Merge pull request #2720 from joesinghaus/master

Blades in the Dark v1.6
This commit is contained in:
wing-it
2017-06-27 13:30:37 -04:00
committed by GitHub
12 changed files with 2489 additions and 1841 deletions
+4
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@@ -4,6 +4,10 @@ This is a character sheet for Blades in the Dark for use on Roll20.
## Changelog
### 1.6
* Translation support for everything except fixed fields in roll templates
* Crew-specific upgrades are now a repeating section, repeating upgrades moved to crew-specific upgrades, descriptions added to crew upgrades
### 1.5
* All items are now repeating
* Optional description field added for all items (via settings menu)
+179 -179
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@@ -8,16 +8,16 @@
</div>
<div class="sheet-col45 sheet-header">
<input type="text" name="attr_crew"/>
<label>Crew</label>
<label data-i18n="crew">Crew</label>
</div>
</div>
<!-- Playbook -->
<div class="sheet-playbook">
<div class="sheet-playbook-title">
<input type="text" name="attr_playbook" class="sheet-label" placeholder="playbook"/>
<input type="text" name="attr_playbook" class="sheet-label" data-i18n-placeholder="playbook" placeholder="playbook"/>
</div>
<div class="sheet-playbook-desc">
<textarea spellcheck="false" name="attr_playbook_description" class="sheet-label" placeholder="A short playbook description"></textarea>
<textarea spellcheck="false" name="attr_playbook_description" class="sheet-label" data-i18n-placeholder="playbook_description" placeholder="A short playbook description"></textarea>
</div>
</div>
<!-- Left column -->
@@ -26,29 +26,29 @@
<div class="sheet-col100 sheet-header">
<div class="sheet-col55">
<input type="text" name="attr_name"/>
<label>Name</label>
<label data-i18n="name">Name</label>
</div>
<div class="sheet-col45">
<input type="text" name="attr_alias"/>
<label>Alias</label>
<label data-i18n="alias">Alias</label>
</div>
<div class="sheet-col100">
<input type="text" name="attr_look"/>
<label>Look</label>
<label data-i18n="look">Look</label>
</div>
<div class="sheet-col55">
<input type="text" name="attr_heritage"/>
<label>Heritage</label>
<label data-i18n="heritage">Heritage</label>
</div>
<div class="sheet-col45">
<input type="text" name="attr_background"/>
<label>Background</label>
<label data-i18n="background">Background</label>
</div>
<input type="checkbox" class="sheet-hidden sheet-hidediv" name="attr_setting_vice_type" value="normal" checked/>
<div class="sheet-col100">
<input type="text" name="attr_vice_purveyor"/>
<label class="sheet-col45">Vice / Purveyor</label>
<button type="roll" name="roll_vice" class="sheet-vicebutton" value='&{template:bitd}{{charname=@{character_name}}}{{subtitle=(who currently has @{stress}&nbsp;stress) indulges}}{{vice=1}}{{title-vice=1}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{vice1},@{vice1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{vice2},@{vice2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{vice3},@{vice3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{vice4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{vice1}-@{vice2}-@{vice3}-@{vice4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{vice1}-@{vice2}-@{vice3}-@{vice4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Indulge Vice</button>
<label class="sheet-col45" data-i18n="vice_purveyor">Vice / Purveyor</label>
<button type="roll" name="roll_vice" class="sheet-vicebutton" value='&{template:bitd}{{charname=@{character_name}}}{{subtitle=^{viceroll1}@{stress}&nbsp;@{setting_stress_label}^{viceroll2}}}{{vice=1}}{{title-vice=1}}{{title=^{vice}}}{{bonusdice=[[@{bonusdice_long}]]}}{{roll1=[[[[{@{vice1},@{vice1}+@{bonusdice}}kl1]]d6]]}}{{roll2=[[[[{@{vice2},@{vice2}+@{bonusdice}+1}kl1]]d6]]}}{{roll3=[[[[{@{vice3},@{vice3}+@{bonusdice}+2}kl1]]d6]]}}{{roll4=[[@{vice4}d6]]}}{{bonus1=[[[[{@{bonusdice},1}kl1]]d6]]}}{{bonus2=[[[[{@{bonusdice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{@{bonusdice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{@{bonusdice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{@{bonusdice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{@{bonusdice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{vice1}-@{vice2}-@{vice3}-@{vice4}-(@{bonusdice})+1,1}kl1]]d6]], [[[[{-@{vice1}-@{vice2}-@{vice3}-@{vice4}-(@{bonusdice})+1,1}kl1]]d6]]}}@{title_text}' data-i18n="indulge_vice">Indulge Vice</button>
<input type="checkbox" class="sheet-hidden" value="1" name="attr_vice1"/>
<input type="checkbox" class="sheet-hidden" value="1" name="attr_vice2"/>
<input type="checkbox" class="sheet-hidden" value="1" name="attr_vice3"/>
@@ -56,18 +56,18 @@
</div>
<input type="checkbox" class="sheet-hidden sheet-hidediv" name="attr_setting_vice_type" value="ghost"/>
<div class="sheet-col100">
<span class="sheet-italic sheet-viceblurb">You have an intense <span class="sheet-smallcaps">need</span>: life essence. To satisfy this need, possess a living victim and consume their spirit energy (this may be a downtime action). When you do so, clear half your <span class="sheet-smallcaps">drain</span> (round down).</span>
<span class="sheet-italic sheet-viceblurb" data-i18n="ghost_viceblurb">You have an intense <span class="sheet-smallcaps">need</span>: life essence. To satisfy this need, possess a living victim and consume their spirit energy (this may be a downtime action). When you do so, clear half your <span class="sheet-smallcaps">drain</span> (round down).</span>
</div>
<input type="checkbox" class="sheet-hidden sheet-hidediv" name="attr_setting_vice_type" value="hull"/>
<div class="sheet-col100">
<input type="text" name="attr_hull_functions" placeholder="to guard — to destroy — to discover — to acquire — to labor at ... that which my master commands."/>
<label>Functions</label>
<span class="sheet-italic sheet-viceblurb">Your clockwork body runs on <span class="sheet-smallcaps">electroplasm</span>. Recharge your capacitors by connecting to an industrial-grade generator (downtime action). When you do this, clear 5 <span class="sheet-smallcaps">drain</span>.</span>
<input type="text" name="attr_hull_functions" data-i18n-placeholder="functions_placeholder" placeholder="to guard — to destroy — to discover — to acquire — to labor at ... that which my master commands."/>
<label data-i18n="functions">Functions</label>
<span class="sheet-italic sheet-viceblurb" data-i18n="hull_viceblurb">Your clockwork body runs on <span class="sheet-smallcaps">electroplasm</span>. Recharge your capacitors by connecting to an industrial-grade generator (downtime action). When you do this, clear 5 <span class="sheet-smallcaps">drain</span>.</span>
</div>
<input type="checkbox" class="sheet-hidden sheet-hidediv" name="attr_setting_vice_type" value="vampire"/>
<div class="sheet-col100">
<span class="sheet-italic sheet-viceblurb">Your <span class="sheet-smallcaps">vice</span> is life essence, consumed from a living human. Use 1 downtime activity to <span class="sheet-bold">hunt</span> prey and indulge your <span class="sheet-bold">vice</span>. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?</span>
<button type="roll" class="sheet-vicebutton" value='&{template:bitd}{{charname=@{character_name}}}{{subtitle=(who currently has @{stress}&nbsp;stress) indulges}}{{vice=1}}{{title-vice=1}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{vice1},@{vice1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{vice2},@{vice2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{vice3},@{vice3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{vice4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{vice1}-@{vice2}-@{vice3}-@{vice4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{vice1}-@{vice2}-@{vice3}-@{vice4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Indulge Vice</button>
<span class="sheet-italic sheet-viceblurb" data-i18n="vampire_viceblurb">Your <span class="sheet-smallcaps">vice</span> is life essence, consumed from a living human. Use 1 downtime activity to <span class="sheet-bold">hunt</span> prey and indulge your <span class="sheet-bold">vice</span>. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?</span>
<button type="roll" class="sheet-vicebutton" value='&{template:bitd}{{charname=@{character_name}}}{{subtitle=^{viceroll1}@{stress}&nbsp;@{setting_stress_label}^{viceroll2}}}{{vice=1}}{{title-vice=1}}{{title=^{vice}}}{{bonusdice=[[@{bonusdice_long}]]}}{{roll1=[[[[{@{vice1},@{vice1}+@{bonusdice}}kl1]]d6]]}}{{roll2=[[[[{@{vice2},@{vice2}+@{bonusdice}+1}kl1]]d6]]}}{{roll3=[[[[{@{vice3},@{vice3}+@{bonusdice}+2}kl1]]d6]]}}{{roll4=[[@{vice4}d6]]}}{{bonus1=[[[[{@{bonusdice},1}kl1]]d6]]}}{{bonus2=[[[[{@{bonusdice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{@{bonusdice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{@{bonusdice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{@{bonusdice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{@{bonusdice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{vice1}-@{vice2}-@{vice3}-@{vice4}-(@{bonusdice})+1,1}kl1]]d6]], [[[[{-@{vice1}-@{vice2}-@{vice3}-@{vice4}-(@{bonusdice})+1,1}kl1]]d6]]}}@{title_text}' data-i18n="indulge_vice">Indulge Vice</button>
</div>
</div>
<!-- Stress and Trauma -->
@@ -150,54 +150,54 @@
<input type="checkbox" class="sheet-hidden sheet-hidediv" name="attr_setting_traumata_set" value="normal" checked/>
<div>
<input type="checkbox" name="attr_cold" class="sheet-text-input"/>
<span>Cold</span>
<span data-i18n="cold">Cold</span>
<input type="checkbox" name="attr_haunted" class="sheet-text-input"/>
<span>Haunted</span>
<span data-i18n="haunted">Haunted</span>
<input type="checkbox" name="attr_obsessed" class="sheet-text-input"/>
<span>Obsessed</span>
<span data-i18n="obsessed">Obsessed</span>
<input type="checkbox" name="attr_paranoid" class="sheet-text-input sheet-last"/>
<span>Paranoid</span>
<span data-i18n="paranoid">Paranoid</span>
<br/>
<input type="checkbox" name="attr_reckless" class="sheet-text-input sheet-traumarow2"/>
<span>Reckless</span>
<span data-i18n="reckless">Reckless</span>
<input type="checkbox" name="attr_soft" class="sheet-text-input sheet-traumarow2"/>
<span>Soft</span>
<span data-i18n="soft">Soft</span>
<input type="checkbox" name="attr_unstable" class="sheet-text-input sheet-traumarow2"/>
<span>Unstable</span>
<span data-i18n="unstable">Unstable</span>
<input type="checkbox" name="attr_vicious" class="sheet-text-input sheet-last sheet-traumarow2"/>
<span>Vicious</span>
<span data-i18n="vicious">Vicious</span>
</div>
<input type="checkbox" class="sheet-hidden sheet-hidediv" name="attr_setting_traumata_set" value="ghost"/>
<div style="letter-spacing: 1px">
<input type="checkbox" name="attr_chaotic" class="sheet-text-input"/>
<span>Chaotic</span>
<span data-i18n="chaotic">Chaotic</span>
<input type="checkbox" name="attr_destructive" class="sheet-text-input"/>
<span>Destructive</span>
<span data-i18n="destructive">Destructive</span>
<input type="checkbox" name="attr_furious" class="sheet-text-input sheet-last"/>
<span>Furious</span>
<span data-i18n="furious">Furious</span>
<br/>
<input type="checkbox" name="attr_obsessive" class="sheet-text-input sheet-traumarow2"/>
<span>Obsessive</span>
<span data-i18n="obsessive">Obsessive</span>
<input type="checkbox" name="attr_territorial" class="sheet-text-input sheet-traumarow2"/>
<span>Territorial</span>
<span data-i18n="territorial">Territorial</span>
<input type="checkbox" name="attr_savage" class="sheet-text-input sheet-traumarow2 sheet-last"/>
<span>Savage</span>
<span data-i18n="savage">Savage</span>
</div>
<input type="checkbox" class="sheet-hidden sheet-hidediv" name="attr_setting_traumata_set" value="hull"/>
<div style="letter-spacing: 1px">
<input type="checkbox" name="attr_clanking" class="sheet-text-input"/>
<span>Clanking</span>
<span data-i18n="clanking">Clanking</span>
<input type="checkbox" name="attr_leaking" class="sheet-text-input"/>
<span>Leaking</span>
<span data-i18n="leaking">Leaking</span>
<input type="checkbox" name="attr_fixated" class="sheet-text-input sheet-last"/>
<span>Fixated</span>
<span data-i18n="fixated">Fixated</span>
<br/>
<input type="checkbox" name="attr_smoking" class="sheet-text-input sheet-traumarow2"/>
<span>Smoking</span>
<span data-i18n="smoking">Smoking</span>
<input type="checkbox" name="attr_sparking" class="sheet-text-input sheet-traumarow2"/>
<span>Sparking</span>
<span data-i18n="sparking">Sparking</span>
<input type="checkbox" name="attr_unstable" class="sheet-text-input sheet-last sheet-traumarow2"/>
<span>Unstable</span>
<span data-i18n="unstable">Unstable</span>
</div>
</div>
</div>
@@ -207,7 +207,7 @@
<div class="sheet-harm sheet-col68">
<!-- Harm -->
<div class="sheet-blackheader sheet-harmheader sheet-col100">
<div class="sheet-label">Harm</div>
<div class="sheet-label" data-i18n="harm">Harm</div>
</div>
<div class="sheet-harmrow sheet-col100">
<div class="sheet-label">3</div>
@@ -216,7 +216,7 @@
<input type="text" name="attr_harm3"/>
</div>
</div>
<div class="sheet-label">Need Help</div>
<div class="sheet-label" data-i18n="need_help">Need Help</div>
</div>
<div class="sheet-harmrow sheet-col100">
<div class="sheet-label">2</div>
@@ -228,7 +228,7 @@
<input type="text" name="attr_harm2_2"/>
</div>
</div>
<div class="sheet-label">-1D</div>
<div class="sheet-label" data-i18n="minus1d">-1D</div>
</div>
<div class="sheet-harmrow sheet-col100">
<div class="sheet-label">1</div>
@@ -240,15 +240,15 @@
<input type="text" name="attr_harm1_2"/>
</div>
</div>
<div class="sheet-label">Less Effect</div>
<div class="sheet-label" data-i18n="less_effect">Less Effect</div>
</div>
<!-- Recovery -->
<div class="sheet-recovery">
<span class="sheet-bold sheet-label">Recovery</span>
<span> Get treatment in downtime to activate your healing project clock ►</span>
<span class="sheet-bold sheet-label" data-i18n="recovery">Recovery</span>
<span data-i18n="recoveryblurb"> Get treatment in downtime to activate your healing project clock ►</span>
<br/>
<div class="sheet-clockprogress sheet-4clock">
<span class="sheet-bold sheet-label">Progress</span>
<span class="sheet-bold sheet-label" data-i18n="progress">Progress</span>
<input type="radio" name="attr_recovery" class="sheet-text-input" value="0" checked/>
<span>0</span>
<input type="radio" name="attr_recovery" class="sheet-text-input" value="1"/>
@@ -269,21 +269,21 @@
<!-- Armor -->
<div class="sheet-armor sheet-col100">
<div class="sheet-col50">
<div class="sheet-label">Armor</div>
<div class="sheet-label" data-i18n="armor">Armor</div>
<div class="sheet-toothholder">
<input type="checkbox" name="attr_armor" class="sheet-tooth sheet-stresstooth"/>
<span></span>
</div>
</div>
<div class="sheet-col50">
<div class="sheet-label">+Heavy</div>
<div class="sheet-label" data-i18n="+heavy">+Heavy</div>
<div class="sheet-toothholder">
<input type="checkbox" name="attr_armor_heavy" class="sheet-tooth sheet-stresstooth"/>
<span></span>
</div>
</div>
<div class="sheet-col50">
<div class="sheet-label sheet-specialarmorlabel">Special</div>
<div class="sheet-label sheet-specialarmorlabel" data-i18n="special">Special</div>
<div class="sheet-toothholder">
<input type="checkbox" name="attr_armor_special" class="sheet-tooth sheet-stresstooth"/>
<span></span>
@@ -295,7 +295,7 @@
<!-- Coin -->
<div class="sheet-col100 sheet-coinrow">
<div class="sheet-col70 sheet-coin">
<div class="sheet-label">Coin</div>
<div class="sheet-label" data-i18n="coin">Coin</div>
<div>
<input type="radio" value="0" name="attr_coin" class="sheet-zero" checked/>
<span></span>
@@ -312,7 +312,7 @@
<span></span>
</div>
</div>
<div class="sheet-col30 sheet-label">Stash</div>
<div class="sheet-col30 sheet-label" data-i18n="stash">Stash</div>
</div>
<!-- Stash -->
<div class="stashzeroholder">
@@ -410,14 +410,14 @@
</div>
<!-- Special abilities -->
<div class="sheet-col100 sheet-def-margin">
<div class="sheet-specialheader sheet-col100 sheet-label">Special Abilities</div>
<div class="sheet-specialheader sheet-col100 sheet-label" data-i18n="special_abilities">Special Abilities</div>
<div class="sheet-greyholder sheet-col100">
<fieldset class="repeating_ability">
<div class="sheet-specialability sheet-rep-block">
<input type="checkbox" name="attr_check" class="sheet-checkbox sheet-circlebox"/>
<span></span>
<textarea spellcheck="false" class="sheet-abilityname" name="attr_name" placeholder="Ability Name"></textarea>
<textarea spellcheck="false" class="sheet-abilitydesc" name="attr_description" placeholder="Ability description"></textarea>
<textarea spellcheck="false" class="sheet-abilityname" name="attr_name" placeholder="Ability Name" data-i18n-placeholder="ability_name"></textarea>
<textarea spellcheck="false" class="sheet-abilitydesc" name="attr_description" placeholder="Ability description" data-i18n-placeholder="ability_description"></textarea>
</div>
</fieldset>
</div>
@@ -425,7 +425,7 @@
<!-- Advancement -->
<div class="sheet-col100 sheet-advancement">
<div class="sheet-advancement-header sheet-blackheader">
<div class="sheet-advancement-markxp sheet-label">Mark XP:</div>
<div class="sheet-advancement-markxp sheet-label" data-i18n="mark_xp:">Mark XP:</div>
<div class="sheet-advancement-tracker">
<div class="sheet-advancement-xpholder">
<input type="radio" value="0" name="attr_playbook_xp" class="sheet-zero" checked/>
@@ -454,25 +454,25 @@
<input type="radio" value="10" name="attr_playbook_xp" class="sheet-tooth sheet-xptooth"/>
<span></span>
</div>
<div class="sheet-advancement-label sheet-label">Playbook Advancement </div>
<div class="sheet-advancement-label sheet-label" data-i18n="playbook_advancement">Playbook Advancement </div>
</div>
</div>
<div class="sheet-advancement-desc">
<ul>
<li>Every time you roll a desperate action, mark xp in that action's attribute.</li>
<li class="sheet-nondot">At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.</li>
<li data-i18n="xp_desperate">Every time you roll a desperate action, mark xp in that action's attribute.</li>
<li class="sheet-nondot" data-i18n="xp_top">At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.</li>
<li>
<input type="text" placeholder="Enter your playbook's specific way to mark XP here." name="attr_xp_condition"/>
<input type="text" placeholder="Enter your playbook's specific way to mark XP here." name="attr_xp_condition" data-i18n-placeholder="xp_specific"/>
</li>
<input type="checkbox" name="attr_setting_extra_xp" class="sheet-hidden sheet-xp-hider"/>
<li>
<input type="text" placeholder="Enter another specific way to mark XP here." name="attr_xp_condition_extra"/>
<input type="text" placeholder="Enter another specific way to mark XP here." name="attr_xp_condition_extra" data-i18n-placeholder="xp_specific_extra"/>
</li>
<li>
<input type="text" value="You expressed your beliefs, drives, heritage, or background." name="attr_xp_condition2"/>
<input type="text" name="attr_xp_condition2"/>
</li>
<li>
<input type="text" value="You struggled with issues from your vice or traumas during the session." name="attr_xp_condition3"/>
<input type="text" name="attr_xp_condition3"/>
</li>
</ul>
</div>
@@ -481,71 +481,71 @@
<div class="sheet-col100">
<!-- Teamwork -->
<div class="sheet-col50a sheet-teamwork">
<div class="sheet-plainheader sheet-label">Teamwork</div>
<div class="sheet-plainheader sheet-label" data-i18n="teamwork">Teamwork</div>
<div class="sheet-teamworkbox">
<span class="sheet-bold">Assist</span><span> a teammate</span>
<span class="sheet-bold" data-i18n="assist">Assist</span><span data-i18n="a_teammate"> a teammate</span>
</div>
<div class="sheet-teamworkbox">
<span>Lead a </span><span class="sheet-bold">group action</span>
<span data-i18n="lead_a">Lead a </span><span class="sheet-bold" data-i18n="group_action">group action</span>
</div>
<div class="sheet-teamworkbox">
<span class="sheet-bold">Protect</span><span> a teammate</span>
<span class="sheet-bold" data-i18n="protect">Protect</span><span data-i18n="a_teammate"> a teammate</span>
</div>
<div class="sheet-teamworkbox">
<span class="sheet-bold">Set up</span><span> a teammate</span>
<span class="sheet-bold" data-i18n="set_up_a_teammate">Set up</span><span data-i18n="a_teammate"> a teammate</span>
</div>
</div>
<!-- Gather Information-->
<div class="sheet-col50b">
<div class="sheet-gatherinfo sheet-def-margin sheet-col100">
<div class="sheet-plainheader sheet-label">Gather Information</div>
<div class="sheet-plainheader sheet-label" data-i18n="gather_information">Gather Information</div>
<div>
<ul>
<li><input type="text" name="attr_gatherinfo1" placeholder="What do they intend to do?"/></li>
<li><input type="text" name="attr_gatherinfo2" placeholder="How can I get them to [X]?"/></li>
<li><input type="text" name="attr_gatherinfo3" placeholder="What are they really feeling?"/></li>
<li><input type="text" name="attr_gatherinfo4" placeholder="What should I lookout for?"/></li>
<li><input type="text" name="attr_gatherinfo5" placeholder="Where's the weakness here?"/></li>
<li><input type="text" name="attr_gatherinfo6" placeholder="How can I find [X]?"/></li>
<li>What's really going on here?</li>
<li><input type="text" name="attr_gatherinfo1" placeholder="What do they intend to do?" data-i18n-placeholder="gatherinfo_what_do_they_intend"/></li>
<li><input type="text" name="attr_gatherinfo2" placeholder="How can I get them to [X]?" data-i18n-placeholder="gatherinfo_how_can_I_get_them"/></li>
<li><input type="text" name="attr_gatherinfo3" placeholder="What are they really feeling?" data-i18n-placeholder="gatherinfo_what_are_they_really"/></li>
<li><input type="text" name="attr_gatherinfo4" placeholder="What should I lookout for?" data-i18n-placeholder="gatherinfo_gatherinfo_what_should_I_look"/></li>
<li><input type="text" name="attr_gatherinfo5" placeholder="Where's the weakness here?" data-i18n-placeholder="gatherinfo_wheres_the_weakness"/></li>
<li><input type="text" name="attr_gatherinfo6" placeholder="How can I find [X]?" data-i18n-placeholder="gatherinfo_how_can_I_find"/></li>
<li data-i18n="gatherinfo_whats_going_on">What's really going on here?</li>
</ul>
</div>
</div>
<input type="checkbox" class="sheet-hidden sheet-hidediv" name="attr_setting_show_strictures"/>
<div class="sheet-strictures sheet-col100 sheet-def-margin">
<div class="sheet-plainheader sheet-label">Strictures</div>
<div class="sheet-plainheader sheet-label" data-i18n="strictures">Strictures</div>
<div>
<span class="sheet-italic">When you gain a new vampire trait (except veteran), add a stricture.</span>
<span class="sheet-italic" data-i18n="stricturesblurb">When you gain a new vampire trait (except veteran), add a stricture.</span>
</div>
<div>
<input type="checkbox" class="sheet-checkbox sheet-circlebox" name="attr_stricture_slumber"/>
<span></span>
<span class="sheet-label">Slumber: </span>
<span>In downtime, you must spend one activity resting in a dark, silent place (or else suffer 3 stress).</span>
<span class="sheet-label" data-i18n="slumber:">Slumber: </span>
<span data-i18n="strictures_slumber">In downtime, you must spend one activity resting in a dark, silent place (or else suffer 3 stress).</span>
</div>
<div>
<input type="checkbox" class="sheet-checkbox sheet-circlebox" name="attr_stricture_forbidden"/>
<span></span>
<span class="sheet-label">Forbidden: </span>
<span>You cannot enter a private residence without permission from the owner.</span>
<span class="sheet-label" data-i18n="forbidden:">Forbidden: </span>
<span data-i18n="strictures_forbidden">You cannot enter a private residence without permission from the owner.</span>
</div>
<div>
<input type="checkbox" class="sheet-checkbox sheet-circlebox" name="attr_stricture_repelled"/>
<span></span>
<span class="sheet-label">Repelled: </span>
<span>Spiritbane charms can hold you at bay. (Take 2 stress to resist the repulsion.)</span>
<span class="sheet-label" data-i18n="repelled:">Repelled: </span>
<span data-i18n="strictures_repelled">Spiritbane charms can hold you at bay. (Take 2 stress to resist the repulsion.)</span>
</div>
<div>
<input type="checkbox" class="sheet-checkbox sheet-circlebox" name="attr_stricture_bestial"/>
<span></span>
<span class="sheet-label">Bestial: </span>
<span>When you suffer physical harm or overindulge your vice, your body twists into a horrific bestial form until you next feed without overindulging.</span>
<span class="sheet-label" data-i18n="bestial:">Bestial: </span>
<span data-i18n="strictures_bestial">When you suffer physical harm or overindulge your vice, your body twists into a horrific bestial form until you next feed without overindulging.</span>
</div>
<div>
<input type="checkbox" class="sheet-checkbox sheet-circlebox" name="attr_stricture_bound"/>
<span></span>
<span class="sheet-label">Bound: </span>
<span>Your spirit must remain in this body, or be destroyed.</span>
<span class="sheet-label" data-i18n="bound:">Bound: </span>
<span data-i18n="strictures_bound">Your spirit must remain in this body, or be destroyed.</span>
</div>
</div>
</div>
@@ -557,14 +557,14 @@
<div class="sheet-col50b">
<!-- Load -->
<div class="sheet-loadheader sheet-col100">
<span class="sheet-label">Load</span>
<span class="sheet-label" data-i18n="load">Load</span>
<div class="sheet-loadcheckholder">
<div class="sheet-loadboxholder">
<input type="checkbox" name="attr_load" value="light" class="sheet-loadbox"/>
<span></span>
</div>
<span class="sheet-loadnumber" name="attr_setting_load_l"></span>
<span>Light</span>
<span data-i18n="Light">Light</span>
</div>
<div class="sheet-loadcheckholder">
<div class="sheet-loadboxholder">
@@ -572,7 +572,7 @@
<span></span>
</div>
<span class="sheet-loadnumber" name="attr_setting_load_n"></span>
<span>Normal</span>
