Fix line endings
This commit is contained in:
+370
-370
@@ -1,370 +1,370 @@
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/*In the CSS file, all class-names must have a sheet--prefix in their name, or Roll20 won't recognize the classes.
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In the HTML file, this prefix is not needed. */
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/*Configure the tab buttons*/
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.sheet-character,
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.sheet-passives,
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.sheet-inventory,
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.sheet-equipment,
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.sheet-spells,
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.sheet-styles,
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.sheet-meleetechniques,
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.sheet-energytechniques,
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.sheet-training,
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.sheet-memories,
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.sheet-minions,
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.sheet-assault,
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.sheet-vigilant,
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.sheet-caster,
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.sheet-universal,
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.sheet-phasestep,
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.sheet-phasejump,
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.sheet-reflect,
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.sheet-absorb,
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.sheet-barrier,
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.sheet-cutter,
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.sheet-armor1,
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.sheet-armor2,
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.sheet-armor3,
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.sheet-armor4,
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.sheet-armor5,
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.sheet-demon,
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.sheet-necro{
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display: none;
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}
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/* Right side represent the input attribute, hidden or otherwise, that, when it has its value changed to the corrisponding string,
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will reveal the Left side block. The "name" of the attribute is not shown here; only the class */
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.sheet-moduletype-toggle[value="assault"] ~ div.sheet-assault,
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.sheet-moduletype-toggle[value="vigilant"] ~ div.sheet-vigilant,
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.sheet-moduletype-toggle[value="caster"] ~ div.sheet-caster,
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.sheet-moduletype-toggle[value="universal"] ~ div.sheet-universal,
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.sheet-defensive-technique-phasestep[value="active"] ~ div.sheet-phasestep,
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.sheet-defensive-technique-phasejump[value="active"] ~ div.sheet-phasejump,
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.sheet-defensive-technique-reflect[value="active"] ~ div.sheet-reflect,
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.sheet-defensive-technique-absorb[value="active"] ~ div.sheet-absorb,
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.sheet-defensive-technique-barrier[value="active"] ~ div.sheet-barrier,
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.sheet-defensive-technique-cutter[value="active"] ~ div.sheet-cutter,
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.sheet-defensive-module1:not([value=""]) ~ div.sheet-armor1,
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.sheet-defensive-module2:not([value=""]) ~ div.sheet-armor2,
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.sheet-defensive-module3:not([value=""]) ~ div.sheet-armor3,
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.sheet-defensive-module4:not([value=""]) ~ div.sheet-armor4,
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.sheet-defensive-module5:not([value=""]) ~ div.sheet-armor5,
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.sheet-tabstoggle[value="character"] ~ div.sheet-character,
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.sheet-tabstoggle[value="passives"] ~ div.sheet-passives,
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.sheet-tabstoggle[value="inventory"] ~ div.sheet-inventory,
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.sheet-tabstoggle[value="equipment"] ~ div.sheet-equipment,
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.sheet-tabstoggle[value="spells"] ~ div.sheet-spells,
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.sheet-tabstoggle[value="styles"] ~ div.sheet-styles,
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.sheet-tabstoggle[value="meleetechniques"] ~ div.sheet-meleetechniques,
