updated gurps
Add combat reflex bonus for new active defense. Update description for combat reflex bonus
This commit is contained in:
+84
-16
@@ -4378,6 +4378,20 @@
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<ul>
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<li>Defense table. Fixed display issues with half and quarter damage notes.</li>
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<li>Defense table. Added note section next to dodges to indicate encumberance penalty was applied.</li>
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<li>Defense table. Combat Reflexes. If adding a brand new defense, Combat Reflexes will be added in, if checked.</li>
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<li>
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Defense table. Combat Reflexes. Previously when Combat Reflexes was checked, the Reason for Mod was prepended with <i>+1 from combat reflexes. </i>.
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This has been updated to use <i>[+1 from combat reflexes]</i>. This will help show that this description was automatically added after checking
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Combat Reflexes. Please don't change this description, since it will be removed when unchecking Combat Reflexes, if it's changed, then the description
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will not get deleted.
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<ul>
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<li>If you have already checked Combat Reflexes, simply uncheck then check Combat Reflexes to update the repeating tables.</li>
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<li>
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Also, be sure to check your final modifiers and description when checking/unchecking Combat Reflexes, especially if you
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manually added in Combat Reflexes or if you used the previous version where the description was prepended with <i>+1 from combat reflexes.</i>
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</li>
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</ul>
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</li>
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</ul>
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<label class="check"><input type="checkbox" name="attr_announcements_hide" value="1"> <b><span data-i18n="hide-until-next-update">Hide until next update</span></b></label>
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@@ -10562,11 +10576,12 @@ visualize what it will look like in chat.
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<span class="checkbox"></span>
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<div class="row row-stats">
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<div class="cell col0">
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<input type="text" name="attr_name" title="Macro table name: repeating_defense. Field name: name" />
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<input type="text" name="attr_name" title="Macro: repeating_defense_{$1}_name. $1 = Row number OR the Row ID." />
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<input type="hidden" name="attr_new" value="1" />
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</div>
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<div class="cell col1">
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<input type="hidden" name="attr_defense_type" value="0" />
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<select name="attr_type" title="Macro table name: repeating_defense. Field name: type">
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<select name="attr_type" title="Macro: repeating_defense_{$1}_type. $1 = Row number OR the Row ID.">
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<option value="Dodge" data-i18n="option-dodge">Dodge</option>
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<option value="Parry" data-i18n="option-parry">Parry</option>
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<option value="Unarmed Parry" data-i18n="option-unarmed-parry">Unarmed Parry</option>
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@@ -10580,16 +10595,16 @@ visualize what it will look like in chat.
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</select>
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</div>
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<div class="cell col2">
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<input type="text" name="attr_info" title="Macro table name: repeating_defense. Field name: info" />
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<input type="text" name="attr_info" title="Macro: repeating_defense_{$1}_info. $1 = Row number OR the Row ID." />
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</div>
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<div class="cell col2">
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<input type="number" step="1" value="10" name="attr_skill" title="Macro table name: repeating_defense. Field name: @{skill}" />
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<input type="number" step="1" value="10" name="attr_skill" title="Macro: repeating_defense_{$1}_skill. $1 = Row number OR the Row ID." />
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</div>
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<div class="cell col2">
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<input type="number" step="1" value="0" name="attr_skill_mod" title="Macro table name: repeating_defense. Field name: skill_mod" />
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<input type="number" step="1" value="0" name="attr_skill_mod" title="Macro: repeating_defense_{$1}_skill_mod. $1 = Row number OR the Row ID." />
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</div>
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<div class="cell col3">
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<input type="text" name="attr_skill_final" value="@{skill} + @{skill_mod}" disabled="disabled" title="Macro table name: repeating_defense. Field name: skill_final" />
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<input type="text" name="attr_skill_final" value="@{skill} + @{skill_mod}" disabled="disabled" title="Macro: repeating_defense_{$1}_skill_final. $1 = Row number OR the Row ID." />
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</div>
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<div class="cell col4">
