Fix line endings

This commit is contained in:
Jeffrey Lamb
2021-01-19 11:42:01 -05:00
parent 4f07fd541e
commit d724dbc8bc
3 changed files with 4515 additions and 4515 deletions
+370 -370
View File
@@ -1,370 +1,370 @@
/*In the CSS file, all class-names must have a sheet--prefix in their name, or Roll20 won't recognize the classes.
In the HTML file, this prefix is not needed. */
/*Configure the tab buttons*/
.sheet-character,
.sheet-passives,
.sheet-inventory,
.sheet-equipment,
.sheet-spells,
.sheet-styles,
.sheet-meleetechniques,
.sheet-energytechniques,
.sheet-training,
.sheet-memories,
.sheet-minions,
.sheet-assault,
.sheet-vigilant,
.sheet-caster,
.sheet-universal,
.sheet-phasestep,
.sheet-phasejump,
.sheet-reflect,
.sheet-absorb,
.sheet-barrier,
.sheet-cutter,
.sheet-armor1,
.sheet-armor2,
.sheet-armor3,
.sheet-armor4,
.sheet-armor5,
.sheet-demon,
.sheet-necro{
display: none;
}
/* Right side represent the input attribute, hidden or otherwise, that, when it has its value changed to the corrisponding string,
will reveal the Left side block. The "name" of the attribute is not shown here; only the class */
.sheet-moduletype-toggle[value="assault"] ~ div.sheet-assault,
.sheet-moduletype-toggle[value="vigilant"] ~ div.sheet-vigilant,
.sheet-moduletype-toggle[value="caster"] ~ div.sheet-caster,
.sheet-moduletype-toggle[value="universal"] ~ div.sheet-universal,
.sheet-defensive-technique-phasestep[value="active"] ~ div.sheet-phasestep,
.sheet-defensive-technique-phasejump[value="active"] ~ div.sheet-phasejump,
.sheet-defensive-technique-reflect[value="active"] ~ div.sheet-reflect,
.sheet-defensive-technique-absorb[value="active"] ~ div.sheet-absorb,
.sheet-defensive-technique-barrier[value="active"] ~ div.sheet-barrier,
.sheet-defensive-technique-cutter[value="active"] ~ div.sheet-cutter,
.sheet-defensive-module1:not([value=""]) ~ div.sheet-armor1,
.sheet-defensive-module2:not([value=""]) ~ div.sheet-armor2,
.sheet-defensive-module3:not([value=""]) ~ div.sheet-armor3,
.sheet-defensive-module4:not([value=""]) ~ div.sheet-armor4,
.sheet-defensive-module5:not([value=""]) ~ div.sheet-armor5,
.sheet-tabstoggle[value="character"] ~ div.sheet-character,
.sheet-tabstoggle[value="passives"] ~ div.sheet-passives,
.sheet-tabstoggle[value="inventory"] ~ div.sheet-inventory,
.sheet-tabstoggle[value="equipment"] ~ div.sheet-equipment,
.sheet-tabstoggle[value="spells"] ~ div.sheet-spells,
.sheet-tabstoggle[value="styles"] ~ div.sheet-styles,
.sheet-tabstoggle[value="meleetechniques"] ~ div.sheet-meleetechniques,
.sheet-tabstoggle[value="energytechniques"] ~ div.sheet-energytechniques,
.sheet-tabstoggle[value="training"] ~ div.sheet-training,
.sheet-tabstoggle[value="memories"] ~ div.sheet-memories,
.sheet-tabstoggle[value="minions"] ~ div.sheet-minions {
display: block;
}
.sheet-deathcovenant:not([value="0"]) ~ div.sheet-necro,
.sheet-halfbreed:not([value="0"]) ~ div.sheet-demon {
display: inline;
}
.sheet-center {
display: flex;
justify-content: center;
align-items: center;
height: 40px;
}
/* Configure a container for the radio buttons. */
.sheet-races {
display: inline-flex;
align-items: center;
}
/* Configure the button styling. This example makes it look like a radio. */
button.sheet-race {
padding: 5;
border: solid 1px #a8a8a8;