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.sheet-tabstoggle[value="energytechniques"] ~ div.sheet-energytechniques,
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.sheet-tabstoggle[value="training"] ~ div.sheet-training,
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.sheet-tabstoggle[value="memories"] ~ div.sheet-memories,
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.sheet-tabstoggle[value="minions"] ~ div.sheet-minions {
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display: block;
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}
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.sheet-deathcovenant:not([value="0"]) ~ div.sheet-necro,
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.sheet-halfbreed:not([value="0"]) ~ div.sheet-demon {
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display: inline;
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}
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.sheet-center {
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display: flex;
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justify-content: center;
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align-items: center;
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height: 40px;
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}
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/* Configure a container for the radio buttons. */
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.sheet-races {
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display: inline-flex;
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align-items: center;
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}
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/* Configure the button styling. This example makes it look like a radio. */
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button.sheet-race {
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padding: 5;
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border: solid 1px #a8a8a8;
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cursor: pointer;
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width: 14px;
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height: 14px;
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border-radius: 50%;
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display: flex;
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justify-content: center;
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align-items: center;
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}
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button.sheet-race > span.sheet-checked {
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width: 6px;
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height: 6px;
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border-radius: 50%;
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background: buttontext;
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}
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/* Configure a container for the radio buttons. */
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.sheet-energies {
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display: flex;
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align-items: center;
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}
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.sheet-deathcovenant:not([value="0"]) ~ button.sheet-necro,
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.sheet-halfbreed:not([value="0"]) ~ button.sheet-demon,
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button.sheet-energy {
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padding: 5;
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border: solid 1px #a8a8a8;
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cursor: pointer;
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width: 14px;
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height: 14px;
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border-radius: 50%;
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display: flex;
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justify-content: center;
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align-items: center;
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}
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button.sheet-demon > span.sheet-checked,
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button.sheet-necro > span.sheet-checked,
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button.sheet-energy > span.sheet-checked {
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width: 6px;
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height: 6px;
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border-radius: 50%;
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background: buttontext;
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}
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/* Configure the button styling. This example makes it look like a radio. */
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.sheet-mods {
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display: flex;
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align-items: center;
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}
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button.sheet-mod{
