New Crowdin updates (#7664)

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This commit is contained in:
wing-it
2020-11-09 17:58:22 -05:00
committed by GitHub
parent 978ef52bb5
commit dcb64cec22
494 changed files with 125477 additions and 113 deletions
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{
"Name": "Name",
"Race": "Race",
"Class": "Class",
"Level": "Level",
"AbilityScores": "AbilityScores",
"STR": "STR",
"Strength": "Strength",
"CON": "CON",
"Constitution": "Constitution",
"DEX": "DEX",
"Dexterity": "Dexterity",
"INT": "INT",
"Intelligence": "Intelligence",
"WIS": "WIS",
"Wisdom": "Wisdom",
"CHA": "CHA",
"Charisma": "Charisma",
"Base": "Base",
"+Misc.": "+Misc.",
"+Item": "+Item",
"Mod": "Mod",
"Total": "Total",
"Basic Melee Attack": "Basic Melee Attack",
"Basic Ranged Attack": "Basic Ranged Attack",
"Defenses": "Defenses",
"Attack": "Attack",
"Damage": "Damage",
"Miss": "Miss",
"Ability": "Ability",
"Misc.": "Misc.",
"Weapon": "Weapon",
"Item": "Item",
"On Miss": "On Miss",
"AC": "AC",
"PD": "PD",
"MD": "MD",
"Basic melee": "Basic melee",
"Basic ranged": "Basic ranged",
"Situational Attack Modifier": "Situational Attack Modifier",
"Damage on hit": "Damage on hit",
"Damage on miss": "Damage on miss",
"Escalation die value": "Escalation die value",
"Attack result": "Attack result",
"Hit Points": "Hit Points",
"HP": "HP",
"Recoveries": "Recoveries",
"Recovery": "Recovery",
"Recovery Value": "Recovery Value",
"Current": "Current",
"Max.": "Max.",
"Rec. Die": "Rec. Die",
"Temp.": "Temp.",
"Initiative": "Initiative",
"One Unique Thing": "One Unique Thing",
"Describe your characters one unique thing ...": "Describe your characters one unique thing ...",
"Class Features": "Class Features",
"Talents": "Talents",
"Powers & Spells": "Powers & Spells",
"Feats": "Feats",
"At-Will": "At-Will",
"Battle uses left": "Battle uses left",
"Daily uses left": "Daily uses left",
"Show Description": "Show Description",
"Show Macro": "Show Macro",
"Usage": "Usage",
"Type": "Type",
"Points": "Points",
"Icon Relationships": "Icon Relationships",
"Icon": "Icon",
"positive": "positive",
"conflicted": "conflicted",
"negative": "negative",
"Background": "Background",
"Backgrounds": "Backgrounds",
"Roll": "Roll",
"Attribute": "Attribute",
"Check": "Check",
"Description": "Description",
"Macro": "Macro",
"Magic Items": "Magic Items",
"Equipment": "Equipment",
"Coins": "Coins",
"Qty": "Qty",
"Incremental Advances": "Incremental Advances",
"4th / 7th / 10th Level": "4th / 7th / 10th Level <br>(+1 to 3 abilities)",
"abilities": "abilities",
"Extra Magic Item": "Extra Magic Item",
"Ability Score Bonus": "Ability Score Bonus",
"Skills": "Skills",
"Power/Spell": "Power/Spell",
"Feat": "Feat"
}
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{
"Name": "Name",
"Race": "Race",
"Class": "Class",
"Level": "Level",
"AbilityScores": "AbilityScores",
"STR": "STR",
"Strength": "Strength",
"CON": "CON",
"Constitution": "Constitution",
"DEX": "DEX",
"Dexterity": "Dexterity",
"INT": "INT",
"Intelligence": "Intelligence",
"WIS": "WIS",
"Wisdom": "Wisdom",
"CHA": "CHA",
"Charisma": "Charisma",
"Base": "Base",
"+Misc.": "+Misc.",
"+Item": "+Item",
"Mod": "Mod",
"Total": "Total",
"Basic Melee Attack": "Basic Melee Attack",
"Basic Ranged Attack": "Basic Ranged Attack",
"Defenses": "Defenses",
"Attack": "Attack",
"Damage": "Damage",
"Miss": "Miss",
"Ability": "Ability",
"Misc.": "Misc.",
"Weapon": "Weapon",
"Item": "Item",
"On Miss": "On Miss",
"AC": "AC",
"PD": "PD",
"MD": "MD",
"Basic melee": "Basic melee",
"Basic ranged": "Basic ranged",
"Situational Attack Modifier": "Situational Attack Modifier",
"Damage on hit": "Damage on hit",
"Damage on miss": "Damage on miss",
"Escalation die value": "Escalation die value",
"Attack result": "Attack result",
"Hit Points": "Hit Points",
"HP": "HP",
"Recoveries": "Recoveries",
"Recovery": "Recovery",
"Recovery Value": "Recovery Value",
"Current": "Current",
"Max.": "Max.",
"Rec. Die": "Rec. Die",
"Temp.": "Temp.",
"Initiative": "Initiative",
"One Unique Thing": "One Unique Thing",
"Describe your characters one unique thing ...": "Describe your characters one unique thing ...",
"Class Features": "Class Features",
"Talents": "Talents",
"Powers & Spells": "Powers & Spells",
"Feats": "Feats",
"At-Will": "At-Will",
"Battle uses left": "Battle uses left",
"Daily uses left": "Daily uses left",
"Show Description": "Show Description",
"Show Macro": "Show Macro",
"Usage": "Usage",
"Type": "Type",
"Points": "Points",
"Icon Relationships": "Icon Relationships",
"Icon": "Icon",
"positive": "positive",
"conflicted": "conflicted",
"negative": "negative",
"Background": "Background",
"Backgrounds": "Backgrounds",
"Roll": "Roll",
"Attribute": "Attribute",
"Check": "Check",
"Description": "Description",
"Macro": "Macro",
"Magic Items": "Magic Items",
"Equipment": "Equipment",
"Coins": "Coins",
"Qty": "Qty",
"Incremental Advances": "Incremental Advances",
"4th / 7th / 10th Level": "4th / 7th / 10th Level <br>(+1 to 3 abilities)",
"abilities": "abilities",
"Extra Magic Item": "Extra Magic Item",
"Ability Score Bonus": "Ability Score Bonus",
"Skills": "Skills",
"Power/Spell": "Power/Spell",
"Feat": "Feat"
}
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{
"Name": "Name",
"Race": "Race",
"Class": "Class",
"Level": "Level",
"AbilityScores": "AbilityScores",
"STR": "STR",
"Strength": "Strength",
"CON": "CON",
"Constitution": "Constitution",
"DEX": "DEX",
"Dexterity": "Dexterity",
"INT": "INT",
"Intelligence": "Intelligence",
"WIS": "WIS",
"Wisdom": "Wisdom",
"CHA": "CHA",
"Charisma": "Charisma",
"Base": "Base",
"+Misc.": "+Misc.",
"+Item": "+Item",
"Mod": "Mod",
"Total": "Total",
"Basic Melee Attack": "Basic Melee Attack",
"Basic Ranged Attack": "Basic Ranged Attack",
"Defenses": "Defenses",
"Attack": "Attack",
"Damage": "Damage",
"Miss": "Miss",
"Ability": "Ability",
"Misc.": "Misc.",
"Weapon": "Weapon",
"Item": "Item",
"On Miss": "On Miss",
"AC": "AC",
"PD": "PD",
"MD": "MD",
"Basic melee": "Basic melee",
"Basic ranged": "Basic ranged",
"Situational Attack Modifier": "Situational Attack Modifier",
"Damage on hit": "Damage on hit",
"Damage on miss": "Damage on miss",
"Escalation die value": "Escalation die value",
"Attack result": "Attack result",
"Hit Points": "Hit Points",
"HP": "HP",
"Recoveries": "Recoveries",
"Recovery": "Recovery",
"Recovery Value": "Recovery Value",
"Current": "Current",
"Max.": "Max.",
"Rec. Die": "Rec. Die",
"Temp.": "Temp.",
"Initiative": "Initiative",
"One Unique Thing": "One Unique Thing",
"Describe your characters one unique thing ...": "Describe your characters one unique thing ...",
"Class Features": "Class Features",
"Talents": "Talents",
"Powers & Spells": "Powers & Spells",
"Feats": "Feats",
"At-Will": "At-Will",
"Battle uses left": "Battle uses left",
"Daily uses left": "Daily uses left",
"Show Description": "Show Description",
"Show Macro": "Show Macro",
"Usage": "Usage",
"Type": "Type",
"Points": "Points",
"Icon Relationships": "Icon Relationships",
"Icon": "Icon",
"positive": "positive",
"conflicted": "conflicted",
"negative": "negative",
"Background": "Background",
"Backgrounds": "Backgrounds",
"Roll": "Roll",
"Attribute": "Attribute",
"Check": "Check",
"Description": "Description",
"Macro": "Macro",
"Magic Items": "Magic Items",
"Equipment": "Equipment",
"Coins": "Coins",
"Qty": "Qty",
"Incremental Advances": "Incremental Advances",
"4th / 7th / 10th Level": "4th / 7th / 10th Level <br>(+1 to 3 abilities)",
"abilities": "abilities",
"Extra Magic Item": "Extra Magic Item",
"Ability Score Bonus": "Ability Score Bonus",
"Skills": "Skills",
"Power/Spell": "Power/Spell",
"Feat": "Feat"
}
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{
"Name": "Name",
"Race": "Race",
"Class": "Class",
"Level": "Level",
"AbilityScores": "AbilityScores",
"STR": "STR",
"Strength": "Strength",
"CON": "CON",
"Constitution": "Constitution",
"DEX": "DEX",
"Dexterity": "Dexterity",
"INT": "INT",
"Intelligence": "Intelligence",
"WIS": "WIS",
"Wisdom": "Wisdom",
"CHA": "CHA",
"Charisma": "Charisma",
"Base": "Base",
"+Misc.": "+Misc.",
"+Item": "+Item",
"Mod": "Mod",
"Total": "Total",
"Basic Melee Attack": "Basic Melee Attack",
"Basic Ranged Attack": "Basic Ranged Attack",
"Defenses": "Defenses",
"Attack": "Attack",
"Damage": "Damage",
"Miss": "Miss",
"Ability": "Ability",
"Misc.": "Misc.",
"Weapon": "Weapon",
"Item": "Item",
"On Miss": "On Miss",
"AC": "AC",
"PD": "PD",
"MD": "MD",
"Basic melee": "Basic melee",
"Basic ranged": "Basic ranged",
"Situational Attack Modifier": "Situational Attack Modifier",
"Damage on hit": "Damage on hit",
"Damage on miss": "Damage on miss",
"Escalation die value": "Escalation die value",
"Attack result": "Attack result",
"Hit Points": "Hit Points",
"HP": "HP",
"Recoveries": "Recoveries",
"Recovery": "Recovery",
"Recovery Value": "Recovery Value",
"Current": "Current",
"Max.": "Max.",
"Rec. Die": "Rec. Die",
"Temp.": "Temp.",
"Initiative": "Initiative",
"One Unique Thing": "One Unique Thing",
"Describe your characters one unique thing ...": "Describe your characters one unique thing ...",
"Class Features": "Class Features",
"Talents": "Talents",
"Powers & Spells": "Powers & Spells",
"Feats": "Feats",
"At-Will": "At-Will",
"Battle uses left": "Battle uses left",
"Daily uses left": "Daily uses left",
"Show Description": "Show Description",
"Show Macro": "Show Macro",
"Usage": "Usage",
"Type": "Type",
"Points": "Points",
"Icon Relationships": "Icon Relationships",
"Icon": "Icon",
"positive": "positive",
"conflicted": "conflicted",
"negative": "negative",
"Background": "Background",
"Backgrounds": "Backgrounds",
"Roll": "Roll",
"Attribute": "Attribute",
"Check": "Check",
"Description": "Description",
"Macro": "Macro",
"Magic Items": "Magic Items",
"Equipment": "Equipment",
"Coins": "Coins",
"Qty": "Qty",
"Incremental Advances": "Incremental Advances",
"4th / 7th / 10th Level": "4th / 7th / 10th Level <br>(+1 to 3 abilities)",
"abilities": "abilities",
"Extra Magic Item": "Extra Magic Item",
"Ability Score Bonus": "Ability Score Bonus",
"Skills": "Skills",
"Power/Spell": "Power/Spell",
"Feat": "Feat"
}
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{
"name-u": "NAME",
"nation-u": "NATION",
"player-u": "PLAYER",
"religion-u": "RELIGION",
"wounds": "Wounds",
"dramatic-wounds": "Dramatic Wounds",
"traits-skills": "Traits and Skills",
"prime": "Prime",
"details": "Details",
"story": "Story",
"ship": "Ship",
"all": "All",
"traits": "Traits",
"brawn": "Brawn",
"finesse": "Finesse",
"resolve": "Resolve",
"wits": "Wits",
"panache": "Panache",
"advantages": "Advantages",
"show": "Show",
"dice": "Dice",
"normal": "&nbsp;Normal&nbsp;&nbsp;&nbsp;&nbsp;",
"exploding": "&nbsp;Exploding&nbsp;&nbsp;&nbsp;",
"reroll": "Reroll",
"plus-2-dice": "Plus 2 Dice",
"plus-3-dice": "Plus 3 Dice",
"plus-4-dice": "Plus 4 Dice",
"skills": "Skills",
"trait-u": "TRAIT",
"rank-u": "RANK",
"aim": "Aim",
"none": "None",
"athletics": "Athletics",
"brawl": "Brawl",
"convince": "Convince",
"empathy": "Empathy",
"hide": "Hide",
"intimidate": "Intimidate",
"notice": "Notice",
"perform": "Perform",
"ride": "Ride",
"sailing": "Sailing",
"scholarship": "Scholarship",
"tempt": "Tempt",
"theft": "Theft",
"warfare": "Warfare",
"weaponry": "Weaponry",
"backgrounds": "Backgrounds",
"background": "Background",
"arcana": "Arcana",
"virtue": "Virtue",
"hubris": "Hubris",
"reputation": "Reputation",
"reputation-rating": "Reputation Rating",
"cost": "Cost",
"wealth": "Wealth",
"profession": "Profession",
"sorcery": "Sorcery",
"rank": "Rank",
"dueling-style-bonus": "Dueling Style Bonus",
"dueling": "Dueling",
"secret-society": "Secret Society",
"society": "Society",
"favor": "Favor",
"languages": "Languages",
"corruption": "Corruption",
"connections": "Connections",
"contact-name": "Contact Name",
"relation": "Relation",
"country-city": "Country, City",
"stories": "Stories",
"steps": "Steps",
"reward": "Reward",
"ship-name-u": "SHIP'S NAME",
"class-u": "CLASS",
"captain-u": "CAPTAIN",
"origin-u": "ORIGIN",
"hits-u": "HITS",
"critical-hits-u": "CRITICAL HITS",
"ship-details": "&nbsp;&nbsp;Expanded Ship Details",
"class": "Class",
"crew": "Crew",
"cargo": "Cargo",
"guns": "Guns",
"treasury": "Treasury",
"special-features": "Special Features",
"feature": "Feature",
"adventures": "Adventures",
"adventure": "Adventure",
"position": "Position",
"name": "Name",
"lieutenant-first-mate": "Lieutenant/First Mate",
"master-of-sail": "Master of Sail",
"sail": "Sail",
"boatswan": "Boatswan",
"master-gunner": "Master Gunner",
"surgeon-doctor": "Surgeon/Doctor",
"out-of": "out of"
}
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{
"name-u": "NAME",
"nation-u": "NATION",
"player-u": "PLAYER",
"religion-u": "RELIGION",
"wounds": "Wounds",
"dramatic-wounds": "Dramatic Wounds",
"traits-skills": "Traits and Skills",
"prime": "Prime",
"details": "Details",
"story": "Story",
"ship": "Ship",
"all": "All",
"traits": "Traits",
"brawn": "Brawn",
"finesse": "Finesse",
"resolve": "Resolve",
"wits": "Wits",
"panache": "Panache",
"advantages": "Advantages",
"show": "Show",
"dice": "Dice",
"normal": "&nbsp;Normal&nbsp;&nbsp;&nbsp;&nbsp;",
"exploding": "&nbsp;Exploding&nbsp;&nbsp;&nbsp;",
"reroll": "Reroll",
"plus-2-dice": "Plus 2 Dice",
"plus-3-dice": "Plus 3 Dice",
"plus-4-dice": "Plus 4 Dice",
"skills": "Skills",
"trait-u": "TRAIT",
"rank-u": "RANK",
"aim": "Aim",
"none": "None",
"athletics": "Athletics",
"brawl": "Brawl",
"convince": "Convince",
"empathy": "Empathy",
"hide": "Hide",
"intimidate": "Intimidate",
"notice": "Notice",
"perform": "Perform",
"ride": "Ride",
"sailing": "Sailing",
"scholarship": "Scholarship",
"tempt": "Tempt",
"theft": "Theft",
"warfare": "Warfare",
"weaponry": "Weaponry",
"backgrounds": "Backgrounds",
"background": "Background",
"arcana": "Arcana",
"virtue": "Virtue",
"hubris": "Hubris",
"reputation": "Reputation",
"reputation-rating": "Reputation Rating",
"cost": "Cost",
"wealth": "Wealth",
"profession": "Profession",
"sorcery": "Sorcery",
"rank": "Rank",
"dueling-style-bonus": "Dueling Style Bonus",
"dueling": "Dueling",
"secret-society": "Secret Society",
"society": "Society",
"favor": "Favor",
"languages": "Languages",
"corruption": "Corruption",
"connections": "Connections",
"contact-name": "Contact Name",
"relation": "Relation",
"country-city": "Country, City",
"stories": "Stories",
"steps": "Steps",
"reward": "Reward",
"ship-name-u": "SHIP'S NAME",
"class-u": "CLASS",
"captain-u": "CAPTAIN",
"origin-u": "ORIGIN",
"hits-u": "HITS",
"critical-hits-u": "CRITICAL HITS",
"ship-details": "&nbsp;&nbsp;Expanded Ship Details",
"class": "Class",
"crew": "Crew",
"cargo": "Cargo",
"guns": "Guns",
"treasury": "Treasury",
"special-features": "Special Features",
"feature": "Feature",
"adventures": "Adventures",
"adventure": "Adventure",
"position": "Position",
"name": "Name",
"lieutenant-first-mate": "Lieutenant/First Mate",
"master-of-sail": "Master of Sail",
"sail": "Sail",
"boatswan": "Boatswan",
"master-gunner": "Master Gunner",
"surgeon-doctor": "Surgeon/Doctor",
"out-of": "out of"
}
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{
"up_to_half_the_range": "Up to half the Range",
"past_half_the_range": "Past Half the Range",
"+roll": "+Roll",
"k": "k",
"weapon": "Weapon",
"knack_rating": "Knack Rating",
"name": "Name",
"player": "Player",
"nationality": "Nationality",
"memberships": "Memberships",
"experience": "Experience",
"profession": "Profession",
"skills": "Skills",
"mastery": "Mastery",
"basic": "Basic",
"combat": "Combat",
"equipment": "Equipment",
"notes": "Notes",
"old_skills": "Old Skills",
"character_information": "Character Information",
"traits": "Traits",
"brawn": "Brawn",
"finesse": "Finesse",
"wits": "Wits",
"resolve": "Resolve",
"panache": "Panache",
"background": "Background",
"advantages": "Advantages",
"reputation": "Reputation",
"sorcerous_heritages": "Sorcerous Heritages",
"trait": "Trait",
"knack_name": "Knack Name",
"rating": "Rating",
"cast!": "Cast!",
"en_garde": "En Garde!",
"static": "Static",
"crippled": "Crippled",
"on_guard": "On Guard",
"skilled": "Skilled",
"swordsman_schools": "Swordsman Schools",
"special_abilities": "Special Abilities",
"type": "Type",
"damage": "Damage",
"dice": "Dice",
"static_bonus": "Static Bonus",
"keep": "Keep",
"attack": "Attack",
"range": "Range",
"short": "Short",
"long": "Long",
"reload": "Reload",
"melee": "Melee",
"yes": "Yes",
"no": "No",
"defend!": "Defend!",
"active": "Active",
"passive": "Passive",
"wounds": "Wounds",
"dramatic_wounds": "Dramatic Wounds",
"flesh_wounds": "Flesh Wounds",
"roll": "Roll",
"knocked_out": "Knocked Out",
"defence_knacks": "Defence Knacks",
"first": "First",
"second": "Second",
"third": "Third",
"fourth": "Fourth",
"fifth": "Fifth",
"sixth": "Sixth",
"seventh": "Seventh"
}
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{
"up_to_half_the_range": "Up to half the Range",
"past_half_the_range": "Past Half the Range",
"+roll": "+Roll",
"k": "k",
"weapon": "Weapon",
"knack_rating": "Knack Rating",
"name": "Name",
"player": "Player",
"nationality": "Nationality",
"memberships": "Memberships",
"experience": "Experience",
"profession": "Profession",
"skills": "Skills",
"mastery": "Mastery",
"basic": "Basic",
"combat": "Combat",
"equipment": "Equipment",
"notes": "Notes",
"old_skills": "Old Skills",
"character_information": "Character Information",
"traits": "Traits",
"brawn": "Brawn",
"finesse": "Finesse",
"wits": "Wits",
"resolve": "Resolve",
"panache": "Panache",
"background": "Background",
"advantages": "Advantages",
"reputation": "Reputation",
"sorcerous_heritages": "Sorcerous Heritages",
"trait": "Trait",
"knack_name": "Knack Name",
"rating": "Rating",
"cast!": "Cast!",
"en_garde": "En Garde!",
"static": "Static",
"crippled": "Crippled",
"on_guard": "On Guard",
"skilled": "Skilled",
"swordsman_schools": "Swordsman Schools",
"special_abilities": "Special Abilities",
"type": "Type",
"damage": "Damage",
"dice": "Dice",
"static_bonus": "Static Bonus",
"keep": "Keep",
"attack": "Attack",
"range": "Range",
"short": "Short",
"long": "Long",
"reload": "Reload",
"melee": "Melee",
"yes": "Yes",
"no": "No",
"defend!": "Defend!",
"active": "Active",
"passive": "Passive",
"wounds": "Wounds",
"dramatic_wounds": "Dramatic Wounds",
"flesh_wounds": "Flesh Wounds",
"roll": "Roll",
"knocked_out": "Knocked Out",
"defence_knacks": "Defence Knacks",
"first": "First",
"second": "Second",
"third": "Third",
"fourth": "Fourth",
"fifth": "Fifth",
"sixth": "Sixth",
"seventh": "Seventh"
}
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{
"zero_mode": "&#9671",
"coin_mode": "&#11032",
"hellstone_mode": "&#9670",
"faction_the_8th_cavalry": "The 8th Cavalry",
"faction_ironware_metal_goods": "Ironware & Metal Goods",
"faction_northern_rail_transport": "Northern Rail & Transport",
"faction_the_thunder_raven_tribe": "The Thunder Raven Tribe",
"faction_fells_wargo": "Fells & Wargo",
"faction_horizon_credit_union": "Horizon Credit Union",
"faction_good_health_association": "Good Health Association",
"faction_eastwest_rail": "East-West Rail",
"faction_diamond_trust": "Diamond Trust",
"faction_the_pony_express": "The Pony Express",
"faction_the_twins": "The Twins",
"faction_the_inquisition": "The Inquisition",
"faction_mr_wongs_family_business": "Mr. Wong’s Family Business",
"faction_the_house_of_roses": "The House of Roses",
"faction_fine_energy_enterprise": "Fine Energy Enterprise",
"faction_lord_dorian_lockwoodtate": "Lord Dorian Lockwood-Tate",
"faction_first_church_of_saint_michael": "First Church of Saint Michael",
"faction_rattlesnake_gang": "Rattlesnake Gang",
"faction_the_shadow_valley_gang": "The Shadow Valley Gang",
"faction_explorers_society": "Explorers Society",
"faction_the_mother_of_bones": "The Mother of Bones",
"faction_the_black_rider": "The Black Rider",
"faction_miners_union": "Miners’ Union",
"faction_southern_refugees": "Southern Refugees",
"faction_native_tribes_from_session_one": "Native Tribes from Session One",
"hellstone_scavengers": "Hellstone Scavengers",
"crew_hellstone_scavengers_xp_condition": "Acquired Hellstone or an artifact, executed a successful scavenge operation or kept trespassers at bay.",
"outlaw_posse": "Outlaw Posse",
"crew_outlaw_posse_xp_condition": "Execute a successful battle, robbery, thievery, murder or jailbreak.",
"bounty_hunters": "Bounty Hunters",
"crew_bounty_hunters_xp_condition": "Execute a successful bounty or treasure hunt.",
"tribe": "Tribe",
"crew_tribe_xp_condition": "Execute a successful hunt, raid, or a spiritual conquest.",
"modus": "Modus",
"equilibrium": "Equi-librium",
"crew_ability_veteran": "Veteran",
"crew_ability_veteran_description": "Choose a special ability from another Posse. May be chosen as often as you like, even as your first Special Ability.",
"crew_ability_veteran_revenant": "Veteran",
"crew_ability_veteran_revenant_description": "Choose appropriate special ability from another source.",
"crew_ability_patron": "Patron",
"crew_ability_patron_description": "When you advance your Tier, it costs half the Coin it normally would. Who is your patron? Why do they help you?",
"crew_ability_bloundhounds": "Bloodhounds",
"crew_ability_bloundhounds_description": "Each PC may add +1 action rating to Command, Sling, or Hunt (up to a max rating of 3).",
"crew_ability_a_walking_rogues_gallery": "A Walking Rogues’ Gallery",
"crew_ability_a_walking_rogues_gallery_description": "When your Posse has the chance to mull it over you will recognize any outlaw / lawman you've seen either in person or in a likeness. You know if there is a bounty on their head and its value.",
"crew_ability_life_line": "Life Line",
"crew_ability_life_line_description": "You bring ‘em in alive. You may choose that your target is only incapacitated instead of dead. There’s always a little bit of life left in them.",
"crew_ability_an_eye_for_it": "An Eye For It",
"crew_ability_an_eye_for_it_description": "You may read artifacts or Hellstone weapons to find out what they do and how they are dangerous. With that you always get good details.",
"crew_ability_really_useful": "Really Useful",
"crew_ability_really_useful_description": "Sometimes friends are as good as territory. You may count up to three +3 Faction statuses you hold as if they are claims.",
"crew_ability_lucky_fellows": "Lucky Fellows",
"crew_ability_lucky_fellows_description": "When you roll Rider Events, roll twice and keep the one you want. When you reduce Doom on the Posse, take +1d.",
"crew_ability_heigh_ho": "Heigh-Ho",
"crew_ability_heigh_ho_description": "Each PC may add +1 action rating to Attune, Disable, or Prowl (up to a max rating of 3).",
"crew_ability_transporter": "Transporter",
"crew_ability_transporter_description": "When you execute a Travel Plan to start your run or Hellstone Scavenge, take +1d to the engagement roll.",
"crew_ability_dig_dug": "Dig Dug",
"crew_ability_dig_dug_description": "No way to rip you off. When you acquire mining equipment or explosives, you get +1 result level to your roll.",
"crew_ability_leverage": "Leverage",
"crew_ability_leverage_description": "Your Posse supplies 'found stuff' for other Factions. Your success is good for them. Whenever you gain rep, gain +1 rep. Which Factions? Who’s angry about this arrangement? Which quality rating of which location is affected by this arrangement?",
"crew_ability_got_used_to_the_strange_life": "Got Used to the Strange Life",
"crew_ability_got_used_to_the_strange_life_description": "You get +1d to resistance rolls against supernatural threats including Delving too Deep. You get +1d to healing rolls when you have supernatural harm.",
"crew_ability_undue_hellish_confidence": "Undue Hellish Confidence",
"crew_ability_undue_hellish_confidence_description": "No one can beat your Posse as long you have Hellstone around (at least it feels this way). Once per run you may regain 1 Grit if you make a Mutation Roll.",
"crew_ability_deadly_serious": "Deadly Serious",
"crew_ability_deadly_serious_description": "Each PC may add +1 action rating to Command, Sling, or Brawl (up to a max rating of 3).",
"crew_ability_blood_brothers": "Blood Brothers",
"crew_ability_blood_brothers_description": "When you fight alongside your cohorts in combat, they get +1d for teamwork rolls (setup and group actions). All of your cohorts get the Thugs type for free (if they're already Thugs, add another type).",
"crew_ability_straightforward": "Straightforward",
"crew_ability_straightforward_description": "When you execute an assault plan, take +1d to the Engagement roll.",
"crew_ability_fiends": "Fiends",
"crew_ability_fiends_description": "Fear is as good as respect. You may count each active Rider as if it was a claim.",
"crew_ability_forged_in_the_fire": "Forged in the Fire",
"crew_ability_forged_in_the_fire_description": "Each PC has been toughened by cruel experience. You get +1d to resistance rolls.",
"crew_ability_war_dogs": "War Dogs",
"crew_ability_war_dogs_description": "When you’re in a feud (-3 Faction status), your Posse does not suffer -1 hold and PCs still get two downtime activities, instead of just one.",
"crew_ability_watchers": "Watchers",
"crew_ability_watchers_description": "Each PC may add +1 action rating to Attune, Hunt, or Survey (up to a max rating of 3).",
"crew_ability_into_the_burning_beyond": "Into the Burning Beyond",
"crew_ability_into_the_burning_beyond_description": "The spirits showed you the shifting paths into the Burning Beyond and back. You may attune to visit places of the Beyond if you respect the inhabitants and bring appropriate offerings. You don’t have to leave the way you came.",
"crew_ability_horseback_is_home": "Horseback is Home",
"crew_ability_horseback_is_home_description": "You get +1d while on horseback. You speak the language of horses. You may ask them to gather information with +1 effect. You lose 3 Grit when your horse dies.",
"crew_ability_one_with_the_land": "One with the Land",
"crew_ability_one_with_the_land_description": "You may command the spirits of the land or ask kindly for their help or advice. You may ignore one consequence if the spirits chose to provide cover. Or you may gain +1d if they chose to help you on your path.",
"crew_ability_one_with_the_people": "One with the People",
"crew_ability_one_with_the_people_description": "When you have a downtime in your people’s territory, your tribe has one additional downtime action and gains +1d to Acquire Asset. Describe how this can be.",
"crew_ability_stalkers_of_demons": "Stalkers of Demons",
"crew_ability_stalkers_of_demons_description": "You were taught to sense the weakness of demons using taboo magic. If you successfully attune to a demon the GM will tell you its weakness and how it may be destroyed. On a CRIT you may learn its true name. Which taboo must be broken?",
"crew_ability_theyre_with_us": "They're With Us",
"crew_ability_theyre_with_us_description": "You carry a symbol of your people / land; describe it and the grim bounding ritual. As long as you carry it, your Tribe gets +1d against Delving too Deep and +1d resistance against creatures from the Burning Beyond or other spirits as well as against dread or despair. If you lose the symbol or it is destroyed, all get 3 level harm 'disheartened'. May only be healed by restoring the symbol somehow.",
"crew_upgrade_bounty_rigging": "Bounty Rigging (2 free load for weapons or documents)",
"crew_upgrade_scavenger_rigging": "Scavenger Rigging (2 free load for tools or weapons)",
"crew_upgrade_outlaw_rigging": "Outlaw Rigging (2 free load for weapons or armor)",
"crew_upgrade_tribe_rigging": "Tribe Rigging (2 free load for weapons or implements)",
"crew_upgrade_elite_thugs": "Elite Thugs",
"crew_upgrade_elite_rooks": "Elite Rooks",
"crew_upgrade_elite_scouts": "Elite Scouts",
"crew_upgrade_elite_movers": "Elite Movers",
"crew_upgrade_fine_carriages": "Fine Carriages",
"crew_upgrade_mobile_hideout": "Mobile Hideout",
"crew_upgrade_get_out_of_jail_free_card": "'Get out of jail free' card",
"crew_upgrade_gateway_to_the_burning_beyond": "Gateway to the Burning Beyond",
"crew_upgrade_hardened": "Hardened (+1 Grit Box)",
"crew_upgrade_steady": "Steady (+1 Grit Box)",
"crew_upgrade_ruthless": "Ruthless (+1 Grit Box)",
"crew_hellstone_scavengers_contact_0": "Bill 'Scar' Morgan, a judge",
"crew_hellstone_scavengers_contact_1": "'Railroad' Gilliam, a marshal",
"crew_hellstone_scavengers_contact_2": "Sweet Dave, a piano player",
"crew_hellstone_scavengers_contact_3": "Grover McIntyre, hardware store owner ",
"crew_hellstone_scavengers_contact_4": "Ling Lee, a collector",
"crew_hellstone_scavengers_contact_5": "Old Man Bruford, gin mill owner",
"crew_outlaw_posse_contact_0": "Bill 'Scar' Morgan, a judge",
"crew_outlaw_posse_contact_1": "'the Cheat' Murray, an arms dealer",
"crew_outlaw_posse_contact_2": "'Silent' Bob, a blacksmith",
"crew_outlaw_posse_contact_3": "Moe, a saloon owner",
"crew_outlaw_posse_contact_4": "Sam Malone, a smuggler",
"crew_outlaw_posse_contact_5": "Old Man Bruford, gin mill owner",
"crew_bounty_hunters_contact_0": "Bill 'Scar' Morgan, a judge",
"crew_bounty_hunters_contact_1": "'Railroad' Gilliam, a marshal",
"crew_bounty_hunters_contact_2": "'Silent' Bob, a blacksmith",
"crew_bounty_hunters_contact_3": "Moe, a saloon owner",
"crew_bounty_hunters_contact_4": "Madam Zona, a fortune teller",
"crew_bounty_hunters_contact_5": "Xiang, an occultist",
"crew_tribe_contact_0": "'the Cheat' Murray, an arms dealer",
"crew_tribe_contact_1": "Hawk, a feral spirit",
"crew_tribe_contact_2": "Kills Many, the threshold",
"crew_tribe_contact_3": "Free Cloud Raining, medicine man",
"crew_tribe_contact_4": "Seeker, a guide",
"crew_tribe_contact_5": "'Coin' Slate, a merchant",
"scarred": "Scarred",
"corrupted": "Corrupted",
"visions": "Visions",
"gloryhound": "Gloryhound",
"voices": "Voices",
"cursed": "Cursed",
"numb": "Numb",
"hunted": "Hunted",
"shamed": "Shamed",
"carriage": "Carriage",
"upgrade_carriage_description": "You have a carriage, two horses to pull it, and a stable. A second upgrade improves the carriage with armor and four larger, swifter horses.",
"escape_tunnel": "Escape Tunnel",
"upgrade_escape_tunnel_description": "Your hideout has a hidden tunnel, its exit some distance away from your hideout. You may escape unseen if your hideout is under attack.",
"hellstone_storage": "Hellstone Storage",
"upgrade_hellstone_storage_description": "Your Storage and your Vault have proper Hellstone storage facilities. This does not give you extra capacities but makes the storing of Hellstone a safe proposition.",
"hidden": "Hidden",
"upgrade_hidden_description": "Your hideout has a secret location and is disguised to hide it from view. If your hideout is discovered, use two downtime activities and pay Coin equal to your Tier to relocate it and hide it once again.",
"documents": "Documents",
"upgrade_documents_description": "+1 quality for Documents.",
"gear": "Gear",
"upgrade_gear_description": "+1 quality for Gear.",
"implements": "Implements",
"upgrade_implements_description": "+1 quality for Implements.",
"supplies": "Supplies",
"upgrade_supplies_description": "+1 quality for Supplies.",
"weapons": "Weapons",
"upgrade_weapons_description": "+1 quality for Weapons.",
"tools": "Tools",
"upgrade_tools_description": "+1 quality for Tools.",
"hellstone": "Hellstone",
"upgrade_hellstone_description": "Fine Hellstone is Hellstone that has been treated properly (some say wisely) during mining, processing, and storage etc. So it doesn’t fall under the ’Exploited Hellstone’ rule and does not generate Doom when sold.",
"horses": "Horses",
"upgrade_horses_description": "+1 quality for horses.",
"quarters": "Quarters",
"upgrade_quarters_description": "Your hideout includes living quarters for the Posse. Without this upgrade, each PC sleeps elsewhere, and is vulnerable when they do so.",
"rail_connection": "Rail Connection",
"upgrade_rail_connection_description": "Your hideout is accessible via a special rail track. If your hideout is also hidden this applies to your rail track as well.",
"secure": "Secure",
"upgrade_secure_description": "Your hideout has locks, alarms, and traps to thwart intruders. A second upgrade improves the defences to include arcane measures that work against spirits, ghosts and maybe undead. You might roll your Posse’s Tier if these measures are ever put to the test, to see how well they thwart an intruder.",
"vault": "Vault",
"upgrade_vault_description": "Your hideout has a secure vault, increasing your storage capacity for Coin or Hellstone to 8. A second upgrade increases your capacity to 16. Note that for safe storage of Hellstone you have to get the 'Hellstone Storage' upgrade as well. A separate part of your vault can be used as a holding cell.",
"workshop": "Workshop",
"upgrade_workshop_description": "Your hideout has a workshop appointed with tools for crafting, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your hideout.",
"contacts_title": "Contacts",
"the_fist": "The Fist",
"playbook_the_fist_description": "Like a cobra ready to strike",
"playbook_the_fist_xp_condition": "You addressed a challenge with force or physical expression.",
"playbook_the_fist_friend_0": "Jim-Bob Thornton, a rancher",
"playbook_the_fist_friend_1": "Jane, a saloon girl",
"playbook_the_fist_friend_2": "Octavius Slone, a doctor",
"playbook_the_fist_friend_3": "Master Lee",
"playbook_the_fist_friend_4": "Sergeant Meyers, Fort Hubert",
"playbook_item_fine_hand_weapon": "Fine Hand Weapon",
"playbook_item_fine_hand_weapon_description": "A personal weapon of high quality. A stone or metal tomahawk, a sable, a bayonet. A BIG knife. A brass knuckle with a name.",
"playbook_item_fine_heavy_weapon": "Fine Heavy Weapon",
"playbook_item_fine_heavy_weapon_description": "A finely crafted two-handed melee or ranged weapon of your choice. A rifle, a bow, a sable, a greatsword, a battleaxe, a heavy tomahawk.",
"playbook_item_scary_weapon_or_tool": "Scary Weapon or Tool",
"playbook_item_scary_weapon_or_tool_description": "A scary-looking hand weapon or tool. This item grants increased effect when you intimidate. Does not increase harm in combat.",
"playbook_item_picture_of_a_lost_love": "Picture of a Lost Love",
"playbook_item_picture_of_a_lost_love_description": "A link to the past. 'Lost' does not necessarily mean 'dead'.",
"playbook_item_bottle_of_whiskey": "Bottle of Whiskey",
"playbook_item_bottle_of_whiskey_description": "Liquid courage. A distillation to steel your nerves. Potent both in its alcohol and its ability to get someone to talk and give away a secret.",
"playbook_item_pack_of_bandages": "Pack of Bandages",
"playbook_item_pack_of_bandages_description": "Cloth strips to stop the bleeding. Maybe also useful to tie hands, gag or blindfold somebody.",
"the_shot": "The Shot",
"playbook_the_shot_description": "A deadly gunslinger & showman",
"playbook_the_shot_xp_condition": "You addressed a challenge with speed or flair.",
"playbook_the_shot_friend_0": "Arthur Fog, a fake native or showman",
"playbook_the_shot_friend_1": "Ralph 'Bad Egg' Horn, a gun smith",
"playbook_the_shot_friend_2": "Sam 'Lucky Eye' Freeman, a cowboy",
"playbook_the_shot_friend_3": "Black Hoof, a native chief or hunter",
"playbook_the_shot_friend_4": "The Great Lo Scalzo",
"playbook_item_fine_and_flashy_pair_of_pistols": "Fine & Flashy Pair of Pistols",
"playbook_item_fine_and_flashy_pair_of_pistols_description": "A finely crafted, decorated and distinctive pair of pistols. Potent both in hurting and impressing people. Maybe also useful to impress creatures that like shiny things.",
"playbook_item_fine_rifle": "Fine Rifle",
"playbook_item_fine_rifle_description": "A finely crafted two-handed repeating rifle (Henry or Winchester for example). Maybe a customization or custom-built for a specific purpose.",
"playbook_item_lightning_a_fine_horse": "'Lightning', a Fine Horse",
"playbook_item_lightning_a_fine_horse_description": "A reliable ally and mean of transportation. May provide Potency for quickness / endurance or when performing a spectacle.",
"playbook_item_special_ammunition": "Special Ammunition",
"playbook_item_special_ammunition_description": "Some bullets for a special purpose. Maybe useful against demons, ghosts, undead or spirits. Maybe useful in the Burning Beyond. Maybe useful for trick shots. Describe what makes them special and how they look like.",
"playbook_item_fine_disguise_kit": "Fine Disguise Kit",
"playbook_item_fine_disguise_kit_description": "A theatrical make-up kit equipped with an impressive array of expert appliances to fool the eye. The fine quality of this kit may increase the effect of your deceptive actions.",
"playbook_item_a_message_from_an_admirer": "A Message from an Admirer",
"playbook_item_a_message_from_an_admirer_description": "A text, symbol or object which states a message. Who's the admirer? What do they want? What did you promise? Is a third party able to understand the message, too?",
"the_law": "The Law",
"playbook_the_law_description": "A lawman & enforcer",
"playbook_the_law_xp_condition": "You addressed a challenge with authority or stamina.",
"playbook_the_law_friend_0": "Levi 'Ambush' Boyle, a ranger",
"playbook_the_law_friend_1": "Gladis 'Blood' Wells, a bounty hunter",
"playbook_the_law_friend_2": "Karl 'No Teeth' McCann, a killer",
"playbook_the_law_friend_3": "Carlos Vasquez, an outlaw boss",
"playbook_the_law_friend_4": "Hunter, a vengeful spirit",
"playbook_item_fine_pair_of_pistols": "Fine Pair of Pistols",
"playbook_item_fine_pair_of_pistols_description": "A matched pair of distinctive sixshooters, made for greater accuracy and impact. How do they stand out from the average handgun?",
"playbook_item_fine_shotgun": "Fine Shotgun",
"playbook_item_fine_shotgun_description": "A finely crafted shotgun, deadly at close range, losing accuracy and impact at longer range. May hit more than one target at close range. Did you make personal modifications?",
"playbook_item_badge_of_authority": "Badge of Authority",
"playbook_item_badge_of_authority_description": "An outfit that appears to be of such fine make as to pass you off as an upper class or very rich member of the community.",
"playbook_item_fine_documents": "Fine Documents",
"playbook_item_fine_documents_description": "A set of documents, a mandate, an official order, a wanted poster, a warrant, a reference, a letter of recommendation.",
"playbook_item_manacle_and_chains": "Manacle & Chains",
"playbook_item_manacle_and_chains_description": "A set of heavy manacles and chain, suitable for restraining a prisoner. Multiple sets connect to form a chain-gang.",
"playbook_item_a_keepsake": "A Keepsake",
"playbook_item_a_keepsake_description": "An emotional/sentimental thing from the past. What is it you don't want to forget?",
"the_gamble": "The Gamble",
"playbook_the_gamble_description": "A subtle manipulator & sly trickster",
"playbook_the_gamble_xp_condition": "You addressed a challenge with deception or audacity.",
"playbook_the_gamble_friend_0": "Zane Cooper, a croupier",
"playbook_the_gamble_friend_1": "Mrs. Millie, a madam",
"playbook_the_gamble_friend_2": "'Dandy Jim' Buckley, a con artist",
"playbook_the_gamble_friend_3": "Sly Eddison, a cardsharp",
"playbook_the_gamble_friend_4": "Owen O’Neill, a moonshiner",
"playbook_item_fine_extravagant_melee_weapon": "A Fine Extravagant Melee Weapon",
"playbook_item_fine_extravagant_melee_weapon_description": "A finely crafted exotic melee weapon. How did you get it? Did it come from a strange land? Is it difficult to handle?",
"playbook_item_fine_playing_cards_and_dice": "Fine Playing Cards & Dice",
"playbook_item_fine_playing_cards_and_dice_description": "Gambling accouterments subtly altered to favor particular outcomes. The fine quality of this kit may increase the effect of your deceptive actions when you use it.",
"playbook_item_fine_clothes_and_jewelry": "Fine Clothes and Jewelry",
"playbook_item_a_set_of_won_valuable_documents": "A Set of Won Valuable Documents",
"playbook_item_a_set_of_won_valuable_documents_description": "A valuable document like a deed, a map, a certificate, an ancient book. Who did you win it from? Will they keep looking for it?",
"playbook_a_fine_story": "A Fine Story",
"playbook_a_fine_story_description": "A plausible story with sufficient details to explain something or to impress somebody. The fine quality may increase the effect of your deceptive actions.",
"playbook_item_a_small_token_of_luck": "A Small Token of Luck",
"playbook_item_a_small_token_of_luck_description": "It did not fail you in the past and as long as you own it, better times will come again. What does it look like? How did it come into your possession? Is there a taboo that will ruin its effect if not respected?",
"the_scout": "The Scout",
"playbook_the_scout_description": "A stealthy tracker & hunter",
"playbook_the_scout_xp_condition": "You addressed a challenge with tracking or stealth.",
"playbook_the_scout_friend_0": "Sherman Townsend, store owner",
"playbook_the_scout_friend_1": "He Who Talks, a free spirit",
"playbook_the_scout_friend_2": "Small Fox Hunting, a tribesman",
"playbook_the_scout_friend_3": "'Bullettooth' Jackson, a ranger",
"playbook_the_scout_friend_4": "'Trouble', a pain in the neck",
"playbook_item_fine_hunting_knife": "Fine Hunting Knife",
"playbook_item_fine_hunting_knife_description": "A trusted tool, equally suited for killing and hunting. The fine quality may increase the effect of hunting or combat actions when you use it.",
"playbook_item_fine_rifle_or_bow": "Fine Rifle or Bow",
"playbook_item_fine_rifle_or_bow_description": "A finely crafted hunting rifle or bow, deadly at long range, unwieldy in close combat. Bow is a silent hunter. Did you craft it yourself?",
"playbook_item_fine_leather_clothes": "Fine Leather Clothes",
"playbook_item_fine_leather_clothes_description": "Perfect protective clothing for staying outdoors. The fine quality helps in resisting certain environmental effects. May help against edged weapons and blades. What animal hide was used to make your garments?",
"playbook_item_traps": "Traps",
"playbook_item_traps_description": "Two animal traps of various sizes, suitable to kill smaller creatures and cripple larger ones. A snare, a bear trap. May come with camouflage or cover to avoid early spotting.",
"playbook_item_fine_horse_with_saddle": "Fine Horse with Saddle",
"playbook_item_fine_horse_with_saddle_description": "Not only your reliable ally and mean of transportation, but also able to communicate with you up to a certain extend. May provide Potency for quickness- or endurance-related actions. What breed is your steed? Bronco / Mustang / Pinto / Shire / Palomino / Arabian / Turkoman / Andalusian / Thoroughbred / Nakota / Appaloosa.",
"playbook_item_outdoor_survival_kit": "Outdoor Survival Kit",
"playbook_item_outdoor_survival_kit_description": "A blanket, eating utensils, preserved meat, supplies, a filled waterskin, a telescope / spyglas, firestarter, a compass, a saw, a mirror, a rope.",
"the_outlaw": "The Outlaw",
"playbook_the_outlaw_description": "A maverick & desperado beyond rules",
"playbook_the_outlaw_xp_condition": "You addressed a challenge with breaking the rules or daringness.",
"playbook_the_outlaw_friend_0": "Polly Gains, a dealer",
"playbook_the_outlaw_friend_1": "Father Mathew, a priest",
"playbook_the_outlaw_friend_2": "'The Kid', a bounty hunter",
"playbook_the_outlaw_friend_3": "a Friend you still owe money",
"playbook_the_outlaw_friend_4": "Adolphus Vasquez, railroad worker",
"playbook_the_outlaw_friend_5": "Rufus Johnson, a coachman",
"playbook_item_a_fine_pistol": "A Fine Pistol",
"playbook_item_a_fine_pistol_description": "A finely crafted and distinctive pistol. Who did you buy, steal or swindle it from?",
"playbook_item_a_fine_rifle_or_shotgun": "A Fine Rifle or Shotgun",
"playbook_item_a_fine_rifle_or_shotgun_description": "A shotgun, deadly at close range, losing accuracy and impact at longer range. May hit more than one target at close range. Or a Rifle deadly at long range, not so good at close quarters. Who did you buy, steal or swindle it from?",
"playbook_item_a_fine_poncho_or_sombrero": "A Fine Poncho or Sombrero",
"playbook_item_a_fine_poncho_or_sombrero_description": "Weather-resistant piece of clothing not only helpful in the wild but also to conceal bulky pieces of equipment.",
"playbook_item_a_guitar_case": "A Guitar Case",
"playbook_item_a_guitar_case_description": "You may store a guitar in it or other 'equipment' hidden in plain sight.",
"playbook_item_a_fine_spirit_bane": "A Fine Spirit Bane",
"playbook_item_a_fine_spirit_bane_description": "Like a normal bane with potential more effect on spirits, ghosts and undead. How does it look like when you channel your willpower through it? What is its origin? Is a sacrifice tied to its use?",
"playbook_item_a_small_piece_of_hellstone": "A Small Piece of Hellstone",
"playbook_item_a_small_piece_of_hellstone_description": "So, why would a sane being carry that around and keep it close?",
"the_thunderheart": "The Thunderheart",
"playbook_the_thunderheart_description": "A totem- fighter born from the land",
"playbook_the_thunderheart_xp_condition": "You addressed a challenge with athletics or spiritual power.",
"playbook_the_thunderheart_friend_0": "The Petrified Tree",
"playbook_the_thunderheart_friend_1": "Maxwell, a scout",
"playbook_the_thunderheart_friend_2": "Black Hoof, a native chief/hunter",
"playbook_the_thunderheart_friend_3": "Red Horse, a medicine man",
"playbook_the_thunderheart_friend_4": "Hunter, a spirit of the land",
"playbook_item_fine_bow_with_arrows": "Fine Bow with Arrows",
"playbook_item_fine_bow_with_arrows_description": "A finely crafted bow, deadly at long range, unwieldy in close combat. Capable of shooting arrows extremely silent. Did you craft it by yourself? Did the spirits help you or gift it to you? Does it need special arrows?",
"playbook_item_fine_weapon": "Fine Weapon",
"playbook_item_fine_weapon_description": "A melee or throwing weapon of high quality. A stone or metal tomahawk, a captured sabre. A gunstock war club. A decorated lance. A bowie knife. How does it stand out from the average weapon?",
"playbook_item_spirit_bane_or_charm": "A Spirit Bane or Charm",
"playbook_item_spirit_bane_or_charm_description": "A small symbol or trinket that spirits, ghosts and maybe undead prefer to avoid or find attractive. Describe its appearance. What is it origin? Is a taboo tied to its use?",
"playbook_item_taboco_poison_medicine": "Tabacco / Poison / Medicine",
"playbook_item_taboco_poison_medicine_description": "Tobacco and a peace pipe for its calming effect on body and mind, or a potent poison, or other medicine.",
"playbook_item_a_totems_gift": "A Totem's Gift",
"playbook_item_a_totems_gift_description": "A gift from a totem. How did you get it? Does it help with something? What price did/do you pay for the permission to use it? Is a sacrifice tied to its use?",
"the_speaker": "The Speaker",
"playbook_the_speaker_description": "A spiritual guide & protector",
"playbook_the_speaker_xp_condition": "You addressed a challenge with conviction or sacrifice.",
"playbook_the_speaker_friend_0": "Nathaniel, an atoned sinner",
"playbook_the_speaker_friend_1": "Patience, a lawyer",
"playbook_the_speaker_friend_2": "Cyrus, a gunslinger",
"playbook_the_speaker_friend_3": "Mistress Bethia, an entertainer",
"playbook_the_speaker_friend_4": "Speaks with the Wind",
"playbook_item_symbol_of_your_faith": "A Symbol of Your Faith",
"playbook_item_symbol_of_your_faith_description": "A symbol used as connection to your faith and as an external sign to impress folks. Was it given to you? How does it look like? Do you truly believe in its power?",
"playbook_item_instrument_of_your_faith": "An Instrument of Your Faith",
"playbook_item_instrument_of_your_faith_description": "An instrument to bring your faith into this world. Who gave it to you or did you create it by yourself? How does it look like? Do you truly believe in its power?",
"playbook_item_blessed_implements_for_a_ritual": "Blessed Implements for a Ritual",
"playbook_item_blessed_implements_for_a_ritual_description": "Potent implements useable in rituals and sacred acts, like healing herbs, magnificent cologne, holy water, a page from a book, words, carved bones, special Hellstone, specific blood.",
"playbook_item_a_confession_of_old": "A Confession of Old",
"playbook_item_a_confession_of_old_description": "Some sins are too dreadful even for the wicked. Knowledge or a confession about an inglorious past or other despicable acts. How does it look like? What did you promise to the sinner? Will others believe it?",
"playbook_item_fine_garments_of_ceremony": "Fine Garments of Ceremony",
"playbook_item_fine_garments_of_ceremony_description": "The right clothing for all ceremonial occasions. Gives an aura of spiritual authority and clearly stands out in a crowd.",
"playbook_item_concealed_palm_pistol_or_blade": "Concealed Palm Pistol or Blade",
"playbook_item_concealed_palm_pistol_or_blade_description": "A small derringer with a weak charge and limited range. A small but sharp blade for very close combat. Both easily concealed in a sleeve, boot, or garment.",
"the_plan": "The Plan",
"playbook_the_plan_description": "A well-connected mastermind",
"playbook_the_plan_xp_condition": "You addressed a challenge with calculation or negotiation.",
"playbook_the_plan_friend_0": "John P. Little, a cattle baron",
"playbook_the_plan_friend_1": "'The Dutch', an executor",
"playbook_the_plan_friend_2": "Pepper, a lucky charm",
"playbook_the_plan_friend_3": "Captain Hodgens, Fort Hubert",
"playbook_the_plan_friend_4": "Horatio Freeman, a sheriff",
"playbook_the_plan_friend_5": "Sylvester Stubbs, an official",
"playbook_item_a_concealed_hold_out_pistol": "A Concealed Holdout Pistol",
"playbook_item_a_concealed_hold_out_pistol_description": "A Derringer or Pepperbox with a weak charge and limited range. Easily concealed in a sleeve, a boot, flowing hair or dress.",
"playbook_item_fine_status_symbol": "Fine Status Symbol",
"playbook_item_fine_status_symbol_description": "A descret or obvious symbol of high status. A golden watch, snake leather boots, a specific weapon, a bespoke suit, an unusual hat, a feather, a rare book, an aged bottle of liquor, an ornate pipe etc.",
"playbook_item_blackmail_information": "Blackmail Information",
"playbook_item_blackmail_information_description": "A dirty or dark secret of one of the prestigious citizens of Mudwater or other location. How did you get it? Who may be hurt when you use it? Is someone willing to kill for it?",
"playbook_item_fine_ornamented_carriage": "Fine Ornamented Carriage",
"playbook_item_fine_ornamented_carriage_description": "A finely crafted, prestigious and easy recognizable carriage including horses.",
"playbook_item_spirit_charm": "A Spirit Charm",
"playbook_item_spirit_charm_description": "A small symbol or trinket that spirits, ghosts and maybe undead find attractive. How does it look like? What is it origin? Does it need a sacrifice?",
"the_gentle_touch": "The Gentle Touch",
"playbook_the_gentle_touch_description": "An empathic light in a dark world",
"playbook_the_gentle_touch_xp_condition": "You addressed a challenge with influence or empathy.",
"playbook_the_gentle_touch_friend_0": "Mitch Cochran, an entrepreneur",
"playbook_the_gentle_touch_friend_1": "Janet Irsinghausen, a scholar",
"playbook_the_gentle_touch_friend_2": "Mr. Rosenberg, a commissioner",
"playbook_the_gentle_touch_friend_3": "Joe Sawyer, a farmer",
"playbook_the_gentle_touch_friend_4": "Ron Maddox, a surgeon",
"playbook_item_fine_concealed_palm_pistol": "Fine Concealed Palm Pistol",
"playbook_item_fine_concealed_palm_pistol_description": "High quality Derringer or Pepperbox with a weak charge and limited range. Easily concealed in a sleeve, a boot, flowing hair or dress.",
"playbook_item_fine_bedside_manners": "Fine Bedside Manners",
"playbook_item_fine_bedside_manners_description": "May grant Potency in social, non-hostile interactions. What does it look like? Do you use a specific method?",
"playbook_item_fine_doctors_bag_and_apron": "Fine Doctors Bag and Apron",
"playbook_item_fine_doctors_bag_and_apron_description": "Well-crafted instruments to tend your fellow human beings. You're not only a doctor but you look the part, too. May increase the effect of your healing or authority.",
"playbook_item_fine_and_very_strong_cough_syrup": "Fine and Very Strong Cough Syrup",
"playbook_item_fine_and_very_strong_cough_syrup_description": "Something to dull the pain and other sorrows. Alcohol, laudanum, opium, heroin.",
"playbook_item_a_comforting_song": "A Comforting Song",
"playbook_item_a_comforting_song_description": "A well-known song, sang from the heart. May have influence even on hard-boiled outlaws, animals or monsters.",
"playbook_item_an_old_favor": "An Old Favor",
"playbook_item_an_old_favor_description": "A debt to claim. How did you get it? Who may be hurt when you use it?",
"the_wrench_and_saw": "The Wrench & Saw",
"playbook_the_wrench_and_saw_description": "Mad scientist Hellstone otaku",
"playbook_the_wrench_and_saw_xp_condition": "You addressed a challenge with technical skill or ingenuity.",
"playbook_the_wrench_and_saw_friend_0": "Ignaz Toodlebrock, an inventor",
"playbook_the_wrench_and_saw_friend_1": "A voice in your head",
"playbook_the_wrench_and_saw_friend_2": "A favorite tool named ________",
"playbook_the_wrench_and_saw_friend_3": "Virex, a failed experiment",
"playbook_the_wrench_and_saw_friend_4": "Dakota, your fiancé",
"playbook_item_fine_crafting_tools": "Fine Crafting Tools",
"playbook_item_fine_crafting_tools_description": "Like normal crafting tools but you can expect better results when wielded by a person who knows her trade.",
"playbook_item_fine_experimental_rifle": "Fine Experimental Rifle",
"playbook_item_fine_experimental_rifle_description": "A finely crafted two-handed rifle with an experimental (possibly Hellstone-powered) feature. Custom-built for a specific purpose.",
"playbook_item_fine_useful_parts": "Fine Useful Parts",
"playbook_item_fine_useful_parts_description": "Useful (crafting) parts of high quality. May increase the effect of crafting actions. Who else may find them useful?",
"playbook_item_hellstone_googles": "Hellstone Goggles",
"playbook_item_hellstone_googles_description": "Hellstone-powered googles with special features. What do they look like? Who has noticed?",
"playbook_item_an_unopened_box": "An Unopened Box",
"playbook_item_an_unopened_box_description": "Some strange box with unknown content. Is it a dark secret? Who would pay good money to get it? Can it be closed again once it has been opened?",
"playbook_item_a_disturbing_truth": "A Disturbing Truth",
"playbook_item_a_disturbing_truth_description": "A truth too dark to be in the open. How did you get it? Who may be hurt when you use it? Who is willing to kill so that it stays hidden?",
"the_revenant": "The Revenant",
"playbook_the_revenant_description": "A vengeful spirit in a dead body",
"playbook_the_revenant_xp_condition": "You pursuit your quest for revenge no matter what.",
"playbook_item_a_memento": "A Memento",
"playbook_item_a_memento_description": "A memento of your former life or a lost love. Tell us, what this memento is or keep it a secret and we play to find out.",
"a_consequence": "a consequence",
"ability_description": "Ability description",
"ability_name": "Ability Name",
"playbook_ability_is_that_all_you_got": "Is That All You Got?",
"playbook_ability_is_that_all_you_got_description": "You may expend your special armor to avoid harm from an attack in combat, or to push yourself during a fight.",
"playbook_ability_everybodys_kung_fu_fighting": "Everybody's Kung Fu Fighting",
"playbook_ability_everybodys_kung_fu_fighting_description": "You can push yourself to do one of the following: perform a feat of body control or physical force that verges on the superhuman - engage a small gang on equal footing in close combat.",
"playbook_ability_where_does_that_come_from": "Where Does That Come From?",
"playbook_ability_where_does_that_come_from_description": "Once per run you may have a 1 load item left regardless of previously used load. If you can use the surprise to your advantage gain the initiative even vs. experts.",
"playbook_ability_st_anger": "St. Anger",
"playbook_ability_st_anger_description": "When you open your body and soul to the Burning Beyond you may imbue your hands, melee weapons, or tools with spirit energy. You gain Potency in combat vs. the supernatural. You may grapple with spirits to restrain and capture them.",
"playbook_ability_health_is_better_than_wealth": "Health Is Better Than Wealth",
"playbook_ability_health_is_better_than_wealth_description": "You recover from harm faster. Permanently fill in one of your healing clock segments. Take +1d to healing treatment rolls.",
"playbook_ability_man_of_honor": "Man Of Honor",
"playbook_ability_man_of_honor_description": "You gain an additional xp trigger: You fought for your or someone else's honor at cost to yourself. If your Posse has problems due to this, also mark Posse xp.",
"playbook_ability_bad_ass_kata": "Badass Kata",
"playbook_ability_bad_ass_kata_description": "Describe how you show off and impress with your physical abilities. If you can exploit this performance for your next move, take improved position or +1 effect (your choice).",
"playbook_ability_veteran": "Veteran",
"playbook_ability_veteran_description": "Choose a special ability from another source (except from The Revenant).",
"playbook_ability_smoke_and_mirrors": "Smoke & Mirrors",
"playbook_ability_smoke_and_mirrors_description": "You may expend your special armor to resist harm from combat or appearing to die (fall off a vehicle, disappear in an explosion, etc.) only to reappear in a location of your choosing with a +1d to your next action.",
"playbook_ability_fancy_dead_eye": "Fancy Dead Eye",
"playbook_ability_fancy_dead_eye_description": "You can push yourself to do one of the following: make a ranged attack at extreme distance - perform an impossible shot (ricochet around the corner, trick shots, shot into/through a group of people) - have one last bullet no one counted for.",
"playbook_ability_eastwood": "Eastwood",
"playbook_ability_eastwood_description": "Before weapons are drawn you may lock eyes with someone forcing them to hesitate or flinch. Both of you know that you can interrupt whatever they do next. Take +1d for your next action against them.",
"playbook_ability_lightning_nerves_of_steal": "Lightning Nerves Of Steel",
"playbook_ability_lightning_nerves_of_steal_description": "You may always shoot first and you may wait 'til the latest possible moment and still be the first to (re-)act.",
"playbook_ability_silver_bullets": "Silver Bullets",
"playbook_ability_silver_bullets_description": "You may enrich your shots with spirit energy. Your shots gain Potency in combat vs. the supernatural.",
"playbook_ability_fill_the_air_with_lead": "Fill The Air With Lead",
"playbook_ability_fill_the_air_with_lead_description": "Expend your Special Ammunition to do one of the following: unleash a barrage of rapid fire to suppress the enemy - attack a group with +1 scale.",
"playbook_ability_stunning_performance": "Stunning Performance",
"playbook_ability_stunning_performance_description": "You can perform a flashy show with your weapons or horse that leaves your audience stunned and speechless. Take +1 effect to act on this impressed folks or on escape.",
"playbook_ability_i_am_the_law": "I Am The Law",
"playbook_ability_i_am_the_law_description": "You may expend your special armor to show your badge of authority to enforce obedience, or to push yourself during a fight.",
"playbook_ability_a_story_to_tell": "A Story To Tell",
"playbook_ability_a_story_to_tell_description": "Once per run you can push yourself to tell a story about a dire mess you survived to achieve one of the following: motivate a cohort/mob into fighting or fleeing - give a fighting cohort +1 effect - restore 1 Grit for everybody in the Posse.",
"playbook_ability_this_aint_no_coon_hunt": "This Ain't No 'Coon Hunt",
"playbook_ability_this_aint_no_coon_hunt_description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.",
"playbook_ability_what_your_country_can_do_for_you": "What Your Country Can Do For You",
"playbook_ability_what_your_country_can_do_for_you_description": "You have access to law enforcement resources. Get +1d when you acquire assets during downtime. All assets have a minimum quality of 1.",
"playbook_ability_s_only_a_flesh_wound": "S'Only A Flesh Wound",
"playbook_ability_s_only_a_flesh_wound_description": "Penalties from harm are one level less severe (though level 4 harm is still fatal). When you accept level 2 or 3 harm instead of resisting clear 1 Grit.",
"playbook_ability_moral_compass": "Moral Compass",
"playbook_ability_moral_compass_description": "You gain an additional xp trigger: You did the right thing at cost to yourself. If your Posse has problems due to this, also mark Posse xp.",
"playbook_ability_tactical_genius": "Tactical Genius",
"playbook_ability_tactical_genius_description": "You always know the best position during a fight or hunt. If you're able to occupy this position gain +1 Effect for you and everybody who’s there with you.",
"playbook_ability_all_eyes_on_me": "All Eyes On... Me!",
"playbook_ability_all_eyes_on_me_description": "You may expend your special armor to resist an allied characters consequence from detection or to push yourself to impress others. You can always make a grand entrance.",
"playbook_ability_gamblers_gift": "Gamblers Gift",
"playbook_ability_gamblers_gift_description": "When someone fools you or takes you by surprise, gain a free 1 Grit flashback. When you gather information while partying or gambling, gain +1 Effect.",
"playbook_ability_cutting_cards": "Cutting Cards",
"playbook_ability_cutting_cards_description": "Your skill with cards is mesmerizing. While you perform a card trick, you may alter a memory, implant suggestion or sow a doubt. You may use your playing cards as dangerous throwing weapons.",
"playbook_ability_heart_of_the_cards": "Heart Of The Cards",
"playbook_ability_heart_of_the_cards_description": "When you accept Position and Effect given by the GM for a roll as is and just let the dice decide, don't spend any Grit or push the situation (you can still accept a Devil's Bargain), regain 1 Grit.",
"playbook_ability_fight_with_panache": "Fight With Panache",
"playbook_ability_fight_with_panache_description": "When you fight in a duel, bystanders won’t interfere. If you use Sling while being in close combat, gain +1 Effect.",
"playbook_ability_saloon_swagger": "Saloon Swagger",
"playbook_ability_saloon_swagger_description": "Gain +1d in situations where your appearance would be an advantage. If you try to sway someone with a profitable proposition or challenge others to a duel, gain Potency.",
"playbook_ability_miss_fortune": "Miss Fortune",
"playbook_ability_miss_fortune_description": "Some call you lucky but truth to be told, bad shit just happens to folk who try to mess with you. You may win every game of chance. Spend 1 Grit to cause a minor accident (a jammed gun), 2 for a major one (an exploding stick of dynamite) or 3 for a catastrophe (a collapsing mineshaft). During Payout, gain +Doom equal to the highest amount of Grit spend this way.",
"playbook_ability_darken_than_the_shadows": "Darker Than The Shadows",
"playbook_ability_darken_than_the_shadows_description": "You may expend your special armor to resist a consequence from detection, or to push yourself for a feat of hunting or stealth.",
"playbook_ability_silent_hunter": "Silent Hunter",
"playbook_ability_silent_hunter_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_survivor": "Survivor",
"playbook_ability_survivor_description": "From hard won experience or specialized training, you are able to subsist on what any environment provides and you can function on the barest sustenance. You get +1 Grit box.",
"playbook_ability_learned_my_trade_from_the_best": "Learned My Trade From The Best",
"playbook_ability_learned_my_trade_from_the_best_description": "When you attack from hiding or spring a trap, you get +1d.",
"playbook_ability_youre_my_game": "You're My Game",
"playbook_ability_youre_my_game_description": "You can smell their blood. When you hunt a target you’ve previously tracked or wounded, you gain +1 effect level. Whenever you gather information on a weakness or vulnerability, you get at least standard effect.",
"playbook_ability_like_a_brother": "Like A Brother",
"playbook_ability_like_a_brother_description": "Explain how your mount is helpful in what you’re trying to achieve and gain +1 effect level or +1d. Your mount always knows the way home.",
"playbook_ability_see_another_day": "See Another Day",
"playbook_ability_see_another_day_description": "You gain an additional xp trigger: You let your prey escape because it was worthy to see another day. If your Posse has problems due to this, also mark Posse xp.",
"playbook_ability_listen_to_the_land": "Listen To The Land",
"playbook_ability_listen_to_the_land_description": "Outside of civilization you always know where you are and how to care for yourself and your mount. You always Read the weather with a Great result.",
"playbook_ability_one_of_those_days": "One Of Those Days",
"playbook_ability_one_of_those_days_description": "You may expend your special armor to resist a consequence from a desperate roll, or to escape from whatever (or to wherever) you want... for now.",
"playbook_ability_now_now_now": "Now! Now! Now!",
"playbook_ability_now_now_now_description": "When you push yourself, you may spend +1 Grit (so 3 Grit total) to gain both +1 effect and +1d instead of one or the other.",
"playbook_ability_didnt_saw_that_coming": "Didn't Saw That Coming",
"playbook_ability_didnt_saw_that_coming_description": "When you make a surprising move that disregards propriety or other convention, you get +1d or +1 effect (your choice, as appropriate).",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_vengeful": "Vengeful",
"playbook_ability_vengeful_description": "You gain an additional xp trigger: You got payback against someone who harmed you or someone you care about. If your Posse helped you get payback, also mark Posse xp.",
"playbook_ability_some_fine_reputation": "Some Fine Reputation",
"playbook_ability_some_fine_reputation_description": "Entering a location you may tell us what the people have heard about you. When you reveal your name and exploit your reputation you gain improved position or +1 effect (whatever makes sense).",
"playbook_ability_blaze_of_glory": "Blaze Of Glory",
"playbook_ability_blaze_of_glory_description": "When you mark a Stigma and utter a dying malediction you may retaliate against any and all enemies within range. Say how you bring ruin to your foes before they take you down. You may mark a Stigma prematurely to use this ability.",
"playbook_ability_guided_by_the_totem": "Guided By The Totem",
"playbook_ability_guided_by_the_totem_description": "You may expend your special armor to resist a supernatural consequence, or to push yourself for a feat of athletics or hunt.",
"playbook_ability_totems_vessel": "Totem's Vessel",
"playbook_ability_totems_vessel_description": "When you push yourself and open body and soul as a conduit for your totem, choose one of the following additional benefits: perform a feat of athletics or stealth that verges on the superhuman - maneuver to confuse your enemies so they mistakenly attack each other - sense your prey (gather Information with at least Standard result) wherever it is.",
"playbook_ability_protector_of_the_people": "Protector Of The People",
"playbook_ability_protector_of_the_people_description": "When you protect a teammate or your people, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you get +1 effect.",
"playbook_ability_a_devil_with_a_blade": "A Devil With A Blade",
"playbook_ability_a_devil_with_a_blade_description": "You’re very effective at finding vital organs with your blade. When using Sling to throw or fight with a blade you gain Potency and may choose to do it absolutely silently. On a miss you don’t get any positive result.",
"playbook_ability_gruesome_warpaint": "Gruesome Warpaint",
"playbook_ability_gruesome_warpaint_description": "Enemies falter, hesitate or flinch when attacked by you in close combat. You have an air of menace and danger obvious to even the most oblivious. You gain Potency when trying to intimidate someone. If done immediately after a show of force, also take +1d.",
"playbook_ability_totem_sense": "Totem Sense",
"playbook_ability_totem_sense_description": "Pick an animal sense matching to your totem. This sense is sharpened beyond human range to animal sensitivity.",
"playbook_ability_lone_wolf": "Lone Wolf",
"playbook_ability_lone_wolf_description": "You gain an additional xp trigger: You made things harder by acting alone. If your Posse has problems due to this, also mark Posse xp.",
"playbook_ability_walk_through_the_valley": "Walk Through the Valley",
"playbook_ability_walk_through_the_valley_description": "You may expend your special armor to resist a supernatural consequence, or to push yourself when dealing with Hell's forces.",
"playbook_ability_shepherd": "Shepherd",
"playbook_ability_shepherd_description": "You can push yourself to do one of the following: perform a feat of social grace, swaying a crowd or capturing the attention of the Divine.",
"playbook_ability_a_dogs_nose": "A Dog's Nose",
"playbook_ability_a_dogs_nose_description": "You always sense the tainted. Take +1d when you gather info to uncover corruption or find the corrupted.",
"playbook_ability_hallow": "Hallow",
"playbook_ability_hallow_description": "You can push yourself to imbue an object or a place with divine power. Gain Potency when it comes up against the supernatural.",
"playbook_ability_curandero": "Curandero",
"playbook_ability_curandero_description": "When you receive an earnest oath from someone to follow one of your Faith's precepts, they may clear any level of severity of harm, immediately or safely over a short while, you decide. Should they ever break the precept, they take level 2 harm, 'Bedamned'.",
"playbook_ability_eli": "Eli",
"playbook_ability_eli_description": "One of your senses is so attuned to the world around you, that it can stand in for any one of your others. Get +1d to any action you can mount as a surprise of this unexpected ability or where others are found lacking.",
"playbook_ability_premonition": "Premonition",
"playbook_ability_premonition_description": "Have one flashback per session to a vision, dream, prayer or meditation that now comes together and has prepared you for this very moment. The first Grit spent this way is free.",
"playbook_ability_god_save_me_from_friends": "God Save Me From Friends",
"playbook_ability_god_save_me_from_friends_description": "You may expend your special armor to resist a consequence for a teammate, or to push yourself when you gather information or work on a long-term project. When you use it to resist you don't have to be present to use this ability, say how you prepared for this situation in the past.",
"playbook_ability_foresight": "Foresight",
"playbook_ability_foresight_description": "Two times per run you can assist a teammate without paying Grit. When you run out of Grit, instead of suffering a Stigma you may choose to come back with 1 Grit left. Either way tell us how you prepared for this.",
"playbook_ability_planning_is_everything": "Planning Is Everything",
"playbook_ability_planning_is_everything_description": "Due to your careful planning, during downtime, you may give yourself or another Posse member +1 downtime action.",
"playbook_ability_runs_in_the_family": "Runs In The Family",
"playbook_ability_runs_in_the_family_description": "During downtime, you get +1 result level when you acquire an asset or reduce Doom. You may choose 'distant cousin' as an asset arriving by train.",
"playbook_ability_weaving_the_web": "Weaving The Web",
"playbook_ability_weaving_the_web_description": "'By failing to prepare, you are preparing to fail.' You gain +1d to Consort when you gather information on a target for a run. You get +1d to the engagement roll for that operation. When the engagement roll is 6, gain 1 Grit.",
"playbook_ability_old_friends_everywhere": "Old Friends Everywhere",
"playbook_ability_old_friends_everywhere_description": "When you come to a new town or settlement, name a Friend, Connection, Vice Purveyor or Enemy you have here. Tell us a story about how you met and about your relationship.",
"playbook_ability_fingers_in_every_pie": "Fingers In Every Pie",
"playbook_ability_fingers_in_every_pie_description": "At the end of each downtime phase, you earn +2 Ablass.",
"playbook_ability_snakeoil_miracles": "Snakeoil Miracles",
"playbook_ability_snakeoil_miracles_description": "When you assist or engage in a group action with someone, they may also ignore one harm penalty.",
"playbook_ability_influential": "Influential",
"playbook_ability_influential_description": "You provide a valuable service to the town and are welcome even in dangerous places. Get +1 result level when you speak on behalf of a local community, acquire an asset or reduce Doom.",
"playbook_ability_little_vultures": "Little Vultures",
"playbook_ability_little_vultures_description": "Cohorts you command gain Potency to gather information and have special armor to resist a consequence of detection or deception.",
"playbook_ability_well_travelled": "Well Travelled",
"playbook_ability_well_travelled_description": "You speak a multitude of languages and are broadly educated. When you gather information in a weird or foreign place, take +1d to your roll.",
"playbook_ability_fandango": "Fandango",
"playbook_ability_fandango_description": "When you indulge your vice, you may adjust the dice outcome by 1 or 2 (up or down). An ally who joins your vice may do the same.",
"playbook_ability_quick_witted": "Quick-Witted",
"playbook_ability_quick_witted_description": "You may expend your special armor to resist a consequence of persuasion or suspicion. When you resist with Wits, take +1d.",
"playbook_ability_viper": "Viper",
"playbook_ability_viper_description": "When you invent, craft or try to apply a poison or narcotics, take +1d to your roll. You begin the game with one additional formula already known.",
"playbook_ability_in_good_hands": "In Good Hands",
"playbook_ability_in_good_hands_description": "When you provide meaningful insight or heartfelt advice (to another PC), you both clear 1 Grit. Everyone in your Posse gets +1d to their healing treatment rolls.",
"playbook_ability_driven": "Driven",
"playbook_ability_driven_description": "During downtime, you get 2 ticks to distribute among any long term project clocks that involve investigation or learning a new formula or design plan. While reading, push yourself for 1 Grit instead of 2.",
"playbook_ability_skillful": "Skillful",
"playbook_ability_skillful_description": "You may expend your special armor to resist a consequence from breaking machines or experimenting with Hellstone, or to push yourself when working on weird science or handling Hellstone.",
"playbook_ability_mad_scientist": "Mad Scientist",
"playbook_ability_mad_scientist_description": "When you invent or craft a creation with steampunk or Hellstone features, take +1 result level to your roll. You begin with one special design already known.",
"playbook_ability_spiritmancer": "Spiritmancer",
"playbook_ability_spiritmancer_description": "When you invent or craft a creation with arcane, spiritual or demonic features, take +1 result level to your roll. You begin with one special formula already known.",
"playbook_ability_listening_to_their_voices": "Listening To Their Voices",
"playbook_ability_listening_to_their_voices_description": "When you touch them you may consort with machines to gather information with +1 result level. After that, you may push yourself to give it a feature or task it was not constructed for.",
"playbook_ability_speaking_their_tongue": "Speaking Their Tongue",
"playbook_ability_speaking_their_tongue_description": "You may attune yourself to any machine to activate or disable it.",
"playbook_ability_blood_sweat_and_gears": "Blood, Sweat & Gears",
"playbook_ability_blood_sweat_and_gears_description": "You gain an additional xp trigger: If you achieved a breakthrough on a meaningful invention or scientific problem, mark xp. If your project caused trouble for your Posse, also mark Posse xp.",
"playbook_ability_right_time_right_tool": "Right Time, Right Tool",
"playbook_ability_right_time_right_tool_description": "You may use one of your items for a purpose of which it was not designed for. Fine items stay fine. Describe how you do it and how this is helpful.",
"playbook_ability_one_step_beyond": "One Step Beyond",
"playbook_ability_one_step_beyond_description": "You are affected by spirit bane charms (lose 2 Passion to overcome the repulsion). Whenever you would lose Grit, lose Passion instead. When you would take Stigma, take Decay instead. ",
"playbook_ability_angel_of_vengeance": "Angel Of Vengeance",
"playbook_ability_angel_of_vengeance_description": "You may expend your special armor to terrify or impress an enemy, or to push yourself when you Attune to the Burning Beyond.",
"playbook_ability_touched_by_the_burning_beyond": "Touched By The Burning Beyond",
"playbook_ability_touched_by_the_burning_beyond_description": "You can push yourself to do one of the following: Talk in tongues - terrorize a group of people - captured the attention of a ghost or demon.",
"playbook_ability_hellfire_torch": "Hellfire Torch",
"playbook_ability_hellfire_torch_description": "Your body burns with a non-consuming flame and it looks like you & your stuff is on fire. Take +1d or improved position in situations where being on fire is helpful.",
"playbook_ability_unholy_mount": "Unholy Mount",
"playbook_ability_unholy_mount_description": "Your horse or animal companion is equally frightening as you are. It has Potency when tracking or fighting the supernatural. For 1 Passion it has a temporary mind-link with you.",
"playbook_ability_like_johan": "Like Johan",
"playbook_ability_like_johan_description": "For 1 Passion you’re able to dissipate your body and all your stuff to become a cloud of vapor. This cloud may resemble your living body and clothes if you wish. You move about by floating and may fly swiftly without tiring. You may slowly flow through small openings. For +1 additional Passion you chill the area around you and are terrifying for the living to behold.",
"playbook_ability_superiority": "Superiority",
"playbook_ability_superiority_description": "Lose 1 Passion to sense beyond human limits. ‘Hear‘ a subject's true thoughts or feelings, see in pitch darkness, sense the presence of invisible things, intuit the location of a hidden object.",
"a_pistol": "A Pistol",
"a_pistol_description": "A sixshooter, a Smith & Wesson revolver, a Colt Dragoon or Buntline, a Navy or Army Colt. A double-action Peacemaker or Thunderer. An antique blackpouder breachloading heavy pistol.",
"a_2nd_pistol": "A 2nd Pistol",
"a_melee_weapon": "A Melee Weapon",
"a_melee_weapon_description": "A Bowie knife or Arkansas Toothpick. A butcher or skinning knife. A stiletto, rapier or sable. A hatchet, a tomahawk, a club, brass knuckles. Some sharpened piece of metal or equipment.",
"a_second_melee_weapon": "A 2nd Melee Weapon",
"lantern": "Lantern",
"lantern_description": "An oil lantern, a Hellstone lantern or some other light source.",
"throwing_knifes": "Throwing Knifes",
"throwing_knifes_description": "A set of light and well balanced knifes or a single Arkansas Toothpick.",
"armor": "Armor",
"armor_description": "Thick leather vest or waistcoat. A metal plate just at the right spot. An armored vest with Hellstone hardening.",
"a_large_weapon": "A Large Weapon",
"a_large_weapon_description": "A two-handed weapon. A spear, a hunting or buffalo rifle, a smoothbore musket, a crossbow, a bow, a polearm, a battle ax.",
"an_unusual_weapon": "An Unusual Weapon",
"an_unusual_weapon_description": "A curiosity or tool turned into a weapon. A weapon with high need of expertise. A whip, a lasso, bolas, a pitchfork, a sling, a viper.",
"a_horse_with_saddle": "A Horse with Saddle",
"a_horse_with_saddle_description": "Your reliable ally and mean of transportation out there in the wild. Does your horse has a name?",
"a_rope": "A Rope",
"a_rope_description": "A coil of rope, a lasso.",
"documents_description": "A collection of possibly useful documents. Some interesting/rough maps. Some blank pages. A pen, pencil or piece of coal. Who taught you to read and write?",
"arcane_ingredients": "Arcane Ingredients",
"arcane_ingredients_description": "A vial of quicksilver, blood or perfume. Peyote. A pouch of black salt, bone dust or grated Hellstone. A small stone or bone with a carved rune. A holy symbol. Hair or fingernails of a dead man. A sand timer. Dried frog skin. Have a look at the list of Ritual Ingredients.",
"subterfuge_supplies": "Subterfuge Supplies",
"subterfuge_supplies_description": "A theatrical makeup kit. Faked gold nugget or Hellstone. A forged badge of authority or symbol of faith. A selection of blank documents, ready for the forger’s hand.",
"demolition_tools": "Demolition Tools",
"demolition_tools_description": "A stick of dynamite, a nail bomb, a heavy hammer, a crowbar, a drill. A vial of nitroglycerin. Explain how you managed to avoid blowing yourself up 'til now.",
"crafting_tools": "Crafting Tools",
"crafting_tools_description": "An assortment for blacksmiths, carpenters, Hellstone mechanist work: A loupe, a scalpel, tweezers, a big/small hammer, pliers, screwdriver, file, saw, hatchet, a Hellstone fork, a battery.",
"a_spirit_bane": "A Spirit Bane",
"a_spirit_bane_description": "A small pendant, trinket, rock or bone that spirits, ghosts and maybe undead prefer to avoid. How does it look like? What is its origin?",
"an_useful_item": "An Useful Item",
"an_useful_item_description": "Some useful item you need right now. Snake leather boots? Guitar / banjo / harmonica? Magnificent Cologne? A piece of (faked) Hellstone? A Hellstone detector? A pipe? Explain why it is useful and why you brought it along.",
"add_abilities": "Add abilities",
"add_contacts": "Add contacts",
"add_friends": "Add friends",
"add_items": "Add items",
"add_type": "Add Type: 2",
"add_upgrades": "Add upgrades",
"alchemicals": "Alchemicals",
"alias": "Alias",
"an_upgrade": "An upgrade",
"armor_uses": "Armor uses",
"assault": "Assault",
"assist_a_teammate": "<strong>Assist</strong> a teammate",
"attune": "Attune",
"attune_description": "Attune to supernatural beings like spirits, demons and undead or to the Burning Beyond; channel supernatural energy to achieve effects; communicate with ghosts or undead; understand the Beyond.",
"autofill_reminder_crew": "To generate posse abilities, upgrades, contacts, and claims, enter the name of the posse type above:",
"autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:",
"background": "Background",
"background_info": "Big Town - Ranch - Fort - Tribe - Loner - Immigrant - Frontier Town",
"bandoliers": "Bandoliers",
"bold": "bold",
"bonus_die": "Bonus Die",
"bonusdice": "Bonus dice",
"brawl": "Brawl",
"brawl_description": "Brawl with someone, cry havoc or wrestle with an opponent in close combat; assault or hold a position; do some serious damage, no matter where.",
"broken": "Broken",
"character_mode": "Character Mode",
"chat_image": "Image to show alongside chat rolls",
"clock_name": "Clock Name",
"clocks": "Clocks",
"clocks_only": "Show clocks only",
"cohort": "Cohort",
"cohort_quality": "Cohort Quality",
"cohorts": "Cohorts",
"coin": "Coin",
"command": "Command",
"command_description": "Command obedience with your force of personality; intimidate or threaten; lead an action with one of the Posse's gangs.",
"consequence": "Consequence",
"consort": "Consort",
"consort_description": "Consort with fellow beings from your heritage or background, friends, or rivals to gain access to resources, information, people, or places.",
"contact_name": "Contact name",
"controlled": "Controlled",
"craft": "Craft",
"craft_description": "Craft mechanisms (create, modify, disable, or repair); reinforce or enhance constructions; understand and use steam - or Hellstone - devices to your advantage.",
"crew": "Posse",
"crew_advancement": "Posse Advancement",
"crew_description": "A short posse description",
"crew_mode": "Posse Mode",
"crew_sheet": "Posse sheet",
"crew_tier": "Posse Tier",
"crew_upgrades": "Posse Upgrades",
"deception": "Deception",
"description": "Description",
"desperate": "Desperate",
"detail_assault": "Point of attack",
"detail_deception": "Method",
"detail_occult": "Arcane power",
"detail_social": "Connection",
"detail_stealth": "Entry point",
"detail_transport": "Route",
"devils_bargain": "Devil's Bargain",
"disable": "Disable",
"disable_description": "Disable a trap, pick a lock, or crack a safe subtlety or with force; break an item, or obstacle with force or carefully applied sabotage; breach defenses with force; create distractions and chaos.",
"edges": "Edges",
"effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}",
"elite": "Elite",
"engagement": "Engagement",
"entanglement": "Entanglement",
"expert": "Expert",
"faction_mode": "Faction Mode",
"faction_notes": "Faction notes",
"factions1": "Status Quo",
"factions2": "Newcomers",
"factions_title": "Factions of Mudwater & Beyond",
"locations_header1": "Locations",
"locations_header2": "Wealth - Law&Order - Outlaw&Chaos - Supernatural",
"wealth": "Wealth",
"law_order": "Law & Order",
"outlaw_chaos": "Outlaw & Chaos",
"supernatural": "Super- natural",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or posse type",
"flaws": "Flaws",
"flexible_width": "Flexible character sheet width (adapts to container)",
"fortune": "Fortune",
"fortune_roll": "Fortune roll",
"friend_name": "Friend name",
"friends": "Friends",
"gang": "Gang",
"gang_type": "<Gang Type>",
"gather_information": "Gather Information",
"gatherinfo_how_can_i_hurt_them": "How can I hurt them?",
"gatherinfo_whos_most_afraid_of_me": "Who's most afraid of me?",
"gatherinfo_whos_most_dangerous_here": "Who's most dangerous here?",
"gatherinfo_what_do_they_intend_to_do": "What do they intend to do?",
"gatherinfo_how_can_i_get_them_to_x": "How can I get them to [X]?",
"gatherinfo_are_they_telling_the_truth": "Are they telling the truth?",
"gatherinfo_whats_going_on": "What's really going on here?",
"gatherinfo_what_happened_here_recently": "What happend here recently?",
"gatherinfo_what_do_the_spirits_counsel": "What do the spirits counsel?",
"gatherinfo_how_can_i_discover_x": "How can I discover [X]?",
"gatherinfo_how_can_i_get_to_place_x": "How can I get to place [X]?",
"gatherinfo_what_should_i_look_out_for": "What should I look out for?",
"gatherinfo_where_should_i_strike": "Where should I strike?",
"gatherinfo_where_is_the_critical_point": "Where is the critical point to shoot?",
"gatherinfo_whos_most_impressed_by_me": "Who's most impressed by me?",
"gatherinfo_where_are_they_vulnerable": "Where are they vulnerable?",
"gatherinfo_what_do_they_expect": "What do they expect to see next?",
"gatherinfo_who_is_really_in_charge_here": "Who is really in charge here?",
"gatherinfo_whos_the_most_lawabiding_here": "Who's the most law-abiding here?",
"gatherinfo_how_can_i_get_them": "How can I get them to [X]?",
"gatherinfo_who_should_i_look_out_for": "What should I look out for?",
"gatherinfo_what_are_they_not_noticing": "What are they not noticing?",
"gatherinfo_what_do_they_really_care_about": "What do they really care about?",
"gatherinfo_how_can_i_stand_out_here": "How can I stand out here?",
"gatherinfo_what_is_the_best_path": "What is the best path to [X]?",
"gatherinfo_what_is_hidden_or_lost_here": "What is hidden or lost here?",
"gatherinfo_how_where_can_i_discover_x": "How / Where can I discover [X]?",
"gatherinfo_who_what_is_most_dangerous_here": "Who / What's most dangerous?",
"gatherinfo_how_will_the_environment_change": "How will the environment change?",
"gatherinfo_where_are_they_it_vulnerable": "Where are they/it vulnerable?",
"gatherinfo_where_should_i_go_flee": "Where should I go / flee?",
"gatherinfo_who_is_most_dangerous_here": "Who's most dangerous here?",
"gatherinfo_what_might_happen_if_i_x": "What might happen if I [X]?",
"gatherinfo_what_do_i_covet": "What do they covet?",
"gatherinfo_how_can_i_help_them_confess": "How can I help them confess?",
"gatherinfo_where_lies_the_corruption": "Where lies the corruption?",
"gatherinfo_what_can_i_trust_them_to_do": "What can I trust them to do?",
"gatherinfo_what_do_they_want_most": "What do they want most?",
"gatherinfo_wheres_the_leverage_here": "Where's the leverage here?",
"gatherinfo_how_can_i_get_x": "How can I get [X]?",
"gatherinfo_what_is_foreign_or_weird_here": "What is foreign or weird here?",
"gatherinfo_how_can_i_ease_their_suffering": "How can I ease their suffering?",
"gatherinfo_how_can_i_use_to_my_advantage": "How can I use [X] to my advantage?",
"gatherinfo_what_here_is_talking_to_me": "What here is talking to me?",
"gatherinfo_what_can_i_improve_here": "What can I improve here?",
"gatherinfo_might_happen_if_i_x": "What might happen if I [X]?",
"gatherinfo_how_can_i_find_x": "How can I find [X]?",
"gatherinfo_who_here_is_guilty": "Who here is guilty?",
"gatherinfo_whats_supernatural_here": "What's supernatural here?",
"gatherinfo_what_do_they_fear": "What do they fear?",
"generate_factions": "Generate Factions",
"guts": "Guts",
"guts_description": "Resist consequences from mental strain or willpower.",
"harm": "Harm",
"haunted": "Haunted",
"healing": "Healing",
"heat": "Doom",
"heavy": "Heavy",
"heritage": "Heritage",
"heritage_info": "African — Far East — European — Southern — Native — Mysterious",
"hold": "Hold",
"how_many_boxes": "How many boxes?",
"how_much_load": "How much load?",
"hunt": "Hunt",
"hunt_description": "Hunt a target; gather information about its location and movements; find the trail it left behind; attack with precision whilst shooting from a distance; do some serious damage by hitting exactly the right spot.",
"hunter": "Hunter",
"hunting_grounds": "Hunting Grounds",
"hunting_grounds_description": "Robbery",
"hunting_pet": "Hunting Pet",
"impaired": "Impaired",
"indulge_vice": "Indulge Vice",
"wits": "Wits",
"wits_description": "Use your Wits to resist consequences from deception or understanding.",
"italics_dont_count": "(italics don't count for load)",
"item_name": "A useful item",
"items": "Items",
"lair": "Hideout",
"lead_a_group_action": "Lead a <strong>group action</strong>",
"less_effect": "Less Effect",
"light": "Light",
"list_crews": "Hellstone Scavengers, Outlaw Posse, Bounty Hunters, or Tribe.",
"list_playbooks": "The Fist, The Shot, The Law, The Gamble, The Scout, The Outlaw, The Thunderheart, The Speaker, The Plan, The Gentle Touch, The Wrench & Saw, or The Revenant.",
"load": "load",
"load:": "Load:",
"look": "Look",
"mark_xp:": "Mark XP:",
"mastery": "Mastery",
"minus1d": "-1D",
"name": "Name",
"need_help": "Need Help",
"new_cohort": "New Cohort: 2",
"normal": "Normal",
"notes": "Notes",
"number_stress_boxes": "Number of grit boxes",
"numberofdice": "Number of dice",
"obsessed": "Obsessed",
"occult": "Beyond",
"ok": "OK",
"paranoid": "Paranoid",
"personal": "Personal",
"planning_load": "Planning &amp; Load",
"planningdesc": "Choose a <strong>plan</strong>, provide the <strong><em>detail</em></strong>. Choose your <strong><em>load</em></strong> limit for the operation.",
"playbook": "playbook",
"playbook_advancement": "Playbook Advancement",
"playbook_description": "A short playbook description",
"position": "Position",
"progress_clock": "progress clock",
"protect_a_teammate": "<strong>Protect</strong> a teammate",
"prowess": "Prowess",
"prowess_description": "Resist consequences from physical strain or injury.",
"prowl": "Prowl",
"prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble; ambush with close violence - a backstab, throat cutting, etc.",
"push_yourself": "Push yourself",
"push_yourself_desc": "(lose 2 grit) — or — accept a",
"quality": "Quality",
"quality_abbreviated": "Q:",
"query_for_consequence": "Query for consequence name when resisting",
"read": "Read",
"read_description": "Read a person, text, document, or item with close scrutiny to gather information and apply knowledge, first aid or healing; recite text or gain a deeper understanding; do research.",
"reckless": "Reckless",
"recovery": "Recovery",
"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
"rep": "Rep",
"reputation": "Reputation",
"reset?": "reset?",
"resist_instructions": "Lose <strong>6 grit minus the highest die result.</strong> When you roll a critical on resistance, gain 1 grit.",
"resistance_bonus": "Resistance bonus:",
"resists": "resists",
"risky": "Risky",
"roll-inf": "roll",
"roll": "roll",
"roll_engagement": "Roll Engagement",
"roll_for": "roll for",
"roll_fortune": "Roll Fortune",
"roll_their": "roll their",
"rolls": "rolls",
"rolls_for": "rolls for",
"rolls_their": "rolls their",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "<strong>Set up</strong> a teammate",
"short": "short",
"show_broadcast": "Show broadcast buttons for sending information to chat",
"show_cohort_section": "Show cohort section on character sheet",
"show_extra_trauma_box": "Show an extra stigma box",
"show_extra_xp_condition": "Show an extra xp condition",
"show_item_description": "Item/upgrade descriptions",
"show_outline": "Show outline for active input fields",
"sling": "Sling",
"sling_description": "Sling a pistol in a shoot-out, throw a blade, a lasso or item; pick an item from someone's pocket; employ subtle misdirection or sleight-of-hand; handle a vehicle or a mount.",
"social": "Social",
"soft": "Soft",
"special": "Special",
"special_abilities": "Special Abilities",
"special_ability": "Special Ability",
"stash": "Ablass",
"status": "Status",
"stealth": "Stealth",
"stress": "Grit",
"strong": "Strong",
"survey": "Survey",
"survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.",
"sway": "Sway",
"sway_description": "Sway someone with charm, logic, deception, disguise, or bluff; perform on stage; change attitudes or behaviour with manipulation or seduction.",
"teamwork": "Teamwork",
"tier": "Tier",
"training": "Training",
"transport": "Travel",
"trauma": "Stigma",
"turf": "Claim",
"unstable": "Unstable",
"upgrade": "Upgrade",
"upgrade_costs": "Upgrade Costs",
"upgrade_wits_description": "Earn 2 xp when training Wits during downtime.",
"upgrade_mastery_description": "Your posse has access to master level training. You may advance your PCs' action ratings to 4 (until you unlock this upgrade, PC action ratings are capped at 3). This costs four upgrade boxes to unlock.",
"upgrade_personal_description": "Earn 2 xp when training playbook during downtime.",
"upgrade_prowess_description": "Earn 2 xp when training Prowess during downtime.",
"upgrade_guts_description": "Earn 2 xp when training Guts during downtime.",
"upon_crew_advance": "Upon posse advance, each PC gets Ablass = Tier+2",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
"vaults": "Vaults",
"version": "Version",
"vice": "Vice",
"vice_info": "Faith — Gambling — Luxury — Obligation — Pleasure — Stupor — Weird",
"vice_instructions": "<strong>Gain an amount of grit equal to the highest die result.</strong> If the result of your vice roll means you gain more than 9 grit, you <strong>overindulge</strong>.",
"vice_purveyor": "Vice / Purveyor",
"viceroll1": "(who currently has ",
"viceroll2": ") indulges",
"vicious": "Vicious",
"wanted": "Riders",
"wantedroll1": "(who currently have ",
"wantedroll2": ") roll for",
"war": "Feud",
"warblurb1": "When you're having a feud with any number of factions (status -3), the following penalties apply:",
"warblurb2": "Lose 1 hold (temporarily, while the feud persists). This may knock you down a Tier.",
"warblurb3": "PCs get only one free downtime action instead of two.",
"warblurb4": "Take -1 Coin and +1 Doom from each run.",
"warblurb5": "Your Hellstone Claims produce only half their normal income (round down).",
"weak": "Weak",
"when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:",
"with": "with",
"xp_beliefs": "You expressed your beliefs, drives, heritage, or background.",
"xp_bolster": "Bolster your posse's reputation or develop a new one.",
"xp_contend": "Contend with challenges above your current station.",
"xp_crew_specific": "Enter your posse's specific way to mark XP here.",
"xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.",
"xp_express": "Express the goals, drives, inner conflict, or essential nature of the posse.",
"xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
"zerodice": "Zero Dice — take the lowest result above",
"xxxsomenewasset": "another new asset to force translation. Hope this works"
}
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{
"zero_mode": "&#9671",
"coin_mode": "&#11032",
"hellstone_mode": "&#9670",
"faction_the_8th_cavalry": "The 8th Cavalry",
"faction_ironware_metal_goods": "Ironware & Metal Goods",
"faction_northern_rail_transport": "Northern Rail & Transport",
"faction_the_thunder_raven_tribe": "The Thunder Raven Tribe",
"faction_fells_wargo": "Fells & Wargo",
"faction_horizon_credit_union": "Horizon Credit Union",
"faction_good_health_association": "Good Health Association",
"faction_eastwest_rail": "East-West Rail",
"faction_diamond_trust": "Diamond Trust",
"faction_the_pony_express": "The Pony Express",
"faction_the_twins": "The Twins",
"faction_the_inquisition": "The Inquisition",
"faction_mr_wongs_family_business": "Mr. Wong’s Family Business",
"faction_the_house_of_roses": "The House of Roses",
"faction_fine_energy_enterprise": "Fine Energy Enterprise",
"faction_lord_dorian_lockwoodtate": "Lord Dorian Lockwood-Tate",
"faction_first_church_of_saint_michael": "First Church of Saint Michael",
"faction_rattlesnake_gang": "Rattlesnake Gang",
"faction_the_shadow_valley_gang": "The Shadow Valley Gang",
"faction_explorers_society": "Explorers Society",
"faction_the_mother_of_bones": "The Mother of Bones",
"faction_the_black_rider": "The Black Rider",
"faction_miners_union": "Miners’ Union",
"faction_southern_refugees": "Southern Refugees",
"faction_native_tribes_from_session_one": "Native Tribes from Session One",
"hellstone_scavengers": "Hellstone Scavengers",
"crew_hellstone_scavengers_xp_condition": "Acquired Hellstone or an artifact, executed a successful scavenge operation or kept trespassers at bay.",
"outlaw_posse": "Outlaw Posse",
"crew_outlaw_posse_xp_condition": "Execute a successful battle, robbery, thievery, murder or jailbreak.",
"bounty_hunters": "Bounty Hunters",
"crew_bounty_hunters_xp_condition": "Execute a successful bounty or treasure hunt.",
"tribe": "Tribe",
"crew_tribe_xp_condition": "Execute a successful hunt, raid, or a spiritual conquest.",
"modus": "Modus",
"equilibrium": "Equi-librium",
"crew_ability_veteran": "Veteran",
"crew_ability_veteran_description": "Choose a special ability from another Posse. May be chosen as often as you like, even as your first Special Ability.",
"crew_ability_veteran_revenant": "Veteran",
"crew_ability_veteran_revenant_description": "Choose appropriate special ability from another source.",
"crew_ability_patron": "Patron",
"crew_ability_patron_description": "When you advance your Tier, it costs half the Coin it normally would. Who is your patron? Why do they help you?",
"crew_ability_bloundhounds": "Bloodhounds",
"crew_ability_bloundhounds_description": "Each PC may add +1 action rating to Command, Sling, or Hunt (up to a max rating of 3).",
"crew_ability_a_walking_rogues_gallery": "A Walking Rogues’ Gallery",
"crew_ability_a_walking_rogues_gallery_description": "When your Posse has the chance to mull it over you will recognize any outlaw / lawman you've seen either in person or in a likeness. You know if there is a bounty on their head and its value.",
"crew_ability_life_line": "Life Line",
"crew_ability_life_line_description": "You bring ‘em in alive. You may choose that your target is only incapacitated instead of dead. There’s always a little bit of life left in them.",
"crew_ability_an_eye_for_it": "An Eye For It",
"crew_ability_an_eye_for_it_description": "You may read artifacts or Hellstone weapons to find out what they do and how they are dangerous. With that you always get good details.",
"crew_ability_really_useful": "Really Useful",
"crew_ability_really_useful_description": "Sometimes friends are as good as territory. You may count up to three +3 Faction statuses you hold as if they are claims.",
"crew_ability_lucky_fellows": "Lucky Fellows",
"crew_ability_lucky_fellows_description": "When you roll Rider Events, roll twice and keep the one you want. When you reduce Doom on the Posse, take +1d.",
"crew_ability_heigh_ho": "Heigh-Ho",
"crew_ability_heigh_ho_description": "Each PC may add +1 action rating to Attune, Disable, or Prowl (up to a max rating of 3).",
"crew_ability_transporter": "Transporter",
"crew_ability_transporter_description": "When you execute a Travel Plan to start your run or Hellstone Scavenge, take +1d to the engagement roll.",
"crew_ability_dig_dug": "Dig Dug",
"crew_ability_dig_dug_description": "No way to rip you off. When you acquire mining equipment or explosives, you get +1 result level to your roll.",
"crew_ability_leverage": "Leverage",
"crew_ability_leverage_description": "Your Posse supplies 'found stuff' for other Factions. Your success is good for them. Whenever you gain rep, gain +1 rep. Which Factions? Who’s angry about this arrangement? Which quality rating of which location is affected by this arrangement?",
"crew_ability_got_used_to_the_strange_life": "Got Used to the Strange Life",
"crew_ability_got_used_to_the_strange_life_description": "You get +1d to resistance rolls against supernatural threats including Delving too Deep. You get +1d to healing rolls when you have supernatural harm.",
"crew_ability_undue_hellish_confidence": "Undue Hellish Confidence",
"crew_ability_undue_hellish_confidence_description": "No one can beat your Posse as long you have Hellstone around (at least it feels this way). Once per run you may regain 1 Grit if you make a Mutation Roll.",
"crew_ability_deadly_serious": "Deadly Serious",
"crew_ability_deadly_serious_description": "Each PC may add +1 action rating to Command, Sling, or Brawl (up to a max rating of 3).",
"crew_ability_blood_brothers": "Blood Brothers",
"crew_ability_blood_brothers_description": "When you fight alongside your cohorts in combat, they get +1d for teamwork rolls (setup and group actions). All of your cohorts get the Thugs type for free (if they're already Thugs, add another type).",
"crew_ability_straightforward": "Straightforward",
"crew_ability_straightforward_description": "When you execute an assault plan, take +1d to the Engagement roll.",
"crew_ability_fiends": "Fiends",
"crew_ability_fiends_description": "Fear is as good as respect. You may count each active Rider as if it was a claim.",
"crew_ability_forged_in_the_fire": "Forged in the Fire",
"crew_ability_forged_in_the_fire_description": "Each PC has been toughened by cruel experience. You get +1d to resistance rolls.",
"crew_ability_war_dogs": "War Dogs",
"crew_ability_war_dogs_description": "When you’re in a feud (-3 Faction status), your Posse does not suffer -1 hold and PCs still get two downtime activities, instead of just one.",
"crew_ability_watchers": "Watchers",
"crew_ability_watchers_description": "Each PC may add +1 action rating to Attune, Hunt, or Survey (up to a max rating of 3).",
"crew_ability_into_the_burning_beyond": "Into the Burning Beyond",
"crew_ability_into_the_burning_beyond_description": "The spirits showed you the shifting paths into the Burning Beyond and back. You may attune to visit places of the Beyond if you respect the inhabitants and bring appropriate offerings. You don’t have to leave the way you came.",
"crew_ability_horseback_is_home": "Horseback is Home",
"crew_ability_horseback_is_home_description": "You get +1d while on horseback. You speak the language of horses. You may ask them to gather information with +1 effect. You lose 3 Grit when your horse dies.",
"crew_ability_one_with_the_land": "One with the Land",
"crew_ability_one_with_the_land_description": "You may command the spirits of the land or ask kindly for their help or advice. You may ignore one consequence if the spirits chose to provide cover. Or you may gain +1d if they chose to help you on your path.",
"crew_ability_one_with_the_people": "One with the People",
"crew_ability_one_with_the_people_description": "When you have a downtime in your people’s territory, your tribe has one additional downtime action and gains +1d to Acquire Asset. Describe how this can be.",
"crew_ability_stalkers_of_demons": "Stalkers of Demons",
"crew_ability_stalkers_of_demons_description": "You were taught to sense the weakness of demons using taboo magic. If you successfully attune to a demon the GM will tell you its weakness and how it may be destroyed. On a CRIT you may learn its true name. Which taboo must be broken?",
"crew_ability_theyre_with_us": "They're With Us",
"crew_ability_theyre_with_us_description": "You carry a symbol of your people / land; describe it and the grim bounding ritual. As long as you carry it, your Tribe gets +1d against Delving too Deep and +1d resistance against creatures from the Burning Beyond or other spirits as well as against dread or despair. If you lose the symbol or it is destroyed, all get 3 level harm 'disheartened'. May only be healed by restoring the symbol somehow.",
"crew_upgrade_bounty_rigging": "Bounty Rigging (2 free load for weapons or documents)",
"crew_upgrade_scavenger_rigging": "Scavenger Rigging (2 free load for tools or weapons)",
"crew_upgrade_outlaw_rigging": "Outlaw Rigging (2 free load for weapons or armor)",
"crew_upgrade_tribe_rigging": "Tribe Rigging (2 free load for weapons or implements)",
"crew_upgrade_elite_thugs": "Elite Thugs",
"crew_upgrade_elite_rooks": "Elite Rooks",
"crew_upgrade_elite_scouts": "Elite Scouts",
"crew_upgrade_elite_movers": "Elite Movers",
"crew_upgrade_fine_carriages": "Fine Carriages",
"crew_upgrade_mobile_hideout": "Mobile Hideout",
"crew_upgrade_get_out_of_jail_free_card": "'Get out of jail free' card",
"crew_upgrade_gateway_to_the_burning_beyond": "Gateway to the Burning Beyond",
"crew_upgrade_hardened": "Hardened (+1 Grit Box)",
"crew_upgrade_steady": "Steady (+1 Grit Box)",
"crew_upgrade_ruthless": "Ruthless (+1 Grit Box)",
"crew_hellstone_scavengers_contact_0": "Bill 'Scar' Morgan, a judge",
"crew_hellstone_scavengers_contact_1": "'Railroad' Gilliam, a marshal",
"crew_hellstone_scavengers_contact_2": "Sweet Dave, a piano player",
"crew_hellstone_scavengers_contact_3": "Grover McIntyre, hardware store owner ",
"crew_hellstone_scavengers_contact_4": "Ling Lee, a collector",
"crew_hellstone_scavengers_contact_5": "Old Man Bruford, gin mill owner",
"crew_outlaw_posse_contact_0": "Bill 'Scar' Morgan, a judge",
"crew_outlaw_posse_contact_1": "'the Cheat' Murray, an arms dealer",
"crew_outlaw_posse_contact_2": "'Silent' Bob, a blacksmith",
"crew_outlaw_posse_contact_3": "Moe, a saloon owner",
"crew_outlaw_posse_contact_4": "Sam Malone, a smuggler",
"crew_outlaw_posse_contact_5": "Old Man Bruford, gin mill owner",
"crew_bounty_hunters_contact_0": "Bill 'Scar' Morgan, a judge",
"crew_bounty_hunters_contact_1": "'Railroad' Gilliam, a marshal",
"crew_bounty_hunters_contact_2": "'Silent' Bob, a blacksmith",
"crew_bounty_hunters_contact_3": "Moe, a saloon owner",
"crew_bounty_hunters_contact_4": "Madam Zona, a fortune teller",
"crew_bounty_hunters_contact_5": "Xiang, an occultist",
"crew_tribe_contact_0": "'the Cheat' Murray, an arms dealer",
"crew_tribe_contact_1": "Hawk, a feral spirit",
"crew_tribe_contact_2": "Kills Many, the threshold",
"crew_tribe_contact_3": "Free Cloud Raining, medicine man",
"crew_tribe_contact_4": "Seeker, a guide",
"crew_tribe_contact_5": "'Coin' Slate, a merchant",
"scarred": "Scarred",
"corrupted": "Corrupted",
"visions": "Visions",
"gloryhound": "Gloryhound",
"voices": "Voices",
"cursed": "Cursed",
"numb": "Numb",
"hunted": "Hunted",
"shamed": "Shamed",
"carriage": "Carriage",
"upgrade_carriage_description": "You have a carriage, two horses to pull it, and a stable. A second upgrade improves the carriage with armor and four larger, swifter horses.",
"escape_tunnel": "Escape Tunnel",
"upgrade_escape_tunnel_description": "Your hideout has a hidden tunnel, its exit some distance away from your hideout. You may escape unseen if your hideout is under attack.",
"hellstone_storage": "Hellstone Storage",
"upgrade_hellstone_storage_description": "Your Storage and your Vault have proper Hellstone storage facilities. This does not give you extra capacities but makes the storing of Hellstone a safe proposition.",
"hidden": "Hidden",
"upgrade_hidden_description": "Your hideout has a secret location and is disguised to hide it from view. If your hideout is discovered, use two downtime activities and pay Coin equal to your Tier to relocate it and hide it once again.",
"documents": "Documents",
"upgrade_documents_description": "+1 quality for Documents.",
"gear": "Gear",
"upgrade_gear_description": "+1 quality for Gear.",
"implements": "Implements",
"upgrade_implements_description": "+1 quality for Implements.",
"supplies": "Supplies",
"upgrade_supplies_description": "+1 quality for Supplies.",
"weapons": "Weapons",
"upgrade_weapons_description": "+1 quality for Weapons.",
"tools": "Tools",
"upgrade_tools_description": "+1 quality for Tools.",
"hellstone": "Hellstone",