<span data-i18n="Normal">Normal</span>
</div>
<div class="sheet-loadcheckholder">
<div class="sheet-loadboxholder">
@@ -580,12 +580,12 @@
<span></span>
</div>
<span class="sheet-loadnumber" name="attr_setting_load_h"></span>
<span>Heavy</span>
<span data-i18n="Heavy">Heavy</span>
</div>
</div>
<div class="sheet-loadheader2 sheet-col100">
<span class="sheet-label">Items</span>
<span class="sheet-italic">(italics don't count for load)</span>
<span class="sheet-label" data-i18n="items">Items</span>
<span class="sheet-italic" data-i18n="italics_dont_count">(italics don't count for load)</span>
</div>
<!-- Items -->
<div class="sheet-itemholder sheet-col100 sheet-items">
@@ -595,13 +595,13 @@
<fieldset class="repeating_playbookitem">
<input type="checkbox" name="attr_boxes_chosen" class="sheet-hidden"/>
<div class="sheet-item">
<span>How much load?</span>
<span data-i18n="how_much_load">How much load?</span>
<div class="sheet-numboxes-chooser">
<input type="number" name="attr_numboxes" min="0" max="3"/>
<input type="checkbox" name="attr_bold"/>
<span>bold</span>
<span data-i18n="bold">bold</span>
<input type="checkbox" name="attr_boxes_chosen"/>
<span>OK</span>
<span data-i18n="ok">OK</span>
</div>
</div>
<div class="sheet-item sheet-repeating-item">
@@ -618,40 +618,40 @@
<span class="sheet-floatingbar sheet-boxesgeq3 sheet-boxesgeq2"></span>
<input type="checkbox" name="attr_check_3" class="sheet-checkbox sheet-squarebox sheet-boxesgeq3 sheet-boxesgeq2"/>
<span class="sheet-boxesgeq3 sheet-boxesgeq2"></span>
<input type="text" placeholder="Something Else?" name="attr_name"/>
<input type="text" data-i18n-placeholder="item_name" placeholder="A useful item" name="attr_name"/>
<input type="checkbox" name="attr_expand" class="sheet-expand"/>
<span></span>
<textarea name="attr_description" placeholder="Description"></textarea>
<textarea spellcheck="false" name="attr_description" data-i18n-placeholder="description" placeholder="Description"></textarea>
</div>
</fieldset>
<input type="checkbox" class="sheet-hidden sheet-hidediv" name="attr_setting_show_frame"/>
<div class="sheet-frame">
<input name="attr_frame" type="text" value="Frame" class="sheet-label"/>
<textarea spellcheck="false" placeholder="Frame description" name="attr_frame_description"></textarea>
<input name="attr_frame" type="text" class="sheet-label"/>
<textarea spellcheck="false" placeholder="Frame description" data-i18n-placeholder="frame_description" name="attr_frame_description"></textarea>
<div class="sheet-item">
<input type="checkbox" name="attr_frame_feature_1_check" class="sheet-checkbox sheet-circlebox-small"/>
<span></span>
<input type="text" placeholder="Frame feature" name="attr_frame_feature_1_desc"/>
<input type="text" data-i18n-placeholder="frame_feature" placeholder="Frame feature" name="attr_frame_feature_1_desc"/>
</div>
<div class="sheet-item">
<input type="checkbox" name="attr_frame_feature_2_check" class="sheet-checkbox sheet-circlebox-small"/>
<span></span>
<input type="text" placeholder="Frame feature" name="attr_frame_feature_2_desc"/>
<input type="text" data-i18n-placeholder="frame_feature" placeholder="Frame feature" name="attr_frame_feature_2_desc"/>
</div>
<div class="sheet-item">
<input type="checkbox" name="attr_frame_feature_3_check" class="sheet-checkbox sheet-circlebox-small"/>
<span></span>
<input type="text" placeholder="Frame feature" name="attr_frame_feature_3_desc"/>
<input type="text" data-i18n-placeholder="frame_feature" placeholder="Frame feature" name="attr_frame_feature_3_desc"/>
</div>
<div class="sheet-item">
<input type="checkbox" name="attr_frame_feature_4_check" class="sheet-checkbox sheet-circlebox-small"/>
<span></span>
<input type="text" placeholder="Frame feature" name="attr_frame_feature_4_desc"/>
<input type="text" data-i18n-placeholder="frame_feature" placeholder="Frame feature" name="attr_frame_feature_4_desc"/>
</div>
<div class="sheet-item">
<input type="checkbox" name="attr_frame_feature_5_check" class="sheet-checkbox sheet-circlebox-small"/>
<span></span>
<input type="text" placeholder="Frame feature" name="attr_frame_feature_5_desc"/>
<input type="text" data-i18n-placeholder="frame_feature" placeholder="Frame feature" name="attr_frame_feature_5_desc"/>
</div>
</div>
</div>
@@ -662,13 +662,13 @@
<input type="checkbox" name="attr_expand" class="sheet-hidden"/>
<input type="checkbox" name="attr_boxes_chosen" class="sheet-hidden"/>
<div class="sheet-item">
<span>How much load?</span>
<span data-i18n="how_much_load">How much load?</span>
<div class="sheet-numboxes-chooser">
<input type="number" name="attr_numboxes" min="0" max="3"/>
<input type="checkbox" name="attr_short"/>
<span>short</span>
<span data-i18n="short">short</span>
<input type="checkbox" name="attr_boxes_chosen"/>
<span>OK</span>
<span data-i18n="ok">OK</span>
</div>
</div>
<div class="sheet-item sheet-repeating-item">
@@ -684,10 +684,10 @@
<span class="sheet-floatingbar sheet-boxesgeq3 sheet-boxesgeq2"></span>
<input type="checkbox" name="attr_check_3" class="sheet-checkbox sheet-squarebox sheet-boxesgeq3 sheet-boxesgeq2"/>
<span class="sheet-boxesgeq3 sheet-boxesgeq2"></span>
<input type="text" placeholder="Something Else?" name="attr_name"/>
<input type="text" data-i18n-placeholder="item_name" placeholder="A useful item" name="attr_name"/>
<input type="checkbox" name="attr_expand" class="sheet-expand"/>
<span></span>
<textarea name="attr_description" placeholder="Description"></textarea>
<textarea spellcheck="false" name="attr_description" data-i18n-placeholder="description" placeholder="Description"></textarea>
</div>
</fieldset>
</div>
@@ -695,10 +695,10 @@
<!-- Alchemicals -->
<div class="sheet-col100 sheet-alchemicals sheet-def-margin">
<input type="checkbox" name="attr_show_alchemicals" class="sheet-alchemicals-checkbox"/>
<span class="sheet-label sheet-plainheader">Alchemicals</span>
<span class="sheet-label sheet-plainheader" data-i18n="alchemicals">Alchemicals</span>
<div class="sheet-alchemicals-content">
<div class="sheet-bandolier">
<span>Bandolier</span>
<span data-i18n="bandolier">Bandolier</span>
<input type="checkbox" name="attr_bandolier1_check" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<span class="sheet-floatingbar"></span>
@@ -709,7 +709,7 @@
<span></span>
</div>
<div class="sheet-bandolier">
<span>Bandolier</span>
<span data-i18n="bandolier">Bandolier</span>
<input type="checkbox" name="attr_bandolier2_check" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<span class="sheet-floatingbar"></span>
@@ -720,52 +720,52 @@
<span></span>
</div>
<div>
<span class="sheet-italic">When you use a bandolier slot, choose an alchemical:</span>
<span class="sheet-italic" data-i18n="when_you_use_bandolier">When you use a bandolier slot, choose an alchemical:</span>
</div>
<div>
<ul>
<li>Alcahest</li>
<li>Binding Oil</li>
<li>Drift Oil</li>
<li>Drown Powder</li>
<li>Eyeblind Poison</li>
<li>Fire Oil</li>
<li>Grenade</li>
<li>Quicksilver</li>
<li>Skullfire Poison</li>
<li>Smoke Bomb</li>
<li>Spark (drug)</li>
<li>Standstill Poison</li>
<li>Trance Powder</li>
<li data-i18n="alcahest">Alcahest</li>
<li data-i18n="binding_oil">Binding Oil</li>
<li data-i18n="drift_oil">Drift Oil</li>
<li data-i18n="drown_powder">Drown Powder</li>
<li data-i18n="eyeblind_poison">Eyeblind Poison</li>
<li data-i18n="fire_oil">Fire Oil</li>
<li data-i18n="grenade">Grenade</li>
<li data-i18n="quicksilver">Quicksilver</li>
<li data-i18n="skullfire_poison">Skullfire Poison</li>
<li data-i18n="smoke_bomb">Smoke Bomb</li>
<li data-i18n="spark_drug">Spark (drug)</li>
<li data-i18n="standstill_poison">Standstill Poison</li>
<li data-i18n="trance_powder">Trance Powder</li>
</ul>
</div>
</div>
</div>
<!-- Planning and Load -->
<div class="sheet-planning sheet-col100 sheet-def-margin">
<div class="sheet-plainheader sheet-label">Planning &amp; Load</div>
<div class="sheet-plainheader sheet-label" data-i18n="planning_load">Planning &amp; Load</div>
<div class="sheet-planningdesc">
<span>Choose a plan, provide the </span><span class="sheet-italic sheet-bold">detail</span>.
<span data-i18n="planningdesc_1">Choose a plan, provide the </span><span class="sheet-italic sheet-bold" data-i18n="planningdesc_2">detail</span>.
<br/>
<span>Choose your </span><span class="sheet-italic sheet-bold">load</span><span> limit for the operation.</span>
<span data-i18n="planningdesc_3">Choose your </span><span class="sheet-italic sheet-bold" data-i18n="load">load</span><span data-i18n="planningdesc_4"> limit for the operation.</span>
</div>
<div class="sheet-teamworkbox">
<span class="sheet-bold">Assault:</span><span> Point of attack</span>
<span class="sheet-bold" data-i18n="assault:">Assault:</span><span data-i18n="plan_assault"> Point of attack</span>
</div>
<div class="sheet-teamworkbox">
<span class="sheet-bold">Occult:</span><span> Arcane power</span>
<span class="sheet-bold" data-i18n="occult:">Occult:</span><span data-i18n="plan_occult"> Arcane power</span>
</div>
<div class="sheet-teamworkbox">
<span class="sheet-bold">Deception:</span><span> Method</span>
<span class="sheet-bold" data-i18n="deception:">Deception:</span><span data-i18n="plan_deception"> Method</span>
</div>
<div class="sheet-teamworkbox">
<span class="sheet-bold">Social:</span><span> Connection</span>
<span class="sheet-bold" data-i18n="social:">Social:</span><span data-i18n="plan_social"> Connection</span>
</div>
<div class="sheet-teamworkbox">
<span class="sheet-bold">Stealth:</span><span> Entry point</span>
<span class="sheet-bold" data-i18n="stealth:">Stealth:</span><span data-i18n="plan_stealth"> Entry point</span>
</div>
<div class="sheet-teamworkbox">
<span class="sheet-bold">Transport:</span><span> Route</span>
<span class="sheet-bold" data-i18n="transport:">Transport:</span><span data-i18n="plan_transport"> Route</span>
</div>
</div>
</div>
@@ -775,7 +775,7 @@
<div class="sheet-attribute sheet-col100">
<div class="sheet-attribute-title sheet-col100">
<div>
<button type="roll" name="roll_insight" class="sheet-rollbutton sheet-attributebutton" value='&{template:bitd}{{resist=1}}{{subtitle=resist a consequence with}}{{charname=@{character_name}}}{{title-insight=1}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{insight1},@{insight1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{insight2},@{insight2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{insight3},@{insight3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{insight4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{insight1}-@{insight2}-@{insight3}-@{insight4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{insight1}-@{insight2}-@{insight3}-@{insight4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Insight</button>
<button type="roll" name="roll_insight" class="sheet-rollbutton sheet-attributebutton" value='&{template:bitd}{{resist=1}}{{subtitle=^{resists_with}}}{{charname=@{character_name}}}{{title-insight=1}}{{title=^{insight}}}{{bonusdice=[[@{bonusdice_long}]]}}{{roll1=[[[[{@{insight1},@{insight1}+@{bonusdice}}kl1]]d6]]}}{{roll2=[[[[{@{insight2},@{insight2}+@{bonusdice}+1}kl1]]d6]]}}{{roll3=[[[[{@{insight3},@{insight3}+@{bonusdice}+2}kl1]]d6]]}}{{roll4=[[@{insight4}d6]]}}{{bonus1=[[[[{@{bonusdice},1}kl1]]d6]]}}{{bonus2=[[[[{@{bonusdice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{@{bonusdice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{@{bonusdice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{@{bonusdice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{@{bonusdice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{insight1}-@{insight2}-@{insight3}-@{insight4}-(@{bonusdice})+1,1}kl1]]d6]], [[[[{-@{insight1}-@{insight2}-@{insight3}-@{insight4}-(@{bonusdice})+1,1}kl1]]d6]]}}@{title_text}' data-i18n="insight">Insight</button>
<input type="checkbox" value="1" name="attr_insight1" class="sheet-hidden"/>
<input type="checkbox" value="1" name="attr_insight2" class="sheet-hidden"/>
<input type="checkbox" value="1" name="attr_insight3" class="sheet-hidden"/>
@@ -785,13 +785,13 @@
<input type="radio" value="0" name="attr_insight_xp" class="sheet-zero" checked/>
<span></span>
<input type="checkbox" value="0" name="attr_insight_xp" class="sheet-hidden sheet-xptooth" checked/>
<input type="radio" value="1" name="attr_insight_xp" class="sheet-tooth sheet-xptooth"/>
<input type="radio" value="1" name="attr_insight_xp" class="sheet-tooth sheet-xptooth"/>
<span></span>
<input type="radio" value="2" name="attr_insight_xp" class="sheet-tooth sheet-xptooth"/>
<input type="radio" value="2" name="attr_insight_xp" class="sheet-tooth sheet-xptooth"/>
<span></span>
<input type="radio" value="3" name="attr_insight_xp" class="sheet-tooth sheet-xptooth"/>
<input type="radio" value="3" name="attr_insight_xp" class="sheet-tooth sheet-xptooth"/>
<span></span>
<input type="radio" value="4" name="attr_insight_xp" class="sheet-tooth sheet-xptooth"/>
<input type="radio" value="4" name="attr_insight_xp" class="sheet-tooth sheet-xptooth"/>
<span></span>
<input type="radio" value="5" name="attr_insight_xp" class="sheet-tooth sheet-xptooth"/>
<span></span>
@@ -824,7 +824,7 @@
<input type="checkbox" class="sheet-checkbox sheet-circlebox" value="1" name="attr_hunt4"/>
<span></span>
</div>
<button type="roll" name="roll_hunt" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=Rolls}}{{charname=@{character_name}}}{{title-hunt=1}}{{position=?{Position|Risky|Controlled|Desperate}}}{{effect=?{Effect|Standard|Limited|Great}}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{hunt1},@{hunt1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{hunt2},@{hunt2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{hunt3},@{hunt3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{hunt4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{hunt1}-@{hunt2}-@{hunt3}-@{hunt4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{hunt1}-@{hunt2}-@{hunt3}-@{hunt4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Hunt</button>
<button type="roll" name="roll_hunt" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=^{rolls}}}{{charname=@{character_name}}}{{title-hunt=1}}{{title=^{hunt}}}{{position=@{position_query}}}{{effect=@{effect_query}}}{{bonusdice=[[@{bonusdice_long}]]}}{{roll1=[[[[{@{hunt1},@{hunt1}+@{bonusdice}}kl1]]d6]]}}{{roll2=[[[[{@{hunt2},@{hunt2}+@{bonusdice}+1}kl1]]d6]]}}{{roll3=[[[[{@{hunt3},@{hunt3}+@{bonusdice}+2}kl1]]d6]]}}{{roll4=[[@{hunt4}d6]]}}{{bonus1=[[[[{@{bonusdice},1}kl1]]d6]]}}{{bonus2=[[[[{@{bonusdice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{@{bonusdice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{@{bonusdice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{@{bonusdice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{@{bonusdice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{hunt1}-@{hunt2}-@{hunt3}-@{hunt4}-(@{bonusdice})+1,1}kl1]]d6]], [[[[{-@{hunt1}-@{hunt2}-@{hunt3}-@{hunt4}-(@{bonusdice})+1,1}kl1]]d6]]}}@{title_text}' data-i18n="hunt">Hunt</button>
</div>
<!-- Study -->
<div class="sheet-action sheet-col100"">
@@ -844,7 +844,7 @@
<input type="checkbox" class="sheet-checkbox sheet-circlebox" value="1" name="attr_study4"/>
<span></span>
</div>
<button type="roll" name="roll_study" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=Rolls}}{{charname=@{character_name}}}{{title-study=1}}{{position=?{Position|Risky|Controlled|Desperate}}}{{effect=?{Effect|Standard|Limited|Great}}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{study1},@{study1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{study2},@{study2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{study3},@{study3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{study4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{study1}-@{study2}-@{study3}-@{study4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{study1}-@{study2}-@{study3}-@{study4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Study</button>
<button type="roll" name="roll_study" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=^{rolls}}}{{charname=@{character_name}}}{{title-study=1}}{{title=^{study}}}{{position=@{position_query}}}{{effect=@{effect_query}}}{{bonusdice=[[@{bonusdice_long}]]}}{{roll1=[[[[{@{study1},@{study1}+@{bonusdice}}kl1]]d6]]}}{{roll2=[[[[{@{study2},@{study2}+@{bonusdice}+1}kl1]]d6]]}}{{roll3=[[[[{@{study3},@{study3}+@{bonusdice}+2}kl1]]d6]]}}{{roll4=[[@{study4}d6]]}}{{bonus1=[[[[{@{bonusdice},1}kl1]]d6]]}}{{bonus2=[[[[{@{bonusdice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{@{bonusdice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{@{bonusdice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{@{bonusdice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{@{bonusdice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{study1}-@{study2}-@{study3}-@{study4}-(@{bonusdice})+1,1}kl1]]d6]], [[[[{-@{study1}-@{study2}-@{study3}-@{study4}-(@{bonusdice})+1,1}kl1]]d6]]}}@{title_text}' data-i18n="study">Study</button>
</div>
<!-- Survey -->
<div class="sheet-action sheet-col100">
@@ -864,7 +864,7 @@
<input type="checkbox" class="sheet-checkbox sheet-circlebox" value="1" name="attr_survey4"/>
<span></span>
</div>
<button type="roll" name="roll_survey" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=Rolls}}{{charname=@{character_name}}}{{title-survey=1}}{{position=?{Position|Risky|Controlled|Desperate}}}{{effect=?{Effect|Standard|Limited|Great}}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{survey1},@{survey1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{survey2},@{survey2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{survey3},@{survey3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{survey4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{survey1}-@{survey2}-@{survey3}-@{survey4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{survey1}-@{survey2}-@{survey3}-@{survey4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Survey</button>
<button type="roll" name="roll_survey" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=^{rolls}}}{{charname=@{character_name}}}{{title-survey=1}}{{title=^{survey}}}{{position=@{position_query}}}{{effect=@{effect_query}}}{{bonusdice=[[@{bonusdice_long}]]}}{{roll1=[[[[{@{survey1},@{survey1}+@{bonusdice}}kl1]]d6]]}}{{roll2=[[[[{@{survey2},@{survey2}+@{bonusdice}+1}kl1]]d6]]}}{{roll3=[[[[{@{survey3},@{survey3}+@{bonusdice}+2}kl1]]d6]]}}{{roll4=[[@{survey4}d6]]}}{{bonus1=[[[[{@{bonusdice},1}kl1]]d6]]}}{{bonus2=[[[[{@{bonusdice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{@{bonusdice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{@{bonusdice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{@{bonusdice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{@{bonusdice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{survey1}-@{survey2}-@{survey3}-@{survey4}-(@{bonusdice})+1,1}kl1]]d6]], [[[[{-@{survey1}-@{survey2}-@{survey3}-@{survey4}-(@{bonusdice})+1,1}kl1]]d6]]}}@{title_text}' data-i18n="survey">Survey</button>
</div>
<!-- Tinker -->
<div class="sheet-action sheet-col100">
@@ -884,7 +884,7 @@
<input type="checkbox" class="sheet-checkbox sheet-circlebox" value="1" name="attr_tinker4"/>
<span></span>
</div>
<button type="roll" name="roll_tinker" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=Rolls}}{{charname=@{character_name}}}{{title-tinker=1}}{{position=?{Position|Risky|Controlled|Desperate}}}{{effect=?{Effect|Standard|Limited|Great}}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{tinker1},@{tinker1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{tinker2},@{tinker2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{tinker3},@{tinker3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{tinker4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{tinker1}-@{tinker2}-@{tinker3}-@{tinker4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{tinker1}-@{tinker2}-@{tinker3}-@{tinker4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Tinker</button>
<button type="roll" name="roll_tinker" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=^{rolls}}}{{charname=@{character_name}}}{{title-tinker=1}}{{title=^{tinker}}}{{position=@{position_query}}}{{effect=@{effect_query}}}{{bonusdice=[[@{bonusdice_long}]]}}{{roll1=[[[[{@{tinker1},@{tinker1}+@{bonusdice}}kl1]]d6]]}}{{roll2=[[[[{@{tinker2},@{tinker2}+@{bonusdice}+1}kl1]]d6]]}}{{roll3=[[[[{@{tinker3},@{tinker3}+@{bonusdice}+2}kl1]]d6]]}}{{roll4=[[@{tinker4}d6]]}}{{bonus1=[[[[{@{bonusdice},1}kl1]]d6]]}}{{bonus2=[[[[{@{bonusdice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{@{bonusdice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{@{bonusdice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{@{bonusdice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{@{bonusdice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{tinker1}-@{tinker2}-@{tinker3}-@{tinker4}-(@{bonusdice})+1,1}kl1]]d6]], [[[[{-@{tinker1}-@{tinker2}-@{tinker3}-@{tinker4}-(@{bonusdice})+1,1}kl1]]d6]]}}@{title_text}' data-i18n="tinker">Tinker</button>
</div>
</div>
</div>
@@ -892,7 +892,7 @@
<div class="sheet-attribute sheet-col100">
<div class="sheet-attribute-title sheet-col100">
<div>
<button type="roll" name="roll_prowess" class="sheet-rollbutton sheet-attributebutton" value='&{template:bitd}{{resist=1}}{{subtitle=resist a consequence with}}{{charname=@{character_name}}}{{title-prowess=1}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{prowess1},@{prowess1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{prowess2},@{prowess2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{prowess3},@{prowess3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{prowess4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{prowess1}-@{prowess2}-@{prowess3}-@{prowess4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{prowess1}-@{prowess2}-@{prowess3}-@{prowess4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Prowess</button>
<button type="roll" name="roll_prowess" class="sheet-rollbutton sheet-attributebutton" value='&{template:bitd}{{resist=1}}{{subtitle=^{resists_with}}}{{charname=@{character_name}}}{{title-prowess=1}}{{title=^{prowess}}}{{bonusdice=[[@{bonusdice_long}]]}}{{roll1=[[[[{@{prowess1},@{prowess1}+@{bonusdice}}kl1]]d6]]}}{{roll2=[[[[{@{prowess2},@{prowess2}+@{bonusdice}+1}kl1]]d6]]}}{{roll3=[[[[{@{prowess3},@{prowess3}+@{bonusdice}+2}kl1]]d6]]}}{{roll4=[[@{prowess4}d6]]}}{{bonus1=[[[[{@{bonusdice},1}kl1]]d6]]}}{{bonus2=[[[[{@{bonusdice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{@{bonusdice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{@{bonusdice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{@{bonusdice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{@{bonusdice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{prowess1}-@{prowess2}-@{prowess3}-@{prowess4}-(@{bonusdice})+1,1}kl1]]d6]], [[[[{-@{prowess1}-@{prowess2}-@{prowess3}-@{prowess4}-(@{bonusdice})+1,1}kl1]]d6]]}}@{title_text}' data-i18n="prowess">Prowess</button>
<input type="checkbox" value="1" name="attr_prowess1" class="sheet-hidden"/>
<input type="checkbox" value="1" name="attr_prowess2" class="sheet-hidden"/>
<input type="checkbox" value="1" name="attr_prowess3" class="sheet-hidden"/>
@@ -902,13 +902,13 @@
<input type="radio" value="0" name="attr_prowess_xp" class="sheet-zero" checked/>
<span></span>
<input type="checkbox" value="0" name="attr_prowess_xp" class="sheet-hidden sheet-xptooth" checked/>
<input type="radio" value="1" name="attr_prowess_xp" class="sheet-tooth sheet-xptooth"/>
<input type="radio" value="1" name="attr_prowess_xp" class="sheet-tooth sheet-xptooth"/>
<span></span>
<input type="radio" value="2" name="attr_prowess_xp" class="sheet-tooth sheet-xptooth"/>
<input type="radio" value="2" name="attr_prowess_xp" class="sheet-tooth sheet-xptooth"/>
<span></span>
<input type="radio" value="3" name="attr_prowess_xp" class="sheet-tooth sheet-xptooth"/>
<input type="radio" value="3" name="attr_prowess_xp" class="sheet-tooth sheet-xptooth"/>
<span></span>
<input type="radio" value="4" name="attr_prowess_xp" class="sheet-tooth sheet-xptooth"/>
<input type="radio" value="4" name="attr_prowess_xp" class="sheet-tooth sheet-xptooth"/>
<span></span>
<input type="radio" value="5" name="attr_prowess_xp" class="sheet-tooth sheet-xptooth"/>
<span></span>
@@ -941,7 +941,7 @@
<input type="checkbox" class="sheet-checkbox sheet-circlebox" value="1" name="attr_finesse4"/>
<span></span>
</div>
<button type="roll" name="roll_finesse" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=Rolls}}{{charname=@{character_name}}}{{title-finesse=1}}{{position=?{Position|Risky|Controlled|Desperate}}}{{effect=?{Effect|Standard|Limited|Great}}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{finesse1},@{finesse1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{finesse2},@{finesse2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{finesse3},@{finesse3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{finesse4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{finesse1}-@{finesse2}-@{finesse3}-@{finesse4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{finesse1}-@{finesse2}-@{finesse3}-@{finesse4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Finesse</button>