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padding: 5;
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border: solid 1px #a8a8a8;
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cursor: pointer;
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width: 14px;
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height: 14px;
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border-radius: 50%;
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display: flex;
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justify-content: center;
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align-items: center;
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}
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button.sheet-mod > span.sheet-checked {
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width: 6px;
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height: 6px;
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border-radius: 50%;
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background: buttontext;
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}
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/* Hide the "checked" section of the radio if the attribute value does not match the radio */
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input.sheet-energy:not([value="Mental"]) ~ button.sheet-energy-1 > span.sheet-checked,
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input.sheet-energy:not([value="Body"]) ~ button.sheet-energy-2 > span.sheet-checked,
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input.sheet-energy:not([value="Spirit"]) ~ button.sheet-energy-3 > span.sheet-checked,
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input.sheet-energy:not([value="Memory"]) ~ button.sheet-energy-4 > span.sheet-checked,
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input.sheet-energy:not([value="Demon"]) ~ button.sheet-demon > span.sheet-checked,
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input.sheet-energy:not([value="necroforce"]) ~ button.sheet-necro > span.sheet-checked,
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input.sheet-race:not([value="Ciaha"]) ~ button.sheet-race-1 > span.sheet-checked,
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input.sheet-race:not([value="Magian"]) ~ button.sheet-race-2 > span.sheet-checked,
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input.sheet-race:not([value="Adept"]) ~ button.sheet-race-3 > span.sheet-checked,
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input.sheet-race:not([value="Arbiter"]) ~ button.sheet-race-4 > span.sheet-checked,
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input.sheet-race:not([value="Necrian"]) ~ button.sheet-race-5 > span.sheet-checked,
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input.sheet-moduletype-toggle:not([value="assault"]) ~ button.sheet-mod-1 > span.sheet-checked,
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input.sheet-moduletype-toggle:not([value="vigilant"]) ~ button.sheet-mod-2 > span.sheet-checked,
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input.sheet-moduletype-toggle:not([value="caster"]) ~ button.sheet-mod-3 > span.sheet-checked,
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input.sheet-moduletype-toggle:not([value="universal"]) ~ button.sheet-mod-4 > span.sheet-checked{
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display: none;
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}
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/* Configure a container for the toggle */
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.sheet-toggle-container {
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display: inline-flex;
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align-items: center;
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}
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/* Configure the button styling. This example makes it look like a checkbox. */
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button.sheet-toggle {
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padding: 0;
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border: solid 1px #a8a8a8;
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cursor: pointer;
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width: 16px;
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height: 16px;
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border-radius: 3px;
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display: flex;
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justify-content: center;
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align-items: center;
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font-size: 12px;
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}
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/* Hide the "checked" section of the toggle if the attribute value is not "1". */
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input.sheet-toggle:not([value="1"]) ~ button.sheet-toggle > span.sheet-checked {
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display: none;
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}
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/* Configure a container for the toggle */
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.sheet-toggle-checkbox {
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display: inline-flex;
