[TheWitcher] fix bonus_mod error when not applied

This commit is contained in:
Stexinator
2023-01-10 20:39:14 +01:00
parent 03364855bc
commit d917585dcf
+6 -6
View File
@@ -2079,7 +2079,7 @@
<label class='weapon-bonus' data-i18n="bonus-dmg-u" >BONUS DMG?</label>
<select name='attr_primary_weapon_bonus' class='weapon-bonus-element'>
<option value='@{bonus_mod}' data-i18n="yes-u" >YES</option>
<option value='+0' data-i18n="no-u">NO</option>
<option value='0' data-i18n="no-u">NO</option>
</select>
<label class='weapon-damage' data-i18n="damage-u" >DAMAGE</label><input name='attr_primary_weapon_damage' class='weapon-damage-element' type='text' value='0'><br />
<label class='weapon-type' data-i18n="type-u" >TYPE</label><select name='attr_primary_weapon_hold' class='weapon-hold-element'>
@@ -2119,7 +2119,7 @@
<label class='weapon-bonus' data-i18n="bonus-dmg-u" >BONUS DMG?</label>
<select name='attr_secondary_weapon_bonus' class='weapon-bonus-element'>
<option value='@{bonus_mod}' data-i18n="yes-u" >YES</option>
<option value='+0' data-i18n="no-u">NO</option>
<option value='0' data-i18n="no-u">NO</option>
</select>
<label class='weapon-damage' data-i18n="damage-u" >DAMAGE</label><input name='attr_secondary_weapon_damage' class='weapon-damage-element' type='text' value='0'><br />
<label class='weapon-type' data-i18n="type-u" >TYPE</label><select name='attr_secondary_weapon_hold' class='weapon-hold-element'>
@@ -2158,7 +2158,7 @@
<label class='weapon-bonus' data-i18n="bonus-dmg-u" >BONUS DMG?</label>
<select name='attr_third_weapon_bonus' class='weapon-bonus-element'>
<option value='@{bonus_mod}' data-i18n="yes-u" >YES</option>
<option value='+0' data-i18n="no-u">NO</option>
<option value='0' data-i18n="no-u">NO</option>
</select>
<label class='weapon-damage' data-i18n="damage-u" >DAMAGE</label><input name='attr_third_weapon_damage' class='weapon-damage-element' type='text' value='0'><br />
<label class='weapon-type' data-i18n="type-u" >TYPE</label><select name='attr_third_weapon_hold' class='weapon-hold-element'>
@@ -2197,7 +2197,7 @@
<label class='weapon-bonus' data-i18n="bonus-dmg-u" >BONUS DMG?</label>
<select name='attr_fourth_weapon_bonus' class='weapon-bonus-element'>
<option value='@{bonus_mod}' data-i18n="yes-u" >YES</option>
<option value='+0' data-i18n="no-u">NO</option>
<option value='0' data-i18n="no-u">NO</option>
</select>
<label class='weapon-damage' data-i18n="damage-u" >DAMAGE</label><input name='attr_fourth_weapon_damage' class='weapon-damage-element' type='text' value='0'><br />
<label class='weapon-type' data-i18n="type-u" >TYPE</label><select name='attr_fourth_weapon_hold' class='weapon-hold-element'>
@@ -2236,7 +2236,7 @@
<label class='weapon-bonus' data-i18n="bonus-dmg-u" >BONUS DMG?</label>
<select name='attr_fifth_weapon_bonus' class='weapon-bonus-element'>
<option value='@{bonus_mod}' data-i18n="yes-u" >YES</option>
<option value='+0' data-i18n="no-u">NO</option>
<option value='0' data-i18n="no-u">NO</option>
</select>
<label class='weapon-damage' data-i18n="damage-u" >DAMAGE</label><input name='attr_fifth_weapon_damage' class='weapon-damage-element' type='text' value='0'><br />
<label class='weapon-type' data-i18n="type-u" >TYPE</label><select name='attr_fifth_weapon_hold' class='weapon-hold-element'>
@@ -2275,7 +2275,7 @@
<label class='weapon-bonus' data-i18n="bonus-dmg-u" >BONUS DMG?</label>
<select name='attr_sixth_weapon_bonus' class='weapon-bonus-element'>
<option value='@{bonus_mod}' data-i18n="yes-u" >YES</option>
<option value='+0' data-i18n="no-u">NO</option>
<option value='0' data-i18n="no-u">NO</option>
</select>
<label class='weapon-damage' data-i18n="damage-u" >DAMAGE</label><input name='attr_sixth_weapon_damage' class='weapon-damage-element' type='text' value='0'><br />
<label class='weapon-type' data-i18n="type-u" >TYPE</label><select name='attr_sixth_weapon_hold' class='weapon-hold-element'>