<button type="roll" name="roll_finesse" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=^{rolls}}}{{charname=@{character_name}}}{{title-finesse=1}}{{title=^{finesse}}}{{position=@{position_query}}}{{effect=@{effect_query}}}{{bonusdice=[[@{bonusdice_long}]]}}{{roll1=[[[[{@{finesse1},@{finesse1}+@{bonusdice}}kl1]]d6]]}}{{roll2=[[[[{@{finesse2},@{finesse2}+@{bonusdice}+1}kl1]]d6]]}}{{roll3=[[[[{@{finesse3},@{finesse3}+@{bonusdice}+2}kl1]]d6]]}}{{roll4=[[@{finesse4}d6]]}}{{bonus1=[[[[{@{bonusdice},1}kl1]]d6]]}}{{bonus2=[[[[{@{bonusdice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{@{bonusdice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{@{bonusdice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{@{bonusdice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{@{bonusdice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{finesse1}-@{finesse2}-@{finesse3}-@{finesse4}-(@{bonusdice})+1,1}kl1]]d6]], [[[[{-@{finesse1}-@{finesse2}-@{finesse3}-@{finesse4}-(@{bonusdice})+1,1}kl1]]d6]]}}@{title_text}' data-i18n="finesse">Finesse</button>
</div>
<!-- Prowl -->
<div class="sheet-action sheet-col100">
@@ -961,7 +961,7 @@
<input type="checkbox" class="sheet-checkbox sheet-circlebox" value="1" name="attr_prowl4"/>
<span></span>
</div>
<button type="roll" name="roll_prowl" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=Rolls}}{{charname=@{character_name}}}{{title-prowl=1}}{{position=?{Position|Risky|Controlled|Desperate}}}{{effect=?{Effect|Standard|Limited|Great}}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{prowl1},@{prowl1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{prowl2},@{prowl2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{prowl3},@{prowl3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{prowl4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{prowl1}-@{prowl2}-@{prowl3}-@{prowl4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{prowl1}-@{prowl2}-@{prowl3}-@{prowl4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Prowl</button>
<button type="roll" name="roll_prowl" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=^{rolls}}}{{charname=@{character_name}}}{{title-prowl=1}}{{title=^{prowl}}}{{position=@{position_query}}}{{effect=@{effect_query}}}{{bonusdice=[[@{bonusdice_long}]]}}{{roll1=[[[[{@{prowl1},@{prowl1}+@{bonusdice}}kl1]]d6]]}}{{roll2=[[[[{@{prowl2},@{prowl2}+@{bonusdice}+1}kl1]]d6]]}}{{roll3=[[[[{@{prowl3},@{prowl3}+@{bonusdice}+2}kl1]]d6]]}}{{roll4=[[@{prowl4}d6]]}}{{bonus1=[[[[{@{bonusdice},1}kl1]]d6]]}}{{bonus2=[[[[{@{bonusdice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{@{bonusdice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{@{bonusdice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{@{bonusdice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{@{bonusdice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{prowl1}-@{prowl2}-@{prowl3}-@{prowl4}-(@{bonusdice})+1,1}kl1]]d6]], [[[[{-@{prowl1}-@{prowl2}-@{prowl3}-@{prowl4}-(@{bonusdice})+1,1}kl1]]d6]]}}@{title_text}' data-i18n="prowl">Prowl</button>
</div>
<!-- Skirmish -->
<div class="sheet-action sheet-col100">
@@ -981,7 +981,7 @@
<input type="checkbox" class="sheet-checkbox sheet-circlebox" value="1" name="attr_skirmish4"/>
<span></span>
</div>
<button type="roll" name="roll_skirmish" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=Rolls}}{{charname=@{character_name}}}{{title-skirmish=1}}{{position=?{Position|Risky|Controlled|Desperate}}}{{effect=?{Effect|Standard|Limited|Great}}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{skirmish1},@{skirmish1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{skirmish2},@{skirmish2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{skirmish3},@{skirmish3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{skirmish4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{skirmish1}-@{skirmish2}-@{skirmish3}-@{skirmish4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{skirmish1}-@{skirmish2}-@{skirmish3}-@{skirmish4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Skirmish</button>
<button type="roll" name="roll_skirmish" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=^{rolls}}}{{charname=@{character_name}}}{{title-skirmish=1}}{{title=^{skirmish}}}{{position=@{position_query}}}{{effect=@{effect_query}}}{{bonusdice=[[@{bonusdice_long}]]}}{{roll1=[[[[{@{skirmish1},@{skirmish1}+@{bonusdice}}kl1]]d6]]}}{{roll2=[[[[{@{skirmish2},@{skirmish2}+@{bonusdice}+1}kl1]]d6]]}}{{roll3=[[[[{@{skirmish3},@{skirmish3}+@{bonusdice}+2}kl1]]d6]]}}{{roll4=[[@{skirmish4}d6]]}}{{bonus1=[[[[{@{bonusdice},1}kl1]]d6]]}}{{bonus2=[[[[{@{bonusdice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{@{bonusdice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{@{bonusdice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{@{bonusdice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{@{bonusdice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{skirmish1}-@{skirmish2}-@{skirmish3}-@{skirmish4}-(@{bonusdice})+1,1}kl1]]d6]], [[[[{-@{skirmish1}-@{skirmish2}-@{skirmish3}-@{skirmish4}-(@{bonusdice})+1,1}kl1]]d6]]}}@{title_text}' data-i18n="skirmish">Skirmish</button>
</div>
<!-- Wreck -->
<div class="sheet-action sheet-col100">
@@ -1001,7 +1001,7 @@
<input type="checkbox" class="sheet-checkbox sheet-circlebox" value="1" name="attr_wreck4"/>
<span></span>
</div>
<button type="roll" name="roll_wreck" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=Rolls}}{{charname=@{character_name}}}{{title-wreck=1}}{{position=?{Position|Risky|Controlled|Desperate}}}{{effect=?{Effect|Standard|Limited|Great}}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{wreck1},@{wreck1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{wreck2},@{wreck2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{wreck3},@{wreck3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{wreck4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{wreck1}-@{wreck2}-@{wreck3}-@{wreck4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{wreck1}-@{wreck2}-@{wreck3}-@{wreck4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Wreck</button>
<button type="roll" name="roll_wreck" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=^{rolls}}}{{charname=@{character_name}}}{{title-wreck=1}}{{title=^{wreck}}}{{position=@{position_query}}}{{effect=@{effect_query}}}{{bonusdice=[[@{bonusdice_long}]]}}{{roll1=[[[[{@{wreck1},@{wreck1}+@{bonusdice}}kl1]]d6]]}}{{roll2=[[[[{@{wreck2},@{wreck2}+@{bonusdice}+1}kl1]]d6]]}}{{roll3=[[[[{@{wreck3},@{wreck3}+@{bonusdice}+2}kl1]]d6]]}}{{roll4=[[@{wreck4}d6]]}}{{bonus1=[[[[{@{bonusdice},1}kl1]]d6]]}}{{bonus2=[[[[{@{bonusdice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{@{bonusdice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{@{bonusdice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{@{bonusdice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{@{bonusdice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{wreck1}-@{wreck2}-@{wreck3}-@{wreck4}-(@{bonusdice})+1,1}kl1]]d6]], [[[[{-@{wreck1}-@{wreck2}-@{wreck3}-@{wreck4}-(@{bonusdice})+1,1}kl1]]d6]]}}@{title_text}' data-i18n="wreck">Wreck</button>
</div>
</div>
</div>
@@ -1009,7 +1009,7 @@
<div class="sheet-attribute sheet-col100">
<div class="sheet-attribute-title sheet-col100">
<div>
<button type="roll" name="roll_resolve" class="sheet-rollbutton sheet-attributebutton" value='&{template:bitd}{{resist=1}}{{subtitle=resist a consequence with}} {{charname=@{character_name}}}{{title-resolve=1}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{resolve1},@{resolve1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{resolve2},@{resolve2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{resolve3},@{resolve3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{resolve4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{resolve1}-@{resolve2}-@{resolve3}-@{resolve4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{resolve1}-@{resolve2}-@{resolve3}-@{resolve4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Resolve</button>
<button type="roll" name="roll_resolve" class="sheet-rollbutton sheet-attributebutton" value='&{template:bitd}{{resist=1}}{{subtitle=^{resists_with}}}{{charname=@{character_name}}}{{title-resolve=1}}{{title=^{resolve}}}{{bonusdice=[[@{bonusdice_long}]]}}{{roll1=[[[[{@{resolve1},@{resolve1}+@{bonusdice}}kl1]]d6]]}}{{roll2=[[[[{@{resolve2},@{resolve2}+@{bonusdice}+1}kl1]]d6]]}}{{roll3=[[[[{@{resolve3},@{resolve3}+@{bonusdice}+2}kl1]]d6]]}}{{roll4=[[@{resolve4}d6]]}}{{bonus1=[[[[{@{bonusdice},1}kl1]]d6]]}}{{bonus2=[[[[{@{bonusdice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{@{bonusdice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{@{bonusdice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{@{bonusdice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{@{bonusdice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{resolve1}-@{resolve2}-@{resolve3}-@{resolve4}-(@{bonusdice})+1,1}kl1]]d6]], [[[[{-@{resolve1}-@{resolve2}-@{resolve3}-@{resolve4}-(@{bonusdice})+1,1}kl1]]d6]]}}@{title_text}' data-i18n="resolve">Resolve</button>
<input type="checkbox" value="1" name="attr_resolve1" class="sheet-hidden"/>
<input type="checkbox" value="1" name="attr_resolve2" class="sheet-hidden"/>
<input type="checkbox" value="1" name="attr_resolve3" class="sheet-hidden"/>
@@ -1019,13 +1019,13 @@
<input type="radio" value="0" name="attr_resolve_xp" class="sheet-zero" checked/>
<span></span>
<input type="checkbox" value="0" name="attr_resolve_xp" class="sheet-hidden sheet-xptooth" checked/>
<input type="radio" value="1" name="attr_resolve_xp" class="sheet-tooth sheet-xptooth"/>
<input type="radio" value="1" name="attr_resolve_xp" class="sheet-tooth sheet-xptooth"/>
<span></span>
<input type="radio" value="2" name="attr_resolve_xp" class="sheet-tooth sheet-xptooth"/>
<input type="radio" value="2" name="attr_resolve_xp" class="sheet-tooth sheet-xptooth"/>
<span></span>
<input type="radio" value="3" name="attr_resolve_xp" class="sheet-tooth sheet-xptooth"/>
<input type="radio" value="3" name="attr_resolve_xp" class="sheet-tooth sheet-xptooth"/>
<span></span>
<input type="radio" value="4" name="attr_resolve_xp" class="sheet-tooth sheet-xptooth"/>
<input type="radio" value="4" name="attr_resolve_xp" class="sheet-tooth sheet-xptooth"/>
<span></span>
<input type="radio" value="5" name="attr_resolve_xp" class="sheet-tooth sheet-xptooth"/>
<span></span>
@@ -1058,7 +1058,7 @@
<input type="checkbox" class="sheet-checkbox sheet-circlebox" value="1" name="attr_attune4"/>
<span></span>
</div>
<button type="roll" name="roll_attune" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=Rolls}}{{charname=@{character_name}}}{{title-attune=1}}{{position=?{Position|Risky|Controlled|Desperate}}}{{effect=?{Effect|Standard|Limited|Great}}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{attune1},@{attune1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{attune2},@{attune2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{attune3},@{attune3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{attune4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{attune1}-@{attune2}-@{attune3}-@{attune4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{attune1}-@{attune2}-@{attune3}-@{attune4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Attune</button>
<button type="roll" name="roll_attune" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=^{rolls}}}{{charname=@{character_name}}}{{title-attune=1}}{{title=^{attune}}}{{position=@{position_query}}}{{effect=@{effect_query}}}{{bonusdice=[[@{bonusdice_long}]]}}{{roll1=[[[[{@{attune1},@{attune1}+@{bonusdice}}kl1]]d6]]}}{{roll2=[[[[{@{attune2},@{attune2}+@{bonusdice}+1}kl1]]d6]]}}{{roll3=[[[[{@{attune3},@{attune3}+@{bonusdice}+2}kl1]]d6]]}}{{roll4=[[@{attune4}d6]]}}{{bonus1=[[[[{@{bonusdice},1}kl1]]d6]]}}{{bonus2=[[[[{@{bonusdice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{@{bonusdice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{@{bonusdice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{@{bonusdice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{@{bonusdice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{attune1}-@{attune2}-@{attune3}-@{attune4}-(@{bonusdice})+1,1}kl1]]d6]], [[[[{-@{attune1}-@{attune2}-@{attune3}-@{attune4}-(@{bonusdice})+1,1}kl1]]d6]]}}@{title_text}' data-i18n="attune">Attune</button>
</div>
<!-- Command-->
<div class="sheet-action sheet-col100">
@@ -1078,7 +1078,7 @@
<input type="checkbox" class="sheet-checkbox sheet-circlebox" value="1" name="attr_command4"/>
<span></span>
</div>
<button type="roll" name="roll_command" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=Rolls}}{{charname=@{character_name}}}{{title-command=1}}{{position=?{Position|Risky|Controlled|Desperate}}}{{effect=?{Effect|Standard|Limited|Great}}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{command1},@{command1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{command2},@{command2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{command3},@{command3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{command4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{command1}-@{command2}-@{command3}-@{command4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{command1}-@{command2}-@{command3}-@{command4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Command</button>
<button type="roll" name="roll_command" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=^{rolls}}}{{charname=@{character_name}}}{{title-command=1}}{{title=^{command}}}{{position=@{position_query}}}{{effect=@{effect_query}}}{{bonusdice=[[@{bonusdice_long}]]}}{{roll1=[[[[{@{command1},@{command1}+@{bonusdice}}kl1]]d6]]}}{{roll2=[[[[{@{command2},@{command2}+@{bonusdice}+1}kl1]]d6]]}}{{roll3=[[[[{@{command3},@{command3}+@{bonusdice}+2}kl1]]d6]]}}{{roll4=[[@{command4}d6]]}}{{bonus1=[[[[{@{bonusdice},1}kl1]]d6]]}}{{bonus2=[[[[{@{bonusdice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{@{bonusdice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{@{bonusdice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{@{bonusdice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{@{bonusdice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{command1}-@{command2}-@{command3}-@{command4}-(@{bonusdice})+1,1}kl1]]d6]], [[[[{-@{command1}-@{command2}-@{command3}-@{command4}-(@{bonusdice})+1,1}kl1]]d6]]}}@{title_text}' data-i18n="command">Command</button>
</div>
<!-- Consort -->
<div class="sheet-action sheet-col100">
@@ -1098,7 +1098,7 @@
<input type="checkbox" class="sheet-checkbox sheet-circlebox" value="1" name="attr_consort4"/>
<span></span>
</div>
<button type="roll" name="roll_consort" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=Rolls}}{{charname=@{character_name}}}{{title-consort=1}}{{position=?{Position|Risky|Controlled|Desperate}}}{{effect=?{Effect|Standard|Limited|Great}}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{consort1},@{consort1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{consort2},@{consort2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{consort3},@{consort3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{consort4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{consort1}-@{consort2}-@{consort3}-@{consort4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{consort1}-@{consort2}-@{consort3}-@{consort4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Consort</button>
<button type="roll" name="roll_consort" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=^{rolls}}}{{charname=@{character_name}}}{{title-consort=1}}{{title=^{consort}}}{{position=@{position_query}}}{{effect=@{effect_query}}}{{bonusdice=[[@{bonusdice_long}]]}}{{roll1=[[[[{@{consort1},@{consort1}+@{bonusdice}}kl1]]d6]]}}{{roll2=[[[[{@{consort2},@{consort2}+@{bonusdice}+1}kl1]]d6]]}}{{roll3=[[[[{@{consort3},@{consort3}+@{bonusdice}+2}kl1]]d6]]}}{{roll4=[[@{consort4}d6]]}}{{bonus1=[[[[{@{bonusdice},1}kl1]]d6]]}}{{bonus2=[[[[{@{bonusdice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{@{bonusdice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{@{bonusdice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{@{bonusdice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{@{bonusdice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{consort1}-@{consort2}-@{consort3}-@{consort4}-(@{bonusdice})+1,1}kl1]]d6]], [[[[{-@{consort1}-@{consort2}-@{consort3}-@{consort4}-(@{bonusdice})+1,1}kl1]]d6]]}}@{title_text}' data-i18n="consort">Consort</button>
</div>
<!-- Sway -->
<div class="sheet-action sheet-col100">
@@ -1118,25 +1118,25 @@
<input type="checkbox" class="sheet-checkbox sheet-circlebox" value="1" name="attr_sway4"/>
<span></span>
</div>
<button type="roll" name="roll_sway" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=Rolls}}{{charname=@{character_name}}}{{title-sway=1}}{{position=?{Position|Risky|Controlled|Desperate}}}{{effect=?{Effect|Standard|Limited|Great}}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{sway1},@{sway1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{sway2},@{sway2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{sway3},@{sway3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{sway4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{sway1}-@{sway2}-@{sway3}-@{sway4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{sway1}-@{sway2}-@{sway3}-@{sway4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Sway</button>
<button type="roll" name="roll_sway" class="sheet-rollbutton sheet-actionbutton" value='&{template:bitd}{{action=1}}{{subtitle=^{rolls}}}{{charname=@{character_name}}}{{title-sway=1}}{{title=^{sway}}}{{position=@{position_query}}}{{effect=@{effect_query}}}{{bonusdice=[[@{bonusdice_long}]]}}{{roll1=[[[[{@{sway1},@{sway1}+@{bonusdice}}kl1]]d6]]}}{{roll2=[[[[{@{sway2},@{sway2}+@{bonusdice}+1}kl1]]d6]]}}{{roll3=[[[[{@{sway3},@{sway3}+@{bonusdice}+2}kl1]]d6]]}}{{roll4=[[@{sway4}d6]]}}{{bonus1=[[[[{@{bonusdice},1}kl1]]d6]]}}{{bonus2=[[[[{@{bonusdice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{@{bonusdice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{@{bonusdice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{@{bonusdice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{@{bonusdice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{sway1}-@{sway2}-@{sway3}-@{sway4}-(@{bonusdice})+1,1}kl1]]d6]], [[[[{-@{sway1}-@{sway2}-@{sway3}-@{sway4}-(@{bonusdice})+1,1}kl1]]d6]]}}@{title_text}' data-i18n="sway">Sway</button>
</div>
</div>
</div>
<!-- Bonus die box -->
<div class="sheet-bonusdie sheet-col100">
<div class="sheet-label sheet-col100">Bonus Die</div>
<div class="sheet-label sheet-col100" data-i18n="bonus_die">Bonus Die</div>
<div class="sheet-col100">
<div class="sheet-bonusdieplus">+</div>
<div class="sheet-bonusdietext">
<span class="sheet-smallcaps">Push yourself</span><br/>
<span> (take 2 <span name="attr_setting_stress_label" class="sheet-inherit"></span>) - or - accept a </span>
<span class="sheet-smallcaps">Devil's Bargain</span>
<span class="sheet-smallcaps" data-i18n="push_yourself">Push yourself</span><br/>
<span data-i18n="push_yourself_desc1"> (take 2 </span><span name="attr_setting_stress_label" class="sheet-inherit"></span><span data-i18n="push_yourself_desc2">) - or - accept a </span>
<span class="sheet-smallcaps" data-i18n="devils_bargain">Devil's Bargain</span>
</div>
</div>
</div>
<!-- Strange friends -->
<div class="sheet-col100 sheet-friends">
<div class="sheet-specialheader sheet-col100 sheet-label"><input type="text" name="attr_friends_title" class="sheet-inherit" value="Friends"/></div>
<div class="sheet-specialheader sheet-col100 sheet-label"><input type="text" name="attr_friends_title" class="sheet-inherit"/></div>
<div class="sheet-greyholder sheet-col100">
<fieldset class="repeating_friend">
<div class="sheet-friend sheet-rep-block">
@@ -1144,32 +1144,32 @@
<span></span>
<input type="checkbox" class="sheet-checkbox sheet-frienddown" name="attr_status" value="down"/>
<span></span>
<input type="text" placeholder="Friend name" name="attr_name"/>
<input type="text" placeholder="Friend name" data-i18n-placeholder="friend_name" name="attr_name"/>
</div>
</fieldset>
</div>
</div>
<!-- Roll Fortune -->
<button type="roll" name="roll_fortune" class="sheet-fortunebutton" value='&{template:bitd}{{charname=@{character_name}}}{{fortune=1}}{{subtitle=Rolls}}{{title-fortune=1}}{{bonusdice=[[?{Number of dice|0|1|2|3|4|5|6}]]}}{{bonus1=[[[[{?{Number of dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Number of dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Number of dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Number of dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Number of dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Number of dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{1-(?{Number of dice}),1}kl1]]d6]], [[[[{1-(?{Number of dice}),1}kl1]]d6]]}}{{notes=?{Notes|}}}'>Roll Fortune</button>
<button type="roll" name="roll_fortune" class="sheet-fortunebutton" value='&{template:bitd}{{charname=@{character_name}}}{{fortune=1}}{{subtitle=^{rolls}}}{{title-fortune=1}}{{title=^{fortune}}}{{bonusdice=[[@{numberofdice_long}]]}}{{bonus1=[[[[{@{numberofdice},1}kl1]]d6]]}}{{bonus2=[[[[{@{numberofdice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{@{numberofdice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{@{numberofdice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{@{numberofdice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{@{numberofdice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{1-(@{numberofdice}),1}kl1]]d6]], [[[[{1-(@{numberofdice}),1}kl1]]d6]]}}{{notes=@{notes_query}}}@{title_text}' data-i18n="roll_fortune">Roll Fortune</button>
</div>
<!-- Clocks -->
<div class="sheet-col97 sheet-clocks">
<div class="sheet-specialheader sheet-col100 sheet-label">Clocks</div>
<div class="sheet-specialheader sheet-col100 sheet-label" data-i18n="clocks">Clocks</div>
<fieldset class="repeating_clock">
<div class="sheet-clock">
<input type="text" placeholder="Clock Name" name="attr_name" class="sheet-label"/>
<input type="text" data-i18n-placeholder="clock_name" placeholder="Clock Name" name="attr_name" class="sheet-label"/>
<div class="sheet-clockprogress">
<span>Size</span>
<span data-i18n="size">Size</span>
<input type="radio" name="attr_size" class="sheet-text-input sheet-longoption" value="4" checked/>
<span>4-segment</span>
<span data-i18n="4segment">4-segment</span>
<input type="radio" name="attr_size" class="sheet-text-input sheet-longoption" value="6"/>
<span>6-segment</span>
<span data-i18n="6segment">6-segment</span>
<input type="radio" name="attr_size" class="sheet-text-input sheet-longoption" value="8"/>
<span>8-segment</span>
<span data-i18n="8segment">8-segment</span>
<input type="radio" name="attr_size" class="sheet-text-input sheet-last sheet-longoption" value="12"/>
<span>12-segment</span>
<span data-i18n="12segment">12-segment</span>
<div class="sheet-4clock">
<span>Progress</span>
<span data-i18n="progress">Progress</span>
<input type="radio" name="attr_clock1" class="sheet-text-input" value="0" checked/>
<span>0</span>
<input type="radio" name="attr_clock1" class="sheet-text-input" value="1"/>
@@ -1183,7 +1183,7 @@
<div class="sheet-clockpicture"></div>
</div>
<div class="sheet-6clock">
<span>Progress</span>
<span data-i18n="progress">Progress</span>
<input type="radio" name="attr_clock2" class="sheet-text-input" value="0" checked/>
<span>0</span>
<input type="radio" name="attr_clock2" class="sheet-text-input" value="1"/>
@@ -1201,7 +1201,7 @@
<div class="sheet-clockpicture"></div>
</div>
<div class="sheet-8clock">
<span>Progress</span>
<span data-i18n="progress">Progress</span>
<input type="radio" name="attr_clock3" class="sheet-text-input" value="0" checked/>
<span>0</span>
<input type="radio" name="attr_clock3" class="sheet-text-input" value="1"/>
@@ -1223,7 +1223,7 @@
<div class="sheet-clockpicture"></div>
</div>
<div class="sheet-12clock">
<span>Progress</span>
<span data-i18n="progress">Progress</span>
<input type="radio" name="attr_clock4" class="sheet-text-input" value="0" checked/>
<span>0</span>
<input type="radio" name="attr_clock4" class="sheet-text-input" value="1"/>
@@ -1256,6 +1256,6 @@
</div>
</fieldset>
</div>
<textarea spellcheck="false" class="sheet-notes" name="attr_notes" placeholder="Notes"></textarea>
<textarea spellcheck="false" class="sheet-notes" name="attr_notes" data-i18n-placeholder="notes" placeholder="Notes"></textarea>
</div>
</div>
+220 -175
View File
@@ -6,15 +6,15 @@
<div class="sheet-col55 sheet-logoholder">
<div class="sheet-bladeslogo"></div>
</div>
<div class="sheet-col45 sheet-crewheader sheet-label">Crew sheet</div>
<div class="sheet-col45 sheet-crewheader sheet-label" data-i18n="crew_sheet">Crew sheet</div>
</div>
<!-- Crew Type -->
<div class="sheet-playbook">
<div class="sheet-playbook-title">
<input type="text" class="sheet-label" name="attr_crew_type" placeholder="Crew"/>
<input type="text" class="sheet-label" name="attr_crew_type" data-i18n-placeholder="crew" placeholder="Crew"/>
</div>
<div class="sheet-playbook-desc">
<textarea spellcheck="false" name="attr_crew_description" class="sheet-label" placeholder="A short crew description"></textarea>
<textarea spellcheck="false" name="attr_crew_description" class="sheet-label" data-i18n-placeholder="crew_description" placeholder="A short crew description"></textarea>
</div>
</div>
<!-- Left column -->
@@ -23,37 +23,37 @@
<div class="sheet-col100 sheet-header">
<div class="sheet-col55">
<input type="text" name="attr_crew_name"/>
<label>Name</label>
<label data-i18n="name">Name</label>
</div>
<div class="sheet-col45">
<input type="text" name="attr_reputation"/>
<label>Reputation</label>
<label data-i18n="reputation">Reputation</label>
</div>
<div class="sheet-col100">
<input type="text" name="attr_lair"/>
<label>Lair</label>
<label data-i18n="lair">Lair</label>
</div>
<input type="checkbox" class="sheet-hidden sheet-hidediv" name="attr_setting_show_deity"/>
<div class="sheet-col55">
<input type="text" name="attr_crew_deity"/>
<label>Deity</label>
<label data-i18n="deity">Deity</label>
</div>
<input type="checkbox" class="sheet-hidden sheet-hidediv" name="attr_setting_show_deity"/>