cursor: pointer;
width: 14px;
height: 14px;
border-radius: 50%;
display: flex;
justify-content: center;
align-items: center;
}
button.sheet-race > span.sheet-checked {
width: 6px;
height: 6px;
border-radius: 50%;
background: buttontext;
}
/* Configure a container for the radio buttons. */
.sheet-energies {
display: flex;
align-items: center;
}
.sheet-deathcovenant:not([value="0"]) ~ button.sheet-necro,
.sheet-halfbreed:not([value="0"]) ~ button.sheet-demon,
button.sheet-energy {
padding: 5;
border: solid 1px #a8a8a8;
cursor: pointer;
width: 14px;
height: 14px;
border-radius: 50%;
display: flex;
justify-content: center;
align-items: center;
}
button.sheet-demon > span.sheet-checked,
button.sheet-necro > span.sheet-checked,
button.sheet-energy > span.sheet-checked {
width: 6px;
height: 6px;
border-radius: 50%;
background: buttontext;
}
/* Configure the button styling. This example makes it look like a radio. */
.sheet-mods {
display: flex;
align-items: center;
}
button.sheet-mod{
padding: 5;
border: solid 1px #a8a8a8;
cursor: pointer;
width: 14px;
height: 14px;
border-radius: 50%;
display: flex;
justify-content: center;
align-items: center;
}
button.sheet-mod > span.sheet-checked {
width: 6px;
height: 6px;
border-radius: 50%;
background: buttontext;
}
/* Hide the "checked" section of the radio if the attribute value does not match the radio */
input.sheet-energy:not([value="Mental"]) ~ button.sheet-energy-1 > span.sheet-checked,
input.sheet-energy:not([value="Body"]) ~ button.sheet-energy-2 > span.sheet-checked,
input.sheet-energy:not([value="Spirit"]) ~ button.sheet-energy-3 > span.sheet-checked,
input.sheet-energy:not([value="Memory"]) ~ button.sheet-energy-4 > span.sheet-checked,
input.sheet-energy:not([value="Demon"]) ~ button.sheet-demon > span.sheet-checked,
input.sheet-energy:not([value="necroforce"]) ~ button.sheet-necro > span.sheet-checked,
input.sheet-race:not([value="Ciaha"]) ~ button.sheet-race-1 > span.sheet-checked,
input.sheet-race:not([value="Magian"]) ~ button.sheet-race-2 > span.sheet-checked,
input.sheet-race:not([value="Adept"]) ~ button.sheet-race-3 > span.sheet-checked,
input.sheet-race:not([value="Arbiter"]) ~ button.sheet-race-4 > span.sheet-checked,
input.sheet-race:not([value="Necrian"]) ~ button.sheet-race-5 > span.sheet-checked,
input.sheet-moduletype-toggle:not([value="assault"]) ~ button.sheet-mod-1 > span.sheet-checked,
input.sheet-moduletype-toggle:not([value="vigilant"]) ~ button.sheet-mod-2 > span.sheet-checked,
input.sheet-moduletype-toggle:not([value="caster"]) ~ button.sheet-mod-3 > span.sheet-checked,
input.sheet-moduletype-toggle:not([value="universal"]) ~ button.sheet-mod-4 > span.sheet-checked{
display: none;
}
/* Configure a container for the toggle */
.sheet-toggle-container {
display: inline-flex;
align-items: center;
}
/* Configure the button styling. This example makes it look like a checkbox. */
button.sheet-toggle {
padding: 0;
border: solid 1px #a8a8a8;
cursor: pointer;
width: 16px;
height: 16px;
border-radius: 3px;
display: flex;
justify-content: center;
align-items: center;
font-size: 12px;
}
/* Hide the "checked" section of the toggle if the attribute value is not "1". */
input.sheet-toggle:not([value="1"]) ~ button.sheet-toggle > span.sheet-checked {
