<input type="text" class="sheet-hidden" name="attr_die3" value="0"/>
|
||||
<input type="text" class="sheet-hidden" name="attr_die4" value="0"/>
|
||||
<input type="text" class="sheet-hidden" name="attr_die5" value="0"/>
|
||||
<button type="roll" name="roll_cohort" class="sheet-rollbutton sheet-cohortbutton" value='&{template:bitd} {{resist=1}} {{short=1}} {{charname=@{name} (@{type}, @{subtype})}} {{rolltypetext=Cohort Quality}} {{rolltypeimage=https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/rolltemplate/rolltemplate-title-cohort_quality.png}} {{subtitle=Roll their}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{die1},@{die1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{die2},@{die2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{die3},@{die3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{die4}d6]]}}{{roll5=[[@{die5}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{die1}-@{die2}-@{die3}-@{die4}-@{die5}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{die1}-@{die2}-@{die3}-@{die4}-@{die5}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Roll</button>
|
||||
<button type="roll" name="roll_cohort" class="sheet-rollbutton sheet-cohortbutton" value='&{template:bitd} {{resist=1}} {{short=1}} {{charname=@{name} (@{type}, @{subtype})}}{{title-cohort_quality=1}}{{subtitle=Roll their}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{die1},@{die1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{die2},@{die2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{die3},@{die3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{die4}d6]]}}{{roll5=[[@{die5}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{die1}-@{die2}-@{die3}-@{die4}-@{die5}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{die1}-@{die2}-@{die3}-@{die4}-@{die5}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Roll</button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-cohort-info sheet-col100">
|
||||
@@ -915,7 +921,7 @@
|
||||
</div>
|
||||
</div>
|
||||
<!-- Roll Fortune -->
|
||||
<button type="roll" class="sheet-fortunebutton" value='&{template:bitd}{{charname=@{character_name}}}{{fortune=1}}{{subtitle=Rolls}}{{rolltypeimage=https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/rolltemplate/rolltemplate-title-fortune.png}}{{rolltypetext=Fortune}}{{notes=?{Notes|}}}{{bonusdice=[[?{Number of dice|0|1|2|3|4|5|6}]]}}{{bonus1=[[[[{?{Number of dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Number of dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Number of dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Number of dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Number of dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Number of dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{1-(?{Number of dice}),1}kl1]]d6]], [[[[{1-(?{Number of dice}),1}kl1]]d6]]}}'>Roll Fortune</button>
|
||||
<button type="roll" class="sheet-fortunebutton" value='&{template:bitd}{{charname=@{character_name}}}{{fortune=1}}{{subtitle=Rolls}}{{title-fortune=1}}{{bonusdice=[[?{Number of dice|0|1|2|3|4|5|6}]]}}{{bonus1=[[[[{?{Number of dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Number of dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Number of dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Number of dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Number of dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Number of dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{1-(?{Number of dice}),1}kl1]]d6]], [[[[{1-(?{Number of dice}),1}kl1]]d6]]}}{{notes=?{Notes|}}}'>Roll Fortune</button>
|
||||
</div>
|
||||
<!-- Clocks -->
|
||||
<div class="sheet-col97 sheet-clocks">
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
height: 258px;
|
||||
}
|
||||
.sheet-rolltemplate-bitd .sheet-roll-fortune {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/rolltemplate/rolltemplate-fortune.jpg);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/rolltemplate/rolltemplate-fortune.jpg);
|
||||
background-position: bottom right;
|
||||
background-repeat: no-repeat;
|
||||
background-color: white;
|
||||
@@ -25,13 +25,13 @@
|
||||
|
||||
/* Background images */
|
||||
.sheet-rolltemplate-bitd .sheet-roll-action {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/rolltemplate/rolltemplate-action.gif);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/rolltemplate/rolltemplate-action.gif);
|
||||
}
|
||||
.sheet-rolltemplate-bitd .sheet-roll-resist {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/rolltemplate/rolltemplate-resist.jpg);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/rolltemplate/rolltemplate-resist.jpg);
|
||||
}
|
||||
.sheet-rolltemplate-bitd .sheet-roll-vice {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/rolltemplate/rolltemplate-vice.jpg);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/rolltemplate/rolltemplate-vice.jpg);
|
||||
}
|
||||
|
||||
/* Images */
|
||||
|
||||
@@ -3,7 +3,28 @@
|
||||
<div class="sheet-roll-holder {{#action}}sheet-roll-action {{/action}} {{#resist}}sheet-roll-resist{{/resist}} {{#vice}}sheet-roll-vice{{/vice}} {{#fortune}}sheet-roll-fortune{{/fortune}} {{#short}} sheet-roll-short{{/short}}">
|
||||
<div class="sheet-roll-name">{{charname}}</div>
|
||||
<div class="sheet-roll-subtitle">{{subtitle}}</div>
|
||||
<div class="sheet-roll-title">[{{rolltypetext}}]({{rolltypeimage}})</div>
|
||||
<div class="sheet-roll-title">
|
||||
{{#title-insight}}<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/rolltemplate/rolltemplate-title-insight.png"/>{{/title-insight}}
|
||||
{{#title-prowess}}<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/rolltemplate/rolltemplate-title-prowess.png"/>{{/title-prowess}}
|
||||
{{#title-resolve}}<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/rolltemplate/rolltemplate-title-resolve.png"/>{{/title-resolve}}
|
||||
{{#title-hunt}}<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/rolltemplate/rolltemplate-title-hunt.png"/>{{/title-hunt}}
|
||||
{{#title-study}}<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/rolltemplate/rolltemplate-title-study.png"/>{{/title-study}}
|
||||
{{#title-survey}}<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/rolltemplate/rolltemplate-title-survey.png"/>{{/title-survey}}
|
||||
{{#title-tinker}}<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/rolltemplate/rolltemplate-title-tinker.png"/>{{/title-tinker}}
|
||||
{{#title-finesse}}<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/rolltemplate/rolltemplate-title-finesse.png"/>{{/title-finesse}}
|
||||
{{#title-prowl}}<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/rolltemplate/rolltemplate-title-prowl.png"/>{{/title-prowl}}
|
||||
{{#title-skirmish}}<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/rolltemplate/rolltemplate-title-skirmish.png"/>{{/title-skirmish}}
|
||||
{{#title-wreck}}<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/rolltemplate/rolltemplate-title-wreck.png"/>{{/title-wreck}}
|
||||
{{#title-attune}}<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/rolltemplate/rolltemplate-title-attune.png"/>{{/title-attune}}
|
||||
{{#title-command}}<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/rolltemplate/rolltemplate-title-command.png"/>{{/title-command}}
|
||||
{{#title-consort}}<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/rolltemplate/rolltemplate-title-consort.png"/>{{/title-consort}}
|
||||
{{#title-sway}}<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/rolltemplate/rolltemplate-title-sway.png"/>{{/title-sway}}
|
||||
{{#title-fortune}}<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/rolltemplate/rolltemplate-title-fortune.png"/>{{/title-fortune}}
|
||||
{{#title-vice}}<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/rolltemplate/rolltemplate-title-vice.png"/>{{/title-vice}}
|
||||
{{#title-crew_tier}}<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/rolltemplate/rolltemplate-title-crew_tier.png"/>{{/title-crew_tier}}
|
||||
{{#title-entanglement}}<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/rolltemplate/rolltemplate-title-entanglement.png"/>{{/title-entanglement}}
|
||||
{{#title-cohort_quality}}<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/rolltemplate/rolltemplate-title-cohort_quality.png"/>{{/title-cohort_quality}}
|
||||
</div>
|
||||
<div class="sheet-roll-dice">
|
||||
{{#rollGreater() roll1 0}}{{roll1}}<span class="sheet-comma">, </span>{{/rollGreater() roll1 0}}
|
||||
{{#rollGreater() roll2 0}}{{roll2}}<span class="sheet-comma">, </span>{{/rollGreater() roll2 0}}
|
||||
|
||||
@@ -132,12 +132,6 @@ input.sheet-xp-hider + li {
|
||||
input.sheet-xp-hider:checked + li {
|
||||
display: list-item;
|
||||
}
|
||||
.sheet-show-deity {
|
||||
display: none;
|
||||
}
|
||||
input.sheet-show-deity:checked ~ div.sheet-show-deity {
|
||||
display: block;
|
||||
}
|
||||
input.sheet-hidediv + div {
|
||||
display: none;
|
||||
}
|
||||
@@ -192,6 +186,7 @@ textarea {
|
||||
li, li input[type="text"] {
|
||||
font-family: Georgia, Times, "Times New Roman", serif;
|
||||
position: relative;
|
||||
color: #404040;
|
||||
}
|
||||
li:after {
|
||||
background: black;
|
||||
@@ -468,6 +463,7 @@ span.sheet-inherit, input.sheet-inherit {
|
||||
height: 18px;
|
||||
font-size: 83%;
|
||||
margin-left: 5px;
|
||||
color: black;
|
||||
}
|
||||
.sheet-item input.sheet-item-textarea-tall:checked + textarea {
|
||||
height: 36px;
|
||||
@@ -513,7 +509,7 @@ span.sheet-inherit, input.sheet-inherit {
|
||||
.sheet-bladeslogo {
|
||||
height: 63px;
|
||||
width: 95%;
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/logo.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/logo.png);
|
||||
background-size: 102% auto;
|
||||
background-repeat: no-repeat;
|
||||
}
|
||||
@@ -698,7 +694,7 @@ span.sheet-viceblurb {
|
||||
z-index: 1;
|
||||
height: 44px;
|
||||
width: 44px;
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/clocks/clock8-0.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock8-0.png);
|
||||
}
|
||||
.sheet-recovery .sheet-clockpicture {
|
||||
margin-left: 30.5%;
|
||||
@@ -718,106 +714,106 @@ input[value="12"]:checked ~ .sheet-12clock,
|
||||
display: block;
|
||||
}
|
||||
.sheet-8clock input[value="0"]:checked ~ .sheet-clockpicture {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/clocks/clock8-0.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock8-0.png);
|
||||
}
|
||||
.sheet-8clock input[value="1"]:checked ~ .sheet-clockpicture {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/clocks/clock8-1.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock8-1.png);
|
||||
}
|
||||
.sheet-8clock input[value="2"]:checked ~ .sheet-clockpicture {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/clocks/clock8-2.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock8-2.png);
|
||||
}
|
||||
.sheet-8clock input[value="3"]:checked ~ .sheet-clockpicture {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/clocks/clock8-3.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock8-3.png);
|
||||
}
|
||||
.sheet-8clock input[value="4"]:checked ~ .sheet-clockpicture {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/clocks/clock8-4.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock8-4.png);
|
||||
}
|
||||
.sheet-8clock input[value="5"]:checked ~ .sheet-clockpicture {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/clocks/clock8-5.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock8-5.png);
|
||||
}
|
||||
.sheet-8clock input[value="6"]:checked ~ .sheet-clockpicture {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/clocks/clock8-6.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock8-6.png);
|
||||
}
|
||||
.sheet-8clock input[value="7"]:checked ~ .sheet-clockpicture {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/clocks/clock8-7.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock8-7.png);
|
||||
}
|
||||
.sheet-8clock input[value="8"]:checked ~ .sheet-clockpicture {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/clocks/clock8-8.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock8-8.png);
|
||||
}
|
||||
.sheet-4clock input[value="0"]:checked ~ .sheet-clockpicture {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/clocks/clock4-0.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock4-0.png);
|
||||
}
|
||||
.sheet-4clock input[value="1"]:checked ~ .sheet-clockpicture {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/clocks/clock4-1.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock4-1.png);
|
||||
}
|
||||
.sheet-4clock input[value="2"]:checked ~ .sheet-clockpicture {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/clocks/clock4-2.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock4-2.png);
|
||||
}
|
||||
.sheet-4clock input[value="3"]:checked ~ .sheet-clockpicture {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/clocks/clock4-3.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock4-3.png);
|
||||
}
|
||||
.sheet-4clock input[value="4"]:checked ~ .sheet-clockpicture {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/clocks/clock4-4.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock4-4.png);
|
||||
}
|
||||
.sheet-6clock input[value="0"]:checked ~ .sheet-clockpicture {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/clocks/clock6-0.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock6-0.png);
|
||||
}
|
||||
.sheet-6clock input[value="1"]:checked ~ .sheet-clockpicture {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/clocks/clock6-1.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock6-1.png);
|
||||
}
|
||||
.sheet-6clock input[value="2"]:checked ~ .sheet-clockpicture {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/clocks/clock6-2.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock6-2.png);
|
||||
}
|
||||
.sheet-6clock input[value="3"]:checked ~ .sheet-clockpicture {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/clocks/clock6-3.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock6-3.png);
|
||||
}
|
||||
.sheet-6clock input[value="4"]:checked ~ .sheet-clockpicture {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/clocks/clock6-4.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock6-4.png);
|
||||
}
|
||||
.sheet-6clock input[value="5"]:checked ~ .sheet-clockpicture {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/clocks/clock6-5.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock6-5.png);
|
||||
}
|
||||
.sheet-6clock input[value="6"]:checked ~ .sheet-clockpicture {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/clocks/clock6-6.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock6-6.png);
|
||||
}
|
||||
.sheet-12clock input[value="0"]:checked ~ .sheet-clockpicture {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/clocks/clock12-0.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock12-0.png);
|
||||
}
|
||||
.sheet-12clock input[value="1"]:checked ~ .sheet-clockpicture {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/clocks/clock12-1.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock12-1.png);
|
||||
}
|
||||
.sheet-12clock input[value="2"]:checked ~ .sheet-clockpicture {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/clocks/clock12-2.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock12-2.png);
|
||||
}
|
||||
.sheet-12clock input[value="3"]:checked ~ .sheet-clockpicture {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/clocks/clock12-3.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock12-3.png);
|
||||
}
|
||||
.sheet-12clock input[value="4"]:checked ~ .sheet-clockpicture {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/clocks/clock12-4.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock12-4.png);
|
||||
}
|
||||
.sheet-12clock input[value="5"]:checked ~ .sheet-clockpicture {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/clocks/clock12-5.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock12-5.png);
|
||||
}
|
||||
.sheet-12clock input[value="6"]:checked ~ .sheet-clockpicture {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/clocks/clock12-6.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock12-6.png);
|
||||
}
|
||||
.sheet-12clock input[value="7"]:checked ~ .sheet-clockpicture {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/clocks/clock12-7.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock12-7.png);
|
||||
}
|
||||
.sheet-12clock input[value="8"]:checked ~ .sheet-clockpicture {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/clocks/clock12-8.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock12-8.png);
|
||||
}
|
||||
.sheet-12clock input[value="9"]:checked ~ .sheet-clockpicture {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/clocks/clock12-9.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock12-9.png);
|
||||
}
|
||||
.sheet-12clock input[value="10"]:checked ~ .sheet-clockpicture {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/clocks/clock12-10.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock12-10.png);
|
||||
}
|
||||
.sheet-12clock input[value="11"]:checked ~ .sheet-clockpicture {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/clocks/clock12-11.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock12-11.png);
|
||||
}
|
||||
.sheet-12clock input[value="12"]:checked ~ .sheet-clockpicture {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/clocks/clock12-12.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/clocks/clock12-12.png);
|
||||
}
|
||||
.sheet-clockprogress {
|
||||
margin-top: 10px;
|
||||
@@ -922,28 +918,28 @@ input.sheet-tooth:hover + span {
|
||||
opacity: 0.7;
|
||||
}
|
||||
input.sheet-xptooth + span {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/teeth/xptooth-red.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/xptooth-red.png);
|
||||
}
|
||||
input.sheet-xptooth:checked ~ input.sheet-xptooth + span {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/teeth/xptooth-white.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/xptooth-white.png);
|
||||
}
|
||||
input.sheet-stresstooth[type="radio"] + span,
|
||||
input.sheet-stresstooth[type="checkbox"]:checked + span,
|
||||
input.sheet-holdtooth:checked + span {
|
||||
/* red tooth */
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/teeth/stresstooth-red.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/stresstooth-red.png);
|
||||
}
|
||||
input.sheet-stresstooth[type="checkbox"] + span,
|
||||
input.sheet-stresstooth:checked ~ input.sheet-stresstooth[type="radio"] + span,
|
||||
input.sheet-holdtooth + span {
|
||||
/* white tooth */
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/teeth/stresstooth-white.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/stresstooth-white.png);
|
||||
}
|
||||
input.sheet-regulartooth[type="radio"] + span {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/teeth/shorttooth-red.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/shorttooth-red.png);
|
||||
}
|
||||
input.sheet-regulartooth:checked ~ input.sheet-regulartooth[type="radio"] + span {
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/teeth/shorttooth-grey.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/shorttooth-grey.png);
|
||||
}
|
||||
input.sheet-zero {
|
||||
width: 13px;
|
||||
@@ -955,7 +951,7 @@ input.sheet-zero + span {
|
||||
margin-right: 3px;
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/teeth/zero.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/zero.png);
|
||||
}
|
||||
input.sheet-zero[type="radio"]:checked + span {
|
||||
display: none;
|
||||
@@ -974,11 +970,11 @@ input[type="checkbox"].sheet-turf4:checked ~ input[type="radio"].sheet-turf4 + s
|
||||
input[type="checkbox"].sheet-turf5:checked ~ input[type="radio"].sheet-turf5 + span,
|
||||
input[type="checkbox"].sheet-turf6:checked ~ input[type="radio"].sheet-turf6 + span {
|
||||
/* black tooth*/
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/teeth/stresstooth-black.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/stresstooth-black.png);
|
||||
}
|
||||
input.sheet-stresstooth:checked ~ input.sheet-stresstooth.sheet-turf6 + span {
|
||||
/* half grey tooth */
|
||||
background-image: url(https://raw.githubusercontent.com/joesinghaus/Blades-in-the-Dark/master/Assets/teeth/stresstooth-halfgrey.png);
|
||||
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/stresstooth-halfgrey.png);
|
||||
}
|
||||
/* SPECIAL ABILITIES*/
|
||||
.sheet-specialability, .sheet-friend, .sheet-contact {
|
||||
|
||||
@@ -121,7 +121,7 @@ var crewData = {
|
||||
}
|
||||
],
|
||||
base: {
|
||||
claim_1_desc: '+1 scale for your\nSkulks cohorts',
|
||||
claim_1_desc: '+1 scale for your\nThugs cohorts',
|
||||
claim_1_name: 'Barracks',
|
||||
claim_2_desc: '',
|
||||
claim_2_name: '\nTurf',
|
||||
@@ -531,6 +531,100 @@ var crewData = {
|
||||
'Decker, an anarchist',
|
||||
'Esme, a tavern owner'
|
||||
]
|
||||
},
|
||||
vigilantes: {
|
||||
abilities: [{
|
||||
check: 'on',
|
||||
name: 'As Good as Your Word',
|
||||
description: 'You may spend rep as coin in downtime actions. Vigilantes gain Obligation as a second vice.'
|
||||
},
|
||||
{
|
||||
name: 'Avengers',
|
||||
description: 'Each PC may add +1 action rating to Hunt, Prowl,or Command (up to a max rating of 3).'
|
||||
},
|
||||
{
|
||||
name: 'Thorn in your Side',
|
||||
description: 'When you use Stealth or Assault plans against a higher Tier faction, your Tier counts as +1.'
|
||||
},
|
||||
{
|
||||
name: 'Misdirection',
|
||||
description: 'At the end of a score, you may sacrifice half the rep gained to make another faction lose status with your target instead of your crew. How do you pin it on someone else?'
|
||||
},
|
||||
{
|
||||
name: 'Uncanny Preparation',
|
||||
description: 'Twice per session during a Desperate action, improve your effect or position. Describe a flashback that gives you the advantage now (setup action).'
|
||||
},
|
||||
{
|
||||
name: 'Moral Compass',
|
||||
description: 'Each PC gains an additional xp trigger: You fulfilled an obligation at a cost to you or the crew.'
|
||||
},
|
||||
{
|
||||
name: 'Favors',
|
||||
description: 'Spend one rep and describe how one of your contacts is put out to help you. Everyone in your crew gets one dot in an action your contact is skilled in for this score.'
|
||||
},
|
||||
{
|
||||
name: 'Roots',
|
||||
description: 'During downtime one of your contacts or cohorts may take a downtime action to acquire an asset, reduce heat, or recover.'
|
||||
}
|
||||
],
|
||||
base: {
|
||||
claim_1_desc: 'All your experts\nare loyal',
|
||||
claim_1_name: '\nFierce Allies',
|
||||
claim_2_desc: '+1d to indulge\nvice',
|
||||
claim_2_name: '\nLocal Heroes',
|
||||
claim_3_desc: '+2 rep on\ntakedown scores',
|
||||
claim_3_name: '\nPublicity',
|
||||
claim_4_desc: '+1d to Prowl back\nto your lair',
|
||||
claim_4_name: '\nHidden Paths',
|
||||
claim_5_desc: '+1d to Study or\nTinker on site',
|
||||
claim_5_name: '\nCatacombs',
|
||||
claim_6_desc: 'Large gang who\nwill fight for you',
|
||||
claim_6_name: 'Defiant\nCitizens',
|
||||
claim_7_desc: '',
|
||||
claim_7_name: '\nTurf',
|
||||
claim_9_desc: '',
|
||||
claim_9_name: '\nTurf',
|
||||
claim_10_desc: '+1d to healing\nrolls',
|
||||
claim_10_name: '\nInfirmary',
|
||||
claim_11_desc: '-1 Wanted Level\nif Citizens faction\nstatus is +3',
|
||||
claim_11_name: 'Above\nthe Law',
|
||||
claim_12_desc: '-2 heat per score',
|
||||
claim_12_name: 'Bluecoat\nConfidants',
|
||||
claim_13_desc: '+1d to Survey or\nHunt on your turf',
|
||||
claim_13_name: 'Lookouts',
|
||||
claim_14_desc: 'Smugglers, +1d to\nacquire asets',
|
||||
claim_14_name: 'The Hookup',
|
||||
claim_15_desc: '+2 rep on scores\nagainst the law',
|
||||
claim_15_name: 'Doskvol\'s\nMost Wanted',
|
||||
claim_bridge_2_3: 0,
|
||||
claim_bridge_3_4: 0,
|
||||
claim_bridge_6_11: 0,
|
||||
claim_bridge_10_15: 0,
|
||||
claim_bridge_12_13: 0,
|
||||
claim_bridge_13_14: 0,
|
||||
cohort1_type: 'expert',
|
||||
crew_description: 'Deluded\nAvengers',
|
||||
crew_xp_condition: 'Interfere with criminal scores, protect citizens, or antagonize the law.',
|
||||
hunting_grounds_type: 'Protected Grounds:',
|
||||
hunting_grounds_description: 'Uniting - Interference - Resistance - Terror',
|
||||
setting_show_origin: 'on',
|
||||
upgrade_1_desc: 'Unbroken (+1 trauma box)',
|
||||
upgrade_2_desc: 'Vigilantes attire (2 free load of weapons or supplies)',
|
||||
upgrade_2_tall: 'on',
|
||||
upgrade_3_desc: 'Irregulars (Experts gain +1d to Gather Information)',
|
||||
upgrade_3_tall: 'on',
|
||||
upgrade_4_desc: 'Willing to Fight (Experts are braves)',
|
||||
upgrade_5_desc: 'Spark-craft Technology',
|
||||
upgrade_22_check: 'on' /* Resolve */
|
||||
},
|
||||
contacts: [
|
||||
'Mara, a chief inspector',
|
||||
'Twelves, a Leviathan Hunter',
|
||||
'Soren, a restless ghost',
|
||||
'Poriso, famous opera singer',
|
||||
'Anis, a Spirit Warden',
|
||||
'Badger, a brilliant inventor'
|
||||
]
|
||||
}
|
||||
},
|
||||
playbookData = {
|
||||
@@ -1533,18 +1627,24 @@ var setDiceFromTotal = function (name, numDice, upToFive, value) {
|
||||
getSectionIDs(`repeating_${sectionName}`, function (idList) {
|
||||
let rowNameAttributes = idList.map(id => `repeating_${sectionName}_${id}_name`);
|
||||
getAttrs(rowNameAttributes, function (attrs) {
|
||||
let existingRows = Object.keys(attrs).map(x => attrs[x]);
|
||||
let existingRows = Object.keys(attrs).map(x => attrs[x]),
|
||||
createdIDs = [];
|
||||
let setting = dataList.filter(o => !existingRows.includes(o.name))
|
||||
.map(function (o) {
|
||||
let rowID = generateRowID();
|
||||
let rowID;
|
||||
while (!rowID) {
|
||||
let newID = generateRowID();
|
||||
if (!createdIDs.includes(newID)) {
|
||||
rowID = newID;
|
||||
createdIDs.push(rowID);
|
||||
}
|
||||
}
|
||||
return Object.keys(o).reduce(function (m, key) {
|
||||
m[`repeating_${sectionName}_${rowID}_${key}`] = o[key];
|
||||
return m;
|
||||
}, {});
|
||||
})
|
||||
.reduce(function (m, o) {
|
||||
return Object.assign(m, o);
|
||||
}, {});
|
||||
.reduce((m, o) => Object.assign(m, o), {});
|
||||
setAttrs(setting);
|
||||
});
|
||||
});
|
||||
@@ -1909,8 +2009,8 @@ on('sheet:opened', function () {
|
||||
};
|
||||
// Set version number
|
||||
setAttrs({
|
||||
version: '1.1',
|
||||
character_sheet: 'Blades in the Dark v1.1'
|
||||
version: '1.3',
|
||||
character_sheet: 'Blades in the Dark v1.3'
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
@@ -36,6 +36,7 @@
|
||||
<option value="hawkers">Hawkers</option>
|
||||
<option value="shadows">Shadows</option>
|
||||
<option value="smugglers">Smugglers</option>
|
||||
<option value="vigilantes">Vigilantes</option>
|
||||
</select>
|
||||
<input type="checkbox" class="sheet-generatebutton" name="attr_generate_abilities"/>
|
||||
<span>Add abilities</span>
|
||||
@@ -88,6 +89,11 @@
|
||||
<span></span>
|
||||
<span>Show deity fields for crew</span>
|
||||
</div>
|
||||
<div class="sheet-col100">
|
||||
<input type="checkbox" name="attr_setting_show_origin" class="sheet-checkbox sheet-squarebox"/>
|
||||
<span></span>
|
||||
<span>Show origin field for crew</span>
|
||||
</div>
|
||||
<div class="sheet-col50">
|
||||
<input type="checkbox" name="attr_setting_showitem_0" class="sheet-checkbox sheet-squarebox" checked/>
|
||||
<span></span>
|
||||
|
||||
@@ -12,10 +12,16 @@ Ce jeu s’adresse à tous ceux qui recherchent :
|
||||
+ Une magie qui use de formules magiques, où les rimes sont l’élément déclencheur de puissants sortilèges.
|
||||
|
||||
# Version courante
|
||||
1.0 [Capture d'écran](brigandyne.jpg)
|
||||
1.1 [Capture d'écran](brigandyne.jpg)
|
||||
|
||||
# Notes de version
|
||||
|
||||
##v1.0 (2017-03-26)
|
||||
## v1.1 (2017-04-05)
|
||||
|
||||
* Optimisation CSS
|
||||
* Relocalisation des images sur le github principal de Roll20
|
||||
* En cas d'échec à l'attaque, les dégâts de l'arme ne sont plus affichés dans le chat
|
||||
|
||||
## v1.0 (2017-03-26)
|
||||
|
||||
Création de la feuille.
|
||||
|
||||
@@ -20,35 +20,15 @@ div{
|
||||
background-color: transparent;
|
||||
/* border: 1px solid red; */
|
||||
}
|
||||
span.sheet-cyclestate input[type="checkbox"]{
|
||||
opacity: 0;
|
||||
z-index: 20;
|
||||
width: 18px;
|
||||
height: 18px;
|
||||
margin-right: -18px;
|
||||
}
|
||||
span.sheet-cyclestate input[type="radio"]{
|
||||
z-index: 1;
|
||||
}
|
||||
span.sheet-cyclestate input[type="radio"]:not(b),
|
||||
span.sheet-cyclestate input[type="radio"]:not(b) + span {
|
||||
display: none;
|
||||
}
|
||||
span.sheet-cyclestate input[type="radio"]:checked + span {
|
||||
display: inline-block;
|
||||
width: 18px;
|
||||
text-align: center;
|
||||
-webkit-user-select: none;
|
||||
-moz-user-select: none;
|
||||
font-size: 18px;
|
||||
color : #231F20;
|
||||
.sheet-hidden{
|
||||
display: none !important;
|
||||
}
|
||||
div.sheet-bgmain{
|
||||
width: 840px;
|
||||
max-width: 840px;
|
||||
text-align: left;
|
||||
background-color : #BCA87D;
|
||||
background-image: url('https://raw.githubusercontent.com/NathaTerrien/roll20-wip/master/Brigandyne/brigandyne_bg.jpg');
|
||||
background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Brigandyne/brigandyne_bg.jpg');
|
||||
background-repeat:repeat;
|
||||
background-position: top left;
|
||||
background-size: auto;
|
||||
@@ -100,12 +80,12 @@ div.sheet-coldeb{
|
||||
}
|
||||
div.sheet-colmid{
|
||||
border-width: 2px 1px 2px 1px;
|
||||
margin-left: -3px;
|
||||
margin-left: -2px;
|
||||
}
|
||||
div.sheet-colfin{
|
||||
border-width: 2px 2px 2px 1px;
|
||||
border-radius: 0px 20px 20px 0px;
|
||||
margin-left: -3px;
|
||||
margin-left: -2px;
|
||||
}
|
||||
div.sheet-coltitre{
|
||||
width: inherit;
|
||||
@@ -298,7 +278,45 @@ input[type="checkbox"].sheet-dispchk:checked + span::before,
|
||||
input[type="radio"].sheet-dispchk:checked + span::before{
|
||||
content: '✔';
|
||||
}
|
||||
|
||||
/* ====== cyclecheck ====== */
|
||||
div.sheet-cyclecheck {
|
||||
display: inline-block;
|
||||
}
|
||||
div.sheet-cyclecheck input[type="radio"].sheet-cyclecheck,
|
||||
div.sheet-cyclecheck input[type="checkbox"].sheet-cyclecheck{
|
||||
width: 170px;
|
||||
height: 20px;
|
||||
display: none;
|
||||
opacity: 0;
|
||||
z-index: 1;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
position: absolute;
|
||||
}
|
||||
div.sheet-cyclecheck .sheet-cyclecheck:checked + .sheet-cyclecheck {
|
||||
display: inline-block;
|
||||
}
|
||||
div.sheet-cyclecheck span.sheet-cyclecheck {
|
||||
text-align: center;
|
||||
display: inline-block;
|
||||
color: #231F20;
|
||||
width: 18px;
|
||||
height: 18px;
|
||||
font-size: 18px;
|
||||
cursor: pointer;
|
||||
}
|
||||
div.sheet-cyclecheck input.sheet-cyclecheck[value="-1"]:checked ~ span.sheet-cyclecheck::before {
|
||||
content: '◼';
|
||||
}
|
||||
div.sheet-cyclecheck input.sheet-cyclecheck[value="0"]:checked ~ span.sheet-cyclecheck::before {
|
||||
content: '☐';
|
||||
}
|
||||
div.sheet-cyclecheck input.sheet-cyclecheck[value="5"]:checked ~ span.sheet-cyclecheck::before {
|
||||
content: '☑';
|
||||
}
|
||||
div.sheet-cyclecheck input.sheet-cyclecheck[value="10"]:checked ~ span.sheet-cyclecheck::before {
|
||||
content: '☒';
|
||||
}
|
||||
/* ===== AFFICHAGE/MASQUE ===== */
|
||||
div.sheet-affichage{
|
||||
display: none;
|
||||
|
||||
@@ -4,5 +4,5 @@
|
||||
"authors": "Natha",
|
||||
"roll20userid": "75857",
|
||||
"preview": "brigandyne.jpg",
|
||||
"instructions": "Feuille de personnage de [Brigandyne](https://brigandyne.wordpress.com/), Aventures de sang et d'acier. Consultez le [readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Brigandyne/ReadMe.md). v1.0 (2017-03-26)"
|
||||
"instructions": "Feuille de personnage de [Brigandyne](https://brigandyne.wordpress.com/), Aventures de sang et d'acier. Consultez le [readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Brigandyne/ReadMe.md). v1.1 (2017-04-05)"
|
||||
}
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
{
|
||||
"html": "coc_7th_ed.html",
|
||||
"css": "coc_7th_ed.css",
|
||||
"authors": "Matthew Carpenter, Roric",
|
||||
"roll20userid": "1466905",
|
||||
"authors": "Aqua Alex, Matthew Carpenter, Roric",
|
||||
"roll20userid": "1048758, 1466905",
|
||||
"preview": "coc_7th_ed.png",
|
||||
"instructions": "You may note the absence of hard and extreme values. These have been moved into the roll button itself. When you use the roll button you will see, in the chat log, a roll \"vs standard value/hard value/extreme value.\" Compare the appropriate threshold to your result to determine success. For weapon skill select one of the listed skills to base your weapon skill check on. You may select up to the tenth custom skill as the base skill. For weapon damages you may specify a \"+0\", \"+1/2db\" or \"+db.\" Use this to include your damage bonus in the damage roll or not.\n\nYou can find an API script which goes with this sheet at https://github.com/Roll20/roll20-character-sheets/blob/master/Call_of_Cthulhu_7th_Ed/extended_autocalc.js. This will enable autocalculation of Damage Bonus and Build.\n\nIn support of Pulp Cthulhu a checkbox in the Hit Points section allows for the Pulp Cthulhu rules variant of doubling hit points."
|
||||
|
||||
}
|
||||
"instructions": "You may note the absence of hard and extreme values. These have been moved into the roll button itself. When you use the roll button you will see, in the chat log, a roll \"vs standard value/hard value/extreme value.\" Compare the appropriate threshold to your result to determine success. For weapon skill select one of the listed skills to base your weapon skill check on. You may select up to the tenth custom skill as the base skill. For weapon damages you may specify a \"+0\", \"+1/2db\" or \"+db.\" Use this to include your damage bonus in the damage roll or not.\n\n In support of Pulp Cthulhu a checkbox in the Hit Points section allows for the Pulp Cthulhu rules variant of doubling hit points. \n\n Aqua Alex: (1)removed the need for the js file and created a Workerscript to enable autocalculation of Damage Bonus and Build even for people without a Pro account.\n (2) Severely reduced logic around attack, attribute and skill rolls.\n (3) Got rid of Roll2 and Roll3 as only one roll is needed for comparison.\n (4) added derived value for dodge and own Language\n (5) added calculation of move\n (6) Still need to come up with sensible solution to the BONUS/PENALTY Dice rolls"
|
||||
}
|
||||
|
||||
@@ -1,101 +1,101 @@
|
||||
{
|
||||
"investigatorinfo-u":"Investigator Info",
|
||||
"name-u":"Name",
|
||||
"player-u":"Player",
|
||||
"investigatorinfo-u":"État civil",
|
||||
"name-u":"Nom",
|
||||
"player-u":"Joueur",
|
||||
"occupation-u":"Occupation",
|
||||
"age-u":"Age",
|
||||
"sex-u":"Sex",
|
||||
"residence-u":"Residence",
|
||||
"birthplace-u":"Birthplace",
|
||||
"characteristics-u":"Characteristics",
|
||||
"STR-u":"STR",
|
||||
"age-u":"Âge",
|
||||
"sex-u":"Sexe",
|
||||
"residence-u":"Résidence",
|
||||
"birthplace-u":"Lieu de naissance",
|
||||
"characteristics-u":"Caractéristiques",
|
||||
"STR-u":"FOR",
|
||||
"DEX-u":"DEX",
|
||||
"POW-u":"POW",
|
||||
"POW-u":"POU",
|
||||
"CON-u":"CON",
|
||||
"APP-u":"APP",
|
||||
"EDU-u":"EDU",
|
||||
"SIZ-u":"SIZ",
|
||||
"EDU-u":"ÉDU",
|
||||
"SIZ-u":"TAI",
|
||||
"INT-u":"INT",
|
||||
"Move rate-u":"Move rate",
|
||||
"HP-u":"Hit Points",
|
||||
"Move rate-u":"MVT",
|
||||
"HP-u":"Points de vie",
|
||||
"majorwound-u":"",
|
||||
"pulphp-u":"",
|
||||
"luck-u":"Luck",
|
||||
"damagebonus-u":"Damage Bonus",
|
||||
"build-u":"Build",
|
||||
"sanity-u":"Sanity",
|
||||
"luck-u":"Chance",
|
||||
"damagebonus-u":"Impact",
|
||||
"build-u":"Carrure",
|
||||
"sanity-u":"Santé mentale",
|
||||
"tempinsane-u":"",
|
||||
"indefinsane-u":"",
|
||||
"magicpoints-u":"Magic Points",
|
||||
"investigatorskills-u":"Investigator Skills",
|
||||
"accounting-u":"Accounting(05%)",
|
||||
"anthropology-u":"Anthropology(01%)",
|
||||
"appraise-u":"Appraise(05%)",
|
||||
"archaeology-u":"Archaeology(01%)",
|
||||
"charm-u":"Charm(15%)",
|
||||
"climb-u":"Climb(20%)",
|
||||
"creditrating-u":"Credit Rating(00%)",
|
||||
"cthulhumythos-u":"Cthulhu Mythos(00%)",
|
||||
"disguise-u":"Disguise(05%)",
|
||||
"dodge-u":"Dodge(half DEX)",
|
||||
"driveauto-u":"Drive Auto(20%)",
|
||||
"elecrepair-u":"Elec Repair(10%)",
|
||||
"fasttalk-u":"Fast Talk(05%)",
|
||||
"fighting(brawl)-u":"Fighting(Brawl)(25%)",
|
||||
"firearms(hg)-u":"Firearms(HG)(20%)",
|
||||
"firearms(r/s)":"Firearms(R/S)(25%)",
|
||||
"firstaid-u":"First Aid(30%)",
|
||||
"history-u":"History(05%)",
|
||||
"intimidate-u":"Intimidate(15%)",
|
||||
"jump-u":"Jump(20%)",
|
||||
"language(own)-u":"Language(Own)(EDU)",
|
||||
"law-u":"Law(05%)",
|
||||
"libraryuse-u":"Library Use(20%)",
|
||||
"listen-u":"Listen(20%)",
|
||||
"locksmith-u":"Locksmith(01%)",
|
||||
"mechrepair-u":"Mech Repair(10%)",
|
||||
"medicine-u":"Medicine(01%)",
|
||||
"naturalworld-u":"Natural World(10%)",
|
||||
"navigate-u":"Navigate(10%)",
|
||||
"occult-u":"Occult(05%)",
|
||||
"ophvmachine-u":"Op Hv Machine(01%)",
|
||||
"persuade-u":"Persuade(10%)",
|
||||
"psychology-u":"Psychology(10%)",
|
||||
"psychoanalysis-u":"Psychoanalysis(01%)",
|
||||
"ride-u":"Ride(05%)",
|
||||
"sleightofhand-u":"Sleight of Hand(10%)",
|
||||
"spothidden-u":"Spot Hidden(25%)",
|
||||
"stealth-u":"Stealth(20%)",
|
||||
"swim-u":"Swim(20%)",
|
||||
"throw-u":"Throw(20%)",
|
||||
"track-u":"Track (10%)",
|
||||
"otherskills-u":"Other Skills:",
|
||||
"animalhandling-u":"Animal Handling(05%)",
|
||||
"firearms(varies)-u":"Firearms(Varies)",
|
||||
"art/craft-u":"Art/Craft(05%)",
|
||||
"hypnosis-u":"Hypnosis(01%)",
|
||||
"artillery-u":"Artillery(01%)",
|
||||
"language(other)-u":"Language(Other)(01%)",
|
||||
"computeruse-u":"Computer Use(05%)",
|
||||
"pilot-u":"Pilot(01%)",
|
||||
"demolitions-u":"Demolitions(01%)",
|
||||
"readlips-u":"Read Lips(01%)",
|
||||
"electronics-u":"Electronics(01%)",
|
||||
"science-u":"Science(01%)",
|
||||
"fighting(varies)-u":"Fighting(Varies)",
|
||||
"survival-u":"Survival(10%)",
|
||||
"weapons-u":"Weapons",
|
||||
"weaponname-u":"Weapon",
|
||||
"skill-u":"Skill",
|
||||
"damage-u":"Damage",
|
||||
"range-u":"Range",
|
||||
"attacks-u":"Attacks",
|
||||
"ammo-u":"Ammo",
|
||||
"malf-u":"Malf",
|
||||
"gearandposessions-u":"Gear and Posessions",
|
||||
"cashandassets-u":"Cash and Assests",
|
||||
"spendinglevel-u":"Spending Level",
|
||||
"cash-u":"Cash",
|
||||
"assets-u":"Assets",
|
||||
"backstory-u":"Backstory"
|
||||
"magicpoints-u":"Points de Magie",
|
||||
"investigatorskills-u":"Compétences de l'Investigateur",
|
||||
"accounting-u":"Comptabilité (05%)",
|
||||
"anthropology-u":"Anthropologie (01%)",
|
||||
"appraise-u":"Estimation (05%)",
|
||||
"archaeology-u":"Archéologie (01%)",
|
||||
"charm-u":"Charme (15%)",
|
||||
"climb-u":"Grimper (20%)",
|
||||
"creditrating-u":"Crédit (00%)",
|
||||
"cthulhumythos-u":"Mythe de Cthulhu (00%)",
|
||||
"disguise-u":"Imposture (05%)",
|
||||
"dodge-u":"Esquive (DEX/2)",
|
||||
"driveauto-u":"Conduite (20%)",
|
||||
"elecrepair-u":"Électricité (10%)",
|
||||
"fasttalk-u":"Baratin (05%)",
|
||||
"fighting(brawl)-u":"Combat rapproché (corps à corps) (25%)",
|
||||
"firearms(hg)-u":"Combat à distance (armes de poing) (20%)",
|
||||
"firearms(r/s)":"Combat à distance (fusils) (25%)",
|
||||
"firstaid-u":"Premiers soins (30%)",
|
||||
"history-u":"Histoire (05%)",
|
||||
"intimidate-u":"Intimidation (15%)",
|
||||
"jump-u":"Sauter (20%)",
|
||||
"language(own)-u":"Langue maternelle (ÉDU)",
|
||||
"law-u":"Droit (05%)",
|
||||
"libraryuse-u":"Bibliothèque (20%)",
|
||||
"listen-u":"Écouter (20%)",
|
||||
"locksmith-u":"Crochetage (01%)",
|
||||
"mechrepair-u":"Mécanique (10%)",
|
||||
"medicine-u":"Médicine (01%)",
|
||||
"naturalworld-u":"Naturalisme (10%)",
|
||||
"navigate-u":"Orientation (10%)",
|
||||
"occult-u":"Occultisme (05%)",
|
||||
"ophvmachine-u":"Conduite engin lourd (01%)",
|
||||
"persuade-u":"Persuasion (10%)",
|
||||
"psychology-u":"Psychologie (10%)",
|
||||
"psychoanalysis-u":"Psychanalyse (01%)",
|
||||
"ride-u":"Équitation (05%)",
|
||||
"sleightofhand-u":"Pickpocket (10%)",
|
||||
"spothidden-u":"Trouver Objet Caché (25%)",
|
||||
"stealth-u":"Discrétion (20%)",
|
||||
"swim-u":"Nager (20%)",
|
||||
"throw-u":"Lancer (20%)",
|
||||
"track-u":"Pister (10%)",
|
||||
"otherskills-u":"Autres compétences :",
|
||||
"animalhandling-u":"Dressage (05%)",
|
||||
"firearms(varies)-u":"Combat à distance (variables)",
|
||||
"art/craft-u":"Arts et métiers (05%)",
|
||||
"hypnosis-u":"Hypnose (01%)",
|
||||
"artillery-u":"Artillerie (01%)",
|
||||
"language(other)-u":"Langues (01%)",
|
||||
"computeruse-u":"Informatique (05%)",
|
||||
"pilot-u":"Pilotage (01%)",
|
||||
"demolitions-u":"Explosifs (01%)",
|
||||
"readlips-u":"Lecture sur les lèvres (01%)",
|
||||
"electronics-u":"Electronique (01%)",
|
||||
"science-u":"Science (01%)",
|
||||
"fighting(varies)-u":"Combat rapproché (variables)",
|
||||
"survival-u":"Survie (10%)",
|
||||
"weapons-u":"Armes",
|
||||
"weaponname-u":"Arme",
|
||||
"skill-u":"Compétence",
|
||||
"damage-u":"Dégâts",
|
||||
"range-u":"Portée",
|
||||
"attacks-u":"Cadence",
|
||||
"ammo-u":"Cap.",
|
||||
"malf-u":"Panne",
|
||||
"gearandposessions-u":"Équipement et possessions",
|
||||
"cashandassets-u":"Richesse",
|
||||
"spendinglevel-u":"Dépense courantes",
|
||||
"cash-u":"Espèces",
|
||||
"assets-u":"Capital",
|
||||
"backstory-u":"Profil"
|
||||
}
|
||||
@@ -7,7 +7,7 @@
|
||||
"experience-points":"Pontos de Experiência",
|
||||
"homeland":"Terra Natal",
|
||||
"race":"Race",
|
||||
"type":"Type",
|
||||
"type":"Tipo",
|
||||
"colossal":"Colossal",
|
||||
"gargantuan":"Gigantesco",
|
||||
"huge":"Enorme",
|
||||
@@ -17,26 +17,26 @@
|
||||
"tiny":"Tiny",
|
||||
"diminutive":"Diminutive",
|
||||
"fine":"Fine",
|
||||
"size":"Size",
|
||||
"size":"Tamanho",
|
||||
"gender":"Gender",
|
||||
"alignment":"Alignment",
|
||||
"deity":"Deity",
|
||||
"class":"Class",
|
||||
"level":"Level",
|
||||
"alignment":"Alinhamento",
|
||||
"deity":"Divindade",
|
||||
"class":"Classe",
|
||||
"level":"Nível",
|
||||
"hit-dice-i":"HD",
|
||||
"age":"Age",
|
||||
"height":"Height",
|
||||
"weight":"Weight",
|
||||
"eyes":"Eyes",
|
||||
"hair":"Hair",
|
||||
"stats":"Stats",
|
||||
"weapons":"Weapons",
|
||||
"armor-class-i":"AC",
|
||||
"equipment":"Equipment",
|
||||
"age":"Idade",
|
||||
"height":"Altura",
|
||||
"weight":"Peso",
|
||||
"eyes":"Olhos",
|
||||
"hair":"Cabelo",
|
||||
"stats":"Estatísticas",
|
||||
"weapons":"Armas",
|
||||
"armor-class-i":"CA",
|
||||
"equipment":"Equipamento",
|
||||
"skills":"Skills",
|
||||
"spells":"Spells",
|
||||
"notes":"Notes",
|
||||
"miscellaneous":"Misc",
|
||||
"notes":"Notas",
|
||||
"miscellaneous":"Outros",
|
||||
"all":"All",
|
||||
"abilities":"Abilities",
|
||||
"ability-scores":"Ability Scores",
|
||||
@@ -45,21 +45,21 @@
|
||||
"modifier":"Mod",
|
||||
"base":"Base",
|
||||
"temporary":"Temp",
|
||||
"strength-i":"STR",
|
||||
"note":"Note",
|
||||
"dexterity-i":"DEX",
|
||||
"strength-i":"FOR",
|
||||
"note":"Nota",
|
||||
"dexterity-i":"DES",
|
||||
"constitution-i":"CON",
|
||||
"intelligence-i":"INT",
|
||||
"wisdom-i":"WIS",
|
||||
"charisma-i":"CHA",
|
||||
"wisdom-i":"SAB",
|
||||
"charisma-i":"CAR",
|
||||
"show-ability-macros":"Show Ability Macros",
|
||||
"hit-points-i":"HP",
|
||||
"hit-points":"Hit Points",
|
||||
"current-hit-points":"Current HP",
|
||||
"hit-points-i":"PV",
|
||||
"hit-points":"Pontos de Vida",
|
||||
"current-hit-points":"PV Atual",
|
||||
"max":"Max",
|
||||
"nonlethal-damage":"Nonlethal Damage",
|
||||
"initiative-u":"INITIATIVE",
|
||||
"dexterity-modifier":"Dex Mod",
|
||||
"nonlethal-damage":"Dano Não-letal",
|
||||
"initiative-u":"INICIATIVA",
|
||||
"dexterity-modifier":"Mod de Des",
|
||||
"miscellaneous-modifier-a":"Misc Mod",
|
||||
"speed-u":"SPEED",
|
||||
"speed":"Speed",
|
||||
@@ -97,49 +97,49 @@
|
||||
"miscellaneous-modifier-s":"Misc<br>Modifier",
|
||||
"temporary-modifier-s":"Temp<br>Modifier",
|
||||
"fortitude":"Fortitude",
|
||||
"constitution":"Constitution",
|
||||
"reflex":"Reflex",
|
||||
"dexterity":"Dexterity",
|
||||
"will":"Will",
|
||||
"wisdom":"Wisdom",
|
||||
"constitution":"Constituição",
|
||||
"reflex":"Reflexo",
|
||||
"dexterity":"Destreza",
|
||||
"will":"Vontade",
|
||||
"wisdom":"Sabedoria",
|
||||
"show-save-macros":"Show Save Macros",
|
||||
"spell-resistance":"Spell Resist",
|
||||
"arcane-spell-failure":"Arcane Spell Failure",
|
||||
"base-attack":"Base Attack",
|
||||
"base-attack":"Ataque Base",
|
||||
"grapple":"Grapple",
|
||||
"base-attack-bonus-epic-attack-bonus-i":"BAB+ EAB",
|
||||
"strength-modifier-a":"Str Mod",
|
||||
"strength-modifier-a":"Mod de For",
|
||||
"base-attack-bonus-epic-attack-bonus-a":"Base AB<br>+ Epic AB",
|
||||
"strength-modifier":"Strength<br>Modifier",
|
||||
"size-modifier":"Size<br>Modifier",
|
||||
"strength-modifier":"Modificador de<br>Força",
|
||||
"size-modifier":"Modificador de<br>Tamanho",
|
||||
"miscellaneous-modifier":"Misc<br>Modifier",
|
||||
"temporary-modifier":"Temp<br>Modifier",
|
||||
"melee":"Melee",
|
||||
"attack-bonus":"Attack Bonus",
|
||||
"ranged":"Ranged",
|
||||
"temporary-modifier":"Modificador<br>Temporário",
|
||||
"melee":"Corpo-a-Corpo",
|
||||
"attack-bonus":"Bônus de Ataque",
|
||||
"ranged":"À Distância",
|
||||
"show-grapple-and-base-attack-bonus-macros":"Show Grapple and Base Attack Macros",