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align-items: center;
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}
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/* Configure the button styling. This example makes it look like a checkbox. */
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button.sheet-checkbox {
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padding: 0;
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border: solid 1px #a8a8a8;
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cursor: pointer;
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width: 16px;
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height: 16px;
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border-radius: 3px;
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display: flex;
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justify-content: center;
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align-items: center;
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font-size: 12px;
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}
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/* Hide the "checked" section of the toggle if the attribute value is not "1". */
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input.sheet-checkbox:not([value="1"]) ~ button.sheet-checkbox > span.sheet-checked {
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display: none;
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}
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div.sheet-cooldown {
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width: 35%;
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height: 20px;
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border: 1px solid black;
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color: gray;
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text-align: center;
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}
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input.sheet-cooldown[value="8"] ~ div.sheet-cooldown {
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background: purple;
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}
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input.sheet-cooldown[value="8"] ~ div.sheet-cooldown:before {
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content: "8 Turns of Cooldown";
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}
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input.sheet-cooldown[value="7"] ~ div.sheet-cooldown {
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background: purple;
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}
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input.sheet-cooldown[value="7"] ~ div.sheet-cooldown:before {
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content: "7 Turns of Cooldown";
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}
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input.sheet-cooldown[value="6"] ~ div.sheet-cooldown {
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background: red;
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}
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input.sheet-cooldown[value="6"] ~ div.sheet-cooldown:before {
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content: "6 Turns of Cooldown";
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}
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input.sheet-cooldown[value="5"] ~ div.sheet-cooldown {
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background: red;
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}
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input.sheet-cooldown[value="5"] ~ div.sheet-cooldown:before {
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content: "5 Turns of Cooldown";
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}
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input.sheet-cooldown[value="4"] ~ div.sheet-cooldown {
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background: yellow;
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}
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input.sheet-cooldown[value="4"] ~ div.sheet-cooldown:before {
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content: "4 Turns of Cooldown";
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}
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input.sheet-cooldown[value="3"] ~ div.sheet-cooldown {
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background: yellow;
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}
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input.sheet-cooldown[value="3"] ~ div.sheet-cooldown:before {
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content: "3 Turns of Cooldown";
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}
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input.sheet-cooldown[value="2"] ~ div.sheet-cooldown {
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background: green;
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}
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input.sheet-cooldown[value="2"] ~ div.sheet-cooldown:before {
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content: "2 Turns of Cooldown";
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}