display: none;
}
/* Configure a container for the toggle */
.sheet-toggle-checkbox {
display: inline-flex;
align-items: center;
}
/* Configure the button styling. This example makes it look like a checkbox. */
button.sheet-checkbox {
padding: 0;
border: solid 1px #a8a8a8;
cursor: pointer;
width: 16px;
height: 16px;
border-radius: 3px;
display: flex;
justify-content: center;
align-items: center;
font-size: 12px;
}
/* Hide the "checked" section of the toggle if the attribute value is not "1". */
input.sheet-checkbox:not([value="1"]) ~ button.sheet-checkbox > span.sheet-checked {
display: none;
}
div.sheet-cooldown {
width: 35%;
height: 20px;
border: 1px solid black;
color: gray;
text-align: center;
}
input.sheet-cooldown[value="8"] ~ div.sheet-cooldown {
background: purple;
}
input.sheet-cooldown[value="8"] ~ div.sheet-cooldown:before {
content: "8 Turns of Cooldown";
}
input.sheet-cooldown[value="7"] ~ div.sheet-cooldown {
background: purple;
}
input.sheet-cooldown[value="7"] ~ div.sheet-cooldown:before {
content: "7 Turns of Cooldown";
}
input.sheet-cooldown[value="6"] ~ div.sheet-cooldown {
background: red;
}
input.sheet-cooldown[value="6"] ~ div.sheet-cooldown:before {
content: "6 Turns of Cooldown";
}
input.sheet-cooldown[value="5"] ~ div.sheet-cooldown {
background: red;
}
input.sheet-cooldown[value="5"] ~ div.sheet-cooldown:before {
content: "5 Turns of Cooldown";
}
input.sheet-cooldown[value="4"] ~ div.sheet-cooldown {
background: yellow;
}
input.sheet-cooldown[value="4"] ~ div.sheet-cooldown:before {
content: "4 Turns of Cooldown";
}
input.sheet-cooldown[value="3"] ~ div.sheet-cooldown {
background: yellow;
}
input.sheet-cooldown[value="3"] ~ div.sheet-cooldown:before {
content: "3 Turns of Cooldown";
}
input.sheet-cooldown[value="2"] ~ div.sheet-cooldown {
background: green;
}
input.sheet-cooldown[value="2"] ~ div.sheet-cooldown:before {
content: "2 Turns of Cooldown";
}
input.sheet-cooldown[value="1"] ~ div.sheet-cooldown {
background: green;
}
input.sheet-cooldown[value="1"] ~ div.sheet-cooldown:before {
content: "1 Turns of Cooldown";
}
input.sheet-cooldown[value=""] ~ div.sheet-cooldown {
display: none;
}
div.sheet-techbar {
width: 90%;
height: 20px;
border: 1px solid black;
color: gray;
text-align: center;
}
input.sheet-techbar[value="5"] ~ div.sheet-techbar {
background: purple;
}
input.sheet-techbar[value="5"] ~ div.sheet-techbar:before {
content: "5 Turns of Cooldown";
}
input.sheet-techbar[value="4"] ~ div.sheet-techbar {
background: red;
}
input.sheet-techbar[value="4"] ~ div.sheet-techbar:before {
content: "4 Turns of Cooldown";
}
input.sheet-techbar[value="3"] ~ div.sheet-techbar {
background: orange;
}
input.sheet-techbar[value="3"] ~ div.sheet-techbar:before {
content: "3 Turns of Cooldown";
}
input.sheet-techbar[value="2"] ~ div.sheet-techbar {
background: yellow;
}
input.sheet-techbar[value="2"] ~ div.sheet-techbar:before {
content: "2 Turns of Cooldown";
}
input.sheet-techbar[value="1"] ~ div.sheet-techbar {
background: green;
}
input.sheet-techbar[value="1"] ~ div.sheet-techbar:before {
content: "1 Turns of Cooldown";
}
input.sheet-techbar[value=""] ~ div.sheet-techbar:before {
background: white;
}
input.sheet-techbar[value=""] ~ div.sheet-techbar:before {
content: "N/A";