|
||||
"epic-levels":"Epic Levels",
|
||||
"epic-levels":"Níveis Épicos",
|
||||
"epic-save-bonus":"Epic Save Bonus",
|
||||
"epic-attack-bonus":"Epic Attack Bonus",
|
||||
"languages":"Languages",
|
||||
"racial-abilities":"Racial Abilities",
|
||||
"class-abilities":"Class Abilities",
|
||||
"languages":"Idiomas",
|
||||
"racial-abilities":"Habilidades Raciais",
|
||||
"class-abilities":"Habilidades de Classe",
|
||||
"feats":"Feats",
|
||||
"other":"Other",
|
||||
"weapon":"Weapon",
|
||||
"weapon":"Arma",
|
||||
"weapon-enhancement-a":"Weapon Enh",
|
||||
"weapon-focus-s":"Weapon<br>Focus",
|
||||
"weapon-specialization-as":"Weapon<br>Specialize",
|
||||
"critical":"Critical",
|
||||
"range":"Range",
|
||||
"ammunition":"Ammunition",
|
||||
"critical":"Crítico",
|
||||
"range":"À Distância",
|
||||
"ammunition":"Munição",
|
||||
"attack-ability":"Attack Ability",
|
||||
"damage-ability":"Damage Ability",
|
||||
"special-properties":"Special Properties",
|
||||
"strength-a":"Str",
|
||||
"dexterity-a":"Dex",
|
||||
"half-strength":"1/2 Str",
|
||||
"strength-and-half-strength":"Str+1/2Str",
|
||||
"strength-a":"For",
|
||||
"dexterity-a":"Des",
|
||||
"half-strength":"1/2 For",
|
||||
"strength-and-half-strength":"For+1/2For",
|
||||
"attack-calculation-a":"Attack Calc",
|
||||
"macro":"Macro",
|
||||
"full-attack-macro":"Full Attack Macro",
|
||||
|
||||
@@ -2376,6 +2376,7 @@
|
||||
<option value="@{Willpower} + (-20 + @{Psyniscience1} + @{Psyniscience2} + @{Psyniscience3} + @{Psyniscience4})"><b>Psyniscience WP</option>
|
||||
<option value="@{Perception} + (-20 + @{Psyniscience1} + @{Psyniscience2} + @{Psyniscience3} + @{Psyniscience4})"><b>Psyniscience Per</option>
|
||||
<option value="@{Willpower}"><b>Willpower</option>
|
||||
<option value="@{Corruption}"><b>Corruption</option>
|
||||
</select>
|
||||
<div class="sheet-item" style="width: 30%;"><label>Power Modifier:</label></div>
|
||||
<div class="sheet-item" style="width: 15%;"><input name="attr_PsyPowerModifier" type="number" value="0" /></div>
|
||||
@@ -2393,7 +2394,7 @@
|
||||
<div class="sheet-item" style="width: 21%;"><input name="attr_PsyDamage" type="text" /></div>
|
||||
<div class="sheet-item" style="width: 8%;"><label>Pen:</label></div>
|
||||
<div class="sheet-item" style="width: 17%;"><input name="attr_PsyPen" type="text" /></div>
|
||||
<div class="sheet-item" style="width: 12%;"><button name="roll_PsyHit" type="roll" value="/em uses @{PsyName} [[1d100]] Target [[@{PsyFocusPower} + ((@{PsyRating} - ?{Psy Use?|1}) * 10) + @{PsyPowerModifier} + ?{Modifier|0}]]."> <label>Cast</label> </button></div>
|
||||
<div class="sheet-item" style="width: 12%;"><button name="roll_PsyHit" type="roll" value="/em uses @{PsyName} [[1d100]] Target [[@{PsyFocusPower} + ((@{PsyRating} - ?{Psy Use?|@{PsyRating}}) * 10) + @{PsyPowerModifier} + ?{Modifier|0}]]."> <label>Cast</label> </button></div>
|
||||
<div class="sheet-item" style="width: 15%;"><button name="roll_PsyDamage" type="roll" value="/me does [[?{Damage|1d10})]] @{DamageType} damage! Pen: [[?{Penetration|0}]]"> <label>Damage</label> </button></div>
|
||||
<div class="sheet-item" style="width: 12%;"><button name="roll_PsyInfo" type="roll" value="&{template:default} {{name=@{PsyName}}} {{Action=@{PsyAction}}} {{SubType(s)=@{PsySubtype}}} {{Range=@{PsyRange}}} {{Sustained?=@{PsySustained}}} {{Effect=@{PsyPowersEffect}}} "> <label>Info</label> </button></div>
|
||||
</div>
|
||||
|
||||
@@ -421,6 +421,9 @@ The solution: convert the <input>s to type="text" and make them look like normal
|
||||
.charsheet .sheet-versteckeLiturgien:checked ~ table tr.sheet-hideable-ke {
|
||||
display: none;
|
||||
}
|
||||
.charsheet .sheet-verstecke-dz-magie:checked + div.sheet-hideable-dz-magie {
|
||||
display: none;
|
||||
}
|
||||
|
||||
/* Talent Pseudo Tables */
|
||||
.charsheet .sheet-talent-cell {
|
||||
@@ -955,7 +958,31 @@ The solution: convert the <input>s to type="text" and make them look like normal
|
||||
.charsheet .sheet-talent-zauber-zauberzwang:checked + div.sheet-zauber,
|
||||
.charsheet .sheet-talent-zauber-zorn:checked + div.sheet-zauber,
|
||||
.charsheet .sheet-talent-zauber-zunge:checked + div.sheet-zauber,
|
||||
.charsheet .sheet-talent-zauber-zwingtanz:checked + div.sheet-zauber {
|
||||
.charsheet .sheet-talent-zauber-zwingtanz:checked + div.sheet-zauber,
|
||||
.charsheet .sheet-talent-zauber-dz-agrimothbann:checked + div.sheet-zauber,
|
||||
.charsheet .sheet-talent-zauber-dz-belzhorashbann:checked + div.sheet-zauber,
|
||||
.charsheet .sheet-talent-zauber-dz-bienenschwarm:checked + div.sheet-zauber,
|
||||
.charsheet .sheet-talent-zauber-dz-entfesselung-des-getiers:checked + div.sheet-zauber,
|
||||
.charsheet .sheet-talent-zauber-dz-gebieter-der-tiefe:checked + div.sheet-zauber,
|
||||
.charsheet .sheet-talent-zauber-dz-geschoss-der-niederhoellen:checked + div.sheet-zauber,
|
||||
.charsheet .sheet-talent-zauber-dz-grolmenseele:checked + div.sheet-zauber,
|
||||
.charsheet .sheet-talent-zauber-dz-hauch-der-tiefen-tochter:checked + div.sheet-zauber,
|
||||
.charsheet .sheet-talent-zauber-dz-hexagramma-dschinnenbann:checked + div.sheet-zauber,
|
||||
.charsheet .sheet-talent-zauber-dz-hornissenruf:checked + div.sheet-zauber,
|
||||
.charsheet .sheet-talent-zauber-dz-igniflumen-flammenspur:checked + div.sheet-zauber,
|
||||
.charsheet .sheet-talent-zauber-dz-igniqueris-feuerkragen:checked + div.sheet-zauber,
|
||||
.charsheet .sheet-talent-zauber-dz-leib-aus-tausend-fliegen:checked + div.sheet-zauber,
|
||||
.charsheet .sheet-talent-zauber-dz-schlangenruf:checked + div.sheet-zauber,
|
||||
.charsheet .sheet-talent-zauber-dz-seelenfeuer-lichterloh:checked + div.sheet-zauber,
|
||||
.charsheet .sheet-talent-zauber-dz-sphaerovisio-schreckensbild:checked + div.sheet-zauber,
|
||||
.charsheet .sheet-talent-zauber-dz-spinnennetz:checked + div.sheet-zauber,
|
||||
.charsheet .sheet-talent-zauber-dz-spinnenruf:checked + div.sheet-zauber,
|
||||
.charsheet .sheet-talent-zauber-dz-tanz-der-erloesung:checked + div.sheet-zauber,
|
||||
.charsheet .sheet-talent-zauber-dz-thargunitothbann:checked + div.sheet-zauber,
|
||||
.charsheet .sheet-talent-zauber-dz-tierruf:checked + div.sheet-zauber,
|
||||
.charsheet .sheet-talent-zauber-dz-unsichtbare-glut:checked + div.sheet-zauber,
|
||||
.charsheet .sheet-talent-zauber-dz-valetudo-lebenskraft:checked + div.sheet-zauber,
|
||||
.charsheet .sheet-talent-zauber-dz-weisheit-der-steine:checked + div.sheet-zauber {
|
||||
display: inline-block;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
@@ -6421,6 +6421,16 @@
|
||||
<button name="AeropulvisSpez" type="roll" value="&{template:DSA-Zauber} {{name=Aeropulvis Sanfter Fall (@{spez_Aeropulvis})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Aeropulvis} + 2]]}} {{stat1=[[@{KL}]]}} {{stat2=[[@{IN}]]}} {{stat3=[[@{GE}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Aeropulvis} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Aeropulvis} + 2, 0d1}kh1]] - @{KL}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Aeropulvis} + 2, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Aeropulvis} + 2, 0d1}kh1]] - @{GE}, 0d1}kh1, 0d1 + @{ZfW_Aeropulvis} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-dz-agrimothbann sheet-default-hide" type="checkbox" name="attr_zauber_dz_agrimothbann" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="Agrimothbann" type="roll" value="&{template:DSA-Zauber} {{name=Agrimothbann}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Agrimothbann}]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{KO}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Agrimothbann} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Agrimothbann}, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Agrimothbann}, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Agrimothbann}, 0d1}kh1]] - @{KO}, 0d1}kh1, 0d1 + @{ZfW_Agrimothbann}}dh1]]}}"> <span>Agrimothbann</span></button></div>
|
||||
<div class="sheet-talent-cell sheet-talent-eigenschaften">MU/CH/KO + <span class="sheet-abbr" title="Modifikator für die Mächtigkeit des zu brechenden Spruchs">Mod.</span></div>
|
||||
<input type="text" class="sheet-talent-spez" name="attr_Spez_dz_Agrimothbann">
|
||||
<input type="number" class="sheet-talent-taw" name="attr_ZfW_Agrimothbann" min="0" value="0">
|
||||
<div class="sheet-talent-cell sheet-talent-taw"><span class="sheet-abbr" title="Dunkle Zeiten">DZ</span></div>
|
||||
<button name="AgrimothbannSpez" type="roll" value="&{template:DSA-Zauber} {{name=Agrimothbann (@{spez_dz_Agrimothbann})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Agrimothbann} + 2]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{KO}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Agrimothbann} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Agrimothbann} + 2, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Agrimothbann} + 2, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Agrimothbann} + 2, 0d1}kh1]] - @{KO}, 0d1}kh1, 0d1 + @{ZfW_Agrimothbann} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-alpgestalt sheet-default-hide" type="checkbox" name="attr_zauber_Alpgestalt" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="Alpgestalt" type="roll" value="&{template:DSA-Zauber} {{name=Alpgestalt}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Alpgestalt}]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{GE}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Alpgestalt} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Alpgestalt}, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Alpgestalt}, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Alpgestalt}, 0d1}kh1]] - @{GE}, 0d1}kh1, 0d1 + @{ZfW_Alpgestalt}}dh1]]}}"> <span>Alpgestalt</span></button></div>
|
||||
@@ -6683,6 +6693,16 @@
|
||||
<button name="BeherrschungSpez" type="roll" value="&{template:DSA-Zauber} {{name=Beherrschung brechen (@{spez_Beherrschung})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Beherrschung} + 2]]}} {{stat1=[[@{KL}]]}} {{stat2=[[@{IN}]]}} {{stat3=[[@{CH}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Beherrschung} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Beherrschung} + 2, 0d1}kh1]] - @{KL}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Beherrschung} + 2, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Beherrschung} + 2, 0d1}kh1]] - @{CH}, 0d1}kh1, 0d1 + @{ZfW_Beherrschung} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-dz-belzhorashbann sheet-default-hide" type="checkbox" name="attr_zauber_dz_belzhorashbann" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="Belzhorashbann" type="roll" value="&{template:DSA-Zauber} {{name=Belzhorashbann}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Belzhorashbann}]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{KO}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Belzhorashbann} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Belzhorashbann}, 0d1}kh1]] - @{KL}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Belzhorashbann}, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Belzhorashbann}, 0d1}kh1]] - @{KO}, 0d1}kh1, 0d1 + @{ZfW_Belzhorashbann}}dh1]]}}"> <span>Belzhorashbann</span></button></div>
|
||||
<div class="sheet-talent-cell sheet-talent-eigenschaften">MU/CH/KO + <span class="sheet-abbr" title="Modifikator für die Mächtigkeit des zu brechenden Spruchs">Mod.</span></div>
|
||||
<input type="text" class="sheet-talent-spez" name="attr_Spez_dz_Belzhorashbann">
|
||||
<input type="number" class="sheet-talent-taw" name="attr_ZfW_Belzhorashbann" min="0" value="0">
|
||||
<div class="sheet-talent-cell sheet-talent-taw"><span class="sheet-abbr" title="Dunkle Zeiten">DZ</span></div>
|
||||
<button name="BelzhorashbannSpez" type="roll" value="&{template:DSA-Zauber} {{name=Belzhorashbann (@{spez_dz_Belzhorashbann})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Belzhorashbann} + 2]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{KO}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Belzhorashbann} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Belzhorashbann} + 2, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Belzhorashbann} + 2, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Belzhorashbann} + 2, 0d1}kh1]] - @{KO}, 0d1}kh1, 0d1 + @{ZfW_Belzhorashbann} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-beschworung sheet-default-hide" type="checkbox" name="attr_zauber_Beschworung" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="Beschworung" type="roll" value="&{template:DSA-Zauber} {{name=Beschwörung vereiteln}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Beschworung}]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{IN}]]}} {{stat3=[[@{CH}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Beschworung} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Beschworung}, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Beschworung}, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Beschworung}, 0d1}kh1]] - @{CH}, 0d1}kh1, 0d1 + @{ZfW_Beschworung}}dh1]]}}"> <span>Beschwörung vereiteln</span></button></div>
|
||||
@@ -6703,6 +6723,16 @@
|
||||
<button name="BewegungSpez" type="roll" value="&{template:DSA-Zauber} {{name=Bewegung stören (@{spez_Bewegung})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Bewegung} + 2]]}} {{stat1=[[@{KL}]]}} {{stat2=[[@{IN}]]}} {{stat3=[[@{FF}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Bewegung} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Bewegung} + 2, 0d1}kh1]] - @{KL}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Bewegung} + 2, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Bewegung} + 2, 0d1}kh1]] - @{FF}, 0d1}kh1, 0d1 + @{ZfW_Bewegung} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-dz-bienenschwarm sheet-default-hide" type="checkbox" name="attr_zauber_dz_bienenschwarm" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="Bienenschwarm" type="roll" value="&{template:DSA-Zauber} {{name=Bienenschwarm}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Bienenschwarm}]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{CH}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Bienenschwarm} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Bienenschwarm}, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Bienenschwarm}, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Bienenschwarm}, 0d1}kh1]] - @{CH}, 0d1}kh1, 0d1 + @{ZfW_Bienenschwarm}}dh1]]}}"> <span>Bienenschwarm</span></button></div>
|
||||
<div class="sheet-talent-cell sheet-talent-eigenschaften">MU/CH/CH</div>
|
||||
<input type="text" class="sheet-talent-spez" name="attr_Spez_dz_Bienenschwarm">
|
||||
<input type="number" class="sheet-talent-taw" name="attr_ZfW_Bienenschwarm" min="0" value="0">
|
||||
<div class="sheet-talent-cell sheet-talent-taw"><span class="sheet-abbr" title="Dunkle Zeiten">DZ</span></div>
|
||||
<button name="BienenschwarmSpez" type="roll" value="&{template:DSA-Zauber} {{name=Bienenschwarm (@{spez_dz_Bienenschwarm})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Bienenschwarm} + 2]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{CH}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Bienenschwarm} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Bienenschwarm} + 2, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Bienenschwarm} + 2, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Bienenschwarm} + 2, 0d1}kh1]] - @{CH}, 0d1}kh1, 0d1 + @{ZfW_Bienenschwarm} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-blendwerk sheet-default-hide" type="checkbox" name="attr_zauber_Blendwerk" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="Blendwerk" type="roll" value="&{template:DSA-Zauber} {{name=Blendwerk}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Blendwerk}]]}} {{stat1=[[@{IN}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{GE}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Blendwerk} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Blendwerk}, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Blendwerk}, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Blendwerk}, 0d1}kh1]] - @{GE}, 0d1}kh1, 0d1 + @{ZfW_Blendwerk}}dh1]]}}"> <span>Blendwerk</span></button></div>
|
||||
@@ -7073,6 +7103,16 @@
|
||||
<button name="elfenstimmeSpez" type="roll" value="&{template:DSA-Zauber} {{name=Elfenstimme Flötenton (@{spez_elfenstimme})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_elfenstimme} + 2]]}} {{stat1=[[@{IN}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{KO}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_elfenstimme} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_elfenstimme} + 2, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_elfenstimme} + 2, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_elfenstimme} + 2, 0d1}kh1]] - @{KO}, 0d1}kh1, 0d1 + @{ZfW_elfenstimme} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-dz-entfesselung-des-getiers sheet-default-hide" type="checkbox" name="attr_zauber_dz_entfesselung-des-getiers" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="entfesselung-des-getiers" type="roll" value="&{template:DSA-Zauber} {{name=Entfesselung des Getiers}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Entfesselung_des_Getiers}]]}} {{stat1=[[@{KL}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{KO}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Entfesselung_des_Getiers} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Entfesselung_des_Getiers}, 0d1}kh1]] - @{KL}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Entfesselung_des_Getiers}, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Entfesselung_des_Getiers}, 0d1}kh1]] - @{KO}, 0d1}kh1, 0d1 + @{ZfW_Entfesselung_des_Getiers}}dh1]]}}"> <span>Entfesselung des Getiers</span></button></div>
|
||||
<div class="sheet-talent-cell sheet-talent-eigenschaften">KL/CH/KO + <span class="sheet-abbr" title="Magieresistenz">MR</span></div>
|
||||
<input type="text" class="sheet-talent-spez" name="attr_Spez_dz_Entfesselung_des_Getiers">
|
||||
<input type="number" class="sheet-talent-taw" name="attr_ZfW_Entfesselung_des_Getiers" min="0" value="0">
|
||||
<div class="sheet-talent-cell sheet-talent-taw"><span class="sheet-abbr" title="Dunkle Zeiten">DZ</span></div>
|
||||
<button name="Entfesselung_des_GetiersSpez" type="roll" value="&{template:DSA-Zauber} {{name=Entfesselung des Getiers (@{spez_dz_Entfesselung_des_Getiers})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Entfesselung_des_Getiers} + 2]]}} {{stat1=[[@{KL}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{KO}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Entfesselung_des_Getiers} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Entfesselung_des_Getiers} + 2, 0d1}kh1]] - @{KL}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Entfesselung_des_Getiers} + 2, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Entfesselung_des_Getiers} + 2, 0d1}kh1]] - @{KO}, 0d1}kh1, 0d1 + @{ZfW_Entfesselung_des_Getiers} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-erinnerung sheet-default-hide" type="checkbox" name="attr_zauber_erinnerung" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="erinnerung" type="roll" value="&{template:DSA-Zauber} {{name=Erinnerung verlasse dich!}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_erinnerung}]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{IN}]]}} {{stat3=[[@{CH}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_erinnerung} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_erinnerung}, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_erinnerung}, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_erinnerung}, 0d1}kh1]] - @{CH}, 0d1}kh1, 0d1 + @{ZfW_erinnerung}}dh1]]}}"> <span>Erinnerung verlasse dich!</span></button></div>
|
||||
@@ -7233,6 +7273,16 @@
|
||||
<button name="gardianumSpez" type="roll" value="&{template:DSA-Zauber} {{name=Gardianum Zauberschild (@{spez_gardianum})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_gardianum} + 2]]}} {{stat1=[[@{KL}]]}} {{stat2=[[@{IN}]]}} {{stat3=[[@{KO}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_gardianum} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_gardianum} + 2, 0d1}kh1]] - @{KL}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_gardianum} + 2, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_gardianum} + 2, 0d1}kh1]] - @{KO}, 0d1}kh1, 0d1 + @{ZfW_gardianum} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-dz-gebieter-der-tiefe sheet-default-hide" type="checkbox" name="attr_zauber_dz_gebieter-der-tiefe" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="Gebieter_der_Tiefe" type="roll" value="&{template:DSA-Zauber} {{name=Gebieter der Tiefe}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Gebieter_der_Tiefe}]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{KO}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Gebieter_der_Tiefe} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Gebieter_der_Tiefe}, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Gebieter_der_Tiefe}, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Gebieter_der_Tiefe}, 0d1}kh1]] - @{KO}, 0d1}kh1, 0d1 + @{ZfW_Gebieter_der_Tiefe}}dh1]]}}"> <span>Gebieter der Tiefe</span></button></div>
|
||||
<div class="sheet-talent-cell sheet-talent-eigenschaften">MU/CH/KO</div>
|
||||
<input type="text" class="sheet-talent-spez" name="attr_Spez_dz_Gebieter_der_Tiefe">
|
||||
<input type="number" class="sheet-talent-taw" name="attr_ZfW_Gebieter_der_Tiefe" min="0" value="0">
|
||||
<div class="sheet-talent-cell sheet-talent-taw"><span class="sheet-abbr" title="Dunkle Zeiten">DZ</span></div>
|
||||
<button name="Gebieter_der_TiefeSpez" type="roll" value="&{template:DSA-Zauber} {{name=Gebieter der Tiefe (@{spez_dz_Gebieter_der_Tiefe})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Gebieter_der_Tiefe} + 2]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{KO}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Gebieter_der_Tiefe} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Gebieter_der_Tiefe} + 2, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Gebieter_der_Tiefe} + 2, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Gebieter_der_Tiefe} + 2, 0d1}kh1]] - @{KO}, 0d1}kh1, 0d1 + @{ZfW_Gebieter_der_Tiefe} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-gedankenbilder sheet-default-hide" type="checkbox" name="attr_zauber_gedankenbilder" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="gedankenbilder" type="roll" value="&{template:DSA-Zauber} {{name=Gedankenbilder Elfenruf}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_gedankenbilder}]]}} {{stat1=[[@{KL}]]}} {{stat2=[[@{IN}]]}} {{stat3=[[@{CH}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_gedankenbilder} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_gedankenbilder}, 0d1}kh1]] - @{KL}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_gedankenbilder}, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_gedankenbilder}, 0d1}kh1]] - @{CH}, 0d1}kh1, 0d1 + @{ZfW_gedankenbilder}}dh1]]}}"> <span>Gedankenbilder Elfenruf</span></button></div>
|
||||
@@ -7283,6 +7333,16 @@
|
||||
<button name="GeisterrufSpez" type="roll" value="&{template:DSA-Zauber} {{name=Geisterruf (@{spez_Geisterruf})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Geisterruf} + 2]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{MU}]]}} {{stat3=[[@{CH}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Geisterruf} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Geisterruf} + 2, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Geisterruf} + 2, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Geisterruf} + 2, 0d1}kh1]] - @{CH}, 0d1}kh1, 0d1 + @{ZfW_Geisterruf} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-dz-geschoss-der-niederhoellen sheet-default-hide" type="checkbox" name="attr_zauber_dz_geschoss-der-niederhoellen" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="Geschoss-der-Niederhoellen" type="roll" value="&{template:DSA-Zauber} {{name=Geschoss der Niederhöllen}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Geschoss_der_Niederhoellen}]]}} {{stat1=[[@{CH}]]}} {{stat2=[[@{FF}]]}} {{stat3=[[@{KK}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Geschoss_der_Niederhoellen} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Geschoss_der_Niederhoellen}, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Geschoss_der_Niederhoellen}, 0d1}kh1]] - @{FF}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Geschoss_der_Niederhoellen}, 0d1}kh1]] - @{KK}, 0d1}kh1, 0d1 + @{ZfW_Geschoss_der_Niederhoellen}}dh1]]}}"> <span>Geschoss der Niederhöllen</span></button></div>
|
||||
<div class="sheet-talent-cell sheet-talent-eigenschaften">CH/FF/KK</div>
|
||||
<input type="text" class="sheet-talent-spez" name="attr_Spez_dz_Geschoss_der_Niederhoellen">
|
||||
<input type="number" class="sheet-talent-taw" name="attr_ZfW_Geschoss_der_Niederhoellen" min="0" value="0">
|
||||
<div class="sheet-talent-cell sheet-talent-taw"><span class="sheet-abbr" title="Dunkle Zeiten">DZ</span></div>
|
||||
<button name="Geschoss_der_NiederhoellenSpez" type="roll" value="&{template:DSA-Zauber} {{name=Geschoss der Niederhöllen (@{spez_dz_Geschoss_der_Niederhoellen})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Geschoss_der_Niederhoellen} + 2]]}} {{stat1=[[@{CH}]]}} {{stat2=[[@{FF}]]}} {{stat3=[[@{KK}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Geschoss_der_Niederhoellen} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Geschoss_der_Niederhoellen} + 2, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Geschoss_der_Niederhoellen} + 2, 0d1}kh1]] - @{FF}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Geschoss_der_Niederhoellen} + 2, 0d1}kh1]] - @{KK}, 0d1}kh1, 0d1 + @{ZfW_Geschoss_der_Niederhoellen} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-glacoflumen sheet-default-hide" type="checkbox" name="attr_zauber_Glacoflumen" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="Glacoflumen" type="roll" value="&{template:DSA-Zauber} {{name=Glacoflumen Fluss aus Eis}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Glacoflumen}]]}} {{stat1=[[@{IN}]]}} {{stat2=[[@{GE}]]}} {{stat3=[[@{KO}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Glacoflumen} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Glacoflumen}, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Glacoflumen}, 0d1}kh1]] - @{GE}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Glacoflumen}, 0d1}kh1]] - @{KO}, 0d1}kh1, 0d1 + @{ZfW_Glacoflumen}}dh1]]}}"> <span>Glacoflumen Fluss aus Eis</span></button></div>
|
||||
@@ -7313,6 +7373,16 @@
|
||||
<button name="granitSpez" type="roll" value="&{template:DSA-Zauber} {{name=Granit und Marmor (@{spez_granit})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_granit} + 2]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{KO}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_granit} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_granit} + 2, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_granit} + 2, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_granit} + 2, 0d1}kh1]] - @{KO}, 0d1}kh1, 0d1 + @{ZfW_granit} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-dz-grolmenseele sheet-default-hide" type="checkbox" name="attr_zauber_dz_grolmenseele" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="Grolmenseele" type="roll" value="&{template:DSA-Zauber} {{name=Grolmenseele}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Grolmenseele}]]}} {{stat1=[[@{KL}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{FF}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Grolmenseele} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Grolmenseele}, 0d1}kh1]] - @{KL}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Grolmenseele}, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Grolmenseele}, 0d1}kh1]] - @{FF}, 0d1}kh1, 0d1 + @{ZfW_Grolmenseele}}dh1]]}}"> <span>Grolmenseele</span></button></div>
|
||||
<div class="sheet-talent-cell sheet-talent-eigenschaften">KL/CH/FF</div>
|
||||
<input type="text" class="sheet-talent-spez" name="attr_Spez_dz_Grolmenseele">
|
||||
<input type="number" class="sheet-talent-taw" name="attr_ZfW_Grolmenseele" min="0" value="0">
|
||||
<div class="sheet-talent-cell sheet-talent-taw"><span class="sheet-abbr" title="Dunkle Zeiten">DZ</span></div>
|
||||
<button name="GrolmenseeleSpez" type="roll" value="&{template:DSA-Zauber} {{name=Grolmenseele (@{spez_dz_Grolmenseele})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Grolmenseele} + 2]]}} {{stat1=[[@{KL}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{FF}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Grolmenseele} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Grolmenseele} + 2, 0d1}kh1]] - @{KL}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Grolmenseele} + 2, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Grolmenseele} + 2, 0d1}kh1]] - @{FF}, 0d1}kh1, 0d1 + @{ZfW_Grolmenseele} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-grossegier sheet-default-hide" type="checkbox" name="attr_zauber_grossegier" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="grossegier" type="roll" value="&{template:DSA-Zauber} {{name=Grosse Gier}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_grossegier}]]}} {{stat1=[[@{KL}]]}} {{stat2=[[@{KL}]]}} {{stat3=[[@{CH}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_grossegier} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_grossegier}, 0d1}kh1]] - @{KL}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_grossegier}, 0d1}kh1]] - @{KL}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_grossegier}, 0d1}kh1]] - @{CH}, 0d1}kh1, 0d1 + @{ZfW_grossegier}}dh1]]}}"> <span>Große Gier</span></button></div>
|
||||
@@ -7373,6 +7443,16 @@
|
||||
<button name="haselbuschSpez" type="roll" value="&{template:DSA-Zauber} {{name=Haselbusch und Ginsterkraut (@{spez_haselbusch})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_haselbusch} + 2]]}} {{stat1=[[@{CH}]]}} {{stat2=[[@{FF}]]}} {{stat3=[[@{KO}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_haselbusch} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_haselbusch} + 2, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_haselbusch} + 2, 0d1}kh1]] - @{FF}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_haselbusch} + 2, 0d1}kh1]] - @{KO}, 0d1}kh1, 0d1 + @{ZfW_haselbusch} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-dz-hauch-der-tiefen-tochter sheet-default-hide" type="checkbox" name="attr_zauber_dz_hauch-der-tiefen-tochter" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="Hauch_der_Tiefen_Tochter" type="roll" value="&{template:DSA-Zauber} {{name=Hauch der Tiefen Tochter}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Hauch_der_Tiefen_Tochter}]]}} {{stat1=[[@{KL}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{KK}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Hauch_der_Tiefen_Tochter} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Hauch_der_Tiefen_Tochter}, 0d1}kh1]] - @{KL}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Hauch_der_Tiefen_Tochter}, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Hauch_der_Tiefen_Tochter}, 0d1}kh1]] - @{KK}, 0d1}kh1, 0d1 + @{ZfW_Hauch_der_Tiefen_Tochter}}dh1]]}}"> <span>Hauch der Tiefen Tochter</span></button></div>
|
||||
<div class="sheet-talent-cell sheet-talent-eigenschaften">KL/CH/KK + <span class="sheet-abbr" title="Magieresistenz">MR</span></div>
|
||||
<input type="text" class="sheet-talent-spez" name="attr_Spez_dz_Hauch_der_Tiefen_Tochter">
|
||||
<input type="number" class="sheet-talent-taw" name="attr_ZfW_Hauch_der_Tiefen_Tochter" min="0" value="0">
|
||||
<div class="sheet-talent-cell sheet-talent-taw"><span class="sheet-abbr" title="Dunkle Zeiten">DZ</span></div>
|
||||
<button name="Hauch_der_Tiefen_TochterSpez" type="roll" value="&{template:DSA-Zauber} {{name=Hauch der Tiefen Tochter (@{spez_dz_Hauch_der_Tiefen_Tochter})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Hauch_der_Tiefen_Tochter} + 2]]}} {{stat1=[[@{KL}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{KK}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Hauch_der_Tiefen_Tochter} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Hauch_der_Tiefen_Tochter} + 2, 0d1}kh1]] - @{KL}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Hauch_der_Tiefen_Tochter} + 2, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Hauch_der_Tiefen_Tochter} + 2, 0d1}kh1]] - @{KK}, 0d1}kh1, 0d1 + @{ZfW_Hauch_der_Tiefen_Tochter} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-heilkraft sheet-default-hide" type="checkbox" name="attr_zauber_heilkraft" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="heilkraft" type="roll" value="&{template:DSA-Zauber} {{name=Heilkraft bannen}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_heilkraft}]]}} {{stat1=[[@{KL}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{FF}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_heilkraft} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_heilkraft}, 0d1}kh1]] - @{KL}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_heilkraft}, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_heilkraft}, 0d1}kh1]] - @{FF}, 0d1}kh1, 0d1 + @{ZfW_heilkraft}}dh1]]}}"> <span>Heilkraft bannen</span></button></div>
|
||||
@@ -7423,6 +7503,16 @@
|
||||
<button name="herzschlagSpez" type="roll" value="&{template:DSA-Zauber} {{name=Herzschlag ruhe! (@{spez_herzschlag})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_herzschlag} + 2]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{KK}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_herzschlag} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_herzschlag} + 2, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_herzschlag} + 2, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_herzschlag} + 2, 0d1}kh1]] - @{KK}, 0d1}kh1, 0d1 + @{ZfW_herzschlag} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-dz-hexagramma-dschinnenbann sheet-default-hide" type="checkbox" name="attr_zauber_dz_hexagramma-dschinnenbann" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="Hexagramma_Dschinnenbann" type="roll" value="&{template:DSA-Zauber} {{name=Hexagramma Dschinnenbann}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Hexagramma_Dschinnenbann}]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{MU}]]}} {{stat3=[[@{IN}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Hexagramma_Dschinnenbann} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Hexagramma_Dschinnenbann}, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Hexagramma_Dschinnenbann}, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Hexagramma_Dschinnenbann}, 0d1}kh1]] - @{IN}, 0d1}kh1, 0d1 + @{ZfW_Hexagramma_Dschinnenbann}}dh1]]}}"> <span>Hexagramma Dschinnenbann</span></button></div>
|
||||
<div class="sheet-talent-cell sheet-talent-eigenschaften">MU/MU/IN + <span class="sheet-abbr" title="Modifikator für die Anrufungsschwierigkeit und Modifikationen nach WdZ 187">Mod.</span></div>
|
||||
<input type="text" class="sheet-talent-spez" name="attr_Spez_dz_Hexagramma_Dschinnenbann">
|
||||
<input type="number" class="sheet-talent-taw" name="attr_ZfW_Hexagramma_Dschinnenbann" min="0" value="0">
|
||||
<div class="sheet-talent-cell sheet-talent-taw"><span class="sheet-abbr" title="Dunkle Zeiten">DZ</span></div>
|
||||
<button name="Hexagramma_DschinnenbannSpez" type="roll" value="&{template:DSA-Zauber} {{name=Hexagramma Dschinnenbann (@{spez_dz_Hexagramma_Dschinnenbann})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Hexagramma_Dschinnenbann} + 2]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{MU}]]}} {{stat3=[[@{IN}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Hexagramma_Dschinnenbann} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Hexagramma_Dschinnenbann} + 2, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Hexagramma_Dschinnenbann} + 2, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Hexagramma_Dschinnenbann} + 2, 0d1}kh1]] - @{IN}, 0d1}kh1, 0d1 + @{ZfW_Hexagramma_Dschinnenbann} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-hexenblick sheet-default-hide" type="checkbox" name="attr_zauber_Hexenblick" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="Hexenblick" type="roll" value="&{template:DSA-Zauber} {{name=Hexenblick}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Hexenblick}]]}} {{stat1=[[@{IN}]]}} {{stat2=[[@{IN}]]}} {{stat3=[[@{CH}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Hexenblick} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Hexenblick}, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Hexenblick}, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Hexenblick}, 0d1}kh1]] - @{CH}, 0d1}kh1, 0d1 + @{ZfW_Hexenblick}}dh1]]}}"> <span>Hexenblick</span></button></div>
|
||||
@@ -7513,6 +7603,16 @@
|
||||
<button name="HolterdipolterSpez" type="roll" value="&{template:DSA-Zauber} {{name=Holterdipolter (@{spez_Holterdipolter})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Holterdipolter} + 2]]}} {{stat1=[[@{IN}]]}} {{stat2=[[@{IN}]]}} {{stat3=[[@{FF}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Holterdipolter} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Holterdipolter} + 2, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Holterdipolter} + 2, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Holterdipolter} + 2, 0d1}kh1]] - @{FF}, 0d1}kh1, 0d1 + @{ZfW_Holterdipolter} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-dz-hornissenruf sheet-default-hide" type="checkbox" name="attr_zauber_dz_hornissenruf" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="Hornissenruf" type="roll" value="&{template:DSA-Zauber} {{name=Hornissenruf}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Hornissenruf}]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{CH}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Hornissenruf} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Hornissenruf}, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Hornissenruf}, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Hornissenruf}, 0d1}kh1]] - @{CH}, 0d1}kh1, 0d1 + @{ZfW_Hornissenruf}}dh1]]}}"> <span>Hornissenruf</span></button></div>
|
||||
<div class="sheet-talent-cell sheet-talent-eigenschaften">MU/CH/CH</div>
|
||||
<input type="text" class="sheet-talent-spez" name="attr_Spez_dz_Hornissenruf">
|
||||
<input type="number" class="sheet-talent-taw" name="attr_ZfW_Hornissenruf" min="0" value="0">
|
||||
<div class="sheet-talent-cell sheet-talent-taw"><span class="sheet-abbr" title="Dunkle Zeiten">DZ</span></div>
|
||||
<button name="HornissenrufSpez" type="roll" value="&{template:DSA-Zauber} {{name=Hornissenruf (@{spez_dz_Hornissenruf})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Hornissenruf} + 2]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{CH}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Hornissenruf} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Hornissenruf} + 2, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Hornissenruf} + 2, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Hornissenruf} + 2, 0d1}kh1]] - @{CH}, 0d1}kh1, 0d1 + @{ZfW_Hornissenruf} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-horriphobus sheet-default-hide" type="checkbox" name="attr_zauber_horriphobus" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="horriphobus" type="roll" value="&{template:DSA-Zauber} {{name=Horriphobus Schreckgestalt}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_horriphobus}]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{IN}]]}} {{stat3=[[@{CH}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_horriphobus} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_horriphobus}, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_horriphobus}, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_horriphobus}, 0d1}kh1]] - @{CH}, 0d1}kh1, 0d1 + @{ZfW_horriphobus}}dh1]]}}"> <span>Horriphobus Schreckgestalt</span></button></div>
|
||||
@@ -7553,6 +7653,16 @@
|
||||
<button name="ignifaxiusSpez" type="roll" value="&{template:DSA-Zauber} {{name=Ignifaxius Flammenstrahl (@{spez_ignifaxius})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_ignifaxius} + 2]]}} {{stat1=[[@{KL}]]}} {{stat2=[[@{FF}]]}} {{stat3=[[@{KO}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_ignifaxius} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_ignifaxius} + 2, 0d1}kh1]] - @{KL}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_ignifaxius} + 2, 0d1}kh1]] - @{FF}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_ignifaxius} + 2, 0d1}kh1]] - @{KO}, 0d1}kh1, 0d1 + @{ZfW_ignifaxius} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-dz-igniflumen-flammenspur sheet-default-hide" type="checkbox" name="attr_zauber_dz_igniflumen-flammenspur" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="Igniflumen_Flammenspur" type="roll" value="&{template:DSA-Zauber} {{name=Igniflumen Flammenspur}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Igniflumen_Flammenspur}]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{KL}]]}} {{stat3=[[@{KO}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Igniflumen_Flammenspur} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Igniflumen_Flammenspur}, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Igniflumen_Flammenspur}, 0d1}kh1]] - @{KL}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Igniflumen_Flammenspur}, 0d1}kh1]] - @{KO}, 0d1}kh1, 0d1 + @{ZfW_Igniflumen_Flammenspur}}dh1]]}}"> <span>Igniflumen Flammenspur</span></button></div>
|
||||
<div class="sheet-talent-cell sheet-talent-eigenschaften">MU/KL/KO</div>
|
||||
<input type="text" class="sheet-talent-spez" name="attr_Spez_dz_Igniflumen_Flammenspur">
|
||||
<input type="number" class="sheet-talent-taw" name="attr_ZfW_Igniflumen_Flammenspur" min="0" value="0">
|
||||
<div class="sheet-talent-cell sheet-talent-taw"><span class="sheet-abbr" title="Dunkle Zeiten">DZ</span></div>
|
||||
<button name="Igniflumen_FlammenspurSpez" type="roll" value="&{template:DSA-Zauber} {{name=Igniflumen Flammenspur (@{spez_dz_Igniflumen_Flammenspur})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Igniflumen_Flammenspur} + 2]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{KL}]]}} {{stat3=[[@{KO}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Igniflumen_Flammenspur} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Igniflumen_Flammenspur} + 2, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Igniflumen_Flammenspur} + 2, 0d1}kh1]] - @{KL}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Igniflumen_Flammenspur} + 2, 0d1}kh1]] - @{KO}, 0d1}kh1, 0d1 + @{ZfW_Igniflumen_Flammenspur} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-ignifugo sheet-default-hide" type="checkbox" name="attr_zauber_Ignifugo" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="Ignifugo" type="roll" value="&{template:DSA-Zauber} {{name=Ignifugo Feuerbann}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Ignifugo}]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{FF}]]}} {{stat3=[[@{KO}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Ignifugo} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Ignifugo}, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Ignifugo}, 0d1}kh1]] - @{FF}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Ignifugo}, 0d1}kh1]] - @{KO}, 0d1}kh1, 0d1 + @{ZfW_Ignifugo}}dh1]]}}"> <span>Ignifugo Feuerbann</span></button></div>
|
||||
@@ -7583,6 +7693,16 @@
|
||||
<button name="IgniplanoSpez" type="roll" value="&{template:DSA-Zauber} {{name=Igniplano Flächenbrand (@{spez_Igniplano})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Igniplano} + 2]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{IN}]]}} {{stat3=[[@{KO}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Igniplano} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Igniplano} + 2, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Igniplano} + 2, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Igniplano} + 2, 0d1}kh1]] - @{KO}, 0d1}kh1, 0d1 + @{ZfW_Igniplano} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-dz-igniqueris-feuerkragen sheet-default-hide" type="checkbox" name="attr_zauber_dz_igniqueris-feuerkragen" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="Igniqueris_Feuerkragen" type="roll" value="&{template:DSA-Zauber} {{name=Igniqueris Feuerkragen}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Igniqueris_Feuerkragen}]]}} {{stat1=[[@{KL}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{KK}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Igniqueris_Feuerkragen} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Igniqueris_Feuerkragen}, 0d1}kh1]] - @{KL}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Igniqueris_Feuerkragen}, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Igniqueris_Feuerkragen}, 0d1}kh1]] - @{KK}, 0d1}kh1, 0d1 + @{ZfW_Igniqueris_Feuerkragen}}dh1]]}}"> <span>Igniqueris Feuerkragen</span></button></div>
|
||||
<div class="sheet-talent-cell sheet-talent-eigenschaften">KL/CH/KK + <span class="sheet-abbr" title="Magieresistenz">MR</span></div>
|
||||
<input type="text" class="sheet-talent-spez" name="attr_Spez_dz_Igniqueris_Feuerkragen">
|
||||
<input type="number" class="sheet-talent-taw" name="attr_ZfW_Igniqueris_Feuerkragen" min="0" value="0">
|
||||
<div class="sheet-talent-cell sheet-talent-taw"><span class="sheet-abbr" title="Dunkle Zeiten">DZ</span></div>
|
||||