<div class="sheet-col45">
<input type="text" placeholder="choose 2 features" name="attr_crew_deity_features"/>
<label>Deity Features</label>
<label data-i18n="deity_features">Deity Features</label>
</div>
<input type="checkbox" class="sheet-hidden sheet-hidediv" name="attr_setting_show_origin"/>
<div class="sheet-col100">
<input type="text" name="attr_origin"/>
<label>Origin</label>
<label data-i18n="origin">Origin</label>
</div>
</div>
<!-- Rep, Hold, and Tier -->
<div class="sheet-col100 sheet-def-margin">
<div class="sheet-rep sheet-col45">
<div class="sheet-rep1 sheet-blackheader">
<div class="sheet-label">Rep</div>
<div class="sheet-label" data-i18n="rep">Rep</div>
<div class="sheet-zeroholder">
<input type="radio" value="0" name="attr_rep" class="sheet-zero" checked/>
<span></span>
@@ -106,18 +106,18 @@
<span></span>
</div>
<div class="sheet-black-on-grey">
<div class="sheet-label">Turf</div>
<div class="sheet-label" data-i18n="turf">Turf</div>
</div>
</div>
</div>
<!-- Hold -->
<div class="sheet-hold sheet-col54b">
<div class="sheet-hold1 sheet-blackheader sheet-narrow">
<div class="sheet-label">Hold</div>
<div class="sheet-label" data-i18n="hold">Hold</div>
</div>
<div class="sheet-hold2 sheet-blackborder">
<div class="sheet-black-on-grey sheet-narrow">
<div class="sheet-label">Weak</div>
<div class="sheet-label" data-i18n="weak">Weak</div>
</div>
<div class="sheet-toothholder">
<input type="radio" value="weak" name="attr_hold" class="sheet-tooth sheet-holdtooth"/>
@@ -126,7 +126,7 @@
</div>
<div class="sheet-hold3 sheet-blackborder">
<div class="sheet-black-on-grey sheet-narrow">
<div class="sheet-label">Strong</div>
<div class="sheet-label" data-i18n="strong">Strong</div>
</div>
<div class="sheet-toothholder">
<input type="radio" value="strong" name="attr_hold" class="sheet-tooth sheet-holdtooth" checked/>
@@ -135,7 +135,7 @@
</div>
<!-- Tier -->
<div class="sheet-hold4 sheet-blackheader">
<button type="roll" name="roll_tier" class="sheet-rollbutton sheet-tierbutton" value='&{template:bitd} {{charname=@{character_name}}} {{resist=1}}{{short=1}}{{title-crew_tier=1}}{{subtitle=Roll their}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{crew_tier1},@{crew_tier1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{crew_tier2},@{crew_tier2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{crew_tier3},@{crew_tier3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{crew_tier4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{crew_tier1}-@{crew_tier2}-@{crew_tier3}-@{crew_tier4}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{crew_tier1}-@{crew_tier2}-@{crew_tier3}-@{crew_tier4}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Tier</button>
<button type="roll" name="roll_tier" class="sheet-rollbutton sheet-tierbutton" value='&{template:bitd} {{charname=@{character_name}}}{{resist=1}}{{short=1}}{{title-crew_tier=1}}{{title=^{crew_tier}}}{{subtitle=^{roll_their}}}{{bonusdice=[[@{bonusdice_long}]]}}{{roll1=[[[[{@{crew_tier1},@{crew_tier1}+@{bonusdice}}kl1]]d6]]}}{{roll2=[[[[{@{crew_tier2},@{crew_tier2}+@{bonusdice}+1}kl1]]d6]]}}{{roll3=[[[[{@{crew_tier3},@{crew_tier3}+@{bonusdice}+2}kl1]]d6]]}}{{roll4=[[@{crew_tier4}d6]]}}{{bonus1=[[[[{@{bonusdice},1}kl1]]d6]]}}{{bonus2=[[[[{@{bonusdice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{@{bonusdice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{@{bonusdice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{@{bonusdice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{@{bonusdice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{crew_tier1}-@{crew_tier2}-@{crew_tier3}-@{crew_tier4}-(@{bonusdice})+1,1}kl1]]d6]], [[[[{-@{crew_tier1}-@{crew_tier2}-@{crew_tier3}-@{crew_tier4}-(@{bonusdice})+1,1}kl1]]d6]]}}@{title_text}' data-i18n="tier">Tier</button>
</div>
<div class="sheet-hold5 sheet-tier">
<input type="checkbox" class="sheet-checkbox sheet-circlebox-small" value="1" name="attr_crew_tier1"/>
@@ -268,7 +268,7 @@
<span></span>
</div>
<div class="sheet-col18 sheet-lairbox">
<div class="sheet-label">Lair</div>
<div class="sheet-label" data-i18n="lair">Lair</div>
</div>
<div class="sheet-claims-horisep">
<input type="checkbox" name="attr_claim_bridge_8_9" class="sheet-checkbox sheet-claimbridge" checked/>
@@ -393,7 +393,7 @@
<div class="sheet-col45 sheet-heat">
<!-- Heat markers -->
<div class="sheet-heat1 sheet-blackheader">
<div class="sheet-label">Heat</div>
<div class="sheet-label" data-i18n="heat">Heat</div>
<div class="sheet-zeroholder">
<input type="radio" value="0" name="attr_heat" class="sheet-zero" checked/>
<span></span>
@@ -423,7 +423,7 @@
<!-- Wanted Level-->
<div class="sheet-heat3">
<div class="sheet-blackheader">
<button type="roll" name="roll_wanted" class="sheet-rollbutton sheet-tierbutton" value='&{template:bitd}{{charname=@{character_name}}}{{vice=1}}{{short=1}}{{title-entanglement=1}}{{subtitle=(who currently have @{heat}&nbsp;heat) roll for}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{wanted1},@{wanted1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{wanted2},@{wanted2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{wanted3},@{wanted3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{wanted4}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{wanted}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{wanted}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Wanted</button>
<button type="roll" name="roll_wanted" class="sheet-rollbutton sheet-tierbutton" value='&{template:bitd}{{charname=@{character_name}}}{{vice=1}}{{short=1}}{{title-entanglement=1}}{{title=^{entanglement}}}{{subtitle=^{wantedroll1}@{heat}&nbsp;^{heat}^{wantedroll2}}}{{bonusdice=[[@{bonusdice_long}]]}}{{roll1=[[[[{@{wanted1},@{wanted1}+@{bonusdice}}kl1]]d6]]}}{{roll2=[[[[{@{wanted2},@{wanted2}+@{bonusdice}+1}kl1]]d6]]}}{{roll3=[[[[{@{wanted3},@{wanted3}+@{bonusdice}+2}kl1]]d6]]}}{{roll4=[[@{wanted4}d6]]}}{{bonus1=[[[[{@{bonusdice},1}kl1]]d6]]}}{{bonus2=[[[[{@{bonusdice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{@{bonusdice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{@{bonusdice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{@{bonusdice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{@{bonusdice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{wanted}-(@{bonusdice})+1,1}kl1]]d6]], [[[[{-@{wanted}-(@{bonusdice})+1,1}kl1]]d6]]}}@{title_text}' data-i18n="wanted">Wanted</button>
</div>
<div class="sheet-zeroholder">
<input type="radio" value="0" name="attr_wanted" class="sheet-zero" checked/>
@@ -450,10 +450,10 @@
<div class="sheet-crewcoin sheet-col52b">
<div class="col100">
<div class="sheet-blackheader sheet-crewcoin1">
<div class="sheet-label">Coin</div>
<div class="sheet-label" data-i18n="coin">Coin</div>
</div>
<div class="sheet-greyheader sheet-crewcoin2">
<div class="sheet-label">Vaults</div>
<div class="sheet-label" data-i18n="vaults">Vaults</div>
</div>
</div>
<div class="zeroholder">
@@ -498,20 +498,20 @@
<span></span>
</div>
<div class="sheet-col100">
<span class="sheet-italic">Upon crew advance, each PC gets +1 Stash (+2 per Tier)</span>
<span class="sheet-italic" data-i18n="upon_crew_advance">Upon crew advance, each PC gets +1 Stash (+2 per Tier)</span>
</div>
</div>
</div>
<!-- Special abilities -->
<div class="sheet-col100 sheet-def-margin">
<div class="sheet-specialheader sheet-col100 sheet-label">Special Abilities</div>
<div class="sheet-specialheader sheet-col100 sheet-label" data-i18n="special_abilities">Special Abilities</div>
<div class="sheet-greyholder sheet-col100">
<fieldset class="repeating_crewability">
<div class="sheet-specialability sheet-rep-block">
<input type="checkbox" name="attr_check" class="sheet-checkbox sheet-circlebox"/>
<span></span>
<textarea spellcheck="false" class="sheet-abilityname" name="attr_name" placeholder="Ability Name"></textarea>
<textarea spellcheck="false" class="sheet-abilitydesc" name="attr_description" placeholder="Ability description"></textarea>
<textarea spellcheck="false" class="sheet-abilityname" name="attr_name" placeholder="Ability Name" data-i18n-placeholder="ability_name"></textarea>
<textarea spellcheck="false" class="sheet-abilitydesc" name="attr_description" placeholder="Ability description" data-i18n-placeholder="ability_description"></textarea>
</div>
</fieldset>
</div>
@@ -519,7 +519,7 @@
<!-- Advancement -->
<div class="sheet-col100 sheet-advancement">
<div class="sheet-advancement-header sheet-blackheader">
<div class="sheet-advancement-markxp sheet-label">Mark XP:</div>
<div class="sheet-advancement-markxp sheet-label" data-i18n="mark_xp:">Mark XP:</div>
<div class="sheet-advancement-tracker">
<div class="sheet-advancement-xpholder">
<input type="radio" value="0" name="attr_crew_xp" class="sheet-zero" checked/>
@@ -542,22 +542,22 @@
<input type="radio" value="8" name="attr_crew_xp" class="sheet-tooth sheet-xptooth"/>
<span></span>
</div>
<div class="sheet-advancement-label sheet-label">Crew Advancement </div>
<div class="sheet-advancement-label sheet-label" data-i18n="crew_advancement">Crew Advancement </div>
</div>
</div>
<div class="sheet-advancement-desc">
<ul>
<li class="sheet-nondot">At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).</li>
<li class="sheet-nondot" data-i18n="xp_top">At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).</li>
<li>
<input type="text" placeholder="Enter your crew's specific way to mark XP here." name="attr_crew_xp_condition"/>
<input type="text" placeholder="Enter your crew's specific way to mark XP here." name="attr_crew_xp_condition" data-i18n-placeholder="xp_crew_specific"/>
</li>
<input type="checkbox" name="attr_setting_extra_xp" class="sheet-hidden sheet-xp-hider"/>
<li>
<input type="text" placeholder="Enter another specific way to mark XP here." name="attr_xp_condition_extra"/>
<input type="text" placeholder="Enter another specific way to mark XP here." name="attr_xp_condition_extra" data-i18n-placeholder="xp_specific_extra"/>
</li>
<li>Contend with challenges above your current station.</li>
<li>Bolster your crew's reputation or develop a new one.</li>
<li>Express the goals, drives, inner conflict, or essential nature of the crew.</li>
<li data-i18n="xp_contend">Contend with challenges above your current station.</li>
<li data-i18n="xp_bolster">Bolster your crew's reputation or develop a new one.</li>
<li data-i18n="xp_express">Express the goals, drives, inner conflict, or essential nature of the crew.</li>
</ul>
</div>
</div>
@@ -568,191 +568,236 @@
<div class="sheet-col50b">
<!-- Upgrades -->
<div class="sheet-loadheader2 sheet-col100">
<span class="sheet-label">Crew Upgrades</span>
<span class="sheet-label" data-i18n="crew_upgrades">Crew Upgrades</span>
</div>
<div class="sheet-itemholder sheet-col100 sheet-white-repcontrol sheet-upgrades">
<div class="sheet-itemholder sheet-col100 sheet-upgrades">
<input type="checkbox" name="attr_setting_show_itemdesc" class="sheet-hidden"/>
<!-- Specific upgrades -->
<div class="sheet-playbookitems sheet-col100">
<div class="sheet-item sheet-item3box">
<input type="checkbox" name="attr_upgrade_1_check" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<span class="sheet-floatingbar"></span>
<input type="checkbox" name="attr_upgrade_1_check_b" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<span class="sheet-floatingbar"></span>
<input type="checkbox" name="attr_upgrade_1_check_c" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<input type="text" placeholder="Three-slot upgrade" name="attr_upgrade_1_desc"/>
</div>
<div class="sheet-item">
<input type="checkbox" name="attr_upgrade_2_check" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<input type="checkbox" name="attr_upgrade_2_tall" class="sheet-hidden sheet-item-textarea-tall"/>
<textarea spellcheck="false" placeholder="Upgrade" name="attr_upgrade_2_desc"></textarea>
</div>
<div class="sheet-item">
<input type="checkbox" name="attr_upgrade_3_check" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<input type="checkbox" name="attr_upgrade_3_tall" class="sheet-hidden sheet-item-textarea-tall"/>
<textarea spellcheck="false" placeholder="Upgrade" name="attr_upgrade_3_desc"></textarea>
</div>
<div class="sheet-item">
<input type="checkbox" name="attr_upgrade_4_check" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<input type="text" placeholder="Upgrade" name="attr_upgrade_4_desc"/>
</div>
<div class="sheet-item">
<input type="checkbox" name="attr_upgrade_5_check" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<input type="text" placeholder="Upgrade" name="attr_upgrade_5_desc"/>
</div>
<div class="sheet-playbookitems sheet-small-repcontrol sheet-col100">
<fieldset class="repeating_upgrade">
<input type="checkbox" name="attr_boxes_chosen" class="sheet-hidden"/>
<div class="sheet-item">
<span data-i18n="how_many_boxes">How many boxes?</span>
<div class="sheet-numboxes-chooser">
<input type="number" name="attr_numboxes" min="1" max="3"/>
<input type="checkbox" name="attr_tall"/>
<span data-i18n="tall">tall</span>
<input type="checkbox" name="attr_boxes_chosen"/>
<span data-i18n="ok">OK</span>
</div>
</div>
<div class="sheet-item sheet-repeating-item">
<input type="checkbox" name="attr_tall" class="sheet-hidden"/>
<input type="checkbox" name="attr_numboxes" class="sheet-hidden" value="1" checked/>
<input type="checkbox" name="attr_numboxes" class="sheet-hidden" value="2"/>
<input type="checkbox" name="attr_numboxes" class="sheet-hidden" value="3"/>
<input type="checkbox" name="attr_check_1" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<span class="sheet-floatingbar sheet-boxesgeq2"></span>
<input type="checkbox" name="attr_check_2" class="sheet-checkbox sheet-squarebox sheet-boxesgeq2"/>
<span class="sheet-boxesgeq2"></span>
<span class="sheet-floatingbar sheet-boxesgeq3 sheet-boxesgeq2"></span>
<input type="checkbox" name="attr_check_3" class="sheet-checkbox sheet-squarebox sheet-boxesgeq3 sheet-boxesgeq2"/>
<span class="sheet-boxesgeq3 sheet-boxesgeq2"></span>
<input type="checkbox" name="attr_tall" class="sheet-hidden sheet-item-textarea-tall"/>
<textarea spellcheck="false" data-i18n-placeholder="an_upgrade" placeholder="An upgrade" name="attr_name" class="sheet-upgradename"></textarea>
<input type="checkbox" name="attr_expand" class="sheet-expand"/>
<span></span>
<textarea spellcheck="false" name="attr_description" data-i18n-placeholder="description" placeholder="Description"></textarea>
</div>
</fieldset>
</div>
<!-- Regular upgrades -->
<div class="sheet-regularitems sheet-col100">
<div class="sheet-item sheet-itemshort">
<span class="sheet-label">Lair</span>
<span class="sheet-label" data-i18n="lair">Lair</span>
</div>
<div class="sheet-item sheet-itemshort">
<span class="sheet-label">Quality</span>
<span class="sheet-label" data-i18n="quality">Quality</span>
</div>
<div class="sheet-item sheet-item2box sheet-itemshort">
<input type="checkbox" name="attr_upgrade_6_check" class="sheet-checkbox sheet-squarebox"/>
<input type="checkbox" name="attr_upgrade_6_check_1" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<input type="checkbox" name="attr_upgrade_6_check_b" class="sheet-checkbox sheet-squarebox"/>
<input type="checkbox" name="attr_upgrade_6_check_2" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<input type="text" value="Carriage" name="attr_upgrade_6_desc"/>
<input type="text" name="attr_upgrade_6_name"/>
<input type="checkbox" name="attr_upgrade_6_expand" class="sheet-expand"/>
<span></span>
<textarea spellcheck="false" name="attr_upgrade_6_description" data-i18n-placeholder="description" placeholder="Description"></textarea>
</div>
<div class="sheet-item sheet-itemshort">
<input type="checkbox" name="attr_upgrade_7_check" class="sheet-checkbox sheet-squarebox"/>
<input type="checkbox" name="attr_upgrade_7_check_1" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<input type="text" value="Documents" name="attr_upgrade_7_desc"/>
<input type="text" name="attr_upgrade_7_name"/>
<input type="checkbox" name="attr_upgrade_7_expand" class="sheet-expand"/>
<span></span>
<textarea spellcheck="false" name="attr_upgrade_7_description" data-i18n-placeholder="description" placeholder="Description"></textarea>
</div>
<div class="sheet-item sheet-item2box sheet-itemshort">
<input type="checkbox" name="attr_upgrade_8_check" class="sheet-checkbox sheet-squarebox"/>
<input type="checkbox" name="attr_upgrade_8_check_1" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<input type="checkbox" name="attr_upgrade_8_check_b" class="sheet-checkbox sheet-squarebox"/>
<input type="checkbox" name="attr_upgrade_8_check_2" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<input type="text" value="Boat" name="attr_upgrade_8_desc"/>
<input type="text" name="attr_upgrade_8_name"/>
<input type="checkbox" name="attr_upgrade_8_expand" class="sheet-expand"/>
<span></span>
<textarea spellcheck="false" name="attr_upgrade_8_description" data-i18n-placeholder="description" placeholder="Description"></textarea>
</div>
<div class="sheet-item sheet-itemshort">
<input type="checkbox" name="attr_upgrade_9_check" class="sheet-checkbox sheet-squarebox"/>
<input type="checkbox" name="attr_upgrade_9_check_1" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<input type="text" value="Gear" name="attr_upgrade_9_desc"/>
<input type="text" name="attr_upgrade_9_name"/>
<input type="checkbox" name="attr_upgrade_9_expand" class="sheet-expand"/>
<span></span>
<textarea spellcheck="false" name="attr_upgrade_9_description" data-i18n-placeholder="description" placeholder="Description"></textarea>
</div>
<div class="sheet-item sheet-itemshort">
<input type="checkbox" name="attr_upgrade_10_check" class="sheet-checkbox sheet-squarebox"/>
<input type="checkbox" name="attr_upgrade_10_check_1" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<input type="text" value="Hidden" name="attr_upgrade_10_desc"/>
<input type="text" name="attr_upgrade_10_name"/>
<input type="checkbox" name="attr_upgrade_10_expand" class="sheet-expand"/>
<span></span>
<textarea spellcheck="false" name="attr_upgrade_10_description" data-i18n-placeholder="description" placeholder="Description"></textarea>
</div>
<div class="sheet-item sheet-itemshort">
<input type="checkbox" name="attr_upgrade_11_check" class="sheet-checkbox sheet-squarebox"/>
<input type="checkbox" name="attr_upgrade_11_check_1" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<input type="text" value="Implements" name="attr_upgrade_11_desc"/>
<input type="text" name="attr_upgrade_11_name"/>
<input type="checkbox" name="attr_upgrade_11_expand" class="sheet-expand"/>
<span></span>
<textarea spellcheck="false" name="attr_upgrade_11_description" data-i18n-placeholder="description" placeholder="Description"></textarea>
</div>
<div class="sheet-item sheet-itemshort">
<input type="checkbox" name="attr_upgrade_12_check" class="sheet-checkbox sheet-squarebox"/>
<input type="checkbox" name="attr_upgrade_12_check_1" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<input type="text" value="Quarters" name="attr_upgrade_12_desc"/>
<input type="text" name="attr_upgrade_12_name"/>
<input type="checkbox" name="attr_upgrade_12_expand" class="sheet-expand"/>
<span></span>
<textarea spellcheck="false" name="attr_upgrade_12_description" data-i18n-placeholder="description" placeholder="Description"></textarea>
</div>
<div class="sheet-item sheet-itemshort">
<input type="checkbox" name="attr_upgrade_13_check" class="sheet-checkbox sheet-squarebox"/>
<input type="checkbox" name="attr_upgrade_13_check_1" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<input type="text" value="Supplies" name="attr_upgrade_13_desc"/>
<input type="text" name="attr_upgrade_13_name"/>
<input type="checkbox" name="attr_upgrade_13_expand" class="sheet-expand"/>
<span></span>
<textarea spellcheck="false" name="attr_upgrade_13_description" data-i18n-placeholder="description" placeholder="Description"></textarea>
</div>
<div class="sheet-item sheet-item2box sheet-itemshort">
<input type="checkbox" name="attr_upgrade_14_check" class="sheet-checkbox sheet-squarebox"/>
<input type="checkbox" name="attr_upgrade_14_check_1" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<input type="checkbox" name="attr_upgrade_14_check_b" class="sheet-checkbox sheet-squarebox"/>
<input type="checkbox" name="attr_upgrade_14_check_2" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<input type="text" value="Secure" name="attr_upgrade_14_desc"/>
<input type="text" name="attr_upgrade_14_name"/>
<input type="checkbox" name="attr_upgrade_14_expand" class="sheet-expand"/>
<span></span>
<textarea spellcheck="false" name="attr_upgrade_14_description" data-i18n-placeholder="description" placeholder="Description"></textarea>
</div>
<div class="sheet-item sheet-itemshort">
<input type="checkbox" name="attr_upgrade_15_check" class="sheet-checkbox sheet-squarebox"/>
<input type="checkbox" name="attr_upgrade_15_check_1" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<input type="text" value="Tools" name="attr_upgrade_15_desc"/>
<input type="text" name="attr_upgrade_15_name"/>
<input type="checkbox" name="attr_upgrade_15_expand" class="sheet-expand"/>
<span></span>
<textarea spellcheck="false" name="attr_upgrade_15_description" data-i18n-placeholder="description" placeholder="Description"></textarea>
</div>
<div class="sheet-item sheet-item2box sheet-itemshort">
<input type="checkbox" name="attr_upgrade_16_check" class="sheet-checkbox sheet-squarebox"/>
<input type="checkbox" name="attr_upgrade_16_check_1" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<input type="checkbox" name="attr_upgrade_16_check_b" class="sheet-checkbox sheet-squarebox"/>
<input type="checkbox" name="attr_upgrade_16_check_2" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<input type="text" value="Vault" name="attr_upgrade_16_desc"/>
<input type="text" name="attr_upgrade_16_name"/>
<input type="checkbox" name="attr_upgrade_16_expand" class="sheet-expand"/>
<span></span>
<textarea spellcheck="false" name="attr_upgrade_16_description" data-i18n-placeholder="description" placeholder="Description"></textarea>
</div>
<div class="sheet-item sheet-itemshort">
<input type="checkbox" name="attr_upgrade_17_check" class="sheet-checkbox sheet-squarebox"/>
<input type="checkbox" name="attr_upgrade_17_check_1" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<input type="text" value="Weapons" name="attr_upgrade_17_desc"/>
<input type="text" name="attr_upgrade_17_name"/>
<input type="checkbox" name="attr_upgrade_17_expand" class="sheet-expand"/>
<span></span>
<textarea spellcheck="false" name="attr_upgrade_17_description" data-i18n-placeholder="description" placeholder="Description"></textarea>
</div>
<div class="sheet-item sheet-itemshort">
<input type="checkbox" name="attr_upgrade_18_check" class="sheet-checkbox sheet-squarebox"/>
<input type="checkbox" name="attr_upgrade_18_check_1" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<input type="text" value="Workshop" name="attr_upgrade_18_desc"/>
<input type="text" name="attr_upgrade_18_name"/>
<input type="checkbox" name="attr_upgrade_18_expand" class="sheet-expand"/>
<span></span>
<textarea spellcheck="false" name="attr_upgrade_18_description" data-i18n-placeholder="description" placeholder="Description"></textarea>
</div>
<div class="sheet-item sheet-itemshort">
</div>
<div class="sheet-item sheet-upgradecaption sheet-itemshort">
<span class="sheet-label">Training</span>
<span class="sheet-label" data-i18n="training">Training</span>
</div>
<div class="sheet-item sheet-upgradecaption sheet-itemshort">
<span class="sheet-label">Cohorts</span>
<span class="sheet-label" data-i18n="cohorts">Cohorts</span>
</div>
<div class="sheet-item sheet-itemshort">
<input type="checkbox" name="attr_upgrade_20_check" class="sheet-checkbox sheet-squarebox"/>
<input type="checkbox" name="attr_upgrade_20_check_1" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<input type="text" value="Insight" name="attr_upgrade_20_desc"/>
</div>
<div class="sheet-item sheet-itemshort">
<span class="sheet-label sheet-upgradecosts">Upgrade Costs</span>
</div>
<div class="sheet-item sheet-itemshort">
<input type="checkbox" name="attr_upgrade_21_check" class="sheet-checkbox sheet-squarebox"/>
<input type="text" name="attr_upgrade_20_name"/>
<input type="checkbox" name="attr_upgrade_20_expand" class="sheet-expand"/>
<span></span>
<input type="text" value="Prowess" name="attr_upgrade_21_desc"/>
<textarea spellcheck="false" name="attr_upgrade_20_description" data-i18n-placeholder="description" placeholder="Description"></textarea>
</div>
<div class="sheet-item sheet-itemshort">
<span>New Cohort: 2</span>
<span class="sheet-label sheet-upgradecosts" data-i18n="upgrade_costs">Upgrade Costs</span>
</div>
<div class="sheet-item sheet-itemshort">
<input type="checkbox" name="attr_upgrade_22_check" class="sheet-checkbox sheet-squarebox"/>
<input type="checkbox" name="attr_upgrade_21_check_1" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<input type="text" value="Resolve" name="attr_upgrade_22_desc"/>
</div>
<div class="sheet-item sheet-itemshort">
<span>Add Type: 2</span>
</div>
<div class="sheet-item sheet-itemshort">
<input type="checkbox" name="attr_upgrade_23_check" class="sheet-checkbox sheet-squarebox"/>
<input type="text" name="attr_upgrade_21_name"/>
<input type="checkbox" name="attr_upgrade_21_expand" class="sheet-expand"/>
<span></span>
<input type="text" value="Personal" name="attr_upgrade_23_desc"/>
<textarea spellcheck="false" name="attr_upgrade_21_description" data-i18n-placeholder="description" placeholder="Description"></textarea>
</div>
<div class="sheet-item sheet-itemshort">