}
div.sheet-durbar {
width: 90%;
height: 20px;
border: 1px solid black;
color: gray;
text-align: center;
}
input.sheet-durbar[value="5"] ~ div.sheet-durbar {
background: green;
}
input.sheet-durbar[value="5"] ~ div.sheet-durbar:before {
content: "~ 100%";
}
input.sheet-durbar[value="4"] ~ div.sheet-durbar {
background: yellow;
}
input.sheet-durbar[value="4"] ~ div.sheet-durbar:before {
content: "~ 80%";
}
input.sheet-durbar[value="3"] ~ div.sheet-durbar {
background: orange;
}
input.sheet-durbar[value="3"] ~ div.sheet-durbar:before {
content: "~ 60%";
}
input.sheet-durbar[value="2"] ~ div.sheet-durbar {
background: red;
}
input.sheet-durbar[value="2"] ~ div.sheet-durbar:before {
content: "~ 40%";
}
input.sheet-durbar[value="1"] ~ div.sheet-durbar {
background: purple;
}
input.sheet-durbar[value="1"] ~ div.sheet-durbar:before {
content: "~ 20$";
}
/*In the CSS file, all class-names must have a sheet--prefix in their name, or Roll20 won't recognize the classes.
In the HTML file, this prefix is not needed. */
/*Configure the tab buttons*/
.sheet-character,
.sheet-passives,
.sheet-inventory,
.sheet-equipment,
.sheet-spells,
.sheet-styles,
.sheet-meleetechniques,
.sheet-energytechniques,
.sheet-training,
.sheet-memories,
.sheet-minions,
.sheet-assault,
.sheet-vigilant,
.sheet-caster,
.sheet-universal,
.sheet-phasestep,
.sheet-phasejump,
.sheet-reflect,
.sheet-absorb,
.sheet-barrier,
.sheet-cutter,
.sheet-armor1,
.sheet-armor2,
.sheet-armor3,
.sheet-armor4,
.sheet-armor5,
.sheet-demon,
.sheet-necro{
display: none;
}
/* Right side represent the input attribute, hidden or otherwise, that, when it has its value changed to the corrisponding string,
will reveal the Left side block. The "name" of the attribute is not shown here; only the class */
.sheet-moduletype-toggle[value="assault"] ~ div.sheet-assault,
.sheet-moduletype-toggle[value="vigilant"] ~ div.sheet-vigilant,
.sheet-moduletype-toggle[value="caster"] ~ div.sheet-caster,
.sheet-moduletype-toggle[value="universal"] ~ div.sheet-universal,
.sheet-defensive-technique-phasestep[value="active"] ~ div.sheet-phasestep,
.sheet-defensive-technique-phasejump[value="active"] ~ div.sheet-phasejump,
.sheet-defensive-technique-reflect[value="active"] ~ div.sheet-reflect,
.sheet-defensive-technique-absorb[value="active"] ~ div.sheet-absorb,
.sheet-defensive-technique-barrier[value="active"] ~ div.sheet-barrier,
.sheet-defensive-technique-cutter[value="active"] ~ div.sheet-cutter,
.sheet-defensive-module1:not([value=""]) ~ div.sheet-armor1,
.sheet-defensive-module2:not([value=""]) ~ div.sheet-armor2,
.sheet-defensive-module3:not([value=""]) ~ div.sheet-armor3,
.sheet-defensive-module4:not([value=""]) ~ div.sheet-armor4,
.sheet-defensive-module5:not([value=""]) ~ div.sheet-armor5,
.sheet-tabstoggle[value="character"] ~ div.sheet-character,
.sheet-tabstoggle[value="passives"] ~ div.sheet-passives,
.sheet-tabstoggle[value="inventory"] ~ div.sheet-inventory,
.sheet-tabstoggle[value="equipment"] ~ div.sheet-equipment,
.sheet-tabstoggle[value="spells"] ~ div.sheet-spells,
.sheet-tabstoggle[value="styles"] ~ div.sheet-styles,
.sheet-tabstoggle[value="meleetechniques"] ~ div.sheet-meleetechniques,
.sheet-tabstoggle[value="energytechniques"] ~ div.sheet-energytechniques,