<button name="Igniqueris_FeuerkragenSpez" type="roll" value="&{template:DSA-Zauber} {{name=Igniqueris Feuerkragen (@{spez_dz_Igniqueris_Feuerkragen})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Igniqueris_Feuerkragen} + 2]]}} {{stat1=[[@{KL}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{KK}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Igniqueris_Feuerkragen} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Igniqueris_Feuerkragen} + 2, 0d1}kh1]] - @{KL}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Igniqueris_Feuerkragen} + 2, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Igniqueris_Feuerkragen} + 2, 0d1}kh1]] - @{KK}, 0d1}kh1, 0d1 + @{ZfW_Igniqueris_Feuerkragen} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-elementarexplosion-feuer sheet-default-hide" type="checkbox" name="attr_zauber_ignisphaero" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="ignisphaero" type="roll" class="sheet-abbr" title="Teil der Hexalogie elementarer Explosionen" value="&{template:DSA-Zauber} {{name=Ignisphaero Feuerball}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_ignisphaero}]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{IN}]]}} {{stat3=[[@{KO}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_ignisphaero} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_ignisphaero}, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_ignisphaero}, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_ignisphaero}, 0d1}kh1]] - @{KO}, 0d1}kh1, 0d1 + @{ZfW_ignisphaero}}dh1]]}}"> <span>Ignisphaero Feuerball</span></button></div>
|
||||
@@ -7893,6 +8013,16 @@
|
||||
<button name="lastSpez" type="roll" value="&{template:DSA-Zauber} {{name=Last des Alters (@{spez_last})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_last} + 2]]}} {{stat1=[[@{IN}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{KO}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_last} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_last} + 2, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_last} + 2, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_last} + 2, 0d1}kh1]] - @{KO}, 0d1}kh1, 0d1 + @{ZfW_last} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-dz-leib-aus-tausend-fliegen sheet-default-hide" type="checkbox" name="attr_zauber_dz_leib-aus-tausend-fliegen" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="Leib_aus_tausend_Fliegen" type="roll" value="&{template:DSA-Zauber} {{name=Leib aus tausend Fliegen}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Leib_aus_tausend_Fliegen}]]}} {{stat1=[[@{IN}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{KO}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Leib_aus_tausend_Fliegen} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Leib_aus_tausend_Fliegen}, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Leib_aus_tausend_Fliegen}, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Leib_aus_tausend_Fliegen}, 0d1}kh1]] - @{KO}, 0d1}kh1, 0d1 + @{ZfW_Leib_aus_tausend_Fliegen}}dh1]]}}"> <span>Leib aus tausend Fliegen</span></button></div>
|
||||
<div class="sheet-talent-cell sheet-talent-eigenschaften">IN/CH/KO</div>
|
||||
<input type="text" class="sheet-talent-spez" name="attr_Spez_dz_Leib_aus_tausend_Fliegen">
|
||||
<input type="number" class="sheet-talent-taw" name="attr_ZfW_Leib_aus_tausend_Fliegen" min="0" value="0">
|
||||
<div class="sheet-talent-cell sheet-talent-taw"><span class="sheet-abbr" title="Dunkle Zeiten">DZ</span></div>
|
||||
<button name="Leib_aus_tausend_FliegenSpez" type="roll" value="&{template:DSA-Zauber} {{name=Leib aus tausend Fliegen (@{spez_dz_Leib_aus_tausend_Fliegen})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Leib_aus_tausend_Fliegen} + 2]]}} {{stat1=[[@{IN}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{KO}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Leib_aus_tausend_Fliegen} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Leib_aus_tausend_Fliegen} + 2, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Leib_aus_tausend_Fliegen} + 2, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Leib_aus_tausend_Fliegen} + 2, 0d1}kh1]] - @{KO}, 0d1}kh1, 0d1 + @{ZfW_Leib_aus_tausend_Fliegen} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-elementarleib-humus sheet-default-hide" type="checkbox" name="attr_zauber_leibdererde" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="leibdererde" type="roll" class="sheet-abbr" title="Teil der Hexalogie elementarer Leiber" value="&{template:DSA-Zauber} {{name=Leib der Erde}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_leibdererde}]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{IN}]]}} {{stat3=[[@{GE}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_leibdererde} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_leibdererde}, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_leibdererde}, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_leibdererde}, 0d1}kh1]] - @{GE}, 0d1}kh1, 0d1 + @{ZfW_leibdererde}}dh1]]}}"> <span>Leib der Erde</span></button></div>
|
||||
@@ -8643,6 +8773,16 @@
|
||||
<button name="SchelmenrauschSpez" type="roll" value="&{template:DSA-Zauber} {{name=Schelmenrausch (@{spez_Schelmenrausch})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Schelmenrausch} + 2]]}} {{stat1=[[@{IN}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{CH}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Schelmenrausch} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Schelmenrausch} + 2, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Schelmenrausch} + 2, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Schelmenrausch} + 2, 0d1}kh1]] - @{CH}, 0d1}kh1, 0d1 + @{ZfW_Schelmenrausch} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-dz-schlangenruf sheet-default-hide" type="checkbox" name="attr_zauber_dz_schlangenruf" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="Schlangenruf" type="roll" value="&{template:DSA-Zauber} {{name=Schlangenruf}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Schlangenruf}]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{CH}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Schlangenruf} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Schlangenruf}, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Schlangenruf}, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Schlangenruf}, 0d1}kh1]] - @{CH}, 0d1}kh1, 0d1 + @{ZfW_Schlangenruf}}dh1]]}}"> <span>Schlangenruf</span></button></div>
|
||||
<div class="sheet-talent-cell sheet-talent-eigenschaften">MU/CH/CH</div>
|
||||
<input type="text" class="sheet-talent-spez" name="attr_Spez_dz_Schlangenruf">
|
||||
<input type="number" class="sheet-talent-taw" name="attr_ZfW_Schlangenruf" min="0" value="0">
|
||||
<div class="sheet-talent-cell sheet-talent-taw"><span class="sheet-abbr" title="Dunkle Zeiten">DZ</span></div>
|
||||
<button name="SchlangenrufSpez" type="roll" value="&{template:DSA-Zauber} {{name=Schlangenruf (@{spez_dz_Schlangenruf})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Schlangenruf} + 2]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{CH}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Schlangenruf} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Schlangenruf} + 2, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Schlangenruf} + 2, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Schlangenruf} + 2, 0d1}kh1]] - @{CH}, 0d1}kh1, 0d1 + @{ZfW_Schlangenruf} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-schleier sheet-default-hide" type="checkbox" name="attr_zauber_schleier" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="schleier" type="roll" value="&{template:DSA-Zauber} {{name=Schleier der Unwissenheit}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_schleier}]]}} {{stat1=[[@{KL}]]}} {{stat2=[[@{KL}]]}} {{stat3=[[@{FF}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_schleier} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_schleier}, 0d1}kh1]] - @{KL}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_schleier}, 0d1}kh1]] - @{KL}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_schleier}, 0d1}kh1]] - @{FF}, 0d1}kh1, 0d1 + @{ZfW_schleier}}dh1]]}}"> <span>Schleier der Unwissenheit</span></button></div>
|
||||
@@ -8673,6 +8813,16 @@
|
||||
<button name="schwarzerschreckenSpez" type="roll" value="&{template:DSA-Zauber} {{name=Schwarzer Schrecken (@{spez_schwarzerschrecken})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_schwarzerschrecken} + 2]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{IN}]]}} {{stat3=[[@{CH}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_schwarzerschrecken} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_schwarzerschrecken} + 2, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_schwarzerschrecken} + 2, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_schwarzerschrecken} + 2, 0d1}kh1]] - @{CH}, 0d1}kh1, 0d1 + @{ZfW_schwarzerschrecken} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-dz-seelenfeuer-lichterloh sheet-default-hide" type="checkbox" name="attr_zauber_dz_seelenfeuer-lichterloh" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="Seelenfeuer_Lichterloh" type="roll" value="&{template:DSA-Zauber} {{name=Seelenfeuer Lichterloh}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Seelenfeuer_Lichterloh}]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{MU}]]}} {{stat3=[[@{KO}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Seelenfeuer_Lichterloh} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Seelenfeuer_Lichterloh}, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Seelenfeuer_Lichterloh}, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Seelenfeuer_Lichterloh}, 0d1}kh1]] - @{KO}, 0d1}kh1, 0d1 + @{ZfW_Seelenfeuer_Lichterloh}}dh1]]}}"> <span>Seelenfeuer Lichterloh</span></button></div>
|
||||
<div class="sheet-talent-cell sheet-talent-eigenschaften">MU/MU/KO + <span class="sheet-abbr" title="Magieresistenz">MR</span></div>
|
||||
<input type="text" class="sheet-talent-spez" name="attr_Spez_dz_Seelenfeuer_Lichterloh">
|
||||
<input type="number" class="sheet-talent-taw" name="attr_ZfW_Seelenfeuer_Lichterloh" min="0" value="0">
|
||||
<div class="sheet-talent-cell sheet-talent-taw"><span class="sheet-abbr" title="Dunkle Zeiten">DZ</span></div>
|
||||
<button name="Seelenfeuer_LichterlohSpez" type="roll" value="&{template:DSA-Zauber} {{name=Seelenfeuer Lichterloh (@{spez_dz_Seelenfeuer_Lichterloh})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Seelenfeuer_Lichterloh} + 2]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{MU}]]}} {{stat3=[[@{KO}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Seelenfeuer_Lichterloh} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Seelenfeuer_Lichterloh} + 2, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Seelenfeuer_Lichterloh} + 2, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Seelenfeuer_Lichterloh} + 2, 0d1}kh1]] - @{KO}, 0d1}kh1, 0d1 + @{ZfW_Seelenfeuer_Lichterloh} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-seelentier sheet-default-hide" type="checkbox" name="attr_zauber_seelentier" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="seelentier" type="roll" value="&{template:DSA-Zauber} {{name=Seelentier erkennen}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_seelentier}]]}} {{stat1=[[@{IN}]]}} {{stat2=[[@{IN}]]}} {{stat3=[[@{CH}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_seelentier} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_seelentier}, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_seelentier}, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_seelentier}, 0d1}kh1]] - @{CH}, 0d1}kh1, 0d1 + @{ZfW_seelentier}}dh1]]}}"> <span>Seelentier erkennen</span></button></div>
|
||||
@@ -8793,6 +8943,16 @@
|
||||
<button name="somnigravisSpez" type="roll" value="&{template:DSA-Zauber} {{name=Somnigravis tiefer Schlaf (@{spez_somnigravis})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_somnigravis} + 2]]}} {{stat1=[[@{KL}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{CH}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_somnigravis} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_somnigravis} + 2, 0d1}kh1]] - @{KL}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_somnigravis} + 2, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_somnigravis} + 2, 0d1}kh1]] - @{CH}, 0d1}kh1, 0d1 + @{ZfW_somnigravis} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-dz-sphaerovisio-schreckensbild sheet-default-hide" type="checkbox" name="attr_zauber_dz_sphaerovisio-schreckensbild" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="Sphaerovisio_Schreckensbild" type="roll" value="&{template:DSA-Zauber} {{name=Sphaerovisio Schreckensbild}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Sphaerovisio_Schreckensbild}]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{KL}]]}} {{stat3=[[@{FF}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Sphaerovisio_Schreckensbild} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Sphaerovisio_Schreckensbild}, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Sphaerovisio_Schreckensbild}, 0d1}kh1]] - @{KL}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Sphaerovisio_Schreckensbild}, 0d1}kh1]] - @{FF}, 0d1}kh1, 0d1 + @{ZfW_Sphaerovisio_Schreckensbild}}dh1]]}}"> <span>Sphaerovisio Schreckensbild</span></button></div>
|
||||
<div class="sheet-talent-cell sheet-talent-eigenschaften">MU/KL/FF</div>
|
||||
<input type="text" class="sheet-talent-spez" name="attr_Spez_dz_Sphaerovisio_Schreckensbild">
|
||||
<input type="number" class="sheet-talent-taw" name="attr_ZfW_Sphaerovisio_Schreckensbild" min="0" value="0">
|
||||
<div class="sheet-talent-cell sheet-talent-taw"><span class="sheet-abbr" title="Dunkle Zeiten">DZ</span></div>
|
||||
<button name="Sphaerovisio_SchreckensbildSpez" type="roll" value="&{template:DSA-Zauber} {{name=Sphaerovisio Schreckensbild (@{spez_dz_Sphaerovisio_Schreckensbild})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Sphaerovisio_Schreckensbild} + 2]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{KL}]]}} {{stat3=[[@{FF}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Sphaerovisio_Schreckensbild} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Sphaerovisio_Schreckensbild} + 2, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Sphaerovisio_Schreckensbild} + 2, 0d1}kh1]] - @{KL}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Sphaerovisio_Schreckensbild} + 2, 0d1}kh1]] - @{FF}, 0d1}kh1, 0d1 + @{ZfW_Sphaerovisio_Schreckensbild} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-spinnenlauf sheet-default-hide" type="checkbox" name="attr_zauber_spinnenlauf" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="spinnenlauf" type="roll" value="&{template:DSA-Zauber} {{name=Spinnenlauf}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_spinnenlauf}]]}} {{stat1=[[@{IN}]]}} {{stat2=[[@{GE}]]}} {{stat3=[[@{KK}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_spinnenlauf} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_spinnenlauf}, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_spinnenlauf}, 0d1}kh1]] - @{GE}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_spinnenlauf}, 0d1}kh1]] - @{KK}, 0d1}kh1, 0d1 + @{ZfW_spinnenlauf}}dh1]]}}"> <span>Spinnenlauf</span></button></div>
|
||||
@@ -8803,6 +8963,26 @@
|
||||
<button name="spinnenlaufSpez" type="roll" value="&{template:DSA-Zauber} {{name=Spinnenlauf (@{spez_spinnenlauf})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_spinnenlauf} + 2]]}} {{stat1=[[@{IN}]]}} {{stat2=[[@{GE}]]}} {{stat3=[[@{KK}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_spinnenlauf} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_spinnenlauf} + 2, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_spinnenlauf} + 2, 0d1}kh1]] - @{GE}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_spinnenlauf} + 2, 0d1}kh1]] - @{KK}, 0d1}kh1, 0d1 + @{ZfW_spinnenlauf} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-dz-spinnennetz sheet-default-hide" type="checkbox" name="attr_zauber_dz_spinnennetz" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="Spinnennetz" type="roll" value="&{template:DSA-Zauber} {{name=Spinnennetz}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Spinnennetz}]]}} {{stat1=[[@{IN}]]}} {{stat2=[[@{FF}]]}} {{stat3=[[@{KO}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Spinnennetz} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Spinnennetz}, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Spinnennetz}, 0d1}kh1]] - @{FF}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Spinnennetz}, 0d1}kh1]] - @{KO}, 0d1}kh1, 0d1 + @{ZfW_Spinnennetz}}dh1]]}}"> <span>Spinnennetz</span></button></div>
|
||||
<div class="sheet-talent-cell sheet-talent-eigenschaften">IN/FF/KO</div>
|
||||
<input type="text" class="sheet-talent-spez" name="attr_Spez_dz_Spinnennetz">
|
||||
<input type="number" class="sheet-talent-taw" name="attr_ZfW_Spinnennetz" min="0" value="0">
|
||||
<div class="sheet-talent-cell sheet-talent-taw"><span class="sheet-abbr" title="Dunkle Zeiten">DZ</span></div>
|
||||
<button name="SpinnennetzSpez" type="roll" value="&{template:DSA-Zauber} {{name=Spinnennetz (@{spez_dz_Spinnennetz})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Spinnennetz} + 2]]}} {{stat1=[[@{IN}]]}} {{stat2=[[@{FF}]]}} {{stat3=[[@{KO}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Spinnennetz} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Spinnennetz} + 2, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Spinnennetz} + 2, 0d1}kh1]] - @{FF}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Spinnennetz} + 2, 0d1}kh1]] - @{KO}, 0d1}kh1, 0d1 + @{ZfW_Spinnennetz} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-dz-spinnenruf sheet-default-hide" type="checkbox" name="attr_zauber_dz_spinnenruf" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="Spinnenruf" type="roll" value="&{template:DSA-Zauber} {{name=Spinnenruf}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Spinnenruf}]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{CH}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Spinnenruf} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Spinnenruf}, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Spinnenruf}, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Spinnenruf}, 0d1}kh1]] - @{CH}, 0d1}kh1, 0d1 + @{ZfW_Spinnenruf}}dh1]]}}"> <span>Spinnenruf</span></button></div>
|
||||
<div class="sheet-talent-cell sheet-talent-eigenschaften">MU/CH/CH</div>
|
||||
<input type="text" class="sheet-talent-spez" name="attr_Spez_dz_Spinnenruf">
|
||||
<input type="number" class="sheet-talent-taw" name="attr_ZfW_Spinnenruf" min="0" value="0">
|
||||
<div class="sheet-talent-cell sheet-talent-taw"><span class="sheet-abbr" title="Dunkle Zeiten">DZ</span></div>
|
||||
<button name="SpinnenrufSpez" type="roll" value="&{template:DSA-Zauber} {{name=Spinnenruf (@{spez_dz_Spinnenruf})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Spinnenruf} + 2]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{CH}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Spinnenruf} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Spinnenruf} + 2, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Spinnenruf} + 2, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Spinnenruf} + 2, 0d1}kh1]] - @{CH}, 0d1}kh1, 0d1 + @{ZfW_Spinnenruf} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-spurlos sheet-default-hide" type="checkbox" name="attr_zauber_spurlos" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="spurlos" type="roll" value="&{template:DSA-Zauber} {{name=Spurlos Trittlos}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_spurlos}]]}} {{stat1=[[@{IN}]]}} {{stat2=[[@{GE}]]}} {{stat3=[[@{GE}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_spurlos} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_spurlos}, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_spurlos}, 0d1}kh1]] - @{GE}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_spurlos}, 0d1}kh1]] - @{GE}, 0d1}kh1, 0d1 + @{ZfW_spurlos}}dh1]]}}"> <span>Spurlos Trittlos</span></button></div>
|
||||
@@ -8893,6 +9073,16 @@
|
||||
<button name="sumusSpez" type="roll" value="&{template:DSA-Zauber} {{name=Sumus Elixiere (@{spez_sumus})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_sumus} + 2]]}} {{stat1=[[@{IN}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{FF}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_sumus} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_sumus} + 2, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_sumus} + 2, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_sumus} + 2, 0d1}kh1]] - @{FF}, 0d1}kh1, 0d1 + @{ZfW_sumus} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-dz-tanz-der-erloesung sheet-default-hide" type="checkbox" name="attr_zauber_dz_tanz-der-erloesung" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="Tanz_der_Erloesung" type="roll" value="&{template:DSA-Zauber} {{name=Tanz der Erlösung}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Tanz_der_Erloesung}]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{CH}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Tanz_der_Erloesung} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Tanz_der_Erloesung}, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Tanz_der_Erloesung}, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Tanz_der_Erloesung}, 0d1}kh1]] - @{CH}, 0d1}kh1, 0d1 + @{ZfW_Tanz_der_Erloesung}}dh1]]}}"> <span>Tanz der Erlösung</span></button></div>
|
||||
<div class="sheet-talent-cell sheet-talent-eigenschaften">MU/CH/CH + <span class="sheet-abbr" title="Anzahl der wirkenden Sprüche mit den Merkmalen „Einfluss“ oder „Herrschaft“ + Höchste ZfP* der wirkenden Sprüche mit den Merkmalen „Einfluss“ oder „Herrschaft“">Mod.</span></div>
|
||||
<input type="text" class="sheet-talent-spez" name="attr_Spez_dz_Tanz_der_Erloesung">
|
||||
<input type="number" class="sheet-talent-taw" name="attr_ZfW_Tanz_der_Erloesung" min="0" value="0">
|
||||
<div class="sheet-talent-cell sheet-talent-taw"><span class="sheet-abbr" title="Dunkle Zeiten">DZ</span></div>
|
||||
<button name="Tanz_der_ErloesungSpez" type="roll" value="&{template:DSA-Zauber} {{name=Tanz der Erlösung (@{spez_dz_Tanz_der_Erloesung})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Tanz_der_Erloesung} + 2]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{CH}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Tanz_der_Erloesung} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Tanz_der_Erloesung} + 2, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Tanz_der_Erloesung} + 2, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Tanz_der_Erloesung} + 2, 0d1}kh1]] - @{CH}, 0d1}kh1, 0d1 + @{ZfW_Tanz_der_Erloesung} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-tauschrausch sheet-default-hide" type="checkbox" name="attr_zauber_tauschrausch" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="tauschrausch" type="roll" value="&{template:DSA-Zauber} {{name=Tauschrausch}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_tauschrausch}]]}} {{stat1=[[@{IN}]]}} {{stat2=[[@{FF}]]}} {{stat3=[[@{KO}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_tauschrausch} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_tauschrausch}, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_tauschrausch}, 0d1}kh1]] - @{FF}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_tauschrausch}, 0d1}kh1]] - @{KO}, 0d1}kh1, 0d1 + @{ZfW_tauschrausch}}dh1]]}}"> <span>Tauschrausch</span></button></div>
|
||||
@@ -8913,6 +9103,16 @@
|
||||
<button name="tempusSpez" type="roll" value="&{template:DSA-Zauber} {{name=Tempus Stasis (@{spez_tempus})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_tempus} + 2]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{KL}]]}} {{stat3=[[@{KK}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_tempus} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_tempus} + 2, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_tempus} + 2, 0d1}kh1]] - @{KL}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_tempus} + 2, 0d1}kh1]] - @{KK}, 0d1}kh1, 0d1 + @{ZfW_tempus} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-dz-thargunitothbann sheet-default-hide" type="checkbox" name="attr_zauber_dz_thargunitothbann" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="Thargunitothbann" type="roll" value="&{template:DSA-Zauber} {{name=Thargunitothbann}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Thargunitothbann}]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{KO}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Thargunitothbann} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Thargunitothbann}, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Thargunitothbann}, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Thargunitothbann}, 0d1}kh1]] - @{KO}, 0d1}kh1, 0d1 + @{ZfW_Thargunitothbann}}dh1]]}}"> <span>Thargunitothbann</span></button></div>
|
||||
<div class="sheet-talent-cell sheet-talent-eigenschaften">MU/CH/KO + <span class="sheet-abbr" title="Modifikator für die Mächtigkeit des zu brechenden Spruchs">Mod.</span></div>
|
||||
<input type="text" class="sheet-talent-spez" name="attr_Spez_dz_Thargunitothbann">
|
||||
<input type="number" class="sheet-talent-taw" name="attr_ZfW_Thargunitothbann" min="0" value="0">
|
||||
<div class="sheet-talent-cell sheet-talent-taw"><span class="sheet-abbr" title="Dunkle Zeiten">DZ</span></div>
|
||||
<button name="ThargunitothbannSpez" type="roll" value="&{template:DSA-Zauber} {{name=Thargunitothbann (@{spez_dz_Thargunitothbann})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Thargunitothbann} + 2]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{KO}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Thargunitothbann} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Thargunitothbann} + 2, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Thargunitothbann} + 2, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Thargunitothbann} + 2, 0d1}kh1]] - @{KO}, 0d1}kh1, 0d1 + @{ZfW_Thargunitothbann} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-tiere sheet-default-hide" type="checkbox" name="attr_zauber_tiere" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="tiere" type="roll" value="&{template:DSA-Zauber} {{name=Tiere besprechen}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_tiere}]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{IN}]]}} {{stat3=[[@{CH}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_tiere} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_tiere}, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_tiere}, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_tiere}, 0d1}kh1]] - @{CH}, 0d1}kh1, 0d1 + @{ZfW_tiere}}dh1]]}}"> <span>Tiere besprechen</span></button></div>
|
||||
@@ -8933,6 +9133,16 @@
|
||||
<button name="tiergedankenSpez" type="roll" value="&{template:DSA-Zauber} {{name=Tiergedanken (@{spez_tiergedanken})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_tiergedanken} + 2]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{IN}]]}} {{stat3=[[@{CH}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_tiergedanken} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_tiergedanken} + 2, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_tiergedanken} + 2, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_tiergedanken} + 2, 0d1}kh1]] - @{CH}, 0d1}kh1, 0d1 + @{ZfW_tiergedanken} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-dz-tierruf sheet-default-hide" type="checkbox" name="attr_zauber_dz_tierruf" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="Tierruf" type="roll" value="&{template:DSA-Zauber} {{name=Tierruf}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Tierruf}]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{CH}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Tierruf} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Tierruf}, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Tierruf}, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Tierruf}, 0d1}kh1]] - @{CH}, 0d1}kh1, 0d1 + @{ZfW_Tierruf}}dh1]]}}"> <span>Tierruf</span></button></div>
|
||||
<div class="sheet-talent-cell sheet-talent-eigenschaften">MU/CH/CH</div>
|
||||
<input type="text" class="sheet-talent-spez" name="attr_Spez_dz_Tierruf">
|
||||
<input type="number" class="sheet-talent-taw" name="attr_ZfW_Tierruf" min="0" value="0">
|
||||
<div class="sheet-talent-cell sheet-talent-taw"><span class="sheet-abbr" title="Dunkle Zeiten">DZ</span></div>
|
||||
<button name="TierrufSpez" type="roll" value="&{template:DSA-Zauber} {{name=Tierruf (@{spez_dz_Tierruf})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Tierruf} + 2]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{CH}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Tierruf} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Tierruf} + 2, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Tierruf} + 2, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Tierruf} + 2, 0d1}kh1]] - @{CH}, 0d1}kh1, 0d1 + @{ZfW_Tierruf} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-tlalucs sheet-default-hide" type="checkbox" name="attr_zauber_tlalucs" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="tlalucs" type="roll" value="&{template:DSA-Zauber} {{name=Tlalucs Odem Pestgestank}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_tlalucs}]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{IN}]]}} {{stat3=[[@{GE}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_tlalucs} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_tlalucs}, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_tlalucs}, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_tlalucs}, 0d1}kh1]] - @{GE}, 0d1}kh1, 0d1 + @{ZfW_tlalucs}}dh1]]}}"> <span>Tlalucs Odem Pestgestank</span></button></div>
|
||||
@@ -9023,6 +9233,16 @@
|
||||
<button name="unitatioSpez" type="roll" value="&{template:DSA-Zauber} {{name=Unitatio Geistesbund (@{spez_unitatio})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_unitatio} + 2]]}} {{stat1=[[@{IN}]]}} {{stat2=[[@{CH}]]}} {{stat3=[[@{KO}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_unitatio} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_unitatio} + 2, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_unitatio} + 2, 0d1}kh1]] - @{CH}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_unitatio} + 2, 0d1}kh1]] - @{KO}, 0d1}kh1, 0d1 + @{ZfW_unitatio} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-dz-unsichtbare-glut sheet-default-hide" type="checkbox" name="attr_zauber_dz_unsichtbare-glut" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="Unsichtbare_Glut" type="roll" value="&{template:DSA-Zauber} {{name=Unsichtbare Glut}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Unsichtbare_Glut}]]}} {{stat1=[[@{KL}]]}} {{stat2=[[@{IN}]]}} {{stat3=[[@{FF}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Unsichtbare_Glut} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Unsichtbare_Glut}, 0d1}kh1]] - @{KL}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Unsichtbare_Glut}, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Unsichtbare_Glut}, 0d1}kh1]] - @{FF}, 0d1}kh1, 0d1 + @{ZfW_Unsichtbare_Glut}}dh1]]}}"> <span>Unsichtbare Glut</span></button></div>
|
||||
<div class="sheet-talent-cell sheet-talent-eigenschaften">KL/IN/FF</div>
|
||||
<input type="text" class="sheet-talent-spez" name="attr_Spez_dz_Unsichtbare_Glut">
|
||||
<input type="number" class="sheet-talent-taw" name="attr_ZfW_Unsichtbare_Glut" min="0" value="0">
|
||||
<div class="sheet-talent-cell sheet-talent-taw"><span class="sheet-abbr" title="Dunkle Zeiten">DZ</span></div>
|
||||
<button name="Unsichtbare_GlutSpez" type="roll" value="&{template:DSA-Zauber} {{name=Unsichtbare Glut (@{spez_dz_Unsichtbare_Glut})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Unsichtbare_Glut} + 2]]}} {{stat1=[[@{KL}]]}} {{stat2=[[@{IN}]]}} {{stat3=[[@{FF}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Unsichtbare_Glut} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Unsichtbare_Glut} + 2, 0d1}kh1]] - @{KL}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Unsichtbare_Glut} + 2, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Unsichtbare_Glut} + 2, 0d1}kh1]] - @{FF}, 0d1}kh1, 0d1 + @{ZfW_Unsichtbare_Glut} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-unsichtbarer sheet-default-hide" type="checkbox" name="attr_zauber_unsichtbarer" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="unsichtbarer" type="roll" value="&{template:DSA-Zauber} {{name=Unsichtbarer Jäger}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_unsichtbarer}]]}} {{stat1=[[@{IN}]]}} {{stat2=[[@{FF}]]}} {{stat3=[[@{GE}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_unsichtbarer} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_unsichtbarer}, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_unsichtbarer}, 0d1}kh1]] - @{FF}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_unsichtbarer}, 0d1}kh1]] - @{GE}, 0d1}kh1, 0d1 + @{ZfW_unsichtbarer}}dh1]]}}"> <span>Unsichtbarer Jäger</span></button></div>
|
||||
@@ -9033,6 +9253,16 @@
|
||||
<button name="unsichtbarerSpez" type="roll" value="&{template:DSA-Zauber} {{name=Unsichtbarer Jäger (@{spez_unsichtbarer})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_unsichtbarer} + 2]]}} {{stat1=[[@{IN}]]}} {{stat2=[[@{FF}]]}} {{stat3=[[@{GE}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_unsichtbarer} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_unsichtbarer} + 2, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_unsichtbarer} + 2, 0d1}kh1]] - @{FF}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_unsichtbarer} + 2, 0d1}kh1]] - @{GE}, 0d1}kh1, 0d1 + @{ZfW_unsichtbarer} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-dz-valetudo-lebenskraft sheet-default-hide" type="checkbox" name="attr_zauber_dz_valetudo-lebenskraft" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="Valetudo_Lebenskraft" type="roll" value="&{template:DSA-Zauber} {{name=Valetudo Lebenskraft}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Valetudo_Lebenskraft}]]}} {{stat1=[[@{IN}]]}} {{stat2=[[@{GE}]]}} {{stat3=[[@{KO}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Valetudo_Lebenskraft} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Valetudo_Lebenskraft}, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Valetudo_Lebenskraft}, 0d1}kh1]] - @{GE}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Valetudo_Lebenskraft}, 0d1}kh1]] - @{KO}, 0d1}kh1, 0d1 + @{ZfW_Valetudo_Lebenskraft}}dh1]]}}"> <span>Valetudo Lebenskraft</span></button></div>
|
||||
<div class="sheet-talent-cell sheet-talent-eigenschaften">IN/GE/KO</div>
|
||||
<input type="text" class="sheet-talent-spez" name="attr_Spez_dz_Valetudo_Lebenskraft">
|
||||
<input type="number" class="sheet-talent-taw" name="attr_ZfW_Valetudo_Lebenskraft" min="0" value="0">
|
||||
<div class="sheet-talent-cell sheet-talent-taw"><span class="sheet-abbr" title="Dunkle Zeiten">DZ</span></div>
|
||||
<button name="Valetudo_LebenskraftSpez" type="roll" value="&{template:DSA-Zauber} {{name=Valetudo Lebenskraft (@{spez_dz_Valetudo_Lebenskraft})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Valetudo_Lebenskraft} + 2]]}} {{stat1=[[@{IN}]]}} {{stat2=[[@{GE}]]}} {{stat3=[[@{KO}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Valetudo_Lebenskraft} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Valetudo_Lebenskraft} + 2, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Valetudo_Lebenskraft} + 2, 0d1}kh1]] - @{GE}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Valetudo_Lebenskraft} + 2, 0d1}kh1]] - @{KO}, 0d1}kh1, 0d1 + @{ZfW_Valetudo_Lebenskraft} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-veranderung sheet-default-hide" type="checkbox" name="attr_zauber_veranderung" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="veranderung" type="roll" value="&{template:DSA-Zauber} {{name=Veränderung aufheben}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_veranderung}]]}} {{stat1=[[@{KL}]]}} {{stat2=[[@{IN}]]}} {{stat3=[[@{KO}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_veranderung} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_veranderung}, 0d1}kh1]] - @{KL}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_veranderung}, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_veranderung}, 0d1}kh1]] - @{KO}, 0d1}kh1, 0d1 + @{ZfW_veranderung}}dh1]]}}"> <span>Veränderung aufheben</span></button></div>
|
||||
@@ -9203,6 +9433,16 @@
|
||||
<button name="weisheitSpez" type="roll" value="&{template:DSA-Zauber} {{name=Weisheit der Bäume (@{spez_weisheit})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_weisheit} + 2]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{IN}]]}} {{stat3=[[@{KO}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_weisheit} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_weisheit} + 2, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_weisheit} + 2, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_weisheit} + 2, 0d1}kh1]] - @{KO}, 0d1}kh1, 0d1 + @{ZfW_weisheit} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-dz-weisheit-der-steine sheet-default-hide" type="checkbox" name="attr_zauber_dz_weisheit-der-steine" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="Weisheit_der_Steine" type="roll" value="&{template:DSA-Zauber} {{name=Weisheit der Steine}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Weisheit_der_Steine}]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{IN}]]}} {{stat3=[[@{KO}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Weisheit_der_Steine} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Weisheit_der_Steine}, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Weisheit_der_Steine}, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Weisheit_der_Steine}, 0d1}kh1]] - @{KO}, 0d1}kh1, 0d1 + @{ZfW_Weisheit_der_Steine}}dh1]]}}"> <span>Weisheit der Steine</span></button></div>
|
||||
<div class="sheet-talent-cell sheet-talent-eigenschaften">MU/IN/KO + <span class="sheet-abbr" title="1 pro Woche Wirkungsdauer">Mod.</span></div>
|
||||
<input type="text" class="sheet-talent-spez" name="attr_Spez_dz_Weisheit_der_Steine">
|
||||
<input type="number" class="sheet-talent-taw" name="attr_ZfW_Weisheit_der_Steine" min="0" value="0">
|
||||
<div class="sheet-talent-cell sheet-talent-taw"><span class="sheet-abbr" title="Dunkle Zeiten">DZ</span></div>
|
||||
<button name="Weisheit_der_SteineSpez" type="roll" value="&{template:DSA-Zauber} {{name=Weisheit der Steine (@{spez_dz_Weisheit_der_Steine})}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_Weisheit_der_Steine} + 2]]}} {{stat1=[[@{MU}]]}} {{stat2=[[@{IN}]]}} {{stat3=[[@{KO}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_Weisheit_der_Steine} + 2 - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Weisheit_der_Steine} + 2, 0d1}kh1]] - @{MU}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Weisheit_der_Steine} + 2, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_Weisheit_der_Steine} + 2, 0d1}kh1]] - @{KO}, 0d1}kh1, 0d1 + @{ZfW_Weisheit_der_Steine} + 2}dh1]]}}">Spez</button>
|
||||
<br>
|
||||
</div>
|
||||
<input class="sheet-talent-zauber-weisse sheet-default-hide" type="checkbox" name="attr_zauber_weisse" value="1">
|
||||
<div class="sheet-zauber">
|
||||
<div class="sheet-talent-cell sheet-talent-name"><button name="weisse" type="roll" value="&{template:DSA-Zauber} {{name=Weiße Mähn' und gold'ner Huf}} {{mod=[[?{Erleichterung (−) oder Erschwernis (+)|0}d1cs0cf2]]}} {{taw=[[@{ZfW_weisse}]]}} {{stat1=[[@{KL}]]}} {{stat2=[[@{IN}]]}} {{stat3=[[@{CH}]]}} {{Talent=[[ { [[{0d1 + @{ZfW_weisse} - (?{Erleichterung (−) oder Erschwernis (+)|0}), 0d1}kh1]] - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_weisse}, 0d1}kh1]] - @{KL}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_weisse}, 0d1}kh1]] - @{IN}, 0d1}kh1 - {1d20cs1cf20 + [[{0d1 + (?{Erleichterung (−) oder Erschwernis (+)|0}) - @{ZfW_weisse}, 0d1}kh1]] - @{CH}, 0d1}kh1, 0d1 + @{ZfW_weisse}}dh1]]}}"> <span>Weiße Mähn' und gold'ner Huf</span></button></div>
|
||||
@@ -9716,6 +9956,44 @@
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<input type="checkbox" class="sheet-verstecke-dz-magie sheet-default-hide" name="attr_DZMagie">
|
||||
<div class="sheet-hideable-dz-magie">
|
||||
<div align="left" style="font-weight:bold; display:inline-block; width:9em;">Dunkle Zeiten</div>
|
||||
<table class="sheet-hideable-dz-magie" style="width: 100%">
|
||||
<tr>
|
||||
<td valign="top">
|
||||
<label><input type="checkbox" name="attr_zauber_dz_agrimothbann" value="1">Agrimothbann</label>
|
||||
<label><input type="checkbox" name="attr_zauber_dz_belzhorashbann" value="1">Belzhorashbann</label>
|
||||
<label><input type="checkbox" name="attr_zauber_dz_bienenschwarm" value="1">Bienenschwarm</label>
|
||||
<label><input type="checkbox" name="attr_zauber_dz_entfesselung-des-getiers" value="1">Entfesselung des Getiers</label>
|
||||
<label><input type="checkbox" name="attr_zauber_dz_gebieter-der-tiefe" value="1">Gebieter der Tiefe</label>
|
||||
<label><input type="checkbox" name="attr_zauber_dz_geschoss-der-niederhoellen" value="1">Geschoss der Niederhöllen</label>
|
||||
<label><input type="checkbox" name="attr_zauber_dz_grolmenseele" value="1">Grolmenseele</label>
|
||||
<label><input type="checkbox" name="attr_zauber_dz_hauch-der-tiefen-tochter" value="1">Hauch der Tiefen Tochter</label>
|
||||
</td>
|
||||
<td valign="top">
|
||||
<label><input type="checkbox" name="attr_zauber_dz_hexagramma-dschinnenbann" value="1">Hexagramma Dschinnenbann</label>
|
||||
<label><input type="checkbox" name="attr_zauber_dz_hornissenruf" value="1">Hornissenruf</label>
|
||||
<label><input type="checkbox" name="attr_zauber_dz_igniflumen-flammenspur" value="1">Igniflumen Flammenspur</label>
|
||||
<label><input type="checkbox" name="attr_zauber_dz_igniqueris-feuerkragen" value="1">Igniqueris Feuerkragen</label>
|
||||
<label><input type="checkbox" name="attr_zauber_dz_leib-aus-tausend-fliegen" value="1">Leib aus tausend Fliegen</label>
|
||||
<label><input type="checkbox" name="attr_zauber_dz_schlangenruf" value="1">Schlangenruf</label>
|
||||
<label><input type="checkbox" name="attr_zauber_dz_seelenfeuer-lichterloh" value="1">Seelenfeuer Lichterloh</label>
|
||||
<label><input type="checkbox" name="attr_zauber_dz_sphaerovisio-schreckensbild" value="1">Sphaerovisio Schreckensbild</label>
|
||||
</td>
|
||||
<td valign="top">
|
||||
<label><input type="checkbox" name="attr_zauber_dz_spinnennetz" value="1">Spinnennetz</label>
|
||||
<label><input type="checkbox" name="attr_zauber_dz_spinnenruf" value="1">Spinnenruf</label>
|
||||
<label><input type="checkbox" name="attr_zauber_dz_tanz-der-erloesung" value="1">Tanz der Erlösung</label>
|
||||
<label><input type="checkbox" name="attr_zauber_dz_thargunitothbann" value="1">Thargunitothbann</label>
|
||||
<label><input type="checkbox" name="attr_zauber_dz_tierruf" value="1">Tierruf</label>
|
||||
<label><input type="checkbox" name="attr_zauber_dz_unsichtbare-glut" value="1">Unsichtbare Glut</label>
|
||||
<label><input type="checkbox" name="attr_zauber_dz_valetudo-lebenskraft" value="1">Valetudo Lebenskraft</label>
|
||||
<label><input type="checkbox" name="attr_zauber_dz_weisheit-der-steine" value="1">Weisheit der Steine</label>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
</label>
|
||||
</div>
|
||||
@@ -12320,9 +12598,11 @@
|
||||
<span class="sheet-tab sheet-tab102">Optionalregeln</span>
|
||||
|
||||
<div class="sheet-section sheet-section-config1">
|
||||
<input type="checkbox" class="versteckeMagie" name="attr_MagieTab"> Verstecke Magie
|
||||
<input type="checkbox" class="sheet-versteckeMagie" name="attr_MagieTab"> Verstecke Magie
|
||||
<br>
|
||||
<input type="checkbox" class="versteckeLiturgien" name="attr_LiturgienTab"> Verstecke Götterwirken
|
||||
<input type="checkbox" class="sheet-verstecke-dz-magie" name="attr_DZMagie">Verstecke Aktivierung von Sprüchen aus „Dunkle Zeiten“
|
||||
<br>
|
||||
<input type="checkbox" class="sheet-versteckeLiturgien" name="attr_LiturgienTab"> Verstecke Götterwirken
|
||||
<br>
|
||||
</div>
|
||||
|
||||
@@ -12332,7 +12612,7 @@
|
||||
</div>
|
||||
|
||||
|
||||
<b>„Das Schwarze Auge“-Heldenbogen für Roll20.net, Version <input type="text" class="sheet-stat-immutable sheet-stat-immutable-version" disabled="true" name="attr_character_sheet_version" value="2017-03-19"></b>
|
||||
<b>„Das Schwarze Auge“-Heldenbogen für Roll20.net, Version <input type="text" class="sheet-stat-immutable sheet-stat-immutable-version" disabled="true" name="attr_character_sheet_version" value="2017-04-24"></b>
|
||||
<br><b>Autoren: Gereon Heinemann (Original), Patrick Gebhardt, Steven 'Kreuvf' Koenig.</b>
|
||||
<br><b>Dank an: G V., Kai, SepDepp</b>
|
||||
</table>
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
This is a character sheet for [Dime Adventures: Pulp Alternate History Roleplaying](http://www.tabcreations.com/site/Dime_Adventures)
|
||||
by Tab Creations.
|
||||
|
||||
This character sheet makes use of the optional dice-based rules found in the appendix. This is due to Roll20 having better support
|
||||
for dice than for cards. If you wish to use the default card-based rules, simply duplicate the poker deck that comes with a Roll20
|
||||
game, give each player a deck and then manually flip cards and add to the appropriate numbers.