<span data-i18n="new_cohort">New Cohort: 2</span>
</div>
<div class="sheet-item sheet-itemshort">
<input type="checkbox" name="attr_upgrade_22_check_1" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<input type="text" name="attr_upgrade_22_name"/>
<input type="checkbox" name="attr_upgrade_22_expand" class="sheet-expand"/>
<span></span>
<textarea spellcheck="false" name="attr_upgrade_22_description" data-i18n-placeholder="description" placeholder="Description"></textarea>
</div>
<div class="sheet-item sheet-itemshort">
<span data-i18n="add_type">Add Type: 2</span>
</div>
<div class="sheet-item sheet-itemshort">
<input type="checkbox" name="attr_upgrade_23_check_1" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<input type="text" name="attr_upgrade_23_name"/>
<input type="checkbox" name="attr_upgrade_23_expand" class="sheet-expand"/>
<span></span>
<textarea spellcheck="false" name="attr_upgrade_23_description" data-i18n-placeholder="description" placeholder="Description"></textarea>
</div>
<div class="sheet-item sheet-item4box">
<input type="checkbox" name="attr_upgrade_24_check" class="sheet-checkbox sheet-squarebox"/>
<input type="checkbox" name="attr_upgrade_24_check_1" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<span class="sheet-floatingbar"></span>
<input type="checkbox" name="attr_upgrade_24_check_b" class="sheet-checkbox sheet-squarebox"/>
<input type="checkbox" name="attr_upgrade_24_check_2" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<span class="sheet-floatingbar"></span>
<input type="checkbox" name="attr_upgrade_24_check_c" class="sheet-checkbox sheet-squarebox"/>
<input type="checkbox" name="attr_upgrade_24_check_3" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<span class="sheet-floatingbar"></span>
<input type="checkbox" name="attr_upgrade_24_check_d" class="sheet-checkbox sheet-squarebox"/>
<input type="checkbox" name="attr_upgrade_24_check_4" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<input type="text" value="Mastery" name="attr_upgrade_24_desc"/>
<input type="text" name="attr_upgrade_24_name"/>
<input type="checkbox" name="attr_upgrade_24_expand" class="sheet-expand"/>
<span></span>
<textarea spellcheck="false" name="attr_upgrade_24_description" data-i18n-placeholder="description" placeholder="Description"></textarea>
</div>
<fieldset class="repeating_upgrade">
<div class="sheet-item sheet-item2box">
<input type="checkbox" name="attr_check" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<input type="checkbox" name="attr_check_b" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<input type="text" placeholder="Something Else?" name="attr_desc"/>
</div>
</fieldset>
</div>
</div>
<div class="sheet-hunting-grounds sheet-plainheader sheet-col100 sheet-def-margin">
<input type="text" class="sheet-label" name="attr_hunting_grounds_type" placeholder="Hunting Grounds:"/>
<textarea name="attr_hunting_grounds_description" placeholder="Robbery"></textarea>
<input type="text" class="sheet-label" name="attr_hunting_grounds_type" placeholder="Hunting Grounds:" data-i18n-placeholder="hunting_grounds:"/>
<textarea spellcheck="false" name="attr_hunting_grounds_description" data-i18n-placeholder="hunting_grounds_description" placeholder="Robbery"></textarea>
</div>
</div>
<!-- Cohorts and Contacts -->
@@ -761,7 +806,7 @@
<div class="sheet-cohort sheet-col100">
<div class="sheet-cohort-title sheet-col100">
<div>
<input type="text" class="sheet-label" value="Cohort" name=attr_cohort1_name"/>
<input type="text" class="sheet-label" name=attr_cohort1_name"/>
</div>
<div>
<input type="text" class="sheet-hidden" name="attr_cohort1_die1" value="0"/>
@@ -769,7 +814,7 @@
<input type="text" class="sheet-hidden" name="attr_cohort1_die3" value="0"/>
<input type="text" class="sheet-hidden" name="attr_cohort1_die4" value="0"/>
<input type="text" class="sheet-hidden" name="attr_cohort1_die5" value="0"/>
<button type="roll" name="roll_cohort1" class="sheet-rollbutton sheet-cohortbutton" value='&{template:bitd} {{resist=1}} {{short=1}} {{charname=@{cohort1_name}&thinsp;(@{cohort1_type},&thinsp;@{cohort1_subtype})}} {{title-cohort_quality=1}} {{subtitle=Roll their}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{cohort1_die1},@{cohort1_die1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{cohort1_die2},@{cohort1_die2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{cohort1_die3},@{cohort1_die3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{cohort1_die4}d6]]}}{{roll5=[[@{cohort1_die5}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{cohort1_die1}-@{cohort1_die2}-@{cohort1_die3}-@{cohort1_die4}-@{cohort1_die5}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{cohort1_die1}-@{cohort1_die2}-@{cohort1_die3}-@{cohort1_die4}-@{cohort1_die5}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Roll</button>
<button type="roll" name="roll_cohort1" class="sheet-rollbutton sheet-cohortbutton" value='&{template:bitd} {{resist=1}} {{short=1}} {{charname=@{cohort1_name}&thinsp;(@{cohort1_type},&thinsp;@{cohort1_subtype})}} {{title-cohort_quality=1}}{{title=^{cohort_quality}}}{{subtitle=^{roll_their}}}{{bonusdice=[[@{bonusdice_long}]]}}{{roll1=[[[[{@{cohort1_die1},@{cohort1_die1}+@{bonusdice}}kl1]]d6]]}}{{roll2=[[[[{@{cohort1_die2},@{cohort1_die2}+@{bonusdice}+1}kl1]]d6]]}}{{roll3=[[[[{@{cohort1_die3},@{cohort1_die3}+@{bonusdice}+2}kl1]]d6]]}}{{roll4=[[@{cohort1_die4}d6]]}}{{roll5=[[@{cohort1_die5}d6]]}}{{bonus1=[[[[{@{bonusdice},1}kl1]]d6]]}}{{bonus2=[[[[{@{bonusdice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{@{bonusdice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{@{bonusdice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{@{bonusdice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{@{bonusdice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{cohort1_die1}-@{cohort1_die2}-@{cohort1_die3}-@{cohort1_die4}-@{cohort1_die5}-(@{bonusdice})+1,1}kl1]]d6]], [[[[{-@{cohort1_die1}-@{cohort1_die2}-@{cohort1_die3}-@{cohort1_die4}-@{cohort1_die5}-(@{bonusdice})+1,1}kl1]]d6]]}}@{title_text}' data-i18n="roll">Roll</button>
</div>
</div>
<div class="sheet-cohort-info sheet-col100">
@@ -777,41 +822,41 @@
<div class="sheet-cohort-dropdown">
<span class="sheet-label" name="attr_cohort1_type" value="gang"></span>
<div class="sheet-cohort-dropdown-bg"></div>
<input type="radio" name="attr_cohort1_type" value="gang" checked/><span class="sheet-label">Gang</span>
<input type="radio" name="attr_cohort1_type" value="gang" checked/><span class="sheet-label" data-i18n="gang">Gang</span>
<br/>
<input type="radio" name="attr_cohort1_type" value="elite"/><span class="sheet-label">Elite</span>
<input type="radio" name="attr_cohort1_type" value="elite"/><span class="sheet-label" data-i18n="elite">Elite</span>
<br/>
<input type="radio" name="attr_cohort1_type" value="expert"/><span class="sheet-label">Expert</span>
<input type="radio" name="attr_cohort1_type" value="expert"/><span class="sheet-label" data-i18n="expert">Expert</span>
</div>
</div>
<div>
<input type="text" class="sheet-label" placeholder="Thugs" name="attr_cohort1_subtype"/>
<input type="text" class="sheet-label" placeholder="Thugs" data-i18n-placeholder="gang_type" name="attr_cohort1_subtype"/>
</div>
</div>
<div class="sheet-cohort-condition sheet-col100">
<div class="sheet-cohort-condition1">
<div class="sheet-label">Weak</div>
<div class="sheet-label" data-i18n="weak">Weak</div>
<div class="sheet-toothholder">
<input type="checkbox" name="attr_cohort1_weak" class="sheet-tooth sheet-stresstooth"/>
<span></span>
</div>
</div>
<div class="sheet-cohort-condition2">
<div class="sheet-label">Impaired</div>
<div class="sheet-label" data-i18n="impaired">Impaired</div>
<div class="sheet-toothholder">
<input type="checkbox" name="attr_cohort1_impaired" class="sheet-tooth sheet-stresstooth"/>
<span></span>
</div>
</div>
<div class="sheet-cohort-condition3">
<div class="sheet-label">Broken</div>
<div class="sheet-label" data-i18n="broken">Broken</div>
<div class="sheet-toothholder">
<input type="checkbox" name="attr_cohort1_broken" class="sheet-tooth sheet-stresstooth"/>
<span></span>
</div>
</div>
<div class="sheet-cohort-condition4">
<div class="sheet-label">Armor</div>
<div class="sheet-label" data-i18n="armor">Armor</div>
<div class="sheet-toothholder">
<input type="checkbox" name="attr_cohort1_armor" class="sheet-tooth sheet-stresstooth"/>
<span></span>
@@ -819,11 +864,11 @@
</div>
</div>
<div class="sheet-cohort-edgeflaw sheet-col100">
<div class="sheet-label">Edges</div>
<div class="sheet-label" data-i18n="edges">Edges</div>
<input type="text" name="attr_cohort1_edges"/>
</div>
<div class="sheet-cohort-edgeflaw sheet-col100">
<div class="sheet-label">Flaws</div>
<div class="sheet-label" data-i18n="flaws">Flaws</div>
<input type="text" name="attr_cohort1_flaws"/>
</div>
<div class="sheet-cohort-text sheet-col100">
@@ -836,7 +881,7 @@
<div class="sheet-rep-block sheet-cohort">
<div class="sheet-cohort-title sheet-col100">
<div>
<input type="text" class="sheet-label" value="Cohort" name=attr_name"/>
<input type="text" class="sheet-label" name=attr_name"/>
</div>
<div>
<input type="text" class="sheet-hidden" name="attr_die1" value="0"/>
@@ -844,19 +889,19 @@
<input type="text" class="sheet-hidden" name="attr_die3" value="0"/>
<input type="text" class="sheet-hidden" name="attr_die4" value="0"/>
<input type="text" class="sheet-hidden" name="attr_die5" value="0"/>
<button type="roll" name="roll_cohort" class="sheet-rollbutton sheet-cohortbutton" value='&{template:bitd} {{resist=1}} {{short=1}} {{charname=@{name}&thinsp;(@{type},&thinsp;@{subtype})}}{{title-cohort_quality=1}}{{subtitle=Roll their}}{{bonusdice=[[?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}]]}}{{roll1=[[[[{@{die1},@{die1}+?{Bonus dice}}kl1]]d6]]}}{{roll2=[[[[{@{die2},@{die2}+?{Bonus dice}+1}kl1]]d6]]}}{{roll3=[[[[{@{die3},@{die3}+?{Bonus dice}+2}kl1]]d6]]}}{{roll4=[[@{die4}d6]]}}{{roll5=[[@{die5}d6]]}}{{bonus1=[[[[{?{Bonus dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Bonus dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Bonus dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Bonus dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Bonus dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Bonus dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{die1}-@{die2}-@{die3}-@{die4}-@{die5}-(?{Bonus dice})+1,1}kl1]]d6]], [[[[{-@{die1}-@{die2}-@{die3}-@{die4}-@{die5}-(?{Bonus dice})+1,1}kl1]]d6]]}}'>Roll</button>
<button type="roll" name="roll_cohort" class="sheet-rollbutton sheet-cohortbutton" value='&{template:bitd} {{resist=1}} {{short=1}} {{charname=@{name}&thinsp;(@{type},&thinsp;@{subtype})}}{{title-cohort_quality=1}}{{title=^{cohort_quality}}}{{subtitle=^{roll_their}}}{{bonusdice=[[@{bonusdice_long}]]}}{{roll1=[[[[{@{die1},@{die1}+@{bonusdice}}kl1]]d6]]}}{{roll2=[[[[{@{die2},@{die2}+@{bonusdice}+1}kl1]]d6]]}}{{roll3=[[[[{@{die3},@{die3}+@{bonusdice}+2}kl1]]d6]]}}{{roll4=[[@{die4}d6]]}}{{roll5=[[@{die5}d6]]}}{{bonus1=[[[[{@{bonusdice},1}kl1]]d6]]}}{{bonus2=[[[[{@{bonusdice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{@{bonusdice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{@{bonusdice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{@{bonusdice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{@{bonusdice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{-@{die1}-@{die2}-@{die3}-@{die4}-@{die5}-(@{bonusdice})+1,1}kl1]]d6]], [[[[{-@{die1}-@{die2}-@{die3}-@{die4}-@{die5}-(@{bonusdice})+1,1}kl1]]d6]]}}@{title_text}' data-i18n="roll">Roll</button>
</div>
</div>
<div class="sheet-cohort-info sheet-col100">
<div>
<div class="sheet-cohort-dropdown">
<span class="sheet-label" name="attr_type" value="gang">Gang</span>
<span class="sheet-label" name="attr_type" value="gang" data-i18n="gang">Gang</span>
<div class="sheet-cohort-dropdown-bg"></div>
<input type="radio" name="attr_type" value="gang" checked/><span class="sheet-label">Gang</span>
<input type="radio" name="attr_type" value="gang" checked/><span class="sheet-label" data-i18n="gang">Gang</span>
<br/>
<input type="radio" name="attr_type" value="elite"/><span class="sheet-label">Elite</span>
<input type="radio" name="attr_type" value="elite"/><span class="sheet-label" data-i18n="elite">Elite</span>
<br/>
<input type="radio" name="attr_type" value="expert"/><span class="sheet-label">Expert</span>
<input type="radio" name="attr_type" value="expert"/><span class="sheet-label" data-i18n="expert">Expert</span>
</div>
</div>
<div>
@@ -865,28 +910,28 @@
</div>
<div class="sheet-cohort-condition sheet-col100">
<div class="sheet-cohort-condition1">
<div class="sheet-label">Weak</div>
<div class="sheet-label" data-i18n="weak">Weak</div>
<div class="sheet-toothholder">
<input type="checkbox" name="attr_weak" class="sheet-tooth sheet-stresstooth"/>
<span></span>
</div>
</div>
<div class="sheet-cohort-condition2">
<div class="sheet-label">Impaired</div>
<div class="sheet-label" data-i18n="impaired">Impaired</div>
<div class="sheet-toothholder">
<input type="checkbox" name="attr_impaired" class="sheet-tooth sheet-stresstooth"/>
<span></span>
</div>
</div>
<div class="sheet-cohort-condition3">
<div class="sheet-label">Broken</div>
<div class="sheet-label" data-i18n="broken">Broken</div>
<div class="sheet-toothholder">
<input type="checkbox" name="attr_broken" class="sheet-tooth sheet-stresstooth"/>
<span></span>
</div>
</div>
<div class="sheet-cohort-condition4">
<div class="sheet-label">Armor</div>
<div class="sheet-label" data-i18n="armor">Armor</div>
<div class="sheet-toothholder">
<input type="checkbox" name="attr_armor" class="sheet-tooth sheet-stresstooth"/>
<span></span>
@@ -894,11 +939,11 @@
</div>
</div>
<div class="sheet-cohort-edgeflaw sheet-col100">
<div class="sheet-label">Edges</div>
<div class="sheet-label" data-i18n="edges">Edges</div>
<input type="text" name="attr_edges"/>
</div>
<div class="sheet-cohort-edgeflaw sheet-col100">
<div class="sheet-label">Flaws</div>
<div class="sheet-label" data-i18n="flaws">Flaws</div>
<input type="text" name="attr_flaws"/>
</div>
<div class="sheet-cohort-text sheet-col100">
@@ -909,38 +954,38 @@
</div>
<!-- Contacts -->
<div class="sheet-col100 sheet-contacts">
<div class="sheet-specialheader sheet-col100 sheet-label"><input type="text" name="attr_contacts_title" class="sheet-inherit" value="Contacts"/></div>
<div class="sheet-specialheader sheet-col100 sheet-label"><input type="text" name="attr_contacts_title" class="sheet-inherit"/></div>
<div class="sheet-greyholder sheet-col100">
<fieldset class="repeating_contact">
<div class="sheet-contact sheet-rep-block">
<input type="checkbox" name="attr_check" class="sheet-checkbox"/>
<span></span>
<input type="text" placeholder="Contact name" name="attr_name"/>
<input type="text" data-i18n-placeholder="contact_name" placeholder="Contact name" name="attr_name"/>
</div>
</fieldset>
</div>
</div>
<!-- Roll Fortune -->
<button type="roll" class="sheet-fortunebutton" value='&{template:bitd}{{charname=@{character_name}}}{{fortune=1}}{{subtitle=Rolls}}{{title-fortune=1}}{{bonusdice=[[?{Number of dice|0|1|2|3|4|5|6}]]}}{{bonus1=[[[[{?{Number of dice},1}kl1]]d6]]}}{{bonus2=[[[[{?{Number of dice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{?{Number of dice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{?{Number of dice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{?{Number of dice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{?{Number of dice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{1-(?{Number of dice}),1}kl1]]d6]], [[[[{1-(?{Number of dice}),1}kl1]]d6]]}}{{notes=?{Notes|}}}'>Roll Fortune</button>
<button type="roll" class="sheet-fortunebutton" value='&{template:bitd}{{charname=@{character_name}}}{{fortune=1}}{{subtitle=Rolls}}{{title-fortune=1}}{{title=^{fortune}}}{{bonusdice=[[@{numberofdice_long}]]}}{{bonus1=[[[[{@{numberofdice},1}kl1]]d6]]}}{{bonus2=[[[[{@{numberofdice}-1,1}kl1]]d6]]}}{{bonus3=[[[[{@{numberofdice}-2,1}kl1]]d6]]}}{{bonus4=[[[[{@{numberofdice}-3,1}kl1]]d6]]}}{{bonus5=[[[[{@{numberofdice}-4,1}kl1]]d6]]}}{{bonus6=[[[[{@{numberofdice}-5,1}kl1]]d6]]}}{{zerodice=[[[[{1-(@{numberofdice}),1}kl1]]d6]], [[[[{1-(@{numberofdice}),1}kl1]]d6]]}}{{notes=@{notes_query}}}@{title_text}' data-i18n="roll_fortune">Roll Fortune</button>
</div>
<!-- Clocks -->
<div class="sheet-col97 sheet-clocks">
<div class="sheet-specialheader sheet-col100 sheet-label">Clocks</div>
<div class="sheet-specialheader sheet-col100 sheet-label" data-i18n="clocks">Clocks</div>
<fieldset class="repeating_crewclock">
<div class="sheet-clock">
<input type="text" placeholder="Clock Name" name="attr_name" class="sheet-label"/>
<div class="sheet-clockprogress">
<span>Size</span>
<span data-i18n="size">Size</span>
<input type="radio" name="attr_size" class="sheet-text-input sheet-longoption" value="4" checked/>
<span>4-segment</span>
<span data-i18n="4segment">4-segment</span>
<input type="radio" name="attr_size" class="sheet-text-input sheet-longoption" value="6"/>
<span>6-segment</span>
<span data-i18n="6segment">6-segment</span>
<input type="radio" name="attr_size" class="sheet-text-input sheet-longoption" value="8"/>
<span>8-segment</span>
<span data-i18n="8segment">8-segment</span>
<input type="radio" name="attr_size" class="sheet-text-input sheet-last sheet-longoption" value="12"/>
<span>12-segment</span>
<span data-i18n="12segment">12-segment</span>
<div class="sheet-4clock">
<span>Progress</span>
<span data-i18n="progress">Progress</span>
<input type="radio" name="attr_clock1" class="sheet-text-input" value="0" checked/>
<span>0</span>
<input type="radio" name="attr_clock1" class="sheet-text-input" value="1"/>
@@ -954,7 +999,7 @@
<div class="sheet-clockpicture"></div>
</div>
<div class="sheet-6clock">
<span>Progress</span>
<span data-i18n="progress">Progress</span>
<input type="radio" name="attr_clock2" class="sheet-text-input" value="0" checked/>
<span>0</span>
<input type="radio" name="attr_clock2" class="sheet-text-input" value="1"/>
@@ -972,7 +1017,7 @@
<div class="sheet-clockpicture"></div>
</div>
<div class="sheet-8clock">
<span>Progress</span>
<span data-i18n="progress">Progress</span>
<input type="radio" name="attr_clock3" class="sheet-text-input" value="0" checked/>
<span>0</span>
<input type="radio" name="attr_clock3" class="sheet-text-input" value="1"/>
@@ -994,7 +1039,7 @@
<div class="sheet-clockpicture"></div>
</div>
<div class="sheet-12clock">
<span>Progress</span>
<span data-i18n="progress">Progress</span>
<input type="radio" name="attr_clock4" class="sheet-text-input" value="0" checked/>
<span>0</span>
<input type="radio" name="attr_clock4" class="sheet-text-input" value="1"/>
@@ -1027,6 +1072,6 @@
</div>
</fieldset>
</div>
<textarea spellcheck="false" class="sheet-notes" name="attr_notes" placeholder="Notes"></textarea>
<textarea spellcheck="false" class="sheet-notes" name="attr_notes" data-i18n-placeholder="notes" placeholder="Notes"></textarea>
</div>
</div>
+34 -34
View File
@@ -2,19 +2,19 @@
<input type="checkbox" name="attr_sheet_type" class="sheet-hidediv sheet-hidden" value="faction"/>
<div class="sheet-type-faction">
<div class="sheet-factiontitle sheet-col100">
<input class="sheet-label" type="text" name="attr_factions_title" value="Factions of Doskvol"/>
<input class="sheet-label" type="text" name="attr_factions_title"/>
<div class="sheet-faction-generatebutton">
<input type="checkbox" name="attr_generate_factions"/>
<span>Generate Factions</span>
<span data-i18n="generate_factions">Generate Factions</span>
</div>
</div>
<div class="sheet-col100">
<div class="sheet-col24b sheet-white-repcontrol">
<div class="sheet-factions-header sheet-label">
<input class="sheet-label" type="text" name="attr_factions1_header" value="Underworld"/>
<span>Tier</span>
<span>Hold</span>
<span>Status</span>
<input class="sheet-label" type="text" name="attr_factions1_header"/>
<span data-i18n="tier">Tier</span>
<span data-i18n="hold">Hold</span>
<span data-i18n="status">Status</span>
</div>
<fieldset class="repeating_factions1">
<div class="sheet-faction">
@@ -24,16 +24,16 @@
<input type="text" name="attr_tier"/>
<input type="text" name="attr_hold"/>
<input type="number" name="attr_status"/>
<textarea name="attr_notes" placeholder="Faction notes"></textarea>
<textarea spellcheck="false" name="attr_notes" data-i18n-placeholder="faction_notes" placeholder="Faction notes"></textarea>
</div>
</fieldset>
</div>
<div class="sheet-col24b sheet-white-repcontrol">
<div class="sheet-factions-header sheet-label">
<input class="sheet-label" type="text" name="attr_factions2_header" value="Institutions"/>
<span>Tier</span>
<span>Hold</span>
<span>Status</span>
<input class="sheet-label" type="text" name="attr_factions2_header"/>
<span data-i18n="tier">Tier</span>
<span data-i18n="hold">Hold</span>
<span data-i18n="status">Status</span>
</div>
<fieldset class="repeating_factions2">
<div class="sheet-faction">
@@ -43,16 +43,16 @@
<input type="text" name="attr_tier"/>
<input type="text" name="attr_hold"/>
<input type="number" name="attr_status"/>
<textarea name="attr_notes" placeholder="Faction notes"></textarea>
<textarea spellcheck="false" name="attr_notes" data-i18n-placeholder="faction_notes" placeholder="Faction notes"></textarea>
</div>
</fieldset>
</div>
<div class="sheet-col24b sheet-white-repcontrol">
<div class="sheet-factions-header sheet-label">
<input class="sheet-label" type="text" name="attr_factions3_header" value="Labor &amp; Trade"/>
<span>Tier</span>
<span>Hold</span>
<span>Status</span>
<input class="sheet-label" type="text" name="attr_factions3_header""/>
<span data-i18n="tier">Tier</span>
<span data-i18n="hold">Hold</span>
<span data-i18n="status">Status</span>
</div>
<fieldset class="repeating_factions3">
<div class="sheet-faction">
@@ -62,14 +62,14 @@
<input type="text" name="attr_tier"/>
<input type="text" name="attr_hold"/>
<input type="number" name="attr_status"/>
<textarea name="attr_notes" placeholder="Faction notes"></textarea>
<textarea spellcheck="false" name="attr_notes" data-i18n-placeholder="faction_notes" placeholder="Faction notes"></textarea>
</div>
</fieldset>
<div class="sheet-factions-header sheet-label sheet-def-margin">
<input class="sheet-label" type="text" name="attr_factions4_header" value="The Fringe"/>
<span>Tier</span>
<span>Hold</span>
<span>Status</span>
<input class="sheet-label" type="text" name="attr_factions4_header"/>
<span data-i18n="tier">Tier</span>
<span data-i18n="hold">Hold</span>
<span data-i18n="status">Status</span>
</div>
<fieldset class="repeating_factions4">
<div class="sheet-faction">
@@ -79,16 +79,16 @@
<input type="text" name="attr_tier"/>
<input type="text" name="attr_hold"/>
<input type="number" name="attr_status"/>
<textarea name="attr_notes" placeholder="Faction notes"></textarea>
<textarea spellcheck="false" name="attr_notes" data-i18n-placeholder="faction_notes" placeholder="Faction notes"></textarea>
</div>
</fieldset>
</div>
<div class="sheet-col24b sheet-white-repcontrol">
<div class="sheet-factions-header sheet-label">
<input class="sheet-label" type="text" name="attr_factions5_header" value="Citizenry"/>
<span>Tier</span>
<span>Hold</span>
<span>Status</span>
<input class="sheet-label" type="text" name="attr_factions5_header"/>
<span data-i18n="tier">Tier</span>
<span data-i18n="hold">Hold</span>
<span data-i18n="status">Status</span>
</div>
<fieldset class="repeating_factions5">
<div class="sheet-faction">
@@ -98,23 +98,23 @@
<input type="text" name="attr_tier"/>
<input type="text" name="attr_hold"/>
<input type="number" name="attr_status"/>
<textarea name="attr_notes" placeholder="Faction notes"></textarea>
<textarea spellcheck="false" name="attr_notes" data-i18n-placeholder="faction_notes" placeholder="Faction notes"></textarea>
</div>
</fieldset>
<div class="sheet-warblurb">
<div class="sheet-label">War</div>
<div class="sheet-label" data-i18n="war">War</div>
<ul>
<li class="sheet-nondot">When you're at war with any number of factions (status -3), the following penalties apply:</li>
<li>Lose 1 hold (temporarily, while the war persists). This may knock you down a Tier.</li>
<li>PCs get only one free downtime action instead of two.</li>
<li>Take +1 heat from each score.</li>
<li>Your claims which generate coin (vice dens, fighting pits, fences, etc.) produce only half their normal income (round down).</li>
<li class="sheet-nondot" data-i18n="warblurb1">When you're at war with any number of factions (status -3), the following penalties apply:</li>
<li data-i18n="warblurb2">Lose 1 hold (temporarily, while the war persists). This may knock you down a Tier.</li>
<li data-i18n="warblurb3">PCs get only one free downtime action instead of two.</li>
<li data-i18n="warblurb4">Take +1 heat from each score.</li>
<li data-i18n="warblurb5">Your claims which generate coin (vice dens, fighting pits, fences, etc.) produce only half their normal income (round down).</li>
</ul>
</div>
</div>
</div>
<div class="sheet-col50 sheet-def-margin">
<textarea name="attr_faction_notes"></textarea>
<textarea spellcheck="false" name="attr_faction_notes"></textarea>
</div>
</div>
</div>
@@ -98,6 +98,25 @@
padding-left: 30px;
padding-top: 7px;
}
.sheet-rolltemplate-bitd .sheet-roll-title span {
color: white;
letter-spacing: 2px;
font-family: "Hoefler Text",Georgia,"Baskerville Old Face",Garamond,"Times New Roman",serif;
text-transform: uppercase;
}
.sheet-rolltemplate-bitd .sheet-roll-fortune .sheet-roll-title span {
color: black;
}
.sheet-rolltemplate-bitd .sheet-roll-resist .sheet-roll-title span,
.sheet-rolltemplate-bitd .sheet-roll-vice .sheet-roll-title span {
line-height: 24px;
font-size: 24px;
}