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input.sheet-cooldown[value="1"] ~ div.sheet-cooldown {
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background: green;
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}
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input.sheet-cooldown[value="1"] ~ div.sheet-cooldown:before {
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content: "1 Turns of Cooldown";
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}
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input.sheet-cooldown[value=""] ~ div.sheet-cooldown {
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display: none;
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}
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div.sheet-techbar {
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width: 90%;
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height: 20px;
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border: 1px solid black;
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color: gray;
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text-align: center;
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}
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input.sheet-techbar[value="5"] ~ div.sheet-techbar {
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background: purple;
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}
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input.sheet-techbar[value="5"] ~ div.sheet-techbar:before {
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content: "5 Turns of Cooldown";
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}
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input.sheet-techbar[value="4"] ~ div.sheet-techbar {
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background: red;
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}
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input.sheet-techbar[value="4"] ~ div.sheet-techbar:before {
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content: "4 Turns of Cooldown";
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}
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input.sheet-techbar[value="3"] ~ div.sheet-techbar {
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background: orange;
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}
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input.sheet-techbar[value="3"] ~ div.sheet-techbar:before {
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content: "3 Turns of Cooldown";
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}
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input.sheet-techbar[value="2"] ~ div.sheet-techbar {
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background: yellow;
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}
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input.sheet-techbar[value="2"] ~ div.sheet-techbar:before {
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content: "2 Turns of Cooldown";
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}
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input.sheet-techbar[value="1"] ~ div.sheet-techbar {
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background: green;
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}
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input.sheet-techbar[value="1"] ~ div.sheet-techbar:before {
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content: "1 Turns of Cooldown";
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}
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input.sheet-techbar[value=""] ~ div.sheet-techbar:before {
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background: white;
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}
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input.sheet-techbar[value=""] ~ div.sheet-techbar:before {
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content: "N/A";
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}
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div.sheet-durbar {
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width: 90%;
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height: 20px;
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border: 1px solid black;
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color: gray;
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text-align: center;
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}
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input.sheet-durbar[value="5"] ~ div.sheet-durbar {
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background: green;
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}
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input.sheet-durbar[value="5"] ~ div.sheet-durbar:before {
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content: "~ 100%";
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}
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input.sheet-durbar[value="4"] ~ div.sheet-durbar {
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background: yellow;
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}
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input.sheet-durbar[value="4"] ~ div.sheet-durbar:before {
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content: "~ 80%";