.sheet-tabstoggle[value="training"] ~ div.sheet-training,
.sheet-tabstoggle[value="memories"] ~ div.sheet-memories,
.sheet-tabstoggle[value="minions"] ~ div.sheet-minions {
display: block;
}
.sheet-deathcovenant:not([value="0"]) ~ div.sheet-necro,
.sheet-halfbreed:not([value="0"]) ~ div.sheet-demon {
display: inline;
}
.sheet-center {
display: flex;
justify-content: center;
align-items: center;
height: 40px;
}
/* Configure a container for the radio buttons. */
.sheet-races {
display: inline-flex;
align-items: center;
}
/* Configure the button styling. This example makes it look like a radio. */
button.sheet-race {
padding: 5;
border: solid 1px #a8a8a8;
cursor: pointer;
width: 14px;
height: 14px;
border-radius: 50%;
display: flex;
justify-content: center;
align-items: center;
}
button.sheet-race > span.sheet-checked {
width: 6px;
height: 6px;
border-radius: 50%;
background: buttontext;
}
/* Configure a container for the radio buttons. */
.sheet-energies {
display: flex;
align-items: center;
}
.sheet-deathcovenant:not([value="0"]) ~ button.sheet-necro,
.sheet-halfbreed:not([value="0"]) ~ button.sheet-demon,
button.sheet-energy {
padding: 5;
border: solid 1px #a8a8a8;
cursor: pointer;
width: 14px;
height: 14px;
border-radius: 50%;
display: flex;
justify-content: center;
align-items: center;
}
button.sheet-demon > span.sheet-checked,
button.sheet-necro > span.sheet-checked,
button.sheet-energy > span.sheet-checked {
width: 6px;
height: 6px;
border-radius: 50%;
background: buttontext;
}
/* Configure the button styling. This example makes it look like a radio. */
.sheet-mods {
display: flex;
align-items: center;
}
button.sheet-mod{
padding: 5;
border: solid 1px #a8a8a8;
cursor: pointer;
width: 14px;
height: 14px;
border-radius: 50%;
display: flex;
justify-content: center;
align-items: center;
}
button.sheet-mod > span.sheet-checked {
width: 6px;
height: 6px;
border-radius: 50%;
background: buttontext;
}
/* Hide the "checked" section of the radio if the attribute value does not match the radio */
input.sheet-energy:not([value="Mental"]) ~ button.sheet-energy-1 > span.sheet-checked,
input.sheet-energy:not([value="Body"]) ~ button.sheet-energy-2 > span.sheet-checked,
input.sheet-energy:not([value="Spirit"]) ~ button.sheet-energy-3 > span.sheet-checked,
input.sheet-energy:not([value="Memory"]) ~ button.sheet-energy-4 > span.sheet-checked,
input.sheet-energy:not([value="Demon"]) ~ button.sheet-demon > span.sheet-checked,
input.sheet-energy:not([value="necroforce"]) ~ button.sheet-necro > span.sheet-checked,
input.sheet-race:not([value="Ciaha"]) ~ button.sheet-race-1 > span.sheet-checked,
input.sheet-race:not([value="Magian"]) ~ button.sheet-race-2 > span.sheet-checked,
input.sheet-race:not([value="Adept"]) ~ button.sheet-race-3 > span.sheet-checked,
input.sheet-race:not([value="Arbiter"]) ~ button.sheet-race-4 > span.sheet-checked,
input.sheet-race:not([value="Necrian"]) ~ button.sheet-race-5 > span.sheet-checked,
input.sheet-moduletype-toggle:not([value="assault"]) ~ button.sheet-mod-1 > span.sheet-checked,
input.sheet-moduletype-toggle:not([value="vigilant"]) ~ button.sheet-mod-2 > span.sheet-checked,
input.sheet-moduletype-toggle:not([value="caster"]) ~ button.sheet-mod-3 > span.sheet-checked,