|
||||
|
||||
* Author: Thorin Tabor
|
||||
* Last Updated: 04-09-2017
|
||||
@@ -0,0 +1,98 @@
|
||||
.charsheet {
|
||||
background-size: contain;
|
||||
background-repeat: repeat-y;
|
||||
background-color: rgba(113, 83, 3, 0.4);
|
||||
}
|
||||
|
||||
.charsheet label {
|
||||
display: inline-block;
|
||||
width: 95px;
|
||||
|
||||
color: white;
|
||||
text-shadow:
|
||||
-1px -1px 0 #000,
|
||||
1px -1px 0 #000,
|
||||
-1px 1px 0 #000,
|
||||
1px 1px 0 #000;
|
||||
}
|
||||
|
||||
.charsheet h2 {
|
||||
color: white;
|
||||
text-shadow:
|
||||
-1px -1px 0 #000,
|
||||
1px -1px 0 #000,
|
||||
-1px 1px 0 #000,
|
||||
1px 1px 0 #000;
|
||||
border-bottom: 1px black solid;
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
|
||||
.charsheet textarea {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.charsheet select {
|
||||
width: 110px;
|
||||
}
|
||||
|
||||
.charsheet input[type="number"].sheet-stat-number {
|
||||
width: 50px;
|
||||
}
|
||||
|
||||
.sheet-xp {
|
||||
color: white;
|
||||
text-shadow:
|
||||
-1px -1px 0 #000,
|
||||
1px -1px 0 #000,
|
||||
-1px 1px 0 #000,
|
||||
1px 1px 0 #000;
|
||||
}
|
||||
|
||||
.sheet-top-text {
|
||||
width: 500px;
|
||||
}
|
||||
|
||||
.sheet-logo {
|
||||
float: right;
|
||||
font-size: 25pt;
|
||||
font-weight: bold;
|
||||
line-height: 26pt;
|
||||
margin-right: 10px;
|
||||
text-align: center;
|
||||
width: 175px;
|
||||
}
|
||||
|
||||
.sheet-experience {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.sheet-skill-roll {
|
||||
float: right;
|
||||
}
|
||||
|
||||
.sheet-spacer {
|
||||
width: 100%;
|
||||
height: 10px;
|
||||
}
|
||||
|
||||
.sheet-custom-skill {
|
||||
width: 100px;
|
||||
}
|
||||
|
||||
.sheet-right-align {
|
||||
text-align: right;
|
||||
margin-right: 32px;
|
||||
clear: both;
|
||||
}
|
||||
|
||||
.sheet-stat-label {
|
||||
width: 130px;
|
||||
}
|
||||
|
||||
[name=attr_Consequences] {
|
||||
height: 100px;
|
||||
}
|
||||
|
||||
.sheet-damage-severity {
|
||||
width: 50px;
|
||||
}
|
||||
@@ -0,0 +1,485 @@
|
||||
<div class="sheet-logo"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Dime%20Adventures/dimeadventures.png" /></div>
|
||||
<label>Name</label> <input type="text" name="attr_character_name" class="sheet-top-text" /><br />
|
||||
<label>Background</label> <input type="text" name="attr_Background" class="sheet-top-text" /><br />
|
||||
<label>Creed</label> <input type="text" name="attr_Creed" class="sheet-top-text" /><br />
|
||||
<label>Idiosyncrasy</label> <input type="text" name="attr_Idiosyncrasy" class="sheet-top-text" /><br />
|
||||
|
||||
<h2>Stats & Scores</h2>
|
||||
<div class='sheet-3colrow'>
|
||||
<div class='sheet-col'>
|
||||
<label class="stat-label">Strength ♠</label>
|
||||
<div class="skill-roll">
|
||||
<input type="number" class="stat-number" name="attr_Strength" value="0" />
|
||||
<button type="roll" name="roll_Strength_Action" value="&{template:default} {{name=Strength}} {{Strength=[[@{Strength}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
|
||||
</div>
|
||||
<div class="right-align">
|
||||
<span class="sheet-xp">Experiences</span> <input type="number" class="stat-number" name="attr_Strength_max" value="0" />
|
||||
</div>
|
||||
<div class="spacer"></div>
|
||||
|
||||
<label class="stat-label">Dexterity ♥</label>
|
||||
<div class="skill-roll">
|
||||
<input type="number" class="stat-number" name="attr_Dexterity" value="0" />
|
||||
<button type="roll" name="roll_Dexterity_Action" value="&{template:default} {{name=Dexterity}} {{Dexterity=[[@{Dexterity}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
|
||||
</div>
|
||||
<div class="right-align">
|
||||
<span class="sheet-xp">Experiences</span> <input type="number" class="stat-number" name="attr_Dexterity_max" value="0" />
|
||||
</div>
|
||||
<div class="spacer"></div>
|
||||
|
||||
<label class="stat-label">Speed ♦</label>
|
||||
<div class="skill-roll">
|
||||
<input type="number" class="stat-number" name="attr_Speed" value="0" />
|
||||
<button type="roll" name="roll_Speed_Action" value="&{template:default} {{name=Speed}} {{Speed=[[@{Speed}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
|
||||
</div>
|
||||
<div class="right-align">
|
||||
<span class="sheet-xp">Experiences</span> <input type="number" class="stat-number" name="attr_Speed_max" value="0" />
|
||||
</div>
|
||||
<div class="spacer"></div>
|
||||
|
||||
<label class="stat-label">Endurance ♣</label>
|
||||
<div class="skill-roll">
|
||||
<input type="number" class="stat-number" name="attr_Endurance" value="0" />
|
||||
<button type="roll" name="roll_Endurance_Action" value="&{template:default} {{name=Endurance}} {{Endurance=[[@{Endurance}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
|
||||
</div>
|
||||
<div class="right-align">
|
||||
<span class="sheet-xp">Experiences</span> <input type="number" class="stat-number" name="attr_Endurance_max" value="0" />
|
||||
</div>
|
||||
<div class="spacer"></div>
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<label class="stat-label">Intelligence ♠</label>
|
||||
<div class="skill-roll">
|
||||
<input type="number" class="stat-number" name="attr_Intelligence" value="0" />
|
||||
<button type="roll" name="roll_Intelligence_Action" value="&{template:default} {{name=Intelligence}} {{Intelligence=[[@{Intelligence}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
|
||||
</div>
|
||||
<div class="right-align">
|
||||
<span class="sheet-xp">Experiences</span> <input type="number" class="stat-number" name="attr_Intelligence_max" value="0" />
|
||||
</div>
|
||||
<div class="spacer"></div>
|
||||
|
||||
<label class="stat-label">Perception ♥</label>
|
||||
<div class="skill-roll">
|
||||
<input type="number" class="stat-number" name="attr_Perception" value="0" />
|
||||
<button type="roll" name="roll_Perception_Action" value="&{template:default} {{name=Perception}} {{Perception=[[@{Perception}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
|
||||
</div>
|
||||
<div class="right-align">
|
||||
<span class="sheet-xp">Experiences</span> <input type="number" class="stat-number" name="attr_Perception_max" value="0" />
|
||||
</div>
|
||||
<div class="spacer"></div>
|
||||
|
||||
<label class="stat-label">Charisma ♦</label>
|
||||
<div class="skill-roll">
|
||||
<input type="number" class="stat-number" name="attr_Charisma" value="0" />
|
||||
<button type="roll" name="roll_Charisma_Action" value="&{template:default} {{name=Charisma}} {{Charisma=[[@{Charisma}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
|
||||
</div>
|
||||
<div class="right-align">
|
||||
<span class="sheet-xp">Experiences</span> <input type="number" class="stat-number" name="attr_Charisma_max" value="0" />
|
||||
</div>
|
||||
<div class="spacer"></div>
|
||||
|
||||
<label class="stat-label">Determination ♣</label>
|
||||
<div class="skill-roll">
|
||||
<input type="number" class="stat-number" name="attr_Determination" value="0" />
|
||||
<button type="roll" name="roll_Determination_Action" value="&{template:default} {{name=Determination}} {{Determination=[[@{Determination}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
|
||||
</div>
|
||||
<div class="right-align">
|
||||
<span class="sheet-xp">Experiences</span> <input type="number" class="stat-number" name="attr_Determination_max" value="0" />
|
||||
</div>
|
||||
<div class="spacer"></div>
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<label>Defense</label> <input type="number" class="stat-number" name="attr_Defense" value="floor((@{Speed}+@{Perception}+@{Dexterity})/2)+@{Defense_Mod}" disabled="true" />
|
||||
/ <input type="number" class="stat-number" name="attr_Crit_Defense" value="@{Speed}+@{Perception}+@{Dexterity}+@{Crit_Defense_Mod}" disabled="true" /><br/>
|
||||
<label>Willpower</label> <input type="number" class="stat-number" name="attr_Willpower" value="floor((@{Determination}+@{Charisma}+@{Intelligence})/2)+@{Willpower_Mod}" disabled="true" />
|
||||
/ <input type="number" class="stat-number" name="attr_Crit_Willpower" value="@{Determination}+@{Charisma}+@{Intelligence}+@{Willpower_Mod}" disabled="true" /><br/>
|
||||
<label>DR</label> <input type="number" class="stat-number" name="attr_DR" value="0" /><br/>
|
||||
<label>HP</label> <input type="number" class="stat-number" name="attr_HP" value="0" />
|
||||
/ <input type="number" class="stat-number" name="attr_HP_max" value="@{Strength}+@{Endurance}+@{HP_Mod}" disabled="true" /><br/>
|
||||
<label>Moxie</label> <input type="number" class="stat-number" name="attr_Moxie" value="0" />
|
||||
/ <input type="number" class="stat-number" name="attr_Moxie_max" value="5+@{Moxie_Mod}" disabled="true" /><br/>
|
||||
<label>Consequences</label>
|
||||
<textarea name="attr_Consequences"></textarea>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<h2>Skills & Experiences</h2>
|
||||
<div class='sheet-3colrow'>
|
||||
<div class='sheet-col'>
|
||||
<label>Animals</label>
|
||||
<div class="skill-roll">
|
||||
<input type="number" class="stat-number" name="attr_Animals" value="0" />
|
||||
<button type="roll" name="roll_Animals_Action" value="&{template:default} {{name=Animals}} {{Half Stat=[[?{Stat|Strength,floor(@{Strength}/2)|Dexterity,floor(@{Dexterity}/2)|Speed,floor(@{Speed}/2)|Endurance,floor(@{Endurance}/2)|Intelligence,floor(@{Intelligence}/2)|Perception,floor(@{Perception}/2)|Charisma,floor(@{Charisma}/2)|Determination,floor(@{Determination}/2)}]]}} {{Skill=[[@{Animals}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
|
||||
</div>
|
||||
<input name="attr_Animals_Exp1" type="text" class="experience" />
|
||||
<input name="attr_Animals_Exp2" type="text" class="experience" />
|
||||
<input name="attr_Animals_Exp3" type="text" class="experience" />
|
||||
<input name="attr_Animals_Exp4" type="text" class="experience" />
|
||||
<div class="spacer"></div>
|
||||
|
||||
<label>Athletics</label>
|
||||
<div class="skill-roll">
|
||||
<input type="number" class="stat-number" name="attr_Athletics" value="0" />
|
||||
<button type="roll" name="roll_Athletics_Action" value="&{template:default} {{name=Athletics}} {{Half Stat=[[?{Stat|Strength,floor(@{Strength}/2)|Dexterity,floor(@{Dexterity}/2)|Speed,floor(@{Speed}/2)|Endurance,floor(@{Endurance}/2)|Intelligence,floor(@{Intelligence}/2)|Perception,floor(@{Perception}/2)|Charisma,floor(@{Charisma}/2)|Determination,floor(@{Determination}/2)}]]}} {{Skill=[[@{Athletics}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
|
||||
</div>
|
||||
<input name="attr_Athletics_Exp1" type="text" class="experience" />
|
||||
<input name="attr_Athletics_Exp2" type="text" class="experience" />
|
||||
<input name="attr_Athletics_Exp3" type="text" class="experience" />
|
||||
<input name="attr_Athletics_Exp4" type="text" class="experience" />
|
||||
<div class="spacer"></div>
|
||||
|
||||
<label>Awareness</label>
|
||||
<div class="skill-roll">
|
||||
<input type="number" class="stat-number" name="attr_Awareness" value="0" />
|
||||
<button type="roll" name="roll_Awareness_Action" value="&{template:default} {{name=Awareness}} {{Half Stat=[[?{Stat|Strength,floor(@{Strength}/2)|Dexterity,floor(@{Dexterity}/2)|Speed,floor(@{Speed}/2)|Endurance,floor(@{Endurance}/2)|Intelligence,floor(@{Intelligence}/2)|Perception,floor(@{Perception}/2)|Charisma,floor(@{Charisma}/2)|Determination,floor(@{Determination}/2)}]]}} {{Skill=[[@{Awareness}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
|
||||
</div>
|
||||
<input name="attr_Awareness_Exp1" type="text" class="experience" />
|
||||
<input name="attr_Awareness_Exp2" type="text" class="experience" />
|
||||
<input name="attr_Awareness_Exp3" type="text" class="experience" />
|
||||
<input name="attr_Awareness_Exp4" type="text" class="experience" />
|
||||
<div class="spacer"></div>
|
||||
|
||||
<label>Crafts</label>
|
||||
<div class="skill-roll">
|
||||
<input type="number" class="stat-number" name="attr_Crafts" value="0" />
|
||||
<button type="roll" name="roll_Crafts_Action" value="&{template:default} {{name=Crafts}} {{Half Stat=[[?{Stat|Strength,floor(@{Strength}/2)|Dexterity,floor(@{Dexterity}/2)|Speed,floor(@{Speed}/2)|Endurance,floor(@{Endurance}/2)|Intelligence,floor(@{Intelligence}/2)|Perception,floor(@{Perception}/2)|Charisma,floor(@{Charisma}/2)|Determination,floor(@{Determination}/2)}]]}} {{Skill=[[@{Crafts}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
|
||||
</div>
|
||||
<input name="attr_Crafts_Exp1" type="text" class="experience" />
|
||||
<input name="attr_Crafts_Exp2" type="text" class="experience" />
|
||||
<input name="attr_Crafts_Exp3" type="text" class="experience" />
|
||||
<input name="attr_Crafts_Exp4" type="text" class="experience" />
|
||||
<div class="spacer"></div>
|
||||
|
||||
<label>Deception</label>
|
||||
<div class="skill-roll">
|
||||
<input type="number" class="stat-number" name="attr_Deception" value="0" />
|
||||
<button type="roll" name="roll_Deception_Action" value="&{template:default} {{name=Deception}} {{Half Stat=[[?{Stat|Strength,floor(@{Strength}/2)|Dexterity,floor(@{Dexterity}/2)|Speed,floor(@{Speed}/2)|Endurance,floor(@{Endurance}/2)|Intelligence,floor(@{Intelligence}/2)|Perception,floor(@{Perception}/2)|Charisma,floor(@{Charisma}/2)|Determination,floor(@{Determination}/2)}]]}} {{Skill=[[@{Deception}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
|
||||
</div>
|
||||
<input name="attr_Deception_Exp1" type="text" class="experience" />
|
||||
<input name="attr_Deception_Exp2" type="text" class="experience" />
|
||||
<input name="attr_Deception_Exp3" type="text" class="experience" />
|
||||
<input name="attr_Deception_Exp4" type="text" class="experience" />
|
||||
<div class="spacer"></div>
|
||||
|
||||
<label>Empathy</label>
|
||||
<div class="skill-roll">
|
||||
<input type="number" class="stat-number" name="attr_Empathy" value="0" />
|
||||
<button type="roll" name="roll_Empathy_Action" value="&{template:default} {{name=Empathy}} {{Half Stat=[[?{Stat|Strength,floor(@{Strength}/2)|Dexterity,floor(@{Dexterity}/2)|Speed,floor(@{Speed}/2)|Endurance,floor(@{Endurance}/2)|Intelligence,floor(@{Intelligence}/2)|Perception,floor(@{Perception}/2)|Charisma,floor(@{Charisma}/2)|Determination,floor(@{Determination}/2)}]]}} {{Skill=[[@{Empathy}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
|
||||
</div>
|
||||
<input name="attr_Empathy_Exp1" type="text" class="experience" />
|
||||
<input name="attr_Empathy_Exp2" type="text" class="experience" />
|
||||
<input name="attr_Empathy_Exp3" type="text" class="experience" />
|
||||
<input name="attr_Empathy_Exp4" type="text" class="experience" />
|
||||
<div class="spacer"></div>
|
||||
|
||||
<label>Guns</label>
|
||||
<div class="skill-roll">
|
||||
<input type="number" class="stat-number" name="attr_Guns" value="0" />
|
||||
<button type="roll" name="roll_Guns_Action" value="&{template:default} {{name=Guns}} {{Half Stat=[[?{Stat|Strength,floor(@{Strength}/2)|Dexterity,floor(@{Dexterity}/2)|Speed,floor(@{Speed}/2)|Endurance,floor(@{Endurance}/2)|Intelligence,floor(@{Intelligence}/2)|Perception,floor(@{Perception}/2)|Charisma,floor(@{Charisma}/2)|Determination,floor(@{Determination}/2)}]]}} {{Skill=[[@{Guns}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
|
||||
</div>
|
||||
<input name="attr_Guns_Exp1" type="text" class="experience" />
|
||||
<input name="attr_Guns_Exp2" type="text" class="experience" />
|
||||
<input name="attr_Guns_Exp3" type="text" class="experience" />
|
||||
<input name="attr_Guns_Exp4" type="text" class="experience" />
|
||||
<div class="spacer"></div>
|
||||
|
||||
<label>Investigate</label>
|
||||
<div class="skill-roll">
|
||||
<input type="number" class="stat-number" name="attr_Investigate" value="0" />
|
||||
<button type="roll" name="roll_Investigate_Action" value="&{template:default} {{name=Investigate}} {{Half Stat=[[?{Stat|Strength,floor(@{Strength}/2)|Dexterity,floor(@{Dexterity}/2)|Speed,floor(@{Speed}/2)|Endurance,floor(@{Endurance}/2)|Intelligence,floor(@{Intelligence}/2)|Perception,floor(@{Perception}/2)|Charisma,floor(@{Charisma}/2)|Determination,floor(@{Determination}/2)}]]}} {{Skill=[[@{Investigate}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
|
||||
</div>
|
||||
<input name="attr_Investigate_Exp1" type="text" class="experience" />
|
||||
<input name="attr_Investigate_Exp2" type="text" class="experience" />
|
||||
<input name="attr_Investigate_Exp3" type="text" class="experience" />
|
||||
<input name="attr_Investigate_Exp4" type="text" class="experience" />
|
||||
<div class="spacer"></div>
|
||||
|
||||
<label>Lib-Arts</label>
|
||||
<div class="skill-roll">
|
||||
<input type="number" class="stat-number" name="attr_Lib-Arts" value="0" />
|
||||
<button type="roll" name="roll_Lib-Arts_Action" value="&{template:default} {{name=Lib-Arts}} {{Half Stat=[[?{Stat|Strength,floor(@{Strength}/2)|Dexterity,floor(@{Dexterity}/2)|Speed,floor(@{Speed}/2)|Endurance,floor(@{Endurance}/2)|Intelligence,floor(@{Intelligence}/2)|Perception,floor(@{Perception}/2)|Charisma,floor(@{Charisma}/2)|Determination,floor(@{Determination}/2)}]]}} {{Skill=[[@{Lib-Arts}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
|
||||
</div>
|
||||
<input name="attr_Lib-Arts_Exp1" type="text" class="experience" />
|
||||
<input name="attr_Lib-Arts_Exp2" type="text" class="experience" />
|
||||
<input name="attr_Lib-Arts_Exp3" type="text" class="experience" />
|
||||
<input name="attr_Lib-Arts_Exp4" type="text" class="experience" />
|
||||
<div class="spacer"></div>
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<label>Mechanics</label>
|
||||
<div class="skill-roll">
|
||||
<input type="number" class="stat-number" name="attr_Mechanics" value="0" />
|
||||
<button type="roll" name="roll_Mechanics_Action" value="&{template:default} {{name=Mechanics}} {{Half Stat=[[?{Stat|Strength,floor(@{Strength}/2)|Dexterity,floor(@{Dexterity}/2)|Speed,floor(@{Speed}/2)|Endurance,floor(@{Endurance}/2)|Intelligence,floor(@{Intelligence}/2)|Perception,floor(@{Perception}/2)|Charisma,floor(@{Charisma}/2)|Determination,floor(@{Determination}/2)}]]}} {{Skill=[[@{Mechanics}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
|
||||
</div>
|
||||
<input name="attr_Mechanics_Exp1" type="text" class="experience" />
|
||||
<input name="attr_Mechanics_Exp2" type="text" class="experience" />
|
||||
<input name="attr_Mechanics_Exp3" type="text" class="experience" />
|
||||
<input name="attr_Mechanics_Exp4" type="text" class="experience" />
|
||||
<div class="spacer"></div>
|
||||
|
||||
<label>Medicine</label>
|
||||
<div class="skill-roll">
|
||||
<input type="number" class="stat-number" name="attr_Medicine" value="0" />
|
||||
<button type="roll" name="roll_Medicine_Action" value="&{template:default} {{name=Medicine}} {{Half Stat=[[?{Stat|Strength,floor(@{Strength}/2)|Dexterity,floor(@{Dexterity}/2)|Speed,floor(@{Speed}/2)|Endurance,floor(@{Endurance}/2)|Intelligence,floor(@{Intelligence}/2)|Perception,floor(@{Perception}/2)|Charisma,floor(@{Charisma}/2)|Determination,floor(@{Determination}/2)}]]}} {{Skill=[[@{Medicine}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
|
||||
</div>
|
||||
<input name="attr_Medicine_Exp1" type="text" class="experience" />
|
||||
<input name="attr_Medicine_Exp2" type="text" class="experience" />
|
||||
<input name="attr_Medicine_Exp3" type="text" class="experience" />
|
||||
<input name="attr_Medicine_Exp4" type="text" class="experience" />
|
||||
<div class="spacer"></div>
|
||||
|
||||
<label>Melee</label>
|
||||
<div class="skill-roll">
|
||||
<input type="number" class="stat-number" name="attr_Melee" value="0" />
|
||||
<button type="roll" name="roll_Melee_Action" value="&{template:default} {{name=Melee}} {{Half Stat=[[?{Stat|Strength,floor(@{Strength}/2)|Dexterity,floor(@{Dexterity}/2)|Speed,floor(@{Speed}/2)|Endurance,floor(@{Endurance}/2)|Intelligence,floor(@{Intelligence}/2)|Perception,floor(@{Perception}/2)|Charisma,floor(@{Charisma}/2)|Determination,floor(@{Determination}/2)}]]}} {{Skill=[[@{Melee}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
|
||||
</div>
|
||||
<input name="attr_Melee_Exp1" type="text" class="experience" />
|
||||
<input name="attr_Melee_Exp2" type="text" class="experience" />
|
||||
<input name="attr_Melee_Exp3" type="text" class="experience" />
|
||||
<input name="attr_Melee_Exp4" type="text" class="experience" />
|
||||
<div class="spacer"></div>
|
||||
|
||||
<label>Naturalist</label>
|
||||
<div class="skill-roll">
|
||||
<input type="number" class="stat-number" name="attr_Naturalist" value="0" />
|
||||
<button type="roll" name="roll_Naturalist_Action" value="&{template:default} {{name=Naturalist}} {{Half Stat=[[?{Stat|Strength,floor(@{Strength}/2)|Dexterity,floor(@{Dexterity}/2)|Speed,floor(@{Speed}/2)|Endurance,floor(@{Endurance}/2)|Intelligence,floor(@{Intelligence}/2)|Perception,floor(@{Perception}/2)|Charisma,floor(@{Charisma}/2)|Determination,floor(@{Determination}/2)}]]}} {{Skill=[[@{Naturalist}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
|
||||
</div>
|
||||
<input name="attr_Naturalist_Exp1" type="text" class="experience" />
|
||||
<input name="attr_Naturalist_Exp2" type="text" class="experience" />
|
||||
<input name="attr_Naturalist_Exp3" type="text" class="experience" />
|
||||
<input name="attr_Naturalist_Exp4" type="text" class="experience" />
|
||||
<div class="spacer"></div>
|
||||
|
||||
<label>Occult</label>
|
||||
<div class="skill-roll">
|
||||
<input type="number" class="stat-number" name="attr_Occult" value="0" />
|
||||
<button type="roll" name="roll_Occult_Action" value="&{template:default} {{name=Occult}} {{Half Stat=[[?{Stat|Strength,floor(@{Strength}/2)|Dexterity,floor(@{Dexterity}/2)|Speed,floor(@{Speed}/2)|Endurance,floor(@{Endurance}/2)|Intelligence,floor(@{Intelligence}/2)|Perception,floor(@{Perception}/2)|Charisma,floor(@{Charisma}/2)|Determination,floor(@{Determination}/2)}]]}} {{Skill=[[@{Occult}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
|
||||
</div>
|
||||
<input name="attr_Occult_Exp1" type="text" class="experience" />
|
||||
<input name="attr_Occult_Exp2" type="text" class="experience" />
|
||||
<input name="attr_Occult_Exp3" type="text" class="experience" />
|
||||
<input name="attr_Occult_Exp4" type="text" class="experience" />
|
||||
<div class="spacer"></div>
|
||||
|
||||
<label>Persuade</label>
|
||||
<div class="skill-roll">
|
||||
<input type="number" class="stat-number" name="attr_Persuade" value="0" />
|
||||
<button type="roll" name="roll_Persuade_Action" value="&{template:default} {{name=Persuade}} {{Half Stat=[[?{Stat|Strength,floor(@{Strength}/2)|Dexterity,floor(@{Dexterity}/2)|Speed,floor(@{Speed}/2)|Endurance,floor(@{Endurance}/2)|Intelligence,floor(@{Intelligence}/2)|Perception,floor(@{Perception}/2)|Charisma,floor(@{Charisma}/2)|Determination,floor(@{Determination}/2)}]]}} {{Skill=[[@{Persuade}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
|
||||
</div>
|
||||
<input name="attr_Persuade_Exp1" type="text" class="experience" />
|
||||
<input name="attr_Persuade_Exp2" type="text" class="experience" />
|
||||
<input name="attr_Persuade_Exp3" type="text" class="experience" />
|
||||
<input name="attr_Persuade_Exp4" type="text" class="experience" />
|
||||
<div class="spacer"></div>
|
||||
|
||||
<label>Science</label>
|
||||
<div class="skill-roll">
|
||||
<input type="number" class="stat-number" name="attr_Science" value="0" />
|
||||
<button type="roll" name="roll_Science_Action" value="&{template:default} {{name=Science}} {{Half Stat=[[?{Stat|Strength,floor(@{Strength}/2)|Dexterity,floor(@{Dexterity}/2)|Speed,floor(@{Speed}/2)|Endurance,floor(@{Endurance}/2)|Intelligence,floor(@{Intelligence}/2)|Perception,floor(@{Perception}/2)|Charisma,floor(@{Charisma}/2)|Determination,floor(@{Determination}/2)}]]}} {{Skill=[[@{Science}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
|
||||
</div>
|
||||
<input name="attr_Science_Exp1" type="text" class="experience" />
|
||||
<input name="attr_Science_Exp2" type="text" class="experience" />
|
||||
<input name="attr_Science_Exp3" type="text" class="experience" />
|
||||
<input name="attr_Science_Exp4" type="text" class="experience" />
|
||||
<div class="spacer"></div>
|
||||
|
||||
<label>Socialize</label>
|
||||
<div class="skill-roll">
|
||||
<input type="number" class="stat-number" name="attr_Socialize" value="0" />
|
||||
<button type="roll" name="roll_Socialize_Action" value="&{template:default} {{name=Socialize}} {{Half Stat=[[?{Stat|Strength,floor(@{Strength}/2)|Dexterity,floor(@{Dexterity}/2)|Speed,floor(@{Speed}/2)|Endurance,floor(@{Endurance}/2)|Intelligence,floor(@{Intelligence}/2)|Perception,floor(@{Perception}/2)|Charisma,floor(@{Charisma}/2)|Determination,floor(@{Determination}/2)}]]}} {{Skill=[[@{Socialize}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
|
||||
</div>
|
||||
<input name="attr_Socialize_Exp1" type="text" class="experience" />
|
||||
<input name="attr_Socialize_Exp2" type="text" class="experience" />
|
||||
<input name="attr_Socialize_Exp3" type="text" class="experience" />
|
||||
<input name="attr_Socialize_Exp4" type="text" class="experience" />
|
||||
<div class="spacer"></div>
|
||||
|
||||
<label>Stealth</label>
|
||||
<div class="skill-roll">
|
||||
<input type="number" class="stat-number" name="attr_Stealth" value="0" />
|
||||
<button type="roll" name="roll_Stealth_Action" value="&{template:default} {{name=Stealth}} {{Half Stat=[[?{Stat|Strength,floor(@{Strength}/2)|Dexterity,floor(@{Dexterity}/2)|Speed,floor(@{Speed}/2)|Endurance,floor(@{Endurance}/2)|Intelligence,floor(@{Intelligence}/2)|Perception,floor(@{Perception}/2)|Charisma,floor(@{Charisma}/2)|Determination,floor(@{Determination}/2)}]]}} {{Skill=[[@{Stealth}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
|
||||
</div>
|
||||
<input name="attr_Stealth_Exp1" type="text" class="experience" />
|
||||
<input name="attr_Stealth_Exp2" type="text" class="experience" />
|
||||
<input name="attr_Stealth_Exp3" type="text" class="experience" />
|
||||
<input name="attr_Stealth_Exp4" type="text" class="experience" />
|
||||
<div class="spacer"></div>
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<label>Streetwise</label>
|
||||
<div class="skill-roll">
|
||||
<input type="number" class="stat-number" name="attr_Streetwise" value="0" />
|
||||
<button type="roll" name="roll_Streetwise_Action" value="&{template:default} {{name=Streetwise}} {{Half Stat=[[?{Stat|Strength,floor(@{Strength}/2)|Dexterity,floor(@{Dexterity}/2)|Speed,floor(@{Speed}/2)|Endurance,floor(@{Endurance}/2)|Intelligence,floor(@{Intelligence}/2)|Perception,floor(@{Perception}/2)|Charisma,floor(@{Charisma}/2)|Determination,floor(@{Determination}/2)}]]}} {{Skill=[[@{Streetwise}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
|
||||
</div>
|
||||
<input name="attr_Streetwise_Exp1" type="text" class="experience" />
|
||||
<input name="attr_Streetwise_Exp2" type="text" class="experience" />
|
||||
<input name="attr_Streetwise_Exp3" type="text" class="experience" />
|
||||
<input name="attr_Streetwise_Exp4" type="text" class="experience" />
|
||||
<div class="spacer"></div>
|
||||
|
||||
<label>Tactics</label>
|
||||
<div class="skill-roll">
|
||||
<input type="number" class="stat-number" name="attr_Tactics" value="0" />
|
||||
<button type="roll" name="roll_Tactics_Action" value="&{template:default} {{name=Tactics}} {{Half Stat=[[?{Stat|Strength,floor(@{Strength}/2)|Dexterity,floor(@{Dexterity}/2)|Speed,floor(@{Speed}/2)|Endurance,floor(@{Endurance}/2)|Intelligence,floor(@{Intelligence}/2)|Perception,floor(@{Perception}/2)|Charisma,floor(@{Charisma}/2)|Determination,floor(@{Determination}/2)}]]}} {{Skill=[[@{Tactics}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
|
||||
</div>
|
||||
<input name="attr_Tactics_Exp1" type="text" class="experience" />
|
||||
<input name="attr_Tactics_Exp2" type="text" class="experience" />
|
||||
<input name="attr_Tactics_Exp3" type="text" class="experience" />
|
||||
<input name="attr_Tactics_Exp4" type="text" class="experience" />
|
||||
<div class="spacer"></div>
|
||||
|
||||
<label>Thievery</label>
|
||||
<div class="skill-roll">
|
||||
<input type="number" class="stat-number" name="attr_Thievery" value="0" />
|
||||
<button type="roll" name="roll_Thievery_Action" value="&{template:default} {{name=Thievery}} {{Half Stat=[[?{Stat|Strength,floor(@{Strength}/2)|Dexterity,floor(@{Dexterity}/2)|Speed,floor(@{Speed}/2)|Endurance,floor(@{Endurance}/2)|Intelligence,floor(@{Intelligence}/2)|Perception,floor(@{Perception}/2)|Charisma,floor(@{Charisma}/2)|Determination,floor(@{Determination}/2)}]]}} {{Skill=[[@{Thievery}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
|
||||
</div>
|
||||
<input name="attr_Thievery_Exp1" type="text" class="experience" />
|
||||
<input name="attr_Thievery_Exp2" type="text" class="experience" />
|
||||
<input name="attr_Thievery_Exp3" type="text" class="experience" />
|
||||
<input name="attr_Thievery_Exp4" type="text" class="experience" />
|
||||
<div class="spacer"></div>
|
||||
|
||||
<label>Vehicles</label>
|
||||
<div class="skill-roll">
|
||||
<input type="number" class="stat-number" name="attr_Vehicles" value="0" />
|
||||
<button type="roll" name="roll_Vehicles_Action" value="&{template:default} {{name=Vehicles}} {{Half Stat=[[?{Stat|Strength,floor(@{Strength}/2)|Dexterity,floor(@{Dexterity}/2)|Speed,floor(@{Speed}/2)|Endurance,floor(@{Endurance}/2)|Intelligence,floor(@{Intelligence}/2)|Perception,floor(@{Perception}/2)|Charisma,floor(@{Charisma}/2)|Determination,floor(@{Determination}/2)}]]}} {{Skill=[[@{Vehicles}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
|
||||
</div>
|
||||
<input name="attr_Vehicles_Exp1" type="text" class="experience" />
|
||||
<input name="attr_Vehicles_Exp2" type="text" class="experience" />
|
||||
<input name="attr_Vehicles_Exp3" type="text" class="experience" />
|
||||
<input name="attr_Vehicles_Exp4" type="text" class="experience" />
|
||||
<div class="spacer"></div>
|
||||
|
||||
<input name="attr_Custom1_Name" type="text" class="custom-skill" value="Custom Skill 1" />
|
||||
<div class="skill-roll">
|
||||
<input type="number" class="stat-number" name="attr_Custom1" value="0" />
|
||||
<button type="roll" name="roll_Custom1_Action" value="&{template:default} {{name=@{Custom1_Name}}} {{Half Stat=[[?{Stat|Strength,floor(@{Strength}/2)|Dexterity,floor(@{Dexterity}/2)|Speed,floor(@{Speed}/2)|Endurance,floor(@{Endurance}/2)|Intelligence,floor(@{Intelligence}/2)|Perception,floor(@{Perception}/2)|Charisma,floor(@{Charisma}/2)|Determination,floor(@{Determination}/2)}]]}} {{Skill=[[@{Custom1}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
|
||||
</div>
|
||||
<input name="attr_Custom1_Exp1" type="text" class="experience" />
|
||||
<input name="attr_Custom1_Exp2" type="text" class="experience" />
|
||||
<input name="attr_Custom1_Exp3" type="text" class="experience" />
|
||||
<input name="attr_Custom1_Exp4" type="text" class="experience" />
|
||||
<div class="spacer"></div>
|
||||
|
||||
<input name="attr_Custom2_Name" type="text" class="custom-skill" value="Custom Skill 2" />
|
||||
<div class="skill-roll">
|
||||
<input type="number" class="stat-number" name="attr_Custom2" value="0" />
|
||||
<button type="roll" name="roll_Custom2_Action" value="&{template:default} {{name=@{Custom2_Name}}} {{Half Stat=[[?{Stat|Strength,floor(@{Strength}/2)|Dexterity,floor(@{Dexterity}/2)|Speed,floor(@{Speed}/2)|Endurance,floor(@{Endurance}/2)|Intelligence,floor(@{Intelligence}/2)|Perception,floor(@{Perception}/2)|Charisma,floor(@{Charisma}/2)|Determination,floor(@{Determination}/2)}]]}} {{Skill=[[@{Custom2}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
|
||||
</div>
|
||||
<input name="attr_Custom2_Exp1" type="text" class="experience" />
|
||||
<input name="attr_Custom2_Exp2" type="text" class="experience" />
|
||||
<input name="attr_Custom2_Exp3" type="text" class="experience" />
|
||||
<input name="attr_Custom2_Exp4" type="text" class="experience" />
|
||||
<div class="spacer"></div>
|
||||
|
||||
<input name="attr_Custom3_Name" type="text" class="custom-skill" value="Custom Skill 3" />
|
||||
<div class="skill-roll">
|
||||
<input type="number" class="stat-number" name="attr_Custom3" value="0" />
|
||||
<button type="roll" name="roll_Custom3_Action" value="&{template:default} {{name=@{Custom3_Name}}} {{Half Stat=[[?{Stat|Strength,floor(@{Strength}/2)|Dexterity,floor(@{Dexterity}/2)|Speed,floor(@{Speed}/2)|Endurance,floor(@{Endurance}/2)|Intelligence,floor(@{Intelligence}/2)|Perception,floor(@{Perception}/2)|Charisma,floor(@{Charisma}/2)|Determination,floor(@{Determination}/2)}]]}} {{Skill=[[@{Custom3}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
|
||||
</div>
|
||||
<input name="attr_Custom3_Exp1" type="text" class="experience" />
|
||||
<input name="attr_Custom3_Exp2" type="text" class="experience" />
|
||||
<input name="attr_Custom3_Exp3" type="text" class="experience" />
|
||||
<input name="attr_Custom3_Exp4" type="text" class="experience" />
|
||||
<div class="spacer"></div>
|
||||
|
||||
<input name="attr_Custom4_Name" type="text" class="custom-skill" value="Custom Skill 4" />
|
||||
<div class="skill-roll">
|
||||
<input type="number" class="stat-number" name="attr_Custom4" value="0" />
|
||||
<button type="roll" name="roll_Custom4_Action" value="&{template:default} {{name=@{Custom4_Name}}} {{Half Stat=[[?{Stat|Strength,floor(@{Strength}/2)|Dexterity,floor(@{Dexterity}/2)|Speed,floor(@{Speed}/2)|Endurance,floor(@{Endurance}/2)|Intelligence,floor(@{Intelligence}/2)|Perception,floor(@{Perception}/2)|Charisma,floor(@{Charisma}/2)|Determination,floor(@{Determination}/2)}]]}} {{Skill=[[@{Custom4}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
|
||||
</div>
|
||||
<input name="attr_Custom4_Exp1" type="text" class="experience" />
|
||||
<input name="attr_Custom4_Exp2" type="text" class="experience" />
|
||||
<input name="attr_Custom4_Exp3" type="text" class="experience" />
|
||||
<input name="attr_Custom4_Exp4" type="text" class="experience" />
|
||||
<div class="spacer"></div>
|
||||
|
||||
<input name="attr_Custom5_Name" type="text" class="custom-skill" value="Custom Skill 5" />
|
||||
<div class="skill-roll">
|
||||
<input type="number" class="stat-number" name="attr_Custom5" value="0" />
|
||||
<button type="roll" name="roll_Custom5_Action" value="&{template:default} {{name=@{Custom5_Name}}} {{Half Stat=[[?{Stat|Strength,floor(@{Strength}/2)|Dexterity,floor(@{Dexterity}/2)|Speed,floor(@{Speed}/2)|Endurance,floor(@{Endurance}/2)|Intelligence,floor(@{Intelligence}/2)|Perception,floor(@{Perception}/2)|Charisma,floor(@{Charisma}/2)|Determination,floor(@{Determination}/2)}]]}} {{Skill=[[@{Custom5}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
|
||||
</div>
|
||||
<input name="attr_Custom5_Exp1" type="text" class="experience" />
|
||||
<input name="attr_Custom5_Exp2" type="text" class="experience" />
|
||||
<input name="attr_Custom5_Exp3" type="text" class="experience" />
|
||||
<input name="attr_Custom5_Exp4" type="text" class="experience" />
|
||||
<div class="spacer"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<h2>Traits</h2>
|
||||
<div class='sheet-3colrow'>
|
||||
<div class='sheet-col'>
|
||||
<label>Weaknesses</label>
|
||||
<textarea name="attr_Weaknesses"></textarea>
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<label>Languages</label>
|
||||
<textarea name="attr_Languages"></textarea>
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<label>Traits</label>
|
||||
<textarea name="attr_Traits"></textarea>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<h2>Combat</h2>
|
||||
<label>Dodge/Resist</label> <button type="roll" name="roll_Random_Number" value="&{template:default} {{name=Dodge/Resist}} {{1d10=[[1d10]]}}"></button>
|
||||
<hr />
|
||||
<fieldset class="repeating_attacks">
|
||||
<input type="text" name="attr_Attack" placeholder="Attack Name" />
|
||||
<input type="text" name="attr_Properties" placeholder="Properties" />
|
||||
<span class="sheet-xp">Mod</span> <input type="number" class="stat-number" name="attr_To_Hit" value="0" />
|
||||
<span class="sheet-xp">Athletics</span> <button type="roll" name="roll_Athletics_Attack" value="&{template:default} {{name=Athletics Attack}} {{Half Dex=[[floor(@{Dexterity}/2)]]}} {{Skill=[[@{Athletics}]]}} {{Mod=[[@{To_Hit}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
|
||||
<span class="sheet-xp">Guns</span> <button type="roll" name="roll_Guns_Attack" value="&{template:default} {{name=Guns Attack}} {{Half Dex=[[floor(@{Dexterity}/2)]]}} {{Skill=[[@{Guns}]]}} {{Mod=[[@{To_Hit}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
|
||||
<span class="sheet-xp">Melee</span> <button type="roll" name="roll_Melee_Attach" value="&{template:default} {{name=Melee Attack}} {{Half Dex=[[floor(@{Dexterity}/2)]]}} {{Skill=[[@{Melee}]]}} {{Mod=[[@{To_Hit}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
|
||||
<br/>
|
||||
<label>Damage</label>
|
||||
<span class="sheet-xp">♠</span> <input type="number" class="stat-number" name="attr_Spades_Damage" value="0" /> /
|
||||
<span class="sheet-xp">♥</span> <input type="number" class="stat-number" name="attr_Hearts_Damage" value="0" /> /
|
||||
<span class="sheet-xp">♦</span> <input type="number" class="stat-number" name="attr_Diamonds_Damage" value="0" /> /
|
||||
<span class="sheet-xp">♣</span> <input type="number" class="stat-number" name="attr_Clubs_Damage" value="0" />
|
||||
<button type="roll" name="roll_Damage" value="&{template:default} {{name=@{Attack} Damage}} {{4♠=[[@{Spades_Damage}]]}} {{3♥=[[@{Hearts_Damage}]]}} {{2♦=[[@{Diamonds_Damage}]]}} {{1♣=[[@{Clubs_Damage}]]}} {{Use Result=[[1d4]]}}"></button>
|
||||
<hr />
|
||||
</fieldset>
|
||||
|
||||
<h2>Wealth & Equipment</h2>
|
||||
<div class='sheet-3colrow'>
|
||||
<div class='sheet-col'>
|
||||
<label>Weapons</label>
|
||||
<textarea name="attr_Weapons"></textarea>
|
||||
<label>Wealth</label> <input type="number" class="stat-number" name="attr_Wealth" value="0" />
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<label>Armor</label>
|
||||
<textarea name="attr_Armor"></textarea>
|
||||
<label>Lifestyle</label> <input type="number" class="stat-number" name="attr_Lifestyle" value="0" />
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<label>Other Gear</label>
|
||||
<textarea name="attr_Other_Gear"></textarea>
|
||||
<label>Encumbrance</label> <input type="number" class="stat-number" name="attr_Encumbrance" value="0" />
|
||||
/ <input type="number" class="stat-number" name="attr_Encumbrance_max" value="@{Strength}+@{Encumbrance_Mod}" disabled="true" />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<h2>Notes</h2>
|
||||
<div class='sheet-1colrow'>
|
||||
<textarea name="attr_Notes"></textarea>
|
||||
</div>
|
||||
|
||||
<h2>Modifiers</h2>
|
||||
<div class='sheet-3colrow'>
|
||||
<div class='sheet-col'>
|
||||
<label>Defense Mod</label> <input type="number" class="stat-number" name="attr_Defense_Mod" value="0" /><br/>
|
||||
<label>Crit Defense Mod</label> <input type="number" class="stat-number" name="attr_Crit_Defense_Mod" value="0" />
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<label>Willpower Mod</label> <input type="number" class="stat-number" name="attr_Willpower_Mod" value="0" /><br/>
|
||||
<label>Moxie Mod</label> <input type="number" class="stat-number" name="attr_Moxie_Mod" value="0" />
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<label>HP Mod</label> <input type="number" class="stat-number" name="attr_HP_Mod" value="0" /><br/>
|
||||
<label>Encumbrance Mod</label> <input type="number" class="stat-number" name="attr_Encumbrance_Mod" value="0" />
|
||||
</div>
|
||||
</div>
|
||||
|
After Width: | Height: | Size: 15 KiB |
|
After Width: | Height: | Size: 71 KiB |
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"html": "dimeadventures.html",
|
||||
"css": "dimeadventures.css",
|
||||
"authors": "Thorin Tabor",
|
||||
"roll20userid": "20810",
|
||||
"preview": "preview.jpg",
|
||||
"instructions": "This is a character sheet for [Dime Adventures: Pulp Alternate History Roleplaying](http://www.tabcreations.com/site/Dime_Adventures) by Tab Creations.\n\nThis character sheet makes use of the optional dice-based rules found in the appendix. This is due to Roll20 having better support for dice than for cards. If you wish to use the default card-based rules, simply duplicate the poker deck that comes with a Roll20 game, give each player a deck and then manually flip cards and add to the appropriate numbers."
|
||||
}
|
||||
@@ -470,7 +470,9 @@
|
||||
/*background-image:url(https://i.imgur.com/EqXhP4m.jpg);*/
|
||||
/*background-image:url(https://i.imgur.com/eyYe0cO.png);*/
|
||||
/*background-image:url(https://i.imgur.com/5gpaGEp.jpg);*/
|
||||
background-image:url(https://i.imgur.com/C5TNftW.jpg);
|
||||
/*background-image:url(https://i.imgur.com/C5TNftW.jpg);*/
|
||||
/*background-image:url(https://i.imgur.com/YLgncFs.png);*/
|
||||
background-image: url(https://i.imgur.com/62twH3c.png);
|
||||
background-repeat:repeat-y;
|
||||
background-origin: border-box;
|
||||
/*background-size: cover;*/
|
||||
|
||||
@@ -31,45 +31,45 @@
|
||||
<div class="sheet-text-header">APPROACHES</div>
|
||||
<div class="sheet-top">
|
||||
<div class="sheet-flexrow">
|
||||
<button type="roll" class="sheet-button" value="[[4df + @{@flair}]]" name="roll_flair"></button>
|
||||
<button type="roll" class="sheet-button" value="[[4df + @{flair}]]" name="roll_flair"></button>
|
||||
<input type="number" class="sheet-number" name="attr_flair" title="@{flair}" placeholder="0" />
|
||||
<input type="text" placeholder="Flair" />
|
||||
<div class="sheet-text-other">Flair</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-flexrow">
|
||||
<button type="roll" class="sheet-button" value="[[4df + @{@focus}]]" name="roll_focus"></button>
|
||||
<button type="roll" class="sheet-button" value="[[4df + @{focus}]]" name="roll_focus"></button>
|
||||
<input type="number" class="sheet-number" name="attr_focus" title="@{focus}" placeholder="0" />
|
||||
<input type="text" placeholder="Focus" />
|
||||
<div class="sheet-text-other">Focus</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-flexrow">
|
||||
<button type="roll" class="sheet-button" value="[[4df + @{@force}]]" name="roll_force"></button>
|
||||
<button type="roll" class="sheet-button" value="[[4df + @{force}]]" name="roll_force"></button>
|
||||
<input type="number" class="sheet-number" name="attr_force" title="@{force}" placeholder="0" />
|
||||
<input type="text" placeholder="Force" />
|
||||
<div class="sheet-text-other">Force</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-flexrow">
|
||||
<button type="roll" class="sheet-button" value="[[4df + @{@guile}]]" name="roll_guile"></button>
|
||||
<button type="roll" class="sheet-button" value="[[4df + @{guile}]]" name="roll_guile"></button>
|
||||
<input type="number" class="sheet-number" name="attr_guile" title="@{guile}" placeholder="0" />
|
||||
<input type="text" placeholder="Guile" />
|
||||
<div class="sheet-text-other">Guile</div>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="sheet-flexrow">
|
||||
<button type="roll" class="sheet-button" value="[[4df + @{@haste}]]" name="roll_haste"></button>
|
||||
<button type="roll" class="sheet-button" value="[[4df + @{haste}]]" name="roll_haste"></button>
|
||||
<input type="number" class="sheet-number" name="attr_haste" title="@{haste}" placeholder="0" />
|
||||
<input type="text" placeholder="Haste" />
|
||||
<div class="sheet-text-other">Haste</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-flexrow">
|
||||
<button type="roll" class="sheet-button" value="[[4df + @{@intellect}]]" name="roll_intellect"></button>
|
||||
<button type="roll" class="sheet-button" value="[[4df + @{intellect}]]" name="roll_intellect"></button>
|
||||
<input type="number" class="sheet-number" name="attr_intellect" title="@{intellect}" placeholder="0" />
|
||||
<input type="text" placeholder="Intellect" />
|
||||
<div class="sheet-text-other">Intellect</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-flexrow">
|
||||
<button type="roll" class="sheet-button" value="[[4df + @{@mantle-approach}]]" name="roll_mantle"></button>
|
||||
<input type="number" class="sheet-number" name="attr_mantle-approach" title="@{mantle-approach}" placeholder="0" />
|
||||
<input type="text" placeholder="Mantle" />
|
||||
<button type="roll" class="sheet-button" value="[[4df + @{mantle}]]" name="roll_mantle"></button>
|
||||
<input type="number" class="sheet-number" name="attr_mantle" title="@{mantle}" placeholder="0" />
|
||||
<div class="sheet-text-other">Mantle</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
After Width: | Height: | Size: 9.8 KiB |
|
After Width: | Height: | Size: 9.4 KiB |
|
After Width: | Height: | Size: 13 KiB |
|
After Width: | Height: | Size: 15 KiB |
|
After Width: | Height: | Size: 8.6 KiB |
|
After Width: | Height: | Size: 13 KiB |
|
After Width: | Height: | Size: 14 KiB |
|
After Width: | Height: | Size: 8.9 KiB |
|
After Width: | Height: | Size: 14 KiB |
|
After Width: | Height: | Size: 9.0 KiB |
|
After Width: | Height: | Size: 25 KiB |
|
After Width: | Height: | Size: 12 KiB |
|
After Width: | Height: | Size: 32 KiB |
|
After Width: | Height: | Size: 85 KiB |
@@ -0,0 +1,573 @@
|
||||
.charsheet {
|
||||
background-color: rgb(115,82,49);
|
||||
padding: 5px;
|
||||
min-width: 760px;
|
||||
}
|
||||
.charsheet > div {
|
||||
min-width: 750px;
|
||||
max-width: 1500px;
|
||||
margin: 0 auto;
|
||||
padding: 5px;
|
||||
background-color: white;
|
||||
}
|
||||
.charsheet * {
|
||||
font-family: Arial;
|
||||
font-size: 16px;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
white-space: nowrap;
|
||||
flex-shrink: 0;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
.charsheet button {
|
||||
cursor: pointer;
|
||||
}
|
||||
.charsheet input,
|
||||
.charsheet textarea {
|
||||
border-radius: 0px;
|
||||
}
|
||||
.sheet-checks button[type=roll] {
|
||||
border-radius: 0px;
|
||||
margin: 0;
|
||||
}
|
||||
.charsheet input:disabled {
|
||||
background-color: white;
|
||||
border: none;
|
||||
color: black;
|
||||
}
|
||||
.charsheet textarea {
|
||||
width: 100%;
|
||||
resize: none;
|
||||
display: block;
|
||||
height: 60px;
|
||||
border: none;
|
||||
white-space: pre-wrap;
|
||||
}
|
||||
.charsheet > div > .sheet-section {
|
||||
padding: 5px;
|
||||
border: 1px solid black;
|
||||
}
|
||||
.sheet-section fieldset {
|
||||
border: none;
|
||||
}
|
||||
.charsheet *[title] {
|
||||
font-style:italic;
|
||||
text-decoration: underline;
|
||||
}
|
||||
.charsheet .sheet-visibility-controls,
|
||||
.charsheet input[type=radio]:checked + div {
|
||||
display: none;
|
||||
}
|
||||
.sheet-flex {
|
||||
display: flex;
|
||||
}
|
||||
.charsheet .sheet-col1 {
|
||||
width: 200px;
|
||||
}
|
||||
.charsheet .sheet-col1 input[type=text] {
|
||||
width: 160px;
|
||||
border: none;
|
||||
}
|
||||
.charsheet label {
|
||||
display: initial;
|
||||
margin: 0;
|
||||
font-weight: initial;
|
||||
font-size: initial;
|
||||
padding: 0;
|
||||
}
|
||||
.charsheet .sheet-col1 label input {
|
||||
display: none;
|
||||
}
|
||||
/* SECTION SPECIFIC STYLES */
|
||||
.charsheet .sheet-character img {
|
||||
width: 152px;
|
||||
height: auto;
|
||||
}
|
||||
.charsheet .sheet-character .sheet-flex span {
|
||||
font-size: 16px;
|
||||
background-color: rgb(230, 230, 230);
|
||||
}
|
||||
.charsheet .sheet-character .sheet-flex input {
|
||||
font-size: 14px;
|
||||
}
|
||||
.charsheet .sheet-character .sheet-flex .sheet-col2,
|
||||
.charsheet .sheet-character .sheet-flex .sheet-col2 span,
|
||||
.charsheet .sheet-character .sheet-flex .sheet-col2 input,
|
||||
.charsheet .sheet-character .sheet-flex .sheet-col3,
|
||||
.charsheet .sheet-character .sheet-flex .sheet-col3 span,
|
||||
.charsheet .sheet-character .sheet-flex .sheet-col3 input {
|
||||
text-align: center;
|
||||
width: 70px;
|
||||
}
|
||||
.charsheet .sheet-character input.sheet-split:nth-child(2) {
|
||||
width: 25px;
|
||||
border-right: none;
|
||||
display: inline-block;
|
||||
}
|
||||
.charsheet .sheet-character input.sheet-split:nth-child(3) {
|
||||
width: 20px;
|
||||
border-left: none;
|
||||
border-right: none;
|
||||
display: inline-block;
|
||||
}
|
||||
.charsheet .sheet-character input.sheet-split:nth-child(4) {
|
||||
width: 25px;
|
||||
border-left: none;
|
||||
display: inline-block;
|
||||
}
|
||||
.charsheet .sheet-character .sheet-flex .sheet-col1,
|
||||
.charsheet .sheet-character .sheet-flex .sheet-col4 {
|
||||
width: 160px;
|
||||
flex-grow: 1;
|
||||
}
|
||||
.charsheet .sheet-character .sheet-flex .sheet-col1 input,
|
||||
.charsheet .sheet-character .sheet-flex .sheet-col4 input {
|
||||
width: 100%;
|
||||
}
|
||||
.charsheet .sheet-character .sheet-flex label {
|
||||
margin: 5px;
|
||||
}
|
||||
.charsheet .sheet-character .sheet-flex span,
|
||||
.charsheet .sheet-character .sheet-flex input {
|
||||
border: 1px solid black;
|
||||
padding: 2px;
|
||||
display: block;
|
||||
}
|
||||
.charsheet .sheet-characteristics .sheet-flex label {
|
||||
padding: 5px;
|
||||
}
|
||||
.charsheet .sheet-characteristics .sheet-flex .sheet-flex {
|
||||
flex-direction: column;
|
||||
flex-grow: 1;
|
||||
}
|
||||
.charsheet .sheet-characteristics .sheet-flex label span {
|
||||
border: 1px solid black;
|
||||
display: block;
|
||||
padding: 2px;
|
||||
font-size: 16px;
|
||||
background-color: rgb(230, 230, 230);
|
||||
}
|
||||
.charsheet .sheet-characteristics .sheet-flex label input,
|
||||
.charsheet .sheet-characteristics .sheet-flex label textarea {
|
||||
width: 100%;
|
||||
padding: 2px;
|
||||
border: 1px solid black;
|
||||
font-size: 14px;
|
||||
}
|
||||
.charsheet .sheet-attributes-traits .sheet-flex {
|
||||
justify-content: space-around;
|
||||
padding: 5px;
|
||||
}
|
||||
.charsheet .sheet-attributes-traits .sheet-flex label {
|
||||
text-align: right;
|
||||
flex-basis: 165px;
|
||||
}
|
||||
.charsheet .sheet-attributes-traits .sheet-attributes * {
|
||||
font-weight: bold;
|
||||
font-size: 22px;
|
||||
}
|
||||
.charsheet .sheet-attributes-traits .sheet-traits * {
|
||||
font-size: 18px;
|
||||
}
|
||||
.charsheet .sheet-attributes-traits input {
|
||||
width: 42px;
|
||||
height: 42px;
|
||||
border: 1px solid black;
|
||||
}
|
||||
.charsheet .sheet-combat-values > .sheet-flex {
|
||||
justify-content: space-around;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
.charsheet .sheet-combat-values > .sheet-flex > .sheet-flex {
|
||||
justify-content: space-around;
|
||||
flex-basis: 50px;
|
||||
flex-grow: 1;
|
||||
}
|
||||
.charsheet .sheet-combat-values > .sheet-flex > .sheet-flex > .sheet-flex {
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
padding: 5px;
|
||||
}
|
||||
.charsheet .sheet-combat-values input {
|
||||
width: 35px;
|
||||
height: 35px;
|
||||
background-size: contain;
|
||||
text-align: center;
|
||||
}
|
||||
.charsheet .sheet-bonus-details {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
justify-content: space-around;
|
||||
}
|
||||
.charsheet .sheet-bonus-details label {
|
||||
width: initial;
|
||||
float: initial;
|
||||
text-align: initial;
|
||||
padding: 4px 5px;
|
||||
}
|
||||
.charsheet .sheet-bonus-details label span {
|
||||
font-size: 12px;
|
||||
}
|
||||
.charsheet .sheet-bonus-details label span::after {
|
||||
content:':';
|
||||
}
|
||||
.charsheet .sheet-bonus-details input {
|
||||
border: none;
|
||||
border-bottom: 1px solid black;
|
||||
width: 25px;
|
||||
text-align: center;
|
||||
font-size: 12px;
|
||||
}
|
||||
.charsheet .sheet-img-select {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
.charsheet .sheet-img-select input {
|
||||
display: none;
|
||||
}
|
||||
.charsheet .sheet-img-select:hover label {
|
||||
cursor: pointer;
|
||||
}
|
||||
.charsheet .sheet-img-select span {
|
||||
height: 18px;
|
||||
display: block;
|
||||
background-size: auto 18px;
|
||||
background-repeat: no-repeat;
|
||||
background-position: center center;
|
||||
}
|
||||
.charsheet .sheet-img-select:hover input:not(:checked) + span {
|
||||
opacity: 0.5;
|
||||
}
|
||||
.charsheet .sheet-img-select:not(:hover) input:not(:checked) + span {
|
||||
display: none;
|
||||
}
|
||||
.charsheet .sheet-edit-bonuses {
|
||||
width: auto;
|
||||
height: 14px;
|
||||
}
|
||||
.charsheet .sheet-edit-bonuses:hover {
|
||||
cursor: pointer;
|
||||
}
|
||||
.charsheet .sheet-show-bonuses:not(:checked) + div {
|
||||
display: none;
|
||||
}
|
||||
.charsheet .sheet-header * {
|
||||
font-size: 16px !important;
|
||||
font-weight: normal;
|
||||
background-color: rgb(230, 230, 230);
|
||||
}
|
||||
.charsheet .sheet-weapon .sheet-flex > * {
|
||||
border: 1px solid black;
|
||||
padding: 2px;
|
||||
font-size: 14px;
|
||||
}
|
||||
.charsheet .sheet-weapon .sheet-col2,
|
||||
.charsheet .sheet-weapon .sheet-col3,
|
||||
.charsheet .sheet-weapon .sheet-col4,
|
||||
.charsheet .sheet-weapon .sheet-col5 {
|
||||
width: 55px;
|
||||
text-align: center;
|
||||
}
|
||||
.charsheet .sheet-weapon .sheet-col6 {
|
||||
width: 55px;
|
||||
text-align: center;
|
||||
}
|
||||
.charsheet .sheet-weapon .sheet-col7 {
|
||||
width: 80px;
|
||||
flex-grow: 3;
|
||||
}
|
||||
.charsheet .sheet-weapon .sheet-melee-attack {
|
||||
background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Dungeonslayers-4/DS4-MAT.png');
|
||||
}
|
||||
.charsheet .sheet-weapon .sheet-ranged-attack {
|
||||
background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Dungeonslayers-4/DS4-RAT.png');
|
||||
}
|
||||
.charsheet .sheet-weapon .sheet-both-attack {
|
||||
background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Dungeonslayers-4/DS4-MRA.png');
|
||||
}
|
||||
.charsheet .sheet-armor .sheet-flex > * {
|
||||
border: 1px solid black;
|
||||
padding: 2px;
|
||||
font-size: 14px;
|
||||
}
|
||||
.charsheet .sheet-armor .sheet-col2,
|
||||
.charsheet .sheet-armor .sheet-col3,
|
||||
.charsheet .sheet-armor .sheet-col4,
|
||||
.charsheet .sheet-armor .sheet-col5 {
|
||||
width: 70px;
|
||||
text-align: center;
|
||||
}
|
||||
.charsheet .sheet-armor .sheet-col6 {
|
||||
width: 80px;
|
||||
flex-grow: 3;
|
||||
}
|
||||
.charsheet .sheet-spell .sheet-flex {
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
.charsheet .sheet-spell .sheet-flex > * {
|
||||
border: 1px solid black;
|
||||
padding: 2px;
|
||||
font-size: 14px;
|
||||
}
|
||||
.charsheet .sheet-spell .sheet-col1 input[type=text] {
|
||||
width: 177px;
|
||||
}
|
||||
.charsheet .sheet-spell .sheet-col2 {
|
||||
width: 40px;
|
||||
text-align: center;
|
||||
}
|
||||
.charsheet .sheet-spell .sheet-col3,
|
||||
.charsheet .sheet-spell .sheet-col4,
|
||||
.charsheet .sheet-spell .sheet-col5,
|
||||
.charsheet .sheet-spell .sheet-col6,
|
||||
.charsheet .sheet-spell .sheet-col7 {
|
||||
width: 80px;
|
||||
text-align: center;
|
||||
max-width: 120px;
|
||||
flex-grow: 1;
|
||||
}
|
||||
.charsheet .sheet-spell .sheet-row2 {
|
||||
display: flex;
|
||||
border-top: none;
|
||||
background-color: rgb(230, 230, 230);
|
||||
}
|
||||
.charsheet .sheet-spell .sheet-row2 span {
|
||||
padding-right: 10px;
|
||||
text-align: right;
|
||||
display: inline-block;
|
||||
}
|
||||
.charsheet .sheet-spell .sheet-row2 textarea {
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
flex-grow: 1;
|
||||
border: none;
|
||||
}
|
||||
.charsheet .sheet-spell .sheet-normal-spell {
|
||||
background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Dungeonslayers-4/DS4-SPC.png');
|
||||
}
|
||||
.charsheet .sheet-spell .sheet-targeted-spell {
|
||||
background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Dungeonslayers-4/DS4-TSC.png');
|
||||
}
|
||||
.charsheet .sheet-spell .sheet-mind-influencing-spell {
|
||||
background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Dungeonslayers-4/DS4-MSPC.png');
|
||||
}
|
||||
.charsheet .sheet-talent .sheet-flex > * {
|
||||
border: none;
|
||||
padding: 2px;
|
||||
font-size: 14px;
|
||||
}
|
||||
.charsheet .sheet-talent .sheet-col1 {
|
||||
border: 1px solid black;
|
||||
}
|
||||
.charsheet .sheet-talent .sheet-col2 {
|
||||
width: 75px;
|
||||
text-align: center;
|
||||
border: 1px solid black;
|
||||
padding: 2px 6px;
|
||||
}
|
||||
.charsheet .sheet-talent .sheet-col2-1,
|
||||
.charsheet .sheet-talent .sheet-col2-2,
|
||||
.charsheet .sheet-talent .sheet-col2-3 {
|
||||
width: 25px;
|
||||
text-align: center;
|
||||
border-top: 1px solid black;
|
||||
border-bottom: 1px solid black;
|
||||
}
|
||||
.charsheet .sheet-talent .sheet-col2-1 {
|
||||
border-left: 1px solid black;
|
||||
}
|
||||
.charsheet .sheet-talent .sheet-col2-3 {
|
||||
border-right: 1px solid black;
|
||||
}
|
||||
.charsheet .sheet-talent .sheet-col3 {
|
||||
width: 100px;
|
||||
flex-grow: 3;
|
||||
border: 1px solid black;
|
||||
}
|
||||
.charsheet .sheet-equipment .sheet-flex > * {
|
||||
border: 1px solid black;
|
||||
padding: 2px;
|
||||
font-size: 14px;
|
||||
}
|
||||
.charsheet .sheet-equipment .sheet-flex > *:nth-child(1) {
|
||||
width: 200px;
|
||||
}
|
||||
.charsheet .sheet-equipment .sheet-flex > *:nth-child(2) {
|
||||
width: 75px;
|
||||
text-align: center;
|
||||
}
|
||||
.charsheet .sheet-equipment .sheet-flex > *:nth-child(3),
|
||||
.charsheet .sheet-equipment .sheet-flex > *:nth-child(4) {
|
||||
width: 120px;
|
||||
flex-grow: 1;
|
||||
}
|
||||
.charsheet .sheet-equipment .sheet-flex > div {
|
||||
padding-right: 20px;
|
||||
}
|
||||
.charsheet .sheet-equipment .sheet-flex > div input[type=text] {
|
||||
width: 100%;
|
||||
border: none;
|
||||
}
|
||||
.charsheet .sheet-equipment input[type=checkbox] {
|
||||
display: none;
|
||||
}
|
||||
.charsheet .sheet-miscellaneous .sheet-flex > * {
|
||||
border: 1px solid black;
|
||||
padding: 2px;
|
||||
font-size: 14px;
|
||||
}
|
||||
.charsheet .sheet-miscellaneous .sheet-flex > *:nth-child(1) {
|
||||
width: 200px;
|
||||
text-align: center;
|
||||
}
|
||||
.charsheet .sheet-miscellaneous .sheet-flex > *:nth-child(2) {
|
||||
width: 120px;
|
||||
flex-grow: 1;
|
||||
}
|
||||
.charsheet .sheet-progress-points1 {
|
||||
min-width: 500px;
|
||||
}
|
||||
.charsheet .sheet-progress-points1 > div {
|
||||
overflow-x: auto;
|
||||
}
|
||||
.charsheet .sheet-progress-points1 table {
|
||||
border-collapse: collapse;
|
||||
width: 100%;
|
||||
}
|
||||
.charsheet .sheet-progress-points1 tr:nth-child(1),
|
||||
.charsheet .sheet-progress-points1 tr:nth-child(4),
|
||||
.charsheet .sheet-progress-points1 tr:nth-child(10) {
|
||||
border-bottom: 2px solid black;
|
||||
}
|
||||
.charsheet .sheet-progress-points1 th,
|
||||
.charsheet .sheet-progress-points1 td {
|
||||
border: 1px solid black;
|
||||
padding: 2px;
|
||||
font-size: 14px;
|
||||
}
|
||||
.charsheet .sheet-progress-points1 td:nth-child(3),
|
||||
.charsheet .sheet-progress-points1 td:nth-child(4),
|
||||
.charsheet .sheet-progress-points1 td:nth-child(5),
|
||||
.charsheet .sheet-progress-points1 td:nth-child(6),
|
||||
.charsheet .sheet-progress-points1 td:nth-child(7),
|
||||
.charsheet .sheet-progress-points1 td:nth-child(13),
|
||||
.charsheet .sheet-progress-points1 td:nth-child(14),
|
||||
.charsheet .sheet-progress-points1 td:nth-child(15) {
|
||||
border-left: none;
|
||||
border-right: none;
|
||||
}
|
||||
.charsheet .sheet-progress-points1 td:last-child {
|
||||
border-right: 1px solid black;
|
||||
}
|
||||
.charsheet .sheet-progress-points1 input {
|
||||
border: none;
|
||||
width: 100%;
|
||||
text-align: center;
|
||||
}
|
||||
.charsheet .sheet-progress-points1 th {
|
||||
text-align: center;
|
||||
}
|
||||
.charsheet .sheet-progress-points1 td:nth-child(13) input,
|
||||
.charsheet .sheet-progress-points1 td:nth-child(15) input {
|
||||
width: 30px;
|
||||
}
|
||||
.charsheet .sheet-progress-points2 {
|
||||
min-width: 500px;
|
||||
}
|
||||
.charsheet .sheet-progress-points2 > div {
|
||||
overflow-x: auto;
|
||||
}
|
||||
.charsheet .sheet-progress-points2 table {
|
||||
border-collapse: collapse;
|
||||
width: 100%;
|
||||
}
|
||||
.charsheet .sheet-progress-points2 tr:nth-child(1),
|
||||
.charsheet .sheet-progress-points2 tr:nth-child(3) {
|
||||
border-bottom: 2px solid black;
|
||||
}
|
||||
.charsheet .sheet-progress-points2 th,
|
||||
.charsheet .sheet-progress-points2 td {
|
||||
border: 1px solid black;
|
||||
padding: 2px;
|
||||
font-size: 14px;
|
||||
}
|
||||
.charsheet .sheet-progress-points2 td:nth-child(2),
|
||||
.charsheet .sheet-progress-points2 td:nth-child(3),
|
||||
.charsheet .sheet-progress-points2 td:nth-child(4),
|
||||
.charsheet .sheet-progress-points2 td:nth-child(5),
|
||||
.charsheet .sheet-progress-points2 td:nth-child(6) {
|
||||
border-left: none;
|
||||
border-right: none;
|
||||
}
|
||||
.charsheet .sheet-progress-points2 input {
|
||||
border: none;
|
||||
width: 100%;
|
||||
text-align: center;
|
||||
}
|
||||
.charsheet .sheet-progress-points2 th {
|
||||
text-align: center;
|
||||
}
|
||||
.charsheet .sheet-progress-points2 th:nth-child(4),
|
||||
.charsheet .sheet-progress-points2 td:nth-child(8),
|
||||
.charsheet .sheet-progress-points2 td:nth-child(8) input {
|
||||
width: 100%;
|
||||
text-align: left;
|
||||
}
|
||||
.charsheet .sheet-checks > .sheet-flex {
|
||||
flex-wrap: wrap;
|
||||
justify-content: space-around;
|
||||
max-width: 1190px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
.charsheet .sheet-checks .sheet-flex .sheet-flex *, .charsheet button[type=roll] {
|
||||
border: 1px solid black;
|
||||
padding: 2px;
|
||||
font-size: 14px !important;
|
||||
}
|
||||
.charsheet .sheet-checks .sheet-flex .sheet-flex {
|
||||
margin: 0 calc((100% - 750px)/6);
|
||||
}
|
||||
.charsheet .sheet-checks .sheet-flex .sheet-flex *:nth-child(1) {
|
||||
width: 130px;
|
||||
text-align: left;
|
||||
}
|
||||
.charsheet .sheet-checks .sheet-flex .sheet-flex *:nth-child(2),
|
||||
.charsheet .sheet-checks .sheet-flex .sheet-flex *:nth-child(3) {
|
||||
width: 55px;
|
||||
text-align: center;
|
||||
}
|
||||
.charsheet.lang-de .sheet-checks > div > div:nth-child(4) {order: 17;}
|
||||
.charsheet.lang-de .sheet-checks > div > div:nth-child(5) {order: 2;}
|
||||
.charsheet.lang-de .sheet-checks > div > div:nth-child(6) {order: 21;}
|
||||
.charsheet.lang-de .sheet-checks > div > div:nth-child(7) {order: 22;}
|
||||
.charsheet.lang-de .sheet-checks > div > div:nth-child(8) {order: 19;}
|
||||
.charsheet.lang-de .sheet-checks > div > div:nth-child(9) {order: 7;}
|
||||
.charsheet.lang-de .sheet-checks > div > div:nth-child(10) {order: 5;}
|
||||
.charsheet.lang-de .sheet-checks > div > div:nth-child(11) {order: 16;}
|
||||
.charsheet.lang-de .sheet-checks > div > div:nth-child(12) {order: 10;}
|
||||
.charsheet.lang-de .sheet-checks > div > div:nth-child(13) {order: 18;}
|
||||
.charsheet.lang-de .sheet-checks > div > div:nth-child(14) {order: 6;}
|
||||
.charsheet.lang-de .sheet-checks > div > div:nth-child(15) {order: 24;}
|
||||
.charsheet.lang-de .sheet-checks > div > div:nth-child(16) {order: 23;}
|
||||
.charsheet.lang-de .sheet-checks > div > div:nth-child(17) {order: 1;}
|
||||
.charsheet.lang-de .sheet-checks > div > div:nth-child(18) {order: 15;}
|
||||
.charsheet.lang-de .sheet-checks > div > div:nth-child(19) {order: 9;}
|
||||
.charsheet.lang-de .sheet-checks > div > div:nth-child(20) {order: 8;}
|
||||
.charsheet.lang-de .sheet-checks > div > div:nth-child(21) {order: 14;}
|
||||
.charsheet.lang-de .sheet-checks > div > div:nth-child(22) {order: 12;}
|
||||
.charsheet.lang-de .sheet-checks > div > div:nth-child(23) {order: 20;}
|
||||
.charsheet.lang-de .sheet-checks > div > div:nth-child(24) {order: 13;}
|
||||
.charsheet.lang-de .sheet-checks > div > div:nth-child(25) {order: 3;}
|
||||
.charsheet.lang-de .sheet-checks > div > div:nth-child(26) {order: 4;}
|
||||
.charsheet.lang-de .sheet-checks > div > div:nth-child(27) {order: 11;}
|
||||
.charsheet .sheet-attack-checks .sheet-flex {
|
||||
flex-wrap: wrap;
|
||||
justify-content: space-around;
|
||||
}
|
||||
.charsheet .sheet-attack-checks button {
|
||||
margin: 5px;
|
||||
padding: 2px;
|
||||
}
|
||||
.charsheet .sheet-notes textarea {
|
||||
height: 300px;
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
This sheet is created for Dungeonslayers (vers. 4; http://www.dungeonslayers.net/).