.sheet-rolltemplate-bitd .sheet-roll-action .sheet-roll-title span,
.sheet-rolltemplate-bitd .sheet-roll-fortune .sheet-roll-title span {
line-height: 33px;
font-size: 30px;
}
/* Zerodice dice holder */
.sheet-rolltemplate-bitd .sheet-zerodice1 {
+6 -4
View File
@@ -4,6 +4,8 @@
<div class="sheet-roll-name">{{charname}}</div>
<div class="sheet-roll-subtitle">{{subtitle}}</div>
<div class="sheet-roll-title">
{{#title-text}}<span>{{title}}</span>{{/title-text}}
{{^title-text}}{{#rolltypetext}}[{{rolltypetext}}]({{rolltypeimage}}){{/rolltypetext}}
{{#title-insight}}<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/rolltemplate/rolltemplate-title-insight.png"/>{{/title-insight}}
{{#title-prowess}}<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/rolltemplate/rolltemplate-title-prowess.png"/>{{/title-prowess}}
{{#title-resolve}}<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/rolltemplate/rolltemplate-title-resolve.png"/>{{/title-resolve}}
@@ -23,7 +25,7 @@
{{#title-vice}}<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/rolltemplate/rolltemplate-title-vice.png"/>{{/title-vice}}
{{#title-crew_tier}}<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/rolltemplate/rolltemplate-title-crew_tier.png"/>{{/title-crew_tier}}
{{#title-entanglement}}<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/rolltemplate/rolltemplate-title-entanglement.png"/>{{/title-entanglement}}
{{#title-cohort_quality}}<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/rolltemplate/rolltemplate-title-cohort_quality.png"/>{{/title-cohort_quality}}
{{#title-cohort_quality}}<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/rolltemplate/rolltemplate-title-cohort_quality.png"/>{{/title-cohort_quality}}{{/title-text}}
</div>
<div class="sheet-roll-dice">
{{#rollGreater() roll1 0}}{{roll1}}<span class="sheet-comma">, </span>{{/rollGreater() roll1 0}}
@@ -39,13 +41,13 @@
{{#rollGreater() bonusdice 5}}{{bonus6}}<span class="sheet-comma">, </span>{{/rollGreater() bonusdice 5}}
{{#rollGreater() zerodice 0}}
<div class="sheet-zerodice1">{{zerodice}}</div>
<div class="sheet-zerodice2">Zero Dice - take the lowest result above</div>
<div class="sheet-zerodice2" data-i18n="zerodice">Zero Dice - take the lowest result above</div>
{{/rollGreater() zerodice 0}}
</div>
{{#position}}<div class="sheet-roll-position">{{position}}</div>{{/position}}
{{#effect}}<div class="sheet-roll-effect">{{effect}}</div>{{/effect}}
{{#resist}}{{^short}}<div class="sheet-roll-instructions">Suffer <em>6 stress minus the highest die result.</em> When you roll a critical on resistance, clear 1 stress.</div>{{/short}}{{/resist}}
{{#vice}}{{^short}}<div class="sheet-roll-instructions"><em>Clear an amount of stress equal to the highest die result.</em> If the result of your vice roll means you clear more stress levels than you had marked, you <em>overindulge</em>.</div>{{/short}}{{/vice}}
{{#resist}}{{^short}}<div class="sheet-roll-instructions" data-i18n="resist_instructions">Suffer <em>6 stress minus the highest die result.</em> When you roll a critical on resistance, clear 1 stress.</div>{{/short}}{{/resist}}
{{#vice}}{{^short}}<div class="sheet-roll-instructions" data-i18n="vice_instructions"><em>Clear an amount of stress equal to the highest die result.</em> If the result of your vice roll means you clear more stress levels than you had marked, you <em>overindulge</em>.</div>{{/short}}{{/vice}}
{{#notes}}<div class="sheet-roll-notes">{{notes}}</div>{{/notes}}
</div>
</rolltemplate>
+19 -21
View File
@@ -42,7 +42,6 @@ input.sheet-type-selector {
span.sheet-type-selector {
border: solid 1px #a7a7a7;
text-align: center;
display: inline-block;
background: #cccccc;
color: #3f3f3f;
width: 170px;
@@ -52,18 +51,15 @@ span.sheet-type-selector {
letter-spacing: 1px;
font-family: serif;
font-weight: 600;
display: none;
}
input.sheet-type-selector:hover ~ span {
color: red;
}
input.sheet-type-selector[value="character"]:checked ~ span::before {
content: "Character Mode";
}
input.sheet-type-selector[value="crew"]:checked ~ span::before {
content: "Crew Mode";
}
input.sheet-type-selector[value="faction"]:checked ~ span::before {
content: "Faction Mode";
input.sheet-type-selector[value="character"]:checked ~ span.sheet-type-selector-character,
input.sheet-type-selector[value="crew"]:checked ~ span.sheet-type-selector-crew,
input.sheet-type-selector[value="faction"]:checked ~ span.sheet-type-selector-faction {
display: inline-block;
}
/* SETTINGS */
input:checked + .sheet-settings {
@@ -465,7 +461,7 @@ span.sheet-inherit, input.sheet-inherit {
padding: 3px 0;
font-size: 83%;
}
.sheet-type-crew .sheet-item textarea {
.sheet-item textarea.sheet-upgradename {
width: calc(100% - 20px);
resize: none;
color: inherit;
@@ -473,18 +469,20 @@ span.sheet-inherit, input.sheet-inherit {
top: 2px;
height: 18px;
font-size: 83%;
margin-left: 5px;
margin: 0 1px 0 4px;
color: black;
}
.sheet-item input.sheet-item-textarea-tall:checked + textarea {
.sheet-item input.sheet-item-textarea-tall:checked + textarea.sheet-upgradename {
height: 36px;
}
.sheet-item.sheet-item2box input[type=text],
.sheet-repeating-item input[type=checkbox][value="2"]:checked ~ input[type=text] {
.sheet-repeating-item input[type=checkbox][value="2"]:checked ~ input[type=text],
.sheet-repeating-item input[type=checkbox][value="2"]:checked ~ textarea.sheet-upgradename {
width: calc(100% - 35px);
}
.sheet-item.sheet-item3box input[type=text],
.sheet-repeating-item input[type=checkbox][value="3"]:checked ~ input[type=text] {
.sheet-repeating-item input[type=checkbox][value="3"]:checked ~ input[type=text],
.sheet-repeating-item input[type=checkbox][value="3"]:checked ~ textarea.sheet-upgradename {
width: calc(100% - 50px);
}
.sheet-item.sheet-item4box input[type=text] {
@@ -560,22 +558,22 @@ span.sheet-inherit, input.sheet-inherit {
}
.sheet-itemholder input[name="attr_setting_show_itemdesc"]:not(:checked) ~ div input.sheet-expand,
.sheet-itemholder input[name="attr_setting_show_itemdesc"]:not(:checked) ~ div input.sheet-expand + span,
.sheet-itemholder input[name="attr_setting_show_itemdesc"]:not(:checked) ~ div textarea {
.sheet-itemholder input[name="attr_setting_show_itemdesc"]:not(:checked) ~ div textarea:last-child {
display: none;
}
.sheet-type-character .sheet-itemholder input.sheet-expand {
.sheet-itemholder input.sheet-expand {
width: 9px;
margin-top: 4px;
margin-left: -7px;
height: 9px;
}
.sheet-type-character .sheet-itemholder input.sheet-expand + span::before {
.sheet-itemholder input.sheet-expand + span::before {
content: "◀";
}
.sheet-type-character .sheet-itemholder .sheet-playbookitems textarea {
.sheet-itemholder .sheet-playbookitems textarea:last-child {
border-top: 1px solid darkgrey;
}
.sheet-type-character .sheet-itemholder textarea {
.sheet-itemholder textarea:last-child {
display: none;
border-top: 1px solid lightgray;
border-radius: 0;
@@ -584,7 +582,7 @@ span.sheet-inherit, input.sheet-inherit {
font-size: 83%;
height: 40px;
}
.sheet-type-character .sheet-itemholder input[name="attr_setting_show_itemdesc"]:checked ~ div input.sheet-expand:checked ~ textarea {
.sheet-itemholder input[name="attr_setting_show_itemdesc"]:checked ~ div input.sheet-expand:checked ~ textarea:last-child {
display: block;
}
/* LOGO */
@@ -1340,7 +1338,7 @@ input.sheet-radiobox.sheet-last + span {
.itemcontrol {
z-index: 20;
}
.sheet-items .repcontrol_move, .sheet-items .repcontrol_del {
.sheet-itemholder .repcontrol_move, .sheet-itemholder .repcontrol_del {
padding-top: 0;
padding-bottom: 0;
}
File diff suppressed because it is too large Load Diff
+58 -48
View File
@@ -3,12 +3,14 @@
<!--Title & Version-->
<div class="sheet-topholder">
<input type="text" name="attr_changed_attributes" class="sheet-hidden" value=""/>
<div class="sheet-version-text"><span class="sheet-inherit">Version </span><span class="sheet-inherit" name="attr_version"></span></div>
<div class="sheet-version-text"><span class="sheet-inherit" data-i18n="version">Version </span><span class="sheet-inherit" name="attr_version"></span></div>
<input type="checkbox" name="attr_sheet_type" class="sheet-hidden sheet-3waybox" value="faction"/>
<input type="radio" name="attr_sheet_type" class="sheet-type-selector sheet-3waybox" value="character" checked/>
<input type="radio" name="attr_sheet_type" class="sheet-type-selector sheet-3waybox" value="crew"/>
<input type="radio" name="attr_sheet_type" class="sheet-type-selector sheet-3waybox" value="faction"/>
<span class="sheet-type-selector"></span>
<span class="sheet-type-selector sheet-type-selector-character" data-i18n="character_mode">Character Mode</span>
<span class="sheet-type-selector sheet-type-selector-crew" data-i18n="crew_mode">Crew Mode</span>
<span class="sheet-type-selector sheet-type-selector-faction" data-i18n="faction_mode">Faction Mode</span>
<div class="sheet-settings-checkbox-holder">
<input type="checkbox" name="attr_show_settings" class="sheet-settings-checkbox"/>
<span>y</span>
@@ -18,30 +20,30 @@
<div class="sheet-settings">
<div class="sheet-col100">
<select name="attr_generate_source" title="Choose source">
<option value="cutter">Cutter</option>
<option value="hound">Hound</option>
<option value="leech">Leech</option>
<option value="lurk">Lurk</option>
<option value="slide">Slide</option>
<option value="spider">Spider</option>
<option value="whisper">Whisper</option>
<option value="cutter" data-i18n="cutter">Cutter</option>
<option value="hound" data-i18n="hound">Hound</option>
<option value="leech" data-i18n="leech">Leech</option>
<option value="lurk" data-i18n="lurk">Lurk</option>
<option value="slide" data-i18n="slide">Slide</option>
<option value="spider" data-i18n="spider">Spider</option>
<option value="whisper" data-i18n="whisper">Whisper</option>
<option value="-">------</option>
<option value="ghost">Ghost</option>
<option value="hull">Hull</option>
<option value="vampire">Vampire</option>
<option value="ghost" data-i18n="ghost">Ghost</option>
<option value="hull" data-i18n="hull">Hull</option>
<option value="vampire" data-i18n="vampire">Vampire</option>
<option value="-">------</option>
<option value="assassins">Assassins</option>
<option value="bravos">Bravos</option>
<option value="cult">Cult</option>
<option value="hawkers">Hawkers</option>
<option value="shadows">Shadows</option>
<option value="smugglers">Smugglers</option>
<option value="vigilantes">Vigilantes</option>
<option value="assassins" data-i18n="assassins">Assassins</option>
<option value="bravos" data-i18n="bravos">Bravos</option>
<option value="cult" data-i18n="cult">Cult</option>
<option value="hawkers" data-i18n="hawkers">Hawkers</option>
<option value="shadows" data-i18n="shadows">Shadows</option>
<option value="smugglers" data-i18n="smugglers">Smugglers</option>
<option value="vigilantes" data-i18n="vigilantes">Vigilantes</option>
</select>
<input type="checkbox" class="sheet-generatebutton" name="attr_generate_abilities"/>
<span>Add abilities</span>
<span data-i18n="add_abilities">Add abilities</span>
<input type="checkbox" class="sheet-generatebutton" name="attr_generate_friends"/>
<span>Add friends/contacts</span>
<span data-i18n="add_friends_contacts">Add friends/contacts</span>
</div>
<div class="sheet-col100">
<input type="checkbox" name="attr_setting_extra_stress1" class="sheet-hidden"/>
@@ -57,87 +59,95 @@
<option value="4">13</option>
<option value="5">14</option>
</select>
<span>Number of stress boxes</span>
<span data-i18n="number_stress_boxes">Number of stress boxes</span>
</div>
<div class="sheet-col50">
<input type="checkbox" name="attr_setting_extra_trauma" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<span>Show an extra trauma box</span>
<span data-i18n="show_extra_trauma_box">Show an extra trauma box</span>
</div>
<div class="sheet-col50">
<input type="checkbox" name="attr_setting_extra_xp" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<span>Show an extra xp condition</span>
<span data-i18n="show_extra_xp_condition">Show an extra xp condition</span>
</div>
<div class="sheet-col50">
<input type="checkbox" name="attr_setting_vampirexp" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<span>Extra xp boxes for vampires</span>
<span data-i18n="extra_xp_boxes">Extra xp boxes for vampires</span>
</div>
<div class="sheet-col50">
<input type="checkbox" name="attr_setting_show_strictures" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<span>Show vampire strictures</span>
<span data-i18n="show_vampire_strictures">Show vampire strictures</span>
</div>
<div class="sheet-col50">
<input type="checkbox" name="attr_setting_show_frame" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<span>Show frame section (for hulls)</span>
<span data-i18n="show_frame_section">Show frame section (for hulls)</span>
</div>
<div class="sheet-col50">
<input type="checkbox" name="attr_setting_show_itemdesc" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<span>Show description field for items</span>
<span data-i18n="show_item_description">Item/upgrade descriptions</span>
</div>
<div class="sheet-col50">
<input type="checkbox" name="attr_setting_show_deity" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<span>Show deity fields for crew</span>
<span data-i18n="show_deity_fields">Show deity fields for crew</span>
</div>
<div class="sheet-col50">
<input type="checkbox" name="attr_setting_show_origin" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<span>Show origin field for crew</span>
<span data-i18n="show_origin_field">Show origin field for crew</span>
</div>
<div class="sheet-col50">
<input type="text" name="attr_setting_stress_label" value="Stress"/>
<input type="text" name="attr_setting_stress_label"/>
<span></span>
<span>Label to use for stress</span>
<span data-i18n="stress_label">Label to use for stress</span>
</div>
<div class="sheet-col50">
<input type="text" name="attr_setting_trauma_label" value="Trauma"/>
<input type="text" name="attr_setting_trauma_label"/>
<span></span>
<span>Label to use for trauma</span>
<span data-i18n="trauma_label">Label to use for trauma</span>
</div>
<div class="sheet-col50">
<select name="attr_setting_traumata_set" title="Traumata">
<option value="normal" selected>Normal</option>
<option value="ghost">Ghost</option>
<option value="hull">Hull</option>
<option value="normal" selected data-i18n="Normal">Normal</option>
<option value="ghost" data-i18n="ghost">Ghost</option>
<option value="hull" data-i18n="hull">Hull</option>
</select>
<span>Traumata</span>
<span data-i18n="traumata">Traumata</span>
</div>
<div class="sheet-col50">
<select name="attr_setting_vice_type" title="Vice">
<option value="normal" selected>Normal</option>
<option value="ghost">Ghost</option>
<option value="hull">Hull</option>
<option value="vampire">Vampire</option>
<option value="normal" selected data-i18n="Normal">Normal</option>
<option value="ghost" data-i18n="ghost">Ghost</option>
<option value="hull" data-i18n="hull">Hull</option>
<option value="vampire" data-i18n="vampire">Vampire</option>
</select>
<span>Vice</span>
<span data-i18n="vice">Vice</span>
</div>
<div class="sheet-settings-load sheet-col100">
<span>Load: </span>
<span data-i18n="load:">Load: </span>
<input type="number" name="attr_setting_load_l" value="3"/>
<span> light</span>
<span data-i18n="light"> light</span>
<input type="number" name="attr_setting_load_n" value="5"/>
<span> normal</span>
<span data-i18n="normal"> normal</span>
<input type="number" name="attr_setting_load_h" value="6"/>
<span> heavy</span>
<span data-i18n="heavy"> heavy</span>
</div>
<div class="sheet-col100">
<input type="checkbox" name="attr_setting_flexwidth" class="sheet-checkbox sheet-squarebox"/>
<span></span>
<span>Flexible character sheet width (adapts to container)</span>
<span data-i18n="flexible_width">Flexible character sheet width (adapts to container)</span>
</div>
<input type="hidden" name="attr_bonusdice_long" value="?{Bonus dice|0|1|2|3|4|5|6|-1|-2|-3}"/>
<input type="hidden" name="attr_bonusdice" value="?{Bonus dice}"/>
<input type="hidden" name="attr_numberofdice_long" value="?{Number of dice|0|1|2|3|4|5|6}"/>
<input type="hidden" name="attr_numberofdice" value="?{Number of dice}"/>
<input type="hidden" name="attr_notes_query" value="?{Notes|}"/>
<input type="hidden" name="attr_position_query" value="?{Position|Risky|Controlled|Desperate}"/>
<input type="hidden" name="attr_effect_query" value="?{Effect|Standard|Limited|Great|Extreme|Zero}"/>
<input type="hidden" name="attr_title_text" value=""/>
</div>
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+968
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@@ -0,0 +1,968 @@
{
"+heavy": "+Heavy",
"12segment": "12-segment",
"4segment": "4-segment",
"6segment": "6-segment",
"8segment": "8-segment",
"Heavy": "Heavy",
"Light": "Light",
"Normal": "Normal",
"a_2nd_pistol": "A 2nd Pistol",
"a_blade_or_two": "A Blade or Two",
"a_large_weapon": "A Large Weapon",
"a_pistol": "A Pistol",
"a_teammate": " a teammate",
"ability_description": "Ability description",
"ability_name": "Ability Name",
"add_abilities": "Add abilities",
"add_friends_contacts": "Add friends/contacts",
"add_type": "Add Type: 2",
"adepts": "Adepts",
"alcahest": "Alcahest",
"alchemicals": "Alchemicals",
"alias": "Alias",
"an_unusual_weapon": "An Unusual weapon",
"an_upgrade": "An upgrade",
"arcane_implements": "Arcane Implements",
"armor": "Armor",
"assassins": "Assassins",
"assault:": "Assault:",
"assist": "Assist",
"attune": "Attune",
"background": "Background",
"bandolier": "Bandolier",
"bestial:": "Bestial: ",
"binding_oil": "Binding Oil",
"boat": "Boat",
"boat_carriage_other": "Boat - Carriage - Other",
"bold": "bold",
"bolster": "Bolster your crew's reputation or develop a new one.",
"bonus_die": "Bonus Die",
"bonusdice": "Bonus dice",
"bound:": "Bound: ",
"bravos": "Bravos",
"broken": "Broken",
"burglary_gear": "Burglary Gear",
"carriage": "Carriage",
"chaotic": "Chaotic",
"character_mode": "Character Mode",
"claim_above_the_law": "Above\nthe Law",
"claim_above_the_law_description": "-1 Wanted Level\nif Citizens faction\nstatus is +3",
"claim_ancient_altar": "Ancient Altar",
"claim_ancient_altar_description": "+1d engagement\nfor occult plans",
"claim_ancient_gate": "Ancient Gate",
"claim_ancient_gate_description": "Safe passage in\nthe Deathlands",
"claim_ancient_obelisk": "Ancient Obelisk",
"claim_ancient_obelisk_description": "-1 stress cost for\nall arcane powers\nand rituals",
"claim_ancient_tower": "Ancient\nTower",
"claim_ancient_tower_description": "+1d to Consort\nw/ arcane entities\non site",
"claim_barracks": "Barracks",
"claim_barracks_description": "+1 scale for your\nThugs cohorts",
"claim_bluecoat_confederates": "Bluecoat\nConfederates",
"claim_bluecoat_confederates_description": "+1d engagement\nfor assault plans",
"claim_bluecoat_confidants": "Bluecoat\nConfidants",
"claim_bluecoat_confidants_description": "-2 heat per score",
"claim_bluecoat_intimidation": "Bluecoat\nIntimidation",
"claim_bluecoat_intimidation_description": "-2 heat per score",
"claim_catacombs": "\nCatacombs",
"claim_catacombs_description": "+1d to Study or\nTinker on site",
"claim_city_records": "City Records",
"claim_city_records_description": "+1d engagement\nfor stealth plans",
"claim_cloister": "Cloister",
"claim_cloister_description": "+1 scale for your\nAdepts cohorts",
"claim_cover_identities": "Cover Identities",
"claim_cover_identities_description": "+1d engagement\nfor deception and\ntransport plans",
"claim_cover_operation": "Cover\nOperation",
"claim_cover_operation_description": "-2 heat per score",
"claim_covert_drops": "Covert Drops",
"claim_covert_drops_description": "+2 coin for espionage\nor sabotage",
"claim_defiant_citizens": "Defiant\nCitizens",
"claim_defiant_citizens_description": "Large gang who\nwill fight for you",
"claim_doskvol's_most_wanted": "Doskvol's\nMost Wanted",
"claim_doskvol's_most_wanted_description": "+2 rep on scores\nagainst the law",
"claim_drug_den": "Drug Den",
"claim_drug_den_description": "(Tier roll) - Heat =\ncoin in downtime",
"claim_envoy": "Envoy",
"claim_envoy_description": "+2 coin for high-\nclass targets",
"claim_fierce_allies": "\nFierce Allies",
"claim_fierce_allies_description": "All your experts\nare loyal",
"claim_fighting_pits": "Fighting Pits",
"claim_fighting_pits_description": "(Tier roll) - Heat =\ncoin in downtime",
"claim_fixer": "Fixer",
"claim_fixer_description": "+2 coin for lower-\nclass targets",
"claim_fleet": "Fleet",
"claim_fleet_description": "Your cohorts have\ntheir own vehicles",
"claim_foreign_market": "Foreign Market",
"claim_foreign_market_description": "(Tier roll) - Heat =\ncoin in downtime",
"claim_gambling_den": "Gambling Den",
"claim_gambling_den_description": "(Tier roll) - Heat =\ncoin in downtime",
"claim_hagfish_farm": "Hagfish Farm",
"claim_hagfish_farm_description": "Body disposal,\n+1d to reduce heat\nafter killing",
"claim_hidden_paths": "\nHidden Paths",
"claim_hidden_paths_description": "+1d to Prowl back\nto your lair",
"claim_infirmary": "Infirmary",
"claim_infirmary_description": "+1d to healing\nrolls",
"claim_informants": "Informants",
"claim_informants_description": "+1d gather info\nfor scores",
"claim_interrogation_chamber": "Interrogation\nChamber",
"claim_interrogation_chamber_description": "+1d to Command\nand Sway on site",
"claim_local_graft": "Local Graft",
"claim_local_graft_description": "+2 coin for\nshow of force or\nsocialize",
"claim_local_heroes": "\nLocal Heroes",
"claim_local_heroes_description": "+1d to indulge\nvice",
"claim_lookouts": "Lookouts",
"claim_lookouts_description": "+1d to Survey or\nHunt on your turf",
"claim_loyal_fence": "Loyal Fence",
"claim_loyal_fence_description": "+2 coin for burglary\nor robbery",
"claim_luxury_fence": "Luxury Fence",
"claim_luxury_fence_description": "+2 coin for high-\nclass targets",
"claim_luxury_venue": "Luxury Venue",
"claim_luxury_venue_description": "+1d to Consort\nand Sway on site",
"claim_offertory": "Offertory",
"claim_offertory_description": "+2 coin for occult\noperations",
"claim_personal_clothier": "Personal\nClothier",
"claim_personal_clothier_description": "+1d engagement\nroll for social plans",
"claim_protection_racket": "Protection\nRacket",
"claim_protection_racket_description": "(Tier roll) - Heat =\ncoin in downtime",
"claim_publicity": "\nPublicity",
"claim_publicity_description": "+2 rep on\ntakedown scores",
"claim_sacred_nexus": "Sacred Nexus",
"claim_sacred_nexus_description": "+1d to healing\nrolls",
"claim_sanctuary": "Sanctuary",
"claim_sanctuary_description": "+1d to Command\nand Sway on site",
"claim_secret_pathways": "Secret\nPathways",
"claim_secret_pathways_description": "+1d engagement\nfor stealth plans",
"claim_secret_routes": "Secret Routes",
"claim_secret_routes_description": "+1d engagement\nfor transport plans",
"claim_side_business": "Side Business",
"claim_side_business_description": "(Tier roll) - Heat =\ncoin in downtime",
"claim_spirit_well": "Spirit Well",
"claim_spirit_well_description": "+1d to Attune\non site",
"claim_street_fence": "Street Fence",
"claim_street_fence_description": "+2 coin for lower-\nclass targets",
"claim_surplus_caches": "Surplus Caches",
"claim_surplus_caches_description": "+2 coin for product\nsale or supply",
"claim_tavern": "Tavern",
"claim_tavern_description": "+1d to Consort\nand Sway on site",
"claim_terrorized_citizens": "Terrorized\nCitizens",
"claim_terrorized_citizens_description": "+2 coin for battle\nor extortion",
"claim_the_hookup": "The Hookup",
"claim_the_hookup_description": "Smugglers, +1d to\nacquire asets",
"claim_training_rooms": "Training\nRooms",
"claim_training_rooms_description": "+1 scale for your\nSkulks cohorts",
"claim_turf": "\nTurf",
"claim_vice_den": "Vice Den",
"claim_vice_den_description": "(Tier roll) - Heat =\ncoin in downtime",
"claim_victim_trophies": "Victim\nTrophies",
"claim_victim_trophies_description": "+1 rep per score",
"claim_warehouse": "Warehouse",
"claim_warehouse_description": "Stockpiles give you\n+1d to acquire\nassets",
"claim_warehouses": "Warehouses",
"claim_warehouses_description": "Stockpiles give you\n+1d to acquire\nassets",
"clanking": "Clanking",
"climbing_gear": "Climbing Gear",
"clock_name": "Clock Name",
"clocks": "Clocks",
"cohort": "Cohort",
"cohorts": "Cohorts",
"cohort_quality": "Cohort Quality",
"coin": "Coin",
"cold": "Cold",
"command": "Command",
"consort": "Consort",
"contact_name": "Contact name",
"contacts": "Contacts",
"crew": "Crew",
"crew_ability_accord": "Accord",
"crew_ability_accord_description": "Sometimes friends are as good as territory. You may count up to three +3 faction statuses you hold as if they are turf.",
"crew_ability_all_hands": "All Hands",
"crew_ability_all_hands_description": "During downtime, one of your cohorts may perform a downtime activity for the crew to acquire an asset, reduce heat, or work on a long-term project.",
"crew_ability_anointed": "Anointed",
"crew_ability_anointed_description": "You get +1d to resistance rolls against supernatural threats. You get +1d to healing rolls when you have supernatural harm.",
"crew_ability_as_good_as_your_word": "As Good as Your Word",
"crew_ability_as_good_as_your_word_description": "You may spend rep as coin in downtime actions. Vigilantes gain Obligation as a second vice.",
"crew_ability_avengers": "Avengers",
"crew_ability_avengers_description": "Each PC may add +1 action rating to Hunt, Prowl, or Command (up to a max rating of 3).",
"crew_ability_blood_brothers": "Blood Brothers",
"crew_ability_blood_brothers_description": "When you fight alongside your cohorts in combat, they get +1d for teamwork rolls (setup and group actions). All of your cohorts get the thugs type for free (if they're already thugs, add another type).",