"upgrade_hellstone_description": "Fine Hellstone is Hellstone that has been treated properly (some say wisely) during mining, processing, and storage etc. So it doesn’t fall under the ’Exploited Hellstone’ rule and does not generate Doom when sold.",
"horses": "Horses",
"upgrade_horses_description": "+1 quality for horses.",
"quarters": "Quarters",
"upgrade_quarters_description": "Your hideout includes living quarters for the Posse. Without this upgrade, each PC sleeps elsewhere, and is vulnerable when they do so.",
"rail_connection": "Rail Connection",
"upgrade_rail_connection_description": "Your hideout is accessible via a special rail track. If your hideout is also hidden this applies to your rail track as well.",
"secure": "Secure",
"upgrade_secure_description": "Your hideout has locks, alarms, and traps to thwart intruders. A second upgrade improves the defences to include arcane measures that work against spirits, ghosts and maybe undead. You might roll your Posse’s Tier if these measures are ever put to the test, to see how well they thwart an intruder.",
"vault": "Vault",
"upgrade_vault_description": "Your hideout has a secure vault, increasing your storage capacity for Coin or Hellstone to 8. A second upgrade increases your capacity to 16. Note that for safe storage of Hellstone you have to get the 'Hellstone Storage' upgrade as well. A separate part of your vault can be used as a holding cell.",
"workshop": "Workshop",
"upgrade_workshop_description": "Your hideout has a workshop appointed with tools for crafting, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your hideout.",
"contacts_title": "Contacts",
"the_fist": "The Fist",
"playbook_the_fist_description": "Like a cobra ready to strike",
"playbook_the_fist_xp_condition": "You addressed a challenge with force or physical expression.",
"playbook_the_fist_friend_0": "Jim-Bob Thornton, a rancher",
"playbook_the_fist_friend_1": "Jane, a saloon girl",
"playbook_the_fist_friend_2": "Octavius Slone, a doctor",
"playbook_the_fist_friend_3": "Master Lee",
"playbook_the_fist_friend_4": "Sergeant Meyers, Fort Hubert",
"playbook_item_fine_hand_weapon": "Fine Hand Weapon",
"playbook_item_fine_hand_weapon_description": "A personal weapon of high quality. A stone or metal tomahawk, a sable, a bayonet. A BIG knife. A brass knuckle with a name.",
"playbook_item_fine_heavy_weapon": "Fine Heavy Weapon",
"playbook_item_fine_heavy_weapon_description": "A finely crafted two-handed melee or ranged weapon of your choice. A rifle, a bow, a sable, a greatsword, a battleaxe, a heavy tomahawk.",
"playbook_item_scary_weapon_or_tool": "Scary Weapon or Tool",
"playbook_item_scary_weapon_or_tool_description": "A scary-looking hand weapon or tool. This item grants increased effect when you intimidate. Does not increase harm in combat.",
"playbook_item_picture_of_a_lost_love": "Picture of a Lost Love",
"playbook_item_picture_of_a_lost_love_description": "A link to the past. 'Lost' does not necessarily mean 'dead'.",
"playbook_item_bottle_of_whiskey": "Bottle of Whiskey",
"playbook_item_bottle_of_whiskey_description": "Liquid courage. A distillation to steel your nerves. Potent both in its alcohol and its ability to get someone to talk and give away a secret.",
"playbook_item_pack_of_bandages": "Pack of Bandages",
"playbook_item_pack_of_bandages_description": "Cloth strips to stop the bleeding. Maybe also useful to tie hands, gag or blindfold somebody.",
"the_shot": "The Shot",
"playbook_the_shot_description": "A deadly gunslinger & showman",
"playbook_the_shot_xp_condition": "You addressed a challenge with speed or flair.",
"playbook_the_shot_friend_0": "Arthur Fog, a fake native or showman",
"playbook_the_shot_friend_1": "Ralph 'Bad Egg' Horn, a gun smith",
"playbook_the_shot_friend_2": "Sam 'Lucky Eye' Freeman, a cowboy",
"playbook_the_shot_friend_3": "Black Hoof, a native chief or hunter",
"playbook_the_shot_friend_4": "The Great Lo Scalzo",
"playbook_item_fine_and_flashy_pair_of_pistols": "Fine & Flashy Pair of Pistols",
"playbook_item_fine_and_flashy_pair_of_pistols_description": "A finely crafted, decorated and distinctive pair of pistols. Potent both in hurting and impressing people. Maybe also useful to impress creatures that like shiny things.",
"playbook_item_fine_rifle": "Fine Rifle",
"playbook_item_fine_rifle_description": "A finely crafted two-handed repeating rifle (Henry or Winchester for example). Maybe a customization or custom-built for a specific purpose.",
"playbook_item_lightning_a_fine_horse": "'Lightning', a Fine Horse",
"playbook_item_lightning_a_fine_horse_description": "A reliable ally and mean of transportation. May provide Potency for quickness / endurance or when performing a spectacle.",
"playbook_item_special_ammunition": "Special Ammunition",
"playbook_item_special_ammunition_description": "Some bullets for a special purpose. Maybe useful against demons, ghosts, undead or spirits. Maybe useful in the Burning Beyond. Maybe useful for trick shots. Describe what makes them special and how they look like.",
"playbook_item_fine_disguise_kit": "Fine Disguise Kit",
"playbook_item_fine_disguise_kit_description": "A theatrical make-up kit equipped with an impressive array of expert appliances to fool the eye. The fine quality of this kit may increase the effect of your deceptive actions.",
"playbook_item_a_message_from_an_admirer": "A Message from an Admirer",
"playbook_item_a_message_from_an_admirer_description": "A text, symbol or object which states a message. Who's the admirer? What do they want? What did you promise? Is a third party able to understand the message, too?",
"the_law": "The Law",
"playbook_the_law_description": "A lawman & enforcer",
"playbook_the_law_xp_condition": "You addressed a challenge with authority or stamina.",
"playbook_the_law_friend_0": "Levi 'Ambush' Boyle, a ranger",
"playbook_the_law_friend_1": "Gladis 'Blood' Wells, a bounty hunter",
"playbook_the_law_friend_2": "Karl 'No Teeth' McCann, a killer",
"playbook_the_law_friend_3": "Carlos Vasquez, an outlaw boss",
"playbook_the_law_friend_4": "Hunter, a vengeful spirit",
"playbook_item_fine_pair_of_pistols": "Fine Pair of Pistols",
"playbook_item_fine_pair_of_pistols_description": "A matched pair of distinctive sixshooters, made for greater accuracy and impact. How do they stand out from the average handgun?",
"playbook_item_fine_shotgun": "Fine Shotgun",
"playbook_item_fine_shotgun_description": "A finely crafted shotgun, deadly at close range, losing accuracy and impact at longer range. May hit more than one target at close range. Did you make personal modifications?",
"playbook_item_badge_of_authority": "Badge of Authority",
"playbook_item_badge_of_authority_description": "An outfit that appears to be of such fine make as to pass you off as an upper class or very rich member of the community.",
"playbook_item_fine_documents": "Fine Documents",
"playbook_item_fine_documents_description": "A set of documents, a mandate, an official order, a wanted poster, a warrant, a reference, a letter of recommendation.",
"playbook_item_manacle_and_chains": "Manacle & Chains",
"playbook_item_manacle_and_chains_description": "A set of heavy manacles and chain, suitable for restraining a prisoner. Multiple sets connect to form a chain-gang.",
"playbook_item_a_keepsake": "A Keepsake",
"playbook_item_a_keepsake_description": "An emotional/sentimental thing from the past. What is it you don't want to forget?",
"the_gamble": "The Gamble",
"playbook_the_gamble_description": "A subtle manipulator & sly trickster",
"playbook_the_gamble_xp_condition": "You addressed a challenge with deception or audacity.",
"playbook_the_gamble_friend_0": "Zane Cooper, a croupier",
"playbook_the_gamble_friend_1": "Mrs. Millie, a madam",
"playbook_the_gamble_friend_2": "'Dandy Jim' Buckley, a con artist",
"playbook_the_gamble_friend_3": "Sly Eddison, a cardsharp",
"playbook_the_gamble_friend_4": "Owen O’Neill, a moonshiner",
"playbook_item_fine_extravagant_melee_weapon": "A Fine Extravagant Melee Weapon",
"playbook_item_fine_extravagant_melee_weapon_description": "A finely crafted exotic melee weapon. How did you get it? Did it come from a strange land? Is it difficult to handle?",
"playbook_item_fine_playing_cards_and_dice": "Fine Playing Cards & Dice",
"playbook_item_fine_playing_cards_and_dice_description": "Gambling accouterments subtly altered to favor particular outcomes. The fine quality of this kit may increase the effect of your deceptive actions when you use it.",
"playbook_item_fine_clothes_and_jewelry": "Fine Clothes and Jewelry",
"playbook_item_a_set_of_won_valuable_documents": "A Set of Won Valuable Documents",
"playbook_item_a_set_of_won_valuable_documents_description": "A valuable document like a deed, a map, a certificate, an ancient book. Who did you win it from? Will they keep looking for it?",
"playbook_a_fine_story": "A Fine Story",
"playbook_a_fine_story_description": "A plausible story with sufficient details to explain something or to impress somebody. The fine quality may increase the effect of your deceptive actions.",
"playbook_item_a_small_token_of_luck": "A Small Token of Luck",
"playbook_item_a_small_token_of_luck_description": "It did not fail you in the past and as long as you own it, better times will come again. What does it look like? How did it come into your possession? Is there a taboo that will ruin its effect if not respected?",
"the_scout": "The Scout",
"playbook_the_scout_description": "A stealthy tracker & hunter",
"playbook_the_scout_xp_condition": "You addressed a challenge with tracking or stealth.",
"playbook_the_scout_friend_0": "Sherman Townsend, store owner",
"playbook_the_scout_friend_1": "He Who Talks, a free spirit",
"playbook_the_scout_friend_2": "Small Fox Hunting, a tribesman",
"playbook_the_scout_friend_3": "'Bullettooth' Jackson, a ranger",
"playbook_the_scout_friend_4": "'Trouble', a pain in the neck",
"playbook_item_fine_hunting_knife": "Fine Hunting Knife",
"playbook_item_fine_hunting_knife_description": "A trusted tool, equally suited for killing and hunting. The fine quality may increase the effect of hunting or combat actions when you use it.",
"playbook_item_fine_rifle_or_bow": "Fine Rifle or Bow",
"playbook_item_fine_rifle_or_bow_description": "A finely crafted hunting rifle or bow, deadly at long range, unwieldy in close combat. Bow is a silent hunter. Did you craft it yourself?",
"playbook_item_fine_leather_clothes": "Fine Leather Clothes",
"playbook_item_fine_leather_clothes_description": "Perfect protective clothing for staying outdoors. The fine quality helps in resisting certain environmental effects. May help against edged weapons and blades. What animal hide was used to make your garments?",
"playbook_item_traps": "Traps",
"playbook_item_traps_description": "Two animal traps of various sizes, suitable to kill smaller creatures and cripple larger ones. A snare, a bear trap. May come with camouflage or cover to avoid early spotting.",
"playbook_item_fine_horse_with_saddle": "Fine Horse with Saddle",
"playbook_item_fine_horse_with_saddle_description": "Not only your reliable ally and mean of transportation, but also able to communicate with you up to a certain extend. May provide Potency for quickness- or endurance-related actions. What breed is your steed? Bronco / Mustang / Pinto / Shire / Palomino / Arabian / Turkoman / Andalusian / Thoroughbred / Nakota / Appaloosa.",
"playbook_item_outdoor_survival_kit": "Outdoor Survival Kit",
"playbook_item_outdoor_survival_kit_description": "A blanket, eating utensils, preserved meat, supplies, a filled waterskin, a telescope / spyglas, firestarter, a compass, a saw, a mirror, a rope.",
"the_outlaw": "The Outlaw",
"playbook_the_outlaw_description": "A maverick & desperado beyond rules",
"playbook_the_outlaw_xp_condition": "You addressed a challenge with breaking the rules or daringness.",
"playbook_the_outlaw_friend_0": "Polly Gains, a dealer",
"playbook_the_outlaw_friend_1": "Father Mathew, a priest",
"playbook_the_outlaw_friend_2": "'The Kid', a bounty hunter",
"playbook_the_outlaw_friend_3": "a Friend you still owe money",
"playbook_the_outlaw_friend_4": "Adolphus Vasquez, railroad worker",
"playbook_the_outlaw_friend_5": "Rufus Johnson, a coachman",
"playbook_item_a_fine_pistol": "A Fine Pistol",
"playbook_item_a_fine_pistol_description": "A finely crafted and distinctive pistol. Who did you buy, steal or swindle it from?",
"playbook_item_a_fine_rifle_or_shotgun": "A Fine Rifle or Shotgun",
"playbook_item_a_fine_rifle_or_shotgun_description": "A shotgun, deadly at close range, losing accuracy and impact at longer range. May hit more than one target at close range. Or a Rifle deadly at long range, not so good at close quarters. Who did you buy, steal or swindle it from?",
"playbook_item_a_fine_poncho_or_sombrero": "A Fine Poncho or Sombrero",
"playbook_item_a_fine_poncho_or_sombrero_description": "Weather-resistant piece of clothing not only helpful in the wild but also to conceal bulky pieces of equipment.",
"playbook_item_a_guitar_case": "A Guitar Case",
"playbook_item_a_guitar_case_description": "You may store a guitar in it or other 'equipment' hidden in plain sight.",
"playbook_item_a_fine_spirit_bane": "A Fine Spirit Bane",
"playbook_item_a_fine_spirit_bane_description": "Like a normal bane with potential more effect on spirits, ghosts and undead. How does it look like when you channel your willpower through it? What is its origin? Is a sacrifice tied to its use?",
"playbook_item_a_small_piece_of_hellstone": "A Small Piece of Hellstone",
"playbook_item_a_small_piece_of_hellstone_description": "So, why would a sane being carry that around and keep it close?",
"the_thunderheart": "The Thunderheart",
"playbook_the_thunderheart_description": "A totem- fighter born from the land",
"playbook_the_thunderheart_xp_condition": "You addressed a challenge with athletics or spiritual power.",
"playbook_the_thunderheart_friend_0": "The Petrified Tree",
"playbook_the_thunderheart_friend_1": "Maxwell, a scout",
"playbook_the_thunderheart_friend_2": "Black Hoof, a native chief/hunter",
"playbook_the_thunderheart_friend_3": "Red Horse, a medicine man",
"playbook_the_thunderheart_friend_4": "Hunter, a spirit of the land",
"playbook_item_fine_bow_with_arrows": "Fine Bow with Arrows",
"playbook_item_fine_bow_with_arrows_description": "A finely crafted bow, deadly at long range, unwieldy in close combat. Capable of shooting arrows extremely silent. Did you craft it by yourself? Did the spirits help you or gift it to you? Does it need special arrows?",
"playbook_item_fine_weapon": "Fine Weapon",
"playbook_item_fine_weapon_description": "A melee or throwing weapon of high quality. A stone or metal tomahawk, a captured sabre. A gunstock war club. A decorated lance. A bowie knife. How does it stand out from the average weapon?",
"playbook_item_spirit_bane_or_charm": "A Spirit Bane or Charm",
"playbook_item_spirit_bane_or_charm_description": "A small symbol or trinket that spirits, ghosts and maybe undead prefer to avoid or find attractive. Describe its appearance. What is it origin? Is a taboo tied to its use?",
"playbook_item_taboco_poison_medicine": "Tabacco / Poison / Medicine",
"playbook_item_taboco_poison_medicine_description": "Tobacco and a peace pipe for its calming effect on body and mind, or a potent poison, or other medicine.",
"playbook_item_a_totems_gift": "A Totem's Gift",
"playbook_item_a_totems_gift_description": "A gift from a totem. How did you get it? Does it help with something? What price did/do you pay for the permission to use it? Is a sacrifice tied to its use?",
"the_speaker": "The Speaker",
"playbook_the_speaker_description": "A spiritual guide & protector",
"playbook_the_speaker_xp_condition": "You addressed a challenge with conviction or sacrifice.",
"playbook_the_speaker_friend_0": "Nathaniel, an atoned sinner",
"playbook_the_speaker_friend_1": "Patience, a lawyer",
"playbook_the_speaker_friend_2": "Cyrus, a gunslinger",
"playbook_the_speaker_friend_3": "Mistress Bethia, an entertainer",
"playbook_the_speaker_friend_4": "Speaks with the Wind",
"playbook_item_symbol_of_your_faith": "A Symbol of Your Faith",
"playbook_item_symbol_of_your_faith_description": "A symbol used as connection to your faith and as an external sign to impress folks. Was it given to you? How does it look like? Do you truly believe in its power?",
"playbook_item_instrument_of_your_faith": "An Instrument of Your Faith",
"playbook_item_instrument_of_your_faith_description": "An instrument to bring your faith into this world. Who gave it to you or did you create it by yourself? How does it look like? Do you truly believe in its power?",
"playbook_item_blessed_implements_for_a_ritual": "Blessed Implements for a Ritual",
"playbook_item_blessed_implements_for_a_ritual_description": "Potent implements useable in rituals and sacred acts, like healing herbs, magnificent cologne, holy water, a page from a book, words, carved bones, special Hellstone, specific blood.",
"playbook_item_a_confession_of_old": "A Confession of Old",
"playbook_item_a_confession_of_old_description": "Some sins are too dreadful even for the wicked. Knowledge or a confession about an inglorious past or other despicable acts. How does it look like? What did you promise to the sinner? Will others believe it?",
"playbook_item_fine_garments_of_ceremony": "Fine Garments of Ceremony",
"playbook_item_fine_garments_of_ceremony_description": "The right clothing for all ceremonial occasions. Gives an aura of spiritual authority and clearly stands out in a crowd.",
"playbook_item_concealed_palm_pistol_or_blade": "Concealed Palm Pistol or Blade",
"playbook_item_concealed_palm_pistol_or_blade_description": "A small derringer with a weak charge and limited range. A small but sharp blade for very close combat. Both easily concealed in a sleeve, boot, or garment.",
"the_plan": "The Plan",
"playbook_the_plan_description": "A well-connected mastermind",
"playbook_the_plan_xp_condition": "You addressed a challenge with calculation or negotiation.",
"playbook_the_plan_friend_0": "John P. Little, a cattle baron",
"playbook_the_plan_friend_1": "'The Dutch', an executor",
"playbook_the_plan_friend_2": "Pepper, a lucky charm",
"playbook_the_plan_friend_3": "Captain Hodgens, Fort Hubert",
"playbook_the_plan_friend_4": "Horatio Freeman, a sheriff",
"playbook_the_plan_friend_5": "Sylvester Stubbs, an official",
"playbook_item_a_concealed_hold_out_pistol": "A Concealed Holdout Pistol",
"playbook_item_a_concealed_hold_out_pistol_description": "A Derringer or Pepperbox with a weak charge and limited range. Easily concealed in a sleeve, a boot, flowing hair or dress.",
"playbook_item_fine_status_symbol": "Fine Status Symbol",
"playbook_item_fine_status_symbol_description": "A descret or obvious symbol of high status. A golden watch, snake leather boots, a specific weapon, a bespoke suit, an unusual hat, a feather, a rare book, an aged bottle of liquor, an ornate pipe etc.",
"playbook_item_blackmail_information": "Blackmail Information",
"playbook_item_blackmail_information_description": "A dirty or dark secret of one of the prestigious citizens of Mudwater or other location. How did you get it? Who may be hurt when you use it? Is someone willing to kill for it?",
"playbook_item_fine_ornamented_carriage": "Fine Ornamented Carriage",
"playbook_item_fine_ornamented_carriage_description": "A finely crafted, prestigious and easy recognizable carriage including horses.",
"playbook_item_spirit_charm": "A Spirit Charm",
"playbook_item_spirit_charm_description": "A small symbol or trinket that spirits, ghosts and maybe undead find attractive. How does it look like? What is it origin? Does it need a sacrifice?",
"the_gentle_touch": "The Gentle Touch",
"playbook_the_gentle_touch_description": "An empathic light in a dark world",
"playbook_the_gentle_touch_xp_condition": "You addressed a challenge with influence or empathy.",
"playbook_the_gentle_touch_friend_0": "Mitch Cochran, an entrepreneur",
"playbook_the_gentle_touch_friend_1": "Janet Irsinghausen, a scholar",
"playbook_the_gentle_touch_friend_2": "Mr. Rosenberg, a commissioner",
"playbook_the_gentle_touch_friend_3": "Joe Sawyer, a farmer",
"playbook_the_gentle_touch_friend_4": "Ron Maddox, a surgeon",
"playbook_item_fine_concealed_palm_pistol": "Fine Concealed Palm Pistol",
"playbook_item_fine_concealed_palm_pistol_description": "High quality Derringer or Pepperbox with a weak charge and limited range. Easily concealed in a sleeve, a boot, flowing hair or dress.",
"playbook_item_fine_bedside_manners": "Fine Bedside Manners",
"playbook_item_fine_bedside_manners_description": "May grant Potency in social, non-hostile interactions. What does it look like? Do you use a specific method?",
"playbook_item_fine_doctors_bag_and_apron": "Fine Doctors Bag and Apron",
"playbook_item_fine_doctors_bag_and_apron_description": "Well-crafted instruments to tend your fellow human beings. You're not only a doctor but you look the part, too. May increase the effect of your healing or authority.",
"playbook_item_fine_and_very_strong_cough_syrup": "Fine and Very Strong Cough Syrup",
"playbook_item_fine_and_very_strong_cough_syrup_description": "Something to dull the pain and other sorrows. Alcohol, laudanum, opium, heroin.",
"playbook_item_a_comforting_song": "A Comforting Song",
"playbook_item_a_comforting_song_description": "A well-known song, sang from the heart. May have influence even on hard-boiled outlaws, animals or monsters.",
"playbook_item_an_old_favor": "An Old Favor",
"playbook_item_an_old_favor_description": "A debt to claim. How did you get it? Who may be hurt when you use it?",
"the_wrench_and_saw": "The Wrench & Saw",
"playbook_the_wrench_and_saw_description": "Mad scientist Hellstone otaku",
"playbook_the_wrench_and_saw_xp_condition": "You addressed a challenge with technical skill or ingenuity.",
"playbook_the_wrench_and_saw_friend_0": "Ignaz Toodlebrock, an inventor",
"playbook_the_wrench_and_saw_friend_1": "A voice in your head",
"playbook_the_wrench_and_saw_friend_2": "A favorite tool named ________",
"playbook_the_wrench_and_saw_friend_3": "Virex, a failed experiment",
"playbook_the_wrench_and_saw_friend_4": "Dakota, your fiancé",
"playbook_item_fine_crafting_tools": "Fine Crafting Tools",
"playbook_item_fine_crafting_tools_description": "Like normal crafting tools but you can expect better results when wielded by a person who knows her trade.",
"playbook_item_fine_experimental_rifle": "Fine Experimental Rifle",
"playbook_item_fine_experimental_rifle_description": "A finely crafted two-handed rifle with an experimental (possibly Hellstone-powered) feature. Custom-built for a specific purpose.",
"playbook_item_fine_useful_parts": "Fine Useful Parts",
"playbook_item_fine_useful_parts_description": "Useful (crafting) parts of high quality. May increase the effect of crafting actions. Who else may find them useful?",
"playbook_item_hellstone_googles": "Hellstone Goggles",
"playbook_item_hellstone_googles_description": "Hellstone-powered googles with special features. What do they look like? Who has noticed?",
"playbook_item_an_unopened_box": "An Unopened Box",
"playbook_item_an_unopened_box_description": "Some strange box with unknown content. Is it a dark secret? Who would pay good money to get it? Can it be closed again once it has been opened?",
"playbook_item_a_disturbing_truth": "A Disturbing Truth",
"playbook_item_a_disturbing_truth_description": "A truth too dark to be in the open. How did you get it? Who may be hurt when you use it? Who is willing to kill so that it stays hidden?",
"the_revenant": "The Revenant",
"playbook_the_revenant_description": "A vengeful spirit in a dead body",
"playbook_the_revenant_xp_condition": "You pursuit your quest for revenge no matter what.",
"playbook_item_a_memento": "A Memento",
"playbook_item_a_memento_description": "A memento of your former life or a lost love. Tell us, what this memento is or keep it a secret and we play to find out.",
"a_consequence": "a consequence",
"ability_description": "Ability description",
"ability_name": "Ability Name",
"playbook_ability_is_that_all_you_got": "Is That All You Got?",
"playbook_ability_is_that_all_you_got_description": "You may expend your special armor to avoid harm from an attack in combat, or to push yourself during a fight.",
"playbook_ability_everybodys_kung_fu_fighting": "Everybody's Kung Fu Fighting",
"playbook_ability_everybodys_kung_fu_fighting_description": "You can push yourself to do one of the following: perform a feat of body control or physical force that verges on the superhuman - engage a small gang on equal footing in close combat.",
"playbook_ability_where_does_that_come_from": "Where Does That Come From?",
"playbook_ability_where_does_that_come_from_description": "Once per run you may have a 1 load item left regardless of previously used load. If you can use the surprise to your advantage gain the initiative even vs. experts.",
"playbook_ability_st_anger": "St. Anger",
"playbook_ability_st_anger_description": "When you open your body and soul to the Burning Beyond you may imbue your hands, melee weapons, or tools with spirit energy. You gain Potency in combat vs. the supernatural. You may grapple with spirits to restrain and capture them.",
"playbook_ability_health_is_better_than_wealth": "Health Is Better Than Wealth",
"playbook_ability_health_is_better_than_wealth_description": "You recover from harm faster. Permanently fill in one of your healing clock segments. Take +1d to healing treatment rolls.",
"playbook_ability_man_of_honor": "Man Of Honor",
"playbook_ability_man_of_honor_description": "You gain an additional xp trigger: You fought for your or someone else's honor at cost to yourself. If your Posse has problems due to this, also mark Posse xp.",
"playbook_ability_bad_ass_kata": "Badass Kata",
"playbook_ability_bad_ass_kata_description": "Describe how you show off and impress with your physical abilities. If you can exploit this performance for your next move, take improved position or +1 effect (your choice).",
"playbook_ability_veteran": "Veteran",
"playbook_ability_veteran_description": "Choose a special ability from another source (except from The Revenant).",
"playbook_ability_smoke_and_mirrors": "Smoke & Mirrors",
"playbook_ability_smoke_and_mirrors_description": "You may expend your special armor to resist harm from combat or appearing to die (fall off a vehicle, disappear in an explosion, etc.) only to reappear in a location of your choosing with a +1d to your next action.",
"playbook_ability_fancy_dead_eye": "Fancy Dead Eye",
"playbook_ability_fancy_dead_eye_description": "You can push yourself to do one of the following: make a ranged attack at extreme distance - perform an impossible shot (ricochet around the corner, trick shots, shot into/through a group of people) - have one last bullet no one counted for.",
"playbook_ability_eastwood": "Eastwood",
"playbook_ability_eastwood_description": "Before weapons are drawn you may lock eyes with someone forcing them to hesitate or flinch. Both of you know that you can interrupt whatever they do next. Take +1d for your next action against them.",
"playbook_ability_lightning_nerves_of_steal": "Lightning Nerves Of Steel",
"playbook_ability_lightning_nerves_of_steal_description": "You may always shoot first and you may wait 'til the latest possible moment and still be the first to (re-)act.",
"playbook_ability_silver_bullets": "Silver Bullets",
"playbook_ability_silver_bullets_description": "You may enrich your shots with spirit energy. Your shots gain Potency in combat vs. the supernatural.",
"playbook_ability_fill_the_air_with_lead": "Fill The Air With Lead",
"playbook_ability_fill_the_air_with_lead_description": "Expend your Special Ammunition to do one of the following: unleash a barrage of rapid fire to suppress the enemy - attack a group with +1 scale.",
"playbook_ability_stunning_performance": "Stunning Performance",
"playbook_ability_stunning_performance_description": "You can perform a flashy show with your weapons or horse that leaves your audience stunned and speechless. Take +1 effect to act on this impressed folks or on escape.",
"playbook_ability_i_am_the_law": "I Am The Law",
"playbook_ability_i_am_the_law_description": "You may expend your special armor to show your badge of authority to enforce obedience, or to push yourself during a fight.",
"playbook_ability_a_story_to_tell": "A Story To Tell",
"playbook_ability_a_story_to_tell_description": "Once per run you can push yourself to tell a story about a dire mess you survived to achieve one of the following: motivate a cohort/mob into fighting or fleeing - give a fighting cohort +1 effect - restore 1 Grit for everybody in the Posse.",
"playbook_ability_this_aint_no_coon_hunt": "This Ain't No 'Coon Hunt",
"playbook_ability_this_aint_no_coon_hunt_description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.",
"playbook_ability_what_your_country_can_do_for_you": "What Your Country Can Do For You",
"playbook_ability_what_your_country_can_do_for_you_description": "You have access to law enforcement resources. Get +1d when you acquire assets during downtime. All assets have a minimum quality of 1.",
"playbook_ability_s_only_a_flesh_wound": "S'Only A Flesh Wound",
"playbook_ability_s_only_a_flesh_wound_description": "Penalties from harm are one level less severe (though level 4 harm is still fatal). When you accept level 2 or 3 harm instead of resisting clear 1 Grit.",
"playbook_ability_moral_compass": "Moral Compass",
"playbook_ability_moral_compass_description": "You gain an additional xp trigger: You did the right thing at cost to yourself. If your Posse has problems due to this, also mark Posse xp.",
"playbook_ability_tactical_genius": "Tactical Genius",
"playbook_ability_tactical_genius_description": "You always know the best position during a fight or hunt. If you're able to occupy this position gain +1 Effect for you and everybody who’s there with you.",
"playbook_ability_all_eyes_on_me": "All Eyes On... Me!",
"playbook_ability_all_eyes_on_me_description": "You may expend your special armor to resist an allied characters consequence from detection or to push yourself to impress others. You can always make a grand entrance.",
"playbook_ability_gamblers_gift": "Gamblers Gift",
"playbook_ability_gamblers_gift_description": "When someone fools you or takes you by surprise, gain a free 1 Grit flashback. When you gather information while partying or gambling, gain +1 Effect.",
"playbook_ability_cutting_cards": "Cutting Cards",
"playbook_ability_cutting_cards_description": "Your skill with cards is mesmerizing. While you perform a card trick, you may alter a memory, implant suggestion or sow a doubt. You may use your playing cards as dangerous throwing weapons.",
"playbook_ability_heart_of_the_cards": "Heart Of The Cards",
"playbook_ability_heart_of_the_cards_description": "When you accept Position and Effect given by the GM for a roll as is and just let the dice decide, don't spend any Grit or push the situation (you can still accept a Devil's Bargain), regain 1 Grit.",
"playbook_ability_fight_with_panache": "Fight With Panache",
"playbook_ability_fight_with_panache_description": "When you fight in a duel, bystanders won’t interfere. If you use Sling while being in close combat, gain +1 Effect.",
"playbook_ability_saloon_swagger": "Saloon Swagger",
"playbook_ability_saloon_swagger_description": "Gain +1d in situations where your appearance would be an advantage. If you try to sway someone with a profitable proposition or challenge others to a duel, gain Potency.",
"playbook_ability_miss_fortune": "Miss Fortune",
"playbook_ability_miss_fortune_description": "Some call you lucky but truth to be told, bad shit just happens to folk who try to mess with you. You may win every game of chance. Spend 1 Grit to cause a minor accident (a jammed gun), 2 for a major one (an exploding stick of dynamite) or 3 for a catastrophe (a collapsing mineshaft). During Payout, gain +Doom equal to the highest amount of Grit spend this way.",
"playbook_ability_darken_than_the_shadows": "Darker Than The Shadows",
"playbook_ability_darken_than_the_shadows_description": "You may expend your special armor to resist a consequence from detection, or to push yourself for a feat of hunting or stealth.",
"playbook_ability_silent_hunter": "Silent Hunter",
"playbook_ability_silent_hunter_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_survivor": "Survivor",
"playbook_ability_survivor_description": "From hard won experience or specialized training, you are able to subsist on what any environment provides and you can function on the barest sustenance. You get +1 Grit box.",
"playbook_ability_learned_my_trade_from_the_best": "Learned My Trade From The Best",
"playbook_ability_learned_my_trade_from_the_best_description": "When you attack from hiding or spring a trap, you get +1d.",
"playbook_ability_youre_my_game": "You're My Game",
"playbook_ability_youre_my_game_description": "You can smell their blood. When you hunt a target you’ve previously tracked or wounded, you gain +1 effect level. Whenever you gather information on a weakness or vulnerability, you get at least standard effect.",
"playbook_ability_like_a_brother": "Like A Brother",
"playbook_ability_like_a_brother_description": "Explain how your mount is helpful in what you’re trying to achieve and gain +1 effect level or +1d. Your mount always knows the way home.",
"playbook_ability_see_another_day": "See Another Day",
"playbook_ability_see_another_day_description": "You gain an additional xp trigger: You let your prey escape because it was worthy to see another day. If your Posse has problems due to this, also mark Posse xp.",
"playbook_ability_listen_to_the_land": "Listen To The Land",
"playbook_ability_listen_to_the_land_description": "Outside of civilization you always know where you are and how to care for yourself and your mount. You always Read the weather with a Great result.",
"playbook_ability_one_of_those_days": "One Of Those Days",
"playbook_ability_one_of_those_days_description": "You may expend your special armor to resist a consequence from a desperate roll, or to escape from whatever (or to wherever) you want... for now.",
"playbook_ability_now_now_now": "Now! Now! Now!",
"playbook_ability_now_now_now_description": "When you push yourself, you may spend +1 Grit (so 3 Grit total) to gain both +1 effect and +1d instead of one or the other.",
"playbook_ability_didnt_saw_that_coming": "Didn't Saw That Coming",
"playbook_ability_didnt_saw_that_coming_description": "When you make a surprising move that disregards propriety or other convention, you get +1d or +1 effect (your choice, as appropriate).",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_vengeful": "Vengeful",
"playbook_ability_vengeful_description": "You gain an additional xp trigger: You got payback against someone who harmed you or someone you care about. If your Posse helped you get payback, also mark Posse xp.",
"playbook_ability_some_fine_reputation": "Some Fine Reputation",
"playbook_ability_some_fine_reputation_description": "Entering a location you may tell us what the people have heard about you. When you reveal your name and exploit your reputation you gain improved position or +1 effect (whatever makes sense).",
"playbook_ability_blaze_of_glory": "Blaze Of Glory",
"playbook_ability_blaze_of_glory_description": "When you mark a Stigma and utter a dying malediction you may retaliate against any and all enemies within range. Say how you bring ruin to your foes before they take you down. You may mark a Stigma prematurely to use this ability.",
"playbook_ability_guided_by_the_totem": "Guided By The Totem",
"playbook_ability_guided_by_the_totem_description": "You may expend your special armor to resist a supernatural consequence, or to push yourself for a feat of athletics or hunt.",
"playbook_ability_totems_vessel": "Totem's Vessel",
"playbook_ability_totems_vessel_description": "When you push yourself and open body and soul as a conduit for your totem, choose one of the following additional benefits: perform a feat of athletics or stealth that verges on the superhuman - maneuver to confuse your enemies so they mistakenly attack each other - sense your prey (gather Information with at least Standard result) wherever it is.",
"playbook_ability_protector_of_the_people": "Protector Of The People",
"playbook_ability_protector_of_the_people_description": "When you protect a teammate or your people, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you get +1 effect.",
"playbook_ability_a_devil_with_a_blade": "A Devil With A Blade",
"playbook_ability_a_devil_with_a_blade_description": "You’re very effective at finding vital organs with your blade. When using Sling to throw or fight with a blade you gain Potency and may choose to do it absolutely silently. On a miss you don’t get any positive result.",
"playbook_ability_gruesome_warpaint": "Gruesome Warpaint",
"playbook_ability_gruesome_warpaint_description": "Enemies falter, hesitate or flinch when attacked by you in close combat. You have an air of menace and danger obvious to even the most oblivious. You gain Potency when trying to intimidate someone. If done immediately after a show of force, also take +1d.",
"playbook_ability_totem_sense": "Totem Sense",
"playbook_ability_totem_sense_description": "Pick an animal sense matching to your totem. This sense is sharpened beyond human range to animal sensitivity.",
"playbook_ability_lone_wolf": "Lone Wolf",
"playbook_ability_lone_wolf_description": "You gain an additional xp trigger: You made things harder by acting alone. If your Posse has problems due to this, also mark Posse xp.",
"playbook_ability_walk_through_the_valley": "Walk Through the Valley",
"playbook_ability_walk_through_the_valley_description": "You may expend your special armor to resist a supernatural consequence, or to push yourself when dealing with Hell's forces.",
"playbook_ability_shepherd": "Shepherd",
"playbook_ability_shepherd_description": "You can push yourself to do one of the following: perform a feat of social grace, swaying a crowd or capturing the attention of the Divine.",
"playbook_ability_a_dogs_nose": "A Dog's Nose",
"playbook_ability_a_dogs_nose_description": "You always sense the tainted. Take +1d when you gather info to uncover corruption or find the corrupted.",
"playbook_ability_hallow": "Hallow",
"playbook_ability_hallow_description": "You can push yourself to imbue an object or a place with divine power. Gain Potency when it comes up against the supernatural.",
"playbook_ability_curandero": "Curandero",
"playbook_ability_curandero_description": "When you receive an earnest oath from someone to follow one of your Faith's precepts, they may clear any level of severity of harm, immediately or safely over a short while, you decide. Should they ever break the precept, they take level 2 harm, 'Bedamned'.",
"playbook_ability_eli": "Eli",
"playbook_ability_eli_description": "One of your senses is so attuned to the world around you, that it can stand in for any one of your others. Get +1d to any action you can mount as a surprise of this unexpected ability or where others are found lacking.",
"playbook_ability_premonition": "Premonition",
"playbook_ability_premonition_description": "Have one flashback per session to a vision, dream, prayer or meditation that now comes together and has prepared you for this very moment. The first Grit spent this way is free.",
"playbook_ability_god_save_me_from_friends": "God Save Me From Friends",
"playbook_ability_god_save_me_from_friends_description": "You may expend your special armor to resist a consequence for a teammate, or to push yourself when you gather information or work on a long-term project. When you use it to resist you don't have to be present to use this ability, say how you prepared for this situation in the past.",
"playbook_ability_foresight": "Foresight",
"playbook_ability_foresight_description": "Two times per run you can assist a teammate without paying Grit. When you run out of Grit, instead of suffering a Stigma you may choose to come back with 1 Grit left. Either way tell us how you prepared for this.",
"playbook_ability_planning_is_everything": "Planning Is Everything",
"playbook_ability_planning_is_everything_description": "Due to your careful planning, during downtime, you may give yourself or another Posse member +1 downtime action.",
"playbook_ability_runs_in_the_family": "Runs In The Family",
"playbook_ability_runs_in_the_family_description": "During downtime, you get +1 result level when you acquire an asset or reduce Doom. You may choose 'distant cousin' as an asset arriving by train.",
"playbook_ability_weaving_the_web": "Weaving The Web",
"playbook_ability_weaving_the_web_description": "'By failing to prepare, you are preparing to fail.' You gain +1d to Consort when you gather information on a target for a run. You get +1d to the engagement roll for that operation. When the engagement roll is 6, gain 1 Grit.",
"playbook_ability_old_friends_everywhere": "Old Friends Everywhere",
"playbook_ability_old_friends_everywhere_description": "When you come to a new town or settlement, name a Friend, Connection, Vice Purveyor or Enemy you have here. Tell us a story about how you met and about your relationship.",
"playbook_ability_fingers_in_every_pie": "Fingers In Every Pie",
"playbook_ability_fingers_in_every_pie_description": "At the end of each downtime phase, you earn +2 Ablass.",
"playbook_ability_snakeoil_miracles": "Snakeoil Miracles",
"playbook_ability_snakeoil_miracles_description": "When you assist or engage in a group action with someone, they may also ignore one harm penalty.",
"playbook_ability_influential": "Influential",
"playbook_ability_influential_description": "You provide a valuable service to the town and are welcome even in dangerous places. Get +1 result level when you speak on behalf of a local community, acquire an asset or reduce Doom.",
"playbook_ability_little_vultures": "Little Vultures",
"playbook_ability_little_vultures_description": "Cohorts you command gain Potency to gather information and have special armor to resist a consequence of detection or deception.",
"playbook_ability_well_travelled": "Well Travelled",
"playbook_ability_well_travelled_description": "You speak a multitude of languages and are broadly educated. When you gather information in a weird or foreign place, take +1d to your roll.",
"playbook_ability_fandango": "Fandango",
"playbook_ability_fandango_description": "When you indulge your vice, you may adjust the dice outcome by 1 or 2 (up or down). An ally who joins your vice may do the same.",
"playbook_ability_quick_witted": "Quick-Witted",
"playbook_ability_quick_witted_description": "You may expend your special armor to resist a consequence of persuasion or suspicion. When you resist with Wits, take +1d.",
"playbook_ability_viper": "Viper",
"playbook_ability_viper_description": "When you invent, craft or try to apply a poison or narcotics, take +1d to your roll. You begin the game with one additional formula already known.",
"playbook_ability_in_good_hands": "In Good Hands",
"playbook_ability_in_good_hands_description": "When you provide meaningful insight or heartfelt advice (to another PC), you both clear 1 Grit. Everyone in your Posse gets +1d to their healing treatment rolls.",
"playbook_ability_driven": "Driven",
"playbook_ability_driven_description": "During downtime, you get 2 ticks to distribute among any long term project clocks that involve investigation or learning a new formula or design plan. While reading, push yourself for 1 Grit instead of 2.",
"playbook_ability_skillful": "Skillful",
"playbook_ability_skillful_description": "You may expend your special armor to resist a consequence from breaking machines or experimenting with Hellstone, or to push yourself when working on weird science or handling Hellstone.",
"playbook_ability_mad_scientist": "Mad Scientist",
"playbook_ability_mad_scientist_description": "When you invent or craft a creation with steampunk or Hellstone features, take +1 result level to your roll. You begin with one special design already known.",
"playbook_ability_spiritmancer": "Spiritmancer",
"playbook_ability_spiritmancer_description": "When you invent or craft a creation with arcane, spiritual or demonic features, take +1 result level to your roll. You begin with one special formula already known.",
"playbook_ability_listening_to_their_voices": "Listening To Their Voices",
"playbook_ability_listening_to_their_voices_description": "When you touch them you may consort with machines to gather information with +1 result level. After that, you may push yourself to give it a feature or task it was not constructed for.",
"playbook_ability_speaking_their_tongue": "Speaking Their Tongue",
"playbook_ability_speaking_their_tongue_description": "You may attune yourself to any machine to activate or disable it.",
"playbook_ability_blood_sweat_and_gears": "Blood, Sweat & Gears",
"playbook_ability_blood_sweat_and_gears_description": "You gain an additional xp trigger: If you achieved a breakthrough on a meaningful invention or scientific problem, mark xp. If your project caused trouble for your Posse, also mark Posse xp.",
"playbook_ability_right_time_right_tool": "Right Time, Right Tool",
"playbook_ability_right_time_right_tool_description": "You may use one of your items for a purpose of which it was not designed for. Fine items stay fine. Describe how you do it and how this is helpful.",
"playbook_ability_one_step_beyond": "One Step Beyond",
"playbook_ability_one_step_beyond_description": "You are affected by spirit bane charms (lose 2 Passion to overcome the repulsion). Whenever you would lose Grit, lose Passion instead. When you would take Stigma, take Decay instead. ",
"playbook_ability_angel_of_vengeance": "Angel Of Vengeance",
"playbook_ability_angel_of_vengeance_description": "You may expend your special armor to terrify or impress an enemy, or to push yourself when you Attune to the Burning Beyond.",
"playbook_ability_touched_by_the_burning_beyond": "Touched By The Burning Beyond",
"playbook_ability_touched_by_the_burning_beyond_description": "You can push yourself to do one of the following: Talk in tongues - terrorize a group of people - captured the attention of a ghost or demon.",
"playbook_ability_hellfire_torch": "Hellfire Torch",
"playbook_ability_hellfire_torch_description": "Your body burns with a non-consuming flame and it looks like you & your stuff is on fire. Take +1d or improved position in situations where being on fire is helpful.",
"playbook_ability_unholy_mount": "Unholy Mount",
"playbook_ability_unholy_mount_description": "Your horse or animal companion is equally frightening as you are. It has Potency when tracking or fighting the supernatural. For 1 Passion it has a temporary mind-link with you.",
"playbook_ability_like_johan": "Like Johan",
"playbook_ability_like_johan_description": "For 1 Passion you’re able to dissipate your body and all your stuff to become a cloud of vapor. This cloud may resemble your living body and clothes if you wish. You move about by floating and may fly swiftly without tiring. You may slowly flow through small openings. For +1 additional Passion you chill the area around you and are terrifying for the living to behold.",
"playbook_ability_superiority": "Superiority",
"playbook_ability_superiority_description": "Lose 1 Passion to sense beyond human limits. ‘Hear‘ a subject's true thoughts or feelings, see in pitch darkness, sense the presence of invisible things, intuit the location of a hidden object.",
"a_pistol": "A Pistol",
"a_pistol_description": "A sixshooter, a Smith & Wesson revolver, a Colt Dragoon or Buntline, a Navy or Army Colt. A double-action Peacemaker or Thunderer. An antique blackpouder breachloading heavy pistol.",
"a_2nd_pistol": "A 2nd Pistol",
"a_melee_weapon": "A Melee Weapon",
"a_melee_weapon_description": "A Bowie knife or Arkansas Toothpick. A butcher or skinning knife. A stiletto, rapier or sable. A hatchet, a tomahawk, a club, brass knuckles. Some sharpened piece of metal or equipment.",
"a_second_melee_weapon": "A 2nd Melee Weapon",
"lantern": "Lantern",
"lantern_description": "An oil lantern, a Hellstone lantern or some other light source.",
"throwing_knifes": "Throwing Knifes",
"throwing_knifes_description": "A set of light and well balanced knifes or a single Arkansas Toothpick.",
"armor": "Armor",
"armor_description": "Thick leather vest or waistcoat. A metal plate just at the right spot. An armored vest with Hellstone hardening.",
"a_large_weapon": "A Large Weapon",
"a_large_weapon_description": "A two-handed weapon. A spear, a hunting or buffalo rifle, a smoothbore musket, a crossbow, a bow, a polearm, a battle ax.",
"an_unusual_weapon": "An Unusual Weapon",
"an_unusual_weapon_description": "A curiosity or tool turned into a weapon. A weapon with high need of expertise. A whip, a lasso, bolas, a pitchfork, a sling, a viper.",
"a_horse_with_saddle": "A Horse with Saddle",
"a_horse_with_saddle_description": "Your reliable ally and mean of transportation out there in the wild. Does your horse has a name?",
"a_rope": "A Rope",
"a_rope_description": "A coil of rope, a lasso.",
"documents_description": "A collection of possibly useful documents. Some interesting/rough maps. Some blank pages. A pen, pencil or piece of coal. Who taught you to read and write?",
"arcane_ingredients": "Arcane Ingredients",
"arcane_ingredients_description": "A vial of quicksilver, blood or perfume. Peyote. A pouch of black salt, bone dust or grated Hellstone. A small stone or bone with a carved rune. A holy symbol. Hair or fingernails of a dead man. A sand timer. Dried frog skin. Have a look at the list of Ritual Ingredients.",
"subterfuge_supplies": "Subterfuge Supplies",
"subterfuge_supplies_description": "A theatrical makeup kit. Faked gold nugget or Hellstone. A forged badge of authority or symbol of faith. A selection of blank documents, ready for the forger’s hand.",
"demolition_tools": "Demolition Tools",
"demolition_tools_description": "A stick of dynamite, a nail bomb, a heavy hammer, a crowbar, a drill. A vial of nitroglycerin. Explain how you managed to avoid blowing yourself up 'til now.",
"crafting_tools": "Crafting Tools",
"crafting_tools_description": "An assortment for blacksmiths, carpenters, Hellstone mechanist work: A loupe, a scalpel, tweezers, a big/small hammer, pliers, screwdriver, file, saw, hatchet, a Hellstone fork, a battery.",
"a_spirit_bane": "A Spirit Bane",
"a_spirit_bane_description": "A small pendant, trinket, rock or bone that spirits, ghosts and maybe undead prefer to avoid. How does it look like? What is its origin?",
"an_useful_item": "An Useful Item",
"an_useful_item_description": "Some useful item you need right now. Snake leather boots? Guitar / banjo / harmonica? Magnificent Cologne? A piece of (faked) Hellstone? A Hellstone detector? A pipe? Explain why it is useful and why you brought it along.",
"add_abilities": "Add abilities",
"add_contacts": "Add contacts",
"add_friends": "Add friends",
"add_items": "Add items",
"add_type": "Add Type: 2",
"add_upgrades": "Add upgrades",
"alchemicals": "Alchemicals",
"alias": "Alias",
"an_upgrade": "An upgrade",
"armor_uses": "Armor uses",
"assault": "Assault",
"assist_a_teammate": "<strong>Assist</strong> a teammate",
"attune": "Attune",
"attune_description": "Attune to supernatural beings like spirits, demons and undead or to the Burning Beyond; channel supernatural energy to achieve effects; communicate with ghosts or undead; understand the Beyond.",
"autofill_reminder_crew": "To generate posse abilities, upgrades, contacts, and claims, enter the name of the posse type above:",
"autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:",
"background": "Background",
"background_info": "Big Town - Ranch - Fort - Tribe - Loner - Immigrant - Frontier Town",
"bandoliers": "Bandoliers",
"bold": "bold",
"bonus_die": "Bonus Die",
"bonusdice": "Bonus dice",
"brawl": "Brawl",
"brawl_description": "Brawl with someone, cry havoc or wrestle with an opponent in close combat; assault or hold a position; do some serious damage, no matter where.",
"broken": "Broken",
"character_mode": "Character Mode",
"chat_image": "Image to show alongside chat rolls",
"clock_name": "Clock Name",
"clocks": "Clocks",
"clocks_only": "Show clocks only",
"cohort": "Cohort",
"cohort_quality": "Cohort Quality",
"cohorts": "Cohorts",
"coin": "Coin",
"command": "Command",
"command_description": "Command obedience with your force of personality; intimidate or threaten; lead an action with one of the Posse's gangs.",
"consequence": "Consequence",
"consort": "Consort",
"consort_description": "Consort with fellow beings from your heritage or background, friends, or rivals to gain access to resources, information, people, or places.",
"contact_name": "Contact name",
"controlled": "Controlled",
"craft": "Craft",
"craft_description": "Craft mechanisms (create, modify, disable, or repair); reinforce or enhance constructions; understand and use steam - or Hellstone - devices to your advantage.",
"crew": "Posse",
"crew_advancement": "Posse Advancement",
"crew_description": "A short posse description",
"crew_mode": "Posse Mode",
"crew_sheet": "Posse sheet",
"crew_tier": "Posse Tier",
"crew_upgrades": "Posse Upgrades",
"deception": "Deception",
"description": "Description",
"desperate": "Desperate",
"detail_assault": "Point of attack",
"detail_deception": "Method",
"detail_occult": "Arcane power",
"detail_social": "Connection",
"detail_stealth": "Entry point",
"detail_transport": "Route",
"devils_bargain": "Devil's Bargain",
"disable": "Disable",
"disable_description": "Disable a trap, pick a lock, or crack a safe subtlety or with force; break an item, or obstacle with force or carefully applied sabotage; breach defenses with force; create distractions and chaos.",
"edges": "Edges",
"effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}",
"elite": "Elite",
"engagement": "Engagement",
"entanglement": "Entanglement",
"expert": "Expert",
"faction_mode": "Faction Mode",
"faction_notes": "Faction notes",
"factions1": "Status Quo",
"factions2": "Newcomers",
"factions_title": "Factions of Mudwater & Beyond",
"locations_header1": "Locations",
"locations_header2": "Wealth - Law&Order - Outlaw&Chaos - Supernatural",
"wealth": "Wealth",
"law_order": "Law & Order",
"outlaw_chaos": "Outlaw & Chaos",
"supernatural": "Super- natural",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or posse type",
"flaws": "Flaws",
"flexible_width": "Flexible character sheet width (adapts to container)",
"fortune": "Fortune",
"fortune_roll": "Fortune roll",
"friend_name": "Friend name",
"friends": "Friends",
"gang": "Gang",
"gang_type": "<Gang Type>",
"gather_information": "Gather Information",
"gatherinfo_how_can_i_hurt_them": "How can I hurt them?",
"gatherinfo_whos_most_afraid_of_me": "Who's most afraid of me?",
"gatherinfo_whos_most_dangerous_here": "Who's most dangerous here?",
"gatherinfo_what_do_they_intend_to_do": "What do they intend to do?",
"gatherinfo_how_can_i_get_them_to_x": "How can I get them to [X]?",
"gatherinfo_are_they_telling_the_truth": "Are they telling the truth?",
"gatherinfo_whats_going_on": "What's really going on here?",
"gatherinfo_what_happened_here_recently": "What happend here recently?",
"gatherinfo_what_do_the_spirits_counsel": "What do the spirits counsel?",
"gatherinfo_how_can_i_discover_x": "How can I discover [X]?",
"gatherinfo_how_can_i_get_to_place_x": "How can I get to place [X]?",
"gatherinfo_what_should_i_look_out_for": "What should I look out for?",
"gatherinfo_where_should_i_strike": "Where should I strike?",
"gatherinfo_where_is_the_critical_point": "Where is the critical point to shoot?",
"gatherinfo_whos_most_impressed_by_me": "Who's most impressed by me?",
"gatherinfo_where_are_they_vulnerable": "Where are they vulnerable?",
"gatherinfo_what_do_they_expect": "What do they expect to see next?",
"gatherinfo_who_is_really_in_charge_here": "Who is really in charge here?",
"gatherinfo_whos_the_most_lawabiding_here": "Who's the most law-abiding here?",
"gatherinfo_how_can_i_get_them": "How can I get them to [X]?",
"gatherinfo_who_should_i_look_out_for": "What should I look out for?",
"gatherinfo_what_are_they_not_noticing": "What are they not noticing?",
"gatherinfo_what_do_they_really_care_about": "What do they really care about?",
"gatherinfo_how_can_i_stand_out_here": "How can I stand out here?",
"gatherinfo_what_is_the_best_path": "What is the best path to [X]?",
"gatherinfo_what_is_hidden_or_lost_here": "What is hidden or lost here?",
"gatherinfo_how_where_can_i_discover_x": "How / Where can I discover [X]?",
"gatherinfo_who_what_is_most_dangerous_here": "Who / What's most dangerous?",
"gatherinfo_how_will_the_environment_change": "How will the environment change?",
"gatherinfo_where_are_they_it_vulnerable": "Where are they/it vulnerable?",
"gatherinfo_where_should_i_go_flee": "Where should I go / flee?",
"gatherinfo_who_is_most_dangerous_here": "Who's most dangerous here?",
"gatherinfo_what_might_happen_if_i_x": "What might happen if I [X]?",
"gatherinfo_what_do_i_covet": "What do they covet?",
"gatherinfo_how_can_i_help_them_confess": "How can I help them confess?",
"gatherinfo_where_lies_the_corruption": "Where lies the corruption?",
"gatherinfo_what_can_i_trust_them_to_do": "What can I trust them to do?",
"gatherinfo_what_do_they_want_most": "What do they want most?",
"gatherinfo_wheres_the_leverage_here": "Where's the leverage here?",
"gatherinfo_how_can_i_get_x": "How can I get [X]?",
"gatherinfo_what_is_foreign_or_weird_here": "What is foreign or weird here?",
"gatherinfo_how_can_i_ease_their_suffering": "How can I ease their suffering?",
"gatherinfo_how_can_i_use_to_my_advantage": "How can I use [X] to my advantage?",
"gatherinfo_what_here_is_talking_to_me": "What here is talking to me?",
"gatherinfo_what_can_i_improve_here": "What can I improve here?",
"gatherinfo_might_happen_if_i_x": "What might happen if I [X]?",
"gatherinfo_how_can_i_find_x": "How can I find [X]?",
"gatherinfo_who_here_is_guilty": "Who here is guilty?",
"gatherinfo_whats_supernatural_here": "What's supernatural here?",
"gatherinfo_what_do_they_fear": "What do they fear?",
"generate_factions": "Generate Factions",
"guts": "Guts",
"guts_description": "Resist consequences from mental strain or willpower.",
"harm": "Harm",
"haunted": "Haunted",
"healing": "Healing",
"heat": "Doom",
"heavy": "Heavy",
"heritage": "Heritage",
"heritage_info": "African — Far East — European — Southern — Native — Mysterious",
"hold": "Hold",
"how_many_boxes": "How many boxes?",
"how_much_load": "How much load?",
"hunt": "Hunt",
"hunt_description": "Hunt a target; gather information about its location and movements; find the trail it left behind; attack with precision whilst shooting from a distance; do some serious damage by hitting exactly the right spot.",
"hunter": "Hunter",
"hunting_grounds": "Hunting Grounds",
"hunting_grounds_description": "Robbery",
"hunting_pet": "Hunting Pet",
"impaired": "Impaired",
"indulge_vice": "Indulge Vice",
"wits": "Wits",
"wits_description": "Use your Wits to resist consequences from deception or understanding.",
"italics_dont_count": "(italics don't count for load)",
"item_name": "A useful item",
"items": "Items",
"lair": "Hideout",
"lead_a_group_action": "Lead a <strong>group action</strong>",
"less_effect": "Less Effect",
"light": "Light",
"list_crews": "Hellstone Scavengers, Outlaw Posse, Bounty Hunters, or Tribe.",
"list_playbooks": "The Fist, The Shot, The Law, The Gamble, The Scout, The Outlaw, The Thunderheart, The Speaker, The Plan, The Gentle Touch, The Wrench & Saw, or The Revenant.",
"load": "load",
"load:": "Load:",
"look": "Look",
"mark_xp:": "Mark XP:",
"mastery": "Mastery",
"minus1d": "-1D",
"name": "Name",
"need_help": "Need Help",
"new_cohort": "New Cohort: 2",
"normal": "Normal",
"notes": "Notes",
"number_stress_boxes": "Number of grit boxes",
"numberofdice": "Number of dice",
"obsessed": "Obsessed",
"occult": "Beyond",
"ok": "OK",
"paranoid": "Paranoid",
"personal": "Personal",
"planning_load": "Planning &amp; Load",
"planningdesc": "Choose a <strong>plan</strong>, provide the <strong><em>detail</em></strong>. Choose your <strong><em>load</em></strong> limit for the operation.",
"playbook": "playbook",
"playbook_advancement": "Playbook Advancement",
"playbook_description": "A short playbook description",
"position": "Position",
"progress_clock": "progress clock",
"protect_a_teammate": "<strong>Protect</strong> a teammate",
"prowess": "Prowess",
"prowess_description": "Resist consequences from physical strain or injury.",
"prowl": "Prowl",
"prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble; ambush with close violence - a backstab, throat cutting, etc.",
"push_yourself": "Push yourself",
"push_yourself_desc": "(lose 2 grit) — or — accept a",
"quality": "Quality",
"quality_abbreviated": "Q:",
"query_for_consequence": "Query for consequence name when resisting",
"read": "Read",
"read_description": "Read a person, text, document, or item with close scrutiny to gather information and apply knowledge, first aid or healing; recite text or gain a deeper understanding; do research.",
"reckless": "Reckless",
"recovery": "Recovery",
"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
"rep": "Rep",
"reputation": "Reputation",
"reset?": "reset?",
"resist_instructions": "Lose <strong>6 grit minus the highest die result.</strong> When you roll a critical on resistance, gain 1 grit.",
"resistance_bonus": "Resistance bonus:",
"resists": "resists",
"risky": "Risky",
"roll-inf": "roll",
"roll": "roll",
"roll_engagement": "Roll Engagement",
"roll_for": "roll for",
"roll_fortune": "Roll Fortune",
"roll_their": "roll their",
"rolls": "rolls",
"rolls_for": "rolls for",
"rolls_their": "rolls their",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "<strong>Set up</strong> a teammate",
"short": "short",
"show_broadcast": "Show broadcast buttons for sending information to chat",
"show_cohort_section": "Show cohort section on character sheet",
"show_extra_trauma_box": "Show an extra stigma box",
"show_extra_xp_condition": "Show an extra xp condition",
"show_item_description": "Item/upgrade descriptions",
"show_outline": "Show outline for active input fields",
"sling": "Sling",
"sling_description": "Sling a pistol in a shoot-out, throw a blade, a lasso or item; pick an item from someone's pocket; employ subtle misdirection or sleight-of-hand; handle a vehicle or a mount.",
"social": "Social",
"soft": "Soft",
"special": "Special",
"special_abilities": "Special Abilities",
"special_ability": "Special Ability",
"stash": "Ablass",
"status": "Status",
"stealth": "Stealth",
"stress": "Grit",
"strong": "Strong",
"survey": "Survey",
"survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.",
"sway": "Sway",
"sway_description": "Sway someone with charm, logic, deception, disguise, or bluff; perform on stage; change attitudes or behaviour with manipulation or seduction.",
"teamwork": "Teamwork",
"tier": "Tier",
"training": "Training",
"transport": "Travel",
"trauma": "Stigma",
"turf": "Claim",
"unstable": "Unstable",
"upgrade": "Upgrade",
"upgrade_costs": "Upgrade Costs",
"upgrade_wits_description": "Earn 2 xp when training Wits during downtime.",
"upgrade_mastery_description": "Your posse has access to master level training. You may advance your PCs' action ratings to 4 (until you unlock this upgrade, PC action ratings are capped at 3). This costs four upgrade boxes to unlock.",
"upgrade_personal_description": "Earn 2 xp when training playbook during downtime.",
"upgrade_prowess_description": "Earn 2 xp when training Prowess during downtime.",
"upgrade_guts_description": "Earn 2 xp when training Guts during downtime.",
"upon_crew_advance": "Upon posse advance, each PC gets Ablass = Tier+2",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
"vaults": "Vaults",
"version": "Version",
"vice": "Vice",
"vice_info": "Faith — Gambling — Luxury — Obligation — Pleasure — Stupor — Weird",
"vice_instructions": "<strong>Gain an amount of grit equal to the highest die result.</strong> If the result of your vice roll means you gain more than 9 grit, you <strong>overindulge</strong>.",
"vice_purveyor": "Vice / Purveyor",
"viceroll1": "(who currently has ",
"viceroll2": ") indulges",
"vicious": "Vicious",
"wanted": "Riders",
"wantedroll1": "(who currently have ",
"wantedroll2": ") roll for",
"war": "Feud",
"warblurb1": "When you're having a feud with any number of factions (status -3), the following penalties apply:",
"warblurb2": "Lose 1 hold (temporarily, while the feud persists). This may knock you down a Tier.",
"warblurb3": "PCs get only one free downtime action instead of two.",
"warblurb4": "Take -1 Coin and +1 Doom from each run.",
"warblurb5": "Your Hellstone Claims produce only half their normal income (round down).",
"weak": "Weak",
"when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:",
"with": "with",
"xp_beliefs": "You expressed your beliefs, drives, heritage, or background.",
"xp_bolster": "Bolster your posse's reputation or develop a new one.",
"xp_contend": "Contend with challenges above your current station.",
"xp_crew_specific": "Enter your posse's specific way to mark XP here.",
"xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.",
"xp_express": "Express the goals, drives, inner conflict, or essential nature of the posse.",
"xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
"zerodice": "Zero Dice — take the lowest result above",
"xxxsomenewasset": "another new asset to force translation. Hope this works"
}
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{
"info-ability": "Info &amp; Abilities",
"intrigue-combat": "Intrigue &amp; Combat",
"character-details": "Character Details",
"npcs": "NPCs",
"armies": "Armies",
"journal": "Journal",
"name": "Name :",
"player-name": "Player Name",
"house": "House:",
"motto": "Motto",
"age": "Age",
"gender": "Gender",
"height": "Height",
"weight": "Weight",
"hair-color": "Hair Color",
"eye-color": "Eye Color",
"custom-roll": "Custom Roll",
"agility": "Agility",
"acrobatics": "Acrobatics",
"balance": "Balance",
"contortions": "Contortions",
"dodge": "Dodge",
"quickness": "Quickness",
"animal-handling": "Animal Handling",
"charm": "Charm",
"drive": "Drive",
"ride": "Ride",
"train": "Train",
"athletics": "Athletics",
"climb": "Climb",
"jump": "Jump",
"run": "Run",
"strength": "Strength",
"swim": "Swim",
"Throw": "Throw",
"awareness": "Awareness",
"empathy": "Empathy",
"notice": "Notice",
"cunning": "Cunning",
"decipher": "Decipher",
"logic": "Logic",
"memory": "Memory",
"deception": "Deception",
"act": "Act",
"bluff": "Bluff",
"cheat": "Cheat",
"disguise": "Disguise",
"endurance": "Endurance",
"resilience": "Resilience",
"stamina": "Stamina",
"fighting": "Fighting",
"axes": "Axes",
"bluggeons": "Bludgeons",
"brawling": "Brawling",
"fencing": "Fencing",
"long-blade": "Long Blades",
"polearms": "Polearms",
"shields": "Shields",
"short-blade": "Short Blades",
"spears": "Spears",
"healing": "Healing",
"diagnose": "Diagnose",
"treat-ailment": "Treat Ailment",
"treat-injury": "Treat Injury",
"laguage": "Language",
"roll": "Roll",
"knowledge": "Knowledge",
"education": "Education",
"research": "Research",
"streetwise": "Streetwise",
"marksmanship": "Marksmanship",
"bows": "Bows",
"crossbows": "Crossbows",
"siege": "Siege",
"thrown": "Thrown",
"persuasuion": "Persuasion",
"bargain": "Bargain",
"convince": "Convince",
"incite": "Incite",
"intimidate": "Intimidate",
"seduce": "Seduce",
"taunt": "Taunt",
"status": "Status",
"breeding": "Breeding",
"reputation": "Reputation",
"stewardship": "Stewardship",
"tournaments": "Tournaments",
"stealth": "Stealth",
"blend-in": "Blend In",
"sneak": "Sneak",
"survival": "Survival",
"forage": "Forage",
"hunt": "Hunt",
"orientation": "Orientation",
"track": "Track",
"thievery": "Thievery",
"pick-lock": "Pick Lock",
"sleight-of-hand": "Sleight of Hand",
"steal": "Steal",
"warfare": "Warfare",
"command": "Command",
"strategy": "Strategy",
"tactics": "Tactics",
"will": "Will",
"courage": "Courage",
"coordonate": "Coordinate",
"dedication": "Dedication",
"initiative": "Initiative",
"defense": "Defense",
"defense-bonus": "Defense Bonus",
"composure": "Composure Bonus",
"current": "Current",
"max": "Max",
"frustration": "Frustration:",
"d-malus-deception-persuation": "–1D on Deception and Persuasion",
"health": "Health",
"1-on-all-tests": "–1 on all tests",
"armor": "Armor",
"armor-rating": "Armor Rating",
"armor-penalty": "Armor Penalty",
"armor-bulk": "Armor Bulk",
"injuries-wounds": "Injuries &amp; Wounds",
"injuries": "Injuries",
"injuries-impose": "Injuries impose -1 to all tests.",
"wounds": "Wounds:",
"wounds-impose": "Wounds impose -1D to all tests.",
"destiny-point": "Destiny Points",
"avaible": "Available:",
"maximum": "Maximum",
"base": "Base",
"invested": "Invested",
"bonus": "Bonus",
"yds": "yds",
"move-speed": "Move Speed",
"sprint-multi": "Sprint Multi",
"sprint-speed": "Sprint Speed",
"bulk": "Bulk",
"equiped-weapons": "Equipped Weapons",
"type": "Type: ",
"intrigue": "Intrigue",
"combat": "Combat",
"fatigue": "Fatigue:",
"movement": "Movement",
"melee": "Melee",
"ranged": "Ranged",
"specialty": "Specialty:",
"axe": "Axes",
"bludgeons": "Bludgeons",
"long-blades": "Long Blades",
"short-blades": "Short Blades",
"training": "Training :",
"damage": "Damage",
"damage-mod": "Damage Mod:",
"qualities": "Qualities",
"hit": "Hit",
"possessions": "Possessions",
"equipment-gear": "Equipment &amp; Gear",
"item-name": "Item Name",
"value": "Value",
"mount-livestock": "Mounts &amp; Livestock",
"animal": "Animal",
"currency": "Currency",
"copper-pennies": "Copper Pennies:",
"silver-stags": "Silver Stags:",
"gold-dragons": "Gold Dragons:",
"silver-stags-to-pennies": "Silver Stag = 56 Pennies",
"gold-dragon-to-stags": "Gold Dragon = 210 Stags (11,760 Pennies)",
"character-information": "Character Information",
"experience": "Experience",
"total": "Total:",
"spent": "Spent:",
"expenditures": "Expenditures",
"glory": "Glory",
"benefits": "Benefits",
"effect": "Effect",
"drawbacks": "Drawbacks",
"virtues": "Virtues",
"vices": "Vices",
"goals": "Goals",
"motivations": "Motivations",
"mannerisms": "Mannerisms",
"distinguishing-features": "Distinguishing Features",
"retainers": "Retainers",
"allies": "Allies",
"enemies": "Enemies",
"Oaths": "Oaths",
"personnal-history": "Personal History",
"notable-npc": "Notable NPCs",
"realm": "Realm:",
"liege": "Liege:",
"appearance": "Appearance:",
"disposition": "Disposition (Deceive/Persuade):",
"mine": "Mine:",
"affectionate": "Affectionate (-2/+5)",
"friendly": "Friendly (-1/+3)",
"amiable": "Amiable (0/+1)",
"indifferent": "Indifferent (0/0)",
"dislike": "Dislike (+1/-2)",
"unfriendly": "Unfriendly (+2/-4)",
"malicious": "Malicious (+3/-6)",
"theirs": "Theirs:",
"notes": "Notes:",
"unit-type": "Unit Type:",
"archers": "Archers",
"cavalery": "Cavalery",
"criminals": "Criminals",
"crusaders": "Crusaders",
"engineers": "Engineers",
"garrison": "Garrison",
"guerillas": "Guerillas",
"infantry": "Infantry",
"mercenaries": "Mercenaries",
"peasant-levies": "Peasant Levies",
"personal-guards": "Personal Guards",
"raiders": "Raiders",
"sailors": "Sailors",
"scouts": "Scouts",
"special": "Special",
"support": "Support",
"warship": "Warship",
"green": "Green",
"trained": "Trained",
"veteran": "Veteran",
"elite": "Elite",
"armystatus": "Status :",
"organize": "Organize",
"disorganize": "Disorganize",
"rally": "Rally",
"routed": "Routed",
"abilities": "Abilities",
"discipline": "Discipline",
"fight-damage": "Fight Damage",
"marksmanship-damage": "Marksman Damage",
"mvt": "Mvt",
"fight-dam-mod": "Fight Dam. Mod.",
"marksmanship-dam-mod": "Marksman Dam. Mod.",
"defense-mod": "Defense Mod.",
"available": "Available:",
"defense-sante": "DEFENSE &amp; HEALTH",
"malus-disorganize": "Malus Disorganized",
"armyhero": "Hero :",
"nohero": "Without Hero",
"hero": "With Hero"
}
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{
"info-ability": "Info &amp; Abilities",
"intrigue-combat": "Intrigue &amp; Combat",
"character-details": "Character Details",
"npcs": "NPCs",
"armies": "Armies",
"journal": "Journal",
"name": "Name :",
"player-name": "Player Name",
"house": "House:",
"motto": "Motto",
"age": "Age",
"gender": "Gender",
"height": "Height",
"weight": "Weight",
"hair-color": "Hair Color",
"eye-color": "Eye Color",
"custom-roll": "Custom Roll",
"agility": "Agility",
"acrobatics": "Acrobatics",
"balance": "Balance",
"contortions": "Contortions",
"dodge": "Dodge",
"quickness": "Quickness",
"animal-handling": "Animal Handling",
"charm": "Charm",
"drive": "Drive",
"ride": "Ride",
"train": "Train",
"athletics": "Athletics",
"climb": "Climb",
"jump": "Jump",
"run": "Run",
"strength": "Strength",
"swim": "Swim",
"Throw": "Throw",
"awareness": "Awareness",
"empathy": "Empathy",
"notice": "Notice",
"cunning": "Cunning",
"decipher": "Decipher",
"logic": "Logic",
"memory": "Memory",
"deception": "Deception",
"act": "Act",
"bluff": "Bluff",
"cheat": "Cheat",
"disguise": "Disguise",
"endurance": "Endurance",
"resilience": "Resilience",
"stamina": "Stamina",
"fighting": "Fighting",
"axes": "Axes",
"bluggeons": "Bludgeons",
"brawling": "Brawling",
"fencing": "Fencing",
"long-blade": "Long Blades",
"polearms": "Polearms",
"shields": "Shields",
"short-blade": "Short Blades",
"spears": "Spears",
"healing": "Healing",
"diagnose": "Diagnose",
"treat-ailment": "Treat Ailment",
"treat-injury": "Treat Injury",
"laguage": "Language",
"roll": "Roll",
"knowledge": "Knowledge",
"education": "Education",
"research": "Research",
"streetwise": "Streetwise",
"marksmanship": "Marksmanship",
"bows": "Bows",
"crossbows": "Crossbows",
"siege": "Siege",
"thrown": "Thrown",
"persuasuion": "Persuasion",
"bargain": "Bargain",
"convince": "Convince",
"incite": "Incite",
"intimidate": "Intimidate",
"seduce": "Seduce",
"taunt": "Taunt",
"status": "Status",
"breeding": "Breeding",
"reputation": "Reputation",
"stewardship": "Stewardship",
"tournaments": "Tournaments",
"stealth": "Stealth",
"blend-in": "Blend In",
"sneak": "Sneak",
"survival": "Survival",
"forage": "Forage",
"hunt": "Hunt",
"orientation": "Orientation",
"track": "Track",
"thievery": "Thievery",
"pick-lock": "Pick Lock",
"sleight-of-hand": "Sleight of Hand",
"steal": "Steal",
"warfare": "Warfare",
"command": "Command",
"strategy": "Strategy",
"tactics": "Tactics",
"will": "Will",
"courage": "Courage",
"coordonate": "Coordinate",
"dedication": "Dedication",
"initiative": "Initiative",
"defense": "Defense",
"defense-bonus": "Defense Bonus",
"composure": "Composure Bonus",
"current": "Current",
"max": "Max",
"frustration": "Frustration:",
"d-malus-deception-persuation": "–1D on Deception and Persuasion",
"health": "Health",
"1-on-all-tests": "–1 on all tests",
"armor": "Armor",
"armor-rating": "Armor Rating",
"armor-penalty": "Armor Penalty",
"armor-bulk": "Armor Bulk",
"injuries-wounds": "Injuries &amp; Wounds",
"injuries": "Injuries",
"injuries-impose": "Injuries impose -1 to all tests.",
"wounds": "Wounds:",
"wounds-impose": "Wounds impose -1D to all tests.",
"destiny-point": "Destiny Points",
"avaible": "Available:",
"maximum": "Maximum",
"base": "Base",
"invested": "Invested",
"bonus": "Bonus",
"yds": "yds",
"move-speed": "Move Speed",
"sprint-multi": "Sprint Multi",
"sprint-speed": "Sprint Speed",
"bulk": "Bulk",
"equiped-weapons": "Equipped Weapons",
"type": "Type: ",
"intrigue": "Intrigue",
"combat": "Combat",
"fatigue": "Fatigue:",
"movement": "Movement",
"melee": "Melee",
"ranged": "Ranged",
"specialty": "Specialty:",
"axe": "Axes",
"bludgeons": "Bludgeons",
"long-blades": "Long Blades",
"short-blades": "Short Blades",
"training": "Training :",
"damage": "Damage",
"damage-mod": "Damage Mod:",
"qualities": "Qualities",
"hit": "Hit",
"possessions": "Possessions",
"equipment-gear": "Equipment &amp; Gear",
"item-name": "Item Name",
"value": "Value",
"mount-livestock": "Mounts &amp; Livestock",
"animal": "Animal",
"currency": "Currency",
"copper-pennies": "Copper Pennies:",
"silver-stags": "Silver Stags:",
"gold-dragons": "Gold Dragons:",
"silver-stags-to-pennies": "Silver Stag = 56 Pennies",
"gold-dragon-to-stags": "Gold Dragon = 210 Stags (11,760 Pennies)",
"character-information": "Character Information",
"experience": "Experience",
"total": "Total:",
"spent": "Spent:",
"expenditures": "Expenditures",
"glory": "Glory",
"benefits": "Benefits",
"effect": "Effect",
"drawbacks": "Drawbacks",
"virtues": "Virtues",
"vices": "Vices",
"goals": "Goals",
"motivations": "Motivations",
"mannerisms": "Mannerisms",
"distinguishing-features": "Distinguishing Features",
"retainers": "Retainers",
"allies": "Allies",
"enemies": "Enemies",
"Oaths": "Oaths",
"personnal-history": "Personal History",
"notable-npc": "Notable NPCs",
"realm": "Realm:",
"liege": "Liege:",
"appearance": "Appearance:",
"disposition": "Disposition (Deceive/Persuade):",
"mine": "Mine:",
"affectionate": "Affectionate (-2/+5)",
"friendly": "Friendly (-1/+3)",
"amiable": "Amiable (0/+1)",
"indifferent": "Indifferent (0/0)",
"dislike": "Dislike (+1/-2)",
"unfriendly": "Unfriendly (+2/-4)",
"malicious": "Malicious (+3/-6)",
"theirs": "Theirs:",
"notes": "Notes:",
"unit-type": "Unit Type:",
"archers": "Archers",
"cavalery": "Cavalery",
"criminals": "Criminals",
"crusaders": "Crusaders",
"engineers": "Engineers",
"garrison": "Garrison",
"guerillas": "Guerillas",
"infantry": "Infantry",
"mercenaries": "Mercenaries",
"peasant-levies": "Peasant Levies",
"personal-guards": "Personal Guards",
"raiders": "Raiders",
"sailors": "Sailors",
"scouts": "Scouts",
"special": "Special",
"support": "Support",
"warship": "Warship",
"green": "Green",
"trained": "Trained",
"veteran": "Veteran",
"elite": "Elite",
"armystatus": "Status :",
"organize": "Organize",
"disorganize": "Disorganize",
"rally": "Rally",
"routed": "Routed",
"abilities": "Abilities",
"discipline": "Discipline",
"fight-damage": "Fight Damage",
"marksmanship-damage": "Marksman Damage",
"mvt": "Mvt",
"fight-dam-mod": "Fight Dam. Mod.",
"marksmanship-dam-mod": "Marksman Dam. Mod.",
"defense-mod": "Defense Mod.",
"available": "Available:",
"defense-sante": "DEFENSE &amp; HEALTH",
"malus-disorganize": "Malus Disorganized",
"armyhero": "Hero :",
"nohero": "Without Hero",
"hero": "With Hero"
}
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{
"character-u": "CHARACTER",
"persona-u": "PERSONA",
"powers-u": "POWERS",
"focuses-u": "FOCUSES",
"magic-u": "MAGIC",
"arcana-u": "ARCANA",
"arcana/psychic-u": "ARCANA/PSYCHIC",
"whisper-u": "WHISPER",
"aim-u": "AIM",
"char-name-u": "CHARACTER NAME",
"mage": "Mage",
"rogue": "Rogue",
"warrior": "Warrior",
"adept": "Adept",
"expert": "Expert",
"class-u": "CLASS",
"level-u": "LEVEL",
"race-u": "RACE",
"background-u": "BACKGROUND",
"social-class-u": "SOCIAL CLASS",
"ancestry-u": "ANCESTRY",
"family-u": "FAMILY/ALLEGIANCE",
"age-u": "AGE",
"gender-u": "GENDER",
"height-u": "HEIGHT",
"weight-u": "WEIGHT",
"calling-u": "CALLING",
"destiny-u": "DESTINY",
"fate-u": "FATE",
"accuracy-u": "ACCURACY",
"communication-u": "COMMUNICATION",
"constitution-u": "CONSTITUTION",
"cunning-u": "CUNNING",
"dexterity-u": "DEXTERITY",
"fighting-u": "FIGHTING",
"intelligence-u": "INTELLIGENCE",
"perception-u": "PERCEPTION",
"strength-u": "STRENGTH",
"willpower-u": "WILLPOWER",
"health-u": "HEALTH",
"max": "Max",
"mana-u": "MANA",
"magic-points-u": "MAGIC POINTS",
"power-points-u": "POWER POINTS",
"kanna-u": "KANNA",
"experience-points-u": "EXPERIENCE POINTS",
"next": "Next",
"initiative-u": "INITIATIVE",
"adjust": "Adjust",
"fatigue-u": "FATIGUE",
"none": "None",
"winded": "Winded",
"fatigued": "Fatigued",
"exhausted": "Exhausted",
"dying": "Dying",
"fear-u": "FEAR",
"nervous": "Nervous",
"anxious": "Anxious",
"watchful": "Watchful",
"afraid": "Afraid",
"terrified": "Terrified",
"horror-u": "HORROR",
"unsettled": "Unsettled",
"shocked": "Shocked",
"appalled": "Appalled",
"overwhelmed": "Overwhelmed",
"shattered": "Shattered",
"resources-u": "RESOURCES",
"income-u": "INCOME",
"i-for-impact": "i",
"b-for-ballistic": "b",
"conviction-u": "CONVICTION",
"corruption-u": "CORRUPTION",
"speed-u": "SPEED",
"defense-u": "DEFENSE",
"toughness-u": "TOUGHNESS",
"toughness-mode": "Mode",
"gritty": "Gritty",
"pulp": "Pulp",
"cinematic": "Cinematic",
"armor-u": "ARMOR",
"base": "Base",
"shield": "Shield",
"Penalty": "Penalty",
"#-sign": "#",
"extraordinary-u": "EXTRAORDINARY",
"attack-u": "ATTACK",
"range-u": "RANGE",
"reload-u": "RELOAD",
"roll-u": "ROLL",
"damage-u": "DAMAGE",
"power-name-u": "POWER NAME",
"short-description-u": "SHORT DESCRIPTION",
"spell-name-u": "SPELL NAME",
"arcanum-name-u": "ARCANUM NAME",
"equipment-name-u": "EQUIPMENT NAME",
"quantity-u": "QUANTITY",
"description-u": "DESCRIPTION",
"cp-u": "CP",
"sp-u": "SP",
"gp-u": "GP",
"import-to-currency-u": "IMPORT TO CURRENCY",
"currency-u": "CURRENCY",
"eye-u": "EYES",
"skin-u": "SKIN",
"hair-u": "HAIR",
"languages-u": "LANGUAGES",
"goals-u": "GOALS",
"honorifics-titles-and-memberships-u": "HONORIFICS, TITLES AND MEMBERSHIPS",
"relationships-u": "RELATIONSHIPS",
"character-appearance-u": "CHARACTER APPEARANCE",
"char-notes-u": "CHARACTER NOTES",
"specialization1-u": "SPECIALIZATION 1",
"specialization1-degree-u": "DEGREE",
"specialization2-u": "SPECIALIZATION 2",
"type-or-level:-u": "TYPE OR LEVEL:",
"SOURCE:-u": "SOURCE:",
"short-desc.:-u": "SHORT DESC.:",
"description:-u": "DESCRIPTION:",
"focus:-u": "FOCUS:",
"school:-u": "SCHOOL:",
"type:-u": "TYPE:",
"mana-cost:-u": "MANA COST:",
"cast-time:-u": "CAST TIME:",
"tn:-u": "TN:",
"test:-u": "TEST:",
"spellpower:-u": "SPELLPOWER:",
"focus-bonus:-u": "FOCUS BONUS:",
"arcana": "Arcana",
"psychic": "Psychic",
"power-points": "Power Points",
"fatigue": "Fatigue",
"kanna-cost:-u": "KANNA COST:",
"power-cost:-u": "POWER COST:",
"cast-spell:-u": "CAST SPELL:",
"use-power:-u": "USE POWER:",
"arcana:-u": "ARCANA:",
"mp-cost:-u": "MP COST:",
"talent:-u": "TALENT:",
"time:-u": "TIME:",
"resistance:-u": "RESISTANCE:",
"fatigue-tn:-u": "FATIGUE TN:",
"ability:-u": "ABILITY:",
"accuracy": "Accuracy",
"dexterity": "Dexterity",
"constitution": "Constitution",
"communication": "Communication",
"fighting": "Fighting",
"intelligence": "Intelligence",
"perception": "Perception",
"strength": "Strength",
"willpower": "Willpower",
"the-expanse-rpg-does-not-support-magical-powers": "<i>The Expanse RPG</i> does not support magical powers.",
"the-world-of-lazarus-rpg-does-not-support-magical-powers": "<i>The World of Lazarus RPG</i> does not support magical powers.",
"game-system-u": "GAME SYSTEM",
"dragon-age": "Dragon Age",
"fantasy-age": "Fantasy Age",
"titansgrave": "Titansgrave",
"blue-rose": "Blue Rose",
"the-expanse": "The Expanse",
"modern-age": "Modern AGE",
"threefold": "Threefold",
"world-of-lazarus": "World of Lazarus",
"color-selection-u": "COLOR SELECTION",
"black": "Black",
"red": "Red",
"teal-1": "Teal 1",
"teal-2": "Teal 2",
"blue-1": "Blue 1",
"blue-2": "Blue 2",
"dragonscale-red": "Dragonscale Red",
"modern-orange": "Modern Orange",
"threefold-color": "Threefold",
"ronin-green": "Ronin Green",
"lazarus-blue": "Lazarus Blue",
"expansive-starfield": "Expansive Starfield",
"proud-rainbow": "Proud Rainbow",
"trans-color": "Transitional Hues",
"rolls-u": "ROLLS",
"whisper-rolls-to-gm": "Whisper rolls to GM",
"never-whisper-roll": "Never Whisper Rolls",
"query-whisper-roll": "Query Whisper",
"always-whisper-roll": "Always Whisper Rolls",
"show-the-character-name-in-roll-results": "Show the character name in roll results",
"show": "Show",
"hide": "Hide",
"apply-armor-penalty-to-dexterity-rolls": "Apply Armor Penalty to Dexterity rolls",
"no": "No",
"yes": "Yes",
"options-u": "OPTIONS",
"prompt-for-aim": "Prompt for Aim",
"never-use-aim": "Never use Aim",
"toggle": "Toggle",
"always-use-aim": "Always use Aim",
"aim-value-a-value-must-be-entered-here": "Aim value (a number MUST be entered here)",
"sections-u": "CHARACTER TAB SECTIONS",
"show-the-power-list": "Show the Power list in the Character tab",
"show-the-spell/arcana-list": "Show the Spell/Arcana list in the Character tab",
"show-the-extraordinary-powers-list": "Show the Extraordinary Powers list in the Character tab",
"show-the-arcana/psychic-list": "Show the Arcana/Psychic list in the Character tab",
"show-the-mana/magic-points-section": "Show the Mana/Magic Points section",
"show-the-power-points-section": "Show the Power Points section",
"show-the-kanna-section": "Show the Kanna section",
"show-the-experience-points-section": "Show the Experience Points section",
"show-the-fatigue-section": "Show the Fatigue section",
"show-the-fear-section": "Show the Fear section",
"show-the-horror-section": "Show the Horror section",
"show-the-conviction-section": "Show the Conviction section",
"show-the-corruption-section": "Show the Corruption section",
"show-the-ammo-column": "Show the Ammo column",
"show-the-initiative-section": "Show the Initiative section",
"show-the-equipment-section": "Show the Equipment section",
"show-the-money/currency-section": "Show the Money/Currency section",
"show-the-income-section": "Show the Income section",
"show-the-resources-section": "Show the Resources section",
"show-the-conditions-section": "Show the Conditions section",
"auto-configure-all-u": "AUTO-CONFIGURE ALL",
"version": "Version",
"game-system": "Game System",
"color-selection": "Color Selection",
"color-selection-info": "Select the color for the character sheet section headers and buttons.",
"whisp-rolls-gm": "Whisper rolls to GM",
"whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"aim-toggle-default": "Prompt for Aim action when rolling attacks",
"aim-value-default": "Aim Value",
"aim-value-default-info": "The default value for the aim bonus when using the Aim prompt. It should be 1 unless a power or talent changes it.",
"show-the-fatigue-section-info": "This should be shown for Blue Rose.",
"show-the-conviction-section-info": "This should be shown for Blue Rose.",
"show-the-corruption-section-info": "This can be shown for Blue Rose.",
"show-the-ammo-column-info": "This can be unchecked for Blue Rose.",
"show-the-money/currency-section-info": "This can be unchecked for Blue Rose.",
"conditions-u": "CONDITIONS",
"origin-u": "ORIGIN",
"drive-u": "DRIVE",
"profession-u": "PROFESSION",
"appearance-u": "APPEARANCE",
"belter": "Belter",
"martian": "Martian",
"earther": "Earther",
"fortune-u": "FORTUNE",
"outsider": "Outsider",
"lower-class": "Lower Class",
"middle-class": "Middle Class",
"upper-class": "Upper Class"
}
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{
"character-u": "CHARACTER",
"persona-u": "PERSONA",
"powers-u": "POWERS",
"focuses-u": "FOCUSES",
"magic-u": "MAGIC",
"arcana-u": "ARCANA",
"arcana/psychic-u": "ARCANA/PSYCHIC",
"whisper-u": "WHISPER",
"aim-u": "AIM",
"char-name-u": "CHARACTER NAME",
"mage": "Mage",
"rogue": "Rogue",
"warrior": "Warrior",
"adept": "Adept",
"expert": "Expert",
"class-u": "CLASS",
"level-u": "LEVEL",
"race-u": "RACE",
"background-u": "BACKGROUND",
"social-class-u": "SOCIAL CLASS",
"ancestry-u": "ANCESTRY",
"family-u": "FAMILY/ALLEGIANCE",
"age-u": "AGE",
"gender-u": "GENDER",
"height-u": "HEIGHT",
"weight-u": "WEIGHT",
"calling-u": "CALLING",
"destiny-u": "DESTINY",
"fate-u": "FATE",
"accuracy-u": "ACCURACY",
"communication-u": "COMMUNICATION",
"constitution-u": "CONSTITUTION",
"cunning-u": "CUNNING",
"dexterity-u": "DEXTERITY",
"fighting-u": "FIGHTING",
"intelligence-u": "INTELLIGENCE",
"perception-u": "PERCEPTION",
"strength-u": "STRENGTH",
"willpower-u": "WILLPOWER",
"health-u": "HEALTH",
"max": "Max",
"mana-u": "MANA",
"magic-points-u": "MAGIC POINTS",
"power-points-u": "POWER POINTS",
"kanna-u": "KANNA",
"experience-points-u": "EXPERIENCE POINTS",
"next": "Next",
"initiative-u": "INITIATIVE",
"adjust": "Adjust",
"fatigue-u": "FATIGUE",
"none": "None",
"winded": "Winded",
"fatigued": "Fatigued",
"exhausted": "Exhausted",
"dying": "Dying",
"fear-u": "FEAR",
"nervous": "Nervous",
"anxious": "Anxious",
"watchful": "Watchful",
"afraid": "Afraid",
"terrified": "Terrified",
"horror-u": "HORROR",
"unsettled": "Unsettled",
"shocked": "Shocked",
"appalled": "Appalled",
"overwhelmed": "Overwhelmed",
"shattered": "Shattered",
"resources-u": "RESOURCES",
"income-u": "INCOME",
"i-for-impact": "i",
"b-for-ballistic": "b",
"conviction-u": "CONVICTION",
"corruption-u": "CORRUPTION",
"speed-u": "SPEED",
"defense-u": "DEFENSE",
"toughness-u": "TOUGHNESS",
"toughness-mode": "Mode",
"gritty": "Gritty",
"pulp": "Pulp",
"cinematic": "Cinematic",
"armor-u": "ARMOR",
"base": "Base",
"shield": "Shield",
"Penalty": "Penalty",
"#-sign": "#",
"extraordinary-u": "EXTRAORDINARY",
"attack-u": "ATTACK",
"range-u": "RANGE",
"reload-u": "RELOAD",
"roll-u": "ROLL",
"damage-u": "DAMAGE",
"power-name-u": "POWER NAME",
"short-description-u": "SHORT DESCRIPTION",
"spell-name-u": "SPELL NAME",
"arcanum-name-u": "ARCANUM NAME",
"equipment-name-u": "EQUIPMENT NAME",
"quantity-u": "QUANTITY",
"description-u": "DESCRIPTION",
"cp-u": "CP",
"sp-u": "SP",
"gp-u": "GP",
"import-to-currency-u": "IMPORT TO CURRENCY",
"currency-u": "CURRENCY",
"eye-u": "EYES",
"skin-u": "SKIN",
"hair-u": "HAIR",
"languages-u": "LANGUAGES",
"goals-u": "GOALS",
"honorifics-titles-and-memberships-u": "HONORIFICS, TITLES AND MEMBERSHIPS",
"relationships-u": "RELATIONSHIPS",
"character-appearance-u": "CHARACTER APPEARANCE",
"char-notes-u": "CHARACTER NOTES",
"specialization1-u": "SPECIALIZATION 1",
"specialization1-degree-u": "DEGREE",
"specialization2-u": "SPECIALIZATION 2",
"type-or-level:-u": "TYPE OR LEVEL:",
"SOURCE:-u": "SOURCE:",
"short-desc.:-u": "SHORT DESC.:",
"description:-u": "DESCRIPTION:",
"focus:-u": "FOCUS:",
"school:-u": "SCHOOL:",
"type:-u": "TYPE:",
"mana-cost:-u": "MANA COST:",
"cast-time:-u": "CAST TIME:",
"tn:-u": "TN:",
"test:-u": "TEST:",
"spellpower:-u": "SPELLPOWER:",
"focus-bonus:-u": "FOCUS BONUS:",
"arcana": "Arcana",
"psychic": "Psychic",
"power-points": "Power Points",
"fatigue": "Fatigue",
"kanna-cost:-u": "KANNA COST:",
"power-cost:-u": "POWER COST:",
"cast-spell:-u": "CAST SPELL:",
"use-power:-u": "USE POWER:",
"arcana:-u": "ARCANA:",
"mp-cost:-u": "MP COST:",
"talent:-u": "TALENT:",
"time:-u": "TIME:",
"resistance:-u": "RESISTANCE:",
"fatigue-tn:-u": "FATIGUE TN:",
"ability:-u": "ABILITY:",
"accuracy": "Accuracy",
"dexterity": "Dexterity",
"constitution": "Constitution",
"communication": "Communication",
"fighting": "Fighting",
"intelligence": "Intelligence",
"perception": "Perception",
"strength": "Strength",
"willpower": "Willpower",
"the-expanse-rpg-does-not-support-magical-powers": "<i>The Expanse RPG</i> does not support magical powers.",
"the-world-of-lazarus-rpg-does-not-support-magical-powers": "<i>The World of Lazarus RPG</i> does not support magical powers.",
"game-system-u": "GAME SYSTEM",
"dragon-age": "Dragon Age",
"fantasy-age": "Fantasy Age",
"titansgrave": "Titansgrave",
"blue-rose": "Blue Rose",
"the-expanse": "The Expanse",
"modern-age": "Modern AGE",
"threefold": "Threefold",
"world-of-lazarus": "World of Lazarus",
"color-selection-u": "COLOR SELECTION",
"black": "Black",
"red": "Red",
"teal-1": "Teal 1",
"teal-2": "Teal 2",
"blue-1": "Blue 1",
"blue-2": "Blue 2",
"dragonscale-red": "Dragonscale Red",
"modern-orange": "Modern Orange",
"threefold-color": "Threefold",
"ronin-green": "Ronin Green",
"lazarus-blue": "Lazarus Blue",
"expansive-starfield": "Expansive Starfield",
"proud-rainbow": "Proud Rainbow",
"trans-color": "Transitional Hues",
"rolls-u": "ROLLS",
"whisper-rolls-to-gm": "Whisper rolls to GM",
"never-whisper-roll": "Never Whisper Rolls",
"query-whisper-roll": "Query Whisper",
"always-whisper-roll": "Always Whisper Rolls",
"show-the-character-name-in-roll-results": "Show the character name in roll results",
"show": "Show",
"hide": "Hide",
"apply-armor-penalty-to-dexterity-rolls": "Apply Armor Penalty to Dexterity rolls",
"no": "No",
"yes": "Yes",
"options-u": "OPTIONS",
"prompt-for-aim": "Prompt for Aim",
"never-use-aim": "Never use Aim",
"toggle": "Toggle",
"always-use-aim": "Always use Aim",
"aim-value-a-value-must-be-entered-here": "Aim value (a number MUST be entered here)",
"sections-u": "CHARACTER TAB SECTIONS",
"show-the-power-list": "Show the Power list in the Character tab",
"show-the-spell/arcana-list": "Show the Spell/Arcana list in the Character tab",
"show-the-extraordinary-powers-list": "Show the Extraordinary Powers list in the Character tab",
"show-the-arcana/psychic-list": "Show the Arcana/Psychic list in the Character tab",
"show-the-mana/magic-points-section": "Show the Mana/Magic Points section",
"show-the-power-points-section": "Show the Power Points section",
"show-the-kanna-section": "Show the Kanna section",
"show-the-experience-points-section": "Show the Experience Points section",
"show-the-fatigue-section": "Show the Fatigue section",
"show-the-fear-section": "Show the Fear section",
"show-the-horror-section": "Show the Horror section",
"show-the-conviction-section": "Show the Conviction section",
"show-the-corruption-section": "Show the Corruption section",
"show-the-ammo-column": "Show the Ammo column",
"show-the-initiative-section": "Show the Initiative section",
"show-the-equipment-section": "Show the Equipment section",
"show-the-money/currency-section": "Show the Money/Currency section",
"show-the-income-section": "Show the Income section",
"show-the-resources-section": "Show the Resources section",
"show-the-conditions-section": "Show the Conditions section",
"auto-configure-all-u": "AUTO-CONFIGURE ALL",
"version": "Version",
"game-system": "Game System",
"color-selection": "Color Selection",
"color-selection-info": "Select the color for the character sheet section headers and buttons.",
"whisp-rolls-gm": "Whisper rolls to GM",
"whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"aim-toggle-default": "Prompt for Aim action when rolling attacks",
"aim-value-default": "Aim Value",
"aim-value-default-info": "The default value for the aim bonus when using the Aim prompt. It should be 1 unless a power or talent changes it.",
"show-the-fatigue-section-info": "This should be shown for Blue Rose.",
"show-the-conviction-section-info": "This should be shown for Blue Rose.",
"show-the-corruption-section-info": "This can be shown for Blue Rose.",
"show-the-ammo-column-info": "This can be unchecked for Blue Rose.",
"show-the-money/currency-section-info": "This can be unchecked for Blue Rose.",
"conditions-u": "CONDITIONS",
"origin-u": "ORIGIN",
"drive-u": "DRIVE",
"profession-u": "PROFESSION",
"appearance-u": "APPEARANCE",
"belter": "Belter",
"martian": "Martian",
"earther": "Earther",
"fortune-u": "FORTUNE",
"outsider": "Outsider",
"lower-class": "Lower Class",
"middle-class": "Middle Class",
"upper-class": "Upper Class"
}
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{
"art": "art",
"armor prce": "armor prce",
"(0%)": "(0%)",
"(10%)": "(10%)",
"(20%)": "(20%)",
"(30%)": "(30%)",
"(40%)": "(40%)",
"(record pristine/worn/junk status)": "(record pristine/worn/junk status)",
"0": "0",
"Survivor's Name": "Survivor's Name",
"10": "10",
"Individual Bonds": "Individual Bonds",
"Community Bonds": "Community Bonds",
"112382": "112382",
"motivations and mental disorders": "motivations and mental disorders",
"incidents of san loss without going insane": "incidents of san loss without going insane",
"wounds and ailments": "wounds and ailments",
"armor and gear": "armor and gear",
"weapons": "weapons",
"personal details and notes": "personal details and notes",
"Archetype": "Archetype",
"Setting": "Setting",
"315": "315",
"Current Home": "Current Home",
"Sex": "Sex",
"Age": "Age",
"Birthplace": "Birthplace",
"8 points of thick hide": "8 points of thick hide",
"adapted": "adapted",
"age": "age",
"agent signature": "agent signature",
"alertness fail checkbox": "alertness fail checkbox",
"alertness rank": "alertness rank",
"alertness": "alertness",
"ammo input": "ammo input",
"ammo": "ammo",
"anthropology fail checkbox": "anthropology fail checkbox",
"anthropology rank": "anthropology rank",
"anthropology": "anthropology",
"appraise fail checkbox": "appraise fail checkbox",
"appraise rank": "appraise rank",
"appraise": "appraise",
"Skills": "Skills",
"archeology fail checkbox": "archeology fail checkbox",
"archeology rank": "archeology rank",
"archeology": "archeology",
"armor piercing input": "armor piercing input",
"armor piercing": "armor piercing",
"armor": "armor",
"art fail checkbox": "art fail checkbox",
"art name": "art name",
"art rank": "art rank",
"art roll": "art roll",
"artillery fail checkbox": "artillery fail checkbox",
"artillery rank": "artillery rank",
"artillery roll": "artillery roll",
"artillery": "artillery",
"athletics fail checkbox": "athletics fail checkbox",
"athletics rank": "athletics rank",
"athletics roll": "athletics roll",
"athletics": "athletics",
"attack": "attack",
"attacks": "attacks",
"authorizing officer": "authorizing officer",
"base range input": "base range input",
"base range": "base range",
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"CHA": "CHA",
"character name": "Character name",
"charisma distinguishing features": "charisma distinguishing features",
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"CON": "CON",
"constitution distinguishing features": "constitution distinguishing features",
"constitution roll": "constitution roll",
"constitution score": "constitution score",
"constitution": "constitution",
"craft fail checkbox": "craft fail checkbox",
"craft name": "craft name",
"craft rank": "craft rank",
"craft roll": "craft roll",
"craft": "craft",
"current status:": "current status:",
"damage input": "damage input",
"damage": "damage",
"damage bonus": "damage bonus",
"damage (×2)": "damage (×2)",
"DB": "DB",
"DD": "DD",
"demolitions fail checkbox": "demolitions fail checkbox",
"demolitions rank": "demolitions rank",
"demolitions roll": "demolitions roll",
"demolitions": "demolitions",
"developments which affect home and family": "developments which affect home and family",
"DEX": "DEX",
"dexterity distinguishing features": "dexterity distinguishing features",
"dexterity roll": "dexterity roll",
"dexterity score": "dexterity score",
"dexterity": "dexterity",
"disguise fail checkbox": "disguise fail checkbox",
"disguise rank": "disguise rank",
"disguise roll": "disguise roll",
"disguise": "disguise",
"distinguishing features": "distinguishing features",
"dodge fail checkbox": "dodge fail checkbox",
"dodge rank": "dodge rank",
"dodge roll": "dodge roll",
"dodge": "dodge",
"drive fail checkbox": "drive fail checkbox",
"drive rank": "drive rank",
"drive roll": "drive roll",
"drive": "drive",
"education": "education and occupational history",
"employer": "employer",
"enter a name for non-player character": "enter a name for non-player character",
"enter armor text": "enter armor text",
"enter hit points": "enter hit points",
"enter npc description": "enter npc description",
"enter sanity loss": "enter sanity loss",
"enter willpower points": "enter willpower points",
"equipment & resources": "equipment & resources",
"firearms fail checkbox": "firearms fail checkbox",
"firearms rank": "firearms rank",
"firearms roll": "firearms roll",
"firearms": "firearms",
"first aid fail checkbox": "first aid fail checkbox",
"first aid rank": "first aid rank",
"first aid roll": "first aid roll",
"first aid": "first aid",
"forensics fail checkbox": "forensics fail checkbox",
"forensics rank": "forensics rank",
"forensics roll": "forensics roll",
"forensics": "forensics",
"foriegn languages and other skills:": "foriegn languages and other skills:",
"gm whisper toggle": "gm whisper toggle",
"GM Whisper": "GM Whisper",
"Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?",
"heavy machinery fail checkbox": "heavy machinery fail checkbox",
"heavy machinery rank": "heavy machinery rank",
"heavy machinery roll": "heavy machinery roll",
"heavy machinery": "heavy machinery",
"heavy weapons fail checkbox": "heavy weapons fail checkbox",
"heavy weapons rank": "heavy weapons rank",
"heavy weapons roll": "heavy weapons roll",
"heavy weapons": "heavy weapons",
"helplessness 1": "helplessness 1",
"helplessness 2": "helplessness 2",
"helplessness 3": "helplessness 3",
"helplessness": "helplessness",
"history fail checkbox": "history fail checkbox",
"history rank": "history rank",
"history roll": "history roll",
"history": "history",
"hit points": "hit points",
"HP": "HP",
"insight fail checkbox": "insight fail checkbox",
"insight rank": "insight rank",
"insight roll": "insight roll",
"insight": "insight",
"injuries": "injuries",
"INT": "INT",
"intelligence distinguishing features": "intelligence distinguishing features",
"intelligence roll": "intelligence roll",
"intelligence score": "intelligence score",
"intelligence": "intelligence",
"kill radius input": "kill radius input",
"kill radius": "kill radius",
"law fail checkbox": "law fail checkbox",
"law rank": "law rank",
"law roll": "law roll",
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"lethality": "lethality",
"lethality (×2)": "lethality (×2)",
"luck": "Luck",
"Luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
"medicine": "medicine",
"melee weapons fail checkbox": "melee weapons fail checkbox",
"melee weapons rank": "melee weapons rank",
"melee weapons roll": "melee weapons roll",
"melee weapons": "melee weapons",
"military science fail checkbox": "military science fail checkbox",
"military science name": "military science name",
"military science rank": "military science rank",
"military science roll": "military science roll",
"military science": "military science",
"motivations": "motivations",
"name": "name",
"nationality": "nationality",
"navigate fail checkbox": "navigate fail checkbox",
"navigate rank": "navigate rank",
"navigate roll": "navigate roll",
"navigate": "navigate",
"notes": "notes",
"npc": "NPC",
"occult fail checkbox": "occult fail checkbox",
"occult rank": "occult rank",
"occult roll": "occult roll",
"occult": "occult",
"off": "off",
"on": "on",
"other notes name": "other notes name",
"other notes": "other notes",
"pc": "PC",
"permanent resources": "permanent resources",
"personal data": "personal data",
"persuade fail checkbox": "persuade fail checkbox",
"persuade rank": "persuade rank",
"persuade roll": "persuade roll",
"persuade": "persuade",
"pharmacy fail checkbox": "pharmacy fail checkbox",
"pharmacy rank": "pharmacy rank",
"pharmacy roll": "pharmacy roll",
"pharmacy": "pharmacy",
"pilot fail checkbox": "pilot fail checkbox",
"pilot name": "pilot name",
"pilot rank": "pilot rank",
"pilot roll": "pilot roll",
"pilot": "pilot",
"Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.",
"post apoc lore fail checkbox": "post apoc lore fail checkbox",
"post apoc lore name": "post apoc lore name",
"post apoc lore rank": "post apoc lore rank",
"post apoc lore roll": "post apoc lore roll",
"post apoc lore": "post apoc lore",
"POW": "POW",
"power distinguishing features": "power distinguishing features",
"power roll": "power roll",
"power score": "power score",
"power": "power",
"pris/worn/junk": "pris/worn/junk",
"pristine": "pristine",
"reassure fail checkbox": "reassure fail checkbox",
"reassure rank": "reassure rank",
"reassure roll": "reassure roll",
"reassure": "reassure",
"research fail checkbox": "research fail checkbox",
"research rank": "research rank",
"research roll": "research roll",
"research": "research",
"resource checks": "resource checks",
"resources at hand": "resources at hand",
"resources stowed": "resources stowed",
"resources in storage": "resources in storage",
"bonds and disorders": "bonds and disorders",
"rank": "skill %",
"recovery SAN": "recovery SAN",
"remarks": "remarks",
"ranged weapons fail checkbox": "ranged weapons fail checkbox",
"ranged weapons rank": "ranged weapons rank",
"ranged weapons roll": "ranged weapons roll",
"ranged weapons": "ranged weapons",
"resources": "resources",
"ride fail checkbox": "ride fail checkbox",
"ride rank": "ride rank",
"ride roll": "ride roll",
"ride": "ride",
"roll": "roll",
"SAN": "SAN",
"SAN LOSS": "SAN LOSS",
"sanity points": "sanity points",
"scavenge fail checkbox": "scavenge fail checkbox",
"scavenge rank": "scavenge rank",
"scavenge roll": "scavenge roll",
"scavenge": "scavenge",
"science fail checkbox": "science fail checkbox",
"science name": "science name",
"science rank": "science rank",
"science roll": "science roll",
"science": "science",
"score": "score",
"search fail checkbox": "search fail checkbox",
"search rank": "search rank",
"search roll": "search roll",
"search": "search",
"sex": "sex",
"sheet settings toggle": "sheet settings toggle",
"sheet settings": "sheet settings",
"sheet type": "Sheet Type",
"Sheet Type": "Sheet Type",
"skill % input": "skill % input",
"skill %": "skill %",
"skill fail checkbox": "skill fail checkbox",
"specialization name": "specialization name",
"skill or stat used": "skill or stat used",
"skill rank": "skill rank",
"skill roll": "skill roll",
"skill": "name",
"skills": "skills",
"special training input": "special training input",
"statistical data": "statistical data",
"Statistics": "Statistics",
"stealth fail checkbox": "stealth fail checkbox",
"stealth rank": "stealth rank",
"stealth roll": "stealth roll",
"stealth": "stealth",
"STR": "STR",
"strength distinguishing features": "strength distinguishing features",
"strength roll": "strength roll",
"strength score": "strength score",
"strength": "strength",
"surgery fail checkbox": "surgery fail checkbox",
"surgery rank": "surgery rank",
"surgery roll": "surgery roll",
"surgery": "surgery",
"survival fail checkbox": "survival fail checkbox",
"survival rank": "survival rank",
"survival roll": "survival roll",
"survival": "survival",
"swim fail checkbox": "swim fail checkbox",
"swim rank": "swim rank",
"swim roll": "swim roll",
"swim": "swim",
"technology use fail checkbox": "technology use fail checkbox",
"technology use rank": "technology use rank",
"technology use roll": "technology use roll",
"technology use": "technology use",
"top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ",
"unarmed combat fail checkbox": "unarmed combat fail checkbox",
"unarmed combat rank": "unarmed combat rank",
"unarmed combat roll": "unarmed combat roll",
"unarmed combat": "unarmed combat",
"united states form": "united states form",
"unnatural fail checkbox": "unnatural fail checkbox",
"unnatural rank": "unnatural rank",
"unnatural roll": "unnatural roll",
"unnatural": "unnatural",
"uses per game": "uses per game",
"violence 1": "violence 1",
"violence 2": "violence 2",
"violence 3": "violence 3",
"violence": "violence",
"weapons input": "weapons input",
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
}
+353
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{
"art": "art",
"armor prce": "armor prce",
"(0%)": "(0%)",
"(10%)": "(10%)",
"(20%)": "(20%)",
"(30%)": "(30%)",
"(40%)": "(40%)",
"(record pristine/worn/junk status)": "(record pristine/worn/junk status)",
"0": "0",
"Survivor's Name": "Survivor's Name",
"10": "10",
"Individual Bonds": "Individual Bonds",
"Community Bonds": "Community Bonds",
"112382": "112382",
"motivations and mental disorders": "motivations and mental disorders",
"incidents of san loss without going insane": "incidents of san loss without going insane",
"wounds and ailments": "wounds and ailments",
"armor and gear": "armor and gear",
"weapons": "weapons",
"personal details and notes": "personal details and notes",
"Archetype": "Archetype",
"Setting": "Setting",
"315": "315",
"Current Home": "Current Home",
"Sex": "Sex",
"Age": "Age",
"Birthplace": "Birthplace",
"8 points of thick hide": "8 points of thick hide",
"adapted": "adapted",
"age": "age",
"agent signature": "agent signature",
"alertness fail checkbox": "alertness fail checkbox",
"alertness rank": "alertness rank",
"alertness": "alertness",
"ammo input": "ammo input",
"ammo": "ammo",
"anthropology fail checkbox": "anthropology fail checkbox",
"anthropology rank": "anthropology rank",
"anthropology": "anthropology",
"appraise fail checkbox": "appraise fail checkbox",
"appraise rank": "appraise rank",
"appraise": "appraise",
"Skills": "Skills",
"archeology fail checkbox": "archeology fail checkbox",
"archeology rank": "archeology rank",
"archeology": "archeology",
"armor piercing input": "armor piercing input",
"armor piercing": "armor piercing",
"armor": "armor",
"art fail checkbox": "art fail checkbox",
"art name": "art name",
"art rank": "art rank",
"art roll": "art roll",
"artillery fail checkbox": "artillery fail checkbox",
"artillery rank": "artillery rank",
"artillery roll": "artillery roll",
"artillery": "artillery",
"athletics fail checkbox": "athletics fail checkbox",
"athletics rank": "athletics rank",
"athletics roll": "athletics roll",
"athletics": "athletics",
"attack": "attack",
"attacks": "attacks",
"authorizing officer": "authorizing officer",
"base range input": "base range input",
"base range": "base range",
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"CHA": "CHA",
"character name": "Character name",
"charisma distinguishing features": "charisma distinguishing features",
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"CON": "CON",
"constitution distinguishing features": "constitution distinguishing features",
"constitution roll": "constitution roll",
"constitution score": "constitution score",
"constitution": "constitution",
"craft fail checkbox": "craft fail checkbox",
"craft name": "craft name",
"craft rank": "craft rank",
"craft roll": "craft roll",
"craft": "craft",
"current status:": "current status:",
"damage input": "damage input",
"damage": "damage",
"damage bonus": "damage bonus",
"damage (×2)": "damage (×2)",
"DB": "DB",
"DD": "DD",
"demolitions fail checkbox": "demolitions fail checkbox",
"demolitions rank": "demolitions rank",
"demolitions roll": "demolitions roll",
"demolitions": "demolitions",