|
||||
It supports the mana system described in the Magicworks Fanworks.
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"html": "DS4.html",
|
||||
"css": "DS4.css",
|
||||
"authors": "Michael K.",
|
||||
"roll20userid": "1468847",
|
||||
"preview": "DS4-preview.png",
|
||||
"instructions": ""
|
||||
}
|
||||
@@ -0,0 +1,177 @@
|
||||
{
|
||||
"active":"Active",
|
||||
"additional":"Additional",
|
||||
"age":"Age",
|
||||
"agility":"Agility",
|
||||
"alphabets":"Alphabets",
|
||||
"appraise":"Appraise",
|
||||
"appraise-bonus":"Appraise, ...",
|
||||
"armor":"Armor",
|
||||
"armor-material-example":"Wood, Leather, Metal, ...",
|
||||
"armor-type-example":"Helmet, Body, Vambrace, Greaves, Shield, ...",
|
||||
"armor-value":"Armor value",
|
||||
"armor-value-short":"AV",
|
||||
"attribute+trait":"Attribute + Trait",
|
||||
"aura":"Aura",
|
||||
"base":"Base",
|
||||
"body":"Body",
|
||||
"body-short+constitution-short":"BOD+CO",
|
||||
"body-short+strength-short":"BOD+ST",
|
||||
"bonus":"Bonus",
|
||||
"both-attack":"Both",
|
||||
"character":"Character",
|
||||
"character-name":"Character name",
|
||||
"check":"Check",
|
||||
"check-result":"Check result",
|
||||
"check-value":"Check value",
|
||||
"class":"Class",
|
||||
"class-example":"Fighter, Scout, Healer, Wizard, Sorcerer, ...",
|
||||
"climb":"Climb",
|
||||
"climb-bonus":"Acrobat, Master Climber, ...",
|
||||
"communicate":"Communicate",
|
||||
"communicate-bonus":"Education, ...",
|
||||
"constitution":"Constitution",
|
||||
"cooldown":"Cooldown",
|
||||
"culture":"Culture",
|
||||
"culture-example":"Barbarians, Mountain Dwarves, Freelander, Kaiban, Wood Elves, Wild Elves, Desert Dwarves, Wyndlanders, Zasarian, ...",
|
||||
"cultural-talents":"Cultural talents",
|
||||
"current-hit-points":"Current hit points",
|
||||
"current-mana-points":"Current mana points",
|
||||
"date-of-birth":"Date of birth",
|
||||
"decipher-script":"Decipher script",
|
||||
"decipher-script-bonus":"Alertness, Education, ...",
|
||||
"defense":"Defense",
|
||||
"defy-poison":"Defy poison",
|
||||
"defy-poison-bonus":"Endurance, …",
|
||||
"dexterity":"Dexterity",
|
||||
"disable-traps":"Disable traps",
|
||||
"disable-traps-bonus":"Thievery, ...",
|
||||
"distance":"Distance",
|
||||
"duration":"Duration",
|
||||
"edit-bonuses":"Edit bonuses",
|
||||
"effect":"Effect",
|
||||
"equipment":"Equipment",
|
||||
"experience-points":"Experience points",
|
||||
"experience-points-short":"EP",
|
||||
"eye-color":"Eye color",
|
||||
"feat-of-strength":"Feat of strength",
|
||||
"feat-of-strength-bonus":"Brutal Blow, Devastating Strike, ...",
|
||||
"flirt":"Flirt",
|
||||
"flirt-bonus":"Charming, ...",
|
||||
"gender":"Gender",
|
||||
"generic":"Generic",
|
||||
"generic-check":"Generic check",
|
||||
"haggle":"Haggle",
|
||||
"haggle-base":"MND+MAX(IN, AU)",
|
||||
"haggle-bonus":"Charming, Rascal, ...",
|
||||
"hair-color":"Hair color",
|
||||
"hands":"Hands",
|
||||
"hands-example":"1H = one-handed, 2H = two-handed, ...",
|
||||
"character-height":"Height",
|
||||
"hero-class":"Hero class",
|
||||
"hero-class-example":"Berserker, Paladin, Weapon Master, Assassin, Ranger, Rogue, Cleric, Druid, Monk, Archmage, Battle Mage, Elementalist, Blood Mage, Demonologist, Necromancer, ...",
|
||||
"hide":"Hide",
|
||||
"hit-points":"Hit points",
|
||||
"initiative":"Initiative",
|
||||
"intellect":"Intellect",
|
||||
"jump":"Jump",
|
||||
"jump-bonus":"Acrobat, ...",
|
||||
"knowledge":"Knowledge",
|
||||
"knowledge-bonus":"Education, Expertise, ...",
|
||||
"languages":"Languages",
|
||||
"learned":"Learned",
|
||||
"level":"Level",
|
||||
"magic-bonus":"Magic bonus",
|
||||
"magic-bonus-short":"MB",
|
||||
"mana":"Mana",
|
||||
"material":"Material",
|
||||
"melee-attack":"Melee attack",
|
||||
"mind":"Mind",
|
||||
"mind-influencing-spell":"Mind-influencing spell",
|
||||
"mind-short+aura-short":"MND+AU",
|
||||
"mind-short+dexterity-short":"MND+DX",
|
||||
"mind-short+intellect-short":"MND+IN",
|
||||
"mind-short+intellect-short-or-eight":"MAX(MND+IN, 8)",
|
||||
"miscellaneous":"Miscellaneous",
|
||||
"mobility":"Mobility",
|
||||
"mobility-short+agility-short":"MOB+AG",
|
||||
"mobility-short+dexterity-short":"MOB+DX",
|
||||
"mobility-short+strength-short":"MOB+ST",
|
||||
"movement-rate":"Movement rate",
|
||||
"normal-spell":"Normal spell",
|
||||
"normal-spellcasting":"Spellcasting",
|
||||
"notes":"Notes",
|
||||
"of":"of",
|
||||
"open-lock":"Open lock",
|
||||
"open-lock-bonus":"Thievery, Lockpicking, ...",
|
||||
"opponent-defense":"Opponent's defense",
|
||||
"opponent-defense-short":"OD",
|
||||
"other-abilities":"Other abilities",
|
||||
"perception":"Perception",
|
||||
"perception-bonus":"Thievery, Alertness, ...",
|
||||
"pick-pocket":"Pick pocket",
|
||||
"pick-pocket-bonus":"Thievery, Stealth, Diversion, Pickpocket, ...",
|
||||
"place-of-birth":"Place of birth",
|
||||
"player":"Player",
|
||||
"player-name":"Player name",
|
||||
"private-biography":"Private biography",
|
||||
"progress-points":"Progress points",
|
||||
"progress-points-short":"PP",
|
||||
"public-biography":"Public biography",
|
||||
"quantity":"Quantity",
|
||||
"race":"Race",
|
||||
"race-example":"Elf, Human, Dwarf, ...",
|
||||
"racial-abilities":"Racial abilities",
|
||||
"ranged-attack":"Ranged attack",
|
||||
"read-tracks":"Read tracks",
|
||||
"read-tracks-bonus":"Hunter, Alertness, ...",
|
||||
"resist-disease":"Resist disease",
|
||||
"resist-disease-bonus":"Endurance, …",
|
||||
"ride":"Ride",
|
||||
"ride-base":"MOB+MAX(AG, AU)",
|
||||
"ride-bonus":"Riding, Mounted Archer, Beast Master, ...",
|
||||
"search":"Search",
|
||||
"search-bonus":"Thievery, Stealth, Alertness, ...",
|
||||
"sneak":"Sneak",
|
||||
"sneak-bonus":"Stealth, ...",
|
||||
"special":"Special",
|
||||
"special-behavior":"Special behavior",
|
||||
"special-characteristics":"Special characteristics",
|
||||
"spell":"Spell",
|
||||
"spell-cooldown":"Cooldown",
|
||||
"spell-distance":"Distance",
|
||||
"spell-duration":"Duration",
|
||||
"spell-modifier":"Spell modifier",
|
||||
"spell-modifier-short":"SM",
|
||||
"spell-type":"Normal spell, Targeted spell or Mind-influencing spell",
|
||||
"start":"Start",
|
||||
"start-fire":"Start fire",
|
||||
"start-fire-bonus":"Hunter, ...",
|
||||
"stealth-bonus":"Stealth, ...",
|
||||
"strength":"Strength",
|
||||
"swim":"Swim",
|
||||
"swim-bonus":"Swim, ...",
|
||||
"talent":"Talent",
|
||||
"talents":"Talents",
|
||||
"talents":"Talents",
|
||||
"talent-points":"Talent points",
|
||||
"talent-points-short":"TP",
|
||||
"targeted-spell":"Targeted spell",
|
||||
"targeted-spellcasting":"Targeted spellcasting",
|
||||
"tier":"Tier",
|
||||
"total":"Total",
|
||||
"type":"Type",
|
||||
"typical-checks":"Typical checks",
|
||||
"unarmed":"Unarmed",
|
||||
"wake-up":"Wake up",
|
||||
"wake-up-bonus":"Lightning Reflexes, Alertness, ...",
|
||||
"weapon":"Weapon",
|
||||
"weapon-bonus":"Weapon bonus",
|
||||
"weapon-bonus-short":"WB",
|
||||
"weapon-type":"Melee attack or Ranged attack",
|
||||
"weight":"Weight",
|
||||
"where-carried":"Where carried?",
|
||||
"work-mechanism":"Work mechanism",
|
||||
"work-mechanism-base":"MND+MAX(DX, IN)",
|
||||
"work-mechanism-bonus":"Thievery, Artisan, Lockpicking, ..."
|
||||
}
|
||||
@@ -0,0 +1,176 @@
|
||||
{
|
||||
"active":"Active",
|
||||
"additional":"Additional",
|
||||
"age":"Age",
|
||||
"agility":"Agility",
|
||||
"alphabets":"Alphabets",
|
||||
"appraise":"Appraise",
|
||||
"appraise-bonus":"Appraise, ...",
|
||||
"armor":"Armor",
|
||||
"armor-material-example":"Wood, Leather, Metal, ...",
|
||||
"armor-type-example":"Helmet, Body, Vambrace, Greaves, Shield, ...",
|
||||
"armor-value":"Armor value",
|
||||
"armor-value-short":"AV",
|
||||
"attribute+trait":"Attribute + Trait",
|
||||
"aura":"Aura",
|
||||
"base":"Base",
|
||||
"body":"Body",
|
||||
"body-short+constitution-short":"BOD+CO",
|
||||
"body-short+strength-short":"BOD+ST",
|
||||
"bonus":"Bonus",
|
||||
"both-attack":"Both",
|
||||
"character":"Character",
|
||||
"character-name":"Character name",
|
||||
"check":"Check",
|
||||
"check-result":"Check result",
|
||||
"check-value":"Check value",
|
||||
"class":"Class",
|
||||
"class-example":"Fighter, Scout, Healer, Wizard, Sorcerer, ...",
|
||||
"climb":"Climb",
|
||||
"climb-bonus":"Acrobat, Master Climber, ...",
|
||||
"communicate":"Communicate",
|
||||
"communicate-bonus":"Education, ...",
|
||||
"constitution":"Constitution",
|
||||
"cooldown":"Cooldown",
|
||||
"culture":"Culture",
|
||||
"culture-example":"Barbarians, Mountain Dwarves, Freelander, Kaiban, Wood Elves, Wild Elves, Desert Dwarves, Wyndlanders, Zasarian, ...",
|
||||
"cultural-talents":"Cultural talents",
|
||||
"current-hit-points":"Current hit points",
|
||||
"current-mana-points":"Current mana points",
|
||||
"date-of-birth":"Date of birth",
|
||||
"decipher-script":"Decipher script",
|
||||
"decipher-script-bonus":"Alertness, Education, ...",
|
||||
"defense":"Defense",
|
||||
"defy-poison":"Defy poison",
|
||||
"defy-poison-bonus":"Endurance, ",
|
||||
"dexterity":"Dexterity",
|
||||
"disable-traps":"Disable traps",
|
||||
"disable-traps-bonus":"Thievery, ...",
|
||||
"distance":"Distance",
|
||||
"duration":"Duration",
|
||||
"edit-bonuses":"Edit bonuses",
|
||||
"effect":"Effect",
|
||||
"equipment":"Equipment",
|
||||
"experience-points":"Experience points",
|
||||
"experience-points-short":"EP",
|
||||
"eye-color":"Eye color",
|
||||
"feat-of-strength":"Feat of strength",
|
||||
"feat-of-strength-bonus":"Brutal Blow, Devastating Strike, ...",
|
||||
"flirt":"Flirt",
|
||||
"flirt-bonus":"Charming, ...",
|
||||
"gender":"Gender",
|
||||
"generic":"Generic",
|
||||
"generic-check":"Generic check",
|
||||
"haggle":"Haggle",
|
||||
"haggle-base":"MND+MAX(IN, AU)",
|
||||
"haggle-bonus":"Charming, Rascal, ...",
|
||||
"hair-color":"Hair color",
|
||||
"hands":"Hands",
|
||||
"hands-example":"1H = one-handed, 2H = two-handed, ...",
|
||||
"character-height":"Height",
|
||||
"hero-class":"Hero class",
|
||||
"hero-class-example":"Berserker, Paladin, Weapon Master, Assassin, Ranger, Rogue, Cleric, Druid, Monk, Archmage, Battle Mage, Elementalist, Blood Mage, Demonologist, Necromancer, ...",
|
||||
"hide":"Hide",
|
||||
"hit-points":"Hit points",
|
||||
"initiative":"Initiative",
|
||||
"intellect":"Intellect",
|
||||
"jump":"Jump",
|
||||
"jump-bonus":"Acrobat, ...",
|
||||
"knowledge":"Knowledge",
|
||||
"knowledge-bonus":"Education, Expertise, ...",
|
||||
"languages":"Languages",
|
||||
"learned":"Learned",
|
||||
"level":"Level",
|
||||
"magic-bonus":"Magic bonus",
|
||||
"magic-bonus-short":"MB",
|
||||
"mana":"Mana",
|
||||
"material":"Material",
|
||||
"melee-attack":"Melee attack",
|
||||
"mind":"Mind",
|
||||
"mind-influencing-spell":"Mind-influencing spell",
|
||||
"mind-short+aura-short":"MND+AU",
|
||||
"mind-short+dexterity-short":"MND+DX",
|
||||
"mind-short+intellect-short":"MND+IN",
|
||||
"mind-short+intellect-short-or-eight":"MAX(MND+IN, 8)",
|
||||
"miscellaneous":"Miscellaneous",
|
||||
"mobility":"Mobility",
|
||||
"mobility-short+agility-short":"MOB+AG",
|
||||
"mobility-short+dexterity-short":"MOB+DX",
|
||||
"mobility-short+strength-short":"MOB+ST",
|
||||
"movement-rate":"Movement rate",
|
||||
"normal-spell":"Normal spell",
|
||||
"normal-spellcasting":"Spellcasting",
|
||||
"notes":"Notes",
|
||||
"of":"of",
|
||||
"open-lock":"Open lock",
|
||||
"open-lock-bonus":"Thievery, Lockpicking, ...",
|
||||
"opponent-defense":"Opponent's defense",
|
||||
"opponent-defense-short":"OD",
|
||||
"other-abilities":"Other abilities",
|
||||
"perception":"Perception",
|
||||
"perception-bonus":"Thievery, Alertness, ...",
|
||||
"pick-pocket":"Pick pocket",
|
||||
"pick-pocket-bonus":"Thievery, Stealth, Diversion, Pickpocket, ...",
|
||||
"place-of-birth":"Place of birth",
|
||||
"player":"Player",
|
||||
"player-name":"Player name",
|
||||
"private-biography":"Private biography",
|
||||
"progress-points":"Progress points",
|
||||
"progress-points-short":"PP",
|
||||
"public-biography":"Public biography",
|
||||
"quantity":"Quantity",
|
||||
"race":"Race",
|
||||
"race-example":"Elf, Human, Dwarf, ...",
|
||||
"racial-abilities":"Racial abilities",
|
||||
"ranged-attack":"Ranged attack",
|
||||
"read-tracks":"Read tracks",
|
||||
"read-tracks-bonus":"Hunter, Alertness, ...",
|
||||
"resist-disease":"Resist disease",
|
||||
"resist-disease-bonus":"Endurance, ",
|
||||
"ride":"Ride",
|
||||
"ride-base":"MOB+MAX(AG, AU)",
|
||||
"ride-bonus":"Riding, Mounted Archer, Beast Master, ...",
|
||||
"search":"Search",
|
||||
"search-bonus":"Thievery, Stealth, Alertness, ...",
|
||||
"sneak":"Sneak",
|
||||
"sneak-bonus":"Stealth, ...",
|
||||
"special":"Special",
|
||||
"special-behavior":"Special behavior",
|
||||
"special-characteristics":"Special characteristics",
|
||||
"spell":"Spell",
|
||||
"spell-cooldown":"Cooldown",
|
||||
"spell-distance":"Distance",
|
||||
"spell-duration":"Duration",
|
||||
"spell-modifier":"Spell modifier",
|
||||
"spell-modifier-short":"SM",
|
||||
"spell-type":"Normal spell, Targeted spell or Mind-influencing spell",
|
||||
"start":"Start",
|
||||
"start-fire":"Start fire",
|
||||
"start-fire-bonus":"Hunter, ...",
|
||||
"stealth-bonus":"Stealth, ...",
|
||||
"strength":"Strength",
|
||||
"swim":"Swim",
|
||||
"swim-bonus":"Swim, ...",
|
||||
"talent":"Talent",
|
||||
"talents":"Talents",
|
||||
"talent-points":"Talent points",
|
||||
"talent-points-short":"TP",
|
||||
"targeted-spell":"Targeted spell",
|
||||
"targeted-spellcasting":"Targeted spellcasting",
|
||||
"tier":"Tier",
|
||||
"total":"Total",
|
||||
"type":"Type",
|
||||
"typical-checks":"Typical checks",
|
||||
"unarmed":"Unarmed",
|
||||
"wake-up":"Wake up",
|
||||
"wake-up-bonus":"Lightning Reflexes, Alertness, ...",
|
||||
"weapon":"Weapon",
|
||||
"weapon-bonus":"Weapon bonus",
|
||||
"weapon-bonus-short":"WB",
|
||||
"weapon-type":"Melee attack or Ranged attack",
|
||||
"weight":"Weight",
|
||||
"where-carried":"Where carried?",
|
||||
"work-mechanism":"Work mechanism",
|
||||
"work-mechanism-base":"MND+MAX(DX, IN)",
|
||||
"work-mechanism-bonus":"Thievery, Artisan, Lockpicking, ..."
|
||||
}
|
||||
@@ -0,0 +1,176 @@
|
||||
{
|
||||
"active":"Active",
|
||||
"additional":"Additional",
|
||||
"age":"Age",
|
||||
"agility":"Agility",
|
||||
"alphabets":"Alphabets",
|
||||
"appraise":"Appraise",
|
||||
"appraise-bonus":"Appraise, ...",
|
||||
"armor":"Armor",
|
||||
"armor-material-example":"Wood, Leather, Metal, ...",
|
||||
"armor-type-example":"Helmet, Body, Vambrace, Greaves, Shield, ...",
|
||||
"armor-value":"Armor value",
|
||||
"armor-value-short":"AV",
|
||||
"attribute+trait":"Attribute + Trait",
|
||||
"aura":"Aura",
|
||||
"base":"Base",
|
||||
"body":"Body",
|
||||
"body-short+constitution-short":"BOD+CO",
|
||||
"body-short+strength-short":"BOD+ST",
|
||||
"bonus":"Bonus",
|
||||
"both-attack":"Both",
|
||||
"character":"Character",
|
||||
"character-name":"Character name",
|
||||
"check":"Check",
|
||||
"check-result":"Check result",
|
||||
"check-value":"Check value",
|
||||
"class":"Class",
|
||||
"class-example":"Fighter, Scout, Healer, Wizard, Sorcerer, ...",
|
||||
"climb":"Climb",
|
||||
"climb-bonus":"Acrobat, Master Climber, ...",
|
||||
"communicate":"Communicate",
|
||||
"communicate-bonus":"Education, ...",
|
||||
"constitution":"Constitution",
|
||||
"cooldown":"Cooldown",
|
||||
"culture":"Culture",
|
||||
"culture-example":"Barbarians, Mountain Dwarves, Freelander, Kaiban, Wood Elves, Wild Elves, Desert Dwarves, Wyndlanders, Zasarian, ...",
|
||||
"cultural-talents":"Cultural talents",
|
||||
"current-hit-points":"Current hit points",
|
||||
"current-mana-points":"Current mana points",
|
||||
"date-of-birth":"Date of birth",
|
||||
"decipher-script":"Decipher script",
|
||||
"decipher-script-bonus":"Alertness, Education, ...",
|
||||
"defense":"Defense",
|
||||
"defy-poison":"Defy poison",
|
||||
"defy-poison-bonus":"Endurance, ",
|
||||
"dexterity":"Dexterity",
|
||||
"disable-traps":"Disable traps",
|
||||
"disable-traps-bonus":"Thievery, ...",
|
||||
"distance":"Distance",
|
||||
"duration":"Duration",
|
||||
"edit-bonuses":"Edit bonuses",
|
||||
"effect":"Effect",
|
||||
"equipment":"Equipment",
|
||||
"experience-points":"Experience points",
|
||||
"experience-points-short":"EP",
|
||||
"eye-color":"Eye color",
|
||||
"feat-of-strength":"Feat of strength",
|
||||
"feat-of-strength-bonus":"Brutal Blow, Devastating Strike, ...",
|
||||
"flirt":"Flirt",
|
||||
"flirt-bonus":"Charming, ...",
|
||||
"gender":"Gender",
|
||||
"generic":"Generic",
|
||||
"generic-check":"Generic check",
|
||||
"haggle":"Haggle",
|
||||
"haggle-base":"MND+MAX(IN, AU)",
|
||||
"haggle-bonus":"Charming, Rascal, ...",
|
||||
"hair-color":"Hair color",
|
||||
"hands":"Hands",
|
||||
"hands-example":"1H = one-handed, 2H = two-handed, ...",
|
||||
"character-height":"Height",
|
||||
"hero-class":"Hero class",
|
||||
"hero-class-example":"Berserker, Paladin, Weapon Master, Assassin, Ranger, Rogue, Cleric, Druid, Monk, Archmage, Battle Mage, Elementalist, Blood Mage, Demonologist, Necromancer, ...",
|
||||
"hide":"Hide",
|
||||
"hit-points":"Hit points",
|
||||
"initiative":"Initiative",
|
||||
"intellect":"Intellect",
|
||||
"jump":"Jump",
|
||||
"jump-bonus":"Acrobat, ...",
|
||||
"knowledge":"Knowledge",
|
||||
"knowledge-bonus":"Education, Expertise, ...",
|
||||
"languages":"Languages",
|
||||
"learned":"Learned",
|
||||
"level":"Level",
|
||||
"magic-bonus":"Magic bonus",
|
||||
"magic-bonus-short":"MB",
|
||||
"mana":"Mana",
|
||||
"material":"Material",
|
||||
"melee-attack":"Melee attack",
|
||||
"mind":"Mind",
|
||||
"mind-influencing-spell":"Mind-influencing spell",
|
||||
"mind-short+aura-short":"MND+AU",
|
||||
"mind-short+dexterity-short":"MND+DX",
|
||||
"mind-short+intellect-short":"MND+IN",
|
||||
"mind-short+intellect-short-or-eight":"MAX(MND+IN, 8)",
|
||||
"miscellaneous":"Miscellaneous",
|
||||
"mobility":"Mobility",
|
||||
"mobility-short+agility-short":"MOB+AG",
|
||||
"mobility-short+dexterity-short":"MOB+DX",
|
||||
"mobility-short+strength-short":"MOB+ST",
|
||||
"movement-rate":"Movement rate",
|
||||
"normal-spell":"Normal spell",
|
||||
"normal-spellcasting":"Spellcasting",
|
||||
"notes":"Notes",
|
||||
"of":"of",
|
||||
"open-lock":"Open lock",
|
||||
"open-lock-bonus":"Thievery, Lockpicking, ...",
|
||||
"opponent-defense":"Opponent's defense",
|
||||
"opponent-defense-short":"OD",
|
||||
"other-abilities":"Other abilities",
|
||||
"perception":"Perception",
|
||||
"perception-bonus":"Thievery, Alertness, ...",
|
||||
"pick-pocket":"Pick pocket",
|
||||
"pick-pocket-bonus":"Thievery, Stealth, Diversion, Pickpocket, ...",
|
||||
"place-of-birth":"Place of birth",
|
||||
"player":"Player",
|
||||
"player-name":"Player name",
|
||||
"private-biography":"Private biography",
|
||||
"progress-points":"Progress points",
|
||||
"progress-points-short":"PP",
|
||||
"public-biography":"Public biography",
|
||||
"quantity":"Quantity",
|
||||
"race":"Race",
|
||||
"race-example":"Elf, Human, Dwarf, ...",
|
||||
"racial-abilities":"Racial abilities",
|
||||
"ranged-attack":"Ranged attack",
|
||||
"read-tracks":"Read tracks",
|
||||
"read-tracks-bonus":"Hunter, Alertness, ...",
|
||||
"resist-disease":"Resist disease",
|
||||
"resist-disease-bonus":"Endurance, ",
|
||||
"ride":"Ride",
|
||||
"ride-base":"MOB+MAX(AG, AU)",
|
||||
"ride-bonus":"Riding, Mounted Archer, Beast Master, ...",
|
||||
"search":"Search",
|
||||
"search-bonus":"Thievery, Stealth, Alertness, ...",
|
||||
"sneak":"Sneak",
|
||||
"sneak-bonus":"Stealth, ...",
|
||||
"special":"Special",
|
||||
"special-behavior":"Special behavior",
|
||||
"special-characteristics":"Special characteristics",
|
||||
"spell":"Spell",
|
||||
"spell-cooldown":"Cooldown",
|
||||
"spell-distance":"Distance",
|
||||
"spell-duration":"Duration",
|
||||
"spell-modifier":"Spell modifier",
|
||||
"spell-modifier-short":"SM",
|
||||
"spell-type":"Normal spell, Targeted spell or Mind-influencing spell",
|
||||
"start":"Start",
|
||||
"start-fire":"Start fire",
|
||||
"start-fire-bonus":"Hunter, ...",
|
||||
"stealth-bonus":"Stealth, ...",
|
||||
"strength":"Strength",
|
||||
"swim":"Swim",
|
||||
"swim-bonus":"Swim, ...",
|
||||
"talent":"Talent",
|
||||
"talents":"Talents",
|
||||
"talent-points":"Talent points",
|
||||
"talent-points-short":"TP",
|
||||
"targeted-spell":"Targeted spell",
|
||||
"targeted-spellcasting":"Targeted spellcasting",
|
||||
"tier":"Tier",
|
||||
"total":"Total",
|
||||
"type":"Type",
|
||||
"typical-checks":"Typical checks",
|
||||
"unarmed":"Unarmed",
|
||||
"wake-up":"Wake up",
|
||||
"wake-up-bonus":"Lightning Reflexes, Alertness, ...",
|
||||
"weapon":"Weapon",
|
||||
"weapon-bonus":"Weapon bonus",
|
||||
"weapon-bonus-short":"WB",
|
||||
"weapon-type":"Melee attack or Ranged attack",
|
||||
"weight":"Weight",
|
||||
"where-carried":"Where carried?",
|
||||
"work-mechanism":"Work mechanism",
|
||||
"work-mechanism-base":"MND+MAX(DX, IN)",
|
||||
"work-mechanism-bonus":"Thievery, Artisan, Lockpicking, ..."
|
||||
}
|
||||
@@ -0,0 +1,176 @@
|
||||
{
|
||||
"active":"Active",
|
||||
"additional":"Additional",
|
||||
"age":"Age",
|
||||
"agility":"Agility",
|
||||
"alphabets":"Alphabets",
|
||||
"appraise":"Appraise",
|
||||
"appraise-bonus":"Appraise, ...",
|
||||
"armor":"Armor",
|
||||
"armor-material-example":"Wood, Leather, Metal, ...",
|
||||
"armor-type-example":"Helmet, Body, Vambrace, Greaves, Shield, ...",
|
||||
"armor-value":"Armor value",
|
||||
"armor-value-short":"AV",
|
||||
"attribute+trait":"Attribute + Trait",
|
||||
"aura":"Aura",
|
||||
"base":"Base",
|
||||
"body":"Body",
|
||||
"body-short+constitution-short":"BOD+CO",
|
||||
"body-short+strength-short":"BOD+ST",
|
||||
"bonus":"Bonus",
|
||||
"both-attack":"Both",
|
||||
"character":"Character",
|
||||
"character-name":"Character name",
|
||||
"check":"Check",
|
||||
"check-result":"Check result",
|
||||
"check-value":"Check value",
|
||||
"class":"Class",
|
||||
"class-example":"Fighter, Scout, Healer, Wizard, Sorcerer, ...",
|
||||
"climb":"Climb",
|
||||
"climb-bonus":"Acrobat, Master Climber, ...",
|
||||
"communicate":"Communicate",
|
||||
"communicate-bonus":"Education, ...",
|
||||
"constitution":"Constitution",
|
||||
"cooldown":"Cooldown",
|
||||
"culture":"Culture",
|
||||
"culture-example":"Barbarians, Mountain Dwarves, Freelander, Kaiban, Wood Elves, Wild Elves, Desert Dwarves, Wyndlanders, Zasarian, ...",
|
||||
"cultural-talents":"Cultural talents",
|
||||
"current-hit-points":"Current hit points",
|
||||
"current-mana-points":"Current mana points",
|
||||
"date-of-birth":"Date of birth",
|
||||
"decipher-script":"Decipher script",
|
||||
"decipher-script-bonus":"Alertness, Education, ...",
|
||||
"defense":"Defense",
|
||||
"defy-poison":"Defy poison",
|
||||
"defy-poison-bonus":"Endurance, ",
|
||||
"dexterity":"Dexterity",
|
||||
"disable-traps":"Disable traps",
|
||||
"disable-traps-bonus":"Thievery, ...",
|
||||
"distance":"Distance",
|
||||
"duration":"Duration",
|
||||
"edit-bonuses":"Edit bonuses",
|
||||
"effect":"Effect",
|
||||
"equipment":"Equipment",
|
||||
"experience-points":"Experience points",
|
||||
"experience-points-short":"EP",
|
||||
"eye-color":"Eye color",
|
||||
"feat-of-strength":"Feat of strength",
|
||||
"feat-of-strength-bonus":"Brutal Blow, Devastating Strike, ...",
|
||||
"flirt":"Flirt",
|
||||
"flirt-bonus":"Charming, ...",
|
||||
"gender":"Gender",
|
||||
"generic":"Generic",
|
||||
"generic-check":"Generic check",
|
||||
"haggle":"Haggle",
|
||||
"haggle-base":"MND+MAX(IN, AU)",
|
||||
"haggle-bonus":"Charming, Rascal, ...",
|
||||
"hair-color":"Hair color",
|
||||
"hands":"Hands",
|
||||
"hands-example":"1H = one-handed, 2H = two-handed, ...",
|
||||
"character-height":"Height",
|
||||
"hero-class":"Hero class",
|
||||
"hero-class-example":"Berserker, Paladin, Weapon Master, Assassin, Ranger, Rogue, Cleric, Druid, Monk, Archmage, Battle Mage, Elementalist, Blood Mage, Demonologist, Necromancer, ...",
|
||||
"hide":"Hide",
|
||||
"hit-points":"Hit points",
|
||||
"initiative":"Initiative",
|
||||
"intellect":"Intellect",
|
||||
"jump":"Jump",
|
||||
"jump-bonus":"Acrobat, ...",
|
||||
"knowledge":"Knowledge",
|
||||
"knowledge-bonus":"Education, Expertise, ...",
|
||||
"languages":"Languages",
|
||||
"learned":"Learned",
|
||||
"level":"Level",
|
||||
"magic-bonus":"Magic bonus",
|
||||
"magic-bonus-short":"MB",
|
||||
"mana":"Mana",
|
||||
"material":"Material",
|
||||
"melee-attack":"Melee attack",
|
||||
"mind":"Mind",
|
||||
"mind-influencing-spell":"Mind-influencing spell",
|
||||
"mind-short+aura-short":"MND+AU",
|
||||
"mind-short+dexterity-short":"MND+DX",
|
||||
"mind-short+intellect-short":"MND+IN",
|
||||
"mind-short+intellect-short-or-eight":"MAX(MND+IN, 8)",
|
||||
"miscellaneous":"Miscellaneous",
|
||||
"mobility":"Mobility",
|
||||
"mobility-short+agility-short":"MOB+AG",
|
||||
"mobility-short+dexterity-short":"MOB+DX",
|
||||
"mobility-short+strength-short":"MOB+ST",
|
||||
"movement-rate":"Movement rate",
|
||||
"normal-spell":"Normal spell",
|
||||
"normal-spellcasting":"Spellcasting",
|
||||
"notes":"Notes",
|
||||
"of":"of",
|
||||
"open-lock":"Open lock",
|
||||
"open-lock-bonus":"Thievery, Lockpicking, ...",
|
||||
"opponent-defense":"Opponent's defense",
|
||||
"opponent-defense-short":"OD",
|
||||
"other-abilities":"Other abilities",
|
||||
"perception":"Perception",
|
||||
"perception-bonus":"Thievery, Alertness, ...",
|
||||
"pick-pocket":"Pick pocket",
|
||||
"pick-pocket-bonus":"Thievery, Stealth, Diversion, Pickpocket, ...",
|
||||
"place-of-birth":"Place of birth",
|
||||
"player":"Player",
|
||||
"player-name":"Player name",
|
||||
"private-biography":"Private biography",
|
||||
"progress-points":"Progress points",
|
||||
"progress-points-short":"PP",
|
||||
"public-biography":"Public biography",
|
||||
"quantity":"Quantity",
|
||||
"race":"Race",
|
||||
"race-example":"Elf, Human, Dwarf, ...",
|
||||
"racial-abilities":"Racial abilities",
|
||||
"ranged-attack":"Ranged attack",
|
||||
"read-tracks":"Read tracks",
|
||||
"read-tracks-bonus":"Hunter, Alertness, ...",
|
||||
"resist-disease":"Resist disease",
|
||||
"resist-disease-bonus":"Endurance, ",
|
||||
"ride":"Ride",
|
||||
"ride-base":"MOB+MAX(AG, AU)",
|
||||
"ride-bonus":"Riding, Mounted Archer, Beast Master, ...",
|
||||
"search":"Search",
|
||||
"search-bonus":"Thievery, Stealth, Alertness, ...",
|
||||
"sneak":"Sneak",
|
||||
"sneak-bonus":"Stealth, ...",
|
||||
"special":"Special",
|
||||
"special-behavior":"Special behavior",
|
||||
"special-characteristics":"Special characteristics",
|
||||
"spell":"Spell",
|
||||
"spell-cooldown":"Cooldown",
|
||||
"spell-distance":"Distance",
|
||||
"spell-duration":"Duration",
|
||||
"spell-modifier":"Spell modifier",
|
||||
"spell-modifier-short":"SM",
|
||||
"spell-type":"Normal spell, Targeted spell or Mind-influencing spell",
|
||||
"start":"Start",
|
||||
"start-fire":"Start fire",
|
||||
"start-fire-bonus":"Hunter, ...",
|
||||
"stealth-bonus":"Stealth, ...",
|
||||
"strength":"Strength",
|
||||
"swim":"Swim",
|
||||
"swim-bonus":"Swim, ...",
|
||||
"talent":"Talent",
|
||||
"talents":"Talents",
|
||||
"talent-points":"Talent points",
|
||||
"talent-points-short":"TP",
|
||||
"targeted-spell":"Targeted spell",
|
||||
"targeted-spellcasting":"Targeted spellcasting",
|
||||
"tier":"Tier",
|
||||
"total":"Total",
|
||||
"type":"Type",
|
||||
"typical-checks":"Typical checks",
|
||||
"unarmed":"Unarmed",
|
||||
"wake-up":"Wake up",
|
||||
"wake-up-bonus":"Lightning Reflexes, Alertness, ...",
|
||||
"weapon":"Weapon",
|
||||
"weapon-bonus":"Weapon bonus",
|
||||
"weapon-bonus-short":"WB",
|
||||
"weapon-type":"Melee attack or Ranged attack",
|
||||
"weight":"Weight",
|
||||
"where-carried":"Where carried?",
|
||||
"work-mechanism":"Work mechanism",
|
||||
"work-mechanism-base":"MND+MAX(DX, IN)",
|
||||
"work-mechanism-bonus":"Thievery, Artisan, Lockpicking, ..."