"crew_ability_bound_in_darkness": "Bound in Darkness",
"crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.",
"crew_ability_chosen": "Chosen",
"crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).",
"crew_ability_conviction": "Conviction",
"crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.",
"crew_ability_crow's_veil": "Crow's Veil",
"crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.",
"crew_ability_dangerous": "Dangerous",
"crew_ability_dangerous_description": "Each PC may add +1 action rating to Hunt, Skirmish, or Wreck (up to a max rating of 3).",
"crew_ability_deadly": "Deadly",
"crew_ability_deadly_description": "Each PC may add +1 action rating to Hunt, Prowl, or Skirmish (up to a max rating of 3).",
"crew_ability_door_kickers": "Door Kickers",
"crew_ability_door_kickers_description": "When you execute an assault plan, take +1d to the engagement roll.",
"crew_ability_emberdeath": "Emberdeath",
"crew_ability_emberdeath_description": "Due to hard-won experience or occult ritual, you know the arcane method to destroy a living victim's spirit at the moment you kill them. Take 3 stress to channel electroplasmic energy from the ghost field to disintegrate the spirit and dead body in a shower of sparking embers.",
"crew_ability_everyone_steals": "Everyone Steals",
"crew_ability_everyone_steals_description": "Each PC may add +1 action rating to Prowl, Finesse, or Tinker (up to a max rating of 3).",
"crew_ability_favors": "Favors",
"crew_ability_favors_description": "Spend one rep and describe how one of your contacts is put out to help you. Everyone in your crew gets one dot in an action your contact is skilled in for this score.",
"crew_ability_fiends": "Fiends",
"crew_ability_fiends_description": "Fear is as good as respect. You may count each wanted level as if it was turf.",
"crew_ability_forged_in_the_fire": "Forged in the Fire",
"crew_ability_forged_in_the_fire_description": "Each PC has been toughened by cruel experience. You get +1d to resistance rolls.",
"crew_ability_ghost_echoes": "Ghost Echoes",
"crew_ability_ghost_echoes_description": "From weird experience or occult ritual, all crew members gain the ability to see and interact with the ghostly structures, streets, and objects within the echo of Doskvol that exists in the ghost field.",
"crew_ability_ghost_market": "Ghost Market",
"crew_ability_ghost_market_description": "Through arcane ritual or hard-won experience, you have discovered how to prepare your product for sale to ghosts and/or demons. They do not pay in coin. What do they pay with?",
"crew_ability_ghost_passage": "Ghost Passage",
"crew_ability_ghost_passage_description": "From harsh experience or occult ritual, all crew members become immune to possession by spirits, but may choose to \"carry\" a second ghost as a passenger within their body.",
"crew_ability_glory_incarnate": "Glory Incarnate",
"crew_ability_glory_incarnate_description": "Your deity sometimes manifests in the physical world. This can be a great boon, but the priorities and values of a god are not those of mortals. You have been warned.",
"crew_ability_high_society": "High Society",
"crew_ability_high_society_description": "It's all about who you know. Take -1 heat during downtime and +1d to gather info about the city's elite.",
"crew_ability_hooked": "Hooked",
"crew_ability_hooked_description": "Your gang members use your product. Add the savage, unreliable, or wild flaw to your gangs to give them +1 quality.",
"crew_ability_just_passing_through": "Just Passing Through",
"crew_ability_just_passing_through_description": "During downtime, take -1 heat. When your heat is 4 or less, you get +1d to deceive people when you pass yourselves off as ordinary citizens.",
"crew_ability_leverage": "Leverage",
"crew_ability_leverage_description": "Your crew supplies contraband for other factions. Your success is good for them. Whenever you gain rep, gain +1 rep.",
"crew_ability_like_part_of_the_family": "Like Part of the Family",
"crew_ability_like_part_of_the_family_description": "Create one of your vehicles as a cohort (use the vehicle edges and flaws, below). Its quality is equal to your Tier +1.",
"crew_ability_misdirection": "Misdirection",
"crew_ability_misdirection_description": "At the end of a score, you may sacrifice half the rep gained to make another faction lose status with your target instead of your crew. How do you pin it on someone else?",
"crew_ability_moral_compass": "Moral Compass",
"crew_ability_moral_compass_description": "Each PC gains an additional xp trigger: You fulfilled an obligation at a cost to you or the crew.",
"crew_ability_no_traces": "No Traces",
"crew_ability_no_traces_description": "When you keep an operation quiet or make it look like an accident, you get half the rep value of the target (round up) instead of zero. When you end downtime with zero heat, take +1 rep.",
"crew_ability_pack_rats": "Pack Rats",
"crew_ability_pack_rats_description": "Your lair is a jumble of stolen items. When you roll to acquire an asset, take +1d.",
"crew_ability_patron": "Patron",
"crew_ability_patron_description": "When you advance your Tier, it costs half the coin it normally would. Who is your patron? Why do they help you?",
"crew_ability_predators": "Predators",
"crew_ability_predators_description": "When you use stealth or subterfuge to commit murder, take +1d to the engagement roll.",
"crew_ability_reavers": "Reavers",
"crew_ability_reavers_description": "When you go into conflict aboard a vehicle, you gain +1 effect for vehicle damage and speed. Your vehicle gains armor.",
"crew_ability_renegades": "Renegades",
"crew_ability_renegades_description": "Each PC may add +1 action rating to Finesse, Prowl, or Skirmish (up to a max rating of 3).",
"crew_ability_roots": "Roots",
"crew_ability_roots_description": "During downtime one of your contacts or cohorts may take a downtime action to acquire an asset, reduce heat, or recover.",
"crew_ability_sealed_in_blood": "Sealed in Blood",
"crew_ability_sealed_in_blood_description": "Each human sacrifice yields -3 stress cost for any ritual you perform.",
"crew_ability_second_story": "Second Story",
"crew_ability_second_story_description": "When you execute a clandestine infiltration, you get +1d to the engagement roll.",
"crew_ability_silver_tongues": "Silver Tongues",
"crew_ability_silver_tongues_description": "Each PC may add +1 action rating to Command, Consort, or Sway (up to a max rating of 3).",
"crew_ability_slippery": "Slippery",
"crew_ability_slippery_description": "When you roll entanglements, roll twice and keep the one you want. When you reduce heat on the crew, take +1d.",
"crew_ability_synchronized": "Synchronized",
"crew_ability_synchronized_description": "When you perform a group action, you may count multiple 6s from different rolls as a critical success.",
"crew_ability_the_good_stuff": "The Good Stuff",
"crew_ability_the_good_stuff_description": "Your merchandise is exquisite. The product quality is equal to your Tier+2. When you deal with a crew or faction, the GM will tell you who among them is hooked on your product (one, a few, many, or all).",
"crew_ability_thorn_in_your_side": "Thorn in your Side",
"crew_ability_thorn_in_your_side_description": "When you use Stealth or Assault plans against a higher Tier faction, your Tier counts as +1.",
"crew_ability_uncanny_preparation": "Uncanny Preparation",
"crew_ability_uncanny_preparation_description": "Twice per session during a Desperate action, improve your effect or position. Describe a flashback that gives you the advantage now (setup action).",
"crew_ability_vipers": "Vipers",
"crew_ability_vipers_description": "When you acquire or craft poisons, you get +1 result level to your roll. When you employ a poison, you are specially prepared to be immune to its effects.",
"crew_ability_war_dogs": "War Dogs",
"crew_ability_war_dogs_description": "When you’re at war (-3 faction status), your crew does not suffer -1 hold and PCs still get two downtime activities, instead of just one.",
"crew_ability_zealotry": "Zealotry",
"crew_ability_zealotry_description": "Your cohorts have abandoned their reason to devote themselves to the cult. They will undertake any service, no matter how dangerous or strange. They gain +1d to rolls against enemies of the faith.",
"crew_advancement": "Crew Advancement ",
"crew_assassins_contact_0": "Trev, a gang boss",
"crew_assassins_contact_1": "Lydra, a deal broker",
"crew_assassins_contact_2": "Irimina, a vicious noble",
"crew_assassins_contact_3": "Karlos, a bounty hunter",
"crew_assassins_contact_4": "Exeter, a spirit warden",
"crew_assassins_contact_5": "Sevoy, a merchant lord",
"crew_assassins_description": "Murderers\nfor Hire",
"crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom",
"crew_assassins_hunting_grounds_type": "Hunting Grounds:",
"crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.",
"crew_bravos_contact_0": "Meg, a pit-fighter",
"crew_bravos_contact_1": "Conway, a bluecoat",
"crew_bravos_contact_2": "Keller, a blacksmith",
"crew_bravos_contact_3": "Tomas, a physicker",
"crew_bravos_contact_4": "Walker, a ward boss",
"crew_bravos_contact_5": "Lutes, a tavern owner",
"crew_bravos_description": "Mercenaries,\nThugs &\nKillers",
"crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab",
"crew_bravos_hunting_grounds_type": "Hunting Grounds:",
"crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.",
"crew_cult_contact_0": "Gagan, an academic",
"crew_cult_contact_1": "Adikin, an occultist",
"crew_cult_contact_2": "Hutchins, an antiquarian",
"crew_cult_contact_3": "Moriya, a spirit trafficker",
"crew_cult_contact_4": "Mateas Kline, a noble",
"crew_cult_contact_5": "Bennett, an astronomer",
"crew_cult_description": "Acolytes\nof a Deity",
"crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice",
"crew_cult_hunting_grounds_type": "Sacred Sites:",
"crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.",
"crew_description": "A short crew description",
"crew_hawkers_contact_0": "Rolan Wott, a magistrate",
"crew_hawkers_contact_1": "Laroze, a bluecoat",
"crew_hawkers_contact_2": "Lydra, a deal broker",
"crew_hawkers_contact_3": "Hoxley, a smuggler",
"crew_hawkers_contact_4": "Anya, a dilettante",
"crew_hawkers_contact_5": "Marlo, a gang boss",
"crew_hawkers_description": "Vice\nDealers",
"crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize",
"crew_hawkers_hunting_grounds_type": "Sales Territory:",
"crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.",
"crew_mode": "Crew Mode",
"crew_shadows_contact_0": "Dowler, an explorer",
"crew_shadows_contact_1": "Laroze, a bluecoat",
"crew_shadows_contact_2": "Amancio, a deal broker",
"crew_shadows_contact_3": "Fitz, a collector",
"crew_shadows_contact_4": "Adelaide Phroaig, a noble",
"crew_shadows_contact_5": "Rigney, a tavern owner",
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
"crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage",
"crew_shadows_hunting_grounds_type": "Hunting Grounds:",
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
"crew_sheet": "Crew sheet",
"crew_smugglers_contact_0": "Elynn, a dock worker",
"crew_smugglers_contact_1": "Rolan, a drug dealer",
"crew_smugglers_contact_2": "Sera, an arms dealer",
"crew_smugglers_contact_3": "Nyelle, a spirit trafficker",
"crew_smugglers_contact_4": "Decker, an anarchist",
"crew_smugglers_contact_5": "Esme, a tavern owner",
"crew_smugglers_description": "Suppliers\nof Illicit\nGoods",
"crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers",
"crew_smugglers_hunting_grounds_type": "Cargo Types:",
"crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.",
"crew_tier": "Crew Tier",
"crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)",
"crew_upgrade_barge": "Barge (+mobility for lair)",
"crew_upgrade_bravos_rigging": "Bravos rigging (2 free load of weapons or armor)",
"crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)",
"crew_upgrade_composed": "Composed (+1 stress box)",
"crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)",
"crew_upgrade_elite_adepts": "Elite Adepts",
"crew_upgrade_elite_rooks": "Elite Rooks",
"crew_upgrade_elite_rovers": "Elite Rovers",
"crew_upgrade_elite_skulks": "Elite Skulks",
"crew_upgrade_elite_thugs": "Elite Thugs",
"crew_upgrade_hardened": "Hardened (+1 trauma box)",
"crew_upgrade_hawker's_rigging": "Hawker's rigging (1 carried item is concealed and has no load)",
"crew_upgrade_ironhook_contacts": "Ironhook Contacts (+1 Tier in prison)",
"crew_upgrade_irregulars": "Irregulars (Experts gain +1d to Gather Information)",
"crew_upgrade_ordained": "Ordained (+1 trauma box)",
"crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair",
"crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)",
"crew_upgrade_spark-craft_technology": "Spark-craft Technology",
"crew_upgrade_steady": "Steady (+1 stress box)",
"crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)",
"crew_upgrade_unbroken": "Unbroken (+1 trauma box)",
"crew_upgrade_underground_maps_&_passkeys": "Underground maps & passkeys",
"crew_upgrade_vigilantes_attire": "Vigilantes attire (2 free load of weapons or supplies)",
"crew_upgrade_willing_to_fight": "Willing to Fight (Experts are braves)",
"crew_upgrades": "Crew Upgrades",
"crew_vigilantes_contact_0": "Mara, a chief inspector",
"crew_vigilantes_contact_1": "Twelves, a Leviathan Hunter",
"crew_vigilantes_contact_2": "Soren, a restless ghost",
"crew_vigilantes_contact_3": "Poriso, famous opera singer",
"crew_vigilantes_contact_4": "Anis, a Spirit Warden",
"crew_vigilantes_contact_5": "Badger, a brilliant inventor",
"crew_vigilantes_description": "Deluded\nAvengers",
"crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror",
"crew_vigilantes_hunting_grounds_type": "Protected Grounds:",
"crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.",
"cult": "Cult",
"cutter": "Cutter",
"deception:": "Deception:",
"deity": "Deity",
"deity_features": "Deity Features",
"demolition_tools": "Demolition Tools",
"description": "Description",
"destructive": "Destructive",
"devils_bargain": "Devil's Bargain",
"documents": "Documents",
"drain": "Drain",
"drift_oil": "Drift Oil",
"drown_powder": "Drown Powder",
"edges": "Edges",
"effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}",
"elite": "Elite",
"entanglement": "Entanglement",
"expert": "Expert",
"express_crew": "Express the goals, drives, inner conflict, or essential nature of the crew.",
"extra_xp_boxes": "Extra xp boxes for vampires",
"eyeblind_poison": "Eyeblind Poison",
"faction_barrowcleft": "Barrowcleft",
"faction_bluecoats": "Bluecoats",
"faction_brightstone": "Brightstone",
"faction_cabbies": "Cabbies",
"faction_charhollow": "Charhollow",
"faction_charterhall": "Charterhall",
"faction_city_council": "City Council",
"faction_coalridge": "Coalridge",
"faction_crow's_foot": "Crow's Foot",
"faction_cyphers": "Cyphers",
"faction_dagger_isles_consulate": "Dagger Isles Consulate",
"faction_deathlands_scavengers": "Deathlands Scavengers",
"faction_dockers": "Dockers",
"faction_dunslough": "Dunslough",
"faction_gondoliers": "Gondoliers",
"faction_imperial_military": "Imperial Military",
"faction_ink_rakes": "Ink Rakes",
"faction_inspectors": "Inspectors",
"faction_ironhook_prison": "Ironhook Prison",
"faction_iruvian_consulate": "Iruvian Consulate",
"faction_laborers": "Laborers",
"faction_leviathan_hunters": "Leviathan Hunters",
"faction_lord_scurlock": "Lord Scurlock",
"faction_ministry_of_preservation": "Ministry of Preservation",
"faction_mode": "Faction Mode",
"faction_nightmarket": "Nightmarket",
"faction_notes": "Faction notes",
"faction_rail_jacks": "Rail Jacks",
"faction_sailors": "Sailors",
"faction_servants": "Servants",
"faction_severosi_consulate": "Severosi Consulate",
"faction_silkshore": "Silkshore",
"faction_six_towers": "Six Towers",
"faction_skovlan_consulate": "Skovlan Consulate",
"faction_skovlander_refugees": "Skovlander Refugees",
"faction_sparkwrights": "Sparkwrights",
"faction_spirit_wardens": "Spirit Wardens",
"faction_the_billhooks": "The Billhooks",
"faction_the_brigade": "The Brigade",
"faction_the_church_of_ecstasy": "The Church of Ecstasy",
"faction_the_circle_of_flame": "The Circle of Flame",
"faction_the_crows": "The Crows",
"faction_the_dimmer_sisters": "The Dimmer Sisters",
"faction_the_docks": "The Docks",
"faction_the_foghounds": "The Foghounds",
"faction_the_forgotten_gods": "The Forgotten Gods",
"faction_the_foundation": "The Foundation",
"faction_the_gray_cloaks": "The Gray Cloaks",
"faction_the_grinders": "The Grinders",
"faction_the_hive": "The Hive",
"faction_the_horde": "The Horde",
"faction_the_lampblacks": "The Lampblacks",
"faction_the_lost": "The Lost",
"faction_the_path_of_echoes": "The Path of Echoes",
"faction_the_reconciled": "The Reconciled",
"faction_the_red_sashes": "The Red Sashes",
"faction_the_silver_nails": "The Silver Nails",
"faction_the_unseen": "The Unseen",
"faction_the_weeping_lady": "The Weeping Lady",
"faction_the_wraiths": "The Wraiths",
"faction_ulf_ironborn": "Ulf Ironborn",
"faction_whitecrown": "Whitecrown",
"factions1": "Underworld",
"factions2": "Institutions",
"factions3": "Labor & Trade",
"factions4": "The Fringe",
"factions5": "Citizenry",
"factions_title": "Factions of Doskvol",
"finesse": "Finesse",
"fire_oil": "Fire Oil",
"fixated": "Fixated",
"flaws": "Flaws",
"flexible_width": "Flexible character sheet width (adapts to container)",
"forbidden:": "Forbidden: ",
"fortune": "Fortune",
"frame": "Frame",
"frame_description": "Frame description",
"frame_feature": "Frame feature",
"friend_name": "Friend name",
"friends": "Friends",
"functions": "Functions",
"functions_placeholder": "to guard — to destroy — to discover — to acquire — to labor at ... that which my master commands.",
"furious": "Furious",
"gang": "Gang",
"gang_type": "Thugs",
"gather_information": "Gather Information",
"gatherinfo_are_they_telling": "Are they telling the truth?",
"gatherinfo_how_can_I_blend": "How can I blend in here?",
"gatherinfo_how_can_I_discover": "How can I discover [X]?",
"gatherinfo_how_can_I_find": "How can I find [X]?",
"gatherinfo_how_can_I_get_them": "How can I get them to [X]?",
"gatherinfo_how_can_I_hurt": "How can I hurt them?",
"gatherinfo_reveal": "How can I reveal [X]?",
"gatherinfo_what_are_they_really": "What are they really feeling?",
"gatherinfo_what_can_I_tinker": "What can I tinker with here?",
"gatherinfo_what_do_they_intend": "What do they intend to do?",
"gatherinfo_what_do_they_really": "What do they really care about?",
"gatherinfo_what_do_they_want": "What do they want most?",
"gatherinfo_what_drives_them": "What drives them to do this?",
"gatherinfo_what_echoes": "What echoes in the ghost field?",
"gatherinfo_what_is_arcane": "What is arcane or weird here?",
"gatherinfo_what_is_hidden": "What is hidden or lost here?",
"gatherinfo_what_might_happen": "What might happen if I [X]?",
"gatherinfo_what_should_I_look": "What should I look out for?",
"gatherinfo_whats_going_on": "What's really going on here?",
"gatherinfo_whats_the_best_way": "What's the best way in?",
"gatherinfo_where_can_I_hide": "Where can I hide here?",
"gatherinfo_where_did_x_go": "Where did [X] go?",
"gatherinfo_where_they_vulnerable": "Where are they vulnerable?",
"gatherinfo_wheres_the_leverage": "Where's the leverage here?",
"gatherinfo_wheres_the_weakness": "Where's the weakness here?",
"gatherinfo_whos_most_afraid": "Who's most afraid of me?",
"gatherinfo_whos_most_dangerous": "Who's most dangerous here?",
"gear": "Gear",
"generate_factions": "Generate Factions",
"ghost": "Ghost",
"ghost_viceblurb": "You have an intense <span class=\"sheet-smallcaps\">need</span>: life essence. To satisfy this need, possess a living victim and consume their spirit energy (this may be a downtime action). When you do so, clear half your <span class=\"sheet-smallcaps\">drain</span> (round down).",
"gloom": "Gloom",
"grenade": "Grenade",
"group_action": "group action",
"harm": "Harm",
"haunted": "Haunted",
"hawkers": "Hawkers",
"heat": "Heat",
"heavy": " heavy",
"heritage": "Heritage",
"hidden": "Hidden",
"hold": "Hold",
"hound": "Hound",
"how_many_boxes": "How many boxes?",
"how_much_load": "How much load?",
"hull": "Hull",
"hull_viceblurb": "Your clockwork body runs on <span class=\"sheet-smallcaps\">electroplasm</span>. Recharge your capacitors by connecting to an industrial-grade generator (downtime action). When you do this, clear 5 <span class=\"sheet-smallcaps\">drain</span>.",
"hunt": "Hunt",
"hunting_grounds:": "Hunting Grounds:",
"hunting_grounds_description": "Robbery",
"impaired": "Impaired",
"implements": "Implements",
"indulge_vice": "Indulge Vice",
"insight": "Insight",
"italics_dont_count": "(italics don't count for load)",
"item_name": "A useful item",
"items": "Items",
"lair": "Lair",
"lantern": "Lantern",
"lead_a": "Lead a ",
"leaking": "Leaking",
"leech": "Leech",
"less_effect": "Less Effect",
"light": " light",
"load": "load",
"load:": "Load: ",
"look": "Look",
"lurk": "Lurk",
"mark_xp:": "Mark XP:",
"mastery": "Mastery",
"minus1d": "-1D",
"name": "Name",
"need_help": "Need Help",
"new_cohort": "New Cohort: 2",
"normal": " normal",
"notes": "Notes",
"number_stress_boxes": "Number of stress boxes",
"numberofdice": "Number of dice",
"obsessed": "Obsessed",
"obsessive": "Obsessive",
"occult:": "Occult:",
"ok": "OK",
"origin": "Origin",
"paranoid": "Paranoid",
"personal": "Personal",
"plan_assault": " Point of attack",
"plan_deception": " Method",
"plan_occult": " Arcane power",
"plan_social": " Connection",
"plan_stealth": " Entry point",
"plan_transport": " Route",
"planning_load": "Planning &amp; Load",
"planningdesc_1": "Choose a plan, provide the ",
"planningdesc_2": "detail",
"planningdesc_3": "Choose your ",
"planningdesc_4": " limit for the operation.",
"playbook": "playbook",
"playbook_ability_a_little_something_on_the_side": "A Little Something on the Side",
"playbook_ability_a_little_something_on_the_side_description": "At the end of each downtime phase, you earn +2 stash.",
"playbook_ability_a_void_in_the_echo": "A Void in the Echo",
"playbook_ability_a_void_in_the_echo_description": "You are invisible to spirits and may not be harmed by them. Take 2 stress to cause living things to avert their gaze and fail to observe you for a few moments.",
"playbook_ability_alchemist": "Alchemist",
"playbook_ability_alchemist_description": "When you invent or craft a creation with alchemical features, take +1 result level to your roll. You begin with one special formula already known.",
"playbook_ability_ambush": "Ambush",
"playbook_ability_ambush_description": "When you attack from hiding or spring a trap, you get +1d.",
"playbook_ability_analyst": "Analyst",
"playbook_ability_analyst_description": "During downtime, you get two ticks to distribute among any long term project clocks that involve investigation or learning a new formula or design plan.",
"playbook_ability_arcane_sight": "Arcane Sight",
"playbook_ability_arcane_sight_description": "Take 1 stress to sense beyond human limits. \"Hear\" a subject's true thoughts or feelings, see in pitch darkness, sense the presence of invisible things, intuit the location of a hidden object, etc.",
"playbook_ability_artificer": "Artificer",
"playbook_ability_artificer_description": "When you invent or craft a creation with spark-craft features, take +1 result level to your roll. You begin with one special design already known.",
"playbook_ability_automaton": "Automaton",
"playbook_ability_automaton_description": "You are a spirit animating a clockwork body. You have human-like strength and senses, by default. Your hull has natural armor (this doesn't count for your load). Your former human feelings, interests, and connections are only dim memories. You now exist to fulfill your functions. Choose three. You may be rebuilt if damaged or destroyed. If your soul vessel is shattered, you are freed from servitude and become a Ghost. Whenever you would take stress, take drain instead.",
"playbook_ability_battleborn": "Battleborn",
"playbook_ability_battleborn_description": "You may expend your special armor to reduce harm from an attack in combat or to push yourself during a fight.",
"playbook_ability_bodyguard": "Bodyguard",
"playbook_ability_bodyguard_description": "When you protect a teammate, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you get +1 effect.",
"playbook_ability_calculating": "Calculating",
"playbook_ability_calculating_description": "Due to your careful planning, during downtime, you may give yourself or another crew member +1 downtime action.",
"playbook_ability_cloak_&_dagger": "Cloak & Dagger",
"playbook_ability_cloak_&_dagger_description": "When you use a disguise or other form of covert misdirection, you get +1d to rolls to confuse or deflect suspicion. When you throw off your disguise, the resulting surprise gives you the initiative in the situation.",
"playbook_ability_compartments": "Compartments",
"playbook_ability_compartments_description": "Your items are built-in to your frame and may recess beneath panels out of sight. Your frame can now carry +2 load.",
"playbook_ability_compel": "Compel",
"playbook_ability_compel_description": "You can Attune to the ghost field to force a nearby ghost to appear and obey a command you give it. You are not supernaturally terrified by a ghost you summon or compel (though your allies may be).",
"playbook_ability_connected": "Connected",
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent": "Dark Talent",
"playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