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}
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input.sheet-durbar[value="3"] ~ div.sheet-durbar {
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background: orange;
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}
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input.sheet-durbar[value="3"] ~ div.sheet-durbar:before {
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content: "~ 60%";
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}
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input.sheet-durbar[value="2"] ~ div.sheet-durbar {
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background: red;
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}
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input.sheet-durbar[value="2"] ~ div.sheet-durbar:before {
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content: "~ 40%";
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}
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input.sheet-durbar[value="1"] ~ div.sheet-durbar {
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background: purple;
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}
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input.sheet-durbar[value="1"] ~ div.sheet-durbar:before {
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content: "~ 20$";
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}
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||||
/*In the CSS file, all class-names must have a sheet--prefix in their name, or Roll20 won't recognize the classes.
|
||||
In the HTML file, this prefix is not needed. */
|
||||
|
||||
/*Configure the tab buttons*/
|
||||
.sheet-character,
|
||||
.sheet-passives,
|
||||
.sheet-inventory,
|
||||
.sheet-equipment,
|
||||
.sheet-spells,
|
||||
.sheet-styles,
|
||||
.sheet-meleetechniques,
|
||||
.sheet-energytechniques,
|
||||
.sheet-training,
|
||||
.sheet-memories,
|
||||
.sheet-minions,
|
||||
.sheet-assault,
|
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.sheet-vigilant,
|
||||
.sheet-caster,
|
||||
.sheet-universal,
|
||||
.sheet-phasestep,
|
||||
.sheet-phasejump,
|
||||
.sheet-reflect,
|
||||
.sheet-absorb,
|
||||
.sheet-barrier,
|
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.sheet-cutter,
|
||||
.sheet-armor1,
|
||||
.sheet-armor2,
|
||||
.sheet-armor3,
|
||||
.sheet-armor4,
|
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.sheet-armor5,
|
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.sheet-demon,
|
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.sheet-necro{
|
||||
display: none;
|
||||
}
|
||||
|
||||
/* Right side represent the input attribute, hidden or otherwise, that, when it has its value changed to the corrisponding string,
|
||||
will reveal the Left side block. The "name" of the attribute is not shown here; only the class */
|
||||
.sheet-moduletype-toggle[value="assault"] ~ div.sheet-assault,
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.sheet-moduletype-toggle[value="vigilant"] ~ div.sheet-vigilant,
|
||||
.sheet-moduletype-toggle[value="caster"] ~ div.sheet-caster,
|
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.sheet-moduletype-toggle[value="universal"] ~ div.sheet-universal,
|
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.sheet-defensive-technique-phasestep[value="active"] ~ div.sheet-phasestep,
|
||||
.sheet-defensive-technique-phasejump[value="active"] ~ div.sheet-phasejump,
|
||||
.sheet-defensive-technique-reflect[value="active"] ~ div.sheet-reflect,
|
||||
.sheet-defensive-technique-absorb[value="active"] ~ div.sheet-absorb,
|
||||
.sheet-defensive-technique-barrier[value="active"] ~ div.sheet-barrier,
|
||||
.sheet-defensive-technique-cutter[value="active"] ~ div.sheet-cutter,
|
||||
.sheet-defensive-module1:not([value=""]) ~ div.sheet-armor1,
|
||||
.sheet-defensive-module2:not([value=""]) ~ div.sheet-armor2,
|
||||
.sheet-defensive-module3:not([value=""]) ~ div.sheet-armor3,
|
||||
.sheet-defensive-module4:not([value=""]) ~ div.sheet-armor4,
|
||||
.sheet-defensive-module5:not([value=""]) ~ div.sheet-armor5,
|
||||
.sheet-tabstoggle[value="character"] ~ div.sheet-character,
|
||||
.sheet-tabstoggle[value="passives"] ~ div.sheet-passives,
|
||||
.sheet-tabstoggle[value="inventory"] ~ div.sheet-inventory,
|
||||
.sheet-tabstoggle[value="equipment"] ~ div.sheet-equipment,
|
||||
.sheet-tabstoggle[value="spells"] ~ div.sheet-spells,
|
||||
.sheet-tabstoggle[value="styles"] ~ div.sheet-styles,
|
||||
.sheet-tabstoggle[value="meleetechniques"] ~ div.sheet-meleetechniques,
|
||||
.sheet-tabstoggle[value="energytechniques"] ~ div.sheet-energytechniques,
|
||||
.sheet-tabstoggle[value="training"] ~ div.sheet-training,
|
||||
.sheet-tabstoggle[value="memories"] ~ div.sheet-memories,
|
||||
.sheet-tabstoggle[value="minions"] ~ div.sheet-minions {
|
||||
display: block;
|
||||
}
|
||||
|
||||
.sheet-deathcovenant:not([value="0"]) ~ div.sheet-necro,
|
||||
.sheet-halfbreed:not([value="0"]) ~ div.sheet-demon {
|
||||
display: inline;
|
||||
}
|
||||
.sheet-center {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
height: 40px;
|
||||
}
|
||||
|
||||
/* Configure a container for the radio buttons. */
|
||||
.sheet-races {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
/* Configure the button styling. This example makes it look like a radio. */
|
||||
button.sheet-race {
|
||||
padding: 5;
|
||||
border: solid 1px #a8a8a8;