|
||||
}
|
||||
@@ -0,0 +1,176 @@
|
||||
{
|
||||
"active":"Aktiv",
|
||||
"additional":"Zusätzlich",
|
||||
"age":"Alter",
|
||||
"agility":"Bewegung",
|
||||
"alphabets":"Schriftzeichen",
|
||||
"appraise":"Schätzen",
|
||||
"appraise-bonus":"Beute schätzen, ...",
|
||||
"armor":"Rüstung",
|
||||
"armor-material-example":"Holz, Leder, Metall, ...",
|
||||
"armor-type-example":"Helm, Körper, Armschienen, Beinschienen, Schild, ...",
|
||||
"armor-value":"Panzerung",
|
||||
"armor-value-short":"PA",
|
||||
"attribute+trait":"Attribute + Eigenschaften",
|
||||
"aura":"Aura",
|
||||
"base":"Basis",
|
||||
"body":"Körper",
|
||||
"body-short+constitution-short":"KÖR+H",
|
||||
"body-short+strength-short":"KÖR+ST",
|
||||
"bonus":"Bonus",
|
||||
"both-attack":"Beides",
|
||||
"character":"Charakter",
|
||||
"character-name":"Charaktername",
|
||||
"check":"Probe",
|
||||
"check-result":"Probenergebnis",
|
||||
"check-value":"Probenwert",
|
||||
"class":"Klasse",
|
||||
"class-example":"Krieger, Späher, Heiler, Zauberer, Schwarzmagier, ...",
|
||||
"climb":"Klettern",
|
||||
"climb-bonus":"Akrobat, Kletterass, ...",
|
||||
"communicate":"Verständigen",
|
||||
"communicate-bonus":"Bildung, ...",
|
||||
"constitution":"Härte",
|
||||
"cooldown":"Abklingzeit",
|
||||
"culture":"Kultur",
|
||||
"culture-example":"Barbaren, Bergzwerge, Freiländer, Kaitaner, Waldelfen, Wildelfen, Wüstenzwerge, Wyndländer, Zasaren, ...",
|
||||
"cultural-talents":"Kulturtalente",
|
||||
"current-hit-points":"Aktuelle Lebenskraft",
|
||||
"current-mana-points":"Aktuelles Mana",
|
||||
"date-of-birth":"Geburtsdatum",
|
||||
"decipher-script":"Inschrift entziffern",
|
||||
"decipher-script-bonus":"Wahrnehmung, Bildung, ...",
|
||||
"defense":"Abwehr",
|
||||
"defy-poison":"Gift trotzen",
|
||||
"defy-poison-bonus":"Einstecker, ...",
|
||||
"dexterity":"Geschick",
|
||||
"disable-traps":"Fallen entschärfen",
|
||||
"disable-traps-bonus":"Diebeskunst, ...",
|
||||
"distance":"Distanz",
|
||||
"duration":"Dauer",
|
||||
"edit-bonuses":"Boni bearbeiten",
|
||||
"effect":"Effekt",
|
||||
"equipment":"Gegenstand",
|
||||
"experience-points":"Erfahrungspunkte",
|
||||
"experience-points-short":"EP",
|
||||
"eye-color":"Augenfarbe",
|
||||
"feat-of-strength":"Kraftakt",
|
||||
"feat-of-strength-bonus":"Brutaler Hieb, Vernichtender Schlag, ...",
|
||||
"flirt":"Flirten",
|
||||
"flirt-bonus":"Charmant, ...",
|
||||
"gender":"Geschlecht",
|
||||
"generic":"Generische",
|
||||
"generic-check":"Generische Probe",
|
||||
"haggle":"Feilschen",
|
||||
"haggle-base":"GEI+MAX(VE, AU)",
|
||||
"haggle-bonus":"Charmant, Schlitzohr, ...",
|
||||
"hair-color":"Haarfarbe",
|
||||
"hands":"Hände",
|
||||
"hands-example":"1H = einhändig, 2H = zweihändig, ...",
|
||||
"character-height":"Grösse",
|
||||
"hero-class":"Heldenklasse",
|
||||
"hero-class-example":"Berserker, Paladin, Waffenmeister, Attentäter, Meisterdieb, Waldläufer, Druide, Kampfmönch, Kleriker, Elementarist, Erzmagier, Kriegszauberer, Blutmagier, Dämonologe, Nekromant, ...",
|
||||
"hide":"Verbergen",
|
||||
"hit-points":"Lebenskraft",
|
||||
"initiative":"Initiative",
|
||||
"intellect":"Verstand",
|
||||
"jump":"Springen",
|
||||
"jump-bonus":"Akrobat, ...",
|
||||
"knowledge":"Wissen",
|
||||
"knowledge-bonus":"Bildung, Wissensgebiet, ...",
|
||||
"languages":"Sprachen",
|
||||
"learned":"Gelernt",
|
||||
"level":"Stufe",
|
||||
"magic-bonus":"Magiebonus",
|
||||
"magic-bonus-short":"MB",
|
||||
"mana":"Mana",
|
||||
"material":"Material",
|
||||
"melee-attack":"Schlagen",
|
||||
"mind":"Geist",
|
||||
"mind-influencing-spell":"Geistesbeeinflussende Zauber",
|
||||
"mind-short+aura-short":"GEI+AU",
|
||||
"mind-short+dexterity-short":"GEI+GE",
|
||||
"mind-short+intellect-short":"GEI+VE",
|
||||
"mind-short+intellect-short-or-eight":"MAX(GEI+VE, 8)",
|
||||
"miscellaneous":"Sonstiges",
|
||||
"mobility":"Agilität",
|
||||
"mobility-short+agility-short":"AGI+BE",
|
||||
"mobility-short+dexterity-short":"AGI+GE",
|
||||
"mobility-short+strength-short":"AGI+ST",
|
||||
"movement-rate":"Laufen",
|
||||
"normal-spell":"Zaubern",
|
||||
"normal-spellcasting":"Zaubern",
|
||||
"notes":"Notizen",
|
||||
"of":"von",
|
||||
"open-lock":"Schlösser öffnen",
|
||||
"open-lock-bonus":"Diebeskunst, Schlossknacker, ...",
|
||||
"opponent-defense":"Gegnerabwehr",
|
||||
"opponent-defense-short":"GA",
|
||||
"other-abilities":"Sonstige Fähigkeiten",
|
||||
"perception":"Bemerken",
|
||||
"perception-bonus":"Diebeskunst, Wahrnehmung, ...",
|
||||
"pick-pocket":"Taschendiebstahl",
|
||||
"pick-pocket-bonus":"Diebeskunst, Heimlichkeit, Kann ich mal vorbei?, Langfinger, ...",
|
||||
"place-of-birth":"Geburtsort",
|
||||
"player":"Spieler",
|
||||
"player-name":"Spielername",
|
||||
"private-biography":"Geheime Biographie",
|
||||
"progress-points":"Lernpunkte",
|
||||
"progress-points-short":"LP",
|
||||
"public-biography":"Öffentliche Biographie",
|
||||
"quantity":"Menge",
|
||||
"race":"Volk",
|
||||
"race-example":"Elf, Mensch, Zwerg, ...",
|
||||
"racial-abilities":"Volksfähigkeiten",
|
||||
"ranged-attack":"Schiessen",
|
||||
"read-tracks":"Spuren lesen",
|
||||
"read-tracks-bonus":"Jäger, Wahrnehmung, ...",
|
||||
"resist-disease":"Krankheit trotzen",
|
||||
"resist-disease-bonus":"Einstecker, ...",
|
||||
"ride":"Reiten",
|
||||
"ride-base":"AGI+MAX(BE, AU)",
|
||||
"ride-bonus":"Reiten, Sattelschütze, Tiermeister, ...",
|
||||
"search":"Suchen",
|
||||
"search-bonus":"Diebeskunst, Heimlichkeit, Wahrnehmung, ...",
|
||||
"sneak":"Schleichen",
|
||||
"sneak-bonus":"Heimlichkeit, ...",
|
||||
"special":"Besonderes",
|
||||
"special-behavior":"Besonderes Verhalten",
|
||||
"special-characteristics":"Besonderes Aussehen",
|
||||
"spell":"Zauber",
|
||||
"spell-cooldown":"Abklingzeit",
|
||||
"spell-distance":"Distanz",
|
||||
"spell-duration":"Dauer",
|
||||
"spell-modifier":"Zauberbonus",
|
||||
"spell-modifier-short":"ZB",
|
||||
"spell-type":"Zauber, Zielzauber, Geistesbeeinflussender Zauber",
|
||||
"start":"Start",
|
||||
"start-fire":"Feuer machen",
|
||||
"start-fire-bonus":"Jäger, ...",
|
||||
"stealth-bonus":"Heimlichkeit, ...",
|
||||
"strength":"Stärke",
|
||||
"swim":"Schwimmen",
|
||||
"swim-bonus":"Schwimmen, ...",
|
||||
"talent":"Talent",
|
||||
"talents":"Talente",
|
||||
"talent-points":"Talentpunkte",
|
||||
"talent-points-short":"TP",
|
||||
"targeted-spell":"Zielzauber",
|
||||
"targeted-spellcasting":"Zielzauber",
|
||||
"tier":"Rang",
|
||||
"total":"Gesamt",
|
||||
"type":"Typ",
|
||||
"typical-checks":"Typische Proben",
|
||||
"unarmed":"Waffenlos",
|
||||
"wake-up":"Erwachen",
|
||||
"wake-up-bonus":"Schnelle Reflexe, Wahrnehmung, ...",
|
||||
"weapon":"Waffe",
|
||||
"weapon-bonus":"Waffenbonus",
|
||||
"weapon-bonus-short":"WB",
|
||||
"weapon-type":"Schlagen oder Schiessen",
|
||||
"weight":"Gewicht",
|
||||
"where-carried":"Wo gelagert?",
|
||||
"work-mechanism":"Mechanismus öffnen",
|
||||
"work-mechanism-base":"GEI+MAX(GE, VE)",
|
||||
"work-mechanism-bonus":"Diebeskunst, Handwerk, Schlossknacker, ..."
|
||||
}
|
||||
@@ -0,0 +1,176 @@
|
||||
{
|
||||
"active":"Active",
|
||||
"additional":"Additional",
|
||||
"age":"Age",
|
||||
"agility":"Agility",
|
||||
"alphabets":"Alphabets",
|
||||
"appraise":"Appraise",
|
||||
"appraise-bonus":"Appraise, ...",
|
||||
"armor":"Armor",
|
||||
"armor-material-example":"Wood, Leather, Metal, ...",
|
||||
"armor-type-example":"Helmet, Body, Vambrace, Greaves, Shield, ...",
|
||||
"armor-value":"Armor value",
|
||||
"armor-value-short":"AV",
|
||||
"attribute+trait":"Attribute + Trait",
|
||||
"aura":"Aura",
|
||||
"base":"Base",
|
||||
"body":"Body",
|
||||
"body-short+constitution-short":"BOD+CO",
|
||||
"body-short+strength-short":"BOD+ST",
|
||||
"bonus":"Bonus",
|
||||
"both-attack":"Both",
|
||||
"character":"Character",
|
||||
"character-name":"Character name",
|
||||
"check":"Check",
|
||||
"check-result":"Check result",
|
||||
"check-value":"Check value",
|
||||
"class":"Class",
|
||||
"class-example":"Fighter, Scout, Healer, Wizard, Sorcerer, ...",
|
||||
"climb":"Climb",
|
||||
"climb-bonus":"Acrobat, Master Climber, ...",
|
||||
"communicate":"Communicate",
|
||||
"communicate-bonus":"Education, ...",
|
||||
"constitution":"Constitution",
|
||||
"cooldown":"Cooldown",
|
||||
"culture":"Culture",
|
||||
"culture-example":"Barbarians, Mountain Dwarves, Freelander, Kaiban, Wood Elves, Wild Elves, Desert Dwarves, Wyndlanders, Zasarian, ...",
|
||||
"cultural-talents":"Cultural talents",
|
||||
"current-hit-points":"Current hit points",
|
||||
"current-mana-points":"Current mana points",
|
||||
"date-of-birth":"Date of birth",
|
||||
"decipher-script":"Decipher script",
|
||||
"decipher-script-bonus":"Alertness, Education, ...",
|
||||
"defense":"Defense",
|
||||
"defy-poison":"Defy poison",
|
||||
"defy-poison-bonus":"Endurance, ",
|
||||
"dexterity":"Dexterity",
|
||||
"disable-traps":"Disable traps",
|
||||
"disable-traps-bonus":"Thievery, ...",
|
||||
"distance":"Distance",
|
||||
"duration":"Duration",
|
||||
"edit-bonuses":"Edit bonuses",
|
||||
"effect":"Effect",
|
||||
"equipment":"Equipment",
|
||||
"experience-points":"Experience points",
|
||||
"experience-points-short":"EP",
|
||||
"eye-color":"Eye color",
|
||||
"feat-of-strength":"Feat of strength",
|
||||
"feat-of-strength-bonus":"Brutal Blow, Devastating Strike, ...",
|
||||
"flirt":"Flirt",
|
||||
"flirt-bonus":"Charming, ...",
|
||||
"gender":"Gender",
|
||||
"generic":"Generic",
|
||||
"generic-check":"Generic check",
|
||||
"haggle":"Haggle",
|
||||
"haggle-base":"MND+MAX(IN, AU)",
|
||||
"haggle-bonus":"Charming, Rascal, ...",
|
||||
"hair-color":"Hair color",
|
||||
"hands":"Hands",
|
||||
"hands-example":"1H = one-handed, 2H = two-handed, ...",
|
||||
"character-height":"Height",
|
||||
"hero-class":"Hero class",
|
||||
"hero-class-example":"Berserker, Paladin, Weapon Master, Assassin, Ranger, Rogue, Cleric, Druid, Monk, Archmage, Battle Mage, Elementalist, Blood Mage, Demonologist, Necromancer, ...",
|
||||
"hide":"Hide",
|
||||
"hit-points":"Hit points",
|
||||
"initiative":"Initiative",
|
||||
"intellect":"Intellect",
|
||||
"jump":"Jump",
|
||||
"jump-bonus":"Acrobat, ...",
|
||||
"knowledge":"Knowledge",
|
||||
"knowledge-bonus":"Education, Expertise, ...",
|
||||
"languages":"Languages",
|
||||
"learned":"Learned",
|
||||
"level":"Level",
|
||||
"magic-bonus":"Magic bonus",
|
||||
"magic-bonus-short":"MB",
|
||||
"mana":"Mana",
|
||||
"material":"Material",
|
||||
"melee-attack":"Melee attack",
|
||||
"mind":"Mind",
|
||||
"mind-influencing-spell":"Mind-influencing spell",
|
||||
"mind-short+aura-short":"MND+AU",
|
||||
"mind-short+dexterity-short":"MND+DX",
|
||||
"mind-short+intellect-short":"MND+IN",
|
||||
"mind-short+intellect-short-or-eight":"MAX(MND+IN, 8)",
|
||||
"miscellaneous":"Miscellaneous",
|
||||
"mobility":"Mobility",
|
||||
"mobility-short+agility-short":"MOB+AG",
|
||||
"mobility-short+dexterity-short":"MOB+DX",
|
||||
"mobility-short+strength-short":"MOB+ST",
|
||||
"movement-rate":"Movement rate",
|
||||
"normal-spell":"Normal spell",
|
||||
"normal-spellcasting":"Spellcasting",
|
||||
"notes":"Notes",
|
||||
"of":"of",
|
||||
"open-lock":"Open lock",
|
||||
"open-lock-bonus":"Thievery, Lockpicking, ...",
|
||||
"opponent-defense":"Opponent's defense",
|
||||
"opponent-defense-short":"OD",
|
||||
"other-abilities":"Other abilities",
|
||||
"perception":"Perception",
|
||||
"perception-bonus":"Thievery, Alertness, ...",
|
||||
"pick-pocket":"Pick pocket",
|
||||
"pick-pocket-bonus":"Thievery, Stealth, Diversion, Pickpocket, ...",
|
||||
"place-of-birth":"Place of birth",
|
||||
"player":"Player",
|
||||
"player-name":"Player name",
|
||||
"private-biography":"Private biography",
|
||||
"progress-points":"Progress points",
|
||||
"progress-points-short":"PP",
|
||||
"public-biography":"Public biography",
|
||||
"quantity":"Quantity",
|
||||
"race":"Race",
|
||||
"race-example":"Elf, Human, Dwarf, ...",
|
||||
"racial-abilities":"Racial abilities",
|
||||
"ranged-attack":"Ranged attack",
|
||||
"read-tracks":"Read tracks",
|
||||
"read-tracks-bonus":"Hunter, Alertness, ...",
|
||||
"resist-disease":"Resist disease",
|
||||
"resist-disease-bonus":"Endurance, ",
|
||||
"ride":"Ride",
|
||||
"ride-base":"MOB+MAX(AG, AU)",
|
||||
"ride-bonus":"Riding, Mounted Archer, Beast Master, ...",
|
||||
"search":"Search",
|
||||
"search-bonus":"Thievery, Stealth, Alertness, ...",
|
||||
"sneak":"Sneak",
|
||||
"sneak-bonus":"Stealth, ...",
|
||||
"special":"Special",
|
||||
"special-behavior":"Special behavior",
|
||||
"special-characteristics":"Special characteristics",
|
||||
"spell":"Spell",
|
||||
"spell-cooldown":"Cooldown",
|
||||
"spell-distance":"Distance",
|
||||
"spell-duration":"Duration",
|
||||
"spell-modifier":"Spell modifier",
|
||||
"spell-modifier-short":"SM",
|
||||
"spell-type":"Normal spell, Targeted spell or Mind-influencing spell",
|
||||
"start":"Start",
|
||||
"start-fire":"Start fire",
|
||||
"start-fire-bonus":"Hunter, ...",
|
||||
"stealth-bonus":"Stealth, ...",
|
||||
"strength":"Strength",
|
||||
"swim":"Swim",
|
||||
"swim-bonus":"Swim, ...",
|
||||
"talent":"Talent",
|
||||
"talents":"Talents",
|
||||
"talent-points":"Talent points",
|
||||
"talent-points-short":"TP",
|
||||
"targeted-spell":"Targeted spell",
|
||||
"targeted-spellcasting":"Targeted spellcasting",
|
||||
"tier":"Tier",
|
||||
"total":"Total",
|
||||
"type":"Type",
|
||||
"typical-checks":"Typical checks",
|
||||
"unarmed":"Unarmed",
|
||||
"wake-up":"Wake up",
|
||||
"wake-up-bonus":"Lightning Reflexes, Alertness, ...",
|
||||
"weapon":"Weapon",
|
||||
"weapon-bonus":"Weapon bonus",
|
||||
"weapon-bonus-short":"WB",
|
||||
"weapon-type":"Melee attack or Ranged attack",
|
||||
"weight":"Weight",
|
||||
"where-carried":"Where carried?",
|
||||
"work-mechanism":"Work mechanism",
|
||||
"work-mechanism-base":"MND+MAX(DX, IN)",
|
||||
"work-mechanism-bonus":"Thievery, Artisan, Lockpicking, ..."
|
||||
}
|
||||
@@ -0,0 +1,176 @@
|
||||
{
|
||||
"active":"Active",
|
||||
"additional":"Additional",
|
||||
"age":"Age",
|
||||
"agility":"Agility",
|
||||
"alphabets":"Alphabets",
|
||||
"appraise":"Appraise",
|
||||
"appraise-bonus":"Appraise, ...",
|
||||
"armor":"Armor",
|
||||
"armor-material-example":"Wood, Leather, Metal, ...",
|
||||
"armor-type-example":"Helmet, Body, Vambrace, Greaves, Shield, ...",
|
||||
"armor-value":"Armor value",
|
||||
"armor-value-short":"AV",
|
||||
"attribute+trait":"Attribute + Trait",
|
||||
"aura":"Aura",
|
||||
"base":"Base",
|
||||
"body":"Body",
|
||||
"body-short+constitution-short":"BOD+CO",
|
||||
"body-short+strength-short":"BOD+ST",
|
||||
"bonus":"Bonus",
|
||||
"both-attack":"Both",
|
||||
"character":"Character",
|
||||
"character-name":"Character name",
|
||||
"check":"Check",
|
||||
"check-result":"Check result",
|
||||
"check-value":"Check value",
|
||||
"class":"Class",
|
||||
"class-example":"Fighter, Scout, Healer, Wizard, Sorcerer, ...",
|
||||
"climb":"Climb",
|
||||
"climb-bonus":"Acrobat, Master Climber, ...",
|
||||
"communicate":"Communicate",
|
||||
"communicate-bonus":"Education, ...",
|
||||
"constitution":"Constitution",
|
||||
"cooldown":"Cooldown",
|
||||
"culture":"Culture",
|
||||
"culture-example":"Barbarians, Mountain Dwarves, Freelander, Kaiban, Wood Elves, Wild Elves, Desert Dwarves, Wyndlanders, Zasarian, ...",
|
||||
"cultural-talents":"Cultural talents",
|
||||
"current-hit-points":"Current hit points",
|
||||
"current-mana-points":"Current mana points",
|
||||
"date-of-birth":"Date of birth",
|
||||
"decipher-script":"Decipher script",
|
||||
"decipher-script-bonus":"Alertness, Education, ...",
|
||||
"defense":"Defense",
|
||||
"defy-poison":"Defy poison",
|
||||
"defy-poison-bonus":"Endurance, ",
|
||||
"dexterity":"Dexterity",
|
||||
"disable-traps":"Disable traps",
|
||||
"disable-traps-bonus":"Thievery, ...",
|
||||
"distance":"Distance",
|
||||
"duration":"Duration",
|
||||
"edit-bonuses":"Edit bonuses",
|
||||
"effect":"Effect",
|
||||
"equipment":"Equipment",
|
||||
"experience-points":"Experience points",
|
||||
"experience-points-short":"EP",
|
||||
"eye-color":"Eye color",
|
||||
"feat-of-strength":"Feat of strength",
|
||||
"feat-of-strength-bonus":"Brutal Blow, Devastating Strike, ...",
|
||||
"flirt":"Flirt",
|
||||
"flirt-bonus":"Charming, ...",
|
||||
"gender":"Gender",
|
||||
"generic":"Generic",
|
||||
"generic-check":"Generic check",
|
||||
"haggle":"Haggle",
|
||||
"haggle-base":"MND+MAX(IN, AU)",
|
||||
"haggle-bonus":"Charming, Rascal, ...",
|
||||
"hair-color":"Hair color",
|
||||
"hands":"Hands",
|
||||
"hands-example":"1H = one-handed, 2H = two-handed, ...",
|
||||
"character-height":"Height",
|
||||
"hero-class":"Hero class",
|
||||
"hero-class-example":"Berserker, Paladin, Weapon Master, Assassin, Ranger, Rogue, Cleric, Druid, Monk, Archmage, Battle Mage, Elementalist, Blood Mage, Demonologist, Necromancer, ...",
|
||||
"hide":"Hide",
|
||||
"hit-points":"Hit points",
|
||||
"initiative":"Initiative",
|
||||
"intellect":"Intellect",
|
||||
"jump":"Jump",
|
||||
"jump-bonus":"Acrobat, ...",
|
||||
"knowledge":"Knowledge",
|
||||
"knowledge-bonus":"Education, Expertise, ...",
|
||||
"languages":"Languages",
|
||||
"learned":"Learned",
|
||||
"level":"Level",
|
||||
"magic-bonus":"Magic bonus",
|
||||
"magic-bonus-short":"MB",
|
||||
"mana":"Mana",
|
||||
"material":"Material",
|
||||
"melee-attack":"Melee attack",
|
||||
"mind":"Mind",
|
||||
"mind-influencing-spell":"Mind-influencing spell",
|
||||
"mind-short+aura-short":"MND+AU",
|
||||
"mind-short+dexterity-short":"MND+DX",
|
||||
"mind-short+intellect-short":"MND+IN",
|
||||
"mind-short+intellect-short-or-eight":"MAX(MND+IN, 8)",
|
||||
"miscellaneous":"Miscellaneous",
|
||||
"mobility":"Mobility",
|
||||
"mobility-short+agility-short":"MOB+AG",
|
||||
"mobility-short+dexterity-short":"MOB+DX",
|
||||
"mobility-short+strength-short":"MOB+ST",
|
||||
"movement-rate":"Movement rate",
|
||||
"normal-spell":"Normal spell",
|
||||
"normal-spellcasting":"Spellcasting",
|
||||
"notes":"Notes",
|
||||
"of":"of",
|
||||
"open-lock":"Open lock",
|
||||
"open-lock-bonus":"Thievery, Lockpicking, ...",
|
||||
"opponent-defense":"Opponent's defense",
|
||||
"opponent-defense-short":"OD",
|
||||
"other-abilities":"Other abilities",
|
||||
"perception":"Perception",
|
||||
"perception-bonus":"Thievery, Alertness, ...",
|
||||
"pick-pocket":"Pick pocket",
|
||||
"pick-pocket-bonus":"Thievery, Stealth, Diversion, Pickpocket, ...",
|
||||
"place-of-birth":"Place of birth",
|
||||
"player":"Player",
|
||||
"player-name":"Player name",
|
||||
"private-biography":"Private biography",
|
||||
"progress-points":"Progress points",
|
||||
"progress-points-short":"PP",
|
||||
"public-biography":"Public biography",
|
||||
"quantity":"Quantity",
|
||||
"race":"Race",
|
||||
"race-example":"Elf, Human, Dwarf, ...",
|
||||
"racial-abilities":"Racial abilities",
|
||||
"ranged-attack":"Ranged attack",
|
||||
"read-tracks":"Read tracks",
|
||||
"read-tracks-bonus":"Hunter, Alertness, ...",
|
||||
"resist-disease":"Resist disease",
|
||||
"resist-disease-bonus":"Endurance, ",
|
||||
"ride":"Ride",
|
||||
"ride-base":"MOB+MAX(AG, AU)",
|
||||
"ride-bonus":"Riding, Mounted Archer, Beast Master, ...",
|
||||
"search":"Search",
|
||||
"search-bonus":"Thievery, Stealth, Alertness, ...",
|
||||
"sneak":"Sneak",
|
||||
"sneak-bonus":"Stealth, ...",
|
||||
"special":"Special",
|
||||
"special-behavior":"Special behavior",
|
||||
"special-characteristics":"Special characteristics",
|
||||
"spell":"Spell",
|
||||
"spell-cooldown":"Cooldown",
|
||||
"spell-distance":"Distance",
|
||||
"spell-duration":"Duration",
|
||||
"spell-modifier":"Spell modifier",
|
||||
"spell-modifier-short":"SM",
|
||||
"spell-type":"Normal spell, Targeted spell or Mind-influencing spell",
|
||||
"start":"Start",
|
||||
"start-fire":"Start fire",
|
||||
"start-fire-bonus":"Hunter, ...",
|
||||
"stealth-bonus":"Stealth, ...",
|
||||
"strength":"Strength",
|
||||
"swim":"Swim",
|
||||
"swim-bonus":"Swim, ...",
|
||||
"talent":"Talent",
|
||||
"talents":"Talents",
|
||||
"talent-points":"Talent points",
|
||||
"talent-points-short":"TP",
|
||||
"targeted-spell":"Targeted spell",
|
||||
"targeted-spellcasting":"Targeted spellcasting",
|
||||
"tier":"Tier",
|
||||
"total":"Total",
|
||||
"type":"Type",
|
||||
"typical-checks":"Typical checks",
|
||||
"unarmed":"Unarmed",
|
||||
"wake-up":"Wake up",
|
||||
"wake-up-bonus":"Lightning Reflexes, Alertness, ...",
|
||||
"weapon":"Weapon",
|
||||
"weapon-bonus":"Weapon bonus",
|
||||
"weapon-bonus-short":"WB",
|
||||
"weapon-type":"Melee attack or Ranged attack",
|
||||
"weight":"Weight",
|
||||
"where-carried":"Where carried?",
|
||||
"work-mechanism":"Work mechanism",
|
||||
"work-mechanism-base":"MND+MAX(DX, IN)",
|
||||
"work-mechanism-bonus":"Thievery, Artisan, Lockpicking, ..."
|
||||
}
|
||||
@@ -0,0 +1,176 @@
|
||||
{
|
||||
"active":"Active",
|
||||
"additional":"Additional",
|
||||
"age":"Age",
|
||||
"agility":"Agility",
|
||||
"alphabets":"Alphabets",
|
||||
"appraise":"Appraise",
|
||||
"appraise-bonus":"Appraise, ...",
|
||||
"armor":"Armor",
|
||||
"armor-material-example":"Wood, Leather, Metal, ...",
|
||||
"armor-type-example":"Helmet, Body, Vambrace, Greaves, Shield, ...",
|
||||
"armor-value":"Armor value",
|
||||
"armor-value-short":"AV",
|
||||
"attribute+trait":"Attribute + Trait",
|
||||
"aura":"Aura",
|
||||
"base":"Base",
|
||||
"body":"Body",
|
||||
"body-short+constitution-short":"BOD+CO",
|
||||
"body-short+strength-short":"BOD+ST",
|
||||
"bonus":"Bonus",
|
||||
"both-attack":"Both",
|
||||
"character":"Character",
|
||||
"character-name":"Character name",
|
||||
"check":"Check",
|
||||
"check-result":"Check result",
|
||||
"check-value":"Check value",
|
||||
"class":"Class",
|
||||
"class-example":"Fighter, Scout, Healer, Wizard, Sorcerer, ...",
|
||||
"climb":"Climb",
|
||||
"climb-bonus":"Acrobat, Master Climber, ...",
|
||||
"communicate":"Communicate",
|
||||
"communicate-bonus":"Education, ...",
|
||||
"constitution":"Constitution",
|
||||
"cooldown":"Cooldown",
|
||||
"culture":"Culture",
|
||||
"culture-example":"Barbarians, Mountain Dwarves, Freelander, Kaiban, Wood Elves, Wild Elves, Desert Dwarves, Wyndlanders, Zasarian, ...",
|
||||
"cultural-talents":"Cultural talents",
|
||||
"current-hit-points":"Current hit points",
|
||||
"current-mana-points":"Current mana points",
|
||||
"date-of-birth":"Date of birth",
|
||||
"decipher-script":"Decipher script",
|
||||
"decipher-script-bonus":"Alertness, Education, ...",
|
||||
"defense":"Defense",
|
||||
"defy-poison":"Defy poison",
|
||||
"defy-poison-bonus":"Endurance, ",
|
||||
"dexterity":"Dexterity",
|
||||
"disable-traps":"Disable traps",
|
||||
"disable-traps-bonus":"Thievery, ...",
|
||||
"distance":"Distance",
|
||||
"duration":"Duration",
|
||||
"edit-bonuses":"Edit bonuses",
|
||||
"effect":"Effect",
|
||||
"equipment":"Equipment",
|
||||
"experience-points":"Experience points",
|
||||
"experience-points-short":"EP",
|
||||
"eye-color":"Eye color",
|
||||
"feat-of-strength":"Feat of strength",
|
||||
"feat-of-strength-bonus":"Brutal Blow, Devastating Strike, ...",
|
||||
"flirt":"Flirt",
|
||||
"flirt-bonus":"Charming, ...",
|
||||
"gender":"Gender",
|
||||
"generic":"Generic",
|
||||
"generic-check":"Generic check",
|
||||
"haggle":"Haggle",
|
||||
"haggle-base":"MND+MAX(IN, AU)",
|
||||
"haggle-bonus":"Charming, Rascal, ...",
|
||||
"hair-color":"Hair color",
|
||||
"hands":"Hands",
|
||||
"hands-example":"1H = one-handed, 2H = two-handed, ...",
|
||||
"character-height":"Height",
|
||||
"hero-class":"Hero class",
|
||||
"hero-class-example":"Berserker, Paladin, Weapon Master, Assassin, Ranger, Rogue, Cleric, Druid, Monk, Archmage, Battle Mage, Elementalist, Blood Mage, Demonologist, Necromancer, ...",
|
||||
"hide":"Hide",
|
||||
"hit-points":"Hit points",
|
||||
"initiative":"Initiative",
|
||||
"intellect":"Intellect",
|
||||
"jump":"Jump",
|
||||
"jump-bonus":"Acrobat, ...",
|
||||
"knowledge":"Knowledge",
|
||||
"knowledge-bonus":"Education, Expertise, ...",
|
||||
"languages":"Languages",
|
||||
"learned":"Learned",
|
||||
"level":"Level",
|
||||
"magic-bonus":"Magic bonus",
|
||||
"magic-bonus-short":"MB",
|
||||
"mana":"Mana",
|
||||
"material":"Material",
|
||||
"melee-attack":"Melee attack",
|
||||
"mind":"Mind",
|
||||
"mind-influencing-spell":"Mind-influencing spell",
|
||||
"mind-short+aura-short":"MND+AU",
|
||||
"mind-short+dexterity-short":"MND+DX",
|
||||
"mind-short+intellect-short":"MND+IN",
|
||||
"mind-short+intellect-short-or-eight":"MAX(MND+IN, 8)",
|
||||
"miscellaneous":"Miscellaneous",
|
||||
"mobility":"Mobility",
|
||||
"mobility-short+agility-short":"MOB+AG",
|
||||
"mobility-short+dexterity-short":"MOB+DX",
|
||||
"mobility-short+strength-short":"MOB+ST",
|
||||
"movement-rate":"Movement rate",
|
||||
"normal-spell":"Normal spell",
|
||||
"normal-spellcasting":"Spellcasting",
|
||||
"notes":"Notes",
|
||||
"of":"of",
|
||||
"open-lock":"Open lock",
|
||||
"open-lock-bonus":"Thievery, Lockpicking, ...",
|
||||
"opponent-defense":"Opponent's defense",
|
||||
"opponent-defense-short":"OD",
|
||||
"other-abilities":"Other abilities",
|
||||
"perception":"Perception",
|
||||
"perception-bonus":"Thievery, Alertness, ...",
|
||||
"pick-pocket":"Pick pocket",
|
||||
"pick-pocket-bonus":"Thievery, Stealth, Diversion, Pickpocket, ...",
|
||||
"place-of-birth":"Place of birth",
|
||||
"player":"Player",
|
||||
"player-name":"Player name",
|
||||
"private-biography":"Private biography",
|
||||
"progress-points":"Progress points",
|
||||
"progress-points-short":"PP",
|
||||
"public-biography":"Public biography",
|
||||
"quantity":"Quantity",
|
||||
"race":"Race",
|
||||
"race-example":"Elf, Human, Dwarf, ...",
|
||||
"racial-abilities":"Racial abilities",
|
||||
"ranged-attack":"Ranged attack",
|
||||
"read-tracks":"Read tracks",
|
||||
"read-tracks-bonus":"Hunter, Alertness, ...",
|
||||
"resist-disease":"Resist disease",
|
||||
"resist-disease-bonus":"Endurance, ",
|
||||
"ride":"Ride",
|
||||
"ride-base":"MOB+MAX(AG, AU)",
|
||||
"ride-bonus":"Riding, Mounted Archer, Beast Master, ...",
|
||||
"search":"Search",
|
||||
"search-bonus":"Thievery, Stealth, Alertness, ...",
|
||||
"sneak":"Sneak",
|
||||
"sneak-bonus":"Stealth, ...",
|
||||
"special":"Special",
|
||||
"special-behavior":"Special behavior",
|
||||
"special-characteristics":"Special characteristics",
|
||||
"spell":"Spell",
|
||||
"spell-cooldown":"Cooldown",
|
||||
"spell-distance":"Distance",
|
||||
"spell-duration":"Duration",
|
||||
"spell-modifier":"Spell modifier",
|
||||
"spell-modifier-short":"SM",
|
||||
"spell-type":"Normal spell, Targeted spell or Mind-influencing spell",
|
||||
"start":"Start",
|
||||
"start-fire":"Start fire",
|
||||
"start-fire-bonus":"Hunter, ...",
|
||||
"stealth-bonus":"Stealth, ...",
|
||||
"strength":"Strength",
|
||||
"swim":"Swim",
|
||||
"swim-bonus":"Swim, ...",
|
||||
"talent":"Talent",
|
||||
"talents":"Talents",
|
||||
"talent-points":"Talent points",
|
||||
"talent-points-short":"TP",
|
||||
"targeted-spell":"Targeted spell",
|
||||
"targeted-spellcasting":"Targeted spellcasting",
|
||||
"tier":"Tier",
|
||||
"total":"Total",
|
||||
"type":"Type",
|
||||
"typical-checks":"Typical checks",
|
||||
"unarmed":"Unarmed",
|
||||
"wake-up":"Wake up",
|
||||
"wake-up-bonus":"Lightning Reflexes, Alertness, ...",
|
||||
"weapon":"Weapon",
|
||||
"weapon-bonus":"Weapon bonus",
|
||||
"weapon-bonus-short":"WB",
|
||||
"weapon-type":"Melee attack or Ranged attack",
|
||||
"weight":"Weight",
|
||||
"where-carried":"Where carried?",
|
||||
"work-mechanism":"Work mechanism",
|
||||
"work-mechanism-base":"MND+MAX(DX, IN)",
|
||||
"work-mechanism-bonus":"Thievery, Artisan, Lockpicking, ..."
|
||||
}
|
||||
@@ -0,0 +1,176 @@
|
||||
{
|
||||
"active":"Active",
|
||||
"additional":"Additional",
|
||||
"age":"Age",
|
||||
"agility":"Agility",
|
||||
"alphabets":"Alphabets",
|
||||
"appraise":"Appraise",
|
||||
"appraise-bonus":"Appraise, ...",
|
||||
"armor":"Armor",
|
||||
"armor-material-example":"Wood, Leather, Metal, ...",
|
||||
"armor-type-example":"Helmet, Body, Vambrace, Greaves, Shield, ...",
|
||||
"armor-value":"Armor value",
|
||||
"armor-value-short":"AV",
|
||||
"attribute+trait":"Attribute + Trait",
|
||||
"aura":"Aura",
|
||||
"base":"Base",
|
||||
"body":"Body",
|
||||
"body-short+constitution-short":"BOD+CO",
|
||||
"body-short+strength-short":"BOD+ST",
|
||||
"bonus":"Bonus",
|
||||
"both-attack":"Both",
|
||||
"character":"Character",
|
||||
"character-name":"Character name",
|
||||
"check":"Check",
|
||||
"check-result":"Check result",
|
||||
"check-value":"Check value",
|
||||
"class":"Class",
|
||||
"class-example":"Fighter, Scout, Healer, Wizard, Sorcerer, ...",
|
||||
"climb":"Climb",
|
||||
"climb-bonus":"Acrobat, Master Climber, ...",
|
||||
"communicate":"Communicate",
|
||||
"communicate-bonus":"Education, ...",
|
||||
"constitution":"Constitution",
|
||||
"cooldown":"Cooldown",
|
||||
"culture":"Culture",
|
||||
"culture-example":"Barbarians, Mountain Dwarves, Freelander, Kaiban, Wood Elves, Wild Elves, Desert Dwarves, Wyndlanders, Zasarian, ...",
|
||||
"cultural-talents":"Cultural talents",
|
||||
"current-hit-points":"Current hit points",
|
||||
"current-mana-points":"Current mana points",
|
||||
"date-of-birth":"Date of birth",
|
||||
"decipher-script":"Decipher script",
|
||||
"decipher-script-bonus":"Alertness, Education, ...",
|
||||
"defense":"Defense",
|
||||
"defy-poison":"Defy poison",
|
||||
"defy-poison-bonus":"Endurance, ",
|
||||
"dexterity":"Dexterity",
|
||||
"disable-traps":"Disable traps",
|
||||
"disable-traps-bonus":"Thievery, ...",
|
||||
"distance":"Distance",
|
||||
"duration":"Duration",
|
||||
"edit-bonuses":"Edit bonuses",
|
||||
"effect":"Effect",
|
||||
"equipment":"Equipment",
|
||||
"experience-points":"Experience points",
|
||||
"experience-points-short":"EP",
|
||||
"eye-color":"Eye color",
|
||||
"feat-of-strength":"Feat of strength",
|
||||
"feat-of-strength-bonus":"Brutal Blow, Devastating Strike, ...",
|
||||
"flirt":"Flirt",
|
||||
"flirt-bonus":"Charming, ...",
|
||||
"gender":"Gender",
|
||||
"generic":"Generic",
|
||||
"generic-check":"Generic check",
|
||||
"haggle":"Haggle",
|
||||
"haggle-base":"MND+MAX(IN, AU)",
|
||||
"haggle-bonus":"Charming, Rascal, ...",
|
||||
"hair-color":"Hair color",
|
||||
"hands":"Hands",
|
||||
"hands-example":"1H = one-handed, 2H = two-handed, ...",
|
||||
"character-height":"Height",
|
||||
"hero-class":"Hero class",
|
||||
"hero-class-example":"Berserker, Paladin, Weapon Master, Assassin, Ranger, Rogue, Cleric, Druid, Monk, Archmage, Battle Mage, Elementalist, Blood Mage, Demonologist, Necromancer, ...",
|
||||
"hide":"Hide",
|
||||
"hit-points":"Hit points",
|
||||
"initiative":"Initiative",
|
||||
"intellect":"Intellect",
|
||||
"jump":"Jump",
|
||||
"jump-bonus":"Acrobat, ...",
|
||||
"knowledge":"Knowledge",
|
||||
"knowledge-bonus":"Education, Expertise, ...",
|
||||
"languages":"Languages",
|
||||
"learned":"Learned",
|
||||
"level":"Level",
|
||||
"magic-bonus":"Magic bonus",
|
||||
"magic-bonus-short":"MB",
|
||||
"mana":"Mana",
|
||||
"material":"Material",
|
||||
"melee-attack":"Melee attack",
|
||||
"mind":"Mind",
|
||||
"mind-influencing-spell":"Mind-influencing spell",
|
||||
"mind-short+aura-short":"MND+AU",
|
||||
"mind-short+dexterity-short":"MND+DX",
|
||||
"mind-short+intellect-short":"MND+IN",
|
||||
"mind-short+intellect-short-or-eight":"MAX(MND+IN, 8)",
|
||||
"miscellaneous":"Miscellaneous",
|
||||
"mobility":"Mobility",
|
||||
"mobility-short+agility-short":"MOB+AG",
|
||||
"mobility-short+dexterity-short":"MOB+DX",
|
||||
"mobility-short+strength-short":"MOB+ST",
|
||||
"movement-rate":"Movement rate",
|
||||
"normal-spell":"Normal spell",
|
||||
"normal-spellcasting":"Spellcasting",
|
||||
"notes":"Notes",
|
||||
"of":"of",
|
||||
"open-lock":"Open lock",
|
||||
"open-lock-bonus":"Thievery, Lockpicking, ...",
|
||||
"opponent-defense":"Opponent's defense",
|
||||
"opponent-defense-short":"OD",
|
||||
"other-abilities":"Other abilities",
|
||||
"perception":"Perception",
|
||||
"perception-bonus":"Thievery, Alertness, ...",
|
||||
"pick-pocket":"Pick pocket",
|
||||
"pick-pocket-bonus":"Thievery, Stealth, Diversion, Pickpocket, ...",
|
||||
"place-of-birth":"Place of birth",
|
||||
"player":"Player",
|
||||
"player-name":"Player name",
|
||||
"private-biography":"Private biography",
|
||||
"progress-points":"Progress points",
|
||||
"progress-points-short":"PP",
|
||||
"public-biography":"Public biography",
|
||||
"quantity":"Quantity",
|
||||
"race":"Race",
|
||||
"race-example":"Elf, Human, Dwarf, ...",
|
||||
"racial-abilities":"Racial abilities",
|
||||
"ranged-attack":"Ranged attack",
|
||||
"read-tracks":"Read tracks",
|
||||
"read-tracks-bonus":"Hunter, Alertness, ...",
|
||||
"resist-disease":"Resist disease",
|
||||
"resist-disease-bonus":"Endurance, ",
|
||||
"ride":"Ride",
|
||||
"ride-base":"MOB+MAX(AG, AU)",
|
||||
"ride-bonus":"Riding, Mounted Archer, Beast Master, ...",
|
||||
"search":"Search",
|
||||
"search-bonus":"Thievery, Stealth, Alertness, ...",
|
||||
"sneak":"Sneak",
|
||||
"sneak-bonus":"Stealth, ...",
|
||||
"special":"Special",
|
||||
"special-behavior":"Special behavior",
|
||||
"special-characteristics":"Special characteristics",
|
||||
"spell":"Spell",
|
||||
"spell-cooldown":"Cooldown",
|
||||
"spell-distance":"Distance",
|
||||
"spell-duration":"Duration",
|
||||
"spell-modifier":"Spell modifier",
|
||||
"spell-modifier-short":"SM",
|
||||
"spell-type":"Normal spell, Targeted spell or Mind-influencing spell",
|
||||
"start":"Start",
|
||||
"start-fire":"Start fire",
|
||||
"start-fire-bonus":"Hunter, ...",
|
||||
"stealth-bonus":"Stealth, ...",
|
||||
"strength":"Strength",
|
||||
"swim":"Swim",
|
||||
"swim-bonus":"Swim, ...",
|
||||
"talent":"Talent",
|
||||
"talents":"Talents",
|
||||
"talent-points":"Talent points",
|
||||
"talent-points-short":"TP",
|
||||
"targeted-spell":"Targeted spell",
|
||||
"targeted-spellcasting":"Targeted spellcasting",
|
||||
"tier":"Tier",
|
||||
"total":"Total",
|
||||
"type":"Type",
|
||||
"typical-checks":"Typical checks",
|
||||
"unarmed":"Unarmed",
|
||||
"wake-up":"Wake up",
|
||||
"wake-up-bonus":"Lightning Reflexes, Alertness, ...",
|
||||
"weapon":"Weapon",
|
||||
"weapon-bonus":"Weapon bonus",
|
||||
"weapon-bonus-short":"WB",
|
||||
"weapon-type":"Melee attack or Ranged attack",
|
||||
"weight":"Weight",
|
||||
"where-carried":"Where carried?",
|
||||
"work-mechanism":"Work mechanism",
|
||||
"work-mechanism-base":"MND+MAX(DX, IN)",
|
||||
"work-mechanism-bonus":"Thievery, Artisan, Lockpicking, ..."
|
||||
}
|
||||
@@ -0,0 +1,176 @@
|
||||
{
|
||||
"active":"Active",
|
||||
"additional":"Additional",
|
||||
"age":"Age",
|
||||
"agility":"Agility",
|
||||
"alphabets":"Alphabets",
|
||||
"appraise":"Appraise",
|
||||
"appraise-bonus":"Appraise, ...",
|
||||
"armor":"Armor",
|
||||
"armor-material-example":"Wood, Leather, Metal, ...",
|
||||
"armor-type-example":"Helmet, Body, Vambrace, Greaves, Shield, ...",
|
||||
"armor-value":"Armor value",
|
||||
"armor-value-short":"AV",
|
||||
"attribute+trait":"Attribute + Trait",
|
||||
"aura":"Aura",
|
||||
"base":"Base",
|
||||
"body":"Body",
|
||||
"body-short+constitution-short":"BOD+CO",
|
||||
"body-short+strength-short":"BOD+ST",
|
||||
"bonus":"Bonus",
|
||||
"both-attack":"Both",
|
||||
"character":"Character",
|
||||
"character-name":"Character name",
|
||||
"check":"Check",
|
||||
"check-result":"Check result",
|
||||
"check-value":"Check value",
|
||||
"class":"Class",
|
||||
"class-example":"Fighter, Scout, Healer, Wizard, Sorcerer, ...",
|
||||
"climb":"Climb",
|
||||
"climb-bonus":"Acrobat, Master Climber, ...",
|
||||
"communicate":"Communicate",
|
||||
"communicate-bonus":"Education, ...",
|
||||
"constitution":"Constitution",
|
||||
"cooldown":"Cooldown",
|
||||
"culture":"Culture",
|
||||
"culture-example":"Barbarians, Mountain Dwarves, Freelander, Kaiban, Wood Elves, Wild Elves, Desert Dwarves, Wyndlanders, Zasarian, ...",
|
||||
"cultural-talents":"Cultural talents",
|
||||
"current-hit-points":"Current hit points",
|
||||
"current-mana-points":"Current mana points",
|
||||
"date-of-birth":"Date of birth",
|
||||
"decipher-script":"Decipher script",
|
||||
"decipher-script-bonus":"Alertness, Education, ...",
|
||||
"defense":"Defense",
|
||||
"defy-poison":"Defy poison",
|
||||
"defy-poison-bonus":"Endurance, ",
|
||||
"dexterity":"Dexterity",
|
||||
"disable-traps":"Disable traps",
|
||||
"disable-traps-bonus":"Thievery, ...",
|
||||
"distance":"Distance",
|
||||
"duration":"Duration",
|
||||
"edit-bonuses":"Edit bonuses",
|
||||
"effect":"Effect",
|
||||
"equipment":"Equipment",
|
||||
"experience-points":"Experience points",
|
||||
"experience-points-short":"EP",
|
||||
"eye-color":"Eye color",
|
||||
"feat-of-strength":"Feat of strength",
|
||||
"feat-of-strength-bonus":"Brutal Blow, Devastating Strike, ...",
|
||||
"flirt":"Flirt",
|
||||
"flirt-bonus":"Charming, ...",
|
||||
"gender":"Gender",
|
||||
"generic":"Generic",
|
||||
"generic-check":"Generic check",
|
||||
"haggle":"Haggle",
|
||||
"haggle-base":"MND+MAX(IN, AU)",
|
||||
"haggle-bonus":"Charming, Rascal, ...",
|
||||
"hair-color":"Hair color",
|
||||
"hands":"Hands",
|
||||
"hands-example":"1H = one-handed, 2H = two-handed, ...",
|
||||
"character-height":"Height",
|
||||
"hero-class":"Hero class",
|
||||
"hero-class-example":"Berserker, Paladin, Weapon Master, Assassin, Ranger, Rogue, Cleric, Druid, Monk, Archmage, Battle Mage, Elementalist, Blood Mage, Demonologist, Necromancer, ...",
|
||||
"hide":"Hide",
|
||||
"hit-points":"Hit points",
|
||||
"initiative":"Initiative",
|
||||
"intellect":"Intellect",
|
||||
"jump":"Jump",
|
||||
"jump-bonus":"Acrobat, ...",
|
||||
"knowledge":"Knowledge",
|
||||
"knowledge-bonus":"Education, Expertise, ...",
|
||||
"languages":"Languages",
|
||||
"learned":"Learned",
|
||||
"level":"Level",
|
||||
"magic-bonus":"Magic bonus",
|
||||
"magic-bonus-short":"MB",
|
||||
"mana":"Mana",
|
||||
"material":"Material",
|
||||
"melee-attack":"Melee attack",
|
||||
"mind":"Mind",
|
||||
"mind-influencing-spell":"Mind-influencing spell",
|
||||
"mind-short+aura-short":"MND+AU",
|
||||
"mind-short+dexterity-short":"MND+DX",
|
||||
"mind-short+intellect-short":"MND+IN",
|
||||
"mind-short+intellect-short-or-eight":"MAX(MND+IN, 8)",
|
||||
"miscellaneous":"Miscellaneous",
|
||||
"mobility":"Mobility",
|
||||
"mobility-short+agility-short":"MOB+AG",
|
||||
"mobility-short+dexterity-short":"MOB+DX",
|
||||
"mobility-short+strength-short":"MOB+ST",
|
||||
"movement-rate":"Movement rate",
|
||||
"normal-spell":"Normal spell",
|
||||
"normal-spellcasting":"Spellcasting",
|
||||
"notes":"Notes",
|
||||
"of":"of",
|
||||
"open-lock":"Open lock",
|
||||
"open-lock-bonus":"Thievery, Lockpicking, ...",
|
||||
"opponent-defense":"Opponent's defense",
|
||||
"opponent-defense-short":"OD",
|
||||
"other-abilities":"Other abilities",
|
||||
"perception":"Perception",
|
||||
"perception-bonus":"Thievery, Alertness, ...",
|
||||
"pick-pocket":"Pick pocket",
|
||||
"pick-pocket-bonus":"Thievery, Stealth, Diversion, Pickpocket, ...",
|
||||
"place-of-birth":"Place of birth",
|
||||
"player":"Player",
|
||||
"player-name":"Player name",
|
||||
"private-biography":"Private biography",
|
||||
"progress-points":"Progress points",
|
||||
"progress-points-short":"PP",
|
||||
"public-biography":"Public biography",
|
||||
"quantity":"Quantity",
|
||||
"race":"Race",
|
||||
"race-example":"Elf, Human, Dwarf, ...",
|
||||
"racial-abilities":"Racial abilities",
|
||||
"ranged-attack":"Ranged attack",
|
||||
"read-tracks":"Read tracks",
|
||||
"read-tracks-bonus":"Hunter, Alertness, ...",
|
||||
"resist-disease":"Resist disease",
|
||||
"resist-disease-bonus":"Endurance, ",
|
||||
"ride":"Ride",
|
||||
"ride-base":"MOB+MAX(AG, AU)",
|
||||
"ride-bonus":"Riding, Mounted Archer, Beast Master, ...",
|
||||
"search":"Search",
|
||||
"search-bonus":"Thievery, Stealth, Alertness, ...",
|
||||
"sneak":"Sneak",
|
||||
"sneak-bonus":"Stealth, ...",
|
||||
"special":"Special",
|
||||
"special-behavior":"Special behavior",
|
||||
"special-characteristics":"Special characteristics",
|
||||
"spell":"Spell",
|
||||
"spell-cooldown":"Cooldown",
|
||||
"spell-distance":"Distance",
|
||||
"spell-duration":"Duration",
|
||||
"spell-modifier":"Spell modifier",
|
||||
"spell-modifier-short":"SM",
|
||||
"spell-type":"Normal spell, Targeted spell or Mind-influencing spell",
|
||||
"start":"Start",
|
||||
"start-fire":"Start fire",
|
||||
"start-fire-bonus":"Hunter, ...",
|
||||
"stealth-bonus":"Stealth, ...",
|
||||
"strength":"Strength",
|
||||
"swim":"Swim",
|
||||
"swim-bonus":"Swim, ...",
|
||||
"talent":"Talent",
|
||||
"talents":"Talents",
|
||||
"talent-points":"Talent points",
|
||||
"talent-points-short":"TP",
|
||||
"targeted-spell":"Targeted spell",
|
||||
"targeted-spellcasting":"Targeted spellcasting",
|
||||
"tier":"Tier",
|
||||
"total":"Total",
|
||||
"type":"Type",
|
||||
"typical-checks":"Typical checks",
|
||||
"unarmed":"Unarmed",
|
||||
"wake-up":"Wake up",
|
||||
"wake-up-bonus":"Lightning Reflexes, Alertness, ...",
|
||||
"weapon":"Weapon",
|
||||
"weapon-bonus":"Weapon bonus",
|
||||
"weapon-bonus-short":"WB",
|
||||
"weapon-type":"Melee attack or Ranged attack",
|
||||
"weight":"Weight",
|
||||
"where-carried":"Where carried?",
|
||||
"work-mechanism":"Work mechanism",
|
||||
"work-mechanism-base":"MND+MAX(DX, IN)",
|
||||
"work-mechanism-bonus":"Thievery, Artisan, Lockpicking, ..."