input.sheet-moduletype-toggle:not([value="universal"]) ~ button.sheet-mod-4 > span.sheet-checked{
display: none;
}
/* Configure a container for the toggle */
.sheet-toggle-container {
display: inline-flex;
align-items: center;
}
/* Configure the button styling. This example makes it look like a checkbox. */
button.sheet-toggle {
padding: 0;
border: solid 1px #a8a8a8;
cursor: pointer;
width: 16px;
height: 16px;
border-radius: 3px;
display: flex;
justify-content: center;
align-items: center;
font-size: 12px;
}
/* Hide the "checked" section of the toggle if the attribute value is not "1". */
input.sheet-toggle:not([value="1"]) ~ button.sheet-toggle > span.sheet-checked {
display: none;
}
/* Configure a container for the toggle */
.sheet-toggle-checkbox {
display: inline-flex;
align-items: center;
}
/* Configure the button styling. This example makes it look like a checkbox. */
button.sheet-checkbox {
padding: 0;
border: solid 1px #a8a8a8;
cursor: pointer;
width: 16px;
height: 16px;
border-radius: 3px;
display: flex;
justify-content: center;
align-items: center;
font-size: 12px;
}
/* Hide the "checked" section of the toggle if the attribute value is not "1". */
input.sheet-checkbox:not([value="1"]) ~ button.sheet-checkbox > span.sheet-checked {
display: none;
}
div.sheet-cooldown {
width: 35%;
height: 20px;
border: 1px solid black;
color: gray;
text-align: center;
}
input.sheet-cooldown[value="8"] ~ div.sheet-cooldown {
background: purple;
}
input.sheet-cooldown[value="8"] ~ div.sheet-cooldown:before {
content: "8 Turns of Cooldown";
}
input.sheet-cooldown[value="7"] ~ div.sheet-cooldown {
background: purple;
}
input.sheet-cooldown[value="7"] ~ div.sheet-cooldown:before {
content: "7 Turns of Cooldown";
}
input.sheet-cooldown[value="6"] ~ div.sheet-cooldown {
background: red;
}
input.sheet-cooldown[value="6"] ~ div.sheet-cooldown:before {
content: "6 Turns of Cooldown";
}
input.sheet-cooldown[value="5"] ~ div.sheet-cooldown {
background: red;
}
input.sheet-cooldown[value="5"] ~ div.sheet-cooldown:before {
content: "5 Turns of Cooldown";
}
input.sheet-cooldown[value="4"] ~ div.sheet-cooldown {
background: yellow;
}
input.sheet-cooldown[value="4"] ~ div.sheet-cooldown:before {
content: "4 Turns of Cooldown";
}
input.sheet-cooldown[value="3"] ~ div.sheet-cooldown {
background: yellow;
}
input.sheet-cooldown[value="3"] ~ div.sheet-cooldown:before {
content: "3 Turns of Cooldown";
}
input.sheet-cooldown[value="2"] ~ div.sheet-cooldown {
background: green;
}
input.sheet-cooldown[value="2"] ~ div.sheet-cooldown:before {
content: "2 Turns of Cooldown";
}
input.sheet-cooldown[value="1"] ~ div.sheet-cooldown {
background: green;
}
input.sheet-cooldown[value="1"] ~ div.sheet-cooldown:before {
content: "1 Turns of Cooldown";
}
input.sheet-cooldown[value=""] ~ div.sheet-cooldown {
display: none;
}
div.sheet-techbar {
width: 90%;
height: 20px;
border: 1px solid black;
color: gray;
text-align: center;
}
input.sheet-techbar[value="5"] ~ div.sheet-techbar {
background: purple;
}
input.sheet-techbar[value="5"] ~ div.sheet-techbar:before {
content: "5 Turns of Cooldown";
}
input.sheet-techbar[value="4"] ~ div.sheet-techbar {
background: red;
}
input.sheet-techbar[value="4"] ~ div.sheet-techbar:before {
content: "4 Turns of Cooldown";
}