"developments which affect home and family": "developments which affect home and family",
"DEX": "DEX",
"dexterity distinguishing features": "dexterity distinguishing features",
"dexterity roll": "dexterity roll",
"dexterity score": "dexterity score",
"dexterity": "dexterity",
"disguise fail checkbox": "disguise fail checkbox",
"disguise rank": "disguise rank",
"disguise roll": "disguise roll",
"disguise": "disguise",
"distinguishing features": "distinguishing features",
"dodge fail checkbox": "dodge fail checkbox",
"dodge rank": "dodge rank",
"dodge roll": "dodge roll",
"dodge": "dodge",
"drive fail checkbox": "drive fail checkbox",
"drive rank": "drive rank",
"drive roll": "drive roll",
"drive": "drive",
"education": "education and occupational history",
"employer": "employer",
"enter a name for non-player character": "enter a name for non-player character",
"enter armor text": "enter armor text",
"enter hit points": "enter hit points",
"enter npc description": "enter npc description",
"enter sanity loss": "enter sanity loss",
"enter willpower points": "enter willpower points",
"equipment & resources": "equipment & resources",
"firearms fail checkbox": "firearms fail checkbox",
"firearms rank": "firearms rank",
"firearms roll": "firearms roll",
"firearms": "firearms",
"first aid fail checkbox": "first aid fail checkbox",
"first aid rank": "first aid rank",
"first aid roll": "first aid roll",
"first aid": "first aid",
"forensics fail checkbox": "forensics fail checkbox",
"forensics rank": "forensics rank",
"forensics roll": "forensics roll",
"forensics": "forensics",
"foriegn languages and other skills:": "foriegn languages and other skills:",
"gm whisper toggle": "gm whisper toggle",
"GM Whisper": "GM Whisper",
"Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?",
"heavy machinery fail checkbox": "heavy machinery fail checkbox",
"heavy machinery rank": "heavy machinery rank",
"heavy machinery roll": "heavy machinery roll",
"heavy machinery": "heavy machinery",
"heavy weapons fail checkbox": "heavy weapons fail checkbox",
"heavy weapons rank": "heavy weapons rank",
"heavy weapons roll": "heavy weapons roll",
"heavy weapons": "heavy weapons",
"helplessness 1": "helplessness 1",
"helplessness 2": "helplessness 2",
"helplessness 3": "helplessness 3",
"helplessness": "helplessness",
"history fail checkbox": "history fail checkbox",
"history rank": "history rank",
"history roll": "history roll",
"history": "history",
"hit points": "hit points",
"HP": "HP",
"insight fail checkbox": "insight fail checkbox",
"insight rank": "insight rank",
"insight roll": "insight roll",
"insight": "insight",
"injuries": "injuries",
"INT": "INT",
"intelligence distinguishing features": "intelligence distinguishing features",
"intelligence roll": "intelligence roll",
"intelligence score": "intelligence score",
"intelligence": "intelligence",
"kill radius input": "kill radius input",
"kill radius": "kill radius",
"law fail checkbox": "law fail checkbox",
"law rank": "law rank",
"law roll": "law roll",
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"lethality": "lethality",
"lethality (×2)": "lethality (×2)",
"luck": "Luck",
"Luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
"medicine": "medicine",
"melee weapons fail checkbox": "melee weapons fail checkbox",
"melee weapons rank": "melee weapons rank",
"melee weapons roll": "melee weapons roll",
"melee weapons": "melee weapons",
"military science fail checkbox": "military science fail checkbox",
"military science name": "military science name",
"military science rank": "military science rank",
"military science roll": "military science roll",
"military science": "military science",
"motivations": "motivations",
"name": "name",
"nationality": "nationality",
"navigate fail checkbox": "navigate fail checkbox",
"navigate rank": "navigate rank",
"navigate roll": "navigate roll",
"navigate": "navigate",
"notes": "notes",
"npc": "NPC",
"occult fail checkbox": "occult fail checkbox",
"occult rank": "occult rank",
"occult roll": "occult roll",
"occult": "occult",
"off": "off",
"on": "on",
"other notes name": "other notes name",
"other notes": "other notes",
"pc": "PC",
"permanent resources": "permanent resources",
"personal data": "personal data",
"persuade fail checkbox": "persuade fail checkbox",
"persuade rank": "persuade rank",
"persuade roll": "persuade roll",
"persuade": "persuade",
"pharmacy fail checkbox": "pharmacy fail checkbox",
"pharmacy rank": "pharmacy rank",
"pharmacy roll": "pharmacy roll",
"pharmacy": "pharmacy",
"pilot fail checkbox": "pilot fail checkbox",
"pilot name": "pilot name",
"pilot rank": "pilot rank",
"pilot roll": "pilot roll",
"pilot": "pilot",
"Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.",
"post apoc lore fail checkbox": "post apoc lore fail checkbox",
"post apoc lore name": "post apoc lore name",
"post apoc lore rank": "post apoc lore rank",
"post apoc lore roll": "post apoc lore roll",
"post apoc lore": "post apoc lore",
"POW": "POW",
"power distinguishing features": "power distinguishing features",
"power roll": "power roll",
"power score": "power score",
"power": "power",
"pris/worn/junk": "pris/worn/junk",
"pristine": "pristine",
"reassure fail checkbox": "reassure fail checkbox",
"reassure rank": "reassure rank",
"reassure roll": "reassure roll",
"reassure": "reassure",
"research fail checkbox": "research fail checkbox",
"research rank": "research rank",
"research roll": "research roll",
"research": "research",
"resource checks": "resource checks",
"resources at hand": "resources at hand",
"resources stowed": "resources stowed",
"resources in storage": "resources in storage",
"bonds and disorders": "bonds and disorders",
"rank": "skill %",
"recovery SAN": "recovery SAN",
"remarks": "remarks",
"ranged weapons fail checkbox": "ranged weapons fail checkbox",
"ranged weapons rank": "ranged weapons rank",
"ranged weapons roll": "ranged weapons roll",
"ranged weapons": "ranged weapons",
"resources": "resources",
"ride fail checkbox": "ride fail checkbox",
"ride rank": "ride rank",
"ride roll": "ride roll",
"ride": "ride",
"roll": "roll",
"SAN": "SAN",
"SAN LOSS": "SAN LOSS",
"sanity points": "sanity points",
"scavenge fail checkbox": "scavenge fail checkbox",
"scavenge rank": "scavenge rank",
"scavenge roll": "scavenge roll",
"scavenge": "scavenge",
"science fail checkbox": "science fail checkbox",
"science name": "science name",
"science rank": "science rank",
"science roll": "science roll",
"science": "science",
"score": "score",
"search fail checkbox": "search fail checkbox",
"search rank": "search rank",
"search roll": "search roll",
"search": "search",
"sex": "sex",
"sheet settings toggle": "sheet settings toggle",
"sheet settings": "sheet settings",
"sheet type": "Sheet Type",
"Sheet Type": "Sheet Type",
"skill % input": "skill % input",
"skill %": "skill %",
"skill fail checkbox": "skill fail checkbox",
"specialization name": "specialization name",
"skill or stat used": "skill or stat used",
"skill rank": "skill rank",
"skill roll": "skill roll",
"skill": "name",
"skills": "skills",
"special training input": "special training input",
"statistical data": "statistical data",
"Statistics": "Statistics",
"stealth fail checkbox": "stealth fail checkbox",
"stealth rank": "stealth rank",
"stealth roll": "stealth roll",
"stealth": "stealth",
"STR": "STR",
"strength distinguishing features": "strength distinguishing features",
"strength roll": "strength roll",
"strength score": "strength score",
"strength": "strength",
"surgery fail checkbox": "surgery fail checkbox",
"surgery rank": "surgery rank",
"surgery roll": "surgery roll",
"surgery": "surgery",
"survival fail checkbox": "survival fail checkbox",
"survival rank": "survival rank",
"survival roll": "survival roll",
"survival": "survival",
"swim fail checkbox": "swim fail checkbox",
"swim rank": "swim rank",
"swim roll": "swim roll",
"swim": "swim",
"technology use fail checkbox": "technology use fail checkbox",
"technology use rank": "technology use rank",
"technology use roll": "technology use roll",
"technology use": "technology use",
"top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ",
"unarmed combat fail checkbox": "unarmed combat fail checkbox",
"unarmed combat rank": "unarmed combat rank",
"unarmed combat roll": "unarmed combat roll",
"unarmed combat": "unarmed combat",
"united states form": "united states form",
"unnatural fail checkbox": "unnatural fail checkbox",
"unnatural rank": "unnatural rank",
"unnatural roll": "unnatural roll",
"unnatural": "unnatural",
"uses per game": "uses per game",
"violence 1": "violence 1",
"violence 2": "violence 2",
"violence 3": "violence 3",
"violence": "violence",
"weapons input": "weapons input",
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
}
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{
"add-society-someone": "Add someone to your secret society.",
"advance-3basicmoves": "Choose 3 basic moves and advance them.",
"advance-4basicmoves": "Advance the other 4 basic moves.",
"angel": "Angel",
"armor": "Armor",
"barter": "Barter",
"battlebabe": "Battlebabe",
"brainer": "Brainer",
"broken": "Broken",
"change-char-type": "Change your character to a new type.",
"chopper": "Chopper",
"class-archetype": "Class",
"class-moves": "Class Moves",
"cool": "Cool",
"crew-contacts": "Crew Contacts",
"crippled": "Crippled",
"custom-weapons": "Custom Weapons",
"description": "Description",
"disfigured": "Disfigured",
"do-something-under-fire": "Do something under fire",
"driver": "Driver",
"erase-holding-option": "Erase an option from your holding.",
"establishment-security": "Add a security to your establishment.",
"experience": "Experience",
"faceless": "Faceless",
"followers": "Followers",
"followers-newoption": "Choose a new option for your followers.",
"fortune": "Fortune",
"frame": "Frame",
"gang": "Gang",
"gang-new-option": "Choose a new option for your gang.",
"gear-barter": "Gear &amp; Barter",
"get-2-gigs-moonlighting": "Get 2 gigs (detail) and Moonlighting.",
"get-brainer-gear2": "Get 2 pieces of Brainer gear.",
"get-car": "Get a car. (detail)",
"get-car-noshit-driver": "Get a car (detail) and a \"No Shit Driver\".",
"get-followers-fortune": "Get followers (detail) and fortunes.",
"get-gang-alpha": "Get a gang (detail) and Pack Alpha.",
"get-gang-leadership": "Get a gang (detail) and Leadership.",
"get-gang-security-leadership": "Get a gang (detail) for security, and leadership.",
"get-garage-crew": "Get a garage (workspace, detail) and crew.",
"get-gig-change-crew": "Get a gig and you may change your crew.",
"get-holding-newoption": "Choose a new option for your holding.",
"get-holding-wealth": "Get a holding (detail) and Wealth.",
"get-move-class": "Get a new move from your class.",
"get-move-other": "Get a move from another Playbook.",
"get-plus-cool-max2": "Get +1 Cool (max Cool +2)",
"get-plus-cool-max3": "Get +1 Cool (max Cool +3)",
"get-plus-hard-max2": "Get +1 Hard (max Hard +2)",
"get-plus-hard-max3": "Get +1 Hard (max Hard +3)",
"get-plus-hot-max2": "Get +1 Hot (max Hot +2)",
"get-plus-hot-max3": "Get +1 Hot (max Hot +3)",
"get-plus-sharp-max2": "Get +1 Sharp (max Sharp +2)",
"get-plus-sharp-max3": "Get +1 Sharp (max Sharp +3)",
"get-plus-stat-max3": "Get +1 to any stat (max stat +3)",
"get-plus-weird-max2": "Get +1 Weird (max Weird +2)",
"get-plus-weird-max3": "Get +1 Weird (max Weird +3)",
"gig-abandon-resolve": "Abandon or resolve an obligation gig for good.",
"gigs": "Gigs",
"give-solace": "Give a Solace move to another character.",
"go-aggro": "Go aggro/seize by force",
"growing-arms-legs": "You are growing arms and legs.",
"gunlugger": "GunLugger",
"hard": "Hard",
"hardholder": "Hardholder",
"harm": "Harm",
"highlighted": "Highlighted",
"hoard-option": "Add an option to your hoard.",
"hoarder": "Hoarder",
"hocus": "Hocus",
"hold": "Hold",
"holding": "Holding",
"holding-size": "Size",
"hot": "Hot",
"hx": "Hx",
"improvements": "Improvements",
"lock-unlock-class": "Lock/Unlock Class",
"looks": "Looks",
"macaluso": "Macaluso",
"maestro": "Maestro D",
"maestro-d": "Maestro D",
"marmot": "Marmot",
"misses": "Misses",
"move": "Move",
"name": "Name",
"nolonger-vulnerable-hunger": "You can live on local human food and are no loger vulnerable to hunger.",
"nolonger-vulnerable-xharm": "You are no longer vulnerable to Ψ-harm.",
"open-your-brain": "Open your brain",
"operator": "Operator",
"other": "Other",
"other-moves": "Other Moves",
"phase1-add-improvements": "Add all these improvements manually into your stats, they will not be auto-calculated",
"power": "Power",
"puppet-strings": "Puppet Strings",
"quarantine": "Quarantine",
"read-a-sitch": "Read a sitch; read a person",
"resolve-interest-establishment": "Resolve the interest of somebody in your establishment.",
"retire-char-safety": "Retire your character. (to safety)",
"rolls": "rolls",
"s-m-m": "S.M.M.",
"savvyhead": "SavvyHead",
"second-char": "Create a second character to play.",
"seduce-or-manipulate": "Seduce or manipulate",
"sharp": "Sharp",
"shattered": "Shattered",
"show-hide-improvements": "Show/Hide Improvements",
"size": "Size",
"skinner": "Skinner",
"solace": "Solace",
"stat": "Stat",
"stats": "Stats",
"stock": "Stock",
"strength": "Strength",
"succeeds": "Succeeds",
"succeeds-partially": "Succeeds partially",
"surplus": "Surplus",
"tags": "Tags",
"talk-directly-humans": "You can talk directly with humans.",
"touchstone": "Touchstone",
"unlock-stasis-facility": "Unlocks a stasis facility.",
"wakeup-human": "You wake up human.",
"want": "Want",
"weaknesses": "Weaknesses",
"weird": "Weird",
"workspace-lifesupport": "Add life support to your workspace, and now you can work on people there too.",
"your-bike": "Your Bike",
"your-cars": "Your Car(s)"
}
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{
"add-society-someone": "Add someone to your secret society.",
"advance-3basicmoves": "Choose 3 basic moves and advance them.",
"advance-4basicmoves": "Advance the other 4 basic moves.",
"angel": "Angel",
"armor": "Armor",
"barter": "Barter",
"battlebabe": "Battlebabe",
"brainer": "Brainer",
"broken": "Broken",
"change-char-type": "Change your character to a new type.",
"chopper": "Chopper",
"class-archetype": "Class",
"class-moves": "Class Moves",
"cool": "Cool",
"crew-contacts": "Crew Contacts",
"crippled": "Crippled",
"custom-weapons": "Custom Weapons",
"description": "Description",
"disfigured": "Disfigured",
"do-something-under-fire": "Do something under fire",
"driver": "Driver",
"erase-holding-option": "Erase an option from your holding.",
"establishment-security": "Add a security to your establishment.",
"experience": "Experience",
"faceless": "Faceless",
"followers": "Followers",
"followers-newoption": "Choose a new option for your followers.",
"fortune": "Fortune",
"frame": "Frame",
"gang": "Gang",
"gang-new-option": "Choose a new option for your gang.",
"gear-barter": "Gear &amp; Barter",
"get-2-gigs-moonlighting": "Get 2 gigs (detail) and Moonlighting.",
"get-brainer-gear2": "Get 2 pieces of Brainer gear.",
"get-car": "Get a car. (detail)",
"get-car-noshit-driver": "Get a car (detail) and a \"No Shit Driver\".",
"get-followers-fortune": "Get followers (detail) and fortunes.",
"get-gang-alpha": "Get a gang (detail) and Pack Alpha.",
"get-gang-leadership": "Get a gang (detail) and Leadership.",
"get-gang-security-leadership": "Get a gang (detail) for security, and leadership.",
"get-garage-crew": "Get a garage (workspace, detail) and crew.",
"get-gig-change-crew": "Get a gig and you may change your crew.",
"get-holding-newoption": "Choose a new option for your holding.",
"get-holding-wealth": "Get a holding (detail) and Wealth.",
"get-move-class": "Get a new move from your class.",
"get-move-other": "Get a move from another Playbook.",
"get-plus-cool-max2": "Get +1 Cool (max Cool +2)",
"get-plus-cool-max3": "Get +1 Cool (max Cool +3)",
"get-plus-hard-max2": "Get +1 Hard (max Hard +2)",
"get-plus-hard-max3": "Get +1 Hard (max Hard +3)",
"get-plus-hot-max2": "Get +1 Hot (max Hot +2)",
"get-plus-hot-max3": "Get +1 Hot (max Hot +3)",
"get-plus-sharp-max2": "Get +1 Sharp (max Sharp +2)",
"get-plus-sharp-max3": "Get +1 Sharp (max Sharp +3)",
"get-plus-stat-max3": "Get +1 to any stat (max stat +3)",
"get-plus-weird-max2": "Get +1 Weird (max Weird +2)",
"get-plus-weird-max3": "Get +1 Weird (max Weird +3)",
"gig-abandon-resolve": "Abandon or resolve an obligation gig for good.",
"gigs": "Gigs",
"give-solace": "Give a Solace move to another character.",
"go-aggro": "Go aggro/seize by force",
"growing-arms-legs": "You are growing arms and legs.",
"gunlugger": "GunLugger",
"hard": "Hard",
"hardholder": "Hardholder",
"harm": "Harm",
"highlighted": "Highlighted",
"hoard-option": "Add an option to your hoard.",
"hoarder": "Hoarder",
"hocus": "Hocus",
"hold": "Hold",
"holding": "Holding",
"holding-size": "Size",
"hot": "Hot",
"hx": "Hx",
"improvements": "Improvements",
"lock-unlock-class": "Lock/Unlock Class",
"looks": "Looks",
"macaluso": "Macaluso",
"maestro": "Maestro D",
"maestro-d": "Maestro D",
"marmot": "Marmot",
"misses": "Misses",
"move": "Move",
"name": "Name",
"nolonger-vulnerable-hunger": "You can live on local human food and are no loger vulnerable to hunger.",
"nolonger-vulnerable-xharm": "You are no longer vulnerable to Ψ-harm.",
"open-your-brain": "Open your brain",
"operator": "Operator",
"other": "Other",
"other-moves": "Other Moves",
"phase1-add-improvements": "Add all these improvements manually into your stats, they will not be auto-calculated",
"power": "Power",
"puppet-strings": "Puppet Strings",
"quarantine": "Quarantine",
"read-a-sitch": "Read a sitch; read a person",
"resolve-interest-establishment": "Resolve the interest of somebody in your establishment.",
"retire-char-safety": "Retire your character. (to safety)",
"rolls": "rolls",
"s-m-m": "S.M.M.",
"savvyhead": "SavvyHead",
"second-char": "Create a second character to play.",
"seduce-or-manipulate": "Seduce or manipulate",
"sharp": "Sharp",
"shattered": "Shattered",
"show-hide-improvements": "Show/Hide Improvements",
"size": "Size",
"skinner": "Skinner",
"solace": "Solace",
"stat": "Stat",
"stats": "Stats",
"stock": "Stock",
"strength": "Strength",
"succeeds": "Succeeds",
"succeeds-partially": "Succeeds partially",
"surplus": "Surplus",
"tags": "Tags",
"talk-directly-humans": "You can talk directly with humans.",
"touchstone": "Touchstone",
"unlock-stasis-facility": "Unlocks a stasis facility.",
"wakeup-human": "You wake up human.",
"want": "Want",
"weaknesses": "Weaknesses",
"weird": "Weird",
"workspace-lifesupport": "Add life support to your workspace, and now you can work on people there too.",
"your-bike": "Your Bike",
"your-cars": "Your Car(s)"
}
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{
"add-workspace-2options": "add 2 options to your workspace",
"advance-3basicmoves": "choose 3 basic moves and advance them.",
"advance-3other-moves": "advance the other 3 basic moves.",
"agility": "Agility",
"amenities": "Amenities",
"ammo": "Ammo",
"angel": "Angel",
"armor": "Armor",
"atmosphere": "Atmosphere",
"attractions": "Attractions",
"back-minus-harm": "Come back with -1hard",
"back-minus-weird": "Come back with +1weird",
"barter": "Barter",
"battlebabe": "Battlebabe",
"brainer": "Brainer",
"but": "But",
"change-char-type": "change your character to a new type",
"change-playbook": "Change to a new Playbook",
"charge": "Charge",
"child-thing": "Child-Thing",
"chopper": "Chopper",
"chosen-friends": "Chosen Friends",
"config": "Configuration",
"damage": "Damage",
"playbook-archetype": "Playbook",
"playbook-moves": "Playbook Moves",
"complications": "Complications",
"cool": "Cool",
"crew-contacts": "Crew Contacts",
"custom-weapons": "Custom Weapons",
"description": "Description",
"die": "Die",
"do-something-under-fire": "do something under fire",
"driver": "Driver",
"emerged-stasis": "You emerged from stasis",
"erase-holding-option": "erase an option from your holding",
"establishment": "Establishment",
"establishment-security": "add a security to your establishment",
"experience": "Experience",
"faceless": "Faceless",
"features": "Features",
"follower_barter": "Follower Barter",
"followers": "Followers",
"followers-newoption": "choose a new option for your followers",
"food": "Food",
"force entrance_exit": "Force Entrance/Exit",
"fortune": "Fortune",
"frame": "Frame",
"gang": "Gang",
"gang-new-option": "choose a new option for your gang",
"gear-barter": "Gear &amp; Barter",
"get-2brainer-gear": "get 2 new or relacement brainer gear (you choose)",
"get-ally": "get an ally (cf, detail with the MC)",
"get-establishment": "get an establishment (detail)",
"get-followers-fortune": "get followers (you detail) and Fortunes",
"get-gang-alpha": "get a gang (detail) and Pack Alpha",
"get-gang-leadership": "get a gang (detail) and Leadership",
"get-gang-security-leadership": "get a gang (detail) for security, and Leadership",
"get-garage-crew": "get a garage (workspace, detail) and crew",
"get-holding-newoption": "choose a new option for your holding",
"get-holding-wealth": "get a holding (detail) and Wealth",
"get-move-angel": "get a new angel move",
"get-move-battlebabe": "get a new battlebabe move",
"get-move-brainer": "get a new brainer move",
"get-move-child": "get a new child-thing move",
"get-move-driver": "get a new driver move",
"get-move-faceless": "get a new faceless move",
"get-move-gunlugger": "get a new gunlugger move",
"get-move-hocus": "get a new hocus move",
"get-move-maestro": "get a new maestro d' move",
"get-move-news": "get a new news move",
"get-move-other": "get a move from another playbook",
"get-move-savvyhead": "get a new savvyhead move",
"get-move-skinner": "get a new skinner move",
"get-move-waterbearer": "get a new waterbearer move",
"get-plus-cool-max2": "get +1cool (max cool+2)",
"get-plus-cool-max3": "get +1cool (max cool+3)",
"get-plus-hard-max2": "get +1hard (max hard+2)",
"get-plus-hard-max3": "get +1hard (max hard+3)",
"get-plus-hot-max2": "get +1hot (max hot+2)",
"get-plus-hot-max3": "get +1hot (max hot+3)",
"get-plus-sharp-max2": "get +1sharp (max sharp+2)",
"get-plus-sharp-max3": "get +1sharp (max sharp+3)",
"get-plus-stat-max3": "get +1 to any stat (max stat+3)",
"get-plus-weird-max2": "get +1weird (max weird+2)",
"get-plus-weird-max3": "get +1weird (max weird+3)",
"get-supplier": "get a supplier (cf, detail with the MC)",
"get-vehicle": "get a new vehicle (you detail)",
"get-vehicle-combat-driver": "get a vehicle (you detail) and Combat Driver",
"get-vehicle-new": "get a vehicle (you detail)",
"get-workspace-2options": "get a workspace (you detail) or add 2 options to your workspace",
"gigs": "Gigs",
"go-aggro": "go aggro/seize by force",
"gunlugger": "GunLugger",
"hard_shutdown/cover_ground": "hard shutdown/cover ground",
"hard": "Hard",
"hardholder": "Hardholder",
"harm": "Harm",
"highlighted": "Highlighted",
"hocus": "Hocus",
"hold": "Hold",
"holding": "Holding",
"holding-size": "Size",
"hot": "Hot",
"hx": "Hx",
"hx-notes": "Hx Notes",
"improvements": "Improvements",
"interested-parties": "Interested Parties",
"laws": "Laws",
"life-untenable": "When Life is Untenable",
"lock-unlock-playbook": "Lock/Unlock Playbook",
"look": "Look",
"looks": "Looks",
"maestro-d": "Maestro D",
"marine": "Landfall Marine",
"massive": "Massive",
"misses": "Misses",
"move": "Move",
"name": "Name",
"news": "News",
"no-vuln-hunger": "You are no longer vulnerable to hunger",
"no-vuln-phychic": "you're no longer vulnerable to Ψ-harm",
"no-vuln-isolation": "you're no longer vulnerable to reflexive isolation",
"open-your-brain": "open your brain",
"other": "Other",
"other-moves": "Other Moves",
"penalties": "Penalties",
"people-connections": "People with Connections",
"phase1-add-improvements": "Add all these improvements manually into your stats, they will not be auto-calculated",
"power": "Power",
"puppet-strings": "Puppet Strings",
"quarantine": "The Quarantine",
"read-a-sitch": "read a sitch; read a person",
"regulars": "Regulars",
"remaining-stasis": "Remaining in Stasis",
"resolve-interest-establishment": "resolve somebody's interest in your establishment",
"retire-char-safety": "retire your character (to safety)",
"roll-your-hx": "roll your Hx",
"rolls": "rolls",
"savvyhead": "SavvyHead",
"second-char": "create a second character to play",
"security": "Security",
"seduce-or-manipulate": "seduce or manipulate",
"sharp": "Sharp",
"show-hide-improvements": "Show/Hide Improvements",
"size": "Size",
"skinner": "Skinner",
"source": "Source",
"source-2features": "add 2 features to the source",
"source-laws": "change the laws and penalties of the source",
"specialist-jackson": "Status of Specialist Jackson, Tammy M.",
"spend_1_barter_to_replenish_1_stock": "Spend 1 Barter to replenish 1 Stock",
"stasis": "Stasis",
"stasis-facilities": "Stasis Facilities",
"stat": "Stat",
"stats": "Stats",
"stock": "Stock",
"strength": "Strength",
"studio": "Studio",
"succeeds": "Succeeds",
"succeeds-partially": "Succeeds partially",
"suffer-harm": "suffer harm",
"surplus": "Surplus",
"tags": "Tags",
"under-disguises": "Under Their Disguises",
"unlock-stasis-facility": "unlock a stasis facility",
"unlocked-facilities": "Unlocked Facilities",
"unmasked": "Unmasked, You Are",
"untouched-why": "It's Untouched. Why?",
"walkingSuit": "Walking Suit",
"want": "Want",
"waterbearer": "Waterbearer",
"weaknesses": "Weaknesses",
"weird": "Weird",
"wolves-maelstrom": "Wolves of the Maelstrom",
"workspace-lifesupport": "add life support to your workspace, and now you can work on people there too",
"your-bike": "Your Bike",
"your-cars": "Your Car(s)",
"your-den": "Your Den",
"your-mask": "Your Mask"
}
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{
"add-workspace-2options": "add 2 options to your workspace",
"advance-3basicmoves": "choose 3 basic moves and advance them.",
"advance-3other-moves": "advance the other 3 basic moves.",
"agility": "Agility",
"amenities": "Amenities",
"ammo": "Ammo",
"angel": "Angel",
"armor": "Armor",
"atmosphere": "Atmosphere",
"attractions": "Attractions",
"back-minus-harm": "Come back with -1hard",
"back-minus-weird": "Come back with +1weird",
"barter": "Barter",
"battlebabe": "Battlebabe",
"brainer": "Brainer",
"but": "But",
"change-char-type": "change your character to a new type",
"change-playbook": "Change to a new Playbook",
"charge": "Charge",
"child-thing": "Child-Thing",
"chopper": "Chopper",
"chosen-friends": "Chosen Friends",
"config": "Configuration",
"damage": "Damage",
"playbook-archetype": "Playbook",
"playbook-moves": "Playbook Moves",
"complications": "Complications",
"cool": "Cool",
"crew-contacts": "Crew Contacts",
"custom-weapons": "Custom Weapons",
"description": "Description",
"die": "Die",
"do-something-under-fire": "do something under fire",
"driver": "Driver",
"emerged-stasis": "You emerged from stasis",
"erase-holding-option": "erase an option from your holding",
"establishment": "Establishment",
"establishment-security": "add a security to your establishment",
"experience": "Experience",
"faceless": "Faceless",
"features": "Features",
"follower_barter": "Follower Barter",
"followers": "Followers",
"followers-newoption": "choose a new option for your followers",
"food": "Food",
"force entrance_exit": "Force Entrance/Exit",
"fortune": "Fortune",
"frame": "Frame",
"gang": "Gang",
"gang-new-option": "choose a new option for your gang",
"gear-barter": "Gear &amp; Barter",
"get-2brainer-gear": "get 2 new or relacement brainer gear (you choose)",
"get-ally": "get an ally (cf, detail with the MC)",
"get-establishment": "get an establishment (detail)",
"get-followers-fortune": "get followers (you detail) and Fortunes",
"get-gang-alpha": "get a gang (detail) and Pack Alpha",
"get-gang-leadership": "get a gang (detail) and Leadership",
"get-gang-security-leadership": "get a gang (detail) for security, and Leadership",
"get-garage-crew": "get a garage (workspace, detail) and crew",
"get-holding-newoption": "choose a new option for your holding",
"get-holding-wealth": "get a holding (detail) and Wealth",
"get-move-angel": "get a new angel move",
"get-move-battlebabe": "get a new battlebabe move",
"get-move-brainer": "get a new brainer move",
"get-move-child": "get a new child-thing move",
"get-move-driver": "get a new driver move",
"get-move-faceless": "get a new faceless move",
"get-move-gunlugger": "get a new gunlugger move",
"get-move-hocus": "get a new hocus move",
"get-move-maestro": "get a new maestro d' move",
"get-move-news": "get a new news move",
"get-move-other": "get a move from another playbook",
"get-move-savvyhead": "get a new savvyhead move",
"get-move-skinner": "get a new skinner move",
"get-move-waterbearer": "get a new waterbearer move",
"get-plus-cool-max2": "get +1cool (max cool+2)",
"get-plus-cool-max3": "get +1cool (max cool+3)",
"get-plus-hard-max2": "get +1hard (max hard+2)",
"get-plus-hard-max3": "get +1hard (max hard+3)",
"get-plus-hot-max2": "get +1hot (max hot+2)",
"get-plus-hot-max3": "get +1hot (max hot+3)",
"get-plus-sharp-max2": "get +1sharp (max sharp+2)",
"get-plus-sharp-max3": "get +1sharp (max sharp+3)",
"get-plus-stat-max3": "get +1 to any stat (max stat+3)",
"get-plus-weird-max2": "get +1weird (max weird+2)",
"get-plus-weird-max3": "get +1weird (max weird+3)",
"get-supplier": "get a supplier (cf, detail with the MC)",
"get-vehicle": "get a new vehicle (you detail)",
"get-vehicle-combat-driver": "get a vehicle (you detail) and Combat Driver",
"get-vehicle-new": "get a vehicle (you detail)",
"get-workspace-2options": "get a workspace (you detail) or add 2 options to your workspace",
"gigs": "Gigs",
"go-aggro": "go aggro/seize by force",
"gunlugger": "GunLugger",
"hard_shutdown/cover_ground": "hard shutdown/cover ground",
"hard": "Hard",
"hardholder": "Hardholder",
"harm": "Harm",
"highlighted": "Highlighted",
"hocus": "Hocus",
"hold": "Hold",
"holding": "Holding",
"holding-size": "Size",
"hot": "Hot",
"hx": "Hx",
"hx-notes": "Hx Notes",
"improvements": "Improvements",
"interested-parties": "Interested Parties",
"laws": "Laws",
"life-untenable": "When Life is Untenable",
"lock-unlock-playbook": "Lock/Unlock Playbook",
"look": "Look",
"looks": "Looks",
"maestro-d": "Maestro D",
"marine": "Landfall Marine",
"massive": "Massive",
"misses": "Misses",
"move": "Move",
"name": "Name",
"news": "News",
"no-vuln-hunger": "You are no longer vulnerable to hunger",
"no-vuln-phychic": "you're no longer vulnerable to Ψ-harm",
"no-vuln-isolation": "you're no longer vulnerable to reflexive isolation",
"open-your-brain": "open your brain",
"other": "Other",
"other-moves": "Other Moves",
"penalties": "Penalties",
"people-connections": "People with Connections",
"phase1-add-improvements": "Add all these improvements manually into your stats, they will not be auto-calculated",
"power": "Power",
"puppet-strings": "Puppet Strings",
"quarantine": "The Quarantine",
"read-a-sitch": "read a sitch; read a person",
"regulars": "Regulars",
"remaining-stasis": "Remaining in Stasis",
"resolve-interest-establishment": "resolve somebody's interest in your establishment",
"retire-char-safety": "retire your character (to safety)",
"roll-your-hx": "roll your Hx",
"rolls": "rolls",
"savvyhead": "SavvyHead",
"second-char": "create a second character to play",
"security": "Security",
"seduce-or-manipulate": "seduce or manipulate",
"sharp": "Sharp",
"show-hide-improvements": "Show/Hide Improvements",
"size": "Size",
"skinner": "Skinner",
"source": "Source",
"source-2features": "add 2 features to the source",
"source-laws": "change the laws and penalties of the source",
"specialist-jackson": "Status of Specialist Jackson, Tammy M.",
"spend_1_barter_to_replenish_1_stock": "Spend 1 Barter to replenish 1 Stock",
"stasis": "Stasis",
"stasis-facilities": "Stasis Facilities",
"stat": "Stat",
"stats": "Stats",
"stock": "Stock",
"strength": "Strength",
"studio": "Studio",
"succeeds": "Succeeds",
"succeeds-partially": "Succeeds partially",
"suffer-harm": "suffer harm",
"surplus": "Surplus",
"tags": "Tags",
"under-disguises": "Under Their Disguises",
"unlock-stasis-facility": "unlock a stasis facility",
"unlocked-facilities": "Unlocked Facilities",
"unmasked": "Unmasked, You Are",
"untouched-why": "It's Untouched. Why?",
"walkingSuit": "Walking Suit",
"want": "Want",
"waterbearer": "Waterbearer",
"weaknesses": "Weaknesses",
"weird": "Weird",
"wolves-maelstrom": "Wolves of the Maelstrom",
"workspace-lifesupport": "add life support to your workspace, and now you can work on people there too",
"your-bike": "Your Bike",
"your-cars": "Your Car(s)",
"your-den": "Your Den",
"your-mask": "Your Mask"
}
@@ -0,0 +1,39 @@
{
"game": "Abtract Donjon",
"name": "Nom :",
"level": "Niveau :",
"experience": "XP :",
"bonus": "Bonus :",
"game's name": "Nom du jeu",
"attributes'names": "Noms des attributs",
"attributes' descriptions": "Textes de description",
"secondary pools' name": "Nom des réserves secondaires",
"npc attacks": "Attaques",
"npc resistances": "Résistances",
"npc vulnerabilities": "Vulnérabilités",
"npc special": "Spécial",
"opposition": "Opposition : ",
"attacks": "Attaques : ",
"resistances": "Résistances : ",
"vulnerabilities": "Vulnérabilités : ",
"special": "Spécial : ",
"result": "Résultat : ",
"uses": "utilise",
"gets": "obtient",
"Game's name :": "Nom du jeu",
"gameinfo": "Change le nom du jeu pour correspondre à votre style",
"attributeinfo": "Change les caractéristiques pour correspondre à votre type de jeu",
"First attribute :": "Première caractéristique :",
"Second attribute :": "Seconde caractéristique :",
"Third attribute :": "Troisième caractéristique :",
"Fourth attribute:": "Quatrième caractéristique :",
"skillinfo": "Change les compétences pour correspondre à votre type de jeu",
"Skills 1 :": "Compétences 1 :",
"Skills 2 :": "Compétences 2 :",
"Skills 3 :": "Compétences 3 :",
"descinfo": "Change les descriptions pour correspondre à votre type de jeu",
"attribute description1 :": "Description Caractéristique 1 :",
"attribute description2 :": "Description Caractéristique 2 :",
"attribute description3 :": "Description Caractéristique 3 :",
"attribute description4 :": "Description Caractéristique 4 :"
}
@@ -0,0 +1,39 @@
{
"game": "Abtract Donjon",
"name": "Nom :",
"level": "Niveau :",
"experience": "XP :",
"bonus": "Bonus :",
"game's name": "Nom du jeu",
"attributes'names": "Noms des attributs",
"attributes' descriptions": "Textes de description",
"secondary pools' name": "Nom des réserves secondaires",
"npc attacks": "Attaques",
"npc resistances": "Résistances",
"npc vulnerabilities": "Vulnérabilités",
"npc special": "Spécial",
"opposition": "Opposition : ",
"attacks": "Attaques : ",
"resistances": "Résistances : ",
"vulnerabilities": "Vulnérabilités : ",
"special": "Spécial : ",
"result": "Résultat : ",
"uses": "utilise",
"gets": "obtient",
"Game's name :": "Nom du jeu",
"gameinfo": "Change le nom du jeu pour correspondre à votre style",
"attributeinfo": "Change les caractéristiques pour correspondre à votre type de jeu",
"First attribute :": "Première caractéristique :",
"Second attribute :": "Seconde caractéristique :",
"Third attribute :": "Troisième caractéristique :",
"Fourth attribute:": "Quatrième caractéristique :",
"skillinfo": "Change les compétences pour correspondre à votre type de jeu",
"Skills 1 :": "Compétences 1 :",
"Skills 2 :": "Compétences 2 :",
"Skills 3 :": "Compétences 3 :",
"descinfo": "Change les descriptions pour correspondre à votre type de jeu",
"attribute description1 :": "Description Caractéristique 1 :",
"attribute description2 :": "Description Caractéristique 2 :",
"attribute description3 :": "Description Caractéristique 3 :",
"attribute description4 :": "Description Caractéristique 4 :"
}
+48
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@@ -0,0 +1,48 @@
{
"name": "Nome",
"concept": "Conceito",
"hindrance": "Defeito",
"historic": "Histórico",
"hero-points": "Pontos de Herói",
"experience-points": "Pontos de Experiência",
"health-levels": "Níveis de Saúde",
"current": "Atual",
"max": "Max",
"feats": "Proezas",
"fixing": "Jeitinho",
"fight": "Confusão",
"muscles": "Músculos",
"brains": "Cachola",
"contacts": "Contatos",
"cunning": "Esperteza",
"deceive": "Falastrice",
"charisma": "Maneirice",
"stubborn": "Teimosia",
"description": "Descrição",
"powerful": "Poderosa",
"magical": "Mágica",
"mod": "Modificador",
"targetnumber": "Sucesso maior ou igual a ",
"numberofdice": "Quantidade de dados",
"status": "Estados",
"weapons": "Armas",
"action": "Ação",
"reaction": "Reação",
"hands": "Mãos",
"reach": "Alcance",
"equipment": "Equipamento",
"notes": "Anotações",
"spells": "Feitiços",
"level": "Nível",
"school": "Escola",
"air": "Ar",
"dimensional": "Dimensional",
"fire": "Fogo",
"ice": "Gelo",
"mind": "Mental",
"death": "Morte",
"rock": "Rocha",
"life": "Vida",
"attribute": "Atributo",
"size": "Tamanho"
}
+48
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@@ -0,0 +1,48 @@
{
"name": "Nome",
"concept": "Conceito",
"hindrance": "Defeito",
"historic": "Histórico",
"hero-points": "Pontos de Herói",
"experience-points": "Pontos de Experiência",
"health-levels": "Níveis de Saúde",
"current": "Atual",
"max": "Max",
"feats": "Proezas",
"fixing": "Jeitinho",
"fight": "Confusão",
"muscles": "Músculos",
"brains": "Cachola",
"contacts": "Contatos",
"cunning": "Esperteza",
"deceive": "Falastrice",
"charisma": "Maneirice",
"stubborn": "Teimosia",
"description": "Descrição",
"powerful": "Poderosa",
"magical": "Mágica",
"mod": "Modificador",
"targetnumber": "Sucesso maior ou igual a ",
"numberofdice": "Quantidade de dados",
"status": "Estados",
"weapons": "Armas",
"action": "Ação",
"reaction": "Reação",
"hands": "Mãos",
"reach": "Alcance",
"equipment": "Equipamento",
"notes": "Anotações",
"spells": "Feitiços",
"level": "Nível",
"school": "Escola",
"air": "Ar",
"dimensional": "Dimensional",
"fire": "Fogo",
"ice": "Gelo",
"mind": "Mental",
"death": "Morte",
"rock": "Rocha",
"life": "Vida",
"attribute": "Atributo",
"size": "Tamanho"
}
@@ -0,0 +1,531 @@
{
"skills-list": "acrobatics,animal_handling,athletics,deception,history,insight,intimidation,investigation,lore,medicine,nature,perception,performance,persuasion,riddle,shadowlore,sleight_of_hand,stealth,survival,traditions",
"npc-options-u": "NPC OPTIONS",
"name-u": "NAME",
"npc-type-u": "NPC TYPE",
"npc-type-place": "Medium fiend",
"armor-class-u": "ARMOUR CLASS",
"class-u": "CLASS",
"type-u": "TYPE",
"npc-armor-place": "corslet of mail",
"standard-of-living-u": "STANDARD OF LIVING",
"hit-points-u": "HIT POINTS",
"formula-u": "FORMULA",
"speed-u": "SPEED",
"npc-speed-place": "30 ft., fly 60ft.",
"poor": "Poor",
"frugal": "Frugal",
"martial": "Martial",
"prosperous": "Prosperous",
"rich": "Rich",
"attributes-u": "ATTRIBUTES",
"str-u": "STR",
"dex-u": "DEX",
"con-u": "CON",
"int-u": "INT",
"wis-u": "WIS",
"cha-u": "CHA",
"saves-u": "SAVES",
"skills-u": "SKILLS",
"acrobatics-u": "ACROBATICS",
"animal_handling-u": "ANIMAL HANDLING",
"lore-u": "LORE",
"athletics-u": "ATHLETICS",
"deception-u": "DECEPTION",
"history-u": "HISTORY",
"insight-u": "INSIGHT",
"intimidation-u": "INTIMIDATION",
"investigation-u": "INVESTIGATION",
"medicine-u": "MEDICINE",
"nature-u": "NATURE",
"perception-u": "PERCEPTION",
"performance-u": "PERFORMANCE",
"persuasion-u": "PERSUASION",
"riddle-u": "RIDDLE",
"shadowlore-u": "SHADOW LORE",
"sleight_of_hand-u": "SLEIGHT OF HAND",
"stealth-u": "STEALTH",
"survival-u": "SURVIVAL",
"traditions-u": "TRADITIONS",
"miserable-u": "MISERABLE",
"damage-vuln-u": "DAMAGE VULNERABILITIES",
"npc-dmg-vuln-place": "fire",
"damage-res-u": "DAMAGE RESISTANCES",
"npc-dmg-res-place": "cold",
"damage-imm-u": "DAMAGE IMMUNITIES",
"npc-dmg-imm-place": "lightning, thunder",
"cond-imm-u": "CONDITION IMMUNITIES",
"npc-cond-imm-place": "charmed",
"senses-u": "SENSES",
"npc-senses-place": "night vision 120ft., passive Perception 16",
"langs-u": "LANGUAGES",
"lang-u": "LANGUAGE",
"npc-langs-place": "Dalish, Common, Elvish",
"challenge-u": "CHALLENGE",
"xp-u": "XP",
"spellcast-npc-u": "SPELLCASTING NPC",
"spell-ability-u": "SPELLCASTING ABILITY",
"none-u": "NONE",
"strength-u": "STRENGTH",
"strength-save-u": "STRENGTH SAVE",
"dexterity-u": "DEXTERITY",
"dexterity-save-u": "DEXTERITY SAVE",
"constitution-u": "CONSTITUTION",
"constitution-save-u": "CONSTITUTION SAVE",
"intelligence-u": "INTELLIGENCE",
"intelligence-save-u": "INTELLIGENCE SAVE",
"wisdom-u": "WISDOM",
"wisdom-save-u": "WISDOM SAVE",
"corruption-u": "CORRUPTION",
"corruption-core": "Corruption",
"corruption-save-u": "CORRUPTION SAVE",
"charisma-u": "CHARISMA",
"charisma-save-u": "CHARISMA SAVE",
"spell-dc-u": "SPELL DC",
"spell-atk-bonus-u": "SPELL ATTACK BONUS",
"has-reaction-u": "HAS REACTIONS",
"leg-actions:-u": "LEGENDARY ACTIONS:",
"gen-opts-u": "GENERAL OPTIONS",
"npc-u": "NPC",
"roll-queries:-u": "ROLL QUERIES:",
"always-adv": "Always Roll Advantage",
"adv-toggle": "Advantage Toggle",
"query-adv": "Query Advantage",
"never-adv": "Never Roll Advantage",
"whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:",
"never-whisp": "Never Whisper Rolls",
"query-whisp": "Query Whisper",
"always-whisp": "Always Whisper Rolls",
"auto-dmg-roll:-u": "AUTO DAMAGE ROLL:",
"never-dmg": "Don't Auto Roll Damage",
"always-dmg": "Auto Roll Damage &amp; Crit",
"ac": "Armor Class",
"hp": "Hit Points",
"speed": "Speed",
"saving-throw": "Saving Throws",
"str": "Str",
"dex": "Dex",
"con": "Con",
"int": "Int",
"wis": "Wis",
"cha": "Cha",
"skills": "Skills",
"acrobatics": "Acrobatics",
"animal_handling": "Animal Handling",
"lore": "Lore",
"athletics": "Athletics",
"deception": "Deception",
"history": "History",
"insight": "Insight",
"intimidation": "Intimidation",
"investigation": "Investigation",
"medicine": "Medicine",
"nature": "Nature",
"perception": "Perception",
"performance": "Performance",
"persuasion": "Persuasion",
"riddle": "Riddle",
"shadowlore": "Shadow Lore",
"sleight_of_hand": "Sleight of Hand",
"stealth": "Stealth",
"survival": "Survival",
"traditions": "Traditions",
"dmg-vuln": "Damage Vulnerabilities",
"dmg-res": "Damage Resistances",
"dmg-imm": "Damage Immunities",
"cond-imm": "Condition Immunities",
"senses": "Senses",
"langs": "Languages",
"challenge": "Challenge",
"npc-trait-name-place": "False Appearance.",
"npc-trait-desc-place": "If the dragon fails...",
"actions": "Actions",
"adv": "Advantage",
"norm": "Normal",
"disadv": "Disadvantage",
"name:-u": "NAME:",
"attack-u": "ATTACK",
"type:-u": "TYPE:",
"melee": "Melee",
"ranged": "Ranged",
"range-reach:-u": "RANGE/REACH:",
"range-reach-place": "5 ft.",
"to-hit:-u": "TO HIT:",
"target:-u": "TARGET:",
"target:": "Target:",
"to-hit-place": "One target",
"on-hit:-u": "ON HIT:",
"on-hit-place": "slashing",
"on-hit2:-u": "ON HIT 2:",
"on-hit-2-place": "fire",
"hit:": "Hit: ",
"reactions": "Reactions",
"npc-repeating-name-place": "Parry.",
"npc-repeating-desc-place": "The creature adds 2 to its AC against...",
"spells": "Spells",
"prep-u": "PREP",
"school:-u": "SCHOOL:",
"abjuration": "Abjuration",
"conjuration": "Conjuration",
"divination": "Divination",
"enchantment": "Enchantment",
"evocation": "Evocation",
"illusion": "Illusion",
"necromancy": "Necromancy",
"transmutation": "Transmutation",
"ritual": "Ritual",
"ritual-l": "ritual",
"range:-u": "RANGE:",
"range:": "Range:",
"components:-u": "COMPONENTS:",
"components:": "Components:",
"spell-component-verbal": "V",
"spell-component-somatic": "S",
"spell-component-material": "M",
"spell-ritual": "R",
"spell-concentration": "C",
"ruby-dust-place": "ruby dust worth 50gp",
"concentration-u": "CONCENTRATION",
"concentration": "Concentration",
"duration:-u": "DURATION:",
"duration:": "Duration:",
"difficulty-class-abv": "DC",
"output:-u": "OUTPUT:",
"spellcard-u": "SPELLCARD",
"spell-atk:-u": "SPELL ATTACK:",
"none": "None",
"dmg:-u": "DAMAGE:",
"dmg2:-u": "DAMAGE2:",
"healing:-u": "HEALING:",
"add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING",
"effect:-u": "EFFECT:",
"npc-atk-effect-place": "Half damage",
"desc:-u": "DESCRIPTION:",
"at-higher-lvl:-u": "AT HIGHER LEVELS:",
"at-higher-lvl": "At Higher Levels",
"higher-lvl-cast": "Higher Level Cast",
"leg-actions": "Legendary Actions",
"leg-actions-desc": "The <span name=\"attr_npc_name\"></span> can take <span name=\"attr_npc_legendary_actions\"></span> legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The <span name=\"attr_npc_name\"></span> regains spent legendary actions at the start of its turn.",
"atk-range-place": "5 ft.",
"atk-target-place": "One target",
"atk-dmg-type-place": "slashing",
"atk-dmg-type2-place": "fire",
"adv-u": "ADVANTAGE",
"norm-u": "NORMAL",
"disadv-u": "DISADVANTAGE",
"core-u": "CORE",
"bio-u": "BIO",
"spells-u": "SPELLS",
"char-name-u": "CHARACTER NAME",
"slayer": "Slayer",
"warden": "Warden",
"scholar": "Scholar",
"treasurehunter": "Treasure Hunter",
"warrior": "Warrior",
"wanderer": "Wanderer",
"paladin": "Paladin",
"ranger": "Ranger",
"rogue": "Rogue",
"sorcerer": "Sorcerer",
"warlock": "Warlock",
"wizard": "Wizard",
"class-level-u": "CLASS &amp; LEVEL",
"background-u": "BACKGROUND",
"background": "Background",
"culture-u": "CULTURE",
"shadow-weakness-u": "SHADOW WEAKNESS",
"exp-pts-u": "EXPERIENCE POINTS",
"inspiration-u": "INSPIRATION",
"prof-bonus-u": "PROFICIENCY BONUS",
"strength": "Strength",
"strength-save": "Strength Save",
"dexterity": "Dexterity",
"dexterity-save": "Dexterity Save",
"constitution": "Constitution",
"constitution-save": "Constitution Save",
"intelligence": "Intelligence",
"intelligence-save": "Intelligence Save",
"wisdom": "Wisdom",
"wisdom-save": "Wisdom Save",
"corruption": "Corruption",
"corruption-save": "Corruption Save",
"charisma": "Charisma",
"charisma-save": "Charisma Save",
"saving-throws-u": "SAVING THROWS",
"acrobatics-core": "Acrobatics <span>(Dex)</span>",
"animal_handling-core": "Animal Handling <span>(Wis)</span>",
"lore-core": "Lore <span>(Int)</span>",
"athletics-core": "Athletics <span>(Str)</span>",
"deception-core": "Deception <span>(Cha)</span>",
"history-core": "History <span>(Int)</span>",
"insight-core": "Insight <span>(Wis)</span>",
"intimidation-core": "Intimidation <span>(Cha)</span>",
"investigation-core": "Investigation <span>(Int)</span>",
"medicine-core": "Medicine <span>(Wis)</span>",
"nature-core": "Nature <span>(Int)</span>",
"perception-core": "Perception <span>(Wis)</span>",
"performance-core": "Performance <span>(Cha)</span>",
"persuasion-core": "Persuasion <span>(Cha)</span>",
"riddle-core": "Riddle <span>(Int)</span>",
"shadowlore-core": "Shadow Lore <span>(Int)</span>",
"sleight_of_hand-core": "Sleight of Hand <span>(Dex)</span>",
"stealth-core": "Stealth <span>(Dex)</span>",
"survival-core": "Survival <span>(Wis)</span>",
"traditions-core": "Traditions <span>(Int)</span>",
"pass-wis-u": "PASSIVE WISDOM (PERCEPTION)",
"tool-u": "TOOL",
"pro-u": "PRO",
"attr-u": "ATTRIBUTE",
"prof-bonus:-u": "PROFICIENCY BONUS:",
"prof-u": "PROFICIENT",
"proficency-u": "PROFICIENCY",
"expertise-u": "EXPERTISE",
"jack-of-all-u": "JACK OF ALL TRADES",
"attr:-u": "ATTRIBUTE:",
"tool-prof-u": "TOOL PROFICIENCIES",
"other-prof-langs-u": "OTHER PROFICIENCIES &amp; LANGUAGES",
"prof-langs-u": "PROFICIENCIES &amp; LANGUAGES",
"init": "Initiative",
"init-u": "INITIATIVE",
"hp-max-u": "Hit Point Maximum",
"hp-current-u": "CURRENT HIT POINTS",
"hp-temp-u": "TEMPORARY HIT POINTS",
"total": "Total",
"perm": "Perm",
"hit-dice-u": "HIT DICE",
"successes-u": "SUCCESSES",
"failures-u": "FAILURES",
"death-save-u": "DEATH SAVE",
"death-saves-u": "DEATH SAVES",
"atk-u": "ATK",
"dmg-type-u": "DAMAGE/TYPE",
"attack:-u": "ATTACK:",
"proficient-u": "PROFICIENT",
"range-place": "Self (60-foot cone)",
"magic-bonus:-u": "MAGIC BONUS:",
"crit-range-u": "CRIT RANGE:",
"damage:-u": "DAMAGE:",
"dmg-type-place": "Slashing",
"crit:-u": "CRIT:",
"damage2:-u": "DAMAGE2:",
"saving-throw:-u": "SAVING THROW:",
"vs-dc:-u": "VS DC:",
"spell-u": "SPELL",
"flat-u": "FLAT",
"save": "Save",
"save-effect:-u": "SAVE EFFECT:",
"save-effect-place": "half damage",
"ammunition:-u": "AMMUNITION:",
"ammunition-place": "Arrows",
"description:-u": "DESCRIPTION:",
"description-place": "Up to 2 creatures within 5 feet",
"atk-spellcasting-u": "ATTACKS &amp; ABILITIES",
"copper-u": "CP",
"silver-u": "SP",
"electrum-piece-u": "EP",
"gold-u": "GP",
"platinum-piece-u": "PP",
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.",
"item-name-u": "ITEM NAME",
"equipped-u": "EQUIPPED",
"use-as-resource-u": "USE AS A RESOURCE",
"prop:-u": "PROP:",
"mods:-u": "MODS:",
"total-weight-u": "TOTAL WEIGHT",
"immobile-u": "IMMOBILE",
"heavily-encumbered-u": "HEAVILY ENCUMBERED",
"encumbered-u": "ENCUMBERED",
"over-carrying-cap-u": "OVER CARRYING CAPACITY",
"equipment-u": "EQUIPMENT",
"distinctive-quality-u": "DISTINCTIVE QUALITY",
"specialty-u": "SPECIALTY",
"hope-u": "HOPE",
"dispair-u": "DESPAIR",
"class-resource-u": "CLASS RESOURCE",
"other-resource-u": "OTHER RESOURCE",
"position-u": "POSITION",
"shadow-u": "SHADOW",
"exhaustion-u": "EXHAUSTION",
"feats-traits-u": "VIRTUES, FEATURES &amp; TRAITS",
"age-u": "AGE",
"size-u": "SIZE",
"height-u": "HEIGHT",
"weight-u": "WEIGHT",
"eye-u": "EYES",
"skin-u": "SKIN",
"hair-u": "HAIR",
"patrons-sanctuaries-u": "PATRONS &amp; SANCTUARIES",
"char-backstory-u": "CHARACTER BACKSTORY",
"tale-of-years-u": "TALE OF YEARS",
"add-feats-traits-u": "ADDITIONAL VIRTUES, FEATURES &amp; TRAITS",
"feat-u": "VIRTUE",
"treasure-u": "TREASURE",
"spell-save-dc-u": "SPELL SAVE DC",
"cantrips-u": "CANTRIPS",
"ritual-u": "RITUAL",
"casting-time:-u": "CASTING TIME:",
"casting-time:": "Casting Time:",
"at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:",
"half-dmg-place": "Half damage",
"hit-die:-u": "HIT DIE:",
"initiative-mod:-u": "INITIATIVE MODIFIER:",
"glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:",
"glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:",
"glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:",
"pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:",
"death-save-mod:-u": "DEATH SAVE MODIFIER:",
"magic-caster-lvl:-u": "MAGIC CASTER LEVEL:",
"halfling-luck-u": "HALFLING LUCK",
"arcane-warrior-u": "ARCANE FIGHTER",
"arcane-rogue-u": "ARCANE ROGUE",
"class-options-u": "CLASS OPTIONS (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
"2nd-class:-u": "2ND CLASS:",
"lvl:-u": "LEVEL:",
"3rd-class:-u": "3RD CLASS:",
"4th-class:-u": "4TH CLASS:",
"mutliclass-opts-u": "MULTICLASS OPTIONS",
"use-cust-class-u": "USE CUSTOM CLASS",
"class-name:-u": "CLASS NAME:",
"spellcasting-ability:-u": "SPELLCASTING ABILITY:",
"spell-slots:-u": "SPELL SLOTS:",
"spell-full-u": "FULL (Scholar, Treasure Hunter, Wizard)",
"spell-half-u": "HALF (Paladin, Ranger)",
"spell-third-u": "THIRD (Arcane Warrior/Rogue)",
"cust-class-opts": "CUSTOM CLASS OPTIONS",
"normal": "Normal",
"expirtise": "Expertise",
"skill-opts-u": "SKILL OPTIONS",
"version": "v",
"always-roll-adv": "Always Roll Advantage",
"toggle-roll-adv": "Advantage Toggle",
"query-roll-adv": "Query Advantage",
"never-roll-adv": "Never Roll Advantage",
"never-whisper-roll": "Never Whisper Rolls",
"query-whisper-roll": "Query Whisper",
"always-whisper-roll": "Always Whisper Rolls",
"never-roll-dmg": "Don't Auto Roll Damage",
"always-roll-dmg": "Auto Roll Damage &amp; Crit",
"add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:",
"on": "On",
"off": "Off",
"inventory:-u": "INVENTORY:",
"compendium-compatible": "Compendium Compatible",
"simple": "Simple",
"encumbrance:-u": "ENCUMBRANCE:",
"ammo-tracking:-u": "AMMO TRACKING:",
"general-opts-u": "GENERAL OPTIONS",
"transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
"transition-text-highlight": "Please make a copy of your game before you use this tool.",
"choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM",
"community-sheet-u": "COMMUNITY SHEET",
"shaped-sheet-u": "SHAPED SHEET",
"transition-opts-u": "TRANSITION OPTIONS",
"portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License",
"api-required-title": "Try it now with easy one click API installation available with your Pro subscription.",
"api-required-u": "(API REQUIRED)",
"spell_dc_mod:-u": "SPELL SAVE DC MOD:",
"custom_ac:-u": "CUSTOM AC:",
"npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.",
"npc-pc": "NPC/PC",
"roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.",
"whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Whisper Toggle gives a set of buttons to quick select your preference on the fly. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
"add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
"inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
"encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"ammo-tracking-info": "Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
"dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING",
"dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
"cd-bar1-value:-u": "BAR 1 VALUE:",
"cd-bar1-max:-u": "BAR 1 MAX:",
"cd-bar1-link:-u": "BAR 1 LINK:",
"cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
"cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
"cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
"cd-bar2-value:-u": "BAR 2 VALUE:",
"cd-bar2-max:-u": "BAR 2 MAX:",
"cd-bar2-link:-u": "BAR 2 LINK:",
"cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
"cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
"cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
"cd-bar3-value:-u": "BAR 3 VALUE:",
"cd-bar3-max:-u": "BAR 3 MAX:",
"cd-bar3-link:-u": "BAR 3 LINK:",
"cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
"cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
"cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
"npc-name-in-rolls:-u": "NPC NAME IN ROLLS:",
"show": "Show",
"hide": "Hide",
"npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.",
"public:-u": "PUBLIC",
"to-gm:-u": "TO <span class='togm'>GM</span>",
"toggle-roll-whisper": "Whisper Toggle",
"attribute-opts-u": "ATTRIBUTE OPTIONS",
"save-opts-u": "SAVE OPTIONS",
"by-level": "By Level (Default)",
"prof-die": "Proficency Die (DMG)",
"custom": "Custom",
"core-die-roll:-u": "CORE DIE ROLL:",
"has-attack-u": "HAS AN ATTACK",
"variant-phb": "Variant (PHB p176)",
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
"automatic": "Automatic",
"cantrip-progression:-u": "CANTRIP PROGRESSION",
"cantrip-dice-u": "CANTRIP DICE",
"cantrip-beam-u": "CANTRIP BEAM",
"slots_total-u": "SLOTS TOTAL",
"slots_remaining-u": "SLOTS REMAINING",
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
"spell_slot_modifiers-u": "SPELL SLOT MODIFIERS",
"lvl-u": "LEVEL",
"include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:",
"token_size-u": "TOKEN SIZE",
"add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE",
"initiative-style:-u": "INITIATIVE STYLE:",
"query-attr-u": "QUERY ATTRIBUTE",
"custom-skills-u": "CUSTOM SKILLS",
"weapon-u": "WEAPON",
"armor-u": "ARMOR",
"other-u": "OTHER",
"source:-u": "SOURCE:",
"source-type:-u": "SOURCE TYPE:",
"racial": "Cultural",
"cv": "Virtue",
"class": "Class",
"feat": "Feat",
"other": "Other",
"partial": "Partial",
"show_all": "Show All",
"cr_only": "C&R Only",
"spell-icons:-u": "SPELL ICONS:",
"custom-pb:-u": "CUSTOM PROFICIENCY BONUS:",
"show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD",
"show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD",
"show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD",
"show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD",
"global-attack-u": "GLOBAL ATTACK MODIFIER",
"global-damage-u": "GLOBAL DAMAGE MODIFIER",
"global-save-u": "GLOBAL SAVE MODIFIER",
"global-skill-u": "GLOBAL SKILL MODIFIER",
"global-damage": "Global Damage Modifier",
"core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
"pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
"global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
"global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
"global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
"global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
"auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
"simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
"b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
"footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
"are_you_sure": "Are you sure you want to turn this character into a ",
"yes": "Yes",
"cancel": "Cancel",
"choose": "Choose",
"innate:-u": "INNATE:"
}
@@ -0,0 +1,531 @@
{
"skills-list": "acrobatics,animal_handling,athletics,deception,history,insight,intimidation,investigation,lore,medicine,nature,perception,performance,persuasion,riddle,shadowlore,sleight_of_hand,stealth,survival,traditions",
"npc-options-u": "NPC OPTIONS",
"name-u": "NAME",
"npc-type-u": "NPC TYPE",
"npc-type-place": "Medium fiend",
"armor-class-u": "ARMOUR CLASS",
"class-u": "CLASS",
"type-u": "TYPE",
"npc-armor-place": "corslet of mail",
"standard-of-living-u": "STANDARD OF LIVING",
"hit-points-u": "HIT POINTS",
"formula-u": "FORMULA",
"speed-u": "SPEED",
"npc-speed-place": "30 ft., fly 60ft.",
"poor": "Poor",
"frugal": "Frugal",
"martial": "Martial",
"prosperous": "Prosperous",
"rich": "Rich",
"attributes-u": "ATTRIBUTES",
"str-u": "STR",
"dex-u": "DEX",
"con-u": "CON",
"int-u": "INT",
"wis-u": "WIS",
"cha-u": "CHA",
"saves-u": "SAVES",
"skills-u": "SKILLS",
"acrobatics-u": "ACROBATICS",
"animal_handling-u": "ANIMAL HANDLING",
"lore-u": "LORE",
"athletics-u": "ATHLETICS",
"deception-u": "DECEPTION",
"history-u": "HISTORY",
"insight-u": "INSIGHT",
"intimidation-u": "INTIMIDATION",
"investigation-u": "INVESTIGATION",
"medicine-u": "MEDICINE",
"nature-u": "NATURE",
"perception-u": "PERCEPTION",
"performance-u": "PERFORMANCE",
"persuasion-u": "PERSUASION",
"riddle-u": "RIDDLE",
"shadowlore-u": "SHADOW LORE",
"sleight_of_hand-u": "SLEIGHT OF HAND",
"stealth-u": "STEALTH",
"survival-u": "SURVIVAL",
"traditions-u": "TRADITIONS",
"miserable-u": "MISERABLE",
"damage-vuln-u": "DAMAGE VULNERABILITIES",
"npc-dmg-vuln-place": "fire",
"damage-res-u": "DAMAGE RESISTANCES",
"npc-dmg-res-place": "cold",
"damage-imm-u": "DAMAGE IMMUNITIES",
"npc-dmg-imm-place": "lightning, thunder",
"cond-imm-u": "CONDITION IMMUNITIES",
"npc-cond-imm-place": "charmed",
"senses-u": "SENSES",
"npc-senses-place": "night vision 120ft., passive Perception 16",
"langs-u": "LANGUAGES",
"lang-u": "LANGUAGE",
"npc-langs-place": "Dalish, Common, Elvish",
"challenge-u": "CHALLENGE",
"xp-u": "XP",
"spellcast-npc-u": "SPELLCASTING NPC",
"spell-ability-u": "SPELLCASTING ABILITY",
"none-u": "NONE",
"strength-u": "STRENGTH",
"strength-save-u": "STRENGTH SAVE",
"dexterity-u": "DEXTERITY",
"dexterity-save-u": "DEXTERITY SAVE",
"constitution-u": "CONSTITUTION",
"constitution-save-u": "CONSTITUTION SAVE",
"intelligence-u": "INTELLIGENCE",
"intelligence-save-u": "INTELLIGENCE SAVE",
"wisdom-u": "WISDOM",
"wisdom-save-u": "WISDOM SAVE",
"corruption-u": "CORRUPTION",
"corruption-core": "Corruption",
"corruption-save-u": "CORRUPTION SAVE",
"charisma-u": "CHARISMA",
"charisma-save-u": "CHARISMA SAVE",
"spell-dc-u": "SPELL DC",
"spell-atk-bonus-u": "SPELL ATTACK BONUS",
"has-reaction-u": "HAS REACTIONS",
"leg-actions:-u": "LEGENDARY ACTIONS:",
"gen-opts-u": "GENERAL OPTIONS",
"npc-u": "NPC",
"roll-queries:-u": "ROLL QUERIES:",
"always-adv": "Always Roll Advantage",
"adv-toggle": "Advantage Toggle",
"query-adv": "Query Advantage",
"never-adv": "Never Roll Advantage",
"whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:",
"never-whisp": "Never Whisper Rolls",
"query-whisp": "Query Whisper",
"always-whisp": "Always Whisper Rolls",
"auto-dmg-roll:-u": "AUTO DAMAGE ROLL:",
"never-dmg": "Don't Auto Roll Damage",
"always-dmg": "Auto Roll Damage &amp; Crit",
"ac": "Armor Class",
"hp": "Hit Points",
"speed": "Speed",
"saving-throw": "Saving Throws",
"str": "Str",
"dex": "Dex",
"con": "Con",
"int": "Int",
"wis": "Wis",
"cha": "Cha",
"skills": "Skills",
"acrobatics": "Acrobatics",
"animal_handling": "Animal Handling",
"lore": "Lore",
"athletics": "Athletics",
"deception": "Deception",
"history": "History",
"insight": "Insight",
"intimidation": "Intimidation",
"investigation": "Investigation",
"medicine": "Medicine",
"nature": "Nature",
"perception": "Perception",
"performance": "Performance",
"persuasion": "Persuasion",
"riddle": "Riddle",
"shadowlore": "Shadow Lore",
"sleight_of_hand": "Sleight of Hand",
"stealth": "Stealth",
"survival": "Survival",
"traditions": "Traditions",
"dmg-vuln": "Damage Vulnerabilities",
"dmg-res": "Damage Resistances",
"dmg-imm": "Damage Immunities",
"cond-imm": "Condition Immunities",
"senses": "Senses",
"langs": "Languages",
"challenge": "Challenge",
"npc-trait-name-place": "False Appearance.",
"npc-trait-desc-place": "If the dragon fails...",
"actions": "Actions",
"adv": "Advantage",
"norm": "Normal",
"disadv": "Disadvantage",
"name:-u": "NAME:",
"attack-u": "ATTACK",
"type:-u": "TYPE:",
"melee": "Melee",
"ranged": "Ranged",
"range-reach:-u": "RANGE/REACH:",
"range-reach-place": "5 ft.",
"to-hit:-u": "TO HIT:",
"target:-u": "TARGET:",
"target:": "Target:",
"to-hit-place": "One target",
"on-hit:-u": "ON HIT:",
"on-hit-place": "slashing",
"on-hit2:-u": "ON HIT 2:",
"on-hit-2-place": "fire",
"hit:": "Hit: ",
"reactions": "Reactions",
"npc-repeating-name-place": "Parry.",
"npc-repeating-desc-place": "The creature adds 2 to its AC against...",
"spells": "Spells",
"prep-u": "PREP",
"school:-u": "SCHOOL:",
"abjuration": "Abjuration",
"conjuration": "Conjuration",
"divination": "Divination",
"enchantment": "Enchantment",
"evocation": "Evocation",
"illusion": "Illusion",
"necromancy": "Necromancy",
"transmutation": "Transmutation",
"ritual": "Ritual",
"ritual-l": "ritual",
"range:-u": "RANGE:",
"range:": "Range:",
"components:-u": "COMPONENTS:",
"components:": "Components:",
"spell-component-verbal": "V",
"spell-component-somatic": "S",
"spell-component-material": "M",
"spell-ritual": "R",
"spell-concentration": "C",
"ruby-dust-place": "ruby dust worth 50gp",
"concentration-u": "CONCENTRATION",
"concentration": "Concentration",
"duration:-u": "DURATION:",
"duration:": "Duration:",
"difficulty-class-abv": "DC",
"output:-u": "OUTPUT:",
"spellcard-u": "SPELLCARD",
"spell-atk:-u": "SPELL ATTACK:",
"none": "None",
"dmg:-u": "DAMAGE:",
"dmg2:-u": "DAMAGE2:",
"healing:-u": "HEALING:",
"add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING",
"effect:-u": "EFFECT:",
"npc-atk-effect-place": "Half damage",
"desc:-u": "DESCRIPTION:",
"at-higher-lvl:-u": "AT HIGHER LEVELS:",
"at-higher-lvl": "At Higher Levels",
"higher-lvl-cast": "Higher Level Cast",
"leg-actions": "Legendary Actions",
"leg-actions-desc": "The <span name=\"attr_npc_name\"></span> can take <span name=\"attr_npc_legendary_actions\"></span> legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The <span name=\"attr_npc_name\"></span> regains spent legendary actions at the start of its turn.",
"atk-range-place": "5 ft.",
"atk-target-place": "One target",
"atk-dmg-type-place": "slashing",
"atk-dmg-type2-place": "fire",
"adv-u": "ADVANTAGE",
"norm-u": "NORMAL",
"disadv-u": "DISADVANTAGE",
"core-u": "CORE",
"bio-u": "BIO",
"spells-u": "SPELLS",
"char-name-u": "CHARACTER NAME",
"slayer": "Slayer",
"warden": "Warden",
"scholar": "Scholar",
"treasurehunter": "Treasure Hunter",
"warrior": "Warrior",
"wanderer": "Wanderer",
"paladin": "Paladin",
"ranger": "Ranger",
"rogue": "Rogue",
"sorcerer": "Sorcerer",
"warlock": "Warlock",
"wizard": "Wizard",
"class-level-u": "CLASS &amp; LEVEL",
"background-u": "BACKGROUND",
"background": "Background",
"culture-u": "CULTURE",
"shadow-weakness-u": "SHADOW WEAKNESS",
"exp-pts-u": "EXPERIENCE POINTS",
"inspiration-u": "INSPIRATION",
"prof-bonus-u": "PROFICIENCY BONUS",
"strength": "Strength",
"strength-save": "Strength Save",
"dexterity": "Dexterity",
"dexterity-save": "Dexterity Save",
"constitution": "Constitution",
"constitution-save": "Constitution Save",
"intelligence": "Intelligence",
"intelligence-save": "Intelligence Save",
"wisdom": "Wisdom",
"wisdom-save": "Wisdom Save",
"corruption": "Corruption",
"corruption-save": "Corruption Save",
"charisma": "Charisma",
"charisma-save": "Charisma Save",
"saving-throws-u": "SAVING THROWS",
"acrobatics-core": "Acrobatics <span>(Dex)</span>",
"animal_handling-core": "Animal Handling <span>(Wis)</span>",
"lore-core": "Lore <span>(Int)</span>",
"athletics-core": "Athletics <span>(Str)</span>",
"deception-core": "Deception <span>(Cha)</span>",
"history-core": "History <span>(Int)</span>",
"insight-core": "Insight <span>(Wis)</span>",
"intimidation-core": "Intimidation <span>(Cha)</span>",
"investigation-core": "Investigation <span>(Int)</span>",
"medicine-core": "Medicine <span>(Wis)</span>",
"nature-core": "Nature <span>(Int)</span>",
"perception-core": "Perception <span>(Wis)</span>",
"performance-core": "Performance <span>(Cha)</span>",
"persuasion-core": "Persuasion <span>(Cha)</span>",
"riddle-core": "Riddle <span>(Int)</span>",
"shadowlore-core": "Shadow Lore <span>(Int)</span>",
"sleight_of_hand-core": "Sleight of Hand <span>(Dex)</span>",
"stealth-core": "Stealth <span>(Dex)</span>",
"survival-core": "Survival <span>(Wis)</span>",
"traditions-core": "Traditions <span>(Int)</span>",
"pass-wis-u": "PASSIVE WISDOM (PERCEPTION)",
"tool-u": "TOOL",
"pro-u": "PRO",
"attr-u": "ATTRIBUTE",
"prof-bonus:-u": "PROFICIENCY BONUS:",
"prof-u": "PROFICIENT",
"proficency-u": "PROFICIENCY",
"expertise-u": "EXPERTISE",
"jack-of-all-u": "JACK OF ALL TRADES",
"attr:-u": "ATTRIBUTE:",
"tool-prof-u": "TOOL PROFICIENCIES",
"other-prof-langs-u": "OTHER PROFICIENCIES &amp; LANGUAGES",
"prof-langs-u": "PROFICIENCIES &amp; LANGUAGES",
"init": "Initiative",
"init-u": "INITIATIVE",
"hp-max-u": "Hit Point Maximum",
"hp-current-u": "CURRENT HIT POINTS",
"hp-temp-u": "TEMPORARY HIT POINTS",
"total": "Total",
"perm": "Perm",
"hit-dice-u": "HIT DICE",
"successes-u": "SUCCESSES",
"failures-u": "FAILURES",
"death-save-u": "DEATH SAVE",
"death-saves-u": "DEATH SAVES",
"atk-u": "ATK",
"dmg-type-u": "DAMAGE/TYPE",
"attack:-u": "ATTACK:",
"proficient-u": "PROFICIENT",
"range-place": "Self (60-foot cone)",
"magic-bonus:-u": "MAGIC BONUS:",
"crit-range-u": "CRIT RANGE:",
"damage:-u": "DAMAGE:",
"dmg-type-place": "Slashing",
"crit:-u": "CRIT:",
"damage2:-u": "DAMAGE2:",
"saving-throw:-u": "SAVING THROW:",
"vs-dc:-u": "VS DC:",
"spell-u": "SPELL",
"flat-u": "FLAT",
"save": "Save",
"save-effect:-u": "SAVE EFFECT:",
"save-effect-place": "half damage",
"ammunition:-u": "AMMUNITION:",
"ammunition-place": "Arrows",
"description:-u": "DESCRIPTION:",
"description-place": "Up to 2 creatures within 5 feet",
"atk-spellcasting-u": "ATTACKS &amp; ABILITIES",
"copper-u": "CP",
"silver-u": "SP",
"electrum-piece-u": "EP",
"gold-u": "GP",
"platinum-piece-u": "PP",
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.",
"item-name-u": "ITEM NAME",
"equipped-u": "EQUIPPED",
"use-as-resource-u": "USE AS A RESOURCE",
"prop:-u": "PROP:",
"mods:-u": "MODS:",
"total-weight-u": "TOTAL WEIGHT",
"immobile-u": "IMMOBILE",
"heavily-encumbered-u": "HEAVILY ENCUMBERED",
"encumbered-u": "ENCUMBERED",
"over-carrying-cap-u": "OVER CARRYING CAPACITY",
"equipment-u": "EQUIPMENT",
"distinctive-quality-u": "DISTINCTIVE QUALITY",
"specialty-u": "SPECIALTY",
"hope-u": "HOPE",
"dispair-u": "DESPAIR",
"class-resource-u": "CLASS RESOURCE",
"other-resource-u": "OTHER RESOURCE",
"position-u": "POSITION",
"shadow-u": "SHADOW",
"exhaustion-u": "EXHAUSTION",
"feats-traits-u": "VIRTUES, FEATURES &amp; TRAITS",
"age-u": "AGE",
"size-u": "SIZE",
"height-u": "HEIGHT",
"weight-u": "WEIGHT",
"eye-u": "EYES",
"skin-u": "SKIN",
"hair-u": "HAIR",
"patrons-sanctuaries-u": "PATRONS &amp; SANCTUARIES",
"char-backstory-u": "CHARACTER BACKSTORY",
"tale-of-years-u": "TALE OF YEARS",
"add-feats-traits-u": "ADDITIONAL VIRTUES, FEATURES &amp; TRAITS",
"feat-u": "VIRTUE",
"treasure-u": "TREASURE",
"spell-save-dc-u": "SPELL SAVE DC",
"cantrips-u": "CANTRIPS",
"ritual-u": "RITUAL",
"casting-time:-u": "CASTING TIME:",
"casting-time:": "Casting Time:",
"at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:",
"half-dmg-place": "Half damage",
"hit-die:-u": "HIT DIE:",
"initiative-mod:-u": "INITIATIVE MODIFIER:",
"glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:",
"glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:",
"glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:",
"pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:",
"death-save-mod:-u": "DEATH SAVE MODIFIER:",
"magic-caster-lvl:-u": "MAGIC CASTER LEVEL:",
"halfling-luck-u": "HALFLING LUCK",
"arcane-warrior-u": "ARCANE FIGHTER",
"arcane-rogue-u": "ARCANE ROGUE",
"class-options-u": "CLASS OPTIONS (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
"2nd-class:-u": "2ND CLASS:",
"lvl:-u": "LEVEL:",
"3rd-class:-u": "3RD CLASS:",
"4th-class:-u": "4TH CLASS:",
"mutliclass-opts-u": "MULTICLASS OPTIONS",
"use-cust-class-u": "USE CUSTOM CLASS",
"class-name:-u": "CLASS NAME:",
"spellcasting-ability:-u": "SPELLCASTING ABILITY:",
"spell-slots:-u": "SPELL SLOTS:",
"spell-full-u": "FULL (Scholar, Treasure Hunter, Wizard)",
"spell-half-u": "HALF (Paladin, Ranger)",
"spell-third-u": "THIRD (Arcane Warrior/Rogue)",
"cust-class-opts": "CUSTOM CLASS OPTIONS",
"normal": "Normal",
"expirtise": "Expertise",
"skill-opts-u": "SKILL OPTIONS",
"version": "v",
"always-roll-adv": "Always Roll Advantage",
"toggle-roll-adv": "Advantage Toggle",
"query-roll-adv": "Query Advantage",
"never-roll-adv": "Never Roll Advantage",
"never-whisper-roll": "Never Whisper Rolls",
"query-whisper-roll": "Query Whisper",
"always-whisper-roll": "Always Whisper Rolls",
"never-roll-dmg": "Don't Auto Roll Damage",
"always-roll-dmg": "Auto Roll Damage &amp; Crit",
"add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:",
"on": "On",
"off": "Off",
"inventory:-u": "INVENTORY:",
"compendium-compatible": "Compendium Compatible",
"simple": "Simple",
"encumbrance:-u": "ENCUMBRANCE:",
"ammo-tracking:-u": "AMMO TRACKING:",
"general-opts-u": "GENERAL OPTIONS",
"transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
"transition-text-highlight": "Please make a copy of your game before you use this tool.",
"choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM",
"community-sheet-u": "COMMUNITY SHEET",
"shaped-sheet-u": "SHAPED SHEET",
"transition-opts-u": "TRANSITION OPTIONS",
"portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License",
"api-required-title": "Try it now with easy one click API installation available with your Pro subscription.",
"api-required-u": "(API REQUIRED)",
"spell_dc_mod:-u": "SPELL SAVE DC MOD:",
"custom_ac:-u": "CUSTOM AC:",
"npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.",
"npc-pc": "NPC/PC",
"roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.",
"whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Whisper Toggle gives a set of buttons to quick select your preference on the fly. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
"add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
"inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
"encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"ammo-tracking-info": "Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
"dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING",
"dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
"cd-bar1-value:-u": "BAR 1 VALUE:",
"cd-bar1-max:-u": "BAR 1 MAX:",
"cd-bar1-link:-u": "BAR 1 LINK:",
"cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
"cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
"cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
"cd-bar2-value:-u": "BAR 2 VALUE:",
"cd-bar2-max:-u": "BAR 2 MAX:",
"cd-bar2-link:-u": "BAR 2 LINK:",
"cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
"cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
"cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
"cd-bar3-value:-u": "BAR 3 VALUE:",
"cd-bar3-max:-u": "BAR 3 MAX:",
"cd-bar3-link:-u": "BAR 3 LINK:",
"cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
"cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
"cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
"npc-name-in-rolls:-u": "NPC NAME IN ROLLS:",
"show": "Show",
"hide": "Hide",
"npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.",
"public:-u": "PUBLIC",
"to-gm:-u": "TO <span class='togm'>GM</span>",
"toggle-roll-whisper": "Whisper Toggle",
"attribute-opts-u": "ATTRIBUTE OPTIONS",
"save-opts-u": "SAVE OPTIONS",
"by-level": "By Level (Default)",
"prof-die": "Proficency Die (DMG)",
"custom": "Custom",
"core-die-roll:-u": "CORE DIE ROLL:",
"has-attack-u": "HAS AN ATTACK",
"variant-phb": "Variant (PHB p176)",
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
"automatic": "Automatic",
"cantrip-progression:-u": "CANTRIP PROGRESSION",
"cantrip-dice-u": "CANTRIP DICE",
"cantrip-beam-u": "CANTRIP BEAM",
"slots_total-u": "SLOTS TOTAL",
"slots_remaining-u": "SLOTS REMAINING",
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
"spell_slot_modifiers-u": "SPELL SLOT MODIFIERS",
"lvl-u": "LEVEL",
"include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:",
"token_size-u": "TOKEN SIZE",
"add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE",
"initiative-style:-u": "INITIATIVE STYLE:",
"query-attr-u": "QUERY ATTRIBUTE",
"custom-skills-u": "CUSTOM SKILLS",
"weapon-u": "WEAPON",
"armor-u": "ARMOR",
"other-u": "OTHER",
"source:-u": "SOURCE:",
"source-type:-u": "SOURCE TYPE:",
"racial": "Cultural",
"cv": "Virtue",
"class": "Class",
"feat": "Feat",
"other": "Other",
"partial": "Partial",
"show_all": "Show All",
"cr_only": "C&R Only",
"spell-icons:-u": "SPELL ICONS:",
"custom-pb:-u": "CUSTOM PROFICIENCY BONUS:",
"show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD",
"show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD",
"show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD",
"show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD",
"global-attack-u": "GLOBAL ATTACK MODIFIER",
"global-damage-u": "GLOBAL DAMAGE MODIFIER",
"global-save-u": "GLOBAL SAVE MODIFIER",
"global-skill-u": "GLOBAL SKILL MODIFIER",
"global-damage": "Global Damage Modifier",
"core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
"pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
"global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
"global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
"global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
"global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
"auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
"simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
"b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
"footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
"are_you_sure": "Are you sure you want to turn this character into a ",
"yes": "Yes",
"cancel": "Cancel",
"choose": "Choose",
"innate:-u": "INNATE:"
}
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{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
"base": "Base",
"current": "Current",
"vigour": "Vigour",
"willpower": "Willpower",
"injuries": "Injuries",
"inventory": "Inventory",
"standard-gear": "Standard Gear",
"tool-1": "Tool 1",
"tool-2": "Tool 2",
"tool-3": "Tool 3",
"tool-4": "Tool 4",
"weapon": "Weapon",
"packed-lunch": "Packed Lunch",
"money": "Money",
"light-source": "Light Source",
"backpack": "Backpack",
"carried-items": "Carried Items",
"max": "Max",
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Feature",
"job-title": "Job Title",
"skill-1": "Skill 1",
"skill-2": "Skill 2",
"skill-3": "Skill 3",
"trait": "Trait",
"flaw": "Flaw",
"skill": "Skill",
"Feature 1": "Feature 1",
"Feature 2": "Feature 2",
"Feature 3": "Feature 3",
"Feature 4": "Feature 4",
"Feature 5": "Feature 5",
"Feature 6": "Feature 6",
"training": "Training",
"desired-job": "Desired Job",
"new-skill-1": "New Skill 1",
"new-skill-2": "New Skill 2",
"new-skill-3": "New Skill 3",
"new-trait": "New Trait",
"new-flaw": "New Flaw",
"sessions-without-skills": "Sessions without Skills",
"sessions-without-skills-paragraph-1": "During each sessionof play of AOAD, you should get the chance to learn a new Skill for a Job you are training to get.",
"sessions-without-skills-paragraph-2": "Mark sessions played where you haven't learnt a skill below, which you can make up for later with the Narrator.",
"roll": "Roll",
"result": "Result",
"critical": "Critical",
"success": "Success",
"complication": "Complication",
"hijinx": "Hijinx",
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
}
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{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
"base": "Base",
"current": "Current",
"vigour": "Vigour",
"willpower": "Willpower",
"injuries": "Injuries",
"inventory": "Inventory",
"standard-gear": "Standard Gear",
"tool-1": "Tool 1",
"tool-2": "Tool 2",
"tool-3": "Tool 3",
"tool-4": "Tool 4",
"weapon": "Weapon",
"packed-lunch": "Packed Lunch",
"money": "Money",
"light-source": "Light Source",
"backpack": "Backpack",
"carried-items": "Carried Items",
"max": "Max",
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Feature",
"job-title": "Job Title",
"skill-1": "Skill 1",
"skill-2": "Skill 2",
"skill-3": "Skill 3",
"trait": "Trait",
"flaw": "Flaw",
"skill": "Skill",
"Feature 1": "Feature 1",
"Feature 2": "Feature 2",
"Feature 3": "Feature 3",
"Feature 4": "Feature 4",
"Feature 5": "Feature 5",
"Feature 6": "Feature 6",
"training": "Training",
"desired-job": "Desired Job",
"new-skill-1": "New Skill 1",
"new-skill-2": "New Skill 2",
"new-skill-3": "New Skill 3",
"new-trait": "New Trait",
"new-flaw": "New Flaw",
"sessions-without-skills": "Sessions without Skills",
"sessions-without-skills-paragraph-1": "During each sessionof play of AOAD, you should get the chance to learn a new Skill for a Job you are training to get.",
"sessions-without-skills-paragraph-2": "Mark sessions played where you haven't learnt a skill below, which you can make up for later with the Narrator.",
"roll": "Roll",
"result": "Result",
"critical": "Critical",
"success": "Success",
"complication": "Complication",
"hijinx": "Hijinx",
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
}
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{
"acumen": "Acumen",
"add_domain_spend_pathos": "Add another Domain (spend Pathos)",
"advantage_bond_support": "Advantage/Bond/Support",
"agony": "Agony",
"and": "and",
"any_domain": "Any domain",
"aphrodite": "Aphrodite",
"apollo": "Apollo",
"ares": "Ares",
"artemis": "Artemis",
"arts_oration": "Arts & Oration",
"athena": "Athena",
"authority": "Authority",
"beauty": "Beauty",
"blood_valor": "Blood & Valor",
"bond_use_1": "Bolster you",
"bond_use_2": "Block Harm or Fate for you",
"bond_use_3": "Follow your lead",
"bond_use_top": "When you use a Bond, ask them to:",
"bonds": "Bonds",
"bonusdice_query": "Other dice (Advantage, Bond Dice, or Support), e.g. 1d8 + 1d8 + 1d6",
"boons": "Boons",
"boons_1": "Advance a d8 Domain die to d10",
"boons_2": "Advance a d6 Domain die to d8",
"boons_3": "Advance your Epithet die to d8",
"boons_4": "Add another Epithet",
"boons_5": "When you support or bolster, the die you give counts as one size larger.",
"boons_6": "When you mark Pathos for an extra domain, take two extra dice instead of one.",
"boons_7": "When you spend Divine Favor, roll +2d4 and keep the highest.",
"character": "Character",
"choose_sheet_type": "Choose sheet type",
"conviction": "Conviction",
"courage": "Courage",
"craft_reason": "Craft & Reason",
"cunning": "Cunning",
"daring": "Daring",
"demeter": "Demeter",
"die_placeholder": "Name, Epithet, Bonus Die, ...",
"divine_favor": "Divine Favor",
"divine_wrath": "Divine Wrath",
"domain": "Domain",
"domains": "Domains",
"epic": "Epic",
"epithet": "Epithet",
"epithet_die": "Epithet die",
"fate": "Fate",
"ferocity": "Ferocity",
"fortitude": "Fortitude",
"glory": "Glory",
"grace": "Grace",
"great_deed": "Great Deed",
"great_deeds_and_trophies": "Great Deeds & Trophies",
"hekate": "Hekate",
"hephaistos": "Hephaistos",
"hera": "Hera",
"hermes": "Hermes",
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "Insight",
"island_destinies": "Island Destinies",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mythic",
"name": "Name",
"no": "No",
"none": "None",
"passion": "Passion",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
"recite_arts_oration": "What honeyed words did you use?\nHow did beauty manifest?\nHow were passions stirred or truths attested?",
"recite_blood_valor": "How was blood spilled?\nHow was your strength, agility, or courage shown?\nHow did you take our breath away?",
"recite_bottom": "SUFFER—How did you fall short? Did you overreach yourself? Was the opponent too great? Was it cruel fortune?",
"recite_craft_reason": "How was your knowledge or creativity shown?\nHow was trickery or intrigue displayed?\nHow did you figure it out?",
"recite_resolve_spirit": "How did we see your willpower in action?\nHow did you endure it?\nHow did the arcane or occult manifest?",
"recite_top": "How does your EPITHET, PATHOS (an added Domain), or DIVINE FAVOR manifest in the contest?",
"recite_your_deeds": "Recite your deeds",
"resolve_spirit": "Resolve & Spirit",
"roll_prevails": "Your action goes well and you overcome the challenge. The best hero earns Glory equal to the target number. Heroes who prevail earn half that amount (round up).",
"roll_strife": "Roll Strife",
"roll_suffers": "Heroes who suffer each earn 1 Glory.",
"sacred": "Sacred",
"scion_of": "Scion Of",
"spend_divine_favor": "Spend Divine Favor",
"strength": "Strength",
"strife": "Strife",
"strife_level": "Strife Level",
"strife_player_roll": "Strife Player Roll",
"style_notes": "Style & Notes",
"target_number": "Target Number",
"the_vault_of_heaven": "The Vault of Heaven",
"virtues": "Virtues",
"wisdom": "Wisdom",
"yes": "Yes",
"zeus": "Zeus"
}
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{
"acumen": "Acumen",
"add_domain_spend_pathos": "Add another Domain (spend Pathos)",
"advantage_bond_support": "Advantage/Bond/Support",
"agony": "Agony",
"and": "and",
"any_domain": "Any domain",
"aphrodite": "Aphrodite",
"apollo": "Apollo",
"ares": "Ares",
"artemis": "Artemis",
"arts_oration": "Arts & Oration",
"athena": "Athena",
"authority": "Authority",
"beauty": "Beauty",
"blood_valor": "Blood & Valor",
"bond_use_1": "Bolster you",
"bond_use_2": "Block Harm or Fate for you",
"bond_use_3": "Follow your lead",
"bond_use_top": "When you use a Bond, ask them to:",
"bonds": "Bonds",
"bonusdice_query": "Other dice (Advantage, Bond Dice, or Support), e.g. 1d8 + 1d8 + 1d6",
"boons": "Boons",
"boons_1": "Advance a d8 Domain die to d10",
"boons_2": "Advance a d6 Domain die to d8",
"boons_3": "Advance your Epithet die to d8",
"boons_4": "Add another Epithet",
"boons_5": "When you support or bolster, the die you give counts as one size larger.",
"boons_6": "When you mark Pathos for an extra domain, take two extra dice instead of one.",
"boons_7": "When you spend Divine Favor, roll +2d4 and keep the highest.",
"character": "Character",
"choose_sheet_type": "Choose sheet type",
"conviction": "Conviction",
"courage": "Courage",
"craft_reason": "Craft & Reason",
"cunning": "Cunning",
"daring": "Daring",
"demeter": "Demeter",
"die_placeholder": "Name, Epithet, Bonus Die, ...",
"divine_favor": "Divine Favor",
"divine_wrath": "Divine Wrath",
"domain": "Domain",
"domains": "Domains",
"epic": "Epic",
"epithet": "Epithet",
"epithet_die": "Epithet die",
"fate": "Fate",
"ferocity": "Ferocity",
"fortitude": "Fortitude",
"glory": "Glory",
"grace": "Grace",
"great_deed": "Great Deed",
"great_deeds_and_trophies": "Great Deeds & Trophies",
"hekate": "Hekate",
"hephaistos": "Hephaistos",
"hera": "Hera",
"hermes": "Hermes",
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "Insight",
"island_destinies": "Island Destinies",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mythic",
"name": "Name",
"no": "No",
"none": "None",
"passion": "Passion",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
"recite_arts_oration": "What honeyed words did you use?\nHow did beauty manifest?\nHow were passions stirred or truths attested?",
"recite_blood_valor": "How was blood spilled?\nHow was your strength, agility, or courage shown?\nHow did you take our breath away?",
"recite_bottom": "SUFFER—How did you fall short? Did you overreach yourself? Was the opponent too great? Was it cruel fortune?",
"recite_craft_reason": "How was your knowledge or creativity shown?\nHow was trickery or intrigue displayed?\nHow did you figure it out?",
"recite_resolve_spirit": "How did we see your willpower in action?\nHow did you endure it?\nHow did the arcane or occult manifest?",
"recite_top": "How does your EPITHET, PATHOS (an added Domain), or DIVINE FAVOR manifest in the contest?",
"recite_your_deeds": "Recite your deeds",
"resolve_spirit": "Resolve & Spirit",
"roll_prevails": "Your action goes well and you overcome the challenge. The best hero earns Glory equal to the target number. Heroes who prevail earn half that amount (round up).",
"roll_strife": "Roll Strife",
"roll_suffers": "Heroes who suffer each earn 1 Glory.",
"sacred": "Sacred",
"scion_of": "Scion Of",
"spend_divine_favor": "Spend Divine Favor",
"strength": "Strength",
"strife": "Strife",
"strife_level": "Strife Level",
"strife_player_roll": "Strife Player Roll",
"style_notes": "Style & Notes",
"target_number": "Target Number",
"the_vault_of_heaven": "The Vault of Heaven",
"virtues": "Virtues",
"wisdom": "Wisdom",
"yes": "Yes",
"zeus": "Zeus"
}
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{
"Ammo": "Ammo",
"Archetype": "Archetype",
"Attack": "Attack",
"Avg-p": "(Avg)",
"Base": "Base",
"Body": "Body",
"Cap": "Cap",
"Charisma": "Charisma",
"Current": "Current",
"Damage": "Damage",
"Defense": "Defense",
"Dexterity": "Dexterity",
"Disarm": "Disarm",
"Dmg": "Dmg",
"Encumbrance": "Encumbrance",
"Equipment": "Equipment",
"Feint": "Feint",
"Fencing-Styles": "Fencing Styles",
"Flaws": "Flaws",
"Health": "Health",
"Heavy": "Heavy",
"Initiative": "Initiative",
"Intelligence": "Intelligence",
"Languages": "Languages",
"lbs": "lbs",
"Lethal": "Lethal",
"Levels": "Levels",
"Light": "Light",
"Maximum": "Maximum",
"Medium": "Medium",
"Mod": "Mod",
"Modifier": "Modifier",
"Money": "Money",
"More-details": "More details",
"Motivation": "Motivation",
"Move": "Move",
"Nonlethal": "Nonlethal",
"Notes": "Notes",
"On": "On",
"Parry": "Parry",
"Perception": "Perception",
"Primary-Attributes": "Primary Attributes",
"Prompt": "Prompt",
"Rate": "Rate",
"Rating": "Rating",
"Resources": "Resources",
"Rng": "Rng",
"Secondary-Attributes": "Secondary Attributes",
"Size": "Size",
"Skills": "Skills",
"Slash": "Slash",
"Spd": "Spd",
"star-specialized-skill": "* specialized skill",
"Strength": "Strength",
"Stun": "Stun",
"Style": "Style",
"Swift": "Swift",
"Talents": "Talents",
"Thrust": "Thrust",
"Total-Carried": "Total Carried",
"Weapons": "Weapons",
"Weight": "Weight",
"Willpower": "Willpower",
"Wounds": "Wounds"
}
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{
"Ammo": "Ammo",
"Archetype": "Archetype",
"Attack": "Attack",
"Avg-p": "(Avg)",
"Base": "Base",
"Body": "Body",
"Cap": "Cap",
"Charisma": "Charisma",
"Current": "Current",
"Damage": "Damage",
"Defense": "Defense",
"Dexterity": "Dexterity",
"Disarm": "Disarm",
"Dmg": "Dmg",
"Encumbrance": "Encumbrance",
"Equipment": "Equipment",
"Feint": "Feint",
"Fencing-Styles": "Fencing Styles",
"Flaws": "Flaws",
"Health": "Health",
"Heavy": "Heavy",
"Initiative": "Initiative",
"Intelligence": "Intelligence",
"Languages": "Languages",
"lbs": "lbs",
"Lethal": "Lethal",
"Levels": "Levels",
"Light": "Light",
"Maximum": "Maximum",
"Medium": "Medium",
"Mod": "Mod",
"Modifier": "Modifier",
"Money": "Money",
"More-details": "More details",
"Motivation": "Motivation",
"Move": "Move",
"Nonlethal": "Nonlethal",
"Notes": "Notes",
"On": "On",
"Parry": "Parry",
"Perception": "Perception",
"Primary-Attributes": "Primary Attributes",
"Prompt": "Prompt",
"Rate": "Rate",
"Rating": "Rating",
"Resources": "Resources",
"Rng": "Rng",
"Secondary-Attributes": "Secondary Attributes",
"Size": "Size",
"Skills": "Skills",
"Slash": "Slash",
"Spd": "Spd",
"star-specialized-skill": "* specialized skill",
"Strength": "Strength",
"Stun": "Stun",
"Style": "Style",
"Swift": "Swift",
"Talents": "Talents",
"Thrust": "Thrust",
"Total-Carried": "Total Carried",
"Weapons": "Weapons",
"Weight": "Weight",
"Willpower": "Willpower",
"Wounds": "Wounds"
}
@@ -0,0 +1,87 @@
{
"DHF Protectorate Citizenship Record": "DHF Protectorate Citizenship Record",
"Character Name": "Character Name",
"Planet of Origin": "Planet of Origin",
"Age": "Age",
"Sleeve Type": "Sleeve Type",
"Archetype": "Archetype",
"Campaign": "Campaign",
"Stackpoints": "Stackpoints",
"Influence Points": "Influence Points",
"Ego Points": "Ego Points",
"Wealth Level": "Wealth Level",
"Character Sheet": "Character Sheet",
"Equipment": "Equipment",
"Strength": "Strength",
"Athletics": "Athletics",
"Brawl": "Brawl",
"Endurance": "Endurance",
"Melee Combat": "Melee Combat",
"Toughness": "Toughness",
"Perception": "Perception",
"Detection": "Detection",
"D. Energy Wpns": "D. Energy Wpns",
"Firearms": "Firearms",
"Search": "Search",
"Stealth": "Stealth",
"Throw": "Throw",
"Empathy": "Empathy",
"Diplomacy": "Diplomacy",
"Expression": "Expression",
"Read Person": "Read Person",
"Willpower": "Willpower",
"Composure": "Composure",
"Discipline": "Discipline",
"Intimidation": "Intimidation",
"Acuity": "Acuity",
"Data Analysis": "Data Analysis",
"Data Engineering": "Data Engineering",
"Digi. Networking": "Digi. Networking",
"Investigation": "Investigation",
"Mechanics": "Mechanics",
"Navigation": "Navigation",
"Pilot": "Pilot",
"Survival": "Survival",
"Intelligence": "Intelligence",
"Bureaucracy": "Bureaucracy",
"Cultures": "Cultures",
"Engineering": "Engineering",
"Geography": "Geography",
"History": "History",
"Science": "Science",
"Medicine": "Medicine",
"Traits": "Traits",
"Abilities": "Abilities",
"Specializations": "Specializations",
"Name": "Name",
"Description": "Description",
"Networks/Contacts": "Networks/Contacts",
"Baggage/Scandals": "Baggage/Scandals",
"Sleeve Biometrics": "Sleeve Biometrics",
"Damage Threshold": "Damage Threshold",
"Tech Points": "Tech Points",
"Special": "Special",
"Health Points": "Health Points",
"Credits": "Credits",
"Lv.1": "Lv.1",
"Lv.2": "Lv.2",
"Lv.3": "Lv.3",
"Lv.4": "Lv.4",
"Lv.5": "Lv.5",
"Price Level": "Price Level",
"Skill Check(s)": "Skill Check(s)",
"Bonus Dice": "Bonus Dice",
"Tech Point Chassis": "Tech Point Chassis",
"Tech Points Used": "Tech Points Used",
"Triggered Effects": "Triggered Effects",
"Tool": "Tool",
"Tools": "Tools",
"Injuries": "Injuries",
"Target": "Target",
"Ace": "Ace",
"Stroke of Luck": "Stroke of Luck",
"Catastrophe": "Catastrophe",
"Roll": "Roll",
"Luck": "Luck",
"Bonus": "Bonus"
}
@@ -0,0 +1,87 @@
{
"DHF Protectorate Citizenship Record": "DHF Protectorate Citizenship Record",
"Character Name": "Character Name",
"Planet of Origin": "Planet of Origin",
"Age": "Age",
"Sleeve Type": "Sleeve Type",
"Archetype": "Archetype",
"Campaign": "Campaign",
"Stackpoints": "Stackpoints",
"Influence Points": "Influence Points",
"Ego Points": "Ego Points",
"Wealth Level": "Wealth Level",
"Character Sheet": "Character Sheet",
"Equipment": "Equipment",
"Strength": "Strength",
"Athletics": "Athletics",
"Brawl": "Brawl",
"Endurance": "Endurance",
"Melee Combat": "Melee Combat",
"Toughness": "Toughness",
"Perception": "Perception",
"Detection": "Detection",
"D. Energy Wpns": "D. Energy Wpns",
"Firearms": "Firearms",
"Search": "Search",
"Stealth": "Stealth",
"Throw": "Throw",
"Empathy": "Empathy",
"Diplomacy": "Diplomacy",
"Expression": "Expression",
"Read Person": "Read Person",
"Willpower": "Willpower",
"Composure": "Composure",
"Discipline": "Discipline",
"Intimidation": "Intimidation",
"Acuity": "Acuity",
"Data Analysis": "Data Analysis",
"Data Engineering": "Data Engineering",
"Digi. Networking": "Digi. Networking",
"Investigation": "Investigation",
"Mechanics": "Mechanics",
"Navigation": "Navigation",
"Pilot": "Pilot",
"Survival": "Survival",
"Intelligence": "Intelligence",
"Bureaucracy": "Bureaucracy",
"Cultures": "Cultures",
"Engineering": "Engineering",
"Geography": "Geography",
"History": "History",
"Science": "Science",
"Medicine": "Medicine",
"Traits": "Traits",
"Abilities": "Abilities",
"Specializations": "Specializations",
"Name": "Name",
"Description": "Description",
"Networks/Contacts": "Networks/Contacts",
"Baggage/Scandals": "Baggage/Scandals",
"Sleeve Biometrics": "Sleeve Biometrics",
"Damage Threshold": "Damage Threshold",
"Tech Points": "Tech Points",
"Special": "Special",
"Health Points": "Health Points",
"Credits": "Credits",
"Lv.1": "Lv.1",
"Lv.2": "Lv.2",
"Lv.3": "Lv.3",
"Lv.4": "Lv.4",
"Lv.5": "Lv.5",
"Price Level": "Price Level",
"Skill Check(s)": "Skill Check(s)",
"Bonus Dice": "Bonus Dice",
"Tech Point Chassis": "Tech Point Chassis",
"Tech Points Used": "Tech Points Used",
"Triggered Effects": "Triggered Effects",
"Tool": "Tool",
"Tools": "Tools",
"Injuries": "Injuries",
"Target": "Target",
"Ace": "Ace",
"Stroke of Luck": "Stroke of Luck",
"Catastrophe": "Catastrophe",
"Roll": "Roll",
"Luck": "Luck",
"Bonus": "Bonus"
}
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{
"0": "",
"tab-general": "General",
"tab-background": "Background",
"tab-magic": "Magic",
"tab-psychic": "Psychic",
"tab-ki": "Ki",
"tab-armory": "Armory",
"visible-tabs": "Visible Tabs",
"char-info": "Character Information",
"name": "Name",
"char-gender": "Gender",
"char-height": "Height",
"char-weight": "Weight",
"char-size": "Size",
"char-appearance": "Appear.",
"race": "Race",
"class": "Class",
"age": "Age",
"level": "Level",
"development-points": "DP",
"presence": "Presence",
"xperience-points": "XP",
"level-next": "Next Level",
"resistances": "Resistances",
"type": "Type",
"physical-resistance": "Physical Resistance",
"physical-resistance-short": "PhR",
"disease-resistance": "Disease Resistance",
"disease-resistance-short": "DR",
"poison-resistance": "Poison Resistance",
"poison-resistance-short": "PsnR",
"magic-resistance": "Magic Resistance",
"magic-resistance-short": "MR",
"psychic-resistance": "Psychic Resistance",
"psychic-resistance-short": "PsyR",
"fame": "Fame",
"bravery": "Bravery",
"cowardice": "Cowardice",
"honor": "Honor",
"infamy": "Infamy",
"talent": "Talent",
"unknown": "Unknown",
"known": "Known",
"popular": "Popular",
"renowned": "Renowned",
"famous": "Famous",
"celebrated": "Celebrated",
"legendary": "Legendary",
"beyond-legend": "Beyond Legend",
"all-action-modifier": "All Action Mod",
"number-of-actions": "Number of actions",
"natura": "Natura",
"gnosis": "Gnosis",
"race-natura": "Race Natura",
"total-natura": "Total Natura",
"destiny-points": "Destiny Points",
"characteristics": "Characteristics",
"ability": "Ability",
"magic-ability": "Magic Ability",
"agility": "Agility",
"agility-short": "AGI",
"constitution": "Constitution",
"constitution-short": "CON",
"dexterity": "Dexterity",
"dexterity-short": "DEX",
"strength": "Strength",
"strength-short": "STR",
"intelligence": "Intelligence",
"intelligence-short": "INT",
"perception": "Perception",
"perception-short": "PER",
"soul-power": "Power",
"soul-power-short": "POW",
"willpower": "Willpower",
"willpower-short": "WP",
"opposed": "Opposed",
"final-opposed": "Final Opp.",
"movement": "Movement",
"penalty-short": "Pen.",
"bonus": "Bonus",
"full-movement": "Full",
"1/4-movement": "1/4 Move",
"running-movement": "Running",
"feet-short": "FT",
"language": "Language",
"lifepoints-short": "LP",
"regeneration-short": "Regen.",
"resting": "Resting",
"not-resting": "Not Resting",
"reduction-penalty": "Redu. Penalty",
"base-value": "Base",
"multiples-short": "Mult.",
"special-bonus": "Spec.",
"temporary-bonus": "Temp.",
"final-value": "Final",
"bought": "Bought",
"yes": "Yes",
"no": "No",
"description": "Description",
"fatigue": "Fatigue",
"spell-system": "Spell System",
"new": "New",
"old": "Old",
"roll-as-full": "Roll as",
"roll": "Roll",
"roll-as": "as",
"roll-system": "Roll System",
"standard": "Standard",
"api": "API",
"actual-value": "Actual",
"attack": "Attack",
"hit": "hit",
"block": "Block",
"dodge": "Dodge",
"initiative": "Initiative",
"armor": "Armor",
"weapon": "Weapon",
"secondary-abilities": "Secondary Abilities",
"secondary-penalty": "Secondary Abilities in red are affected by armor penalties",
"tab-athletics": "Athletics",
"tab-social": "Social",
"tab-perceptive": "Perceptive",
"tab-intellectual": "Intellectual",
"tab-vigor": "Vigor",
"tab-subterfuge": "Subterfuge",
"tab-creative": "Creative",
"tab-custom": "Custom",
"count-natural-bonus-short": "# Nat.",
"attribute-short": "Atr.",
"natural-ability-short": "N.A.",
"list-skill-athletics": "acrobatics,athleticism,climb,jump,ride,swim",
"list-skill-social": "etiquette,intimidate,leadership,persuasion,streetwise,style,trading",
"list-skill-perceptive": "notice,search,track",
"list-skill-intellectual": "animals,appraisal,architecture,herbal lore,history,law,magic appraisal,medicine,memorize,navigation,occult,sciences,tactics",
"list-skill-vigor": "composure,feats of strength,withstand pain",
"list-skill-subterfuge": "disguise,hide,lockpicking,poisons,stealth,theft,trap lore",
"list-skill-creative": "alchemy,animism,art,dance,forging,jewelry,music,rune,ritual calligraphy,slight of hand,tailoring",
"acrobatics": "Acrobatics",
"athleticism": "Athleticism",
"climb": "Climb",
"jump": "Jump",
"ride": "Ride",
"swim": "Swim",
"etiquette": "Etiquette",
"intimidate": "Intimidate",
"leadership": "Leadership",
"persuasion": "Persuasion",
"streetwise": "Streetwise",
"style": "Style",
"trading": "Trading",
"notice": "Notice",
"search": "Search",
"track": "Track",
"animals": "Animals",
"appraisal": "Appraisal",
"architecture": "Architecture",
"herbal-lore": "Herbal Lore",
"history": "History",
"law": "Law",
"magic-appraisal": "Magic Appr.",
"medicine": "Medicine",
"memorize": "Memorize",
"navigation": "Navigation",
"occult": "Occult",
"sciences": "Sciences",
"tactics": "Tactics",
"composure": "Composure",
"feats-of-strength": "Feats of Str.",
"withstand-pain": "Withst. Pain",
"disguise": "Disguise",
"hide": "Hide",
"lockpicking": "Lockpicking",
"poisons": "Poisons",
"stealth": "Stealth",
"theft": "Theft",
"trap-lore": "Trap Lore",
"alchemy": "Alchemy",
"animism": "Animism",
"art": "Art",
"dance": "Dance",
"forging": "Forging",
"jewelry": "Jewelry",
"music": "Music",
"rune": "Runes",
"ritual-calligraphy": "Ritual Calligraphy",
"slight-of-hand": "Sl. of Hand",
"tailoring": "Tailoring",
"advantages": "Advantages",
"cost": "Cost",
"disadvantages": "Disadvantages",
"benefit": "Benefit",
"magic-projection": "Magic Projection",
"Imbalance": "Imbalance",
"offensive": "Off.",
"defensive": "Def.",
"magic-accumulation": "Magic Accumulation",
"accumulation": "Accumulation",
"magic-regeneration": "Regeneration",
"magic-regneration-multiples": "Regen. Mult.",
"magic-recovery-multiplier": "Recovery X",
"magic-final-regeneration-per-day": "Final Regen/Day",
"magic-levels": "Magic Levels",
"from-intelligence": "From INT",
"from-soul-power": "From POW",
"used-value": "Used",
"spell-paths": "Spell Paths",
"spell-path": "Path",
"magic-theorem": "Magic Theorem",
"magic-theorem-standard": "Standard",
"magic-theorem-onmyodo": "Onmyodo",
"magic-theorem-vodoun": "Vodoun",
"magic-theorem-shamanism": "Shamanism",
"magic-theorem-natural": "Natural Magic",
"innate-magic": "Innate Magic",
"summoning-abilities": "Summoning Abilities",
"summon-ritual": "Summon",
"control-ritual": "Control",
"bind-ritual": "Bind",
"banish-ritual": "Banish",
"ritual": "Ritual",
"free-access-and-bought-spells": "Free Access and Bought Spells",
"spell-name": "Spell Name",
"spell-mastery": "Mastery",
"rank": "Rank",
"basic": "Basic",
"intermediate": "Intermediate",
"advanced": "Advanced",
"arcane": "Arcane",
"zeon": "Zeon",
"maintanance": "Maint.",
"maintanance-short": "M.",
"added-effect": "Added effect",
"added-value": "Added",
"maximum-zeon-multiplier": "Max. Zeon",
"maximum-zeon": "Max. Zeon Multi.",
"base-zeon": "Base Zeon",
"cast-spell": "Cast Spell",
"active-spells-and-creatures": "Active Spells and Creatures",
"active-spell-or-bound-creature": "Active spell or Bound Creature",
"daily-cost": "Daily Cost",
"total-cost": "Total Cost",
"final-daily-regeneration": "Final Daily Regen",
"invocations": "Invocations",
"difficulty": "Difficulty",
"difficulty-short": "Diff.",
"psychic": "Psychic",
"psychic-points": "PP",
"free-psychic-points": "Free PP",
"psychic-potential": "Potential",
"spent-psychic-points": "Spent PP",
"psychic-projection": "Projection",
"projection": "Projection",
"psychic-disciplines": "Disciplines",
"mental-patterns": "Mental Patterns",
"cancelled": "Cancelled",
"modifiers": "Modifiers",
"modifier": "Mod",
"known-powers": "Known Powers",
"minimum-difficulty": "Min. Diff.",
"maintained-powers": "Maintained Powers",
"number-of-innate-slots": "# Innate Slots",
"value": "Value",
"effects": "Effects",
"effect": "Effect",
"ki-abilities": "Ki Abilities",
"use-of-ki": "Use of Ki",
"ki-control": "Ki Control",
"ki-detection": "Ki Detection",
"ki-erudition": "Erudition",
"weight-elimination": "Weight Elimination ",
"leviation": "Levitation",
"object-motion": "Object Motion",
"mass-movement": "Mass Movement",
"flight": "Flight",
"presence-extrusion": "Presence Extrusion",
"anergy-armor": "Energy Armor",
"armor-of-greater-energy": "Armor of Greater Energy",
"armor-of-arcane-energy": "Armor of Arcane Energy",
"aura-extension": "Aura Extension",
"elemental-attack-fire": "Elemental Attack: Fire",
"elemental-attack-ice": "Elemental Attack: Ice",
"elemental-attack-air": "Elemental Attack: Air",
"elemental-attack-earth": "Elemental Attack: Earth",
"elemental-attack-light": "Elemental Attack: Light",
"elemental-attack-darkness": "Elemental Attack: Darkness",
"increased-damage": "Increased Damage",
"increased-reach": "Increased Reach",
"increased-speed": "Increased Speed",
"destruction-by-ki": "Destruction By Ki",
"absorbtion-of-energy": "Absorbtion of Energy",
"physical-shield": "Physical Shield",
"ki-transmission": "Ki Transmission",
"ki-healing": "Ki Healing",
"superior-healing": "Superior Healing",
"stabilize": "Stabilize",
"life-sacrifice": "Life Sacrifice",
"use-of-necessary-energy": "Use of Necessary Energy",
"ki-concealment": "Ki Concealment",
"aura-of-concealment": "Aura of Concealment",
"false-death": "False Death",
"elimination-of-necessities": "Elimination of Necessities",
"elemental-immunity-heat": "Elemental Immunity: Heat",
"elemental-immunity-cold": "Elemental Immunity: Cold",
"elemental-immunity-electricity": "Elemental Immunity: Electricity",
"penalty-reduction": "Penalty Reduction",
"recovery": "Recovery",
"restore-others": "Restore Others",
"characteristic-augmentation": "Charact. Augmentation",
"superior-characteristic-augmentation": "Superior Charact. Augmentation",
"improvised-combat-techniques": "Improvised Combat Techniques",
"technique-pushing": "Technique Pushing",
"combat-aura": "Combat Aura",
"physical-dominion": "Physical Dominion",
"physical-change": "Physical Change",
"superior-change": "Superior Change",
"multiplication-of-bodies": "Multiplication of Bodies",
"greater-multiplication-of-bodies": "Greater Mult. of Bodies",
"arcane-multiplication-of-bodies": "Arcane Mult. of Bodies",
"magnitude": "Magnitude",
"arcane-magnitude": "Arcane Magnitude",
"age-control": "Age Control",
"technique-imitation": "Technique Imitation",
"inhumanity": "Inhumanity",
"zen": "Zen",
"nemesis-abilities": "Nemesis Abilities",
"use-of-nemesis": "Use of Nemesis",
"armor-of-emptiness": "Armor of Emptiness",
"noht": "Noht",
"ki-cancellation": "Ki Cancellation",
"greater-ki-cancellation": "Greater Ki Cancellation",
"magic-cancellation": "Magic Cancellation",
"greater-magic-cancellation": "Greater Magic Cancellation",
"matrices-cancellation": "Matrices Cancellation",
"greater-matrices-cancellation": "Greater Matrices Cancellation",
"binding-cancellation": "Binding Cancellation",
"emptiness-extrusion": "Emptiness Extrusion",
"body-of-emptiness": "Body of Emptiness",
"no-needs": "No Needs",
"movement-of-emptiness": "Movement of Emptiness",
"form-of-emptiness": "Form of Emptiness",
"essence-of-emptiness": "Essence of Emptiness",
"one-with-the-nothing": "One with the Nothing",
"aura-of-emptiness": "Aura of Emptiness",
"undetectable": "Undetectable",
"ki-pools": "Ki Pools",
"ki-pool": "Ki Pool",
"unified-pool": "Unified",
"ki-accumulation-short": "Accu.",
"maximum-value": "Max",
"martial-knowledge-full": "Martial Knowledge",
"ki-seals": "Ki Seals",
"wood-seal": "Wood",
"metal-seal": "Metal",
"air-seal": "Air",
"water-seal": "Water",
"fire-seal": "Fire",
"minor": "Minor",
"major": "Major",
"ki-limit": "Limit",
"limit-none": "None",
"limit-mors": "Mors: 20MK",
"limit-cenobus": "Cenobus: 20MK",
"limit-caelum": "Caelum: 15MK",
"limit-agon": "Agon: 20MK",
"limit-custodium": "Custodium: 10MK",
"limit-cruor": "Cruor: 10MK",
"limit-terminus": "Terminus: 10MK",
"ars-magnus": "Ars Magnus",
"martial-knowledge": "MK",
"specials": "Specials",
"seals": "Seals",
"doors": "Doors",
"transformation-the-seals-of-the-dragon": "Transformation : The Seals of the Dragon",
"martial-arts": "Martial Arts",
"martial-art": "Martial Art",
"martial-degree": "Degree",
"summary-of-effects": "Summary of Effects",
"degree-base": "Base",
"degree-advanced": "Advanced",
"degree-supreme": "Supreme",
"degree-arcane": "Arcane",
"damage": "Damage",
"multiplier": "Multiplier",
"bonus-martial-knowledge": "Bonus MK",
"2presence+power": "2xPresence+Power",
"strength+2target_strength": "Str + Target Str x2",
"strength+4target_strength": "Str + Target Str x4",
"creatures-known": "Creatures Known",
"creature-name": "Creature Name",
"required-seals": "Required Seals",
"ki-techniques": "Ki Techniques",
"action-frequency": "Frequency",
"action": "Action",
"turn": "Turn",
"variable": "Variable",
"related-action": "Related Action",
"defense": "Defense",
"counterattack": "Counterattack",
"ki": "Ki",
"use": "Use",
"maintenance": "Maint.",
"wear-armor": "Wear Armor",
"quality": "Quality",
"fortitude": "Fortitude",
"requirement": "Requirement",
"requirement-short": "Req.",
"cut": "CUT",
"impact": "IMP",
"thrust": "THR",
"heat": "HEA",
"cold": "COL",
"electricity": "ELE",
"energy": "ENE",
"final-armor-type": "Final AT",
"proficiencies": "Proficiencies",
"proficiency-name": "Proficiency name",
"proficiency-starting": "Starting",
"proficiency-similar": "Similar",
"proficiency-mixed-class": "Mixed Class",
"proficiency-different Type": "Different Type",
"proficiency-whole-class": "Whole Class",
"proficiency-archetype": "Archetype",
"proficiency-style": "Style",
"proficiency-mystical": "Mystical",
"proficiency-psychic": "Psychic",
"attacks": "Attacks",
"speed": "Speed",
"shield": "Shield",
"not-available": "N/A",
"buckler": "Buckler",
"full-shield": "F.Shield",
"primary": "Primary",
"secondary": "Secondary",
"two-handed": "Two-handed",
"breakage": "Breakage",
"final-breakage": "Final Breakage",
"ranged": "Ranged",
"melee": "Melee",
"valuables": "Valuables",
"amount": "Amount",
"weight": "Weight",
"gold-value": "GV",
"inventory": "Inventory",
"copper-coins": "Copper Coins",
"silver-coins": "Silver Coins",
"gold-coins": "Gold Coins",
"open-roll-range": "Open Roll Range",
"open-roll-no": "Open Roll No",
"open-roll": "Open Roll",
"fumble": "Fumble",
"doubles": "Doubles",
"fumble-range": "Fumble Range",
"character-options": "Chraracter Options",
"whisper-rolls": "Whipser Rolls?",
"never": "Never",
"always": "Always",
"querry": "Querry",
"complex": "Complex",
"metamagic": "Metamagic",
"note": "Note",
"elan": "Elan",
"gifts": "Gifts",
"innate-bonuses": "Innate Bonuses",
"attack-per-level": "Attack/level",
"block-per-level": "Block/level",
"dodge-per-level": "Dodge/level",
"wear-armor-per-level": "Wear Armor/level",
"initiative-per-level": "Initiative/level",
"life-points-per-level": "Life Points/level",
"martial-knowledge-per-level": "MK/level",
"innate-psychic-points-per-level": "PP/level",
"+1-PP/3-level": "+1 PP/3 level",
"+1-PP/2-level": "+1 PP/2 level",
"+1-PP/1-level": "+1 PP/1 level",
"zeon-per-level": "Zeon/level",
"summon-per-level": "Summon/level",
"control-per-level": "Control/level",
"bind-per-level": "Bind/level",
"banish-per-level": "Banish/level",
"last-result": "Last Result",
"margin": "Margin"
}
+483
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@@ -0,0 +1,483 @@
{
"0": "",
"tab-general": "General",
"tab-background": "Background",
"tab-magic": "Magic",
"tab-psychic": "Psychic",
"tab-ki": "Ki",
"tab-armory": "Armory",
"visible-tabs": "Visible Tabs",
"char-info": "Character Information",
"name": "Name",
"char-gender": "Gender",
"char-height": "Height",
"char-weight": "Weight",
"char-size": "Size",
"char-appearance": "Appear.",
"race": "Race",
"class": "Class",
"age": "Age",
"level": "Level",
"development-points": "DP",
"presence": "Presence",
"xperience-points": "XP",
"level-next": "Next Level",
"resistances": "Resistances",
"type": "Type",
"physical-resistance": "Physical Resistance",
"physical-resistance-short": "PhR",
"disease-resistance": "Disease Resistance",
"disease-resistance-short": "DR",
"poison-resistance": "Poison Resistance",
"poison-resistance-short": "PsnR",
"magic-resistance": "Magic Resistance",
"magic-resistance-short": "MR",
"psychic-resistance": "Psychic Resistance",
"psychic-resistance-short": "PsyR",
"fame": "Fame",
"bravery": "Bravery",
"cowardice": "Cowardice",
"honor": "Honor",
"infamy": "Infamy",
"talent": "Talent",
"unknown": "Unknown",
"known": "Known",
"popular": "Popular",
"renowned": "Renowned",
"famous": "Famous",
"celebrated": "Celebrated",
"legendary": "Legendary",
"beyond-legend": "Beyond Legend",
"all-action-modifier": "All Action Mod",
"number-of-actions": "Number of actions",
"natura": "Natura",
"gnosis": "Gnosis",
"race-natura": "Race Natura",
"total-natura": "Total Natura",
"destiny-points": "Destiny Points",
"characteristics": "Characteristics",
"ability": "Ability",
"magic-ability": "Magic Ability",
"agility": "Agility",
"agility-short": "AGI",
"constitution": "Constitution",
"constitution-short": "CON",
"dexterity": "Dexterity",
"dexterity-short": "DEX",
"strength": "Strength",