|
||||
cursor: pointer;
|
||||
|
||||
width: 14px;
|
||||
height: 14px;
|
||||
border-radius: 50%;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
button.sheet-race > span.sheet-checked {
|
||||
width: 6px;
|
||||
height: 6px;
|
||||
border-radius: 50%;
|
||||
background: buttontext;
|
||||
}
|
||||
|
||||
/* Configure a container for the radio buttons. */
|
||||
.sheet-energies {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.sheet-deathcovenant:not([value="0"]) ~ button.sheet-necro,
|
||||
.sheet-halfbreed:not([value="0"]) ~ button.sheet-demon,
|
||||
button.sheet-energy {
|
||||
padding: 5;
|
||||
border: solid 1px #a8a8a8;
|
||||
cursor: pointer;
|
||||
|
||||
width: 14px;
|
||||
height: 14px;
|
||||
border-radius: 50%;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
button.sheet-demon > span.sheet-checked,
|
||||
button.sheet-necro > span.sheet-checked,
|
||||
button.sheet-energy > span.sheet-checked {
|
||||
width: 6px;
|
||||
height: 6px;
|
||||
border-radius: 50%;
|
||||
background: buttontext;
|
||||
}
|
||||
|
||||
/* Configure the button styling. This example makes it look like a radio. */
|
||||
.sheet-mods {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
button.sheet-mod{
|
||||
padding: 5;
|
||||
border: solid 1px #a8a8a8;
|
||||
cursor: pointer;
|
||||
|
||||
width: 14px;
|
||||
height: 14px;
|
||||
border-radius: 50%;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
button.sheet-mod > span.sheet-checked {
|
||||
width: 6px;
|
||||
height: 6px;
|
||||
border-radius: 50%;
|
||||
background: buttontext;
|
||||
}
|
||||
|
||||
/* Hide the "checked" section of the radio if the attribute value does not match the radio */
|
||||
input.sheet-energy:not([value="Mental"]) ~ button.sheet-energy-1 > span.sheet-checked,
|
||||
input.sheet-energy:not([value="Body"]) ~ button.sheet-energy-2 > span.sheet-checked,
|
||||
input.sheet-energy:not([value="Spirit"]) ~ button.sheet-energy-3 > span.sheet-checked,
|
||||
input.sheet-energy:not([value="Memory"]) ~ button.sheet-energy-4 > span.sheet-checked,
|
||||
input.sheet-energy:not([value="Demon"]) ~ button.sheet-demon > span.sheet-checked,
|
||||
input.sheet-energy:not([value="necroforce"]) ~ button.sheet-necro > span.sheet-checked,
|
||||
input.sheet-race:not([value="Ciaha"]) ~ button.sheet-race-1 > span.sheet-checked,
|
||||
input.sheet-race:not([value="Magian"]) ~ button.sheet-race-2 > span.sheet-checked,
|
||||
input.sheet-race:not([value="Adept"]) ~ button.sheet-race-3 > span.sheet-checked,
|
||||
input.sheet-race:not([value="Arbiter"]) ~ button.sheet-race-4 > span.sheet-checked,
|
||||
input.sheet-race:not([value="Necrian"]) ~ button.sheet-race-5 > span.sheet-checked,
|
||||
input.sheet-moduletype-toggle:not([value="assault"]) ~ button.sheet-mod-1 > span.sheet-checked,
|
||||
input.sheet-moduletype-toggle:not([value="vigilant"]) ~ button.sheet-mod-2 > span.sheet-checked,
|
||||
input.sheet-moduletype-toggle:not([value="caster"]) ~ button.sheet-mod-3 > span.sheet-checked,
|
||||
input.sheet-moduletype-toggle:not([value="universal"]) ~ button.sheet-mod-4 > span.sheet-checked{
|
||||
display: none;
|
||||
}
|
||||
|
||||
/* Configure a container for the toggle */
|
||||
.sheet-toggle-container {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
/* Configure the button styling. This example makes it look like a checkbox. */
|
||||
button.sheet-toggle {
|
||||
padding: 0;
|
||||
border: solid 1px #a8a8a8;
|
||||
cursor: pointer;
|
||||
|
||||
width: 16px;
|
||||
height: 16px;
|
||||
border-radius: 3px;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
/* Hide the "checked" section of the toggle if the attribute value is not "1". */
|
||||
input.sheet-toggle:not([value="1"]) ~ button.sheet-toggle > span.sheet-checked {
|
||||
display: none;
|
||||
}
|
||||
|
||||
/* Configure a container for the toggle */
|
||||
.sheet-toggle-checkbox {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
/* Configure the button styling. This example makes it look like a checkbox. */
|
||||
button.sheet-checkbox {
|
||||
padding: 0;
|
||||
border: solid 1px #a8a8a8;
|
||||
cursor: pointer;
|
||||
|
||||
width: 16px;
|
||||
height: 16px;
|
||||
border-radius: 3px;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
/* Hide the "checked" section of the toggle if the attribute value is not "1". */
|
||||
input.sheet-checkbox:not([value="1"]) ~ button.sheet-checkbox > span.sheet-checked {
|
||||
display: none;
|
||||
}
|
||||
div.sheet-cooldown {
|
||||
width: 35%;
|
||||
height: 20px;
|
||||
border: 1px solid black;
|
||||
color: gray;
|
||||
text-align: center;
|
||||
}
|
||||
input.sheet-cooldown[value="8"] ~ div.sheet-cooldown {
|
||||
background: purple;
|
||||
}
|
||||
input.sheet-cooldown[value="8"] ~ div.sheet-cooldown:before {
|
||||
content: "8 Turns of Cooldown";
|
||||
}
|
||||
input.sheet-cooldown[value="7"] ~ div.sheet-cooldown {
|
||||
background: purple;
|
||||
}
|
||||
input.sheet-cooldown[value="7"] ~ div.sheet-cooldown:before {
|
||||
content: "7 Turns of Cooldown";
|
||||
}
|
||||
input.sheet-cooldown[value="6"] ~ div.sheet-cooldown {
|
||||
background: red;
|
||||
}
|
||||
input.sheet-cooldown[value="6"] ~ div.sheet-cooldown:before {
|
||||
content: "6 Turns of Cooldown";
|
||||
}
|
||||
input.sheet-cooldown[value="5"] ~ div.sheet-cooldown {
|
||||
background: red;
|
||||
}
|
||||
input.sheet-cooldown[value="5"] ~ div.sheet-cooldown:before {
|
||||
content: "5 Turns of Cooldown";