"playbook_ability_electroplasmic_projectors_description": "You may release some of your plasmic energy as an electrical shock around you or as a directed beam. You may also use this ability to create a lightning barrier to repel or trap a spirit. Take 1 drain for each level of magnitude.",
"playbook_ability_expertise": "Expertise",
"playbook_ability_expertise_description": "Choose one of your action ratings. When you lead a group action using that action, you can suffer only 1 stress at most regardless of the number of failed rolls.",
"playbook_ability_focused": "Focused",
"playbook_ability_focused_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself for ranged combat or tracking.",
"playbook_ability_foresight": "Foresight",
"playbook_ability_foresight_description": "Two times per score you can assist a teammate without paying stress. Tell us how you prepared for this.",
"playbook_ability_fortitude": "Fortitude",
"playbook_ability_fortitude_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when working with technical skill or handling alchemicals.",
"playbook_ability_frame_upgrade": "Frame Upgrade",
"playbook_ability_frame_upgrade_description": "Choose an additional frame feature. This upgrade may be taken up to four times.",
"playbook_ability_functioning_vice": "Functioning Vice",
"playbook_ability_functioning_vice_description": "When you indulge your vice, you may adjust the dice outcome by 1 or 2 (up or down). An ally who joins in your vice may do the same.",
"playbook_ability_ghost_contract": "Ghost Contract",
"playbook_ability_ghost_contract_description": "When you shake on a deal, you and your partner — human or otherwise — both bear a mark of your oath. If either breaks the contract, they take level 3 harm, \"Cursed\".",
"playbook_ability_ghost_fighter": "Ghost Fighter",
"playbook_ability_ghost_fighter_description": "You may imbue your hands, melee weapons, or tools with spirit energy. You gain potency in combat vs. the supernatural. You may grapple with spirits to restrain and capture them.",
"playbook_ability_ghost_form": "Ghost Form",
"playbook_ability_ghost_form_description": "You are now a concentration of electroplasmic vapor which resembles your living body and clothes. You may weakly interact with the physical world and vice versa. You're vulnerable to arcane powers and electroplasmic effects. You move about by floating and may fly swiftly without tiring. You may slowly flow through small openings as a vapor. You chill the area around you and are terrifying for the living to behold. You are affected by spiritbane charms (take 2 drain to overcome the repulsion). Whenever you would take stress, take drain instead. When you would take trauma, take gloom instead.",
"playbook_ability_ghost_hunter": "Ghost Hunter",
"playbook_ability_ghost_hunter_description": "Your hunting pet is imbued with spirit energy. It gains potency when tracking or fighting the supernatural, and gains an arcane ability: ghost-form, mind-link, or arrow-swift. Take this ability again to choose an additional arcane ability for your pet.",
"playbook_ability_ghost_mind": "Ghost Mind",
"playbook_ability_ghost_mind_description": "You’re always aware of supernatural entities in your presence. Take +1d when you gather info about the supernatural.",
"playbook_ability_ghost_veil": "Ghost Veil",
"playbook_ability_ghost_veil_description": "You may shift partially into the ghost field, becoming shadowy and insubstantial for a few moments. Take 2 stress when you shift, plus 1 stress for each extra feature: It lasts for a few minutes rather than moments — you are invisible rather than shadowy — you may float through the air like a ghost",
"playbook_ability_ghost_voice": "Ghost Voice",
"playbook_ability_ghost_voice_description": "You know the secret method to interact with a ghost or demon as if it was a normal human, regardless of how wild or feral it appears. You gain potency when communicating with the supernatural.",
"playbook_ability_ghost_ward": "Ghost Ward",
"playbook_ability_ghost_ward_description": "You know how to Wreck an area with arcane substances and methods so it is either anathema or enticing to spirits (your choice).",
"playbook_ability_infiltrator": "Infiltrator",
"playbook_ability_infiltrator_description": "You are not affected by quality or Tier when you bypass security measures.",
"playbook_ability_interface": "Interface",
"playbook_ability_interface_description": "You may attune to the local electroplasmic power field to control it or something connected to it (including another hull).",
"playbook_ability_iron_will": "Iron Will",
"playbook_ability_iron_will_description": " You're immune to the terror that some supernatural entities inflict on sight. Take +1d to resistance rolls with Resolve.",
"playbook_ability_jail_bird": "Jail Bird",
"playbook_ability_jail_bird_description": "When incarcerated, your wanted level counts as 1 less, your Tier as 1 more, and you gain +1 faction status with a faction you help on the inside (in addition to your incarceration roll).",
"playbook_ability_leader": "Leader",
"playbook_ability_leader_description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.",
"playbook_ability_like_looking_into_a_mirror": "Like Looking into a Mirror",
"playbook_ability_like_looking_into_a_mirror_description": "You can always tell when someone is lying to you.",
"playbook_ability_manifest": "Manifest",
"playbook_ability_manifest_description": "Take 1 drain to flow through the electroplasmic pathways of the ghost field in order to instantly travel to any place you knew intimately in life, or to answer the summoning call of a compel.",
"playbook_ability_mastermind": "Mastermind",
"playbook_ability_mastermind_description": "You may expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project.",
"playbook_ability_mesmerism": "Mesmerism",
"playbook_ability_mesmerism_description": "When you Sway someone, you may cause them to forget that it's happened until they next interact with you.",
"playbook_ability_mule": "Mule",
"playbook_ability_mule_description": "Your load limits are higher. Light: 5. Normal: 7. Heavy: 8.",
"playbook_ability_not_to_be_trifled_with": "Not to be Trifled With",
"playbook_ability_not_to_be_trifled_with_description": "You can push yourself to do one of the following: perform a feat of physical force that verges on the superhuman — engage a small gang on equal footing in close combat.",
"playbook_ability_occultist": "Occultist",
"playbook_ability_occultist_description": "You know the secret ways to Consort with ancient powers, forgotten gods or demons. Once you've consorted with one, you get +1d to command cultists who worship it.",
"playbook_ability_overcharge": "Overcharge",
"playbook_ability_overcharge_description": "Take 1 drain to perform a feat of extreme strength or speed (run faster than a horse, rend metal with bare hands, etc.). This factors into effect.",
"playbook_ability_physicker": "Physicker",
"playbook_ability_physicker_description": "You can Tinker with bones, blood, and bodily humours to treat wounds or stabilize the dying. You may study a malady or corpse. Everyone in your crew gets +1d to their healing treatment rolls.",
"playbook_ability_poltergeist": "Poltergeist",
"playbook_ability_poltergeist_description": "Take 1 drain to strongly interact with the physical world for a few moments (as if you had a normal body). Extend the reach and magnitude of your interaction to include telekinetic force and electroplasmic discharges by taking more drain (2-6).",
"playbook_ability_possess": "Possess",
"playbook_ability_possess_description": "You may attune to the ghost field in order to take control of a living body. When your control is challenged, you must re-attune (risking electroplasmic harm) or leave the body. Your control is challenged when: you consume spirit energy from the host — when arcane powers act against you — when the host's will is driven to desperation. You may easily and indefinitely possess a hull or hollow which has been ritually prepared for you (change your playbook to Hull or Vampire, respectively).",
"playbook_ability_reflexes": "Reflexes",
"playbook_ability_reflexes_description": "When there's a question about who acts first, the answer is you (two characters with Reflexes act simultaneously).",
"playbook_ability_ritual": "Ritual",
"playbook_ability_ritual_description": "You can Study an occult ritual (or create a new one) to summon a supernatural effect or being. You know the arcane methods to perform ritual sorcery. You begin with one ritual already learned.",
"playbook_ability_rook's_gambit": "Rook's Gambit",
"playbook_ability_rook's_gambit_description": "Take 2 stress to roll your best action rating while performing a different action. Say how you adapt your skill to this use.",
"playbook_ability_saboteur": "Saboteur",
"playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.",
"playbook_ability_savage": "Savage",
"playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.",
"playbook_ability_scout": "Scout",
"playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
"playbook_ability_shadow": "Shadow",
"playbook_ability_shadow_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself for a feat of athletics or stealth.",
"playbook_ability_sharpshooter": "Sharpshooter",
"playbook_ability_sharpshooter_description": "You can push yourself to do one of the following: make a ranged attack at extreme distance beyond what’s normal for the weapon — unleash a barrage of rapid fire to suppress the enemy.",
"playbook_ability_sinister_guile": "Sinister Guile",
"playbook_ability_sinister_guile_description": "During downtime, choose one: Get a free additional downtime activity, or take +1d to all downtime activity rolls.",
"playbook_ability_strange_methods": "Strange Methods",
"playbook_ability_strange_methods_description": "When you invent or craft a creation with arcane features, take +1 result level to your roll. You begin with one arcane design already known.",
"playbook_ability_subterfuge": "Subterfuge",
"playbook_ability_subterfuge_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself for subterfuge.",
"playbook_ability_survivor": "Survivor",
"playbook_ability_survivor_description": "From hard won experience or occult ritual, you are immune to the poisonous miasma of the deathlands and are able to subsist on the strange flora and fauna there. You get +1 stress box.",
"playbook_ability_tempest": "Tempest",
"playbook_ability_tempest_description": "You can push yourself to do one of the following: unleash a stroke of lightning as a weapon — summon a storm in your immediate vicinity (torrential rain, roaring winds, heavy fog, chilling frost/snow, etc.).",
"playbook_ability_terrible_power": "Terrible Power",
"playbook_ability_terrible_power_description": "Take 1 stress to perform a feat of superhuman strength or speed (run faster than a carriage, break stone with bare hands, leap onto the roof of a building, etc.). This factors into effect.",
"playbook_ability_the_devil's_footsteps": "The Devil's Footsteps",
"playbook_ability_the_devil's_footsteps_description": "When you push yourself, choose one of the following additional benefits: perform a feat of athletics that verges on the superhuman — maneuver to confuse your enemies so they mistakenly attack each other.",
"playbook_ability_tough_as_nails": "Tough as Nails",
"playbook_ability_tough_as_nails_description": "Penalties from harm are one level less severe (though level 4 harm is still fatal).",
"playbook_ability_trust_in_me": "Trust in Me",
"playbook_ability_trust_in_me_description": "You get +1d vs. a target with whom you have an intimate relationship.",
"playbook_ability_undead": "Undead",
"playbook_ability_undead_description": "You are a spirit which animates an undead body. Your trauma is maxed out. Choose four trauma conditions which reflect your vampiric nature. Arcane attacks are potent against you. If you suffer fatal harm or trauma, your undead spirit is overwhelmed. You take level 3 harm: \"Incapacitated\" until you feed enough to recover. If you suffer arcane harm while in this state, you are destroyed utterly. Your XP tracks are longer (you now advance more slowly). You have more stress boxes.",
"playbook_ability_vengeful": "Vengeful",
"playbook_ability_vengeful_description": "You gain an additional xp trigger: You got payback against someone who harmed you or someone you care about. If your crew helped you get payback, also mark crew xp.",
"playbook_ability_venomous": "Venomous",
"playbook_ability_venomous_description": "Choose a drug or poison (from your bandolier stock) to which you have become immune. You can push yourself to secrete it through your skin or saliva or exhale it as a vapor.",
"playbook_ability_vigorous": "Vigorous",
"playbook_ability_vigorous_description": "You recover from harm faster. Permanently fill in one of your healing clock segments. Take +1d to healing treatment rolls.",
"playbook_ability_warded": "Warded",
"playbook_ability_warded_description": "You may expend your special armor to resist a supernatural consequence, or to push yourself when you deal with arcane forces.",
"playbook_ability_weaving_the_web": "Weaving the Web",
"playbook_ability_weaving_the_web_description": "You gain +1d to Consort when you gather information on a target for a score. You get +1d to the engagement roll for that operation.",
"playbook_advancement": "Playbook Advancement ",
"playbook_cutter_description": "A Dangerous &\nIntimidating\nFighter",
"playbook_cutter_friend_0": "Marlane, a pugilist",
"playbook_cutter_friend_1": "Chael, a vicious thug",
"playbook_cutter_friend_2": "Mercy, a cold killer",
"playbook_cutter_friend_3": "Grace, an extortionist",
"playbook_cutter_friend_4": "Sawtooth, a physicker",
"playbook_cutter_friends_title": "Dangerous Friends",
"playbook_cutter_xp_condition": "You addressed a challenge with violence or coercion.",
"playbook_description": "A short playbook description",
"playbook_ghost_description": "A spirit without a body",
"playbook_ghost_friends_title": "Enemies & Rivals",
"playbook_ghost_xp_condition": "You exacted vengeance upon those whom you deem deserving.",
"playbook_ghost_xp_condition2": "You expressed your your outrage or anger, or settled scores from your heritage or background.",
"playbook_ghost_xp_condition3": "You struggled with issues from your need or glooms during the session.",
"playbook_hound_description": "A Deadly\nSharpshooter\nand Tracker",
"playbook_hound_friend_0": "Steiner, an assassin",
"playbook_hound_friend_1": "Celene, a sentinel",
"playbook_hound_friend_2": "Melvir, a physicker",
"playbook_hound_friend_3": "Veleris, a spy",
"playbook_hound_friend_4": "Casta, a bounty hunter",
"playbook_hound_friends_title": "Deadly Friends",
"playbook_hound_xp_condition": "You addressed a challenge with tracking or violence.",
"playbook_hull_description": "A spirit animating a clockwork frame",
"playbook_hull_xp_condition": "You fulfilled your functions despite difficulty or danger.",
"playbook_hull_xp_condition2": "You suppressed or ignored your former human beliefs, drives, heritage, or background.",
"playbook_hull_xp_condition3": "You struggled with issues from your wear during the session.",
"playbook_item_a_cane-sword": "A cane-sword",
"playbook_item_a_trained_hunting_pet": "A trained hunting pet",
"playbook_item_bandolier_of_alchemicals_(3)": "Bandolier of alchemicals (3)",
"playbook_item_blowgun_&_darts,_syringes": "Blowgun & darts, syringes",
"playbook_item_blueprints": "Blueprints",
"playbook_item_concealed_palm_pistol": "Concealed palm pistol",
"playbook_item_dark-sight_goggles": "Dark-sight goggles",
"playbook_item_demonbane_charm": "Demonbane charm",
"playbook_item_electroplasm_vials": "Electroplasm vials",
"playbook_item_electroplasmic_ammunition": "Electroplasmic ammunition",
"playbook_item_fine_bottle_of_whiskey": "Fine bottle of whiskey",
"playbook_item_fine_clothes_&_jewelry": "Fine clothes & jewelry",
"playbook_item_fine_clothes_and_accoutrements": "Fine clothes and accoutrements",
"playbook_item_fine_cover_identity": "Fine cover identity",
"playbook_item_fine_disguise_kit": "Fine disguise kit",
"playbook_item_fine_hand_weapon": "Fine hand weapon",
"playbook_item_fine_heavy_weapon": "Fine heavy weapon",
"playbook_item_fine_lightning_hook": "Fine lightning hook",
"playbook_item_fine_loaded_dice,_trick_cards": "Fine loaded dice, trick cards",
"playbook_item_fine_lockpicks": "Fine lockpicks",
"playbook_item_fine_long_rifle": "Fine long rifle",
"playbook_item_fine_pair_of_pistols": "Fine pair of pistols",
"playbook_item_fine_personal_weapon": "Fine personal weapon",
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
"playbook_item_fine_wrecker_tools": "Fine wrecker tools",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
"playbook_item_manacles_&_chain": "Manacles & chain",
"playbook_item_rage_essence_vial": "Rage essence vial",
"playbook_item_scary_weapon_or_tool": "Scary weapon or tool",
"playbook_item_silence_potion_vial": "Silence potion vial",
"playbook_item_spirit_bottles_(2)": "Spirit bottles (2)",
"playbook_item_spiritbane_charm": "Spiritbane charm",
"playbook_item_spyglass": "Spyglass",
"playbook_item_trance_powder": "Trance powder",
"playbook_item_vial_of_slumber_essence": "Vial of slumber essence",
"playbook_leech_description": "A Saboteur and\nTechnician",
"playbook_leech_friend_0": "Stazia, an apothecary",
"playbook_leech_friend_1": "Veldren, a psychonaut",
"playbook_leech_friend_2": "Eckerd, a corpse thief",
"playbook_leech_friend_3": "Jul, a blood dealer",
"playbook_leech_friend_4": "Malista, a priestess",
"playbook_leech_friends_title": "Clever Friends",
"playbook_leech_xp_condition": "You addressed a challenge with technical skill or mayhem.",
"playbook_lurk_description": "A Stealthy\nInfiltrator\nand Burglar",
"playbook_lurk_friend_0": "Telda, a beggar",
"playbook_lurk_friend_1": "Darmot, a bluecoat",
"playbook_lurk_friend_2": "Frake, a locksmith",
"playbook_lurk_friend_3": "Roslyn Kellis, a noble",
"playbook_lurk_friend_4": "Petra, a city clerk",
"playbook_lurk_friends_title": "Shady Friends",
"playbook_lurk_xp_condition": "You addressed a challenge with stealth or evasion.",
"playbook_slide_description": "A Subtle\nManipulator\nand Spy",
"playbook_slide_friend_0": "Bryl, a drug dealer",
"playbook_slide_friend_1": "Bazso Baz, a gang leader",
"playbook_slide_friend_2": "Klyra, a tavern owner",
"playbook_slide_friend_3": "Nyryx, a prostitute",
"playbook_slide_friend_4": "Harker, a jail-bird",
"playbook_slide_friends_title": "Sly Friends",
"playbook_slide_xp_condition": "You addressed a challenge with deception or in influence.",
"playbook_spider_description": "A Devious\nMastermind",
"playbook_spider_friend_0": "Salia, an information broker",
"playbook_spider_friend_1": "Augus, a master architect",
"playbook_spider_friend_2": "Jennah, a servant",
"playbook_spider_friend_3": "Riven, a chemist",
"playbook_spider_friend_4": "Jeren, a bluecoat archivist",
"playbook_spider_friends_title": "Shrewd Friends",
"playbook_spider_xp_condition": "You addressed a challenge with calculation or conspiracy.",
"playbook_vampire_description": "A spirit animating an undead body",
"playbook_vampire_friend_0": "Rutherford, a butler",
"playbook_vampire_friend_1": "Lylandra, a consort",
"playbook_vampire_friend_2": "Kira, a bodyguard",
"playbook_vampire_friend_3": "Otto, a coachman",
"playbook_vampire_friend_4": "Edrik, an envoy",
"playbook_vampire_friends_title": "Dark Servants",
"playbook_vampire_xp_condition": "You displayed your dominance or slayed without mercy.",
"playbook_vampire_xp_condition2": "You expressed your beliefs, drives, heritage, or background.",
"playbook_vampire_xp_condition3": "You struggled with issues from your vice, traumas, or strictures during the session.",
"playbook_whisper_description": "An Arcane\nAdept and\nChanneler",
"playbook_whisper_friend_0": "Nyryx, a possessor ghost",
"playbook_whisper_friend_1": "Scurlock, a vampire",
"playbook_whisper_friend_2": "Setarra, a demon",
"playbook_whisper_friend_3": "Quellyn, a witch",
"playbook_whisper_friend_4": "Flint, a spirit trafficker",
"playbook_whisper_friends_title": "Strange Friends",
"playbook_whisper_xp_condition": "You addressed a challenge with knowledge or arcane power.",
"position_query": "?{Position|Risky|Controlled|Desperate}",
"progress": "Progress",
"protect": "Protect",
"prowess": "Prowess",
"prowl": "Prowl",
"push_yourself": "Push yourself",
"push_yourself_desc1": " (take 2 ",
"push_yourself_desc2": ") - or - accept a ",
"quality": "Quality",
"quarters": "Quarters",
"quicksilver": "Quicksilver",
"reckless": "Reckless",
"recovery": "Recovery",
"recoveryblurb": " Get treatment in downtime to activate your healing project clock ►",
"rep": "Rep",
"repelled:": "Repelled: ",
"reputation": "Reputation",
"resist_instructions": "Suffer <em>6 stress minus the highest die result.</em> When you roll a critical on resistance, clear 1 stress.",
"resists_with": "resists a consequence with",
"resolve": "Resolve",
"roll": "Roll",
"roll_fortune": "Roll Fortune",
"roll_their": "Roll their",
"rolls": "Rolls",
"savage": "Savage",
"secure": "Secure",
"set_up_a_teammate": "Set up",
"shadows": "Shadows",
"short": "short",
"show_deity_fields": "Show deity fields for crew",
"show_extra_trauma_box": "Show an extra trauma box",
"show_extra_xp_condition": "Show an extra xp condition",
"show_frame_section": "Show frame section (for hulls)",
"show_item_description": "Item/upgrade descriptions",
"show_origin_field": "Show origin field for crew",
"show_vampire_strictures": "Show vampire strictures",
"size": "Size",
"skirmish": "Skirmish",
"skullfire_poison": "Skullfire Poison",
"slide": "Slide",
"slumber:": "Slumber: ",
"smoke_bomb": "Smoke Bomb",
"smoking": "Smoking",
"smugglers": "Smugglers",
"social:": "Social:",
"soft": "Soft",
"spark_drug": "Spark (drug)",
"sparking": "Sparking",
"special": "Special",
"special_abilities": "Special Abilities",
"spider": "Spider",
"standstill_poison": "Standstill Poison",
"stash": "Stash",
"status": "Status",
"stealth:": "Stealth:",
"stress": "Stress",
"stress_label": "Label to use for stress",
"strictures": "Strictures",
"strictures_bestial": "When you suffer physical harm or overindulge your vice, your body twists into a horrific bestial form until you next feed without overindulging.",
"strictures_bound": "Your spirit must remain in this body, or be destroyed.",
"strictures_forbidden": "You cannot enter a private residence without permission from the owner.",
"strictures_repelled": "Spiritbane charms can hold you at bay. (Take 2 stress to resist the repulsion.)",
"strictures_slumber": "In downtime, you must spend one activity resting in a dark, silent place (or else suffer 3 stress).",
"stricturesblurb": "When you gain a new vampire trait (except veteran), add a stricture.",
"strong": "Strong",
"study": "Study",
"subterfuge_supplies": "Subterfuge Supplies",
"supplies": "Supplies",
"survey": "Survey",
"sway": "Sway",
"tall": "tall",
"teamwork": "Teamwork",
"territorial": "Territorial",
"three_slot_upgrade": "Three-slot upgrade",
"throwing_knives": "Throwing Knives",
"thugs": "Thugs",
"tier": "Tier",
"tinker": "Tinker",
"tinkering_tools": "Tinkering Tools",
"tools": "Tools",
"training": "Training",
"trance_powder": "Trance Powder",
"transport:": "Transport:",
"trauma": "Trauma",
"trauma_label": "Label to use for trauma",
"traumata": "Traumata",
"turf": "Turf",
"unstable": "Unstable",
"upgrade": "Upgrade",
"upgrade_costs": "Upgrade Costs",
"upon_crew_advance": "Upon crew advance, each PC gets +1 Stash (+2 per Tier)",
"vampire": "Vampire",
"vampire_viceblurb": "Your <span class=\"sheet-smallcaps\">vice</span> is life essence, consumed from a living human. Use 1 downtime activity to <span class=\"sheet-bold\">hunt</span> prey and indulge your <span class=\"sheet-bold\">vice</span>. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?",
"vault": "Vault",
"vaults": "Vaults",
"vehicle": "Vehicle",
"version": "Version ",
"vice": "Vice",
"vice_instructions": "<em>Clear an amount of stress equal to the highest die result.</em> If the result of your vice roll means you clear more stress levels than you had marked, you <em>overindulge</em>.",
"vice_purveyor": "Vice / Purveyor",
"viceroll1": "(who currently has ",
"viceroll2": ") indulges",
"vicious": "Vicious",
"vigilantes": "Vigilantes",
"wanted": "Wanted",
"wantedroll1": "(who currently have ",
"wantedroll2": ") roll for",
"war": "War",
"warblurb1": "When you're at war with any number of factions (status -3), the following penalties apply:",
"warblurb2": "Lose 1 hold (temporarily, while the war persists). This may knock you down a Tier.",
"warblurb3": "PCs get only one free downtime action instead of two.",
"warblurb4": "Take +1 heat from each score.",
"warblurb5": "Your claims which generate coin (vice dens, fighting pits, fences, etc.) produce only half their normal income (round down).",
"weak": "Weak",
"weapons": "Weapons",
"wear": "Wear",
"when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:",
"whisper": "Whisper",
"workshop": "Workshop",
"wreck": "Wreck",
"xp_beliefs": "You expressed your beliefs, drives, heritage, or background.",
"xp_bolster": "Bolster your crew's reputation or develop a new one.",
"xp_contend": "Contend with challenges above your current station.",
"xp_crew_specific": "Enter your crew's specific way to mark XP here.",
"xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.",
"xp_express": "Express the goals, drives, inner conflict, or essential nature of the crew.",
"xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"zerodice": "Zero Dice - take the lowest result above"
}