"strength-short": "STR",
"intelligence": "Intelligence",
"intelligence-short": "INT",
"perception": "Perception",
"perception-short": "PER",
"soul-power": "Power",
"soul-power-short": "POW",
"willpower": "Willpower",
"willpower-short": "WP",
"opposed": "Opposed",
"final-opposed": "Final Opp.",
"movement": "Movement",
"penalty-short": "Pen.",
"bonus": "Bonus",
"full-movement": "Full",
"1/4-movement": "1/4 Move",
"running-movement": "Running",
"feet-short": "FT",
"language": "Language",
"lifepoints-short": "LP",
"regeneration-short": "Regen.",
"resting": "Resting",
"not-resting": "Not Resting",
"reduction-penalty": "Redu. Penalty",
"base-value": "Base",
"multiples-short": "Mult.",
"special-bonus": "Spec.",
"temporary-bonus": "Temp.",
"final-value": "Final",
"bought": "Bought",
"yes": "Yes",
"no": "No",
"description": "Description",
"fatigue": "Fatigue",
"spell-system": "Spell System",
"new": "New",
"old": "Old",
"roll-as-full": "Roll as",
"roll": "Roll",
"roll-as": "as",
"roll-system": "Roll System",
"standard": "Standard",
"api": "API",
"actual-value": "Actual",
"attack": "Attack",
"hit": "hit",
"block": "Block",
"dodge": "Dodge",
"initiative": "Initiative",
"armor": "Armor",
"weapon": "Weapon",
"secondary-abilities": "Secondary Abilities",
"secondary-penalty": "Secondary Abilities in red are affected by armor penalties",
"tab-athletics": "Athletics",
"tab-social": "Social",
"tab-perceptive": "Perceptive",
"tab-intellectual": "Intellectual",
"tab-vigor": "Vigor",
"tab-subterfuge": "Subterfuge",
"tab-creative": "Creative",
"tab-custom": "Custom",
"count-natural-bonus-short": "# Nat.",
"attribute-short": "Atr.",
"natural-ability-short": "N.A.",
"list-skill-athletics": "acrobatics,athleticism,climb,jump,ride,swim",
"list-skill-social": "etiquette,intimidate,leadership,persuasion,streetwise,style,trading",
"list-skill-perceptive": "notice,search,track",
"list-skill-intellectual": "animals,appraisal,architecture,herbal lore,history,law,magic appraisal,medicine,memorize,navigation,occult,sciences,tactics",
"list-skill-vigor": "composure,feats of strength,withstand pain",
"list-skill-subterfuge": "disguise,hide,lockpicking,poisons,stealth,theft,trap lore",
"list-skill-creative": "alchemy,animism,art,dance,forging,jewelry,music,rune,ritual calligraphy,slight of hand,tailoring",
"acrobatics": "Acrobatics",
"athleticism": "Athleticism",
"climb": "Climb",
"jump": "Jump",
"ride": "Ride",
"swim": "Swim",
"etiquette": "Etiquette",
"intimidate": "Intimidate",
"leadership": "Leadership",
"persuasion": "Persuasion",
"streetwise": "Streetwise",
"style": "Style",
"trading": "Trading",
"notice": "Notice",
"search": "Search",
"track": "Track",
"animals": "Animals",
"appraisal": "Appraisal",
"architecture": "Architecture",
"herbal-lore": "Herbal Lore",
"history": "History",
"law": "Law",
"magic-appraisal": "Magic Appr.",
"medicine": "Medicine",
"memorize": "Memorize",
"navigation": "Navigation",
"occult": "Occult",
"sciences": "Sciences",
"tactics": "Tactics",
"composure": "Composure",
"feats-of-strength": "Feats of Str.",
"withstand-pain": "Withst. Pain",
"disguise": "Disguise",
"hide": "Hide",
"lockpicking": "Lockpicking",
"poisons": "Poisons",
"stealth": "Stealth",
"theft": "Theft",
"trap-lore": "Trap Lore",
"alchemy": "Alchemy",
"animism": "Animism",
"art": "Art",
"dance": "Dance",
"forging": "Forging",
"jewelry": "Jewelry",
"music": "Music",
"rune": "Runes",
"ritual-calligraphy": "Ritual Calligraphy",
"slight-of-hand": "Sl. of Hand",
"tailoring": "Tailoring",
"advantages": "Advantages",
"cost": "Cost",
"disadvantages": "Disadvantages",
"benefit": "Benefit",
"magic-projection": "Magic Projection",
"Imbalance": "Imbalance",
"offensive": "Off.",
"defensive": "Def.",
"magic-accumulation": "Magic Accumulation",
"accumulation": "Accumulation",
"magic-regeneration": "Regeneration",
"magic-regneration-multiples": "Regen. Mult.",
"magic-recovery-multiplier": "Recovery X",
"magic-final-regeneration-per-day": "Final Regen/Day",
"magic-levels": "Magic Levels",
"from-intelligence": "From INT",
"from-soul-power": "From POW",
"used-value": "Used",
"spell-paths": "Spell Paths",
"spell-path": "Path",
"magic-theorem": "Magic Theorem",
"magic-theorem-standard": "Standard",
"magic-theorem-onmyodo": "Onmyodo",
"magic-theorem-vodoun": "Vodoun",
"magic-theorem-shamanism": "Shamanism",
"magic-theorem-natural": "Natural Magic",
"innate-magic": "Innate Magic",
"summoning-abilities": "Summoning Abilities",
"summon-ritual": "Summon",
"control-ritual": "Control",
"bind-ritual": "Bind",
"banish-ritual": "Banish",
"ritual": "Ritual",
"free-access-and-bought-spells": "Free Access and Bought Spells",
"spell-name": "Spell Name",
"spell-mastery": "Mastery",
"rank": "Rank",
"basic": "Basic",
"intermediate": "Intermediate",
"advanced": "Advanced",
"arcane": "Arcane",
"zeon": "Zeon",
"maintanance": "Maint.",
"maintanance-short": "M.",
"added-effect": "Added effect",
"added-value": "Added",
"maximum-zeon-multiplier": "Max. Zeon",
"maximum-zeon": "Max. Zeon Multi.",
"base-zeon": "Base Zeon",
"cast-spell": "Cast Spell",
"active-spells-and-creatures": "Active Spells and Creatures",
"active-spell-or-bound-creature": "Active spell or Bound Creature",
"daily-cost": "Daily Cost",
"total-cost": "Total Cost",
"final-daily-regeneration": "Final Daily Regen",
"invocations": "Invocations",
"difficulty": "Difficulty",
"difficulty-short": "Diff.",
"psychic": "Psychic",
"psychic-points": "PP",
"free-psychic-points": "Free PP",
"psychic-potential": "Potential",
"spent-psychic-points": "Spent PP",
"psychic-projection": "Projection",
"projection": "Projection",
"psychic-disciplines": "Disciplines",
"mental-patterns": "Mental Patterns",
"cancelled": "Cancelled",
"modifiers": "Modifiers",
"modifier": "Mod",
"known-powers": "Known Powers",
"minimum-difficulty": "Min. Diff.",
"maintained-powers": "Maintained Powers",
"number-of-innate-slots": "# Innate Slots",
"value": "Value",
"effects": "Effects",
"effect": "Effect",
"ki-abilities": "Ki Abilities",
"use-of-ki": "Use of Ki",
"ki-control": "Ki Control",
"ki-detection": "Ki Detection",
"ki-erudition": "Erudition",
"weight-elimination": "Weight Elimination ",
"leviation": "Levitation",
"object-motion": "Object Motion",
"mass-movement": "Mass Movement",
"flight": "Flight",
"presence-extrusion": "Presence Extrusion",
"anergy-armor": "Energy Armor",
"armor-of-greater-energy": "Armor of Greater Energy",
"armor-of-arcane-energy": "Armor of Arcane Energy",
"aura-extension": "Aura Extension",
"elemental-attack-fire": "Elemental Attack: Fire",
"elemental-attack-ice": "Elemental Attack: Ice",
"elemental-attack-air": "Elemental Attack: Air",
"elemental-attack-earth": "Elemental Attack: Earth",
"elemental-attack-light": "Elemental Attack: Light",
"elemental-attack-darkness": "Elemental Attack: Darkness",
"increased-damage": "Increased Damage",
"increased-reach": "Increased Reach",
"increased-speed": "Increased Speed",
"destruction-by-ki": "Destruction By Ki",
"absorbtion-of-energy": "Absorbtion of Energy",
"physical-shield": "Physical Shield",
"ki-transmission": "Ki Transmission",
"ki-healing": "Ki Healing",
"superior-healing": "Superior Healing",
"stabilize": "Stabilize",
"life-sacrifice": "Life Sacrifice",
"use-of-necessary-energy": "Use of Necessary Energy",
"ki-concealment": "Ki Concealment",
"aura-of-concealment": "Aura of Concealment",
"false-death": "False Death",
"elimination-of-necessities": "Elimination of Necessities",
"elemental-immunity-heat": "Elemental Immunity: Heat",
"elemental-immunity-cold": "Elemental Immunity: Cold",
"elemental-immunity-electricity": "Elemental Immunity: Electricity",
"penalty-reduction": "Penalty Reduction",
"recovery": "Recovery",
"restore-others": "Restore Others",
"characteristic-augmentation": "Charact. Augmentation",
"superior-characteristic-augmentation": "Superior Charact. Augmentation",
"improvised-combat-techniques": "Improvised Combat Techniques",
"technique-pushing": "Technique Pushing",
"combat-aura": "Combat Aura",
"physical-dominion": "Physical Dominion",
"physical-change": "Physical Change",
"superior-change": "Superior Change",
"multiplication-of-bodies": "Multiplication of Bodies",
"greater-multiplication-of-bodies": "Greater Mult. of Bodies",
"arcane-multiplication-of-bodies": "Arcane Mult. of Bodies",
"magnitude": "Magnitude",
"arcane-magnitude": "Arcane Magnitude",
"age-control": "Age Control",
"technique-imitation": "Technique Imitation",
"inhumanity": "Inhumanity",
"zen": "Zen",
"nemesis-abilities": "Nemesis Abilities",
"use-of-nemesis": "Use of Nemesis",
"armor-of-emptiness": "Armor of Emptiness",
"noht": "Noht",
"ki-cancellation": "Ki Cancellation",
"greater-ki-cancellation": "Greater Ki Cancellation",
"magic-cancellation": "Magic Cancellation",
"greater-magic-cancellation": "Greater Magic Cancellation",
"matrices-cancellation": "Matrices Cancellation",
"greater-matrices-cancellation": "Greater Matrices Cancellation",
"binding-cancellation": "Binding Cancellation",
"emptiness-extrusion": "Emptiness Extrusion",
"body-of-emptiness": "Body of Emptiness",
"no-needs": "No Needs",
"movement-of-emptiness": "Movement of Emptiness",
"form-of-emptiness": "Form of Emptiness",
"essence-of-emptiness": "Essence of Emptiness",
"one-with-the-nothing": "One with the Nothing",
"aura-of-emptiness": "Aura of Emptiness",
"undetectable": "Undetectable",
"ki-pools": "Ki Pools",
"ki-pool": "Ki Pool",
"unified-pool": "Unified",
"ki-accumulation-short": "Accu.",
"maximum-value": "Max",
"martial-knowledge-full": "Martial Knowledge",
"ki-seals": "Ki Seals",
"wood-seal": "Wood",
"metal-seal": "Metal",
"air-seal": "Air",
"water-seal": "Water",
"fire-seal": "Fire",
"minor": "Minor",
"major": "Major",
"ki-limit": "Limit",
"limit-none": "None",
"limit-mors": "Mors: 20MK",
"limit-cenobus": "Cenobus: 20MK",
"limit-caelum": "Caelum: 15MK",
"limit-agon": "Agon: 20MK",
"limit-custodium": "Custodium: 10MK",
"limit-cruor": "Cruor: 10MK",
"limit-terminus": "Terminus: 10MK",
"ars-magnus": "Ars Magnus",
"martial-knowledge": "MK",
"specials": "Specials",
"seals": "Seals",
"doors": "Doors",
"transformation-the-seals-of-the-dragon": "Transformation : The Seals of the Dragon",
"martial-arts": "Martial Arts",
"martial-art": "Martial Art",
"martial-degree": "Degree",
"summary-of-effects": "Summary of Effects",
"degree-base": "Base",
"degree-advanced": "Advanced",
"degree-supreme": "Supreme",
"degree-arcane": "Arcane",
"damage": "Damage",
"multiplier": "Multiplier",
"bonus-martial-knowledge": "Bonus MK",
"2presence+power": "2xPresence+Power",
"strength+2target_strength": "Str + Target Str x2",
"strength+4target_strength": "Str + Target Str x4",
"creatures-known": "Creatures Known",
"creature-name": "Creature Name",
"required-seals": "Required Seals",
"ki-techniques": "Ki Techniques",
"action-frequency": "Frequency",
"action": "Action",
"turn": "Turn",
"variable": "Variable",
"related-action": "Related Action",
"defense": "Defense",
"counterattack": "Counterattack",
"ki": "Ki",
"use": "Use",
"maintenance": "Maint.",
"wear-armor": "Wear Armor",
"quality": "Quality",
"fortitude": "Fortitude",
"requirement": "Requirement",
"requirement-short": "Req.",
"cut": "CUT",
"impact": "IMP",
"thrust": "THR",
"heat": "HEA",
"cold": "COL",
"electricity": "ELE",
"energy": "ENE",
"final-armor-type": "Final AT",
"proficiencies": "Proficiencies",
"proficiency-name": "Proficiency name",
"proficiency-starting": "Starting",
"proficiency-similar": "Similar",
"proficiency-mixed-class": "Mixed Class",
"proficiency-different Type": "Different Type",
"proficiency-whole-class": "Whole Class",
"proficiency-archetype": "Archetype",
"proficiency-style": "Style",
"proficiency-mystical": "Mystical",
"proficiency-psychic": "Psychic",
"attacks": "Attacks",
"speed": "Speed",
"shield": "Shield",
"not-available": "N/A",
"buckler": "Buckler",
"full-shield": "F.Shield",
"primary": "Primary",
"secondary": "Secondary",
"two-handed": "Two-handed",
"breakage": "Breakage",
"final-breakage": "Final Breakage",
"ranged": "Ranged",
"melee": "Melee",
"valuables": "Valuables",
"amount": "Amount",
"weight": "Weight",
"gold-value": "GV",
"inventory": "Inventory",
"copper-coins": "Copper Coins",
"silver-coins": "Silver Coins",
"gold-coins": "Gold Coins",
"open-roll-range": "Open Roll Range",
"open-roll-no": "Open Roll No",
"open-roll": "Open Roll",
"fumble": "Fumble",
"doubles": "Doubles",
"fumble-range": "Fumble Range",
"character-options": "Chraracter Options",
"whisper-rolls": "Whipser Rolls?",
"never": "Never",
"always": "Always",
"querry": "Querry",
"complex": "Complex",
"metamagic": "Metamagic",
"note": "Note",
"elan": "Elan",
"gifts": "Gifts",
"innate-bonuses": "Innate Bonuses",
"attack-per-level": "Attack/level",
"block-per-level": "Block/level",
"dodge-per-level": "Dodge/level",
"wear-armor-per-level": "Wear Armor/level",
"initiative-per-level": "Initiative/level",
"life-points-per-level": "Life Points/level",
"martial-knowledge-per-level": "MK/level",
"innate-psychic-points-per-level": "PP/level",
"+1-PP/3-level": "+1 PP/3 level",
"+1-PP/2-level": "+1 PP/2 level",
"+1-PP/1-level": "+1 PP/1 level",
"zeon-per-level": "Zeon/level",
"summon-per-level": "Summon/level",
"control-per-level": "Control/level",
"bind-per-level": "Bind/level",
"banish-per-level": "Banish/level",
"last-result": "Last Result",
"margin": "Margin"
}
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{
"special_trapsearch-u": "Search Trap",
"special_trapdissolve-u": "Dissolve Trap",
"special_dangersense-u": "Dangersense",
"special_enemydistinguish-u": "Enemy Knowledge",
"special_itemidentify-u": "Identify Item",
"special_spellcasting-u": "Spellcasting",
"special_song-u": "Bardsong",
"special_alchemy-u": "Alchemy",
"attack-u": "Attack",
"damage-u": "Damage",
"evasion-u": "Evasion",
"behavior-u": "Behavior",
"judge-action-u": "Judge(Action)",
"judge-reaction-u": "Judge(Reaction)",
"roll-enemy-action-u": "Action",
"roll-enemy-reaction-u": "Reaction",
"identify-u": "Identification Value",
"char-sheet-title-u": "Arianrhod 2E Character Sheet",
"enemy-sheet-title-u": "Arianrhod 2E Enemy Sheet",
"player-u": "Player",
"character-name-u": "Character Name",
"character-gender-u": "Gender",
"character-age-u": "Age",
"enhancement-point-u": "Enhancement Point",
"mainclass-u": "Main Class",
"character-supportclass-u": "Support Class",
"character-level-u": "Level",
"character-race-u": "Race",
"character-fate-point-u": "Fate",
"HP-max-u": "HP",
"HP-current-u": "Current HP",
"MP-max-u": "MP",
"MP-current-u": "Current MP",
"AttributeBase-u": "Base Attribute",
"AttributeBonus-u": "Attribute Bonus",
"MainClassMod-u": "Main Class",
"SupportClassMod-u": "Support Class",
"ExtraMod-u": "Extra Mod",
"Attribute-u": "Attribute",
"SkillBonus-u": "Skill Bonus",
"AttributeSum-u": "Total Mod",
"DiceBase-u": "Base Dice",
"DiceBonus-u": "Dice Bonus",
"DiceTotal-u": "Total Dice",
"AttributeRoll-u": "Attribute Roll",
"Roll-u": "Roll",
"Strength-u": "Strength",
"Dexterity-u": "Dexterity",
"Agility-u": "Agility",
"Intelligence-u": "Intelligence",
"Perception-u": "Perception",
"Mental-u": "Mental",
"Luck-u": "Luck",
"skill-u": "Skill",
"skill-level-u": "Skill Level",
"skill-timing-u": "Timing",
"skill-rolltype-u": "Roll Type",
"skill-target-u": "Target",
"skill-range-u": "Range",
"skill-cost-u": "Cost",
"skill-sl-u": "SL limit",
"skill-effect-u": "Effect",
"skill-extra-roll-u": "Extra Roll",
"equipment-u": "Equipment",
"equipment-part-u": "Part",
"equipment-name-u": "Name",
"equipment-weight-u": "Weight",
"equipment-attack-mod-u": "Attack Mod",
"equipment-damage-mod-u": "Damage Mod",
"equipment-evasion-mod-u": "Evasion Mod",
"equipment-physical-defense-u": "Physical Def",
"equipment-magical-defense-u": "Magical Def",
"equipment-behavior-mod-u": "Behavior Mod",
"equipment-movement-mod-u": "Movement Mod",
"equipment-range-u": "Range",
"equipment-etc-u": "Note",
"equipment1-part": "Right Hand",
"equipment2-part": "Left Hand",
"equipment3-part": "Head",
"equipment4-part": "Body",
"equipment5-part": "Sub Armor",
"equipment6-part": "Accessory",
"equipments-total": "Total",
"combat-u": "Combat",
"combat-attribute-u": "Attribute",
"combat-attack-mod-u": "Attack Mod",
"combat-damage-mod-u": "Damage Mod",
"combat-evasion-mod-u": "Evasion Mod",
"combat-physical-defense-u": "Physical Def",
"combat-magical-defense-u": "Magical Def",
"combat-behavior-mod-u": "Behavior Mod",
"combat-movement-mod-u": "Movement Mod",
"combat-skill-mod-u": "Skill Mod",
"combat-etc-mod-u": "Extra Mod",
"combat-total-u": "Total",
"combat-bonus-dice-u": "Dice",
"combat-roll-u": "Roll",
"combat-attack-u": "Attack [Dexterity]",
"Roll-Attack-u": "Attack Roll",
"combat-damage-u": "Damage",
"Roll-damage-u": "Damage Roll",
"combat-evasion-u": "Evasion [Agility]",
"Roll-evasion-u": "Evasion Roll",
"combat-phydef-u": "Physical Def",
"combat-magdef-u": "Magical Def [Mental]",
"combat-behavior-u": "Behavior [Agility]+[Perception]",
"combat-movement-u": "Movement [Strength]+5",
"special-roll-u": "Special Roll",
"special-roll-attribute-u": "Attribute",
"special-roll-skill-u": "Skill",
"special-roll-etc-u": "Extra",
"special-roll-total-u": "Total",
"special-roll-dice-u": "Dice",
"special-roll-roll-u": "Roll",
"special-trap-search-u": "Search Trap [Perception]",
"Roll-trapsearch-u": "Search Trap",
"special-trap-dissolve-u": "Dissolve Trap [Dexterity]",
"Roll-trapdissolve-u": "Dissolve Trap",
"special-dangersense-u": "Dangersense [Perception]",
"Roll-dangersense-u": "Dangersense",
"special-enemy-distinguish-u": "Enemy Knowledge [Intelligence]",
"Roll-enemydistinguish-u": "Enemy Knowledge",
"special-item-identify-u": "Identify Item [Intelligence]",
"Roll-itemidentify-u": "Identify Item",
"special-spellcasting-u": "Spellcasting [Intelligence]",
"Roll-spellcasting-u": "Spellcasting",
"special-song-u": "Bardsong [Mental]",
"Roll-song-u": "Bardsong",
"special-alchemy-u": "Alchemy [Derterity]",
"Roll-alchemy-u": "Alchemy",
"items-u": "Item",
"item-name-u": "Name",
"item-weight-u": "Weight",
"item-quantity-u": "Quantity",
"item-description-u": "Description",
"items-total-weight-u": "Total Weight",
"items-available-weight-u": "Carriable Weight",
"items-money-u": "Money",
"lifepath-u": "Lifepath",
"lifepath-origin-u": "Origin",
"lifepath-path-u": "Sequence",
"lifepath-object-u": "Goal",
"guild-u": "Guild",
"guild-master-u": "Guildmaster"
}
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{
"special_trapsearch-u": "Search Trap",
"special_trapdissolve-u": "Dissolve Trap",
"special_dangersense-u": "Dangersense",
"special_enemydistinguish-u": "Enemy Knowledge",
"special_itemidentify-u": "Identify Item",
"special_spellcasting-u": "Spellcasting",
"special_song-u": "Bardsong",
"special_alchemy-u": "Alchemy",
"attack-u": "Attack",
"damage-u": "Damage",
"evasion-u": "Evasion",
"behavior-u": "Behavior",
"judge-action-u": "Judge(Action)",
"judge-reaction-u": "Judge(Reaction)",
"roll-enemy-action-u": "Action",
"roll-enemy-reaction-u": "Reaction",
"identify-u": "Identification Value",
"char-sheet-title-u": "Arianrhod 2E Character Sheet",
"enemy-sheet-title-u": "Arianrhod 2E Enemy Sheet",
"player-u": "Player",
"character-name-u": "Character Name",
"character-gender-u": "Gender",
"character-age-u": "Age",
"enhancement-point-u": "Enhancement Point",
"mainclass-u": "Main Class",
"character-supportclass-u": "Support Class",
"character-level-u": "Level",
"character-race-u": "Race",
"character-fate-point-u": "Fate",
"HP-max-u": "HP",
"HP-current-u": "Current HP",
"MP-max-u": "MP",
"MP-current-u": "Current MP",
"AttributeBase-u": "Base Attribute",
"AttributeBonus-u": "Attribute Bonus",
"MainClassMod-u": "Main Class",
"SupportClassMod-u": "Support Class",
"ExtraMod-u": "Extra Mod",
"Attribute-u": "Attribute",
"SkillBonus-u": "Skill Bonus",
"AttributeSum-u": "Total Mod",
"DiceBase-u": "Base Dice",
"DiceBonus-u": "Dice Bonus",
"DiceTotal-u": "Total Dice",
"AttributeRoll-u": "Attribute Roll",
"Roll-u": "Roll",
"Strength-u": "Strength",
"Dexterity-u": "Dexterity",
"Agility-u": "Agility",
"Intelligence-u": "Intelligence",
"Perception-u": "Perception",
"Mental-u": "Mental",
"Luck-u": "Luck",
"skill-u": "Skill",
"skill-level-u": "Skill Level",
"skill-timing-u": "Timing",
"skill-rolltype-u": "Roll Type",
"skill-target-u": "Target",
"skill-range-u": "Range",
"skill-cost-u": "Cost",
"skill-sl-u": "SL limit",
"skill-effect-u": "Effect",
"skill-extra-roll-u": "Extra Roll",
"equipment-u": "Equipment",
"equipment-part-u": "Part",
"equipment-name-u": "Name",
"equipment-weight-u": "Weight",
"equipment-attack-mod-u": "Attack Mod",
"equipment-damage-mod-u": "Damage Mod",
"equipment-evasion-mod-u": "Evasion Mod",
"equipment-physical-defense-u": "Physical Def",
"equipment-magical-defense-u": "Magical Def",
"equipment-behavior-mod-u": "Behavior Mod",
"equipment-movement-mod-u": "Movement Mod",
"equipment-range-u": "Range",
"equipment-etc-u": "Note",
"equipment1-part": "Right Hand",
"equipment2-part": "Left Hand",
"equipment3-part": "Head",
"equipment4-part": "Body",
"equipment5-part": "Sub Armor",
"equipment6-part": "Accessory",
"equipments-total": "Total",
"combat-u": "Combat",
"combat-attribute-u": "Attribute",
"combat-attack-mod-u": "Attack Mod",
"combat-damage-mod-u": "Damage Mod",
"combat-evasion-mod-u": "Evasion Mod",
"combat-physical-defense-u": "Physical Def",
"combat-magical-defense-u": "Magical Def",
"combat-behavior-mod-u": "Behavior Mod",
"combat-movement-mod-u": "Movement Mod",
"combat-skill-mod-u": "Skill Mod",
"combat-etc-mod-u": "Extra Mod",
"combat-total-u": "Total",
"combat-bonus-dice-u": "Dice",
"combat-roll-u": "Roll",
"combat-attack-u": "Attack [Dexterity]",
"Roll-Attack-u": "Attack Roll",
"combat-damage-u": "Damage",
"Roll-damage-u": "Damage Roll",
"combat-evasion-u": "Evasion [Agility]",
"Roll-evasion-u": "Evasion Roll",
"combat-phydef-u": "Physical Def",
"combat-magdef-u": "Magical Def [Mental]",
"combat-behavior-u": "Behavior [Agility]+[Perception]",
"combat-movement-u": "Movement [Strength]+5",
"special-roll-u": "Special Roll",
"special-roll-attribute-u": "Attribute",
"special-roll-skill-u": "Skill",
"special-roll-etc-u": "Extra",
"special-roll-total-u": "Total",
"special-roll-dice-u": "Dice",
"special-roll-roll-u": "Roll",
"special-trap-search-u": "Search Trap [Perception]",
"Roll-trapsearch-u": "Search Trap",
"special-trap-dissolve-u": "Dissolve Trap [Dexterity]",
"Roll-trapdissolve-u": "Dissolve Trap",
"special-dangersense-u": "Dangersense [Perception]",
"Roll-dangersense-u": "Dangersense",
"special-enemy-distinguish-u": "Enemy Knowledge [Intelligence]",
"Roll-enemydistinguish-u": "Enemy Knowledge",
"special-item-identify-u": "Identify Item [Intelligence]",
"Roll-itemidentify-u": "Identify Item",
"special-spellcasting-u": "Spellcasting [Intelligence]",
"Roll-spellcasting-u": "Spellcasting",
"special-song-u": "Bardsong [Mental]",
"Roll-song-u": "Bardsong",
"special-alchemy-u": "Alchemy [Derterity]",
"Roll-alchemy-u": "Alchemy",
"items-u": "Item",
"item-name-u": "Name",
"item-weight-u": "Weight",
"item-quantity-u": "Quantity",
"item-description-u": "Description",
"items-total-weight-u": "Total Weight",
"items-available-weight-u": "Carriable Weight",
"items-money-u": "Money",
"lifepath-u": "Lifepath",
"lifepath-origin-u": "Origin",
"lifepath-path-u": "Sequence",
"lifepath-object-u": "Goal",
"guild-u": "Guild",
"guild-master-u": "Guildmaster"
}
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{
"character": "Character",
"magical-arts": "Magical Arts",
"combat": "Combat",
"player": "Player",
"level": "Level",
"unspent-xp": "Unspent XP",
"saga": "Saga",
"current-year": "Current Year",
"confidence": "Confidence",
"pool": "Pool",
"botch-roll": "Botch Roll",
"botch": "Botch",
"roll": "Roll",
"age": "Age",
"no-might": "No Might",
"divine-might": "Divine Might",
"faerie-might": "Faerie Might",
"infernal-might": "Infernal Might",
"magic-might": "Magic Might",
"warp-score": "Warp Score",
"apparent-age": "Apparent Age",
"warp-points": "Warp Points",
"warping-scars": "Warping Scars",
"warping": "Warping",
"birth-name": "Birth Name",
"year-born": "Year Born",
"gender": "Gender",
"race-nationality": "Race/Nationality",
"place-of-origin": "Place of Origin",
"religion": "Religion",
"title-profession": "Title/Profession",
"height": "Height",
"weight": "Weight",
"size": "Size",
"handedness": "Handedness",
"hair": "Hair",
"eyes": "Eyes",
"magus-background": "Magus Background",
"house": "House",
"covenant": "Covenant",
"wizard-s-sigil": "Wizard's Sigil",
"domus-magna": "Domus Magna",
"primus": "Primus",
"parens": "Parens",
"covenant-of-apprenticeship": "Covenant of Apprenticeship",
"virtues": "Virtues",
"minor": "Minor",
"major": "Major",
"free": "Free",
"flaws": "Flaws",
"personality-traits": "Personality Traits",
"personality": "Personality",
"reputations": "Reputations",
"reputation": "Reputation",
"type": "Type",
"inventory": "Inventory",
"item": "Item",
"number": "Number",
"characteristic": "Characteristic",
"characteristics": "Characteristics",
"description": "Description",
"aging": "Aging",
"bonus": "Bonus",
"intelligence": "Intelligence",
"perception": "Perception",
"strength": "Strength",
"stamina": "Stamina",
"presence": "Presence",
"communication": "Communication",
"dexterity": "Dexterity",
"dex": "dex",
"quickness": "Quickness",
"decrepitude-aging": "Decrepitude/Aging",
"ongoing-effects": "Ongoing Effects",
"effect": "Effect",
"mastery": "Mastery",
"abilities": "Abilities",
"ability": "Ability",
"rank": "Rank",
"speciality": "Speciality",
"accelerated-": "Accelerated ",
"technique": "Technique",
"techniques": "Techniques",
"art": "Art",
"creo": "Creo",
"intellego": "Intellego",
"muto": "Muto",
"perdo": "Perdo",
"rego": "Rego",
"forms": "Forms",
"animal": "Animal",
"aquam": "Aquam",
"auram": "Auram",
"corpus": "Corpus",
"herbam": "Herbam",
"ignem": "Ignem",
"imaginem": "Imaginem",
"mentem": "Mentem",
"terram": "Terram",
"vim": "Vim",
"base-casting-totals": "Base Casting Totals",
"spontaneous-spells": "Spontaneous Spells",
"spontaneous": "Spontaneous",
"spells": "Spells",
"spell-name": "Spell Name",
"spell-description": "Spell Description",
"spell-mastery": "Spell Mastery",
"total": "total",
"aura": "Aura",
"sta": "Sta",
"form": "Form",
"artes-lib-": "Artes Lib.",
"philos-": "Philos.",
"score": "Score",
"exp": "Exp.",
"fatiguing": "Fatiguing",
"ceremonial": "Ceremonial",
"non-fatiguing": "Non-Fatiguing",
"casting": "Casting",
"designed-spells": "Designed Spells",
"formulaic": "Formulaic",
"ritual": "Ritual",
"lab-characteristics": "Lab Characteristics",
"refinement": "Refinement",
"general-quality": "General Quality",
"upkeep": "Upkeep",
"safety": "Safety",
"health": "Health",
"aesthetics": "Aesthetics",
"lab-virtues": "Lab Virtues",
"sanctum-marker": "Sanctum Marker",
"lab-totals": "Lab Totals",
"basic-lab-total": "Basic Lab Total",
"modifiers": "Modifiers",
"none": "None",
"int": "Int",
"theory": "Theory",
"lab-bonuses": "Lab Bonuses",
"specializations-bonuses": "Specializations & Bonuses",
"inc-": "Inc.",
"total-specialization-modifier": "Total Specialization Modifier",
"fatigue-levels": "Fatigue Levels ",
"penalty": "Penalty",
"recovery": "Recovery",
"fresh": "Fresh",
"winded": "Winded",
"weary": "Weary",
"tired": "Tired",
"dazed": "Dazed",
"unconscious": "Unconscious",
"wounds": "Wounds",
"range": "Range",
"light-wounds": "Light Wounds",
"medium-wounds": "Medium Wounds",
"heavy-wounds": "Heavy Wounds",
"incapacitated": "Incapacitated",
"dead": "Dead",
"armor-protection": "Armor Protection",
"armor": "Armor",
"armor-worn": "Armor Worn",
"combat-modifiers": "Combat Modifiers",
"soak": "Soak",
"armor-load": "Armor Load",
"load": "Load",
"weapons": "Weapons",
"weapon": "Weapon",
"weap": "Weap.",
"weapon-name": "Weapon Name",
"init": "Init",
"atk": "Atk",
"dfn-u": "DFN",
"dam": "Dam",
"dfn": "Dfn",
"initiative": "Initiative",
"qik": "Qik",
"weap-": "Weap.",
"enc-": "Enc.",
"attack": "Attack",
"defense": "Defense",
"damage": "Damage",
"duration": "Duration",
"target": "Target",
"points": "Points",
"trait": "Trait",
"current": "Current",
"attaining-rt": "Attaining",
"casts-rt": "casts",
"defend-rt": "Defend",
"leverages-rt": "leverages",
"weakness-m": "Weakness",
"circumstances-m": "Circumstances",
"characteristic-m": "Characteristic",
"rank-m": "Rank",
"with-rt": "with",
"circumstantial": "Circumstantial",
"query": "Name of Query"
}
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{
"character": "Character",
"magical-arts": "Magical Arts",
"combat": "Combat",
"player": "Player",
"level": "Level",
"unspent-xp": "Unspent XP",
"saga": "Saga",
"current-year": "Current Year",
"confidence": "Confidence",
"pool": "Pool",
"botch-roll": "Botch Roll",
"botch": "Botch",
"roll": "Roll",
"age": "Age",
"no-might": "No Might",
"divine-might": "Divine Might",
"faerie-might": "Faerie Might",
"infernal-might": "Infernal Might",
"magic-might": "Magic Might",
"warp-score": "Warp Score",
"apparent-age": "Apparent Age",
"warp-points": "Warp Points",
"warping-scars": "Warping Scars",
"warping": "Warping",
"birth-name": "Birth Name",
"year-born": "Year Born",
"gender": "Gender",
"race-nationality": "Race/Nationality",
"place-of-origin": "Place of Origin",
"religion": "Religion",
"title-profession": "Title/Profession",
"height": "Height",
"weight": "Weight",
"size": "Size",
"handedness": "Handedness",
"hair": "Hair",
"eyes": "Eyes",
"magus-background": "Magus Background",
"house": "House",
"covenant": "Covenant",
"wizard-s-sigil": "Wizard's Sigil",
"domus-magna": "Domus Magna",
"primus": "Primus",
"parens": "Parens",
"covenant-of-apprenticeship": "Covenant of Apprenticeship",
"virtues": "Virtues",
"minor": "Minor",
"major": "Major",
"free": "Free",
"flaws": "Flaws",
"personality-traits": "Personality Traits",
"personality": "Personality",
"reputations": "Reputations",
"reputation": "Reputation",
"type": "Type",
"inventory": "Inventory",
"item": "Item",
"number": "Number",
"characteristic": "Characteristic",
"characteristics": "Characteristics",
"description": "Description",
"aging": "Aging",
"bonus": "Bonus",
"intelligence": "Intelligence",
"perception": "Perception",
"strength": "Strength",
"stamina": "Stamina",
"presence": "Presence",
"communication": "Communication",
"dexterity": "Dexterity",
"dex": "dex",
"quickness": "Quickness",
"decrepitude-aging": "Decrepitude/Aging",
"ongoing-effects": "Ongoing Effects",
"effect": "Effect",
"mastery": "Mastery",
"abilities": "Abilities",
"ability": "Ability",
"rank": "Rank",
"speciality": "Speciality",
"accelerated-": "Accelerated ",
"technique": "Technique",
"techniques": "Techniques",
"art": "Art",
"creo": "Creo",
"intellego": "Intellego",
"muto": "Muto",
"perdo": "Perdo",
"rego": "Rego",
"forms": "Forms",
"animal": "Animal",
"aquam": "Aquam",
"auram": "Auram",
"corpus": "Corpus",
"herbam": "Herbam",
"ignem": "Ignem",
"imaginem": "Imaginem",
"mentem": "Mentem",
"terram": "Terram",
"vim": "Vim",
"base-casting-totals": "Base Casting Totals",
"spontaneous-spells": "Spontaneous Spells",
"spontaneous": "Spontaneous",
"spells": "Spells",
"spell-name": "Spell Name",
"spell-description": "Spell Description",
"spell-mastery": "Spell Mastery",
"total": "total",
"aura": "Aura",
"sta": "Sta",
"form": "Form",
"artes-lib-": "Artes Lib.",
"philos-": "Philos.",
"score": "Score",
"exp": "Exp.",
"fatiguing": "Fatiguing",
"ceremonial": "Ceremonial",
"non-fatiguing": "Non-Fatiguing",
"casting": "Casting",
"designed-spells": "Designed Spells",
"formulaic": "Formulaic",
"ritual": "Ritual",
"lab-characteristics": "Lab Characteristics",
"refinement": "Refinement",
"general-quality": "General Quality",
"upkeep": "Upkeep",
"safety": "Safety",
"health": "Health",
"aesthetics": "Aesthetics",
"lab-virtues": "Lab Virtues",
"sanctum-marker": "Sanctum Marker",
"lab-totals": "Lab Totals",
"basic-lab-total": "Basic Lab Total",
"modifiers": "Modifiers",
"none": "None",
"int": "Int",
"theory": "Theory",
"lab-bonuses": "Lab Bonuses",
"specializations-bonuses": "Specializations & Bonuses",
"inc-": "Inc.",
"total-specialization-modifier": "Total Specialization Modifier",
"fatigue-levels": "Fatigue Levels ",
"penalty": "Penalty",
"recovery": "Recovery",
"fresh": "Fresh",
"winded": "Winded",
"weary": "Weary",
"tired": "Tired",
"dazed": "Dazed",
"unconscious": "Unconscious",
"wounds": "Wounds",
"range": "Range",
"light-wounds": "Light Wounds",
"medium-wounds": "Medium Wounds",
"heavy-wounds": "Heavy Wounds",
"incapacitated": "Incapacitated",
"dead": "Dead",
"armor-protection": "Armor Protection",
"armor": "Armor",
"armor-worn": "Armor Worn",
"combat-modifiers": "Combat Modifiers",
"soak": "Soak",
"armor-load": "Armor Load",
"load": "Load",
"weapons": "Weapons",
"weapon": "Weapon",
"weap": "Weap.",
"weapon-name": "Weapon Name",
"init": "Init",
"atk": "Atk",
"dfn-u": "DFN",
"dam": "Dam",
"dfn": "Dfn",
"initiative": "Initiative",
"qik": "Qik",
"weap-": "Weap.",
"enc-": "Enc.",
"attack": "Attack",
"defense": "Defense",
"damage": "Damage",
"duration": "Duration",
"target": "Target",
"points": "Points",
"trait": "Trait",
"current": "Current",
"attaining-rt": "Attaining",
"casts-rt": "casts",
"defend-rt": "Defend",
"leverages-rt": "leverages",
"weakness-m": "Weakness",
"circumstances-m": "Circumstances",
"characteristic-m": "Characteristic",
"rank-m": "Rank",
"with-rt": "with",
"circumstantial": "Circumstantial",
"query": "Name of Query"
}
@@ -0,0 +1,897 @@
{
"abilities": "Abilities",
"ability_description": "Ability description",
"ability_name": "Ability name",
"acquire_assets": "Acquire Assets",
"action_roll_1_3": "<b>Bad Outcome</b> — You are thwarted and suffer consequences.",
"action_roll_4_5": "<b>Partial Success</b> — You do it but there are consequences.",
"action_roll_6": "<b>Success</b> — You do it!",
"action_roll_crit": "<span class=\"sheet-smallcaps\">Critical</span> — You do it with increased effect!",
"actions": "Actions",
"additional_info": "Additional info",
"advancement": "Advancement",
"aim": "Aim",
"aim_desc": "While on a mission, you may spend aim uses to increase the effect level of a shot. This means you can sometimes take out large, dangerous enemies with a single bullet.",
"alchemical_chembalm": "Chembalm",
"alchemical_chembalm_desc": "Neutralizes most poisons and toxins.",
"alchemical_deep": "Deep",
"alchemical_deep_desc": "Lets you hold your breath for a scene.",
"alchemical_owlsight_oil": "Owlsight Oil",
"alchemical_owlsight_oil_desc": "See in the dark (24h). Light sensitive.",
"alchemical_rage_venom": "Rage Venom",
"alchemical_rage_venom_desc": "Gain physical potency for a scene. You must make a resolve resist to avoid attacking friend and foe indiscriminately. Addictive.",
"alchemist": "Alchemist",
"alchemists": "Alchemists",
"aloof": "Aloof",
"anathema": "Anathema",
"anchor": "Anchor",
"anchor_desc": "While on a mission, you may spend anchor uses to fight as a small group. This means you can face groups of lesser undead without loss of effect.",
"annals_choose_1_effect": "Choose 1 Effect on the Legion:",
"annals_details": "When a soldier falls, note their name. When four are entered into the Annals, the next time that <b>time passes</b>, before <b>campaign</b> actions, take a moment to tell a tale and choose the effect it has on the Legion.",
"annals_of_the_legions": "Annals of the Legions",
"annals_tale_battle_effect_1": "<b>The Legion digs in.</b> Remove 1 <b>pressure</b>, but the Commander may not advance in the next phase.",
"annals_tale_battle_effect_2": "<b>Soldiers prepare to fight swiftly.</b> Next mission, all Specialists gain <b>+1d</b> to <b>maneuver</b> rolls.",
"annals_tale_battle_effect_3": "<b>Soldiers prepare their strongest weapons.</b> Next mission, all Specialists gain <b>+1d</b> to <b>wreck</b> rolls.",
"annals_tale_battle_intro": "These undead are not the greatest threat the Legion has faced. Let me tell you a Tale of when we faced impossible odds...",
"annals_tale_battle_q1": "What terrible power did this threat wield?",
"annals_tale_battle_q2": "How was this threat’s unknown weakness found?",
"annals_tale_battle_q3": "At what cost did the Legion overcome this foe?",
"annals_tale_battle_top": "Tell a Tale of Hardening in Battle",
"annals_tale_founding_effect_1": "<b>The soldiers learn a lesson.</b> All Specialists may place <b>1 xp</b> in any category.",
"annals_tale_founding_effect_2": "<b>The Legion seeks glory of yesteryear.</b> Your next set of missions will include a <b>special mission</b>.",
"annals_tale_founding_effect_3": "<b>The histories raise morale.</b> The Legion gains <b>+2 morale</b>.",
"annals_tale_founding_intro": "Let me tell you a Tale of the Legion’s founding by the Seventh Emperor, as recorded 427 years ago in the first Annals...",
"annals_tale_founding_q1": "Who was the first Commander / Legionnaire / Lorekeeper?",
"annals_tale_founding_q2": "How (or for what) is that person remembered?",
"annals_tale_founding_q3": "What dangerous threat was the Legion formed to face?",
"annals_tale_founding_top": "Tell a Tale of the Legion’s Founding",
"annals_tale_independence_effect_1": "<b>Legionnaires shrug off wounds.</b> All Specialists may mark 1 free healing tick.",
"annals_tale_independence_effect_2": "<b>The Legion purifies hearts and minds.</b> All Legionnaires reduce <b>corruption</b> by 2.",
"annals_tale_independence_effect_3": "<b>Soldiers work extra shifts.</b> Add 3 ticks to a long-term project.",
"annals_tale_independence_intro": "After the Old Empire fell, the Legion became sellswords that hired out to causes they believed in. This is a tale of...",
"annals_tale_independence_q1": "Where is the Legion’s original charter stored?",
"annals_tale_independence_q2": "What unusual restriction(s) are placed on Legionnaires?",
"annals_tale_independence_q3": "What cause has the Legion taken up previously?",
"annals_tale_independence_top": "Tell a Tale of the Legion’s Independence",
"annals_tale_meaning_effect_1": "<b>The Legion promotes an exemplar.</b> Promote a Rookie to Soldier.",
"annals_tale_meaning_effect_2": "<b>Soldiers remember why they fight.</b> One mission next session gains <b>+2d</b> to its <b>engagement</b> roll.",
"annals_tale_meaning_effect_3": "<b>Legionnaires protect each other.</b> Next primary mission, each Specialist gets <b>1 special armor: any</b>.",
"annals_tale_meaning_intro": "The Legion is no longer just a military, but family forged in blood over a century. This is a tale...",
"annals_tale_meaning_q1": "How do civilians treat the Legion differently from other units?",
"annals_tale_meaning_q2": "How are new recruits inducted into the Legion?",
"annals_tale_meaning_q3": "What oath must all Legionnaires speak?",
"annals_tale_meaning_top": "Tell a Tale of the Legion’s Meaning",
"annals_tale_will_effect_1": "<b>Your Chosen is moved.</b> Your Chosen gains <b>1 favor</b> as if they had completed a favored mission.",
"annals_tale_will_effect_2": "<b>Never give up.</b> Next mission, all Legionnaires gain <b>+1d</b> to all <b>resistance</b> rolls.",
"annals_tale_will_effect_3": "<b>Soldiers prepare to face the unholy.</b> Next mission, all Legionnaires get <b>+2d</b> to <b>resolve</b> resists.",
"annals_tale_will_intro": "We have fought holy and unholy since our inception, even in the Godswar, when Chosen took arms against Chosen...",
"annals_tale_will_q1": "Which previous Chosen did the Legion fight beside?",
"annals_tale_will_q2": "Against which supernatural threat did they fight?",
"annals_tale_will_q3": "How many survived and how did they rebuild the Legion?",
"annals_tale_will_top": "Tell a Tale of the Legion’s Unyielding Will",
"armor": "Armor",
"armor_heavy": "Heavy",
"assignment": "Assignment",
"athletic": "Athletic",
"back_at_camp": "Back at Camp",
"back_at_camp_top_1": "After missions are done but before campaign actions, play out a small scene about what happened at camp during or shortly after the mission. Remember to carry the story forward (e.g. soldier desertions and deaths still cause morale loss). Explore the struggles of life on the road while together with soldiers from many different cultures.",
"back_at_camp_top_2": "The GM should select an event below based on morale (<b>1-3</b>: low, <b>4-7</b>: medium, and <b>8+</b>: high). Mark it off, and frame the scene. If no events are unmarked, use the nextbracket down (life in battle and on the run eventually grinds everyone down). Ask the Marshal for an appropriate Legionnaire if you don’t immediately know who’s present.",
"back_at_camp_top_3": "The prompts are loose inspiration. Experimentation on undead might be a soldier trying to cure a corrupted brother-in-arms, kept chained in his tent. Refugees may seek protection, donation of food supplies, or be emissaries from a nearby settlement.",
"bartan": "Bartan",
"bartan_traits": "Bartan Traits",
"black_shot": "Black Shot",
"blight": "Blight",
"bold": "Bold",
"bonusdice": "Bonus dice",
"boosted": "Boosted",
"boxes": "Boxes",
"broken": "Broken",
"broken_abilities": "Broken Abilities",
"broken_advancement": "Broken Advancement",
"broken_blighter": "Blighter",
"broken_blighter_info": "Also called The Foul, and Corrupter of Flesh.",
"broken_breaker": "Breaker",
"broken_breaker_info": "Also called Stormbreaker, and the Bringer of Thunder.",
"broken_name": "Broken Name",
"broken_render": "Render",
"broken_render_info": "Also called Bonerender, and the Hollow Knight.",
"broken_xp_clock": "A time clock is filled (see Commander sheet).",
"broken_xp_first": "You first select your Broken.",
"broken_xp_top": "Your Broken gains an additional <b>Broken ability</b> when...",
"calculating": "Calculating",
"callous": "Callous",
"camp_event_high_1": "Soldiers hold a remembrance for the fallen.",
"camp_event_high_2": "A young soldier is detonating munitions, egged on by others.",
"camp_event_high_3": "Storms darken the skies. Rumors and wild speculation spread.",
"camp_event_high_4": "Supply crates go missing, but no one admits to knowing why.",
"camp_event_high_5": "A squad talks about home and asks their captain about theirs.",
"camp_event_high_6": "Your Chosen has fallen silent and refuses to speak to anyone.",
"camp_event_low_1": "A festering blight wound covered up by a soldier is revealed.",
"camp_event_low_2": "A bunch of Legion medical supplies are missing. The wounded cry.",
"camp_event_low_3": "Hidden experimentation on an undead is uncovered within the camp.",
"camp_event_low_4": "Screams can be heard in the distance at all hours, preventing any rest.",
"camp_event_low_5": "A hungry squad that resorted to foraging becomes badly ill.",
"camp_event_low_6": "A deserter is caught before they can leave. Judgment must be passed.",
"camp_event_medium_1": "A fight breaks out over one Legionnaire stealing from another.",
"camp_event_medium_2": "After an undead attack, the Legion must break camp and relocate.",
"camp_event_medium_3": "A soldier is caught selling supplies to locals for special treats or favors.",
"camp_event_medium_4": "News arrives of devastation from a different front.",
"camp_event_medium_5": "A squad refuses to go into the field until their captain is replaced.",
"camp_event_medium_6": "A band of refugees stumbles upon your camp and begs for help.",
"campaign_action_acquire_assets": "Acquire Assets",
"campaign_action_acquire_assets_boosted": "Upgrade result by one level. You may spend multiple <b>supply</b>.",
"campaign_action_acquire_assets_desc": "Beg, borrow, or steal an <b>asset</b> you need. Roll the location’s <b>assets</b> rating. The result indicates the quality of the asset (<b>1-3:</b> Poor. <b>4/5:</b> Standard. <b>6:</b> Fine. <span class=\"sheet-smallcaps\">crit:</span> Exceptional). Laborers, Siege Weapons, and alchemical concoctions are fine quality. Alchemists and Mercies are exceptional quality.",
"campaign_action_liberty": "Liberty",
"campaign_action_liberty_boosted": "Legionnaires clear all <b>stress</b>. Increase Legion <b>morale</b> by 4 (total).",
"campaign_action_liberty_desc": "Legionnaires are given leave of their responsibilities for a few days, good food and drink is provided, and campfire revelry is permitted. During this time, Legionnaires at liberty can party, fraternize, or relax as they see fit. Every character clears up to <b>3 stress</b>. Increase Legion <b>morale</b> by 2.",
"campaign_action_long_term_project": "Long-Term Project",
"campaign_action_long_term_project_boosted": "Upgrade result by one level. You may spend multiple <b>supply</b>.",
"campaign_action_long_term_project_desc": "Work on a long-term project, if you have the means. Pick a Specialist to lead the project. They roll an action and mark segments on the <b>project clock</b> based on the result (<b>1-3:</b> One. <b>4/5:</b> Two. <b>6:</b> Three. <span class\"sheet-smallcaps\">crit:</span> Five). You can do this <b>campaign action</b> multiple times, but only if working on a different project each time.",
"campaign_action_recruit": "Recruit",
"campaign_action_recruit_boosted": "Two of those Rookies are Soldiers instead (the other 3 remain Rookies).",
"campaign_action_recruit_desc": "The war has left soldiers crawling home and mercenaries guarding villages and roads—or raiding them. You recruit these recluses, rejects, and returning warriors to serve in the Legion’s ranks. Gain up to five Rookies for the Marshal to replenish the rosters with.",
"campaign_action_rest_and_recuperation": "Rest and Recuperation",
"campaign_action_rest_and_recuperation_boosted": "Every Legionnaire gains a second healing tick.",
"campaign_action_rest_and_recuperation_desc": "Take time to let soldiers tend wounds and rest. Each Legionnaire marks a tick in any harm row. Once a row’s healing ticks are full, erase the ticks and injuries in that row. If you wound a Mercy, one Specialist gains an extra healing tick. Finally, heal any Mercies wounded before this recuperation action.",
"campaign_actions": "Campaign Actions",
"campaign_actions_desc": "After missions, perform <b>campaign actions</b> based on <b>morale</b> (ask the Marshal). Take additional campaign actions by spending <b>supply</b> one-for-one. Spend a <b>supply</b> to boost an action in addition to any other costs. You can do each action once per campaign phase (except <b>acquire assets</b> and <b>long-term projects</b>).",
"cancel": "Cancel",
"cautious": "Cautious",
"channels": "Channels",
"channels_desc": "You may spend channels uses to acquire an asset for your squad in a flashback. Roll sway to determine quality. You can spend additional uses to improve the quality as per supply rules. Such assets are temporary or \"on loan\" and will go away when the mission ends.",
"character": "Character",
"chat_image": "Image to show alongside chat rolls",
"choose_sheet_type": "Choose the sheet type.",
"chosen": "Chosen",
"chosen_abilities": "Chosen abilities",
"chosen_advancement": "Chosen advancement",
"chosen_horned_one": "The Horned One",
"chosen_horned_one_name": "Chosen of the Horned One",
"chosen_n_broken": "Chosen & Broken",
"chosen_name": "Chosen Name",
"chosen_shreya": "Shreya",
"chosen_shreya_name": "Shreya, Chosen of Asrika",
"chosen_xp_complete": "You complete a campaign.",
"chosen_xp_first": "You first select your Chosen.",
"chosen_xp_four": "You complete four missions of your Chosen’s <b>favor</b> type.",
"chosen_xp_top": "Your Chosen gains a <b>Chosen ability</b> when...",
"chosen_zora": "Zora",
"chosen_zora_name": "Zora, Chosen of the Living God",
"clever": "Clever",
"clock_name": "Clock name",
"clocks": "Clocks",
"cold": "Cold",
"colorful": "Colorful",
"comely": "Comely",
"complete": "Complete",
"consort": "Consort",
"consort_desc": "Consort with friends, contacts, or connections from your heritage and background to gain access to resources, information, people, or places. Make a good impression.",
"controlled": "Controlled",
"corruption": "Corruption",
"crisp": "Crisp",
"curious": "Curious",
"dangerous": "Dangerous",
"deadly": "Deadly",
"death": "Death",
"dedicated": "Dedicated",
"desertion_desc": "<span class=\"sheet-label\">Desertion:</span> If you lose morale and have none, soldiers desert (one per morale you can’t pay). You lose Rookies, then Soldiers. If fewer than 3 full squads, end the game. The Legion is no more.",
"desperate": "Desperate",
"detail": "Detail",
"details": "Details",
"devious": "Devious",
"dice": "Dice",
"discipline": "Discipline",
"discipline_desc": "Discipline a fellow soldier; command obedience using force of personality; intimidate or threaten.",
"divine": "Divine",
"divine_ability_abominable_science": "Abominable Science",
"divine_ability_abominable_science_desc": "Blighter’s chirurgeons learn to stitch writhing undead together functionally. Horrors can appear in any mission.",
"divine_ability_anointed_horned": "Anointed",
"divine_ability_anointed_horned_desc": "Holy, Mystic, and Wild missions all grant mission favor. Start with 1 mission favor filled in.",
"divine_ability_anointed_shreya": "Anointed",
"divine_ability_anointed_shreya_desc": "Holy, Mystic, and Mercy missions all grant mission favor. Start with 1 mission favor filled in.",
"divine_ability_anointed_zora": "Anointed",
"divine_ability_anointed_zora_desc": "Holy, Mystic, and Glory missions all grant favor. Start with 1 mission favor already marked.",
"divine_ability_asrika’s_blessing": "Asrika’s Blessing",
"divine_ability_asrika’s_blessing_desc": "Legionnaires always take 1 less corruption.",
"divine_ability_asrika’s_mercy": "Asrika’s Mercy",
"divine_ability_asrika’s_mercy_desc": "When the Legion recuperates, place 1 additional healing tick on all Legionnaires.",
"divine_ability_asrika’s_tears": "Asrika’s Tears",
"divine_ability_asrika’s_tears_desc": "When you mourn, you feel a profound sense of peace. Liberty campaign actions provide +1 morale and additional -1 stress.",
"divine_ability_attrition_strategies": "Attrition Strategies",
"divine_ability_attrition_strategies_desc": "Blighter attacks & poisons supply lines. Supply mission engagement rolls take -1d.",
"divine_ability_battle-saint": "Battle-Saint",
"divine_ability_battle-saint_desc": "Shreya is threat 5 and she has potency against all opponents.",
"divine_ability_blood_of_fire": "Blood of Fire",
"divine_ability_blood_of_fire_desc": "When you spend Religious Supply on a mission, all Legionnaires equip Fire Oil (1 load).",
"divine_ability_blood_of_the_chosen": "Blood of the Chosen",
"divine_ability_blood_of_the_chosen_desc": "When you spend a Religious Supply, you also get a sanctified melee weapon on that mission. It is potent against undead. Start with 1 free Religious Supply.",
"divine_ability_book_of_hours": "Book of Hours",
"divine_ability_book_of_hours_desc": "All Specialists start with 2 extra ranks of actions.",
"divine_ability_cruel_gluttony": "Cruel Gluttony",
"divine_ability_cruel_gluttony_desc": "Blighter crafts fluids that brew acid inside undead. Gut-Sacks can appear in any mission.",
"divine_ability_dark_visions": "Dark Visions",
"divine_ability_dark_visions_desc": "Breaker hexes the Legion with horrible screaming nightmares. Liberties restores 1 less stress.",
"divine_ability_defilement": "Defilement",
"divine_ability_defilement_desc": "Breaker’s defilement of religious sites has diminished the holy influences in this region. Religious mission engagement rolls take -1d.",
"divine_ability_forced_march": "Forced March",
"divine_ability_forced_march_desc": "Render’s troops fueled by rage push forward. Add 3 ticks to the time clocks (Commander).",
"divine_ability_forest’s_wings": "Forest’s Wings",
"divine_ability_forest’s_wings_desc": "When you spend Religious Supply on a mission, squads bring up to 3 animals that can whisper messages to each other and to camp.",
"divine_ability_fury": "Fury",
"divine_ability_fury_desc": "Render learns to spread his hate to his line troops. Gaunt now move swiftly and can act with cunning if their Elite dies.",
"divine_ability_great_hunter": "Great Hunter",
"divine_ability_great_hunter_desc": "The Quartermaster may select a training campaign action. Each Specialist may mark 3 insight xp.",
"divine_ability_heart_of_heroes": "Heart of Heroes",
"divine_ability_heart_of_heroes_desc": "All Legionnaires add the xp trigger: If you engaged a higher threat opponent by yourself.",
"divine_ability_heartless": "Heartless",
"divine_ability_heartless_desc": "Render grants those that carve out their own hearts strength. Heartless can appear in any mission.",
"divine_ability_hide_of_the_white_hind": "Hide of the White Hind",
"divine_ability_hide_of_the_white_hind_desc": "All Specialists can speak to and understand wild beasts.",
"divine_ability_horned_god’s_bounty": "Horned God’s Bounty",
"divine_ability_horned_god’s_bounty_desc": "When time passes, ask if the Legion will advance. If it does, do not spend Food.",
"divine_ability_horned_god’s_eyes": "Horned God’s Eyes",
"divine_ability_horned_god’s_eyes_desc": "If there is a Panyar Specialist on a recon mission, add +1d to the engagement roll.",
"divine_ability_horned_god’s_thews": "Horned God’s Thews",
"divine_ability_horned_god’s_thews_desc": "Legionnaires can spend special armor to resist physical consequences, or to push themselves on any prowess action.",
"divine_ability_living_god’s_fury": "Living God’s Fury",
"divine_ability_living_god’s_fury_desc": "The Quartermaster may spend Religious Supply before an assault mission to add +1d on the engagement roll. Legionnaires equip both Reliquaries and Black Shot.",
"divine_ability_living_god’s_kiss": "Living God’s Kiss",
"divine_ability_living_god’s_kiss_desc": "During a rest and recuperation campaign action, each Legionnaire removes 2 corruption in addition to healing.",
"divine_ability_living_god’s_vigor": "Living God’s Vigor",
"divine_ability_living_god’s_vigor_desc": "Specialists can take an extra level 2 harm (3 total).",
"divine_ability_massacre": "Massacre",
"divine_ability_massacre_desc": "Render’s savage tactics and defiling use of the dead instills fear in all soldiers. Assault mission engagement rolls take -1d.",
"divine_ability_modern_warfare": "Modern Warfare",
"divine_ability_modern_warfare_desc": "Blighter’s troops carry appropriate fine arms and armor.",
"divine_ability_nature’s_fury": "Nature’s Fury",
"divine_ability_nature’s_fury_desc": "Breaker & Witches can hex nature, covering troops with fog and storms, and animating trees in combat.",
"divine_ability_pillar_of_skulls": "Pillar of Skulls",
"divine_ability_pillar_of_skulls_desc": "Breaker makes a pillar of wailing bodies to summon and corrupt sacred beasts. Devourers can appear in any mission.",
"divine_ability_sacred_seals": "Sacred Seals",
"divine_ability_sacred_seals_desc": "All Legionnaires gain special armor versus magical effects.",
"divine_ability_scars_of_war": "Scars of War",
"divine_ability_scars_of_war_desc": "Blighter’s troops can corrupt the land. Poison mists erupt and plague the countryside. While not always present, they may rise up suddenly as consequences of a roll.",
"divine_ability_shapeshifter": "Shapeshifter",
"divine_ability_shapeshifter_desc": "Gain 1 intel after completing 2 primary missions.",
"divine_ability_shredders": "Shredders",
"divine_ability_shredders_desc": "Remnants of Thorns, these balls of blades and Render’s blood explode when near troops. Often buried in the ground or thrown into squads.",
"divine_ability_spearforge": "Spearforge",
"divine_ability_spearforge_desc": "Render smiths massive, bladed, corrupting, black-iron spears that Heartless carry and Knights fire from ballistae.",
"divine_ability_star_of_the_dawn": "Star of the Dawn",
"divine_ability_star_of_the_dawn_desc": "When you advance, roll pressure as if 1 lower.",
"divine_ability_storm_riding": "Storm Riding",
"divine_ability_storm_riding_desc": "Shadow Witches learn to use the lightning forces inside Burned to jump from body to body, allowing them to escape death.",
"divine_ability_the_changing_curse": "The Changing Curse",
"divine_ability_the_changing_curse_desc": "Shadow Witches twist the living. Transformed can appear in any mission.",
"divine_ability_the_coven": "The Coven",
"divine_ability_the_coven_desc": "Breaker binds hexed souls into still-living bodies to craft acolytes. Shadow Witches can appear in any mission.",
"divine_ability_the_forge": "The Forge",
"divine_ability_the_forge_desc": "Render forges blades of the fallen and cinderblood into Elites. Thorns can appear in any mission.",
"divine_ability_the_sworn": "The Sworn",
"divine_ability_the_sworn_desc": "Some oaths transcend death. Knights of the Black Oak can appear in any mission.",
"divine_ability_toxic_bile": "Toxic Bile",
"divine_ability_toxic_bile_desc": "Gut-Sacks and Spitters cause corrupting wounds. At the end of a mission, untreated corrupting wounds cause +1 corruption each.",
"divine_ability_toxic_mutagen": "Toxic Mutagen",
"divine_ability_toxic_mutagen_desc": "Blighter’s troops coat their weapons in an alchemical oil, causing +1 corruption when they wound someone.",
"divine_ability_violent_emulsion": "Violent Emulsion",
"divine_ability_violent_emulsion_desc": "Blighter crafts undead to overdrive bile production. Spitters can appear in any mission.",
"divine_ability_war-saint": "War-Saint",
"divine_ability_war-saint_desc": "The Quartermaster may select a training campaign action. Each Specialist may mark 3 resolve xp.",
"divine_ability_wild_awakening": "Wild Awakening",
"divine_ability_wild_awakening_desc": "Shadow Witches and Breaker hex animals into spies, and packs for the Transformed to run with.",
"doctor": "Doctor",
"doctor_desc": "While on a mission, you may spend doctor uses to treat a fellow Legionnaire so they ignore all wound penalties for a scene. Level 4 harm is still lethal.",
"duties_commander_1": "<span class=\"sheet-smallcaps\">Track Time and Pressure.</span> <b>Pressure</b> and <b>time</b> increase when <b>time passes</b> or for certain mission penalties. <b>Pressure</b> decreases from some mission, and advancing resets it to zero. <b>Time</b> (rarely) decreases as a result of select missions.",
"duties_commander_2": "<span class=\"sheet-smallcaps\">Track Location and Movement.</span> Decide when the Legion <b>advances</b>. You may never backtrack. Mark the Legion position and route on your map. When you <b>advance</b>, roll <b>pressure</b> minus Horses uses spent, and add <b>time</b> based on the roll. (<b>1-3</b>: One. <b>4/5</b>: Two. <b>6</b>: Three. <span class=\"sheet-smallcaps\">crit</span>: Five)",
"duties_commander_3": "<span class=\"sheet-smallcaps\">Track and Spend Intel.</span> Spend <b>intel</b> to add <b>+1d</b> to mission engagement rolls or gain access to a special mission at your location. Ask <b>intel questions</b> before each mission. <b>Intel</b> can be gained from mission rewards.",
"duties_commander_4": "<span class=\"sheet-smallcaps\">Pick Missions.</span> Decide on a type of mission to focus on (assault, recon, religious, or supply) and tell the GM. The GM will tell you what’s available. Pick two missions to perform and designate one “primary,” to be played out at the table. The other is secondary and resolved with an <b>engagement roll</b>. If you were presented with a third mission, you automatically fail it.",
"duties_commander_5": "<span class=\"sheet-smallcaps\">Work with Other Roles.</span> Consult with the rest of the players to make thebest decisions you can, but you have the final say in the duties you are tasked with. The fate of the Legion is in your hands. Good luck.",
"duties_lorekeeper_1": "<span class=\"sheet-smallcaps\">Track the Dead.</span> Note every Legionnaire that dies. The book weighs heavy, but while there is still a Legion, you have a sacred duty to remember all sacrifices.",
"duties_lorekeeper_2": "<span class=\"sheet-smallcaps\">Tell the Tales of the Legion.</span> When four new names are added to your lists of the dead, tell a Tale of the Legion. Answer all questions the Tale asks in your story, then choose one benefit to the troops. The first five tales in that order.",
"duties_lorekeeper_3": "<span class=\"sheet-smallcaps\">Keep the Annals.</span> Note missions, who is sent, and their outcomes. If there is any question what happened, it is your duty to recall it for others. Keep these books safe. If you’ve kept the Annals faithfully through the end of the campaign, and they’ve reached Skydagger Keep safely, add 10 points to your final score.",
"duties_lorekeeper_4": "<span class=\"sheet-smallcaps\">Set Back at Camp Scenes.</span> Consult with the Marshal on <b>morale</b> before making your selection. If a decision needs to be made about the camp or its rules, you will make them.",
"duties_lorekeeper_5": "<span class=\"sheet-smallcaps\">Work with Other Roles.</span> Advise the other Roles as necessary. Keep in mind the Legion’s beliefs and lessons you have set, and remind them.",
"duties_marshal_1": "<span class=\"sheet-smallcaps\">Track Morale.</span> Morale increases during the <b>liberty</b> campaign action, and from mission rewards. It decreases from mission penalties, when soldiers die (-1 per), and when there isn’t <b>supply</b> (-1) or Food (-2) when it must be spent.",
"duties_marshal_2": "<span class=\"sheet-smallcaps\">Assign Who Goes On And Leads Missions.</span> Decide who goes on missions. Missions take 1 squad and up to 2 Specialists by default. If there’s an Officer on a mission, they’re in charge. Otherwise, you say who’s in charge.",
"duties_marshal_3": "<span class=\"sheet-smallcaps\">Track Squads and Specialists.</span> Between missions, keep the playbooks. Mark losses, harm, stress, advancement, and promotions. Name squad members as needed. Detail any Specialists the Legion gains.",
"duties_marshal_4": "<span class=\"sheet-smallcaps\">Make Engagement Rolls.</span> It’s your duty to roll.",
"duties_marshal_5": "<span class=\"sheet-smallcaps\">Ensure Legionnaires Advance.</span> Make sure the group remembers to track xp after missions. Secondary missions grant 2 xp to Specialists regardless of outcome.",
"duties_marshal_6": "<span class=\"sheet-smallcaps\">Work with Other Roles.</span> Consult with others to make the best decisions you can, but you have the final say in the duties you are tasked with.",
"duties_quartermaster_1": "<span class=\"sheet-smallcaps\">Track and Spend Supply.</span> You gain <b>supply</b> primarily from supply mission rewards. Spend supply for additional <b>campaign actions</b> or to <b>boost</b> a campaign action. When the Commander advances the Legion, lose any <b>supply</b> you can’t take with you (maximum 3 <b>supply</b>, plus 1 per Supply Cart).",
"duties_quartermaster_2": "<span class=\"sheet-smallcaps\">Perform Campaign Actions.</span> Between mission phases, perform a number of <b>campaign actions</b> according to troop <b>morale</b>. Ask the Marshal how many you get.",
"duties_quartermaster_3": "<span class=\"sheet-smallcaps\">Track and Use Materiel and Non-Legion Personnel.</span> Expend materiel to make missions more successful. Track Mercy and Alchemist statuses, such as wounds and corruption. Work on projects to change the position of the Legion.",
"duties_quartermaster_4": "<span class=\"sheet-smallcaps\">Work with Other Roles.</span> Consult with the rest of the players to make the best decisions you can, but you have the final say in the duties you are tasked with. The fate of the Legion is in your hands. Good luck.",
"duties_spymaster_1": "<span class=\"sheet-smallcaps\">Dispatch Spies.</span> Dispatch spies on assignments during <b>campaign actions</b>. Simple assignments complete immediately (though <b>interrogation</b> takes place right before missions). <b>Long-term assignments</b> take time to finish, and different spies may take turns working on them.",
"duties_spymaster_2": "<span class=\"sheet-smallcaps\">Grow Your Network.</span> Your true enemies are the Broken. Prepare for them.",
"duties_spymaster_3": "<span class=\"sheet-smallcaps\">Work with Other Roles.</span> Consult with the other Roles to make the best decisions you can, but you have the final say in the duties you are tasked with. The fate of the Legion is in your hands. Good luck.",
"duties_top": "<span class=\"sheet-smallcaps\">Your Duties.</span> <b>During the game</b>, do the following:",
"effect": "Effect",
"effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}",
"eloquent": "Eloquent",
"ember_wolves": "Ember Wolves",
"engagement": "Engagement",
"engagement_assault_1": "<span class=\"sheet-smallcaps\">Weapons.</span> Did the Quartermaster equip the soldiers with Black Shot? Take <b>+1d</b>.",
"engagement_assault_2": "<span class=\"sheet-smallcaps\">Wounds.</span> Is any Legionnaire starting the mission wounded? Take <b>-1d</b>.",
"engagement_assault_top": "<span class=\"sheet-smallcaps\">Assault Mission.</span> On each <b>assault mission</b>, also ask the following:",
"engagement_desc": "<b>Engagement rolls</b> determine unit disposition at the start of a <b>primary mission</b> and the outcome of <b>secondary missions</b>. As the one sending troops into battle, it’s the Marshal’s duty to assemble the dice and make the engagement rolls.",
"engagement_details": "The Marshal assembles and rolls dice for <b>engagements</b>.",
"engagement_outcome_1-3": "<b>1-3. Primary Mission:</b> You’re in a <b>desperate</b> position when the action starts. <b>Secondary Mission:</b> You fail the mission, lose 3 squad members, and all Specialists take <b>level 3 harm</b>.",
"engagement_outcome_4-5": "<b>4/5. Primary Mission:</b> You’re in a <b>risky</b> position when the action starts. <b>Secondary Mission:</b> Fail the mission <span class=\"sheet-smallcaps\">or</span> you can succeed, two squad members die, and all Specialists take <b>level 2 harm</b>.",
"engagement_outcome_6": "<b>6. Primary Mission:</b> You’re in a <b>controlled</b> position when the action starts. <b>Secondary Mission:</b> You succeed at the mission, all Specialists take <b>level 1 harm</b>, and you may choose to lose 2 squad members to promote a Rookie to Soldier.",
"engagement_outcome_critical": "<span class=\"sheet-smallcaps\">Critical.</span> <b>Primary Mission:</b> You’ve overcome the first obstacle and are in a <b>controlled</b> position at the next. <b>Secondary Mission:</b> You succeed at the mission, and <b>promote</b> one squad member (see Rookie/Soldier special abilities for details).",
"engagement_primary_1_3": "You’re in a <b>desperate</b> position when the action starts.",
"engagement_primary_4_5": "You’re in a <b>risky</b> position when the action starts.",
"engagement_primary_6": "You’re in a <b>controlled</b> position when the action starts.",
"engagement_primary_crit": "You’ve overcome the first obstacle and are in a <b>controlled</b> position at the next.",
"engagement_question_1": "<span class=\"sheet-smallcaps\">Legion Loyalty.</span> Are all on the mission oathsworn to the Legion? Take <b>+1d</b>.",
"engagement_question_2": "<span class=\"sheet-smallcaps\"Intel.</span> Did the Commander spend <b>1 intel</b> to give you foresight and info? Take <b>+1d</b>.",
"engagement_question_3": "<span class=\"sheet-smallcaps\">Veteran.</span> Is everyone on the mission a Specialist or Soldier? Take <b>+1d</b>.",
"engagement_question_4": "<span class=\"sheet-smallcaps\">Leadership.</span> Does any Legionnaire distrust the leadership or not fear them enough to obey orders on the battlefield? Take <b>-1d</b>.",
"engagement_question_5": "<span class=\"sheet-smallcaps\">Parameters.</span> Are required Specialists or equipment not on the mission? Take <b>-1d</b>.",
"engagement_question_top": "<span class=\"sheet-smallcaps\">Before Every Mission.</span> Assemble the <b>engagement</b> roll by asking the following:",
"engagement_recon_1": "<span class=\"sheet-smallcaps\">Speed.</span> Did the Quartermaster spend Horses to equip the mission? Take <b>+1d</b>.",
"engagement_recon_2": "<span class=\"sheet-smallcaps\">Stealth.</span> Is any Legionnaire starting with heavy load? Take <b>-1d</b>.",
"engagement_recon_top": "<span class=\"sheet-smallcaps\">Recon Mission.</span> On each <b>recon mission</b>, also ask the following:",
"engagement_religious_1": "<span class=\"sheet-smallcaps\">Arcane.</span> Did the Quartermaster send Religious Supplies to ward and protect the Legionnaires? Take <b>+1d</b>.",
"engagement_religious_2": "<span class=\"sheet-smallcaps\">Corruption.</span> Is any Legionnaire starting with blight? Take <b>-1d</b>.",
"engagement_religious_top": "<span class=\"sheet-smallcaps\">Religious Mission.</span> On each <b>religious mission</b>, also ask the following:",
"engagement_roll_outcomes": "Engagement Roll Outcomes",
"engagement_secondary_1_3": "You fail the mission, lose 3 squad members, and all Specialists take <b>level 3 harm</b>.",
"engagement_secondary_4_5": "Fail the mission <span class=\"sheet-smallcaps\">or</span> you can succeed, two squad members die, and all Specialists take <b>level 2 harm</b>.",
"engagement_secondary_6": "You succeed at the mission, all Specialists take <b>level 1 harm</b>, and you may choose to lose 2 squad members to promote a Rookie to Soldier.",
"engagement_secondary_crit": "You succeed at the mission, and <b>promote</b> one squad member.",
"engagement_supply_1": "<span class=\"sheet-smallcaps\">Supplies.</span> Did the Quartermaster spend Food to equip the mission? Take <b>+1d</b>.",
"engagement_supply_2": "<span class=\"sheet-smallcaps\">Enemies.</span> Is the current pressure higher than 2? Take <b>-1d</b>.",
"engagement_supply_top": "<span class=\"sheet-smallcaps\">Supply Mission.</span> On each <b>supply mission</b>, also ask the following:",
"engagements": "Engagements",
"famous": "Famous",
"favor": "Favor",
"favor_glory": "Glory",
"favor_holy": "Holy",
"favor_mercy": "Mercy",
"favor_mystic": "Mystic",
"favor_wild": "Wild",
"fearless": "Fearless",
"feature_alluring": "Alluring",
"feature_bestial": "Bestial",
"feature_blazing": "Blazing",
"feature_fearsome": "Fearsome",
"feature_feral": "Feral",
"feature_ferocious": "Ferocious",
"feature_monstrous": "Monstrous",
"feature_radiant": "Radiant",
"feature_serene": "Serene",
"feature_shining": "Shining",
"feature_sinister": "Sinister",
"feature_transcendent": "Transcendent",
"feature_vicious": "Vicious",
"features": "Features",
"fierce": "Fierce",
"flexible_width": "Flexible character sheet width",
"food_stores": "Food Stores",
"fortune": "Fortune",
"fortune_roll": "Fortune roll",
"friendly": "Friendly",
"frugal": "Frugal",
"further_annals": "When all Tales are told, and four more names enter your Annals, you may tell any Tale—but each can only be told once until all types of Tales are told once again.",
"gain_morale_1": "<span class=\"sheet-smallcaps\">Missions.</span> Successful mission rewards.",
"gain_morale_2": "<span class=\"sheet-smallcaps\">Liberty.</span> Whenever the Quartermaster chooses the <b>liberty</b> campaign action.",
"gain_morale_from": "Gain <b>morale</b> from",
"gaunt": "Gaunt",
"ghost_owls": "Ghost Owls",
"gracious": "Gracious",
"grinning_ravens": "Grinning Ravens",
"grit": "Grit",
"grit_desc": "You may spend grit uses to add +2d to a resistance roll. The grit use must be spent before the roll. You may only spend 1 grit use this way per roll.",
"grizzled": "Grizzled",
"haggard": "Haggard",
"harm": "Harm",
"haughty": "Haughty",
"haunted": "Haunted",
"heavy": "Heavy",
"heavy_items": "Heavy items",
"heavy_missions": "Assault and Supply Missions",
"heritage": "Heritage",
"high_morale": "High Morale",
"honorable": "Honorable",
"horses": "Horses",
"host": "Host",
"hunger": "Hunger",
"ink-stained": "Ink-Stained",
"inquisitive": "Inquisitive",
"insight": "Insight",
"insight_desc": "Resist consequences from deception or understanding.",
"inspiring": "Inspiring",
"intel": "Intel",
"intel_desc": "<b>INTEL:</b> Spend 1 <b>intel</b> to add <b>+1d</b> to any <b>engagement roll</b>, or to access a <b>special mission</b> in a location in addition to your mission priorities. Gain <b>intel</b> from Recon mission rewards. Before you pick primary and secondary missions, ask intel questions based on how much <b>intel</b> you hold.",
"intel_details": "A measure of how much you know about undead movements and the war",
"item_+1_utility": "+1 Utility. Mark below.",
"item_+2_utility": "+2 Utility. Mark below.",
"item_2_fine_pistols": "2 Fine Pistols",
"item_ammo": "Ammo",
"item_armor": "Armor",
"item_bandolier": "Bandolier",
"item_battlefield_banner": "Battlefield Banner",
"item_black_arrows": "Black Arrows",
"item_black_shot": "Black Shot",
"item_books_n_scrolls": "Books & Scrolls",
"item_camo_gear": "Camo Gear",
"item_climbing_kit": "Climbing Kit",
"item_compass_&_maps": "Compass & Maps",
"item_cooking_kit": "Cooking Kit",
"item_crimson_shot": "Crimson Shot",
"item_family_weapon": "Family Weapon",
"item_fine_armor": "Fine Armor",
"item_fine_bow_&_arrows": "Fine Bow & Arrows",
"item_fine_compass_&_maps": "Fine Compass & Maps",
"item_fine_hand_weapon": "Fine Hand Weapon",
"item_fine_heavy_armor": "Fine Heavy Armor",
"item_fine_heavy_weapon": "Fine Heavy Weapon",
"item_fine_kit": "Fine Kit",
"item_fine_lenses": "Fine Lenses",
"item_fine_long_rifle": "Fine Long Rifle",
"item_fine_luxury_item": "Fine Luxury Item",
"item_fine_medic_kit": "Fine Medic Kit",
"item_fine_ornate_cloak": "Fine Ornate Cloak",
"item_fine_ornate_clock": "Fine Ornate Clock",
"item_fine_pistol": "Fine Pistol",
"item_fine_reliquary": "Fine Reliquary",
"item_fine_shield": "Fine Shield",
"item_fine_tower_shield": "Fine Tower Shield",
"item_fine_wrecking_kit": "Fine Wrecking Kit",
"item_fitted_heavy_plate": "Fitted Heavy Plate",
"item_flare_gun": "Flare Gun",
"item_fresh_food": "Fresh Food",
"item_gun_maintenance_kit": "Gun Maintenance Kit",
"item_hand_weapon": "Hand Weapon",
"item_heavy_weapon": "Heavy Weapon",
"item_holy_symbol_of_mercy": "Holy Symbol of Mercy",
"item_large_weapon": "Large Weapon",
"item_lenses": "Lenses",
"item_mark_of_the_healing_god": "Mark of the Healing God",
"item_medic_kit": "Medic Kit",
"item_memento_of_home": "Memento of Home",
"item_musket": "Musket",
"item_naive_hope": "Naive Hope",
"item_name": "Item name",
"item_oil": "Oil",
"item_pistol": "Pistol",
"item_reliquary": "Reliquary",
"item_repair_kit": "Repair Kit",
"item_shield": "Shield",
"item_soldiers_kit": "Soldier’s Kit",
"item_supplies": "Supplies",
"item_tents_&_camping_gear": "Tents & Camping Gear",
"item_tonics": "Tonics",
"item_winter_clothing": "Winter Clothing",
"item_wrecking_kit": "Wrecking Kit",
"kind": "Kind",
"laborers": "Laborers",
"legion_role": "Legion role",
"less": "less",
"less_effect": "Less effect",
"light": "Light",
"light_items": "Light items",
"lithe": "Lithe",
"load": "Load",
"load_details": "Choose Light/Normal/Heavy, and 2 Utility.",
"load_heavy_desc": "Slower. All Normal items and...",
"load_light_desc": "Quieter/faster. All items below.",
"load_normal_desc": "All Light items and...",
"load_utility_desc": "Choose 2 <b>load</b> below.",
"long_term_assignments": "Long-Term Assignments",
"long_term_assignments_desc": "During <b>campaign actions</b>, spies may be given <b>long-term assignments</b>. Only 1 spy may be sent on each assignment. Roll <b>1d</b> for trained spies (<b>2d</b> for masters). Advance according to results. <b>1-3: 1 tick</b>, and the spy is <b>wounded</b>. <b>4/5: 2 ticks</b>. <b>6: 3 ticks</b>. <span class=\"sheet-smallcaps\">crit:</span> <b>5 ticks</b>. A wounded spy that is wounded again dies.",
"look": "Look",
"lose_morale_1": "<span class=\"sheet-smallcaps\">Missions.</span> Penalties for failure or loss.",
"lose_morale_2": "<span class=\"sheet-smallcaps\">Materiel.</span> Can’t pay <b>supply</b> (-1) or Food (-2).",
"lose_morale_3": "<span class=\"sheet-smallcaps\">Death.</span> Whenever a soldier dies.",
"lose_morale_from": "Lose <b>morale</b> from",
"low_morale": "Low Morale",
"lta_augument_missions": "augument Missions",
"lta_augument_missions_complete": "Next GM mission generation, tell them to add <b>+1</b> to the <b>rewards</b> and <b>mission penalty</b> rolls on one mission of the Commander’s focus type. That type <i>must</i> appear once.",
"lta_augument_missions_desc": "Use contacts to bolster the Commander’s mission selection.",
"lta_expand_network": "Expand Network",
"lta_expand_network_complete": "Choose a new spy network advancement connected to any piece of the network you have.",
"lta_expand_network_desc": "Take the time to build contacts, informants, and local resources in the area, and expand and hone your spies’ effectiveness.",
"lta_lay_trap": "Lay Trap",
"lta_lay_trap_complete": "The next mission list will include an <b>assault mission</b> to attack a specific Lieutenant or Infamous.",
"lta_lay_trap_desc": "Goad an undead with a known weakness or desire into exposing themselves to attack.",
"lta_recruit": "Recruit",
"lta_recruit_complete": "If you’ve lost a spy, add one to the roster. You can only have 2 spies at a time, or 3 if you have Acquisition in your <b>spy network</b>.",
"lta_recruit_desc": "Spies lead dangerous lives. Sometimes you have to recruit more.",
"lta_research": "Research",
"lta_research_complete": "Learn all the special missions in a location, and if the Commander spends an <b>intel</b> to acquire one, you may pick which to do. If you move past the location, reset the clock.",
"lta_research_desc": "Undercover spies research an area for high-reward missions.",
"maimed": "Maimed",
"maneuver": "Maneuver",
"maneuver_desc": "Maneuver into position and traverse obstacles; climb, swim, run, jump, and tumble; handle a pack animal; ride a mount.",
"marshal": "Marshal",
"marshal_desc": "Marshal a squad or larger group to action; command attention amidst chaos; coordinate fire on a target.",
"master": "Master",
"materiel": "Materiel",
"materiel_details": "Each box of resources has 3 uses (circles) by default.",
"medic_missions": "Assault and Religious Missions",
"medium_morale": "Medium Morale",
"mercies": "Mercies",
"mercy": "Mercy",
"miasma": "Miasma",
"minus1d": "-1D",
"mission_favor": "Mission Favor",
"mission_type": "Mission Type",
"morale": "Morale",
"morale_campaign_actions_desc": "Each campaign phase, gain campaign actions based on morale.<br/><b>1-3:</b> None. <b>4-7:</b> One. <b>8-10:</b> Two.",
"more": "more",
"mutation": "Mutation",
"name": "Name",
"need_help": "Need help",
"nondescript": "Nondescript",
"normal": "Normal",
"normal_items": "Normal items",
"notes": "Notes",
"number_heritage_traits": "Number of heritage traits",
"numberofdice": "Number of dice",
"obsessed": "Obsessed",
"officer_missions": "Religious and Supply Missions",
"ok": "ok",
"one-eyed": "One-eyed",
"open_menu": "Open menu",
"optional": "optional",
"opulent": "Opulent",
"or": "—or—",
"orite": "Orite",
"orite_medical_alchemy": "Orite Medical Alchemy",
"orite_traits": "Orite Traits",
"other": "Other",
"panyar": "Panyar",
"panyar_traits": "Panyar Traits",
"paranoid": "Paranoid",
"personality": "Personality",
"pick_one_kit": "Pick one: Medic, Climbing, Cooking, Repair, Soldier’s, or Wrecking.",
"playbook": "Playbook",
"playbook_ability_against_the_darkness": "Against the Darkness",
"playbook_ability_against_the_darkness_desc": "You and all squadmates that can see you gain +1d to resist fear and corruption.",
"playbook_ability_akimbo": "Akimbo",
"playbook_ability_akimbo_desc": "When dueling at close range with two pistols, gain potency.",
"playbook_ability_ambush": "Ambush",
"playbook_ability_ambush_desc": "When you attack from hiding or spring a trap, you get +1d.",
"playbook_ability_attache": "Attaché",
"playbook_ability_attache_desc": "You may deploy on any mission, even outside the usual Specialist caps. Gain this ability for free when you become a Medic.",
"playbook_ability_backup": "Backup",
"playbook_ability_backup_desc": "When you protect a squadmate, resist with +1d. When you assist someone, their pushes only cost 1 stress.",
"playbook_ability_bulwark": "Bulwark",
"playbook_ability_bulwark_desc": "You can spend anchor uses as special armor against consequences to a squad you are defending.",
"playbook_ability_cavalry": "Cavalry",
"playbook_ability_cavalry_desc": "If the Quartermaster has Horses uses available, all members of your squad start missions with mounts. You gain +1d to maneuver while mounted.",
"playbook_ability_chemist": "Chemist",
"playbook_ability_chemist_desc": "You have training in Orite alchemical medicine. You may equip an Alchemical Bandolier on each mission.",
"playbook_ability_cover_fire": "Cover Fire",
"playbook_ability_cover_fire_desc": "If you set up someone with shoot or provide covering fire, they gain potency on their next action.",
"playbook_ability_crimson_shot": "Crimson Shot",
"playbook_ability_crimson_shot_desc": "You’re authorized to bring one Crimson Seeker shell on missions. Firing it counts as a threat 4 attack, and you must mark a trauma.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_desc": "When you make a desperate roll, gain +1d.",
"playbook_ability_devils_own_luck": "Devil’s Own Luck",
"playbook_ability_devils_own_luck_desc": "You gain +1d to all resistance rolls. This ability cannot be taken as a Veteran advance.",
"playbook_ability_doctor_feelgood": "Doctor Feelgood",
"playbook_ability_doctor_feelgood_desc": "Spend 1 use of Tonics to grant one person potency for a physical action.",
"playbook_ability_eat_iron_shit_nails": "Eat Iron, Shit Nails",
"playbook_ability_eat_iron_shit_nails_desc": "When you push yourself, you may ignore all harm penalties. Also take +1d to resist the consequence of any roll you pushed yourself on.",
"playbook_ability_elite": "Elite",
"playbook_ability_elite_desc": "Gain mastery of 2 abilities (they can go up to rank 4).",
"playbook_ability_every_inch_a": "Every inch a...",
"playbook_ability_every_inch_a_desc": "You start with all the traits from your heritage. If taken as a Veteran advance, it must be the first ability selected at character creation.",
"playbook_ability_field_dressing": "Field Dressing",
"playbook_ability_field_dressing_desc": "At the end of a mission you may expend remaining doctor uses to add 1 check to a Legionnaire’s level 2 or 3 harm, once per person.",
"playbook_ability_first_aid": "First Aid",
"playbook_ability_first_aid_desc": "You can spend 1 use of Tonics to remove appropriate level 1 harm from any one person on your mission.",
"playbook_ability_ghost": "Ghost",
"playbook_ability_ghost_desc": "You can spend scrounge uses as special armor against traps or detection.",
"playbook_ability_gotta_make_it_out_alive": "Gotta Make it out Alive",
"playbook_ability_gotta_make_it_out_alive_desc": "You can take 1 additional trauma before dying. When you promote, replace this ability with a level of Survivor. This ability cannot be taken as a Veteran advance.",
"playbook_ability_grenadier": "Grenadier",
"playbook_ability_grenadier_desc": "You have had explosives training and can always bring a grenade (1 load) or explosive charges (2 load) as part of your light load.",
"playbook_ability_hard_knocks": "Hard Knocks",
"playbook_ability_hard_knocks_desc": "Mark 2 xp in any category at the end of any mission where you took level 2 harm or higher. This ability cannot be taken as a Veteran advance.",
"playbook_ability_hardened": "Hardened",
"playbook_ability_hardened_desc": "You can mark 2 additional stress boxes.",
"playbook_ability_home_cooking": "Home Cooking",
"playbook_ability_home_cooking_desc": "If a mission takes multiple days, use your Fresh Food. Say what you cook. Everyone in the squad that partakes clears 1 stress. This ability cannot be taken as a Veteran advance.",
"playbook_ability_infiltrator": "Infiltrator",
"playbook_ability_infiltrator_desc": "When you gather info through clandestine observation, or attempt to bypass traps and security measures, gain potency.",
"playbook_ability_iron_will": "Iron Will",
"playbook_ability_iron_will_desc": "You can spend grit uses as special armor vs. fear, paralysis, corruption, and fatigue.",
"playbook_ability_jack_of_all_trades": "Jack of all Trades",
"playbook_ability_jack_of_all_trades_desc": "Increase 2 zero-ranked skills to rank 1. This ability cannot be taken as a Veteran advance.",
"playbook_ability_just_a_kid": "Just a Kid",
"playbook_ability_just_a_kid_desc": "When someone suffers harm when protecting you, they mark xp. When you promote, choose a second special ability from your new playbook to replace this one. This ability cannot be taken as a Veteran advance.",
"playbook_ability_lead_from_the_front": "Lead from the Front",
"playbook_ability_lead_from_the_front_desc": "Whenever you lead a group action, improve scale up or down one level (for example: a small group counts as a medium group or an individual). If you lead a group action in combat, you may count multiple 6s from different rolls as a critical.",
"playbook_ability_like_the_wind": "Like the Wind",
"playbook_ability_like_the_wind_desc": "Whenever there’s a question of who goes first, the answer is you. Also take +1d when resisting attacks with prowess.",
"playbook_ability_loaded_for_bear": "Loaded for Bear",
"playbook_ability_loaded_for_bear_desc": "When selecting load, you may select 4 utility load instead of 2.",
"playbook_ability_logistical_support": "Logistical Support",
"playbook_ability_logistical_support_desc": "Channels uses can be spent to assist a squadmate. When you do this, they get an additional +1d. Tell us how your preparation or supplies help them against this threat or obstacle.",
"playbook_ability_mission_first": "Mission First",
"playbook_ability_mission_first_desc": "Add the following to \"at the end of mission\" xp triggers: If anyone died under your command.",
"playbook_ability_moral_support": "Moral Support",
"playbook_ability_moral_support_desc": "You know how to keep troop spirits up. Once a mission, if you tell a funny, personal, or meaningful story when the squad is resting, anyone listening may clear 1 stress.",
"playbook_ability_not_a_rookie_anymore": "Not a Rookie Anymore",
"playbook_ability_not_a_rookie_anymore_desc": "You are promoted! You become a Soldier. Gain 1 special ability and 1 rank of Grit. You must take this as your first playbook advance. This ability cannot be taken as a Veteran advance or a starting ability.",
"playbook_ability_not_today": "Not Today",
"playbook_ability_not_today_desc": "You can spend a doctor use on a Legionnaire who has taken level 4 harm on a mission, but you must do so quickly before they die. You treat them and reduce the wound to level 3 harm instead.",
"playbook_ability_notches": "Notches",
"playbook_ability_notches_desc": "If you land the killing blow on a threat 2 or higher opponent, mark 1 xp in any category.",
"playbook_ability_obedience": "Obedience",
"playbook_ability_obedience_desc": "An NPC squadmate sacrifices themselves, on your orders. They die, and absorb all the harm for you or another Specialist from one attack. Remember that the Legion takes -1 morale each time this occurs.",
"playbook_ability_officer_school": "Officer School",
"playbook_ability_officer_school_desc": "You’re well educated and know arcane esoterica. Gain +1d when gathering info through research and when resisting with insight.",
"playbook_ability_one_eye": "One Eye",
"playbook_ability_one_eye_desc": "You’ve replaced an eye with an alchemical construct. You can see invisible targets clearly and identify supernatural forces.",
"playbook_ability_over_the_top": "Over the Top",
"playbook_ability_over_the_top_desc": "When you charge into the teeth of an enemy that outnumbers or outguns you, clear 1 stress and take +1d to maneuver.",
"playbook_ability_panther-like_grace": "Panther-Like Grace",
"playbook_ability_panther-like_grace_desc": "When you are quick and carrying no armor, any harm you take starts as 1 level lower.",
"playbook_ability_ready_for_anything": "Ready for Anything",
"playbook_ability_ready_for_anything_desc": "When being ambushed, your flashbacks cost 0 stress and you gain potency to all actions during those flashbacks. You also take 1 less level of harm on secondary missions.",
"playbook_ability_relentless": "Relentless",
"playbook_ability_relentless_desc": "You may spend grit uses to push yourself.",
"playbook_ability_sharpshooter": "Sharpshooter",
"playbook_ability_sharpshooter_desc": "You can push yourself to do one of the following: make a ranged attack at extreme distance beyond what’s normal for the weapon — unleash a barrage of rapid fire to suppress the enemy.",
"playbook_ability_sixth_sense": "Sixth Sense",
"playbook_ability_sixth_sense_desc": "You just know when there are undead nearby. You always know what the highest threat level of undead is in the area. You can gather info on them with resolve.",
"playbook_ability_specialist_training": "Specialist Training",
"playbook_ability_specialist_training_desc": "You promote to a Specialist. Make a new playbook: mark 1 special ability and a rank of the starting Specialist action.",
"playbook_ability_strategist": "Strategist",
"playbook_ability_strategist_desc": "You gain +1d to sway when acquiring assets for a mission via channels uses. You also get +1d to the engagement roll for a mission.",
"playbook_ability_survivor": "Survivor",
"playbook_ability_survivor_desc": "You can take +1 trauma before dying.",
"playbook_ability_tactician": "Tactician",
"playbook_ability_tactician_desc": "You anticipate problems others would never see coming. When you lead a group action you may suffer at most 1 stress.",
"playbook_ability_tenacious": "Tenacious",
"playbook_ability_tenacious_desc": "Penalties from harm are one level less severe (though level 4 harm is still fatal).",
"playbook_ability_veteran": "Veteran",
"playbook_ability_veteran_desc": "Take a special ability from another source.",
"playbook_ability_vigorous": "Vigorous",
"playbook_ability_vigorous_desc": "When you check wounds during rest and recuperation, place one free check. When you take harm, clear 1 stress.",
"playbook_ability_war_machine": "War Machine",
"playbook_ability_war_machine_desc": "When you push yourself you can do one of the following: perform a feat of physical force that verges on the superhuman — reduce the threat level of all the enemies you’re facing by one.",
"playbook_ability_weaponmaster": "Weaponmaster",
"playbook_ability_weaponmaster_desc": "You’re known as a Weaponmaster even outside the Legion. When you push yourself, you also gain potency in melee combat.",
"playbook_heavy": "Heavy",
"playbook_heavy_promo_req": "(2 skirmish, 1 wreck)",
"playbook_medic": "Medic",
"playbook_medic_promo_req": "(2 research, 1 maneuver, 1 consort, 1 discipline)",
"playbook_officer": "Officer",
"playbook_officer_promo_req": "(1 discipline, 2 sway)",
"playbook_other": "Other",
"playbook_rookie": "Rookie",
"playbook_scout": "Scout",
"playbook_scout_promo_req": "(2 scout, 1 maneuver)",
"playbook_sniper": "Sniper",
"playbook_sniper_promo_req": "(1 scout, 2 shoot)",
"playbook_soldier": "Soldier",
"plus_1_resist": "+1 resist",
"position": "Position",
"precise": "Precise",
"prepared": "Prepared",
"pressure": "Pressure",
"pressure_desc": "<b>PRESSURE:</b> When you <b>advance</b>, roll <b>pressure</b> minus Horses uses spent, and add <b>time</b> below. (<b>1-3</b>: One. <b>4/5</b>: Two. <b>6</b>: Three. <span class=\"sheet-smallcaps\">crit</span>: Five) Then reset <b>pressure</b> to 0. Add pressure when <b>time passes</b> (after <b>campaign actions</b>), or when there is a pressure penalty for a failed mission.",
"pressure_details": "A measure of how surrounded you are by undead",
"pressure_instructions": "Add <b>time</b> according to the result. (1-3: One. 4/5: Two. 6: Three. Crit: Five)",
"prideful": "Prideful",
"primary_mission": "Primary Mission",
"promote": "Promote",
"promotion": "Promotion",
"protective": "Protective",
"proud": "Proud",
"prowess": "Prowess",
"prowess_desc": "Resist consequences from physical strain or injury.",
"quiet": "Quiet",
"rage": "Rage",
"reckless": "Reckless",
"religious_supplies": "Religious Supplies",
"replaces_any_armor": "Replaces any Armor.",
"replaces_any_shield": "Replaces any Shield.",
"replaces_armor": "Replaces Armor",
"reputation": "Reputation",
"research": "Research",
"research_desc": "Research a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding.",
"resist_instructions": "Suffer <b>6 stress minus the highest die result.</b> When you roll a critical on resistance, clear 1 stress.",
"resolve": "Resolve",
"resolve_desc": "Resist consequences from mental strain or willpower.",
"resourceful": "Resourceful",
"rig": "Rig",
"rig_desc": "Rig together mechanical solutions; disable, repair, or create mechanisms; disable a trap, pick a lock; build fortifications; repair siege weapons.",
"risky": "Risky",
"role_commander": "Commander",
"role_lorekeeper": "Lorekeeper",
"role_marshal": "Marshal",
"role_quartermaster": "Quartermaster",
"role_spymaster": "Spymaster",
"roll_fortune": "Roll Fortune",
"roll_inf": "Roll",
"rolls": "rolls",
"rolls_for_an": "rolls for an",
"rookie_promotion_desc": "Your Rookie is no longer a Rookie and will now become a soldier! This will give you one rank of Grit; you are also eligible to choose a special ability after promotion.",
"rot": "Rot",
"scarred": "Scarred",
"scout": "Scout",
"scout_desc": "Scout a location or situation to gather information; move or observe without being noticed; spot weaknesses or exploits if there are any to be seen.",
"scout_missions": "Recon and Supply Missions",
"scrounge": "Scrounge",
"scrounge_desc": "While on a mission, you may spend scrounge uses to find safe and secure shelter or one load worth of supplies for everyone in your squad.",
"secondary_mission": "Secondary Mission",
"send_details_to_chat": "Send details to chat",
"shattered_lions": "Shattered Lions",
"shield": "Shield",
"shoot": "Shoot",
"shoot_desc": "Shoot a target with precision from a distance; find a perch with clear lines of fire; make trick shots.",
"show_advanced abilities": "Show advanced abilities",
"show_advanced_abilities": "Show advanced abilities",
"show_alchemicals": "Show alchemicals",
"show_extra_xp_condition": "Show extra xp condition",
"show_item_description": "Show item descriptions",
"shrewd": "Shrewd",
"siege_weapons": "Siege Weapons",
"silver_stags": "Silver Stags",
"simple_assignments": "Simple Assignments",
"simple_assignments_1": "<span class=\"sheet-smallcaps\">Recover.</span> The spy heals and recuperates. Remove their <b>wounded</b> condition.",
"simple_assignments_2": "<span class=\"sheet-smallcaps\"> Interrogate.</span> Ask the Commander for the <b>intel questions</b> list. Your spy is sent on a mission and can answer one question from any list (regardless of the Commander’s <b>intel</b> total) whenever missions are presented by the GM.",
"simple_assignments_3": "<span class=\"sheet-smallcaps\">Blackmail.</span> Spy bribes or threatens as needed. Add <b>+1d</b> to an <b>acquire assets</b> roll.",
"simple_assignments_4": "<span class=\"sheet-smallcaps\">Help.</span> Spy bribes or threatens as needed. Add <b>+1d</b> to a <b>long-term project</b> roll.",
"simple_assignments_top": "During <b>campaign actions</b>, you can assign spies to <b>simple assignments</b>. Spies on simple assignment cannot undertake <b>long-term assignments</b>.",
"skirmish": "Skirmish",
"skirmish_desc": "Skirmish with an opponent in close combat; assault a position; brawl and wrestle; fire pistols at short range.",
"smart": "Smart",
"smug": "Smug",
"sniper_missions": "Assault and Recon Missions",
"soft": "Soft",
"soldier_promotion_desc": "You are about to promote this Soldier to a Specialist. In order to become a Specialist of a certain kind, all starting action ratings must be greater than or equal to the action ratings of a starting Specialist of this type. You gain a rank in the corresponding Specialist ability, up to a maximum of 3.",
"special": "Special",
"special_abilities": "Special abilities",
"special_ability": "Special ability",
"specialist": "Specialist",
"specialist_action": "Specialist action",
"specialists": "Specialists",
"specialty": "Specialty",
"spies": "Spies",
"spy_antoinette": "Antoinette",
"spy_antoinette_desc": "Denied nobility by birth, this Orite seamstress found a better calling in life. She’s broken countless hearts, poisoned nobles and warriors both, and has yet to fail a mission.",
"spy_antoinette_specialty": "Antoinette automatically upgrades to a <b>master</b> spy.",
"spy_bortis": "Bortis",
"spy_bortis_desc": "A grizzled Zemyati, Bortis is an asset on and off the field. Rumor is that if he lives, he’ll become the next Spymaster.",
"spy_bortis_specialty": "When Bortis rolls on <span class=\"sheet-smallcaps\">expand network</span> assignments, he generates <b>+1 segment</b> on his rolls.",
"spy_crimson_vexing_gale": "Crimson Vexing Gale",
"spy_crimson_vexing_gale_desc": "Little is known about this Panyar, except that their eyes reflect silver beneath a hood. They come and go as they please. Many rumors surround their past.",
"spy_crimson_vexing_gale_specialty": "Does not <b>wound</b> on any mission.",
"spy_igrid": "Igrid",
"spy_igrid_desc": "An Aldermark local, Igrid blends into all the settlements nearby. She travels the area freely, taking note of news and rumors.",
"spy_igrid_specialty": "Whenever Igrid <span class=\"sheet-smallcaps\">interrogates</span> you may ask 1 additional intel question.",
"spy_liya": "Liya",
"spy_liya_desc": "This Bartan bears none of the usual Bartan jewelry signifying kinship and prefers deep cover and long-term solo missions. She’s also a master duelist, and a known Weaponmaster.",
"spy_liya_specialty": "Liya rolls <b>+1d</b> on <span class=\"sheet-smallcaps\">research</span> assignments.",
"spy_network": "Spy Network",
"spy_network_acquisition": "Acquisition",
"spy_network_acquisition_desc": "Gain another spy. Mark their <b>trained</b> box.",
"spy_network_analysts": "Analysts",
"spy_network_analysts_desc": "Spies roll <b>+1d</b> on <span class=\"sheet-smallcaps\">research</span> assignments.",
"spy_network_entrapment": "Entrapment",
"spy_network_entrapment_desc": "Spies roll <b>+1d</b> on <span class=\"sheet-smallcaps\">Lay Trap</span> missions.",
"spy_network_field_assignment": "Field Assignment",
"spy_network_field_assignment_desc": "You may ask 1 additional question when you <span class=\"sheet-smallcaps\">interrogate</span>.",
"spy_network_holy_orders": "Holy Orders",
"spy_network_holy_orders_desc": "<span class=\"sheet-smallcaps\">augumented</span> religious missions give <b>+1 asset</b> beyond the usual rewards.",
"spy_network_investments": "Investments",
"spy_network_investments_desc": "Spies roll <b>+1d</b> on <span class=\"sheet-smallcaps\">expand network</span> assignments.",
"spy_network_mercenaries": "Mercenaries",
"spy_network_mercenaries_desc": "<span class=\"sheet-smallcaps\">augumented</span> assault missions give <b>+1 morale</b> beyond the usual rewards.",
"spy_network_merchants": "Merchants",
"spy_network_merchants_desc": "<span class=\"sheet-smallcaps\">augumented</span> supply missions give <b>+1 supply</b> beyond the usual rewards.",
"spy_network_rangers": "Rangers",
"spy_network_rangers_desc": "<span class=\"sheet-smallcaps\">augumented</span> recon missions give <b>+1 intel</b> beyond the usual rewards.",
"spy_network_sources": "Sources",
"spy_network_sources_desc": "You have loyal contacts & informants everywhere. Spies roll <b>+1d</b> on <span class=\"sheet-smallcaps\">augument mission</span> assignments.",
"spy_network_spy_network": "Spy Network",
"spy_network_spy_network_desc": "You are able to train, support, and utilize spies. You start with 2 spies. One <b>trained</b> and one <b>master</b> spy.",
"spy_network_training": "Training",
"spy_network_training_desc": "One of your <b>trained</b> spies becomes a <b>master</b> spy. This may be taken twice.",
"spy_onyetin": "Onyetin",
"spy_onyetin_desc": "This friendly bear of a man is also one of the deadliest assassins in the Eastern Kingdoms. He knows exactly how to spot or uncover hidden targets and caches.",
"spy_onyetin_specialty": "Onyetin rolls <b>+1d</b> on <span class=\"sheet-smallcaps\">augument mission</span> assignments.",
"squads": "Squads",
"star_vipers": "Star Vipers",
"stoic": "Stoic",
"stress": "Stress",
"stylish": "Stylish",
"supply": "Supply",
"supply_carts": "Supply Carts",
"supply_carts_desc": "Spend 1 use of Food Stores when <b>time passes</b> or lose <b>2 morale</b>. Carry up to 6 food per Food Store with <b>Supply Carts</b>.",
"supply_desc": "<span class=\"sheet-smallcaps\">Supply:</span> Gain from mission rewards. Lose from mission penalties. If you lose <b>supply</b> and have none, lose <b>1 morale</b> instead. Spend <b>supply</b> to boost campaign actions and to take additional <b>campaign actions</b>. You can keep a max of 3 <b>supply</b> +1 per Supply Cart (see Materiel below) when advancing.",
"supply_details": "A measure of the Legion’s spare gear, liquid funds, and trade goods.",
"sway": "Sway",
"sway_desc": "Sway someone with guile, charm, logic, or deception; change attitudes or behavior using manipulation or seduction; disguise yourself.",
"tattooed": "Tattooed",
"time": "Time",
"time_desc": "<b>TIME:</b> Add 1 tick when <b>time passes</b>, or when you advance and roll <b>pressure</b>, and when missions have a <b>time</b> penalty. Reduce the clocks when mission rewards include <b>time</b>. If you do not complete the missions at Skydagger Keep before the last clock is filled, you lose the game.",
"time_details": "How long you have to get to Skydagger, and how undead strength grows",
"time_fall_deepens": "<span class=\"sheet-label\">Fall deepens</span><br/><span class=\"sheet-italic\">Panya burns.</span>",
"time_summer_ends": "<span class=\"sheet-label\">Summer ends</span><br/><span class=\"sheet-italic\">The South falls.</span>",
"tired": "Tired",
"trained": "Trained",
"trait_artisan": "Artisan",
"trait_artisan_desc": "You can have up to 4 <b>rig</b>.",
"trait_bold": "Bold",
"trait_bold_desc": "<b>+1d</b> to resist on <b>desperate</b> actions.",
"trait_connected": "Connected",
"trait_connected_desc": "<b>+1 sway</b> (max 3).",
"trait_educated": "Educated",
"trait_educated_desc": "<b>+1 research</b> (max 2)",
"trait_loyal": "Loyal",
"trait_loyal_desc": "<b>+1d</b> in group actions.",
"trait_marked": "Marked",
"trait_marked_desc": "<b>+2d</b> to resist corruption.",
"trait_noble": "Noble",
"trait_noble_desc": "Boost 1 <b>campaign action</b> for you.",
"trait_pious": "Pious",
"trait_pious_desc": "Always equip a Reliquary.",
"trait_shrewd": "Shrewd",
"trait_shrewd_desc": "<b>+1d</b> to <b>insight</b> resist.",
"trait_stern": "Stern",
"trait_stern_desc": "<b>+1 discipline</b> (max 2).",
"trait_stoic": "Stoic",
"trait_stoic_desc": "<b>+1d</b> to <b>prowess</b> resist.",
"trait_stubborn": "Stubborn",
"trait_stubborn_desc": "<b>+1d</b> to <b>resolve</b> resist.",
"trait_tough": "Tough",
"trait_tough_desc": "Ignore level 1 harm penalties.",
"trait_traveler": "Traveler",
"trait_traveler_desc": "Fast/quiet in <b>normal</b> load.",
"trait_vengeful": "Vengeful",
"trait_vengeful_desc": "<b>Potency</b> when harm penalized.",
"trait_warm": "Warm",
"trait_warm_desc": "<b>+1 consort</b> (max 2).",
"trauma": "Trauma",
"trauma:": "Trauma:",
"trauma_boxes": "Trauma boxes",
"type": "Type",
"unstable": "Unstable",
"unstoppable": "Unstoppable",
"uses": "Uses",
"utility": "Utility",
"utility_items": "Utility items",
"vengeful": "Vengeful",
"version": "Version",
"veteran": "veteran",
"veteran_desc": "veteran_desc",
"vicious": "Vicious",
"visions": "Visions",
"warm": "Warm",
"weave": "Weave",
"weave_desc": "When you use weave, you invoke arcane powers to change the world around you. Doing so is not without cost, and should always be considered extremely risky.",
"well-kempt": "Well-kempt",
"whichever_you_didnt_take_at_light_load": "Whichever you didn't take at Light load.",
"wise": "Wise",
"wounded": "Wounded",
"wounds": "Wounds",
"wreck": "Wreck",
"wreck_desc": "Wreck a place, item, or obstacle with savage force or careful sabotage; distract and sow chaos; breach defenses with force; use, throw, or place explosives or alchemicals; use siege weapons.",
"xp_condition_heavy": "If you helped your squad through might or fortitude.",
"xp_condition_medic": "If you helped your squad through medical knowledge or emotional comfort.",
"xp_condition_officer": "If you helped your squad through enforcing discipline or strategic planning.",
"xp_condition_rookie": "If you helped your squad by staying out of the way or surviving despite the odds.",
"xp_condition_scout": "If you helped your squad through stealth or foresight.",
"xp_condition_sniper": "If you helped your squad through keen observation or key shots.",
"xp_condition_soldier": "If you helped your squad through courage or determination.",
"xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.",
"xp_heritage_trauma": "If you brought into play your heritage or trauma (<b>2 xp</b> if you did both).",
"xp_specific": "Enter your playbook-specific xp condition here.",
"xp_specific_extra": "Enter another xp condition here.",
"xp_survived": "If you survived the mission.",
"xp_threat": "Per highest Threat of opponent faced.",
"xp_top": "At the end of each mission mark <b>1 xp</b> (playbook or attribute)...",
"young": "Young",
"zemyati": "Zemyati",
"zemyati_traits": "Zemyati Traits",
"zerodice": "Zero Dice — take the lowest result above"
}
@@ -0,0 +1,897 @@
{
"abilities": "Abilities",
"ability_description": "Ability description",
"ability_name": "Ability name",
"acquire_assets": "Acquire Assets",
"action_roll_1_3": "<b>Bad Outcome</b> — You are thwarted and suffer consequences.",
"action_roll_4_5": "<b>Partial Success</b> — You do it but there are consequences.",
"action_roll_6": "<b>Success</b> — You do it!",
"action_roll_crit": "<span class=\"sheet-smallcaps\">Critical</span> — You do it with increased effect!",
"actions": "Actions",
"additional_info": "Additional info",
"advancement": "Advancement",
"aim": "Aim",
"aim_desc": "While on a mission, you may spend aim uses to increase the effect level of a shot. This means you can sometimes take out large, dangerous enemies with a single bullet.",
"alchemical_chembalm": "Chembalm",
"alchemical_chembalm_desc": "Neutralizes most poisons and toxins.",
"alchemical_deep": "Deep",
"alchemical_deep_desc": "Lets you hold your breath for a scene.",
"alchemical_owlsight_oil": "Owlsight Oil",
"alchemical_owlsight_oil_desc": "See in the dark (24h). Light sensitive.",
"alchemical_rage_venom": "Rage Venom",
"alchemical_rage_venom_desc": "Gain physical potency for a scene. You must make a resolve resist to avoid attacking friend and foe indiscriminately. Addictive.",
"alchemist": "Alchemist",
"alchemists": "Alchemists",
"aloof": "Aloof",
"anathema": "Anathema",
"anchor": "Anchor",
"anchor_desc": "While on a mission, you may spend anchor uses to fight as a small group. This means you can face groups of lesser undead without loss of effect.",
"annals_choose_1_effect": "Choose 1 Effect on the Legion:",
"annals_details": "When a soldier falls, note their name. When four are entered into the Annals, the next time that <b>time passes</b>, before <b>campaign</b> actions, take a moment to tell a tale and choose the effect it has on the Legion.",
"annals_of_the_legions": "Annals of the Legions",
"annals_tale_battle_effect_1": "<b>The Legion digs in.</b> Remove 1 <b>pressure</b>, but the Commander may not advance in the next phase.",
"annals_tale_battle_effect_2": "<b>Soldiers prepare to fight swiftly.</b> Next mission, all Specialists gain <b>+1d</b> to <b>maneuver</b> rolls.",
"annals_tale_battle_effect_3": "<b>Soldiers prepare their strongest weapons.</b> Next mission, all Specialists gain <b>+1d</b> to <b>wreck</b> rolls.",
"annals_tale_battle_intro": "These undead are not the greatest threat the Legion has faced. Let me tell you a Tale of when we faced impossible odds...",
"annals_tale_battle_q1": "What terrible power did this threat wield?",
"annals_tale_battle_q2": "How was this threat’s unknown weakness found?",
"annals_tale_battle_q3": "At what cost did the Legion overcome this foe?",
"annals_tale_battle_top": "Tell a Tale of Hardening in Battle",
"annals_tale_founding_effect_1": "<b>The soldiers learn a lesson.</b> All Specialists may place <b>1 xp</b> in any category.",
"annals_tale_founding_effect_2": "<b>The Legion seeks glory of yesteryear.</b> Your next set of missions will include a <b>special mission</b>.",
"annals_tale_founding_effect_3": "<b>The histories raise morale.</b> The Legion gains <b>+2 morale</b>.",
"annals_tale_founding_intro": "Let me tell you a Tale of the Legion’s founding by the Seventh Emperor, as recorded 427 years ago in the first Annals...",
"annals_tale_founding_q1": "Who was the first Commander / Legionnaire / Lorekeeper?",
"annals_tale_founding_q2": "How (or for what) is that person remembered?",
"annals_tale_founding_q3": "What dangerous threat was the Legion formed to face?",
"annals_tale_founding_top": "Tell a Tale of the Legion’s Founding",
"annals_tale_independence_effect_1": "<b>Legionnaires shrug off wounds.</b> All Specialists may mark 1 free healing tick.",
"annals_tale_independence_effect_2": "<b>The Legion purifies hearts and minds.</b> All Legionnaires reduce <b>corruption</b> by 2.",
"annals_tale_independence_effect_3": "<b>Soldiers work extra shifts.</b> Add 3 ticks to a long-term project.",
"annals_tale_independence_intro": "After the Old Empire fell, the Legion became sellswords that hired out to causes they believed in. This is a tale of...",
"annals_tale_independence_q1": "Where is the Legion’s original charter stored?",
"annals_tale_independence_q2": "What unusual restriction(s) are placed on Legionnaires?",
"annals_tale_independence_q3": "What cause has the Legion taken up previously?",
"annals_tale_independence_top": "Tell a Tale of the Legion’s Independence",
"annals_tale_meaning_effect_1": "<b>The Legion promotes an exemplar.</b> Promote a Rookie to Soldier.",
"annals_tale_meaning_effect_2": "<b>Soldiers remember why they fight.</b> One mission next session gains <b>+2d</b> to its <b>engagement</b> roll.",
"annals_tale_meaning_effect_3": "<b>Legionnaires protect each other.</b> Next primary mission, each Specialist gets <b>1 special armor: any</b>.",
"annals_tale_meaning_intro": "The Legion is no longer just a military, but family forged in blood over a century. This is a tale...",
"annals_tale_meaning_q1": "How do civilians treat the Legion differently from other units?",