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<button type="roll" value="@{roll}&{template:skillRoll} {{sheetStyle=@{sheetstyle}}} {{type=Defense Roll (@{type})}} {{defenseType=[[@{defense_type}]]}} {{activeDefense=[[1]]}} {{showSuccessLabel=[[1]]}} {{characterName=@{character_name}}} {{skillName=@{name}}} {{rollResult=[[3d6]]}} {{effectiveSkill=[[{@{skill_final} + @{modifier} + @{defense_roll_modifier}, @{defense_roll_max_nine_value} }kl1]]}} {{useModToll=[[@{use_defense_modifier_tool}]]}} {{maxNine=[[@{defense_roll_max_nine}]]}} {{rollModifier=[[@{defense_roll_modifier}]]}} {{rollModifierSummary=@{defense_roll_modifier_summary}}} {{rollTraitSummary=@{defense_roll_trait_summary}}} {{showNotes=[[@{show_notes}]]}} {{notes=@{info_description} @{notes} }} {{useCriticalPlusTen=[[@{use_critical_plus_10}]]}} {{showRawDefenseNotes=[[@{show_raw_defensive_notes}]]}} {{rawSuccessNote=@{raw_success_note}}} {{rawCriticalSuccessNote=@{raw_critical_success_note}}} {{rawFailNote=@{raw_fail_note}}} {{rawCriticalFailNote=@{raw_critical_fail_note}}} {{customSuccessNote=@{defense_success_note}}} {{customCriticalSuccessNote=@{defense_critical_success_note}}} {{customFailNote=@{defense_fail_note}}} {{customCriticalFailNote=@{defense_critical_fail_note}}}" name="roll_vsSL" />
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@@ -10723,7 +10738,7 @@ visualize what it will look like in chat.
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</span>
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</div>
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<div class="cell col-input-wide">
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<input type="text" name="attr_defense_mod_reason" title="Field name: defense_mod_reason" />
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<input type="text" name="attr_defense_mod_reason" title="Macro: repeating_defense_{$1}_defense_mod_reason. $1 = Row number OR the Row ID." />
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</div>
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</div>
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@@ -10770,7 +10785,7 @@ visualize what it will look like in chat.
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</span>
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</span>
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</div>
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<textarea name="attr_info_description" title="Macro table name: repeating_defense. Field name: info_description" style="height: 50px"></textarea>
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<textarea name="attr_info_description" title="Macro: repeating_defense_{$1}_info_description. $1 = Row number OR the Row ID." style="height: 50px"></textarea>
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</div>
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<div class="note-input">
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@@ -10782,7 +10797,7 @@ visualize what it will look like in chat.
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<span data-i18n="custom-notes-active-defense-tooltip">Add custom notes for this active defense.</span>
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</span>
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</div>
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<textarea name="attr_notes" title="Macro table name: repeating_defense. Field name: notes" style="height: 50px"></textarea>
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<textarea name="attr_notes" title="Macro: repeating_defense_{$1}_notes. $1 = Row number OR the Row ID." style="height: 50px"></textarea>
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</div>
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</div>
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@@ -10794,7 +10809,7 @@ visualize what it will look like in chat.
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<span data-i18n="success-note-label">Success Note:</span>
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</div>
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<input type="hidden" name="attr_raw_success_note" />
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<textarea name="attr_defense_success_note" title="Macro table name: repeating_defense. Field name: defense_success_note"></textarea>
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<textarea name="attr_defense_success_note" title="Macro: repeating_defense_{$1}_defense_success_note. $1 = Row number OR the Row ID."></textarea>
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</div>
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<div class="note-input">
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@@ -10802,7 +10817,7 @@ visualize what it will look like in chat.
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<span data-i18n="critical-success-note-label">Critical Success Note:</span>
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</div>
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<input type="hidden" name="attr_raw_critical_success_note" />
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<textarea name="attr_defense_critical_success_note" title="Macro table name: repeating_defense. Field name: defense_critical_success_note"></textarea>
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<textarea name="attr_defense_critical_success_note" title="Macro: repeating_defense_{$1}_defense_critical_success_note. $1 = Row number OR the Row ID."></textarea>
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</div>
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</div>
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@@ -10814,7 +10829,7 @@ visualize what it will look like in chat.
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<span data-i18n="fail-note-label">Fail Note:</span>
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</div>
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<input type="hidden" name="attr_raw_fail_note" />
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<textarea name="attr_defense_fail_note" title="Macro table name: repeating_defense. Field name: defense_fail_note"></textarea>
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<textarea name="attr_defense_fail_note" title="Macro: repeating_defense_{$1}_defense_fail_note. $1 = Row number OR the Row ID."></textarea>
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</div>
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<div class="note-input">
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@@ -10822,7 +10837,7 @@ visualize what it will look like in chat.