|
||||
}
|
||||
@@ -0,0 +1,176 @@
|
||||
{
|
||||
"active":"Active",
|
||||
"additional":"Additional",
|
||||
"age":"Age",
|
||||
"agility":"Agility",
|
||||
"alphabets":"Alphabets",
|
||||
"appraise":"Appraise",
|
||||
"appraise-bonus":"Appraise, ...",
|
||||
"armor":"Armor",
|
||||
"armor-material-example":"Wood, Leather, Metal, ...",
|
||||
"armor-type-example":"Helmet, Body, Vambrace, Greaves, Shield, ...",
|
||||
"armor-value":"Armor value",
|
||||
"armor-value-short":"AV",
|
||||
"attribute+trait":"Attribute + Trait",
|
||||
"aura":"Aura",
|
||||
"base":"Base",
|
||||
"body":"Body",
|
||||
"body-short+constitution-short":"BOD+CO",
|
||||
"body-short+strength-short":"BOD+ST",
|
||||
"bonus":"Bonus",
|
||||
"both-attack":"Both",
|
||||
"character":"Character",
|
||||
"character-name":"Character name",
|
||||
"check":"Check",
|
||||
"check-result":"Check result",
|
||||
"check-value":"Check value",
|
||||
"class":"Class",
|
||||
"class-example":"Fighter, Scout, Healer, Wizard, Sorcerer, ...",
|
||||
"climb":"Climb",
|
||||
"climb-bonus":"Acrobat, Master Climber, ...",
|
||||
"communicate":"Communicate",
|
||||
"communicate-bonus":"Education, ...",
|
||||
"constitution":"Constitution",
|
||||
"cooldown":"Cooldown",
|
||||
"culture":"Culture",
|
||||
"culture-example":"Barbarians, Mountain Dwarves, Freelander, Kaiban, Wood Elves, Wild Elves, Desert Dwarves, Wyndlanders, Zasarian, ...",
|
||||
"cultural-talents":"Cultural talents",
|
||||
"current-hit-points":"Current hit points",
|
||||
"current-mana-points":"Current mana points",
|
||||
"date-of-birth":"Date of birth",
|
||||
"decipher-script":"Decipher script",
|
||||
"decipher-script-bonus":"Alertness, Education, ...",
|
||||
"defense":"Defense",
|
||||
"defy-poison":"Defy poison",
|
||||
"defy-poison-bonus":"Endurance, ",
|
||||
"dexterity":"Dexterity",
|
||||
"disable-traps":"Disable traps",
|
||||
"disable-traps-bonus":"Thievery, ...",
|
||||
"distance":"Distance",
|
||||
"duration":"Duration",
|
||||
"edit-bonuses":"Edit bonuses",
|
||||
"effect":"Effect",
|
||||
"equipment":"Equipment",
|
||||
"experience-points":"Experience points",
|
||||
"experience-points-short":"EP",
|
||||
"eye-color":"Eye color",
|
||||
"feat-of-strength":"Feat of strength",
|
||||
"feat-of-strength-bonus":"Brutal Blow, Devastating Strike, ...",
|
||||
"flirt":"Flirt",
|
||||
"flirt-bonus":"Charming, ...",
|
||||
"gender":"Gender",
|
||||
"generic":"Generic",
|
||||
"generic-check":"Generic check",
|
||||
"haggle":"Haggle",
|
||||
"haggle-base":"MND+MAX(IN, AU)",
|
||||
"haggle-bonus":"Charming, Rascal, ...",
|
||||
"hair-color":"Hair color",
|
||||
"hands":"Hands",
|
||||
"hands-example":"1H = one-handed, 2H = two-handed, ...",
|
||||
"character-height":"Height",
|
||||
"hero-class":"Hero class",
|
||||
"hero-class-example":"Berserker, Paladin, Weapon Master, Assassin, Ranger, Rogue, Cleric, Druid, Monk, Archmage, Battle Mage, Elementalist, Blood Mage, Demonologist, Necromancer, ...",
|
||||
"hide":"Hide",
|
||||
"hit-points":"Hit points",
|
||||
"initiative":"Initiative",
|
||||
"intellect":"Intellect",
|
||||
"jump":"Jump",
|
||||
"jump-bonus":"Acrobat, ...",
|
||||
"knowledge":"Knowledge",
|
||||
"knowledge-bonus":"Education, Expertise, ...",
|
||||
"languages":"Languages",
|
||||
"learned":"Learned",
|
||||
"level":"Level",
|
||||
"magic-bonus":"Magic bonus",
|
||||
"magic-bonus-short":"MB",
|
||||
"mana":"Mana",
|
||||
"material":"Material",
|
||||
"melee-attack":"Melee attack",
|
||||
"mind":"Mind",
|
||||
"mind-influencing-spell":"Mind-influencing spell",
|
||||
"mind-short+aura-short":"MND+AU",
|
||||
"mind-short+dexterity-short":"MND+DX",
|
||||
"mind-short+intellect-short":"MND+IN",
|
||||
"mind-short+intellect-short-or-eight":"MAX(MND+IN, 8)",
|
||||
"miscellaneous":"Miscellaneous",
|
||||
"mobility":"Mobility",
|
||||
"mobility-short+agility-short":"MOB+AG",
|
||||
"mobility-short+dexterity-short":"MOB+DX",
|
||||
"mobility-short+strength-short":"MOB+ST",
|
||||
"movement-rate":"Movement rate",
|
||||
"normal-spell":"Normal spell",
|
||||
"normal-spellcasting":"Spellcasting",
|
||||
"notes":"Notes",
|
||||
"of":"of",
|
||||
"open-lock":"Open lock",
|
||||
"open-lock-bonus":"Thievery, Lockpicking, ...",
|
||||
"opponent-defense":"Opponent's defense",
|
||||
"opponent-defense-short":"OD",
|
||||
"other-abilities":"Other abilities",
|
||||
"perception":"Perception",
|
||||
"perception-bonus":"Thievery, Alertness, ...",
|
||||
"pick-pocket":"Pick pocket",
|
||||
"pick-pocket-bonus":"Thievery, Stealth, Diversion, Pickpocket, ...",
|
||||
"place-of-birth":"Place of birth",
|
||||
"player":"Player",
|
||||
"player-name":"Player name",
|
||||
"private-biography":"Private biography",
|
||||
"progress-points":"Progress points",
|
||||
"progress-points-short":"PP",
|
||||
"public-biography":"Public biography",
|
||||
"quantity":"Quantity",
|
||||
"race":"Race",
|
||||
"race-example":"Elf, Human, Dwarf, ...",
|
||||
"racial-abilities":"Racial abilities",
|
||||
"ranged-attack":"Ranged attack",
|
||||
"read-tracks":"Read tracks",
|
||||
"read-tracks-bonus":"Hunter, Alertness, ...",
|
||||
"resist-disease":"Resist disease",
|
||||
"resist-disease-bonus":"Endurance, ",
|
||||
"ride":"Ride",
|
||||
"ride-base":"MOB+MAX(AG, AU)",
|
||||
"ride-bonus":"Riding, Mounted Archer, Beast Master, ...",
|
||||
"search":"Search",
|
||||
"search-bonus":"Thievery, Stealth, Alertness, ...",
|
||||
"sneak":"Sneak",
|
||||
"sneak-bonus":"Stealth, ...",
|
||||
"special":"Special",
|
||||
"special-behavior":"Special behavior",
|
||||
"special-characteristics":"Special characteristics",
|
||||
"spell":"Spell",
|
||||
"spell-cooldown":"Cooldown",
|
||||
"spell-distance":"Distance",
|
||||
"spell-duration":"Duration",
|
||||
"spell-modifier":"Spell modifier",
|
||||
"spell-modifier-short":"SM",
|
||||
"spell-type":"Normal spell, Targeted spell or Mind-influencing spell",
|
||||
"start":"Start",
|
||||
"start-fire":"Start fire",
|
||||
"start-fire-bonus":"Hunter, ...",
|
||||
"stealth-bonus":"Stealth, ...",
|
||||
"strength":"Strength",
|
||||
"swim":"Swim",
|
||||
"swim-bonus":"Swim, ...",
|
||||
"talent":"Talent",
|
||||
"talents":"Talents",
|
||||
"talent-points":"Talent points",
|
||||
"talent-points-short":"TP",
|
||||
"targeted-spell":"Targeted spell",
|
||||
"targeted-spellcasting":"Targeted spellcasting",
|
||||
"tier":"Tier",
|
||||
"total":"Total",
|
||||
"type":"Type",
|
||||
"typical-checks":"Typical checks",
|
||||
"unarmed":"Unarmed",
|
||||
"wake-up":"Wake up",
|
||||
"wake-up-bonus":"Lightning Reflexes, Alertness, ...",
|
||||
"weapon":"Weapon",
|
||||
"weapon-bonus":"Weapon bonus",
|
||||
"weapon-bonus-short":"WB",
|
||||
"weapon-type":"Melee attack or Ranged attack",
|
||||
"weight":"Weight",
|
||||
"where-carried":"Where carried?",
|
||||
"work-mechanism":"Work mechanism",
|
||||
"work-mechanism-base":"MND+MAX(DX, IN)",
|
||||
"work-mechanism-bonus":"Thievery, Artisan, Lockpicking, ..."
|
||||
}
|
||||
@@ -0,0 +1,176 @@
|
||||
{
|
||||
"active":"Active",
|
||||
"additional":"Additional",
|
||||
"age":"Age",
|
||||
"agility":"Agility",
|
||||
"alphabets":"Alphabets",
|
||||
"appraise":"Appraise",
|
||||
"appraise-bonus":"Appraise, ...",
|
||||
"armor":"Armor",
|
||||
"armor-material-example":"Wood, Leather, Metal, ...",
|
||||
"armor-type-example":"Helmet, Body, Vambrace, Greaves, Shield, ...",
|
||||
"armor-value":"Armor value",
|
||||
"armor-value-short":"AV",
|
||||
"attribute+trait":"Attribute + Trait",
|
||||
"aura":"Aura",
|
||||
"base":"Base",
|
||||
"body":"Body",
|
||||
"body-short+constitution-short":"BOD+CO",
|
||||
"body-short+strength-short":"BOD+ST",
|
||||
"bonus":"Bonus",
|
||||
"both-attack":"Both",
|
||||
"character":"Character",
|
||||
"character-name":"Character name",
|
||||
"check":"Check",
|
||||
"check-result":"Check result",
|
||||
"check-value":"Check value",
|
||||
"class":"Class",
|
||||
"class-example":"Fighter, Scout, Healer, Wizard, Sorcerer, ...",
|
||||
"climb":"Climb",
|
||||
"climb-bonus":"Acrobat, Master Climber, ...",
|
||||
"communicate":"Communicate",
|
||||
"communicate-bonus":"Education, ...",
|
||||
"constitution":"Constitution",
|
||||
"cooldown":"Cooldown",
|
||||
"culture":"Culture",
|
||||
"culture-example":"Barbarians, Mountain Dwarves, Freelander, Kaiban, Wood Elves, Wild Elves, Desert Dwarves, Wyndlanders, Zasarian, ...",
|
||||
"cultural-talents":"Cultural talents",
|
||||
"current-hit-points":"Current hit points",
|
||||
"current-mana-points":"Current mana points",
|
||||
"date-of-birth":"Date of birth",
|
||||
"decipher-script":"Decipher script",
|
||||
"decipher-script-bonus":"Alertness, Education, ...",
|
||||
"defense":"Defense",
|
||||
"defy-poison":"Defy poison",
|
||||
"defy-poison-bonus":"Endurance, ",
|
||||
"dexterity":"Dexterity",
|
||||
"disable-traps":"Disable traps",
|
||||
"disable-traps-bonus":"Thievery, ...",
|
||||
"distance":"Distance",
|
||||
"duration":"Duration",
|
||||
"edit-bonuses":"Edit bonuses",
|
||||
"effect":"Effect",
|
||||
"equipment":"Equipment",
|
||||
"experience-points":"Experience points",
|
||||
"experience-points-short":"EP",
|
||||
"eye-color":"Eye color",
|
||||
"feat-of-strength":"Feat of strength",
|
||||
"feat-of-strength-bonus":"Brutal Blow, Devastating Strike, ...",
|
||||
"flirt":"Flirt",
|
||||
"flirt-bonus":"Charming, ...",
|
||||
"gender":"Gender",
|
||||
"generic":"Generic",
|
||||
"generic-check":"Generic check",
|
||||
"haggle":"Haggle",
|
||||
"haggle-base":"MND+MAX(IN, AU)",
|
||||
"haggle-bonus":"Charming, Rascal, ...",
|
||||
"hair-color":"Hair color",
|
||||
"hands":"Hands",
|
||||
"hands-example":"1H = one-handed, 2H = two-handed, ...",
|
||||
"character-height":"Height",
|
||||
"hero-class":"Hero class",
|
||||
"hero-class-example":"Berserker, Paladin, Weapon Master, Assassin, Ranger, Rogue, Cleric, Druid, Monk, Archmage, Battle Mage, Elementalist, Blood Mage, Demonologist, Necromancer, ...",
|
||||
"hide":"Hide",
|
||||
"hit-points":"Hit points",
|
||||
"initiative":"Initiative",
|
||||
"intellect":"Intellect",
|
||||
"jump":"Jump",
|
||||
"jump-bonus":"Acrobat, ...",
|
||||
"knowledge":"Knowledge",
|
||||
"knowledge-bonus":"Education, Expertise, ...",
|
||||
"languages":"Languages",
|
||||
"learned":"Learned",
|
||||
"level":"Level",
|
||||
"magic-bonus":"Magic bonus",
|
||||
"magic-bonus-short":"MB",
|
||||
"mana":"Mana",
|
||||
"material":"Material",
|
||||
"melee-attack":"Melee attack",
|
||||
"mind":"Mind",
|
||||
"mind-influencing-spell":"Mind-influencing spell",
|
||||
"mind-short+aura-short":"MND+AU",
|
||||
"mind-short+dexterity-short":"MND+DX",
|
||||
"mind-short+intellect-short":"MND+IN",
|
||||
"mind-short+intellect-short-or-eight":"MAX(MND+IN, 8)",
|
||||
"miscellaneous":"Miscellaneous",
|
||||
"mobility":"Mobility",
|
||||
"mobility-short+agility-short":"MOB+AG",
|
||||
"mobility-short+dexterity-short":"MOB+DX",
|
||||
"mobility-short+strength-short":"MOB+ST",
|
||||
"movement-rate":"Movement rate",
|
||||
"normal-spell":"Normal spell",
|
||||
"normal-spellcasting":"Spellcasting",
|
||||
"notes":"Notes",
|
||||
"of":"of",
|
||||
"open-lock":"Open lock",
|
||||
"open-lock-bonus":"Thievery, Lockpicking, ...",
|
||||
"opponent-defense":"Opponent's defense",
|
||||
"opponent-defense-short":"OD",
|
||||
"other-abilities":"Other abilities",
|
||||
"perception":"Perception",
|
||||
"perception-bonus":"Thievery, Alertness, ...",
|
||||
"pick-pocket":"Pick pocket",
|
||||
"pick-pocket-bonus":"Thievery, Stealth, Diversion, Pickpocket, ...",
|
||||
"place-of-birth":"Place of birth",
|
||||
"player":"Player",
|
||||
"player-name":"Player name",
|
||||
"private-biography":"Private biography",
|
||||
"progress-points":"Progress points",
|
||||
"progress-points-short":"PP",
|
||||
"public-biography":"Public biography",
|
||||
"quantity":"Quantity",
|
||||
"race":"Race",
|
||||
"race-example":"Elf, Human, Dwarf, ...",
|
||||
"racial-abilities":"Racial abilities",
|
||||
"ranged-attack":"Ranged attack",
|
||||
"read-tracks":"Read tracks",
|
||||
"read-tracks-bonus":"Hunter, Alertness, ...",
|
||||
"resist-disease":"Resist disease",
|
||||
"resist-disease-bonus":"Endurance, ",
|
||||
"ride":"Ride",
|
||||
"ride-base":"MOB+MAX(AG, AU)",
|
||||
"ride-bonus":"Riding, Mounted Archer, Beast Master, ...",
|
||||
"search":"Search",
|
||||
"search-bonus":"Thievery, Stealth, Alertness, ...",
|
||||
"sneak":"Sneak",
|
||||
"sneak-bonus":"Stealth, ...",
|
||||
"special":"Special",
|
||||
"special-behavior":"Special behavior",
|
||||
"special-characteristics":"Special characteristics",
|
||||
"spell":"Spell",
|
||||
"spell-cooldown":"Cooldown",
|
||||
"spell-distance":"Distance",
|
||||
"spell-duration":"Duration",
|
||||
"spell-modifier":"Spell modifier",
|
||||
"spell-modifier-short":"SM",
|
||||
"spell-type":"Normal spell, Targeted spell or Mind-influencing spell",
|
||||
"start":"Start",
|
||||
"start-fire":"Start fire",
|
||||
"start-fire-bonus":"Hunter, ...",
|
||||
"stealth-bonus":"Stealth, ...",
|
||||
"strength":"Strength",
|
||||
"swim":"Swim",
|
||||
"swim-bonus":"Swim, ...",
|
||||
"talent":"Talent",
|
||||
"talents":"Talents",
|
||||
"talent-points":"Talent points",
|
||||
"talent-points-short":"TP",
|
||||
"targeted-spell":"Targeted spell",
|
||||
"targeted-spellcasting":"Targeted spellcasting",
|
||||
"tier":"Tier",
|
||||
"total":"Total",
|
||||
"type":"Type",
|
||||
"typical-checks":"Typical checks",
|
||||
"unarmed":"Unarmed",
|
||||
"wake-up":"Wake up",
|
||||
"wake-up-bonus":"Lightning Reflexes, Alertness, ...",
|
||||
"weapon":"Weapon",
|
||||
"weapon-bonus":"Weapon bonus",
|
||||
"weapon-bonus-short":"WB",
|
||||
"weapon-type":"Melee attack or Ranged attack",
|
||||
"weight":"Weight",
|
||||
"where-carried":"Where carried?",
|
||||
"work-mechanism":"Work mechanism",
|
||||
"work-mechanism-base":"MND+MAX(DX, IN)",
|
||||
"work-mechanism-bonus":"Thievery, Artisan, Lockpicking, ..."
|
||||
}
|
||||
@@ -0,0 +1,176 @@
|
||||
{
|
||||
"active":"Active",
|
||||
"additional":"Additional",
|
||||
"age":"Age",
|
||||
"agility":"Agility",
|
||||
"alphabets":"Alphabets",
|
||||
"appraise":"Appraise",
|
||||
"appraise-bonus":"Appraise, ...",
|
||||
"armor":"Armor",
|
||||
"armor-material-example":"Wood, Leather, Metal, ...",
|
||||
"armor-type-example":"Helmet, Body, Vambrace, Greaves, Shield, ...",
|
||||
"armor-value":"Armor value",
|
||||
"armor-value-short":"AV",
|
||||
"attribute+trait":"Attribute + Trait",
|
||||
"aura":"Aura",
|
||||
"base":"Base",
|
||||
"body":"Body",
|
||||
"body-short+constitution-short":"BOD+CO",
|
||||
"body-short+strength-short":"BOD+ST",
|
||||
"bonus":"Bonus",
|
||||
"both-attack":"Both",
|
||||
"character":"Character",
|
||||
"character-name":"Character name",
|
||||
"check":"Check",
|
||||
"check-result":"Check result",
|
||||
"check-value":"Check value",
|
||||
"class":"Class",
|
||||
"class-example":"Fighter, Scout, Healer, Wizard, Sorcerer, ...",
|
||||
"climb":"Climb",
|
||||
"climb-bonus":"Acrobat, Master Climber, ...",
|
||||
"communicate":"Communicate",
|
||||
"communicate-bonus":"Education, ...",
|
||||
"constitution":"Constitution",
|
||||
"cooldown":"Cooldown",
|
||||
"culture":"Culture",
|
||||
"culture-example":"Barbarians, Mountain Dwarves, Freelander, Kaiban, Wood Elves, Wild Elves, Desert Dwarves, Wyndlanders, Zasarian, ...",
|
||||
"cultural-talents":"Cultural talents",
|
||||
"current-hit-points":"Current hit points",
|
||||
"current-mana-points":"Current mana points",
|
||||
"date-of-birth":"Date of birth",
|
||||
"decipher-script":"Decipher script",
|
||||
"decipher-script-bonus":"Alertness, Education, ...",
|
||||
"defense":"Defense",
|
||||
"defy-poison":"Defy poison",
|
||||
"defy-poison-bonus":"Endurance, ",
|
||||
"dexterity":"Dexterity",
|
||||
"disable-traps":"Disable traps",
|
||||
"disable-traps-bonus":"Thievery, ...",
|
||||
"distance":"Distance",
|
||||
"duration":"Duration",
|
||||
"edit-bonuses":"Edit bonuses",
|
||||
"effect":"Effect",
|
||||
"equipment":"Equipment",
|
||||
"experience-points":"Experience points",
|
||||
"experience-points-short":"EP",
|
||||
"eye-color":"Eye color",
|
||||
"feat-of-strength":"Feat of strength",
|
||||
"feat-of-strength-bonus":"Brutal Blow, Devastating Strike, ...",
|
||||
"flirt":"Flirt",
|
||||
"flirt-bonus":"Charming, ...",
|
||||
"gender":"Gender",
|
||||
"generic":"Generic",
|
||||
"generic-check":"Generic check",
|
||||
"haggle":"Haggle",
|
||||
"haggle-base":"MND+MAX(IN, AU)",
|
||||
"haggle-bonus":"Charming, Rascal, ...",
|
||||
"hair-color":"Hair color",
|
||||
"hands":"Hands",
|
||||
"hands-example":"1H = one-handed, 2H = two-handed, ...",
|
||||
"character-height":"Height",
|
||||
"hero-class":"Hero class",
|
||||
"hero-class-example":"Berserker, Paladin, Weapon Master, Assassin, Ranger, Rogue, Cleric, Druid, Monk, Archmage, Battle Mage, Elementalist, Blood Mage, Demonologist, Necromancer, ...",
|
||||
"hide":"Hide",
|
||||
"hit-points":"Hit points",
|
||||
"initiative":"Initiative",
|
||||
"intellect":"Intellect",
|
||||
"jump":"Jump",
|
||||
"jump-bonus":"Acrobat, ...",
|
||||
"knowledge":"Knowledge",
|
||||
"knowledge-bonus":"Education, Expertise, ...",
|
||||
"languages":"Languages",
|
||||
"learned":"Learned",
|
||||
"level":"Level",
|
||||
"magic-bonus":"Magic bonus",
|
||||
"magic-bonus-short":"MB",
|
||||
"mana":"Mana",
|
||||
"material":"Material",
|
||||
"melee-attack":"Melee attack",
|
||||
"mind":"Mind",
|
||||
"mind-influencing-spell":"Mind-influencing spell",
|
||||
"mind-short+aura-short":"MND+AU",
|
||||
"mind-short+dexterity-short":"MND+DX",
|
||||
"mind-short+intellect-short":"MND+IN",
|
||||
"mind-short+intellect-short-or-eight":"MAX(MND+IN, 8)",
|
||||
"miscellaneous":"Miscellaneous",
|
||||
"mobility":"Mobility",
|
||||
"mobility-short+agility-short":"MOB+AG",
|
||||
"mobility-short+dexterity-short":"MOB+DX",
|
||||
"mobility-short+strength-short":"MOB+ST",
|
||||
"movement-rate":"Movement rate",
|
||||
"normal-spell":"Normal spell",
|
||||
"normal-spellcasting":"Spellcasting",
|
||||
"notes":"Notes",
|
||||
"of":"of",
|
||||
"open-lock":"Open lock",
|
||||
"open-lock-bonus":"Thievery, Lockpicking, ...",
|
||||
"opponent-defense":"Opponent's defense",
|
||||
"opponent-defense-short":"OD",
|
||||
"other-abilities":"Other abilities",
|
||||
"perception":"Perception",
|
||||
"perception-bonus":"Thievery, Alertness, ...",
|
||||
"pick-pocket":"Pick pocket",
|
||||
"pick-pocket-bonus":"Thievery, Stealth, Diversion, Pickpocket, ...",
|
||||
"place-of-birth":"Place of birth",
|
||||
"player":"Player",
|
||||
"player-name":"Player name",
|
||||
"private-biography":"Private biography",
|
||||
"progress-points":"Progress points",
|
||||
"progress-points-short":"PP",
|
||||
"public-biography":"Public biography",
|
||||
"quantity":"Quantity",
|
||||
"race":"Race",
|
||||
"race-example":"Elf, Human, Dwarf, ...",
|
||||
"racial-abilities":"Racial abilities",
|
||||
"ranged-attack":"Ranged attack",
|
||||
"read-tracks":"Read tracks",
|
||||
"read-tracks-bonus":"Hunter, Alertness, ...",
|
||||
"resist-disease":"Resist disease",
|
||||
"resist-disease-bonus":"Endurance, ",
|
||||
"ride":"Ride",
|
||||
"ride-base":"MOB+MAX(AG, AU)",
|
||||
"ride-bonus":"Riding, Mounted Archer, Beast Master, ...",
|
||||
"search":"Search",
|
||||
"search-bonus":"Thievery, Stealth, Alertness, ...",
|
||||
"sneak":"Sneak",
|
||||
"sneak-bonus":"Stealth, ...",
|
||||
"special":"Special",
|
||||
"special-behavior":"Special behavior",
|
||||
"special-characteristics":"Special characteristics",
|
||||
"spell":"Spell",
|
||||
"spell-cooldown":"Cooldown",
|
||||
"spell-distance":"Distance",
|
||||
"spell-duration":"Duration",
|
||||
"spell-modifier":"Spell modifier",
|
||||
"spell-modifier-short":"SM",
|
||||
"spell-type":"Normal spell, Targeted spell or Mind-influencing spell",
|
||||
"start":"Start",
|
||||
"start-fire":"Start fire",
|
||||
"start-fire-bonus":"Hunter, ...",
|
||||
"stealth-bonus":"Stealth, ...",
|
||||
"strength":"Strength",
|
||||
"swim":"Swim",
|
||||
"swim-bonus":"Swim, ...",
|
||||
"talent":"Talent",
|
||||
"talents":"Talents",
|
||||
"talent-points":"Talent points",
|
||||
"talent-points-short":"TP",
|
||||
"targeted-spell":"Targeted spell",
|
||||
"targeted-spellcasting":"Targeted spellcasting",
|
||||
"tier":"Tier",
|
||||
"total":"Total",
|
||||
"type":"Type",
|
||||
"typical-checks":"Typical checks",
|
||||
"unarmed":"Unarmed",
|
||||
"wake-up":"Wake up",
|
||||
"wake-up-bonus":"Lightning Reflexes, Alertness, ...",
|
||||
"weapon":"Weapon",
|
||||
"weapon-bonus":"Weapon bonus",
|
||||
"weapon-bonus-short":"WB",
|
||||
"weapon-type":"Melee attack or Ranged attack",
|
||||
"weight":"Weight",
|
||||
"where-carried":"Where carried?",
|
||||
"work-mechanism":"Work mechanism",
|
||||
"work-mechanism-base":"MND+MAX(DX, IN)",
|
||||
"work-mechanism-bonus":"Thievery, Artisan, Lockpicking, ..."
|
||||
}
|
||||
@@ -0,0 +1,176 @@
|
||||
{
|
||||
"active":"Active",
|
||||
"additional":"Additional",
|
||||
"age":"Age",
|
||||
"agility":"Agility",
|
||||
"alphabets":"Alphabets",
|
||||
"appraise":"Appraise",
|
||||
"appraise-bonus":"Appraise, ...",
|
||||
"armor":"Armor",
|
||||
"armor-material-example":"Wood, Leather, Metal, ...",
|
||||
"armor-type-example":"Helmet, Body, Vambrace, Greaves, Shield, ...",
|
||||
"armor-value":"Armor value",
|
||||
"armor-value-short":"AV",
|
||||
"attribute+trait":"Attribute + Trait",
|
||||
"aura":"Aura",
|
||||
"base":"Base",
|
||||
"body":"Body",
|
||||
"body-short+constitution-short":"BOD+CO",
|
||||
"body-short+strength-short":"BOD+ST",
|
||||
"bonus":"Bonus",
|
||||
"both-attack":"Both",
|
||||
"character":"Character",
|
||||
"character-name":"Character name",
|
||||
"check":"Check",
|
||||
"check-result":"Check result",
|
||||
"check-value":"Check value",
|
||||
"class":"Class",
|
||||
"class-example":"Fighter, Scout, Healer, Wizard, Sorcerer, ...",
|
||||
"climb":"Climb",
|
||||
"climb-bonus":"Acrobat, Master Climber, ...",
|
||||
"communicate":"Communicate",
|
||||
"communicate-bonus":"Education, ...",
|
||||
"constitution":"Constitution",
|
||||
"cooldown":"Cooldown",
|
||||
"culture":"Culture",
|
||||
"culture-example":"Barbarians, Mountain Dwarves, Freelander, Kaiban, Wood Elves, Wild Elves, Desert Dwarves, Wyndlanders, Zasarian, ...",
|
||||
"cultural-talents":"Cultural talents",
|
||||
"current-hit-points":"Current hit points",
|
||||
"current-mana-points":"Current mana points",
|
||||
"date-of-birth":"Date of birth",
|
||||
"decipher-script":"Decipher script",
|
||||
"decipher-script-bonus":"Alertness, Education, ...",
|
||||
"defense":"Defense",
|
||||
"defy-poison":"Defy poison",
|
||||
"defy-poison-bonus":"Endurance, ",
|
||||
"dexterity":"Dexterity",
|
||||
"disable-traps":"Disable traps",
|
||||
"disable-traps-bonus":"Thievery, ...",
|
||||
"distance":"Distance",
|
||||
"duration":"Duration",
|
||||
"edit-bonuses":"Edit bonuses",
|
||||
"effect":"Effect",
|
||||
"equipment":"Equipment",
|
||||
"experience-points":"Experience points",
|
||||
"experience-points-short":"EP",
|
||||
"eye-color":"Eye color",
|
||||
"feat-of-strength":"Feat of strength",
|
||||
"feat-of-strength-bonus":"Brutal Blow, Devastating Strike, ...",
|
||||
"flirt":"Flirt",
|
||||
"flirt-bonus":"Charming, ...",
|
||||
"gender":"Gender",
|
||||
"generic":"Generic",
|
||||
"generic-check":"Generic check",
|
||||
"haggle":"Haggle",
|
||||
"haggle-base":"MND+MAX(IN, AU)",
|
||||
"haggle-bonus":"Charming, Rascal, ...",
|
||||
"hair-color":"Hair color",
|
||||
"hands":"Hands",
|
||||
"hands-example":"1H = one-handed, 2H = two-handed, ...",
|
||||
"character-height":"Height",
|
||||
"hero-class":"Hero class",
|
||||
"hero-class-example":"Berserker, Paladin, Weapon Master, Assassin, Ranger, Rogue, Cleric, Druid, Monk, Archmage, Battle Mage, Elementalist, Blood Mage, Demonologist, Necromancer, ...",
|
||||
"hide":"Hide",
|
||||
"hit-points":"Hit points",
|
||||
"initiative":"Initiative",
|
||||
"intellect":"Intellect",
|
||||
"jump":"Jump",
|
||||
"jump-bonus":"Acrobat, ...",
|
||||
"knowledge":"Knowledge",
|
||||
"knowledge-bonus":"Education, Expertise, ...",
|
||||
"languages":"Languages",
|
||||
"learned":"Learned",
|
||||
"level":"Level",
|
||||
"magic-bonus":"Magic bonus",
|
||||
"magic-bonus-short":"MB",
|
||||
"mana":"Mana",
|
||||
"material":"Material",
|
||||
"melee-attack":"Melee attack",
|
||||
"mind":"Mind",
|
||||
"mind-influencing-spell":"Mind-influencing spell",
|
||||
"mind-short+aura-short":"MND+AU",
|
||||
"mind-short+dexterity-short":"MND+DX",
|
||||
"mind-short+intellect-short":"MND+IN",
|
||||
"mind-short+intellect-short-or-eight":"MAX(MND+IN, 8)",
|
||||
"miscellaneous":"Miscellaneous",
|
||||
"mobility":"Mobility",
|
||||
"mobility-short+agility-short":"MOB+AG",
|
||||
"mobility-short+dexterity-short":"MOB+DX",
|
||||
"mobility-short+strength-short":"MOB+ST",
|
||||
"movement-rate":"Movement rate",
|
||||
"normal-spell":"Normal spell",
|
||||
"normal-spellcasting":"Spellcasting",
|
||||
"notes":"Notes",
|
||||
"of":"of",
|
||||
"open-lock":"Open lock",
|
||||
"open-lock-bonus":"Thievery, Lockpicking, ...",
|
||||
"opponent-defense":"Opponent's defense",
|
||||
"opponent-defense-short":"OD",
|
||||
"other-abilities":"Other abilities",
|
||||
"perception":"Perception",
|
||||
"perception-bonus":"Thievery, Alertness, ...",
|
||||
"pick-pocket":"Pick pocket",
|
||||
"pick-pocket-bonus":"Thievery, Stealth, Diversion, Pickpocket, ...",
|
||||
"place-of-birth":"Place of birth",
|
||||
"player":"Player",
|
||||
"player-name":"Player name",
|
||||
"private-biography":"Private biography",
|
||||
"progress-points":"Progress points",
|
||||
"progress-points-short":"PP",
|
||||
"public-biography":"Public biography",
|
||||
"quantity":"Quantity",
|
||||
"race":"Race",
|
||||
"race-example":"Elf, Human, Dwarf, ...",
|
||||
"racial-abilities":"Racial abilities",
|
||||
"ranged-attack":"Ranged attack",
|
||||
"read-tracks":"Read tracks",
|
||||
"read-tracks-bonus":"Hunter, Alertness, ...",
|
||||
"resist-disease":"Resist disease",
|
||||
"resist-disease-bonus":"Endurance, ",
|
||||
"ride":"Ride",
|
||||
"ride-base":"MOB+MAX(AG, AU)",
|
||||
"ride-bonus":"Riding, Mounted Archer, Beast Master, ...",
|
||||
"search":"Search",
|
||||
"search-bonus":"Thievery, Stealth, Alertness, ...",
|
||||
"sneak":"Sneak",
|
||||
"sneak-bonus":"Stealth, ...",
|
||||
"special":"Special",
|
||||
"special-behavior":"Special behavior",
|
||||
"special-characteristics":"Special characteristics",
|
||||
"spell":"Spell",
|
||||
"spell-cooldown":"Cooldown",
|
||||
"spell-distance":"Distance",
|
||||
"spell-duration":"Duration",
|
||||
"spell-modifier":"Spell modifier",
|
||||
"spell-modifier-short":"SM",
|
||||
"spell-type":"Normal spell, Targeted spell or Mind-influencing spell",
|
||||
"start":"Start",
|
||||
"start-fire":"Start fire",
|
||||
"start-fire-bonus":"Hunter, ...",
|
||||
"stealth-bonus":"Stealth, ...",
|
||||
"strength":"Strength",
|
||||
"swim":"Swim",
|
||||
"swim-bonus":"Swim, ...",
|
||||
"talent":"Talent",
|
||||
"talents":"Talents",
|
||||
"talent-points":"Talent points",
|
||||
"talent-points-short":"TP",
|
||||
"targeted-spell":"Targeted spell",
|
||||
"targeted-spellcasting":"Targeted spellcasting",
|
||||
"tier":"Tier",
|
||||
"total":"Total",
|
||||
"type":"Type",
|
||||
"typical-checks":"Typical checks",
|
||||
"unarmed":"Unarmed",
|
||||
"wake-up":"Wake up",
|
||||
"wake-up-bonus":"Lightning Reflexes, Alertness, ...",
|
||||
"weapon":"Weapon",
|
||||
"weapon-bonus":"Weapon bonus",
|
||||
"weapon-bonus-short":"WB",
|
||||
"weapon-type":"Melee attack or Ranged attack",
|
||||
"weight":"Weight",
|
||||
"where-carried":"Where carried?",
|
||||
"work-mechanism":"Work mechanism",
|
||||
"work-mechanism-base":"MND+MAX(DX, IN)",
|
||||
"work-mechanism-bonus":"Thievery, Artisan, Lockpicking, ..."
|
||||
}
|
||||
@@ -0,0 +1,176 @@
|
||||
{
|
||||
"active":"Active",
|
||||
"additional":"Additional",
|
||||
"age":"Age",
|
||||
"agility":"Agility",
|
||||
"alphabets":"Alphabets",
|
||||
"appraise":"Appraise",
|
||||
"appraise-bonus":"Appraise, ...",
|
||||
"armor":"Armor",
|
||||
"armor-material-example":"Wood, Leather, Metal, ...",
|
||||
"armor-type-example":"Helmet, Body, Vambrace, Greaves, Shield, ...",
|
||||
"armor-value":"Armor value",
|
||||
"armor-value-short":"AV",
|
||||
"attribute+trait":"Attribute + Trait",
|
||||
"aura":"Aura",
|
||||
"base":"Base",
|
||||
"body":"Body",
|
||||
"body-short+constitution-short":"BOD+CO",
|
||||
"body-short+strength-short":"BOD+ST",
|
||||
"bonus":"Bonus",
|
||||
"both-attack":"Both",
|
||||
"character":"Character",
|
||||
"character-name":"Character name",
|
||||
"check":"Check",
|
||||
"check-result":"Check result",
|
||||
"check-value":"Check value",
|
||||
"class":"Class",
|
||||
"class-example":"Fighter, Scout, Healer, Wizard, Sorcerer, ...",
|
||||
"climb":"Climb",
|
||||
"climb-bonus":"Acrobat, Master Climber, ...",
|
||||
"communicate":"Communicate",
|
||||
"communicate-bonus":"Education, ...",
|
||||
"constitution":"Constitution",
|
||||
"cooldown":"Cooldown",
|
||||
"culture":"Culture",
|
||||
"culture-example":"Barbarians, Mountain Dwarves, Freelander, Kaiban, Wood Elves, Wild Elves, Desert Dwarves, Wyndlanders, Zasarian, ...",
|
||||
"cultural-talents":"Cultural talents",
|
||||
"current-hit-points":"Current hit points",
|
||||
"current-mana-points":"Current mana points",
|
||||
"date-of-birth":"Date of birth",
|
||||
"decipher-script":"Decipher script",
|
||||
"decipher-script-bonus":"Alertness, Education, ...",
|
||||
"defense":"Defense",
|
||||
"defy-poison":"Defy poison",
|
||||
"defy-poison-bonus":"Endurance, ",
|
||||
"dexterity":"Dexterity",
|
||||
"disable-traps":"Disable traps",
|
||||
"disable-traps-bonus":"Thievery, ...",
|
||||
"distance":"Distance",
|
||||
"duration":"Duration",
|
||||
"edit-bonuses":"Edit bonuses",
|
||||
"effect":"Effect",
|
||||
"equipment":"Equipment",
|
||||
"experience-points":"Experience points",
|
||||
"experience-points-short":"EP",
|
||||
"eye-color":"Eye color",
|
||||
"feat-of-strength":"Feat of strength",
|
||||
"feat-of-strength-bonus":"Brutal Blow, Devastating Strike, ...",
|
||||
"flirt":"Flirt",
|
||||
"flirt-bonus":"Charming, ...",
|
||||
"gender":"Gender",
|
||||
"generic":"Generic",
|
||||
"generic-check":"Generic check",
|
||||
"haggle":"Haggle",
|
||||
"haggle-base":"MND+MAX(IN, AU)",
|
||||
"haggle-bonus":"Charming, Rascal, ...",
|
||||
"hair-color":"Hair color",
|
||||
"hands":"Hands",
|
||||
"hands-example":"1H = one-handed, 2H = two-handed, ...",
|
||||
"character-height":"Height",
|
||||
"hero-class":"Hero class",
|
||||
"hero-class-example":"Berserker, Paladin, Weapon Master, Assassin, Ranger, Rogue, Cleric, Druid, Monk, Archmage, Battle Mage, Elementalist, Blood Mage, Demonologist, Necromancer, ...",
|
||||
"hide":"Hide",
|
||||
"hit-points":"Hit points",
|
||||
"initiative":"Initiative",
|
||||
"intellect":"Intellect",
|
||||
"jump":"Jump",
|
||||
"jump-bonus":"Acrobat, ...",
|
||||
"knowledge":"Knowledge",
|
||||
"knowledge-bonus":"Education, Expertise, ...",
|
||||
"languages":"Languages",
|
||||
"learned":"Learned",
|
||||
"level":"Level",
|
||||
"magic-bonus":"Magic bonus",
|
||||
"magic-bonus-short":"MB",
|
||||
"mana":"Mana",
|
||||
"material":"Material",
|
||||
"melee-attack":"Melee attack",
|
||||
"mind":"Mind",
|
||||
"mind-influencing-spell":"Mind-influencing spell",
|
||||
"mind-short+aura-short":"MND+AU",
|
||||
"mind-short+dexterity-short":"MND+DX",
|
||||
"mind-short+intellect-short":"MND+IN",
|
||||
"mind-short+intellect-short-or-eight":"MAX(MND+IN, 8)",
|
||||
"miscellaneous":"Miscellaneous",
|
||||
"mobility":"Mobility",
|
||||
"mobility-short+agility-short":"MOB+AG",
|
||||
"mobility-short+dexterity-short":"MOB+DX",
|
||||
"mobility-short+strength-short":"MOB+ST",
|
||||
"movement-rate":"Movement rate",
|
||||
"normal-spell":"Normal spell",
|
||||
"normal-spellcasting":"Spellcasting",
|
||||
"notes":"Notes",
|
||||
"of":"of",
|
||||
"open-lock":"Open lock",
|
||||
"open-lock-bonus":"Thievery, Lockpicking, ...",
|
||||
"opponent-defense":"Opponent's defense",
|
||||
"opponent-defense-short":"OD",
|
||||
"other-abilities":"Other abilities",
|
||||
"perception":"Perception",
|
||||
"perception-bonus":"Thievery, Alertness, ...",
|
||||
"pick-pocket":"Pick pocket",
|
||||
"pick-pocket-bonus":"Thievery, Stealth, Diversion, Pickpocket, ...",
|
||||
"place-of-birth":"Place of birth",
|
||||
"player":"Player",
|
||||
"player-name":"Player name",
|
||||
"private-biography":"Private biography",
|
||||
"progress-points":"Progress points",
|
||||
"progress-points-short":"PP",
|
||||
"public-biography":"Public biography",
|
||||
"quantity":"Quantity",
|
||||
"race":"Race",
|
||||
"race-example":"Elf, Human, Dwarf, ...",
|
||||
"racial-abilities":"Racial abilities",
|
||||
"ranged-attack":"Ranged attack",
|
||||
"read-tracks":"Read tracks",
|
||||
"read-tracks-bonus":"Hunter, Alertness, ...",
|
||||
"resist-disease":"Resist disease",
|
||||
"resist-disease-bonus":"Endurance, ",
|
||||
"ride":"Ride",
|
||||
"ride-base":"MOB+MAX(AG, AU)",
|
||||
"ride-bonus":"Riding, Mounted Archer, Beast Master, ...",
|
||||
"search":"Search",
|
||||
"search-bonus":"Thievery, Stealth, Alertness, ...",
|
||||
"sneak":"Sneak",
|
||||
"sneak-bonus":"Stealth, ...",
|
||||
"special":"Special",
|
||||
"special-behavior":"Special behavior",
|
||||
"special-characteristics":"Special characteristics",
|
||||
"spell":"Spell",
|
||||
"spell-cooldown":"Cooldown",
|
||||
"spell-distance":"Distance",
|
||||
"spell-duration":"Duration",
|
||||
"spell-modifier":"Spell modifier",
|
||||
"spell-modifier-short":"SM",
|
||||
"spell-type":"Normal spell, Targeted spell or Mind-influencing spell",
|
||||
"start":"Start",
|
||||
"start-fire":"Start fire",
|
||||
"start-fire-bonus":"Hunter, ...",
|
||||
"stealth-bonus":"Stealth, ...",
|
||||
"strength":"Strength",
|
||||
"swim":"Swim",
|
||||
"swim-bonus":"Swim, ...",
|
||||
"talent":"Talent",
|
||||
"talents":"Talents",
|
||||
"talent-points":"Talent points",
|
||||
"talent-points-short":"TP",
|
||||
"targeted-spell":"Targeted spell",
|
||||
"targeted-spellcasting":"Targeted spellcasting",
|
||||
"tier":"Tier",
|
||||
"total":"Total",
|
||||
"type":"Type",
|
||||
"typical-checks":"Typical checks",
|
||||
"unarmed":"Unarmed",
|
||||
"wake-up":"Wake up",
|
||||
"wake-up-bonus":"Lightning Reflexes, Alertness, ...",
|
||||
"weapon":"Weapon",
|
||||
"weapon-bonus":"Weapon bonus",
|
||||
"weapon-bonus-short":"WB",
|
||||
"weapon-type":"Melee attack or Ranged attack",
|
||||
"weight":"Weight",
|
||||
"where-carried":"Where carried?",
|
||||
"work-mechanism":"Work mechanism",
|
||||
"work-mechanism-base":"MND+MAX(DX, IN)",
|
||||
"work-mechanism-bonus":"Thievery, Artisan, Lockpicking, ..."