"annals_tale_meaning_q2": "How are new recruits inducted into the Legion?",
"annals_tale_meaning_q3": "What oath must all Legionnaires speak?",
"annals_tale_meaning_top": "Tell a Tale of the Legion’s Meaning",
"annals_tale_will_effect_1": "<b>Your Chosen is moved.</b> Your Chosen gains <b>1 favor</b> as if they had completed a favored mission.",
"annals_tale_will_effect_2": "<b>Never give up.</b> Next mission, all Legionnaires gain <b>+1d</b> to all <b>resistance</b> rolls.",
"annals_tale_will_effect_3": "<b>Soldiers prepare to face the unholy.</b> Next mission, all Legionnaires get <b>+2d</b> to <b>resolve</b> resists.",
"annals_tale_will_intro": "We have fought holy and unholy since our inception, even in the Godswar, when Chosen took arms against Chosen...",
"annals_tale_will_q1": "Which previous Chosen did the Legion fight beside?",
"annals_tale_will_q2": "Against which supernatural threat did they fight?",
"annals_tale_will_q3": "How many survived and how did they rebuild the Legion?",
"annals_tale_will_top": "Tell a Tale of the Legion’s Unyielding Will",
"armor": "Armor",
"armor_heavy": "Heavy",
"assignment": "Assignment",
"athletic": "Athletic",
"back_at_camp": "Back at Camp",
"back_at_camp_top_1": "After missions are done but before campaign actions, play out a small scene about what happened at camp during or shortly after the mission. Remember to carry the story forward (e.g. soldier desertions and deaths still cause morale loss). Explore the struggles of life on the road while together with soldiers from many different cultures.",
"back_at_camp_top_2": "The GM should select an event below based on morale (<b>1-3</b>: low, <b>4-7</b>: medium, and <b>8+</b>: high). Mark it off, and frame the scene. If no events are unmarked, use the nextbracket down (life in battle and on the run eventually grinds everyone down). Ask the Marshal for an appropriate Legionnaire if you don’t immediately know who’s present.",
"back_at_camp_top_3": "The prompts are loose inspiration. Experimentation on undead might be a soldier trying to cure a corrupted brother-in-arms, kept chained in his tent. Refugees may seek protection, donation of food supplies, or be emissaries from a nearby settlement.",
"bartan": "Bartan",
"bartan_traits": "Bartan Traits",
"black_shot": "Black Shot",
"blight": "Blight",
"bold": "Bold",
"bonusdice": "Bonus dice",
"boosted": "Boosted",
"boxes": "Boxes",
"broken": "Broken",
"broken_abilities": "Broken Abilities",
"broken_advancement": "Broken Advancement",
"broken_blighter": "Blighter",
"broken_blighter_info": "Also called The Foul, and Corrupter of Flesh.",
"broken_breaker": "Breaker",
"broken_breaker_info": "Also called Stormbreaker, and the Bringer of Thunder.",
"broken_name": "Broken Name",
"broken_render": "Render",
"broken_render_info": "Also called Bonerender, and the Hollow Knight.",
"broken_xp_clock": "A time clock is filled (see Commander sheet).",
"broken_xp_first": "You first select your Broken.",
"broken_xp_top": "Your Broken gains an additional <b>Broken ability</b> when...",
"calculating": "Calculating",
"callous": "Callous",
"camp_event_high_1": "Soldiers hold a remembrance for the fallen.",
"camp_event_high_2": "A young soldier is detonating munitions, egged on by others.",
"camp_event_high_3": "Storms darken the skies. Rumors and wild speculation spread.",
"camp_event_high_4": "Supply crates go missing, but no one admits to knowing why.",
"camp_event_high_5": "A squad talks about home and asks their captain about theirs.",
"camp_event_high_6": "Your Chosen has fallen silent and refuses to speak to anyone.",
"camp_event_low_1": "A festering blight wound covered up by a soldier is revealed.",
"camp_event_low_2": "A bunch of Legion medical supplies are missing. The wounded cry.",
"camp_event_low_3": "Hidden experimentation on an undead is uncovered within the camp.",
"camp_event_low_4": "Screams can be heard in the distance at all hours, preventing any rest.",
"camp_event_low_5": "A hungry squad that resorted to foraging becomes badly ill.",
"camp_event_low_6": "A deserter is caught before they can leave. Judgment must be passed.",
"camp_event_medium_1": "A fight breaks out over one Legionnaire stealing from another.",
"camp_event_medium_2": "After an undead attack, the Legion must break camp and relocate.",
"camp_event_medium_3": "A soldier is caught selling supplies to locals for special treats or favors.",
"camp_event_medium_4": "News arrives of devastation from a different front.",
"camp_event_medium_5": "A squad refuses to go into the field until their captain is replaced.",
"camp_event_medium_6": "A band of refugees stumbles upon your camp and begs for help.",
"campaign_action_acquire_assets": "Acquire Assets",
"campaign_action_acquire_assets_boosted": "Upgrade result by one level. You may spend multiple <b>supply</b>.",
"campaign_action_acquire_assets_desc": "Beg, borrow, or steal an <b>asset</b> you need. Roll the location’s <b>assets</b> rating. The result indicates the quality of the asset (<b>1-3:</b> Poor. <b>4/5:</b> Standard. <b>6:</b> Fine. <span class=\"sheet-smallcaps\">crit:</span> Exceptional). Laborers, Siege Weapons, and alchemical concoctions are fine quality. Alchemists and Mercies are exceptional quality.",
"campaign_action_liberty": "Liberty",
"campaign_action_liberty_boosted": "Legionnaires clear all <b>stress</b>. Increase Legion <b>morale</b> by 4 (total).",
"campaign_action_liberty_desc": "Legionnaires are given leave of their responsibilities for a few days, good food and drink is provided, and campfire revelry is permitted. During this time, Legionnaires at liberty can party, fraternize, or relax as they see fit. Every character clears up to <b>3 stress</b>. Increase Legion <b>morale</b> by 2.",
"campaign_action_long_term_project": "Long-Term Project",
"campaign_action_long_term_project_boosted": "Upgrade result by one level. You may spend multiple <b>supply</b>.",
"campaign_action_long_term_project_desc": "Work on a long-term project, if you have the means. Pick a Specialist to lead the project. They roll an action and mark segments on the <b>project clock</b> based on the result (<b>1-3:</b> One. <b>4/5:</b> Two. <b>6:</b> Three. <span class\"sheet-smallcaps\">crit:</span> Five). You can do this <b>campaign action</b> multiple times, but only if working on a different project each time.",
"campaign_action_recruit": "Recruit",
"campaign_action_recruit_boosted": "Two of those Rookies are Soldiers instead (the other 3 remain Rookies).",
"campaign_action_recruit_desc": "The war has left soldiers crawling home and mercenaries guarding villages and roads—or raiding them. You recruit these recluses, rejects, and returning warriors to serve in the Legion’s ranks. Gain up to five Rookies for the Marshal to replenish the rosters with.",
"campaign_action_rest_and_recuperation": "Rest and Recuperation",
"campaign_action_rest_and_recuperation_boosted": "Every Legionnaire gains a second healing tick.",
"campaign_action_rest_and_recuperation_desc": "Take time to let soldiers tend wounds and rest. Each Legionnaire marks a tick in any harm row. Once a row’s healing ticks are full, erase the ticks and injuries in that row. If you wound a Mercy, one Specialist gains an extra healing tick. Finally, heal any Mercies wounded before this recuperation action.",
"campaign_actions": "Campaign Actions",
"campaign_actions_desc": "After missions, perform <b>campaign actions</b> based on <b>morale</b> (ask the Marshal). Take additional campaign actions by spending <b>supply</b> one-for-one. Spend a <b>supply</b> to boost an action in addition to any other costs. You can do each action once per campaign phase (except <b>acquire assets</b> and <b>long-term projects</b>).",
"cancel": "Cancel",
"cautious": "Cautious",
"channels": "Channels",
"channels_desc": "You may spend channels uses to acquire an asset for your squad in a flashback. Roll sway to determine quality. You can spend additional uses to improve the quality as per supply rules. Such assets are temporary or \"on loan\" and will go away when the mission ends.",
"character": "Character",
"chat_image": "Image to show alongside chat rolls",
"choose_sheet_type": "Choose the sheet type.",
"chosen": "Chosen",
"chosen_abilities": "Chosen abilities",
"chosen_advancement": "Chosen advancement",
"chosen_horned_one": "The Horned One",
"chosen_horned_one_name": "Chosen of the Horned One",
"chosen_n_broken": "Chosen & Broken",
"chosen_name": "Chosen Name",
"chosen_shreya": "Shreya",
"chosen_shreya_name": "Shreya, Chosen of Asrika",
"chosen_xp_complete": "You complete a campaign.",
"chosen_xp_first": "You first select your Chosen.",
"chosen_xp_four": "You complete four missions of your Chosen’s <b>favor</b> type.",
"chosen_xp_top": "Your Chosen gains a <b>Chosen ability</b> when...",
"chosen_zora": "Zora",
"chosen_zora_name": "Zora, Chosen of the Living God",
"clever": "Clever",
"clock_name": "Clock name",
"clocks": "Clocks",
"cold": "Cold",
"colorful": "Colorful",
"comely": "Comely",
"complete": "Complete",
"consort": "Consort",
"consort_desc": "Consort with friends, contacts, or connections from your heritage and background to gain access to resources, information, people, or places. Make a good impression.",
"controlled": "Controlled",
"corruption": "Corruption",
"crisp": "Crisp",
"curious": "Curious",
"dangerous": "Dangerous",
"deadly": "Deadly",
"death": "Death",
"dedicated": "Dedicated",
"desertion_desc": "<span class=\"sheet-label\">Desertion:</span> If you lose morale and have none, soldiers desert (one per morale you can’t pay). You lose Rookies, then Soldiers. If fewer than 3 full squads, end the game. The Legion is no more.",
"desperate": "Desperate",
"detail": "Detail",
"details": "Details",
"devious": "Devious",
"dice": "Dice",
"discipline": "Discipline",
"discipline_desc": "Discipline a fellow soldier; command obedience using force of personality; intimidate or threaten.",
"divine": "Divine",
"divine_ability_abominable_science": "Abominable Science",
"divine_ability_abominable_science_desc": "Blighter’s chirurgeons learn to stitch writhing undead together functionally. Horrors can appear in any mission.",
"divine_ability_anointed_horned": "Anointed",
"divine_ability_anointed_horned_desc": "Holy, Mystic, and Wild missions all grant mission favor. Start with 1 mission favor filled in.",
"divine_ability_anointed_shreya": "Anointed",
"divine_ability_anointed_shreya_desc": "Holy, Mystic, and Mercy missions all grant mission favor. Start with 1 mission favor filled in.",
"divine_ability_anointed_zora": "Anointed",
"divine_ability_anointed_zora_desc": "Holy, Mystic, and Glory missions all grant favor. Start with 1 mission favor already marked.",
"divine_ability_asrika’s_blessing": "Asrika’s Blessing",
"divine_ability_asrika’s_blessing_desc": "Legionnaires always take 1 less corruption.",
"divine_ability_asrika’s_mercy": "Asrika’s Mercy",
"divine_ability_asrika’s_mercy_desc": "When the Legion recuperates, place 1 additional healing tick on all Legionnaires.",
"divine_ability_asrika’s_tears": "Asrika’s Tears",
"divine_ability_asrika’s_tears_desc": "When you mourn, you feel a profound sense of peace. Liberty campaign actions provide +1 morale and additional -1 stress.",
"divine_ability_attrition_strategies": "Attrition Strategies",
"divine_ability_attrition_strategies_desc": "Blighter attacks & poisons supply lines. Supply mission engagement rolls take -1d.",
"divine_ability_battle-saint": "Battle-Saint",
"divine_ability_battle-saint_desc": "Shreya is threat 5 and she has potency against all opponents.",
"divine_ability_blood_of_fire": "Blood of Fire",
"divine_ability_blood_of_fire_desc": "When you spend Religious Supply on a mission, all Legionnaires equip Fire Oil (1 load).",
"divine_ability_blood_of_the_chosen": "Blood of the Chosen",
"divine_ability_blood_of_the_chosen_desc": "When you spend a Religious Supply, you also get a sanctified melee weapon on that mission. It is potent against undead. Start with 1 free Religious Supply.",
"divine_ability_book_of_hours": "Book of Hours",
"divine_ability_book_of_hours_desc": "All Specialists start with 2 extra ranks of actions.",
"divine_ability_cruel_gluttony": "Cruel Gluttony",
"divine_ability_cruel_gluttony_desc": "Blighter crafts fluids that brew acid inside undead. Gut-Sacks can appear in any mission.",
"divine_ability_dark_visions": "Dark Visions",
"divine_ability_dark_visions_desc": "Breaker hexes the Legion with horrible screaming nightmares. Liberties restores 1 less stress.",
"divine_ability_defilement": "Defilement",
"divine_ability_defilement_desc": "Breaker’s defilement of religious sites has diminished the holy influences in this region. Religious mission engagement rolls take -1d.",
"divine_ability_forced_march": "Forced March",
"divine_ability_forced_march_desc": "Render’s troops fueled by rage push forward. Add 3 ticks to the time clocks (Commander).",
"divine_ability_forest’s_wings": "Forest’s Wings",
"divine_ability_forest’s_wings_desc": "When you spend Religious Supply on a mission, squads bring up to 3 animals that can whisper messages to each other and to camp.",
"divine_ability_fury": "Fury",
"divine_ability_fury_desc": "Render learns to spread his hate to his line troops. Gaunt now move swiftly and can act with cunning if their Elite dies.",
"divine_ability_great_hunter": "Great Hunter",
"divine_ability_great_hunter_desc": "The Quartermaster may select a training campaign action. Each Specialist may mark 3 insight xp.",
"divine_ability_heart_of_heroes": "Heart of Heroes",
"divine_ability_heart_of_heroes_desc": "All Legionnaires add the xp trigger: If you engaged a higher threat opponent by yourself.",
"divine_ability_heartless": "Heartless",
"divine_ability_heartless_desc": "Render grants those that carve out their own hearts strength. Heartless can appear in any mission.",
"divine_ability_hide_of_the_white_hind": "Hide of the White Hind",
"divine_ability_hide_of_the_white_hind_desc": "All Specialists can speak to and understand wild beasts.",
"divine_ability_horned_god’s_bounty": "Horned God’s Bounty",
"divine_ability_horned_god’s_bounty_desc": "When time passes, ask if the Legion will advance. If it does, do not spend Food.",
"divine_ability_horned_god’s_eyes": "Horned God’s Eyes",
"divine_ability_horned_god’s_eyes_desc": "If there is a Panyar Specialist on a recon mission, add +1d to the engagement roll.",
"divine_ability_horned_god’s_thews": "Horned God’s Thews",
"divine_ability_horned_god’s_thews_desc": "Legionnaires can spend special armor to resist physical consequences, or to push themselves on any prowess action.",
"divine_ability_living_god’s_fury": "Living God’s Fury",
"divine_ability_living_god’s_fury_desc": "The Quartermaster may spend Religious Supply before an assault mission to add +1d on the engagement roll. Legionnaires equip both Reliquaries and Black Shot.",
"divine_ability_living_god’s_kiss": "Living God’s Kiss",
"divine_ability_living_god’s_kiss_desc": "During a rest and recuperation campaign action, each Legionnaire removes 2 corruption in addition to healing.",
"divine_ability_living_god’s_vigor": "Living God’s Vigor",
"divine_ability_living_god’s_vigor_desc": "Specialists can take an extra level 2 harm (3 total).",
"divine_ability_massacre": "Massacre",
"divine_ability_massacre_desc": "Render’s savage tactics and defiling use of the dead instills fear in all soldiers. Assault mission engagement rolls take -1d.",
"divine_ability_modern_warfare": "Modern Warfare",
"divine_ability_modern_warfare_desc": "Blighter’s troops carry appropriate fine arms and armor.",
"divine_ability_nature’s_fury": "Nature’s Fury",
"divine_ability_nature’s_fury_desc": "Breaker & Witches can hex nature, covering troops with fog and storms, and animating trees in combat.",
"divine_ability_pillar_of_skulls": "Pillar of Skulls",
"divine_ability_pillar_of_skulls_desc": "Breaker makes a pillar of wailing bodies to summon and corrupt sacred beasts. Devourers can appear in any mission.",
"divine_ability_sacred_seals": "Sacred Seals",
"divine_ability_sacred_seals_desc": "All Legionnaires gain special armor versus magical effects.",
"divine_ability_scars_of_war": "Scars of War",
"divine_ability_scars_of_war_desc": "Blighter’s troops can corrupt the land. Poison mists erupt and plague the countryside. While not always present, they may rise up suddenly as consequences of a roll.",
"divine_ability_shapeshifter": "Shapeshifter",
"divine_ability_shapeshifter_desc": "Gain 1 intel after completing 2 primary missions.",
"divine_ability_shredders": "Shredders",
"divine_ability_shredders_desc": "Remnants of Thorns, these balls of blades and Render’s blood explode when near troops. Often buried in the ground or thrown into squads.",
"divine_ability_spearforge": "Spearforge",
"divine_ability_spearforge_desc": "Render smiths massive, bladed, corrupting, black-iron spears that Heartless carry and Knights fire from ballistae.",
"divine_ability_star_of_the_dawn": "Star of the Dawn",
"divine_ability_star_of_the_dawn_desc": "When you advance, roll pressure as if 1 lower.",
"divine_ability_storm_riding": "Storm Riding",
"divine_ability_storm_riding_desc": "Shadow Witches learn to use the lightning forces inside Burned to jump from body to body, allowing them to escape death.",
"divine_ability_the_changing_curse": "The Changing Curse",
"divine_ability_the_changing_curse_desc": "Shadow Witches twist the living. Transformed can appear in any mission.",
"divine_ability_the_coven": "The Coven",
"divine_ability_the_coven_desc": "Breaker binds hexed souls into still-living bodies to craft acolytes. Shadow Witches can appear in any mission.",
"divine_ability_the_forge": "The Forge",
"divine_ability_the_forge_desc": "Render forges blades of the fallen and cinderblood into Elites. Thorns can appear in any mission.",
"divine_ability_the_sworn": "The Sworn",
"divine_ability_the_sworn_desc": "Some oaths transcend death. Knights of the Black Oak can appear in any mission.",
"divine_ability_toxic_bile": "Toxic Bile",
"divine_ability_toxic_bile_desc": "Gut-Sacks and Spitters cause corrupting wounds. At the end of a mission, untreated corrupting wounds cause +1 corruption each.",
"divine_ability_toxic_mutagen": "Toxic Mutagen",
"divine_ability_toxic_mutagen_desc": "Blighter’s troops coat their weapons in an alchemical oil, causing +1 corruption when they wound someone.",
"divine_ability_violent_emulsion": "Violent Emulsion",
"divine_ability_violent_emulsion_desc": "Blighter crafts undead to overdrive bile production. Spitters can appear in any mission.",
"divine_ability_war-saint": "War-Saint",
"divine_ability_war-saint_desc": "The Quartermaster may select a training campaign action. Each Specialist may mark 3 resolve xp.",
"divine_ability_wild_awakening": "Wild Awakening",
"divine_ability_wild_awakening_desc": "Shadow Witches and Breaker hex animals into spies, and packs for the Transformed to run with.",
"doctor": "Doctor",
"doctor_desc": "While on a mission, you may spend doctor uses to treat a fellow Legionnaire so they ignore all wound penalties for a scene. Level 4 harm is still lethal.",
"duties_commander_1": "<span class=\"sheet-smallcaps\">Track Time and Pressure.</span> <b>Pressure</b> and <b>time</b> increase when <b>time passes</b> or for certain mission penalties. <b>Pressure</b> decreases from some mission, and advancing resets it to zero. <b>Time</b> (rarely) decreases as a result of select missions.",
"duties_commander_2": "<span class=\"sheet-smallcaps\">Track Location and Movement.</span> Decide when the Legion <b>advances</b>. You may never backtrack. Mark the Legion position and route on your map. When you <b>advance</b>, roll <b>pressure</b> minus Horses uses spent, and add <b>time</b> based on the roll. (<b>1-3</b>: One. <b>4/5</b>: Two. <b>6</b>: Three. <span class=\"sheet-smallcaps\">crit</span>: Five)",
"duties_commander_3": "<span class=\"sheet-smallcaps\">Track and Spend Intel.</span> Spend <b>intel</b> to add <b>+1d</b> to mission engagement rolls or gain access to a special mission at your location. Ask <b>intel questions</b> before each mission. <b>Intel</b> can be gained from mission rewards.",
"duties_commander_4": "<span class=\"sheet-smallcaps\">Pick Missions.</span> Decide on a type of mission to focus on (assault, recon, religious, or supply) and tell the GM. The GM will tell you what’s available. Pick two missions to perform and designate one “primary,” to be played out at the table. The other is secondary and resolved with an <b>engagement roll</b>. If you were presented with a third mission, you automatically fail it.",
"duties_commander_5": "<span class=\"sheet-smallcaps\">Work with Other Roles.</span> Consult with the rest of the players to make thebest decisions you can, but you have the final say in the duties you are tasked with. The fate of the Legion is in your hands. Good luck.",
"duties_lorekeeper_1": "<span class=\"sheet-smallcaps\">Track the Dead.</span> Note every Legionnaire that dies. The book weighs heavy, but while there is still a Legion, you have a sacred duty to remember all sacrifices.",
"duties_lorekeeper_2": "<span class=\"sheet-smallcaps\">Tell the Tales of the Legion.</span> When four new names are added to your lists of the dead, tell a Tale of the Legion. Answer all questions the Tale asks in your story, then choose one benefit to the troops. The first five tales in that order.",
"duties_lorekeeper_3": "<span class=\"sheet-smallcaps\">Keep the Annals.</span> Note missions, who is sent, and their outcomes. If there is any question what happened, it is your duty to recall it for others. Keep these books safe. If you’ve kept the Annals faithfully through the end of the campaign, and they’ve reached Skydagger Keep safely, add 10 points to your final score.",
"duties_lorekeeper_4": "<span class=\"sheet-smallcaps\">Set Back at Camp Scenes.</span> Consult with the Marshal on <b>morale</b> before making your selection. If a decision needs to be made about the camp or its rules, you will make them.",
"duties_lorekeeper_5": "<span class=\"sheet-smallcaps\">Work with Other Roles.</span> Advise the other Roles as necessary. Keep in mind the Legion’s beliefs and lessons you have set, and remind them.",
"duties_marshal_1": "<span class=\"sheet-smallcaps\">Track Morale.</span> Morale increases during the <b>liberty</b> campaign action, and from mission rewards. It decreases from mission penalties, when soldiers die (-1 per), and when there isn’t <b>supply</b> (-1) or Food (-2) when it must be spent.",
"duties_marshal_2": "<span class=\"sheet-smallcaps\">Assign Who Goes On And Leads Missions.</span> Decide who goes on missions. Missions take 1 squad and up to 2 Specialists by default. If there’s an Officer on a mission, they’re in charge. Otherwise, you say who’s in charge.",
"duties_marshal_3": "<span class=\"sheet-smallcaps\">Track Squads and Specialists.</span> Between missions, keep the playbooks. Mark losses, harm, stress, advancement, and promotions. Name squad members as needed. Detail any Specialists the Legion gains.",
"duties_marshal_4": "<span class=\"sheet-smallcaps\">Make Engagement Rolls.</span> It’s your duty to roll.",
"duties_marshal_5": "<span class=\"sheet-smallcaps\">Ensure Legionnaires Advance.</span> Make sure the group remembers to track xp after missions. Secondary missions grant 2 xp to Specialists regardless of outcome.",
"duties_marshal_6": "<span class=\"sheet-smallcaps\">Work with Other Roles.</span> Consult with others to make the best decisions you can, but you have the final say in the duties you are tasked with.",
"duties_quartermaster_1": "<span class=\"sheet-smallcaps\">Track and Spend Supply.</span> You gain <b>supply</b> primarily from supply mission rewards. Spend supply for additional <b>campaign actions</b> or to <b>boost</b> a campaign action. When the Commander advances the Legion, lose any <b>supply</b> you can’t take with you (maximum 3 <b>supply</b>, plus 1 per Supply Cart).",
"duties_quartermaster_2": "<span class=\"sheet-smallcaps\">Perform Campaign Actions.</span> Between mission phases, perform a number of <b>campaign actions</b> according to troop <b>morale</b>. Ask the Marshal how many you get.",
"duties_quartermaster_3": "<span class=\"sheet-smallcaps\">Track and Use Materiel and Non-Legion Personnel.</span> Expend materiel to make missions more successful. Track Mercy and Alchemist statuses, such as wounds and corruption. Work on projects to change the position of the Legion.",
"duties_quartermaster_4": "<span class=\"sheet-smallcaps\">Work with Other Roles.</span> Consult with the rest of the players to make the best decisions you can, but you have the final say in the duties you are tasked with. The fate of the Legion is in your hands. Good luck.",
"duties_spymaster_1": "<span class=\"sheet-smallcaps\">Dispatch Spies.</span> Dispatch spies on assignments during <b>campaign actions</b>. Simple assignments complete immediately (though <b>interrogation</b> takes place right before missions). <b>Long-term assignments</b> take time to finish, and different spies may take turns working on them.",
"duties_spymaster_2": "<span class=\"sheet-smallcaps\">Grow Your Network.</span> Your true enemies are the Broken. Prepare for them.",
"duties_spymaster_3": "<span class=\"sheet-smallcaps\">Work with Other Roles.</span> Consult with the other Roles to make the best decisions you can, but you have the final say in the duties you are tasked with. The fate of the Legion is in your hands. Good luck.",
"duties_top": "<span class=\"sheet-smallcaps\">Your Duties.</span> <b>During the game</b>, do the following:",
"effect": "Effect",
"effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}",
"eloquent": "Eloquent",
"ember_wolves": "Ember Wolves",
"engagement": "Engagement",
"engagement_assault_1": "<span class=\"sheet-smallcaps\">Weapons.</span> Did the Quartermaster equip the soldiers with Black Shot? Take <b>+1d</b>.",
"engagement_assault_2": "<span class=\"sheet-smallcaps\">Wounds.</span> Is any Legionnaire starting the mission wounded? Take <b>-1d</b>.",
"engagement_assault_top": "<span class=\"sheet-smallcaps\">Assault Mission.</span> On each <b>assault mission</b>, also ask the following:",
"engagement_desc": "<b>Engagement rolls</b> determine unit disposition at the start of a <b>primary mission</b> and the outcome of <b>secondary missions</b>. As the one sending troops into battle, it’s the Marshal’s duty to assemble the dice and make the engagement rolls.",
"engagement_details": "The Marshal assembles and rolls dice for <b>engagements</b>.",
"engagement_outcome_1-3": "<b>1-3. Primary Mission:</b> You’re in a <b>desperate</b> position when the action starts. <b>Secondary Mission:</b> You fail the mission, lose 3 squad members, and all Specialists take <b>level 3 harm</b>.",
"engagement_outcome_4-5": "<b>4/5. Primary Mission:</b> You’re in a <b>risky</b> position when the action starts. <b>Secondary Mission:</b> Fail the mission <span class=\"sheet-smallcaps\">or</span> you can succeed, two squad members die, and all Specialists take <b>level 2 harm</b>.",
"engagement_outcome_6": "<b>6. Primary Mission:</b> You’re in a <b>controlled</b> position when the action starts. <b>Secondary Mission:</b> You succeed at the mission, all Specialists take <b>level 1 harm</b>, and you may choose to lose 2 squad members to promote a Rookie to Soldier.",
"engagement_outcome_critical": "<span class=\"sheet-smallcaps\">Critical.</span> <b>Primary Mission:</b> You’ve overcome the first obstacle and are in a <b>controlled</b> position at the next. <b>Secondary Mission:</b> You succeed at the mission, and <b>promote</b> one squad member (see Rookie/Soldier special abilities for details).",
"engagement_primary_1_3": "You’re in a <b>desperate</b> position when the action starts.",
"engagement_primary_4_5": "You’re in a <b>risky</b> position when the action starts.",
"engagement_primary_6": "You’re in a <b>controlled</b> position when the action starts.",
"engagement_primary_crit": "You’ve overcome the first obstacle and are in a <b>controlled</b> position at the next.",
"engagement_question_1": "<span class=\"sheet-smallcaps\">Legion Loyalty.</span> Are all on the mission oathsworn to the Legion? Take <b>+1d</b>.",
"engagement_question_2": "<span class=\"sheet-smallcaps\"Intel.</span> Did the Commander spend <b>1 intel</b> to give you foresight and info? Take <b>+1d</b>.",
"engagement_question_3": "<span class=\"sheet-smallcaps\">Veteran.</span> Is everyone on the mission a Specialist or Soldier? Take <b>+1d</b>.",
"engagement_question_4": "<span class=\"sheet-smallcaps\">Leadership.</span> Does any Legionnaire distrust the leadership or not fear them enough to obey orders on the battlefield? Take <b>-1d</b>.",
"engagement_question_5": "<span class=\"sheet-smallcaps\">Parameters.</span> Are required Specialists or equipment not on the mission? Take <b>-1d</b>.",
"engagement_question_top": "<span class=\"sheet-smallcaps\">Before Every Mission.</span> Assemble the <b>engagement</b> roll by asking the following:",
"engagement_recon_1": "<span class=\"sheet-smallcaps\">Speed.</span> Did the Quartermaster spend Horses to equip the mission? Take <b>+1d</b>.",
"engagement_recon_2": "<span class=\"sheet-smallcaps\">Stealth.</span> Is any Legionnaire starting with heavy load? Take <b>-1d</b>.",
"engagement_recon_top": "<span class=\"sheet-smallcaps\">Recon Mission.</span> On each <b>recon mission</b>, also ask the following:",
"engagement_religious_1": "<span class=\"sheet-smallcaps\">Arcane.</span> Did the Quartermaster send Religious Supplies to ward and protect the Legionnaires? Take <b>+1d</b>.",
"engagement_religious_2": "<span class=\"sheet-smallcaps\">Corruption.</span> Is any Legionnaire starting with blight? Take <b>-1d</b>.",
"engagement_religious_top": "<span class=\"sheet-smallcaps\">Religious Mission.</span> On each <b>religious mission</b>, also ask the following:",
"engagement_roll_outcomes": "Engagement Roll Outcomes",
"engagement_secondary_1_3": "You fail the mission, lose 3 squad members, and all Specialists take <b>level 3 harm</b>.",
"engagement_secondary_4_5": "Fail the mission <span class=\"sheet-smallcaps\">or</span> you can succeed, two squad members die, and all Specialists take <b>level 2 harm</b>.",
"engagement_secondary_6": "You succeed at the mission, all Specialists take <b>level 1 harm</b>, and you may choose to lose 2 squad members to promote a Rookie to Soldier.",
"engagement_secondary_crit": "You succeed at the mission, and <b>promote</b> one squad member.",
"engagement_supply_1": "<span class=\"sheet-smallcaps\">Supplies.</span> Did the Quartermaster spend Food to equip the mission? Take <b>+1d</b>.",
"engagement_supply_2": "<span class=\"sheet-smallcaps\">Enemies.</span> Is the current pressure higher than 2? Take <b>-1d</b>.",
"engagement_supply_top": "<span class=\"sheet-smallcaps\">Supply Mission.</span> On each <b>supply mission</b>, also ask the following:",
"engagements": "Engagements",
"famous": "Famous",
"favor": "Favor",
"favor_glory": "Glory",
"favor_holy": "Holy",
"favor_mercy": "Mercy",
"favor_mystic": "Mystic",
"favor_wild": "Wild",
"fearless": "Fearless",
"feature_alluring": "Alluring",
"feature_bestial": "Bestial",
"feature_blazing": "Blazing",
"feature_fearsome": "Fearsome",
"feature_feral": "Feral",
"feature_ferocious": "Ferocious",
"feature_monstrous": "Monstrous",
"feature_radiant": "Radiant",
"feature_serene": "Serene",
"feature_shining": "Shining",
"feature_sinister": "Sinister",
"feature_transcendent": "Transcendent",
"feature_vicious": "Vicious",
"features": "Features",
"fierce": "Fierce",
"flexible_width": "Flexible character sheet width",
"food_stores": "Food Stores",
"fortune": "Fortune",
"fortune_roll": "Fortune roll",
"friendly": "Friendly",
"frugal": "Frugal",
"further_annals": "When all Tales are told, and four more names enter your Annals, you may tell any Tale—but each can only be told once until all types of Tales are told once again.",
"gain_morale_1": "<span class=\"sheet-smallcaps\">Missions.</span> Successful mission rewards.",
"gain_morale_2": "<span class=\"sheet-smallcaps\">Liberty.</span> Whenever the Quartermaster chooses the <b>liberty</b> campaign action.",
"gain_morale_from": "Gain <b>morale</b> from",
"gaunt": "Gaunt",
"ghost_owls": "Ghost Owls",
"gracious": "Gracious",
"grinning_ravens": "Grinning Ravens",
"grit": "Grit",
"grit_desc": "You may spend grit uses to add +2d to a resistance roll. The grit use must be spent before the roll. You may only spend 1 grit use this way per roll.",
"grizzled": "Grizzled",
"haggard": "Haggard",
"harm": "Harm",
"haughty": "Haughty",
"haunted": "Haunted",
"heavy": "Heavy",
"heavy_items": "Heavy items",
"heavy_missions": "Assault and Supply Missions",
"heritage": "Heritage",
"high_morale": "High Morale",
"honorable": "Honorable",
"horses": "Horses",
"host": "Host",
"hunger": "Hunger",
"ink-stained": "Ink-Stained",
"inquisitive": "Inquisitive",
"insight": "Insight",
"insight_desc": "Resist consequences from deception or understanding.",
"inspiring": "Inspiring",
"intel": "Intel",
"intel_desc": "<b>INTEL:</b> Spend 1 <b>intel</b> to add <b>+1d</b> to any <b>engagement roll</b>, or to access a <b>special mission</b> in a location in addition to your mission priorities. Gain <b>intel</b> from Recon mission rewards. Before you pick primary and secondary missions, ask intel questions based on how much <b>intel</b> you hold.",
"intel_details": "A measure of how much you know about undead movements and the war",
"item_+1_utility": "+1 Utility. Mark below.",
"item_+2_utility": "+2 Utility. Mark below.",
"item_2_fine_pistols": "2 Fine Pistols",
"item_ammo": "Ammo",
"item_armor": "Armor",
"item_bandolier": "Bandolier",
"item_battlefield_banner": "Battlefield Banner",
"item_black_arrows": "Black Arrows",
"item_black_shot": "Black Shot",
"item_books_n_scrolls": "Books & Scrolls",
"item_camo_gear": "Camo Gear",
"item_climbing_kit": "Climbing Kit",
"item_compass_&_maps": "Compass & Maps",
"item_cooking_kit": "Cooking Kit",
"item_crimson_shot": "Crimson Shot",
"item_family_weapon": "Family Weapon",
"item_fine_armor": "Fine Armor",
"item_fine_bow_&_arrows": "Fine Bow & Arrows",
"item_fine_compass_&_maps": "Fine Compass & Maps",
"item_fine_hand_weapon": "Fine Hand Weapon",
"item_fine_heavy_armor": "Fine Heavy Armor",
"item_fine_heavy_weapon": "Fine Heavy Weapon",
"item_fine_kit": "Fine Kit",
"item_fine_lenses": "Fine Lenses",
"item_fine_long_rifle": "Fine Long Rifle",
"item_fine_luxury_item": "Fine Luxury Item",
"item_fine_medic_kit": "Fine Medic Kit",
"item_fine_ornate_cloak": "Fine Ornate Cloak",
"item_fine_ornate_clock": "Fine Ornate Clock",
"item_fine_pistol": "Fine Pistol",
"item_fine_reliquary": "Fine Reliquary",
"item_fine_shield": "Fine Shield",
"item_fine_tower_shield": "Fine Tower Shield",
"item_fine_wrecking_kit": "Fine Wrecking Kit",
"item_fitted_heavy_plate": "Fitted Heavy Plate",
"item_flare_gun": "Flare Gun",
"item_fresh_food": "Fresh Food",
"item_gun_maintenance_kit": "Gun Maintenance Kit",
"item_hand_weapon": "Hand Weapon",
"item_heavy_weapon": "Heavy Weapon",
"item_holy_symbol_of_mercy": "Holy Symbol of Mercy",
"item_large_weapon": "Large Weapon",
"item_lenses": "Lenses",
"item_mark_of_the_healing_god": "Mark of the Healing God",
"item_medic_kit": "Medic Kit",
"item_memento_of_home": "Memento of Home",
"item_musket": "Musket",
"item_naive_hope": "Naive Hope",
"item_name": "Item name",
"item_oil": "Oil",
"item_pistol": "Pistol",
"item_reliquary": "Reliquary",
"item_repair_kit": "Repair Kit",
"item_shield": "Shield",
"item_soldiers_kit": "Soldier’s Kit",
"item_supplies": "Supplies",
"item_tents_&_camping_gear": "Tents & Camping Gear",
"item_tonics": "Tonics",
"item_winter_clothing": "Winter Clothing",
"item_wrecking_kit": "Wrecking Kit",
"kind": "Kind",
"laborers": "Laborers",
"legion_role": "Legion role",
"less": "less",
"less_effect": "Less effect",
"light": "Light",
"light_items": "Light items",
"lithe": "Lithe",
"load": "Load",
"load_details": "Choose Light/Normal/Heavy, and 2 Utility.",
"load_heavy_desc": "Slower. All Normal items and...",
"load_light_desc": "Quieter/faster. All items below.",
"load_normal_desc": "All Light items and...",
"load_utility_desc": "Choose 2 <b>load</b> below.",
"long_term_assignments": "Long-Term Assignments",
"long_term_assignments_desc": "During <b>campaign actions</b>, spies may be given <b>long-term assignments</b>. Only 1 spy may be sent on each assignment. Roll <b>1d</b> for trained spies (<b>2d</b> for masters). Advance according to results. <b>1-3: 1 tick</b>, and the spy is <b>wounded</b>. <b>4/5: 2 ticks</b>. <b>6: 3 ticks</b>. <span class=\"sheet-smallcaps\">crit:</span> <b>5 ticks</b>. A wounded spy that is wounded again dies.",
"look": "Look",
"lose_morale_1": "<span class=\"sheet-smallcaps\">Missions.</span> Penalties for failure or loss.",
"lose_morale_2": "<span class=\"sheet-smallcaps\">Materiel.</span> Can’t pay <b>supply</b> (-1) or Food (-2).",
"lose_morale_3": "<span class=\"sheet-smallcaps\">Death.</span> Whenever a soldier dies.",
"lose_morale_from": "Lose <b>morale</b> from",
"low_morale": "Low Morale",
"lta_augument_missions": "augument Missions",
"lta_augument_missions_complete": "Next GM mission generation, tell them to add <b>+1</b> to the <b>rewards</b> and <b>mission penalty</b> rolls on one mission of the Commander’s focus type. That type <i>must</i> appear once.",
"lta_augument_missions_desc": "Use contacts to bolster the Commander’s mission selection.",
"lta_expand_network": "Expand Network",
"lta_expand_network_complete": "Choose a new spy network advancement connected to any piece of the network you have.",
"lta_expand_network_desc": "Take the time to build contacts, informants, and local resources in the area, and expand and hone your spies’ effectiveness.",
"lta_lay_trap": "Lay Trap",
"lta_lay_trap_complete": "The next mission list will include an <b>assault mission</b> to attack a specific Lieutenant or Infamous.",
"lta_lay_trap_desc": "Goad an undead with a known weakness or desire into exposing themselves to attack.",
"lta_recruit": "Recruit",
"lta_recruit_complete": "If you’ve lost a spy, add one to the roster. You can only have 2 spies at a time, or 3 if you have Acquisition in your <b>spy network</b>.",
"lta_recruit_desc": "Spies lead dangerous lives. Sometimes you have to recruit more.",
"lta_research": "Research",
"lta_research_complete": "Learn all the special missions in a location, and if the Commander spends an <b>intel</b> to acquire one, you may pick which to do. If you move past the location, reset the clock.",
"lta_research_desc": "Undercover spies research an area for high-reward missions.",
"maimed": "Maimed",
"maneuver": "Maneuver",
"maneuver_desc": "Maneuver into position and traverse obstacles; climb, swim, run, jump, and tumble; handle a pack animal; ride a mount.",
"marshal": "Marshal",
"marshal_desc": "Marshal a squad or larger group to action; command attention amidst chaos; coordinate fire on a target.",
"master": "Master",
"materiel": "Materiel",
"materiel_details": "Each box of resources has 3 uses (circles) by default.",
"medic_missions": "Assault and Religious Missions",
"medium_morale": "Medium Morale",
"mercies": "Mercies",
"mercy": "Mercy",
"miasma": "Miasma",
"minus1d": "-1D",
"mission_favor": "Mission Favor",
"mission_type": "Mission Type",
"morale": "Morale",
"morale_campaign_actions_desc": "Each campaign phase, gain campaign actions based on morale.<br/><b>1-3:</b> None. <b>4-7:</b> One. <b>8-10:</b> Two.",
"more": "more",
"mutation": "Mutation",
"name": "Name",
"need_help": "Need help",
"nondescript": "Nondescript",
"normal": "Normal",
"normal_items": "Normal items",
"notes": "Notes",
"number_heritage_traits": "Number of heritage traits",
"numberofdice": "Number of dice",
"obsessed": "Obsessed",
"officer_missions": "Religious and Supply Missions",
"ok": "ok",
"one-eyed": "One-eyed",
"open_menu": "Open menu",
"optional": "optional",
"opulent": "Opulent",
"or": "—or—",
"orite": "Orite",
"orite_medical_alchemy": "Orite Medical Alchemy",
"orite_traits": "Orite Traits",
"other": "Other",
"panyar": "Panyar",
"panyar_traits": "Panyar Traits",
"paranoid": "Paranoid",
"personality": "Personality",
"pick_one_kit": "Pick one: Medic, Climbing, Cooking, Repair, Soldier’s, or Wrecking.",
"playbook": "Playbook",
"playbook_ability_against_the_darkness": "Against the Darkness",
"playbook_ability_against_the_darkness_desc": "You and all squadmates that can see you gain +1d to resist fear and corruption.",
"playbook_ability_akimbo": "Akimbo",
"playbook_ability_akimbo_desc": "When dueling at close range with two pistols, gain potency.",
"playbook_ability_ambush": "Ambush",
"playbook_ability_ambush_desc": "When you attack from hiding or spring a trap, you get +1d.",
"playbook_ability_attache": "Attaché",
"playbook_ability_attache_desc": "You may deploy on any mission, even outside the usual Specialist caps. Gain this ability for free when you become a Medic.",
"playbook_ability_backup": "Backup",
"playbook_ability_backup_desc": "When you protect a squadmate, resist with +1d. When you assist someone, their pushes only cost 1 stress.",
"playbook_ability_bulwark": "Bulwark",
"playbook_ability_bulwark_desc": "You can spend anchor uses as special armor against consequences to a squad you are defending.",
"playbook_ability_cavalry": "Cavalry",
"playbook_ability_cavalry_desc": "If the Quartermaster has Horses uses available, all members of your squad start missions with mounts. You gain +1d to maneuver while mounted.",
"playbook_ability_chemist": "Chemist",
"playbook_ability_chemist_desc": "You have training in Orite alchemical medicine. You may equip an Alchemical Bandolier on each mission.",
"playbook_ability_cover_fire": "Cover Fire",
"playbook_ability_cover_fire_desc": "If you set up someone with shoot or provide covering fire, they gain potency on their next action.",
"playbook_ability_crimson_shot": "Crimson Shot",
"playbook_ability_crimson_shot_desc": "You’re authorized to bring one Crimson Seeker shell on missions. Firing it counts as a threat 4 attack, and you must mark a trauma.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_desc": "When you make a desperate roll, gain +1d.",
"playbook_ability_devils_own_luck": "Devil’s Own Luck",
"playbook_ability_devils_own_luck_desc": "You gain +1d to all resistance rolls. This ability cannot be taken as a Veteran advance.",
"playbook_ability_doctor_feelgood": "Doctor Feelgood",
"playbook_ability_doctor_feelgood_desc": "Spend 1 use of Tonics to grant one person potency for a physical action.",
"playbook_ability_eat_iron_shit_nails": "Eat Iron, Shit Nails",
"playbook_ability_eat_iron_shit_nails_desc": "When you push yourself, you may ignore all harm penalties. Also take +1d to resist the consequence of any roll you pushed yourself on.",
"playbook_ability_elite": "Elite",
"playbook_ability_elite_desc": "Gain mastery of 2 abilities (they can go up to rank 4).",
"playbook_ability_every_inch_a": "Every inch a...",
"playbook_ability_every_inch_a_desc": "You start with all the traits from your heritage. If taken as a Veteran advance, it must be the first ability selected at character creation.",
"playbook_ability_field_dressing": "Field Dressing",
"playbook_ability_field_dressing_desc": "At the end of a mission you may expend remaining doctor uses to add 1 check to a Legionnaire’s level 2 or 3 harm, once per person.",
"playbook_ability_first_aid": "First Aid",
"playbook_ability_first_aid_desc": "You can spend 1 use of Tonics to remove appropriate level 1 harm from any one person on your mission.",
"playbook_ability_ghost": "Ghost",
"playbook_ability_ghost_desc": "You can spend scrounge uses as special armor against traps or detection.",
"playbook_ability_gotta_make_it_out_alive": "Gotta Make it out Alive",
"playbook_ability_gotta_make_it_out_alive_desc": "You can take 1 additional trauma before dying. When you promote, replace this ability with a level of Survivor. This ability cannot be taken as a Veteran advance.",
"playbook_ability_grenadier": "Grenadier",
"playbook_ability_grenadier_desc": "You have had explosives training and can always bring a grenade (1 load) or explosive charges (2 load) as part of your light load.",
"playbook_ability_hard_knocks": "Hard Knocks",
"playbook_ability_hard_knocks_desc": "Mark 2 xp in any category at the end of any mission where you took level 2 harm or higher. This ability cannot be taken as a Veteran advance.",
"playbook_ability_hardened": "Hardened",
"playbook_ability_hardened_desc": "You can mark 2 additional stress boxes.",
"playbook_ability_home_cooking": "Home Cooking",
"playbook_ability_home_cooking_desc": "If a mission takes multiple days, use your Fresh Food. Say what you cook. Everyone in the squad that partakes clears 1 stress. This ability cannot be taken as a Veteran advance.",
"playbook_ability_infiltrator": "Infiltrator",
"playbook_ability_infiltrator_desc": "When you gather info through clandestine observation, or attempt to bypass traps and security measures, gain potency.",
"playbook_ability_iron_will": "Iron Will",
"playbook_ability_iron_will_desc": "You can spend grit uses as special armor vs. fear, paralysis, corruption, and fatigue.",
"playbook_ability_jack_of_all_trades": "Jack of all Trades",
"playbook_ability_jack_of_all_trades_desc": "Increase 2 zero-ranked skills to rank 1. This ability cannot be taken as a Veteran advance.",
"playbook_ability_just_a_kid": "Just a Kid",
"playbook_ability_just_a_kid_desc": "When someone suffers harm when protecting you, they mark xp. When you promote, choose a second special ability from your new playbook to replace this one. This ability cannot be taken as a Veteran advance.",
"playbook_ability_lead_from_the_front": "Lead from the Front",
"playbook_ability_lead_from_the_front_desc": "Whenever you lead a group action, improve scale up or down one level (for example: a small group counts as a medium group or an individual). If you lead a group action in combat, you may count multiple 6s from different rolls as a critical.",
"playbook_ability_like_the_wind": "Like the Wind",
"playbook_ability_like_the_wind_desc": "Whenever there’s a question of who goes first, the answer is you. Also take +1d when resisting attacks with prowess.",
"playbook_ability_loaded_for_bear": "Loaded for Bear",
"playbook_ability_loaded_for_bear_desc": "When selecting load, you may select 4 utility load instead of 2.",
"playbook_ability_logistical_support": "Logistical Support",
"playbook_ability_logistical_support_desc": "Channels uses can be spent to assist a squadmate. When you do this, they get an additional +1d. Tell us how your preparation or supplies help them against this threat or obstacle.",
"playbook_ability_mission_first": "Mission First",
"playbook_ability_mission_first_desc": "Add the following to \"at the end of mission\" xp triggers: If anyone died under your command.",
"playbook_ability_moral_support": "Moral Support",
"playbook_ability_moral_support_desc": "You know how to keep troop spirits up. Once a mission, if you tell a funny, personal, or meaningful story when the squad is resting, anyone listening may clear 1 stress.",
"playbook_ability_not_a_rookie_anymore": "Not a Rookie Anymore",
"playbook_ability_not_a_rookie_anymore_desc": "You are promoted! You become a Soldier. Gain 1 special ability and 1 rank of Grit. You must take this as your first playbook advance. This ability cannot be taken as a Veteran advance or a starting ability.",
"playbook_ability_not_today": "Not Today",
"playbook_ability_not_today_desc": "You can spend a doctor use on a Legionnaire who has taken level 4 harm on a mission, but you must do so quickly before they die. You treat them and reduce the wound to level 3 harm instead.",
"playbook_ability_notches": "Notches",
"playbook_ability_notches_desc": "If you land the killing blow on a threat 2 or higher opponent, mark 1 xp in any category.",
"playbook_ability_obedience": "Obedience",
"playbook_ability_obedience_desc": "An NPC squadmate sacrifices themselves, on your orders. They die, and absorb all the harm for you or another Specialist from one attack. Remember that the Legion takes -1 morale each time this occurs.",
"playbook_ability_officer_school": "Officer School",
"playbook_ability_officer_school_desc": "You’re well educated and know arcane esoterica. Gain +1d when gathering info through research and when resisting with insight.",
"playbook_ability_one_eye": "One Eye",
"playbook_ability_one_eye_desc": "You’ve replaced an eye with an alchemical construct. You can see invisible targets clearly and identify supernatural forces.",
"playbook_ability_over_the_top": "Over the Top",
"playbook_ability_over_the_top_desc": "When you charge into the teeth of an enemy that outnumbers or outguns you, clear 1 stress and take +1d to maneuver.",
"playbook_ability_panther-like_grace": "Panther-Like Grace",
"playbook_ability_panther-like_grace_desc": "When you are quick and carrying no armor, any harm you take starts as 1 level lower.",
"playbook_ability_ready_for_anything": "Ready for Anything",
"playbook_ability_ready_for_anything_desc": "When being ambushed, your flashbacks cost 0 stress and you gain potency to all actions during those flashbacks. You also take 1 less level of harm on secondary missions.",
"playbook_ability_relentless": "Relentless",
"playbook_ability_relentless_desc": "You may spend grit uses to push yourself.",
"playbook_ability_sharpshooter": "Sharpshooter",
"playbook_ability_sharpshooter_desc": "You can push yourself to do one of the following: make a ranged attack at extreme distance beyond what’s normal for the weapon — unleash a barrage of rapid fire to suppress the enemy.",
"playbook_ability_sixth_sense": "Sixth Sense",
"playbook_ability_sixth_sense_desc": "You just know when there are undead nearby. You always know what the highest threat level of undead is in the area. You can gather info on them with resolve.",
"playbook_ability_specialist_training": "Specialist Training",
"playbook_ability_specialist_training_desc": "You promote to a Specialist. Make a new playbook: mark 1 special ability and a rank of the starting Specialist action.",
"playbook_ability_strategist": "Strategist",
"playbook_ability_strategist_desc": "You gain +1d to sway when acquiring assets for a mission via channels uses. You also get +1d to the engagement roll for a mission.",
"playbook_ability_survivor": "Survivor",
"playbook_ability_survivor_desc": "You can take +1 trauma before dying.",
"playbook_ability_tactician": "Tactician",
"playbook_ability_tactician_desc": "You anticipate problems others would never see coming. When you lead a group action you may suffer at most 1 stress.",
"playbook_ability_tenacious": "Tenacious",
"playbook_ability_tenacious_desc": "Penalties from harm are one level less severe (though level 4 harm is still fatal).",
"playbook_ability_veteran": "Veteran",
"playbook_ability_veteran_desc": "Take a special ability from another source.",
"playbook_ability_vigorous": "Vigorous",
"playbook_ability_vigorous_desc": "When you check wounds during rest and recuperation, place one free check. When you take harm, clear 1 stress.",
"playbook_ability_war_machine": "War Machine",
"playbook_ability_war_machine_desc": "When you push yourself you can do one of the following: perform a feat of physical force that verges on the superhuman — reduce the threat level of all the enemies you’re facing by one.",
"playbook_ability_weaponmaster": "Weaponmaster",
"playbook_ability_weaponmaster_desc": "You’re known as a Weaponmaster even outside the Legion. When you push yourself, you also gain potency in melee combat.",
"playbook_heavy": "Heavy",
"playbook_heavy_promo_req": "(2 skirmish, 1 wreck)",
"playbook_medic": "Medic",
"playbook_medic_promo_req": "(2 research, 1 maneuver, 1 consort, 1 discipline)",
"playbook_officer": "Officer",
"playbook_officer_promo_req": "(1 discipline, 2 sway)",
"playbook_other": "Other",
"playbook_rookie": "Rookie",
"playbook_scout": "Scout",
"playbook_scout_promo_req": "(2 scout, 1 maneuver)",
"playbook_sniper": "Sniper",
"playbook_sniper_promo_req": "(1 scout, 2 shoot)",
"playbook_soldier": "Soldier",
"plus_1_resist": "+1 resist",
"position": "Position",
"precise": "Precise",
"prepared": "Prepared",
"pressure": "Pressure",
"pressure_desc": "<b>PRESSURE:</b> When you <b>advance</b>, roll <b>pressure</b> minus Horses uses spent, and add <b>time</b> below. (<b>1-3</b>: One. <b>4/5</b>: Two. <b>6</b>: Three. <span class=\"sheet-smallcaps\">crit</span>: Five) Then reset <b>pressure</b> to 0. Add pressure when <b>time passes</b> (after <b>campaign actions</b>), or when there is a pressure penalty for a failed mission.",
"pressure_details": "A measure of how surrounded you are by undead",
"pressure_instructions": "Add <b>time</b> according to the result. (1-3: One. 4/5: Two. 6: Three. Crit: Five)",
"prideful": "Prideful",
"primary_mission": "Primary Mission",
"promote": "Promote",
"promotion": "Promotion",
"protective": "Protective",
"proud": "Proud",
"prowess": "Prowess",
"prowess_desc": "Resist consequences from physical strain or injury.",
"quiet": "Quiet",
"rage": "Rage",
"reckless": "Reckless",
"religious_supplies": "Religious Supplies",
"replaces_any_armor": "Replaces any Armor.",
"replaces_any_shield": "Replaces any Shield.",
"replaces_armor": "Replaces Armor",
"reputation": "Reputation",
"research": "Research",
"research_desc": "Research a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding.",
"resist_instructions": "Suffer <b>6 stress minus the highest die result.</b> When you roll a critical on resistance, clear 1 stress.",
"resolve": "Resolve",
"resolve_desc": "Resist consequences from mental strain or willpower.",
"resourceful": "Resourceful",
"rig": "Rig",
"rig_desc": "Rig together mechanical solutions; disable, repair, or create mechanisms; disable a trap, pick a lock; build fortifications; repair siege weapons.",
"risky": "Risky",
"role_commander": "Commander",
"role_lorekeeper": "Lorekeeper",
"role_marshal": "Marshal",
"role_quartermaster": "Quartermaster",
"role_spymaster": "Spymaster",
"roll_fortune": "Roll Fortune",
"roll_inf": "Roll",
"rolls": "rolls",
"rolls_for_an": "rolls for an",
"rookie_promotion_desc": "Your Rookie is no longer a Rookie and will now become a soldier! This will give you one rank of Grit; you are also eligible to choose a special ability after promotion.",
"rot": "Rot",
"scarred": "Scarred",
"scout": "Scout",
"scout_desc": "Scout a location or situation to gather information; move or observe without being noticed; spot weaknesses or exploits if there are any to be seen.",
"scout_missions": "Recon and Supply Missions",
"scrounge": "Scrounge",
"scrounge_desc": "While on a mission, you may spend scrounge uses to find safe and secure shelter or one load worth of supplies for everyone in your squad.",
"secondary_mission": "Secondary Mission",
"send_details_to_chat": "Send details to chat",
"shattered_lions": "Shattered Lions",
"shield": "Shield",
"shoot": "Shoot",
"shoot_desc": "Shoot a target with precision from a distance; find a perch with clear lines of fire; make trick shots.",
"show_advanced abilities": "Show advanced abilities",
"show_advanced_abilities": "Show advanced abilities",
"show_alchemicals": "Show alchemicals",
"show_extra_xp_condition": "Show extra xp condition",
"show_item_description": "Show item descriptions",
"shrewd": "Shrewd",
"siege_weapons": "Siege Weapons",
"silver_stags": "Silver Stags",
"simple_assignments": "Simple Assignments",
"simple_assignments_1": "<span class=\"sheet-smallcaps\">Recover.</span> The spy heals and recuperates. Remove their <b>wounded</b> condition.",
"simple_assignments_2": "<span class=\"sheet-smallcaps\"> Interrogate.</span> Ask the Commander for the <b>intel questions</b> list. Your spy is sent on a mission and can answer one question from any list (regardless of the Commander’s <b>intel</b> total) whenever missions are presented by the GM.",
"simple_assignments_3": "<span class=\"sheet-smallcaps\">Blackmail.</span> Spy bribes or threatens as needed. Add <b>+1d</b> to an <b>acquire assets</b> roll.",
"simple_assignments_4": "<span class=\"sheet-smallcaps\">Help.</span> Spy bribes or threatens as needed. Add <b>+1d</b> to a <b>long-term project</b> roll.",
"simple_assignments_top": "During <b>campaign actions</b>, you can assign spies to <b>simple assignments</b>. Spies on simple assignment cannot undertake <b>long-term assignments</b>.",
"skirmish": "Skirmish",
"skirmish_desc": "Skirmish with an opponent in close combat; assault a position; brawl and wrestle; fire pistols at short range.",
"smart": "Smart",
"smug": "Smug",
"sniper_missions": "Assault and Recon Missions",
"soft": "Soft",
"soldier_promotion_desc": "You are about to promote this Soldier to a Specialist. In order to become a Specialist of a certain kind, all starting action ratings must be greater than or equal to the action ratings of a starting Specialist of this type. You gain a rank in the corresponding Specialist ability, up to a maximum of 3.",
"special": "Special",
"special_abilities": "Special abilities",
"special_ability": "Special ability",
"specialist": "Specialist",
"specialist_action": "Specialist action",
"specialists": "Specialists",
"specialty": "Specialty",
"spies": "Spies",
"spy_antoinette": "Antoinette",
"spy_antoinette_desc": "Denied nobility by birth, this Orite seamstress found a better calling in life. She’s broken countless hearts, poisoned nobles and warriors both, and has yet to fail a mission.",
"spy_antoinette_specialty": "Antoinette automatically upgrades to a <b>master</b> spy.",
"spy_bortis": "Bortis",
"spy_bortis_desc": "A grizzled Zemyati, Bortis is an asset on and off the field. Rumor is that if he lives, he’ll become the next Spymaster.",
"spy_bortis_specialty": "When Bortis rolls on <span class=\"sheet-smallcaps\">expand network</span> assignments, he generates <b>+1 segment</b> on his rolls.",
"spy_crimson_vexing_gale": "Crimson Vexing Gale",
"spy_crimson_vexing_gale_desc": "Little is known about this Panyar, except that their eyes reflect silver beneath a hood. They come and go as they please. Many rumors surround their past.",
"spy_crimson_vexing_gale_specialty": "Does not <b>wound</b> on any mission.",
"spy_igrid": "Igrid",
"spy_igrid_desc": "An Aldermark local, Igrid blends into all the settlements nearby. She travels the area freely, taking note of news and rumors.",
"spy_igrid_specialty": "Whenever Igrid <span class=\"sheet-smallcaps\">interrogates</span> you may ask 1 additional intel question.",
"spy_liya": "Liya",
"spy_liya_desc": "This Bartan bears none of the usual Bartan jewelry signifying kinship and prefers deep cover and long-term solo missions. She’s also a master duelist, and a known Weaponmaster.",
"spy_liya_specialty": "Liya rolls <b>+1d</b> on <span class=\"sheet-smallcaps\">research</span> assignments.",
"spy_network": "Spy Network",
"spy_network_acquisition": "Acquisition",
"spy_network_acquisition_desc": "Gain another spy. Mark their <b>trained</b> box.",
"spy_network_analysts": "Analysts",
"spy_network_analysts_desc": "Spies roll <b>+1d</b> on <span class=\"sheet-smallcaps\">research</span> assignments.",
"spy_network_entrapment": "Entrapment",
"spy_network_entrapment_desc": "Spies roll <b>+1d</b> on <span class=\"sheet-smallcaps\">Lay Trap</span> missions.",
"spy_network_field_assignment": "Field Assignment",
"spy_network_field_assignment_desc": "You may ask 1 additional question when you <span class=\"sheet-smallcaps\">interrogate</span>.",
"spy_network_holy_orders": "Holy Orders",
"spy_network_holy_orders_desc": "<span class=\"sheet-smallcaps\">augumented</span> religious missions give <b>+1 asset</b> beyond the usual rewards.",
"spy_network_investments": "Investments",
"spy_network_investments_desc": "Spies roll <b>+1d</b> on <span class=\"sheet-smallcaps\">expand network</span> assignments.",
"spy_network_mercenaries": "Mercenaries",
"spy_network_mercenaries_desc": "<span class=\"sheet-smallcaps\">augumented</span> assault missions give <b>+1 morale</b> beyond the usual rewards.",
"spy_network_merchants": "Merchants",
"spy_network_merchants_desc": "<span class=\"sheet-smallcaps\">augumented</span> supply missions give <b>+1 supply</b> beyond the usual rewards.",
"spy_network_rangers": "Rangers",
"spy_network_rangers_desc": "<span class=\"sheet-smallcaps\">augumented</span> recon missions give <b>+1 intel</b> beyond the usual rewards.",
"spy_network_sources": "Sources",
"spy_network_sources_desc": "You have loyal contacts & informants everywhere. Spies roll <b>+1d</b> on <span class=\"sheet-smallcaps\">augument mission</span> assignments.",
"spy_network_spy_network": "Spy Network",
"spy_network_spy_network_desc": "You are able to train, support, and utilize spies. You start with 2 spies. One <b>trained</b> and one <b>master</b> spy.",
"spy_network_training": "Training",
"spy_network_training_desc": "One of your <b>trained</b> spies becomes a <b>master</b> spy. This may be taken twice.",
"spy_onyetin": "Onyetin",
"spy_onyetin_desc": "This friendly bear of a man is also one of the deadliest assassins in the Eastern Kingdoms. He knows exactly how to spot or uncover hidden targets and caches.",
"spy_onyetin_specialty": "Onyetin rolls <b>+1d</b> on <span class=\"sheet-smallcaps\">augument mission</span> assignments.",
"squads": "Squads",
"star_vipers": "Star Vipers",
"stoic": "Stoic",
"stress": "Stress",
"stylish": "Stylish",
"supply": "Supply",
"supply_carts": "Supply Carts",
"supply_carts_desc": "Spend 1 use of Food Stores when <b>time passes</b> or lose <b>2 morale</b>. Carry up to 6 food per Food Store with <b>Supply Carts</b>.",
"supply_desc": "<span class=\"sheet-smallcaps\">Supply:</span> Gain from mission rewards. Lose from mission penalties. If you lose <b>supply</b> and have none, lose <b>1 morale</b> instead. Spend <b>supply</b> to boost campaign actions and to take additional <b>campaign actions</b>. You can keep a max of 3 <b>supply</b> +1 per Supply Cart (see Materiel below) when advancing.",
"supply_details": "A measure of the Legion’s spare gear, liquid funds, and trade goods.",
"sway": "Sway",
"sway_desc": "Sway someone with guile, charm, logic, or deception; change attitudes or behavior using manipulation or seduction; disguise yourself.",
"tattooed": "Tattooed",
"time": "Time",
"time_desc": "<b>TIME:</b> Add 1 tick when <b>time passes</b>, or when you advance and roll <b>pressure</b>, and when missions have a <b>time</b> penalty. Reduce the clocks when mission rewards include <b>time</b>. If you do not complete the missions at Skydagger Keep before the last clock is filled, you lose the game.",
"time_details": "How long you have to get to Skydagger, and how undead strength grows",
"time_fall_deepens": "<span class=\"sheet-label\">Fall deepens</span><br/><span class=\"sheet-italic\">Panya burns.</span>",
"time_summer_ends": "<span class=\"sheet-label\">Summer ends</span><br/><span class=\"sheet-italic\">The South falls.</span>",
"tired": "Tired",
"trained": "Trained",
"trait_artisan": "Artisan",
"trait_artisan_desc": "You can have up to 4 <b>rig</b>.",
"trait_bold": "Bold",
"trait_bold_desc": "<b>+1d</b> to resist on <b>desperate</b> actions.",
"trait_connected": "Connected",
"trait_connected_desc": "<b>+1 sway</b> (max 3).",
"trait_educated": "Educated",
"trait_educated_desc": "<b>+1 research</b> (max 2)",
"trait_loyal": "Loyal",
"trait_loyal_desc": "<b>+1d</b> in group actions.",
"trait_marked": "Marked",
"trait_marked_desc": "<b>+2d</b> to resist corruption.",
"trait_noble": "Noble",
"trait_noble_desc": "Boost 1 <b>campaign action</b> for you.",
"trait_pious": "Pious",
"trait_pious_desc": "Always equip a Reliquary.",
"trait_shrewd": "Shrewd",
"trait_shrewd_desc": "<b>+1d</b> to <b>insight</b> resist.",
"trait_stern": "Stern",
"trait_stern_desc": "<b>+1 discipline</b> (max 2).",
"trait_stoic": "Stoic",
"trait_stoic_desc": "<b>+1d</b> to <b>prowess</b> resist.",
"trait_stubborn": "Stubborn",
"trait_stubborn_desc": "<b>+1d</b> to <b>resolve</b> resist.",
"trait_tough": "Tough",
"trait_tough_desc": "Ignore level 1 harm penalties.",
"trait_traveler": "Traveler",
"trait_traveler_desc": "Fast/quiet in <b>normal</b> load.",
"trait_vengeful": "Vengeful",
"trait_vengeful_desc": "<b>Potency</b> when harm penalized.",
"trait_warm": "Warm",
"trait_warm_desc": "<b>+1 consort</b> (max 2).",
"trauma": "Trauma",
"trauma:": "Trauma:",
"trauma_boxes": "Trauma boxes",
"type": "Type",
"unstable": "Unstable",
"unstoppable": "Unstoppable",
"uses": "Uses",
"utility": "Utility",
"utility_items": "Utility items",
"vengeful": "Vengeful",
"version": "Version",
"veteran": "veteran",
"veteran_desc": "veteran_desc",
"vicious": "Vicious",
"visions": "Visions",
"warm": "Warm",
"weave": "Weave",
"weave_desc": "When you use weave, you invoke arcane powers to change the world around you. Doing so is not without cost, and should always be considered extremely risky.",
"well-kempt": "Well-kempt",
"whichever_you_didnt_take_at_light_load": "Whichever you didn't take at Light load.",
"wise": "Wise",
"wounded": "Wounded",
"wounds": "Wounds",
"wreck": "Wreck",
"wreck_desc": "Wreck a place, item, or obstacle with savage force or careful sabotage; distract and sow chaos; breach defenses with force; use, throw, or place explosives or alchemicals; use siege weapons.",
"xp_condition_heavy": "If you helped your squad through might or fortitude.",
"xp_condition_medic": "If you helped your squad through medical knowledge or emotional comfort.",
"xp_condition_officer": "If you helped your squad through enforcing discipline or strategic planning.",
"xp_condition_rookie": "If you helped your squad by staying out of the way or surviving despite the odds.",
"xp_condition_scout": "If you helped your squad through stealth or foresight.",
"xp_condition_sniper": "If you helped your squad through keen observation or key shots.",
"xp_condition_soldier": "If you helped your squad through courage or determination.",
"xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.",
"xp_heritage_trauma": "If you brought into play your heritage or trauma (<b>2 xp</b> if you did both).",
"xp_specific": "Enter your playbook-specific xp condition here.",
"xp_specific_extra": "Enter another xp condition here.",
"xp_survived": "If you survived the mission.",
"xp_threat": "Per highest Threat of opponent faced.",
"xp_top": "At the end of each mission mark <b>1 xp</b> (playbook or attribute)...",
"young": "Young",
"zemyati": "Zemyati",
"zemyati_traits": "Zemyati Traits",
"zerodice": "Zero Dice — take the lowest result above"
}
@@ -0,0 +1,142 @@
{
"1st": "1st",
"2nd": "2nd",
"3rd": "3rd",
"4th": "4th",
"5th": "5th",
"advance": "Advance",
"advance-current": "Current Advance",
"advance-max": "Total gained Advance",
"ag-pen": "Ag.Pen.",
"agility": "Agility",
"agility-penalty": "Agility Penalty",
"agility-roll": "Agility roll",
"agility-roll-bonus-die": "Agility roll with a Bonus die",
"agility-roll-penalty-die": "Agility roll with a Penalty die",
"appeal": "Appeal",
"appeal-roll": "Appeal roll",
"appeal-roll-bonus-die": "Appeal roll with a Bonus die",
"appeal-roll-penalty-die": "Appeal roll with a Penalty die",
"arcane": "Arcane",
"arcane-points-current": "Current Arcane Points",
"arcane-points-max": "Maximum Arcane Points",
"armour": "Armour",
"armour-and-equipment": "Armour &amp; Equipment",
"armour-roll": "Armour roll",
"attack": "Attack",
"attack-roll": "Attack roll",
"attack-roll-bonus-die": "Attack roll with a Bonus die",
"attack-roll-penalty-die": "Attack roll with a Penalty die",
"attributes": "Attributes",
"beast": "Beast",
"beast-character": "Beast (NPC)",
"bonus": "Bonus",
"boon": "Boon",
"boons": "Boons",
"career-rank": "Career rank",
"careers": "Careers",
"colossal": "Colossal",
"combat-abilities": "Combat Abilities",
"craft": "Craft",
"craft-points-current": "Current Craft Points",
"craft-points-max": "Maximum Craft Points",
"creature-size": "Creature Size",
"d3": "d3",
"d6": "d6",
"d6h": "d6H",
"d6hb": "d6H Bonus Die",
"d6l": "d6L",
"damage": "Damage",
"damage-dice": "Damage dice",
"damage-reduction": "Damage Reduction",
"defence": "Defence",
"enormous": "Enormous",
"equipment": "Equipment",
"failure": "Failure",
"fate": "Fate",
"fate-points-current": "Current Fate Points",
"fate-points-max": "Maximum Fate Points",
"flaw": "Flaw",
"flaws": "Flaws",
"gigantic": "Gigantic",
"heavy": "Heavy",
"heavy-legendary": "Heavy Legendary",
"heavy-masterwork": "Heavy Masterwork",
"heavy-uncommon": "Heavy Uncommon",
"helmet": "Helmet",
"helmet-worn": "Helmet worn",
"hero": "Hero",
"hero-points-current": "Current Hero Points",
"hero-points-max": "Maximum Hero Points",
"huge": "Huge",
"immense": "Immense",
"init-pen": "Init.Pen.",
"initiative": "Initiative",
"initiative-penalty": "Initiative Penalty",
"languages": "Languages",
"large": "Large",
"lifeblood": "Lifeblood",
"lifeblood-points-current": "Current Lifeblood Points",
"lifeblood-points-max": "Maximum Lifeblood Points",
"light": "Light",
"light-legendary": "Light Legendary",
"light-masterwork": "Light Masterwork",
"light-uncommon": "Light Uncommon",
"massive": "Massive",
"masterwork": "Masterwork",
"medium": "Medium",
"medium-legendary": "Medium Legendary",
"medium-masterwork": "Medium Masterwork",
"medium-uncommon": "Medium Uncommon",
"melee": "Melee",
"melee-attack": "Melee Attack",
"melee-roll": "Melee attack roll",
"melee-roll-bonus-die": "Melee attack roll with a Bonus die",
"melee-roll-penalty-die": "Melee attack roll with a Penalty die",
"mind": "Mind",
"mind-roll": "Mind roll",
"mind-roll-bonus-die": "Mind roll with a Bonus die",
"mind-roll-penalty-die": "Mind roll with a Penalty die",
"misc": "Misc.",
"name": "Name",
"non-player-character": "Non-player Character (NPC)",
"none": "None",
"normally-found": "Normally Found",
"notes": "Notes",
"origin": "Origin",
"player-character": "Player Character (PC)",
"priority": "Priority",
"priority-roll": "Priority roll",
"priority-roll-bonus-die": "Priority roll with a Bonus die",
"priority-roll-penalty-die": "Priority roll with a Penalty die",
"protection": "Protection",
"range-roll": "Ranged attack roll",
"range-roll-bonus-die": "Ranged attack roll with a Bonus die",
"range-roll-penalty-die": "Ranged attack roll with a Penalty die",
"ranged": "Ranged",
"ranged-attack": "Ranged Attack",
"roll": "Roll",
"roll-armour": "Roll Armour",
"roll-damage": "Roll Damage",
"roll-protection": "Roll Protection",
"shield": "Shield",
"small": "Small",
"special-attack": "Special Attack",
"strength": "Strength",
"strength-roll": "Strength roll",
"strength-roll-bonus-die": "Strength roll with a Bonus die",
"strength-roll-penalty-die": "Strength roll with a Penalty die",
"strengthhalf": "Half-Strength",
"success": "Success!",
"target-defence": "Target’s defence",
"tiny": "Tiny",
"traits": "Traits",
"very-large": "Very large",
"very-small": "Very small",
"weapon": "Weapon",
"weapon-attribute": "Damage Attribute",
"weapon-masterwork": "Masterwork weapons reroll any result of 1 when rolling damage.",
"weapons": "Weapons",
"with-bonus-die": "with Bonus Die",
"with-penalty-die": "with Penalty Die"
}
@@ -0,0 +1,142 @@
{
"1st": "1st",
"2nd": "2nd",
"3rd": "3rd",
"4th": "4th",
"5th": "5th",
"advance": "Advance",
"advance-current": "Current Advance",
"advance-max": "Total gained Advance",
"ag-pen": "Ag.Pen.",
"agility": "Agility",
"agility-penalty": "Agility Penalty",
"agility-roll": "Agility roll",
"agility-roll-bonus-die": "Agility roll with a Bonus die",
"agility-roll-penalty-die": "Agility roll with a Penalty die",
"appeal": "Appeal",
"appeal-roll": "Appeal roll",
"appeal-roll-bonus-die": "Appeal roll with a Bonus die",
"appeal-roll-penalty-die": "Appeal roll with a Penalty die",
"arcane": "Arcane",
"arcane-points-current": "Current Arcane Points",
"arcane-points-max": "Maximum Arcane Points",
"armour": "Armour",
"armour-and-equipment": "Armour &amp; Equipment",
"armour-roll": "Armour roll",
"attack": "Attack",
"attack-roll": "Attack roll",
"attack-roll-bonus-die": "Attack roll with a Bonus die",
"attack-roll-penalty-die": "Attack roll with a Penalty die",
"attributes": "Attributes",
"beast": "Beast",
"beast-character": "Beast (NPC)",
"bonus": "Bonus",
"boon": "Boon",
"boons": "Boons",
"career-rank": "Career rank",
"careers": "Careers",
"colossal": "Colossal",
"combat-abilities": "Combat Abilities",
"craft": "Craft",
"craft-points-current": "Current Craft Points",
"craft-points-max": "Maximum Craft Points",
"creature-size": "Creature Size",
"d3": "d3",
"d6": "d6",
"d6h": "d6H",
"d6hb": "d6H Bonus Die",
"d6l": "d6L",
"damage": "Damage",
"damage-dice": "Damage dice",
"damage-reduction": "Damage Reduction",
"defence": "Defence",
"enormous": "Enormous",
"equipment": "Equipment",
"failure": "Failure",
"fate": "Fate",
"fate-points-current": "Current Fate Points",
"fate-points-max": "Maximum Fate Points",
"flaw": "Flaw",
"flaws": "Flaws",
"gigantic": "Gigantic",
"heavy": "Heavy",
"heavy-legendary": "Heavy Legendary",
"heavy-masterwork": "Heavy Masterwork",
"heavy-uncommon": "Heavy Uncommon",
"helmet": "Helmet",
"helmet-worn": "Helmet worn",
"hero": "Hero",
"hero-points-current": "Current Hero Points",
"hero-points-max": "Maximum Hero Points",
"huge": "Huge",
"immense": "Immense",
"init-pen": "Init.Pen.",
"initiative": "Initiative",
"initiative-penalty": "Initiative Penalty",
"languages": "Languages",
"large": "Large",
"lifeblood": "Lifeblood",
"lifeblood-points-current": "Current Lifeblood Points",
"lifeblood-points-max": "Maximum Lifeblood Points",
"light": "Light",
"light-legendary": "Light Legendary",
"light-masterwork": "Light Masterwork",
"light-uncommon": "Light Uncommon",
"massive": "Massive",
"masterwork": "Masterwork",
"medium": "Medium",
"medium-legendary": "Medium Legendary",
"medium-masterwork": "Medium Masterwork",
"medium-uncommon": "Medium Uncommon",
"melee": "Melee",
"melee-attack": "Melee Attack",
"melee-roll": "Melee attack roll",
"melee-roll-bonus-die": "Melee attack roll with a Bonus die",
"melee-roll-penalty-die": "Melee attack roll with a Penalty die",
"mind": "Mind",
"mind-roll": "Mind roll",
"mind-roll-bonus-die": "Mind roll with a Bonus die",
"mind-roll-penalty-die": "Mind roll with a Penalty die",
"misc": "Misc.",
"name": "Name",
"non-player-character": "Non-player Character (NPC)",
"none": "None",
"normally-found": "Normally Found",
"notes": "Notes",
"origin": "Origin",
"player-character": "Player Character (PC)",
"priority": "Priority",
"priority-roll": "Priority roll",
"priority-roll-bonus-die": "Priority roll with a Bonus die",
"priority-roll-penalty-die": "Priority roll with a Penalty die",
"protection": "Protection",
"range-roll": "Ranged attack roll",
"range-roll-bonus-die": "Ranged attack roll with a Bonus die",
"range-roll-penalty-die": "Ranged attack roll with a Penalty die",
"ranged": "Ranged",
"ranged-attack": "Ranged Attack",
"roll": "Roll",
"roll-armour": "Roll Armour",
"roll-damage": "Roll Damage",
"roll-protection": "Roll Protection",
"shield": "Shield",
"small": "Small",
"special-attack": "Special Attack",
"strength": "Strength",
"strength-roll": "Strength roll",
"strength-roll-bonus-die": "Strength roll with a Bonus die",
"strength-roll-penalty-die": "Strength roll with a Penalty die",
"strengthhalf": "Half-Strength",
"success": "Success!",
"target-defence": "Target’s defence",
"tiny": "Tiny",
"traits": "Traits",
"very-large": "Very large",
"very-small": "Very small",
"weapon": "Weapon",
"weapon-attribute": "Damage Attribute",
"weapon-masterwork": "Masterwork weapons reroll any result of 1 when rolling damage.",
"weapons": "Weapons",
"with-bonus-die": "with Bonus Die",
"with-penalty-die": "with Penalty Die"
}
@@ -0,0 +1,314 @@
{
"player-sheet-u": "Character Sheet",
"archetype-u": "Archetype:",
"race-u": "Race:",
"warband-name-u": "Warband Name:",
"pride-u": "Pride: ",
"disgrace-u": "Disgrace:",
"unaligned-u": "Unaligned",
"current-alignment-u": "Current Alignment",
"gear-u": "Gear",
"advancements-u": "Advancements",
"npcs-u": "NPCs",
"journal-u": "Journal",
"vehicles-u": "Vehicles",
"psykana-u": "Psykana",
"social-u": "Social",
"character-name-u": "Character Name:",
"player-name-u": "Player Name:",
"gender-u": "Gender:",
"eyes-u": "Eyes",
"age-u": "Age",
"build-u": "Build",
"complexion-u": "Complexion:",
"skin-u": "Skin",
"hair-u": "Hair",
"quirks-u": "Quirks:",
"characteristics-u": "Characteristics",
"weapon-skill-(ws)-u": "Weapon Skill (WS)",
"none-(0)-u": "None (0)",
"simple-(+5)-u": "Simple (+5)",
"intermediate-(+10)-u": "Intermediate (+10)",
"trained-(+15)-u": "Trained (+15)",
"proficient-(+20)-u": "Proficient (+20)",
"expert-(+25)-u": "Expert (+25)",
"ballistic-skill-(bs)-u": "Ballistic Skill (BS)",
"strength-(s)-u": "Strength (S)",
"toughness-(t)-u": "Toughness (T)",
"agility-(ag)-u": "Agility (Ag)",
"intelligence-(int)-u": "Intelligence (Int)",
"perception-(per)-u": "Perception (Per)",
"willpower-(wp)-u": "Willpower (WP)",
"fellowship-(fel)-u": "Fellowship (Fel)",
"Infamy-(inf)-u": "Infamy (Inf)",
"fate-points-u": "Infamy Points",
"threshold-u": "Threshold:",
"current-u": "Current: ",
"initiative-u": "Initiative",
"agility-u": "Ag",
"custom-u": "Custom",
"movement-u": "Movement",
"half-move-u": "Half Move: ",
"full-move-u": "Full Move: ",
"charge-u": "Charge: ",
"run-u": "Run: ",
"modifier-u": "Modifiers: ",
"fatigue-u": "Fatigue",
"size-u": "Size:",
"average-(4)-u": "Average (4)",
"miniscule-(1)-u": "Miniscule (1)",
"puny-(2)-u": "Puny (2)",
"weedy-(3)-u": "Weedy (3)",
"hulking-(5)-u": "Hulking (5)",
"enormous-(6)-u": "Enormous (6)",
"massive-(7)-u": "Massive (7)",
"immense-(8)-u": "Immense (8)",
"monumental-(9)-u": "Monumental (9)",
"titanic-(10)-u": "Titanic (10)",
"armour-and-defence-u": "Armour &amp; Defence",
"head-u": "Head",
"armor-value-u": "Ar",
"ar-u": "AR",
"body-u": "Body",
"al-u": "AL",
"lr-u": "LR",
"ll-u": "LL",
"wounds-u": "Wounds",
"total-u": "Total: ",
"critical-damage-u": "Critical Damage: ",
"status-u": "Status: ",
"unharmed-u": "Unharmed",
"lightly-damaged-u": "Lightly Damaged",
"heavily-damaged-u": "Heavily Damaged",
"critically-damaged-u": "Critically Damaged",
"conditions-u": "Conditions",
"recently-healed-u": "Recently Healed",
"blinded-u": "Blinded",
"blood-loss-u": "Blood Loss",
"deafened-u": "Deafened",
"falling-u": "Falling",
"fire-u": "Fire",
"stunned-u": "Stunned",
"suffocation-u": "Suffocation",
"unconsciousness-u": "Unconsciousness",
"useless-limbs-u": "Useless Limbs",
"vacuum-u": "Vacuum",
"amputated-limb-u": "Amputated Limb",
"lost-hand-u": "Lost Hand",
"lost-arm-u": "Lost Arm",
"lost-eye-u": "Lost Eye",
"lost-foot-u": "Lost Foot",
"lost-leg-u": "Lost Leg",
"cybernetic-modifiers-u": "Cybernetics Modifiers",
"bionic-left-arm-u": "Bionic Arm (left): ",
"bionic-right-arm-u": "Bionic Arm (Right): ",
"machine-trait-u": "Machine Trait: ",
"left-leg-bionic-u": "Bionic Leg (Left): ",
"right-leg-bionic-u": "Bionic Leg (Right): ",
"special-abilities-u": "Special Abilities",
"skills-u": "Skills",
"acrobatics-u": "Acrobatics",
"ag-u": "(Ag)",
"s-u": "(S)",
"athletics-u": "Athletics",
"t-u": "(T)",
"awareness-u": "Awareness",
"per-u": "(Per)",
"fel-u": "(Fel)",
"int-u": "(Int)",
"charm-u": "Charm",
"fellowship-u": "Fel",
"Infamy-u": "Inf",
"command-u": "Command",
"intelligence-u": "Int",
"strength-u": "S",
"willpower-u": "WP",
"commerce-u": "Commerce",
"deceive-u": "Deceive",
"dodge-u": "Dodge",
"inquiry-u": "Inquiry",
"interrogation-u": "Interrogation",
"intimidate-u": "Intimidate",
"logic-u": "Logic",
"medicae-u": "Medicae",
"navigate-u": "Navigate",
"surface-u": "Surface",
"stellar-u": "Stellar",
"warp-u": "Warp",
"operate-u": "Operate",
"g-u": "(Ag)",
"aeronautica-u": "Aeronautica",
"voidship-u": "Voidship",
"parry-u": "Parry",
"weapon-skill-u": "WS",
"psyniscience-u": "Psyniscience",
"scrutiny-u": "Scrutiny",
"security-u": "Security",
"sleight-of-hand-u": "Sleight Of Hand",
"stealth-u": "Stealth",
"survival-u": "Survival",
"tech-use-u": "Tech-Use",
"linguistics-u": "Linguistics",
"trade-u": "Trade",
"lore-u": "Lore",
"common-u": "Common",
"scholastic-u": "Scholastic",
"forbidden-u": "Forbidden",
"other-skills-u": "Other Skills",
"ballistic-skill-u": "BS",
"toughness-u": "T",
"perception-u": "Perception",
"corruption-u": "Corruption (C)",
"insanity-u": "Insanity (Is)",
"talents-u": "Talents",
"page-number-#-u": "pg#",
"traits-u": "Traits:",
"aptitudes-u": "Aptitudes",
"aptitude": "Aptitude",
"general-u": "General",
"offence-u": "Offence",
"finesse-u": "Finesse",
"defence-u": "Defence",
"psyker-u": "Psyker",
"tech-u": "Tech",
"knowledge-u": "Knowledge",
"leadership-u": "Leadership",
"fieldcraft-u": "Fieldcraft",
"elite-advances-u": "Elite Advances",
"elite-advance-u": "Elite Advance:",
"advance-title-u": "Advance Title",
"experience-points-u": "XP",
"experience-u": "Experience",
"xp-to-spend-u": "XP to Spend:",
"total-spent-u": "Total Spent:",
"advancements-taken-u": "Advancements Taken:",
"zero-u": "0",
"mental-disorders-u": "Mental Disorders",
"malignancies-u": "Malignancies",
"mutations-u": "Mutations",
"mutation-perception-u": "Per",
"name-u": "Name:",
"type-u": "Type:",
"homeworld-u": "Homeworld",
"appearance-u": "Appearance:",
"personality-u": "Personality:",
"weaponskill-u": "WS",
"unnatural-characteristics-u": "Unnatural Characteristics",
"armor-bonus-u": "AB",
"multiplied-by-2-u": "x2",
"multiplied-by-3-u": "x3",
"multiplied-by-6-u": "x6",
"soak-u": "Soak",
"arm-right-u": "AR",
"arm-left-u": "AL",
"leg-right-u": "LR",
"leg-left-u": "LL",
"talents-and-traits-u": "Talents &amp; Traits",
"gear-and-weapons-u": "Gear &amp; Weapons",
"special-rules-u": "Special Rules",
"miscellaneous-and-notes-u": "Miscellaneous &amp; Notes",
"weight-u": "wt.",
"kilograms-u": "kg",
"class-u": "Class:",
"melee-u": "Melee",
"damage-u": "Damage:",
"energy-u": "Energy",
"impact-u": "Impact",
"rending-u": "Rending",
"explosive-u": "Explosive",
"penetration-u": "Pen:",
"special-u": "Special:",
"hit-u": "Hit",
"range-u": "Range:",
"rate-of-fire-u": "RoF:",
"clip-u": "Clip:",
"reload-u": "Reload:",
"mission-objective-pending-u": "Compact Objective Pending",
"objective-u": "Objective: ",
"primary-objective-pending": "Primary Objective Pending",
"pending-secondary-objective-u": "Pending Secondary Objective",
"journal-entry-u": "Journal Entry",
"armour-u": "Armour:",
"tactical-speed-u": "Tactical Speed:",
"cruising-speed-u": "Cruising Speed:",
"manoeuvrability-u": "Manoeuvrability:",
"integrity-u": "Integrity:",
"crew-u": "Crew:",
"weapons-u": "Weapons:",
"focus-power-test-u": "Focus Power Test",
"willpower": "Willpower",
"psychic-powers-u": "Psychic Powers",
"bound-u": "Bound",
"unbound-u": "Unbound",
"daemonic-u": "Daemonic",
"psy-rating-u": "Psy Rating:",
"action-u": "Action:",
"focus-power-u": "Focus Power:",
"subtype-u": "Subtype:",
"sustained-u": "Sustained:",
"damage-type-u": "Damage Type:",
"e-u": "E",
"i-u": "I",
"r-u": "R",
"max-push-u": "Max Push:",
"sustaining-u": "Sustaining:",
"number-sustained-powers-u": "Number of Powers Sustained",
"ranged-weapons-u": "Ranged Weapons",
"pistol-u": "Pistol",
"basic-u": "Basic",
"heavy-u": "Heavy",
"thrown-u": "Thrown",
"vehicle-u": "Vehicle",
"melee-weapons-u": "Melee Weapons",
"daemon-weapons-u": "Daemon Weapons",
"daemons-willpower-u": "Daemon's Willpower:",
"zero-zero-u": "00",
"binding-strength-u": "Binding Strength:",
"alignment-u": "Alignment:",
"undivided-u": "Undivided",
"khorne-u": "Khorne",
"nurgle-u": "Nurgle",
"slaanesh-u": "Slaanesh",
"tzeentch-u": "Tzeentch",
"unique-u": "Unique",
"vulgar-u": "Vulgar",
"jealous-u": "Jealous",
"prideful-u": "Prideful",
"vindicative-u": "Vindictive",
"overbearing-u": "Overbearing",
"ranged-u": "Range:",
"attributes-u": "Attributes:",
"cybernetics-u": "Cybernetics",
"max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ",
"peers-u": "Peers",
"peer-u": "Peer: ",
"enemies-u": "Enemies",
"enemy-u": "Enemy: ",
"scatter-diagram-u": "Scatter Diagram",
"front-u": "Front :",
"side-u": "Side :",
"rear-u": "Rear :",
"permanent-psy-modifier-u": "10/-10",
"current-psy-rating-u": "Current Psy Rating:",
"psy-phenomenon-peril-test-u": "Psychic Phenomena and Perils of the Warp Table Rolls",
"psychic-phenomena-u": "Psychic Phenomena",
"peril-warp-u": "Perils of the Warp",
"spaceships-u": "Spaceships",
"hull-type-u": "Hull Type:",
"turret-rating-u": "Turret Rating:",
"shields-u": "Shield(s):",
"detection-u": "Detection:",
"speed-u": "Speed:",
"morale-u": "Morale:",
"crew-rating-u": "Crew Rating:",
"space-u": "Space:",
"spaceship-power-u": "Power:",
"weapon-capacity-u": "Weapon Capacity:",
"weapon-capacity-dorsal-u": "Dorsal:",
"weapon-capacity-prow-u": "Prow:",
"weapon-capacity-keel-u": "Keel:",
"weapon-capacity-port-u": "Port:",
"weapon-capacity-starboard-u": "Starboard:",
"essential-components-u": "Essential Components:",
"supplementary-components-u": "Supplementary Components:"
}
@@ -0,0 +1,314 @@
{
"player-sheet-u": "Character Sheet",
"archetype-u": "Archetype:",
"race-u": "Race:",
"warband-name-u": "Warband Name:",
"pride-u": "Pride: ",
"disgrace-u": "Disgrace:",
"unaligned-u": "Unaligned",
"current-alignment-u": "Current Alignment",
"gear-u": "Gear",
"advancements-u": "Advancements",
"npcs-u": "NPCs",
"journal-u": "Journal",
"vehicles-u": "Vehicles",
"psykana-u": "Psykana",
"social-u": "Social",
"character-name-u": "Character Name:",
"player-name-u": "Player Name:",
"gender-u": "Gender:",
"eyes-u": "Eyes",
"age-u": "Age",
"build-u": "Build",
"complexion-u": "Complexion:",
"skin-u": "Skin",
"hair-u": "Hair",
"quirks-u": "Quirks:",
"characteristics-u": "Characteristics",
"weapon-skill-(ws)-u": "Weapon Skill (WS)",
"none-(0)-u": "None (0)",
"simple-(+5)-u": "Simple (+5)",
"intermediate-(+10)-u": "Intermediate (+10)",
"trained-(+15)-u": "Trained (+15)",
"proficient-(+20)-u": "Proficient (+20)",
"expert-(+25)-u": "Expert (+25)",
"ballistic-skill-(bs)-u": "Ballistic Skill (BS)",
"strength-(s)-u": "Strength (S)",
"toughness-(t)-u": "Toughness (T)",
"agility-(ag)-u": "Agility (Ag)",
"intelligence-(int)-u": "Intelligence (Int)",
"perception-(per)-u": "Perception (Per)",
"willpower-(wp)-u": "Willpower (WP)",
"fellowship-(fel)-u": "Fellowship (Fel)",
"Infamy-(inf)-u": "Infamy (Inf)",
"fate-points-u": "Infamy Points",
"threshold-u": "Threshold:",
"current-u": "Current: ",
"initiative-u": "Initiative",
"agility-u": "Ag",
"custom-u": "Custom",
"movement-u": "Movement",
"half-move-u": "Half Move: ",
"full-move-u": "Full Move: ",
"charge-u": "Charge: ",
"run-u": "Run: ",
"modifier-u": "Modifiers: ",
"fatigue-u": "Fatigue",
"size-u": "Size:",
"average-(4)-u": "Average (4)",
"miniscule-(1)-u": "Miniscule (1)",
"puny-(2)-u": "Puny (2)",
"weedy-(3)-u": "Weedy (3)",
"hulking-(5)-u": "Hulking (5)",
"enormous-(6)-u": "Enormous (6)",
"massive-(7)-u": "Massive (7)",
"immense-(8)-u": "Immense (8)",
"monumental-(9)-u": "Monumental (9)",
"titanic-(10)-u": "Titanic (10)",
"armour-and-defence-u": "Armour &amp; Defence",
"head-u": "Head",
"armor-value-u": "Ar",
"ar-u": "AR",
"body-u": "Body",
"al-u": "AL",
"lr-u": "LR",
"ll-u": "LL",
"wounds-u": "Wounds",
"total-u": "Total: ",
"critical-damage-u": "Critical Damage: ",
"status-u": "Status: ",
"unharmed-u": "Unharmed",
"lightly-damaged-u": "Lightly Damaged",
"heavily-damaged-u": "Heavily Damaged",
"critically-damaged-u": "Critically Damaged",
"conditions-u": "Conditions",
"recently-healed-u": "Recently Healed",
"blinded-u": "Blinded",
"blood-loss-u": "Blood Loss",
"deafened-u": "Deafened",
"falling-u": "Falling",
"fire-u": "Fire",
"stunned-u": "Stunned",
"suffocation-u": "Suffocation",
"unconsciousness-u": "Unconsciousness",
"useless-limbs-u": "Useless Limbs",
"vacuum-u": "Vacuum",
"amputated-limb-u": "Amputated Limb",
"lost-hand-u": "Lost Hand",
"lost-arm-u": "Lost Arm",
"lost-eye-u": "Lost Eye",
"lost-foot-u": "Lost Foot",
"lost-leg-u": "Lost Leg",
"cybernetic-modifiers-u": "Cybernetics Modifiers",
"bionic-left-arm-u": "Bionic Arm (left): ",
"bionic-right-arm-u": "Bionic Arm (Right): ",
"machine-trait-u": "Machine Trait: ",
"left-leg-bionic-u": "Bionic Leg (Left): ",
"right-leg-bionic-u": "Bionic Leg (Right): ",
"special-abilities-u": "Special Abilities",
"skills-u": "Skills",
"acrobatics-u": "Acrobatics",
"ag-u": "(Ag)",
"s-u": "(S)",
"athletics-u": "Athletics",
"t-u": "(T)",
"awareness-u": "Awareness",
"per-u": "(Per)",
"fel-u": "(Fel)",
"int-u": "(Int)",
"charm-u": "Charm",
"fellowship-u": "Fel",
"Infamy-u": "Inf",
"command-u": "Command",
"intelligence-u": "Int",
"strength-u": "S",
"willpower-u": "WP",
"commerce-u": "Commerce",
"deceive-u": "Deceive",
"dodge-u": "Dodge",
"inquiry-u": "Inquiry",
"interrogation-u": "Interrogation",
"intimidate-u": "Intimidate",
"logic-u": "Logic",
"medicae-u": "Medicae",
"navigate-u": "Navigate",
"surface-u": "Surface",
"stellar-u": "Stellar",
"warp-u": "Warp",
"operate-u": "Operate",
"g-u": "(Ag)",
"aeronautica-u": "Aeronautica",
"voidship-u": "Voidship",
"parry-u": "Parry",
"weapon-skill-u": "WS",
"psyniscience-u": "Psyniscience",
"scrutiny-u": "Scrutiny",
"security-u": "Security",
"sleight-of-hand-u": "Sleight Of Hand",
"stealth-u": "Stealth",
"survival-u": "Survival",
"tech-use-u": "Tech-Use",
"linguistics-u": "Linguistics",
"trade-u": "Trade",
"lore-u": "Lore",
"common-u": "Common",
"scholastic-u": "Scholastic",
"forbidden-u": "Forbidden",
"other-skills-u": "Other Skills",
"ballistic-skill-u": "BS",
"toughness-u": "T",
"perception-u": "Perception",
"corruption-u": "Corruption (C)",
"insanity-u": "Insanity (Is)",
"talents-u": "Talents",
"page-number-#-u": "pg#",
"traits-u": "Traits:",
"aptitudes-u": "Aptitudes",
"aptitude": "Aptitude",
"general-u": "General",
"offence-u": "Offence",
"finesse-u": "Finesse",
"defence-u": "Defence",
"psyker-u": "Psyker",
"tech-u": "Tech",
"knowledge-u": "Knowledge",
"leadership-u": "Leadership",
"fieldcraft-u": "Fieldcraft",
"elite-advances-u": "Elite Advances",
"elite-advance-u": "Elite Advance:",
"advance-title-u": "Advance Title",
"experience-points-u": "XP",
"experience-u": "Experience",
"xp-to-spend-u": "XP to Spend:",
"total-spent-u": "Total Spent:",
"advancements-taken-u": "Advancements Taken:",
"zero-u": "0",
"mental-disorders-u": "Mental Disorders",
"malignancies-u": "Malignancies",
"mutations-u": "Mutations",
"mutation-perception-u": "Per",
"name-u": "Name:",
"type-u": "Type:",
"homeworld-u": "Homeworld",
"appearance-u": "Appearance:",
"personality-u": "Personality:",
"weaponskill-u": "WS",
"unnatural-characteristics-u": "Unnatural Characteristics",
"armor-bonus-u": "AB",
"multiplied-by-2-u": "x2",
"multiplied-by-3-u": "x3",
"multiplied-by-6-u": "x6",
"soak-u": "Soak",
"arm-right-u": "AR",
"arm-left-u": "AL",
"leg-right-u": "LR",
"leg-left-u": "LL",
"talents-and-traits-u": "Talents &amp; Traits",
"gear-and-weapons-u": "Gear &amp; Weapons",
"special-rules-u": "Special Rules",
"miscellaneous-and-notes-u": "Miscellaneous &amp; Notes",
"weight-u": "wt.",
"kilograms-u": "kg",
"class-u": "Class:",
"melee-u": "Melee",
"damage-u": "Damage:",
"energy-u": "Energy",
"impact-u": "Impact",
"rending-u": "Rending",
"explosive-u": "Explosive",
"penetration-u": "Pen:",
"special-u": "Special:",
"hit-u": "Hit",
"range-u": "Range:",
"rate-of-fire-u": "RoF:",
"clip-u": "Clip:",
"reload-u": "Reload:",
"mission-objective-pending-u": "Compact Objective Pending",
"objective-u": "Objective: ",
"primary-objective-pending": "Primary Objective Pending",
"pending-secondary-objective-u": "Pending Secondary Objective",
"journal-entry-u": "Journal Entry",
"armour-u": "Armour:",
"tactical-speed-u": "Tactical Speed:",
"cruising-speed-u": "Cruising Speed:",
"manoeuvrability-u": "Manoeuvrability:",
"integrity-u": "Integrity:",
"crew-u": "Crew:",
"weapons-u": "Weapons:",
"focus-power-test-u": "Focus Power Test",
"willpower": "Willpower",
"psychic-powers-u": "Psychic Powers",
"bound-u": "Bound",
"unbound-u": "Unbound",
"daemonic-u": "Daemonic",
"psy-rating-u": "Psy Rating:",
"action-u": "Action:",
"focus-power-u": "Focus Power:",
"subtype-u": "Subtype:",
"sustained-u": "Sustained:",
"damage-type-u": "Damage Type:",
"e-u": "E",
"i-u": "I",
"r-u": "R",
"max-push-u": "Max Push:",
"sustaining-u": "Sustaining:",
"number-sustained-powers-u": "Number of Powers Sustained",
"ranged-weapons-u": "Ranged Weapons",
"pistol-u": "Pistol",
"basic-u": "Basic",
"heavy-u": "Heavy",
"thrown-u": "Thrown",
"vehicle-u": "Vehicle",
"melee-weapons-u": "Melee Weapons",
"daemon-weapons-u": "Daemon Weapons",
"daemons-willpower-u": "Daemon's Willpower:",
"zero-zero-u": "00",
"binding-strength-u": "Binding Strength:",
"alignment-u": "Alignment:",
"undivided-u": "Undivided",
"khorne-u": "Khorne",
"nurgle-u": "Nurgle",
"slaanesh-u": "Slaanesh",
"tzeentch-u": "Tzeentch",
"unique-u": "Unique",
"vulgar-u": "Vulgar",
"jealous-u": "Jealous",
"prideful-u": "Prideful",
"vindicative-u": "Vindictive",
"overbearing-u": "Overbearing",
"ranged-u": "Range:",
"attributes-u": "Attributes:",
"cybernetics-u": "Cybernetics",
"max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ",
"peers-u": "Peers",
"peer-u": "Peer: ",
"enemies-u": "Enemies",
"enemy-u": "Enemy: ",
"scatter-diagram-u": "Scatter Diagram",
"front-u": "Front :",
"side-u": "Side :",
"rear-u": "Rear :",
"permanent-psy-modifier-u": "10/-10",
"current-psy-rating-u": "Current Psy Rating:",
"psy-phenomenon-peril-test-u": "Psychic Phenomena and Perils of the Warp Table Rolls",
"psychic-phenomena-u": "Psychic Phenomena",
"peril-warp-u": "Perils of the Warp",
"spaceships-u": "Spaceships",
"hull-type-u": "Hull Type:",
"turret-rating-u": "Turret Rating:",
"shields-u": "Shield(s):",
"detection-u": "Detection:",
"speed-u": "Speed:",
"morale-u": "Morale:",
"crew-rating-u": "Crew Rating:",
"space-u": "Space:",
"spaceship-power-u": "Power:",
"weapon-capacity-u": "Weapon Capacity:",
"weapon-capacity-dorsal-u": "Dorsal:",
"weapon-capacity-prow-u": "Prow:",
"weapon-capacity-keel-u": "Keel:",
"weapon-capacity-port-u": "Port:",
"weapon-capacity-starboard-u": "Starboard:",
"essential-components-u": "Essential Components:",
"supplementary-components-u": "Supplementary Components:"
}
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@@ -0,0 +1,35 @@
{
"agent_record": "Agent Record",
"player": "Player",
"service_history": "Service History",
"equipment": "Equipment",
"weapons": "Weapons",
"noticed": "Noticed",
"exposed": "Exposed",
"infiltrate": "Infiltrate",
"sneak": "Sneak",
"fight": "Fight",
"ambush": "Ambush",
"crack": "Crack",
"shoot": "Shoot",
"snipe": "Snipe",
"retrieve": "Retrieve",
"throw": "Throw",
"trap": "Trap",
"manipulation": "Manipulation",
"shout": "Shout",
"scare": "Scare",
"body": "Body",
"traits": "Traits",
"hits": "Hits",
"conditions": "Conditions",
"force": "Force",
"mob": "Mob",
"speed": "Speed",
"mind": "Mind",
"comminication": "Comminication",
"battered": "Battered",
"wrenched": "Wrenched",
"dazed": "Dazed",
"scarred": "Scarred"
}
+35
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@@ -0,0 +1,35 @@
{
"agent_record": "Agent Record",
"player": "Player",
"service_history": "Service History",
"equipment": "Equipment",
"weapons": "Weapons",
"noticed": "Noticed",
"exposed": "Exposed",
"infiltrate": "Infiltrate",
"sneak": "Sneak",
"fight": "Fight",
"ambush": "Ambush",
"crack": "Crack",
"shoot": "Shoot",
"snipe": "Snipe",
"retrieve": "Retrieve",
"throw": "Throw",
"trap": "Trap",
"manipulation": "Manipulation",
"shout": "Shout",
"scare": "Scare",
"body": "Body",
"traits": "Traits",
"hits": "Hits",
"conditions": "Conditions",
"force": "Force",
"mob": "Mob",
"speed": "Speed",
"mind": "Mind",
"comminication": "Comminication",
"battered": "Battered",
"wrenched": "Wrenched",
"dazed": "Dazed",
"scarred": "Scarred"
}
+358
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@@ -0,0 +1,358 @@
{
"player-sheet-u": "Player Sheet",
"gear-u": "Gear",
"advancements-u": "Advancements",
"npcs-u": "NPCS",
"allies-u": "Allies",
"ally-u": "Ally: ",
"journal-u": "Journal",
"vehicles-u": "Vehicles",
"pride-u": "Pride: ",
"race-u": "Race: ",
"psykana-u": "Psykana",
"specials-u": "Special Traits:",
"social-u": "Social",
"character-name-u": "Character Name:",
"archetype-u": "Archetype:",
"current-alignment-u": "Current Alignment: ",
"info-u": "Info",
"power-mod-u": "Power Modifier: ",
"cast-u": "Cast",
"background-u": "Background:",
"player-name-u": "Player Name:",
"gender-u": "Gender:",
"eyes-u": "Eyes:",
"capacity-u": "Carrying Capacity:",
"age-u": "Age:",
"build-u": "Build:",
"complexion-u": "Complexion:",
"hair-u": "Hair:",
"disgrace-u": "Disgrace:",
"warband-name-u": "Warband Name:",
"characteristics-u": "Characteristics",
"weapon-skill-(ws)-u": "Weapon Skill (WS)",
"ws-u": "(WS)",
"none-(0)-u": "None (0)",
"simple-(+5)-u": "Simple (+5)",
"intermediate-(+10)-u": "Intermediate (+10)",
"trained-(+15)-u": "Trained (+15)",
"proficient-(+20)-u": "Proficient (+20)",
"expert-(+25)-u": "Expert (+25)",
"ballistic-skill-(bs)-u": "Ballistic Skill (BS)",
"strength-(s)-u": "Strength (S)",
"toughness-(t)-u": "Toughness (T)",
"agility-(ag)-u": "Agility (Ag)",
"intelligence-(int)-u": "Intelligence (Int)",
"perception-(per)-u": "Perception (Per)",
"willpower-(wp)-u": "Willpower (WP)",
"fellowship-(fel)-u": "Fellowship (Fel)",
"infamy-(inf)-u": "Infamy (Inf)",
"infamy-points-u": "Infamy Points",
"threshold-u": "Threshold:",
"current-u": "Current: ",
"initiative-u": "Initiative",
"agility-u": "Ag",
"aagility-u": "Agility",
"movement-u": "Movement",
"half-move-u": "Half Move: ",
"full-move-u": "Full Move: ",
"charge-u": "Charge: ",
"run-u": "Run: ",
"modifier-u": "Modifiers: ",
"fatigue-u": "Fatigue",
"size-u": "Size:",
"average-(4)-u": "Average (4)",
"miniscule-(1)-u": "Miniscule (1) (-30 to Hit)",
"puny-(2)-u": "Puny (2) (-20 to Hit)",
"weedy-(3)-u": "Weedy (3) (-10 to Hit)",
"hulking-(5)-u": "Hulking (5) (+10 to Hit)",
"enormous-(6)-u": "Enormous (6) (+20 to Hit)",
"massive-(7)-u": "Massive (7) (+30 to Hit)",
"immense-(8)-u": "Immense (8) (+40 to Hit)",
"monumental-(9)-u": "Monumental (9) (+50 to Hit)",
"titanic-(10)-u": "Titanic (10) (+60 to Hit)",
"armour-and-defence-u": "Armour &amp; Defence",
"head-u": "Head",
"armor-value-u": "Ar",
"ar-u": "AR",
"body-u": "Body",
"al-u": "AL",
"lr-u": "LR",
"ll-u": "LL",
"wounds-u": "Wounds",
"total-u": "Total: ",
"total-xp-u": "Total XP: ",
"critical-damage-u": "Critical Damage: ",
"status-u": "Status: ",
"unharmed-u": "Unharmed",
"lightly-damaged-u": "Lightly Damaged",
"heavily-damaged-u": "Heavily Damaged",
"critically-damaged-u": "Critically Damaged",
"conditions-u": "Conditions",
"recently-healed-u": "Recently Healed",
"blinded-u": "Blinded",
"blood-loss-u": "Blood Loss",
"deafened-u": "Deafened",
"falling-u": "Falling",
"fire-u": "Fire",
"stunned-u": "Stunned",
"suffocation-u": "Suffocation",
"unconsciousness-u": "Unconsciousness",
"useless-limbs-u": "Useless Limbs",
"vacuum-u": "Vacuum",
"amputated-limb-u": "Amputated Limb",
"lost-hand-u": "Lost Hand",
"lost-arm-u": "Lost Arm",
"lost-eye-u": "Lost Eye",
"lost-foot-u": "Lost Foot",
"lost-leg-u": "Lost Leg",
"cybernetic-modifiers-u": "Cybernetics Modifiers",
"bionic-left-arm-u": "Bionic Arm (left): ",
"bionic-right-arm-u": "Bionic Arm (Right): ",
"machine-trait-u": "Machine Trait: ",
"left-leg-bionic-u": "Bionic Leg (Left): ",
"right-leg-bionic-u": "Bionic Leg (Right): ",
"special-abilities-u": "Special Abilities",
"skills-u": "Skills",
"acrobatics-u": "Acrobatics",
"ag-u": "(Ag)",
"s-u": "(S)",
"athletics-u": "Athletics",
"t-u": "(T)",
"awareness-u": "Awareness",
"per-u": "(Per)",
"fel-u": "(Fel)",
"int-u": "(Int)",
"inf-u": "(Inf)",
"charm-u": "Charm",
"fellowship-u": "Fel",
"afellowship-u": "Fellowship",
"infamy-u": "Inf",
"ainfamy-u": "Infamy",
"command-u": "Command",
"intelligence-u": "Int",
"aintelligence-u": "Intelligence",
"strength-u": "S",
"astrength-u": "Strength",
"willpower-u": "WP",
"wp-u": "(WP)",
"awillpower-u": "Willpower",
"commerce-u": "Commerce",
"deceive-u": "Deceive",
"dodge-u": "Dodge",
"inquiry-u": "Inquiry",
"interrogation-u": "Interrogation",
"intimidate-u": "Intimidate",
"logic-u": "Logic",
"medicae-u": "Medicae",
"navigate-u": "Navigate",
"surface-u": "Surface",
"stellar-u": "Stellar",
"warp-u": "Warp",
"operate-u": "Operate",
"g-u": "(Ag)",
"aeronautica-u": "Aeronautica",
"voidship-u": "Voidship",
"parry-u": "Parry",
"weapon-skill-u": "WS",
"aweapon-skill-u": "Weapon Skill",
"psyniscience-u": "Psyniscience",
"psyniscienceP-u": "Psyniscience (Per)",
"psyniscienceWP-u": "Psyniscience (WP)",
"scrutiny-u": "Scrutiny",
"security-u": "Security",
"sleight-of-hand-u": "Sleight Of Hand",
"stealth-u": "Stealth",
"survival-u": "Survival",
"tech-use-u": "Tech-Use",
"linguistics-u": "Linguistics",
"trade-u": "Trade",
"lore-u": "Lore",
"common-u": "Common",
"scholastic-u": "Scholastic",
"forbidden-u": "Forbidden",
"other-skills-u": "Other Skills",
"ballistic-skill-u": "BS",
"aballistic-skill-u": "Ballistic Skill",
"toughness-u": "T",
"atoughness-u": "Toughness",
"perception-u": "Per",
"aperception-u": "Perception",
"corruption-u": "Corruption (C)",
"insanity-u": "Insanity (Is)",
"talents-u": "Talents",
"page-number-#-u": "pg#",
"traits-u": "Traits",
"experience-points-u": "XP",
"experience-u": "Experience",
"xp-to-spend-u": "XP to Spend:",
"total-spent-u": "Total XP Spent:",
"advancements-taken-u": "Advancements Taken:",
"zero-u": "0",
"mental-disorders-u": "Mental Disorders",
"gifts-of-the-gods-u": "Gifts of the Gods",
"rewards-of-the-dark-gods-u": "Rewards of the Dark Gods",
"mutation-perception-u": "Per",
"name-u": "Name:",
"type-u": "Type:",
"homeworld-u": "Homeworld",
"appearance-u": "Appearance:",
"personality-u": "Personality:",
"weaponskill-u": "WS",
"unnatural-characteristics-u": "Unnatural Characteristics",
"armor-bonus-u": "AB",
"multiplied-by-2-u": "x2",
"multiplied-by-3-u": "x3",
"multiplied-by-6-u": "x6",
"soak-u": "Soak",
"arm-right-u": "AR",
"arm-left-u": "AL",
"leg-right-u": "LR",
"leg-left-u": "LL",
"side-u": "Side:",
"rear-u": "Rear:",
"talents-and-traits-u": "Talents &amp; Traits",
"gear-and-weapons-u": "Gear &amp; Weapons",
"special-rules-u": "Special Rules",
"miscellaneous-and-notes-u": "Miscellaneous &amp; Notes",
"weight-u": "wt.",
"kilograms-u": "kg",
"class-u": "Class:",
"classe-u": "Class:",
"melee-u": "Melee",
"damage-u": "Damage",
"energy-u": "Energy",
"impact-u": "Impact",
"rending-u": "Rending",
"explosive-u": "Explosive",
"penetration-u": "Pen:",
"special-u": "Special:",
"hit-u": "Hit",
"range-u": "Range:",
"rate-of-fire-u": "RoF:",
"clip-u": "Clip:",
"reload-u": "Reload:",
"mission-objective-pending-u": "Mission Objective Pending",
"objective-u": "Objective: ",
"primary-objective-pending": "Primary Objective Pending",
"pending-secondary-objective-u": "Pending Secondary Objective",
"journal-entry-u": "Journal Entry",
"armour-u": "Armour:",
"front-u": "Front:",
"tactical-speed-u": "Tactical Speed:",
"cruising-speed-u": "Cruising Speed:",
"manoeuvrability-u": "Manoeuvrability:",
"integrity-u": "Integrity:",
"crew-u": "Crew:",
"weapons-u": "Weapons:",
"focus-power-test-u": "Focus Power Test",
"willpower": "Willpower",
"psychic-powers-u": "Psychic Powers",
"bound-u": "Bound",
"unbound-u": "Unbound",
"daemonic-u": "Daemonic",
"psy-rating-u": "Psy Rating:",
"action-u": "Action:",
"focus-power-u": "Focus Power:",
"subtype-u": "Subtype:",
"sustained-u": "Sustained:",
"damage-type-u": "Damage Type:",
"e-u": "E",
"mod-u": "Mod: ",
"max-u": "Max: ",
"available-u": "Available: ",
"i-u": "I",
"r-u": "R",
"max-push-u": "Max Push:",
"+2/3/4-u": "+2/3/4",
"sustaining-u": "Sustaining:",
"+10-psychic-phenomena-u": "+10 PP / -1 PR",
"ranged-weapons-u": "Ranged Weapons",
"pistol-u": "Pistol",
"basic-u": "Basic",
"heavy-u": "Heavy",
"thrown-u": "Thrown",
"vehicle-u": "Vehicle",
"melee-weapons-u": "Melee Weapons",
"daemon-weapons-u": "Daemon Weapons",
"daemons-willpower-u": "Daemon's Willpower:",
"zero-zero-u": "00",
"binding-strength-u": "Binding Strength:",
"alignment-u": "Alignment",
"undivided-u": "Undivided",
"khorne-u": "Khorne: ",
"nurgle-u": "Nurgle: ",
"slaanesh-u": "Slaanesh: ",
"tzeentch-u": "Tzeentch: ",
"unique-u": "Unique",
"vulgar-u": "Vulgar",
"jealous-u": "Jealous",
"prideful-u": "Prideful",
"vindicative-u": "Vindictive",
"overbearing-u": "Overbearing",
"attributes-u": "Attributes:",
"cybernetics-u": "Cybernetics",
"max-carry-wt-(sb+tb)-u": "Base Carry Weight S+T: ",
"peers-u": "Peers",
"peer-u": "Peer: ",
"enemies-u": "Enemies",
"enemy-u": "Enemy: ",
"cost-u": "Cost",
"advancement-u": "Advancement",
"scatter-diagram-u": "Scatter Diagram",
"succes": "Degrees of Success:",
"fail": "Degrees of Failure:",
"magazine-u": "Magazine:",
"modifiermelee-u": "Mod. attack:",
"modifierparry-u": "Mod. parry:",
"bs-u": "+SB",
"bs2-u": "+SBx2",
"bs3-u": "+SBx3",
"nibs-u": "No SN",
"Frenzy-u": "Frenzy",
"adamage-u": "Damage:",
"unarmed-u": "Unarmed",
"bscrew-u": "Crew's BS",
"modifier": "Modifier",
"attacktype": "Attack Type",
"standard": "Standard",
"allout": "All Out",
"charge": "Charge",
"chargeber": "Berserker Charge",
"calledshot": "Called shot",
"calledshotSS": "Called shot with Sure Strike",
"calledshotPB": "Called shot with Precise Blow",
"calledshotDES": "Called shot with Deadeye Shot",
"calledshotST": "Called shot with Sharptrooper",
"swiftattack": "Swift Attack",
"lightning": "Lightning Attack",
"aim": "Aim",
"noaim": "No Aim",
"aimh": "Half Aim",
"aimf": "Full Aim",
"singleshot": "Single Shot",
"semiauto": "Semi Auto",
"fullauto": "Full Auto",
"suppressingfire": "Suppressing Fire",
"rangePB": "Point Blank",
"rangeshort": "Short Range",
"rangelong": "Long Range",
"rangeext": "Extreme Range",
"psychicstrength": "Psychic Strength ?",
"fettered": "Fettered",
"unfettered": "Unfettered",
"push": "Push",
"location": "Hit Location:",
"head": "Head",
"body": "Body",
"arm-right": "Right Arm",
"arm-left": "Left Arm",
"leg-right": "Right Leg",
"leg-left": "Left Leg",
"specialweapondice": "Special Weapon Dice Rolls",
"proven": "<b>Proven (X) : </b>{1d10, 0d1+X}kh1",
"tearing": "<b>Tearing :</b> 2d10d1",
"primitive": "<b>Primitive (X) :</b> {1d10, X+0d0}dh1",
"1d5weapon": "<b>1d5 weapons :</b> ceil(1d10/2)",
"unaligned-u": "Unaligned: "
}
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{
"player-sheet-u": "Player Sheet",
"gear-u": "Gear",
"advancements-u": "Advancements",
"npcs-u": "NPCS",
"allies-u": "Allies",
"ally-u": "Ally: ",
"journal-u": "Journal",
"vehicles-u": "Vehicles",
"pride-u": "Pride: ",
"race-u": "Race: ",
"psykana-u": "Psykana",
"specials-u": "Special Traits:",
"social-u": "Social",
"character-name-u": "Character Name:",
"archetype-u": "Archetype:",
"current-alignment-u": "Current Alignment: ",
"info-u": "Info",
"power-mod-u": "Power Modifier: ",
"cast-u": "Cast",
"background-u": "Background:",
"player-name-u": "Player Name:",
"gender-u": "Gender:",
"eyes-u": "Eyes:",
"capacity-u": "Carrying Capacity:",
"age-u": "Age:",
"build-u": "Build:",
"complexion-u": "Complexion:",
"hair-u": "Hair:",
"disgrace-u": "Disgrace:",
"warband-name-u": "Warband Name:",
"characteristics-u": "Characteristics",
"weapon-skill-(ws)-u": "Weapon Skill (WS)",
"ws-u": "(WS)",
"none-(0)-u": "None (0)",
"simple-(+5)-u": "Simple (+5)",
"intermediate-(+10)-u": "Intermediate (+10)",
"trained-(+15)-u": "Trained (+15)",
"proficient-(+20)-u": "Proficient (+20)",
"expert-(+25)-u": "Expert (+25)",
"ballistic-skill-(bs)-u": "Ballistic Skill (BS)",
"strength-(s)-u": "Strength (S)",
"toughness-(t)-u": "Toughness (T)",
"agility-(ag)-u": "Agility (Ag)",
"intelligence-(int)-u": "Intelligence (Int)",
"perception-(per)-u": "Perception (Per)",
"willpower-(wp)-u": "Willpower (WP)",
"fellowship-(fel)-u": "Fellowship (Fel)",
"infamy-(inf)-u": "Infamy (Inf)",
"infamy-points-u": "Infamy Points",
"threshold-u": "Threshold:",
"current-u": "Current: ",
"initiative-u": "Initiative",
"agility-u": "Ag",
"aagility-u": "Agility",
"movement-u": "Movement",
"half-move-u": "Half Move: ",
"full-move-u": "Full Move: ",
"charge-u": "Charge: ",
"run-u": "Run: ",
"modifier-u": "Modifiers: ",
"fatigue-u": "Fatigue",
"size-u": "Size:",
"average-(4)-u": "Average (4)",
"miniscule-(1)-u": "Miniscule (1) (-30 to Hit)",
"puny-(2)-u": "Puny (2) (-20 to Hit)",
"weedy-(3)-u": "Weedy (3) (-10 to Hit)",
"hulking-(5)-u": "Hulking (5) (+10 to Hit)",
"enormous-(6)-u": "Enormous (6) (+20 to Hit)",
"massive-(7)-u": "Massive (7) (+30 to Hit)",
"immense-(8)-u": "Immense (8) (+40 to Hit)",
"monumental-(9)-u": "Monumental (9) (+50 to Hit)",
"titanic-(10)-u": "Titanic (10) (+60 to Hit)",
"armour-and-defence-u": "Armour &amp; Defence",
"head-u": "Head",
"armor-value-u": "Ar",
"ar-u": "AR",
"body-u": "Body",
"al-u": "AL",
"lr-u": "LR",
"ll-u": "LL",
"wounds-u": "Wounds",
"total-u": "Total: ",
"total-xp-u": "Total XP: ",
"critical-damage-u": "Critical Damage: ",
"status-u": "Status: ",
"unharmed-u": "Unharmed",
"lightly-damaged-u": "Lightly Damaged",
"heavily-damaged-u": "Heavily Damaged",
"critically-damaged-u": "Critically Damaged",
"conditions-u": "Conditions",
"recently-healed-u": "Recently Healed",
"blinded-u": "Blinded",
"blood-loss-u": "Blood Loss",
"deafened-u": "Deafened",
"falling-u": "Falling",
"fire-u": "Fire",
"stunned-u": "Stunned",
"suffocation-u": "Suffocation",
"unconsciousness-u": "Unconsciousness",
"useless-limbs-u": "Useless Limbs",
"vacuum-u": "Vacuum",
"amputated-limb-u": "Amputated Limb",
"lost-hand-u": "Lost Hand",
"lost-arm-u": "Lost Arm",
"lost-eye-u": "Lost Eye",
"lost-foot-u": "Lost Foot",
"lost-leg-u": "Lost Leg",
"cybernetic-modifiers-u": "Cybernetics Modifiers",
"bionic-left-arm-u": "Bionic Arm (left): ",
"bionic-right-arm-u": "Bionic Arm (Right): ",
"machine-trait-u": "Machine Trait: ",
"left-leg-bionic-u": "Bionic Leg (Left): ",
"right-leg-bionic-u": "Bionic Leg (Right): ",
"special-abilities-u": "Special Abilities",
"skills-u": "Skills",
"acrobatics-u": "Acrobatics",
"ag-u": "(Ag)",
"s-u": "(S)",
"athletics-u": "Athletics",
"t-u": "(T)",
"awareness-u": "Awareness",
"per-u": "(Per)",
"fel-u": "(Fel)",
"int-u": "(Int)",
"inf-u": "(Inf)",
"charm-u": "Charm",
"fellowship-u": "Fel",
"afellowship-u": "Fellowship",
"infamy-u": "Inf",
"ainfamy-u": "Infamy",
"command-u": "Command",
"intelligence-u": "Int",
"aintelligence-u": "Intelligence",
"strength-u": "S",
"astrength-u": "Strength",
"willpower-u": "WP",
"wp-u": "(WP)",
"awillpower-u": "Willpower",
"commerce-u": "Commerce",
