New translations translation.json (Portuguese, Brazilian)
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{
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"name-u": "Name",
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"player-u": "Player",
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"chronicle-u": "Chronicle",
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"nature-u": "Nature:",
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"demeanor-u": "Demeanor:",
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"concept-u": "Concept:",
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"clan-u": "Clan:",
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"generation-u": "Generation:",
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"sire-u": "Sire:",
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"attributes-u": "Attributes",
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"physical-u": "Physical",
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"social-u": "Social",
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"mental-u": "Mental",
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"strength-u": "Strength",
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"dexterity-u": "Dexterity",
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"stamina-u": "Stamina",
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"charisma-u": "Charisma",
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"manipulation-u": "Manipulation",
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"appearance-u": "Appearance",
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"intelligence-u": "Intelligence",
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"wits-u": "Wits",
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"perception-u": "Perception",
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"abilities-u": "Abilities",
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"talents-u": "Talents",
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"skills-u": "Skills",
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"knowledges-u": "Knowledges",
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"alertness-u": "Alertness",
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"athletics-u": "Athletics",
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"awareness-u": "Awareness",
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"brawl-u": "Brawl",
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"empathy-u": "Empathy",
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"expression-u": "Expression",
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"intimidation-u": "Intimidation",
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"leadership-u": "Leadership",
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"subterfuge-u": "Subterfuge",
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"streetwise-u": "Streetwise",
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"animalken-u": "Animal Ken",
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"craft-u": "Craft",
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"drive-u": "Drive",
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"etiquette-u": "Etiquette",
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"firearms-u": "Firearms",
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"larceny-u": "Larceny",
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"melee-u": "Melee",
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"performance-u": "Performance",
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"stealth-u": "Stealth",
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"survival-u": "Survival",
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"academics-u": "Academics",
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"computer-u": "Computer",
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"finance-u": "Finance",
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"investigation-u": "Investigation",
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"law-u": "Law",
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"medicine-u": "Medicine",
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"occult-u": "Occult",
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"politics-u": "Politics",
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"science-u": "Science",
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"technology-u": "Technology",
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"advantages-u": "Advantages",
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"disciplines-u": "Disciplines",
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"backgrounds-u": "Backgrounds",
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"virtues-u": "Virtues",
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"conscience-u": "Conscience",
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"convinction-u": "Convinction",
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"selfcontrol-u": "Self-Control",
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"instinct-u": "Instinct",
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"courage-u": "Courage",
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"othertraits-u": "Other Traits",
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"paths-u": "Paths",
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"merits-u": "Merits",
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"flaws-u": "Flaws",
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"humanitypath-u": "Humanity/path",
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"bearing-u": "Bearing:",
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"willpower-u": "Willpower",
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"bloodpool-u": "Blood Pool",
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"pointsperturn-u": "Points Per Turn",
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"dicepools-u": "Dice Pools",
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"attributeability-u": "<b >Attribute Ability</b >",
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"health-u": "Health",
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"healthreal-u": "Real",
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"healthchim-u": "Chimerical",
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"bruised-u": "Bruised",
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"bruised2-u": "Bruised(2)",
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"hurt-u": "Hurt",
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"injured-u": "Injured",
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"wounded-u": "Wounded",
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"mauled-u": "Mauled",
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"crippled-u": "Crippled",
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"incapacitated-u": "Incapacitated",
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"weakness-u": "Weakness",
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"experience-u": "Experience",
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"notes-u": "Notes",
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"court-u": "Court",
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"legacies-u": "Legacies",
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"house-u": "House",
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"seeming-u": "Seeming",
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"kith-u": "Kith",
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"motley-u": "Motley",
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"kenning-u": "Kenning",
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"enigmas-u": "Enigmas",
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"gremayre-u": "Gremayre",
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"arts-u": "Arts",
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"realms-u": "Realms",
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"birthright-u": "Birthright/ Frailty",
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"glamour-u": "Glamour",
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"nightmare-u": "Nightmare",
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"nightmareimbalance-u": "Nightmare/Imbalance",
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"banality-u": "Banality",
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"antithesis-u": "Antithesis"
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}
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