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<span data-i18n="critical-fail-note-label">Critical Fail Note:</span>
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</div>
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<input type="hidden" name="attr_raw_critical_fail_note" />
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<textarea name="attr_defense_critical_fail_note" title="Macro table name: repeating_defense. Field name: defense_critical_fail_note"></textarea>
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<textarea name="attr_defense_critical_fail_note" title="Macro: repeating_defense_{$1}_defense_critical_fail_note. $1 = Row number OR the Row ID."></textarea>
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</div>
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</div>
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@@ -13633,6 +13648,20 @@ visualize what it will look like in chat.
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<ul>
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<li>Defense table. Fixed display issues with half and quarter damage notes.</li>
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<li>Defense table. Added note section next to dodges to indicate encumberance penalty was applied.</li>
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<li>Defense table. Combat Reflexes. If adding a brand new defense, Combat Reflexes will be added in, if checked.</li>
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<li>
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Defense table. Combat Reflexes. Previously when Combat Reflexes was checked, the Reason for Mod was prepended with <i>+1 from combat reflexes. </i>.
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This has been updated to use <i>[+1 from combat reflexes]</i>. This will help show that this description was automatically added after checking
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Combat Reflexes. Please don't change this description, since it will be removed when unchecking Combat Reflexes, if it's changed, then the description
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will not get deleted.
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<ul>
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<li>If you have already checked Combat Reflexes, simply uncheck then check Combat Reflexes to update the repeating tables.</li>
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<li>
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Also, be sure to check your final modifiers and description when checking/unchecking Combat Reflexes, especially if you
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manually added in Combat Reflexes or if you used the previous version where the description was prepended with <i>+1 from combat reflexes.</i>
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</li>
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</ul>
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</li>
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</ul>
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<h4>Version: 2.7.4</h4>
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@@ -19010,10 +19039,10 @@ visualize what it will look like in chat.
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const useCombatReflexes = values.combat_reflexes === "1";
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// this is needed to check if the sheet has never used the new repeating defenses modifier for combat reflexes
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// we DON'T to subtract values if it's new
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// we DON'T want to subtract values if it's new
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const applyToModifierColumnIsNew = values.apply_combat_reflexes_to_mod_is_new === "1";
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const combatReflexesDescription = "+1 from combat reflexes. ";
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const combatReflexesDescription = "[+1 from combat reflexes]";
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getSectionIDs("repeating_defense", ids => {
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@@ -19043,7 +19072,7 @@ visualize what it will look like in chat.
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activeDefenseModifier = 1;
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// add combat reflexes description
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newModifierDescription = combatReflexesDescription + currentModifierDescription;
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newModifierDescription = combatReflexesDescription + " " + currentModifierDescription;
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} else if (applyToModifierColumnIsNew) {
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@@ -24047,6 +24076,45 @@ visualize what it will look like in chat.
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// Active Defense Methods
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//------------------------------------
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// check for new repeating defense, if new check to add combat reflexes modifier
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on("change:repeating_defense:name", event => {
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getAttrs(["repeating_defense_new", "repeating_defense_skill_mod", "repeating_defense_defense_mod_reason", "combat_reflexes"], values => {
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const isNew = values.repeating_defense_new === "1";
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const addCombatReflexes = values.combat_reflexes === "1";
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const combatReflexesDescription = "[+1 from combat reflexes]";
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const currentDescription = String(values.repeating_defense_defense_mod_reason);
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let currentMod = Number(values.repeating_defense_skill_mod);
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if (Number.isNaN(currentMod)) {
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currentMod = 0;
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}
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if (isNew && addCombatReflexes) {
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const newMod = currentMod + 1;
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const newDescription = `${combatReflexesDescription} ${currentDescription}`;
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fields = {
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repeating_defense_skill_mod: newMod,
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repeating_defense_defense_mod_reason: newDescription,
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repeating_defense_new: 0
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};
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setAttrs(fields);
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}
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});
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});
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// check if an repeating active defense type changed
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// update raw success/fail notes based on selected defense Type
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on("change:repeating_defense:type", (event) => {
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