Update beacon.html
Change communication skill to communion
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+5
-5
@@ -184,7 +184,7 @@
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</div>
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<div class="sheet-row">
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<div class="sheet-col-1-6 sheet-center"> </div>
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<div class="sheet-col-1-3 sheet-core-stat-label">Communication</div>
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<div class="sheet-col-1-3 sheet-core-stat-label">Communion</div>
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<div class="sheet-col-1-8"><input type="number" name="attr_showcomm" value="@{comm}" disabled="disabled"></div>
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<div class="sheet-col-1-8 sheet-padl" title="Enter any additional bonus' ie. from spells or equipment"><input type="number" name="attr_commMod" value="0"></div>
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<div class="sheet-col-1-8 sheet sheet-padl"><input class="sheet-center sheet-highlight" type="number" name="attr_commBonus" readonly="readonly"></div>
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@@ -1073,7 +1073,7 @@
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</div>
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<div class="sheet-row">
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<div class="sheet-col-1-7"> </div>
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<div class="sheet-col-1-2 sheet-core-stat-label">Communication</div>
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<div class="sheet-col-1-2 sheet-core-stat-label">Communion</div>
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<div class="sheet-col-1-4" title="Enter the base value listed in Class Advancement Table"><input type="number" name="attr_comm" value="0" min="0" step="1"></div>
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</div>
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<div class="sheet-row">
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@@ -1205,12 +1205,12 @@ on("change:Class change:Level sheet:opened", function() {
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switch (v.Class) {
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case "Fighter" : attack=level; damage=Math.floor((1+level)/2); numAttacks=Math.floor(level/5)+1; skills1="Fighters start with +3 Physical, +1 to attack and damage, and 1 Bonus HP."; skills2="+1 Physical at levels 3/6/9/12. +1 to attack/level, +1 damage every 2 levels. Additional attacks at levels 5 and 10. +1 Bonus HP every level."; break;
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case "Cleric" : attack=Math.floor(level/2); numAttacks=Math.floor(level/10)+1; skills1="The Cleric starts with +3 points in Communication. They cast Divine magic."; skills2="+1 Communication at levels 4/8/12."; break;
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case "Cleric" : attack=Math.floor(level/2); numAttacks=Math.floor(level/10)+1; skills1="The Cleric starts with +3 points in Communion. They cast Divine magic."; skills2="+1 Communion at levels 4/8/12."; break;
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case "Rogue" : attack=Math.floor(level/2); numAttacks=Math.floor(level/10)+1; skills1="Rogues start with +2 points Subterfuge and +1 in any other skill."; skills2="+1 any skill at levels 2/4/6/8/10/12."; break;
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case "Hunter" : attack=Math.floor((level)/2)+1; numAttacks=Math.floor(level/8)+1; skills1="The Hunter starts with +2 points in Survival,+1 Physical and +1 to attack."; skills2="+1 Survival at levels 3/6/9/12. +1 attack every 2 levels and an additional attack at level 8."; break;
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case "Mage" : attack=Math.floor(level/3); skills1="Mages start with +3 Knowledge. They cast Arcane magic."; skills2="+1 Knowledge at levels 4/8/12."; break;
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case "Druid" : attack=Math.floor(level/2); skills1="The Druid starts with +1 Communication and +2 Survival. They cast Divine magic."; skills2="+1 Communication or Surival at levels 3/6/9/12."; break;
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case "Enchanter" : attack=Math.floor(level/3); skills1="Enchanter starts with +2 Communication and +1 Subterfuge. They cast Arcane magic."; skills2="+1 Communication or Subterfuge at levels 4/8/12."; break;
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case "Druid" : attack=Math.floor(level/2); skills1="The Druid starts with +1 Communion and +2 Survival. They cast Divine magic."; skills2="+1 Communion or Surival at levels 3/6/9/12."; break;
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case "Enchanter" : attack=Math.floor(level/3); skills1="Enchanter starts with +2 Communion and +1 Subterfuge. They cast Arcane magic."; skills2="+1 Communion or Subterfuge at levels 4/8/12."; break;
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}
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setAttrs({ATK : attack, DAM : damage, numATK : numAttacks, classStart: skills1, classProg : skills2});
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})
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