"deceive-u": "Deceive",
"dodge-u": "Dodge",
"inquiry-u": "Inquiry",
"interrogation-u": "Interrogation",
"intimidate-u": "Intimidate",
"logic-u": "Logic",
"medicae-u": "Medicae",
"navigate-u": "Navigate",
"surface-u": "Surface",
"stellar-u": "Stellar",
"warp-u": "Warp",
"operate-u": "Operate",
"g-u": "(Ag)",
"aeronautica-u": "Aeronautica",
"voidship-u": "Voidship",
"parry-u": "Parry",
"weapon-skill-u": "WS",
"aweapon-skill-u": "Weapon Skill",
"psyniscience-u": "Psyniscience",
"psyniscienceP-u": "Psyniscience (Per)",
"psyniscienceWP-u": "Psyniscience (WP)",
"scrutiny-u": "Scrutiny",
"security-u": "Security",
"sleight-of-hand-u": "Sleight Of Hand",
"stealth-u": "Stealth",
"survival-u": "Survival",
"tech-use-u": "Tech-Use",
"linguistics-u": "Linguistics",
"trade-u": "Trade",
"lore-u": "Lore",
"common-u": "Common",
"scholastic-u": "Scholastic",
"forbidden-u": "Forbidden",
"other-skills-u": "Other Skills",
"ballistic-skill-u": "BS",
"aballistic-skill-u": "Ballistic Skill",
"toughness-u": "T",
"atoughness-u": "Toughness",
"perception-u": "Per",
"aperception-u": "Perception",
"corruption-u": "Corruption (C)",
"insanity-u": "Insanity (Is)",
"talents-u": "Talents",
"page-number-#-u": "pg#",
"traits-u": "Traits",
"experience-points-u": "XP",
"experience-u": "Experience",
"xp-to-spend-u": "XP to Spend:",
"total-spent-u": "Total XP Spent:",
"advancements-taken-u": "Advancements Taken:",
"zero-u": "0",
"mental-disorders-u": "Mental Disorders",
"gifts-of-the-gods-u": "Gifts of the Gods",
"rewards-of-the-dark-gods-u": "Rewards of the Dark Gods",
"mutation-perception-u": "Per",
"name-u": "Name:",
"type-u": "Type:",
"homeworld-u": "Homeworld",
"appearance-u": "Appearance:",
"personality-u": "Personality:",
"weaponskill-u": "WS",
"unnatural-characteristics-u": "Unnatural Characteristics",
"armor-bonus-u": "AB",
"multiplied-by-2-u": "x2",
"multiplied-by-3-u": "x3",
"multiplied-by-6-u": "x6",
"soak-u": "Soak",
"arm-right-u": "AR",
"arm-left-u": "AL",
"leg-right-u": "LR",
"leg-left-u": "LL",
"side-u": "Side:",
"rear-u": "Rear:",
"talents-and-traits-u": "Talents &amp; Traits",
"gear-and-weapons-u": "Gear &amp; Weapons",
"special-rules-u": "Special Rules",
"miscellaneous-and-notes-u": "Miscellaneous &amp; Notes",
"weight-u": "wt.",
"kilograms-u": "kg",
"class-u": "Class:",
"classe-u": "Class:",
"melee-u": "Melee",
"damage-u": "Damage",
"energy-u": "Energy",
"impact-u": "Impact",
"rending-u": "Rending",
"explosive-u": "Explosive",
"penetration-u": "Pen:",
"special-u": "Special:",
"hit-u": "Hit",
"range-u": "Range:",
"rate-of-fire-u": "RoF:",
"clip-u": "Clip:",
"reload-u": "Reload:",
"mission-objective-pending-u": "Mission Objective Pending",
"objective-u": "Objective: ",
"primary-objective-pending": "Primary Objective Pending",
"pending-secondary-objective-u": "Pending Secondary Objective",
"journal-entry-u": "Journal Entry",
"armour-u": "Armour:",
"front-u": "Front:",
"tactical-speed-u": "Tactical Speed:",
"cruising-speed-u": "Cruising Speed:",
"manoeuvrability-u": "Manoeuvrability:",
"integrity-u": "Integrity:",
"crew-u": "Crew:",
"weapons-u": "Weapons:",
"focus-power-test-u": "Focus Power Test",
"willpower": "Willpower",
"psychic-powers-u": "Psychic Powers",
"bound-u": "Bound",
"unbound-u": "Unbound",
"daemonic-u": "Daemonic",
"psy-rating-u": "Psy Rating:",
"action-u": "Action:",
"focus-power-u": "Focus Power:",
"subtype-u": "Subtype:",
"sustained-u": "Sustained:",
"damage-type-u": "Damage Type:",
"e-u": "E",
"mod-u": "Mod: ",
"max-u": "Max: ",
"available-u": "Available: ",
"i-u": "I",
"r-u": "R",
"max-push-u": "Max Push:",
"+2/3/4-u": "+2/3/4",
"sustaining-u": "Sustaining:",
"+10-psychic-phenomena-u": "+10 PP / -1 PR",
"ranged-weapons-u": "Ranged Weapons",
"pistol-u": "Pistol",
"basic-u": "Basic",
"heavy-u": "Heavy",
"thrown-u": "Thrown",
"vehicle-u": "Vehicle",
"melee-weapons-u": "Melee Weapons",
"daemon-weapons-u": "Daemon Weapons",
"daemons-willpower-u": "Daemon's Willpower:",
"zero-zero-u": "00",
"binding-strength-u": "Binding Strength:",
"alignment-u": "Alignment",
"undivided-u": "Undivided",
"khorne-u": "Khorne: ",
"nurgle-u": "Nurgle: ",
"slaanesh-u": "Slaanesh: ",
"tzeentch-u": "Tzeentch: ",
"unique-u": "Unique",
"vulgar-u": "Vulgar",
"jealous-u": "Jealous",
"prideful-u": "Prideful",
"vindicative-u": "Vindictive",
"overbearing-u": "Overbearing",
"attributes-u": "Attributes:",
"cybernetics-u": "Cybernetics",
"max-carry-wt-(sb+tb)-u": "Base Carry Weight S+T: ",
"peers-u": "Peers",
"peer-u": "Peer: ",
"enemies-u": "Enemies",
"enemy-u": "Enemy: ",
"cost-u": "Cost",
"advancement-u": "Advancement",
"scatter-diagram-u": "Scatter Diagram",
"succes": "Degrees of Success:",
"fail": "Degrees of Failure:",
"magazine-u": "Magazine:",
"modifiermelee-u": "Mod. attack:",
"modifierparry-u": "Mod. parry:",
"bs-u": "+SB",
"bs2-u": "+SBx2",
"bs3-u": "+SBx3",
"nibs-u": "No SN",
"Frenzy-u": "Frenzy",
"adamage-u": "Damage:",
"unarmed-u": "Unarmed",
"bscrew-u": "Crew's BS",
"modifier": "Modifier",
"attacktype": "Attack Type",
"standard": "Standard",
"allout": "All Out",
"charge": "Charge",
"chargeber": "Berserker Charge",
"calledshot": "Called shot",
"calledshotSS": "Called shot with Sure Strike",
"calledshotPB": "Called shot with Precise Blow",
"calledshotDES": "Called shot with Deadeye Shot",
"calledshotST": "Called shot with Sharptrooper",
"swiftattack": "Swift Attack",
"lightning": "Lightning Attack",
"aim": "Aim",
"noaim": "No Aim",
"aimh": "Half Aim",
"aimf": "Full Aim",
"singleshot": "Single Shot",
"semiauto": "Semi Auto",
"fullauto": "Full Auto",
"suppressingfire": "Suppressing Fire",
"rangePB": "Point Blank",
"rangeshort": "Short Range",
"rangelong": "Long Range",
"rangeext": "Extreme Range",
"psychicstrength": "Psychic Strength ?",
"fettered": "Fettered",
"unfettered": "Unfettered",
"push": "Push",
"location": "Hit Location:",
"head": "Head",
"body": "Body",
"arm-right": "Right Arm",
"arm-left": "Left Arm",
"leg-right": "Right Leg",
"leg-left": "Left Leg",
"specialweapondice": "Special Weapon Dice Rolls",
"proven": "<b>Proven (X) : </b>{1d10, 0d1+X}kh1",
"tearing": "<b>Tearing :</b> 2d10d1",
"primitive": "<b>Primitive (X) :</b> {1d10, X+0d0}dh1",
"1d5weapon": "<b>1d5 weapons :</b> ceil(1d10/2)",
"unaligned-u": "Unaligned: "
}
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{
"the-sisters": "The Sisters",
"sisterly-bonds": "Sisterly Bonds",
"wedding-prep": "Wedding Prep",
"animus": "Animus",
"Animus": "Animus",
"animus-desc": "You hold onto righteousness with both hands.\nOthers admire your strength and bow to your will.",
"fatale": "Fatale",
"Fatale": "Fatale",
"fatale-desc": "You drip sensuality from your lips. Others watch your every move and crave for you to take control.",
"mother": "Mother",
"Mother": "Mother",
"mother-desc": "You walk with authority.\n Others ache for your approval,and long for you to soothe their wounds.\n ",
"virgin": "Virgin",
"Virgin": "Virgin",
"virgin-desc": "\n You see beauty where there is none.\n Others seek comfort in your warmth and delight in your obedience.\n ",
"witch": "Witch",
"Witch": "Witch",
"witch-desc": "\n You braid magic from shadow and blood.\n Others desire a taste of your sing and pray for your undoing.\n ",
"shattered-desc": "\n When a sister misses her roll, the Groundskeeper may look to you\n to describe what happens to the Bride.<br>\n Use the following prompts to help describe what happens to the Bride:\n ",
"shattered-options": "\n <li>Answer with what you find frightening.</li>\n <li>Illuminate the horror in beauty as well as gore.</li>\n <li>Decribe interesting details using all five senses.</li>\n ",
"stats": "Stats",
"blood": "blood",
"carnality": "carnality",
"resilience": "resilience",
"face": "Face",
"the-brute": "The Brute",
"the-brute-desc": "When you <em>investigate a mysterious object</em> by breaking it, ask a follow-up question about the object. Its essence still remains, but the item can no longer be investigated by any Sister.",
"the-rooster": "The Rooster",
"the-rooster-desc": "Mark one trauma to give a direct order to an NPC. They do it, but choose one: Your order…",
"the-rooster-options": "<li>is carried out to the letter and then some.</li>\n<li>is overwhelming and carried out sloppily.</li>\n<li>is not something they can do, and a third party steps in to carry it out.</li>",
"the-shield": "The Shield",
"the-shield-desc": "When one of your Sisters marks trauma, explain to her howthe trauma she is experiencing is her fault, then ask if she believes you. If she believes you, she marks one less trauma. If she rejects your explanation, mark one trauma as you experience the shame of your own impotence.",
"the-dancer": "The Dancer",
"the-dancer-desc": "Remove a piece of your clothing to <em>care for someone</em>.That item of clothing is lost to you forever, but it feeds the appetite of the horror or servant until the Bride speaks again.",
"the-mistress": "The Mistress",
"the-mistress-desc": "\n You are the one really in control.\n Mark one trauma to take the ring from your Sister.\n ",
"the-spider": "The Spider",
"the-spider-desc": "\n Your beauty and charm get you what you want.\n When you trap a servant or horror with your feminine wiles, \n they will tell you a secret about either the house or Bluebeard.\n ",
"the-spider-desc2": "\n Mark a trauma to ask a follow-up question.\n ",
"the-bear": "The Bear",
"the-bear-desc": "\n When a Sister provokes trauma, you can step in and punish\n the Sister who truly deserves it. Tell the guilty Sister to mark\n the trauma instead, and mark one trauma for yourself as well,\n as your failure to prevent this is self evident.\n ",
"the-kingmaker": "The Kingmaker",
"the-kingmaker-desc": "\n When you insist a male servant or horror deserves more power\n than they currently have and give them a gift, you have found\n your champion. Heal one trauma.\n ",
"the-martyr": "The Martyr",
"the-martyr-desc": "\n You will take your love to the ends of this world. When you\n offer forgiveness for a Sister’s sins, mark trauma, one for two,\n to heal that Sister.\n ",
"the-lily": "The Lily",
"the-lily-desc": "\n Your beauty is a candle in the darkness. \n When you <em>care for someone</em> by showing them something beautiful, \n you do not have to demonstrate your sincerity. \n ",
"the-moth": "The Moth",
"the-moth-desc": "\n When you <em>investigate a mysterious object</em> by placing\n yourself in immediate danger, the Groundskeeper asks you a\n question off the list provided. Your answer is truth. Mark a\n trauma to earn a second question.\n ",
"the-victim": "The Victim",
"the-victim-desc": "\n When you <em>caress a horror</em> by inviting it to come closer,\n mark one trauma to take a 10+ instead of rolling.\n ",
"the-medium": "The Medium",
"the-medium-desc": "\n Spill your blood to commune with the horrors of the room.\n Mark one trauma and the Groundskeeper will share whisperings \n about what happened here, and might ask you a question\n or two; answer them.\n ",
"the-reaper": "The Reaper",
"the-reaper-desc": "\n When a fellow Sister shatters, you feed on a piece of the Bride’s\n soul. Heal two trauma.\n ",
"the-viper": "The Viper",
"the-viper-desc": "\n When you <em>care for a servant</em> by poisoning them with\n your lies, they choke on your words and die.\n ",
"reset-trauma": "reset Trauma",
"trauma": "Trauma",
"sisterly-bonds-desc": "You trust your sisters… for the most part, but…",
"weddinganimus-1": "What are the Bride's hands like?",
"weddingfatale-1": "What does the Bride's mouth look like?",
"weddingmother-1": "What is the Bride's figure like?",
"weddingvirgin-1": "What do the Bride's eyes look like?",
"weddingwitch-1": "What is the Bride's hair like?",
"weddinganimus-2": "What weakness do you give away when others hold your hand?",
"weddingfatale-2": "How do others keep her quiet?",
"weddingmother-2": "What do others wish was different about it?",
"weddingvirgin-2": "How do others know you want them when they gaze into your eyes?",
"weddingwitch-2": "How do others like you to wear it?",
"leave-behind": "What are you leaving behind from your provincial life, to become Bluebeard's Bride?",
"gesture": "When you first met, what loving gesture did Bluebeard make that won you over?",
"gift": "What gift did you present to Bluebeard before the wedding? Why did you choose this?",
"trust": "Do you trust your generous husband, Bluebeard, or do you hold unkind suspicions? Why is that?",
"The Moves": "The Moves",
"hasthering": "has the ring.",
"Maiden Moves": "Maiden Moves",
"care-for-someone": "Care for Someone",
"care-for-someone-desc": "\n When you <em>care for someone</em> (servant or horror), you ease their suffering\n and bridle their torment.\n ",
"care-for-someone2": "\n They may demand a demonstration of your sincerity.\n ",
"investigate-a-mysterious-object": "Investigate a Mysterious Object",
"investigate-a-mysterious-object-desc": "\n When you <em>investigate a mysterious object</em> from a room, ask two:\n ",
"investigate-a-mysterious-object-options": "\n <li>Whose item is this?</li>\n <li>What memories does this item hold?</li>\n <li>What about this item is odd or uncanny?</li>\n <li>Why did Bluebeard keep this item?</li>\n ",
"take-stock": "Take Stock",
"take-stock-desc": "When you <em>take stock</em> of a tense situation, ask one:",
"take-stock-options": "\n <li>What stalks the Bride from the shadows?</li>\n <li>What traps have been laid for the Bride?</li>\n <li>What does this place demand of the Bride?</li>\n <li>What horror here is hidden from the Bride?</li>\n ",
"ring-moves": "Ring Moves",
"shiver-from-fear": "Shiver from Fear",
"shiver-from-fear-desc": "\n When you <em>shiver from fear</em>, name the thing you are most afraid will happen;\n the Groundskeeper will tell you how it's worse than you feared.\n Keep the ring and choose two, or pass the ring and choose one:\n ",
"shiver-from-fear-options": "\n <li>It infects the Bride with its perversion.</li>\n <li>It has the Bride in its clutches right now.</li>\n <li>It speaks to you. Take one trauma… Just you, Sister.</li>\n ",
"movename-caress": "Caress a Horro",
"trigger-caress": "When you Caress a Horror, roll +Blood.",
"hit-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.",
"partial-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.\n On a 7-9, it will shift its attention, but only if you participate in some way.",
"caress-a-horror-desc": "\n When you <em>caress a horror</em>, roll +Blood. \n On a hit, the horror is swayed by your stroke;\n direct what was intended for you to another victim in the house.\n ",
"caress-a-horror-desc2": "\n On a 7-9, it will shift its attention, but only if you participate in some way.\n ",
"movename-violence": "Dirty Yourself with Violence",
"trigger-violence": "When you Dirty Yourself With Violence, roll +Carnality.",
"hit-violence": "On a hit, you inflict harm as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them",
"partial-violence": "On a hit, you inflict trauma as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them\n \n On a 7-9, choose one from below as well:\n ◆ Your vulnerability opens you up to trauma\n ◆ Your carelessness leaves you in a bad spot",
"dirty-yourself-with-violence": "\n <button type=\"roll\" name=\"roll_violence\" class=\"roll_move roll_violence\" value=\"&amp;{template:bluebeard} {{sistername=@{hasringname}}} {{movename=Dirty Yourself with Violence}} {{moveroll=[[2d6 + @{hasringcarnality}]]}} {{trigger=When you Dirty Yourself With Violence, roll +Carnality.}} {{hit=On a hit, you inflict harm as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them}} {{partial=On a hit, you inflict trauma as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them\n \n On a 7-9, choose one from below as well:\n ◆ Your vulnerability opens you up to trauma\n ◆ Your carelessness leaves you in a bad spot}}\"></button>\n ",
"dirty-yourself-with-violence-desc": "\n When you <em>dirty yourself with violence</em>, roll +Carnality.\n On a hit, you inflict trauma as established and choose one:\n ",
"dirty-yourself-with-violence-options": "\n <li>Disable them</li>\n <li>Silence them</li>\n <li>Mutilate them</li>\n ",
"dirty-yourself-with-violence-desc2": "\n On a 7-9, choose one from below as well:\n ",
"dirty-yourself-with-violence-options2": "\n <li>Your vulnerability opens you up to trauma</li>\n <li>Your carelessness leaves you in a bad spot</li>\n ",
"movename-cryout": "Cry Out for Help",
"trigger-cryout": "When you break down and Cry Out for Help, roll +Reslience.",
"hit-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.",
"partial-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.",
"cry-out-for-help-desc": "\n When you break down and <em>cry out for help</em>, roll +Resilience.\n On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.\n ",
"give-up-the-ring": "Give Up the Ring",
"give-up-the-ring-desc": "\n When you voluntarily <em>give up the ring</em>, pass the ring to the next Sister.\n You are immune to trauma until that Sister passes the ring.\n ",
"exit-moves": "Exit Moves",
"escape": "Escape",
"escape-desc": "\n When you attempt to <em>escape</em> <i>without</i> propsing a truth,\n the Groundskeeper will offer you a hard bargain or ugly choice.\n If you pay the price, you escape.\n ",
"propose-a-truth": "Propose a Truth",
"propose-a-truth-desc": "\n When you <em>propose a truth</em> about a room,\n detail what you think happened in the the room, to whom, and why.\n Next describe the token you take that supports your interpretation \n of what happened here and mark it on the appropriate token track.\n ",
"propose-a-truth-desc2": "\n If it is a <em>token of Faithfulness</em>, \n you are close to proving that your trust in your husband is well placed;\n heal one trauma.\n ",
"propose-a-truth-desc3": "\n If it is a <em>token of Disloyalty</em>, you are closer to proving\n that your unkind suspicions about your husband are true;\n mark one trauma.\n ",
"the-bride": "The Bride",
"the-bride-desc": "\n Use this page to track the Bride's progress thru the mansion.\n When the Bride aquires Tokens of <em>Faithfulness</em> and\n <em>Disloyalty</em>, click the appropriate icon, and enter information\n about the Token in the text boxes.\n ",
"faithfulness": "faithfulness",
"disloyalty": "disloyalty",
"help": "Help",
"help-desc": "\n Select different sections of the playsheet using the tabs at the top \n of the page. The currently selected section will have a white border \n and text.\n ",
"the-sisters-desc": "\n This page contains information for individual sisters, all displayed\n on a single page. Use the tabs at the top to toggle visibility of the\n <em>Sisterly Bonds</em>, and <em>Wedding Preparation</em> sections.\n Add a new sister using the \"Add\" button at the bottom of the page. \n Use the \"Modify\" button to change the order of the sisters, or remove\n a sister.\n ",
"adding-a-new-sister": "Adding a New Sister",
"adding-a-new-sister-desc": "\n When a new sister is added, click on the sister's playbook name to \n bring up a dropdown box. In the <em>Stats</em> section, use the arrows\n next to each number to increase or decrease the stats. \n In the <em>Face</em> section, click the face title to bring up a\n dropdown menu, just as with the playbook. Use the tabs at the top of \n the page to display the <em>Sisterly Bonds</em> and <em>Wedding Prep</em>.\n ",
"stats-trauma-passing-the-ring": "Stats, Trauma, and Passing the Ring",
"stats-trauma-passing-the-ring-desc": "\n Click the name of each Stat to make a roll with that stat. \n ",
"stats-trauma-passing-the-ring-desc2": "\n Click the heart icons in the <em>Trauma</em> section to increase\n and decrease the Sister's Trauma. You can reset the Trauma completely\n by clicking the \"Trauma\" title.\n When a Sister reaches 5 Trauma, her block will automatically change to \n the \"Shattered\" block. If a Sister is shattered accidentally, you can\n \"unshatter\" her block by clicking the heart icon.\n ",
"stats-trauma-passing-the-ring-desc3": "\n At the top left of each Sister's block is a Ring icon, faded out by \n default. Click the icon on a Sister's block to pass the ring to that Sister.\n When rolling Moves, the sheet will automatically use the Stats for the \n Sister who is currently holding the Ring.\n ",
"the-moves": "The Moves",
"the-moves-desc": "\n This page describes the various moves.\n The top of this page shows the Sister who is currently holding the Ring.\n This Sister's Stats will be used, if a move requires a roll.\n ",
"the-moves-desc2": "\n If a Move calls for a roll, click the name of that Move to make the\n roll automatically. A black border to will appear when hovering\n over the name, to indicate that you can make a roll.\n ",
"isrolling": "is rolling"
}
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{
"the-sisters": "The Sisters",
"sisterly-bonds": "Sisterly Bonds",
"wedding-prep": "Wedding Prep",
"animus": "Animus",
"Animus": "Animus",
"animus-desc": "You hold onto righteousness with both hands.\nOthers admire your strength and bow to your will.",
"fatale": "Fatale",
"Fatale": "Fatale",
"fatale-desc": "You drip sensuality from your lips. Others watch your every move and crave for you to take control.",
"mother": "Mother",
"Mother": "Mother",
"mother-desc": "You walk with authority.\n Others ache for your approval,and long for you to soothe their wounds.\n ",
"virgin": "Virgin",
"Virgin": "Virgin",
"virgin-desc": "\n You see beauty where there is none.\n Others seek comfort in your warmth and delight in your obedience.\n ",
"witch": "Witch",
"Witch": "Witch",
"witch-desc": "\n You braid magic from shadow and blood.\n Others desire a taste of your sing and pray for your undoing.\n ",
"shattered-desc": "\n When a sister misses her roll, the Groundskeeper may look to you\n to describe what happens to the Bride.<br>\n Use the following prompts to help describe what happens to the Bride:\n ",
"shattered-options": "\n <li>Answer with what you find frightening.</li>\n <li>Illuminate the horror in beauty as well as gore.</li>\n <li>Decribe interesting details using all five senses.</li>\n ",
"stats": "Stats",
"blood": "blood",
"carnality": "carnality",
"resilience": "resilience",
"face": "Face",
"the-brute": "The Brute",
"the-brute-desc": "When you <em>investigate a mysterious object</em> by breaking it, ask a follow-up question about the object. Its essence still remains, but the item can no longer be investigated by any Sister.",
"the-rooster": "The Rooster",
"the-rooster-desc": "Mark one trauma to give a direct order to an NPC. They do it, but choose one: Your order…",
"the-rooster-options": "<li>is carried out to the letter and then some.</li>\n<li>is overwhelming and carried out sloppily.</li>\n<li>is not something they can do, and a third party steps in to carry it out.</li>",
"the-shield": "The Shield",
"the-shield-desc": "When one of your Sisters marks trauma, explain to her howthe trauma she is experiencing is her fault, then ask if she believes you. If she believes you, she marks one less trauma. If she rejects your explanation, mark one trauma as you experience the shame of your own impotence.",
"the-dancer": "The Dancer",
"the-dancer-desc": "Remove a piece of your clothing to <em>care for someone</em>.That item of clothing is lost to you forever, but it feeds the appetite of the horror or servant until the Bride speaks again.",
"the-mistress": "The Mistress",
"the-mistress-desc": "\n You are the one really in control.\n Mark one trauma to take the ring from your Sister.\n ",
"the-spider": "The Spider",
"the-spider-desc": "\n Your beauty and charm get you what you want.\n When you trap a servant or horror with your feminine wiles, \n they will tell you a secret about either the house or Bluebeard.\n ",
"the-spider-desc2": "\n Mark a trauma to ask a follow-up question.\n ",
"the-bear": "The Bear",
"the-bear-desc": "\n When a Sister provokes trauma, you can step in and punish\n the Sister who truly deserves it. Tell the guilty Sister to mark\n the trauma instead, and mark one trauma for yourself as well,\n as your failure to prevent this is self evident.\n ",
"the-kingmaker": "The Kingmaker",
"the-kingmaker-desc": "\n When you insist a male servant or horror deserves more power\n than they currently have and give them a gift, you have found\n your champion. Heal one trauma.\n ",
"the-martyr": "The Martyr",
"the-martyr-desc": "\n You will take your love to the ends of this world. When you\n offer forgiveness for a Sister’s sins, mark trauma, one for two,\n to heal that Sister.\n ",
"the-lily": "The Lily",
"the-lily-desc": "\n Your beauty is a candle in the darkness. \n When you <em>care for someone</em> by showing them something beautiful, \n you do not have to demonstrate your sincerity. \n ",
"the-moth": "The Moth",
"the-moth-desc": "\n When you <em>investigate a mysterious object</em> by placing\n yourself in immediate danger, the Groundskeeper asks you a\n question off the list provided. Your answer is truth. Mark a\n trauma to earn a second question.\n ",
"the-victim": "The Victim",
"the-victim-desc": "\n When you <em>caress a horror</em> by inviting it to come closer,\n mark one trauma to take a 10+ instead of rolling.\n ",
"the-medium": "The Medium",
"the-medium-desc": "\n Spill your blood to commune with the horrors of the room.\n Mark one trauma and the Groundskeeper will share whisperings \n about what happened here, and might ask you a question\n or two; answer them.\n ",
"the-reaper": "The Reaper",
"the-reaper-desc": "\n When a fellow Sister shatters, you feed on a piece of the Bride’s\n soul. Heal two trauma.\n ",
"the-viper": "The Viper",
"the-viper-desc": "\n When you <em>care for a servant</em> by poisoning them with\n your lies, they choke on your words and die.\n ",
"reset-trauma": "reset Trauma",
"trauma": "Trauma",
"sisterly-bonds-desc": "You trust your sisters… for the most part, but…",
"weddinganimus-1": "What are the Bride's hands like?",
"weddingfatale-1": "What does the Bride's mouth look like?",
"weddingmother-1": "What is the Bride's figure like?",
"weddingvirgin-1": "What do the Bride's eyes look like?",
"weddingwitch-1": "What is the Bride's hair like?",
"weddinganimus-2": "What weakness do you give away when others hold your hand?",
"weddingfatale-2": "How do others keep her quiet?",
"weddingmother-2": "What do others wish was different about it?",
"weddingvirgin-2": "How do others know you want them when they gaze into your eyes?",
"weddingwitch-2": "How do others like you to wear it?",
"leave-behind": "What are you leaving behind from your provincial life, to become Bluebeard's Bride?",
"gesture": "When you first met, what loving gesture did Bluebeard make that won you over?",
"gift": "What gift did you present to Bluebeard before the wedding? Why did you choose this?",
"trust": "Do you trust your generous husband, Bluebeard, or do you hold unkind suspicions? Why is that?",
"The Moves": "The Moves",
"hasthering": "has the ring.",
"Maiden Moves": "Maiden Moves",
"care-for-someone": "Care for Someone",
"care-for-someone-desc": "\n When you <em>care for someone</em> (servant or horror), you ease their suffering\n and bridle their torment.\n ",
"care-for-someone2": "\n They may demand a demonstration of your sincerity.\n ",
"investigate-a-mysterious-object": "Investigate a Mysterious Object",
"investigate-a-mysterious-object-desc": "\n When you <em>investigate a mysterious object</em> from a room, ask two:\n ",
"investigate-a-mysterious-object-options": "\n <li>Whose item is this?</li>\n <li>What memories does this item hold?</li>\n <li>What about this item is odd or uncanny?</li>\n <li>Why did Bluebeard keep this item?</li>\n ",
"take-stock": "Take Stock",
"take-stock-desc": "When you <em>take stock</em> of a tense situation, ask one:",
"take-stock-options": "\n <li>What stalks the Bride from the shadows?</li>\n <li>What traps have been laid for the Bride?</li>\n <li>What does this place demand of the Bride?</li>\n <li>What horror here is hidden from the Bride?</li>\n ",
"ring-moves": "Ring Moves",
"shiver-from-fear": "Shiver from Fear",
"shiver-from-fear-desc": "\n When you <em>shiver from fear</em>, name the thing you are most afraid will happen;\n the Groundskeeper will tell you how it's worse than you feared.\n Keep the ring and choose two, or pass the ring and choose one:\n ",
"shiver-from-fear-options": "\n <li>It infects the Bride with its perversion.</li>\n <li>It has the Bride in its clutches right now.</li>\n <li>It speaks to you. Take one trauma… Just you, Sister.</li>\n ",
"movename-caress": "Caress a Horro",
"trigger-caress": "When you Caress a Horror, roll +Blood.",
"hit-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.",
"partial-caress": "On a hit, the horror is swayed by your stroke; direct what was intended for you to another victim in the house.\n On a 7-9, it will shift its attention, but only if you participate in some way.",
"caress-a-horror-desc": "\n When you <em>caress a horror</em>, roll +Blood. \n On a hit, the horror is swayed by your stroke;\n direct what was intended for you to another victim in the house.\n ",
"caress-a-horror-desc2": "\n On a 7-9, it will shift its attention, but only if you participate in some way.\n ",
"movename-violence": "Dirty Yourself with Violence",
"trigger-violence": "When you Dirty Yourself With Violence, roll +Carnality.",
"hit-violence": "On a hit, you inflict harm as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them",
"partial-violence": "On a hit, you inflict trauma as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them\n \n On a 7-9, choose one from below as well:\n ◆ Your vulnerability opens you up to trauma\n ◆ Your carelessness leaves you in a bad spot",
"dirty-yourself-with-violence": "\n <button type=\"roll\" name=\"roll_violence\" class=\"roll_move roll_violence\" value=\"&amp;{template:bluebeard} {{sistername=@{hasringname}}} {{movename=Dirty Yourself with Violence}} {{moveroll=[[2d6 + @{hasringcarnality}]]}} {{trigger=When you Dirty Yourself With Violence, roll +Carnality.}} {{hit=On a hit, you inflict harm as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them}} {{partial=On a hit, you inflict trauma as established and choose one:\n ◆ Disable them\n ◆ Silence them\n ◆ Mutilate them\n \n On a 7-9, choose one from below as well:\n ◆ Your vulnerability opens you up to trauma\n ◆ Your carelessness leaves you in a bad spot}}\"></button>\n ",
"dirty-yourself-with-violence-desc": "\n When you <em>dirty yourself with violence</em>, roll +Carnality.\n On a hit, you inflict trauma as established and choose one:\n ",
"dirty-yourself-with-violence-options": "\n <li>Disable them</li>\n <li>Silence them</li>\n <li>Mutilate them</li>\n ",
"dirty-yourself-with-violence-desc2": "\n On a 7-9, choose one from below as well:\n ",
"dirty-yourself-with-violence-options2": "\n <li>Your vulnerability opens you up to trauma</li>\n <li>Your carelessness leaves you in a bad spot</li>\n ",
"movename-cryout": "Cry Out for Help",
"trigger-cryout": "When you break down and Cry Out for Help, roll +Reslience.",
"hit-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.",
"partial-cryout": "On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.",
"cry-out-for-help-desc": "\n When you break down and <em>cry out for help</em>, roll +Resilience.\n On a hit, a house servant comes to address your concerns and calm your hysteria.\n On a 7-9, they help you, but they first need proof of your loyalty to Bluebeard.\n ",
"give-up-the-ring": "Give Up the Ring",
"give-up-the-ring-desc": "\n When you voluntarily <em>give up the ring</em>, pass the ring to the next Sister.\n You are immune to trauma until that Sister passes the ring.\n ",
"exit-moves": "Exit Moves",
"escape": "Escape",
"escape-desc": "\n When you attempt to <em>escape</em> <i>without</i> propsing a truth,\n the Groundskeeper will offer you a hard bargain or ugly choice.\n If you pay the price, you escape.\n ",
"propose-a-truth": "Propose a Truth",
"propose-a-truth-desc": "\n When you <em>propose a truth</em> about a room,\n detail what you think happened in the the room, to whom, and why.\n Next describe the token you take that supports your interpretation \n of what happened here and mark it on the appropriate token track.\n ",
"propose-a-truth-desc2": "\n If it is a <em>token of Faithfulness</em>, \n you are close to proving that your trust in your husband is well placed;\n heal one trauma.\n ",
"propose-a-truth-desc3": "\n If it is a <em>token of Disloyalty</em>, you are closer to proving\n that your unkind suspicions about your husband are true;\n mark one trauma.\n ",
"the-bride": "The Bride",
"the-bride-desc": "\n Use this page to track the Bride's progress thru the mansion.\n When the Bride aquires Tokens of <em>Faithfulness</em> and\n <em>Disloyalty</em>, click the appropriate icon, and enter information\n about the Token in the text boxes.\n ",
"faithfulness": "faithfulness",
"disloyalty": "disloyalty",
"help": "Help",
"help-desc": "\n Select different sections of the playsheet using the tabs at the top \n of the page. The currently selected section will have a white border \n and text.\n ",
"the-sisters-desc": "\n This page contains information for individual sisters, all displayed\n on a single page. Use the tabs at the top to toggle visibility of the\n <em>Sisterly Bonds</em>, and <em>Wedding Preparation</em> sections.\n Add a new sister using the \"Add\" button at the bottom of the page. \n Use the \"Modify\" button to change the order of the sisters, or remove\n a sister.\n ",
"adding-a-new-sister": "Adding a New Sister",
"adding-a-new-sister-desc": "\n When a new sister is added, click on the sister's playbook name to \n bring up a dropdown box. In the <em>Stats</em> section, use the arrows\n next to each number to increase or decrease the stats. \n In the <em>Face</em> section, click the face title to bring up a\n dropdown menu, just as with the playbook. Use the tabs at the top of \n the page to display the <em>Sisterly Bonds</em> and <em>Wedding Prep</em>.\n ",
"stats-trauma-passing-the-ring": "Stats, Trauma, and Passing the Ring",
"stats-trauma-passing-the-ring-desc": "\n Click the name of each Stat to make a roll with that stat. \n ",
"stats-trauma-passing-the-ring-desc2": "\n Click the heart icons in the <em>Trauma</em> section to increase\n and decrease the Sister's Trauma. You can reset the Trauma completely\n by clicking the \"Trauma\" title.\n When a Sister reaches 5 Trauma, her block will automatically change to \n the \"Shattered\" block. If a Sister is shattered accidentally, you can\n \"unshatter\" her block by clicking the heart icon.\n ",
"stats-trauma-passing-the-ring-desc3": "\n At the top left of each Sister's block is a Ring icon, faded out by \n default. Click the icon on a Sister's block to pass the ring to that Sister.\n When rolling Moves, the sheet will automatically use the Stats for the \n Sister who is currently holding the Ring.\n ",
"the-moves": "The Moves",
"the-moves-desc": "\n This page describes the various moves.\n The top of this page shows the Sister who is currently holding the Ring.\n This Sister's Stats will be used, if a move requires a roll.\n ",
"the-moves-desc2": "\n If a Move calls for a roll, click the name of that Move to make the\n roll automatically. A black border to will appear when hovering\n over the name, to indicate that you can make a roll.\n ",
"isrolling": "is rolling"
}
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{
"name-u": "Name",
"player-u": "Player",
"chronicle-u": "Chronicle",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"animalken-u": "Animal Ken",
"craft-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"firearms-u": "Firearms",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"healthreal-u": "Real",
"healthchim-u": "Chimerical",
"bruised-u": "Bruised",
"bruised2-u": "Bruised(2)",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"court-u": "Court",
"legacies-u": "Legacies",
"house-u": "House",
"seeming-u": "Seeming",
"kith-u": "Kith",
"motley-u": "Motley",
"kenning-u": "Kenning",
"enigmas-u": "Enigmas",
"gremayre-u": "Gremayre",
"arts-u": "Arts",
"realms-u": "Realms",
"birthright-u": "Birthright/ Frailty",
"glamour-u": "Glamour",
"nightmare-u": "Nightmare",
"nightmareimbalance-u": "Nightmare/Imbalance",
"banality-u": "Banality",
"antithesis-u": "Antithesis"
}
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{
"name-u": "Name",
"player-u": "Player",
"chronicle-u": "Chronicle",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"animalken-u": "Animal Ken",
"craft-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"firearms-u": "Firearms",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"healthreal-u": "Real",
"healthchim-u": "Chimerical",
"bruised-u": "Bruised",
"bruised2-u": "Bruised(2)",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"court-u": "Court",
"legacies-u": "Legacies",
"house-u": "House",
"seeming-u": "Seeming",
"kith-u": "Kith",
"motley-u": "Motley",
"kenning-u": "Kenning",
"enigmas-u": "Enigmas",
"gremayre-u": "Gremayre",
"arts-u": "Arts",
"realms-u": "Realms",
"birthright-u": "Birthright/ Frailty",
"glamour-u": "Glamour",
"nightmare-u": "Nightmare",
"nightmareimbalance-u": "Nightmare/Imbalance",
"banality-u": "Banality",
"antithesis-u": "Antithesis"
}
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{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"firearms-u": "Firearms",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
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{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"firearms-u": "Firearms",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
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{
"Name": "Name :",
"Player": "Player :",
"Chronicle": "Chronicle :",
"Nature": "Nature :",
"Demeanor": "Demeanor :",
"Concept": "Concept :",
"Clan": "Clan :",
"Generation": "Generation :",
"Sire": "Sire :",
"Attributes": "Attributes",
"Physical": "Physical",
"Social": "Social",
"Mental": "Mental",
"Strength": "Strength",
"Dexterity": "Dexterity",
"Stamina": "Stamina",
"Charisme": "Charisma",
"Manipulation": "Manipulation",
"Appearance": "Appearance",
"Perception": "Perception",
"Intelligence": "Intelligence",
"Wits": "Wits",
"Abilities": "Abilities",
"Talents": "Talents",
"Skills": "Skills",
"Knowledges": "Knowledges",
"Alertness": "Alertness",
"Athletics": "Athletics",
"Brawl": "Brawl",
"Dodge": "Dodge",
"Empathy": "Empathy",
"Expression": "Expression",
"Intimidation": "Intimidation",
"Leadership": "Leadership",
"Streetwise": "Streetwise",
"Subterfuge": "Subterfuge",
"Animal Ken": "Animal Ken",
"Craft": "Craft",
"Drive": "Drive",
"Etiquette": "Etiquette",
"Firearms": "Firearms",
"Melee": "Melee",
"Performance": "Performance",
"Security": "Security",
"Stealth": "Stealth",
"Survival": "Survival",
"Academics": "Academics",
"Computer": "Computer",
"Finance": "Finance",
"Investigation": "Investigation",
"Law": "Law",
"Linguistics": "Linguistics",
"Medicine": "Medicine",
"Occult": "Occult",
"Politics": "Politics",
"Science": "Science",
"Avantages": "Advantages",
"Disciplines": "Disciplines",
"Backgrounds": "Backgrounds",
"Virtues": "Virtues",
"Conscience": "Conscience",
"Conviction": "Conviction",
"Self-Control": "Self-Control",
"Instinct": "Instinct",
"Other-Traits": "Other Traits",
"Paths": "Paths",
"Merits": "Merits",
"Humanity/Path": "Humanity/Path",
"Willpower": "Willpower",
"Blood-Pool": "Blood Pool",
"Points-per-Turn": "Points Per Turn",
"Weakness": "Weakness",
"Attribute-Ability": "Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability",
"Charisma": "Charisma",
"Other 1": "Other 1",
"Other 2": "Other 2",
"Other 3": "Other 3",
"Other 4": "Other 4",
"Other 5": "Other 5",
"Other 6": "Other 6",
"Other 7": "Other 7",
"Other 8": "Other 8",
"Health": "Health",
"Bruised": "Bruised",
"Hurt": "Hurt",
"Injured": "Injured",
"Wounded": "Wounded",
"Mauled": "Mauled",
"Crippled": "Crippled",
"Incapacitated": "Incapacitated",
"Experience": "Experience",
"Notes": "Notes",
"Flaws": "Flaws",
"Courage": "Courage",
"rolls Willpower": "rolls willpower",
"rolls Dice Pool": "rolls Dice Pool",
"Specialization": "Specialization",
"pool-mod": "Pool Mod",
"difficulty": "Difficulty"
}
+101
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{
"Name": "Name :",
"Player": "Player :",
"Chronicle": "Chronicle :",
"Nature": "Nature :",
"Demeanor": "Demeanor :",
"Concept": "Concept :",
"Clan": "Clan :",
"Generation": "Generation :",
"Sire": "Sire :",
"Attributes": "Attributes",
"Physical": "Physical",
"Social": "Social",
"Mental": "Mental",
"Strength": "Strength",
"Dexterity": "Dexterity",
"Stamina": "Stamina",
"Charisme": "Charisma",
"Manipulation": "Manipulation",
"Appearance": "Appearance",
"Perception": "Perception",
"Intelligence": "Intelligence",
"Wits": "Wits",
"Abilities": "Abilities",
"Talents": "Talents",
"Skills": "Skills",
"Knowledges": "Knowledges",
"Alertness": "Alertness",
"Athletics": "Athletics",
"Brawl": "Brawl",
"Dodge": "Dodge",
"Empathy": "Empathy",
"Expression": "Expression",
"Intimidation": "Intimidation",
"Leadership": "Leadership",
"Streetwise": "Streetwise",
"Subterfuge": "Subterfuge",
"Animal Ken": "Animal Ken",
"Craft": "Craft",
"Drive": "Drive",
"Etiquette": "Etiquette",
"Firearms": "Firearms",
"Melee": "Melee",
"Performance": "Performance",
"Security": "Security",
"Stealth": "Stealth",
"Survival": "Survival",
"Academics": "Academics",
"Computer": "Computer",
"Finance": "Finance",
"Investigation": "Investigation",
"Law": "Law",
"Linguistics": "Linguistics",
"Medicine": "Medicine",
"Occult": "Occult",
"Politics": "Politics",
"Science": "Science",
"Avantages": "Advantages",
"Disciplines": "Disciplines",
"Backgrounds": "Backgrounds",
"Virtues": "Virtues",
"Conscience": "Conscience",
"Conviction": "Conviction",
"Self-Control": "Self-Control",
"Instinct": "Instinct",
"Other-Traits": "Other Traits",
"Paths": "Paths",
"Merits": "Merits",
"Humanity/Path": "Humanity/Path",
"Willpower": "Willpower",
"Blood-Pool": "Blood Pool",
"Points-per-Turn": "Points Per Turn",
"Weakness": "Weakness",
"Attribute-Ability": "Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability",
"Charisma": "Charisma",
"Other 1": "Other 1",
"Other 2": "Other 2",
"Other 3": "Other 3",
"Other 4": "Other 4",
"Other 5": "Other 5",
"Other 6": "Other 6",
"Other 7": "Other 7",
"Other 8": "Other 8",
"Health": "Health",
"Bruised": "Bruised",
"Hurt": "Hurt",
"Injured": "Injured",
"Wounded": "Wounded",
"Mauled": "Mauled",
"Crippled": "Crippled",
"Incapacitated": "Incapacitated",
"Experience": "Experience",
"Notes": "Notes",
"Flaws": "Flaws",
"Courage": "Courage",
"rolls Willpower": "rolls willpower",
"rolls Dice Pool": "rolls Dice Pool",
"Specialization": "Specialization",
"pool-mod": "Pool Mod",
"difficulty": "Difficulty"
}
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{
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Life:",
"generation-u": "Death:",
"sire-u": "Regret:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"perception-u": "Perception",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"dodge-u": "Dodge",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"streetwise-u": "Streetwise",
"subterfuge-u": "Subterfuge",
"crafts-u": "Crafts",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"firearms-u": "Firearms",
"larceny-u": "Larceny",
"leadership-u": "Leadership",
"meditation-u": "Meditation",
"melee-u": "Melee",
"performance-u": "Performance",
"stealth-u": "Stealth",
"academics-u": "Academics",
"bureaucracy-u": "Bureaucracy",
"computer-u": "Computer",
"enigmas-u": "Enigmas",
"investigation-u": "Investigation",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"backgrounds-u": "Backgrounds",
"passions-u": "Passions",
"arcanoi-u": "Arcanoi",
"argos-u": "Argos",
"castigation-u": "Castigation",
"embody-u": "Embody",
"fatalism-u": "Fatalism",
"Flux-u": "Flux",
"inhabit-u": "Inhabit",
"intimation-u": "Intimation",
"keening-u": "Keening",
"lifeweb-u": "Lifeweb",
"mnemosynis-u": "Mnemosynis",
"moliate-u": "Moliate",
"outrage-u": "Outrage",
"pandemonium-u": "Pandemonium",
"phantasm-u": "Phantasm",
"puppetry-u": "Puppetry",
"usury-u": "Usury",
"otherarcanoi-u": "Other Arcanoi",
"corpus-u": "Corpus",
"willpower-u": "Willpower",
"pathos-u": "Pathos",
"fetters-u": "Fetters",
"experience-u": "Experience",
"notes-u": "Notes",
"shadow-u": "Shadow:",
"psyche-u": "Psyche:",
"archetype-u": "Archetype:",
"thorns-u": "Thorns",
"angst-u": "Angst",
"psychewillpower-u": "Psyche Willpower",
"darkpassions-u": "Dark Passions",
"persuasion-u": "Persuasion"
}
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{
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Life:",
"generation-u": "Death:",
"sire-u": "Regret:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"perception-u": "Perception",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"dodge-u": "Dodge",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"streetwise-u": "Streetwise",
"subterfuge-u": "Subterfuge",
"crafts-u": "Crafts",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"firearms-u": "Firearms",
"larceny-u": "Larceny",
"leadership-u": "Leadership",
"meditation-u": "Meditation",
"melee-u": "Melee",
"performance-u": "Performance",
"stealth-u": "Stealth",
"academics-u": "Academics",
"bureaucracy-u": "Bureaucracy",
"computer-u": "Computer",
"enigmas-u": "Enigmas",
"investigation-u": "Investigation",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"backgrounds-u": "Backgrounds",
"passions-u": "Passions",
"arcanoi-u": "Arcanoi",
"argos-u": "Argos",
"castigation-u": "Castigation",
"embody-u": "Embody",
"fatalism-u": "Fatalism",
"Flux-u": "Flux",
"inhabit-u": "Inhabit",
"intimation-u": "Intimation",
"keening-u": "Keening",
"lifeweb-u": "Lifeweb",
"mnemosynis-u": "Mnemosynis",
"moliate-u": "Moliate",
"outrage-u": "Outrage",
"pandemonium-u": "Pandemonium",
"phantasm-u": "Phantasm",
"puppetry-u": "Puppetry",
"usury-u": "Usury",
"otherarcanoi-u": "Other Arcanoi",
"corpus-u": "Corpus",
"willpower-u": "Willpower",
"pathos-u": "Pathos",
"fetters-u": "Fetters",
"experience-u": "Experience",
"notes-u": "Notes",
"shadow-u": "Shadow:",
"psyche-u": "Psyche:",
"archetype-u": "Archetype:",
"thorns-u": "Thorns",
"angst-u": "Angst",
"psychewillpower-u": "Psyche Willpower",
"darkpassions-u": "Dark Passions",
"persuasion-u": "Persuasion"
}
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{
"APP": "APP",
"CON": "CON",
"DEX": "DEX",
"EDU": "EDU",
"INT": "INT",
"POW": "POW",
"SIZ": "SIZ",
"STR": "STR",
"action": "Action",
"aftereffect": "AfterEffect",
"aftereffects": "AfterEffects",
"age": "Age",
"agility": "Agility",
"aplomb": "Aplomb",
"art": "Arts",
"art-place": "Art",
"artistic-culture": "Artistic Culture",
"artistic-culture-place": "Artistic Culture",
"athleticism": "Athleticism",
"attitude": "Attitude",
"bargain": "Bargain",
"bladed-weapons": "Bladed Weapons",
"bladed-weapons-name-place": "Bladed Weapons",
"bureaucracy": "Bureaucracy",
"call-of-cthulhu": "Call Of Cthulu",
"cartridge": "Cartridge",
"characteristic": "Characteristic",
"characteristics-and-rolls": "Characteristics &amp; Rolls",
"circles-of-influence": "Circles of Influence",
"circumstances": "Circumstances",
"close": "Close",
"concealment": "Concealment",
"configuration": "Configuration",
"consulted-books": "Consulted Books",
"contact": "Contact",
"contact-and-resources": "Contacts &amp; Resources",
"contacts": "Contacts",
"corpulence": "Corpulence",
"craft": "Craft",
"craft-place": "Craft",
"credit": "Credit",
"criminalistics": "Criminalistics",
"critical-result": "Critical !",
"cthulhu-mythos": "Cthulhu Mythos",
"damage": "Damage",
"damage-dice": "Damage Dice",
"damages": "Damages",
"description": "Description",
"direction": "Direction",
"do-it-yourself": "Do It Yourself",
"drive": "Drive",
"drive-name-place": "Drive",
"earth-science-place": "Earth Sciences",
"earth-sciences": "Earth Sciences",
"effect": "Effect",
"enemy": "Enemy",
"equipment": "Equipment",
"exotic-weapons": "Exotic Weapons",
"exotic-weapons-name-place": "Exotic Weapons",
"expertise": "Expertise",
"fail-result": "Fail",
"far": "Far",
"favorite-equipment": "Favorite Equipment",
"feet": "Feet",
"firearms": "Firearms",
"firearms-name-place": "Firearms",
"first-aid": "First Aid",
"first-name": "FirstName",
"formal-sciences": "Formal Sciences",
"formal-sciences-place": "Formal Sciences",
"game": "Game",
"game-name-place": "Game",
"gunnery": "Gunnery",
"gunnery-name-place": "Gunnery",
"hand-to-hand": "Hand To Hand",
"hand-to-hand-name-place": "Hand To Hand",
"hands": "Hands",
"head": "Head",
"health": "Health",
"hide": "Hide",
"hit-points": "Hit Points",
"human-sciences": "Human Sciences",
"human-sciences-place": "Human Sciences",
"hypnosis": "Hypnosis",
"impact": "Impact",
"imposture": "Imposture",
"influence": "Influence",
"initial-sanity": "Inital SAN",
"insight": "Insight",
"interview": "Interview",
"intuition": "Intuition",
"investigator-info": "Investigator Info",
"knowledge": "Knowledge",
"known-creatures": "Known Creatures",
"known-investigators": "Known Investigators",
"language-place": "Language",
"languages": "Languages",
"last-name": "LastName",
"level": "Level",
"library-use": "Library Use",
"life-sciences": "Life Science",
"life-sciences-place": "Life Science",
"listen": "Listen",
"magic-points": "Magic Points",
"manners": "Manners",
"medicine": "Medicine",
"misc-skill-place": "Misc",
"mother-tongue": "Mother Tongue",
"mother-tongue-place": "Mother Tongue",
"motivation": "Motivation",
"name": "Name",
"nationality": "Nationality",
"navigate": "Navigate",
"notes": "Notes",
"occult-sciences": "Occult Sciences",
"occupation": "Occupation",
"opposed": "Opposed",
"other-equipment": "Other equipment",
"others": "Others",
"personal-story": "Personal Stroy",
"personal-story-details": "Personal Stroy Details",
"personality": "Personality",
"persuade": "Persuade",
"photography": "Photography",
"physical-aftereffects": "Physical AfterEffects",
"pilot": "Pilot",
"pilot-name-place": "Pilot",
"presence": "Presence",
"profession": "Profession",
"protections": "Protections",
"psychoanalysis": "Psychoanalysis",
"psychology": "Psychology",
"psycological-aftereffects": "Psycological AfterEffects",
"public": "Public",
"quality-of-life": "Quality of Life",
"range": "Range",
"rate": "Rate",
"result": "Result",
"ride": "Ride",
"rolls-results": "Rolls results",
"sanity": "Sanity",
"sanity-max": "SAN Max",
"sanity-points": "Sanity Points",
"scenario": "Scenario",
"sensory": "Sensory",
"sex": "Sex",
"skill": "Skill",
"skills": "Skills",
"social-mod": "Social Modificater",
"special": "Special",
"spiel": "Spiel",
"spot-hidden-object": "Spot Hidden Object",
"stamina": "Stamina",
"stealth": "Stealth",
"strength": "Strength",
"success-result": "Success",
"survival": "Survival",
"track": "Track",
"unholy-knowledge": "Unholy Knowledge",
"value": "Value",
"vigilance": "Vigilance",
"weapon": "Weapon",
"weapons": "Weapons",
"whisper-to-guardian": "Only for Guardian",
"willpower": "Willpower",
"wound-threshold": "WoundThreshold",
"wounds": "Wounds"
}
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{
"APP": "APP",
"CON": "CON",
"DEX": "DEX",
"EDU": "EDU",
"INT": "INT",
"POW": "POW",
"SIZ": "SIZ",
"STR": "STR",
"action": "Action",
"aftereffect": "AfterEffect",
"aftereffects": "AfterEffects",
"age": "Age",
"agility": "Agility",
"aplomb": "Aplomb",
"art": "Arts",
"art-place": "Art",
"artistic-culture": "Artistic Culture",
"artistic-culture-place": "Artistic Culture",
"athleticism": "Athleticism",
"attitude": "Attitude",
"bargain": "Bargain",
"bladed-weapons": "Bladed Weapons",
"bladed-weapons-name-place": "Bladed Weapons",
"bureaucracy": "Bureaucracy",
"call-of-cthulhu": "Call Of Cthulu",
"cartridge": "Cartridge",
"characteristic": "Characteristic",
"characteristics-and-rolls": "Characteristics &amp; Rolls",
"circles-of-influence": "Circles of Influence",
"circumstances": "Circumstances",
"close": "Close",
"concealment": "Concealment",
"configuration": "Configuration",
"consulted-books": "Consulted Books",
"contact": "Contact",
"contact-and-resources": "Contacts &amp; Resources",
"contacts": "Contacts",
"corpulence": "Corpulence",
"craft": "Craft",
"craft-place": "Craft",
"credit": "Credit",
"criminalistics": "Criminalistics",
"critical-result": "Critical !",
"cthulhu-mythos": "Cthulhu Mythos",
"damage": "Damage",
"damage-dice": "Damage Dice",
"damages": "Damages",
"description": "Description",
"direction": "Direction",
"do-it-yourself": "Do It Yourself",
"drive": "Drive",
"drive-name-place": "Drive",
"earth-science-place": "Earth Sciences",
"earth-sciences": "Earth Sciences",
"effect": "Effect",
"enemy": "Enemy",
"equipment": "Equipment",
"exotic-weapons": "Exotic Weapons",
"exotic-weapons-name-place": "Exotic Weapons",
"expertise": "Expertise",
"fail-result": "Fail",
"far": "Far",
"favorite-equipment": "Favorite Equipment",
"feet": "Feet",
"firearms": "Firearms",
"firearms-name-place": "Firearms",
"first-aid": "First Aid",
"first-name": "FirstName",
"formal-sciences": "Formal Sciences",
"formal-sciences-place": "Formal Sciences",
"game": "Game",
"game-name-place": "Game",
"gunnery": "Gunnery",
"gunnery-name-place": "Gunnery",
"hand-to-hand": "Hand To Hand",
"hand-to-hand-name-place": "Hand To Hand",
"hands": "Hands",
"head": "Head",
"health": "Health",
"hide": "Hide",
"hit-points": "Hit Points",
"human-sciences": "Human Sciences",
"human-sciences-place": "Human Sciences",
"hypnosis": "Hypnosis",
"impact": "Impact",
"imposture": "Imposture",
"influence": "Influence",
"initial-sanity": "Inital SAN",
"insight": "Insight",
"interview": "Interview",
"intuition": "Intuition",
"investigator-info": "Investigator Info",
"knowledge": "Knowledge",
"known-creatures": "Known Creatures",
"known-investigators": "Known Investigators",
"language-place": "Language",
"languages": "Languages",
"last-name": "LastName",
"level": "Level",
"library-use": "Library Use",
"life-sciences": "Life Science",
"life-sciences-place": "Life Science",
"listen": "Listen",
"magic-points": "Magic Points",
"manners": "Manners",
"medicine": "Medicine",
"misc-skill-place": "Misc",
"mother-tongue": "Mother Tongue",
"mother-tongue-place": "Mother Tongue",
"motivation": "Motivation",
"name": "Name",
"nationality": "Nationality",
"navigate": "Navigate",
"notes": "Notes",
"occult-sciences": "Occult Sciences",
"occupation": "Occupation",
"opposed": "Opposed",
"other-equipment": "Other equipment",
"others": "Others",
"personal-story": "Personal Stroy",
"personal-story-details": "Personal Stroy Details",
"personality": "Personality",
"persuade": "Persuade",
"photography": "Photography",
"physical-aftereffects": "Physical AfterEffects",
"pilot": "Pilot",
"pilot-name-place": "Pilot",
"presence": "Presence",
"profession": "Profession",
"protections": "Protections",
"psychoanalysis": "Psychoanalysis",
"psychology": "Psychology",
"psycological-aftereffects": "Psycological AfterEffects",
"public": "Public",
"quality-of-life": "Quality of Life",
"range": "Range",
"rate": "Rate",
"result": "Result",
"ride": "Ride",
"rolls-results": "Rolls results",
"sanity": "Sanity",
"sanity-max": "SAN Max",
"sanity-points": "Sanity Points",
"scenario": "Scenario",
"sensory": "Sensory",
"sex": "Sex",
"skill": "Skill",
"skills": "Skills",
"social-mod": "Social Modificater",
"special": "Special",
"spiel": "Spiel",
"spot-hidden-object": "Spot Hidden Object",
"stamina": "Stamina",
"stealth": "Stealth",
"strength": "Strength",
"success-result": "Success",
"survival": "Survival",
"track": "Track",
"unholy-knowledge": "Unholy Knowledge",
"value": "Value",
"vigilance": "Vigilance",
"weapon": "Weapon",
"weapons": "Weapons",
"whisper-to-guardian": "Only for Guardian",
"willpower": "Willpower",
"wound-threshold": "WoundThreshold",
"wounds": "Wounds"
}
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{
"investigatorinfo-u": "Investigator Info",
"heroinfo-u": "Hero Info",
"name-u": "Name",
"player-u": "Player",
"occupation-u": "Occupation",
"archetype-u": "Archetype",
"age-u": "Age",
"sex-u": "Sex",
"residence-u": "Residence",
"birthplace-u": "Birthplace",
"characteristics-u": "Characteristics",
"STR-u": "STR",
"STR-r-txt": "STR Roll",
"DEX-u": "DEX",
"DEX-r-txt": "DEX Roll",
"POW-u": "POW",
"POW-r-txt": "POW Roll",
"CON-u": "CON",
"CON-r-txt": "CON Roll",
"APP-u": "APP",
"APP-r-txt": "APP Roll",
"EDU-u": "EDU",
"EDU-r-txt": "EDU Roll",
"SIZ-u": "SIZ",
"SIZ-r-txt": "SIZ Roll",
"INT-u": "INT",
"INT-r-txt": "INT Roll",
"Move rate-u": "Move rate",
"Move rate-r-txt": "Move rate Roll",
"HP-u": "Hit Points",
"HP-r-txt": "Hit Points Roll",
"current": "current",
"majorwound-u": "Major Wound",
"pulphp-u": "Pulp HP",
"luck-u": "Luck",
"luck-r-txt": "Luck Roll",
"damagebonus-u": "Damage Bonus",
"None": "None",
"build-u": "Build",
"sanity-u": "Sanity",
"4/5-u": "4/5",
"pulp-z": "Pulp",
"sanity-r-txt": "Sanity Roll",
"start": "start",
"current-u": "current",
"max-u": "max",
"tempinsane-u": "Temp. Insane",
"indefinsane-u": "Indef. Insane",
"bouts-of-madness-u": "Bouts of Madness",
"pulp-bouts-of-madness-u": "Pulp Bouts of Madness",
"bom-real-time": "Real-Time",
"bom-summary": "Summary",
"stable": "Stable",
"magicpoints-u": "Magic Points",
"dicerolls-u": "Dice Rolls",
"custom-u": "Custom",
"investigatorskills-u": "Skills",
"accounting_da-u": "Accounting(10%)",
"animalhandling_da-u": "Animal Handling(15%)",
"accounting-u": "Accounting(05%)",
"accounting-r-txt": "Accounting Roll",
"anthropology-u": "Anthropology(01%)",
"anthropology-r-txt": "Anthropology Roll",
"artandcraft-u": "Art & Craft(05%)",
"artandcraft1": "Art and Craft 1",
"artandcraft2": "Art and Craft 2",
"appraise-u": "Appraise(05%)",
"appraise-r-txt": "Appraise Roll",
"appraise_et-u": "Appraise(10%)",
"appraise_ic-u": "Appraise(15%)",
"archaeology-u": "Archaeology(01%)",
"archaeology-r-txt": "Archaeology Roll",
"charm-u": "Charm(15%)",
"charm-r-txt": "Charm Roll",
"civics-u": "Civics(10%)",
"climb-u": "Climb(20%)",
"climb-r-txt": "Climb Roll",
"status-u": "Status",
"creditrating-u": "Credit Rating(00%)",
"creditrating-r-txt": "Credit Rating Roll",
"cthulhumythos-u": "Cthulhu Mythos(00%)",
"cthulhumythos-r-txt": "Cthulhu Mythos Roll",
"disguise-u": "Disguise(05%)",
"disguise-r-txt": "Disguise Roll",
"dodge-u": "Dodge(half DEX)",
"dodge-r-txt": "Dodge Roll",
"drivewagon-u": "Drive Wagon(20%)",
"driveauto-u": "Drive Auto(20%)",
"driveauto-r-txt": "Drive Auto Roll",
"drive-u": "Drive(20%)",
"elecrepair-u": "Elec Repair(10%)",
"elecrepair-r-txt": "Elec Repair Roll",
"elecrepair_ow-u": "Elec. Repair(00%)",
"empire-u": "Empire(25%)",
"fasttalk-u": "Fast Talk(05%)",
"fasttalk-r-txt": "Fast Talk Roll",
"fighting(brawl)-u": "Fighting(Brawl)(25%)",
"fighting_brawl-r-txt": "Fighting(Brawl) Roll",
"fightspec1": "Fighting(Other) #1",
"fightspec2": "Fighting(Other) #2",
"fightspec3": "Fighting(Other) #3",
"shield-u": "Shield(15%)",
"fighting_other-u": "Fighting(Other)",
"firearms(hg)-u": "Firearms(HG)(20%)",
"firearms_hg-r-txt": "Firearms(HG) Roll",
"firearms(r/s)-u": "Firearms(R/S)(25%)",
"firearms_rs-r-txt": "Firearms(R/S) Roll",
"firearms_s_m_g-u": "Firearms(SMG)(15%)",
"firearms_other-u": "Firearms(Other)",
"firearms_electr-u": "Firearms(Electr.)(25%)",
"firstaid-u": "First Aid(30%)",
"firstaid-r-txt": "First Aid Roll",
"gambling-u": "Gambling(10%)",
"history-u": "History(05%)",
"history-r-txt": "History Roll",
"insight-da": "Insight(05%)",
"intimidate-u": "Intimidate(15%)",
"intimidate-r-txt": "Intimidate Roll",
"jump_da-u": "Jump(25%)",
"jump-u": "Jump(20%)",
"jump-r-txt": "Jump Roll",
"language(own)-u": "Language(Own)(EDU)",
"language_own-r-txt": "Language(Own) Roll",
"otherlanguage1": "Language(Other)(01%)",
"otherlanguage2": "Language(Other)(01%)",
"law-u": "Law(05%)",
"law-r-txt": "Law Roll",
"libraryuse-u": "Library Use(20%)",
"libraryuse-r-txt": "Library Use Roll",
"libraryuse_da-u": "Library Use(05%)",
"listen_da-u": "Listen(25%)",
"listen-u": "Listen(20%)",
"listen-r-txt": "Listen Roll",
"listen_mdr-u": "Listen(25%)",
"locksmith-u": "Locksmith(01%)",
"locksmith-r-txt": "Locksmith Roll",
"mechrepair-u": "Mech Repair(10%)",
"mechrepair-r-txt": "Mech Repair Roll",
"medicine-u": "Medicine(01%)",
"medicine-r-txt": "Medicine Roll",
"naturalworld-u": "Natural World(10%)",
"naturalworld-r-txt": "Natural World Roll",
"naturalworld_da-u": "Natural World(20%)",
"naturalworld_et-u": "Natural World(20%)",
"navigate-u": "Navigate(10%)",
"navigate-r-txt": "Navigate Roll",
"occult-u": "Occult(05%)",
"occult-r-txt": "Occult Roll",
"ophvmachine-u": "Op Hv Machine(01%)",
"ophvmachine-r-txt": "Op Hv Machine Roll",
"ownkingdom_da-u": "Own Kingdom(20%)",
"otherkingdom1": "Other Kingdom(10%)",
"otherkingdom2": "Other Kingdom(10%)",
"persuade-u": "Persuade(10%)",
"persuade-r-txt": "Persuade Roll",
"pilotboat-u": "Pilot Boat(01%)",
"psychology-u": "Psychology(10%)",
"psychology-r-txt": "Psychology Roll",
"psychoanalysis-u": "Psychoanalysis(01%)",
"psychoanalysis-r-txt": "Psychoanalysis Roll",
"readandwritelang1": "Read & Write Lang.(01%)",
"readandwritelang2": "Read & Write Lang.(01%)",
"religion-u": "Religion(20%)",
"repair/devise-u": "Repair/Devise(20%)",
"ride-u": "Ride(05%)",
"ride-r-txt": "Ride Roll",
"ride_ow-u": "Ride(15%)",
"rope_use_ow-u": "Rope Use(05%)",
"scavenge-u": "Scavenge(15%)",
"sleightofhand-u": "Sleight of Hand(10%)",
"sleightofhand-r-txt": "Sleight of Hand Roll",
"sleight_of_hand_da": "Sleight of Hand(25%)",
"spothidden-u": "Spot Hidden(25%)",
"spothidden-r-txt": "Spot Hidden Roll",
"stealth-u": "Stealth(20%)",
"stealth-r-txt": "Stealth Roll",
"swim_da-u": "Swim(25%)",
"swim-u": "Swim(20%)",
"swim-r-txt": "Swim Roll",
"techrepair-u": "Tech. Repair(01%)",
"throw-u": "Throw(20%)",
"throw-r-txt": "Throw Roll",
"throw_da-u": "Throw(25%)",
"track-u": "Track(10%)",
"track-r-txt": "Track Roll",
"trap-u": "Trap(10%)",
"otherskills-u": "Other Skills:",
"animalhandling-u": "Animal Handling(05%)",
"firearms(varies)-u": "Firearms(Varies)",
"art/craft-u": "Art/Craft(05%)",
"hypnosis-u": "Hypnosis(01%)",
"artillery-u": "Artillery(01%)",
"language(other)-u": "Language(Other)(01%)",
"computeruse-u": "Computer Use(05%)",
"computermaint_ic-u": "Computer Maint.(05%)",
"pilot-u": "Pilot(01%)",
"demolitions-u": "Demolitions(01%)",
"demolitions-txt": "Demolitions Roll",
"readlips-u": "Read Lips(01%)",
"electronics-u": "Electronics(01%)",
"science-u": "Science(01%)",
"fighting(varies)-u": "Fighting(Varies)",
"survival-u": "Survival(10%)",
"sysops-u": "SysOps(10%)",
"zerog_ic-u": "Zero-G(05%)",
"talents-u": "Talents",
"shield-z": "Shield",
"head-u": "Head",
"body-u": "Body",
"l_arm-u": "L.Arm",
"chest-u": "Chest",
"r_arm-u": "R.Arm",
"l_leg-u": "L.Leg",
"abdmn-u": "Abdmn",
"r_leg-u": "R.Leg",
"item-u": "Item",
"defence-u": "Defence",
"weapons-u": "Weapons",
"combat-u": "Combat",
"weaponname-u": "Weapon",
"skill-u": "Skill",
"damage-u": "Damage",
"range-u": "Range",
"attacks-u": "Attacks",
"ammo-u": "Ammo",
"malf-u": "Malf",
"Fighting(Brawl)": "Fighting(Brawl)",
"Firarms(HG)": "Firearms(HG)",
"Firarms(SMG)": "Firearms(SMG)",
"Firarms(R/S)": "Firearms(R/S)",
"Fighting(Other)": "Fighting(Other)",
"Firarms(Electr.)": "Firarms(Electr.)",
"Throw": "Throw",
"Other Skill #1": "Other Skill #1",
"Other Skill #2": "Other Skill #2",
"Other Skill #3": "Other Skill #3",
"Other Skill #4": "Other Skill #4",
"Other Skill #5": "Other Skill #5",
"Other Skill #6": "Other Skill #6",
"Other Skill #7": "Other Skill #7",
"Other Skill #8": "Other Skill #8",
"Other Skill #9": "Other Skill #9",
"Other Skill #10": "Other Skill #10",
"spells-u": "Spells",
"companions&mounts-u": "NPCs",
"vehicles-u": "Vehicles",
"cap-u": "Capacity",
"vehicleattack-u": "Vehicular Impact Attack",
"operatorskill": "Operator's Skill",
"MountedWeaponSkill": "Mounted Weapon Skill",
"generalinfo-u": "General Info",
"cargo-u": "Cargo",
"passengers-u": "Passengers",
"san-u": "SAN",
"HP-z": "HP",
"MP-z": "MP",
"armor-z": "Armor",
"db-z": "DB",
"bdb-u": "B/DB",
"damage&db-z": "Dam+DB",
"dam-z": "Dam",
"MOV-u": "MOV",
"skill1": "Skill 1",
"skill2": "Skill 2",
"skill3": "Skill 3",
"skill4": "Skill 4",
"skill5": "Skill 5",
"skill6": "Skill 6",
"skill7": "Skill 7",
"skill8": "Skill 8",
"gearandpossessions-u": "Gear and Possessions",
"cashandassets-u": "Cash and Assests",
"spendinglevel-u": "Spending Level",
"cash-u": "Cash",
"assets-u": "Assets",
"backstory-u": "Backstory",
"Personal Description": "Personal Description",
"Ideology/Beliefs": "Ideology/Beliefs",
"Significant People": "Significant People",
"Meaningful Locations": "Meaningful Locations",
"Treasured Possessions": "Treasured Possessions",
"Traits": "Traits",
"Injuries & Scars": "Injuries &amp; Scars",
"Phobias/Manias": "Phobias/Manias",
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
"Encounters with Strange Entities": "Encounters with Strange Entities",
"Encounters with Strange Entities-z": "Encounters with Strange Entities",
"majorwound-z": "Major Wound",
"dying-z": "Dying",
"pulphp-z": "Pulp HP",
"unarmed-z": "Unarmed",
"dodge-z": "Dodge",
"current-mental-condition": "Current Mental Condition",
"body-hit-location": "Body Hit Location",
"rolled": "Rolled:",
"right-leg": "Right Leg",
"left-leg": "Left Leg",
"abdomen": "Abdomen",
"chest": "Chest",
"right-arm": "Right Arm",
"left-arm": "Left Arm",
"head": "Head",
"downtime-u": "Downtime",
"scenarioname-u": "Scenario Name",
"scenarioinfo-u": "Conclusion & Info",
"scenariorewards-u": "Rewards",
"spellname-u": "Spell Name",
"cost-u": "Cost",
"castime-u": "Casting Time",
"description-u": "Description",
"bout-of-madness-u-time": "Bout of Madness - Real Time",
"bout-of-madness-u-summary": "Bout of Madness - Summary",
"amnesia": "Amnesia:",
"amnesia-dec": "The investigator has no memory of events that have taken place since they were last in a place of safety.",
"psychosomatic-disability": "Psychosomatic disability:",
"psychosomatic-disability-dec": "The investigator suffers psychosomatic blindness, deafness, or loss of the use of a limb or limbs.",
"violence": "Violence:",
"violence-dec": "A red mist descends on the investigator and they explode in a spree of uncontrolled violence and destruction directed at their surroundings, allies or foes alike.",
"paranoia": "Paranoia:",
"paranoia-dec": "The investigator suffers severe paranoia.",
"significant-person": "Significant Person:",
"significant-person-dec": "The investigator mistakes another person in the scene for a Significant Person of theirs.",
"faint": "Faint:",
"faint-dec": "The investigator faints.",
"flee-in-panic": "Flee in Panic:",
"flee-in-panic-dec": "The investigator is compelled to get as far away as possible by whatever means are available.",
"physical-hysterics-or-emotional-outburst": "Physical hysterics or emotional outburst:",
"physical-hysterics-or-emotional-outburst-dec": "The investigator is incapacitated from laughing, crying, screaming, etc.",
"phobia": "Phobia:",
"phobia-dec": "The investigator gains a new phobia. Roll 1D100 on Sample Phobias Table (or choose one). Even if the source of the phobia is not present, the investigator imagines it is there.",
"mania": "Mania:",
"mania-dec": "The investigator gains a new mania. Roll 1D100 on Sample Manias Table (or choose one). The investigator seeks to indulge in their new mania.",
"amnesia-dec2": "The investigator comes to their senses in some unfamiliar place with no memory of who they are. Their memories will slowly return to them over time.",
"robbed": "Robbed:",
"robbed-dec": "The investigator comes to their senses (1D10) hours later, having been robbed. They are unharmed. If they were carrying a Treasured Possession, make a Luck roll to see if it was stolen. Everything else of value is automatically missing.",
"battered": "Battered:",
"battered-dec": "The investigator comes to their senses (1D10) hours later to find themselves battered and bruised. Hit points are reduced to half of what they were before going insane, though this does not cause a Major wound. They have not been robbed. How the damage was sustained is up to the Keeper.",
"violence-dec2": "The investigator explodes in a spree of violence and destruction. When the investigator comes to their senses, their actions may or may not be apparent or remembered. Who or what the investigator has inflicted violence upon and whether they have killed or simply inflicted harm is up to the Keeper.",
"ideology-beliefs": "Ideology/Beliefs:",
"ideology-beliefs-dec": "Review the investigator’s backstory entry for Ideology and Beliefs. The investigator manifests one of these in an extreme, crazed and demonstrative manner.",
"significant-people": "Significant People:",
"significant-people-dec": "Consult the investigator’s backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the investigator has done their best to get close to that person and act upon their relationship in some way.",
"institutionalized": "Institutionalized:",
"institutionalized-dec": "The investigator comes to their senses in a psychiatric ward or police cell. They may slowly recall the events that led them there.",
"flee-in-panic-dec2": "When the investigator comes to their senses they are far away.",
"phobia-dec2": "The investigator gains a new phobia. Roll 1D100 on Phobias Table or choose one. The investigator comes to their senses (1D10) hours later, having taken every precaution to avoid their new phobia.",
"mania-dec2": "The investigator gains a new mania. Roll 1D100 on Manias Table or choose one. The investigator comes to their senses (1D10) hours later. During this bout of madness, the investigator will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.",
"value": "Value:",
"critical": "Critical",
"success": "Success",
"hard": "Hard",
"extreme": "Extreme",
"fumble": "Fumble",
"fail": "Fail",
"malf": "Malf:",
"result": "Result:",
"dam": "Dam:",
"pulp-bout-of-madness-u-time": "Pulp Bout of Madness - Real-Time",
"crazy-pan": "Crazy Plan:",
"rage": "Rage:",
"gloat": "Gloat:",
"relax": "Relax:",
"show-off": "Show Off:",
"alter-ego": "Alter Ego:",
"pulp-amnesia-dec": "The hero ceases to think of him or herself as a hero, losing the ability to use his or her pulp talents.",
"pulp-crazy-plan-dec": "The hero pursues an irrational or ill-conceived plan. The plan must either benefit the enemy’s situation or increase the danger for the hero or his or her allies.",
"pulp-rage-dec": "A red mist descends on the hero and he or she explodes in a spree of uncontrolled violence and destruction directed at their surroundings, allies, or foes alike.",
"pulp-gloat-dec": "The hero is compelled to boast, gloat, or exclaim their plans aloud.",
"pulp-relax-dec": "The hero is convinced that the threat is negligible, and he or she sits back and relaxes.",
"pulp-flee-in-panic-dec": "The hero is compelled to get as far away as possible by whatever means are available, even if it necessitates them taking the only vehicle and leaving everyone else behind.",
"pulp-show-off-dec": "The hero becomes an attention-seeking maniac, possibly prone to foolhardy acts.",
"pulp-alter-ego-dec": "The hero’s personality undergoes a complete transformation and is replaced by one completely different. The alter ego is a mirror opposite of the hero.",
"pulp-phobia-dec": "The hero gains a new phobia. Roll 1D100 on Sample Phobias Table (or choose one). Even if the source of the phobia is not present, the hero imagines it is there.",
"pulp-mania-dec": "The hero gains a new mania. Roll 1D100 on Sample Manias Table (or choose one). The hero seeks to indulge in their new mania.",
"pulp-bout-of-madness-u-summary": "Pulp Bout of Madness - Summary",
"institutionalized-or-apprehended": "Institutionalized or Apprehended:",
"pulp-amnesia-dec2": "The hero comes to their senses in some unfamiliar place, with no memory of who they are and lacking any of their pulp talents. Their memories slowly return to them over time. Their pulp talents only return in a time of crisis. In this case, a crisis is defined as someone’s life being endangered. When someone’s life is threatened, the hero should make a Luck roll; if successful, their talents return. If unsuccessful they may try again in 1D10 rounds.",
"pulp-robbed-dec": "The hero comes to their senses (1D10) hours later, having been robbed. They are unharmed. If they were carrying a Treasured Possession (per their backstory), make a Luck roll to see if it was stolen. Everything else of value is automatically missing.",
"pulp-battered-dec": "The hero comes to their senses (1D10) hours later to find themselves battered and bruised. Hit points are reduced to half of what they were before going insane. They have not been robbed. How the damage was sustained is up to the Keeper.",
"pulp-violence-dec2": "The hero explodes in a spree of violence and destruction. When the hero comes to their senses, their actions may or may not be apparent or remembered. Who or what the hero has inflicted violence upon, and whether they have killed or only inflicted harm, is up to the Keeper.",
"pulp-ideology-beliefs-dec": "Review the hero’s backstory entry for Ideology and Beliefs. The hero manifests one of these in an extreme, crazed, and demonstrative manner. A common outcome is some variant of megalomania, whereby the hero’s talents and beliefs begin to corrupt their humanity and sense of right and wrong.",
"pulp-significant-people-dec": "Consult the hero’s backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the hero has done their best to get close to that person and act upon their relationship in some way.",
"pulp-institutionalized-or-apprehended-dec": "The hero comes to their senses in a high-security psychiatric ward, police cell or under captivity. They may slowly recall the events that led them there.",
"pulp-flee-in-panic-dec2": "When the hero comes to their senses, they are far away, perhaps somewhere noteworthy or lost. How they reached the location is unknown to them.",
"pulp-phobia-dec2": "The hero gains a new phobia. Roll 1D100 on Phobias Table or choose one. The hero comes to their senses (1D10) hours later, having taken every precaution to avoid their new phobia.",
"pulp-mania-dec2": "The hero gains a new mania. Roll 1D100 on Manias Table or choose one. The hero comes to their senses (1D10) hours later. During this bout of madness, they will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.",
"delusion-da-dec": "The Investigator sees things that are not real, but is unable to tell truth from hallucination.",
"delusion-da": "Delusion:",
"shackled-da": "Shackled:",
"delusion-da-dec2": "The investigator has been profoundly affected by a hallucination, causing them to undertake some form action. Perhaps they have dug a deep pit and are now hiding in it, or barricaded themselves within a hut.",
"flee-in-panic-da-dec2": "When the investigator comes to their senses they are far away, perhaps lost in the wilderness or hammering on a door demanding to be let inside.",
"shackled-da-dec": "The investigator, raving and talking in strange tongues, has been captured and put in shackles or imprisoned in some manner."
}
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{
"investigatorinfo-u": "Investigator Info",
"heroinfo-u": "Hero Info",
"name-u": "Name",
"player-u": "Player",
"occupation-u": "Occupation",
"archetype-u": "Archetype",
"age-u": "Age",
"sex-u": "Sex",
"residence-u": "Residence",
"birthplace-u": "Birthplace",
"characteristics-u": "Characteristics",
"STR-u": "STR",
"STR-r-txt": "STR Roll",
"DEX-u": "DEX",
"DEX-r-txt": "DEX Roll",
"POW-u": "POW",
"POW-r-txt": "POW Roll",
"CON-u": "CON",
"CON-r-txt": "CON Roll",
"APP-u": "APP",
"APP-r-txt": "APP Roll",
"EDU-u": "EDU",
"EDU-r-txt": "EDU Roll",
"SIZ-u": "SIZ",
"SIZ-r-txt": "SIZ Roll",
"INT-u": "INT",
"INT-r-txt": "INT Roll",
"Move rate-u": "Move rate",
"Move rate-r-txt": "Move rate Roll",
"HP-u": "Hit Points",
"HP-r-txt": "Hit Points Roll",
"current": "current",
"majorwound-u": "Major Wound",
"pulphp-u": "Pulp HP",
"luck-u": "Luck",
"luck-r-txt": "Luck Roll",
"damagebonus-u": "Damage Bonus",
"None": "None",
"build-u": "Build",
"sanity-u": "Sanity",
"4/5-u": "4/5",
"pulp-z": "Pulp",
"sanity-r-txt": "Sanity Roll",
"start": "start",
"current-u": "current",
"max-u": "max",
"tempinsane-u": "Temp. Insane",
"indefinsane-u": "Indef. Insane",
"bouts-of-madness-u": "Bouts of Madness",
"pulp-bouts-of-madness-u": "Pulp Bouts of Madness",
"bom-real-time": "Real-Time",
"bom-summary": "Summary",
"stable": "Stable",
"magicpoints-u": "Magic Points",
"dicerolls-u": "Dice Rolls",
"custom-u": "Custom",
"investigatorskills-u": "Skills",
"accounting_da-u": "Accounting(10%)",
"animalhandling_da-u": "Animal Handling(15%)",
"accounting-u": "Accounting(05%)",
"accounting-r-txt": "Accounting Roll",
"anthropology-u": "Anthropology(01%)",
"anthropology-r-txt": "Anthropology Roll",
"artandcraft-u": "Art & Craft(05%)",
"artandcraft1": "Art and Craft 1",
"artandcraft2": "Art and Craft 2",
"appraise-u": "Appraise(05%)",
"appraise-r-txt": "Appraise Roll",
"appraise_et-u": "Appraise(10%)",
"appraise_ic-u": "Appraise(15%)",
"archaeology-u": "Archaeology(01%)",
"archaeology-r-txt": "Archaeology Roll",
"charm-u": "Charm(15%)",
"charm-r-txt": "Charm Roll",
"civics-u": "Civics(10%)",
"climb-u": "Climb(20%)",
"climb-r-txt": "Climb Roll",
"status-u": "Status",
"creditrating-u": "Credit Rating(00%)",
"creditrating-r-txt": "Credit Rating Roll",
"cthulhumythos-u": "Cthulhu Mythos(00%)",
"cthulhumythos-r-txt": "Cthulhu Mythos Roll",
"disguise-u": "Disguise(05%)",
"disguise-r-txt": "Disguise Roll",
"dodge-u": "Dodge(half DEX)",
"dodge-r-txt": "Dodge Roll",
"drivewagon-u": "Drive Wagon(20%)",
"driveauto-u": "Drive Auto(20%)",
"driveauto-r-txt": "Drive Auto Roll",
"drive-u": "Drive(20%)",
"elecrepair-u": "Elec Repair(10%)",
"elecrepair-r-txt": "Elec Repair Roll",
"elecrepair_ow-u": "Elec. Repair(00%)",
"empire-u": "Empire(25%)",
"fasttalk-u": "Fast Talk(05%)",
"fasttalk-r-txt": "Fast Talk Roll",
"fighting(brawl)-u": "Fighting(Brawl)(25%)",
"fighting_brawl-r-txt": "Fighting(Brawl) Roll",
"fightspec1": "Fighting(Other) #1",
"fightspec2": "Fighting(Other) #2",
"fightspec3": "Fighting(Other) #3",
"shield-u": "Shield(15%)",
"fighting_other-u": "Fighting(Other)",
"firearms(hg)-u": "Firearms(HG)(20%)",
"firearms_hg-r-txt": "Firearms(HG) Roll",
"firearms(r/s)-u": "Firearms(R/S)(25%)",
"firearms_rs-r-txt": "Firearms(R/S) Roll",
"firearms_s_m_g-u": "Firearms(SMG)(15%)",
"firearms_other-u": "Firearms(Other)",
"firearms_electr-u": "Firearms(Electr.)(25%)",
"firstaid-u": "First Aid(30%)",
"firstaid-r-txt": "First Aid Roll",
"gambling-u": "Gambling(10%)",
"history-u": "History(05%)",
"history-r-txt": "History Roll",
"insight-da": "Insight(05%)",
"intimidate-u": "Intimidate(15%)",
"intimidate-r-txt": "Intimidate Roll",
"jump_da-u": "Jump(25%)",
"jump-u": "Jump(20%)",
"jump-r-txt": "Jump Roll",
"language(own)-u": "Language(Own)(EDU)",
"language_own-r-txt": "Language(Own) Roll",
"otherlanguage1": "Language(Other)(01%)",
"otherlanguage2": "Language(Other)(01%)",
"law-u": "Law(05%)",
"law-r-txt": "Law Roll",
"libraryuse-u": "Library Use(20%)",
"libraryuse-r-txt": "Library Use Roll",
"libraryuse_da-u": "Library Use(05%)",
"listen_da-u": "Listen(25%)",
"listen-u": "Listen(20%)",
"listen-r-txt": "Listen Roll",
"listen_mdr-u": "Listen(25%)",
"locksmith-u": "Locksmith(01%)",
"locksmith-r-txt": "Locksmith Roll",
"mechrepair-u": "Mech Repair(10%)",
"mechrepair-r-txt": "Mech Repair Roll",
"medicine-u": "Medicine(01%)",
"medicine-r-txt": "Medicine Roll",
"naturalworld-u": "Natural World(10%)",
"naturalworld-r-txt": "Natural World Roll",
"naturalworld_da-u": "Natural World(20%)",
"naturalworld_et-u": "Natural World(20%)",
"navigate-u": "Navigate(10%)",
"navigate-r-txt": "Navigate Roll",
"occult-u": "Occult(05%)",
"occult-r-txt": "Occult Roll",
"ophvmachine-u": "Op Hv Machine(01%)",
"ophvmachine-r-txt": "Op Hv Machine Roll",
"ownkingdom_da-u": "Own Kingdom(20%)",
"otherkingdom1": "Other Kingdom(10%)",
"otherkingdom2": "Other Kingdom(10%)",
"persuade-u": "Persuade(10%)",
"persuade-r-txt": "Persuade Roll",
"pilotboat-u": "Pilot Boat(01%)",
"psychology-u": "Psychology(10%)",
"psychology-r-txt": "Psychology Roll",
"psychoanalysis-u": "Psychoanalysis(01%)",
"psychoanalysis-r-txt": "Psychoanalysis Roll",
"readandwritelang1": "Read & Write Lang.(01%)",
"readandwritelang2": "Read & Write Lang.(01%)",
"religion-u": "Religion(20%)",
"repair/devise-u": "Repair/Devise(20%)",
"ride-u": "Ride(05%)",
"ride-r-txt": "Ride Roll",
"ride_ow-u": "Ride(15%)",
"rope_use_ow-u": "Rope Use(05%)",
"scavenge-u": "Scavenge(15%)",
"sleightofhand-u": "Sleight of Hand(10%)",
"sleightofhand-r-txt": "Sleight of Hand Roll",
"sleight_of_hand_da": "Sleight of Hand(25%)",
"spothidden-u": "Spot Hidden(25%)",
"spothidden-r-txt": "Spot Hidden Roll",
"stealth-u": "Stealth(20%)",
"stealth-r-txt": "Stealth Roll",
"swim_da-u": "Swim(25%)",
"swim-u": "Swim(20%)",
"swim-r-txt": "Swim Roll",
"techrepair-u": "Tech. Repair(01%)",
"throw-u": "Throw(20%)",
"throw-r-txt": "Throw Roll",
"throw_da-u": "Throw(25%)",
"track-u": "Track(10%)",
"track-r-txt": "Track Roll",
"trap-u": "Trap(10%)",
"otherskills-u": "Other Skills:",
"animalhandling-u": "Animal Handling(05%)",
"firearms(varies)-u": "Firearms(Varies)",
"art/craft-u": "Art/Craft(05%)",
"hypnosis-u": "Hypnosis(01%)",
"artillery-u": "Artillery(01%)",
"language(other)-u": "Language(Other)(01%)",
"computeruse-u": "Computer Use(05%)",
"computermaint_ic-u": "Computer Maint.(05%)",
"pilot-u": "Pilot(01%)",
"demolitions-u": "Demolitions(01%)",
"demolitions-txt": "Demolitions Roll",
"readlips-u": "Read Lips(01%)",
"electronics-u": "Electronics(01%)",
"science-u": "Science(01%)",
"fighting(varies)-u": "Fighting(Varies)",
"survival-u": "Survival(10%)",
"sysops-u": "SysOps(10%)",
"zerog_ic-u": "Zero-G(05%)",
"talents-u": "Talents",
"shield-z": "Shield",
"head-u": "Head",
"body-u": "Body",
"l_arm-u": "L.Arm",
"chest-u": "Chest",
"r_arm-u": "R.Arm",
"l_leg-u": "L.Leg",
"abdmn-u": "Abdmn",
"r_leg-u": "R.Leg",
"item-u": "Item",
"defence-u": "Defence",
"weapons-u": "Weapons",
"combat-u": "Combat",
"weaponname-u": "Weapon",
"skill-u": "Skill",
"damage-u": "Damage",
"range-u": "Range",
"attacks-u": "Attacks",
"ammo-u": "Ammo",
"malf-u": "Malf",
"Fighting(Brawl)": "Fighting(Brawl)",
"Firarms(HG)": "Firearms(HG)",
"Firarms(SMG)": "Firearms(SMG)",
"Firarms(R/S)": "Firearms(R/S)",
"Fighting(Other)": "Fighting(Other)",
"Firarms(Electr.)": "Firarms(Electr.)",
"Throw": "Throw",
"Other Skill #1": "Other Skill #1",
"Other Skill #2": "Other Skill #2",
"Other Skill #3": "Other Skill #3",
"Other Skill #4": "Other Skill #4",
"Other Skill #5": "Other Skill #5",
"Other Skill #6": "Other Skill #6",
"Other Skill #7": "Other Skill #7",
"Other Skill #8": "Other Skill #8",
"Other Skill #9": "Other Skill #9",
"Other Skill #10": "Other Skill #10",
"spells-u": "Spells",
"companions&mounts-u": "NPCs",
"vehicles-u": "Vehicles",
"cap-u": "Capacity",
"vehicleattack-u": "Vehicular Impact Attack",
"operatorskill": "Operator's Skill",
"MountedWeaponSkill": "Mounted Weapon Skill",
"generalinfo-u": "General Info",
"cargo-u": "Cargo",
"passengers-u": "Passengers",
"san-u": "SAN",
"HP-z": "HP",
"MP-z": "MP",
"armor-z": "Armor",
"db-z": "DB",
"bdb-u": "B/DB",
"damage&db-z": "Dam+DB",
"dam-z": "Dam",
"MOV-u": "MOV",
"skill1": "Skill 1",
"skill2": "Skill 2",
"skill3": "Skill 3",
"skill4": "Skill 4",
"skill5": "Skill 5",
"skill6": "Skill 6",
"skill7": "Skill 7",
"skill8": "Skill 8",
"gearandpossessions-u": "Gear and Possessions",
"cashandassets-u": "Cash and Assests",
"spendinglevel-u": "Spending Level",
"cash-u": "Cash",
"assets-u": "Assets",
"backstory-u": "Backstory",
"Personal Description": "Personal Description",
"Ideology/Beliefs": "Ideology/Beliefs",
"Significant People": "Significant People",
"Meaningful Locations": "Meaningful Locations",
"Treasured Possessions": "Treasured Possessions",
"Traits": "Traits",
"Injuries & Scars": "Injuries &amp; Scars",
"Phobias/Manias": "Phobias/Manias",
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
"Encounters with Strange Entities": "Encounters with Strange Entities",
"Encounters with Strange Entities-z": "Encounters with Strange Entities",
"majorwound-z": "Major Wound",
"dying-z": "Dying",
"pulphp-z": "Pulp HP",
"unarmed-z": "Unarmed",
"dodge-z": "Dodge",
"current-mental-condition": "Current Mental Condition",
"body-hit-location": "Body Hit Location",
"rolled": "Rolled:",
"right-leg": "Right Leg",
"left-leg": "Left Leg",
"abdomen": "Abdomen",
"chest": "Chest",
"right-arm": "Right Arm",
"left-arm": "Left Arm",
"head": "Head",
"downtime-u": "Downtime",
"scenarioname-u": "Scenario Name",
"scenarioinfo-u": "Conclusion & Info",
"scenariorewards-u": "Rewards",
"spellname-u": "Spell Name",
"cost-u": "Cost",
"castime-u": "Casting Time",
"description-u": "Description",
"bout-of-madness-u-time": "Bout of Madness - Real Time",
"bout-of-madness-u-summary": "Bout of Madness - Summary",
"amnesia": "Amnesia:",
"amnesia-dec": "The investigator has no memory of events that have taken place since they were last in a place of safety.",
"psychosomatic-disability": "Psychosomatic disability:",
"psychosomatic-disability-dec": "The investigator suffers psychosomatic blindness, deafness, or loss of the use of a limb or limbs.",
"violence": "Violence:",
"violence-dec": "A red mist descends on the investigator and they explode in a spree of uncontrolled violence and destruction directed at their surroundings, allies or foes alike.",
"paranoia": "Paranoia:",
"paranoia-dec": "The investigator suffers severe paranoia.",
"significant-person": "Significant Person:",
"significant-person-dec": "The investigator mistakes another person in the scene for a Significant Person of theirs.",
"faint": "Faint:",
"faint-dec": "The investigator faints.",
"flee-in-panic": "Flee in Panic:",
"flee-in-panic-dec": "The investigator is compelled to get as far away as possible by whatever means are available.",
"physical-hysterics-or-emotional-outburst": "Physical hysterics or emotional outburst:",
"physical-hysterics-or-emotional-outburst-dec": "The investigator is incapacitated from laughing, crying, screaming, etc.",
"phobia": "Phobia:",
"phobia-dec": "The investigator gains a new phobia. Roll 1D100 on Sample Phobias Table (or choose one). Even if the source of the phobia is not present, the investigator imagines it is there.",
"mania": "Mania:",
"mania-dec": "The investigator gains a new mania. Roll 1D100 on Sample Manias Table (or choose one). The investigator seeks to indulge in their new mania.",
"amnesia-dec2": "The investigator comes to their senses in some unfamiliar place with no memory of who they are. Their memories will slowly return to them over time.",
"robbed": "Robbed:",
"robbed-dec": "The investigator comes to their senses (1D10) hours later, having been robbed. They are unharmed. If they were carrying a Treasured Possession, make a Luck roll to see if it was stolen. Everything else of value is automatically missing.",
"battered": "Battered:",
"battered-dec": "The investigator comes to their senses (1D10) hours later to find themselves battered and bruised. Hit points are reduced to half of what they were before going insane, though this does not cause a Major wound. They have not been robbed. How the damage was sustained is up to the Keeper.",
"violence-dec2": "The investigator explodes in a spree of violence and destruction. When the investigator comes to their senses, their actions may or may not be apparent or remembered. Who or what the investigator has inflicted violence upon and whether they have killed or simply inflicted harm is up to the Keeper.",
"ideology-beliefs": "Ideology/Beliefs:",
"ideology-beliefs-dec": "Review the investigator’s backstory entry for Ideology and Beliefs. The investigator manifests one of these in an extreme, crazed and demonstrative manner.",
"significant-people": "Significant People:",
"significant-people-dec": "Consult the investigator’s backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the investigator has done their best to get close to that person and act upon their relationship in some way.",
"institutionalized": "Institutionalized:",
"institutionalized-dec": "The investigator comes to their senses in a psychiatric ward or police cell. They may slowly recall the events that led them there.",
"flee-in-panic-dec2": "When the investigator comes to their senses they are far away.",
"phobia-dec2": "The investigator gains a new phobia. Roll 1D100 on Phobias Table or choose one. The investigator comes to their senses (1D10) hours later, having taken every precaution to avoid their new phobia.",
"mania-dec2": "The investigator gains a new mania. Roll 1D100 on Manias Table or choose one. The investigator comes to their senses (1D10) hours later. During this bout of madness, the investigator will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.",
"value": "Value:",
"critical": "Critical",
"success": "Success",
"hard": "Hard",
"extreme": "Extreme",
"fumble": "Fumble",
"fail": "Fail",
"malf": "Malf:",
"result": "Result:",
"dam": "Dam:",
"pulp-bout-of-madness-u-time": "Pulp Bout of Madness - Real-Time",
"crazy-pan": "Crazy Plan:",
"rage": "Rage:",
"gloat": "Gloat:",
"relax": "Relax:",
"show-off": "Show Off:",
"alter-ego": "Alter Ego:",
"pulp-amnesia-dec": "The hero ceases to think of him or herself as a hero, losing the ability to use his or her pulp talents.",
"pulp-crazy-plan-dec": "The hero pursues an irrational or ill-conceived plan. The plan must either benefit the enemy’s situation or increase the danger for the hero or his or her allies.",
"pulp-rage-dec": "A red mist descends on the hero and he or she explodes in a spree of uncontrolled violence and destruction directed at their surroundings, allies, or foes alike.",
"pulp-gloat-dec": "The hero is compelled to boast, gloat, or exclaim their plans aloud.",
"pulp-relax-dec": "The hero is convinced that the threat is negligible, and he or she sits back and relaxes.",
"pulp-flee-in-panic-dec": "The hero is compelled to get as far away as possible by whatever means are available, even if it necessitates them taking the only vehicle and leaving everyone else behind.",
"pulp-show-off-dec": "The hero becomes an attention-seeking maniac, possibly prone to foolhardy acts.",
"pulp-alter-ego-dec": "The hero’s personality undergoes a complete transformation and is replaced by one completely different. The alter ego is a mirror opposite of the hero.",
"pulp-phobia-dec": "The hero gains a new phobia. Roll 1D100 on Sample Phobias Table (or choose one). Even if the source of the phobia is not present, the hero imagines it is there.",
"pulp-mania-dec": "The hero gains a new mania. Roll 1D100 on Sample Manias Table (or choose one). The hero seeks to indulge in their new mania.",
"pulp-bout-of-madness-u-summary": "Pulp Bout of Madness - Summary",
"institutionalized-or-apprehended": "Institutionalized or Apprehended:",
"pulp-amnesia-dec2": "The hero comes to their senses in some unfamiliar place, with no memory of who they are and lacking any of their pulp talents. Their memories slowly return to them over time. Their pulp talents only return in a time of crisis. In this case, a crisis is defined as someone’s life being endangered. When someone’s life is threatened, the hero should make a Luck roll; if successful, their talents return. If unsuccessful they may try again in 1D10 rounds.",
"pulp-robbed-dec": "The hero comes to their senses (1D10) hours later, having been robbed. They are unharmed. If they were carrying a Treasured Possession (per their backstory), make a Luck roll to see if it was stolen. Everything else of value is automatically missing.",
"pulp-battered-dec": "The hero comes to their senses (1D10) hours later to find themselves battered and bruised. Hit points are reduced to half of what they were before going insane. They have not been robbed. How the damage was sustained is up to the Keeper.",
"pulp-violence-dec2": "The hero explodes in a spree of violence and destruction. When the hero comes to their senses, their actions may or may not be apparent or remembered. Who or what the hero has inflicted violence upon, and whether they have killed or only inflicted harm, is up to the Keeper.",
"pulp-ideology-beliefs-dec": "Review the hero’s backstory entry for Ideology and Beliefs. The hero manifests one of these in an extreme, crazed, and demonstrative manner. A common outcome is some variant of megalomania, whereby the hero’s talents and beliefs begin to corrupt their humanity and sense of right and wrong.",
"pulp-significant-people-dec": "Consult the hero’s backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the hero has done their best to get close to that person and act upon their relationship in some way.",
"pulp-institutionalized-or-apprehended-dec": "The hero comes to their senses in a high-security psychiatric ward, police cell or under captivity. They may slowly recall the events that led them there.",
"pulp-flee-in-panic-dec2": "When the hero comes to their senses, they are far away, perhaps somewhere noteworthy or lost. How they reached the location is unknown to them.",
"pulp-phobia-dec2": "The hero gains a new phobia. Roll 1D100 on Phobias Table or choose one. The hero comes to their senses (1D10) hours later, having taken every precaution to avoid their new phobia.",
"pulp-mania-dec2": "The hero gains a new mania. Roll 1D100 on Manias Table or choose one. The hero comes to their senses (1D10) hours later. During this bout of madness, they will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.",
"delusion-da-dec": "The Investigator sees things that are not real, but is unable to tell truth from hallucination.",
"delusion-da": "Delusion:",
"shackled-da": "Shackled:",
"delusion-da-dec2": "The investigator has been profoundly affected by a hallucination, causing them to undertake some form action. Perhaps they have dug a deep pit and are now hiding in it, or barricaded themselves within a hut.",
"flee-in-panic-da-dec2": "When the investigator comes to their senses they are far away, perhaps lost in the wilderness or hammering on a door demanding to be let inside.",
"shackled-da-dec": "The investigator, raving and talking in strange tongues, has been captured and put in shackles or imprisoned in some manner."
}
@@ -0,0 +1,108 @@
{
"investigatorinfo-u": "調查員資料",
"name-u": "姓名",
"player-u": "玩家",
"occupation-u": "職業",
"age-u": "年齡",
"sex-u": "性別",
"residence-u": "居住地",
"birthplace-u": "出生地",
"characteristics-u": "人物屬性",
"STR-u": "力量",
"DEX-u": "敏捷",
"POW-u": "意志",
"CON-u": "體質",
"APP-u": "外貌",
"EDU-u": "教育",
"SIZ-u": "體型",
"INT-u": "智力",
"Move rate-u": "速度等級",
"HP-u": "生命值",
"majorwound-u": "重傷",
"pulphp-u": "低俗克蘇魯HP",
"luck-u": "幸運",
"damagebonus-u": "傷害加值",
"build-u": "體格",
"sanity-u": "San值",
"tempinsane-u": "臨時性瘋狂",
"indefinsane-u": "不定性瘋狂",
"magicpoints-u": "魔法值",
"investigatorskills-u": "調查員技能",
"accounting-u": "會計學(05%)",
"anthropology-u": "人類學(01%)",
"appraise-u": "估價(05%)",
"archaeology-u": "考古學(01%)",
"charm-u": "魅惑(15%)",
"climb-u": "攀爬(20%)",
"computeuse-u": "電腦使用(5%)",
"survival-u": "生存(10%)",
"creditrating-u": "信譽(00%)",
"cthulhumythos-u": "克蘇魯神話(00%)",
"disguise-u": "喬裝(05%)",
"dodge-u": "閃躲(一半敏捷)",
"driveauto-u": "駕駛(汽車)(20%)",
"elecrepair-u": "電器維修(10%)",
"fasttalk-u": "話術(05%)",
"fighting(brawl)-u": "鬥毆/空手(25%)",
"firearms(hg)-u": "射擊(手槍)(20%)",
"firearms(r/s)": "射擊(步槍/霰彈槍)(25%)",
"firearms(sub)": "射擊(衝鋒槍)(15%)",
"firearms(mach)": "射擊(機槍)(10%)",
"firstaid-u": "急救(30%)",
"history-u": "歷史(05%)",
"intimidate-u": "恐嚇(15%)",
"jump-u": "跳躍(20%)",
"language(own)-u": "母語(教育)",
"language(other01)-u": "語言(1%)",
"law-u": "法律(05%)",
"libraryuse-u": "圖書館使用(20%)",
"listen-u": "聆聽(20%)",
"acting-u": "表演(5%)",
"locksmith-u": "鎖匠(01%)",
"mechrepair-u": "機械維修(10%)",
"medicine-u": "醫學(01%)",
"pharmacy-u": "藥學(01%)",
"naturalworld-u": "自然學(10%)",
"navigate-u": "領航(10%)",
"occult-u": "神秘學(05%)",
"ophvmachine-u": "重機械操作(01%)",
"persuade-u": "勸說(10%)",
"psychology-u": "心理學(10%)",
"psychoanalysis-u": "精神分析(01%)",
"ride-u": "騎乘(05%)",
"sleightofhand-u": "巧手(10%)",
"spothidden-u": "偵查(25%)",
"stealth-u": "潛行(20%)",
"swim-u": "游泳(20%)",
"throw-u": "投擲(20%)",
"track-u": "追蹤(10%)",
"otherskills-u": "自定技能:",
"animalhandling-u": "動物馴養(05%)",
"firearms(varies)-u": "射擊(其他)",
"art/craft-u": "技藝(05%)",
"hypnosis-u": "跳躍(01%)",
"artillery-u": "天文學(01%)",
"language(other)-u": "語言(其他)(01%)",
"computeruse-u": "電腦使用(05%)",
"pilot-u": "駕駛(01%)",
"demolitions-u": "爆破(01%)",
"readlips-u": "讀唇(01%)",
"electronics-u": "電子學(01%)",
"science-u": "科學(01%)",
"fighting(varies)-u": "鬥毆(其他)",
"weapons-u": "武器",
"weaponname-u": "武器",
"skill-u": "所用技能",
"damage-u": "傷害",
"extdamage-u": "極端傷害",
"range-u": "範圍",
"attacks-u": "次數",
"ammo-u": "裝彈數",
"malf-u": "故障值",
"gearandposessions-u": "工具及隨身物品",
"cashandassets-u": "現金及資產",
"spendinglevel-u": "消費水平",
"cash-u": "現金",
"assets-u": "資產內容",
"backstory-u": "背景故事"
}
@@ -0,0 +1,108 @@
{
"investigatorinfo-u": "調查員資料",
"name-u": "姓名",
"player-u": "玩家",
"occupation-u": "職業",
"age-u": "年齡",
"sex-u": "性別",
"residence-u": "居住地",
"birthplace-u": "出生地",
"characteristics-u": "人物屬性",
"STR-u": "力量",
"DEX-u": "敏捷",
"POW-u": "意志",
"CON-u": "體質",
"APP-u": "外貌",
"EDU-u": "教育",
"SIZ-u": "體型",
"INT-u": "智力",
"Move rate-u": "速度等級",
"HP-u": "生命值",
"majorwound-u": "重傷",
"pulphp-u": "低俗克蘇魯HP",
"luck-u": "幸運",
"damagebonus-u": "傷害加值",
"build-u": "體格",
"sanity-u": "San值",
"tempinsane-u": "臨時性瘋狂",
"indefinsane-u": "不定性瘋狂",
"magicpoints-u": "魔法值",
"investigatorskills-u": "調查員技能",
"accounting-u": "會計學(05%)",
"anthropology-u": "人類學(01%)",
"appraise-u": "估價(05%)",
"archaeology-u": "考古學(01%)",
"charm-u": "魅惑(15%)",
"climb-u": "攀爬(20%)",
"computeuse-u": "電腦使用(5%)",
"survival-u": "生存(10%)",
"creditrating-u": "信譽(00%)",
"cthulhumythos-u": "克蘇魯神話(00%)",
"disguise-u": "喬裝(05%)",
"dodge-u": "閃躲(一半敏捷)",
"driveauto-u": "駕駛(汽車)(20%)",
"elecrepair-u": "電器維修(10%)",
"fasttalk-u": "話術(05%)",
"fighting(brawl)-u": "鬥毆/空手(25%)",
"firearms(hg)-u": "射擊(手槍)(20%)",
"firearms(r/s)": "射擊(步槍/霰彈槍)(25%)",
"firearms(sub)": "射擊(衝鋒槍)(15%)",
"firearms(mach)": "射擊(機槍)(10%)",
"firstaid-u": "急救(30%)",
"history-u": "歷史(05%)",
"intimidate-u": "恐嚇(15%)",
"jump-u": "跳躍(20%)",
"language(own)-u": "母語(教育)",
"language(other01)-u": "語言(1%)",
"law-u": "法律(05%)",
"libraryuse-u": "圖書館使用(20%)",
"listen-u": "聆聽(20%)",
"acting-u": "表演(5%)",
"locksmith-u": "鎖匠(01%)",
"mechrepair-u": "機械維修(10%)",
"medicine-u": "醫學(01%)",
"pharmacy-u": "藥學(01%)",
"naturalworld-u": "自然學(10%)",
"navigate-u": "領航(10%)",
"occult-u": "神秘學(05%)",
"ophvmachine-u": "重機械操作(01%)",
"persuade-u": "勸說(10%)",
"psychology-u": "心理學(10%)",
"psychoanalysis-u": "精神分析(01%)",
"ride-u": "騎乘(05%)",
"sleightofhand-u": "巧手(10%)",
"spothidden-u": "偵查(25%)",
"stealth-u": "潛行(20%)",
"swim-u": "游泳(20%)",
"throw-u": "投擲(20%)",
"track-u": "追蹤(10%)",
"otherskills-u": "自定技能:",
"animalhandling-u": "動物馴養(05%)",
"firearms(varies)-u": "射擊(其他)",
"art/craft-u": "技藝(05%)",
"hypnosis-u": "跳躍(01%)",
"artillery-u": "天文學(01%)",
"language(other)-u": "語言(其他)(01%)",
"computeruse-u": "電腦使用(05%)",
"pilot-u": "駕駛(01%)",
"demolitions-u": "爆破(01%)",
"readlips-u": "讀唇(01%)",
"electronics-u": "電子學(01%)",
"science-u": "科學(01%)",
"fighting(varies)-u": "鬥毆(其他)",
"weapons-u": "武器",
"weaponname-u": "武器",
"skill-u": "所用技能",
"damage-u": "傷害",
"extdamage-u": "極端傷害",
"range-u": "範圍",
"attacks-u": "次數",
"ammo-u": "裝彈數",
"malf-u": "故障值",
"gearandposessions-u": "工具及隨身物品",
"cashandassets-u": "現金及資產",
"spendinglevel-u": "消費水平",
"cash-u": "現金",
"assets-u": "資產內容",
"backstory-u": "背景故事"
}
@@ -0,0 +1,143 @@
{
"skills-list": "accounting,anthropology,archaeology,astronomy,bargain,biology,chemistry,climb,conceal,credit-rating,cthulhu-mythos,disguise,dodge,drive,electrical-repair,electronics,fast-talk,first-aid,geology,hvy-machine,hide,history,jump,law,library-use,listen,locksmith,martial-arts,mechanical-repair,medicine,navigate,natural-history,occult,own-language-1,own-language-2,persuade,pharmacy,photography,physics,pilot,psychoanalisis,psychology,ride,sneak,spot-hidden,swim,throw,track,handgun,machine-gun,rifle,shotgun,submachine-gun",
"investigator-name-u": "Investigator Name",
"occupation-u": "Occupation",
"sex-u": "Sex",
"age-u": "Age",
"degrees-u": "Colleges/Degrees",
"birthplace-u": "Birthplace",
"mental-disorders-u": "Mental Disorders",
"res-roll-u": "Resistance Roll",
"characteristics-u": "Characteristics &amp; Rolls",
"STR-u": "STR",
"DEX-u": "DEX",
"INT-u": "INT",
"idea-u": "Idea",
"CON-u": "CON",
"APP-u": "APP",
"POW-u": "POW",
"luck-u": "Luck",
"SIZ-u": "SIZ",
"SAN-u": "SAN",
"EDU-u": "EDU",
"know-u": "Know",
"max-san-u": "Max Sanity Points",
"dmg-bonus-u": "Damage Bonus",
"sanity-points-u": "Sanity Points",
"stable-sanity-u": "Stable Sanity",
"insanity-u": "Insanity",
"mp-u": "Magic Points",
"stable-mp-u": "Stable Magic Points",
"unconscius-u": "Unconscious",
"hp-points-u": "Hit Points",
"stable-hp-u": "Stable Hit Points",
"dead-u": "DEAD",
"skills-u": "Investigator Skills",
"anthropology-u": "Anthropology (00&#37;)",
"archaeology-u": "Archaeology (00&#37;)",
"martial-arts-u": "Martial Arts (00&#37;)",
"astronomy-u": "Astronomy (00&#37;)",
"biology-u": "Biology (00&#37;)",
"library-use-u": "Library Use (25&#37;)",
"locksmith-u": "Locksmith (00&#37;)",
"fast-talk-u": "Fast Talk (05&#37;)",
"occult-u": "Occult (05&#37;)",
"drive-u": "Drive Auto (20&#37;)",
"hvy-machine-u": "Operate Hvy. Machine (00&#37;)",
"accounting-u": "Accounting (10&#37;)",
"credit-rating-u": "Credit Rating (15&#37;)",
"law-u": "Law (05&#37;)",
"spot-hidden-u": "Spot Hidden (25&#37;)",
"sneak-u": "Sneak (10&#37;)",
"disguise-u": "Disguise (00&#37;)",
"electrical-repair-u": "Electrical Repair (10&#37;)",
"electronics-u": "Electronics (00&#37;)",
"ride-u": "Ride (05&#37;)",
"listen-u": "Listen (25&#37;)",
"dodge-u": "Dodge (DEX x2)",
"pharmacy-u": "Pharmacy (00&#37;)",
"physics-u": "Physics (00&#37;)",
"photography-u": "Photography (10&#37;)",
"geology-u": "Geology (00&#37;)",
"history-u": "History (20&#37;)",
"natural-history-u": "Natural History (10&#37;)",
"throw-u": "Throw (25&#37;)",
"own-language-u": "Own Language (EDU x5)",
"mechanical-repair-u": "Mechanical Repair (20&#37;)",
"medicine-u": "Medicine (05&#37;)",
"cthulhu-mythos-u": "Cthulhu Mythos (00&#37;)",
"swim-u": "Swim (00&#37;)",
"conceal-u": "Conceal (15&#37;)",
"hide-u": "Hide (10&#37;)",
"navigate-u": "Navigate (10&#37;)",
"persuade-u": "Persuade (15&#37;)",
"pilot-u": "Pilot (00&#37;)",
"first-aid-u": "First Aid (30&#37;)",
"psychoanalisis-u": "Psychoanalisis (00&#37;)",
"psychology-u": "Psychology (05&#37;)",
"chemistry-u": "Chemistry (00&#37;)",
"bargain-u": "Bargain (05&#37;)",
"jump-u": "Jump (25&#37;)",
"track-u": "Track (10&#37;)",
"climb-u": "Climb (40&#37;)",
"firearms-u": "Firearms",
"machine-gun-u": "Machine Gun (15&#37;)",
"handgun-u": "Handgun (20&#37;)",
"rifle-u": "Rifle (25&#37;)",
"shotgun-u": "Shotgun (30&#37;)",
"submachine-gun-u": "Submachine Gun (15&#37;)",
"other-skills-u": "Other Skills",
"time-area-u": "Time Area",
"art-u": "Art (05%)",
"all-ages-u": "anytime",
"job-u": "Job (05&#37;)",
"computer-u": "Computer Use (00&#37;)",
"90s-u": "1990s",
"not-1890-u": "not 1890s",
"carriage-u": "Drive Carriage (20&#37;)",
"1890s-u": "1890s",
"other-language-u": "Other Language (00&#37;)",
"hand-to-hand-weapons-u": "Hand-To-Hand Weapons",
"attack-or-weapon-u": "Attack or Weapon",
"current-skill-u": "Current<br>Skill &#37;",
"damage-u": "Attack Damage",
"round-u": "Attack/<br>Round",
"hit-points-u": "Hit Points",
"fist-punch-u": "Fist/Punch (50%)",
"head-butt-u": "Head Butt (10%)",
"kick-u": "Kick (25%)",
"grapple-u": "Grapple (25%)",
"weapon-u": "Firearm",
"base-range-u": "Base<br>Range",
"shots-round-u": "Shots/<br>Round",
"shots-in-gun-u": "Shots<br>in Gun",
"malfunct-number-u": "Malfunct.<br>Number",
"weapon-hp-u": "Hit Points",
"personal-data-u": "Personal Data",
"residence-u": "Residence",
"personal-description-u": "Personal Description",
"family-friends-u": "Family &amp; Friends",
"insanity-episodes-u": "Episodes of Insanity",
"wounds-u": "Wounds &amp; Injuries",
"scars-u": "Marks &amp; Scars",
"investigator-history-u": "Investigator History",
"income-savings-u": "Income &amp; Savings",
"income-u": "Income",
"cash-u": "Cash on Hand",
"savings-u": "Savings",
"property-u": "Personal Property",
"real-state-u": "Real Estate",
"gear-u": "Adventureing Gear &amp; Other Possesions",
"books-u": "Mythos Tomes Read",
"artifacts-spells-u": "Magical Artifacts / Spells Known",
"artifacts-u": "Artifacts",
"spells-u": "Spells",
"entities-u": "Entities Encountered",
"attack-u": "Attack",
"roll-u": "Roll",
"heal-u": "Healing",
"weekly-u": "Weekly",
"objective-u": "Objective",
"edition-u": "Game edition",
"edition-info": "Choose between editions. If you are playing the 6e french edition, please, use the especific sheet, this isn't the one you're looking for. If you convert a game between editions, you will need to change the skills manually."
}
@@ -0,0 +1,143 @@
{
"skills-list": "accounting,anthropology,archaeology,astronomy,bargain,biology,chemistry,climb,conceal,credit-rating,cthulhu-mythos,disguise,dodge,drive,electrical-repair,electronics,fast-talk,first-aid,geology,hvy-machine,hide,history,jump,law,library-use,listen,locksmith,martial-arts,mechanical-repair,medicine,navigate,natural-history,occult,own-language-1,own-language-2,persuade,pharmacy,photography,physics,pilot,psychoanalisis,psychology,ride,sneak,spot-hidden,swim,throw,track,handgun,machine-gun,rifle,shotgun,submachine-gun",
"investigator-name-u": "Investigator Name",
"occupation-u": "Occupation",
"sex-u": "Sex",
"age-u": "Age",
"degrees-u": "Colleges/Degrees",
"birthplace-u": "Birthplace",
"mental-disorders-u": "Mental Disorders",
"res-roll-u": "Resistance Roll",
"characteristics-u": "Characteristics &amp; Rolls",
"STR-u": "STR",
"DEX-u": "DEX",
"INT-u": "INT",
"idea-u": "Idea",
"CON-u": "CON",
"APP-u": "APP",
"POW-u": "POW",
"luck-u": "Luck",
"SIZ-u": "SIZ",
"SAN-u": "SAN",
"EDU-u": "EDU",
"know-u": "Know",
"max-san-u": "Max Sanity Points",
"dmg-bonus-u": "Damage Bonus",
"sanity-points-u": "Sanity Points",
"stable-sanity-u": "Stable Sanity",
"insanity-u": "Insanity",
"mp-u": "Magic Points",
"stable-mp-u": "Stable Magic Points",
"unconscius-u": "Unconscious",
"hp-points-u": "Hit Points",
"stable-hp-u": "Stable Hit Points",
"dead-u": "DEAD",
"skills-u": "Investigator Skills",
"anthropology-u": "Anthropology (00&#37;)",
"archaeology-u": "Archaeology (00&#37;)",
"martial-arts-u": "Martial Arts (00&#37;)",
"astronomy-u": "Astronomy (00&#37;)",
"biology-u": "Biology (00&#37;)",
"library-use-u": "Library Use (25&#37;)",
"locksmith-u": "Locksmith (00&#37;)",
"fast-talk-u": "Fast Talk (05&#37;)",
"occult-u": "Occult (05&#37;)",
"drive-u": "Drive Auto (20&#37;)",
"hvy-machine-u": "Operate Hvy. Machine (00&#37;)",
"accounting-u": "Accounting (10&#37;)",
"credit-rating-u": "Credit Rating (15&#37;)",
"law-u": "Law (05&#37;)",
"spot-hidden-u": "Spot Hidden (25&#37;)",
"sneak-u": "Sneak (10&#37;)",
"disguise-u": "Disguise (00&#37;)",
"electrical-repair-u": "Electrical Repair (10&#37;)",
"electronics-u": "Electronics (00&#37;)",
"ride-u": "Ride (05&#37;)",
"listen-u": "Listen (25&#37;)",
"dodge-u": "Dodge (DEX x2)",
"pharmacy-u": "Pharmacy (00&#37;)",
"physics-u": "Physics (00&#37;)",
"photography-u": "Photography (10&#37;)",
"geology-u": "Geology (00&#37;)",
"history-u": "History (20&#37;)",
"natural-history-u": "Natural History (10&#37;)",
"throw-u": "Throw (25&#37;)",
"own-language-u": "Own Language (EDU x5)",
"mechanical-repair-u": "Mechanical Repair (20&#37;)",
"medicine-u": "Medicine (05&#37;)",
"cthulhu-mythos-u": "Cthulhu Mythos (00&#37;)",
"swim-u": "Swim (00&#37;)",
"conceal-u": "Conceal (15&#37;)",
"hide-u": "Hide (10&#37;)",
"navigate-u": "Navigate (10&#37;)",
"persuade-u": "Persuade (15&#37;)",
"pilot-u": "Pilot (00&#37;)",
"first-aid-u": "First Aid (30&#37;)",
"psychoanalisis-u": "Psychoanalisis (00&#37;)",
"psychology-u": "Psychology (05&#37;)",
"chemistry-u": "Chemistry (00&#37;)",
"bargain-u": "Bargain (05&#37;)",
"jump-u": "Jump (25&#37;)",
"track-u": "Track (10&#37;)",
"climb-u": "Climb (40&#37;)",
"firearms-u": "Firearms",
"machine-gun-u": "Machine Gun (15&#37;)",
"handgun-u": "Handgun (20&#37;)",
"rifle-u": "Rifle (25&#37;)",
"shotgun-u": "Shotgun (30&#37;)",
"submachine-gun-u": "Submachine Gun (15&#37;)",
"other-skills-u": "Other Skills",
"time-area-u": "Time Area",
"art-u": "Art (05%)",
"all-ages-u": "anytime",
"job-u": "Job (05&#37;)",
"computer-u": "Computer Use (00&#37;)",
"90s-u": "1990s",
"not-1890-u": "not 1890s",
"carriage-u": "Drive Carriage (20&#37;)",
"1890s-u": "1890s",
"other-language-u": "Other Language (00&#37;)",
"hand-to-hand-weapons-u": "Hand-To-Hand Weapons",
"attack-or-weapon-u": "Attack or Weapon",
"current-skill-u": "Current<br>Skill &#37;",
"damage-u": "Attack Damage",
"round-u": "Attack/<br>Round",
"hit-points-u": "Hit Points",
"fist-punch-u": "Fist/Punch (50%)",
"head-butt-u": "Head Butt (10%)",
"kick-u": "Kick (25%)",
"grapple-u": "Grapple (25%)",
"weapon-u": "Firearm",
"base-range-u": "Base<br>Range",
"shots-round-u": "Shots/<br>Round",
"shots-in-gun-u": "Shots<br>in Gun",
"malfunct-number-u": "Malfunct.<br>Number",
"weapon-hp-u": "Hit Points",
"personal-data-u": "Personal Data",
"residence-u": "Residence",
"personal-description-u": "Personal Description",
"family-friends-u": "Family &amp; Friends",
"insanity-episodes-u": "Episodes of Insanity",
"wounds-u": "Wounds &amp; Injuries",
"scars-u": "Marks &amp; Scars",
"investigator-history-u": "Investigator History",
"income-savings-u": "Income &amp; Savings",
"income-u": "Income",
"cash-u": "Cash on Hand",
"savings-u": "Savings",
"property-u": "Personal Property",
"real-state-u": "Real Estate",
"gear-u": "Adventureing Gear &amp; Other Possesions",
"books-u": "Mythos Tomes Read",
"artifacts-spells-u": "Magical Artifacts / Spells Known",
"artifacts-u": "Artifacts",
"spells-u": "Spells",
"entities-u": "Entities Encountered",
"attack-u": "Attack",
"roll-u": "Roll",
"heal-u": "Healing",
"weekly-u": "Weekly",
"objective-u": "Objective",
"edition-u": "Game edition",
"edition-info": "Choose between editions. If you are playing the 6e french edition, please, use the especific sheet, this isn't the one you're looking for. If you convert a game between editions, you will need to change the skills manually."