input.sheet-techbar[value="3"] ~ div.sheet-techbar {
background: orange;
}
input.sheet-techbar[value="3"] ~ div.sheet-techbar:before {
content: "3 Turns of Cooldown";
}
input.sheet-techbar[value="2"] ~ div.sheet-techbar {
background: yellow;
}
input.sheet-techbar[value="2"] ~ div.sheet-techbar:before {
content: "2 Turns of Cooldown";
}
input.sheet-techbar[value="1"] ~ div.sheet-techbar {
background: green;
}
input.sheet-techbar[value="1"] ~ div.sheet-techbar:before {
content: "1 Turns of Cooldown";
}
input.sheet-techbar[value=""] ~ div.sheet-techbar:before {
background: white;
}
input.sheet-techbar[value=""] ~ div.sheet-techbar:before {
content: "N/A";
}
div.sheet-durbar {
width: 90%;
height: 20px;
border: 1px solid black;
color: gray;
text-align: center;
}
input.sheet-durbar[value="5"] ~ div.sheet-durbar {
background: green;
}
input.sheet-durbar[value="5"] ~ div.sheet-durbar:before {
content: "~ 100%";
}
input.sheet-durbar[value="4"] ~ div.sheet-durbar {
background: yellow;
}
input.sheet-durbar[value="4"] ~ div.sheet-durbar:before {
content: "~ 80%";
}
input.sheet-durbar[value="3"] ~ div.sheet-durbar {
background: orange;
}
input.sheet-durbar[value="3"] ~ div.sheet-durbar:before {
content: "~ 60%";
}
input.sheet-durbar[value="2"] ~ div.sheet-durbar {
background: red;
}
input.sheet-durbar[value="2"] ~ div.sheet-durbar:before {
content: "~ 40%";
}
input.sheet-durbar[value="1"] ~ div.sheet-durbar {
background: purple;
}
input.sheet-durbar[value="1"] ~ div.sheet-durbar:before {
content: "~ 20$";
}
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@@ -1,9 +1,9 @@
{
"html": "genCharR20sheet.html",
"css": "genCharR20sheet.css",
"roll20userid": "Josho H",
"authors": "Joshua Herrera",
"patreon": "https://www.patreon.com/Portakin",
"preview": "Screenshot_2020-12-30 GEN Roll20.png",
"instructions": "To use the Generation character file, simply pick a race, adjust the character level and add data to the corrisponding tab when cataloging magic, techniques, equipment or Training. In combat, choose an energy type to channel to recieve combat stats and, at the cost of manna or weapon durability, deploy techniques, magic, styles, and Melee to fight while making certain to press the END TURN button to trigger the automatic Turn-to-turn (TTT) cost towards your character's manna pool. Use defensive abilities provided by either armor or energy type to keep you character alive during the enemy's turn."
{
"html": "genCharR20sheet.html",
"css": "genCharR20sheet.css",
"roll20userid": "Josho H",
"authors": "Joshua Herrera",
"patreon": "https://www.patreon.com/Portakin",
"preview": "Screenshot_2020-12-30 GEN Roll20.png",
"instructions": "To use the Generation character file, simply pick a race, adjust the character level and add data to the corrisponding tab when cataloging magic, techniques, equipment or Training. In combat, choose an energy type to channel to recieve combat stats and, at the cost of manna or weapon durability, deploy techniques, magic, styles, and Melee to fight while making certain to press the END TURN button to trigger the automatic Turn-to-turn (TTT) cost towards your character's manna pool. Use defensive abilities provided by either armor or energy type to keep you character alive during the enemy's turn."
}