|
||||
}
|
||||
@@ -0,0 +1,176 @@
|
||||
{
|
||||
"active":"Active",
|
||||
"additional":"Additional",
|
||||
"age":"Age",
|
||||
"agility":"Agility",
|
||||
"alphabets":"Alphabets",
|
||||
"appraise":"Appraise",
|
||||
"appraise-bonus":"Appraise, ...",
|
||||
"armor":"Armor",
|
||||
"armor-material-example":"Wood, Leather, Metal, ...",
|
||||
"armor-type-example":"Helmet, Body, Vambrace, Greaves, Shield, ...",
|
||||
"armor-value":"Armor value",
|
||||
"armor-value-short":"AV",
|
||||
"attribute+trait":"Attribute + Trait",
|
||||
"aura":"Aura",
|
||||
"base":"Base",
|
||||
"body":"Body",
|
||||
"body-short+constitution-short":"BOD+CO",
|
||||
"body-short+strength-short":"BOD+ST",
|
||||
"bonus":"Bonus",
|
||||
"both-attack":"Both",
|
||||
"character":"Character",
|
||||
"character-name":"Character name",
|
||||
"check":"Check",
|
||||
"check-result":"Check result",
|
||||
"check-value":"Check value",
|
||||
"class":"Class",
|
||||
"class-example":"Fighter, Scout, Healer, Wizard, Sorcerer, ...",
|
||||
"climb":"Climb",
|
||||
"climb-bonus":"Acrobat, Master Climber, ...",
|
||||
"communicate":"Communicate",
|
||||
"communicate-bonus":"Education, ...",
|
||||
"constitution":"Constitution",
|
||||
"cooldown":"Cooldown",
|
||||
"culture":"Culture",
|
||||
"culture-example":"Barbarians, Mountain Dwarves, Freelander, Kaiban, Wood Elves, Wild Elves, Desert Dwarves, Wyndlanders, Zasarian, ...",
|
||||
"cultural-talents":"Cultural talents",
|
||||
"current-hit-points":"Current hit points",
|
||||
"current-mana-points":"Current mana points",
|
||||
"date-of-birth":"Date of birth",
|
||||
"decipher-script":"Decipher script",
|
||||
"decipher-script-bonus":"Alertness, Education, ...",
|
||||
"defense":"Defense",
|
||||
"defy-poison":"Defy poison",
|
||||
"defy-poison-bonus":"Endurance, ",
|
||||
"dexterity":"Dexterity",
|
||||
"disable-traps":"Disable traps",
|
||||
"disable-traps-bonus":"Thievery, ...",
|
||||
"distance":"Distance",
|
||||
"duration":"Duration",
|
||||
"edit-bonuses":"Edit bonuses",
|
||||
"effect":"Effect",
|
||||
"equipment":"Equipment",
|
||||
"experience-points":"Experience points",
|
||||
"experience-points-short":"EP",
|
||||
"eye-color":"Eye color",
|
||||
"feat-of-strength":"Feat of strength",
|
||||
"feat-of-strength-bonus":"Brutal Blow, Devastating Strike, ...",
|
||||
"flirt":"Flirt",
|
||||
"flirt-bonus":"Charming, ...",
|
||||
"gender":"Gender",
|
||||
"generic":"Generic",
|
||||
"generic-check":"Generic check",
|
||||
"haggle":"Haggle",
|
||||
"haggle-base":"MND+MAX(IN, AU)",
|
||||
"haggle-bonus":"Charming, Rascal, ...",
|
||||
"hair-color":"Hair color",
|
||||
"hands":"Hands",
|
||||
"hands-example":"1H = one-handed, 2H = two-handed, ...",
|
||||
"character-height":"Height",
|
||||
"hero-class":"Hero class",
|
||||
"hero-class-example":"Berserker, Paladin, Weapon Master, Assassin, Ranger, Rogue, Cleric, Druid, Monk, Archmage, Battle Mage, Elementalist, Blood Mage, Demonologist, Necromancer, ...",
|
||||
"hide":"Hide",
|
||||
"hit-points":"Hit points",
|
||||
"initiative":"Initiative",
|
||||
"intellect":"Intellect",
|
||||
"jump":"Jump",
|
||||
"jump-bonus":"Acrobat, ...",
|
||||
"knowledge":"Knowledge",
|
||||
"knowledge-bonus":"Education, Expertise, ...",
|
||||
"languages":"Languages",
|
||||
"learned":"Learned",
|
||||
"level":"Level",
|
||||
"magic-bonus":"Magic bonus",
|
||||
"magic-bonus-short":"MB",
|
||||
"mana":"Mana",
|
||||
"material":"Material",
|
||||
"melee-attack":"Melee attack",
|
||||
"mind":"Mind",
|
||||
"mind-influencing-spell":"Mind-influencing spell",
|
||||
"mind-short+aura-short":"MND+AU",
|
||||
"mind-short+dexterity-short":"MND+DX",
|
||||
"mind-short+intellect-short":"MND+IN",
|
||||
"mind-short+intellect-short-or-eight":"MAX(MND+IN, 8)",
|
||||
"miscellaneous":"Miscellaneous",
|
||||
"mobility":"Mobility",
|
||||
"mobility-short+agility-short":"MOB+AG",
|
||||
"mobility-short+dexterity-short":"MOB+DX",
|
||||
"mobility-short+strength-short":"MOB+ST",
|
||||
"movement-rate":"Movement rate",
|
||||
"normal-spell":"Normal spell",
|
||||
"normal-spellcasting":"Spellcasting",
|
||||
"notes":"Notes",
|
||||
"of":"of",
|
||||
"open-lock":"Open lock",
|
||||
"open-lock-bonus":"Thievery, Lockpicking, ...",
|
||||
"opponent-defense":"Opponent's defense",
|
||||
"opponent-defense-short":"OD",
|
||||
"other-abilities":"Other abilities",
|
||||
"perception":"Perception",
|
||||
"perception-bonus":"Thievery, Alertness, ...",
|
||||
"pick-pocket":"Pick pocket",
|
||||
"pick-pocket-bonus":"Thievery, Stealth, Diversion, Pickpocket, ...",
|
||||
"place-of-birth":"Place of birth",
|
||||
"player":"Player",
|
||||
"player-name":"Player name",
|
||||
"private-biography":"Private biography",
|
||||
"progress-points":"Progress points",
|
||||
"progress-points-short":"PP",
|
||||
"public-biography":"Public biography",
|
||||
"quantity":"Quantity",
|
||||
"race":"Race",
|
||||
"race-example":"Elf, Human, Dwarf, ...",
|
||||
"racial-abilities":"Racial abilities",
|
||||
"ranged-attack":"Ranged attack",
|
||||
"read-tracks":"Read tracks",
|
||||
"read-tracks-bonus":"Hunter, Alertness, ...",
|
||||
"resist-disease":"Resist disease",
|
||||
"resist-disease-bonus":"Endurance, ",
|
||||
"ride":"Ride",
|
||||
"ride-base":"MOB+MAX(AG, AU)",
|
||||
"ride-bonus":"Riding, Mounted Archer, Beast Master, ...",
|
||||
"search":"Search",
|
||||
"search-bonus":"Thievery, Stealth, Alertness, ...",
|
||||
"sneak":"Sneak",
|
||||
"sneak-bonus":"Stealth, ...",
|
||||
"special":"Special",
|
||||
"special-behavior":"Special behavior",
|
||||
"special-characteristics":"Special characteristics",
|
||||
"spell":"Spell",
|
||||
"spell-cooldown":"Cooldown",
|
||||
"spell-distance":"Distance",
|
||||
"spell-duration":"Duration",
|
||||
"spell-modifier":"Spell modifier",
|
||||
"spell-modifier-short":"SM",
|
||||
"spell-type":"Normal spell, Targeted spell or Mind-influencing spell",
|
||||
"start":"Start",
|
||||
"start-fire":"Start fire",
|
||||
"start-fire-bonus":"Hunter, ...",
|
||||
"stealth-bonus":"Stealth, ...",
|
||||
"strength":"Strength",
|
||||
"swim":"Swim",
|
||||
"swim-bonus":"Swim, ...",
|
||||
"talent":"Talent",
|
||||
"talents":"Talents",
|
||||
"talent-points":"Talent points",
|
||||
"talent-points-short":"TP",
|
||||
"targeted-spell":"Targeted spell",
|
||||
"targeted-spellcasting":"Targeted spellcasting",
|
||||
"tier":"Tier",
|
||||
"total":"Total",
|
||||
"type":"Type",
|
||||
"typical-checks":"Typical checks",
|
||||
"unarmed":"Unarmed",
|
||||
"wake-up":"Wake up",
|
||||
"wake-up-bonus":"Lightning Reflexes, Alertness, ...",
|
||||
"weapon":"Weapon",
|
||||
"weapon-bonus":"Weapon bonus",
|
||||
"weapon-bonus-short":"WB",
|
||||
"weapon-type":"Melee attack or Ranged attack",
|
||||
"weight":"Weight",
|
||||
"where-carried":"Where carried?",
|
||||
"work-mechanism":"Work mechanism",
|
||||
"work-mechanism-base":"MND+MAX(DX, IN)",
|
||||
"work-mechanism-bonus":"Thievery, Artisan, Lockpicking, ..."
|
||||
}
|
||||
@@ -0,0 +1,176 @@
|
||||
{
|
||||
"active":"Active",
|
||||
"additional":"Additional",
|
||||
"age":"Age",
|
||||
"agility":"Agility",
|
||||
"alphabets":"Alphabets",
|
||||
"appraise":"Appraise",
|
||||
"appraise-bonus":"Appraise, ...",
|
||||
"armor":"Armor",
|
||||
"armor-material-example":"Wood, Leather, Metal, ...",
|
||||
"armor-type-example":"Helmet, Body, Vambrace, Greaves, Shield, ...",
|
||||
"armor-value":"Armor value",
|
||||
"armor-value-short":"AV",
|
||||
"attribute+trait":"Attribute + Trait",
|
||||
"aura":"Aura",
|
||||
"base":"Base",
|
||||
"body":"Body",
|
||||
"body-short+constitution-short":"BOD+CO",
|
||||
"body-short+strength-short":"BOD+ST",
|
||||
"bonus":"Bonus",
|
||||
"both-attack":"Both",
|
||||
"character":"Character",
|
||||
"character-name":"Character name",
|
||||
"check":"Check",
|
||||
"check-result":"Check result",
|
||||
"check-value":"Check value",
|
||||
"class":"Class",
|
||||
"class-example":"Fighter, Scout, Healer, Wizard, Sorcerer, ...",
|
||||
"climb":"Climb",
|
||||
"climb-bonus":"Acrobat, Master Climber, ...",
|
||||
"communicate":"Communicate",
|
||||
"communicate-bonus":"Education, ...",
|
||||
"constitution":"Constitution",
|
||||
"cooldown":"Cooldown",
|
||||
"culture":"Culture",
|
||||
"culture-example":"Barbarians, Mountain Dwarves, Freelander, Kaiban, Wood Elves, Wild Elves, Desert Dwarves, Wyndlanders, Zasarian, ...",
|
||||
"cultural-talents":"Cultural talents",
|
||||
"current-hit-points":"Current hit points",
|
||||
"current-mana-points":"Current mana points",
|
||||
"date-of-birth":"Date of birth",
|
||||
"decipher-script":"Decipher script",
|
||||
"decipher-script-bonus":"Alertness, Education, ...",
|
||||
"defense":"Defense",
|
||||
"defy-poison":"Defy poison",
|
||||
"defy-poison-bonus":"Endurance, ",
|
||||
"dexterity":"Dexterity",
|
||||
"disable-traps":"Disable traps",
|
||||
"disable-traps-bonus":"Thievery, ...",
|
||||
"distance":"Distance",
|
||||
"duration":"Duration",
|
||||
"edit-bonuses":"Edit bonuses",
|
||||
"effect":"Effect",
|
||||
"equipment":"Equipment",
|
||||
"experience-points":"Experience points",
|
||||
"experience-points-short":"EP",
|
||||
"eye-color":"Eye color",
|
||||
"feat-of-strength":"Feat of strength",
|
||||
"feat-of-strength-bonus":"Brutal Blow, Devastating Strike, ...",
|
||||
"flirt":"Flirt",
|
||||
"flirt-bonus":"Charming, ...",
|
||||
"gender":"Gender",
|
||||
"generic":"Generic",
|
||||
"generic-check":"Generic check",
|
||||
"haggle":"Haggle",
|
||||
"haggle-base":"MND+MAX(IN, AU)",
|
||||
"haggle-bonus":"Charming, Rascal, ...",
|
||||
"hair-color":"Hair color",
|
||||
"hands":"Hands",
|
||||
"hands-example":"1H = one-handed, 2H = two-handed, ...",
|
||||
"character-height":"Height",
|
||||
"hero-class":"Hero class",
|
||||
"hero-class-example":"Berserker, Paladin, Weapon Master, Assassin, Ranger, Rogue, Cleric, Druid, Monk, Archmage, Battle Mage, Elementalist, Blood Mage, Demonologist, Necromancer, ...",
|
||||
"hide":"Hide",
|
||||
"hit-points":"Hit points",
|
||||
"initiative":"Initiative",
|
||||
"intellect":"Intellect",
|
||||
"jump":"Jump",
|
||||
"jump-bonus":"Acrobat, ...",
|
||||
"knowledge":"Knowledge",
|
||||
"knowledge-bonus":"Education, Expertise, ...",
|
||||
"languages":"Languages",
|
||||
"learned":"Learned",
|
||||
"level":"Level",
|
||||
"magic-bonus":"Magic bonus",
|
||||
"magic-bonus-short":"MB",
|
||||
"mana":"Mana",
|
||||
"material":"Material",
|
||||
"melee-attack":"Melee attack",
|
||||
"mind":"Mind",
|
||||
"mind-influencing-spell":"Mind-influencing spell",
|
||||
"mind-short+aura-short":"MND+AU",
|
||||
"mind-short+dexterity-short":"MND+DX",
|
||||
"mind-short+intellect-short":"MND+IN",
|
||||
"mind-short+intellect-short-or-eight":"MAX(MND+IN, 8)",
|
||||
"miscellaneous":"Miscellaneous",
|
||||
"mobility":"Mobility",
|
||||
"mobility-short+agility-short":"MOB+AG",
|
||||
"mobility-short+dexterity-short":"MOB+DX",
|
||||
"mobility-short+strength-short":"MOB+ST",
|
||||
"movement-rate":"Movement rate",
|
||||
"normal-spell":"Normal spell",
|
||||
"normal-spellcasting":"Spellcasting",
|
||||
"notes":"Notes",
|
||||
"of":"of",
|
||||
"open-lock":"Open lock",
|
||||
"open-lock-bonus":"Thievery, Lockpicking, ...",
|
||||
"opponent-defense":"Opponent's defense",
|
||||
"opponent-defense-short":"OD",
|
||||
"other-abilities":"Other abilities",
|
||||
"perception":"Perception",
|
||||
"perception-bonus":"Thievery, Alertness, ...",
|
||||
"pick-pocket":"Pick pocket",
|
||||
"pick-pocket-bonus":"Thievery, Stealth, Diversion, Pickpocket, ...",
|
||||
"place-of-birth":"Place of birth",
|
||||
"player":"Player",
|
||||
"player-name":"Player name",
|
||||
"private-biography":"Private biography",
|
||||
"progress-points":"Progress points",
|
||||
"progress-points-short":"PP",
|
||||
"public-biography":"Public biography",
|
||||
"quantity":"Quantity",
|
||||
"race":"Race",
|
||||
"race-example":"Elf, Human, Dwarf, ...",
|
||||
"racial-abilities":"Racial abilities",
|
||||
"ranged-attack":"Ranged attack",
|
||||
"read-tracks":"Read tracks",
|
||||
"read-tracks-bonus":"Hunter, Alertness, ...",
|
||||
"resist-disease":"Resist disease",
|
||||
"resist-disease-bonus":"Endurance, ",
|
||||
"ride":"Ride",
|
||||
"ride-base":"MOB+MAX(AG, AU)",
|
||||
"ride-bonus":"Riding, Mounted Archer, Beast Master, ...",
|
||||
"search":"Search",
|
||||
"search-bonus":"Thievery, Stealth, Alertness, ...",
|
||||
"sneak":"Sneak",
|
||||
"sneak-bonus":"Stealth, ...",
|
||||
"special":"Special",
|
||||
"special-behavior":"Special behavior",
|
||||
"special-characteristics":"Special characteristics",
|
||||
"spell":"Spell",
|
||||
"spell-cooldown":"Cooldown",
|
||||
"spell-distance":"Distance",
|
||||
"spell-duration":"Duration",
|
||||
"spell-modifier":"Spell modifier",
|
||||
"spell-modifier-short":"SM",
|
||||
"spell-type":"Normal spell, Targeted spell or Mind-influencing spell",
|
||||
"start":"Start",
|
||||
"start-fire":"Start fire",
|
||||
"start-fire-bonus":"Hunter, ...",
|
||||
"stealth-bonus":"Stealth, ...",
|
||||
"strength":"Strength",
|
||||
"swim":"Swim",
|
||||
"swim-bonus":"Swim, ...",
|
||||
"talent":"Talent",
|
||||
"talents":"Talents",
|
||||
"talent-points":"Talent points",
|
||||
"talent-points-short":"TP",
|
||||
"targeted-spell":"Targeted spell",
|
||||
"targeted-spellcasting":"Targeted spellcasting",
|
||||
"tier":"Tier",
|
||||
"total":"Total",
|
||||
"type":"Type",
|
||||
"typical-checks":"Typical checks",
|
||||
"unarmed":"Unarmed",
|
||||
"wake-up":"Wake up",
|
||||
"wake-up-bonus":"Lightning Reflexes, Alertness, ...",
|
||||
"weapon":"Weapon",
|
||||
"weapon-bonus":"Weapon bonus",
|
||||
"weapon-bonus-short":"WB",
|
||||
"weapon-type":"Melee attack or Ranged attack",
|
||||
"weight":"Weight",
|
||||
"where-carried":"Where carried?",
|
||||
"work-mechanism":"Work mechanism",
|
||||
"work-mechanism-base":"MND+MAX(DX, IN)",
|
||||
"work-mechanism-bonus":"Thievery, Artisan, Lockpicking, ..."
|
||||
}
|
||||
@@ -0,0 +1,176 @@
|
||||
{
|
||||
"active":"Active",
|
||||
"additional":"Additional",
|
||||
"age":"Age",
|
||||
"agility":"Agility",
|
||||
"alphabets":"Alphabets",
|
||||
"appraise":"Appraise",
|
||||
"appraise-bonus":"Appraise, ...",
|
||||
"armor":"Armor",
|
||||
"armor-material-example":"Wood, Leather, Metal, ...",
|
||||
"armor-type-example":"Helmet, Body, Vambrace, Greaves, Shield, ...",
|
||||
"armor-value":"Armor value",
|
||||
"armor-value-short":"AV",
|
||||
"attribute+trait":"Attribute + Trait",
|
||||
"aura":"Aura",
|
||||
"base":"Base",
|
||||
"body":"Body",
|
||||
"body-short+constitution-short":"BOD+CO",
|
||||
"body-short+strength-short":"BOD+ST",
|
||||
"bonus":"Bonus",
|
||||
"both-attack":"Both",
|
||||
"character":"Character",
|
||||
"character-name":"Character name",
|
||||
"check":"Check",
|
||||
"check-result":"Check result",
|
||||
"check-value":"Check value",
|
||||
"class":"Class",
|
||||
"class-example":"Fighter, Scout, Healer, Wizard, Sorcerer, ...",
|
||||
"climb":"Climb",
|
||||
"climb-bonus":"Acrobat, Master Climber, ...",
|
||||
"communicate":"Communicate",
|
||||
"communicate-bonus":"Education, ...",
|
||||
"constitution":"Constitution",
|
||||
"cooldown":"Cooldown",
|
||||
"culture":"Culture",
|
||||
"culture-example":"Barbarians, Mountain Dwarves, Freelander, Kaiban, Wood Elves, Wild Elves, Desert Dwarves, Wyndlanders, Zasarian, ...",
|
||||
"cultural-talents":"Cultural talents",
|
||||
"current-hit-points":"Current hit points",
|
||||
"current-mana-points":"Current mana points",
|
||||
"date-of-birth":"Date of birth",
|
||||
"decipher-script":"Decipher script",
|
||||
"decipher-script-bonus":"Alertness, Education, ...",
|
||||
"defense":"Defense",
|
||||
"defy-poison":"Defy poison",
|
||||
"defy-poison-bonus":"Endurance, ",
|
||||
"dexterity":"Dexterity",
|
||||
"disable-traps":"Disable traps",
|
||||
"disable-traps-bonus":"Thievery, ...",
|
||||
"distance":"Distance",
|
||||
"duration":"Duration",
|
||||
"edit-bonuses":"Edit bonuses",
|
||||
"effect":"Effect",
|
||||
"equipment":"Equipment",
|
||||
"experience-points":"Experience points",
|
||||
"experience-points-short":"EP",
|
||||
"eye-color":"Eye color",
|
||||
"feat-of-strength":"Feat of strength",
|
||||
"feat-of-strength-bonus":"Brutal Blow, Devastating Strike, ...",
|
||||
"flirt":"Flirt",
|
||||
"flirt-bonus":"Charming, ...",
|
||||
"gender":"Gender",
|
||||
"generic":"Generic",
|
||||
"generic-check":"Generic check",
|
||||
"haggle":"Haggle",
|
||||
"haggle-base":"MND+MAX(IN, AU)",
|
||||
"haggle-bonus":"Charming, Rascal, ...",
|
||||
"hair-color":"Hair color",
|
||||
"hands":"Hands",
|
||||
"hands-example":"1H = one-handed, 2H = two-handed, ...",
|
||||
"character-height":"Height",
|
||||
"hero-class":"Hero class",
|
||||
"hero-class-example":"Berserker, Paladin, Weapon Master, Assassin, Ranger, Rogue, Cleric, Druid, Monk, Archmage, Battle Mage, Elementalist, Blood Mage, Demonologist, Necromancer, ...",
|
||||
"hide":"Hide",
|
||||
"hit-points":"Hit points",
|
||||
"initiative":"Initiative",
|
||||
"intellect":"Intellect",
|
||||
"jump":"Jump",
|
||||
"jump-bonus":"Acrobat, ...",
|
||||
"knowledge":"Knowledge",
|
||||
"knowledge-bonus":"Education, Expertise, ...",
|
||||
"languages":"Languages",
|
||||
"learned":"Learned",
|
||||
"level":"Level",
|
||||
"magic-bonus":"Magic bonus",
|
||||
"magic-bonus-short":"MB",
|
||||
"mana":"Mana",
|
||||
"material":"Material",
|
||||
"melee-attack":"Melee attack",
|
||||
"mind":"Mind",
|
||||
"mind-influencing-spell":"Mind-influencing spell",
|
||||
"mind-short+aura-short":"MND+AU",
|
||||
"mind-short+dexterity-short":"MND+DX",
|
||||
"mind-short+intellect-short":"MND+IN",
|
||||
"mind-short+intellect-short-or-eight":"MAX(MND+IN, 8)",
|
||||
"miscellaneous":"Miscellaneous",
|
||||
"mobility":"Mobility",
|
||||
"mobility-short+agility-short":"MOB+AG",
|
||||
"mobility-short+dexterity-short":"MOB+DX",
|
||||
"mobility-short+strength-short":"MOB+ST",
|
||||
"movement-rate":"Movement rate",
|
||||
"normal-spell":"Normal spell",
|
||||
"normal-spellcasting":"Spellcasting",
|
||||
"notes":"Notes",
|
||||
"of":"of",
|
||||
"open-lock":"Open lock",
|
||||
"open-lock-bonus":"Thievery, Lockpicking, ...",
|
||||
"opponent-defense":"Opponent's defense",
|
||||
"opponent-defense-short":"OD",
|
||||
"other-abilities":"Other abilities",
|
||||
"perception":"Perception",
|
||||
"perception-bonus":"Thievery, Alertness, ...",
|
||||
"pick-pocket":"Pick pocket",
|
||||
"pick-pocket-bonus":"Thievery, Stealth, Diversion, Pickpocket, ...",
|
||||
"place-of-birth":"Place of birth",
|
||||
"player":"Player",
|
||||
"player-name":"Player name",
|
||||
"private-biography":"Private biography",
|
||||
"progress-points":"Progress points",
|
||||
"progress-points-short":"PP",
|
||||
"public-biography":"Public biography",
|
||||
"quantity":"Quantity",
|
||||
"race":"Race",
|
||||
"race-example":"Elf, Human, Dwarf, ...",
|
||||
"racial-abilities":"Racial abilities",
|
||||
"ranged-attack":"Ranged attack",
|
||||
"read-tracks":"Read tracks",
|
||||
"read-tracks-bonus":"Hunter, Alertness, ...",
|
||||
"resist-disease":"Resist disease",
|
||||
"resist-disease-bonus":"Endurance, ",
|
||||
"ride":"Ride",
|
||||
"ride-base":"MOB+MAX(AG, AU)",
|
||||
"ride-bonus":"Riding, Mounted Archer, Beast Master, ...",
|
||||
"search":"Search",
|
||||
"search-bonus":"Thievery, Stealth, Alertness, ...",
|
||||
"sneak":"Sneak",
|
||||
"sneak-bonus":"Stealth, ...",
|
||||
"special":"Special",
|
||||
"special-behavior":"Special behavior",
|
||||
"special-characteristics":"Special characteristics",
|
||||
"spell":"Spell",
|
||||
"spell-cooldown":"Cooldown",
|
||||
"spell-distance":"Distance",
|
||||
"spell-duration":"Duration",
|
||||
"spell-modifier":"Spell modifier",
|
||||
"spell-modifier-short":"SM",
|
||||
"spell-type":"Normal spell, Targeted spell or Mind-influencing spell",
|
||||
"start":"Start",
|
||||
"start-fire":"Start fire",
|
||||
"start-fire-bonus":"Hunter, ...",
|
||||
"stealth-bonus":"Stealth, ...",
|
||||
"strength":"Strength",
|
||||
"swim":"Swim",
|
||||
"swim-bonus":"Swim, ...",
|
||||
"talent":"Talent",
|
||||
"talents":"Talents",
|
||||
"talent-points":"Talent points",
|
||||
"talent-points-short":"TP",
|
||||
"targeted-spell":"Targeted spell",
|
||||
"targeted-spellcasting":"Targeted spellcasting",
|
||||
"tier":"Tier",
|
||||
"total":"Total",
|
||||
"type":"Type",
|
||||
"typical-checks":"Typical checks",
|
||||
"unarmed":"Unarmed",
|
||||
"wake-up":"Wake up",
|
||||
"wake-up-bonus":"Lightning Reflexes, Alertness, ...",
|
||||
"weapon":"Weapon",
|
||||
"weapon-bonus":"Weapon bonus",
|
||||
"weapon-bonus-short":"WB",
|
||||
"weapon-type":"Melee attack or Ranged attack",
|
||||
"weight":"Weight",
|
||||
"where-carried":"Where carried?",
|
||||
"work-mechanism":"Work mechanism",
|
||||
"work-mechanism-base":"MND+MAX(DX, IN)",
|
||||
"work-mechanism-bonus":"Thievery, Artisan, Lockpicking, ..."
|
||||
}
|
||||
@@ -0,0 +1,176 @@
|
||||
{
|
||||
"active":"Active",
|
||||
"additional":"Additional",
|
||||
"age":"Age",
|
||||
"agility":"Agility",
|
||||
"alphabets":"Alphabets",
|
||||
"appraise":"Appraise",
|
||||
"appraise-bonus":"Appraise, ...",
|
||||
"armor":"Armor",
|
||||
"armor-material-example":"Wood, Leather, Metal, ...",
|
||||
"armor-type-example":"Helmet, Body, Vambrace, Greaves, Shield, ...",
|
||||
"armor-value":"Armor value",
|
||||
"armor-value-short":"AV",
|
||||
"attribute+trait":"Attribute + Trait",
|
||||
"aura":"Aura",
|
||||
"base":"Base",
|
||||
"body":"Body",
|
||||
"body-short+constitution-short":"BOD+CO",
|
||||
"body-short+strength-short":"BOD+ST",
|
||||
"bonus":"Bonus",
|
||||
"both-attack":"Both",
|
||||
"character":"Character",
|
||||
"character-name":"Character name",
|
||||
"check":"Check",
|
||||
"check-result":"Check result",
|
||||
"check-value":"Check value",
|
||||
"class":"Class",
|
||||
"class-example":"Fighter, Scout, Healer, Wizard, Sorcerer, ...",
|
||||
"climb":"Climb",
|
||||
"climb-bonus":"Acrobat, Master Climber, ...",
|
||||
"communicate":"Communicate",
|
||||
"communicate-bonus":"Education, ...",
|
||||
"constitution":"Constitution",
|
||||
"cooldown":"Cooldown",
|
||||
"culture":"Culture",
|
||||
"culture-example":"Barbarians, Mountain Dwarves, Freelander, Kaiban, Wood Elves, Wild Elves, Desert Dwarves, Wyndlanders, Zasarian, ...",
|
||||
"cultural-talents":"Cultural talents",
|
||||
"current-hit-points":"Current hit points",
|
||||
"current-mana-points":"Current mana points",
|
||||
"date-of-birth":"Date of birth",
|
||||
"decipher-script":"Decipher script",
|
||||
"decipher-script-bonus":"Alertness, Education, ...",
|
||||
"defense":"Defense",
|
||||
"defy-poison":"Defy poison",
|
||||
"defy-poison-bonus":"Endurance, ",
|
||||
"dexterity":"Dexterity",
|
||||
"disable-traps":"Disable traps",
|
||||
"disable-traps-bonus":"Thievery, ...",
|
||||
"distance":"Distance",
|
||||
"duration":"Duration",
|
||||
"edit-bonuses":"Edit bonuses",
|
||||
"effect":"Effect",
|
||||
"equipment":"Equipment",
|
||||
"experience-points":"Experience points",
|
||||
"experience-points-short":"EP",
|
||||
"eye-color":"Eye color",
|
||||
"feat-of-strength":"Feat of strength",
|
||||
"feat-of-strength-bonus":"Brutal Blow, Devastating Strike, ...",
|
||||
"flirt":"Flirt",
|
||||
"flirt-bonus":"Charming, ...",
|
||||
"gender":"Gender",
|
||||
"generic":"Generic",
|
||||
"generic-check":"Generic check",
|
||||
"haggle":"Haggle",
|
||||
"haggle-base":"MND+MAX(IN, AU)",
|
||||
"haggle-bonus":"Charming, Rascal, ...",
|
||||
"hair-color":"Hair color",
|
||||
"hands":"Hands",
|
||||
"hands-example":"1H = one-handed, 2H = two-handed, ...",
|
||||
"character-height":"Height",
|
||||
"hero-class":"Hero class",
|
||||
"hero-class-example":"Berserker, Paladin, Weapon Master, Assassin, Ranger, Rogue, Cleric, Druid, Monk, Archmage, Battle Mage, Elementalist, Blood Mage, Demonologist, Necromancer, ...",
|
||||
"hide":"Hide",
|
||||
"hit-points":"Hit points",
|
||||
"initiative":"Initiative",
|
||||
"intellect":"Intellect",
|
||||
"jump":"Jump",
|
||||
"jump-bonus":"Acrobat, ...",
|
||||
"knowledge":"Knowledge",
|
||||
"knowledge-bonus":"Education, Expertise, ...",
|
||||
"languages":"Languages",
|
||||
"learned":"Learned",
|
||||
"level":"Level",
|
||||
"magic-bonus":"Magic bonus",
|
||||
"magic-bonus-short":"MB",
|
||||
"mana":"Mana",
|
||||
"material":"Material",
|
||||
"melee-attack":"Melee attack",
|
||||
"mind":"Mind",
|
||||
"mind-influencing-spell":"Mind-influencing spell",
|
||||
"mind-short+aura-short":"MND+AU",
|
||||
"mind-short+dexterity-short":"MND+DX",
|
||||
"mind-short+intellect-short":"MND+IN",
|
||||
"mind-short+intellect-short-or-eight":"MAX(MND+IN, 8)",
|
||||
"miscellaneous":"Miscellaneous",
|
||||
"mobility":"Mobility",
|
||||
"mobility-short+agility-short":"MOB+AG",
|
||||
"mobility-short+dexterity-short":"MOB+DX",
|
||||
"mobility-short+strength-short":"MOB+ST",
|
||||
"movement-rate":"Movement rate",
|
||||
"normal-spell":"Normal spell",
|
||||
"normal-spellcasting":"Spellcasting",
|
||||
"notes":"Notes",
|
||||
"of":"of",
|
||||
"open-lock":"Open lock",
|
||||
"open-lock-bonus":"Thievery, Lockpicking, ...",
|
||||
"opponent-defense":"Opponent's defense",
|
||||
"opponent-defense-short":"OD",
|
||||
"other-abilities":"Other abilities",
|
||||
"perception":"Perception",
|
||||
"perception-bonus":"Thievery, Alertness, ...",
|
||||
"pick-pocket":"Pick pocket",
|
||||
"pick-pocket-bonus":"Thievery, Stealth, Diversion, Pickpocket, ...",
|
||||
"place-of-birth":"Place of birth",
|
||||
"player":"Player",
|
||||
"player-name":"Player name",
|
||||
"private-biography":"Private biography",
|
||||
"progress-points":"Progress points",
|
||||
"progress-points-short":"PP",
|
||||
"public-biography":"Public biography",
|
||||
"quantity":"Quantity",
|
||||
"race":"Race",
|
||||
"race-example":"Elf, Human, Dwarf, ...",
|
||||
"racial-abilities":"Racial abilities",
|
||||
"ranged-attack":"Ranged attack",
|
||||
"read-tracks":"Read tracks",
|
||||
"read-tracks-bonus":"Hunter, Alertness, ...",
|
||||
"resist-disease":"Resist disease",
|
||||
"resist-disease-bonus":"Endurance, ",
|
||||
"ride":"Ride",
|
||||
"ride-base":"MOB+MAX(AG, AU)",
|
||||
"ride-bonus":"Riding, Mounted Archer, Beast Master, ...",
|
||||
"search":"Search",
|
||||
"search-bonus":"Thievery, Stealth, Alertness, ...",
|
||||
"sneak":"Sneak",
|
||||
"sneak-bonus":"Stealth, ...",
|
||||
"special":"Special",
|
||||
"special-behavior":"Special behavior",
|
||||
"special-characteristics":"Special characteristics",
|
||||
"spell":"Spell",
|
||||
"spell-cooldown":"Cooldown",
|
||||
"spell-distance":"Distance",
|
||||
"spell-duration":"Duration",
|
||||
"spell-modifier":"Spell modifier",
|
||||
"spell-modifier-short":"SM",
|
||||
"spell-type":"Normal spell, Targeted spell or Mind-influencing spell",
|
||||
"start":"Start",
|
||||
"start-fire":"Start fire",
|
||||
"start-fire-bonus":"Hunter, ...",
|
||||
"stealth-bonus":"Stealth, ...",
|
||||
"strength":"Strength",
|
||||
"swim":"Swim",
|
||||
"swim-bonus":"Swim, ...",
|
||||
"talent":"Talent",
|
||||
"talents":"Talents",
|
||||
"talent-points":"Talent points",
|
||||
"talent-points-short":"TP",
|
||||
"targeted-spell":"Targeted spell",
|
||||
"targeted-spellcasting":"Targeted spellcasting",
|
||||
"tier":"Tier",
|
||||
"total":"Total",
|
||||
"type":"Type",
|
||||
"typical-checks":"Typical checks",
|
||||
"unarmed":"Unarmed",
|
||||
"wake-up":"Wake up",
|
||||
"wake-up-bonus":"Lightning Reflexes, Alertness, ...",
|
||||
"weapon":"Weapon",
|
||||
"weapon-bonus":"Weapon bonus",
|
||||
"weapon-bonus-short":"WB",
|
||||
"weapon-type":"Melee attack or Ranged attack",
|
||||
"weight":"Weight",
|
||||
"where-carried":"Where carried?",
|
||||
"work-mechanism":"Work mechanism",
|
||||
"work-mechanism-base":"MND+MAX(DX, IN)",
|
||||
"work-mechanism-bonus":"Thievery, Artisan, Lockpicking, ..."
|
||||
}
|
||||
@@ -0,0 +1,176 @@
|
||||
{
|
||||
"active":"crwdns41416:0crwdne41416:0",
|
||||
"additional":"crwdns41650:0crwdne41650:0",
|
||||
"age":"crwdns41417:0crwdne41417:0",
|
||||
"agility":"crwdns41418:0crwdne41418:0",
|
||||
"alphabets":"crwdns41651:0crwdne41651:0",
|
||||
"appraise":"crwdns41420:0crwdne41420:0",
|
||||
"appraise-bonus":"crwdns41421:0crwdne41421:0",
|
||||
"armor":"crwdns41422:0crwdne41422:0",
|
||||
"armor-material-example":"crwdns41423:0crwdne41423:0",
|
||||
"armor-type-example":"crwdns41424:0crwdne41424:0",
|
||||
"armor-value":"crwdns41425:0crwdne41425:0",
|
||||
"armor-value-short":"crwdns41426:0crwdne41426:0",
|
||||
"attribute+trait":"crwdns41427:0crwdne41427:0",
|
||||
"aura":"crwdns41428:0crwdne41428:0",
|
||||
"base":"crwdns41429:0crwdne41429:0",
|
||||
"body":"crwdns41430:0crwdne41430:0",
|
||||
"body-short+constitution-short":"crwdns41431:0crwdne41431:0",
|
||||
"body-short+strength-short":"crwdns41432:0crwdne41432:0",
|
||||
"bonus":"crwdns41433:0crwdne41433:0",
|
||||
"both-attack":"crwdns41434:0crwdne41434:0",
|
||||
"character":"crwdns41435:0crwdne41435:0",
|
||||
"character-name":"crwdns41436:0crwdne41436:0",
|
||||
"check":"crwdns41437:0crwdne41437:0",
|
||||
"check-result":"crwdns41438:0crwdne41438:0",
|
||||
"check-value":"crwdns41439:0crwdne41439:0",
|
||||
"class":"crwdns41440:0crwdne41440:0",
|
||||
"class-example":"crwdns41441:0crwdne41441:0",
|
||||
"climb":"crwdns41442:0crwdne41442:0",
|
||||
"climb-bonus":"crwdns41443:0crwdne41443:0",
|
||||
"communicate":"crwdns41444:0crwdne41444:0",
|
||||
"communicate-bonus":"crwdns41445:0crwdne41445:0",
|
||||
"constitution":"crwdns41446:0crwdne41446:0",
|
||||
"cooldown":"crwdns41447:0crwdne41447:0",
|
||||
"culture":"crwdns41448:0crwdne41448:0",
|
||||
"culture-example":"crwdns41449:0crwdne41449:0",
|
||||
"cultural-talents":"crwdns41652:0crwdne41652:0",
|
||||
"current-hit-points":"crwdns41450:0crwdne41450:0",
|
||||
"current-mana-points":"crwdns41451:0crwdne41451:0",
|
||||
"date-of-birth":"crwdns41452:0crwdne41452:0",
|
||||
"decipher-script":"crwdns41453:0crwdne41453:0",
|
||||
"decipher-script-bonus":"crwdns41454:0crwdne41454:0",
|
||||
"defense":"crwdns41455:0crwdne41455:0",
|
||||
"defy-poison":"crwdns41456:0crwdne41456:0",
|
||||
"defy-poison-bonus":"crwdns41457:0crwdne41457:0",
|
||||
"dexterity":"crwdns41458:0crwdne41458:0",
|
||||
"disable-traps":"crwdns41459:0crwdne41459:0",
|
||||
"disable-traps-bonus":"crwdns41460:0crwdne41460:0",
|
||||
"distance":"crwdns41461:0crwdne41461:0",
|
||||
"duration":"crwdns41462:0crwdne41462:0",
|
||||
"edit-bonuses":"crwdns41463:0crwdne41463:0",
|
||||
"effect":"crwdns41464:0crwdne41464:0",
|
||||
"equipment":"crwdns41465:0crwdne41465:0",
|
||||
"experience-points":"crwdns41466:0crwdne41466:0",
|
||||
"experience-points-short":"crwdns41467:0crwdne41467:0",
|
||||
"eye-color":"crwdns41468:0crwdne41468:0",
|
||||
"feat-of-strength":"crwdns41469:0crwdne41469:0",
|
||||
"feat-of-strength-bonus":"crwdns41470:0crwdne41470:0",
|
||||
"flirt":"crwdns41471:0crwdne41471:0",
|
||||
"flirt-bonus":"crwdns41472:0crwdne41472:0",
|
||||
"gender":"crwdns41473:0crwdne41473:0",
|
||||
"generic":"crwdns41474:0crwdne41474:0",
|
||||
"generic-check":"crwdns41475:0crwdne41475:0",
|
||||
"haggle":"crwdns41476:0crwdne41476:0",
|
||||
"haggle-base":"crwdns41477:0crwdne41477:0",
|
||||
"haggle-bonus":"crwdns41478:0crwdne41478:0",
|
||||
"hair-color":"crwdns41479:0crwdne41479:0",
|
||||
"hands":"crwdns41480:0crwdne41480:0",
|
||||
"hands-example":"crwdns41481:0crwdne41481:0",
|
||||
"character-height":"crwdns41482:0crwdne41482:0",
|
||||
"hero-class":"crwdns41483:0crwdne41483:0",
|
||||
"hero-class-example":"crwdns41484:0crwdne41484:0",
|
||||
"hide":"crwdns41485:0crwdne41485:0",
|
||||
"hit-points":"crwdns41486:0crwdne41486:0",
|
||||
"initiative":"crwdns41487:0crwdne41487:0",
|
||||
"intellect":"crwdns41488:0crwdne41488:0",
|
||||
"jump":"crwdns41489:0crwdne41489:0",
|
||||
"jump-bonus":"crwdns41490:0crwdne41490:0",
|
||||
"knowledge":"crwdns41491:0crwdne41491:0",
|
||||
"knowledge-bonus":"crwdns41492:0crwdne41492:0",
|
||||
"languages":"crwdns41653:0crwdne41653:0",
|
||||
"learned":"crwdns41654:0crwdne41654:0",
|
||||
"level":"crwdns41494:0crwdne41494:0",
|
||||
"magic-bonus":"crwdns41495:0crwdne41495:0",
|
||||
"magic-bonus-short":"crwdns41496:0crwdne41496:0",
|
||||
"mana":"crwdns41497:0crwdne41497:0",
|
||||
"material":"crwdns41498:0crwdne41498:0",
|
||||
"melee-attack":"crwdns41499:0crwdne41499:0",
|
||||
"mind":"crwdns41500:0crwdne41500:0",
|
||||
"mind-influencing-spell":"crwdns41501:0crwdne41501:0",
|
||||
"mind-short+aura-short":"crwdns41502:0crwdne41502:0",
|
||||
"mind-short+dexterity-short":"crwdns41503:0crwdne41503:0",
|
||||
"mind-short+intellect-short":"crwdns41504:0crwdne41504:0",
|
||||
"mind-short+intellect-short-or-eight":"crwdns41505:0crwdne41505:0",
|
||||
"miscellaneous":"crwdns41506:0crwdne41506:0",
|
||||
"mobility":"crwdns41507:0crwdne41507:0",
|
||||
"mobility-short+agility-short":"crwdns41508:0crwdne41508:0",
|
||||
"mobility-short+dexterity-short":"crwdns41509:0crwdne41509:0",
|
||||
"mobility-short+strength-short":"crwdns41510:0crwdne41510:0",
|
||||
"movement-rate":"crwdns41511:0crwdne41511:0",
|
||||
"normal-spell":"crwdns41512:0crwdne41512:0",
|
||||
"normal-spellcasting":"crwdns41513:0crwdne41513:0",
|
||||
"notes":"crwdns41514:0crwdne41514:0",
|
||||
"of":"crwdns41515:0crwdne41515:0",
|
||||
"open-lock":"crwdns41516:0crwdne41516:0",
|
||||
"open-lock-bonus":"crwdns41517:0crwdne41517:0",
|
||||
"opponent-defense":"crwdns41518:0crwdne41518:0",
|
||||
"opponent-defense-short":"crwdns41519:0crwdne41519:0",
|
||||
"other-abilities":"crwdns41520:0crwdne41520:0",
|
||||
"perception":"crwdns41521:0crwdne41521:0",
|
||||
"perception-bonus":"crwdns41522:0crwdne41522:0",
|
||||
"pick-pocket":"crwdns41523:0crwdne41523:0",
|
||||
"pick-pocket-bonus":"crwdns41524:0crwdne41524:0",
|
||||
"place-of-birth":"crwdns41525:0crwdne41525:0",
|
||||
"player":"crwdns41526:0crwdne41526:0",
|
||||
"player-name":"crwdns41527:0crwdne41527:0",
|
||||
"private-biography":"crwdns41528:0crwdne41528:0",
|
||||
"progress-points":"crwdns41529:0crwdne41529:0",
|
||||
"progress-points-short":"crwdns41530:0crwdne41530:0",
|
||||
"public-biography":"crwdns41531:0crwdne41531:0",
|
||||
"quantity":"crwdns41532:0crwdne41532:0",
|
||||
"race":"crwdns41534:0crwdne41534:0",
|
||||
"race-example":"crwdns41535:0crwdne41535:0",
|
||||
"racial-abilities":"crwdns41536:0crwdne41536:0",
|
||||
"ranged-attack":"crwdns41537:0crwdne41537:0",
|
||||
"read-tracks":"crwdns41538:0crwdne41538:0",
|
||||
"read-tracks-bonus":"crwdns41539:0crwdne41539:0",
|
||||
"resist-disease":"crwdns41540:0crwdne41540:0",
|
||||
"resist-disease-bonus":"crwdns41541:0crwdne41541:0",
|
||||
"ride":"crwdns41542:0crwdne41542:0",
|
||||
"ride-base":"crwdns41543:0crwdne41543:0",
|
||||
"ride-bonus":"crwdns41544:0crwdne41544:0",
|
||||
"search":"crwdns41545:0crwdne41545:0",
|
||||
"search-bonus":"crwdns41546:0crwdne41546:0",
|
||||
"sneak":"crwdns41547:0crwdne41547:0",
|
||||
"sneak-bonus":"crwdns41548:0crwdne41548:0",
|
||||
"special":"crwdns41549:0crwdne41549:0",
|
||||
"special-behavior":"crwdns41550:0crwdne41550:0",
|
||||
"special-characteristics":"crwdns41551:0crwdne41551:0",
|
||||
"spell":"crwdns41552:0crwdne41552:0",
|
||||
"spell-cooldown":"crwdns41553:0crwdne41553:0",
|
||||
"spell-distance":"crwdns41554:0crwdne41554:0",
|
||||
"spell-duration":"crwdns41555:0crwdne41555:0",
|
||||
"spell-modifier":"crwdns41556:0crwdne41556:0",
|
||||
"spell-modifier-short":"crwdns41557:0crwdne41557:0",
|
||||
"spell-type":"crwdns41558:0crwdne41558:0",
|
||||
"start":"crwdns41559:0crwdne41559:0",
|
||||
"start-fire":"crwdns41560:0crwdne41560:0",
|
||||
"start-fire-bonus":"crwdns41561:0crwdne41561:0",
|
||||
"stealth-bonus":"crwdns41562:0crwdne41562:0",
|
||||
"strength":"crwdns41563:0crwdne41563:0",
|
||||
"swim":"crwdns41564:0crwdne41564:0",
|
||||
"swim-bonus":"crwdns41565:0crwdne41565:0",
|
||||
"talent":"crwdns41566:0crwdne41566:0",
|
||||
"talents":"crwdns41655:0crwdne41655:0",
|
||||
"talent-points":"crwdns41567:0crwdne41567:0",
|
||||
"talent-points-short":"crwdns41568:0crwdne41568:0",
|
||||
"targeted-spell":"crwdns41569:0crwdne41569:0",
|
||||
"targeted-spellcasting":"crwdns41570:0crwdne41570:0",
|
||||
"tier":"crwdns41571:0crwdne41571:0",
|
||||
"total":"crwdns41572:0crwdne41572:0",
|
||||
"type":"crwdns41573:0crwdne41573:0",
|
||||
"typical-checks":"crwdns41574:0crwdne41574:0",
|
||||
"unarmed":"crwdns41575:0crwdne41575:0",
|
||||
"wake-up":"crwdns41576:0crwdne41576:0",
|
||||
"wake-up-bonus":"crwdns41577:0crwdne41577:0",
|
||||
"weapon":"crwdns41578:0crwdne41578:0",
|
||||
"weapon-bonus":"crwdns41579:0crwdne41579:0",
|
||||
"weapon-bonus-short":"crwdns41580:0crwdne41580:0",
|
||||
"weapon-type":"crwdns41581:0crwdne41581:0",
|
||||
"weight":"crwdns41582:0crwdne41582:0",
|
||||
"where-carried":"crwdns41583:0crwdne41583:0",
|
||||
"work-mechanism":"crwdns41584:0crwdne41584:0",
|
||||
"work-mechanism-base":"crwdns41585:0crwdne41585:0",
|
||||
"work-mechanism-bonus":"crwdns41586:0crwdne41586:0"
|
||||
}
|
||||
@@ -2,15 +2,25 @@
|
||||
position: absolute;
|
||||
left: 0;
|
||||
padding: 0 0 0 10px !important;
|
||||
height: calc(100% - 70px);
|
||||
width: calc(100% - 12px);
|
||||
}
|
||||
|
||||
.sheet-content {
|
||||
height: 100%;
|
||||
display: -webkit-flex;
|
||||
display: flex;
|
||||
-webkit-flex-direction: row;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.sheet-body {
|
||||
display: block;
|
||||
height: 565px;
|
||||
padding: 5px 0 5px 1px;
|
||||
padding: 5px 0 5px 0;
|
||||
overflow-x: visible;
|
||||
overflow-y: scroll;
|
||||
position: relative;
|
||||
flex: 1 1 auto;
|
||||
}
|
||||
|
||||
.sheet-body::-webkit-scrollbar {
|
||||
@@ -28,7 +38,8 @@
|
||||
.sheet-footer {
|
||||
padding-top: 3px;
|
||||
text-align: right;
|
||||
background: url(http://i.imgur.com/R0FTYGB.jpg) no-repeat;
|
||||
background: url(http://i.imgur.com/R0FTYGB.jpg) white no-repeat;
|
||||
flex: 0 0 auto;
|
||||
}
|
||||
|
||||
.sheet-footer button[type=roll] {
|
||||
@@ -111,7 +122,10 @@ fieldset.sheet-table-body + .repcontainer { display: table-row-group; }
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.sheet-flexbox-inline > label > span { white-space: nowrap; }
|
||||
.sheet-flexbox-inline > label > span {
|
||||
white-space: nowrap;
|
||||
font-size: 89%;
|
||||
}
|
||||
|
||||
.sheet-flexbox-h input[type=text],
|
||||
.sheet-flexbox-h input[type=number],
|
||||
@@ -241,6 +255,10 @@ input[type=number]::-webkit-outer-spin-button {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
input[type=number] {
|
||||
-moz-appearance: textfield;
|
||||
}
|
||||
|
||||
.sheet-motes span { display: inline-block; }
|
||||
|
||||
.sheet-motes span:last-child {
|
||||
@@ -348,6 +366,7 @@ input[type=checkbox].sheet-unnamed-toggle + span::before {
|
||||
text-align: center;
|
||||
line-height: 100%;
|
||||
font-size: 18px;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.sheet-layer7,
|
||||
|
||||
@@ -170,7 +170,7 @@
|
||||
<tr>
|
||||
<td><span data-i18n="Athletics">Athletics</span></td>
|
||||
<td><input class="attr-input" type="text" name="attr_athletics" value="" maxlength=2 size=2 /></td>
|
||||
<td class="attr-roll" ><button type='roll' value='&{template:infected} {{name=^{AthleticsRoll}}} {{kind=^{Skill}}} {{value=[[0+@{athletics}]}} {{naturalroll=[[1d10]]}}' name='roll_athletics_check' /></td>
|
||||
<td class="attr-roll" ><button type='roll' value='&{template:infected} {{name=^{AthleticsRoll}}} {{kind=^{Skill}}} {{value=[[0+@{athletics}]]}} {{naturalroll=[[1d10]]}}' name='roll_athletics_check' /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><span data-i18n="Command">Command</span></td>
|
||||
|
||||