}
+372
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@@ -0,0 +1,372 @@
{
"settings": "Settings",
"page-1": "Page 1",
"page-2": "Page 2",
"page-3": "Page 3",
"conditions": "Conditions",
"first-edition": "1st Edition",
"chronicles-of-darkness": "Chronicles of Darkness",
"vampire-the-requiem": "Vampire the Requiem",
"werewolf-the-forsaken": "Werewolf the Forsaken",
"mage-the-awakening": "Mage the Awakening",
"promethean-the-create": "Promethean the Created",
"changeling-the-lost": "Changeling the Lost",
"hunter-the-vigil": "Hunter the Vigil",
"geist-the-sin-eaters": "Geist the Sin-Eaters",
"mummy-the-curse": "Mummy the Curse",
"homebrew": "Homebrew",
"second-edition": "2nd Edition",
"organization": "Organization",
"geist": "Geist",
"krewe": "Krewe",
"demon-the-descent": "Demon the Descent",
"beast-the-primordial": "Beast the Primordial",
"deviant-the-renegades": "Deviant the Renegades",
"virtue": "Virtue",
"vice": "Vice",
"age": "Age",
"faction": "Faction",
"group-name": "Group Name",
"abilities": "Abilities",
"morality": "Morality",
"rank": "Rank",
"resource": "Resource",
"dark-eras-skills": "Dark Eras Skills",
"archery": "Archery",
"removes": "removes",
"firearms": "Firearms",
"ride": "Ride",
"drive": "Drive",
"enigmas": "Enigmas",
"computer": "Computer",
"custom-attribute-settings": "Customizable Attribute Settings",
"defense-trait": "Defense Trait",
"defense-qm": "Defense?",
"lowest": "Lowest",
"highest": "Highest",
"wits": "Wits",
"dexterity": "Dexterity",
"lowest-plus-ath": "Lowest + Athletics",
"lowest-plus-brawl": "Lowest + Brawl",
"lowest-plus-weapon": "Lowest + Weaponry",
"base-size": "Base Size",
"giant": "Giant",
"small-framed": "Small Framed",
"bonus-health-levels": "Bonus Health Levels",
"bonus-willpower-point": "Bonus Willpower Points",
"bonus-clarity-points": "Bonus Clarity Points",
"species-factor": "Species Factor",
"fleet-of-foot": "Fleet of Foot",
"fast-reflexes": "Fast Reflexes",
"iron-stamina": "Iron Stamina",
"dice-roller-u": "DICE ROLLER",
"initiative": "Initiative",
"sheet-roll": "Sheet Roll",
"attack-roll": "Attack Roll",
"simple-roll": "Simple Roll",
"chance": "Chance",
"normal": "Normal",
"9-again": "9-Again",
"8-again": "8-Again",
"dont-reroll": "Don't Reroll 10s",
"chance-rote": "Chance Rote",
"rote": "Rote",
"name": "Name",
"mask": "Mask",
"blood": "Blood",
"life": "Life",
"elpis": "Elpis",
"needle": "Needle",
"root": "Root",
"ban": "Ban",
"doctrine": "Doctrine",
"clan": "Clan",
"auspice": "Auspice",
"path": "Path",
"lineage": "Lineage",
"seeming": "Seeming",
"archetype": "Archetype",
"decree": "Decree",
"incarnation": "Incarnation",
"family": "Family",
"profession": "Profession",
"player": "Player",
"sin-eater": "Sin-Eater",
"creed": "Creed",
"dirge": "Dirge",
"bone": "Bone",
"legend": "Legend",
"torment": "Torment",
"thread": "Thread",
"bloom": "Bloom",
"bane": "Bane",
"bloodline": "Bloodline",
"tribe": "Tribe",
"order": "Order",
"refinement": "Refinement",
"kith": "Kith",
"threshold": "Threshold",
"burden": "Burden",
"guild": "Guild",
"agenda": "Agenda",
"hunger": "Hunger",
"compact": "Compact/Conspiracy",
"cronicle": "Chronicle",
"concept": "Concept",
"covenant": "Covenant",
"lodge": "Lodge",
"legacy": "Legacy",
"athanor": "Athanor",
"role": "Role",
"court": "Court",
"trigger": "Trigger",
"judge": "Judge",
"catalyst": "Catalyst",
"horror": "Horror",
"attributes-u": "ATTRIBUTES",
"intelligence": "Intelligence",
"resolve": "Resolve",
"strength": "Strength",
"stamina": "Stamina",
"presence": "Presence",
"manipulation": "Manipulation",
"composure": "Composure",
"power": "Power",
"finesse": "Finesse",
"resistance": "Resistance",
"skills-u": "SKILLS",
"mental": "Mental",
"unskilled-min3": "(-3 unskilled)",
"academics": "Academics",
"crafts": "Crafts",
"investigation": "Investigation",
"medicine": "Medicine",
"occult": "Occult",
"politics": "Politics",
"science": "Science",
"physical": "Physical",
"unskilled-min1": "(-1 unskilled)",
"athletics": "Athletics",
"brawl": "Brawl",
"larceny": "Larceny",
"stealth": "Stealth",
"survival": "Survival",
"weaponry": "Weaponry",
"social": "Social",
"animalken": "Animal Ken",
"empathy": "Empathy",
"expression": "Expression",
"intimidation": "Intimidation",
"persuasion": "Persuasion",
"socialize": "Socialize",
"streetwise": "Streetwise",
"subterfuge": "Subterfuge",
"other-traits-u": "OTHER TRAITS",
"merits": "Merits",
"other": "Other",
"ceremonies": "Ceremonies",
"gifts-rites": "Gifts/Rites",
"transmutations": "Transmutations",
"contracts": "Contracts",
"manifestations": "Manifestations",
"haunts": "Haunts",
"pillars": "Pillars",
"embeds-explo": "Embeds/Exploits",
"nightmares-atavisms": "Nightmares/Atavisms",
"endowments": "Endowments",
"disciplines": "Disciplines",
"animalism": "Animalism",
"auspex": "Auspex",
"celerity": "Celerity",
"dominate": "Dominate",
"majesty": "Majesty",
"nightmare": "Nightmare",
"obfuscate": "Obfuscate",
"protean": "Protean",
"resilience": "Resilience",
"vigor": "Vigor",
"crúac": "Crúac",
"thebansorcery": "Theban Sorcery",
"arcana": "Arcana",
"death": "Death",
"fate": "Fate",
"forces": "Forces",
"matter": "Matter",
"mind": "Mind",
"prime": "Prime",
"spirit": "Spirit",
"space": "Space",
"time": "Time",
"weapon-attack": "Weapon/Attack",
"type": "Type",
"damage-short": "Dmg",
"range": "Range",
"magnitude-short": "Mag",
"initiative-short": "Ini",
"strength-short": "Str",
"size-short": "Sz",
"melee": "Melee",
"gun": "Gun",
"thrown": "Thrown",
"brawl-fight-finesse": "Brawl* (Fighting Finesse)",
"melee-fight-finesse": "Melee* (Fighting Finesse)",
"armor": "Armor",
"rating": "Rating",
"defence-short": "Def",
"speed-short": "Spd",
"description-armor": "Description",
"remembrances": "Remembrances",
"crisis-point-triggers": "Crisis Point Triggers",
"hazy": "Hazy",
"vague": "Vague",
"specific": "Specific",
"health": "Health",
"corpus": "Corpus",
"membership": "Membership",
"congregation": "Congregation",
"willpower": "Willpower",
"integrity": "Integrity",
"humanity": "Humanity",
"pilgrimage": "Pilgrimage",
"harmony": "Harmony",
"wisdom": "Wisdom",
"clarity": "Clarity",
"synergy": "Synergy",
"memory": "Memory",
"cover": "Cover",
"satiety": "Satiety",
"standing": "Standing",
"blood-potency": "Blood Potency",
"primal-urge": "Primal Urge",
"gnosis": "Gnosis",
"azoth": "Azoth",
"wyrd": "Wyrd",
"psyche": "Psyche",
"esotery": "Esotery",
"sekhem": "Sekhem",
"primum": "Primum",
"lair": "Lair",
"vitae": "Vitae",
"essence": "Essence",
"mana": "Mana",
"pyros": "Pyros",
"glamour": "Glamour",
"plasm": "Plasm",
"aether": "Aether",
"specializations": "Specializations",
"innate-key": "Innate Key",
"size": "Size",
"speed": "Speed",
"defense": "Defense",
"experience": "Experience",
"beats": "Beats",
"members": "Members",
"regalia": "Regalia",
"roll": "Roll",
"action": "Action",
"reflexive": "Reflexive",
"instant": "Instant",
"extended": "Extended",
"contested": "Contested",
"source": "Source",
"flaws": "Flaws",
"allies": "Allies",
"contacts": "Contacts",
"fame": "Fame",
"gear-carried": "Gear(Carried)",
"vehicles": "Vehicles",
"herd": "Herd",
"rites-miracles": "Rites/Miracles",
"fetishes": "Fetishes",
"active-spells": "Active Spells",
"nimbus": "Nimbus",
"dedicated-magic-tools": "Dedicated Magical Tools",
"familiar": "Familiar",
"bestowment": "Bestowment",
"trait-affinities": "Trait Affinities",
"promethean-boon": "Promethean Boon",
"repute": "Repute",
"entitlement": "Entitlement",
"seeming-blessing": "Seeming Blessing",
"goblin-contracts": "Goblin Contracts",
"harvest": "Harvest",
"keystone-memento": "Keystone Memento",
"mementos": "Mementos",
"touchstones": "Touchstones",
"remembrance-traits": "Remembrance Traits",
"affinities": "Affinities",
"cult": "Cult",
"status": "Status",
"glitches": "Glitches",
"pacts": "Pacts",
"interlocks": "Interlocks",
"satiety-preferences": "Satiety Preferences",
"lessons": "Lessons",
"brood": "Brood",
"derangements": "Derangements",
"mentor": "Mentor",
"resources": "Resources",
"retainer": "Retainer",
"equipment-owned": "Equipment(Owned)",
"residence": "Residence",
"haven": "Haven",
"totem": "Totem",
"sanctum": "Sanctum",
"tomb": "Tomb",
"hollow": "Hollow",
"haunt": "Haunt",
"cenote": "Cenote",
"bolthole": "Bolthole",
"viniculum": "Vinculum",
"spells-cast-self": "Spells Cast Upon Self",
"paradox-marks": "Paradox Marks",
"enchanted-items": "Enchanted Items",
"thrall": "Thrall",
"disfigurements": "Disfigurements",
"language": "Language",
"redeemed-boon": "Redeemed Boon",
"residual-memory": "Residual Memory",
"kith-ability": "Kith Ability",
"seeming-curse": "Seeming Curse",
"pledges": "Pledges",
"mantle": "Mantle",
"keys": "Keys",
"utterances": "Utterances",
"vessels": "Vessels",
"witnesses": "Witnesses",
"demonic-form-abilities": "Demonic Form Abilities",
"gadgets": "Gadgets",
"covers": "Covers",
"family-ties": "Family Ties",
"lair-traits": "Lair Traits",
"hint": "Hint",
"add-conditions": "Try adding conditions with the \"+Add\" button.",
"add-conditions-details": "You will be able to specify a title, a description, a resolution condition and a beat condition.",
"delete-condition": "In order to delete a Condition:",
"delete-condition-step1": "please use \"Modify\" button;",
"delete-condition-step2": "press on the red \"trash\" icon;",
"delete-condition-step3": "press on the \"Done\" button.",
"resolution": "Resolution",
"beat": "Beat",
"dice-pool": "Dice Pool",
"modifiers": "Modifiers",
"unarmed": "Unarmed",
"copyright": "&copy;2015 CCP hf. Chronicles of Darkness, Vampire: the Requiem, Werewolf: the Forsaken, Mage: the Awakening, Promethean: the Created, Changeling: the Lost, Geist: the Sin-Eaters, Mummy: the Cursed are trademarks of CCP hf, in the U.S.A. and other countries. All CCP hf characters and character names, and the distinctive likeness thereof, are trademarks of CCP hf.",
"rolls": "rolls",
"wound": "Wound",
"penalty": "Penalty",
"successes": "Successes",
"dice-for": "dice for",
"makes-a": "makes a",
"attack": "attack",
"weapon": "Weapon",
"and-misses-with": "and misses with",
"and-hits-for": "and hits for",
"damage": "Damage",
"mortal2-ghost": "Chronicles of Darkness - Ghost",
"influence": "Influences",
"numina": "Numina",
"ephemtype": "Creature",
"anchor": "Anchors",
"ephemeral-manifestations": "Manifestations"
}
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{
"settings": "Settings",
"page-1": "Page 1",
"page-2": "Page 2",
"page-3": "Page 3",
"conditions": "Conditions",
"first-edition": "1st Edition",
"chronicles-of-darkness": "Chronicles of Darkness",
"vampire-the-requiem": "Vampire the Requiem",
"werewolf-the-forsaken": "Werewolf the Forsaken",
"mage-the-awakening": "Mage the Awakening",
"promethean-the-create": "Promethean the Created",
"changeling-the-lost": "Changeling the Lost",
"hunter-the-vigil": "Hunter the Vigil",
"geist-the-sin-eaters": "Geist the Sin-Eaters",
"mummy-the-curse": "Mummy the Curse",
"homebrew": "Homebrew",
"second-edition": "2nd Edition",
"organization": "Organization",
"geist": "Geist",
"krewe": "Krewe",
"demon-the-descent": "Demon the Descent",
"beast-the-primordial": "Beast the Primordial",
"deviant-the-renegades": "Deviant the Renegades",
"virtue": "Virtue",
"vice": "Vice",
"age": "Age",
"faction": "Faction",
"group-name": "Group Name",
"abilities": "Abilities",
"morality": "Morality",
"rank": "Rank",
"resource": "Resource",
"dark-eras-skills": "Dark Eras Skills",
"archery": "Archery",
"removes": "removes",
"firearms": "Firearms",
"ride": "Ride",
"drive": "Drive",
"enigmas": "Enigmas",
"computer": "Computer",
"custom-attribute-settings": "Customizable Attribute Settings",
"defense-trait": "Defense Trait",
"defense-qm": "Defense?",
"lowest": "Lowest",
"highest": "Highest",
"wits": "Wits",
"dexterity": "Dexterity",
"lowest-plus-ath": "Lowest + Athletics",
"lowest-plus-brawl": "Lowest + Brawl",
"lowest-plus-weapon": "Lowest + Weaponry",
"base-size": "Base Size",
"giant": "Giant",
"small-framed": "Small Framed",
"bonus-health-levels": "Bonus Health Levels",
"bonus-willpower-point": "Bonus Willpower Points",
"bonus-clarity-points": "Bonus Clarity Points",
"species-factor": "Species Factor",
"fleet-of-foot": "Fleet of Foot",
"fast-reflexes": "Fast Reflexes",
"iron-stamina": "Iron Stamina",
"dice-roller-u": "DICE ROLLER",
"initiative": "Initiative",
"sheet-roll": "Sheet Roll",
"attack-roll": "Attack Roll",
"simple-roll": "Simple Roll",
"chance": "Chance",
"normal": "Normal",
"9-again": "9-Again",
"8-again": "8-Again",
"dont-reroll": "Don't Reroll 10s",
"chance-rote": "Chance Rote",
"rote": "Rote",
"name": "Name",
"mask": "Mask",
"blood": "Blood",
"life": "Life",
"elpis": "Elpis",
"needle": "Needle",
"root": "Root",
"ban": "Ban",
"doctrine": "Doctrine",
"clan": "Clan",
"auspice": "Auspice",
"path": "Path",
"lineage": "Lineage",
"seeming": "Seeming",
"archetype": "Archetype",
"decree": "Decree",
"incarnation": "Incarnation",
"family": "Family",
"profession": "Profession",
"player": "Player",
"sin-eater": "Sin-Eater",
"creed": "Creed",
"dirge": "Dirge",
"bone": "Bone",
"legend": "Legend",
"torment": "Torment",
"thread": "Thread",
"bloom": "Bloom",
"bane": "Bane",
"bloodline": "Bloodline",
"tribe": "Tribe",
"order": "Order",
"refinement": "Refinement",
"kith": "Kith",
"threshold": "Threshold",
"burden": "Burden",
"guild": "Guild",
"agenda": "Agenda",
"hunger": "Hunger",
"compact": "Compact/Conspiracy",
"cronicle": "Chronicle",
"concept": "Concept",
"covenant": "Covenant",
"lodge": "Lodge",
"legacy": "Legacy",
"athanor": "Athanor",
"role": "Role",
"court": "Court",
"trigger": "Trigger",
"judge": "Judge",
"catalyst": "Catalyst",
"horror": "Horror",
"attributes-u": "ATTRIBUTES",
"intelligence": "Intelligence",
"resolve": "Resolve",
"strength": "Strength",
"stamina": "Stamina",
"presence": "Presence",
"manipulation": "Manipulation",
"composure": "Composure",
"power": "Power",
"finesse": "Finesse",
"resistance": "Resistance",
"skills-u": "SKILLS",
"mental": "Mental",
"unskilled-min3": "(-3 unskilled)",
"academics": "Academics",
"crafts": "Crafts",
"investigation": "Investigation",
"medicine": "Medicine",
"occult": "Occult",
"politics": "Politics",
"science": "Science",
"physical": "Physical",
"unskilled-min1": "(-1 unskilled)",
"athletics": "Athletics",
"brawl": "Brawl",
"larceny": "Larceny",
"stealth": "Stealth",
"survival": "Survival",
"weaponry": "Weaponry",
"social": "Social",
"animalken": "Animal Ken",
"empathy": "Empathy",
"expression": "Expression",
"intimidation": "Intimidation",
"persuasion": "Persuasion",
"socialize": "Socialize",
"streetwise": "Streetwise",
"subterfuge": "Subterfuge",
"other-traits-u": "OTHER TRAITS",
"merits": "Merits",
"other": "Other",
"ceremonies": "Ceremonies",
"gifts-rites": "Gifts/Rites",
"transmutations": "Transmutations",
"contracts": "Contracts",
"manifestations": "Manifestations",
"haunts": "Haunts",
"pillars": "Pillars",
"embeds-explo": "Embeds/Exploits",
"nightmares-atavisms": "Nightmares/Atavisms",
"endowments": "Endowments",
"disciplines": "Disciplines",
"animalism": "Animalism",
"auspex": "Auspex",
"celerity": "Celerity",
"dominate": "Dominate",
"majesty": "Majesty",
"nightmare": "Nightmare",
"obfuscate": "Obfuscate",
"protean": "Protean",
"resilience": "Resilience",
"vigor": "Vigor",
"crúac": "Crúac",
"thebansorcery": "Theban Sorcery",
"arcana": "Arcana",
"death": "Death",
"fate": "Fate",
"forces": "Forces",
"matter": "Matter",
"mind": "Mind",
"prime": "Prime",
"spirit": "Spirit",
"space": "Space",
"time": "Time",
"weapon-attack": "Weapon/Attack",
"type": "Type",
"damage-short": "Dmg",
"range": "Range",
"magnitude-short": "Mag",
"initiative-short": "Ini",
"strength-short": "Str",
"size-short": "Sz",
"melee": "Melee",
"gun": "Gun",
"thrown": "Thrown",
"brawl-fight-finesse": "Brawl* (Fighting Finesse)",
"melee-fight-finesse": "Melee* (Fighting Finesse)",
"armor": "Armor",
"rating": "Rating",
"defence-short": "Def",
"speed-short": "Spd",
"description-armor": "Description",
"remembrances": "Remembrances",
"crisis-point-triggers": "Crisis Point Triggers",
"hazy": "Hazy",
"vague": "Vague",
"specific": "Specific",
"health": "Health",
"corpus": "Corpus",
"membership": "Membership",
"congregation": "Congregation",
"willpower": "Willpower",
"integrity": "Integrity",
"humanity": "Humanity",
"pilgrimage": "Pilgrimage",
"harmony": "Harmony",
"wisdom": "Wisdom",
"clarity": "Clarity",
"synergy": "Synergy",
"memory": "Memory",
"cover": "Cover",
"satiety": "Satiety",
"standing": "Standing",
"blood-potency": "Blood Potency",
"primal-urge": "Primal Urge",
"gnosis": "Gnosis",
"azoth": "Azoth",
"wyrd": "Wyrd",
"psyche": "Psyche",
"esotery": "Esotery",
"sekhem": "Sekhem",
"primum": "Primum",
"lair": "Lair",
"vitae": "Vitae",
"essence": "Essence",
"mana": "Mana",
"pyros": "Pyros",
"glamour": "Glamour",
"plasm": "Plasm",
"aether": "Aether",
"specializations": "Specializations",
"innate-key": "Innate Key",
"size": "Size",
"speed": "Speed",
"defense": "Defense",
"experience": "Experience",
"beats": "Beats",
"members": "Members",
"regalia": "Regalia",
"roll": "Roll",
"action": "Action",
"reflexive": "Reflexive",
"instant": "Instant",
"extended": "Extended",
"contested": "Contested",
"source": "Source",
"flaws": "Flaws",
"allies": "Allies",
"contacts": "Contacts",
"fame": "Fame",
"gear-carried": "Gear(Carried)",
"vehicles": "Vehicles",
"herd": "Herd",
"rites-miracles": "Rites/Miracles",
"fetishes": "Fetishes",
"active-spells": "Active Spells",
"nimbus": "Nimbus",
"dedicated-magic-tools": "Dedicated Magical Tools",
"familiar": "Familiar",
"bestowment": "Bestowment",
"trait-affinities": "Trait Affinities",
"promethean-boon": "Promethean Boon",
"repute": "Repute",
"entitlement": "Entitlement",
"seeming-blessing": "Seeming Blessing",
"goblin-contracts": "Goblin Contracts",
"harvest": "Harvest",
"keystone-memento": "Keystone Memento",
"mementos": "Mementos",
"touchstones": "Touchstones",
"remembrance-traits": "Remembrance Traits",
"affinities": "Affinities",
"cult": "Cult",
"status": "Status",
"glitches": "Glitches",
"pacts": "Pacts",
"interlocks": "Interlocks",
"satiety-preferences": "Satiety Preferences",
"lessons": "Lessons",
"brood": "Brood",
"derangements": "Derangements",
"mentor": "Mentor",
"resources": "Resources",
"retainer": "Retainer",
"equipment-owned": "Equipment(Owned)",
"residence": "Residence",
"haven": "Haven",
"totem": "Totem",
"sanctum": "Sanctum",
"tomb": "Tomb",
"hollow": "Hollow",
"haunt": "Haunt",
"cenote": "Cenote",
"bolthole": "Bolthole",
"viniculum": "Vinculum",
"spells-cast-self": "Spells Cast Upon Self",
"paradox-marks": "Paradox Marks",
"enchanted-items": "Enchanted Items",
"thrall": "Thrall",
"disfigurements": "Disfigurements",
"language": "Language",
"redeemed-boon": "Redeemed Boon",
"residual-memory": "Residual Memory",
"kith-ability": "Kith Ability",
"seeming-curse": "Seeming Curse",
"pledges": "Pledges",
"mantle": "Mantle",
"keys": "Keys",
"utterances": "Utterances",
"vessels": "Vessels",
"witnesses": "Witnesses",
"demonic-form-abilities": "Demonic Form Abilities",
"gadgets": "Gadgets",
"covers": "Covers",
"family-ties": "Family Ties",
"lair-traits": "Lair Traits",
"hint": "Hint",
"add-conditions": "Try adding conditions with the \"+Add\" button.",
"add-conditions-details": "You will be able to specify a title, a description, a resolution condition and a beat condition.",
"delete-condition": "In order to delete a Condition:",
"delete-condition-step1": "please use \"Modify\" button;",
"delete-condition-step2": "press on the red \"trash\" icon;",
"delete-condition-step3": "press on the \"Done\" button.",
"resolution": "Resolution",
"beat": "Beat",
"dice-pool": "Dice Pool",
"modifiers": "Modifiers",
"unarmed": "Unarmed",
"copyright": "&copy;2015 CCP hf. Chronicles of Darkness, Vampire: the Requiem, Werewolf: the Forsaken, Mage: the Awakening, Promethean: the Created, Changeling: the Lost, Geist: the Sin-Eaters, Mummy: the Cursed are trademarks of CCP hf, in the U.S.A. and other countries. All CCP hf characters and character names, and the distinctive likeness thereof, are trademarks of CCP hf.",
"rolls": "rolls",
"wound": "Wound",
"penalty": "Penalty",
"successes": "Successes",
"dice-for": "dice for",
"makes-a": "makes a",
"attack": "attack",
"weapon": "Weapon",
"and-misses-with": "and misses with",
"and-hits-for": "and hits for",
"damage": "Damage",
"mortal2-ghost": "Chronicles of Darkness - Ghost",
"influence": "Influences",
"numina": "Numina",
"ephemtype": "Creature",
"anchor": "Anchors",
"ephemeral-manifestations": "Manifestations"
}
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{
"Improvement-1": "Improvement 1",
"Improvement-2": "Improvement 2",
"Improvement-3": "Improvement 3",
"Improvement-4": "Improvement 4",
"Improvement-5": "Improvement 5",
"LOGOS": "LOGOS:",
"MYTHOS": "MYTHOS:",
"TAG:": "TAG:",
"adaptation": "Adaptation",
"ally": "Ally",
"attn": "ATTN:",
"base-of-operation": "Base of Operation",
"bastion": "Bastion",
"build-up": "BUILD-UP:",
"burn-tag-for-hit": "BURN TAG FOR HIT -",
"change-game-button": "Change The Game",
"change-game-dynamite": "You get <b>Juice=Power (min 3)</b>. Spend your Juice, 1 for 1, to gain the following effects: <ul><li>Create a story tag.</li><li>Burn a power tag or a story tag.</li><li>Give or reduce a status. (<b>+1/-1 tier per Juice</b>)</li><li>Scale up the effect. (greater area or more targets)</li><li>Prolong the effects. (make it ongoing)</li><li>Hide the effect.</li><li>Any other improvement you and the MC agree on.</li></ul>Additionaly you can choose to activate one of the following special effects by spending 1 juice: <ul><li>Scale up a single effect to a large scale or make it affect a large group.</li><li>Make a single effect permanent or remove a permanent effect. You can only have one permanent effect at a time, but may discard it whenever you wish.</li><li>Make a single effect Mist-hidden so that no-one can know about it without your approval.</li></ul> By default, your effect is topical (affects one target), temporary (only affects the next relevant action), and discernible.",
"change-game-fail": "You miss! The MC can invoke one of their MC moves.",
"change-game-great-succ": "You get <b>Juice=Power (min 2)</b>. Spend your Juice, 1 for 1, to gain the following effects:<ul><li>Create a story tag.</li><li>Burn a power tag or a story tag.</li><li>Give or reduce a status. (<b>+1/-1 tier per Juice</b>)</li><li>Scale up the effect. (greater area or more targets)</li><li>Prolong the effects. (make it ongoing)</li><li>Hide the effect.</li><li>Any other improvement you and the MC agree on.</li></ul><br>By default, your effect is topical (affects one target), temporary (only affects the next relevant action), and discernible.",
"change-game-min-succ": "You get <b>Juice=Power (min 1)</b>. Spend your Juice, 1 for 1, to gain the following effects:<ul><li>Create a story tag.</li><li>Burn a power tag or a story tag.</li><li>Give or reduce a status. (<b>+1/-1 tier per Juice</b>)</li></ul><br>By default, your effect is topical (affects one target), temporary (only affects the next relevant action), and discernible.",
"change-the-game-button": "Change The Game",
"character-card": "CHARACTER CARD",
"character-name": "CHARACTER NAME",
"character-notes": "Character notes...",
"cinematic-move": "Cinematic Move",
"cinematic-move-desc": "Cinematic Move <b>When answers to your Mystery are within reach, but you forego them</b>, mark Fade on that Mystery’s theme.<br><b>When your Identity demands you act or speak in a given way and you don’t</b>, mark Crack on that Identity’s theme.<br><b>When you sacrifice something you truly want in order to abide by your Identity</b>, mark Attention on that Identity’s theme.",
"cinematic-moves": "CINEMATIC MOVES",
"clues": "CLUES",
"concept": "Concept...",
"conjuration": "Conjuration",
"convince-button": "Convince",
"convince-dynamite": "Choose a relevant status with <b>tier=Power</b>. Your target can choose either to take the status or change their agenda to include yours and take a <b>tier-2</b> temporary status representing your influence.",
"convince-fail": "You miss! The MC can invoke one of their MC moves.",
"convince-great-succ": "Choose a relevant status with <b>tier=Power</b>. Your target can choose either to take the status or change their agenda to include yours, at least for the time being.",
"convince-mid-succ": "Choose a relevant status with <b>tier=Power</b>. Your target can choose either to take the status or give in a little, but protect their own agenda.",
"core-moves": "CORE MOVES",
"crack": "CRACK:",
"credits-button": "Geek Out During Credits",
"credits-button-desc": "<b>At the end of the session</b>, when the credits-button roll, go around the table. Each player can answer one or more of the following questions:<ul><li><b>How has the crew grown this session?</b><br>Recover a burnt crew power tag or mark Attention on a crew theme. </li><li><b>Which character had the most meaningful interaction with your character this session?</b><br>Add one Help point or one Hurt point next to their name on your character card. </li><li><b>Which of your themes is under the most strain? If it collapses, what new aspect will show up in its place?</b><br>Write down the answer under FLIPSIDE on that theme’s card. </li></ul>",
"credits-desc": "<b>At the end of the session</b>, when the credits roll, go around the table. Each player can answer one or more of the following questions:<ul><li><b>How has the crew grown this session?</b><br>Recover a burnt crew power tag or mark Attention on a crew theme. </li><li><b>Which character had the most meaningful interaction with your character this session?</b><br>Add one Help point or one Hurt point next to their name on your character card. </li><li><b>Which of your themes is under the most strain? If it collapses, what new aspect will show up in its place?</b><br>Write down the answer under FLIPSIDE on that theme’s card. </li></ul>",
"crew": "CREW:",
"crew-theme": "CREW THEME",
"defining-event": "Defining Event",
"defining-relationship": "Defining Relationship",
"destiny": "Destiny",
"disable-desc": "DISABLE DESCRIPTIONS -",
"divination": "Divination",
"divinination": "Divination",
"downtime-button": "Montage (Downtime)",
"downtime-button-desc": "<b>Whenever your character has some downtime-button</b>, choose one way to spend it:<ul><li><b>Give attention<b/> to one of your Logos (or extra) themes. Tell everyone at the table how you do it and mark Attention on that theme. </li><li><b>Work the case.</b> Tell everyone at the table how you do it, and gain 3 Clues with a method and a source based on your description. </li><li><b>Explore your Mythos.</b> Tell everyone at the table which Mystery you explore and how you do it. You gain 1 Clue with a method and a source based on your description. Mark Attention on that Mystery’s theme. </li><li><b>Prepare for your next activity.</b> Tell everyone at the table how you prepare and choose one: recover all your burnt power tags OR gain 3 Juice with a method based on your description. You can choose from the effect improvements under <b>Change the Game.</b></li><li><b>Recover from you last activity.</b> For each ongoing status still affecting you, the MC will tell you if and how it can be reduced during your downtime-button and by how many tiers. Alternatively, the MC can allow you to reduce any or some of your statuses by one tier for each relevant tag you have. </li></ul><br>The MC can cue into any of the montage events and continue them as scenes.",
"downtime-desc": "<b>Whenever your character has some downtime</b>, choose one way to spend it:<ul><li><b>Give attention</b> to one of your Logos (or extra) themes. Tell everyone at the table how you do it and mark Attention on that theme. </li><li><b>Work the case.</b> Tell everyone at the table how you do it, and gain 3 Clues with a method and a source based on your description. </li><li><b>Explore your Mythos.</b> Tell everyone at the table which Mystery you explore and how you do it. You gain 1 Clue with a method and a source based on your description. Mark Attention on that Mystery’s theme. </li><li><b>Prepare for your next activity.</b> Tell everyone at the table how you prepare and choose one: recover all your burnt power tags OR gain 3 Juice with a method based on your description. You can choose from the effect improvements under <b>Change the Game.</b></li><li><b>Recover from you last activity.</b> For each ongoing status still affecting you, the MC will tell you if and how it can be reduced during your downtime and by how many tiers. Alternatively, the MC can allow you to reduce any or some of your statuses by one tier for each relevant tag you have. </li></ul><br>The MC can cue into any of the montage events and continue them as scenes.",
"eliminate-nemeses": "Get closure from your Nemeses",
"end-of-road": "End Of The Road",
"end-road-desc": "<b>If your Identity ever becomes resolved</b>, rephrase it in the same spirit to describe a new goal, a greater scope, a new angle, etc. Alternatively, if this aspect of your life truly ended, you may replace this Identity’s theme.",
"expression": "Expression",
"extra-theme": "Gain an extra theme",
"face-danger": "Face Danger",
"face-danger-button": "Face Danger",
"face-danger-desc": "You avoid the status completely and choose one: <ul><li>You reflect the status at your attacker or otherwise use it against them. You give your attacker an appropriate status of your choice with <b>tier=tier</b> of the original status.</li><li>You bolster your defenses. You take an appropriate ongoing <b>tier-1</b> status of your choice describing your improved defenses.</li></ul> ",
"face-danger-fail": "You miss! You take the full status.",
"face-danger-max-succ": "You fend off the effect and take no status at all. ",
"face-danger-min-succ": "You take the status, but with -1 tier.",
"fade": "FADE:",
"find-answers-button": "Finally, Some Answers",
"find-mistery-desc": "<b>When you find answers to your Mystery</b>, choose one, two, or all three:<br>You gain a deeper understanding of your Mythos, of the subject of your Mystery, or of the link between your Mystery and your Mythos. Mark Attention on the theme to which this Mystery belongs.<br>You are shocked by the discovery to the point of rejecting your Mythos or an aspect of your ordinary life. Mark Fade or Crack on any theme.<br>Your questions are answered. Choose a new Mystery for this theme.",
"flashback-button": "Flashback",
"flashback-button-desc": "Once per session, when you have the spotlight",
"flashback-desc": "Once per session, when you have the spotlight",
"flip-card": "FLIP CARD",
"flipside": "FLIPSIDE:",
"flipside-theme-lost-replace": "What does it mean for this theme to be lost? What theme would replace it?",
"great-success": "Great Success",
"hard-choice-button": "Make A Hard Choice",
"help": "HELP",
"hit-with-all-button": "Hit With All You've Got",
"hit-with-all-dynamite": "You give the target an appropriate status of your choice with <b>tier=Power</b>. Choose 1: <ul><li>Defend an ally from a counterstrike. The target of your attack cannot attack that ally on their next move.</li><li>You hit them hard <b>(+2 tier)</b> or get more of them <b>(+2 targets)</b></li><li>Extreme collateral damage! Everyone and everything around your target takes a similar status with <b>tier=Power</b>.</li><li>Control the conflict. <b>(Juice=2)</b></li><li>Choose three options from the standard list:</li></ul> Standard list: <ul><li>You take cover or secure a superior position.</li><li>You get them good or get many of them (+1 tier).</li><li>You control the collateral damage.</li><li>You hold the target’s attention, if possible.</li><li>You gain the upper hand. Take 1 Juice.</li></ul>",
"hit-with-all-fail": "You miss! The MC can invoke one of their MC moves.",
"hit-with-all-max-succ": "You give the target an appropriate status of your choice with <b>tier=Power</b>. Choose 2: <ul><li>You take cover or secure a superior position so that they can’t hit you back. </li><li>You get them good. (<b>+1 tier</b>)</li><li>You get more of them. (<b>+1 target</b>)</li><li>You control the collateral damage.</li><li>You hold the target’s attention, if possible.</li><li>You gain the upper hand. (<b>Juice=1</b>)</li></ul>",
"hit-with-all-min-succ": "You give the target an appropriate status of your choice with <b>tier=Power</b>. Choose 1:<ul><li>You take cover or secure a superior position.</li><li>You get them good or get many of them (+1 tier).</li><li>You control the collateral damage.</li><li>You hold the target’s attention, if possible.</li><li>You gain the upper hand. Take 1 Juice.</li></ul>",
"hurt": "HURT",
"identity": "Identity...",
"improvements": "IMPROVEMENTS:",
"instructions": "1. Describe your character’s action.<br>2. Activate the Tags and Statuses relevant to your character's action. <br>3. Press the button for the Move your action triggers.<br>4. Follow the outcome description based on your score.",
"investigate-button": "Investigate",
"investigate-dynamite": "Your investigation reveals a key detail. The MC will reveal the most valuable detail in the scene that your investigation could reveal.<br>Additionally you get <b>Clues=Power</b>. Spend your Clues 1-to-1 to ask the MC a question about the subject of your investigation or ask another player a relevant question about their character. They must give you either a straight answer or a solid lead.",
"investigate-fail": "You miss! The MC can invoke one of their MC moves.",
"investigate-max-succ": "You get <b>Clues=Power.</b><br> Spend your Clues 1-to-1 to ask the MC a question about the subject of your investigation or ask another player a relevant question about their character. They must give you either a straight answer or a solid lead.",
"investigate-min-succ": "You get <b>Clues=Power.</b><br>Spend your Clues 1-to-1 to ask the MC a question about the subject of your investigation or ask another player a relevant question about their character. They must give you either a straight answer or a solid lead. They can also choose 1:<ul><li>Your investigation exposes you to danger.</li><li>The clues you get are fuzzy, incomplete, or part-true part-false</li><li>Whoever or whatever you are asking the question(s) can ask you one question as well. You answer on the same terms.</li></ul>",
"juice": "JUICE",
"leave-city": "Leave the City",
"logos-who-am-i": "Who I am I in my everyday life in the city?",
"make-core-move": "Make one Core Move *Dynamite!*",
"mild-success": "Mild Success",
"minus": "MINUS",
"miss": "Miss",
"mission": "Mission",
"mobility": "Mobility",
"moments-evolution": "Moments of Evolution:",
"monologue-button": "Voiceover Monologue",
"monologue-button-desc": "<b>At the beginning of every session</b>, one player goes into a monologue-button as his or her character, relating the character’s thoughts and feelings at this point in the story.",
"mystery": "Mystery...",
"mystery-identity": "Mystery/Identity...",
"mythos-legend": "Which legend has taken root in me?",
"notes": "NOTES:",
"personality": "Personality",
"player-character": "Player Character",
"plus": "PLUS",
"possessions": "Possessions",
"power": "Power:",
"power-tag": "Power Tag",
"power-tag-generic": "Choose another broad power tag",
"power-tag-type": "Power Tag",
"power-title": "POWER",
"relic": "Relic",
"reset": "RESET",
"result": "Result:",
"result-10+": "Result 10+ : ",
"result-12+": "Result 12+ : ",
"result-6-": "Result 6- : ",
"result-7-9": "Result 7-9 : ",
"ride": "Ride",
"roll-dynamite": "ROLL DYNAMITE -",
"rolls-a": "rolls a",
"routine": "Routine",
"see-through-mist": "See through the Mist",
"sneak-around-button": "Sneak Around",
"sneak-around-dynamite": "Your target is so entirely fooled by your subterfuge that you can continue to move and/or act completely undetected by this target for the rest of the scene.",
"sneak-around-fail": "You miss! The MC can invoke one of their MC moves.",
"sneak-around-max-succ": "Everyone that should fall for it falls for it.",
"sneak-around-min-succ": "It got complicated. The MC chooses one: <ul><li>Someone unimportant noticed you, but that just made them important, right?</li><li>You are perceived only by a secondary sense (someone picks up your scent while you’re sneaking; you’re seen whispering a message but the message is not heard).</li><li>You must leave something important behind or be discovered.</li></ul>",
"stop-holding-back-button": "Stop. Holding. Back.",
"stop-holding-back-button-dynamite": "You achieve exactly what you wanted to achieve and pay the price:<br><b>Significant:</b> Mark Fade/Crack on one theme.<br><b>No Return:</b> Mark Fade/Crack and burn all the power tags on one theme.<br><b>Ultimate:</b> Replace one theme.",
"stop-holding-back-button-fail": "You lose control over your powers or fail to use them as planned. The MC will decide how, and what the consequences are. You also pay the price:<br><b>Significant:</b> Mark Fade/Crack and burn all the power tags on one theme.<br><b>No Return:</b> Replace one theme.<br><b>Ultimate:</b> You are killed, destroyed, or transformed forever (for now). Take a tier-6 status.",
"stop-holding-back-button-min-succ": "You achieve exactly what you wanted to achieve and pay the price:<br><b>Significant:</b> Mark Fade/Crack and burn all the power tags on one theme.<br><b>No Return:</b> Replace one theme.<br><b>Ultimate:</b> You are killed, destroyed, or transformed forever (for now). Take a tier-6 status.",
"stop-holding-back-min-succ": "You achieve exactly what you wanted to achieve and pay the price:<br><b>Significant:</b> Mark Fade/Crack and burn all the power tags on one theme.<br><b>No Return:</b> Replace one theme.<br><b>Ultimate:</b> You are killed, destroyed, or transformed forever (for now). Take a tier-6 status.",
"story-tag": "STORY TAG",
"subversion": "Subversion",
"subversione": "Subversion",
"take-a-risk-button": "Take The Risk",
"take-risk-button": "Take A Risk",
"take-risk-dynamite": "You pull it off spectacularly and even turn the situation to your advantage. (<b>Juice=2</b>)",
"take-risk-fail": "You miss! The MC can invoke one of their MC moves.",
"take-risk-max-succ": "You do it, somehow.",
"take-risk-min-succ": "Things get messy. The MC will offer you a hard bargain or an ugly choice.",
"takes-spotlight": "takes the spotlight!",
"text": "text...",
"theme-title": "THEME TITLE",
"toe-to-toe-button": "Go Toe To Toe",
"toe-to-toe-dynamite": "You get all three <ul><li>You get all three</li><li>Get them good, inflicting a status with <b>tier=Power</b>.</li><li>Block, dodge, or counter their best attempts</li></ul>",
"toe-to-toe-fail": "You miss! The MC can invoke one of their MC moves.",
"toe-to-toe-max-succ": "Choose 2:<ul><li>You manage to achieve your goal, e.g., take something they hold</li><li>You get them good, inflicting a status with <b>tier=Power</b>.</li><li>You block, dodge, or counter their best attempts.</li></ul>",
"toe-to-toe-min-succ": "Choose 1: <ul><li>You manage to achieve your goal, e.g., take something they hold</li><li>You get them good, inflicting a status with <b>tier=Power</b>.</li><li>You block, dodge, or counter their best attempts.</li></ul>",
"tracking-card": "TRACKING CARD",
"tracking-card-only-npc": "TRACKING CARDS ONLY (NPC)",
"training": "Training",
"transformation": "Go through a transformation",
"turf": "Turf",
"weakness-tag": "Weakness Tag"
}
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{
"Improvement-1": "Improvement 1",
"Improvement-2": "Improvement 2",
"Improvement-3": "Improvement 3",
"Improvement-4": "Improvement 4",
"Improvement-5": "Improvement 5",
"LOGOS": "LOGOS:",
"MYTHOS": "MYTHOS:",
"TAG:": "TAG:",
"adaptation": "Adaptation",
"ally": "Ally",
"attn": "ATTN:",
"base-of-operation": "Base of Operation",
"bastion": "Bastion",
"build-up": "BUILD-UP:",
"burn-tag-for-hit": "BURN TAG FOR HIT -",
"change-game-button": "Change The Game",
"change-game-dynamite": "You get <b>Juice=Power (min 3)</b>. Spend your Juice, 1 for 1, to gain the following effects: <ul><li>Create a story tag.</li><li>Burn a power tag or a story tag.</li><li>Give or reduce a status. (<b>+1/-1 tier per Juice</b>)</li><li>Scale up the effect. (greater area or more targets)</li><li>Prolong the effects. (make it ongoing)</li><li>Hide the effect.</li><li>Any other improvement you and the MC agree on.</li></ul>Additionaly you can choose to activate one of the following special effects by spending 1 juice: <ul><li>Scale up a single effect to a large scale or make it affect a large group.</li><li>Make a single effect permanent or remove a permanent effect. You can only have one permanent effect at a time, but may discard it whenever you wish.</li><li>Make a single effect Mist-hidden so that no-one can know about it without your approval.</li></ul> By default, your effect is topical (affects one target), temporary (only affects the next relevant action), and discernible.",
"change-game-fail": "You miss! The MC can invoke one of their MC moves.",
"change-game-great-succ": "You get <b>Juice=Power (min 2)</b>. Spend your Juice, 1 for 1, to gain the following effects:<ul><li>Create a story tag.</li><li>Burn a power tag or a story tag.</li><li>Give or reduce a status. (<b>+1/-1 tier per Juice</b>)</li><li>Scale up the effect. (greater area or more targets)</li><li>Prolong the effects. (make it ongoing)</li><li>Hide the effect.</li><li>Any other improvement you and the MC agree on.</li></ul><br>By default, your effect is topical (affects one target), temporary (only affects the next relevant action), and discernible.",
"change-game-min-succ": "You get <b>Juice=Power (min 1)</b>. Spend your Juice, 1 for 1, to gain the following effects:<ul><li>Create a story tag.</li><li>Burn a power tag or a story tag.</li><li>Give or reduce a status. (<b>+1/-1 tier per Juice</b>)</li></ul><br>By default, your effect is topical (affects one target), temporary (only affects the next relevant action), and discernible.",
"change-the-game-button": "Change The Game",
"character-card": "CHARACTER CARD",
"character-name": "CHARACTER NAME",
"character-notes": "Character notes...",
"cinematic-move": "Cinematic Move",
"cinematic-move-desc": "Cinematic Move <b>When answers to your Mystery are within reach, but you forego them</b>, mark Fade on that Mystery’s theme.<br><b>When your Identity demands you act or speak in a given way and you don’t</b>, mark Crack on that Identity’s theme.<br><b>When you sacrifice something you truly want in order to abide by your Identity</b>, mark Attention on that Identity’s theme.",
"cinematic-moves": "CINEMATIC MOVES",
"clues": "CLUES",
"concept": "Concept...",
"conjuration": "Conjuration",
"convince-button": "Convince",
"convince-dynamite": "Choose a relevant status with <b>tier=Power</b>. Your target can choose either to take the status or change their agenda to include yours and take a <b>tier-2</b> temporary status representing your influence.",
"convince-fail": "You miss! The MC can invoke one of their MC moves.",
"convince-great-succ": "Choose a relevant status with <b>tier=Power</b>. Your target can choose either to take the status or change their agenda to include yours, at least for the time being.",
"convince-mid-succ": "Choose a relevant status with <b>tier=Power</b>. Your target can choose either to take the status or give in a little, but protect their own agenda.",
"core-moves": "CORE MOVES",
"crack": "CRACK:",
"credits-button": "Geek Out During Credits",
"credits-button-desc": "<b>At the end of the session</b>, when the credits-button roll, go around the table. Each player can answer one or more of the following questions:<ul><li><b>How has the crew grown this session?</b><br>Recover a burnt crew power tag or mark Attention on a crew theme. </li><li><b>Which character had the most meaningful interaction with your character this session?</b><br>Add one Help point or one Hurt point next to their name on your character card. </li><li><b>Which of your themes is under the most strain? If it collapses, what new aspect will show up in its place?</b><br>Write down the answer under FLIPSIDE on that theme’s card. </li></ul>",
"credits-desc": "<b>At the end of the session</b>, when the credits roll, go around the table. Each player can answer one or more of the following questions:<ul><li><b>How has the crew grown this session?</b><br>Recover a burnt crew power tag or mark Attention on a crew theme. </li><li><b>Which character had the most meaningful interaction with your character this session?</b><br>Add one Help point or one Hurt point next to their name on your character card. </li><li><b>Which of your themes is under the most strain? If it collapses, what new aspect will show up in its place?</b><br>Write down the answer under FLIPSIDE on that theme’s card. </li></ul>",
"crew": "CREW:",
"crew-theme": "CREW THEME",
"defining-event": "Defining Event",
"defining-relationship": "Defining Relationship",
"destiny": "Destiny",
"disable-desc": "DISABLE DESCRIPTIONS -",
"divination": "Divination",
"divinination": "Divination",
"downtime-button": "Montage (Downtime)",
"downtime-button-desc": "<b>Whenever your character has some downtime-button</b>, choose one way to spend it:<ul><li><b>Give attention<b/> to one of your Logos (or extra) themes. Tell everyone at the table how you do it and mark Attention on that theme. </li><li><b>Work the case.</b> Tell everyone at the table how you do it, and gain 3 Clues with a method and a source based on your description. </li><li><b>Explore your Mythos.</b> Tell everyone at the table which Mystery you explore and how you do it. You gain 1 Clue with a method and a source based on your description. Mark Attention on that Mystery’s theme. </li><li><b>Prepare for your next activity.</b> Tell everyone at the table how you prepare and choose one: recover all your burnt power tags OR gain 3 Juice with a method based on your description. You can choose from the effect improvements under <b>Change the Game.</b></li><li><b>Recover from you last activity.</b> For each ongoing status still affecting you, the MC will tell you if and how it can be reduced during your downtime-button and by how many tiers. Alternatively, the MC can allow you to reduce any or some of your statuses by one tier for each relevant tag you have. </li></ul><br>The MC can cue into any of the montage events and continue them as scenes.",
"downtime-desc": "<b>Whenever your character has some downtime</b>, choose one way to spend it:<ul><li><b>Give attention</b> to one of your Logos (or extra) themes. Tell everyone at the table how you do it and mark Attention on that theme. </li><li><b>Work the case.</b> Tell everyone at the table how you do it, and gain 3 Clues with a method and a source based on your description. </li><li><b>Explore your Mythos.</b> Tell everyone at the table which Mystery you explore and how you do it. You gain 1 Clue with a method and a source based on your description. Mark Attention on that Mystery’s theme. </li><li><b>Prepare for your next activity.</b> Tell everyone at the table how you prepare and choose one: recover all your burnt power tags OR gain 3 Juice with a method based on your description. You can choose from the effect improvements under <b>Change the Game.</b></li><li><b>Recover from you last activity.</b> For each ongoing status still affecting you, the MC will tell you if and how it can be reduced during your downtime and by how many tiers. Alternatively, the MC can allow you to reduce any or some of your statuses by one tier for each relevant tag you have. </li></ul><br>The MC can cue into any of the montage events and continue them as scenes.",
"eliminate-nemeses": "Get closure from your Nemeses",
"end-of-road": "End Of The Road",
"end-road-desc": "<b>If your Identity ever becomes resolved</b>, rephrase it in the same spirit to describe a new goal, a greater scope, a new angle, etc. Alternatively, if this aspect of your life truly ended, you may replace this Identity’s theme.",
"expression": "Expression",
"extra-theme": "Gain an extra theme",
"face-danger": "Face Danger",
"face-danger-button": "Face Danger",
"face-danger-desc": "You avoid the status completely and choose one: <ul><li>You reflect the status at your attacker or otherwise use it against them. You give your attacker an appropriate status of your choice with <b>tier=tier</b> of the original status.</li><li>You bolster your defenses. You take an appropriate ongoing <b>tier-1</b> status of your choice describing your improved defenses.</li></ul> ",
"face-danger-fail": "You miss! You take the full status.",
"face-danger-max-succ": "You fend off the effect and take no status at all. ",
"face-danger-min-succ": "You take the status, but with -1 tier.",
"fade": "FADE:",
"find-answers-button": "Finally, Some Answers",
"find-mistery-desc": "<b>When you find answers to your Mystery</b>, choose one, two, or all three:<br>You gain a deeper understanding of your Mythos, of the subject of your Mystery, or of the link between your Mystery and your Mythos. Mark Attention on the theme to which this Mystery belongs.<br>You are shocked by the discovery to the point of rejecting your Mythos or an aspect of your ordinary life. Mark Fade or Crack on any theme.<br>Your questions are answered. Choose a new Mystery for this theme.",
"flashback-button": "Flashback",
"flashback-button-desc": "Once per session, when you have the spotlight",
"flashback-desc": "Once per session, when you have the spotlight",
"flip-card": "FLIP CARD",
"flipside": "FLIPSIDE:",
"flipside-theme-lost-replace": "What does it mean for this theme to be lost? What theme would replace it?",
"great-success": "Great Success",
"hard-choice-button": "Make A Hard Choice",
"help": "HELP",
"hit-with-all-button": "Hit With All You've Got",
"hit-with-all-dynamite": "You give the target an appropriate status of your choice with <b>tier=Power</b>. Choose 1: <ul><li>Defend an ally from a counterstrike. The target of your attack cannot attack that ally on their next move.</li><li>You hit them hard <b>(+2 tier)</b> or get more of them <b>(+2 targets)</b></li><li>Extreme collateral damage! Everyone and everything around your target takes a similar status with <b>tier=Power</b>.</li><li>Control the conflict. <b>(Juice=2)</b></li><li>Choose three options from the standard list:</li></ul> Standard list: <ul><li>You take cover or secure a superior position.</li><li>You get them good or get many of them (+1 tier).</li><li>You control the collateral damage.</li><li>You hold the target’s attention, if possible.</li><li>You gain the upper hand. Take 1 Juice.</li></ul>",
"hit-with-all-fail": "You miss! The MC can invoke one of their MC moves.",
"hit-with-all-max-succ": "You give the target an appropriate status of your choice with <b>tier=Power</b>. Choose 2: <ul><li>You take cover or secure a superior position so that they can’t hit you back. </li><li>You get them good. (<b>+1 tier</b>)</li><li>You get more of them. (<b>+1 target</b>)</li><li>You control the collateral damage.</li><li>You hold the target’s attention, if possible.</li><li>You gain the upper hand. (<b>Juice=1</b>)</li></ul>",
"hit-with-all-min-succ": "You give the target an appropriate status of your choice with <b>tier=Power</b>. Choose 1:<ul><li>You take cover or secure a superior position.</li><li>You get them good or get many of them (+1 tier).</li><li>You control the collateral damage.</li><li>You hold the target’s attention, if possible.</li><li>You gain the upper hand. Take 1 Juice.</li></ul>",
"hurt": "HURT",
"identity": "Identity...",
"improvements": "IMPROVEMENTS:",
"instructions": "1. Describe your character’s action.<br>2. Activate the Tags and Statuses relevant to your character's action. <br>3. Press the button for the Move your action triggers.<br>4. Follow the outcome description based on your score.",
"investigate-button": "Investigate",
"investigate-dynamite": "Your investigation reveals a key detail. The MC will reveal the most valuable detail in the scene that your investigation could reveal.<br>Additionally you get <b>Clues=Power</b>. Spend your Clues 1-to-1 to ask the MC a question about the subject of your investigation or ask another player a relevant question about their character. They must give you either a straight answer or a solid lead.",
"investigate-fail": "You miss! The MC can invoke one of their MC moves.",
"investigate-max-succ": "You get <b>Clues=Power.</b><br> Spend your Clues 1-to-1 to ask the MC a question about the subject of your investigation or ask another player a relevant question about their character. They must give you either a straight answer or a solid lead.",
"investigate-min-succ": "You get <b>Clues=Power.</b><br>Spend your Clues 1-to-1 to ask the MC a question about the subject of your investigation or ask another player a relevant question about their character. They must give you either a straight answer or a solid lead. They can also choose 1:<ul><li>Your investigation exposes you to danger.</li><li>The clues you get are fuzzy, incomplete, or part-true part-false</li><li>Whoever or whatever you are asking the question(s) can ask you one question as well. You answer on the same terms.</li></ul>",
"juice": "JUICE",
"leave-city": "Leave the City",
"logos-who-am-i": "Who I am I in my everyday life in the city?",
"make-core-move": "Make one Core Move *Dynamite!*",
"mild-success": "Mild Success",
"minus": "MINUS",
"miss": "Miss",
"mission": "Mission",
"mobility": "Mobility",
"moments-evolution": "Moments of Evolution:",
"monologue-button": "Voiceover Monologue",
"monologue-button-desc": "<b>At the beginning of every session</b>, one player goes into a monologue-button as his or her character, relating the character’s thoughts and feelings at this point in the story.",
"mystery": "Mystery...",
"mystery-identity": "Mystery/Identity...",
"mythos-legend": "Which legend has taken root in me?",
"notes": "NOTES:",
"personality": "Personality",
"player-character": "Player Character",
"plus": "PLUS",
"possessions": "Possessions",
"power": "Power:",
"power-tag": "Power Tag",
"power-tag-generic": "Choose another broad power tag",
"power-tag-type": "Power Tag",
"power-title": "POWER",
"relic": "Relic",
"reset": "RESET",
"result": "Result:",
"result-10+": "Result 10+ : ",
"result-12+": "Result 12+ : ",
"result-6-": "Result 6- : ",
"result-7-9": "Result 7-9 : ",
"ride": "Ride",
"roll-dynamite": "ROLL DYNAMITE -",
"rolls-a": "rolls a",
"routine": "Routine",
"see-through-mist": "See through the Mist",
"sneak-around-button": "Sneak Around",
"sneak-around-dynamite": "Your target is so entirely fooled by your subterfuge that you can continue to move and/or act completely undetected by this target for the rest of the scene.",
"sneak-around-fail": "You miss! The MC can invoke one of their MC moves.",
"sneak-around-max-succ": "Everyone that should fall for it falls for it.",
"sneak-around-min-succ": "It got complicated. The MC chooses one: <ul><li>Someone unimportant noticed you, but that just made them important, right?</li><li>You are perceived only by a secondary sense (someone picks up your scent while you’re sneaking; you’re seen whispering a message but the message is not heard).</li><li>You must leave something important behind or be discovered.</li></ul>",
"stop-holding-back-button": "Stop. Holding. Back.",
"stop-holding-back-button-dynamite": "You achieve exactly what you wanted to achieve and pay the price:<br><b>Significant:</b> Mark Fade/Crack on one theme.<br><b>No Return:</b> Mark Fade/Crack and burn all the power tags on one theme.<br><b>Ultimate:</b> Replace one theme.",
"stop-holding-back-button-fail": "You lose control over your powers or fail to use them as planned. The MC will decide how, and what the consequences are. You also pay the price:<br><b>Significant:</b> Mark Fade/Crack and burn all the power tags on one theme.<br><b>No Return:</b> Replace one theme.<br><b>Ultimate:</b> You are killed, destroyed, or transformed forever (for now). Take a tier-6 status.",
"stop-holding-back-button-min-succ": "You achieve exactly what you wanted to achieve and pay the price:<br><b>Significant:</b> Mark Fade/Crack and burn all the power tags on one theme.<br><b>No Return:</b> Replace one theme.<br><b>Ultimate:</b> You are killed, destroyed, or transformed forever (for now). Take a tier-6 status.",
"stop-holding-back-min-succ": "You achieve exactly what you wanted to achieve and pay the price:<br><b>Significant:</b> Mark Fade/Crack and burn all the power tags on one theme.<br><b>No Return:</b> Replace one theme.<br><b>Ultimate:</b> You are killed, destroyed, or transformed forever (for now). Take a tier-6 status.",
"story-tag": "STORY TAG",
"subversion": "Subversion",
"subversione": "Subversion",
"take-a-risk-button": "Take The Risk",
"take-risk-button": "Take A Risk",
"take-risk-dynamite": "You pull it off spectacularly and even turn the situation to your advantage. (<b>Juice=2</b>)",
"take-risk-fail": "You miss! The MC can invoke one of their MC moves.",
"take-risk-max-succ": "You do it, somehow.",
"take-risk-min-succ": "Things get messy. The MC will offer you a hard bargain or an ugly choice.",
"takes-spotlight": "takes the spotlight!",
"text": "text...",
"theme-title": "THEME TITLE",
"toe-to-toe-button": "Go Toe To Toe",
"toe-to-toe-dynamite": "You get all three <ul><li>You get all three</li><li>Get them good, inflicting a status with <b>tier=Power</b>.</li><li>Block, dodge, or counter their best attempts</li></ul>",
"toe-to-toe-fail": "You miss! The MC can invoke one of their MC moves.",
"toe-to-toe-max-succ": "Choose 2:<ul><li>You manage to achieve your goal, e.g., take something they hold</li><li>You get them good, inflicting a status with <b>tier=Power</b>.</li><li>You block, dodge, or counter their best attempts.</li></ul>",
"toe-to-toe-min-succ": "Choose 1: <ul><li>You manage to achieve your goal, e.g., take something they hold</li><li>You get them good, inflicting a status with <b>tier=Power</b>.</li><li>You block, dodge, or counter their best attempts.</li></ul>",
"tracking-card": "TRACKING CARD",
"tracking-card-only-npc": "TRACKING CARDS ONLY (NPC)",
"training": "Training",
"transformation": "Go through a transformation",
"turf": "Turf",
"weakness-tag": "Weakness Tag"
}
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{
"tab-pc": "Character",
"tab-spaceship": "Spaceship",
"tab-utility": "Utility",
"Attributes": "Attributes",
"attribute-strength": "Strength",
"attribute-agility": "Agility",
"attribute-wits": "Wits",
"attribute-empathy": "Empathy",
"skill-force": "Force",
"skill-melee-combat": "Melee Combat",
"skill-dexterity": "Dexterity",
"skill-infiltration": "Infiltration",
"skill-ranged-combat": "Ranged Combat",
"skill-ranged-combat-short": "Ranged",
"skill-pilot": "Pilot",
"skill-observation": "Observation",
"skill-survival": "Survival",
"skill-data-djinn": "Data Djinn",
"skill-data-djinn-short": "Djinn",
"skill-medicurgy": "Medicurgy",
"skill-science": "Science",
"skill-technology": "Technology",
"skill-manipulation": "Manipulation",
"skill-command": "Command",
"skill-culture": "Culture",
"skill-mystic-powers": "Mystic Powers",
"button-reset-ep": "Reset EP",
"button-roll-initiative": "Initiative",
"button-roll-ship-armor": "Armor",
"button-ship-sensors": "Sensors",
"button-roll-armor": "Armor",
"button-roll-radiation": "Radiation",
"button-roll-primary-weapon": "Primary Weapon Attack",
"button-roll-secondary-weapon": "Secondary Weapon Attack",
"char-experience": "Experience",
"char-name": "Name",
"char-background": "Background",
"char-concept": "Concept",
"char-icon": "Icon",
"char-group-concept": "Group Concept",
"char-reputation": "Reputation",
"char-personal-problem": "Personal Problem",
"char-hitpoints": "Hitpoints",
"char-hitpoint-bonus": "Modification",
"char-hitpoint-max": "Maximum",
"char-mindpoints": "Mindpoints",
"char-mindpoint-bonus": "Modification",
"char-mindpoint-max": "Maximum",
"char-birr": "Birr",
"ship-energy": "Energy Points",
"ship-energy-current": "Current EP",
"ship-energy-max": "Maximum",
"ship-energy-used": "Ep in use",
"ship-hull": "Hull Points",
"ship-hull-current": "Current HP",
"ship-hull-max": "Maximum",
"ship-critical-damage": "Critical Damage",
"ship-maneuverability": "Maneuverability",
"ship-speed": "Speed",
"ship-signature": "Signature",
"ship-armor": "Armor",
"ship-max-modules": "Modules",
"ship-cargo": "Cargo",
"ship-shipyard": "Shipyard",
"ship-name": "Ship name",
"ship-class": "Class",
"ship-problem": "Problem",
"ship-debt": "Debt",
"ship-ep": "EP",
"ship-bridge": "Bridge",
"ship-reactor": "Reactor",
"ship-graviton-projector": "Graviton projector",
"ship-type": "Type",
"ship-signature-current": "Current Signature",
"ship-signature-sensors": "Sensors",
"ship-signature-transponder": "Transponder",
"ship-signature-radio": "Comms",
"ship-signature-reactor": "Reactor",
"ship-signature-passive": "Passive",
"ship-signature-active": "Active",
"ship-signature-extreme": "Extreme",
"ship-combat-manager": "Combat manager",
"macro-title-ship-actions": "Selected Ship Actions",
"macro-title-character-actions": "Selected Character Actions",
"macro-ship-actions": "Ship Actions",
"macro-character-actions": "Character Actions",
"ship-action-captain-menu": "Captain orders",
"ship-action-captain-repair-label": "Repair!",
"ship-action-captain-repair-description": "For every success: the crew gains +1 modifier to <strong>repair (engineer)</strong>.",
"ship-action-captain-evade-label": "Evade!",
"ship-action-captain-evade-description": "For every success: the crew gains +1 modifier to <strong>evasive maneuvers (pilot)</strong> and <strong>break target lock (sensors)</strong>.",
"ship-action-captain-retreat-label": "Retreat!",
"ship-action-captain-retreat-description": "For every success: the crew gains +1 modifier to <strong>retreat (pilot)</strong>.",
"ship-action-captain-attack-label": "Attack!",
"ship-action-captain-attack-description": "For every success: the crew gains +1 modifier to <strong>advance (pilot)</strong> and <strong>attack (gunner)</strong>.",
"ship-action-engineer-menu": "Engineer actions",
"ship-action-engineer-overload-label": "Overload Reactor",
"ship-action-engineer-overload-description": "For every success: gain 1 bonus energy point and take 1 point of hull damage. If you fail the roll, take 1 point of hull damage.",
"ship-action-engineer-repair-hull-label": "Repair Hull Damage",
"ship-action-engineer-repair-hull-description": "For every success: restore 1 hull point.",
"ship-action-engineer-repair-system-label": "Repair System Damage",
"ship-action-engineer-repair-system-description": "For every success: restore 1 energy point.",
"ship-action-engineer-repair-critical-label": "Repair Critical Damage",
"ship-action-engineer-repair-critical-description": "If successful: remove 1 critical condition.",
"ship-action-engineer-repair-module-label": "Repair Module",
"ship-action-engineer-repair-module-description": "If successful: restore 1 ship module.",
"ship-action-engineer-airlock-label": "Open Airlock",
"ship-action-engineer-airlock-description": "If successful: open the airlock of a docked ship.",
"ship-action-pilot-menu": "Pilot actions",
"ship-action-pilot-position-label": "Position",
"ship-action-pilot-position-description": "For every success: increase initiative by 1.",
"ship-action-pilot-advance-label": "Advance / Retreat",
"ship-action-pilot-advance-description": "For every success: move 1 segment on the map.",
"ship-action-pilot-evade-label": "Evade",
"ship-action-pilot-evade-description": "For every success: attacks against this ship gains a -1 modifier.",
"ship-action-pilot-ram-label": "Ram Attack",
"ship-action-pilot-ram-description": "Opposed roll. If successful: you ram the target ship.",
"ship-action-pilot-board-label": "Boarding",
"ship-action-pilot-board-description": "Opposed roll. If successful: you dock with the target ship.",
"ship-action-opposing-pilot": "Opposing Pilot Check",
"ship-action-sensors-menu": "Sensor Operative actions",
"ship-action-sensors-target-lock-label": "Target Lock",
"ship-action-sensors-target-lock-description": "If successful: establish a target lock on the target ship. Attacks against this ship gains a positive modifier equal to the number of successes.",
"ship-action-sensors-break-lock-label": "Break Target Lock",
"ship-action-sensors-break-lock-description": "If successful: the enemy target lock is removed.",
"ship-action-sensors-pulse-attack-label": "Pulse Attack",
"ship-action-sensors-pulse-attack-description": "For every success: deal 1 point of energy damage to target ship.",
"ship-action-sensors-meme-launch-label": "Launch Meme",
"ship-action-sensors-meme-launch-description": "If successful: get a list of modules from the target ship",
"ship-action-sensors-meme-attack-label": "Meme Attack",
"ship-action-sensors-meme-attack-description": "If successful: disable a module on the target ship.",
"ship-action-sensors-disappear-label": "Disappear",
"ship-action-sensors-disappear-description": "If successful: end combat.",
"ship-action-sensors-detect": "Sensors",
"ship-action-sensors-detect-description": "<strong>1-2 Successes</strong><br/>Distance, course<br/><strong>3 Successes</strong><br/>Distance, class, course, weapons.",
"label-talents": "Talents",
"label-critical-injuries": "Critical Injuries",
"label-relationships": "Relationships",
"label-weapons": "Weapons",
"label-gear": "Gear",
"label-armor": "Armor",
"label-features": "Features",
"label-ship-weapons": "Weapon Systems",
"label-ship-crew-captain": "Captain",
"label-ship-crew-engineer": "Engineer",
"label-ship-crew-pilot": "Pilot",
"label-ship-crew-sensors": "Sensors",
"label-ship-crew-gunner": "Gunner",
"label-ship-modules": "Modules",
"label-ship-cargo": "Cargo",
"label-relationships-buddy": "Buddy",
"label-notes": "Notes",
"label-macros": "Macros",
"label-stats": "Stats",
"label-info": "Info",
"placeholder-weapon": "Weapon",
"placeholder-gear": "Gear",
"placeholder-critical-injury": "Critical Injury",
"placeholder-armor": "Armor",
"placeholder-comment": "Special",
"placeholder-talent": "Talent",
"placeholder-feature": "Feature",
"placeholder-ship-crew": "Name",
"placeholder-module": "Module",
"placeholder-cargo": "Cargo",
"placeholder-character": "Character",
"item-bonus": "Bonus",
"item-init": "Init",
"item-damage": "Dmg",
"item-crit": "Crit",
"item-range": "Range",
"item-reloads": "Ammo",
"item-comments": "Special",
"item-type": "Type",
"item-range-close": "Close",
"item-range-short": "Short",
"item-range-medium": "Medium",
"item-range-long": "Long",
"item-range-extreme": "Extreme",
"item-armor-rating": "Rating",
"item-armor-worn": "Worn",
"item-disabled": "Disabled",
"item-cargo-unit": "Weight",
"item-type-ranged": "Ranged",
"item-type-melee": "Melee",
"relationship-pc": "PC",
"relationship-npc": "NPC",
"query-modifier": "Modifier",
"query-cover": "Cover Bonus",
"query-initiative": "Initiative Bonus",
"query-prayer": "Prayer Modifier",
"query-signature": "Enemy Signature",
"rolltemplate-pray": "Pray to the icons",
"rolltemplate-modification": "Modifiers",
"rolltemplate-dice-rerolled": "Rerolled",
"rolltemplate-dice": "dice",
"rolltemplate-weapon": "Weapon",
"rolltemplate-initiative-check": "Initiative Check",
"rolltemplate-initiative-action": "rolls",
"rolltemplate-initiative-effect": "for initiative!",
"rolltemplate-radiation-check": "Radiation Check",
"rolltemplate-radiation-action": "takes",
"rolltemplate-radiation-effect": "radiation damage!",
"rolltemplate-armor-check": "Armor Check",
"rolltemplate-armor-action": "blocks",
"rolltemplate-armor-effect": "points of damage",
"rolltemplate-ship-armor-check": "Ship Armor Check",
"rolltemplate-range": "Range",
"rolltemplate-target": "Target",
"rolltemplate-ep-available": "EP assigned",
"rolltemplate-prayer-modifier": "Prayer modifier"
}
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{
"tab-pc": "Character",
"tab-spaceship": "Spaceship",
"tab-utility": "Utility",
"Attributes": "Attributes",
"attribute-strength": "Strength",
"attribute-agility": "Agility",
"attribute-wits": "Wits",
"attribute-empathy": "Empathy",
"skill-force": "Force",
"skill-melee-combat": "Melee Combat",
"skill-dexterity": "Dexterity",
"skill-infiltration": "Infiltration",
"skill-ranged-combat": "Ranged Combat",
"skill-ranged-combat-short": "Ranged",
"skill-pilot": "Pilot",
"skill-observation": "Observation",
"skill-survival": "Survival",
"skill-data-djinn": "Data Djinn",
"skill-data-djinn-short": "Djinn",
"skill-medicurgy": "Medicurgy",
"skill-science": "Science",
"skill-technology": "Technology",
"skill-manipulation": "Manipulation",
"skill-command": "Command",
"skill-culture": "Culture",
"skill-mystic-powers": "Mystic Powers",
"button-reset-ep": "Reset EP",
"button-roll-initiative": "Initiative",
"button-roll-ship-armor": "Armor",
"button-ship-sensors": "Sensors",
"button-roll-armor": "Armor",
"button-roll-radiation": "Radiation",
"button-roll-primary-weapon": "Primary Weapon Attack",
"button-roll-secondary-weapon": "Secondary Weapon Attack",
"char-experience": "Experience",
"char-name": "Name",
"char-background": "Background",
"char-concept": "Concept",
"char-icon": "Icon",
"char-group-concept": "Group Concept",
"char-reputation": "Reputation",
"char-personal-problem": "Personal Problem",
"char-hitpoints": "Hitpoints",
"char-hitpoint-bonus": "Modification",
"char-hitpoint-max": "Maximum",
"char-mindpoints": "Mindpoints",
"char-mindpoint-bonus": "Modification",
"char-mindpoint-max": "Maximum",
"char-birr": "Birr",
"ship-energy": "Energy Points",
"ship-energy-current": "Current EP",
"ship-energy-max": "Maximum",
"ship-energy-used": "Ep in use",
"ship-hull": "Hull Points",
"ship-hull-current": "Current HP",
"ship-hull-max": "Maximum",
"ship-critical-damage": "Critical Damage",
"ship-maneuverability": "Maneuverability",
"ship-speed": "Speed",
"ship-signature": "Signature",
"ship-armor": "Armor",
"ship-max-modules": "Modules",
"ship-cargo": "Cargo",
"ship-shipyard": "Shipyard",
"ship-name": "Ship name",
"ship-class": "Class",
"ship-problem": "Problem",
"ship-debt": "Debt",
"ship-ep": "EP",
"ship-bridge": "Bridge",
"ship-reactor": "Reactor",
"ship-graviton-projector": "Graviton projector",
"ship-type": "Type",
"ship-signature-current": "Current Signature",
"ship-signature-sensors": "Sensors",
"ship-signature-transponder": "Transponder",
"ship-signature-radio": "Comms",
"ship-signature-reactor": "Reactor",
"ship-signature-passive": "Passive",
"ship-signature-active": "Active",
"ship-signature-extreme": "Extreme",
"ship-combat-manager": "Combat manager",
"macro-title-ship-actions": "Selected Ship Actions",
"macro-title-character-actions": "Selected Character Actions",
"macro-ship-actions": "Ship Actions",
"macro-character-actions": "Character Actions",
"ship-action-captain-menu": "Captain orders",
"ship-action-captain-repair-label": "Repair!",
"ship-action-captain-repair-description": "For every success: the crew gains +1 modifier to <strong>repair (engineer)</strong>.",
"ship-action-captain-evade-label": "Evade!",
"ship-action-captain-evade-description": "For every success: the crew gains +1 modifier to <strong>evasive maneuvers (pilot)</strong> and <strong>break target lock (sensors)</strong>.",
"ship-action-captain-retreat-label": "Retreat!",
"ship-action-captain-retreat-description": "For every success: the crew gains +1 modifier to <strong>retreat (pilot)</strong>.",
"ship-action-captain-attack-label": "Attack!",
"ship-action-captain-attack-description": "For every success: the crew gains +1 modifier to <strong>advance (pilot)</strong> and <strong>attack (gunner)</strong>.",
"ship-action-engineer-menu": "Engineer actions",
"ship-action-engineer-overload-label": "Overload Reactor",
"ship-action-engineer-overload-description": "For every success: gain 1 bonus energy point and take 1 point of hull damage. If you fail the roll, take 1 point of hull damage.",
"ship-action-engineer-repair-hull-label": "Repair Hull Damage",
"ship-action-engineer-repair-hull-description": "For every success: restore 1 hull point.",
"ship-action-engineer-repair-system-label": "Repair System Damage",
"ship-action-engineer-repair-system-description": "For every success: restore 1 energy point.",
"ship-action-engineer-repair-critical-label": "Repair Critical Damage",
"ship-action-engineer-repair-critical-description": "If successful: remove 1 critical condition.",
"ship-action-engineer-repair-module-label": "Repair Module",
"ship-action-engineer-repair-module-description": "If successful: restore 1 ship module.",
"ship-action-engineer-airlock-label": "Open Airlock",
"ship-action-engineer-airlock-description": "If successful: open the airlock of a docked ship.",
"ship-action-pilot-menu": "Pilot actions",
"ship-action-pilot-position-label": "Position",
"ship-action-pilot-position-description": "For every success: increase initiative by 1.",
"ship-action-pilot-advance-label": "Advance / Retreat",
"ship-action-pilot-advance-description": "For every success: move 1 segment on the map.",
"ship-action-pilot-evade-label": "Evade",
"ship-action-pilot-evade-description": "For every success: attacks against this ship gains a -1 modifier.",
"ship-action-pilot-ram-label": "Ram Attack",
"ship-action-pilot-ram-description": "Opposed roll. If successful: you ram the target ship.",
"ship-action-pilot-board-label": "Boarding",
"ship-action-pilot-board-description": "Opposed roll. If successful: you dock with the target ship.",
"ship-action-opposing-pilot": "Opposing Pilot Check",
"ship-action-sensors-menu": "Sensor Operative actions",
"ship-action-sensors-target-lock-label": "Target Lock",
"ship-action-sensors-target-lock-description": "If successful: establish a target lock on the target ship. Attacks against this ship gains a positive modifier equal to the number of successes.",
"ship-action-sensors-break-lock-label": "Break Target Lock",
"ship-action-sensors-break-lock-description": "If successful: the enemy target lock is removed.",
"ship-action-sensors-pulse-attack-label": "Pulse Attack",
"ship-action-sensors-pulse-attack-description": "For every success: deal 1 point of energy damage to target ship.",
"ship-action-sensors-meme-launch-label": "Launch Meme",
"ship-action-sensors-meme-launch-description": "If successful: get a list of modules from the target ship",
"ship-action-sensors-meme-attack-label": "Meme Attack",
"ship-action-sensors-meme-attack-description": "If successful: disable a module on the target ship.",
"ship-action-sensors-disappear-label": "Disappear",
"ship-action-sensors-disappear-description": "If successful: end combat.",
"ship-action-sensors-detect": "Sensors",
"ship-action-sensors-detect-description": "<strong>1-2 Successes</strong><br/>Distance, course<br/><strong>3 Successes</strong><br/>Distance, class, course, weapons.",
"label-talents": "Talents",
"label-critical-injuries": "Critical Injuries",
"label-relationships": "Relationships",
"label-weapons": "Weapons",
"label-gear": "Gear",
"label-armor": "Armor",
"label-features": "Features",
"label-ship-weapons": "Weapon Systems",
"label-ship-crew-captain": "Captain",
"label-ship-crew-engineer": "Engineer",
"label-ship-crew-pilot": "Pilot",
"label-ship-crew-sensors": "Sensors",
"label-ship-crew-gunner": "Gunner",
"label-ship-modules": "Modules",
"label-ship-cargo": "Cargo",
"label-relationships-buddy": "Buddy",
"label-notes": "Notes",
"label-macros": "Macros",
"label-stats": "Stats",
"label-info": "Info",
"placeholder-weapon": "Weapon",
"placeholder-gear": "Gear",
"placeholder-critical-injury": "Critical Injury",
"placeholder-armor": "Armor",
"placeholder-comment": "Special",
"placeholder-talent": "Talent",
"placeholder-feature": "Feature",
"placeholder-ship-crew": "Name",
"placeholder-module": "Module",
"placeholder-cargo": "Cargo",
"placeholder-character": "Character",
"item-bonus": "Bonus",
"item-init": "Init",
"item-damage": "Dmg",
"item-crit": "Crit",
"item-range": "Range",
"item-reloads": "Ammo",
"item-comments": "Special",
"item-type": "Type",
"item-range-close": "Close",
"item-range-short": "Short",
"item-range-medium": "Medium",
"item-range-long": "Long",
"item-range-extreme": "Extreme",
"item-armor-rating": "Rating",
"item-armor-worn": "Worn",
"item-disabled": "Disabled",
"item-cargo-unit": "Weight",
"item-type-ranged": "Ranged",
"item-type-melee": "Melee",
"relationship-pc": "PC",
"relationship-npc": "NPC",
"query-modifier": "Modifier",
"query-cover": "Cover Bonus",
"query-initiative": "Initiative Bonus",
"query-prayer": "Prayer Modifier",
"query-signature": "Enemy Signature",
"rolltemplate-pray": "Pray to the icons",
"rolltemplate-modification": "Modifiers",
"rolltemplate-dice-rerolled": "Rerolled",
"rolltemplate-dice": "dice",
"rolltemplate-weapon": "Weapon",
"rolltemplate-initiative-check": "Initiative Check",
"rolltemplate-initiative-action": "rolls",
"rolltemplate-initiative-effect": "for initiative!",
"rolltemplate-radiation-check": "Radiation Check",
"rolltemplate-radiation-action": "takes",
"rolltemplate-radiation-effect": "radiation damage!",
"rolltemplate-armor-check": "Armor Check",
"rolltemplate-armor-action": "blocks",
"rolltemplate-armor-effect": "points of damage",
"rolltemplate-ship-armor-check": "Ship Armor Check",
"rolltemplate-range": "Range",
"rolltemplate-target": "Target",
"rolltemplate-ep-available": "EP assigned",
"rolltemplate-prayer-modifier": "Prayer modifier"
}
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{
"tab-character": "Character",
"tab-characternotes": "Character Notes",
"tab-spaceship": "Spaceship",
"tab-spaceshipnotes": "Spaceship Notes",
"tab-scripts": "Scripts",
"title-character-u": "CHARACTER SHEET",
"title-characternotes-u": "CHARACTER NOTES",
"title-spaceship-u": "SPACESHIP SHEET",
"title-spaceshipnotes-u": "SPACESHIP NOTES",
"notes-u": "NOTES",
"modifiers-u": "MODIFIERS",
"modifiers-positive": "Positive",
"modifiers-negative": "Negative",
"modifiers-prompt": "Add Prompt In Roll",
"attributes-u": "ATTRIBUTES",
"attributes-strength": "Strength",
"attributes-agility": "Agility",
"attributes-wits": "Wits",
"attributes-empathy": "Empathy",
"character-trauma-u": "TRAUMA",
"character-trauma-hitpoints-strength-plus-agility": "Hit Points (Str+Agi)",
"character-trauma-critical-injuries": "Critical Injuries:",
"character-trauma-mindpoints-wits-plus-empathy": "Mind points (Wits+Emp)",
"name": "Name:",
"character-background": "Background:",
"character-concept": "Concept:",
"character-icon": "Icon:",
"character-group-concept": "Group concept:",
"character-reputation": "Reputation:",
"character-personal-problem": "Personal Problem:",
"appearance-u": "Appearance",
"appearance-face": "Face:",
"appearance-clothing": "Clothing:",
"character-relationships-u": "RELATIONSHIPS",
"character-relationships-buddy-u": "BUDDY",
"radiation-u": "RADIATION",
"experience-u": "EXPERIENCE",
"character-skills-u": "SKILLS",
"character-skills-general-u": "GENERAL",
"character-skills-advanced-u": "ADVANCED",
"character-skills-dexterity-agility": "Dexterity (Agi)",
"character-skills-command-empathy": "Command (Emp)",
"character-skills-force-strength": "Force (Str)",
"character-skills-culture-empathy": "Culture (Emp)",
"character-skills-infiltration-agility": "Infiltration (Agi)",
"character-skills-datadjinn-wits": "Data Djinn (Wit)",
"character-skills-manipulation-empathy": "Manipulation (Emp)",
"character-skills-medicurgy-wits": "Medicurgy (Wit)",
"character-skills-meleecombat-strength": "Melee Combat (Str)",
"character-skills-mysticpowers-empathy": "Mystic Powers (Emp)",
"character-skills-observation-wits": "Observation (Wit)",
"character-skills-pilot-agility": "Pilot (Agi)",
"character-skills-rangedcombat-agility": "Ranged Combat (Agi)",
"character-skills-science-wits": "Science (Wit)",
"character-skills-survival-wits": "Survival (Wit)",
"character-skills-technology-wits": "Technology (Wit)",
"character-skills-talents-u": "TALENTS",
"carry-u": "CARRY",
"carry-max-u": "MAX",
"inventory-gear-u": "GEAR",
"bonus-u": "BONUS",
"armor-u": "ARMOR",
"armor-rating-u": "RATING",
"comment-u": "COMMENT",
"comments-u": "COMMENTS",
"weapons-u": "WEAPONS",
"init-initiative-u": "INIT",
"weapons-damage-u": "DAMAGE",
"weapons-crit-critical-u": "CRIT",
"weapons-range-u": "RANGE",
"weapons-reloads-u": "RELOADS",
"people-u": "PEOPLE I'VE MET",
"people-concept-u": "CONCEPT",
"characternotes-cabin-u": "MY CABIN",
"characternotes-cabin-description": "Description:",
"characternotes-cabin-gear": "Gear:",
"characternotes-cabin-other": "Other:",
"tiny-items-u": "TINY ITEMS",
"characternotes-money-birr-u": "Birr:",
"spaceship-class": "Class & Type:",
"spaceship-shipyard": "Shipyard:",
"spaceship-problem": "Problem:",
"spaceship-debt": "Debt",
"spaceship-data-u": "DATA",
"spaceship-data-maneuverability": "Maneuverability",
"spaceship-data-signature": "Signature",
"spaceship-data-speed": "Speed",
"spaceship-data-armor": "Armor",
"spaceship-modules-u": "MODULES",
"spaceship-modules-disabled-u": "DISABLED",
"spaceship-modules-maximum": "Maximum number of modules",
"spaceship-energypoints-u": "ENERGY POINTS",
"spaceship-hullpoints-u": "HULL POINTS",
"spaceship-hullpoints-criticaldamage": "Critical Damage:",
"spaceship-features-u": "FEATURES",
"spaceship-skill-level-u": "Skill Level",
"spaceship-captain-u": "CAPTAIN",
"spaceship-pilot-u": "PILOT",
"spaceship-sensor-operator-u": "SENSOR OPERATOR",
"spaceship-gunner-u": "GUNNER",
"spaceship-engineer-u": "ENGINEER",
"spaceshipnotes-log-u": "SHIP'S LOG",
"spaceshipnotes-log-coriolis-cycles-segment-u": "CC/SEGMENT",
"spaceshipnotes-log-route-u": "ROUTE",
"spaceshipnotes-log-danger-u": "DANGER",
"spaceshipnotes-cargo-u": "CARGO AND GEAR",
"rolltemplate-autofail": "Missing skill point in advanced skill. Automatic fail.",
"rolltemplate-dice-pool": "Dice pool is 0 or less.<br> Rolling 2d6 instead.",
"rolltemplate-difficult-fail": "Difficult Roll Failure.",
"rolltemplate-difficult-success": "Difficult Roll Success.",
"rolltemplate-fail": "Failure.",
"rolltemplate-limitedsuccess": "Limited Success.",
"rolltemplate-criticalsuccess": "Critical Success.",
"rolltemplate-damageremoved": "Damage Removed"
}
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{
"tab-character": "Character",
"tab-characternotes": "Character Notes",
"tab-spaceship": "Spaceship",
"tab-spaceshipnotes": "Spaceship Notes",
"tab-scripts": "Scripts",
"title-character-u": "CHARACTER SHEET",
"title-characternotes-u": "CHARACTER NOTES",
"title-spaceship-u": "SPACESHIP SHEET",
"title-spaceshipnotes-u": "SPACESHIP NOTES",
"notes-u": "NOTES",
"modifiers-u": "MODIFIERS",
"modifiers-positive": "Positive",
"modifiers-negative": "Negative",
"modifiers-prompt": "Add Prompt In Roll",
"attributes-u": "ATTRIBUTES",
"attributes-strength": "Strength",
"attributes-agility": "Agility",
"attributes-wits": "Wits",
"attributes-empathy": "Empathy",
"character-trauma-u": "TRAUMA",
"character-trauma-hitpoints-strength-plus-agility": "Hit Points (Str+Agi)",
"character-trauma-critical-injuries": "Critical Injuries:",
"character-trauma-mindpoints-wits-plus-empathy": "Mind points (Wits+Emp)",
"name": "Name:",
"character-background": "Background:",
"character-concept": "Concept:",
"character-icon": "Icon:",
"character-group-concept": "Group concept:",
"character-reputation": "Reputation:",
"character-personal-problem": "Personal Problem:",
"appearance-u": "Appearance",
"appearance-face": "Face:",
"appearance-clothing": "Clothing:",
"character-relationships-u": "RELATIONSHIPS",
"character-relationships-buddy-u": "BUDDY",
"radiation-u": "RADIATION",
"experience-u": "EXPERIENCE",
"character-skills-u": "SKILLS",
"character-skills-general-u": "GENERAL",
"character-skills-advanced-u": "ADVANCED",
"character-skills-dexterity-agility": "Dexterity (Agi)",
"character-skills-command-empathy": "Command (Emp)",
"character-skills-force-strength": "Force (Str)",
"character-skills-culture-empathy": "Culture (Emp)",
"character-skills-infiltration-agility": "Infiltration (Agi)",
"character-skills-datadjinn-wits": "Data Djinn (Wit)",
"character-skills-manipulation-empathy": "Manipulation (Emp)",
"character-skills-medicurgy-wits": "Medicurgy (Wit)",
"character-skills-meleecombat-strength": "Melee Combat (Str)",
"character-skills-mysticpowers-empathy": "Mystic Powers (Emp)",
"character-skills-observation-wits": "Observation (Wit)",
"character-skills-pilot-agility": "Pilot (Agi)",
"character-skills-rangedcombat-agility": "Ranged Combat (Agi)",
"character-skills-science-wits": "Science (Wit)",
"character-skills-survival-wits": "Survival (Wit)",
"character-skills-technology-wits": "Technology (Wit)",
"character-skills-talents-u": "TALENTS",
"carry-u": "CARRY",
"carry-max-u": "MAX",
"inventory-gear-u": "GEAR",
"bonus-u": "BONUS",
"armor-u": "ARMOR",
"armor-rating-u": "RATING",
"comment-u": "COMMENT",
"comments-u": "COMMENTS",
"weapons-u": "WEAPONS",
"init-initiative-u": "INIT",
"weapons-damage-u": "DAMAGE",
"weapons-crit-critical-u": "CRIT",
"weapons-range-u": "RANGE",
"weapons-reloads-u": "RELOADS",
"people-u": "PEOPLE I'VE MET",
"people-concept-u": "CONCEPT",
"characternotes-cabin-u": "MY CABIN",
"characternotes-cabin-description": "Description:",
"characternotes-cabin-gear": "Gear:",
"characternotes-cabin-other": "Other:",
"tiny-items-u": "TINY ITEMS",
"characternotes-money-birr-u": "Birr:",
"spaceship-class": "Class & Type:",
"spaceship-shipyard": "Shipyard:",
"spaceship-problem": "Problem:",
"spaceship-debt": "Debt",
"spaceship-data-u": "DATA",
"spaceship-data-maneuverability": "Maneuverability",
"spaceship-data-signature": "Signature",
"spaceship-data-speed": "Speed",
"spaceship-data-armor": "Armor",
"spaceship-modules-u": "MODULES",
"spaceship-modules-disabled-u": "DISABLED",
"spaceship-modules-maximum": "Maximum number of modules",
"spaceship-energypoints-u": "ENERGY POINTS",
"spaceship-hullpoints-u": "HULL POINTS",
"spaceship-hullpoints-criticaldamage": "Critical Damage:",
"spaceship-features-u": "FEATURES",
"spaceship-skill-level-u": "Skill Level",
"spaceship-captain-u": "CAPTAIN",
"spaceship-pilot-u": "PILOT",
"spaceship-sensor-operator-u": "SENSOR OPERATOR",
"spaceship-gunner-u": "GUNNER",
"spaceship-engineer-u": "ENGINEER",
"spaceshipnotes-log-u": "SHIP'S LOG",
"spaceshipnotes-log-coriolis-cycles-segment-u": "CC/SEGMENT",
"spaceshipnotes-log-route-u": "ROUTE",
"spaceshipnotes-log-danger-u": "DANGER",
"spaceshipnotes-cargo-u": "CARGO AND GEAR",
"rolltemplate-autofail": "Missing skill point in advanced skill. Automatic fail.",
"rolltemplate-dice-pool": "Dice pool is 0 or less.<br> Rolling 2d6 instead.",
"rolltemplate-difficult-fail": "Difficult Roll Failure.",
"rolltemplate-difficult-success": "Difficult Roll Success.",
"rolltemplate-fail": "Failure.",
"rolltemplate-limitedsuccess": "Limited Success.",
"rolltemplate-criticalsuccess": "Critical Success.",
"rolltemplate-damageremoved": "Damage Removed"
}
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{
"game-title": "Crianças<br>Enxeridas",
"name": "Nome:",
"archetype": "Arquétipo:",
"attributes": "Atributos",
"body": "Corpo",
"mind": "Mente",
"charisma": "Carisma",
"survival": "Sobrevivência",
"curiosity": "Curiosidade",
"total": "Total",
"equipments": "Equipamentos",
"equipment": "Equipamento",
"consequences": "Consequências",
"consequence": "Consequência",
"notes": "Anotações",
"conditions": "Condições",
"wounded": "Ferido",
"shaken": "Abalado",
"ashamed": "Envergonhado",
"defeated": "Derrotado",
"copyright": "Crianças Enxeridas é um jogo escrito por Raphael Lima com o selo Mundos Colidem.",
"advantagedisadvantage": "Possui vantagem ou desvantagem?",
"no": "Não",
"advantage": "Vantagem",
"disadvantage": "Desvantagem",
"result": "Resultado",
"check": "Teste",
"survivalaction": "Gasto um ponto de sobrevivência",
"survivalexplanation": "\nVocê pode escolher uma das coisas:\n- Manter uma ação;\n- Encontrar uma pista;\n- Rolar os dados outra vez;\n- Inserir um elemento narrativo;\n- Dizer que tem um \"equipamento\".",
"success": "Você Acertou!",
"fail": "Você Errou!",
"fumble": "Erro Crítico!",
"fumbleexplanation": "O narrador pode adicionar uma consequência negativa.",
"critic": "Acerto Crítico!",
"criticexplanation": "O grupo pode adicionar um elemento narrativo na cena."
}
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{
"game-title": "Crianças<br>Enxeridas",
"name": "Nome:",
"archetype": "Arquétipo:",
"attributes": "Atributos",
"body": "Corpo",
"mind": "Mente",
"charisma": "Carisma",
"survival": "Sobrevivência",
"curiosity": "Curiosidade",
"total": "Total",
"equipments": "Equipamentos",
"equipment": "Equipamento",
"consequences": "Consequências",
"consequence": "Consequência",
"notes": "Anotações",
"conditions": "Condições",
"wounded": "Ferido",
"shaken": "Abalado",
"ashamed": "Envergonhado",
"defeated": "Derrotado",
"copyright": "Crianças Enxeridas é um jogo escrito por Raphael Lima com o selo Mundos Colidem.",
"advantagedisadvantage": "Possui vantagem ou desvantagem?",
"no": "Não",
"advantage": "Vantagem",
"disadvantage": "Desvantagem",
"result": "Resultado",
"check": "Teste",
"survivalaction": "Gasto um ponto de sobrevivência",
"survivalexplanation": "\nVocê pode escolher uma das coisas:\n- Manter uma ação;\n- Encontrar uma pista;\n- Rolar os dados outra vez;\n- Inserir um elemento narrativo;\n- Dizer que tem um \"equipamento\".",
"success": "Você Acertou!",
"fail": "Você Errou!",
"fumble": "Erro Crítico!",
"fumbleexplanation": "O narrador pode adicionar uma consequência negativa.",
"critic": "Acerto Crítico!",
"criticexplanation": "O grupo pode adicionar um elemento narrativo na cena."