|
||||
}
|
||||
input.sheet-cooldown[value="4"] ~ div.sheet-cooldown {
|
||||
background: yellow;
|
||||
}
|
||||
input.sheet-cooldown[value="4"] ~ div.sheet-cooldown:before {
|
||||
content: "4 Turns of Cooldown";
|
||||
}
|
||||
input.sheet-cooldown[value="3"] ~ div.sheet-cooldown {
|
||||
background: yellow;
|
||||
}
|
||||
input.sheet-cooldown[value="3"] ~ div.sheet-cooldown:before {
|
||||
content: "3 Turns of Cooldown";
|
||||
}
|
||||
input.sheet-cooldown[value="2"] ~ div.sheet-cooldown {
|
||||
background: green;
|
||||
}
|
||||
input.sheet-cooldown[value="2"] ~ div.sheet-cooldown:before {
|
||||
content: "2 Turns of Cooldown";
|
||||
}
|
||||
input.sheet-cooldown[value="1"] ~ div.sheet-cooldown {
|
||||
background: green;
|
||||
}
|
||||
input.sheet-cooldown[value="1"] ~ div.sheet-cooldown:before {
|
||||
content: "1 Turns of Cooldown";
|
||||
}
|
||||
input.sheet-cooldown[value=""] ~ div.sheet-cooldown {
|
||||
display: none;
|
||||
}
|
||||
|
||||
div.sheet-techbar {
|
||||
width: 90%;
|
||||
height: 20px;
|
||||
border: 1px solid black;
|
||||
color: gray;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
input.sheet-techbar[value="5"] ~ div.sheet-techbar {
|
||||
background: purple;
|
||||
}
|
||||
input.sheet-techbar[value="5"] ~ div.sheet-techbar:before {
|
||||
content: "5 Turns of Cooldown";
|
||||
}
|
||||
input.sheet-techbar[value="4"] ~ div.sheet-techbar {
|
||||
background: red;
|
||||
}
|
||||
input.sheet-techbar[value="4"] ~ div.sheet-techbar:before {
|
||||
content: "4 Turns of Cooldown";
|
||||
}
|
||||
input.sheet-techbar[value="3"] ~ div.sheet-techbar {
|
||||
background: orange;
|
||||
}
|
||||
input.sheet-techbar[value="3"] ~ div.sheet-techbar:before {
|
||||
content: "3 Turns of Cooldown";
|
||||
}
|
||||
input.sheet-techbar[value="2"] ~ div.sheet-techbar {
|
||||
background: yellow;
|
||||
}
|
||||
input.sheet-techbar[value="2"] ~ div.sheet-techbar:before {
|
||||
content: "2 Turns of Cooldown";
|
||||
}
|
||||
input.sheet-techbar[value="1"] ~ div.sheet-techbar {
|
||||
background: green;
|
||||
}
|
||||
input.sheet-techbar[value="1"] ~ div.sheet-techbar:before {
|
||||
content: "1 Turns of Cooldown";
|
||||
}
|
||||
input.sheet-techbar[value=""] ~ div.sheet-techbar:before {
|
||||
background: white;
|
||||
}
|
||||
input.sheet-techbar[value=""] ~ div.sheet-techbar:before {
|
||||
content: "N/A";
|
||||
}
|
||||
|
||||
div.sheet-durbar {
|
||||
width: 90%;
|
||||
height: 20px;
|
||||
border: 1px solid black;
|
||||
color: gray;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
input.sheet-durbar[value="5"] ~ div.sheet-durbar {
|
||||
background: green;
|
||||
}
|
||||
input.sheet-durbar[value="5"] ~ div.sheet-durbar:before {
|
||||
content: "~ 100%";
|
||||
}
|
||||
input.sheet-durbar[value="4"] ~ div.sheet-durbar {
|
||||
background: yellow;
|
||||
}
|
||||
input.sheet-durbar[value="4"] ~ div.sheet-durbar:before {
|
||||
content: "~ 80%";
|
||||
}
|
||||
input.sheet-durbar[value="3"] ~ div.sheet-durbar {
|
||||
background: orange;
|
||||
}
|
||||
input.sheet-durbar[value="3"] ~ div.sheet-durbar:before {
|
||||
content: "~ 60%";
|
||||
}
|
||||
input.sheet-durbar[value="2"] ~ div.sheet-durbar {
|
||||
background: red;
|
||||
}
|
||||
input.sheet-durbar[value="2"] ~ div.sheet-durbar:before {
|
||||
content: "~ 40%";
|
||||
}
|
||||
input.sheet-durbar[value="1"] ~ div.sheet-durbar {
|
||||
background: purple;
|
||||
}
|
||||
input.sheet-durbar[value="1"] ~ div.sheet-durbar:before {
|
||||
content: "~ 20$";
|
||||
}
|
||||
|
||||
+4137
-4137
File diff suppressed because it is too large
Load Diff
@@ -1,9 +1,9 @@
|
||||
{
|
||||
"html": "genCharR20sheet.html",
|
||||
"css": "genCharR20sheet.css",
|
||||
"roll20userid": "Josho H",
|
||||
"authors": "Joshua Herrera",
|
||||
"patreon": "https://www.patreon.com/Portakin",
|
||||
"preview": "Screenshot_2020-12-30 GEN Roll20.png",
|
||||
"instructions": "To use the Generation character file, simply pick a race, adjust the character level and add data to the corrisponding tab when cataloging magic, techniques, equipment or Training. In combat, choose an energy type to channel to recieve combat stats and, at the cost of manna or weapon durability, deploy techniques, magic, styles, and Melee to fight while making certain to press the END TURN button to trigger the automatic Turn-to-turn (TTT) cost towards your character's manna pool. Use defensive abilities provided by either armor or energy type to keep you character alive during the enemy's turn."
|
||||
{
|
||||
"html": "genCharR20sheet.html",
|
||||
"css": "genCharR20sheet.css",
|
||||
"roll20userid": "Josho H",
|
||||
"authors": "Joshua Herrera",
|
||||
"patreon": "https://www.patreon.com/Portakin",
|
||||
"preview": "Screenshot_2020-12-30 GEN Roll20.png",
|
||||
"instructions": "To use the Generation character file, simply pick a race, adjust the character level and add data to the corrisponding tab when cataloging magic, techniques, equipment or Training. In combat, choose an energy type to channel to recieve combat stats and, at the cost of manna or weapon durability, deploy techniques, magic, styles, and Melee to fight while making certain to press the END TURN button to trigger the automatic Turn-to-turn (TTT) cost towards your character's manna pool. Use defensive abilities provided by either armor or energy type to keep you character alive during the enemy's turn."
|
||||
}
|
||||
Reference in New Issue
Block a user