}
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{
"accounting": "Accounting",
"aero-tech": "Aero Tech",
"aero-tech-2": "Aero Tech (2)",
"age": "Age",
"aikido": "Aikido",
"aikido-3": "Aikido (3)",
"aiming": "Aiming",
"ambush": "Ambush",
"ammo": "Ammo",
"animal-kung-fu": "Animal Kung Fu",
"animal-kung-fu-3": "Animal Kung Fu (3)",
"anthropology": "Anthropology",
"anti": "Anti-Person",
"anti-system": "Anti System",
"archery": "Archery",
"areo-tech": "Areo Tech",
"armor": "Armor",
"armor-and-weapons": "Armor and Weapons",
"armor-notes": "Armor Notes",
"athletics": "Athletics",
"attack": "Attack",
"attacks-with": "attacks with",
"attractiveness": "Attractiveness",
"attractiveness-abbr": "Attr",
"attractiveness-skill": "Attractiveness Skill",
"attribute": "Attribute",
"aug-total": "Aug Total",
"authority": "Authority",
"autofire": "AutoFire",
"av-tech": "AV Tech",
"av-tech-3": "AV Tech (3)",
"awareness": "Awareness",
"base": "Base ",
"basic-tech": "Basic Tech",
"basic-tech-2": "Basic Tech (2)",
"biology": "Biology",
"blinded": "Blinded",
"body": "Body",
"body-skills": "Body Skills",
"body-type": "Body Type",
"botany": "Botany",
"boxing": "Boxing",
"boxing-1": "Boxing (1)",
"brawling": "Brawling",
"btm": "BTM",
"called-shot": "Called Shot",
"capoeria": "Capoeria",
"capoeria-3": "Capoeria (3)",
"carried": "Carried/Max",
"carry": "Carry",
"cellular": " Cellular",
"character": "Character",
"character-points": "Character Points",
"charismatic-leadership": "Charismatic Leadership",
"chemistry": "Chemistry",
"chip": "Chip",
"chipreader": " Chipreader",
"choi-li-fut": "Choi Li Fut",
"choi-li-fut-3": "Choi Li Fut (3)",
"cipher": "Cipher",
"class": "Class",
"close": "Close",
"code-gate-strength": "Code Gate Strength",
"combat": "Combat",
"combat-deck": " Combat Deck",
"combat-sense": "Combat Sense",
"comm": "Comm",
"command": "Command",
"command-points": "Command Points",
"composition": "Composition",
"concealability-abbrv": "Conl.",
"control": "Control",
"controller": "Controller",
"cool": "Cool",
"cool-skills": "Cool Skills",
"cost": "Cost",
"cost-total": "Cost Total",
"cpu-number": "# of CPU",
"credibility": "Credibility",
"critical": "Critical",
"cryotank-operation": "Cryotank Operation",
"cyber": "Cyber",
"cyber-deck": "Cyber Deck",
"cyber-tech": "Cyber Tech",
"cyberdeck-design": "Cyberdeck Design",
"cyberdeck-design-2": "Cyberdeck Design (2)",
"cyberdeck-specs": "Cyberdeck Specs",
"cyberlimb-deck": " Cyberlimb Deck",
"cybernetics": "Cybernetics",
"cyberpunk": "Cyberpunk 2020 Character Sheet",
"cybertech": "Cybertech",
"cybertech-2": "Cybertech (2)",
"damage": "Damage",
"damage-plus": "Damage+",
"dance": "Dance",
"data-wall-strength": "Data Wall Strength",
"deck-model": "Deck Model",
"deck-speed": "Deck Speed",
"decryptor": "Decryptor",
"deduce-notice": "Deduce, Notice",
"demolitions": "Demolitions",
"demolitions-2": "Demolitions (2)",
"demon": "Demon",
"detect": "Detect/Conceal",
"diagnose-illness": "Diagnose Illness",
"dirigible": "Dirigible",
"dirigible-2": "Dirigible (2)",
"disguise": "Disguise",
"dmg": "Dmg",
"dodge": "Dodge &amp; Escape",
"dodging-melee": "Dodging (melee only)",
"drive-pilot": "Drive/Pilot",
"driving": "Driving",
"edit": "Edit",
"education": "Education",
"electronic-security": "Electronics Security",
"electronic-security-2": "Electronics Security (2)",
"electronics": "Electronics",
"empathy": "Empathy",
"empathy-abbr": "Emp",
"empathy-convince-fast": "Empathy, Convince, Fast-Talk",
"empathy-skills": "Empathy Skills",
"endurance": "Endurance",
"eurobucks": "Eurobucks",
"evasion": "Evasion",
"execute": "Execute",
"expert": "Expert",
"expert-skills": "Expert Skills",
"extra-chips": " Extra Chips",
"extreme": "Extreme",
"familiarity-points": "Familiarity Points",
"family": "Family",
"fast-draw": "Fast draw/Snapshot",
"fencing": "Fencing",
"file": "File/Database",
"fills-the-air": "fills the air with lead!",
"first-aid": "First Aid",
"fixed-wing": "Fixed Wing",
"fixed-wing-2": "Fixed Wing (2)",
"forgery": "Forgery",
"full-auto-modifier": "Full Auto Modifier",
"fumble": "Fumble",
"fumble-tables": "Fumble Tables",
"gamble": "Gamble",
"gear": "Gear",
"general": "General",
"geology": "Geology",
"gyro": "Gyro",
"gyro-3": "Gyro (3)",
"gyro-tech": "Gyro Tech",
"gyro-tech-3": "Gyro Tech (3)",
"hacking": "Hacking",
"handgun": "Handgun",
"handle": "Handle",
"head": "Head",
"heavy-weapon": "Heavy Weapon",
"heavy-weapons": "Heavy Weapons",
"hide": "Hide/Evade",
"history": "History",
"hit-location": "Hit Location",
"hit-location-1": "Hit Location '1' ",
"hit-location-2to4": "Hit Location '2 to 4' ",
"hit-location-5": "Hit Location '5' ",
"hit-location-6": "Hit Location '6' ",
"hit-location-7to8": "Hit Location '7 to 8' ",
"hit-location-9to10": "Hit Location '9 to 10' ",
"human-perception": "Human Perception",
"humanity": "Humanity",
"humanity-loss-abbr": "HL",
"immobile": "Immobile",
"improvement-points-abbr": "IP",
"infiltrate": "Infiltrate/Login",
"initiates-program": "initiates program",
"initiative": "Initiative",
"intelligence": "Intelligence",
"intelligence-abbr": "Int",
"intelligence-skills": "Intelligence Skills",
"interface": "Interface",
"interrogation": "Interrogation",
"interview": "Interview",
"intimidate": "Intimidate",
"intrusion": "Intrusion",
"inventory": "Inventory",
"judo": "Judo",
"judo-1": "Judo (1)",
"jury-rig": "Jury Rig",
"karate": "Karate",
"karate-2": "Karate (2)",
"keyboard": " Keyboard",
"know-language": "Know Language",
"know-languages": "Know Languages",
"large": "Large",
"laser-sight": "Laser Sight",
"leadership": "Leadership",
"leap": "Leap",
"left-arm": "L. Arm",
"left-leg": "L. Leg",
"library-search": "Library Search",
"life-events": "Life Events",
"lift": "Lift",
"light": "Light",
"locate": "Locate",
"location": "Location",
"location-roll": "Location Roll",
"long": "Long",
"lose-cool": "lose their cool and draws down!",
"luck": "Luck",
"martial-art-aikido": "Martial Art - Aikido",
"martial-art-animal-kungfu": "Martial Art - Animal Kung Fu",
"martial-art-boxing": "Martial Art - Boxing",
"martial-art-capoeria": "Martial Art - Capoeria",
"martial-art-choi-li-fut": "Martial Art - Choi Li Fut",
"martial-art-judo": "Martial Art - Judo",
"martial-art-karate": "Martial Art - Karate",
"martial-art-savate": "Martial Art - Savate",
"martial-art-tae-kwon-do": "Martial Art - Tae Kwon Do",
"martial-art-thai-kick-boxing": "Martial Art - Thai Kick Boxing",
"martial-art-wrestling": "Martial Art - Wrestling",
"martial-arts": "Martial Arts",
"mathematics": "Mathematics",
"medical-tech": "Medical Tech",
"medium": "Medium",
"medium-plus": "Medium +",
"melee": "Melee",
"memory": "Memory",
"memory-units-abbr": "MU",
"mod": "Mod",
"model": "Model",
"modem": "Modem",
"modifier": "Modifier",
"modifiers": "Modifiers",
"mortal": "Mortal",
"mortal-0": "Mortal 0",
"mortal-1": "Mortal 1",
"mortal-2": "Mortal 2",
"mortal-3": "Mortal 3",
"mortal-4": "Mortal 4",
"mortal-5": "Mortal 5",
"mortal-6": "Mortal 6",
"motorcycle": "Motorcycle",
"movement-allowence-abbr": "Ma",
"moving": "Moving",
"name": "Name",
"no": "No",
"no-turret": "No Turret",
"none": "None",
"not-listed": "not listed",
"notes": "Notes",
"operate-heavy-machine": "Operate Heavy Machinery",
"options": "Options?",
"oratory": "Oratory",
"other": "Other",
"other-attractiveness": "Other Attractiveness Skills",
"other-body-skills": "Other Body Skills",
"other-cool-skills": "Other Cool Skills",
"other-empathy-skills": "Other Empathy Skills",
"other-intelligence-skill": "Other Intelligence Skill",
"other-intelligence-skills": "Other Intelligence Skills",
"other-notes": "Other Notes",
"other-reflex-skills": "Other Reflex Skills",
"other-special-abilities": "Other Special Abilities",
"other-technical-skill": "Other Technical Skills",
"paint-or-draw": "Paint or Draw",
"perform": "Perform",
"personal-grooming": "Personal Grooming",
"personal-information": "Personal Information",
"persuasion": "Persuasion &amp; Fast Talk",
"pharmaceuticals": "Pharmaceuticals",
"pharmaceuticals-2": "Pharmaceuticals (2)",
"photography-and-film": "Photography and Film",
"physics": "Physics",
"pick-lock": "Pick Lock",
"pick-pocket": "Pick Pocket",
"pilot": "Pilot",
"pilot-dirigible": "Pilot - Dirigible",
"pilot-fixed-wing": "Pilot - Fixed Wing",
"pilot-gyro": "Pilot - Gyro",
"pilot-vectored-thrust-vehicle": "Pilot - Vectored Thrust Vehicle",
"play-instrument": "Play Instrument",
"points": "Points",
"points-abbr": "Pts",
"portable": " Portable",
"printer": " Printer",
"process-limit": "Process Limit:",
"program-notes": "Programs Notes",
"programming": "Programming",
"programs": "Programs",
"protection": "Protection",
"query": "Query",
"R": "ST",
"range": "Range",
"rate-of-fire-abbrv": "ROF",
"reflex": "Reflex",
"reflex-10": "Reflex > 10",
"reflex-12": "Reflex > 12",
"reflex-14": "Reflex > 14",
"reflex-skills": "Reflex Skills",
"reflexes-abbr": "Ref",
"reliability-abbrv": "Rel.",
"reliable-abbr": "R",
"remote": "Remote",
"repair-build>": "Repair/Build",
"requires-a-target-token": "Requires a target token",
"resist-torture": "Resist Torture/Drugs",
"resources": "Resources",
"ricochet": "Ricochet/Indirect",
"rifle": "Rifle",
"right-arm": "R. Arm",
"right-leg": "R. Leg",
"role": "Role",
"roll": "Roll",
"roll-less-than": "Roll less than:",
"rolls": "rolls",
"round": "Round",
"rounds": "Rounds",
"run": "Run",
"run-dot-net": "Run Dot Net",
"run-dot-net-beta": "Run.Net 1.2 Beta",
"run-dot-net-combat": "Run.Net Combat",
"run-program": "Run Program",
"running": "Running",
"savate": "Savate",
"savate-2": "Savate (2)",
"save": "Save",
"scan": "Scan",
"scanner": " Scanner",
"scope": "Scope",
"secure": "Secure",
"seduction": "Seduction",
"sensor": "Sensor",
"serious": "Serious",
"shadow": "Shadow/Track",
"shield": "Shield",
"shooter": "Shooter",
"shooting-from-hip": "Shooting from hip",
"silhouetted": "Silhouetted",
"simple": "Simple",
"size": "Size",
"skill": "Skill",
"skill-setup": "Skill Setup",
"skills": "Skills",
"small": "Small",
"smartgun": "Smartgun/Goggles",
"social": "Social",
"special-abilities": "Special Abilities",
"speed": "Speed",
"standard": " Standard",
"stealth": "Stealth",
"stealth-2": "Stealth (2)",
"stock-market": "Stock Market",
"str": "Str",
"streetdeal": "Streetdeal",
"streetwise": "Streetwise",
"strength-feat": "Strength Feat",
"style-and-motivations": "Style and Motivations",
"submachinegun": "Submachinegun",
"swimming": "Swimming",
"system": "System",
"system-knowledge": "System Knowledge",
"tae-kwon-do": "Tae Kwon Do",
"tae-kwon-do-3": "Tae Kwon Do (3)",
"target": "Target",
"target-points": "Target Points",
"targeted": "Targeted",
"targeted-roll": "Targeted Roll",
"targeting": "Targeting",
"teaching": "Teaching",
"technical": "Technical",
"technical-ability-abbr": "Tech",
"technical-skills": "Technical Skills",
"telescopic-extreme": "Telescopic, Extreme",
"telescopic-long": "Telescopic, Long",
"temporary-modifier-abbr": "Temp Mod",
"thai-kick-boxing": "Thai Kick Boxing",
"thai-kick-boxing-4": "Thai Kick Boxing (4)",
"three-round-burst": "Three Round Burst",
"tiny": "Tiny",
"torso": "Torso",
"total": "Total",
"total-cost": "Total Cost",
"tries-to-stay-in-the-fight": "tries to stay in the fight!",
"trodes": " Trodes",
"turret": "Turret",
"two-weapons": "Two Weapons",
"uninjured": "Uninjured",
"unreliable-abbr": "UR",
"user": "User/Runner",
"utility": "Utility",
"vectored-thrust-vehicle": "Vectored Thrust Vehicle",
"vectored-thrust-vehicle-3": "Vectored Thrust Vehicle (3)",
"vehicle": "Vehicle",
"vehicle-mounted": "Vehicle Mounted",
"very-reliable-abbr": "VR",
"videoboard": " Videoboard",
"voxbox": " Voxbox",
"wardrobe": "Wardrobe &amp; Style",
"weapon": "Weapon",
"weapon-accuracy-abbrv": "WA",
"weapon-notes": "Weapon Notes",
"weapons": "Weapons",
"weaponsmith": "Weaponsmith",
"weaponsmith-2": "Weaponsmith (2)",
"wilderness-survival": "Wilderness Survival",
"wrestling": "Wrestling",
"wrestling-1": "Wrestling (1)",
"yes": "Yes",
"zoology": "Zoology"
}
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{
"accounting": "Accounting",
"aero-tech": "Aero Tech",
"aero-tech-2": "Aero Tech (2)",
"age": "Age",
"aikido": "Aikido",
"aikido-3": "Aikido (3)",
"aiming": "Aiming",
"ambush": "Ambush",
"ammo": "Ammo",
"animal-kung-fu": "Animal Kung Fu",
"animal-kung-fu-3": "Animal Kung Fu (3)",
"anthropology": "Anthropology",
"anti": "Anti-Person",
"anti-system": "Anti System",
"archery": "Archery",
"areo-tech": "Areo Tech",
"armor": "Armor",
"armor-and-weapons": "Armor and Weapons",
"armor-notes": "Armor Notes",
"athletics": "Athletics",
"attack": "Attack",
"attacks-with": "attacks with",
"attractiveness": "Attractiveness",
"attractiveness-abbr": "Attr",
"attractiveness-skill": "Attractiveness Skill",
"attribute": "Attribute",
"aug-total": "Aug Total",
"authority": "Authority",
"autofire": "AutoFire",
"av-tech": "AV Tech",
"av-tech-3": "AV Tech (3)",
"awareness": "Awareness",
"base": "Base ",
"basic-tech": "Basic Tech",
"basic-tech-2": "Basic Tech (2)",
"biology": "Biology",
"blinded": "Blinded",
"body": "Body",
"body-skills": "Body Skills",
"body-type": "Body Type",
"botany": "Botany",
"boxing": "Boxing",
"boxing-1": "Boxing (1)",
"brawling": "Brawling",
"btm": "BTM",
"called-shot": "Called Shot",
"capoeria": "Capoeria",
"capoeria-3": "Capoeria (3)",
"carried": "Carried/Max",
"carry": "Carry",
"cellular": " Cellular",
"character": "Character",
"character-points": "Character Points",
"charismatic-leadership": "Charismatic Leadership",
"chemistry": "Chemistry",
"chip": "Chip",
"chipreader": " Chipreader",
"choi-li-fut": "Choi Li Fut",
"choi-li-fut-3": "Choi Li Fut (3)",
"cipher": "Cipher",
"class": "Class",
"close": "Close",
"code-gate-strength": "Code Gate Strength",
"combat": "Combat",
"combat-deck": " Combat Deck",
"combat-sense": "Combat Sense",
"comm": "Comm",
"command": "Command",
"command-points": "Command Points",
"composition": "Composition",
"concealability-abbrv": "Conl.",
"control": "Control",
"controller": "Controller",
"cool": "Cool",
"cool-skills": "Cool Skills",
"cost": "Cost",
"cost-total": "Cost Total",
"cpu-number": "# of CPU",
"credibility": "Credibility",
"critical": "Critical",
"cryotank-operation": "Cryotank Operation",
"cyber": "Cyber",
"cyber-deck": "Cyber Deck",
"cyber-tech": "Cyber Tech",
"cyberdeck-design": "Cyberdeck Design",
"cyberdeck-design-2": "Cyberdeck Design (2)",
"cyberdeck-specs": "Cyberdeck Specs",
"cyberlimb-deck": " Cyberlimb Deck",
"cybernetics": "Cybernetics",
"cyberpunk": "Cyberpunk 2020 Character Sheet",
"cybertech": "Cybertech",
"cybertech-2": "Cybertech (2)",
"damage": "Damage",
"damage-plus": "Damage+",
"dance": "Dance",
"data-wall-strength": "Data Wall Strength",
"deck-model": "Deck Model",
"deck-speed": "Deck Speed",
"decryptor": "Decryptor",
"deduce-notice": "Deduce, Notice",
"demolitions": "Demolitions",
"demolitions-2": "Demolitions (2)",
"demon": "Demon",
"detect": "Detect/Conceal",
"diagnose-illness": "Diagnose Illness",
"dirigible": "Dirigible",
"dirigible-2": "Dirigible (2)",
"disguise": "Disguise",
"dmg": "Dmg",
"dodge": "Dodge &amp; Escape",
"dodging-melee": "Dodging (melee only)",
"drive-pilot": "Drive/Pilot",
"driving": "Driving",
"edit": "Edit",
"education": "Education",
"electronic-security": "Electronics Security",
"electronic-security-2": "Electronics Security (2)",
"electronics": "Electronics",
"empathy": "Empathy",
"empathy-abbr": "Emp",
"empathy-convince-fast": "Empathy, Convince, Fast-Talk",
"empathy-skills": "Empathy Skills",
"endurance": "Endurance",
"eurobucks": "Eurobucks",
"evasion": "Evasion",
"execute": "Execute",
"expert": "Expert",
"expert-skills": "Expert Skills",
"extra-chips": " Extra Chips",
"extreme": "Extreme",
"familiarity-points": "Familiarity Points",
"family": "Family",
"fast-draw": "Fast draw/Snapshot",
"fencing": "Fencing",
"file": "File/Database",
"fills-the-air": "fills the air with lead!",
"first-aid": "First Aid",
"fixed-wing": "Fixed Wing",
"fixed-wing-2": "Fixed Wing (2)",
"forgery": "Forgery",
"full-auto-modifier": "Full Auto Modifier",
"fumble": "Fumble",
"fumble-tables": "Fumble Tables",
"gamble": "Gamble",
"gear": "Gear",
"general": "General",
"geology": "Geology",
"gyro": "Gyro",
"gyro-3": "Gyro (3)",
"gyro-tech": "Gyro Tech",
"gyro-tech-3": "Gyro Tech (3)",
"hacking": "Hacking",
"handgun": "Handgun",
"handle": "Handle",
"head": "Head",
"heavy-weapon": "Heavy Weapon",
"heavy-weapons": "Heavy Weapons",
"hide": "Hide/Evade",
"history": "History",
"hit-location": "Hit Location",
"hit-location-1": "Hit Location '1' ",
"hit-location-2to4": "Hit Location '2 to 4' ",
"hit-location-5": "Hit Location '5' ",
"hit-location-6": "Hit Location '6' ",
"hit-location-7to8": "Hit Location '7 to 8' ",
"hit-location-9to10": "Hit Location '9 to 10' ",
"human-perception": "Human Perception",
"humanity": "Humanity",
"humanity-loss-abbr": "HL",
"immobile": "Immobile",
"improvement-points-abbr": "IP",
"infiltrate": "Infiltrate/Login",
"initiates-program": "initiates program",
"initiative": "Initiative",
"intelligence": "Intelligence",
"intelligence-abbr": "Int",
"intelligence-skills": "Intelligence Skills",
"interface": "Interface",
"interrogation": "Interrogation",
"interview": "Interview",
"intimidate": "Intimidate",
"intrusion": "Intrusion",
"inventory": "Inventory",
"judo": "Judo",
"judo-1": "Judo (1)",
"jury-rig": "Jury Rig",
"karate": "Karate",
"karate-2": "Karate (2)",
"keyboard": " Keyboard",
"know-language": "Know Language",
"know-languages": "Know Languages",
"large": "Large",
"laser-sight": "Laser Sight",
"leadership": "Leadership",
"leap": "Leap",
"left-arm": "L. Arm",
"left-leg": "L. Leg",
"library-search": "Library Search",
"life-events": "Life Events",
"lift": "Lift",
"light": "Light",
"locate": "Locate",
"location": "Location",
"location-roll": "Location Roll",
"long": "Long",
"lose-cool": "lose their cool and draws down!",
"luck": "Luck",
"martial-art-aikido": "Martial Art - Aikido",
"martial-art-animal-kungfu": "Martial Art - Animal Kung Fu",
"martial-art-boxing": "Martial Art - Boxing",
"martial-art-capoeria": "Martial Art - Capoeria",
"martial-art-choi-li-fut": "Martial Art - Choi Li Fut",
"martial-art-judo": "Martial Art - Judo",
"martial-art-karate": "Martial Art - Karate",
"martial-art-savate": "Martial Art - Savate",
"martial-art-tae-kwon-do": "Martial Art - Tae Kwon Do",
"martial-art-thai-kick-boxing": "Martial Art - Thai Kick Boxing",
"martial-art-wrestling": "Martial Art - Wrestling",
"martial-arts": "Martial Arts",
"mathematics": "Mathematics",
"medical-tech": "Medical Tech",
"medium": "Medium",
"medium-plus": "Medium +",
"melee": "Melee",
"memory": "Memory",
"memory-units-abbr": "MU",
"mod": "Mod",
"model": "Model",
"modem": "Modem",
"modifier": "Modifier",
"modifiers": "Modifiers",
"mortal": "Mortal",
"mortal-0": "Mortal 0",
"mortal-1": "Mortal 1",
"mortal-2": "Mortal 2",
"mortal-3": "Mortal 3",
"mortal-4": "Mortal 4",
"mortal-5": "Mortal 5",
"mortal-6": "Mortal 6",
"motorcycle": "Motorcycle",
"movement-allowence-abbr": "Ma",
"moving": "Moving",
"name": "Name",
"no": "No",
"no-turret": "No Turret",
"none": "None",
"not-listed": "not listed",
"notes": "Notes",
"operate-heavy-machine": "Operate Heavy Machinery",
"options": "Options?",
"oratory": "Oratory",
"other": "Other",
"other-attractiveness": "Other Attractiveness Skills",
"other-body-skills": "Other Body Skills",
"other-cool-skills": "Other Cool Skills",
"other-empathy-skills": "Other Empathy Skills",
"other-intelligence-skill": "Other Intelligence Skill",
"other-intelligence-skills": "Other Intelligence Skills",
"other-notes": "Other Notes",
"other-reflex-skills": "Other Reflex Skills",
"other-special-abilities": "Other Special Abilities",
"other-technical-skill": "Other Technical Skills",
"paint-or-draw": "Paint or Draw",
"perform": "Perform",
"personal-grooming": "Personal Grooming",
"personal-information": "Personal Information",
"persuasion": "Persuasion &amp; Fast Talk",
"pharmaceuticals": "Pharmaceuticals",
"pharmaceuticals-2": "Pharmaceuticals (2)",
"photography-and-film": "Photography and Film",
"physics": "Physics",
"pick-lock": "Pick Lock",
"pick-pocket": "Pick Pocket",
"pilot": "Pilot",
"pilot-dirigible": "Pilot - Dirigible",
"pilot-fixed-wing": "Pilot - Fixed Wing",
"pilot-gyro": "Pilot - Gyro",
"pilot-vectored-thrust-vehicle": "Pilot - Vectored Thrust Vehicle",
"play-instrument": "Play Instrument",
"points": "Points",
"points-abbr": "Pts",
"portable": " Portable",
"printer": " Printer",
"process-limit": "Process Limit:",
"program-notes": "Programs Notes",
"programming": "Programming",
"programs": "Programs",
"protection": "Protection",
"query": "Query",
"R": "ST",
"range": "Range",
"rate-of-fire-abbrv": "ROF",
"reflex": "Reflex",
"reflex-10": "Reflex > 10",
"reflex-12": "Reflex > 12",
"reflex-14": "Reflex > 14",
"reflex-skills": "Reflex Skills",
"reflexes-abbr": "Ref",
"reliability-abbrv": "Rel.",
"reliable-abbr": "R",
"remote": "Remote",
"repair-build>": "Repair/Build",
"requires-a-target-token": "Requires a target token",
"resist-torture": "Resist Torture/Drugs",
"resources": "Resources",
"ricochet": "Ricochet/Indirect",
"rifle": "Rifle",
"right-arm": "R. Arm",
"right-leg": "R. Leg",
"role": "Role",
"roll": "Roll",
"roll-less-than": "Roll less than:",
"rolls": "rolls",
"round": "Round",
"rounds": "Rounds",
"run": "Run",
"run-dot-net": "Run Dot Net",
"run-dot-net-beta": "Run.Net 1.2 Beta",
"run-dot-net-combat": "Run.Net Combat",
"run-program": "Run Program",
"running": "Running",
"savate": "Savate",
"savate-2": "Savate (2)",
"save": "Save",
"scan": "Scan",
"scanner": " Scanner",
"scope": "Scope",
"secure": "Secure",
"seduction": "Seduction",
"sensor": "Sensor",
"serious": "Serious",
"shadow": "Shadow/Track",
"shield": "Shield",
"shooter": "Shooter",
"shooting-from-hip": "Shooting from hip",
"silhouetted": "Silhouetted",
"simple": "Simple",
"size": "Size",
"skill": "Skill",
"skill-setup": "Skill Setup",
"skills": "Skills",
"small": "Small",
"smartgun": "Smartgun/Goggles",
"social": "Social",
"special-abilities": "Special Abilities",
"speed": "Speed",
"standard": " Standard",
"stealth": "Stealth",
"stealth-2": "Stealth (2)",
"stock-market": "Stock Market",
"str": "Str",
"streetdeal": "Streetdeal",
"streetwise": "Streetwise",
"strength-feat": "Strength Feat",
"style-and-motivations": "Style and Motivations",
"submachinegun": "Submachinegun",
"swimming": "Swimming",
"system": "System",
"system-knowledge": "System Knowledge",
"tae-kwon-do": "Tae Kwon Do",
"tae-kwon-do-3": "Tae Kwon Do (3)",
"target": "Target",
"target-points": "Target Points",
"targeted": "Targeted",
"targeted-roll": "Targeted Roll",
"targeting": "Targeting",
"teaching": "Teaching",
"technical": "Technical",
"technical-ability-abbr": "Tech",
"technical-skills": "Technical Skills",
"telescopic-extreme": "Telescopic, Extreme",
"telescopic-long": "Telescopic, Long",
"temporary-modifier-abbr": "Temp Mod",
"thai-kick-boxing": "Thai Kick Boxing",
"thai-kick-boxing-4": "Thai Kick Boxing (4)",
"three-round-burst": "Three Round Burst",
"tiny": "Tiny",
"torso": "Torso",
"total": "Total",
"total-cost": "Total Cost",
"tries-to-stay-in-the-fight": "tries to stay in the fight!",
"trodes": " Trodes",
"turret": "Turret",
"two-weapons": "Two Weapons",
"uninjured": "Uninjured",
"unreliable-abbr": "UR",
"user": "User/Runner",
"utility": "Utility",
"vectored-thrust-vehicle": "Vectored Thrust Vehicle",
"vectored-thrust-vehicle-3": "Vectored Thrust Vehicle (3)",
"vehicle": "Vehicle",
"vehicle-mounted": "Vehicle Mounted",
"very-reliable-abbr": "VR",
"videoboard": " Videoboard",
"voxbox": " Voxbox",
"wardrobe": "Wardrobe &amp; Style",
"weapon": "Weapon",
"weapon-accuracy-abbrv": "WA",
"weapon-notes": "Weapon Notes",
"weapons": "Weapons",
"weaponsmith": "Weaponsmith",
"weaponsmith-2": "Weaponsmith (2)",
"wilderness-survival": "Wilderness Survival",
"wrestling": "Wrestling",
"wrestling-1": "Wrestling (1)",
"yes": "Yes",
"zoology": "Zoology"
}
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{
"pc": "PC ",
"npc": "NPC",
"header": "Header",
"character-name": "Character Name",
"player-name": "Player Name",
"experience-points": "Experience Points",
"homeland": "Homeland",
"race": "Race",
"type": "Type",
"colossal": "Colossal",
"gargantuan": "Gargantuan",
"huge": "Huge",
"large": "Large",
"medium": "Medium",
"small": "Small",
"tiny": "Tiny",
"diminutive": "Diminutive",
"fine": "Fine",
"size": "Size",
"gender": "Gender",
"alignment": "Alignment",
"deity": "Deity",
"class": "Class",
"level": "Level",
"hit-dice-i": "HD",
"age": "Age",
"height": "Height",
"weight": "Weight",
"eyes": "Eyes",
"hair": "Hair",
"stats": "Stats",
"weapons": "Weapons",
"armor-class-i": "AC",
"equipment": "Equipment",
"skills": "Skills",
"spells": "Spells",
"notes": "Notes",
"miscellaneous": "Misc",
"all": "All",
"abilities": "Abilities",
"ability-scores": "Ability Scores",
"ability": "Ability",
"total": "Total",
"modifier": "Mod",
"base": "Base",
"temporary": "Temp",
"strength-i": "STR",
"note": "Note",
"dexterity-i": "DEX",
"constitution-i": "CON",
"intelligence-i": "INT",
"wisdom-i": "WIS",
"charisma-i": "CHA",
"show-ability-macros": "Show Ability Macros",
"hit-points-i": "HP",
"hit-points": "Hit Points",
"current-hit-points": "Current HP",
"max": "Max",
"nonlethal-damage": "Nonlethal Damage",
"initiative-u": "INITIATIVE",
"dexterity-modifier": "Dex Mod",
"miscellaneous-modifier-a": "Misc Mod",
"speed-u": "SPEED",
"speed": "Speed",
"alternate-movement": "Alternate Movement",
"fly": "Fly",
"perfect": "Perfect",
"good": "Good",
"average": "Average",
"poor": "Poor",
"clumsy": "Clumsy",
"none": "None",
"maneuverability": "Maneuverability",
"glide": "Glide",
"climb": "Climb",
"burrow": "Burrow",
"swim": "Swim",
"armor-class": "Armor Class",
"ability-modifier-a": "Ability Mod",
"armor-bonus-a": "Armor Bns",
"size-modifier-a": "Size Mod",
"dodge": "Dodge",
"natural-armor-a": "Nat. Armor",
"deflection": "Deflection",
"armor-check-penalty-i": "AC Pen",
"touch-u": "TOUCH",
"flat-footed-u": "FLAT-FOOTED",
"immobile": "Immobile",
"damage-reduction": "Damage Reduction",
"saves-combat-notes": "Saves, Combat, Notes",
"saving-throws-s": "Saving<br>Throws",
"base-save-s": "Base<br>Save",
"ability-modifier-s": "Ability<br>Modifier",
"epic-save-bonus-s": "Epic Save<br>Bonus",
"magic-modifier": "Magic<br>Modifier",
"miscellaneous-modifier-s": "Misc<br>Modifier",
"temporary-modifier-s": "Temp<br>Modifier",
"fortitude": "Fortitude",
"constitution": "Constitution",
"reflex": "Reflex",
"dexterity": "Dexterity",
"will": "Will",
"wisdom": "Wisdom",
"show-save-macros": "Show Save Macros",
"spell-resistance": "Spell Resist",
"arcane-spell-failure": "Arcane Spell Failure",
"base-attack": "Base Attack",
"grapple": "Grapple",
"base-attack-bonus-epic-attack-bonus-i": "BAB+ EAB",
"strength-modifier-a": "Str Mod",
"base-attack-bonus-epic-attack-bonus-a": "Base AB<br>+ Epic AB",
"strength-modifier": "Strength<br>Modifier",
"size-modifier": "Size<br>Modifier",
"miscellaneous-modifier": "Misc<br>Modifier",
"temporary-modifier": "Temp<br>Modifier",
"melee": "Melee",
"attack-bonus": "Attack Bonus",
"ranged": "Ranged",
"show-grapple-and-base-attack-bonus-macros": "Show Grapple and Base Attack Macros",
"epic-levels": "Epic Levels",
"epic-save-bonus": "Epic Save Bonus",
"epic-attack-bonus": "Epic Attack Bonus",
"languages": "Languages",
"racial-abilities": "Racial Abilities",
"class-abilities": "Class Abilities",
"feats": "Feats",
"other": "Other",
"weapon": "Weapon",
"weapon-enhancement-a": "Weapon Enh",
"weapon-focus-s": "Weapon<br>Focus",
"weapon-specialization-as": "Weapon<br>Specialize",
"critical": "Critical",
"range": "Range",
"ammunition": "Ammunition",
"attack-ability": "Attack Ability",
"damage-ability": "Damage Ability",
"special-properties": "Special Properties",
"strength-a": "Str",
"dexterity-a": "Dex",
"half-strength": "1/2 Str",
"strength-and-half-strength": "Str+1/2Str",
"attack-calculation-a": "Attack Calc",
"macro": "Macro",
"full-attack-macro": "Full Attack Macro",
"damage-calculation-a": "Damage Calc",
"critical-calculation-a": "Crit Calc",
"damage-macro": "Damage Macro",
"other-weapons": "Other Weapons",
"immobilized": "Immobilized",
"armor-check-penalty-a": "Armor Check Pen",
"armor": "Armor",
"armor-class-items-i": "AC Items",
"armor-name": "Armor Name",
"bonus": "Bonus",
"maximum-dexterity-a": " Max Dex ",
"check-penalty": " Check Penalty ",
"spell-failure": "Spell Failure",
"shield": "Shield",
"armor-bonus": "Armor Bonus",
"properties": "Properties",
"other-armor-class": "Other Armor Class",
"other-armor-class-i": "Other AC",
"ability-bonuses": "Ability Bonuses",
"bonus-for-armor-class-i": "Bonus for AC",
"touch-armor-class-a": "Touch AC",
"flat-footed-armor-class-i": "FF AC",
"immobilized-armor-class-i": "Immobilized AC",
"ability-armor-class-info": "Typically: part of AC and Touch AC. Penalty is part of FF AC and Immobilized AC, bonus is not. Capped by Armor and Load.",
"name": "Name",
"armor-class-bonus-i": "AC Bonus",
"capped?": "Capped?",
"capped-armor-class-bonus-i": "Capped AC Bonus",
"in-touch-armor-class?-i": "In Touch AC?",
"in-flat-footed-armor-class?-i": "In FF AC?",
"source/notes": "Source/Notes",
"dexterity-bonus-a": "Dex Bonus",
"dexterity-armor-class-modification-info": "Limited by Armor and Load; In AC and Touch AC; *Not in FF AC(except for penalty).",
"armor-class-info": " Component of AC and FF AC; Not component of Touch AC ",
"from-armor-above": "From Armor, above. ",
"from-shield-above": "From Shield, above. ",
"natural-armor": "Natural Armor",
"natural-armor-class-info": " Component of AC and FF AC; Not component of Touch AC ",
"current-natural-armor-bonus": "Current Natural Armor Bonus",
"dodge-armor-class-info": " Component of AC and Touch AC; Not a component of FF AC. ",
"current-dodge-bonus": "Current Dodge Bonus",
"deflection-armor-class-info": " Component of AC, Touch AC, and FF AC. ",
"current-deflection-bonus": "Current Deflection Bonus",
"miscellaneous-armor-class-i": "Misc AC",
"miscellaneous-armor-class-info": " Potential component of AC, Touch AC, FF or Immobilized AC. ",
"in-armor-class?-i": "In AC?",
"in-immobilized-armor-class?-i": "In Immobl AC?",
"current-miscellaneous-armor-class-bonus": "Current Misc AC Bonus",
"encumbrance/load": "Encumbrance/Load",
"encumbrance-and-load": "Encumbrance and Load",
"light-load": " Light Load ",
"medium-load": " Medium Load ",
"heavy-load": " Heavy Load ",
"lift-over-head-a": " Lift Over ",
"lift-off-ground": " Lift Off Ground ",
"push/drag": " Push/ Drag ",
"or-less": "or less",
"weight-carried": " Weight Carried ",
"character-size-a": " Char Size ",
" data-i18n=": " Load ",
"speed-30ft": " Speed (30 ft.)",
"speed-20ft": " Speed (20 ft.)",
"run": " Run",
"colossal-quadruped": "Colossal Quadruped",
"gargantuan-quadruped": "Gargantuan Quadruped",
"huge-quadruped": "Huge Quadruped",
"large-quadruped": "Large Quadruped",
"medium-quadruped": "Medium Quadruped",
"small-quadruped": "Small Quadruped",
"tiny-quadruped": "Tiny Quadruped",
"diminutive-quadruped": "Diminutive Quadruped",
"fine-quadruped": "Fine Quadruped",
"light": "Light",
"heavy": "Heavy",
"feet-i": "ft",
"single-use-items": "Single Use Items",
"quantity-a": "Qty",
"cost(gp)": "Cost (gp)",
"total-cost(gp)-i": "T_Cost (gp)",
"weight-a": "Wt (<span name=\"attr_weightunit\" title=\"weightunit\"></span>)",
"total-weight-a": "T_Wt (<span name=\"attr_weightunit\" title=\"weightunit\"></span>)",
"hitpoints-i": "HPs",
"hardness-a": "Hard",
"location": "Location",
"total-cost": "Total Cost",
"gold-pieces-i": "gp",
"total-weight": "Total Weight:",
"not-copied": "Not Copied",
"total-weight-copied": "Total Weight Copied to Weight Carried",
"magic-items": "Magic Items",
"other-items": "Other Items",
"money": "Money",
"copper-pieces-iu": "CP",
"silver-pieces-iu": "SP",
"gold-pieces-iu": "GP",
"platinum-pieces-iu": "PP",
"skill-points-per-level-a": "skill points/lvl",
"skill-names": "Skill Names",
"total-bonus-s": "Total<br>Bonus",
"stat": "Stat",
"ability-modifier-as": "Ability<br>Mod.",
"ranks": "Ranks",
"armor-penalty-s": "Armor<br>Penalty",
"miscellaneous-modifier-as": "Misc<br>Mod.",
"appraise": "Appraise",
"intelligence-a": "Int",
"not-applicable": "N/A",
"balance": "Balance",
"bluff": "Bluff",
"charisma-a": "Cha",
"concentration": "Concentration",
"constitution-a": "Con",
"craft": "Craft",
"decipher-script": "Decipher Script",
"diplomacy": "Diplomacy",
"disable-device": "Disable Device",
"disguise": "Disguise",
"escape-artist": "Escape Artist",
"forgery": "Forgery",
"gather-information": "Gather Information",
"handle-animal": "Handle Animal",
"heal": "Heal",
"wisdom-a": "Wis",
"hide": "Hide",
"intimidate": "Intimidate",
"jump": "Jump",
"knowledge": "Knowledge",
"arcana": "Arcana",
"engineering-a": "Engineer",
"dungeoneering-a": "Dungeon",
"geography": "Geography",
"history": "History",
"local": "Local",
"nature": "Nature",
"nobility": "Nobility",
"religion": "Religion",
"the-planes": "The Planes",
"listen": "Listen",
"move-silently": "Move Silently",
"open-lock": "Open Lock",
"perform": "Perform",
"profession": "Profession",
"ride": "Ride",
"search": "Search",
"sense-motive": "Sense Motive",
"sleight-of-hand": "Sleight of Hand",
"spellcraft": "Spellcraft",
"spot": "Spot",
"survival": "Survival",
"tumble": "Tumble",
"use-magic-device": "Use Magic Device",
"use-rope": "Use Rope",
"other-skills": "Other Skills",
"skill-name": "Skill Name",
"ability-stat-s": "Ability<br>Stat",
"trained-only": "Trained Only",
"caster-level": "Caster Level",
"spells-per-day": "Spells/Day",
"zero": "0",
"first": "1st",
"second": "2nd",
"third": "3rd",
"fourth": "4th",
"fifth": "5th",
"sixth": "6th",
"seventh": "7th",
"eighth": "8th",
"ninth": "9th",
"casting-ability": "Casting Ability",
"spell-difficulty-classes": "Spell DC's",
"spell-penetration-a": "Spell Pen",
"spell-focus": "Spell Focus",
"abjuration": "Abjuration",
"conjuration": "Conjuration",
"divination": "Divination",
"enchantment": "Enchantment",
"evocation": "Evocation",
"illusion": "Illusion",
"necromancy": "Necromancy",
"transmutation": "Transmutation",
"power-points": "Power Points",
"spell-section": "Spell Section",
"use-prep": "Use/Prep",
"spell-name": " Spell name ",
"level-a": "Lvl",
"emote-macro": "Emote/macro",
"show?": "Show?",
"date": "Date",
"note-etc": "Note etc",
"ability-recalc-info": "Ability score recalc. Click this box to force a recalc of the ability scores.",
"weight-setup-info1": " Weight unit setup for weight calculations.",
"weight-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.",
"scaling-factor": " Scaling factor ",
"unit": " Unit ",
"pound": " pound ",
"pronouns": "Pronouns",
"pronoun-setup-info": "For use in macros if desired. Enter your preferred pronoun for the following categories.",
"subjective-pronoun": "Subjective",
"he/she/it/they/etc": "he/she/it/they/etc",
"objective-pronoun": "Objective",
"him/her/it/them/etc": "him/her/it/them/etc",
"possessive-pronoun": "Possessive",
"his/hers/its/their/etc": "his/hers/its/their/etc",
"hit-dice": "Hit Dice",
"max-hit-points-a": "Max HP",
"initiative": "Initiative",
"armor-class-modification-info-a": "Armor Class Mod Info",
"touch": "Touch",
"touch-armor-class-i": "T AC",
"flat-footed-i": "FF",
"attack": "Attack",
"attack-macro": "Attack Macro",
"full-attack": "Full Attack",
"space": "Space",
"reach": "Reach",
"special-attacks": "Special Attacks",
"special-qualities": "Special Qualities",
"saves": "Saves",
"fortitude-a": "Fort",
"reflex-a": "Ref",
"environment": "Environment",
"organization": "Organization",
"challenge-rating": "Challenge Rating",
"challenge-rating-i": "CR",
"treasure": "Treasure",
"advancement": "Advancement",
"level-adjustment": "Level Adjustment",
"description-etc": "Description etc",
"combat-u": "COMBAT",
"combat-information": "Combat information",
"roll-templates": "Roll Templates",
"attack-roll": " Attack Roll: "
}
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{
"pc": "PC ",
"npc": "NPC",
"header": "Header",
"character-name": "Character Name",
"player-name": "Player Name",
"experience-points": "Experience Points",
"homeland": "Homeland",
"race": "Race",
"type": "Type",
"colossal": "Colossal",
"gargantuan": "Gargantuan",
"huge": "Huge",
"large": "Large",
"medium": "Medium",
"small": "Small",
"tiny": "Tiny",
"diminutive": "Diminutive",
"fine": "Fine",
"size": "Size",
"gender": "Gender",
"alignment": "Alignment",
"deity": "Deity",
"class": "Class",
"level": "Level",
"hit-dice-i": "HD",
"age": "Age",
"height": "Height",
"weight": "Weight",
"eyes": "Eyes",
"hair": "Hair",
"stats": "Stats",
"weapons": "Weapons",
"armor-class-i": "AC",
"equipment": "Equipment",
"skills": "Skills",
"spells": "Spells",
"notes": "Notes",
"miscellaneous": "Misc",
"all": "All",
"abilities": "Abilities",
"ability-scores": "Ability Scores",
"ability": "Ability",
"total": "Total",
"modifier": "Mod",
"base": "Base",
"temporary": "Temp",
"strength-i": "STR",
"note": "Note",
"dexterity-i": "DEX",
"constitution-i": "CON",
"intelligence-i": "INT",
"wisdom-i": "WIS",
"charisma-i": "CHA",
"show-ability-macros": "Show Ability Macros",
"hit-points-i": "HP",
"hit-points": "Hit Points",
"current-hit-points": "Current HP",
"max": "Max",
"nonlethal-damage": "Nonlethal Damage",
"initiative-u": "INITIATIVE",
"dexterity-modifier": "Dex Mod",
"miscellaneous-modifier-a": "Misc Mod",
"speed-u": "SPEED",
"speed": "Speed",
"alternate-movement": "Alternate Movement",
"fly": "Fly",
"perfect": "Perfect",
"good": "Good",
"average": "Average",
"poor": "Poor",
"clumsy": "Clumsy",
"none": "None",
"maneuverability": "Maneuverability",
"glide": "Glide",
"climb": "Climb",
"burrow": "Burrow",
"swim": "Swim",
"armor-class": "Armor Class",
"ability-modifier-a": "Ability Mod",
"armor-bonus-a": "Armor Bns",
"size-modifier-a": "Size Mod",
"dodge": "Dodge",
"natural-armor-a": "Nat. Armor",
"deflection": "Deflection",
"armor-check-penalty-i": "AC Pen",
"touch-u": "TOUCH",
"flat-footed-u": "FLAT-FOOTED",
"immobile": "Immobile",
"damage-reduction": "Damage Reduction",
"saves-combat-notes": "Saves, Combat, Notes",
"saving-throws-s": "Saving<br>Throws",
"base-save-s": "Base<br>Save",
"ability-modifier-s": "Ability<br>Modifier",
"epic-save-bonus-s": "Epic Save<br>Bonus",
"magic-modifier": "Magic<br>Modifier",
"miscellaneous-modifier-s": "Misc<br>Modifier",
"temporary-modifier-s": "Temp<br>Modifier",
"fortitude": "Fortitude",
"constitution": "Constitution",
"reflex": "Reflex",
"dexterity": "Dexterity",
"will": "Will",
"wisdom": "Wisdom",
"show-save-macros": "Show Save Macros",
"spell-resistance": "Spell Resist",
"arcane-spell-failure": "Arcane Spell Failure",
"base-attack": "Base Attack",
"grapple": "Grapple",
"base-attack-bonus-epic-attack-bonus-i": "BAB+ EAB",
"strength-modifier-a": "Str Mod",
"base-attack-bonus-epic-attack-bonus-a": "Base AB<br>+ Epic AB",
"strength-modifier": "Strength<br>Modifier",
"size-modifier": "Size<br>Modifier",
"miscellaneous-modifier": "Misc<br>Modifier",
"temporary-modifier": "Temp<br>Modifier",
"melee": "Melee",
"attack-bonus": "Attack Bonus",
"ranged": "Ranged",
"show-grapple-and-base-attack-bonus-macros": "Show Grapple and Base Attack Macros",
"epic-levels": "Epic Levels",
"epic-save-bonus": "Epic Save Bonus",
"epic-attack-bonus": "Epic Attack Bonus",
"languages": "Languages",
"racial-abilities": "Racial Abilities",
"class-abilities": "Class Abilities",
"feats": "Feats",
"other": "Other",
"weapon": "Weapon",
"weapon-enhancement-a": "Weapon Enh",
"weapon-focus-s": "Weapon<br>Focus",
"weapon-specialization-as": "Weapon<br>Specialize",
"critical": "Critical",
"range": "Range",
"ammunition": "Ammunition",
"attack-ability": "Attack Ability",
"damage-ability": "Damage Ability",
"special-properties": "Special Properties",
"strength-a": "Str",
"dexterity-a": "Dex",
"half-strength": "1/2 Str",
"strength-and-half-strength": "Str+1/2Str",
"attack-calculation-a": "Attack Calc",
"macro": "Macro",
"full-attack-macro": "Full Attack Macro",
"damage-calculation-a": "Damage Calc",
"critical-calculation-a": "Crit Calc",
"damage-macro": "Damage Macro",
"other-weapons": "Other Weapons",
"immobilized": "Immobilized",
"armor-check-penalty-a": "Armor Check Pen",
"armor": "Armor",
"armor-class-items-i": "AC Items",
"armor-name": "Armor Name",
"bonus": "Bonus",
"maximum-dexterity-a": " Max Dex ",
"check-penalty": " Check Penalty ",
"spell-failure": "Spell Failure",
"shield": "Shield",
"armor-bonus": "Armor Bonus",
"properties": "Properties",
"other-armor-class": "Other Armor Class",
"other-armor-class-i": "Other AC",
"ability-bonuses": "Ability Bonuses",
"bonus-for-armor-class-i": "Bonus for AC",
"touch-armor-class-a": "Touch AC",
"flat-footed-armor-class-i": "FF AC",
"immobilized-armor-class-i": "Immobilized AC",
"ability-armor-class-info": "Typically: part of AC and Touch AC. Penalty is part of FF AC and Immobilized AC, bonus is not. Capped by Armor and Load.",
"name": "Name",
"armor-class-bonus-i": "AC Bonus",
"capped?": "Capped?",
"capped-armor-class-bonus-i": "Capped AC Bonus",
"in-touch-armor-class?-i": "In Touch AC?",
"in-flat-footed-armor-class?-i": "In FF AC?",
"source/notes": "Source/Notes",
"dexterity-bonus-a": "Dex Bonus",
"dexterity-armor-class-modification-info": "Limited by Armor and Load; In AC and Touch AC; *Not in FF AC(except for penalty).",
"armor-class-info": " Component of AC and FF AC; Not component of Touch AC ",
"from-armor-above": "From Armor, above. ",
"from-shield-above": "From Shield, above. ",
"natural-armor": "Natural Armor",
"natural-armor-class-info": " Component of AC and FF AC; Not component of Touch AC ",
"current-natural-armor-bonus": "Current Natural Armor Bonus",
"dodge-armor-class-info": " Component of AC and Touch AC; Not a component of FF AC. ",
"current-dodge-bonus": "Current Dodge Bonus",
"deflection-armor-class-info": " Component of AC, Touch AC, and FF AC. ",
"current-deflection-bonus": "Current Deflection Bonus",
"miscellaneous-armor-class-i": "Misc AC",
"miscellaneous-armor-class-info": " Potential component of AC, Touch AC, FF or Immobilized AC. ",
"in-armor-class?-i": "In AC?",
"in-immobilized-armor-class?-i": "In Immobl AC?",
"current-miscellaneous-armor-class-bonus": "Current Misc AC Bonus",
"encumbrance/load": "Encumbrance/Load",
"encumbrance-and-load": "Encumbrance and Load",
"light-load": " Light Load ",
"medium-load": " Medium Load ",
"heavy-load": " Heavy Load ",
"lift-over-head-a": " Lift Over ",
"lift-off-ground": " Lift Off Ground ",
"push/drag": " Push/ Drag ",
"or-less": "or less",
"weight-carried": " Weight Carried ",
"character-size-a": " Char Size ",
" data-i18n=": " Load ",
"speed-30ft": " Speed (30 ft.)",
"speed-20ft": " Speed (20 ft.)",
"run": " Run",
"colossal-quadruped": "Colossal Quadruped",
"gargantuan-quadruped": "Gargantuan Quadruped",
"huge-quadruped": "Huge Quadruped",
"large-quadruped": "Large Quadruped",
"medium-quadruped": "Medium Quadruped",
"small-quadruped": "Small Quadruped",
"tiny-quadruped": "Tiny Quadruped",
"diminutive-quadruped": "Diminutive Quadruped",
"fine-quadruped": "Fine Quadruped",
"light": "Light",
"heavy": "Heavy",
"feet-i": "ft",
"single-use-items": "Single Use Items",
"quantity-a": "Qty",
"cost(gp)": "Cost (gp)",
"total-cost(gp)-i": "T_Cost (gp)",
"weight-a": "Wt (<span name=\"attr_weightunit\" title=\"weightunit\"></span>)",
"total-weight-a": "T_Wt (<span name=\"attr_weightunit\" title=\"weightunit\"></span>)",
"hitpoints-i": "HPs",
"hardness-a": "Hard",
"location": "Location",
"total-cost": "Total Cost",
"gold-pieces-i": "gp",
"total-weight": "Total Weight:",
"not-copied": "Not Copied",
"total-weight-copied": "Total Weight Copied to Weight Carried",
"magic-items": "Magic Items",
"other-items": "Other Items",
"money": "Money",
"copper-pieces-iu": "CP",
"silver-pieces-iu": "SP",
"gold-pieces-iu": "GP",
"platinum-pieces-iu": "PP",
"skill-points-per-level-a": "skill points/lvl",
"skill-names": "Skill Names",
"total-bonus-s": "Total<br>Bonus",
"stat": "Stat",
"ability-modifier-as": "Ability<br>Mod.",
"ranks": "Ranks",
"armor-penalty-s": "Armor<br>Penalty",
"miscellaneous-modifier-as": "Misc<br>Mod.",
"appraise": "Appraise",
"intelligence-a": "Int",
"not-applicable": "N/A",
"balance": "Balance",
"bluff": "Bluff",
"charisma-a": "Cha",
"concentration": "Concentration",
"constitution-a": "Con",
"craft": "Craft",
"decipher-script": "Decipher Script",
"diplomacy": "Diplomacy",
"disable-device": "Disable Device",
"disguise": "Disguise",
"escape-artist": "Escape Artist",
"forgery": "Forgery",
"gather-information": "Gather Information",
"handle-animal": "Handle Animal",
"heal": "Heal",
"wisdom-a": "Wis",
"hide": "Hide",
"intimidate": "Intimidate",
"jump": "Jump",
"knowledge": "Knowledge",
"arcana": "Arcana",
"engineering-a": "Engineer",
"dungeoneering-a": "Dungeon",
"geography": "Geography",
"history": "History",
"local": "Local",
"nature": "Nature",
"nobility": "Nobility",
"religion": "Religion",
"the-planes": "The Planes",
"listen": "Listen",
"move-silently": "Move Silently",
"open-lock": "Open Lock",
"perform": "Perform",
"profession": "Profession",
"ride": "Ride",
"search": "Search",
"sense-motive": "Sense Motive",
"sleight-of-hand": "Sleight of Hand",
"spellcraft": "Spellcraft",
"spot": "Spot",
"survival": "Survival",
"tumble": "Tumble",
"use-magic-device": "Use Magic Device",
"use-rope": "Use Rope",
"other-skills": "Other Skills",
"skill-name": "Skill Name",
"ability-stat-s": "Ability<br>Stat",
"trained-only": "Trained Only",
"caster-level": "Caster Level",
"spells-per-day": "Spells/Day",
"zero": "0",
"first": "1st",
"second": "2nd",
"third": "3rd",
"fourth": "4th",
"fifth": "5th",
"sixth": "6th",
"seventh": "7th",
"eighth": "8th",
"ninth": "9th",
"casting-ability": "Casting Ability",
"spell-difficulty-classes": "Spell DC's",
"spell-penetration-a": "Spell Pen",
"spell-focus": "Spell Focus",
"abjuration": "Abjuration",
"conjuration": "Conjuration",
"divination": "Divination",
"enchantment": "Enchantment",
"evocation": "Evocation",
"illusion": "Illusion",
"necromancy": "Necromancy",
"transmutation": "Transmutation",
"power-points": "Power Points",
"spell-section": "Spell Section",
"use-prep": "Use/Prep",
"spell-name": " Spell name ",
"level-a": "Lvl",
"emote-macro": "Emote/macro",
"show?": "Show?",
"date": "Date",
"note-etc": "Note etc",
"ability-recalc-info": "Ability score recalc. Click this box to force a recalc of the ability scores.",
"weight-setup-info1": " Weight unit setup for weight calculations.",
"weight-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.",
"scaling-factor": " Scaling factor ",
"unit": " Unit ",
"pound": " pound ",
"pronouns": "Pronouns",
"pronoun-setup-info": "For use in macros if desired. Enter your preferred pronoun for the following categories.",
"subjective-pronoun": "Subjective",
"he/she/it/they/etc": "he/she/it/they/etc",
"objective-pronoun": "Objective",
"him/her/it/them/etc": "him/her/it/them/etc",
"possessive-pronoun": "Possessive",
"his/hers/its/their/etc": "his/hers/its/their/etc",
"hit-dice": "Hit Dice",
"max-hit-points-a": "Max HP",
"initiative": "Initiative",
"armor-class-modification-info-a": "Armor Class Mod Info",
"touch": "Touch",
"touch-armor-class-i": "T AC",
"flat-footed-i": "FF",
"attack": "Attack",
"attack-macro": "Attack Macro",
"full-attack": "Full Attack",
"space": "Space",
"reach": "Reach",
"special-attacks": "Special Attacks",
"special-qualities": "Special Qualities",
"saves": "Saves",
"fortitude-a": "Fort",
"reflex-a": "Ref",
"environment": "Environment",
"organization": "Organization",
"challenge-rating": "Challenge Rating",
"challenge-rating-i": "CR",
"treasure": "Treasure",
"advancement": "Advancement",
"level-adjustment": "Level Adjustment",
"description-etc": "Description etc",
"combat-u": "COMBAT",
"combat-information": "Combat information",
"roll-templates": "Roll Templates",
"attack-roll": " Attack Roll: "
}
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{
"character": "Character",
"monster": "Monster",
"character_name": "Character Name",
"attr_level": "Level",
"class": "Class",
"paragon_path": "Paragon Path",
"epic_destiny": "Epic Destiny",
"total_xp": "Total XP",
"race": "Race",
"tiny": "Tiny",
"small": "Small",
"medium": "Medium",
"large": "Large",
"huge": "Huge",
"gargantuan": "Gargantuan",
"size": "Size",
"age": "Age",
"gender": "Gender",
"character_height": "Height",
"character_weight": "Weight",
"alignment": "Alignment",
"deity": "Deity",
"monster_name": "Monster Name",
"role": "Role",
"xp": "XP",
"Stats": "Stats",
"inventory": "Inventory",
"power": "Power",
"settings": "Settings",
"hit_points": "Hit Points",
"maxhp": "MaxHP",
"bloodied": "Bloodied",
"surge_value_bonus": "Surge Value Bonus",
"surge_value": "Surge Value",
"surgesperday": "Surges/Day",
"currenthp": "Current Hit Points",
"temphp": "Temporary Hit Points",
"currentsurges": "Current Surges",
"death_saving_throws_failures": "Death Saving Throw Failures",
"saving_throw_mods": "Saving Throw Mods",
"resistances": "Resistances",
"ability_scores": "Ability Scores",
"score": "Score",
"ability": "Ability",
"mod": "Mod",
"mod_half_level": "Mod + 1/2 Lvl",
"strength": "Strength",
"constitution": "Constitution",
"dexterity": "Dexterity",
"intelligence": "Intelligence",
"wisdom": "Wisdom",
"charisma": "Charisma",
"senses": "Senses",
"passive_Sense": "Passive Sense",
"skill_bonus": "Skill Bonus",
"insight": "Insight",
"perception": "Perception",
"special_senses": "Special Senses",
"movement": "Movement",
"base": "Base",
"armor": "Armor",
"item": "Item",
"misc": "Misc",
"speed": "Speed",
"special_movement": "Special Movement",
"action_points": "Action Points",
"action_points_additional_effects": "Additional Effects for Spending Action Points",
"defenses": "Defenses",
"10_and_a_half_level": "10 + 1/2 Level",
"feat": "Feat",
"enh": "Enh",
"ac": "AC",
"fort": "Fort",
"ref": "Ref",
"will": "Will",
"initiative": "Initiative",
"conditional_modifiers": "Conditional Modifiers",
"skills": "Skills",
"value": "Value",
"skill_name": "Skill Name",
"trained": "Trained",
"armor_penalty": "Armor Penalty",
"acrobatics": "Acrobatics",
"dex": "DEX",
"arcana": "Arcana",
"int": "INT",
"athletics": "Athletics",
"str": "STR",
"bluff": "Bluff",
"cha": "CHA",
"diplomacy": "Diplomacy",
"dungeneering": "Dungeoneering",
"wis": "WIS",
"endurance": "Endurance",
"con": "CON",
"heal": "Heal",
"history": "History",
"intimidate": "Intimidate",
"nature": "Nature",
"religion": "Religion",
"stealth": "Stealth",
"streetwise": "Streetwise",
"thievery": "Thievery",
"weapons": "Weapons",
"weapon_name": "Weapon Name",
"type": "Type",
"hand": "Hand",
"wielded": "Wielded",
"number_of_dice": "# of Dice",
"dice_size": "Dice Size",
"prof": "Prof",
"weight": "Weight",
"weapon_one": "Weapon One",
"onehanded": "One-Handed",
"twohanded": "Two-Handed",
"class_attack_bonus": "Class Attack Bonus",
"feat_attack_bonus": "Feat Attack Bonus",
"misc_attack_bonus": "Misc Attack Bonus",
"class_damage_bonus": "Class Damage Bonus",
"feat_damage_bonus": "Feat Damage Bonus",
"misc_damage_bonus": "Misc Damage Bonus",
"per_plus_die_size": "Per Plus Die Size",
"weapon_two": "Weapon Two",
"weapon_three": "Weapon Three",
"weapon_four": "Weapon Four",
"weapon_five": "Weapon Five",
"weapon_six": "Weapon Six",
"Currancy": "Currency",
"astral_diamonds": "Astral Diamonds",
"platinum": "Platinum",
"gold": "Gold",
"silver": "Silver",
"copper": "Copper",
"value_in_gold": "Value In Gold",
"name": "Name",
"Quantity": "Quantity",
"total_value": "Total Value",
"total_weight": "Total Weight",
"equipped": "Equipped",
"none": "None",
"head": "Head",
"neck": "Neck",
"armes": "Arms",
"hands": "Hands",
"ring_1": "Ring 1",
"ring_2": "Ring 2",
"weapon": "Weapon",
"off_hand": "Off Hand",
"waist": "Waist",
"feet": "Feet",
"tattoo": "Tattoo",
"holy_symbol": "Holy Symbol",
"ki_focus": "Ki Focus",
"powers": "Powers",
"power_name": "Power Name",
"power_action": "Power Action",
"power_range": "Power Range",
"level": "Level",
"used": "Used",
"roll": "Roll",
"standard": "Standard",
"move": "Move",
"minor": "Minor",
"free_action": "Free Action",
"no_action": "No Action",
"immediate": "Immediate",
"immediate_interrupt": "Immediate Interrupt",
"immediate_reaction": "Immediate Reaction",
"opportunity_action": "Opportunity Action",
"at-will": "At-Will",
"encounter": "Encounter",
"daily": "Daily",
"defence": "Defence",
"weapon_attack_bonus": "Weapon Attack Bonus",
"weapon_damage_bonus": "Weapon Damage Bonus",
"damage_dice_size": "Damage Dice Size",
"one": "One",
"two": "Two",
"three": "Three",
"four": "Four",
"five": "Five",
"six": "Six",
"seven": "Seven",
"eight": "Eight",
"nine": "Nine",
"ten": "Ten",
"one_times_weapon_one": "1*Weapon One",
"one_times_weapon_two": "1*Weapon Two",
"one_times_weapon_tree": "1*Weapon Three",
"one_times_weapon_four": "1*Weapon Four",
"one_times_weapon_five": "1*Weapon Five",
"one_times_weapon_six": "1*Weapon Six",
"two_times_weapon_one": "2*Weapon One",
"two_times_weapon_two": "2*Weapon Two",
"two_times_weapon_three": "2*Weapon Three",
"two_times_weaponfour_": "2*Weapon Four",
"two_times_weapon_five": "2*Weapon Five",
"two_times_weapon_six": "2*Weapon Six",
"three_times_weapon_one": "3*Weapon One",
"three_times_weapon_two": "3*Weapon Two",
"three_times_weapon_three": "3*Weapon Three",
"three_times_weapon_four": "3*Weapon Four",
"three_times_weapon_five": "3*Weapon Five",
"three_times_weapon_six": "3*Weapon Six",
"four_times_weapon_one": "4*Weapon One",
"four_times_weapon_two": "4*Weapon Two",
"four_times_weapon_three": "4*Weapon Three",
"four_times_weapon_four": "4*Weapon Four",
"four_times_weapon_five": "4*Weapon Five",
"four_times_weapon_six": "4*Weapon Six",
"five_times_weapon_one": "5*Weapon One",
"five_times_weapon_two": "5*Weapon Two",
"five_times_weapon_three": "5*Weapon Three",
"five_times_weapon_four": "5*Weapon Four",
"five_times_weapon_five": "5*Weapon Five",
"five_times_weapon_six": "5*Weapon Six",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"d10": "d10",
"d12": "d12",
"d20": "d20",
"attack_bonus": "Attack Bonus",
"attack": "Attack",
"damage_bonus": "Damage Bonus",
"damage": "Damage",
"power_macro": "Power Macro",
"power_examples": "Power Examples",
"meele-ranged_basic": "Melee/Ranged Basic",
"weapon_power": "Weapon Power",
"implement_power": "Implement Power",
"token_action_macro": "Token Action Macro",
"roll_template_information": "Roll Template Information",
"meele_basic_roll_tamplate_example": "Melee Basic Roll Template Example",
"list_of": "List of",
"for_roll_template": "for Roll Template",
"languages_known": "Languages Known",
"feats": "Feats",
"race_features": "Race Features",
"class-path-destiny_features": "Class / Path / Destiny Features",
"initiative_ability": "Initiative Ability",
"use_initiative_tie_break": "Use Initiative Tie Break",
"no-do_not_use": "No,Do NOT Use",
"yes-use": "Yes,Use",
"initiative_roll_text": "Initiative Roll Text",
"defense": "Defense",
"ac_ability": "AC Ability",
"fort_ability": "Fort Ability",
"ref_ability": "Ref Ability",
"will_ability": "Will Ability",
"strength_roll_text": "Strength Roll Text",
"constitution_roll_text": "Constitution Roll Text",
"dexterity_roll_text": "Dexterity Roll Text",
"intelltigence_roll_text": "Intelligence Roll Text",
"wisdom_roll_text": "Wisdom Roll Text",
"charisma_roll_text": "Charisma Roll Text",
"acrobatics_roll_text": "Acrobatics Roll Text",
"arcana_roll_text": "Arcana Roll Text",
"athletics_roll_text": "Athletics Roll Text",
"bluff_roll_text": "Bluff Roll Text",
"diplomacy_roll_text": "Diplomacy Roll Text",
"dungeneering_roll_text": "Dungeoneering Roll Text",
"endurance_roll_text": "Endurance Roll Text",
"heal_roll_text": "Heal Roll Text",
"history_roll_text": "History Roll Text",
"insight_roll_text": "Insight Roll Text",
"intimidate_roll_text": "Intimidate Roll Text",
"nature_roll_text": "Nature Roll Text",
"perception_roll_text": "Perception Roll Text",
"religion_roll_text": "Religion Roll Text",
"stealth_roll_text": "Stealth Roll Text",
"streetwise_roll_text": "Streetwise Roll Text",
"thievery_roll_text": "Thievery Roll Text"
}
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{
"character": "Character",
"monster": "Monster",
"character_name": "Character Name",
"attr_level": "Level",
"class": "Class",
"paragon_path": "Paragon Path",
"epic_destiny": "Epic Destiny",
"total_xp": "Total XP",
"race": "Race",
"tiny": "Tiny",
"small": "Small",
"medium": "Medium",
"large": "Large",
"huge": "Huge",
"gargantuan": "Gargantuan",
"size": "Size",
"age": "Age",
"gender": "Gender",
"character_height": "Height",
"character_weight": "Weight",
"alignment": "Alignment",
"deity": "Deity",
"monster_name": "Monster Name",
"role": "Role",
"xp": "XP",
"Stats": "Stats",
"inventory": "Inventory",
"power": "Power",
"settings": "Settings",
"hit_points": "Hit Points",
"maxhp": "MaxHP",
"bloodied": "Bloodied",
"surge_value_bonus": "Surge Value Bonus",
"surge_value": "Surge Value",
"surgesperday": "Surges/Day",
"currenthp": "Current Hit Points",
"temphp": "Temporary Hit Points",
"currentsurges": "Current Surges",
"death_saving_throws_failures": "Death Saving Throw Failures",
"saving_throw_mods": "Saving Throw Mods",
"resistances": "Resistances",
"ability_scores": "Ability Scores",
"score": "Score",
"ability": "Ability",
"mod": "Mod",
"mod_half_level": "Mod + 1/2 Lvl",
"strength": "Strength",
"constitution": "Constitution",
"dexterity": "Dexterity",
"intelligence": "Intelligence",
"wisdom": "Wisdom",
"charisma": "Charisma",
"senses": "Senses",
"passive_Sense": "Passive Sense",
"skill_bonus": "Skill Bonus",
"insight": "Insight",
"perception": "Perception",
"special_senses": "Special Senses",
"movement": "Movement",
"base": "Base",
"armor": "Armor",
"item": "Item",
"misc": "Misc",
"speed": "Speed",
"special_movement": "Special Movement",
"action_points": "Action Points",
"action_points_additional_effects": "Additional Effects for Spending Action Points",
"defenses": "Defenses",
"10_and_a_half_level": "10 + 1/2 Level",
"feat": "Feat",
"enh": "Enh",
"ac": "AC",
"fort": "Fort",
"ref": "Ref",
"will": "Will",
"initiative": "Initiative",
"conditional_modifiers": "Conditional Modifiers",
"skills": "Skills",
"value": "Value",
"skill_name": "Skill Name",
"trained": "Trained",
"armor_penalty": "Armor Penalty",
"acrobatics": "Acrobatics",
"dex": "DEX",
"arcana": "Arcana",
"int": "INT",
"athletics": "Athletics",
"str": "STR",
"bluff": "Bluff",
"cha": "CHA",
"diplomacy": "Diplomacy",
"dungeneering": "Dungeoneering",
"wis": "WIS",
"endurance": "Endurance",
"con": "CON",
"heal": "Heal",
"history": "History",
"intimidate": "Intimidate",
"nature": "Nature",
"religion": "Religion",
"stealth": "Stealth",
"streetwise": "Streetwise",
"thievery": "Thievery",
"weapons": "Weapons",
"weapon_name": "Weapon Name",
"type": "Type",
"hand": "Hand",
"wielded": "Wielded",
"number_of_dice": "# of Dice",
"dice_size": "Dice Size",
"prof": "Prof",
"weight": "Weight",
"weapon_one": "Weapon One",
"onehanded": "One-Handed",
"twohanded": "Two-Handed",
"class_attack_bonus": "Class Attack Bonus",
"feat_attack_bonus": "Feat Attack Bonus",
"misc_attack_bonus": "Misc Attack Bonus",
"class_damage_bonus": "Class Damage Bonus",
"feat_damage_bonus": "Feat Damage Bonus",
"misc_damage_bonus": "Misc Damage Bonus",
"per_plus_die_size": "Per Plus Die Size",
"weapon_two": "Weapon Two",
"weapon_three": "Weapon Three",
"weapon_four": "Weapon Four",
"weapon_five": "Weapon Five",
"weapon_six": "Weapon Six",
"Currancy": "Currency",
"astral_diamonds": "Astral Diamonds",
"platinum": "Platinum",
"gold": "Gold",
"silver": "Silver",
"copper": "Copper",
"value_in_gold": "Value In Gold",
"name": "Name",
"Quantity": "Quantity",
"total_value": "Total Value",
"total_weight": "Total Weight",
"equipped": "Equipped",
"none": "None",
"head": "Head",
"neck": "Neck",
"armes": "Arms",
"hands": "Hands",
"ring_1": "Ring 1",
"ring_2": "Ring 2",
"weapon": "Weapon",
"off_hand": "Off Hand",
"waist": "Waist",
"feet": "Feet",
"tattoo": "Tattoo",
"holy_symbol": "Holy Symbol",
"ki_focus": "Ki Focus",
"powers": "Powers",
"power_name": "Power Name",
"power_action": "Power Action",
"power_range": "Power Range",
"level": "Level",
"used": "Used",
"roll": "Roll",
"standard": "Standard",
"move": "Move",
"minor": "Minor",
"free_action": "Free Action",
"no_action": "No Action",
"immediate": "Immediate",
"immediate_interrupt": "Immediate Interrupt",
"immediate_reaction": "Immediate Reaction",
"opportunity_action": "Opportunity Action",
"at-will": "At-Will",
"encounter": "Encounter",
"daily": "Daily",
"defence": "Defence",
"weapon_attack_bonus": "Weapon Attack Bonus",
"weapon_damage_bonus": "Weapon Damage Bonus",
"damage_dice_size": "Damage Dice Size",
"one": "One",
"two": "Two",
"three": "Three",
"four": "Four",
"five": "Five",
"six": "Six",
"seven": "Seven",
"eight": "Eight",
"nine": "Nine",
"ten": "Ten",
"one_times_weapon_one": "1*Weapon One",
"one_times_weapon_two": "1*Weapon Two",
"one_times_weapon_tree": "1*Weapon Three",
"one_times_weapon_four": "1*Weapon Four",
"one_times_weapon_five": "1*Weapon Five",
"one_times_weapon_six": "1*Weapon Six",
"two_times_weapon_one": "2*Weapon One",
"two_times_weapon_two": "2*Weapon Two",
"two_times_weapon_three": "2*Weapon Three",
"two_times_weaponfour_": "2*Weapon Four",
"two_times_weapon_five": "2*Weapon Five",
"two_times_weapon_six": "2*Weapon Six",
"three_times_weapon_one": "3*Weapon One",
"three_times_weapon_two": "3*Weapon Two",
"three_times_weapon_three": "3*Weapon Three",
"three_times_weapon_four": "3*Weapon Four",
"three_times_weapon_five": "3*Weapon Five",
"three_times_weapon_six": "3*Weapon Six",
"four_times_weapon_one": "4*Weapon One",
"four_times_weapon_two": "4*Weapon Two",
"four_times_weapon_three": "4*Weapon Three",
"four_times_weapon_four": "4*Weapon Four",
"four_times_weapon_five": "4*Weapon Five",
"four_times_weapon_six": "4*Weapon Six",
"five_times_weapon_one": "5*Weapon One",
"five_times_weapon_two": "5*Weapon Two",
"five_times_weapon_three": "5*Weapon Three",
"five_times_weapon_four": "5*Weapon Four",
"five_times_weapon_five": "5*Weapon Five",
"five_times_weapon_six": "5*Weapon Six",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"d10": "d10",
"d12": "d12",
"d20": "d20",
"attack_bonus": "Attack Bonus",
"attack": "Attack",
"damage_bonus": "Damage Bonus",
"damage": "Damage",
"power_macro": "Power Macro",
"power_examples": "Power Examples",
"meele-ranged_basic": "Melee/Ranged Basic",
"weapon_power": "Weapon Power",
"implement_power": "Implement Power",
"token_action_macro": "Token Action Macro",
"roll_template_information": "Roll Template Information",
"meele_basic_roll_tamplate_example": "Melee Basic Roll Template Example",
"list_of": "List of",
"for_roll_template": "for Roll Template",
"languages_known": "Languages Known",
"feats": "Feats",
"race_features": "Race Features",
"class-path-destiny_features": "Class / Path / Destiny Features",
"initiative_ability": "Initiative Ability",
"use_initiative_tie_break": "Use Initiative Tie Break",
"no-do_not_use": "No,Do NOT Use",
"yes-use": "Yes,Use",
"initiative_roll_text": "Initiative Roll Text",
"defense": "Defense",
"ac_ability": "AC Ability",
"fort_ability": "Fort Ability",
"ref_ability": "Ref Ability",
"will_ability": "Will Ability",
"strength_roll_text": "Strength Roll Text",
"constitution_roll_text": "Constitution Roll Text",
"dexterity_roll_text": "Dexterity Roll Text",
"intelltigence_roll_text": "Intelligence Roll Text",
"wisdom_roll_text": "Wisdom Roll Text",
"charisma_roll_text": "Charisma Roll Text",
"acrobatics_roll_text": "Acrobatics Roll Text",
"arcana_roll_text": "Arcana Roll Text",
"athletics_roll_text": "Athletics Roll Text",
"bluff_roll_text": "Bluff Roll Text",
"diplomacy_roll_text": "Diplomacy Roll Text",
"dungeneering_roll_text": "Dungeoneering Roll Text",
"endurance_roll_text": "Endurance Roll Text",
"heal_roll_text": "Heal Roll Text",
"history_roll_text": "History Roll Text",
"insight_roll_text": "Insight Roll Text",
"intimidate_roll_text": "Intimidate Roll Text",
"nature_roll_text": "Nature Roll Text",
"perception_roll_text": "Perception Roll Text",
"religion_roll_text": "Religion Roll Text",
"stealth_roll_text": "Stealth Roll Text",
"streetwise_roll_text": "Streetwise Roll Text",
"thievery_roll_text": "Thievery Roll Text"
}
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{
"superb-result": "Superb!",
"great-result": "Great!",
"good-result": "Good",
"fair-result": "Fair",
"average-result": "Average...",
"mediocre-result": "Mediocre...",
"poor-result": "Poor",
"terrible-result": "Terrible?",
"worksheet": "Worksheet",
"city": "City",
"location": "Locations",
"faces": "Faces",
"game-title": "The Dresden Files Role-Playing Game",
"faces-title": "City Sheet (Faces)",
"city-name": "City Name",
"campaign-title": "Campaign Title",
"name": "Name",
"is-the-face-of": "is {{0}}the Face{{1}} of...",
"with-the-high-concept": "with the {{0}}High Concept{{1}}...",
"and-motivation": "and {{0}}Motivation{{1}}...",
"with-these-relationships": "with these {{0}}Relationships{{1}}...",
"locations-title": "City Sheet (Locations)",
"description": "Description",
"theme-or-threat": "{{0}}Theme{{1}} (or) {{0}}Threat{{1}}",
"the-idea": "The {{0}}Idea{{1}}",
"the-aspect": "The {{0}}Aspect{{1}}",
"the-face": "The {{0}}Face{{1}}",
"concept": "Concept",
"city-title": "City Sheet (High Level)",
"city-wide-themes-and-threats": "City-Wide Themes and Threats",
"the-faces": "The {{0}}Faces{{1}}",
"the-balance-of-power": "The Balance of Power",
"the-status-quo": "The Status Quo",
"what-is-the-supernatural-status-quo": "What is the {{0}}Supernatural{{1}} status quo?",
"what-is-the-mundane-status-quo": "What is the {{0}}Mundane{{1}} status quo?",
"movers-and-shakers": "Movers and Shakers",
"the-current-order": "The Current Order",
"who-wants-to-maintain-the-status-quo": "Who wants to {{0}}maintain the status quo?{{1}}",
"who-wants-to-rock-the-boat": "Who wants to {{0}}rock the boat?{{1}}",
"the-supernatural": "The Supernatural",
"who-is-in-the-know": "Who is {{0}}in the know?{{1}}",
"who-is-in-the-dark": "Who is {{0}}in the dark?{{1}}",
"character-title": "Character Sheet",
"character": "Character",
"aspects": "Aspects",
"high-concept": "High Concept",
"trouble": "Trouble",
"other-aspects": "Other Aspects",
"stress": "Stress",
"physical": "Physical",
"endurance": "Endurance",
"mental": "Mental",
"conviction": "Conviction",
"social": "Social",
"presence": "Presence",
"add-additional-stress": "Add Additional Stress",
"clear-additional-stress": "Clear Additional Stress",
"hunger": "Hunger",
"discipline": "Discipline",
"armor-etc": "Armor, Etc",
"consequences": "Consequences",
"type": "type",
"physical-mental-social": "P/M/S",
"used": "Used?",
"aspect": "Aspect",
"mild": "Mild",
"any": "ANY",
"moderate": "Moderate",
"severe": "Severe",
"extreme": "Extreme",
"replace-permanent": "Replace Permanent",
"power-level": "Power Level",
"level-feet-in-the-water": "Feet in the Water",
"level-up-to-your-waist": "Up to Your Waist",
"level-chest-deep": "Chest-Deep",
"level-submerged": "Submerged",
"skill-cap": "Skill Cap",
"skill-points-spent": "Skill Points Spent",
"total-available": "Total Available",
"base-refresh-level": "Base Refresh Level",
"adjusted-refresh": "Adjusted Refresh",
"fate-points": "Fate Points",
"current-fate-points": "Current<br>Fate Points",
"player": "Player",
"skills": "Skills",
"superb": "Superb{{0}}",
"number-of-slots": "# of Slots:",
"great": "Great{{0}}",
"good": "Good{{0}}",
"fair": "Fair{{0}}",
"average": "Average{{0}}",
"mediocre": "Mediocre{{0}}",
"stunts-and-powers": "Stunts &amp; Powers",
"cost": "Cost",
"ability": "Ability",
"additional-notes": "Additional Notes",
"total-refresh-adjustment": "Total Refresh Adjustment",
"the-ladder": "The Ladder",
"legendary": "Legendary",
"epic": "Epic",
"fantastic": "Fantastic",
"poor": "Poor",
"terrible": "Terrible",
"worksheet-title": "Character Phases Worksheet",
"template": "Template",
"musts": "Musts",
"high-concept-aspect": "High Concept Aspect",
"trouble-aspect": "Trouble Aspect",
"background": "{{0}}Background:{{1}} Where did you come from?",
"phase-one": "Phase {{0}}one{{1}}",
"events": "Events",
"phase-one-description": "What nation, region, culture are you from? What were your family circumstances like? What's your relationship with your family? How were you educated? What were your friends like? Did you get into trouble much? If you're supernatural, how early did you learn this? Were there problems?",
"phase-aspect": "Phase Aspect",
"rising-conflict": "{{0}}Rising Conflict:{{1}} What shaped you?",
"phase-two": "Phase {{0}}two{{1}}",
"phase-two-description": "Who were the prominent people in your life at this point? Do you have enemies? Close and fast friends? How did your high concept and trouble aspects shape you and events around you? What were the most significant choices you made? What lessons did you learn in this time?",
"the-story": "{{0}}The Story:{{1}} What was your first adventure?",
"phase-three": "Phase {{0}}three{{1}}",
"story-title": "Story Title",
"guest-starring": "Guest Starring...",
"guest-star": "{{0}}Guest Star:{{1}} Whose path have you crossed?",
"phase-four": "Phase {{0}}four{{1}}",
"whose-story": "Whose story was this? Who else was in it?",
"guest-star-redux": "{{0}}Guest Star Redux:{{1}} Whose else's path have you crossed?",
"phase-five": "Phase {{0}}five{{1}}"
}
+127
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@@ -0,0 +1,127 @@
{
"superb-result": "Superb!",
"great-result": "Great!",
"good-result": "Good",
"fair-result": "Fair",
"average-result": "Average...",
"mediocre-result": "Mediocre...",
"poor-result": "Poor",
"terrible-result": "Terrible?",
"worksheet": "Worksheet",
"city": "City",
"location": "Locations",
"faces": "Faces",
"game-title": "The Dresden Files Role-Playing Game",
"faces-title": "City Sheet (Faces)",
"city-name": "City Name",
"campaign-title": "Campaign Title",
"name": "Name",
"is-the-face-of": "is {{0}}the Face{{1}} of...",
"with-the-high-concept": "with the {{0}}High Concept{{1}}...",
"and-motivation": "and {{0}}Motivation{{1}}...",
"with-these-relationships": "with these {{0}}Relationships{{1}}...",
"locations-title": "City Sheet (Locations)",
"description": "Description",
"theme-or-threat": "{{0}}Theme{{1}} (or) {{0}}Threat{{1}}",
"the-idea": "The {{0}}Idea{{1}}",
"the-aspect": "The {{0}}Aspect{{1}}",
"the-face": "The {{0}}Face{{1}}",
"concept": "Concept",
"city-title": "City Sheet (High Level)",
"city-wide-themes-and-threats": "City-Wide Themes and Threats",
"the-faces": "The {{0}}Faces{{1}}",
"the-balance-of-power": "The Balance of Power",
"the-status-quo": "The Status Quo",
"what-is-the-supernatural-status-quo": "What is the {{0}}Supernatural{{1}} status quo?",
"what-is-the-mundane-status-quo": "What is the {{0}}Mundane{{1}} status quo?",
"movers-and-shakers": "Movers and Shakers",
"the-current-order": "The Current Order",
"who-wants-to-maintain-the-status-quo": "Who wants to {{0}}maintain the status quo?{{1}}",
"who-wants-to-rock-the-boat": "Who wants to {{0}}rock the boat?{{1}}",
"the-supernatural": "The Supernatural",
"who-is-in-the-know": "Who is {{0}}in the know?{{1}}",
"who-is-in-the-dark": "Who is {{0}}in the dark?{{1}}",
"character-title": "Character Sheet",
"character": "Character",
"aspects": "Aspects",
"high-concept": "High Concept",
"trouble": "Trouble",
"other-aspects": "Other Aspects",
"stress": "Stress",
"physical": "Physical",
"endurance": "Endurance",
"mental": "Mental",
"conviction": "Conviction",
"social": "Social",
"presence": "Presence",
"add-additional-stress": "Add Additional Stress",
"clear-additional-stress": "Clear Additional Stress",
"hunger": "Hunger",
"discipline": "Discipline",
"armor-etc": "Armor, Etc",
"consequences": "Consequences",
"type": "type",
"physical-mental-social": "P/M/S",
"used": "Used?",
"aspect": "Aspect",
"mild": "Mild",
"any": "ANY",
"moderate": "Moderate",
"severe": "Severe",
"extreme": "Extreme",
"replace-permanent": "Replace Permanent",
"power-level": "Power Level",
"level-feet-in-the-water": "Feet in the Water",
"level-up-to-your-waist": "Up to Your Waist",
"level-chest-deep": "Chest-Deep",
"level-submerged": "Submerged",
"skill-cap": "Skill Cap",
"skill-points-spent": "Skill Points Spent",
"total-available": "Total Available",
"base-refresh-level": "Base Refresh Level",
"adjusted-refresh": "Adjusted Refresh",
"fate-points": "Fate Points",
"current-fate-points": "Current<br>Fate Points",
"player": "Player",
"skills": "Skills",
"superb": "Superb{{0}}",
"number-of-slots": "# of Slots:",
"great": "Great{{0}}",
"good": "Good{{0}}",
"fair": "Fair{{0}}",
"average": "Average{{0}}",
"mediocre": "Mediocre{{0}}",
"stunts-and-powers": "Stunts &amp; Powers",
"cost": "Cost",
"ability": "Ability",
"additional-notes": "Additional Notes",
"total-refresh-adjustment": "Total Refresh Adjustment",
"the-ladder": "The Ladder",
"legendary": "Legendary",
"epic": "Epic",
"fantastic": "Fantastic",
"poor": "Poor",
"terrible": "Terrible",
"worksheet-title": "Character Phases Worksheet",
"template": "Template",
"musts": "Musts",
"high-concept-aspect": "High Concept Aspect",
"trouble-aspect": "Trouble Aspect",
"background": "{{0}}Background:{{1}} Where did you come from?",
"phase-one": "Phase {{0}}one{{1}}",
"events": "Events",
"phase-one-description": "What nation, region, culture are you from? What were your family circumstances like? What's your relationship with your family? How were you educated? What were your friends like? Did you get into trouble much? If you're supernatural, how early did you learn this? Were there problems?",
"phase-aspect": "Phase Aspect",
"rising-conflict": "{{0}}Rising Conflict:{{1}} What shaped you?",
"phase-two": "Phase {{0}}two{{1}}",
"phase-two-description": "Who were the prominent people in your life at this point? Do you have enemies? Close and fast friends? How did your high concept and trouble aspects shape you and events around you? What were the most significant choices you made? What lessons did you learn in this time?",
"the-story": "{{0}}The Story:{{1}} What was your first adventure?",
"phase-three": "Phase {{0}}three{{1}}",
"story-title": "Story Title",
"guest-starring": "Guest Starring...",
"guest-star": "{{0}}Guest Star:{{1}} Whose path have you crossed?",
"phase-four": "Phase {{0}}four{{1}}",
"whose-story": "Whose story was this? Who else was in it?",
"guest-star-redux": "{{0}}Guest Star Redux:{{1}} Whose else's path have you crossed?",
"phase-five": "Phase {{0}}five{{1}}"
}
@@ -0,0 +1,625 @@
{
"player-sheet-u": "Player Sheet",
"gear-u": "Gear",
"advancements-u": "Advancements",
"npcs-u": "NPCS",
"journal-u": "Journal",
"vehicles-u": "Vehicles",
"psykana-u": "Psykana",
"social-u": "Social",
"character-name-u": "Character Name:",
"home-world-u": "Home World:",
"homeworlds-u": "Homeworlds",
"adeptus-astartes-homeworld-u": "Adeptus Astartes Homeworld",
"agri-world-u": "Agri-World",
"cardinal-world-u": " Cardinal World",
"cemetary-world-u": "Cemetary World",
"civilized-world-u": " Civilized World",
"craftworld-u": "Craftworld",
"crone-world-u": "Crone World",
"daemon-world-u": "Daemon World",
"death-world-u": "Death World",
"desert-world-u": "Desert World",
"exodite-world-u": "Exodite World",
"feral-world-u": "Feral World",
"fuedal-world-u": "Feudal World",
"forge-world-u": "Forge World",
"frontier-world-u": "Frontier World",
"garden-world-u": "Garden World",
"gas-giant-u": "Gas Giant",
"highborn-u": "Highborn Eyes",
"hive-world-u": "Hive World",
"knight-world-u": "Knight World",
"ice-world-u": "Ice World",
"industrial-world-u": "Industrial World",
"jungle-world-u": "Jungle World",
"maiden-world-u": "Maiden World",
"mining-world-u": "Mining World",
"navis-nobilite-world-u": "Navis Nobilite World",
"ocean-world-u": "Ocean World",
"ork-world-u": "Ork World",
"penal-colony-u": "Penal Colony",
"pleasure-world-u": "Pleasure World",
"quarantine-world-u": "Quarantine World",
"research-station-u": "Research Station",
"shrine-world-u": "Shrine World Eyes",
"tau-world-u": "Tau World",
"tomb-world-u": "Tomb World",
"voidborn-u": "Voidborn",
"xenos-world-u": "Xenos World",
"background-u": "Background:",
"backgrounds-u": "Backgrounds",
"adepta-sororitas-u": "Adepta Sororitas",
"adeptus-administratum-u": "Adeptus Administratum",
"adeptus-arbites-u": "Adeptus Arbites",
"adeptus-astra-telepathica-u": "Adeptus Astra Telepathica",
"adeptus-mechanicus-u": "Adeptus Mechanicus",
"adeptus-ministorum-u": "Adeptus Ministorum",
"exorcised-u": "Exorcised",
"heretek-u": "Heretek",
"imperial-guard-u": "Imperial Guard",
"imperial-navy-u": "Imperial Navy",
"mutant-u": "Mutant",
"outcast-u": "Outcast",
"rogue-trader-fleet-u": "Rogue Trader Fleet",
"role-u": "Role:",
"ace-u": "Ace",
"assassin-u": "Assassin",
"chirurgeon-u": "Chirurgeon",
"crusader-u": "Crusader",
"desperado-u": "Desperado",
"fanatic-u": "Fanatic",
"heirophant-u": "Hierophant",
"mystic-u": "Mystic",
"penitent-u": "Penitent",
"sage-u": "Sage",
"seeker-u": "Seeker",
"warrior-u": "Warrior",
"divination-u": "Divination:",
"divinations-u": "Divinations",
"mutations-without-corruption-within-u": "Mutation without, corruption within.",
"trust-in-your-fear-u": "Trust in your fear.",
"humans-must-die-so-that-humanity-can-endure-u": "Humans must die so that humanity can endure.",
"the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u": "The pain of the bullet is ecstasy compared to damnation.",
"be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u": "Be a boon to your allies and the bane of your enemies.",
"the-wise-learn-from-the-deaths-of-others-u": "The wise learn from the deaths of others.",
"kill-the-alien-before-it-can-speak-its-lies-u": "Kill the alien before it can speak its lies.",
"truth-is-subjective-u": "Truth is subjective.",
"thought-begets-heresy-u": "Thought begets Heresy.",
"heresy-begets-retribution-u": "Heresy begets Retribution.",
"a-mind-without-purpose-wanders-in-dark-places-u": "A mind without purpose wanders in dark places.",
"if-a-job-is-worth-doing-it-is-worth-dying-for-u": "If a job is worth doing, it is worth dying for.",
"dark-dreams-lie-upon-the-heart-u": "Dark dreams lie upon the heart.",
"violence-solves-everything-u": "Violence solves everything.",
"ignorance-is-a-wisdom-of-its-own-u": "Ignorance is a wisdom of its own.",
"only-the-insane-have-strength-enough-to-prosper-u": "Only the insane have strength enough to prosper.",
"a-suspicious-mind-is-a-healthy-mind-u": "A suspicious mind is a healthy mind.",
"suffering-is-an-unrelenting-instructor-u": "Suffering is an unrelenting instructor",
"the-only-true-fear-is-dying-without-your-duty-done-u": "The only true fear is dying without your duty done.",
"only-in-death-does-duty-end-u": "Only in death does duty end.",
"innocence-is-an-illusion-u": "Innocence is an illusion.",
"to-war-is-human-u": "To war is human.",
"there-is-no-substitute-for-zeal-u": "There is no substitute for zeal.",
"even-one-who-has-nothing-can-still-offer-his-life-u": "Even one who has nothing can still offer his life.",
"do-not-ask-why-you-serve-only-ask-how-u": "Do not ask why you serve. Only ask how.",
"player-name-u": "Player Name:",
"gender-u": "Gender:",
"eyes-u": "Eyes",
"feral-world-eyes-u": "Feral World Eyes",
"blue-u": "Blue",
"grey-u": "Grey",
"brown-u": "Brown",
"green-u": "Green",
"yellow-u": "Yellow",
"lenses-(any)-u": "Lenses (Any)",
"amber-u": "Amber",
"emerald-u": "Emerald",
"forge-world-eyes-u": "Forge World Eyes",
"hive-world-eyes-u": "Hive World Eyes",
"void-born--u": "Void Born Eyes",
"water-blueu": "Watery Blue",
"black-u": "Black",
"violet-u": "Violet",
"death-world-eyes-u": "Death World Eyes",
"cobalt-u": "Cobalt",
"garden-world-eyes-u": "Garden World Eyes",
"olive-u": "Olive",
"sapphire-u": "Sapphire",
"gold-u": "Gold",
"teal-u": "Teal",
"research-station-eyes-u": "Research Station Eyes",
"red-u": "Red",
"hazel-u": "Hazel",
"daemon-u": "Daemon World Eyes",
"purple-u": "Purple",
"penal-colony-eyes-u": "Penal Colony Eyes",
"dark-blue-u": " Dark Blue",
"quarantine-world-eyes-u": "Quarantine World Eyes",
"sky-blue-u": "Sky Blue",
"sea-green-u": "Sea Green",
"agri-world-eyes-u": "Agri-World Eyes",
"feudal-world-eyes-u": "Feudal World Eyes",
"frontier-world-eyes-u": "Frontier World Eyes",
"age-u": "Age",
"feral-world-age-u": "Feral World Age",
"old-one-u": "Old One",
"highborn-age-u": "Highborn Age",
"scion-u": "Scion",
"prime-u": "Prime",
"authority-u": "Authority",
"shrine-world-age-u": "Shrine World Age",
"novate-u": "Novate",
"vital-u": "Vital",
"elder-u": "Elder",
"forge-world-age-u": "Forge World Age",
"young-u": "Young",
"mature-u": "Mature",
"venerated-u": "Venerated",
"hive-world-age-u": "Hive World Age",
"nipper-u": "Nipper",
"juve-u": "Juve",
"adult-u": "Adult",
"old-timer-u": "Old Timer",
"void-born-age-u": "Void Born Age",
"youth-u": "Youth",
"methuselah-u": "Methuselah",
"death-world-age-u": "Death World Age",
"lucky-u": "Lucky",
"immortal-u": "Immortal",
"garden-world-age-u": "Garden World Age",
"attendant-u": "Attendant",
"docent-u": "Docent",
"exemplar-u": "Exemplar",
"research-station-age-u": "Research Station Age",
"notion-u": "Notion",
"evidentiary-u": "Evidentiary",
"conviction-u": "Conviction",
"daemon-world-age-u": "Daemon World Age",
"runner-u": "Runner",
"rock-u": "Rock",
"saint-u": "Saint",
"penal-colony-age-u": "Penal Colony Age",
"new-meat-u": "New Meat",
"convict-u": "Convict",
"lifter-u": "Lifter",
"quarantine-world-age-u": "Quarantine World Age",
"clean-u": "Clean",
"survivor-u": "Survivor",
"fossil-u": "Fossil",
"agri-world-age-u": "Agri-World Age",
"seedling-u": "Seedling",
"ripe-u": "Ripe",
"deep-rooted-u": "Deep-rooted",
"feudal-world-age-u": "Feudal World Age",
"childe-u": "Childe",
"of-age-u": "Of Age",
"hoary-u": "Hoary",
"frontier-world-age-u": "Frontier World Age",
"kid-u": "Kid",
"primed-u": "Primed",
"grandly-u": "Grandly",
"build-u": "Build",
"feral-world-build-u": "Feral World Build",
"rangy-u": "Rangy",
"lean-u": "Lean",
"muscular-u": "Muscular",
"squat-u": "Squat",
"strapping-u": "Strapping",
"highborn-build-u": "Highborn Build",
"slender-u": "Slender",
"svelte-u": "Svelte",
"fit-u": "Fit",
"well-built-u": "Well-Built",
"powerful-u": "Powerful",
"shrine-world-build-u": "Shrine World Build",
"diminished-u": "Diminshed",
"lessened-u": "Lessened",
"faithful-u": "Faithful",
"commended-u": "Commended",
"abundant-u": "Abundant",
"forge-world-build-u": "Forge World Build",
"minimal-u": "Minimal",
"low-nominal-u": "Low Nominal",
"optimal-u": "Optimal",
"high-nominal-u": "High Nominal",
"maximal-u": "Maximal",
"hive-world-build-u": "Hive World Build",
"runt-u": "Runt",
"scrawny-u": "Scrawny",
"wiry-u": "Wiry",
"lanky-u": "Lanky",
"brawny-u": "Brawny",
"void-born-build-u": "Void Born Build",
"skeletal-u": "Skeletal",
"stunted-u": "Stunted",
"gaunt-u": "Gaunt",
"gangling-u": "Gangling",
"spindly-u": "Spindly",
"death-world-build-u": "Death World Build",
"longpole-u": "Longpole",
"tough-u": "Tough",
"muscle-u": "Muscle",
"dagger-u": "Dagger",
"Bastion-u": "Bastion",
"garden-world-build-u": "Garden World Build",
"flowering-u": "Flowering",
"vine-u": "Vine",
"pastoral-u": "Pastoral",
"mountain-u": "Mountain",
"zephyr-u": "Zephyr",
"research-station-build-u": "Research Station Build",
"pulse-u": "Pulse",
"spike-u": "Spike",
"sigma-u": "Sigma",
"attenuated-u": "Attenuated",
"saturated-u": "Saturated",
"daemon-world-build-u": "Daemon World Build",
"lesser-u": "Lesser",
"sinuous-u": "Sinuous",
"corpulent-u": "Corpulent",
"penal-colony-build-u": "Penal Colony Build",
"chain-u": "Chain",
"stiletto-u": "Stiletto",
"hammer-u": "Hammer",
"boulder-u": "Boulder",
"stubber-u": "Stubber",
"quarantine-world-build-u": "Quarantine World Build",
"spiked-u": "Spiked",
"acute-u": "Acute",
"shrunken-u": "Shrunken",
"prolonged-u": "Prolonged",
"stable-u": "Stable",
"agri-world-build-u": "Agri-World Build",
"sprout-u": "Sprout",
"weedy-u": "Weedy",
"oaken-u": "Oaken",
"willowy-u": "Willowy",
"generous-u": "Generous",
"feudal-world-build-u": "Feudal World Build",
"measly-u": "Measly",
"lank-u": "Lank",
"stalwart-u": "Stalwart",
"stout-u": "Stout",
"hardy-u": "Hardy",
"frontier-world-build-u": "Frontier World Build",
"meagre-u": "Meagre",
"robust-u": "Robust",
"marbled-u": "Marbled",
"complexion-u": "Complexion:",
"skin-u": "Skin",
"feral-world-skin-u": "Feral World Skin",
"dark-u": "Dark",
"tan-u": "Tan",
"fair-u": "Fair",
"ruddy-u": "Ruddy",
"bronze-u": "Bronze",
"highborn-skin-u": "Highborn Skin",
"dyed-(any)-u": "Dyed (Any)",
"shrine-world-skin-u": "Shrine World Skin",
"freckled-u": "Freckled",
"forge-world-skin-u": "Forge World Skin",
"pale-u": "Pale",
"hive-world-skin-u": "Hive World Skin",
"stained-(any)-u": "Stained (Any)",
"void-born-skin-u": "Void Born Skin",
"porcelain-u": "Porcelain",
"bluish-u": "Bluish",
"greyish-u": "Greyish",
"milky-u": "Milky",
"death-world-skin-u": "Death World Skin",
"pallid-u": "Pallid",
"garden-world-skin-u": "Garden World Skin",
"bronzed-u": "Bronzed",
"research-station-skin-u": "Research Station Skin",
"daemon-world-skin-u": "Daemon World Skin",
"golden-u": "Golden",
"penal-colony-skin-u": "Penal Colony Skin",
"quarantine-world-skin-u": "Quarantine World Skin",
"chalky-u": "Chalky",
"agri-world-skin-u": "Agri-World Skin",
"fuedal-world-skin-u": "Feudal World Skin",
"ochre-u": "Ochre",
"frontier-world-skin-u": "Frontier World Skin",
"hair-u": "Hair",
"feral-world-hair-u": "Feral World Hair",
"blonde-u": "Blonde",
"grey": "Grey",
"highborn-hair-u": "Highborn Hair",
"shrine-world-hair-u": "Shrine World Hair",
"none-u": "None",
"blonde": "Blond",
"russet-u": "Russet",
"forge-world-hair-u": "Forge World Hair",
"rust-u": "Rust",
"blond-u": "Blond",
"hive-world-hair-u": "Hive World Hair",
"mousy-u": "Mousy",
"void-born-hair-u": "Void Born Hair",
"copper-u": "Copper",
"auburn-u": "Auburn",
"death-world-hair-u": "Death World Hair",
"chestnut-u": "Chestnut",
"coppery-u": "Coppery",
"garden-world-hair-u": "Garden World Hair",
"khaki-u": "Khaki",
"white-u": "White",
"research-station-hair-u": "Research Station Hair",
"ginger-u": "Ginger",
"ash-blond-u": "Ash-Blond",
"daemon-world-hair-u": "Daemon World Hair",
"penal-colony-hair-u": "Penal Colony Hair",
"quarantine-world-hair-u": "Quarantine World Hair",
"dark-red-u": "Dark Red",
"agri-world-hair-u": "Agri-World Hair",
"feudal-world-hair-u": "Feudal World Hair",
"frontier-world-hair-u": "Frontier World Hair",
"henna-u": "Henna",
"exotic-hair-u": "Exotic Hair",
"mauveine-u": "Mauveine ",
"unnatural-color-(any)-u": "Unnatural Color (Any) ",
"quirks-u": "Quirks:",
"superstitions-u": "Superstitions:",
"momentos-u": "Momentos:",
"characteristics-u": "Characteristics",
"weapon-skill-(ws)-u": "Weapon Skill (WS)",
"none-(0)-u": "None (0)",
"simple-(+5)-u": "Simple (+5)",
"intermediate-(+10)-u": "Intermediate (+10)",
"trained-(+15)-u": "Trained (+15)",
"proficient-(+20)-u": "Proficient (+20)",
"expert-(+25)-u": "Expert (+25)",
"ballistic-skill-(bs)-u": "Ballistic Skill (BS)",
"strength-(s)-u": "Strength (S)",
"toughness-(t)-u": "Toughness (T)",
"agility-(ag)-u": "Agility (Ag)",
"intelligence-(int)-u": "Intelligence (Int)",
"perception-(per)-u": "Perception (Per)",
"willpower-(wp)-u": "Willpower (WP)",
"fellowship-(fel)-u": "Fellowship (Fel)",
"influence-(inf)-u": "Influence (Inf)",
"fate-points-u": "Fate Points",
"threshold-u": "Threshold:",
"current-u": "Current: ",
"initiative-u": "Initiative",
"agility-u": "Ag",
"custom-u": "Custom",
"movement-u": "Movement",
"half-move-u": "Half Move: ",
"full-move-u": "Full Move: ",
"charge-u": "Charge: ",
"run-u": "Run: ",
"modifier-u": "Modifiers: ",
"fatigue-u": "Fatigue",
"size-u": "Size:",
"average-(4)-u": "Average (4)",
"miniscule-(1)-u": "Miniscule (1)",
"puny-(2)-u": "Puny (2)",
"weedy-(3)-u": "Weedy (3)",
"hulking-(5)-u": "Hulking (5)",
"enormous-(6)-u": "Enormous (6)",
"massive-(7)-u": "Massive (7)",
"immense-(8)-u": "Immense (8)",
"monumental-(9)-u": "Monumental (9)",
"titanic-(10)-u": "Titanic (10)",
"armour-and-defence-u": "Armour &amp; Defence",
"head-u": "Head",
"armor-value-u": "Ar",
"ar-u": "AR",
"body-u": "Body",
"al-u": "AL",
"lr-u": "LR",
"ll-u": "LL",
"wounds-u": "Wounds",
"total-u": "Total: ",
"critical-damage-u": "Critical Damage: ",
"status-u": "Status: ",
"unharmed-u": "Unharmed",
"lightly-damaged-u": "Lightly Damaged",
"heavily-damaged-u": "Heavily Damaged",
"critically-damaged-u": "Critically Damaged",
"conditions-u": "Conditions",
"recently-healed-u": "Recently Healed",
"blinded-u": "Blinded",
"blood-loss-u": "Blood Loss",
"deafened-u": "Deafened",
"falling-u": "Falling",
"fire-u": "Fire",
"stunned-u": "Stunned",
"suffocation-u": "Suffocation",
"unconsciousness-u": "Unconsciousness",
"useless-limbs-u": "Useless Limbs",
"vacuum-u": "Vacuum",
"amputated-limb-u": "Amputated Limb",
"lost-hand-u": "Lost Hand",
"lost-arm-u": "Lost Arm",
"lost-eye-u": "Lost Eye",
"lost-foot-u": "Lost Foot",
"lost-leg-u": "Lost Leg",
"cybernetic-modifiers-u": "Cybernetics Modifiers",
"bionic-left-arm-u": "Bionic Arm (left): ",
"bionic-right-arm-u": "Bionic Arm (Right): ",
"machine-trait-u": "Machine Trait: ",
"left-leg-bionic-u": "Bionic Leg Toughness Bonus(left): ",
"right-leg-bionic-u": "Bionic Leg (Right): ",
"special-abilities-u": "Special Abilities",
"skills-u": "Skills",
"acrobatics-u": "Acrobatics",
"ag-u": "(Ag)",
"s-u": "(S)",
"athletics-u": "Athletics",
"t-u": "(T)",
"awareness-u": "Awareness",
"per-u": "(Per)",
"fel-u": "(Fel)",
"int-u": "(Int)",
"charm-u": "Charm",
"fellowship-u": "Fel",
"influence-u": "Inf",
"command-u": "Command",
"intelligence-u": "Int",
"strength-u": "S",
"willpower-u": "WP",
"commerce-u": "Commerce",
"deceive-u": "Deceive",
"dodge-u": "Dodge",
"inquiry-u": "Inquiry",
"interrogation-u": "Interrogation",
"intimidate-u": "Intimidate",
"logic-u": "Logic",
"medicae-u": "Medicae",
"navigate-u": "Navigate",
"surface-u": "Surface",
"stellar-u": "Stellar",
"warp-u": "Warp",
"operate-u": "Operate",
"g-u": "(Ag)",
"aeronautica-u": "Aeronautica",
"voidship-u": "Voidship",
"parry-u": "Parry",
"weapon-skill-u": "WS",
"psyniscience-u": "Psyniscience",
"scrutiny-u": "Scrutiny",
"security-u": "Security",
"sleight-of-hand-u": "Sleight Of Hand",
"stealth-u": "Stealth",
"survival-u": "Survival",
"tech-use-u": "Tech-Use",
"linguistics-u": "Linguistics",
"trade-u": "Trade",
"lore-u": "Lore",
"common-u": "Common",
"scholastic-u": "Scholastic",
"forbidden-u": "Forbidden",
"other-skills-u": "Other Skills",
"ballistic-skill-u": "BS",
"toughness-u": "T",
"perception-u": "Perception",
"corruption-u": "Corruption (C)",
"insanity-u": "Insanity (Is)",
"talents-u": "Talents",
"page-number-#-u": "pg#",
"traits-u": "Traits:",
"aptitudes-u": "Aptitudes",
"aptitude": "Aptitude",
"general-u": "General",
"offence-u": "Offence",
"finesse-u": "Finesse",
"defence-u": "Defence",
"psyker-u": "Psyker",
"tech-u": "Tech",
"knowledge-u": "Knowledge",
"leadership-u": "Leadership",
"fieldcraft-u": "Fieldcraft",
"elite-advances-u": "Elite Advances",
"elite-advance-u": "Elite Advance:",
"advance-title-u": "Advance Title",
"experience-points-u": "XP",
"experience-u": "Experience",
"xp-to-spend-u": "XP to Spend:",
"total-spent-u": "Total Spent:",
"advancements-taken-u": "Advancements Taken:",
"zero-u": "0",
"mental-disorders-u": "Mental Disorders",
"malignancies-u": "Malignancies",
"mutations-u": "Mutations",
"mutation-perception-u": "Per",
"name-u": "Name:",
"type-u": "Type:",
"homeworld-u": "Homeworld",
"appearance-u": "Appearance:",
"personality-u": "Personality:",
"weaponskill-u": "WS",
"unnatural-characteristics-u": "Unnatural Characteristics",
"armor-bonus-u": "AB",
"multiplied-by-2-u": "x2",
"multiplied-by-3-u": "x3",
"multiplied-by-6-u": "x6",
"soak-u": "Soak",
"arm-right-u": "AR",
"arm-left-u": "AL",
"leg-right-u": "LR",
"leg-left-u": "LL",
"talents-and-traits-u": "Talents &amp; Traits",
"gear-and-weapons-u": "Gear &amp; Weapons",
"special-rules-u": "Special Rules",
"miscellaneous-and-notes-u": "Miscellaneous &amp; Notes",
"weight-u": "wt.",
"kilograms-u": "kg",
"class-u": "Class:",
"melee-u": "Melee",
"damage-u": "Damage",
"energy-u": "Energy",
"impact-u": "Impact",
"rending-u": "Rending",
"explosive-u": "Explosive",
"penetration-u": "Pen:",
"special-u": "Special:",
"hit-u": "Hit",
"range-u": "Range:",
"rate-of-fire-u": "RoF:",
"clip-u": "Clip:",
"reload-u": "Reload:",
"mission-objective-pending-u": "Mission Objective Pending",
"objective-u": "Objective: ",
"primary-objective-pending": "Primary Objective Pending",
"pending-secondary-objective-u": "Pending Secondary Objective",
"journal-entry-u": "Journal Entry",
"armour-u": "Armour:",
"tactical-speed-u": "Tactical Speed:",
"cruising-speed-u": "Cruising Speed:",
"manoeuvrability-u": "Manoeuvrability:",
"integrity-u": "Integrity:",
"crew-u": "Crew:",
"weapons-u": "Weapons:",
"focus-power-test-u": "Focus Power Test",
"willpower": "Willpower",
"psychic-powers-u": "Psychic Powers",
"bound-u": "Bound",
"unbound-u": "Unbound",
"daemonic-u": "Daemonic",
"psy-rating-u": "Psy Rating:",
"action-u": "Action:",
"focus-power-u": "Focus Power:",
"subtype-u": "Subtype:",
"sustained-u": "Sustained:",
"damage-type-u": "Damage Type:",
"e-u": "E",
"i-u": "I",
"r-u": "R",
"max-push-u": "Max Push:",
"+2/3/4-u": "+2/3/4",
"sustaining-u": "Sustaining:",
"+10-psychic-phenomena-u": "+10 PP / -1 PR",
"ranged-weapons-u": "Ranged Weapons",
"pistol-u": "Pistol",
"basic-u": "Basic",
"heavy-u": "Heavy",
"thrown-u": "Thrown",
"vehicle-u": "Vehicle",
"melee-weapons-u": "Melee Weapons",
"daemon-weapons-u": "Daemon Weapons",
"daemons-willpower-u": "Daemon's Willpower:",
"zero-zero-u": "00",
"binding-strength-u": "Binding Strength:",
"alignment-u": "Alignment:",
"undivided-u": "Undivided",
"khorne-u": "Khorne",
"nurgle-u": "Nurgle",
"slaanesh-u": "Slaanesh",
"tzeentch-u": "Tzeentch",
"unique-u": "Unique",
"vulgar-u": "Vulgar",
"jealous-u": "Jealous",
"prideful-u": "Prideful",
"vindicative-u": "Vindictive",
"overbearing-u": "Overbearing",
"ranged-u": "Range:",
"attributes-u": "Attributes:",
"cybernetics-u": "Cybernetics",
"max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ",
"peers-u": "Peers",
"peer-u": "Peer: ",
"enemies-u": "Enemies",
"enemy-u": "Enemy: ",
"scatter-diagram-u": "Scatter Diagram"
}
@@ -0,0 +1,625 @@
{
"player-sheet-u": "Player Sheet",
"gear-u": "Gear",
"advancements-u": "Advancements",
"npcs-u": "NPCS",
"journal-u": "Journal",
"vehicles-u": "Vehicles",
"psykana-u": "Psykana",
"social-u": "Social",
"character-name-u": "Character Name:",
"home-world-u": "Home World:",
"homeworlds-u": "Homeworlds",
"adeptus-astartes-homeworld-u": "Adeptus Astartes Homeworld",
"agri-world-u": "Agri-World",
"cardinal-world-u": " Cardinal World",
"cemetary-world-u": "Cemetary World",
"civilized-world-u": " Civilized World",
"craftworld-u": "Craftworld",
"crone-world-u": "Crone World",
"daemon-world-u": "Daemon World",
"death-world-u": "Death World",
"desert-world-u": "Desert World",
"exodite-world-u": "Exodite World",
"feral-world-u": "Feral World",
"fuedal-world-u": "Feudal World",
"forge-world-u": "Forge World",
"frontier-world-u": "Frontier World",
"garden-world-u": "Garden World",
"gas-giant-u": "Gas Giant",
"highborn-u": "Highborn Eyes",
"hive-world-u": "Hive World",
"knight-world-u": "Knight World",
"ice-world-u": "Ice World",
"industrial-world-u": "Industrial World",
"jungle-world-u": "Jungle World",
"maiden-world-u": "Maiden World",
"mining-world-u": "Mining World",
"navis-nobilite-world-u": "Navis Nobilite World",
"ocean-world-u": "Ocean World",
"ork-world-u": "Ork World",
"penal-colony-u": "Penal Colony",
"pleasure-world-u": "Pleasure World",
"quarantine-world-u": "Quarantine World",
"research-station-u": "Research Station",
"shrine-world-u": "Shrine World Eyes",
"tau-world-u": "Tau World",
"tomb-world-u": "Tomb World",
"voidborn-u": "Voidborn",
"xenos-world-u": "Xenos World",
"background-u": "Background:",
"backgrounds-u": "Backgrounds",
"adepta-sororitas-u": "Adepta Sororitas",
"adeptus-administratum-u": "Adeptus Administratum",
"adeptus-arbites-u": "Adeptus Arbites",
"adeptus-astra-telepathica-u": "Adeptus Astra Telepathica",
"adeptus-mechanicus-u": "Adeptus Mechanicus",
"adeptus-ministorum-u": "Adeptus Ministorum",
"exorcised-u": "Exorcised",
"heretek-u": "Heretek",
"imperial-guard-u": "Imperial Guard",
"imperial-navy-u": "Imperial Navy",
"mutant-u": "Mutant",
"outcast-u": "Outcast",
"rogue-trader-fleet-u": "Rogue Trader Fleet",
"role-u": "Role:",
"ace-u": "Ace",
"assassin-u": "Assassin",
"chirurgeon-u": "Chirurgeon",
"crusader-u": "Crusader",
"desperado-u": "Desperado",
"fanatic-u": "Fanatic",
"heirophant-u": "Hierophant",
"mystic-u": "Mystic",
"penitent-u": "Penitent",
"sage-u": "Sage",
"seeker-u": "Seeker",
"warrior-u": "Warrior",
"divination-u": "Divination:",
"divinations-u": "Divinations",
"mutations-without-corruption-within-u": "Mutation without, corruption within.",
"trust-in-your-fear-u": "Trust in your fear.",
"humans-must-die-so-that-humanity-can-endure-u": "Humans must die so that humanity can endure.",
"the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u": "The pain of the bullet is ecstasy compared to damnation.",
"be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u": "Be a boon to your allies and the bane of your enemies.",
"the-wise-learn-from-the-deaths-of-others-u": "The wise learn from the deaths of others.",
"kill-the-alien-before-it-can-speak-its-lies-u": "Kill the alien before it can speak its lies.",
"truth-is-subjective-u": "Truth is subjective.",
"thought-begets-heresy-u": "Thought begets Heresy.",
"heresy-begets-retribution-u": "Heresy begets Retribution.",
"a-mind-without-purpose-wanders-in-dark-places-u": "A mind without purpose wanders in dark places.",
"if-a-job-is-worth-doing-it-is-worth-dying-for-u": "If a job is worth doing, it is worth dying for.",
"dark-dreams-lie-upon-the-heart-u": "Dark dreams lie upon the heart.",
"violence-solves-everything-u": "Violence solves everything.",
"ignorance-is-a-wisdom-of-its-own-u": "Ignorance is a wisdom of its own.",
"only-the-insane-have-strength-enough-to-prosper-u": "Only the insane have strength enough to prosper.",
"a-suspicious-mind-is-a-healthy-mind-u": "A suspicious mind is a healthy mind.",
"suffering-is-an-unrelenting-instructor-u": "Suffering is an unrelenting instructor",
"the-only-true-fear-is-dying-without-your-duty-done-u": "The only true fear is dying without your duty done.",
"only-in-death-does-duty-end-u": "Only in death does duty end.",
"innocence-is-an-illusion-u": "Innocence is an illusion.",
"to-war-is-human-u": "To war is human.",
"there-is-no-substitute-for-zeal-u": "There is no substitute for zeal.",
"even-one-who-has-nothing-can-still-offer-his-life-u": "Even one who has nothing can still offer his life.",
"do-not-ask-why-you-serve-only-ask-how-u": "Do not ask why you serve. Only ask how.",
"player-name-u": "Player Name:",
"gender-u": "Gender:",
"eyes-u": "Eyes",
"feral-world-eyes-u": "Feral World Eyes",
"blue-u": "Blue",
"grey-u": "Grey",
"brown-u": "Brown",
"green-u": "Green",
"yellow-u": "Yellow",
"lenses-(any)-u": "Lenses (Any)",
"amber-u": "Amber",
"emerald-u": "Emerald",
"forge-world-eyes-u": "Forge World Eyes",
"hive-world-eyes-u": "Hive World Eyes",
"void-born--u": "Void Born Eyes",
"water-blueu": "Watery Blue",
"black-u": "Black",
"violet-u": "Violet",
"death-world-eyes-u": "Death World Eyes",
"cobalt-u": "Cobalt",
"garden-world-eyes-u": "Garden World Eyes",
"olive-u": "Olive",
"sapphire-u": "Sapphire",
"gold-u": "Gold",
"teal-u": "Teal",
"research-station-eyes-u": "Research Station Eyes",
"red-u": "Red",
"hazel-u": "Hazel",
"daemon-u": "Daemon World Eyes",
"purple-u": "Purple",
"penal-colony-eyes-u": "Penal Colony Eyes",
"dark-blue-u": " Dark Blue",
"quarantine-world-eyes-u": "Quarantine World Eyes",
"sky-blue-u": "Sky Blue",
"sea-green-u": "Sea Green",
"agri-world-eyes-u": "Agri-World Eyes",
"feudal-world-eyes-u": "Feudal World Eyes",
"frontier-world-eyes-u": "Frontier World Eyes",
"age-u": "Age",
"feral-world-age-u": "Feral World Age",
"old-one-u": "Old One",
"highborn-age-u": "Highborn Age",
"scion-u": "Scion",
"prime-u": "Prime",
"authority-u": "Authority",
"shrine-world-age-u": "Shrine World Age",
"novate-u": "Novate",
"vital-u": "Vital",
"elder-u": "Elder",
"forge-world-age-u": "Forge World Age",
"young-u": "Young",
"mature-u": "Mature",
"venerated-u": "Venerated",
"hive-world-age-u": "Hive World Age",
"nipper-u": "Nipper",
"juve-u": "Juve",
"adult-u": "Adult",
"old-timer-u": "Old Timer",
"void-born-age-u": "Void Born Age",
"youth-u": "Youth",
"methuselah-u": "Methuselah",
"death-world-age-u": "Death World Age",
"lucky-u": "Lucky",
"immortal-u": "Immortal",
"garden-world-age-u": "Garden World Age",
"attendant-u": "Attendant",
"docent-u": "Docent",
"exemplar-u": "Exemplar",
"research-station-age-u": "Research Station Age",
"notion-u": "Notion",
"evidentiary-u": "Evidentiary",
"conviction-u": "Conviction",
"daemon-world-age-u": "Daemon World Age",
"runner-u": "Runner",
"rock-u": "Rock",
"saint-u": "Saint",
"penal-colony-age-u": "Penal Colony Age",
"new-meat-u": "New Meat",
"convict-u": "Convict",
"lifter-u": "Lifter",
"quarantine-world-age-u": "Quarantine World Age",
"clean-u": "Clean",
"survivor-u": "Survivor",
"fossil-u": "Fossil",
"agri-world-age-u": "Agri-World Age",
"seedling-u": "Seedling",
"ripe-u": "Ripe",
"deep-rooted-u": "Deep-rooted",
"feudal-world-age-u": "Feudal World Age",
"childe-u": "Childe",
"of-age-u": "Of Age",
"hoary-u": "Hoary",
"frontier-world-age-u": "Frontier World Age",
"kid-u": "Kid",
"primed-u": "Primed",
"grandly-u": "Grandly",
"build-u": "Build",
"feral-world-build-u": "Feral World Build",
"rangy-u": "Rangy",
"lean-u": "Lean",
"muscular-u": "Muscular",
"squat-u": "Squat",
"strapping-u": "Strapping",
"highborn-build-u": "Highborn Build",
"slender-u": "Slender",
"svelte-u": "Svelte",
"fit-u": "Fit",
"well-built-u": "Well-Built",
"powerful-u": "Powerful",
"shrine-world-build-u": "Shrine World Build",
"diminished-u": "Diminshed",
"lessened-u": "Lessened",
"faithful-u": "Faithful",
"commended-u": "Commended",
"abundant-u": "Abundant",
"forge-world-build-u": "Forge World Build",
"minimal-u": "Minimal",
"low-nominal-u": "Low Nominal",
"optimal-u": "Optimal",
"high-nominal-u": "High Nominal",
"maximal-u": "Maximal",
"hive-world-build-u": "Hive World Build",
"runt-u": "Runt",
"scrawny-u": "Scrawny",
"wiry-u": "Wiry",
"lanky-u": "Lanky",
"brawny-u": "Brawny",
"void-born-build-u": "Void Born Build",
"skeletal-u": "Skeletal",
"stunted-u": "Stunted",
"gaunt-u": "Gaunt",
"gangling-u": "Gangling",
"spindly-u": "Spindly",
"death-world-build-u": "Death World Build",
"longpole-u": "Longpole",
"tough-u": "Tough",
"muscle-u": "Muscle",
"dagger-u": "Dagger",
"Bastion-u": "Bastion",
"garden-world-build-u": "Garden World Build",
"flowering-u": "Flowering",
"vine-u": "Vine",
"pastoral-u": "Pastoral",
"mountain-u": "Mountain",
"zephyr-u": "Zephyr",
"research-station-build-u": "Research Station Build",
"pulse-u": "Pulse",
"spike-u": "Spike",
"sigma-u": "Sigma",
"attenuated-u": "Attenuated",
"saturated-u": "Saturated",
"daemon-world-build-u": "Daemon World Build",
"lesser-u": "Lesser",
"sinuous-u": "Sinuous",
"corpulent-u": "Corpulent",
"penal-colony-build-u": "Penal Colony Build",
"chain-u": "Chain",
"stiletto-u": "Stiletto",
"hammer-u": "Hammer",
"boulder-u": "Boulder",
"stubber-u": "Stubber",
"quarantine-world-build-u": "Quarantine World Build",
"spiked-u": "Spiked",
"acute-u": "Acute",
"shrunken-u": "Shrunken",
"prolonged-u": "Prolonged",
"stable-u": "Stable",
"agri-world-build-u": "Agri-World Build",
"sprout-u": "Sprout",
"weedy-u": "Weedy",
"oaken-u": "Oaken",
"willowy-u": "Willowy",
"generous-u": "Generous",
"feudal-world-build-u": "Feudal World Build",
"measly-u": "Measly",
"lank-u": "Lank",
"stalwart-u": "Stalwart",
"stout-u": "Stout",
"hardy-u": "Hardy",
"frontier-world-build-u": "Frontier World Build",
"meagre-u": "Meagre",
"robust-u": "Robust",
"marbled-u": "Marbled",
"complexion-u": "Complexion:",
"skin-u": "Skin",
"feral-world-skin-u": "Feral World Skin",
"dark-u": "Dark",
"tan-u": "Tan",
"fair-u": "Fair",
"ruddy-u": "Ruddy",
"bronze-u": "Bronze",
"highborn-skin-u": "Highborn Skin",
"dyed-(any)-u": "Dyed (Any)",
"shrine-world-skin-u": "Shrine World Skin",
"freckled-u": "Freckled",
"forge-world-skin-u": "Forge World Skin",
"pale-u": "Pale",
"hive-world-skin-u": "Hive World Skin",
"stained-(any)-u": "Stained (Any)",
"void-born-skin-u": "Void Born Skin",
"porcelain-u": "Porcelain",
"bluish-u": "Bluish",
"greyish-u": "Greyish",
"milky-u": "Milky",
"death-world-skin-u": "Death World Skin",
"pallid-u": "Pallid",
"garden-world-skin-u": "Garden World Skin",
"bronzed-u": "Bronzed",
"research-station-skin-u": "Research Station Skin",
"daemon-world-skin-u": "Daemon World Skin",
"golden-u": "Golden",
"penal-colony-skin-u": "Penal Colony Skin",
"quarantine-world-skin-u": "Quarantine World Skin",
"chalky-u": "Chalky",
"agri-world-skin-u": "Agri-World Skin",
"fuedal-world-skin-u": "Feudal World Skin",
"ochre-u": "Ochre",
"frontier-world-skin-u": "Frontier World Skin",
"hair-u": "Hair",
"feral-world-hair-u": "Feral World Hair",
"blonde-u": "Blonde",
"grey": "Grey",
"highborn-hair-u": "Highborn Hair",
"shrine-world-hair-u": "Shrine World Hair",
"none-u": "None",
"blonde": "Blond",
"russet-u": "Russet",
"forge-world-hair-u": "Forge World Hair",
"rust-u": "Rust",
"blond-u": "Blond",
"hive-world-hair-u": "Hive World Hair",
"mousy-u": "Mousy",
"void-born-hair-u": "Void Born Hair",
"copper-u": "Copper",
"auburn-u": "Auburn",
"death-world-hair-u": "Death World Hair",
"chestnut-u": "Chestnut",
"coppery-u": "Coppery",
"garden-world-hair-u": "Garden World Hair",
"khaki-u": "Khaki",
"white-u": "White",
"research-station-hair-u": "Research Station Hair",
"ginger-u": "Ginger",
"ash-blond-u": "Ash-Blond",
"daemon-world-hair-u": "Daemon World Hair",
"penal-colony-hair-u": "Penal Colony Hair",
"quarantine-world-hair-u": "Quarantine World Hair",
"dark-red-u": "Dark Red",
"agri-world-hair-u": "Agri-World Hair",
"feudal-world-hair-u": "Feudal World Hair",
"frontier-world-hair-u": "Frontier World Hair",
"henna-u": "Henna",
"exotic-hair-u": "Exotic Hair",
"mauveine-u": "Mauveine ",
"unnatural-color-(any)-u": "Unnatural Color (Any) ",
"quirks-u": "Quirks:",
"superstitions-u": "Superstitions:",
"momentos-u": "Momentos:",
"characteristics-u": "Characteristics",
"weapon-skill-(ws)-u": "Weapon Skill (WS)",
"none-(0)-u": "None (0)",
"simple-(+5)-u": "Simple (+5)",
"intermediate-(+10)-u": "Intermediate (+10)",
"trained-(+15)-u": "Trained (+15)",
"proficient-(+20)-u": "Proficient (+20)",
"expert-(+25)-u": "Expert (+25)",
"ballistic-skill-(bs)-u": "Ballistic Skill (BS)",
"strength-(s)-u": "Strength (S)",
"toughness-(t)-u": "Toughness (T)",
"agility-(ag)-u": "Agility (Ag)",
"intelligence-(int)-u": "Intelligence (Int)",
"perception-(per)-u": "Perception (Per)",
"willpower-(wp)-u": "Willpower (WP)",
"fellowship-(fel)-u": "Fellowship (Fel)",
"influence-(inf)-u": "Influence (Inf)",
"fate-points-u": "Fate Points",
"threshold-u": "Threshold:",
"current-u": "Current: ",
"initiative-u": "Initiative",
"agility-u": "Ag",
"custom-u": "Custom",
"movement-u": "Movement",
"half-move-u": "Half Move: ",
"full-move-u": "Full Move: ",
"charge-u": "Charge: ",
"run-u": "Run: ",
"modifier-u": "Modifiers: ",
"fatigue-u": "Fatigue",
"size-u": "Size:",
"average-(4)-u": "Average (4)",
"miniscule-(1)-u": "Miniscule (1)",
"puny-(2)-u": "Puny (2)",
"weedy-(3)-u": "Weedy (3)",
"hulking-(5)-u": "Hulking (5)",
"enormous-(6)-u": "Enormous (6)",
"massive-(7)-u": "Massive (7)",
"immense-(8)-u": "Immense (8)",
"monumental-(9)-u": "Monumental (9)",
"titanic-(10)-u": "Titanic (10)",
"armour-and-defence-u": "Armour &amp; Defence",
"head-u": "Head",
"armor-value-u": "Ar",
"ar-u": "AR",
"body-u": "Body",
"al-u": "AL",
"lr-u": "LR",
"ll-u": "LL",
"wounds-u": "Wounds",
"total-u": "Total: ",
"critical-damage-u": "Critical Damage: ",
"status-u": "Status: ",
"unharmed-u": "Unharmed",
"lightly-damaged-u": "Lightly Damaged",
"heavily-damaged-u": "Heavily Damaged",
"critically-damaged-u": "Critically Damaged",
"conditions-u": "Conditions",
"recently-healed-u": "Recently Healed",
"blinded-u": "Blinded",
"blood-loss-u": "Blood Loss",
"deafened-u": "Deafened",
"falling-u": "Falling",
"fire-u": "Fire",
"stunned-u": "Stunned",
"suffocation-u": "Suffocation",
"unconsciousness-u": "Unconsciousness",
"useless-limbs-u": "Useless Limbs",
"vacuum-u": "Vacuum",
"amputated-limb-u": "Amputated Limb",
"lost-hand-u": "Lost Hand",
"lost-arm-u": "Lost Arm",
"lost-eye-u": "Lost Eye",
"lost-foot-u": "Lost Foot",
"lost-leg-u": "Lost Leg",
"cybernetic-modifiers-u": "Cybernetics Modifiers",
"bionic-left-arm-u": "Bionic Arm (left): ",
"bionic-right-arm-u": "Bionic Arm (Right): ",
"machine-trait-u": "Machine Trait: ",
"left-leg-bionic-u": "Bionic Leg Toughness Bonus(left): ",
"right-leg-bionic-u": "Bionic Leg (Right): ",
"special-abilities-u": "Special Abilities",
"skills-u": "Skills",
"acrobatics-u": "Acrobatics",
"ag-u": "(Ag)",
"s-u": "(S)",
"athletics-u": "Athletics",
"t-u": "(T)",
"awareness-u": "Awareness",
"per-u": "(Per)",
"fel-u": "(Fel)",
"int-u": "(Int)",
"charm-u": "Charm",
"fellowship-u": "Fel",
"influence-u": "Inf",
"command-u": "Command",
"intelligence-u": "Int",
"strength-u": "S",
"willpower-u": "WP",
"commerce-u": "Commerce",
"deceive-u": "Deceive",
"dodge-u": "Dodge",
"inquiry-u": "Inquiry",
"interrogation-u": "Interrogation",
"intimidate-u": "Intimidate",
"logic-u": "Logic",
"medicae-u": "Medicae",
"navigate-u": "Navigate",
"surface-u": "Surface",
"stellar-u": "Stellar",
"warp-u": "Warp",
"operate-u": "Operate",
"g-u": "(Ag)",
"aeronautica-u": "Aeronautica",
"voidship-u": "Voidship",
"parry-u": "Parry",
"weapon-skill-u": "WS",
"psyniscience-u": "Psyniscience",
"scrutiny-u": "Scrutiny",
"security-u": "Security",
"sleight-of-hand-u": "Sleight Of Hand",
"stealth-u": "Stealth",
"survival-u": "Survival",
"tech-use-u": "Tech-Use",
"linguistics-u": "Linguistics",
"trade-u": "Trade",
"lore-u": "Lore",
"common-u": "Common",
"scholastic-u": "Scholastic",
"forbidden-u": "Forbidden",
"other-skills-u": "Other Skills",
"ballistic-skill-u": "BS",
"toughness-u": "T",
"perception-u": "Perception",
"corruption-u": "Corruption (C)",
"insanity-u": "Insanity (Is)",
"talents-u": "Talents",
"page-number-#-u": "pg#",
"traits-u": "Traits:",
"aptitudes-u": "Aptitudes",
"aptitude": "Aptitude",
"general-u": "General",
"offence-u": "Offence",
"finesse-u": "Finesse",
"defence-u": "Defence",
"psyker-u": "Psyker",
"tech-u": "Tech",
"knowledge-u": "Knowledge",
"leadership-u": "Leadership",
"fieldcraft-u": "Fieldcraft",
"elite-advances-u": "Elite Advances",
"elite-advance-u": "Elite Advance:",
"advance-title-u": "Advance Title",
"experience-points-u": "XP",
"experience-u": "Experience",
"xp-to-spend-u": "XP to Spend:",
"total-spent-u": "Total Spent:",
"advancements-taken-u": "Advancements Taken:",
"zero-u": "0",
"mental-disorders-u": "Mental Disorders",
"malignancies-u": "Malignancies",
"mutations-u": "Mutations",
"mutation-perception-u": "Per",
"name-u": "Name:",
"type-u": "Type:",
"homeworld-u": "Homeworld",
"appearance-u": "Appearance:",
"personality-u": "Personality:",
"weaponskill-u": "WS",
"unnatural-characteristics-u": "Unnatural Characteristics",
"armor-bonus-u": "AB",
"multiplied-by-2-u": "x2",
"multiplied-by-3-u": "x3",
"multiplied-by-6-u": "x6",
"soak-u": "Soak",
"arm-right-u": "AR",
"arm-left-u": "AL",
"leg-right-u": "LR",
"leg-left-u": "LL",
"talents-and-traits-u": "Talents &amp; Traits",
"gear-and-weapons-u": "Gear &amp; Weapons",
"special-rules-u": "Special Rules",
"miscellaneous-and-notes-u": "Miscellaneous &amp; Notes",
"weight-u": "wt.",
"kilograms-u": "kg",
"class-u": "Class:",
"melee-u": "Melee",
"damage-u": "Damage",
"energy-u": "Energy",
"impact-u": "Impact",
"rending-u": "Rending",
"explosive-u": "Explosive",
"penetration-u": "Pen:",
"special-u": "Special:",
"hit-u": "Hit",
"range-u": "Range:",
"rate-of-fire-u": "RoF:",
"clip-u": "Clip:",
"reload-u": "Reload:",
"mission-objective-pending-u": "Mission Objective Pending",
"objective-u": "Objective: ",
"primary-objective-pending": "Primary Objective Pending",
"pending-secondary-objective-u": "Pending Secondary Objective",
"journal-entry-u": "Journal Entry",
"armour-u": "Armour:",
"tactical-speed-u": "Tactical Speed:",
"cruising-speed-u": "Cruising Speed:",
"manoeuvrability-u": "Manoeuvrability:",
"integrity-u": "Integrity:",
"crew-u": "Crew:",
"weapons-u": "Weapons:",
"focus-power-test-u": "Focus Power Test",
"willpower": "Willpower",
"psychic-powers-u": "Psychic Powers",
"bound-u": "Bound",
"unbound-u": "Unbound",
"daemonic-u": "Daemonic",
"psy-rating-u": "Psy Rating:",
"action-u": "Action:",
"focus-power-u": "Focus Power:",
"subtype-u": "Subtype:",
"sustained-u": "Sustained:",
"damage-type-u": "Damage Type:",
"e-u": "E",
"i-u": "I",
"r-u": "R",
"max-push-u": "Max Push:",
"+2/3/4-u": "+2/3/4",
"sustaining-u": "Sustaining:",
"+10-psychic-phenomena-u": "+10 PP / -1 PR",
"ranged-weapons-u": "Ranged Weapons",
"pistol-u": "Pistol",
"basic-u": "Basic",
"heavy-u": "Heavy",
"thrown-u": "Thrown",
"vehicle-u": "Vehicle",
"melee-weapons-u": "Melee Weapons",
"daemon-weapons-u": "Daemon Weapons",
"daemons-willpower-u": "Daemon's Willpower:",
"zero-zero-u": "00",
"binding-strength-u": "Binding Strength:",
"alignment-u": "Alignment:",
"undivided-u": "Undivided",
"khorne-u": "Khorne",
"nurgle-u": "Nurgle",
"slaanesh-u": "Slaanesh",
"tzeentch-u": "Tzeentch",
"unique-u": "Unique",
"vulgar-u": "Vulgar",
"jealous-u": "Jealous",
"prideful-u": "Prideful",
"vindicative-u": "Vindictive",
"overbearing-u": "Overbearing",
"ranged-u": "Range:",
"attributes-u": "Attributes:",
"cybernetics-u": "Cybernetics",
"max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ",
"peers-u": "Peers",
"peer-u": "Peer: ",
"enemies-u": "Enemies",
"enemy-u": "Enemy: ",
"scatter-diagram-u": "Scatter Diagram"
}
@@ -622,4 +622,4 @@
"enemies-u": "Enemies",
"enemy-u": "Enemy: ",
"scatter-diagram-u": "Scatter Diagram"
}
}
+1
View File
@@ -100,6 +100,7 @@
"range_m:": "M:",
"range_f:": "F:",
"range_e:": "E:",
"range_description": "The input fields always show the maximum value for the distance category and the minimum value is always the previous category +1",
"type:": "Type:",
"rof:": "RoF:",
"clip:": "Clip:",
+192
View File
@@ -0,0 +1,192 @@
{
"skills-list": "awareness,barter,carouse,charm,climb,command,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim",
"charactername": "Character Name",
"playername": "Player Name",
"homeworld": "Home World",
"careerpath": "Career Path",
"rank": "Rank",
"divination": "Divination",
"quirck": "Quirk",
"gender": "Gender",
"build": "Build",
"dh-height": "Height",
"weight": "Weight",
"age": "Age",
"past": "Past",
"skincolor": "Skin Colour",
"haircolor": "Hair Colour",
"eyecolor": "Eye Colour",
"handedness": "Handedness",
"basicskills": "Basic Skills",
"skillname": "Skill Name",
"awarenessper": "Awareness (Per)",
"barterfel": "Barter (Fel)",
"carouset": "Carouse (T)",
"charmfel": "Charm (Fel)",
"climbs": "Climb (S)",
"command": "Command (Fel)",
"concealmentag": "Concealment (Ag)",
"contortionistag": "Contortionist (Ag)",
"deceivefel": "Deceive (Fel)",
"disguisefel": "Disguise (Fel)",
"dodgeag": "Dodge (Ag)",
"evaluateint": "Evaluate (Int)",
"gambleint": "Gamble (Int)",
"inquiryfel": "Inquiry (Fel)",
"intimidates": "Intimidate (S)",
"logicint": "Logic (Int)",
"scrutinyper": "Scrutiny (Per)",
"searchper": "Search (Per)",
"silentmoveag": "Silent Move (Ag)",
"swims": "Swim (S)",
"weapontrainings": "Weapon Trainings",
"weapontraining": "Weapon Training",
"talentsandntraits": "Talents & Traits",
"characteristics": "Characteristics",
"weaponskillws": "Weapon Skill (WS)",
"ballisticskillbs": "Ballistic Skill (BS)",
"strengths": "Strength (S)",
"toughnesst": "Toughness (T)",
"agilityag": "Agility (Ag)",
"intelligenceint": "Intelligence (Int)",
"perceptionper": "Perception (Per)",
"willpowerwp": "Willpower (Wp)",
"fellowshi`fel": "Fellowship (Fel)",
"advancedskills": "Advanced Skills",
"roll": "Roll",
"speaklanguagelowgothic": "Speak Language (Low Gothic)",
"(s)": "(S)",
"(t)": "(T)",
"(ag)": "(Ag)",
"(int)": "(Int)",
"(per)": "(Per)",
"(wp)": "(Wp)",
"(fel)": "(Fel)",
"psychicpowers": "Psychic Powers",
"psychicdiscipline": "Psychic Discipline",
"minorpower": "Minor Power",
"disciplinepower": "Discipline Power",
"mutations": "Mutations",
"talentsandtraits": "Talents & Traits",
"meleeweapons": "Melee Weapons",
"name:": "Name:",
"class:": "Class:",
"damage:": "Damage:",
"pen:": "Pen:",
"damage": "Damage",
"special:": "Special:",
"result": "Result",
"rollinitiative": "Initiative",
"hit": "Hit",
"movement": "Movement",
"halfmove:": "Half Move:",
"fullmove:": "Full Move:",
"charge:": "Charge: ",
"run:": "Run: ",
"initiative": "Initiative",
"fromag": "From Ag",
"cust": "Custom",
"armor": "Armour",
"head": "Head",
"leftarm": "Left Arm",
"body": "Body",
"rightarm": "Right Arm",
"leftleg": "Left Leg",
"rightleg": "Right Leg",
"rangedweapons": "Ranged Weapons",
"range:": "Range:",
"range_pb:": "PB:",
"range_n:": "N:",
"range_m:": "M:",
"range_f:": "L:",
"range_e:": "E:",
"range_description": "The input fields always show the maximum value for the distance category and the minimum value is always the previous category +1",
"type:": "Type:",
"rof:": "RoF:",
"clip:": "Clip:",
"reload:": "Rld:",
"gear": "Gear",
"thronegelt:": "Throne Gelt: ",
"income:": "Income: ",
"wounds": "Wounds",
"fatepoints": "Fate Points",
"total:": "Total:",
"current:": "Current:",
"insanity": "Insanity",
"insanitypoints:": "Insanity Points:",
"degreeofmadness:": "Degree of Madness:",
"corruption": "Corruption",
"corruptionpoints:": "Corruption Points:",
"degreeofcorruption:": "Degree of Corruption:",
"experiencepoints": "Experience Points",
"xptospend": "XP to spend",
"totalxpspent": "Total spent",
"totalxp": "Total",
"advancementtaken:": "Advancements Taken:",
"othernotes:": "Other Notes:",
"result:": "Result",
"rollcharism": "Roll : Charm",
"rollawareness": "Roll : Awareness",
"rollbarter": "Roll : Barter",
"rollcarouse": "Roll : Carouse",
"rollclimb": "Roll : Climb",
"rollcommand": "Roll : Command",
"rollconcealment": "Roll : Concealment",
"rollcontortionist": "Roll : Contortionist",
"rolldeceive": "Roll : Deceive",
"rolldisguise": "Roll : Diguise",
"rolldodge": "Roll : Dodge",
"rollevaluate": "Roll : Evaluate",
"rollgamble": "Roll : Gamble",
"rollinquiry": "Roll : Inquiry",
"rollintimidate": "Roll : Intimidate",
"rolllogic": "Roll : Logic",
"rollscrutiny": "Roll : Scrutiny",
"rollsearch": "Roll : Search",
"rollsilentmove": "Roll : Silent Move",
"rollswim": "Roll : Swim",
"rollws": "Roll : Weapons Skill",
"rollbs": "Roll : Ballistic Skill",
"rolls": "Roll : Strength",
"rollt": "Roll : Toughness",
"rollag": "Roll : Agility",
"rollint": "Roll : Intelligence",
"rollper": "Roll : Perception",
"rollwp": "Roll : Willpower",
"rollfel": "Roll : Fellowship",
"rollspeaklow": "Roll : Speak Language (Low Gothic)",
"resultpsy:": "Psy Power Result:",
"threshold:": "Threshold:",
"diceroll:": "Dice roll:",
"reliable:": "Reliable:",
"tohit": "to Hit",
"target:": "Target :",
"aim:": "Aim :",
"attacktype:": "Attack Type :",
"skill:": "Skill",
"modifier:": "Modifier",
"success": "Success",
"failure": "Failure",
"with": "with",
"degrees": "degrees",
"player-sheet-u": "Main sheet",
"psykana-u": "Psychic Powers",
"gm": "GM roll",
"name-u": "Name:",
"action-u": "Focus:",
"focus-power-u": "Threshold:",
"subtype-u": "Subtype:",
"ranged-u": "Range:",
"sustained-u": "Sustained:",
"damage-type-u": "Damage Type:",
"damage-u": "Damage:",
"penetration-u": "Pen:",
"max-push-u": "Max Push:",
"sustaining-u": "Sustaining:",
"psy-rating-u": "Psy Rating:",
"psychic-powers-u": "Psychic Powers",
"range-u": "Range:",
"i-u": "I",
"r-u": "R",
"e-u": "E"
}
+1
View File
@@ -100,6 +100,7 @@
"range_m:": "M:",
"range_f:": "F:",
"range_e:": "E:",
"range_description": "The input fields always show the maximum value for the distance category and the minimum value is always the previous category +1",
"type:": "Type:",
"rof:": "RoF:",
"clip:": "Clip:",
+1
View File
@@ -100,6 +100,7 @@
"range_m:": "M:",
"range_f:": "F:",
"range_e:": "E:",
"range_description": "The input fields always show the maximum value for the distance category and the minimum value is always the previous category +1",
"type:": "Type:",
"rof:": "RoF:",
"clip:": "Clip:",
+1
View File
@@ -100,6 +100,7 @@
"range_m:": "M:",
"range_f:": "F:",
"range_e:": "E:",
"range_description": "The input fields always show the maximum value for the distance category and the minimum value is always the previous category +1",
"type:": "Gattung:",
"rof:": "SF:",
"clip:": "Magazin:",
+1
View File
@@ -100,6 +100,7 @@
"range_m:": "M:",
"range_f:": "F:",
"range_e:": "E:",
"range_description": "The input fields always show the maximum value for the distance category and the minimum value is always the previous category +1",
"type:": "Type:",
"rof:": "RoF:",
"clip:": "Clip:",
+2 -1
View File
@@ -98,8 +98,9 @@
"range_pb:": "PB:",
"range_n:": "N:",
"range_m:": "M:",
"range_f:": "F:",
"range_f:": "L:",
"range_e:": "E:",
"range_description": "The input fields always show the maximum value for the distance category and the minimum value is always the previous category +1",
"type:": "Type:",
"rof:": "RoF:",
"clip:": "Clip:",

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